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King of the Consoles: 7 of the Best ‘Godzilla’ Games

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Godzilla has managed to remain relevant for 65 years, and not even Matthew Broderick could destroy the giant walking nuke. It’s stomped to a run of more than 30 feature films in that time. Naturally, a giant monster destroying things and battling other giant monsters is well suited to video games, so Godzilla has had quite a few of those to its name too, and with Godzilla: King of the Monsters arriving in cinemas soon, we thought it would be a fine time to list some of the best Godzilla games ever made.

Much like the films, there’s good, bad, and pretty ugly ones over the years (2014’s Godzilla game was certainly all three). The best Godzilla games captured the spirit of the radioactive behemoth to some degree, even if they weren’t exactly ‘great’ games.

So here you go, seven of the best Godzilla games, without a Godzooky in sight.


City Shrouded in Shadow (2017) PS4 -Japan Only

Granzella, created of the extremely undervalued Disaster Report series, survival horror, but against natural disaster rather than monsters or ghosts. Here it took that formula to the next level with City Shrouded in Shadow.

Rather than playing as the monsters, you play as human characters. You must try to escape the carnage caused by the many legendary monsters trashing the place. Godzilla’s roster of behemoths is bolstered by characters from other prominent series including Ultraman and Neon Genesis Evangelion.

To play as a human witnessing the destruction Godzilla is causing firsthand is a fairly unique twist among the Godzilla games made over the years. While the game is a tad clunky, it works well at replicating the peril of escaping city-smashing giants.

Sadly, the game has yet to see the light of day outside Japan. So importing and winging it on the Japanese text is currently your best and only option.


Godzilla: Monster of Monsters (1988) NES, Famicom

Monster of Monsters is debatably the first genuinely good Godzilla game, and while it hasn’t aged too well in gameplay terms, it does still look the business for an 8-bit title.

A 2D side-scroller, Monster of Monsters allowed players to control Godzilla and Mothra as they team up to fight back against alien invaders who have roped a bunch of other Toho monsters into fighting on their behalf, (a surprisingly) common theme in the Godzilla film series. The hub resembles a chess board, which Godzilla and Mothra must clear by finishing their attached levels and defeating the monsters on them.

Godzilla’s name may be on the marquee, but this game featured monsters from a whole host of Japanese sci-fi films, including The Mysterians, Frankenstein Conquers the World, and Space Amoeba.


Godzilla (2014) PS3, PS4

best godzilla games godzilla 2014

Given this is the newest on this list of the best Godzilla games, surely it’s the ultimate Godzilla game? Alas, it’s a disaster. It looks a generation behind visually speaking, and doesn’t balance the rather treacly combat with fair threats. But importantly, it often feels like a celebration of the franchise and surprisingly true to the battles of the Toho films. You can trash cities and fight monsters as not only Godzilla in several of his designs, but also Rodan, Battra, King Ghidorah, Gian, Mothra, and more.

It also features online multiplayer, which is honestly an absolute hoot.

If you can find it cheap, there’s some joy to it. Unfortunately for those in need of that catharsis, you can’t kick the shit out of Roland Emmerich’s Godzilla.


Godzilla: Destroy All Monsters Melee (2002) Gamecube, Xbox

best godzilla games godzilla destroy all monsters melee

Arguably, Pipeworks Software made the best Godzilla games. Destroy All Monsters Melee is often cited as the proof alongside the follow-up Save the Earth.

This was a brawler-style game where you fight other monsters in order to release them from the control of evil alien race the Vortaak. They have enslaved the kaiju in order to take control of Earth. Eleven classic monsters from the Godzilla series were playable including the first-ever monster rival to Godzilla, Anguirus, and Godzilla 2000‘s Orga.


Godzilla: Save the Earth (2004) PS2, Xbox

best godzilla games godzilla save the earth

The follow-up to Destroy All Monsters Melee takes place a couple of years after the events of that game. It builds on all it did right with new modes, and mechanics. It also adds Mothra, Jet Jaguar, and Battra to the roster.

It’s not a huge leap from Destroy All Monsters Melee. It does smooth many of its rougher edges.


Super Godzilla (1993) SNES

best godzilla games super godzilla

As with the 2014 Godzilla game, Super Godzilla had plenty for the hardcore. As a game, it’s a bit less enthralling. You simply aim a dot around a rather basic map, while animated images of Godzilla appear above that reflect your actions. Mercifully when it came to fighting other monsters you get a 2D fighter template.

For the time, the game captured the sound design of the movies. That was pretty much unprecedented at that point. The story is utterly bonkers too. Aliens give powers to monsters and Godzilla having to go on a quest to become strong enough to best the threat of Mecha-King Ghidorah and later, Bagan.


Godzilla: The Series (1999) Gameboy Color

If one good thing came out of 1998’s infamous Godzilla movie, then it was the animated series that followed it. It brought back the redesigned King of the Monsters and let him fight other Kaiju in a largely unrelated plot to the film. It just makes sense really. There’s a licensed video game of course, because it was still the 90s. While basic, this side-scrolling fighter lets you wallop monster and machine alike as Godzilla in portable form.

What do you think are the best Godzilla games? Let us know in the comments!

Editorials

Seeing Things: Roger Corman and ‘X: The Man with the X-Ray Eyes’

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When the news of Roger Corman’s passing was announced, the online film community immediately responded with a flood of tributes to a legend. Many began with the multitude of careers he helped launch, the profound influence he had on independent cinema, and even the cameos he made in the films of Corman school “graduates.”

Tending to land further down his list of achievements and influences a bit is his work as a director, which is admittedly a more complicated legacy. Yes, Corman made some bad movies, no one is disputing that, but he also made some great ones. If he was only responsible for making the Poe films from 1960’s The Fall of the House of Usher to 1964’s The Tomb of Ligeia, he would be worthy of praise as a terrific filmmaker. But several more should be added to the list including A Bucket of Blood (1959) and Little Shop of Horrors (1960), which despite very limited resources redefined the horror comedy for a generation. The Intruder (1962) is one of the earliest and most daring films about race relations in America and a legitimate masterwork. The Wild Angels (1966) and The Trip (1967) combine experimental and narrative filmmaking in innovative and highly influential ways and also led directly to the making of Easy Rider (1969).

Finally, X: The Man with the X-Ray Eyes (1963) is one of the most intelligent, well crafted, and entertaining science fiction films of its own or any era.

Officially titled X, with “The Man with the X-Ray Eyes” only appearing in the promotional materials, the film arose from a need for variety while making the now-iconic Poe Cyle. Corman put it this way in his indispensable autobiography How I Made a Hundred Movies in Hollywood and Never Lost a Dime:

“If I had spent the entire first half of the 1960s doing nothing but those Poe films on dimly let gothic interior sets, I might well have ended up as nutty as Roderick Usher. Whether it was a conscious motive or not, I avoided any such possibilities by varying the look and themes of the other films I made during the Poe cycle—The Intruder, for example—and traveling to some out-of-the-way places to shoot them.”

Some of these films, in addition to Corman’s masterpiece The Intruder (1962), included Atlas and Creature from the Haunted Sea in 1961, The Young Racers (1963), The Secret Invasion (1964), and of course X, which was originally brought to him (as was often the case) only as a title from one of his bosses, James H. Nicholson. Corman and writer Ray Russell batted the idea presented in the title around for a couple days before coming to this idea also described in Corman’s book:

“He’s a scientist deliberately trying to develop X-Ray or expanded vision. The X-Ray vision should progress deeper and deeper until at the end there is a mystical, religious experience of seeing to the center of the universe, or the equivalent of God.”

While Corman worked on other projects, Russell and Robert Dillon wrote the script, which has a surprising profundity rarely found in low-budget science fiction films of the era. Like The Incredible Shrinking Man (1957) before it and 2001: A Space Odyssey (1968) after, X grapples with nothing less than humanity’s miniscule place in an endless cosmos. These films also posit that, despite our infinitesimal nature, we still matter.

In some senses, X plays out like an extended episode of The Twilight Zone. Considering Corman’s work with regular contributors to that show Richard Matheson and Charles Beaumont during this era, this makes a lot of sense. It begins with establishing the conceit of the film—X-ray vision discovered by a well-meaning research scientist Dr. James Xavier, played by Academy Award Winner Ray Milland. The concept is then developed in ways that are innocuous, fun, or helpful to humanity or himself. As the effect of the eyedrops that expand his vision cumulate, Xavier is able to see into his patients’ bodies and see where surgeries should be performed, for example. He is also able to see through people’s clothes at a late-evening party and eventually cheat at blackjack in Las Vegas. Finally, the film takes its conceit to its extreme, but logical, conclusion—he keeps seeing further and further until he sees an ever-watching eye at the center of the universe—and builds to a shock ending. And like many of the best episodes of The Twilight Zone, X is spiritual, existential, and expansive while remaining grounded in way that speaks to our humanity.

Two sections of the film in particular underscore these qualities. The first begins after Xavier escapes from his medical research facility after being threatened with a malpractice suit. He hides out as a carnival sideshow attraction under the eye of a huckster named Crane, brilliantly played by classic insult comedian Don Rickles in one of his earliest dramatic roles. At first, a blindfolded Xavier reads audience comments off cards, which he can see because of his enhanced vision. Corman regulars Dick Miller and Jonathan Haze appear as hecklers in this scene. He soon leaves the carnival and places himself into further exile, but Crane brings people to him who are infirmed or in pain and seeking diagnosis. Crane then collects their two bucks after Xavier shares his insights. This all acts as a kind of comment on the tent revivalists who hustled the desperate out of their meager earnings with the promise of healing. Now in the modern era, it is still effective as these kinds of charlatans have only changed venues from canvas tents to megachurches and nationwide television.

The other sequence comes right at the end. After speeding his way out of Las Vegas under suspicion of cheating at cards, Xavier gets in a car accident and wanders out into the Nevada desert. He finds his way to a tent revival and is asked by the preacher, “do you wish to be saved?” He responds, “No, I’ve come to tell you what I see.” He speaks of seeing great darknesses and lights and an eye at the center of the universe that sees us all. The preacher tells him that he sees “sin and the devil,” and calls for him to literally follow the scripture that says, “if your eye causes you to sin, pluck it out.” Xavier’s hands fly to his face, and the last moment of the film is a freeze frame of his empty, bloody eye sockets.

At this point, Xavier is seeing the unfathomable secrets of the universe. Taken in a spiritual sense, he is the first living human to see the face of God since Adam before being exiled from the Garden of Eden. But neither the scientific community nor the spiritual one can accept him. The scientific community sees him as a pariah, one who has meddled in a kind of witchcraft because he has advanced further and faster than they have been able to. The spiritual leader believes he has seen evil because he cannot fathom a person seeing God when he, a man of God, is unable to do so himself. The one man who can supply answers to the eternal questions about humanity’s place in the universe, questions asked by science and religion alike, is rendered impotent by both simply because they are unable to see. The myopia of both camps is the greater tragedy of X. Xavier himself perhaps finally has relief, but the rest of humanity will continue to live in darkness, a blindness that is not physical but the result of a lack of knowledge that Xavier alone could provide. In other words, he could help them see, or to use religious terminology, give sight to the blind. Rumor has it that a line was cut from the final film in which Xavier, after plucking out his eyes, cries out “I can still see!” A horrifying line to be sure, but it also would have kept the tragedy personal. In the final version, the tragedy is cosmic.

I usually try to keep myself out of the articles in this column, but allow me to break convention if I may. Roger Corman’s death affected me in ways that I did not expect. With his advanced age I knew the news would come down sooner rather than later, but maybe a part of me expected him to outlive us all. Corman’s legacy loomed large, but he never seemed to believe too much of his own press. I’ve heard many stories over the years of his gentle, even retiring demeanor, his ability to have tea and conversation with volunteers at conventions, his reaching out to people he liked and respected when they felt alone in the world. I never had the pleasure of meeting or speaking with him myself, but I did get to speak with his daughter Catherine and sneak in a few questions about her father. It was fascinating to hear about the kind of man he was, the things that interested him, and the community he created in his home and studio.

X: The Man with the X-Ray Eyes was the first Corman movie I ever heard of, though I saw it for the first time many years later. When my family first got a VCR back in the mid-80s, my parents quickly learned about my obsession with horror movies, though at the time I was too afraid to actually see most of them. One day while browsing the horror section at the gigantic, pre-Blockbuster video store we had a membership with, my dad said, “Oo! The Man with the X-Ray Eyes! That’s a great one.” For whatever reason, we didn’t pick the video up that day, but I never forgot that title. Then I read about it in Stephen King’s Danse Macabre and, though he spoils the entire movie in that book (which is fine, it’s not really that kind of movie) I was enthralled and became a bit obsessed with seeing it. Of course, by then it was a lot harder to track down the film, so I only had King’s plot description, a few scattered details from my dad’s memory, and my imagination to go by. When I finally did see it, the film did not disappoint. Sure, the special effects, clothes, music, and styles are pretty dated, but the themes and messages of the film are endlessly fascinating and relevant.

It may seem obvious, but X is a film about seeing and all the different meanings of that word. There are those things seen by the physical eye but there is so much more to it than that limited meaning. It asks questions of what we see with imagination, the spiritual, and intellectual eye. It explores what society does to people who can truly see. Some are deified while others are condemned and ostracized. And then there are those questions of if there is something out there that sees us. Is it a force of good or evil or indifference? Is there anything at all out there that looks for us as much as we look for it? It may just be a silly little low-budget science fiction film, but somehow X: The Man with the X-Ray Eyes has the power to provoke thought and imagination in a way few films can. It may even have the power to help us see in ways we could only imagine.


In Bride of Frankenstein, Dr. Pretorius, played by the inimitable Ernest Thesiger, raises his glass and proposes a toast to Colin Clive’s Henry Frankenstein—“to a new world of Gods and Monsters.” I invite you to join me in exploring this world, focusing on horror films from the dawn of the Universal Monster movies in 1931 to the collapse of the studio system and the rise of the new Hollywood rebels in the late 1960’s. With this period as our focus, and occasional ventures beyond, we will explore this magnificent world of classic horror. So, I raise my glass to you and invite you to join me in the toast.

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