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[Based on the Hit Film] Replaying ‘Blair Witch Volume III: The Elly Kedward Tale’

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Based on the Hit Film is a series of articles looking at the video game spin-offs and adaptations of popular horror movies.

In 2016, fans of The Blair Witch Project were given the chance to return to the Black Hills Forest outside of the sleepy town of Burkittsville. Excitement and anticipation were at a high after the first trailer, which promised to return to the roots of the film series. Viewers wondered what another trip to the haunting woods would uncover as Blair Witch opened up the potential for an outpouring of lore regarding the titular witch. Unfortunately, that’s not at all what flashed across the screen for 89 minutes. 

Where the first sequel, Book of Shadows, muddied the waters with an ill-conceived plot that distanced itself from the original, the 2016 return to Burkittsville was a disappointing rehash of a proven concept. Crestfallen by the movies, fans still clamoring for expanded lore had few mediums they could explore. Amidst the release of short stories and companion novels, a trio of video game developers had constructed their own version of the Blair Witch history. 

The product of Gathering of Developers’ hard work was the Blair Witch trilogy, a series of survival horror video games run on Terminal Reality’s Nocturne Engine. We covered Volume I: Rustin Parr and Volume II: The Legend of Coffin Rock in previous installments of “Based on the Hit Film,” but it’s time to close out this forgotten chapter of gaming with Volume III: The Elly Kedward Tale.

In The Elly Kedward Tale, we step back in time as Jonathan Prye. The former priest-turned-witch hunter is called to the 18th-century version of Burkittsville, then known as the Blair Township, to investigate the disappearance of Elly Kedward. Convicted of murdering children for pagan rituals, Kedward was left to die in the infamous woods at the hands of distraught citizens. During her sentence, she vanished, but the children of Blair were far from safe. 

Prye enters a supernatural mystery led by local chaplain, Father Hale Goodfellow. He’s only one of several mysterious townsfolk the former man of God must question to uncover the truth behind Kedward and the missing children.

By the time Volume III: The Elly Kedward Tale released, it was already at a disadvantage. Volume I: Rustin Parr set the tone for the series with a successful horror game that mingled detective work with slow pacing and an intriguing story. The sequel, The Legend of Coffin Rock, failed to capture the same magic. It did little with the lore laid out in Rustin Parr and The Blair Witch Project. Instead, Volume III attempted to delve deeper into Burkittsville’s dark history with a linear experience that focused heavily on a tedious story that forced gameplay to take a backseat.

The Elly Kedward Tale, developed by Ritual Entertainment, had the opposite problem. Whereas Volume II took away control frequently, Volume III may have given players a little too much time as Prye. By now, the action had grown stale. Any horrors that stalked the Black Hills Forest around the Blair Township were predictable and expected. The Elly Kedward Tale maybe had the most intriguing piece of the Blair Witch story to tell, and it threw that chance away in favor of unexceptional action. If you don’t mind embarking on fetch quests, cycling through the same limited arsenal, and facing off against enemies that have become too familiar, there may be something for you in Ritual’s concluding chapter.

There is no satisfying ending and, much like the movie sequels, we’re once again left pondering the lost potential of the Blair Witch franchise. Players should be excited for the concept of a witch hunter squaring off with a powerful supernatural force, but Volume III spends so much time thrusting players into a ridiculous alternate “demon world” and throwing boring enemies onto the screen that it forgets the source material. 

That does seem to be the real curse of the Blair Witch – a loss of focus on what viewers really want. The Blair Witch Project teased plenty of source material for branching stories, but every interactive medium since has either overlooked or seriously downplayed the horrific stories tied to Burkittsville and the woods. While the trilogy of video games attempts to touch on this history, only one entry thoroughly succeeds.

Maybe we aren’t meant to delve into an expertly fleshed out legend. The Blair Witch Project left us wanting more, but what if there isn’t anything more to be had? Could the witch just be a cover for the human atrocities that led to the deaths of so many? In a way, having to use our imaginations is a much more effective tool than the vessels we’ve been given since Heather, Michael, and Josh’s journey into the Black Hills Forest of Maryland graced the silver screen.

Despite the many attempts at bringing the Blair Witch into the spotlight, she’s just as shadowed now as she was in 1999, when we first heard her name. Even a video game revolving around her story couldn’t satisfy the curiosities we’ve been begrudgingly holding onto for 20 years – so is there really anything that can fill that void?

Seasoned content writer and a horror-loving gaming enthusiast with a soft spot for Ghostbusters, bubble wrap, and kittens.

Books

‘See No Evil’ – WWE’s First Horror Movie Was This 2006 Slasher Starring Kane

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see no evil

With there being an overlap between wrestling fans and horror fans, it only made sense for WWE Studios to produce See No Evil. And much like The Rock’s Walking Tall and John Cena’s The Marine, this 2006 slasher was designed to jumpstart a popular wrestler’s crossover career; superstar Glenn “Kane” Jacobs stepped out of the ring and into a run-down hotel packed with easy prey. Director Gregory Dark and writer Dan Madigan delivered what the WWE had hoped to be the beginning of “a villain franchise in the vein of Jason, Freddy and Pinhead.” In hindsight, See No Evil and its unpunctual sequel failed to live up to expectations. Regardless of Jacob Goodnight’s inability to reach the heights of horror’s greatest icons, his films are not without their simple slasher pleasures.

See No Evil (previously titled Goodnight and Eye Scream Man) was a last gasp for a dying trend. After all, the Hollywood resurgence of big-screen slashers was on the decline by the mid-2000s. Even so, that first Jacob Goodnight offering is well aware of its genre surroundings: the squalid setting channels the many torturous playgrounds found in the Saw series and other adjacent splatter pics. Also, Gregory Dark’s first major feature — after mainly delivering erotic thrillers and music videos  — borrows the mustardy, filthy and sweaty appearance of Platinum Dunes’ then-current horror output. So, visually speaking, See No Evil fits in quite well with its contemporaries.

Despite its mere  setup — young offenders are picked off one by one as they clean up an old hotel — See No Evil is more ambitious than anticipated. Jacob Goodnight is, more or less, another unstoppable killing machine whose traumatic childhood drives him to torment and murder, but there is a process to his mayhem. In a sense, a purpose. Every new number in Goodnight’s body count is part of a survival ritual with no end in sight. A prior and poorly mended cranial injury, courtesy of Steven Vidler’s character, also influences the antagonist’s brutal streak. As with a lot of other films where a killer’s crimes are religious in nature, Goodnight is viscerally concerned with the act of sin and its meaning. And that signature of plucking out victims’ eyes is his way of protecting his soul.

see no evil

Image: The cast of See No Evil enters the Blackwell Hotel.

Survival is on the mind of just about every character in See No Evil, even before they are thrown into a life-or-death situation. Goodnight is processing his inhumane upbringing in the only way he can, whereas many of his latest victims have committed various crimes in order to get by in life. The details of these offenses, ranging from petty to severe, can be found in the film’s novelization. This more thorough media tie-in, also penned by Madigan, clarified the rap sheets of Christine (Christina Vidal), Kira (Samantha Noble), Michael (Luke Pegler) and their fellow delinquents. Readers are presented a grim history for most everyone, including Vidler’s character, Officer Frank Williams, who lost both an arm and a partner during his first encounter with the God’s Hand Killer all those years ago. The younger cast is most concerned with their immediate wellbeing, but Williams struggles to make peace with past regrets and mistakes.

While the first See No Evil film makes a beeline for its ending, the literary counterpart takes time to flesh out the main characters and expound on scenes (crucial or otherwise). The task requires nearly a third of the book before the inmates and their supervisors even reach the Blackwell Hotel. Yet once they are inside the death trap, the author continues to profile the fodder. Foremost is Christine and Kira’s lock-up romance born out of loyalty and a mutual desire for security against their enemies behind bars. And unlike in the film, their sapphic relationship is confirmed. Meanwhile, Michael’s misogyny and bigotry are unmistakable in the novelization; his racial tension with the story’s one Black character, Tye (Michael J. Pagan), was omitted from the film along with the repeated sexual exploitation of Kira. These written depictions make their on-screen parallels appear relatively upright. That being said, by making certain characters so prickly and repulsive in the novelization, their rare heroic moments have more of an impact.

Madigan’s book offers greater insight into Goodnight’s disturbed mind and harrowing early years. As a boy, his mother regularly doled out barbaric punishments, including pouring boiling water onto his “dangling bits” if he ever “sinned.” The routine maltreatment in which Goodnight endured makes him somewhat sympathetic in the novelization. Also missing from the film is an entire character: a back-alley doctor named Miles Bennell. It was he who patched up Goodnight after Williams’ desperate but well-aimed bullet made contact in the story’s introduction. Over time, this drunkard’s sloppy surgery led to the purulent, maggot-infested head wound that, undoubtedly, impaired the hulking villain’s cognitive functions and fueled his violent delusions.

See No Evil

Image: Dan Madigan’s novelization for See No Evil.

An additional and underlying evil in the novelization, the Blackwell’s original owner, is revealed through random flashbacks. The author described the hotel’s namesake, Langley Blackwell, as a deviant who took sick pleasure in defiling others (personally or vicariously). His vile deeds left a dark stain on the Blackwell, which makes it a perfect home for someone like Jacob Goodnight. This notion is not so apparent in the film, and the tie-in adaptation says it in a roundabout way, but the building is haunted by its past. While literal ghosts do not roam these corridors, Blackwell’s lingering depravity courses through every square inch of this ill-reputed establishment and influences those who stay too long.

The selling point of See No Evil back then was undeniably Kane. However, fans might have been disappointed to see the wrestler in a lurking and taciturn role. The focus on unpleasant, paper-thin “teenagers” probably did not help opinions, either. Nevertheless, the first film is a watchable and, at times, well-made straggler found in the first slasher revival’s death throes. A modest budget made the decent production values possible, and the director’s history with music videos allowed the film a shred of style. For meatier characterization and a harder demonstration of the story’s dog-eat-dog theme, though, the novelization is worth seeking out.

Jen and Sylvia Soska, collectively The Soska Sisters, were put in charge of 2014’s See No Evil 2. This direct continuation arrived just in time for Halloween, which is fitting considering its obvious inspiration. In place of the nearly deserted hospital in Halloween II is an unlucky morgue receiving all the bodies from the Blackwell massacre. Familiar face Danielle Harris played the ostensible final girl, a coroner whose surprise birthday party is crashed by the  resurrected God’s Hand Killer. In an effort to deliver uncomplicated thrills, the Soskas toned down the previous film’s heavy mythos and religious trauma, as well as threw in characters worth rooting for. This sequel, while more straightforward than innovative, pulls no punches and even goes out on a dark note.

The chances of seeing another See No Evil with Kane attached are low, especially now with Glenn Jacobs focusing on a political career. Yet there is no telling if Jacob Goodnight is actually gone, or if he is just playing dead.

See No Evil

Image: Katharine Isabelle and Lee Majdouba’s characters don’t notice Kane’s Jacob Goodnight character is behind them in See No Evil 2.

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