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Index Card Dungeon – Dungeons 2
Index Card Dungeon – Dungeons 2 (300 dpi promo)

Deeper into the dungeons under the old keep things become a little less damaged by age and abuse. This level has a few areas that show where the architecture and masonry have failed to resist the pressures of time, but no extensive cave-ins and collapsed areas as we find above. This level is comprised of larger chambers than above, and is primarily home to old traps and supernatural guardians tasked with defending the area and resetting the traps. The central room is a two-story affair, with stairs leading down a central column to the level below.

Entry to this level is from the stairs under the pillared hall of Dungeons Map 1, or from the lower levels of Dungeons Map 3.

Index Card Dungeon – Dungeons 2
Index Card Dungeon – Dungeons 2 (1200 dpi)

The Index Card Dungeon

This is the fifth of ten index card-sized dungeon maps that all connect together. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. This completes the first half of the set – the second half will be posted next month.

Index Card Dungeon – Dungeons 2
Index Card Dungeon – Dungeons 2 (1200 dpi, no grid)

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 pixels (30 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 pixels wide or 4,200 pixels wide, respectively.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month over 600 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!