VR Stalker

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VR Stalker
Developer(s)Morpheus Interactive
Publisher(s)
Artist(s)Ken Bretschneider
Platform(s)3DO
Release
Genre(s)Combat flight simulator
Mode(s)Single-player

VR Stalker is a combat flight simulator video game developed by Morpheus Interactive and originally published by American Laser Games for the 3DO.

Gameplay[edit]

Gameplay screenshot

VR Stalker is a combat flight simulator featuring jets such as the F-14, F-16, and A-10.[1]

Development[edit]

VR Stalker was developed by Utah-based Morpheus Interactive and was originally published by American Laser Games in the United States in 1994 as the first flight simulator for the 3DO.[2] The following year, the game was picked up for PAL region distribution by BMG Interactive. Portions of the gameplay and graphics were reworked for this release and the game had to be resubmitted to The 3DO Company for approval.[3]

After VR Stalker, Morpheus made announcements for a multi-vehicle shooter game for 3DO called Saturncide[4][5] and a personal computer game called Secrets of the Luxor, originally based on a Luxor Las Vegas attraction.[6] Trademarks were filed for other titles including Geneticide and Fatal Contract.[7][8] Morpheus entered a publishing agreement with Sanctuary Woods and began work on a real-time 3D engine with plans to release number of games starting in 1996.[9] The partnership was dissolved shortly thereafter when Sanctuary Woods underwent corporate restructuring.[10] Development of Secrets of the Luxor eventually went to Strata Interactive.[11][12] None of Morpheus' other projects ever materialized. Morpheus president Ken Bretschneider, who worked as a digital and fine artist for VR Stalker, later went on to co-found The Void, a company which created virtual reality entertainment attractions.[13][14]

Reception[edit]

Next Generation reviewed the game, rating it three stars out of five, and stated that "A mild disappointment, but not if you are looking for fast action."[1]

3DO Magazine gave the game two stars out of five, finding "plenty of fast, frantic action and varied missions" but that it "sits awkwardly between Shock Wave and Flying Nightmares, lacking the stunning arcade visuals of the former, while falling equally short on the realism stakes compared to the latter."[15][16]

Reviews[edit]

References[edit]

  1. ^ a b "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 92.
  2. ^ Edge staff (September 1994). "CES News". Edge. No. 12. p. 14. ISSN 1350-1593.
  3. ^ 3DO Magazine staff (April 1995). "Snippets". 3DO Magazine. No. 3. Paragon Publishing. p. 7. ISSN 1355-9621.{{cite magazine}}: CS1 maint: numeric names: authors list (link)
  4. ^ Game Players staff (February 1995). "Currently in Development". Game Players. Imagine Media. p. 24. ISSN 1087-2779.
  5. ^ Electronic Games staff (April 1995). "Computer Picks: Action/Action-Strategy". Electronic Games. Vol. 3, no. 7. Decker Publications. ISSN 0730-6687.
  6. ^ Loyola, Roman (December 1995). "New Games Go High-Tech". MacUser. Vol. 11, no. 12. Ziff Davis. p. 50. ISSN 0884-0997.
  7. ^ Official Gazette of the United States Patent and Trademark Office. Vol. 1185. United States Patent and Trademark Office. April 30, 1996. p. TM188.
  8. ^ Official Gazette of the United States Patent and Trademark Office. Vol. 1186. United States Patent and Trademark Office. May 22, 1996. p. TM324.
  9. ^ Sherman, Chris (March 1996). "Sanctuary Woods Acquires Morpheus". Next Generation. No. 15. Imagine Media. p. 19. ISSN 1078-9693.
  10. ^ Billboard staff (February 10, 1996). "Sanctuary Cuts". Billboard. Penske Media Corporation. p. 62. ISSN 0006-2510.
  11. ^ MacUser staff (August 18, 1995). "QuickTime VR game ready for autumn launch". MacUser. Vol. 18, no. 17. Dennis Publishing. p. 38. ISSN 0269-3275.
  12. ^ Danielson, Darcy (February 22, 2001). "Interviews: Secrets of the Luxor Designers". Just Adventure. Archived from the original on February 22, 2001. Retrieved January 14, 2024.
  13. ^ Kester, Eric (May 10, 2016). "What Virtual Reality Needs Now Is This Immersive Playground With Wind Machines and Smoke". Popular Mechanics. Hearst Communications. Archived from the original on August 13, 2020. Retrieved January 1, 2021.
  14. ^ Martindale, Jon (May 24, 2015). "The Void will use reality to transport you to a virtual world". Digital Trends. Archived from the original on May 22, 2023. Retrieved January 14, 2024.
  15. ^ "Reviews: VR Stalker". 3DO Magazine. No. 5. Paragon Publishing. September 1995. p. 42. ISSN 1355-9621.
  16. ^ "Directory". 3DO Magazine. No. 6. Paragon Publishing. October–November 1995. p. 63. ISSN 1355-9621.
  17. ^ "SuperGamePower - Ano 01 No. 010 (1995-01)(Nova Cultural)(BR)(pt)". January 1995.

External links[edit]