DINO CRISIS 3 [Dino Crisis 3] [CC-003] [1.04] #114
Comments
From @BenNottelling on May 1, 2017 3:19 Is the fps locked at 63 or does it fluctuate? |
From @literalmente-game on May 1, 2017 4:1 I've edited the issue with the info, it's ranging from 59 to 64 (no sound, only black screen). |
From @BenNottelling on May 1, 2017 4:34 @literalmente-game Okay, then that means the emulator hasn't frozen up :) |
From @CakeLancelot on August 4, 2017 14:44 This title boots fine for me but with abnormally (?) high memory usage (about 3GB). Crashes after selecting difficulty under the new game option. Window becomes unresponsive after closing error messages, have to end task via task manager. |
From @RadWolfie on August 4, 2017 18:3 A question for the title owners... Have you guys let it idle for awhile? Back then, the audio wasn't playing properly. With the current build we have now, it's better. ;) |
Dino Crisis 3 NTSC-US [43430003] [Region 3] [XDK-5558] [In-Game]Cxbx-Reloaded Version 262810b8 (Oct 30 2017) DescriptionThe game is rendered perfectly and now reach "in-game" but for some reasons, the game ( menu, CGI, cutscene, gameplay, everything ) is too fast, even with v-sync on and the FPS locked to 60. The game crash after Sonya and Patrick get separated by the AI "mother". (before the crash, the sound start to loop very fast and get louder, only one sound is played (multiple in the real game), so maybe a crash related to sound ?) 4K video and 4K screenshotThe game can render 3D in any resolution by simply selecting your resolution on the video setting of CXBX-R, so no resolution hack/patch needed. https://www.youtube.com/watch?v=06IuZZsHi3w https://imgur.com/a/rOzeQ DumpsDumps : [un-modified]Dumps : [HLECache modified : CreatePixelShader = 0][There is no PSDef List with that modification] |
Literalmente{Game} obviously noticed this and made a new video showcasing this game's emulation. Uses build 6f5016a. His description is in Portuguese but it seems to indicate that he's made some HLE cache hack to get the game working in the emulator.
Oh look, he's got a CXBX-R compat list (Jogável means playable). |
For the CreatePixelShader issue, there's a dedicated issue now, here : Cxbx-Reloaded/Cxbx-Reloaded#794 |
^ He just did I what I did actually, look back my post and the Dumps : [HLECache modified : CreatePixelShader = 0] section : ) |
This game is able to progress further past the first level whereas it used to hang previously as Literalmente's new video shows. The glitches are: Garbled visual splashes show up sometimes (Same as with JSRF) especially during some small screen transitions (Pop-up menu & level transition windows?); tiny render-draw glitches; in the 2nd & 3rd mini levels, the cropped title screen of another game (From a previous test?) shows up in the top-left quarter of the screen; some flying creatures are invisible (2nd level). The timing is perhaps slightly sped up (Notice the way the PC's jetpak propels him up & down in air too quickly).
Edit (07/03/2018): Even the popular emulation gamer girl 'reznoire' doesn't want to be left out of the loop! In her video the emulation has somewhat improved. Also the PC goes much further in-game than any video above.
Yep, this video from JGG confirms the same tiny menu/transition screen problems as reznoire's above, running at 4K rez. Still has render-draw glitches. After 19:27 there's a vehicle or prop close-up that's in white only - untextured (Also seen from a different view after 21:35).
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In the Mar 1, 2018 video how did they manage to set the correct speed of 30 fps? |
In version 436897d0 (2018-04-05) the "double speed" issue is aren't fixed yet, but there's a simple way to "work around" the problem for now.
It's not the ideal, but it's a simple workaround until the problem can be solved properly |
I made a test in video for this game. For some reason, the game froze to me in the door after the room with the first enemies in the version 0d1c7c2a |
Hi there! |
51fb5483: regression comparising with older builds - black screen |
as of 23.11.2018 release, this game is still broken (freezes); march 2018 releases are still the ones to use... |
Im using the latest version but still when i choosing difficulty the game only showing an black screen!waited for 30mins too but still black screen |
Same issue here with the latest development build, only blackscreen... |
game starts nomally but |
@adokachin Please provide a KrnlDebug.txt. |
@Margen67 @Margen67 |
Yes. Thanks. |
https://en.wikipedia.org/wiki/Dino_Crisis_3
Description
Game renders perfectly, and gets to the last loading screen before gameplay, just incredibly fast. Too fast to even take screenshots
Dumps
Xbe.txt
KrnlDebug.txt
Status
Previous behavior:
black screen (with FPS)
Current behavior:
Game renders perfectly, and gets to the last loading screen before gameplay.
Screenshots
Additional Information
Wikipedia
Old Post:
From @literalmente-game on May 1, 2017 3:12
No error messages, game stuck at this screen:
FPS ranging between 59 to 64.
Build: Cxbx-Reloaded/Cxbx-Reloaded@394aee6
Log: KrnlDebug.txt
Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#416
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