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Smoke and explosions are wrong in resistence retribution #10165

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antarusch opened this issue Nov 20, 2017 · 9 comments
Open

Smoke and explosions are wrong in resistence retribution #10165

antarusch opened this issue Nov 20, 2017 · 9 comments
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@antarusch
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Greetings,

I´m playing resistance retribution on the last development versions of ppsspp and the graphics for the smoke and the explosions are wrong, this happens in vulkan and opengl, also I´m using android.

Some examples of this can be seen on the first level intro of the game, when the protagonist is flying down in the parachute there are some explosions on the groud and smoke in the sky.

@hrydgard
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Screenshots please?

@antarusch
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Ok. here´s two screenshots, in one of the screenshots there´s an explosion but i don´t think is possible to capture the error in a screenshot.

In the screenshot with the fire shows the error with the smoke.
screenshot_20171120-124158
screenshot_20171120-124259

@unknownbrackets
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unknownbrackets commented Nov 21, 2017

Presumably the smoke should be more diffuse and not a thick cloud like that - right? Does this happen at 1x render resolution?

Is it supposed to look like this?
https://youtu.be/qGFVfFwRJF8?t=1m39s
https://youtu.be/M4qYMAzgsjs?t=1m18s

I'm assuming since the latter video was released in 2009, it's probably right. I don't have this game and haven't played it, though, so I can only guess at how it should look (or how it does look in PPSSPP, aside from those screenshots.)

This could just be an effect that doesn't look great at higher resolutions...

-[Unknown]

@hrydgard hrydgard added this to the Future milestone Nov 21, 2017
@antarusch
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Yes, this happens at 1x render resolution, in the first video that you posted beginning at 2:40 min you can see the smoke being render correctly in the fire (the same area of the second screenshot that I posted).

@unknownbrackets
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Could you try exporting a GE debugger dump on PC? Assuming this happens in the latest version, still.

To do this, open the game and select Debug -> GE debugger..., then when it's displaying the scene, press Record in the top right. After a second or so, it'll finish and save a trace of the drawing activity.

After that, check the memstick/PSP/SYSTEM/DUMP folder and it'll have created a file named something like "ULES12345_0000.ppdmp". You can zip that and then drag and drop it into a reply here.

-[Unknown]

@antarusch
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antarusch commented Dec 3, 2018 via email

@unknownbrackets
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This describes how to do it on Android:
https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump

It wasn't supported before, but support was added recently.

-[Unknown]

@hrydgard hrydgard modified the milestones: Future, v1.9.0 Mar 3, 2019
@LunaMoo
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LunaMoo commented Mar 14, 2019

Seems like another game might be using the same engine with same smoke glitch as this and Siphon Filter ~ Socom 3.

@sifvodich
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Someone fix this issue, please!

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