New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Quake II: Mission Pack Ground Zero, no elevators/powerups spawn #221
Comments
I think it would be better to open an issue here: https://github.com/yquake2/yquake2/issues |
Does this happen in vkquake 2 as well? |
No, at least the elevator. |
Might be an issue in the packaging itself.ill take a look soon. If that ends up not being the case then it may be worth talking to yquake2 devs but want to check first |
Tested with |
Looks like there's a different part of the project to build the libraries for the mission packs. So that's something I should be able to fix on my end. I'll update once I have something. |
Fixed in #222 Thanks for the report! If you launch the games again, it should download the new version and you should be good to go. |
Wow that was fast! thanks for taking a look at this, ill give this a shot later today when I have some time. |
I can confirm that I am now able to complete the first level! Thank you for fixing this so quickly! |
Describe the bug
Hey all,
While playing one of the quake 2 mission packs (ground zero), I noticed that some entities don't spawn at all in my game, specifically elevators/power ups. Other entities such as ammo/weapon pickups are fine, as well as enemies.
This makes the first level impossible to complete, as you must take the first elevator up to complete the mission.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Entities load correctly
Screenshots
https://imgur.com/a/XHRQ1MU
Additional context
The text was updated successfully, but these errors were encountered: