Beach Spikers: Virtua Beach Volleyball [GameCube] – Review

Now this is a fantastic game!
Now this is a fantastic game!

One of the facets that draws me towards collecting video games, or as some might simply put it, buying a lot of video games, is finding superb games that have been more or less forgotten. Finding a hidden gem in the bargain bin makes me feel like a connoisseur of the medium. Even if I don’t play all of today’s “instant classics” I feel I’m doing my part by shining a spotlight on the good, perhaps overlooked, games of yesterday. One such game is Beach Spikers: Virtua Beach Volleyball for the GameCube.

Originally released into Japanese and European arcades in 2001, it was ported to the GameCube a year later. Sega AM2, whose games I continuously find myself playing and writing about – Power Drift and Shenmue recently – developed this game as well. In short, it’s a fast-paced simulation of two-on-two beach volleyball. There are a few modes that can eat up some of your free time, but the one that’s most important is multiplayer.

Serves and spikes implemented a power meter, as well as directional input.
Serves and spikes implemented a power meter, as well as directional input.

Enjoyable with up to three friends locally, the multiplayer proved to get raucous quickly. The game takes the bump, set, spike formula of volleyball and presents players with an intuitive user-interface and simple controls that make it easy to grasp. Couple that with the fast-paced flow of the game, and it can wind up growing on you. Speaking personally, it only took my friend and I a few matches to get hooked. After a few hours, we had learned the ins and outs of all the ways to receive and attack the ball to keep volleys going for a long time. We found it to be so enjoyable, we had to force ourselves to quit, hours after midnight this past Friday.

The multiplayer is definitely the draw in my mind, but there’s a brief diversion in the single player modes. The world tour is the primary draw and in it, I was able to customize a team and take them through eight rounds of tournaments. My partner started off unable to assist in any way, but as we lost and lost I earned experience to put into her various abilities. By the final tournament, I was the weakest link on the team! I wish this mode could’ve been played cooperatively; it’d eliminate the teambuilding element, but it’d also eliminate working with a brain-dead partner. There’s an arcade mode that I haven’t dabbled in yet, as well as a tutorial mode that further cemented what my friend and I had discerned on our own through hours of play.

I can't imagine how rowdy four player matches could get.
I can’t imagine how rowdy four player matches could get.

Discovering games like Beach Spikers: Virtua Beach Volleyball has made collecting video games an enjoyable hobby for me. It’s even better when I find a gem that can be enjoyed with others, such as this one. The fast-paced action and intuitive adaptation of the sport will make this a go-to game for my multiplayer sessions. Which is the game’s main draw, as there’s little reason to play solo other than unlocking costume parts that harken back to Sega’s past. Regardless, this is an older game that’s worth a look for fans of local multiplayer.

One thought on “Beach Spikers: Virtua Beach Volleyball [GameCube] – Review”

Leave a comment