Shinji Mikami agrees: Aladdin on the Genesis is better than SNES

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When I was a kid there was much debate between my friends on which version of Aladdin was better, the SEGA Genesis/Mega Drive version by SEGA or the SNES version by Capcom. Its hard to pick, considering I was gifted the SNES one as a child while my cousin got it on the SEGA Genesis. I have played it growing up on both consoles and I will state that the SEGA Genesis version is superior. What about Shinji Mikami  (Resident Evil, Vanquish), he worked on the game, does he agree? I guess so.

“If I didn’t actually make [the SNES game], I would probably buy the Genesis one. Animation-wise, I think the Genesis version’s better. The Genesis version had a sword, actually. I wanted to have a sword.” – Shinji Mikami tells Polygon

So, what about you SEGA gamers? Which one is your favorite version of Aladdin?

Hideo Kojima’s SNATCHER being remade on Dreamcast

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Have you ever wanted to play SNATCHER, Hideo Kojima’s awesome SEGA CD game, on the SEGA Dreamcast? You might be able to do that soon enough, since Collectorvision is planning on remaking the game for the Dreamcast with ‘enhanced visuals’ and a remixed soundtrack.

Outside of this, not much else is known. You can check their facebook post, where they posted the above image (comparing the graphics of the SEGA CD version to the Dreamcast remake). Don’t expect it to be out soon.

Let’s get excited!

SEGA Genesis RPG Pier Solar HD coming to the Nintendo 3DS? [Update: Game delayed to April]

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We already know the guys behind the remake of the SEGA Genesis RPG from 2010, Pier Solar, want to bring the title to many platforms including the Dreamcast and the Wii U this Spring. According to the developer Watermelon, they could end up putting it on the Nintendo 3DS as well.

“On Wii U, we’re definitely putting the second screen to good use, a feature that will be exclusive of that platform. Well, maybe not for long if we end up making it to the 3DS, but that’s for later.” – Watermelon Presiden Tulio Goncalves

Pier Solar HD is also coming out for PC, Mac, Linux, Xbox 360, Xbox One, Playstation 3, Playstation 4, Android, Ouya and lastly the SEGA Dreamcast. Yeah, its going to be hard to miss!

It should also be noted that a recent tweet from the team confirmed that the game has been delayed from a March release to April.

Total War: Rome II fans enraged at SEGA for including cut pre-alpha content as paid DLC


Creative Assembly is in the lime light with fans once again for its new premium DLC, as it allegedly includes content that was cut from the game’s pre-release version.

Gamers are saying that he Camel Cataphract units featured in the DLC Beasts of War pack was originally shown in a Let’s Play video that was produced by Creative Assembly before the game came out. This video also showed the Mercenary Naked Swords unit which wasn’t in the base game either and was released later in the Caesar in Gaul DLC.

“At the time of this video’s recording, these units were not finished in terms of art, gameplay or design and as a marketing team we should have double-checked the likelihood of them making it into the final game. Obviously we don’t want to feature content that won’t be in the game intentionally, especially when it would otherwise be pointless, as in this case where there was a huge variety of other great units to show off. That’s our basic human error and I apologize for letting that through. [The units] weren’t working pre-launch in the sense that they were finished, being largely placeholder and subject to change. However, I completely appreciate that this sounds like a ‘get out’ on a technicality to a fan feeling aggrieved by this, so again I do apologize for not thoroughly checking enough that all content in that video was absolutely ready for public viewing and understanding. We’ve put checks in place now that should prevent that in the future.” – Total War brand director Rob Bartholomew

This isn’t the first issue the game has had with long time fans; this entry has been one of the more highly criticized titles in the franchise, though it remains a powerhouse seller for SEGA.

Yakuza Ishin is the Number One PS4 game in Japan

If you haven’t been keeping up with Japanese PS4 news, PlayStation Japan has been doing a PS4 countdown showing various games. They saved the best for last. Yakuza Ishin is “1 day left” of the PS4 countdown and has the longest trailer by far out of all the games on the countdown. You can see some new footage, it’s all cinematic footage, but it looks great. Also has some awesome music by a Japanese band called “ONE OK ROCK”.

Has SEGA lost the trademark for Shenmue? [Updated]

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Weird the way things happen? In one month from today, March 19th, Yu Suzuki will take the stage at GDC to talk about Shenmue, Ryo Hazuki has made his return to SEGA’s All-Stars Racing games and now SEGA loses the trademark for the franchise in the USA? Seems like a step back for fans and it seems to be true.

According to the trademark page, the reason they dropped the trademark was “because registrant did not file an acceptable declaration under Section 8.” So what is Section 8? You can read it all here, but the whole thing revolves around SEGA not coming with a ‘declaration’ on why they should keep it and why they haven’t been making commercial uses of it. Though, I think this is a mistake since SEGA technically is making ‘use’ of the franchise with his appearances in recent games and even merchandise. I have a feeling this trademark issue is something SEGA is already working on fixing.

Update: It should be noted that the database shows two dead trademarks for Shenmue. One, filed on February 18, 1999 and cancelled on January 17, 2009, pertains to “computer game programs and prerecorded discs and ROMs for computer game programs”. This is likely referring to the original Shenmue for the SEGA Dreamcast.

The one that was cancelled on Valentine’s Day pertains to “entertainment services, namely, providing an online computer game”. This one was filed on August 25, 2003. The now cancelled Shenmue Online was officially announced in 2004, meaning this recent dead trademark is likely for that game and the potential for games like it.

Yakuza Restoration on the PS3 will have “a little bonus” for fans

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The guys over at Siliconera recently spoke to Yakuza producer and all around tan man Toshihiro Nagoshi about the differences between Yakuza Restoration on the Playstation 3 vs the Playstation 4. He stated the the game will only differ visually since the Playstation 4 has 10x more power than the Playstation 3. He stated they have always intended for this title to be a launch game on Playstation 4 and worked hard in getting it ready.

Even though the Playstation 3 version won’t have as smooth framrate or fancy effects like the Playstation 4 version, it will have a ‘a little bonus’ for fans that have save data from previous Yakuza games. Not bad, right? Demo for Yakuza Restoration is now on the Japanese PSN store, game comes out over there on February 22nd. No Western release plans have been announced.

My Life with SEGA battles it out in Cyber Troopers: Virtual-On for the SEGA Saturn


 
My Life with SEGA is back! A.J. is back! Mickey Mac is back! In our first episode since our team up in Rambo for SEGA’s Master System, it’s time to get our mech on in SEGA’s critically acclaimed arcade smash, Cyber Troopers Virtual-On for the SEGA Saturn! Released in 1995 to arcade’s by Sega AM3, Cyber Troopers Virtual-On is a versus fighting game featuring robots known as the “virtuaroids”, appropriately powered by Sega Saturns. Yes, sticking consoles on your protagonists was a thing even before The Typing of the Dead. The game was later ported to the Saturn, which is the version we’re putting to the test in this 2-Man Scramble. Who will come out on top? Watch and find out!

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SEGA in the Charts: MediaCreate charts for Feb 10 – Feb 16 2014

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Last week saw the release of one of SEGA’s major Q4 titles in the form of Puyo Puyo Tetris. Whilst  SEGA benefited from multiple SKUs of the title in the charts posting some decent numbers all round, this time however they only manage one SKU but is the decline normal for the series or does SEGA have cause for concern and will the title meet its target? Hit the break to find out how well the latest entry did and how it compares to previous installments;

Bayonetta: Bloody Fate is number one selling blu-ray in Japan

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SEGA’s animated feature based on the Bayonetta series, Bloody Fate, has opened taking the number one slot in the blu-ray charts. Beating out it’s nearest rival Arpeggio of Blue Steel Vol. 2 by 752 units, Bayonetta: Bloody Fate Deluxe Special Edition managed to sell 2,480 taking it straight to the top of the charts whilst the Regular Edition of the blu-ray also managed to enter the charts down in tenth moving 347 units. Check below for the full charts.

Rank | Title | Weekly Sales | Total Sales

1  – | Bayonetta: Bloody Fate Deluxe Special Edition | 2,480 | 2,480 |

2 – | TV Animation Arpeggio of Blue Steel Vol. 2 | 1,728 | 10,804 |

3 – | Free! 6 (Blu-ray) | 1,465 | 15,942 |

4 – | Natsume’s Book of Friends Itsuka Yuki no Hi ni (Limited Complete Pressing) | 1,439 | 13,310 |

5 – | Monsters University MovieNEX | 1,303 | 166,060 |

6 – | Wanna Be the Strongest in the World Vol. 3 | 773 | 773 |

7 – | Kill la Kill 2 (Limited Complete Pressing) | 724 | 7,455 |

8 – | Senki Zesshō Symphogear G 5 (Limited-Time Edition) | 610 | 6,681 |

9 – | Attack on Titan 7 | 507 | 26,877 |

10 – | Bayonetta: Bloody Fate Regular Edition | 347 | 347 |

SEGA to divide Index Corporation into two companies on April 1st

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Gematsu is reporting that SEGA will be dividing the recently acquired Index Corporation into two companies: Atlus and Index. The division, which will go into effect on April 1st, will also see Index’s Western subsidiary change its name to Atlus U.S.A., Inc. SEGA Sammy’s reasoning for the division is to “maximize the creation of synergies within SEGA Sammy, as well as within each industry of the SEGA Group”.

Atlus will be heading game planning and development with 121 employees, and current SEGA managing director and Index company director Yukio Sugino will be acting as Atlus’ new representative. Meanwhile, Index will handle content and solutions business with 166 employees, the current Index representative director and executive vice president Yasuhiko Hamada will be acting as Index’s representative.

It will be interesting to see what comes of this new division in 2014 and beyond, most intriguing is the mention of creating synergies between Index and Atlus and SEGA’s operations. Could we see Index taking on SEGA IPs, or vice versa?

SEGA Japan releases a trailer for Shining Force Cross Exlesia Version B


 
SEGA of Japan has released a trailer for the version B upgrade to their arcade title Shining Force Cross Exlesia, which is a follow-up to 2012’s arcade title Shining Force Cross Elysion. The trailer shows off the various character classes, including human, darkrace, birdring, beasthalf, and elf. No release date has been given, but fans of the series can expect to see this revision hit Japanese arcades soon.

SEGA has really been shining the light on the Shining Force franchise as of late, with this announcement and the reveal of the Shining Force fighting game. Hey SEGA of Japan, where’s our Virtua Fighter 6?

Sonic Talk #25 “We’re gonna need more sports tape.”

[ MP3 Download ] [ iTunes ]

Now with 100% more Mike Pollock! Yes, we got Dr. Eggman himself in an interview later in the show. In the meantime, we got five, count’em FIVE folks on the podcast with the clearest audio we’ve ever had. (Goodbye Skype recorder and good riddance.) Our main focus of this episode is the very recent announcement of Sonic Boom. Me, Alex, and Ben of SEGAbits, along with GX Echidna and Tanner Bates delve deep into our personal feelings on this new redesign of our favorite hedgehog and pals.

WARNING! After the Mike Pollock interview, I accidentally lost the last 20 minutes of my voice from the podcast, but I edited it so you can still hear the others (just expect some jarring changes in subject.)

Indie shmup NEO XYX releases today for the SEGA Dreamcast


 
It has been a busy time for indie SEGA Dreamcast games. Last month we saw the release of Redux: Dark Matters, next month is expected to see the release of Pier Solar, and today we see the release of NG:DEV.TEAM’s NEO XYX. Described as a maniac shooter, the game features 6 stages with 6 endbosses and 5 midbosses, all rendered in 16-bit hand-drawn graphics. The game supports the VMU, VGA out, and the Dreamcast arcade stick. The game also features both vertical (TATE) and horizontal (YOKO) controls, and depending on your screen orientation, the HUD changes to suit the screen mode.

You can purchase the game at the official NG:Dev.Team store, or you can find it for a bit less at Play-Asia in a Standard Edition release, a Limited Edition release which includes the game’s soundtrack, and a Collector’s Edition release.

Round Table: How we would like to see Sakura Taisen localized

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As Sakura Taisen week comes to an end, the SEGAbits writers and I look ahead to the future of the franchise. While we’re certain Japanese gamers want a sixth title, here in the West we’re still waiting for localized releases of the first four games. While there are no signs of Sakura Taisen 1-4 seeing a Western release anytime soon, that doesn’t stop us from speculating and sharing our own ideas for how SEGA could give gamers these SEGA classics. And who knows, with the recent developments of SEGA acquiring Atlus’s parent company Index and SEGA surprising us all with the localization of Hatsune Miku: Project Diva F, perhaps there is a future for the franchise in the West. Check out our thoughts after the break!