Session: Skate Sim - crea-ture Studios


Sup HOMIES, we’ve got a lot to cover, like a hell of a lot so let’s cut the crap and straight to the chase with absolutely zero bollocks!

Gameplay

Physics & Core
We’ve completely revamped the skateboarding physics and core which improves the whole skating experience in Session to another dimension. The game now feels and plays like never before. But don’t take our word for it, you’ll have to try it to really feel the difference. What does this mean?
Everything now feels, reacts and plays differently with the new physics system.
It has a massive impact on how the board reacts under your feet and you’ll feel it from the first time you start pushing.

Let's get to it!!!

Tricks

Not only have all tricks been completely remastered, but poweslides, turning manuals and grinds, everything is now fully fueled by our physics engine. To comply with our vision of creating the most complete and authentic skateboarding experience, we also increased the bag of tricks by over 40 New unique Tricks and stance modes making endless possibilities even more… endless!

  • Shuvits

  • Darkslides

  • Primos

  • Caspers

[/list]
  • Primo flips

[/list]

Looking forward to what you guys will do with this new bag of tricks!

Manual Rotation
You guys been vocal about this specific feature so we decided to implement a new spins/rotations mode: Manual. No wind up is needed before popping. You can now pop your trick and control your spin/rotation in the air with complete control.



Grinds
Every element of the grind detection system and grind mechanics have been completely reworked.
There are no splines in Session, if you find something and make sense to grind/slide, it will! You can grind all rails, edges and ledges
A new feature has been added called momentum pop letting you grind and lip in and out at a more responsive level.

Grind Alignment

We’ve now made it possible for you to change your grind alignment.
If you need help or want no assists locking into grinds go to Grind Settings and tweak your Grind Alignment. The more you increase it the more it will align you in the right direction on a grind.

Bails and slams
Finally, you are not as fragile as a feather anymore! With the new physics collision detection, we implemented the bail and slam feature, making the whole skating experience much more pleasant. The player doesn't fall into ragdoll anymore and give up on his life when hitting anything in the environment at 0.1 km/h.

Camera
Your filmer finally has a new filter and lenses: VX1000, Fisheye (4:3) and Fisheye Wide lens and a shiny new camera mounted light. So now skating at night is more illuminated and you can get that 90’s vibes with the new VX1000, fisheye combo for your visual pleasure everyone fell in love with.



You can now also Invert your off-board X and Y camera movement up is up, down is up it’s your shout.

New Characters
We’ve added 3 new customizable characters, Jesse Lacroix (aka JL Nightmare) and the one and only

DAEWON SONG!


Customization

Now your set-up matters! From boards, wheels and truck size, how you set up your board now has an impact on your overall experience in the game.

Trucks

Depending on how loose, tight or wide you like your trucks. All of the above will have an impact on your grinds so choose carefully. You might want to slip on a pair of riser pads to help you against one of the skateboarders arch-enemies… Wheel bite.

You can now adjust your truck tightness and wheel bite settings in Gameplay Setting > Board Setting.

Wear & Tear

It might be purely aesthetic but everyone takes pride in a well scratched board! Skate too much and you’ll scratch off that slick graphic and have to get a fresh board from the shop or grab one from your apartment.

New items & brands

We’re super stoked and proud to welcome a healthy bunch of new brands to the game as well as more items to the customization
Here’s a list of the new brands now in Session
Shout out to:

  • Fallen
  • Limited Run
  • eS
  • SML wheels
  • Boardy Cake wheels
  • Satari Wheels
  • Heroin
  • No Comply
  • Roger
  • Schlaudie

Quests (missions?, Sessions? tasks?......)
When loading up the game for the first time you’ll find all your clothing items, boards and DIY items missing, this is not a bug, it’s by design!

You’ll have to find Donovan and Ribsman NPC’s in multiple areas to help you get all your stuff back using our new experimental quest session system.
This new system will give you objectives to complete in a skate session. At the end of the session, you will be given rewards e.g cash, DIY items, clothes, shoes or boards to buy from the shop.
Find the NPC’s throughout the session universe to help you from here.
Once you’re on a session, you can check the objectives in your “skaters log”

Skateshop
The No Comply Skateshop is finally open for business where you can buy customization and DIY items with the cash you make from quests and challenges!

Skater Log
Your skater log is where you’ll now find ongoing
Session quests (missions? tasks?)
Any ongoing session objectives you have to do in the session will be found here.
Your daily, weekly and historical challenges are now lurking in this section

Stats

This is where all your statics will be like:
Longest grind and manual distance
Number of flips, grind and manuals
And many more statics

Challenges
With the skateshop now open you’ll need more challenges and we’ve added new daily and historical challenges throughout all maps for you to complete and get some cash to buy new items. More to come… Obviously.

Advance Settings menu
Don’t like your push speed, flip speed or grind friction? Now you can change all of those plus many, many more features in the Advanced Settings menu.
So now you can personalize your session experience to your ideal play style.



Pause>Settings>Gameplay>Advance Settings Menu (or Hold down Start button for 1sec)

New Radio Station


We're really excited to introduce a new Reggae/dub Radio station called Red Robin Records.
Everyone enjoy a nice Reggae/dub vibe to skate! (well at least mah does!)
To access different radio stations, press and hold down the right thumbstick then up/down on the D-Pad.
BIG UP!

Art

Environment

All areas NYC, LES skatepark, Crea-ture park and of course pyramid Ledges have all undergone a facelift, improving lighting, textures, skate-ability and optimization throughout the whole session universe.
The new physics system has a huge impact on the environment such as low kerbs and cracks in the ground, you’ll now have to trick over them.

Pyramid Ledges

We’ve extended the Pyramid Ledges, by adding two new blocks, the Veterans Plaza and the upper terrace area representing more than 3x the original size! In this extended Pyramid Ledge area, you’ll find new ledges, stairs, handrails, gaps and manny pads to skate, it’s every skater’s ideal terrain for a good time.





LOVE GNAR PARK

No skateboarding sim inspired by 90’s skateboarding is complete without the mecca of east coast 90’s skateboarding…. LOVE PARK! And its surrounding Philadelphia area including Muni and City Hall.
We’re happy to present you our new growing city hub: Philadelphia is your brand new city hub playground for you guys to skate, including Love park, which in the Session universe is known as “GNAR Park” here you’ll find the ledges, the rails, popped up tiles and most importantly the fountain gap to huck yourself down.
Surrounding GNAR Park you’ll find Muni plaza and City Hall to cause havoc in and shred!





Extra fluff
A new map, an extended map and updating the environment isn’t all we’ve got for you in the art department. Here’s what else we’ve added:

New Pickable objects
Collision pass in New York Map
Optimization pass in New York Map
Optimization pass in the Skateshop
Art and Optimization pass in Philadelphia map
Gameplay and art Pass in Pyramid ledges
Added wind FX to clothing
Added new moveable objects in the environment

Fixes
We’ve fixed some issues with other elements of the game:
  • Game of S.K.A.T.E
  • The replay editor has had a bit of work, and should hopefully crash less often than before but the replay editor will be one of our main focuses for the next update.
  • The apartment now has a new camera angle and flow
  • Session marker bug
  • Fixed challenges
  • Floating feet in manual board mode
  • Manuals near grindable edges won’t lock you into a grind
  • Transit system fixed between NYC, Pyramid ledges and LES park
  • Goofy rotation names
  • Among other behind the scene bugs

Known issues
  • Flips of manuals react late (like late flips) making trick out more difficult/impossible off certain height.
  • Trucks physics can explode causing a bail or weird issues.
  • Board slides can hook on certain thin handrails.
  • Placing marker without the board in hand refuses to register. Pressing Y to respawn the board will let you place your marker.
  • Switching camera lens while in replay mode can create in-game camera offset. getting on/off board fixes the issue.
  • Tutorial flow is a bit broken. You can skip by going to the pause menu and select Skip Tutorial

We told you we had a lot to cover and there it is in a nutshell. The 0.0.0.6 update in it’s full glory. Keep digging and exploring because there was so much done in the past month we couldn't cover EVERY little details we crafted for your own (and ours) pleasure!


From here at creā-ture studios, we want to thank everyone for the ongoing support, love and feedback, you are the reason we are better and then some! Don’t forget to join us on our Discord server http://discord.gg/session Share your clips, feedback and more!
keep shredding, stay rad!

Peace
The creā-ture Team.

[ā]
Session: Skate Sim - crea-ture Studios
Sup guys,

Today we have some massive news to share with you all. (no it’s not the 0.0.0.6 release date) It’s bigger than that!
But what’s bigger than 0.0.0.6 update release date?
A publishing deal with Nacon, That’s pretty f**king big!

So over the last few years, several publishing companies have reached out to us and we thought none of them fit the Session brand until the team at Nacon reached out to us like a Tactical Ballistic Missile and blow us away with their passion, inspiration and a battle plan for Session we couldn’t ignore.



This deal obviously means many positive things for us, the community and the Studio as a whole and beyond what we could ever hope for.
Better licensing and branding integration, more localisation options, more platforms, and so on. As you can imagine, the team will grow and has already started to grow, which adds to a greater and faster development pace, grander objectives but more importantly, allowing us to fulfil the vision we always dreamt of for Session.



Better communications and structure for the community as we now have a dedicated community team to better bridge the information between us all.
And this only is a handful of things Nacon brings to the dinner table.
So fasten your seatbelts homies because we’re about to crush everything in our paths like an angry juggernaut on a rampage!

We want to thank all of you guys in the community old and new for sticking by us every step of the way! 2021 will be FA!

If you want to check out what Nacon is all about, here's a link to their site.



Now for that 0.0.0.6 update…

As you guys know the Kickstarter backers have been testing the build for us so we can get their feedback and polish up 0.0.0.6 as much as possible before we release the cleanest possible update into the wild as we can.



We have been working non-stop, across 5 different time zones getting 0.0.0.6 ready for you guys and we can tell you it’s right around the corner this month!
So be ready!



Before we go, we’d like to share a few videos our good friends sent us, who are going to be joining the Session roster in the upcoming updates!



We can’t wait to kick 2021’s ass with you and Nacon on our side.
Great things lay ahead and 0.0.0.6 is only the start!

Thank you guys keep shredding PEACE!


-The crea-ture team.






Session: Skate Sim - crea-ture Studios
Wuddup everyone,

We're stoked to announce that JL Nightmare will be hosting a super sneaky preview for our next update for all of you. It is pretty important that our next update blows your mind, and that it becomes available for both XBOX and STEAM players at the same time.

Since it won't be released this year for various reasons (game-breaking bugs, finishing the optimization pass for console amongst other things), we thought we could at the very least share with you what's coming early next year.

So we felt it would be interesting to link up with JL over a live stream so we can go through the awesome things we’ve been working on, like showing the new physics, our new grind system, the extension of the Pyramid ledges and a few more surprises.

It will be hosted on the 18th of December at 1 PM EST



We will be in the on voice chat with JL answering your burning questions and filling you in on what we've been working on.

Set a reminder and mark it in your calendars.

We hope to see you there!

The crea-ture Team
Oct 30, 2020
Session: Skate Sim - crea-ture Studios
Happy Halloween!!! (a bit in advance!) And thanks to everyone who's supporting us!

Straight from the crypt we wanted to wish you all a Happy Halloween from the crea-ture team. Enjoy your ghouls out night and if you get any laffy taffy send them our way! Have a great Halloween weekend! :skull: :skull: :skull:

Enjoy and see you soon!

The crea-ture Team.

Oct 30, 2020
Session: Skate Sim - crea-ture Studios
Sup guys!

Have you missed us?

We are currently deep in the trenches, battling this update. (we’re winning this one for sure!)
Lots of things are shaping up nicely and we are making great progress with how the physics reacts. (it’s getting better every weeks)

All the tinkering we’re doing takes time.
Sadly we can’t confirm any date just yet, but we’re doing our best to make the wait worth it for you guys.

We know you just want the wait to end, but again, we do think it will all be worth the wait in the end.
We hope this little work in progress clip will help the pain of waiting

Aug 26, 2020
Session: Skate Sim - crea-ture Studios
Hey Sessioneers, it’s been a while, hasn’t it.
Thought we’d given up on you? Haha, you are probably new around here.

Gameplay


We’ve recently reached a major milestone in our physics and gameplay surgery, and we are finally starting to come out the other side of the tunnel. What does the other side of the tunnel look like? Well, here’s a very sneaky peek of a before and after.




With this new physics update, we’re clearly seeing a rebirth of the game and how much smoother it now feels and plays. The character and the board now work better together giving it a much more natural and reactive feel in the game. Simply put, night and day.


But, we still have some way to go before it’s ready for you guys. We’re now entering the bug-fixing stage to get Session in a more enjoyable state so we can start the feedback process with you guys again.

Obviously, all is not pink and sweet yet but many annoying issues have been fixed, for example; exploding the character off grinds, hitting the floor like a sack of potatoes every time you hit an obstacle and more. So bump into these ledges like never before! We hope you will enjoy it!

The world.

Images speak for themselves.



The Pyramid ledges got bigger.

Customization

With the new physics implementation, we’ve been able to get one step closer to our original vision. Now, customization isn’t just aesthetic anymore. Meaning if you change your wheel size you’ll let you go faster and help locking onto grinds.
Changing your truck size from 129 to 144 you’ll have more room to grind and more area to pinch those Crooked and Suski grinds.

Truck tightness is now very important in the game.
Do you like your trucks loose like a wizards sleeve, or so tight your bushing is screaming for help due to the pressure. Now you will be able to choose your ideal tightness. From super loose to super tight but careful, loose trucks might save lives but can also bite sometimes!

All of your support in the community has been great, seeing fresh new footage daily and your passion is above and beyond.

We would like to thank you and once again for your patience and your evergoing and ever-growing support and passion.

Last words

Before wrapping this up, we’ve heard echoes that people think the price of Session will rise with the next update.
The short answer is: No, not at the moment.

The Longer answer is: Even though the experience has drastically enhanced, we believe our current price is a fair one. We also think this is part of the normal development process of an early access game: Share, progress, gather feedback, make it better.. This is just how things should work.

And! We are happy to give more for less for two simple reasons:

1. This is our way to thank you for your support.
2. Our main goal is simply to build the greatest, most authentic skateboarding sim game.

You are awesome!

We’ll see you again soon once we rise from the depths again.

The crea-ture Team.







Jul 15, 2020
Session: Skate Sim - -d[ಠuಠ]b-
Gravity, momentum, velocity, speed. Some of the key elements of how the Board physics work, and this is why we're currently neck high in some major physics work.

We have now initiated the next stage of development which is for our physics to go to the next level. Our core skateboarding experience is currently getting a much needed overhaul. This is something that needed to be done to take Session from where it is currently and propel it into what it can be.

We have rolled with the current physics implementation for as long as we could. This major physics upgrade means we had to temporarily unhook most of our current skate mechanics, to further develop the physics system of the game before hooking them back in.

We want to thank you for your patience.

Once this momentous surgery has been completed we will be going back to our regular update pace.

We believe this will make the core skateboarding experience in Session feel a lot more authentic and responsive than it ever was, and we hope you’ll agree once it’s in your hands.

Big Thanks to all of you for your support.

The crea-ture Team
Apr 27, 2020
Session: Skate Sim - crea-ture Studios
Good Monday everyone,

Engine upgrade is never fun and always come with scary unknowns... Especially for small studios who do not always have access to QA and QC powerhouse...

Regardless, we have been trying to find out the causes where many of you suffered from serious performance drops due to the new engine upgrade.

We rolled back some UE4.24 graphic features and deactivated other things, profiles and compared with UE4.22 version and so on...

Hopefully our first tests will help gaining back those performance drops.

We manage to get about +/- 10fps on a GTX 1060 videocard.
A gain of over 10fps from the 0.0.0.5 version.

Also, here are couple of elements that have been reworked/fixed as well:


***PLEASE NOTE***
At the moment, our skate physics only support 60fps and below. please make sure to cap your FPS to 60 if you want to get the correct board and tricks behavior.[/b]

GAMEPLAY

  • Front Foot/Back Foot issue when skating switch or goofy has been fixed
  • Impossibles in manual have been fixed
  • Crash with the female character in customization has been fixed
  • Lighting has been slightly adjusted (should be less bright)
  • 4.24 Screen Space Global Illumination has been temporarily removed
  • Push and grind values have been slightly adjusted
  • Pressure 360 has been fixed
  • Additive rotations in board control mode for manual tricks have been removed (not ready for manual catch yet)
  • Additive rotations in board control mode have been removed for pressure flip tricks, now keeping them straight
  • + other more minor fixes

    Notes
  • We currently have issue with the Small inputs that requires more investigation. We suggest you use Normal for now.

Thanks, Hope you will enjoy this new update as much as we do!

Best,

The crea-ture Team

Apr 24, 2020
Session: Skate Sim - crea-ture Studios


Update 0.0.0.5 has landed and it’s time to go over what 0.0.0.5 has for all of y’all to enjoy!

A NEW LEVEL!

Following suit with past updates, we have a brand new area for y’all to shred!
People for the world we give you the LES Coleman park of NYC!

You may say: - But crea-ture! Ain’t session set in the 90s!? And we’ll reply: - Inspired by! ;) Nobody really knows when Session is set.. Even us!... Anyway, there is always room for evolution.





Ever skated this place IRL? No? well now you can skate it whenever you like with update 0.0.0.5 because that thing is pretty damn close to the real one!

GAMEPLAY

Board Control

We’ve cut more of the marionette strings that had you tied down.
By unifying the pressure flips with the regular tricks in solidarity. You now have more control over your body weight and have even more control over your foot positioning on your board which will determine what direction your flips and self will go.

Just like this…



By cranking your back foot stick to the left your flip will go to the left.

Or




By cranking your back foot stick to the right your flip will go to the right.

This has been added to all stances so you have more control over your style of skating.

Transitions & Weight Transfer

So we hope you like the new feature (the reason why it’s this update was late) the very first implementation of our first pass on the transition skating and weight transfer system. Here’s what we had…



And this is what we have NOW!



This is the very first pass on the transition and weight transfer system and this will evolve throughout development. We feel like this was a massive kickflip fs 180 in the right direction.

The weight transfer system will also affect grinding down and getting off handrails, you’ll keep all y’all momentum. This is also the same with landing into transitions.


SKATERS

We’ve added some new faces to Session.

Donovan Strain



Dane Burman



We have also given Ribsman a needed skull-lift



We’re all super stoked to have these guys on board and in Session, we hope you’re going to enjoy thrashing with Dane Burman and Ribs Man or becoming a wizard like Donovan Strain.

Welcome ZERO Skateboards

We are overly hyped to bring ZERO into the Session kingdom!
Having Dane Burman in Session without ZERO is like watching a skate video muted… it’s just not the same.

So now you have an awesome stock of ZERO products in your wardrobe!



You also got a healthy supply of new boards in that box that turned up at your apartment



There was a note in this hypothetical box we speak of, and it said: “These boards are for skating, NOT for your wall!”

Customization Brand Filter
You’ll now be able to filter your customization menu by brand, Only want a certain brand, from our ever-growing supply of companies? Simple fix, just push your RB button until you reach your desired brand. Gone too far? Another simple fix. Just push the LB to retrace your steps and select a different brand.

Fun things to do

We’ve added new challenges in the Brooklyn Banks and Pyramid Ledge areas

We have also tidied up the experimental, games of skate to be more tender and tasty when playing with people via Steams Remote play feature.

Art fixes

Some fixes to the environment, assets and characters, can you spot the difference with this board?





Level optimization
City lighting has had some love and some optimization and is now using the latest cool Screen Space Global Illumination Feature from Unreal 4.24 and more work has been done for that frame rate of yours.

Bug fixes & Misc
  • We’ve done even more trick polishing in auto and manual catch settings
  • Late Shuvs and flips are now faster
  • Customization toolbars are now working.
  • Our kickflip and Heelflip Speeds have been evened out
  • The skaters overall speed has been reduced to work normally and in par with the new transition physics
  • Lo pop from grinds has been reduced for extra steez
  • High pop out of grinds has been augmented
  • (dev-wise refered as catch orient) has changed, allowing you to get more lifelike angles and better lock-ins
  • The exit pop window has been shortened, meaning you will be more prompt to bail if you initiated your tricks AFTER you've left the ledge. (This helps reduce the late pop bug)

We’ve got a few nasty critters with this update, the biggest one is the “bank bounce bonk bug” where you would, (“would” being the main word here) bounce down a bank on your nose or tail. This has been caught and is now serving a life sentence.

Session now runs on unreal engine 4.24.3

The contact shadow was creating visual artifacts so it got removed
The in-game sun trajectory is closer to a real-life trajectory.

What’s up next?

As we're approaching our XBOX milestone, the upcoming months will be dedicated to polishing everything we built so far. Such as optimizing the city, working on the physics, polishing the tricks and so on. Meaning our effort will be put onto tightening up the whole experience and crushing those nasty bugs as much as possible for our next update.

From here at crea-ture studios, we want to thank everyone for the ongoing support, love and feedback and don’t forget to join us on our Discord server https://discord.gg/hrgBJPT! So that’s What’s up and what’s gone down since the last update.
keep shredding and stay rad!

The crea-ture Team.






Mar 23, 2020
Session: Skate Sim - crea-ture Studios
Good Monday everyone,

Thanks for your patience! We decided to wait until Monday to drop a Hotfix so we could squeeze in more at once.

Here are couple of elements that have been reworked/fixed:


GAMEPLAY
  • Manual catch mode ollies are now behaving as designed
  • One foot ollies are now doable in manual catch mode
  • Pressure flips have been reworked
  • Pressure flips in manual catch mode have been fixed
  • Pressure flips in Goofy have been fixed
  • Front/Back Foot input mode with board control should now work as designed
  • Front/Back Foot input mode late tricks now work as designed
  • Front/Back Foot input mode flip speed now works as designed (input speed)
  • Local Filmer camera is now saved when saving replays
  • Local Filmer no longer makes the skater fall
  • Falling after re-spawn issue has been fixed


ART
  • Lighting should be brighter and colors more vivid


Cheers,
The crea-ture Team
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