Grounded - Obsidian Shyla
We are excited to announce that we have patch 1.4.2 ready for you all to download and install! Thank you all so much for your patience while we worked to get this patch out to you, so please update when you see it and let us know how it works for you!

Bug Fixes / Changes

Community Playgrounds
  • You can now “Thumbs Up” or “Thumbs Down” any Published Playgrounds. These community ratings will be used to filter higher quality Playgrounds to the top.
    • This combined with the new “Filter Playgrounds” menu added in 1.4.0 should help you find quality Playgrounds of various types.
  • Playground Descriptions are now shown when browsing Community Playgrounds.
General Changes
  • Hedge Broodmother Roar attack can be perfect blocked.
  • Mantis attacks no longer always trigger additional effects even when blocked or perfect blocked.
  • “Fury” effect can now trigger combo finisher effects.
  • Explosive damage from enemies can be blocked with shields again (including infusion based explosive damage).
  • +Summon Thorns effect from Red Strategist set decreased from 50% to 25% per piece (they still stack).
  • Thorns now deal “true” damage.
  • You can go back to befriended Ant Queens and get a new Baby Ant pet if your prior Baby Ant pet has died or was lost.
  • Lowering the stun damage of 2 Handed Axe weapons.
  • Increasing the stun damage of 2 Handed Club weapons.
REMIX.D Yard - Quality of Life
  • A new module is accessible in the ASL station while in New Game+: remote access to the Super Duper machine!
  • When duplicating or deduplicating an item, you can now skip the animation.
  • Clients that join a New Game+ world will have their starting Milk Molar stats matched up to the host if they are lower
    • Helps clients not lose out on prior Milk Molar upgrades from before new game+ or prior new game+ playthroughs.
REMIX.D Yard - Changes
  • Infusion effects that creatures get will be more random instead of almost always having explosive damage (this was a bug).
  • “+Unarmed Damage” effect can now be found on randomized trinkets.
  • A large number of Random Effects for trinkets and infused weapons have been buffed:
    • All creature specific damage increases (such as “+Black Widow Damage) increased from 10% to 30%
    • +Damage Resist increased from 10% to 50% (in the previous patch)
    • +Block Strength increased from 25 to 100
    • +Max Health increased from 25 to 100
    • +Max Stamina increased from 25 to 100
    • Hyperstamina increased from 10% to 25%
    • +Attack Stamina increased from 10% to 25%
    • Exhaustion Recovery increased from 10% to 25%
    • +Sprint Distance increased from 10% to 25%
    • The Quickness increased from 10% to 25%
    • +Poison Resist increased from 10% to 50%
    • +Explosive Resist increased from 10% to 50%
    • Starcrusher Damage Resist reduction increased from 25% to 50%
    • Arcane Archer Damage Resist reduction increased from 25% to 50%
    • Fresh Mage stamina refund increased from 5 to 25 per attack
    • Spicy Mage attack speed buff increased from 10% to 15% per attack
    • Sour Mage charge time multiplier fixed from 1.5x to .5x so it actually reduces charge time instead of increasing it
    • Wizards Defense proc chance increased from 50% to 100%
    • Fixed +Bow Attack not being labeled as “minor”, “major”, and “best” for the 3 variations
    • Bow Attack Major increased from 20% to 25%
    • Bow Attack Best increased from 30% to 50%
    • Trickle Regen increased from 1 hp per 10 seconds to 2 hp per 10 seconds
    • Guard Dog increased from 50% to 100%
    • Tenderfoot Offense increased from 5% to 100%
    • Tenderfoot Defense increased from 5% to 90%
    • +Finale Damage increased from 10% to 25%
    • Fixed ‘Implant Weakness: Sour’ and ‘Implant Weakness: Salty’ using the ‘Implant Weakness: Fresh’ string
  • “Fury” effect on New Game+ trinkets can now trigger other trinket effects such as “Samurai” and “Mad Scientist”.
  • The “Increased Damage” infusion effect on infused creatures no longer also increases the damage of other infusion effects.
  • Infused Weapons now have 2 random effects instead of just 1.
  • BURG.L’s Old Flipper now has 2 random effects, much like infused weapons.
  • The Assistant Manager can trigger the laser and shock pillars immediately in New Game+. Lasers will spin faster with each Remixed Level.
  • Similar candy weapons acquired from NG+ now have different finale effects:
    • Example: the Sizzle Striker has Finale Aftershock, where as the Wallopeño has Finale Fury
  • Thorns damage that can be reflected with any attack is capped to the max health of the character being attacked.
  • Thorns damage that is reflected is no longer improperly double scaled from Status Effect or Difficulty modifiers.
  • Salt Chipper now properly utilizes the “Smasher” mutation instead of “Barbarian”.
Optimizations
  • Loading a saved game takes less time:
    • Xbox Series X / PlayStation 5: 5+ seconds faster
    • Xbox One / PlayStation 4: 15+ seconds faster
    • Nintendo Switch: 60+ seconds faster
    • PC: (Depends on your CPU but faster than before)
PlayStation 5
  • Improved framerate.
  • Save game thumbnails will no longer be extra dark.
  • Added mouse and keyboard support.
Nintendo Switch
  • Reduced asset popping and short draw distanced in the Sandbox.
  • Notes found in the yard that require scrolling to read all of it can scroll the text using the analog stick.
Major Fixes
  • Creatures attacking from the Waft Emitter are no longer randomly invulnerable.
  • Power Droplet can trigger additional effects off of unarmed attacks again.
  • Clients no longer sometimes respawn with no lighting after completing the undershed lab.
  • Achievements will properly unlock after reloading your game if you had originally completed them while offline (Xbox / PC).
  • Playing a Shared World game across multiple consoles will no longer have you load in with lost player data.
    • Retroactive fix still in the works for sessions that have already encountered this.
  • Multiplayer games that were made while crossplay was off and then are converted to Shared Worlds when crossplay is enabled will not have lost player data upon hosting or joining that game.
    • Retroactive fix still in the works for sessions that have already encountered this.
  • Stairs can be built up diagonally without direct support below again.
  • Loading a Shared World backup save while in the middle of playing a Shared World will properly save continued game progress during that session.
  • The loot delay on dead bugs has been reduced back.
Crash Fixes
  • Fixed attempting to host or join a multiplayer game immediately after being disconnected from a game causing a crash.
  • Fixed crash when loading an Early Access save.
Other Bug Fixes
  • The Oak Lab explosion smoke no longer freezes when looking directly at it sometimes.
  • BURG.L Quests are no longer reset when activating the REMIX.R.
  • Using burnt toast in the Garden Patch no longer causes the growth time to be negative.
  • Fixing an instance of a randomized milk molar that could spawn underwater.
  • Fixing the repair costs on some of the NG+ elemental weapons.
  • The web sacs in the Hedge Broodmother fight no longer will trigger infusion effects from the Broodmother’s roar or jump back attack.
  • The Health and Stamina bar on the SCA.B properly show lines for values past 300.
  • Infected Ant mounted trophy and infected ant stuffed creature buildings have had their materials fixed.
  • The Sign Set Teen Spirit is no longer always removed after loading a New Game+ save.
  • Improved building placement while trying to place a hanging stuffed creature.
  • Additional creatures spawned in during boss fights are no longer lootable when they die if you fail the fight and return to the boss arena.
  • Clients that are present when the REMIX.R is activated will spawn back in correctly at the kid case instead of being on top of the host.
  • Rotten Stinger Spear in the T-Rex no longer falls out of the toy’s mouth on any new games created.
  • Infected Broodmother final phase scream no longer triggers infusion effects.
  • Chopper no longer improperly uses the Blademaster mastery effect.
  • You can no longer build sap catchers in the Mantis arena.
  • The “Royal Arrangements” achievement can be unlocked for new players in New Game+ if all Ant Queens were dealt with in the prior playthrough.
Grounded - Obsidian Shyla
Bug Fixes / Changes

Major Fixes:
  • Players no longer respawn with a dark screen for 3 seconds after dying to a boss and respawning in Single player.
  • Creatures involved in base attacks or Waft Emitter attacks no longer freeze up for clients when arriving.
  • Boss shout attacks and Wasp Drone shouts in New Game+ no longer trigger infusion AOE attacks on anything their shout hits.
  • Milk Molar upgrades for clients properly carry over when activating New Game+.
  • Bases no longer load in with some structures incorrectly noting that they are supporting the entire base.
  • Fixed the Microsoft Account login screen incorrectly showing the wrong environment error (fixed in prior hot fix build).

Changes:
  • Increased damage reduction amount for the random trinket status effect “+Damage Resist” from 10% to 50%.
  • You can activate text chat via the gamepad on consoles.

Optimizations:
  • Improved performance across the game in general.
  • Improved performance when playing in Multiplayer mode.
  • Reduced memory usage across the game.
  • Playgrounds with lots of links will run with better performance when in Play mode.
  • Improved rendering performance inside interior spaces on lower settings.

Crash Fixes:
  • Fixed crash that could occur sometimes after looting a dead pet and an autosave triggers.
  • Fixed crash that could occur when completing a conversation.
  • Fixed crash that could occur when a client rejoins a game where their last saved data was while they were knocked out.
  • Fixed crash that could occur when a client loads into a yard with bases built.
  • Fixed crashes that could occur randomly during playthroughs.

Other Bug Fixes:
  • Voice Chat settings properly reapply after closing and reopening the game.
  • Loading a game while in the Pond Lab no longer shows an underwater effect onscreen.
  • A few pieces of the oak lab roots no longer pop out at a short distance on Low settings.
  • Lighting properly transitions if a defense event is active.
  • Pond lab cutscene properly works for clients who are far away when the cutscene activates.
  • Duplicating infused weapons properly copy over the random effect.
  • Improved water quality on low settings.
  • Clients no longer get a Raw Science notification immediately on join.
  • Siren lights near the Black Anthill boss fight properly animate when in view.
18 เม.ย.
Grounded - Obsidian Shyla
Grounded is free to play this weekend on Steam! Invite your friends, dive in, and check out "Fully Yoked" 1.4 update: the premiere Grounded experience that's bulging with new content and features.



Ends 4/22 @ 10am PT, so grab your friends get FULLY YOKED today!
Grounded - Obsidian Shyla


Grounded's 'Fully Yoked' Update 1.4: A Bigger, Bolder Backyard Awaits!



Hey, Grounded fans! The backyard is buzzing with excitement, and it's all because of our latest update, "Fully Yoked" – and yes, it's as massive as it sounds! We're not just talking big; it's bulging with a ton of new content, features, and quality-of-life updates! This Fully Yoked update is here to turn your backyard into an epic adventure like never before. Let's dive into the wonders waiting for you in this colossal update!



New Neighbors: Ant Queens and Your Decisions

The royal Ant Queens have arrived! These regal creatures are more than just a new face; they bring a new vibe to the backyard. When meeting them, it won’t be about 'flexing your muscles' in combat but more about flexing your decision-making skills; it’s about choices and consequences - ally with them and gain powerful friends, betray them and brace for some severe ant-itude, or you can do the third option, which is [REDACTED]! These decisions echo across your entire experience, so choose your path wisely and watch your journey unfold with these new influential neighbors.



And the excitement doesn’t stop there – get ready for 12 new Ant Queen-inspired buildings, like the grand Ant Queen Chaises and Chandeliers as the 'bench press' of ant architecture. Plus, for pet enthusiasts, there's a heartwarming twist – the chance to adopt a baby ant pet. Remember, every choice in the ant world carries weight, shaping the relationships within this tiny, yet 'mighty', kingdom.



Backyard Adventures: Remixed!

Get ready to 'lift' your adventure to new heights with our 'New Game+' mode. After you conquer the mightiest of foes like the Broodmother and the Wasp Queen, you'll unlock the REMIX.R, leading you to alternate dimensions with remixed challenges. Every playthrough is a unique experience with creatures appearing in new spots, more demanding bosses, and hidden secrets.



But beware – some creatures are infused with Raw Science, making them stronger, faster, and harder to fight. Overcome these challenges to collect special trinkets with unique properties. Plus, don't miss out on the new ASL content, Milk Molars in randomized locations, and the all-important Yoking Station for that extra power boost in remixed yards.



Quality of Life: It's All About the Experience

We're always listening to our community, and this update brings quality-of-life improvements that make the backyard more enjoyable. Multiplayer fans, rejoice! Hosts can now switch saves without a hitch, keeping the adventure flowing. Lost a pet? Our 'Recover Pets' feature ensures they'll find their way back home. For our builders and creators, the new object capacity meter is a godsend for optimizing performance and sharing your world creations.

Speaking of creation, the Playground mode now offers even more control and options for crafting your unique backyard. Report rule-violating Playgrounds, quickly identify trinkets, and delve into a trove of new content – it's all part of enhancing your Grounded experience.

Hulking Content: More Items, More Fun!



"Fully Yoked" is not holding back. The update is packed with over 20 new items and equipment, from the Termite King Pipe Organ to decorative rugs. Achievement hunters prepare for new challenges and the game-changing 'Antbassador' mutation. And we didn't forget about Playgrounds as they received fresh news props to add more possibilities for creativity.

Wrapping Up This Final Content Update

To help show you how Grounded is now beefier than ever, continue reading the patch notes below! The 'Fully Yoked' update brings endless possibilities to your backyard escapades. The game has evolved in many ways, such as adding full Japanese VO for all players to check out. On top of that, the game can now be played on multiple platforms, including the newly added PlayStation 4|5 and Nintendo Switch. Now, players across all platforms can experience this Grounded: Fully Yoked edition of the final game, together.

Lastly, a huge thank you to our incredible community. Your support and passion have shaped Grounded into what it is today. As our last planned content update, we promise to keep refining and perfecting your experience in the game so you and your friends can play in the backyard.

Stay safe, and as always – stay Grounded!

Fully Yoked Patch Notes

The Fully Yoked Edition
Hey Grounded fans! We are proud to present to you the "Fully Yoked" 1.4 update: the premiere Grounded experience swole with new content.

Ant Queens
Each of the three ant colonies now has a royal leader residing deep within their respective hills. These new Ant Queens are not fightable bosses. They instead offer you a choice: either befriend or betray with a tasty offering. Which you choose affects the rewards you receive and how the colony reacts. Some choices have cascading effects that aren't immediately apparent...

The Backyard, Remixed (New Game+)
Next up, we've remixed your backyard! Introducing the New Game+ mode: a complete overhaul that adds layers of complexity and challenge. Instead of finishing the game, you will have the option to enter an alternate dimension via the new REMIX.R device. Each playthrough in this mode remixes the yard in a host of ways that will give you new challenges and rewards.

Accessing New Game+ requires defeating the Broodmother, Mantis, Wasp Queen, and completing the Javamatic fight. When entering this mode, all of your existing bases, items, recipes unlocks, etc. will carry over with you.

New Game+ Features
Infused Creatures
In Remixed backyards, creatures can be infused with the power of Raw Science. Not only do they have more health, do more damage, and attack faster, but they also have unique properties that make them extra challenging. 

New Trinkets
The good news is that infused creatures can drop special trinkets that are also infused with Raw Science. These new trinkets also have special randomized properties. Ominent Badges can be collected again, and have new properties, and every BURG.L Chip awards a new BURG.L Chip Trinket, they too will have randomized properties to give you more options on how to build your character.

Yoking Station +10
The Yoking Station, available at the ASL in a remixed yard, allows you to upgrade your weapons to even more powerful levels. To upgrade your weapons, you will need to find new materials and resources only found in remixed yards. 

Slurp the Core with More Molars 
Molars can be gathered once more, and you will need to continue to collect them to stay as swole as the creatures of the yard. In a remixed yard, the molars are now in new, randomized locations. 

New ASL Additions
There are a large number of new additions to the Science Shop. Check out the ASL for a new sign set, the Yoking Station, new weapons, equipment, and more, that can only be purchased in a remixed yard. To help with purchasing the new items there are new Raw Science spawn locations, and MIX.Rs have increased rewards.

Even More
There are other changes that are made to the yard in a remixed world, including more loot chests, different candy, and some other surprises. 

New Platforms
The game can now be played additional platforms, including the newly added PlayStation 4|5 and Nintendo Switch. Players across all platforms can experience this Grounded: Fully Yoked edition of the final game, together, with crossplay!

Additional New Features
"Bugs Fight Each Other" Custom Game Option
By default, natural enemies will fight each other if they are near each other, and neutral creatures will fight each other if struck accidentally. This can now be turned off (useful in Playgrounds when designing encounter rooms for the player).

Additional Playground Features
Link Colors
Links now have 5 color options for distinguishing them while editing.

Quality of Life Features
Multiplayer Load Game
You can now load a save while in the middle of a multiplayer session. All connected clients will load into the new world once the load is complete.
Recover Pets
  • A new Game Repair button has been added to recover any pets that are not currently following you.
  • Pets allocated to a pet house will also teleport to their house, in case they are outside of the terrain.
Object Capacity
  • An object capacity meter can be found on the pause menu that tells you how many objects, either in a Playground or a standard game, you have in your level. This is useful to know if you are sharing worlds with lower end machines to make sure the game can be played reliably on all hardware.
  • If you have no intention of having your yard be as crossplay compatible as possible, this capacity limit can be changed in the Game Settings menu to match your platform's suggested limit or have no limit at all.
Playground Link Copy/Paste
There are now buttons available to copy and paste the configuration of a Link in a Playground.

Playground Browser Filtering 
Community Playgrounds can be filtered by keywords, player count and genre while browsing.

Reporting Playgrounds
Community Playgrounds can be reported by players if they violate rules. 

New Content
New Buildings
  • 12 Ant Queen-related buildings
    • Chaise Lounges
    • Chandeliers
    • Stuffed Queens
    • Head Mount
  • Yoking Station
  • New Floor Rugs
  • Termite King Pipe Organ
  • REDACTED
New Pet
3 new Baby Ant Pets to befriend.

New Equipment
  • Over 20 new items and equipment.
  • Over 20 new trinkets.
A lot of these will be found only in New Game+

New Mutations
Antbassador - Become one with the ants of the yard. 

New Signs
A new sign-set that can only be purchased in New Game+

4 New Achievements
  • 2 for the base game
  • 2 for New Game+
Full Japanese Voice Overs
The game now has full Japanese voice over, including voices for the teens, BURG.L, cutscenes, and audio logs. Select Japanese Voice Over from the Game Options menu to enable this feature. 

Playgrounds New Content
There are a number of new props that are now available to be placed in Playgrounds. This includes the Jack o Lantern, Ice Caps Box, Big TazT, Big Dice, Wendell Chair, Big SCA.B Mesh, Stump Bark and Pulp, Rash, Yoked Girth and Yogi Swole, Quarter, Garden Light, Milk Molar Bottle and Lid, Gnome, Baseball Bat, Trash Bag, Pink Slip, Anarchis, Lab Dome, Pink Flower Petals, Cattails, Honeycomb, Lilypad, Shovel, Cacti, Charcoal Bag, Moldorc's Castle, the Bird Bath, and more.

Other Changes / Tuning
Combat
Attack speed slow effects no longer stack.

Animation
Stagger animations for all ants and stinkbugs now physically displace them.

Armor and Weapons
  • Increasing scythe attack speed by 15%.
  • Lowering attack speed bonus granted by battle axe combo finishers by 5%.
  • The Mighty upgrade path now applies an additional status effect to weapons, much like the Sleek upgrade path for armor.
Items
  • Trinket items that previously appeared as brown bags now have a new shared trinket model.
  • Gold cards are not required for 100% on the Report Card.
UI
  • Quest objectives on the map show the quest name now when hovered over.
  • Trailer Marker names are shown on the map when hovering over a Trail Marker icon if a name is set.
  • Improved image quality of item icons on lower end hardware.
Audio
New audio track added for New Game+

Playgrounds
Ziplines created in Playground edit mode cannot be recycled or renamed in Play mode.

Optimization
  • Significantly reduced the CPU load of the game.
  • Significantly reduced the CPU load during defense events.
  • Reduced memory usage across the game.
  • Saving the game is now faster.
Bug Fixes
Major Fixes
  • Audio logs that were collected but not showing up in the Data tab will properly show up now.
    • This was affecting some people from getting 100%.
  • Animations and audio work correctly for clients when someone else uses a dandelion tuft.
  • Some buildings placed in very specific locations will no longer be unsupported upon loading the save.
  • Fixed a problem where certain stacks of ladders could cause a saved game to never finish loading.
  • Non-grid buildings attached to grid buildings will now appear and disappear correctly on clients.
  • Bugs will interact with the world around them more often (Lady Bugs chasing Aphids, Aphids dropping Honeydew, etc.)
Other Fixes
  • You can steal from aphids while wearing sleek aphid slippers.
  • "Read To Me" will now read building customization sliders correctly.
  • Buildings cannot be placed inside stem pallets.
  • Digging up Koi fish bones and scales as a client no longer has them float up quickly and teleport back.
  • Weapon upgrade icons on the HotPouch no longer disappear after hitting something.
  • Black Ants properly navigate from outside the Trash area back to their ant hill.
Playgrounds Fixes
  • The building distance axis will now be properly conveyed to clients in Playground Design Mode.
  • Preplaced grid buildings placed in the air can no longer be induced to collapse in Play Mode, unless Building Damage is enabled.
  • Non-building actors placed on slopes will no longer change rotation slightly when relocated.
  • Placed objects with simulated physics now correctly simulate physics in play mode and not in edit mode.
  • If an object is rescaled while being relocated, clients will now see the correct scale.
  • Pre-existing scene objects will no longer disappear when loading the game after trashing them and then undoing the trash.
  • In edit mode, destroying a building with other buildings attached to it will now reliably destroy the dependent buildings as well.
  • The Toggle Grid Snap radial menu option now works even outside of placement mode.
  • Slime Mold Grass will no longer become uninteractable after being relocated.
  • Double-clicking a building supporting Place Many in the Playgrounds build menu will no longer immediately place a copy.
  • Buildings placed on scaled buildings will no longer sometimes appear at the wrong height.
  • Mushrooms will no longer lose their stems when relocated.
  • Undo operations cannot be redone if another player makes conflicting changes to the same actors.
  • The Lab Control Panel now faces the correct way when placed on walls.
  • Dandelion D can now be placed and trashed in Playgrounds.
  • Cacti can now be copied and relocated.
  • Dice can now be copied and relocated.
  • Mushroom Curved Doors will no longer rotate and break after cancelling connection from them.
  • ASL Terminal and Resource Surveyor screens will appear correctly after undoing destruction.
  • ASL Terminal and Resource Surveyor will actually reappear when destruction is undone.
  • Players can no longer become stuck on the Frankenline when transitioning between Play and Design mode.
  • Strange Spore is easier to place.
  • Table B can now be stacked.
Grounded - Obsidian Shyla


The ultimate Grounded experience is now bulging with content that's sure to get you pumped! Fully Yoked update contains new ant queens, new game + mode, and an array of exciting new gear. Are you ready to get Fully Yoked? Grounded: Fully Yoked is available 8am PT / 11am ET tomorrow, April 16, 2024.
Grounded - Obsidian Shyla
Hey, Grounded friends! We're absolutely buzzing to introduce the upcoming "Fully Yoked" 1.4 update – the ultimate Grounded experience bulging with new content that's sure to get you pumped!



The Reign of the Ant Queens
First up, let's talk ants. Each of the three ant colonies in Grounded now has a royal leader you can meet, the Ant Queen, who can be found deep within their respective hills. You will face a crucial decision with each queen: to befriend or betray her with a delectable offering. The path you choose determines not only the unique rewards you'll receive but will also shape how the entire colony reacts to you. But tread carefully – some decisions have ripple effects that might not be immediately obvious...


The Backyard, Remixed
Ready for a backyard makeover, Grounded style? The New Game+ mode brings a thrilling twist to every corner of your backyard, heightening your gaming experience with unique challenges. Each playthrough morphs the backyard in astonishing ways, introducing a multitude of new system enhancements. Accessing this mode isn't a walk in the yard – you'll need to conquer the Broodmother, Mantis, Wasp Queen, and emerge victorious in the Javamatic fight. After defeating those bosses, players can choose to leap into an alternate dimension courtesy of Wendell's new creation, the REMIX.R. Expect different creature spawns, tougher bosses, and a host of eerie anomalies and hidden secrets in these otherworldly dimensions.

In a remixed yard, be prepared to face creatures infused with the essence of Raw Science. These beasts aren't just tougher – they're quicker, stronger, and have unique abilities that elevate the challenge. But fear not! Defeating these infused creatures rewards you with special trinkets, also infused with Raw Science. These trinkets come with random, unique properties, offering a myriad of ways to enhance your character. Keep an eye out for Ominent Badges and new BURG.L Chip Trinkets as they too will have randomized properties to give you more options on how to build your character.
To get more powerful, you will need to purchase the Yoking Station from the ASL (Advanced System Library) in remixed yards. Here, you can level up your weapons to previously unimaginable strengths. Be prepared to scour these new realms for unique materials required for these upgrades.
Don't forget to keep collecting molars, now hidden in randomized spots in remixed yards. Staying as mighty as the backyard's inhabitants demands constant strength upgrades, and these molars are key.


More New Features to Explore
  • Hosts can now load a save while in the middle of a multiplayer session and all connected players will seamlessly transition into the new game world.
  • Full Japanese Voice Overs: Immerse yourself completely with full Japanese voice-overs, covering everything from the teen characters to BURG.L, cutscenes, and audio logs. Simply enable this feature from the Game Options menu.
  • The 1.4 update adds four new achievements, one new mutation, twelve Ant Queen-related buildings, new baby ant pets, and so much more we can’t list here!
  • Cross play will be supported across Xbox, PlayStation, Nintendo Switch and PC.


Release Date and New Platform Preorder Details
Mark your calendars, because on April 16th, the “Fully Yoked” 1.4 update goes live across all platforms with help from our amazing partners, Double Eleven, offering a whole new dimension of backyard adventure for our 20 million and growing player community. This release is not just another update; it's the last planned content update for Grounded, poised to make your gaming experience more thrilling than ever. Gear up for a backyard adventure that's truly yoked!

Excited yet? Want Grounded on another console or looking to get your friends to join you in the backyard? Then great news for you! Digital preorders are available PlayStation 4, PlayStation 5 and Nintendo Switch for an April 16th release.


Not only that, if you're a fan of physical editions then don't miss out on securing your copy for Xbox One, Xbox Series X, PlayStation 5, and Nintendo Switch through Limited Run Games, who have been incredible partners in this journey. And for you collectors out there, take a look at the Collector's Edition of Grounded, available for preorder today!


See you in the backyard!

Grounded - Obsidian Shyla
Hello everyone and happy Wednesday! Thank you all so much for your patience while we worked to get this patch out to all of you, so please update when you see it and let us know how it works for you!

Major Fixes:
  • Attempting to take a Playground Thumbnail and hiding the HUD on controller will no longer cause a lack of input when returning back to the Playground Settings menu.
  • Attempting to customize the Message Notification gizmo on controller will no longer cause a lack of input.
  • Fixed navigation issue on controller when attempting to tab across different Playground search categories vs viewing the next page of results when browsing Published Playgrounds.
  • Fixed some base buildings built on rocks, twigs, and other objects improperly noting they were supporting the rest of the base.
  • Fixed a crash that could occur when quickly swapping to a bow and then to another weapon quickly.

Changes:
  • "Show" and "Hide" actions will only be default trigger actions when linked to Structural buildings instead of a handful of other objects as well.
  • You can access the Playground Settings menu during Play Mode so you can take your Thumbnail in Play Mode instead of Design Mode if you prefer.
  • Links will not display in the world when taking your Playground Thumbnail.
  • Player Death Trigger and Teleport Gizmo can be customized via Link actions.

Other Bug Fixes:
  • The Pond Hatch properly opens for clients in Story mode games.
  • Triggering a Spawn action on a Creature Spawner when only some of the creatures were previously killed will replenish the active spawned creatures up to the specified count.
  • Fixed the "Next Page" / "Previous Page" buttons in the Playgrounds Browser not being viewable in the Windows Store version since "Import Save" and "Export Save" were still being shown.
  • Clients now locally detect their own death from the Player Death Listener gizmo.
  • Players can place objects that are colliding with a Hazard Volume.
  • Icon for the Punji Spike Trap appears now.
  • Building health bar no longer shows up twice.
  • Trigger Volumes can be linked to more than one object.
  • Players can no longer lounge on chairs that have been scaled up or down.
Grounded - Obsidian Shyla
Hello Grounded community! We've been amazed at all of the fun and unique experiences you have been creating with Playgrounds since the Make It and Break It update went out. To celebrate all of your creativity, the Grounded team comes bearing Playground gifts this holiday season!

Playground Browser
You can now view new and popular Published Playgrounds from the Grounded community. When accessing the "Downloads" section, you will be able to quickly view Playgrounds based on various categories:

Recent Hits:
  • The most downloaded Playgrounds of the last week.
Monthly Hits:
  • The most downloaded Playgrounds of the last month that are older than a week.
All Time Hits:
  • The most downloaded Playgrounds ever that are older than one month.
Brand New:
  • The most recent Playgrounds published hot off the press.

Improved Playground Details
Playgrounds have new additional details you can set in the Playground Settings menu. These settings must be set prior to publishing or updating your Playgrounds.

  • Genre
    • A genre tag that best conveys your Playground
    • Combat Challenge
    • PvP Arena
    • Platforming
    • Sports / Contest
    • Puzzle / Escape Room
    • Survival
    • Adventure / RPG
    • Contraption
    • Art / Music
    • Base Build
  • Suggested Player Count
    • A simple tag that best represents what player count your Playground is meant for
      • Single Player
      • Multiplayer
      • Single or Multiplayer
  • Published Thumbnail
    • The thumbnail image players will see when downloading or browsing for your Playground. Uses photo mode for capturing the image when in the Playground Settings window.
These new details will show up on all new published Playgrounds in the Playgrounds browser.

New Gadgets and Gizmos

Attack Listener
  • A gizmo that triggers when a specific attack happens nearby. Useful for creating custom fight mechanics when bosses do a special attack.
Player Death Listener
  • A gizmo that triggers when a specified player dies.
Storage Filler
  • A gizmo that spawns items into linked storage containers. Useful for creating randomized loot when used in combo with the Random Chance gizmo.
Hazard Volume
  • A region that applies a specified status effect onto players who enter it. Options include:
    • Haze
    • Death
    • Slow Sizzle
    • Fast Sizzle
Win / Lose Gizmo
  • A gizmo that can pop up a win or lose screen with a custom message when triggered.
Message Notification
  • A gizmo that displays a message to the player's HUD on the lower left of the screen.
Time of Day Switch
  • A switch that triggers based on the specified time of day. Useful for having things trigger at nighttime or daytime.
Teleport Gizmo
  • A gizmo version of the Telepotty. Activating it teleports the triggering object to any random Teleport Gizmo matching the same channel.
Design Mode Fast Travel Location
  • A gizmo that allows you to quickly teleport to the location via the Map while in Design mode. Helpful for quickly getting around when designing a large Playground.
Custom Sign
  • A sign to write a larger amount of text in. Useful for explaining things to players in your Playground.

Additional Playground Features
Object Scaling Support
A new "Scale" axis has been added when placing objects in Design mode. This allows you to scale objects larger or smaller before placing them. For example, you can now make a small baseball or a huge baseball.



Show and Hide Actions for Buildings
  • Buildings now have "Toggle Shown", "Show", and "Hide" actions. Hiding a building will turn off the visuals and collision for the building allowing players to walk through them.
  • Some use case examples:
    • Create a spooky environment where walls and other buildings show up or disappear based on triggers the player walks into.
    • Create a jumping puzzle where floor pieces toggle between shown and hidden when linked to
      timers.

Armor Dummy Variants
In Design Mode, you can now customize Armor Dummies to use a different visual appearance. The variant options are:
  • Default (clay dummy)
  • Max
  • Willow
  • Pete
  • Hoops
  • B-B-Bones
  • Grid Kid (from the crafting 3D preview)


That's right, you can use these to create some spooky sights!


Handy Gnat Ghost Mode
Handy Gnat can now toggle into Ghost Mode allowing it to clip through objects and the world. Helpful for getting through walls and rooms quickly without having to relocate or trash objects.



New Playground Props
New Loot Bags (Found under Storage & Utilities)
  • Ominent Chest
  • Max's Backpack
  • Pete's Backpack
  • Willow's Backpack
  • Hoop's Backpack

New Trap
  • Death Spikes

New Manmade Props

  • Pebble Village Lunch Box
    • With customizable lid angle!
  • Onyx Family Computer System (found in the upper yard Brawny Bin)
  • Onyx Joystick
  • Onyx Keyboard
  • Yoked Girth - The Adventure Game
  • Minotaurs and Myrmidons - Quest for the Golden Box
  • Quick Billy's BillyHog Hunt
  • Billy Hog Tray
  • Cardboard Box A
  • Cardboard Box B
  • Cocktail Umbrella
  • Pagoda
  • Woodpile Axe

Additional Playground Quality of Life
  • Armor Dummies and Lights have a Customize option to disallow players from being able to interact with them in Play mode.
  • All Sign Set Signs are unlocked in Playgrounds mode.
  • You can exit Play mode from the Death screen.
  • Playing a Downloaded Playground will trigger an autosave on game start.

Major Fixes:
  • Fixed issue where structural buildings would place incorrectly when building.
  • Items no longer behave oddly when floating on top of water.
  • [REDACTED] can no longer knock you off of ziplines.

Crash Fixes:
  • Fixed client crash that could occur after repairing buildings.

Other Bug Fixes:
  • MIX.R modules in the standard Backyard no longer disappear after loading a Playground save.
  • Grass blades chopped down fall softly again as opposed to extremely fast.
  • Volumes no longer prevent placing objects that are touching them.
  • Scoreboard can no longer go negative behind the scene.
Grounded - Obsidian Shyla
Happy Monday everybody! We are excited to announce that we have patch 1.3.3 ready for you all to download and install! Please update when you see it and let us know how it works for you!

Major Fixes:
  • Various buildings no longer rotate their placement after save / load.
  • Various buildings no longer rotate their placement after switching between Play mode and Design mode in Playgrounds.
  • Playgrounds that use a Player Spawner as the starting spawn location will properly be deactivated when another Player Spawner uses the "Set Checkpoint" action.
Changes:
  • Equipment generating gizmo now returns current equipped items to your inventory or drops them in the world when equipping new items.
Crash Fixes:
  • Fixed crash that could occur if an Explosive Bur Trap was near a Laser Pillar.
Other Bug Fixes:
  • Items grown in the Garden Patch will no longer fall over after loading a save.
  • Dew drops no longer fall off of Dew Collectors after loading a save.
  • Clients can eat meat directly off the Campfire again.
  • Enemy health bar properly prioritizes creatures over players when playing as a client.
  • Buildings you build in Play mode in a Playground now count towards coziness.
  • The "Push to Sprint" game option properly toggles Sprint off if you press the Sprint button while Sprinting.
  • Coziness works in Playgrounds mode for buildings players have built in Play mode.
  • Certain quest objective markers now point to the proper location.
  • Reduced intermittent hitching that could take place when you had a large base.
  • Removed HDR setting on console that caused improper colors and harder to read user interfaces.
  • Improved Whiffle Ball visuals on Xbox One.
  • Additional BURG.L quest fixes.
Grounded - Obsidian Aarik
Bug Fixes / Changes


Major Fixes:
  • Network code improvements that reduce random client disconnects and lag.
  • Designer placed foliage objects properly show up for clients when joining a Playground that was loaded from a save.
Crash Fixes:
  • Fixed random crash that could occur loading a save or returning back to Design mode.
  • Fixed crash that could occur with creatures that use ranged attacks.
  • Fixed crash that could occur loading a save from version 1.1.3 or before.
  • Fixed crash that could occur after closing the Inventory screen or one of the radial menus.
  • Fixed crash that could occur when a building was destroyed that had other buildings attached to it.
Other Bug Fixes:
  • Fixed items collected during Play mode sometimes not showing back up after returning to Design mode.
  • Downloading a Standard Save Copy of a Shared World Design Playground works properly.
  • Reduced memory build up during long play sessions or constantly loading saves.
...

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