Tag Archives: konami

Arcade1Up – The Simpsons

An image you can hear.

When it comes to arcade cabinets, there are few that would interest me as far as a purchasing decision is concerned. One such cabinet though has always been The Simpsons arcade game, and it’s not really because of the game’s quality. The game is fine, one of the better brawlers out there, it’s just limited by its genre. The beat-em-up was a style of game designed to extract quarters from patrons. The player had very limited control over their avatar, usually just a jump and attack button plus the joystick, while the game would just send wave after wave of enemies at them to gradually beat the player down and force them to make a purchasing decision on the spot. “Do I continue by inserting another quarter? Oh no, the timer is down to 5 seconds, I need to act quick!” The real advantage for this genre though is it could be adapted to almost any intellectual property, like an animated sitcom about a family of five.

The Simpsons is a game created by Konami released in 1991. In it, the player controls either Marge, Homer, Bart, or Lisa as they battle their way through a selection of levels in order to rescue Maggie from Mr. Burns. It’s a paper thin plot and it’s limited to what it can be by being created in between seasons 1 and 2 of the show. Who is the enemy in a sitcom? Why, the mean old boss of the father figure, of course! It just so happens that in later seasons Burns would actually become more cartoonishly evil and villain-like so think of the game as a precursor of things to come. It’s good at what it does, it’s just limited by its genre.

This thing will look really nice once I remodel this basement and get rid of all of the clutter.

What has always made it appealing to me as a cabinet to own is that it’s The Simpsons! There are plenty of Simpsons video games out there, but most aren’t very good. The arcade game is quite possibly the best one, and if not that it’s probably Hit & Run. The arcade has added appeal because, aside from a brief stay on Xbox Live and the PlayStation Store, it’s been locked to the arcade. The cabinet is appealing and all of the attract mode stuff is honestly what creates most of the nostalgia for me. It’s a fun thing to possess for a Simpsons fan, the only problem is the cost and space requirements to actually have one. It was just a handful of years ago that an arcade near me was going out of business, which sucked, and it was selling all of its games. I was really tempted to make them an offer on their The Simpsons arcade cabinet, but I declined. It’s something I can’t say I truly regret because it’s very impractical, but there’s still a part of me that would love to own such a thing.

Without a riser, this thing is basically a kid’s arcade. My own children for scale ages 7 and 6.

Since then, Arcade1Up has become a thing. The company specializes in making scaled-down versions of arcade cabinets with modern components. They sometimes contain just a game or two, but lately it seems most have a handful of games from the same studio or licensor. I reviewed earlier this year one of their counter models for Marvel Super Heroes and it was a pretty positive review. The problem with Arcade1Up is largely one of cost. When they first started rolling out, I think they were only two to three-hundred dollars. And since those early ones usually just contained a game from the 70s or 80s, I guess that made some sense. If you wanted an affordable Pac-Man cabinet for your rec room or whatever, then sure, why not? And those games are basically designed to just be high score targets, they’re not really progression-driven, so it’s the type of thing you might return to here and there and visitors to your home might try to beat your score. It’s still more novelty than practical, since if you just want to play a game like Pac-Man there are far cheaper options out there, but that’s the niche Arcade1Up is going for. They sell atmosphere that just happen to be games.

A much different experience once the riser is added to the bottom.

Ever since Arcade1Up became a “thing” I’ve hoped they would do The Simpsons, and sure enough, they did. The only problem was, when they unveiled this cabinet late last summer it came with the MSRP of 600 bucks, $700 if you wanted a stool. That was just too rich for my blood for what is a novelty item. I enjoy playing the actual game, but what I’m paying for is the decorative element more than anything and that price is just crazy for what I want. I’m a pretty big Simpsons fan, but I’d rather seek out an authentic cabinet if it was going to cost me $600 to get the Arcade1Up version. There was a silver lining though, and that’s most of these eventually hit the clearance rack. Surely, the price would remain high through the holidays, but there was hope after that. And sure enough, the unit did go on sale earlier this year, but for the still unfriendly price of $400. That’s certainly better than $600, but not quite in novelty territory for me. The magic number, in my mind, was $200. If the unit ever hit that, then I’d pounce. My wife was even onboard, and lo and behold, on a random Thursday in September it did indeed get dropped to such a price. I thought about it for maybe 10 minutes, longer than I thought I would, but eventually put in an order. A Walmart down the street had a few units and that’s where I got mine. My patience paid off.

The screen is quite nice and I love that the marquee lights up.

Now that I’ve had this unit for about a week, I’m ready to tell you all about it. First off, the package included the arcade cabinet and a riser to make it easier to play for those of us that stand more than 4 feet in height. The cabinet does come unassembled and putting it together took around 2 hours. I was able to do it myself and it’s a little clunky at times, but was plenty do-able. It does need to be positioned on its side for much of the build so you definitely want to make sure you’re putting it together on a carpeted, or soft, surface so the artwork doesn’t get scuffed. Once complete though, it’s a pretty faithful reproduction of the old cabinet. The color and artwork on the sides are the same and the marquee over the top lights up like the old one. Without the riser, it stands a mere 45.75″ to the tip top and it’s 18.75″ wide. The control deck where the controls are is where the old form gets broken a bit. That is 31.5″ wide and extends beyond the shape of the actual cabinet. The depth of the unit, without the control deck, is 22.5″ and with it 24.75″. It, and basically every Arcade1Up release, looks a bit off as a result because the controls are spaced further outside relative to the screen than the original, but visually it’s close enough. We’ll get to the gameplay in a second where it matters a bit more.

The other big difference is the screen. This unit uses a modern, LCD, screen instead of an old tube so it’s sharper and the colors are more saturated. There are certainly purists out there who will pine for the old display, but I think it looks really nice. The sprites hold up really well at this resolution and it just makes the game look the best it can. The size is listed at 17″, so presumably it’s a true square, which fits the size of the cabinet itself. The coin inserts on the front are fake and sadly do not light up. If I was going to make one cosmetic change to the unit it would be LED lights in that area. It is hollow so one could customize the unit fairly easily, but I probably won’t. There also isn’t an actual door there, but how cool would it be to put a mini fridge in there or something? Now my mind is racing.

Who could forget Lisa’s classic catchphrase, “Embrace nothingness”?

The riser is basically just a box you assemble that follows the colors of the unit. The cabinet sits on top of it and it boosts the overall height to just under 59″ which is far more comfortable for most adults. I am about six feet tall and I can comfortably play on this with the riser either standing or on a stool. The overall build is fine as it’s mostly held together by screws. The cabinet is made of a wood composite and the unit weighs over 100lbs. Over time, I’m guessing the screws will need to be tightened here and there, but right now it doesn’t wobble or anything. It’s not as rugged as the real thing, but good enough for home use. One thing I don’t like is the instructions on the riser want you to screw the riser to the main unit once inserted, but there are no pre-drilled holes. They just go right through the sides and I’d rather not drill through that, even though the artwork of the family is above that part. There’s also included wall anchors, but I didn’t install them as it’s pretty sturdy. Maybe if this were a more intense style of game I’d be more inclined to do so, but it seems fine. The only other build issue I have is one of the screws on the control deck doesn’t actually “bite” into the unit and just spins. It’s one of four, so it’s not going anywhere, but either the pre-drilled hole is the wrong size or something is mis-aligned.

I already mentioned that the screen is nice, but so is the audio and the actual controls. The speakers are pretty loud and they’re set high by default so you’ll likely get a good blast when first turning it on. The buttons are nice and “clicky” and the joysticks are firm. Interestingly, the two inner joysticks feel tighter than the outside ones, but it’s not something that impacts gameplay. There’s a headphone jack on the control deck and a “Live” button as this thing is Wi-Fi enabled for online play. It’s not something I have any interest in doing, but if you want to play with a full team when actual humans aren’t available in your house, at least it’s there.

Yup, that’s The Simpsons Arcade all right.

Actually playing The Simpsons is still pretty fun, but also a little different. The characters are mapped to the joysticks so going from left to right your options are Marge, Homer, Bart, and Lisa. Because of the placement of the characters, it’s far more preferable to play as either Bart or Homer because they’re in the center. Playing as either of the women is a bit awkward since the viewing angle isn’t optimal, but is do-able. The confines are also cramped, so playing with four players is not exactly the most comfortable experience. With my family of four, it’s basically best done with my wife and I on the outside and our kids in the middle. Mostly though, this game works best as a two-player experience with one character spacing the players out. For kids, that is less of an issue as my two seemed comfortable standing side-by-side playing as Homer and Bart. Beyond that, the actual quality of the game is as good as ever. It looks great, sounds great, and the nostalgia is strong. If you liked the game back in the 90s, you’ll probably still like it. It’s also not super long which is good for the style of game that it is. You can’t save your progress though, so if you want to see it through you have to do it in one session.

I’m guessing many will be playing this game for the first time.

The surprise of this set though is that it’s not just The Simpsons arcade game. You may have noticed that in the pictures there’s a track ball in the center of the control deck and that’s because this also includes Simpsons Bowling. Simpsons Bowling was an arcade game released in 2000. It wasn’t very popular or widely spread, plus the arcade scene was on life support come then in the US, so it’s a game most have likely never played. It was produced by Konami and my assumption is the license they had was about to expire and they wanted to get one last payday out of it. Or, they had a bowling game they wanted to put out and felt the Simpsons license would help move units. Whatever the reason, it was something I had never played and honestly one I don’t know if I ever even saw in the wild. It didn’t really factor into my purchasing decision, but it’s a nice bonus.

A solid selection of characters, but since the cast of the show is so massive, there’s always going to be some missing that people wish were not. I would have loved to have Moe and Otto since they were part of the Pin Pals and I’m rather surprised at the lack of Comic Book Guy.

As far as the game goes, it’s fine. It looks like a game released in 2000. It’s basically a little better than a PlayStation title, but not really on par with the latest and greatest of the era. It’s all rendered in 3D and the character models are certainly recognizable, but not perfectly on-model. Marge’s hair is a bit odd and they couldn’t quite do a perfect sphere so Homer’s head is literally a bit rough around the edges, but I wouldn’t call it ugly. What the game does very well is just the fan service. There’s tons of audio ripped right from the show for each character plus some newly recorded lines. That’s mostly found in the little quips characters will make if you’re taking too long. They’re very chatty though as they’ll have something to say following a strike or spare and there’s enough recorded lines to make sure there are no repeats during a play session. During multiplayer sessions, characters will also comment on how other bowlers are performing often by either dismissing their accomplishments or reveling in their failure. Each character also has their own ending when they win which is both voiced and animated and most of them are quite amusing. All of the talking makes this game have arguably the better attract mode which is something I never would have predicted.

When playing with more than one bowler, the non-active character will often look on and mock bad shots or dismiss good ones.

As for the actual gameplay, well, that’s where things falter a bit. First of all, the characters available are Homer, Marge, Bart, Lisa, Mr. Burns, Krusty, Willie, and Apu. Abe Simpson is a hidden character, but not something that needs to be unlocked, you just roll past Apu on the character select screen three times or so and then roll the track ball up one click past Homer and he should appear. The game is very simple once you get into it. There are two modes: Standard and Spares. Standard is just bowling. You first set the curve of the ball, then position the bowler, and then finally roll the ball. Each character is rated for Power, Curve, and Straight. Those with more power obviously send the ball down the lane with more velocity. Those with more curve can literally curve the ball more, and straight is apparently the character’s ability to keep the ball on a straight line, though I haven’t noticed much difference from character to character in practice. Everything is controlled with the track ball, which is a little awkward, but fine. Rolling the ball fast obviously makes the ball go faster in the game, but if you don’t do it straight you can send the ball down the gutter. If you get three strikes in a row (a turkey) you get one special roll. It’s either a fireball, toxic ball, bomb, or Maggie and it’s selected at random. The bomb and Maggie are basically guaranteed strikes, while the other two are a bit tricky because they obliterate the pins. If you’ve ever bowled before, then you know you rely on the pins falling and knocking each other over about as much as you rely on the ball doing the work. Most of the time, I can get strikes over and over and the only thing that stops me from a perfect game is that damn toxic ball which melts the pins and thus prevents them from knocking each other over. I have bowled strikes with it, but I don’t know what I’m doing differently when I do. As a bonus, following these special balls there’s usually a fun animation quirk by the ball return. The best is for Maggie who comes crawling up the thing looking all cute and stuff.

Because we need a wacky component to separate this from just plain old bowling, there’s a special ball opportunity for every turkey you bowl.

The Spares mode is a bit more of a unique gameplay experience. In that, you compete for money by getting spares. You don’t actually roll the first ball and instead for each frame you’re presented with an arrangement of pins that you need to knock over in one roll. It’s definitely the more challenging of the two modes and it’s this mode where bowlers that have better curve can work out better. The pins are also randomized so it’s not the same experience over and over. The scoring on it is odd as each frame is worth a hundred dollars. If you fail on that frame, the money for it gets added to the pot for the next frame. In this case, you can miss the first 9 frames and convert on the 10th and come away with $1000 which is not how I would have done it since there’s no reward for the number of frames cleared. In multiplayer mode, the bowlers split the pot at the end of each frame so it at least adds something there as frames can end up being worth different amounts. It puts pressure on the third or fourth bowler to match any spares or else one or two players could end up with a big score. What’s missing really is just a multiplier or something for each spare. As-is, the max score one can get is $1000 and you’re guaranteed that if you convert on the 10th frame, which doesn’t make a whole lot of sense to me.

What Simpsons Bowling does well is just in its presentation. All of the characters in the game are presented in the same attire they were wearing in the episode “Team Homer.” That’s the one where Homer joins a bowling league forming the Pin Pals. There are lots of other characters in the background too adding to the atmosphere. Even characters like Willie and Krusty have their proper bowling shirt on even though they were basically cameos in the episode. For Bart, Lisa, and Marge, they didn’t appear as bowlers in that episode so they don’t get a show-accurate costume. Lisa is just herself in bowling shoes while Bart has an original look. Marge is in her green dress and the only criticism I have is she should be wearing the shoes and glove she had in the episode “Life on the Fast Lane.” That’s minor though, and ultimately the presentation here is pretty terrific and the true strength of the game. I just wish we had Moe as a playable character since the other members of the Pin Pals are. Otto was also on the team briefly, but I’d rather see him in the background working the claw machine. He is indeed in the background, but doesn’t appear to be doing anything which is a bummer. Had this been released on home consoles around the same time it probably would have received a lukewarm reception, but as part of a novelty release like this, it’s more than welcomed.

Maggie emerging from the ball return after used as a bowling ball is pretty freakin’ cute.

The Arcade1Up edition of The Simpsons is basically as expected. It’s a faithful reproduction of the arcade game and Simpsons Bowling in a smaller package. It’s best served as an attention grabber in a room, it’s a way for fans of The Simpsons to interact with the property in a different fashion. The game itself is also a fun time capsule since it came so early in the show’s life and anyone who either was watching the show then or played the game will surely enjoy the trip down memory lane. It is not the type of game that demands frequent play sessions. It’s very disposable and there’s certainly some diminishing returns each time you come back which is why I think of this as a novelty item more than a gaming one. Simpsons Bowling does add to the package, but even that game lacks a skill component that makes it fun to return to over and over. Get this if you are just tickled by the idea of owning The Simpsons arcade game and have the space for it.

When Walmart marked this unit at 200 bucks it sold out pretty quickly. That’s a shame because I think that’s the right price for this sort of thing. Other retailers still have it and most have it marked down to $400. Some of those listings include the themed stool, which mine did not come with, so maybe that’s worth something to you. Is it worth 200 bucks? I don’t think so, but maybe if it hits $300 that will seem more palatable. There’s also a chance this gets re-issued as a counter-cade, but even those start off around $200 or more so it’s hard to say. If I never got this and Arcade1Up did a counter-cade edition at $150 I probably would have pounced. I might have even done $200. I was never going to do $600 and I wouldn’t recommend anybody else do that either, but if you love The Simpsons and come upon a deal for this, then I think it’s definitely worth the investment.


Teenage Mutant Ninja Turtles: Turtles in Time (1991)

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The “hired birthday party turtle” look was certainly a bold presentation decision.

Last week we took a look back at the 1989 Teenage Mutant Ninja Turtles arcade game. As a result, it only makes sense to this week look back at that game’s official sequel, Turtles in Time. Turtles in Time is almost fundamentally the same game. It’s a 4-player beat ’em up from Konami starring the Teenage Mutant Ninja Turtles. Players take control of their preferred turtle and battle their way through stages populated by a seemingly endless supply of Foot Soldiers, only this time they’re trying to rescue the Statue of Liberty instead of April and Splinter (yeah, it’s a bit odd).

Being that Turtles in Time came out a couple years after the first arcade game it’s noticeably better looking. Konami didn’t just take the old assets and clean them up, but rather seemed to redesign the game from the ground up. The Turtles have new animations and even new moves, while the boss characters (aside from Shredder and Krang) are all new as well. It’s still a mostly left-to-right side-scroller though, and surprisingly Konami removed the multi-level features some stages in the previous game had and instead keep things on the same plane. There are two auto-scrolling levels to break things up and most of the settings are different as well. And that should be expected, since as the title implies this game features a time travel gimmick. It’s just a plot device as the players have no agency over the time travel, Shredder just pops in at the end of the third stage to say he’s banishing the player to a past time. You then battle through a prehistoric world, a pirate ship, an old west train stage, a futuristic street world (complete with hoverboards), and a moon base before returning to modern day New York. It’s a fun gimmick though as you get to fight Foot Soldiers in cowboy attire and some come riding in on dinosaurs. Pretty much the only aspect of this game that’s inferior to its predecessor is the lack of voice actors from the cartoon. Instead you get generic voices for the characters. The Turtles and Shredder are fine, but Krang sounds really stupid without the work of Pat Fraley.

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“Pizza power!”

The biggest change from the prior game is in how the Turtles control. They’re still limited to two action buttons:  jump and attack, but now possess advanced moves as well. Pressing the two simultaneously will unleash a special attack unique to each character. This move is usually one that increases the range of the attack as Leonardo will spin in place with his swords, Donatello will vault forward, and so on.  Holding down a direction will also cause the player character to run and from there the Turtle can either lower its shoulder for a ram attack or go into some handstands and even perform a sliding attack. It’s most often from these maneuvers that players can initiate an attack that sends the enemy flying at the screen. It’s mostly a neat gimmick, but it also functions a bit like a one-hit kill attack. The improved animations also not only make the game look better, but enable the Turtles to better fight off attacks from both the front and the rear as they no longer need to completely turn around in order to attack an enemy behind them and instead can deliver a little kick. Jump kicks are still effective and each Turtle can also perform a hovering jump attack in which they contort themselves into a funny looking cannonball like formation while “flapping” their weapons in an attacking motion.

For Turtles in Time, Konami returned the pizza power-up which simply restores health, but also introduced a new one. A red pizza box with a bomb on top of it is featured in a few levels and once collected causes the turtle to rapidly spin for a short duration. The character is free to move all around the screen and is invulnerable in this form. Players who replay the game over and over can learn where these are and when to grab them as often times the screen isn’t densely populated with enemies when you first see it. In one instance, a bunch of Foot Soldiers serve almost like a red herring and once dispatched the much stronger rock soldiers enter. Smart players know to save the pizza bomb for when they show up and not waste it on the fodder.

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The catalyst for this adventure.

The Turtles may possess more maneuvers to utilize when fending off enemies, but the enemies are also improved as well. There are various new Foot Soldiers that wield a variety of weapons like bombs, spiked discs, and giant axes among other things. The rock soldiers are quite durable and some come packing machine guns or grenade launchers.  Boss characters are also pretty stout and some are tough to stagger. You end up learning who you can just wail away at and who you need to back off from. It’s still a pretty tough game in an arcade setting, since it wants to eat quarters, but it feels a bit more fair than its predecessor. The final battle with Shredder is actually one of the easiest fights in the game as he can be staggered relatively easily. The cheapest one might be from the penultimate level which is manned by Krang. He pilots a spacecraft that has this bubble gun that fires from each side, only you can be in front of Krang away from those guns, but it will still connect. And like the first game, there’s also a double boss fight at the end of one stage, only this time it’s Tokka and Rahzar instead of Bebop and Rocksteady. They’re surprisingly manageable though as their main method of attack is a ramming attack in which they can inflict damage upon each other with if you get them lined up right.

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This is the only way you’ll get to battle a Foot Soldier riding a dinosaur.

An unexpected highlight of this game is its soundtrack. Instead of opening with the cartoon theme, the game begins with “Pizza Power” from the Coming Out of Their Shells tour, a mostly terrible stage show that did at least give us one catchy track. The rest of the soundtrack was composed by Mutsuhiko Izumi and it’s awesome. The various level themes from this game still pop into my head from time to time at random. The same boss theme is utilized for each boss encounter, but it’s excellent so you’re not likely to get sick of it. I guess no one should be surprised as Konami routinely releases games with strong soundtracks.

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Krang and his damn bubble gun are super annoying.

Like Teenage Mutant Ninja Turtles, Turtles in Time received a home port for the Super Nintendo. Since the final NES Turtles game was titled Teenage Mutant Ninja Turtles III, the SNES version of Turtles in Time was titled Teenage Mutant Ninja Turtles IV:  Turtles in Time. Unlike the previous arcade game, the SNES experience is arguably better than the arcade. The game looks almost the same with only a slight downgrade for some of the boss characters and some animations removed. A lot of the voice samples were removed as well, but they still kept most of the speech from the Turtles themselves. The only clear negative is that lack of 4-player options even with a SNES multi-tap. The special moves each Turtle possesses also costs some health to utilize, as they did in TMNT III, and the game is adjustable in how many lives the players begin with: 3, 5, or 7. Players can also earn more lives by accruing points as every 200 points earns a one-up. To make it even easier to accumulate points, the auto-scrolling levels were re-branded as Bonus Stages. You can still die in these, but enemies basically take one hit to kill so you can really rack up the points. The futuristic scrolling level, Neon Night Riders, was also altered to position the camera at the back of the Turtles to give it a different flavor (and show off those sweet Mode7 graphics) before returning to the side view for the boss fight.

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The added battle with Shredder is a highlight of the SNES port.

In addition to the gameplay tweaks, the SNES version also adds new bosses and stages. A Technodrome level is added in-between the third and fourth stage which is a welcomed addition as it was pretty strange to go through the arcade version without a Technodrome level. It ends with the boss fight with Tokka and Rahzar, and they even have new attacks:  a freeze blast for Tokka and fire attack for Rahzar as well as a team-up maneuver. Following that, the players go into an elevator area that ends with a showdown against Shredder. The encounter is perhaps the most memorable in the entire game as Shredder is positioned in the foreground and to damage him you have to throw Foot Soldiers at him via the screen-toss maneuver. In addition to those boss fights, the end of the third stage had the pizza monsters (who are reduced to just regular enemies in the stage) replaced with the Rat King, Slash replaces the cement monster in “Prehistoric Turtlesaurus,” while Bebop and Rocksteady (in pirate attire) replace the original Tokka and Rahzar encounter. And lastly, the end fight with Shredder basically has Shredder re-skinned with a Super Shredder look. He still functions the same, though instead of generic energy wave attacks he can shoot a fire attack that covers the floor, an ice attack that he aims at an angle (basically a jump attack counter), and a mutagen blast that looks like a green hadoken fireball and temporarily turns the Turtles into ordinary turtles.

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Bebop and Rocksteady also get to join in on the fun on the SNES. You have to admire their commitment to the gimmick.

Because the SNES port is so good, Turtles in Time is a far easier game to return to than its predecessor in 2020. You could go out and find an old arcade cabinet, or buy the Arcade1Up one, but it’s a far better deal to just grab the SNES version. It doesn’t look quite as nice due to the removal of some animations, and since the game didn’t utilize the cartoon voice actors you won’t miss the speach it removed, but the added levels and boss encounters more than makes up for any missing animation. It’s also far more manageable as I think this is the first game I ever beat on Hard Mode. There’s even an option to change the skin of each character making the Turtles resemble the original Playmates action figures. There was a remake of this game released in 2008 titled Turtles in Time Re-Shelled for the PlayStation 3 and Xbox 360. It’s a remake of the arcade version and it was done on the cheap. It has 3D visuals, but they aren’t particularly impressive. About the only benefit the game featured was online play, but I don’t know if you can even take advantage of that anymore. There was also a port of the arcade version of this game stashed away on the 2005 PlayStation 2/Gamecube/Xbox title Teenage Mutant Ninja Turtles 3: Mutant Nightmare. The game is based on the 2003 franchise and isn’t very good, but the arcade port contained as a bonus feature is playable. It’s a bit choppy looking and lacks the original soundtrack though. And since it’s an arcade port, it doesn’t have the added features of the SNES game. The player characters are also mapped to the controller ports, like an arcade game, so you would need the PS2 multi-tap if you had that version and wanted to play as Michelangelo or Raphael.

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If you want to experience this game in 2020 just get the SNES version so you can experience those sweet, sweet, Mode7 visuals.

If you grew up in the 80s and 90s on the Teenage Mutant Ninja Turtles then Turtles in Time is still a good time in 2020. It’s much better than the other Konami brawlers and is better than most of the TMNT games that followed. No version for the Sega Genesis was made, but that console did receive The Hyperstone Heist, which re-used the assets from this game and is a comparable experience, though not quite as good. Because I find the SNES version superior to the arcade one, it’s really the only one I recommend today. If you happen to come across the arcade version though, you’ll probably still have a good time. As long as you don’t have to use actual quarters.


Teenage Mutant Ninja Turtles (1989 Arcade)

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Faithful to the cartoon in every way except the cabinet art. It has since become charming on its own.

What began as a joke between aspiring comic book creators, Kevin Eastman and Peter Laird, eventually morphed into a multi-media juggernaut bestowing wealth and status upon the two. Along the way though, few predicted such big things out of a property titled Teenage Mutant Ninja Turtles. The books sold well, but they were independently produced and in small numbers limiting how much money could be earned. Plus they were pretty violent and would never be considered suitable for a general audience. Eastman and Laird believed in it though, they just needed to convince those with the means to catapult their franchise to believe in it. Toy companies passed though, but eventually doll maker Playmates, needing to add a “boy’s toy” to its portfolio decided to take a chance. In order to help market the toys though, they needed something more suitable than the black and white, ultra-violent, comics that existed and a cartoon was born.

The Teenage Mutant Ninja Turtles cartoon was conceived basically as a means of promotion. A direct-to-syndication order was out of the question, and even a full season was apparently deemed too extravagant. Instead, a five episode mini-series was produced for air in 1987. The confidence in the property was still too low to even warrant a more traditional half-season order of 13 episodes. Five episodes was all it took though, and kids were hooked pretty quickly causing them to flock to stores and leave bare the TMNT section of the action figures aisle. A second season would be ordered, and apparently confidence was still a bit tepid as that was only 13 episodes. It wasn’t until the third season, which premiered in 1989, that the property received a direct-to-syndication massive order of episodes.

Because of the wavering, Turtle-mania basically had to wait until 1989 to really flourish. That’s when all of the merchandise started to arrive now that it was a proven hit. The first movie would arrive the following year, with the second close behind in 1991. 1989 was also the first year when video games started to arrive, and the no doubt biggest video game release of the year for Teenage Mutant Ninja Turtles was the arcade game of the same name.

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The Turtles made their arcade debut in 1989.

The Teenage Mutant Ninja Turtles arcade game gave fans a chance to basically play through an episode of the show. It was as true to the cartoon as any game would get and even featured voice talent from the show. The very first stage has Splinter sending the Turtles into a burning building to rescue April O’Neil and culminates in a showdown with Rocksteady and ends with Shredder making an appearance. The game throws a seemingly endless supply of Foot Soldiers at the Turtles and brings in more characters from the show such as Baxter Stockman (in human form), Bebop, Krang, among others and ends with a showdown against Shredder himself.

The game was created by Konami, who was awarded the license for all of the video games for this era. At this stage, Double Dragon had taken arcades by storm ushering in the era of the Beat-Em-Up genre of games. This genre, in which one or more players controlled a character who fended off wave after wave of enemies, became the preferred dumping ground for licensed software. Konami was arguably the leader in this development as it looked to the genre to support not just the Turtles, but also The Simpsons and X-Men. Konami’s take on the genre was far simpler when compared with rival Capcom or Sega. Rather than introduce complicated maneuvers to the action, Konami focused mostly on performance and presentation making sure their game resembled the source material while remaining accessible.

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Battling Bebop and Rocksteady with all four Turtles at the same time was something few thought was possible at the time.

Even by Konami standards, Teenage Mutant Ninja Turtles is a fairly simple gameplay experience. Players control one of the four Turtles with each one being mapped to a specific joystick on the four-player version of the arcade cabinet (the less popular two-player edition allowed players to select a character). Michelangelo was oddly assigned the color yellow instead of orange, a mistake Konami would double-down on with the sequel, Turtles in Time. Each Turtle could perform just two actions:  jump and attack. Players could combine them for a jump attack, but special super moves were years away. Players simply walked right for the most part and took down whatever came their way. A skateboarding level was tossed in to mix things up, though that just made the level auto-scroll instead of the usual deliberate pace. Still, little tricks like that work wonders on kids and most cited the skateboarding level as the highlight of the gameplay experience. Stages also introduced multi-level layouts and there were some interactive elements in the stages too. The only power-up was a pizza to restore health, a logical decision.

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The skateboarding level was just as mindless as the others, if not more so, but damn was it cool!

The music and visuals were where Konami really distinguished itself. The gameplay may be shallow, but there was enough glitz to sort of hide that. The Turtles looked and moved great and the boss characters were often bigger and a touch more elaborate. It felt like a real technological marvel to battle Rocksteady at the end of stage 1 followed by Bebop in the next stage, only to later take on both of them at the same time! The game was also murder on quarters as it was primarily designed to extract as much money as possible out of kids (or more appropriately, parents) and the game was pretty long to boot. Enemies are not staggered easily, or at all, forcing the players to either be deliberate or just charge in. The game is noticeably easier with 4 players, especially for the final boss who splits into three enemies. My most vivid memory of the game is playing it at a cousin’s birthday party at a roller-skating rink (yeah, dated). We made it to the Technodrome and were in the midst of battling Krang, the penultimate confrontation before Shredder arrives, when a kid who had been hanging around watching the whole time accidentally stepped on the power chord ending the game. My cousin, the birthday boy, was apoplectic while my aunt was probably relieved that she no longer had to feed us quarters. I was disappointed as I think it was the first time I even saw that much of the game, but I couldn’t help but feel bad for the kid who accidentally stepped on the thing.

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The NES port was woefully inferior, but it gave us Tora!

As was the case with any popular arcade game, Konami moved to release the title to home consoles. Since it arrived after Teenage Mutant Ninja Turtles (NES), it had to be re-titled as Teenage Mutant Ninja Turtles II:  The Arcade Game. It was a severe downgrade as the sprites all had to be redone with less detail and fewer colors. The Turtles were just green and whatever color their mask was, while the boss characters often were limited to two or three colors as well. Konami tried to make up for this by adding additional stages, but you can’t put lipstick on a pig. It was also a lot easier so the game was actually beatable without a ton of quarters, but it was an immensely inferior experience.

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The Arcade1Up release bundles the game with its sequel, but it’ll cost ya. Plus the smaller scale makes playing as Leo and Raph more than a little awkward.

Teenage Mutant Ninja Turtles was a huge thrill for arcade-goers and fans of the cartoon in 1989. It had the look, the sounds, and the swagger to get attention and mostly satisfy. In 2020, the nostalgia does make up for the diminished returns, but only so much. This is a simple and depth-free gameplay experience so it’s really only worth playing for the experience of seeing everything, before it runs out of steam. It makes it hard to recommend as an arcade cabinet for one’s home, whether you’re talking about buying an old cabinet or investing in Arcade1Up’s emulation machine as you’re not only devoting a considerable sum of money towards such a thing, but also the space it will occupy in your home or place of business. The NES port holds up even worse, and while I considered it a passable experience as a kid, I think I’d rather play any of the other TMNT NES games over it. The time to get one has mostly passed on it as in the late 90s one could have acquired a cabinet in decent shape for a reasonable sum as the nostalgia wasn’t quite there yet to drive up the price. Still, there are other ways to experience it and those might be worth a look for individuals wanting to take a stroll down memory lane or introduce a kid to the game. If you’re in the right headspace, you can have a bit of fun with this one, just don’t expect the fun to last very long.


NECA TMNT Loot Crate Wild Speculation Post!

mirage_shredder_crateIt was announced earlier this week that a Teenage Mutant Ninja Turtles branded Loot Crate was incoming later this year. NECA, or NECA’s parent company to be more exact, rescued Loot Crate from bankruptcy last year and has been aiming to revamp the subscription service by incorporating NECA product into the boxes. If you’re not familiar with the scheme (some would argue scam), Loot Crate is basically a blind box service. Each box usually retails for about $50 and the only thing the buyer knows is what the general theme of the box will be. They’re almost always advertised as being a greater value than what they’re charging, which is a ludicrous statement, and instead they’re full of junk that would be a hard sell on its own. That’s likely why the service went bankrupt, but NECA appears at least committed to making this thing worthwhile.

There was a series of essentially trial Loot Crates with the NECA branding. One such crate was the Spirit of Splinter set. It came with a variant of the Splinter action figure from NECA’s TMNT movie line that was colored blue to resemble the character from the scene in the woods where he appeared as a ghost, or spirit, to encourage his adoptive children. The crate was $50, so if you’re in it for the figure it’s not the greatest value since NECA figures retail for around half that amount. It also had a shirt, patch, pin, and a Foot bandana based on the same from the film. It’s not an awful set, but I wasn’t really into the figure so I passed. Since the property is hot though, the resale value appears relatively high on eBay so anyone who did purchase it could probably turn it into a small profit, if they so desired.

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If you wanted a blue Splinter you missed your opportunity.

That Splinter set apparently was successful enough to warrant a new round of crates. Announced Wednesday, a trio of TMNT crates are set to arrive this year with the first one arriving sometime in June. The featured action figure for that set is a first appearance Mirage Shredder. This is only the second time this figure is being released as the first time was as part of a four-pack with some Foot Soldiers for San Diego Comic Con. That Shredder was also colored based on the color version of the debut issue of Teenage Mutant Ninja Turtles. This version is basically all blue and black and looks pretty neat. He’ll have some accessories as well and the crate will come with additional items that likely tie into the original comic line in some way.

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I can’t believe how much I want this.

What we don’t know, at this time, is what the featured figures will be in the next two crates. For those, NECA has provided only the theme and a few hints. Crate #2 is an arcade themed crate and the placeholder image is the Turtles battling the Foot in the first stage of the original arcade game with April in the background. NECA confirmed via its Twitter account that the figure will NOT be an arcade deco April, and since the Turtles have been released already, it won’t be them. The third crate is based on the 1987 cartoon and the placeholder image is Rocksteady. The only other info we have is that it will not be a variant of Casey Jones (some had guessed at a version of Casey in a suit). Patrons who are all-in on this trio of crates and pay for all three upfront receive a bonus figure of Bebop in a bunny suit from the cartoon. No images have been shown yet so we don’t know how much re-tooling is needed for the existing Bebop figure to conform to this. He could just have new hands and a cloth suit.

That silly Bebop was actually the thing that pulled me in. I love goofy variants, and while I’m less enthusiastic about the First Appearance Shredder I decided to take the plunge with the safety net being if I don’t really want one of the other figures, I can probably at least sell them for cost online. Even though the Bunny Bebop is the figure I covet most, it hasn’t stopped me from speculating on what the other two figures will be. The guessing game is so fun for me that I decided to put my thoughts down here, so let’s see if I can get these thoughts organized.

For the arcade wave, NECA has released or shown the following for retail:

  • All four Turtles
  • Multi-colored Foot Soldiers
  • Shredder (Turtles in Time Arcade)
  • Shredder (Arcade)
  • Slash (Turtles in Time SNES)
  • Leatherhead (Turtles in Time)
  • Granitor (Arcade)
  • Traag (Arcade)

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The lone hint provided by NECA for crate #2.

And as mentioned, we can rule out April. The image NECA provided as a clue is the Arcade version of the first game. It’s also the first level which featured a boss fight against Rocksteady. Also of note, NECA showed off Granitor and Traag a long time ago and has never come back and confirmed them for release. The current figures at retail are based on Turtles in Time, and Krang’s loyal rock soldiers did not feature in that game. In other words, I think they’re in play. Cartoon versions are on the way as part of wave 4 too, so we’re just talking a simple repaint here. With all that said, let’s speculate! I’m ranking based on the likelihood of who gets released:

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NECA showed off this trio almost three years ago and we just now received Slash. Granitor and Traag have mostly been ignored since save for the cartoon reveal.

  1. Granitor/Traag – This seems like a good spot for one of these two guys. There’s nothing separating the two, hence why I rank them together. It’s also a smart marketing idea as one could be included this round, and the other figure could follow in the next wave. Anyone who has Traag will want Granitor and vice versa.
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    Rocksteady is the boss for the pictured level, though if he’s the subject of crate #3 it seems less likely he’d be featured in crate #2 as well.

    Rocksteady – we kind of half to assume he’s high on the list because the image provided features the rhino as the boss character. And Rocksteady would just be a simple repaint of the current figure, perhaps with the added benefit of including his helmet. And like the scenario I outlined with Granitor and Traag, it opens up the possibility of featuring Bebop further down the road. And both characters were unique to the first Arcade game as far as their attire is concerned. For the SNES version of Turtles in Time, the two appeared in pirate attire which would necessitate all new sculpts. I think it’s safe to say, whatever is included in these Loot Crates will be repaints of existing figures with only minor re-tooling. I’d actually list Rocksteady as the most likely figure if he wasn’t the placeholder image for crate #3.

  3.  NES Rocksteady – Not to be confused with the figure above. The image provided is clearly from the arcade version of the game, so I think it’s more likely the figure comes from there than from the NES, but the NES version of the game does present some additional opportunities. Considering NECA already did Slash who was unique to the home console version of Turtles in Time, it suggests the NES version of the arcade game isn’t off-limits. When that game was ported, some concessions had to be made as the NES was not capable of outputting the same amount of colors as the arcade game. And for that version, Rocksteady appeared in basically a black, white, and gray attire. It actually makes him look a little more like the Playmates figure than the cartoon, and it’s not an ugly look for the character. It’s also an easy thing to accomplish as NECA could just re-color the existing figure. Though again, he’d need a helmet.
  4. tora

    a Tora figure would be pretty damn fun.

    Tora – If that name isn’t familiar then that’s okay, as we’re not talking about a very popular character. Tora is the white dog/wolf boss from the snowy level of the NES game. He’s never appeared anywhere else, as far as I know, nor was he ever done as an action figure. Because of his obscurity, it makes sense for him to be featured in a subscription service like Loot Crate. He could probably utilize some of the parts made for Bebop and/or Rocksteady with the only challenge being he’d require a unique headsculpt and he had a leather jacket. If given the choice, I think I’d most like to see this happen as it feels fun, though all signs point to the figure being from the arcade version of the game and not the home console port.

  5.  Roadkill Rodney (s) – We know Roadkill Rodney is on the way as part of the cartoon line, so a pixel deco version would also make sense at some point. The character appears in both arcade games, so it’s possible it could show up in the Turtles in Time retail wave. This would probably be the cheapest option as the figures aren’t particularly large, though if they feature rubber tires or something then I could be mistaken. This strikes me as the least exciting option though and I don’t know that it would be met with much enthusiasm.

That’s my top 5 most likely for the arcade crate. I kept my guesses to just the original arcade game and the NES release, but if it also could include Turtles in Time figures then that expands things considerably. That game features Tokka, Rahzar, and Super Shredder which are all getting released as part of the movie line. Would NECA do a pixel deco on any of them and release them? I think so, but I also think they would rather release them as single-packs to retail and not in a Loot Crate. Baxter the Fly also features in the home NES arcade port and both versions of Turtles in Time. He has a figure on the way in the cartoon line, though he’s considerably larger in the games and I’m not sure if that figure is really appropriate for a game version. Maybe NECA isn’t too concerned though. Metalhead is also in that game, so he would be possible. Krang is featured in both, but I ruled him out as his android body is probably too big for this kind of release, but I’d love to be wrong!

UPDATE May 5, 2020 – Well, the identity of the figure has been revealed and I can say that I was way off. NECA promised some oddball releases for Loot Crate, and the Arcade themed crate certainly fits that bill. The website was just updated with a picture of what appears to be a ninja turtle getting electrocuted. It either has a light built into it or it’s merely glow in the dark and the character appears to be in mid scream. It’s not super exciting, but I suppose it will pair well with the eventual Roadkill Rodney release.

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The lone hint for crate #3. Seems like Rocksteady is a given, no?

Let’s turn our attention now to crate #3. We have even less to go off of here as the image is just Rocksteady and it’s the same licensing artwork featured in NECA’s action figure release, so we don’t even have an episode or season to go off of. It wouldn’t exactly be much of a hint if the figure wasn’t Rocksteady, but for completion’s sake, here’s what NECA has done or is prepping for release at Target:

  • All four Turtles
  • Shredder
  • Krang (Bubble Walker and Android Body)
  • Foot Soldiers (regular and damaged)
  • Bebop
  • Rocksteady
  • Casey Jones
  • April O’Neil
  • Baxter the Fly
  • Splinter
  • Granitor
  • Traag
  • Leatherhead
  • Metalhead
  • Foot Alpha
  • Triceratons (Various colors)
  • Bunny Bebop
  • Roadkill Rodney
  • Slash

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Could figure #3 simply be a Bunny Rocksteady to complete the pair for those who are all-in? Maybe, though it seems like NECA would reserve him for a future release.

That’s a lot of figures, and I may even be forgetting some. NECA has also strongly hinted that Ace Duck and Mukman and Joe Eyeball are forthcoming, and the assumption is that neither would be featured here. Again, we’re mostly assuming this figure will be a variant of an already released or soon-to-be released character. And since this crate may be arriving in the fall, virtually all figures to be released are in play. Though since the image is Rocksteady, I have to go with him first:

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Might a human version of Rocksteady be on the way?

  1. First-Appearance Rocksteady – Rocksteady didn’t show up as an existing mutant, he had to first be some regular dude who wasn’t very nice. He basically featured the same outfit as his rhino form, only with a vest and no helmet. NECA could simply retool the existing figure and give him a new head to accomplish the job. It would then setup for a future crate figure of human Bebop.
  2.  Bunny Rocksteady – if the bonus fourth figure is Bebop in a bunny costume, then fans are going to wonder when they can complete the pair. As a result, a Bunny Rocksteady makes sense as once again it’s an existing figure with a few new additions. And as a bonus, since the two-pack continues to be hard to find at retail, it gives collectors another opportunity to get these figures. Especially if the bunny outfit is just a cloth addition leaving the regular figure underneath largely intact. The only reason why I think it won’t be a rabbit version of Rocksteady is that it probably makes more sense for that to be the featured bonus figure of another round of Loot Crates. Such a maneuver is borderline mean, but that’s capitalism for ya!
  3.  Ultimate Rocksteady – Basically, just the regular figure with more accessories including a helmet, something fans have been requesting ever since the original two-pack was released last November. It wouldn’t be very sexy, but considering how hard those figures have been to find it might give NECA some reason to assume fans would still be onboard with such a move. It’s not what I would want, but I also wouldn’t hate it.
  4. mightyhognrhinomanRhino-Man – I talked about wanting this figure in my list of most wanted NECA figures, so naturally I’d put him here. This was Rocksteady in a super hero costume. He could easily be repainted to accomplish the look well enough, and once again it would setup for a future release of Bebop in his super hero attire. Since fans would expect such a move, that version of Bebop could once again occupy the bonus figure slot or something.
  5. Mighty Rocksteady – I’m sticking with the Rocksteady theme! It just seems to me that if NECA wanted to give fans a hint (and they confirmed that was the goal), then making the figure something other than Rocksteady seems pointless. It would just mean the hint was actually no hint at all and reinforce that we shouldn’t trust these going forward, which wouldn’t be much fun. Mighty Rocksteady is the robot replacement from the episode “Super Bebop and Mighty Rocksteady.” He still looks like Rocksteady, but he’s metallic. Potentially, any figure would be a mash-up of parts made for Rocksteady and Metalhead. Though admittedly, to really get this figure right and do him justice it would be preferable to create an all new mold which is why I think he’s the least likely version of Rocksteady to be featured in this crate.

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A Mighty Rocksteady would be considerably harder to pull off, but that Bunny Bebop looks like it might feature a lot of new sculpting so who knows?

That’s it, my picks for most likely figures. I hope this doesn’t come off like an advertisement for NECA and Loot Crate, but it felt like a fun exercise to undertake. I’d prefer to not have to deal with the Loot Crate nonsense to get these exciting figures, but given how hard they’ve been to find at retail it’s not the worst thing to actually know I’m guaranteed to get four new figures this year. Expect a review for each one when it arrives and I’ll definitely refer back to this post to grade how well I did.

UPDATE May 5, 2020 – NECA’s Randy Falk confirmed in an interview with Pixel Dan that crate #3 will indeed be Rocksteady in an Easter Bunny costume. I put the update here so that hopefully you still got to enjoy my wild speculation before having it spoiled for you!


Ranking the Games of the Sega Genesis Mini

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Commemorating 30 years of the Genesis, Mega Drive to you non-Yankees, in comes the Genesis Mini to go along with your other mini consoles.

Did you think the era of the mini console was over? You would be forgiven if you had. Last year’s Sony Playstation Classic arrived with a thud. Originally retailing for $100, you can probably score one now for less than half of that as they clogged shelves during the holiday season and failed to excite. And it wasn’t a surprise. Sony just didn’t have the software muscle to make the Playstation Classic a must-own console. It wasn’t for a lack of effort on Sony’s part. There was a clear desire to have this device harken back to the early days of the Playstation as a celebration of one of the most popular gaming devices of all time. The problem was it may have been too reverential for those early days as a lot of the software just hasn’t aged too well. And the games that had have been readily available for download or in compilation packages for years. Top it off with no dual shock and a hefty price tag just made the console undesirable. Maybe Sony still made money off of the machine, but it wouldn’t be surprising to learn the electronics giant took a loss either.

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Not to be confused with the awful other mini Genesis units out there.

If you thought that high profile failure would deter others from following suit, well then you would be wrong. Throwing their hats back into the ring is Sega, who has been licensing its old software and hardware for years as part of third-party plug-and-play devices of less than desirable quality. Even when the NES Classic was available, Sega had a Genesis Mini on store shelves that boasted wireless controllers and a port on the console for an actual Genesis cartridge. Everything about it though was clunky and pretty awful. Since it was licensed out, it likely cost Sega nothing aside from a hit to its brand reputation. Maybe Sega decided it needed to help that brand out while making another effort at tapping into that mini console nostalgia that has boosted Nintendo’s bottom line for a few years now.

To do so, Sega has sought the services of M2, the developer behind the Sega Ages compilations which have been universally praised for their emulation quality. Sega also is apparently handling the actual hardware in-house, and actual Genesis controllers will ship with the system this fall. This smells like an honest attempt at a quality device, the only question really is can Sega still manufacture and produce quality hardware? It’s not something the company has been involved with for decades now since the high profile failure that was the Dreamcast. Considering there isn’t much to these mini consoles, there probably should be some degree of confidence Sega can pull it off. By sticking with wired controllers there’s no worry about cheap, wireless, devices which plagued the prior models. And we already know the emulation end should come out quite well.

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Sega is apparently going all-in on the nostalgia and even releasing a non-functioning Sega CD and 32X mini in case you want to remember this abomination.

What we also know is the price ($79.99, same as the SNES Classic) and contents of the package. The US version will include two classic 3-button controllers and 42 games. Yes, it would have been preferential to have the six-button controller, which will apparently be included with the Japanese version so perhaps there will be some six-button controllers for sale, but it’s not a deal-breaker since every game had to utilize the 3-button layout. Mostly though, look at that games total:  42! Where Nintendo seemed careful about what it included with the SNES Classic, likely wanting to adhere to placing a dollar value on each game, Sega has simply said “Screw that!” and put a vast collection of games on this set that well-represent what the Genesis was famous for. Sure, there are some notable omissions. Mortal Kombat was huge for the Genesis, so it’s surprising to see it excluded. Considering the game doesn’t possess the gameplay to match its visuals, it’s only a sentimental loss. An actual good game that is missing is Sonic the Hedgehog 3 + Sonic & Knuckles. It’s possible the lock-on function was difficult to duplicate, or maybe Sega just felt that would be too much Sonic. Otherwise, there aren’t a lot of obvious omissions. Sports were huge on the Genesis, but licensing for sports titles is likely far too complex and expensive. Likely, most of your personal omissions are a preference for one game in a series (Shining Force vs Shining Force II, for example) vs another.

I’ve taken the time to rank the games of the other high-profile mini consoles, only skipping SNK’s, so I feel an obligation to do the same for the Genesis. This is the only negative for me of Sega including 42 games as I have to rank them all! This is no easy feat, but I’ll do my best. Now, I have played every game on this list, but that doesn’t mean I am supremely familiar with all of them. I’ll try to convey my familiarity where I can, but this is also just one man’s opinion so take it for what it is.

First of all, there are actually 2 games I have not played and they are the two most recent revelations:  Tetris and Darius. The Genesis Tetris was somewhat infamously discontinued before it got going. It’s one of the most expensive carts to this day. It’s Tetris, so you probably have played it before on another platform. I’m sure it’s good. The other game I have not played is the arcade-only Darius. A fan version of this game showed up on the internet and it’s speculated the version here is the same. It’s an auto-scrolling shooter from Taito so if you like that stuff I suppose you’ll be excited to play it. As for the other 40 games, well let’s just get right down to it.

altered beast boss 1

Altered Beast is memorable and was an early success story, but it was never really a good game.

40.  Altered BeastAltered Beast is an arcade classic, and as an early Genesis title, it does have some fans. On the other hand, it’s an example of how porting from arcade to the Genesis wasn’t entirely smooth and that arcade perfect ports were still years away. The transforming beast gimmick is neat, but everything else is rather terrible. It’s playable, and as a kid I liked it enough, so if it’s your worst title then that’s not too bad.

39.  Alex Kidd in the Enchanted Castle – The mascot before Sonic, Alex Kidd is perhaps best forgotten, a super floaty platformer that is representative of a lot of the shovel-ware that would clog game systems during the era. There’s at least some skill to be formed while playing this one, hence why I put it ahead of the vanilla brawler, Altered Beast.

38. Virtua Fighter 2Virtua Fighter 2 is a late era representative of how porting from the arcade to the home was hard. This time, it’s because arcade hardware had more than lapped what was available for most gamers at home. If playing this title on the Saturn, then it’s pretty good. On the Genesis? Well, let’s just say it’s a shocker they even bothered.

37. Eternal Champions – Sega’s in-house fighting game entry, Eternal Champions was the straight to home fighting game that wanted to be violent and shocking. Instead, it’s just a one on one fighter with little charm that’s also some-what bogged down by overly complex mechanics. The fact that it was developed for the Genesis, and not the arcade, made it noteworthy at the time because that was practically unheard of for fighting games. It ended up being a harbinger of things to come as the arcades became more marginalized as the 90s wore on. Playable, but hardly memorable unless you really like the fatality-like Overkills.

36. Ecco the Dolphin – Pretty nice looking for a Genesis title and certainly unique given that you play as a dolphin and solve puzzles. It’s also one of the most boring titles I’ve ever played. Some people love it, and it was a huge seller, so maybe others will too.

35. Ghouls ‘n Ghosts – I’m on the record as just not being a fan of this franchise. This version is naturally superior to what was on the NES, so if you like that game then you’ll love this one. I personally just find this game difficult to a fault, where it only cares about being hard and not being entertaining. Such a slog.

space harrier 2 4

Space Harrier 2 is certainly a unique shooter that was far more impressive back when it came out than it is today.

34. Space Harrier 2 – A strange behind-the-back on-rails shooter. You can move your character all over the screen to avoid attacks. It gets pretty chaotic, but if you’re a fan of on-rails shooters it might offer a nice change of pace from the typical approach.

33. Golden Axe – A solid arcade port that’s still plenty playable, Golden Axe is far more enjoyable with two-players. I’m surprised Sega went with the original here, but there’s not a ton separating the games in this franchise so I suppose it matters little. It’s fine, but I’ve played Golden Axe so much that it’s hard to get excited about it.

32. Kid Chameleon – A platformer in which you play as what appears to be a 50’s greaser and collect power-ups that impart new abilities. It’s a neat concept and if you stick with it you may find it rewarding. I’ve personally just always hated the “feel” of this one as the character is really floaty and slippery.

31. Comix Zone – One of the coolest looking games on the Genesis, Comix Zone has a great concept. You play as a comic book artist who gets sucked into his own panels. It’s just so unbelievably hard that all enjoyment is ruined. I guess you could save-skum your way through it, but that’s hardly what I consider fun.

30. Light Crusaders – An isometric RPG, it’s actually one of many RPGs on the Genesis Mini. It’s crazy how many there are. Is this one the worst? Probably. I’ve never spent a ton of time with it though so maybe I’m selling it short. I’m not a fan of the perspective or the visuals, finding it frustrating. It does at times feel like a precursor to the much superior Diablo given the perspective and the fact that there’s just one, really long, dungeon in the game. It did receive quite a bit of praise when it was released in 1995 so maybe I should give it another shot?

beyond oasis

Visually, Beyond Oasis strikes me as Secret of Mana meets Dragon’s Lair.

29. Beyond Oasis – A top-down action RPG, this one reminds me of Secret of Mana. It has some distinctive visuals, but the animations can be a bit chunky. Not the greatest controls either as you’re most likely going to find little snakes you have to crouch to hit to be the biggest annoyance. It’s an interesting game, but it’s somewhat made worse for its RPG elements as dealing with NPCs just feels tedious and dry.

28. Super Fantasy Zone – a shooter, but one in which you have full control of the vehicle similar to TaleSpin on the NES. It’s a pleasing title to look at and an easy one to just pick up and play when you have a half hour to kill or something. I prefer this style to auto-scrolling, even if it’s still not the type of game I seek out. It was also never released on the Genesis in the US, but was released on the Virtual Console in 2008.

27. Castle of Illusion Starring Mickey Mouse – Disney and Sega had a nice thing going for awhile. Castle of Illusion was among the first and an early entrant on the Genesis. It’s a rather benign platforming title that might be easier than you remember if you last played it as a little kid. That is unless your skills in 2D have diminished, then it might be harder than you remember.

26. Earthworm Jim – This game was inescapable when it came out as the marketing was obnoxious. It’s a flashy looking shooter/platform type that gets pretty hard pretty fast. I think it’s a bit style over substance, but it does have an addictive quality to it. I know it still  has a strong fanbase to this day, which is probably why the character is set to attempt a comeback on the Intellivision Amico.

25. Thunder Force III – This game is a totally serviceable shooter in the same vein as R-Type. Not my cup of tea, but plenty fine. This is the best game in the franchise as it switched to the horizontal format and even introduced some elements that would be considered forgiving, a rarity in this genre.

24. Wonderboy in Monster World – Yet another RPG, this one is a side-scrolling action one. It’s perfectly playable and even enjoyable still today. It’s also a little boring when it comes to the RPG elements which is probably why Wonderboy never took off like Zelda did. Either that or it was because his name is Wonderboy. I mostly rank it this high on the list because I find the aesthetics of the game quite charming.

dynamite headdy

Dynamite Headdy was a later arrival on the Genesis so it may have been overlooked by many.

23. Dynamite Headdy – There were so many mascot plaformer types in the 90s that it’s forgivable if you forgot about Dynamite Headdy. He’s basically a bug without a neck who can throw his head at enemies. Interesting concept, for sure, and a totally fine platforming title. Headdy handles well and the game is bright colorful, what more do you want?

22. Alisia Dragoon – It’s kind of like Castlevania with lightning bolts and dragons. Alisia Dragoon is a side scroller in which you have lightning powers and multiple dragon sidekicks to cycle through. Like Castlevania, there’s exploration elements and hidden places to find. It’s also pretty relentless about attacking from all sides making it imperative to use your powers judiciously so they have time to recharge and strike out in all directions. This is a game I’ll likely spend more time with should I get a Genesis Mini.

21. Sonic Spinball – It’s pinball, but with Sonic the Hedgehog instead of a ball. I’m actually not sure if this title is overrated or underrated. When it came out, a lot of people were a little irritated it wasn’t a proper new Sonic game, but it’s hard to deny it’s a rather fun experience. It won’t blow you away, but you’re unlikely to have a bad time at least.

20. Columns – A Sega classic, of sorts, Columns was the brick-falling game not named Tetris. It’s a match 3 type of puzzler and it’s fine. It won’t wow you, but it’s easy to get absorbed in. I’d much rather play this than something like Yoshi’s Cookie, though I’d prefer to play one other puzzler on this set over it.

19. Landstalkers – Another isometric action RPG, this one is just much more enjoyable than Light Crusader. It’s nicer on the eyes, and while the story isn’t anything special the world is far more interesting to explore. The perspective is still more annoying than fun, but this is a title in need of some added exposure so hopefully the Genesis Mini is a benefit for it.

monster world iv

Monster World IV features a colorful and cute design that I just find so charming.

18. Monster World IV – The last entrant in the Wonderboy series on the Genesis and a game previously unreleased on the console outside of Japan. It has been included on compilations in recent years, but this will be the first time US gamers will get to experience it on Sega hardware. It’s yet another side-scrolling RPG, but it has charm and looks great. A surprise, but worthy, inclusion for the Genesis Mini.

17. Mega Man:  The Wily Wars – This one is almost like cheating as it’s a compilation of the first three Mega Man titles ported to the Genesis with enhanced visuals. It should be awesome, but I’ve never liked how it feels compared with the NES games. It seems slower and more deliberate almost as if Capcom went too far in updating the visuals and instead negatively impacted the gameplay. Maybe that’s why it originally went unreleased, being only available on the Sega Channel. I’ll give it another shot, for sure, as it’s still Mega Man and those three games are classics in their own right.

16. World of Illusion Starring Mickey Mouse and Donald Duck – I’m probably ranking this one too high, but it was a personal favorite of mine as a kid. It’s Castle of Illusion, but with two-players and much improved visuals. It’s a fun, breezy, platformer that should be beatable for even those who have let their skills diminish over the years. It just might take some practice.

sonic 1 main

Sonic’s gameplay is somewhat divisive, but what isn’t is the impact he had on Sega and video games as a whole in the 90s.

15. Sonic the Hedgehog – Sega’s first real answer to Mario, you either love it or you don’t. The game is a constant battle with the urge to travel at top speed, because once achieved, you open Sonic up to a world of hurt in the form of spike traps and death pits. It’s a game of trial and error, and had it not been a success back in the 90s we might not even be here having this conversation. Still very playable, just not the best Sonic title any longer.

14. Street Fighter II: Special Champion Edition – It’s the arcade classic now on the Genesis. This is about as competent a fighter as you’re going to find, it’s just hard to get excited about playing it in 2019. The 3-button controller is not the ideal way to experience Street Fighter, but it’s competent at least. It’s still Street Fighter II though, which is a nice floor to have.

13. Road Rash II – The motorcycle racer that was a staple on the Genesis, until it wasn’t. This game was largely popular amongst my friends because you could attack other racers, but even absent that it was still a damn good time and a fun racer. I’m a bit surprised it’s the only racer on this set though, but I’m not sure Outrun has aged all that well and Virtua Racing is probably too hard to emulate.

12. Dr. Robotnik’s Mean Bean Machine – Another stacking puzzle game, this is just Puyo Puyo but with a Sonic skin. Specifically, it’s done in the style of the cartoon Adventures of Sonic the Hedgehog. It’s the rare puzzler that’s better with two players. Probably the only puzzle game I prefer to it is Puzzle Fighter, which isn’t surprising since they’re pretty similar. Definitely check this one out if you never have.

11. Contra:  Hard Corps – The venerable Contra series on the Genesis. Some Contra fans cite this as their favorite entry in the series. I’m no Contra expert, so don’t ask me. It’s a fun and challenging shooter though. Too hard for me, and I’m not ashamed to admit that. Have fun using save states on this one.

strider

Strider is Capcom’s forgotten hit franchise. Its visuals are a tad dated as this was an early Genesis title, but its gameplay is not.

10. Strider – This felt like Capcom’s answer to Tecmo’s Ninja Gaiden. Strider is a bit more vertical and the main character Hiryu has a lot of weapons at his disposal. Strider controls well and offers plenty of action, a good one to get lost in especially since the challenging difficulty will keep you busy.

9. Vectorman – Speaking of hard games, here’s another. Vectorman is a shooter/platformer with some gimmicky stuff as well as the titular character can change form. Visually distinctive, Vectorman is a game I enjoy despite the fact that I suck at it. Maybe I just need more practice. I’ll probably play this one a few times and struggle to make it to level 3.

8. Shinobi III – A challenging platformer, but one more deliberately paced. I’ve always preferred Shinobi to Ninja Gaiden or Strider because of that pacing. It’s easier to plot out an attack and feel out a boss fight. It’s also still hard, but often fair. Smart move by Sega to go with the third entry over the other two as this one has always felt like the most balanced entry in the series.

7. Phantasy Star IV – A more traditional JRPG, this series is basically Sega’s Dragon Quest or Final Fantasy. I’m a bit surprised they opted to go with IV over the more popular II, but either one is fine. I wish it looked and sounded better, but it’s strangely addicting thanks to its combat system and I look forward to playing through it.

toejam_and_earl wiener

The only game brave enough to refer to its characters as wieners.

6. Toejam & Earl – Too high? Possibly. This game is just too weird not to love and represents the oddball nature of the Genesis so well. You practically have to play it with two players, but the journey to piece together the spaceship of a couple lost aliens is certainly memorable and humorous. This is also the rare game where the power-ups feel more like a curse as they make it so hard to control the characters. This is definitely the go-to game when a buddy stops over. Maybe now I can finally beat it?

5. Gunstar Heroes – A more forgiving run and gun game than Contra or SNK’s Metal Slug. It’s also faster and has its own distinct visual style. This is routinely cited by many as one of the best games on the Genesis so it was a must-include for Sega. It’s surprising that this series hasn’t been able to live on as a modern-looking version would be amazing. We’ll just have to settle for this release, I guess.

4. Sonic the Hedgehog 2 – It’s like the first game, only everything is better. Maybe you want to say the soundtrack is better on the original – that’s fine. Every level here though is probably superior to every level in the first game. The inclusion of Tails technically makes it two-player, but no one has fun controlling Tails. He’s the original “give this guy to your little brother/sister” character as he can’t die and has no control over what is happening on screen. Which is why if I play any game with one of my kids it will be this one.

streets 2 uppercut

Arguably the best brawler ever created, it’s amazing that Streets of Rage 2 has maintained a stranglehold on that title for so many years.

3. Streets of Rage 2 – Considered by many to be the best brawler ever created. Even better than Final Fight or Double Dragon II. Streets of Rage 2 stretches the genre about as far as it can go. It has a surprisingly deep combat system and it looks great as well. So many games have attempted to rip it off, and none have come all that close.

2. Shining Force – If Phantasy Star was Sega’s answer to Dragon Quest, then Shining Force was its answer to Fire Emblem. Shining Force is a criminally under-appreciated strategy RPG. Maybe we just didn’t have the attention span for it back in the day, which explains why Nintendo never bothered with Fire Emblem until much later, but I never knew anyone who talked about this franchise. It’s great though, but I’m surprised Sega went with the original over the better sequel. It’s not a big deal though. If you don’t like this style of gameplay, then Shining Force won’t win you over. I’m a bit of a junkie for this stuff though, hence the placement here.

bloodlines 3

Bloodlines was sort of dismissed upon arrival, maybe due to Castlevania fatigue, but it’s one of the best games in the long-running franchise.

1. Castlevania:  Bloodlines – The secret best 16-bit Castlevania? A lot of praise gets tossed at Super Castlevania IV, but Bloodlines is the superior game. It returns the player’s sprite to a more diminutive size giving the game more space. It features tried and true Castlevania gameplay and a great soundtrack as well. Like a lot of games on this console, it wasn’t appreciated as much as it should have been at the time, but at least there’s time to rectify that. This is a fabulous game on the Genesis, and if you love Super Castlevania IV but haven’t played this one much or at all then now is as good a time as any to rectify that.

That’s my opinion of the Genesis Mini’s software. It’s a great collection of games and the sheer amount likely pushes this one ahead of the SNES Classic in terms of value. What remains to be seen is if Sega can deliver on the quality, and while I’m fairly confident the company can, it’s hardly a sure thing. Performing this exercise has, more or less, convinced me to get one myself. And thankfully, it looks like the Genesis Mini will be a lot easier to come by than either of Nintendo’s offerings initially were. And if you think we’re done with mini consoles, well you are mistaken. Konami just announced a TurboGrafx-16 Mini so there’s that to look forward to. And the specter of a Nintendo 64 Classic will continue to loom large over the market until it’s either released or we all collectively decide to believe Nintendo that it isn’t coming.


Bucky O’Hare and the Toad Wars – Introduction

bucky introThis may often look like a Batman blog, but if I could make it look more like a Bucky O’Hare blog then I totally would. The problem is, there just isn’t enough quantity to talk about when it comes to Bucky O’Hare. While Batman:  The Animated Series produced 85 episodes in its original run, Bucky O’Hare and the Toad Wars produced a mere 13. Batman was broadcast on Fox Kids, then Kids WB (with a new season too), with reruns airing for years when it was all said and done. The show had a comic tie-in, toys, three films, and then it went on to basically spawn Batman Beyond, not to mention all of the Justice League themed shows. As for Bucky, he got the toy treatment and a Nintendo game, but his 13 episode total meant there was really no home for him in syndication. After the episodes were broadcast a few times, they all but disappeared. A comic line was launched in the UK, but it never left that territory so if you wanted to continue enjoying the show in the US you had to seek out the VHS tapes.

And that is largely where things remain even today in 2019. Bucky O’Hare and the Toad Wars has been practically forgotten, and if not for the contribution of toy maker Boss Fight Studio the property would be dormant. On this blog I’ve drawn attention to the various Bucky releases over the years and to the new toy line from BFS. In my last post, a wish list for the line, I theorized that in order for my new favorite toy line to continue as long as I want it to there would likely need to be more Bucky promotion. Well, I’m hardly a major vehicle for said promotion, but I am going to do my part by not only continuing to post about that very line, but starting tomorrow we’re going into a Bucky O’Hare and the Toad Wars deep dive. All 13 episodes over 13 weeks.

easter buck

The one true Easter Bunny.

Today seemed like a good day to start this as it’s the day many people invite a large bunny into their homes to hide eggs and candy all over the place. Bucky isn’t as famous as the Easter Bunny, but he should be! Bucky O’Hare is the creation of Larry Hama with an assist given to artist Michael Golden. He was allegedly created sometime around 1977 or 78, probably after Hama saw Star Wars, and made his comic debut in Echo of Futurepast #1 in May of 1984. Likely due to the popularity of a certain group of ninja turtles, Bucky would get his shot at TV stardom not too long after despite only having a total of six comic book stories.

Bucky O’Hare and the Toad Wars was conceived during the time when it had already been established that in order to launch a cartoon aimed at boys you needed to attack the market from multiple angles. It wasn’t enough to just create a successful show, it needed to be very merchandiser friendly. Hama had already anticipated this when creating the characters and included pegs on their various outfits that a weapon could be affixed to should they become action figures. Due to the success of other toy line/cartoon properties, there was a strong appetite for anything that looked marketable and a lot of people wanted in on it.

bucky meets bruiser

The show’s first few episodes largely mirrored the comics while adding in new characters like Bruiser.

The show ended up being a combination of several companies. First was Sunbow Entertainment and its new Sunbow Productions arm. Sunbow had made a name for itself primarily animating commercials for toys. Eventually, the company moved towards creating shows of its own and by 1990 it had several under its belt. It would initially partner with Toei Animation, the company responsible for Dragon Ball, and by the time Bucky arrived the company was partnered with South Korean animation studio AKOM (The Simpsons, X-Men). Abrams/Gentile Entertainment was involved as a producer and Continuity Comics obviously had a stake in the show as well as French company IDDH. Marvel Productions co-produced the show and Hasbro distributed it via Claster Television and it’s Hasbro Studios that holds the distribution rights today. That’s a lot of cooks in the kitchen and a lot of arms with a share in the profits. It’s no wonder the show failed to satisfy and also less surprising to see it has struggled to get a Region 1 DVD release as there are a lot of people that would be owed money.

The show premiered on September 8, 1991 and would conclude its first run on December 1 of the same year. It aired on Saturday mornings in most markets on various local television affiliates. It didn’t air on any of the major networks in my market and I don’t know if it did in others. The show was quite similar to the comics, but since it had more stories to tell it expanded the roster of characters. The only character left out of the show was the Omnipotent Mouse. The first few episodes of the show are presented in a serialized nature and there is a running story through-out the first season concerning Bucky’s home planet of Warren. It’s a sophisticated form of story-telling for children, and it would be popularized by X-Men the following year, and it’s possible that this played a role in making it hard for new viewers to just jump in. I think such arguments are overblown, but it’s worth mentioning.

air marshall fig

The Air Marshall may have actually ended Bucky’s existence after all.

To coincide with the launch of the series, Hasbro released the first wave of action figures. Hasbro had ridden to prominence on the back of the Transformers line and had expanded to become the largest toy seller in the world. 1991 was an especially big year for the company because it purchased Tonka, Parker Brothers, and Kenner giving the company huge reach into almost every facet of the toy market. Still, Hasbro (and other toy makers) had passed on Teenage Mutant Ninja Turtles a few years earlier after making the same mistake back in the 70s with Star Wars. Maybe that was part of the drive to go after Bucky O’Hare in hopes it would become a major action figure property for the company.

The initial wave of Bucky O’Hare figures based on the show included six heroes:  Bucky, Dead-Eye Duck, Willy DuWitt, Commander Dogstar, A.F.C. Blinky, and Bruiser. Four villains joined them:  Toad Air Marshall, Toadborg, Toad Storm Trooper, and Al Negator. The company also released a vehicle play set for the good guys and one for the bad guys, the Toad Croaker (which featured a whoopee cushion like device in it to squish the bad guys) and the Toad Double Bubble, essentially the toad version of a Tie Fighter. The toys were prominently placed in my local Toys R Us and Christmas of 91 was the year I got a lot of Bucky stuff. It ended up being the only Christmas for me and Bucky as the line was discontinued. Series 2 was famously shown in a Hasbro catalog, and a figure of Jenny was completed for the first series but held back. Carded figures of Jenny have become the most sought-after piece of Bucky merch there is even after she finally received an official figure release from Boss Fight Studio.

Blame for the demise of Bucky is largely placed on the toys and Hasbro for its case ratios. When a store would order more, Hasbro would send out a standard case which included two of each figure. Gradually, less popular figures like the Toad Air Marshall would start to take over the pegs while figures of Bucky and Dead-Eye would disappear quickly. Hasbro allegedly never adjusted the case ratios and stores stopped ordering when they had pegs full of Air Marshalls and Storm Troopers. It’s hard to say if that played the largest role, but I can personally recall going to the store and indeed seeing an entire section of Toad Air Marshall figures.

bucky tv spot

Bucky was apparently picked up by at least one Fox affiliate.

With Hasbro bowing out of the property because of the profitability of the toy line everyone else bailed as well. Obviously, since only 13 episodes were ordered initially there was some skepticism from the beginning for Bucky O’Hare. We don’t know how the show fared ratings-wise or how successful sales of other merchandise was. Like most cartoons, Bucky was on everything:  party supplies, puzzles, costumes, lunch boxes, shoes, coloring books, etc. Family Home Entertainment had the distribution rights for the show on home video and released 3 VHS tapes of the show which totaled 7 episodes. The Konami video game for the Nintendo Entertainment System would be a late arrival in January of 1992, but likely still in before the consumer had a notion the show wouldn’t continue. A separate arcade game arrived in the fall of 1992 when it was likely obvious the property was dead. Not surprisingly, I don’t think many units were produced and I’ve actually never come across one in the wild. I mentioned the Hasbro Jenny as the most sought after of Bucky collectibles, but I bet if one of these arcade cabinets were to go up for sale it would fetch a pretty high price.

bucky menace

In Canada, the show was titled Bucky O’Hare and the Toad Menace, like the TPB release.

Whatever the reason, Bucky O’Hare and the Toad Wars failed to catch on. Blame it on the toys if you wish, or maybe it just wasn’t promoted enough on television. I think a large part of the issue is simply that selling boys on a green space bunny was a bit of a hard sell. I think most who gave the show a chance probably liked it, but they might have needed convincing. Had Bucky been a weekday afternoon show, he might have stood a better shot as that’s easier for kids to get into. A week is a long time between episodes for a six-year-old.

Where I grew up in New Hampshire, Bucky O’Hare was pretty popular. My friends were all into the show and the toy line and eventually the NES game. It seemed popular to me, which is partly why I was so confused as a kid when Bucky simply went away. Now, I’m ready to engage this property once again as an adult. Like Batman, I’ve seen the episodes multiple times as both a kid and an adult, though overall I’ve seen these episodes less simply because the re-runs weren’t on TV for years. As I work my way through the series here, I’ll be re-watching the episodes again and approaching it from a critical standpoint as I walk the reader through the episode. My opinion going into it is that this show is not high art, but it has more depth than many of its peers. Bucky O’Hare aired in a more cynical time pre-Batman and pre-X-Men, and I’ll keep that in mind. This show was supposed to be a 23 minute commercial for toys and games, but it seemed to aim higher.

bucky r2 dvd

The now out of print R2 release is the only official way to enjoy Bucky on DVD.

If you want to follow along with me it’s going to be a bit more difficult than it is with Batman. Bucky O’Hare and the Toad Wars received an incomplete VHS release, but that’s likely not that important to readers in 2019 who likely don’t even own a VCR any longer. The show was released on Region 2 DVD in 2004 by Metrodome Distribution. It was a bare-bones release that contained just the episodes in a quality pretty typical of the era. The DVD is out of print. No official Region 1 DVD was ever released, though there was a popular bootleg put out by Exposure Entertainment in 2010. It just contained the episodes and was probably a rip of the Region 2 release as the quality is pretty much the same. The packaging though was pretty ugly. I covered both in the early days of this blog, though both are a lot harder to come by now than they were back then.

It is highly unlikely at this stage that Bucky O’Hare and the Toad Wars will get an official Region 1 release and that’s further heightened by its presence on the internet. The entire series can be streamed on YouTube and probably on other platforms as well for free. No one is protective of the property in 2019 and it’s hard to imagine that changing at this point. No matter, this should be a fun exploration of the old show and hopefully you enjoy going on this trip with me. We start tomorrow with the very first episode “War of the Warts.”


Ranking the Games of the PlayStation Classic

psx classic gamesWhen the PlayStation Classic was announced a few months ago it was only revealed what 5 of the included 20 games were going to be. It was odd, but considering most places pre-sold out I suppose it didn’t matter. When Nintendo had success with the NES Classic Edition, it meant we were in for more of these devices. Myself and many others tried to predict what would be included on a potential SNES Classic and most people probably came pretty close to nailing the final line-up. Nintendo is heavy with first-party titles and its brand is forever connected with the likes of Mario and Link. With Sony, that first-party recognition isn’t there. During the height of the original PlayStation, Crash Bandicoot was positioned as the company’s mascot, but he wasn’t even owned by Sony. His games were just published by Sony, but the character would eventually come to be owned by Activision. Still, it seemed inconceivable that Sony would pass over Crash, and yet they did! He will not be appearing on the PlayStation Classic as Sony has finally unveiled the remaining 15. I knew predicting the line-up would be more difficult than doing so with the SNES Classic, but apparently I didn’t realize just how hard it would be as I went a putrid 1 for 15 with my predictions.

I suppose if I wanted to give myself bonus points I could dampen that showing by saying I at least hit on two additional franchises. And two of my requested titles (Intelligent Qube and Super Puzzle Fighter II Turbo) actually made it, even though I thought it would be a long shot to see them included. There’s no hiding from it though, I whiffed big time and I’ll own that. The actual line-up has likely surprised many and it has some nice surprises and some not-so-nice surprises. It’s a weird line-up, and since the PSX era did have some weird games I suppose that’s appropriate. There are three puzzle games among the 20, no 2D fighters, and only one title each from Konami, and Square-Enix. That means no Mega Man, Lara Croft, or Alucard. Were publishers not willing to “play ball” with Sony and its machine? Or was Sony just not willing to pay more for bigger titles? The Japanese version does have some different titles, including Parasite Eve and SaGa Frontier, but the Japanese market is a lot smaller than the North American one so maybe Sony is trying to maximize profits outside of Japan and is less concerned about the home country.

alucard

There are a lot of contenders for biggest snub, but Alucard might be the biggest.

This is not an optimal line-up of games, but does that make it bad? Lets suss it out and rank these titles starting with the least appetizing:

20. Battle Arena Toshinden – A decent looking launch title, it was quickly overwhelmed by Namco’s Tekken franchise. Most people forget about this franchise, and with good reason. It’s not a good game, and it’s odd to use this one instead of the better sequel, but even that game isn’t great.

destruction derby

Excited to revisit this one?

19. Destruction Derby – This game was a one-trick pony when it was released in the launch window of the PlayStation. It was cool to see cars explode and get smashed-up and it was sort-of perversely fun inflicting damage on other vehicles, but it was all empty calories. No one should be playing this game in 2018.

18. Tom Clancy’s Rainbow Six – This was one of the most heavily marketed games of its era. I probably saw more commercials for Rainbow Six than I did Final Fantasy VII. It’s okay, but the PSX port was pretty abysmal. Anyone playing Rainbow Six in 1998 probably shouldn’t have been playing it on PSX. Electronic Gaming Monthly even awarded it a dubious 3.8/10.

17. Jumping Flash! – We knew this one was included, and I even argued it had a place given it was a launch title and was just so very “of the era.” That doesn’t mean it’s particularly good and by today’s standards it’s quite ugly. Unlike the games listed before it though, it has a certain curiosity factor going for it that will make it worth a look when the PS Classic drops, but it might not be a game you actually stick with.

16. Cool Boarders 2 – If you like snowboarding and “extreme” sports games, then you’ll probably have this one ranked higher. It’s all right, but most people will probably wonder why it’s here and not Tony Hawk’s Pro Skater (it’s the licensing, folks).

twisted metal 1

I probably logged over 100 hours with this game, but I’ve never wanted to replay it after Twisted Metal 2 came out.

15. Twisted Metal – I loved this franchise on PlayStation, well the first two games at least. The first one though has not aged well at all, and even in the moment, I knew I was playing a junky game, but it had a certain fun factor. The sequel though is way better and actually still playable. I considered it the most obvious lock for the mini console even ahead of Metal Gear Solid so the fact that this game is included but the sequel is not blows my mind.

14. Oddworld:  Abe’s Odyssey – I said the PS Classic has three puzzle games, but you could make the case Oddworld is more of a puzzle game than a true platformer. This game was hyped a bunch as being a game that gave the player numerous ways to solve a problem, but it didn’t really play out that way. It was interesting, but hardly great. It’s graphical approach should hold up well enough though.

13. Wild Arms – One of the previously announced titles, I gave my speech on it already. It’s serviceable, and its simple JRPG mechanics mean it will always remain playable. It’s just a bit crazy to think that this machine has only three RPGs when the PSX was an RPG behemoth, and Wild Arms is one of the three.

12. Grand Theft Auto – GTA was a surprise hit for the PC when it was released, and it was somewhat surprising to see it get a PSX port. It was also the first title I was denied an ability to purchase at a GameStop. Like modern GTA titles, it was arguably at its best when it was just played like a sand box causing mayhem. Unlike modern GTA titles, the actual missions and story isn’t that rewarding and the game was really difficult. It was at least a little easier to handle on the PSX than with a keyboard. It should still be fun to screw around with, but might not have much legs with the PS Classic.

Intelligent-Qube

The inclusion of Intelligent Qube is a bit of a surprise. Is it a system-seller? Probably not, but it’s worth a look if you end up getting a PS Classic.

11. Intelligent Qube – This was a surprise inclusion, but a worthwhile one. It’s an interesting puzzle game that’s at least not another brick-falling puzzler. I don’t know how well it’s held up because it’s been many years, but it should be playable and may be a dark horse contender for many folks’ most played title on the Classic.

10. Resident Evil (Director’s Cut) – There’s no denying this title was huge for the PSX, and the Director’s Cut version was superior to the original. It is possibly the worst in the franchise on the PSX though and its controls are not something I look forward to returning to. It took many hours to get a handle on them in 1996 and I’m not sure I still have such skills. Maybe it’s like riding a bike?

9. Syphon Filter – This was basically Sony’s attempt at a first party MGS or Rainbow Six. It was fine for what it was, though I’d prefer a dual shock to play it. It’s going to look ugly, and even Gabe Logan’s running animation looked horrendous in ’99. It might surprise though, and the only reason why I didn’t include it in my prediction was because I didn’t think Sony would release it without dual shock support.

8. Ridge Racer Type 4 – A totally competent racer, but let’s face it, this isn’t the racing game you want. Gran Turismo was the first-party behemoth, but I’m guessing licensing issues made it impossible to include. WipeOut was an alternative racer, but one I’d consider more fun than Ridge Racer. I would have taken Crash Team Racing over this one, honestly, and I’m not sure if I’d even play this more than once on the PS Classic. The racing genre is one that basically improves a lot with better technology, so going back isn’t always fun unless it’s more of an off-beat title. I suspect this still plays well enough though, which is why I’m ranking it this high.

persona

I’m happy to see the original Persona included in this collection, but it’s also not a hard to find game so I wish something like Valkyrie Profile was included instead.

7. Revelations:  Persona – The first game in what is now known simply as the Persona series is the biggest surprise inclusion on the PS Classic. This was not a popular game when it was released, and Persona still has more of a cult franchise vibe than a mainstream one. The first game is not as good as more recent entries with the series really blossoming with Persona 3. It is still playable though, and it’s more strategy-oriented battle system differentiates it from Wild Arms and FFVII. This one is a nice surprise and unlike the original Final Fantasy on the NES Classic, fans who are only familiar with the newer entries might actually enjoy playing the first in the series as opposed to just checking it out for the sake of curiosity.

6. Mr. Driller – The nice thing about puzzle games is that they age well. Mr. Driller is another surprise inclusion. It was well-received in its day, but not really a system mover or anything. It’s fun and charming though and if you like puzzle games with a slight Tetris vibe then you’ll get some mileage out of this one.

5. RaymanRayman was all over the place in the mid-90s. He was so omnipresent that I kind of wrote him off for this system as I never associated him with PlayStation. His game is pretty good though, and its 2D approach should hold up just fine. I never loved Rayman, but I never hated his games either.

4. Metal Gear Solid – I’m not crazy about this list of games, if you haven’t noticed, but I do think it’s pretty top-heavy. The last four are mostly interchangeable, and I wouldn’t be surprised if Metal Gear Solid tops many lists such as this one. My reasoning for placing it 4th is because I think we’re missing out on some of the bells and whistles with this version by not having the dual shock support and a memory card full of Konami games. I also think the game hasn’t aged too well and recent entries in the series really helped to smooth out the gameplay experience. It’s still a fantastic game, it’s just not as fantastic as it could be on the PS Classic.

puzzle fiighter

This is a great choice for inclusion. I have nothing bad to say about Puzzle Fighter.

3. Super Puzzle Fighter II Turbo – This is probably my favorite puzzle game. It’s incredibly addicting and the rare puzzler that might be more fun in two-player mode than single-player. It’s got a lot of charm and personality and its sprites should hold up very well. I’m a bit surprised at its inclusion, especially given the omissions of traditional Capcom fighters, but also delighted.

2. Final Fantasy VII – We’ve all probably played it. And even though there’s been backlash towards this title over the years because it’s the most recognizable from the long-running series, that doesn’t mean it’s still not in the conversation for best Final Fantasy game. It’s readily available on other platforms so its inclusion isn’t sexy, but it’s also necessary. If you’ve got about 40 hours, you should give this one some time.

tekken 3 jin

The visuals may not wow you like they did in 98, but Tekken 3 is still a blast to play.

1. Tekken 3 – And the best game of the PS Classic is Tekken 3. A late era title, it actually holds up quite well in the visuals department and the game is simply one of the best 3D fighters ever made. It has a huge roster of characters, some fun additional modes and characters, and there should be something for everyone in terms of fighting styles. If you don’t like 3D fighters then maybe this won’t win you over, but I spent many hours with this one and I’d actually be excited to run through it again and try to unlock all of the additional characters and modes. Well, maybe not Tekken Force Mode.

 

So that’s it; the PlayStation Classic and its 20 games. Are you going to get one? Did you already pre-order one and are reconsidering that decision? I’m over-all not impressed with these 20 games, the majority of which I don’t need to revisit. Even some of the games that I think are fine I still don’t want to really play in 2018. Why play Twisted Metal when you can easily play Twisted Metal Black? Why play Rayman over the easily acquired (and cheap) Rayman Legends? I wasn’t that excited over this console to begin with, as the nostalgia factor just isn’t quite there for me with the PSX era. If the list had turned out to be something closer to what I predicted I might have been tempted. With this list, though? I’m looking at spending 100 bucks to play Persona, Intelligent Qube, and Mr. Driller as the other games I really enjoy I still own for PlayStation and can play them right now if I want. I have a first-gen PS3 hooked up to my TV right now so nothing is stopping me from popping in Tekken 3 if I wish to play it. I’m not everyone though, so for those who loved the PSX and maybe sold all of their old games I can at least see some appeal, but I still feel like this roster is one big missed opportunity.


Forecasting and Perfecting the PlayStation Classic

cute ps

Aww, it’s so adorable!

Sony announced the PlayStation Classic on September 19th and it is set to go on sale December 3rd. Following in Nintendo’s footsteps, the PlayStation Classic is a mini version of the original console with 20 pre-loaded games, a single controller, and HDMI output. It will have support for saves via a virtual memory card as well as numerous display modes to toggle through that will try and preserve the original look of the games or try to smooth them out and update them for today. At $100 MSRP, the PlayStation Classic finds itself priced in-between the SNES Classic and the soon to be released Neo Geo Mini. Making things more interesting, and also frustrating, is that Sony chose to only reveal 5 of the system’s 20 pre-loaded games:  Final Fantasy VII, Jumping Flash, Tekken 3, Ridge Racer Type 4, and Wild Arms. It’s an odd form of marketing, but Sony must feel confident it will have strong pre-sales to hold back that information for the time being. It also likely thinks it will help build excitement for the machine if they drip-feed consumers. Maybe it will be a weekly event to reveal another game or two. There are 10 weeks separating the system’s announcement and release so such a strategy is possible, or they could just come in bunches.

Choosing to withhold information on the included games is likely an annoyance for prospective consumers. I know I personally am not pre-ordering a gaming device in which I don’t even know what games I can play on it will be. It does however create the fun scenario in which people like me can speculate on what will be included and also what should be included. Those are two very different questions as if it were up to me I would load this thing up with RPGs, but I’m sure Sony will want a more balanced lineup. Adding further intrigue is the fact that Sony isn’t the first-party powerhouse that Nintendo is. With the SNES Classic, it was relatively easy to predict what games would be included because so many of them were Nintendo developed titles. Those games were not only among the best the system had, but also cost Nintendo next to nothing to include. With Sony’s machine, they’ll likely be cutting sizable checks to Capcom and Square-Enix with this thing.

Lets rundown the games I think Sony is going to include. Since we already know five of them, that means I need to only come up with 15 for this exercise. This is a prediction, so I’ll also include my opinion on if I think the game should be included, and where not, what I would include instead with the idea being I wouldn’t boot a fighting game to add a strategy one and will aim to stay within the genre. Let’s start with the included games:

cloud

This was expected.

Final Fantasy VII – This is likely the PlayStation’s biggest game, not the best-selling, but in terms of what it meant to the console. This legitimized Sony with the hardcore crowd since Sony was able to pry a successful Nintendo franchise away from The Big N. And even though it’s readily available on Sony’s Eshop and will soon be available on The Switch, Sony basically had to include it here.

Jumping Flash – This is a game that has not aged well. It’s going to be ugly, and may even make you nauseous due to the first-person perspective, but in terms of early launch window games few spring to mind as being of the era than Jumping Flash. It’s a relic, but one forever tied to Sony’s machine. As a legacy game, it feels appropriate to include.

Ridge Racer Type 4 – Squaresoft may have stole the headlines when it announced FFVII would be on a Sony console, but lets not forget how important Namco was for the PSX early on. Namco supported Sony’s machine rather extensively, and one of its signature series was Ridge Racer. Ridge Racer would eventually be over-shadows by the gear-head adored Gran Turismo series, but its arcade approach remained fun and Type 4 was probably the best of the bunch and is rightfully included.

Tekken 3 – Another Namco staple, the first Tekken was a launch window title and a worthy adversary for Sega’s Virtua Fighter series. It proved to be the best of the 3D brawlers on Sony’s machine far surpassing the likes of Battle Arena Toshinden. Tekken 3 was the final Tekken released for the original PlayStation and it represents the pinnacle for the franchise for the era. It was gorgeous for the time and felt like a game that pushed the system beyond what anyone thought it could do. It’s still my favorite entry in the series and it most certainly belongs here.

Wild Arms – The Sony produced RPG had the benefit of arriving before FFVII. While some blame that game for the lack of success enjoyed by Wild Arms, I knew more than one person who purchased this title simply because they couldn’t wait for FFVII. It’s a totally serviceable RPG and it has its share of fans, though it’s never been a favorite of mine. On one hand, it does represent the early era of PSX role-playing games, but I would not have included it.  Suggested replacementBlood Omen:  Legacy of Kain – a top-down action RPG, Blood Omen was the start of a successful Sony franchise for Kain and eventually Raziel. It had a lot of style, and as a fellow 1996 title and pseudo RPG it would be a suitable replacement. If something could be done about the horrendous load times in bringing it to the system then all the better. It’s possible the sequel, Soul Reaver, will be among the other 15 and if that is the case then I would not include this one.

And now for the predictions! I’m ordering them from most likely to least, and it should be noted, this is entirely subjective for the most part though I’m avoiding any game that was intended to be played with the Dual Shock controller (like Ape Escape), with one noted exception.

tm2 axl

Twisted Metal was arguably Sony’s premiere franchise in the 90s.

Twisted Metal 2:  World Tour – The most successful Sony first-party franchise during the PSX era was probably Twisted Metal, and that franchise’s best game was easily Twisted Metal 2:  World Tour. It took everything that made the first a surprise hit and improved upon it. Better presentation, better controls, a huge roster, and new gameplay additions made this one a blast to play. It’s probably pretty ugly by today’s standards, but still playable and likely still infectious.

Metal Gear Solid – FFVII was the signature third-party game, and franchise, for the PlayStation’s early days, but it feels like it was supplanted some-what by Metal Gear Solid. MGS revolutionized what could be done from a cinematic perspective and its attention to detail was something seldom seen in gaming. It was an instant masterpiece, and also the game that will most suffer by the lack of Dual Shock support. If It wasn’t so important to the legacy of the PlayStation I’d say hold off for an eventual Dual Shock version of the PlayStation Classic.

Final Fantasy Tactics – Another game that is readily available, but also one synonymous with the PlayStation. Final Fantasy Tactics took the guts of Tactics Ogre and gave it a new coat of paint. It’s also a bit more accessible, but just as serious about its story. FFT wasn’t what folks who had just played FFVII were expecting, so it got kind of lost in the shuffle, but has since been more appreciated and is routinely cited as one of the best RPGs ever released. It would feel weird to not include it.

crash bandicoot

I’ve never been a Crash guy, but I won’t deny him his rightful place.

Crash Bandicoot 2:  Cortex Strikes Back – Crash was conceived as the original PlayStation mascot meant to oppose Mario and Sonic. It didn’t really work out that way, since Sony didn’t even own the character, but for awhile he was utilized that way. Arguably his best contribution to that era were the commercials (“Hey, plumber boy!”), but the games were pretty good in their own right. Not really my cup of tea, it would be hard though to deny Crash a spot on the PlayStation Classic and most agree that his second outing was superior to the first. They would also probably argue the third was even better, but I’m guessing Sony is placing an emphasis on earlier games which is why they may opt for this one over Warped.

Resident Evil 2 – Really, the only thing that makes me thing think Resident Evil 2 might not be included is the fact that Capcom is working on a remake as we speak. For that reason, it may prefer to include the original or even the less celebrated third entry. Everyone likely agrees that RE2 was the superior title, so in the interest of keeping things simple, I say Capcom relents and lets Sony have it.

Castlevania:  Symphony of the Night – We’ve long since past the era when Symphony of the Night was an under-appreciated classic. Famously released to a hostile public because it dared to be 2D, most have come to realize how silly a notion it was to declare 2D gaming obsolete and have embraced SoTN as one of the very best games in the long-running franchise. And those that didn’t realize it at the time certainly did when Castlevania 64 was released.

Street Fighter Alpha 3 – Most associate the 16 bit era with the height of the fighting genre, but it was still alive and well come the 32/64 bit era as well. PlayStation was not known for its excellence with 2D fighters, leaving that to Saturn and eventually Dreamcast, but Street Fighter Alpha was an exception. And of the games released in that series for the system, Alpha 3 was the best.

wipeout xl

I had a lot of good times with Wipeout.

Wipeout XL – Perhaps an aggressive ranking, but Wipeout felt like an important franchise during the early days of the PlayStation. The Psygnosis developed futuristic racer could have been mistaken as an F-Zero clone, but the physics and course design made it so much more. XL was the pinnacle for the series, and assuming Sony can work out the licensing issues, I expect it will be included.

Tomb Raider – Lara Croft’s humble beginnings were as an ugly, pointy-breasted, mess of polygons that I’m not sure people even in the moment felt looked particularly good. She was tough to control, but wasn’t a tank like Jill Valentine, and her adventure was pretty damn difficult. She did move onto other consoles, but Tomb Raider always felt like a Sony franchise and it’s likely viewed as important to the console, even though I do not want to revisit it. Suggested ReplacementParasite Eve – not exactly a one for one, but the shooter/RPG hybrid was quite interesting for its era, and as a franchise that never made it off of the PSX, it would be nice to see it here. The sequel is better, but may be hard to get into without knowing what happened in the first.

The Legend of Dragoon – Seeing how successful Final Fantasy was on its machine, Sony decided to get into the RPG business with The Legend of Dragoon. Seemingly thinking RPG fans enjoyed length over anything else, TLoD was gigantic and is probably the longest RPG on the system. It also looked great, and its battle system was okay. Aside from that, it’s not very good, but since Sony produced this one it won’t cost them much to include it and they probably view it as a signature title for the system. Suggested ReplacementValkyrie Profile – Oh boy, does this system not lack for RPGs. You could easily fill the console with 20 RPGs and not run out of quality software. Xenogears is my favorite, and it has an outside shot of being included, but a game that’s also good and brutally expensive is Valkyrie Profile. It would be great to see Sony use the PlayStation Classic as a means of delivering hard to find games to the consumer, but I’d be shocked if they included this one. It would probably cause me to buy one though, since getting a PlayStation Classic is way cheaper than buying this one second-hand.

Gran Turismo 2 – Assuming Sony can sort out the licensing issues, this one feels like a no brainer. Gran Turismo is one of Sony’s premiere franchises, and even though it’s faded some, it’s still remembered quite fondly. And given that its sim approach makes it way different from Ridge Racer, there’s room for it on the Classic as well. Though for me personally, it’s also a game I wouldn’t play.  Suggested ReplacementCrash Team Racing – so it’s not exactly a sim, but I struggled to come up with a more appropriate replacement. CTR was stealthily the second best kart racer of the era, behind Diddy Kong Racing and ahead of Mario Kart 64. Yes, you read that correctly. MK64 is the most overrated game in that long running series and doesn’t hold up, but CTR is frantic, fast, and fun. The only problem is you’d pretty much need to get a second controller.

mega-man-x4

X found a home on Sony’s console, where Zero was allowed to flourish alongside him.

Mega Man X4 – Capcom is not shy about loaning out Mega Man for compilations, and since he’s featured on both the NES Classic and SNES Classic it stands to reason he’ll appear here. The X series was the most prominent on Sony’s console, and X4 was the best of the Mega Man games released for the system which also included the underrated Mega Man 8. And yet, it doesn’t feel like the most “PlayStation” of the Mega Man games…Suggested ReplacementMega Man LegendsMega Man X4 was just released as part of a compilation of X games. It’s easy to come by. What’s less easy is Mega Man’s first foray into RPGs on the PlayStation, Mega Man Legends. I won’t argue it’s better than Mega Man X4, because it’s not. It just feels like a more appropriate release. The only thing that would change my mind is if Nintendo is already developing a Nintendo 64 Classic and intends to include the port, Mega Man 64, on its machine. If that’s the case, then stick with X4.

Tony Hawk’s Pro Skater 2 – The Tony Hawk series was a huge hit on Sony’s machine, and the second game was the most well-received. It was basically the first and only skateboarding sim worth playing, and I knew many people obsessed with this game that weren’t even that into skating (but the ones who were into skating were even more obsessed). There are challenges in bringing it to the PlayStation Classic, but I would bet Sony finds a way to get it done. Suggested ReplacementBushido Blade – Confession time! I never liked the Tony Hawk games. Sorry! And since there is no skateboarding sim worth replacing it with, I’ll go with the sword-fighting sim from Squaresoft. Bushido Blade was a really neat take on fighting games as it aimed for more realism. Not total realism, just more. And it primarily did that via one-hit kills. If a guy gets slashed across the gut with a sword that shouldn’t merely take away some of his health bar, it’s going to incapacitate him. As a result, fights could be really brief, but most actually turned into endurance matches. They were tense, and in order to succeed you had to get your opponent to fall for a feint or just get careless leaving them open for an attack. It’s a toss-up which version is superior, this or the sequel, but most seem to lean towards the first since it had more weapon options.

Suikoden IISuikoden II has become such a popular game long after the PlayStation era came to a close that I think it’s actually likely that Sony includes it. It’s on their web store for Vita/PS3/PSP and it was presented as a pretty big deal when it first showed up. Sony probably has a solid relationship with Konami and won’t have too much trouble bringing this one to the PlayStation Classic, but it remains possible that Sony thinks this would be too many RPGs and leaves it out. That would be a very bad move.

parappa smooth

Expect PaRappa to appear on the PS Classic, but don’t expect him to look this smooth.

PaRappa The Rapper – Sony’s flagship rhythm game was pretty well-received. It also helped to popularize what came to be known as cell-shaded graphics. It was recently remastered and re-released, which is why I’ve placed it at the bottom of this list. It’s possible Sony doesn’t want to eat into that at all, plus it’s going to look pretty terrible in comparison, but it’s popular enough to merit inclusion. Had it not been for that re-release I’d have pushed this into the top 10 easily. Suggested ReplacementTobal 2 – I don’t really care for PaRappa, or rhythm games in general, so for my last slot how about something exciting? The SNES Classic certainly benefitted from including the previously unavailable Star Fox 2, and if Sony wants to drum-up some similar excitement announcing Tobal 2 for a North American release would be one way to do so. I believe it was prepped for one, but abruptly cancelled as the era was winding down and the first game did not sell particularly well. As a result, some of the localization may still exist, and if it doesn’t then that might not be much of a hurdle anyway as fighting games usually don’t require much, so how about it, Sony? Give us some sizzle!

 

Well, that’s it! What do you think? Is this something you would buy? Think I pretty much nailed it or did I miss something obvious? Surely, they’ll try and get a Spyro game onto this thing, but I’m not sure at what game’s expense (alright, probably Suikoden II, but maybe Sony will do the right thing and not include The Legend of Dragoon)? The PlayStation was perhaps my most favorite system as it came around when I was most interested in gaming. I was in my early teens so I was able to obsess over gaming without the distraction of what would follow in high school. Picking just 20 games just highlights how many games have to be excluded, so let’s go out with some honorable mentions. For the most part, these are games I would definitely include on my personal PlayStation Classic, but acknowledge Sony is unlikely to do so for one reason or another:

valkyrie profile

Oh please! Oh please! Oh please!

Xenogears, Final Fantasy IX, Chrono Cross, Tomba!, Klonoa: Door to Phantomile, Vagrant Story, Lunar: Silver Star Story Complete, Mega Man 8, Mega Man X5, Rogue Trip, Street Fighter EX Plus a, Brave Fencer Musashi, Colony Wars, Legacy of Kain: Soul Reaver, Front Mission 3, Spider-Man, Alundra, WWF Smackdown 2: Know Your Role, Super Puzzle Fighter II Turbo, IQ: Intelligent Qube


Ranking the Games of the SNES Classic

snes-classic

It’s coming…

Nintendo dispatched with what little suspense there was relating to the SNES Classic this week by unveiling the plug and play device as well as just about everything we needed to know about it. Ever since the company shockingly pulled the plug on the NES Classic, the plug and play mini Nintendo Entertainment System that proved nearly impossible to find during the holiday season, the gaming community has been wondering when the company would show off its successor. It was basically a foregone conclusion that a SNES Classic Edition would be made, the only real questions concerning it would be when is it coming and did Nintendo learn anything following the NES Classic fiasco?

Well, yes and no to that last question. The biggest complaints, aside from availability, surrounding the NES Classic were in regards to the controller cord length and the selection of games. While most of the very best non-licensed games from that era were represented, there was also a lot of padding with games such as Balloon Fight and Ice Climber that most people were not eager to revisit, The controllers were wired, which in the age of wireless feels odd enough, but to make matters worse the cord length was only two and a a half feet. The SNES Classic seeks to improve on both by legitimately featuring a wealth of quality, classic games and by featuring longer cords. Unfortunately, the length was only extended to five feet which is shorter than what is featured with the original SNES controllers. There’s no word from Nintendo though on just how many units will be produced, only offering up that it will be significantly more than the NES Classic. Helping matters some is that each unit will come bundled with two controllers, as the only thing harder to find than the NES Classic last Christmas was a second controller to go with it. The SNES Classic will come in at $80, which is $20 more than the NES Classic, and will feature 21 games as opposed to 30.

snes-classic-mini-uk-box-art

The UK edition which is identical to the Japanese Super Famicom. The actual Japanese version will include different titles.

I’ll review the device in time, when it’s actually available, but like I did with the NES Classic, I wanted to rank the games that are coming with it. Last fall, I speculated on what would be included on the device assuming it would include 30 games, so naturally I picked more than what was featured. I actually only missed on three games:  Kirby’s Dream Course, Super Ghouls ‘n Ghosts, and Star Fox 2. The latter of which I mentioned as thinking it would be asking too much since Star Fox 2 has never been officially released. It’s definitely the biggest surprise that came out of Nintendo on Monday, and I’m sure millions of Nintendo fans across the globe are eager for an official release. Kirby’s Dream Course, I just plain didn’t consider while I omitted Super Ghouls ‘n Ghosts from my list mostly as wishful thinking. Given that its predecessor was featured on the NES Classic, I had a hunch it would be included, even though I don’t know anyone who wants it. The only game I’m surprised isn’t being included is Pilotwings, as being a first party title and SNES launch game, I had just assumed Nintendo would include it. Capcom naturally is including Street Fighter 2, and the only question around that game was what version would we get? The US is getting Street Fighter 2 Turbo: Hyper Fighting, while curiously the Japanese market is getting Super Street Fighter 2. What did we do, Capcom, to deserve this slight?

I could go on and on about this product, but I’m going to cut myself off here and get to the meat of this post:  the games. The 21 US/UK games are below in order of how awesome I think they are starting with the worst of the bunch. This set, as a whole, is rather excellent with only a few titles I’m not too high on. And even though I’m starting with the lesser titles, the first one comes with an asterisk:

Star_Fox_2_2017#21 – Star Fox 2* (2017)

Star Fox 2 is obviously the most mysterious title of the bunch, but given that it has “leaked” to the internet it’s not as mysterious as it once was. And even though I think the finished game included on the SNES Classic is likely not much different from the ROM that’s been available for years, I don’t feel comfortable ranking it just yet without playing the completed game. So while I’m ranking this as #21, it’s basically unranked, and I don’t think it will be the worst game on the set. What it probably will be is the first game most people play after the plug this baby in.

 

250px-GhoulsSNES_boxart#20 – Super Ghouls ‘n Ghosts (1991)

Ghouls ‘n Ghosts is a hard game, which is probably its defining feature. The SNES game is the sequel to the original, though it’s not much different. It certainly looks better, but as an early SNES title it’s not likely to impress in that respect. For those who really want to be challenged, this is probably a satisfying game. For me, I just don’t find it particularly enjoyable to play. It’s not cheap or anything, it just isn’t fun to control Arthur or particularly rewarding to complete his quest. I wish Capcom had opted to include the spin-off Demon’s Crest instead, but I did not expect that to happen.

snes_f-zero_boxart#19 – F-Zero (1990)

F-Zero is another early SNES title and when it first came out it was pretty impressive to behold. Playing it though? Eh. It’s basically a glorified tech demo for the SNES Mode 7 graphics which did a lot for the racing genre as you no longer needed to rely on onscreen prompts to know when to turn, you could just see the turns coming up ahead. It’s a hard game that strangely is strictly single player. Since it was a launch title, some fans might have a fondness for the game as it was one of the titles to turn to after finishing Super Mario World, but a lot of people would probably rather play another popular racing game from this collection.

dkc_snes_boxart#18 – Donkey Kong Country (1994)

I’m guessing most people will rank Rare’s resurrection of the Donkey Kong franchise higher than I am, but I was just never that into the game. Kind of like F-Zero, the game is a bit of tech demo sorts for the pre-rendered three-dimensional graphics that the game makes use of. With everything being pre-rendered, there’s a disconnect between the Kongs and the environment surrounding them. I, of course, didn’t know this when playing as a kid but I did feel the disconnect. It was impressive to look at, but not a lot of fun to play.

superpunchoutbox#17 – Super Punch-Out!! (1994)

The less popular sequel to one of the NES’s most popular games, Super Punch-Out!! is probably a more arcade perfect version of the original Punch-Out!!, though the NES version was so popular it became the definitive one. As a result, this game lacks its predecessor’s charm. Little Mac isn’t so little given the behind the back view of the game which really changes the feel of the game and undermines the underdog factor the game is supposed to possess. It is a game I haven’t played in years and I’m interested in resisting it to see if my opinion has changed.

contra_iii_game_cover#16 – Contra III: The Alien Wars (1993)

It’s Contra, I probably don’t need to go into any additional detail. You know what you’re getting here. It fills a nice void on this collection for its co-op play, and Contra is probably the premiere run and gun franchise. It serves a nice callback to Super C from the NES Classic, so it was a foregone conclusion it would be here. A lot of Contra fans consider either this or Hard Corps, which was released for the Genesis, as the best in the series so Contra fans should be happy this one is here.

250px-star_fox_snes#15 – Star Fox (1993)

I know we’re all really excited to be getting Star Fox 2 on this set, but I feel like it must be said that Star Fox is possibly Nintendo’s most overrated franchise. The original game is, and I’m sounding like a broken record already, a tech demo of sorts for the Super FX chip. And if you didn’t know, the Super FX chip was the SNES’s primitive way of introducing polygons to gamers. It looked dated from the moment it first showed up, but there was some charm to the game’s visuals. Those have been lost to time as the game is borderline ugly at this point, but it’s a solid behind the vehicle flight simulator. Star Fox 64 was much improved and the 3DS version of that game is probably the best game in the franchise. And pretty much all of the other games are either decent or bad, but at least the first one is still solid!

smk#14 – Super Mario Kart (1992)

The launching of a franchise juggernaut, Super Mario Kart was an instant crowd favorite due to the combat elements of the game. Battle Mode is still pretty fun, though the Mode 7 graphics do show their age at this point. It almost seems like Mario Kart 64 has taken over as the game most people feel the most nostalgic for, but I do feel the original game was actually better than that one. It probably wasn’t until Double Dash for the Gamecube that the original was finally surpassed and it has since been lapped a few times. It is dated, but still fun and challenging.

250px-Kirbydreamcourse#13 – Kirby’s Dream Course (1994)

This is probably the weirdest game included on this collection, and aside from Star Fox 2, the most unexpected. Kirby gets a lot of the spin-off, gimmick, treatment and most of those games are mediocre or worse with a few gems here and there. Dream Course is one such gem even though it probably sounds pretty stupid. The game is basically a cross of mini golf and billiards with Kirby serving as the ball. You shoot him into enemies with the last enemy on the screen serving as the goal of the stage. The objective of the game is to get Kirby into the goal in as few “strokes” as possible. He can still copy powers which introduces strategy into which enemy you take out first. The billiards element exists in your ability to apply spin to Kirby popping him up in the air or causing him take off in a given direction. It’s a fun game though it does depend a lot on trial and error, so once you figure out each hole, you’ll probably not come back.

earthbound_box#12 – EarthBound (1994)

The JRPG was really starting to take-off at this point in time so it’s no surprise that Nintendo sent its lone game in that genre west for the first time. EarthBound is a game fondly remembered for its setting and humor, being for the long time one of the only JRPGs to be set in a non-fantasy setting. This is another game that many people will probably rank higher than I am (I think IGN recently placed it in the top 10 RPGs of all time or something), but believe me when I say the game is very dated by today’s standards. About the only thing progressive EarthBound did at the time from a gameplay perspective was remove the random battles, but enemies are much faster than you which minimizes that advantage. The inventory management is easily the game’s biggest drag and everything moves at a glacial pace. As someone who loves JRPGs, I can find enjoyment in the game, but I don’t think it’s on the same level as the other SNES greats like Final Fantasy III and Chrono Trigger, but that’s just my opinion.

kss_boxart#11 – Kirby Super Star (1996)

Kirby Super Star is your dose of traditional Kirby on this set, and Super Star is probably his best outing still to this day. It’s not particularly challenging, like his NES outing, but the copy powers of Kirby make the game a lot of fun and give you the ability to change things up with each play-through. You can also have a second player control an enemy character for 2-player co-op which is also a lot of fun. It’s quite possibly the best co-op platformer I’ve ever played as even Mario and Sonic have struggled in that area. And as a late entry to the SNES, a lot of people may not have be as familiar with this game which may make it feel new to a lot of people picking up this collection.

35497-Street_Fighter_II_Turbo_-_Hyper_Fighting_(USA)-1453510943#10 – Street Fighter II Turbo: Hyper Fighting (1993)

Now we’re getting into the top 10, and the games that helped define the SNES as one of the greatest gaming devices of all time. Street Fighter II was a huge game and instrumental in the fighting-game craze of the early 90s. Without it, who knows where the fighting genre would be? It was also one of the first arcade ports to a console that felt almost perfect making Street Fighter II a game that both simultaneously prolonged the life of the arcade and helped to hasten its demise. The game is a classic and still holds up quite well, to the point that Capcom recently re-released a version of Super Street Fighter II on the Switch with updated visuals. Because of that game, it’s possible SNES Classic owners are getting short-changed with the Turbo edition of the game with Capcom hoping to not impact sales of their Switch title. At least, that was my assumption until I saw that Japanese gamers were getting Super Street Fighter II on their Super Famicom Classic Edition, so who knows why we’re getting Turbo? It’s still a great game, just not as good as Super.

250px-secret_of_mana_box#9 – Secret of Mana (1993)

Often considered Square’s answer to Zelda, Secret of Mana is very much its own thing and even does something it would take Zelda many years to introduce:  co-op play. Secret of Mana can be enjoyed by up to three gamers at a time, but I have no idea if the SNES Classic will be able to accommodate more than two players at any one time. It’s possible, but doesn’t feel likely. Even without that, Secret of Mana is a great game with a great soundtrack, look, and gameplay. I’ve actually been playing its sequel recently, so I’m eager to go back to the first SNES game (which is technically a sequel to Final Fantasy Adventure for the GameBoy) for comparison purposes as I’m undecided on which is my favorite. This one should be a nice, meaty, adventure for SNES Classic owners and its a nice alternative to both Zelda and Final Fantasy.

super_castlevania_iv_north_american_snes_box_art#8 – Super Castlevania IV (1991)

This a favorite of many in the Castlevania fanbase. In some ways, it’s the last classically designed game and is essentially the first three games perfected. It’s classic Castlevania with enhanced visuals and music and still looks great to this day. It might play a little slow for some, but the controls are tight and the difficulty is fair. There’s not much more to say about this one, if you’ve played any of the first three Castlevania titles you’re getting more of the same, just a better version.

supermariorpgsnescoverartus#7 – Super Mario RPG (1996)

The SNES Classic features three traditional JRPGs that all play about as different from one another as a JRPG could. Super Mario RPG was a Nintendo-Squaresoft collaboration with Square doing most of the heavy lifting. Kind of like Capcom’s collaboration with Square on Breath of Fire, Nintendo would take over the Mario RPG franchise going forward and it’s still debatable which title in the now long-running series is the best. The original is still a lot of fun with a lot of humor and charm throughout. The timed button commands in the battle system introduced a layer of interactivity not present in a lot of JRPGs at the time and the pseudo 3D visuals were pretty impressive at the time. They’ve aged a little better than the Super FX games though the title still looks a little dated by today’s standards and maybe a traditional sprite-based game would have aged better. That said, it’s a lot of fun with a solid amount of challenge and its running time will help give your SNES Classic a long shelf life.

yoshis_island_super_mario_world_2_box_art#6 – Super Mario World 2: Yoshi’s Island (1995) 

Yoshi was the Super Nintendo’s break-out star, so it wasn’t surprising to see him assume a starring role in the Super Mario World sequel. What was a surprise, was to see baby Mario playing a supporting role, or maybe that should be an antagonist role? Baby Mario sucks and a lot has been said on that subject over the years, but beyond that Yoshi’s Island is a meaty platformer with a lot to see and do. The levels feel massive compared to its predecessor and Yoshi in some levels introduces a surprise element on a first play-through. How those vehicles handle is a bit of a mixed bag, but everyone agrees the game looks fantastic and it was the best application of the Super FX chip I ever saw (technically Super FX2 chip). Because of that though, the game has been hard to emulate properly so it has never been available on Nintendo’s Virtual Console. Hopefully it’s faithfully recreated on the SNES Classic as I found the GBA version available to 3DS Ambassadors underwhelming.

mega_man_x_coverart#5 – Mega Man X (1993)

Mega Man was probably the biggest third-party star on the NES, so it was expected he would make the jump to the SNES. What wasn’t certain was how he would do that. Mega Man 5 and 6 both released very late on the NES making it seem like that series would remain an 8-bit fixture while the SNES received Mega Man X. At first confusing the X for a roman numeral, I was perplexed how the franchise made it that far without my knowing, but once I played it I didn’t care because Mega Man X was the perfect evolution for the Mega Man franchise. Now referred to simply as X, Mega Man could dash and wall jump in addition to his other maneuvers. He had a cool sidekick in Zero, who would later become playable in the sequels, and a new enemy in Sigma. The game was a blast and it’s justifiably included here as one of the premier run and gun platformers. Eventually traditional Mega Man would come to the SNES in the form of Mega Man 7, a game not remembered fondly so Capcom was wise to lend X to the SNES Classic.

250px-smetroidbox#4 – Super Metroid (1994)

For a time, it seemed like Samus would miss the SNES as it took her a long time to arrive. Thankfully, her arrival on the console was definitely worth the wait as Super Metroid is still the best game in the series and a true 16-bit classic. The game isn’t that much different from its NES predecessor, but it’s a lot bigger and more impressive to behold. Samus handles better than ever and feels like a being truly equipped for the mission at hand capable of wall jumping, morph balling, dashing, directional shooting, and all that other jazz. The game opens up little by little with Samus finding new and better equipment that allow her to reach previously inaccessible areas. In that, Samus is very similar to Link though you would never confuse Zelda with Metroid. This is Nintendo’s best action franchise, so it’s a shame the company promotes it so little, but at least we’re getting a remake of Metroid II for the 3DS this fall. Enjoy this one though as it’s one of Nintendo’s best games.

510ahyhdidl-_sx300_#3 – Final Fantasy III (1994)

Possibly the greatest game in the long-running Final Fantasy series, Final Fantasy III was the title that really put the JRPG on the map in the west. Of course, we all know it now by its real title, Final Fantasy VI, but for a long time American gamers thought it was the third game in the series. It features a huge cast of characters and one of gaming’s most memorable villains. Each of the playable characters does something no one else does which makes party construction a lot of fun. There’s also the “final” battle fake-out which leads to the World of Ruin, and I loved that there was an instance of permanent death for a certain character if you messed up. You may have passed on playing Final Fantasy on the NES Classic, but definitely don’t ignore this one.

250px-super_mario_world_coverart#2 – Super Mario World (1990)

Still the best Mario game! I love Super Mario World and you probably do too because it’s a game that’s hard not to like. It’s also a game most have played to death because it was the pack-in game with every SNES sold. Some are probably disappointed Nintendo is including this game and not Super Mario All-Stars & Super Mario World, as that would have essentially given us four additional games, but I wasn’t expecting Nintendo to be that generous so I’m not surprised, but I can’t disagree that it would have been awesome had they done so. Even though I’ve beaten this game many times, finding all of the gates in each stage, I’ll probably play through it again on the SNES Classic because the game is so fun and it will be a nice measuring stick to see how well the emulation is done.

attp#1 – The Legend of Zelda:  A Link to the Past (1991)

It may be boring, but could any other game be #1 on this list? A Link to the Past isn’t just arguably the best Zelda title, it’s arguably the greatest game of all time. It looks great, handles well, sounds awesome, and the adventure is long and satisfying. This one introduced a lot of items and gear that would become staples of the franchise going forward, and the only reason to not play this game on the SNES Classic when it comes out is because you’ve already played it a million times. And even then, that’s still not a great excuse.


Bucky O’Hare – The Arcade Game

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Bucky O’Hare (1992)

One of the underplayed downsides to the death of the arcade in America is the amount of arcade games that remained solely in the arcade realm. Arcade technology was always ahead of what was available in-home. Arcade cabinets were also often equipped with 4 or 6 player possibilities while virtually every home console in the 80s and 90s could only natively handle 2 players. Sometimes, companies would release two distinct games for the arcade and the home console. While gamers were enjoying co-op play with X-Men at the arcade the home console gamer was forced to experience Marvel’s most famous mutant team via a hideous top-down shooter/action game with horrendous technical issues. X-Men was a popular enough arcade game that it would eventually be released digitally about 20 years after it first hit arcades. It took awhile, but it made it. Other games were not so lucky, and one of them is Bucky O’Hare.

Bucky O’Hare has been a topic more than once here as I take a small sense of pride in being one of the small areas of the internet where Bucky can still exist. Bucky originated in the comics, and when the Teenage Mutant Ninja Turtles exploded he was one of the main beneficiaries. Suddenly, toy companies and television studios were scooping up licenses for any kind of anthropomorphic action series that could be tossed in front of children to make piles of money. These properties were often fast-tracked to the consumer as everyone assumed the TMNT were just some fad that would die a quick death. This meant television shows, toys, and even games were all put into development at around the same time and Bucky O’Hare got the full treatment. So even though the cartoon series would only last 13 episodes and see a quiet cancellation, the aspects of the license that took the longest to develop would still see release after the fall of the show.

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Good luck finding one of these.

Most people into retro-gaming or who had a Nintendo Entertainment System back in the day are familiar with Konami’s Bucky O’Hare for the NES; the Mega Man clone of surprising depth and skill. It’s become a bit of a cult hit these days and copies of the NES cart fetch a pretty decent price on the after-market. Lesser known, is Konami’s Bucky O’Hare game for the arcade, also simply titled Bucky O’Hare.

Like most of Konami’s  arcade games for licensed properties, Bucky O’Hare is a 4-player beat-em-up where the player takes on wave after wave of enemies before reaching the game’s conclusion. And like most games of this style, it sometimes feels like it was designed first and foremost to eat quarters and force gamers to spend a decent chunk of change in order to see the game to its conclusion. Where Bucky O’Hare differentiates itself from Konami’s other brawlers is in that the primary attack for each character is a projectile. All four characters; Bucky, Jenny, Deadeye, and Blinky – all possess a handgun to shoot at the bad guys with. This naturally allows the player to maintain some distance between them and the enemy which actually seems to result in fewer deaths when compared with X-Men or Turtles in Time. Each character also possesses a special attack, referred to as a gimmick weapon, that can be activated at any time and surprisingly doesn’t cost any health to activate. There’s also bomb attacks available and they’re pretty abundant and clear the screen of enemies or deal a significant chunk of damage to a boss, which feels really generous for a game of this genre.

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The game is enjoyable with one of two players, but these ones are always best with four.

The game also further distinguishes itself in style. The previously mentioned gimmick weapons though are sadly the only thing that really differentiates the characters. Of the four, I found Deadeye to be the most useful (though you would think a four-armed duck would possess more than one pistol) as his weapon is basically a temporary shield that orbits around him until it hits something. Jenny’s is a homing attack that’s also useful, though her attack animation is a liability. Bucky just tosses a bomb forward, and Blinky has a flame-thrower. Most of the levels move from left to right, but there’s variety from stage to stage. Some levels have the characters moving at an angle towards the screen (think the second stage from the first TMNT arcade game) and there’s a stage where you’re falling and another where the characters are all riding Toad Croakers that can even stomp on the enemies. Brawlers can get quite stale by design, and Bucky O’Hare does as good a job as any in keeping things as fresh as possible for the game’s duration (of roughly 45 minutes).

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Minimally animated, but fully voiced, cut scenes help to move the story along.

Perhaps surprisingly, the production values on Bucky O’Hare are quite high. It’s very bright and visually appealing with all of the characters looking like the source material. Bucky is the only one that looks a bit off to me, and Blinky is definitely too tall, but for the most part the characters and animations look great. The enemies are especially striking, though the variety is not great as you’ll mostly spend the game fighting Toad Storm Troopers and these little robots. The boss characters look awesome though and they’re mostly taken straight from the cartoon series. Toadborg is appropriately menacing looking and the final battle is against a Komplex-to-Go contraption that even looks like it’s suffered some damage since its encounter against Bucky in episode 13 of the series.

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You’ll be killing lots of Toad Storm Troopers in this one.

Which brings me to the aspect some Bucky fans seem to appreciate most is that this game seems to take place after the cartoon ended and serves as a nice book-end to the series. You take the fight straight to the Toad homeworld and vanquish Komplex seemingly forever. Konami made liberal use of the voice talent from the show and only a couple of voices are off (Blinky most notably being voiced by Scott McNeil). Even characters who aren’t playable still make voiced appearances like Willy and Bruiser. And if you’re into the comic, the omniscient mouse race that never made it into the series shows up in this game and it really feels like someone at Konami really cared about the representing the license as best as possible. It’s pretty cool considering they must have known already that this was to be the last major release for the license and that no season two was coming for the animated series.

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Willy and Bruiser even get to cameo in some cut scenes.

Bucky O’Hare for the arcade is a satisfying experience, especially so for fans of the license. It possesses some of the short-comings inherent with the genre, and I do wish a character like Bruiser or Dogstar was playable as neither was in the NES game, but this is a fun title worth tracking down. Of course, being that it’s been over 25 years since the game’s release, it’s unlikely you’ll be able to find a cabinet in the wild and it’s even rare to see them come up for sale on eBay. There are other means available to you, if you want to seek them out, and I’ll let you research that on your own should you wish to play it. Sadly, licensed games like these rarely receive a digital release in this day and age, but maybe this very mild Bucky comeback in 2017 could lead to a digital release of this game and the NES game, though I certainly wouldn’t hold my breath for either.