Video Game Archaeology Blog #8 – Star Wars Rebel Assault Level 1

A quick video I made for a Facebook group I help Admin called Console Zone. It is level 1 of Star Wars Rebel Assault on the Sega Mega CD which is notorious for its difficult controls.

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Even More Familiar Looking Unreleased Sega 32X Games

This is the third in my series on unreleased Sega 32X (Mega 32X) games. You can view the previous posts by clicking on one of the following;

Here are four more games that were at some point planned to be on the Sega 32X but fell off the drawing board during the add-on’s short and disastrous lifespan. They did however appear on other Sega consoles, usually the Sega Saturn, in some form or another.

I have made the following fake box covers to show how they may have looked on the shelf and have included both US and EU styles.


Firestorm Thunderhawk II

Firestorm Thunderhawk II Sega 32XA three-dimensional helicopter sim, and sequel to Thunderhawk which came out on the Sega Mega CD in 1993. The player pilots a fictional AH-73M Thunderhawk helicopter gunship through a variety of missions spread across the world. The game takes a first person perspective of the action but unlike the original the environment is presented in full real-time 3D.

The impending death of the 32X saw the port cancelled  but the game itself did survive being ported on to the Sega Saturn and the Sony Playstation.  I owned the Playstation port and being a an aviation-geek I remember being blown away by it. Sadly it hasn’t aged well and like many early 32-bit 3D games its polygons look hideous today. Still fairly playable though.


Street Fighter The Movie

Street Fighter The Movie The Game Sega 32xRemember the movie about the Street Fighter games that had nothing to do with Street Fighter…Or even street fighting? It’s no secret that movies based on video games are generally quite poor since only a few games can translate well but something like the premise of Street Fighter should have been fairly easy to put on to the big screen. How did a beat’em up turn in to a story about global conquest? Honestly the film had more to do with Command and Conquer than it did Street Fighter.

And then they made a game based on the film that was supposedly based on the game? Confused? Even then the new game seemed a little…off…compared to the rest of the franchise having ditched the cartoon style graphics that made the franchise so distinctive going instead for digitised versions of the actors in the movie making it look like some distant cousin of Pit Fighter. It was released on the Saturn but like Thunderhawk II the impending demise of the 32X meant that its port was cancelled.


Return Fire 

Return Fire Sega 32X]This is an odd one in that not only did its Sega 32X port get cancelled but so did its planned Sega Saturn port. The game itself was actually released on Panasonic’s 3DO games console and was a “2.5D” action-strategy game where the player controlled an assortment of military vehicles including tanks and helicopters to complete missions. The game received high praise on the 3DO and Sony Playstation so why did it fail to make it on to any Sega console?

Well, the Sega 32X port was always going to be a pipedream but as for the Sega Saturn variant there were apparently technical problems surrounding getting the game to play on it (the Saturn was known for being a particularly difficult console to port games on to). After several delays the game was cancelled despite the fact that it was as good as ready to be released.


Ecco the Dolphin

Ecco the Dolphin 32XThe original Ecco the Dolphin was the game that launched me on to the Mega Drive back in the day. Having spent four years with the Master System this game catapulted me in to the beauty of the 16-bit world and boy was it a treat to look at. I still maintain that it is a beautiful game even by today’s standards being very atmospheric and full of character.

There was just one tiny snag however…It was tougher than trying to disarm a nuclear bomb in the middle of an earthquake! Even if you mastered the controls, which were fairly solid, a momentary lapse in concentration would see Ecco take a hit. I don’t think there is anyone who has played this and not been traumatised by the screams of poor Ecco as you accidentally send him hurtling in to those weird spindly spikes or attacked by a jellyfish. Apparently, Novotrade who made the game wanted it to be tough so that it wouldn’t be completed quickly. Their sadistic reasoning was that if the game was rented but not completed then people would be encouraged to go out and buy it. Not sure how well that worked for them but you have to admire their boldness.

The game got a Sega Mega CD port which added a stunning CD quality soundtrack (which I have in my car!) and a few extra 3D bonus levels but otherwise was generally the same as the original. A Sega 32X port was announced when the add-on itself was unveiled in 1994 but became bogged down in development to the point where it was cancelled. Few details are available online as to how different the version would have been compared to the Mega Drive and CD versions but an image of the title screen shows vastly improved graphics.

I am thinking that Sega wanted to show just how much of an improvement the Sega 32X was over the Mega Drive with this title since the public would have the original to compare it to. That’s more or less what they did with the Mega CD version but that’s hardly considered a classic (although I think it should be).


Thanks for reading.

 

Video Game Archaeology Blog #7 – The Man-Corner

Sega Mega Drive Genesis Master System SNES
HANG ON – It’s the Man-Corner (is that my ironing reflected in the screen? Better get back to it I suppose)

Well it was going to have to happen eventually. With a Master System joining the Mega Drive/CD and the SNES it was getting a little crowded under the TV in the living room. My suggestion to the wife of throwing out the Sky TV box didn’t go down too well because she would miss Keeping up with the Kardashians (yeah I don’t understand the appeal either) so the only alternative was to take out my consoles and put them in another room.

This of course presented its own problems namely where they were going to go and what TV they were going to be hooked up to. The most obvious place would be the bedroom but since our bedroom is already bulging with clutter the wife suggested the corner of the kitchen. Brilliant! That way I can still indulge in a bit of retrogaming in my free time and be on hand for the wife if she becomes ill.

1
How it used to look in the living room

So I had the consoles and the games but no TV and just as crucially no TV stand. Ah but alas my wife was already on it for she had decided we needed a new TV stand in the living room and informed her mother who promptly bought “us” a new one for Christmas freeing up the old one. So not only did the consoles relocate in to the kitchen but the TV stand did as well.

So all that remained was the TV. Now, flat screen TVs are ten-a-penny these days providing you don’t want 3D HD with HDMI input and a whole host of other abbreviations. However, they aren’t always the best for playing old consoles on. This was especially true for my Mega Drive which for some reason really didn’t like the modern TV in the living room. What I needed was an old cathode ray tube (CRT) set which was what these consoles were designed to be played on.

CRT old TV
The original CRT TV 

We used to have one in my daughter’s room for her to watch films on but it got put away so I ventured in to the wardrobe where I was attacked by a number of teddies, books and other small items from on high before I retrieved said-TV. After nearly busting a gut lumping the thing downstairs and taking it in to the kitchen I hooked it all up and waited with baited breath.

What I got instead was a black and white picture. Yes, it seemed that the TV objected to having been pulled out of retirement and decided to not work properly if at all. Frustration caused me to curse my luck quite loudly. There was nothing that could be done for the TV and it was time to retire it to the TV cabinet in the sky.

I therefore turned to Facebook and one of those local buy/sell groups. I put out a message asking if anyone was selling an old style TV and was soon contacted by a rather nice chap from nearby Chepstow who had one. All he asked for it was that I go and get it – result! So I drove the fifteen minutes to Chepstow (and spent another fifteen minutes walking up and down the street trying to find his house) and picked it up. I brought it home and Le voilà! The man-corner was up and running.

Now I just need something to sit on…

 

 

Some More Familiar Looking Unreleased Sega 32X Games

I talked in the previous post to this one about the Sega 32X so I won’t repeat myself here. You can view the previous post by clicking here if you wish.

Here are some more games that were at some point planned to be on the Sega 32X but fell off the drawing board during the add-on’s short and disastrous lifespan. They did however appear on other Sega consoles in some form or another.

I have made the following fake box covers to show how they may have looked on the shelf and have included both US and EU styles.


Daytona USA

Daytona USA Sega 32XA well known but hardly loved racing game, Daytona USA was one of the stalwart titles that landed on the Sega Saturn. Every bit a game of the 32-bit generation it actually began life in the arcades and in that medium was a much more enjoyable experience. It was so successful that Sega decided to make it a launch title for the Saturn but due to time constraints it was rushed through development and as such was a poor substitute for the arcade.

A Sega 32X version of the game was mentioned in the magazine Mean Machines Sega issue number 40 published in February 1996. After that it was never mentioned again.


VR Troopers

VR Troopers Sega 32xRemember the Power Rangers’ poor relation? No…Just me? Anyway, like Power Rangers Saban’s other Japanese/American hybrid, VR Troopers, cashed in on the kung-fu kid’s craze at the time and that meant merchandise. LOTS of it. For a time VR Troopers and Power Rangers were fighting each other for shelf space at Toys ‘r’ Us as well as battling monsters every week. And what happens when something gets plugged as much as this? Well, more often than not you get a lot of crap.

I own a copy of the Mega Drive version of this game which the 32X version would have been developed from. Believe me when I tell you it is terrible. The cutscenes and artwork are very well done but the actual gameplay is just appalling. It’s clunky, unresponsive and extremely biased toward your computer opponent. Fans of the Sega 32X should not be disappointed that they didn’t get this one.


 

Boogerman: A Pick and Flick Adventure

Boogerman sega 32xThe delightfully named Boogerman: A Pick and Flick Adventure was a 2D platform video game created by Interplay Entertainment and released for the Sega Mega Drive/Genesis in 1994. I never played Boogerman back in the day and first heard of it researching this post. It was one of the Mega Drive’s last games before the 32-bit era really kicked in to gear and as such it looks amazing as 16-bit games go. They really knew how to push the console’s ageing processors by that point.

The 32X updated version was another story that appeared in Mean Machines Sega and then quietly disappeared off the face of the Earth. As good as it looked already I can’t really see what the 32X would have done to improve the game except of course if they added a few bonus levels like they did in the Mega CD version of Ecco the Dolphin that used the system to its full.


Wirehead

Wirehead Sega CD 32XA small number of games were released that were designed to use both the Sega Mega CD and the Sega 32X add-ons combined. These games therefore represented the maximum power the Mega Drive/Genesis was ever capable of.

Six Sega Mega CD 32X games were released in total with the CD 32X version of Surgical Strike being available only in Brazil. There were a handful of other games planned to utilise both add-ons that didn’t see fruition and one of those was the very ambitious Wirehead.

One of the last Sega Mega CD games released it starred Steve Witting as a mild-mannered family man who has a wireless device implanted into his brain. The player guided Ned by manipulating his brain–computer interface by responding to an audiovisual prompt similar in concept to games such as Road Avenger and Cobra Command. These prompt-games were both the biggest criticism of the Sega Mega CD and the biggest part of its charm. For me they are something of a guilty pleasure and having seen the improved look of Sega Mega CD games such as Night Trap using the 32X add-on it is a shame that more games didn’t take advantage of the Mega CD 32X.

That being said by that time in history the Mega Drive, the Mega CD and the 32X were all dying machines and history would have continued to pass over them regardless.

I plan to follow this series up with a third post that covers my choices for great Mega Drive games that would have been even better on the Sega Mega CD and/or 32X.

Thanks for reading.

 

 

Video Game Archaeology Blog #3 – Resurrecting the Mega CD

Time to shift out Taz. We are in to the technology of the future now - compact discs.
Time to shift out Taz. We are in to the technology of the future now – compact discs.

It’s funny how things can work out for you. There I was happily reminiscing about that golden age of 16-bit gaming with a dusted-off Mega Drive II when I got a message off a friend on Facebook saying he has something that might interest me. Naturally I was intrigued and messaged him back. He explained that he had been cleaning out his grandmother’s attic and found a few things that he was sure I would want. There were a few Mega Drive games, a spare controller (an official one not like the third party six-button ones I was using) and a – pause for dramatic effect – a Sega Mega CD II.

The question of whether I was interested was answered with a rather enthusiastic “Yeah, yeah, yeah!”

Now; I do remember the Mega CD from back when I was a kid in the early 90s but I never had one. None of my friends at the time did either. In fact until my buddy off Facebook brought it over bundled inside a bag I had never seen a real one. The Mega CD (Sega CD in North America) was hardly a success story although it has to be said it did better than that other Mega Drive add-on from back in the early 90s – the 32X. I remember thinking I would like to have a Mega CD back in the day but never really wanting one enough to ask my parents for it. It seemed to just pass me by.

How the box looked. (Sega Retro)
How the box looked. (Sega Retro)

Skip forward to 2015 and my interest in the Mega CD had grown to where I really wanted one. YouTube channels such as Game Sack and the Classic Game Room had wetted my appetite to where I at least wanted to try this system and there were a few titles in particular I had an interest in despite the mixed reviews; I am not one to judge things by what others say

My buddy said to me that I could have it, the Mega Drive games and the controller for free but being the honest chappy that I am I felt compelled to give him a few quid for it all. I won’t divulge just how much since it was a gentleman’s agreement (cue devious wink and sinister chuckle) but let’s just say it was a bargain. Now, as I said earlier YouTube had largely made me aware of the problems the Sega Mega CD had which didn’t help sales and I was about to come face to face with one of those problems.

While my buddy had found the console he had not found the power cable for it and so while I had slotted my Mega Drive II snugly into the side slot I was still unable to play it. It simply served the role of pedestal for the original cartridge based console. The fact you needed two of the huge AC adapters to power the Mega Drive and the Mega CD was one of the biggest criticisms of the console. I did a bit of research on the internet to find out the exact one I needed and saw that it was the same adapter as used in the Master System. Therefore, I had to borrow one to test it was still working after nearly 20 years and this necessitated me packing both the Mega Drive and the Mega CD in to the car and setting off to my sister’s place.

Once there I started to reassemble it in the upstairs bedroom where I uncovered yet another problem; she didn’t have enough space on her wall plugs for the TV plug and the two huge console plugs. This meant that my sister (very patiently) helped me carry all three in to the next room where there were sufficient space in the wall sockets to power all three. So the TV and the two consoles sat rather untidily on the floor as I plugged them in and nervously booted it up.

It's Alive! IT'S ALIVE - Excuse my sister's pyjamas
It’s Alive! IT’S ALIVE – Excuse my sister’s pyjamas

I couldn’t believe it when I finally saw the Mega CD start up screen. Suddenly my head filled with Colin Clive’s Dr Frankenstein exclaiming “It’s alive!”

Now I knew it worked and so I soon went about getting hold of my own power cable for use at home. Once that was done I was ready to pop my Mega CD cherry. The only problem left was…I didn’t have any games.

Well that’s not entirely true. My buddy had included a couple of demo discs he had found; one for Final Fight and one for Keio Flying Squadron. Keio is a rather well known horizontal shooter in that very Japanese cute’em up style and I had heaps of fun playing it. Getting the full game might be a bit problematic since it retails at extortionate prices but I will be working on it.

So that’s how the Mega CD came back to life from the abyss in the Wilkins household. I have a few cheap games I have managed to source for a couple of quid so I will be able to give more of an opinion of the system in the future. Regardless of how it goes for me the Mega CD is the first instance of me expanding beyond what I used to have back in the day as part of my retro gaming and I look forward to seeing what I missed – the good and the bad.

What if…Resident Evil on Sega Mega CD

Resident Evil Sega Mega CD

Having got my own Sega Mega CD II operational I have finally sampled this often criticised add-on for the more beloved Sega Mega Drive (Sega Genesis) and I have to say I am beginning to understand it’s critics’ complaints. The fact you have to have two massive plugs (one for the Mega Drive and one for the Mega CD) is a real pain but not one that prevents playing.

I have only played a handful of games so far so I am not going to make a general opinion of the system yet.  What I will say is I have already played two bloody good games, namely Keio Flying Squadron and Final Fight, and one really bad game – the dreaded FMV game Slam City. So from this small sample what is my view? Well so far I get the feeling that the best games on the Mega CD were actually the ones that wouldn’t look out of place on the bog standard Mega Drive but enjoy the CD quality sound.

Splatterhouse II
Splatterhouse II

It made me think about what Playstation games might have saved the Mega CD and made it more beloved and I concluded that one game that would have catapulted the system would have been something like Resident Evil.

Now – don’t bother putting in the comments section that the Mega CD would not be able to handle the demands of a complex game such as Resident Evil. I know the Mega CD didn’t have the processing power but that doesn’t mean we couldn’t have had a 2D side scrolling game like the brilliant Splatterhouse spliced with animated FMV scenes to tell the story of the evil Umbrella Corporation’s experiments.

This was my inspiration to make this cover; to give a glimpse of what that might have looked like. The case is Snatcher the image of which I have removed and replaced with the Resident Evil logo coupled with developer logos.