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Baldur's Gate II: Shadows of Amn

Platform : Windows 98, Windows Me, Windows 95
Rated: Teen
4.0 4.0 out of 5 stars 185 ratings

$9.99
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  • Welcome to a World of Intrigue, Adventure and Fierce Combat
  • Create a new character or import your Baldur's Gate or Baldur's Gate: Tales of the Sword Coast Character into Baldur's Gate 2 and continue the epic saga.
  • New Weapons and AD&D proficiencies (including a two-weapon fighting style) create unique combat options for players.
  • New races and character kits such as the Half-Orc, Beastmaster, Undead Hunter and Assassin add to an extensive array of character options.

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Baldur's Gate II: Shadows of Amn

Baldur's Gate II: Shadows of Amn


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Game manual Baldurs Gate II Shadows Of Amn

Amazon.com

In Baldur's Gate 2: Shadow of Amn, you face an uncertain future, with a lineage that tempts the unscrupulous to use you and the ignorant to fear you. You will face a foe that views you as no more than chattel and that toys with you at every turn; a villain whose goals go beyond a quest for power and who threatens to use a lost companion as a tool for unparalleled destruction. The choices to be made will not be easy, and you may have to align with the lesser of evils, even though all evils cannot help but seem equal. In the end you will have mourned lost loves, celebrated new ones, and had adventures that profoundly shaped the Realms.

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Customer reviews

4 out of 5 stars
4 out of 5
185 global ratings

Top reviews from the United States

Reviewed in the United States on December 3, 2013
This is one of my favorite RPGs, even if it is old. My original CDs got scratched and this purchase was solely to replace those damaged discs. I still play this game with fan made mods that are available from multiple forums. Some people do have challenges getting these older games to run on Win7. Check out the gaming forums for tips on how to get games like this to work. I still have an old WinXP machine that I play on, so that's not an issue for me. But, if you like RPGs, get this and the Throne of Bhaal Expansion. I would also recommend downloading some of the free fan made mods for tweaks, improvements and many additions to this great classic.
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Reviewed in the United States on March 1, 2016
I had played this game several years ago on a Macintosh computer. Several years, and a few household moves, later and I got a copy of the game for the PC - but not the manual. A lot of the DnD info is in the manual, so this manual is as handy as a Dungeon Master's guide.
Reviewed in the United States on May 26, 2016
Do not buy a hard copy of this game. There is no update/patching and you will be stuck with an old, buggy version.
4 people found this helpful
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Reviewed in the United States on March 11, 2005
It is difficult to stand against the onslaught of love and respect for this game. And I'm not saying don't try this game. Too many people loved it for me to expect you to go by my experience, but I do want to share with you my different perspective.

First off, looking back, I don't hate Baldur's gate. It has it's virtues. Its just that after 20 or so hours it began to weigh on me, leaving me with a feeling heavy, bleak, and insistent. In taking up computer games as a hobby a year ago it was one of the first games I played or really got into. Fascination rolled into addiction and addiction rolled into a kind of dread and tedium. Finally I realized I didn't actually have to play this game anymore. So I didn't. This may seem like an obvious solution to you, but then you don't actually know me so well.

Enough preamble. I like to rate games based on categories that I find important to me and so I will do that below on a scale of say 1 to 10. How's that?

Story: 4, I'll admit my predispositions here, and also that not actually getting more than a third of the way through this game limits me a little, but I do feel I got the main idea. My predisposition is that I long for a computer game that is story driven effectively and actually works as a good story. Story is always such a distant second to gameplay that you end up with these half hour stories built into 15 to 60 hour games. Generally they either make little sense, or fade into a weird sequel nothingness in the end (hello half life 2, beyond good and evil (good games both nevertheless)). I have tried so many, do actually like many games, but have been underwhelmed repeatedly as far as story. Baldur's had the advantage that I was new to gaming and so hadn't seen all it's conventions before, even if they were familiar. In this game you wake up in a prison cell and have a secret destiny. Yeah yeah yeah. It's actually not too bad though and the quality of some of the characters helps, but, and I think this might be the key problem, in order to create an open ended world, provide a variety of quests, and give the good/evil option as it were, the whole thing comes completely apart at the seams. The story falls apart into ridiculousness except the game pretends it hasn't and you're supposed to too. Just to start you spend hours struggling to break out of a dungeon you have no knowledge of even though a member of your party broke in to get you. Wouldn't she have some helpful information? How did she manage it in the first place? So much of this game is full of stuff like this. Its been awhile so I'm fuzzy, but could come up with quite a few more examples, like places where the sense of what is good and effective to do in the game defies the reality of your characters as actual people. In my opinion you can have a very linear game (problem is too few options as a player unless it's done perfectly), or a completely wide open, basically questless game (problem is it feels kind of pointless unless it's done perfectly and beautifully) or you can have a reality defying muddle in the middle of the two. Baldur's takes this last path I am afraid. Still, I would have sort of liked to see how it all turned out if I didn't have to slog through so very much stuff and time to get to it.

Characters: 7 or 8, very good. Love the pictures. Voices excellent. Really nicely done, though after awhile hearing them say the same phrases hundreds of times was hard to take. Also the story caused them to do things completely out of character at times.

Gameplay: 5, I prefer less difficulty in games and would have appreciated a difficulty level system very much. There is a lot of fighting, managing your stuff and fighting some more and its that d and d dice rolling fighting that can look very strange (big guy with huge sword swings at weakened creature just standing there and misses wildly). It often left me feeling faintly like it wasn't working and that the game didn't do what was in the queues for my characters even though I suppose it really was.

Graphics: 6, nice general visual design and though its dated now its pretty powerful in the sense of mood it imparts (though see below). I mean it really did affect me in an almost dreamlike way for awhile. It was a bit of a letdown in terms of giving me a sense of wonder though.

Dreariness factor: 1, cold, chill and frequently joyless. That's how I found it. Some of the character humor helped a little, especially the nicer characters, but so much killing and grim characters and so little relief or oasis or real rewards or lightness in comparison. Plus I felt burdened by the way the quests could just sort of pile up on you and all be emergencies.

Technical issues: I always feel this is so subjective as you never know what will be a problem with your computer, but a few small or weird glitches were really awful for me. I couldn't get downstairs in one place, something crucial disappeared in another.

Learning factor: 4, had a tutorial level which maybe I wouldn't find too confusing with the experience I have now in games, but I really wish it had been more clear and specific.

Product materials: 5, a nice start, decent book, but really quite incomplete.

Chore factor: 2, well, you know, so many rooms of so many monster things to really get anywhere. I really did feel burdened.

Difficulty: 3, kind of already discussed but I'll add that everything seemed either kind of hard to kill or quite hard to kill, it would have been nice and even appropriate if some things had been very easy too. I will repeat I might have lasted longer with an easy or moderately easy setting, but it still would've gotten to me in the end.

Game saves: 7, a pretty good save anytime system only flawed by an inability to save in combat, which, if I recall, could sometimes sneak up on you and then it was too late.

Conclusion: I find when I write negative reviews of really popular and respected games (gta vice city is a good example) people tend to say its not helpful, and if I like them its very helpful, but sometimes I think they maybe already played the game and think it's some kind of contest these reviews (then of course, maybe they just think its not a very informative review). I'm just telling you my reaction here and my thoughts. A lot of people gave this classic game 5 stars. I really think this game could've been alot better.

Baldur's gate made me think maybe I don't like rpgs too much, but I am currently pretty far along in star wars knights of the old republic and very much like it.
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Reviewed in the United States on August 10, 2013
I happen to be spoiled by Blizzard products and so my reaction comes from someone who gamed during and after the first Blizzard biggies like Warcraft II Battlenet and Diablo original and Diablo II LOD on to World of Warcraft. I cannot understand the commands fully enough or get them to work well enough to get more than one passage and door done. Very disappointing to me, but I figure it's my shortcoming not the game's. Hopefully this will help those similar to me to make a more informed choice. I like the fact that I have many sidekicks to help me out, but cannot honestly say much more about game play. At the price I paid it wasn't a sacrifice and worth checking out.
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Reviewed in the United States on March 6, 2001
First I just want to say that I played this game with my wife, and so take it from the multiplayer angle that it is.
I really think the story was great, but I have come to expect that from both Black Isle and Bioware. The game was MASSIVE as far as side quests, hours of play, critters, NPC's and items go. I was really impressed, and say that the size alone makes it very worth the price. As usual the graphics are amazing, actually it is even better now than in past games. The addition of 3rd edition 'extras' like extra character classes were a great bonus. I played a monk, and let me tell you this. For some ol'boy that never uses armour or weapons, he is a killing machine. I would spar against well armed players and beat them in a straight fight. If I added stunning blows and quiver it became unfair. The selection of armour and weapons is staggering, causing you to make some very tough decisions on what you wear, wield and carry with you. (even strong characters only have so much room for loot :)
The bad... well, the very reason this gets a 4 and not a 5 from me is technical problems. It is one thing for a game to have limited gameplay, archaic graphics, bad story, or whatever is possible... but technical problems are inexcusable. The multiplayer problems seemed to be endless. Lock-ups, dropped players, bad resource allocation and inability to free resources later, along with problems with syncing the machines together made for many frustrating moments. My advice as always... save soon and save often... but save on different files. If the game craps out while saving, it corrupts the file.
Now for the non-technical gameplay part. Well, as with the technical part, the multiplayer is really not well done. Much of the problems/omissions of multiplayer are not of technical reasons but well... I really don't know. For example, other player characters can NOT summon familiars, yet NPC enemies can. Other player char's can NOT have strong holds, yet if the problem is multiple strongholds then why can a multiplayer have multiple strongholds. And another problem is their choice of what conversations and situations are global and which are player local. For those who don't know, the game does cut down on the annoying break-ins of other players, if one player talks to a shopkeeper, goes in a building, or talks to a non-essential NPC. However I found that their choices for what is essential and what is not were often reversed. Many times I or my wife would have to relay vital conversations to each other because we couldn't see the dialogue. Other times, we broke into each others buying/selling because of talking to some nobody NPC.
I think that too much of the party revolved around the 'protagonist' as they called it, and stepped too far away from the traditional D&D setting of party oriented adventure. On that note, I am looking forward to Neverwinter Nights.
Game engine was tweaked a bit but I still find it a bit old... not enough world interaction. I still say that Ultima VII was the best CRPG ever, at least on the grounds of world interaction. Character development and freedom of movement (non-linearity for one) would leave me to vote for Ultima Underworld II. I still yearn for a REAL RPG game that allows you to develop the character, step through the story, and interact with the world the way YOU want to. I guess my biggest gripe (non-technical) with this game is its all too frequent re-writes of D&D rules in order to make situations happen... or to be hard. It off balances the game and takes away from the epic feel it normally gives you, to be replaced with a cheep Nintendo 80's clone feel. How is it that various sorcerers have such amazing telekinetic and teleporting powers... yet my level 21 mage does not. How is it that enemies can run off because the story says so, using "SaveMyBuns Gate Spell" yet I never see anything useable like that for my characters. Stick with the rules guys, or you end up making a Kiddie Nintendo Clone. If I can't do it, then neither should the monster or NPC.
To end on a good note: the addition of the character kits and the ability to truely duel wield really make it easier to bring your table top character to the screen here. Good game, but I hope they don't get lazy like Origin did....
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