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Evil Dead: Hail to the King - PC (Bundle)
Product information
Publication Date | March 28, 2001 |
---|---|
Computer Platform | PC |
ASIN | B00004WHWA |
Release date | March 28, 2001 |
Customer Reviews |
3.0 out of 5 stars |
Best Sellers Rank | #195,000 in Video Games (See Top 100 in Video Games) #12,244 in PC-compatible Games |
Package Dimensions | 9.6 x 8 x 2.1 inches; 7.02 ounces |
Type of item | Video Game |
Rated | Mature |
Is Discontinued By Manufacturer | Yes |
Item Weight | 7 ounces |
Manufacturer | THQ |
Date First Available | July 26, 2000 |
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Product Description
Amazon.com
Ash, the square-jawed, insult-spewing, shotgun-toting, chainsaw-armed hero from the cult classic Evil Dead trilogy is back. Picking up eight years after the last installment of the Evil Dead films, Ash is drawn back to the infamous cabin in the woods only to again face evil forces that have crossed over to our world. Our hero finds himself slicing and dicing carnivorous Kandarian demons, vicious deadites, and other unspeakable atrocities spawned by the notorious Book of the Dead. And in true Evil Dead fashion, Ash must once again attempt to save the world from an appalling and horrific end.
Evil Dead: Hail to the King takes the survival horror genre to new heights by combining the successful formula of suspense, action, and puzzle-solving with over-the-top bloodlust and signature Ash humor--all within the confines of the Evil Dead universe. There are over 20 original and familiar enemies and recognizable environments, in-game cutscenes and prerendered sequences that allow the story to unfold, and increased freedom of movement and attack ability.
Review
The Evil Dead films might as well have been based on a videogame. The heroic Ash can attach a chainsaw to one arm, carry a shotgun in the other hand, and spout off more one-liners than a post-Commando Schwarzenegger. This is not the kind of thing Hollywood normally makes unless a hot license is already attached. The glib humor boiling just beneath the surface of the trilogy (Evil Dead, Evil Dead 2, and Army of Darkness) has achieved a legendary status among cult classics. Now, courtesy of THQ and Heavy Iron Studios, Ash and the legions of the undead have been unleashed upon the game world.
The game begins eight years after Army of Darkness, when Ash returns to the scene of Evil Dead 2 -- the cabin in the woods. Plagued by nightmares he can't explain, he realizes that the Evil has once again infiltrated the world -- and only he can stop it.
"The game will include several of the cool elements seen in the films," says Producer Scott Krager, "but will also add to its existing mythos by providing new environments, enemies, characters, and weapons as well as a storyline that continues the saga of Ash and the Necronomicon."
While there is a significant story to follow in the game (it's nearly Evil Dead 4), make no mistake about it -- your primary mission is to kick some evil butt, discover how to shut it down for good (or at least until the next game), and, of course, get the girl. Never forget the mantra: Good, bad, you're the guy with the gun.
Great care has been taken to preserve the feel of writer/director Sam Raimi's films. Both Renaissance (Raimi's production company) and Bruce Campbell himself are involved in the project at some level to make sure that it stays true to the feel of the movies.
"In fact," states Krager, "it was the filmmakers [Raimi and Rob Tapert] who wanted to return to the roots of Evil Dead and include the cabin and woods as primary locations." Even the opening movies have been rendered in a very Raimi-esque style and the pre-rendered camera shots used in the game will feature many of the views that the director has become famous for.
With loads of evil creatures and undead apparitions, it seems appropriate that Evil Dead: Hail to the King will offer similar stylings as horror-fests such as Resident Evil and Alone in the Dark, complete with pre-rendered backgrounds and realtime characters. Still, the comparison seems almost unfair, as the team at Heavy Iron has completely re-thought its way through every aspect of the design. Unlike the developers of the aforementioned series, those at Heavy Iron feel they need not take themselves too seriously when dealing with such campy horror fare. (To this day, we believe that Capcom wasn't trying to be funny with Resident Evil dialogue such as "It might be handy if you, the master of unlocking, take it with you"). Add to each area loads of animations (fires flicker, fog drifts in and out) and 24-bit color (a rarity on PlayStation), and this is one of the best looking games of its type.
Aside from the jokes and some new effects, the combat is what's really going to separate this title from the established horror titles.
"The Evil Dead movies are full of stylized, fast-paced action punctuated with a great sense of humor," notes Krager. "When evaluating the other survival horror games, we noticed a distinct lack of this style of gameplay."
Because Ash can attach a chainsaw to his arm and swing it about as a weapon, the designers at Heavy Iron felt it would be necessary to give you control of the other arm, which means you can actually wield two weapons at once. You can imagine the grisly scene: Ash with his chainsaw hacking a path through a horde of deadites, shotgun simultaneously blasting.
"When players enter a room and face a deadite, they won't be asking, 'Do I have enough ammo to kill this guy or should I just run?'" proclaims Krager. "Instead they will be faced with the question, 'Should I take this guy down with my chainsaw, two blasts from my shotgun, or maybe a combo using both?'"
Accentuating the action is a combo system that allows players to pull off more complicated maneuvers in the heat of battle. To reward players for better moves, Ash will utter better one-liners for more complicated kills. There's nothing cooler than immobilizing an enemy by shoving your chainsaw through him, shoving your shotgun in his mouth, pausing for a second for dramatic effect, and then uttering "Groovy" before blowing off his head. Make no mistake about it, this game is going to get the M rating.
Despite your awesome firepower, the enemies Ash encounters are often more than a match for him. Besides the fact that they can outnumber him on screen by as much as 4-to-1, they are all capable of multiple attacks.
"The game won't be just a string of encounters with slow-moving zombies," says Krager. "The enemies are more varied with respect to look, moves, and personality."
In total, there are over 20 different types of monsters that Ash will need to deal with, including such classics as the deadites and skullbats. New additions include demonic rednecks and what looks like a troop of evil boy-scout creatures. Of course, you can also expect plenty of boss battles to punctuate certain chapters of the storyline.
There are still quite a few months to go before Evil Dead hits the shelves, yet already it's looking like Heavy Iron has a title that will not only satisfy fans of the movies, but create an entirely viable new series for gamers to look forward to. Come this fall, Evil better beware. -- DailyRadar Review
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PROS: Creates excellent atmosphere by is use of lighting and shadows, especially in the cabin. You feel like you are really there in woods. Some the characters make appearances too, like Linda and Annie, who makes a surprise appearance. You will see familiar characters like that throughout the game. One other thing I liked was the music. It definately help make atmosphere because of how it was orchestrated. Cuts in at perfect times. And last but not least, the graphics. Thought not up to date, it really makes you feel like you are there. The backgrounds well done and animated.
CONS: I don't have many, but there are flaws. The only flaw is the gameplay. Ash can be a bit touchy to control and, because of the camera angles, can get stuck in corner which can result in death. The other flaw is how linear the game is. It is next to impossible to get lost(instead in the maze). That also makes the game rather short too.
Overall, this is an excellent game recommended to only fans of the movies and people who can tolerate its flaws.
NO. NO IT IS NOT!!
I've haven't seen a game this bad since Extreme Paintball. The controls are unmanagable, the enemies respawn so often that I thought it was an error found in games from the NES era, the amount of enemies is completely ridiculous, and it just plain hurts. It seems that whenever they thought they needed more of a challenge, they just added more enemies, which is like taking six extra doses of medication when you feel bad. After playing this game for ten minutes I had to stop because my brain and vital organs informed me they had formed a suicide pact to shut down and end my suffering if I submitted myself to any more of the torture.
I honestly cannot find one good thing about this game except for the Evil Dead tie-in. I'm completely dumbstruck and perplexed as how ANYONE could give this a good review, but the other reviewers look like 13 year olds who need to pop a few more pills of Ritalin and turn the rap music down.
THQ, I hate you. I truly hate you. I will not purchase any more of your games or even brake when your employees cross the street.
Most people are aware that third person is a view from behind the player. This game is similar, except that in most rooms you only have one angle for the ENTIRE room. You see Ash at a distance, but most of the time the camera never moves, unless the room is so big it can't fit all onto one screen.
I have never seen a game set up this way before. I rarely play third person, I really only like first person. Anyway, this single view was hard to get used to for me.
The opening animations are pretty good. Bruce Campbell does the voice overs, except the animation doesn't look much like him.
The default keys are very strange. Usually the keys somehow relate to the weapon. Not in this game. R starts the chainsaw, E turns it off, F uses it. Now who would just think of that?? You can redefine them, but that still is pretty lame.
Overall, not a bad game. Good graphics overall, good sound, and fairly good layout.
The bad parts is Ash has very strange weapon controls, since the camera angle in each room does not change, it takes time to get used to moving him around. Almost every step you take a deadite pops up. I've never seen a game with enemies coming up so often. The deadites take forever to kill. I hit one of them over 10 times with the axe and finally killed it. I guess you could say the game is a combination of contstantly being attacked along with enemies that are hard to kill.
You do need some horsepower to play this. I have a Pentium III 800 with 256 MB of RAM and a 3dfx video card with 16 MB, and even on my machine it runs alright, but it could do better. The loading times take longer than most other games I have played. I don't have much loaded in the background either. My setup is beyond their requirements.
So essentially, the game is just alright. The price now is all I feel it is worth. This is coming from a HUGE Evil Dead fan. Unfortunately, the game was a little disappointing to me. Like I said though, I've seen worse. If you have ever played Alien Trilogy for the IBM world, you know what I mean.
Finally, I don't know how often you are supposed to be able to save games. During the entire cabin scene I couldn't save, and once I walked outside, I still couldn't. Go figure.
Overall, for HUGE fans of the movies, its not too bad. Takes getting used to. For those who love and worship this game, I guess they had less expectations than I did. If I had the chance to buy it again, I probably would, but I wouldn't pay anything more than what I did. It's not *that* good.