Power Stone
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Product information
ASIN | B00000K10O |
---|---|
Release date | September 9, 1999 |
Customer Reviews |
3.9 out of 5 stars |
Best Sellers Rank | #48,852 in Video Games (See Top 100 in Video Games) #29 in Sega Dreamcast Games |
Product Dimensions | 5 x 0.5 x 5.5 inches; 4 ounces |
Type of item | Video Game |
Rated | Teen |
Item model number | 43234-407 |
Is Discontinued By Manufacturer | No |
Item Weight | 4 ounces |
Manufacturer | Capcom |
Date First Available | November 6, 2005 |
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Product Description
Product description
Game is Complete in Box (Game, Manual & Cover Art)
Amazon.com
Packed with all the energy and over-the-top moves of a Jackie Chan movie, Power Stone revitalizes the fighting game genre with fully functional 3-D combat environments and frenzied strategy. Face your opponent in a London courtyard and you can hurl café chairs and tables at him before taking him out by swinging around a lamppost. Or fight in a dilapidated shopping mall, and beat your foe down with a giant stuffed teddy bear after tossing him through a storefront window. Each multilevel combat area is stocked with crates, barrels, clubs, even ray guns, and everything can be used as a weapon.
Interactive fighting environments are fun, but what really sets Power Stone apart are the power stones. Collecting all three stones transforms the character into a superbeing, unlocking new and devastating attacks. Since the overall goal of the game is to beat up your opponent, and the superform lets you do the most damage, competition for the stones is fierce.
If you're tired of the standard fighting game formula and want a little more, Power Stone is the game for you. It's a perfect translation of the arcade hit, and the uncomplicated, frantic combat will bring a grin to many a jaded gamer's face. --Mike Fehlauer
Pros:
- Easy to learn, fast-paced gameplay
- 11 unique, multilevel, interactive fighting environments
- Great use of VMU
- Smooth, vivid, arcade-quality graphics
- Game may be too frantic for some players
Review
Capcom's got more than a decade invested in the fighting-game business. Most of Capcom's fighters have followed in the footsteps of the Street Fighter games, keeping the same basic 2D gameplay. While the company has ventured into 3D in the past, nothing it's done has been even remotely like Power Stone.
Yes, Power Stone is technically a fighting game. But it's hard to compare it to your standard fighter. For starters, there's no block in the game. So all of the defensive maneuvers consist of staying out of the way of your opponent's attacks. This isn't nearly as hard as it sounds, given the game's 3D nature. Rather than pressing up to jump, you use the Dreamcast's analog pad to run around the arena in any direction. So you're free to run away from your opponent's larger attacks. The rest of the game's control is equally simple. You've got a jump button, a punch button, and a kick button. The rest of the buttons are used to execute combinations of the three main buttons, making throws and super moves easier to execute than in the three buttoned arcade version.
The aim of the game is the same as every other fighting game, but the methods you use are quite different. For example, there aren't really any special attacks. Your standard character won't be shooting fireballs or doing dragon punches. Instead, you must use the arena as a weapon. Each playfield is littered with crates, benches, signs, and other items that you can pick up and toss at your enemy. There are also various items that pop up, including hammers, swords, pistols, flamethrowers, Gatling guns, and rocket launchers. But the main items in the game are the three power stones.
At the beginning of a round, each fighter starts out with one power stone. The third stone eventually spawns at a random location in the arena. Getting all three stones shifts your fighter into overdrive, complete with a costume change. While powered up, each button press unleashes a super attack, usually resulting in a projectile. Each one of these attacks takes up a bit of your super meter. There are also super moves that do a significant amount of damage and usually look pretty flashy, as well. These supers use up the rest of your bar, turn you back into your regular self, and scatter all three of the gems around the arena. Given the explosive nature of the supers, it's in your best interest to get the gems and, obviously, keep your opponent from getting them. If your enemy possesses a stone, you can hit him a few times (or less, with stronger attacks or items) and cause him to drop the stone. So, most fights revolve solely around the stones and the jump kick (which automatically points you at your enemy and causes him to drop a stone if the kick connects) to keep your opponent from holding any stones for too long. A cheap tactic, yes, but also an effective one. Unfortunately, jump kicking at your opponent gets pretty old pretty quickly. The one-player game picks up some of the slack, as there are quite a few things that can be unlocked, including three characters, three VMU minigames, a different camera mode, and additional items that weren't in the arcade version of the game.
The graphics in Power Stone are well done. The polygonal fighters are nice and smooth. The fighters are designed in a very cartoony style, and the stages are all incredibly nice. However, portions of the game (some of the more extravagant super moves, or when players are on fire, in particular) are plagued with slowdown, marring an otherwise explosive display. The game's sound effects and music are very good, but the announcer's voice, which you hear mainly when you are picking up or dropping a power stone, is stupidly annoying.
All in all, Power Stone is a very fun and unconventional fighter. It's easy enough for even non-fighting game fans to pick up the basics extremely quickly. However, the excitement is short lived. Expect to enjoy it immensely for the first week or two, but don't expect to find very much long-term fun. --Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality and action of the video game. They mention it's a great fighting game, and brings back memories.
AI-generated from the text of customer reviews
Customers say the video game is good, entertaining, and fun to play. They also say the case and disc are in good condition and play perfect. Some customers also mention that the game is epic and everything was perfect.
"...It still has wonderful quality. Powerstone is still exciting and fun to play and I had no issues with the disk...." Read more
"Game is working great I love that game its nice to play and brings back memories" Read more
"This game is awsome but the final boss is too difficult almost unbeatable with certain characters ie Ayume" Read more
"Power stone is easily one of the best games that I have ever played,the action is just so well made,capcom did a great job with this in my opinion..." Read more
Customers find the action in the video game timeless, well-made, and exciting. They also say the game brings back memories.
"...It still has wonderful quality. Powerstone is still exciting and fun to play and I had no issues with the disk...." Read more
"Game is working great I love that game its nice to play and brings back memories" Read more
"...is easily one of the best games that I have ever played,the action is just so well made,capcom did a great job with this in my opinion and I highly..." Read more
"Timeless action..." Read more
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I had the disc inspected, and I was shown a deep, diagonal scratch near the edge of the disc.
Despite getting a few layers stripped off of the disc, the game still does not work.
This game is over 20 years old and its original seals were not intact...this leads me to believe that disc was either scratched in-transit (which seems unlikely, as the rest of the package was in good shape) or the game was deliberately shipped in a broken state.