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Star Wars: Rogue Squadron 3D
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Product information
Computer Platform | PC |
---|---|
ASIN | B00000F1GK |
Release date | December 2, 1998 |
Customer Reviews |
3.5 out of 5 stars |
Best Sellers Rank | #146,473 in Video Games (See Top 100 in Video Games) #6,803 in PC-compatible Games |
Package Dimensions | 5.6 x 4.9 x 0.5 inches; 1.06 ounces |
Type of item | Video Game |
Rated | Teen |
Item model number | 65218 |
Is Discontinued By Manufacturer | Yes |
Item Weight | 1.06 ounces |
Manufacturer | LucasArts Entertainment |
Date First Available | October 24, 1999 |
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Product Description
Amazon.com
In Rogue Squadron, your missions take place during the time between Star Wars: A New Hope and The Empire Strikes Back. Your superior officer, General Rieekan, briefs you on your mission objectives and advises you on tactics that will help you defeat your Imperial opposition. Wedge Antilles and other Rogue Squadron members are your wingmen on your missions, which range from rescue and reconnaissance to search-and-destroy campaigns.
From the Manufacturer
Rogue Squadron challenges players to jump into Luke Skywalker's flight suit for exhilarating, high-speed missions against the dreaded Galactic Empire in such fabled Rebel starfighters as X-wings, Y-wings, and A-wings as well as V-wing air speeders and snow speeders. The stakes are high and the hazards even higher: if players lose wing mates in battle, they risk their own demise. If they protect them, their mates will return the favor. Aerial conflict takes place in a variety of extraordinary 3-D planetary settings that range from familiar Star Wars locales such as Tatooine, to ones never before seen, including Kessel and Mon Calamari. Players will test their dogfight skills over spectacular environments including water, canyons, deserts, treetops, and volcanic regions. Crafts will be equipped with lasers, seeker missiles, ion cannons, and more. Rogue Squadron features an assortment of camera perspectives that range from in the cockpit to several exterior points of view. Immersive 3-D details such as real-time lighting and spectacular special effects such as smoke, engine glow, and tracer fire truly bring the Star Wars universe to life.
Review
The Rebel Alliance at last has a glimmer of hope. They have just destroyed the Death Star and found new allies in Luke Skywalker and Han Solo. Things might finally be looking up for the freedom fighters of Star Wars, but there is no time to rest on the accomplishments of the past. The Empire remains a powerful adversary that could easily crush the Alliance if it chose to bring its full might to bear. The ragtag fleet that is the Rebellion must still try to establish itself and build a power base sufficient to challenge the Emperor. And to do that, it will need to rely on the skills of the legendary Rogue Squadron.
Rogue Squadron is a good game, albeit a simple one. This isn't X-Wing or TIE Fighter; it's an arcade action game, with floating power-ups, extra lives, and densely populated worlds that exist purely for your shooting enjoyment. Rogue Squadron owes its existence to last year's Shadows of the Empire, an N64 and PC game that was basically a medley of different arcade games. The most popular levels were the Hoth levels, which were basically arcade flight combat over the snowy hills of Hoth. You piloted a snowspeeder, battling Imperial probe droids, AT-ST walkers, and AT-ATs. Rogue Squadron plays like those early Hoth levels from Shadows of the Empire but on a much larger scale. Instead of one craft - the snowspeeder - you can now pilot five, plus a few bonus ships. Instead of the one environment - Hoth - you now visit dozens, from the deserts of Tatooine to the watery world of Mon Calamari. Throughout it all, you pilot one lone craft, with two wingmen at your side, battling a horde of Imperial aircraft and ground troops, fulfilling objectives that will harm the Empire and benefit the fledgling Rebel Alliance.
Rogue Squadron takes place six months after the destruction of the Death Star in Star Wars. Before Luke became a Jedi, he continued to hone his natural piloting skills, and with the help of Wedge Antilles, formed the elite Rebel starfighter group Rogue Squadron. As the aces of the Alliance, Luke and cohorts must engage in a variety of military operations, and that includes everything from escort missions to search and destroy to rescue missions.
There are 16 regular levels to the game, divided into four chapters, as well as a few bonus stages. The levels vary in size, from large to huge. The Hoth level in Shadows of the Empire was fairly small, and these levels are at least four to six times bigger, with many more world objects as well. Hoth was a flat and barren world, but the Tatooine level, for instance, is populated by homesteads, a herd of Bantha, and the port of Mos Eisley. The Kile II military installation is covered with various gun emplacements, barracks, garrisons, and construction yards. The clouds of Taloraan are filled with floating buildings and a giant cloud city, a la Bespin. The different environments you'll encounter in Rogue Squadron include desert, snow, jungle, mountain, urban, lake, snow, volcanic underground, swirling atmospheric clouds, and ocean. Some of the planets encompassed by these environments are Tatooine, Kile II, Kessel, Barkesh, Fest, Taloraan, Mon Calamari, Corellia, and Sullust, These planets have all been cataloged in the various Star Wars comics and novels and should be familiar to many Star Wars fans.
Mission objectives in each of the levels are fairly simple. In Tatooine, you have to destroy all Imperial probe droids and keep casualties to a minimum. In the next mission, on Barkesh, you have to escort a Rebel convoy to a shuttle landing area, battling attacks from Imperial walkers and TIE bombers. Missions never get too complex, although later missions have more-involved mission goals. In the Prisons of Kessel, for example, you have to escort General Madine's shuttle to the main prison complex, disable the shield generators, and then protect his shuttle as he makes his rounds at the other prison facilities, all while battling a swarm of probe droids, TIE interceptors and fighters, AT-ATs, walkers, storm troopers, and speeder bikes. Some missions tend to get tedious, especially when you can't find your next mission objective or are just flying around looking for things to kill, but for the most part, missions move along fairly well. I do wish the radar pointer to your objective was a simple arrow, rather than a cone, but that's a minor grievance.
The game's graphics are outstanding, with beautiful gameworlds and detailed ships and vehicles. The special effects and lighting are impressive. Dust clouds plume from below your ship when you fly too close to the ground, water splashes up when you fire your lasers into lakes, damaged droids tumble end over end into the ground and then explode into shards. Some of the worlds are very beautiful, especially the swirling clouds of Taloraan and the ocean surfaces of Mon Calamari. As for performance, even when dozens of troopers, guns, aircraft, and buildings jam a screen, there is no slow down. The AT-ATs always looked like they were just moving in place, but apart from that, the animation on the vehicles was good. The sprite-based troopers and soldiers didn't look too good close up, but when you're zipping by at high speeds and high altitudes, you won't really notice.
The sound for Rogue Squadron is not as obviously impressive as the graphics, but it shouldn't be dismissed. The familiar score of Star Wars echoes through the chapter briefings and levels, and the whines of TIE fighter engines and the tell-tale sounds of blaster fire bring these Star Wars worlds to life. I did find the voice-overs a little jarring - the characters didn't sound like Luke or Han, but that's because I've grown up hearing their voices, so anything less than the original is bound to disappoint.
Unfortunately, there is no multiplayer support in Rogue Squadron, although you will want to make multiple passes at this game thanks to the secret craft and levels. Rogue Squadron's reward system makes it worthwhile to replay missions, which you can do at any time. Basically, you can finish a mission at four levels. You can complete a level with no medal or finish it with a bronze, silver, or gold medal. A mission debriefing shows you your completion time, kills, saves, accuracy, and any bonuses collected. You can beat the game without any medals, but you won't advance in rank. More importantly, winning those medals will open up the game's secrets.
Playing Rogue Squadron is a snap, because the action is straightforward and fun. There is always something to kill and clear mission objectives for you to follow. Don't go into this expecting a revolutionary space sim on the level of Descent: Freespace or TIE Fighter. There is a reason why GameSpot puts this game in the action genre - it's an arcade game. This isn't Wing Commander or Independence War, but if you enjoy a good shooter, you should give Rogue Squadron a try. The Alliance could always use a few good pilots. -- Elliott Chin
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
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The range of games is astounding. There are strategy games (Rebellion), spacefighter simulations (the X-Wing series), arcade-like sims (the Rebel Assault series), role-playing games (Jedi Knight, The Phantom Menace), and "a long time ago," there was even a PC version of the Star Wars Atari arcade game.
I have owned quite a few of Lucas Arts' PC based games, including several of the ones I mentioned above, including Rogue Squadron.
Rogue Squadron places one in the role of Luke Skywalker during the time between Star Wars: A New Hope and Star Wars: The Empire Strikes Back, when he is focused on being a fighter pilot for the struggling Rebellion.
Rogue Squadron is a hybrid, part sim, and part arcade game. As in the X-wing series, players must learn to fly such Rebel starfighters as the T-65 X-wing, the A-wing, the Y-wing, and so on up to Han Solo's Millennium Falcon. Also as in the X-wing games, players fly a series of missions linked together in a story arc. Unless one has "cheat codes," a player must complete each level (called a Chapter) mission by mission. The more one increases in performance and skill, the more ships one can fly.
Unlike the more "realistic" simulations, Rogue Squadron has arcade game conventions such as multiple lives, fixed situations, and less complicated flight controls than its X-Wing stable mates. X-Wing veterans will attest to having to refer to the manual at least when first playing the game, and - of course, if you got killed on an X-Wing mission, that was it...no extra lives. Rogue Squadron, while still very challenging (I am still on Mission 3 of Chapter 1) is more of a "hook-the-joystick-up-and-play" game, with really nice 3-D graphics and great sound. (Most players will probably enjoy flying from the default "exterior of the ship" view, although I prefer the more simulator-like "cockpit" point of view.) It runs great on my e-machines T2200 with Windows XP, so if one has a good Windows-based platform with a good video card that can handle 3-D graphics, this is still a game worth getting, even if it is older than Star Wars: Galactic Battlegrounds.
Even though there are problems there are many great things about the game. I love the selection of starfighters you can fly. You can fly the X-Wing,A-Wing,Y-Wing,V-Wing,Snowspeader,TIE Intercepter,and the Millenium Falcon. Also the graphics are super for a computer game.
Most of the missions take place in the atmospheres of many different planets. The first missions are easy but as you go along in the game the missions get more difficult. Some people hate it and sometimes it does get annoying but if you would like a challenge then this is the game for you!
If you like Star Wars and you want a good Star Wars flight simulater than get Rogue Squadron!