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Product information
Computer Platform | PC |
---|---|
ASIN | B00000K57S |
Customer Reviews |
3.3 out of 5 stars |
Best Sellers Rank | #159,280 in Video Games (See Top 100 in Video Games) #8,134 in PC-compatible Games |
Product Dimensions | 9.6 x 7.7 x 1.5 inches; 11.2 ounces |
Type of item | Video Game |
Rated | Everyone |
Item model number | 20918 |
Is Discontinued By Manufacturer | Yes |
Item Weight | 11.2 ounces |
Manufacturer | LucasArts Entertainment |
Date First Available | April 1, 1996 |
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Product Description
Product Description
Take control of the fastest ship in the galaxy - the "Millennium falcon" as well as X-Wings, A-Wings, B-Wings and Corellian transports. Join the massive assautl on the fully operational second Death Star in the epic Battle of Endor. Immersive environments include true 3D cockpits - with full 360 degree views inside and out - as well as a true 3D hangar. Fifty story driven single player missions and flexible new multi-player options.
Amazon.com
A neutral family is swept up in the struggle against the encroaching Empire. You must defy the strong-arm tactics of a rival family who will stop at nothing to destroy your trading company. Ultimately, you will join the Rebel Alliance for a series of covert assignments and uncover information about the Empire's second Death Star project. The finale? You'll find yourself at the controls of the legendary Millennium Falcon, flying against the massive Imperial fleet in the Battle of Endor.
From the Manufacturer
A neutral family fights for its business--and its survival--and is swept up in the struggle against the encroaching Empire. You must defy the strong-arm tactics of a rival family that will stop at nothing to destroy your trading company. Ultimately, you will join the Rebel Alliance for a series of covert assignments and uncover information about the Empire's second Death Star project. The finale? You will find yourself at the controls of the legendary Millennium Falcon, flying against the massive Imperial fleet in the Battle of Endor. X-Wing Alliance puts you right in the middle of the epic Star Wars conflict--and takes space combat excitement to new heights.
Features:
* Take control of the fastest ship in the galaxy, the Millennium Falcon, as well as X-wings, A-wings, B-wings, Y-wings, and other Corellian transports.
* Join the massive assault on the fully operational second Death Star in the epic Battle of Endor.
* Fifty story-driven single-player missions and flexible new multiplayer options.
* Fly into the interior of the complex objects including starships, asteroids, a salvage yard, and to the core of the Death Star for the first time in a Star Wars space combat game.
* New skirmish mode lets you set your own mission parameters (number of ships, types of ships, targets, and more) to create many customized single and multiplayer conflicts.
* State-of-the-art space combat experience with updated graphics, special effects, and expanded battles on an incredibly vast scale.
* Immersive playing environment including true 3-D cockpits--with full 360-degree views inside and out--as well as a true 3-D hangar.
* Rich soundtrack fills out the experience by including extensive new recorded dialog, dynamic audio that interacts with game events, original Star Wars music, and authentic sound effects.
Review
X-Wing vs. TIE Fighter was one of the most anxiously anticipated and yet ultimately most disappointing games of 1997. While the addition of multiplayer features was welcome, most players were displeased that Totally Games and LucasArts focused exclusively on providing a multiplayer dogfighting arena and completely abandoned the plot-rich gameplay that made previous games in the series so addictive. The Balance of Power expansion pack responded to most of the complaints that gamers had concerning X-Wing vs. TIE Fighter, but by the time it arrived on retail shelves, most players had already moved on to other games.
While the campaigns of the previous games in the series put you in the role of a relatively nondescript fighter pilot and let you participate in some of the key events depicted in the first two Star Wars movies, X-Wing Alliance features a more ambitious campaign. You play as Ace Azzameen, the youngest son in a family of merchant traders who are destined to become embroiled in the growing conflict between the Rebel Alliance and the Empire. Just as your character's family and associates have begun to embrace the cause of the Alliance, a rival trading clan, the Viraxo, has sought to ally itself with factions of the Empire.
During the missions in which you control a transport, you'll be responsible for docking with and transporting various containers, but otherwise mission objectives aren't particularly original, generally requiring you to escort and defend key ships, eliminate all the fighters and other defenses in a target area, inspect all the ships in a convoy, and so on. The mission design is extremely varied and almost uniformly excellent, as almost all of the missions involve a few unique twists, and frequently your objectives will change in response to unforeseen events. Similarly, instead of inundating you with the same three or four repetitive wingmen taunts, most of the dialogue in X-Wing Alliance is uniquely scripted for each mission.
Involuntarily triggering a scripted event too soon can render a mission unwinnable, and occasionally the mission dialogue will progress as if you've completed all of your required chores within an area, although you'll subsequently discover (by reading a "mission failure" screen, if you're not keeping a close eye on the status of your mission objectives in your HUD) that you omitted an important task.
X-Wing Alliance uses a modified version of the X-Wing vs. TIE Fighter engine, and core gameplay is substantially similar in both games. Ships are more maneuverable at one-third of their maximum speed, and effectively allocating energy to your craft's weapons, shields, or engine in response to new circumstances is vital to successfully completing most missions. The game's larger battles can now involve dozens of fighters, and since fighters remain quite fragile, situational awareness is more crucial than ever.
The game's interface has been modified from the one used by X-Wing vs. TIE Fighter, presumably to make more information readily available to you. The horribly cartoonish cockpit artwork used by X-Wing vs. TIE Fighter has been replaced with far less intrusive semitransparent versions, but I suspect that most players will still turn the cockpit off to maximize their view of the gameworld. A padlock view has been added to let you quickly track your target's location relative to your craft, but activating the padlock view also annoyingly automatically turns your cockpit art back on, regardless of your previous setting.
Using an external view of a ship, you can zoom right in until you can see the pilots in considerable detail. Overall, the graphics are considerably brighter in tone, and less over the top, than those used in Descent: Freespace or Wing Commander Prophecy. 3D sound effects are also supported but are somewhat buggy in the initial release of the game, and LucasArts has indicated that it is working on a patch to fix various 3D sound issues. Competent force-feedback effects are also included, but they are not as well implemented as they are in Descent Freespace or the current version of Independence War. There are a dozen new and generally well-done animated cutscenes littered throughout the campaign, and in keeping with the more character-oriented nature of this installment in the series, these scenes occasionally depict key individuals from the game (and the movies) as opposed to those in Balance of Power, which just showed spaceships. Unfortunately, the tilted but generally unmoving heads used to portray characters are quite unconvincing, and the characters all look like clones of one another. While the introductory cutscene is particularly good, the final ones essentially just reproduce, less effectively, key scenes from the end of Return of the Jedi. The concluding scene is particularly brief and anticlimactic. Between missions you can enter a simulator to replay previous missions or to create your own skirmish engagements using the built-in mission editor. Once your character joins the Rebellion, you can also review a technical library that displays key information on all known craft, or you can prove your prowess on various training courses designed to test your flying and shooting skills. You'll earn a series of medals and promotions during the course of the campaign, and in many missions you'll also pick up mementos that will be prominently displayed in your quarters, eventually transforming your home into a junkyard of trinkets.
For this concluding chapter in its series of space sims based upon the initial Star Wars trilogy, the development team has brought back all the ships featured in other games in the series, including the deadly TIE defenders and missile boats (although the latter fail to make an appearance in the campaign), and also created a large number of new ones for the use of the myriad of smugglers and civilians that appear in the game. X-Wing Alliance lets you play skirmish or proving-ground racing missions multiplayer, but the failure to include a cooperative multiplayer mode for the campaign is inexplicable and a major disappointment, especially considering Balance of Power fully supported multiplayer campaigns. The player-ratings system is still extremely punitive for players who prefer to battle AI opponents, even on the hardest difficulty level, instead of less-predictable, but often less-adept, human adversaries.
Unfortunately, while playing many of the missions near the end of the campaign, I couldn't help but feel that the game was rushed out to allow LucasArts adequate time to focus attention on its upcoming games based upon Episode I. Promised features, such as the ability for two players to simultaneously fly in a transport, were ultimately excluded. Even though the campaign is completely linear, there are several scripting errors that result in your character prematurely receiving awards or e-mail messages for missions that haven't yet been completed. The story-driven campaign ultimately lacks meaningful closure, and even the epic Battle of Endor is somewhat unfulfilling, although the final mission is highly original and well done. In spite of these flaws, most of which are quite minor, X-Wing Alliance's huge story-driven campaign, detailed and varied missions, enhanced graphics and sound, capable mission creator, and multiplayer features collectively make it a very good game and a solid conclusion to the series.--Desslock
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review
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Unfortunately, after this high point, the game soon degenerates into endless missions which advance the plot--painfully slowly. Oh, there are cool points along the way. The cut scenes are interesting, and the sound environment throughout the missions is superb. But the in-play graphics engine is fairly ordinary by LucasArts' own standards. The missions themselves are endless variations on the same themes. And the game's conclusion is less than satisfactory.
But there's another side to the game--multiplayer action--and for this the game deserves some praise. As a vehicle for capturing the gaming possibilities of the Net, "X-wing" is worth the purchase price. There's a large, loyal player base for the whole "X-wing" series, so you'll never be alone on the Net.
Still, there are better options to get what you want out of a Star Wars game. "Rogue Squadron" is an infinitely better single-player space game. And the upcoming "Force Commander" promises to be something of a new standard in multiplayer action. By comparison, "X-wing Alliance" merely feels like a solid update to an aging series.
Unlike the older X-wing games, you don't start out as a fighter pilot or even with alliance (or Imperials for "Tie Fighter" owners). Instead, you belomg to a family-run intergalactic shipping business, plying lawless tracts of space. In a time of civil war, your family tries to stay neutral, even as it's split along pro-rebel and imperial-loyalist sides (guess which side you're on.) Despite its seemingly civilian trappings, interstellar freight forwarding involves a lot of space combat - you're armed with turbo-lasers and ion-cannon, and equipped with deflectors. Though you won't face imperials immediately, combat will come quickly - forcing you to fend off the Viraxo, your family's hostile rivals. As the war progresses, the Viraxo leap to the Empire's side, forcing you to the rebellion, and trade your Corellian freighter for an X-wing fighter. Until then, the game offers a series of missions that evolve from tutorial to modest test to more intense combat. You'll likely already have the skills needed if you've played the older SW Fighter's games, but these also set up the back story. (On an interesting note, sci-fi fans may note a resemblance between the Viraxo fighters and the Angel fighters from "Captain Scarlet".) The game climaxes with the epic battle of Endor, in which you take on the 2nd Death Star from the inside (in a mission I like to refer to as "Operation watch-that-overpass!") As in older games, you fly alongside and against AI pilots, though they're more chatty than before (including a motor-mouthed droid named M-Kay who makes C3PO sound positively mute) making the dialog sound more natural than it should. (That is until you've replayed the mission a few times, and it all starts to get old.)
"Alliance" is a mixed bag of hits and misses. Ties to the original "X-Wing" of 1994 are painfully clear in terms of graphics and gameplay - this is still about flying canned missions in linear order in which you must complete by fulfilling a set of specific and not infrequently counter-intuitive goals (i.e., no matter how many Tie Fighters you swat down, ALL Lambda Shuttles MUST dock with the medical frigate; ALL Correlian cruisers must survive; you MUST inspect EVERY container; etc...). Counterintuitive mission goals guarantee that you'll fly even moderately challenging missions more than once.
Graphics and sound are up-to-date - the date unfortunately being 1999. The big news is that you can now pad-lock those enemies or mission-critical craft - which is great not only for improving your situational awareness, but also because you can view the insides of your ship's flight-deck (this is a huge leap over previous games which essentially gave you 2-D renderings of the same flight panels we've seen since 1994). While shading and lensing effects are also added, I usually get too focused on the enemy to really appreciate them. I'm also not enough of an audiophile to comment on the sound, though the sound effects and John Williams score remain as expectedly faithful to the films as we've come to expect (though on my XP machine, the soundtrack tended to get hung if the mission lasted too long). The mission areas seem larger, and you now seem to have even larger numbers of enemies to fight against (clouds of fighters instead of just swarms). Also, you may now have to zoom into different areas (via hyperspace buoy) in a single mission - although I just find that increases the chances of running into bugs that make missions unwinnable. Also, failure to achieve goals in one of the mission areas means that you'll have to re-fly the entire mission set again.
The game's most revolutionary improvement isn't technical at all - relying on a story that (at first) makes you more than just another faceless rebel flyboy. (Looks like somebody at "Totally Games" fired up a copy of the orginal "Tie Fighter", and was reminded why that game was so much more popular then "X-Wing".) Instead your fight is for survival against greedy competitors, soon to become a personal vendetta against the empire. Characters you meet between missions, including M-Kay and other vengeful relatives, advance the plot and keep it focused throughout successive missions. Even when you join the alliance, you'll still be asked to handle some family business. If anything, the story could have kept you out of the rebellion a bit longer, or at least made the transition a tad smoother - the story loses something once you become a rebel pilot, though manages to hold onto you anyway. Other notable improvements - besides fighters, you can also fly armed freighters in the class of the Millenium Falcon or another class of ship that looks like a souped up version of the MF. To add to the complexity, you can turn over the actual flying and man your gun turrets, or set turrets to defensive fire - while that reduces the laser fire you can devote on targets you attack while flying, it's another example of how the game challenges you by forcing you to allocate your limited in-flight resources. Other new wrinkles - as a freighter you can pick up cargo, which makes for interesting missions retrieving contraband from a combat zone. (In an early mission, you've got to snatch a container of warheads from a space station under attack by a Star Destroyer - the way the mission is structured, you can't retrieve until near the end of the mission, when the station is about to explode.)
Most PC's should run this game without problems. I played it on my P4, having few WinXP compatibility problems (sound among them). The game also supports rudder pedals - for rolling maneuvers such as those used by scores of Tie Fighters. In short, an X-Wing battle-sim that's guaranteed to please, though obviously pleasing most those who've never tried one before.
To get you started, here are a few tips for getting the best Star Wars space combat experience possible:
To install on modern 64-bit systems, look here:
[...]
For the newest and most beautiful models, I recommend you check out either Darksaber's Ultimate Craft Pack or Xwing Alliance Upgrade:
[...]
Lastly, for those with the most ambition for blowing up TIE fighters, you can enlist your friends to fly as your wingmates and play through the Campaign on Multiplayer! Both Gameranger and Voobly can be used to host Multiplayer Xwing Alliance games and the instructions for playing the Campaign in Multiplayer can be found here:
amiralaria.free.fr/xwam_an.php
Obviously I love this game will continue to play it until my dying days (since I highly doubt LucasArts will ever make another, sadly) and I hope this helps anyone else who loves space combat to also get as much enjoyment out of this game as I do!