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Star Wars: X-Wing Alliance - PC

Platform : Windows 98, Windows Me, Windows 95
Rated: Everyone
3.3 3.3 out of 5 stars 31 ratings

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Star Wars: X-Wing Alliance - PC

Star Wars: X-Wing Alliance - PC


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Product Description

Product Description

Take control of the fastest ship in the galaxy - the "Millennium falcon" as well as X-Wings, A-Wings, B-Wings and Corellian transports. Join the massive assautl on the fully operational second Death Star in the epic Battle of Endor. Immersive environments include true 3D cockpits - with full 360 degree views inside and out - as well as a true 3D hangar. Fifty story driven single player missions and flexible new multi-player options.

Amazon.com

A neutral family is swept up in the struggle against the encroaching Empire. You must defy the strong-arm tactics of a rival family who will stop at nothing to destroy your trading company. Ultimately, you will join the Rebel Alliance for a series of covert assignments and uncover information about the Empire's second Death Star project. The finale? You'll find yourself at the controls of the legendary Millennium Falcon, flying against the massive Imperial fleet in the Battle of Endor.

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Customer reviews

3.3 out of 5 stars
3.3 out of 5
31 global ratings

Top reviews from the United States

Reviewed in the United States on January 29, 2017
I have this game at last!
Reviewed in the United States on March 7, 2014
This game was never updated for the modern 64 bit computer systems. Stay away, unless you have a computer still running very early versions of Windows.
One person found this helpful
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Reviewed in the United States on February 8, 2000
On the face of things, "X-Wing Alliance" has the makings of an extraordinary entry into the Star Wars franchise. The characters are engaging, with enough backstory given in the accompanying written material to start a small movie. Conveniently, there *is* actually a small movie which opens the game off with a real narrative bang. It makes one wish that Lucas himself had taken a page from the game producers when he was making _The Phantom Menace_.
Unfortunately, after this high point, the game soon degenerates into endless missions which advance the plot--painfully slowly. Oh, there are cool points along the way. The cut scenes are interesting, and the sound environment throughout the missions is superb. But the in-play graphics engine is fairly ordinary by LucasArts' own standards. The missions themselves are endless variations on the same themes. And the game's conclusion is less than satisfactory.
But there's another side to the game--multiplayer action--and for this the game deserves some praise. As a vehicle for capturing the gaming possibilities of the Net, "X-wing" is worth the purchase price. There's a large, loyal player base for the whole "X-wing" series, so you'll never be alone on the Net.
Still, there are better options to get what you want out of a Star Wars game. "Rogue Squadron" is an infinitely better single-player space game. And the upcoming "Force Commander" promises to be something of a new standard in multiplayer action. By comparison, "X-wing Alliance" merely feels like a solid update to an aging series.
5 people found this helpful
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Reviewed in the United States on January 6, 2000
I've been played about all of the Star Wars sims games, but this one just isn't my favorite. Yes it does have absolutly great graphics, nice original music mix, and force feedback support (yay). But I found some of the mission designs to be just not credible, and the storline was definatly lacking. They didn't even finish it! Also, the big "Death-Star" battle in the end wasn't very good.
2 people found this helpful
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Reviewed in the United States on December 3, 2006
Besides being the latest (and likely last?) of the X-wing games, "Alliance" is also the best - bringing the series back from the hole it sat in after "X-wing v. Tie Fighter" to the epic trail blazed by the original "Tie Fighter". The real question though is whether its improvements make it worth getting to players who bought the older games.

Unlike the older X-wing games, you don't start out as a fighter pilot or even with alliance (or Imperials for "Tie Fighter" owners). Instead, you belomg to a family-run intergalactic shipping business, plying lawless tracts of space. In a time of civil war, your family tries to stay neutral, even as it's split along pro-rebel and imperial-loyalist sides (guess which side you're on.) Despite its seemingly civilian trappings, interstellar freight forwarding involves a lot of space combat - you're armed with turbo-lasers and ion-cannon, and equipped with deflectors. Though you won't face imperials immediately, combat will come quickly - forcing you to fend off the Viraxo, your family's hostile rivals. As the war progresses, the Viraxo leap to the Empire's side, forcing you to the rebellion, and trade your Corellian freighter for an X-wing fighter. Until then, the game offers a series of missions that evolve from tutorial to modest test to more intense combat. You'll likely already have the skills needed if you've played the older SW Fighter's games, but these also set up the back story. (On an interesting note, sci-fi fans may note a resemblance between the Viraxo fighters and the Angel fighters from "Captain Scarlet".) The game climaxes with the epic battle of Endor, in which you take on the 2nd Death Star from the inside (in a mission I like to refer to as "Operation watch-that-overpass!") As in older games, you fly alongside and against AI pilots, though they're more chatty than before (including a motor-mouthed droid named M-Kay who makes C3PO sound positively mute) making the dialog sound more natural than it should. (That is until you've replayed the mission a few times, and it all starts to get old.)

"Alliance" is a mixed bag of hits and misses. Ties to the original "X-Wing" of 1994 are painfully clear in terms of graphics and gameplay - this is still about flying canned missions in linear order in which you must complete by fulfilling a set of specific and not infrequently counter-intuitive goals (i.e., no matter how many Tie Fighters you swat down, ALL Lambda Shuttles MUST dock with the medical frigate; ALL Correlian cruisers must survive; you MUST inspect EVERY container; etc...). Counterintuitive mission goals guarantee that you'll fly even moderately challenging missions more than once.

Graphics and sound are up-to-date - the date unfortunately being 1999. The big news is that you can now pad-lock those enemies or mission-critical craft - which is great not only for improving your situational awareness, but also because you can view the insides of your ship's flight-deck (this is a huge leap over previous games which essentially gave you 2-D renderings of the same flight panels we've seen since 1994). While shading and lensing effects are also added, I usually get too focused on the enemy to really appreciate them. I'm also not enough of an audiophile to comment on the sound, though the sound effects and John Williams score remain as expectedly faithful to the films as we've come to expect (though on my XP machine, the soundtrack tended to get hung if the mission lasted too long). The mission areas seem larger, and you now seem to have even larger numbers of enemies to fight against (clouds of fighters instead of just swarms). Also, you may now have to zoom into different areas (via hyperspace buoy) in a single mission - although I just find that increases the chances of running into bugs that make missions unwinnable. Also, failure to achieve goals in one of the mission areas means that you'll have to re-fly the entire mission set again.

The game's most revolutionary improvement isn't technical at all - relying on a story that (at first) makes you more than just another faceless rebel flyboy. (Looks like somebody at "Totally Games" fired up a copy of the orginal "Tie Fighter", and was reminded why that game was so much more popular then "X-Wing".) Instead your fight is for survival against greedy competitors, soon to become a personal vendetta against the empire. Characters you meet between missions, including M-Kay and other vengeful relatives, advance the plot and keep it focused throughout successive missions. Even when you join the alliance, you'll still be asked to handle some family business. If anything, the story could have kept you out of the rebellion a bit longer, or at least made the transition a tad smoother - the story loses something once you become a rebel pilot, though manages to hold onto you anyway. Other notable improvements - besides fighters, you can also fly armed freighters in the class of the Millenium Falcon or another class of ship that looks like a souped up version of the MF. To add to the complexity, you can turn over the actual flying and man your gun turrets, or set turrets to defensive fire - while that reduces the laser fire you can devote on targets you attack while flying, it's another example of how the game challenges you by forcing you to allocate your limited in-flight resources. Other new wrinkles - as a freighter you can pick up cargo, which makes for interesting missions retrieving contraband from a combat zone. (In an early mission, you've got to snatch a container of warheads from a space station under attack by a Star Destroyer - the way the mission is structured, you can't retrieve until near the end of the mission, when the station is about to explode.)

Most PC's should run this game without problems. I played it on my P4, having few WinXP compatibility problems (sound among them). The game also supports rudder pedals - for rolling maneuvers such as those used by scores of Tie Fighters. In short, an X-Wing battle-sim that's guaranteed to please, though obviously pleasing most those who've never tried one before.
2 people found this helpful
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Reviewed in the United States on July 25, 2013
Do not be dissuaded by the fact that this game is now 14 years old, it is STILL one of the funnest games in existence! One of the main reasons for this is that the online community has worked so hard to make sure the game stays looking beautiful and working on the new systems. Don't just take my word for it, read PC Gamer's take on the matter here: [...]

To get you started, here are a few tips for getting the best Star Wars space combat experience possible:

To install on modern 64-bit systems, look here:
[...]
For the newest and most beautiful models, I recommend you check out either Darksaber's Ultimate Craft Pack or Xwing Alliance Upgrade:
[...]

Lastly, for those with the most ambition for blowing up TIE fighters, you can enlist your friends to fly as your wingmates and play through the Campaign on Multiplayer! Both Gameranger and Voobly can be used to host Multiplayer Xwing Alliance games and the instructions for playing the Campaign in Multiplayer can be found here:
amiralaria.free.fr/xwam_an.php

Obviously I love this game will continue to play it until my dying days (since I highly doubt LucasArts will ever make another, sadly) and I hope this helps anyone else who loves space combat to also get as much enjoyment out of this game as I do!
2 people found this helpful
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Reviewed in the United States on November 17, 2014
Couldn't get into the game for some reason and I'm a major "Star Wars" fan.
Reviewed in the United States on August 26, 2014
One of the best PC games ever made, and the support hasn't been dropped. Take a tour of http://tc.emperorshammer.org/battlecenter.php?id=list&sort=1&plt=4&sg=1 and see some of the custom missions that have been made for the game. Development hasn't stopped in the past 15 years, fly and enjoy.