Scooby and the gang take your little ones on a trip to Funland where they'll learn about vocabulary, logic, numbers, matching skills and math. For use with the VTech V-Smile TV Learning System.
Amazon.com
Why is it that after all those cases where the ghost at the amusement park turned out to be the disgruntled security guard or other such human character, that the Scooby Doo gang never managed to figure out that they were not, in fact, being chased by a genuine other-worldly monster? Why didnt they simply yank the mask off the fake creature right at the beginning and save themselves a lot of hassle? Regardless of this logical inconsistency, Scooby Doos popularity has never wavered and fans of the easily spooked Great Dane will enjoy this fun and educational game and activity set, built to be used with the V Smile system. Kids learn vocabulary, logic skills, numbers, math, and matching. While some of the games will be more challenging than others, depending on the childs aptitude, there is plenty of variety for everyone. --Charlie Williams
From the Manufacturer
Come along with Scooby-Doo as he investigates the haunted happenings at Funland Amusement Park! As kids help Scooby-Doo solve the mystery of Funland Frenzy, they engage in exciting games and activities that teach key school skills like spelling, math, problem solving and more. Four clever learning adventures take Scooby-Doo bounding through a tricky number maze, flying through mathematical obstacles, swimming through an underwater spelling bee and whizzing along a word-building roller coaster. Four shorter arcade-style games, focused on spelling, logic skills, math computation and object identification, keep kids on target with their learning. Providing hours of thrilling game play, this V. Smile smartridge works with all V. Smile Learning Systems.
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The kids, even at age 4-6, are becoming obsessed with the whole Playstation/X-box/Game Boy world. We stress education, so we were looking for a way to indulge their desire for electronic games while still giving them an opportunity to learn. We've tried the LeapPad series with dismal results. So we were ecstatic when our little 5-year beamed with glee "This game is awesome!" Even better, it is over a month later and he's still playing this game constantly. Kudos to V. Smile for bridging the gap between gaming and learning.
I agree with the other reviewers the age range on this is too low. We gave it to our son on his 7th birthday and he is having a blast with it. He's is a very strong reader and can do math easily in his head, so he doesn't get frustrated with the games.
I bought this for my sons birthday 2 weeks ago. He has a lot of fun playing his "DoobyDoo Game", but gets frustrated with some portions of it. It didn't take long for him to figure out the game controls, or the object of the games, but some of the skills required are far beyond the typical 4-6 year old child. I have seen an improvement as he begins to recognize the patters in the math problems, and we help him with letter sounds for spelling. All in all, I think they should have given longer time limits, and different phrases for Shaggy to say. I'm tired of "Whoops, not this one."
My just turned four year-old loves Scooby-Doo and V-Smile games, so I thought that this cartridge would be perfect... unfortunately I was wrong. The ideas behind the games are good, but the whole thing is poorly designed and the limits of the hardware finish it off. The joystick isn't responsive enough to handle the precise moves the game demands and the video isn't crisp enough to handle the speed. In addition to the game flaws mentioned below (e.g. for the most part the number and letter skills required are beyond most kids in the given age range) and the hardware flaws (incompatibilities??) mentioned above there are a slew of minor annoyances. In the timed games the clock continues to run even though your cursor is frozen while Shaggy & Scooby do their several second commentary. The distractionary characters are so prevalent (and ruthless) that steering around them *and* doing the required math is tricky for an older child, much less a young one.
This game has the potential to be fun, but it needs more thought and a higher quality gaming system. Read the reviews of this one and only buy if your child is older than the age range listed or you are willing to put up with a lot of frustration.
The age range starts at 4, but there is math involved to play the game as soon as you start. Personally my son is 4 and he wasn't able to play the game on his own.
As I said in my review for the "cars" v-tech, these are great fun. You will have to work with the child say the letters and numbers out loud. The letters & numbers as they are on the small size and can be easily missed.