The First 100 Days - Family Computing and K-Power Magazine ...
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A PROGRAMS FOR<br />
THE APPLE, ATARI,<br />
A COMMODORE 64<br />
ANDVIC-20,<br />
<strong>and</strong> TRS-80<br />
A A i<br />
TWENTY-FOUR<br />
'AT-A-GLANCE<br />
SOFTWARE<br />
REVIEWS<br />
& A A* A*<br />
A A A*<br />
A A A A<br />
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A A A *A*<br />
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PUBLISHED BY SCHOLASTIC INC.<br />
AAAAAAAAA<br />
A A* A A A A A A<br />
PORTRAIT<br />
A* A* A A1 A ~ T A A<br />
COMPUTINw<br />
COMPUTING<br />
FAJvllLY. FAJvIILY.<br />
•;* a*<br />
<strong>The</strong> <strong>First</strong> <strong>100</strong> <strong>Days</strong><br />
A A A A *<br />
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a vispiay untiE<br />
^ October 2?th<br />
$1.99<br />
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AT^LKWITH<br />
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■A PETERMcWILLIAM£<br />
THE COMPUTER<br />
. BUYER'S GUIDE:<br />
* A .. ALOOKATTHt<br />
A LEADING BRAND ,<br />
A A<br />
A A A<br />
+[4<br />
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„ A Meet<br />
TOM BALL:<br />
* TEENAGE<br />
GAME MAKER<br />
A A A<br />
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t
TRUNKS FOR THE<br />
Introducing the most logical place to store<br />
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With its alphabetized library index, you can<br />
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<strong>The</strong> Trunk is made of durable molded<br />
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<strong>The</strong>re's a model for 5V4" <strong>and</strong> 8" floppies, as<br />
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So if you're looking for the best disk storage<br />
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<strong>The</strong> Trunk is an open-<strong>and</strong>-shut case.<br />
THE TRUNK. ENDORSED BY ELEPHANTS.<br />
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A full line of top-quality floppies, in virtually every 5!W <strong>and</strong> 8" model, for compatibility with virtually every computer on the market.<br />
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sO2J
I
FEATURES<br />
44<br />
HOW TO PROGRAM<br />
SUCCESS INTO<br />
YOUR COMPUTER<br />
by Cindy Frenkel<br />
<strong>The</strong> plan <strong>and</strong> the one rule<br />
Tony Morris set up to give<br />
his family an<br />
underst<strong>and</strong>ing of their<br />
computer.<br />
49<br />
THE BAD BOY OF<br />
COMPUTING<br />
by Jntia Mtshkln<br />
An exclusive Interview with<br />
Peter McWilliams. (he<br />
irreverent author of best-<br />
selling computer guides.<br />
COVFM I'tloioc.UrWli BY JANET BELLBH<br />
FAMILY<br />
52<br />
MEET TOM BALL:<br />
GAME MAKER<br />
by Nick Sullivan<br />
A year behind in math<br />
when he got his computer.<br />
this teenage college<br />
freshman is paying his<br />
tuition with earnings Irom<br />
two nationally distributed<br />
computer games.<br />
PLUS: IS YOUR GAME SALEABLE?<br />
56<br />
HOW TO BUILD<br />
A COMPACT COMPUTER<br />
CONSOLE FOR $25<br />
by Gene <strong>and</strong> Katie Hamilton<br />
Easy-to-follow, step-by-step<br />
instructions, with<br />
accompanying photos <strong>and</strong><br />
drawings, will help you<br />
create an efficient work<br />
station.<br />
58<br />
PORTRAIT OF A<br />
COMPUTING FAMILY:<br />
PART 1 —<br />
THE CONNINGTONS<br />
BUY A COMPUTER<br />
by Nick Sullivan<br />
Buying a first computer—<br />
from (he excitement of<br />
deciding through the<br />
frustration of shopping<br />
<strong>and</strong> the exhilaration of<br />
beginning.<br />
PLUS: SHOPPING DOs<br />
AND HONTs.<br />
63<br />
COMPUTER<br />
BUYER'S GUIDE:<br />
A LOOK AT THE<br />
LEADING BRANDS<br />
Detailed rundowns of the<br />
leading br<strong>and</strong>s of<br />
computers bought for<br />
home use. including<br />
features, prices,<br />
applications. Accompanied<br />
by a do-it-yourself chart to<br />
clip <strong>and</strong> carry on your<br />
buying trips.<br />
t'Lige 75<br />
69<br />
WHEN KERRIE<br />
HOLTON TALKS,<br />
ATARI LISTENS<br />
by Bethany K<strong>and</strong>el<br />
How a New Orleans<br />
teenager earned herself<br />
a spot on this leading<br />
computer company's Youth<br />
Advisory Board.<br />
Page 95
PREMIER ISSUE<br />
SEPTEMBER 1983 PUBLISHED BY SCHOLASTIC INC.<br />
PROGRAMMING WHAT'S IN STORE DEPARTMENTS<br />
75<br />
THE PROGRAMMER<br />
For enthusiasts of all levels.<br />
76<br />
PROGRAMMING GUIDE<br />
by Joey Lattmer<br />
Seasonal programming fun<br />
<strong>and</strong> learning—for the<br />
Apple, Atari. Commodore<br />
64 <strong>and</strong> VIC-20. IBM. TI.<br />
Timex, <strong>and</strong> TRS-80.<br />
82<br />
PUZZLE<br />
by Stephen McManus<br />
A new kind of maze<br />
combining computer with<br />
paper <strong>and</strong> pencil.<br />
83<br />
READER-WRITTEN<br />
PROGRAMS<br />
Home insulation for fuel<br />
bill savings: Pig Latin for<br />
fun.<br />
Product announcements<br />
<strong>and</strong> reviews.<br />
88<br />
SOFTWARE GUIDE<br />
Quick lakes on two dozen<br />
new <strong>and</strong> noteworthy<br />
programs.<br />
95<br />
SOFTWARE REVIEWS<br />
<strong>100</strong><br />
NEW HARDWARE<br />
ANNOUNCEMENTS<br />
<strong>The</strong> latest in computers,<br />
monitors, printers, <strong>and</strong><br />
accessories.<br />
104<br />
NOVELTIES AND<br />
NOTIONS<br />
A compendium of<br />
computer-related items.<br />
106<br />
BOOK REVIEWS<br />
8<br />
EDITOR'S NOTE<br />
10<br />
BEHIND THE SCREENS<br />
People. News, <strong>and</strong> Trends<br />
by John Wallace<br />
14<br />
THE PRIMER<br />
A three-part reference<br />
guide—"<strong>The</strong> System." "<strong>The</strong><br />
Words." "<strong>The</strong> Setting."<br />
Basic information to<br />
appear each issue.<br />
21<br />
HOME-SCHOOL<br />
CONNECTION<br />
Thinking Big<br />
by Beth Powell<br />
30<br />
HOME BUSINESS<br />
Krom Diapers to Disk Drives<br />
by Jon Zonderman<br />
34<br />
COMPUTING<br />
CONFIDENTIAL<br />
Confessions of a Former<br />
Computer Phobic<br />
by Sarah Kortum<br />
38<br />
COMPUTING CLINIC<br />
Questions from Readers;<br />
Answers from Walter<br />
Koetke<br />
108<br />
SIGN OFF<br />
If You Don't Underst<strong>and</strong>,<br />
Shout . . . Show Me!<br />
by Ed Roscnfeld<br />
SCHOLASTIC INC.<br />
CORPORATE<br />
Maurice R. Robinson,<br />
founder, 1895-1982<br />
PRESIDENT. CHIEF<br />
EXECUTIVE OFFICER<br />
AND CHAIRMAN OF THE uOAltU<br />
Richard Robinson<br />
VICE-CHAIRMAN OK THE HOAKD<br />
EMERITUS<br />
Jack K. Lippert<br />
NATIONAL<br />
ADVISORY COUNCIL<br />
VOLUME 1<br />
NUMBER 1<br />
Dr. Sidney P. Marl<strong>and</strong>. Jr..<br />
Chairman, former Superinten<br />
dent of Schools <strong>and</strong> U.S. Com<br />
missioner of Education<br />
Dr. Gregory Anrig, President.<br />
Educational Testing Service<br />
Elaine flanks. Hast President.<br />
National Association of Ele<br />
mentary School I'rincipals<br />
[SroiliLT James Kearney.<br />
I*. M.S.. Superintendent of<br />
Schools. New York Archdioce-<br />
.san School System<br />
Dr. Lola Jane May. Mathemat<br />
ics Consultant, Wlmicika. Illi<br />
nois. Public Schools<br />
Dr. Wilson Riles, former Super<br />
intendent of Public Instruction,<br />
State Department of Educa<br />
tion. California<br />
Dr. Richard RuOpp, President.<br />
Bank Street College uf Educa<br />
tion<br />
Dr. Robert Scanlon, former<br />
Secretary of Education. State<br />
Department of Education.<br />
Pennsylvania<br />
FAMILY COMPUTING [ISSN O738-<br />
B079) !•> published monthly by sciio-<br />
IbbUc inc.. 73O Broadway. NY. NY<br />
iooo;i. Subscriptions; in 'in-- u.s.<br />
mid possessions, 12 Issues fur<br />
817.97i outside the U.S. add 36<br />
(surface mail] <strong>and</strong> M24 (air mall!. O1-<br />
[ice of publication. Box 270O. Mon<br />
roe, Ohio, 45050-2700. Application<br />
lo Mail al Second Class Postage<br />
Rales l-% pindinu Hi Monroe. Ohio.<br />
.|5O5O-S);i!)» <strong>and</strong> additional offices.<br />
POSTMASTER: Send addreaa<br />
changes mid notice of undelivered<br />
Cflples to FAMILY COMl'UTlNti. P.O.<br />
Box 2!> I I. Bouldrr. Colorado 80322.<br />
Printed in U.S.A. Copyright ■ 19B3<br />
by Scholastic Inc. All rightH reserved.<br />
Page 60
THE ATARI HOME COMPUTER HAS AN EXCLUSIVE<br />
LIBRARY OF OVER 2,000 PROGRAMS THAT WILL<br />
DEVELOP YOUR SKILLSAND GIVE YOU THRILLS.<br />
What you get out of a computer depends on the programs you put<br />
into it. You'll get more out of an ATARI Home Computer because Atari offers a<br />
tremendous range <strong>and</strong> variety of programs. More of the kinds of programs<br />
that make a real difference in your life. Like <strong>Family</strong> Finances, My <strong>First</strong> Alphabet<br />
or Conversational French. No one makes learning more fun.<br />
And Atari is the only home computer that plays the world's favorite<br />
games, with the best graphics <strong>and</strong> great sounds. <strong>The</strong> real ATARI games. Like<br />
PACMAN? Defender? Centipede]M or Dig DugT.M
With over 2,000 programs like these, Atari is<br />
the only home computer that can really give<br />
you what you want And more. We make learning fun for everyone.<br />
THE ATARI HOME COMPUTER.<br />
IA Warner Communications Company.
T<br />
AGE<br />
3-5<br />
Now you can choose from a variety of the most<br />
wanted programs—TUTORIALS, EDUCATIONAL<br />
GAMES, DISCOVERY ACTIVITIES, <strong>and</strong> more . . .<br />
all from EDUCATIONAL ACTIVITIES rated # I in<br />
educational software.* EA's new DAYBREAK divi<br />
sion offers superior programs designed for children<br />
of various ages <strong>and</strong> abilities ... at home!<br />
• <strong>The</strong> programs are all self-directing.<br />
No adult supervision is necessary.<br />
• Tutorial programs are all self-correcting.<br />
• Programs are all self-motivating.<br />
All programs are level-adjustable. Parent or child<br />
can vary their complexity <strong>and</strong> create new challenges<br />
as the child progresses.<br />
<strong>The</strong> Programs Your Child Needs Most!<br />
7 & up<br />
7 & up<br />
10 & up<br />
8 & up<br />
U 9&up<br />
T<br />
O 9&up<br />
R 10&up<br />
12&up<br />
TITLE, ORDER NO. <strong>and</strong> DESCRIPTION<br />
DISCOVER! (DB-2000)—Directionality, colors, body parts<br />
with "sprites." Cue cards allow child to work in<br />
dependently, (not available on TRS-80).<br />
PERPLEXITY (DB-3000)—Classic puzzles challenge prob<br />
lem solving, logic <strong>and</strong> organizational skills. Several levels<br />
of difficulty.<br />
MATH BASEBALL (DB-4000)—Builds basic math skills.<br />
Several levels of difficulty.<br />
REGIONS of the U.S. (DB-5000)—Game-like program<br />
teaches major cities, l<strong>and</strong> forms, products, <strong>and</strong> climates.<br />
ADDITION AND SUBTRACTION OF WHOLE NUMBERS<br />
(DB-4030)<br />
MULTIPLICATION AND DIVISION OF WHOLE NUMBERS<br />
(DB-4031)<br />
ADDITION AND SUBTRACTION OF FRACTIONS (DB-4032)<br />
MULTIPLICATION AND DIVISION OF FRACTIONS (DB-4033)<br />
SIMPLE ALGEBRAIC EQUATIONS (DB-4055)-3 programs<br />
of progressively difficult levels.<br />
Level I—one variable, one operation.<br />
Level II—one variable, two operations, frequent use of<br />
parentheses.<br />
Level III—variable on both sides.<br />
PRICE<br />
$29.95<br />
$29.95<br />
PRICE<br />
$29.95<br />
$39.95<br />
$29.95<br />
$29.95<br />
$29.95<br />
$29.95<br />
$39.95<br />
. . -■.. ., .. ., -n Apple II or He. TRS-80. Commodore G4, PET. Atari 800.<br />
When ordering, please specify computer model <strong>and</strong> diskette or cassette format.<br />
Sorry, no cassettes for Apple.<br />
To order, write or call. Send check, money order or charge to MasterCard or VISA. In<br />
clude card number, expiration date <strong>and</strong> signature. Please add 5% for postage <strong>and</strong><br />
h<strong>and</strong>ling. No CO.D.<br />
* Rating by Queue. Inc.. publishers of "Microcomputers in Education"<br />
f fI buy more software from EA<br />
than from any other publisher."<br />
Kathy Grubbs, Program Director, E. Whittier (CA) Middle Schools<br />
DAYBREAK SOFTWARE 1 -800 645-3739 (U.S.)<br />
(Div. of Educational Activities) 516 223-4666 (N.Y.)<br />
1951 Gr<strong>and</strong> Avenue, Baldwin, N.Y. 11510<br />
FAMILY<br />
730 Broadway. New York. N.Y. <strong>100</strong>03<br />
EDITORIAL<br />
EDITOR-IN-CHIEF<br />
Claudia Cohl<br />
DESIGN DIRECTOR<br />
Vincent Ceci<br />
SENIOR EDITOR<br />
Laura Bernstein<br />
FEATURES EDITOR<br />
Nick Sullivan<br />
LIFESTYLES EDITOR<br />
Sarah Kortum<br />
TECHNICAL EDITOR<br />
Lance Paavola<br />
REVIEWS EDITOR<br />
John D. Wallace. Jr.<br />
CO1"Y AND RESEARCH CHIEF<br />
Yamlle Martin Kahn<br />
CO!"Y AND RESEARCH ASSISTANT<br />
Linda Williams<br />
DESIGN ASSOCIATE<br />
James C. Montalbano<br />
administrative COORDINATOR<br />
Barbara Bevan<br />
TECHNICAL ASSISTANTS<br />
Alex<strong>and</strong>er Whltlaker<br />
Susan M. Easum<br />
ADMINISTRATIVE ASSISTANT<br />
Megan Van Peebles<br />
CONTHIUUTING EDITORS<br />
James Delson<br />
Anne Krueger<br />
Joey Latimer<br />
Edward RosenTeld<br />
TECHNICAL AND EDUCATION CONSULTANT<br />
Walter Koetkc<br />
PUBLISHING<br />
PUBLISHER<br />
Shirrel Rhoades<br />
ASSOCIATE PUBLISHER/<br />
CIRCULATION AND MARKETING<br />
Vince Dema<br />
CIRCULATION MANAGER<br />
Harold Shain<br />
CIRCULATION STAFF<br />
Dlerdre McMurray<br />
Mark Ml Eton<br />
BUSINESS MANAGER<br />
Steven Abromowllz<br />
PRODUCTION MANAGER<br />
David J. Lange<br />
Advertising Sales Offices<br />
EAST COAST REPRESENTATION<br />
730 Broadway<br />
New York. N.Y. <strong>100</strong>03<br />
(212) 505-3585<br />
ADVERTISING DIRECTOR<br />
Harold L. Leddy<br />
(212) 505-3585<br />
ASSOCIATE ADVERTISING D1KECTOK<br />
Charlene D. LeGr<strong>and</strong><br />
(212) 505-3586<br />
MARKETING DIRECTOR<br />
Michael H. Tehong<br />
(212] 505-3589<br />
NORTHEAST MANAGER<br />
Steve Rosenlield<br />
(212) 505-3587<br />
TELEMARKETING MANAGER<br />
Lisa Kunin<br />
(2121 505-3588<br />
WEST/SOUTi (WEST REPRESENTATION<br />
385 Sherman Avenue<br />
Palo Alto. CA 94306<br />
1415)327-6090<br />
WESTERN MANAGER<br />
Robert S. Pack<br />
(415) 327-6090<br />
MIDWEST REPRESENTATION<br />
730 Broadway<br />
New York. N.Y. <strong>100</strong>03<br />
MIDWEST MANAGER<br />
Lisa Kunin<br />
(212] 505-3588
WOULD YOU SHELL OUT<br />
$<strong>100</strong>0 TO MATCH WITS<br />
WITH THIS?<br />
MEET YOUR MATCH. MEET INFOCOM GAMES-<br />
PERHAPS THE BEST REASON IN SOFTWARE<br />
FOR OWNING A PERSONAL COMPUTER.<br />
In fact, people have been known to purchase<br />
computers <strong>and</strong> disk drives solely for the pur<br />
pose of playing our games. And' they haven't<br />
been disappointed. Because Infocom's prose<br />
stimulates your imagination to a degree<br />
nothing else in software approaches. Instead<br />
of putting funny little creatures on your<br />
screen, we put you inside our stories. And<br />
we confront you with startlingly realistic<br />
environments alive with situations, person<br />
alities, <strong>and</strong> logical puzzles the like of which<br />
you won't find elsewhere. <strong>The</strong> secret? We've<br />
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your imagination, <strong>and</strong> catapult you<br />
into a whole new dimension.<br />
If you think such an extraordi<br />
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you're not alone. Everything we've<br />
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DEADLINE; STARCROSS; <strong>and</strong><br />
T—has become an instant<br />
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ware—real entertainment.<br />
At last, you can fritter away your eve<br />
nings playing a computer game without feel<br />
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puter investment.<br />
Step up to Infocom. All words. No pic<br />
tures. <strong>The</strong> secret reaches of your mind are<br />
beckoning. A whole new dimension is in<br />
there waiting for you.<br />
inpocom<br />
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Infocom. inc.. 55 Wheeler St.. Cambridge. MA 02138<br />
For vour: AppleII, .Atari, Commodores>t.<br />
CP/M S." DEC Rainbow, DEC BT11, IBM, NEC APC, NEC PC-8000,<br />
Osbonie 1, TI Professional, TRS-80 Model I, TRS-80 Model HI.
EDITOR'S NOTE<br />
JOIN US IN FAMILY COMPUTING<br />
PHOTOGRAPH liY JAHET HELLER<br />
<strong>The</strong> more I read <strong>and</strong> write about<br />
microcomputers, the more I'm re<br />
minded of my gr<strong>and</strong>father. Thinking<br />
about him led to a major break<br />
through in my own resistance to<br />
computers, which most authors <strong>and</strong><br />
even technical experts at some time<br />
refer to as "machines."<br />
If Martians had l<strong>and</strong>ed on Earth<br />
<strong>and</strong> tried lo discover what Earth-<br />
lings do. based on conversations<br />
with my gr<strong>and</strong>father, they would<br />
never have learned about the auto<br />
mobile. <strong>The</strong> word did not exist in<br />
the old man's vocabulary. Instead,<br />
sitting in his garage was "the ma<br />
chine." which he understood not at<br />
all. but which he greatly appreciated<br />
for somehow miraculously moving<br />
him <strong>and</strong> his friends <strong>and</strong> family<br />
wherever <strong>and</strong> whenever they wanted<br />
to go. <strong>The</strong> generations that followed<br />
him never questioned being auto<br />
matically mobile, <strong>and</strong> the machine<br />
became the automobile, which be<br />
came the car, which became br<strong>and</strong>or<br />
model-specific as ownership with<br />
in a single family multiplied <strong>and</strong> one<br />
car had to be easily distinguished<br />
from the others.<br />
With the realization that we adults<br />
8 FAMILY COMPUTING<br />
are a generation of beginners in rela<br />
tion to our computers, much as my<br />
gr<strong>and</strong>father was in relation to his<br />
automobile, it became easy to relax.<br />
We might never have reflexes as<br />
quick as the kids behind us, or un<br />
derst<strong>and</strong> the workings of "the ma<br />
chine," or use it as readily, but the<br />
computer is fast becoming part of<br />
our lives, <strong>and</strong> we are excited by the<br />
miraculous accomplishments we can<br />
achieve with it.<br />
Our numbers arc growing. Within<br />
just the next few years, 30 million<br />
families are expected to buy comput<br />
ers for their homes. <strong>The</strong> number-one<br />
motivating force behind this initial<br />
purchase is the future of our chil<br />
dren. But the road to a buying deci<br />
sion <strong>and</strong> the successful assimilation<br />
of the computer into our everyday<br />
lives is a bumpy one. not clearly-<br />
marked between the starting point<br />
<strong>and</strong> the final destination.<br />
To help these families in the years<br />
ahead, <strong>and</strong> to serve those who have<br />
already bought computers, or who<br />
are looking for a way to feel comfort<br />
able as casual or recreational com<br />
puter users. Scholastic Inc. has cre<br />
ated FAMILY COMPUTING. It is a<br />
magazine that will serve as a guide<br />
while we toddle as eagerly as the<br />
very young <strong>and</strong> step as cautiously as<br />
the very old into the world of this<br />
new technology.<br />
If you're one of the hundreds of<br />
thous<strong>and</strong>s of people who've felt they<br />
had no place to turn for help, you'll<br />
find that at last there's a resource<br />
designed for you.<br />
Every issue of family computing will<br />
be noted for:<br />
A focus on people—-familR-.—<br />
who are putting their computers to<br />
good use;<br />
How-Ids <strong>and</strong> what-tos—the basics<br />
you need to know to get what you<br />
want from your computer. All in<br />
plain English;<br />
Buying information on <strong>and</strong> re<br />
views of software, hardware, <strong>and</strong><br />
books directed to family purchasing:<br />
Programming help—<strong>and</strong> a raft<br />
of programs for beginning <strong>and</strong> casu<br />
al users of all ages <strong>and</strong> for seven dif<br />
ferent computer br<strong>and</strong>s:<br />
Ideas for tying your computer<br />
into the things you <strong>and</strong> your family<br />
arc doing each month. Especially at<br />
holiday times:<br />
Opportunities to contribute to<br />
family computing by sharing experi<br />
ences with other readers, posing<br />
questions, writing articles, <strong>and</strong> sub<br />
mitting original programs, games,<br />
<strong>and</strong> puzzles you've created. We wel<br />
come your ideas.<br />
So. if you're part of a computing<br />
family or a soon-to-be computing<br />
family, you'll find that issue after is<br />
sue you'll be able to turn to family<br />
computing to meet your goals of<br />
learning about computers <strong>and</strong> learn<br />
ing to use computers. Confident<br />
that the expertise <strong>and</strong> experience of<br />
Scholastic Inc. are part of this new<br />
venture, you'll know you can count<br />
on us as you decide what to buy.<br />
where to buy, <strong>and</strong> what to do after<br />
you've made your decisions. You'll be<br />
able to lean on us if you're just giv<br />
ing programming a try. And we'll be<br />
there if you think you'd like to move<br />
on to word processing or informa<br />
tion services, or even a second sys<br />
tem with more power.<br />
We'll be writing for a wide range of<br />
computing families, <strong>and</strong> a wide<br />
range of computing families will be<br />
writing for us. <strong>The</strong> stories about the<br />
successes of our readers will be<br />
proof of the success of computers<br />
themselves.<br />
CLAUDIA COHL<br />
EDITOR-IN-CHiEF
Apple*, Commodore*,<br />
Timex/Sinclair*...<br />
9- •Jill<br />
We make<br />
them elementary.<br />
by William B. S<strong>and</strong>ers<br />
M DATAMOSI<br />
8943 Fullbright Ave., Chotsworth, Co. 91011. (213) 709-1202.<br />
VISA/MASTERCHARGE accepted. $2.00 shipping/h<strong>and</strong>ling charge.<br />
(California residents add 6Vi% sales tax)<br />
"Apple, Commodore 64, <strong>and</strong> Timex/Sinclair are trademarks<br />
respectively of Apple Computer. Inc., Commodore Business<br />
Machines, Inc. <strong>and</strong> Timex Computer Corp. Copyright 1983 Datamost Inc.<br />
<strong>The</strong> idea of getting your own computer<br />
sounded wonderful. But now that you hove it<br />
you're a little scared ... you think it sounds so<br />
technical. Well, take heart. Relax. Help is here.<br />
William B. S<strong>and</strong>ers has written individual books<br />
about the Apple, the Commodore 64, <strong>and</strong> the<br />
Timex/Sinclair computers. When you select rhe<br />
one which matches your computer you can<br />
breathe easy because it'll be like having your<br />
oil-rime favorite teacher atyourside... gentty<br />
guiding you, explaining, <strong>and</strong> showing.<br />
THE ELEMENTARY series sweeps away the<br />
id raai«iTO5D<br />
20 PRINT HWEI<br />
3ONEXTI<br />
RUN<br />
HW£ FUN HAVE<br />
FUN WE FUN<br />
confusion <strong>and</strong> explains your<br />
Apple, Commodore 64 or<br />
Timex/Sinclair in down to<br />
earth terms, coupled with<br />
enjoyable cartoons. It<br />
shows you how to hook it<br />
up, how to use the key<br />
board <strong>and</strong> work on<br />
the screen—all rhe<br />
unique things your<br />
computer can do so you<br />
""" can make use of it right away! And<br />
it also answers those questions you'll<br />
have about how to write your own simple pro<br />
grams, about graphics, uriliry programs, <strong>and</strong><br />
various hardware oprions.<br />
You'll see your ELEMENTARY book conrains a<br />
lot of information, And, you'll also see that not<br />
one paragraph or chapter is dull or difficult to<br />
follow. Prove it your yourself. Visityour computer<br />
store. Open the book. Read a page of the<br />
introduction, then flip to any page <strong>and</strong> read a<br />
paragraph or so. You'll find it's as underst<strong>and</strong><br />
able, as helpful <strong>and</strong> as marvelous as we say.
BEHIND THE SCREENS<br />
PEOPLE, NEWS, AND TRENDS<br />
EDITED BY JOHN WALLACE<br />
Hope for the Weary<br />
Those of you who tremble at the<br />
thought of embarking on a compara<br />
tive computer hunt or panic at the<br />
prospect of purchasing a peripheral<br />
may take heart at the arrival of the<br />
Computer Technology Center. An<br />
nounced to open in Los Angeles later<br />
this fall, it is a pair of 10-story<br />
towers, the first floors of which will<br />
house an anticipated <strong>100</strong> computer<br />
display rooms.<br />
<strong>The</strong> promise of centers like these<br />
is that they will enable buyers to<br />
browse <strong>and</strong> sample hardware in<br />
peace. <strong>The</strong>re will be no high-pres<br />
sured salespeople, although manu<br />
facturer reps will most certainly pro<br />
mote their products. And there will<br />
be a wide variety of different br<strong>and</strong>s<br />
under one roof.<br />
Real estate developers <strong>and</strong> other<br />
entrepreneurs all over the country<br />
are planning centers in as many as<br />
13 cities, including Cincinnati. At<br />
lanta, <strong>and</strong> Philadelphia. Showrooms<br />
are already in place in existing<br />
buildings in Chicago <strong>and</strong> Westmin<br />
ster. California.<br />
"Most of the major companies arc<br />
putting their toes in the water," ex<br />
plains Mary Simpson, an analyst at<br />
the marketing research firm. Data-<br />
quest. She says that, just like any<br />
new marketing concept, "these<br />
marts have had a rather limited ac<br />
ceptance at first." Some industry ob<br />
servers say that big micro manufac<br />
turers are reluctant to subject their<br />
wares to the kind of intense compar<br />
ative scrutiny that such computer<br />
marts would invite.<br />
To the weary consumer, though,<br />
the concept of a one-stop computer<br />
mart sounds good, a possible detour<br />
around thai shopping center scramble.<br />
Center<br />
10 FAMILY COMPUTING<br />
GROWTH IN COMPUTER CAREE<br />
1980-1990<br />
(numbers in thous<strong>and</strong>s)<br />
COMPUTER<br />
SYSTEMS<br />
ANALYSTS<br />
(Determine<br />
hardware <strong>and</strong><br />
software best<br />
suited to<br />
solving data-<br />
processing<br />
problems)<br />
205.0<br />
343.2<br />
1980 1990<br />
68%<br />
BUSINESS<br />
MACHINE<br />
REPAIRERS<br />
(Install <strong>and</strong> repair typical<br />
office machinery, including<br />
noncomputer-related equipment)<br />
83.0<br />
160.4<br />
1980 1990<br />
233.0<br />
COMPUTER<br />
SERVICE<br />
TECHNICIANS<br />
(Install <strong>and</strong><br />
maintain data-<br />
processing<br />
equipment)<br />
386.8<br />
1980 1990<br />
66%<br />
COMPUTER<br />
OPERATORS<br />
(Enter data <strong>and</strong> instructions in<br />
system; operate computer<br />
<strong>and</strong> retrieve results)<br />
228.0<br />
339.9<br />
1980 1990<br />
49%<br />
COMPUTER<br />
PROGRAMMERS<br />
(Prepare instructions that make<br />
computers perform specific tasks)<br />
SOURCE; U.S Bureau of tabor Statistics<br />
All 1990 employment figures <strong>and</strong> percentages reflect low estimates of anticipated growth.<br />
Where to Find Jobs<br />
"<strong>The</strong> computer is changing the<br />
character of employment in the Unit<br />
ed States." says Steve Jobs, chair<br />
man of Apple Computer. Indeed, as<br />
layoffs in the manufacturing indus<br />
tries continue, <strong>and</strong> accounting <strong>and</strong><br />
bookecpingjobs decline, computerrelated<br />
positions are expected to<br />
grow well over 50 percent by 1990.<br />
Well-trained computer program<br />
CHART BY UOBERT CONRAD<br />
mers, operators, technicians, <strong>and</strong><br />
systems analysts should have a wide<br />
range of opportunities from which to<br />
choose (see chart). In addition, there<br />
will be numerous new jobs in devel<br />
opment <strong>and</strong> sales at computer-man<br />
ufacturing companies, since sales of<br />
personal computers are expected to<br />
soar 700 percent by 1987. Jobs will<br />
also abound in computer-software<br />
development.<br />
continued on page 12
WHILE OTHER COMPUTER COMPANIES<br />
ARE BUSY SETTING NEW PRICES,<br />
SPECTRAVIDEO IS BUSY SETTING<br />
msx <strong>and</strong> LOGO: Two more reasons why spectravideo is<br />
leading the way in Personal Computers.<br />
While price wars <strong>and</strong> confusion reign all around<br />
us, Spectravideo goes about its business, setting stan<br />
dards by which alt other personal computers will soon<br />
be judged. MSX <strong>and</strong> LOGO are the two latest ex<br />
amples of how Spectravideo is rocking-<strong>and</strong> reshaping<br />
-the personal computer industry.<br />
MSX AND LOGO.<br />
It is now history that, on June 15 1983, Spectra<br />
video, Inc. joined with most of Japan's largest<br />
electronics firms to launch MSX: <strong>The</strong> most far-reaching<br />
personal computer st<strong>and</strong>ard in history. MSX is the<br />
name given to a specific hardware/software con<br />
figuration that makes product interchangeability<br />
possible. While Spectravideo is proud to participate<br />
in MSX we are even prouder of this fact: It was our<br />
own_sy-31.8 computer that was used as a prototype<br />
for the MSX design! <strong>The</strong>re are two important aspects<br />
to this.<br />
<strong>First</strong>, all future MSX hardware-i.e. computers,<br />
peripherals, appliances-will be based on several key<br />
design elements of the SV-318. What does this<br />
mean to you, the consumer? A great deal, because<br />
when you buy an SV-318, you will not only be able to<br />
use all of Spectravideo's own software <strong>and</strong> hard<br />
ware you'll also be able to take advantage of all the<br />
remarkable new equipment that will be coming from<br />
other MSX participants.<br />
In addition, the software aspect of MSX was<br />
largety inspired by the software built into the SV-318.<br />
From the outset, Spectravideo offered built-in Micro<br />
soft BASIC as its resident interpreter. Now, Microsoft<br />
also makes a LOGO program compatible with the<br />
SV-318. It was Spectravideo's Microsoft BASIC/LOGO<br />
that helped to make MSX possible.<br />
Another st<strong>and</strong>ard that Spectravideo can take<br />
credit for is the built-in Joystick/Cursor Control. Built<br />
right into the SV console, this control is always at<br />
fingertips <strong>and</strong> is much easier <strong>and</strong> faster to use than<br />
external joysticks or conventional editing controfs.<br />
compatible software st<strong>and</strong>ard<br />
Certain engineering elements that helped to make<br />
this built-in control possible have also been incor<br />
porated into MSX<br />
OTHER STANDARDS OF EXCELLENCE.<br />
While these are the computer st<strong>and</strong>ardizations<br />
that Spectravideo helped to initiate, they by no<br />
means represent the whole SV-318 story. This<br />
remarkable computer has also established many<br />
st<strong>and</strong>ards of excellence that other personal com<br />
puters now aspire to:<br />
CP/M is a Irademark of Digital Research, Inc. Colecovision is a registered trademark of Coleco Industries.<br />
MSX, Microsoft LOGO, <strong>and</strong> Microsoft Extended BASIC is a trademark or Microsoft Corporation<br />
_ Built-in Super Extended Microsoft BASIC-Makes the<br />
SV-318 the first truly programmable affordable computer!<br />
Extraordinary Memory-32K ROM exp<strong>and</strong>able to 96K,<br />
<strong>and</strong> 32KRAM exp<strong>and</strong>able (via bank $witching)to an<br />
amazing 256K.<br />
Unparalleled Exp<strong>and</strong>ability-A full supporting system of<br />
14 peripherals, including our new Colecovisionm Game<br />
Adapter, 7£lot Exp<strong>and</strong>er Unit, Floppy Disk Drive, Data<br />
Cassette, Interface Cartridges, etc.<br />
More Available Sottware-Built-in CP/M compatibility<br />
gives you immediate access to over 3OOO existing soft<br />
ware programs. Pius, you can utilize Spectravideo's own<br />
fine software library.<br />
Advanced Graphics CapablllHes-<strong>The</strong> SV-318 offers 16<br />
colors in high resolution, <strong>and</strong> more Importantly, 32 pro<br />
grammable sprites that allow tremendous control of<br />
movable screen objects.<br />
. Many other fine features-Such as Z8OA Microprocessor<br />
with fast (3.6) internal clock, top-loading cartridge slot.<br />
1O user-programmable special function keys, 3 sound<br />
channels (8 octaves per channel!), low profile <strong>and</strong><br />
attractive styling.<br />
Computer systems you'll grow into, not out of.<br />
FOR UNDER $3OO.<br />
FOR KEYBOARD ONLY<br />
SPECTRA VIDeO INC. 39 W. 37th Street. New York, N ¥ <strong>100</strong>16
BEHIND THE SCREENS<br />
continuedJrom page 10<br />
All in the Cards<br />
Bad news for those of us who have<br />
enjoyed—perhaps too much—the<br />
ease of credit card use. Thanks to<br />
the latest microcomputer innova<br />
tions, a French company now has a<br />
new kind of card in its deck.<br />
One quarter of a million people in<br />
Lyons. Caen, <strong>and</strong> Blois. France, are<br />
trying out a special kind of credit<br />
card that contains a mini-microcom<br />
puter chip. <strong>The</strong>se "Smart Cards" are<br />
more clever than many shoppers<br />
might like. <strong>The</strong>y know exactly how<br />
much money you have <strong>and</strong> won't let<br />
you spend a penny—or a franc—<br />
more.<br />
<strong>The</strong> card is designed to do a good<br />
deal more than keep you within bud<br />
get. It has enough memory to h<strong>and</strong>le<br />
<strong>100</strong> transactions, <strong>and</strong> can serve as<br />
an instant cash card, travelers" card,<br />
telephone credit card, social security<br />
card, medicaid card, immigration<br />
card, <strong>and</strong> probably any other card<br />
you might earn,' in your wallet.<br />
<strong>The</strong> card, which a user inserts<br />
into a monitor or "reader" in order<br />
to access the information stored in<br />
the chip, has many potential appli<br />
cations besides its capacities as a<br />
glorified credit or ID card. It could.<br />
for instance, greatly aid emergency<br />
medical diagnosis. "Someone's en<br />
tire medical history would be carried<br />
on the card." explains a publicist for<br />
Smart Cards. "If a person collapses,<br />
the card will indicate what sort of<br />
medication might be needed." Police<br />
<strong>and</strong> hospitals would be equipped<br />
with the readers, which, like those<br />
found in retail outlets, would read<br />
out the information stored on the<br />
chip.<br />
In the U.S., the Army has been<br />
testing similar versions of these<br />
cards. As forms of identification,<br />
these Smart Cards would hold a sol<br />
dier's complete medical <strong>and</strong> person<br />
nel history, greatly facilitating the<br />
Army's record-keeping procedures.<br />
(In war time, such information could<br />
be easily erased for the soldier's—or<br />
the nation's—protection.) Elsewhere<br />
in the U.S.. such chips are being<br />
12 FAMILY COMPUTING<br />
tested for their potential use in food<br />
stamp vouchers.<br />
All told, the possible uses for these<br />
Smart Cards are limitless. Who<br />
knows? Perhaps years from now,<br />
you won't be leaving home without<br />
them.<br />
Whiz Punks<br />
CBS's new TV adventure series,<br />
"Whiz Kids." features four high<br />
school students whose computer<br />
savvy helps them solve mysterious<br />
crimes. Along with the movie. War-<br />
Games, it is the second drama out<br />
of L.A. to depict computer kids gain<br />
ing unauthorized access to confiden<br />
tial computerized corporate, govern<br />
ment, or school files.<br />
<strong>The</strong> show's star whiz kid, Richie,<br />
<strong>and</strong> his friends solve their first mur<br />
der mystery by using their program<br />
ming prowess to break into a variety<br />
of computer systems. Objections<br />
have been raised about the TV net<br />
work's promotion of this kind of on<br />
line liberty taking.<br />
Admittedly, the whiz kids' know-<br />
how "is a poor role model for young<br />
people." says Harvey Shephard. se<br />
nior vice president of the CBS enter<br />
tainment division. <strong>The</strong> show's pro<br />
ducer, on the other h<strong>and</strong>, maintains<br />
the show is harmless because it nei<br />
ther endorses the kids' line tapping,<br />
nor demonstrates how it is done.<br />
Neither the whiz kids nor the war<br />
gamesters are evil people. [War-<br />
Games. if you don't know, is about<br />
a kid who inadvertently taps into the<br />
Pentagon's war strategy computer.)<br />
<strong>The</strong>y are essentially good guys; they<br />
right wrongs <strong>and</strong> apprehend crimi<br />
nals. But they do commit some elec<br />
tronic indiscretions, <strong>and</strong> in so do<br />
ing, raise some questions about the<br />
ethical limitations of hacker heroics.<br />
What's in a Name<br />
Computers arc taking the world by<br />
storm. Maybe that's why they call<br />
the computer o /cosmos in Greece.<br />
Translated literally, that means "or<br />
der" or "universe." Not every lan<br />
guage has adapted so eloquently to<br />
the new technology.<br />
Most countries just use variations<br />
on the English "computer." Accord<br />
ing to Frank Anshen. professor of<br />
linguistics at New York University,<br />
this is commonly the case with<br />
words for new technologies or<br />
trends. "When people take a new<br />
machine, or a new concept, they<br />
generally take the word, too. Ameri<br />
cans are way ahead with computers."<br />
<strong>The</strong> Japanese, for instance, have<br />
adopted the st<strong>and</strong>ard English word,<br />
as have the Germans, who occasion<br />
ally clarify pronunciation by spelling<br />
it with a "k." Egypt <strong>and</strong> Afghanistan<br />
follow suit.<br />
European countries display a cer<br />
tain amount of linguistic pride. Ital<br />
ians use the word elaboratore,<br />
which means "processor," while the<br />
French employ the term, ordinateur.<br />
which derives from the verb<br />
ordiner—to count.<br />
<strong>The</strong> Finnish arc more like the<br />
Greeks when it comes to linguistic<br />
ingenuity. <strong>The</strong> definition for "hack<br />
er" in Finl<strong>and</strong> is one who spends too<br />
much time in front of his or her<br />
tietokone. the word for "knowledge<br />
machine." <strong>The</strong>y've got the general<br />
idea.<br />
Kenya has a novel solution. In<br />
stead of bothering to make up a<br />
whole new word for the creature,<br />
they just modified the spelling a bit.<br />
"We pronounce it as the British do."'<br />
an official at the Kenyan consulate<br />
explained, "<strong>and</strong> we spell it as it is<br />
pronounced—c-o-m-p-u-t-a.' "<br />
Well, we say computer, they say<br />
computa, let's not call the whole<br />
thing off!<br />
If you've got a good bite-sized piece of<br />
computer-related news involving people,<br />
trends, or innovations, let's hear it. We<br />
will pay $25 for each item we publish.<br />
Write to Behind the Screens, do FAMILY<br />
computing. 730 Broadway. NY, NY<br />
<strong>100</strong>03.
VvV<br />
<strong>The</strong> Direct Connection<br />
is Here . . .<br />
. . . foryourTimex-Sinclair computer. Memotech can now connect you to CompuServe<br />
with our new modem package. With this introductory offer you get a 300 Baud J-Cat<br />
Modem by Novation. . . RS232 serial interface with built-in communications software<br />
<strong>and</strong> all connecting cables. PLUS, you get a CompuServe Demopak, password, I.D. <strong>and</strong><br />
log on/off procedures for a free two hour demonstration of the CompuServe Information<br />
Service.<br />
Memotech, the leader in add-on Timex products, introduces the modem package for<br />
only S1 99.95 + S6.95 shipping/h<strong>and</strong>ling. (Suggested value S290.00).<br />
Simpiy plug in our direct connect add-on products to the back of your Timex computer.<br />
<strong>The</strong> Memopak 1 6K sells for S49.95 *. . . 32K Memopak is S99.95 * <strong>and</strong> our best seller<br />
64K Memopak is $149.95 *,<br />
<strong>The</strong> Memotech keyboard is priced at S99.95 *. <strong>The</strong> Centronics parallel interface sells<br />
for S74.95 * including software, <strong>and</strong> the RS232 interfaces are $99.95*. Primer<br />
packages are also low. low priced.<br />
Order at no risk (10 day money-back guarantee); Call 1-8OO-662-O949<br />
(Colorado 1 -3O3-986-1 516). Or send your name, address, phone number <strong>and</strong> a<br />
check/money order/Visa or MasterCard number with expiration date to:<br />
Memotech Direct Sales Division<br />
7550 W. Yale Avenue, Denver, Colorado 8O227<br />
* Shipping/H<strong>and</strong>ling S4.95; Colorado Residents add applicable sales tax.
THE PRIMER<br />
<strong>The</strong> only way to learn to use a<br />
computer is to use one. But before<br />
you start, it's well worth asking.<br />
"What can I do with a computer?"<br />
And. "How does a computer work?"<br />
<strong>The</strong> illustration of a computer sys<br />
tem on the opposite page shows var<br />
ious pieces of equipment, referred to<br />
as hardware. To work effectively,<br />
this hardware needs step-by-step in<br />
structions, or programs. <strong>The</strong>se pro<br />
grams are often called software.<br />
What you can do with a computer<br />
depends on the software you* use.<br />
<strong>The</strong> many uses of home computers<br />
can be broken down into several<br />
broad categories.<br />
WHAT A COMPUTER DOES<br />
Game Playing. Several types of<br />
games are available—arcade-style ac<br />
tion, fantasy, adventure. Some take<br />
minutes 10 master: others months.<br />
Many games can be played by more<br />
than one person at a time.<br />
Education. Whether you are<br />
learning math. French, history, or<br />
typing, these programs allow you to<br />
learn at your own pace. Programs<br />
range from question-<strong>and</strong>-answer<br />
drills to loose creative exercises.<br />
Some test logical skills, by putting<br />
you in a real-life problem-solving sit<br />
uation; others teach you to program<br />
by letting you draw pictures.<br />
Paper work. When it comes to<br />
h<strong>and</strong>ling reams of information, the<br />
computer can't be beat. It functions<br />
as an endless supply of paper, file<br />
cabinets, <strong>and</strong> a calculator rolled into<br />
one. With an electronic spreadsheet,<br />
you can change one figure in a bud<br />
get <strong>and</strong> the rest will automatically<br />
change. <strong>The</strong> ability to ask "what if?"<br />
<strong>and</strong> see immediate results has obvi<br />
ous time-saving benefits.<br />
<strong>The</strong> computer is equally adept at<br />
setting up a filing system, <strong>and</strong> al<br />
lows you to cross-reference data in<br />
any number of ways for easy recall.<br />
With a word-processing program,<br />
the computer can speed up <strong>and</strong> sim<br />
plify the writing process, by allowing<br />
you to change or rearrange words<br />
<strong>and</strong> paragraphs without retyping.<br />
Information access. You can<br />
hook your home computer, via the<br />
telephone, to much larger computers<br />
at "information service" companies.<br />
This allows you to "cail up" stock<br />
quotations, airline schedules, news<br />
paper <strong>and</strong> magazine bibliographies,<br />
encyclopedias, <strong>and</strong> even games.<br />
Also, by using the telephone lines<br />
you can hook your computer to oth<br />
er home computers around the<br />
country, <strong>and</strong> leave or receive mes<br />
14 FAMILY COMPUTING<br />
sages. This practice is known as<br />
electronic mail. Several computers<br />
linked together arc called a network.<br />
Programming. It's possible to<br />
enjoy practical benefits from your<br />
computer without ever buying a<br />
commercial program—you can write<br />
your own. And. in some cases, you<br />
can adapt commercial programs to<br />
better suit your particular needs.<br />
HOW A COMPUTER WORKS<br />
<strong>The</strong> computer is an information-<br />
h<strong>and</strong>ling machine. It stores, com<br />
pares, changes, <strong>and</strong> manipulates in<br />
formation of almost any kind at<br />
tremendously high speeds.<br />
<strong>The</strong> computer's operating method<br />
can be boiled down to four simple<br />
steps. (1) input: Instructions <strong>and</strong> in<br />
formation, in the form of a program<br />
<strong>and</strong> data, are entered into the com<br />
puter. (2) processing: <strong>The</strong> computer<br />
executes the steps of the program.<br />
(3} output: <strong>The</strong> results of the com<br />
puter's work arc made visible <strong>and</strong><br />
available to the user. (4) storage:<br />
Results can be stored <strong>and</strong> saved.<br />
Most home computers do not<br />
come ready-made in one piece, but<br />
must be assembled from various<br />
components. Following arc the com<br />
ponents needed for each of the four<br />
operating steps, <strong>and</strong> how they work.<br />
Input. <strong>The</strong>re arc four basic ways<br />
of getting a program <strong>and</strong>/or other in<br />
formation into a home computer.<br />
keyboard. <strong>The</strong> keyboard looks <strong>and</strong><br />
behaves much like that of a type<br />
writer. Some keyboards have special<br />
keys for certain computer functions,<br />
<strong>and</strong> some have a numeric keypad,<br />
much like a calculator. But on any<br />
unit, every keystroke you type goes<br />
directly into the computer's memory.<br />
That information will stay there un<br />
til you delete it or turn the computer<br />
off. (You can also store, or save, that<br />
information for future use.)<br />
CASSETTE TAPE RECORDER. You can<br />
copy a program stored on a cassette<br />
tape directly into the computer's<br />
memory. Regular tape recorders <strong>and</strong><br />
cassettes can be used with most<br />
home computers, although you will<br />
need a special cable to connect the<br />
two. Once connected, you merely<br />
type a simple comm<strong>and</strong> to transfer<br />
the program from tape to computer.<br />
disk drive. <strong>The</strong> transfer method is<br />
much the same with a disk drive,<br />
except that the program is stored on<br />
a floppy disk, which looks much like<br />
a 45 rpm record.<br />
<strong>The</strong> disk drive enters programs<br />
much more quickly <strong>and</strong> with less<br />
chance of error than the cassette re<br />
corder. But the cassette recorder is<br />
significantly cheaper.<br />
cartridge. A cartridge, which<br />
plugs into a slot built into some<br />
computers, also stores programs.<br />
Putting a cartridge into a computer<br />
actually adds memory to the com<br />
puter—<strong>and</strong> that memory contains a<br />
program.<br />
Processing. All input goes to the<br />
Central Processing Unit (CPU), locat<br />
ed underneath the keyboard. <strong>The</strong><br />
CPU is a maze of tiny electronic cir<br />
cuits, but it functions as a giant.<br />
<strong>The</strong> CPU controls the flow of infor<br />
mation into, out of. <strong>and</strong> inside the<br />
computer. <strong>The</strong> computer's memory.<br />
where information is stored, is locat<br />
ed in the CPU. <strong>The</strong> CPU also inter<br />
prets a program, performs each of<br />
its steps, <strong>and</strong> then sends the results<br />
to the user.<br />
Output. <strong>The</strong> visible result of a<br />
CPU's work is called output. Output<br />
is made available on the screen of a<br />
TV or monitor, or from a printer.<br />
Computers can be hooked to TVs<br />
or monitors, <strong>and</strong> to printers. In all<br />
cases special cables are required. In<br />
general, the monitor's screen display<br />
is sharper than the TV's.<br />
Storage. When the computer is<br />
turned on. it will store <strong>and</strong> remem<br />
ber all information it receives. But<br />
when it is turned off. this informa<br />
tion will vanish—unless you instruct<br />
the computer to save it.<br />
You can store information on a<br />
blank tape or disk. Either way, you<br />
can record the results of the com<br />
puter's work, just as you would re<br />
cord a speech. <strong>The</strong>n, any time you<br />
want to run that program again, you<br />
can transfer it into the computer's<br />
memory, <strong>and</strong> sec it on the display<br />
screen.<br />
You cannot store new information<br />
on a cartridge.<br />
Peripherals. Peripherals are op<br />
tional pieces of equipment that can<br />
be added to your computer, but are<br />
not crucial to the computer's opera<br />
tion. A printer, in fact, is considered<br />
a peripheral. One of the most popu<br />
lar peripherals is a modem.<br />
modem. If you want to link your<br />
computer to an information service<br />
or other computers, you will need a<br />
modem. A modem holds a telephone<br />
receiver <strong>and</strong> transmits <strong>and</strong> receives<br />
data through phone lines.<br />
Remember that the computer is a<br />
tool. As with all tools <strong>and</strong> machines.<br />
there is no need to know everything<br />
about how a computer works. All<br />
you need to know is how to use it<br />
for your own purposes.
THE SYSTEM<br />
MODEM<br />
ILLUSTRATIONS BV RICHARD TISIPEWO<br />
MONITOR<br />
CENTRAL PROCESSING UNIT<br />
DISK DRIVE<br />
SEPTEMBER 1983 15
THE PRIMER<br />
THE WORDS<br />
<strong>The</strong> Words is a glossary of commonly used<br />
computer terms. Some are well-known English<br />
words, such as read <strong>and</strong> write, that have been<br />
incorporated into computer language <strong>and</strong> given<br />
different meanings. (Note: AN italicized words in<br />
the definitions are defined in full elsewhere in the<br />
glossary.) Other terms that refer to a computer's<br />
inner workings are not often used in common<br />
speech, but are important because they are used in<br />
manufacturers' specifications <strong>and</strong> ads. Don't be<br />
awed by them. Remember the delight with which<br />
Americans took to the new NASA language over<br />
20 years ago, when John Glenn first vaulted into<br />
space.<br />
Access<br />
To retrieve informal ion from a<br />
storage place in the computer<br />
system. Access time is the<br />
amount of time it takes to ob<br />
tain the information.<br />
Address<br />
A specific location in the com<br />
puter's memory where a piece<br />
of information is stored. Each<br />
address is identified by a<br />
number.<br />
Applications software<br />
Programs thai instruct the<br />
computer to perform one task<br />
or a group of related tasks,<br />
such as keeping (rack of a<br />
household budget, or the ac<br />
counting <strong>and</strong> inventory- of a<br />
business.<br />
BASIC<br />
Beginner's All-purpose Sym<br />
bolic Instruction Code. A pop<br />
ular, easy-to-learn program<br />
ming language widely used<br />
with microcomputers.<br />
Baud<br />
Bits per second. A unit of<br />
measurement thai describes<br />
the rate at which data are<br />
transmitted from one device to<br />
another, such as computer to<br />
printer, computer to comput<br />
er, or computer to terminal.<br />
Binary code<br />
A number system using only<br />
two digits. "0" <strong>and</strong> "1." Any<br />
number or letter can be ex<br />
pressed as a combination of<br />
these digits. Computers use<br />
the system by translating each<br />
character of information into<br />
a string of binary numbers.<br />
Bit<br />
<strong>The</strong> smallest unit of informa<br />
tion a computer uses. A bit is<br />
either the digit "0" or " 1." An<br />
"eight bit" processor manipu<br />
lates data in clusters of eight<br />
bits.<br />
16 FAMILY COMPUTING<br />
Board<br />
Printed circuit board. A Hal.<br />
thin rectangular component of<br />
a computer that includes one<br />
or more layers of printed cir<br />
cuitry <strong>and</strong> to which chips <strong>and</strong><br />
other electronic parts are at<br />
tached. As an add-on to an ex<br />
isting computer, sometimes<br />
called a card.<br />
Boot<br />
Derived from "bootstrap." To<br />
start or restart a computer<br />
system by reading instruc<br />
tions from a storage device<br />
into the computer's memory.<br />
Bug<br />
An error in the logic of a com<br />
puter program that prevents it<br />
from running properly. Bugs<br />
can cause a program to "freeze<br />
up." that is. to repeat the<br />
same operation endlessly.<br />
Finding <strong>and</strong> correcting the er<br />
ror is called debugging.<br />
Bus<br />
A device that connects compo<br />
nents of a computer so that<br />
data can How between them.<br />
<strong>The</strong>re are several conventional<br />
buses that allow components<br />
made by different manufactur<br />
ers to be used in the same<br />
computer.<br />
Byte<br />
One byic contains eight bits.<br />
enough to st<strong>and</strong> for one char<br />
acter of English, or one num<br />
ber. Thus, it generally takes<br />
more than one byte to make<br />
up a word. "Cat." for instance,<br />
requires three bytes.<br />
CA1<br />
Computer Assisted Instruc<br />
tion. A term applied to a wide<br />
range of instructional soft<br />
ware, including drill-<strong>and</strong>-prac-<br />
tice. simulation, <strong>and</strong> educa<br />
tional games.<br />
Cartridge<br />
A device that stores a prere<br />
corded program. A cartridge is<br />
inserted into a special slot<br />
built into the computer. Also<br />
known as a solid state car<br />
tridge or ROM module.<br />
Cassette tape recorder<br />
Computer cassette recorders<br />
are usually the same as those<br />
used for audio recordings, but<br />
often need a special cable to<br />
connect them to the comput<br />
er. <strong>The</strong>y house <strong>and</strong> run mag<br />
netic tapes that either hold a<br />
prerecorded program or store<br />
data from the computer.<br />
Character<br />
A letter, number, or symbol.<br />
Chip<br />
A small (about the size of a<br />
child's fingernail) component<br />
that contains a large amount<br />
of electronic circuitry. Chips<br />
are the building blocks of a<br />
computer <strong>and</strong> perform various<br />
functions, such as doing<br />
arithmetic, serving as the<br />
computer's memory, or con<br />
trolling other chips.<br />
Comm<strong>and</strong><br />
An instruction that tells the<br />
computer to do something,<br />
such as to run a program.<br />
Compatibility<br />
<strong>The</strong> ability of different devices,<br />
such as a computer <strong>and</strong> a<br />
printer, to work together: or<br />
the ability of a particular pro<br />
gram to run on a given com<br />
puter. In short, the ability of<br />
anything in a computer sys<br />
tem to work with anything<br />
else.<br />
CP/M<br />
Control Program for Micro<br />
processors. A widely used<br />
operating system for micro<br />
computers.<br />
CPU<br />
Central Processing Unit. <strong>The</strong><br />
"heart" of a microprocessor.<br />
with components that control<br />
the interpretation <strong>and</strong> execu<br />
tion of instructions.<br />
CRT<br />
Cathode Ray Tube. A TV or<br />
TV-iike monitor used to dis<br />
play information <strong>and</strong> pictures.<br />
Also called a computer screen.<br />
Cursor<br />
A symbol, usually a small<br />
square, that indicates where<br />
the next character will appear<br />
on the CRT screen.<br />
Data<br />
Information put into or taken<br />
out of a computer.<br />
Data bank<br />
A central location lor storing<br />
vast amounts of information<br />
accessible by computer.<br />
Data-base manager<br />
A program that allows the<br />
user to enter, organize, sort,<br />
<strong>and</strong> retrieve information.<br />
Disk<br />
A magnetic device for storing<br />
information <strong>and</strong> programs ac<br />
cessible by a computer. A disk<br />
can be either a rigid platter<br />
(hard disk) or a sheet of flexi<br />
ble plastic (iioppy diskette).<br />
Disks have tracks, much like<br />
grooves on LP records, where<br />
data is stored.<br />
Disk drive<br />
A device that reads informa<br />
tion from a disk <strong>and</strong> copies it<br />
into the computer's memory<br />
so that it can be used by the<br />
computer, <strong>and</strong> that writes in<br />
formation from the computer's<br />
memory onto a disk so that it<br />
can be stored.<br />
Documentation<br />
<strong>The</strong> written instructions that<br />
explain how to use computer<br />
hardware or software. Also<br />
refers to all instructions <strong>and</strong><br />
remarks, used to describe pro<br />
cedures when programming.<br />
DOS<br />
Disk Operating System. See<br />
operating system.<br />
Downtime<br />
Time when a computer is not<br />
working.<br />
Electronic mail<br />
<strong>The</strong> transmission of messages,<br />
documents, or other informa<br />
tion from one computer user<br />
to another. This can be done<br />
over telephone lines using de<br />
vices called modems.<br />
Emulator<br />
A hardiuare/so/tu)are device<br />
designed to translate pro<br />
grams written for one particu<br />
lar computer so that they will<br />
run on another computer.<br />
Firmware<br />
Programs or data stored in<br />
ROM—either built-in by the<br />
manufacturer, or added with a<br />
cartridge—that cannot be<br />
changed by the user.<br />
Flow chart<br />
A diagram on paper that<br />
shows all the logical steps nec<br />
essary to write a program.<br />
Format<br />
To prepare a disk so that it<br />
can receive <strong>and</strong> store informa<br />
tion. Until you perform this<br />
task, the disk will not be able<br />
continued on page 19
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help you pick the right add-ons <strong>and</strong><br />
software to get more out of your<br />
investment.<br />
Now you can look to FAMILY<br />
COMPUTING lor advice on choosing<br />
the right system to match your fami<br />
ly's needs. With the flexibility to grow<br />
with you as your needs change.<br />
tomorrow?<br />
Most of us feel a little nervous about<br />
the first outing to the computer store.<br />
Which computer should you buy?<br />
How much should you spend? How<br />
do you know it won't be obsolete<br />
2 Find out which hard-<br />
■ ware <strong>and</strong> software<br />
make sense for you.<br />
computer for the whole family's<br />
benefit.<br />
magazine for parents. Written in plain<br />
English. To help you make the right<br />
decisions about buying <strong>and</strong> using a<br />
It's the first non-technical computer<br />
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yours.
THE PRIMER<br />
THE WORDS<br />
continued from page 16<br />
to store any information. <strong>The</strong><br />
word "initialize" is often used<br />
to mean the same thing as for<br />
mat.<br />
Function key<br />
A special key on the comput<br />
er's keyboard that has been or<br />
can be designated to perform<br />
a specific task.<br />
Graphics<br />
Pictorial displays on the CRT.<br />
such as charts, graphs, <strong>and</strong><br />
symbols. Contrasted with text.<br />
Graphics tablet<br />
A kind of electronic drawing<br />
board. With a graphics tablet<br />
<strong>and</strong> a special pen, whatever<br />
you draw will appear simulta<br />
neously on the CRT.<br />
Hard copy<br />
Information printed by Ihe<br />
computer onto paper.<br />
Hardware<br />
<strong>The</strong> physical, nonchanging<br />
parts of a computer system.<br />
Contrasted with software, or<br />
programs, which can change.<br />
High-level language<br />
A programming language that<br />
resembles an ordinary spoken<br />
language (e.g.. English).<br />
BASIC is a high-level lan<br />
guage.<br />
Information services<br />
Broad-based data bases that<br />
offer a variety of services,<br />
ranging from airline reserva<br />
tion information to stock mar<br />
ket quotations. You need a<br />
modern to link up with such a<br />
service.<br />
Input<br />
Programs or data entered into<br />
the computer.<br />
Interface<br />
An electronic connector be<br />
tween the computer <strong>and</strong> its<br />
peripherals.<br />
K<br />
Abbreviation for kilo, or<br />
1.000. When used to describe<br />
the amount of memory, or<br />
storage space, a computer<br />
has, it often signifies 1,024. A<br />
computer with I6K bytes of<br />
memory, for example, can<br />
store 16.384 characters of in<br />
formation.<br />
Keyboard<br />
Designed much like that of a<br />
st<strong>and</strong>ard typewriter, the key<br />
board is used to enter infor<br />
mation into the computer.<br />
Load<br />
To enter a program from an<br />
external storage device into<br />
the computer.<br />
LOGO<br />
A programming language that<br />
allows the user to draw pic-<br />
lures on the screen. LOGO is<br />
particularly good for teaching<br />
young children how to pro<br />
gram.<br />
Loop<br />
A statement in a program that<br />
instructs the computer to re<br />
peat a certain task.<br />
Machine language<br />
A binary code consisting of<br />
"0"s <strong>and</strong> "l"s. which is the<br />
only language a computer un<br />
derst<strong>and</strong>s. Programs written<br />
in any other language, such as<br />
BASIC, are translated into ma<br />
chine language for processing.<br />
Membrane<br />
A type of computer keyboard<br />
with a Hat. smooth surface.<br />
Memory<br />
<strong>The</strong> place in a computer where<br />
data <strong>and</strong> programs are stored.<br />
Menu<br />
A list on a CRT of the opera<br />
tional options of a computer<br />
program: a list of programs<br />
stored on a tape or disk.<br />
Microcomputer<br />
A small computer designed<br />
primarily for home or small<br />
business use. <strong>The</strong> micro can<br />
do today what many room-<br />
sized mainframe computers<br />
did 20 years ago.<br />
Microprocessor<br />
A tiny processor on a single<br />
chip. <strong>The</strong> "brains" of ail micro<br />
computers. iL is also found in<br />
many consumer <strong>and</strong> industri<br />
al products.<br />
Modem<br />
A contraction of Modulator/De<br />
modulator. A device thai<br />
makes il possible to transmit<br />
<strong>and</strong> receive computer data<br />
over telephone lines.<br />
Monitor<br />
A device for visually displaying<br />
a computer program or the re<br />
sults of that program on a<br />
screen. See CRT.<br />
Network<br />
A system of linking computers<br />
so that users can share re<br />
sources <strong>and</strong> exchange infor-<br />
maiion.<br />
Operating system<br />
A program that controls the<br />
operation of a computer sys<br />
tem, such as controlling sig<br />
nals to the disk drive or prim<br />
er. When a computer system is<br />
turned on. the operating sys<br />
tem is the first program exe<br />
cuted. All subsequent pro<br />
grams are loaded <strong>and</strong><br />
supervised by the operating<br />
system.<br />
Output<br />
Computer-generated informa<br />
tion that is transferred to a<br />
monitor, disk. tape, or printer.<br />
PASCAL<br />
A programming language that<br />
can be used on many micro<br />
computers. While it is consid<br />
ered more difficult to learn<br />
than BASIC, it can generate<br />
programs that run faster <strong>and</strong><br />
use less memory.<br />
Peripherals<br />
Hardware accessories for a<br />
computer, such as a disk<br />
drive, printer, or modem.<br />
Pixel<br />
St<strong>and</strong>s for "picture element."<br />
A single dot of light on a TV<br />
screen or computer monitor.<br />
<strong>The</strong>se tiny elements are used<br />
to create electronic pictures,<br />
or graphics.<br />
Plotter<br />
A machine, attached to a com<br />
puter, that prints lines or<br />
graphs on paper.<br />
Printer<br />
A machine that transfers in<br />
formation stored in the com<br />
puter onto paper. Two of the<br />
most commonly used printers<br />
are: dot matrix—a printer that<br />
forms text or graphics using a<br />
group of individual points<br />
(dots); <strong>and</strong> letter quality—a<br />
printer that prints fully<br />
formed characters [like a type<br />
writer), using a type element<br />
called a "daisy wheel"<br />
Program<br />
A set of step-by-step instruc<br />
tions that tells a computer<br />
how to solve a given problem.<br />
Also, to prepare such a set of<br />
instructions.<br />
Programming language<br />
A language, with clearly de<br />
fined rules, that can be used<br />
to express a computer pro<br />
gram.<br />
RAM<br />
R<strong>and</strong>om Access Memory. An<br />
area in the computer where<br />
information is stored. When<br />
called into this area, informa<br />
tion can be read, changed, or<br />
edited. However, it will be lost<br />
when the computer's power is<br />
turned off. unless you first<br />
save the information.<br />
Read<br />
<strong>The</strong> process of copying Infor<br />
mation from a storage device<br />
(such as floppy dis/c or tape)<br />
into the computer's memory.<br />
Reading only copies: it does<br />
nol erase the data from where<br />
it is stored.<br />
Resolution<br />
<strong>The</strong> sharpness of a picture on<br />
a CRT. usually described as<br />
"high" or "low." <strong>The</strong> higher<br />
the resolution, the sharper the<br />
picture. Resolution i.s ex<br />
pressed by the number of pix<br />
els in the display. For exam<br />
ple. 560x720 is much sharper<br />
than 275x400.<br />
ROM<br />
Read Only Memory. Perma<br />
nent memory built into a com<br />
puter by a manufacturer. <strong>The</strong><br />
information stored here gives<br />
the computer operating in<br />
structions when it is first<br />
turned on. <strong>The</strong> user cannot<br />
change this memory, but "only<br />
read" il.<br />
Save<br />
To store information from<br />
memory on tape or disk so<br />
that it can be used again.<br />
Software<br />
Computer programs. Also,<br />
tapes <strong>and</strong> disks.<br />
Stringy floppy<br />
A computer storage device<br />
that holds a magnetic tape.<br />
called a wafer. <strong>The</strong> enclosed<br />
wafer tape is thinner, narrow<br />
er, <strong>and</strong> faster Lhan conven<br />
tional cassette tapes.<br />
Terminal<br />
A computer user's work<br />
station. Also refers to the com<br />
puter screen where informa<br />
tion is displayed.<br />
Text<br />
Words, letters, <strong>and</strong> numbers<br />
that appear on a CRT. Con<br />
trasted with graphics, which<br />
are lines, shapes, <strong>and</strong> sym<br />
bols.<br />
Winchester<br />
A type of hard disk that is<br />
sealed in an air-tight, dust-<br />
free container. See disk.<br />
Word processor<br />
A program that allows the<br />
user to write, edit, or rewrite<br />
text. <strong>The</strong> text can be saved on<br />
a storage device <strong>and</strong> printed<br />
out. A word processor allows<br />
the user to make changes in<br />
the same text without retyping<br />
the whole page.<br />
Write<br />
<strong>The</strong> opposite of read. To<br />
transfer information from the<br />
computer's memory to a stor<br />
age device such as a floppy<br />
dis/c. Write-protcct is a proce<br />
dure for preventing a disk<br />
from being written to.<br />
SEHTEMEJKK 1983 19
THE PRIMER<br />
THE SETTING<br />
It takes care to shop for a computer. It takes still<br />
more care to set it up properly. Reading the directions<br />
thoroughly is important. So is common sense. Today's<br />
personal computers may be sturdy machines, designed<br />
for many hours of use, but they can also be sensitive <strong>and</strong><br />
finicky. Here are six steps to get you off <strong>and</strong> running.<br />
1. Setting Up<br />
When you open the box, check the<br />
manufacturer's packing list (or man<br />
ual) to make sure you have all the<br />
parts. If you don't, call the store<br />
immediately.<br />
Set the computer in an area that<br />
won't get a lot of traffic. And keep in<br />
mind that the computer will function<br />
best at normal room temperature. In<br />
unusually cool or damp rooms, such<br />
as an unheatcd basement, the com<br />
puter will need some time to warm up.<br />
Keep the surface around the com<br />
puter clear, so the machine can get<br />
good air circulation when working.<br />
Even those machines that have inte<br />
rior fans need air movement to keep<br />
from overheating.<br />
As with a TV. position the monitor<br />
away from sunlight glare, which can<br />
cause eyestrain. And, if you have a<br />
printer, try to place it on a separate<br />
table, so that its vibrations don't<br />
jiggle the computer.<br />
2. Beware ol Static<br />
If the computer room has a rug.<br />
beware of static electricity. Small<br />
doses of static can cause the comput<br />
er to speak gibberish; large doses<br />
may cause real damage. Static elec<br />
tricity is most likely to build up in<br />
winter months, when rooms are hot<br />
<strong>and</strong> dry, but it's easy to combat—just<br />
spray the rug with a mild mixture of<br />
fabric softener (such as Downy or<br />
Stay-Puf) <strong>and</strong> water. If the static<br />
recurs frequently, you may need a<br />
humidifier or static mat.<br />
3. Plugging In<br />
Buy a power strip, available from<br />
most hardware stores for around S20.<br />
to eliminate the massive tangle of<br />
cords <strong>and</strong> wires from your computer,<br />
video monitor, disk drive or tape deck.<br />
<strong>and</strong> other peripherals. You don't want<br />
small children or pets to bring the<br />
whole system crashing to the floor.<br />
20 FAMILY COMPUTING<br />
And don't plug heavy appliances into<br />
the same outlet as the computer.<br />
When turned on they will cause a sud<br />
den drop in voltage, which may play<br />
havoc with the computer.<br />
4. No Food or Drinks Allowed<br />
Do not eat or drink near the com<br />
puter <strong>and</strong> its accessories. Foreign<br />
substances, including spills, dust,<br />
<strong>and</strong> smoke, can destroy programs on<br />
cassettes <strong>and</strong> disks—<strong>and</strong> they will<br />
slowly wear down the computer, cas<br />
sette player, or disk drive.<br />
5. Safekeeping<br />
To protect programs, keep all<br />
cassettes, cartridges, or disks in<br />
tightly closed boxes out of reach of<br />
small children <strong>and</strong> pets. <strong>The</strong> boxes<br />
should not be near magnets or mag<br />
netized tools, which may erase<br />
programs. Disks are especially sen<br />
sitive (more so than records), <strong>and</strong><br />
can be ruined by a thumb print.<br />
Treat them gingerly, as if they had<br />
a "Wet Paint" sign on them. Valu<br />
able programs should be copied <strong>and</strong><br />
stored elsewhere, as a form of<br />
insurance. <strong>The</strong> owner's manual will<br />
explain the copying process.<br />
6. Read Before You Leap<br />
Before using the computer, read the<br />
manual carefully. Even though you<br />
can't do the computer much harm by<br />
experimenting with the keyboard, you<br />
will save some initial frustration by<br />
memorizing basic instructions. It<br />
may pay to copy these instructions<br />
<strong>and</strong> tape them on the wall in front of<br />
you. In any event, keep the manual<br />
nearby, preferably on a shelf with your<br />
programs.<br />
Don't worry about the whirring or<br />
clicking sounds the computer makes<br />
when storing or retrieving data.<br />
<strong>The</strong>se are, after all. just the sounds<br />
of a machine with a giant memory<br />
at work. HI
11<br />
SEETEMHER 1983 21
HOME-SCHOOL CONNECTION<br />
THINKING BIG<br />
Parents <strong>and</strong> teachers at an Atlanta elementary<br />
school break all records to "Go Computer."<br />
BY BETH POWELL<br />
It was st<strong>and</strong>ing room only in the<br />
auditorium of Atlanta's E.W. Oliver<br />
Elementary School last fall on the<br />
night school computer purchases<br />
were discussed.<br />
<strong>The</strong> school, a bold, modern struc<br />
ture, is nestled among the well-kept,<br />
tree-lined neighborhoods just south<br />
of Atlanta's airport, which have at<br />
tracted the city's upper middle class.<br />
At Oliver, parent involvement has<br />
always been high, but this event was<br />
different. Parents responded "as<br />
soon as they knew what our goal<br />
was," said Assistant Principal David<br />
Knowlcs. "<strong>The</strong>re were at least 500<br />
parents there, <strong>and</strong> this is in a school<br />
with only 660 students," he said.<br />
"We were all amazed."<br />
Knowles was soon to learn that<br />
he'd only seen the beginning of par<br />
ent interest. At that September<br />
meeting, all 500 parents voted to be<br />
gin a fund-raising campaign with a<br />
goal of S3,000. That would allow<br />
them to purchase the four Apples<br />
the school had been renting for a<br />
year.<br />
<strong>The</strong> Clayton County School Board.<br />
which oversees Oliver <strong>and</strong> 39 other<br />
schools in its district, had begun<br />
purchasing computers, but junior<br />
<strong>and</strong> senior high schools were given<br />
first priority. That just wasn't good<br />
enough for the parents at Oliver.<br />
"We're hearing it from everywhere<br />
that our children will be behind by<br />
the time they graduate if they don't<br />
learn about computers," said Cathy<br />
Gebhardt. PTA budget <strong>and</strong> finance<br />
director <strong>and</strong> mother of fifth-grader<br />
Andrew. Her concerns were echoed<br />
by a number of Oliver parents, all of<br />
them determined that every child in<br />
the school would have the opportu<br />
nity to learn to operate a computer—<br />
not just occasionally, but on a week<br />
ly h<strong>and</strong>s-on basis.<br />
So one month after their meeting.<br />
450 parents set out to sell sausage<br />
<strong>and</strong> cheese products through a mar-<br />
BBTH poweli. is a freelance writer living in<br />
Jacksonville, Florida. She is a regular<br />
contributor to Jacksonville Monthly<br />
magazine.<br />
22 FAMILY COMPUTING<br />
<strong>The</strong> apple of his eye: Dennis Woods visits the Oliver computer lab lo watch his son Jeffrey at work.<br />
keting firm that had decided to test<br />
Oliver as its first school client. It<br />
was an experiment that paid off<br />
quickly. In one week Oliver boosters<br />
had turned in S35.000 <strong>and</strong> made a<br />
profit of S15.500 expressly for school<br />
computers, more than five times<br />
their goal.<br />
"Nobody—as far as we know in<br />
Clayton County—had ever seen sales<br />
over S10.000 for campaigns like<br />
this," Knowles said. "Everybody was<br />
in awe." <strong>The</strong> fund-raising campaign<br />
was so successful that Oliver parents<br />
<strong>and</strong> teachers were voted the top PTA<br />
in Georgia for the 1982-83 school<br />
year. But the result that really mat<br />
ters to them is that Oliver now has<br />
12 Apples.<br />
Although other schools in the<br />
Clayton County district are using<br />
computers, most of the elementary<br />
schools of similar size to Oliver aver<br />
age only two or three computers for<br />
the entire school. And the programs<br />
offer students only a few minutes at<br />
a time at the keyboard. Many of the<br />
junior highs offer computer training<br />
only as an elective or as a special<br />
math course.<br />
At Oliver now. all students are<br />
guaranteed at least 45 minutes each<br />
week on the Apples. In addition, gift<br />
ed <strong>and</strong> disability classes each get an<br />
extra 45 minutes a week. Even so.<br />
Danette Surama, a fifth grader, says<br />
she's "always glad" when her mother<br />
comes late in the afternoon to pick<br />
her up after school. That way. she<br />
explains, she can spend more time<br />
"getting to my programs."<br />
Oliver has joined the Minnesota<br />
Educational <strong>Computing</strong> Consortium<br />
(MECC), a service that offers a series<br />
of hundreds of grade- <strong>and</strong> subject-<br />
coniinued on page 26
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SOFTSMITHTM<br />
SOFTWARE L I R A R Y
HOME-SCHOOL CONNECTION<br />
continued from page 22<br />
specific programs. Teachers can or<br />
der those programs tailored to sup<br />
plement their specific curriculum.<br />
Oliver kindergarten teachers, for ex<br />
ample, use a MECC concentration<br />
game, which teaches shape <strong>and</strong> col<br />
or recognition. Sixth-grade teachers<br />
use a MECC program that in<br />
structs their students to chart the<br />
circulation flow of fish. Each stu<br />
dent at Oliver begins learning key<br />
board skills in kindergarten <strong>and</strong><br />
simple programming in BASIC by<br />
the second grade.<br />
Even though the computer lab.<br />
housed in an extra classroom (with<br />
three formica-top wooden tables,<br />
custom-built by an Oliver father) is<br />
the largest school facility in the<br />
county, it's always filled to capacity.<br />
Knowles has painstakingly s<strong>and</strong><br />
wiched seven computer classes into<br />
the six-hour school day. <strong>and</strong> has<br />
had to stick to a grade-by-grade<br />
schedule before <strong>and</strong> after school<br />
hours to keep the lab from being<br />
mobbed by enthusiastic students.<br />
"We have kids waiting for us in the<br />
morning <strong>and</strong> we run them out in<br />
the afternoon." he said. "And I still<br />
get calls constantly from parents<br />
worried that their children aren't<br />
getting enough computer time.<br />
In an effort to guarantee their chil<br />
dren more computer time, enthusi<br />
astic parents have geared up for a<br />
new fund-raising campaign this fall.<br />
Knowles is so encouraged that he's<br />
started plans to buy four more Ap<br />
ples to give students private extra<br />
curricular computer time in a small<br />
room off the school library: three ad<br />
ditional Apples for the main lab; <strong>and</strong><br />
a networking system that will allow<br />
all school computers to be connected<br />
o one central disk.<br />
"We're going to sell 850,000 this<br />
time," says Cathy Gebhardt with a<br />
determined glint in her brown eyes.<br />
"PEOPLE REALLY<br />
RESPONDED WHEN WE<br />
TOLD THEM WE WERE<br />
RAISING MONEY TO<br />
HELP PAY FOR<br />
COMPUTERS FOR OUR<br />
KIDS."<br />
"Everybody's involved now. It's<br />
such a joint effort that none of us<br />
feel we have to work that hard." said<br />
Donna Shaw, mother of two Oliver<br />
students. Donna <strong>and</strong> her husb<strong>and</strong><br />
Jon raised S350 for last years cam<br />
paign. "<strong>The</strong> fact that we were raising<br />
money to help pay for computers for<br />
our kids really helped, too." she<br />
said. "People really responded when<br />
we told them what we were doing."<br />
And what Oliver parents were do<br />
ing was much more than raising<br />
money. In fact, computer purchas<br />
ing has been just the beginning of<br />
parent involvement with computer<br />
studies at the school. <strong>The</strong> slogan for<br />
last year's sales campaign asked par<br />
ents not only to participate in fund<br />
raising, but also to "tune into com<br />
puter learning."<br />
One hundred parents did just<br />
Don't say cheese, say compirlerese! Alicia Tales <strong>and</strong> David Knowles loke a break with her second graders.<br />
26 FAMILY COMPUTING<br />
that, enrolling in afternoon <strong>and</strong> eve<br />
ning classes run by Oliver teachers,<br />
who quickly realized that they were<br />
working with a group of willing <strong>and</strong><br />
dedicated computer initiates.<br />
"<strong>The</strong> response was overwhelming,"<br />
said Phyllis Huff, teacher of gifted<br />
students <strong>and</strong> one of the workshop<br />
instructors. "I was planning on run<br />
ning two or three workshops, but we<br />
ended up with eight or nine." Huff<br />
<strong>and</strong> the other teachers at Oliver had<br />
been trained by a school district<br />
staff-development instructor.<br />
<strong>The</strong> parents who came to work<br />
shops each paid S3 for a two-<strong>and</strong>-a-<br />
half-hour computer-awareness work<br />
shop, <strong>and</strong> the teachers were paid<br />
extra for their time. Huff expects an<br />
other large group of eager faces this<br />
year, so she <strong>and</strong> another teacher of<br />
gifted students are preparing to<br />
teach a new set of classes this fall.<br />
"I wanted to know what Andrew<br />
was talking about now that he was<br />
getting on his new computer at<br />
school." says workshop graduate<br />
Cathy Gebhardt. "My husb<strong>and</strong> is a<br />
mechanic with Delta Airlines <strong>and</strong><br />
they're ordering parts by computer<br />
now. so I was the only one in the<br />
family who didn't know about them."<br />
<strong>The</strong>re has been so much parent<br />
interest in the computer-learning<br />
process that the school has consid<br />
ered having the parents themselves<br />
teach the computer labs. "It's com<br />
mon to see parents in the computer<br />
room learning with their kids in the<br />
afternoon," said Knowles. "We have<br />
parents schedule their day so they<br />
can actually come to computer class<br />
with their children."<br />
"If it's that important to our chil<br />
dren," Debbie Krivacck said, "we<br />
parents want to be in on it. loo."<br />
Raising money <strong>and</strong> coming to school<br />
to share class time with their chil<br />
dren was only the first step for some<br />
Oliver families. Pauline Galloway, a<br />
former high school math teacher<br />
<strong>and</strong> IRS employee who uses main<br />
frame computers on the job, says<br />
her family got so involved in com<br />
puters that they went out <strong>and</strong><br />
bought an Atari 400 for home use.<br />
But Mrs. Galloway sighed as she ac<br />
knowledged that she, her husb<strong>and</strong>,<br />
<strong>and</strong> 12-year-old daughter Kathryn<br />
"get to use the computer only when<br />
Gregory [age 17] lets us."<br />
<strong>The</strong>re were a number of students<br />
who ached for even more time with<br />
the computers at Oliver, so last sum<br />
mer the school offered six consecu<br />
tive weeks of computer "camps." the<br />
continued on page 29
ONE TOU ELLER.<br />
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HOW BILLY BUILDS HIS<br />
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PUBLISHING
HOME SCHOOL CONNECTION<br />
continued from page 26<br />
school's first summer program. It<br />
was set up so that the school could<br />
share its computer wealth with the<br />
entire Clayton County community,<br />
since students, from second grade<br />
through high school, were eligible to<br />
attend.<br />
Students, who each had access to<br />
their own computer during camp,<br />
could sign up for one week of either<br />
morning or afternoon classes. <strong>The</strong><br />
S50 fee helped pay for teacher sala<br />
ries <strong>and</strong> the extra electricity re<br />
quired to air-condition <strong>and</strong> power<br />
THE STEPS TO SUCCESS<br />
BY JAMES L. FORNEY<br />
Many parents of elementary school<br />
children who recognize the need for<br />
both computer literacy <strong>and</strong> budget<br />
cuts are taking a leadership role in<br />
providing access to computers in<br />
their schools. <strong>The</strong> following informa<br />
tion is intended to guide concerned<br />
parents <strong>and</strong> teachers.<br />
ORGANIZATION<br />
1. Gain Principal's Support. If<br />
the principal is not enthusiastic,<br />
you should gather data <strong>and</strong> success<br />
stories from other schools while the<br />
principal's commitment strengthens.<br />
2. Organize or Mobilize Spon<br />
soring Group. This group may be<br />
an existing one such as the PTA. or<br />
it may be necessary to form a com<br />
puter club. Community involvement<br />
must be apparent.<br />
3. Form a Steering Committee<br />
(SC). <strong>The</strong> sponsoring group should<br />
appoint a steering committee of five<br />
to eight members who have either a<br />
personal or a professional back<br />
ground in computers.<br />
4. Define the Overall Plan.<br />
<strong>The</strong> first task of the SC is to lay out<br />
a plan covering several years.<br />
5. Determine Feasibility of<br />
the Plan. Depending on available<br />
funds, the sponsoring group may de<br />
cide that the plan needs to be scaled<br />
back, lengthened, or killed.<br />
RESEARCH<br />
1* Develop Curriculum Guide<br />
lines. If the school or the district<br />
has not already devised such guide-<br />
james forney was a member of the<br />
steering committee that helped plan<br />
the implementation of computers into<br />
the curriculum at Ainsworth<br />
Elementary School in Portl<strong>and</strong>,<br />
Oregon.<br />
the computer lab.<br />
<strong>The</strong> camp sessions weren't an un<br />
expected payoff of the fund-raising<br />
campaign. According to PTA Presi<br />
dent Rose Densiin. Oliver families<br />
were looking to the larger benefits<br />
that would come from their efforts,<br />
such as the camp .from the start.<br />
As she took office early last year.<br />
Mrs. Denzin told PfA members that<br />
in financing its computer program.<br />
Oliver's goal would be to "set up a<br />
futuristic type of education" in<br />
which "the whole family can get in<br />
volved. . . . Not only that but our<br />
lines, or if what exists appears inad<br />
equate, consult the local teaching<br />
staff about the school's needs.<br />
2. Initiate Fund Raising. <strong>The</strong>re<br />
are a variety of ways to accomplish<br />
fund raising. (See main article fora<br />
description of one successful ven<br />
ture.) Contact local computer ven<br />
dors or major users of electronic<br />
data processing for donations of<br />
money or equipment. Foundations<br />
should be sought for possible<br />
grants.<br />
3. Communicate with the<br />
School Community. This can be<br />
accomplished through a column in<br />
the school newspaper, PTA bulletin.<br />
or a letter from the principal.<br />
4. Begin Equipment Research<br />
<strong>and</strong> Evaluation. Specifications for<br />
both the equipment <strong>and</strong> the vendor<br />
must be set. For example, the com<br />
mittee may agree that the equip<br />
ment should have color graphics ca<br />
pability, capability for hard disk,<br />
<strong>and</strong> multiuser capability; that it<br />
should have been field-proven in a<br />
similar school for at least six<br />
months; that there should be at<br />
least "X" other users in the local<br />
area: <strong>and</strong> that repair facilities<br />
should be available in the communi<br />
ty. Ease of use <strong>and</strong> sturdiness are<br />
important, as is dependability of<br />
computer hardware.<br />
<strong>The</strong> SC should examine the soft<br />
ware that is available for each of the<br />
various computer systems. [Editor's<br />
note: Many experts say you should<br />
select software <strong>and</strong> then buy the<br />
corresponding system.]<br />
IMPLEMENTATION<br />
1. Request Bids. <strong>The</strong> proposal<br />
should be sent to at least three<br />
community can receive benefits this<br />
year as well as eons to come."<br />
That's a mighty big goal, but ifs<br />
apparent from the enthusiasm of the<br />
parents <strong>and</strong> teachers of E.W. Oliver<br />
school that they believe they're well<br />
on their way.<br />
"I would tell every school, whatever<br />
you do. go out <strong>and</strong> get started with a<br />
computer program." Knowlcs said.<br />
"But get your parents involved. <strong>The</strong>y<br />
go out <strong>and</strong> sell for the Little League<br />
<strong>and</strong> for the Girl Scouts. Why not a<br />
fund raiser to help your child learn<br />
for the future?"Hi<br />
sources, including local companies,<br />
if possible.<br />
2. Assign Responsibilities<br />
<strong>and</strong> Deadlines. Now the other<br />
tasks that must be accomplished<br />
need to be identified, listed, <strong>and</strong> ex<br />
plained to the principal <strong>and</strong> staff.<br />
Examples of these tasks are; devel<br />
oping goals <strong>and</strong> principles regarding<br />
the curriculum <strong>and</strong> the use of com<br />
puters in the school; determining<br />
the location of the computers; defin<br />
ing the security measures necessary;<br />
identifying the personnel resources<br />
needed to introduce the computer<br />
curriculum; locating other schools<br />
using the same or similar equip<br />
ment: <strong>and</strong> establishing a liaison to<br />
exchange solutions.<br />
3. Form a School Computer<br />
Committee (SCO. <strong>The</strong> SCC, a<br />
group of no more than six. must<br />
consist primarily of teachers, since<br />
its purpose is to establish curricu<br />
lum <strong>and</strong> procedures.<br />
4. Monitor Progress. <strong>The</strong> SCC<br />
should review the progress on a reg<br />
ular basis.<br />
5. Revise the Plan at the Be<br />
ginning of the Next School<br />
Year. <strong>The</strong> first year of the imple<br />
mentation of a computer program<br />
may cause a great deal of disruption<br />
in the school. Care should be exer<br />
cised continually to ensure that the<br />
plan remains achievable <strong>and</strong> Is not<br />
just a case of "pie in the sky."<br />
This information was adapted from an<br />
article in the December 1982iJanuary<br />
1983 issue of PTA Today. For a copy of<br />
that issue, which focused on "What par<br />
ents should know about computers."<br />
send SI lo PTA Today. 700 N. Rush St.,<br />
Chicago 1L 60611.<br />
SEPTEMBER 1983 29
HOME BUSINESS<br />
FROM DIAPERS TO DISK DRIVES<br />
One mother finds that running her own business doesn't<br />
mean leaving home.<br />
BY JON ZONDERMAN<br />
Ii is September, <strong>and</strong> Karen Black<br />
burn has begun her yearly advertis<br />
ing campaign, putting up signs at<br />
the Boston University School of Law.<br />
Her business, writing resumes <strong>and</strong><br />
cover letters for B.U. law students<br />
seeking both summer <strong>and</strong> full-time<br />
employment, has been booming for<br />
these last two years.<br />
<strong>The</strong> computer power she com<br />
m<strong>and</strong>s with a Commodore 80-32<br />
computer allows her to compete effi<br />
ciently against large word-processing<br />
firms that include this work as part<br />
of a full-service business. But Karen.<br />
a one-person shop, has decided to<br />
specialize in this type of word pro<br />
cessing. She works out of her home<br />
with a low overhead <strong>and</strong> has special<br />
knowledge of the difficult process of<br />
finding a job after law school (her<br />
husb<strong>and</strong> graduated B.U. Law this<br />
past spring). So Karen can offer a<br />
number of advantages: she is willing<br />
to do her job with a personal<br />
touch—writing an extra letter, a spe<br />
cial one. to the firm where someone<br />
has a connection: dashing off a<br />
quick thank-you letter to a firm that<br />
has just offered a c<strong>and</strong>idate an inter<br />
view; <strong>and</strong> even helping students cre<br />
ate a statcgy for finding a job.<br />
<strong>The</strong> business is perfect for the<br />
mother of two young boys—Christo<br />
pher, age eight, <strong>and</strong> Winston, who<br />
likes to be called Wink, age five. She<br />
is busy for about six months a year,<br />
during the peak seasons for job<br />
hunting. Her kids' vacations coin<br />
cide with her customers', so there is<br />
little conflict between the mother<br />
<strong>and</strong> the businesswoman.<br />
This past summer, Karen spent a<br />
working vacation at Cape Cod, put-<br />
JON1 ZONDERMAN is a contributing editor<br />
to Computer Update, the magazine of<br />
the Boston Computer Society. His work<br />
has also appeared In <strong>The</strong> New York<br />
Times. Science Digest, <strong>and</strong> <strong>The</strong> Boston<br />
Business Journal.<br />
30 FAMILY COMPUTING<br />
\ =<br />
ting her lists of law firms onto her<br />
new dala-basc-management program<br />
for easier access this coming year<br />
<strong>and</strong> updating all of her lists, which<br />
she does annually. But because her<br />
husb<strong>and</strong> Gregg bought a second 80-<br />
32, which spent the summer in<br />
their Cape Cod home, <strong>and</strong> her data<br />
base work didn't require a printer,<br />
she left her entire system at home in<br />
Brooklinc. Massachusetts.<br />
Brooklinc. one of the streetcar<br />
suburbs of Boston, is a 20-minule<br />
walk from the law school. <strong>The</strong> Black-<br />
burns own a spacious thrcc-bed-<br />
room condominium in an old brick<br />
building on a tree-lined road. (Resi-<br />
ILLLSTKAVOS HY MQNA MARK<br />
dents fondly call it '■Sesame Street.")<br />
<strong>The</strong> computer sits in a room that<br />
once served as maid's quarters,<br />
which the Blackburn family has re<br />
designed as an office. Both Karen<br />
<strong>and</strong> Gregg shared the room at first,<br />
but Gregg found it too small <strong>and</strong> too<br />
noisy to work in. He moved the fam<br />
ily's second Commodore to the mas<br />
ter bedroom so he could continue to<br />
take notes from his law school read<br />
ings, <strong>and</strong> write briefs <strong>and</strong> assign<br />
ments.<br />
At 36. Karen Blackburn has been<br />
working sporadically for 13 years.<br />
Her word-processing business began<br />
continued on page 32
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HOME BUSINESS<br />
continued Jrom page 30<br />
around January, 1981, a few<br />
months after she <strong>and</strong> her family had<br />
moved from Vermont to Boston for<br />
her husb<strong>and</strong> to attend law school.<br />
Prior to that he had been a reporter<br />
<strong>and</strong> city editor for the Times-Argus.<br />
a small daily newspaper in Barre,<br />
"SHE BELIEVES THERE<br />
WILL ALWAYS BE SOME<br />
PEOPLE WHO WANT<br />
THE CUSTOMIZED<br />
WORK ONLY A SMALL<br />
SHOP WILL DO."<br />
Vermont. Karen was no stranger to<br />
running a home business, having<br />
organized a brown-bag lunch con<br />
cession for her husb<strong>and</strong>s newspaper<br />
colleagues as well as a second ven<br />
ture, baking bread.<br />
Gregg Blackburn had used word-<br />
processing equipment at the news<br />
paper for a number of years <strong>and</strong> was<br />
loath to go back to the typewriter<br />
when he entered law school. When<br />
the kids began school <strong>and</strong> Karen<br />
had more free time, she decided she<br />
wanted to start another home busi<br />
ness—preferably one in which she<br />
could use a computer. That way she<br />
<strong>and</strong> Gregg could buy a system <strong>and</strong><br />
get a tax advantage on it for her<br />
business use.<br />
"I first used it to type some term<br />
papers," Karen remembers. "<strong>The</strong>n I<br />
did some resumes <strong>and</strong> cover letters.<br />
I even took a course in resume writ<br />
ing." By the time Gregg began to<br />
look for summer work. Karen had<br />
decided to make writing resumes<br />
<strong>and</strong> cover letters into a business.<br />
'"Some people write 300 letters for<br />
jobs." she says of the tight job mar<br />
ket recently graduated lawyers en<br />
counter. She developed a master list<br />
of law firms in New York. Boston,<br />
<strong>and</strong> some of the other major cities in<br />
which B.U. graduates were likely to<br />
seek work. She put the list onto<br />
disks, using her word-processing<br />
software. WordPro 4 plus.<br />
When a customer didn't want to<br />
apply to all the firms she had listed<br />
for a particular city, she made a<br />
copy of the master list, deleted the<br />
firms to which the customer didn't<br />
want to apply, <strong>and</strong> sent letters to all<br />
the others. As she picked up more<br />
information about different firms—<br />
which partner was responsible for<br />
hiring, what kind of lawyers they<br />
32 FAMILY COMPUTING<br />
were looking for at any particular<br />
time—she began taking a more ac<br />
tive role in choosing which firms to<br />
apply to. consulting customers on<br />
matching their goals with what was<br />
available <strong>and</strong> with who was looking<br />
for whom.<br />
Many times this involves writing<br />
two, three, or maybe more different<br />
form letters, <strong>and</strong> matching each let<br />
ter to a select group of firms. Most<br />
word-processing firms .charge a one<br />
time "setup" fee for creating each<br />
form letter, then an additional<br />
charge for each letter printed. Al<br />
though some undercut Karen's 75<br />
cents per letter basic price, she does<br />
all the setup necessary for free as a<br />
loss leader. She also writes the re<br />
sume <strong>and</strong> throws in the intelligence<br />
gathering <strong>and</strong> consulting at no<br />
charge. She figures she earns about<br />
S10 an hour for about 20 full weeks<br />
during the year.<br />
Clearlv. Karen is not in the busi-<br />
BEGINNING A<br />
BUSINESS<br />
If Karen Blackburn's story has<br />
sparked your interest in starting a<br />
modest home business, here's a<br />
brief guide to what you'll require for<br />
a venture like hers. <strong>The</strong> essentials<br />
are a computer system that suits<br />
your needs (<strong>and</strong> your budget], de<br />
pendable software, <strong>and</strong> endless cre<br />
ativity, energy, <strong>and</strong> patience.<br />
Whether your home business fo<br />
cuses on direct-mail advertising.<br />
mail order sales, fund raising, cover<br />
letters, or resume writing, your<br />
hardware should include a keyboard<br />
with at least 48K memory <strong>and</strong> 80column<br />
text display, a monitor, a let<br />
ter-quality printer, <strong>and</strong> two disk<br />
drives so you can store, update, <strong>and</strong><br />
combine files.<br />
Any software program you select<br />
should offer word processing <strong>and</strong><br />
the ability to create lists, or files, to<br />
sort through <strong>and</strong> merge—for exam<br />
ple, to pull a name from a mailing<br />
list (stored on one disk) <strong>and</strong> send<br />
that person a letter the computer<br />
has stored on the second disk.<br />
Some programs worth investigat<br />
ing—available for a wide variety of<br />
computers—are LislMaker (S97.50),<br />
Executive Secretary (S250). <strong>Power</strong>-<br />
Text (S399). <strong>and</strong> WordStar, one of<br />
the most praised word-processing<br />
systems, with the MailMerge option<br />
that inserts frequently used address<br />
es into documents (S645 for both).<br />
—LINDA WILLIAMS<br />
ness solely as a money-making ven<br />
ture. "If I can make enough to pay<br />
my business expenses, go on a nice<br />
vacation, <strong>and</strong> still maintain the fam<br />
ily, 1 feel I've contributed a lot," she<br />
explains. "I'm just glad 1 don't have<br />
to support us on this."<br />
She is not worried by the rumors<br />
that some people arc coming to Bos<br />
ton to take over the cover-letter busi<br />
ness at all six area law schools. She<br />
believes there will always be some<br />
people who want the customized<br />
work only a small shop will do. And<br />
there arc other businesses she could<br />
start with the computer, such as<br />
mail-order advertising, fund raising,<br />
<strong>and</strong> organizing people's files for<br />
them.<br />
Of course, the drawback in her<br />
S5.000 system, which includes a<br />
S2.800 NEC Spinwriter letter-quality<br />
printer with tractor drive <strong>and</strong> two<br />
st<strong>and</strong>ard disk drives, is that it is not<br />
exactly a computer the whole family<br />
can use. <strong>The</strong>re is limited educational<br />
software available for the 80-32 at<br />
this time, although the Blackbums<br />
do have a disk with such board<br />
games as Othello <strong>and</strong> Monopoly,<br />
<strong>and</strong> another disk called Teacher's<br />
Pet, which has letter recognition,<br />
counting, <strong>and</strong> arithmetic drills. <strong>The</strong><br />
Blackburns also have Space Invad<br />
ers. But, Karen says, the kids don't<br />
use it that much <strong>and</strong> never have.<br />
"I don't really feel that the kids<br />
have got to sit in front of a screen<br />
playing Monopoly or something<br />
when they could be sitting around<br />
the table with friends," Karen says.<br />
She would rather see her kids learn<br />
how to use word-processing soft<br />
ware, data-base-management pro<br />
grams, <strong>and</strong> maybe try a little pro<br />
gramming. She has volunteered to<br />
host small groups of Wink's kinder<br />
garten classmates to introduce them<br />
to computers <strong>and</strong> word processing.<br />
Slightly confused, one kindergar<br />
tener called her floppy disks "disco<br />
flops."<br />
<strong>The</strong> personal computer has added<br />
a new dimension of flexibility to<br />
working at home. Karen Blackburn<br />
says her business "may not end up<br />
being very profitable, or it may end<br />
up being killed by others getting<br />
into the business." but it has still<br />
given her the exposure to the com<br />
puter <strong>and</strong> the desire to find other<br />
business uses for it. Besides, she<br />
says. "I find learning about the com<br />
puter fun." And creative people can<br />
always find new ways to use the<br />
computer to have fun <strong>and</strong> turn a<br />
profit as well. E
THERE'S A COMPUTER BORN EVERY MINUTE...<br />
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<strong>The</strong> CS-1632 computer storage<br />
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To store joysticks just turn them<br />
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Most br<strong>and</strong>s of software will fit<br />
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St<strong>and</strong> fits Atari 400 & 800.<br />
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Cabinet dimensions overall 36"<br />
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HVTEG<br />
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□ Bill myVISA # Fvp Date<br />
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Card Holders Signature __<br />
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<strong>The</strong> two slide-out shelves put<br />
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<strong>The</strong> bronze tempered glass door<br />
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disk drives simply lifts up <strong>and</strong><br />
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Twist tabs on the back of the<br />
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cealed grouping of wires while<br />
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<strong>The</strong> printer sits behind a fold<br />
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surface for papers or books<br />
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A slot in the printer shelf allows<br />
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Behind the lower door are<br />
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as additional storage.<br />
St<strong>and</strong> fits same computers<br />
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<strong>The</strong> cabinet dimensions overall;<br />
39-1/2" high x 49" wide<br />
x 27"deep.<br />
Keyboard shelf 20" deep x 26"<br />
wide. Disk drive sheif 15-34"<br />
deep x 26" wide. Top shelf for<br />
monitor 17" deep x 27" wide.<br />
Printer shelf 22" deep x 19" wide.
COMPUTING CONFIDENTIAL<br />
CONFESSIONS OF A REFORMED COMPUTER PHOBIC<br />
BY SARAH KORTUM<br />
Buying his first computer "felt a<br />
lot like adolescence!" recalls David<br />
Wilson. "I felt inept <strong>and</strong> always out<br />
of step. Everybody who knew more<br />
than I did was like a parent, or an<br />
authority figure."<br />
It was five years ago on a cold Feb<br />
ruary evening that David Wilson<br />
drove up to his white shingled house<br />
in Newton, Massachusetts, with his<br />
br<strong>and</strong> new Apple II in the back seat.<br />
He was 43 at the time, <strong>and</strong> the man<br />
ager of a retail store. No longer in<br />
the retail business, he is now the<br />
proud owner of se%'en home comput<br />
ers, <strong>and</strong> an instructor of over a doz<br />
en computer classes at both the<br />
Cambridge <strong>and</strong> the Boston centers<br />
for adult education. But back in<br />
1979 he was just a wallflower at the<br />
local Apple users' group meeting,<br />
where he had gone that first week to<br />
try <strong>and</strong> answer questions about his<br />
new acquisition.<br />
"I felt isolated," recalls David, who<br />
would sit as far back as lie could at<br />
the meetings. "I felt stupid. Who am<br />
1 to bother these people or take their<br />
time? I'm also fairly shy. So I would<br />
just try to absorb osmotically as<br />
much as 1 could."'<br />
<strong>The</strong> questions he was trying to an<br />
swer were about programming. "I<br />
originally bought my computer in or<br />
der to experience what a computer<br />
was. <strong>The</strong> truth is that I didn't buy<br />
the computer with any specific thing<br />
in mind. So I was looking for an en<br />
try point." explains David. "I was<br />
looking for something to make the<br />
computer do that was satisfying,<br />
<strong>and</strong> that had use. At that time there<br />
wasn't much software around, <strong>and</strong><br />
the only things the manual talked<br />
about doing was programming, so I<br />
got channeled into that."<br />
As he listened to the general dis<br />
cussion at the user-group meeting,<br />
David would "pick the person who<br />
used the most words I could under<br />
st<strong>and</strong> in a given sentence. And then<br />
sarah kortum is lifestyles editor of family<br />
COMPUTING.<br />
34 FAMILY COMPUTING<br />
I would try to collar that person in<br />
the corner when they broke up for<br />
subgroups. What I should have been<br />
learning about at that point was<br />
how a computer works, what the<br />
parts of it were. But I didn't even<br />
know the right questions to ask at<br />
that point. I was trying to get<br />
enough of a grasp to even be able to<br />
ask the right questions. What I real<br />
ly wanted was someone to tap me on<br />
the head <strong>and</strong> say, 'Hey, it's really go<br />
ing to be OK.' But I didn't know that<br />
that's what was going on. So I was<br />
constantly asking highly detailed,<br />
technical questions that I didn't<br />
know anything about, like 'How do<br />
you write a sort program?"<br />
"<strong>The</strong>re were one or two people who<br />
were very patient, <strong>and</strong> did take the<br />
time to try <strong>and</strong> help me. <strong>The</strong>y would<br />
sit down <strong>and</strong> they would start telling<br />
me about strings <strong>and</strong> arrays, <strong>and</strong> I<br />
didn't know what a string <strong>and</strong> an ar<br />
ray was! As soon as they started<br />
talking about strings <strong>and</strong> arrays 1<br />
just went into very quiet hysteria!"<br />
Driving the hour's ride back to his<br />
home, "I felt lost." recalls David. "It<br />
felt like coming home from parties I<br />
went to as an adolescent, where lots<br />
of folks paired off <strong>and</strong> I never did.<br />
Coming home from these meetings,<br />
continued on page 36
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COMPUTING CONFIDENTIAL<br />
continued from page 34<br />
having seen people who were obvi<br />
ously eompclcnt <strong>and</strong> enjoying their<br />
relationships with their machines.<br />
I'd feel that I was just never going to<br />
experience that."<br />
"AS SOON AS THEY<br />
STARTED TALKING<br />
ABOUT STRINGS AND<br />
ARRAYS I JUST WENT<br />
INTO VERY QUIET<br />
HYSTERIA!"<br />
Back home, his frustrations con<br />
tinued to mount. "Oftentimes the<br />
program didn't work the way I want<br />
ed it to. <strong>and</strong> I couldn't tell whether it<br />
was something I did wrong in pro<br />
gramming or whether it was [the fault<br />
ofl the machine. I would look at my<br />
set of program steps <strong>and</strong> they made<br />
perfect sense to me!" By his second<br />
month he had developed "a growing<br />
sense of I'm just not going to be able<br />
to hack it." <strong>The</strong> computer triggered<br />
"a fear that I'm not going to be able<br />
to survive or deal or cope with the<br />
world that's being created around<br />
me. I'm going to be left behind."<br />
Since everybody else seemed com<br />
petent with the machine, David nat<br />
urally concluded that "the problem<br />
was me. /just wasn't adequate." In<br />
retrospect, he realizes that his prob<br />
lems were "a combination of a lot of<br />
things: a piece of equipment that<br />
did not work as it was designed to<br />
work [David's first computer was<br />
eventually discovered to have faulty<br />
memory chips <strong>and</strong> was replaced by<br />
the store); a matter of documenta<br />
tion not being very good: <strong>and</strong> a mat<br />
ter of the people who sold it to me<br />
not acknowledging that I was going<br />
to need to do some background<br />
work, in some systematic way, if I<br />
was going to be able to use this<br />
equipment."<br />
And it was also a problem of ex<br />
pectations. "Of course my expecta<br />
tions of how well I should be able to<br />
do were probably also unrealistic."<br />
says David. "I had some idea of what<br />
you might be able to do with a com<br />
puter, but they were very general:<br />
"Gee, 111 be able to be in touch with<br />
the world. . . . I'll have all my books<br />
<strong>and</strong> records on file so I can just<br />
search for anything I want whenever<br />
1 want to!1 Without the realization<br />
that one, it was going to take a lot of<br />
time kcyboarding in the informa<br />
36 FAMILY COMPUTING<br />
tion; two. I was going to need a lot<br />
more memory for that: <strong>and</strong> three, I<br />
would either have to spend a long<br />
time learning how to program or go<br />
out <strong>and</strong> spend a lot of money to get<br />
a program that would do it.<br />
"All my myths, <strong>and</strong> most of them<br />
were myths, coupled with the fact<br />
that I couldn't even get the computer<br />
to do some very simple things that<br />
the manual said I should be able to<br />
do. made me start to lose faith in my<br />
abilities. It was a slow building of<br />
self-doubt, but it was geometric in<br />
its accumulation! I was about to dis<br />
cover that I was an intellectual <strong>and</strong><br />
technical fraud. I fooled everybody<br />
for all these years, but finally I was<br />
going to be exposed to the world. It<br />
sounds silly, but when 1 found my<br />
self at such a loss here, it just car<br />
ried over to everywhere. I questioned<br />
myself about business, <strong>and</strong> about<br />
the [personal communication]<br />
courses I was teaching [at the Cam<br />
bridge Center)."<br />
Another problem David faced was<br />
where to turn for guidance. When he<br />
passed computer stores on the<br />
street, "I wanted to go in <strong>and</strong> talk to<br />
them. 1 really wanted to find some<br />
place where I could get some assur<br />
ance." But every time he called the<br />
store where he'd bought the ma<br />
chine, "they were very patronizing. It<br />
was always my fault <strong>and</strong> not the<br />
computers fault. J couldn't follow in<br />
structions. And in truth, sometimes<br />
it was impossible to follow the in<br />
structions in the manual because<br />
they didn't make a whole lot of<br />
sense!<br />
"So I started to say things to my<br />
self like, 'Well, it's obvious that I<br />
need something else in order to do<br />
what I want to do. I need this piece<br />
of equipment. I need that program.'<br />
And for a while my way of coping<br />
with all this stuff was to look for an<br />
other thing that I could attach to the<br />
computer to make it all right." So he<br />
acquired a joystick. <strong>The</strong>n a modem.<br />
"Even at home I stopped talking<br />
about the computer to my wife,"<br />
says David, "because I felt the risk of<br />
really failing. She wasn't particularly<br />
interested in the computer to begin<br />
with. I had the sense she thought it<br />
was foolish to spend so much money<br />
on something that wasn't immedi<br />
ately useful." (His wife, Andrea, still<br />
doesn't use the computer, though<br />
their two kids. Alan. 18, <strong>and</strong> Kris<br />
tin, 14. have since started to use it.)<br />
"But my wife was very tolerant. If we<br />
were at the dinner table she would<br />
ask, 'Arc you going to go off to the<br />
computer?' If I said yes. <strong>and</strong> went<br />
<strong>and</strong> turned it on <strong>and</strong> it didn't work,<br />
then I'd have egg on my face! So I<br />
started to feel myself closing up on<br />
the issue. I really didn't want to talk<br />
about it."<br />
He became increasingly supersti<br />
tious. "I was almost beginning to<br />
feel that I had to sneak up on the<br />
computer, to catch it unawares, so it<br />
would work!" Soon he slopped try<br />
ing. "By my fourth month my enthu<br />
siasm started to get a little tenu<br />
ous." No longer did he stay up until<br />
three in the morning with the com<br />
puter trying to program, as he had<br />
in the first month. Its use went from<br />
"a couple of nights even' now <strong>and</strong><br />
then" to no use at all. "My life was<br />
very full. So it was always easy not<br />
to have time to be on the computer.<br />
"And I got to the point where every<br />
RXFOR<br />
COMPUTER<br />
PHOBIA<br />
Do you suffer from cyberphobia<br />
(fear of computers)? Here are five<br />
suggestions to help you ease into us<br />
ing a computer:<br />
1 • Before you buy a computer, first<br />
ask yourself: "What do I want to do<br />
with it?" <strong>The</strong> clearer your goal is, the<br />
more likely you will achieve success.<br />
2* Think small in the beginning<br />
days. Start with one simple use <strong>and</strong><br />
master it. Build your experience <strong>and</strong><br />
confidence up from that. Don't worry<br />
about all the other things that com<br />
puters can do.<br />
3* Choose something that's fun to<br />
do. Even if you feel you should be us<br />
ing a computer to plan your monthly<br />
household budget, there's no need to<br />
do that in the first week. Give your<br />
self time to have fun with the ma<br />
chine <strong>and</strong> become familiar with it.<br />
4« Don't hesitate to ask for help.<br />
But remember: Just because some<br />
body knows a lot about computers<br />
doesn't mean that he or she is the<br />
best teacher for a beginner. Choose a<br />
guide who uses a language you un<br />
derst<strong>and</strong>.<br />
5« Keep your expectations within<br />
realistic bounds. Don't expect to be<br />
come a millionaire software designer<br />
overnight, or even in a year's time.<br />
Remember that day-to-day use of the<br />
computer is the most successful ap<br />
plication.
time I saw it, it was a symbol of my<br />
incompetence. 1 didn't like having it<br />
around to remind me. I kept decid<br />
ing that the place where 1 had the<br />
computer was Just right for some<br />
thing else! Eventually the computer<br />
got covered up with junk mail so I<br />
wouldn't have to look at it!<br />
"But I had talked so much to<br />
friends <strong>and</strong> associates about getting<br />
my computer, that they kept asking<br />
me about it." He was reluctant to ad<br />
mit "yes. I spent all that money for<br />
nothing. And there were some mo<br />
ments of gratification—the occasion<br />
al games I enjoyed playing." And the<br />
short graphics programs he succeed<br />
ed in writing. "That's why I kept go<br />
ing on for so many months. But in<br />
general the difficulties <strong>and</strong> the nega<br />
tive feedback I got from the machine<br />
outweighed the others."<br />
Finally, in November, 10 months<br />
after he'd bought his computer, he<br />
gave up. "I just bundled it up <strong>and</strong><br />
stuck it in the closet, saying, like<br />
"I REALLY WANTED TO<br />
FIND SOME PLACE<br />
WHERE I COULD GET<br />
SOME ASSURANCE."<br />
I've said with a lot of other things in<br />
my life, "Sometime, a little later on.<br />
I'll get back to this." It was easy to<br />
do. <strong>The</strong>re was a little guilt about do<br />
ing it, but there was a wonderful<br />
sense of relief!"<br />
As he closed the closet door on his<br />
computer, he made a pact with him<br />
self. "I made it one of my goals to<br />
keep my eye out for somebody with<br />
whom I had something to exchange<br />
for help with the computer."<br />
Three months later, he found that<br />
person in one of the personal com<br />
munication classes he taught at the<br />
Cambridge Center. A student, Edwin<br />
Meyer, had a degree in computer sci<br />
ences from MIT. <strong>The</strong>y became<br />
friends <strong>and</strong> began to dream about<br />
opening a word-processing studio to<br />
gether. In April 1980, Word Works<br />
(now the Micro Workshop) opened in<br />
Cambridge, with David supplying<br />
his business expertise, <strong>and</strong> Edwin<br />
supplying his computer expertise.<br />
"It took me a long time to learn<br />
word processing," admits David,<br />
"but I had a specific goal." Back<br />
when he first bought his computer,<br />
"I really didn't know what I wanted<br />
to do with it. I bought it because<br />
computers were an exciting idea."<br />
With a specific goal in mind, it be<br />
came easier to achieve success. And<br />
with one accomplishment under his<br />
belt, "I started to have a sense I was<br />
not incompetent," explains David.<br />
So he brought his own computer out<br />
of" the closet.<br />
That fall he added a word-process<br />
ing course to his class load at the<br />
Cambridge Center. "I didn't know a<br />
whole lot more about computers,"<br />
explains David, "but I knew how to<br />
use the [WordStar] word-processing<br />
package, <strong>and</strong> that's all I was teach<br />
ing."<br />
Now he advises others: "Pick some<br />
small thing that you would like to do<br />
with the computer. Find out how to<br />
do that small thing without having<br />
to become a computer expert over<br />
night, or even in a year's time. Don't<br />
worry about all the other things that<br />
computers can do."<br />
David's own confidence "came over<br />
a period of time. I found that gradu<br />
ally, through a process more like os<br />
mosis than anything else, I became<br />
familiar with the thing. But it hap<br />
pened as a continuing result of<br />
small successes. And the clearer peo<br />
ple can be about what it is they<br />
want to do with a computer, the eas<br />
ier it is to find ways to accomplish<br />
these small successes they're looking<br />
for. And if they do that they become<br />
more confident.1'<br />
<strong>The</strong> following year, at the dem<strong>and</strong><br />
of his students, David started a sec<br />
ond class called "Stalking the Wild<br />
Computer." More than its name was<br />
inspired by David's early experi<br />
ences. Remembering those lonely<br />
nights on the outskirts of the Apple-<br />
user-group meetings, David resolved<br />
to talk about computers in a lan<br />
guage his students would under<br />
st<strong>and</strong>. "I use a lot of cooking meta<br />
phors, <strong>and</strong> analogies to people's<br />
stereo systems," he explains. But<br />
most of all, he provides that pat on<br />
the head that he now realizes he had<br />
been looking for all along.<br />
"What I really wanted, deep down<br />
inside, was some acknowledgment<br />
that I was not an idiot or a dunce.<br />
And there were problems, but they<br />
could be overcome. So I try to assure<br />
people that they're not stupid if they<br />
can't underst<strong>and</strong>." <strong>The</strong> reaction on<br />
his students' faces shows him that<br />
his own experiences were not un<br />
common. "1 can usually sec it on<br />
their faces, all of a sudden this<br />
draining of tension! It's very reassur<br />
ing to them that they're not the only<br />
ones who have that fear." gj<br />
FAMILY<br />
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COMPUTING<br />
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SEPTEMBER 1983 37
COMPUTING CLINIC<br />
SOFTWARE BY PHONE<br />
BACKUP COPIES VS. PIRACY<br />
FINDING USER GROUPS<br />
BY WALTER KOETKE<br />
Should I buy the same computer<br />
for home as my child is using at<br />
school?<br />
Nol necessarily. Children usually<br />
adapt easily to using different com<br />
puters. Before purchasing a comput<br />
er for home use you must ask the<br />
same question educators do: "What<br />
am I going to do with the comput<br />
er?" Your answer should be a major<br />
factor in the purchase decision.<br />
Begin by making a list of what you<br />
want to do with your computer.<br />
Don't worry about possible applica<br />
tions two or three years from now.<br />
By then, buying a new computer to<br />
run a new application may be cheap<br />
er than buying new equipment to<br />
run that same application on an old<br />
er computer. Be realistic. Don't list<br />
things you aren't likely to do just be<br />
cause you read about them in a<br />
magazine.<br />
Take your list to several computer<br />
dealers. Ask them to demonstrate<br />
the software <strong>and</strong> hardware needed<br />
for each application. When you've<br />
found the combination that meets<br />
your needs, you've found the ma<br />
chine you ought to buy. If it's the<br />
same one your child uses in school,<br />
that's just an extra bonus—not an<br />
overriding criterion in the selection<br />
process.<br />
How do I locate user groups in<br />
my area?<br />
Start your search by inquiring at<br />
local computer stores. Since most<br />
user groups focus on a single br<strong>and</strong><br />
of hardware, check with all stores<br />
that sell your br<strong>and</strong>, Don't limit your<br />
query to the store from which you<br />
purchased your equipment.<br />
You should also check with your<br />
local high school. Ask teachers who<br />
make use of the computer about<br />
user groups, <strong>and</strong> to introduce you to<br />
walter koetke was thejirst to introduce<br />
computers to U.S. public schools, linking<br />
the Lexington, Massachusetts system to<br />
a mainframe in 1964. He has written Jor<br />
Creative <strong>Computing</strong> <strong>and</strong> Microcomputing<br />
magazines, <strong>and</strong>/requently lectures<br />
about computers to parents <strong>and</strong><br />
educators.<br />
38 FAMILY COMPUTING<br />
students who own computers. <strong>The</strong>se<br />
students are usually a rich source of<br />
knowledge.<br />
Information services such as<br />
CompuServe <strong>and</strong> <strong>The</strong> Source also<br />
list user groups. If you don't sub<br />
scribe, perhaps a demonstration at<br />
your local computer store could in<br />
clude a query about user groups.<br />
Finally, the hardware manufactur<br />
ers will often provide a list of larger<br />
user groups. Send a letter express<br />
ing your interest in locating or per<br />
haps even starting such a group,<br />
<strong>and</strong> they are likely to be supportive.<br />
My kids keep prodding me to<br />
buy new software, but the<br />
prices are astronomical. I'm<br />
thinking about buying a modem<br />
<strong>and</strong> using our Atari 800 with an<br />
information service such as<br />
CompuServe so both my chil<br />
dren <strong>and</strong> I can get software at a<br />
reasonable price. Does this<br />
make sense?<br />
Good idea, wrong reason. <strong>The</strong>re<br />
are several valid reasons for sub<br />
scribing to an information service,<br />
but just obtaining reasonably priced<br />
software is not sufficient. Not that<br />
much software is available for use,<br />
<strong>and</strong> you must pay by the minute for<br />
your use of an information service.<br />
in addition to any long-distance<br />
charges.<br />
At present, services such as<br />
CompuServe provide personal access<br />
to large data bases of information.<br />
<strong>The</strong>y also enable individuals to ex<br />
change information. A sampling of<br />
available information includes: an<br />
airline guide containing schedules<br />
<strong>and</strong> fares for all flights in North<br />
America; a shop-at-home service<br />
that gives you <strong>and</strong> your credit card<br />
access lo over 60,000 consumer<br />
items; continually updated weather<br />
reports; software reviews; biblio<br />
graphic information on major micro<br />
computer magazines; a business<br />
wire service; a commodities wire ser<br />
vice; <strong>and</strong> historical information on<br />
over 40.000 stocks, bonds, <strong>and</strong> mu<br />
tual funds. And these items arc only<br />
a very small sampling of the large<br />
number of data bases available.<br />
Personal information can be ex<br />
changed via a general bulletin board.<br />
as well as through a variety of spe<br />
cial-interest groups. CompuServe,<br />
for example, has a fairly large spe<br />
cial-interest group of Atari users (as<br />
well as TRS, Apple, IBM, <strong>and</strong> Com<br />
modore users), which offers public-<br />
domain software. Using Compu<br />
Serve's bulletin board <strong>and</strong> electronic<br />
mail system, you can contact other<br />
Atari users who might assist you on<br />
computer-related problems.<br />
What's the law on copying<br />
disks? Almost everyone recom<br />
mends making backup copies,<br />
but others say this is a form of<br />
piracy. Where is the line<br />
drawn?<br />
Since legal interpretations of the<br />
complex copyright laws are the full-<br />
time business of many capable attor-<br />
nies. please accept a personal, com<br />
mon-sense opinion.<br />
If you purchased an original copy<br />
of a program, then you are entitled<br />
to a backup copy of that program.<br />
Many software producers include a<br />
backup disk in the same package as<br />
the original or provide a backup<br />
copy at little or no cost. If a reason<br />
ably priced backup copy is available<br />
from the software producer, you<br />
should certainly obtain it. If no<br />
backup copy is available, then you<br />
are entitled to make one of your<br />
own. (Note that some programs are<br />
sold on "protected" diskettes de<br />
signed to make copying very diffi<br />
cult.)<br />
Please be sure your backup copy is<br />
used as just that—a backup copy.<br />
Put it away. Your backup copy<br />
should be used only if <strong>and</strong> when the<br />
original disk is damaged, <strong>and</strong> then<br />
only until the original disk is re<br />
placed. You are obviously violating<br />
copyright laws if you allow others to<br />
copy your software. You arc also vio<br />
lating copyright laws if you loan a<br />
friend your original disk while you<br />
continue to use your backup copy. SI<br />
Send your questions to:<br />
family computing. <strong>Computing</strong> Clinic<br />
730 Broadway. NY. NY <strong>100</strong>03
wp,<br />
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<strong>The</strong> Lure of Fantasy <strong>and</strong><br />
Adventure Games—<br />
Exploring Beyond Your Wildest Dreams<br />
Buyer's Guide to Monitors<br />
How to "Be" the <strong>First</strong> Computer<br />
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Step-by-Step Directions for the Latest in Halloween Costumes<br />
Using VisiCalc As a Decision Maker<br />
Shopping for Knowledge-<br />
Where to Go to Learn About Computers<br />
<strong>The</strong> Wizard of Wizardry-<br />
An Exclusive Interview with Andy Greenberg. Creator oi'Wizardry, Now of<br />
Classic Dimension Among Computer Games<br />
How to Care for Your Computer<br />
Plus Programs for the Apple. Atari. Commodore. IBM, Timex, TI, <strong>and</strong><br />
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Willi the same care <strong>and</strong><br />
precision he devotes to<br />
his plants (streptocar-<br />
pus) <strong>and</strong> his work.<br />
Tony Morris set about<br />
researching microcom<br />
puters <strong>and</strong> how he<br />
would use one with fits<br />
family. He developed a<br />
plan for learning ahoul<br />
computers that worked.<br />
CINDY FRENKEL (5 a poet<br />
<strong>and</strong>jreelance<br />
magazine writer.<br />
44 FAMILY COMPUTING<br />
Thirty years ago or so. Tony Morris's father<br />
told stories about catching his son reading<br />
under the covers by flashlight. Today, Tony<br />
tells the modern-day version of that story—<br />
catching his son writing computer programs<br />
the same way. That's where the parallel ends.<br />
Like a lot of other families today, the Mor<br />
rises were toying with the idea of buying a<br />
computer for their home. Even back in 1981.<br />
when Matt was programming under the covers,<br />
all three Morris children had already had some<br />
experience with a computer at school—Matt as<br />
a ninc-ycar-old fourth grader; Anne as a 13-<br />
year-old just starting junior high: <strong>and</strong> Jon as a<br />
15-year-old just finishing junior high.<br />
Probably the most unusual thing about the<br />
family was that both parents had computer<br />
experience as well. As a psychology professor<br />
<strong>and</strong> associate chair of his department at the<br />
University of Michigan. Tony made frequent<br />
use of the terminal that gave him access to the<br />
university mainframe. He knew, though, that<br />
typing in comm<strong>and</strong>s as he did to analyze re<br />
search data had little to do with underst<strong>and</strong>ing<br />
a computer.<br />
Penny, on the other h<strong>and</strong>, had experience<br />
programming in FORTRAN, going back to the<br />
How to<br />
Program<br />
Into<br />
Your<br />
Computer<br />
BY CINDY FRENKEL<br />
DECIDING TO BUY A COMPUTER<br />
IS ONE THING. PUTTING IT TO<br />
GOOD USE IS ANOTHER. TONY<br />
MORRIS AND HIS FAMILY HAVE<br />
DONE BOTH. HERE'S HOW.<br />
time when she supported Tony through grad<br />
school at the University of Illinois. But that was<br />
long before the day of microcomputers. By the<br />
time their children grew up. Penny <strong>and</strong> Tony<br />
were convinced, familiarity with a computer<br />
would no longer be an optional skill.<br />
"Penny <strong>and</strong> I arc both cautious people,"<br />
Tony states, "but we readily agreed that learn<br />
ing to use a computer was definitely an essen<br />
tial part of a child's education. To us the ulti<br />
mate value of feeling comfortable with a<br />
computer was as important as part of a college<br />
education. That's what led us to spend part of<br />
the children's education fund on an Apple II.<br />
We believe that even if we can send our kids to<br />
college for only three-<strong>and</strong>-a-half years instead<br />
of four as a result of buying our Apple, it will<br />
still be worth it."<br />
SETTING A GOAL;<br />
MAKING A PLAN<br />
Both Morris parents are concerned with<br />
the growth <strong>and</strong> education of their children,<br />
<strong>and</strong> each is involved with the children indepen<br />
dently as well as in whole-family activities.<br />
Tony, for example, shares his love of sailing<br />
with them on a one-to-one basis; Penny on the
other h<strong>and</strong> assumes responsibility for most<br />
school functions, leaving Tony home to work<br />
on his book or his plants. Neither is troubled<br />
by this mix of togetherness <strong>and</strong> independence,<br />
though it is unusual in the Ann Arbor, Michi<br />
gan, community where they live.<br />
Right from the start, that same indepen<br />
dence extended to the computer. Already expe<br />
rienced with computers <strong>and</strong> not bitten by the<br />
same curiosity as Tony, Penny has more than<br />
enough to do between her work as a research<br />
assistant in pediatric hematology at the Uni<br />
versity of Michigan Medical Center, other fam<br />
ily activities, <strong>and</strong> lots of personal reading.<br />
When desktop computers make their way into<br />
her workday, as they're slated to do, she may<br />
decide to catch up with Tony <strong>and</strong> the children.<br />
Right now, she feels neither the need nor the<br />
burning interest.<br />
Tony was on his own when it came to<br />
choosing the right computer for the family. "I<br />
knew zero about microcomputers," he ex<br />
plains, "so I was in for months of reading <strong>and</strong><br />
talking <strong>and</strong> looking to find the computer that<br />
would deliver that graphics capability for<br />
games, memory capacity for word processing,<br />
software availability for all kinds of applica<br />
tions I could only begin to imagine, <strong>and</strong> dealer<br />
support for convenience—all for the money I<br />
felt we could afford to spend. <strong>The</strong> research paid<br />
off. We bought an Apple <strong>and</strong> I've never regret<br />
ted the decision.<br />
"When I got the computer home, though, I<br />
wasn't sure things would turn out so well. At<br />
first I was scared we were going to break somc-<br />
thing," Tony said. "<strong>The</strong>n I learned we<br />
wouldn't." Some of Tony's confidence came<br />
from the Apple "tutorial" that came with the<br />
computer. "It literally told how to unpack, nuts<br />
<strong>and</strong> bolts, from setting it up to programming. I<br />
insisted the kids sit down with me <strong>and</strong> go<br />
through it page by page. And then there was<br />
my one rule: No store-bought games for the<br />
first two months.<br />
That rule, strictly adhered to, was key to<br />
reaching the goal Tony kept in front of him at<br />
all times—for him <strong>and</strong> the children to under<br />
st<strong>and</strong> the computer <strong>and</strong> how it works. "If the<br />
kids had used only commercial software from<br />
the start," he explained, "they wouldn't have<br />
had any curiosity. It would have been too easy."<br />
Ultimately, "underst<strong>and</strong>ing" translated into<br />
"programming."<br />
THE TRANSITION FROM UNEASY<br />
TO COMFORTABLE<br />
Most people feel intimidated about learn<br />
ing to program right away. (It's so easy to feel<br />
satisfied with yourself for having made the pur<br />
chase!) Tony was determined to get beyond<br />
that block. As soon as the computer was set<br />
up. he <strong>and</strong> the kids began to take games out of<br />
magazines <strong>and</strong> type them in. <strong>The</strong>re were often<br />
mistakes in the programs, so they had to de<br />
bug them <strong>and</strong> at times even modify some to<br />
make them run.<br />
"For a few months no program got into the<br />
computer unless one of us typed it in," Tony<br />
explains. "It was a fantastic learning experi<br />
ence, especially when the author led you<br />
through a program <strong>and</strong> told you how it worked<br />
<strong>and</strong> how to customize it, to make it go faster or<br />
slower, for example. I learned more about the<br />
computer that way than any other, <strong>and</strong> we<br />
ended up with some games as interesting as<br />
store-bought ones. I had to type in a program,<br />
which is a very precise task, <strong>and</strong> watch the way<br />
it worked—or didn't work. It can easily take an<br />
hour or more. If I'd made a mistake—even if a<br />
comma was misplaced—the whole program<br />
wouldn't work. I'd have to stop <strong>and</strong> either go<br />
back <strong>and</strong> compare every line to the magazine or<br />
try to figure out where the error was."<br />
<strong>The</strong> plan seems to have paid off in the eyes<br />
of the Morris kids as well. Jon, now 17 <strong>and</strong> a<br />
high school senior, talks about the learning<br />
process their dad led them through. "It took<br />
the whole thing out of the display case <strong>and</strong> put<br />
it into our h<strong>and</strong>s. It's kind of neat. When you<br />
type in a game from a magazine or one that<br />
you've created, it's a good feeling. You push a<br />
button <strong>and</strong> it reels off what you want it to do.<br />
When we started, none of my friends had com-<br />
Although Penny Morris<br />
had experience pro<br />
gramming <strong>and</strong>jett com<br />
fortable with a large<br />
mainframe computer in<br />
a work situation, she<br />
has limited her involve<br />
ment—so far—with the<br />
computer to strong<br />
family support, partici<br />
pation in dinner-time<br />
discussions, <strong>and</strong> shar<br />
ing in decision making<br />
with her husb<strong>and</strong>.<br />
SEPTKMDKR 1983 45
Hours of game playing,<br />
which so many kids<br />
are prone to. never ap<br />
pealed much to Anne,<br />
who spends much of<br />
each week riding <strong>and</strong><br />
caring for horses. <strong>The</strong><br />
time now devoted to the<br />
computer used to be<br />
spent watching TV.<br />
46 FAMILY COMPUTING<br />
puters <strong>and</strong> I wasn't really into them at school<br />
yet, so I couldn't really appreciate software.<br />
Once I got it 1 realized how hard it was to do<br />
something that seemed easy. You appreciate<br />
the complexity of software because you begin to<br />
write your own programs."<br />
TAKING THE PLUNGE INTO<br />
PROGRAMMING<br />
Both Tony <strong>and</strong> Penny Morris are obviously<br />
pleased that their kids program their own<br />
games (fairly simple ones), or at least can if<br />
they want to. That was part of their original<br />
goal when they bought their computer, but it<br />
was only part. "Buying a computer with a spe<br />
cific goal is too limiting," Tony feels. "Parents<br />
who buy a computer <strong>and</strong> say. 'You must learn<br />
to program high-resolution graphics," are mak<br />
ing a mistake. It's much better to say, 'Learn<br />
how to use it in basic ways <strong>and</strong> go with what<br />
interests you."<br />
"Particular programming skills, such as a<br />
particular language for a computer, might not<br />
be around when the kids are in college. I main<br />
ly want my children to feel comfortable with<br />
computers. Every one of them, however,, has<br />
learned to program some in BASIC. <strong>The</strong>y began<br />
by copying short programs from the "tutorial"<br />
<strong>and</strong> modifying them. One morning when I was<br />
home ill. I found a note from Anne: Dad. run<br />
'Dad' on the Apple. When I did. I was greeted by<br />
a colorful message spread across the screen:<br />
"Dad—Hope you feel better. Love Anne." "<br />
So Tony wasn't too surprised when Matt<br />
said. "Hey. Dad, 1 wonder if 1 could program the<br />
Morse code!" He was sitting on the floor study<br />
ing the plastic case for a GI Joe signal flash<br />
light on which he had found the Morse code.<br />
At first Tony hesitated. " 'How should we<br />
go about this." I wondered. Many of the books<br />
I'd read told you to think everything through<br />
carefully <strong>and</strong> to plan it on paper even before<br />
you turn on the computer. To me this 'think<br />
ahead' approach is excellent for complex pro<br />
grams <strong>and</strong> for experienced programmers. But I<br />
knew we were about to explore together how<br />
the computer works <strong>and</strong> to learn what would<br />
happen if we tried different things.<br />
I decided to go with trial <strong>and</strong> error: Take the<br />
problem one piece at a time, try different ways<br />
of solving each problem as it comes up, <strong>and</strong><br />
watch the results. It would take us longer to<br />
write a program this way, <strong>and</strong> the end result<br />
would probably not be as elegant <strong>and</strong> compact<br />
as it might be, but I felt we'd learn more about<br />
the computer <strong>and</strong> gain more confidence using<br />
it. We knew that if the computer started doing<br />
strange things, we could always turn it off <strong>and</strong><br />
start over! So why not go off on our own adven<br />
ture in programming? Fortunately it worked,<br />
<strong>and</strong> Matt's first program soon led to many<br />
others."<br />
Now Matt enjoys both the games he buys<br />
<strong>and</strong> the ones he makes. <strong>The</strong> same is true for<br />
Anne <strong>and</strong> Jon. All three believe that they've<br />
reaped benefits from the computer. "I learned<br />
algebraic skills from the computer," Matt<br />
states. "For example. I learned about exponents<br />
there first. It helped a lot with my division <strong>and</strong><br />
multiplication stuff, too." Some of the gains<br />
went beyond simply using the machine. "We<br />
have more things in common," Anne explains.<br />
"I talk about different games with Matt <strong>and</strong><br />
Jon. It made us smarter in the areas of com<br />
puters, too. We're not as lost. And we don't<br />
watch as much TV." Instead, the Morris kids<br />
are playing some games but they're also mas<br />
tering an ever-growing number of computer ap<br />
plications. At the moment, word processing is<br />
a major pastime.<br />
COMMERCIAL PROGRAMS FALL<br />
INTO PLACE<br />
Not all the time spent at the computer in<br />
volves learning. Tony Morris knows there's no<br />
way to keep children from the thrill of exciting,<br />
commercially produced games. "Parents who
TIC-TAC-TOE<br />
<strong>The</strong> favorite of ati Mor<br />
ris-family home-devel<br />
oped software.<br />
8 REM **# DRAW GRTD ***<br />
10 GR : COLOR= 2:G = ll HLIN 5,35 AT 15: HLIN 5,35 AT 26: VLIN 5,37 AT 15<br />
: VLIN 5,37 AT 26: COLOR" 8: GOSUB 1200: GOSUB 1210: GOSUB 1220= GOSUE<br />
1230: GOSUE 1240: GOSUE 1250: GOSUB 1260: GOSUE 1270: GOSUE 1280<br />
98 REM *** PLAYER MOVES ***<br />
<strong>100</strong> P = i: HOME : PRINT TAE( 6)"PLAYER 'X": WHICH SQUARE (1-9)?": GOTO 15<br />
0<br />
130 P = 2: HOME ! PRINT TAB< 6)"PLAYER '0': WHICH SQUARE (1-9)?": GOTO 15<br />
0<br />
148 REM ***RESPOND TO CHOICE***<br />
150 GET S*: IF ASC (S*> ■" 13 THEN 10<br />
155 IF ASC tSS) ■; 49 OR ASC (S*> > 57 THEN ON P GOTO <strong>100</strong>,130<br />
160 S = VAL 0 THEN GOSUE 800: ON P GOTO <strong>100</strong>,130<br />
165 GOSUB 300: ON P GOSUE 500,700: GOSUB <strong>100</strong>0: IF G = 1 THEN ON P GOTO 1<br />
30,<strong>100</strong><br />
170 GOTO 10<br />
198 REM ***GET COORDINATES***<br />
200 A ~ 6:B = 6: RETURN<br />
205 A w 17:E = 6: RETURN<br />
210 A = 28:B = 6: RETURN<br />
215 A •* 6>B = 17: RETURN<br />
220 A == 17:B = 17: RETURN<br />
225 A = 28:E = 17: RETURN<br />
230 A = 6:E = 28: RETURN<br />
235 A = 17:E = 28: RETURN<br />
240 A es 28:E = 28: RETURN<br />
298 REM *** ERASE NUMBER ***<br />
300 GOLOR= 0: ON S GOSUE 1200,1210,1220,1230,1240,1250,1260,1270,1280: RETURN<br />
498 REM *** DRAW X ***<br />
500 COLOR= 9: FOR N = 1 TO 8: PLOT A,B:A = A + 1*B « B + ll NEXT N:A = A -<br />
B:B = B - II FOR N = 1 TO 8: PLOT A,B:A = A ■+ l:E = E - 1 : NEXT N: RETURN<br />
698 REM *** DRAW Y ***<br />
700 COLOR= 13: HLIN A,A + 7 AT B: HLIN A,A + 7 AT E + 7: VLIN B,B + 7 AT<br />
A: VLIN E,E + 7 AT A + 7: RETURN<br />
798 REM ***SqUARE OCCUPIED***<br />
800 HOME : FLASH : HTAE 3: PRINT "THAT SQUARE IS OCCUPIED. PLEASE PICK": HTAE<br />
15: PRINT "A NEW SQUARE.": FOR N = 1 TO 2500: NEXT N: NORMAL I RETURN<br />
998 REM ***CHECK FOR WIN***<br />
<strong>100</strong>0 R = 6:C = 6: FOR J = 1 TO 3: IF SCRNt R,C) > 0 AND SCRN( R,C) ■ SCRNt<br />
R + 11,C) AND SCRNt R,C) = SCRNt R + 22,C) THEN 1180<br />
1020 C = C + ll: NEXT J:R - 6:C = 6: FOR I ■ 1 TO 3: IF SCRNt R,C) > 0 AND<br />
SCRNt R,C) = SCRN( R,C + 11) AND SCRNt R,C) = SCRNt R,C + 22) THEN<br />
1180<br />
1040 R = R +■ ll: NEXT I: IF SCRNt 28,6) > 0 AND SCRNt 28,6) - SCRN< 17,<br />
17) AND SCRNt 28,6) = SCRNt 6,28) THEN 1130<br />
1060 IF SCRNt 6,6) > 0 AND SCRNt 6,6) = SCRNt 17,17) AND SCRN( 6,6) =<br />
SCRNt 28,23) THEN 1130<br />
1<strong>100</strong> REM ***CHECK STALEMATE***<br />
1110 IF SCRNt 6,6) > 0 AND SCRN( 17,6) > 0 AND SCRNt 28,6) > 0 AND SCRNt<br />
6,17) > 0 AND SCRN( 17,17) > 0 AND SCRNt 28,17) > 0 THEN 1150<br />
1130 RETURN<br />
1150 IF SCRNt 6,28) > 0 AND SCRN< 17,28) > 0 AND SCRNt 28,28) > 0 THEN<br />
1170<br />
1160 RETURN<br />
1170 HOME : HTAE 15: FLASH : PRINT "**5TALEMATE**": FOR N ■ 1 TO 200:SOUN<br />
D = PEEK < - 16336): NEXT N: FOR N = 1 TO <strong>100</strong>0: NEXT N: NORMAL IG =<br />
3: RETURN<br />
1180 HOME : HTAE 1^: FLASH : PRINT "** YOU WIN!! **": FOR N = 1 TO 3: CALL<br />
- 198: NEXT N: FOR N = 1 TO 1500: NEXT N: NORMAL :G = 2: RETURN<br />
119B REM ***DRAW NUMBERS***<br />
1200 VLIN 7,13 AT 10: RETURN<br />
1210 HLIN 19,22 AT 7': VLIN 7,10 AT 22: HLIN 19,22 AT 10: VLIN 10,13 AT 19<br />
: HLIN 19,22 AT 13: RETURN<br />
1220 HLIN 30,33 AT 7= VLIN 7,13 AT 33: HLIN 30,33 AT 13: HLIN 31,33 AT 10<br />
: RETURN<br />
1230 VLIN 18,21 AT 8: VLIN 18,24 AT 11: HLIN 8,11 AT 21: RETURN<br />
1240 HLIN 19,22 AT 18: HLIN 19,22 AT 21: HLIN 19,22 AT 24: VLIN 18,21 AT<br />
19: VLIN 21,24 AT 22: RETURN<br />
1250 VLIN 18,24 AT 30: VLIN 21,24 AT 33: HLIN 30,33 AT 21: HLIN 30,33 AT<br />
24: RETURN<br />
1260 HLIN 8,11 AT 29: VLIN 29,35 AT 111 RETURN<br />
1270 HLIN 19,22 AT 29: HLIN 19,22 AT 32: HLIN 19,22 AT 35: VLIN 29,35 AT<br />
19: VLIN 29,35 AT 22: RETURN<br />
1230 HLIN 30,33 AT 29: HLIN 30,33 AT 32: VLIN 29,35 AT 33: VLIN 29,32 AT<br />
30: RETURN<br />
SEITEMUEH 198.1 47
Matt <strong>and</strong> hisjriend Da<br />
vid Schlecte {left) in the<br />
recreation room, where<br />
the Morris Apple found<br />
its permanent home.<br />
shared with a TV <strong>and</strong> a<br />
piano. Jon (right).<br />
while becoming in<br />
creasingly involved<br />
with the computer, still<br />
spends a lot of time at<br />
sports. <strong>The</strong> computer<br />
has been a pan of<br />
young Matt's life for a<br />
proportionately longer<br />
period of time <strong>and</strong> is<br />
more a pan of his daily<br />
routine than of the oth<br />
er Morris children's.<br />
48 FAMILY COMPUTING<br />
insist on only educational games arc fooling<br />
themselves," he states. "If the kids don't play<br />
the exciting games at home, it'll be hard to<br />
keep them out of the arcade."<br />
He marvels at the way so many of the<br />
games develop manual skills. "I once said to a<br />
friend. 'It's a great ploy of the Defense Depart<br />
ment!' <strong>The</strong>se kids arc developing the best cye-<br />
to-h<strong>and</strong> coordination I've ever seen!" Any adult<br />
who's spent time in an arcade has seen young<br />
children's split-second timing <strong>and</strong> fine h<strong>and</strong><br />
movements that enable them to escape a rocket<br />
falling out of one corner while another's headed<br />
at them from a different direction. Tony conjec<br />
tures, "If you get a team of a hundred kids with<br />
a radar screen <strong>and</strong> say. "Here arc ICBMs com<br />
ing at our country <strong>and</strong> you have to defend us.<br />
my guess is that the kids could. <strong>The</strong>re's<br />
even a game called ABM (antiballistic missile)."<br />
Tony's own favorites for his children arc<br />
the ones with educational value (particularly a<br />
lot of the simulations). "I've also found some of<br />
the strategy games helpful. And Anne <strong>and</strong> Matt<br />
really like fantasy games, which I find both<br />
most exciting <strong>and</strong> worrisome. <strong>The</strong> experience<br />
of playing is good, but I'm not too keen on kids<br />
playing for hours on end with imaginary crea<br />
tures." How does he deal with the situation.<br />
"When thai happens, I'll say. 'Maybe you<br />
should go out <strong>and</strong> play for a while!" "<br />
In general, Tony lends to "trust the kids'<br />
instincts <strong>and</strong> let them play what they want. If<br />
game playing makes them feel comfortable with<br />
computers," he says, "then I'm all for it. How<br />
ever, if most parents arc like me. they didn't<br />
invest in an expensive computer just to have<br />
their children play games. I'd hate to see kids<br />
miss out on the real impact <strong>and</strong> power of the<br />
computer by limiting their use of it to games.<br />
In our house, that isn't the case. Both game<br />
playing <strong>and</strong> the computer itself arc facets of<br />
their lives—but they don't dominate them. All<br />
the children have jobs, arc busy with school.<br />
<strong>and</strong> enjoy being with their friends. <strong>The</strong> com<br />
puter is an important part of their lives, but<br />
just one part."<br />
All over the world today parents like Tony<br />
<strong>and</strong> Penny Morris are convinced that their chil<br />
dren must become comfortable <strong>and</strong> skilled<br />
computer users. In too many homes, though,<br />
the commitment dead ends after they've used<br />
the checkbook or charge card. <strong>The</strong>re's no plan<br />
for learning about the computer, <strong>and</strong> the origi<br />
nal dreams lose luster. <strong>The</strong> Morrises knew that<br />
buying their computer was only the beginning.<br />
For their children, reality is far brighter than<br />
the dream. H
■ -■ '.yi-..d ,
ecame the fastest selling computer guide on<br />
the market. And the books are bargains—at<br />
$10 each, they are investments you're likely<br />
to keep right next to the computer, if not under<br />
your pillow.<br />
McWilliams isjlip. but he offers a remark<br />
ably easy-to-read, humorous approach to a<br />
subject that's usually presented in the most<br />
intimidating, baffling manner possible. <strong>The</strong><br />
author makes no effort to hide his opinions<br />
about the different br<strong>and</strong>s of home computers<br />
on the market: <strong>and</strong> he manages to demystify<br />
most of the mumbo jumbo often encountered<br />
in computer stores <strong>and</strong> owners' manuals. To<br />
further entertain his readers. McWilliams<br />
makes frequent use of steel engravings to il<br />
lustrate his many puns.<br />
It appears McWilliams has found his<br />
niche: He's now writing a weekly column<br />
"About Computers" that's syndicated in about<br />
40 newspapers. Two more books. Questions<br />
<strong>and</strong> Answers on Word Processing <strong>and</strong> <strong>The</strong> Per<br />
sonal Computer in Business Book, are sched<br />
uled for publication this fall. And McWilliams<br />
doesn't sit still—he's planning a series of<br />
books about word processing for specific ma<br />
chines.<br />
FAMILY COMPUTING interviewed the au<br />
thor during one of his visits to New York.<br />
FC: How do you see computers helping out in<br />
the home?<br />
PM: <strong>The</strong>re's no doubt about the fact that the<br />
best use of computers in the home is to edu<br />
cate children, or, rather, to facilitate their edu<br />
cation. Children seem to love computers <strong>and</strong><br />
find it much easier to adapt to them than<br />
adults do. I got my first typewriter when I was<br />
seven, <strong>and</strong> no one taught me how to use it. I<br />
suppose I used the hunt-<strong>and</strong>-peck method.<br />
And I learned to type!<br />
FC: Have you ever seen very young children<br />
around computers?<br />
PM: Oh. they love it! Kids are used to televi<br />
sion. And suddenly there's this television that<br />
responds to what they tell it to do. It's interac<br />
tive. See. the thing is that every generation has<br />
its own technological gimmick, which tends to<br />
frighten the older generation, but which the<br />
younger generation takes to like mad. It started<br />
out with the phonograph <strong>and</strong> the telephone.<br />
<strong>The</strong> telephone around the turn of the century<br />
was viewed as a tool, a necessity, by the first<br />
people who bought them, <strong>and</strong> then the kids<br />
started talking on it. <strong>The</strong>y started calling each<br />
other! And the parents would say, "No, no, for<br />
emergencies only." <strong>The</strong> next one was radio. At<br />
first there was no entertainment value, <strong>and</strong><br />
then that first generation grew up <strong>and</strong> the ra<br />
dio took on a whole different dimension in the<br />
thirties. At about the same time movies came<br />
along, too. And then along came television. I<br />
was two when we got our first television, <strong>and</strong> it<br />
became a large part of my life. Of course, the<br />
50 FAMILY COMPUTING<br />
"WRITING A<br />
PROGRAM<br />
THESE DAYS IS<br />
LIKE TRYING TO<br />
RECORD YOUR<br />
OWN MUSIC."<br />
"THE FUTURE<br />
BELONGS TO<br />
THAT KEY<br />
BOARD, NOT TO<br />
THE HAND<br />
HOLDING THE<br />
PENCIL."<br />
"EVERY GENER<br />
ATION HAS ITS<br />
OWN TECHNO<br />
LOGICAL<br />
GIMMICK,<br />
WHICH TENDS<br />
TO FRIGHTEN<br />
THE OLDER GEN<br />
ERATION, BUT<br />
WHICH THE<br />
YOUNG TAKE<br />
TO LIKE MAD."
innovation that made all the difference was the<br />
advent of color TV. It turned the generation<br />
after me into real TV babies, whereas my gener<br />
ation still turned to movies for much of its<br />
entertainment. Color TV is such a realistic me<br />
dium that it becomes hard to separate that<br />
reality from other realities.<br />
FC: In both of your books you concentrated a<br />
lot on the drawbacks of computers. What's the<br />
most helpful thing you can tell people about<br />
the possible drawbacks to using a computer in<br />
a family situation?<br />
PM: One of the main drawbacks is that people<br />
have to realize that if they hook up their com<br />
puter to a television, they can't watch the tele<br />
vision at the same time they use the computer.<br />
Families have traditionally fought over which<br />
programs to watch on TV: now they may fight<br />
when one of the kids wants to do homework<br />
with the computer <strong>and</strong> everyone else wants to<br />
watch TV. Another problem is that many peo<br />
ple still think that computers will help them<br />
with things like balancing checkbooks <strong>and</strong><br />
keeping dates. This is not a very effective use of<br />
a very powerful tool; it's still a lot more effective<br />
to balance a checkbook with a pad <strong>and</strong> pencil.<br />
FC: Your first computer book deals exclusively<br />
with word processing, <strong>and</strong> you're obviously<br />
quite attached to this marvel of technology. Do<br />
you think word processing allows you to think<br />
more creatively as a writer?<br />
PM: Absolutely: no doubt about it.<br />
FC: Would you recommend it for high school<br />
students just beginning to write fiction <strong>and</strong><br />
poetry?<br />
PM: Sure. In fact. I'd recommend it for kids<br />
just beginning to write. Remember when you<br />
first started writing, <strong>and</strong> you could barely con<br />
trol the pencil? And everything looked wobbly<br />
<strong>and</strong> stupid? That's simply not true on a com<br />
puter; whoever pushes the key can get a very<br />
clear letter up there on the screen. <strong>The</strong> future<br />
belongs to that keyboard, not to the h<strong>and</strong> hold<br />
ing the pencil. It's inevitable: it's sort of like<br />
learning to drive. Seventy-five years ago you<br />
didn't have to know how to drive; today it's very<br />
hard to get around without it. <strong>The</strong> other per<br />
son who will be helped by the computer in the<br />
home is the parent. I consider curiosity to be<br />
one of the most valuable motivations around,<br />
<strong>and</strong> most human beings are very curious. A<br />
wise man once said that if you take away all the<br />
other stuff, what you're left with is curiosity<br />
<strong>and</strong> love.<br />
FC: What do you think about emphasizing<br />
learning to program in the home?<br />
PM: I think that writing a program these days<br />
is rather like trying to record your own music. I<br />
think you can learn just as much by purchas<br />
ing a really good piece of software <strong>and</strong> using it.<br />
I spent enough time trying to program in the<br />
beginning to realize that this is something that<br />
doesn't interest me. Kids do love programming:<br />
there's no doubt about it. I guess it's fun for<br />
them to experiment. But I think the parents<br />
will probably want to see something happen on<br />
the computer as soon as they buy it. <strong>and</strong> for<br />
that they'll need some commercial software.<br />
<strong>The</strong>re are some spectacular color graphics, for<br />
instance, that a kid couldn't learn to do right<br />
away, <strong>and</strong> it's a lot of fun for people to see the<br />
capabilities of their machine when they first<br />
get it.<br />
FC: What do you see as the future of software?<br />
PM: I think software is going in two different<br />
directions. One is for the home user. <strong>The</strong> other<br />
is for business executives. <strong>The</strong>se people can go<br />
out <strong>and</strong> buy a computer for six or seven hun<br />
dred dollars, <strong>and</strong> it doesn't do anything. <strong>The</strong>n<br />
they have to spend money on various pieces of<br />
software, on a disk drive, a printer, etc.. <strong>and</strong><br />
they end up spending an awful lot of money. If<br />
instead they bought an all-in-one machine like<br />
an Epson QX-10, with the software built in,<br />
they'd be spending less money in the long run.<br />
FC: Do you have a favorite recreational piece of<br />
software?<br />
PM: My favorite is a game called Snafu, put<br />
out by Mattel Intellivision. It's a game of skill<br />
<strong>and</strong> strategy, <strong>and</strong> I find it really challenging<br />
<strong>and</strong> fun. I think games are valuable in terms of<br />
teaching kids mind/body coordination. Of<br />
course, you don't get any physical exercise. But<br />
then how much exercise did anyone ever get<br />
playing Monopoly?<br />
FC: <strong>The</strong>re's been a lot of press coverage of your<br />
views on the Kaypro. Is it still your favorite<br />
computer?<br />
PM: <strong>The</strong> Kaypro isn't really my favorite: I just<br />
think it's the best value with its software pack<br />
age. I prefer the Epson QX-10. In the lower<br />
price range, I think the Commodore V1C-20 is<br />
good. But the IBM is by far the most supported<br />
[i.e., software, servicing] personal computer in<br />
the world.<br />
FC: Is it risky for people to buy something right<br />
away instead of waiting for more information<br />
on new hardware?<br />
PM: No, I don't think they're going to be hurt<br />
by that at all. If the machine does what they<br />
want it to do when they buy it. it will always do<br />
those same things. I'm still using the first ma<br />
chine I ever bought, a North Star. I've had<br />
access to lots of other machines, <strong>and</strong> I've found<br />
no reason to switch. However, if I were going<br />
into it from scratch, I wouldn't buy the same<br />
machine. It's sort of like buying a car. You<br />
know newer models are always coming out,<br />
with more style <strong>and</strong> flash; but if you need a car<br />
now. you buy the best one you can find, <strong>and</strong> it<br />
usually serves its purpose well. Computers do<br />
not become obsolete. And there arc always new<br />
programs to buy for the computer you bought<br />
last year. Si<br />
"IT'S STILL A LOT<br />
MORE EFFECTIVE<br />
TO BALANCE A<br />
CHECKBOOK<br />
WITH A PAD AND<br />
PENCIL."<br />
SEPTEMBER 1983 51
"SUCCESS IS<br />
PRETTY NICE, BUT<br />
THERE ARE BAD<br />
ASPECTS. SOME<br />
PEOPLE THINK<br />
I'M IN IT JUST<br />
FOR THE MONEY,<br />
AND A LOT OF<br />
PEOPLE DON'T<br />
CARE."<br />
nick sullivan is features<br />
editor of family<br />
COMPUTING.<br />
52 FAMILY COMPUTING<br />
Meet Tom Ball:<br />
Game Maker<br />
BY NICK SULLIVAN<br />
IN THE EIGHTH GRADE TOM WAS A YEAR BEHIND IN<br />
MATH. THEN HE TOOK UP COMPUTERS. NOW HE'S<br />
A COLLEGE FRESHMAN AND THE AUTHOR OF TWO<br />
NATIONALLY DISTRIBUTED COMPUTER GAMES. THE<br />
ROYALTIES WILL PAY HIS TUITION.<br />
I<br />
n another era Tom Ball might have been a<br />
pinball wizard or a hot rod mechanic. But he<br />
was born in the Star Trek era <strong>and</strong> started<br />
hanging out in a new kind of teen den—a com<br />
puter store. He became a "computer rat," scav<br />
enging information from people <strong>and</strong> books to<br />
learn all he could about the machine. Now 17<br />
<strong>and</strong> a freshman at Cornell University, Tom Ball<br />
can swivel his chair between two computers in<br />
his bedroom office, <strong>and</strong> display two computer<br />
games he has helped program <strong>and</strong> sold to na<br />
tional distributors. Profits from the games<br />
(about S30.000 to date) will probably pay his<br />
way through college.<br />
Is Tom unusual? Yes <strong>and</strong> no. Very few peo<br />
ple who have personal computers have sold the<br />
programs they have designed at home. On the<br />
other h<strong>and</strong>, he's not an intimidating genius.<br />
not a Mozart. Tom has an easygoing "boy next<br />
door" demeanor <strong>and</strong> the normal pursuits of a<br />
well-rounded young man. in high school, he<br />
sang in the New Jersey State Chorus, took pi<br />
ano lessons, <strong>and</strong> was a member of the high<br />
school bowling club.<br />
In fact, though he got A's in advanced cal<br />
culus as a high school senior. Tom was a full<br />
year behind in math in the eighth grade. His<br />
computer skills <strong>and</strong> math skills advanced h<strong>and</strong><br />
in h<strong>and</strong>, driven by "his positive thinking, his<br />
need to be up-to-date, his desire to learn as<br />
much as he can," as Jean Trees, his high<br />
school calculus teacher put it.<br />
Tom can now converse in an arcane video<br />
game lingo—"when you exit subspace you en<br />
ter the gravity well"—but he can also explain,<br />
in simple steps, whal he means. That's the way<br />
he learned his secrets. "I've learned lo think in<br />
logical steps," he says. "Doing that, just about<br />
anybody could learn the skills needed to pro<br />
gram."<br />
Tom's self-starting drive was sparked when<br />
the video game Space Invaders came out in<br />
1979. Like many teens as far away as Japan.<br />
he was fascinated by its speed, movement, <strong>and</strong><br />
color, <strong>and</strong> set out to learn how a, computer<br />
could produce such effects. <strong>The</strong>re were many<br />
small steps on this trek <strong>and</strong> one giant step—<br />
meeting Eric Varsanyi.<br />
Tom <strong>and</strong> Eric met in 1980 at the Stone-<br />
henge Computer Shop, just three blocks from<br />
Tom's house in Summit, New Jersey. Eric, a<br />
high school classmate of Toms, was working<br />
there part time, servicing equipment. "For<br />
about a six-month period Tom spent several<br />
hours every day in the store, either reading in<br />
the corner or pumping our programmers for<br />
information." says Dennis Tolley. owner of the<br />
store.<br />
Tom already knew more than most lenth<br />
graders about computers, having taken a six-<br />
week course in BASIC at the Northficld-Mt.<br />
Hermon summer school, but he didn't have a<br />
computer. Eric did. <strong>The</strong>y started going to Er<br />
ic's house lo experiment on his Apple II. <strong>and</strong><br />
soon were programming games. "<strong>The</strong>y were<br />
what you might call nonmemorable," says<br />
Tom, who has a library of these games on disks<br />
in his bedroom.
ntOTOGHAl'IIS IIV LWGDOS CLAY<br />
What Tom <strong>and</strong> Eric learned from those<br />
fledgling games was how to program a comput<br />
er in machine language. Most microcomputer<br />
programs are written in BASIC or PASCAL, In<br />
termediary languages that translate the user's<br />
keyboard comm<strong>and</strong>s into the binary language<br />
the machine underst<strong>and</strong>s, or machine lan<br />
guage. "Machine language is as close to the<br />
machine as you can get. It virtually is the ma<br />
chine, its circuit board," says Tom. "And it<br />
makes the program run about 50 times faster<br />
than an intermediary language does."<br />
Ais the duo worked together, a pattern<br />
evolved. By sketching on graph paper. Tom de<br />
signed the graphics that would later show up<br />
as explosive color on the video monitor. He<br />
then brushed in colors, <strong>and</strong> developed a pro<br />
gram that transferred each square of color on<br />
the graph paper to a dot of color on the screen.<br />
Eric designed the game's structure, its "logic."<br />
by writing out its steps in flow charts. For<br />
instance, one program features 16 spacemen,<br />
each with 32 possible movements. Outlining<br />
these movements on paper gave him a sche<br />
matic diagram to work from as he created each<br />
step of the program.<br />
In the spring of 1981, as their sophomore<br />
year drew to a close, the duo got hot. In a<br />
feverish three-month period, they programmed<br />
a game called Falcons, based on an arcade<br />
game called Phoenix. "It was more complex<br />
than Space Invaders—faster, more movement,<br />
better colors." says Tom. <strong>The</strong>y decided to sell it.<br />
a thought which both say had not crossed their<br />
minds before. "We were just messing around."<br />
says Tom.<br />
With video game hysteria sweeping the<br />
country like a communicable disease, all three<br />
software publishers Tom <strong>and</strong> Eric petitioned<br />
accepted the game. <strong>The</strong>y decided to go with<br />
Piccadilly, a new software marketing company<br />
(started by Stonehengc owner Tolley) that was<br />
looking for material. Falcons, manufactured<br />
on floppy disks for the Apple II. got rave re<br />
views, <strong>and</strong> for a while was selling 1.000 copies<br />
a month—a best-seller rate for microcomputer<br />
games. In nearly two years Falcons has sold<br />
13.000 copies at S30 each, <strong>and</strong> "will probably<br />
sell 150-200 a month for another couple of<br />
years." says Tom. It's not in the league of<br />
Space Invaders, which has sold over 50.000.<br />
but very few games have surpassed the 20.000<br />
mark. Falcons has also been translated into<br />
French for distribution in Canada <strong>and</strong> France.<br />
When the first royalties drifted in (each<br />
programmer gets S2.50 per unit sale}, Tom<br />
went to Stonehengc <strong>and</strong> bought an Apple II,<br />
his first computer. He <strong>and</strong> Eric went to work<br />
on a second game. But Warp Destroyer turned<br />
out to be a monster <strong>and</strong> took 14 agonizing<br />
months to program. "<strong>The</strong> scope of the game<br />
was too much," says Tom. "It requires <strong>100</strong>K of<br />
memory, so we had to keep condensing it to<br />
make it fit on one disk for a 48K machine. It's<br />
not as good as Falcons anyway. It's just a shoot<br />
'em-up game, with very little strategy."<br />
<strong>The</strong> title page to Warp<br />
Destroyer, the second<br />
game sold by Tom<br />
<strong>and</strong> Eric. Falcons,<br />
iheirjirst big hit. was<br />
"more complex than<br />
Space Invaders."<br />
"SOFTWARE<br />
CREATORS ARE<br />
SLAVES TO<br />
HARDWARE<br />
MANUFAC<br />
TURERS/'<br />
SAYS ERIC.<br />
SEPTEMBER 1983 53
A simple graphic-<br />
design for the<br />
Atari 800 (left) <strong>and</strong><br />
the program Tom<br />
wrote to produce the<br />
effect (right).<br />
Mastering graphics<br />
is his primary bent<br />
right now.<br />
'I'VE LEARNED TO<br />
THINK IN LOG<br />
ICAL STEPS. DO<br />
ING THAT, JUST<br />
ABOUT ANY<br />
BODY COULD<br />
LEARN TO<br />
PROGRAM."<br />
54 FAMILY COMPUTING<br />
Warp Destroyer, also manufactured by Pic<br />
cadilly, has sold about 2,000 copies in nine<br />
months. Its sales pace, slower than that of Fal<br />
cons, is largely due to the increasing sophisti<br />
cation of the computer game market, says Pic<br />
cadilly's Tolley. That sophistication is reflected<br />
. A-G TO 6.23 STEP 0<br />
30 FOR T=0 TO 31<br />
■:05(fij»:e + T) +40<br />
: 5IMtA)*t24 + 2*T) + 65<br />
SO If T
soon. Eric, more of a technician, wants to de<br />
sign machines, not software programs. "Soft<br />
ware creators are slaves to hardware manufac<br />
turers," says Eric, who is a freshman studying<br />
electrical engineering at Rensselaer Polytechnic<br />
Institute. Tolley says the meteoric team that<br />
started in his store made a "nice combination."<br />
A local newspaper went further, describing<br />
Tom <strong>and</strong> Eric as "st<strong>and</strong>ard-bearers of the<br />
avant-garde."<br />
Tom says the attention his success has<br />
attracted, including invitations to make ap<br />
pearances on several TV shows, is "pretty nice,<br />
pretty nice. But there are good <strong>and</strong> bad aspects<br />
to it. Some people think I'm in it just for the<br />
money. Others respect me for the creativity.<br />
And a lot of people at school don't know or<br />
don't care."<br />
His parents, Dr. Charles Ball, an opthalmo-<br />
logist, <strong>and</strong> Dr. Eleanor Ball, a dermatologist,<br />
are rightfully proud, though his mother does<br />
admit to having had some reservations when<br />
Tom first brought a computer home. She is a<br />
self-described "noncomputer person." But<br />
she's relieved that Tom's spare time has not<br />
been dominated by computers. In addition to<br />
his other interests, he has taken up the electric<br />
bass guitar.<br />
His father, who occasionally plays Tom's<br />
games ("clumsily"), thinks that computers are<br />
better suited for businesses with huge data<br />
bases than for the home. But he has taken a<br />
six-session course in BASIC, a gift from Tom.<br />
His brother Julian, 16, has shown little inter<br />
est in programming, but is an expert games<br />
player who acts as guinea pig when Tom is<br />
testing new programming ideas.<br />
Tom says he is winding down with games.<br />
"It's hard to keep them both fun <strong>and</strong> challeng<br />
ing. Firing shots at things is no big deal after a<br />
while." But he has invested some of his recent<br />
royalties in an Apple He <strong>and</strong> an Atari 800, <strong>and</strong><br />
is working on a new game. He bought the Atari<br />
because of its "superior color graphics capabili<br />
ty," <strong>and</strong> mastering graphics is his primary<br />
bent right now. Nonetheless, he's taking the<br />
Apple to college, because he's "more familiar"<br />
with it, <strong>and</strong> leaving the Atari home.<br />
Like many computer owners, Tom is not<br />
quite sure where he is headed with the ma<br />
chine. As a prospective computer science major<br />
at Cornell, he is eager to experiment with ar<br />
chitectural designs. And he mentions the pos<br />
sibility of writing computer programs to make<br />
robots more useful. "Studying computers has<br />
helped me to think more clearly. It's helped me<br />
in math <strong>and</strong> English, it makes learning music<br />
easier, <strong>and</strong> I've had fun. But, except for one<br />
crazy week when we programmed most of Fal<br />
cons, computers haven't dominated my life."<br />
<strong>The</strong>y've just become part of his life, <strong>and</strong> in<br />
the process have helped to bankroll three com<br />
puters <strong>and</strong> nearly two years of college expenses.<br />
With royalties still rolling in, <strong>and</strong> a new game<br />
coming on the market, it's quite possible Tom<br />
will pay his entire way through college. Not<br />
many Star Trek babies who later graduated to<br />
video game arcades can make that claim. IH<br />
In Radar Rider, .<br />
the first game Tom<br />
designed on his own.<br />
the action takes place<br />
in the center of the<br />
screen. But only part<br />
of the maze is visible<br />
at any one time. <strong>The</strong><br />
radar screen (upper<br />
right) shows the big<br />
picture <strong>and</strong> the<br />
relative positions<br />
of all objects.<br />
"FALCONS WAS<br />
MORE COMPLEX<br />
THAN SPACE<br />
INVADERS—<br />
FASTER, MORE<br />
MOVEMENT,<br />
BETTER<br />
COLORS."<br />
SEPTEMBER 1983 55
How to Build a<br />
Compact Computer<br />
Console for $25<br />
QENE <strong>and</strong> katie Hamilton.<br />
a writing <strong>and</strong><br />
photography team/rom<br />
Elmhurst. Illinois, are<br />
regular contributors to<br />
Home. Sail <strong>and</strong> <strong>Family</strong><br />
H<strong>and</strong>yman magazines.<br />
<strong>The</strong>y were design<br />
consultants on 101 Do<br />
It Yourself Projects, to<br />
be published by<br />
Readers' Digest General<br />
Books thtsfall.<br />
56 KAMll.Y COMPUTING<br />
Two<br />
SHOPPING LIST<br />
I"xl2" pine boards, 8' long*<br />
One multiplug power strip with switch<br />
One container white carpenter's glue<br />
One box #4 finish nails<br />
One can Minwax Antique oil<br />
'Dimensional pine boards, available at any<br />
lumber yard, actually measure %" thick <strong>and</strong><br />
11'/," wide.<br />
CUTTING LIST<br />
Key Pieces Sixe & Description<br />
A 2 ■Va'x Il'//x23"(sidc)<br />
B<br />
C<br />
D<br />
E<br />
2 %" x 10l/t" x 25" (top/bottom)<br />
1 %"x 10%" x 14" (divider)<br />
1 %"X 101/i"x71/-i;r(shelfl<br />
2 %"x21/2"x25" (brace)<br />
BY GENE AND KATIE HAMILTON<br />
Anyone willing to spend an afternoon in<br />
the workshop can build a console for their<br />
home computer <strong>and</strong> tarne the chaos of wires<br />
<strong>and</strong> equipment. This casy-to-construct pine<br />
unit houses computer, monitor, tape recorder<br />
or disk drive, <strong>and</strong> includes a shelf for storing<br />
programs or books. All the wires are hidden in<br />
the back of the unit <strong>and</strong> a single switch con<br />
trols four plug receptacles, so you can turn on<br />
the computer <strong>and</strong> all peripherals at the same<br />
time.<br />
Before you start building, check the shop<br />
ping list to make sure you have all the neces<br />
sary materials. We recommend pine because<br />
it's less expensive than other woods <strong>and</strong> easier<br />
to cut, but any kind of wood will work fine. <strong>The</strong><br />
multiplug power strip with a switch can be<br />
found in most hardware stores.<br />
Once you've studied the diagram to see<br />
how the pieces of the console fit together, grab<br />
a saw <strong>and</strong> proceed to the cutting list.<br />
10 easy-lo-follow steps:<br />
Here are<br />
Step 1.<br />
Begin by cutting the two sides (marked "A"<br />
in the diagram), top <strong>and</strong> bottom (B). divider<br />
(C), shelf (D), <strong>and</strong> braces (E) to length. <strong>The</strong>n<br />
cut the top, bottom, divider, <strong>and</strong> shelf so that<br />
they measure 10'A" wide. This is to leave space<br />
for wiring to run in the back of the console.
Step 2.<br />
Draw two guidelines on each of the side<br />
pieces—4%" from the bottom <strong>and</strong> 3%" from the<br />
top. Drive four evenly spaced #4 finish nails<br />
along these lines until their points just pene<br />
trate the underside (photo below).<br />
Draw another guideline on the center of<br />
the divider (C). 7" from the top. <strong>and</strong> drive four<br />
#4 finish nails along it.<br />
Step 3.<br />
Now you're ready to assemble the right side<br />
of the console. Run a bead of glue along the end<br />
of the bottom piece (B), <strong>and</strong> align it with the<br />
nail guideline in the side piece (A). Note on the<br />
diagram that the sides extend W in front of<br />
the shelf/divider unit <strong>and</strong> Yi" in the rear. Drive<br />
the four nails into the end of the bottom piece.<br />
Step 4.<br />
Glue <strong>and</strong> nail the shelf (D) to the center of<br />
the divider (C). <strong>The</strong>n glue <strong>and</strong> nail this assem<br />
bly to the bottom-<strong>and</strong>-right-side assembly.<br />
Check alignment with a T square.<br />
Step 5.<br />
Glue <strong>and</strong> nail top (B) to the right side <strong>and</strong><br />
divider, making sure to keep it set back VY1<br />
from the side, or in line with the bottom piece<br />
(photo below}.<br />
Drive four evenly<br />
spaced nails through<br />
the sides (A) along<br />
your layout guidelines.<br />
On the back, glue <strong>and</strong><br />
nail the lower brace (E)<br />
to the bottom. Turn the<br />
Attach the power strip<br />
to the underside of<br />
console. Position<br />
switch in front for easy<br />
Hail the top (B) to the<br />
right side <strong>and</strong> divider;<br />
" use a nail set to drive<br />
heads below surface.<br />
console over <strong>and</strong><br />
install the upper<br />
brace.<br />
reach.<br />
Step 6.<br />
Turn your console on end <strong>and</strong> apply glue to<br />
the end of the top <strong>and</strong> the bottom. Checking<br />
alignment with a T square, hold <strong>and</strong> nail the<br />
remaining side piece to the top <strong>and</strong> the bot<br />
tom.<br />
Step T.<br />
To finish assembly, glue <strong>and</strong> nail the bra<br />
ces (E) to the top, bottom, <strong>and</strong> sides (photo<br />
below).<br />
Step 8.<br />
Sink all nail heads with a nail set <strong>and</strong> fill<br />
the holes with wood putty. After s<strong>and</strong>ing with<br />
#120 s<strong>and</strong>paper, you're ready for the finishing<br />
touch. We used a natural-colored, easy-to-apply<br />
wipe-on finish of Minwax Antique oil, but you<br />
may want to paint to match the color of your<br />
computer, or your walls.<br />
Step 9.<br />
When the finish has hardened, attach the<br />
multiplug power strip to the underside, accord<br />
ing to the manufacturer's directions. Make<br />
sure you position the switch within easy reach<br />
of your fingers (photo below).<br />
Step 10.<br />
Install the computer <strong>and</strong> its components,<br />
<strong>and</strong> plug everything into the power strip. Flip<br />
the switch, <strong>and</strong> the whole system will turn on.<br />
SEITEMUEK 1983 57
<strong>The</strong> Conningtons [from<br />
top left): Chuck,<br />
Maureen. Tucker.<br />
Janeen. Chip.<br />
58 FAMILY COMPUTING<br />
Portrait<br />
of a <strong>Computing</strong><br />
<strong>Family</strong><br />
PART 1:<br />
THE CONNINGTONS BUY A COMPUTER<br />
BY NICK SULLIVAN<br />
PIIOTOUKAI'HS (IV JANET BEU.EH<br />
I he Conningtons just bought a computer.<br />
It's shiny <strong>and</strong> sleek, as full of promise as a<br />
crocus bud. Learning to coax full potential<br />
from the machine won't be easy. But it has<br />
been made easier because the Conningtons<br />
have already taken a crash course in comput<br />
ers—by shopping for them.<br />
"It's been an amazing learning experi<br />
ence." says Maureen, a 35-year-old mother of<br />
three <strong>and</strong> part-time nurse. "I went from not<br />
knowing what software meant to discussing<br />
computers with salespeople. In just a few<br />
weeks."<br />
Her husb<strong>and</strong> Chuck, 36, an assistant su<br />
perintendent in the Recreation <strong>and</strong> Parks De<br />
partment in their hometown of Valley Cottage,<br />
New York, was equally amazed by the help <strong>and</strong><br />
advice they got from complete strangers. It was<br />
an indication that many others were in the<br />
same boat, <strong>and</strong> learning fast. "Everyone put in<br />
their two cents' worth, <strong>and</strong> you pick up a little<br />
each time." After a few weeks shopping <strong>and</strong><br />
studying, Chuck look on the persona of a sales<br />
man himself, lecturing strangers in depart<br />
ment stores on the relative merits of different<br />
makes <strong>and</strong> models. "It's just like buying a car<br />
or TV," he finally concluded. "You treat a com<br />
puter as an investment."<br />
<strong>The</strong> Conningtons did not always want a<br />
computer, nor do they consider Silicon Valley<br />
<strong>and</strong> other computer breeding grounds as some<br />
kind of mecca. But, like many American fam<br />
ilies, they have been hearing more <strong>and</strong> more<br />
about computers lately. Chuck's office is get<br />
ting one, Maureen has seen them at the hospi<br />
tal, her brother <strong>and</strong> sister-in-law bought one.<br />
the TV <strong>and</strong> newspaper ads are starting to make<br />
an impact. More important, the kids use com<br />
puters at school.<br />
<strong>The</strong> kids use computers at school. Com<br />
puters in the classroom already seem so natu<br />
ral that nearly a year passed before the Con-<br />
nington children mentioned the new learning<br />
device to their parents. "<strong>The</strong>y don't tell us<br />
about overhead projectors, why should they tell<br />
us about computers?" asks Chuck. Besides.<br />
Tucker (13 years old. seventh grade), Janeen<br />
{12, sixth) <strong>and</strong> Chip (7, second) are avid Intelli-<br />
vision fans, <strong>and</strong> are used to playing video<br />
games at home. In their minds that is—or<br />
was—more exciting than finishing multiplica<br />
tion tables before a rabbit runs across the com<br />
puter screen.<br />
In a way, the Intellivison game opened the<br />
door for the Conningtons's computer. It intro<br />
duced a new kind of technology into a house<br />
that already had four TV sets. When Chuck <strong>and</strong><br />
Maureen heard about the math <strong>and</strong> science<br />
programs the kids were being exposed to at<br />
school, they wanted to see some in the house.<br />
No such programs were available for the Intelli-
vision. That put the Conningtons into the per<br />
sonal computer market.<br />
GETTING READY<br />
When they made the decision to buy a com<br />
puter, their first move in a logical operating<br />
plan was to set a budget. Five hundred dollars,<br />
give or take some change, was the limit. In<br />
choosing a make <strong>and</strong> model, the Conningtons<br />
would judge computers by their raw capabili<br />
ties, add-on potential, size <strong>and</strong> look, servicing<br />
backup, <strong>and</strong> the software. In assessing soft<br />
ware, they decided that educational programs<br />
were of primary importance.<br />
Chuck <strong>and</strong> Maureen set out to research the<br />
project as if they were buying a house in a<br />
foreign country. <strong>The</strong>y would buy newsst<strong>and</strong><br />
magazines, check newspaper ads. talk to<br />
friends at work <strong>and</strong> teachers at their children's<br />
school. <strong>The</strong>y would also make several expedi<br />
tions to department <strong>and</strong> computer stores <strong>and</strong><br />
grill the salespeople.<br />
A look through several magazines gave<br />
them a lineup of well-known computers they<br />
recognized listing for under $500. <strong>The</strong> Con<br />
ningtons knew little about any of the ma<br />
chines, except that Maureen's brother <strong>and</strong> his<br />
wife had a TI-99/4A <strong>and</strong> said they were in "sev<br />
enth heaven" balancing their checkbook.<br />
<strong>The</strong> children were involved in the decision<br />
making from the start. At school they worked<br />
out once.a week on a Commodore PET, which<br />
lent a certain appeal to the two Commodore<br />
home computers, the VIC-20 <strong>and</strong> the Commo<br />
dore 64. But their parents had mentioned the<br />
TI-99/4A <strong>and</strong> that the Commodore 64 was over<br />
budget (the price has since dropped considera<br />
bly), so the kids favored the TI. Except for<br />
Chip, the youngest, who had his heart set on<br />
an Apple.<br />
THE HUNT<br />
After several family powwows, the first<br />
shopping trip was to a Radio Shack store in a<br />
nearby mall. "At this point we felt we knew<br />
what we were talking about," says Maureen.<br />
"We knew the difference between 16K <strong>and</strong><br />
32K." But there were no salespeople on patrol,<br />
so they walked through the mall to Sears.<br />
Sears stocks a range of home computers.<br />
But. as often happens when people shop for<br />
durable goods, the Conningtons set out with<br />
one br<strong>and</strong> name etched in their minds—Texas<br />
Instruments. Sears had a TI-99/4A set up for<br />
demonstration, but the crowd of onlookers was<br />
too large <strong>and</strong> they didn't get a chance to try it<br />
out. Again, no salespeople in sight.<br />
<strong>The</strong> Conningtons did. however, meet a<br />
woman in Sears buying software for her TI-99/<br />
4A. She raved about the computer. "We<br />
couldn't shut her up," said Chuck. <strong>The</strong> wom<br />
an's glowing remarks only confirmed their view<br />
that the TI was the machine of the hour. <strong>The</strong><br />
Conningtons vowed to go back for another<br />
look.<br />
<strong>The</strong> Conningtons felt like veterans on the<br />
next venture, a weekday night trip to a Toys<br />
"R" Us outlet. Chuck sent the kids off to look at<br />
software programs (Chip ended up in the toy<br />
truck department} while he <strong>and</strong> Maureen<br />
looked at computers. That is. the TI. After the<br />
store's discount <strong>and</strong> a S<strong>100</strong> rebate from the<br />
company, it was selling for Si49. (It now sells<br />
for less.) If they bought eight software pro<br />
grams (about S250), they would get a "free"<br />
speech synthesizer. <strong>The</strong> color monitor cost<br />
S350, but Chuck thought a 10-inch color TV<br />
would do just as well. Maureen's pencil figuring<br />
showed that for about $400, they could buy a<br />
computer, a synthesizer, <strong>and</strong> eight software<br />
programs. Not bad.<br />
As Chuck told a man looking at a VIC-20,<br />
the TI-99/4A offered "great value for the mon<br />
ey." His theory was that the TI's memory was<br />
big enough (16K) that it would not need to be<br />
exp<strong>and</strong>ed right away; <strong>and</strong> it was not so big that<br />
the memory might be wasted. It turned out<br />
that the VIC-20 shopper <strong>and</strong> his wife, who were<br />
looking to buy a computer both they <strong>and</strong> their<br />
gr<strong>and</strong>daughter could use, had confused the<br />
VIC-20 for a Commodore 64 (they are both<br />
made by Commodore). With that cleared up,<br />
the two men got into an excited dialogue.<br />
"Chuck sounds like a salesman," said Mau<br />
reen. At this point. Chuck's mind was working<br />
like a computer. He knew the number of keys,<br />
the size of memories, the add-on prices, the<br />
available software, for every system under<br />
$500. Some snippets from the conversation:<br />
"What do they get for that? ... I saw some<br />
thing in Time magazine. . . . Four <strong>and</strong> change<br />
<strong>and</strong> you get the whole package. . . . Computer<br />
prices are going down, but they sock you on<br />
the software."<br />
Because the TI was locked in a glass case,<br />
the Conningtons went back to Sears to see the<br />
demonstration model.<br />
<strong>First</strong> chance for the Connington children<br />
to try out the TI-99/4A. Chuck <strong>and</strong> Maureen<br />
were glad to see the machine in action, but<br />
disappointed that the display program was a<br />
Toys "R" Us. where the<br />
Conningtons found an<br />
array of computers in<br />
their price range, is one<br />
of several chain toy<br />
<strong>and</strong> department stores<br />
that now stock com<br />
puters.<br />
THE KIDS WERE<br />
EXCITED THAT A<br />
DEAL WAS IN<br />
THE WIND. THEIR<br />
FRIENDS<br />
WERE EAGER TO<br />
MOB THE<br />
NEW COMPUTER.<br />
SEPTEMBER 1983 59
Inside Toys "R" Us in<br />
Nanuet, New York, the<br />
Conningtons study<br />
sales literature.<br />
60 FAMILY COMPUTING<br />
run-of-the-mill game, <strong>and</strong> not an educational<br />
program.<br />
On the way out of Scars the Conningtons<br />
bumped into the gr<strong>and</strong>parents. <strong>The</strong>y were the<br />
proud owners of a new TI-99/4A. <strong>The</strong> ex-Com<br />
modore shoppers had bought it at another<br />
store in the mall <strong>and</strong> were hurrying back to<br />
Toys "R" Us to buy software <strong>and</strong> get the free<br />
speech synthesizer. Amazing! It seemed every<br />
department store in the mall was selling com<br />
puters <strong>and</strong> accessories at different prices—it<br />
paid to take a few escalator rides <strong>and</strong> compari<br />
son shop.<br />
<strong>The</strong>y took the escalator to Radio Shack. A<br />
young man. accompanied by his wife, seven-<br />
year-old daughter, <strong>and</strong> infant in a stroller,<br />
asked Chuck why he was so high on the TI-99/<br />
4A. He had overheard Chuck's spiel in Toys "R"<br />
Us <strong>and</strong> had a rebuttal. "<strong>The</strong> TRS-80 Color<br />
Computer"—flickering before them—"has the<br />
best servicing, the best color graphics, <strong>and</strong> the<br />
best software collection. I think I'm going to get<br />
one." His wife nodded. His daughter typed her<br />
name into the computer <strong>and</strong> printed it out 20<br />
limes.<br />
Chuck <strong>and</strong> Maureen tried to concentrate<br />
on the TRS-80 Color Computer. As in every<br />
store they had visited except for Computerl<strong>and</strong>,<br />
sales help was hard to come by. And the atmo<br />
sphere, with several types of music blaring,<br />
was carnival-like. Certainly not conducive to<br />
clear thinking about fuzzy concepts, about<br />
computers. Especially at 9:00 p.m. But sales<br />
help came.<br />
"Can I help you?"<br />
"Yes," said Chuck. "Can you tell me why I<br />
should pay almost twice as much for the TRS-<br />
80 as for the TI-99/4A?"<br />
"You shouldn't. Go buy the TI. Go buy it."<br />
Chuck was taken aback, stammering for a<br />
response.<br />
"If you're buying on price, buy it," the<br />
salesman said. "But if you're shopping for a<br />
computer, not a toy, then you've got three op<br />
tions: Apple, IBM, <strong>and</strong> Radio Shack. <strong>The</strong> Radio<br />
Shack is cheaper."<br />
Having carefully laid his bait, the salesman<br />
then made a key mistake. He underestimated<br />
Chuck <strong>and</strong> Maureen's knowledge of computers.<br />
He began glossing over details, telling the Con<br />
ningtons that everything was built into the ma<br />
chine. He pointed to a TV speaker <strong>and</strong> called it<br />
a synthesizer. He gave the kids a silly game to<br />
play, when the Conninglons wanted to see the<br />
real stuff, what a computer could do for them.<br />
"We've already got an Intellivision at home.<br />
We want to go beyond that," Maureen said as<br />
they were leaving.<br />
Chuck was tired <strong>and</strong> giddy from shopping.<br />
"How did we ever get into this mess?" he asked<br />
with a grin. "I'll tell you one thing though. You<br />
can't expect to go into a store <strong>and</strong> get much<br />
help. You've got to know what you want before<br />
h<strong>and</strong>."<br />
He spoke the truth. In Toys "R" Us, they<br />
saw computers sold next to baseball bats <strong>and</strong><br />
Nerf balls. In Sears, next to lawnmowers. In<br />
some Radio Shacks, beneath the din of rock 'n'
SHOPPING DOs AND DON'Ts<br />
1. Figure out who in the family will use the<br />
computer, <strong>and</strong> for what purposes. When you<br />
shop, take a list of these objectives <strong>and</strong> mea<br />
sure computers against them. Take sales<br />
brochures home <strong>and</strong> read them in your easy<br />
chair—it's a better place to think.<br />
2. Even with a list of objectives, you face a<br />
"chickcn~<strong>and</strong>-cgg" dilemma. That is, "What<br />
comes first, the hardware or the software?"<br />
Both are of equal importance, but some<br />
times shoppers get so caught up with the<br />
equipment, they don't pay enough attention<br />
to the software. But the greatest computer<br />
in the world is not much use without the<br />
software you want.<br />
3. Ask plenty of questions. Ask the same<br />
questions of different people. <strong>The</strong>n ask more<br />
questions. Don't be afraid of appearing "stu<br />
pid." because there's no reason you should<br />
know anything about computers. To meet<br />
people who are using the computers you are<br />
considering, attend a local user group meeting.<br />
4. Make sure you know what you're getting<br />
for the money. You need more than just the<br />
keyboard unit, which is what most manu<br />
facturers <strong>and</strong> retailers refer to in their ad<br />
vertising. You also need a cassette recorder<br />
or disk drive to run commercial programs,<br />
<strong>and</strong> a monitor or TV to see what's going on.<br />
And, if you want copies of your work, you'll<br />
need a printer. Many of these add-ons cost<br />
more than the keyboard unit itself.<br />
5. Dem<strong>and</strong> a demonstration, <strong>and</strong> try out<br />
any computer you're thinking of buying.<br />
Finding a comfortable keyboard is impor<br />
tant—pretend you're testing the steering<br />
wheel on a new car.<br />
roll. Stores, in fact, were selling computers just<br />
as people were buying them, helter-skelter. Yet.<br />
the chaos never deterred the Conningtons. <strong>The</strong><br />
shopping was .still so new it was fun. When<br />
they went home that night they were still "lean<br />
ing toward theTI."<br />
Before the next outing. Tucker came home<br />
from school with the news that his math teach<br />
er had a Commodore 64, which he highly rec<br />
ommended. <strong>The</strong> S595 list price seemed high (it<br />
has since been lowered considerably), but the<br />
Conningtons thought they should investigate.<br />
<strong>The</strong> school connection was very important.<br />
A few days later Maureen spoke to Tucker's<br />
math teacher about the Commodore 64 <strong>and</strong> got<br />
the name of a store, Computer Strategics, that<br />
sold it. She called <strong>and</strong> made an appointment.<br />
<strong>The</strong> Conningtons had narrowed the decision to<br />
two machines. "We should call TI <strong>and</strong> Commo<br />
dore, <strong>and</strong> get them into a bidding war." said<br />
Chuck.<br />
6. Read magazines to sec where the indus<br />
try—<strong>and</strong> any computer you're considering—<br />
is heading. You want to make sure you'll<br />
have an array of software <strong>and</strong> equipment to<br />
choose from in the future. In this regard, be<br />
wary of promises made by manufacturers or<br />
retailers about forthcoming products. <strong>The</strong>y<br />
can take months to materialize; <strong>and</strong> the<br />
promises often vanish into thin air.<br />
7. Discounts are great, but there's no "free<br />
lunch." Though you pay more when buying<br />
from a certified dealer, you generally get bet<br />
ter service. If you're buying from a depart<br />
ment store or through mail order, find out<br />
where you have to bring or send the comput<br />
er for repair. Sending a computer to Tim<br />
buktu is no bargain.<br />
8. Don't rush things. Take the time to com<br />
parison shop. As you learn more, your ideas<br />
about what you want will probably change.<br />
9. One addendum to the last point. Don't<br />
wail for a state-of-the-art machine, unless<br />
you prefer twiddling your thumbs to exercis<br />
ing them on a keyboard. <strong>The</strong>re are any num<br />
ber of home computers on the market that<br />
will keep you entertained <strong>and</strong> challenged for<br />
several years.<br />
10. If you're having trouble finding a com<br />
puter that satisfies the needs of everyone in<br />
your family, consider this option: Buy a low-<br />
end start-up computer for the children (or<br />
put their allowances toward it) <strong>and</strong> another<br />
more advanced computer that suits you.<br />
This is better, <strong>and</strong> not much more expen<br />
sive, than buying a "compromise" computer<br />
that satisfies no one.<br />
THE DECISION<br />
Chuck met Maureen at Computer Strate<br />
gies during his lunch hour. He was spiffed up.<br />
wearing rose-colored sunglasses <strong>and</strong> a maroon<br />
tie. <strong>and</strong> very eager to see new merch<strong>and</strong>ise in a<br />
new setting. Maureen was wearing her nurse's<br />
whites, set for work on the night shift. This<br />
was the first time they had looked at a comput<br />
er without the children.<br />
Several others attended the demonstra<br />
tion, including yet another set of gr<strong>and</strong>par<br />
ents. An elderly woman hobbled in with her<br />
cane <strong>and</strong> took a seat right in front of the com<br />
puter <strong>and</strong> screen. <strong>The</strong> demonstration program<br />
rolled, describing the Commodore 64's graph<br />
ics capability, its programmable music keys,<br />
its clear sound, <strong>and</strong> its large memory (64K).<br />
<strong>The</strong> saleswoman pointed to the monitor as she<br />
talked, to emphasize certain points. <strong>The</strong> first<br />
was price—$495.<br />
A S<strong>100</strong> drop, Even without a phone call<br />
AMAZING! EVERY<br />
DEPARTMENT<br />
STORE<br />
WAS SELLING<br />
COMPUTERS<br />
AT DIFFERENT<br />
PRICES.<br />
SE1TEMDER 1983 61
EVERYONE WAS<br />
PUSHING<br />
BUTTONS,<br />
TUGGING CORDS,<br />
QUOTING FROM<br />
MANUALS—AND<br />
EVERYONE WAS<br />
TIRED—SO NOT<br />
MUCH WAS<br />
ACCOMPLISHED.<br />
BUT THEY<br />
FINALLY GOT THE<br />
COMPUTER TO<br />
WORK.<br />
62 FAMILY COMPUTING<br />
from Chuck, the bidding war was raging.<br />
<strong>The</strong> cassette player, necessary to run nor<br />
mal household <strong>and</strong> educational programs, cost<br />
another $60. With the cassette player came 14<br />
free tapes holding 200 programs. For about<br />
S560 the Conningtons could buy the computer<br />
<strong>and</strong> cassette player. No monitor or TV, but with<br />
four TVs at home they had some flexibility. But<br />
was it worth it?<br />
<strong>The</strong> elderly woman asked this question<br />
with a thump of her cane. <strong>The</strong> saleswoman<br />
seemed insulted. Software was coming, she<br />
said. Since no one had asked about software,<br />
her defensive answer made it clear that this<br />
was the machine's weak link. As a relatively<br />
new computer, less than a year on the market,<br />
the 64 didn't have a big library of software, but<br />
more was coming. Educational programs that<br />
ran on the Commodore PET in schools could be<br />
used on the 64 (Maureen nudged Chuck at this<br />
news), with the use of an "emulator" cassette.<br />
That was free with purchase. <strong>The</strong> 64's future<br />
was rosy.<br />
Chuck <strong>and</strong> Maureen were very interested.<br />
Three points stuck in their minds: 64K was a<br />
lot of memory for the money; the kids could use<br />
at home the same programs they used at school;<br />
<strong>and</strong> Computer Strategies, as a specialized com<br />
puter store <strong>and</strong> authorized dealer, offered in<br />
structional classes <strong>and</strong> expert servicing. It all<br />
fit. By the time they reached the parking lot<br />
they had virtually decided to buy the 64, but<br />
first wanted to discuss it with the children.<br />
<strong>The</strong> kids were excited that a deal was in<br />
the wind. <strong>The</strong>y wanted some equipment in the<br />
house <strong>and</strong> fast, because they had told all their<br />
friends, who were eager to mob the Conning-<br />
ton's advertised computer room.<br />
<strong>The</strong> next day Maureen called the saleswom<br />
an <strong>and</strong> made another appointment. <strong>The</strong> follow<br />
ing afternoon she brought the kids over after<br />
school. Chuck got off work early <strong>and</strong> met them.<br />
While the kids messed around in the stores<br />
computer classroom, Chuck <strong>and</strong> Maureen went<br />
into the sales office <strong>and</strong> bought the Commo<br />
dore 64 <strong>and</strong> cassette player.<br />
If the Conningtons suffered from buyer's<br />
remorse, it was not evident. <strong>The</strong>y picked up<br />
two pizzas on the way home, <strong>and</strong> over dinner<br />
rehashed the whole shopping experience. What<br />
they remembered most was not computers, be<br />
cause they had seen very few in operation.<br />
<strong>The</strong>y remembered the people they had met. In<br />
one way or another, each had steered them<br />
toward or away from certain models. <strong>The</strong> more<br />
people they had met, the more information<br />
they had stockpiled, the better they had honed<br />
their own ideas about what computer they<br />
needed.<br />
After dinner they set up the computer.<br />
<strong>The</strong>y had no color monitor, so they moved the<br />
Intellivision off the coffee table <strong>and</strong> hooked the<br />
Commodore into the RCA. Everyone was push<br />
ing buttons, tugging cords, quoting from man<br />
uals—<strong>and</strong> everyone was tired—so not much<br />
was accomplished. "Whoopee," said Chip with<br />
mock enthusiasm. And for one dark second it<br />
appeared that the TV had blown out. Chuck<br />
was glowering.<br />
But that was fixed <strong>and</strong>, with Tucker in<br />
comm<strong>and</strong>, something finally came up on the<br />
screen. Even Chip was excited. Maureen served<br />
soda <strong>and</strong> cold champagne. Chuck settled back<br />
on the couch, surveying the Intellivision, the<br />
Commodore, the RCA, <strong>and</strong> the Washington<br />
<strong>and</strong> Jefferson plates atop the mantel. "We're<br />
early Americans," he said, <strong>and</strong> clinked glasses<br />
with Maureen. Hi<br />
This installment of "Portrait of a <strong>Computing</strong><br />
<strong>Family</strong>" is thejirst of two articles on the Con-<br />
nington family.
COMPUTER BUYER'S GUIDE:<br />
A LOOK AT THE LEADING BRANDS<br />
This Buyers Guide examines seven best-selling comput<br />
er br<strong>and</strong>s bought for home use: Apple. Atari. Commo<br />
dore. IBM, Radio Shack. Texas Instruments, <strong>and</strong> Timex<br />
Sinclair. Portables <strong>and</strong> strictly business-oriented comput<br />
ers arc not considered here. Announcements of new mod<br />
els from these <strong>and</strong> other manufacturers arc listed in<br />
What's in Store, on pagelOO. <strong>The</strong> criteria used to evaluate<br />
<strong>and</strong> compare the computers arc summarized below.<br />
Memory, <strong>The</strong> amount of RAM memory a computer has<br />
will affect the kind of software it can run. Word-process<br />
ing, electronic-spreadsheet, <strong>and</strong> other business-applica-<br />
MAKE YOUR<br />
"What do I want from the machine?" <strong>The</strong> answer pro<br />
vides a yardstick for measuring each computer you exam<br />
ine. <strong>The</strong> chart is intended as a do-it-yourself Buyer's<br />
Guide to help you compare computers. Take it with you<br />
when you shop. Write the names of the computers you are<br />
considering at the top of the chart. Each item can be<br />
COMPUTER MODELS<br />
MEMORY: RAM<br />
Optional RAM Expansion<br />
KEYBOARD: Number of Kevs<br />
Typewriter Layout?<br />
Numeric Keypad?<br />
Sculpted Keys?<br />
Flat Keys?<br />
TEXT/GRAPHICS DISPLAY: Number of Lines<br />
SOUND: Number or Voices<br />
Number of Octaves<br />
Number of Characters per Line<br />
Number of Colors<br />
Lower Case?<br />
Resolution<br />
SOFTWARE AVAILABLE? (for your purposes)<br />
SERVICING: Established. Reliable Manufacturer?<br />
Nearby Service Center/Dealer?<br />
SELLING PRICE (Basic Keyboard Unit)<br />
COST OF PERIPHERALS: Cassette Recorder<br />
Disk Drive<br />
Interfaces/Cables<br />
Memory Expansion (I*AM)<br />
Modem<br />
Monitor<br />
Printer<br />
Speech Synthesizer<br />
Software<br />
TOTAL SYSTEM COST<br />
$<br />
ADVANTAGES/DISADVANTAGES (Record Overall Impressions)<br />
A.<br />
S<br />
s<br />
$<br />
s<br />
s<br />
s<br />
$<br />
s<br />
$<br />
s<br />
X<br />
tions software generally require a minimum of 48K RAM<br />
to be used effectively. To run game or educational soft<br />
ware, or to write programs, you need considerably less<br />
memory.<br />
Typically, some of a microcomputer's memory will be<br />
preempted by certain built-in programs, such as a BASIC<br />
interpreter <strong>and</strong> an operating system. Thus, even if a com<br />
puter is advertised as having 64K of memory, not all of<br />
this memory will be available to the user.<br />
Finally, the computer's built-in (ROM) memory is not<br />
included in the guide's specifications, because it is not<br />
OWN CHART<br />
answered with a "yes " or a "no," a number or a price.<br />
<strong>The</strong>re's room at the bottom for listing available software,<br />
additional languages, <strong>and</strong> your overall impressions. Don't<br />
make your decision on price alone: find the machine that<br />
fits both your needs <strong>and</strong> your pocketbook. See Shopping<br />
Dos <strong>and</strong> Don'ts. on page 61. for other shopping tips.<br />
K<br />
K<br />
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s<br />
s<br />
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S<br />
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s<br />
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s<br />
s<br />
$<br />
s<br />
s<br />
s<br />
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8<br />
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K<br />
K<br />
SEPTEMBER 1983 63
accessible to the user. Generally, a computer with a larger<br />
ROM will have more built-in features, or a more extensive<br />
BASIC, with consequently less user-available memory.<br />
Keyboard. <strong>The</strong> kind of keyboard a computer has will<br />
dictate its efficiency for certain tasks. <strong>The</strong> more keys a<br />
computer has. the easier <strong>and</strong> quicker it will be to use. A<br />
typewriter-style keyboard is important for word processing<br />
<strong>and</strong> writing large programs, but less necessary if a com<br />
puter is to be used primarily for entertainment. For busi<br />
ness or home-management applications, a separate nu<br />
meric keypad, which acts like a calculator, is a big plus.<br />
Special function keys, which are used to carry out fre<br />
quently used instructions, <strong>and</strong> independent cursor keys<br />
will make any keyboard quicker <strong>and</strong> easier to use.<br />
Video output. Most home computers do not come with<br />
a video screen <strong>and</strong> must be connected to a TV set or<br />
monitor acquired separately. A TV provides sufficient im<br />
age resolution for most casual home use: for more inten<br />
sive use. particularly where 80 columns of text will be<br />
displayed, a monitor is preferable because it provides a<br />
sharper, clearer imager. Monitors often require special<br />
cables for hookup.<br />
Text display. Most of the computers discussed here<br />
offer a 40-column text display, about the maximum num<br />
ber of characters a TV can resolve legibly. Some computers<br />
may feature, or offer as an expansion option, the ability to<br />
display 80 columns of text. This is st<strong>and</strong>ard for wordprocessing<br />
or spreadsheet use. <strong>The</strong> availability of both<br />
upper- <strong>and</strong> lower-case letters is also important for word<br />
processing. Computers featuring special graphics charac<br />
ters or multicolored text modes are desirable for educa<br />
tional or entertainment use.<br />
Graphics. Most of the computers considered have some<br />
kind of high-resolution color graphics as st<strong>and</strong>ard fea<br />
tures. Important factors for comparison are the number of<br />
colors available <strong>and</strong> the range of graphics resolution. This<br />
is measured in terms of "pixels" (picture elements), verti<br />
cally <strong>and</strong> horizontally. <strong>The</strong> more pixels, the sharper the<br />
screen image.<br />
"Sprite" graphics, or "player missile" graphics, featured<br />
on some computers, allow the user to define a variety of<br />
graphics objects <strong>and</strong> manipulate them on the screen.<br />
Sound. <strong>The</strong> computers shown here generally offer from<br />
one to four voices, or channels, of musical sound, <strong>and</strong><br />
cover varying octave ranges. <strong>The</strong> quality of sound.is most<br />
important for game playing, or for those who wish to<br />
experiment with musical composition. Beyond this, some<br />
computers offer speech synthesizers, which can pro<br />
nounce words.<br />
Languages. Most of these computers come with some<br />
form of the BAS'11 language built in or in plug-in cartridge<br />
form. Dial cts BASIC differ, particularly in the area of<br />
graphics c mrr nds. If your interests lie in programming.<br />
search for i co: puter that supports Extended BASIC.<br />
To be prcgra med in other languages, most computers<br />
require an addi onal circuit board or specialized software.<br />
If young child 1 are to use the computer, languages to<br />
look for are P J3T <strong>and</strong> LOGO, which are becoming in<br />
creasingly important in education. PASCAL. FORTH. FOR<br />
TRAN. LISP, COBOL, <strong>and</strong> other optional languages may be<br />
important for the user who wishes to experiment with<br />
programming.<br />
Suggested retail price. Prices quoted are the manu<br />
facturer's suggested retail price for the Central Processing<br />
Unit, or keyboard unit, only. Because retailers commonly<br />
discount these prices, you'll be able to find the computers<br />
for considerably less than quoted here. Peripherals—such<br />
as cassette recorders, disk drives, monitors, printers, <strong>and</strong><br />
the cables needed to connect them—should be budgeted<br />
for <strong>and</strong> priced separately. A full system can easily run<br />
more than 82,000.<br />
64 FAMILY COMPUTING<br />
APPLE lie<br />
WIUIOCM frs [])■ l..\.\c.l>ON CLAY<br />
Memory: 64K RAM st<strong>and</strong>ard, exp<strong>and</strong>able to 128K<br />
Keyboard: Full typewriter-style, 63 keys<br />
Video Output: TV or monitor<br />
Text Display: 40 char X 24 lines st<strong>and</strong>ard; exp<strong>and</strong>able<br />
to 80 char; upper/lower case<br />
Graphics: Low resolution: 16 colors. 40 h. x 48v.;high<br />
resolution; 6 colors. 280 h. x 192 v.<br />
Sound: Built-in speaker<br />
Suggested Retail Price: S1,395<br />
<strong>The</strong> Apple He is an enhanced version of the popular Apple<br />
II plus, incorporating more memory (64K) <strong>and</strong> a shift, key<br />
for upper/lower case text display. Conceived as a general-<br />
purpose computer, potential uses for the lie range from<br />
games, entertainment, <strong>and</strong> education to professional <strong>and</strong><br />
business applications. Both hardware- <strong>and</strong> software-com<br />
patible with the popular Apple II plus, the He already has a<br />
huge software <strong>and</strong> hardware support base in all areas.<br />
Applesoft BASIC comes built into the computer, <strong>and</strong><br />
Apple offers its disk-based version of PASCAL as an op<br />
tion. Other programming languages, including C. FORTH,<br />
ADA, LISP, <strong>and</strong> several excellent versions of LOGO, are<br />
available from third-party suppliers. With the addition of a<br />
Z-80 processor, the Apple He can also draw on the vast CP/<br />
M library of software.<br />
<strong>The</strong> Apple lie keyboard is st<strong>and</strong>ard typewriter-style, with<br />
a firm, responsive touch. Separate cursor-control keys are<br />
provided in convenient locations. <strong>The</strong> computer comes<br />
st<strong>and</strong>ard with 64K of on-board memory, enough to run<br />
sophisticated software, such as VisiCalc or Apple Writer<br />
with a comfortable overhead. If additional memory is re<br />
quired, the He can be exp<strong>and</strong>ed to 128K. though only 64K<br />
can be addressed by the processor chip at one time. Apple<br />
also has made available an 80-column card that doubles<br />
the He's 40-column text display.<br />
Setting up the He to run with disk drives, printers, <strong>and</strong><br />
other peripherals is generally a simple matter of plugging<br />
in the appropriate control or interface circuit board. Slots<br />
are provided in the lie housing for up to eight circuit<br />
boards performing various functions. Apple Computer,<br />
Inc., 20525 Mariani Ave.. Cupertino. CA 95014
ATARI 600XL<br />
Memory: 16K RAM, exp<strong>and</strong>able to 64K<br />
Keyboard: Typewriter-style. 62 keys<br />
Video Output: TV<br />
Text display: 40 char X 24 lines; upper/lower case<br />
Graphics: 16 colors (256 hues, 128 displayablc at once);<br />
11 graphics modes, maximum resolution 320 h. x 192 v.<br />
Sound: 4 voices, 3 '/• octaves<br />
Suggested retail price: 3199<br />
<strong>The</strong> Atari 600XL, the first of four new Atari computers<br />
that will replace the 400, 800, <strong>and</strong> 1200XL models, is<br />
expected to be on the market this fall, although at press<br />
time it was not yet available for review. Judging by a<br />
prototype model that Atari showed at the Consumer Elec<br />
tronics Show last June, however, the 600XLs capabilities<br />
will fall somewhere between those of the current 400 <strong>and</strong><br />
800 models. And it will offer several improvements.<br />
It will have more built-in memory (16K RAM) than the<br />
4K 400. <strong>and</strong> as much expansion potential (64K) as the<br />
48K 800. Its expected typewriter-style keyboard, a wel<br />
come relief from the 400s membrane keyboard, will have<br />
five more keys than the 800, including a HELP key. Unlike<br />
the 400 <strong>and</strong> 800, which required a plug-in cartridge to<br />
load BASIC, the 600XL comes with built-in BASIC. Like<br />
the 400, the 600XL will output only to a TV.<br />
<strong>The</strong> 600XL promises to keep the same sound <strong>and</strong> graph<br />
ics chips that made the earlier models such great gaming<br />
computers. On the 400 <strong>and</strong> 800, for instance, several<br />
resolutions <strong>and</strong> up to 256 colors {actually 16 colors at 16<br />
intensities) are conveniently accessible from BASIC.<br />
Game designers were naturally quick to capitalize on<br />
these features, but Atari is also developing a library of<br />
educational, business, <strong>and</strong> word-processing software, in<br />
cartridge, tape, or disk format. Atari says that all of this<br />
software that can run on a 16K RAM computer will run on<br />
the 600XL.<br />
Like the 400 <strong>and</strong> 800. the 600XL will have one output<br />
jack for peripherals, most commonly a program recorder<br />
or a disk drive (both made by Atari}. To connect a printer<br />
or modem, a special interface module (S220) <strong>and</strong> cables<br />
will be required. <strong>The</strong> 600XL will have only two gamecontroller<br />
ports, compared to the four on the 400 <strong>and</strong> 800.<br />
After introducing the 600XL, Atari plans to roll out the<br />
800XL, 1400XL, <strong>and</strong> 1450XLD models. Atari Inc., 1265<br />
BorregasAve.. Sunnyvale. CA 94086<br />
COMMODORE 64<br />
Memory: 64K RAM st<strong>and</strong>ard, noncxp<strong>and</strong>able.<br />
Keyboard: Typewriter-style, 66 keys<br />
Video Output: TV or monitor<br />
Text Display: 40 char x 25 lines: upper/lower case<br />
Graphics: High resolution: 16 colors, 320 h. x 200v.;<br />
"sprite" graphics<br />
Sound: 3 voices, 9 octaves<br />
Suggested Retail Price: S595<br />
<strong>The</strong> Commodore 64 is superbly engineered <strong>and</strong> has some<br />
unusual capabilities. Its keyboard, identical to that of<br />
Commodore's popular V1C-20. is typewriter-style, <strong>and</strong> in<br />
cludes four function keys <strong>and</strong> two independent cursorcontrol<br />
keys.<br />
With its 64K RAM, it can run some high-powered games<br />
<strong>and</strong> business programs. Though lack of software has been<br />
the 64's Achilles" heel to date, a variety of sophisticated<br />
spreadsheet, data-management, <strong>and</strong> finance programs are<br />
being developed by Commodore <strong>and</strong> others.<br />
<strong>The</strong> 64's high-resolution graphics are impressive. In<br />
addition to 16 colors, the 64 employs a system known as<br />
"sprite" graphics, allowing the programmer to define <strong>and</strong><br />
manipulate up to eight screen-independent "sprites," or<br />
graphics objects. This capability rivals the similar "playermissile"<br />
graphics featured on Atari computers.<br />
<strong>The</strong> sound function of the 64 is a real showpiece, <strong>and</strong> is<br />
arguably the most advanced of any hor. * coi puter. <strong>The</strong><br />
computer can be turned into a sophisti ted nusical in<br />
strument, giving the user complete com )] o\ ;r every as<br />
pect of sound produced. Music-composit n s- ftware that<br />
takes advantage of the 64's unique soi id 1 matures has<br />
been released by Commodore, <strong>and</strong> speec synthesis soft<br />
ware has been promised.<br />
<strong>The</strong> 64 has a st<strong>and</strong>ard 40-column text asplay. Devices<br />
to exp<strong>and</strong> this display to the 80-column word-processing<br />
st<strong>and</strong>ard are becoming available from third-party suppli<br />
ers, though it should be noted that some of these hard<br />
ware add-ons produce a less than optimal display quality.<br />
In addition to upper/lower case text, the 64 has an exten<br />
sive graphics character set.<br />
<strong>The</strong> 64 may be hooked to all the VIC peripherals, includ<br />
ing the Datassette recorder (a regular tape recorder may<br />
not be used), 1541 disk drive, VIC modem, <strong>and</strong> printer.<br />
<strong>The</strong> 64 will accept plug-in cartridges, but not those made<br />
for the VIC-20. <strong>The</strong> 64's operating manuals are hard to<br />
follow. Commodore Business Machines, 1200 Wilson Dr.,<br />
West Chester. PA 19380<br />
SEPTEMBER 1983 65
COMMODORE VIC-20<br />
Memory: 5K RAM st<strong>and</strong>ard, exp<strong>and</strong>able to 32K<br />
Keyboard: Typewriter-style, 66 keys<br />
Video Output: TV or monitor<br />
Text Display: 22 char x 23 lines: upper/lowercase<br />
Graphics: 8 colors. 176 h. X 184 v.<br />
Sound: 3 voices, 5 octaves, one "white-noise" voice<br />
Suggested Retail Price: $ 199<br />
<strong>The</strong> VIC-20 offers enormous flexibility <strong>and</strong> power for the<br />
price, <strong>and</strong> can be exp<strong>and</strong>ed with a full line of peripherals.<br />
<strong>The</strong> full-size, typewriter-style keyboard is of extraordinari<br />
ly high quality <strong>and</strong> is comfortable to use. <strong>The</strong> keyboard<br />
features four programmable function keys <strong>and</strong> two sepa<br />
rate, shift-operated cursor-control keys for easy editing.<br />
<strong>The</strong> VICs 5K RAM may be exp<strong>and</strong>ed to 32K. Commodore<br />
also offers plug-in cartridges incorporating RAM <strong>and</strong>/or<br />
special enhancements. <strong>The</strong> Superexp<strong>and</strong>er cartridge, for<br />
example, is designed to provide memory specifically for<br />
use in high-resolution graphics.<br />
<strong>The</strong> VICs 22-character line display is shorter than that<br />
of most competing models. Text has a strctched-out look<br />
that can make large blocks difficult to read, though in<br />
most home applications this should not matter much. An<br />
extensive graphics character set is supported in addition<br />
to upper/lower case. <strong>The</strong> VICs high-resolution display of<br />
fers a choice of up to eight hues. Its sound generators<br />
provide up to three simultaneous voices <strong>and</strong> a sound-<br />
effects channel.<br />
<strong>The</strong> VIC can be connected to a variety of Commodore<br />
peripheral devices. <strong>The</strong> Datasscttc recorder is required for<br />
cassette mass storage. This ^device operates entirely under<br />
computer control, eliminating the usual cassette recorder<br />
piay-<strong>and</strong>-rewind hassles. <strong>The</strong> Commodre 1541 disk drive<br />
($399) offers 170K of storage space. A dot-matrix printer<br />
(S395). which can reproduce the VICs graphics characters<br />
as well as normal characters, is also available from Com<br />
modore.<br />
Games <strong>and</strong> educational software st<strong>and</strong> out in the VIC-<br />
20 software library, though a good deal of home-manage<br />
ment software <strong>and</strong> even word processing arc also becom<br />
ing available. Though serious business users will have to<br />
look elsewhere, the VIC-20 has great appeal for the novice<br />
home user, hobbyist, <strong>and</strong> student. Commodore Business<br />
Machines, 1200 Wilson Dr.. West Chester. PA 19380<br />
66 FAMILY COMMUTING<br />
IBM-PC<br />
Memory: 64K RAM st<strong>and</strong>ard, exp<strong>and</strong>able to 640K<br />
Keyboard: Typewriter-style, 83 keys<br />
Video Output: TV or monitor<br />
Text Display: 80 char x 25 lines; upper/lower case.<br />
black <strong>and</strong> white; 40 char x 24 lines, color<br />
Graphics: Graphics board required for color output: 16<br />
colors in basic text mode; 2 resolutions. 320 h. x 200 v.<br />
with 4 colors, <strong>and</strong> 640 h. x 200 v. with 2 colors: text <strong>and</strong><br />
graphics can be mixed on screen<br />
Sound: Built-in speaker<br />
Suggested Retail Price: S1.355<br />
<strong>Power</strong>ful, expensive, <strong>and</strong> complex—but not necessarily<br />
complicated—the IBM-PC runs some of the friendliest <strong>and</strong><br />
most sophisticated software around, from games to full-<br />
scale business applications. <strong>The</strong> PC was not designed as a<br />
home computer, but people—especially those with busi<br />
ness needs in mind—arc bringing it home.<br />
<strong>The</strong> main portion of the PC keyboard is typewriter-size<br />
<strong>and</strong> laid out in a more or less conventional fashion, but<br />
touch typists may find the placement of its RETURN <strong>and</strong><br />
SHIFT keys slightly idiosyncratic. This design flaw is sur<br />
prising from the company that set the st<strong>and</strong>ard for type<br />
writer keyboards. Nonetheless, the keyboard has a feel<br />
much like that of an electronic typewriter, ideal for text<br />
entry.<br />
<strong>The</strong> basic PC system comes with 64K of RAM memory,<br />
<strong>and</strong> can be exp<strong>and</strong>ed to 640K RAM, enough to run fullscale<br />
business programs. With the monochrome display<br />
<strong>and</strong> printer adapter (S335) installed (necessary for use<br />
with a monitor), the PC's st<strong>and</strong>ard text display is 80 col<br />
umns by 25 lines, upper/lower case.<br />
With the IBM graphics board installed, 16 colors are<br />
available at a maximum resolution of 320 by 200. IBM's<br />
BASIC provides a range of graphics comm<strong>and</strong>s, giving the<br />
chart maker control over color, line. fill, <strong>and</strong> a variety of<br />
geometric forms. Besides the powerful built-in BASIC, the<br />
PC can be programmed in a host of other languages.<br />
Largely because of the IBM name, the PC is rapidly<br />
becoming an industry st<strong>and</strong>ard, <strong>and</strong> observers expect its<br />
forthcoming home computer, code-named "Peanut." to<br />
strengthen that position. Perhaps more new software is<br />
targeted to run on the PC than on any other computer.<br />
<strong>The</strong> PC owner can find software for virtually any business<br />
application as well as varieties of games <strong>and</strong>. to a lesser<br />
extent, educational software. <strong>The</strong> PC can interface with a<br />
huge variety of peripherals. IBM Personal Computers. P.O.<br />
Box 1328. Boca Raton. FL 33432
TI-99/4A<br />
Memory: 16K RAM st<strong>and</strong>ard, exp<strong>and</strong>able to 52K<br />
Keyboard: Typewriter-style (but undersized). 48 keys<br />
Video Output: TV or monitor<br />
Text Display: 32 char x 24 lines st<strong>and</strong>ard: 2 additional<br />
text modes offering enlarged, multicolored text<br />
Graphics: i 6 colors. 256ih. x 192 v.: "sprite" graphics<br />
Sound: 3 voices, 5 octaves, 1 noise generator<br />
Suggested Retail Price: S225<br />
<strong>The</strong> TI-99/4A elicits both strong positive <strong>and</strong> negative re<br />
actions from its users. Its high-resolution, easy-to-manipulale<br />
color graphics <strong>and</strong> large variety of educational soft<br />
ware, including TI LOGO, get high marks. Its unusual<br />
BASIC <strong>and</strong> small keyboard get mixed reactions.<br />
<strong>The</strong> keyboard is typewriter-style, with most keys laid out<br />
in a conventional fashion. Some other keys are unusually<br />
placed, <strong>and</strong> oft-used special characters (quotation marks,<br />
for example) <strong>and</strong> cursor controls require some fancy typ<br />
ing. <strong>The</strong> keyboard as a whole is small, about two thirds<br />
the st<strong>and</strong>ard size, <strong>and</strong> this in combination with its 32charactcr,<br />
wide-screen display means the TI-99/4A is not<br />
good for word processing or large-scale text entry.<br />
Much TI software comes in cartridge form, making it<br />
convenient for children. <strong>The</strong> TI's cartridge slot is better<br />
designed than that of some of its competitors, allowing<br />
easy access for cartridge insertion <strong>and</strong> removal. A regular<br />
cassette recorder (with a special cable) <strong>and</strong> a disk drive<br />
(S400, plus a $250 disk controller <strong>and</strong> a S250 peripheral-<br />
expansion unit) may also be used to load programs.<br />
To exp<strong>and</strong> the 99/4A's 16K RAM to 48K requires an<br />
additional 32K expansion card. To exp<strong>and</strong> to 52K, you<br />
need TI's Mini Memory cartridge. Both the TI BASICs are<br />
nonst<strong>and</strong>ard. somewhat complex, <strong>and</strong> extremely powerful,<br />
allowing simple manipulation of graphics characters <strong>and</strong><br />
animation. Though the TI may be operated with a stan<br />
dard color TV set, graphics fans will appreciate the option<br />
al TI color monitor that, though expensive, offers superb<br />
resolution.<br />
TI backs the 99/4A with a large software library. <strong>The</strong><br />
software focuses on games, home finance, <strong>and</strong> record<br />
keeping, with educational software running close behind.<br />
Word-processing <strong>and</strong> advanced home-business applica<br />
tions software programs are conspicuously absent. Texas<br />
Instruments, Inc., P.O. Box 53, Lubbock. TX 74908<br />
TIMEX SINCLAIR 1OOO<br />
Memory: 2K RAM. exp<strong>and</strong>able to 64K<br />
Keyboard: Flat plastic membrane, 40 keys<br />
Video Output: TV<br />
Text Display: 32 char x 22 lines: uppercase<br />
Graphics: Black <strong>and</strong> white. 64 h. x 44 v. : text <strong>and</strong><br />
graphics may be freely mixed<br />
Sound:None<br />
Suggested Retail Price: $49<br />
Even though it's the least expensive computer on the<br />
American market, the TS <strong>100</strong>0 is a remarkable full-fea<br />
tured machine. It's a wonderful computer on which to<br />
learn programming.<br />
<strong>The</strong> TS <strong>100</strong>0 housing measures only QlA inches across<br />
<strong>and</strong> deep, <strong>and</strong> the flat-membrane keyboard covers about<br />
half this area. This makes it difficult for most adult fin<br />
gers to use. To ease the typing burden, each of the TS<br />
<strong>100</strong>0's keys have been made multifunctional, <strong>and</strong> all Sin<br />
clair BASIC keywords, comm<strong>and</strong>s, <strong>and</strong> functions may be<br />
entered by a single keystroke.<br />
<strong>The</strong> TS <strong>100</strong>0 comes with only 2K of internal memory,<br />
yet entertainment software is available to run on the uncx-<br />
p<strong>and</strong>ed machine. Memory can be exp<strong>and</strong>ed to 16K, with a<br />
plug-in cartridge from Timex. or to 32K or 64K through<br />
third-party manufacturers.<br />
<strong>The</strong> black-<strong>and</strong>-white text display of the TS <strong>100</strong>0 is crisp<br />
<strong>and</strong> easy to read, <strong>and</strong> text may be mixed with low-resolu<br />
tion graphics. An extensive graphics character set in<br />
cludes special textured <strong>and</strong> striped forms for use in graph<br />
ics <strong>and</strong> bar charts.<br />
Sinclair BASIC is a full-featured dialect of the BASIC<br />
language, as sophisticated as many BASICs on more ex<br />
pensive computers, Any cassette recorder can be used to<br />
store programs written in Sinclair BASIC. Unfortunately,<br />
it takes an ingenious programmer to get other informa<br />
tion filed on tape, making the TS <strong>100</strong>0 useless for exten<br />
sive record keeping or data storage.<br />
Besides the memory-expansion pack, the only TS <strong>100</strong>0<br />
peripheral currently available from Timcx is a 40-column<br />
dot-matrix printer, priced at about $<strong>100</strong>. Third-party sup<br />
pliers already offer a variety of peripheral options includ<br />
ing high-resolution graphics hardware, parallel printer in<br />
terfaces, sound generators, modems, <strong>and</strong> a disk drive.<br />
<strong>The</strong> best of the several hundred software programs<br />
available include Vu-Calc, an efficient mini-spreadsheet,<br />
<strong>and</strong> Timcx Chess, a sophisticated game offering challeng<br />
ing play at many levels. Timex Computer Corp., P.O. Box<br />
2655, Waterbury. CT 06720<br />
SEITEMBER 1983 67
TRS-80 COLOR COMPUTER<br />
Memory: 16KRAM. exp<strong>and</strong>able to 32K<br />
Keyboard: Full-size calculator-style, 53 keys<br />
Video Output: TV<br />
Text Display: 32 char x 16 lines; uppercase<br />
Graphics: 5 graphics modes, ranging from 64 h. X 32 v.<br />
with 8 colors, to 256 h. X 192 v. with 2 colors<br />
Sound: Single voice<br />
Suggested Retail Price: $299<br />
<strong>The</strong> TRS-80 Color Computer, nicknamed "'CoCo," offers a<br />
large library of plug-in cartridge games, excellent docu<br />
mentation, <strong>and</strong> technical support from the 8,500 Radio<br />
Shacks worldwide.<br />
<strong>The</strong> Color Computer keyboard is typewriter-size <strong>and</strong> is<br />
arranged in a st<strong>and</strong>ard fashion, though the keys them<br />
selves are small <strong>and</strong> function somewhat like those of a<br />
calculator. Children <strong>and</strong> hunt-<strong>and</strong>-peck typists may find<br />
the widely spaced keys of the CoCo easier to manipulate<br />
than more conventional setups. As a whole, the keyboard<br />
is well laid out. with a full-size RETURN key <strong>and</strong> space<br />
bar, <strong>and</strong> four separate cursor-control keys.<br />
<strong>The</strong> basic Color Computer comes in two st<strong>and</strong>ard forms,<br />
both carrying 16K RAM. <strong>The</strong> less expensive of these fea<br />
tures Radio Shacks St<strong>and</strong>ard Color BASIC, a no-frills<br />
language designed for easy learning <strong>and</strong> simple applica<br />
tions. At an extra cost, the CoCo may be purchased with<br />
Extended Color BASIC installed (S<strong>100</strong> extra). <strong>The</strong> more<br />
powerful version of BASIC features enhanced color graph<br />
ics <strong>and</strong> sound comm<strong>and</strong>s, quite similar to the Extended<br />
BASIC that comes with Radio Shack's more expensive<br />
Model III <strong>and</strong> Model IV personal computers.<br />
Unfortunately, the CoCo is incompatible with the wide<br />
range of software produced for its siblings in the TRS-80<br />
line. But, it may be programmed in PILOT <strong>and</strong> Color<br />
LOGO, both "turtle graphics" languages widely used in<br />
education. A large number of arcade-style games are in the<br />
stores, as is graphics software for use with the CoCo<br />
graphics tablet. Business <strong>and</strong> home finance programs are<br />
also available, including a sophisticated spreadsheet pro<br />
gram. With the addition of a modem <strong>and</strong> terminal soft<br />
ware, the Color Computer can serve as an excellent, lowcost<br />
telecommunications terminal, <strong>and</strong> this is becoming<br />
one of its most popular home applications. Radio Shack/<br />
T<strong>and</strong>y Corp.. One T<strong>and</strong>y Center, Fort Worth, TX 76102<br />
68 KAMI1.Y COMMUTING<br />
TRS-80 MODEL IV<br />
Memory: 16K RAM (cassette). 64K RAM (disk),<br />
exp<strong>and</strong>able to 128K<br />
Keyboard: Typewriter-style, 70 keys<br />
Video Output: Black-<strong>and</strong>-white monitor buill in<br />
Text display: 4 text modes: 80 char x 24 lines. 64 x<br />
16.32 x 16,40 x 24: upper/lower case<br />
Graphics: Black <strong>and</strong> white. 128 h. x 28v.<br />
Sound: Single voice<br />
Suggested Retail Price: S999 (cassette); S1.699 (single<br />
disk drive); SI.995 (2 disk drives)<br />
<strong>The</strong> TRS-80 Model IV is a vastly improved <strong>and</strong> updated<br />
version of Radio Shack's popular Model III computer, <strong>and</strong><br />
can run the extensive library of existing Model III software,<br />
as well as h<strong>and</strong>le more advanced applications. Compared<br />
with the Model III. the IV has a larger memory, a belter<br />
operating system, <strong>and</strong> a wider text display. In capacity,<br />
the Model IV is comparable to the Apple He; a fairly big<br />
system capable of running sophisticated business- <strong>and</strong><br />
word-processing applications software.<br />
<strong>The</strong> Model IV is designed as a unit, incorporating a 12inch<br />
black-<strong>and</strong>-white monitor in its basic housing, with<br />
space for two disk drives. <strong>The</strong> keyboard is st<strong>and</strong>ard type<br />
writer-style, a comfortable professional tool including sep<br />
arate numeric keypad. Control <strong>and</strong> function keys are<br />
white for visibility, while the remainder of the keyboard is<br />
darker. <strong>The</strong> monitor is slanted backward for easy viewing.<br />
Radio Shack <strong>and</strong> third-party manufacturers offer a wide<br />
variety of peripherals.<br />
St<strong>and</strong>ard memory for a minimal cassette-based Model IV<br />
is 16K. However, the system is available in single- <strong>and</strong><br />
two-disk 64K versions as well. <strong>The</strong> Model IVs memory is<br />
exp<strong>and</strong>able up to 128K via plug-in circuit boards, though<br />
not all this memory can be used at once.<br />
Like the other TRS-80 computers, the Model IV is weak<br />
in the sound <strong>and</strong> graphics department, with only one<br />
voice <strong>and</strong> low-resolution black-<strong>and</strong>-white graphics.<br />
<strong>The</strong> Model IV operating system (TRSDOS 6.0) offers a<br />
wide variety of file-management options, broad peripheral<br />
compatibility, <strong>and</strong> sophisticated programming aids. In ad<br />
dition, the Model IV can also run the latest <strong>and</strong> most<br />
complete version of the popular CP/M operating system.<br />
With all these options, a wide variety of software already<br />
exists for the Model IV. Radio Shack/T<strong>and</strong>y Corp., One<br />
T<strong>and</strong>y Center, Fort Worth. TX 76102
When<br />
Kerrie Holton Talks,<br />
Atari Listens<br />
A NEW ORLEANS TEENAGER HAS OPINIONS THAT COUNT<br />
BY<br />
BETHANY<br />
KANDEL<br />
bETIlANY KANDEL IS tt New<br />
York freelancer who<br />
writes about families<br />
<strong>and</strong> computers.<br />
Kerrie Holton wasn't used to being stared<br />
at. In fact, when she w<strong>and</strong>ered the halls of her<br />
New Orleans high school, she didn't attract any<br />
special notice; the 18-year-old is the "quiet"<br />
type. But last winter, Kerrie was the center of<br />
attention at Isidore Newman High School. Her<br />
fellow students whispered knowingly as they<br />
pointed to her in the hallways. But Kerric<br />
didn't mind, she simply smiled. She knew that<br />
the grapevine was buzzing with the news that<br />
a classmate had just sold a computer game to<br />
Atari for a million dollars.<br />
<strong>The</strong> truth was that Kerrie had been work<br />
ing on a computer game, but she hadn't yet<br />
sold the first line of code. What inspired all the<br />
gossip?<br />
While other seniors were busy bragging<br />
about which college they'd been accepted to,<br />
Kerric had something else to show off—she'd<br />
been chosen to serve on the Youth Advisory<br />
Board (YAB} of Atari, one of the best-known<br />
video game <strong>and</strong> computer companies in the<br />
country.<br />
Plenty of high school students have sat in<br />
study hall daydreaming about a V.I.P. tour of<br />
the inner sanctums of Atari, Inc.; Kerrie is one<br />
of the few who've been there. She took a private<br />
tour last spring, <strong>and</strong> was included in meetings<br />
with top officials, <strong>and</strong> discussions of Atari's<br />
confidential plans for software <strong>and</strong> hardware<br />
development.<br />
SEPTEMBER 1983 69
itan Empire.<br />
It's light years ahead of its time.<br />
Introducing the most excit<br />
ing space adventure in the<br />
UniVerSe* Comm<strong>and</strong> your Starship<br />
through space. Race through the universe at<br />
speeds up to Warp 9. Raise your Shields to<br />
protect yourself from heavy enemy attack.<br />
Beam up armies to strengthen your position.<br />
Fire Photon Torpedos <strong>and</strong> Tracking Missiles at<br />
the enemy. Set your Radar Range <strong>and</strong> visu<br />
ally see into space Sector by Sector as you<br />
go through the solar system. Control your<br />
fuel consumption <strong>and</strong> repair damages<br />
sustained in battle.<br />
YOUR MISSION: To defend the remaining<br />
friendly planets <strong>and</strong> win back those<br />
planets already enslaved by the Titans.<br />
If you are a worthy comm<strong>and</strong>er of your<br />
Starship <strong>and</strong> you can take over all the<br />
planets in the shortest period of time<br />
V your name will be entered into the Titan<br />
I Empire Hall of Fame.<br />
Titan Empire is an exciting space<br />
game that combines elements of video<br />
Look for these other fine Muse Products.<br />
SOFTWARE<br />
347 N. Charles Street, Baltimore, Maryl<strong>and</strong> 21201 (301) 659-7212<br />
action <strong>and</strong> challenging strategy into a<br />
space adventure that is both fun <strong>and</strong><br />
educational. Titan Empire contains<br />
a realistic solar system with the sun,<br />
nine orbiting planets <strong>and</strong> their major<br />
moons, plus enlightening educa<br />
tional information about each<br />
\ ofthem $34.95<br />
APPLE 11+& lie<br />
48K DISK DRIVE
"IT'S GREAT FUN<br />
HAVING SOMEONE LISTEN<br />
TO YOUR OPINIONS FOR A CHANGE,<br />
ESPECIALLY WHEN ADULTS<br />
ARE ALWAYS<br />
TELLING US WHAT TO DO."<br />
Since then she's been introduced to the<br />
movers <strong>and</strong> shakers of the computer world,<br />
<strong>and</strong> she's been traveling a lot more than most<br />
high schools students: Atari brought her to the<br />
Consumer Electronics Show in Chicago earlier<br />
this year, <strong>and</strong> this fall will fly her to a special<br />
meeting to "brainstorm" with the other 19<br />
members of the YAB, including Dijfrent<br />
Strokes star Todd Bridges <strong>and</strong> Matt Labor-<br />
teaux. former actor in Little House on the Prai<br />
rie <strong>and</strong> lead in the new CBS scries Whiz Kids.<br />
Travel isn't the only benefit of being a YAH<br />
member. Kerne's received an Atari 1200XL to<br />
review software, <strong>and</strong> a modem, so she can tele<br />
graph her latest opinions <strong>and</strong> recommenda<br />
tions to other YAB members <strong>and</strong> Atari's elders.<br />
"When we say something. Atari jumps," says<br />
Kerrie.<br />
"It's great fun having someone listen to<br />
your opinions for a change, especially when<br />
adults are always telling us whatto do. Now we<br />
get to tell them."<br />
Brainstorming sessions are pretty casual.<br />
says Kerrie. "Everyone just throws ideas back<br />
<strong>and</strong> forth. Its just a bunch of kids sitting<br />
around talking, while the Atari people take<br />
notes."<br />
Certainly Atari is paying careful atten<br />
tion—these are not simply the offh<strong>and</strong> opin<br />
ions of a bunch of teenagers. <strong>The</strong> company<br />
spends a good share of its dollars developing<br />
software, <strong>and</strong> honest, well-thought-out opin<br />
ions from kids in the know can be particularly<br />
helpful in making decisions.<br />
Kerrie may seem special to Atari, but she<br />
considers herself an average American "video<br />
jock," one of the many teenagers pumping<br />
quarters into the arcade video game machines,<br />
instead of doing homework. And she knows<br />
something about computers, too. Six years<br />
ago, she <strong>and</strong> her older brother Drew took a<br />
computer class at school—Kerrie was one of<br />
only five girls out of 20 students. She was im<br />
mediately hooked. Soon enough, her music les<br />
sons <strong>and</strong> roller skating flings took a back scat<br />
to her new passion—game playing. She took<br />
another course at a local college <strong>and</strong> started to<br />
learn programming.<br />
She doesn't think girls should avoid com<br />
puters just because they don't like math or the<br />
violence of video games. "This may not seem<br />
like a ladylike attitude." she says, "but I grew<br />
up with two brothers <strong>and</strong> was always interest<br />
ed in what they liked." although she's quick to<br />
add, "I'm a very independent person."<br />
Now, says Kerrie, "I always know more<br />
about computers than my boyfriends." Al<br />
though she tries not to brag, she's proud.<br />
"Even the really cool guys who think they know<br />
so much try to challenge me <strong>and</strong> find they can't<br />
top me."<br />
Kerne was busy all year reviewing the soft<br />
ware Atari sent every month in packages<br />
marked "Confidential." (Although Drew knew<br />
that such packages were "h<strong>and</strong>s off," Kcrric<br />
still hid them.) She loves to play games—Ga-<br />
laga (not an Atari game) <strong>and</strong> Pole Position arc<br />
her favorites, <strong>and</strong> as an advisor to Atari, she<br />
can invite her friends over to try out the new<br />
games from Atari. She played E.T. <strong>and</strong> Dig Dug<br />
before they hit the stores, reviewed the instruc<br />
tions for a BASIC program to determine wheth<br />
er they were clear, <strong>and</strong> tested the AtariWriter<br />
word-processing program with her family be<br />
fore it was released.<br />
In addition to all this. Kerrie is designing<br />
her own game. "My adventure game will be<br />
wild, something no one has thought of yet,"<br />
says the soft-spoken young woman who writes<br />
poetry <strong>and</strong> reads science fiction to goad her<br />
imagination. When she finishes the game, it<br />
will go into Atari's YAB software library, so that<br />
other teenage consultants can test it.<br />
One day, the students at Isidore Newman<br />
High School may play that game, but Kerrie<br />
won't be walking the halls amidst their whis<br />
pers. She's now a freshman at Johns Hopkins<br />
University in Baltimore. Maryl<strong>and</strong>, studying<br />
computer science <strong>and</strong> math. <strong>The</strong> Atari 1200XL<br />
sits in Kerrie's dorm room, along with her ste<br />
reo system <strong>and</strong> record collection. <strong>The</strong> monthly<br />
packages marked "Confidential" that Kcrric<br />
once had to hide from her brother arc now kept<br />
under lock <strong>and</strong> key in the same room. She<br />
continues to review Atari software <strong>and</strong> is tak<br />
ing surveys to determine how college students<br />
arc using their computers. She'll probably even<br />
pop into an arcade now <strong>and</strong> then—that is. if<br />
she's finished her homework. IS<br />
MAKE YOUR DREAMS<br />
COME TRUE<br />
When Kerrie Holton <strong>and</strong> her colleagues<br />
finish their terms as Atari advisors, they'll<br />
become alumni <strong>and</strong> a new group of teen<br />
agers will take their places on the YAB. <strong>The</strong><br />
company has already received large stacks of<br />
mail from those who want to apply for next<br />
year. If you're between the ages of 14 <strong>and</strong> 17<br />
<strong>and</strong> are computer literate, send some infor<br />
mation about yourself to:<br />
Noreen Lovoi<br />
Youth Advisory Board<br />
Atari. Inc.<br />
P.O. 427<br />
Sunnyvale, California 94086<br />
SEPTEMBER 1983 71
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IMPMAN'S A GREAT GAME.<br />
BUT YOU'VE GOT TO WATCH YOUR STEP.<br />
■ ■ = . ■<br />
Meet the Alienators. A fiend<br />
ish bunch who've planted bombs<br />
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Headquarters.<br />
Your job? Use your lightning<br />
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That's the kind of hot, non-stop action we've<br />
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Should you avoid that Alienator, climb to the top<br />
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him <strong>and</strong> defuse the bombs closest to you<br />
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sntATiGY GAMES FOR THE ACTION-GAME MAYER.<br />
•1983 C.E.S. award winnor.
BEGINNER PROGRAMS<br />
PAGE 76 TO 81<br />
Prepare for the<br />
new school year with<br />
these simple programs<br />
by Joey Latimer<br />
that even a beginner<br />
can master, while learning<br />
the basics of BASIC.<br />
«■■■■ 55<br />
M<br />
READER-WRITTEN PROGRAMS<br />
PAGE 83 TO 87<br />
Father <strong>and</strong> son<br />
use the family computer<br />
in entirely different ways<br />
in the<br />
Gustavson household<br />
in upstate New York.<br />
For programmers with practice.<br />
PUZZLE<br />
PAGE 82 TO 83<br />
Ever wonder<br />
what actually goes on<br />
inside your computer?<br />
Find out<br />
while winding your way<br />
through this month's<br />
maze puzzle.<br />
UUSTRATtOH BY BARTON E. STABLER<br />
ILLUSTRATION UV JIM CHERRY III
AGING FAST<br />
While Learning BASIC<br />
BY JOEY LATIMER<br />
Even the simplest com<br />
puter program can look<br />
quite complex to a begin<br />
ner. But if you dissect it<br />
line by line, you will dis<br />
cover just how easy under<br />
st<strong>and</strong>ing a program can<br />
be.<br />
Let's take a look at Fu<br />
ture Age Calculator (on the<br />
opposite page). It is a list<br />
of step-by-step instructions<br />
that tell your computer<br />
how to figure out how old<br />
you will be in a given year.<br />
In order to communicate<br />
with your computer, you<br />
have to talk in a language<br />
it can underst<strong>and</strong>. Since<br />
each of the most popular<br />
home or personal comput<br />
ers underst<strong>and</strong>s a slightly<br />
different "dialect" of the<br />
simple language called BA<br />
SIC, we've given you six<br />
slightly different versions<br />
of each program in this<br />
section.<br />
Now take a look at the<br />
program for your machine.<br />
One of the first things<br />
you'll notice is the column<br />
of numbers on the left,<br />
called "line numbers." <strong>The</strong><br />
line numbers tell your<br />
computer in what order<br />
you want it to execute your<br />
instructions. We've num<br />
bered the lines by tens (10,<br />
.20, 30, . . .) so that, if you<br />
want to add more lines<br />
somewhere in the middle<br />
of the program, you can do<br />
so easily without having to<br />
renumber all the following<br />
lines; but the program<br />
would work just as well if<br />
you numbered the lines<br />
<strong>100</strong>. 200. 300, ... or even<br />
2, 27, 81. ... Following<br />
each line number is a com<br />
m<strong>and</strong>: a word or words in<br />
the BASIC language that<br />
joey latimer is a contributing<br />
editor to family computing, <strong>and</strong><br />
an Instructor at the Creative<br />
I Computer Learning Center in<br />
San Marino, California.<br />
76 FAMILY COMPUTING<br />
tell the computer to per<br />
form an operation (input a<br />
number, print a sentence.<br />
etc.).<br />
Line 20 tells the comput<br />
er to clear the screen <strong>and</strong><br />
return the cursor to its<br />
home base, usually the up<br />
per left-h<strong>and</strong> corner of the<br />
screen. Although all dia<br />
lects of BASIC have ap<br />
proximately the same "vo<br />
cabulary" of comm<strong>and</strong>s,<br />
there are some variations;<br />
in particular, comm<strong>and</strong>s<br />
used for clearing the<br />
screen differ markedly,<br />
from HOME, CLS, <strong>and</strong><br />
CALL CLEAR to CHRSf 147)<br />
<strong>and</strong> CHRS(125). Also, Atari<br />
BASIC requires an addi<br />
tional line, "lODIMPS(l)",<br />
which tells the computer<br />
how much space to reserve<br />
for the string variable P$;<br />
other computers automati<br />
cally set aside space for<br />
strings. See the explana<br />
tion of line 250. below.<br />
Line 30 instructs the<br />
computer to print on your<br />
screen whatever is in quo<br />
tation marks.<br />
In all but the Timex Sin<br />
clair version, lines 40 <strong>and</strong><br />
50 contain the two com<br />
m<strong>and</strong>s FOR <strong>and</strong> NEXT,<br />
which form what is called<br />
a FOR . . . NEXT loop.<br />
Let's see what they're do<br />
ing in this program.<br />
X is a variable. (A vari<br />
able is simply a name rep<br />
resenting a storage place<br />
in the computer's memory<br />
that can have values as<br />
signed to it.) When the<br />
computer first reaches line<br />
40. "FOR X = 1 TO <strong>100</strong>0",<br />
it gives the variable X the<br />
value 1. <strong>The</strong>n it goes down<br />
to line 50 <strong>and</strong> is told to<br />
proceed to the "NEXT X".<br />
This is a signal to return<br />
to the preceding FOR state<br />
ment (line 40) <strong>and</strong> give X<br />
its next value, in this case<br />
2. This process is repeated<br />
until the value of X has<br />
reached <strong>100</strong>0. <strong>The</strong>n, the<br />
computer passes through<br />
the "NEXT X" statement<br />
<strong>and</strong> down to line 60.<br />
This process keeps the<br />
computer busy so that the<br />
title remains on the screen<br />
for several seconds.<br />
<strong>The</strong> Timex Sinclair has a<br />
comm<strong>and</strong> designed specifi<br />
cally to produce a delay:<br />
PAUSE X, where X equals<br />
the number of seconds you<br />
wish to pause multiplied<br />
by 60. Thus. PAUSE 300<br />
causes a five-second delay.<br />
In line 90 the computer<br />
is instructed to print noth<br />
ing <strong>and</strong> move on to the<br />
next line. <strong>The</strong> effect is sim<br />
ilar to double-spacing on<br />
your typewriter.<br />
<strong>The</strong> comm<strong>and</strong> INPUT Y<br />
in line 110 allows you to<br />
type the current year into<br />
the computer <strong>and</strong> assigns<br />
that value to the variable Y.<br />
When a PRINT comm<strong>and</strong><br />
ends with a semicolon<br />
{outside the quotation<br />
marks), the computer does<br />
not automatically go down<br />
to the next line as it nor<br />
mally would. Now, in most<br />
dialects of BASIC an INPUT<br />
comm<strong>and</strong> (as in line 110}<br />
automatically causes a<br />
question mark to appear<br />
on the screen. Because line<br />
<strong>100</strong> ends with a semicolon<br />
(in all but the Timex ver<br />
sion) line 110 causes the<br />
question mark to appear<br />
on the same line as the<br />
question "WHAT YEAR IS<br />
IT".<br />
In line 200 the computer<br />
prints the message be<br />
tween the quotes, sees the<br />
semicolon <strong>and</strong> does not<br />
skip to the next line, <strong>and</strong><br />
then encounters the vari<br />
able F. Since there are no<br />
quotation marks around F,<br />
the computer does not<br />
print the letter "F" but<br />
rather the value of the<br />
variable F, which is the fu<br />
ture year for which you<br />
want to see your age.<br />
Similarly, when execut<br />
ing line 210 the computer<br />
first prints the words in<br />
quotes, then figures out<br />
the value of the mathemat<br />
ical expression that Is not<br />
in quotes ((F - Y) + A),<br />
prints that value, <strong>and</strong> fi<br />
nally prints what appears<br />
between the final set of<br />
quotes (a period).<br />
<strong>The</strong> parentheses ("{" <strong>and</strong><br />
")") around F - Y tell the<br />
computer to do the sub<br />
traction first <strong>and</strong> then the<br />
addition. So the value of (F<br />
- Y) + A turns out to be<br />
your age in the desired fu<br />
ture year: the current year<br />
(Yl is subtracted from the<br />
future year (FJ. <strong>and</strong> then<br />
your present age (A) is add<br />
ed to the difference.<br />
<strong>The</strong> Timex program then<br />
stops. In the others, line<br />
250 keeps everything on<br />
the screen until further in<br />
put from you. Remember<br />
that in lines 110, 140, <strong>and</strong><br />
180 you had to input a<br />
number into the variables<br />
Y, A, <strong>and</strong> F before you<br />
pressed RETURN or EN<br />
TER. <strong>The</strong> advantage of<br />
adding a $ to the variable<br />
P to make it the string<br />
variable PS (pronounced<br />
"P-string") is that it allows<br />
you to input nothing (or<br />
any string of letters, num<br />
bers, <strong>and</strong>/or special charac<br />
ters) before pressing the<br />
RETURN or ENTER key.<br />
Execution then proceeds<br />
with the next line.<br />
Finally, line 260 in<br />
structs the computer to go<br />
back to line 20 <strong>and</strong> start<br />
over again. <strong>The</strong> computer<br />
will execute the program<br />
over <strong>and</strong> over again in<br />
what is called an "endless<br />
loop" until you stop it (by<br />
pressing BREAK. CTRL<br />
<strong>and</strong> RESET, or RUN/STOP<br />
<strong>and</strong> RESTORE, depending<br />
on which computer you<br />
have).
SEPTEMBER 1983 77<br />
PRESS THE ENTER KEY"<br />
■YOU WILL BE ";
200 IF B*="HIS" THEN 260<br />
212 IF M*="FEMALE" OR M*="F" THEN G*="HER'<br />
THEN G$="HIS"<br />
THEN G*="HER'<br />
"TUMBLING AFTER."<br />
"AND ";F*;" CAME"<br />
N*;" FELL DOWN AND"<br />
"BROKE ";G*J" ";B*;","<br />
N*;" AND ";F*<br />
"WENT UP THE HILL"<br />
"TO FETCH A PAIL OF "jD*|"."<br />
CHR*U25)<br />
S*<br />
"PRESS THE RETURN KEY"<br />
"TO SEE THE RAD RHYME."<br />
B*<br />
"WHAT IS THE NAME"<br />
"OF ONE PART OF YOUR BODY";<br />
D*<br />
"WHAT IS YOUR FAVORITE DRINK1<br />
160<br />
^"FEMALE" OR M*="F"<br />
='"HER" THEN 260<br />
="HIS" THEN 260<br />
M*<br />
=-MALE" OR M*="M" THEN G*="HIS"<br />
"ARE YOU MALE OR FEMALE";<br />
F*<br />
"YOUR BEST FRIEND";<br />
"WHAT IS THE NAME OF"<br />
PRINT<br />
PRINT<br />
PRINT<br />
PRINT<br />
PRINT<br />
PRINT<br />
PRINT<br />
PR I NT<br />
INPUT<br />
PRINT<br />
PRINT<br />
PRINT<br />
INPUT<br />
PRINT<br />
PRINT<br />
PRINT<br />
INPUT<br />
PRINT<br />
PR I NT<br />
GOTO<br />
IF G*<br />
IF M*<br />
IF G*<br />
IF<br />
INPUT<br />
PRINT<br />
PRINT<br />
INPUT<br />
PRINT<br />
PRINT<br />
44C<br />
43C<br />
42t<br />
41C<br />
40C<br />
39C<br />
38 C<br />
37C<br />
36C<br />
35C<br />
34C<br />
33C<br />
32G<br />
31C<br />
30t<br />
29t<br />
28t<br />
271<br />
261<br />
23'<br />
1B0 INPUT M*<br />
190 IF M*="MALE" OR M*="M"<br />
160 PRINT<br />
170 PRINT "ARE YOU MALE OR FEMALE"<br />
150 INPUT F*<br />
120 PRINT<br />
130 PRINT "WHAT IS THE NAME OF"<br />
140 PRINT "YOUR BEST FRIEND"<br />
110 INPUT N*<br />
90 PRINT<br />
<strong>100</strong> PRINT "WHAT IS YOUR NAME"<br />
80 PRINT "THEN PRESS THE RETURN KEY."<br />
60 PRINT CHfi*
TI-99 4A Rod Rhymer<br />
20 CALL CLEAR<br />
30 PRINT "RAD RHYMER"<br />
40 FOR T=l TO <strong>100</strong>0<br />
50 NEXT T<br />
60 CALL CLEAR<br />
70 PRINT "ANSWER THE QUESTION;"<br />
80 PRINT "THEN PRESS THE ENTER KEY."<br />
90 PRINT<br />
<strong>100</strong> PRINT "WHAT IS YOUR NAME";<br />
110 INPUT N*<br />
120 PRINT<br />
130 PRINT "WHAT IS THE NAME OF"<br />
140 PRINT "YOUR BEST FRIEND":<br />
150 INPUT Ft<br />
160 PRINT<br />
170 PRINT "ARE YOU MALE OR FEMALE";<br />
180 INPUT M*<br />
190 IF M$="MALE" THEN 210<br />
200 IF M*="M" THEN 210 ELSE 230<br />
210 G$="HIS"<br />
220 GOTO 260<br />
230 IF M*="FEMALE" THEN 250<br />
240 IF M*="F" THEN 250 ELSE '160<br />
250 G*="HER"<br />
260 PRINT<br />
270 PRINT "WHAT IS YOUR FAVORITE DRINK";<br />
280 INPUT D*<br />
290 PRINT<br />
300 PRINT "WHAT IS THE NAME"<br />
310 PRINT "OF ONE PART OF YOUR BODY";<br />
320 INPUT B*<br />
330 PRINT<br />
340 PRINT "PRESS THE ENTER KEY"<br />
350 PRINT "TO SEE THE RAD RHYME."<br />
360 INPUT S*<br />
370 CALL CLEAR<br />
383 PRINT N*;" AND "; F$<br />
390 PRINT "WENT UP THE HILL"<br />
400 PRINT "TO FETCH A PAIL OF ";D*;"."<br />
410 PRINT N*;" FELL DOWN AND"<br />
420 PRINT "BROKE ";G*;" ";B*;","<br />
430 PRINT "AND ";F*;" CAME"<br />
440 PRINT "TUMBLING AFTER."<br />
Timcx Sinclair <strong>100</strong>0 Rad Rhymer<br />
10 LET G* = " "<br />
20 CLS<br />
30 PRINT "RAD RHYMER"<br />
40 PAUSE 200<br />
60 CLS<br />
70 PRINT "ANSWER THE QUESTION;1'<br />
80 PRINT "THEN PRESS THE ENT-ER KEY."<br />
90 PRINT<br />
<strong>100</strong> PRINT "WHAT IP YOUR NAME?"<br />
110 INPUT N*<br />
120 PRINT<br />
130 PRINT "WHAT IB THE NAME OF"<br />
140 PRINT "YOUR BEST FRIEND?"<br />
150 INPUT F*<br />
160- PRINT<br />
170 PRINT "ARE YOU MALE OR FEMALE?"<br />
180 INPUT M*<br />
190 IF M*="MALE" OR M*="M" THEN LET S*="HIS"<br />
200 IF 6*="HIS" THEN GOTO 260<br />
210 IF M*="FEMALE" OR M*="F" THEN LET B*="HER'<br />
220 IF G*="HER" THEN GOTO 260<br />
230 GOTO 160<br />
260 PRINT<br />
270 PRINT "WHAT IS YOUR FAVORITE DRINK?"<br />
280 INPUT D*<br />
290 PRINT<br />
300 PRINT "WHAT IS THE NAME"<br />
310 PRINT "OF ONE PART OF YOUR BODY?"<br />
320 INPUT B*<br />
330 PRINT<br />
340 PRINT "PRESS THE ENTER KEY"<br />
350 PRINT "TO SEE THE RAD RHYME."<br />
360 INPUT S*<br />
370 CLS<br />
380 PRINT N*;" AND "; F*<br />
390 PRINT "WENT UP THE HILL"<br />
4-00 PRINT "TO FETCH A PAIL OF<br />
410 PRINT N*;" FELL DOWN AND"<br />
420 PRINT "BROKE ";GS;" ";B*;'<br />
430 PRINT "AND ";F*;" CAME"<br />
440 PRINT "TUMBLING AFTER."<br />
TRSSOs & IBM-PC Rad Rhymer<br />
20 CLS<br />
30 PRINT "RAD RHYMER"<br />
40 FOR T= 1 TO <strong>100</strong>0<br />
50 NEXT T<br />
60 CLS<br />
70 PRINT<br />
80 PRINT<br />
90 PRINT<br />
<strong>100</strong> PRINT<br />
110 INPUT<br />
120 PRINT<br />
130 PRINT<br />
140 PRINT<br />
150 INPUT<br />
160 PRINT<br />
170 PRINT<br />
180 INPUT<br />
D*; "."<br />
190 IF M* ="MALE" OR M*="M" THEN G*="HIS"<br />
200 IF G* ="HIS" THEN 260<br />
210 IF M* ="FEMALE" OR M$="F" THEN G$="HER'<br />
220 IF G* ="HER" THEN 260<br />
230 GOTO 160<br />
260 PRINT<br />
270 PRINT<br />
280 INPUT<br />
290 PRINT<br />
300 PRINT<br />
310 PRINT<br />
320 INPUT<br />
330 PRINT<br />
340 PRINT<br />
350 PRINT<br />
360 INPUT<br />
370 CLS<br />
380 PRINT<br />
390 PRINT<br />
400 PRINT<br />
410 PRINT<br />
420 PRINT<br />
430 PRINT<br />
440 PRINT<br />
'ANSWER THE QUESTION;"<br />
'THEN PRESS THE ENTER KEY.11<br />
"WHAT IS YOUR NAME"?<br />
NS<br />
"WHAT IS THE NAME OF"<br />
"YOUR BEST FRIEND";<br />
F$<br />
"ARE YOU MALE OR FEMALE";<br />
M«<br />
"WHAT IS YOUR FAVORITE DRINK";<br />
D*<br />
"WHAT IS THE NAME"<br />
"OF ONE PART OF YOUR BODY";<br />
B4<br />
"PRESS THE ENTER KEY"<br />
"TO SEE THE RAD RHYME."<br />
a*<br />
NS" AND "Ft<br />
"WENT UP THE HILL"<br />
"TO FETCH A PAIL OF "D4"."<br />
N*" FELL DOWN AND"<br />
"BROKE "G$" "E*","<br />
"AND "F*" CAME"<br />
"TUMBLING AFTER."<br />
SEPTEMBER 19B3 79
LEARN NAMES QUICKER!<br />
Has the third week of<br />
school gone by <strong>and</strong> you<br />
still haven't learned the<br />
name of that kid behind<br />
you with the curly hair?<br />
Now you can use your com<br />
puter to help you Learn<br />
Names Quicker] Simply<br />
type in this program <strong>and</strong><br />
run it. [You might want to<br />
help the memorization pro<br />
cess by adding a distin<br />
guishing quality after each<br />
person's name, such as:<br />
John Doe (curly hair).)<br />
Apple/Learn Names Quicker!<br />
10<br />
DIM C*(60><br />
20 HOME<br />
30 CLEAR<br />
40 PRINT ■LEARN NAMES QUICKER!"<br />
50 FOR T = 1 TO <strong>100</strong>0<br />
60 NEXT T<br />
70 HOME<br />
B0 PRINT "ANSWER THE QUESTION;"<br />
90 PRINT "THEN PRESS THE RETURN KEY."<br />
<strong>100</strong> PRINT<br />
110 PRINT -HOW MANY KIDS ARE THERE"<br />
120 PRINT "IN YOUR CLASS";<br />
130 INPUT K<br />
140 HOME<br />
150 PRINT "TYPE IN THE NAMES."<br />
160 PRINT<br />
170 PR I NT "PRESS THE RETURN KEY"<br />
180 PRINT "AFTER EACH NAME."<br />
190 FOR X = 1 TO K<br />
200 INPUT C#(X)<br />
210 NEXT X<br />
220 HOME<br />
230 PRINT "PRESS THE RETURN KEY"<br />
240 PRINT "TO SEE A LIST OF"<br />
250 PR I NT "EVERYONE IN YOUR CLASS."<br />
260 INPUT L*<br />
270 HOME<br />
280 FOR X = 1 TO K<br />
290 PRINT c*<br />
30(5 FOR T » 1 TO 500<br />
310 NEXT T<br />
320 NEXT X<br />
330 FOR T - 1 TO <strong>100</strong>0<br />
340 NEXT T<br />
350 PRINT<br />
360 PRINT "PRESS 1 TO SEE THE LIST AGAIN OR<br />
370 PRINT "PRESS 2 TO START A NEW LIST;"<br />
3B0 PRINT "THEN PRESS THE RETURN KEY."<br />
390 INPUT N<br />
400 IF N = 1 THEN 270<br />
410 IF N = 2 THEN 20<br />
420 END<br />
Atari/Learn Names Quicker ■<br />
10 DIM C*U200),L*<br />
30 PRINT "PLEASE WAIT...":FOR 1=1 TO 1200:C*<<br />
I,I>=" ":NEXT IrPRINT CHR*(125)<br />
40 PRINT "LEARN NAMES QUICKER!"<br />
FOR T-l TO <strong>100</strong>0<br />
NEXT T<br />
PRINT CHR*<br />
PRINT "ANSWER THE QUESTION;"<br />
PRINT "THEN PRESS THE RETURN KEY."<br />
80 FAMILY COMPUTING<br />
<strong>100</strong> PRINT<br />
110 PRINT "HOW MANY KIDS ARE THERE"<br />
120 PRINT "IN YOUR CLASS";<br />
130 INPUT K<br />
140 PRINT CHR*(125)<br />
150 PRINT "TYPE IN THE NAMES."<br />
160 PRINT<br />
170 PRINT "PRESS THE RETURN KEY"<br />
180 PRINT "AFTER EACH NAME."<br />
190 FOR X=l TO K<br />
200 INPUT TEMP*:C#(20*X-19,20*X)=TEMP*<br />
210 NEXT X<br />
220 FRINT CHR*
TI-99/4 A/Learn Names Quicker!<br />
10 DIM C*(60><br />
20 CALL CLEAR<br />
40 PRINT "LEARN NAMES QUICKER!"<br />
50 FOR T=l TO <strong>100</strong>0<br />
60 NEXT T<br />
70 CALL CLEAR<br />
80 PRINT "ANSWER THE QUESTION;"<br />
90 PRINT "THEN PRESS THE ENTER KEY."<br />
<strong>100</strong> PRINT<br />
110 PRINT "HOW MANY KIDS ARE THERE"<br />
120 PRINT "IN YOUR CLASS";<br />
130 INPUT K<br />
140 CALL CLEAR<br />
150 PRINT "TYPE IN THE NAMES."<br />
160 PRINT<br />
170 PRINT "PRESS THE ENTER KEY"<br />
180 PRINT "AFTER EACH NAME."<br />
190 FOR X=I TO K<br />
200 INPUT C*(X><br />
210 NEXT X<br />
220 CALL CLEAR<br />
230 PRINT "PRESS THE ENTER KEY"<br />
240 PRINT "TO SEE A LIST OF"<br />
250 PRINT "EVERYONE IN YOUR CLASS."<br />
260 INPUT L*<br />
270 CALL CLEAR<br />
280 FOR X=l TO K<br />
290 PRINT C*(X><br />
300 FOR T=i TO 500<br />
310 NEXT T<br />
320 NEXT X<br />
330 FOR T=l TO <strong>100</strong>0<br />
340 NEXT T<br />
350 PRINT<br />
360 PRINT "PRESS 1 TO SEE LIST AGAIN OR"<br />
370 PRINT "PRESS 2 TO START A NEW LIST;"<br />
380 PRINT "THEN PRESS THE ENTER KEY."<br />
390 INPUT N<br />
400 IF N=l THEN 270<br />
110 IF N=2 THEN 20<br />
420 END<br />
Timex Sinclair <strong>100</strong>0 Learn Names Quicker!<br />
10<br />
20<br />
40<br />
50<br />
70<br />
80<br />
90<br />
DIM C*
HAVE IT YOUR WAY<br />
Program or Pencil Your Way<br />
Through This Maze<br />
BY STEPHEN McMANUS<br />
Have you ever wondered<br />
what actually happens in<br />
side a computer? How does<br />
a computer perform the<br />
simplest calculation. like<br />
adding 1 <strong>and</strong> 5 together to<br />
get 6? Follow the pathways<br />
of this maze, <strong>and</strong> you will<br />
be tracing the path of data<br />
as it is processed in a com<br />
puter.<br />
<strong>The</strong> hub of all the com<br />
puter's activities is the<br />
■Central Processing Unit<br />
(CPU). Located in the CPU<br />
is the controller, the<br />
"brains" of the whole oper<br />
ation, which determines<br />
what happens within the<br />
computer from moment to<br />
moment. Let's say you've<br />
programmed your comput<br />
er to perform <strong>and</strong> display<br />
or print the results of sim<br />
ple addition problems, <strong>and</strong><br />
have typed in the numbers<br />
1 <strong>and</strong> 5 to be added to<br />
gether. <strong>The</strong> controller<br />
takes the data (1 <strong>and</strong> 5)<br />
from your input device<br />
(your computers keyboard)<br />
<strong>and</strong> stores them in memo<br />
ry. <strong>The</strong> controller then<br />
copies the data from mem<br />
ory into the Arithmetic<br />
Logic Unit (ALU). At the di<br />
rection of the controller,<br />
the ALU does the actual<br />
processing of data—all cal<br />
culations <strong>and</strong> compari<br />
sons. It adds the 1 <strong>and</strong> 5,<br />
<strong>and</strong> then the controller<br />
copies the result. 6. back<br />
into a location in memory.<br />
Next, the controller copies<br />
the result from memory<br />
onto whatever output de<br />
vice you have: monitor,<br />
printer, etc. continued<br />
STEPHEN McMANUS IS ajree-<br />
lance recording engineer<br />
living in Los Angeles. He has<br />
worked with numerous<br />
musicians, including Toto.<br />
.Elton John, <strong>and</strong> Bette Midler.<br />
{He recently sold his<br />
motorcycle to buy a VIC-20.<br />
82 FAMILY COMPUTING<br />
Central Processing Unit<br />
Base Version (TRS-80S <strong>and</strong> IBM-PC)/Mazev<br />
<strong>100</strong> READ A*<br />
110 H = 0: READ E, ES<br />
130 CLS: PRINT: PRINT<br />
140 PRINT "MOVE FROM ";A*i" TO ";B*: PRINT<br />
160 IF H = 1 THEN PRINT "USE EXIT MARKED "i CHRt(E><br />
170 PRINT: PRINT<br />
190 IF H = 0 THEN PRINT "PRESS 'H' FOR HELP OR"<br />
200 PRINT "PRESS 'N' FOR NEXT DESTINATION!"<br />
210 PRINT "THEN PRESS THE ENTER KEY."<br />
220 INPUT R4<br />
230 IF R* < > "H" AND R* < > "N" THEN 130<br />
250 IF R* = "H" THEN H = 1: GOTO 130<br />
2B0 IF E* = "OUTPUT" THEN 310<br />
290 A« = B*: GOTO 110<br />
310 CLS: PRINT: PRINT<br />
320 PRINT "YOU DID IT ALL!": PRINT<br />
330 END<br />
340 DATA INPUT,66,MEMORY,77<br />
350 DATA THE ALU,75,MEMORY,76,OUTPUT<br />
=3"<br />
\1CTORKOTOWUZ
Lets see if you can per<br />
form the controller's job in<br />
our computer maze by<br />
drawing a continuous line<br />
from input to output, rep<br />
resenting the flow of data<br />
through a computer. Re<br />
member: You must not<br />
cross over any of the lines<br />
you've already drawn. If<br />
you need help, simply type<br />
in the accompanying pro<br />
gram <strong>and</strong> run it. <strong>The</strong> com<br />
puter will assist you in<br />
moving from one location<br />
in the maze to another, in<br />
the proper order. If you<br />
need more help, simply<br />
type "H" for help, <strong>and</strong> the<br />
computer will advise you<br />
which exit to take from<br />
each location.<br />
Modifications for Other Computers/Maze<br />
For the Apple II, Apple II plus, <strong>and</strong> Apple lie change<br />
lines 130, 210. <strong>and</strong> 310 to read<br />
130 HOME: PRINT: PRINT<br />
210 PRINT "THEN PRESS THE RETURN KEY.11<br />
310 HOME: PRINT: PRINT<br />
For the Atari 400 <strong>and</strong> the Atari 800 add line 50:<br />
50 DIM A*
in Translator. I heard<br />
about a program that<br />
translated English words<br />
into Pig Latin <strong>and</strong> I<br />
thought it'd be fun to try<br />
<strong>and</strong> figure it out. I rea<br />
soned that the program<br />
would have to be able to<br />
accept a sentence as input,<br />
break it into separate<br />
words, translate them, <strong>and</strong><br />
display them. So I wrote<br />
the accompanying pro<br />
gram, in Extended BASIC<br />
for our T1-99/4A. It took<br />
me about five hours.<br />
HOW THE PROGRAM WORKS<br />
<strong>The</strong> first thing my pro<br />
gram does is to DIMension<br />
variables, define colors,<br />
<strong>and</strong> display an input<br />
prompt. After accepting<br />
the input, the program re<br />
cords the starting position<br />
<strong>and</strong> length of each word<br />
within the sentence. Each<br />
word is then translated<br />
<strong>and</strong> displayed on the<br />
screen.<br />
<strong>The</strong> ON ERROR state<br />
ment in line 310 sends the<br />
program to line 690 when<br />
ever an error is found. But<br />
if you have mistyped one of<br />
the lines of the program,<br />
when the program reaches<br />
your mistyped line it will<br />
consider it to be an error<br />
<strong>and</strong> go to line 690, which<br />
prints "ERROR DETECT<br />
ED IN SENTENCE." Thus.<br />
you'll have no idea which<br />
line you mistyped. To avoid<br />
this problem, leave out line<br />
310 until you have run<br />
<strong>and</strong> debugged the pro<br />
TI-99/4A Pig Latin Translator<br />
<strong>100</strong> REM<br />
gram, <strong>and</strong> then add line<br />
310 to the program to han<br />
dle errors in the sentences<br />
you type in to be translat<br />
ed. Also, you don't need to<br />
type in any of the REM<br />
statements; they are there<br />
to explain the program,<br />
but don't affect its opera<br />
tion in any way.<br />
When you have typed in,<br />
proofread, <strong>and</strong> tried the<br />
program, you can make<br />
sure it's running correctly<br />
by typing in the following<br />
words: "ALSO SING!<br />
STING STRING QUICK<br />
SQUEEZE YELLOW BY<br />
DONT." <strong>The</strong> screen should<br />
go blank for a few seconds:<br />
then the computer should<br />
display: "ALSOHAY ING-<br />
SAY! INGSTAY INGSTRAY<br />
ICKQUAY EEZESQUAY<br />
ELLOWYAY YBAY ONT-<br />
DAY." <strong>and</strong> also the mes<br />
sage "PRESS ANY KEY TO<br />
TRANSLATE ANOTHER<br />
SENTENCE." When you<br />
press any key. the display<br />
clears <strong>and</strong> another input is<br />
prompted.<br />
You may get an unusual<br />
mixture of uppercase <strong>and</strong><br />
lowercase letters in the<br />
translation unless you<br />
press the ALPHA LOCK key<br />
down before typing in your<br />
sentence.<br />
After you've played the<br />
program for a while, you<br />
might have fun modifying<br />
it by adding letters other<br />
than "AY/HAY". Or you<br />
might try altering it to<br />
translate Pig Latin words<br />
into English.<br />
110 REM<br />
120 REM ////////PIS LATIN TRANSLATORWWWWV<br />
130 REM \\\\\\\WBY ERIC BUSTAVSON///////////<br />
140 REM<br />
150 REM<br />
160 REM<br />
170 REM Arrays ST <strong>and</strong> L hold the STarting<br />
180 REM position <strong>and</strong> Length o-f each word in<br />
190 REM the input string A*<br />
200 DIM ST(75),L
ARE YOUR HEATING DOLLARS GOING<br />
OUT THE WINDOW?<br />
Learn Cost-Efficient Insulation<br />
with This Program<br />
A READER-WRITTEN<br />
PROGRAM BY<br />
BERT GUSTAVSON<br />
Winters in Rochester,<br />
New York, can be formida<br />
ble. In a normal winter,<br />
the temperature can stay<br />
below freezing from mid-<br />
December until early<br />
March, with a few days of<br />
thaw to provide brief re<br />
spite from the cold. Winds<br />
often whip the snow into<br />
drifts, <strong>and</strong> slippery roads<br />
<strong>and</strong> poor visibility due to<br />
the swirling snow make<br />
driving hazardous.<br />
In the winter of 1976-77.<br />
when my fuel prices began<br />
skyrocketing, I started up<br />
grading the heating effi<br />
ciency of my house. I be<br />
gan by adding insulation<br />
in the ceiling, building en<br />
closed vestibules for the<br />
front <strong>and</strong> back entrances<br />
of the house, <strong>and</strong> insulat<br />
ing around the water heat<br />
er <strong>and</strong> all hot-water pipes<br />
from the heater to the fau<br />
cets.<br />
<strong>The</strong>n I put my TI-99/4A<br />
to work to determine<br />
where my heating dollars<br />
were going. <strong>The</strong> accompa<br />
nying program, which I<br />
wrote in TI BASIC, will tell<br />
you which parts of the<br />
house are allowing the<br />
greatest amount of heat to<br />
escape <strong>and</strong> how much<br />
bert gustavson is a copy editor<br />
in the Sunday/Features<br />
Department of the Democrat<br />
<strong>and</strong> Chronicle in Rochester,<br />
New York, <strong>and</strong> is the father of<br />
Jour. He uses his T1-99/4A to<br />
play games with his son Eric<br />
(who wrote this month's Pig<br />
Latin program), to balance<br />
his checkbook, <strong>and</strong> to help<br />
keep his house warm during<br />
the long winter months.<br />
-Ql<br />
SEPTEMBER 1983 85
money you can save by the<br />
investments in insulation,<br />
caulking, weatherstrip-<br />
ping, etc., that you are<br />
considering. By comparing<br />
the figures with the cost of<br />
the improvements, you can<br />
determine which potential<br />
investments would be most<br />
cost effective.<br />
Of course, this informa<br />
tion is valuable whether<br />
you have yet to do any<br />
weatherizing or have al<br />
ready begun <strong>and</strong> are con<br />
sidering further steps. (If<br />
you do choose to do insula<br />
tion yourself, be sure you<br />
learn proper installation<br />
techniques or you will not<br />
get the result you want.)<br />
As is true with most cal<br />
culations performed on a<br />
home computer, you could<br />
accomplish the same thing<br />
with a calculator, with an<br />
abacus, or with plain old-<br />
fashioned arithmetic using<br />
a pencil <strong>and</strong> paper. <strong>The</strong> ad<br />
vantage of writing a com<br />
puter program to do the<br />
work is that you can<br />
change the numbers <strong>and</strong><br />
quickly get answers for a<br />
variety of situations: How<br />
much will I gain by chang<br />
ing to double-glazed win<br />
dows? To triple-glazed?<br />
What about adding six<br />
inches of insulation in the<br />
attic? Twelve inches?<br />
Eighteen?<br />
Before you run the pro<br />
gram—in fact, before you<br />
start to add insulation or<br />
do any other weatheriza-<br />
tion—you should know<br />
what your present condi<br />
tions are. <strong>The</strong> first thing<br />
you should do is find out<br />
how much insulation you<br />
now have. In the case of an<br />
unfinished attic that's fair<br />
ly easy: Just go into the at<br />
tic with a ruler <strong>and</strong> mea<br />
sure the depth of the<br />
insulation. <strong>The</strong> R-value of<br />
fiberglass insulation is<br />
roughly R-3 per inch of in<br />
sulation. (R-value is a mea<br />
sure of the resistance of a<br />
material to the flow of<br />
heat.) Fiberglass insulation<br />
is available in st<strong>and</strong>ard<br />
thicknesses of 3sAt inches<br />
(R-ll) <strong>and</strong> 6 inches (R-22).<br />
R-values of loose-fill cellu<br />
lose insulation (made of<br />
ground-up newspapers<br />
treated with a fire-retardant<br />
chemical) are slightly<br />
86 FAMILY COMPUTING<br />
higher per inch of thick<br />
ness.<br />
Determining the R-value<br />
of insulation in the walls of<br />
an existing house is a bit<br />
tougher. You can probe<br />
into the wall cavity next to<br />
an electrical outlet to find<br />
out whether there is any<br />
insulation there: turn off<br />
the electricity before at<br />
tempting to probe into the<br />
wall cavity. In an older<br />
house—one with the old<br />
st<strong>and</strong>ard of 2-by-4 wall<br />
studs—the chances are the<br />
walls have R-l 1 insulation.<br />
Your local utility company,<br />
heating oil supplier, or<br />
building materials dealer<br />
can help you determine the<br />
R-values of your home.<br />
You can keep a better<br />
check on your heat use if<br />
you keep accurate records<br />
of your heating bills <strong>and</strong><br />
fuel consumption. If you<br />
heat with natural gas, your<br />
monthly bill will show the<br />
amount of fuel used (usu<br />
ally in hundreds of cubic<br />
feet). Electric bills will<br />
show consumption in kilo<br />
watt hours (kwh). Oil bills<br />
show the number of gal<br />
lons delivered.<br />
Before running the heat-<br />
loss calculation program,<br />
you also will need to know<br />
the areas of the various el<br />
ements of your house. In a<br />
simple house, the area of<br />
the ceiling is just the<br />
width of the house multi<br />
plied by the length. <strong>The</strong><br />
area of the walls is the pe<br />
rimeter of the house multi<br />
plied by the height of the<br />
walls from floor to ceiling.<br />
Measure windows <strong>and</strong><br />
doors from casing to cas<br />
ing on the sides <strong>and</strong> from<br />
top to sill. Multiply these<br />
two figures to get the area<br />
of each window <strong>and</strong> door.<br />
Add all the areas together<br />
to get the total window <strong>and</strong><br />
door area. <strong>The</strong> volume of a<br />
heated space is the floor<br />
area times the ceiling<br />
height. Descriptions in the<br />
program will help you de<br />
cide the air-infiltration fac<br />
tor, that is, the airtight-<br />
ness of your house. Older,<br />
drafty houses can have a<br />
complete change of air (an<br />
air exchange) every five<br />
minutes, while the new superinsulated<br />
houses might<br />
have one exchange per hour<br />
HOW THE PROGRAM WORKS<br />
Lines 120 through 150<br />
ask for the total amount of<br />
fuel you use (YR) <strong>and</strong> its<br />
cost (DL). If you use the<br />
same fuel for heat <strong>and</strong> for<br />
hot water, the June, July,<br />
<strong>and</strong> August consumptions<br />
are requested in lines 210,<br />
220. <strong>and</strong> 230. (If your wa<br />
ter heater doesn't use the<br />
same fuel as your heating<br />
system, choosing answer 2<br />
in line 180 will make the<br />
program skip to line 250.)<br />
Lines 250-620 accept In<br />
put for areas <strong>and</strong> R-values<br />
of the various elements of<br />
the house, total volume,<br />
<strong>and</strong> airtightness. When an<br />
swering the glazing ques<br />
tions in lines 390-410, if<br />
not all the windows have<br />
the same glazing, use an<br />
average figure. For exam<br />
ple, if only half of your<br />
windows had storm win<br />
dows over them (<strong>and</strong> if all<br />
your windows were approx<br />
imately the same size), you<br />
would give your present<br />
glazing as 1.5. You can<br />
COST OF HEAT LOSS<br />
the R-value of the ceiling<br />
(RC).<br />
Line 670 sets the heat<br />
loss through the walls (LW)<br />
equal to the area of the<br />
walls (AW) minus the area<br />
of the windows <strong>and</strong> doors<br />
(WIN) divided by the R-val<br />
ue of the walls (RW).<br />
Line 680 sets the loss<br />
through the windows <strong>and</strong><br />
doors (LT) equal to the<br />
area of the windows <strong>and</strong><br />
doors divided by the R-val<br />
ue of the windows <strong>and</strong><br />
doors (GL) (1 for single<br />
glazing, 2 for double glaz<br />
ing. 3 for triple).<br />
If any floor area is over<br />
an unheated space, such<br />
as a room over a crawl-<br />
space, line 700 sets the<br />
heat loss through floors<br />
over unheated spaces (LF)<br />
equal to the area of such<br />
floors (FL) divided by their<br />
R-value (RF).<br />
Line 710 sets the heat<br />
loss through air exchange<br />
(LV) equal to the volume of<br />
the house (VOL) multiplied<br />
by the air-infillralion fac-<br />
Present Proposed Savings<br />
CEILING<br />
S35 S25 S10<br />
WALLS<br />
S62 S31 S31<br />
WINDOWS AND DOORS<br />
S68 S45 S23<br />
AIR TURNOVER<br />
S133 S80 S53<br />
count a typical solid wood<br />
door with a few single<br />
panes of glass as double<br />
glazing.<br />
Line 640 sets the unit<br />
cost of fuel (UCT) equal to<br />
the total dollars divided by<br />
the total amount of fuel<br />
used. Line 650 calculates<br />
the amount of fuel used for<br />
heating by averaging the<br />
June, July, <strong>and</strong> August<br />
use <strong>and</strong> multiplying by 12,<br />
assuming that the fuel<br />
used during the summer is<br />
for water heating only <strong>and</strong><br />
that the water heating use<br />
is about the same through<br />
out the year.<br />
Line 660 sets the heat<br />
loss through the ceiling<br />
(LA) equal to the area of<br />
the ceiling (AC) divided by<br />
tor (TR) divided by 50, to<br />
put it into proportion with<br />
the other losses.<br />
Lines 720-770 perform<br />
the same calculations us<br />
ing the proposed new insu<br />
lation factors.<br />
Line 780 sets the total<br />
heat loss (TOT) equal to<br />
the sum of the individual<br />
heat-loss figures, <strong>and</strong> line<br />
790 sets the heat loss per<br />
unit of fuel (LPU) equal to<br />
total heat lost divided by<br />
fuel used.<br />
In lines 810 <strong>and</strong> 820, the<br />
present (PRE) <strong>and</strong> pro<br />
posed (PRO) heat losses in<br />
dollars through the ceiling<br />
are set equal to the attic<br />
heat losses (LA <strong>and</strong> NA) di<br />
vided by the heat loss per<br />
unit of fuel multiplied by
the unit cost. (<strong>The</strong> INT<br />
statement is used to round<br />
down the figure to whole<br />
dollars.) Line 830 prints<br />
the present <strong>and</strong> proposed<br />
figures <strong>and</strong> calculates <strong>and</strong><br />
prints their difference<br />
(your potential savings).<br />
<strong>The</strong> remaining lines per<br />
form similar calculations<br />
for the other elements of<br />
the house, indicating how<br />
much of the heating cost<br />
goes out through the walls,<br />
the windows <strong>and</strong> doors,<br />
the floors, <strong>and</strong> air ex<br />
change.<br />
TESTING THE PROGRAM<br />
Once you have typed in<br />
the program, you may<br />
want to check your typing<br />
by putting in the figures<br />
that I used <strong>and</strong> seeing<br />
whether you get the same<br />
results. Here is what I in<br />
put for my house:<br />
Fuel use 922; fuel bills<br />
529.77; same fuel for heat<br />
as for hot water: June fuel<br />
use 25. July 49, <strong>and</strong> Au<br />
gust 26; ceiling area 1064.<br />
present R-value 27, pro<br />
posed 38: outside walls<br />
924, present R-value 11,<br />
proposed 22; windows <strong>and</strong><br />
doors 153; present glazing<br />
2, proposed 3; area of<br />
floors over unheated<br />
spaces 0; total volume<br />
7448; present airtightness<br />
1, proposed 0.6. My results<br />
are shown in the table on<br />
the opposite page.<br />
TI-99 4A Home Heat Loss Calculator<br />
<strong>100</strong> CALL CLEAR<br />
<strong>The</strong> figures show that<br />
adding R-ll to the ceiling<br />
would save only S10 for an<br />
investment of S200 or<br />
more. Improving the walls<br />
from the present R-ll to<br />
R-22 would save S31 but<br />
would be extremely expen<br />
sive, because the exterior<br />
sheathing <strong>and</strong> shingles<br />
would have to be removed<br />
<strong>and</strong> new 2-by-4 studs <strong>and</strong><br />
3'/2 inches of more insula<br />
tion would have to be add<br />
ed. Adding a third layer of<br />
glazing to the windows<br />
would save $23, <strong>and</strong> the<br />
job could be done one win<br />
dow at a time with storm<br />
windows 1 can build at<br />
comparatively little cost.<br />
Improving airtightness by<br />
caulking <strong>and</strong> weatherstrip-<br />
ping would save S53. also<br />
at comparatively little cost.<br />
Now put in the figures<br />
for your own house. Try<br />
running the program sev<br />
eral times using various<br />
proposed improvements to<br />
see how quickly you can<br />
recover their cost in re<br />
duced fuel bills. Once<br />
you've made the improve<br />
ments that are most bene<br />
ficial for you, you can<br />
snuggle UP to tne fire, safe<br />
in the knowledge that your<br />
heating costs aren't going<br />
out the window.<br />
110 PRINT "HOME HEAT LOSS CALCULATION" : i t i i sb<br />
120 PRINT "YEAR'S TOTAL FUEL USE (IN"i"GALLON<br />
S, KILOWATT HOURS,"<br />
130 INPUT "OR CUBIC FEET)? " s YR<br />
140 PRINT<br />
150 INPUT "YEAR'S TOTAL FUEL BILLS? ":DL<br />
160 PRINT<br />
170 PRINT "DO YOU USE THE SAME FUEL FOR":"HEA<br />
T AS YOU USE FQR HOT":"WATER?"<br />
180 INPUT " (1) YES (2) NO ":F<br />
190 PRINT<br />
200 ON F GOTO 210,250<br />
210 INPUT " JUNE FUEL USE? ":JN<br />
220 INPUT " JULY FUEL USE? ": JL<br />
230 INPUT<br />
11 AUGUST FUEL USE? " : AU<br />
240 PRINT<br />
250 INPUT 'TOTAL AREA OF CEILING? ":AC<br />
260 INPUT " PRESENT R-VALUE? ":RC<br />
270 IF RC 3 THEN 290<br />
280 RC=1<br />
290 INPUT<br />
1 PROPOSED R-VALUE? ":NC<br />
300 PRINT<br />
310 INPUT 'TOTAL AREA OF OUTSIDE WALLS?":AW<br />
320 INPUT<br />
1 PRESENT R-VALUE? ":RW<br />
330 IF RW ) THEN 350<br />
340 RW=1<br />
350 INPUT<br />
1 PROPOSED R-VALUE? ":NW<br />
360 PRINT<br />
■Q:<br />
370 PRINT "TOTAL AREA OF WINDOWS AND"<br />
3S-0 INPUT "OUTSIDE DOORS? ":WIN<br />
390 PRINT " PRESENT GLAZING:11:" (1) SINGLE<br />
":" (2) DOUBLE"<br />
400 INPUT<br />
(3> TRIPLE? ":GL<br />
410 INPUT " PROPOSED GLAZING? ":NG<br />
420 PRINT<br />
430 PRINT TOTAL AREA OF FLOORS OVER"<br />
440 INPUT UNHEATED SPACES? ".-FL<br />
450 IF FL=0 THEN 520<br />
460 INPUT " PRESENT R-VALUE? ":RF<br />
470 IF RF>0 THEN 490<br />
480 RF=1<br />
490 INPUT " PROPOSED R-VALUE? ":NF<br />
500 IF NF>0 THEN 520<br />
510 NF=1<br />
520 PRINT<br />
530 PRINT "TOTAL VOLUME OF HEATED"<br />
540 INPUT "SPACE? "jVOL<br />
550 CALL CLEAR<br />
560 PRINT "AIRTIGHTNESS OF HOUSE:"::i"(.3) VE<br />
RY TIGHT"::<br />
570 PRINT " TIGHT - NEW HOUSE"::<br />
5B0 PRINT "(1) OLDER HOUSE, WEATHER-":TAB(6)<br />
;"STRIPPED AND CAULKED"::<br />
590 PRINT "(2) OLD HOUSE, FAIRLY LOOSE"::"
WHAT1 S IN STORE<br />
SOFTWARE CWIDE<br />
QUICK TAKE^ ) ON SOFTWARE<br />
NEW AND NOTEWORTHY<br />
Welcome to FAMILY C DAAPUTING's Software Guide, the most comprehensive listing<br />
available of two dozen<br />
of the newest, most noteworthy <strong>and</strong>/or best programs on the<br />
market. Our reviewe rs include families from all over the country who have judged the<br />
software according tc3<br />
the following criteria: long-term benefits <strong>and</strong> applications,<br />
adaptability, <strong>and</strong> ad vantages of using a computer for a given task. Following the<br />
chart are more detai ed reviews of several of the programs.<br />
Here's a rundown of the ratings categories <strong>and</strong> what they mean: O = Overall<br />
performance <strong>and</strong> ref ers to the software's performance given the limitations <strong>and</strong><br />
capacities of the par icular computer for which it is intended; D = Documentation, or<br />
the instructions <strong>and</strong> iterature that accompany a program; EH = Error-h<strong>and</strong>ling, the<br />
software's capacity tcd<br />
accommodate errors made by the user—an especially important<br />
consideration with scjftware<br />
for younger users; GQ = Graphics quality, also evaluated<br />
in light of each part cular br<strong>and</strong>'s graphics capabilities; EU = Ease of use, after the<br />
initial learning perio d, which varies from computer to computer; V = Value for<br />
money, or how the s oftware measures up to its price.<br />
HOME BUSINESS & HOME MANAGEMENT<br />
Title<br />
Manufacturer<br />
Price<br />
COMPUTER MECHANIC<br />
Softsync, Inc.<br />
14 E. 34th St.<br />
New York. NY <strong>100</strong>16<br />
(212) 685-2080<br />
cassette S21.95<br />
diskS26.95 ' 1983<br />
MICRO COOKBOOK<br />
Virtual Combinatics<br />
P.O. Box 755<br />
Rockport. MA 01966<br />
(617) 546-6553<br />
S40 M983<br />
THE ORGANIZER<br />
Timex Computer Corp.<br />
Waterbury, CT 06725<br />
(800) 248-4639<br />
S16.95 '1982<br />
PROFILE<br />
Radio Shack<br />
One T<strong>and</strong>y Center<br />
Fort Worth. TX 76102<br />
(817) 390-3939<br />
S79.95 '1981<br />
SCREENWRITER 11<br />
Sierra On-Line<br />
Sierra On-Line Bldg.<br />
Coarsegold. CA 93614<br />
(209) 683-6858<br />
Brief<br />
Description<br />
Maintains car records, aids in<br />
routine automobile<br />
maintenance, helps save on<br />
mechanic bills with<br />
troubleshooting guide. +<br />
Versatile meal planner includes<br />
food buying <strong>and</strong> storage guide.<br />
Accesses preprogrammed recipes<br />
or your own creations according<br />
to nationality, ingredients, or<br />
other categories.<br />
A sample program introduces<br />
user to flexible file system.<br />
Organizes dala entries<br />
alphabetically or numerically.<br />
Makes optimum use of Timex<br />
capabilites. t<br />
Keeps track of home inventory,<br />
records, mailing lists with<br />
simple, reliable data-base<br />
manager. Simulates basic 3x5<br />
file.<br />
<strong>Power</strong>ful word processor with<br />
footnote <strong>and</strong> index capacities.<br />
Allows for great flcxilibity in<br />
determining manuscript<br />
appearance. +<br />
Hardware/<br />
Equipment<br />
Required<br />
Commodore 64.disk,<br />
cassette.<br />
Apple II/II +/IIe.64K disk:<br />
IBM-PC.64K disk.<br />
TS <strong>100</strong>0.16K cassette.<br />
TRS-80 MII.32K disk.<br />
Apple II/II +/lie, 48K<br />
$129.95 ! 1982<br />
RATINGS KEY O Overall performance: D Documentation; EH Error h<strong>and</strong>ling: GQ Graphics quality: EU Ease of use: V Value for money: * Poor: ** Average; *** Oood.<br />
++** Excellent: a/0 Not applicable: E Btay, A Average; D Difficult: * Longer review follows char!<br />
88 FAMILY COMPUTING<br />
disk.<br />
Backup<br />
Policy<br />
Defective disks<br />
replaced free.<br />
Refund if not<br />
fully satisfied:<br />
S12 fee for<br />
additional<br />
copies.<br />
Defective<br />
cassettes<br />
replaced free.<br />
Defective disks<br />
replaced through<br />
dealer.<br />
Defective disks<br />
replaced free w/<br />
in 90 days; $5<br />
fee thereafter.<br />
O<br />
*<br />
*<br />
*<br />
*<br />
A<br />
*<br />
*<br />
*<br />
*<br />
*<br />
+<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
R ati ngs<br />
D EH GQ EU V<br />
*<br />
*<br />
*<br />
*<br />
+<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
+<br />
*<br />
*<br />
*<br />
+<br />
*<br />
*<br />
n/a<br />
*■ n/a<br />
*<br />
*<br />
*<br />
n/a<br />
n/a<br />
E<br />
E<br />
A<br />
b<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*
WHAT'S IN STORE<br />
SOFTWARE GUIDE<br />
EDUCATION/FUN LEARNING<br />
Title<br />
Manufacturer<br />
Price<br />
THE ALPHABET ARCADE<br />
Program Design, Inc.<br />
95 E. Putnam Ave.<br />
Greenwich. CT 06830<br />
(203)661-8799<br />
cassette S18.95<br />
diskS23.95 :1983<br />
ATOR, THE ABC-GATOR<br />
Timex Computer Corp.<br />
Waterbury, CT 06725<br />
(800) 248-4639<br />
$12.95 '1982<br />
BUMBLE PLOT<br />
<strong>The</strong> Learning Company<br />
545 Middlefield Rd., #170<br />
Menlo Park, CA 94025<br />
[415)328-5410<br />
TRS-80 cassette $45<br />
Apple disk $39.95<br />
TRS-80 disk $65 '1982<br />
ERNIE'S QUIZ<br />
Apple Computer, Inc.<br />
20525 Mariani Ave.<br />
Cupertino, CA 95014<br />
(408) 996-1010<br />
$50'1982<br />
GORTEK AND THE<br />
MICROCHIPS<br />
Commodore<br />
1200 Wilson Dr.<br />
West Chester. PA 19380<br />
[215)431-9<strong>100</strong><br />
$24.95 ■ 1982<br />
GULP & ARROW<br />
GRAPHICS<br />
EduFun Division<br />
Milliken Publishing Co.<br />
1<strong>100</strong> Research Blvd.<br />
St. Louis. MO 63132<br />
(800)325-4136<br />
cassette $29.95<br />
disk $32.95 ' 1982<br />
HEY DIDDLE DIDDLE<br />
Spinnaker Software<br />
215 <strong>First</strong> St.<br />
Cambridge, MA 02142<br />
(617)868-4700<br />
$29.95 1983<br />
SQUARE PAIRS<br />
Wizware/<br />
Scholastic Inc.<br />
730 Broadway<br />
New York. NY <strong>100</strong>03<br />
(212) 505-3000<br />
cassette $29.95<br />
disk $39.95 '1983<br />
STICKYBEAR ABC<br />
Xerox Education Pub.<br />
Software Division<br />
245 Long Hill Rd.<br />
Middletown. CT 06457<br />
(203) 347-7251<br />
$39.95 1983<br />
Brief<br />
Description<br />
Inventive arcade-like games drill<br />
<strong>and</strong> practice reading skills.<br />
Variety of skill levels—spelling<br />
through alphabetization—<br />
ensures continued use, software<br />
growth with children. +<br />
Catchy melody accompanies<br />
alphabet lesson. In two<br />
additional games, kids guide<br />
gator through the swamp with<br />
alphabet skills. Very<br />
sophisticated for the Timex.<br />
Teaches graphing <strong>and</strong> mapping<br />
skills, integers, <strong>and</strong> beginning<br />
computer graphics with the help<br />
of Bumble, a creature from the<br />
planet Furrin.<br />
Four games with appealing, lo<br />
res graphics teach basic<br />
computer skills (booting a disk.<br />
using keyboard), spelling, <strong>and</strong><br />
counting. Games feature<br />
"Sesame Street" characters, t<br />
Space storybook tutorial teaches<br />
load <strong>and</strong> run. keyboard skills,<br />
<strong>and</strong> elementary BASIC<br />
programming to ages 9-14,<br />
younger if parents participate. +<br />
Kids must answer basic math<br />
problems to escape the jaws of a<br />
huge shark. Games provide drill<br />
<strong>and</strong> practice in multiplication<br />
<strong>and</strong> addition. Bonus game is a<br />
simple graphics package.<br />
Clever graphics <strong>and</strong> tunes<br />
accompany display of nursery<br />
rhymes. Unusual rhyming games<br />
help children learn<br />
fundamentals of poetry. +<br />
Allows for creation of any<br />
number of your own match<br />
James to strengthen memory<br />
<strong>and</strong> teach lessons, facts of your<br />
choice. +<br />
Alphabet, keyboard, <strong>and</strong><br />
^rereading skills taught through<br />
ively graphics <strong>and</strong> sounds<br />
entertaining to very young<br />
children. Package includes cute,<br />
noncomputer-related instructive<br />
materials.<br />
Hardware/<br />
Equipment<br />
Required<br />
Atari 400/800. 16K<br />
cassette, 24K disk.<br />
Joystick required.<br />
TS <strong>100</strong>0, 16K cassette.<br />
Apple II/Il+/IIe. 48K<br />
disk; TRS-80 Color. 16K<br />
disk, cassette.<br />
Apple 11 +/Me. 64K disk.<br />
Paddles required.<br />
Commodore 64, VIC-20.<br />
cassette.<br />
Atari 400/800. 32K disk,<br />
16K cassette: Apple 11 + /<br />
He, disk.<br />
Apple 11 +/He, 48Kdisk;<br />
Commodore 64. 64K<br />
disk; Atari 400/800, 32K<br />
disk; IBM-PC, 64K disk.<br />
Joystick required for<br />
Atari <strong>and</strong> Commodore.<br />
Apple 11/11 +/He, 48K<br />
disk; Atari 400/800. 16K<br />
cassette; TI-99/4A, 16K<br />
cassette; VIC-20, 13K<br />
cassette.<br />
Apple II/II +/He, 48K<br />
disk.<br />
Backup<br />
Policy<br />
Defective<br />
material<br />
replaced free;<br />
$5 if user<br />
damaged.<br />
Defective<br />
cassettes<br />
replaced free.<br />
Defective<br />
material<br />
replaced free w/<br />
in 90 days; SlO<br />
fee thereafter.<br />
Package<br />
contains free<br />
backup disk.<br />
Defective<br />
cassettes<br />
replaced free.<br />
Defective<br />
material<br />
replaced free.<br />
Disks replaced<br />
free w/in 30<br />
days: $5 fee<br />
thereafter.<br />
Defective<br />
material<br />
replaced free w/<br />
in 60 days; $5<br />
fee thereafter.<br />
Defective disks<br />
replaced free w/<br />
n 90 days; $10<br />
fee thereafter.<br />
O<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
■*<br />
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*<br />
*<br />
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1 lat Ing s<br />
D EH cc EU V<br />
2t**OFS.,KMT T ^T1,1 Peri;orn?f^ • Documentation: EH Error h<strong>and</strong>ling: GO Graphics quality: III Ease of use: V Value for money; * Poor: ** Avera«: *** Good-<br />
**** Excellent: Bfc Not applicable; E Easy; A Average: D Difficult; * Longer review follows chart meragc. vnr uooa.<br />
*<br />
*<br />
•<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
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*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
•<br />
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*<br />
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A<br />
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*<br />
*<br />
*<br />
+<br />
*<br />
*<br />
*<br />
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*<br />
*<br />
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*<br />
*<br />
*<br />
*<br />
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*<br />
+<br />
*<br />
*<br />
*<br />
*<br />
SEPTEMBER 1983 93
WHAT'S IN STORE<br />
SOFTWARE GUIDE<br />
GAMES<br />
Title<br />
Manufacturer<br />
Price<br />
APPLE PANIC<br />
Broderbund Software<br />
1938 Fourth St.<br />
San Rafael. CA 94901<br />
(415)456-6424<br />
S24.95 ■ 1981<br />
E.T. PHONE HOME!<br />
Atari<br />
1312 Crossman Ave.<br />
P.O. Box 61657<br />
Sunnyvale. CA 94086<br />
(800) 538-8543<br />
S49.95 i 1983<br />
FLIGHT SIMULATOR<br />
Psion Ltd.<br />
Available through Timex<br />
Waterbury. CT 06725<br />
(800) 248-4639<br />
$19.95 ' 1982<br />
FROGGER<br />
Sierra On-Line<br />
Sierra On-Line Bldg.<br />
Coarsegold. CA 93614<br />
(209) 683-6858<br />
$34.95 i 1982<br />
KABUL SPY<br />
Sirius Software, Inc.<br />
10364 Rockingham Dr.<br />
Sacramento. CA 95827<br />
(916)366-1195<br />
S39.95 ' 1981<br />
KEY QUEST<br />
Micro Ware Dist. inc.<br />
P.O. Box 113<br />
PomptOP Plains. NJ 07444<br />
(201) 839-3478<br />
S34.95
WHAT'S IN STORE<br />
SOFTWARE REVIEWS<br />
EDUCATION/<br />
FUN LEARNING<br />
<strong>The</strong> Alphabet Arcade<br />
HARDWARE REQUIREMENTS: Atari 400/<br />
800. 16K cassette. 24K disk: joystick<br />
required<br />
manufacturer: Program Design<br />
price: S23.95 (disk): $18.95 (cas<br />
sette)<br />
If your child needs some practice<br />
with the alphabet, this package<br />
would make a good addition to your<br />
software library.<br />
In the first of three programs, the<br />
child helps Diver Dan remove let<br />
tered mines <strong>and</strong> fish from the<br />
depths of the sea in alphabetical or<br />
der. <strong>The</strong> second program, "Letters<br />
for Lisa," features a frog-like crea<br />
ture gobbling up letters, again in al<br />
phabetical order, as they move<br />
across the screen. In the most ad<br />
vanced game, "Order Please," the<br />
player is given a list of words to al<br />
phabetize. This game accommodates<br />
three different skill levels, <strong>and</strong> is<br />
timed, as well, so a player can try to<br />
improve speed with accuracy.<br />
One of Alphabet Arcade's stron<br />
gest attributes is the variety of skills<br />
it challenges. "Diver Dan" <strong>and</strong> "Let<br />
ters for Lisa" use colorful graphics<br />
<strong>and</strong> entertaining sounds that delight<br />
younger kids. (<strong>The</strong> only limits to my<br />
five-year-old daughter's use was my<br />
tiring of her repeatedly singing the<br />
letters of the alphabet!) At the same<br />
time, the most difficult program on<br />
the disk is not easy by any young<br />
ster's st<strong>and</strong>ards. Older children can<br />
compete for the best scores.<br />
At five, my daughter found "Order<br />
Please" too difficult, but she'll grow<br />
into it in a few years. It's disappoint<br />
ing to spend so much money on<br />
software only to find your child<br />
quickly mastering the skills <strong>and</strong><br />
shelving the program. I'm glad to say<br />
that with Alphabet Arcade, my little<br />
girl can get good alphabet practice<br />
now; plus, she will be learning some<br />
thing substantial for years to come.<br />
<strong>The</strong> software won't grow dusty on<br />
the shelves. —dean van de carr<br />
Ernie's Quiz<br />
HARDWARE REQUIREMENTS: Apple II<br />
plus/lie. 64K disk: paddles required<br />
manufacturer: Children's Television<br />
Workshop/Apple Computer<br />
PRICE: S50<br />
Ernie's Quiz is a package of four<br />
simple games intended for four-to<br />
seven-year-olds. Two of the games<br />
make use of familiar faces from<br />
"Sesame Street." In "Guess Who."<br />
the TV show's characters appear on<br />
the screen one at a time while the<br />
child guesses their identities. In "Er<br />
nie's Quiz," the point is to guess<br />
which character is being described<br />
from the series of given clues. Unless<br />
your kids arc "Sesame Street" fans,<br />
these two games aren't likely to be<br />
very captivating. <strong>The</strong> other two<br />
games can be fun for any young<br />
child: "Jelly Beans" involves count<br />
ing the number of beans in ajar,<br />
<strong>and</strong> "Face It," creating a face from a<br />
selection of different features.<br />
<strong>The</strong> low-resolution graphics are<br />
cute, the games simple, <strong>and</strong> "Guess<br />
Who." very tolerant of spelling errors<br />
(important in software for young<br />
children). Children find the games<br />
fairly interesting for a while. But<br />
"Jelly Beans" <strong>and</strong> "Ernie's Quiz"<br />
could work almost as well in print:<br />
they really do not take advantage of<br />
the computer's capacities. Also, por<br />
tions of the programs run on with<br />
out giving you a chance to stop<br />
them at mid-play. One young user<br />
said at one point, "Oh no. how do I<br />
;top the computer?" I shared the<br />
iame feeling as the picture in<br />
"Guess Who" appeared dot by dot on<br />
the screen, yet there was no way to<br />
make the picture pause without also<br />
making a guess.<br />
A special word about the manual:<br />
t includes detailed suggestions for<br />
noncomputer activities. This is typi<br />
f<br />
cal of CTW's emphasis on stimulat<br />
ing imagination through simple,<br />
readily available materials. Such ac<br />
tivities are valuable, but the same<br />
kinds of tips can be obtained from<br />
CTW publications that cost far less<br />
than this expensive software.<br />
—TONY MORRIS<br />
Gortek <strong>and</strong> the Microchips<br />
HARDWARE REQUIREMENTS: Commodore<br />
64. VIC-20. cassette<br />
manufacturer: Commodore<br />
PRICE: S24.95<br />
Perhaps not every child clamors to<br />
learn computer programming. But<br />
for the majority who do, Commo<br />
dore's Gortek <strong>and</strong> the Microchips is<br />
one of the freshest, most original<br />
approaches around. In fact, you<br />
would have trouble convincing my<br />
kids that Gortek is anything but a<br />
game!<br />
With its big, colorful storybook-<br />
style manual <strong>and</strong> two cassette tapes<br />
containing 11 programs. Gortek can<br />
take a child who is a total novice all<br />
the way from learning how to load<br />
<strong>and</strong> run programs, through an in<br />
troduction to keyboard <strong>and</strong> comput<br />
er concepts, up to BASIC program<br />
ming.<br />
According to its packaging, Gortek<br />
was designed for 10- to 13-year-olds.<br />
But at our house, five-year-old Molly<br />
<strong>and</strong> my seven-year-old twins. Timmy<br />
<strong>and</strong> James, have been using it for<br />
several months. <strong>The</strong>y started out<br />
with lots of help from Mom. Dad.<br />
<strong>and</strong> big sister Beth (14). Now they<br />
load <strong>and</strong> run programs pretty much<br />
on their own. <strong>The</strong>y can copy pro<br />
grams from the manual with mini<br />
mal grown-up error checking. Kids<br />
immediately pick up on the idea that<br />
they must learn programming in or<br />
der to help Gortek save the planet<br />
Syntax from nasty Zitrons.<br />
At S24.95, Gortek costs less than<br />
most games for Commodore sys<br />
tems. It may very well be one of the<br />
continued on page 96<br />
SEITKMHEK 15JB3 95
WHAT'S IN STORE<br />
SOFTWARE REVIEWS<br />
continuedJrom page 95<br />
best software buys on the market.<br />
Its only problem is one common to<br />
cassette programs—long loading<br />
time. It also has another drawback,<br />
<strong>and</strong> I speak from bitter experience.<br />
Once your kids have Gortek, they<br />
might never surrender the family<br />
computer again!<br />
By the way, nonprogramming par<br />
ents will learn some computer basics<br />
with Gortek, too. What better way to<br />
learn than by sharing a computer<br />
adventure with your children?<br />
—BETSY BYRNE<br />
Hey Diddle Diddle<br />
HARDWARE REQUIREMENTS: Apple II<br />
plus/He, 48K disk; Commodore 64.<br />
64K disk; Atari 400/800, 32K disk;<br />
IBM-PC, 64K disk; joystick required<br />
for Atari <strong>and</strong> Commodore<br />
manufacturer: Spinnaker<br />
PRICE: $29.95<br />
Four lines of a nursery rhyme ap<br />
pear accompanied by illustrations<br />
that take shape slowly. <strong>The</strong>n follows<br />
a delightful bit of music <strong>and</strong> the fi<br />
nal four lines of the rhyme. No won<br />
der young children find this entire<br />
display spellbinding. Even if they<br />
are too young to read the rhymes,<br />
they are captivated by the clever<br />
graphics <strong>and</strong> music.<br />
Besides this first entertaining<br />
piece, there is more. In "Rhyme<br />
Game" players unscramble lines, re<br />
arranging them into the correct or<br />
der. You can choose to unscramble<br />
either the first four or all eight lines<br />
of each rhyme. For an added chal<br />
lenge, you can add a timer that ad<br />
justs your score the faster you un<br />
scramble the rhymes. Two players<br />
can alternate until one finally com<br />
pletes the rhymes correctly. A scoreboard<br />
keeps track of things like high<br />
scores <strong>and</strong> total rhymes solved.<br />
Kids reacted enthusiastically to<br />
the pace, graphics <strong>and</strong> sound of Hey<br />
Diddle Diddle. One unexpected re<br />
96 FAMILY COMPUTING<br />
action came from Matt. At 11. he is<br />
just above the suggested three-to-10-<br />
year-old range. He immediately start<br />
ed out by trying to unscramble all<br />
eight lines of each rhyme. For the<br />
most part Matt didn't know the<br />
rhymes, so he had to proceed logical<br />
ly—trying to figure out how the poet<br />
might have put the eight lines to<br />
gether, thinking about what lines<br />
rhymed with what, <strong>and</strong> what pattern<br />
of rhyming might be used. He<br />
learned how some lines "set the<br />
stage." while others "explain what<br />
happens afterwards," <strong>and</strong> so on.<br />
Faults are few. <strong>and</strong> tolerable in<br />
this striking piece of software that<br />
adds exciting, unusual dimensions<br />
to building kids' poetry <strong>and</strong> reading<br />
Skills. —TONY MOIiRIS<br />
Square Pairs<br />
HARDWARE REQUIREMENTS: Apple II/II<br />
plus/lie. 48K disk; Atari 400/800.<br />
16K cassette; TI-99/4A, 16K cassette;<br />
Commodore V1C-20, 13K cassette<br />
manufacturer: Wizware/Scholastic<br />
Inc.<br />
price: 339.95 (disk); S29.95 (cas<br />
sette)<br />
Boys <strong>and</strong> rock groups seem to be<br />
all that is interesting to 15-year-old<br />
Kristin these days. But I did manage<br />
to sit her down at the computer re<br />
cently by asking her the names of<br />
some of her friends <strong>and</strong> who they<br />
were "going" with, <strong>and</strong> feeding this<br />
"data" into Wizware's Square Pairs<br />
program. She played the resulting<br />
game a couple of times, <strong>and</strong> then<br />
created one of her own called<br />
"Rock," which required matching<br />
rock groups with their hit recordings.<br />
An infinite number of these kinds<br />
of games can be created for Square<br />
Pairs. <strong>The</strong> object of each is to recog<br />
nize <strong>and</strong> match associated pairs—<br />
countries with their capitals, for in<br />
stance—a little bit like the old TV<br />
show, "Concentration."<br />
<strong>The</strong> screen displays a grid of num<br />
bered boxes. A player enters a first<br />
box number, signifying one word,<br />
<strong>and</strong> then a second number for an<br />
other word. <strong>The</strong> computer then an<br />
nounces "match" or "no match." A<br />
successful pair gives the matchmak<br />
er another turn. A mismatch, <strong>and</strong><br />
play passes to the next participant.<br />
Ten samples—including elemen<br />
tary word <strong>and</strong> geography games—are<br />
provided, but the useful part of this<br />
program is the ease with which you<br />
will be able to create new match<br />
games.<br />
Younger kids will find this an en<br />
tertaining way to learn about almost<br />
anything—from family facts to his<br />
torical tidbits—while strengthening<br />
their memory powers.<br />
<strong>The</strong> manual is elegantly brief <strong>and</strong><br />
informative, the program easy to use<br />
<strong>and</strong> very forgiving of mistakes. For<br />
the price, however, it should provide<br />
added capacities—maybe the match<br />
ing of three items or multiple match<br />
ing of one. —david wilson<br />
GAMES<br />
Flight Simulator (Strategy)<br />
HARDWARE REQUIREMENTS: TS <strong>100</strong>0.<br />
16K cassette<br />
manufacturer: Psion Ltd./available<br />
through Timex<br />
price: S19.95<br />
Because of the high cost of flying,<br />
many pilots are trained with com<br />
puter flight simulators. Now Timex<br />
has a game that simulates such sim<br />
ulation. As the pilot of a small, high-<br />
performance aircraft, you use the<br />
monitor screen to safely launch,<br />
navigate, <strong>and</strong> l<strong>and</strong>. All this, via a lot<br />
of fun.<br />
As a licensed pilot. I found the<br />
flight instruments in the computer<br />
ized cockpit to be reasonably faithful<br />
to real life. You climb, descend, turn<br />
left <strong>and</strong> right, accelerate <strong>and</strong> deceler<br />
ate, while monitoring such things as<br />
fuel consumption <strong>and</strong> altitude.<br />
continued on page 98
due l hm<br />
teaches, too?<br />
i no I Book<br />
ue hnd<br />
That's an easy one: HesWare educational software.<br />
<strong>The</strong> children with the most answers in school are usually the children who enjoy learning.<br />
HesWare helps develop your child's interest in learning by making it fun. And along the way, develop<br />
familiarity <strong>and</strong> proficiency with computers—a skill that is becoming more <strong>and</strong> more essential to success.<br />
HesWare educational software combines enjoyment with a creative learning experience. Unlike<br />
video games, HesWare educational programs involve Vour child—<strong>and</strong> that keeps their interest. Whether<br />
it's creating colorful <strong>and</strong> artistic pictures with Turtle Graphics,<br />
making up funny faces with Facemaker or helping America's<br />
favorite canine, Benji, save kidnapped scientists (<strong>and</strong> learn<br />
about the solar system in the process,) or any of the programs<br />
in our education library, HesWare gives your children a positive<br />
attitude toward learning <strong>and</strong> technology.<br />
It's not expensive to give your child a headstart on the<br />
future. HesWare programs are available for most popular home<br />
computers, including the Commodore VIC 20 Commodore 641'<br />
Atari1," <strong>and</strong> IBM®<br />
HesWare educational software. Just one of the<br />
ways HesWare is exp<strong>and</strong>ing the computer experience. And<br />
exp<strong>and</strong>ing your child's horizons. Look for them at your<br />
favorite software retailer.<br />
Human Engineered Software, 150 North Hill Drive, Brisbane, CA 94005<br />
800-227-6703 (in California 800-6327979) Dept. C20<br />
HesWare <strong>and</strong> Facemaker are trademarks of Human Engineered Software. VIC 20 <strong>and</strong> Commodore 64 are trademarks<br />
of Commodore Electronics Ltd. Atari is a registered trademark ol Atari, Inc. IBM isa registered trademark of International Business Machines<br />
C 1983<br />
Pleases the<br />
tough<br />
customer:
WHAT'S IN STORE<br />
SOFTWARE REVIEWS<br />
continued from page 96<br />
For armchair pilots from six to 60.<br />
Flight Simulator is as instructional<br />
as it is fun. Its excitement is en<br />
hanced with a "wind effects" option,<br />
which adds the challenge of wind<br />
factor for more experienced fliers.<br />
—JAMES ROBERTS<br />
Key Quest (Arcade)<br />
hardware requirements: VIC-20, car<br />
tridge; joystick required<br />
manufacturer: Micro Ware<br />
price: S34.95<br />
You're roaming through one of the<br />
great treasure troves of all time. Sur<br />
rounded by riches beyond your wild<br />
est dreams, you progress from level<br />
to level, warding off the monsters<br />
who inhabit the 24 levels. <strong>The</strong>y are<br />
doing their best to keep you from<br />
leaving alive. Your only weapon is a<br />
blaster, but it only fires right <strong>and</strong><br />
left, not up <strong>and</strong> down, so don't get<br />
caught in a vertical passage. It may<br />
look simple, but don't let the illusion<br />
fool you.<br />
Key Quest combines some of the<br />
best elements of both chase <strong>and</strong> ad<br />
venture games. More than just a<br />
shoot-'em-up, Key Quest can be<br />
played by anyone, almost as soon as<br />
the picture appears on the monitor.<br />
<strong>The</strong> joystick control is easy to use<br />
<strong>and</strong> every member of Ihc family can<br />
achieve some success in a relatively<br />
short period of time. <strong>The</strong> color<br />
graphics are delightful, if a bit prim<br />
itive, but VIC-20 owners couldn't<br />
hope for a more enjoyable combina<br />
tion of arcade action <strong>and</strong> strategy.<br />
Wizardry (Adventure/<br />
—JAMIE DELSON<br />
Fantasy)<br />
HARDWARE REQUIREMENTS: Apple Il/II<br />
plus/lie. 48K disk: IBM-PC, 64K<br />
disk<br />
manufacturer: Sir-tech Software<br />
PRICE: S50<br />
98 FAMILY COMPUTING<br />
It's the stuff of myth <strong>and</strong> legend.<br />
<strong>First</strong>, thou chooseth a throng of<br />
brave souls, <strong>and</strong> spendeth their gold<br />
on arms <strong>and</strong> equipment for their<br />
journey into the dungeons that lie<br />
far below the castle. With this crew<br />
thou set forth against all sorts of de<br />
mons <strong>and</strong> monsters—kobalds. skele<br />
tons, ores, <strong>and</strong> evil wizards. With<br />
patience <strong>and</strong> good use of ye olde<br />
noggin, ye shall acquire wisdom <strong>and</strong><br />
power <strong>and</strong> ye shall triumph over<br />
darkness.<br />
Since its release in 1981, Wizard<br />
ry has been widely hailed as one of<br />
the most intriguing <strong>and</strong> exciting<br />
computer games ever produced. It<br />
has consistently placed highly in the<br />
sales charts, <strong>and</strong> its phenomenal<br />
success has prompted two sequels in<br />
an industry in which sequels are<br />
rare. <strong>The</strong> dem<strong>and</strong> for more Wizardry<br />
is underst<strong>and</strong>able: Having attained<br />
the highest level in the first one,<br />
that can't be the end of it. You've<br />
taken your characters through great<br />
adventures, so you simply can't let<br />
them retire. <strong>The</strong>re are bigger <strong>and</strong><br />
better adventures ahead.<br />
Wizardry's only drawback is its<br />
screen—almost entirely devoted to<br />
clues, instructions, <strong>and</strong> written<br />
comm<strong>and</strong>s. Only a fraction oi" it de<br />
picts the maze through which you<br />
travel. But Sir-tech has cracked that<br />
problem: <strong>The</strong> third in the Wizardry<br />
series. Legacy of Llygamyn (which<br />
we will review in an upcoming issue)<br />
features a 3-D graphics display of<br />
your adventure, filling 80 percent of<br />
the screen.<br />
GAR I AN RAIDERS (2)<br />
GARIAH NAGES (2)<br />
HORATIO'S OPTIONS<br />
FMGHT S)PELL P>ARRY<br />
R>UH U)SK<br />
• CHARACTER HftHE CLASS AC HITS STATUS<br />
1 HORATIO E-FIG -6 158 158<br />
2 IACO E-FIG -6 184 84<br />
3 CRESSIDA E-PRI 5 1?Z ill<br />
4 GUILOENSTERN E-NIH<br />
5 PISTOL E-THI<br />
6 TROILUS<br />
With or without full-screen graph<br />
ics. Wizardry accomplishes what few<br />
home games can: It transports you<br />
to a world as fantastic as your<br />
imagination. Fun is hardly the word<br />
for a game that makes you think<br />
while you're free to dream.<br />
—JAMIE DELSON<br />
(Editor's note: In the October issue<br />
of family computing we will take an<br />
in-depth look at the adventure<br />
game phenomenon, including the<br />
Wizardry series, <strong>and</strong> feature an in<br />
terview with the series' creator.<br />
Andy Greenberg.)<br />
Zork I (Adventure)<br />
HARDWARE REQUIREMENTS: Apple II/II<br />
plus/lie. 32K disk<br />
MANUFACTURER; Infocom<br />
PRICE: S39.95<br />
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I 't1. ,■;;.:■ Fills HS I* SIM, : ■ >!' mill r..'1 . tk ".I"; tnjiJ<br />
IirsI, slnltKiM ttr nilti »«U. t lilh l(Ui Mfltnil. II<br />
is (isiilk li tliid is« itii Ik tun** tna kit,<br />
;.;>: :•>: 11 ilitj<br />
hiKni Itijt ikii hilfnii tr Ik mil «( tk rinr umm. I"
WHAT'S IN STORE<br />
SOFTWARE REVIEWS<br />
HOME BUSINESS<br />
<strong>The</strong> Organizer<br />
HARDWARE REQUIREMENTS: TimeX <strong>100</strong>0.<br />
16K cassette<br />
manufacturer; Timex<br />
PRICE: S16.95<br />
Excellently designed <strong>and</strong> doc<br />
umented. <strong>The</strong> Organizer permits the<br />
user to maintain files of almost any<br />
description for home or small busi<br />
ness. Keyboard prompts are well<br />
documented <strong>and</strong> comprehensive.<br />
<strong>The</strong>y include forward, backward, al<br />
ter, select, inform, delete, reset, or<br />
der, list. copy, <strong>and</strong> print. After re<br />
viewing <strong>and</strong> using a sample provided<br />
with the program to become familiar<br />
with its various comm<strong>and</strong>s, you may<br />
then design a format for data entry<br />
suited to your needs.<br />
All data entered is automatically<br />
stored in alphabetical order regard<br />
less of the point of entry. Any item<br />
can be immediately displayed by the<br />
use of the "S" (select) key. Any nu<br />
merical or alphabetical data can be<br />
listed in order by the use of the "O"<br />
(order) key. <strong>The</strong> "I" (inform) key dis<br />
plays the total number of files, the<br />
number of data categories, <strong>and</strong> the<br />
total percentage of available space<br />
that has been used.<br />
Data can be changed or altered by<br />
the use of the "A" (alter) key <strong>and</strong><br />
placing the cursor in the desired lo<br />
cation. <strong>The</strong> cursor moves rapidly<br />
about the screen: left, right, up, or<br />
down for selection of categories to al<br />
ter or order.<br />
This versatile program stirs the<br />
imagination with its almost unlimit<br />
ed possible applications. I have used<br />
it to maintain inventor)' records,<br />
statements, <strong>and</strong> directories of many<br />
kinds.<br />
<strong>The</strong> Organizer is a well-written,<br />
well-documented program—one of<br />
the best home <strong>and</strong> business applica<br />
tions available for that machine.<br />
Screenwriter II<br />
—JAMES ROBERTS<br />
HARDWARE REQUIREMENTS: Apple II/II<br />
plus/He: 48K disk<br />
manufacturer: Sierra On-Line<br />
price: S129.95<br />
Having learned to use a word-pro<br />
cessing program, chances are you'll<br />
never willingly turn to the typewriter<br />
for much more than an envelope or<br />
two. Word-processing programs are<br />
many—some complex to use, some<br />
limited in capability. Prices range<br />
from S29.95 to several hundred dol<br />
lars. Seldom do you find the right<br />
one among the first few you inspect.<br />
And often, after having lived with it<br />
for awhile, you discover things un<br />
noticed earlier. Prepare to invest sev<br />
eral hours in learning to use a WP<br />
program, <strong>and</strong> several more to be<br />
come proficient.<br />
Screenwriter II is my choice for<br />
word processing on the Apple for<br />
several reasons. It allows lowercase<br />
letters <strong>and</strong> 70 column lines (that<br />
means 70 spaces) without extra<br />
hardware. It permits intricate for<br />
matting (the way the words <strong>and</strong><br />
lines will be printed on the page),<br />
<strong>and</strong> it has built-in footnoting <strong>and</strong><br />
indexing procedures. <strong>The</strong> file-man<br />
agement comm<strong>and</strong>s are simple.<br />
<strong>The</strong>se are just a few of its important<br />
features.<br />
Screenwriter II has a few limita<br />
tions that have driven me to a frenzy<br />
on occasion. Hyphenation is un<br />
wieldy. Loading, saving, <strong>and</strong> clean<br />
ing up files is a slow process. <strong>The</strong><br />
slowness with which the program re<br />
ceives keyboard input doesn't bother<br />
me. but it might annoy the more<br />
proficient typist. Finally, Screenwrit<br />
er II is not a simple system to learn.<br />
But it takes time to learn how to use<br />
any good, capable program.<br />
Screenwriter II meets my needs for<br />
word processing on the Apple II plus<br />
more completely than any other WP<br />
program I have yet to find. It may be<br />
right for you too, but don't select it<br />
or any other word-processing soft<br />
ware until you've inspected it in<br />
light of your requirements.<br />
—DAVID WILSON<br />
HOME MANAGEMENT<br />
Computer Mechanic<br />
HARDWARE REQUIREMENTS: Commodore<br />
64, disk <strong>and</strong> cassette<br />
MANUFACTURER: SoftSynC<br />
PRICE: S26.95 (disk): S21.95 (cas<br />
sette)<br />
When I received Computer Me<br />
chanic a few weeks ago. I was all set<br />
to take it over to a friend who runs<br />
an automobile shop. After all, what<br />
would an average mother of four<br />
want to do with such an impressive,<br />
but too-technical-sounding piece of<br />
software? After a quick reading of<br />
the back of the box. <strong>and</strong> a glimpse<br />
at the documentation. I realized that<br />
it was meant just for me <strong>and</strong> my '73<br />
Pinto (an old. cranky beast that re<br />
quires monthly attention).<br />
Computer Mechanic has turned<br />
out to be a "white knight to the res<br />
cue" for situations in which (I blush<br />
to admit) I usually have to holler for<br />
my husb<strong>and</strong>, or call the auto club.<br />
One day, the Computer Mechanic<br />
<strong>and</strong> I solved part of the Pinto riddle,<br />
without any "help" from my skepti<br />
cal husb<strong>and</strong>. I loaded the Computer<br />
Mechanic <strong>and</strong> selected the "Diagnos<br />
tic" section from the main menu.<br />
<strong>The</strong> screen that followed offered two<br />
choices: "Car won't start." <strong>and</strong><br />
"Starts but runs rough." I chose the<br />
latter <strong>and</strong> was then given some more<br />
options, from which I chose "Rough<br />
idle." <strong>The</strong> Computer Mechanic sug<br />
gested that I check my spark plug<br />
wires, which I did. I found, to my<br />
glee, that my plug wire was loose!<br />
<strong>The</strong> program has the clue to such<br />
mysteries as oil changing, tire rota<br />
tion, <strong>and</strong> engine tune-up. All I do is<br />
type in accurate records of when<br />
these chores were last attended to.<br />
<strong>and</strong> my Pinto's mileage at the time.<br />
This "When to Check" section, inte<br />
grated with the program's data-base<br />
manager will provide specific main<br />
tenance schedules for dozens of<br />
cars, provided they are American-<br />
made. High-resolution graphics also<br />
show the location of items that re<br />
quire periodic checking. <strong>The</strong> pro<br />
gram then gives detailed instruc<br />
tions on how to go about these<br />
checkups.<br />
BRAKES<br />
CHECK CONDITION OF<br />
"RflCE PADS OB BRflKC<br />
HOES<br />
iaarei.mi.fiw;<br />
CHEW tWEEL CVUHDERS<br />
KLrURM SPPIMG&<br />
SPPIMG&.Cfl<br />
HOSES DRUMS AM6/0R<br />
ROTORS.<br />
SH<br />
ADJUST PflRKIKG BJtfiKE<br />
ttflS HECESSftUVtt<br />
<strong>The</strong> Computer Mechanic is unlike<br />
any book you could buy about car<br />
maintenance. <strong>The</strong>re is something<br />
very personal <strong>and</strong> encouraging about<br />
the way it walks me through the var<br />
ious procedures step-by-step. It will<br />
not turn someone into a grease<br />
monkey overnight, but it will put an<br />
end to those needless S25 trips to<br />
the garage. Just be careful that you<br />
don't become your neighborhood's<br />
local "white knight"! Me? I'm off to<br />
help my friend Nancy get her car<br />
started! —betsy byrne<br />
SEPTEMBER 1983 99
WHAT'S IN STORE<br />
NEW HARDWARE*<br />
COMPUTERS<br />
Adam<br />
manufacturer: Coleco Industries.<br />
Inc.. 999 Quaker Lane S., West Hart<br />
ford, CT 06110; (203) 725-6000<br />
PRICE: $600<br />
Coleco, the toy manufacturer first<br />
known for its swimming pools <strong>and</strong><br />
then for its ColccoVision game ma<br />
chine, announced two years ago thai<br />
it would make an expansion module<br />
to convert its game machine into a<br />
home computer. <strong>The</strong> company has<br />
now made good on that promise <strong>and</strong><br />
thrown in a surprise—its indepen<br />
dent Adam home computer system.<br />
<strong>The</strong> Adam comes complete in one<br />
box. with 80K RAM (exp<strong>and</strong>able to<br />
144K). a built-in word-processing<br />
program, <strong>and</strong> a letter-quality print<br />
er. Because the Adam's Smart BA<br />
SIC is compatible with Apple's Ap<br />
plesoft BASIC, the computer will be<br />
able to run the many programs writ<br />
ten for Apple computers. It will also<br />
be able to run CP/M programs,<br />
which a means a potentially huge<br />
software library will be available.<br />
But most of this software is still in<br />
the planning stage. Instead of a cas<br />
sette-tape or floppy-disk storage sys<br />
tem, the Adam employs a "data<br />
pack" system. This data pack looks<br />
like a cassette tape, but works al<br />
most as fast as a floppy disk, accord<br />
ing to Coleco. Since the data pack is<br />
a completely new type of storage sys<br />
tem, virtually no software has been<br />
written in that format. However, the<br />
Adam has two built-in data-pack<br />
units, allowing an amazing 500K of<br />
storage space.<br />
Atari 800XL<br />
manufacturer: Atari Inc.. 1312<br />
Crossman Ave.. P.O. Box 61657,<br />
Sunnyvale. CA 94086: (408) 745-<br />
2820 *<br />
PRICE: S299<br />
Atari's 800XL. the second computer<br />
of its "new generation'" line that will<br />
<strong>100</strong> FAMILY COMPUTING<br />
replace the 400. 800. <strong>and</strong> 1200XL<br />
models, maintains the advanced<br />
sound (four voices) <strong>and</strong> high-resolu<br />
tion graphics (256 colors) that Atari<br />
computers arc known for. <strong>The</strong> new<br />
model has 64K RAM (not exp<strong>and</strong><br />
able) <strong>and</strong> 62 typewriter-style keys.<br />
Included are a HELP key, an interna<br />
tional character set. <strong>and</strong> 29 graphics<br />
characters. BASIC is built in to the<br />
800XL. an improvement over the<br />
Atari 800. which required a plug-in<br />
cartridge. All of the more than 2,000<br />
programs written for other Atari<br />
computers will run on the 800XL, in<br />
cassette tape, disk, or cartridge for<br />
mat. <strong>The</strong>re are over 1,000 factory-<br />
authorized Atari service centers in<br />
the U.S.<br />
SV-318<br />
manufacturer: Spectravidco Inc., 39<br />
W. 37th St.. New York. NY <strong>100</strong>18;<br />
(212)869-7911<br />
PRICE: S300<br />
<strong>The</strong> most innovative feature of the<br />
new SV-318 computer, the first mar<br />
ket entry from Spectravideo. is its<br />
built-in keyboard joystick. <strong>The</strong> joy<br />
stick, designed primarily for game<br />
playing, can also be used to control<br />
cursor movement. Besides its full<br />
range of regular typewriter keys, the<br />
SV-318 has 10 function keys. You<br />
can change the function of these<br />
keys so that they implement the<br />
most frequently used comm<strong>and</strong>s,<br />
such as LIST or RUN. <strong>The</strong> keys,<br />
however, are made of flat rubber,<br />
<strong>and</strong> are thus less efficient for ex-<br />
tended typing than concave typewrit<br />
er keys.<br />
<strong>The</strong> SV-318, with its sizable 32K<br />
ROM built-in memory, has solid<br />
sound <strong>and</strong> graphics capabilities, <strong>and</strong><br />
can run CP/M programs. This gives<br />
the user a large library of business-<br />
oriented programs to choose from.<br />
Coleco video game cartridges also fit<br />
into the SV-318's cartridge slot. <strong>The</strong><br />
computer has ports to accept all<br />
types of peripherals, <strong>and</strong> its 32K<br />
RAM is exp<strong>and</strong>able to 256K.<br />
Timex Sinclair 1500<br />
manufacturer: Timex Computer<br />
Corp.. P.O. Box 2655. Waterbury. CT<br />
06720; (203) 573-5000<br />
PRICE: S79<br />
<strong>The</strong> little Timex Sinclair 1500 comes<br />
equipped with 16K RAM, which can<br />
be exp<strong>and</strong>ed to 32K. In contrast<br />
with the flat-membrane keyboard of<br />
the TS<strong>100</strong>0. the TS1500 has 40 fullmovement<br />
keys, including 22 graph<br />
ics characters. <strong>The</strong> TS1500 also fea<br />
tures the "one touch" key-word<br />
entry, first introduced on the<br />
TS<strong>100</strong>0. This allows the user to en<br />
ter comm<strong>and</strong>s, such as LIST or<br />
RUN, by touching one key, instead<br />
of typing out the whole word. <strong>The</strong><br />
screen display is black <strong>and</strong> white.<br />
<strong>The</strong> TS1500 is compatible with<br />
the library of several hundred soft<br />
ware programs <strong>and</strong> all the peripher<br />
als available for the TS<strong>100</strong>0, includ<br />
ing the TS 2040 printer. <strong>The</strong> new<br />
computer is designed to be used<br />
with a TV <strong>and</strong> a cassette recorder or<br />
cartridges, <strong>and</strong> can be hooked up to<br />
a modem for telecommunications.<br />
Timex says it will introduce this mo<br />
dem later this year.<br />
continued on page 102<br />
'<strong>The</strong>se products have been announced<br />
by manufacturers, but are not necessar<br />
ily in the stores yet. Some products may<br />
still be in the development stage. Call<br />
the manufacturer for expected date oj<br />
delivery.
<strong>The</strong> Way 1b KEYBOARDING Success<br />
Animated graphics are the stepping stone to learning the<br />
keyboard. KEYBOARDING-ALPHA-PAC features ani<br />
mated graphics galore!<br />
This exciting NEW touch keyboarding program teaches the<br />
letter keys one step at a time. It shows you which fingers should<br />
strike which keys. It even shows you how to sit properly at your<br />
keyboard <strong>and</strong> the correct way to position your h<strong>and</strong>s<br />
over the keys. What's more, the illustrations are ani<br />
mated—they move! So you can see how to<br />
move yourfingers <strong>and</strong> how your h<strong>and</strong>s<br />
should look when you keyboard properly.<br />
<strong>The</strong> directions, illustrations, exercises,<br />
<strong>and</strong> user-input all appear on the display<br />
screen. As you practice, the program leads<br />
Clip out this h<strong>and</strong>y coupon <strong>and</strong> mail today to receive your<br />
copyfies) oi KEYBDARDING-A1PHA-PAC.<br />
Please send me _ KEYBOARDING-<br />
ALPHA-PAC diskette packagefs). for the following<br />
hardware:<br />
D TRS-80 ■ Model III or 4. 48K minimum<br />
D Apple&lle, 64K minimum<br />
Name<br />
Address<br />
City State ZIP<br />
Phone number<br />
:Make check or money order payable to:<br />
South-Western Publishing Co.<br />
theway. An illustration of the keyboard remains on the screen for<br />
the first exercises. You can refer to the illustration on the display<br />
screen instead of looking at the keyboard. How h<strong>and</strong>y!<br />
When you makea mistake, 2 things happen:<br />
1. <strong>The</strong> keyboard locks up until you strike the right key.<br />
2. <strong>The</strong> correct key flashes on the illustrated key<br />
board on the screen until you find it <strong>and</strong>ean<br />
continue with the exercise.<br />
This user-friendly, easy-to-use program can<br />
be completed in no time. In fact, the 30 short les<br />
sons require only about 25 minutes each.<br />
Mail your order to:<br />
Soulh-Western Publishing Co.<br />
Attn: Benjamin H. Willard<br />
5101 Madison Road<br />
Cincinnati, OH 45227<br />
Keyboarding has never been so<br />
easy-orso much fun.<br />
□ I have enclosed S79.50 for each package<br />
ordered, plus S1.50 per package for post<br />
age <strong>and</strong> h<strong>and</strong>ling icheck or money order).1<br />
D Please bill to my VISA:<br />
D Please bill to my MasterCard:<br />
No __<br />
Expiration Date<br />
Signature
WHAT'S IN STORE<br />
NEW HARDWARE<br />
continued from page <strong>100</strong><br />
PRINTERS<br />
CX 4800 Printer/Plotter<br />
manufacturer: Leading Edge Prod<br />
ucts. Inc., 225 Turnpike St., Can<br />
ton. MA 02021: (800) 343-6833<br />
price: S695<br />
This printer/plotter can draw circles.<br />
arcs, <strong>and</strong> lines—in four colors.<br />
Black, red. blue, <strong>and</strong> green ballpoint<br />
pens are st<strong>and</strong>ard, but the owner<br />
can opl for different colors. Six user<br />
controls tell the printer what direc<br />
tion to move in <strong>and</strong> when to switch<br />
pens (colors). <strong>The</strong> CX 4800 also<br />
works as a letter-quality printer, but<br />
It prints only eight characters per<br />
second.<br />
IMPACT "40" Printer<br />
manufacturer: Fidelity Electronics.<br />
Ltd.. 8800 NW 36th St.. Miami. FL<br />
33178; (305} 888-<strong>100</strong>0<br />
PRICE: Si60<br />
Designed to connect directly to the<br />
VIC-20 <strong>and</strong> Commodore 64 comput<br />
ers, the IMPACT "40" printer pro<br />
duces a 40-charactcr line in black or<br />
red. <strong>The</strong> dot-matrix printer uses or<br />
dinary adding-machine roll paper,<br />
which is 2.75 inches wide. It prints<br />
at 65 characters a second.<br />
Microline 82A<br />
manufacturer: Okidata Corp.. 111<br />
GailherDr.. Mt. Laurel, NJ 08054:<br />
(609) 235-2600<br />
price: S650<br />
Speed, variety of type, <strong>and</strong> af-<br />
fordabilitv are the main attractions<br />
102 FAMILY COMMUTING<br />
of Okidata's Microline 82A. At 120<br />
characters per second, the 82A<br />
prints 80 columns o*f st<strong>and</strong>ard char<br />
acters or 132 of condensed print.<br />
<strong>The</strong> printer can also create bold or<br />
double-width characters. A graphics<br />
software package, included with the<br />
printer, allows for line graphs,<br />
charts, or pictures.<br />
MONITORS<br />
Gorilla Monitor<br />
manufacturer: Leading Edge Prod<br />
ucts, Inc.. 225 Turnpike St.. Can<br />
ton. MA 02021: (800) 343-6833<br />
PRICE: S99<br />
This high-resolution, green-screen.<br />
nonglare monitor can display a full<br />
25 lines of 80 characters apiece.<br />
Leading Edge says that characters<br />
on the screen don't flicker, <strong>and</strong> that<br />
scrolling characters or darting<br />
spaceships won't appear smeared or<br />
streaky. A built-in tilt bracket lets<br />
the user adjust the monitor to a con<br />
venient angle.<br />
MISCELLANEOUS<br />
Koalapad Touch Tablet<br />
manufacturer: Koala Technologies<br />
Corp.. 4962 El Camino Real. Suite<br />
125, Los Altos. CA 94022: (415) 964-<br />
2992<br />
price: $125 (includes Micro Illustra<br />
tor Isl<strong>and</strong> Graphics software pack<br />
age}<br />
You can draw on this touch tablet<br />
with your linger or with a stylus,<br />
<strong>and</strong> create an image that appears<br />
immediately on the computer moni<br />
tor. This sketch-pad method of<br />
drawing is much quicker <strong>and</strong> more<br />
flexible than using a keyboard to<br />
produce the same effects. <strong>The</strong> new<br />
Koala product can be used with<br />
Atari. Apple, IBM. <strong>and</strong> Commodore<br />
computers, <strong>and</strong> comes with a con<br />
necting cable. Also included is the<br />
Micro Illustrator Isl<strong>and</strong> Graphics<br />
software package, which allows the<br />
user to select shapes, shadings, <strong>and</strong><br />
"paint brushes" from a menu. Koala<br />
offers additional game <strong>and</strong> educa<br />
tional software packages for about<br />
S50 each. This software, including a<br />
video coloring book, a music in<br />
struction program, animated car<br />
toons, <strong>and</strong> a graphics tool kit. is de<br />
signed to be used with the touch<br />
tablet.<br />
Voice Box II<br />
manufacturer: <strong>The</strong> Alien Group. 27<br />
W. 23rd St.. New York. NY <strong>100</strong>10:<br />
(212) 741-1770<br />
price: SI69<br />
<strong>The</strong> Voice Box II. a programmable<br />
speech synthesizer, converts typed<br />
or stored text into speech <strong>and</strong>/or<br />
sound effects. <strong>The</strong> Voice Box comes<br />
in two models—one for the Atari<br />
(shown here), which plugs into a se<br />
rial port, <strong>and</strong> one for the Apple<br />
(S215), in the form of a card that<br />
fits into a slot in the back of the<br />
computer. <strong>The</strong> Voice Box can be pro<br />
grammed to pronounce foreign lan<br />
guages, <strong>and</strong> sound effects.<br />
With additional software, the Voice<br />
Box can give language lessons, teach<br />
grammar, dictate a poker game, <strong>and</strong><br />
sing Beatles songs. Users can alter<br />
the lip movements, tone, <strong>and</strong> speed<br />
of the "talking face" that appears on<br />
the monitor.
ITia ■! ii|iin Eucni<br />
■vniimv Your source for software <strong>and</strong> books<br />
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Select any 6 books<br />
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MACHINE &<br />
ASSEMBLY<br />
LANGUAGE<br />
Microcomputer<br />
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H<strong>and</strong>book:<br />
A/D & D/A<br />
(values to S131.70)<br />
7 very good reasons to try<br />
<strong>The</strong> Computer Book Club<br />
Blue Ridge Summit, PA 17214<br />
XACfliNE<br />
INTELLIGENCE<br />
tttnai<br />
HOME<br />
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• Reduced Member Prices. Save 20% to 75% on books sure<br />
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■ Satisfaction Guaranteed. All books returnable within 1G<br />
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• Club News Bulletins. All about current selections —mains,<br />
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• "Automatic Order." Do nothing, <strong>and</strong> the Main selection<br />
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ilili<br />
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Ltii ns.o<br />
S j<br />
CDfTlPUTER<br />
5DFTUiflRE<br />
-»«WJA»---<br />
Blue Ridge Summit, PA 17214<br />
HOUJIO<br />
! CtT JTBRIED<br />
cp/m<br />
1427<br />
List S2I.U5<br />
C!li Y<br />
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WHAT'S IN STORE<br />
EVERYTHING YOU ALWAYS WANTED TO KNOW ABOUT<br />
AN EASYTO-FOLLOW INTRODUCTION FOR FAMILIES 6 SMALL BUSINESS<br />
INCLUDES A 16 PAGE ILLUSTRATED INSTRUCTION BOOKLET FEATURING t COMPUTER SELF-QUIZ<br />
PRACTICE COMPUTER KEYBOARD WITH SAMPLE PROGRAMS • COMPLETE COMPUTER TERMINOLOGY<br />
NARRATED BY STEVE ALLEN AND JAYNE MEADOWS<br />
COMPUTERS ON THE<br />
HIT PARADE<br />
It may not make the Top 40. but<br />
Everything You Always Wanted to<br />
Know About Home Computers<br />
should be a hit with recent <strong>and</strong> pro<br />
spective home computer owners.<br />
Comic couple Steve Allen <strong>and</strong> Jaync<br />
Meadows have teamed up again, but<br />
this time they're playing it straight<br />
on an album that introduces <strong>and</strong> de<br />
mystifies the basics of buying, us<br />
ing, <strong>and</strong> programming home com<br />
puters. <strong>The</strong> dialogue on this disk is<br />
plain <strong>and</strong> simple; the accompanying<br />
booklet equally straightforward.<br />
Available at both record shops <strong>and</strong><br />
computer stores on Casablanca rec<br />
ords <strong>and</strong> tapes.<br />
104 FAMILY COMPUTING<br />
BYTING SATIRE<br />
Flustered by the floppy disk? Reeling<br />
from too much RAM <strong>and</strong> ROM? Why<br />
not push the ESCAPE key <strong>and</strong> enjoy<br />
a few laughs with <strong>The</strong> Official Com<br />
puter Hater's H<strong>and</strong>book? Author<br />
D.J. Arncson. who poked fun at Ox<br />
ford cloth <strong>and</strong> debutantes with his<br />
Original PREPPY Jokebook <strong>and</strong><br />
Cookbook, now offers something for<br />
"everyone who doesn't know <strong>and</strong><br />
doesn't care about how the darn<br />
things work." Actually, the h<strong>and</strong><br />
book is especially amusing for those<br />
of us who know a little bit of the jar<br />
gon <strong>and</strong> have already agonized over<br />
the distinction between bits <strong>and</strong><br />
bytes. Some of the more entertain<br />
ing sections include "How to Turn<br />
Off Computer Conversations." "Hope<br />
for the Hopelessly Addicted," <strong>and</strong><br />
"Signs of Computer Use in School<br />
Age Children." <strong>The</strong> book also has a<br />
glossary' that could set introductory<br />
computer courses back 10 years. For<br />
instance, Arneson defines a floppy<br />
disk as a "serious curvature of the<br />
spine." <strong>The</strong> Dell paperback is avail<br />
able at most major bookstores for S3.95.<br />
APPLE HARVEST<br />
This autumns Apple Collection cata<br />
log features a bushel of h<strong>and</strong>some<br />
compuler-rclatcd gifts, most of<br />
which arc polished off with the cele<br />
brated rainbow Apple logo. If you're<br />
looking for that great apple in the<br />
sky. there's a colorful dragon-tail<br />
kite, a full 25-fcct long, made of rip-<br />
stop nylon (S27). <strong>The</strong> <strong>100</strong> percent<br />
cotton jersey with kangaroo pouch<br />
pocket, which comes in royal blue,<br />
jade, <strong>and</strong> red. will ward off the win<br />
ter chills when you're playing foot<br />
ball instead of Frogger (S31). Among<br />
the many desktop items is a shiny<br />
brass stamp box ($27). And since<br />
even computer hackers get hungry.<br />
there's a wicker picnic basket com<br />
plete with table cloth <strong>and</strong> cloth nap<br />
kins (S45). To check out other items<br />
in the free catalog, contact <strong>The</strong> Ap<br />
ple Collection. P.O. Box 306. Half<br />
Moon Bay, CA 94019: (800) 227-<br />
6703: in California: (800) 632-7979.<br />
COMPUTER<br />
HATERS<br />
• cemwuna boo: kx (vtarONt wto ooti<br />
so aotsin cam ho* in d»«w thimgs wo
DISKETTES OF DISTINCTION<br />
Some wear their hearts on their<br />
sleeves, so why not wear a diskette<br />
on your lapel <strong>and</strong> advertise your<br />
technological savvy? Onc-half-inch-<br />
square diskettes mounted on lapel<br />
pins, tie tacks, <strong>and</strong> stick pins are<br />
available in gold or silver vermeil<br />
(S12 or S10). For the crowning<br />
touch, ask about custom-made 14-<br />
or 18-carat versions, with or without<br />
diamonds <strong>and</strong> rubies. Add S2 ship<br />
ping <strong>and</strong> h<strong>and</strong>ling when ordering<br />
from MCN. Inc., Computer Jewelry,<br />
P.O. Box 9393, Simms Center, San<br />
Rafael, CA 94901: (415) 453-7033.<br />
HAVE COMPUTER,<br />
WILL TRAVEL<br />
Keep your computer comfy in tran<br />
sit—on business trips, vacations,<br />
even to gr<strong>and</strong>mothers house. Dura<br />
ble luggage with Velcro straps <strong>and</strong><br />
foam pads inside to secure hardware<br />
protects your computer from bumps<br />
<strong>and</strong> bruises. Cases are available for<br />
most major models; prices range<br />
from S49 to Si39. depending on<br />
size. Check your local computer<br />
store or contact the manufacturer<br />
directly: Computer Case Company,<br />
5650 Indian Mound Ct., Columbus,<br />
OH 43213; (800) 848-7548.<br />
SOFTWARE HOUSING<br />
Sleep soundly with your diskettes<br />
tucked away safely in this sturdy file<br />
box. Made of molded plastic, these<br />
files come in putty or black <strong>and</strong> hold<br />
more than 150 5l/»-inch diskettes.<br />
Available for S25.95 at stationery<br />
stores or, with UPS charges,<br />
through the manufacturer—Evco Of<br />
fice Products, <strong>100</strong> W. North Street,<br />
De Forest, WI 53532: (608) 846-<br />
4722.<br />
SEPTEMBER 1983 J05
WHAT'S IN STORE<br />
BOOK REVIEWS<br />
<strong>The</strong> Complete H<strong>and</strong>book of<br />
Personal Computer<br />
Communications<br />
Alfred Glossbrenner<br />
St. Martins Press, 1983<br />
348 pp., softcover. SI4.95<br />
Few of us realize that we are acquir<br />
ing a powerful communications tool<br />
when we buy a home computer. It<br />
contains a universe of information,<br />
unimagined services, <strong>and</strong> communi<br />
cations potentials. All one needs is a<br />
modem, a serial interface, <strong>and</strong> com<br />
munications software to open this<br />
world for exploration.<br />
Anyone intrigued by the comput<br />
er's vast communications possibil-<br />
ties will find Alfred Glossbrenner's<br />
<strong>The</strong> Complete H<strong>and</strong>book of Person<br />
al Communications invaluable.<br />
Glossbrenner tells us everything<br />
about how to go "on line." <strong>and</strong> what<br />
we can get out of it when we do. He<br />
discusses in detail some of the major<br />
information, news, <strong>and</strong> service net<br />
works available to us. as well as<br />
many of the specialized services—<br />
computer bulletin boards, electronic<br />
shopping, <strong>and</strong> banking networks.<br />
Glossbrenner reserves his techni<br />
cal discussions for Ihe final chapter,<br />
which rounds out this informative<br />
book along with a number of com<br />
prehensive appendices.<br />
—STAN GOLDBERG<br />
Computers for Everybody<br />
(2nd edition)<br />
Jerry Willis <strong>and</strong> Mcrl Miller<br />
Dilithium Press, 1982<br />
186 pp.. softcover. S7.95<br />
Every vocation/avocation has its<br />
T.T.O. (Thumbed Through Often)<br />
reference book ... . <strong>The</strong> Joy oj Cook<br />
ing, Chapman's Book of Piloting.<br />
etc. A good source of st<strong>and</strong>ard infor<br />
mation for the computer novitiate is<br />
ComputersJbT Everybody, a buyer's<br />
guide dedicated to helping you pur<br />
chase a home computer.<br />
<strong>The</strong> first half of the book contains<br />
a pinch of computer history, a tanta<br />
lizing list of what computers can do<br />
<strong>and</strong> how they can be used, <strong>and</strong> a<br />
smattering of essential software <strong>and</strong><br />
hardware guidance. <strong>The</strong> second half<br />
is an extremely up-to-date (but not<br />
for long) guide to 40 popular com<br />
puters <strong>and</strong> their peripherals. <strong>The</strong><br />
writing is direct, informative, <strong>and</strong><br />
sprinkled with interesting trivia.<br />
<strong>The</strong> use of clever cartoons makes the<br />
book even more readable.<br />
However, it has its share of prob<br />
lems. <strong>The</strong> information is sketchy in<br />
106 PAMILY COMPUTING<br />
places, overdone in others. <strong>The</strong>re arc<br />
so many buyer's guidelines that you<br />
almost need a computer to figure<br />
them out.<br />
Nonetheless. Willis <strong>and</strong> Miller did<br />
their homework, <strong>and</strong>. as the title<br />
suggests, no matter how much you<br />
know, you'll learn something about<br />
computers from this book.<br />
Katie <strong>and</strong> the Computer<br />
Fred D'Ignazio.<br />
—ROBIN RASKIN<br />
Creative <strong>Computing</strong> Press, 1979<br />
38 pp.. hardcover. S8.95<br />
Author Fred D'Ignazio. to quote from<br />
his biography, "believes that the<br />
computer should be introduced to<br />
children as a wonderful tool, rather<br />
than as a forbidding electronic de<br />
vice." His little book. Katie <strong>and</strong> the<br />
Computer, sets out to teach basic<br />
computer concepts by letting the<br />
young reader follow Katie through a<br />
fantasy adventure in Cybcrnia. a<br />
world inside the machine.<br />
Like Lewis Carroll's Alice in Won<br />
derl<strong>and</strong>. D'Ignazio's book reveals<br />
deep logic through whimsy <strong>and</strong><br />
wordplay. Normally abstract <strong>and</strong> dif<br />
ficult ideas—the operating system,<br />
binary math, bits <strong>and</strong> bytes, <strong>and</strong><br />
programming errors—are trans<br />
formed into engaging characters <strong>and</strong><br />
their significance made apparent<br />
through exciting <strong>and</strong> humorous nar<br />
rative. Young children delight in the<br />
story, <strong>and</strong> Stan Gilliam's profuse<br />
<strong>and</strong> colorful illustrations can help<br />
slower readers to follow the plot on<br />
their own. <strong>The</strong> book would be best<br />
read by parent <strong>and</strong> child together,<br />
preferably with a home computer at<br />
h<strong>and</strong>. Even the most computer-so<br />
phisticated adult will find something<br />
to laugh at in Katie.<br />
—JOHN B. JAINSCHIGG<br />
Pilgrim in the Microworld<br />
David Sundow<br />
Warner Books. 1983<br />
240 pp.. hardcover. S15.50<br />
If you're an avid computer game<br />
player, this eloquent glimpse into<br />
the soul of a video gamer will strike<br />
a responsive chord. But for those<br />
who've never experienced the joys of<br />
a joystick, the book reads like the<br />
maniacal diary of an obsessive per<br />
son. In either case, it offers insights<br />
into the aesthetics of the computer<br />
game.<br />
Devoid of character, plot, <strong>and</strong> dia<br />
logue. Pilgrim nevertheless reads like<br />
a novel. Sundow s style is versatile.<br />
informed, perceptive, lyrical, <strong>and</strong> un-<br />
dogmatic. Rather than looking at<br />
the sociological phenomena of video<br />
games, he gives us the personal sto<br />
ry of his attempt to triumph over a<br />
single video arcade game—Atari's<br />
Breakout.<br />
Sundow has done for the arcade<br />
game what Robert Pirsig's Zen <strong>and</strong><br />
the An of Motorcycle Maintenance<br />
did for the Honda. <strong>The</strong> game is the<br />
vehicle; the destination is an inti<br />
mate knowledge of the inner self.<br />
—ROBIN RASKIN<br />
FC's Home Library<br />
Of the many computer books on the<br />
market, some are fast approaching<br />
classic status. Not all the informa<br />
tion in them is new, but ii may be<br />
new to you. Here are a few that de<br />
serve special note:<br />
THE micro millenium. Christopher Ev<br />
ans. Washington Square Press.<br />
1979. 308 pp.. paperback, $3.95.<br />
This book readably traces the<br />
computer's history <strong>and</strong> fancifully<br />
maps its future, discussing the<br />
benefits <strong>and</strong> problems computers<br />
pose to culture <strong>and</strong> civilization.<br />
MINDSTORMS; CHILDREN. COMPUTERS,<br />
<strong>and</strong> powerful ideas. Seymour Papert.<br />
Basic Books. 1980. 230 pp.. paper<br />
back. S6.95. Informative, profound.<br />
If somewhat technical study exam<br />
ines the potential of computers, <strong>and</strong>.<br />
specifically. LOGO language lo "pro<br />
vide children with new possibilities<br />
for learning, thinking, <strong>and</strong> growing<br />
emotionally."<br />
THE PERSONAL COMPUTER HOOK, <strong>and</strong><br />
THE WORD PROCESSING BOOK. Peter<br />
McWilliams. Prelude Press. 1982.<br />
300 pp. & 319 pp.. softcover. S9.95<br />
(both books). Witty, comprehensive<br />
introductions for the "absolute nov<br />
ice" include delightful illustrations<br />
<strong>and</strong>. most important, buyer's guides<br />
based on McWilliams's frank ap<br />
praisal of machines on the market,<br />
with periodic complementary up<br />
dates.<br />
the SOUL OF A new MACHINE, Tracy Kiddcr.<br />
Avon Books. 1982. 293 pp~, pa<br />
perback. S3.95. Fascinating. Pulitzer<br />
Prize—winning account of the inven<br />
tion <strong>and</strong> development of a business-<br />
type microcomputer also profiles<br />
the team of engineers behind its cre<br />
ation. SI
ADVERTISER<br />
Amdek<br />
Atari<br />
Commodore<br />
ADVERTISER'S INDEX<br />
Computer Case Co.<br />
CRC (Computer Resource Center)<br />
Datamost<br />
Designware<br />
Dimensions<br />
Educational Activities<br />
Eduware<br />
Epyx<br />
Hesware<br />
Hytec<br />
Infocom<br />
Krell Software Corp.<br />
Leading Edge cover 2. pg. 1<br />
Maxell<br />
Memo lech<br />
Microzine<br />
Muse Software<br />
Plato {Control Data Publishing)<br />
Protecto<br />
Rana Systems<br />
Science 83<br />
Softsmith<br />
South-west Publishing<br />
Spectravideo<br />
Spinnaker<br />
<strong>The</strong> Computer Book Club<br />
Wizware<br />
Educational Software Catalog<br />
for Your <strong>Family</strong><br />
Just Released! Sunburst's new<br />
catalog, featuring the best home edu<br />
cational software ... for all ages...<br />
selected from the nation's top pub<br />
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Call Toll-Free 800431-1934<br />
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Name<br />
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SUNBURST<br />
OeplYK 70707<br />
39 Washington Ave.<br />
Pteasantville, MY 10570<br />
PAGE<br />
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A Go-Everywhere Cordless Phone<br />
That's A Digital Clock Radio Too!<br />
SIGN OFF<br />
IF YOU DONT UNDERSTAND, SHOUT<br />
BY EDWARD ROSENFIELD<br />
Imagine yourself in a computer<br />
store. Next to you st<strong>and</strong>s a salesper<br />
son, babbling on about RAM, ROM,<br />
<strong>and</strong> RUN. Do you interrupt this<br />
stream of computcrese <strong>and</strong> insist on<br />
a language you can underst<strong>and</strong>? Or<br />
do you smile weakly, timidly nod<br />
your head in agreement, <strong>and</strong> leave<br />
the store sure of only one thing:<br />
"Something must be wrong with me.<br />
1 didn't underst<strong>and</strong> a word."<br />
Now picture Harry Truman in the<br />
same computer store with the same<br />
incomprehensible salesperson. After<br />
several minutes, Harry can't take it<br />
anymore <strong>and</strong> suddenly shouts,<br />
"Show me!" People turn around <strong>and</strong><br />
stare. <strong>The</strong> salesperson is dumb<br />
founded. Nobody has ever dem<strong>and</strong>ed<br />
that<br />
But it's time to start making de<br />
m<strong>and</strong>s; it's time to change our atti<br />
tudes. No one should have to play<br />
the role of the intimidated customer<br />
hovering in the corner. We need to<br />
take the stance of Harry Truman<br />
<strong>and</strong> his fellow Missourians <strong>and</strong> in<br />
sist "Show me!" every time a com<br />
puter baffles us.<br />
Odds are that the most important<br />
change to come in the world of com<br />
puting will not be a change in pro<br />
gramming language, or a new kind<br />
of machine. Instead, it will be a<br />
change in our attitude. Stop think<br />
ing, "Something must be wrong<br />
with me." Start thinking something<br />
must be wrong with them, the peo<br />
ple who are making computers in<br />
comprehensible to us, the average<br />
users. After all, we are the new wave<br />
of computer buyers.<br />
How can computer manufacturers<br />
begin to get the idea that things so<br />
far have been needlessly difficult for<br />
the average person? <strong>The</strong> first step is<br />
not to let computer salespeople in<br />
timidate you. It may make their jobs<br />
easier if you're afraid to ask ques<br />
tions—or accept answers you're too<br />
embarrassed to admit you don't un<br />
derst<strong>and</strong>—but it won't help you<br />
make the right decisions.<br />
BDWfcRD ROSBNFELD is a communications<br />
consultant to major corporations, <strong>and</strong> Is<br />
creative director of Video Music Arts, in<br />
New York.<br />
108 FAMILY COMPUTING<br />
If salespeople find they are forced<br />
to spend more time with their cus<br />
tomers in order to answer questions,<br />
they will help pressure the manufac<br />
turers to produce equipment that is<br />
easier to sell. Our attitude must be<br />
clear: "Explain this to me in a lan<br />
guage I can underst<strong>and</strong> <strong>and</strong> maybe<br />
I'll end up buying this computer."<br />
Unfortunately, you can't even ex<br />
pect smooth sailing once you bring<br />
the computer home. When you sit<br />
down with your new purchase <strong>and</strong><br />
open up the user's manual, watch<br />
out. Your self-esteem might take a<br />
quick plunge—<strong>and</strong> your anger could<br />
rise.<br />
That brings you to the second step<br />
to improved relations between the<br />
consumer <strong>and</strong> the computer manu<br />
facturer: Take the initiative <strong>and</strong><br />
communicate any frustrations you<br />
had setting up <strong>and</strong> operating your<br />
new computer.<br />
Many operating manuals are writ<br />
ten in a way that seems designed to<br />
test our patience. Don't blame your<br />
self when you can't recognize a word<br />
in the first sentence. Remember that<br />
"bits" <strong>and</strong> "bytes" <strong>and</strong> "baud rates"<br />
are not common household words<br />
that have somehow escaped your<br />
family's vocabulary. If it makes you<br />
feel better, go ahead <strong>and</strong> hurl the in<br />
struction pamphlet across the room<br />
in exasperation. But before you<br />
blame yourself for your seeming in<br />
eptitude, ask yourself: "Are these<br />
IT'S ONLY A COMPUTER<br />
After battling all the technological<br />
jargon <strong>and</strong> computerese, it's easy to<br />
lose sight of what computers are <strong>and</strong><br />
what they're good for. Here's a list of<br />
things to keep in mind.<br />
1. <strong>The</strong> computer is a machine.<br />
2. <strong>The</strong> computer is made by hu<br />
mans.<br />
3. Turn off a computer, <strong>and</strong> it<br />
usually forgets everything it's ever<br />
been told.<br />
4. Computers know only what we<br />
have told them; therefore computers<br />
are only as smart as the person who<br />
programs them.<br />
5. You control the computer, <strong>and</strong><br />
teach it to control whatever you<br />
SHOW ME!<br />
instructions comprehensible?" If<br />
they're not, write a letter to the man<br />
ufacturer.<br />
<strong>The</strong> only way to change the situa<br />
tion most consumers encounter is to<br />
speak up now. Dem<strong>and</strong> clarity, every<br />
step of the way. Such dem<strong>and</strong>s will<br />
certainly reorient salespeople, <strong>and</strong>,<br />
ultimately, will be communicated to<br />
manufacturers who arc anxious to<br />
know what people want.<br />
Start speaking up in these pages.<br />
Write to family computing <strong>and</strong> explain<br />
what you need from your computer<br />
<strong>and</strong> accessories. It's up to all of us to<br />
make sure we get machines that are<br />
easy to use. forgiving of human foi<br />
bles <strong>and</strong> mistakes, <strong>and</strong> well docu<br />
mented. If we start dem<strong>and</strong>ing such<br />
changes now. computer makers will<br />
deliver—<strong>and</strong> soon. 13<br />
want: your family budget, your home<br />
security, a new home business, etc.<br />
6. Computers do things very<br />
quickly. This can mean more time<br />
for you.<br />
7. Computers are just another<br />
step in the evolution of communica<br />
tions.<br />
8. Computers are only frightening<br />
because they're so new. Soon we will<br />
be using them as easily <strong>and</strong> natural<br />
ly as we pick up the telephone.<br />
9. <strong>The</strong> first computers, like the<br />
first calculators, were enormous.<br />
Now calculators fit in a pocket; so do<br />
some computers.<br />
10. It's never too early—or too<br />
late—to start using computers.
Tl<br />
FUN?<br />
rid will our children do<br />
the computer?
1<br />
ENTER A FANTASTIC WORLD OF FUN<br />
AND LEARNING!<br />
WITH<br />
WHAT IN THE WORLD<br />
IS A "MICROZINE?"<br />
Microzine is an interactive magazine on a<br />
computer disk, <strong>and</strong> it can open up the world of<br />
computer learning to your children more effectively<br />
than any other children's software available today.<br />
Microzine comes to you from Scholastic. We've<br />
been trendsetters in children's publishing for<br />
over 60 years. Now that traditional teaching<br />
methods are being enhanced by computer-taught<br />
materials, Scholastic is ready with the innovation<br />
that creates an ongoing "dialogue" of fun <strong>and</strong><br />
learning between your children <strong>and</strong> your com<br />
puter. Like a magazine, but unlike other software<br />
for children, Microzine is constantly current <strong>and</strong><br />
topical. Your children receive a new four-program<br />
Microzine disk every other month <strong>and</strong> build<br />
their own Microzine Library!<br />
3<br />
2<br />
WHAT CAN YOUR<br />
. CHILDREN DO WITH<br />
MICROZINE?<br />
Microzine can help your 9-13-year-olds take<br />
advantage of one of the most important uses your<br />
computer can have: exploring new <strong>and</strong> more effi<br />
cient ways of learning <strong>and</strong> thinking. (If you don't<br />
own a computer, your children may be able to use<br />
one at school or a friend's home, or borrow one<br />
from your local public library.)<br />
Microzine was created with the recognition that<br />
today's children take naturally to computers <strong>and</strong><br />
that tomorrow's adults will need to be computer<br />
literate—no matter what their careers.<br />
WHAT IS "COMPUTER LITERACY" AND HOW<br />
• DOES MICROZINE HELP ACCOMPLISH IT?<br />
At Scholastic, we believe that learning how to utilize a computer's wide-ranging capabilities should be<br />
an important part of every child's education. This kind of computer literacy is no longer an option, but<br />
a necessity, if our children are to take their places in the computer age. To this end, Microzine is designed<br />
to spark enthusiasm <strong>and</strong> teach these essential skills:<br />
* following directions<br />
* vocabulary<br />
* what a computer<br />
can do<br />
* learning to use a computer<br />
* the nature of programming<br />
* using the keyboard<br />
• everyday applications * graphics<br />
• word processing logic<br />
* parts of a computer<br />
• data h<strong>and</strong>ling * problem solving
4 •WHAT WILL THE FIRST YEAR OF MICROZINE BRING?<br />
An ever-exp<strong>and</strong>ing library of fun <strong>and</strong> learning!<br />
Every eight weeks there are four full-length programs <strong>and</strong> the variety is incredible:<br />
Who's that trying to solve<br />
the Mystery at Pinecrest<br />
Manor, lost in<br />
the Northwoods<br />
Adventure <strong>and</strong><br />
challenging the<br />
far reaches of<br />
space on Mission<br />
to Planet XII?<br />
Could it be some<br />
one we know?<br />
(With Microzine,<br />
anything is pos<br />
sible.) All set for<br />
takeoff on the<br />
Space Shuttle—<br />
or maybe a hot air<br />
balloon race? Wow!<br />
(Will Microzine<br />
ever get down<br />
to Earth?)<br />
Back safe on<br />
Planet Earth,<br />
visit the Pet<br />
Store. "A fla<br />
mingo for your<br />
bathtub? Or<br />
maybe a rare<br />
three-humped<br />
camel?"<br />
JUST TURN<br />
THE PAGE TO<br />
FILL OUT YOUR<br />
MICROZINE<br />
REPLY CARD<br />
NOW!<br />
BUSINESS REPLY CARD<br />
FIRST CLASS PERMIT NO. 2316 HICKSVILLE, N.Y.<br />
POSTAGE WILL BE PAID BYADDRESSEE<br />
Scholastic, Inc.<br />
P.O. Box 947<br />
Education Plaza<br />
Hicksville, NY 11802<br />
Too wild? Gift Store<br />
offers practical<br />
suggestions for<br />
everyone from<br />
Great Uncle<br />
Oscar to your<br />
16-year-old<br />
twin sisters.<br />
Or explore your<br />
creative options<br />
by composing a<br />
song, writing<br />
<strong>and</strong> illustrating<br />
a book, or invent<br />
ing your own<br />
game.<br />
Microzine is<br />
always full<br />
of questions.<br />
If you've ever<br />
dreamed of<br />
talking to a<br />
computer game<br />
designer, Ask<br />
Me gives you<br />
the chance. You<br />
won't believe<br />
all the current<br />
big stars wait<br />
ing to ask you<br />
questions, too.<br />
NO POSTAGE<br />
NECESSARY<br />
IF MAILED<br />
IN THE<br />
UNITED STATES<br />
"1
5<br />
BECOME A CHARTER SUBSCRIBER TODAY<br />
AND YOUR FIRST MICROZINE IS JUST $7.95.<br />
(A $39.95 VALUE: YOU SAVE $32.00!)<br />
<strong>The</strong>reafter, pay only $24.95, plus shipping <strong>and</strong> h<strong>and</strong>ling, for each Microzine you accept.<br />
You save nearly 40% off the retail price by subscribing!<br />
Each bimonthly Microzine Package contains;<br />
a Microzine Floppy Disk with Four Complete Programs.<br />
On your first disk, discover:<br />
1. POSTER. What's two spaces wide, slow, green <strong>and</strong><br />
silent—<strong>and</strong> changes to three spaces wide, fast, pink<br />
<strong>and</strong> squeaky? It's an imaginary paintbrush that<br />
lets you create as many colorful posters<br />
as you want!<br />
2. SECRET FILES. If your children want to<br />
remember who starred in their favorite horse<br />
movie of 1982, they need Microzine's elec<br />
tronic filing system. It works just like the<br />
electronic filing systems adults use.<br />
3. ASK ME. Robert Macnaughton of "ET"<br />
fame is st<strong>and</strong>ing by to accept questions—<strong>and</strong><br />
ask a few of your children in return!<br />
4. HAUNTED HOUSE. <strong>The</strong>re's never been<br />
a haunted house so funny—or one so willing<br />
to let you plan your own visit! Like all<br />
Twistaplotsf this one ends differently every<br />
time you venture inside.<br />
NOTE: <strong>The</strong> first Microzine Package also<br />
contains a bonus: a separate data disk that<br />
can be used to save original posters <strong>and</strong> other<br />
personal creations! (A $4.95 value.)<br />
<strong>The</strong> Microzine H<strong>and</strong>book<br />
After consulting this monthly step-by-step guide written in<br />
plain English for users 9-13, your children will be able<br />
to show you how Microzine activities work. Easy-to-follow<br />
instructions encourage independent work habits,<br />
creative thinking <strong>and</strong> follow-through.<br />
O.K., Scholastic.<br />
We're ready to enter a fantastic world<br />
of fun <strong>and</strong> learning.<br />
Start our Microzines coming!<br />
□ Please send us Microzine a 1 (featuring Poster, Secret Files, Ask Me <strong>and</strong> Haunted House) <strong>and</strong> enter a<br />
Charier Subscription to Microzine for the child named below. Bill me the special introductory price of just<br />
$7.95 (plus shipping, h<strong>and</strong>ling <strong>and</strong> any applicable sales tax). We will be billed $24.95 (plus delivery) for<br />
every Microzine we keep. After purchasing Microzine » 1, we are never obligated to buy even one addi<br />
tional Microzine, <strong>and</strong> we may cancel our subscription at any time. If we arc not delighted with the intro<br />
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□ I've already purchased Microzine *■ 1. Please start our subscription with Microzinc "2, for which I will<br />
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MAGAZINE ON A MICROCOMPUTER DISK.<br />
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Make your family feel at home<br />
with a home computer<br />
co<br />
FAMILY<br />
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Enter a Charter Subscription <strong>and</strong> save 32°/o<br />
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~| Vac I * accePt y°ur Charter offer. Enter a subscription<br />
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REFINED LUBRICANT<br />
THE<br />
STANDAR<br />
You can wajt for industry st<strong>and</strong>ards<br />
to m<strong>and</strong>ate improved performance.<br />
Or you can have it now on Maxell.<br />
<strong>The</strong> Gold St<strong>and</strong>ard.<br />
<strong>The</strong> refinements of <strong>The</strong> Gold St<strong>and</strong>ard, from<br />
oxide particles to lubricant to jacket, are uniquely<br />
Maxell. And therefore, so are the benefits.<br />
Our unique, uniform crystals assure dense<br />
oxide packing. So you begin with an origi<br />
nal signal of extraordinary fidelity. A signal<br />
we safeguard in ways that leave industry (I1J|<br />
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An advanced binder bonds oxides<br />
to the base material preventing time<br />
<strong>and</strong> money-wasting dropouts.<br />
Calendering then smooths the sur<br />
face for a read/write signal that stays<br />
clear <strong>and</strong> accurate. And jubricants reduce fric<br />
tion between head <strong>and</strong> disk for a longer media<br />
<strong>and</strong> head life. To house it, we then<br />
constructed a new jacket heatresistant<br />
to 140° F to withst<strong>and</strong> drive<br />
heat without warp or wear. And<br />
created the floppy disk that<br />
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All industry st<strong>and</strong>ards exist to<br />
assure reliable performance.<br />
<strong>The</strong> Gold St<strong>and</strong>ard expresses<br />
a higher aim: perfection.<br />
maxeil<br />
IT'S WORTH FT<br />
Computer Products Division, Maxeil Corporation of America, 60 Oxford Drive, Moonachie, N J. 07074 201-440-8020
INSTEAD OF SAVING FOR YOUR<br />
KID'S EDUCATION, MAYBE YOU SHOULD<br />
BE SPENDING FOR IT.<br />
We'd be the first to encourage parents to save for their kids' education.<br />
But money alone isn't enough to get anybody into college. Let alone through it.<br />
At more <strong>and</strong> more colleges today computer skills are becoming<br />
m<strong>and</strong>atory. And at some colleges, those skills are required for<br />
admission itself.<br />
But with saving for tuition <strong>and</strong> room <strong>and</strong> board, who has money for<br />
computers? One answer is the Commodore 64.<br />
<strong>The</strong> Commodore 64 gives you a powerful 64K memory. That's as<br />
much memory as either the Apple® lie or the new IBM® Personal<br />
Computer. But at far less than half the cost.<br />
You also get full-color graphics, a nine-scale music synthesizer,<br />
Univumty