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DO-IT-YOb^<<br />

A PROGRAMS FOR<br />

THE APPLE, ATARI,<br />

A COMMODORE 64<br />

ANDVIC-20,<br />

<strong>and</strong> TRS-80<br />

A A i<br />

TWENTY-FOUR<br />

'AT-A-GLANCE<br />

SOFTWARE<br />

REVIEWS<br />

& A A* A*<br />

A A A*<br />

A A A A<br />

* 'A *<br />

A A A *A*<br />

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k**°-:L ^fe- A<br />

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A A A a A A<br />

PUBLISHED BY SCHOLASTIC INC.<br />

AAAAAAAAA<br />

A A* A A A A A A<br />

PORTRAIT<br />

A* A* A A1 A ~ T A A<br />

COMPUTINw<br />

COMPUTING<br />

FAJvllLY. FAJvIILY.<br />

•;* a*<br />

<strong>The</strong> <strong>First</strong> <strong>100</strong> <strong>Days</strong><br />

A A A A *<br />

A<br />

A<br />

a vispiay untiE<br />

^ October 2?th<br />

$1.99<br />

i, A<br />

AT^LKWITH<br />

IG AUTHOR<br />

■A PETERMcWILLIAM£<br />

THE COMPUTER<br />

. BUYER'S GUIDE:<br />

* A .. ALOOKATTHt<br />

A LEADING BRAND ,<br />

A A<br />

A A A<br />

+[4<br />

A<br />

„ A Meet<br />

TOM BALL:<br />

* TEENAGE<br />

GAME MAKER<br />

A A A<br />

t 'A A<br />

t


TRUNKS FOR THE<br />

Introducing the most logical place to store<br />

Elephant Memory Systems® (or lesser br<strong>and</strong>s<br />

of disks): <strong>The</strong> Trunk<br />

With its alphabetized library index, you can<br />

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<strong>The</strong> Trunk is made of durable molded<br />

plastic with a hinged, one-piece lid, to keep<br />

disks safe from dust, dirt, <strong>and</strong> other detriments<br />

which disks despise.<br />

And, it's portable. Because the lid doubles<br />

as a carrying h<strong>and</strong>le so your Elephant Memory<br />

Systems® disks can go anywhere you do.<br />

<strong>The</strong>re's a model for 5V4" <strong>and</strong> 8" floppies, as<br />

well as a cassette-<strong>and</strong>-game file <strong>and</strong> a special<br />

Atari® version.<br />

So if you're looking for the best disk storage<br />

system on the market...<br />

<strong>The</strong> Trunk is an open-<strong>and</strong>-shut case.<br />

THE TRUNK. ENDORSED BY ELEPHANTS.<br />

Elephant Memory Systems" Disks<br />

A full line of top-quality floppies, in virtually every 5!W <strong>and</strong> 8" model, for compatibility with virtually every computer on the market.<br />

Guaranteed to meet or exceed every industry st<strong>and</strong>ard, certified <strong>100</strong>% error-free <strong>and</strong> problem-free, <strong>and</strong> to maintain its qualityfor at least<br />

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sO2J


I


FEATURES<br />

44<br />

HOW TO PROGRAM<br />

SUCCESS INTO<br />

YOUR COMPUTER<br />

by Cindy Frenkel<br />

<strong>The</strong> plan <strong>and</strong> the one rule<br />

Tony Morris set up to give<br />

his family an<br />

underst<strong>and</strong>ing of their<br />

computer.<br />

49<br />

THE BAD BOY OF<br />

COMPUTING<br />

by Jntia Mtshkln<br />

An exclusive Interview with<br />

Peter McWilliams. (he<br />

irreverent author of best-<br />

selling computer guides.<br />

COVFM I'tloioc.UrWli BY JANET BELLBH<br />

FAMILY<br />

52<br />

MEET TOM BALL:<br />

GAME MAKER<br />

by Nick Sullivan<br />

A year behind in math<br />

when he got his computer.<br />

this teenage college<br />

freshman is paying his<br />

tuition with earnings Irom<br />

two nationally distributed<br />

computer games.<br />

PLUS: IS YOUR GAME SALEABLE?<br />

56<br />

HOW TO BUILD<br />

A COMPACT COMPUTER<br />

CONSOLE FOR $25<br />

by Gene <strong>and</strong> Katie Hamilton<br />

Easy-to-follow, step-by-step<br />

instructions, with<br />

accompanying photos <strong>and</strong><br />

drawings, will help you<br />

create an efficient work<br />

station.<br />

58<br />

PORTRAIT OF A<br />

COMPUTING FAMILY:<br />

PART 1 —<br />

THE CONNINGTONS<br />

BUY A COMPUTER<br />

by Nick Sullivan<br />

Buying a first computer—<br />

from (he excitement of<br />

deciding through the<br />

frustration of shopping<br />

<strong>and</strong> the exhilaration of<br />

beginning.<br />

PLUS: SHOPPING DOs<br />

AND HONTs.<br />

63<br />

COMPUTER<br />

BUYER'S GUIDE:<br />

A LOOK AT THE<br />

LEADING BRANDS<br />

Detailed rundowns of the<br />

leading br<strong>and</strong>s of<br />

computers bought for<br />

home use. including<br />

features, prices,<br />

applications. Accompanied<br />

by a do-it-yourself chart to<br />

clip <strong>and</strong> carry on your<br />

buying trips.<br />

t'Lige 75<br />

69<br />

WHEN KERRIE<br />

HOLTON TALKS,<br />

ATARI LISTENS<br />

by Bethany K<strong>and</strong>el<br />

How a New Orleans<br />

teenager earned herself<br />

a spot on this leading<br />

computer company's Youth<br />

Advisory Board.<br />

Page 95


PREMIER ISSUE<br />

SEPTEMBER 1983 PUBLISHED BY SCHOLASTIC INC.<br />

PROGRAMMING WHAT'S IN STORE DEPARTMENTS<br />

75<br />

THE PROGRAMMER<br />

For enthusiasts of all levels.<br />

76<br />

PROGRAMMING GUIDE<br />

by Joey Lattmer<br />

Seasonal programming fun<br />

<strong>and</strong> learning—for the<br />

Apple, Atari. Commodore<br />

64 <strong>and</strong> VIC-20. IBM. TI.<br />

Timex, <strong>and</strong> TRS-80.<br />

82<br />

PUZZLE<br />

by Stephen McManus<br />

A new kind of maze<br />

combining computer with<br />

paper <strong>and</strong> pencil.<br />

83<br />

READER-WRITTEN<br />

PROGRAMS<br />

Home insulation for fuel<br />

bill savings: Pig Latin for<br />

fun.<br />

Product announcements<br />

<strong>and</strong> reviews.<br />

88<br />

SOFTWARE GUIDE<br />

Quick lakes on two dozen<br />

new <strong>and</strong> noteworthy<br />

programs.<br />

95<br />

SOFTWARE REVIEWS<br />

<strong>100</strong><br />

NEW HARDWARE<br />

ANNOUNCEMENTS<br />

<strong>The</strong> latest in computers,<br />

monitors, printers, <strong>and</strong><br />

accessories.<br />

104<br />

NOVELTIES AND<br />

NOTIONS<br />

A compendium of<br />

computer-related items.<br />

106<br />

BOOK REVIEWS<br />

8<br />

EDITOR'S NOTE<br />

10<br />

BEHIND THE SCREENS<br />

People. News, <strong>and</strong> Trends<br />

by John Wallace<br />

14<br />

THE PRIMER<br />

A three-part reference<br />

guide—"<strong>The</strong> System." "<strong>The</strong><br />

Words." "<strong>The</strong> Setting."<br />

Basic information to<br />

appear each issue.<br />

21<br />

HOME-SCHOOL<br />

CONNECTION<br />

Thinking Big<br />

by Beth Powell<br />

30<br />

HOME BUSINESS<br />

Krom Diapers to Disk Drives<br />

by Jon Zonderman<br />

34<br />

COMPUTING<br />

CONFIDENTIAL<br />

Confessions of a Former<br />

Computer Phobic<br />

by Sarah Kortum<br />

38<br />

COMPUTING CLINIC<br />

Questions from Readers;<br />

Answers from Walter<br />

Koetke<br />

108<br />

SIGN OFF<br />

If You Don't Underst<strong>and</strong>,<br />

Shout . . . Show Me!<br />

by Ed Roscnfeld<br />

SCHOLASTIC INC.<br />

CORPORATE<br />

Maurice R. Robinson,<br />

founder, 1895-1982<br />

PRESIDENT. CHIEF<br />

EXECUTIVE OFFICER<br />

AND CHAIRMAN OF THE uOAltU<br />

Richard Robinson<br />

VICE-CHAIRMAN OK THE HOAKD<br />

EMERITUS<br />

Jack K. Lippert<br />

NATIONAL<br />

ADVISORY COUNCIL<br />

VOLUME 1<br />

NUMBER 1<br />

Dr. Sidney P. Marl<strong>and</strong>. Jr..<br />

Chairman, former Superinten<br />

dent of Schools <strong>and</strong> U.S. Com<br />

missioner of Education<br />

Dr. Gregory Anrig, President.<br />

Educational Testing Service<br />

Elaine flanks. Hast President.<br />

National Association of Ele<br />

mentary School I'rincipals<br />

[SroiliLT James Kearney.<br />

I*. M.S.. Superintendent of<br />

Schools. New York Archdioce-<br />

.san School System<br />

Dr. Lola Jane May. Mathemat<br />

ics Consultant, Wlmicika. Illi<br />

nois. Public Schools<br />

Dr. Wilson Riles, former Super<br />

intendent of Public Instruction,<br />

State Department of Educa<br />

tion. California<br />

Dr. Richard RuOpp, President.<br />

Bank Street College uf Educa<br />

tion<br />

Dr. Robert Scanlon, former<br />

Secretary of Education. State<br />

Department of Education.<br />

Pennsylvania<br />

FAMILY COMPUTING [ISSN O738-<br />

B079) !•> published monthly by sciio-<br />

IbbUc inc.. 73O Broadway. NY. NY<br />

iooo;i. Subscriptions; in 'in-- u.s.<br />

mid possessions, 12 Issues fur<br />

817.97i outside the U.S. add 36<br />

(surface mail] <strong>and</strong> M24 (air mall!. O1-<br />

[ice of publication. Box 270O. Mon<br />

roe, Ohio, 45050-2700. Application<br />

lo Mail al Second Class Postage<br />

Rales l-% pindinu Hi Monroe. Ohio.<br />

.|5O5O-S);i!)» <strong>and</strong> additional offices.<br />

POSTMASTER: Send addreaa<br />

changes mid notice of undelivered<br />

Cflples to FAMILY COMl'UTlNti. P.O.<br />

Box 2!> I I. Bouldrr. Colorado 80322.<br />

Printed in U.S.A. Copyright ■ 19B3<br />

by Scholastic Inc. All rightH reserved.<br />

Page 60


THE ATARI HOME COMPUTER HAS AN EXCLUSIVE<br />

LIBRARY OF OVER 2,000 PROGRAMS THAT WILL<br />

DEVELOP YOUR SKILLSAND GIVE YOU THRILLS.<br />

What you get out of a computer depends on the programs you put<br />

into it. You'll get more out of an ATARI Home Computer because Atari offers a<br />

tremendous range <strong>and</strong> variety of programs. More of the kinds of programs<br />

that make a real difference in your life. Like <strong>Family</strong> Finances, My <strong>First</strong> Alphabet<br />

or Conversational French. No one makes learning more fun.<br />

And Atari is the only home computer that plays the world's favorite<br />

games, with the best graphics <strong>and</strong> great sounds. <strong>The</strong> real ATARI games. Like<br />

PACMAN? Defender? Centipede]M or Dig DugT.M


With over 2,000 programs like these, Atari is<br />

the only home computer that can really give<br />

you what you want And more. We make learning fun for everyone.<br />

THE ATARI HOME COMPUTER.<br />

IA Warner Communications Company.


T<br />

AGE<br />

3-5<br />

Now you can choose from a variety of the most<br />

wanted programs—TUTORIALS, EDUCATIONAL<br />

GAMES, DISCOVERY ACTIVITIES, <strong>and</strong> more . . .<br />

all from EDUCATIONAL ACTIVITIES rated # I in<br />

educational software.* EA's new DAYBREAK divi<br />

sion offers superior programs designed for children<br />

of various ages <strong>and</strong> abilities ... at home!<br />

• <strong>The</strong> programs are all self-directing.<br />

No adult supervision is necessary.<br />

• Tutorial programs are all self-correcting.<br />

• Programs are all self-motivating.<br />

All programs are level-adjustable. Parent or child<br />

can vary their complexity <strong>and</strong> create new challenges<br />

as the child progresses.<br />

<strong>The</strong> Programs Your Child Needs Most!<br />

7 & up<br />

7 & up<br />

10 & up<br />

8 & up<br />

U 9&up<br />

T<br />

O 9&up<br />

R 10&up<br />

12&up<br />

TITLE, ORDER NO. <strong>and</strong> DESCRIPTION<br />

DISCOVER! (DB-2000)—Directionality, colors, body parts<br />

with "sprites." Cue cards allow child to work in<br />

dependently, (not available on TRS-80).<br />

PERPLEXITY (DB-3000)—Classic puzzles challenge prob<br />

lem solving, logic <strong>and</strong> organizational skills. Several levels<br />

of difficulty.<br />

MATH BASEBALL (DB-4000)—Builds basic math skills.<br />

Several levels of difficulty.<br />

REGIONS of the U.S. (DB-5000)—Game-like program<br />

teaches major cities, l<strong>and</strong> forms, products, <strong>and</strong> climates.<br />

ADDITION AND SUBTRACTION OF WHOLE NUMBERS<br />

(DB-4030)<br />

MULTIPLICATION AND DIVISION OF WHOLE NUMBERS<br />

(DB-4031)<br />

ADDITION AND SUBTRACTION OF FRACTIONS (DB-4032)<br />

MULTIPLICATION AND DIVISION OF FRACTIONS (DB-4033)<br />

SIMPLE ALGEBRAIC EQUATIONS (DB-4055)-3 programs<br />

of progressively difficult levels.<br />

Level I—one variable, one operation.<br />

Level II—one variable, two operations, frequent use of<br />

parentheses.<br />

Level III—variable on both sides.<br />

PRICE<br />

$29.95<br />

$29.95<br />

PRICE<br />

$29.95<br />

$39.95<br />

$29.95<br />

$29.95<br />

$29.95<br />

$29.95<br />

$39.95<br />

. . -■.. ., .. ., -n Apple II or He. TRS-80. Commodore G4, PET. Atari 800.<br />

When ordering, please specify computer model <strong>and</strong> diskette or cassette format.<br />

Sorry, no cassettes for Apple.<br />

To order, write or call. Send check, money order or charge to MasterCard or VISA. In<br />

clude card number, expiration date <strong>and</strong> signature. Please add 5% for postage <strong>and</strong><br />

h<strong>and</strong>ling. No CO.D.<br />

* Rating by Queue. Inc.. publishers of "Microcomputers in Education"<br />

f fI buy more software from EA<br />

than from any other publisher."<br />

Kathy Grubbs, Program Director, E. Whittier (CA) Middle Schools<br />

DAYBREAK SOFTWARE 1 -800 645-3739 (U.S.)<br />

(Div. of Educational Activities) 516 223-4666 (N.Y.)<br />

1951 Gr<strong>and</strong> Avenue, Baldwin, N.Y. 11510<br />

FAMILY<br />

730 Broadway. New York. N.Y. <strong>100</strong>03<br />

EDITORIAL<br />

EDITOR-IN-CHIEF<br />

Claudia Cohl<br />

DESIGN DIRECTOR<br />

Vincent Ceci<br />

SENIOR EDITOR<br />

Laura Bernstein<br />

FEATURES EDITOR<br />

Nick Sullivan<br />

LIFESTYLES EDITOR<br />

Sarah Kortum<br />

TECHNICAL EDITOR<br />

Lance Paavola<br />

REVIEWS EDITOR<br />

John D. Wallace. Jr.<br />

CO1"Y AND RESEARCH CHIEF<br />

Yamlle Martin Kahn<br />

CO!"Y AND RESEARCH ASSISTANT<br />

Linda Williams<br />

DESIGN ASSOCIATE<br />

James C. Montalbano<br />

administrative COORDINATOR<br />

Barbara Bevan<br />

TECHNICAL ASSISTANTS<br />

Alex<strong>and</strong>er Whltlaker<br />

Susan M. Easum<br />

ADMINISTRATIVE ASSISTANT<br />

Megan Van Peebles<br />

CONTHIUUTING EDITORS<br />

James Delson<br />

Anne Krueger<br />

Joey Latimer<br />

Edward RosenTeld<br />

TECHNICAL AND EDUCATION CONSULTANT<br />

Walter Koetkc<br />

PUBLISHING<br />

PUBLISHER<br />

Shirrel Rhoades<br />

ASSOCIATE PUBLISHER/<br />

CIRCULATION AND MARKETING<br />

Vince Dema<br />

CIRCULATION MANAGER<br />

Harold Shain<br />

CIRCULATION STAFF<br />

Dlerdre McMurray<br />

Mark Ml Eton<br />

BUSINESS MANAGER<br />

Steven Abromowllz<br />

PRODUCTION MANAGER<br />

David J. Lange<br />

Advertising Sales Offices<br />

EAST COAST REPRESENTATION<br />

730 Broadway<br />

New York. N.Y. <strong>100</strong>03<br />

(212) 505-3585<br />

ADVERTISING DIRECTOR<br />

Harold L. Leddy<br />

(212) 505-3585<br />

ASSOCIATE ADVERTISING D1KECTOK<br />

Charlene D. LeGr<strong>and</strong><br />

(212) 505-3586<br />

MARKETING DIRECTOR<br />

Michael H. Tehong<br />

(212] 505-3589<br />

NORTHEAST MANAGER<br />

Steve Rosenlield<br />

(212) 505-3587<br />

TELEMARKETING MANAGER<br />

Lisa Kunin<br />

(2121 505-3588<br />

WEST/SOUTi (WEST REPRESENTATION<br />

385 Sherman Avenue<br />

Palo Alto. CA 94306<br />

1415)327-6090<br />

WESTERN MANAGER<br />

Robert S. Pack<br />

(415) 327-6090<br />

MIDWEST REPRESENTATION<br />

730 Broadway<br />

New York. N.Y. <strong>100</strong>03<br />

MIDWEST MANAGER<br />

Lisa Kunin<br />

(212] 505-3588


WOULD YOU SHELL OUT<br />

$<strong>100</strong>0 TO MATCH WITS<br />

WITH THIS?<br />

MEET YOUR MATCH. MEET INFOCOM GAMES-<br />

PERHAPS THE BEST REASON IN SOFTWARE<br />

FOR OWNING A PERSONAL COMPUTER.<br />

In fact, people have been known to purchase<br />

computers <strong>and</strong> disk drives solely for the pur<br />

pose of playing our games. And' they haven't<br />

been disappointed. Because Infocom's prose<br />

stimulates your imagination to a degree<br />

nothing else in software approaches. Instead<br />

of putting funny little creatures on your<br />

screen, we put you inside our stories. And<br />

we confront you with startlingly realistic<br />

environments alive with situations, person<br />

alities, <strong>and</strong> logical puzzles the like of which<br />

you won't find elsewhere. <strong>The</strong> secret? We've<br />

found the way to plug our prose right into<br />

your imagination, <strong>and</strong> catapult you<br />

into a whole new dimension.<br />

If you think such an extraordi<br />

nary experience is worth having,<br />

you're not alone. Everything we've<br />

ever written-ZORK* I, II, <strong>and</strong> III.<br />

DEADLINE; STARCROSS; <strong>and</strong><br />

T—has become an instant<br />

best-seller. For the simple<br />

reason that Infocom offers<br />

you something as rare <strong>and</strong><br />

valuable as anything in soft<br />

ware—real entertainment.<br />

At last, you can fritter away your eve<br />

nings playing a computer game without feel<br />

ing like you're frittering away your com<br />

puter investment.<br />

Step up to Infocom. All words. No pic<br />

tures. <strong>The</strong> secret reaches of your mind are<br />

beckoning. A whole new dimension is in<br />

there waiting for you.<br />

inpocom<br />

<strong>The</strong> next dimension.<br />

Infocom. inc.. 55 Wheeler St.. Cambridge. MA 02138<br />

For vour: AppleII, .Atari, Commodores>t.<br />

CP/M S." DEC Rainbow, DEC BT11, IBM, NEC APC, NEC PC-8000,<br />

Osbonie 1, TI Professional, TRS-80 Model I, TRS-80 Model HI.


EDITOR'S NOTE<br />

JOIN US IN FAMILY COMPUTING<br />

PHOTOGRAPH liY JAHET HELLER<br />

<strong>The</strong> more I read <strong>and</strong> write about<br />

microcomputers, the more I'm re<br />

minded of my gr<strong>and</strong>father. Thinking<br />

about him led to a major break<br />

through in my own resistance to<br />

computers, which most authors <strong>and</strong><br />

even technical experts at some time<br />

refer to as "machines."<br />

If Martians had l<strong>and</strong>ed on Earth<br />

<strong>and</strong> tried lo discover what Earth-<br />

lings do. based on conversations<br />

with my gr<strong>and</strong>father, they would<br />

never have learned about the auto<br />

mobile. <strong>The</strong> word did not exist in<br />

the old man's vocabulary. Instead,<br />

sitting in his garage was "the ma<br />

chine." which he understood not at<br />

all. but which he greatly appreciated<br />

for somehow miraculously moving<br />

him <strong>and</strong> his friends <strong>and</strong> family<br />

wherever <strong>and</strong> whenever they wanted<br />

to go. <strong>The</strong> generations that followed<br />

him never questioned being auto<br />

matically mobile, <strong>and</strong> the machine<br />

became the automobile, which be<br />

came the car, which became br<strong>and</strong>or<br />

model-specific as ownership with<br />

in a single family multiplied <strong>and</strong> one<br />

car had to be easily distinguished<br />

from the others.<br />

With the realization that we adults<br />

8 FAMILY COMPUTING<br />

are a generation of beginners in rela<br />

tion to our computers, much as my<br />

gr<strong>and</strong>father was in relation to his<br />

automobile, it became easy to relax.<br />

We might never have reflexes as<br />

quick as the kids behind us, or un<br />

derst<strong>and</strong> the workings of "the ma<br />

chine," or use it as readily, but the<br />

computer is fast becoming part of<br />

our lives, <strong>and</strong> we are excited by the<br />

miraculous accomplishments we can<br />

achieve with it.<br />

Our numbers arc growing. Within<br />

just the next few years, 30 million<br />

families are expected to buy comput<br />

ers for their homes. <strong>The</strong> number-one<br />

motivating force behind this initial<br />

purchase is the future of our chil<br />

dren. But the road to a buying deci<br />

sion <strong>and</strong> the successful assimilation<br />

of the computer into our everyday<br />

lives is a bumpy one. not clearly-<br />

marked between the starting point<br />

<strong>and</strong> the final destination.<br />

To help these families in the years<br />

ahead, <strong>and</strong> to serve those who have<br />

already bought computers, or who<br />

are looking for a way to feel comfort<br />

able as casual or recreational com<br />

puter users. Scholastic Inc. has cre<br />

ated FAMILY COMPUTING. It is a<br />

magazine that will serve as a guide<br />

while we toddle as eagerly as the<br />

very young <strong>and</strong> step as cautiously as<br />

the very old into the world of this<br />

new technology.<br />

If you're one of the hundreds of<br />

thous<strong>and</strong>s of people who've felt they<br />

had no place to turn for help, you'll<br />

find that at last there's a resource<br />

designed for you.<br />

Every issue of family computing will<br />

be noted for:<br />

A focus on people—-familR-.—<br />

who are putting their computers to<br />

good use;<br />

How-Ids <strong>and</strong> what-tos—the basics<br />

you need to know to get what you<br />

want from your computer. All in<br />

plain English;<br />

Buying information on <strong>and</strong> re<br />

views of software, hardware, <strong>and</strong><br />

books directed to family purchasing:<br />

Programming help—<strong>and</strong> a raft<br />

of programs for beginning <strong>and</strong> casu<br />

al users of all ages <strong>and</strong> for seven dif<br />

ferent computer br<strong>and</strong>s:<br />

Ideas for tying your computer<br />

into the things you <strong>and</strong> your family<br />

arc doing each month. Especially at<br />

holiday times:<br />

Opportunities to contribute to<br />

family computing by sharing experi<br />

ences with other readers, posing<br />

questions, writing articles, <strong>and</strong> sub<br />

mitting original programs, games,<br />

<strong>and</strong> puzzles you've created. We wel<br />

come your ideas.<br />

So. if you're part of a computing<br />

family or a soon-to-be computing<br />

family, you'll find that issue after is<br />

sue you'll be able to turn to family<br />

computing to meet your goals of<br />

learning about computers <strong>and</strong> learn<br />

ing to use computers. Confident<br />

that the expertise <strong>and</strong> experience of<br />

Scholastic Inc. are part of this new<br />

venture, you'll know you can count<br />

on us as you decide what to buy.<br />

where to buy, <strong>and</strong> what to do after<br />

you've made your decisions. You'll be<br />

able to lean on us if you're just giv<br />

ing programming a try. And we'll be<br />

there if you think you'd like to move<br />

on to word processing or informa<br />

tion services, or even a second sys<br />

tem with more power.<br />

We'll be writing for a wide range of<br />

computing families, <strong>and</strong> a wide<br />

range of computing families will be<br />

writing for us. <strong>The</strong> stories about the<br />

successes of our readers will be<br />

proof of the success of computers<br />

themselves.<br />

CLAUDIA COHL<br />

EDITOR-IN-CHiEF


Apple*, Commodore*,<br />

Timex/Sinclair*...<br />

9- •Jill<br />

We make<br />

them elementary.<br />

by William B. S<strong>and</strong>ers<br />

M DATAMOSI<br />

8943 Fullbright Ave., Chotsworth, Co. 91011. (213) 709-1202.<br />

VISA/MASTERCHARGE accepted. $2.00 shipping/h<strong>and</strong>ling charge.<br />

(California residents add 6Vi% sales tax)<br />

"Apple, Commodore 64, <strong>and</strong> Timex/Sinclair are trademarks<br />

respectively of Apple Computer. Inc., Commodore Business<br />

Machines, Inc. <strong>and</strong> Timex Computer Corp. Copyright 1983 Datamost Inc.<br />

<strong>The</strong> idea of getting your own computer<br />

sounded wonderful. But now that you hove it<br />

you're a little scared ... you think it sounds so<br />

technical. Well, take heart. Relax. Help is here.<br />

William B. S<strong>and</strong>ers has written individual books<br />

about the Apple, the Commodore 64, <strong>and</strong> the<br />

Timex/Sinclair computers. When you select rhe<br />

one which matches your computer you can<br />

breathe easy because it'll be like having your<br />

oil-rime favorite teacher atyourside... gentty<br />

guiding you, explaining, <strong>and</strong> showing.<br />

THE ELEMENTARY series sweeps away the<br />

id raai«iTO5D<br />

20 PRINT HWEI<br />

3ONEXTI<br />

RUN<br />

HW£ FUN HAVE<br />

FUN WE FUN<br />

confusion <strong>and</strong> explains your<br />

Apple, Commodore 64 or<br />

Timex/Sinclair in down to<br />

earth terms, coupled with<br />

enjoyable cartoons. It<br />

shows you how to hook it<br />

up, how to use the key<br />

board <strong>and</strong> work on<br />

the screen—all rhe<br />

unique things your<br />

computer can do so you<br />

""" can make use of it right away! And<br />

it also answers those questions you'll<br />

have about how to write your own simple pro<br />

grams, about graphics, uriliry programs, <strong>and</strong><br />

various hardware oprions.<br />

You'll see your ELEMENTARY book conrains a<br />

lot of information, And, you'll also see that not<br />

one paragraph or chapter is dull or difficult to<br />

follow. Prove it your yourself. Visityour computer<br />

store. Open the book. Read a page of the<br />

introduction, then flip to any page <strong>and</strong> read a<br />

paragraph or so. You'll find it's as underst<strong>and</strong><br />

able, as helpful <strong>and</strong> as marvelous as we say.


BEHIND THE SCREENS<br />

PEOPLE, NEWS, AND TRENDS<br />

EDITED BY JOHN WALLACE<br />

Hope for the Weary<br />

Those of you who tremble at the<br />

thought of embarking on a compara<br />

tive computer hunt or panic at the<br />

prospect of purchasing a peripheral<br />

may take heart at the arrival of the<br />

Computer Technology Center. An<br />

nounced to open in Los Angeles later<br />

this fall, it is a pair of 10-story<br />

towers, the first floors of which will<br />

house an anticipated <strong>100</strong> computer<br />

display rooms.<br />

<strong>The</strong> promise of centers like these<br />

is that they will enable buyers to<br />

browse <strong>and</strong> sample hardware in<br />

peace. <strong>The</strong>re will be no high-pres<br />

sured salespeople, although manu<br />

facturer reps will most certainly pro<br />

mote their products. And there will<br />

be a wide variety of different br<strong>and</strong>s<br />

under one roof.<br />

Real estate developers <strong>and</strong> other<br />

entrepreneurs all over the country<br />

are planning centers in as many as<br />

13 cities, including Cincinnati. At<br />

lanta, <strong>and</strong> Philadelphia. Showrooms<br />

are already in place in existing<br />

buildings in Chicago <strong>and</strong> Westmin<br />

ster. California.<br />

"Most of the major companies arc<br />

putting their toes in the water," ex<br />

plains Mary Simpson, an analyst at<br />

the marketing research firm. Data-<br />

quest. She says that, just like any<br />

new marketing concept, "these<br />

marts have had a rather limited ac<br />

ceptance at first." Some industry ob<br />

servers say that big micro manufac<br />

turers are reluctant to subject their<br />

wares to the kind of intense compar<br />

ative scrutiny that such computer<br />

marts would invite.<br />

To the weary consumer, though,<br />

the concept of a one-stop computer<br />

mart sounds good, a possible detour<br />

around thai shopping center scramble.<br />

Center<br />

10 FAMILY COMPUTING<br />

GROWTH IN COMPUTER CAREE<br />

1980-1990<br />

(numbers in thous<strong>and</strong>s)<br />

COMPUTER<br />

SYSTEMS<br />

ANALYSTS<br />

(Determine<br />

hardware <strong>and</strong><br />

software best<br />

suited to<br />

solving data-<br />

processing<br />

problems)<br />

205.0<br />

343.2<br />

1980 1990<br />

68%<br />

BUSINESS<br />

MACHINE<br />

REPAIRERS<br />

(Install <strong>and</strong> repair typical<br />

office machinery, including<br />

noncomputer-related equipment)<br />

83.0<br />

160.4<br />

1980 1990<br />

233.0<br />

COMPUTER<br />

SERVICE<br />

TECHNICIANS<br />

(Install <strong>and</strong><br />

maintain data-<br />

processing<br />

equipment)<br />

386.8<br />

1980 1990<br />

66%<br />

COMPUTER<br />

OPERATORS<br />

(Enter data <strong>and</strong> instructions in<br />

system; operate computer<br />

<strong>and</strong> retrieve results)<br />

228.0<br />

339.9<br />

1980 1990<br />

49%<br />

COMPUTER<br />

PROGRAMMERS<br />

(Prepare instructions that make<br />

computers perform specific tasks)<br />

SOURCE; U.S Bureau of tabor Statistics<br />

All 1990 employment figures <strong>and</strong> percentages reflect low estimates of anticipated growth.<br />

Where to Find Jobs<br />

"<strong>The</strong> computer is changing the<br />

character of employment in the Unit<br />

ed States." says Steve Jobs, chair<br />

man of Apple Computer. Indeed, as<br />

layoffs in the manufacturing indus<br />

tries continue, <strong>and</strong> accounting <strong>and</strong><br />

bookecpingjobs decline, computerrelated<br />

positions are expected to<br />

grow well over 50 percent by 1990.<br />

Well-trained computer program<br />

CHART BY UOBERT CONRAD<br />

mers, operators, technicians, <strong>and</strong><br />

systems analysts should have a wide<br />

range of opportunities from which to<br />

choose (see chart). In addition, there<br />

will be numerous new jobs in devel<br />

opment <strong>and</strong> sales at computer-man<br />

ufacturing companies, since sales of<br />

personal computers are expected to<br />

soar 700 percent by 1987. Jobs will<br />

also abound in computer-software<br />

development.<br />

continued on page 12


WHILE OTHER COMPUTER COMPANIES<br />

ARE BUSY SETTING NEW PRICES,<br />

SPECTRAVIDEO IS BUSY SETTING<br />

msx <strong>and</strong> LOGO: Two more reasons why spectravideo is<br />

leading the way in Personal Computers.<br />

While price wars <strong>and</strong> confusion reign all around<br />

us, Spectravideo goes about its business, setting stan<br />

dards by which alt other personal computers will soon<br />

be judged. MSX <strong>and</strong> LOGO are the two latest ex<br />

amples of how Spectravideo is rocking-<strong>and</strong> reshaping<br />

-the personal computer industry.<br />

MSX AND LOGO.<br />

It is now history that, on June 15 1983, Spectra<br />

video, Inc. joined with most of Japan's largest<br />

electronics firms to launch MSX: <strong>The</strong> most far-reaching<br />

personal computer st<strong>and</strong>ard in history. MSX is the<br />

name given to a specific hardware/software con<br />

figuration that makes product interchangeability<br />

possible. While Spectravideo is proud to participate<br />

in MSX we are even prouder of this fact: It was our<br />

own_sy-31.8 computer that was used as a prototype<br />

for the MSX design! <strong>The</strong>re are two important aspects<br />

to this.<br />

<strong>First</strong>, all future MSX hardware-i.e. computers,<br />

peripherals, appliances-will be based on several key<br />

design elements of the SV-318. What does this<br />

mean to you, the consumer? A great deal, because<br />

when you buy an SV-318, you will not only be able to<br />

use all of Spectravideo's own software <strong>and</strong> hard<br />

ware you'll also be able to take advantage of all the<br />

remarkable new equipment that will be coming from<br />

other MSX participants.<br />

In addition, the software aspect of MSX was<br />

largety inspired by the software built into the SV-318.<br />

From the outset, Spectravideo offered built-in Micro<br />

soft BASIC as its resident interpreter. Now, Microsoft<br />

also makes a LOGO program compatible with the<br />

SV-318. It was Spectravideo's Microsoft BASIC/LOGO<br />

that helped to make MSX possible.<br />

Another st<strong>and</strong>ard that Spectravideo can take<br />

credit for is the built-in Joystick/Cursor Control. Built<br />

right into the SV console, this control is always at<br />

fingertips <strong>and</strong> is much easier <strong>and</strong> faster to use than<br />

external joysticks or conventional editing controfs.<br />

compatible software st<strong>and</strong>ard<br />

Certain engineering elements that helped to make<br />

this built-in control possible have also been incor<br />

porated into MSX<br />

OTHER STANDARDS OF EXCELLENCE.<br />

While these are the computer st<strong>and</strong>ardizations<br />

that Spectravideo helped to initiate, they by no<br />

means represent the whole SV-318 story. This<br />

remarkable computer has also established many<br />

st<strong>and</strong>ards of excellence that other personal com<br />

puters now aspire to:<br />

CP/M is a Irademark of Digital Research, Inc. Colecovision is a registered trademark of Coleco Industries.<br />

MSX, Microsoft LOGO, <strong>and</strong> Microsoft Extended BASIC is a trademark or Microsoft Corporation<br />

_ Built-in Super Extended Microsoft BASIC-Makes the<br />

SV-318 the first truly programmable affordable computer!<br />

Extraordinary Memory-32K ROM exp<strong>and</strong>able to 96K,<br />

<strong>and</strong> 32KRAM exp<strong>and</strong>able (via bank $witching)to an<br />

amazing 256K.<br />

Unparalleled Exp<strong>and</strong>ability-A full supporting system of<br />

14 peripherals, including our new Colecovisionm Game<br />

Adapter, 7£lot Exp<strong>and</strong>er Unit, Floppy Disk Drive, Data<br />

Cassette, Interface Cartridges, etc.<br />

More Available Sottware-Built-in CP/M compatibility<br />

gives you immediate access to over 3OOO existing soft<br />

ware programs. Pius, you can utilize Spectravideo's own<br />

fine software library.<br />

Advanced Graphics CapablllHes-<strong>The</strong> SV-318 offers 16<br />

colors in high resolution, <strong>and</strong> more Importantly, 32 pro<br />

grammable sprites that allow tremendous control of<br />

movable screen objects.<br />

. Many other fine features-Such as Z8OA Microprocessor<br />

with fast (3.6) internal clock, top-loading cartridge slot.<br />

1O user-programmable special function keys, 3 sound<br />

channels (8 octaves per channel!), low profile <strong>and</strong><br />

attractive styling.<br />

Computer systems you'll grow into, not out of.<br />

FOR UNDER $3OO.<br />

FOR KEYBOARD ONLY<br />

SPECTRA VIDeO INC. 39 W. 37th Street. New York, N ¥ <strong>100</strong>16


BEHIND THE SCREENS<br />

continuedJrom page 10<br />

All in the Cards<br />

Bad news for those of us who have<br />

enjoyed—perhaps too much—the<br />

ease of credit card use. Thanks to<br />

the latest microcomputer innova<br />

tions, a French company now has a<br />

new kind of card in its deck.<br />

One quarter of a million people in<br />

Lyons. Caen, <strong>and</strong> Blois. France, are<br />

trying out a special kind of credit<br />

card that contains a mini-microcom<br />

puter chip. <strong>The</strong>se "Smart Cards" are<br />

more clever than many shoppers<br />

might like. <strong>The</strong>y know exactly how<br />

much money you have <strong>and</strong> won't let<br />

you spend a penny—or a franc—<br />

more.<br />

<strong>The</strong> card is designed to do a good<br />

deal more than keep you within bud<br />

get. It has enough memory to h<strong>and</strong>le<br />

<strong>100</strong> transactions, <strong>and</strong> can serve as<br />

an instant cash card, travelers" card,<br />

telephone credit card, social security<br />

card, medicaid card, immigration<br />

card, <strong>and</strong> probably any other card<br />

you might earn,' in your wallet.<br />

<strong>The</strong> card, which a user inserts<br />

into a monitor or "reader" in order<br />

to access the information stored in<br />

the chip, has many potential appli<br />

cations besides its capacities as a<br />

glorified credit or ID card. It could.<br />

for instance, greatly aid emergency<br />

medical diagnosis. "Someone's en<br />

tire medical history would be carried<br />

on the card." explains a publicist for<br />

Smart Cards. "If a person collapses,<br />

the card will indicate what sort of<br />

medication might be needed." Police<br />

<strong>and</strong> hospitals would be equipped<br />

with the readers, which, like those<br />

found in retail outlets, would read<br />

out the information stored on the<br />

chip.<br />

In the U.S., the Army has been<br />

testing similar versions of these<br />

cards. As forms of identification,<br />

these Smart Cards would hold a sol<br />

dier's complete medical <strong>and</strong> person<br />

nel history, greatly facilitating the<br />

Army's record-keeping procedures.<br />

(In war time, such information could<br />

be easily erased for the soldier's—or<br />

the nation's—protection.) Elsewhere<br />

in the U.S.. such chips are being<br />

12 FAMILY COMPUTING<br />

tested for their potential use in food<br />

stamp vouchers.<br />

All told, the possible uses for these<br />

Smart Cards are limitless. Who<br />

knows? Perhaps years from now,<br />

you won't be leaving home without<br />

them.<br />

Whiz Punks<br />

CBS's new TV adventure series,<br />

"Whiz Kids." features four high<br />

school students whose computer<br />

savvy helps them solve mysterious<br />

crimes. Along with the movie. War-<br />

Games, it is the second drama out<br />

of L.A. to depict computer kids gain<br />

ing unauthorized access to confiden<br />

tial computerized corporate, govern<br />

ment, or school files.<br />

<strong>The</strong> show's star whiz kid, Richie,<br />

<strong>and</strong> his friends solve their first mur<br />

der mystery by using their program<br />

ming prowess to break into a variety<br />

of computer systems. Objections<br />

have been raised about the TV net<br />

work's promotion of this kind of on<br />

line liberty taking.<br />

Admittedly, the whiz kids' know-<br />

how "is a poor role model for young<br />

people." says Harvey Shephard. se<br />

nior vice president of the CBS enter<br />

tainment division. <strong>The</strong> show's pro<br />

ducer, on the other h<strong>and</strong>, maintains<br />

the show is harmless because it nei<br />

ther endorses the kids' line tapping,<br />

nor demonstrates how it is done.<br />

Neither the whiz kids nor the war<br />

gamesters are evil people. [War-<br />

Games. if you don't know, is about<br />

a kid who inadvertently taps into the<br />

Pentagon's war strategy computer.)<br />

<strong>The</strong>y are essentially good guys; they<br />

right wrongs <strong>and</strong> apprehend crimi<br />

nals. But they do commit some elec<br />

tronic indiscretions, <strong>and</strong> in so do<br />

ing, raise some questions about the<br />

ethical limitations of hacker heroics.<br />

What's in a Name<br />

Computers arc taking the world by<br />

storm. Maybe that's why they call<br />

the computer o /cosmos in Greece.<br />

Translated literally, that means "or<br />

der" or "universe." Not every lan<br />

guage has adapted so eloquently to<br />

the new technology.<br />

Most countries just use variations<br />

on the English "computer." Accord<br />

ing to Frank Anshen. professor of<br />

linguistics at New York University,<br />

this is commonly the case with<br />

words for new technologies or<br />

trends. "When people take a new<br />

machine, or a new concept, they<br />

generally take the word, too. Ameri<br />

cans are way ahead with computers."<br />

<strong>The</strong> Japanese, for instance, have<br />

adopted the st<strong>and</strong>ard English word,<br />

as have the Germans, who occasion<br />

ally clarify pronunciation by spelling<br />

it with a "k." Egypt <strong>and</strong> Afghanistan<br />

follow suit.<br />

European countries display a cer<br />

tain amount of linguistic pride. Ital<br />

ians use the word elaboratore,<br />

which means "processor," while the<br />

French employ the term, ordinateur.<br />

which derives from the verb<br />

ordiner—to count.<br />

<strong>The</strong> Finnish arc more like the<br />

Greeks when it comes to linguistic<br />

ingenuity. <strong>The</strong> definition for "hack<br />

er" in Finl<strong>and</strong> is one who spends too<br />

much time in front of his or her<br />

tietokone. the word for "knowledge<br />

machine." <strong>The</strong>y've got the general<br />

idea.<br />

Kenya has a novel solution. In<br />

stead of bothering to make up a<br />

whole new word for the creature,<br />

they just modified the spelling a bit.<br />

"We pronounce it as the British do."'<br />

an official at the Kenyan consulate<br />

explained, "<strong>and</strong> we spell it as it is<br />

pronounced—c-o-m-p-u-t-a.' "<br />

Well, we say computer, they say<br />

computa, let's not call the whole<br />

thing off!<br />

If you've got a good bite-sized piece of<br />

computer-related news involving people,<br />

trends, or innovations, let's hear it. We<br />

will pay $25 for each item we publish.<br />

Write to Behind the Screens, do FAMILY<br />

computing. 730 Broadway. NY, NY<br />

<strong>100</strong>03.


VvV<br />

<strong>The</strong> Direct Connection<br />

is Here . . .<br />

. . . foryourTimex-Sinclair computer. Memotech can now connect you to CompuServe<br />

with our new modem package. With this introductory offer you get a 300 Baud J-Cat<br />

Modem by Novation. . . RS232 serial interface with built-in communications software<br />

<strong>and</strong> all connecting cables. PLUS, you get a CompuServe Demopak, password, I.D. <strong>and</strong><br />

log on/off procedures for a free two hour demonstration of the CompuServe Information<br />

Service.<br />

Memotech, the leader in add-on Timex products, introduces the modem package for<br />

only S1 99.95 + S6.95 shipping/h<strong>and</strong>ling. (Suggested value S290.00).<br />

Simpiy plug in our direct connect add-on products to the back of your Timex computer.<br />

<strong>The</strong> Memopak 1 6K sells for S49.95 *. . . 32K Memopak is S99.95 * <strong>and</strong> our best seller<br />

64K Memopak is $149.95 *,<br />

<strong>The</strong> Memotech keyboard is priced at S99.95 *. <strong>The</strong> Centronics parallel interface sells<br />

for S74.95 * including software, <strong>and</strong> the RS232 interfaces are $99.95*. Primer<br />

packages are also low. low priced.<br />

Order at no risk (10 day money-back guarantee); Call 1-8OO-662-O949<br />

(Colorado 1 -3O3-986-1 516). Or send your name, address, phone number <strong>and</strong> a<br />

check/money order/Visa or MasterCard number with expiration date to:<br />

Memotech Direct Sales Division<br />

7550 W. Yale Avenue, Denver, Colorado 8O227<br />

* Shipping/H<strong>and</strong>ling S4.95; Colorado Residents add applicable sales tax.


THE PRIMER<br />

<strong>The</strong> only way to learn to use a<br />

computer is to use one. But before<br />

you start, it's well worth asking.<br />

"What can I do with a computer?"<br />

And. "How does a computer work?"<br />

<strong>The</strong> illustration of a computer sys<br />

tem on the opposite page shows var<br />

ious pieces of equipment, referred to<br />

as hardware. To work effectively,<br />

this hardware needs step-by-step in<br />

structions, or programs. <strong>The</strong>se pro<br />

grams are often called software.<br />

What you can do with a computer<br />

depends on the software you* use.<br />

<strong>The</strong> many uses of home computers<br />

can be broken down into several<br />

broad categories.<br />

WHAT A COMPUTER DOES<br />

Game Playing. Several types of<br />

games are available—arcade-style ac<br />

tion, fantasy, adventure. Some take<br />

minutes 10 master: others months.<br />

Many games can be played by more<br />

than one person at a time.<br />

Education. Whether you are<br />

learning math. French, history, or<br />

typing, these programs allow you to<br />

learn at your own pace. Programs<br />

range from question-<strong>and</strong>-answer<br />

drills to loose creative exercises.<br />

Some test logical skills, by putting<br />

you in a real-life problem-solving sit<br />

uation; others teach you to program<br />

by letting you draw pictures.<br />

Paper work. When it comes to<br />

h<strong>and</strong>ling reams of information, the<br />

computer can't be beat. It functions<br />

as an endless supply of paper, file<br />

cabinets, <strong>and</strong> a calculator rolled into<br />

one. With an electronic spreadsheet,<br />

you can change one figure in a bud<br />

get <strong>and</strong> the rest will automatically<br />

change. <strong>The</strong> ability to ask "what if?"<br />

<strong>and</strong> see immediate results has obvi<br />

ous time-saving benefits.<br />

<strong>The</strong> computer is equally adept at<br />

setting up a filing system, <strong>and</strong> al<br />

lows you to cross-reference data in<br />

any number of ways for easy recall.<br />

With a word-processing program,<br />

the computer can speed up <strong>and</strong> sim<br />

plify the writing process, by allowing<br />

you to change or rearrange words<br />

<strong>and</strong> paragraphs without retyping.<br />

Information access. You can<br />

hook your home computer, via the<br />

telephone, to much larger computers<br />

at "information service" companies.<br />

This allows you to "cail up" stock<br />

quotations, airline schedules, news<br />

paper <strong>and</strong> magazine bibliographies,<br />

encyclopedias, <strong>and</strong> even games.<br />

Also, by using the telephone lines<br />

you can hook your computer to oth<br />

er home computers around the<br />

country, <strong>and</strong> leave or receive mes<br />

14 FAMILY COMPUTING<br />

sages. This practice is known as<br />

electronic mail. Several computers<br />

linked together arc called a network.<br />

Programming. It's possible to<br />

enjoy practical benefits from your<br />

computer without ever buying a<br />

commercial program—you can write<br />

your own. And. in some cases, you<br />

can adapt commercial programs to<br />

better suit your particular needs.<br />

HOW A COMPUTER WORKS<br />

<strong>The</strong> computer is an information-<br />

h<strong>and</strong>ling machine. It stores, com<br />

pares, changes, <strong>and</strong> manipulates in<br />

formation of almost any kind at<br />

tremendously high speeds.<br />

<strong>The</strong> computer's operating method<br />

can be boiled down to four simple<br />

steps. (1) input: Instructions <strong>and</strong> in<br />

formation, in the form of a program<br />

<strong>and</strong> data, are entered into the com<br />

puter. (2) processing: <strong>The</strong> computer<br />

executes the steps of the program.<br />

(3} output: <strong>The</strong> results of the com<br />

puter's work arc made visible <strong>and</strong><br />

available to the user. (4) storage:<br />

Results can be stored <strong>and</strong> saved.<br />

Most home computers do not<br />

come ready-made in one piece, but<br />

must be assembled from various<br />

components. Following arc the com<br />

ponents needed for each of the four<br />

operating steps, <strong>and</strong> how they work.<br />

Input. <strong>The</strong>re arc four basic ways<br />

of getting a program <strong>and</strong>/or other in<br />

formation into a home computer.<br />

keyboard. <strong>The</strong> keyboard looks <strong>and</strong><br />

behaves much like that of a type<br />

writer. Some keyboards have special<br />

keys for certain computer functions,<br />

<strong>and</strong> some have a numeric keypad,<br />

much like a calculator. But on any<br />

unit, every keystroke you type goes<br />

directly into the computer's memory.<br />

That information will stay there un<br />

til you delete it or turn the computer<br />

off. (You can also store, or save, that<br />

information for future use.)<br />

CASSETTE TAPE RECORDER. You can<br />

copy a program stored on a cassette<br />

tape directly into the computer's<br />

memory. Regular tape recorders <strong>and</strong><br />

cassettes can be used with most<br />

home computers, although you will<br />

need a special cable to connect the<br />

two. Once connected, you merely<br />

type a simple comm<strong>and</strong> to transfer<br />

the program from tape to computer.<br />

disk drive. <strong>The</strong> transfer method is<br />

much the same with a disk drive,<br />

except that the program is stored on<br />

a floppy disk, which looks much like<br />

a 45 rpm record.<br />

<strong>The</strong> disk drive enters programs<br />

much more quickly <strong>and</strong> with less<br />

chance of error than the cassette re<br />

corder. But the cassette recorder is<br />

significantly cheaper.<br />

cartridge. A cartridge, which<br />

plugs into a slot built into some<br />

computers, also stores programs.<br />

Putting a cartridge into a computer<br />

actually adds memory to the com<br />

puter—<strong>and</strong> that memory contains a<br />

program.<br />

Processing. All input goes to the<br />

Central Processing Unit (CPU), locat<br />

ed underneath the keyboard. <strong>The</strong><br />

CPU is a maze of tiny electronic cir<br />

cuits, but it functions as a giant.<br />

<strong>The</strong> CPU controls the flow of infor<br />

mation into, out of. <strong>and</strong> inside the<br />

computer. <strong>The</strong> computer's memory.<br />

where information is stored, is locat<br />

ed in the CPU. <strong>The</strong> CPU also inter<br />

prets a program, performs each of<br />

its steps, <strong>and</strong> then sends the results<br />

to the user.<br />

Output. <strong>The</strong> visible result of a<br />

CPU's work is called output. Output<br />

is made available on the screen of a<br />

TV or monitor, or from a printer.<br />

Computers can be hooked to TVs<br />

or monitors, <strong>and</strong> to printers. In all<br />

cases special cables are required. In<br />

general, the monitor's screen display<br />

is sharper than the TV's.<br />

Storage. When the computer is<br />

turned on. it will store <strong>and</strong> remem<br />

ber all information it receives. But<br />

when it is turned off. this informa<br />

tion will vanish—unless you instruct<br />

the computer to save it.<br />

You can store information on a<br />

blank tape or disk. Either way, you<br />

can record the results of the com<br />

puter's work, just as you would re<br />

cord a speech. <strong>The</strong>n, any time you<br />

want to run that program again, you<br />

can transfer it into the computer's<br />

memory, <strong>and</strong> sec it on the display<br />

screen.<br />

You cannot store new information<br />

on a cartridge.<br />

Peripherals. Peripherals are op<br />

tional pieces of equipment that can<br />

be added to your computer, but are<br />

not crucial to the computer's opera<br />

tion. A printer, in fact, is considered<br />

a peripheral. One of the most popu<br />

lar peripherals is a modem.<br />

modem. If you want to link your<br />

computer to an information service<br />

or other computers, you will need a<br />

modem. A modem holds a telephone<br />

receiver <strong>and</strong> transmits <strong>and</strong> receives<br />

data through phone lines.<br />

Remember that the computer is a<br />

tool. As with all tools <strong>and</strong> machines.<br />

there is no need to know everything<br />

about how a computer works. All<br />

you need to know is how to use it<br />

for your own purposes.


THE SYSTEM<br />

MODEM<br />

ILLUSTRATIONS BV RICHARD TISIPEWO<br />

MONITOR<br />

CENTRAL PROCESSING UNIT<br />

DISK DRIVE<br />

SEPTEMBER 1983 15


THE PRIMER<br />

THE WORDS<br />

<strong>The</strong> Words is a glossary of commonly used<br />

computer terms. Some are well-known English<br />

words, such as read <strong>and</strong> write, that have been<br />

incorporated into computer language <strong>and</strong> given<br />

different meanings. (Note: AN italicized words in<br />

the definitions are defined in full elsewhere in the<br />

glossary.) Other terms that refer to a computer's<br />

inner workings are not often used in common<br />

speech, but are important because they are used in<br />

manufacturers' specifications <strong>and</strong> ads. Don't be<br />

awed by them. Remember the delight with which<br />

Americans took to the new NASA language over<br />

20 years ago, when John Glenn first vaulted into<br />

space.<br />

Access<br />

To retrieve informal ion from a<br />

storage place in the computer<br />

system. Access time is the<br />

amount of time it takes to ob<br />

tain the information.<br />

Address<br />

A specific location in the com<br />

puter's memory where a piece<br />

of information is stored. Each<br />

address is identified by a<br />

number.<br />

Applications software<br />

Programs thai instruct the<br />

computer to perform one task<br />

or a group of related tasks,<br />

such as keeping (rack of a<br />

household budget, or the ac<br />

counting <strong>and</strong> inventory- of a<br />

business.<br />

BASIC<br />

Beginner's All-purpose Sym<br />

bolic Instruction Code. A pop<br />

ular, easy-to-learn program<br />

ming language widely used<br />

with microcomputers.<br />

Baud<br />

Bits per second. A unit of<br />

measurement thai describes<br />

the rate at which data are<br />

transmitted from one device to<br />

another, such as computer to<br />

printer, computer to comput<br />

er, or computer to terminal.<br />

Binary code<br />

A number system using only<br />

two digits. "0" <strong>and</strong> "1." Any<br />

number or letter can be ex<br />

pressed as a combination of<br />

these digits. Computers use<br />

the system by translating each<br />

character of information into<br />

a string of binary numbers.<br />

Bit<br />

<strong>The</strong> smallest unit of informa<br />

tion a computer uses. A bit is<br />

either the digit "0" or " 1." An<br />

"eight bit" processor manipu<br />

lates data in clusters of eight<br />

bits.<br />

16 FAMILY COMPUTING<br />

Board<br />

Printed circuit board. A Hal.<br />

thin rectangular component of<br />

a computer that includes one<br />

or more layers of printed cir<br />

cuitry <strong>and</strong> to which chips <strong>and</strong><br />

other electronic parts are at<br />

tached. As an add-on to an ex<br />

isting computer, sometimes<br />

called a card.<br />

Boot<br />

Derived from "bootstrap." To<br />

start or restart a computer<br />

system by reading instruc<br />

tions from a storage device<br />

into the computer's memory.<br />

Bug<br />

An error in the logic of a com<br />

puter program that prevents it<br />

from running properly. Bugs<br />

can cause a program to "freeze<br />

up." that is. to repeat the<br />

same operation endlessly.<br />

Finding <strong>and</strong> correcting the er<br />

ror is called debugging.<br />

Bus<br />

A device that connects compo<br />

nents of a computer so that<br />

data can How between them.<br />

<strong>The</strong>re are several conventional<br />

buses that allow components<br />

made by different manufactur<br />

ers to be used in the same<br />

computer.<br />

Byte<br />

One byic contains eight bits.<br />

enough to st<strong>and</strong> for one char<br />

acter of English, or one num<br />

ber. Thus, it generally takes<br />

more than one byte to make<br />

up a word. "Cat." for instance,<br />

requires three bytes.<br />

CA1<br />

Computer Assisted Instruc<br />

tion. A term applied to a wide<br />

range of instructional soft<br />

ware, including drill-<strong>and</strong>-prac-<br />

tice. simulation, <strong>and</strong> educa<br />

tional games.<br />

Cartridge<br />

A device that stores a prere<br />

corded program. A cartridge is<br />

inserted into a special slot<br />

built into the computer. Also<br />

known as a solid state car<br />

tridge or ROM module.<br />

Cassette tape recorder<br />

Computer cassette recorders<br />

are usually the same as those<br />

used for audio recordings, but<br />

often need a special cable to<br />

connect them to the comput<br />

er. <strong>The</strong>y house <strong>and</strong> run mag<br />

netic tapes that either hold a<br />

prerecorded program or store<br />

data from the computer.<br />

Character<br />

A letter, number, or symbol.<br />

Chip<br />

A small (about the size of a<br />

child's fingernail) component<br />

that contains a large amount<br />

of electronic circuitry. Chips<br />

are the building blocks of a<br />

computer <strong>and</strong> perform various<br />

functions, such as doing<br />

arithmetic, serving as the<br />

computer's memory, or con<br />

trolling other chips.<br />

Comm<strong>and</strong><br />

An instruction that tells the<br />

computer to do something,<br />

such as to run a program.<br />

Compatibility<br />

<strong>The</strong> ability of different devices,<br />

such as a computer <strong>and</strong> a<br />

printer, to work together: or<br />

the ability of a particular pro<br />

gram to run on a given com<br />

puter. In short, the ability of<br />

anything in a computer sys<br />

tem to work with anything<br />

else.<br />

CP/M<br />

Control Program for Micro<br />

processors. A widely used<br />

operating system for micro<br />

computers.<br />

CPU<br />

Central Processing Unit. <strong>The</strong><br />

"heart" of a microprocessor.<br />

with components that control<br />

the interpretation <strong>and</strong> execu<br />

tion of instructions.<br />

CRT<br />

Cathode Ray Tube. A TV or<br />

TV-iike monitor used to dis<br />

play information <strong>and</strong> pictures.<br />

Also called a computer screen.<br />

Cursor<br />

A symbol, usually a small<br />

square, that indicates where<br />

the next character will appear<br />

on the CRT screen.<br />

Data<br />

Information put into or taken<br />

out of a computer.<br />

Data bank<br />

A central location lor storing<br />

vast amounts of information<br />

accessible by computer.<br />

Data-base manager<br />

A program that allows the<br />

user to enter, organize, sort,<br />

<strong>and</strong> retrieve information.<br />

Disk<br />

A magnetic device for storing<br />

information <strong>and</strong> programs ac<br />

cessible by a computer. A disk<br />

can be either a rigid platter<br />

(hard disk) or a sheet of flexi<br />

ble plastic (iioppy diskette).<br />

Disks have tracks, much like<br />

grooves on LP records, where<br />

data is stored.<br />

Disk drive<br />

A device that reads informa<br />

tion from a disk <strong>and</strong> copies it<br />

into the computer's memory<br />

so that it can be used by the<br />

computer, <strong>and</strong> that writes in<br />

formation from the computer's<br />

memory onto a disk so that it<br />

can be stored.<br />

Documentation<br />

<strong>The</strong> written instructions that<br />

explain how to use computer<br />

hardware or software. Also<br />

refers to all instructions <strong>and</strong><br />

remarks, used to describe pro<br />

cedures when programming.<br />

DOS<br />

Disk Operating System. See<br />

operating system.<br />

Downtime<br />

Time when a computer is not<br />

working.<br />

Electronic mail<br />

<strong>The</strong> transmission of messages,<br />

documents, or other informa<br />

tion from one computer user<br />

to another. This can be done<br />

over telephone lines using de<br />

vices called modems.<br />

Emulator<br />

A hardiuare/so/tu)are device<br />

designed to translate pro<br />

grams written for one particu<br />

lar computer so that they will<br />

run on another computer.<br />

Firmware<br />

Programs or data stored in<br />

ROM—either built-in by the<br />

manufacturer, or added with a<br />

cartridge—that cannot be<br />

changed by the user.<br />

Flow chart<br />

A diagram on paper that<br />

shows all the logical steps nec<br />

essary to write a program.<br />

Format<br />

To prepare a disk so that it<br />

can receive <strong>and</strong> store informa<br />

tion. Until you perform this<br />

task, the disk will not be able<br />

continued on page 19


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THE PRIMER<br />

THE WORDS<br />

continued from page 16<br />

to store any information. <strong>The</strong><br />

word "initialize" is often used<br />

to mean the same thing as for<br />

mat.<br />

Function key<br />

A special key on the comput<br />

er's keyboard that has been or<br />

can be designated to perform<br />

a specific task.<br />

Graphics<br />

Pictorial displays on the CRT.<br />

such as charts, graphs, <strong>and</strong><br />

symbols. Contrasted with text.<br />

Graphics tablet<br />

A kind of electronic drawing<br />

board. With a graphics tablet<br />

<strong>and</strong> a special pen, whatever<br />

you draw will appear simulta<br />

neously on the CRT.<br />

Hard copy<br />

Information printed by Ihe<br />

computer onto paper.<br />

Hardware<br />

<strong>The</strong> physical, nonchanging<br />

parts of a computer system.<br />

Contrasted with software, or<br />

programs, which can change.<br />

High-level language<br />

A programming language that<br />

resembles an ordinary spoken<br />

language (e.g.. English).<br />

BASIC is a high-level lan<br />

guage.<br />

Information services<br />

Broad-based data bases that<br />

offer a variety of services,<br />

ranging from airline reserva<br />

tion information to stock mar<br />

ket quotations. You need a<br />

modern to link up with such a<br />

service.<br />

Input<br />

Programs or data entered into<br />

the computer.<br />

Interface<br />

An electronic connector be<br />

tween the computer <strong>and</strong> its<br />

peripherals.<br />

K<br />

Abbreviation for kilo, or<br />

1.000. When used to describe<br />

the amount of memory, or<br />

storage space, a computer<br />

has, it often signifies 1,024. A<br />

computer with I6K bytes of<br />

memory, for example, can<br />

store 16.384 characters of in<br />

formation.<br />

Keyboard<br />

Designed much like that of a<br />

st<strong>and</strong>ard typewriter, the key<br />

board is used to enter infor<br />

mation into the computer.<br />

Load<br />

To enter a program from an<br />

external storage device into<br />

the computer.<br />

LOGO<br />

A programming language that<br />

allows the user to draw pic-<br />

lures on the screen. LOGO is<br />

particularly good for teaching<br />

young children how to pro<br />

gram.<br />

Loop<br />

A statement in a program that<br />

instructs the computer to re<br />

peat a certain task.<br />

Machine language<br />

A binary code consisting of<br />

"0"s <strong>and</strong> "l"s. which is the<br />

only language a computer un<br />

derst<strong>and</strong>s. Programs written<br />

in any other language, such as<br />

BASIC, are translated into ma<br />

chine language for processing.<br />

Membrane<br />

A type of computer keyboard<br />

with a Hat. smooth surface.<br />

Memory<br />

<strong>The</strong> place in a computer where<br />

data <strong>and</strong> programs are stored.<br />

Menu<br />

A list on a CRT of the opera<br />

tional options of a computer<br />

program: a list of programs<br />

stored on a tape or disk.<br />

Microcomputer<br />

A small computer designed<br />

primarily for home or small<br />

business use. <strong>The</strong> micro can<br />

do today what many room-<br />

sized mainframe computers<br />

did 20 years ago.<br />

Microprocessor<br />

A tiny processor on a single<br />

chip. <strong>The</strong> "brains" of ail micro<br />

computers. iL is also found in<br />

many consumer <strong>and</strong> industri<br />

al products.<br />

Modem<br />

A contraction of Modulator/De<br />

modulator. A device thai<br />

makes il possible to transmit<br />

<strong>and</strong> receive computer data<br />

over telephone lines.<br />

Monitor<br />

A device for visually displaying<br />

a computer program or the re<br />

sults of that program on a<br />

screen. See CRT.<br />

Network<br />

A system of linking computers<br />

so that users can share re<br />

sources <strong>and</strong> exchange infor-<br />

maiion.<br />

Operating system<br />

A program that controls the<br />

operation of a computer sys<br />

tem, such as controlling sig<br />

nals to the disk drive or prim<br />

er. When a computer system is<br />

turned on. the operating sys<br />

tem is the first program exe<br />

cuted. All subsequent pro<br />

grams are loaded <strong>and</strong><br />

supervised by the operating<br />

system.<br />

Output<br />

Computer-generated informa<br />

tion that is transferred to a<br />

monitor, disk. tape, or printer.<br />

PASCAL<br />

A programming language that<br />

can be used on many micro<br />

computers. While it is consid<br />

ered more difficult to learn<br />

than BASIC, it can generate<br />

programs that run faster <strong>and</strong><br />

use less memory.<br />

Peripherals<br />

Hardware accessories for a<br />

computer, such as a disk<br />

drive, printer, or modem.<br />

Pixel<br />

St<strong>and</strong>s for "picture element."<br />

A single dot of light on a TV<br />

screen or computer monitor.<br />

<strong>The</strong>se tiny elements are used<br />

to create electronic pictures,<br />

or graphics.<br />

Plotter<br />

A machine, attached to a com<br />

puter, that prints lines or<br />

graphs on paper.<br />

Printer<br />

A machine that transfers in<br />

formation stored in the com<br />

puter onto paper. Two of the<br />

most commonly used printers<br />

are: dot matrix—a printer that<br />

forms text or graphics using a<br />

group of individual points<br />

(dots); <strong>and</strong> letter quality—a<br />

printer that prints fully<br />

formed characters [like a type<br />

writer), using a type element<br />

called a "daisy wheel"<br />

Program<br />

A set of step-by-step instruc<br />

tions that tells a computer<br />

how to solve a given problem.<br />

Also, to prepare such a set of<br />

instructions.<br />

Programming language<br />

A language, with clearly de<br />

fined rules, that can be used<br />

to express a computer pro<br />

gram.<br />

RAM<br />

R<strong>and</strong>om Access Memory. An<br />

area in the computer where<br />

information is stored. When<br />

called into this area, informa<br />

tion can be read, changed, or<br />

edited. However, it will be lost<br />

when the computer's power is<br />

turned off. unless you first<br />

save the information.<br />

Read<br />

<strong>The</strong> process of copying Infor<br />

mation from a storage device<br />

(such as floppy dis/c or tape)<br />

into the computer's memory.<br />

Reading only copies: it does<br />

nol erase the data from where<br />

it is stored.<br />

Resolution<br />

<strong>The</strong> sharpness of a picture on<br />

a CRT. usually described as<br />

"high" or "low." <strong>The</strong> higher<br />

the resolution, the sharper the<br />

picture. Resolution i.s ex<br />

pressed by the number of pix<br />

els in the display. For exam<br />

ple. 560x720 is much sharper<br />

than 275x400.<br />

ROM<br />

Read Only Memory. Perma<br />

nent memory built into a com<br />

puter by a manufacturer. <strong>The</strong><br />

information stored here gives<br />

the computer operating in<br />

structions when it is first<br />

turned on. <strong>The</strong> user cannot<br />

change this memory, but "only<br />

read" il.<br />

Save<br />

To store information from<br />

memory on tape or disk so<br />

that it can be used again.<br />

Software<br />

Computer programs. Also,<br />

tapes <strong>and</strong> disks.<br />

Stringy floppy<br />

A computer storage device<br />

that holds a magnetic tape.<br />

called a wafer. <strong>The</strong> enclosed<br />

wafer tape is thinner, narrow<br />

er, <strong>and</strong> faster Lhan conven<br />

tional cassette tapes.<br />

Terminal<br />

A computer user's work<br />

station. Also refers to the com<br />

puter screen where informa<br />

tion is displayed.<br />

Text<br />

Words, letters, <strong>and</strong> numbers<br />

that appear on a CRT. Con<br />

trasted with graphics, which<br />

are lines, shapes, <strong>and</strong> sym<br />

bols.<br />

Winchester<br />

A type of hard disk that is<br />

sealed in an air-tight, dust-<br />

free container. See disk.<br />

Word processor<br />

A program that allows the<br />

user to write, edit, or rewrite<br />

text. <strong>The</strong> text can be saved on<br />

a storage device <strong>and</strong> printed<br />

out. A word processor allows<br />

the user to make changes in<br />

the same text without retyping<br />

the whole page.<br />

Write<br />

<strong>The</strong> opposite of read. To<br />

transfer information from the<br />

computer's memory to a stor<br />

age device such as a floppy<br />

dis/c. Write-protcct is a proce<br />

dure for preventing a disk<br />

from being written to.<br />

SEHTEMEJKK 1983 19


THE PRIMER<br />

THE SETTING<br />

It takes care to shop for a computer. It takes still<br />

more care to set it up properly. Reading the directions<br />

thoroughly is important. So is common sense. Today's<br />

personal computers may be sturdy machines, designed<br />

for many hours of use, but they can also be sensitive <strong>and</strong><br />

finicky. Here are six steps to get you off <strong>and</strong> running.<br />

1. Setting Up<br />

When you open the box, check the<br />

manufacturer's packing list (or man<br />

ual) to make sure you have all the<br />

parts. If you don't, call the store<br />

immediately.<br />

Set the computer in an area that<br />

won't get a lot of traffic. And keep in<br />

mind that the computer will function<br />

best at normal room temperature. In<br />

unusually cool or damp rooms, such<br />

as an unheatcd basement, the com<br />

puter will need some time to warm up.<br />

Keep the surface around the com<br />

puter clear, so the machine can get<br />

good air circulation when working.<br />

Even those machines that have inte<br />

rior fans need air movement to keep<br />

from overheating.<br />

As with a TV. position the monitor<br />

away from sunlight glare, which can<br />

cause eyestrain. And, if you have a<br />

printer, try to place it on a separate<br />

table, so that its vibrations don't<br />

jiggle the computer.<br />

2. Beware ol Static<br />

If the computer room has a rug.<br />

beware of static electricity. Small<br />

doses of static can cause the comput<br />

er to speak gibberish; large doses<br />

may cause real damage. Static elec<br />

tricity is most likely to build up in<br />

winter months, when rooms are hot<br />

<strong>and</strong> dry, but it's easy to combat—just<br />

spray the rug with a mild mixture of<br />

fabric softener (such as Downy or<br />

Stay-Puf) <strong>and</strong> water. If the static<br />

recurs frequently, you may need a<br />

humidifier or static mat.<br />

3. Plugging In<br />

Buy a power strip, available from<br />

most hardware stores for around S20.<br />

to eliminate the massive tangle of<br />

cords <strong>and</strong> wires from your computer,<br />

video monitor, disk drive or tape deck.<br />

<strong>and</strong> other peripherals. You don't want<br />

small children or pets to bring the<br />

whole system crashing to the floor.<br />

20 FAMILY COMPUTING<br />

And don't plug heavy appliances into<br />

the same outlet as the computer.<br />

When turned on they will cause a sud<br />

den drop in voltage, which may play<br />

havoc with the computer.<br />

4. No Food or Drinks Allowed<br />

Do not eat or drink near the com<br />

puter <strong>and</strong> its accessories. Foreign<br />

substances, including spills, dust,<br />

<strong>and</strong> smoke, can destroy programs on<br />

cassettes <strong>and</strong> disks—<strong>and</strong> they will<br />

slowly wear down the computer, cas<br />

sette player, or disk drive.<br />

5. Safekeeping<br />

To protect programs, keep all<br />

cassettes, cartridges, or disks in<br />

tightly closed boxes out of reach of<br />

small children <strong>and</strong> pets. <strong>The</strong> boxes<br />

should not be near magnets or mag<br />

netized tools, which may erase<br />

programs. Disks are especially sen<br />

sitive (more so than records), <strong>and</strong><br />

can be ruined by a thumb print.<br />

Treat them gingerly, as if they had<br />

a "Wet Paint" sign on them. Valu<br />

able programs should be copied <strong>and</strong><br />

stored elsewhere, as a form of<br />

insurance. <strong>The</strong> owner's manual will<br />

explain the copying process.<br />

6. Read Before You Leap<br />

Before using the computer, read the<br />

manual carefully. Even though you<br />

can't do the computer much harm by<br />

experimenting with the keyboard, you<br />

will save some initial frustration by<br />

memorizing basic instructions. It<br />

may pay to copy these instructions<br />

<strong>and</strong> tape them on the wall in front of<br />

you. In any event, keep the manual<br />

nearby, preferably on a shelf with your<br />

programs.<br />

Don't worry about the whirring or<br />

clicking sounds the computer makes<br />

when storing or retrieving data.<br />

<strong>The</strong>se are, after all. just the sounds<br />

of a machine with a giant memory<br />

at work. HI


11<br />

SEETEMHER 1983 21


HOME-SCHOOL CONNECTION<br />

THINKING BIG<br />

Parents <strong>and</strong> teachers at an Atlanta elementary<br />

school break all records to "Go Computer."<br />

BY BETH POWELL<br />

It was st<strong>and</strong>ing room only in the<br />

auditorium of Atlanta's E.W. Oliver<br />

Elementary School last fall on the<br />

night school computer purchases<br />

were discussed.<br />

<strong>The</strong> school, a bold, modern struc<br />

ture, is nestled among the well-kept,<br />

tree-lined neighborhoods just south<br />

of Atlanta's airport, which have at<br />

tracted the city's upper middle class.<br />

At Oliver, parent involvement has<br />

always been high, but this event was<br />

different. Parents responded "as<br />

soon as they knew what our goal<br />

was," said Assistant Principal David<br />

Knowlcs. "<strong>The</strong>re were at least 500<br />

parents there, <strong>and</strong> this is in a school<br />

with only 660 students," he said.<br />

"We were all amazed."<br />

Knowles was soon to learn that<br />

he'd only seen the beginning of par<br />

ent interest. At that September<br />

meeting, all 500 parents voted to be<br />

gin a fund-raising campaign with a<br />

goal of S3,000. That would allow<br />

them to purchase the four Apples<br />

the school had been renting for a<br />

year.<br />

<strong>The</strong> Clayton County School Board.<br />

which oversees Oliver <strong>and</strong> 39 other<br />

schools in its district, had begun<br />

purchasing computers, but junior<br />

<strong>and</strong> senior high schools were given<br />

first priority. That just wasn't good<br />

enough for the parents at Oliver.<br />

"We're hearing it from everywhere<br />

that our children will be behind by<br />

the time they graduate if they don't<br />

learn about computers," said Cathy<br />

Gebhardt. PTA budget <strong>and</strong> finance<br />

director <strong>and</strong> mother of fifth-grader<br />

Andrew. Her concerns were echoed<br />

by a number of Oliver parents, all of<br />

them determined that every child in<br />

the school would have the opportu<br />

nity to learn to operate a computer—<br />

not just occasionally, but on a week<br />

ly h<strong>and</strong>s-on basis.<br />

So one month after their meeting.<br />

450 parents set out to sell sausage<br />

<strong>and</strong> cheese products through a mar-<br />

BBTH poweli. is a freelance writer living in<br />

Jacksonville, Florida. She is a regular<br />

contributor to Jacksonville Monthly<br />

magazine.<br />

22 FAMILY COMPUTING<br />

<strong>The</strong> apple of his eye: Dennis Woods visits the Oliver computer lab lo watch his son Jeffrey at work.<br />

keting firm that had decided to test<br />

Oliver as its first school client. It<br />

was an experiment that paid off<br />

quickly. In one week Oliver boosters<br />

had turned in S35.000 <strong>and</strong> made a<br />

profit of S15.500 expressly for school<br />

computers, more than five times<br />

their goal.<br />

"Nobody—as far as we know in<br />

Clayton County—had ever seen sales<br />

over S10.000 for campaigns like<br />

this," Knowles said. "Everybody was<br />

in awe." <strong>The</strong> fund-raising campaign<br />

was so successful that Oliver parents<br />

<strong>and</strong> teachers were voted the top PTA<br />

in Georgia for the 1982-83 school<br />

year. But the result that really mat<br />

ters to them is that Oliver now has<br />

12 Apples.<br />

Although other schools in the<br />

Clayton County district are using<br />

computers, most of the elementary<br />

schools of similar size to Oliver aver<br />

age only two or three computers for<br />

the entire school. And the programs<br />

offer students only a few minutes at<br />

a time at the keyboard. Many of the<br />

junior highs offer computer training<br />

only as an elective or as a special<br />

math course.<br />

At Oliver now. all students are<br />

guaranteed at least 45 minutes each<br />

week on the Apples. In addition, gift<br />

ed <strong>and</strong> disability classes each get an<br />

extra 45 minutes a week. Even so.<br />

Danette Surama, a fifth grader, says<br />

she's "always glad" when her mother<br />

comes late in the afternoon to pick<br />

her up after school. That way. she<br />

explains, she can spend more time<br />

"getting to my programs."<br />

Oliver has joined the Minnesota<br />

Educational <strong>Computing</strong> Consortium<br />

(MECC), a service that offers a series<br />

of hundreds of grade- <strong>and</strong> subject-<br />

coniinued on page 26


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SOFTWARE L I R A R Y


HOME-SCHOOL CONNECTION<br />

continued from page 22<br />

specific programs. Teachers can or<br />

der those programs tailored to sup<br />

plement their specific curriculum.<br />

Oliver kindergarten teachers, for ex<br />

ample, use a MECC concentration<br />

game, which teaches shape <strong>and</strong> col<br />

or recognition. Sixth-grade teachers<br />

use a MECC program that in<br />

structs their students to chart the<br />

circulation flow of fish. Each stu<br />

dent at Oliver begins learning key<br />

board skills in kindergarten <strong>and</strong><br />

simple programming in BASIC by<br />

the second grade.<br />

Even though the computer lab.<br />

housed in an extra classroom (with<br />

three formica-top wooden tables,<br />

custom-built by an Oliver father) is<br />

the largest school facility in the<br />

county, it's always filled to capacity.<br />

Knowles has painstakingly s<strong>and</strong><br />

wiched seven computer classes into<br />

the six-hour school day. <strong>and</strong> has<br />

had to stick to a grade-by-grade<br />

schedule before <strong>and</strong> after school<br />

hours to keep the lab from being<br />

mobbed by enthusiastic students.<br />

"We have kids waiting for us in the<br />

morning <strong>and</strong> we run them out in<br />

the afternoon." he said. "And I still<br />

get calls constantly from parents<br />

worried that their children aren't<br />

getting enough computer time.<br />

In an effort to guarantee their chil<br />

dren more computer time, enthusi<br />

astic parents have geared up for a<br />

new fund-raising campaign this fall.<br />

Knowles is so encouraged that he's<br />

started plans to buy four more Ap<br />

ples to give students private extra<br />

curricular computer time in a small<br />

room off the school library: three ad<br />

ditional Apples for the main lab; <strong>and</strong><br />

a networking system that will allow<br />

all school computers to be connected<br />

o one central disk.<br />

"We're going to sell 850,000 this<br />

time," says Cathy Gebhardt with a<br />

determined glint in her brown eyes.<br />

"PEOPLE REALLY<br />

RESPONDED WHEN WE<br />

TOLD THEM WE WERE<br />

RAISING MONEY TO<br />

HELP PAY FOR<br />

COMPUTERS FOR OUR<br />

KIDS."<br />

"Everybody's involved now. It's<br />

such a joint effort that none of us<br />

feel we have to work that hard." said<br />

Donna Shaw, mother of two Oliver<br />

students. Donna <strong>and</strong> her husb<strong>and</strong><br />

Jon raised S350 for last years cam<br />

paign. "<strong>The</strong> fact that we were raising<br />

money to help pay for computers for<br />

our kids really helped, too." she<br />

said. "People really responded when<br />

we told them what we were doing."<br />

And what Oliver parents were do<br />

ing was much more than raising<br />

money. In fact, computer purchas<br />

ing has been just the beginning of<br />

parent involvement with computer<br />

studies at the school. <strong>The</strong> slogan for<br />

last year's sales campaign asked par<br />

ents not only to participate in fund<br />

raising, but also to "tune into com<br />

puter learning."<br />

One hundred parents did just<br />

Don't say cheese, say compirlerese! Alicia Tales <strong>and</strong> David Knowles loke a break with her second graders.<br />

26 FAMILY COMPUTING<br />

that, enrolling in afternoon <strong>and</strong> eve<br />

ning classes run by Oliver teachers,<br />

who quickly realized that they were<br />

working with a group of willing <strong>and</strong><br />

dedicated computer initiates.<br />

"<strong>The</strong> response was overwhelming,"<br />

said Phyllis Huff, teacher of gifted<br />

students <strong>and</strong> one of the workshop<br />

instructors. "I was planning on run<br />

ning two or three workshops, but we<br />

ended up with eight or nine." Huff<br />

<strong>and</strong> the other teachers at Oliver had<br />

been trained by a school district<br />

staff-development instructor.<br />

<strong>The</strong> parents who came to work<br />

shops each paid S3 for a two-<strong>and</strong>-a-<br />

half-hour computer-awareness work<br />

shop, <strong>and</strong> the teachers were paid<br />

extra for their time. Huff expects an<br />

other large group of eager faces this<br />

year, so she <strong>and</strong> another teacher of<br />

gifted students are preparing to<br />

teach a new set of classes this fall.<br />

"I wanted to know what Andrew<br />

was talking about now that he was<br />

getting on his new computer at<br />

school." says workshop graduate<br />

Cathy Gebhardt. "My husb<strong>and</strong> is a<br />

mechanic with Delta Airlines <strong>and</strong><br />

they're ordering parts by computer<br />

now. so I was the only one in the<br />

family who didn't know about them."<br />

<strong>The</strong>re has been so much parent<br />

interest in the computer-learning<br />

process that the school has consid<br />

ered having the parents themselves<br />

teach the computer labs. "It's com<br />

mon to see parents in the computer<br />

room learning with their kids in the<br />

afternoon," said Knowles. "We have<br />

parents schedule their day so they<br />

can actually come to computer class<br />

with their children."<br />

"If it's that important to our chil<br />

dren," Debbie Krivacck said, "we<br />

parents want to be in on it. loo."<br />

Raising money <strong>and</strong> coming to school<br />

to share class time with their chil<br />

dren was only the first step for some<br />

Oliver families. Pauline Galloway, a<br />

former high school math teacher<br />

<strong>and</strong> IRS employee who uses main<br />

frame computers on the job, says<br />

her family got so involved in com<br />

puters that they went out <strong>and</strong><br />

bought an Atari 400 for home use.<br />

But Mrs. Galloway sighed as she ac<br />

knowledged that she, her husb<strong>and</strong>,<br />

<strong>and</strong> 12-year-old daughter Kathryn<br />

"get to use the computer only when<br />

Gregory [age 17] lets us."<br />

<strong>The</strong>re were a number of students<br />

who ached for even more time with<br />

the computers at Oliver, so last sum<br />

mer the school offered six consecu<br />

tive weeks of computer "camps." the<br />

continued on page 29


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HOME SCHOOL CONNECTION<br />

continued from page 26<br />

school's first summer program. It<br />

was set up so that the school could<br />

share its computer wealth with the<br />

entire Clayton County community,<br />

since students, from second grade<br />

through high school, were eligible to<br />

attend.<br />

Students, who each had access to<br />

their own computer during camp,<br />

could sign up for one week of either<br />

morning or afternoon classes. <strong>The</strong><br />

S50 fee helped pay for teacher sala<br />

ries <strong>and</strong> the extra electricity re<br />

quired to air-condition <strong>and</strong> power<br />

THE STEPS TO SUCCESS<br />

BY JAMES L. FORNEY<br />

Many parents of elementary school<br />

children who recognize the need for<br />

both computer literacy <strong>and</strong> budget<br />

cuts are taking a leadership role in<br />

providing access to computers in<br />

their schools. <strong>The</strong> following informa<br />

tion is intended to guide concerned<br />

parents <strong>and</strong> teachers.<br />

ORGANIZATION<br />

1. Gain Principal's Support. If<br />

the principal is not enthusiastic,<br />

you should gather data <strong>and</strong> success<br />

stories from other schools while the<br />

principal's commitment strengthens.<br />

2. Organize or Mobilize Spon<br />

soring Group. This group may be<br />

an existing one such as the PTA. or<br />

it may be necessary to form a com<br />

puter club. Community involvement<br />

must be apparent.<br />

3. Form a Steering Committee<br />

(SC). <strong>The</strong> sponsoring group should<br />

appoint a steering committee of five<br />

to eight members who have either a<br />

personal or a professional back<br />

ground in computers.<br />

4. Define the Overall Plan.<br />

<strong>The</strong> first task of the SC is to lay out<br />

a plan covering several years.<br />

5. Determine Feasibility of<br />

the Plan. Depending on available<br />

funds, the sponsoring group may de<br />

cide that the plan needs to be scaled<br />

back, lengthened, or killed.<br />

RESEARCH<br />

1* Develop Curriculum Guide<br />

lines. If the school or the district<br />

has not already devised such guide-<br />

james forney was a member of the<br />

steering committee that helped plan<br />

the implementation of computers into<br />

the curriculum at Ainsworth<br />

Elementary School in Portl<strong>and</strong>,<br />

Oregon.<br />

the computer lab.<br />

<strong>The</strong> camp sessions weren't an un<br />

expected payoff of the fund-raising<br />

campaign. According to PTA Presi<br />

dent Rose Densiin. Oliver families<br />

were looking to the larger benefits<br />

that would come from their efforts,<br />

such as the camp .from the start.<br />

As she took office early last year.<br />

Mrs. Denzin told PfA members that<br />

in financing its computer program.<br />

Oliver's goal would be to "set up a<br />

futuristic type of education" in<br />

which "the whole family can get in<br />

volved. . . . Not only that but our<br />

lines, or if what exists appears inad<br />

equate, consult the local teaching<br />

staff about the school's needs.<br />

2. Initiate Fund Raising. <strong>The</strong>re<br />

are a variety of ways to accomplish<br />

fund raising. (See main article fora<br />

description of one successful ven<br />

ture.) Contact local computer ven<br />

dors or major users of electronic<br />

data processing for donations of<br />

money or equipment. Foundations<br />

should be sought for possible<br />

grants.<br />

3. Communicate with the<br />

School Community. This can be<br />

accomplished through a column in<br />

the school newspaper, PTA bulletin.<br />

or a letter from the principal.<br />

4. Begin Equipment Research<br />

<strong>and</strong> Evaluation. Specifications for<br />

both the equipment <strong>and</strong> the vendor<br />

must be set. For example, the com<br />

mittee may agree that the equip<br />

ment should have color graphics ca<br />

pability, capability for hard disk,<br />

<strong>and</strong> multiuser capability; that it<br />

should have been field-proven in a<br />

similar school for at least six<br />

months; that there should be at<br />

least "X" other users in the local<br />

area: <strong>and</strong> that repair facilities<br />

should be available in the communi<br />

ty. Ease of use <strong>and</strong> sturdiness are<br />

important, as is dependability of<br />

computer hardware.<br />

<strong>The</strong> SC should examine the soft<br />

ware that is available for each of the<br />

various computer systems. [Editor's<br />

note: Many experts say you should<br />

select software <strong>and</strong> then buy the<br />

corresponding system.]<br />

IMPLEMENTATION<br />

1. Request Bids. <strong>The</strong> proposal<br />

should be sent to at least three<br />

community can receive benefits this<br />

year as well as eons to come."<br />

That's a mighty big goal, but ifs<br />

apparent from the enthusiasm of the<br />

parents <strong>and</strong> teachers of E.W. Oliver<br />

school that they believe they're well<br />

on their way.<br />

"I would tell every school, whatever<br />

you do. go out <strong>and</strong> get started with a<br />

computer program." Knowlcs said.<br />

"But get your parents involved. <strong>The</strong>y<br />

go out <strong>and</strong> sell for the Little League<br />

<strong>and</strong> for the Girl Scouts. Why not a<br />

fund raiser to help your child learn<br />

for the future?"Hi<br />

sources, including local companies,<br />

if possible.<br />

2. Assign Responsibilities<br />

<strong>and</strong> Deadlines. Now the other<br />

tasks that must be accomplished<br />

need to be identified, listed, <strong>and</strong> ex<br />

plained to the principal <strong>and</strong> staff.<br />

Examples of these tasks are; devel<br />

oping goals <strong>and</strong> principles regarding<br />

the curriculum <strong>and</strong> the use of com<br />

puters in the school; determining<br />

the location of the computers; defin<br />

ing the security measures necessary;<br />

identifying the personnel resources<br />

needed to introduce the computer<br />

curriculum; locating other schools<br />

using the same or similar equip<br />

ment: <strong>and</strong> establishing a liaison to<br />

exchange solutions.<br />

3. Form a School Computer<br />

Committee (SCO. <strong>The</strong> SCC, a<br />

group of no more than six. must<br />

consist primarily of teachers, since<br />

its purpose is to establish curricu<br />

lum <strong>and</strong> procedures.<br />

4. Monitor Progress. <strong>The</strong> SCC<br />

should review the progress on a reg<br />

ular basis.<br />

5. Revise the Plan at the Be<br />

ginning of the Next School<br />

Year. <strong>The</strong> first year of the imple<br />

mentation of a computer program<br />

may cause a great deal of disruption<br />

in the school. Care should be exer<br />

cised continually to ensure that the<br />

plan remains achievable <strong>and</strong> Is not<br />

just a case of "pie in the sky."<br />

This information was adapted from an<br />

article in the December 1982iJanuary<br />

1983 issue of PTA Today. For a copy of<br />

that issue, which focused on "What par<br />

ents should know about computers."<br />

send SI lo PTA Today. 700 N. Rush St.,<br />

Chicago 1L 60611.<br />

SEPTEMBER 1983 29


HOME BUSINESS<br />

FROM DIAPERS TO DISK DRIVES<br />

One mother finds that running her own business doesn't<br />

mean leaving home.<br />

BY JON ZONDERMAN<br />

Ii is September, <strong>and</strong> Karen Black<br />

burn has begun her yearly advertis<br />

ing campaign, putting up signs at<br />

the Boston University School of Law.<br />

Her business, writing resumes <strong>and</strong><br />

cover letters for B.U. law students<br />

seeking both summer <strong>and</strong> full-time<br />

employment, has been booming for<br />

these last two years.<br />

<strong>The</strong> computer power she com<br />

m<strong>and</strong>s with a Commodore 80-32<br />

computer allows her to compete effi<br />

ciently against large word-processing<br />

firms that include this work as part<br />

of a full-service business. But Karen.<br />

a one-person shop, has decided to<br />

specialize in this type of word pro<br />

cessing. She works out of her home<br />

with a low overhead <strong>and</strong> has special<br />

knowledge of the difficult process of<br />

finding a job after law school (her<br />

husb<strong>and</strong> graduated B.U. Law this<br />

past spring). So Karen can offer a<br />

number of advantages: she is willing<br />

to do her job with a personal<br />

touch—writing an extra letter, a spe<br />

cial one. to the firm where someone<br />

has a connection: dashing off a<br />

quick thank-you letter to a firm that<br />

has just offered a c<strong>and</strong>idate an inter<br />

view; <strong>and</strong> even helping students cre<br />

ate a statcgy for finding a job.<br />

<strong>The</strong> business is perfect for the<br />

mother of two young boys—Christo<br />

pher, age eight, <strong>and</strong> Winston, who<br />

likes to be called Wink, age five. She<br />

is busy for about six months a year,<br />

during the peak seasons for job<br />

hunting. Her kids' vacations coin<br />

cide with her customers', so there is<br />

little conflict between the mother<br />

<strong>and</strong> the businesswoman.<br />

This past summer, Karen spent a<br />

working vacation at Cape Cod, put-<br />

JON1 ZONDERMAN is a contributing editor<br />

to Computer Update, the magazine of<br />

the Boston Computer Society. His work<br />

has also appeared In <strong>The</strong> New York<br />

Times. Science Digest, <strong>and</strong> <strong>The</strong> Boston<br />

Business Journal.<br />

30 FAMILY COMPUTING<br />

\ =<br />

ting her lists of law firms onto her<br />

new dala-basc-management program<br />

for easier access this coming year<br />

<strong>and</strong> updating all of her lists, which<br />

she does annually. But because her<br />

husb<strong>and</strong> Gregg bought a second 80-<br />

32, which spent the summer in<br />

their Cape Cod home, <strong>and</strong> her data<br />

base work didn't require a printer,<br />

she left her entire system at home in<br />

Brooklinc. Massachusetts.<br />

Brooklinc. one of the streetcar<br />

suburbs of Boston, is a 20-minule<br />

walk from the law school. <strong>The</strong> Black-<br />

burns own a spacious thrcc-bed-<br />

room condominium in an old brick<br />

building on a tree-lined road. (Resi-<br />

ILLLSTKAVOS HY MQNA MARK<br />

dents fondly call it '■Sesame Street.")<br />

<strong>The</strong> computer sits in a room that<br />

once served as maid's quarters,<br />

which the Blackburn family has re<br />

designed as an office. Both Karen<br />

<strong>and</strong> Gregg shared the room at first,<br />

but Gregg found it too small <strong>and</strong> too<br />

noisy to work in. He moved the fam<br />

ily's second Commodore to the mas<br />

ter bedroom so he could continue to<br />

take notes from his law school read<br />

ings, <strong>and</strong> write briefs <strong>and</strong> assign<br />

ments.<br />

At 36. Karen Blackburn has been<br />

working sporadically for 13 years.<br />

Her word-processing business began<br />

continued on page 32


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HOME BUSINESS<br />

continued Jrom page 30<br />

around January, 1981, a few<br />

months after she <strong>and</strong> her family had<br />

moved from Vermont to Boston for<br />

her husb<strong>and</strong> to attend law school.<br />

Prior to that he had been a reporter<br />

<strong>and</strong> city editor for the Times-Argus.<br />

a small daily newspaper in Barre,<br />

"SHE BELIEVES THERE<br />

WILL ALWAYS BE SOME<br />

PEOPLE WHO WANT<br />

THE CUSTOMIZED<br />

WORK ONLY A SMALL<br />

SHOP WILL DO."<br />

Vermont. Karen was no stranger to<br />

running a home business, having<br />

organized a brown-bag lunch con<br />

cession for her husb<strong>and</strong>s newspaper<br />

colleagues as well as a second ven<br />

ture, baking bread.<br />

Gregg Blackburn had used word-<br />

processing equipment at the news<br />

paper for a number of years <strong>and</strong> was<br />

loath to go back to the typewriter<br />

when he entered law school. When<br />

the kids began school <strong>and</strong> Karen<br />

had more free time, she decided she<br />

wanted to start another home busi<br />

ness—preferably one in which she<br />

could use a computer. That way she<br />

<strong>and</strong> Gregg could buy a system <strong>and</strong><br />

get a tax advantage on it for her<br />

business use.<br />

"I first used it to type some term<br />

papers," Karen remembers. "<strong>The</strong>n I<br />

did some resumes <strong>and</strong> cover letters.<br />

I even took a course in resume writ<br />

ing." By the time Gregg began to<br />

look for summer work. Karen had<br />

decided to make writing resumes<br />

<strong>and</strong> cover letters into a business.<br />

'"Some people write 300 letters for<br />

jobs." she says of the tight job mar<br />

ket recently graduated lawyers en<br />

counter. She developed a master list<br />

of law firms in New York. Boston,<br />

<strong>and</strong> some of the other major cities in<br />

which B.U. graduates were likely to<br />

seek work. She put the list onto<br />

disks, using her word-processing<br />

software. WordPro 4 plus.<br />

When a customer didn't want to<br />

apply to all the firms she had listed<br />

for a particular city, she made a<br />

copy of the master list, deleted the<br />

firms to which the customer didn't<br />

want to apply, <strong>and</strong> sent letters to all<br />

the others. As she picked up more<br />

information about different firms—<br />

which partner was responsible for<br />

hiring, what kind of lawyers they<br />

32 FAMILY COMPUTING<br />

were looking for at any particular<br />

time—she began taking a more ac<br />

tive role in choosing which firms to<br />

apply to. consulting customers on<br />

matching their goals with what was<br />

available <strong>and</strong> with who was looking<br />

for whom.<br />

Many times this involves writing<br />

two, three, or maybe more different<br />

form letters, <strong>and</strong> matching each let<br />

ter to a select group of firms. Most<br />

word-processing firms .charge a one<br />

time "setup" fee for creating each<br />

form letter, then an additional<br />

charge for each letter printed. Al<br />

though some undercut Karen's 75<br />

cents per letter basic price, she does<br />

all the setup necessary for free as a<br />

loss leader. She also writes the re<br />

sume <strong>and</strong> throws in the intelligence<br />

gathering <strong>and</strong> consulting at no<br />

charge. She figures she earns about<br />

S10 an hour for about 20 full weeks<br />

during the year.<br />

Clearlv. Karen is not in the busi-<br />

BEGINNING A<br />

BUSINESS<br />

If Karen Blackburn's story has<br />

sparked your interest in starting a<br />

modest home business, here's a<br />

brief guide to what you'll require for<br />

a venture like hers. <strong>The</strong> essentials<br />

are a computer system that suits<br />

your needs (<strong>and</strong> your budget], de<br />

pendable software, <strong>and</strong> endless cre<br />

ativity, energy, <strong>and</strong> patience.<br />

Whether your home business fo<br />

cuses on direct-mail advertising.<br />

mail order sales, fund raising, cover<br />

letters, or resume writing, your<br />

hardware should include a keyboard<br />

with at least 48K memory <strong>and</strong> 80column<br />

text display, a monitor, a let<br />

ter-quality printer, <strong>and</strong> two disk<br />

drives so you can store, update, <strong>and</strong><br />

combine files.<br />

Any software program you select<br />

should offer word processing <strong>and</strong><br />

the ability to create lists, or files, to<br />

sort through <strong>and</strong> merge—for exam<br />

ple, to pull a name from a mailing<br />

list (stored on one disk) <strong>and</strong> send<br />

that person a letter the computer<br />

has stored on the second disk.<br />

Some programs worth investigat<br />

ing—available for a wide variety of<br />

computers—are LislMaker (S97.50),<br />

Executive Secretary (S250). <strong>Power</strong>-<br />

Text (S399). <strong>and</strong> WordStar, one of<br />

the most praised word-processing<br />

systems, with the MailMerge option<br />

that inserts frequently used address<br />

es into documents (S645 for both).<br />

—LINDA WILLIAMS<br />

ness solely as a money-making ven<br />

ture. "If I can make enough to pay<br />

my business expenses, go on a nice<br />

vacation, <strong>and</strong> still maintain the fam<br />

ily, 1 feel I've contributed a lot," she<br />

explains. "I'm just glad 1 don't have<br />

to support us on this."<br />

She is not worried by the rumors<br />

that some people arc coming to Bos<br />

ton to take over the cover-letter busi<br />

ness at all six area law schools. She<br />

believes there will always be some<br />

people who want the customized<br />

work only a small shop will do. And<br />

there arc other businesses she could<br />

start with the computer, such as<br />

mail-order advertising, fund raising,<br />

<strong>and</strong> organizing people's files for<br />

them.<br />

Of course, the drawback in her<br />

S5.000 system, which includes a<br />

S2.800 NEC Spinwriter letter-quality<br />

printer with tractor drive <strong>and</strong> two<br />

st<strong>and</strong>ard disk drives, is that it is not<br />

exactly a computer the whole family<br />

can use. <strong>The</strong>re is limited educational<br />

software available for the 80-32 at<br />

this time, although the Blackbums<br />

do have a disk with such board<br />

games as Othello <strong>and</strong> Monopoly,<br />

<strong>and</strong> another disk called Teacher's<br />

Pet, which has letter recognition,<br />

counting, <strong>and</strong> arithmetic drills. <strong>The</strong><br />

Blackburns also have Space Invad<br />

ers. But, Karen says, the kids don't<br />

use it that much <strong>and</strong> never have.<br />

"I don't really feel that the kids<br />

have got to sit in front of a screen<br />

playing Monopoly or something<br />

when they could be sitting around<br />

the table with friends," Karen says.<br />

She would rather see her kids learn<br />

how to use word-processing soft<br />

ware, data-base-management pro<br />

grams, <strong>and</strong> maybe try a little pro<br />

gramming. She has volunteered to<br />

host small groups of Wink's kinder<br />

garten classmates to introduce them<br />

to computers <strong>and</strong> word processing.<br />

Slightly confused, one kindergar<br />

tener called her floppy disks "disco<br />

flops."<br />

<strong>The</strong> personal computer has added<br />

a new dimension of flexibility to<br />

working at home. Karen Blackburn<br />

says her business "may not end up<br />

being very profitable, or it may end<br />

up being killed by others getting<br />

into the business." but it has still<br />

given her the exposure to the com<br />

puter <strong>and</strong> the desire to find other<br />

business uses for it. Besides, she<br />

says. "I find learning about the com<br />

puter fun." And creative people can<br />

always find new ways to use the<br />

computer to have fun <strong>and</strong> turn a<br />

profit as well. E


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monitor 17" deep x 27" wide.<br />

Printer shelf 22" deep x 19" wide.


COMPUTING CONFIDENTIAL<br />

CONFESSIONS OF A REFORMED COMPUTER PHOBIC<br />

BY SARAH KORTUM<br />

Buying his first computer "felt a<br />

lot like adolescence!" recalls David<br />

Wilson. "I felt inept <strong>and</strong> always out<br />

of step. Everybody who knew more<br />

than I did was like a parent, or an<br />

authority figure."<br />

It was five years ago on a cold Feb<br />

ruary evening that David Wilson<br />

drove up to his white shingled house<br />

in Newton, Massachusetts, with his<br />

br<strong>and</strong> new Apple II in the back seat.<br />

He was 43 at the time, <strong>and</strong> the man<br />

ager of a retail store. No longer in<br />

the retail business, he is now the<br />

proud owner of se%'en home comput<br />

ers, <strong>and</strong> an instructor of over a doz<br />

en computer classes at both the<br />

Cambridge <strong>and</strong> the Boston centers<br />

for adult education. But back in<br />

1979 he was just a wallflower at the<br />

local Apple users' group meeting,<br />

where he had gone that first week to<br />

try <strong>and</strong> answer questions about his<br />

new acquisition.<br />

"I felt isolated," recalls David, who<br />

would sit as far back as lie could at<br />

the meetings. "I felt stupid. Who am<br />

1 to bother these people or take their<br />

time? I'm also fairly shy. So I would<br />

just try to absorb osmotically as<br />

much as 1 could."'<br />

<strong>The</strong> questions he was trying to an<br />

swer were about programming. "I<br />

originally bought my computer in or<br />

der to experience what a computer<br />

was. <strong>The</strong> truth is that I didn't buy<br />

the computer with any specific thing<br />

in mind. So I was looking for an en<br />

try point." explains David. "I was<br />

looking for something to make the<br />

computer do that was satisfying,<br />

<strong>and</strong> that had use. At that time there<br />

wasn't much software around, <strong>and</strong><br />

the only things the manual talked<br />

about doing was programming, so I<br />

got channeled into that."<br />

As he listened to the general dis<br />

cussion at the user-group meeting,<br />

David would "pick the person who<br />

used the most words I could under<br />

st<strong>and</strong> in a given sentence. And then<br />

sarah kortum is lifestyles editor of family<br />

COMPUTING.<br />

34 FAMILY COMPUTING<br />

I would try to collar that person in<br />

the corner when they broke up for<br />

subgroups. What I should have been<br />

learning about at that point was<br />

how a computer works, what the<br />

parts of it were. But I didn't even<br />

know the right questions to ask at<br />

that point. I was trying to get<br />

enough of a grasp to even be able to<br />

ask the right questions. What I real<br />

ly wanted was someone to tap me on<br />

the head <strong>and</strong> say, 'Hey, it's really go<br />

ing to be OK.' But I didn't know that<br />

that's what was going on. So I was<br />

constantly asking highly detailed,<br />

technical questions that I didn't<br />

know anything about, like 'How do<br />

you write a sort program?"<br />

"<strong>The</strong>re were one or two people who<br />

were very patient, <strong>and</strong> did take the<br />

time to try <strong>and</strong> help me. <strong>The</strong>y would<br />

sit down <strong>and</strong> they would start telling<br />

me about strings <strong>and</strong> arrays, <strong>and</strong> I<br />

didn't know what a string <strong>and</strong> an ar<br />

ray was! As soon as they started<br />

talking about strings <strong>and</strong> arrays 1<br />

just went into very quiet hysteria!"<br />

Driving the hour's ride back to his<br />

home, "I felt lost." recalls David. "It<br />

felt like coming home from parties I<br />

went to as an adolescent, where lots<br />

of folks paired off <strong>and</strong> I never did.<br />

Coming home from these meetings,<br />

continued on page 36


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COMPUTING CONFIDENTIAL<br />

continued from page 34<br />

having seen people who were obvi<br />

ously eompclcnt <strong>and</strong> enjoying their<br />

relationships with their machines.<br />

I'd feel that I was just never going to<br />

experience that."<br />

"AS SOON AS THEY<br />

STARTED TALKING<br />

ABOUT STRINGS AND<br />

ARRAYS I JUST WENT<br />

INTO VERY QUIET<br />

HYSTERIA!"<br />

Back home, his frustrations con<br />

tinued to mount. "Oftentimes the<br />

program didn't work the way I want<br />

ed it to. <strong>and</strong> I couldn't tell whether it<br />

was something I did wrong in pro<br />

gramming or whether it was [the fault<br />

ofl the machine. I would look at my<br />

set of program steps <strong>and</strong> they made<br />

perfect sense to me!" By his second<br />

month he had developed "a growing<br />

sense of I'm just not going to be able<br />

to hack it." <strong>The</strong> computer triggered<br />

"a fear that I'm not going to be able<br />

to survive or deal or cope with the<br />

world that's being created around<br />

me. I'm going to be left behind."<br />

Since everybody else seemed com<br />

petent with the machine, David nat<br />

urally concluded that "the problem<br />

was me. /just wasn't adequate." In<br />

retrospect, he realizes that his prob<br />

lems were "a combination of a lot of<br />

things: a piece of equipment that<br />

did not work as it was designed to<br />

work [David's first computer was<br />

eventually discovered to have faulty<br />

memory chips <strong>and</strong> was replaced by<br />

the store); a matter of documenta<br />

tion not being very good: <strong>and</strong> a mat<br />

ter of the people who sold it to me<br />

not acknowledging that I was going<br />

to need to do some background<br />

work, in some systematic way, if I<br />

was going to be able to use this<br />

equipment."<br />

And it was also a problem of ex<br />

pectations. "Of course my expecta<br />

tions of how well I should be able to<br />

do were probably also unrealistic."<br />

says David. "I had some idea of what<br />

you might be able to do with a com<br />

puter, but they were very general:<br />

"Gee, 111 be able to be in touch with<br />

the world. . . . I'll have all my books<br />

<strong>and</strong> records on file so I can just<br />

search for anything I want whenever<br />

1 want to!1 Without the realization<br />

that one, it was going to take a lot of<br />

time kcyboarding in the informa<br />

36 FAMILY COMPUTING<br />

tion; two. I was going to need a lot<br />

more memory for that: <strong>and</strong> three, I<br />

would either have to spend a long<br />

time learning how to program or go<br />

out <strong>and</strong> spend a lot of money to get<br />

a program that would do it.<br />

"All my myths, <strong>and</strong> most of them<br />

were myths, coupled with the fact<br />

that I couldn't even get the computer<br />

to do some very simple things that<br />

the manual said I should be able to<br />

do. made me start to lose faith in my<br />

abilities. It was a slow building of<br />

self-doubt, but it was geometric in<br />

its accumulation! I was about to dis<br />

cover that I was an intellectual <strong>and</strong><br />

technical fraud. I fooled everybody<br />

for all these years, but finally I was<br />

going to be exposed to the world. It<br />

sounds silly, but when 1 found my<br />

self at such a loss here, it just car<br />

ried over to everywhere. I questioned<br />

myself about business, <strong>and</strong> about<br />

the [personal communication]<br />

courses I was teaching [at the Cam<br />

bridge Center)."<br />

Another problem David faced was<br />

where to turn for guidance. When he<br />

passed computer stores on the<br />

street, "I wanted to go in <strong>and</strong> talk to<br />

them. 1 really wanted to find some<br />

place where I could get some assur<br />

ance." But every time he called the<br />

store where he'd bought the ma<br />

chine, "they were very patronizing. It<br />

was always my fault <strong>and</strong> not the<br />

computers fault. J couldn't follow in<br />

structions. And in truth, sometimes<br />

it was impossible to follow the in<br />

structions in the manual because<br />

they didn't make a whole lot of<br />

sense!<br />

"So I started to say things to my<br />

self like, 'Well, it's obvious that I<br />

need something else in order to do<br />

what I want to do. I need this piece<br />

of equipment. I need that program.'<br />

And for a while my way of coping<br />

with all this stuff was to look for an<br />

other thing that I could attach to the<br />

computer to make it all right." So he<br />

acquired a joystick. <strong>The</strong>n a modem.<br />

"Even at home I stopped talking<br />

about the computer to my wife,"<br />

says David, "because I felt the risk of<br />

really failing. She wasn't particularly<br />

interested in the computer to begin<br />

with. I had the sense she thought it<br />

was foolish to spend so much money<br />

on something that wasn't immedi<br />

ately useful." (His wife, Andrea, still<br />

doesn't use the computer, though<br />

their two kids. Alan. 18, <strong>and</strong> Kris<br />

tin, 14. have since started to use it.)<br />

"But my wife was very tolerant. If we<br />

were at the dinner table she would<br />

ask, 'Arc you going to go off to the<br />

computer?' If I said yes. <strong>and</strong> went<br />

<strong>and</strong> turned it on <strong>and</strong> it didn't work,<br />

then I'd have egg on my face! So I<br />

started to feel myself closing up on<br />

the issue. I really didn't want to talk<br />

about it."<br />

He became increasingly supersti<br />

tious. "I was almost beginning to<br />

feel that I had to sneak up on the<br />

computer, to catch it unawares, so it<br />

would work!" Soon he slopped try<br />

ing. "By my fourth month my enthu<br />

siasm started to get a little tenu<br />

ous." No longer did he stay up until<br />

three in the morning with the com<br />

puter trying to program, as he had<br />

in the first month. Its use went from<br />

"a couple of nights even' now <strong>and</strong><br />

then" to no use at all. "My life was<br />

very full. So it was always easy not<br />

to have time to be on the computer.<br />

"And I got to the point where every<br />

RXFOR<br />

COMPUTER<br />

PHOBIA<br />

Do you suffer from cyberphobia<br />

(fear of computers)? Here are five<br />

suggestions to help you ease into us<br />

ing a computer:<br />

1 • Before you buy a computer, first<br />

ask yourself: "What do I want to do<br />

with it?" <strong>The</strong> clearer your goal is, the<br />

more likely you will achieve success.<br />

2* Think small in the beginning<br />

days. Start with one simple use <strong>and</strong><br />

master it. Build your experience <strong>and</strong><br />

confidence up from that. Don't worry<br />

about all the other things that com<br />

puters can do.<br />

3* Choose something that's fun to<br />

do. Even if you feel you should be us<br />

ing a computer to plan your monthly<br />

household budget, there's no need to<br />

do that in the first week. Give your<br />

self time to have fun with the ma<br />

chine <strong>and</strong> become familiar with it.<br />

4« Don't hesitate to ask for help.<br />

But remember: Just because some<br />

body knows a lot about computers<br />

doesn't mean that he or she is the<br />

best teacher for a beginner. Choose a<br />

guide who uses a language you un<br />

derst<strong>and</strong>.<br />

5« Keep your expectations within<br />

realistic bounds. Don't expect to be<br />

come a millionaire software designer<br />

overnight, or even in a year's time.<br />

Remember that day-to-day use of the<br />

computer is the most successful ap<br />

plication.


time I saw it, it was a symbol of my<br />

incompetence. 1 didn't like having it<br />

around to remind me. I kept decid<br />

ing that the place where 1 had the<br />

computer was Just right for some<br />

thing else! Eventually the computer<br />

got covered up with junk mail so I<br />

wouldn't have to look at it!<br />

"But I had talked so much to<br />

friends <strong>and</strong> associates about getting<br />

my computer, that they kept asking<br />

me about it." He was reluctant to ad<br />

mit "yes. I spent all that money for<br />

nothing. And there were some mo<br />

ments of gratification—the occasion<br />

al games I enjoyed playing." And the<br />

short graphics programs he succeed<br />

ed in writing. "That's why I kept go<br />

ing on for so many months. But in<br />

general the difficulties <strong>and</strong> the nega<br />

tive feedback I got from the machine<br />

outweighed the others."<br />

Finally, in November, 10 months<br />

after he'd bought his computer, he<br />

gave up. "I just bundled it up <strong>and</strong><br />

stuck it in the closet, saying, like<br />

"I REALLY WANTED TO<br />

FIND SOME PLACE<br />

WHERE I COULD GET<br />

SOME ASSURANCE."<br />

I've said with a lot of other things in<br />

my life, "Sometime, a little later on.<br />

I'll get back to this." It was easy to<br />

do. <strong>The</strong>re was a little guilt about do<br />

ing it, but there was a wonderful<br />

sense of relief!"<br />

As he closed the closet door on his<br />

computer, he made a pact with him<br />

self. "I made it one of my goals to<br />

keep my eye out for somebody with<br />

whom I had something to exchange<br />

for help with the computer."<br />

Three months later, he found that<br />

person in one of the personal com<br />

munication classes he taught at the<br />

Cambridge Center. A student, Edwin<br />

Meyer, had a degree in computer sci<br />

ences from MIT. <strong>The</strong>y became<br />

friends <strong>and</strong> began to dream about<br />

opening a word-processing studio to<br />

gether. In April 1980, Word Works<br />

(now the Micro Workshop) opened in<br />

Cambridge, with David supplying<br />

his business expertise, <strong>and</strong> Edwin<br />

supplying his computer expertise.<br />

"It took me a long time to learn<br />

word processing," admits David,<br />

"but I had a specific goal." Back<br />

when he first bought his computer,<br />

"I really didn't know what I wanted<br />

to do with it. I bought it because<br />

computers were an exciting idea."<br />

With a specific goal in mind, it be<br />

came easier to achieve success. And<br />

with one accomplishment under his<br />

belt, "I started to have a sense I was<br />

not incompetent," explains David.<br />

So he brought his own computer out<br />

of" the closet.<br />

That fall he added a word-process<br />

ing course to his class load at the<br />

Cambridge Center. "I didn't know a<br />

whole lot more about computers,"<br />

explains David, "but I knew how to<br />

use the [WordStar] word-processing<br />

package, <strong>and</strong> that's all I was teach<br />

ing."<br />

Now he advises others: "Pick some<br />

small thing that you would like to do<br />

with the computer. Find out how to<br />

do that small thing without having<br />

to become a computer expert over<br />

night, or even in a year's time. Don't<br />

worry about all the other things that<br />

computers can do."<br />

David's own confidence "came over<br />

a period of time. I found that gradu<br />

ally, through a process more like os<br />

mosis than anything else, I became<br />

familiar with the thing. But it hap<br />

pened as a continuing result of<br />

small successes. And the clearer peo<br />

ple can be about what it is they<br />

want to do with a computer, the eas<br />

ier it is to find ways to accomplish<br />

these small successes they're looking<br />

for. And if they do that they become<br />

more confident.1'<br />

<strong>The</strong> following year, at the dem<strong>and</strong><br />

of his students, David started a sec<br />

ond class called "Stalking the Wild<br />

Computer." More than its name was<br />

inspired by David's early experi<br />

ences. Remembering those lonely<br />

nights on the outskirts of the Apple-<br />

user-group meetings, David resolved<br />

to talk about computers in a lan<br />

guage his students would under<br />

st<strong>and</strong>. "I use a lot of cooking meta<br />

phors, <strong>and</strong> analogies to people's<br />

stereo systems," he explains. But<br />

most of all, he provides that pat on<br />

the head that he now realizes he had<br />

been looking for all along.<br />

"What I really wanted, deep down<br />

inside, was some acknowledgment<br />

that I was not an idiot or a dunce.<br />

And there were problems, but they<br />

could be overcome. So I try to assure<br />

people that they're not stupid if they<br />

can't underst<strong>and</strong>." <strong>The</strong> reaction on<br />

his students' faces shows him that<br />

his own experiences were not un<br />

common. "1 can usually sec it on<br />

their faces, all of a sudden this<br />

draining of tension! It's very reassur<br />

ing to them that they're not the only<br />

ones who have that fear." gj<br />

FAMILY<br />

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SEPTEMBER 1983 37


COMPUTING CLINIC<br />

SOFTWARE BY PHONE<br />

BACKUP COPIES VS. PIRACY<br />

FINDING USER GROUPS<br />

BY WALTER KOETKE<br />

Should I buy the same computer<br />

for home as my child is using at<br />

school?<br />

Nol necessarily. Children usually<br />

adapt easily to using different com<br />

puters. Before purchasing a comput<br />

er for home use you must ask the<br />

same question educators do: "What<br />

am I going to do with the comput<br />

er?" Your answer should be a major<br />

factor in the purchase decision.<br />

Begin by making a list of what you<br />

want to do with your computer.<br />

Don't worry about possible applica<br />

tions two or three years from now.<br />

By then, buying a new computer to<br />

run a new application may be cheap<br />

er than buying new equipment to<br />

run that same application on an old<br />

er computer. Be realistic. Don't list<br />

things you aren't likely to do just be<br />

cause you read about them in a<br />

magazine.<br />

Take your list to several computer<br />

dealers. Ask them to demonstrate<br />

the software <strong>and</strong> hardware needed<br />

for each application. When you've<br />

found the combination that meets<br />

your needs, you've found the ma<br />

chine you ought to buy. If it's the<br />

same one your child uses in school,<br />

that's just an extra bonus—not an<br />

overriding criterion in the selection<br />

process.<br />

How do I locate user groups in<br />

my area?<br />

Start your search by inquiring at<br />

local computer stores. Since most<br />

user groups focus on a single br<strong>and</strong><br />

of hardware, check with all stores<br />

that sell your br<strong>and</strong>, Don't limit your<br />

query to the store from which you<br />

purchased your equipment.<br />

You should also check with your<br />

local high school. Ask teachers who<br />

make use of the computer about<br />

user groups, <strong>and</strong> to introduce you to<br />

walter koetke was thejirst to introduce<br />

computers to U.S. public schools, linking<br />

the Lexington, Massachusetts system to<br />

a mainframe in 1964. He has written Jor<br />

Creative <strong>Computing</strong> <strong>and</strong> Microcomputing<br />

magazines, <strong>and</strong>/requently lectures<br />

about computers to parents <strong>and</strong><br />

educators.<br />

38 FAMILY COMPUTING<br />

students who own computers. <strong>The</strong>se<br />

students are usually a rich source of<br />

knowledge.<br />

Information services such as<br />

CompuServe <strong>and</strong> <strong>The</strong> Source also<br />

list user groups. If you don't sub<br />

scribe, perhaps a demonstration at<br />

your local computer store could in<br />

clude a query about user groups.<br />

Finally, the hardware manufactur<br />

ers will often provide a list of larger<br />

user groups. Send a letter express<br />

ing your interest in locating or per<br />

haps even starting such a group,<br />

<strong>and</strong> they are likely to be supportive.<br />

My kids keep prodding me to<br />

buy new software, but the<br />

prices are astronomical. I'm<br />

thinking about buying a modem<br />

<strong>and</strong> using our Atari 800 with an<br />

information service such as<br />

CompuServe so both my chil<br />

dren <strong>and</strong> I can get software at a<br />

reasonable price. Does this<br />

make sense?<br />

Good idea, wrong reason. <strong>The</strong>re<br />

are several valid reasons for sub<br />

scribing to an information service,<br />

but just obtaining reasonably priced<br />

software is not sufficient. Not that<br />

much software is available for use,<br />

<strong>and</strong> you must pay by the minute for<br />

your use of an information service.<br />

in addition to any long-distance<br />

charges.<br />

At present, services such as<br />

CompuServe provide personal access<br />

to large data bases of information.<br />

<strong>The</strong>y also enable individuals to ex<br />

change information. A sampling of<br />

available information includes: an<br />

airline guide containing schedules<br />

<strong>and</strong> fares for all flights in North<br />

America; a shop-at-home service<br />

that gives you <strong>and</strong> your credit card<br />

access lo over 60,000 consumer<br />

items; continually updated weather<br />

reports; software reviews; biblio<br />

graphic information on major micro<br />

computer magazines; a business<br />

wire service; a commodities wire ser<br />

vice; <strong>and</strong> historical information on<br />

over 40.000 stocks, bonds, <strong>and</strong> mu<br />

tual funds. And these items arc only<br />

a very small sampling of the large<br />

number of data bases available.<br />

Personal information can be ex<br />

changed via a general bulletin board.<br />

as well as through a variety of spe<br />

cial-interest groups. CompuServe,<br />

for example, has a fairly large spe<br />

cial-interest group of Atari users (as<br />

well as TRS, Apple, IBM, <strong>and</strong> Com<br />

modore users), which offers public-<br />

domain software. Using Compu<br />

Serve's bulletin board <strong>and</strong> electronic<br />

mail system, you can contact other<br />

Atari users who might assist you on<br />

computer-related problems.<br />

What's the law on copying<br />

disks? Almost everyone recom<br />

mends making backup copies,<br />

but others say this is a form of<br />

piracy. Where is the line<br />

drawn?<br />

Since legal interpretations of the<br />

complex copyright laws are the full-<br />

time business of many capable attor-<br />

nies. please accept a personal, com<br />

mon-sense opinion.<br />

If you purchased an original copy<br />

of a program, then you are entitled<br />

to a backup copy of that program.<br />

Many software producers include a<br />

backup disk in the same package as<br />

the original or provide a backup<br />

copy at little or no cost. If a reason<br />

ably priced backup copy is available<br />

from the software producer, you<br />

should certainly obtain it. If no<br />

backup copy is available, then you<br />

are entitled to make one of your<br />

own. (Note that some programs are<br />

sold on "protected" diskettes de<br />

signed to make copying very diffi<br />

cult.)<br />

Please be sure your backup copy is<br />

used as just that—a backup copy.<br />

Put it away. Your backup copy<br />

should be used only if <strong>and</strong> when the<br />

original disk is damaged, <strong>and</strong> then<br />

only until the original disk is re<br />

placed. You are obviously violating<br />

copyright laws if you allow others to<br />

copy your software. You arc also vio<br />

lating copyright laws if you loan a<br />

friend your original disk while you<br />

continue to use your backup copy. SI<br />

Send your questions to:<br />

family computing. <strong>Computing</strong> Clinic<br />

730 Broadway. NY. NY <strong>100</strong>03


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Willi the same care <strong>and</strong><br />

precision he devotes to<br />

his plants (streptocar-<br />

pus) <strong>and</strong> his work.<br />

Tony Morris set about<br />

researching microcom<br />

puters <strong>and</strong> how he<br />

would use one with fits<br />

family. He developed a<br />

plan for learning ahoul<br />

computers that worked.<br />

CINDY FRENKEL (5 a poet<br />

<strong>and</strong>jreelance<br />

magazine writer.<br />

44 FAMILY COMPUTING<br />

Thirty years ago or so. Tony Morris's father<br />

told stories about catching his son reading<br />

under the covers by flashlight. Today, Tony<br />

tells the modern-day version of that story—<br />

catching his son writing computer programs<br />

the same way. That's where the parallel ends.<br />

Like a lot of other families today, the Mor<br />

rises were toying with the idea of buying a<br />

computer for their home. Even back in 1981.<br />

when Matt was programming under the covers,<br />

all three Morris children had already had some<br />

experience with a computer at school—Matt as<br />

a ninc-ycar-old fourth grader; Anne as a 13-<br />

year-old just starting junior high: <strong>and</strong> Jon as a<br />

15-year-old just finishing junior high.<br />

Probably the most unusual thing about the<br />

family was that both parents had computer<br />

experience as well. As a psychology professor<br />

<strong>and</strong> associate chair of his department at the<br />

University of Michigan. Tony made frequent<br />

use of the terminal that gave him access to the<br />

university mainframe. He knew, though, that<br />

typing in comm<strong>and</strong>s as he did to analyze re<br />

search data had little to do with underst<strong>and</strong>ing<br />

a computer.<br />

Penny, on the other h<strong>and</strong>, had experience<br />

programming in FORTRAN, going back to the<br />

How to<br />

Program<br />

Into<br />

Your<br />

Computer<br />

BY CINDY FRENKEL<br />

DECIDING TO BUY A COMPUTER<br />

IS ONE THING. PUTTING IT TO<br />

GOOD USE IS ANOTHER. TONY<br />

MORRIS AND HIS FAMILY HAVE<br />

DONE BOTH. HERE'S HOW.<br />

time when she supported Tony through grad<br />

school at the University of Illinois. But that was<br />

long before the day of microcomputers. By the<br />

time their children grew up. Penny <strong>and</strong> Tony<br />

were convinced, familiarity with a computer<br />

would no longer be an optional skill.<br />

"Penny <strong>and</strong> I arc both cautious people,"<br />

Tony states, "but we readily agreed that learn<br />

ing to use a computer was definitely an essen<br />

tial part of a child's education. To us the ulti<br />

mate value of feeling comfortable with a<br />

computer was as important as part of a college<br />

education. That's what led us to spend part of<br />

the children's education fund on an Apple II.<br />

We believe that even if we can send our kids to<br />

college for only three-<strong>and</strong>-a-half years instead<br />

of four as a result of buying our Apple, it will<br />

still be worth it."<br />

SETTING A GOAL;<br />

MAKING A PLAN<br />

Both Morris parents are concerned with<br />

the growth <strong>and</strong> education of their children,<br />

<strong>and</strong> each is involved with the children indepen<br />

dently as well as in whole-family activities.<br />

Tony, for example, shares his love of sailing<br />

with them on a one-to-one basis; Penny on the


other h<strong>and</strong> assumes responsibility for most<br />

school functions, leaving Tony home to work<br />

on his book or his plants. Neither is troubled<br />

by this mix of togetherness <strong>and</strong> independence,<br />

though it is unusual in the Ann Arbor, Michi<br />

gan, community where they live.<br />

Right from the start, that same indepen<br />

dence extended to the computer. Already expe<br />

rienced with computers <strong>and</strong> not bitten by the<br />

same curiosity as Tony, Penny has more than<br />

enough to do between her work as a research<br />

assistant in pediatric hematology at the Uni<br />

versity of Michigan Medical Center, other fam<br />

ily activities, <strong>and</strong> lots of personal reading.<br />

When desktop computers make their way into<br />

her workday, as they're slated to do, she may<br />

decide to catch up with Tony <strong>and</strong> the children.<br />

Right now, she feels neither the need nor the<br />

burning interest.<br />

Tony was on his own when it came to<br />

choosing the right computer for the family. "I<br />

knew zero about microcomputers," he ex<br />

plains, "so I was in for months of reading <strong>and</strong><br />

talking <strong>and</strong> looking to find the computer that<br />

would deliver that graphics capability for<br />

games, memory capacity for word processing,<br />

software availability for all kinds of applica<br />

tions I could only begin to imagine, <strong>and</strong> dealer<br />

support for convenience—all for the money I<br />

felt we could afford to spend. <strong>The</strong> research paid<br />

off. We bought an Apple <strong>and</strong> I've never regret<br />

ted the decision.<br />

"When I got the computer home, though, I<br />

wasn't sure things would turn out so well. At<br />

first I was scared we were going to break somc-<br />

thing," Tony said. "<strong>The</strong>n I learned we<br />

wouldn't." Some of Tony's confidence came<br />

from the Apple "tutorial" that came with the<br />

computer. "It literally told how to unpack, nuts<br />

<strong>and</strong> bolts, from setting it up to programming. I<br />

insisted the kids sit down with me <strong>and</strong> go<br />

through it page by page. And then there was<br />

my one rule: No store-bought games for the<br />

first two months.<br />

That rule, strictly adhered to, was key to<br />

reaching the goal Tony kept in front of him at<br />

all times—for him <strong>and</strong> the children to under<br />

st<strong>and</strong> the computer <strong>and</strong> how it works. "If the<br />

kids had used only commercial software from<br />

the start," he explained, "they wouldn't have<br />

had any curiosity. It would have been too easy."<br />

Ultimately, "underst<strong>and</strong>ing" translated into<br />

"programming."<br />

THE TRANSITION FROM UNEASY<br />

TO COMFORTABLE<br />

Most people feel intimidated about learn<br />

ing to program right away. (It's so easy to feel<br />

satisfied with yourself for having made the pur<br />

chase!) Tony was determined to get beyond<br />

that block. As soon as the computer was set<br />

up. he <strong>and</strong> the kids began to take games out of<br />

magazines <strong>and</strong> type them in. <strong>The</strong>re were often<br />

mistakes in the programs, so they had to de<br />

bug them <strong>and</strong> at times even modify some to<br />

make them run.<br />

"For a few months no program got into the<br />

computer unless one of us typed it in," Tony<br />

explains. "It was a fantastic learning experi<br />

ence, especially when the author led you<br />

through a program <strong>and</strong> told you how it worked<br />

<strong>and</strong> how to customize it, to make it go faster or<br />

slower, for example. I learned more about the<br />

computer that way than any other, <strong>and</strong> we<br />

ended up with some games as interesting as<br />

store-bought ones. I had to type in a program,<br />

which is a very precise task, <strong>and</strong> watch the way<br />

it worked—or didn't work. It can easily take an<br />

hour or more. If I'd made a mistake—even if a<br />

comma was misplaced—the whole program<br />

wouldn't work. I'd have to stop <strong>and</strong> either go<br />

back <strong>and</strong> compare every line to the magazine or<br />

try to figure out where the error was."<br />

<strong>The</strong> plan seems to have paid off in the eyes<br />

of the Morris kids as well. Jon, now 17 <strong>and</strong> a<br />

high school senior, talks about the learning<br />

process their dad led them through. "It took<br />

the whole thing out of the display case <strong>and</strong> put<br />

it into our h<strong>and</strong>s. It's kind of neat. When you<br />

type in a game from a magazine or one that<br />

you've created, it's a good feeling. You push a<br />

button <strong>and</strong> it reels off what you want it to do.<br />

When we started, none of my friends had com-<br />

Although Penny Morris<br />

had experience pro<br />

gramming <strong>and</strong>jett com<br />

fortable with a large<br />

mainframe computer in<br />

a work situation, she<br />

has limited her involve<br />

ment—so far—with the<br />

computer to strong<br />

family support, partici<br />

pation in dinner-time<br />

discussions, <strong>and</strong> shar<br />

ing in decision making<br />

with her husb<strong>and</strong>.<br />

SEPTKMDKR 1983 45


Hours of game playing,<br />

which so many kids<br />

are prone to. never ap<br />

pealed much to Anne,<br />

who spends much of<br />

each week riding <strong>and</strong><br />

caring for horses. <strong>The</strong><br />

time now devoted to the<br />

computer used to be<br />

spent watching TV.<br />

46 FAMILY COMPUTING<br />

puters <strong>and</strong> I wasn't really into them at school<br />

yet, so I couldn't really appreciate software.<br />

Once I got it 1 realized how hard it was to do<br />

something that seemed easy. You appreciate<br />

the complexity of software because you begin to<br />

write your own programs."<br />

TAKING THE PLUNGE INTO<br />

PROGRAMMING<br />

Both Tony <strong>and</strong> Penny Morris are obviously<br />

pleased that their kids program their own<br />

games (fairly simple ones), or at least can if<br />

they want to. That was part of their original<br />

goal when they bought their computer, but it<br />

was only part. "Buying a computer with a spe<br />

cific goal is too limiting," Tony feels. "Parents<br />

who buy a computer <strong>and</strong> say. 'You must learn<br />

to program high-resolution graphics," are mak<br />

ing a mistake. It's much better to say, 'Learn<br />

how to use it in basic ways <strong>and</strong> go with what<br />

interests you."<br />

"Particular programming skills, such as a<br />

particular language for a computer, might not<br />

be around when the kids are in college. I main<br />

ly want my children to feel comfortable with<br />

computers. Every one of them, however,, has<br />

learned to program some in BASIC. <strong>The</strong>y began<br />

by copying short programs from the "tutorial"<br />

<strong>and</strong> modifying them. One morning when I was<br />

home ill. I found a note from Anne: Dad. run<br />

'Dad' on the Apple. When I did. I was greeted by<br />

a colorful message spread across the screen:<br />

"Dad—Hope you feel better. Love Anne." "<br />

So Tony wasn't too surprised when Matt<br />

said. "Hey. Dad, 1 wonder if 1 could program the<br />

Morse code!" He was sitting on the floor study<br />

ing the plastic case for a GI Joe signal flash<br />

light on which he had found the Morse code.<br />

At first Tony hesitated. " 'How should we<br />

go about this." I wondered. Many of the books<br />

I'd read told you to think everything through<br />

carefully <strong>and</strong> to plan it on paper even before<br />

you turn on the computer. To me this 'think<br />

ahead' approach is excellent for complex pro<br />

grams <strong>and</strong> for experienced programmers. But I<br />

knew we were about to explore together how<br />

the computer works <strong>and</strong> to learn what would<br />

happen if we tried different things.<br />

I decided to go with trial <strong>and</strong> error: Take the<br />

problem one piece at a time, try different ways<br />

of solving each problem as it comes up, <strong>and</strong><br />

watch the results. It would take us longer to<br />

write a program this way, <strong>and</strong> the end result<br />

would probably not be as elegant <strong>and</strong> compact<br />

as it might be, but I felt we'd learn more about<br />

the computer <strong>and</strong> gain more confidence using<br />

it. We knew that if the computer started doing<br />

strange things, we could always turn it off <strong>and</strong><br />

start over! So why not go off on our own adven<br />

ture in programming? Fortunately it worked,<br />

<strong>and</strong> Matt's first program soon led to many<br />

others."<br />

Now Matt enjoys both the games he buys<br />

<strong>and</strong> the ones he makes. <strong>The</strong> same is true for<br />

Anne <strong>and</strong> Jon. All three believe that they've<br />

reaped benefits from the computer. "I learned<br />

algebraic skills from the computer," Matt<br />

states. "For example. I learned about exponents<br />

there first. It helped a lot with my division <strong>and</strong><br />

multiplication stuff, too." Some of the gains<br />

went beyond simply using the machine. "We<br />

have more things in common," Anne explains.<br />

"I talk about different games with Matt <strong>and</strong><br />

Jon. It made us smarter in the areas of com<br />

puters, too. We're not as lost. And we don't<br />

watch as much TV." Instead, the Morris kids<br />

are playing some games but they're also mas<br />

tering an ever-growing number of computer ap<br />

plications. At the moment, word processing is<br />

a major pastime.<br />

COMMERCIAL PROGRAMS FALL<br />

INTO PLACE<br />

Not all the time spent at the computer in<br />

volves learning. Tony Morris knows there's no<br />

way to keep children from the thrill of exciting,<br />

commercially produced games. "Parents who


TIC-TAC-TOE<br />

<strong>The</strong> favorite of ati Mor<br />

ris-family home-devel<br />

oped software.<br />

8 REM **# DRAW GRTD ***<br />

10 GR : COLOR= 2:G = ll HLIN 5,35 AT 15: HLIN 5,35 AT 26: VLIN 5,37 AT 15<br />

: VLIN 5,37 AT 26: COLOR" 8: GOSUB 1200: GOSUB 1210: GOSUB 1220= GOSUE<br />

1230: GOSUE 1240: GOSUE 1250: GOSUB 1260: GOSUE 1270: GOSUE 1280<br />

98 REM *** PLAYER MOVES ***<br />

<strong>100</strong> P = i: HOME : PRINT TAE( 6)"PLAYER 'X": WHICH SQUARE (1-9)?": GOTO 15<br />

0<br />

130 P = 2: HOME ! PRINT TAB< 6)"PLAYER '0': WHICH SQUARE (1-9)?": GOTO 15<br />

0<br />

148 REM ***RESPOND TO CHOICE***<br />

150 GET S*: IF ASC (S*> ■" 13 THEN 10<br />

155 IF ASC tSS) ■; 49 OR ASC (S*> > 57 THEN ON P GOTO <strong>100</strong>,130<br />

160 S = VAL 0 THEN GOSUE 800: ON P GOTO <strong>100</strong>,130<br />

165 GOSUB 300: ON P GOSUE 500,700: GOSUB <strong>100</strong>0: IF G = 1 THEN ON P GOTO 1<br />

30,<strong>100</strong><br />

170 GOTO 10<br />

198 REM ***GET COORDINATES***<br />

200 A ~ 6:B = 6: RETURN<br />

205 A w 17:E = 6: RETURN<br />

210 A = 28:B = 6: RETURN<br />

215 A •* 6>B = 17: RETURN<br />

220 A == 17:B = 17: RETURN<br />

225 A = 28:E = 17: RETURN<br />

230 A = 6:E = 28: RETURN<br />

235 A = 17:E = 28: RETURN<br />

240 A es 28:E = 28: RETURN<br />

298 REM *** ERASE NUMBER ***<br />

300 GOLOR= 0: ON S GOSUE 1200,1210,1220,1230,1240,1250,1260,1270,1280: RETURN<br />

498 REM *** DRAW X ***<br />

500 COLOR= 9: FOR N = 1 TO 8: PLOT A,B:A = A + 1*B « B + ll NEXT N:A = A -<br />

B:B = B - II FOR N = 1 TO 8: PLOT A,B:A = A ■+ l:E = E - 1 : NEXT N: RETURN<br />

698 REM *** DRAW Y ***<br />

700 COLOR= 13: HLIN A,A + 7 AT B: HLIN A,A + 7 AT E + 7: VLIN B,B + 7 AT<br />

A: VLIN E,E + 7 AT A + 7: RETURN<br />

798 REM ***SqUARE OCCUPIED***<br />

800 HOME : FLASH : HTAE 3: PRINT "THAT SQUARE IS OCCUPIED. PLEASE PICK": HTAE<br />

15: PRINT "A NEW SQUARE.": FOR N = 1 TO 2500: NEXT N: NORMAL I RETURN<br />

998 REM ***CHECK FOR WIN***<br />

<strong>100</strong>0 R = 6:C = 6: FOR J = 1 TO 3: IF SCRNt R,C) > 0 AND SCRN( R,C) ■ SCRNt<br />

R + 11,C) AND SCRNt R,C) = SCRNt R + 22,C) THEN 1180<br />

1020 C = C + ll: NEXT J:R - 6:C = 6: FOR I ■ 1 TO 3: IF SCRNt R,C) > 0 AND<br />

SCRNt R,C) = SCRN( R,C + 11) AND SCRNt R,C) = SCRNt R,C + 22) THEN<br />

1180<br />

1040 R = R +■ ll: NEXT I: IF SCRNt 28,6) > 0 AND SCRNt 28,6) - SCRN< 17,<br />

17) AND SCRNt 28,6) = SCRNt 6,28) THEN 1130<br />

1060 IF SCRNt 6,6) > 0 AND SCRNt 6,6) = SCRNt 17,17) AND SCRN( 6,6) =<br />

SCRNt 28,23) THEN 1130<br />

1<strong>100</strong> REM ***CHECK STALEMATE***<br />

1110 IF SCRNt 6,6) > 0 AND SCRN( 17,6) > 0 AND SCRNt 28,6) > 0 AND SCRNt<br />

6,17) > 0 AND SCRN( 17,17) > 0 AND SCRNt 28,17) > 0 THEN 1150<br />

1130 RETURN<br />

1150 IF SCRNt 6,28) > 0 AND SCRN< 17,28) > 0 AND SCRNt 28,28) > 0 THEN<br />

1170<br />

1160 RETURN<br />

1170 HOME : HTAE 15: FLASH : PRINT "**5TALEMATE**": FOR N ■ 1 TO 200:SOUN<br />

D = PEEK < - 16336): NEXT N: FOR N = 1 TO <strong>100</strong>0: NEXT N: NORMAL IG =<br />

3: RETURN<br />

1180 HOME : HTAE 1^: FLASH : PRINT "** YOU WIN!! **": FOR N = 1 TO 3: CALL<br />

- 198: NEXT N: FOR N = 1 TO 1500: NEXT N: NORMAL :G = 2: RETURN<br />

119B REM ***DRAW NUMBERS***<br />

1200 VLIN 7,13 AT 10: RETURN<br />

1210 HLIN 19,22 AT 7': VLIN 7,10 AT 22: HLIN 19,22 AT 10: VLIN 10,13 AT 19<br />

: HLIN 19,22 AT 13: RETURN<br />

1220 HLIN 30,33 AT 7= VLIN 7,13 AT 33: HLIN 30,33 AT 13: HLIN 31,33 AT 10<br />

: RETURN<br />

1230 VLIN 18,21 AT 8: VLIN 18,24 AT 11: HLIN 8,11 AT 21: RETURN<br />

1240 HLIN 19,22 AT 18: HLIN 19,22 AT 21: HLIN 19,22 AT 24: VLIN 18,21 AT<br />

19: VLIN 21,24 AT 22: RETURN<br />

1250 VLIN 18,24 AT 30: VLIN 21,24 AT 33: HLIN 30,33 AT 21: HLIN 30,33 AT<br />

24: RETURN<br />

1260 HLIN 8,11 AT 29: VLIN 29,35 AT 111 RETURN<br />

1270 HLIN 19,22 AT 29: HLIN 19,22 AT 32: HLIN 19,22 AT 35: VLIN 29,35 AT<br />

19: VLIN 29,35 AT 22: RETURN<br />

1230 HLIN 30,33 AT 29: HLIN 30,33 AT 32: VLIN 29,35 AT 33: VLIN 29,32 AT<br />

30: RETURN<br />

SEITEMUEH 198.1 47


Matt <strong>and</strong> hisjriend Da<br />

vid Schlecte {left) in the<br />

recreation room, where<br />

the Morris Apple found<br />

its permanent home.<br />

shared with a TV <strong>and</strong> a<br />

piano. Jon (right).<br />

while becoming in<br />

creasingly involved<br />

with the computer, still<br />

spends a lot of time at<br />

sports. <strong>The</strong> computer<br />

has been a pan of<br />

young Matt's life for a<br />

proportionately longer<br />

period of time <strong>and</strong> is<br />

more a pan of his daily<br />

routine than of the oth<br />

er Morris children's.<br />

48 FAMILY COMPUTING<br />

insist on only educational games arc fooling<br />

themselves," he states. "If the kids don't play<br />

the exciting games at home, it'll be hard to<br />

keep them out of the arcade."<br />

He marvels at the way so many of the<br />

games develop manual skills. "I once said to a<br />

friend. 'It's a great ploy of the Defense Depart<br />

ment!' <strong>The</strong>se kids arc developing the best cye-<br />

to-h<strong>and</strong> coordination I've ever seen!" Any adult<br />

who's spent time in an arcade has seen young<br />

children's split-second timing <strong>and</strong> fine h<strong>and</strong><br />

movements that enable them to escape a rocket<br />

falling out of one corner while another's headed<br />

at them from a different direction. Tony conjec<br />

tures, "If you get a team of a hundred kids with<br />

a radar screen <strong>and</strong> say. "Here arc ICBMs com<br />

ing at our country <strong>and</strong> you have to defend us.<br />

my guess is that the kids could. <strong>The</strong>re's<br />

even a game called ABM (antiballistic missile)."<br />

Tony's own favorites for his children arc<br />

the ones with educational value (particularly a<br />

lot of the simulations). "I've also found some of<br />

the strategy games helpful. And Anne <strong>and</strong> Matt<br />

really like fantasy games, which I find both<br />

most exciting <strong>and</strong> worrisome. <strong>The</strong> experience<br />

of playing is good, but I'm not too keen on kids<br />

playing for hours on end with imaginary crea<br />

tures." How does he deal with the situation.<br />

"When thai happens, I'll say. 'Maybe you<br />

should go out <strong>and</strong> play for a while!" "<br />

In general, Tony lends to "trust the kids'<br />

instincts <strong>and</strong> let them play what they want. If<br />

game playing makes them feel comfortable with<br />

computers," he says, "then I'm all for it. How<br />

ever, if most parents arc like me. they didn't<br />

invest in an expensive computer just to have<br />

their children play games. I'd hate to see kids<br />

miss out on the real impact <strong>and</strong> power of the<br />

computer by limiting their use of it to games.<br />

In our house, that isn't the case. Both game<br />

playing <strong>and</strong> the computer itself arc facets of<br />

their lives—but they don't dominate them. All<br />

the children have jobs, arc busy with school.<br />

<strong>and</strong> enjoy being with their friends. <strong>The</strong> com<br />

puter is an important part of their lives, but<br />

just one part."<br />

All over the world today parents like Tony<br />

<strong>and</strong> Penny Morris are convinced that their chil<br />

dren must become comfortable <strong>and</strong> skilled<br />

computer users. In too many homes, though,<br />

the commitment dead ends after they've used<br />

the checkbook or charge card. <strong>The</strong>re's no plan<br />

for learning about the computer, <strong>and</strong> the origi<br />

nal dreams lose luster. <strong>The</strong> Morrises knew that<br />

buying their computer was only the beginning.<br />

For their children, reality is far brighter than<br />

the dream. H


■ -■ '.yi-..d ,


ecame the fastest selling computer guide on<br />

the market. And the books are bargains—at<br />

$10 each, they are investments you're likely<br />

to keep right next to the computer, if not under<br />

your pillow.<br />

McWilliams isjlip. but he offers a remark<br />

ably easy-to-read, humorous approach to a<br />

subject that's usually presented in the most<br />

intimidating, baffling manner possible. <strong>The</strong><br />

author makes no effort to hide his opinions<br />

about the different br<strong>and</strong>s of home computers<br />

on the market: <strong>and</strong> he manages to demystify<br />

most of the mumbo jumbo often encountered<br />

in computer stores <strong>and</strong> owners' manuals. To<br />

further entertain his readers. McWilliams<br />

makes frequent use of steel engravings to il<br />

lustrate his many puns.<br />

It appears McWilliams has found his<br />

niche: He's now writing a weekly column<br />

"About Computers" that's syndicated in about<br />

40 newspapers. Two more books. Questions<br />

<strong>and</strong> Answers on Word Processing <strong>and</strong> <strong>The</strong> Per<br />

sonal Computer in Business Book, are sched<br />

uled for publication this fall. And McWilliams<br />

doesn't sit still—he's planning a series of<br />

books about word processing for specific ma<br />

chines.<br />

FAMILY COMPUTING interviewed the au<br />

thor during one of his visits to New York.<br />

FC: How do you see computers helping out in<br />

the home?<br />

PM: <strong>The</strong>re's no doubt about the fact that the<br />

best use of computers in the home is to edu<br />

cate children, or, rather, to facilitate their edu<br />

cation. Children seem to love computers <strong>and</strong><br />

find it much easier to adapt to them than<br />

adults do. I got my first typewriter when I was<br />

seven, <strong>and</strong> no one taught me how to use it. I<br />

suppose I used the hunt-<strong>and</strong>-peck method.<br />

And I learned to type!<br />

FC: Have you ever seen very young children<br />

around computers?<br />

PM: Oh. they love it! Kids are used to televi<br />

sion. And suddenly there's this television that<br />

responds to what they tell it to do. It's interac<br />

tive. See. the thing is that every generation has<br />

its own technological gimmick, which tends to<br />

frighten the older generation, but which the<br />

younger generation takes to like mad. It started<br />

out with the phonograph <strong>and</strong> the telephone.<br />

<strong>The</strong> telephone around the turn of the century<br />

was viewed as a tool, a necessity, by the first<br />

people who bought them, <strong>and</strong> then the kids<br />

started talking on it. <strong>The</strong>y started calling each<br />

other! And the parents would say, "No, no, for<br />

emergencies only." <strong>The</strong> next one was radio. At<br />

first there was no entertainment value, <strong>and</strong><br />

then that first generation grew up <strong>and</strong> the ra<br />

dio took on a whole different dimension in the<br />

thirties. At about the same time movies came<br />

along, too. And then along came television. I<br />

was two when we got our first television, <strong>and</strong> it<br />

became a large part of my life. Of course, the<br />

50 FAMILY COMPUTING<br />

"WRITING A<br />

PROGRAM<br />

THESE DAYS IS<br />

LIKE TRYING TO<br />

RECORD YOUR<br />

OWN MUSIC."<br />

"THE FUTURE<br />

BELONGS TO<br />

THAT KEY<br />

BOARD, NOT TO<br />

THE HAND<br />

HOLDING THE<br />

PENCIL."<br />

"EVERY GENER<br />

ATION HAS ITS<br />

OWN TECHNO<br />

LOGICAL<br />

GIMMICK,<br />

WHICH TENDS<br />

TO FRIGHTEN<br />

THE OLDER GEN<br />

ERATION, BUT<br />

WHICH THE<br />

YOUNG TAKE<br />

TO LIKE MAD."


innovation that made all the difference was the<br />

advent of color TV. It turned the generation<br />

after me into real TV babies, whereas my gener<br />

ation still turned to movies for much of its<br />

entertainment. Color TV is such a realistic me<br />

dium that it becomes hard to separate that<br />

reality from other realities.<br />

FC: In both of your books you concentrated a<br />

lot on the drawbacks of computers. What's the<br />

most helpful thing you can tell people about<br />

the possible drawbacks to using a computer in<br />

a family situation?<br />

PM: One of the main drawbacks is that people<br />

have to realize that if they hook up their com<br />

puter to a television, they can't watch the tele<br />

vision at the same time they use the computer.<br />

Families have traditionally fought over which<br />

programs to watch on TV: now they may fight<br />

when one of the kids wants to do homework<br />

with the computer <strong>and</strong> everyone else wants to<br />

watch TV. Another problem is that many peo<br />

ple still think that computers will help them<br />

with things like balancing checkbooks <strong>and</strong><br />

keeping dates. This is not a very effective use of<br />

a very powerful tool; it's still a lot more effective<br />

to balance a checkbook with a pad <strong>and</strong> pencil.<br />

FC: Your first computer book deals exclusively<br />

with word processing, <strong>and</strong> you're obviously<br />

quite attached to this marvel of technology. Do<br />

you think word processing allows you to think<br />

more creatively as a writer?<br />

PM: Absolutely: no doubt about it.<br />

FC: Would you recommend it for high school<br />

students just beginning to write fiction <strong>and</strong><br />

poetry?<br />

PM: Sure. In fact. I'd recommend it for kids<br />

just beginning to write. Remember when you<br />

first started writing, <strong>and</strong> you could barely con<br />

trol the pencil? And everything looked wobbly<br />

<strong>and</strong> stupid? That's simply not true on a com<br />

puter; whoever pushes the key can get a very<br />

clear letter up there on the screen. <strong>The</strong> future<br />

belongs to that keyboard, not to the h<strong>and</strong> hold<br />

ing the pencil. It's inevitable: it's sort of like<br />

learning to drive. Seventy-five years ago you<br />

didn't have to know how to drive; today it's very<br />

hard to get around without it. <strong>The</strong> other per<br />

son who will be helped by the computer in the<br />

home is the parent. I consider curiosity to be<br />

one of the most valuable motivations around,<br />

<strong>and</strong> most human beings are very curious. A<br />

wise man once said that if you take away all the<br />

other stuff, what you're left with is curiosity<br />

<strong>and</strong> love.<br />

FC: What do you think about emphasizing<br />

learning to program in the home?<br />

PM: I think that writing a program these days<br />

is rather like trying to record your own music. I<br />

think you can learn just as much by purchas<br />

ing a really good piece of software <strong>and</strong> using it.<br />

I spent enough time trying to program in the<br />

beginning to realize that this is something that<br />

doesn't interest me. Kids do love programming:<br />

there's no doubt about it. I guess it's fun for<br />

them to experiment. But I think the parents<br />

will probably want to see something happen on<br />

the computer as soon as they buy it. <strong>and</strong> for<br />

that they'll need some commercial software.<br />

<strong>The</strong>re are some spectacular color graphics, for<br />

instance, that a kid couldn't learn to do right<br />

away, <strong>and</strong> it's a lot of fun for people to see the<br />

capabilities of their machine when they first<br />

get it.<br />

FC: What do you see as the future of software?<br />

PM: I think software is going in two different<br />

directions. One is for the home user. <strong>The</strong> other<br />

is for business executives. <strong>The</strong>se people can go<br />

out <strong>and</strong> buy a computer for six or seven hun<br />

dred dollars, <strong>and</strong> it doesn't do anything. <strong>The</strong>n<br />

they have to spend money on various pieces of<br />

software, on a disk drive, a printer, etc.. <strong>and</strong><br />

they end up spending an awful lot of money. If<br />

instead they bought an all-in-one machine like<br />

an Epson QX-10, with the software built in,<br />

they'd be spending less money in the long run.<br />

FC: Do you have a favorite recreational piece of<br />

software?<br />

PM: My favorite is a game called Snafu, put<br />

out by Mattel Intellivision. It's a game of skill<br />

<strong>and</strong> strategy, <strong>and</strong> I find it really challenging<br />

<strong>and</strong> fun. I think games are valuable in terms of<br />

teaching kids mind/body coordination. Of<br />

course, you don't get any physical exercise. But<br />

then how much exercise did anyone ever get<br />

playing Monopoly?<br />

FC: <strong>The</strong>re's been a lot of press coverage of your<br />

views on the Kaypro. Is it still your favorite<br />

computer?<br />

PM: <strong>The</strong> Kaypro isn't really my favorite: I just<br />

think it's the best value with its software pack<br />

age. I prefer the Epson QX-10. In the lower<br />

price range, I think the Commodore V1C-20 is<br />

good. But the IBM is by far the most supported<br />

[i.e., software, servicing] personal computer in<br />

the world.<br />

FC: Is it risky for people to buy something right<br />

away instead of waiting for more information<br />

on new hardware?<br />

PM: No, I don't think they're going to be hurt<br />

by that at all. If the machine does what they<br />

want it to do when they buy it. it will always do<br />

those same things. I'm still using the first ma<br />

chine I ever bought, a North Star. I've had<br />

access to lots of other machines, <strong>and</strong> I've found<br />

no reason to switch. However, if I were going<br />

into it from scratch, I wouldn't buy the same<br />

machine. It's sort of like buying a car. You<br />

know newer models are always coming out,<br />

with more style <strong>and</strong> flash; but if you need a car<br />

now. you buy the best one you can find, <strong>and</strong> it<br />

usually serves its purpose well. Computers do<br />

not become obsolete. And there arc always new<br />

programs to buy for the computer you bought<br />

last year. Si<br />

"IT'S STILL A LOT<br />

MORE EFFECTIVE<br />

TO BALANCE A<br />

CHECKBOOK<br />

WITH A PAD AND<br />

PENCIL."<br />

SEPTEMBER 1983 51


"SUCCESS IS<br />

PRETTY NICE, BUT<br />

THERE ARE BAD<br />

ASPECTS. SOME<br />

PEOPLE THINK<br />

I'M IN IT JUST<br />

FOR THE MONEY,<br />

AND A LOT OF<br />

PEOPLE DON'T<br />

CARE."<br />

nick sullivan is features<br />

editor of family<br />

COMPUTING.<br />

52 FAMILY COMPUTING<br />

Meet Tom Ball:<br />

Game Maker<br />

BY NICK SULLIVAN<br />

IN THE EIGHTH GRADE TOM WAS A YEAR BEHIND IN<br />

MATH. THEN HE TOOK UP COMPUTERS. NOW HE'S<br />

A COLLEGE FRESHMAN AND THE AUTHOR OF TWO<br />

NATIONALLY DISTRIBUTED COMPUTER GAMES. THE<br />

ROYALTIES WILL PAY HIS TUITION.<br />

I<br />

n another era Tom Ball might have been a<br />

pinball wizard or a hot rod mechanic. But he<br />

was born in the Star Trek era <strong>and</strong> started<br />

hanging out in a new kind of teen den—a com<br />

puter store. He became a "computer rat," scav<br />

enging information from people <strong>and</strong> books to<br />

learn all he could about the machine. Now 17<br />

<strong>and</strong> a freshman at Cornell University, Tom Ball<br />

can swivel his chair between two computers in<br />

his bedroom office, <strong>and</strong> display two computer<br />

games he has helped program <strong>and</strong> sold to na<br />

tional distributors. Profits from the games<br />

(about S30.000 to date) will probably pay his<br />

way through college.<br />

Is Tom unusual? Yes <strong>and</strong> no. Very few peo<br />

ple who have personal computers have sold the<br />

programs they have designed at home. On the<br />

other h<strong>and</strong>, he's not an intimidating genius.<br />

not a Mozart. Tom has an easygoing "boy next<br />

door" demeanor <strong>and</strong> the normal pursuits of a<br />

well-rounded young man. in high school, he<br />

sang in the New Jersey State Chorus, took pi<br />

ano lessons, <strong>and</strong> was a member of the high<br />

school bowling club.<br />

In fact, though he got A's in advanced cal<br />

culus as a high school senior. Tom was a full<br />

year behind in math in the eighth grade. His<br />

computer skills <strong>and</strong> math skills advanced h<strong>and</strong><br />

in h<strong>and</strong>, driven by "his positive thinking, his<br />

need to be up-to-date, his desire to learn as<br />

much as he can," as Jean Trees, his high<br />

school calculus teacher put it.<br />

Tom can now converse in an arcane video<br />

game lingo—"when you exit subspace you en<br />

ter the gravity well"—but he can also explain,<br />

in simple steps, whal he means. That's the way<br />

he learned his secrets. "I've learned lo think in<br />

logical steps," he says. "Doing that, just about<br />

anybody could learn the skills needed to pro<br />

gram."<br />

Tom's self-starting drive was sparked when<br />

the video game Space Invaders came out in<br />

1979. Like many teens as far away as Japan.<br />

he was fascinated by its speed, movement, <strong>and</strong><br />

color, <strong>and</strong> set out to learn how a, computer<br />

could produce such effects. <strong>The</strong>re were many<br />

small steps on this trek <strong>and</strong> one giant step—<br />

meeting Eric Varsanyi.<br />

Tom <strong>and</strong> Eric met in 1980 at the Stone-<br />

henge Computer Shop, just three blocks from<br />

Tom's house in Summit, New Jersey. Eric, a<br />

high school classmate of Toms, was working<br />

there part time, servicing equipment. "For<br />

about a six-month period Tom spent several<br />

hours every day in the store, either reading in<br />

the corner or pumping our programmers for<br />

information." says Dennis Tolley. owner of the<br />

store.<br />

Tom already knew more than most lenth<br />

graders about computers, having taken a six-<br />

week course in BASIC at the Northficld-Mt.<br />

Hermon summer school, but he didn't have a<br />

computer. Eric did. <strong>The</strong>y started going to Er<br />

ic's house lo experiment on his Apple II. <strong>and</strong><br />

soon were programming games. "<strong>The</strong>y were<br />

what you might call nonmemorable," says<br />

Tom, who has a library of these games on disks<br />

in his bedroom.


ntOTOGHAl'IIS IIV LWGDOS CLAY<br />

What Tom <strong>and</strong> Eric learned from those<br />

fledgling games was how to program a comput<br />

er in machine language. Most microcomputer<br />

programs are written in BASIC or PASCAL, In<br />

termediary languages that translate the user's<br />

keyboard comm<strong>and</strong>s into the binary language<br />

the machine underst<strong>and</strong>s, or machine lan<br />

guage. "Machine language is as close to the<br />

machine as you can get. It virtually is the ma<br />

chine, its circuit board," says Tom. "And it<br />

makes the program run about 50 times faster<br />

than an intermediary language does."<br />

Ais the duo worked together, a pattern<br />

evolved. By sketching on graph paper. Tom de<br />

signed the graphics that would later show up<br />

as explosive color on the video monitor. He<br />

then brushed in colors, <strong>and</strong> developed a pro<br />

gram that transferred each square of color on<br />

the graph paper to a dot of color on the screen.<br />

Eric designed the game's structure, its "logic."<br />

by writing out its steps in flow charts. For<br />

instance, one program features 16 spacemen,<br />

each with 32 possible movements. Outlining<br />

these movements on paper gave him a sche<br />

matic diagram to work from as he created each<br />

step of the program.<br />

In the spring of 1981, as their sophomore<br />

year drew to a close, the duo got hot. In a<br />

feverish three-month period, they programmed<br />

a game called Falcons, based on an arcade<br />

game called Phoenix. "It was more complex<br />

than Space Invaders—faster, more movement,<br />

better colors." says Tom. <strong>The</strong>y decided to sell it.<br />

a thought which both say had not crossed their<br />

minds before. "We were just messing around."<br />

says Tom.<br />

With video game hysteria sweeping the<br />

country like a communicable disease, all three<br />

software publishers Tom <strong>and</strong> Eric petitioned<br />

accepted the game. <strong>The</strong>y decided to go with<br />

Piccadilly, a new software marketing company<br />

(started by Stonehengc owner Tolley) that was<br />

looking for material. Falcons, manufactured<br />

on floppy disks for the Apple II. got rave re<br />

views, <strong>and</strong> for a while was selling 1.000 copies<br />

a month—a best-seller rate for microcomputer<br />

games. In nearly two years Falcons has sold<br />

13.000 copies at S30 each, <strong>and</strong> "will probably<br />

sell 150-200 a month for another couple of<br />

years." says Tom. It's not in the league of<br />

Space Invaders, which has sold over 50.000.<br />

but very few games have surpassed the 20.000<br />

mark. Falcons has also been translated into<br />

French for distribution in Canada <strong>and</strong> France.<br />

When the first royalties drifted in (each<br />

programmer gets S2.50 per unit sale}, Tom<br />

went to Stonehengc <strong>and</strong> bought an Apple II,<br />

his first computer. He <strong>and</strong> Eric went to work<br />

on a second game. But Warp Destroyer turned<br />

out to be a monster <strong>and</strong> took 14 agonizing<br />

months to program. "<strong>The</strong> scope of the game<br />

was too much," says Tom. "It requires <strong>100</strong>K of<br />

memory, so we had to keep condensing it to<br />

make it fit on one disk for a 48K machine. It's<br />

not as good as Falcons anyway. It's just a shoot<br />

'em-up game, with very little strategy."<br />

<strong>The</strong> title page to Warp<br />

Destroyer, the second<br />

game sold by Tom<br />

<strong>and</strong> Eric. Falcons,<br />

iheirjirst big hit. was<br />

"more complex than<br />

Space Invaders."<br />

"SOFTWARE<br />

CREATORS ARE<br />

SLAVES TO<br />

HARDWARE<br />

MANUFAC<br />

TURERS/'<br />

SAYS ERIC.<br />

SEPTEMBER 1983 53


A simple graphic-<br />

design for the<br />

Atari 800 (left) <strong>and</strong><br />

the program Tom<br />

wrote to produce the<br />

effect (right).<br />

Mastering graphics<br />

is his primary bent<br />

right now.<br />

'I'VE LEARNED TO<br />

THINK IN LOG<br />

ICAL STEPS. DO<br />

ING THAT, JUST<br />

ABOUT ANY<br />

BODY COULD<br />

LEARN TO<br />

PROGRAM."<br />

54 FAMILY COMPUTING<br />

Warp Destroyer, also manufactured by Pic<br />

cadilly, has sold about 2,000 copies in nine<br />

months. Its sales pace, slower than that of Fal<br />

cons, is largely due to the increasing sophisti<br />

cation of the computer game market, says Pic<br />

cadilly's Tolley. That sophistication is reflected<br />

. A-G TO 6.23 STEP 0<br />

30 FOR T=0 TO 31<br />

■:05(fij»:e + T) +40<br />

: 5IMtA)*t24 + 2*T) + 65<br />

SO If T


soon. Eric, more of a technician, wants to de<br />

sign machines, not software programs. "Soft<br />

ware creators are slaves to hardware manufac<br />

turers," says Eric, who is a freshman studying<br />

electrical engineering at Rensselaer Polytechnic<br />

Institute. Tolley says the meteoric team that<br />

started in his store made a "nice combination."<br />

A local newspaper went further, describing<br />

Tom <strong>and</strong> Eric as "st<strong>and</strong>ard-bearers of the<br />

avant-garde."<br />

Tom says the attention his success has<br />

attracted, including invitations to make ap<br />

pearances on several TV shows, is "pretty nice,<br />

pretty nice. But there are good <strong>and</strong> bad aspects<br />

to it. Some people think I'm in it just for the<br />

money. Others respect me for the creativity.<br />

And a lot of people at school don't know or<br />

don't care."<br />

His parents, Dr. Charles Ball, an opthalmo-<br />

logist, <strong>and</strong> Dr. Eleanor Ball, a dermatologist,<br />

are rightfully proud, though his mother does<br />

admit to having had some reservations when<br />

Tom first brought a computer home. She is a<br />

self-described "noncomputer person." But<br />

she's relieved that Tom's spare time has not<br />

been dominated by computers. In addition to<br />

his other interests, he has taken up the electric<br />

bass guitar.<br />

His father, who occasionally plays Tom's<br />

games ("clumsily"), thinks that computers are<br />

better suited for businesses with huge data<br />

bases than for the home. But he has taken a<br />

six-session course in BASIC, a gift from Tom.<br />

His brother Julian, 16, has shown little inter<br />

est in programming, but is an expert games<br />

player who acts as guinea pig when Tom is<br />

testing new programming ideas.<br />

Tom says he is winding down with games.<br />

"It's hard to keep them both fun <strong>and</strong> challeng<br />

ing. Firing shots at things is no big deal after a<br />

while." But he has invested some of his recent<br />

royalties in an Apple He <strong>and</strong> an Atari 800, <strong>and</strong><br />

is working on a new game. He bought the Atari<br />

because of its "superior color graphics capabili<br />

ty," <strong>and</strong> mastering graphics is his primary<br />

bent right now. Nonetheless, he's taking the<br />

Apple to college, because he's "more familiar"<br />

with it, <strong>and</strong> leaving the Atari home.<br />

Like many computer owners, Tom is not<br />

quite sure where he is headed with the ma<br />

chine. As a prospective computer science major<br />

at Cornell, he is eager to experiment with ar<br />

chitectural designs. And he mentions the pos<br />

sibility of writing computer programs to make<br />

robots more useful. "Studying computers has<br />

helped me to think more clearly. It's helped me<br />

in math <strong>and</strong> English, it makes learning music<br />

easier, <strong>and</strong> I've had fun. But, except for one<br />

crazy week when we programmed most of Fal<br />

cons, computers haven't dominated my life."<br />

<strong>The</strong>y've just become part of his life, <strong>and</strong> in<br />

the process have helped to bankroll three com<br />

puters <strong>and</strong> nearly two years of college expenses.<br />

With royalties still rolling in, <strong>and</strong> a new game<br />

coming on the market, it's quite possible Tom<br />

will pay his entire way through college. Not<br />

many Star Trek babies who later graduated to<br />

video game arcades can make that claim. IH<br />

In Radar Rider, .<br />

the first game Tom<br />

designed on his own.<br />

the action takes place<br />

in the center of the<br />

screen. But only part<br />

of the maze is visible<br />

at any one time. <strong>The</strong><br />

radar screen (upper<br />

right) shows the big<br />

picture <strong>and</strong> the<br />

relative positions<br />

of all objects.<br />

"FALCONS WAS<br />

MORE COMPLEX<br />

THAN SPACE<br />

INVADERS—<br />

FASTER, MORE<br />

MOVEMENT,<br />

BETTER<br />

COLORS."<br />

SEPTEMBER 1983 55


How to Build a<br />

Compact Computer<br />

Console for $25<br />

QENE <strong>and</strong> katie Hamilton.<br />

a writing <strong>and</strong><br />

photography team/rom<br />

Elmhurst. Illinois, are<br />

regular contributors to<br />

Home. Sail <strong>and</strong> <strong>Family</strong><br />

H<strong>and</strong>yman magazines.<br />

<strong>The</strong>y were design<br />

consultants on 101 Do<br />

It Yourself Projects, to<br />

be published by<br />

Readers' Digest General<br />

Books thtsfall.<br />

56 KAMll.Y COMPUTING<br />

Two<br />

SHOPPING LIST<br />

I"xl2" pine boards, 8' long*<br />

One multiplug power strip with switch<br />

One container white carpenter's glue<br />

One box #4 finish nails<br />

One can Minwax Antique oil<br />

'Dimensional pine boards, available at any<br />

lumber yard, actually measure %" thick <strong>and</strong><br />

11'/," wide.<br />

CUTTING LIST<br />

Key Pieces Sixe & Description<br />

A 2 ■Va'x Il'//x23"(sidc)<br />

B<br />

C<br />

D<br />

E<br />

2 %" x 10l/t" x 25" (top/bottom)<br />

1 %"x 10%" x 14" (divider)<br />

1 %"X 101/i"x71/-i;r(shelfl<br />

2 %"x21/2"x25" (brace)<br />

BY GENE AND KATIE HAMILTON<br />

Anyone willing to spend an afternoon in<br />

the workshop can build a console for their<br />

home computer <strong>and</strong> tarne the chaos of wires<br />

<strong>and</strong> equipment. This casy-to-construct pine<br />

unit houses computer, monitor, tape recorder<br />

or disk drive, <strong>and</strong> includes a shelf for storing<br />

programs or books. All the wires are hidden in<br />

the back of the unit <strong>and</strong> a single switch con<br />

trols four plug receptacles, so you can turn on<br />

the computer <strong>and</strong> all peripherals at the same<br />

time.<br />

Before you start building, check the shop<br />

ping list to make sure you have all the neces<br />

sary materials. We recommend pine because<br />

it's less expensive than other woods <strong>and</strong> easier<br />

to cut, but any kind of wood will work fine. <strong>The</strong><br />

multiplug power strip with a switch can be<br />

found in most hardware stores.<br />

Once you've studied the diagram to see<br />

how the pieces of the console fit together, grab<br />

a saw <strong>and</strong> proceed to the cutting list.<br />

10 easy-lo-follow steps:<br />

Here are<br />

Step 1.<br />

Begin by cutting the two sides (marked "A"<br />

in the diagram), top <strong>and</strong> bottom (B). divider<br />

(C), shelf (D), <strong>and</strong> braces (E) to length. <strong>The</strong>n<br />

cut the top, bottom, divider, <strong>and</strong> shelf so that<br />

they measure 10'A" wide. This is to leave space<br />

for wiring to run in the back of the console.


Step 2.<br />

Draw two guidelines on each of the side<br />

pieces—4%" from the bottom <strong>and</strong> 3%" from the<br />

top. Drive four evenly spaced #4 finish nails<br />

along these lines until their points just pene<br />

trate the underside (photo below).<br />

Draw another guideline on the center of<br />

the divider (C). 7" from the top. <strong>and</strong> drive four<br />

#4 finish nails along it.<br />

Step 3.<br />

Now you're ready to assemble the right side<br />

of the console. Run a bead of glue along the end<br />

of the bottom piece (B), <strong>and</strong> align it with the<br />

nail guideline in the side piece (A). Note on the<br />

diagram that the sides extend W in front of<br />

the shelf/divider unit <strong>and</strong> Yi" in the rear. Drive<br />

the four nails into the end of the bottom piece.<br />

Step 4.<br />

Glue <strong>and</strong> nail the shelf (D) to the center of<br />

the divider (C). <strong>The</strong>n glue <strong>and</strong> nail this assem<br />

bly to the bottom-<strong>and</strong>-right-side assembly.<br />

Check alignment with a T square.<br />

Step 5.<br />

Glue <strong>and</strong> nail top (B) to the right side <strong>and</strong><br />

divider, making sure to keep it set back VY1<br />

from the side, or in line with the bottom piece<br />

(photo below}.<br />

Drive four evenly<br />

spaced nails through<br />

the sides (A) along<br />

your layout guidelines.<br />

On the back, glue <strong>and</strong><br />

nail the lower brace (E)<br />

to the bottom. Turn the<br />

Attach the power strip<br />

to the underside of<br />

console. Position<br />

switch in front for easy<br />

Hail the top (B) to the<br />

right side <strong>and</strong> divider;<br />

" use a nail set to drive<br />

heads below surface.<br />

console over <strong>and</strong><br />

install the upper<br />

brace.<br />

reach.<br />

Step 6.<br />

Turn your console on end <strong>and</strong> apply glue to<br />

the end of the top <strong>and</strong> the bottom. Checking<br />

alignment with a T square, hold <strong>and</strong> nail the<br />

remaining side piece to the top <strong>and</strong> the bot<br />

tom.<br />

Step T.<br />

To finish assembly, glue <strong>and</strong> nail the bra<br />

ces (E) to the top, bottom, <strong>and</strong> sides (photo<br />

below).<br />

Step 8.<br />

Sink all nail heads with a nail set <strong>and</strong> fill<br />

the holes with wood putty. After s<strong>and</strong>ing with<br />

#120 s<strong>and</strong>paper, you're ready for the finishing<br />

touch. We used a natural-colored, easy-to-apply<br />

wipe-on finish of Minwax Antique oil, but you<br />

may want to paint to match the color of your<br />

computer, or your walls.<br />

Step 9.<br />

When the finish has hardened, attach the<br />

multiplug power strip to the underside, accord<br />

ing to the manufacturer's directions. Make<br />

sure you position the switch within easy reach<br />

of your fingers (photo below).<br />

Step 10.<br />

Install the computer <strong>and</strong> its components,<br />

<strong>and</strong> plug everything into the power strip. Flip<br />

the switch, <strong>and</strong> the whole system will turn on.<br />

SEITEMUEK 1983 57


<strong>The</strong> Conningtons [from<br />

top left): Chuck,<br />

Maureen. Tucker.<br />

Janeen. Chip.<br />

58 FAMILY COMPUTING<br />

Portrait<br />

of a <strong>Computing</strong><br />

<strong>Family</strong><br />

PART 1:<br />

THE CONNINGTONS BUY A COMPUTER<br />

BY NICK SULLIVAN<br />

PIIOTOUKAI'HS (IV JANET BEU.EH<br />

I he Conningtons just bought a computer.<br />

It's shiny <strong>and</strong> sleek, as full of promise as a<br />

crocus bud. Learning to coax full potential<br />

from the machine won't be easy. But it has<br />

been made easier because the Conningtons<br />

have already taken a crash course in comput<br />

ers—by shopping for them.<br />

"It's been an amazing learning experi<br />

ence." says Maureen, a 35-year-old mother of<br />

three <strong>and</strong> part-time nurse. "I went from not<br />

knowing what software meant to discussing<br />

computers with salespeople. In just a few<br />

weeks."<br />

Her husb<strong>and</strong> Chuck, 36, an assistant su<br />

perintendent in the Recreation <strong>and</strong> Parks De<br />

partment in their hometown of Valley Cottage,<br />

New York, was equally amazed by the help <strong>and</strong><br />

advice they got from complete strangers. It was<br />

an indication that many others were in the<br />

same boat, <strong>and</strong> learning fast. "Everyone put in<br />

their two cents' worth, <strong>and</strong> you pick up a little<br />

each time." After a few weeks shopping <strong>and</strong><br />

studying, Chuck look on the persona of a sales<br />

man himself, lecturing strangers in depart<br />

ment stores on the relative merits of different<br />

makes <strong>and</strong> models. "It's just like buying a car<br />

or TV," he finally concluded. "You treat a com<br />

puter as an investment."<br />

<strong>The</strong> Conningtons did not always want a<br />

computer, nor do they consider Silicon Valley<br />

<strong>and</strong> other computer breeding grounds as some<br />

kind of mecca. But, like many American fam<br />

ilies, they have been hearing more <strong>and</strong> more<br />

about computers lately. Chuck's office is get<br />

ting one, Maureen has seen them at the hospi<br />

tal, her brother <strong>and</strong> sister-in-law bought one.<br />

the TV <strong>and</strong> newspaper ads are starting to make<br />

an impact. More important, the kids use com<br />

puters at school.<br />

<strong>The</strong> kids use computers at school. Com<br />

puters in the classroom already seem so natu<br />

ral that nearly a year passed before the Con-<br />

nington children mentioned the new learning<br />

device to their parents. "<strong>The</strong>y don't tell us<br />

about overhead projectors, why should they tell<br />

us about computers?" asks Chuck. Besides.<br />

Tucker (13 years old. seventh grade), Janeen<br />

{12, sixth) <strong>and</strong> Chip (7, second) are avid Intelli-<br />

vision fans, <strong>and</strong> are used to playing video<br />

games at home. In their minds that is—or<br />

was—more exciting than finishing multiplica<br />

tion tables before a rabbit runs across the com<br />

puter screen.<br />

In a way, the Intellivison game opened the<br />

door for the Conningtons's computer. It intro<br />

duced a new kind of technology into a house<br />

that already had four TV sets. When Chuck <strong>and</strong><br />

Maureen heard about the math <strong>and</strong> science<br />

programs the kids were being exposed to at<br />

school, they wanted to see some in the house.<br />

No such programs were available for the Intelli-


vision. That put the Conningtons into the per<br />

sonal computer market.<br />

GETTING READY<br />

When they made the decision to buy a com<br />

puter, their first move in a logical operating<br />

plan was to set a budget. Five hundred dollars,<br />

give or take some change, was the limit. In<br />

choosing a make <strong>and</strong> model, the Conningtons<br />

would judge computers by their raw capabili<br />

ties, add-on potential, size <strong>and</strong> look, servicing<br />

backup, <strong>and</strong> the software. In assessing soft<br />

ware, they decided that educational programs<br />

were of primary importance.<br />

Chuck <strong>and</strong> Maureen set out to research the<br />

project as if they were buying a house in a<br />

foreign country. <strong>The</strong>y would buy newsst<strong>and</strong><br />

magazines, check newspaper ads. talk to<br />

friends at work <strong>and</strong> teachers at their children's<br />

school. <strong>The</strong>y would also make several expedi<br />

tions to department <strong>and</strong> computer stores <strong>and</strong><br />

grill the salespeople.<br />

A look through several magazines gave<br />

them a lineup of well-known computers they<br />

recognized listing for under $500. <strong>The</strong> Con<br />

ningtons knew little about any of the ma<br />

chines, except that Maureen's brother <strong>and</strong> his<br />

wife had a TI-99/4A <strong>and</strong> said they were in "sev<br />

enth heaven" balancing their checkbook.<br />

<strong>The</strong> children were involved in the decision<br />

making from the start. At school they worked<br />

out once.a week on a Commodore PET, which<br />

lent a certain appeal to the two Commodore<br />

home computers, the VIC-20 <strong>and</strong> the Commo<br />

dore 64. But their parents had mentioned the<br />

TI-99/4A <strong>and</strong> that the Commodore 64 was over<br />

budget (the price has since dropped considera<br />

bly), so the kids favored the TI. Except for<br />

Chip, the youngest, who had his heart set on<br />

an Apple.<br />

THE HUNT<br />

After several family powwows, the first<br />

shopping trip was to a Radio Shack store in a<br />

nearby mall. "At this point we felt we knew<br />

what we were talking about," says Maureen.<br />

"We knew the difference between 16K <strong>and</strong><br />

32K." But there were no salespeople on patrol,<br />

so they walked through the mall to Sears.<br />

Sears stocks a range of home computers.<br />

But. as often happens when people shop for<br />

durable goods, the Conningtons set out with<br />

one br<strong>and</strong> name etched in their minds—Texas<br />

Instruments. Sears had a TI-99/4A set up for<br />

demonstration, but the crowd of onlookers was<br />

too large <strong>and</strong> they didn't get a chance to try it<br />

out. Again, no salespeople in sight.<br />

<strong>The</strong> Conningtons did. however, meet a<br />

woman in Sears buying software for her TI-99/<br />

4A. She raved about the computer. "We<br />

couldn't shut her up," said Chuck. <strong>The</strong> wom<br />

an's glowing remarks only confirmed their view<br />

that the TI was the machine of the hour. <strong>The</strong><br />

Conningtons vowed to go back for another<br />

look.<br />

<strong>The</strong> Conningtons felt like veterans on the<br />

next venture, a weekday night trip to a Toys<br />

"R" Us outlet. Chuck sent the kids off to look at<br />

software programs (Chip ended up in the toy<br />

truck department} while he <strong>and</strong> Maureen<br />

looked at computers. That is. the TI. After the<br />

store's discount <strong>and</strong> a S<strong>100</strong> rebate from the<br />

company, it was selling for Si49. (It now sells<br />

for less.) If they bought eight software pro<br />

grams (about S250), they would get a "free"<br />

speech synthesizer. <strong>The</strong> color monitor cost<br />

S350, but Chuck thought a 10-inch color TV<br />

would do just as well. Maureen's pencil figuring<br />

showed that for about $400, they could buy a<br />

computer, a synthesizer, <strong>and</strong> eight software<br />

programs. Not bad.<br />

As Chuck told a man looking at a VIC-20,<br />

the TI-99/4A offered "great value for the mon<br />

ey." His theory was that the TI's memory was<br />

big enough (16K) that it would not need to be<br />

exp<strong>and</strong>ed right away; <strong>and</strong> it was not so big that<br />

the memory might be wasted. It turned out<br />

that the VIC-20 shopper <strong>and</strong> his wife, who were<br />

looking to buy a computer both they <strong>and</strong> their<br />

gr<strong>and</strong>daughter could use, had confused the<br />

VIC-20 for a Commodore 64 (they are both<br />

made by Commodore). With that cleared up,<br />

the two men got into an excited dialogue.<br />

"Chuck sounds like a salesman," said Mau<br />

reen. At this point. Chuck's mind was working<br />

like a computer. He knew the number of keys,<br />

the size of memories, the add-on prices, the<br />

available software, for every system under<br />

$500. Some snippets from the conversation:<br />

"What do they get for that? ... I saw some<br />

thing in Time magazine. . . . Four <strong>and</strong> change<br />

<strong>and</strong> you get the whole package. . . . Computer<br />

prices are going down, but they sock you on<br />

the software."<br />

Because the TI was locked in a glass case,<br />

the Conningtons went back to Sears to see the<br />

demonstration model.<br />

<strong>First</strong> chance for the Connington children<br />

to try out the TI-99/4A. Chuck <strong>and</strong> Maureen<br />

were glad to see the machine in action, but<br />

disappointed that the display program was a<br />

Toys "R" Us. where the<br />

Conningtons found an<br />

array of computers in<br />

their price range, is one<br />

of several chain toy<br />

<strong>and</strong> department stores<br />

that now stock com<br />

puters.<br />

THE KIDS WERE<br />

EXCITED THAT A<br />

DEAL WAS IN<br />

THE WIND. THEIR<br />

FRIENDS<br />

WERE EAGER TO<br />

MOB THE<br />

NEW COMPUTER.<br />

SEPTEMBER 1983 59


Inside Toys "R" Us in<br />

Nanuet, New York, the<br />

Conningtons study<br />

sales literature.<br />

60 FAMILY COMPUTING<br />

run-of-the-mill game, <strong>and</strong> not an educational<br />

program.<br />

On the way out of Scars the Conningtons<br />

bumped into the gr<strong>and</strong>parents. <strong>The</strong>y were the<br />

proud owners of a new TI-99/4A. <strong>The</strong> ex-Com<br />

modore shoppers had bought it at another<br />

store in the mall <strong>and</strong> were hurrying back to<br />

Toys "R" Us to buy software <strong>and</strong> get the free<br />

speech synthesizer. Amazing! It seemed every<br />

department store in the mall was selling com<br />

puters <strong>and</strong> accessories at different prices—it<br />

paid to take a few escalator rides <strong>and</strong> compari<br />

son shop.<br />

<strong>The</strong>y took the escalator to Radio Shack. A<br />

young man. accompanied by his wife, seven-<br />

year-old daughter, <strong>and</strong> infant in a stroller,<br />

asked Chuck why he was so high on the TI-99/<br />

4A. He had overheard Chuck's spiel in Toys "R"<br />

Us <strong>and</strong> had a rebuttal. "<strong>The</strong> TRS-80 Color<br />

Computer"—flickering before them—"has the<br />

best servicing, the best color graphics, <strong>and</strong> the<br />

best software collection. I think I'm going to get<br />

one." His wife nodded. His daughter typed her<br />

name into the computer <strong>and</strong> printed it out 20<br />

limes.<br />

Chuck <strong>and</strong> Maureen tried to concentrate<br />

on the TRS-80 Color Computer. As in every<br />

store they had visited except for Computerl<strong>and</strong>,<br />

sales help was hard to come by. And the atmo<br />

sphere, with several types of music blaring,<br />

was carnival-like. Certainly not conducive to<br />

clear thinking about fuzzy concepts, about<br />

computers. Especially at 9:00 p.m. But sales<br />

help came.<br />

"Can I help you?"<br />

"Yes," said Chuck. "Can you tell me why I<br />

should pay almost twice as much for the TRS-<br />

80 as for the TI-99/4A?"<br />

"You shouldn't. Go buy the TI. Go buy it."<br />

Chuck was taken aback, stammering for a<br />

response.<br />

"If you're buying on price, buy it," the<br />

salesman said. "But if you're shopping for a<br />

computer, not a toy, then you've got three op<br />

tions: Apple, IBM, <strong>and</strong> Radio Shack. <strong>The</strong> Radio<br />

Shack is cheaper."<br />

Having carefully laid his bait, the salesman<br />

then made a key mistake. He underestimated<br />

Chuck <strong>and</strong> Maureen's knowledge of computers.<br />

He began glossing over details, telling the Con<br />

ningtons that everything was built into the ma<br />

chine. He pointed to a TV speaker <strong>and</strong> called it<br />

a synthesizer. He gave the kids a silly game to<br />

play, when the Conninglons wanted to see the<br />

real stuff, what a computer could do for them.<br />

"We've already got an Intellivision at home.<br />

We want to go beyond that," Maureen said as<br />

they were leaving.<br />

Chuck was tired <strong>and</strong> giddy from shopping.<br />

"How did we ever get into this mess?" he asked<br />

with a grin. "I'll tell you one thing though. You<br />

can't expect to go into a store <strong>and</strong> get much<br />

help. You've got to know what you want before<br />

h<strong>and</strong>."<br />

He spoke the truth. In Toys "R" Us, they<br />

saw computers sold next to baseball bats <strong>and</strong><br />

Nerf balls. In Sears, next to lawnmowers. In<br />

some Radio Shacks, beneath the din of rock 'n'


SHOPPING DOs AND DON'Ts<br />

1. Figure out who in the family will use the<br />

computer, <strong>and</strong> for what purposes. When you<br />

shop, take a list of these objectives <strong>and</strong> mea<br />

sure computers against them. Take sales<br />

brochures home <strong>and</strong> read them in your easy<br />

chair—it's a better place to think.<br />

2. Even with a list of objectives, you face a<br />

"chickcn~<strong>and</strong>-cgg" dilemma. That is, "What<br />

comes first, the hardware or the software?"<br />

Both are of equal importance, but some<br />

times shoppers get so caught up with the<br />

equipment, they don't pay enough attention<br />

to the software. But the greatest computer<br />

in the world is not much use without the<br />

software you want.<br />

3. Ask plenty of questions. Ask the same<br />

questions of different people. <strong>The</strong>n ask more<br />

questions. Don't be afraid of appearing "stu<br />

pid." because there's no reason you should<br />

know anything about computers. To meet<br />

people who are using the computers you are<br />

considering, attend a local user group meeting.<br />

4. Make sure you know what you're getting<br />

for the money. You need more than just the<br />

keyboard unit, which is what most manu<br />

facturers <strong>and</strong> retailers refer to in their ad<br />

vertising. You also need a cassette recorder<br />

or disk drive to run commercial programs,<br />

<strong>and</strong> a monitor or TV to see what's going on.<br />

And, if you want copies of your work, you'll<br />

need a printer. Many of these add-ons cost<br />

more than the keyboard unit itself.<br />

5. Dem<strong>and</strong> a demonstration, <strong>and</strong> try out<br />

any computer you're thinking of buying.<br />

Finding a comfortable keyboard is impor<br />

tant—pretend you're testing the steering<br />

wheel on a new car.<br />

roll. Stores, in fact, were selling computers just<br />

as people were buying them, helter-skelter. Yet.<br />

the chaos never deterred the Conningtons. <strong>The</strong><br />

shopping was .still so new it was fun. When<br />

they went home that night they were still "lean<br />

ing toward theTI."<br />

Before the next outing. Tucker came home<br />

from school with the news that his math teach<br />

er had a Commodore 64, which he highly rec<br />

ommended. <strong>The</strong> S595 list price seemed high (it<br />

has since been lowered considerably), but the<br />

Conningtons thought they should investigate.<br />

<strong>The</strong> school connection was very important.<br />

A few days later Maureen spoke to Tucker's<br />

math teacher about the Commodore 64 <strong>and</strong> got<br />

the name of a store, Computer Strategics, that<br />

sold it. She called <strong>and</strong> made an appointment.<br />

<strong>The</strong> Conningtons had narrowed the decision to<br />

two machines. "We should call TI <strong>and</strong> Commo<br />

dore, <strong>and</strong> get them into a bidding war." said<br />

Chuck.<br />

6. Read magazines to sec where the indus<br />

try—<strong>and</strong> any computer you're considering—<br />

is heading. You want to make sure you'll<br />

have an array of software <strong>and</strong> equipment to<br />

choose from in the future. In this regard, be<br />

wary of promises made by manufacturers or<br />

retailers about forthcoming products. <strong>The</strong>y<br />

can take months to materialize; <strong>and</strong> the<br />

promises often vanish into thin air.<br />

7. Discounts are great, but there's no "free<br />

lunch." Though you pay more when buying<br />

from a certified dealer, you generally get bet<br />

ter service. If you're buying from a depart<br />

ment store or through mail order, find out<br />

where you have to bring or send the comput<br />

er for repair. Sending a computer to Tim<br />

buktu is no bargain.<br />

8. Don't rush things. Take the time to com<br />

parison shop. As you learn more, your ideas<br />

about what you want will probably change.<br />

9. One addendum to the last point. Don't<br />

wail for a state-of-the-art machine, unless<br />

you prefer twiddling your thumbs to exercis<br />

ing them on a keyboard. <strong>The</strong>re are any num<br />

ber of home computers on the market that<br />

will keep you entertained <strong>and</strong> challenged for<br />

several years.<br />

10. If you're having trouble finding a com<br />

puter that satisfies the needs of everyone in<br />

your family, consider this option: Buy a low-<br />

end start-up computer for the children (or<br />

put their allowances toward it) <strong>and</strong> another<br />

more advanced computer that suits you.<br />

This is better, <strong>and</strong> not much more expen<br />

sive, than buying a "compromise" computer<br />

that satisfies no one.<br />

THE DECISION<br />

Chuck met Maureen at Computer Strate<br />

gies during his lunch hour. He was spiffed up.<br />

wearing rose-colored sunglasses <strong>and</strong> a maroon<br />

tie. <strong>and</strong> very eager to see new merch<strong>and</strong>ise in a<br />

new setting. Maureen was wearing her nurse's<br />

whites, set for work on the night shift. This<br />

was the first time they had looked at a comput<br />

er without the children.<br />

Several others attended the demonstra<br />

tion, including yet another set of gr<strong>and</strong>par<br />

ents. An elderly woman hobbled in with her<br />

cane <strong>and</strong> took a seat right in front of the com<br />

puter <strong>and</strong> screen. <strong>The</strong> demonstration program<br />

rolled, describing the Commodore 64's graph<br />

ics capability, its programmable music keys,<br />

its clear sound, <strong>and</strong> its large memory (64K).<br />

<strong>The</strong> saleswoman pointed to the monitor as she<br />

talked, to emphasize certain points. <strong>The</strong> first<br />

was price—$495.<br />

A S<strong>100</strong> drop, Even without a phone call<br />

AMAZING! EVERY<br />

DEPARTMENT<br />

STORE<br />

WAS SELLING<br />

COMPUTERS<br />

AT DIFFERENT<br />

PRICES.<br />

SE1TEMDER 1983 61


EVERYONE WAS<br />

PUSHING<br />

BUTTONS,<br />

TUGGING CORDS,<br />

QUOTING FROM<br />

MANUALS—AND<br />

EVERYONE WAS<br />

TIRED—SO NOT<br />

MUCH WAS<br />

ACCOMPLISHED.<br />

BUT THEY<br />

FINALLY GOT THE<br />

COMPUTER TO<br />

WORK.<br />

62 FAMILY COMPUTING<br />

from Chuck, the bidding war was raging.<br />

<strong>The</strong> cassette player, necessary to run nor<br />

mal household <strong>and</strong> educational programs, cost<br />

another $60. With the cassette player came 14<br />

free tapes holding 200 programs. For about<br />

S560 the Conningtons could buy the computer<br />

<strong>and</strong> cassette player. No monitor or TV, but with<br />

four TVs at home they had some flexibility. But<br />

was it worth it?<br />

<strong>The</strong> elderly woman asked this question<br />

with a thump of her cane. <strong>The</strong> saleswoman<br />

seemed insulted. Software was coming, she<br />

said. Since no one had asked about software,<br />

her defensive answer made it clear that this<br />

was the machine's weak link. As a relatively<br />

new computer, less than a year on the market,<br />

the 64 didn't have a big library of software, but<br />

more was coming. Educational programs that<br />

ran on the Commodore PET in schools could be<br />

used on the 64 (Maureen nudged Chuck at this<br />

news), with the use of an "emulator" cassette.<br />

That was free with purchase. <strong>The</strong> 64's future<br />

was rosy.<br />

Chuck <strong>and</strong> Maureen were very interested.<br />

Three points stuck in their minds: 64K was a<br />

lot of memory for the money; the kids could use<br />

at home the same programs they used at school;<br />

<strong>and</strong> Computer Strategies, as a specialized com<br />

puter store <strong>and</strong> authorized dealer, offered in<br />

structional classes <strong>and</strong> expert servicing. It all<br />

fit. By the time they reached the parking lot<br />

they had virtually decided to buy the 64, but<br />

first wanted to discuss it with the children.<br />

<strong>The</strong> kids were excited that a deal was in<br />

the wind. <strong>The</strong>y wanted some equipment in the<br />

house <strong>and</strong> fast, because they had told all their<br />

friends, who were eager to mob the Conning-<br />

ton's advertised computer room.<br />

<strong>The</strong> next day Maureen called the saleswom<br />

an <strong>and</strong> made another appointment. <strong>The</strong> follow<br />

ing afternoon she brought the kids over after<br />

school. Chuck got off work early <strong>and</strong> met them.<br />

While the kids messed around in the stores<br />

computer classroom, Chuck <strong>and</strong> Maureen went<br />

into the sales office <strong>and</strong> bought the Commo<br />

dore 64 <strong>and</strong> cassette player.<br />

If the Conningtons suffered from buyer's<br />

remorse, it was not evident. <strong>The</strong>y picked up<br />

two pizzas on the way home, <strong>and</strong> over dinner<br />

rehashed the whole shopping experience. What<br />

they remembered most was not computers, be<br />

cause they had seen very few in operation.<br />

<strong>The</strong>y remembered the people they had met. In<br />

one way or another, each had steered them<br />

toward or away from certain models. <strong>The</strong> more<br />

people they had met, the more information<br />

they had stockpiled, the better they had honed<br />

their own ideas about what computer they<br />

needed.<br />

After dinner they set up the computer.<br />

<strong>The</strong>y had no color monitor, so they moved the<br />

Intellivision off the coffee table <strong>and</strong> hooked the<br />

Commodore into the RCA. Everyone was push<br />

ing buttons, tugging cords, quoting from man<br />

uals—<strong>and</strong> everyone was tired—so not much<br />

was accomplished. "Whoopee," said Chip with<br />

mock enthusiasm. And for one dark second it<br />

appeared that the TV had blown out. Chuck<br />

was glowering.<br />

But that was fixed <strong>and</strong>, with Tucker in<br />

comm<strong>and</strong>, something finally came up on the<br />

screen. Even Chip was excited. Maureen served<br />

soda <strong>and</strong> cold champagne. Chuck settled back<br />

on the couch, surveying the Intellivision, the<br />

Commodore, the RCA, <strong>and</strong> the Washington<br />

<strong>and</strong> Jefferson plates atop the mantel. "We're<br />

early Americans," he said, <strong>and</strong> clinked glasses<br />

with Maureen. Hi<br />

This installment of "Portrait of a <strong>Computing</strong><br />

<strong>Family</strong>" is thejirst of two articles on the Con-<br />

nington family.


COMPUTER BUYER'S GUIDE:<br />

A LOOK AT THE LEADING BRANDS<br />

This Buyers Guide examines seven best-selling comput<br />

er br<strong>and</strong>s bought for home use: Apple. Atari. Commo<br />

dore. IBM, Radio Shack. Texas Instruments, <strong>and</strong> Timex<br />

Sinclair. Portables <strong>and</strong> strictly business-oriented comput<br />

ers arc not considered here. Announcements of new mod<br />

els from these <strong>and</strong> other manufacturers arc listed in<br />

What's in Store, on pagelOO. <strong>The</strong> criteria used to evaluate<br />

<strong>and</strong> compare the computers arc summarized below.<br />

Memory, <strong>The</strong> amount of RAM memory a computer has<br />

will affect the kind of software it can run. Word-process<br />

ing, electronic-spreadsheet, <strong>and</strong> other business-applica-<br />

MAKE YOUR<br />

"What do I want from the machine?" <strong>The</strong> answer pro<br />

vides a yardstick for measuring each computer you exam<br />

ine. <strong>The</strong> chart is intended as a do-it-yourself Buyer's<br />

Guide to help you compare computers. Take it with you<br />

when you shop. Write the names of the computers you are<br />

considering at the top of the chart. Each item can be<br />

COMPUTER MODELS<br />

MEMORY: RAM<br />

Optional RAM Expansion<br />

KEYBOARD: Number of Kevs<br />

Typewriter Layout?<br />

Numeric Keypad?<br />

Sculpted Keys?<br />

Flat Keys?<br />

TEXT/GRAPHICS DISPLAY: Number of Lines<br />

SOUND: Number or Voices<br />

Number of Octaves<br />

Number of Characters per Line<br />

Number of Colors<br />

Lower Case?<br />

Resolution<br />

SOFTWARE AVAILABLE? (for your purposes)<br />

SERVICING: Established. Reliable Manufacturer?<br />

Nearby Service Center/Dealer?<br />

SELLING PRICE (Basic Keyboard Unit)<br />

COST OF PERIPHERALS: Cassette Recorder<br />

Disk Drive<br />

Interfaces/Cables<br />

Memory Expansion (I*AM)<br />

Modem<br />

Monitor<br />

Printer<br />

Speech Synthesizer<br />

Software<br />

TOTAL SYSTEM COST<br />

$<br />

ADVANTAGES/DISADVANTAGES (Record Overall Impressions)<br />

A.<br />

S<br />

s<br />

$<br />

s<br />

s<br />

s<br />

$<br />

s<br />

$<br />

s<br />

X<br />

tions software generally require a minimum of 48K RAM<br />

to be used effectively. To run game or educational soft<br />

ware, or to write programs, you need considerably less<br />

memory.<br />

Typically, some of a microcomputer's memory will be<br />

preempted by certain built-in programs, such as a BASIC<br />

interpreter <strong>and</strong> an operating system. Thus, even if a com<br />

puter is advertised as having 64K of memory, not all of<br />

this memory will be available to the user.<br />

Finally, the computer's built-in (ROM) memory is not<br />

included in the guide's specifications, because it is not<br />

OWN CHART<br />

answered with a "yes " or a "no," a number or a price.<br />

<strong>The</strong>re's room at the bottom for listing available software,<br />

additional languages, <strong>and</strong> your overall impressions. Don't<br />

make your decision on price alone: find the machine that<br />

fits both your needs <strong>and</strong> your pocketbook. See Shopping<br />

Dos <strong>and</strong> Don'ts. on page 61. for other shopping tips.<br />

K<br />

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SEPTEMBER 1983 63


accessible to the user. Generally, a computer with a larger<br />

ROM will have more built-in features, or a more extensive<br />

BASIC, with consequently less user-available memory.<br />

Keyboard. <strong>The</strong> kind of keyboard a computer has will<br />

dictate its efficiency for certain tasks. <strong>The</strong> more keys a<br />

computer has. the easier <strong>and</strong> quicker it will be to use. A<br />

typewriter-style keyboard is important for word processing<br />

<strong>and</strong> writing large programs, but less necessary if a com<br />

puter is to be used primarily for entertainment. For busi<br />

ness or home-management applications, a separate nu<br />

meric keypad, which acts like a calculator, is a big plus.<br />

Special function keys, which are used to carry out fre<br />

quently used instructions, <strong>and</strong> independent cursor keys<br />

will make any keyboard quicker <strong>and</strong> easier to use.<br />

Video output. Most home computers do not come with<br />

a video screen <strong>and</strong> must be connected to a TV set or<br />

monitor acquired separately. A TV provides sufficient im<br />

age resolution for most casual home use: for more inten<br />

sive use. particularly where 80 columns of text will be<br />

displayed, a monitor is preferable because it provides a<br />

sharper, clearer imager. Monitors often require special<br />

cables for hookup.<br />

Text display. Most of the computers discussed here<br />

offer a 40-column text display, about the maximum num<br />

ber of characters a TV can resolve legibly. Some computers<br />

may feature, or offer as an expansion option, the ability to<br />

display 80 columns of text. This is st<strong>and</strong>ard for wordprocessing<br />

or spreadsheet use. <strong>The</strong> availability of both<br />

upper- <strong>and</strong> lower-case letters is also important for word<br />

processing. Computers featuring special graphics charac<br />

ters or multicolored text modes are desirable for educa<br />

tional or entertainment use.<br />

Graphics. Most of the computers considered have some<br />

kind of high-resolution color graphics as st<strong>and</strong>ard fea<br />

tures. Important factors for comparison are the number of<br />

colors available <strong>and</strong> the range of graphics resolution. This<br />

is measured in terms of "pixels" (picture elements), verti<br />

cally <strong>and</strong> horizontally. <strong>The</strong> more pixels, the sharper the<br />

screen image.<br />

"Sprite" graphics, or "player missile" graphics, featured<br />

on some computers, allow the user to define a variety of<br />

graphics objects <strong>and</strong> manipulate them on the screen.<br />

Sound. <strong>The</strong> computers shown here generally offer from<br />

one to four voices, or channels, of musical sound, <strong>and</strong><br />

cover varying octave ranges. <strong>The</strong> quality of sound.is most<br />

important for game playing, or for those who wish to<br />

experiment with musical composition. Beyond this, some<br />

computers offer speech synthesizers, which can pro<br />

nounce words.<br />

Languages. Most of these computers come with some<br />

form of the BAS'11 language built in or in plug-in cartridge<br />

form. Dial cts BASIC differ, particularly in the area of<br />

graphics c mrr nds. If your interests lie in programming.<br />

search for i co: puter that supports Extended BASIC.<br />

To be prcgra med in other languages, most computers<br />

require an addi onal circuit board or specialized software.<br />

If young child 1 are to use the computer, languages to<br />

look for are P J3T <strong>and</strong> LOGO, which are becoming in<br />

creasingly important in education. PASCAL. FORTH. FOR<br />

TRAN. LISP, COBOL, <strong>and</strong> other optional languages may be<br />

important for the user who wishes to experiment with<br />

programming.<br />

Suggested retail price. Prices quoted are the manu<br />

facturer's suggested retail price for the Central Processing<br />

Unit, or keyboard unit, only. Because retailers commonly<br />

discount these prices, you'll be able to find the computers<br />

for considerably less than quoted here. Peripherals—such<br />

as cassette recorders, disk drives, monitors, printers, <strong>and</strong><br />

the cables needed to connect them—should be budgeted<br />

for <strong>and</strong> priced separately. A full system can easily run<br />

more than 82,000.<br />

64 FAMILY COMPUTING<br />

APPLE lie<br />

WIUIOCM frs [])■ l..\.\c.l>ON CLAY<br />

Memory: 64K RAM st<strong>and</strong>ard, exp<strong>and</strong>able to 128K<br />

Keyboard: Full typewriter-style, 63 keys<br />

Video Output: TV or monitor<br />

Text Display: 40 char X 24 lines st<strong>and</strong>ard; exp<strong>and</strong>able<br />

to 80 char; upper/lower case<br />

Graphics: Low resolution: 16 colors. 40 h. x 48v.;high<br />

resolution; 6 colors. 280 h. x 192 v.<br />

Sound: Built-in speaker<br />

Suggested Retail Price: S1,395<br />

<strong>The</strong> Apple He is an enhanced version of the popular Apple<br />

II plus, incorporating more memory (64K) <strong>and</strong> a shift, key<br />

for upper/lower case text display. Conceived as a general-<br />

purpose computer, potential uses for the lie range from<br />

games, entertainment, <strong>and</strong> education to professional <strong>and</strong><br />

business applications. Both hardware- <strong>and</strong> software-com<br />

patible with the popular Apple II plus, the He already has a<br />

huge software <strong>and</strong> hardware support base in all areas.<br />

Applesoft BASIC comes built into the computer, <strong>and</strong><br />

Apple offers its disk-based version of PASCAL as an op<br />

tion. Other programming languages, including C. FORTH,<br />

ADA, LISP, <strong>and</strong> several excellent versions of LOGO, are<br />

available from third-party suppliers. With the addition of a<br />

Z-80 processor, the Apple He can also draw on the vast CP/<br />

M library of software.<br />

<strong>The</strong> Apple lie keyboard is st<strong>and</strong>ard typewriter-style, with<br />

a firm, responsive touch. Separate cursor-control keys are<br />

provided in convenient locations. <strong>The</strong> computer comes<br />

st<strong>and</strong>ard with 64K of on-board memory, enough to run<br />

sophisticated software, such as VisiCalc or Apple Writer<br />

with a comfortable overhead. If additional memory is re<br />

quired, the He can be exp<strong>and</strong>ed to 128K. though only 64K<br />

can be addressed by the processor chip at one time. Apple<br />

also has made available an 80-column card that doubles<br />

the He's 40-column text display.<br />

Setting up the He to run with disk drives, printers, <strong>and</strong><br />

other peripherals is generally a simple matter of plugging<br />

in the appropriate control or interface circuit board. Slots<br />

are provided in the lie housing for up to eight circuit<br />

boards performing various functions. Apple Computer,<br />

Inc., 20525 Mariani Ave.. Cupertino. CA 95014


ATARI 600XL<br />

Memory: 16K RAM, exp<strong>and</strong>able to 64K<br />

Keyboard: Typewriter-style. 62 keys<br />

Video Output: TV<br />

Text display: 40 char X 24 lines; upper/lower case<br />

Graphics: 16 colors (256 hues, 128 displayablc at once);<br />

11 graphics modes, maximum resolution 320 h. x 192 v.<br />

Sound: 4 voices, 3 '/• octaves<br />

Suggested retail price: 3199<br />

<strong>The</strong> Atari 600XL, the first of four new Atari computers<br />

that will replace the 400, 800, <strong>and</strong> 1200XL models, is<br />

expected to be on the market this fall, although at press<br />

time it was not yet available for review. Judging by a<br />

prototype model that Atari showed at the Consumer Elec<br />

tronics Show last June, however, the 600XLs capabilities<br />

will fall somewhere between those of the current 400 <strong>and</strong><br />

800 models. And it will offer several improvements.<br />

It will have more built-in memory (16K RAM) than the<br />

4K 400. <strong>and</strong> as much expansion potential (64K) as the<br />

48K 800. Its expected typewriter-style keyboard, a wel<br />

come relief from the 400s membrane keyboard, will have<br />

five more keys than the 800, including a HELP key. Unlike<br />

the 400 <strong>and</strong> 800, which required a plug-in cartridge to<br />

load BASIC, the 600XL comes with built-in BASIC. Like<br />

the 400, the 600XL will output only to a TV.<br />

<strong>The</strong> 600XL promises to keep the same sound <strong>and</strong> graph<br />

ics chips that made the earlier models such great gaming<br />

computers. On the 400 <strong>and</strong> 800, for instance, several<br />

resolutions <strong>and</strong> up to 256 colors {actually 16 colors at 16<br />

intensities) are conveniently accessible from BASIC.<br />

Game designers were naturally quick to capitalize on<br />

these features, but Atari is also developing a library of<br />

educational, business, <strong>and</strong> word-processing software, in<br />

cartridge, tape, or disk format. Atari says that all of this<br />

software that can run on a 16K RAM computer will run on<br />

the 600XL.<br />

Like the 400 <strong>and</strong> 800. the 600XL will have one output<br />

jack for peripherals, most commonly a program recorder<br />

or a disk drive (both made by Atari}. To connect a printer<br />

or modem, a special interface module (S220) <strong>and</strong> cables<br />

will be required. <strong>The</strong> 600XL will have only two gamecontroller<br />

ports, compared to the four on the 400 <strong>and</strong> 800.<br />

After introducing the 600XL, Atari plans to roll out the<br />

800XL, 1400XL, <strong>and</strong> 1450XLD models. Atari Inc., 1265<br />

BorregasAve.. Sunnyvale. CA 94086<br />

COMMODORE 64<br />

Memory: 64K RAM st<strong>and</strong>ard, noncxp<strong>and</strong>able.<br />

Keyboard: Typewriter-style, 66 keys<br />

Video Output: TV or monitor<br />

Text Display: 40 char x 25 lines: upper/lower case<br />

Graphics: High resolution: 16 colors, 320 h. x 200v.;<br />

"sprite" graphics<br />

Sound: 3 voices, 9 octaves<br />

Suggested Retail Price: S595<br />

<strong>The</strong> Commodore 64 is superbly engineered <strong>and</strong> has some<br />

unusual capabilities. Its keyboard, identical to that of<br />

Commodore's popular V1C-20. is typewriter-style, <strong>and</strong> in<br />

cludes four function keys <strong>and</strong> two independent cursorcontrol<br />

keys.<br />

With its 64K RAM, it can run some high-powered games<br />

<strong>and</strong> business programs. Though lack of software has been<br />

the 64's Achilles" heel to date, a variety of sophisticated<br />

spreadsheet, data-management, <strong>and</strong> finance programs are<br />

being developed by Commodore <strong>and</strong> others.<br />

<strong>The</strong> 64's high-resolution graphics are impressive. In<br />

addition to 16 colors, the 64 employs a system known as<br />

"sprite" graphics, allowing the programmer to define <strong>and</strong><br />

manipulate up to eight screen-independent "sprites," or<br />

graphics objects. This capability rivals the similar "playermissile"<br />

graphics featured on Atari computers.<br />

<strong>The</strong> sound function of the 64 is a real showpiece, <strong>and</strong> is<br />

arguably the most advanced of any hor. * coi puter. <strong>The</strong><br />

computer can be turned into a sophisti ted nusical in<br />

strument, giving the user complete com )] o\ ;r every as<br />

pect of sound produced. Music-composit n s- ftware that<br />

takes advantage of the 64's unique soi id 1 matures has<br />

been released by Commodore, <strong>and</strong> speec synthesis soft<br />

ware has been promised.<br />

<strong>The</strong> 64 has a st<strong>and</strong>ard 40-column text asplay. Devices<br />

to exp<strong>and</strong> this display to the 80-column word-processing<br />

st<strong>and</strong>ard are becoming available from third-party suppli<br />

ers, though it should be noted that some of these hard<br />

ware add-ons produce a less than optimal display quality.<br />

In addition to upper/lower case text, the 64 has an exten<br />

sive graphics character set.<br />

<strong>The</strong> 64 may be hooked to all the VIC peripherals, includ<br />

ing the Datassette recorder (a regular tape recorder may<br />

not be used), 1541 disk drive, VIC modem, <strong>and</strong> printer.<br />

<strong>The</strong> 64 will accept plug-in cartridges, but not those made<br />

for the VIC-20. <strong>The</strong> 64's operating manuals are hard to<br />

follow. Commodore Business Machines, 1200 Wilson Dr.,<br />

West Chester. PA 19380<br />

SEPTEMBER 1983 65


COMMODORE VIC-20<br />

Memory: 5K RAM st<strong>and</strong>ard, exp<strong>and</strong>able to 32K<br />

Keyboard: Typewriter-style, 66 keys<br />

Video Output: TV or monitor<br />

Text Display: 22 char x 23 lines: upper/lowercase<br />

Graphics: 8 colors. 176 h. X 184 v.<br />

Sound: 3 voices, 5 octaves, one "white-noise" voice<br />

Suggested Retail Price: $ 199<br />

<strong>The</strong> VIC-20 offers enormous flexibility <strong>and</strong> power for the<br />

price, <strong>and</strong> can be exp<strong>and</strong>ed with a full line of peripherals.<br />

<strong>The</strong> full-size, typewriter-style keyboard is of extraordinari<br />

ly high quality <strong>and</strong> is comfortable to use. <strong>The</strong> keyboard<br />

features four programmable function keys <strong>and</strong> two sepa<br />

rate, shift-operated cursor-control keys for easy editing.<br />

<strong>The</strong> VICs 5K RAM may be exp<strong>and</strong>ed to 32K. Commodore<br />

also offers plug-in cartridges incorporating RAM <strong>and</strong>/or<br />

special enhancements. <strong>The</strong> Superexp<strong>and</strong>er cartridge, for<br />

example, is designed to provide memory specifically for<br />

use in high-resolution graphics.<br />

<strong>The</strong> VICs 22-character line display is shorter than that<br />

of most competing models. Text has a strctched-out look<br />

that can make large blocks difficult to read, though in<br />

most home applications this should not matter much. An<br />

extensive graphics character set is supported in addition<br />

to upper/lower case. <strong>The</strong> VICs high-resolution display of<br />

fers a choice of up to eight hues. Its sound generators<br />

provide up to three simultaneous voices <strong>and</strong> a sound-<br />

effects channel.<br />

<strong>The</strong> VIC can be connected to a variety of Commodore<br />

peripheral devices. <strong>The</strong> Datasscttc recorder is required for<br />

cassette mass storage. This ^device operates entirely under<br />

computer control, eliminating the usual cassette recorder<br />

piay-<strong>and</strong>-rewind hassles. <strong>The</strong> Commodre 1541 disk drive<br />

($399) offers 170K of storage space. A dot-matrix printer<br />

(S395). which can reproduce the VICs graphics characters<br />

as well as normal characters, is also available from Com<br />

modore.<br />

Games <strong>and</strong> educational software st<strong>and</strong> out in the VIC-<br />

20 software library, though a good deal of home-manage<br />

ment software <strong>and</strong> even word processing arc also becom<br />

ing available. Though serious business users will have to<br />

look elsewhere, the VIC-20 has great appeal for the novice<br />

home user, hobbyist, <strong>and</strong> student. Commodore Business<br />

Machines, 1200 Wilson Dr.. West Chester. PA 19380<br />

66 FAMILY COMMUTING<br />

IBM-PC<br />

Memory: 64K RAM st<strong>and</strong>ard, exp<strong>and</strong>able to 640K<br />

Keyboard: Typewriter-style, 83 keys<br />

Video Output: TV or monitor<br />

Text Display: 80 char x 25 lines; upper/lower case.<br />

black <strong>and</strong> white; 40 char x 24 lines, color<br />

Graphics: Graphics board required for color output: 16<br />

colors in basic text mode; 2 resolutions. 320 h. x 200 v.<br />

with 4 colors, <strong>and</strong> 640 h. x 200 v. with 2 colors: text <strong>and</strong><br />

graphics can be mixed on screen<br />

Sound: Built-in speaker<br />

Suggested Retail Price: S1.355<br />

<strong>Power</strong>ful, expensive, <strong>and</strong> complex—but not necessarily<br />

complicated—the IBM-PC runs some of the friendliest <strong>and</strong><br />

most sophisticated software around, from games to full-<br />

scale business applications. <strong>The</strong> PC was not designed as a<br />

home computer, but people—especially those with busi<br />

ness needs in mind—arc bringing it home.<br />

<strong>The</strong> main portion of the PC keyboard is typewriter-size<br />

<strong>and</strong> laid out in a more or less conventional fashion, but<br />

touch typists may find the placement of its RETURN <strong>and</strong><br />

SHIFT keys slightly idiosyncratic. This design flaw is sur<br />

prising from the company that set the st<strong>and</strong>ard for type<br />

writer keyboards. Nonetheless, the keyboard has a feel<br />

much like that of an electronic typewriter, ideal for text<br />

entry.<br />

<strong>The</strong> basic PC system comes with 64K of RAM memory,<br />

<strong>and</strong> can be exp<strong>and</strong>ed to 640K RAM, enough to run fullscale<br />

business programs. With the monochrome display<br />

<strong>and</strong> printer adapter (S335) installed (necessary for use<br />

with a monitor), the PC's st<strong>and</strong>ard text display is 80 col<br />

umns by 25 lines, upper/lower case.<br />

With the IBM graphics board installed, 16 colors are<br />

available at a maximum resolution of 320 by 200. IBM's<br />

BASIC provides a range of graphics comm<strong>and</strong>s, giving the<br />

chart maker control over color, line. fill, <strong>and</strong> a variety of<br />

geometric forms. Besides the powerful built-in BASIC, the<br />

PC can be programmed in a host of other languages.<br />

Largely because of the IBM name, the PC is rapidly<br />

becoming an industry st<strong>and</strong>ard, <strong>and</strong> observers expect its<br />

forthcoming home computer, code-named "Peanut." to<br />

strengthen that position. Perhaps more new software is<br />

targeted to run on the PC than on any other computer.<br />

<strong>The</strong> PC owner can find software for virtually any business<br />

application as well as varieties of games <strong>and</strong>. to a lesser<br />

extent, educational software. <strong>The</strong> PC can interface with a<br />

huge variety of peripherals. IBM Personal Computers. P.O.<br />

Box 1328. Boca Raton. FL 33432


TI-99/4A<br />

Memory: 16K RAM st<strong>and</strong>ard, exp<strong>and</strong>able to 52K<br />

Keyboard: Typewriter-style (but undersized). 48 keys<br />

Video Output: TV or monitor<br />

Text Display: 32 char x 24 lines st<strong>and</strong>ard: 2 additional<br />

text modes offering enlarged, multicolored text<br />

Graphics: i 6 colors. 256ih. x 192 v.: "sprite" graphics<br />

Sound: 3 voices, 5 octaves, 1 noise generator<br />

Suggested Retail Price: S225<br />

<strong>The</strong> TI-99/4A elicits both strong positive <strong>and</strong> negative re<br />

actions from its users. Its high-resolution, easy-to-manipulale<br />

color graphics <strong>and</strong> large variety of educational soft<br />

ware, including TI LOGO, get high marks. Its unusual<br />

BASIC <strong>and</strong> small keyboard get mixed reactions.<br />

<strong>The</strong> keyboard is typewriter-style, with most keys laid out<br />

in a conventional fashion. Some other keys are unusually<br />

placed, <strong>and</strong> oft-used special characters (quotation marks,<br />

for example) <strong>and</strong> cursor controls require some fancy typ<br />

ing. <strong>The</strong> keyboard as a whole is small, about two thirds<br />

the st<strong>and</strong>ard size, <strong>and</strong> this in combination with its 32charactcr,<br />

wide-screen display means the TI-99/4A is not<br />

good for word processing or large-scale text entry.<br />

Much TI software comes in cartridge form, making it<br />

convenient for children. <strong>The</strong> TI's cartridge slot is better<br />

designed than that of some of its competitors, allowing<br />

easy access for cartridge insertion <strong>and</strong> removal. A regular<br />

cassette recorder (with a special cable) <strong>and</strong> a disk drive<br />

(S400, plus a $250 disk controller <strong>and</strong> a S250 peripheral-<br />

expansion unit) may also be used to load programs.<br />

To exp<strong>and</strong> the 99/4A's 16K RAM to 48K requires an<br />

additional 32K expansion card. To exp<strong>and</strong> to 52K, you<br />

need TI's Mini Memory cartridge. Both the TI BASICs are<br />

nonst<strong>and</strong>ard. somewhat complex, <strong>and</strong> extremely powerful,<br />

allowing simple manipulation of graphics characters <strong>and</strong><br />

animation. Though the TI may be operated with a stan<br />

dard color TV set, graphics fans will appreciate the option<br />

al TI color monitor that, though expensive, offers superb<br />

resolution.<br />

TI backs the 99/4A with a large software library. <strong>The</strong><br />

software focuses on games, home finance, <strong>and</strong> record<br />

keeping, with educational software running close behind.<br />

Word-processing <strong>and</strong> advanced home-business applica<br />

tions software programs are conspicuously absent. Texas<br />

Instruments, Inc., P.O. Box 53, Lubbock. TX 74908<br />

TIMEX SINCLAIR 1OOO<br />

Memory: 2K RAM. exp<strong>and</strong>able to 64K<br />

Keyboard: Flat plastic membrane, 40 keys<br />

Video Output: TV<br />

Text Display: 32 char x 22 lines: uppercase<br />

Graphics: Black <strong>and</strong> white. 64 h. x 44 v. : text <strong>and</strong><br />

graphics may be freely mixed<br />

Sound:None<br />

Suggested Retail Price: $49<br />

Even though it's the least expensive computer on the<br />

American market, the TS <strong>100</strong>0 is a remarkable full-fea<br />

tured machine. It's a wonderful computer on which to<br />

learn programming.<br />

<strong>The</strong> TS <strong>100</strong>0 housing measures only QlA inches across<br />

<strong>and</strong> deep, <strong>and</strong> the flat-membrane keyboard covers about<br />

half this area. This makes it difficult for most adult fin<br />

gers to use. To ease the typing burden, each of the TS<br />

<strong>100</strong>0's keys have been made multifunctional, <strong>and</strong> all Sin<br />

clair BASIC keywords, comm<strong>and</strong>s, <strong>and</strong> functions may be<br />

entered by a single keystroke.<br />

<strong>The</strong> TS <strong>100</strong>0 comes with only 2K of internal memory,<br />

yet entertainment software is available to run on the uncx-<br />

p<strong>and</strong>ed machine. Memory can be exp<strong>and</strong>ed to 16K, with a<br />

plug-in cartridge from Timex. or to 32K or 64K through<br />

third-party manufacturers.<br />

<strong>The</strong> black-<strong>and</strong>-white text display of the TS <strong>100</strong>0 is crisp<br />

<strong>and</strong> easy to read, <strong>and</strong> text may be mixed with low-resolu<br />

tion graphics. An extensive graphics character set in<br />

cludes special textured <strong>and</strong> striped forms for use in graph<br />

ics <strong>and</strong> bar charts.<br />

Sinclair BASIC is a full-featured dialect of the BASIC<br />

language, as sophisticated as many BASICs on more ex<br />

pensive computers, Any cassette recorder can be used to<br />

store programs written in Sinclair BASIC. Unfortunately,<br />

it takes an ingenious programmer to get other informa<br />

tion filed on tape, making the TS <strong>100</strong>0 useless for exten<br />

sive record keeping or data storage.<br />

Besides the memory-expansion pack, the only TS <strong>100</strong>0<br />

peripheral currently available from Timcx is a 40-column<br />

dot-matrix printer, priced at about $<strong>100</strong>. Third-party sup<br />

pliers already offer a variety of peripheral options includ<br />

ing high-resolution graphics hardware, parallel printer in<br />

terfaces, sound generators, modems, <strong>and</strong> a disk drive.<br />

<strong>The</strong> best of the several hundred software programs<br />

available include Vu-Calc, an efficient mini-spreadsheet,<br />

<strong>and</strong> Timcx Chess, a sophisticated game offering challeng<br />

ing play at many levels. Timex Computer Corp., P.O. Box<br />

2655, Waterbury. CT 06720<br />

SEITEMBER 1983 67


TRS-80 COLOR COMPUTER<br />

Memory: 16KRAM. exp<strong>and</strong>able to 32K<br />

Keyboard: Full-size calculator-style, 53 keys<br />

Video Output: TV<br />

Text Display: 32 char x 16 lines; uppercase<br />

Graphics: 5 graphics modes, ranging from 64 h. X 32 v.<br />

with 8 colors, to 256 h. X 192 v. with 2 colors<br />

Sound: Single voice<br />

Suggested Retail Price: $299<br />

<strong>The</strong> TRS-80 Color Computer, nicknamed "'CoCo," offers a<br />

large library of plug-in cartridge games, excellent docu<br />

mentation, <strong>and</strong> technical support from the 8,500 Radio<br />

Shacks worldwide.<br />

<strong>The</strong> Color Computer keyboard is typewriter-size <strong>and</strong> is<br />

arranged in a st<strong>and</strong>ard fashion, though the keys them<br />

selves are small <strong>and</strong> function somewhat like those of a<br />

calculator. Children <strong>and</strong> hunt-<strong>and</strong>-peck typists may find<br />

the widely spaced keys of the CoCo easier to manipulate<br />

than more conventional setups. As a whole, the keyboard<br />

is well laid out. with a full-size RETURN key <strong>and</strong> space<br />

bar, <strong>and</strong> four separate cursor-control keys.<br />

<strong>The</strong> basic Color Computer comes in two st<strong>and</strong>ard forms,<br />

both carrying 16K RAM. <strong>The</strong> less expensive of these fea<br />

tures Radio Shacks St<strong>and</strong>ard Color BASIC, a no-frills<br />

language designed for easy learning <strong>and</strong> simple applica<br />

tions. At an extra cost, the CoCo may be purchased with<br />

Extended Color BASIC installed (S<strong>100</strong> extra). <strong>The</strong> more<br />

powerful version of BASIC features enhanced color graph<br />

ics <strong>and</strong> sound comm<strong>and</strong>s, quite similar to the Extended<br />

BASIC that comes with Radio Shack's more expensive<br />

Model III <strong>and</strong> Model IV personal computers.<br />

Unfortunately, the CoCo is incompatible with the wide<br />

range of software produced for its siblings in the TRS-80<br />

line. But, it may be programmed in PILOT <strong>and</strong> Color<br />

LOGO, both "turtle graphics" languages widely used in<br />

education. A large number of arcade-style games are in the<br />

stores, as is graphics software for use with the CoCo<br />

graphics tablet. Business <strong>and</strong> home finance programs are<br />

also available, including a sophisticated spreadsheet pro<br />

gram. With the addition of a modem <strong>and</strong> terminal soft<br />

ware, the Color Computer can serve as an excellent, lowcost<br />

telecommunications terminal, <strong>and</strong> this is becoming<br />

one of its most popular home applications. Radio Shack/<br />

T<strong>and</strong>y Corp.. One T<strong>and</strong>y Center, Fort Worth, TX 76102<br />

68 KAMI1.Y COMMUTING<br />

TRS-80 MODEL IV<br />

Memory: 16K RAM (cassette). 64K RAM (disk),<br />

exp<strong>and</strong>able to 128K<br />

Keyboard: Typewriter-style, 70 keys<br />

Video Output: Black-<strong>and</strong>-white monitor buill in<br />

Text display: 4 text modes: 80 char x 24 lines. 64 x<br />

16.32 x 16,40 x 24: upper/lower case<br />

Graphics: Black <strong>and</strong> white. 128 h. x 28v.<br />

Sound: Single voice<br />

Suggested Retail Price: S999 (cassette); S1.699 (single<br />

disk drive); SI.995 (2 disk drives)<br />

<strong>The</strong> TRS-80 Model IV is a vastly improved <strong>and</strong> updated<br />

version of Radio Shack's popular Model III computer, <strong>and</strong><br />

can run the extensive library of existing Model III software,<br />

as well as h<strong>and</strong>le more advanced applications. Compared<br />

with the Model III. the IV has a larger memory, a belter<br />

operating system, <strong>and</strong> a wider text display. In capacity,<br />

the Model IV is comparable to the Apple He; a fairly big<br />

system capable of running sophisticated business- <strong>and</strong><br />

word-processing applications software.<br />

<strong>The</strong> Model IV is designed as a unit, incorporating a 12inch<br />

black-<strong>and</strong>-white monitor in its basic housing, with<br />

space for two disk drives. <strong>The</strong> keyboard is st<strong>and</strong>ard type<br />

writer-style, a comfortable professional tool including sep<br />

arate numeric keypad. Control <strong>and</strong> function keys are<br />

white for visibility, while the remainder of the keyboard is<br />

darker. <strong>The</strong> monitor is slanted backward for easy viewing.<br />

Radio Shack <strong>and</strong> third-party manufacturers offer a wide<br />

variety of peripherals.<br />

St<strong>and</strong>ard memory for a minimal cassette-based Model IV<br />

is 16K. However, the system is available in single- <strong>and</strong><br />

two-disk 64K versions as well. <strong>The</strong> Model IVs memory is<br />

exp<strong>and</strong>able up to 128K via plug-in circuit boards, though<br />

not all this memory can be used at once.<br />

Like the other TRS-80 computers, the Model IV is weak<br />

in the sound <strong>and</strong> graphics department, with only one<br />

voice <strong>and</strong> low-resolution black-<strong>and</strong>-white graphics.<br />

<strong>The</strong> Model IV operating system (TRSDOS 6.0) offers a<br />

wide variety of file-management options, broad peripheral<br />

compatibility, <strong>and</strong> sophisticated programming aids. In ad<br />

dition, the Model IV can also run the latest <strong>and</strong> most<br />

complete version of the popular CP/M operating system.<br />

With all these options, a wide variety of software already<br />

exists for the Model IV. Radio Shack/T<strong>and</strong>y Corp., One<br />

T<strong>and</strong>y Center, Fort Worth. TX 76102


When<br />

Kerrie Holton Talks,<br />

Atari Listens<br />

A NEW ORLEANS TEENAGER HAS OPINIONS THAT COUNT<br />

BY<br />

BETHANY<br />

KANDEL<br />

bETIlANY KANDEL IS tt New<br />

York freelancer who<br />

writes about families<br />

<strong>and</strong> computers.<br />

Kerrie Holton wasn't used to being stared<br />

at. In fact, when she w<strong>and</strong>ered the halls of her<br />

New Orleans high school, she didn't attract any<br />

special notice; the 18-year-old is the "quiet"<br />

type. But last winter, Kerrie was the center of<br />

attention at Isidore Newman High School. Her<br />

fellow students whispered knowingly as they<br />

pointed to her in the hallways. But Kerric<br />

didn't mind, she simply smiled. She knew that<br />

the grapevine was buzzing with the news that<br />

a classmate had just sold a computer game to<br />

Atari for a million dollars.<br />

<strong>The</strong> truth was that Kerrie had been work<br />

ing on a computer game, but she hadn't yet<br />

sold the first line of code. What inspired all the<br />

gossip?<br />

While other seniors were busy bragging<br />

about which college they'd been accepted to,<br />

Kerric had something else to show off—she'd<br />

been chosen to serve on the Youth Advisory<br />

Board (YAB} of Atari, one of the best-known<br />

video game <strong>and</strong> computer companies in the<br />

country.<br />

Plenty of high school students have sat in<br />

study hall daydreaming about a V.I.P. tour of<br />

the inner sanctums of Atari, Inc.; Kerrie is one<br />

of the few who've been there. She took a private<br />

tour last spring, <strong>and</strong> was included in meetings<br />

with top officials, <strong>and</strong> discussions of Atari's<br />

confidential plans for software <strong>and</strong> hardware<br />

development.<br />

SEPTEMBER 1983 69


itan Empire.<br />

It's light years ahead of its time.<br />

Introducing the most excit<br />

ing space adventure in the<br />

UniVerSe* Comm<strong>and</strong> your Starship<br />

through space. Race through the universe at<br />

speeds up to Warp 9. Raise your Shields to<br />

protect yourself from heavy enemy attack.<br />

Beam up armies to strengthen your position.<br />

Fire Photon Torpedos <strong>and</strong> Tracking Missiles at<br />

the enemy. Set your Radar Range <strong>and</strong> visu<br />

ally see into space Sector by Sector as you<br />

go through the solar system. Control your<br />

fuel consumption <strong>and</strong> repair damages<br />

sustained in battle.<br />

YOUR MISSION: To defend the remaining<br />

friendly planets <strong>and</strong> win back those<br />

planets already enslaved by the Titans.<br />

If you are a worthy comm<strong>and</strong>er of your<br />

Starship <strong>and</strong> you can take over all the<br />

planets in the shortest period of time<br />

V your name will be entered into the Titan<br />

I Empire Hall of Fame.<br />

Titan Empire is an exciting space<br />

game that combines elements of video<br />

Look for these other fine Muse Products.<br />

SOFTWARE<br />

347 N. Charles Street, Baltimore, Maryl<strong>and</strong> 21201 (301) 659-7212<br />

action <strong>and</strong> challenging strategy into a<br />

space adventure that is both fun <strong>and</strong><br />

educational. Titan Empire contains<br />

a realistic solar system with the sun,<br />

nine orbiting planets <strong>and</strong> their major<br />

moons, plus enlightening educa<br />

tional information about each<br />

\ ofthem $34.95<br />

APPLE 11+& lie<br />

48K DISK DRIVE


"IT'S GREAT FUN<br />

HAVING SOMEONE LISTEN<br />

TO YOUR OPINIONS FOR A CHANGE,<br />

ESPECIALLY WHEN ADULTS<br />

ARE ALWAYS<br />

TELLING US WHAT TO DO."<br />

Since then she's been introduced to the<br />

movers <strong>and</strong> shakers of the computer world,<br />

<strong>and</strong> she's been traveling a lot more than most<br />

high schools students: Atari brought her to the<br />

Consumer Electronics Show in Chicago earlier<br />

this year, <strong>and</strong> this fall will fly her to a special<br />

meeting to "brainstorm" with the other 19<br />

members of the YAB, including Dijfrent<br />

Strokes star Todd Bridges <strong>and</strong> Matt Labor-<br />

teaux. former actor in Little House on the Prai<br />

rie <strong>and</strong> lead in the new CBS scries Whiz Kids.<br />

Travel isn't the only benefit of being a YAH<br />

member. Kerne's received an Atari 1200XL to<br />

review software, <strong>and</strong> a modem, so she can tele<br />

graph her latest opinions <strong>and</strong> recommenda<br />

tions to other YAB members <strong>and</strong> Atari's elders.<br />

"When we say something. Atari jumps," says<br />

Kerrie.<br />

"It's great fun having someone listen to<br />

your opinions for a change, especially when<br />

adults are always telling us whatto do. Now we<br />

get to tell them."<br />

Brainstorming sessions are pretty casual.<br />

says Kerrie. "Everyone just throws ideas back<br />

<strong>and</strong> forth. Its just a bunch of kids sitting<br />

around talking, while the Atari people take<br />

notes."<br />

Certainly Atari is paying careful atten<br />

tion—these are not simply the offh<strong>and</strong> opin<br />

ions of a bunch of teenagers. <strong>The</strong> company<br />

spends a good share of its dollars developing<br />

software, <strong>and</strong> honest, well-thought-out opin<br />

ions from kids in the know can be particularly<br />

helpful in making decisions.<br />

Kerrie may seem special to Atari, but she<br />

considers herself an average American "video<br />

jock," one of the many teenagers pumping<br />

quarters into the arcade video game machines,<br />

instead of doing homework. And she knows<br />

something about computers, too. Six years<br />

ago, she <strong>and</strong> her older brother Drew took a<br />

computer class at school—Kerrie was one of<br />

only five girls out of 20 students. She was im<br />

mediately hooked. Soon enough, her music les<br />

sons <strong>and</strong> roller skating flings took a back scat<br />

to her new passion—game playing. She took<br />

another course at a local college <strong>and</strong> started to<br />

learn programming.<br />

She doesn't think girls should avoid com<br />

puters just because they don't like math or the<br />

violence of video games. "This may not seem<br />

like a ladylike attitude." she says, "but I grew<br />

up with two brothers <strong>and</strong> was always interest<br />

ed in what they liked." although she's quick to<br />

add, "I'm a very independent person."<br />

Now, says Kerrie, "I always know more<br />

about computers than my boyfriends." Al<br />

though she tries not to brag, she's proud.<br />

"Even the really cool guys who think they know<br />

so much try to challenge me <strong>and</strong> find they can't<br />

top me."<br />

Kerne was busy all year reviewing the soft<br />

ware Atari sent every month in packages<br />

marked "Confidential." (Although Drew knew<br />

that such packages were "h<strong>and</strong>s off," Kcrric<br />

still hid them.) She loves to play games—Ga-<br />

laga (not an Atari game) <strong>and</strong> Pole Position arc<br />

her favorites, <strong>and</strong> as an advisor to Atari, she<br />

can invite her friends over to try out the new<br />

games from Atari. She played E.T. <strong>and</strong> Dig Dug<br />

before they hit the stores, reviewed the instruc<br />

tions for a BASIC program to determine wheth<br />

er they were clear, <strong>and</strong> tested the AtariWriter<br />

word-processing program with her family be<br />

fore it was released.<br />

In addition to all this. Kerrie is designing<br />

her own game. "My adventure game will be<br />

wild, something no one has thought of yet,"<br />

says the soft-spoken young woman who writes<br />

poetry <strong>and</strong> reads science fiction to goad her<br />

imagination. When she finishes the game, it<br />

will go into Atari's YAB software library, so that<br />

other teenage consultants can test it.<br />

One day, the students at Isidore Newman<br />

High School may play that game, but Kerrie<br />

won't be walking the halls amidst their whis<br />

pers. She's now a freshman at Johns Hopkins<br />

University in Baltimore. Maryl<strong>and</strong>, studying<br />

computer science <strong>and</strong> math. <strong>The</strong> Atari 1200XL<br />

sits in Kerrie's dorm room, along with her ste<br />

reo system <strong>and</strong> record collection. <strong>The</strong> monthly<br />

packages marked "Confidential" that Kcrric<br />

once had to hide from her brother arc now kept<br />

under lock <strong>and</strong> key in the same room. She<br />

continues to review Atari software <strong>and</strong> is tak<br />

ing surveys to determine how college students<br />

arc using their computers. She'll probably even<br />

pop into an arcade now <strong>and</strong> then—that is. if<br />

she's finished her homework. IS<br />

MAKE YOUR DREAMS<br />

COME TRUE<br />

When Kerrie Holton <strong>and</strong> her colleagues<br />

finish their terms as Atari advisors, they'll<br />

become alumni <strong>and</strong> a new group of teen<br />

agers will take their places on the YAB. <strong>The</strong><br />

company has already received large stacks of<br />

mail from those who want to apply for next<br />

year. If you're between the ages of 14 <strong>and</strong> 17<br />

<strong>and</strong> are computer literate, send some infor<br />

mation about yourself to:<br />

Noreen Lovoi<br />

Youth Advisory Board<br />

Atari. Inc.<br />

P.O. 427<br />

Sunnyvale, California 94086<br />

SEPTEMBER 1983 71


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IMPMAN'S A GREAT GAME.<br />

BUT YOU'VE GOT TO WATCH YOUR STEP.<br />

■ ■ = . ■<br />

Meet the Alienators. A fiend<br />

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Headquarters.<br />

Your job? Use your lightning<br />

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Should you avoid that Alienator, climb to the top<br />

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him <strong>and</strong> defuse the bombs closest to you<br />

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If you move fast you'll earn extra lives.<br />

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So jump to it. And find out why Jumpman<br />

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One to four players; 8 speeds; joystick<br />

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has 12 screens.<br />

sntATiGY GAMES FOR THE ACTION-GAME MAYER.<br />

•1983 C.E.S. award winnor.


BEGINNER PROGRAMS<br />

PAGE 76 TO 81<br />

Prepare for the<br />

new school year with<br />

these simple programs<br />

by Joey Latimer<br />

that even a beginner<br />

can master, while learning<br />

the basics of BASIC.<br />

«■■■■ 55<br />

M<br />

READER-WRITTEN PROGRAMS<br />

PAGE 83 TO 87<br />

Father <strong>and</strong> son<br />

use the family computer<br />

in entirely different ways<br />

in the<br />

Gustavson household<br />

in upstate New York.<br />

For programmers with practice.<br />

PUZZLE<br />

PAGE 82 TO 83<br />

Ever wonder<br />

what actually goes on<br />

inside your computer?<br />

Find out<br />

while winding your way<br />

through this month's<br />

maze puzzle.<br />

UUSTRATtOH BY BARTON E. STABLER<br />

ILLUSTRATION UV JIM CHERRY III


AGING FAST<br />

While Learning BASIC<br />

BY JOEY LATIMER<br />

Even the simplest com<br />

puter program can look<br />

quite complex to a begin<br />

ner. But if you dissect it<br />

line by line, you will dis<br />

cover just how easy under<br />

st<strong>and</strong>ing a program can<br />

be.<br />

Let's take a look at Fu<br />

ture Age Calculator (on the<br />

opposite page). It is a list<br />

of step-by-step instructions<br />

that tell your computer<br />

how to figure out how old<br />

you will be in a given year.<br />

In order to communicate<br />

with your computer, you<br />

have to talk in a language<br />

it can underst<strong>and</strong>. Since<br />

each of the most popular<br />

home or personal comput<br />

ers underst<strong>and</strong>s a slightly<br />

different "dialect" of the<br />

simple language called BA<br />

SIC, we've given you six<br />

slightly different versions<br />

of each program in this<br />

section.<br />

Now take a look at the<br />

program for your machine.<br />

One of the first things<br />

you'll notice is the column<br />

of numbers on the left,<br />

called "line numbers." <strong>The</strong><br />

line numbers tell your<br />

computer in what order<br />

you want it to execute your<br />

instructions. We've num<br />

bered the lines by tens (10,<br />

.20, 30, . . .) so that, if you<br />

want to add more lines<br />

somewhere in the middle<br />

of the program, you can do<br />

so easily without having to<br />

renumber all the following<br />

lines; but the program<br />

would work just as well if<br />

you numbered the lines<br />

<strong>100</strong>. 200. 300, ... or even<br />

2, 27, 81. ... Following<br />

each line number is a com<br />

m<strong>and</strong>: a word or words in<br />

the BASIC language that<br />

joey latimer is a contributing<br />

editor to family computing, <strong>and</strong><br />

an Instructor at the Creative<br />

I Computer Learning Center in<br />

San Marino, California.<br />

76 FAMILY COMPUTING<br />

tell the computer to per<br />

form an operation (input a<br />

number, print a sentence.<br />

etc.).<br />

Line 20 tells the comput<br />

er to clear the screen <strong>and</strong><br />

return the cursor to its<br />

home base, usually the up<br />

per left-h<strong>and</strong> corner of the<br />

screen. Although all dia<br />

lects of BASIC have ap<br />

proximately the same "vo<br />

cabulary" of comm<strong>and</strong>s,<br />

there are some variations;<br />

in particular, comm<strong>and</strong>s<br />

used for clearing the<br />

screen differ markedly,<br />

from HOME, CLS, <strong>and</strong><br />

CALL CLEAR to CHRSf 147)<br />

<strong>and</strong> CHRS(125). Also, Atari<br />

BASIC requires an addi<br />

tional line, "lODIMPS(l)",<br />

which tells the computer<br />

how much space to reserve<br />

for the string variable P$;<br />

other computers automati<br />

cally set aside space for<br />

strings. See the explana<br />

tion of line 250. below.<br />

Line 30 instructs the<br />

computer to print on your<br />

screen whatever is in quo<br />

tation marks.<br />

In all but the Timex Sin<br />

clair version, lines 40 <strong>and</strong><br />

50 contain the two com<br />

m<strong>and</strong>s FOR <strong>and</strong> NEXT,<br />

which form what is called<br />

a FOR . . . NEXT loop.<br />

Let's see what they're do<br />

ing in this program.<br />

X is a variable. (A vari<br />

able is simply a name rep<br />

resenting a storage place<br />

in the computer's memory<br />

that can have values as<br />

signed to it.) When the<br />

computer first reaches line<br />

40. "FOR X = 1 TO <strong>100</strong>0",<br />

it gives the variable X the<br />

value 1. <strong>The</strong>n it goes down<br />

to line 50 <strong>and</strong> is told to<br />

proceed to the "NEXT X".<br />

This is a signal to return<br />

to the preceding FOR state<br />

ment (line 40) <strong>and</strong> give X<br />

its next value, in this case<br />

2. This process is repeated<br />

until the value of X has<br />

reached <strong>100</strong>0. <strong>The</strong>n, the<br />

computer passes through<br />

the "NEXT X" statement<br />

<strong>and</strong> down to line 60.<br />

This process keeps the<br />

computer busy so that the<br />

title remains on the screen<br />

for several seconds.<br />

<strong>The</strong> Timex Sinclair has a<br />

comm<strong>and</strong> designed specifi<br />

cally to produce a delay:<br />

PAUSE X, where X equals<br />

the number of seconds you<br />

wish to pause multiplied<br />

by 60. Thus. PAUSE 300<br />

causes a five-second delay.<br />

In line 90 the computer<br />

is instructed to print noth<br />

ing <strong>and</strong> move on to the<br />

next line. <strong>The</strong> effect is sim<br />

ilar to double-spacing on<br />

your typewriter.<br />

<strong>The</strong> comm<strong>and</strong> INPUT Y<br />

in line 110 allows you to<br />

type the current year into<br />

the computer <strong>and</strong> assigns<br />

that value to the variable Y.<br />

When a PRINT comm<strong>and</strong><br />

ends with a semicolon<br />

{outside the quotation<br />

marks), the computer does<br />

not automatically go down<br />

to the next line as it nor<br />

mally would. Now, in most<br />

dialects of BASIC an INPUT<br />

comm<strong>and</strong> (as in line 110}<br />

automatically causes a<br />

question mark to appear<br />

on the screen. Because line<br />

<strong>100</strong> ends with a semicolon<br />

(in all but the Timex ver<br />

sion) line 110 causes the<br />

question mark to appear<br />

on the same line as the<br />

question "WHAT YEAR IS<br />

IT".<br />

In line 200 the computer<br />

prints the message be<br />

tween the quotes, sees the<br />

semicolon <strong>and</strong> does not<br />

skip to the next line, <strong>and</strong><br />

then encounters the vari<br />

able F. Since there are no<br />

quotation marks around F,<br />

the computer does not<br />

print the letter "F" but<br />

rather the value of the<br />

variable F, which is the fu<br />

ture year for which you<br />

want to see your age.<br />

Similarly, when execut<br />

ing line 210 the computer<br />

first prints the words in<br />

quotes, then figures out<br />

the value of the mathemat<br />

ical expression that Is not<br />

in quotes ((F - Y) + A),<br />

prints that value, <strong>and</strong> fi<br />

nally prints what appears<br />

between the final set of<br />

quotes (a period).<br />

<strong>The</strong> parentheses ("{" <strong>and</strong><br />

")") around F - Y tell the<br />

computer to do the sub<br />

traction first <strong>and</strong> then the<br />

addition. So the value of (F<br />

- Y) + A turns out to be<br />

your age in the desired fu<br />

ture year: the current year<br />

(Yl is subtracted from the<br />

future year (FJ. <strong>and</strong> then<br />

your present age (A) is add<br />

ed to the difference.<br />

<strong>The</strong> Timex program then<br />

stops. In the others, line<br />

250 keeps everything on<br />

the screen until further in<br />

put from you. Remember<br />

that in lines 110, 140, <strong>and</strong><br />

180 you had to input a<br />

number into the variables<br />

Y, A, <strong>and</strong> F before you<br />

pressed RETURN or EN<br />

TER. <strong>The</strong> advantage of<br />

adding a $ to the variable<br />

P to make it the string<br />

variable PS (pronounced<br />

"P-string") is that it allows<br />

you to input nothing (or<br />

any string of letters, num<br />

bers, <strong>and</strong>/or special charac<br />

ters) before pressing the<br />

RETURN or ENTER key.<br />

Execution then proceeds<br />

with the next line.<br />

Finally, line 260 in<br />

structs the computer to go<br />

back to line 20 <strong>and</strong> start<br />

over again. <strong>The</strong> computer<br />

will execute the program<br />

over <strong>and</strong> over again in<br />

what is called an "endless<br />

loop" until you stop it (by<br />

pressing BREAK. CTRL<br />

<strong>and</strong> RESET, or RUN/STOP<br />

<strong>and</strong> RESTORE, depending<br />

on which computer you<br />

have).


SEPTEMBER 1983 77<br />

PRESS THE ENTER KEY"<br />

■YOU WILL BE ";


200 IF B*="HIS" THEN 260<br />

212 IF M*="FEMALE" OR M*="F" THEN G*="HER'<br />

THEN G$="HIS"<br />

THEN G*="HER'<br />

"TUMBLING AFTER."<br />

"AND ";F*;" CAME"<br />

N*;" FELL DOWN AND"<br />

"BROKE ";G*J" ";B*;","<br />

N*;" AND ";F*<br />

"WENT UP THE HILL"<br />

"TO FETCH A PAIL OF "jD*|"."<br />

CHR*U25)<br />

S*<br />

"PRESS THE RETURN KEY"<br />

"TO SEE THE RAD RHYME."<br />

B*<br />

"WHAT IS THE NAME"<br />

"OF ONE PART OF YOUR BODY";<br />

D*<br />

"WHAT IS YOUR FAVORITE DRINK1<br />

160<br />

^"FEMALE" OR M*="F"<br />

='"HER" THEN 260<br />

="HIS" THEN 260<br />

M*<br />

=-MALE" OR M*="M" THEN G*="HIS"<br />

"ARE YOU MALE OR FEMALE";<br />

F*<br />

"YOUR BEST FRIEND";<br />

"WHAT IS THE NAME OF"<br />

PRINT<br />

PRINT<br />

PRINT<br />

PRINT<br />

PRINT<br />

PRINT<br />

PRINT<br />

PR I NT<br />

INPUT<br />

PRINT<br />

PRINT<br />

PRINT<br />

INPUT<br />

PRINT<br />

PRINT<br />

PRINT<br />

INPUT<br />

PRINT<br />

PR I NT<br />

GOTO<br />

IF G*<br />

IF M*<br />

IF G*<br />

IF<br />

INPUT<br />

PRINT<br />

PRINT<br />

INPUT<br />

PRINT<br />

PRINT<br />

44C<br />

43C<br />

42t<br />

41C<br />

40C<br />

39C<br />

38 C<br />

37C<br />

36C<br />

35C<br />

34C<br />

33C<br />

32G<br />

31C<br />

30t<br />

29t<br />

28t<br />

271<br />

261<br />

23'<br />

1B0 INPUT M*<br />

190 IF M*="MALE" OR M*="M"<br />

160 PRINT<br />

170 PRINT "ARE YOU MALE OR FEMALE"<br />

150 INPUT F*<br />

120 PRINT<br />

130 PRINT "WHAT IS THE NAME OF"<br />

140 PRINT "YOUR BEST FRIEND"<br />

110 INPUT N*<br />

90 PRINT<br />

<strong>100</strong> PRINT "WHAT IS YOUR NAME"<br />

80 PRINT "THEN PRESS THE RETURN KEY."<br />

60 PRINT CHfi*


TI-99 4A Rod Rhymer<br />

20 CALL CLEAR<br />

30 PRINT "RAD RHYMER"<br />

40 FOR T=l TO <strong>100</strong>0<br />

50 NEXT T<br />

60 CALL CLEAR<br />

70 PRINT "ANSWER THE QUESTION;"<br />

80 PRINT "THEN PRESS THE ENTER KEY."<br />

90 PRINT<br />

<strong>100</strong> PRINT "WHAT IS YOUR NAME";<br />

110 INPUT N*<br />

120 PRINT<br />

130 PRINT "WHAT IS THE NAME OF"<br />

140 PRINT "YOUR BEST FRIEND":<br />

150 INPUT Ft<br />

160 PRINT<br />

170 PRINT "ARE YOU MALE OR FEMALE";<br />

180 INPUT M*<br />

190 IF M$="MALE" THEN 210<br />

200 IF M*="M" THEN 210 ELSE 230<br />

210 G$="HIS"<br />

220 GOTO 260<br />

230 IF M*="FEMALE" THEN 250<br />

240 IF M*="F" THEN 250 ELSE '160<br />

250 G*="HER"<br />

260 PRINT<br />

270 PRINT "WHAT IS YOUR FAVORITE DRINK";<br />

280 INPUT D*<br />

290 PRINT<br />

300 PRINT "WHAT IS THE NAME"<br />

310 PRINT "OF ONE PART OF YOUR BODY";<br />

320 INPUT B*<br />

330 PRINT<br />

340 PRINT "PRESS THE ENTER KEY"<br />

350 PRINT "TO SEE THE RAD RHYME."<br />

360 INPUT S*<br />

370 CALL CLEAR<br />

383 PRINT N*;" AND "; F$<br />

390 PRINT "WENT UP THE HILL"<br />

400 PRINT "TO FETCH A PAIL OF ";D*;"."<br />

410 PRINT N*;" FELL DOWN AND"<br />

420 PRINT "BROKE ";G*;" ";B*;","<br />

430 PRINT "AND ";F*;" CAME"<br />

440 PRINT "TUMBLING AFTER."<br />

Timcx Sinclair <strong>100</strong>0 Rad Rhymer<br />

10 LET G* = " "<br />

20 CLS<br />

30 PRINT "RAD RHYMER"<br />

40 PAUSE 200<br />

60 CLS<br />

70 PRINT "ANSWER THE QUESTION;1'<br />

80 PRINT "THEN PRESS THE ENT-ER KEY."<br />

90 PRINT<br />

<strong>100</strong> PRINT "WHAT IP YOUR NAME?"<br />

110 INPUT N*<br />

120 PRINT<br />

130 PRINT "WHAT IB THE NAME OF"<br />

140 PRINT "YOUR BEST FRIEND?"<br />

150 INPUT F*<br />

160- PRINT<br />

170 PRINT "ARE YOU MALE OR FEMALE?"<br />

180 INPUT M*<br />

190 IF M*="MALE" OR M*="M" THEN LET S*="HIS"<br />

200 IF 6*="HIS" THEN GOTO 260<br />

210 IF M*="FEMALE" OR M*="F" THEN LET B*="HER'<br />

220 IF G*="HER" THEN GOTO 260<br />

230 GOTO 160<br />

260 PRINT<br />

270 PRINT "WHAT IS YOUR FAVORITE DRINK?"<br />

280 INPUT D*<br />

290 PRINT<br />

300 PRINT "WHAT IS THE NAME"<br />

310 PRINT "OF ONE PART OF YOUR BODY?"<br />

320 INPUT B*<br />

330 PRINT<br />

340 PRINT "PRESS THE ENTER KEY"<br />

350 PRINT "TO SEE THE RAD RHYME."<br />

360 INPUT S*<br />

370 CLS<br />

380 PRINT N*;" AND "; F*<br />

390 PRINT "WENT UP THE HILL"<br />

4-00 PRINT "TO FETCH A PAIL OF<br />

410 PRINT N*;" FELL DOWN AND"<br />

420 PRINT "BROKE ";GS;" ";B*;'<br />

430 PRINT "AND ";F*;" CAME"<br />

440 PRINT "TUMBLING AFTER."<br />

TRSSOs & IBM-PC Rad Rhymer<br />

20 CLS<br />

30 PRINT "RAD RHYMER"<br />

40 FOR T= 1 TO <strong>100</strong>0<br />

50 NEXT T<br />

60 CLS<br />

70 PRINT<br />

80 PRINT<br />

90 PRINT<br />

<strong>100</strong> PRINT<br />

110 INPUT<br />

120 PRINT<br />

130 PRINT<br />

140 PRINT<br />

150 INPUT<br />

160 PRINT<br />

170 PRINT<br />

180 INPUT<br />

D*; "."<br />

190 IF M* ="MALE" OR M*="M" THEN G*="HIS"<br />

200 IF G* ="HIS" THEN 260<br />

210 IF M* ="FEMALE" OR M$="F" THEN G$="HER'<br />

220 IF G* ="HER" THEN 260<br />

230 GOTO 160<br />

260 PRINT<br />

270 PRINT<br />

280 INPUT<br />

290 PRINT<br />

300 PRINT<br />

310 PRINT<br />

320 INPUT<br />

330 PRINT<br />

340 PRINT<br />

350 PRINT<br />

360 INPUT<br />

370 CLS<br />

380 PRINT<br />

390 PRINT<br />

400 PRINT<br />

410 PRINT<br />

420 PRINT<br />

430 PRINT<br />

440 PRINT<br />

'ANSWER THE QUESTION;"<br />

'THEN PRESS THE ENTER KEY.11<br />

"WHAT IS YOUR NAME"?<br />

NS<br />

"WHAT IS THE NAME OF"<br />

"YOUR BEST FRIEND";<br />

F$<br />

"ARE YOU MALE OR FEMALE";<br />

M«<br />

"WHAT IS YOUR FAVORITE DRINK";<br />

D*<br />

"WHAT IS THE NAME"<br />

"OF ONE PART OF YOUR BODY";<br />

B4<br />

"PRESS THE ENTER KEY"<br />

"TO SEE THE RAD RHYME."<br />

a*<br />

NS" AND "Ft<br />

"WENT UP THE HILL"<br />

"TO FETCH A PAIL OF "D4"."<br />

N*" FELL DOWN AND"<br />

"BROKE "G$" "E*","<br />

"AND "F*" CAME"<br />

"TUMBLING AFTER."<br />

SEPTEMBER 19B3 79


LEARN NAMES QUICKER!<br />

Has the third week of<br />

school gone by <strong>and</strong> you<br />

still haven't learned the<br />

name of that kid behind<br />

you with the curly hair?<br />

Now you can use your com<br />

puter to help you Learn<br />

Names Quicker] Simply<br />

type in this program <strong>and</strong><br />

run it. [You might want to<br />

help the memorization pro<br />

cess by adding a distin<br />

guishing quality after each<br />

person's name, such as:<br />

John Doe (curly hair).)<br />

Apple/Learn Names Quicker!<br />

10<br />

DIM C*(60><br />

20 HOME<br />

30 CLEAR<br />

40 PRINT ■LEARN NAMES QUICKER!"<br />

50 FOR T = 1 TO <strong>100</strong>0<br />

60 NEXT T<br />

70 HOME<br />

B0 PRINT "ANSWER THE QUESTION;"<br />

90 PRINT "THEN PRESS THE RETURN KEY."<br />

<strong>100</strong> PRINT<br />

110 PRINT -HOW MANY KIDS ARE THERE"<br />

120 PRINT "IN YOUR CLASS";<br />

130 INPUT K<br />

140 HOME<br />

150 PRINT "TYPE IN THE NAMES."<br />

160 PRINT<br />

170 PR I NT "PRESS THE RETURN KEY"<br />

180 PRINT "AFTER EACH NAME."<br />

190 FOR X = 1 TO K<br />

200 INPUT C#(X)<br />

210 NEXT X<br />

220 HOME<br />

230 PRINT "PRESS THE RETURN KEY"<br />

240 PRINT "TO SEE A LIST OF"<br />

250 PR I NT "EVERYONE IN YOUR CLASS."<br />

260 INPUT L*<br />

270 HOME<br />

280 FOR X = 1 TO K<br />

290 PRINT c*<br />

30(5 FOR T » 1 TO 500<br />

310 NEXT T<br />

320 NEXT X<br />

330 FOR T - 1 TO <strong>100</strong>0<br />

340 NEXT T<br />

350 PRINT<br />

360 PRINT "PRESS 1 TO SEE THE LIST AGAIN OR<br />

370 PRINT "PRESS 2 TO START A NEW LIST;"<br />

3B0 PRINT "THEN PRESS THE RETURN KEY."<br />

390 INPUT N<br />

400 IF N = 1 THEN 270<br />

410 IF N = 2 THEN 20<br />

420 END<br />

Atari/Learn Names Quicker ■<br />

10 DIM C*U200),L*<br />

30 PRINT "PLEASE WAIT...":FOR 1=1 TO 1200:C*<<br />

I,I>=" ":NEXT IrPRINT CHR*(125)<br />

40 PRINT "LEARN NAMES QUICKER!"<br />

FOR T-l TO <strong>100</strong>0<br />

NEXT T<br />

PRINT CHR*<br />

PRINT "ANSWER THE QUESTION;"<br />

PRINT "THEN PRESS THE RETURN KEY."<br />

80 FAMILY COMPUTING<br />

<strong>100</strong> PRINT<br />

110 PRINT "HOW MANY KIDS ARE THERE"<br />

120 PRINT "IN YOUR CLASS";<br />

130 INPUT K<br />

140 PRINT CHR*(125)<br />

150 PRINT "TYPE IN THE NAMES."<br />

160 PRINT<br />

170 PRINT "PRESS THE RETURN KEY"<br />

180 PRINT "AFTER EACH NAME."<br />

190 FOR X=l TO K<br />

200 INPUT TEMP*:C#(20*X-19,20*X)=TEMP*<br />

210 NEXT X<br />

220 FRINT CHR*


TI-99/4 A/Learn Names Quicker!<br />

10 DIM C*(60><br />

20 CALL CLEAR<br />

40 PRINT "LEARN NAMES QUICKER!"<br />

50 FOR T=l TO <strong>100</strong>0<br />

60 NEXT T<br />

70 CALL CLEAR<br />

80 PRINT "ANSWER THE QUESTION;"<br />

90 PRINT "THEN PRESS THE ENTER KEY."<br />

<strong>100</strong> PRINT<br />

110 PRINT "HOW MANY KIDS ARE THERE"<br />

120 PRINT "IN YOUR CLASS";<br />

130 INPUT K<br />

140 CALL CLEAR<br />

150 PRINT "TYPE IN THE NAMES."<br />

160 PRINT<br />

170 PRINT "PRESS THE ENTER KEY"<br />

180 PRINT "AFTER EACH NAME."<br />

190 FOR X=I TO K<br />

200 INPUT C*(X><br />

210 NEXT X<br />

220 CALL CLEAR<br />

230 PRINT "PRESS THE ENTER KEY"<br />

240 PRINT "TO SEE A LIST OF"<br />

250 PRINT "EVERYONE IN YOUR CLASS."<br />

260 INPUT L*<br />

270 CALL CLEAR<br />

280 FOR X=l TO K<br />

290 PRINT C*(X><br />

300 FOR T=i TO 500<br />

310 NEXT T<br />

320 NEXT X<br />

330 FOR T=l TO <strong>100</strong>0<br />

340 NEXT T<br />

350 PRINT<br />

360 PRINT "PRESS 1 TO SEE LIST AGAIN OR"<br />

370 PRINT "PRESS 2 TO START A NEW LIST;"<br />

380 PRINT "THEN PRESS THE ENTER KEY."<br />

390 INPUT N<br />

400 IF N=l THEN 270<br />

110 IF N=2 THEN 20<br />

420 END<br />

Timex Sinclair <strong>100</strong>0 Learn Names Quicker!<br />

10<br />

20<br />

40<br />

50<br />

70<br />

80<br />

90<br />

DIM C*


HAVE IT YOUR WAY<br />

Program or Pencil Your Way<br />

Through This Maze<br />

BY STEPHEN McMANUS<br />

Have you ever wondered<br />

what actually happens in<br />

side a computer? How does<br />

a computer perform the<br />

simplest calculation. like<br />

adding 1 <strong>and</strong> 5 together to<br />

get 6? Follow the pathways<br />

of this maze, <strong>and</strong> you will<br />

be tracing the path of data<br />

as it is processed in a com<br />

puter.<br />

<strong>The</strong> hub of all the com<br />

puter's activities is the<br />

■Central Processing Unit<br />

(CPU). Located in the CPU<br />

is the controller, the<br />

"brains" of the whole oper<br />

ation, which determines<br />

what happens within the<br />

computer from moment to<br />

moment. Let's say you've<br />

programmed your comput<br />

er to perform <strong>and</strong> display<br />

or print the results of sim<br />

ple addition problems, <strong>and</strong><br />

have typed in the numbers<br />

1 <strong>and</strong> 5 to be added to<br />

gether. <strong>The</strong> controller<br />

takes the data (1 <strong>and</strong> 5)<br />

from your input device<br />

(your computers keyboard)<br />

<strong>and</strong> stores them in memo<br />

ry. <strong>The</strong> controller then<br />

copies the data from mem<br />

ory into the Arithmetic<br />

Logic Unit (ALU). At the di<br />

rection of the controller,<br />

the ALU does the actual<br />

processing of data—all cal<br />

culations <strong>and</strong> compari<br />

sons. It adds the 1 <strong>and</strong> 5,<br />

<strong>and</strong> then the controller<br />

copies the result. 6. back<br />

into a location in memory.<br />

Next, the controller copies<br />

the result from memory<br />

onto whatever output de<br />

vice you have: monitor,<br />

printer, etc. continued<br />

STEPHEN McMANUS IS ajree-<br />

lance recording engineer<br />

living in Los Angeles. He has<br />

worked with numerous<br />

musicians, including Toto.<br />

.Elton John, <strong>and</strong> Bette Midler.<br />

{He recently sold his<br />

motorcycle to buy a VIC-20.<br />

82 FAMILY COMPUTING<br />

Central Processing Unit<br />

Base Version (TRS-80S <strong>and</strong> IBM-PC)/Mazev<br />

<strong>100</strong> READ A*<br />

110 H = 0: READ E, ES<br />

130 CLS: PRINT: PRINT<br />

140 PRINT "MOVE FROM ";A*i" TO ";B*: PRINT<br />

160 IF H = 1 THEN PRINT "USE EXIT MARKED "i CHRt(E><br />

170 PRINT: PRINT<br />

190 IF H = 0 THEN PRINT "PRESS 'H' FOR HELP OR"<br />

200 PRINT "PRESS 'N' FOR NEXT DESTINATION!"<br />

210 PRINT "THEN PRESS THE ENTER KEY."<br />

220 INPUT R4<br />

230 IF R* < > "H" AND R* < > "N" THEN 130<br />

250 IF R* = "H" THEN H = 1: GOTO 130<br />

2B0 IF E* = "OUTPUT" THEN 310<br />

290 A« = B*: GOTO 110<br />

310 CLS: PRINT: PRINT<br />

320 PRINT "YOU DID IT ALL!": PRINT<br />

330 END<br />

340 DATA INPUT,66,MEMORY,77<br />

350 DATA THE ALU,75,MEMORY,76,OUTPUT<br />

=3"<br />

\1CTORKOTOWUZ


Lets see if you can per<br />

form the controller's job in<br />

our computer maze by<br />

drawing a continuous line<br />

from input to output, rep<br />

resenting the flow of data<br />

through a computer. Re<br />

member: You must not<br />

cross over any of the lines<br />

you've already drawn. If<br />

you need help, simply type<br />

in the accompanying pro<br />

gram <strong>and</strong> run it. <strong>The</strong> com<br />

puter will assist you in<br />

moving from one location<br />

in the maze to another, in<br />

the proper order. If you<br />

need more help, simply<br />

type "H" for help, <strong>and</strong> the<br />

computer will advise you<br />

which exit to take from<br />

each location.<br />

Modifications for Other Computers/Maze<br />

For the Apple II, Apple II plus, <strong>and</strong> Apple lie change<br />

lines 130, 210. <strong>and</strong> 310 to read<br />

130 HOME: PRINT: PRINT<br />

210 PRINT "THEN PRESS THE RETURN KEY.11<br />

310 HOME: PRINT: PRINT<br />

For the Atari 400 <strong>and</strong> the Atari 800 add line 50:<br />

50 DIM A*


in Translator. I heard<br />

about a program that<br />

translated English words<br />

into Pig Latin <strong>and</strong> I<br />

thought it'd be fun to try<br />

<strong>and</strong> figure it out. I rea<br />

soned that the program<br />

would have to be able to<br />

accept a sentence as input,<br />

break it into separate<br />

words, translate them, <strong>and</strong><br />

display them. So I wrote<br />

the accompanying pro<br />

gram, in Extended BASIC<br />

for our T1-99/4A. It took<br />

me about five hours.<br />

HOW THE PROGRAM WORKS<br />

<strong>The</strong> first thing my pro<br />

gram does is to DIMension<br />

variables, define colors,<br />

<strong>and</strong> display an input<br />

prompt. After accepting<br />

the input, the program re<br />

cords the starting position<br />

<strong>and</strong> length of each word<br />

within the sentence. Each<br />

word is then translated<br />

<strong>and</strong> displayed on the<br />

screen.<br />

<strong>The</strong> ON ERROR state<br />

ment in line 310 sends the<br />

program to line 690 when<br />

ever an error is found. But<br />

if you have mistyped one of<br />

the lines of the program,<br />

when the program reaches<br />

your mistyped line it will<br />

consider it to be an error<br />

<strong>and</strong> go to line 690, which<br />

prints "ERROR DETECT<br />

ED IN SENTENCE." Thus.<br />

you'll have no idea which<br />

line you mistyped. To avoid<br />

this problem, leave out line<br />

310 until you have run<br />

<strong>and</strong> debugged the pro<br />

TI-99/4A Pig Latin Translator<br />

<strong>100</strong> REM<br />

gram, <strong>and</strong> then add line<br />

310 to the program to han<br />

dle errors in the sentences<br />

you type in to be translat<br />

ed. Also, you don't need to<br />

type in any of the REM<br />

statements; they are there<br />

to explain the program,<br />

but don't affect its opera<br />

tion in any way.<br />

When you have typed in,<br />

proofread, <strong>and</strong> tried the<br />

program, you can make<br />

sure it's running correctly<br />

by typing in the following<br />

words: "ALSO SING!<br />

STING STRING QUICK<br />

SQUEEZE YELLOW BY<br />

DONT." <strong>The</strong> screen should<br />

go blank for a few seconds:<br />

then the computer should<br />

display: "ALSOHAY ING-<br />

SAY! INGSTAY INGSTRAY<br />

ICKQUAY EEZESQUAY<br />

ELLOWYAY YBAY ONT-<br />

DAY." <strong>and</strong> also the mes<br />

sage "PRESS ANY KEY TO<br />

TRANSLATE ANOTHER<br />

SENTENCE." When you<br />

press any key. the display<br />

clears <strong>and</strong> another input is<br />

prompted.<br />

You may get an unusual<br />

mixture of uppercase <strong>and</strong><br />

lowercase letters in the<br />

translation unless you<br />

press the ALPHA LOCK key<br />

down before typing in your<br />

sentence.<br />

After you've played the<br />

program for a while, you<br />

might have fun modifying<br />

it by adding letters other<br />

than "AY/HAY". Or you<br />

might try altering it to<br />

translate Pig Latin words<br />

into English.<br />

110 REM<br />

120 REM ////////PIS LATIN TRANSLATORWWWWV<br />

130 REM \\\\\\\WBY ERIC BUSTAVSON///////////<br />

140 REM<br />

150 REM<br />

160 REM<br />

170 REM Arrays ST <strong>and</strong> L hold the STarting<br />

180 REM position <strong>and</strong> Length o-f each word in<br />

190 REM the input string A*<br />

200 DIM ST(75),L


ARE YOUR HEATING DOLLARS GOING<br />

OUT THE WINDOW?<br />

Learn Cost-Efficient Insulation<br />

with This Program<br />

A READER-WRITTEN<br />

PROGRAM BY<br />

BERT GUSTAVSON<br />

Winters in Rochester,<br />

New York, can be formida<br />

ble. In a normal winter,<br />

the temperature can stay<br />

below freezing from mid-<br />

December until early<br />

March, with a few days of<br />

thaw to provide brief re<br />

spite from the cold. Winds<br />

often whip the snow into<br />

drifts, <strong>and</strong> slippery roads<br />

<strong>and</strong> poor visibility due to<br />

the swirling snow make<br />

driving hazardous.<br />

In the winter of 1976-77.<br />

when my fuel prices began<br />

skyrocketing, I started up<br />

grading the heating effi<br />

ciency of my house. I be<br />

gan by adding insulation<br />

in the ceiling, building en<br />

closed vestibules for the<br />

front <strong>and</strong> back entrances<br />

of the house, <strong>and</strong> insulat<br />

ing around the water heat<br />

er <strong>and</strong> all hot-water pipes<br />

from the heater to the fau<br />

cets.<br />

<strong>The</strong>n I put my TI-99/4A<br />

to work to determine<br />

where my heating dollars<br />

were going. <strong>The</strong> accompa<br />

nying program, which I<br />

wrote in TI BASIC, will tell<br />

you which parts of the<br />

house are allowing the<br />

greatest amount of heat to<br />

escape <strong>and</strong> how much<br />

bert gustavson is a copy editor<br />

in the Sunday/Features<br />

Department of the Democrat<br />

<strong>and</strong> Chronicle in Rochester,<br />

New York, <strong>and</strong> is the father of<br />

Jour. He uses his T1-99/4A to<br />

play games with his son Eric<br />

(who wrote this month's Pig<br />

Latin program), to balance<br />

his checkbook, <strong>and</strong> to help<br />

keep his house warm during<br />

the long winter months.<br />

-Ql<br />

SEPTEMBER 1983 85


money you can save by the<br />

investments in insulation,<br />

caulking, weatherstrip-<br />

ping, etc., that you are<br />

considering. By comparing<br />

the figures with the cost of<br />

the improvements, you can<br />

determine which potential<br />

investments would be most<br />

cost effective.<br />

Of course, this informa<br />

tion is valuable whether<br />

you have yet to do any<br />

weatherizing or have al<br />

ready begun <strong>and</strong> are con<br />

sidering further steps. (If<br />

you do choose to do insula<br />

tion yourself, be sure you<br />

learn proper installation<br />

techniques or you will not<br />

get the result you want.)<br />

As is true with most cal<br />

culations performed on a<br />

home computer, you could<br />

accomplish the same thing<br />

with a calculator, with an<br />

abacus, or with plain old-<br />

fashioned arithmetic using<br />

a pencil <strong>and</strong> paper. <strong>The</strong> ad<br />

vantage of writing a com<br />

puter program to do the<br />

work is that you can<br />

change the numbers <strong>and</strong><br />

quickly get answers for a<br />

variety of situations: How<br />

much will I gain by chang<br />

ing to double-glazed win<br />

dows? To triple-glazed?<br />

What about adding six<br />

inches of insulation in the<br />

attic? Twelve inches?<br />

Eighteen?<br />

Before you run the pro<br />

gram—in fact, before you<br />

start to add insulation or<br />

do any other weatheriza-<br />

tion—you should know<br />

what your present condi<br />

tions are. <strong>The</strong> first thing<br />

you should do is find out<br />

how much insulation you<br />

now have. In the case of an<br />

unfinished attic that's fair<br />

ly easy: Just go into the at<br />

tic with a ruler <strong>and</strong> mea<br />

sure the depth of the<br />

insulation. <strong>The</strong> R-value of<br />

fiberglass insulation is<br />

roughly R-3 per inch of in<br />

sulation. (R-value is a mea<br />

sure of the resistance of a<br />

material to the flow of<br />

heat.) Fiberglass insulation<br />

is available in st<strong>and</strong>ard<br />

thicknesses of 3sAt inches<br />

(R-ll) <strong>and</strong> 6 inches (R-22).<br />

R-values of loose-fill cellu<br />

lose insulation (made of<br />

ground-up newspapers<br />

treated with a fire-retardant<br />

chemical) are slightly<br />

86 FAMILY COMPUTING<br />

higher per inch of thick<br />

ness.<br />

Determining the R-value<br />

of insulation in the walls of<br />

an existing house is a bit<br />

tougher. You can probe<br />

into the wall cavity next to<br />

an electrical outlet to find<br />

out whether there is any<br />

insulation there: turn off<br />

the electricity before at<br />

tempting to probe into the<br />

wall cavity. In an older<br />

house—one with the old<br />

st<strong>and</strong>ard of 2-by-4 wall<br />

studs—the chances are the<br />

walls have R-l 1 insulation.<br />

Your local utility company,<br />

heating oil supplier, or<br />

building materials dealer<br />

can help you determine the<br />

R-values of your home.<br />

You can keep a better<br />

check on your heat use if<br />

you keep accurate records<br />

of your heating bills <strong>and</strong><br />

fuel consumption. If you<br />

heat with natural gas, your<br />

monthly bill will show the<br />

amount of fuel used (usu<br />

ally in hundreds of cubic<br />

feet). Electric bills will<br />

show consumption in kilo<br />

watt hours (kwh). Oil bills<br />

show the number of gal<br />

lons delivered.<br />

Before running the heat-<br />

loss calculation program,<br />

you also will need to know<br />

the areas of the various el<br />

ements of your house. In a<br />

simple house, the area of<br />

the ceiling is just the<br />

width of the house multi<br />

plied by the length. <strong>The</strong><br />

area of the walls is the pe<br />

rimeter of the house multi<br />

plied by the height of the<br />

walls from floor to ceiling.<br />

Measure windows <strong>and</strong><br />

doors from casing to cas<br />

ing on the sides <strong>and</strong> from<br />

top to sill. Multiply these<br />

two figures to get the area<br />

of each window <strong>and</strong> door.<br />

Add all the areas together<br />

to get the total window <strong>and</strong><br />

door area. <strong>The</strong> volume of a<br />

heated space is the floor<br />

area times the ceiling<br />

height. Descriptions in the<br />

program will help you de<br />

cide the air-infiltration fac<br />

tor, that is, the airtight-<br />

ness of your house. Older,<br />

drafty houses can have a<br />

complete change of air (an<br />

air exchange) every five<br />

minutes, while the new superinsulated<br />

houses might<br />

have one exchange per hour<br />

HOW THE PROGRAM WORKS<br />

Lines 120 through 150<br />

ask for the total amount of<br />

fuel you use (YR) <strong>and</strong> its<br />

cost (DL). If you use the<br />

same fuel for heat <strong>and</strong> for<br />

hot water, the June, July,<br />

<strong>and</strong> August consumptions<br />

are requested in lines 210,<br />

220. <strong>and</strong> 230. (If your wa<br />

ter heater doesn't use the<br />

same fuel as your heating<br />

system, choosing answer 2<br />

in line 180 will make the<br />

program skip to line 250.)<br />

Lines 250-620 accept In<br />

put for areas <strong>and</strong> R-values<br />

of the various elements of<br />

the house, total volume,<br />

<strong>and</strong> airtightness. When an<br />

swering the glazing ques<br />

tions in lines 390-410, if<br />

not all the windows have<br />

the same glazing, use an<br />

average figure. For exam<br />

ple, if only half of your<br />

windows had storm win<br />

dows over them (<strong>and</strong> if all<br />

your windows were approx<br />

imately the same size), you<br />

would give your present<br />

glazing as 1.5. You can<br />

COST OF HEAT LOSS<br />

the R-value of the ceiling<br />

(RC).<br />

Line 670 sets the heat<br />

loss through the walls (LW)<br />

equal to the area of the<br />

walls (AW) minus the area<br />

of the windows <strong>and</strong> doors<br />

(WIN) divided by the R-val<br />

ue of the walls (RW).<br />

Line 680 sets the loss<br />

through the windows <strong>and</strong><br />

doors (LT) equal to the<br />

area of the windows <strong>and</strong><br />

doors divided by the R-val<br />

ue of the windows <strong>and</strong><br />

doors (GL) (1 for single<br />

glazing, 2 for double glaz<br />

ing. 3 for triple).<br />

If any floor area is over<br />

an unheated space, such<br />

as a room over a crawl-<br />

space, line 700 sets the<br />

heat loss through floors<br />

over unheated spaces (LF)<br />

equal to the area of such<br />

floors (FL) divided by their<br />

R-value (RF).<br />

Line 710 sets the heat<br />

loss through air exchange<br />

(LV) equal to the volume of<br />

the house (VOL) multiplied<br />

by the air-infillralion fac-<br />

Present Proposed Savings<br />

CEILING<br />

S35 S25 S10<br />

WALLS<br />

S62 S31 S31<br />

WINDOWS AND DOORS<br />

S68 S45 S23<br />

AIR TURNOVER<br />

S133 S80 S53<br />

count a typical solid wood<br />

door with a few single<br />

panes of glass as double<br />

glazing.<br />

Line 640 sets the unit<br />

cost of fuel (UCT) equal to<br />

the total dollars divided by<br />

the total amount of fuel<br />

used. Line 650 calculates<br />

the amount of fuel used for<br />

heating by averaging the<br />

June, July, <strong>and</strong> August<br />

use <strong>and</strong> multiplying by 12,<br />

assuming that the fuel<br />

used during the summer is<br />

for water heating only <strong>and</strong><br />

that the water heating use<br />

is about the same through<br />

out the year.<br />

Line 660 sets the heat<br />

loss through the ceiling<br />

(LA) equal to the area of<br />

the ceiling (AC) divided by<br />

tor (TR) divided by 50, to<br />

put it into proportion with<br />

the other losses.<br />

Lines 720-770 perform<br />

the same calculations us<br />

ing the proposed new insu<br />

lation factors.<br />

Line 780 sets the total<br />

heat loss (TOT) equal to<br />

the sum of the individual<br />

heat-loss figures, <strong>and</strong> line<br />

790 sets the heat loss per<br />

unit of fuel (LPU) equal to<br />

total heat lost divided by<br />

fuel used.<br />

In lines 810 <strong>and</strong> 820, the<br />

present (PRE) <strong>and</strong> pro<br />

posed (PRO) heat losses in<br />

dollars through the ceiling<br />

are set equal to the attic<br />

heat losses (LA <strong>and</strong> NA) di<br />

vided by the heat loss per<br />

unit of fuel multiplied by


the unit cost. (<strong>The</strong> INT<br />

statement is used to round<br />

down the figure to whole<br />

dollars.) Line 830 prints<br />

the present <strong>and</strong> proposed<br />

figures <strong>and</strong> calculates <strong>and</strong><br />

prints their difference<br />

(your potential savings).<br />

<strong>The</strong> remaining lines per<br />

form similar calculations<br />

for the other elements of<br />

the house, indicating how<br />

much of the heating cost<br />

goes out through the walls,<br />

the windows <strong>and</strong> doors,<br />

the floors, <strong>and</strong> air ex<br />

change.<br />

TESTING THE PROGRAM<br />

Once you have typed in<br />

the program, you may<br />

want to check your typing<br />

by putting in the figures<br />

that I used <strong>and</strong> seeing<br />

whether you get the same<br />

results. Here is what I in<br />

put for my house:<br />

Fuel use 922; fuel bills<br />

529.77; same fuel for heat<br />

as for hot water: June fuel<br />

use 25. July 49, <strong>and</strong> Au<br />

gust 26; ceiling area 1064.<br />

present R-value 27, pro<br />

posed 38: outside walls<br />

924, present R-value 11,<br />

proposed 22; windows <strong>and</strong><br />

doors 153; present glazing<br />

2, proposed 3; area of<br />

floors over unheated<br />

spaces 0; total volume<br />

7448; present airtightness<br />

1, proposed 0.6. My results<br />

are shown in the table on<br />

the opposite page.<br />

TI-99 4A Home Heat Loss Calculator<br />

<strong>100</strong> CALL CLEAR<br />

<strong>The</strong> figures show that<br />

adding R-ll to the ceiling<br />

would save only S10 for an<br />

investment of S200 or<br />

more. Improving the walls<br />

from the present R-ll to<br />

R-22 would save S31 but<br />

would be extremely expen<br />

sive, because the exterior<br />

sheathing <strong>and</strong> shingles<br />

would have to be removed<br />

<strong>and</strong> new 2-by-4 studs <strong>and</strong><br />

3'/2 inches of more insula<br />

tion would have to be add<br />

ed. Adding a third layer of<br />

glazing to the windows<br />

would save $23, <strong>and</strong> the<br />

job could be done one win<br />

dow at a time with storm<br />

windows 1 can build at<br />

comparatively little cost.<br />

Improving airtightness by<br />

caulking <strong>and</strong> weatherstrip-<br />

ping would save S53. also<br />

at comparatively little cost.<br />

Now put in the figures<br />

for your own house. Try<br />

running the program sev<br />

eral times using various<br />

proposed improvements to<br />

see how quickly you can<br />

recover their cost in re<br />

duced fuel bills. Once<br />

you've made the improve<br />

ments that are most bene<br />

ficial for you, you can<br />

snuggle UP to tne fire, safe<br />

in the knowledge that your<br />

heating costs aren't going<br />

out the window.<br />

110 PRINT "HOME HEAT LOSS CALCULATION" : i t i i sb<br />

120 PRINT "YEAR'S TOTAL FUEL USE (IN"i"GALLON<br />

S, KILOWATT HOURS,"<br />

130 INPUT "OR CUBIC FEET)? " s YR<br />

140 PRINT<br />

150 INPUT "YEAR'S TOTAL FUEL BILLS? ":DL<br />

160 PRINT<br />

170 PRINT "DO YOU USE THE SAME FUEL FOR":"HEA<br />

T AS YOU USE FQR HOT":"WATER?"<br />

180 INPUT " (1) YES (2) NO ":F<br />

190 PRINT<br />

200 ON F GOTO 210,250<br />

210 INPUT " JUNE FUEL USE? ":JN<br />

220 INPUT " JULY FUEL USE? ": JL<br />

230 INPUT<br />

11 AUGUST FUEL USE? " : AU<br />

240 PRINT<br />

250 INPUT 'TOTAL AREA OF CEILING? ":AC<br />

260 INPUT " PRESENT R-VALUE? ":RC<br />

270 IF RC 3 THEN 290<br />

280 RC=1<br />

290 INPUT<br />

1 PROPOSED R-VALUE? ":NC<br />

300 PRINT<br />

310 INPUT 'TOTAL AREA OF OUTSIDE WALLS?":AW<br />

320 INPUT<br />

1 PRESENT R-VALUE? ":RW<br />

330 IF RW ) THEN 350<br />

340 RW=1<br />

350 INPUT<br />

1 PROPOSED R-VALUE? ":NW<br />

360 PRINT<br />

■Q:<br />

370 PRINT "TOTAL AREA OF WINDOWS AND"<br />

3S-0 INPUT "OUTSIDE DOORS? ":WIN<br />

390 PRINT " PRESENT GLAZING:11:" (1) SINGLE<br />

":" (2) DOUBLE"<br />

400 INPUT<br />

(3> TRIPLE? ":GL<br />

410 INPUT " PROPOSED GLAZING? ":NG<br />

420 PRINT<br />

430 PRINT TOTAL AREA OF FLOORS OVER"<br />

440 INPUT UNHEATED SPACES? ".-FL<br />

450 IF FL=0 THEN 520<br />

460 INPUT " PRESENT R-VALUE? ":RF<br />

470 IF RF>0 THEN 490<br />

480 RF=1<br />

490 INPUT " PROPOSED R-VALUE? ":NF<br />

500 IF NF>0 THEN 520<br />

510 NF=1<br />

520 PRINT<br />

530 PRINT "TOTAL VOLUME OF HEATED"<br />

540 INPUT "SPACE? "jVOL<br />

550 CALL CLEAR<br />

560 PRINT "AIRTIGHTNESS OF HOUSE:"::i"(.3) VE<br />

RY TIGHT"::<br />

570 PRINT " TIGHT - NEW HOUSE"::<br />

5B0 PRINT "(1) OLDER HOUSE, WEATHER-":TAB(6)<br />

;"STRIPPED AND CAULKED"::<br />

590 PRINT "(2) OLD HOUSE, FAIRLY LOOSE"::"


WHAT1 S IN STORE<br />

SOFTWARE CWIDE<br />

QUICK TAKE^ ) ON SOFTWARE<br />

NEW AND NOTEWORTHY<br />

Welcome to FAMILY C DAAPUTING's Software Guide, the most comprehensive listing<br />

available of two dozen<br />

of the newest, most noteworthy <strong>and</strong>/or best programs on the<br />

market. Our reviewe rs include families from all over the country who have judged the<br />

software according tc3<br />

the following criteria: long-term benefits <strong>and</strong> applications,<br />

adaptability, <strong>and</strong> ad vantages of using a computer for a given task. Following the<br />

chart are more detai ed reviews of several of the programs.<br />

Here's a rundown of the ratings categories <strong>and</strong> what they mean: O = Overall<br />

performance <strong>and</strong> ref ers to the software's performance given the limitations <strong>and</strong><br />

capacities of the par icular computer for which it is intended; D = Documentation, or<br />

the instructions <strong>and</strong> iterature that accompany a program; EH = Error-h<strong>and</strong>ling, the<br />

software's capacity tcd<br />

accommodate errors made by the user—an especially important<br />

consideration with scjftware<br />

for younger users; GQ = Graphics quality, also evaluated<br />

in light of each part cular br<strong>and</strong>'s graphics capabilities; EU = Ease of use, after the<br />

initial learning perio d, which varies from computer to computer; V = Value for<br />

money, or how the s oftware measures up to its price.<br />

HOME BUSINESS & HOME MANAGEMENT<br />

Title<br />

Manufacturer<br />

Price<br />

COMPUTER MECHANIC<br />

Softsync, Inc.<br />

14 E. 34th St.<br />

New York. NY <strong>100</strong>16<br />

(212) 685-2080<br />

cassette S21.95<br />

diskS26.95 ' 1983<br />

MICRO COOKBOOK<br />

Virtual Combinatics<br />

P.O. Box 755<br />

Rockport. MA 01966<br />

(617) 546-6553<br />

S40 M983<br />

THE ORGANIZER<br />

Timex Computer Corp.<br />

Waterbury, CT 06725<br />

(800) 248-4639<br />

S16.95 '1982<br />

PROFILE<br />

Radio Shack<br />

One T<strong>and</strong>y Center<br />

Fort Worth. TX 76102<br />

(817) 390-3939<br />

S79.95 '1981<br />

SCREENWRITER 11<br />

Sierra On-Line<br />

Sierra On-Line Bldg.<br />

Coarsegold. CA 93614<br />

(209) 683-6858<br />

Brief<br />

Description<br />

Maintains car records, aids in<br />

routine automobile<br />

maintenance, helps save on<br />

mechanic bills with<br />

troubleshooting guide. +<br />

Versatile meal planner includes<br />

food buying <strong>and</strong> storage guide.<br />

Accesses preprogrammed recipes<br />

or your own creations according<br />

to nationality, ingredients, or<br />

other categories.<br />

A sample program introduces<br />

user to flexible file system.<br />

Organizes dala entries<br />

alphabetically or numerically.<br />

Makes optimum use of Timex<br />

capabilites. t<br />

Keeps track of home inventory,<br />

records, mailing lists with<br />

simple, reliable data-base<br />

manager. Simulates basic 3x5<br />

file.<br />

<strong>Power</strong>ful word processor with<br />

footnote <strong>and</strong> index capacities.<br />

Allows for great flcxilibity in<br />

determining manuscript<br />

appearance. +<br />

Hardware/<br />

Equipment<br />

Required<br />

Commodore 64.disk,<br />

cassette.<br />

Apple II/II +/IIe.64K disk:<br />

IBM-PC.64K disk.<br />

TS <strong>100</strong>0.16K cassette.<br />

TRS-80 MII.32K disk.<br />

Apple II/II +/lie, 48K<br />

$129.95 ! 1982<br />

RATINGS KEY O Overall performance: D Documentation; EH Error h<strong>and</strong>ling: GQ Graphics quality: EU Ease of use: V Value for money: * Poor: ** Average; *** Oood.<br />

++** Excellent: a/0 Not applicable: E Btay, A Average; D Difficult: * Longer review follows char!<br />

88 FAMILY COMPUTING<br />

disk.<br />

Backup<br />

Policy<br />

Defective disks<br />

replaced free.<br />

Refund if not<br />

fully satisfied:<br />

S12 fee for<br />

additional<br />

copies.<br />

Defective<br />

cassettes<br />

replaced free.<br />

Defective disks<br />

replaced through<br />

dealer.<br />

Defective disks<br />

replaced free w/<br />

in 90 days; $5<br />

fee thereafter.<br />

O<br />

*<br />

*<br />

*<br />

*<br />

A<br />

*<br />

*<br />

*<br />

*<br />

*<br />

+<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

R ati ngs<br />

D EH GQ EU V<br />

*<br />

*<br />

*<br />

*<br />

+<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

+<br />

*<br />

*<br />

*<br />

+<br />

*<br />

*<br />

n/a<br />

*■ n/a<br />

*<br />

*<br />

*<br />

n/a<br />

n/a<br />

E<br />

E<br />

A<br />

b<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*<br />

*


WHAT'S IN STORE<br />

SOFTWARE GUIDE<br />

EDUCATION/FUN LEARNING<br />

Title<br />

Manufacturer<br />

Price<br />

THE ALPHABET ARCADE<br />

Program Design, Inc.<br />

95 E. Putnam Ave.<br />

Greenwich. CT 06830<br />

(203)661-8799<br />

cassette S18.95<br />

diskS23.95 :1983<br />

ATOR, THE ABC-GATOR<br />

Timex Computer Corp.<br />

Waterbury, CT 06725<br />

(800) 248-4639<br />

$12.95 '1982<br />

BUMBLE PLOT<br />

<strong>The</strong> Learning Company<br />

545 Middlefield Rd., #170<br />

Menlo Park, CA 94025<br />

[415)328-5410<br />

TRS-80 cassette $45<br />

Apple disk $39.95<br />

TRS-80 disk $65 '1982<br />

ERNIE'S QUIZ<br />

Apple Computer, Inc.<br />

20525 Mariani Ave.<br />

Cupertino, CA 95014<br />

(408) 996-1010<br />

$50'1982<br />

GORTEK AND THE<br />

MICROCHIPS<br />

Commodore<br />

1200 Wilson Dr.<br />

West Chester. PA 19380<br />

[215)431-9<strong>100</strong><br />

$24.95 ■ 1982<br />

GULP & ARROW<br />

GRAPHICS<br />

EduFun Division<br />

Milliken Publishing Co.<br />

1<strong>100</strong> Research Blvd.<br />

St. Louis. MO 63132<br />

(800)325-4136<br />

cassette $29.95<br />

disk $32.95 ' 1982<br />

HEY DIDDLE DIDDLE<br />

Spinnaker Software<br />

215 <strong>First</strong> St.<br />

Cambridge, MA 02142<br />

(617)868-4700<br />

$29.95 1983<br />

SQUARE PAIRS<br />

Wizware/<br />

Scholastic Inc.<br />

730 Broadway<br />

New York. NY <strong>100</strong>03<br />

(212) 505-3000<br />

cassette $29.95<br />

disk $39.95 '1983<br />

STICKYBEAR ABC<br />

Xerox Education Pub.<br />

Software Division<br />

245 Long Hill Rd.<br />

Middletown. CT 06457<br />

(203) 347-7251<br />

$39.95 1983<br />

Brief<br />

Description<br />

Inventive arcade-like games drill<br />

<strong>and</strong> practice reading skills.<br />

Variety of skill levels—spelling<br />

through alphabetization—<br />

ensures continued use, software<br />

growth with children. +<br />

Catchy melody accompanies<br />

alphabet lesson. In two<br />

additional games, kids guide<br />

gator through the swamp with<br />

alphabet skills. Very<br />

sophisticated for the Timex.<br />

Teaches graphing <strong>and</strong> mapping<br />

skills, integers, <strong>and</strong> beginning<br />

computer graphics with the help<br />

of Bumble, a creature from the<br />

planet Furrin.<br />

Four games with appealing, lo<br />

res graphics teach basic<br />

computer skills (booting a disk.<br />

using keyboard), spelling, <strong>and</strong><br />

counting. Games feature<br />

"Sesame Street" characters, t<br />

Space storybook tutorial teaches<br />

load <strong>and</strong> run. keyboard skills,<br />

<strong>and</strong> elementary BASIC<br />

programming to ages 9-14,<br />

younger if parents participate. +<br />

Kids must answer basic math<br />

problems to escape the jaws of a<br />

huge shark. Games provide drill<br />

<strong>and</strong> practice in multiplication<br />

<strong>and</strong> addition. Bonus game is a<br />

simple graphics package.<br />

Clever graphics <strong>and</strong> tunes<br />

accompany display of nursery<br />

rhymes. Unusual rhyming games<br />

help children learn<br />

fundamentals of poetry. +<br />

Allows for creation of any<br />

number of your own match<br />

James to strengthen memory<br />

<strong>and</strong> teach lessons, facts of your<br />

choice. +<br />

Alphabet, keyboard, <strong>and</strong><br />

^rereading skills taught through<br />

ively graphics <strong>and</strong> sounds<br />

entertaining to very young<br />

children. Package includes cute,<br />

noncomputer-related instructive<br />

materials.<br />

Hardware/<br />

Equipment<br />

Required<br />

Atari 400/800. 16K<br />

cassette, 24K disk.<br />

Joystick required.<br />

TS <strong>100</strong>0, 16K cassette.<br />

Apple II/Il+/IIe. 48K<br />

disk; TRS-80 Color. 16K<br />

disk, cassette.<br />

Apple 11 +/Me. 64K disk.<br />

Paddles required.<br />

Commodore 64, VIC-20.<br />

cassette.<br />

Atari 400/800. 32K disk,<br />

16K cassette: Apple 11 + /<br />

He, disk.<br />

Apple 11 +/He, 48Kdisk;<br />

Commodore 64. 64K<br />

disk; Atari 400/800, 32K<br />

disk; IBM-PC, 64K disk.<br />

Joystick required for<br />

Atari <strong>and</strong> Commodore.<br />

Apple 11/11 +/He, 48K<br />

disk; Atari 400/800. 16K<br />

cassette; TI-99/4A, 16K<br />

cassette; VIC-20, 13K<br />

cassette.<br />

Apple II/II +/He, 48K<br />

disk.<br />

Backup<br />

Policy<br />

Defective<br />

material<br />

replaced free;<br />

$5 if user<br />

damaged.<br />

Defective<br />

cassettes<br />

replaced free.<br />

Defective<br />

material<br />

replaced free w/<br />

in 90 days; SlO<br />

fee thereafter.<br />

Package<br />

contains free<br />

backup disk.<br />

Defective<br />

cassettes<br />

replaced free.<br />

Defective<br />

material<br />

replaced free.<br />

Disks replaced<br />

free w/in 30<br />

days: $5 fee<br />

thereafter.<br />

Defective<br />

material<br />

replaced free w/<br />

in 60 days; $5<br />

fee thereafter.<br />

Defective disks<br />

replaced free w/<br />

n 90 days; $10<br />

fee thereafter.<br />

O<br />

*<br />

*<br />

*<br />

*<br />

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2t**OFS.,KMT T ^T1,1 Peri;orn?f^ • Documentation: EH Error h<strong>and</strong>ling: GO Graphics quality: III Ease of use: V Value for money; * Poor: ** Avera«: *** Good-<br />

**** Excellent: Bfc Not applicable; E Easy; A Average: D Difficult; * Longer review follows chart meragc. vnr uooa.<br />

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SEPTEMBER 1983 93


WHAT'S IN STORE<br />

SOFTWARE GUIDE<br />

GAMES<br />

Title<br />

Manufacturer<br />

Price<br />

APPLE PANIC<br />

Broderbund Software<br />

1938 Fourth St.<br />

San Rafael. CA 94901<br />

(415)456-6424<br />

S24.95 ■ 1981<br />

E.T. PHONE HOME!<br />

Atari<br />

1312 Crossman Ave.<br />

P.O. Box 61657<br />

Sunnyvale. CA 94086<br />

(800) 538-8543<br />

S49.95 i 1983<br />

FLIGHT SIMULATOR<br />

Psion Ltd.<br />

Available through Timex<br />

Waterbury. CT 06725<br />

(800) 248-4639<br />

$19.95 ' 1982<br />

FROGGER<br />

Sierra On-Line<br />

Sierra On-Line Bldg.<br />

Coarsegold. CA 93614<br />

(209) 683-6858<br />

$34.95 i 1982<br />

KABUL SPY<br />

Sirius Software, Inc.<br />

10364 Rockingham Dr.<br />

Sacramento. CA 95827<br />

(916)366-1195<br />

S39.95 ' 1981<br />

KEY QUEST<br />

Micro Ware Dist. inc.<br />

P.O. Box 113<br />

PomptOP Plains. NJ 07444<br />

(201) 839-3478<br />

S34.95


WHAT'S IN STORE<br />

SOFTWARE REVIEWS<br />

EDUCATION/<br />

FUN LEARNING<br />

<strong>The</strong> Alphabet Arcade<br />

HARDWARE REQUIREMENTS: Atari 400/<br />

800. 16K cassette. 24K disk: joystick<br />

required<br />

manufacturer: Program Design<br />

price: S23.95 (disk): $18.95 (cas<br />

sette)<br />

If your child needs some practice<br />

with the alphabet, this package<br />

would make a good addition to your<br />

software library.<br />

In the first of three programs, the<br />

child helps Diver Dan remove let<br />

tered mines <strong>and</strong> fish from the<br />

depths of the sea in alphabetical or<br />

der. <strong>The</strong> second program, "Letters<br />

for Lisa," features a frog-like crea<br />

ture gobbling up letters, again in al<br />

phabetical order, as they move<br />

across the screen. In the most ad<br />

vanced game, "Order Please," the<br />

player is given a list of words to al<br />

phabetize. This game accommodates<br />

three different skill levels, <strong>and</strong> is<br />

timed, as well, so a player can try to<br />

improve speed with accuracy.<br />

One of Alphabet Arcade's stron<br />

gest attributes is the variety of skills<br />

it challenges. "Diver Dan" <strong>and</strong> "Let<br />

ters for Lisa" use colorful graphics<br />

<strong>and</strong> entertaining sounds that delight<br />

younger kids. (<strong>The</strong> only limits to my<br />

five-year-old daughter's use was my<br />

tiring of her repeatedly singing the<br />

letters of the alphabet!) At the same<br />

time, the most difficult program on<br />

the disk is not easy by any young<br />

ster's st<strong>and</strong>ards. Older children can<br />

compete for the best scores.<br />

At five, my daughter found "Order<br />

Please" too difficult, but she'll grow<br />

into it in a few years. It's disappoint<br />

ing to spend so much money on<br />

software only to find your child<br />

quickly mastering the skills <strong>and</strong><br />

shelving the program. I'm glad to say<br />

that with Alphabet Arcade, my little<br />

girl can get good alphabet practice<br />

now; plus, she will be learning some<br />

thing substantial for years to come.<br />

<strong>The</strong> software won't grow dusty on<br />

the shelves. —dean van de carr<br />

Ernie's Quiz<br />

HARDWARE REQUIREMENTS: Apple II<br />

plus/lie. 64K disk: paddles required<br />

manufacturer: Children's Television<br />

Workshop/Apple Computer<br />

PRICE: S50<br />

Ernie's Quiz is a package of four<br />

simple games intended for four-to<br />

seven-year-olds. Two of the games<br />

make use of familiar faces from<br />

"Sesame Street." In "Guess Who."<br />

the TV show's characters appear on<br />

the screen one at a time while the<br />

child guesses their identities. In "Er<br />

nie's Quiz," the point is to guess<br />

which character is being described<br />

from the series of given clues. Unless<br />

your kids arc "Sesame Street" fans,<br />

these two games aren't likely to be<br />

very captivating. <strong>The</strong> other two<br />

games can be fun for any young<br />

child: "Jelly Beans" involves count<br />

ing the number of beans in ajar,<br />

<strong>and</strong> "Face It," creating a face from a<br />

selection of different features.<br />

<strong>The</strong> low-resolution graphics are<br />

cute, the games simple, <strong>and</strong> "Guess<br />

Who." very tolerant of spelling errors<br />

(important in software for young<br />

children). Children find the games<br />

fairly interesting for a while. But<br />

"Jelly Beans" <strong>and</strong> "Ernie's Quiz"<br />

could work almost as well in print:<br />

they really do not take advantage of<br />

the computer's capacities. Also, por<br />

tions of the programs run on with<br />

out giving you a chance to stop<br />

them at mid-play. One young user<br />

said at one point, "Oh no. how do I<br />

;top the computer?" I shared the<br />

iame feeling as the picture in<br />

"Guess Who" appeared dot by dot on<br />

the screen, yet there was no way to<br />

make the picture pause without also<br />

making a guess.<br />

A special word about the manual:<br />

t includes detailed suggestions for<br />

noncomputer activities. This is typi<br />

f<br />

cal of CTW's emphasis on stimulat<br />

ing imagination through simple,<br />

readily available materials. Such ac<br />

tivities are valuable, but the same<br />

kinds of tips can be obtained from<br />

CTW publications that cost far less<br />

than this expensive software.<br />

—TONY MORRIS<br />

Gortek <strong>and</strong> the Microchips<br />

HARDWARE REQUIREMENTS: Commodore<br />

64. VIC-20. cassette<br />

manufacturer: Commodore<br />

PRICE: S24.95<br />

Perhaps not every child clamors to<br />

learn computer programming. But<br />

for the majority who do, Commo<br />

dore's Gortek <strong>and</strong> the Microchips is<br />

one of the freshest, most original<br />

approaches around. In fact, you<br />

would have trouble convincing my<br />

kids that Gortek is anything but a<br />

game!<br />

With its big, colorful storybook-<br />

style manual <strong>and</strong> two cassette tapes<br />

containing 11 programs. Gortek can<br />

take a child who is a total novice all<br />

the way from learning how to load<br />

<strong>and</strong> run programs, through an in<br />

troduction to keyboard <strong>and</strong> comput<br />

er concepts, up to BASIC program<br />

ming.<br />

According to its packaging, Gortek<br />

was designed for 10- to 13-year-olds.<br />

But at our house, five-year-old Molly<br />

<strong>and</strong> my seven-year-old twins. Timmy<br />

<strong>and</strong> James, have been using it for<br />

several months. <strong>The</strong>y started out<br />

with lots of help from Mom. Dad.<br />

<strong>and</strong> big sister Beth (14). Now they<br />

load <strong>and</strong> run programs pretty much<br />

on their own. <strong>The</strong>y can copy pro<br />

grams from the manual with mini<br />

mal grown-up error checking. Kids<br />

immediately pick up on the idea that<br />

they must learn programming in or<br />

der to help Gortek save the planet<br />

Syntax from nasty Zitrons.<br />

At S24.95, Gortek costs less than<br />

most games for Commodore sys<br />

tems. It may very well be one of the<br />

continued on page 96<br />

SEITKMHEK 15JB3 95


WHAT'S IN STORE<br />

SOFTWARE REVIEWS<br />

continuedJrom page 95<br />

best software buys on the market.<br />

Its only problem is one common to<br />

cassette programs—long loading<br />

time. It also has another drawback,<br />

<strong>and</strong> I speak from bitter experience.<br />

Once your kids have Gortek, they<br />

might never surrender the family<br />

computer again!<br />

By the way, nonprogramming par<br />

ents will learn some computer basics<br />

with Gortek, too. What better way to<br />

learn than by sharing a computer<br />

adventure with your children?<br />

—BETSY BYRNE<br />

Hey Diddle Diddle<br />

HARDWARE REQUIREMENTS: Apple II<br />

plus/He, 48K disk; Commodore 64.<br />

64K disk; Atari 400/800, 32K disk;<br />

IBM-PC, 64K disk; joystick required<br />

for Atari <strong>and</strong> Commodore<br />

manufacturer: Spinnaker<br />

PRICE: $29.95<br />

Four lines of a nursery rhyme ap<br />

pear accompanied by illustrations<br />

that take shape slowly. <strong>The</strong>n follows<br />

a delightful bit of music <strong>and</strong> the fi<br />

nal four lines of the rhyme. No won<br />

der young children find this entire<br />

display spellbinding. Even if they<br />

are too young to read the rhymes,<br />

they are captivated by the clever<br />

graphics <strong>and</strong> music.<br />

Besides this first entertaining<br />

piece, there is more. In "Rhyme<br />

Game" players unscramble lines, re<br />

arranging them into the correct or<br />

der. You can choose to unscramble<br />

either the first four or all eight lines<br />

of each rhyme. For an added chal<br />

lenge, you can add a timer that ad<br />

justs your score the faster you un<br />

scramble the rhymes. Two players<br />

can alternate until one finally com<br />

pletes the rhymes correctly. A scoreboard<br />

keeps track of things like high<br />

scores <strong>and</strong> total rhymes solved.<br />

Kids reacted enthusiastically to<br />

the pace, graphics <strong>and</strong> sound of Hey<br />

Diddle Diddle. One unexpected re<br />

96 FAMILY COMPUTING<br />

action came from Matt. At 11. he is<br />

just above the suggested three-to-10-<br />

year-old range. He immediately start<br />

ed out by trying to unscramble all<br />

eight lines of each rhyme. For the<br />

most part Matt didn't know the<br />

rhymes, so he had to proceed logical<br />

ly—trying to figure out how the poet<br />

might have put the eight lines to<br />

gether, thinking about what lines<br />

rhymed with what, <strong>and</strong> what pattern<br />

of rhyming might be used. He<br />

learned how some lines "set the<br />

stage." while others "explain what<br />

happens afterwards," <strong>and</strong> so on.<br />

Faults are few. <strong>and</strong> tolerable in<br />

this striking piece of software that<br />

adds exciting, unusual dimensions<br />

to building kids' poetry <strong>and</strong> reading<br />

Skills. —TONY MOIiRIS<br />

Square Pairs<br />

HARDWARE REQUIREMENTS: Apple II/II<br />

plus/lie. 48K disk; Atari 400/800.<br />

16K cassette; TI-99/4A, 16K cassette;<br />

Commodore V1C-20, 13K cassette<br />

manufacturer: Wizware/Scholastic<br />

Inc.<br />

price: 339.95 (disk); S29.95 (cas<br />

sette)<br />

Boys <strong>and</strong> rock groups seem to be<br />

all that is interesting to 15-year-old<br />

Kristin these days. But I did manage<br />

to sit her down at the computer re<br />

cently by asking her the names of<br />

some of her friends <strong>and</strong> who they<br />

were "going" with, <strong>and</strong> feeding this<br />

"data" into Wizware's Square Pairs<br />

program. She played the resulting<br />

game a couple of times, <strong>and</strong> then<br />

created one of her own called<br />

"Rock," which required matching<br />

rock groups with their hit recordings.<br />

An infinite number of these kinds<br />

of games can be created for Square<br />

Pairs. <strong>The</strong> object of each is to recog<br />

nize <strong>and</strong> match associated pairs—<br />

countries with their capitals, for in<br />

stance—a little bit like the old TV<br />

show, "Concentration."<br />

<strong>The</strong> screen displays a grid of num<br />

bered boxes. A player enters a first<br />

box number, signifying one word,<br />

<strong>and</strong> then a second number for an<br />

other word. <strong>The</strong> computer then an<br />

nounces "match" or "no match." A<br />

successful pair gives the matchmak<br />

er another turn. A mismatch, <strong>and</strong><br />

play passes to the next participant.<br />

Ten samples—including elemen<br />

tary word <strong>and</strong> geography games—are<br />

provided, but the useful part of this<br />

program is the ease with which you<br />

will be able to create new match<br />

games.<br />

Younger kids will find this an en<br />

tertaining way to learn about almost<br />

anything—from family facts to his<br />

torical tidbits—while strengthening<br />

their memory powers.<br />

<strong>The</strong> manual is elegantly brief <strong>and</strong><br />

informative, the program easy to use<br />

<strong>and</strong> very forgiving of mistakes. For<br />

the price, however, it should provide<br />

added capacities—maybe the match<br />

ing of three items or multiple match<br />

ing of one. —david wilson<br />

GAMES<br />

Flight Simulator (Strategy)<br />

HARDWARE REQUIREMENTS: TS <strong>100</strong>0.<br />

16K cassette<br />

manufacturer: Psion Ltd./available<br />

through Timex<br />

price: S19.95<br />

Because of the high cost of flying,<br />

many pilots are trained with com<br />

puter flight simulators. Now Timex<br />

has a game that simulates such sim<br />

ulation. As the pilot of a small, high-<br />

performance aircraft, you use the<br />

monitor screen to safely launch,<br />

navigate, <strong>and</strong> l<strong>and</strong>. All this, via a lot<br />

of fun.<br />

As a licensed pilot. I found the<br />

flight instruments in the computer<br />

ized cockpit to be reasonably faithful<br />

to real life. You climb, descend, turn<br />

left <strong>and</strong> right, accelerate <strong>and</strong> deceler<br />

ate, while monitoring such things as<br />

fuel consumption <strong>and</strong> altitude.<br />

continued on page 98


due l hm<br />

teaches, too?<br />

i no I Book<br />

ue hnd<br />

That's an easy one: HesWare educational software.<br />

<strong>The</strong> children with the most answers in school are usually the children who enjoy learning.<br />

HesWare helps develop your child's interest in learning by making it fun. And along the way, develop<br />

familiarity <strong>and</strong> proficiency with computers—a skill that is becoming more <strong>and</strong> more essential to success.<br />

HesWare educational software combines enjoyment with a creative learning experience. Unlike<br />

video games, HesWare educational programs involve Vour child—<strong>and</strong> that keeps their interest. Whether<br />

it's creating colorful <strong>and</strong> artistic pictures with Turtle Graphics,<br />

making up funny faces with Facemaker or helping America's<br />

favorite canine, Benji, save kidnapped scientists (<strong>and</strong> learn<br />

about the solar system in the process,) or any of the programs<br />

in our education library, HesWare gives your children a positive<br />

attitude toward learning <strong>and</strong> technology.<br />

It's not expensive to give your child a headstart on the<br />

future. HesWare programs are available for most popular home<br />

computers, including the Commodore VIC 20 Commodore 641'<br />

Atari1," <strong>and</strong> IBM®<br />

HesWare educational software. Just one of the<br />

ways HesWare is exp<strong>and</strong>ing the computer experience. And<br />

exp<strong>and</strong>ing your child's horizons. Look for them at your<br />

favorite software retailer.<br />

Human Engineered Software, 150 North Hill Drive, Brisbane, CA 94005<br />

800-227-6703 (in California 800-6327979) Dept. C20<br />

HesWare <strong>and</strong> Facemaker are trademarks of Human Engineered Software. VIC 20 <strong>and</strong> Commodore 64 are trademarks<br />

of Commodore Electronics Ltd. Atari is a registered trademark ol Atari, Inc. IBM isa registered trademark of International Business Machines<br />

C 1983<br />

Pleases the<br />

tough<br />

customer:


WHAT'S IN STORE<br />

SOFTWARE REVIEWS<br />

continued from page 96<br />

For armchair pilots from six to 60.<br />

Flight Simulator is as instructional<br />

as it is fun. Its excitement is en<br />

hanced with a "wind effects" option,<br />

which adds the challenge of wind<br />

factor for more experienced fliers.<br />

—JAMES ROBERTS<br />

Key Quest (Arcade)<br />

hardware requirements: VIC-20, car<br />

tridge; joystick required<br />

manufacturer: Micro Ware<br />

price: S34.95<br />

You're roaming through one of the<br />

great treasure troves of all time. Sur<br />

rounded by riches beyond your wild<br />

est dreams, you progress from level<br />

to level, warding off the monsters<br />

who inhabit the 24 levels. <strong>The</strong>y are<br />

doing their best to keep you from<br />

leaving alive. Your only weapon is a<br />

blaster, but it only fires right <strong>and</strong><br />

left, not up <strong>and</strong> down, so don't get<br />

caught in a vertical passage. It may<br />

look simple, but don't let the illusion<br />

fool you.<br />

Key Quest combines some of the<br />

best elements of both chase <strong>and</strong> ad<br />

venture games. More than just a<br />

shoot-'em-up, Key Quest can be<br />

played by anyone, almost as soon as<br />

the picture appears on the monitor.<br />

<strong>The</strong> joystick control is easy to use<br />

<strong>and</strong> every member of Ihc family can<br />

achieve some success in a relatively<br />

short period of time. <strong>The</strong> color<br />

graphics are delightful, if a bit prim<br />

itive, but VIC-20 owners couldn't<br />

hope for a more enjoyable combina<br />

tion of arcade action <strong>and</strong> strategy.<br />

Wizardry (Adventure/<br />

—JAMIE DELSON<br />

Fantasy)<br />

HARDWARE REQUIREMENTS: Apple Il/II<br />

plus/lie. 48K disk: IBM-PC, 64K<br />

disk<br />

manufacturer: Sir-tech Software<br />

PRICE: S50<br />

98 FAMILY COMPUTING<br />

It's the stuff of myth <strong>and</strong> legend.<br />

<strong>First</strong>, thou chooseth a throng of<br />

brave souls, <strong>and</strong> spendeth their gold<br />

on arms <strong>and</strong> equipment for their<br />

journey into the dungeons that lie<br />

far below the castle. With this crew<br />

thou set forth against all sorts of de<br />

mons <strong>and</strong> monsters—kobalds. skele<br />

tons, ores, <strong>and</strong> evil wizards. With<br />

patience <strong>and</strong> good use of ye olde<br />

noggin, ye shall acquire wisdom <strong>and</strong><br />

power <strong>and</strong> ye shall triumph over<br />

darkness.<br />

Since its release in 1981, Wizard<br />

ry has been widely hailed as one of<br />

the most intriguing <strong>and</strong> exciting<br />

computer games ever produced. It<br />

has consistently placed highly in the<br />

sales charts, <strong>and</strong> its phenomenal<br />

success has prompted two sequels in<br />

an industry in which sequels are<br />

rare. <strong>The</strong> dem<strong>and</strong> for more Wizardry<br />

is underst<strong>and</strong>able: Having attained<br />

the highest level in the first one,<br />

that can't be the end of it. You've<br />

taken your characters through great<br />

adventures, so you simply can't let<br />

them retire. <strong>The</strong>re are bigger <strong>and</strong><br />

better adventures ahead.<br />

Wizardry's only drawback is its<br />

screen—almost entirely devoted to<br />

clues, instructions, <strong>and</strong> written<br />

comm<strong>and</strong>s. Only a fraction oi" it de<br />

picts the maze through which you<br />

travel. But Sir-tech has cracked that<br />

problem: <strong>The</strong> third in the Wizardry<br />

series. Legacy of Llygamyn (which<br />

we will review in an upcoming issue)<br />

features a 3-D graphics display of<br />

your adventure, filling 80 percent of<br />

the screen.<br />

GAR I AN RAIDERS (2)<br />

GARIAH NAGES (2)<br />

HORATIO'S OPTIONS<br />

FMGHT S)PELL P>ARRY<br />

R>UH U)SK<br />

• CHARACTER HftHE CLASS AC HITS STATUS<br />

1 HORATIO E-FIG -6 158 158<br />

2 IACO E-FIG -6 184 84<br />

3 CRESSIDA E-PRI 5 1?Z ill<br />

4 GUILOENSTERN E-NIH<br />

5 PISTOL E-THI<br />

6 TROILUS<br />

With or without full-screen graph<br />

ics. Wizardry accomplishes what few<br />

home games can: It transports you<br />

to a world as fantastic as your<br />

imagination. Fun is hardly the word<br />

for a game that makes you think<br />

while you're free to dream.<br />

—JAMIE DELSON<br />

(Editor's note: In the October issue<br />

of family computing we will take an<br />

in-depth look at the adventure<br />

game phenomenon, including the<br />

Wizardry series, <strong>and</strong> feature an in<br />

terview with the series' creator.<br />

Andy Greenberg.)<br />

Zork I (Adventure)<br />

HARDWARE REQUIREMENTS: Apple II/II<br />

plus/lie. 32K disk<br />

MANUFACTURER; Infocom<br />

PRICE: S39.95<br />

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I 't1. ,■;;.:■ Fills HS I* SIM, : ■ >!' mill r..'1 . tk ".I"; tnjiJ<br />

IirsI, slnltKiM ttr nilti »«U. t lilh l(Ui Mfltnil. II<br />

is (isiilk li tliid is« itii Ik tun** tna kit,<br />

;.;>: :•>: 11 ilitj<br />

hiKni Itijt ikii hilfnii tr Ik mil «( tk rinr umm. I"


WHAT'S IN STORE<br />

SOFTWARE REVIEWS<br />

HOME BUSINESS<br />

<strong>The</strong> Organizer<br />

HARDWARE REQUIREMENTS: TimeX <strong>100</strong>0.<br />

16K cassette<br />

manufacturer; Timex<br />

PRICE: S16.95<br />

Excellently designed <strong>and</strong> doc<br />

umented. <strong>The</strong> Organizer permits the<br />

user to maintain files of almost any<br />

description for home or small busi<br />

ness. Keyboard prompts are well<br />

documented <strong>and</strong> comprehensive.<br />

<strong>The</strong>y include forward, backward, al<br />

ter, select, inform, delete, reset, or<br />

der, list. copy, <strong>and</strong> print. After re<br />

viewing <strong>and</strong> using a sample provided<br />

with the program to become familiar<br />

with its various comm<strong>and</strong>s, you may<br />

then design a format for data entry<br />

suited to your needs.<br />

All data entered is automatically<br />

stored in alphabetical order regard<br />

less of the point of entry. Any item<br />

can be immediately displayed by the<br />

use of the "S" (select) key. Any nu<br />

merical or alphabetical data can be<br />

listed in order by the use of the "O"<br />

(order) key. <strong>The</strong> "I" (inform) key dis<br />

plays the total number of files, the<br />

number of data categories, <strong>and</strong> the<br />

total percentage of available space<br />

that has been used.<br />

Data can be changed or altered by<br />

the use of the "A" (alter) key <strong>and</strong><br />

placing the cursor in the desired lo<br />

cation. <strong>The</strong> cursor moves rapidly<br />

about the screen: left, right, up, or<br />

down for selection of categories to al<br />

ter or order.<br />

This versatile program stirs the<br />

imagination with its almost unlimit<br />

ed possible applications. I have used<br />

it to maintain inventor)' records,<br />

statements, <strong>and</strong> directories of many<br />

kinds.<br />

<strong>The</strong> Organizer is a well-written,<br />

well-documented program—one of<br />

the best home <strong>and</strong> business applica<br />

tions available for that machine.<br />

Screenwriter II<br />

—JAMES ROBERTS<br />

HARDWARE REQUIREMENTS: Apple II/II<br />

plus/He: 48K disk<br />

manufacturer: Sierra On-Line<br />

price: S129.95<br />

Having learned to use a word-pro<br />

cessing program, chances are you'll<br />

never willingly turn to the typewriter<br />

for much more than an envelope or<br />

two. Word-processing programs are<br />

many—some complex to use, some<br />

limited in capability. Prices range<br />

from S29.95 to several hundred dol<br />

lars. Seldom do you find the right<br />

one among the first few you inspect.<br />

And often, after having lived with it<br />

for awhile, you discover things un<br />

noticed earlier. Prepare to invest sev<br />

eral hours in learning to use a WP<br />

program, <strong>and</strong> several more to be<br />

come proficient.<br />

Screenwriter II is my choice for<br />

word processing on the Apple for<br />

several reasons. It allows lowercase<br />

letters <strong>and</strong> 70 column lines (that<br />

means 70 spaces) without extra<br />

hardware. It permits intricate for<br />

matting (the way the words <strong>and</strong><br />

lines will be printed on the page),<br />

<strong>and</strong> it has built-in footnoting <strong>and</strong><br />

indexing procedures. <strong>The</strong> file-man<br />

agement comm<strong>and</strong>s are simple.<br />

<strong>The</strong>se are just a few of its important<br />

features.<br />

Screenwriter II has a few limita<br />

tions that have driven me to a frenzy<br />

on occasion. Hyphenation is un<br />

wieldy. Loading, saving, <strong>and</strong> clean<br />

ing up files is a slow process. <strong>The</strong><br />

slowness with which the program re<br />

ceives keyboard input doesn't bother<br />

me. but it might annoy the more<br />

proficient typist. Finally, Screenwrit<br />

er II is not a simple system to learn.<br />

But it takes time to learn how to use<br />

any good, capable program.<br />

Screenwriter II meets my needs for<br />

word processing on the Apple II plus<br />

more completely than any other WP<br />

program I have yet to find. It may be<br />

right for you too, but don't select it<br />

or any other word-processing soft<br />

ware until you've inspected it in<br />

light of your requirements.<br />

—DAVID WILSON<br />

HOME MANAGEMENT<br />

Computer Mechanic<br />

HARDWARE REQUIREMENTS: Commodore<br />

64, disk <strong>and</strong> cassette<br />

MANUFACTURER: SoftSynC<br />

PRICE: S26.95 (disk): S21.95 (cas<br />

sette)<br />

When I received Computer Me<br />

chanic a few weeks ago. I was all set<br />

to take it over to a friend who runs<br />

an automobile shop. After all, what<br />

would an average mother of four<br />

want to do with such an impressive,<br />

but too-technical-sounding piece of<br />

software? After a quick reading of<br />

the back of the box. <strong>and</strong> a glimpse<br />

at the documentation. I realized that<br />

it was meant just for me <strong>and</strong> my '73<br />

Pinto (an old. cranky beast that re<br />

quires monthly attention).<br />

Computer Mechanic has turned<br />

out to be a "white knight to the res<br />

cue" for situations in which (I blush<br />

to admit) I usually have to holler for<br />

my husb<strong>and</strong>, or call the auto club.<br />

One day, the Computer Mechanic<br />

<strong>and</strong> I solved part of the Pinto riddle,<br />

without any "help" from my skepti<br />

cal husb<strong>and</strong>. I loaded the Computer<br />

Mechanic <strong>and</strong> selected the "Diagnos<br />

tic" section from the main menu.<br />

<strong>The</strong> screen that followed offered two<br />

choices: "Car won't start." <strong>and</strong><br />

"Starts but runs rough." I chose the<br />

latter <strong>and</strong> was then given some more<br />

options, from which I chose "Rough<br />

idle." <strong>The</strong> Computer Mechanic sug<br />

gested that I check my spark plug<br />

wires, which I did. I found, to my<br />

glee, that my plug wire was loose!<br />

<strong>The</strong> program has the clue to such<br />

mysteries as oil changing, tire rota<br />

tion, <strong>and</strong> engine tune-up. All I do is<br />

type in accurate records of when<br />

these chores were last attended to.<br />

<strong>and</strong> my Pinto's mileage at the time.<br />

This "When to Check" section, inte<br />

grated with the program's data-base<br />

manager will provide specific main<br />

tenance schedules for dozens of<br />

cars, provided they are American-<br />

made. High-resolution graphics also<br />

show the location of items that re<br />

quire periodic checking. <strong>The</strong> pro<br />

gram then gives detailed instruc<br />

tions on how to go about these<br />

checkups.<br />

BRAKES<br />

CHECK CONDITION OF<br />

"RflCE PADS OB BRflKC<br />

HOES<br />

iaarei.mi.fiw;<br />

CHEW tWEEL CVUHDERS<br />

KLrURM SPPIMG&<br />

SPPIMG&.Cfl<br />

HOSES DRUMS AM6/0R<br />

ROTORS.<br />

SH<br />

ADJUST PflRKIKG BJtfiKE<br />

ttflS HECESSftUVtt<br />

<strong>The</strong> Computer Mechanic is unlike<br />

any book you could buy about car<br />

maintenance. <strong>The</strong>re is something<br />

very personal <strong>and</strong> encouraging about<br />

the way it walks me through the var<br />

ious procedures step-by-step. It will<br />

not turn someone into a grease<br />

monkey overnight, but it will put an<br />

end to those needless S25 trips to<br />

the garage. Just be careful that you<br />

don't become your neighborhood's<br />

local "white knight"! Me? I'm off to<br />

help my friend Nancy get her car<br />

started! —betsy byrne<br />

SEPTEMBER 1983 99


WHAT'S IN STORE<br />

NEW HARDWARE*<br />

COMPUTERS<br />

Adam<br />

manufacturer: Coleco Industries.<br />

Inc.. 999 Quaker Lane S., West Hart<br />

ford, CT 06110; (203) 725-6000<br />

PRICE: $600<br />

Coleco, the toy manufacturer first<br />

known for its swimming pools <strong>and</strong><br />

then for its ColccoVision game ma<br />

chine, announced two years ago thai<br />

it would make an expansion module<br />

to convert its game machine into a<br />

home computer. <strong>The</strong> company has<br />

now made good on that promise <strong>and</strong><br />

thrown in a surprise—its indepen<br />

dent Adam home computer system.<br />

<strong>The</strong> Adam comes complete in one<br />

box. with 80K RAM (exp<strong>and</strong>able to<br />

144K). a built-in word-processing<br />

program, <strong>and</strong> a letter-quality print<br />

er. Because the Adam's Smart BA<br />

SIC is compatible with Apple's Ap<br />

plesoft BASIC, the computer will be<br />

able to run the many programs writ<br />

ten for Apple computers. It will also<br />

be able to run CP/M programs,<br />

which a means a potentially huge<br />

software library will be available.<br />

But most of this software is still in<br />

the planning stage. Instead of a cas<br />

sette-tape or floppy-disk storage sys<br />

tem, the Adam employs a "data<br />

pack" system. This data pack looks<br />

like a cassette tape, but works al<br />

most as fast as a floppy disk, accord<br />

ing to Coleco. Since the data pack is<br />

a completely new type of storage sys<br />

tem, virtually no software has been<br />

written in that format. However, the<br />

Adam has two built-in data-pack<br />

units, allowing an amazing 500K of<br />

storage space.<br />

Atari 800XL<br />

manufacturer: Atari Inc.. 1312<br />

Crossman Ave.. P.O. Box 61657,<br />

Sunnyvale. CA 94086: (408) 745-<br />

2820 *<br />

PRICE: S299<br />

Atari's 800XL. the second computer<br />

of its "new generation'" line that will<br />

<strong>100</strong> FAMILY COMPUTING<br />

replace the 400. 800. <strong>and</strong> 1200XL<br />

models, maintains the advanced<br />

sound (four voices) <strong>and</strong> high-resolu<br />

tion graphics (256 colors) that Atari<br />

computers arc known for. <strong>The</strong> new<br />

model has 64K RAM (not exp<strong>and</strong><br />

able) <strong>and</strong> 62 typewriter-style keys.<br />

Included are a HELP key, an interna<br />

tional character set. <strong>and</strong> 29 graphics<br />

characters. BASIC is built in to the<br />

800XL. an improvement over the<br />

Atari 800. which required a plug-in<br />

cartridge. All of the more than 2,000<br />

programs written for other Atari<br />

computers will run on the 800XL, in<br />

cassette tape, disk, or cartridge for<br />

mat. <strong>The</strong>re are over 1,000 factory-<br />

authorized Atari service centers in<br />

the U.S.<br />

SV-318<br />

manufacturer: Spectravidco Inc., 39<br />

W. 37th St.. New York. NY <strong>100</strong>18;<br />

(212)869-7911<br />

PRICE: S300<br />

<strong>The</strong> most innovative feature of the<br />

new SV-318 computer, the first mar<br />

ket entry from Spectravideo. is its<br />

built-in keyboard joystick. <strong>The</strong> joy<br />

stick, designed primarily for game<br />

playing, can also be used to control<br />

cursor movement. Besides its full<br />

range of regular typewriter keys, the<br />

SV-318 has 10 function keys. You<br />

can change the function of these<br />

keys so that they implement the<br />

most frequently used comm<strong>and</strong>s,<br />

such as LIST or RUN. <strong>The</strong> keys,<br />

however, are made of flat rubber,<br />

<strong>and</strong> are thus less efficient for ex-<br />

tended typing than concave typewrit<br />

er keys.<br />

<strong>The</strong> SV-318, with its sizable 32K<br />

ROM built-in memory, has solid<br />

sound <strong>and</strong> graphics capabilities, <strong>and</strong><br />

can run CP/M programs. This gives<br />

the user a large library of business-<br />

oriented programs to choose from.<br />

Coleco video game cartridges also fit<br />

into the SV-318's cartridge slot. <strong>The</strong><br />

computer has ports to accept all<br />

types of peripherals, <strong>and</strong> its 32K<br />

RAM is exp<strong>and</strong>able to 256K.<br />

Timex Sinclair 1500<br />

manufacturer: Timex Computer<br />

Corp.. P.O. Box 2655. Waterbury. CT<br />

06720; (203) 573-5000<br />

PRICE: S79<br />

<strong>The</strong> little Timex Sinclair 1500 comes<br />

equipped with 16K RAM, which can<br />

be exp<strong>and</strong>ed to 32K. In contrast<br />

with the flat-membrane keyboard of<br />

the TS<strong>100</strong>0. the TS1500 has 40 fullmovement<br />

keys, including 22 graph<br />

ics characters. <strong>The</strong> TS1500 also fea<br />

tures the "one touch" key-word<br />

entry, first introduced on the<br />

TS<strong>100</strong>0. This allows the user to en<br />

ter comm<strong>and</strong>s, such as LIST or<br />

RUN, by touching one key, instead<br />

of typing out the whole word. <strong>The</strong><br />

screen display is black <strong>and</strong> white.<br />

<strong>The</strong> TS1500 is compatible with<br />

the library of several hundred soft<br />

ware programs <strong>and</strong> all the peripher<br />

als available for the TS<strong>100</strong>0, includ<br />

ing the TS 2040 printer. <strong>The</strong> new<br />

computer is designed to be used<br />

with a TV <strong>and</strong> a cassette recorder or<br />

cartridges, <strong>and</strong> can be hooked up to<br />

a modem for telecommunications.<br />

Timex says it will introduce this mo<br />

dem later this year.<br />

continued on page 102<br />

'<strong>The</strong>se products have been announced<br />

by manufacturers, but are not necessar<br />

ily in the stores yet. Some products may<br />

still be in the development stage. Call<br />

the manufacturer for expected date oj<br />

delivery.


<strong>The</strong> Way 1b KEYBOARDING Success<br />

Animated graphics are the stepping stone to learning the<br />

keyboard. KEYBOARDING-ALPHA-PAC features ani<br />

mated graphics galore!<br />

This exciting NEW touch keyboarding program teaches the<br />

letter keys one step at a time. It shows you which fingers should<br />

strike which keys. It even shows you how to sit properly at your<br />

keyboard <strong>and</strong> the correct way to position your h<strong>and</strong>s<br />

over the keys. What's more, the illustrations are ani<br />

mated—they move! So you can see how to<br />

move yourfingers <strong>and</strong> how your h<strong>and</strong>s<br />

should look when you keyboard properly.<br />

<strong>The</strong> directions, illustrations, exercises,<br />

<strong>and</strong> user-input all appear on the display<br />

screen. As you practice, the program leads<br />

Clip out this h<strong>and</strong>y coupon <strong>and</strong> mail today to receive your<br />

copyfies) oi KEYBDARDING-A1PHA-PAC.<br />

Please send me _ KEYBOARDING-<br />

ALPHA-PAC diskette packagefs). for the following<br />

hardware:<br />

D TRS-80 ■ Model III or 4. 48K minimum<br />

D Apple&lle, 64K minimum<br />

Name<br />

Address<br />

City State ZIP<br />

Phone number<br />

:Make check or money order payable to:<br />

South-Western Publishing Co.<br />

theway. An illustration of the keyboard remains on the screen for<br />

the first exercises. You can refer to the illustration on the display<br />

screen instead of looking at the keyboard. How h<strong>and</strong>y!<br />

When you makea mistake, 2 things happen:<br />

1. <strong>The</strong> keyboard locks up until you strike the right key.<br />

2. <strong>The</strong> correct key flashes on the illustrated key<br />

board on the screen until you find it <strong>and</strong>ean<br />

continue with the exercise.<br />

This user-friendly, easy-to-use program can<br />

be completed in no time. In fact, the 30 short les<br />

sons require only about 25 minutes each.<br />

Mail your order to:<br />

Soulh-Western Publishing Co.<br />

Attn: Benjamin H. Willard<br />

5101 Madison Road<br />

Cincinnati, OH 45227<br />

Keyboarding has never been so<br />

easy-orso much fun.<br />

□ I have enclosed S79.50 for each package<br />

ordered, plus S1.50 per package for post<br />

age <strong>and</strong> h<strong>and</strong>ling icheck or money order).1<br />

D Please bill to my VISA:<br />

D Please bill to my MasterCard:<br />

No __<br />

Expiration Date<br />

Signature


WHAT'S IN STORE<br />

NEW HARDWARE<br />

continued from page <strong>100</strong><br />

PRINTERS<br />

CX 4800 Printer/Plotter<br />

manufacturer: Leading Edge Prod<br />

ucts. Inc., 225 Turnpike St., Can<br />

ton. MA 02021: (800) 343-6833<br />

price: S695<br />

This printer/plotter can draw circles.<br />

arcs, <strong>and</strong> lines—in four colors.<br />

Black, red. blue, <strong>and</strong> green ballpoint<br />

pens are st<strong>and</strong>ard, but the owner<br />

can opl for different colors. Six user<br />

controls tell the printer what direc<br />

tion to move in <strong>and</strong> when to switch<br />

pens (colors). <strong>The</strong> CX 4800 also<br />

works as a letter-quality printer, but<br />

It prints only eight characters per<br />

second.<br />

IMPACT "40" Printer<br />

manufacturer: Fidelity Electronics.<br />

Ltd.. 8800 NW 36th St.. Miami. FL<br />

33178; (305} 888-<strong>100</strong>0<br />

PRICE: Si60<br />

Designed to connect directly to the<br />

VIC-20 <strong>and</strong> Commodore 64 comput<br />

ers, the IMPACT "40" printer pro<br />

duces a 40-charactcr line in black or<br />

red. <strong>The</strong> dot-matrix printer uses or<br />

dinary adding-machine roll paper,<br />

which is 2.75 inches wide. It prints<br />

at 65 characters a second.<br />

Microline 82A<br />

manufacturer: Okidata Corp.. 111<br />

GailherDr.. Mt. Laurel, NJ 08054:<br />

(609) 235-2600<br />

price: S650<br />

Speed, variety of type, <strong>and</strong> af-<br />

fordabilitv are the main attractions<br />

102 FAMILY COMMUTING<br />

of Okidata's Microline 82A. At 120<br />

characters per second, the 82A<br />

prints 80 columns o*f st<strong>and</strong>ard char<br />

acters or 132 of condensed print.<br />

<strong>The</strong> printer can also create bold or<br />

double-width characters. A graphics<br />

software package, included with the<br />

printer, allows for line graphs,<br />

charts, or pictures.<br />

MONITORS<br />

Gorilla Monitor<br />

manufacturer: Leading Edge Prod<br />

ucts, Inc.. 225 Turnpike St.. Can<br />

ton. MA 02021: (800) 343-6833<br />

PRICE: S99<br />

This high-resolution, green-screen.<br />

nonglare monitor can display a full<br />

25 lines of 80 characters apiece.<br />

Leading Edge says that characters<br />

on the screen don't flicker, <strong>and</strong> that<br />

scrolling characters or darting<br />

spaceships won't appear smeared or<br />

streaky. A built-in tilt bracket lets<br />

the user adjust the monitor to a con<br />

venient angle.<br />

MISCELLANEOUS<br />

Koalapad Touch Tablet<br />

manufacturer: Koala Technologies<br />

Corp.. 4962 El Camino Real. Suite<br />

125, Los Altos. CA 94022: (415) 964-<br />

2992<br />

price: $125 (includes Micro Illustra<br />

tor Isl<strong>and</strong> Graphics software pack<br />

age}<br />

You can draw on this touch tablet<br />

with your linger or with a stylus,<br />

<strong>and</strong> create an image that appears<br />

immediately on the computer moni<br />

tor. This sketch-pad method of<br />

drawing is much quicker <strong>and</strong> more<br />

flexible than using a keyboard to<br />

produce the same effects. <strong>The</strong> new<br />

Koala product can be used with<br />

Atari. Apple, IBM. <strong>and</strong> Commodore<br />

computers, <strong>and</strong> comes with a con<br />

necting cable. Also included is the<br />

Micro Illustrator Isl<strong>and</strong> Graphics<br />

software package, which allows the<br />

user to select shapes, shadings, <strong>and</strong><br />

"paint brushes" from a menu. Koala<br />

offers additional game <strong>and</strong> educa<br />

tional software packages for about<br />

S50 each. This software, including a<br />

video coloring book, a music in<br />

struction program, animated car<br />

toons, <strong>and</strong> a graphics tool kit. is de<br />

signed to be used with the touch<br />

tablet.<br />

Voice Box II<br />

manufacturer: <strong>The</strong> Alien Group. 27<br />

W. 23rd St.. New York. NY <strong>100</strong>10:<br />

(212) 741-1770<br />

price: SI69<br />

<strong>The</strong> Voice Box II. a programmable<br />

speech synthesizer, converts typed<br />

or stored text into speech <strong>and</strong>/or<br />

sound effects. <strong>The</strong> Voice Box comes<br />

in two models—one for the Atari<br />

(shown here), which plugs into a se<br />

rial port, <strong>and</strong> one for the Apple<br />

(S215), in the form of a card that<br />

fits into a slot in the back of the<br />

computer. <strong>The</strong> Voice Box can be pro<br />

grammed to pronounce foreign lan<br />

guages, <strong>and</strong> sound effects.<br />

With additional software, the Voice<br />

Box can give language lessons, teach<br />

grammar, dictate a poker game, <strong>and</strong><br />

sing Beatles songs. Users can alter<br />

the lip movements, tone, <strong>and</strong> speed<br />

of the "talking face" that appears on<br />

the monitor.


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CDfTlPUTER<br />

5DFTUiflRE<br />

-»«WJA»---<br />

Blue Ridge Summit, PA 17214<br />

HOUJIO<br />

! CtT JTBRIED<br />

cp/m<br />

1427<br />

List S2I.U5<br />

C!li Y<br />

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This order subject to acceptance h\ Tha Computer Rnok Club* fahc-9B3<br />

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WHAT'S IN STORE<br />

EVERYTHING YOU ALWAYS WANTED TO KNOW ABOUT<br />

AN EASYTO-FOLLOW INTRODUCTION FOR FAMILIES 6 SMALL BUSINESS<br />

INCLUDES A 16 PAGE ILLUSTRATED INSTRUCTION BOOKLET FEATURING t COMPUTER SELF-QUIZ<br />

PRACTICE COMPUTER KEYBOARD WITH SAMPLE PROGRAMS • COMPLETE COMPUTER TERMINOLOGY<br />

NARRATED BY STEVE ALLEN AND JAYNE MEADOWS<br />

COMPUTERS ON THE<br />

HIT PARADE<br />

It may not make the Top 40. but<br />

Everything You Always Wanted to<br />

Know About Home Computers<br />

should be a hit with recent <strong>and</strong> pro<br />

spective home computer owners.<br />

Comic couple Steve Allen <strong>and</strong> Jaync<br />

Meadows have teamed up again, but<br />

this time they're playing it straight<br />

on an album that introduces <strong>and</strong> de<br />

mystifies the basics of buying, us<br />

ing, <strong>and</strong> programming home com<br />

puters. <strong>The</strong> dialogue on this disk is<br />

plain <strong>and</strong> simple; the accompanying<br />

booklet equally straightforward.<br />

Available at both record shops <strong>and</strong><br />

computer stores on Casablanca rec<br />

ords <strong>and</strong> tapes.<br />

104 FAMILY COMPUTING<br />

BYTING SATIRE<br />

Flustered by the floppy disk? Reeling<br />

from too much RAM <strong>and</strong> ROM? Why<br />

not push the ESCAPE key <strong>and</strong> enjoy<br />

a few laughs with <strong>The</strong> Official Com<br />

puter Hater's H<strong>and</strong>book? Author<br />

D.J. Arncson. who poked fun at Ox<br />

ford cloth <strong>and</strong> debutantes with his<br />

Original PREPPY Jokebook <strong>and</strong><br />

Cookbook, now offers something for<br />

"everyone who doesn't know <strong>and</strong><br />

doesn't care about how the darn<br />

things work." Actually, the h<strong>and</strong><br />

book is especially amusing for those<br />

of us who know a little bit of the jar<br />

gon <strong>and</strong> have already agonized over<br />

the distinction between bits <strong>and</strong><br />

bytes. Some of the more entertain<br />

ing sections include "How to Turn<br />

Off Computer Conversations." "Hope<br />

for the Hopelessly Addicted," <strong>and</strong><br />

"Signs of Computer Use in School<br />

Age Children." <strong>The</strong> book also has a<br />

glossary' that could set introductory<br />

computer courses back 10 years. For<br />

instance, Arneson defines a floppy<br />

disk as a "serious curvature of the<br />

spine." <strong>The</strong> Dell paperback is avail<br />

able at most major bookstores for S3.95.<br />

APPLE HARVEST<br />

This autumns Apple Collection cata<br />

log features a bushel of h<strong>and</strong>some<br />

compuler-rclatcd gifts, most of<br />

which arc polished off with the cele<br />

brated rainbow Apple logo. If you're<br />

looking for that great apple in the<br />

sky. there's a colorful dragon-tail<br />

kite, a full 25-fcct long, made of rip-<br />

stop nylon (S27). <strong>The</strong> <strong>100</strong> percent<br />

cotton jersey with kangaroo pouch<br />

pocket, which comes in royal blue,<br />

jade, <strong>and</strong> red. will ward off the win<br />

ter chills when you're playing foot<br />

ball instead of Frogger (S31). Among<br />

the many desktop items is a shiny<br />

brass stamp box ($27). And since<br />

even computer hackers get hungry.<br />

there's a wicker picnic basket com<br />

plete with table cloth <strong>and</strong> cloth nap<br />

kins (S45). To check out other items<br />

in the free catalog, contact <strong>The</strong> Ap<br />

ple Collection. P.O. Box 306. Half<br />

Moon Bay, CA 94019: (800) 227-<br />

6703: in California: (800) 632-7979.<br />

COMPUTER<br />

HATERS<br />

• cemwuna boo: kx (vtarONt wto ooti<br />

so aotsin cam ho* in d»«w thimgs wo


DISKETTES OF DISTINCTION<br />

Some wear their hearts on their<br />

sleeves, so why not wear a diskette<br />

on your lapel <strong>and</strong> advertise your<br />

technological savvy? Onc-half-inch-<br />

square diskettes mounted on lapel<br />

pins, tie tacks, <strong>and</strong> stick pins are<br />

available in gold or silver vermeil<br />

(S12 or S10). For the crowning<br />

touch, ask about custom-made 14-<br />

or 18-carat versions, with or without<br />

diamonds <strong>and</strong> rubies. Add S2 ship<br />

ping <strong>and</strong> h<strong>and</strong>ling when ordering<br />

from MCN. Inc., Computer Jewelry,<br />

P.O. Box 9393, Simms Center, San<br />

Rafael, CA 94901: (415) 453-7033.<br />

HAVE COMPUTER,<br />

WILL TRAVEL<br />

Keep your computer comfy in tran<br />

sit—on business trips, vacations,<br />

even to gr<strong>and</strong>mothers house. Dura<br />

ble luggage with Velcro straps <strong>and</strong><br />

foam pads inside to secure hardware<br />

protects your computer from bumps<br />

<strong>and</strong> bruises. Cases are available for<br />

most major models; prices range<br />

from S49 to Si39. depending on<br />

size. Check your local computer<br />

store or contact the manufacturer<br />

directly: Computer Case Company,<br />

5650 Indian Mound Ct., Columbus,<br />

OH 43213; (800) 848-7548.<br />

SOFTWARE HOUSING<br />

Sleep soundly with your diskettes<br />

tucked away safely in this sturdy file<br />

box. Made of molded plastic, these<br />

files come in putty or black <strong>and</strong> hold<br />

more than 150 5l/»-inch diskettes.<br />

Available for S25.95 at stationery<br />

stores or, with UPS charges,<br />

through the manufacturer—Evco Of<br />

fice Products, <strong>100</strong> W. North Street,<br />

De Forest, WI 53532: (608) 846-<br />

4722.<br />

SEPTEMBER 1983 J05


WHAT'S IN STORE<br />

BOOK REVIEWS<br />

<strong>The</strong> Complete H<strong>and</strong>book of<br />

Personal Computer<br />

Communications<br />

Alfred Glossbrenner<br />

St. Martins Press, 1983<br />

348 pp., softcover. SI4.95<br />

Few of us realize that we are acquir<br />

ing a powerful communications tool<br />

when we buy a home computer. It<br />

contains a universe of information,<br />

unimagined services, <strong>and</strong> communi<br />

cations potentials. All one needs is a<br />

modem, a serial interface, <strong>and</strong> com<br />

munications software to open this<br />

world for exploration.<br />

Anyone intrigued by the comput<br />

er's vast communications possibil-<br />

ties will find Alfred Glossbrenner's<br />

<strong>The</strong> Complete H<strong>and</strong>book of Person<br />

al Communications invaluable.<br />

Glossbrenner tells us everything<br />

about how to go "on line." <strong>and</strong> what<br />

we can get out of it when we do. He<br />

discusses in detail some of the major<br />

information, news, <strong>and</strong> service net<br />

works available to us. as well as<br />

many of the specialized services—<br />

computer bulletin boards, electronic<br />

shopping, <strong>and</strong> banking networks.<br />

Glossbrenner reserves his techni<br />

cal discussions for Ihe final chapter,<br />

which rounds out this informative<br />

book along with a number of com<br />

prehensive appendices.<br />

—STAN GOLDBERG<br />

Computers for Everybody<br />

(2nd edition)<br />

Jerry Willis <strong>and</strong> Mcrl Miller<br />

Dilithium Press, 1982<br />

186 pp.. softcover. S7.95<br />

Every vocation/avocation has its<br />

T.T.O. (Thumbed Through Often)<br />

reference book ... . <strong>The</strong> Joy oj Cook<br />

ing, Chapman's Book of Piloting.<br />

etc. A good source of st<strong>and</strong>ard infor<br />

mation for the computer novitiate is<br />

ComputersJbT Everybody, a buyer's<br />

guide dedicated to helping you pur<br />

chase a home computer.<br />

<strong>The</strong> first half of the book contains<br />

a pinch of computer history, a tanta<br />

lizing list of what computers can do<br />

<strong>and</strong> how they can be used, <strong>and</strong> a<br />

smattering of essential software <strong>and</strong><br />

hardware guidance. <strong>The</strong> second half<br />

is an extremely up-to-date (but not<br />

for long) guide to 40 popular com<br />

puters <strong>and</strong> their peripherals. <strong>The</strong><br />

writing is direct, informative, <strong>and</strong><br />

sprinkled with interesting trivia.<br />

<strong>The</strong> use of clever cartoons makes the<br />

book even more readable.<br />

However, it has its share of prob<br />

lems. <strong>The</strong> information is sketchy in<br />

106 PAMILY COMPUTING<br />

places, overdone in others. <strong>The</strong>re arc<br />

so many buyer's guidelines that you<br />

almost need a computer to figure<br />

them out.<br />

Nonetheless. Willis <strong>and</strong> Miller did<br />

their homework, <strong>and</strong>. as the title<br />

suggests, no matter how much you<br />

know, you'll learn something about<br />

computers from this book.<br />

Katie <strong>and</strong> the Computer<br />

Fred D'Ignazio.<br />

—ROBIN RASKIN<br />

Creative <strong>Computing</strong> Press, 1979<br />

38 pp.. hardcover. S8.95<br />

Author Fred D'Ignazio. to quote from<br />

his biography, "believes that the<br />

computer should be introduced to<br />

children as a wonderful tool, rather<br />

than as a forbidding electronic de<br />

vice." His little book. Katie <strong>and</strong> the<br />

Computer, sets out to teach basic<br />

computer concepts by letting the<br />

young reader follow Katie through a<br />

fantasy adventure in Cybcrnia. a<br />

world inside the machine.<br />

Like Lewis Carroll's Alice in Won<br />

derl<strong>and</strong>. D'Ignazio's book reveals<br />

deep logic through whimsy <strong>and</strong><br />

wordplay. Normally abstract <strong>and</strong> dif<br />

ficult ideas—the operating system,<br />

binary math, bits <strong>and</strong> bytes, <strong>and</strong><br />

programming errors—are trans<br />

formed into engaging characters <strong>and</strong><br />

their significance made apparent<br />

through exciting <strong>and</strong> humorous nar<br />

rative. Young children delight in the<br />

story, <strong>and</strong> Stan Gilliam's profuse<br />

<strong>and</strong> colorful illustrations can help<br />

slower readers to follow the plot on<br />

their own. <strong>The</strong> book would be best<br />

read by parent <strong>and</strong> child together,<br />

preferably with a home computer at<br />

h<strong>and</strong>. Even the most computer-so<br />

phisticated adult will find something<br />

to laugh at in Katie.<br />

—JOHN B. JAINSCHIGG<br />

Pilgrim in the Microworld<br />

David Sundow<br />

Warner Books. 1983<br />

240 pp.. hardcover. S15.50<br />

If you're an avid computer game<br />

player, this eloquent glimpse into<br />

the soul of a video gamer will strike<br />

a responsive chord. But for those<br />

who've never experienced the joys of<br />

a joystick, the book reads like the<br />

maniacal diary of an obsessive per<br />

son. In either case, it offers insights<br />

into the aesthetics of the computer<br />

game.<br />

Devoid of character, plot, <strong>and</strong> dia<br />

logue. Pilgrim nevertheless reads like<br />

a novel. Sundow s style is versatile.<br />

informed, perceptive, lyrical, <strong>and</strong> un-<br />

dogmatic. Rather than looking at<br />

the sociological phenomena of video<br />

games, he gives us the personal sto<br />

ry of his attempt to triumph over a<br />

single video arcade game—Atari's<br />

Breakout.<br />

Sundow has done for the arcade<br />

game what Robert Pirsig's Zen <strong>and</strong><br />

the An of Motorcycle Maintenance<br />

did for the Honda. <strong>The</strong> game is the<br />

vehicle; the destination is an inti<br />

mate knowledge of the inner self.<br />

—ROBIN RASKIN<br />

FC's Home Library<br />

Of the many computer books on the<br />

market, some are fast approaching<br />

classic status. Not all the informa<br />

tion in them is new, but ii may be<br />

new to you. Here are a few that de<br />

serve special note:<br />

THE micro millenium. Christopher Ev<br />

ans. Washington Square Press.<br />

1979. 308 pp.. paperback, $3.95.<br />

This book readably traces the<br />

computer's history <strong>and</strong> fancifully<br />

maps its future, discussing the<br />

benefits <strong>and</strong> problems computers<br />

pose to culture <strong>and</strong> civilization.<br />

MINDSTORMS; CHILDREN. COMPUTERS,<br />

<strong>and</strong> powerful ideas. Seymour Papert.<br />

Basic Books. 1980. 230 pp.. paper<br />

back. S6.95. Informative, profound.<br />

If somewhat technical study exam<br />

ines the potential of computers, <strong>and</strong>.<br />

specifically. LOGO language lo "pro<br />

vide children with new possibilities<br />

for learning, thinking, <strong>and</strong> growing<br />

emotionally."<br />

THE PERSONAL COMPUTER HOOK, <strong>and</strong><br />

THE WORD PROCESSING BOOK. Peter<br />

McWilliams. Prelude Press. 1982.<br />

300 pp. & 319 pp.. softcover. S9.95<br />

(both books). Witty, comprehensive<br />

introductions for the "absolute nov<br />

ice" include delightful illustrations<br />

<strong>and</strong>. most important, buyer's guides<br />

based on McWilliams's frank ap<br />

praisal of machines on the market,<br />

with periodic complementary up<br />

dates.<br />

the SOUL OF A new MACHINE, Tracy Kiddcr.<br />

Avon Books. 1982. 293 pp~, pa<br />

perback. S3.95. Fascinating. Pulitzer<br />

Prize—winning account of the inven<br />

tion <strong>and</strong> development of a business-<br />

type microcomputer also profiles<br />

the team of engineers behind its cre<br />

ation. SI


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Leading Edge cover 2. pg. 1<br />

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That's A Digital Clock Radio Too!<br />


SIGN OFF<br />

IF YOU DONT UNDERSTAND, SHOUT<br />

BY EDWARD ROSENFIELD<br />

Imagine yourself in a computer<br />

store. Next to you st<strong>and</strong>s a salesper<br />

son, babbling on about RAM, ROM,<br />

<strong>and</strong> RUN. Do you interrupt this<br />

stream of computcrese <strong>and</strong> insist on<br />

a language you can underst<strong>and</strong>? Or<br />

do you smile weakly, timidly nod<br />

your head in agreement, <strong>and</strong> leave<br />

the store sure of only one thing:<br />

"Something must be wrong with me.<br />

1 didn't underst<strong>and</strong> a word."<br />

Now picture Harry Truman in the<br />

same computer store with the same<br />

incomprehensible salesperson. After<br />

several minutes, Harry can't take it<br />

anymore <strong>and</strong> suddenly shouts,<br />

"Show me!" People turn around <strong>and</strong><br />

stare. <strong>The</strong> salesperson is dumb<br />

founded. Nobody has ever dem<strong>and</strong>ed<br />

that<br />

But it's time to start making de<br />

m<strong>and</strong>s; it's time to change our atti<br />

tudes. No one should have to play<br />

the role of the intimidated customer<br />

hovering in the corner. We need to<br />

take the stance of Harry Truman<br />

<strong>and</strong> his fellow Missourians <strong>and</strong> in<br />

sist "Show me!" every time a com<br />

puter baffles us.<br />

Odds are that the most important<br />

change to come in the world of com<br />

puting will not be a change in pro<br />

gramming language, or a new kind<br />

of machine. Instead, it will be a<br />

change in our attitude. Stop think<br />

ing, "Something must be wrong<br />

with me." Start thinking something<br />

must be wrong with them, the peo<br />

ple who are making computers in<br />

comprehensible to us, the average<br />

users. After all, we are the new wave<br />

of computer buyers.<br />

How can computer manufacturers<br />

begin to get the idea that things so<br />

far have been needlessly difficult for<br />

the average person? <strong>The</strong> first step is<br />

not to let computer salespeople in<br />

timidate you. It may make their jobs<br />

easier if you're afraid to ask ques<br />

tions—or accept answers you're too<br />

embarrassed to admit you don't un<br />

derst<strong>and</strong>—but it won't help you<br />

make the right decisions.<br />

BDWfcRD ROSBNFELD is a communications<br />

consultant to major corporations, <strong>and</strong> Is<br />

creative director of Video Music Arts, in<br />

New York.<br />

108 FAMILY COMPUTING<br />

If salespeople find they are forced<br />

to spend more time with their cus<br />

tomers in order to answer questions,<br />

they will help pressure the manufac<br />

turers to produce equipment that is<br />

easier to sell. Our attitude must be<br />

clear: "Explain this to me in a lan<br />

guage I can underst<strong>and</strong> <strong>and</strong> maybe<br />

I'll end up buying this computer."<br />

Unfortunately, you can't even ex<br />

pect smooth sailing once you bring<br />

the computer home. When you sit<br />

down with your new purchase <strong>and</strong><br />

open up the user's manual, watch<br />

out. Your self-esteem might take a<br />

quick plunge—<strong>and</strong> your anger could<br />

rise.<br />

That brings you to the second step<br />

to improved relations between the<br />

consumer <strong>and</strong> the computer manu<br />

facturer: Take the initiative <strong>and</strong><br />

communicate any frustrations you<br />

had setting up <strong>and</strong> operating your<br />

new computer.<br />

Many operating manuals are writ<br />

ten in a way that seems designed to<br />

test our patience. Don't blame your<br />

self when you can't recognize a word<br />

in the first sentence. Remember that<br />

"bits" <strong>and</strong> "bytes" <strong>and</strong> "baud rates"<br />

are not common household words<br />

that have somehow escaped your<br />

family's vocabulary. If it makes you<br />

feel better, go ahead <strong>and</strong> hurl the in<br />

struction pamphlet across the room<br />

in exasperation. But before you<br />

blame yourself for your seeming in<br />

eptitude, ask yourself: "Are these<br />

IT'S ONLY A COMPUTER<br />

After battling all the technological<br />

jargon <strong>and</strong> computerese, it's easy to<br />

lose sight of what computers are <strong>and</strong><br />

what they're good for. Here's a list of<br />

things to keep in mind.<br />

1. <strong>The</strong> computer is a machine.<br />

2. <strong>The</strong> computer is made by hu<br />

mans.<br />

3. Turn off a computer, <strong>and</strong> it<br />

usually forgets everything it's ever<br />

been told.<br />

4. Computers know only what we<br />

have told them; therefore computers<br />

are only as smart as the person who<br />

programs them.<br />

5. You control the computer, <strong>and</strong><br />

teach it to control whatever you<br />

SHOW ME!<br />

instructions comprehensible?" If<br />

they're not, write a letter to the man<br />

ufacturer.<br />

<strong>The</strong> only way to change the situa<br />

tion most consumers encounter is to<br />

speak up now. Dem<strong>and</strong> clarity, every<br />

step of the way. Such dem<strong>and</strong>s will<br />

certainly reorient salespeople, <strong>and</strong>,<br />

ultimately, will be communicated to<br />

manufacturers who arc anxious to<br />

know what people want.<br />

Start speaking up in these pages.<br />

Write to family computing <strong>and</strong> explain<br />

what you need from your computer<br />

<strong>and</strong> accessories. It's up to all of us to<br />

make sure we get machines that are<br />

easy to use. forgiving of human foi<br />

bles <strong>and</strong> mistakes, <strong>and</strong> well docu<br />

mented. If we start dem<strong>and</strong>ing such<br />

changes now. computer makers will<br />

deliver—<strong>and</strong> soon. 13<br />

want: your family budget, your home<br />

security, a new home business, etc.<br />

6. Computers do things very<br />

quickly. This can mean more time<br />

for you.<br />

7. Computers are just another<br />

step in the evolution of communica<br />

tions.<br />

8. Computers are only frightening<br />

because they're so new. Soon we will<br />

be using them as easily <strong>and</strong> natural<br />

ly as we pick up the telephone.<br />

9. <strong>The</strong> first computers, like the<br />

first calculators, were enormous.<br />

Now calculators fit in a pocket; so do<br />

some computers.<br />

10. It's never too early—or too<br />

late—to start using computers.


Tl<br />

FUN?<br />

rid will our children do<br />

the computer?


1<br />

ENTER A FANTASTIC WORLD OF FUN<br />

AND LEARNING!<br />

WITH<br />

WHAT IN THE WORLD<br />

IS A "MICROZINE?"<br />

Microzine is an interactive magazine on a<br />

computer disk, <strong>and</strong> it can open up the world of<br />

computer learning to your children more effectively<br />

than any other children's software available today.<br />

Microzine comes to you from Scholastic. We've<br />

been trendsetters in children's publishing for<br />

over 60 years. Now that traditional teaching<br />

methods are being enhanced by computer-taught<br />

materials, Scholastic is ready with the innovation<br />

that creates an ongoing "dialogue" of fun <strong>and</strong><br />

learning between your children <strong>and</strong> your com<br />

puter. Like a magazine, but unlike other software<br />

for children, Microzine is constantly current <strong>and</strong><br />

topical. Your children receive a new four-program<br />

Microzine disk every other month <strong>and</strong> build<br />

their own Microzine Library!<br />

3<br />

2<br />

WHAT CAN YOUR<br />

. CHILDREN DO WITH<br />

MICROZINE?<br />

Microzine can help your 9-13-year-olds take<br />

advantage of one of the most important uses your<br />

computer can have: exploring new <strong>and</strong> more effi<br />

cient ways of learning <strong>and</strong> thinking. (If you don't<br />

own a computer, your children may be able to use<br />

one at school or a friend's home, or borrow one<br />

from your local public library.)<br />

Microzine was created with the recognition that<br />

today's children take naturally to computers <strong>and</strong><br />

that tomorrow's adults will need to be computer<br />

literate—no matter what their careers.<br />

WHAT IS "COMPUTER LITERACY" AND HOW<br />

• DOES MICROZINE HELP ACCOMPLISH IT?<br />

At Scholastic, we believe that learning how to utilize a computer's wide-ranging capabilities should be<br />

an important part of every child's education. This kind of computer literacy is no longer an option, but<br />

a necessity, if our children are to take their places in the computer age. To this end, Microzine is designed<br />

to spark enthusiasm <strong>and</strong> teach these essential skills:<br />

* following directions<br />

* vocabulary<br />

* what a computer<br />

can do<br />

* learning to use a computer<br />

* the nature of programming<br />

* using the keyboard<br />

• everyday applications * graphics<br />

• word processing logic<br />

* parts of a computer<br />

• data h<strong>and</strong>ling * problem solving


4 •WHAT WILL THE FIRST YEAR OF MICROZINE BRING?<br />

An ever-exp<strong>and</strong>ing library of fun <strong>and</strong> learning!<br />

Every eight weeks there are four full-length programs <strong>and</strong> the variety is incredible:<br />

Who's that trying to solve<br />

the Mystery at Pinecrest<br />

Manor, lost in<br />

the Northwoods<br />

Adventure <strong>and</strong><br />

challenging the<br />

far reaches of<br />

space on Mission<br />

to Planet XII?<br />

Could it be some<br />

one we know?<br />

(With Microzine,<br />

anything is pos<br />

sible.) All set for<br />

takeoff on the<br />

Space Shuttle—<br />

or maybe a hot air<br />

balloon race? Wow!<br />

(Will Microzine<br />

ever get down<br />

to Earth?)<br />

Back safe on<br />

Planet Earth,<br />

visit the Pet<br />

Store. "A fla<br />

mingo for your<br />

bathtub? Or<br />

maybe a rare<br />

three-humped<br />

camel?"<br />

JUST TURN<br />

THE PAGE TO<br />

FILL OUT YOUR<br />

MICROZINE<br />

REPLY CARD<br />

NOW!<br />

BUSINESS REPLY CARD<br />

FIRST CLASS PERMIT NO. 2316 HICKSVILLE, N.Y.<br />

POSTAGE WILL BE PAID BYADDRESSEE<br />

Scholastic, Inc.<br />

P.O. Box 947<br />

Education Plaza<br />

Hicksville, NY 11802<br />

Too wild? Gift Store<br />

offers practical<br />

suggestions for<br />

everyone from<br />

Great Uncle<br />

Oscar to your<br />

16-year-old<br />

twin sisters.<br />

Or explore your<br />

creative options<br />

by composing a<br />

song, writing<br />

<strong>and</strong> illustrating<br />

a book, or invent<br />

ing your own<br />

game.<br />

Microzine is<br />

always full<br />

of questions.<br />

If you've ever<br />

dreamed of<br />

talking to a<br />

computer game<br />

designer, Ask<br />

Me gives you<br />

the chance. You<br />

won't believe<br />

all the current<br />

big stars wait<br />

ing to ask you<br />

questions, too.<br />

NO POSTAGE<br />

NECESSARY<br />

IF MAILED<br />

IN THE<br />

UNITED STATES<br />

"1


5<br />

BECOME A CHARTER SUBSCRIBER TODAY<br />

AND YOUR FIRST MICROZINE IS JUST $7.95.<br />

(A $39.95 VALUE: YOU SAVE $32.00!)<br />

<strong>The</strong>reafter, pay only $24.95, plus shipping <strong>and</strong> h<strong>and</strong>ling, for each Microzine you accept.<br />

You save nearly 40% off the retail price by subscribing!<br />

Each bimonthly Microzine Package contains;<br />

a Microzine Floppy Disk with Four Complete Programs.<br />

On your first disk, discover:<br />

1. POSTER. What's two spaces wide, slow, green <strong>and</strong><br />

silent—<strong>and</strong> changes to three spaces wide, fast, pink<br />

<strong>and</strong> squeaky? It's an imaginary paintbrush that<br />

lets you create as many colorful posters<br />

as you want!<br />

2. SECRET FILES. If your children want to<br />

remember who starred in their favorite horse<br />

movie of 1982, they need Microzine's elec<br />

tronic filing system. It works just like the<br />

electronic filing systems adults use.<br />

3. ASK ME. Robert Macnaughton of "ET"<br />

fame is st<strong>and</strong>ing by to accept questions—<strong>and</strong><br />

ask a few of your children in return!<br />

4. HAUNTED HOUSE. <strong>The</strong>re's never been<br />

a haunted house so funny—or one so willing<br />

to let you plan your own visit! Like all<br />

Twistaplotsf this one ends differently every<br />

time you venture inside.<br />

NOTE: <strong>The</strong> first Microzine Package also<br />

contains a bonus: a separate data disk that<br />

can be used to save original posters <strong>and</strong> other<br />

personal creations! (A $4.95 value.)<br />

<strong>The</strong> Microzine H<strong>and</strong>book<br />

After consulting this monthly step-by-step guide written in<br />

plain English for users 9-13, your children will be able<br />

to show you how Microzine activities work. Easy-to-follow<br />

instructions encourage independent work habits,<br />

creative thinking <strong>and</strong> follow-through.<br />

O.K., Scholastic.<br />

We're ready to enter a fantastic world<br />

of fun <strong>and</strong> learning.<br />

Start our Microzines coming!<br />

□ Please send us Microzine a 1 (featuring Poster, Secret Files, Ask Me <strong>and</strong> Haunted House) <strong>and</strong> enter a<br />

Charier Subscription to Microzine for the child named below. Bill me the special introductory price of just<br />

$7.95 (plus shipping, h<strong>and</strong>ling <strong>and</strong> any applicable sales tax). We will be billed $24.95 (plus delivery) for<br />

every Microzine we keep. After purchasing Microzine » 1, we are never obligated to buy even one addi<br />

tional Microzine, <strong>and</strong> we may cancel our subscription at any time. If we arc not delighted with the intro<br />

ductory Microzine, we may return it within 10 days <strong>and</strong> pay nothing.<br />

□ I've already purchased Microzine *■ 1. Please start our subscription with Microzinc "2, for which I will<br />

be charged just $7.95 (plus shipping, h<strong>and</strong>ling <strong>and</strong> any applicable sales tax). 61010<br />

09<br />

Child "s Name.<br />

Address____<br />

(please pnnt)<br />

-Age.<br />

Citv_ .State. .Zip.<br />

Telephone No. (.<br />

Parent's Signature.<br />

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_Apt..<br />

THE SCHOLASTIC f CHILDREN'S<br />

MAGAZINE ON A MICROCOMPUTER DISK.<br />

SEND NO<br />

MONEY;<br />

JUST FILL OUT<br />

AND MAIL THIS<br />

MICROZINE<br />

REPLY CARD<br />

NOW!


Make your family feel at home<br />

with a home computer<br />

co<br />

FAMILY<br />

COMPUTING<br />

Enter a Charter Subscription <strong>and</strong> save 32°/o<br />

off the cover price!<br />

~| Vac I * accePt y°ur Charter offer. Enter a subscription<br />

1—' *»»a" in my name at the special charter rate of just $15.97<br />

for 12 issues... a savings of 32% off the cover price. I<br />

underst<strong>and</strong> that you will rush me my FREE Computer Dic<br />

tionary as soon as I've paid for my subscription.<br />

| I I want to SAVE EVEN MORE. Send me 24 issues for only<br />

1—' $27.97. Same FREE Computer Dictionary offer applies.<br />

MONEY-BACK GUARANTEE. You may cancel your<br />

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NEW SUBSCRIBERS ONLY, PLEASE. .JAAC7


BUSINESS REPLY CARD<br />

FIRST CLASS PERMIT NO. 1224 BOULDER, COLORADO<br />

Postage will be paid by addressee<br />

FAMILY"<br />

COMPUTING<br />

P.O. BOX 2512<br />

BOULDER, COLORADO 80321<br />

NO<br />

POSTAGE<br />

NECESSARY<br />

IF MAILED<br />

IN THE U.S.


REFINED LUBRICANT<br />

THE<br />

STANDAR<br />

You can wajt for industry st<strong>and</strong>ards<br />

to m<strong>and</strong>ate improved performance.<br />

Or you can have it now on Maxell.<br />

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<strong>The</strong> refinements of <strong>The</strong> Gold St<strong>and</strong>ard, from<br />

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Maxell. And therefore, so are the benefits.<br />

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Calendering then smooths the sur<br />

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All industry st<strong>and</strong>ards exist to<br />

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<strong>The</strong> Gold St<strong>and</strong>ard expresses<br />

a higher aim: perfection.<br />

maxeil<br />

IT'S WORTH FT<br />

Computer Products Division, Maxeil Corporation of America, 60 Oxford Drive, Moonachie, N J. 07074 201-440-8020


INSTEAD OF SAVING FOR YOUR<br />

KID'S EDUCATION, MAYBE YOU SHOULD<br />

BE SPENDING FOR IT.<br />

We'd be the first to encourage parents to save for their kids' education.<br />

But money alone isn't enough to get anybody into college. Let alone through it.<br />

At more <strong>and</strong> more colleges today computer skills are becoming<br />

m<strong>and</strong>atory. And at some colleges, those skills are required for<br />

admission itself.<br />

But with saving for tuition <strong>and</strong> room <strong>and</strong> board, who has money for<br />

computers? One answer is the Commodore 64.<br />

<strong>The</strong> Commodore 64 gives you a powerful 64K memory. That's as<br />

much memory as either the Apple® lie or the new IBM® Personal<br />

Computer. But at far less than half the cost.<br />

You also get full-color graphics, a nine-scale music synthesizer,<br />

Univumty

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