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March<br />

1 996<br />

An Exclusive Alnico<br />

Computing demo of<br />

the isteat Amiga<br />

Doom clone. Will work on any 020<br />

accelerated Amiga, at any screen resolution<br />

Al200 or W62 2Mb 68020 required<br />

11111•111r<br />

The best benchmark tester<br />

MUI-like gadgets for all programs<br />

At last, a real Mac trashcon<br />

Icon6 gadget tor all windows<br />

Complete XPK control<br />

Add hotkeys to screens<br />

A MIA version o MCX prets•<br />

The latest Mu ltiCX<br />

Get the best possibde display<br />

Improved picture tor the 1438<br />

•Requces L set Interface<br />

ssue a r Overseas price £4.50 lin 20<br />

COMPUTING<br />

• Draco update<br />

• Granada television<br />

• Blizzard 1260<br />

• SyQuest EZ drive<br />

• Wordworth preview<br />

O Web Design<br />

• MM Experience<br />

•<br />

1<br />

1<br />

(c)<br />

0<br />

0<br />

co<br />

0


1.76MB<br />

NT. DRIVES<br />

SYQUEST EZ<br />

1 1<br />

1 1<br />

4<br />

1 1<br />

68020EC<br />

:<br />

1 1<br />

1 0<br />

MEGACHIP<br />

1MEMORY<br />

£79.95<br />

£239<br />

FROM<br />

E159<br />

E99.95<br />

MEGACHIP<br />

059<br />

£24.95<br />

SUPER XL DRIVE<br />

Super XL Drive allows you to store<br />

3.5MB on a high density disk.<br />

3.5 SUPER XI DRIVE . E 1 2 9 . 9 5<br />

1.76 XL DRIVE<br />

he XL Drive allows you to store a<br />

1,76MB on a high density disk<br />

1.76 XL DRIVE EXTERNAL E79.95<br />

1.76 XL DRIVE INTERNAL E75<br />

£75<br />

1.76 XL DRIVE A4000 •<br />

PCB808 EXT•POWER DRIVE E49.95<br />

INTERNAL DRIVES<br />

E30.95<br />

E35.95<br />

£35.95<br />

PC881 ASOO<br />

PC882 42000<br />

PC883 4600/1200 •<br />

HARD DRIVES<br />

1 GIGABYTE 3.5 SCSI £ 2 5 9<br />

1 GIGABYTE 3.5 SCSI EXTERNAL E335<br />

MICROPOLIS<br />

2 GIGABYTE 3,5 SCSI , E C A L L<br />

4 GIGABYTE 3.5 SCSI ( C A L I .<br />

9 GIGABYTE 3.5 SCSI ( C A L I .<br />

HITACHI<br />

340MB 2.5 IDE ( C A L L<br />

510MB 2.5 IDE • E C A L L<br />

BlOMB 2_5 IDE ( C A L L<br />

1 GIGABYTE 2,5 IDE ( C A L I .<br />

120MB 2.5 IDE •<br />

OTHERS<br />

M-TEC HD<br />

£95<br />

External IDE hard disk for the 4500<br />

comes complete with an internal ROM<br />

switcher, and upgradable to 4MB RAM<br />

M-TEC AT500 BARE E 9 9<br />

PLEASE CALL FOR HD SIZES<br />

MEMORY REQUIRES 10-PIN SIMMS<br />

OVERDRIVE HD<br />

External PCMCIA 3.5" IDE hard disk<br />

OVERDRIVE BARE 1 9 9<br />

OVERDRIVE 420MB E 2 5 9<br />

ZIP DRIVE<br />

ZIP DRIVE 100M8 SCSI E 1 7 9 . 9 5<br />

100MB DISKETTE 1 1 5 . 9 5<br />

ZIP DRIVE REQUIRES SQUIRREL SCSI INTERFACE<br />

I<br />

)<br />

0<br />

1<br />

)<br />

I<br />

I<br />

C<br />

I<br />

SY • UEST EZ135<br />

The Syquest EZ135 drive is an ideal<br />

storage device. The EZ Drive stores<br />

135MB on a single 3.5 cartridge<br />

and has a seek time of 13_5rns.<br />

Comes complete with one 135MB<br />

cartridge. (A SCSI interface <strong>Is</strong> required)<br />

1239.95<br />

SYQUEST E2135M6<br />

135MB CARTRIDGE ECALL<br />

VIDEO BACKUP 3<br />

Backup to 520MB ontillAst VHS tape.<br />

Version 3 has new backup modes for<br />

Amiga's with a 68020 or higher CPU.<br />

VIDEO BACKUP SCART • • •<br />

VIDEO BACKUP PHONO<br />

UPGRADE TO VERSION 3<br />

E65<br />

..E60<br />

..L20<br />

FLOPPY EXPANDER<br />

Save 1.5MB on a standard floppy drive<br />

and 3MB when used in conjunction<br />

with the XL Drive 1 76<br />

FLOPPY EXPANDER<br />

110<br />

DISK EXPANDER<br />

Disk Expander can add upto to SO% to<br />

your hard drive capacity and works<br />

with all drives including SCSI. IDE,<br />

Floppies and even the RAM disk. Disk<br />

Expander works on any Amiga with<br />

any Kickstart.<br />

DISK EXPANDER<br />

E19.95<br />

EXTERNAL CASES<br />

SCSI case suitable for CD-ROM/HD/DAT<br />

and Optical drives,<br />

515<br />

-3.5'<br />

SCSI or IDE CASE , 1 7 9 . 9 5<br />

'50<br />

1 SX-32<br />

o<br />

r<br />

SX-32 is an internal add-on card for your<br />

I<br />

CO32 and features: VGA port, RGB port.<br />

Dparallel<br />

port, serial port, external disk<br />

drive port (1.76M8), clock, controller for<br />

E<br />

2.5" hard disk, and a SIMM socket (up to<br />

C<br />

8MB). Turn your C0-32 into a 41200<br />

A<br />

SSX-32<br />

MODULE „ • L 1 9 9 . 9 5<br />

E<br />

L CHIPS & SPARES<br />

7<br />

9256<br />

x 32 SIMM 72 PIN (1MB) L 4 0<br />

. 512 X 32 SIMM 72-PIN (2MB) • E 7 5<br />

91<br />

X 32 S1MM (4MB) E 1 2 5 . 9 5<br />

52<br />

X 32 SIMM (8MB) E 2 3 5 . 9 5<br />

4 X 32 SIMM (16MB) E 4 9 9 . 9 5<br />

1 X 8 S1MM 32-PIN (1MB) , £ 3 0<br />

4 X 8 S1MM 32-PIN (4MB) E 1 3 9<br />

1 X 4 STATIC COLUMN 43000 , 1 2 5<br />

1 X 4 DIP<br />

£25<br />

256 X 4 DIP<br />

15<br />

1 X I DIP<br />

E5<br />

CIA<br />

£12<br />

GARY<br />

PAULA<br />

DENISE<br />

SUPER DENISE<br />

KEYBOARD IC<br />

FAT AGNUS 1MB<br />

FAT AGNUS 2 MB<br />

PRINTER CABLE<br />

R5232 CABLE<br />

SCSI EXTERNAL<br />

£19<br />

£19<br />

125<br />

E12<br />

£19<br />

129<br />

E6<br />

E6<br />

£15<br />

WORKBENCH 3.1 A500/2000 • • ,185<br />

WORKBENCH 3.1 A300014000 L95<br />

ROM SHARE DEVICE 1 1 9<br />

2.04 ROM CHIP E 2 5<br />

FOR ANY SPARES REQUIRED PLEASE CALL<br />

SCSI hard card which<br />

RAM on-board.<br />

HC-8 SCSI CARD<br />

GVP G-LOCK<br />

can fit 8MB of<br />

£99<br />

,rive.<br />

Award winning , Amiga Genlock<br />

&LOCK AMIGA<br />

•W.E<br />

GENLOCK £ 2 5 9<br />

Mom<br />

10-EXTENDER<br />

mx_<br />

-<br />

Zorro II card that provides an additional<br />

serial port, parallel port and connection<br />

for optional RS422 and R5232 port.<br />

Call for details<br />

soEXTENDER<br />

E59<br />

GVP RAM<br />

Official GVP RAM SIMMs.<br />

4MB GVP RAM<br />

16MB GVP RAM<br />

A2000 68060<br />

E159<br />

E549<br />

A 68060 accelerator board for the A2000<br />

running at 50MHz and allowing upto<br />

128MB of user installable memory and a<br />

SCSI-II hard disk controller.<br />

42000 68040 (OMB RAM) E T B A<br />

A2000 68060 (OMB RAM) E T E I A<br />

4MB STANDARD ADD 1 1 2 5 . 9 5<br />

4M13 GVP ADD 1 1 5 9<br />

Al. 0 V V c•R<br />

MODEMS<br />

ACEEX V32 BIS 14.4 NOT Or APPROVED 199<br />

X-LINK /*Lis v34 2tis Br APPROVED E229.95<br />

TRAPFAX MODEM SOFTWARE , •E49<br />

ALI. MODEMS INCLUDE SOFTWARE ANb CABLES<br />

HI-SOFT<br />

SQUIRREL SCSI INTERFACE f59.95<br />

AURA 0 9 . 9 5<br />

MEGALOSOUND E 2 9 . 9 5<br />

squirrel scsi interface<br />

included where you<br />

see this logo<br />

SURF S • UIRREL<br />

Surf Squirrel offers an even higher SCSI<br />

performance, auto-booting, and ultra-fast<br />

serial port. Surf Squirrel is the ideal<br />

expansion peripheral for your Amiga<br />

1200. Please call for more information.<br />

SURF SQUIRREL E P O A<br />

S • UMBEL MPEG<br />

Squirrel hi REG ahows you to play VideoCD<br />

and CD! CD-ROM's, Squirrel MPEG brings<br />

high quality digitally mastered images and<br />

16-bit stereo sound to you and your<br />

Amiga.<br />

SQUIRREL hAPEG E P O A<br />

51<br />

, A


I RAM EXPANSION<br />

,• In the trap door dot<br />

00 2MS RAM .<br />

MEMOR al<br />

-<br />

;<br />

2K RAM WITH CLOCKf 2 4 . 9 5<br />

12K RAM WITHOUT CLOCK f19.95<br />

00 1MB RAM ..... 1 3 9 . 9 5<br />

" 00 4 1649 R - . ,E29.95<br />

I hscir<br />

: ' a ' total of 2MB. MegaChip does this by<br />

ea ...ing its own 2MB RAM and also now<br />

se • ludo% a 2MB Fat Agnus No soldering is<br />

t•equired.<br />

o<br />

MEGACHIP R AM 1 1 5 9 . 9 5<br />

ASOO 68020EC<br />

A 68020 EC processor accelerator card for<br />

the A500 and A500+, with an option to fit<br />

a 68881 or 68882 co-processor (PLCC or<br />

PGA). This card can fit upto 4MB FAST<br />

RAM and is fully auto-configuring<br />

NOT COmPAIKKE WITH GVP HARD DRIVE<br />

A500 68020 EC OMB RAM 1 9 9 . 9 5<br />

4500 68020 EC 46413 RAM , 1239.95<br />

PRINTERS/MONITORS<br />

MICROVITEC 1438 14" £ 2 8 9<br />

EPSON STYLUS I N C .PAPER £ 4 8 9<br />

EPSON STYLUS PRO XL A3+ .11499<br />

EPSON STVI,U50010 XL INCLUDE STUDIO II SOFTWARE<br />

STUDIO II SOFTWARE £ 4 9 . 9 5<br />

VGA ADAPTOR<br />

VGA AD APTOR 1 1 5<br />

GLIDEPOINT<br />

Intuitive cursor control at your finger tips<br />

:Tap' for an instant selection. Connects to<br />

the Serial port. (This is not a graphics tablet)<br />

ALPS GLIDEPOINT E 5 9 . 9 5<br />

POWER TABLET<br />

Pen and cursor controlled<br />

‘ icluding graphic cables and software.<br />

t a b l e t ,<br />

POWER TABLET 12 X 12 1195.95<br />

INCL. PtN, CURSOR AND POWER Tat SAV<br />

GURU-ROM V6<br />

A SCSI driver for all Series II host adaptors<br />

and accelerator cards for all Amiga<br />

computers. This ROM has a very fast transfer<br />

rate of up to 3.5MB/s, maximising your<br />

CPU processing time. Guru supports all<br />

SCSI device types including hard drives,<br />

CD-ROM drives, scanners. Syquest drives<br />

eic.Guru ROM is compatible with Amiga<br />

OS 1.3 through to 3.1 and is SCSI -1/5C51-2<br />

compatible. Please call for further<br />

nformation.<br />

GURU-ROM V6 1 4 9 . 9 5<br />

POWER SCANNER<br />

inning<br />

owing fe n<br />

• at ( D P I (all n o t just<br />

AGM, Scan in 256 greyscales at up to<br />

4000P1 (all Amigos). Thru'port for printer<br />

connection. Fully supports AGA chipset,<br />

Display HAM8124-bit images on a non-<br />

AGA Amiga (via image conversion), full<br />

editing facilities included. Works with 2.04<br />

ROM or above, min 1MB (recommend<br />

2M8).<br />

POWER SCAN 4 B/W f 8 9 . 9 5<br />

POWER SCAN 4 COLOUR 1169.95<br />

OCR HIOUGHT WITH SCANNER} _ _ f 2 0<br />

OCR SOFTWARE E 4 9 . 9 5<br />

POWER SCAN 4 5/W ONLY £ 2 0<br />

PC INTERFACE + COL 5/W _149.95<br />

PC INTERFACE + 81W 5/W _139.95<br />

FLATBED SCANNERS<br />

24-bit A4 flatbed scanners, complete with<br />

software, cables and manual.•<br />

EPSON GT-5000 £ 4 8 9 . 9 5<br />

24-BIT, INC. POWERSCAN sorrw•et<br />

EPSON GT•8500 1 5 7 9 . 9 5<br />

21-SIT. INC POWERSCAN sorwoot<br />

EPSON GT-9000 1 7 2 9 . 9 5<br />

INC !NAGE FR REV I 5 SOFTWARE<br />

ADPRO SOFTWARE ..... 1149.95<br />

IMAGE FX 2.0 StW £ 1 4 9 . 9 5<br />

SCANNER SOFTWARE<br />

- ,<br />

FLATBED POWERSCANNER StW .135<br />

GRAPHIC/VIDEO<br />

PICASSO II 2MB RAM 1 2 4 9 . 9 5<br />

INCLUDING TV PAINT INR<br />

PiCASSO II 2MB RAM 1 3 9 9 . 9 5<br />

INCLUDING TV PAINT 2<br />

VIDEO DAC £ 2 5<br />

GRAPHICS ADAPTOR<br />

phone orde rs<br />

We accept most ma jor cre dit cards and a re<br />

KOOS to belt, you with any Queries<br />

postal. orde r,<br />

Ordering by che cluon please make payable to<br />

Power Computing Led and specify which delivery<br />

is required.<br />

• t Y<br />

All Powe r products come with a 1 2 month<br />

warranty unless otherwise specified<br />

technical support<br />

Help is on hand with • full Technical Backup<br />

service which is provided for Power customers<br />

omit-order price s<br />

All prices listed are for the month of publication<br />

only, call to confirm prices before ordering.<br />

eiport orde rs<br />

Most items a re available a t Tax Free Price% to<br />

non-EC residents. Call to confirm prices. BFPO<br />

orders welcome_<br />

eat I .-orde r te rms<br />

All prices include VAT Spexifications and prices<br />

are subje ct to change without notice , All<br />

trademarks a re acknowledged. All orders in<br />

writing or by telephone will be accepted only<br />

subject to our terms and conditions of trade,<br />

copies of which are available on request<br />

FOR ANY INFORMATION PLEASE CALL<br />

TEL: 01234 273000 FAX: 01234 352207 -<br />

2<br />

1<br />

t<br />

SCAN DOUBLER II<br />

is a loll& AGA<br />

xer which automatically de-interlaces all<br />

AGA screen modes and scan doubles non-<br />

Interlaced PALJNISC modes to allow VGA<br />

monitors to display them. Supports VGA,<br />

S-VGA and Multiscan monitors. Pixel<br />

shawls picture, even at 1440 horizontal<br />

resolution and has a standard 15-pin VGA<br />

type connector. Comes with composite<br />

videotS-VHS outputs.<br />

SCAN DOUBLER II 1 3 9 9<br />

1<br />

t<br />

0<br />

0<br />

(<br />

;<br />

:<br />

<<br />

:<br />

;<br />

Reduction of quality loss when copying,<br />

colour and contrast correction, suppression<br />

of colour drop-outs, elimination of<br />

basically any copy protection. The<br />

video signal is edited in professional<br />

4:2:2 studio standard and is sychronized<br />

entirely new.<br />

T8C-ENHANCER 1 9 1 9 . 9 1 5<br />

NEPTUNE GENLOCK<br />

Excellent picture quality, auto fade<br />

control, Alpha channel and optional<br />

software control.<br />

NEPTUNE-GENLOCK £ 5 9 9 . 9 5<br />

SIRIUS II GENLOCK<br />

Just like the Neptune-Genlock, the new<br />

Sirius II combines excellent quality with<br />

user friendliness. In addition, this genlock<br />

disposes of blue-box keying, bypass,<br />

RGB-colour correction, a stereo-audio<br />

control with microphone input as well<br />

as an integrated test pattern generator<br />

for adjustment,<br />

SIRIUS II GENLOCK 1 9 1 9 . 9 5<br />

NAME<br />

ADDRESS<br />

P O S T C O D E<br />

TELEPHONE NO<br />

SYSTEM OWNED<br />

DESCRIPTION<br />

TOTAL AMOUNT (inc. delivery) f<br />

CREDIT CARD NO.<br />

POWER COMPUTING LTD 44A/B STANLEY ST. BEDFORD MK 4 1 7RW<br />

FLATBED FROM<br />

£489<br />

095<br />

EXPIRY DATE S I G N A T U R E<br />

0<br />

s<br />

1 ,<br />

1<br />

POWERSCA<br />

AIM<br />

POWERTA<br />

GLIDE PO IN<br />

DELIVERY 2-3 DAYS £2.50 L NEXT DAY £5 LSAT £10 El<br />

MINIMUM DELIVERY E2 50 A L L O W UP TO 7 DAYS FOR CHEQUES TO CLEAR<br />

POWER.


+snow<br />

SYSTEM NEWS 7 6<br />

Andy Maddock brings you all that is weird and<br />

wonderful on the Amiga games scene<br />

XTREME RACING 7 8<br />

Guildhall bring you c race-'em-up for all<br />

budding boy racers out there<br />

GLOOM DELUXE 8 0<br />

Guns at the ready. Check out this latest update<br />

to this pink and sweet game for girls<br />

SUPER TENNIS CHAMPS 8 2<br />

Short skirts white plimsols and sports bras.<br />

Now we've got your attention turn to our<br />

review of this latest tennis pm<br />

lEEWOLE 2 8 4<br />

Take part in an all action helicopter shoot<br />

fest with Binary Asylum's latest<br />

1 1<br />

1 1<br />

EXILE 1 8 6<br />

Arcade adventure<br />

1 a<br />

antics<br />

ti<br />

from Aucflogenk<br />

System put<br />

a4<br />

it under the spotlight<br />

_<br />

SLANITILT 8 8<br />

Featured on our coverdisk this month, Rinse°<br />

Lido gets a full review, covering all<br />

aspects of promenade tomfoolery<br />

SOCCER STARS '96 9 0<br />

He's football crazy, football mad. He certainly<br />

is - he's Andy Maddock and he likes footy<br />

CAPITAL PUNISHMENT 9 4<br />

Blood guts, gore deluxe in this<br />

forthcoming beat-'em-up<br />

PENGUINS 9 6<br />

Not of the chocolate sort but in fact the<br />

stars of this latest puzzler<br />

PINBALL PRELUDE 9 8<br />

Pinball galore so get your nippers at the ready<br />

with this offering from Effigy<br />

MEWS<br />

M1438s _ E D<br />

Amiga Technologies replacement for the 1942<br />

has arrived, but is it any good? We investigate<br />

IVIM EXPERIENCE<br />

Optonica's new CD authoring system come<br />

in two versions. We look at Junior first<br />

.11111112.1111t1<br />

APO PIRSC<br />

ooPf PPIOL<br />

P.O.? Pfgte<br />

pcwrra PA4d.<br />

LQ.0 • oneT<br />

ro tt* ICT<br />

FUN-ZS.<br />

BOOK REVIEWS<br />

Three new books from the Bruce Smith<br />

Books stable get the once over<br />

F<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

LILLJ<br />

flj:I<br />

20<br />

The Amiga plays a large part behind the scenes at one<br />

of the UK's largest TV companies - Granada Televsion<br />

READER SURVEY _MI<br />

It's time to tell us what you think of the magazine.<br />

Fill in the form and you might win our great prize<br />

IN-FOCUS<br />

In.Focusl new video tutorial LightWave takes a different<br />

stance to the others we've seen. Find out why<br />

DRACO UPDATE<br />

Paul Austin takes a gander at the latest developments<br />

with this Amiga compatible machine<br />

BLITZ BASIC 2-1 _ED<br />

Blitz Basic has just got better than ever and Neil<br />

Mohr is on hand to tell us just how much better it is<br />

WORD WORTH _Et]<br />

Neil Mohr takes a first look at this<br />

world-beating word processor<br />

DATASTORE 2 1:33<br />

Digita's popular databse hits a new version<br />

this month and we probe its new features<br />

_ELI BLIZZARD 1260 _In<br />

Phase 5's fastest ever Al200 accelerator is here and<br />

raring to go. Neil Mohr tells us just how fast it is<br />

EATURES r i m<br />

ACTING ME PART _En SHOW REPORT<br />

Jason<br />

Compton<br />

reports on<br />

the World of<br />

Amiga show<br />

in Canada<br />

WEB DESIGN<br />

Neil Mohr looks at creating Web pages<br />

on the Amiga, for the Amiga<br />

BEGINNER'S GUIDE<br />

Steve White continues to help the less experienced<br />

with the third part of his tutorial series<br />

Ezi


NEMAC IV DEMO<br />

Get ready for a blasting frenzy with this exclusive<br />

Amiga Computing cover disk demo of the latest<br />

Doom clone. Take control of a walking armoury<br />

and blast those evil robots to hell<br />

UTILITIES UNLIMITED<br />

Another incredible collection of useful utilities.<br />

Including:<br />

SysSpeed, XPKantana, MonEd, lha-Gui, MultiCX<br />

2.41, MUI MCX Prefs, ETrashcan, Screen Keys,<br />

lconify Gadget, UrouHack, XPK Datatype, Move,<br />

Eyes, BioDay and Loves<br />

EGULARS<br />

COMMENT<br />

Steve White gives his views<br />

on the piracy situation<br />

NEWS<br />

HE COVERDISKS<br />

Roving reporter Tina Hackett presents all the news that's<br />

fit to print,. we interrupt these contents for a newsflash<br />

A<br />

MIGA GUIDE IF<br />

Frank Nord continues his<br />

absolute beginners series<br />

on Workbench's menus<br />

Paul Overaa advises an<br />

uses for Amiga DOS's<br />

segment loading routines<br />

Paul Overaa shows how<br />

to get the best out of the<br />

Global tracing facility<br />

Phil South looks at the<br />

last 17 months of the Net<br />

and how it has changed<br />

Frank Nord continues the<br />

theme with a section on<br />

creating colour-poor ads<br />

103<br />

105<br />

107<br />

109<br />

111<br />

11:1 ACAS<br />

1<br />

0<br />

LETTERS<br />

Ezra Surf starts ploughing through the positive<br />

mail we received after our redesign<br />

Cot a problem? ACAS can sort it<br />

out with ease and efficiency<br />

PUBLIC SECTOR<br />

Dave Cusick, PD reviewer extraordinaire, looks<br />

at all that's good and great in shareware<br />

t<br />

\<br />

i<br />

#<br />

1<br />

0<br />

Phil South starts a tutorial<br />

on using Amos to create<br />

multimedia presentations<br />

Paul Overaa gives us the<br />

run down options for<br />

Amiga-based sequencers<br />

Using camera angles and<br />

lighting to create an<br />

effective animation<br />

Paul Austin runs through<br />

how to get the best<br />

from Metaform<br />

Gary Whiteley looks at<br />

/ standards in TV and how<br />

they affect production<br />

50<br />

113<br />

115<br />

117<br />

118<br />

119<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

OVER<br />

STORY<br />

THE IRISH _EU<br />

CONV -<br />

CTI Ben Vost takes a trip to Belfast to<br />

visit two proponents of the Amiga<br />

ON hard at work<br />

SUBSCRIPTIONS<br />

For details of Amiga<br />

Computing's "ption<br />

offers tu e 71<br />

•oginnars<br />

Start Kora<br />

itmr Piro<br />

wa•rs<br />

utur<br />

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: q I ! 1 W Mo<br />

iracyl The mere mention of this<br />

word leaves Amiga owners<br />

groaning with despair. The piracy<br />

debate is almost as old as the<br />

Amiga itself and practically every stance has<br />

been argued to the death with the result<br />

that very little has actually been done.<br />

The warring factions can be split into two<br />

distinct groups - the computer games<br />

industry and the Amiga user. The industry<br />

blames casual and organised piracy for the<br />

diminishing of Amiga software and lack of<br />

future development, while the user blames<br />

the computer games industry for charging<br />

extortionate prices per unit. While both theories<br />

can be considered correct to some<br />

extent, there is another slice to the pie that<br />

both sides, and especially the computer<br />

games industry, have failed to recognise,<br />

and that is the actual quality of Amiga<br />

software.<br />

It would seem that the success the Amiga<br />

has brought has, in the end, been partly<br />

responsible for its downfall - as the industry<br />

has become more wealthy so they have distanced<br />

themselves from the end user. There<br />

has been very little after-sales support for<br />

Amiga owners and before the demise of<br />

<strong>Commodore</strong> it seemed our machine was<br />

being used as a testing ground for PC<br />

conversions and PC future development.<br />

NCOM PAT. B I LITY<br />

A classic example was B17 from MicroProse.<br />

This game crashed left, right and centre on<br />

the Amiga while the PC version played like a<br />

dream. When questioned about the incompatibility<br />

problems, MicroProse told me that<br />

they didn't support Amiga third-party hardware<br />

such as accelerators and FastRAM.<br />

What! The PC has more third-party hardware<br />

than any other computer in existence yet<br />

there were no visible problems with this<br />

version of B17.<br />

The obvious conclusion to be drawn from<br />

this example is that MicroProse rushed the<br />

Amiga version through, resulting in faulty<br />

goods being released to the public so they<br />

could spend more time on the PC version.<br />

However, MicroProse aren't the only ones to<br />

blame. There are other big name companies<br />

who have done exactly the same.<br />

1Another good example of rushed software<br />

was Reach for the Skies from Virgin. I<br />

11( team<br />

EDITOR Pa ul Austin<br />

DEPUTY EDITOR Be n Yost<br />

ART EDITOR Tym Leckey<br />

NEWS EDITOR Tma Hackett<br />

COVERMSK EDITOR N e il Mohr<br />

PRODUCTION EDITOR Judith Chapman<br />

GAMES EDITOR Tina Hackett<br />

STAFF WRITERS Andre w Maddock<br />

Dave Cusick<br />

ADVERTISING MANAGER Lisa Bracewell<br />

AD SALES la ne Normington<br />

AD SALES Sue Horsekld<br />

AD PRODUCTION Ba rba ra Newell<br />

MARKETING MANAGER C la ire Mawesirry<br />

PRODUCTION MANAGER Sa ndra Childs<br />

SYSTEMS MANAGER D a vid Stewart<br />

actually participated<br />

in the bug<br />

testing of this product (for free) and on<br />

average found ten times as many bugs as<br />

the actual quality control department at<br />

Virgin! When the game was finally released<br />

most of the bugs remained and I completed<br />

it in one day at the hardest level. What<br />

annoyed me most was that I paid E35 for<br />

this game - money I may as well have<br />

thrown down the drain. If I had known<br />

about this I certainly would not have<br />

bought it.<br />

As mentioned before, these companies<br />

are simply two examples from a catalogue<br />

too vast to include here but the problem is<br />

CIRCULATION DIRECTOR D a vid Wren<br />

COMMERCIAL DIRECTOR De nise Wright<br />

DISTRIBUTION C OM AG (011195) 41140SS<br />

CHAIRMAN Richa rd News<br />

MANAGING DIRECTOR I a n Bloomfield<br />

We cefes Amigo Computing cannot offer techniad<br />

SUBSCRIPTION 0151-3571961 help on a personal basis either by telephone or in<br />

writing. All reader enouries should be submitted to<br />

Mernter of the Au& Bureau of Circulations the address in this panel for possible publiuticei,<br />

Amiga COrnplitiq is on independent potikocion and<br />

ABC 27,871 Amigo Technologies GmbH are no responsible for my<br />

of the amides in Vas isside or for opy or the<br />

Jan46re 1995 *mons taprecSed<br />

Published by IDG Meths, Medo HOLM_ Aclington Park. 01996 IDG Media No material may be<br />

Macclesfield SX10 ANP<br />

reproduced in whole or in part without writtem<br />

Tel: 0161S 87813AS Far. 0162S 60652<br />

permission. While every care is taken, die<br />

Wail contacts:<br />

publishers cannot be held legalky reponsible for any<br />

errors in artioes. listings or adverosements<br />

Editorial ecln§aromoilerreincoak All prices listed in the editorial content of this<br />

Adherturg adsaatomp clement° ult magaeine are inclusive of VAT unless stated<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

I Steve White airs<br />

his views on<br />

piracy and the<br />

0 way of the Amiga<br />

spread throughout the computer games<br />

industry. And this is really my point. What is<br />

the incentive in buying software that is faulty<br />

when you can get a copy of it for a fraction<br />

of the cost? Had someone offered me a<br />

copy of Reach for the Skies I would have<br />

found it very difficult to say no.<br />

Obviously, testing a game so that it is<br />

entirely bug-free is not always possible.<br />

However, if you've ever perused the contents<br />

of a cover-mounted PC CD you will<br />

have noticed the myriad of bug patches for<br />

PC software. Why has the Amiga never been<br />

supported like this? Because the industry<br />

couldn't give a fig about Amiga owners,<br />

that's why.<br />

When Doom was released on the PC the<br />

computer games industry said it couldn't be<br />

done on the Amiga. yet now they have all<br />

but abandoned our machine we see new<br />

developers springing up all the time with<br />

Doom clones galore that are lust as good as<br />

their PC rivals.<br />

In my opinion the problem really boils<br />

down to ignorance and greed. The computer<br />

games industry as a whole has become so<br />

obsessed with advertising, deadlines and<br />

profits that the end-user has become merely<br />

a statistic - especially if you own an Amiga!<br />

ile<br />

1111<br />

-<br />

11<br />

I<br />

D<br />

G ill.9 9<br />

E I ) I A<br />

For six years Amigo Compwling has been the leading<br />

magazine for Amiga enthusiasts. As a key<br />

member<br />

of the IDG communications row Amiga<br />

Computing promises tD infOrM, educate and<br />

entertain IN readers each month with the most<br />

dedicated coverage of the Amiga available.<br />

11 !nue subsonpoon ill.te rUKL 169.99 la p<br />

Ongoing quarterly direct debit f10.99 (UK 001<br />

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HRISTMAS SALES DISAPPOINT<br />

R<br />

reaction from consumers over what<br />

e<br />

was hoped would be a bumper time for<br />

pAmiga<br />

sales. After the many positive<br />

oannouncements<br />

we've had lately from<br />

rAmiga<br />

Technologies, it comes as a blow for<br />

tthe<br />

hopes of a full scale Amiga comeback<br />

s just yet_<br />

f Compatibility problems, SDL's troubles<br />

rand<br />

absence of marketing have all been<br />

blamed for the lack of enthusiasm from<br />

oconsumers.<br />

m<br />

Amigo Computing talked to Dale<br />

rBradford,<br />

General Secretary of the National<br />

eAssociation<br />

of Specialist Computer<br />

tRetailers.<br />

He remarked: "The Amiga didn't<br />

ahave<br />

a good a Christmas as perhaps a lot of<br />

ius<br />

had hoped. It's just so unfortunate that<br />

l they got hit by the incompatibility<br />

pproblems.<br />

I think this scared retailers off<br />

o<br />

because although traditionally they sold a<br />

lot of Amigas, what they don't want is to<br />

i<br />

have problems after Christmas with people<br />

nbringing<br />

back machines saying they want<br />

t refunds:<br />

t We asked him what Amiga Technologies<br />

o should do to get the Amiga back on its feet.<br />

a They must get the retailers stocking them<br />

swith<br />

confidence again and part of that<br />

lwould<br />

be sorting out the incompatibility<br />

o<br />

problem, but also a bit of marketing would<br />

not go amiss either.'<br />

w<br />

However, another problem is that the<br />

Amiga is only available from multiples like<br />

Tandy and Escom. Bradford agree:, if they<br />

could get the independents to stock it and<br />

support it again then that would help a<br />

great deal. That's where they [the Amigasl<br />

1 anuary I i marked the official agreement<br />

a between VISCORP and (scorn AG for the<br />

license for VISCORP to use 'Amiga' technologies<br />

within their set-top TV appliance,<br />

VISCORP's chairman of the board, Jerome<br />

Greenberg commented: "By employing a sophisticated<br />

chip set, such as the Amiga technology, V1SCORP<br />

will have the ability to provide a complex set-top<br />

appliance with multitasking functions to integrate<br />

Christmas sa le s prove d<br />

disappointing for the<br />

Amiga<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

came from originally because none of the<br />

multiples would touch them back in 1986<br />

or 1987, It was the independents who<br />

helped to push them Onto the market<br />

place:<br />

The fact that the Amiga was bought by<br />

Escom is also seen as an obstacle by some<br />

retailers. Bradford said: 'One of the biggest<br />

problems now is that they're owned by<br />

MISCORP TO USE AMIGA TECHNOLOGY<br />

affordably the TV set, phone line and network service<br />

providers_<br />

This ability has not yet been offered or available<br />

through existing systems."<br />

The set-top box will allow the use of the Internet<br />

with access to on-line services like Compuserve or<br />

AOL, bulletin boards, chat programs and Web sites.<br />

This, they intend, can be controlled by a TV remote,<br />

keyboard, microphone or touch sensitive pen, Other<br />

By Tina Hackett<br />

Escom and it may be small-minded but<br />

there are people Out there who are saying<br />

'I'm not going to help increase the profits of<br />

someone who is cutting the arse out of the<br />

PC market':<br />

John Smith, General Manager of Amiga<br />

Technologies offered: "At the end of the<br />

day, if the Amiga had to survive somebody<br />

had to purchase it. We are a totally separate<br />

entity in the way we run. We have to make<br />

our own profits. The Amiga is a great<br />

product and we've brought it back, hence,<br />

now, the move into the surfer pack and I<br />

would hope more independents would take<br />

the view that we all love the Amiga so<br />

much <strong>—</strong> let's get on and sell it. They will<br />

make profit out of it.<br />

Smith admitted SDI's problems did have<br />

an adverse effect on Christmas sales: "It<br />

definitely did effect our sales which was<br />

inevitable as they were our largest<br />

distributor.' He continued: "There's no<br />

doubt about it <strong>—</strong> SDL's demise hurt us, in<br />

the same way that when <strong>Commodore</strong> went<br />

down we hurt SDI.:<br />

Although the actual Amiga didn't sell as<br />

well as hoped, the software on the other<br />

hand did nicely out of the existing Amiga<br />

users who have shown that they are still<br />

there to buy good games when they are<br />

released.<br />

Bradford pointed to the success of some<br />

Amiga publishers and distributors: 'Those<br />

who are still supporting the Amiga are<br />

doing very well, such as Guildhall. I was<br />

also talking to Active Distribution and<br />

they're still shipping a lot of Amiga<br />

software."<br />

plans afoot include enabling users to play games,<br />

carry out home shopping, or access electronic banking.<br />

Greenberg said: 'by utilising our unique set-top<br />

appliance and incorporating the Amiga technology,<br />

MCORP is able to provide a complete practical<br />

solution for interactive TV services, and now the<br />

ability to access the Internet through a standard TV<br />

set with pricing that makes sense for the average<br />

TV viewer."


•<br />

but<br />

nog<br />

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liga<br />

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-top<br />

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the<br />

'TV<br />

:age<br />

eA<br />

EDUNDANCI<br />

mAga Technologies revealed this month<br />

A<br />

offices t in Maidenhead to the Escom offices in<br />

Stanstead. h Whilst there was nothing unexpected<br />

a in this announcement, the fact that<br />

only<br />

t<br />

General Manager, John Smith and one of<br />

the technical staff were actually relocating<br />

was. t<br />

h Smith talked to Amiga<br />

Computing e about the redundancies:<br />

y Two of us are relocating<br />

w to Stanstead but we<br />

have e over 40 people in<br />

Germany r and the problem is<br />

that e we have quite a lot of<br />

duplication of tasks.<br />

r<br />

For example, there are<br />

two<br />

e<br />

technical guys back<br />

here, l apart from<br />

the o ones there.'<br />

He c continued:<br />

awhen<br />

you look<br />

at t product<br />

development<br />

i<br />

that also is<br />

n<br />

mainly<br />

g<br />

done in<br />

Germany...<br />

f<br />

He pointed<br />

to r the advantages<br />

o of the<br />

move m and<br />

t<br />

h<br />

i<br />

r<br />

ES AT<br />

AMIGA TECHNOLOGIES<br />

WHOLE<br />

NEW<br />

WORLD<br />

M<br />

the World of Amiga Show which is<br />

set o to take place at London's<br />

Hammersmith r Novotel between 13 - 14<br />

April. e The event marks the first major<br />

hardware d and software launch for two<br />

years. e Featured at the show will be a<br />

Presentation t Theatre, Games Arcade and<br />

retail a area. Peter Brameld, show organiser<br />

commented: 'I am confident that this is<br />

i<br />

the dawning of a new age in Amiga<br />

computing.<br />

l<br />

The interest generated by<br />

Amiga s Technologies' involvement is<br />

electric a and I predict that this will be the<br />

best r Amiga show ever.'<br />

e Admission for the show costs E7 for<br />

adults n and E.5.50 for children. You can<br />

book o now through their credit card<br />

hotline<br />

w<br />

on 01369 706346 or by cheque<br />

or postal order made payable to The<br />

a<br />

World of Amiga which can be sent to PO<br />

Box<br />

v<br />

9, Dunoon, Argyll PA23 8QQ.<br />

a<br />

AMOS • -<br />

i<br />

,AMEnor<br />

l<br />

•<br />

a HISOFT OOPS<br />

We b got it wrong last month. In our review of Htsoft<br />

Conema4D, l we categorically stated that it had no<br />

shortcuts for the move, scale and rotate (unctions,<br />

Well. e stupid us, of course it has, Sony HiSaft.<br />

o<br />

n<br />

that it was always in the pipelines, 'By moving<br />

to Stanstead I have use of the Escom<br />

personnel.<br />

The offices are larger and more prestigious,<br />

with access to more facilities. We always<br />

maintained that we were just using these<br />

premises to get up and running and we<br />

would always be looking to Stanstead at<br />

some stage.'<br />

He denied that the redundancies<br />

had anything to do with poor<br />

Christmas sales or SDI_ definitely<br />

lost some sales time but you can't say<br />

that's why you get rid of staff - that's<br />

not true" Smith commented. it's very<br />

difficult because not only were we<br />

work colleagues but we are friends<br />

as well because we all<br />

worked together at<br />

<strong>Commodore</strong>.<br />

It's an awkward<br />

time at<br />

the moment'<br />

"I t's ve ry diffi cult be ca us• not only<br />

were we work colle a gue • be t we<br />

are frie nds a s we ll be ca use we a ll<br />

worked toge the r a t C ommodore ."<br />

John Smith comme nting on the<br />

recent re dunda ncie s a t AT<br />

OIAMESE SOLUTION<br />

H<br />

Amiga with state-of-the-art PCs.<br />

i Caled the Siamese System it has been put together to 'supplement the<br />

Amiga's l already impressive features and enhance those areas where it<br />

has " been left to stagnate in this fast moving world.:<br />

1<br />

With the Amiga as the<br />

h<br />

main system it allows the<br />

a<br />

use of Amiga, PC and<br />

Macintosh software to run<br />

v<br />

from the same platform via<br />

e<br />

relevant emulators.<br />

d<br />

There are four possibilities<br />

e<br />

and because of the way the<br />

v<br />

packages have been thought<br />

e<br />

out, the user will be allowed<br />

l<br />

to set up gradually according<br />

o<br />

to their needs and pocket.<br />

n H I G coffers • solution which offe rs<br />

p<br />

Access their web site for<br />

the be ne fits of both a PC a nd Amiga<br />

e<br />

more details: www.h1q.co.ult<br />

Qd<br />

a UEST GETS BIGGER<br />

s<br />

y<br />

SyQuest Technology are set to launch their new removable cartridge<br />

shard<br />

drive, a 3.5 inch, 1.3 gigabyte drive they are calling SyJET. Offering<br />

ta<br />

sustained transfer rate of 4Mb per second and an average seek time<br />

eof<br />

II ms, it will be available in internal enhanced IDE and SCSI<br />

m configurations.<br />

w The retail price is likely to be E349 for a drive and one cartridge, and<br />

two h removable cartridge options will also be available - a 650Mb<br />

icartridge<br />

priced at E39.99 and a 1.3 gigabyte cartridge at E59..99. It will<br />

c<br />

be available in the second wafter of 1996.<br />

h<br />

c<br />

AmIGA COMPUTING<br />

MARCH 1996<br />

o<br />

NUMBER ONE<br />

FOR WACOM<br />

A report from an independent market research<br />

consultancy, Pacific Technology Associates, has<br />

shown that Wocorn is the largest manufacturer in<br />

the worklwide digitiser market.<br />

Apparently, the fastest growing sectors in Europe<br />

are the A5 and A6 (ArtPod) sized tablets and<br />

Wocom lead the market in number of units shipped<br />

and in revenue<br />

1<br />

NEW ART<br />

SERVICE<br />

Arhvorks ore offering a new studio service which<br />

was previously only available to publishers and<br />

companies. tn-house artists will now design custam•<br />

mode illustrations on computer and can be supplied<br />

as bitmapped or fully scalable 'rPO joggles' vector<br />

images in full colour or black and white. The<br />

artwork can be produced in a number of formats for<br />

either Amigo, Acorn or PC,<br />

Artworks can be contacted at: 3 Pond Side,<br />

Wootton. tficeby, South Humberside DN39 6SF.<br />

Telephone: 01469 588138.<br />

FREE PD<br />

Members of the Independent <strong>Commodore</strong> Product<br />

Users group can snap up some free PD courtesy of<br />

the group From a vast library covering absolutely<br />

everything, all members have to do is send in a<br />

floppy disk and return postage. The group also<br />

distribute a journal and provide help lines for<br />

Technical support. Contact 0181-651 3436 for more<br />

details.<br />

Oo<br />

P<br />

s<br />

!<br />

Eumscene 2, which was reviewed in last months<br />

Loser Guidance, should be credited to Almathera<br />

and not Weird Science.<br />

The price is E14.99 not f9.99 as dated Amiga<br />

Computing apologises for any inconvenience<br />

caused Almathero con be contacted on 0181•687<br />

0040.<br />

LOGICAL<br />

SOLUTIONS<br />

ARK (Applied Research Kernel) hove come up with<br />

o 5olution t o a ll yo u r p ro b le m s wh e n it com es t o<br />

compiling day-to-day information. Called Counting<br />

Nouse, it is a user-friendly package which makes<br />

life easier with seven virtual rooms with filing<br />

cabinets in each,<br />

Timetables, for example, are created in the<br />

Agenda room and transactions mode with<br />

customers and suppliers in the Traders room<br />

Two versions are available - 'Cash' and 'Cosh<br />

and Creak' versions<br />

Features include an Accounts routine generating<br />

a Trial Balance, Advertising Generator and Tax<br />

analysis and returns, Both versions require an<br />

Amiga with 3Mb of RAM, Kickstart 2 or later, and a<br />

hard disk with 5Mb of free space. The Cash<br />

version costs E59.95 whereas the Cash and Crede<br />

version is E99.95.


POON BENDERS 11<br />

11111<br />

A<br />

-<br />

way of using<br />

N<br />

the n Internet has been URI GELLER'S O<br />

V<br />

set o up to find out if<br />

M PSYC4<br />

psychic t powers can<br />

E<br />

V<br />

be h sent over the<br />

'<br />

internet e World-<br />

•<br />

-<br />

renowned r psychic, Uri<br />

•<br />

Geller n has issued a<br />

•<br />

•<br />

challenge o to see if<br />

•<br />

anyone<br />

v<br />

can bend a<br />

spoon over the Net -<br />

e<br />

there's SI million up<br />

for<br />

l<br />

grabs if anyone<br />

can do it. In Geller's C't Bond spoons oleos the ktfornot<br />

home is a see-through safe with the spoon locked inside and anyone who can bend<br />

the spoon while watching it over the Internet will be invited to be tested further over<br />

the telephone.<br />

A further challenge will then be issued at Geller's home when any contenders will<br />

get to try it out in person. If successful they will receive a generous Si million for their<br />

efforts which will be shared if there's more than one triumphant psychic! Even if more<br />

than one person is accessing the site, the organisers reckon further tests will be possible<br />

to trace anyone successful. Apparently, the hardest part will be to produce a visible<br />

bend in front of the judges but Geller is confident that someone, somewhere will be<br />

able to do it.<br />

RO-SOFT PLEDGE SUPPORT<br />

Pro-Soft have announced the<br />

launch of their new User Group<br />

which daims to be a 'cut-down BBS on a<br />

disk'. For all levels of Amiga user, the<br />

group will operate via a free bi-monthly<br />

disk-mag. Members will be able to find<br />

hints and tips from other users as well as<br />

buying and selling Amiga goods.<br />

Interested parties should send a blank<br />

disk and SAE with their name and<br />

address to: Pro-Soft PO Box CR53, Leeds<br />

BET'S GO SURFING NOW<br />

F ollowing last months revelations on the new Amiga<br />

Surfer pack, Amiga Computing can now reveal some<br />

more details. The package will now comprise of an Amiga<br />

1200 with 2Mb RAM, a 260Mb Hard Drive, a 14.400 Baud<br />

modem and all relevant software needed to access the<br />

Internet The package also indudes all the software from the<br />

137 1XJ. Pro-Soft have also revealed their<br />

decision to scrap plans for software on<br />

the PC and continue to develop for the<br />

Amiga due to the 'rapid re-growth of the<br />

Amiga market<br />

They will continue with their range of<br />

gambling programs as well as releasing<br />

six completely new programs for this<br />

year.<br />

This will include a range of lifestyle<br />

and business applications.<br />

CTAMED EVOLUTION<br />

STARTERS<br />

ORDERS<br />

Amiga Computing have been told<br />

of a new Internet Starter Kit wlis<br />

in development. Aimed at the N<br />

it novice, the package will come on<br />

four disks and will include the<br />

TCP/IP software, a mail/news reader,<br />

ftp access and a Web browser.<br />

At the moment, it is pre-configured<br />

for Dynamic IP Addressing which<br />

would mean it would not work on<br />

Demon, but the developer, Kevin<br />

Kitching, is trying to change this.<br />

Working on any Amiga with<br />

Kickstart 2 or above, it requires only<br />

two files to be modified by the enduser<br />

which is the dial-up number<br />

and serial port speed. He also<br />

hopes to finalise a package deal<br />

with a service provider.<br />

Amiga Magic Pack. A country-specific telephone cable will be<br />

provided with the modem. As an added bonus, if the user registers<br />

himself at IBM prior to accessing the Internet before<br />

31March they will receive 100 free access hours.<br />

The complete package will be available for DM 1198 which<br />

means it will hit the shops here for around E600.<br />

A<br />

morning with the announcement of the Octamed Web<br />

site.<br />

A<br />

The site is replete with information on the new<br />

SoundStudio ‘ package being written by Teijo Kinnunen, and<br />

has I contact points both for him and Ray Burt Frost,<br />

Oclamed's s distributor in the UK. You can download patches<br />

avoid RAM problems, so no limits to sample site like previous<br />

versions of Octamed<br />

• Extra MIDI commands<br />

• Full support for MacroSystem's Toccata 16-bit sampling card<br />

• Clear and precise 200 page manual explaining everything<br />

in easy to understand detail.<br />

to t the latest version and find out all about the history of<br />

Octamed. m Also useful are the links to other related sites with<br />

hundreds i of mod and med files.<br />

• Special upgrade pricing for existing Octamed users.<br />

SoundStudio is a direct replacement for Octamed. Version 1<br />

nFor<br />

anyone interested in SoundStudio here are the details:<br />

•<br />

u<br />

Support for up to 64 channels of sound<br />

• Completely new and revised notation editor<br />

t<br />

• MIX editing<br />

e<br />

• You can record sound samples directly to hard drive to<br />

a<br />

and should be available sometime in February this year, so<br />

watch out for a review. For more information<br />

contact REIF Software on 01703 785680 or visit the web site<br />

at:<br />

hftp://www.compulinkcomk/- octamed/<br />

d<br />

d<br />

i<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

NEWS FROM<br />

THE NET<br />

NET FIRSTS<br />

A venture backed by First Computer Centre<br />

and Prima Technologies has just been<br />

launched. Called Firstnet, its objective is to<br />

become a 'blue ribbon' Internet service and<br />

World Wide Web provider in the North of<br />

England.<br />

Offering a competitive modem to user<br />

ration and wide bandwidth service, it will<br />

provide internet dialup access accounts to<br />

the general public.<br />

Contact 0113 2319444<br />

PORN PERV<br />

JAILED<br />

A man found guilty of receiving child pornography<br />

through the Internet was sentenced to<br />

three months imprisonment - the first time<br />

anyone in Britain has ever been jailed for using<br />

the Internet for this purpose.<br />

Forty-four-year old Martin Crumpton, later<br />

of two, was caught as part of Operation<br />

Starburst, an International inquiry which also<br />

caught out Christopher Sharp who was fined<br />

E9000 for possession of indecent photographs<br />

of children downloaded from the Internet<br />

Crumpton, a West Midlands computer consultant,<br />

admitted to six charges of being in possession<br />

of indecent pictures of children after<br />

his home had been raided on a tip off and the<br />

pictures found on his computer.<br />

BISHOP'S ON<br />

THE 1<br />

BA<br />

HN<br />

•<br />

A bishop who was banned from his See for<br />

his controversial views is back - but this time<br />

he's on the Internet. A year after his expulsion<br />

he has set up a 'virtual bishopric' for his<br />

many followers.<br />

As bishops cannot actually be dismissed,<br />

'virtual bishoprics' have been used before as<br />

a way of sending troublesome bishops to<br />

obsolete Sees. Gaillot has been moved to<br />

Partenia, an obsolete See in the Sahara and<br />

he has called his new site accordingly.<br />

n rho curre nt a nd M ot<br />

vorsion of Octomod<br />

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EXTRACTING<br />

COVERDISK FILES<br />

To extract the programs off the second<br />

disk you must make sure you have<br />

booted your computer with the first<br />

cover disk, otherwise your Amiga will<br />

not be able to find the cInstaller<br />

program, and frustration will soon set<br />

in. Hard drive users should double<br />

click on the Settlp-HD icon before<br />

extracting any of the files.<br />

To extract any single archive, simply<br />

double-click its icon and follow the<br />

on-screen instructions. If you want to<br />

quickly extract the program to RAM,<br />

select the NOVICE level on the<br />

welcome screen and press proceed<br />

once on the current screen, and then<br />

again on the next. The program can<br />

then be found in your RAM disk.<br />

You also have the option of using a<br />

floppy disk. If you pick this option,<br />

make sure you have a blank formatted<br />

disk at the ready, and if you only have<br />

one drive get ready for lots of disk<br />

swapping and a long wait,<br />

The Nemac IV disk has been compressed to allow us to<br />

fit more programs onto the cover disks, so you will need<br />

to extract the Nemac IV program on to a blank floppy<br />

disk. Floppy users need to boot up their machine with<br />

our coverdisk, while hard drive users can boot up with<br />

their hard drives. To create the Nemac IV game disk,<br />

double-click on the AC97 icon and then double-click the<br />

NEMAC IV DEMO<br />

Author Martin Schlott<br />

Requires: Workbench 2, 2Mb Ram 68020<br />

Typical isn't it? The one time humans build<br />

the ultimate computer intelligence and give<br />

it control over all of Earth's defences it goes<br />

haywire, classifies all humans as potential<br />

threats, and brings Earth to the edge of<br />

Armageddon. And who is the person that<br />

has to sort the mess out? You are.<br />

If you have told them once, you have told<br />

them a million times. If you are going to<br />

build the ultimate computer and give it<br />

control over all Earth's nuclear weapons, fd<br />

an off switch and whatever you do, don't<br />

put it in an impenetrable fortress.<br />

Apparently, the builders of Nemac IV did<br />

Now whe re we re the toile ts Aga in?<br />

DISK 1<br />

Anothe r e vil swme<br />

bites the dust<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

It's not all Doom and Gloom.<br />

Have no Fears as this month's<br />

I coverdisks will leave you Breathless<br />

INSTALLING NEMAC IV<br />

Nemac IV icon. Follow the on-screen instructions and<br />

after a minute or so you will be able to reset your<br />

machine and play Nemac IV.<br />

When the game first loads, before hitting continue you<br />

need to select the screen mode you want the game to<br />

run in. For EC5 machines you are restricted to only two<br />

modes, while AGA and graphics card owners will be able<br />

not listen, and guess what? Earths on the<br />

brink of a nuclear holocaust and you've got<br />

to save the day. Well, every game has got to<br />

have a ston,dine. It might be a little tired but<br />

it is a good excuse to blow lots of things up.<br />

Nemac IV puts you in the role of<br />

controlling a large multi-gunned robot in a<br />

to pick many different resolutions in full 256 colours. If<br />

you have a Picasso screen, resolutions up to 1280x1024<br />

will be available, but do not expect it to be too speedy.<br />

Hard drive users can install the game by dragging<br />

the Nemac IV disk icon to where they want the game<br />

drawer creating. You can then run the game straight 1:Iff<br />

your hard drive.<br />

desperate attempt to save the world from<br />

total destruction. You have to wander<br />

around each level searching for the exit, but<br />

normally barring your way are various baddies<br />

to kill, switches to throw and access<br />

codes to be found. Employing the old<br />

Doom-style, first-person perspective, you


wander around the maze-like levels<br />

dispatching evil baddies. On your side you<br />

have a double chain gun, a double plasma<br />

gun, a grenade launcher and a selection of<br />

bombs at your disposal, and if you find<br />

yourself in a particularly nasty spot you can<br />

fire all four at once.<br />

When the game first loads you can skip<br />

the story line intro by hitting escape. Once<br />

you start a game you can move around in<br />

A500 AND<br />

A2000<br />

I bet many of you non-AGA owners must be<br />

getting a little ticked off by the complete lack<br />

of support for your machine, particularly if<br />

you own an accelerator, which used to be in<br />

abundance a few years ago. Well, for a<br />

change, Nemac IV does support accelerated<br />

OCS and ECS machines, as long as you have<br />

2Mb of RAM and Workbench 2. The only<br />

difference between the AGA and OCS<br />

versions is that you have to run Nemac IV on<br />

a Lo-res 64 colour screen, instead of the 256<br />

colour option available to AGA owners.<br />

SHAREWARE<br />

Many of the programs on the two cover<br />

disks ore what are commonly known as<br />

Shareware. Such well written programs<br />

take many hours to write and a lot of<br />

hard work and dedication on the part of<br />

the programmer. When a program is<br />

called shareware it means the programmer<br />

has generously allowed you to try<br />

out their program, a lot of the time with<br />

no restrictions, and if you then decide you<br />

like it you are obliged to send the author<br />

the shareware fee.<br />

Normally this is no more than ten<br />

pounds and in return the author will<br />

usually keep you supplied with the latest<br />

version of that program, along with their<br />

undying grattitade of course.<br />

the normal Doom manner and kill things,<br />

and there are a number of handy in-game<br />

options regarding the screen display. While<br />

actually playing the game, pressing G will<br />

increase the gamma value making the<br />

screen brighter, and return will turn off the<br />

floor and ceiling textures, giving the screen<br />

update a speed boost<br />

Pressing escape gives you access to the<br />

main screen preferences, and here you can<br />

ORDERING NEMAC IV<br />

• The full version of Nernac IV costs 1:20, 50 OM, $35 US or the corresponding amount in any other currency.<br />

• The shipping costs are:<br />

- inside the European Community - E5 or l ODM<br />

- other countries - E7, 15DM, 10 USS or the corresponding amount in any other currency.<br />

• If you order more than one copy the shipping costs are charged just once.<br />

• To order, send money and your details to:<br />

Martin Schlott, Ludwig-Thoma-Str. 35, 93051 Regensburg GERMANY<br />

r<br />

Please rush me my copy of Nemac IV<br />

Please Deliver To:<br />

Name (Miss/Ms/Mrs/Mr)<br />

Address<br />

Post Code C o u n t r y<br />

I enclose:<br />

in cash (coming with this letter)<br />

UI kin kill<br />

eurocheque (coming with this letter)<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

FAULTY DISKS<br />

If you should find your Amiga<br />

Computing CoverDisk damaged<br />

or faulty, please return it to:<br />

118 Plc 718 House, 11 Edward<br />

Street, Bradford, W. Yorks BD4<br />

7BH.<br />

as foreign cheque (+ $4 US/E2.50 handling charge, or the corresponding amount)<br />

(coming with this letter)<br />

Please allow (28 days) for delivery<br />

P<br />

l<br />

e<br />

a<br />

s<br />

NEMAC IV ORDER FORM<br />

INIMM = E n<br />

Please allow 28 days for delivery<br />

switch the chunky screen from a lx1 aspect<br />

to a 2x1 or 2x2. Having a lower chunky<br />

resolution really gives a massive speed<br />

increase, but reduces the quality of the<br />

screen, so it is also possible to size the<br />

Nemac screen to whatever size you want.<br />

One feature I really like in Nemac IV is<br />

the map. So far, no Amiga Doom clone has<br />

fully copied how the map works properly.<br />

always liked the way you could flick up the<br />

map, zoom in and out, and still walk around<br />

when you were lost, making it much easier<br />

to find your way around.<br />

Nemac's map goes even further than this.<br />

If you hit the help key a head display map<br />

will appear, and by using the + and - keys<br />

you can zoom in and out. You can now walk<br />

around with the map automatically updating<br />

as you explore new parts of the level, and it<br />

even displays baddies which it pick ups as<br />

little crosses. If you now hit help again you<br />

can view the map on its own<br />

Daytime Phone<br />

1


To use the following<br />

program you need to<br />

have the Magic User<br />

Interface installed on<br />

your system. Without it<br />

you will not be able to<br />

run any MU programs. MUI is available<br />

from any good PD house,<br />

SYSSPEED<br />

Author: OenDesign<br />

Workbench 2.04<br />

Benchmarking has always been a thorny<br />

business, with some people even doubting<br />

the use of them to compare computers, and I<br />

would be inclined to agree. Even though a<br />

program like Sysinto may be used by almost<br />

every Amiga user, the MIPS figure it gives<br />

back is not exactly a true figure of a machine's<br />

speed, particularly if you have one with a<br />

maths co-processor.<br />

SysSpeed is a 'real world' benchmarking<br />

program, and uses actual Amiga programs to<br />

produce its benchmark results, This means<br />

the figures it returns reflect how fast your<br />

machine is when performing proper operations,<br />

so is a better reflection of how fast your<br />

machine really is.<br />

Standard system tests such as memory<br />

speed. Intuition window speeds and Intuition<br />

graphic operations can be used by everyone<br />

and will show how fast your ROM and graphic<br />

systems are. SysSpeed also employs a number<br />

of other Amiga programs via ARexx. By<br />

getting these programs to do certain tasks you<br />

can get a good indication of how fast your<br />

machine is when using these programs.<br />

Possibly the only Benchmark program to<br />

return users,' results<br />

Author: Andrew Cook<br />

Workbench 3<br />

DISK 2<br />

Finally we have a real Mac-style trash can, or should that be<br />

rubbish bin? Another program for your WBStartup,<br />

ETrashCan allows you to delete any of your files by dropping<br />

them on a trashcan icon that lives on the Workbench<br />

and then selecting empty trash.<br />

The problem with all previous Amiga trashcans is that<br />

they were either permanent ones that instantly deleted the<br />

file, or were like the original Amiga ones in that you could<br />

move files into a TrashCan directory and then select to<br />

empty the trash. However, you could only do this for files on<br />

the same partition as the TrashCan directory, and the icon<br />

could not be left out on the Workbench. ETrashcan can handle<br />

files from any partition and still allow you to undelete<br />

the files afterwards.<br />

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can use this<br />

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presses, usually encludmg the<br />

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that will initiate some special<br />

action<br />

Godinot - the name given to<br />

the library thca creates the<br />

normal Workbench program<br />

gadgets<br />

AT1( a MOdtliaf coMpreS<br />

5000 library that allows the<br />

users to add new compressor<br />

at ii Meer dote<br />

ETrashiCan Contents by V<br />

Eye<br />

Eye.info<br />

PAC.XP212<br />

MOCP2i 2<br />

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litultiOC211fo<br />

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AMIGA COMPUTING<br />

MARCH 1 9 9 6<br />

EYES<br />

Author: Messimiliano Hofer<br />

Workbench 2.04<br />

The eyes have it, ho ho. This is a fairly pointless<br />

program but its small and fun. Just double-click<br />

on either the plain version or if you<br />

have a co-processor the other, and a small<br />

window with two eyes in will appear that will<br />

track your mouse wherever it may go.<br />

You can run as many copies as you like,<br />

size them by clicking on the bottom right of<br />

the window, and if you insert a disk or click in<br />

the middle of the eyes window, the eyes will<br />

spin around.<br />

El<br />

s<br />

o<br />

D<br />

A<br />

Y<br />

Author Marius! Muszalalski<br />

Workbench 2.04<br />

Biorhythms. Its all a load of stuff and nonsense<br />

shouts our production editor. Enter her<br />

date of birth - it does let you go back that far<br />

- and it says mood swings are common_ No<br />

surprise there then.<br />

Bioday is a really good biorhythms program,<br />

if you believe in that sort of thing.<br />

Normally, biorhythms programs just give you<br />

a fairly useless sine wave display and leave<br />

you to work out what all those lines mean.<br />

However, Bioday will give you a descriptive<br />

account of what the biorhythm values actually<br />

mean, how physically fit you feel, or if you<br />

are going to be intellectually creative.<br />

LOVES<br />

Author. arde Soft<br />

Workbench 2.04<br />

This has got to be the most bizarre program<br />

we have put on a coverdisk for a long time.<br />

Those decisions about love are always tricky<br />

and can lead to many sleepless nights. Well<br />

worry no more, Loves will sort Out all your<br />

troubles. By typing in the names of the two<br />

people involved, Loves will tell you how the<br />

two people feel about each other and the<br />

chances of them forming a meaningful<br />

relationship.<br />

Ifl Unidelete Info and file together<br />

Empty Al Trash<br />

You can rest easy, anything thrown into<br />

the trashcan can be rescued later<br />

parr, Di O.<br />

I H<br />

i<br />

1 Cancel 1<br />

IMMIE<br />

..„Al hhanh • thoovao. L <strong>—</strong> M... • ...1.0<br />

t...... Ohm.. Ol. I am....mi ilohrowh<br />

• e * ...ohm.; S o l<br />

. . . e l . p u i r k t " O f o h . 1 1 1 1 1 1 1 L E O O<br />

Ohm. I mho.. • . •<br />

I o r i . o • • mmoo• ...<br />

ham. .4. •••••• : rein<br />

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UROUHACK<br />

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Author . Tinic Urou<br />

.<br />

Workbench n 2.04<br />

o<br />

t<br />

The la te st Workbe nch ha ck lust a bout<br />

manages to cha nge the wa y e ve rything looks<br />

You may have noticed recently that there<br />

have been a number of system patches popping<br />

up, all trying to rectify the aesthetic<br />

problems with the way normal Workbench<br />

gadgets look -the standard window gadgets<br />

and the proportional and gadtool gadgets.<br />

tirouHack is probably the first to patch<br />

every part of the interface. All the gadtool<br />

gadgets get transformed into the MIJI-style<br />

Xen buttons, and if you are running on a I xl<br />

aspect screen then the gadgets get the proper<br />

looking thin sides and tops, whilst the<br />

normal window gadgets get a new sysihackstyle<br />

3D look. To install UrouHack you need<br />

to copy it over to your C directory. then add:<br />

Run >NIL:


To use the following<br />

program you need to<br />

have the Magic<br />

Interface installed<br />

your system. Without<br />

you will not be able<br />

run any Mil programs. WI is avail<br />

from any good PD house.<br />

Author Jurgen Kempkes<br />

Workbench 2.04<br />

The real problem with MultiCX is that there<br />

are so many functions that you can alter, and<br />

it takes absolutely ages to go through every<br />

tooltype in the information requester and<br />

adjust them to your own taste.<br />

This preference program gives you a lovely<br />

MI front-end to fiddle with, and is right up<br />

to date with the latest version of Muitia,<br />

also on this month's disk. Consequently, you<br />

can now access every feature of MultiCX<br />

without worrying about having to go through<br />

the horrible information requester.<br />

1M111<br />

Author: Eric Sauvageau<br />

Workbench 2,04<br />

1111111111111inairr<br />

For anyone who uses XPK you are still probably<br />

using the xDrop program that came with the<br />

XPK library, or possible xpkNight, to compress<br />

your programs. Both are perfectly fine, but have<br />

their own problems. xDrop is quick and easy to<br />

use but is very basic, while xpkNight is very<br />

powerful, but a little overly complex if you just<br />

need to compress one file.<br />

XPKatana takes the best features of both<br />

and wraps them up in a tiny front-end. With all<br />

the powerful batch processing of xpkNight and<br />

with the option to run it iconised, you have the<br />

simplicity of xDr op.<br />

DISCLAIMER<br />

Amiga Computing cannot be held responsible<br />

for any damage caused directly or<br />

indirectly by the use of these programs<br />

LW )1<strong>—</strong><br />

Cod) CC<br />

sti<br />

=<br />

C D OAP%<br />

Cm, Za<br />

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Nto N E D<br />

Author: Raul Sobon<br />

Workbench 2.1<br />

•111111111•1•111111.111<br />

Trying to get the best out of your monitor is<br />

never that easy. If the standard supplied<br />

monitor drivers do not give you a decent picture<br />

then you have to put up with a poor dis•<br />

play.<br />

McmEd gives you a way around this by<br />

allowing you to adjust various technical<br />

aspects of the AGA chipset that will adjust<br />

the output to your monitor. With a little playing<br />

around this can lead to a better display,<br />

or at the very least a properly centred display.<br />

You should be warned that doing this could<br />

permanently damage your monitor, especially<br />

if you start using silly figures.<br />

A d Latowsid<br />

Workbench 3<br />

The XPK compression library has been<br />

around for a good few years now, and has<br />

firmly established itself as the main form of<br />

compression on the Amiga along with Oa<br />

and DMS. There are many programs that<br />

have direct support for it and the various programs<br />

that allow you to add decompression<br />

patches mean many people are using it.<br />

This Datatype adds XPK decompression to<br />

the growing list of supported Datatypes. Now<br />

if you drop an XPK'ed file into Multi View,<br />

instead of just being ignored, the files will be<br />

decompressed and Multi View will be able to<br />

handle it as normal.<br />

1 MOVE<br />

Author Jim McDaniel<br />

Workbench 2.04<br />

One thing that has always been a really<br />

annoying omission from the AmigaDOS command<br />

set is the lack of any move command<br />

<strong>—</strong> you always had to manually copy and<br />

delete files, It might seem a little picky but if<br />

you do this sort of thing regularly it does get<br />

quite annoying. Just copy the move<br />

command over to your C directory and away<br />

you go. This command can take multiple<br />

destinations if need be.<br />

WAREHOUSE PRICES/BUY DIRECT.SAVE LELE's<br />

MONITOR: Reconditioned Multi-Synch. Will display all Al200/A4000 modes. With speakers and lead £ 1 8 9<br />

MONITOR: Reconditioned compatible with 1084 range of monitors for all Amiga's. With speakers and lead £ 9 9<br />

HARD DRIVE; 1Gb Al200/600 3.5" IDE. With fitting kit £ 2 2 9<br />

HARD DRIVE: Smaller hard drives and 2.5 usually available . . P 0 A<br />

MEMORY: 4mb 72pin Simm iA4000/PC's etc) E 1 1 9<br />

MEMORY: lmb 30pin Simmisome A500 products/PC's etc) £ 3 4<br />

WORKSTATION: A500/600 Cream metal/High quality, with shelf £ 2 4<br />

POWER PACK: Al200/600/500 High current, high power £ 3 4<br />

SOFTWARE CLEARANCE Deluxe Paint 3..11.99 Finest Hour...L3.99 Many others.. Please call<br />

All wces VAr. Che ut.e s<br />

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AMIGA COMPUTING<br />

MARCH 1996<br />

SCREEN KEYS<br />

Author Magnus Hohngren<br />

Workbench 2.04<br />

One feature of Intuition that makes the Amiga<br />

such a good machine to work on is its ability<br />

to have multiple screens open at the same<br />

time. It helps to keep the screens uncluttered<br />

and greatly increases the speed of window<br />

and screen updates as there is less to redraw.<br />

Screen keys lets you assign individual hot<br />

keys to specific screens. Therefore, if you want<br />

to jump to a screen you can hit the appropriate<br />

keys and the screen will magically appear,<br />

without the hassle of having to skip through<br />

loads of other screens.<br />

iCONIFY GADGET<br />

Author: Nakon Enger<br />

Workbench 2.04<br />

You may have noticed on all MU programs<br />

that there is a third icon on the title bar of the<br />

program. This allows you turn the program<br />

into an icon on the Workbench, so uncluttering<br />

the screen and letting you access other<br />

programs easily.<br />

This program does the same, but for every<br />

other Workbench program. A third gadget will<br />

appear that looks the same as the MU one,<br />

but there is an option to give it a sysihack 3D<br />

look. This is a commodity, so can be removed<br />

and restarted at any time.


get an M14385<br />

for review. We unwrap<br />

( 3 inally, we<br />

_ t h e box, remove the plastic wrapping<br />

and have a look. Quite a nice looking<br />

monitor, colour matched to our A4000, the<br />

male IEC plug on the end of the power lead is<br />

a nice touch (so that you can plug it into the<br />

A4000's power out socket), and you do get a<br />

normal power lead to plug into it, so no<br />

problem there. The screen is pretty standard<br />

looking, with anti-glare etching, but is not FST.<br />

But looking at the front of the monitor is a bad<br />

idea because it is then that you notice the distinct<br />

lack of control over the picture presented<br />

on-screen. This monitor's complete controls list<br />

comprises: The On/Off switch, volume,<br />

horizontal hold, vertical size, brightness and<br />

contrast. There are no pots to adjust on the<br />

back of the monitor and even the leads are<br />

moulded, but more on that later.<br />

PICTURE PERFECT?<br />

So what's the picture like? This is obviously the<br />

most important question on anybody's lips<br />

when they are looking for a monitor, and I<br />

have to say that it doesn't look good. Here at<br />

the office we run on an old 1942 monitor for<br />

which the M1438S is a direct replacement, and<br />

we thought the quality of the 1942 was pretty<br />

poor. Unfortunately, it shines compared to the<br />

new monitor. The M1438S gives an image on<br />

a 4000 that looks as though it is coming<br />

through a modulator, with blurry text and<br />

1misconverged colours. I thought I had taken<br />

LUG PROBLEMS<br />

my glasses off<br />

and had had a<br />

few pints when I<br />

looked at our Workbench<br />

screen. Now convergence is a problem<br />

that can be caused by the monitor being<br />

bashed or in extremes of temperature or<br />

humidity, and since it came delivered by a<br />

courier I'm sure that it probably experienced all<br />

those things, so your best bet, if you are going<br />

to buy one, is to make sure you see it in action<br />

in the shop you're going to buy it in if at all<br />

possible.<br />

The M1438S doesn't come with a disk with<br />

optimised DBIPal drivers designed to fill the<br />

screen as much as possible like the 1942 did,<br />

so it is left up to the end user to decide<br />

whether he or she wants to mess with<br />

hardcore utilities like MonEd or just suffer enormous<br />

black borders down the left and righthand<br />

sides of the screen. Although the M14385<br />

is billed as being a 14" monitor, these black<br />

borders mean you only really get about 11:6<br />

inches of viewable area. These problems only<br />

occur if you are using the monitor in a DBLPal<br />

or DBINTSC screenmode, of course, and don't<br />

afflict the monitor running in standard PAL or<br />

NISC modes, but what did you buy a multiscan<br />

monitor for if not to run the Amiga's higher<br />

resolutions on a flicker free screen?<br />

So by now you will probably have worked<br />

out that while the monitor is shoddy for<br />

productivity, it might be OK for games players.<br />

To a certain extent this is true, but if you do<br />

both on a regular basis you will find yourself<br />

constantly fiddling with the horizontal hold<br />

functions to centre the screen when switching<br />

Although it might seem nice at first that Amiga Technologies have put a moulded 23-pin<br />

plug on the M14385, if you need to use it on an Amiga other than a bog standard Al200 or<br />

A4000, or even a different machine, then you will come in for problems. If Amiga<br />

Technologies had fitted a plug to the back of the monitor and provided a 15-pin VGA-type<br />

lead with a 23-pin plug on the end, then at least Amiga 3000 owners or graphics card users<br />

could have bought a replacement VGA-type lead to plug into the monitor.<br />

A replacement for the 1942?<br />

They must have learnt from<br />

g their mistakes...<br />

AMIGA COMPUTING<br />

MARCH 1<br />

between PAL and DBLPal screenmodes. But<br />

there's more trouble afoot. While the picture<br />

for Lo-res (the screenmode most often used<br />

For games) is actually quite nice and sharp, the<br />

sound that emanates from the monitor's<br />

speakers is nothing short of rubbish. As a test,<br />

we tried Worms and Nemac IV on the M14385<br />

and the sound for both games was tinny and<br />

quiet, even on the monitor's highest volume<br />

setting. Even the much maligned 1942<br />

achieved better results, as did a cheap pair of<br />

personal stereo speakers we had lying around.<br />

PURCHASERS<br />

So who is supposed to buy this monitor? The<br />

only people I can think of who would actually<br />

go out and get one of these things is someone<br />

who is sad enough to value kit with matching<br />

company names on each piece as opposed to<br />

the best possible choice for each item. As such<br />

these are the only people I can recommend<br />

Amiga Technologies' M1438S monitor to.<br />

Caveat emptor<br />

4:e<br />

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Hendrix's albums are<br />

old. He's been dead for a<br />

while now, so a new one would<br />

come as something of a shock Still, that hasn't<br />

stopped John Lennon or Freddy Mercury, so<br />

maybe I should just shut up on that front and<br />

get on with reviewing MM Experience. OK, I<br />

hear you, alright?<br />

Soo°, MMExperience, eh? Well, first impressions<br />

with Optonica's program are 'Hmm...<br />

yecch... turn-ti-turn._ bugger. Lets go through<br />

that, shall we? The first expectoration was for<br />

the look of the box, manual and disks; the second<br />

ejaculation was for the look of the software<br />

interface: the third was the wait I had<br />

when I loaded a picture and waited for the picture<br />

to remap, even though I hadn't set up a<br />

palette (besides which, all the images I used to<br />

test MME with use the same palette, it's just<br />

that MME insists on using the bottom four<br />

colours of any palette); and the last was the<br />

trouble I had trying to get MME to do<br />

something fairly basic - a slideshow.<br />

Its not a good start is it? Firstly, why do people<br />

insist on creating their own custom gadgets<br />

and interfaces when a) they are really ugly and<br />

b) the Amiga's own GUI is fine for any application.<br />

MME uses the same dark bluey-greys<br />

used by all Optonica's programs with square<br />

buttons everywhere and great fat borders<br />

around them. I'm sorry, but the whole thing<br />

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upper case only reinforces O<br />

the idea that you are playing P with<br />

some sort of PD demo-maker. Before I I'm<br />

inundated with letters of righteous indignation<br />

from all and sundry, I would like to say that, in<br />

my opinion, programs that don't look nice on<br />

the screen don't help the Amiga's public image<br />

as anything other than a cheap, low-class<br />

games machine. This is a great shame because<br />

ROBLEMS? r<br />

i<br />

i<br />

m * d<br />

Here are some of the problems I encountered when<br />

funning MME:<br />

▪ Firstly, it was awkward to set the screen to Hi-res Laced<br />

MME always wants to run in Lo-res which means<br />

everything looks incredibly blocky.<br />

• The next problem I encountered was with the Add Font<br />

button in the fonts requester. It took me to Fonts.' but then<br />

didn't do anything further. This meant I couldn't add any<br />

fonts to the three supplied with MME - two sizes of a<br />

blocky helvelica and one bolder Basen, all at a low size. I<br />

finally figured out that it must be because of the CacheFont<br />

program that I run, but that must mean that MME grabs a<br />

fontlist in a way not thought of by CacheFont's author, odd<br />

since no other program I have ever used has had a<br />

problem with it.<br />

▪ My third problem was with the F/X button. I set up the<br />

1<br />

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each of your elements including page effocts, sa mple pla yba ck or animation spooling<br />

I Not a review of an old Jimi Hendrix I<br />

album, but the latest multimedia<br />

authoring package. Frank Nord<br />

checks out MMExperience<br />

6<br />

1<br />

M<br />

P;p arir3fi<br />

MME has some definite good points I proba-<br />

Ny shouldn't concentrate on appearances in a<br />

review, but this sort of kiddie block interface<br />

really gets on my wick<br />

Unfortunately, the feel of the software proceeds<br />

to get more annoying, with new projects<br />

requiring the user to input a name which is<br />

then made into a directory in which everything<br />

is stored. Not a problem in itself? No, but then<br />

you can't use anything at a lower directory<br />

level in your production, so you have to make<br />

sure you create your productions at the root of<br />

whatever device you are running from - even<br />

more of a pain if you spread your elements<br />

Mark 1 1<br />

random effect for the pages in my project, 1 which worked<br />

fine for the first run through. But 1 discovered 1 that when the<br />

project has run through once and is then cycling through<br />

again, the FIX selected reverts to the default of Fade In. It I<br />

doesn't make any difference how often you click on the<br />

bloody random button, it still reverts back to fade in_<br />

Another problem I encountered was that the tutorial in<br />

the manual referred to files I didn't hove included when I<br />

installed the software.<br />

But by contrast one of MME's really superb features is<br />

runtime player which is free, small (it's only 167724 bytes<br />

and crunched with PowerPacker that goes down to just<br />

98756 bytes) and it runs on any machine. This is increi ibly<br />

important because it means that no matter whether you<br />

are creating a presentation for your own use, or creating a<br />

CO that you will sell thousands of copies of, you won't have<br />

to pay Optonica a license fee or royalties


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IC BROTHER IS WATCHING YOU...<br />

I may seem to have been somewhat hard on MME, but it<br />

does have a good pedigree, coming as it does from the stable<br />

that produced Interplay, the Amigo's only dedicated CD<br />

authoring system. When you consider that Interplay cost<br />

over E700, MME certainly seems better value for money.<br />

Optonica ore also launching the successor to Interplay -<br />

called MMExperience Pro - shortly and it will build on<br />

MME's base but include far more facilities, admittedly at a<br />

higher price_<br />

Even so, MME Pro will be just the product the Amiga<br />

needs if it is to get any sort of Encarta-type product With its<br />

database features and indexing ability, MME Pro will<br />

over more than one device. This makes even<br />

less sense when you consider that MME<br />

actually checks what you've created to<br />

make sure its all in the right place when you<br />

-<br />

pcreate<br />

a script in Scala and then you want to<br />

udistribute<br />

it on floppy, Scala will happily move<br />

ball<br />

the files you used to the floppy for you. I<br />

l<br />

don't want to get into a slangingmatch with<br />

Scala as MME is vet<br />

i<br />

, ferent audience, but I wonder if Optonica<br />

s<br />

/ shouldn't have taken a leaf or two more out of<br />

hScala's<br />

book<br />

obviousl<br />

'<br />

y<br />

I feel all scratchy after that and I really want<br />

yto<br />

point out MME's better features. If you ever<br />

a i m e<br />

oowned<br />

a COW, you'll probably remember the<br />

d<br />

u<br />

World Vista Atlas which had a nice database<br />

a t<br />

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a COP of Ghana and what passes for a folk song<br />

p<br />

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r<br />

-at<br />

length) in MME<br />

o<br />

dEASY<br />

ACCESS<br />

uIt's<br />

also possible to create an index which<br />

crefers<br />

to all the pages you've built so far, allow-<br />

ting<br />

to easy access to information. The Index<br />

ipage<br />

which is preset doesn't allow the user<br />

omuch<br />

control over the way it looks - always a<br />

muted grey affair - but it can be used as a file<br />

n<br />

requester of sorts and also act as a glossary for<br />

. which the user needs to build a text file. This is<br />

Bthe<br />

essence of MME. It doesn't do anything you<br />

y couldn't do quicker, it concentrates solely on<br />

cdoing<br />

stuff that you wouldn't be able to do.<br />

o This is the reason why one of the buttons on<br />

nthe<br />

main panel will allow you to access a user-<br />

tdefined<br />

list of programs and run them. So now<br />

r<br />

7yOU will be able to run your paint package, text<br />

edaor and module editing package from within<br />

a<br />

&WE without having to return to the<br />

s<br />

teorkbench first, so that you can generate the<br />

tanages,<br />

clipart, buttons and text you want to<br />

, <strong>Is</strong>e in your production. All the same, it would<br />

i*wive<br />

been nice if there was some clip art<br />

f<br />

y<br />

o<br />

hopefully push the Amiga's multimedia capabilities to the<br />

fore, MME Pro will also come with ISO build software so that<br />

it can be used by software houses as a one-stop solution for<br />

creating, much needed, new CD products for the Amiga.<br />

MMEPro also provides the following features:<br />

▪ Touch screen support<br />

▪ Automatic file substitution to take account of PAL/NTSC<br />

and ECS/AGA configurations<br />

II Project management so that your target machine won't<br />

run out of RAM<br />

CODA support and much more_<br />

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two years now and are very useful for a multimedia<br />

package. Obviously, the problem with<br />

this is that it would make the package<br />

Workbench 3 compatible only, which is probably<br />

why they are not supported), it does recognise<br />

any sort of IFE ILBM graphic format including<br />

surprisingly, 24-bit. Like 24-bit files it renders<br />

down HAM and Ham8 files to<br />

ExtraHalEtrite or 256 colours where possible,<br />

but you should render these sorts of files<br />

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an image processing program are far superior<br />

to MME's output<br />

P FtGrE NAME 0 1 - 1 - I<br />

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' M M E doesn't give you the<br />

facility to type te xt dire ctly<br />

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AMIGA COMPUTING<br />

MARCH 1<br />

EA „ E m s :0<br />

don't want to get into a<br />

slangingmatch with Scala as<br />

MME is very obviously aimed<br />

at a different audience, but I<br />

wonder if Optonica shouldn't<br />

have taken a leaf or two more<br />

out of Scala's book"<br />

1:11INAL WORD<br />

MME isn't a bad package, it's just a little<br />

odd. If only Optonica would drop the silly<br />

interface that plagues all their software<br />

would be much happier with it. MME<br />

doesn't provide the user with the snazzy<br />

text effects that Scala boasts, you can't<br />

scroll text with it and the page effect have<br />

no parameters. However, MME will almost<br />

certainly replace Gold Disk's ageing<br />

Hyperbook as the product of choice for<br />

people creating mini-encyclopaedias about<br />

their favourite topics, whether they be<br />

World War II planes, or Tutankhamun,<br />

because it is ideally suited to such tasks.<br />

Product<br />

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Tel<br />

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Ease of use<br />

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hil.M.Experience<br />

Optonica<br />

E39,95<br />

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rtoday.<br />

Called Granada, it produces such<br />

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aKrypton<br />

Factor.<br />

r But these programmes also have anot-<br />

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ma<br />

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aOkay,<br />

it would be an exaggeration to sug-<br />

ngest<br />

that the Amiga has a starring role in<br />

y these first two, but it does have a signifi-<br />

gcant<br />

walk-on part. Watch Cracker, for<br />

oexample,<br />

and you will see Fitz (Robbie<br />

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tapping away on none other than<br />

d an Amiga. Or Coronation Street where<br />

tCurly<br />

Watts once had a bit of trouble with<br />

hthe<br />

BettaBuys store computer, played by<br />

ian<br />

Amiga. Prime Suspect's police station<br />

nsets<br />

have also benefited from the Amiga.<br />

g However, in some cases the Amiga.<br />

s unfortunately. has to undergo a dramatic<br />

tcostume<br />

change in the wardrobe depart-<br />

h<br />

ment and appear as a PC. A PC box sits on<br />

a<br />

the desk whilst the Amiga sits on the floor<br />

t<br />

feeding the PCs monitor (thanks to the 31<br />

KHz flicker-fixed output from the A3000).<br />

Eagle-eyed viewers will spot the give-away<br />

clue of a PC with an Amiga keyboard!<br />

The Amigos success in this specialised<br />

field is due to its native 50111 video frame<br />

rate (exactly twice the speed of a TV film<br />

camera) coupled with its genlock ability<br />

which allows multiple computers to be<br />

synchronised together. This eliminates the .alo<br />

moving 'roll bar' which normally results<br />

when computer screens <strong>—</strong> ,a_re Hulot<br />

But the Amiga s user-friendliness<br />

appealetjaalltarhn Kay who programmed<br />

many of the oe-screen computer systems<br />

versatile programming environMe<br />

ideal for something like this.<br />

- how Hsometimes e e the actors don't like having<br />

to type and act at the same time. 1<br />

RIF il<br />

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ve d , i n v a l u a<br />

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Away<br />

often end up off-screen, typing<br />

on the Amiga keyboard whilst<br />

the actor mimes the action<br />

in vision on a dummy<br />

keyboard."<br />

Realism is important<br />

in dramas like Cracker<br />

and Prime Suspect, so<br />

the Amiga programs<br />

which Martin writes<br />

have to appear like<br />

those o n other<br />

machines (e.g. the<br />

dreaded Ks).With much<br />

of the action involving •<br />

police computer systems,<br />

Martin was invited to one of<br />

the Manchester Police computer<br />

rooms to see the Holmes<br />

Investigation system and was provided<br />

with authentic screen layouts to<br />

recreate on the Amiga.<br />

SCREEN<br />

11<br />

1WST<br />

n The conte a ta nts a nswe re d<br />

questions a l the touchscre a ns<br />

The BBC's Sunday Shcais also aided by an system acting as a still-store with all the<br />

Amiga which plays the Sharklisti animation displays which the cstga<br />

used as a transition throughout the show. itheir<br />

louchscreen nib<br />

The Amiga runs the animation olif • PAR , lLato--eatw<br />

-<br />

lbq u<br />

system, started by a GPI trigger via the joy- g<br />

stick port, with an ARexx script providing i<br />

automatic re-cueing at the end of each .<br />

run. As a result, one press of a button on t<br />

the main vision mixing console triggers the r<br />

animation, fires off a sound effect, and<br />

a<br />

changes shot - a combination which<br />

p<br />

would otherwise require a dedicated<br />

r<br />

Betacam player and operator,<br />

o<br />

But what perhaps is the mostinteresting<br />

g<br />

use of the Amiga at Granada is in the quiz<br />

r<br />

show, The Krypton FactoeThe Amiga<br />

a<br />

proved invaluable in providing the scorin<br />

m<br />

gand control system used for some of th<br />

,<br />

erounds. Martin was, again, the man behind<br />

w<br />

it all. or the Mental Agility and<br />

Observation rounds, the contestants sat at<br />

r<br />

creen terminals whilst they<br />

i<br />

answlmo) multiple-choice questions as<br />

t<br />

m y at possible.<br />

t<br />

In control of all this was an Amiga 3000 e<br />

oam* the contestaisf<br />

n A<br />

copy of questions to ensure that the com-<br />

cbres f a iatnod m<br />

puter stayed hi sync witVordon Berns<br />

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nwas covezield e onto-CU output via a<br />

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of the production<br />

On top of this the Amiga was controifing<br />

lights on the contestant? desks which<br />

briefly illuminated the first to correctly<br />

answer each question, plus generating a<br />

und effect to cue the question master to<br />

k the next question. This made for quite<br />

complicated system in which the Amiga's<br />

multi-tasking abilities were exploited to<br />

the full.<br />

The touchscreens work more on the<br />

principle of a touch 'platform*. As Martin<br />

explained: "The louchmate' system looks<br />

like a set of bathroom scales, but with a<br />

fitted with an A2232 multiserial card to n<br />

handle the touchscreen inputs, with a PAR ,<br />

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Name: Michael Peters<br />

Address: 37 High Street<br />

DENT ON<br />

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Tel: 76 8375<br />

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Photo Date: 10-6-95 t<br />

Comments: Athletic<br />

monneracnounivirmon<br />

works by detecting the minute pressure differences<br />

which occur between the various sensors<br />

when the screen is touched. This has the<br />

advantage that any unmod fled TV or monitor<br />

can be used, provided it is firmly located onto<br />

the platform. After a calibration routine, which<br />

involves rocking the screen and pressing on<br />

the four corners, the system can send out a<br />

stream of ASCII codes giving precise<br />

co-ordinates whenever the screen is pressed.<br />

LASER TESTING<br />

The Amiga was also used in the Krypton<br />

Super-Round as part of the Laser Matrix. Four<br />

Amiga 1200s were placed on stands for a<br />

round which would test the players' mental<br />

agility to its limits - and prove very decisive in<br />

the final! What Martin was asked to do was<br />

create a program in which the keyboard was<br />

remapped.<br />

The contestants had to solve four word<br />

dues using the altered keyboard before proceeding<br />

to negotiate their way through the<br />

laser beams. With a sensor connected to the<br />

joystick port, the Amiga would signal a time<br />

penalty if the beam was broken by controlling<br />

OW AND ZEN<br />

Martin Kay has now set up his own company called Zen<br />

Computer Services. They specialise in video work and<br />

Martin's experience with television and computers gives<br />

him an advantage in this field. His other projects<br />

include a teleprompting system which he has sold all<br />

over the world: •I'd seen similar things on the PC and<br />

they're very expensive I realised there was a market for<br />

a cheaper version and that this could be done on the<br />

Amiga. Most go to America where they are used by<br />

cable TV stations or college media courses where there<br />

is a need for a cost-effective solution.<br />

produced - He a hFrench a s and Arabic version.<br />

a His l work s has o also proved invaluable in the world of<br />

televised sports. Thanks to his snooker scoring system.<br />

he has made the life of graphics operators a lot easier<br />

in a game where it can be difficult to keep up with a<br />

fast potting player making a big break The Amiga provides<br />

a friendly front-end to control the caption generator,<br />

and the operator has only to click on the ball which<br />

has just been potted and the computer keeps track of<br />

the score and break totals.<br />

The Amiga has also been used for Rugby, Ice<br />

Hockey, Darts and Football where it generates the small<br />

4111.111i-<br />

For •A Tooch of Frost' a<br />

acreengrab was made of a<br />

PC running Suparbasa<br />

"When the series was<br />

being recorded, the<br />

Amigas were out of<br />

production. <strong>Commodore</strong><br />

UK kindly lent us the<br />

four Al200s"<br />

the studio lighting system, and playing a<br />

sound effect What the contestant had to do<br />

was find the code to spell out each word. Say,<br />

for example, they typed the letter S. It would<br />

come out as a I because the keyboard had<br />

been altered to make the letter change to the<br />

following letter in the alphabet. The<br />

contestant would have to work<br />

this out and break the<br />

pattern.<br />

Martin hoped that<br />

showing the Amiga<br />

Onscreen would get<br />

some positive publicity<br />

for the machine: When<br />

the series was being<br />

recorded, the Amigas<br />

were out of production.<br />

<strong>Commodore</strong> UK kindly lent<br />

us the four Al200s. I was<br />

hoping by the time the<br />

series was transmitted, the<br />

Amiga would be back on<br />

the shelves, which is more<br />

or less what<br />

happened.*<br />

Robbie Coltra ne pla ye d M s<br />

in the hit dra ma , C ra cke r.<br />

The Amiga wa s use d for<br />

sce ne s which showe d a<br />

compute r scre e n<br />

n M a rtin Ka y e xpla ins how the Amiga wa s use d<br />

at Gra na da . H is compa ny, Ze n Compute r<br />

Services, ha s a lso de ve lope d ma ny othe r<br />

innova tive use s for the Amiga in te le vision<br />

clock and score displays seen at the top of the screen<br />

throughout marches. This sounds trivrol, but life maid<br />

be so much more complicated if you came in from getting<br />

another beer from the fridge and you couldn't keep<br />

AMIGA COMPUTING<br />

MARCH I 9 9 6<br />

Martin uses a number of Amigas (from<br />

A1000s to A3000s) and has a collection of<br />

plug-in Zorn, boards. He remarked: 'There<br />

are too many to id in any one machine at a<br />

time, so I'm frequently swapping boards.'<br />

These include ethernet cards, XSync VITGATC<br />

timecode readers, genlocks, Harlequins and<br />

the PAR playback/capture cards, Other useful<br />

peripherals include a DAT for backups, with<br />

Diavolo s/w, an HP Scanner, and a Wacorn<br />

tablet for use with TV Paint.<br />

"The combination of TV Paint and the<br />

Harlequin card is unbeatable at the price<br />

explained Martin, it's the only system that<br />

gives you a genlockable broadcast quality<br />

2-bit RGB display with a linear key output as<br />

well. Together with the ZGG32 caption generator,<br />

all the question/answer graphics<br />

and text for the Krypton Factor were<br />

produced using this system. This is work<br />

which otherwise would have been done on<br />

Quante' Paintbox and Aston<br />

Capgens. Together with PAR,<br />

it opens doors for the<br />

Amiga to do broadcast<br />

work which is not usually<br />

associated with<br />

the machine," 47.y<br />

track of the score! Martin has found the Amiga ideal for<br />

subtitling on programmes such as Disappearing World<br />

and Great Railway Journeys. With a timecode reader<br />

providing exact synchronisation to tape, the Amiga can<br />

be used in broth off-line and on-line environments.<br />

Off-line, the regular Amigo output can be genlocked to<br />

provide subtitled VHS preview copies, and on-line it can<br />

give broadcast quality output via the Harlequin, or<br />

control an Aston Capgen.<br />

Zen Computers have also provided computer software<br />

for Yorkshire television's detective series, A Touch<br />

of Frost A recent scene involved an investigation into a<br />

suspect Escort Agency where Frost was looking through<br />

a database of pictures. However, the Amiga had to look<br />

like a PC running Windows so a screengrab was mode<br />

of a PC running Superbase, and the rest programmed<br />

on the Amiga. Amiga veterans will appreciate that<br />

Superbase started life as on Amiga program before<br />

ever becoming a VVindows product<br />

ZEN Computer Services can be contacted on:<br />

Telephone: 0161-793 1931<br />

Email: 1000,46,3675@compuserve.com


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DIOTAL! AMIGA WORKBENCH<br />

Having owned an Amiga for six years now, it is sometimes<br />

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using a new machine. I started using Workbench 1,3 which<br />

seems light years away from the relative luxury that<br />

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Workbench can be difficult so a book on the subject could be<br />

useful, if it covers the right areas.<br />

The main thrust of this book is to go through every aspect<br />

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each of the menu functions, and windows, to explaining the<br />

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3 disks,<br />

If this all sounds strangely familiar, then it might have<br />

MAL! AMIGA<br />

AMIGADOS<br />

The other side to using the Amiga is AmigaDOS•<br />

Normally used through the shell, AmigaDOS is a<br />

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total! Amiga amigados is just that, taking you<br />

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function and shell command. There is also an<br />

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assignment, and chapters detailing the startup<br />

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of use for the beginner.<br />

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AMIGA COMPUTING<br />

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and Tricks' video is a breath of fresh air. For a<br />

start it is accompanied by a CD-ROM containing<br />

all the tutorial scenes talked about on the video<br />

tape and, unusually for Lightiadave-related prod,<br />

ucts these days, has separate directories for PC<br />

and Amiga owners along with hundreds of extra<br />

bits and bobs like motion clips, images,<br />

benchmarks scenes used by LightWave Pro<br />

to check the speed of various LightWave platforms,<br />

and loads and loads of objects from<br />

both the Syndesis and Viewpoint Datalabs<br />

catalogues.<br />

Secondly, the video itself is about 70 minutes<br />

of very detailed information about only a few<br />

topics, namely how to composite LightWave<br />

output with live action successfully, the use of<br />

inverse kinematics (new to LightWave 4,0, but<br />

don't worry if you aren't using this version, the<br />

tape still also deals with bones and morphing<br />

targets), lighting and how to achieve realistic<br />

looking neon, amongst other things. Embedded<br />

in the detailed explanations of how to achieve<br />

all these targets are little gems of information<br />

that will come in handy for other things.<br />

ANIMATIONS<br />

This tape is presented by, and based around<br />

the work of, Mark Thompson who created the<br />

benchmark LightWave animation when he<br />

designed 'One stormy night with Fred Floaty'.<br />

The animation details how Fred Floaty, a sad<br />

and lonely buoyancy aid, sitting in a travel<br />

agent's window on a cold and rainy night, fantasises<br />

about going on one of the exotic holidays<br />

he is supposed to be promoting. He slips into a<br />

reverie of floating in a swimming pool somewhere<br />

hot and sunny, whereupon he loses his<br />

glasses in the sparkling water. They sink down<br />

through the swimming pool water and in the<br />

distance a shark is seen rapidly approaching.<br />

This impre ssive looking sa me is<br />

part of Fusion Films logo a nimation<br />

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The shark gobbles up the glasses and disap<br />

pears oft into the distance. But then it returns,<br />

wearing the glasses, on a collision course with<br />

Fred Floaty. The dream ends with a shot of the<br />

shark's gaping maw as it is about to devour<br />

Fred, and he comes back to reality realising that<br />

his lot isn't such a bad one after all.<br />

Mark Thompson explains how he put the<br />

animation together and uses it as an example<br />

of how to update old animation techniques<br />

with newer versions of LightWave. Thus, with<br />

the fact that Fred Floaty originally used a set of<br />

morph targets for its animation, Mark<br />

Thompson shows how bones and finally IK<br />

make the whole process much easier - on<br />

memory, on the learning curve and on you.<br />

Mark also lets us into some important<br />

secrets he uses to optimise his animations, but<br />

is also keen to point out any possible disadvantages,<br />

giving the viewer a balanced opinion<br />

rather than the more bombastic This is how<br />

you must do it' approach.<br />

11111<br />

1<br />

The objects on the CD come under three cutegorees: in the Gifts directory there is a complete scene<br />

which should be familiar to readers of LightWave Pro - it is a very nicely detailed rendition of a<br />

Hummer (a military light assault vehicle) driving through the desert leaving tracks in the sand but<br />

be warned, didn't have enough RAM on my I8Mb Amiga to render the scene once it had loaded<br />

Next up is the Syndff.is directory which contains a selection of models from their 3D-ROM CD. As<br />

on the 3D-ROM, very few of the objects have been LightWave-isized, meaning they are out of scale<br />

with one another, polygons haven't been rationalised, and the surfaces haven't been edited The<br />

last collection of objects on the CD is a nice surprise - Viewpoint datasets other than the tired old<br />

surfboard, hammerhead shark and Al Capone figure including the Sydney opera house, a Madc3<br />

VW Golf and Big Ben. As usual with Viewpoint objects, they haven't been surfaced and you might<br />

need do some editing for single- and two-point polygons, but that is normal. All in all, the CD is<br />

practically tvorth the purchase price alone<br />

111<br />

oh,<br />

Fred Booty ond<br />

Mark Thompson's a wa rdwinning<br />

animation<br />

mold<br />

A new idea in LightWave<br />

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Ben Vost investigates<br />

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„I! VERALL<br />

This is a great tape, provided you are<br />

already experienced with tightWave, and<br />

one you shouldn't miss for the depth of<br />

detail that Mark Thompson goes into. The<br />

CD-ROM included with the tape makes for<br />

an added incentive as well as a very sensible<br />

way of taking the tutorials further. Like<br />

most tutorial tapes that are this advanced,<br />

the emphasis on having high.powered<br />

equipment is very obvious, so be warned<br />

that many of the scenes included require a<br />

really stacked Amiga.<br />

Light Wave<br />

Product iniocus Layout Tips and Tricks<br />

Supplier P r o w a v e<br />

Pike $59.95 + shipping (Introductory)<br />

Tel<br />

(+001) 1 205 551 7710<br />

Ease of use<br />

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n DO9itai video at your fi ngortips with %fl ab Motion<br />

full review of MacroSystem's<br />

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MARCH 1996<br />

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the scene, something which simply<br />

redefines your thinking regarding<br />

0 what's t's not often possible a milestone with a particular appears plat- on<br />

form. Products like the Video Toaster, Scala<br />

LightWave and the PAR animation recorder have,<br />

in turn, marked the Amiga as a unique machine<br />

in the eyes of creative media professionals<br />

everywhere.<br />

Needless to say, the Draco fits, if not breaks,<br />

this mould by adding a completely new level of<br />

power to the traditional equation of Amigabased<br />

desktop video. However, as you're probably<br />

well aware, the Draco isn't actually an Amiga<br />

at all. In fact, it's a completely new machine<br />

which takes the Amiga basics and expands upon<br />

them, exploiting the talents of the Amiga OS<br />

whilst adding a unique blend of CD quality<br />

sound, digital off-line encoding, editing and playback<br />

with state-of-the-art OVEs and a true 24-bit<br />

display.<br />

Thanks to their efforts as the Amiga's most<br />

prolific third•party supporter, MacroSystem<br />

Germany have built all the principle elements of<br />

a standalone machine, the keys to this being the<br />

Retina 24-bit display board, which in the Draw<br />

ships with 4Mb of RAM and CyberVision drivers,<br />

the Toccata sound card, offering stereo 16-bit<br />

audio direct to disk recording and lastly, the allimportant<br />

digital video skills of a VLab Motion<br />

digital video recorder/player.<br />

MANAGEMENT<br />

With sound, vision and system management all<br />

taken care of, there is, of course, still the small<br />

matter of the CPU, not to mention the all-important<br />

I/O connections that make up any modem<br />

machine. The solution to this is a •Draco direct'<br />

plug-in motherboard with all the necessary I/O<br />

connections - such as HD floppy drives, parallel<br />

and serial ports - combined with an 040 or 060<br />

CPU, on-board SCSI II controller and space for up<br />

to 128Mb of RAM - via standard 72-pin SIMMS.<br />

Throw in a few QuickLogic chips for Kkkstart and<br />

other OS essentials and... Robert's your mother's<br />

brother - an Amiga on a card!<br />

Fire-up the new machine and on the face of it<br />

the Draco looks every inch an Amiga - but with<br />

one major difference. The Draco does riot have<br />

AGA, or in fact any part of the Amiga's custom<br />

chipset, even though a whopping 4Mb of chip<br />

memory does appear on the menu bar courtesy<br />

of the Retina's on-board memory.<br />

Obviously, the lack of AGA does preclude<br />

13 0 K AND<br />

During the evolution of the system it must be<br />

said reliability and crash resistance has been<br />

an issue regarding the VLM and Mavieshop<br />

compendium on normal Amigos. But thanks<br />

to version3.0of the MovieShop software, the<br />

system is now rock solid even at the highest<br />

possible image quaky.<br />

In the case of the KM card tested, th'<br />

translated to on attained and more important')'<br />

maintained,90per cent Jpeg compression,<br />

which in real terms means virtually<br />

identical image quality between the encoded<br />

and original material.<br />

This evolution of the MovieShop software<br />

is a testament to Macrosystems• growl<br />

awareness of what the market demands. In


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The basic DV system consists of the following: the nab<br />

Motion, Toccata, Retina and the060CP1.1 and I/O combo, a<br />

HD floppy and lastly, a quad-speed CD-ROM. The latter contains<br />

all the necessary system software in the form of<br />

Workbench3.1, MovieShop, Toccata, Draco and Retina control<br />

and utility software, Samplitude, ADPro2.5, MorphPlus<br />

and XiPaint<br />

Unfortunately, the plan to incorporate Shape Shifter - the<br />

Mac emulation software - as a standard part of the Draco<br />

certain applications from the Draco, notables<br />

including Dpaint AGA, Brilliance and, worst of<br />

all, Scala_ Basically, any software that requires<br />

the AGA by default, or in Scala's case relies<br />

heavily on Amiga specific RAM calls won't RM.<br />

However, this isn't as catastrophic as it sounds<br />

- check out the big picture for more info.<br />

Okay, you've got all the elements for a<br />

world-beating DV machine, but even at the<br />

basic asking price a Draco is still a big investment<br />

for the enthusiast - especially if you've<br />

already invested in some of the key elements<br />

V DELIGHTS 1<br />

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The real essence of the Draco's appeal ts its ability to operate<br />

as a true off-line editor/digital video effects generator. In that<br />

domain it stands head and shoulders above the opposition<br />

with around5ODVEs already available and more coming online<br />

all the time Almost inevitably, the PAR card gets a mention<br />

when you're talking about Amiga-based digital video.<br />

However, the only common ground between the Mo is the<br />

fact that both can encode and playback video, That where<br />

the similarity ends... The Par is on animation recorder,<br />

whereas the Draco can do that, and an awful lot more<br />

besides-<br />

Unlike the combination of the PAR and SunRize ADS 16<br />

direct to disk recorder, the Droco offers a seamless combination<br />

of audio and video with the ability to act as a truly digital<br />

AV editing system. The audio and video element, by default,<br />

are hard-wired together so, as a result when you cut,, copy<br />

and paste within MovieShop, exactly the same edits apply to<br />

the accompanying stereo or mono sound<br />

If the need arises, you're still free to record or import additional<br />

sound and then edit, mix, and export sound tacks, or<br />

even mix live via the Toccata's multiple inputs to generate0<br />

perfect combination of sound track backing music and voiceover.<br />

Even when the audio has been recorded, you're still free<br />

to adjust its length, copy<br />

mo<br />

it, reposition it as a separate<br />

the FEEL<br />

the past, much of their software could quite<br />

rightly be described as over-engineered, with<br />

seemingly endless user options clouding the<br />

overall picture.<br />

Fortunately, a more Mac-like approach to<br />

design is beginning to prevail. This doesn't<br />

mean MovieShop is exactly a no-brainer for<br />

The user, but it does mean the learning curve<br />

is flattening out dramatically. You're still free<br />

to adjust with just about everything, but the<br />

inclusion of assorted presets and one click<br />

operations is becoming much more the norm.<br />

Clank examples of this are simple things<br />

Me preset window arrangements, which go a<br />

long way towards simplifying the sea of<br />

requesters that control the system. Another is<br />

software suite hasn't come to fruition. Apple, as yet, have not<br />

confirmed a license agreement regarding the Mac ROM Me<br />

due to concerns regarding their traditional support policy.<br />

Undaunted, and with the aid of a System 7.5installation<br />

CD, I set-up a Pseudo Mac on a drive connected to the external<br />

SCSI port which, with the combination of 060 and<br />

Retina's blisteringly fast screen update, easily out performed<br />

my Quadra 700at work Big raspberry to those grumpy guys<br />

at Apple!<br />

in the form of plug-ins for your existing kit<br />

Fortunately the Draco does offer another<br />

unique feature in a new machine, namely<br />

backwards compatibility, Admittedly, this is a<br />

weird concept regarding a new computer, but<br />

when it comes to existing MacroSystems' hardware,<br />

compatibility ain't a problem Existing<br />

Toccatas, VLab Motion cards and Retinas all<br />

work perfectly well in the Draco, and as a consequence,<br />

MacroSystem are offering a mix and<br />

match option to complete the Draco equation,<br />

element on the Timeline, or transfer it between video dips<br />

and scenes. Better still, you also have complete control over<br />

the sound envelopes of the samples you're working with. As<br />

port of MovieShop's Timeline control, you're provided with on<br />

envelope requester which enables you to insert multiple edit<br />

point and adjust sound levels appropriately. Consequently,<br />

you can introduce frame accurate volume changes and even<br />

cross-fades between different audio tracks in different video<br />

clips. In short, complete control over the sound dynamics<br />

within the production.<br />

As a finishing touch, there's even a built-in SMPTE timecode<br />

generator with which to strip a tape - assuming your<br />

creation is to be passed on to a third-party production house,<br />

41111111mmitsm<br />

the excellent new preview window which can<br />

generate a mini preview of all your edits and<br />

DVEs in a video sequence, thereby offering a<br />

means of quickly testing things before you<br />

commit to generating the full frame effects -<br />

a process which con be a lengthy procedure<br />

on a complex production. This is a seemingly<br />

obvious addition perhaps, but one that can<br />

saw lots in wasted processing time.<br />

One stop solutions such as slow motion<br />

and fast motion, either with or without<br />

accompanying sound, is another example.<br />

These are now built into software on a simple<br />

point and dick basis which, again, is something<br />

which in the past was a real nightmare<br />

and involved a lot of manual Woof.d<br />

Draco's gra phica l<br />

power rosida p in this ca rd<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

Jargon<br />

b o x<br />

VLM - Vta b Matron, Macros System s WPM<br />

,non-finear video cord<br />

DVE - o ig it o i video effects. Ttungs Ake wepes,<br />

dissolves and fades can be considered DVEs, but<br />

most people relate more to the kin d of whazy<br />

things that happen on Top a t the Paps<br />

OS - the Operating System is the software that<br />

it in between the hardware and the appiocorion<br />

software, a n d allows rhe two to work together<br />

DV - N a a r Vedeco, something that is becoming<br />

mote and more possible wyth advances in<br />

technology<br />

PPM • Reverse Polish Notation A bizarre way o f<br />

representing calculations that seems reversed<br />

In this system adding two to seven would look<br />

like + 2 7 .<br />

CPI: Ce n t re , ' Processing Unit. The port of your<br />

computer that does most of the work<br />

Aft<br />

-for<br />

a seamless fade as boor between the m y<br />

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PRODUCTION<br />

Assuming all the real-time grabbing and<br />

importing is complete, and the various dips<br />

are trimmed, edited, and appended, the<br />

next step is to drop them into the Timeline<br />

and add the all-important special effects<br />

and additional audio.<br />

Building the actual Movie is entirely nondestructive.<br />

In reality, the process simply<br />

offers a means of layering and combining<br />

the audio and video into a new sequence.<br />

and the end result of this is a user-defined<br />

sequence of all the existing scenes, aided<br />

by assorted visual and audio effects.<br />

This ability to mix and process multiple<br />

sequences points to another unique feature<br />

of VLM, namely its ability to operate as a<br />

digital A (13 roll environment with a built-in<br />

DV E generator. Needless to say, this is by no<br />

means a real-time process, because once<br />

the scenes are arranged and the operators<br />

positioned, MovieShop still has to set about<br />

processing the video and audio transitions<br />

and effects specified in the timeline using<br />

co-style batch processing. Luckily, this is<br />

done automatically, but it does take lime<br />

ess may sound<br />

daunting, after a little practise it becomes<br />

second nature. Beginners are catered for via<br />

an easy mode but in addition there's a more<br />

complex RPN approach - which can process<br />

an almost unlimited number of sequences<br />

along with multiple layers special effects.<br />

Obviously, doing all the DVEs in software<br />

means there are, inevitably, opportunities<br />

for the odd coffee break, if not light lunch.<br />

However, thanks to the new preview option,<br />

wasted efforts can be kept to a minimum at<br />

least, and in reality, most DVE productions<br />

take seconds and minutes, rather than<br />

hours to generate. Given the complexity of<br />

what the machine is being asked to do, this<br />

is pretty remarkable_


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One of the biggest concerns of a non-standard chipset and its affect<br />

on compatibility regards access to the Amigo bfitter. However, thanks<br />

to some clever coding, a direct and transparent replacement has been<br />

mode via the Retina's on-board bktter.<br />

The Retina was, in fact the first card in the collection to go 'Draco<br />

direct' - pumping through 35Mb per second, making it one of the<br />

fastest graphics cards around - and one of the only ones which can<br />

run Workbench in full 24-bit, 64K or 256 colours in a variety of<br />

resolutions ranging from 320 x 240 up to 1600 x 992.<br />

The Retina's natural affinity with Workbench emulation combined<br />

with the ever-growing range of software which supports RTC boards is<br />

a key factor in the development of the Draco. Light Wove, ADPro,<br />

ImogeFX, Wordworth, and PageStream all support RTGs, and the list<br />

just keeps growing. As a consequence, even without the Custom<br />

Chipset, the Draco remains compatible with the majority of Amiga<br />

applications.<br />

HAT HAPPENED TO...<br />

During our original Draco preview a whole host of new add-ons got a<br />

mention, namely a Draco friendly TVPaint, a Draco direct VIM, a planned<br />

Dec Alpha co-processor, and a new 64-bit Retina.<br />

The good news regarding TVPaint is the release of version 3.6 which, at<br />

long last, doesn't require a dangle, and therefore will work perfectly with<br />

the Dram The Draco Direct VLM is now complete and its associated software<br />

is in beta, so the all new VLM, with a full 02 quality digital data bus<br />

and the ability to mix projects with different data rates will be available<br />

mid April and will debut at NAB_ The same applies to the Dec Alpha coprocessor<br />

which, like the Draco direct VIM, will launch at the NAB and<br />

promises to deliver real•time DVEs and much more besides._<br />

The rumoured 64-bit replacement of the Retina looks likely to be<br />

appearing with the others at NAB and promises full on-screen video preview<br />

as well as generating a genlockable output. MacroSystem are also<br />

working on a minor revision to the Draco Motherboard which will allow a<br />

plug-in 133 MHz PC to become part of the Draco repertoire. Assuming<br />

you add a Mac via ShapeShifter, that makes three machines in a single<br />

box._<br />

• iiuiiriiirrriiiirriiinrrnnuirrr<br />

n Tito boa ting he a rt of the M a c° - rho big chip<br />

*wowed by a tarp is a Wa lk& 6 8 0 6 0<br />

AMIGA COMPUTING<br />

AAARCII 1996<br />

It's not often a milestone<br />

appears on the scene,<br />

something which simply<br />

redefines your thinking<br />

regarding what's possible<br />

with a particular platform<br />

[ monitor j<br />

• • RAM or<br />

H<br />

VGA 31 knz 4- above<br />

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PRODUCT - DETAILS<br />

r<br />

Product<br />

e<br />

Draco<br />

Supplier s MacroSystem Germany<br />

Price £ 2 7 5 0 (Approx) -<br />

with 060, 4Mb video, 4Mb<br />

Ease of use<br />

Implementation<br />

Value For Money<br />

Overall<br />

Donor<br />

line<br />

REQUIREMENTS<br />

RED B L A C K<br />

system RAM, quad-speed CD-ROM<br />

E3670 (Approx) - with all of the<br />

above plus Toccata and VLab Motion<br />

040 version also available - ask distributor<br />

for further details<br />

Hard drives sold separately<br />

Contacts U K distribution phone<br />

Whiteknight Technologies on:<br />

01920 822321<br />

US distribution phone Draco Systems<br />

Inc_ on: 303 499 1975<br />

SCORES<br />

90%<br />

90%<br />

100%<br />

100%<br />

UR SURVEY<br />

SAID<br />

Add up ... the system performance and price<br />

tag and the Droco is bound to attract many<br />

a serious Amiga fan, with the basic<br />

machine retailing cheaper than the almost<br />

mythical Amigo 40001 running an identical<br />

50MHz 060 accelerator.<br />

Impressive figures for a fully-featured<br />

digital video box with full off-line editing,<br />

CD quality audio, broadcast quality digital<br />

video effects, 24-bit graphics, and much<br />

more besides. Look for opposition with this<br />

kind of spec at a similar price point and you<br />

simply won't find any.<br />

The only other question, especially in<br />

relation to newcomers, IS ease of use and<br />

system stability. As mentioned earlier,<br />

MacroSystems' software is synonymous<br />

with endless requesters and user-definable<br />

options, but having said that ease of use is<br />

improving all the time And after a day or<br />

two with the manual, most people would<br />

find the Draw second nature - especially if<br />

they'd used Amigos in the past<br />

. On the system side, there's virtually no<br />

iga, so there's nothing to complain<br />

on that *we,<br />

there's a slight chink in the dragon's<br />

: or it's . probably , _ on the display coal<br />

Ide t, As the old guard may recall, the<br />

re Retina was originally launched as a twin<br />

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able l to appreciate this machine unless you<br />

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lighting techniques, Displacement<br />

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We also handle direct from<br />

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1111111111.<br />

11<br />

1. Your machine<br />

What Amiga do you own? (tick every box that apphes)<br />

LI A1000<br />

LI A500<br />

A500+<br />

LI A600<br />

CI Al200<br />

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Comms<br />

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LI DIP<br />

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Li A3000<br />

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LI A4000<br />

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drive)?<br />

Do you have. CD-10611 drive?<br />

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68000 L i 68020 i j 68030 -<br />

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What's your favourite piece of hardware?<br />

Mat piece of hentwale would you like the most/<br />

SOFTWARE<br />

Mid revision of Workbench are you<br />

.LI 1.3 U 2.04 U 2_1 L I 3.0 J 3.1<br />

1<br />

rsfimate the total value of serious software ort your mediate<br />

Estimate the total value of the pines on your mediae<br />

Rate your usage of the followiny<br />

CDTV<br />

Li CD32<br />

LI Video titling<br />

LI Animation<br />

LI Database<br />

LI Spreadsheet<br />

LI Word processing<br />

-I Business<br />

software<br />

j Music - MIDI<br />

I Music - MOD<br />

JVideo editing<br />

Occasionally Video titling LI Business<br />

CAD 0 Programming LI Animation software<br />

0 Comms LI Graphics 2D 0 Database LI Music - MIDI<br />

J Games Graphics - 3D Spreadsheet Li Music - MOD<br />

DTP J Multimedia J Word processing Li Video editing<br />

0 Video titling J Business<br />

IJ CAD Programming _I Animation software<br />

r- Comms<br />

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J Graphics - 2D<br />

Graphics - 3D<br />

_I Database<br />

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J Music - MIDI<br />

J Music - MOD<br />

LI DTP 0 Multimedia J Word processing 0 Video editing<br />

What's your favourite piece of software?<br />

What piece of software would you like the •ss0<br />

AMIGA COMPUTING<br />

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Name<br />

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It's that time again<br />

when we ask you what<br />

you think of Amiga<br />

Computing. Please fill out this<br />

questionnaire to the best of your<br />

abilities and to encourage you to<br />

send it into us, there will be<br />

a prize worth at least<br />

E200!<br />

You'd better give u<br />

your name and addres ; so<br />

we know where to send your<br />

that<br />

prize:<br />

Postcode<br />

Daytime Tel:<br />

Fax:<br />

E-mail:<br />

2. The magazine<br />

What do you think of the following magazine sections:<br />

Pam<br />

.1 News<br />

LI Features<br />

System<br />

LI News<br />

Average<br />

News<br />

LI Features<br />

System<br />

LI News<br />

Good<br />

J News<br />

J Features<br />

System<br />

News<br />

Excellent<br />

LI News<br />

LI Features<br />

System<br />

LI News<br />

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J Male L I Female<br />

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J Features<br />

J ESP<br />

jl Reviews<br />

U Features<br />

J ESP<br />

J Reviews<br />

J Features<br />

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J Features L I Previews<br />

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What do you think of our distribution? <strong>Is</strong> the magazine:<br />

J Reviews<br />

LI Easy to find 1 About average a Difficult to find J Almost impossible<br />

Do you subscribe?<br />

If yes, how long have you been a subscriber for'<br />

What made you subscribe?<br />

If no, what would make you subscribe?<br />

3. Comments and suggestions<br />

How old are you<br />

J-15 J16-25 J 26-35 L I 36-50 J 51+<br />

Which of the following best describes your household income?<br />

J under E9,999 L I 10,000-14,999 L I 15,000 - 19,999<br />

J 20,000-29,999 U 30,000-39,999 U over 40,000<br />

Which of the following Amiga magazines do you read?<br />

j Amiga Format j CU Amiga<br />

J Amiga User International E l Amiga Shopper<br />

Do you have children? If so, how many and how old are they?<br />

How much do you intend to spend on your machine<br />

during the next year?<br />

E0-50 J Y 50-100 CI E100-200 [200+<br />

Do you use your Amiga professionally? If so,<br />

what kind of work are you involved in?<br />

you do not yv311 to receive promotional literature<br />

from other componies ',tease ode here


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Concise, informative<br />

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available at a glance.<br />

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NAME<br />

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patrolling restlessly around, but<br />

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fventure<br />

right into the heart of disputed<br />

aterritory,<br />

and even there the peace accord<br />

sand<br />

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t<br />

of military presence. But I wasn't in Belfast<br />

to report on the troubles, or their possible<br />

,<br />

conclusion, but to visit two, quite<br />

a<br />

disparate, professional Amiga users.<br />

n My visit, coincidentally, happened to fall<br />

aon<br />

the weekend when the first Belfast<br />

mComputer<br />

Show was being held, and the<br />

e first people I was in Belfast to see were<br />

texhibiting<br />

their talents at the said show. It<br />

o wasn't a good show for Amigas overall,<br />

c<br />

with Arcom Multimedia being the sole<br />

proponents of the machine we spend so<br />

o<br />

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Northern Ireland is a hotbed for<br />

good music, Guiness and also<br />

Amigas, it would seem. Ben Vost<br />

oes beyond the pale to investigate<br />

t3UT<br />

much time writing about there, demonstrating<br />

and comparing Amiga-based multimedia<br />

with PC equivalents.<br />

Most of the other stands were either<br />

highly technical, with Siemens Nixdorf<br />

having a large stand devoted to LAN/WAN<br />

networking products, or went to the other<br />

extreme with companies like Game showing<br />

off the Playstation on an enormous IV<br />

and selling loads of copies of Rebel<br />

Assault II for the PC (By the way, I had a<br />

look at this supposed pinnacle of PC gaming<br />

and was distinctly unimpressed. Yes,<br />

the graphics were lovely and, matched<br />

with the accompanying soundtrack, very<br />

atmospheric, but the gameplay seemed to<br />

consist solely of clicking the mouse at a<br />

particular point on the screen).<br />

As such, the mix was an uncomfortable<br />

one and the show was more successful for<br />

the serious companies during the week-<br />

days it was open and vice versa for the<br />

garners. Even so, Arcom managed to get<br />

leads from teachers visiting the show with<br />

their children, and from a couple of small<br />

businesses who had an interest in games<br />

visiting the show at the weekend. The<br />

teacher was interested in setting up an<br />

Interactive kiosk and the small businesses<br />

were after corporate videos to demonstrate<br />

their facilities to prospective customers.<br />

Arcom are a fairly new company to the<br />

scene, having evolved from a money-making<br />

hobby to the point where expansion<br />

into a full-time business was inevitable.<br />

Russell Moore, the hobbyist turned professional,<br />

is in partnership with his friend<br />

and erstwhile Vince Clarke lookalikt Chris<br />

Astles• As Chris said to me: 1 hadn't even<br />

1111111111111111111111<br />

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I<br />

COMPUILIN<br />

AMIGA COMPUTING<br />

MARCH 1 9 9 ti


Digital Winter - one of Tonys re ce nt images wa s<br />

a proposed rove r image for Amigo Computing<br />

ANATOMY OF AN IMAGE<br />

Tony Patrickson tells us in his own words about the<br />

creation of the Stimuloss image on this page...<br />

Here, The image started off as a vague idea about<br />

creating a design that merged computer-generated<br />

imagery with material scanned in from the 'real<br />

world'. The original background image of a human<br />

figure was one of a series digitized several months<br />

previously using the VidiAmiga (24) RT with live input<br />

from a Betacam, which I'd played around with for a<br />

while using various colour-mapping routines in<br />

Photoshop to produce this rather lurid 'chameleon'<br />

effect. Having imported it into Imagent this was then<br />

cropped and resized to the correct resolution and<br />

aspect ratio for the task in hand. Because the image<br />

was enlarged to such a degree, it was necessary to<br />

use Gaussian and antialiasing routines within<br />

AMIGA COMPUTING<br />

MARCH 1<br />

HARDWARE GALORE<br />

Arcom Multimedia have a hardware inventory that would be the envy of many an Amiga<br />

enthusiast but also contains one of the devil's machines - a PC. Unfortunately, the PC was<br />

a necessary purchase because of its Mpeg encoding and CD mastering facilities, which<br />

weren't available at the time on the Amiga, but has also now got a spot doing interactive<br />

CD authoring using products like Macromedia Director for PCs, a growing part of Arcom's<br />

business.<br />

This machine is called The Beast' and joins a menagerie of Amigos, all named to avoid<br />

confusion. First up is Walter, also known as Walter the Warp Engine for the 33MHz Warp<br />

Engine that powers him (her? it?), Walter is on extremely stacked machine. In addition to the<br />

processing power it can muster, it also houses the Digital Broadcaster card and its<br />

accompanying ADSI6 I6-bit sampling card, and is the main LightWave rendering station.<br />

Next up is Peggy, an A4000/030 with one of Scala's Mpeg cards, closely followed by<br />

Peggy II, a similar machine. Lastly, Runty is the smallest member of the pack. Being only a<br />

moderately accelerated Al200, Runty's main use these days is recreational, but it used to<br />

be Arcom's mainstay. The four machines are surrounded by CD-ROM recorders, video<br />

equipment scanners, genlocks and DAT drives, and there's barely enough room in the office<br />

to breathe lei alone rake photographs!<br />

used a computer before two years ago, but I<br />

saw what Russell was doing and wanted to<br />

be involved." Chris gave up his job as a boat<br />

builder to work full-time on the project and<br />

learned how to use kcom's two main programs<br />

- lightWave and Applied Magic's<br />

Digital Broadcaster.<br />

The Digital Broadcaster is a product that<br />

doesn't get much coverage in Amiga magazines,<br />

but it is the only broadcast quality,<br />

non-linear, video editing system in the world<br />

that is available at such a low price. Even so,<br />

the Digital Broadcaster is not the kind of<br />

imageFX to smooth our pixel differences - which<br />

would have been necessary anyway as I wanted the<br />

background de-focussed to reproduce the photographic<br />

effects of depth-of-field.<br />

The next stage was to get down to designing foreground<br />

elements: there's really no substitute on the<br />

Amiga for LightWave when it comes to working quickly<br />

through ideas in three dimensions. I'd already made<br />

preparatory drawings on paper - pre-planning is a<br />

must if you don't want to get lost in the interface' at a<br />

later stage - so adapted these ideas to create forms<br />

similar to blood-vessels in the human body. Again,<br />

with the modeller in Light Wave it was a relatively<br />

straightforward process of creating a disc of the<br />

required diameter and using the 'rail extrusion' feature<br />

from the Multiply menu to extrude the disc along<br />

a curve sketched in the background layer. Both the<br />

thing you pop down to your local shop to<br />

buy with sop in your pocket. The main cost<br />

for the system isn't even the card itself, but<br />

the hard drives required to store broadcast<br />

quality video on. Arcom have 8.4Gb of storage<br />

space devoted to the Broadcaster, and a<br />

further gigabyte for accompanying 16-bit<br />

sound which is provided by the legendary<br />

ADS16 board (which is no longer being<br />

made). This board is at the centre of Arcom's<br />

business and since the job that provided the<br />

money to buy it (and all its attendant hard<br />

drives), it has been in constant use for<br />

<strong>—</strong> C•lor<br />

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'oriented' and 'segmentsutomatic functions were<br />

selected in this so as to give a smooth extrusion in<br />

three dimensions<br />

Having created a number of these objects in<br />

LightWave I then loaded them into Pixel3D and saved<br />

them out in TODD format for use in Imagine. Why<br />

Imagine and not LightWave? Well, in this case I wanted<br />

to make use of certain procedural textures available<br />

only in Imagine (in this case 'peened' and<br />

tolourNoiz.2), plus, although being abysmal as an<br />

animation tool it does produce good quality high-resolution<br />

stills (I basically only use it as a rendering<br />

engine for detailed textures nowadays). Also, I found<br />

out early on in the project that my 10 megs of RAM<br />

wasn't enough to render all the scene-elements in<br />

LightWave (even with the 'Segment memory' feature<br />

shut way down) at the resolution I needed for output


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avoid<br />

Warp<br />

to the<br />

id its<br />

'on_<br />

ed by<br />

inly a<br />

ied to<br />

video<br />

office<br />

lop to<br />

n cost<br />

If, but<br />

sdcast<br />

I starand<br />

a<br />

16•bil<br />

•ndary<br />

being<br />

com's<br />

sci the<br />

: hard<br />

ie for<br />

were<br />

on in<br />

ts in<br />

kived<br />

Why<br />

nteveand<br />

is an<br />

•resoering<br />

bund<br />

RAM<br />

as in<br />

oture<br />

utput<br />

Ararri ,<br />

alMEI (A<br />

Russell Moore e xpla ining M ir how epic Arcom I se ntkis a re<br />

to a bemused pa ir from the Chamber of Commerce<br />

to print Once I'd carried out a senes of test renders to<br />

get the texture parameters right it was a case of<br />

designing the lighting within the stage editor. As it is<br />

in film, theatre of photography, probably the biggest<br />

reason why so many bad computer graphics look terrible<br />

is in poor fighting design - it doesn't matter if it's<br />

3D Studio, Light Wave, or any higher-end application<br />

like Softimage, if the lighting is bad it doesn't matter<br />

how good the other elements are. The temptation is to<br />

whack the ambient-fill levels up to try and show every<br />

detail (which gives many computer-graphics on TV<br />

that flashy 'sameness for example), but as with cinematography,<br />

much of the most effective work is done<br />

with shadow as much as light itself<br />

In this case, the lighting requirments were quite<br />

precise because the light in the background image<br />

had been from a single low-angle spot, so a single<br />

-MEM<br />

11•1111<br />

Some fra mes from one of Tany's a nimations for<br />

Poland. These have been gre ysca le d a nd inve rte d<br />

spot was placea ri the stage editor to illuminate the<br />

objects from beneath in a similar fashion. As well as<br />

accurate placement, the light colour was tweaked to<br />

mimic the effects of the tungsterVartificel lightsource<br />

in the background image, with 'diminishing intensity'<br />

selected.<br />

RENDERING<br />

Tony Putrickson ha rd a t work on Stimiiloss,<br />

the image shown in the work On progre ts be low<br />

After further tests, all the image components were<br />

finally rendered at print rather than screen resolution.<br />

The final render was then imported into ImagelX for<br />

post-production and checking. Although the lighting of<br />

the back and foreground elements seemed consistent<br />

enough, I wasn't happy with some aspects - the cornpositing<br />

looked too sharp in places, like that in the circled<br />

area. This is a common problem when corn posit-<br />

a<br />

-.<br />

COMPUTING<br />

MARCH 1996<br />

The fina l version of StinIlliCIFS - a n image<br />

created spe cifica lly for Amiga Computing<br />

ing several elements from different sources, in that<br />

things can look too clean and artificial - our own eyes<br />

are used to a world that has dirt and shadow in it. The<br />

offending areas in the image were selected using the<br />

'freehand' too! in Image% with pixel and shading differences<br />

then softened using Gaussian, blur, and darkening<br />

routines.<br />

Whilst the lighting and tonal ranges now looked<br />

okay, there were slight colour variations that needed<br />

tweaking to harmonize the image as a whole. After<br />

small adjustments to the CMVK values, I played<br />

around with the 'antique' filter from the Colour effects<br />

menu. Usually this Just turns everything into a 'cliche<br />

in sepia'. but I found that re-applying it several times<br />

gave the right hue to bring the image together. Finally,<br />

the file was saved-out of Imagea and archived for<br />

transmission to the magazine.


10-<br />

projects both large and small. Russell Moore<br />

doesn't really care about all the doom and<br />

gloom currently enveloping the Amiga market.<br />

in fact he almost approves of it He likes the<br />

idea that the Amiga is a 'punk' machine, as he<br />

terms it And he sees the Amiga going on long<br />

past its sell-by date, with people in the know<br />

buying up second-hand machines and scavenging<br />

parts from broken Amigas - sort of a<br />

Mad Max scenario, if you like. He thinks it's<br />

great that there will be people abandoning the<br />

machine in their droves and putting their old<br />

Arnim up for sale so that he can buy them<br />

and make them into interactive point of information<br />

kiosks at a fraction that it would cost<br />

for a similar set-up using a PC.<br />

Russell also believes that the Amiga will<br />

continue to be a creative machine with a hard<br />

core of dedicated users providing the software<br />

Chris Adles - No he doesn't pla y ke yboards<br />

for Erasure<br />

THE MAIN MAN<br />

Tony Patrickson is an ad hoc lecturer at the<br />

University of Ulster in Belfast where he takes<br />

up the thankless task of showing the students<br />

(and even some of the teachers) there how to<br />

get to grips with electronic media. Most<br />

universities have computer equipment these<br />

days and Belfast is particularly well catered<br />

for with a nice mix of PCs, Macs and even a<br />

Silicon Graphics machine, but there is something<br />

of a generation gap between the<br />

administration, the lecturers and the students,<br />

where the administrators and lecturers are<br />

aware of the new media, but are more interested<br />

in the fields they learnt at university,<br />

like painting and sculpture.<br />

it's a similar problem that was faced by<br />

people wanting to study photography as an<br />

art form earlier this century, and it will probably<br />

take longer to overcome owing to the<br />

prejudice against computer art which Tony<br />

Patrickson thinks he has an explanation for.<br />

-<br />

Tview<br />

art as a visible expression of their wealth<br />

h<br />

e<br />

r<br />

Arcotte s<br />

studio is cons-<br />

pact a nd bijou. so I -had<br />

to sta nd on •<br />

cha ir to ge t this shot<br />

of them both<br />

AMIGA COMPUTING<br />

MARCH 1 J96<br />

that is needed for the work the Amiga is best<br />

at, like multimedia, video titling, non-linear<br />

video editing and so on. Like most people<br />

intimately concerned with the Amiga for their<br />

Russell M oore - the ma n who ma de the<br />

word e pk into an I rish household sensation<br />

and computer art confounds them because<br />

they can never possess it. I can make dozens<br />

of copies, each exactly the same as the first<br />

and that bugs them because they can't hoard<br />

my art"<br />

Tony took a roundabout trip into the world<br />

of Amiga. He originally trained in sculpture<br />

and comes from an orthodox fine art background.<br />

But he wanted to get involved on the<br />

emerging computer arts field and, through<br />

speaking to a friend working at a production<br />

facility in Belfast came into contact with the<br />

Amiga. Tony's main problem as an artist is<br />

one of funding, so the Amiga's low-cost<br />

and high quality combination made for a<br />

particularly attractive proposition.<br />

He first got an A1500 about four years ago<br />

and worked with Deluxe Paint and Imagine,<br />

pretty standard Amiga tools that everyone<br />

has access to. But two years ago, the ageing<br />

A1500 was definitely starting to lag behind<br />

the current state of the art (to be very kind to<br />

it) and Tony replaced it with an A4000/030.<br />

business, he is despondent about its<br />

prospects over the next year, but hopes its<br />

sorry situation can be turned around, it's not<br />

a machine that can be sold in shops like<br />

Dixons, or even the Estoril shops.<br />

- that I an suggested<br />

approach more like the old Apple<br />

dealerships would be more appropriate, but<br />

Russell wondered if there was even the<br />

market for that<br />

Even so, Arcom aren't averse to publicising<br />

the Amiga in magazines like Ireland's influen<br />

tial trade magazine, Irish Film g Video, with a<br />

full page article on just how good LightWave<br />

is. The only problem with doing this is the<br />

worry that people will actually believe the article<br />

and go out and buy Amigas and compete<br />

with the services Arcom provides.<br />

'The Amiga is the world's best-kept secret.<br />

and we'd rather keep it that way," says<br />

Russell<br />

He continued using a mixture of video grabs<br />

from his Vidi Amiga frame grabber and an<br />

evolving mixture of Imagine. DPaint and<br />

ImageF/X.<br />

When Light Wove became available as a<br />

standalone package, Tony got the necessary<br />

money together in order to purchase what<br />

was universally acclaimed as a brilliant<br />

'new' tool for 3D animators. Six months ago.<br />

he gave LightWave the kick in the pants it<br />

needed by adding a Cyberstorm 060 boom<br />

to his setup, thanks to a grant from the Arts<br />

Council, but he has his eye on plenty of<br />

other additions to his setup that he will<br />

make when he gets further money - iterm<br />

like a Stab Motion come pretty high on his<br />

list. As you'll see from the pictures on the<br />

page, Tony uses stark imagery to make his<br />

point. He feels that colour can sometimes be<br />

a distraction, and that computer art in<br />

particular seems always to be oversaturated<br />

with bright tones that can get in the way of<br />

the point of the image


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50


EISCOM KILL THE<br />

Th;s next dettcr NOS addressed to our<br />

erstwhile deputy editor Ben Vast<br />

As a subscriber, I always read my Amigo<br />

Computing pretty comprehensively, but this<br />

month's issue (January 1996) was particularly<br />

apt<br />

From your sombre coloured cover with the<br />

rather sinister 'Escorri' figure, to the well-written<br />

and well-reasoned articles, I think you<br />

have captured the mood exactly and I would<br />

like to make a few comments of my own.<br />

I came to the Amiga rather later than most.<br />

I was forced by an industrial injury to take<br />

early retirement, and my younger son, bless<br />

him, knowing I was in a lot of pain and<br />

unable to sleep at nights, gave me his trusty<br />

Amiga 500. I quickly became hooked and<br />

sold the 500 to buy an almost new Al200,<br />

just after <strong>Commodore</strong> went into liquidation. I<br />

set about upgrading the basic 1200 and now<br />

have a 1200 working through a HiQ<br />

Workstation, with a trapdoor expansion<br />

card to give me 6Mb RAM, a 120Mb IDE<br />

drive, a Sanyo CD-ROM drive and a ZIP drive,<br />

together with a new Citizen ProJet Colour<br />

printer - as you can imagine, I spend a lot of<br />

time and get a lot of enjoyment from my now<br />

lovely 1200 and this is increasing as I gain in<br />

competence!<br />

But I live in an idyllic setting miles from<br />

anywhere with far more sheep than people.<br />

When I first got the Amiga, there were quite a<br />

few shops at not too great a distance from<br />

where I live that supported it certainly most<br />

AMIGA?<br />

CRIMSBY 111/11INKLIES<br />

I write on behalf of the 'wrinklies' in our Video<br />

Camera Users Club, who try to enjoy the fascinating<br />

hobby of video linked with the Amiga computer.<br />

About eight of our members have Amigas, mainly<br />

the Al200, and we have an extra monthly get-together<br />

to exchange our knowledge regarding computer<br />

and video programs.<br />

Our complaint is not aimed At Amiga Computing,<br />

or the other Amiga magazines, but at the instructions<br />

given with coverdisks to get some of these very useful<br />

programs working. For instance, the installation<br />

instructions for MainActor on the December 1995<br />

coverdisk include the following: 'Double-click on the<br />

MainActor.lha - to use this you must also have the<br />

installer program in your C: directory.', and also; 'You<br />

will have to add a line to your user-startup, that being<br />

Assign MainActor: This allows MainActor to locate all<br />

the extra files it uses.'<br />

This must look straightforward to you 'Young 'uns'<br />

using computers, but to us retired 'wrinklies', well,<br />

we haven't a clue where C: is, where the user-startup<br />

is, or even how to assign anything!<br />

This type of thing happens to us continuously and<br />

we end up playing a stupid game that is easier to<br />

load most of the time. We think it would be a good<br />

idea for you to run a simple, basic instructions page<br />

for us 'wrinklies' at regular intervals, which leads us<br />

simply and step-by-step through these small<br />

problems that stop us from enjoying these programs.<br />

We do have one or two young members who<br />

come along to the meetings, their fingers working<br />

of them also sold mainly PCs, but usually<br />

there was someone with whom you could at<br />

least talk sensibly about Amigas.<br />

Since Escom bought out what was left of<br />

<strong>Commodore</strong> it is quite noticeable how the<br />

Amiga presence has totally evaporated - certainly,<br />

as in your article, there are a few boxes<br />

with Amiga on them in both Tandy and<br />

faster than our brains, to get some of the programs<br />

working. They are like your contributors - they know<br />

their stuff, but cannot translate simply the various<br />

processes needed to get things working.<br />

When we do get these video/computer programs<br />

working we really enjoy the processes of titling animations<br />

and all the other video-related programs you<br />

include, so perhaps you could recommend a booklet<br />

for 'wrinklies' on the most simple basics of getting<br />

things running.<br />

Finally, if there is anyone in the Grimsby district<br />

interested in video and the Amiga who wants to<br />

know more about our club, give me a ring on 01472<br />

877428. The instructions will be very simple, come<br />

and join us to help each other in our hobby.<br />

Phil Borman, Grimsby<br />

First off, I would like to say sorry for how long it<br />

has taken me to print your letter (it arrived here at<br />

the end of last October), but in answer to your<br />

question, do you regularly get Amiga Computing?<br />

If so, you will know that there is a regular page at<br />

the back written by one of our contributors, Frank<br />

Nord, on how to keep your Amiga in tip-top condition.<br />

There are always a lot of hints and tips for<br />

the whole range of Amiga users, from beginners<br />

through to advanced in an easy-to-read style. In<br />

addition, this issue contains the third instalment<br />

of Steve White's beginners guide to the Amiga,<br />

which should also help you.<br />

There are plenty of books around to help Amiga<br />

-<br />

MARCH 1 9 9 6<br />

A<br />

Escom shops, but my experience in both<br />

far more pronounced than yours. This was<br />

particularly so in the nearest [scorn shop.<br />

where I was told by one assistant, when I<br />

commented on the '<strong>Commodore</strong>' badge on<br />

an [scorn PC "Yes, [scorn are marketing<br />

<strong>Commodore</strong> now. Yes, says I, I know that<br />

but what about the Amiga? "Separate company",<br />

says he. "Amiga Technologies have<br />

been set up to do the software, but the<br />

Amiga is defunct and nobody is supporting<br />

it any more.<br />

- I will not tell you what I<br />

actually said to him, but<br />

will leave it to your imar<br />

nation. Suffice to say.<br />

the next time I went<br />

into the shop I<br />

demanded to talk to<br />

Will Amiga Technologies ever<br />

the manager, whom<br />

knew had previously<br />

had an Amiga, and<br />

asked him to explain<br />

company policy about the<br />

machine. He looked really<br />

disco fited and more or less<br />

get it right? It dosen't seem like it<br />

'according to our E50 prize winner<br />

Keep<br />

those letters<br />

coming! if you<br />

can't be<br />

bothered to find<br />

a bit of paper and a stamp,<br />

why not e-mail us? Simply<br />

point your mailer to:<br />

ESPaacomp.demon.cauk<br />

There's a £50 pound prize for the<br />

best letter printed as an incentive<br />

users, such as those from Bruce Smith, but the real<br />

solution to your problem is to experiment. Make a<br />

backup of your machine before you do anything<br />

too drastic and press ahead trying to solve your<br />

problems. At least you'll be safe in the knowledge<br />

that you can always restore your backup and all<br />

you will have lost would be some time.<br />

Get yourself some sort of file manager program<br />

like Optonica's InfoNexus which will help you<br />

explore Workbench's hidden depths, but experiment,<br />

experiment, experiment Finally, we will be<br />

running a video feature at some point this year, so<br />

stay tuned and we should have a bumper set of<br />

video-related tools on our disks to accompany it


th was<br />

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implied that they were only selling them<br />

while stocks lasted and that he expected not<br />

to get any more, and yes, he was the only<br />

one who knew anything about Amigas in the<br />

shop. He then excused himself and went<br />

into his office shutting the door behind him.<br />

Even the big people who also wholeheartedly<br />

supported the Amiga in every way<br />

are starting to lose heart in the face of the<br />

lack of support they are receiving from<br />

Amiga Technologies, and I am afraid it is<br />

Escom's intention to kill of the Amiga in its<br />

present form and certainly not to support<br />

existing Amiga owners in any meaningful<br />

way.<br />

I suppose that, in a way, I am lucky -<br />

although I really like my Amiga 1200 and<br />

think that it can do virtually everything I<br />

could do on a PC, but far more easily and at<br />

far less cost and certainly in a more userfriendly<br />

way, if all else fails, ultimately, I<br />

could throw the Al200 away and convert<br />

my workstation to a PC using the CD, hard<br />

drive and Zip drive as peripherals in what<br />

will then become a PC, after a few additions<br />

such as a PC motherboard,<br />

But isn't it a shame? There are literally<br />

thousands of enthusiastic owners who like<br />

and want to continue using the Amiga,<br />

despite its many limitations, all over the<br />

world. I think [scam ignore and treat us like<br />

dirt at their peril, and I, for one, would certainly<br />

not buy anything PC from an Escom<br />

shop, if it came to it, even if it did say<br />

<strong>Commodore</strong> on it in exactly the same way<br />

have a handy tip to do with the trashcan on the<br />

Workbench. When I got your Christmas issue (94), I looked<br />

at the Appflashcan program you gave away, but you don't<br />

really need all these programs to replace Workbench's<br />

trashcan because you can have one out on the Workbench<br />

screen without using any of them. It goes like this:<br />

1. Create a normal drawer on the boot partition of your<br />

hard drive and call it what you like, like WBTrashcan, for<br />

instance.<br />

2. Make sure the icon is selected.<br />

3. Select 'Leave out' from the Icon menu on Workbench.<br />

This will place the icon directly onto the Workbench<br />

screen.<br />

4. Next, use an icon editing program like the excellent one<br />

you gave away in issue 94 and change the drawer's icon<br />

type from a drawer to a trashcan. (You could also just use<br />

Swazinfo to do the same, we gave it away the following<br />

month on issue 95 - ES)<br />

5. Snapshot the icon to wherever you want it to be and<br />

hey hey hey, you now have a Trashcan on Workbench.<br />

One last thing before I go to bed (it's 4:37am as I write<br />

this). I live in north Wales and I am saddened to see that<br />

the towns around here no longer have anything to do with<br />

the Amiga - you can't get a single thing: no Amigas,<br />

no hardware, I can only find one shop that sells games<br />

INV<br />

•-1 ••<br />

as my 1200 does. Many thanks for all your<br />

interesting articles and may I wish you and<br />

your team a happy Christmas and a prosperous<br />

and healthy 1996.<br />

Ion Aisbitt, Bedale, North Yorks<br />

Ben replies: - Thanks very much for your<br />

kind words of support. I understand from<br />

Ezra that you are a bit of a regular letterwriter<br />

to the postbag, so I'm glad that he<br />

has seen fit to award you the E50 prize for<br />

letter of the month. As far as the Escom<br />

shops thing goes, since the magazine<br />

came out, I have had several people ring<br />

rne up and give me their tale of woe with<br />

regard to friends and family attempting to<br />

buy Amigas. I really think that the whole<br />

affair is pretty shabby and that Amiga<br />

Technologies should have only allowed<br />

Amigas into Escom shops with some<br />

degree of Amiga experience.<br />

As for Tandy, I spoke to the guy in their<br />

shop for perhaps the longest time and he<br />

was very sincere in his desire to sell me a<br />

PC, but when it came to it, none of the<br />

shops I visited was interested in taking<br />

E500 of my money for an Amiga (apart<br />

from Silica, after some prompting). They<br />

all wanted me to go and get more cash or<br />

buy a more expensive machine on the<br />

never never.<br />

This makes rue wonder how many sales<br />

of any sort of computer are being lost<br />

because of this perceived lower budget<br />

limit of about c650, which a lot of people<br />

ERASHY NEW YEAR (and they're all out of date), plus, if you ask the shop<br />

attendants anything about the Amiga they go all cocky and<br />

selfish.<br />

find all this very distressing, I have been a proud owner<br />

of an Amiga for ten years and while there is a lot I want to<br />

say, I feel I am only repeating what other people have said<br />

already. Anyway, it's a sad situation even though you guys<br />

at Amiga Computing are doing a great job - if it wasn't for<br />

your magazine I would have no way of knowing what was<br />

happening in the world.<br />

Michael J Owen, Caenarfon<br />

Nice bit of lateral thinking there, Michael. We tried it<br />

out in the office, just to check you weren't pulling our<br />

legs, and lo and behold it worked! The only problem<br />

with your method that we could discern was if you have<br />

(as we do) more than one hard drive or partition. If<br />

that's the case, you will have to have a separate trashcan<br />

for each drive you have on Workbench, as only having<br />

one follows the Workbench rule of 'If it isn't on the<br />

same drive copy it rather than moving<br />

What this means is that if you drag a file from one<br />

place on a hard drive to another place on the same<br />

hard drive, Workbench moves the file (i.e. copies the<br />

file to the new location and deletes the original). If,<br />

however, you drag a file to a different partition or<br />

hard drive, then Workbench just copies the file, I<br />

eaving the original copy where it is. The same<br />

principle applies to the trashcan. Other than that, nke<br />

one!<br />

AMIGA COMPUTING<br />

MARCH 1995<br />

just can't meet. When it comes to your<br />

suggestion that Escom want to kill the<br />

Amiga, I have to demurr. I don't think they<br />

would have spent the money they did<br />

(somewhere in the region of $50 million<br />

so far) if all they were going to do is dump<br />

the machine. However, their policies<br />

regarding the sales and marketing of<br />

the Amiga do seem decidedly odd, but<br />

as I know very little about big business<br />

advertising budgets or sponsorship<br />

deals, I can only assume that AT are<br />

doing what they can with the money they<br />

have.<br />

On the other hand, the lack of support<br />

we seem to be receiving from Amiga<br />

Technologies is upsetting and curious.<br />

especially since the Amiga magazines are<br />

the only outlet for publicising the Amiga<br />

that AT currently have<br />

When all's said and done, the Amiga<br />

will probably never regain the sort of<br />

stature it had five years ago in the home<br />

market because of the rise of the console<br />

kids and people willing to spend the<br />

money on a PC - after all, if you want<br />

music, graphics, education, the Internet<br />

and business and your only source of<br />

information is the television and the<br />

Sunday papers, the only machine you're<br />

going to know about is the PC, unless<br />

Amiga Technologies gets very creative in<br />

the marketing department, which is looking<br />

about as likely as it ever did with<br />

<strong>Commodore</strong>.<br />

131INALLY.<br />

1<br />

I just thought I would write in to say how<br />

much I like the new look of the magazine<br />

for 1996 and say that I thought that it was<br />

the best issue of any Amiga magazine I have<br />

read for the two years I have owned an<br />

Amiga. Although I am now past the beginners<br />

stage (I hope), the Beginners guide section<br />

was well-written and informative and<br />

the set of features about the future of the<br />

Amiga really set me thinking about the<br />

machine I would like to own in 12 to 18<br />

months time.<br />

The coverdisks you supplied this month<br />

were also very handy. Although there was<br />

stuff on them previously available on yours<br />

and other coverdisks, it was nice to have<br />

them all collected together and to get the<br />

latest versions of things like Multia, which<br />

is a bit hard to find if you don't own a<br />

modem.<br />

Anyway, that's it. I just thought someone<br />

ought to thank you for the great work you<br />

guys do for the Amiga community and I'm<br />

feeling very mellow because it's Christmas<br />

and I've had a drink or two.<br />

Owen Jones, Canterbury<br />

Well, Owen, there's nothing we like more<br />

than a bit of unadulterated massaging so<br />

now we're all glowing with pride and<br />

feeling mellow too.


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ELGIAN CD-ROMS<br />

I decided to spend some money on<br />

my Amiga so bought myself a<br />

Power Quad-speed CD-ROM to use<br />

with my Al200, along with the GVP<br />

Al230 I already own. I would like to<br />

know if it is possible to use a CD32 joy pad<br />

on the Al 200, as certain games do not<br />

support keyboard or a normal joystick?<br />

As I live in Belgium, I am experiencing a<br />

lot of difficulties trying to find a shop that<br />

sells Amiga-related products - why is that,<br />

and will this change with Escom? Maybe<br />

other Belgium readers could contact me so<br />

that we could get in touch, or are there any<br />

Belgium Amiga-related clubs that I could get<br />

help from?<br />

Recently I went to London and while<br />

there bought myself a copy of the CD32 version<br />

of Myth. When I got home I found the<br />

game did not work with my CD-ROM. Will it<br />

work if I buy the program CDBoot? <strong>Is</strong> it wise<br />

to buy this simulation software, or is it just<br />

another name for something that does<br />

exactly the same as the software that came<br />

with the CD-ROM drive?<br />

Also, when are Lost Eden and Megarace<br />

coming out for the Amiga? They are already<br />

advertised as being on sale, but I have not<br />

received the copies that I have ordered?<br />

Blontrock Stijn, Oostende Belgium<br />

It is possible to use CD32 joy pads on<br />

your Al200, and they will even function<br />

as a normal joystick when used with standard<br />

Amiga games. The only possible<br />

drawback is that some CD32 games may<br />

not recognise you have the joy pad<br />

because the CD32 has a little more<br />

S GAMES<br />

I was wondering if ACAS could shed some light<br />

opon<br />

a recent phenomena that seems to be<br />

occurring more and more. I'm talking about<br />

1 the ever increasing number of OS friendly<br />

'<br />

particularly 1 all these DOOM clones that multi-task along<br />

with g other programs you have running. This never used<br />

to abe<br />

the case, so why the sudden turn around?<br />

m<br />

Martin Collier, Swindon<br />

e<br />

s You are right. A few year ago it used to<br />

t be the case that you were lucky if a<br />

h game worked on an accelerated<br />

a machine. If a game came out today that<br />

t refused to work on an 020 processor it<br />

could s not go on sale as every Al200 would be<br />

unable to run it I remember when I first saw SubWar<br />

e<br />

2050<br />

e<br />

- I was quite amazed when I found it was<br />

running<br />

m<br />

on an Intuition screen. You could pull the<br />

screen<br />

t<br />

down and voila, Workbench appears still up<br />

and running.<br />

o<br />

The same applied when we first saw Breathless.<br />

b<br />

Hit the right Amiga and 'n' keys, and Workbench will<br />

e<br />

pop to the front This change of approach from the<br />

h<br />

old has come about due to a couple of reasons.<br />

i<br />

When the Amiga first came out it had a much slower<br />

t<br />

processor and a quarter of the memory which neces-<br />

t<br />

sitated that the programmer grab every byte of mem-<br />

i<br />

ory and every CPU cycle to get the very best out of<br />

n<br />

g<br />

t<br />

h<br />

circuitry than<br />

the Al200 which<br />

allows it to automati-<br />

cally detect that a joy pad<br />

is being used, rather than a normal<br />

joyitick. However, I cannot see this<br />

being a problem as I would think most<br />

programmers should be aware of this.<br />

I cannot tell you if there are any shops<br />

or user groups in Belgium, but there is a<br />

recently formed international user group<br />

called A.M.I.G.A. based in London that<br />

may be able to help you out. Contact:<br />

AMIGA, 190 Falloden Way, London NW11<br />

6JE, Tel: +44 181 455 1626. If any Belgium<br />

readers want to get in contact with you we<br />

will be happy to forward their letters.<br />

As for the Escom situation, they really<br />

only have enough resources to concentrate<br />

on getting distribution to the Amiga's<br />

main selling points, such as England,<br />

Germany and America. Even if Amigos do<br />

make it into Belgium [scam shops, I doubt<br />

they will be of much help to you. As they<br />

only stock the basic Amiga packs and little<br />

else in the way of Amiga peripherals,<br />

there would be very little of interest for<br />

you. Overall, the CD32 emulation software<br />

the machine. However, with modern Amigas having<br />

faster processors and much more memory, the need,<br />

and the excuses, for killing the system off are not<br />

applicable, and when a Power Amiga arrives these<br />

excuses will be non-existent.<br />

The reason for not killing the OS off is that by<br />

actually talking to the OS a program can find out all<br />

sorts of useful information about what type of system<br />

it is running ois. This means a game such as<br />

SubWar 2050 will actually run on a mode-promoted<br />

Helping you to sleep easier<br />

at night, ACAS will soothe all<br />

your troubles away<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

you get with the Squirrel interface is about<br />

as good as it gets and, unfortunately, if<br />

this cannot get a CD32 game to run then<br />

you are going to need an actual CO32. The<br />

main reason for CO32 software not work-<br />

ing is that it may be directly using the<br />

Akiko chip. However, I cannot see why<br />

Myth would need to do this. Another is<br />

due to the CD32 having Workbench 3.1, so<br />

certain graphic routines are not available<br />

on a standard Al 200 and this will also<br />

stop the game from loading.<br />

Apparently, Megarace has been<br />

scrapped while Lost Eden is still due to<br />

come out, even though its release date<br />

keeps being pushed back.<br />

Aim<br />

Anyone rimming<br />

Bre a thle ss oft a ha rd<br />

drive will be a ble to se e<br />

it mufti-le a king a wa y<br />

VGA screen - something that is impossible for a<br />

game that kills off the OS.<br />

<strong>Commodore</strong> always said that programs that do not<br />

use the OS will not run on future machines. This<br />

happened when the Al200 first came out, and more<br />

recently with the floppy drive problem in the current<br />

Al2005 - games using their own track loading<br />

routines could not cope with the new drives. It will<br />

also be interesting to see if such OS 'friendly' games<br />

will run on the future Power Amigas.


DNTERNET BEGINNINGS<br />

I would like to know more about the<br />

Internet as in my country the local<br />

communication system has recently<br />

installed a server to the Internet, but<br />

I cannot find any Amiga Internet<br />

software on the market<br />

I would like to know what software is<br />

available and how I can get hold al it for an<br />

Amiga 1200 with 250Mb hard drive: Besides<br />

this I would like to know if modems used in<br />

PC machines are suitable for the Amiga or<br />

should I buy a special kind. If this is the case,<br />

where can I get it?<br />

Martin Balestra, Montevideo Uruguay<br />

am sure you will take great<br />

delight in knowing that all<br />

the software you need is<br />

available on the Internet,<br />

which is not going to be of<br />

much use to you now, is it? Generally, the<br />

Amiga software you need to use all<br />

aspects of the Internet is freely available,<br />

but the problem with this is that the only<br />

ready source for Comms software is<br />

Aminet. So to get Amiga Comms software<br />

you either have to have Internet access<br />

already, or a CD-ROM and the Aminet CD<br />

set, which would then allow you to get the<br />

right software.<br />

On our April issue we did a special<br />

Comms coverdisk which supplied you with<br />

all the necessary Internet software to get<br />

you linked up and accessing e-mail, newsgroups<br />

and HP sites. There was also the<br />

chance for British readers to have ten<br />

F INA!. ZOOM Mir<br />

Having owned Final Writer for a while now I have<br />

got to grips with its graphic tools and am using<br />

them more to produce diagrams for my college<br />

essays. The problem I have is when trying to<br />

precisely position lines so that they fit together. At<br />

the moment, I have resorted to entering the co-ordinates<br />

directly into the line requester, but as you can imagine<br />

this is quite time consuming when dealing with any<br />

more than just a few lines. Have you got any<br />

suggestions?<br />

Simon Jones, Manchester<br />

/ H a v i n g used Final Writer to produce<br />

essays and reports myself, I know how frustrating<br />

and time consuming it can be trying to set up<br />

diagrams by hand. Luckily, there are a few tricks that<br />

you can use to help you get along.<br />

In the display preferences there are two DPI<br />

settings, and the primary use for these is to create an<br />

aspect correct document display. This simply means<br />

the printed document will look like it does on the<br />

screen. The DPI value can range from 40 up to 310,<br />

and a side effect of this is that you can get a more<br />

detailed view of your document by using higher DPI<br />

values. Consequently, if you double the DPI you will<br />

zoom in twice as much. The downside is that because<br />

the computer has more data to process, the screen<br />

update will slow, but having this closer 'look' at your<br />

document will allow you to be more precise with<br />

positioning graphics.<br />

hours trial Internet access with Demon.<br />

There are still April issues available so you<br />

could get onto the Internet this way.<br />

As the whole package is based around<br />

AmigaNOS, an older TCP/IP software package,<br />

the Installation is very simple as the<br />

installer was especially written for the<br />

included packages, but you will still need<br />

to know your IP address, your e-mail<br />

address, and the sub net mask. Do not<br />

start worrying too much, as your Internet<br />

provider will tell you what you need to<br />

type in.<br />

The only downside is that AmigaNOS is<br />

not supported by any recently written<br />

Internet programs, with just about every<br />

program supporting AmiTCP. So in the long<br />

run, getting hold of and switching to<br />

AmiTCP would be the best move.<br />

Unfortunately, AmiTCP is very very difficult<br />

to set up, even for someone that knows<br />

quite a lot about the Amiga already.<br />

This is because for every program that<br />

you want to work with AmiTCP, you have<br />

to configure AmiTCP separately for each<br />

one, and this can get to be very confusing.<br />

If AmiTCP came with all the necessary<br />

Internet tools to allow you to Web browse,<br />

e-mail, use newsgroups and FTP, things<br />

would be far more straightforward. All you<br />

would have to know is your IP number and<br />

e-mail address which would be provided<br />

for you by your Internet server,<br />

Amiga Technologies have announced<br />

that they will be producing an Internet<br />

package, based around their A5225r2 ICP<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

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Changing the scra m, DPI troth 4 0 to 3 1 0<br />

zooms you in atenost e ight time s a s much,<br />

but your scre ion re ha sh wilt suffe r<br />

Do you have a problem? Do you<br />

sometimes find yourself poised<br />

over your Amiga with axe in<br />

hand, spouting profanity at the<br />

stubborn refusal of your software<br />

or hardware to behave properly?<br />

Weil, calm down and swap the<br />

axe for pen and paper, jot down<br />

your problems. along with a<br />

description of your Amiga setup.<br />

and send it off to Amiga<br />

Computing Advice Service, MG<br />

Media, Media House, Adlington<br />

Park, Macclesfield 51(10 4NP.<br />

Alternatively, e-mail us at<br />

ACAS@acomp.demon.couk<br />

stack, and with all the necessary tools you<br />

need. The full details have not been con-<br />

firmed yet. but it will initially be bundled<br />

with the Al200, and will probably be<br />

available separately. So for any would be<br />

Internet-ers this is the perfect solution:<br />

As for PC modems, you can use any<br />

external modem with your Amiga. You<br />

cannot use the ones that are internal to<br />

PCs as the interface for these are not<br />

compatible with the Amiga. Also, you cannot<br />

use PCMCIA modems as no Amiga<br />

device drivers have been written to take<br />

advantage of them.<br />

Jargon<br />

b o x<br />

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noticed an intriguing little 12k archive called RSIbreak_lha which<br />

I felt deserved a mention because it's become a permanent fix-<br />

0<br />

_ ture<br />

hile checking<br />

on my hard<br />

the<br />

drive<br />

recent<br />

already.<br />

uploads<br />

RSI Break,<br />

on Aminet<br />

by a chap<br />

the<br />

called<br />

other<br />

James<br />

day, I<br />

Allen, is a small commodity that is designed to remind the user to take regular<br />

breaks when typing, so as to avoid possible RSI problems. Repetitive<br />

Strain Injury is, of course, now a recognised condition which causes considerable<br />

pain to sufferers. It can affect anyone who performs repetitive movements<br />

regularly, such as piano or guitar players, and, of course, computer<br />

users.<br />

PSI Break flashes the screen every three or four minutes to remind you<br />

to shake your hands, and every half an hour or so an alert appears telling<br />

you to get up and walk around a little. The frequency of these reminders is<br />

totally configurable via the icon tooltypes,<br />

R51 Break is an excellent idea, and is highly recommended. Now let's<br />

take a look at the best of the rest from this month's PD and shareware<br />

mailbag.,.<br />

IPEOUT 1.3<br />

Programmed by: Tero lehtonen<br />

Available from: Your Choice<br />

Disk No: GA600<br />

Wipeout is an unassuming blast-'em-up,<br />

written in assembly language for the maximum<br />

possible speed. Your task is to control<br />

a small spaceship which flies around<br />

IDS ONLY<br />

Programmed by: Mark Meaney<br />

Available from: Seasoft<br />

Kids Only is a collection of seven linked programs<br />

aimed squarely at youngsters_ It was originally intended<br />

for commercial release but the three disks are now<br />

available for a termer.<br />

Big kid that I am, I had great fun playing with the<br />

on-screen musical keyboard in the Music Maker<br />

n Kid., e h? One of Ca nnon's nippe ri a ppa re ntly<br />

drew a picture a nd ca lle d I t 'Lucy I n The Sky<br />

With Dia monds', inspiring John to write the<br />

song D o we be lie ve him boys a nd girls?<br />

C The Love ly R ita from<br />

Surrey: "I ll go for Se a n<br />

Connery, Weems, Pout.'<br />

Buzze r thing, "So.:too-doe -<br />

duo." Audie nce : "Ahh...." Wit<br />

Wipeout<br />

n Ca n you I dt• wha t it is ye t?<br />

Ira Ge tting Be tte r a ll the time<br />

program. Six different instruments are available and<br />

there are some accompaniments too, and whilst it's not<br />

quite on a par with the Fun School build-a-band<br />

thingy for sheer entertainment value, it's nevertheless<br />

extremely good.<br />

Dot 2 Dot is also well implemented, with a selection<br />

of pictures for completion which can then be coloured<br />

in. Unfortunately, some of the numbers next to the dots<br />

can run into one another on the more complex patterns,<br />

but since the program won't let you draw a line<br />

that's Out of place, this isn't a big problem.<br />

There's a computerised version of I-Spy, which uses<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

V<br />

Dave Cusick's back with another<br />

bumper-sized bag of budget stuff<br />

trying to destroy every other moving thing.<br />

Each level has its own graphical style, and<br />

the visuals throughout are impressive, with<br />

parallax scrolling and well defined sprites.<br />

The sound effects are more than adequate<br />

too.<br />

Gameplay is fairly tough, mainly<br />

because getting used to the incredibly sensitive<br />

controls takes some time. Fractional<br />

joystick movements can result in massive<br />

changes of direction for your little ship, so<br />

a steady hand and a fair bit of patience is<br />

required to be successful.<br />

Because the portion of a level visible at<br />

any one time is relatively small, using the<br />

scanner to pinpoint enemy ships is a<br />

necessity. On the early levels you can<br />

afford to toddle around picking off the<br />

enemy one by one, but on higher levels<br />

the baddies don't react kindly to your<br />

a<br />

t<br />

i<br />

..--and it's mime a va ila ble in gre e n<br />

presence and will actively seek you out<br />

and fire at you_ Whilst it's scarcely going to<br />

win any awards for originality. Wipeout is<br />

nevertheless a pretty playable game, and is<br />

an excellent way to relieve frustration once<br />

you've cracked the control method.<br />

BEING FOR<br />

THE BENEFIT<br />

OF MR KITE!<br />

eve Bye, the nice chap at El Licenceware who<br />

eated the Absolute Beginner's Guide to<br />

orkbench (of which volume 3 is now available)<br />

s just written a little booklet called First Steps<br />

ith The Amiga MHO. It contains sections on car-<br />

g for floppy disks, loading software, formatting<br />

d copying disks, deleting and recovering files,<br />

eating bootable disks and detecting and dealing<br />

•th viruses, The 20-page booklet is available free<br />

anyone who wants one; just send an AS SAE.<br />

colourful pictures absolutely jam-packed with A<br />

objects and beasties of all kinds. The object is to<br />

guess a certain number of them in as little time as<br />

possible.<br />

There is one of those fiendishly difficult picture slide<br />

puzzles too, as well as a colouring pad, a word search.<br />

and a pairs game.<br />

Virtually all the programs have multiple difficulty levels,<br />

and the visual appeal of the entire production is<br />

immense. It is practically guaranteed to hold the attention<br />

of even the most restless of kiddies for some timeit<br />

kept me busy anyway.


A<br />

RENA<br />

Programmed by: Craig Taylor<br />

Available from: •<br />

The Development Foundation I<br />

Disney may have had a box-office flop on<br />

their hands when they came up with cult scifi<br />

classic Iron, but they were unwittingly<br />

inspiring hordes of programmers when they<br />

dreamt up the infamous light cycles game_<br />

If you experienced a strange sense of deja<br />

vu reading that paragraph, then you've either<br />

got an incredibly good memory or you've<br />

recently been looking through your back<br />

issues of Amigo Computing. That's the exact<br />

same sentence that began my review of<br />

Wired Chaos back in AC79. So why would<br />

anyone bother writing yet another light<br />

cycles game? Well, as it says on the accompanying<br />

letter, they do tend to be 'cheap and<br />

cheerful, addictive, and relatively quick<br />

to code.'<br />

Arena is not PD or shareware, but a commercial<br />

release. It's the first game from The<br />

Development Foundation, who have other<br />

products in the pipeline which they promise<br />

are "graphically and sonically far superior to<br />

Arena, have far more complex gameplay, and<br />

rely quite heavily on LightWave rendered<br />

graphics.' But Arena is pretty good.<br />

Excellent presentation, a good range of<br />

options and a screen editor are what sets it<br />

apart from the pack The gameplay itself is,<br />

well, light cycles really, but in addition to the<br />

'classic' game there is an updated 'arcade'<br />

version with colourful backdrops, optional<br />

strobe effects, walls and so on.<br />

Up to four cyclists can participate,<br />

although three of these can be controlled by<br />

the computer if you don't happen to have<br />

any like-minded chums handy. It's all good<br />

clean fun, and it's a quarter of the price of<br />

most commercial games_<br />

Incidentally, The Development Foundation<br />

say they are on the look out for graphic<br />

artists, game designers and programmers, so<br />

if you think you're what they are looking for...<br />

n A good qua ftty and, moa t<br />

beeportantry, cheap light credos gam.<br />

IDICRAFT<br />

MAGAZINES #8<br />

Produced by: The Craft Brothers A readable music magazine which, as<br />

Available from: Seasolt the title suggests is aimed at MIDI<br />

users. Articles cover subjects such as<br />

the benefits of MIDI, equalizers, ten top<br />

tips from the Craft Brothers, and for some reason, a discography for Nick<br />

Cave And The Bad Seeds. Readers' letters are also included, containing<br />

opinions and questions for the writers. There is a review of the public<br />

domain Eagleplayer 1.54, and an Octamed module and a Protracker<br />

module are thrown in too.<br />

There are also some General MIDI format tunes on the disk; five in standard<br />

MIDI format (two original compositions, plus Scarlet's 'Independent<br />

Love Song', Tina Turner's 'River Deep Mountain High' and M People's 'Sight<br />

For Sore Eyes') and two in OctaMed6 MIDI format (Take That's 'Back For<br />

Good' and Janet Jackson's 'Whoops Now). The standard of these is excellent.<br />

Some MIDI utilities are also thrown in for good measure, such as<br />

General MIDI emulators for the Roland D-5, D 10 and D110 synths and a<br />

Music-X to MIDI 2.1 format file converter.<br />

Whilst there are not a vast amount of things to read, the producers are<br />

boldly attempting to produce an issue each month so it's unreasonable to<br />

expect too much. The range of tunes and utilities help to ensure that this is<br />

a worthwhile addition to any musician's disk box.<br />

At the same time as each issue is produced, the makers release a separate<br />

samples disk. MIDIcraft Samples *El contains a decent selection of high<br />

quality instrument samples for use in tracker programs and samplers, and<br />

is recommended for Amiga musicians after some new sounds.<br />

EENY WEENYS<br />

Top platform-puzzling frolics, vaguely reminiscent of<br />

a certain classic game starring small suicidal rodents.<br />

Your task is to guide the cute little Teeny Weeny<br />

things across some treacherous screens using a vari-<br />

ety of objects scattered around. One wrong move can<br />

result in one of our heroes meeting their maker in<br />

some unpleasant way. Swift thinking is required too.<br />

because you are up against a strict time limit<br />

The graphics are lovely and colourful, and the loveable<br />

littl'uns move smoothly around the strange landscapes.<br />

To accompany the action you can select one<br />

of 15 little ditties, of which the cheesy 'New York,<br />

New York' tune is my personal favourite. If the music<br />

starts to get irritating after a while, you can choose to<br />

have the excellent sound effects instead. As<br />

with Lemmings, there's a password system so you<br />

won't have to replay the earlier levels once you've<br />

completed them.<br />

It's all very well having a blast on something like<br />

.• M r d . 11r) W7 Try try 7<br />

,<br />

E5r IP NM to - - . . , ,<br />

.111BMIMIMIll 1,1 M I<br />

MB p, 1111 11111111111111111111 111114111<br />

NMI r. MIENIIIIIIKIIIIIIIIIIII21<br />

r MlinlIPIENNIIMIP<br />

''''" ''. •<br />

; t i 1 1 4 - 1-<br />

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Programmed by: Malcolm Lavery<br />

Available from: Malcolm Lavery<br />

-ffirldricomesuritro<br />

rl<br />

n Te e ny We e ny": Le mmings with bigge r<br />

graphic. a nd, form, diffe re nt garnet:day<br />

Wipeout, but at the end of the day the most entertaining games in the long term<br />

tend to be those that tax the brain in some way, and offer a little variety in<br />

the action. Teeny Weenys certainly meets these criteria.<br />

So just to recap: top tunes, silly sound effects, excellent graphics,<br />

addictive gameplay. It's hard drive installable too. What more could<br />

you want? Well, an AGA Amiga, because it only works on those.<br />

But if your machine is up to it, this game has got the lot <strong>—</strong> and<br />

for six quid it's a bargain.<br />

Ir•orty M oony<br />

water/hill dile mma<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

e_ • "war cooty<br />

IUI<br />

I want to hear from gnu if you hail<br />

any programs, whatever its purpose,<br />

which you O r worthy of<br />

review. wholti it will be freely distributable<br />

pub domain, shareware<br />

or licenceware, If you feel it's of sufficient<br />

quality to merit coverage<br />

then stick it In a jiffy bag or padded<br />

envelope and sated it wit* all<br />

haste. Althosigh Public Sochi&<br />

receives too iltibtRielliMS<br />

cover them omisetil<br />

itook<br />

at yo r k - eve* It it's yet<br />

alpleast<br />

another e r y prigrait or<br />

Klondike c • ItVats make my<br />

job a lot easie h a r e<br />

clearly a cover labeliel<br />

tette' g the OM con-<br />

otents<br />

and mks. and giving some<br />

tr basic ainstructfonak l b s rtILic J/It<br />

iaddress n c <strong>Is</strong>: l u• d•<br />

• • •<br />

icZN., A<br />

e<br />

Dove Cusick, Pi) submissions 411r<br />

Amigo Computing,<br />

Media House, Adlington Pork<br />

Macclesfield-Sal° 4NP


NLOCK 2.1<br />

Programmed by: Mike Carter<br />

Available from: Roberta Smith DTP Disk No: U1362<br />

If you suspect unwanted eyes are taking a peek at some<br />

of the more sensitive files on your hard drive, what can<br />

be done? Well, you could lock your Amiga away when<br />

not in use, but that would be a little drastic. A password<br />

protection program would be a better bet.<br />

And what if you reckon one of the offspring is using<br />

the computer after their bedtime? Periodically checking<br />

they're not at the computer would become a bit<br />

tedious. Better to have a program which only lets them<br />

use the machine at certain times of day.<br />

Enlock can do all this and more. After installation<br />

using the supplied script, the program can be configured<br />

to suit your particular needs without much hassle<br />

at all. An unlimited number of users can be created,<br />

each with their own user name and password. Each<br />

user can have their own section of a hard drive which<br />

only they can access, where they can keep whatever<br />

they choose, and because this directory is always<br />

assigned as USER: regardless of who is currently using<br />

the machine, word processors and suchlike can be set<br />

CHESS 3.3<br />

Programmed by: Stefan Salewski<br />

Available from: Your Choice<br />

Disk No: GA601<br />

When I was at school I always used to get nominated by my<br />

classmates or form tutor to enter the annual House Chess<br />

tournament - not because I was any good, but because I'd<br />

been stupid enough to volunteer for a laugh back in the first<br />

year, and I soon tired of protesting when everyone said "Dave<br />

will do it. he did it last year,<br />

- fan Never anyway, the boredom of sitting through lunch times<br />

hlocked a in v what i n were g allegedly 'tactical battles of wit and skill'<br />

bwith incredibly e e tedious n friendless individuals didn't really<br />

a<br />

endear the game to me, I'm not knocking Chess, you understand;<br />

it's just that when everyone else toddled outside at<br />

g<br />

noon for<br />

r<br />

a game<br />

e<br />

of<br />

a<br />

football, 1 would have to wearily trudge to<br />

t the 'Flexible Learning Suite' (i.e. a room with a telly and silly<br />

Cshaped hdesks) efor<br />

an hour of slowly munching my butties<br />

sII/Chess s 1" It's Willa's Nett (vatiet)<br />

•tallicliseall Woven<br />

. coeseet oe last Nice Mewl iou.oe inert etc.<br />

Widener apII elu chal erce to silo wer Pitmen<br />

nu. run , sell lags Ne be Work it I tette tine 5I11 1.1 seperile<br />

/rP reale' . l e Leilal. r K O C K t o<br />

paw of ft Ito mullet KIP hello Newev ansiblea. it trovitn<br />

*eel ittlimiht• IWO leo loyalist IN ore lent ei do.<br />

it lowinti, it1011 It ifltiaii preen( it fISPOI CPO !MINN<br />

Ot Ill II will ilw teue the log-eo aeil sillmen that IN ItØ Nil be<br />

melte NNW It Ill toe,. Iliewer pee coeld inlet le lion<br />

<strong>Is</strong> ow Not stiOl <strong>Is</strong> Idle.<br />

Mitten, gl-miltit st4 IN Minoan/ Leiter ere NI 'Nestled sell<br />

usi 111W, bke is to renal ee venni Nee it el- bele tot tellell<br />

Per untie aid cholla; IN eelep. roe my rem ter a-entail wit,<br />

Edda sersipt too geo 'Weld,. '4,, 6<br />

,<br />

,<br />

n Protect your ha rd drive from inquisitive<br />

kiddie s like Andy M a ddock with EnOock<br />

to save files into USER: and files will automatically be<br />

placed in the individual user's private section.<br />

On booting up the machine, every user can have<br />

their own startup-sequences, which can include sampled<br />

speech and sound effects to add an extra sparkle.<br />

Enlock can also check memory vectors, acting as a very<br />

basic virus checker, And as well as restricting each<br />

AMIGA COMPUTING<br />

MARCH 9 9 6<br />

Whilst said sad individuals pondered their next move.<br />

Of course, playing against a computer doesn't present the<br />

same comedy opportunities as the real game. You can't deliberately<br />

lose to the four move checkmate if it's a sunny Friday<br />

and the football is tied at 2-2 for the week, and you can't<br />

laugh hysterically when you accidentally beat a bloke four<br />

years older than you who devotes his whole life to the game.<br />

But it does have some advantages; you can limit the computer<br />

to ten seconds thinking time per move, for instance.<br />

VChess is about as good a shareware chess game as I've<br />

seen. It doesn't go for flashy presentation (in fact, it's pretty<br />

horrific to look at) but it plays a fine game (or a crap one, if<br />

you so choose). It also has lots of nice features, like a totally<br />

resizable board which can be rotated in 90 degree stages.<br />

Games can be loaded and saved at any point, and the computer<br />

can be set the chalenge of reaching Checkmate within a<br />

couple of moves.<br />

This version of VChess is not restricted in any way whatsoever,<br />

If you use it, however, don't take advantage of the<br />

author's generosity - send him the 20DM registration fee,<br />

because its clear that a lot of work has gone into this offering.<br />

Okil<br />

ri C he ss: if a pa wn goe s<br />

all the way it becomes a<br />

Queen, allogodly<br />

ME<br />

L<br />

user's access to specified times, Enlock keeps track of<br />

every attempt to log on, whether successful or not<br />

On the down side, the time restricted accessing feature<br />

doesn't like it if the 'stop' time is after midnight and<br />

the 'start' time is before - you couldn't, for instance.<br />

specify a time band from 23:00 to 01:00. The author<br />

points this current limitation out in the accompanying<br />

AmigaGuide file, but it's not a major irritation, and it will<br />

probably be fixed soon anyway.<br />

This is by far the best hard drive protection program<br />

I've come across, boasting plenty of features<br />

and appearing very reliable and stable, Definitely a<br />

worthwhile investment for security conscious family<br />

members.<br />

1<br />

EVISION MI<br />

Programmed by: Richard Thompson<br />

Available from: Richard Thompson<br />

This sort of thing has been done before,<br />

but it's either been done badly or done<br />

expensively. Its nice to see that Revision<br />

Master is neither bad nor expensive,<br />

costing a mere fiver for a full registered<br />

version - rather more affordable for<br />

students than the astronomical registration<br />

fee for Student Aid 2 (reviewed in issue<br />

82). There's even a save-disabled demonstration<br />

version available from the author<br />

for £1.50.<br />

The main purpose of the program is to<br />

allow the student to create question and<br />

answer quizzes, and then use them to test<br />

his or her knowledge and gauge their<br />

progress from the results.<br />

The simple interface makes designing a<br />

quiz a straightforward task, although it will


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ELUXE PACMAN AGA<br />

Programmed by: Edgar M Vigdal<br />

Available from: Your Choice<br />

Disk No: 603<br />

It's interesting that a lot of the most playable<br />

PD and shareware games are updated<br />

versions of classics. Featuring tasty AGA<br />

graphics and smaller mazes than the original,<br />

this version of Pacman has lost none of<br />

the playability. Under this new lick of paint,<br />

its the same old Pacman, as enjoyable as<br />

ever.<br />

New gameplay features include extra<br />

bonuses for Pacman to pick up, such as<br />

guns with which to shoot the ghosts, glue<br />

with which to slow them down, shields, and<br />

overdrive pills. These only last until the current<br />

screen is cleared, however, and rather<br />

than making the game easier they simply<br />

add a bit of variety to the proceedings. If<br />

you're really pathetic, the best bet is to alter<br />

the difficulty level, as one of the three levels<br />

is bound to suit.<br />

The mazes also change subtly as you<br />

TER i t<br />

obviously be a time consuming process.<br />

Still, the very act of creating a quiz based<br />

around course notes will probably help to<br />

129<br />

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this process called?<br />

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progress, and before starting a new screen<br />

its wise to have a quick check, because otherwise<br />

you can find yourself fleeing down a<br />

corridor that doesn't actually lead to where<br />

There are some decent sound effects to<br />

accompany the action, and if these prove irritating,<br />

hitting E will start a tune - at least<br />

that's the idea, although my copy didn't want<br />

jog the memory. Revision Master also offers<br />

another extremely helpful function. The first<br />

is the Vocabulary section, ideal for those<br />

studying a foreign language, or perhaps science<br />

students with plenty of technical<br />

terms to learn. This can be presented in the<br />

form of a quiz, or more entertainingly as<br />

anagrams, or a word search, or as a<br />

memory testing game.<br />

The mildly humorous sound effects and<br />

attractive presentation make Revision<br />

Master more interesting than most of its<br />

predecessors too. If exams are just around<br />

the corner, this could be an excellent<br />

investment.<br />

C The same questions<br />

might come up several<br />

time s in any one cliitne,<br />

but Revision Master =lib<br />

ain't half bad<br />

C Even Andy Maddock<br />

got this one right (but he<br />

had to consult the<br />

.11111i0, illustrated Nook<br />

of Science fi rst)<br />

AMIGA COMPUTING<br />

MARCH 1<br />

9 9 6<br />

11/P • • • • • S tb• 1116• 11• 2 M<br />

,<br />

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n ...munch munch<br />

munch. Hurrah!<br />

to oblige. Still, to my mind, the old munching<br />

sound is a vital part of Pacman anyway.<br />

This extremely addictive and superbly presented<br />

game is shareware, and Mr vigdal<br />

most certainly deserves the ten US dollars<br />

registration fee.<br />

WITH<br />

A LITTLE HELP FROM<br />

MY I EN DS<br />

The Developortent Foundien4111<br />

9 Kele Sleet, Gireenockiumil<br />

8NF<br />

Tel: 01475 745264<br />

(Arena costs 16, Or Ell meth source code)<br />

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overly surprising as it was to take<br />

0 t was a bad sign when WOA New<br />

--place in April, the month ol<br />

o<br />

<strong>Commodore</strong>'s collapse. As it never happened,<br />

North America had to wait two whole<br />

.,<br />

years for a follow up to WOAs in Pasadena<br />

: and Toronto, and thanks to the efforts of<br />

dozens, if not hundreds, of people, WOA<br />

Toronto December '95 ended the long<br />

drought.<br />

By the end of July's Calgary AmilAM show,<br />

Wonder Computers' CEO, Mark Habinski,<br />

was convinced that a full-blown, big-budget<br />

Amiga show would be a good thing for the<br />

North American Amiga market. Something<br />

that would gun for attendance in the<br />

r, Bruce Smith, Amiga publishe r, a nd a ssocia te a t the<br />

Jet<br />

,<br />

b<br />

o<br />

o<br />

thousands, if not tens of thousands, with a<br />

large hall and big-name appeal to the masses.<br />

Something worthy to be stamped a<br />

'World of Amiga'. So the right people<br />

(Wonder's InfoTech division) were put on the<br />

job, North American distributors SMG were<br />

brought onboard to show off the<br />

new Amigas, and even<br />

Petro Tyschtschenko<br />

otop exec at Amiga<br />

Technologies, was<br />

convinced to<br />

come for a day<br />

and a half of<br />

the festivities,<br />

LISfiteLL<br />

1Following a year of uncert inty<br />

in the Amiga community,<br />

Jason Compton reports on the new<br />

enthusiasm shown at the World of Amiga<br />

show in Toronto<br />

C Sile nt<br />

Paw<br />

Productions'<br />

PAWS Amiga<br />

portable kit.<br />

M r Shown he r. is<br />

the Al 200<br />

ve rsion, which<br />

really worked<br />

HE DEALERS<br />

This isn't the Consumer Electronics Show, where industry pundits gather<br />

'boor or and "ahhh" over new products and make meeting-room<br />

orders for 50,000 units for delivery in six months. Amiga users get<br />

whipped up into a frenzy around all of this great stuff and want a<br />

chance to walk out with some. Since Wonder organised the event, they,<br />

1of course, took up a good deal of space in the centre of the show floor<br />

with a retool zone that also housed the giant-screen TV announcing the<br />

upcoming events of the day and the major exhibitors at the show.<br />

Other dealers didn't quite feel the need to bring a huge TV, but drew<br />

customers all the same. Companies from the US and Canada such as<br />

Zipperware, National Amiga, and Valleysoft, showed off their wares, and<br />

even user groups got in on the action, such as the Toronto Pet User<br />

Group. The tables were rarely quiet and the proprietors rarely lost their<br />

smiles - two definite plusses if you're looking for signs of retail success.<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

and to launch the show with a keynote.<br />

The speech was virtually the same content<br />

delivered at November's Computer '95<br />

show in Cologne, with references to the new<br />

Amiga slogan, 'Back For the Future', the<br />

upcoming but still slightly nebulous Amiga<br />

1200+, and the move to PowerPC. It lasted<br />

some 40 minutes, but that left over 21 hours<br />

of show time to fill. People managed to fill<br />

the time gaps by checking out various<br />

demonstrations ranging from 3D animation<br />

to emulation, and by wandering through the<br />

two aisles of the show floor, with Amiga<br />

merchandise and exhibitors all around them,<br />

not to mention the hordes of fellow Amiga<br />

fans. Official counts were not available<br />

but the show seems to have attracted<br />

over 3,000 Amiga users out to Toronto, a<br />

number that eclipses the draw of both<br />

the Calgary and Montreal shows of the<br />

summer. Y r -


56<br />

(DEW HARDWARE<br />

It would be a shame to overlook the Amiga<br />

Technologies 40001, 1200, and 14385. While none are<br />

'new' products in the strictest sense, they're new<br />

enough, and were the items everyone wanted to see as<br />

soon as they got in the building. Wisely, SMG left an<br />

A4000T open to show people the guts, and to prove<br />

that they were truly real.<br />

It was certainly a crowded house for non-linear editing<br />

solubons for the Amiga, with four packages represented<br />

- NewIek's Toaster/Flyer combination, the Broadcaster<br />

Elite system, and MacroSystem's %/Lab Motion for the<br />

Amiga and Dram non-linear editing computer.<br />

The Toaster/Flyer setup largely consisted of rolling<br />

videotapes showing actual professional animations and<br />

special effects done with the combination, but machines<br />

were set up to show off the work as well. The polish of a<br />

large, proud Video Toaster sign anchored the area and<br />

grabbed people's attention. Say what you will, NewTek<br />

has serious name recognition in these parts.<br />

Considerably less name recognition belongs to<br />

CineReal Pro-Video Productions, Canadian distributors for<br />

the Broadcaster Elite non-linear package. Unlike<br />

NewTek's system, Broadcaster Elite is NTS( and PAL<br />

MEW SOFTWARE<br />

Oregon Research was on hand with their<br />

new distribution products, including<br />

HiSoft's Disk Tools for the ZIP Drive and<br />

one of the show-stoppers, Cinema4D. The<br />

company has quite wisely opted to publish<br />

their own version in the States, allowing<br />

them to fill their increasing order backlog<br />

more efficiently. Old favourites including<br />

Terminus and On the Ball were also on<br />

display.<br />

Lazarus Engineering unveiled their first<br />

totally revamped product from Wonder<br />

Computer's buyout of New Horizons' software.<br />

Design Works 2.0, redesigned from<br />

1.0 and Lazarus' LI, was shown on a<br />

souped-up A4000. OW 2.0 is intended to<br />

be a low-cost solution to common<br />

structured drawing and design tasks,<br />

Intangible Assets Manufacturing, in<br />

addition to pushing the very popular<br />

Deathbed Vigil documentary, also brought<br />

a couple of new goodies to the table in the<br />

form of the An file system from FLD of the<br />

UK, and MegaBall 4. For years, MegaBall<br />

was sold by the Mackey brothers (Ed and<br />

Al) as shareware, but Dale Larson, IAM's el<br />

compatible. The manufacturers have also taken it upon<br />

themselves to produce a custom 16-bit sound editing<br />

card for specific use with the card in the wake of Sunrize's<br />

demise. CineReal's approach to building systems was<br />

interesting. They quite literally want to install a complete<br />

system, including workstation desk_ A different sort of<br />

concept, but one very viable in professional markets<br />

(,) H a l a nd Ste ve ma n<br />

the I nta ngible Asse ts<br />

Menu le cturing booth,<br />

having ma de up lhe gr<br />

own mind<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

"Now sporting more<br />

bricks than you can<br />

shake a stick at,<br />

MegaBall is an Amiga<br />

success story in a<br />

shocking red box"<br />

Presidente, was always very fond of the<br />

game. After registering the software years<br />

ago and, more recently, employing Al for a<br />

summer internship, he decided to go the<br />

whole hog and publish the work. Now 0<br />

sporting more bricks than you can shake a<br />

stick at, MegaBall is an Amiga success<br />

story in a shocking red box. 1<br />

Their white T-shirts are unassuming<br />

(they do look good in suits though), but<br />

the team of John Basile and Chris Aldi 1at<br />

Phantom Development are one of the most<br />

exciting - and eclectic - software designers<br />

and publishers in North America, 1and<br />

perhaps the world at this point. While their<br />

initial offerings have not been chartbusting,<br />

they have been promising. 0<br />

INNOVATION<br />

Digital Quill is one of the few actively<br />

supported commercial text editors on the<br />

market, and ClassAct is an innovative ogad<br />

get toolkit for developers unhappy with<br />

present GUI-building options. The ClassAct<br />

package realises a number of lGUI<br />

enhancements for programmers that were<br />

promised in <strong>Commodore</strong>'s CATS representation<br />

of the future (and never completed)<br />

,-<br />

-- The guts of the ne w<br />

Ainige Te chnologie s<br />

- - Amiga 4 0 0 0 T ., pose d<br />

where time is money and you'd rather someone take care<br />

of the details for you.<br />

The final entries in the non-linear sweepstakes came<br />

from German company MacroSystem, represented by<br />

their North American distributors Noahli's and their<br />

Canadian representative RSVP. Their breakthrough nonlinear<br />

card, the VLab Motion, was being shown, but<br />

1<br />

1<br />

1<br />

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Amigo OS 4.0. Hell Pigs, a Croatian-developed<br />

graphical adventure game, is still<br />

slated for publication through Phantom,<br />

but has not yet been completed.<br />

Robokeet! CD32 educational software<br />

was there that may just catch on - it's easy<br />

to use and catchy. You control Robokeet<br />

who needs to spell words correctly in order<br />

to have enough energy to survive in<br />

arcade action sequences against cats and<br />

their henchmen. Neat stuff.<br />

Soft-Logik had a large area set up near<br />

the entrance both to promote the latest<br />

revision of PogeStreom 3.0, and to spread<br />

the word about Digita's products, which<br />

they now distribute on this continent<br />

(except for TurboCalc). The very large<br />

monitor set up was interesting - I don't<br />

think I've ever seen a DTP page that<br />

imposing before.<br />

One of the biggest attractions didn't sell<br />

a single copy because it's not done yet.<br />

Capital Punishment (see preview in this<br />

month's System) a new beat-'em-up from<br />

clickBOOM software, was in its third beta<br />

for the show. Despite only pitting identical<br />

warriors against each other, it still brought<br />

in a constant flow of players (on the several<br />

demo Al200s set up for duels) and<br />

viewers. Alex Petrovic and his assistant<br />

Sofia, kept order and promoted their software,<br />

which looks very impressive on a<br />

stock Al200, with AGA graphics, shading<br />

effects and, of course, lots of violence and<br />

blood. Ironically, the game was written in<br />

PAL, which is hard to argue with given the<br />

large market outside North America. Even<br />

without NTSC support, which would certainly<br />

be welcome, the game looks very<br />

promising and could certainly do a great<br />

deal towards reviving confidence in a<br />

North American game market for both<br />

developers and players.


new<br />

sod<br />

care<br />

came<br />

by<br />

their<br />

non-<br />

, but<br />

revel.<br />

still<br />

'tom,<br />

ware<br />

easy<br />

order<br />

le in<br />

; and<br />

near<br />

ate St<br />

read<br />

vhich<br />

'nent<br />

Forge<br />

don't<br />

that<br />

't sell<br />

? yet;<br />

) this<br />

from<br />

beta<br />

ntical<br />

night<br />

everand<br />

;tont,<br />

softon<br />

a<br />

iding<br />

? and<br />

en in<br />

n the<br />

Even<br />

cervery<br />

great<br />

in a<br />

both<br />

mainly in its capacity as a companion to their Draco060based<br />

Amiga-compatible non-linear editing computer.<br />

Aside from being a computer with a lot of hyphenated<br />

terms, the Draco is nothing if not very fast and very good<br />

at what it's intended to do quickly, and cheaply, and<br />

digitally, edit video.<br />

For pure amazement value, visitors didn't have to look<br />

beyond the Microscribe booth. Microscribe is a clever<br />

desk-mounted pen on a rotating arm that is used to digitise<br />

3D objects in LightWave. It doesn't come cheap, but<br />

for the LightWave professional with a difficult task ahead<br />

of them, say, 'Create3 different types of nozzles by<br />

tomorrow for a presentation', the device looks to be a<br />

lifesaver.<br />

LINE<strong>—</strong>UP<br />

DKB showed up with a jewellers case full of their<br />

product line, from Al200 accelerators to the new Wildfire<br />

060 card for the A2000, a new SCSI hardcard, and a serial/parallel<br />

addition card called the Link-UP. Their 060 line<br />

is expected to be extended to the A3000, A4000, and<br />

most likely the Al 200 as well<br />

When all was said and done, even seeing the Amiga<br />

ISCELLANEOUS AND HONOURABLE MENTIONS.'<br />

The Toronto Pet User Group caught my eye<br />

with a <strong>Commodore</strong> 65 on display. They're an<br />

exceptionally rare breed, a late-'80s/early<br />

'90's project to put a new B-bit machine in<br />

the gap left open by the 64.<br />

WCi Distribution had a large area set up<br />

which they parcelled out to the aforementioned<br />

Noahil's and Phantom Development.<br />

What was left over, they used to showcase<br />

their entire product line available for<br />

Canadian and North American dealer sales.<br />

ro D N B's WildEire 0 6 0 ca rd.<br />

featuring onboa rd SC SI -ll<br />

andEthemet colM rctions.<br />

DNB pla ns to build<br />

ti•i'diOnd of the ca rd Sc, the<br />

Al2 0 0 , A3 0 0 0 , itteterra000<br />

'I<br />

Tech 40001 was less significant than what Phase5's MD,<br />

Wolf Dietrich, brought to the party an engineering prototype<br />

of the PowerUP card for the A4000. After all, the<br />

40001 is at best the present and at worst the past. But<br />

the PowerPC mounted on that card is the future of the<br />

PreSpect Technics didn't have anything<br />

newer available than they<br />

did at the Montreal show in<br />

August, still plugging away<br />

at their MultiFace IV seri-<br />

al/parallel card. The<br />

same goes for AmiTrix,<br />

who brought Amiga Link<br />

to the party. Still, it was<br />

nice to see familiar<br />

faces.<br />

Bruce Smith Books<br />

were represented by JCV<br />

and Bruce Smith himself,<br />

which I imagine took several<br />

users by surprise. Very few Amiga<br />

books are published and sold in the US.<br />

Legendary Design Technologies brought a<br />

number of retail items and showcased their<br />

own line of in-house projects, including the<br />

Link-It! parallel cable between Amigas and<br />

n Tre vor Kidd a nd<br />

Ke yne s Eme ruwa ma n<br />

the WC i D istribution<br />

booth a nd ha ve a tine<br />

time doing it.<br />

The Villa ge Fronk a re a<br />

with the ir e ntire product<br />

line a nd cle ve r Ge rma n<br />

accents<br />

AMIGA COMPUTING<br />

MARCII 1996<br />

C Afa crosyste m's<br />

Dreco 0 6 0 -ba se d Amiga<br />

compa tible non-line a r<br />

editing compute r. I t a<br />

long na me, but a ve ry<br />

powerful ma chine<br />

Amiga, which is why poor Mr Dietrich was absolutely<br />

swamped from open to dose each day, even though the<br />

card was a non-functioning unit in a glass case. Having an<br />

060 Cyberstorm and 64-bit CyberVision card on display<br />

drew fans as well.<br />

PCs, a new game (not ready for release) from<br />

their Entertainment division, and dataTAX 95<br />

for North America.<br />

Village Ironic didn't bring anything<br />

exceedingly new to the show, other than<br />

new boxes for Amiga OS 3.1 and AmiTCP 4,<br />

which they now publish. But they were very<br />

enthusiastic about the upcoming Picasso IV<br />

graphics card.<br />

Eric Schwartz, infamous Amiga animator,<br />

wasn't displaying anything except his new Tshirt<br />

design. A mean A4000 setup leers over<br />

a hill with the slogan 'Amiga: We're Back,<br />

And We're Pissed.' A must-wear for any true<br />

Amiga fan.<br />

T THE END<br />

OF THE DAY<br />

It's been a long, hard road for North<br />

America, the market that never quite seems<br />

to give the Amiga a break. But the message<br />

from WOA Toronto was that even on long,<br />

hard roads, there are bright spots, and turning<br />

points. Developers and retailers worldwide<br />

got together to make the Toronto<br />

show the largest all-Amiga event in years, a<br />

resounding success. WOA Vancouver June<br />

'96 is on its way.<br />

CONTACT POINT<br />

Jason Compton is the Editor-in-Chief of<br />

Amiga Report Magazine, Fax (708) 741-<br />

°689. You can contact him at<br />

jcompton@xnelcom; AR on Aminet <strong>—</strong><br />

docs/mags/ar777.1ha; AR Mailing list <strong>—</strong><br />

Mail me; AR on WWW <strong>—</strong> http://<br />

www.omnipresence.com/Amiga/News/AR<br />

•<br />

LI


going with this evolution business.<br />

° Survival of the fittest, only the<br />

t<br />

strong survive, if something<br />

cannot adapt then it just curls up into a tiny<br />

h<br />

ball and dies. The same seems to be happen-<br />

iing<br />

in the constant war that is the Amiga<br />

nword<br />

processing market, but in this case<br />

k programs have to be constantly updated oth-<br />

Derwise<br />

they fall behind and another program<br />

awill<br />

be more than glad to jump in and take<br />

rthe<br />

top spot.<br />

w It should be obvious that I am talking<br />

i<br />

about the pitched battle between Wordworth<br />

and Final Writer which has been raging for<br />

n<br />

the last few years_ At the start Final Writer<br />

hseemed<br />

to be ahead of Wordworth - it had<br />

aAGA<br />

support first, was faster and had an<br />

d ARexx port. That was until version 4 of<br />

sWordworth<br />

came along, having Digita's text<br />

oeffects<br />

and the ability to produce tables,<br />

msomething<br />

Final Writer users are still waiting<br />

efor,<br />

and with all of its speed problems<br />

addressed, round two went to Wordworth. Of<br />

t<br />

course, version four of Final Writer was<br />

hrecently<br />

released with a completely<br />

i<br />

n<br />

g<br />

Seeing the main competition for<br />

Wordworth 5, when it is released, will be<br />

Final Writer 4, it may be a good idea to see<br />

how each of these programs moon features<br />

stand up when compared together.<br />

When it comes to simple drawing tools, both<br />

Wordworth and Final Writer have their own<br />

advantages. The main advantage that<br />

Wordworth has is its much superior line<br />

drawing. For all of Wordworth's shapes, the<br />

requester that controls how they look is<br />

modeless. This means it works separately<br />

from the main program, and when you<br />

adjust a setting this is immediately reflected<br />

in your document, allowing you see how the<br />

change looks, In Final Writer you have to get<br />

rid of the requester before you can see what<br />

your changes have done.<br />

Final Writer only has three different types<br />

of lines - plain, arrowed or curved - and this<br />

pales in comparison to the options available<br />

to Wordworth users. From the line information<br />

requester you can add various shapes to<br />

the beginning and ends of lines as well as<br />

apply dash effects and the text flow.<br />

With either program you can create a<br />

basic number of re-sizeable shapes, and for<br />

Ill<br />

Jargon<br />

box<br />

1<br />

,<br />

system used by the Amiga<br />

,<br />

On' specific sizes a l any one<br />

•<br />

kott are starect a n d trying to<br />

tuse<br />

other 9zes trsults ,n<br />

h<br />

bOocky tookroa typeface<br />

e<br />

o<br />

the standard out-<br />

l<br />

hoe font foonot used by PCs<br />

d<br />

f<br />

o a fan* wickspread<br />

n<br />

4mega graphrcs board. overt,<br />

tCybergraphtcs<br />

system<br />

h<br />

a<br />

d<br />

o<br />

w<br />

e<br />

ffl d = 'Arta. lielecno I<br />

r<br />

e<br />

c<br />

e<br />

n<br />

t<br />

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y<br />

b<br />

y<br />

t<br />

h<br />

e<br />

EATURE COMPARISON<br />

AmIGA COMPUTING<br />

MARCH 1996<br />

Neil Mohr takes a<br />

revamped interface and grammar checker,<br />

but overall it may have been that the<br />

last Final Writer was more aesthetic than<br />

practical.<br />

All of a sudden Wordsworth 5 can be seen<br />

thundering over the horizon with the cavalry,<br />

packing a good selection of new features, all<br />

ready to bolster its already fairly good<br />

defences and redress any advantage Final<br />

Writer 4 may have gained.<br />

INTERFACE<br />

Unlike the last Final Writer update, current<br />

Wordworth users will not be seeing any<br />

major changes on the interface side of things,<br />

apart from the addition of a few new buttons<br />

which allow access to some of the new features<br />

added to this forthcoming release. The<br />

first of these are found along the ribbon bar<br />

at the top of every Wordworth window.<br />

Final Writer's user view of<br />

the forthcoming Wordworth<br />

to see bow it stands up<br />

et, aMbIleCO<br />

any of the shapes you can choose the fill<br />

and outline colours, or leave them as transparent<br />

Final Writer really wins here because<br />

a number of new shapes were added for<br />

version four which allowed you to independently<br />

adjust the position of any of the<br />

"I think SoftWo • re<br />

going to have to pull<br />

their proverbial finger<br />

out as Digita have<br />

done themselves<br />

proud"<br />

These new buttons add some handy formatting<br />

commands that can make your<br />

documents look a good deal better.<br />

The first three - bullet, indent left and<br />

indent right - have been in Final Writer for a<br />

shapes handles, giving you mur.h greater<br />

flexibility. Also, a blaring omission from<br />

Wordworth for me is any sort of graphic<br />

rotate setting - Final Writer has had<br />

this since it came out so there is no real<br />

excuse.<br />

1


ormatyour<br />

ft and<br />

f for a<br />

1<br />

eater<br />

From<br />

iphic<br />

had<br />

real<br />

r r trrert •<br />

W<br />

••••<br />

a<br />

t<br />

t<br />

,<br />

.<br />

a<br />

m<br />

e<br />

n<br />

mknononma<br />

l<br />

••••• Om.* .0 • g o o ow<br />

mNI<br />

ton. MI El Imentimr..•••••.•<br />

i<br />

•••••••• oninb inn 1. 'N.. •<br />

n<br />

=<br />

,<br />

=<br />

a<br />

l<br />

=<br />

f<br />

i<br />

n<br />

m<br />

A<br />

t<br />

MO on-line help fa cility is something<br />

Nino! Write r users CM stiii woitin9<br />

good while now, and are very useful when<br />

you want to highlight a number of points in<br />

a document by allowing you to make them<br />

stand Out from the rest of the document. A<br />

fast format tool is now available that allows<br />

paragraph information to be pasted from<br />

one to another. This goes along with the<br />

major addition of style sheets, and for any<br />

Final Writer user these will be a fairly well<br />

know function. The ability to have predefined<br />

styles is an extremely helpful one because it<br />

allows you to very quickly format a<br />

document or essay to your normal styles.<br />

IMPORTING<br />

For example, if you import some plain text<br />

with all the various paragraphs, headings and<br />

titles as standard text, Wordworth makes it<br />

an easy task to format the document. Using<br />

your previously defined set of Style sheets,<br />

you can just highlight the heading and then<br />

select the heading style which is then<br />

applied to your heading text. If you now<br />

select the first paragraph of the main body<br />

TEXT EFFECTS<br />

As standard, Wordworth comes with its text<br />

effects, allowing you to apply several effects<br />

to a section of text. I have never really seen<br />

the point in these because along with being<br />

fairly slow, if you use any more than a<br />

couple of words you start to have size<br />

problems, with text overlapping or taking up<br />

to much room.<br />

A third party did write an ARexx script<br />

called Final Wrapper that gave Final Writer<br />

the same sort of abilities. It works very well,<br />

but again it is the sort of thing you use once<br />

and never touch again.<br />

One thing that I was hoping to see in<br />

Final Writer 4 was a table function, but it<br />

never appeared. The Ittiordworth table is<br />

very straightforward and simple to use.<br />

Once you have created a new table object<br />

you can adjust any of the cells to whatever<br />

size you want, and type text directly into<br />

them, applying styles as you would for normal<br />

text. You will also be able to 'hot-link'<br />

the final version of Wordworth to TurboCalc<br />

and import spreadsheets as Wordworth<br />

tables. This was not implemented on this<br />

beta version but will be available for the<br />

release version.<br />

Wordworth text boxes show a conceptual<br />

The new Wcwetworth Wiza rds will<br />

help you make complex documents<br />

text and select the corresponding body text<br />

style, the paragraph will be formatted<br />

using the correct font, tab settings and text<br />

justification.<br />

Wordworth goes even further than Final<br />

Writer in that styles can be copied from<br />

paragraph to paragraph. You can even apply<br />

styles using user-definable hot keys, of which<br />

20 are available.<br />

As a Final Writer user there are some very<br />

welcome GUI features in the Wordwodh<br />

interface that I would like to see in Final<br />

Writer, and these are all connected with<br />

manipulating graphics. One annoying problem<br />

in Final Writer is that text and graphics<br />

have to be manipulated with completely<br />

separate 'pointers'. Therefore, when switching<br />

from editing text to graphics you have to<br />

select the correct edit mode from the tools<br />

strip or menu item. When you are constantly<br />

doing this it becomes a little tiresome,<br />

particularly when compared to the<br />

Wordworth system, where you never have to<br />

bother with what you are editing. Wordworth<br />

1111111<br />

r<br />

difference to those in Final Writer, They act<br />

like a separate movable text window that<br />

you can type directly to and apply different<br />

styles to any part of this text. In Final Writer,<br />

once a text box has been created it<br />

becomes more or less a standalone graphic<br />

object that can be moved around and<br />

resized, with the text inside automatically<br />

resizing to the shape of the box. When a<br />

Worctworth text box is resized the text stays<br />

Filci WV Of nOnin310 I<br />

Jargon<br />

b o x<br />

also known o r<br />

none-modeat, this refers to a<br />

requester that tuns separately<br />

from the morn program.<br />

Wardwarth's zoom requester<br />

can be 'e t o u t a n d woll effect<br />

the la st selected document<br />

wondow<br />

allow you to<br />

generate any sue o f font you<br />

siothENzt loss a l defog. on<br />

contrast to &m a p fonts. The<br />

Amigo aufluse font system is<br />

Compu graphics<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

a<br />

A text box<br />

A<br />

%mind. idd.<br />

automatically detects whether the pointer is<br />

over a graphic or text and will switch to the<br />

correct edit mode.<br />

An offshoot of this is that depending on<br />

what part of a graphic object you are selecting,<br />

different actions are available. Place the<br />

pointer over a resize handle and the pointer<br />

changes to the resize pointer, so you know<br />

the next action will be to resize the graphic.<br />

In Final Writer there is always a little guess<br />

work involved in knowing whether you are<br />

about to select, deselect or resize a graphic's<br />

box, as there is no way of telling if the pointer<br />

is over a resize handle or not, until it is<br />

too late.<br />

AR EXX SUPPORT<br />

ARexx was probably the last main feature<br />

that Final Writer held over Wordworth. It was<br />

always the case that Wordworth had no<br />

ARexx port, but whether this was any major<br />

disadvantage is debatable, as I am sure many<br />

users do not even touch the function, even<br />

though ARexx can be put to very good uses.<br />

For example, Final Writer did not have any<br />

text effects, but they were introduced to it by<br />

a third-party ARexx script that allowed you to<br />

spiral and wave text. This does highlight the<br />

sort of complex manipulation that is possible<br />

through an ARexx port<br />

Digita have already put this ARexx port to<br />

good use through the addition of a new feature<br />

called Wizards. These are basically going<br />

to be interactive tutorials that will guide the<br />

user through various parts of Wordworth<br />

such as mail merging, which can be quite<br />

complex and difficult to explain in a manual.<br />

As ARexx can access every part of the<br />

the same. Both styles of text boxes have their<br />

own advantages and disadvantages, and a<br />

choice to create both would be very<br />

welcome.<br />

•• Pr-An Pon, nol. cahonn<br />

r ,<br />

)<br />

, u<br />

0<br />

/<br />

'<br />

j<br />

AN C<br />

r<br />

-<br />

P<br />

Digita Wordworth<br />

,<br />

n<br />

r<br />

z<br />

h<br />

s<br />

1<br />

11•<br />

•••<br />

-1<br />

5


Wordworth program this makes it very simple<br />

to open up and activate parts of the program<br />

while giving the user a running commentary of<br />

what is exactly happening. This new Wizard<br />

system allows for future expansion by both<br />

Digita and third parties.<br />

So it is all very well and good having great<br />

page layout on screen, but what about outputting<br />

it to a printer_ Has this version of<br />

Wordworth got anything new? There are a<br />

couple of improvements here, one which will<br />

benefit most people while the other only<br />

owners of Hewlett Packard lasedet printers.<br />

PRINTING<br />

The one of interest to most people is the background<br />

printing, a wonderful function that lets<br />

you print your document without the wait.<br />

Once the printing has started you are free to<br />

carry on and edit your document, be it another<br />

one or the one you were just working on. and<br />

Wordworth will carry on regardless. The only<br />

possible downside to this is that printing can be<br />

quite processor intensive as there can be a lot<br />

of data involved, particularly when graphics are<br />

being used. it may be that Wordworth becomes<br />

fairly unusable when printing due to the print<br />

process hogging all the processor cycles, so<br />

negating the feature.<br />

HP laseftet owners will be pleased to know<br />

that Wordworth now supports downloadable<br />

printer fonts, which will speed up printing by<br />

huge amounts. This is because instead of the<br />

entire page having to be created dot by dot,<br />

which is what Wordworth use to do, the font<br />

description can now be sent to the printer and<br />

only the ASCII text needs to be downloaded, so<br />

speeding up printing no end. The version of<br />

EATURE COMPARISON<br />

With both programs having virtually identical<br />

text manipulation tools, apart from Final<br />

Writer's grammar checker, the ability of each<br />

program to manipulate graphics is the only<br />

area left that could differentiate them. When<br />

doing any type of document it is always useful<br />

to be able to include diagrams of one sort<br />

or another, because not only do they brighten<br />

up the document but they make it easier to<br />

read and can add clarity to whatever it is you<br />

are writing about.<br />

Both programs allow you create basic<br />

geometric shapes that you can then re-scale<br />

and move around. With a bit of thought and<br />

patience you can create fairly complex<br />

diagrams, and to help you both programs<br />

have similar functions available to manipulate<br />

individual or groups of graphic objects.<br />

Once you have a number of shapes on<br />

screen you will have to start to move them<br />

into position and arrange them in the correct<br />

sequence. Functions available either from the<br />

tool bar or menu options let you push graphics<br />

to the front or back, lock graphics in place,<br />

and a group selection allows you to treat a<br />

number of objects as a single group.<br />

I tried to create the same diagram in both<br />

programs to see if there were any noticeable<br />

AMiGA COMPUTING<br />

MARCH 1996<br />

o I wookforontoftepori<br />

CG M e e<br />

The Deaters<br />

and ,terrt a chance to a t<br />

"Moder organmed the even<br />

good deal of ya m or the re<br />

• I dad tone that a l ho<br />

canouncmg the upcormartg •<br />

alma2 etlarintors Si the th<br />

Tele feel the peed to ta w ••<br />

the UM and Canada the ta s<br />

_111141=1E<br />

ZZJ<br />

.<br />

tilt<br />

Tint i t the C'orouruer Blectrousc• Show sthere<br />

mdustry prusehla aster to 'omoht ra d 'AM U<br />

- moduct3 e veand r make m emeeting-roam w order' for 5 0 .0 0 )<br />

LL1331, for de lne ry co 6 mouths Anoga omen<br />

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get<br />

• upped up a lb a frenzy a 0 ' Shook<br />

No atyte<br />

Normoi<br />

Header<br />

Deolteorler<br />

ka t,<br />

differences that showed one program to be<br />

easier to use than the other. The first thing I<br />

found was that Wordworth's tables can be<br />

used very nicely to create grids, but in final<br />

Writer you have to mess around individually<br />

aligning lines which is very time consuming.<br />

The ability to leave out the scale requester, as<br />

it is modeless, is also helpful.<br />

Final Writer does have its own advantages.<br />

I was saying that the intelligent way<br />

Wordworth's pointer works is helpful,<br />

but being able to select graphic-only<br />

editing in Final Writer has its own plusses.<br />

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I n<br />

a beta version, made evident by the<br />

C o h e i<br />

Wordworth r 3.1 logos that still adorn the icons<br />

shift text and graphics around with competent<br />

speed. I think SoftWood are going to have to<br />

and startup I screen. From using the program, pull their proverbial finger out, as Digita have<br />

P o<br />

and the helpful notes supplied by Digita, it is<br />

g o<br />

apparent I that the program is almost complete,<br />

done themselves proud.<br />

Even this beta copy is running fast on a<br />

with only the interface to the new Wizards and Al 200 with no problems. It seems while<br />

ARexx waiting to be updated.<br />

SoftWood have been twiddling with final<br />

I have to say I am mightily impressed with Writer's interface, Digita have been working<br />

this latest version of Wordworth, even in this on adding some constructive and useful fea-<br />

beta form. I have always dismissed earlier vertures. it has even been updated specifically for<br />

sions as they seemed to be slower than Final the Picasso board, and perhaps they may add<br />

Writer when it came to move things around even more for the final version?<br />

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Each time you clicked on a graphic in<br />

Wordworth it flicked the screen to the top<br />

left of the screen as it switched to text<br />

mode, and after a while this got to be very<br />

annoying<br />

A major problem for Wordworth was<br />

when I came to resize a group of objects_<br />

The results were a complete mess, especially<br />

when compared to Final Writer. The main<br />

problem would seem to be the text boxes<br />

and tables, as these cannot be scaled, but<br />

even some of the normal objects did not<br />

seem to scale correctly.<br />

El


4 I.<br />

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-<br />

atastore 2 is the latest incarnation<br />

of Digita's Amiga database. Before<br />

I start you should understand that<br />

Datastore is not a relational data-<br />

base, it basically allows you to store, manipulate<br />

and search through a flat list of data. The<br />

only relational database I know of for the<br />

Amiga is Twist 2, not that being a relational<br />

database is necessarily a good thing, since<br />

you really need a degree to be able to design<br />

and create a reliable relational database.<br />

Installing Datastore is made very simple by<br />

Digita's usual Installer script, allowing you to<br />

install Datastore onto floppies or a hard drive<br />

partition. The whole Datastore package is fairly<br />

compact, taking up less than 1Mb of space.<br />

As I was saying before, Datastore allows<br />

you to store lists of data grouped into<br />

records, each record in a database having the<br />

same fields. Fields are either textual or graphic<br />

in nature, and along with the normal user<br />

entered text and numeric data fields, there<br />

are a number of other specialised fields that<br />

• can be chosen.<br />

A date field is available along with time<br />

and boolean fields. The latter is quiet interesting<br />

as it allows you to define a list of preset<br />

choices, so restricting the user, when<br />

they come to fill in that field,<br />

whatever entries you have made.<br />

The graphic field is very flexible<br />

due to the fact that it supports<br />

picture datatypes.<br />

Therefore, all the various<br />

picture Datatypes you<br />

have installed are the<br />

picture formats that<br />

Datastore supports.<br />

When adding a graphic<br />

to a new record, you<br />

click in the picture field<br />

and a file requester pops<br />

up allowing you to<br />

choose the picture that<br />

should go into that record's<br />

field. The image is then<br />

loaded, remapped to the screen<br />

colours, and scaled for the box.<br />

I SECTIONS<br />

The use of Datastore is split into two distinct<br />

sections, the first being the design side_ Here<br />

you design what the form will look like and<br />

where data is entered into the database.<br />

Using a simple point and click interface you<br />

can quickly place entry fields for any of the<br />

supported Datatypes, along with captions<br />

that can be in any Amiga font. As for graphics<br />

fields, any supported datatype picture can be<br />

placed on the form and scaled to any size.<br />

Once you are happy with your design you<br />

can then switch to the other side of Datastore<br />

and actually enter data into the database. You<br />

can have the database sorted on any of the<br />

fields and can perform searches on any field.<br />

I'm sure current Datastore owners would<br />

like to know what is new for version 2. Well,<br />

the main addition will be quickly recognised<br />

by anyone who has used FinalData. Normally<br />

with Datastore you are only able to individually<br />

view records through the forms you<br />

design. This is fine for just flicking through<br />

records, or if you want to do a search, but if<br />

you wish to view many records at once, or<br />

need to perform operations on many records,<br />

it is limiting.<br />

The new list view organises all your<br />

records into rows, with each column representing<br />

a field. The width of each column can<br />

be individually changed, and you can move<br />

fields around by grabbing the field title and<br />

moving it to wherever you wish it to appear<br />

in the list. The entire list can be quickly<br />

scrolled up and down using the normal<br />

windows scroller.<br />

By selecting individual or multiple records<br />

you can delete, cut and copy large blocks of<br />

records. Alongside this a new query mode is<br />

available. By selecting a group of records you<br />

can choose to hide these, and a switch<br />

option will switch the currently selected<br />

records with any hidden ones. Any other<br />

queries now applied will only take effect on<br />

the visible records.<br />

Other improvements allow you to print<br />

each record graphically, so whatever form<br />

design you come up with, you can print this<br />

out with each record. At the moment, it is<br />

only possible to print either the current<br />

record or every record - there is no way just<br />

n D a ta store a llows you to spisish gra phics a nd ca ptions<br />

around, but a ll te xtua l forms a re still in the tigly tope r 8<br />

Jargo<br />

pier but powerful R oya l nb<br />

ox<br />

itelatrrine dototalte - a Corn-<br />

arranging data in tables o a<br />

special unique 'keys', allam ng<br />

each data entry to be unique4i<br />

identifiable. Do a computing<br />

degree to find more out about<br />

this thrilling subject<br />

'New f o r<br />

iti,,<br />

at , pubhc screens. A public<br />

screen rbe can be shared by any<br />

number nch o f other programs if<br />

you 2 no,1t them to open on that<br />

screen w workbench uses a pubbc<br />

a screen, surprisingly caliod<br />

Workbench. s As standard this i5<br />

the<br />

t<br />

default public screen but<br />

this h con be aver written.<br />

e<br />

c<br />

loot Photographic<br />

o<br />

bipertS Group <strong>Is</strong> a new-ish<br />

n<br />

picture file format that allows<br />

c<br />

images t o be saved in a very<br />

e<br />

compact hie, when compared<br />

p<br />

to<br />

t<br />

normal 24•bot images.<br />

Neil hohr tries to<br />

spot the additions<br />

, in Datastore 2<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

to select a number or range of records. Other<br />

minor improvements allow you to have the<br />

find requester constantly out on the screen,<br />

making editing records a little easier as the<br />

requester will always be at hand, and finally<br />

you can choose to have Datastore open its<br />

window on any public screen.<br />

CIINAL WORD<br />

1<br />

Overall, Datastore is a good straightforward<br />

database. To some the ability to<br />

design flashy forms may seem a little<br />

pointless, but the ability to actually print<br />

out these graphic forms give then a purpose<br />

beyond just an aesthetic one. it is<br />

simple enough to learn and use and the<br />

hill on line help will help you out of any<br />

difficulties.<br />

For current users the main bonus of<br />

upgrading is the new list view mode. For<br />

anyone with a large database this is of<br />

genuine use, as it does provide the best<br />

way of viewing large amounts of data<br />

WITITECEDIMIP<br />

RED ..ssential<br />

zli<br />

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PRODUCT DETAILS<br />

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Overall<br />

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above<br />

SCORES<br />

d<br />

iL;030<br />

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processor<br />

Datastore<br />

Supplier <strong>—</strong> Digita<br />

Price E49.95 (Upgrade E14.95)<br />

Tel 0 1 3 9 5 270273<br />

90%<br />

SS%


from the Internet_ As if the expan•<br />

sive coverage it gets in the normal<br />

0 ou just cannot seem to get away<br />

_computer press and magazines is<br />

not enough, the Internet has well and truly<br />

permeated the normal news, even though you<br />

may only ever seem to hear how evil and<br />

corrupting it is.<br />

With Internet fanatics spouting crazy figures<br />

about how many people are on the Internet,<br />

and new Internet providers popping up by the<br />

day, it looks like the it is going to be a permanent<br />

part of our everyday lives_ Amiga users<br />

have always had quite a strong presence on<br />

the Internet, with probably the most organised<br />

and expansive software collection currently<br />

around in the form of every coverdisk editor's<br />

dream Arninet, to the large number of Amigarelated<br />

news groups. This could quite possibly<br />

be because Amiga users have always had the<br />

tools necessary to browse the various parts<br />

that make up the Internet freely available,<br />

including the currently most prominent form,<br />

the World Wide Web.<br />

AMIGA PRESENCE<br />

It used to be that the main presence of the<br />

Amiga on the WWW came in the form of the<br />

very good Amiga home page, stored on<br />

Omnipresence, a Web server that itself is run<br />

on an Amiga. Other than that you were left to a<br />

few user home pages and any Amiga companies<br />

that wanted to have a Web presence.<br />

Things, however, are starting to pick up, with<br />

almost all Amiga magazines having a Web site,<br />

TML ENGINE<br />

A new program that has not been released and is still in a very early<br />

form is HIM. Engine. This is going to be similar to Web Maker with a<br />

single drag and drop interface that has a direct link to AMosaic,<br />

allowing you to easily see what the design currently looks like.<br />

All the most common HTML commands will be readily available<br />

either from buttons on the interface or via hot keys, If you wish to add<br />

links to other sites there is a list of current links, so you can easily add<br />

them. The author also plans for the HIM side to be only one facet of<br />

HTML Engine. He is writing the program so that you can create Per!<br />

and Matt scripts as well using the same interface, with each one<br />

being an added module.<br />

-<br />

1Probably the longest running Amiga HTML<br />

authoring tool is HTML-Heaven, currently up<br />

to version 1.3. As I mentioned before,<br />

Heaven's approach allows you to use your<br />

favourite text editor to create your Web<br />

Mpages and then use AMosaic or iBrowse to<br />

view the finished version.<br />

Built into this latest version of Heaven is<br />

an auto-update function which will magica-<br />

Tlly update AMosaic with any changes you<br />

make to your Web page. Not that having<br />

AMosaic running on its own saeen and flicking<br />

between the two was realty any problem<br />

Mbefore, All you had to do was then hit the<br />

reload button to see all your new changes.<br />

HTML-Heaven makes the most of the<br />

Amigo's ARexx abilities. Four programs let<br />

you add all the various standard HTML<br />

L<br />

thcucith<br />

codes along with forms and Netscape's extra<br />

commands, then all this is sent to your text<br />

editor via ARexx As many of the HTML commands<br />

need a start and finish command to<br />

mark out the block of text it should effect,<br />

HTML-Heaven allows you to select a block of<br />

text as if you were going to cut it and then if<br />

you apply the HTML code, the start and finish<br />

codes will be placed at the beginning<br />

and end of the marked block. Some of<br />

Heaven's interfaces are a little awkward to<br />

use due to their small size, but all the HTML<br />

commands ore readily accessible, so<br />

allowing you to quickly add formatting<br />

commands.<br />

For HTML beginners, Heaven also comes<br />

with a very good AmigaGuide that describes<br />

the basic WAIL commands very well.<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

faster than a fast exploding thing,<br />

Neil Mohr takes a look at what is<br />

1 With available the World for Amiga Wide Web Web authors exploding<br />

the new Amiga Technologies site, and the<br />

almost daily expanding Amiga Web Directory. It<br />

looks like Amiga Web sites are quickly gaining<br />

in number.<br />

This trend looks like it should continue. With<br />

the imminent Amiga Tech Internet package,<br />

the number of Amiga owners on-line could<br />

really take off, many of whom will be demanding<br />

good Amiga information resources along<br />

with being able to create and maintain their<br />

very own Web sites. So how would budding<br />

Web authors find more out about Web authoring,<br />

what Amiga software is currently available,<br />

and how well does it perform?<br />

When it comes to the design of HTML<br />

authoring tools there are a number of<br />

approaches that can be taken, The simplest,<br />

and currently the only one used on the Amiga,<br />

is to create your Web pages using a normal<br />

text editor, inserting the HIML commands as<br />

:1 l<br />

'<br />

=<br />

."•<br />

• • . " : . ot<br />

1;: '<br />

• '<br />

•<br />

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, 1•••<br />

you go along, and then to test these pages<br />

using a normal Web browser_ All the current<br />

Amiga tools take this approach because it is<br />

the simplest<br />

ROUTI NC<br />

The most obvious other route is to have a NI<br />

drag and drop graphic interface that allows you<br />

to position text and pictures, add links and<br />

forms, then save off the HTML code. The reason<br />

this approach has not been taken is<br />

because you might as well write a full Web<br />

browser at the same time. Such a program is<br />

not even really available for any other platform_<br />

Though programs such as PageMill come very<br />

close, it is still necessary to view the Web<br />

pages with Netscape.<br />

A final approach, used on the PC and Acorn.<br />

is to allow the user to design Web pages on a<br />

current DTP or Word Processor that allows you<br />

4.'<br />

,•••••• ir<br />

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Allowing<br />

you to us• your<br />

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editor, HT041.-<br />

N give s<br />

you four ve ry<br />

different<br />

looking but<br />

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windows


Et MAKER<br />

Providing a similar solution to HTML•<br />

Heaven, Web Maker takes a slightly different<br />

approach. The interface is dominated<br />

by the edit area, which is where the HTML<br />

commands are added to any text you<br />

want. This obviously differs from Heaven<br />

which allows you to use your favourite text<br />

Dew<br />

Ir j Header 3 I<br />

1 Porily<br />

1<br />

RAMC PLIGIOcenterCeplos/heoven.gif"Wfb-c/CEDIESti<br />

editor, but this approach does have its own<br />

advantages. The main advantage is that<br />

the interface is an App window which<br />

allows you to drag and drop text, graphics<br />

or any other type of file into the Web<br />

Maker window and add the correct sort of<br />

link or HTML command. You may be<br />

Jargon<br />

box<br />

- Wo rld WS* We b Just<br />

one o f the many faces o f the<br />

Internet<br />

AReo - the Amigo's burlt-in<br />

programming language. a n d<br />

also allows pmgroms to<br />

control each other<br />

apprehensive about using the built-in text<br />

editor, but it is quite nice to use, adding a<br />

more Mac-like editing system. This allows<br />

you to select on area of text and then<br />

delete or replace the whole area with<br />

whatever you type next. If you do not like<br />

the editor, you could always write the body<br />

text in your normal text editor and import it<br />

to Web Maker.<br />

The drag and drop approach does make<br />

adding graphics and links to other sites a<br />

fairly easy business. You just move the cursor<br />

to where you want the new link in your<br />

text, drag the file over, and the appropriate<br />

HTML command will appear.<br />

COMMAND CONTROL<br />

FhContents<br />

Browser<br />

Heaven when it comes to adding<br />

orret -<br />

,Browse - st ill under develop- commands. You highlight the text that the<br />

ment, 'Browse ve ll be a com-<br />

HPEFeiritrohlmrillitr<br />

t•<br />

effect should be applied to, hit the appro-<br />

HREFeusage htne"iLisage 41:1<br />

mercial Web browser that priate button, and the start and finish<br />

- t h<br />

looks (eke a could be as fast<br />

AFtEF."geniehtmr> HINIL-Genie<br />

commands will be placed around the<br />

) e f E F h r . h t M L - H p e r . / llqi<br />

as Netccape<br />

cR<br />

H<br />

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I<br />

Mint<br />

select text.<br />

MO' - M agic User Mterface<br />

-<br />

HREF.<br />

ANL)<br />

GUI Irbrory that has many<br />

K -<br />

Compared to Heaven, probably the<br />

4111AL<br />

-<br />

, H e<br />

-<br />

advoorogos for the user ctnd biggest problem with Web maker is that<br />

W<br />

kit<br />

programmer, but is memory<br />

a<br />

a<br />

v<br />

a r c k i l l ><br />

htre<br />

hungry<br />

even though it has all the current HTML<br />

et" r<br />

• 9uld Eitstrk<br />

H TMl - Hyper re lit Mark-up commands, they are only accessible<br />

ths suite.i,<br />

, ,<br />

,<br />

Language, the language used<br />

hugs.41:b•<br />

through Workbench menus. This is much<br />

sToo u<br />

4<br />

iutrior•<br />

to •descnbe' Web pages, IfaM<br />

0 ,<br />

slower than having a window with each<br />

whrch Web browsers crook.<br />

itriti t<br />

command having its own button, as HTML<br />

Web pages<br />

efflAi iiP<br />

heaven does. Some sort of list view with<br />

/<br />

,/sTRonc. I can only vouch for the •virus-free' status of<br />

Protocol<br />

--<br />

the commands in would be a welcome<br />

H 3 from Ober my FIP/vily<br />

App I'. ViindOri - a program addition.<br />

i c , Any other s u c h as 0 , 'Elite WO might<br />

window that allows you to<br />

pf<br />

/<br />

iy1 site, s•Lite h o cvalue • ions do ciroulating obtain a copy<br />

With a handy list view holding link<br />

that<br />

drop files into it<br />

tPer,<br />

- th e scnottng language addresses to graphics and any other<br />

C E a n o f f<br />

used e to handle the in f o rm - sites you may wish, Web Maker provides<br />

I T . l a t<br />

n The simplistic looking Web Maker hes all the Kraft<br />

bon n received from WWW a good integrated HTML authoring<br />

function.. you I Eneed<br />

to put A together m i a complete n e<br />

farms<br />

Web pate<br />

M<br />

solution.<br />

S ) t<br />

1<br />

i<br />

m i r r<br />

411111111•1111111111111111•1111111=1•1111<br />

n<br />

to add graphics, save the o document r off, and<br />

s<br />

then process this saved sdocument t and pro-<br />

t<br />

duce the HTML (dile. I think t this ewould<br />

be an CIITMIL COMMANDS<br />

e<br />

excellent idea for SoftWood or Digita to take<br />

up. It may even be possible to use their Men<br />

ports to interrogate the current document and<br />

generate the I-MML code from it this way_ It is<br />

r<br />

;If want to team how to create Web pages you need to get hold of some sort of HTML reference manual A good introduction<br />

AmigaCuide comes with HTML-Heaven, and this is good enough to get you going. For people on the web The Planet<br />

Access HTML page on http://www.planetnetlpa2html.Mml has links to loads of HTML references, probably more than<br />

you will ever need<br />

possible to find out graphic positioning and<br />

text style information from Final Writer's AReia<br />

The following are some of the basic Haft codes that would allow you to produce a basic Web page. Many codes apply<br />

an effect to a selection of text To mark out the text there are start and finish commands, and the finish command is<br />

port, so it may be possible. Unfortunately, no<br />

such solution currently exists, and I cannot see<br />

always the some as the start commands but with a / add to the front of it<br />

such a program or ARexx extension being<br />

developed as the demand for it is too small.<br />

This currently leaves only three Amiga<br />

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ET IT ON<br />

THE DISK<br />

As you become more familiar with the software<br />

available for your Amiga you will notice<br />

that many programs can be installed onto a<br />

hard drive. If you are using an Amiga without a<br />

hard drive, make it your first priority to get one.<br />

However, there are many excellent software<br />

titles out there that apparently have no installer<br />

program, making them seemingly useless for<br />

your setup. Don't be put off - most application<br />

software can be installed onto a hard drive, it's<br />

Just a case of knowing where to put what<br />

To the beginner, the mere prospect of copy•<br />

ing software onto a hard drive is an ominous<br />

one, but it really isn't that difficult<br />

First of all you need to find out exactly what<br />

is on the disk you are trying to copy to your<br />

hard drive. The best way to do this is to insert<br />

the disk into DFO, run the Shell and type in:<br />

dir<br />

This will display the contents of the disk with<br />

further directories, marked by (dir). The<br />

wq<br />

inI n<br />

t ((lir)<br />

r<br />

I b ( O r )<br />

( s( diitr r )<br />

t<br />

, info )<br />

Disk, into<br />

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oritiJorther•fe<br />

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11<br />

•<br />

important directones you want are called Libs,<br />

C. S, L and Devs_ These directories are present w<br />

on your hard drive and you should copy the<br />

contents of the above mentioned directories x into the ones on your hard drive.<br />

IP<br />

Don't copy files across that are already present<br />

on your hard drive, just the ones that you<br />

haven't got As an example, let's suppose you<br />

wanted to copy a file called ReqTools.library<br />

from the Libs drawer on DR) to the same<br />

drawer on your hard drive. To do this you<br />

r I<br />

Wordwor G<br />

nnops4 -0 2 .*<br />

4ordworthPrefs.tnfo<br />

t<br />

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v<br />

ACKUP WITH EASE d<br />

It you own an Amiga with a hard drive you may have never spared a thought to what would happen<br />

if your hard drive became corwpted, or even worse conked out completely. If you weren't aware<br />

that this could ever happen then think again!<br />

Over the past three years my hard drive has 'gone down' no fewer than 16times - not bad you<br />

may think, but one was so fatal I had to purchase a new hard drive, losing all my precious work forever.<br />

And believe me, when your hard drive gives up the ghost your whole world falls apart - no<br />

joke!<br />

The obvious solution is to back up your hard drive regularly to floppy disk. Unfortunately, backing<br />

up an entire hard drive to floppy can take hours and can take hundreds of floppy disks.<br />

Backing up to floppy disk is something you cannot avoid but there is a better and far quicker way.<br />

Create a drawer on your hard drive, or better still a partition, called Data. Everything you create with<br />

your applications, whether it be text or graphics etc, you can now copy and save into Data Now, all<br />

you need to do is back up this directory or partition only - you can always copy the applications<br />

back Onto your hard drive from the original floppy disks.<br />

n D on't be a lose r! M a ke sure you ha ck up your ha rd drive<br />

regularly othe rwise you could e nd up losing pre cious work<br />

tbr<br />

-<br />

-<br />

-<br />

%<br />

x<br />

m<br />

In<br />

aide<br />

If you're ew to the Amiga<br />

home computer or simply an<br />

old hand who still cringes at the<br />

mere mention of Workbench<br />

you've come to the right place<br />

C hoste l' softwa re<br />

by ha nd with e a se<br />

by copying the<br />

Mee on the origina l<br />

disk to the<br />

appropriate<br />

dtrec tort.= on<br />

your hard drive<br />

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AMIGA COMPUTING<br />

MARCI I 1996<br />

would type in the Shell:<br />

caPY OFO:tadfridtooLsAibrary <strong>Is</strong> Worklmich:kibi<br />

You can then make a directory with a suitable<br />

name in a location of your choice and copy the<br />

actual program file from NO: into this new<br />

directory. The program should then run okay.<br />

ON<br />

ff<br />

T<br />

D<br />

I<br />

E<br />

I<br />

Everything seems fine. You create new drawers,<br />

you delete old drawers. You're in perfect<br />

harmony with your machine when suddenly a<br />

particularly stubborn little drawer refuses to<br />

die. No matter how much you try to kill him he<br />

still dings on for dear life, flashing his obstinacy<br />

and constantly repeating the message 'Error<br />

while removing (202) object is in use'. Then<br />

suddenly everything grinds to all halt..<br />

The reason why he won't go is simple.<br />

Some drawers (directories) have what is called<br />

an Assign made to them which is simply a<br />

label that directs a particular program to that<br />

directory. A drawer cannot be deleted if it has<br />

an Assign attached to it (Assigns are explained<br />

in more detail later on)_<br />

Any Assigns a program needs should<br />

be entered in the file User-Startup in the 5<br />

directory. Open the Shell and type:<br />

ed cuser<br />

-<br />

stertup<br />

You should look for a line that begins with<br />

Assign and has the name of the directory you<br />

are trying to delete at the end of it. For<br />

example:<br />

Aslign Nett.: Workbench:Utititits<br />

Delete this line, save the new User-Startup file,<br />

and then reboot your Amiga. Now the Assign<br />

has been removed you should be able to<br />

delete the drawer.


68<br />

RAG AND DROP<br />

If you are using the Workbench Icons_ menu command<br />

Copy to duplicate disks you'll be pleased to know that<br />

there is a simpler method if you are lucky enough to own<br />

a second disk drive.<br />

Put the disk you wish to copy from into NO and the<br />

disk you want to copy to in DF1 (your second disk drive).<br />

When the disk icon for NO appears on the Workbench<br />

simply dick on it once and with the left mouse button held<br />

down, drag and release it over the disk icon for DR The<br />

copying process will now begin. Simplicity is such a<br />

beautiful thing.<br />

OU ARE<br />

HERE<br />

I briefly mentioned Assign earlier but this<br />

command is so useful it deserves more of<br />

a mention. Assign is powerful in that it<br />

allows you to access a particular directory<br />

by a single name. Assigns are normally'<br />

: made by programs during installation or<br />

startup 1 and invariably reside in the User-.<br />

Startup file in the S directory.<br />

Some Assigns are made by your<br />

Workbench . and can be found in the:,<br />

Startup-Sequence also located in S.<br />

However, these are required by Workbendt!<br />

to operate properly and should not be<br />

touched.<br />

Let's imagine a scenario in which you<br />

created a drawer in the Workbench Utilities<br />

directory called Pictures which, strangely<br />

enough, contained all your graphics. To<br />

save and load pictures to and from this<br />

drawer you would need to select<br />

Workbench, then Utilities, and finally<br />

Pictures from your paint package's file<br />

requester. Using an Assign such as:<br />

Assign Sisture s1 M orkbe ncloti ti tie s/Picture s<br />

you would be able to select Pictures:<br />

instead, and you would automatically go<br />

straight into the Workbench:Utilities/<br />

Pictures drawer. You would put an Assign<br />

like this in your User-Startup file using Ed.<br />

Some programs look for an Assign<br />

which may not be enabled. If a program<br />

kicks up a requester stating 'Please<br />

insert volume ' you can make an<br />

Assign called to point to the<br />

directory you think the program is trying to<br />

locate.<br />

Assign is flexible in that you can remove<br />

it without having to actually delete it from<br />

the User-Startup file. To remove an Assign<br />

open the Shell and enter:<br />

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Using Assign you ca n a cce ss dire ctorie s<br />

by simply se le cting the a ppropria te la be l<br />

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Sunny story a bout<br />

desktop sound<br />

effects, but I won't.<br />

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In device DFI.<br />

Copying dis<br />

Insert disk to copy to (DESTINATION disk)<br />

OUNDS FAMILIAR<br />

Using Amiga Workbench can be a lot of fun and there are many different ways you can alter<br />

Workbench to suit your own requirements. Apart from the usual graphic changes you can<br />

make, you can also alter the way in which your Workbench informs you of errors.<br />

Located in the Prefs drawer is the program Sound. This program allows you to change the<br />

alert settings which can either flash the screen or play a sound effect, or even a combination of<br />

both.<br />

The Sound Type: button can be switched between the standard Workbench beep or a sound<br />

effect of your own choice which you can select with the Select Sample... button. The samples<br />

you load must be of the 851/X or IFF form. You can get sound samples in this form from<br />

mar.azine coverdisks and DD (Public Domain) houses.<br />

Save<br />

ences<br />

Sanp<br />

l<br />

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N a<br />

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.<br />

If you find that your E signs look awfully u<br />

like a sign, or vice-versa, you probably r<br />

have the wrong key map selected. Run thel<br />

Input program in the Prefs directory and<br />

you should see a list of your current<br />

keymaps on the right-hand side. Provided<br />

Although a printer is a fine addition to any home computer, many users shy away from them I<br />

due to their apparent complexity. One of the biggest printer-related problems is that of the<br />

stranded printer driver. A suitable printer driver is required in order for your Workbench to be<br />

able to communicate successfully with your printer.<br />

When you purchase a new printer you may be fortunate enough to get a dedicated<br />

Amiga printer driver, but in most cases you must send off to the retailer, most of whom are<br />

very obliging.<br />

The real problem comes when installing the printer driver onto your Workbench. Where do<br />

you put it? Once again, the solution is very simple. Located in the Workbench Devs directory is<br />

a drawer called Printers. It is here you should copy your printer driver to. You can then select<br />

your printer driver from the Printer program in the Prefs directory.<br />

AMIGA COMPUTING<br />

MARCH 1 996<br />

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Sound Type: 0 1<br />

Sound Volume: 64<br />

Sound Pitch: 2674<br />

Beep Length: di I 0 M=E1<br />

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1.161 C o o l e s $ :<br />

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Workbench's unique<br />

drag a nd drop disk<br />

duplication<br />

1911111111111t.L1<br />

you have installed the correct keymaps you<br />

should see the one for your nationality.<br />

Simply click on it so that it is selected and<br />

then select Save. Open the Shell and you<br />

should now find that your Amiga is printing<br />

the correct keys.<br />

C it you don't fe e l<br />

ready to loa m<br />

another la ngua ge .<br />

make sure you<br />

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nationality


ower were the first company out<br />

with a 060 compatible board,<br />

but Gordon Harwood are first<br />

to place one on our desk<br />

for a thorough good seeing to. Well<br />

this is what all you Al200 speed<br />

freaks have really been waiting<br />

for - an 060 board. The first<br />

thing that strikes you about this<br />

board is just how sparse it is<br />

the 060 chip taking up the<br />

majority of the space, but with<br />

only five others chips being<br />

visible. I would assume this is<br />

a good thing as it means less<br />

to go wrong in the future. The<br />

shape of the board is identical to<br />

that of the Blizzard 1230 accelera-<br />

tor, with an edge connector along<br />

the side of it allowing a SCSI module<br />

to be added at a later date.<br />

Fitting the board is very straightforward<br />

due to the extra space provided by the edge<br />

connector, and once in place there is a good<br />

centimetre of room at the end, allowing the<br />

board to be removed easily. As the 060 is only<br />

a 3,3v device a fan is not needed, and I had no<br />

over heating problems even after the computer<br />

was on all day.<br />

The board will accept any 7Ons or faster, single<br />

sided 72 pin, 32 or 36-bit Simm. This<br />

restricts the largest Simm the board can take to<br />

The ne w Sys Spee d be nchma rk<br />

program provide s re a listic figure s<br />

by using a ctua l Amiga progra ms to<br />

produce spe e d compa risons<br />

tot9<br />

One interesting side effect of the 060 is that certain mathsintensive<br />

programs can actually cause all manner of problems.<br />

The problem with several Amiga applications on the<br />

68040 and 68060 is that they are compiled for the 6888x<br />

maths co-processor.<br />

This co-processor has more FPU instructions than the<br />

68040 and 68060, mainly complex transcendental functions<br />

such as sine, cosine and logarithmic and these instructions<br />

hove to be emulated on the more advanced 580.0 processors.<br />

Unknown instructions cause a trap and during the trap<br />

1the emulation has to find the right emulation routine and run<br />

this function. In a trap the processor is in the Supervisor mode<br />

and no other tasks can run, This effect is visible by the<br />

mouse jerking around_ The system will become more<br />

unusable the more unimplemented instructions are used by a<br />

program.<br />

Obviously this is going to effect the people who will benefit<br />

most from owning an 060 machine - raytracers. To get<br />

around these problems Phase 5 have provided a number of<br />

programs. CyberPolcher, the main one to use, tries to patch<br />

the most used instructions that have to be emulated. The<br />

rob<br />

Foom AND GLOOM<br />

speed up depends on the program but the main job is to pro-<br />

a 64Mb Simm - if that is your idea of a restriction<br />

- but apparently the latest Mark IV SCSI<br />

connector being produced by Phase 5 has the<br />

additional feature of allowing a second Simm<br />

to be fitted, which can be up to 128Mb. So in<br />

theory the 1260 can have a total of 192Mb fitted<br />

to it. 64Mb on the main board and 128Mb<br />

via the SCSI expansion.<br />

M PATIBILITY<br />

I have also been informed by Gordon<br />

Harwood that the Mark IV SCSI module works<br />

with the Blizzard 1230 accelerator, so any<br />

1230 owners with the mark IV SCSI modules<br />

could upgrade to the 1260 and keep their<br />

current SCSI module.<br />

So how does it perform? Well what did you<br />

expect me to say. If you want the fastest Amiga<br />

in the world get this board. SysInfo shows it to<br />

be running around twice the speed of a<br />

A4000, but this does not do the 060 justice.<br />

Even 'real world tests such as Lha and XPK<br />

vide a smooth system where you can work with no annoying<br />

blocked system. At the moment CyberPatcher supports the<br />

following programs.<br />

-<br />

-Mand2000d(large speed up)<br />

-SceneryAnimotor(large speed up)<br />

-Imagine(large speed up)<br />

-Vista Pro<br />

-LightWave<br />

-Real 3d<br />

-Maxon Cinema4D<br />

The difference es very noticeable when using Mand2000,<br />

from rendering no faster than a normal Al200 before hand,<br />

to rendering at least 30 times faster after CyberPatcher has<br />

been ma_<br />

One disappointment is that this problem also seems to be<br />

effecting most of the current Doom clones for the Amiga.<br />

was looking forward to trying Breathless out on a full screen,<br />

but the actual redraw speed ends up being worse than a normal<br />

Al200. I have been told by Gordon Harwood that<br />

CyberPatcher will be updated, and they are currently collating<br />

a list of programs that needed to be 'fixed'.<br />

AMIGA COMPUTING<br />

MARCH 1<br />

Neil Mohr has been<br />

running around the offices<br />

saying zoom a lot. The<br />

Blizzard 1260 might just<br />

be the reason<br />

crunch times show the 060 to average three to<br />

four times the speed of an A4000, and AIBB<br />

shows that the 1260 board does almost three<br />

times as many MFlops as an A4000.<br />

Viewing and saving Jpegs becomes as fast as<br />

normal ILBMs. You must also remember that<br />

programs can be compiled especially for the<br />

060 chip, and these programs can take advantage<br />

of the 060's new superscalar architecture<br />

and gain a further speed increase. However,<br />

whether companies will produce such a version<br />

remains to be seen. At the end of the day,<br />

fit a Blizzard 1260, and suddenly an Al200<br />

becomes the perfect rendering machine, and<br />

for half the price of an A4000.<br />

RED eswntial<br />

Product<br />

Supplier<br />

Price<br />

Tel<br />

/in<br />

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( Al200 • •<br />

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Overall<br />

L. ' Value For Money<br />

tine<br />

fiii<br />

4t8Mb<br />

Blizzard 1260<br />

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8Mb - 274.95<br />

SCSI Kit IV E99.95<br />

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Contents<br />

System News<br />

Andy Maddock takes you on a trip to Amiga games heaven.<br />

Well, gives you the lowdown on Uropa 2 and Trapped anyway<br />

Hong up your fluffy dice and get your<br />

motor running courtesy of Guildhall<br />

Super Tennis Champs<br />

Anyone for tennis? Grab your<br />

rackets for this latest offering<br />

Zeewotr 2<br />

Binary Asylum release their eagerly-anticipated 011111<br />

sequel to their hit game<br />

Soccer Stars '96'<br />

Andy Maddock checks out this bargain<br />

football compilation from Empire<br />

Capital Punishment<br />

Tina Hackett turns green at the sight of<br />

this rather gory beat-'em-up<br />

Gloom Deluxe<br />

Just as you thought it was safe....yes, another<br />

addition to the family has appeared<br />

Audiogenic's souped-up version of<br />

the old classic. System take a look<br />

It's a month for pinbcd1 it seems. We have<br />

two for you to take a look at<br />

We've not seen many puzzlers around for a<br />

while so stop here for the latest brain teaser<br />

--1<br />

1<br />

1<br />

11<br />

12<br />

We take a sneak preview o 21st Century's<br />

forthcoming pinball sim<br />

Trapped<br />

boo Aid von<br />

4


By Andy Maddock<br />

ECIFTWIA,<br />

Austex Software are a new<br />

game developers from way<br />

down under in Australia •<br />

who have arrived on the Amiga games<br />

scene with a game which has been in development<br />

for quite some time - only they won't<br />

tell us how long!<br />

The title has been confirmed as Uropa2 -<br />

The Ulterior Colony and from what I've seen,<br />

it's looking surprisingly good. The concept<br />

behind the whole idea is basically space. The<br />

idea is based on the moon called Europa<br />

which orbits the planet Jupiter. Taking control<br />

of a Tekite Warrior means you have the<br />

Anyone for tennis?<br />

read a review of Audiogenic's latest<br />

tennis simulation and once you've<br />

m i l done that, this little bit of news may<br />

n interest you.<br />

t hThere i are some Super Tennis Champs data<br />

s disks on the way and the first will contain all the<br />

vlady ecompetitors.<br />

Also. if you use it with the origi-<br />

rnal, y you will be able to set up mixed doubles<br />

i<br />

competitions.<br />

s<br />

etc.<br />

It will be available soon priced at £7.9c and for<br />

s<br />

more information you can contact Audiogenic<br />

uCustomer<br />

Services on 0181-424 2244.<br />

e<br />

y<br />

o Punishment on-line<br />

u<br />

w<br />

i<br />

l<br />

l<br />

b<br />

e<br />

a<br />

b<br />

Capital Punishme nt could ta ke fi ghting ga me s<br />

l into the ne xt mille nnium. We hope so<br />

e<br />

Also In this issue we have reviewed Capitol<br />

t<br />

Punishment by Click Boom. so if you want to play<br />

othe<br />

latest version you can FTP to your favourite<br />

Aminet site - for Great Britain It will be located at<br />

Imperial College at src.doc.icacuk and you will<br />

then find It located in the Game/Demo directory.<br />

responsibility for completing some important<br />

missions. They include rescuing colonists,<br />

destroying communication rooms of the<br />

main network. guiding stranded hover<br />

vehicles and rescuing hostages.<br />

To help you along the way you will be able<br />

to access and log on to computer terminals<br />

to access new weaponry and repair facilities,<br />

as well as becoming a net surfer, downloading<br />

information to sell giving you some cash<br />

to play around with.<br />

Not only is the game an arcade/<br />

The title scre e n looks pa rticula rly ma rve llous.<br />

You know a ll those lights a nd things. Brillia nt<br />

RE BUTT ,<br />

stmoicE nour<br />

MOIR SE tits<br />

SCROLL Inn<br />

MIMIC<br />

111E11 CPR OPT ,<br />

LilfiD V1HRRRCIERS<br />

PI MEM PROF ILES<br />

CRFOTE Calf SMITE OISE<br />

BMW<br />

1<br />

"up<br />

OPE e<br />

Super Tennis Champs is fast becoming one<br />

of the finest tennis games on the Amiga<br />

Free games and stuff I<br />

Recently we've received a couple of letters<br />

regarding games and some cheats. If you have<br />

any queries about the Amiga games market<br />

then don't hesitate to put pen to paper or finger<br />

to keyboard and either post or e-mail your problems<br />

to us, and we'll do our best to provide some<br />

answers. We may even hand out some free<br />

games In exchange for some decent letters or<br />

cheats.<br />

So get writing - but don't bother calling by<br />

phone. Believe It or not we ore pretty busy and If<br />

we had to stop every five minutes to write<br />

down a cheat, we wouldn't have time to<br />

write the magazine! Send your cheats to the<br />

address printed on the comment page of this<br />

<strong>Is</strong>sue.<br />

This scre e nshot re minds of a n old Spe ctrum<br />

game e ntitle d N oma d... a lthough gra phica lly<br />

Uropa is ta r supe rior<br />

adventure-like romp. it will also turn into c<br />

shoot-'em-up when you need to travel some<br />

where else. There are also a couple of sub<br />

missions thrown in to make this slightly MOtE<br />

Interesting. The game is viewed isometricall)<br />

In a 3D fashion, accompanied by SOME<br />

excellent light-sourced vector 3D graphics.<br />

Uropa2 will feature multitasking. on AG/<br />

enhanced version, will be hard drive instal<br />

lable, and the developers ore still cortsiderinc<br />

If they will they do an ECS version with a CD3:<br />

version to follow. If the gameploy can matct<br />

the graphics then we may well see Uropa:<br />

very soon.


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Shopping on a Saturday afternoon<br />

Throughout these post four or live months we<br />

have always been slightly unsure about the<br />

amount of games System would feature. But<br />

thanks to all those great loyal software houses<br />

out there we've been brimming with better<br />

quality games than ever before. So when<br />

City Cars arrived In the office our hearts<br />

slumped to our feet. Just when we Thought<br />

there was hope of being another excellent<br />

month full of marvellous entertainment for<br />

you to spend your cash on._ minutes before<br />

deadline City Cars arrives. What timing!<br />

If you can cast your minds back to the<br />

early Spectrum days of games like OutRun<br />

and Chase HQ then maybe you'll have on<br />

idea of what City Cars plays like. Although<br />

this effort is actually in colour, the gameplay is<br />

tally non-existent.<br />

It features two city cars which you'd<br />

Trapped inside my cyberpants<br />

We only received this minutes before deadline so<br />

we'll try and expand on this rather poor effort of<br />

an article next month, OK?<br />

Trapped is a new game by German developers<br />

Oxyron Software and is a Doom/Dungeon Master<br />

like game. It captures all the thrills of dungeon<br />

exploring as well as all the graphical capabilities<br />

of Doom.<br />

The full title of the game is Trapped: The Bicycle<br />

of Death, otherwise known as a Raleigh Chopper.<br />

Nab, we're only kidding.<br />

We downloaded this preview from Aminet and<br />

Our friends at Doi<br />

The - so very few Amiga publishers such as Team<br />

nark 17, Ocean a and r e MicroProse<br />

n You o will w now be able to find more information<br />

oabout n Domark's - latest offerings including the<br />

lmost i eagerly n e , awaited football management<br />

j<br />

game<br />

o<br />

ever<br />

i<br />

-<br />

n<br />

Championship Manager 2.<br />

The site provides links to many different pages<br />

i<br />

for players<br />

n g<br />

and non-players of Championship<br />

Manager as well as an IRC channel for you to discuss<br />

various footballing and Championship<br />

Manager <strong>Is</strong>sues. It's well worth checking out<br />

even though its still in development. The address<br />

is http://domark.com/<br />

Games of this quality should be banned. Pm<br />

sorry if I'm being so harsh but it really 15<br />

utterly unplayable<br />

with its possibilities of being a brand new Doom<br />

done we decided to let you know about it.<br />

Going back to the dodgy translation of the<br />

title before, it was actually Dos Rod von Telmat<br />

So from my GCSE exam I remembered that •Rad'<br />

meant bicycle and we assumed •Telmar<br />

must've meant something negative such as...<br />

death! But, er it doesn't, so, et.. we thought it was<br />

funny!<br />

Here's what it won't look like as the programmer<br />

<strong>Is</strong> intending on changing the graphics completely<br />

expect your grandparents to drive when<br />

they're off shopping. and what's ironic is the<br />

fact that when you pick up the joystick you<br />

do feel as though you are a rather slightly<br />

impaired pensioner because you can't even<br />

keep it in a straight line. Also, when you put<br />

your foot down it seems to go about 300 mph<br />

or something ridiculous - and that's where<br />

the similarities between pensioners and City<br />

Cars tails off, as they usually prefer to go at<br />

3mph.., on a motorway.<br />

I do feel sorry for Allan Surgess, the programmec<br />

because he's probably spent a<br />

long time on it. But I'm sorry. it just cannot<br />

compete with the quality of games out there<br />

already. Anyway, here ore some soreenshots<br />

just to prove it. Although I've judged it from<br />

first looks, we may give it a full review if we've<br />

got enough space.<br />

A cheap<br />

Obsession<br />

Hurrah! Thanks to the<br />

January sales Obsession has<br />

now been reduced by a tenner.<br />

It used to be £29.95 and<br />

<strong>Is</strong> now pnced at f.19•95. Yep<br />

s it.<br />

If you've got an Amiga<br />

homepage with some new<br />

game news/demos/<br />

screenshots, let us know<br />

luck 311


grvi<br />

ew<br />

PUBLISHER<br />

DEVELOPER<br />

Silltunna Software<br />

PRICE<br />

DISKS<br />

HD INSTALL<br />

SUPPORTS<br />

Here a re the le a gue ta ble s from the fi rst<br />

round on the Gra ssla nds tra ck. As you<br />

ca n se e , I 'm not doing too we ll<br />

ast month we brought you a preview<br />

and mentioned That this game was<br />

looking particularly good. If you've<br />

ever played Super Mario Kart on the<br />

SNES then you'll undoubtedly have<br />

an idea of what to expect. Considering Mario<br />

Kart was, and probably still is, one of the finest<br />

games Nintendo hove ever produced. to<br />

describe this as an Amigo version wouldn't be<br />

straying from the truth,<br />

Over the last few months the games side of<br />

the Amiga has all been pretty similar, For<br />

instance, the games have all tried to be quick -<br />

especially the Doom clones, To enable the best<br />

speed, detail levels, resolutions and screen sizes<br />

hove all been made completely configurable,<br />

leaving it up to the user to play how they prefer,<br />

Extreme Racing, or rather Xtreme Racing as it<br />

has now decided to call itself, comes complete<br />

with a menu containing a feast of options which<br />

let you change more or less everything. You can<br />

change the controls, weapons, car settings and<br />

laps, as well as the in-game options which allow<br />

you to tinker with the more technical aspects,<br />

namely frames per second, pixel sizes, dithering,<br />

and switching between the blitter and C2P<br />

screen modes.<br />

The actual game features three modes of<br />

play - a single race mode, a cup race or a complete<br />

season. The first is basically a practice session<br />

and It won't really matter if you happen to<br />

finish in last place the cup mode is split up Into<br />

Three - the Tortoise Cup, Custard Cup and<br />

Xtreme Cup - the latter being the most difficult,<br />

containing awkward computer drivers and<br />

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scre e nshott I 'm doin' me be st chie f!<br />

Lowering the tone<br />

The only point that may lower the tone <strong>Is</strong> that<br />

even though it may look brilliant and ploy like a<br />

dream, some people may argue that there is a<br />

certain cheapness. I am, of course, referring to<br />

The sheep, lemmings, and men by the side of<br />

the road. I suppose the sheep would have<br />

been okay because It is very funny to see a<br />

high speed sheep flying on your tail ready to<br />

explode at any moment, Although there ore<br />

lemmings walking up and down trying to stop<br />

you, a more original idea would probably have<br />

been better, or not at all. Younger players may<br />

find it instantly hilarious and bask in its warm<br />

summer glow that is humour, but older players<br />

may be a little disappointed with the cheap<br />

jokes. It would have been better to stick<br />

some trees in the way rather than a badly<br />

drawn lemming.<br />

tough tracks with many obstacles, The Season<br />

mode <strong>Is</strong> a complete tour throughout the game.<br />

and in the Silltunna Grand Prix, depending on<br />

where you actually finish will result in how many<br />

points you will receive.<br />

There are eight other drivers to compete<br />

against and they all have varied attributes<br />

which you must look out for during a race. Each<br />

character also has its own particular car.<br />

Super Mario Kart boasted an excellent mode<br />

whereby your kart had three balloons surrounding<br />

it and the first to pop all three would win.<br />

Pressing e sca pe during a ra ce will bring<br />

up the ma ny hundre ds of option scre e ns -<br />

you ca n cha nge e ve rything!


This is actually a Iwo-player split<br />

You see this caption here. I can't remember<br />

screen with a tracker camera<br />

reme<br />

showing<br />

what the picture looks like, so<strong>—</strong> er, here's a<br />

the action from a different angle<br />

picture of Xtreme Racing - phew!<br />

Reviewed by Andy Maddock<br />

Racing<br />

These could be popped by missiles and carefully<br />

positioned banana skins. Xtreme Racing contains<br />

exactly the same as this, although the<br />

banana skins have been replaced with sheep.<br />

There are three levels of difficulty so the<br />

game will last for months. The computer-controlled<br />

cars are extremely tough on the easier levels so I can't imagine how much practice<br />

you'd have to put in to get up to a winning<br />

standard•<br />

There are also around 10 different courses,<br />

each with two different tracks. The second is<br />

usually littered with tight bends and annoying<br />

obstacles which will undoubtedly frustrate you<br />

beyond belief.<br />

The best thing about Xtreme Racing has to be<br />

the 3D texture mapped graphics which are truly<br />

superb they even look better than Mario Kart!<br />

The cars ore well drawn and there <strong>Is</strong> an Infinite<br />

amount of angles you can view your car from.<br />

This all adds up to being nothing short of perfect<br />

In the presentation department. As mentioned<br />

before, there are options galore and the<br />

graphical presentation screens are of a highly<br />

professional standard.<br />

I will point out that you will need either on<br />

Al200 or A4000 with at least 2Mb of RAM, and<br />

an accelerator is strongly recommended if you<br />

want the best speeds.<br />

Herat the overview of the entire track<br />

showing you where the obstacles and<br />

corners are. Hang on, I've already said this<br />

This is the smallest screen you can play Xtrome<br />

Racing on - it's faster than a bullet but about as<br />

interesting as our Cove,-disk Editor<br />

Selecting your character reflects on your<br />

personality. I chose the big hairy apel Ho&<br />

How funny is that? Not very?<br />

The best<br />

thing about<br />

Xtreme Racing<br />

has to be the<br />

3D texture<br />

mapped<br />

graphics<br />

which are truly<br />

superb<br />

Final word<br />

If you have loads of friends<br />

gagging for a bit of multisimultaneous<br />

action then<br />

there's nothing better than<br />

to link two Amigos together<br />

via a null modem cable so all<br />

eight people can take part<br />

(four on each screen). Even<br />

with the screen divided into<br />

quarters it still doesn't restrict<br />

your view of the action<br />

which <strong>Is</strong> quite a surprise.<br />

There is no better multiplayer<br />

game available to<br />

satisfy the needs of eight<br />

people. The graphics are<br />

excellent, the sounds are<br />

good and it plays like a<br />

dream. What more could<br />

you possibly ask for from a<br />

game?<br />

latch 111.11111


4/hat are<br />

going to<br />

make ' this<br />

different<br />

from the last<br />

are almost<br />

certainly the<br />

options<br />

There will always be people<br />

who complain about the<br />

blood. I think it's great!<br />

Insight<br />

From what I have noticed<br />

from the preview version.<br />

the mazes are slightly harder<br />

instead of opening a<br />

door for bore chested<br />

madmen to run out, you<br />

can flick switches which will<br />

open doors elsewhere,<br />

making it more puzzling.<br />

All this could add up to<br />

being one of the finest<br />

Doom clones we are yet to<br />

see. All I con say is, if you've<br />

got a good machine,<br />

expect a very good Doom<br />

clone soon<br />

Unlike the first Gloom, the<br />

deluxe version features<br />

proper puzzles to solve<br />

Deluxe<br />

G I o o<br />

P r e v<br />

i e w e<br />

d<br />

b<br />

y<br />

A n<br />

d y different? Look a little harder. Yes,<br />

M a that's right, there's only one Doom<br />

0d 0 1 d clone this month. 'So what!' you're<br />

ey, have you noticed anything<br />

o c probably thinking, well if you read the<br />

last<br />

k<br />

four or five copies of Amiga Computing then<br />

•••<br />

- --<br />

The same old soldiers still<br />

appear with their same old<br />

screams and yelps<br />

you'll notice we've been reviewing two or three<br />

every month.<br />

I still don't know what the attraction is, what<br />

makes Doom so much better than a couple of<br />

seasons on a football management game. Don't<br />

get me wrong, I'll happily play all these Doomlike<br />

games, it's just that I can't see the attraction<br />

In copying the original Doom. Why should we<br />

1bother nicking their ideas. I'm sure many Amiga<br />

developers have original Ideas somewhere, so<br />

let's see a game they'll want to copy.<br />

After Gloom received 81 per cent three or four<br />

months book. Guildhall Leisure finally come home<br />

for tea with their first pseudo-data disk. And<br />

surely not the last.<br />

What are going to make this different from the<br />

4 last are almost certainly the options. They've<br />

managed to squeeze more and more playing<br />

options into the game to enable you to chop<br />

and change the features you don't like. For<br />

instance, as the Amiga's technology is slowly<br />

improving, more and more machines are being<br />

upgraded to faster, efficient and generally better<br />

machines. The games are beginning to move<br />

with the times.<br />

Although there are many people out there<br />

with a standard Al200 with say. Sensible Soccer,<br />

there are many with either an upgraded Al200 or<br />

A4000 who aren't really getting good gaming<br />

value for the price of their machine.<br />

Guildhall Leisure are leading this campaign for<br />

games players to get the most out of their system<br />

set-up because last month we saw them release<br />

a racing game entitled Extreme Racing which<br />

This is a sight that usually<br />

greets me on a Saturday<br />

night in the pub<br />

could be completely configured depending on<br />

your own set-up.<br />

For example. if you bought a graphics card<br />

solely for use with an art package. why should it<br />

stop there. If you can buy games that will manipulate<br />

and take advantage of it then why not.<br />

Although these people may be in a minority, they<br />

are growing very slowly by upgrading their A500<br />

to either an Al 200 with an accelerator or even an<br />

A4000. It may cost quite a bit, but people ore still<br />

doing it - moving with the times that is.<br />

The good thing is, you can still manage to<br />

play these games such as Gloom and Extreme<br />

Racing on a standard Al200. although on an<br />

accelerated machine they ore far more superior.<br />

The options in Gloom Deluxe Include being able<br />

to change the game to classic, enhanced or OS<br />

friendly so you can play it as it used to be, graphically<br />

enhanced or in a workbench window. There<br />

will also be support for various graphic cards, as<br />

well as the new and rather expensive Virtual i<br />

glasses.<br />

The whole Doom level system will be com-<br />

pletely re-vomped with new levels, and new<br />

places and stages. All the resolutions and screen<br />

modes will be completely configurable, allowing<br />

you to play Gloom in super Hi-res for example, so<br />

the graphics will instantly escape that original pixel<br />

look and have a look similar to that of greathiess,


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1 It<br />

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s.<br />

STIN<br />

CD-ROM<br />

.11A0<br />

POWER CD-ROM<br />

e Power CD-ROM for the Amiga<br />

600/1200 plugs directly into the<br />

PCMCIA port and provides a direct<br />

SCSI-I and SCSI-II interface, allowing<br />

up to six additional devices to be<br />

connected. What's more the Power<br />

CD-ROM features a 'Hot-plug which<br />

allows you to connect and disconnect<br />

the CD-ROM and any other additional<br />

devices even when the Amiga is<br />

switched on.<br />

The CD-ROM drive comes with a SCSI<br />

Interface, PSU, manual, audio lead,<br />

mains lead and software which<br />

Includes Audio CD, CD32 Emulator.<br />

MPEG Film Decoder and Photo CD<br />

AMIGA 600/1200<br />

x2 SPEED CD-ROM imc.sOudixis.. t 179<br />

X4 SPEED CD-ROM wc.soulium 1249<br />

AMIGA 4000<br />

DUAL SPEED CD-ROM EXT. £ 1 3 9<br />

QUAD SPEED CD-ROM EXT £ 1 9 9<br />

AMIGA 4000•SCSI-INTERFACE / 1 2 9<br />

SCSI CABLE 1 1 0<br />

NOTICE<br />

Power Computing Ltd no<br />

longer se ll this product<br />

rive to the lack of support<br />

for VCD and CD-r formats<br />

(cc MPEG T h i S CD<br />

player wril not play movies.<br />

Al200 PACK<br />

2MB of RAM<br />

3.5<br />

2.5" - 170MB HD Option<br />

Wordsworth F<br />

vase<br />

l<br />

Digita Datastore v1.1<br />

o<br />

Digita p Organiser v1.1<br />

pTurbo<br />

Calc v3.5<br />

Photogenics y<br />

v1.2se<br />

Personal D Paint v6.4<br />

rWorkbench<br />

v3.1<br />

i<br />

Whizz 3D Game<br />

v<br />

Pinball Mania Game<br />

e<br />

FOR OR D ER FOR M SEE OPS AD VER T<br />

A4000 TOWER<br />

6MB RAM<br />

68040/25 or 68060/50<br />

Workbench v3.1<br />

AGA Chip Set<br />

16.7 Million Colours<br />

1.2GB SCSI Hard Drive<br />

1.76MB Floppy Drive<br />

x 15" Drive Bays<br />

II prIcet include VAT<br />

SCALA M M 3 0 0 SOFTWARE<br />

hard dnye versions-<br />

Doel not include dnks or rnamals<br />

QUAD-SPEED<br />

110V 2 4 0 V SC SI ID COOLING<br />

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TEL: 01234 273000 FAX: 01234 352207 ' h i IN<br />

POWER COMPUTING LTD 44A/B STANLEY ST. BEDFORD MK41 7RW<br />

SCSI<br />

CONNECTORS<br />

68040125Mhz or<br />

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Mental software<br />

PRICE<br />

DISKS<br />

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SUPPORTS<br />

All Amigos, 1Mb<br />

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Travel around the world in<br />

the many tournaments<br />

ood old tennis. It conjures nice, cheery<br />

images of Wimbledon, strawberries<br />

and cream and, best of all, summer.<br />

So you can Imagine that getting a<br />

tennis game in the middle of dreary<br />

winter on a drizzly Monday morning was a real<br />

tonic. Immediately my spirits soared and I let my<br />

mind wander to hot, summer days playing tennis<br />

in the fresh air - and then I remembered, I'm<br />

crap at tennis. Ahh, well, it was a nice image for<br />

a while. But this wasn't going to be a problem in<br />

Aucliogenic's latest simulation as I later found<br />

out, and after a brief flip through the manual,<br />

the game can be immediately dived into.<br />

What is instantly apparent <strong>Is</strong> the style the<br />

developers have plumped for, and Instead of a<br />

stats-laden, realistic simulation, the cartoon<br />

characters suggest that this game is going to be<br />

fun. Before getting straight into a match you<br />

have a range of options to select to set the<br />

game up to your liking, so everyone is catered<br />

for - from the poor novice (like moi!) to budding<br />

11.1_ I<br />

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As you get better, you can opt to<br />

take part in the many competitions<br />

C<br />

hAgassi's. Once you've got to grips with the<br />

basic skills there are a number of different tournaments<br />

you can take part in, from an Exhibition<br />

mode to Grandslam, Tournament or League.<br />

Exhibition allows you play singles or doubles with<br />

any players, on any surface, in a match of 1, 3 or<br />

5 sets, Leagues can also be played as either sin-<br />

a<br />

gles or doubles and if you have a four-player<br />

parallel port adapter, up to four people can<br />

take part, As a budding tennis star, you also get<br />

to see the world through singles tournaments in<br />

Paris, New York, Melbourne or London.<br />

Although It doesn't have tedious. mind-boggling<br />

mOats, there is still a tactical element to it.<br />

Players have different skills and styles of playing<br />

which add variety and keep It realistic, Carlos.<br />

for example, is a young Spaniard (ohh. stereotypes<br />

blab?). Apparently he has a flashing backhand<br />

supported by speed. Chuck, on the other<br />

hand p(American, if you hadn't already<br />

guessed), has an enormous serve and stunning<br />

forehand However, as he is cumbersome he<br />

Don't get court out<br />

The many courts offer a different style of gameplay<br />

(see? authentic, eh?) that will challenge<br />

your game each time.<br />

Hard for the more experienced, this court <strong>Is</strong> a<br />

real challenge as it will be fast-paced and will<br />

make the ball bounce high<br />

Grass expect low balls but still high speed<br />

when you play on a gross court<br />

Clay - high bounces but a slower paced game<br />

are to be found on a clay court<br />

The players all have different<br />

skill levels and playing styles


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bearded netcord judge<br />

The sprites are nicely<br />

designed and wen animated<br />

keeps his rallies short. Control <strong>Is</strong> either via a one<br />

or two button joystick or a CD32 controller.<br />

All options work well but I felt the CD32 controller<br />

was easier for a beginner like me because<br />

the controls are located on separate buttons.<br />

For example, one button is for a normal shot.<br />

another for topspin. one for lob, and another for<br />

slice, whilst the directional pad controls the<br />

direction and length of shot.<br />

Although having sound effects in this sort of<br />

game is nothing new - expected. in fact - they<br />

are notable because they are actually rather<br />

good and definitely enhance the atmosphere.<br />

The crowd cheers for the players when they<br />

score but you also get a sampled voice of the<br />

umpire which cries "Net" or 'Out" as required.<br />

which works well in adding a touch of authenticity,<br />

Graphically. the game has also been clever-<br />

Different playing surfaces provide<br />

a different style of game<br />

1111111i<br />

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Playing to win...<br />

Your competitors all have different skills, so take<br />

a look and you'll know what you're up against:<br />

Buzz - Germany<br />

He wears down his opponents with<br />

his powerful play<br />

.<br />

Roger - English<br />

A tough player but lacks invention.<br />

lhara - Japan<br />

A new player, he has a weak service.<br />

But with his speed he can turn<br />

a lost cause into a winning shot.<br />

Greg - Australia<br />

The former number one, he has<br />

excellent agility and a big serve.<br />

The control system is intuitive<br />

and allows for a smooth game<br />

ly thought out. The view of the court works well so<br />

that you can see all that is going on and<br />

employs a raised view as if you ore looking from<br />

above the court.<br />

The sprites are a good size, mainly because<br />

they are easy to control but also because some<br />

animations have been included which add<br />

to the fun. The player can be seen jumping up<br />

and down excitedly if he wins, but if he loses he<br />

has a McEnroe-type tantrum. Too small a<br />

character and you can't see what's going on.<br />

too large and they would look cumbersome<br />

and slow.<br />

Final word<br />

Super Tennis Champs is a superb game<br />

which takes two minutes to get into but<br />

ages to master. It's Instantly playable<br />

and the intuitive controls make it a<br />

dream to play. Saying that, you can<br />

either play with a joystick or CD32<br />

joypad and as a personal preference,<br />

I found the joypad a great deal<br />

easier, The cartoon-style graphics<br />

work very nicely too and look<br />

appealing.<br />

Although the game can be played<br />

tactically by weighing up the skills of<br />

the opposition. you can just jump<br />

•<br />

tt's a great<br />

game and<br />

one which<br />

won't fail to<br />

impress<br />

straight into the game as a novice and<br />

still get a rewarding match - until you<br />

can build up your skills to enter one of<br />

the many tournaments. The game supports<br />

a four-player adapter which suits<br />

Super Tennis Champs brilliantly (who<br />

says computer games are anti-social?),<br />

and it works especially well when you<br />

pit your skills against a friend with a similar<br />

level of ability.<br />

All in all, if you like tennis sims you'll<br />

love this. But you'll also love this even If<br />

you don't! It's a great game and one<br />

which won't fail to impress!<br />

.111<br />

83 VIA/


PUBLISHER<br />

Binary Asylum<br />

DEVELOPER<br />

In-house<br />

PRICE<br />

£29.99<br />

DISKS<br />

2<br />

HD INSTALL<br />

No<br />

SUPPORTS<br />

All Amigos<br />

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The copy prote ction is some thing tha t is coming<br />

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to live on, pira cy must be stoppe d<br />

have to odmit that flight simulators or<br />

1<br />

action-packed 'war in the skies'<br />

games don't really appeal to me. I<br />

can't really give you a reason why, It's<br />

just that I don't like them - at all. I never<br />

actually played the first Zeewolf because of<br />

my 4predicament and therefore haven't a clue<br />

about what it was like, although I am informed<br />

that it was very good, and if something can<br />

arouse our technical editor other than graphic<br />

cards and accelerators then I knew I was missing<br />

something.<br />

1Zeewolf 2 was given a full preview a month or<br />

two ago and from then on looked liked it was<br />

going to be another excellent action game following<br />

on from the success of the first Zeewolf.<br />

Zeewolf is the name of a helicopter which<br />

belongs to a company called Zenith Research,<br />

and basically you are plunged straight Into the<br />

action at a minute's notice because your opposition<br />

Ecliptic°, who were defeated In the first<br />

Zeewolf. have decided to take revenge because<br />

first time around you didn't completely destroy<br />

theml<br />

There are 32 missions in total and they are all<br />

split up into various phases which are either divided<br />

into Seek and Destroy, Airlift, Escort, Rescue.<br />

Wild Justice<br />

The status bar at the top of the screen<br />

wilt inform you of your ammunition,<br />

health, stocks and mission objectives<br />

Protect Building/Vehicle or Capture building..<br />

Most of the missions are self-explanatory and<br />

most of the time you will find yourself flying about<br />

blowing up the odd building and picking up pea-)<br />

pie who come hurtling out- The missions aren't<br />

exactly tough and won't present you with a huge:<br />

challenge, although having said that. they aren't<br />

so easy you'll complete them in minutes - you'll<br />

still have to become an accomplished player<br />

and manage to maintain steady and constant<br />

control over the helicopter in awkward situations.<br />

Stocking up<br />

Like most war/strategy games, reloading and<br />

refuelling will replenish your vehicle completely.<br />

almost as if you are given on extra life. In<br />

Zeewolf. you ore given a stock number and<br />

your frigate will store a number of missiles, rockets<br />

or whatever for you, and once all your stocks<br />

are used up that's it. You're on your own to use<br />

your stocks wisely,


Landing requires extreme precision as the camel<br />

must be close for it to extend its 'cherry picker'.<br />

Your helicopter will then be replenished<br />

Although the main idea behind Zeewolt is to control<br />

a helicopter. you can link onto other vehicles<br />

via a camel. No, not the one with humps, but a<br />

remote link camel. You can link up to either a<br />

Cougar tank, Kestrel VTOL plane, Barracuda<br />

boat, or the Transport helicopter. All these are useful<br />

in various different missions and you break links<br />

between your two vehicles whenever you wish.<br />

However, you'll have to be careful because<br />

when you run out of fuel, you will have to<br />

break the link and leave because It<br />

will self destruct, purely<br />

because Zenith Research<br />

don't wantworking<br />

vehicles left in the<br />

hands o f the<br />

opposing side,<br />

namely Ecliptic°.<br />

You start each<br />

mission with a considerable<br />

amount<br />

of ammunition and<br />

by returning to the<br />

frigate, another camel will<br />

engage with your helicopter<br />

and you will be presented with a<br />

screen to refuel and re-load,<br />

depending on what you have in<br />

stock. There is a healthy choice<br />

of weaponry at your disposal<br />

Before you begin your missions you will be<br />

given all the necessary briefings so you know<br />

where to go first and why and what you must do<br />

Mission 1 - Objectives<br />

0 few fi eld technicians still require<br />

evacuation. If vow see anv, transport<br />

then to our base.<br />

441C1<br />

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Even though you can Ittok between your mission<br />

briefings and the action during the game, you<br />

will still receive an overview before you begin<br />

Your own team will all be ready for<br />

take off once the mission begins<br />

There are many different missions contained in<br />

Zeewolf. None of them could stand accused of<br />

being overly difficult<br />

when you get there. Before I began I was<br />

constantly thinking I'd completed all the<br />

objectives until I noticed there was a small but<br />

Important building yet to be destroyed - which<br />

was quite annoying as my fuel gouge began to<br />

move towards the empty symbol. It really is a<br />

game that must be mastered carefully and<br />

skilfully, as well as quickly.<br />

Throughout your mission you will be able to<br />

revert back to your mission briefings in a very<br />

clever way. For instance, in most<br />

• Mi games. r when you flick from<br />

the action to a map<br />

screen, the former<br />

tends to remain<br />

paused until you<br />

switch back. Not<br />

here, though.<br />

bec ause when<br />

you do flick to<br />

the map screen<br />

you will notice it is<br />

split into quarters.<br />

The bottom right<br />

quarter contains all the necessary<br />

briefings and con be toggled<br />

by the press of a key, while<br />

the top left quarter will continue<br />

to show the action in a screen<br />

much smaller. Not only does this feature allow you<br />

to plan ahead while still battling. it also speeds up<br />

the game so you don't have to keep stopping and<br />

starting.<br />

Seek and Destroy<br />

Find and eliminate<br />

enemy AFUs.<br />

As you can see ire the top left corner of the<br />

screen, the action will continue while you<br />

can still check out your mission objectives<br />

The<br />

missions are<br />

reasonably<br />

challenging<br />

and if you're<br />

into war and<br />

guns and<br />

that, then<br />

Zeewolf is an<br />

excellent<br />

purchase<br />

Final word<br />

Having mentioned at the<br />

beginning of the game that<br />

these games don't really<br />

appeal to me, l' m, „ not<br />

changing my mind. Ha! You<br />

thought I was going to be<br />

-<br />

lators . all the time. No, how<br />

wrong c can you be! Its not<br />

that i Zeewolf 2 isn't any<br />

good n - it's actually an<br />

excellent<br />

v<br />

game if you like<br />

this sort of thing. I'll gladly try<br />

it<br />

e<br />

out and review it - just<br />

don't r make me take it<br />

home. t<br />

e The graphics are excellent<br />

d and the odd viewpoint<br />

works i remarkably well. The<br />

missions n are reasonably<br />

challenging t<br />

and if you're<br />

Into o war and guns and<br />

that,<br />

p<br />

then Zeewolf is an<br />

excellent<br />

l<br />

purchase - one<br />

that shouldn't be missed.<br />

a<br />

y<br />

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85 l e n Ills<br />

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SYSTEM<br />

review<br />

There are<br />

so many little<br />

baddies who<br />

will take<br />

delight in<br />

annoying<br />

you, and to<br />

top it off -<br />

they don't<br />

even kill<br />

you! 9<br />

1 1 . 1 = E 1 1 . 1 . 1 1 . .<br />

AudlogenIc<br />

DEVELOPER<br />

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E.29.99<br />

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enhanced over the<br />

1 The previous gra phics version a re slightly<br />

efore you say a word, I know and so<br />

does everybody else in the world that<br />

Exile has already been released, In<br />

fact a long time ago - it appeared as<br />

a demo on a coverdisk and I can<br />

remember playing it for absolutely ages and then<br />

I never recalled seeing the game in the tshops. I<br />

don't know why.<br />

You can imagine my surprise when it arrived in<br />

the office just a few weeks ago. I was delighted at<br />

the fact I could now play the game I had wanted<br />

to play years ago.<br />

I promptly loaded up the two disks and while I<br />

waited I hod a quick look at the manual,<br />

which WaSn't really a good idea as it<br />

was packed full of keyboard shortcuts<br />

and in-depth paragraphs<br />

about each weapon, monster.<br />

etc. I didn't really want<br />

to read it as I'd already<br />

played a demo thousands<br />

of times so I went straight<br />

into the game.<br />

won't explain the<br />

plot completely because<br />

a) I don't wont to spoil it<br />

for you and b) It's for too<br />

long to print here. If I tell<br />

you some bad guy has<br />

nicked a special device<br />

needed to transport your ship<br />

from galaxy to galaxy and you<br />

need it back, then I think you'll get<br />

the gist.<br />

When I started moving my little sprite<br />

about the screen I hove to admit to being slightly<br />

disappointed as the sprites had been revamped<br />

completely and instead of the top little spaceman<br />

in his little space suit as before, there was, in<br />

fact, a blonde-haired geezer who looked completely<br />

out of place. Never mind, I thought, at<br />

least the actual game still looks similar. What I<br />

Although the ga me pla y still re ma ins<br />

the sa me , you ca n se e he re tha t the<br />

graphics have been enhanced.<br />

Dropping gre na de s a nd picking<br />

up ca nnons a re pre tty much<br />

the name of the game<br />

The symbols on the right wilt<br />

allow you to perform various<br />

actions and movements<br />

•<br />

Reviewed by Andy Maddock<br />

completely forgot after playing the demo y<br />

ago is that is was so hard I couldn't even get<br />

the first level. I ended up going back to the m<br />

ual to follow the walkthrough to save me pia<br />

ing through the other pages, and still it didn<br />

give me any clues as to what to do.<br />

managed to pick up some s<br />

and chuck it about a bit and<br />

even blew things up.<br />

I think what lets it down<br />

the control system. It's all<br />

bit difficult you see. You'<br />

a spaceman and y<br />

have a jetpack strap<br />

to your back and push<br />

up and down on the joystick<br />

will 'thrust' you in<br />

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Simple? Not when you're<br />

trying carefully to plant<br />

grenades using left and right<br />

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you will end up banging your<br />

heod severely against the side of<br />

the spaceship.<br />

I suppose after a while you will get the !<br />

hong of the control method, but it is very tricky to<br />

begin with, The worse thing I can say about Exile<br />

is that it's very very frustrating. If you should have<br />

a high stress level, I suggest you stick to something<br />

like Tetris or, better still, sleeping. There are so<br />

many little baddies who will take delight in I<br />

annoying you, and to top it off - they don't i<br />

even kill you! They'll happily knock you all<br />

over the shop without even having a purpose in<br />

life.<br />

Final word<br />

I'm not saying Exile is a bad game, it's just that<br />

the frustration factor is far too high. The puzzles<br />

are excellent, testing your puzzle-solving ability<br />

as well as your actions, and it manages to sustain<br />

a high interest level. Most people will see<br />

the game as it is, but there are a select few<br />

who will find it more trouble than it's worth.<br />

Although this is the Al200 version and it<br />

boasts enhanced AGA graphics, I still think it's<br />

lost some of its character, and although technically<br />

It's far superior, I still prefer the other<br />

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and old people.<br />

Thcrt was until their last<br />

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which went together<br />

more like Bernard<br />

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Moss. Well, this time 21st<br />

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impressed to say the least and<br />

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almost complete when we saw<br />

the preview version and a<br />

release date has been set for<br />

Okay, It's yet another pinbailer,<br />

so what does it have that<br />

is going to make it stand out<br />

from the countless others we've<br />

seen? Firstly, the graphics look<br />

of a pretty good standard but<br />

what immediately strikes is the<br />

use of the display panel. This has<br />

been used before for animations<br />

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the game as well.<br />

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sound effects,<br />

The four ta ble s a re a ll comple te ly<br />

different a nd a the me runs<br />

through e a ch<br />

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will provide a<br />

challenge<br />

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of having to mess around yourself changing<br />

screen from Hi- to Lo-res<br />

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real challenge for even t<br />

most skilled players.<br />

Insight<br />

SIOMtIlt <strong>Is</strong> going to be for tl<br />

Al200 and looks set to be<br />

real hit. I don't know if it .%<br />

need a ratings certifica<br />

because of the violence!<br />

included - it's cartoon i<br />

nature and not porticula I<br />

graphic so it will be interestin<br />

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point. It certainly looks to be!<br />

that bit different because oi<br />

this and the many sub-gameil<br />

will add variety to an old for1<br />

mula. The graphics look goocl<br />

and the music moves along<br />

nicely with the pace of the<br />

game - with enough ditteren<br />

tunes to keep even the mc<br />

diverse musical tastes happy<br />

.We look forward to seeing the,<br />

'final version.


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All Amigos<br />

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Soccer<br />

The ma tche s look<br />

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n my nii..J rho Kick Off series was<br />

always the best football game ever<br />

until Sensible Soccer kindly knocked it<br />

into second place.<br />

Kick Off 3 inevitably followed, as<br />

sequels do. and to everybody's astonishment it<br />

was no longer the top viewed quick game - it<br />

had turned into a side-viewed. more realistic'<br />

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changes mode from Kick Off 3 to Kick Off 3 -<br />

European Challenge. Am I confusing you? You<br />

see, the Kick Off 3 that was released was fairly<br />

bug ridden and featured some awkward options.<br />

However, Kick Off 3 - European Challenge was<br />

released without them. Okay?<br />

As the game loads up you will notice how<br />

many options it has which is a considerable<br />

advance from the first two games. Instead of<br />

sticking with Steve Screech's Crystal Palace, you<br />

now hove an extensive selection from the<br />

European leagues to the International front, with<br />

the likes of England and Brazil. There is also an<br />

option to play with a two-buttoned joystick or<br />

control pad, making those shots and passes<br />

easily distinguishable.<br />

The actual game does look quite good, but<br />

something is very wrong and I just can't seem to<br />

put my finger on it. It could be the fact that


whomever you play just seems to whack the ball<br />

down the centre of the pitch all the time, and in<br />

turn you will too. The passing system is very wrong<br />

- if you tend to give it a good smash uptield it will<br />

usually arrive at your striker's feet and you can<br />

whack it into the net, and a short pass is unbelievably<br />

inaccurate as it will almost always be<br />

rtercepted by the opposition<br />

It's also pretty difficult to score as your star<br />

striker, whether it's Mark Hughes or Romario, will<br />

usually 'donkey it' right over the bar from a<br />

couple of yards out - most unrealistic, well maybe<br />

not for Mark Hughes.<br />

If you do play this game for a long time you will<br />

get used to it, and believe me, it does get better.<br />

rf you stick at it, it gets pretty involving. Its not that<br />

I's a bad game. it just lacks thought.<br />

Premier Mana er 3<br />

Premier Manager has had much<br />

the same run of success as the<br />

Kick Oft series. Premier Manager<br />

1 was absolutely superb, containing<br />

all the football management<br />

areas and generally being<br />

one of the best in the market.<br />

Then followed Premier Manager<br />

2 which, in my mind, was slightly<br />

better featuring updated teams,<br />

better graphics, and on even<br />

easier-to-use control method.<br />

Now there is Premier Manager 3<br />

which is slightly disappointing,<br />

atthough it features some new<br />

options for you to make things<br />

easier and avoid those more<br />

menial tasks of the football<br />

world.<br />

The main difference is the<br />

match sequences. Instead of<br />

featuring a scoreboard showing<br />

the action you actually get a<br />

mock-up of a ground shown isometrically,<br />

and all 22 players will<br />

run about or 'flicker' as much as<br />

they can - a good idea on<br />

paper, atthough in practice it<br />

didn't really work.<br />

All the teams have been<br />

updated to the 1994/95 standard,<br />

which is now out of date,<br />

although there is an editor you<br />

can purchase If you're really<br />

that bothered.<br />

You can now add an assistant<br />

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manager to take care of all the incredibly slow, even when the<br />

time consuming, less exciting speed was at its fastest. The<br />

jobs such as treating players, 'ultra' speed option has<br />

sponsorship boards, and train- disappeared so there's no<br />

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sons. The whole game is topped slowly so they can watch their<br />

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screens for building your stadi- me.<br />

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compilations<br />

and at £34.99<br />

it is excellent<br />

value for<br />

money,<br />

Final word<br />

Soccer Stars '96 is probably<br />

one of the best football<br />

compilations and at E34.99 it<br />

is excellent value for money<br />

and should be added to<br />

any football fan's list of<br />

games. The entertainment<br />

factor is beyond belief and<br />

as I mentioned before, this'll<br />

keep you out of everybody's<br />

way for forever and a day.<br />

Nom II<strong>Is</strong> i<br />

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FIFA International Soccer<br />

Pia4 Mg4f ExhIbatkon<br />

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Half r... 4 lisknutcs<br />

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of options, a lthough you'll<br />

probably ne ve r e ve n use most<br />

of them<br />

Of all the many hundreds of football games I've<br />

played across a wide variety of formats. I never<br />

really had any wish to play this on the Amiga - I<br />

haven't really got a reason apart from it lust didn't<br />

appeal to me. From what I saw and heard,<br />

though. It did sound very slow and slightly<br />

unplayable.<br />

I can remember playing this game on various<br />

console formats and it was very good - the isometric<br />

view worked pretty well, the only let-down<br />

being the speed which was a real disappointment.<br />

However, apart from that FIFA was a lot of<br />

fun to play.<br />

You can only select from the International<br />

teams and unfortunately. they all have fake<br />

names so you can't recreate any famous<br />

moments.<br />

There is an ex<br />

-<br />

tensive<br />

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a m o u<br />

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o p t i<br />

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entire game I've managed to<br />

ca pture a scre e n with two<br />

players who still pla y!<br />

The first version to come from<br />

developers Ascon was the World<br />

Cup Edition which, in my mind,<br />

was the only game which managed<br />

to incorporate all the madness<br />

of the international stage.<br />

This featured a diary-like game<br />

whereby attending meetings<br />

and press conferences all had<br />

an effect on the outcome of<br />

your popularity, so it was up to<br />

you whether to train your team<br />

everyday, give them afternoons<br />

off, have one-to-one talks, send<br />

people home, or laze around the<br />

swimming pool everyday and go<br />

;<br />

The ma tch scre e n is pla ye d<br />

isome trica lly a llowing those<br />

scre a me rs in the top corne rs<br />

to look even better<br />

Look at that. Just look at that.<br />

ca n't be lie ve the qua lity of<br />

that sta dium. I think it ma y be<br />

Doncaster's ground...<br />

to the pub every night - it was all<br />

possible.<br />

Now comes the League<br />

Edition featuring all the English<br />

teams and their respective cup<br />

competitions. Here is a warning,<br />

however - if you want the realism<br />

to be high, you'll hove to edit all<br />

the teams to get them back upto-dote<br />

because there will be<br />

players at your club that have<br />

probably retired!<br />

By far the best thing about On<br />

The Ball is the fact that it gives<br />

you on insight into the world of<br />

football from a manger's<br />

4<br />

Be fore the sta rt you ge t<br />

to toss the coin to win<br />

either kick off or the<br />

best direction<br />

Kick Off 3, and the presentation was nothing short<br />

of perfect. The game, however, is a different<br />

story.<br />

If you're after a realistic game where you can<br />

think about your attack and pass it out to the<br />

wing, or have a nice steady build up, then you<br />

may as well forget the whole thing. This suffers the<br />

some symptoms as Kick Off 3 - you inevitably kick<br />

It right down the middle of the park until your<br />

striker breaks away and scores. One plus point.<br />

though, is that nearly every goal you score (if you<br />

can) looks absolutely brilliant because of the iSCDmetric<br />

angle. Unfortunately, all the players run<br />

about as fast as hungover hedgehogs and the<br />

scrolling jerks terribly.<br />

As far as football games go. FIFA is a sure relegation<br />

candidate and is the white elephant of<br />

the compilation.<br />

The final whistle has gone,<br />

and so ha s the pla ye r's spirits<br />

quite obviously! Where's your<br />

morale?<br />

position, and you get to be<br />

involved in scandals, just like the<br />

real thing. Not only do the press<br />

watch your team, they also<br />

keep a keen eye on yours and<br />

your players' private lives. Then,<br />

if you are successful enough at<br />

the end of your domestic<br />

career, the International Jobs will<br />

be made available.<br />

On The Ball is by far the best<br />

game on the compilation and<br />

it'll keep you going for months<br />

and months. Also, when you've<br />

finished you've got three more<br />

games to play! It's not all bad!


7 BIT SOFTWARE<br />

1st Floor Offices, 2/8 Market Street<br />

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DH • TEL: 01924 366982 Fax: 01924 200943<br />

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t<br />

-<br />

1<br />

Not o n e f o r th e squeam ish!<br />

This a d u lt o rie n ta te d h o rro r CD<br />

contains LOTS of gore. Not to be<br />

'chased b y anyone w it h a<br />

faint d isp o sitio n !


1<br />

1<br />

1<br />

PI<br />

preview<br />

Click Boom are a Canadian<br />

development team hoping to<br />

make it big with this release<br />

Previewed by Tina Hackett<br />

The competitors propels<br />

for a ction - move s a M<br />

more powerful if they•re<br />

launched in the<br />

fter a recent absence<br />

environment, but the full commem<br />

of new fighting games<br />

cial version will offer (as well as oil<br />

for the Amiga, a<br />

the usual extras you'd expect) the<br />

Canadian team are<br />

option of fighting another player<br />

answering the pleas of<br />

over the telephone line via ci<br />

gamesplayers with a penchant for<br />

modem. The fighter's moves will<br />

all that is gory. Called Capital<br />

Punishment, it already looks to be a<br />

also be upgraded as you progress.<br />

And unlike some of the more<br />

pretty impressive beat-'em-up<br />

basic beat-'em-ups, It has an intel-<br />

from some developers called Click<br />

ligently designed scoring system<br />

Boom, who form part of a comp-<br />

which works like a 'tug-of-war'.<br />

any called Pxl Computers. It's<br />

When one player is hit his energy<br />

already been on display at the<br />

will go down, while the one who<br />

World of Amiga Show in Toronto<br />

launched the move's bar will go<br />

where it was warmly received by<br />

up. Oh, and apparently the best<br />

the public and VIPs alike.<br />

bit (according to the developers)<br />

Taking a rather grim and violent<br />

is that if you're losing dreadfully<br />

approach similar to that of Mortal<br />

you still get a chance to come<br />

Kombat, it certainly won't appease Start off in the horrible back because spikes come out of<br />

the Mary Whitehouses out there, but depths of the sewers.- the wall, and if you're quick and<br />

offering realistic combat and a satis-<br />

catch your opponent unawares,<br />

fying range of moves, it will definitely appeal to you can chuck him onto the spikes. Blood will<br />

fans of the genre. The preview version simply then ooze out from their impaled torso, Well, they<br />

hod a two-player, one-fighter choice and one do warn you at the beginning that the game is<br />

what's the story<br />

You play a muscle-bound warrior<br />

who is on a mission to<br />

dethrone the evil master of a<br />

huge castle. You start in the miserable<br />

depths of the castle and<br />

need to make your way to the<br />

very top. Unfortunately, the<br />

master knows you are there and<br />

Intends to foil your plans by<br />

placing a guard on each floor.<br />

Apart from your obvious warrior<br />

skills you are helped along<br />

by the spirit of your deceased<br />

mentor, The fights will test the<br />

limits of your endurance and<br />

should you lose, a fate worse<br />

than death awaits you you wit<br />

be destined to spend life in °ter.<br />

nity with Bernard Manning afte<br />

nine pints and a Vindaloo o<br />

something. Failing that, thE<br />

master has the power to makE<br />

you immortal and you will havE<br />

to serve him for ever,


wire<br />

.s a re<br />

P e y 're<br />

to a ir<br />

meris<br />

all<br />

) the<br />

ayer<br />

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• will<br />

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best<br />

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111<br />

will<br />

ter-<br />

Per<br />

or<br />

the<br />

Dke<br />

3ve<br />

The fi ghte rs in a ction. Ke e p a n e ye<br />

on your sta mina a nd e ne rgy ba r<br />

not recommended for children or those who ore<br />

sensitive - oh, that's okay then!<br />

You have a stamina bar that you will need to<br />

keep an eye on too. A pink bar represents the<br />

head whereas blue represents the body. and<br />

according to which area gets hit, the stamina will<br />

fall on the corresponding bar. When this is depleted<br />

the warrior will toll into a state of fatigue and<br />

is left dangerously open to any move from their<br />

opponent. By quickly tapping on the joystick the<br />

player can rejuvenate himself, but the only way<br />

to get the stamina back properly is to stand still.<br />

Depending on the kind of move and which part<br />

of the body is used, It will take<br />

away different energy levels -<br />

a block could come in useful<br />

as it will stop valuable energy<br />

being zapped but<br />

not the stamina,<br />

however.<br />

As far as<br />

the technical<br />

bits go,<br />

the game<br />

boosts to<br />

have a<br />

'state-ofthe-arr<br />

bob<br />

routine with<br />

real-time<br />

horizontal<br />

Warrior, of the<br />

cliche d big,<br />

sca ry va rie ty<br />

Capital Punishme nt come s comple te with a<br />

warning tha t it's not for childre n or the se nsitive<br />

Aa h, the love ly 'throw your oppone nt<br />

onto the spike s move<br />

flip. This can animate two<br />

large characters covering a<br />

combined area of over<br />

30,000 pixels at a rate of 25<br />

frames per second. A<br />

semi-transparent 3 D<br />

shadow adds effect<br />

and casts itself on the<br />

characters and the<br />

floors by<br />

following<br />

the characters'movements<br />

at the rate of 25<br />

frames per second.<br />

And there you<br />

have it. As previously<br />

mentioned,<br />

this preview is<br />

only from a twoplayer,one-charcter<br />

choice<br />

demo and it will<br />

be interesting to<br />

see how things<br />

shape up. There's<br />

also no indication of<br />

how many characters<br />

there will<br />

be in the final<br />

thing, but to<br />

match the likes of<br />

Mortal Kombot its<br />

The ba re -bre a ste d wa rrior<br />

woman whose pre vious<br />

job involve d ha nging<br />

around King's C ross<br />

going to need a fair few - all with special moves!<br />

Atmosphere <strong>Is</strong> quite effective with a wide<br />

range of sound effects such as punches, screams<br />

of agony and crashes - a pumping soundtrack<br />

starts the proceedings and gets you into the<br />

fighting spirit of the game.<br />

Insight<br />

Capital Punishment looks great with<br />

Impressive animated backdrops and<br />

plenty of detail, Things such as shadows<br />

and groundshakes add to the realism<br />

and the characters look good from<br />

what we can see on the introduction<br />

screen (although, the guys In the office<br />

seemed to favour the bare-breasted<br />

warrior woman). I hope a few special<br />

moves will be incorporated for the full<br />

release to add variety to the usual array<br />

'Taking a<br />

rather grim<br />

and violent<br />

•<br />

Jsimilar<br />

to that of<br />

pMortal<br />

Kombat,<br />

pit<br />

certainly<br />

won't r appease<br />

the o Mary<br />

Whitehouses<br />

a<br />

cDui'<br />

there<br />

h<br />

of punches, kidcs and throws, and that<br />

there is sufficient difference in what<br />

each character can do.<br />

There was also a slight problem in<br />

players disappearing off the screen<br />

which needs to be rectified as it slows<br />

things down a little. If it does deliver in<br />

these aspects then I see no reason why<br />

This won't be a brilliant beat-'em-up<br />

which will make a refreshing change<br />

after the many Doom games!


This is a good effort which is a bargain for<br />

the price. It's rather hard though, so will<br />

keep you occupied for ages -<br />

providing you don't tear your hair out first 9<br />

Pengu ns<br />

•<br />

hen a good puzzle game hits the<br />

shelves. it can sell by the bucket-load -<br />

look at the success of Lemmings for<br />

example. However, there are many<br />

others that just fall by the way-side, due<br />

mainly to lack of originality.<br />

The next in the line of Amiga puzzlers is<br />

Penguins - a brave effort from a chap called<br />

Scott Hayne who <strong>Is</strong> dealing with the whole release<br />

by himself, from the development to the publishing.<br />

Although a commercial release, he is selling<br />

The game at a snip of a price of E6.99, so to judge<br />

Penguins fairly, this should be kept in mind.<br />

The concept behind It is that you play a fox or<br />

something which looks rather similar, and you're<br />

mission is to guide some bewildered penguins<br />

safely through the levels. (Why this is a fox's job is<br />

anyone's guess. What do you want for £7 - realism?).<br />

You have various obstacles to overcome.<br />

from conveyor belts to flame jets, and you will<br />

need to negotiate platforms to get each penguin<br />

from one door to the exit.<br />

But the penguins are not completely helpless.<br />

The one in blue can collect keys whilst the other<br />

one can club any baddies that stand in the way.<br />

However, this means you'll also have to think<br />

about which penguin you want to move out first.<br />

A map function makes life easier and allows you<br />

to stay stationary and scroll around the level whilst<br />

you plan your next move - and if you find yourself<br />

in a no-win situation youronly option will be to<br />

press escape. Fortunately. a code is presented<br />

after each level because if you didn't save I'm<br />

convinced you'd be there for decades.<br />

Both the graphics and sound work adequately<br />

for the type of game it is - you don't need fancy<br />

effects for a puzzler to work. The backgrounds ore<br />

quite detailed, though. and it's nice to see that<br />

An animation sets<br />

off the proceedings<br />

nicely<br />

PM 1 a•Its z . • "<br />

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penguins through various<br />

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Final word<br />

Reviewed by Tina Hackett<br />

Penguins hardly scores highly In the originality<br />

stakes but it does offer 60 levels for only £7 -<br />

and entertaining levels they ore too! Each pro<br />

-vides a different challenge and they become<br />

progressively harder as you go. introducing you<br />

to each obstacle gradually. However, even the•<br />

beginning levels are tricky and the game won't<br />

be for you If you don't have much patience.<br />

This is a good effort which is a bargain for the<br />

price. Ws rather hard though, so will keep you<br />

occupied for ages - providing you don't tear<br />

your hair out first. Ppppick one up today! (Sorry!)<br />

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The little sprites are<br />

quite well animated<br />

but needed to be larger


AMIGA REPAIRS<br />

FIXED PRICE ONLY f,42•99 inci (A5001+, ABDO and<br />

bI e l o w p l e a s e<br />

b<br />

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Final word<br />

Overall, Pinball Prelude is a<br />

game that features outstanding<br />

graphics and<br />

superb sound effects. It's a<br />

pity there are only three<br />

tables, but with data disks<br />

corning In the near future,<br />

this could well turn out to<br />

be one of the best pinball<br />

simulators money can buy.<br />

Pinball<br />

The size of the tables is absolutely huge.<br />

They are far bigger than anything seen before<br />

Reviewed by Andy Maddock<br />

ver the last few months I have reviewed<br />

two or three Pinball games and to be<br />

honest, none of them have managed<br />

to sustain my Interest at all - although I<br />

did give Thomas the Tank Engine's<br />

Pinball a good 90% or something, mainly because<br />

a) it was for kids and b) I thought the novelty effect<br />

was good.<br />

I'm not particularly a lover of pinball as I've mentioned<br />

countless times before. However, something<br />

different happened when I loaded Pinball Prelude<br />

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before or I'd actually found a pinball game which,<br />

believe it or not. I actually liked,<br />

There ore three tables - which is less than the<br />

other games and they're all based around a certain<br />

theme, which is basically the whole concept of<br />

time. The 'Past' level features a prehistoric landscape<br />

with a huge dinosaur planted right in the<br />

middle. There are rock faces, dinosaur footprints.<br />

You can change the screen resolution to<br />

Hi-res, laced, etc. The best is still Lo-res<br />

Along with all thes<br />

presentational<br />

features there are<br />

many additional<br />

ones which make<br />

the game more<br />

interesting,<br />

hreludE<br />

skulls and all things prehistoric. Instead of the bori<br />

flippers you get on everyday pinball tables, the<br />

ore actually the cro-magnon man's clubs. Not<br />

clubs, you know, big wooden things.<br />

Along with all these presentational featu<br />

there are many additional ones which make t<br />

game more Interesting such as bonuses and oar<br />

balls, waterfall rides, rubberboll, splat-the-rat<br />

bonfires and the Dino ball gobbler. Make of the<br />

what you will.<br />

The second table follows the 'time' theme a<br />

features the present day. Yea, all the advanc<br />

technology appears - mobile phones, comput<br />

football. This is actually my favourite table beca<br />

when you bang the ball up to the top of the scr<br />

the ball will enter a small football stadium, On<br />

pitch are three static players, and the ball<br />

bounce around the pitch until it ends up in one<br />

the goals. keeping going until the final whistle.<br />

score for your team will reflect on your points tot<br />

There are loads of other bonuses like trying t<br />

park your car in a full car park, rolling the boll rou<br />

a satellite dish, camcorder's, and dialling numbe<br />

on a mobile phone. There really are too many t<br />

mention, and they will all take a bit of finding<br />

well - I played it for about half an hour and ant<br />

found two or three.<br />

The third and final table is, of course, the future,<br />

but it's more like a Star Wars table with graphi<br />

such as the carbonite chamber and Luke's gree<br />

light saber for flippers. Instead of the ball bein<br />

sprung into play from the right as usual, It sits on t<br />

spring in the middle of the screen. This table a<br />

features all the multiballs, bonus balls, targets and<br />

other strange extras, but somehow I don't feel this<br />

comes close to the Past and Present tables.


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Frank Nord hits his<br />

stride with the<br />

second part of<br />

his look at<br />

Workbench's menu,<br />

tour of Workbench's menus.<br />

W elcome This month back we to will our continue worh.,<br />

our in-depth study of the<br />

Workbench menu before continuing on to<br />

the Window menu with its many and<br />

varied options. Next month we will be<br />

covering the (cons menu and Tools menu<br />

before going on to discuss how to<br />

improve the productivity of the<br />

Workbench menus.<br />

THAT ABOUT<br />

REQUESTER<br />

Workbench's about requester con be mode a lot<br />

more informative if you run o commodity like MultiCX<br />

This changes the data shown in the window from lust<br />

giving the Kickstort and Workbench versions to giving<br />

not only that information but also what CPU you<br />

have and its status, the amount of memory in your<br />

machine and how much of it is being used, and gives<br />

you buttons to flush memory or reboot the machine as<br />

well as the standard CI( button<br />

This menu and its items only become<br />

available if you have an active window<br />

open on the Workbench screen. If you<br />

don't then all the options here will be<br />

ghosted out so they cannot be used.<br />

New Drawer<br />

New drawer - pretty self-explanatory this one A<br />

new directory, complete with associated icon, will<br />

appear in the active window Iyou can't create a<br />

new drawer without on icon when using<br />

Workbench's menus). A rename requester will then<br />

pop-up asking you for a new name for the drawer<br />

[which, if we're going to be picky, means that the<br />

New Drawer menu item really ought to hove on<br />

ellipsis after it as it opens a requester window). The<br />

icon used for this new drawer will depend on your<br />

default drawer icon which is stored in ENV:sys as<br />

def_drawer'. You can chonge this default icon in<br />

two ways. The first is by copying a new drawer<br />

icon into ENV-sys and renaming it as deLdrawer,<br />

and the second is to load your desired icon into<br />

iconEdit and save it as default in the Project menu.<br />

Open Parent<br />

Open parent - dead easy this one All it does is<br />

open the parent of the current drawer's window.<br />

part 2<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

Would you<br />

like to see<br />

the menu?<br />

THE WORKBENCH MENU<br />

CONTINUED...<br />

About<strong>—</strong> - this handy menu item will bring up a window telling you what internal version of Workbench and<br />

Kickstart you are using. Basically, what this means is that instead of getting v2_04 for your Kickstart,<br />

you would end up with v37.175 and so an. This information is mainly of use when giving people the<br />

configuration of your machine.<br />

Quit - this is one of the most completely pointless items in Workbench's menus_ If you choose this menu item<br />

you will probably get a message saying that Workbench cannot quit because there ore one or more<br />

Workbench-launched progroms running [this includes commodities), and if you don't get this, then your<br />

Workbench will disappear leaving on empty menu bar. There is no way to restart your Amiga from this, so<br />

the only thing you can do is reset the machine which you could have done anyway to save yourself the<br />

trouble of closing down all your programs, etc.<br />

ation1111111111F<br />

THE WINDOW MENU<br />

Close - closes the current window. Even easier<br />

ban the previous definition.<br />

Update - this item refreshes the contents of the<br />

active window. This can come in handy when you<br />

ore using a program like DOpus to move files<br />

around or extract archives and you already have<br />

the appropriate windows open on Workbench.<br />

Because Workbench's file notification isn't all it<br />

might be, quite often you will find that although you<br />

have filled the RAM disk with items in DOpus, it's<br />

window on Workbench still appears empty. Using<br />

update will save you from having to close the<br />

window down and re-open it,<br />

'Select Contents A l<br />

Select contents - selects all the files in the active<br />

drawer<br />

.<br />

_eta<br />

Clean Up<br />

Clean up - one of the best additions to<br />

Workbench 3's menus is the keyboord shortcut<br />

assigned to this item. Previously you would need to<br />

'7<br />

OI:cWart 14 I GC<br />

_<br />

Worltanch .0 62<br />

1<br />

Camonip11 • ilia- 7 S Compedorp-AP190,ir<br />

• Ns•N Illoosrpod<br />

CPU MOW, PPLI 11340<br />

INOC•Jui O. 1 , COPreaD ON<br />

Mmory osod /PS et 10•70,272• ON'S,<br />

',prom, War Ma I 4,711,7•5 Wet FAO<br />

Ar I 990-.1 bv Mow In la,bacin<br />

t<br />

OEM<br />

use the menus to clean up untidy windows. All the<br />

same, it would be good if Workbench was a little<br />

cleverer about how it tidies up the active window.<br />

Snapshot- this is a sub-menu consisting of two items<br />

- window and all. These two options allow you to<br />

respectively snapshot the position and size of the active<br />

window and the positions of all the icons in the window<br />

and the window itself. If you use the backdrop<br />

item in the Workbench menu explained lost month,<br />

then you should use the Snapshot window item to<br />

make sure that Workbench comes up in this style<br />

Show - again, a submeru with two items. These deo<br />

with what the directory window on Workbench wil<br />

show - either just the files that have icons with the 'only<br />

icons' option, or every single file with the 'all files' item.<br />

-%/- Icon<br />

View by - This one determines<br />

how the icons will be &Splayed<br />

in a directory window,<br />

whether by icon or as text.<br />

Name<br />

Date<br />

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Paul Overaa outlines<br />

an unusual use for<br />

the DOS segment<br />

loading routines<br />

kaA<br />

i fsblocks<br />

AAt<br />

B<br />

tional use of the LoadSea and UnloadSea<br />

LOADING AND DISPLAYING<br />

I DOS routines is for loading and unloading<br />

m1111<br />

blocks of data such as graphic images.<br />

Once an image is in AmigaDOS loadable form it is quite a simple matter to read into<br />

eNeedless<br />

to say, for this to be done the images<br />

the program using LoadSeg()and display it using the Intuition Orawimage() function.<br />

nthemselves<br />

need to be provided as conventional<br />

Given a valid filename, a typical code fragment for doing this would look something<br />

tAmigaDOS-style<br />

load files and, since most graph- ulike that shown in listing 2. As always, however, to produce a runable example quite<br />

ics start life as IFF files, this means that a certain<br />

a lot of additional work needs to be done.<br />

i<br />

amount of preliminary conversion work is needed<br />

A window needs to be opened and, if we want to display a user-specified image<br />

o<br />

Aar to get the graphics into the right form.<br />

file, rather than just use a hard coded filename, then that name has to be collected<br />

n The first step then would be to use, say, Deluxe<br />

and a proper file path/name built up. I've opted for an Intuition-based Workbench<br />

ePaint<br />

to create the required graphics obiect and<br />

runable example that allows the user to select and display image files using the asi<br />

d store it as a picture File. By switching on Deluxe<br />

requester, and next month be giving you the complete source and explaining s<br />

lPoint's<br />

X/Y co-ordinate display a user can easily ihow<br />

it works!<br />

ocreate<br />

objects of a given size so if, say, 0 grap-<br />

MEP V I M<br />

shic<br />

image 60 pixels by 80 pixels is needed then<br />

t<br />

a suitable background area can be marked out,<br />

structure, and this is used primarily in conjunc- memory is specified using this sort of statement:<br />

the images can be drawn, and the brush facility<br />

tion with on Intuition library routine called<br />

m<br />

used to save that particular area of the display as<br />

Drawlmage(). So, having produced on IFF pic-<br />

SECTION INAGE,ORTA_C<br />

oan<br />

IIF file.<br />

ture file it then needs to be converted into data<br />

n<br />

l<br />

Intuition's 'image drawing is based on a<br />

statements which represent the equivalent where DATA_C is a keyword indicating chip<br />

tstandardised<br />

block of data known as an Image<br />

Intuition Image structure. This can be done using memory and IMAGE just an arbitrary section<br />

h<br />

one of the many dedicated public domain con- name. Charlie Gibb's A68k assembler requires a<br />

t<br />

verter programs you'll Find around or, alterna- slightly different section syntax ond the source<br />

code line shown above, which would of course<br />

tively, by using a program, such as Inovatronic's<br />

h<br />

Power Windows, that is able to generate assem- need to be placed just before the graphics data<br />

a<br />

bly language-style source data statements for itself, must be changed to:<br />

t dimages loaded into gadgets <strong>Is</strong>ee listing 11.<br />

SECTION INASE,OSTe,CNIP<br />

o<br />

When you ore including graphics data in this<br />

n<br />

way it must, of course, end up in chip memory The A68k assembler does, of course, also<br />

e<br />

otherwise the Areiga's custom chips Inamely the<br />

require that source files contain an explicit END<br />

p<br />

Witter' will not be able to access it. This means at<br />

statement, so A68k users will additionally need to<br />

o<br />

this point in the proceedings it will be necessary<br />

include such end markers in their image files.<br />

s<br />

ito edit the image structure file in order to add a Once these modifications have been made the<br />

chip memory section directive. There is, inciden-<br />

s<br />

.J1 A TEST INIAGL!<br />

image structure file can be assembled and passed<br />

i<br />

, 1<br />

tally, a minor difference between the section syn-<br />

through the linker to create a load module that the<br />

tax used by Devpoc and that used by Charlie<br />

b<br />

11 -<br />

_ _ _<br />

toodSegll routine will accept<br />

Gibbs Ao8k assembler. With Devpac chip<br />

l<br />

S<br />

Morten Erikson's Sha re wa re PicCort progra m is one of a<br />

e<br />

Function Name: Drairlaage0<br />

number of utilitie s tha t ca n ge ne<br />

a<br />

T ra te a sse mbly la ngua ge<br />

image structure da ta sta te me nts from a n OFF picture filo<br />

d<br />

1<br />

• nt Form: trawimage(rastport, image, tett_offset, tom_offset);<br />

f isters: / a a t M a d i<br />

d<br />

I<br />

eArguments:<br />

rastoort pointer to e Rastnort<br />

isage - pointer to in leap etructure<br />

i<br />

g10<br />

-<br />

0,1) ; Te<br />

t origin relative to conteiner TopLe t-<br />

structures of i particular trawlsage() colt.<br />

dc.11 253,37 ;Image aidta mmd height in pixels<br />

dc.w 2 ;masher S of bitplenes in Image<br />

rL<br />

top_offset a general top offset which will be used with ati of the kinked <strong>Is</strong>agt<br />

structures of a porticuLmr Irraulmagen call.<br />

dc.l laagebatal ;pointer to leageliata<br />

dc.b 10003,S0000 T<br />

gi<br />

e<br />

Return Value: None<br />

;PlantPick and eimmegnOff<br />

f<br />

m<br />

dc,t O ; n e a t lame structure<br />

t<br />

rageeetel: !<br />

t<br />

move.<br />

.<br />

dc.w SIFff,SFIFF,SIFFI,UFFF,SFFU,SSFFF,SIFIF,SFM<br />

CALLSYS<br />

dc.w A<br />

io<br />

move.i<br />

SIFFF,SFFFF,SFFFS,SFICF,SFIFF.SFIFF,SSEFF,SEFFS<br />

dc.a<br />

of<br />

SIFIF,SFIFF,SFFFF,SFFSr,SFFFF,UFFI,SfFIS,SfrFF<br />

isto•s<br />

dc,e G SUFF,SFIFF,SIFFS,STIFF,SSFFFAFFFF,SfrIF,SFUS nf<br />

I it. t<br />

dc.w SfIFFAFFFF,SFISSAFFSF,SIFIF,SIFIF,SFSFF,SFFFF s<br />

E<br />

:<br />

dc.w PrFF,SFIFF,SFIFF,SFISF,SfrfF,SIFIF,SFSFF,SFFFS Lasting e<br />

love, t<br />

1 : Typica l<br />

dc.a SIFFF,SFFSF,IFFTE,SFIFFAFFIF,SFSFF,SFFrF,SFFFF<br />

!<br />

output I<br />

move.t<br />

t produce d by<br />

an nI<br />

FF Picture


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1<br />

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More handy hints<br />

on ARexx script<br />

tracing with the<br />

Rexx meister <strong>—</strong><br />

Paul Overraa<br />

an 'interactive tracing mode which allows<br />

L ost the month programmer I mentioned to step that through ARexx supports a pro.<br />

i . gram, and interact with it whilst it is being<br />

traced Depending on the trace options selected,<br />

a variety of data will be shown and it is, in fact,<br />

a<br />

.<br />

.<br />

trace script line<br />

•++ command or syntax errors<br />

• expression or template parse result<br />

3• • ).• value assigned to a place holder during parsing<br />

>Cs<br />

, • Function call result<br />

e24:6<br />

result of a dyodic Iwo operand) operation<br />

x<br />

P> result of a prefix operation<br />

p<br />

1<br />

a<br />

n>b.<br />

4 a label (literal constant) value<br />

f<br />

sfablet<br />

I t Symbols use d to ide ntity Alle ms tra ce ite ms<br />

s<br />

i<br />

,<br />

o<br />

v<br />

n<br />

a<br />

o<br />

l<br />

f<br />

There's u no doubt at all that the best way to get<br />

a<br />

to e grips with ARexx's tracing facilities is to<br />

cexperiment<br />

o with them using your own scripts,<br />

obut<br />

f<br />

to get you started, here's what happens in<br />

ma<br />

typical interactive tracing session whilst<br />

a<br />

pexamining<br />

this do-end loop:<br />

v<br />

o<br />

a<br />

u<br />

r<br />

nspExamplexexx<br />

i<br />

do IA to 50<br />

d<br />

58y 'AC Test'<br />

a<br />

v<br />

ead<br />

b<br />

a<br />

l<br />

r<br />

If you execute the above program this is the<br />

sort e of information that will appear at the trace<br />

iconsole<br />

window:<br />

a<br />

b<br />

I t-t<br />

l<br />

2 *-* do 1=1 to 50;<br />

»5. '1"<br />

e<br />

>88 '50'<br />

n<br />

3 *-* sey 'AC Test';<br />

»8 'AC Test"<br />

a<br />

m<br />

e<br />

lhe interactive trace is displaying line positions<br />

and clause details as it executes the first<br />

iteration of the program loop. ARexx is now<br />

waiting for further instructions. Pressing return<br />

lets ARexx know that it should continue run-<br />

ning up to the next breakpoint, and on doing<br />

this the trace display continues with:<br />

A TYPICAL TRACE SESSION<br />

Without<br />

a trace?<br />

possible to look ot the contents of voriables,<br />

execute clauses, and even enter additional<br />

instructions. Because under normal circumstances<br />

all trace output would be interleaved with normal<br />

program output, the best idea when trocing the<br />

execution of a script is to open the /atm( 'global<br />

tracing console' and this is done simply by<br />

opening o Shell window and typing TCO!<br />

It is possible to add trace instructions directly<br />

into the script that you wish to troce, but ARexx<br />

also maintains on 'external tracing flag' that can<br />

be used to force programs into interactive tracing<br />

mode If, in fact, you type TS at the Shell window<br />

after opening the global tracing console, the TS<br />

(Trace Set) utility will be executed and this will<br />

cause all subsequently executed scripts to enter<br />

interactive tracing mode automatically. The roc.<br />

ing flog, incidentally, can be cleared by typing<br />

TE (Trace End) and Alfeas global tracing console<br />

can be closed by typing ICC (Trace Console<br />

Close).<br />

Interactive tracing prompts the user For input with<br />

t *-* end;<br />

2 *-• do izl to 50;<br />

s» '2"<br />

3 •-* 58y 'AC Test.;<br />

so<br />

If at this point we 1POV. try typing;<br />

$ay t<br />

in response to the ›.os• prompt we will see that<br />

ARexx prints 2 at the program's normal output<br />

window. Now, this of course is the current<br />

value of i being used in the program, but if we<br />

then typed i=49 and continued tracing we'd see<br />

this display appear:<br />

4 *-* end;<br />

2 11<br />

-* s» "50"<br />

d3<br />

*-* 58y 'AC Test';<br />

,f><br />

o<br />

W<br />

ARexx would have set the o value to 49 and<br />

I<br />

then duly incremented t it at the end of the loop.<br />

The result? The program o terminates after one<br />

more iteration because 5 the value of i then<br />

becomes greater 0than<br />

the required loop exit<br />

value (le SO). ;<br />

If, instead of changing the value off like this,<br />

we had typed another instruction, this too<br />

would have been executed and this of course<br />

can be used to set new trace display options.<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

_<br />

I<br />

L4<br />

1<br />

•<br />

L<br />

t<br />

i<br />

"rre.i.4<br />

'<br />

. .<br />

• •1<br />

, - •<br />

; 1 1<br />

•! 1<br />

•i.<br />

1 :11:oloi to los<br />

I ••••<br />

.. "<br />

.<br />

tPlnr•os<br />

o<br />

4 M<br />

1, o<br />

4 t<br />

P .<br />

•-r<br />

e<br />

'<br />

The ARe s a globa l tra cing consote • I n &a non!<br />

0 '›-t->r code and at these points you can either<br />

press the return key to skip to the new breakpoint,<br />

press '=' to re-execute the previous clause, or type<br />

some executable ARexx statement Table 1 shows<br />

the code symbols which ARexx uses to identify the<br />

types of items it displays in the trace.<br />

To turn off the tracing and let the loop run as<br />

per normal we could use the command:<br />

tease backgroond<br />

or its single letter equivalent:<br />

Interactive Tracing and Command Inhibition<br />

Toggles:<br />

A ? character (used on its own or in front of a<br />

TRACE option) can be used to alternately toggle<br />

the tracing mode from normal to interactive<br />

and back again. Hence the instruction... trace ?<br />

errors for its abbreviated form trace ? e)<br />

would, if the current mode was set to normal<br />

tracing, switch to error tracing in interactive<br />

mode. If the current mode was interactive then<br />

the same Instruction would switch to error<br />

tracing in non-interactive (4 normal) mode.<br />

A I toggle character can be used in a similar<br />

fashion to prevent ARexx from sending commands<br />

to external hosts or to re-enable the<br />

command communications facility. This is particularly<br />

useful when, say, you wish to test<br />

ADDRESS COMMAND instructions within programs<br />

that may be specifying potentially dangerous<br />

AmigoDOS commands (file deletion and<br />

so on).


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110<br />

Phil South<br />

contemplates the<br />

last -welve months<br />

on the Internet<br />

wrote a piece in this column about the<br />

y Internet saying how the Web was a good<br />

oSW<br />

idea but it was going to be oversub-<br />

u scribed in a very short time? Well its now 1996,<br />

mand<br />

sure enough the World Wide Web has<br />

become, for most people, the Internet, or at least<br />

a<br />

the bit of it they see.<br />

y<br />

Web browsers hove all but reploced the other<br />

rclient<br />

software that you and I use to access the<br />

eInternet,<br />

and the proliferation of Web sites is such<br />

cthat<br />

by the end of 1996 we can expect to see mil-<br />

olions<br />

of sites rather than thousands or hundreds of<br />

ithousands.<br />

It's confidently predicted by some thot<br />

l by the turn of the century there will be one Web site<br />

aper<br />

20.30 people on Earth. So what does this mean<br />

in real terms?<br />

b<br />

For a start it means that getting onto the Web<br />

o<br />

and navigating around will get harder as the year<br />

ugoes<br />

along, and you will have to wait longer and<br />

t longer for your chosen Web site to come up onto<br />

a your screen as the load on the network increases.<br />

yMany<br />

major sites are increasing the amount Of<br />

enodes<br />

and lines and the bandwidth of those lines,<br />

abut<br />

even with expansion and increases in speed the<br />

r<br />

o<br />

r<br />

s<br />

o<br />

a<br />

g<br />

o<br />

I<br />

- the<br />

We browser<br />

everyone. toiling<strong>—</strong><br />

For the Internet to work in any meaningful way<br />

after this year, everything is going to hove to go<br />

up on order of magnitude. Modems ore going to<br />

have to get faster, phone lines ore going to hove<br />

to get fatter and cheaper, and the backbone of the<br />

internet is going to have to be accessed faster and<br />

more fluidly by the 151<br />

2offering<br />

what it laughingly coifed a service these<br />

s, days. t h e<br />

p<br />

The<br />

e o<br />

WWW<br />

p l<br />

was<br />

e<br />

always too slow and a rich<br />

boy's toy, and it was always under too much load<br />

w h o<br />

and waiting for faster technology. The only kind of<br />

a<br />

people<br />

r<br />

who can<br />

e<br />

access big graphically-oriented<br />

sites in the US are people with a direct connection,<br />

i.e. businesses, people who work for Internet<br />

-111Els6 V10111111111111111111•11•11,;-0 tt<br />

Ali<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

Pei bubk Screen<br />

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A year in<br />

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&Aber.<br />

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snd<br />

00".<br />

load will continue to grow and the capacity to keep<br />

up will get smaller. In effect it will become unusable<br />

unless something happens.<br />

It may be, and I offer this as one likely scenario,<br />

that the demand for the Web will fell off as the less<br />

dedicated Net spiders give up once the load goes<br />

up to unfeasible levels_ This will, of course, reduce<br />

the load ond therefore the usability of the Web will<br />

go up.<br />

This is the boom and bust model, which has several<br />

recent precedents. Skateboording in the '703,<br />

Kung Fu, also a '70's thing, and home computing<br />

magazines ore examples I can think of. In the<br />

MORE, BIGGER, FASTER<br />

companies or magazines, people with more money<br />

than sense, and not the unemployed, the homeless<br />

and people on low wages, who can't do this and<br />

will possibly think that they ore missing out on<br />

something very important.<br />

think that the WWW will become very important,<br />

but at the moment it is still about 65 per cent<br />

advertising puff, and about 5 per cent silly home<br />

pages with pictures which are too large to load.<br />

What the WWW needs is a big shot of technology<br />

in the arm, and quick, before it becomes unusable<br />

to those who like it and want it to grow sensibly<br />

into a new communications and broadcast medium<br />

which can compete on a level playing field with<br />

TV, radio, video games and movies.<br />

. . . • • • • • •<br />

'<br />

.<br />

1<br />

1<br />

1<br />

1<br />

0<br />

(<br />

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?Browse - the Web<br />

browser everyone<br />

would like to be<br />

using<br />

beginning there is a huge explosion of users and the<br />

demand for the thing grows and grows at a logarithmic<br />

rate, a parabola of users shooting up the usage<br />

graph like a little rocket, and then just like a rocket,<br />

the usage dies off as the dabblers and trendies fall<br />

by the wayside. Eventualy, the mogazines support.<br />

ing the hobby die off as the demand falls, and then<br />

the usage of the thing, whatever it might be, falls<br />

back to usable levels.<br />

This is what happened with skateboording and<br />

Kung Fu 20 years ago, and possibly will happen<br />

soon with the Internet and, of course, the other two<br />

great fads of the mid '905, those silly Pogs and allboy<br />

groups who do synchronised dancing which<br />

looks as though they are trying to dislodge some<br />

dog mess from their shoes.<br />

Ifs possible, and indeed from a hobbyist's point<br />

of view desirable, that this will happen, although it's<br />

by no means certain. What will happen if demand<br />

for the Internet grows, like that for TV (that other<br />

great thing which everyone said wrxild never catch<br />

on], and we have on ever escalating amount of people<br />

trying to get on. If you think it's hard to get on<br />

the Internet now, wait till the load doubles. As it is,<br />

you can't access any US sites with any ropidity after<br />

about 3pm in the afternoon, so evening Web surfing<br />

is out of the question for the most port, unless<br />

you wont to spend at least 30 minutes of every hour<br />

waiting while some bozo's 900k GIF tile<br />

creeps/loads onto your screen. It was never a Fast<br />

process and if the worst comes to the worst it will<br />

become impossible. Unless of course something can<br />

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aMill<br />

won't hove the luxury of full colour, full<br />

page s advertising. There ore several ways to<br />

opprooch i a limited budget. The first is to reduce the<br />

size<br />

m<br />

of the advert, the second is to lose the colour<br />

(or<br />

o<br />

at least most of it).<br />

If you are designing your ad for a quarter page<br />

layout,<br />

n<br />

rather than a full page, there are different<br />

considerations t to be mode. For a start you won't<br />

even h be able to put the amount of text that we used<br />

in I the good page design, it will need to be cut<br />

down s even further. Because quarter page advertisers<br />

h aren't considered as important as full page or<br />

spread o advertisers, you will have to make sure your<br />

ad w will still be effective whether it is placed on an<br />

outside<br />

e<br />

edge, or inside edge of either a left- or<br />

right-hond page. This, unfortunately, necessitates a<br />

d<br />

resirided design [unless you are feeling particularly<br />

bold] t with much of your information centred in your<br />

box. h<br />

e You're not simply going to be able to shrink your<br />

Ful b page layout to fit into a quarter page either.<br />

This a would almost certainly mean that your text will<br />

be s too small to see and your contact numbers<br />

wouldn't k stand out as well as they might either. So<br />

whot<br />

s<br />

ore we going to do? Our best bet is not necessarily<br />

to ditch the picture and fill the box with text<br />

-<br />

o<br />

unless, of course, the picture is particularly boring<br />

- f but we do have to get across the most important<br />

points l of our product and our sales speak has to be<br />

even a more concentrated. A big price figure is all<br />

you y need if your product is familiar to most people,<br />

but i if it isn't then a buleted list of USPs (unique selling<br />

n points) and comments from reviewers can be<br />

very g effective, as long as it's short. So pick out the<br />

most important features and work Out how to<br />

o<br />

explain them succinctly, but in as few words as<br />

possible. u<br />

t It's very tricky for me to give you examples of<br />

how to do this as your circumstonces could be<br />

How MUCH?<br />

Tart 2<br />

If you are interested in advertising in on Amiga magazine<br />

you will need to get in contact with the advertising deportment<br />

of whatever magazine you choose and ask them to<br />

send you a media pack which include details like the target<br />

readership of the magazine and the rates for advertising in<br />

the mag. Amiga Computing's target readership are mainly<br />

over 18 (so they should hove some money) and indeed,<br />

more than 50 per cent of them earn more than 10k a year.<br />

The rates to advertise in a magazine like Amigo Computing<br />

range from £105 all the way up to £2100. but vary according<br />

to how many ads you will commit yourself to and at<br />

what size.<br />

AMIGA COMPUTING<br />

MARCH 1 996<br />

The art of<br />

advertising<br />

Laram loom<br />

Inspired by Neville Brody! lot, of courxe....<br />

completely different from what I am suggesting, but<br />

there are always easy rules to follow with regard to<br />

controcting text. Things like flowery adjectives and<br />

adverbs, stuff in brackets and introductions con<br />

always go. What can't go are your product's<br />

advantages, ordering information and price.<br />

If all that sounds too much like hard work, you<br />

might want to reduce the amount of colour in you'<br />

ad. This is a lot easier for those adverts that have<br />

more thon 50 products mentioned in them, as we<br />

discussed last month, because you are pretty much<br />

restricted to o list format without pictures anyway,<br />

but single colour or spot colour advertising a single<br />

product is a lot harder since it gives the impression<br />

that you are being cheap. If at all possible, try to<br />

make the fact that you hove a restricted colour<br />

palette work for you with greyscale dropshadows<br />

and WOBs [reversed text - White On Black] helping<br />

to give the impression that a single spot colour<br />

was a design decision on your port rather than a<br />

financial one.<br />

For inspiration, try to hnd some of the work of<br />

Neville Brady, the UK's most fashionable designer<br />

best-known for his work on iD, Arena and The<br />

Face. If you look at the screenshot on this page,<br />

you'll recognise the style instantly from various<br />

poster campaigns and film logos. This is a lot<br />

harder to achieve than simply reducing the size of<br />

your advert, but if you hove the flair for it, the<br />

results can often look more expensive than a full<br />

colour ad with a boring design.<br />

61224 567890<br />

014 567 891<br />

EVERYONE'S<br />

A WINNER...<br />

At long last we've decided to do the draw on the<br />

competition we ran last year to win a copy of one<br />

of EMComputergraphic's excellent CDs dedicated<br />

to DTP. The lucky five winners are as follows.<br />

Barry Cutler from Beckenham, Kent<br />

RF Baird from Edinburgh<br />

B Robertson from Middlesborough<br />

Steve Taylor from East Dereham, Norfolk<br />

M Clarke from Flixton, Manchester<br />

You should oll contact EM Compvtergraphic on<br />

(01255) 431389 to tell them whether you want<br />

Phase 1, 2 or 3.<br />

PAGESTREAM<br />

PROGRESS<br />

Still nothing concrete this month, but<br />

Softtogik hove sent us a press release<br />

stating that version 3.01 will work with<br />

CyberGraphics-equipped graphics cards<br />

becoming the Amigo's first, non graphics<br />

oriented (well, you know what I mean),<br />

application to work in 24-bit colour.


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Phil South looks into<br />

the options for<br />

creating interesting<br />

multimedia with<br />

Amos<br />

most people at the moment, and has<br />

M been for some time. Unfortunately for<br />

ut<br />

A m i g o users, most of the programs<br />

which l crecte the multimedia applicotions we consume<br />

are t based on PC and Mac platforms. This is for %eve<br />

rat i good reasons, or at least good reasons if you are<br />

a mPC<br />

or Mac user. The Amiga is o smaller market<br />

than the PC, so developers ore leaning bock from the<br />

e<br />

format and creating less if not no multimedia applica<br />

Hans_ d Scala is a perfect platform for creating lively<br />

presentations, i and so is Director, but you con do<br />

these o kinds of things with Amos, and here's how.<br />

i if you have an IFF animation you con use the<br />

added s Functionality of AMOS PRO to give you anii<br />

mations a in your programs. These are, of course,<br />

mostly b for use as game intros, but it is possible to<br />

make<br />

i<br />

multimedia programs which use this facility.<br />

Imagine on Amos program which hot been com-<br />

t<br />

piled and is mastered onto a CD. Imagine clicking<br />

onto o a picture and suddenly it bursts into life as an<br />

animation f like, for example, an animation from<br />

LightWave a or something similar to that<br />

b Making Amos use 'Hs is easy. In case you've<br />

never u done it, here's how it's done. Having first<br />

made z your 'FE file, using Dpoint or LightWave,<br />

Real3D z or whatever, you can play it straight to a<br />

specified screen number, like so:<br />

w<br />

-mr<br />

o<br />

1ff Anis "Miganim' To 1<br />

r<br />

This d ploys an animation called 'big.anim" to screen<br />

O. wThis<br />

is the most direct method of playing an<br />

i<br />

t<br />

h<br />

OTHER IDEAS<br />

Once you've mastered playing back animations you could<br />

try to sort out how to play back a narration in sync with the<br />

animation, or if not precisely in sync then at least at the<br />

some time. This could be a narration or perhaps a piece of<br />

music. (TIP: try sampling a snatch of music and looping it for<br />

a longer piece of music and to keep the sample size down.)<br />

To play back an IFF sample while your animation is playing,<br />

first load the sample into a bank (usually bank 5) using the<br />

sample loader supplied with Amos. Once your sample is in<br />

the bank, you play it back with SAM PLAY, like this:<br />

Soo Ploy<br />

which plays back the first sample in the sample bank.<br />

As another scenario, which makes a lot more sense for<br />

multimedia, you could play a sample of a voice narration,<br />

telling everyone what a brilliant animator you are, plus<br />

have the music supplied by a MOD file played back using the<br />

Track Play command. This means you would have graphics,<br />

voice and music all moving at once, Voila, multimedia!<br />

Next month b e going through some more specific<br />

examples for you. See you then...<br />

MOW<br />

,<br />

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AMIGA COMPUTING<br />

MARCH 1<br />

Using the<br />

buzzword<br />

Multimedia pre se nta tions ha ve ne ve r be e n e a sie r<br />

animation in Amos and it simply lakes the animation<br />

you specify and ploys it. You can do this:<br />

Iff Ani• "Dig.anfr To 0,5<br />

to make it play a specified amount of limes, which<br />

in this case is five times, you can, if you like, mite<br />

a simple IFF Anim player routine using this<br />

command:<br />

Iff Amin fooiS(<br />

.<br />

as the core " of the code. You could put this into o<br />

nice border . or even add your own play and rewind<br />

buttons, which ) we'll T o go into in a minute. Now, there<br />

ore a number 0 of , ways 1 0you<br />

con manipulate a file to<br />

make it play back in certain specihed ways. You<br />

must first load the onim file into a bank, using the<br />

OPEN IN command:<br />

Open In 1,1im.anle<br />

then use the FRAME LOAD command to load the<br />

Ironies to a memory bunk<br />

Wrist toed 11 To 10,1000)<br />

Now you have all the frames in the animation (anything<br />

up to1000frames) in bank 10, and you also<br />

have a note of how many frames were loaded in<br />

the variable Z. (This is useful for knowing how<br />

many frames to play back.' Now you can play back<br />

the frames from a memory bank, using the Frame<br />

Play command:<br />

Willie Key (10,1,0)<br />

Doubt, Buffer<br />

F=Frome 9Lay(F,1)<br />

Notice that Double Buffering is not switched on<br />

automatically and you have to activate it yourself.<br />

Now you hove full control over the frames, and you<br />

can make them step forward and backwards using<br />

a mouse-controlled button Buttons can be mode<br />

from any grophic and zones can be drawn over<br />

them to make a button sensitive to a mouse click. So<br />

you must check if the mouse button has been clicked<br />

and if the mouse is in the specified zone. Then you<br />

feed the command to the FRAME PLAY part of the<br />

routine and you con move the animation bock and<br />

forth like that.<br />

IMPORTANT: You hove to use flags in your program<br />

(as discussed in a recent edition of this column)<br />

to ensure that only the first click is read when<br />

you click on one of these control buttons. Set the<br />

flag to I when the button has been clicked so any<br />

subsequent presses of the button are not read, This<br />

could cause big problems in your program if you<br />

don't do this, as the frames of the onimation won't<br />

be played bock in sequence. and everything could<br />

go horribly wrong. Flogs are a good habit to get<br />

into anyway, as I said in the previous article.


(7,•;% r- _Fri<br />

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MINS (As reviewed in Amiga Computing Christmas Edition)


Paul Overaa<br />

provides an<br />

overview of the<br />

current Amiga Midi<br />

equencing scene...<br />

.4211mor Immo=<br />

you will doubtless know, ore<br />

I designed primarily to record, edit<br />

11 r a n d ploy back Midi data.<br />

Although u all such offerings also allow<br />

you e to use Amiga internal sounds as<br />

well M the real software, emphasis is primarily<br />

i<br />

on recording from, and playing<br />

bock to Midi equipment. What sort of<br />

choice<br />

d<br />

is there as far as real Amigo Midi<br />

sequencers i go? Well four sequencer<br />

packages s have stood the test of time:<br />

e<br />

Sequencer q One Plus - Software Technology's<br />

Sequencer u One Plus is one of the few UK devel-<br />

•ped e sequencers that has found a safe niche for<br />

itself n amidst the rather awesome heavyweight<br />

Stateside competition. Sequencer One Plus offers<br />

c<br />

all the basic functions needed for Midi sequencing<br />

and<br />

e<br />

it supports the use of internol sounds as well os<br />

Midi r oriented output<br />

sTwo<br />

editors are available including a high-level<br />

Bar , Editor which shows the arrangement of the<br />

song, a graphically indicating for each track the bars<br />

which s contain data. The main use of this editor is<br />

for mviewing<br />

and creating arrangements and carrying<br />

o<br />

out block editing operations. More detailed<br />

editing is performed using the Step Editor which<br />

s<br />

provides a piano roll-type display,<br />

t For a middle range sequencer, Sequencer One<br />

Plus ooffers<br />

a surprising number of Midi 'goodies,'<br />

although f il does, of course, lack many of the refinements<br />

found with heavyweight Amiga packages.<br />

You'll find no harmony generators, score printing,<br />

or the mare esoteric options like SMPTE or Midi<br />

Time Code support, but it is nevertheless suitable<br />

for most non-professional use and it is very well<br />

priced. Software Technology hove essentially concentrated<br />

on creating and supporting a 'workhorse'<br />

sequencer that offers the user iust the basic facilities<br />

needed for serious use.<br />

Sequencer One<br />

Plus - a well<br />

supported entry<br />

/eve/ se que nce r<br />

Music-X+Notator-X - Music X has always been<br />

a powerful sequencer but when Music-X version 2<br />

come along, a number of facilities including ARexx<br />

control and support for multiple serial port card<br />

use were added. The most important addition,<br />

however, was the inclusion of a very useful score<br />

notation program called Nototor-X which allows<br />

you to write, edit ond print music scores.<br />

Both Music-X and Notator-X, incidentally, can<br />

run as standalone programs, but if your Amigo has<br />

more than 1.5 meg of memory then you'll be able<br />

Notator•X has helped<br />

win a tot ot support<br />

tor the new Music-k<br />

1EM<br />

AMIGA COMPUTING<br />

MARCH 1996<br />

Do it in<br />

ts sequence<br />

to run both programs together and move music data<br />

between them. You can, incidentally, also use<br />

Notator-X in conjunction with any other sequencer<br />

package that supports Midi file import/export.<br />

Dr I's KCS - the current Dr I's offering, known as<br />

the KCS level II, provides the KCS sequencer, PVG, a<br />

Master Editor, Tiger ( a graphic editor), QuickScore<br />

(which provides basic score/transcription and printing<br />

facilities) and AutoMix. All of these components ore<br />

integrated into Dr T's multi-program environment<br />

IMPE). The track editing facilities are quite sophisticated<br />

- there is fully implemented tut and paste editing,<br />

pitch transposition, track shifting, kook splitting, note<br />

duration and velocity correction functions, track<br />

rearrangement, multiple cue points, automatic new<br />

track muting (helpful when doing multiple lakes), and<br />

some interesting note and controler splitting facilities<br />

Other goodies include remote Midi control of<br />

start/stop/record functions, support for the Phantom<br />

SMP1E interface, controller chasing, time reversal, rechanneling,<br />

autocorrection, real-time and step-time<br />

editing, inversion and the ability to protect drum parts<br />

from transposition. In short there's little you can't do!<br />

Bars & Pipes Professional Blue Ribbon<br />

Soundwork's Bars & Pipes Professional is as much a<br />

creative tool as a conventional sequencer. There are<br />

very powerful song parameter options which let you<br />

define lyric lines, chords keys/scales, rhythm data,<br />

global dynomics and so on. There's automated mixing,<br />

all the usual stuff like Midi-file, Sysex and internal<br />

EtersdPipes An established<br />

heavyweight Amipa sequencer<br />

sounds support, timeline scoring (for video/film work)<br />

and SMPTE facilities. In short, Bois & Pipes Pro is a brilliant<br />

piece of software which, in practice, suffers from<br />

only one real snag - the amount of memory needed to<br />

run it. A realistic set up for serious work would be a<br />

fast machine with around 24 megs of memory along<br />

with a hard disk<br />

OVERALL<br />

Software Technology's Sequencer One<br />

Plus is a useful, and very reasonably<br />

priced entry-level product which now has<br />

quite a large user base. Both Dr T's KCS<br />

and Blue Ribbon Soundwork's<br />

BarsaPipes sequencers, however, are the<br />

Favourites amongst most professional<br />

Amiga musicians, and both Dr T and Blue<br />

Ribbon Soundworks do, incidentally, also<br />

offer dozens of other Amiga music packages<br />

- patch editors, notation software,<br />

librarians etc.<br />

Music-X has always been popular but<br />

of late there has been renewed interest<br />

in this package, specifically because of<br />

the Notator•X score editing facilities now<br />

provided. Of late it's also been the<br />

subject of a substantial price cut and is<br />

now very good value for money.<br />

= I<br />

Priest<br />

=<br />

2<br />

M<br />

Phone:<br />

Produch<br />

Prke:<br />

= =<br />

Phone:<br />

WA133.<br />

0<br />

1<br />

1<br />

=<br />

3<br />

Phone:<br />

Product:<br />

Price:<br />

MrTS2=<br />

Phone:<br />

Bottom<br />

Line<br />

Dr I's KCS Level II sequencer<br />

£99<br />

Millenium Music<br />

Tel: 0115 955 2200<br />

Music X v2 + Nolutor X<br />

E49.95<br />

Emerald Creative Technology<br />

0181-715 81366<br />

Bars & Pipes Professional<br />

E199.95 41<br />

Emerald Cie:dive Technology<br />

0181-715 8866<br />

Sequencer One Plus<br />

£4995 (current offer price £39.95)<br />

Software Technology<br />

0161-236 2515


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Turn your animation into<br />

a professional movie<br />

with exciting camera<br />

angles and realistic<br />

shadow effects<br />

- 2D tp .<br />

y;t<br />

AMIGA COMPUTING<br />

M A<br />

It's<br />

the c<br />

CI<br />

THE RIGHT TEXTURE<br />

I<br />

the principles of the X, Y and Z axis and<br />

how they con allow you to manipulate and<br />

= n animate brushes with ease and with spectacular<br />

l results. I also touched upon how you can<br />

use a Move to actually mimic camera pans and<br />

zooms.<br />

s<br />

t Camera pens and zooms are important in any<br />

animation iust as they ore in film, and you can<br />

m<br />

learn a useful techniques by studying the latter,<br />

Implementing o different camera angles is an excel.<br />

lent n way of speeding up or slowing down the<br />

action t and conveying emotion in what is basically<br />

h a 2D art form, However, camera angles have<br />

a s more basic appeal and that is to keep the audience<br />

a interested in what is actually happening.<br />

r Imagine a two hour movie with only one scene<br />

and<br />

t<br />

with a single camera angle - you would be<br />

Don't waste time<br />

adding shadows<br />

and highlights by<br />

hand. Us. your<br />

paint package's<br />

Darken and<br />

Brighten functions<br />

If you can understand the texture of the object you are designing, adding light<br />

sources and shadows to it shouldn't be a problem. The alien portrait shown here can<br />

be seen from its early beginnings to the<br />

finished artwork, including shadows and<br />

highlights.<br />

Adding so much texture detail would have<br />

been a slow and laborious task if performed<br />

by hand, but using the Brighten and Darken<br />

effects the process was made infinitely quicker.<br />

Using the filled line tool I simply drew in<br />

the shapes which were then automatically<br />

brightened or darkened as I desired.<br />

Switching on anti-abasing also ensured that<br />

the shadows and highlights blended in with<br />

the rest of the image.<br />

i<br />

11010<br />

c<br />

l<br />

bored after the first five minutes, Obviously, your<br />

animations are not going to run to two hours<br />

e<br />

which is why it is even more important to utilise<br />

I<br />

different camera angles - trying to make a<br />

e<br />

30-second animation exciting to an audience is<br />

x<br />

p<br />

l<br />

a<br />

i<br />

n<br />

certainly the most difficult aspect of computergenerated<br />

animation.<br />

The knowledge required to use camera angles<br />

correctly can only come from continued experimentation,<br />

so if you are just starting out in cornputer<br />

animation use movies as a source for inspiration,<br />

If ii helps, try and make notes as to the<br />

e<br />

type of scene the camera angle is linked to. Not<br />

Try and hoop your animation as visually exciting<br />

as d possible by adding different camera angles to<br />

convey i pace, mood and emotion<br />

Emori, n<br />

only will you build a useful collection of camera<br />

angles but also a reference as to which one<br />

should be used when and where<br />

Realistic lighting and shadow is vitally important<br />

to the realism of a scene or animation. Plan<br />

lightsources and shadows at the storyboard<br />

111M M E M<br />

d<br />

e<br />

t<br />

LET THERE BE LIGHT<br />

When a creating animations in a 3D program<br />

such i as Light Wave or Imagine the designer can<br />

simply l odd light by including light objects in his<br />

where the light is coming from you will have a<br />

pretty good idea where the shadows will be<br />

cast. For a static light the shadow should be<br />

the Shear tool which is normally located in the<br />

Brush section of your point package. Using<br />

Shear you can draw near accurate shadow<br />

scene. The rendering process tpkes care of casting<br />

light and shadow allowing the designer<br />

more time to concentrate more on objects.<br />

There are no such perks when creating animations<br />

in a 20 paint package and light and<br />

Fairly easy to place, but if the light is animated<br />

in any way the shadow is going to change in<br />

relation to the movement of the light and any<br />

structures it passes over.<br />

A simple way of adding light and shadow is<br />

castings using the original object as a template.<br />

You should first grab the object which is casting<br />

the shadow as a brush and flip it in the Y axis<br />

(the direction you flip the brush is dependant<br />

on the position and direction of the lightsource<br />

shadow can often make or break your creation. to use the Brighten and Darken effects. For a - in this example behind and above).<br />

Fortunately, with 2D you're not required to light cast on the floor you could simply select a Using the Shear X option you should shear<br />

recreate the kind of realism expected from a 3D<br />

program and therefore you can afford to make<br />

filled ellipse with the Brighten effect turned<br />

which you can then draw over the floor where<br />

the brush in the opposite direction from where<br />

the light is coming from. With Darken enabled<br />

lights more stark and shadows much harder.<br />

The first thing to do is make a note of the different<br />

lights required on your storyboards• You<br />

can then sketch the general direction of each<br />

Ugh, and note where it falls in relation to the<br />

the light falls. You could even switch antiallasing<br />

on in order to smooth out the edges of the<br />

cast light or shadow. If you need more control<br />

over the shape of your cast light or shadow<br />

you can use the filled line tool instead.<br />

from the brush effects you can then paste the<br />

brush down and you should end up with an<br />

instant, and accurate, shadow. You may also<br />

need to alter the width and height of the<br />

shadow in relation to the height of the<br />

other objects in your scene. By understanding A quick way of drawing shadows is to use lightsource.


1<br />

Paul Austin delivers<br />

a quick guide to<br />

getting the best<br />

from LightWavels<br />

funkiest feature<br />

holy grail of 3D design for years<br />

B elievable Primitives with organic their forms blocky have angular been forms the<br />

ore efficient and effective for the majority<br />

of jobs, but alas, precious few things conform to such o<br />

rigid design in the real-world.<br />

Enter Metoforrn, the 3D designers dream tool. With<br />

the aid of this 3D cure, all soft sculpted forms are no<br />

more than a couple of clicks away. No more struggling<br />

with spline curves, no more compromise, this is a seemingly<br />

effortless solution for a multitude of modelling<br />

nightmares. Unfortunately, like most panaceas, there's<br />

on inevitable downside.<br />

For the power players with 060s and unlimited<br />

RAM, metaform's seemingly unavoidable side effect is<br />

hardly noticeable. However, for mere mortals the multitude<br />

of points and polygons that the process generates<br />

can be a real headache.<br />

Fortunately, there is a ray of hope in an easy-toswalow<br />

solution. Due to the simplicity of just hitting the<br />

metaform button to obtain instant results, it's incredibly<br />

tempting to just fire and forget However, if you can<br />

contain your enthusiasm and think about what's<br />

required from the metolorm effect before you hit the<br />

button, you could save yourself hundreds if not<br />

From left to rightz the traditional polygon-hungry approach to tnetafona, followed by a combination of fewer initial points<br />

plus some polygon repositioning. Lastly, a repeat of the central cube with unnecessary polygons removed completely<br />

Essentially, metaform makes its smoothing calculations<br />

based on the proximity of polygons and their<br />

relative angles - the closer the grouping the more<br />

rounded that particular part of the model becomes.<br />

As a result, it makes sense to use the minimum<br />

number of points and simply ensure that the area<br />

you want affected the most has the highest<br />

proportion of polygons.<br />

Simply moving points and polygons isn't always<br />

an option because it could easily destroy the overall<br />

shape you require, so a more precise method is<br />

called for. The simplest solution is to select the precise<br />

area of polygons on the model that needs<br />

SMOOTH ANGLES<br />

AMIGA COMPUTING<br />

MARCH 1<br />

Meterform<br />

for the<br />

masses<br />

thousands of RAMhungry polygons. A classic example<br />

of this is the now ubiquitous lightWave round corner<br />

cube famous for its port in the textures example scene,<br />

this apparently simple object remained a 'how did they<br />

do that? modelling mystery until the official arrival of<br />

metaform in version 3.5.<br />

In our example image, the cube on the left boasts<br />

386 polygons whilst its near identical twin on the<br />

smoothing and meta form these separately.<br />

Sometimes this alone will do the job reasonably<br />

efficiently.<br />

However, simply selecting existing group<br />

doesn't always deliver the goods because the<br />

number and shape of polygons present simply<br />

doesn't deliver the desired results. Under such<br />

conditions, a technique favoured by the pros is to<br />

use a combination of a flat plain and LightWave's<br />

slice functions to introduce more detail in the form<br />

of additional polygons into a selected area, there<br />

by enhancing the smoothing affect of the<br />

meta form pass.<br />

A somohs example of the<br />

smoothing benefi ts that<br />

adding the odd slice can<br />

have to metaforened right<br />

angles. Basic stuff, but<br />

nevertheless essential tot<br />

those of us on a budget<br />

when it comes to available<br />

RAM<br />

•<br />

middle weighs in with just 218. However, even this<br />

seems extreme compared to the cube on the right<br />

which gets the lob done with just 164 Look pretty similar,<br />

don't they? Number one started life with more poly<br />

gons than the others, comprising a standard 4x4 cube<br />

which was then given a single mesaform pass. Its part<br />

ner in the middle, however, started life as 3x3 cube<br />

which enjoyed 20 seconds additional editing as the<br />

internal polygon groups within it were dragged to the<br />

corn<br />

ethe<br />

right started out the some as its counterpart in the<br />

rcentre,<br />

but after the metoform pass all the polygons<br />

s<br />

which mode up the flat faces of the cube were deleted<br />

to be replaced by o single polygon.<br />

pr<br />

Obviously, this approach is much more time con-<br />

io<br />

suming as there's o lot of hiding, reselecting and build<br />

r of the individual foces maybe two or three minutes in<br />

ttotal.<br />

For the additional effort you get more than a 50<br />

o per cent return in polygon efficiency - and that's o<br />

a ure that can jump dramatically if you need to employ<br />

smore<br />

than one metaform pass to get the desired effect<br />

iIf<br />

you multiply the affect by having, let's say, ten, one<br />

n<br />

hundred, or maybe even a thousand duplicates of the<br />

object in o single scene, the extra effort soon gets pi<br />

g<br />

into perspective.<br />

l<br />

e<br />

m<br />

e<br />

t<br />

a<br />

f<br />

o<br />

r<br />

m<br />

p<br />

a<br />

sOur<br />

three examples as 10011 in modeller. As<br />

you can see a few seconds spent ore planning.<br />

s<br />

dragging and deleting unnecessary polygons<br />

.<br />

T<br />

h<br />

e<br />

c<br />

can really pay off 1


n this<br />

right<br />

simi-<br />

polycube<br />

i pancube<br />

s the<br />

to the<br />

be on<br />

in the<br />

ygons<br />

eleted<br />

e cant<br />

build<br />

utes in<br />

a 50<br />

i a figtn<br />

1<br />

effect<br />

n, one<br />

P<br />

of the<br />

1et<br />

put<br />

0<br />

Y<br />

A s<br />

ono<br />

Gary Whiteley<br />

explains the<br />

principles behind<br />

differing -<br />

Vsystems<br />

America hove different TV systems, or why<br />

H VHS equipment has different connectors<br />

a to VHS equipment? It's all down to stan-<br />

vdards<br />

and formats, cunning plans to squeeze more<br />

e into a pint pot and, of course, the need for constant<br />

y<br />

improvement and more sales.<br />

Let's start with video standards, of which there<br />

o<br />

ore three predominant video ones in use around the<br />

u world - PAL, NTSC and SECAM. Each is slightly dif-<br />

eferent<br />

from the others and hence tapes recorded<br />

vusing<br />

one standard cannot be played back in anot-<br />

eher<br />

without the use of standards converters. For pro-<br />

r fessional quality film and tape transfers these<br />

wmachines<br />

are still very expensive, but nowadays it is<br />

opossible<br />

to buy a relatively cheap multi-standard<br />

n<br />

VHS VCR which can play back any tape from anywhere<br />

in the world using just a single machine.<br />

d<br />

Perhaps as technology advances there will be just<br />

eone<br />

video standard for the whole world, though it is<br />

rperhaps<br />

unlikely in the foreseeable future, given the<br />

esheer<br />

investment required to convert everyone's<br />

d existing equipment over.<br />

wSTANDARDS<br />

h<br />

y The first of three big standards is NTSC 'National<br />

Television Standards Committee, os used in the<br />

B<br />

USA, Japan, Korea, Canada, Mexico and other<br />

r<br />

ports of South America, and the Philippines'. NISC<br />

iruns<br />

al 30 frames of 525 lines per second and is<br />

toften<br />

jokingly referred to as 'Never Twice The Some<br />

aColour',<br />

but nowadays this isn't necessarily the<br />

icase.<br />

Whilst it's true that NTSC equipment also has<br />

n a Hue control in addition to the regular Colour.<br />

aBrightness<br />

and Contrast controls, I've always<br />

nthought<br />

that NTSC looked pretty good, and because<br />

of the higher frame rate there isn't quite so much<br />

d<br />

apparent nicker with certain kinds of image. In fact,<br />

many Americans find PAL TV to be disconcertingly<br />

THE FRENCH OPTION<br />

The second popular standard is SECAM (which stands for<br />

SEquential Couleur A Memaire), which was developed by the<br />

French from 1959 onwards as an alternative to the then less<br />

stable NTSC. SECAM runs at 25 frames of 625 lines per second<br />

and is also the adopted TV standard of many French<br />

colonies (current and ex-), Saudi Arabia, Iran, Iraq, Egypt,<br />

Russia and some of the other ex-Communist bloc countries.<br />

Strangely enough, though, much SECAM material is actually<br />

sourced on PAL equipment and only converted to SECAM at<br />

the final transmission stage. Unlike most of the rest of<br />

Europe, who were trying to agree on a single TV standard,<br />

France decided that it would stick with SECAM no matter<br />

what. After 1966 France went her own way, whilst the<br />

alternative PAL system was adopted by most of her<br />

neighbouring countries.<br />

- - - -<br />

' 1 4<br />

1AMIGA 1 1 COMPUTING<br />

1MARCI1 1 1 1<br />

The big<br />

three<br />

flickery until their eyes and brains become<br />

accustomed to PACs lower frame rote.<br />

NTSC evolved from on already existing monochrome<br />

system and was the first widespread standard<br />

for colour television broadcasting, corning<br />

into regular use in 1953. As on historical aside, it<br />

is said that the Nazis hod both colour TV cameras<br />

and video projection in use for the 1936 Olympic<br />

games, though this is hard to verify, both for political<br />

reasons and because German companies such<br />

as Telefunken 'who were at the forefront of PAL TV<br />

development' ore still reluctant to admit that they<br />

might have had any links with the Nazis.<br />

UK IMPORTANCE<br />

The final standard, and the most important one for<br />

us, is PAL Phase Alternate Line) and is the one used<br />

in the UK, as well as much of Europe, ex- and current<br />

UK dependencies and colonies, including<br />

Australia, New Zealand, South Africa, Iceland,<br />

China and a number of African and Arab states.<br />

Like SECAM, PAL runs at 25 frames of 625 lines<br />

per second and, like SECAM and NTSC, this<br />

Frame/line combination is derived as a division of<br />

the national domestic mains electricity frequency<br />

(50Hz for PAL and SECAM, 60Hz for NISC).<br />

Of course, as with all standards there are exceptions<br />

for instance, Brazil uses the PAL system, but<br />

with only 525 lines and at 60Hz 'PALK whilst<br />

Cuba, Haiti and French Guyana have SECAM, but<br />

with 525 lines. There may also be minor differences<br />

between the sound carrying side of some PAL<br />

systems. So, if you have a tape of Brazilian N and<br />

you think you can play it back on a standard PAL<br />

VCR, you'd be mistaken. I learnt this the hard way,<br />

carrying a tape all the way back iron', Rio only to<br />

find out that all I could get out of it was the sound!<br />

This is where standards converters come in, making<br />

it possible to translate from one video system to<br />

another The trouble is, there ore some fairly tricky<br />

problems to overcome. For instance, when converting<br />

from NTSC (30 frames per second, 525 lines) to<br />

PAL 125 frames per second, 625 lines) somehow<br />

five frames have to be lost and 100 lines per home<br />

gained. Digital equipment and processing can solve<br />

most of these problems, but even so it still isn't<br />

possible to make up the extra lines from scratch<br />

Professional standards converters, costing many<br />

thousands of pounds, have advanced electronics<br />

which can look ahead by up to four fields (2 frames)<br />

and then interpolate the results to provide smoother<br />

viewing. They also interpolate the lines in the frame<br />

and add extra lines to make up the difference<br />

between NISC's 525 and PAL's 825. Cheaper standards<br />

converters, for instance in the E1000 or so<br />

range, as well as the multistandard VCRs, tend to<br />

have a simpler approach and often just throw Out<br />

the required five frames per second and only do lin<br />

ited line interpolation. The result, especially where<br />

action is moving fast, can be a noticeable staggering<br />

of the images and jagged diagonal lines where<br />

the interpolation isn't of a high enough quality to<br />

smooth the picture out sufficiently. It's the old story of<br />

you get what you pay for,<br />

To COME<br />

Next Month - Video Formats.<br />

Gory Whiteley can be e-mailed<br />

drgatikix,campulink.co.uk


Main Contents List:<br />

EA- • A<br />

nnummeuta /41<br />

s-<br />

itS<br />

I I<br />

/ D Educating e b t : and Informative<br />

S<br />

Entertaining and Exciting<br />

i<br />

m<br />

Powerful and Amazing!<br />

The History of the Amiga<br />

Who invented it'? The old <strong>Commodore</strong>. its bosses, ideas, nes-<br />

•Kes etc. The Escorn rivival and much more.<br />

tmigo Environment<br />

hat is your Amiga? Why is ii so special? What is the<br />

ene'? Who are Amiga Technologies and what do they do?<br />

no Amigo H a rdwa re<br />

The world's first truly AGA multimedia, interactive compact disc.<br />

Designed for beginners, new p users through to intermediate (and<br />

higher!) levels, it helps an Amiga user understand more about<br />

their computer and what it lis<br />

capable of. Covers many subjects<br />

from raytracing to the Internet e and from programming to music.<br />

Many 'well-known' experts and Amiga-buffs are contributing to<br />

this CD. They offer help. answers, a tips, tricks and more. Want to<br />

know how the experts create a VVWW page? Global Internet show<br />

how! Stuck using Internet nsoftware?<br />

John Kennedy explains all,<br />

„ode, outside, ports, crepe all explained<br />

Also contains forums, opinions and a look to the future with top<br />

tforkbench and DOS<br />

Amiga developers. Comes d with a FREE bonus beginners section<br />

lihat is it? Using it Oats and file management, Workbench<br />

iivironment tips, the CLI. advanced VVB and CL1 h icks with commercial programs, commercial demos and all the PD you<br />

E<br />

•rogromming<br />

need to Get Started, all ready-to-run. If you have an AGA Amiga<br />

.MOS. Blitz. assembly, C. Amiga E and ARCO( examined with a CD player, then get this.<br />

•.tome an Artist Overnight<br />

a PC multimedia CD's are here!<br />

Aytracing. 3D anm ation, bitmap drawing analysed<br />

/moms an Amigo Music Maestro<br />

s<br />

Uclarned explained, MIDI discussed, m usiciam interviewed --And Starring!<br />

Getting Your Words into Print<br />

y<br />

Word vo ce ssin g . Desk Top Pubhshing, Pnriters.. Clipart etc Key and Gareth Craft • Amiga MIDI - MID4Craft<br />

z Also! Surfing the Super Information Highway<br />

Steve Bye - AkeDS - Programming - Ft LicenCeware<br />

Intro to the Internet Surfing the Internet. WWW design, Ed Wiles - D u<br />

Amiga Internet Providers, Amiga Internet software Th e Amiga -Larry<br />

Hicionott - DTP, Printers. Citpari - LH Publisting<br />

• Full ve rsion of DOpue v4 Technologies Internet pack taken for a test drrve.<br />

lamed<br />

Peter and David<br />

i n<br />

Clarke<br />

D e<br />

•<br />

p t<br />

30<br />

h tAnimation<br />

- The Room tipsters<br />

Simon & Co - 3D Architecture - VS.).<br />

• Full versiOn of oeta med v5 .0 4 General Arena<br />

•<br />

Mark Thomas - WWW Desigrilutune • Gibbet Internet Ltd<br />

• Othe r full progra ms (TBC) Emulator'. Operating Systerne, Storage Systems, Amiga in O<br />

Danny<br />

c<br />

Amor<br />

t a<br />

-<br />

m e<br />

The oCD<br />

and German Mkt - Freelance Writer<br />

• 'Te st Drive ', e xclusive ve rsion Business. Multimedia etc etc etc<br />

d Jason Jordache • Blerap Graphics - Freelance Artel<br />

of Wordworth 3<br />

The Amiga Future<br />

EDate Hernenwey x p e- r Animation -<br />

• Delenraton<br />

• Limite d Ve rsion of PPa int 4 _ 4 Where is the Amiga going? Amige Technologies' plans, Amiga tDavd<br />

Taylor - Storage, Emulation - Freelance Writer<br />

• 'Ge t Connected' to the Internet visions, possible industry comments. Amiga 'Visio n s" • the<br />

John Kennedy ' I n t e r n e t etc etc etc! - Paragon Wreelance<br />

- a ll you need, a ll re a dy to golf companies that vne bring tia innovative products in 1996. We<br />

Jeremy Ford - PD uSection<br />

- Ground Zero Software<br />

Justin Joyce - Amiga D01 '<br />

Atom we imr eveen preosS r<br />

• Esse ntia l PD to Get Started! interview Intersect Developments, F e lds of Vision and more.<br />

AAndrw•• x Campbell i o m - AMOS 'Hands-on' - AMOS Programme an early vaiwon of itse Gel Stan.<br />

• Exclusive stun from va rious And Finally<br />

s<br />

V,Pilchard i Bannister d e o , Music poundstudkal - MED Users Group CD nterlace<br />

user groups and companies! Credits, thanks and anything we have forgotten!<br />

SSpencer e Jays r v i - c e imagine s 'Hardee:in - Imagine Users Group - cutout Tr* wratoert, the iloalisg<br />

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mbonen, a and r an animal.<br />

Advanced AmigaGuida (or AAG) is the language that resides behind the Get Started t , interface. essirt• It offers many<br />

ADVANCED AMIGAGUIDE - AAG<br />

enhanced and powerful features over the old ArnigaGuide language. To the lett of this r- box a is a list of the lea-<br />

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turn M G contains. AAG could be used in a multimedia product, interface front-end, g on-line a help progra m,<br />

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1st Computer Centre 2 2 , 2 3 Hi Soft 1 9 , OBC<br />

Active Software 1 1 2 , 120, 121 Hydra System 1 0 8<br />

Analogic 1 0 4 ICPUG 1 0 0<br />

Antigravity Products ----.70. 71 J.S.M. Trading 1 7<br />

Arnold Comp.Supplies 1 0 0 Kew z II t o o<br />

Blittersoft 4 6 Owl Associates 9 7<br />

Capri CD Distribution 1 0 0 Power Computi ng.IFC, 3, 30, 8<br />

Care Electronics 9 7 -Premier<br />

Vision 3 5<br />

Centurion Pd 1 0 0 1, I B C<br />

S & S PD ..... l o o<br />

Classic Amiga PO 1 0 0<br />

Seasoft Computing 1 0 6<br />

Dart Computer 9 7<br />

Silica 1 0 0<br />

DTBS 1 0<br />

E M Compotergraphics 1<br />

1<br />

Epic Marketing 0<br />

Fast Amiga Repairs 1 2<br />

0<br />

74, 89<br />

2<br />

Siren Sonware._<br />

Software 2000 6<br />

The Disk Box 1<br />

6<br />

4<br />

0<br />

.<br />

.<br />

7, 9<br />

65<br />

0<br />

Flexi-Link Software<br />

114 Underground PD 1 0 8<br />

Fourth Level Development 28, 66 Village Tronics - . 1 1 6<br />

G.T.I<br />

54 Visage Computers 1 0 2<br />

Gasteiner g g White Knight Technology 4 3<br />

GreyIronics ....... 2 7 Wise Dome 3 8<br />

GV Broad Enterprise 1 0 0 Zone 1 1 2 2


7•••••%<br />

AVAI LABLE N OW<br />

£29.99<br />

"Breathless has boldly taken the Amiga where no<br />

Amiga has gone before." AMIGA FORMAT MAGAZINE<br />

256 AGA COLOURS • 3D RAYTRACED GRAPHICS • 360* FIRST PERSON PERSPECTIVE<br />

20 AWESOME LEVELS • MULTIPLE WEAPONS SYSTEMS • REALISTIC LIGHTING EFFECTS<br />

ATMOSPHERIC SOUND & MUSIC • HD INSTALLABLE • AVAILABLE FOR THE Al200/4000<br />

POWER COMPUTING LTD 44A/B STANLEY ST BEEItORO MK•11 7RW


A Touch More<br />

1189<br />

1239<br />

Seminal SCSI<br />

Amiga Zip Tools<br />

exclusively from HiSoft<br />

Zip drives trom HiSoft include everything<br />

you need to get going on a SCSI-aware<br />

Amiga:the Zip 100 drive, a 100Mb cartridge,<br />

all necessary leads and a complete set of<br />

software, programmed by HiSoft, including:<br />

• Easy access drivers • Tortparary unprolact<br />

• 11755411rd posted • Cartridge initialisation<br />

• *lie prottrtion • Carindge eiect<br />

Cinema4Er<br />

Professional Ray-Tracing and<br />

Animation for your Amiga<br />

SCSI Zip DRIVES<br />

Cinema4D is the easy-touse<br />

ray-tracing and animation<br />

system for yotir Amiga.<br />

Equipped with an intuitionbased<br />

multi-tasking editor,<br />

Cirtema4D is replete with every<br />

conceivable option including <strong>—</strong><br />

window-based real-time<br />

interactive modelling, direct<br />

modelling in 3D, basic and<br />

complex primitives with infinite<br />

varigtions, easy object<br />

manipulation, floating toolbars,<br />

user-defined menus, object and<br />

texture lists, definable object •<br />

hierarchies, optimised versions<br />

for 68020 (Al200 etc.) iSt<br />

and much more!<br />

The Cinema4D animator brings<br />

you even closer to the world of<br />

'virtual reality", breathing life<br />

into objects and scenes.<br />

Whether you have your<br />

spaceship dock with a<br />

spacestation, or take a tour<br />

around the darkest dungeonwith<br />

Cinema4D its so simple.<br />

Just a few mouse clicks and you<br />

VISA 111<br />

Amiga Magic<br />

Since being introduced, the Zip'•<br />

Drive has caused a storm in the<br />

storage industry, offering an<br />

unrivalled level of price,<br />

performance and reliability. This<br />

newest, most portable exchangeable<br />

hard disk drive weighs in at lust lib,<br />

has last transfer and access times<br />

(up to 1 Mb's transfer, L'Sms seek),<br />

easily fits in your hand, your bag or<br />

Your briefcase, stores up to 100Mb<br />

on floppy-sized disks, is perfect for<br />

all types of application and is priced<br />

at a level that will make you want<br />

to unzip your wallet immediately!<br />

Price Inc UMW cartridge, extra<br />

100Mli cartridges 1,15,95 or less!<br />

Order your Zip drive now to<br />

ovoid disappointment!<br />

will have your objects<br />

move realistically through<br />

time and space.<br />

Cinema4D also includes<br />

MagicLink, the flexible<br />

object converter.<br />

Magiclink converts all<br />

popular object formats<br />

(Imagine, Sculpt, [)XIReflecti etc.) to ons,<br />

Cinema4D format & back.<br />

Order Hotline<br />

© 0500 223660<br />

To order any of the products shown on this page<br />

(or any other HiSoft title) • just call us, free of<br />

charge, on 05(N) 2.23660, armed with your credit<br />

or debit card; we will normally despatch within<br />

4 working days (t24 P&P) or, for only E,6 within<br />

the UK, by guaranteed next day delivery (for<br />

goods in stock). Alternatively, you can send us a<br />

cheque or postal orders, made out to HiSoft. All<br />

prices include VAT Export orders: please call or<br />

fax to confi rm pricing and postage costs.<br />

1995 HiSoft. EWE.<br />

All prices Include UK Z i p is a trademark<br />

VAT El<br />

,<br />

SUPERDOUBLE CD PACK<br />

E189<br />

lrictudiri<br />

Siautint SCSI<br />

The superb Su perDouble CD-ROM is back! Using an excellent 2.4 speed<br />

drive from Sony, this CD-ROM provides outstanding performance at an<br />

amazing price. With a 360KIN's data transfer rate and a 2.30ms access time,<br />

Ihe SuperDouble CD-ROM provides all the speed for the power user.<br />

The SuperDouble is fully compatible with the new Squirrel MPEG card,<br />

supporting the industry standard VideoCD (White nook) format.<br />

The SuperDouble CD-ROM pack includes the award-winning AGA<br />

Experience CD-ROM - rated 93% in issue 79 of Amiga Format. This CD-<br />

ROM is crammed lull of pictures, utilities, demos, animations and tools for<br />

AGA Amigas. The Su perDouble pack also includes the latest Aminet CD-<br />

ROM. This disk is brimming with the latest PD, shareware, utilities, demos<br />

and picture files from the Aminet archives on the internet<br />

A nil! classic Squirrel is also included in the pack. This allows easy connection<br />

of any SCSI peripheral to the Al200. The package has all the necessary<br />

drivers and software for easy connection of hard drives, CD-ROMs and<br />

removable disk drives, such as the Zip<br />

- Drive, t o<br />

y o u r<br />

A m i g a .<br />

DiskMAGIC<br />

Easy File & Disk Management<br />

Constantly doing battle with the C i e<br />

ShelloCLI? Stop this futile struggle<br />

with DiskMAGIC, the easy-to-use file<br />

and disk management<br />

utility from HiSoft.<br />

DiskMAGIC simplifies every<br />

task you perform, from dm<br />

copying of disks and files,<br />

to the viewing of pictures<br />

and anims. In fact, after<br />

using DiskMAGIC, you'll<br />

wonder how you ever used<br />

your Amiga without it.<br />

,,<br />

• Paritr<br />

:<br />

7<br />

7<br />

1 1 1 1<br />

7<br />

F1<br />

1<br />

1<br />

1 7 r -<br />

IHis<br />

€39.95<br />

• S Y S T E M S<br />

oThe Old School, Greenfield<br />

Bedford MK45 5DE UK<br />

Tel: +44 (0) 1525 718181<br />

ft<br />

Fax; +44 (0) 1525 713716<br />

emaill hisql@clx,compulink.calik<br />

so I

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