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On 30 May, MD Manfred Schmidt presented<br />

Escom's plans for the future of the<br />

Amiga at a press conference in Frankfurt,<br />

Assembled members of the press and<br />

trade industry were <strong>to</strong>ld that a new<br />

company called Amiga Technologies has<br />

been established <strong>to</strong> lead the Amiga forward.<br />

It is <strong>to</strong> be headed by Petro<br />

Tyschtschenko, former Direc<strong>to</strong>r of Logistics<br />

for <strong>Commodore</strong> International.<br />

To the disappointment of the Amiga<br />

industry in Britain, however. Escom have<br />

not included David Pleasance. MD of<br />

<strong>Commodore</strong> UK, in<strong>to</strong> their future plans_<br />

Joint MD. Cohn Proudfoot has also been<br />

dropped.<br />

Pleasance and Proudfoot had hoped <strong>to</strong><br />

negotiate a future for the UK subsidiary<br />

with Escom after the German company<br />

acquired the remains of <strong>Commodore</strong> at the<br />

auction in New York last month.<br />

Previously, Pleasance's team had looked<br />

like favourites <strong>to</strong> win the bidding process,<br />

but on the day in question they could not<br />

match the financial muscle of rivals Escom<br />

and Dell.<br />

Despite meeting twice with Pleasance<br />

and Proudfoot, however, Escom's management<br />

decided not <strong>to</strong> take over <strong>Commodore</strong><br />

UK in its current form. This was actually a<br />

global policy of Escom regarding the<br />

Amiga," explained Gilles Bourdin, the<br />

newly appointed PR Manager for Amiga<br />

Technologies. "We decided iust <strong>to</strong> take the<br />

trademark, the logos and a few people we<br />

wanted <strong>to</strong> work with, but without taking<br />

over the structure of the former<br />

News of the Amiga's salvation came <strong>to</strong>o late for<br />

the huge distribution and retail empire, ZCL.<br />

Following the decision of the firm's founder, Don<br />

Carte<br />

. computer industry has been rocked by the surprise<br />

, collapse of one of the biggest national forces in the<br />

tcomp o<br />

cuter Carter a blamed the company's difficulties on the<br />

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b <strong>Commodore</strong>. This is exactly the same as<br />

what happened with <strong>Commodore</strong> in,<br />

Germany.'<br />

The news of Pleasance's departure will<br />

come as a blow <strong>to</strong> the majohty of developers<br />

and distribu<strong>to</strong>rs in Britain who saw him<br />

as the best man for the lob. Neither<br />

Pleasance or Proudfoot were available for<br />

comment at the time Amiga Computing<br />

went <strong>to</strong> press.<br />

Though it appears that <strong>Commodore</strong><br />

UK's Maidenhead offices are being abandoned<br />

by Escom, the Stanstead unit will be<br />

retained_ It will be managed by Jonathon<br />

Anderson, previously head of sales for<br />

C=UK, as a research and development<br />

centre. Five other members of the<br />

<strong>Commodore</strong> UK team have also been<br />

No room Sound by<br />

Escorn for<br />

Pro4tdloot<br />

taken on board by Amiga Technologies. o p -p<br />

‘ Pi aaaaa c• or<br />

2(1 brought down IN firnigaI5 almence e<br />

fall of <strong>Commodore</strong> International. ZCL had been<br />

one of the biggest distribu<strong>to</strong>rs of the Amiga and its<br />

related products, and the sudden absence of the<br />

popular home computer caused the company <strong>to</strong><br />

experience huge losses.<br />

The launch of the successful Calibre PC range<br />

was an attempt <strong>to</strong> compensate for lost business,<br />

but ultimately these sales were insufficient <strong>to</strong> save<br />

Amiga Computing<br />

AUGUST 1995<br />

1<br />

r<br />

t<br />

u<br />

r<br />

NEWS<br />

Dpw deuplooment5<br />

olanopd<br />

Optimism for the future of the Amiga<br />

was at its highest level in years following<br />

the revelation of Escom's plans for<br />

technological developments on the<br />

platform. The Amiga Technology development<br />

division is already working<br />

on the next generation of RISC-based<br />

computers and a set-<strong>to</strong>p unit that<br />

will exploit the Amiga's multimedia<br />

strengths.<br />

Closer <strong>to</strong> hand is the promise of new<br />

machines for early 1996, including<br />

an 030 version of the Al200 and an<br />

060 version of the A4000. In the meantime.<br />

supplies of the current Amiga<br />

range will start rolling out with the A4000<br />

Tower unit coming first followed by the<br />

Al200 which should reappear in<br />

Oc<strong>to</strong>ber<br />

QUICK RETURN<br />

According <strong>to</strong> Petro Tyschtschenko.<br />

General Manager of the Amiga<br />

Technologies company, Escom expects<br />

<strong>to</strong> make back the $10 million it spent on<br />

the buy out in as short a period as<br />

Spring 1996 through sales and licenses_<br />

in 1995 alone, a turnover of 100 million<br />

DM has been predicted — mainly from<br />

the sales of Al200, A4000 and CD32<br />

units.<br />

Whether these estimations will come<br />

<strong>to</strong> fruition will be seen in the fullness of<br />

time, but the announcement that the presentation<br />

package Scala MM300 will be<br />

bundled with newly sold Amigas can<br />

only help <strong>to</strong> make the Amiga's retail<br />

position stronger.<br />

For the full in-depth report on Escom's<br />

plans for the future, read the cover<br />

i<br />

the company. n ZCL employed a workforce of 137<br />

people and s incorporated the Taurus wholesale<br />

operation, ithe<br />

Calculus retail chain, and the Indi<br />

Direct mail dorder<br />

firm. The business reportedly has<br />

substantial e assets and a balance sheet surplus, so<br />

it is hoped t that buyers will soon be found for the<br />

three divisions which will continue <strong>to</strong> trade in the<br />

h<br />

meantime.<br />

i<br />

s<br />

m<br />

o<br />

n<br />

t


1<br />

8<br />

NEWS<br />

OBF( <strong>to</strong> raise m<br />

charges RE<br />

i<br />

Publishers of software containing<br />

violence or adult content could be faced<br />

with vastly increased production costs<br />

following a call for a rise in classification<br />

charges by the British Board for Film<br />

Classification. Software products depicting<br />

human sexual activity or acts of 'gross'<br />

violence has been subject <strong>to</strong> BBFC classification<br />

since the Video Recordings Act,<br />

1984, and since September 1994 over 40<br />

software products have been officially<br />

classified by the BBFC.<br />

Now, however, the government<br />

appointed body is claiming interactive<br />

460ftware takes much longer <strong>to</strong> asseSIC<br />

than movies or videos and that they<br />

should consequently be subject <strong>to</strong> a higher<br />

classification fee. This could put the<br />

charge of new releases up from El .053 <strong>to</strong><br />

E1,755 according <strong>to</strong> CTW, the industry0<br />

trade weekly.<br />

The BBFC claim a price rise is<br />

necessary because they were running at<br />

a loss while charging the same rate for<br />

games as for video. Sections of the<br />

software industry, however, have seen the<br />

proposals as potentially damaging.<br />

Telstar is one software company who<br />

will be affected. At the moment they are<br />

focusing their attention on CDs and with<br />

the establishment of the new adult label<br />

and the higher classifiaction fee, they feel<br />

it will be costly. Telstar's Gary Bracey<br />

understand the BBFC•s problems but<br />

believes they should look at two price<br />

bands - one for multimedia products.<br />

which include a lot of linear content, and<br />

one for games produtcs which do take<br />

-, Roger Bennett, General Secretary for<br />

C...<br />

e industry's self-appointed watchdog,<br />

nELSPA,<br />

warned. 'It could undermine the<br />

gway<br />

in which this industry is taking a<br />

e.<br />

ponsible attitude and the way in which<br />

r e distnbute software for consumer use.'<br />

f e continued: -<br />

o,<br />

uch If imoney t ' s for certification, some peo-<br />

r g will o say i n<strong>to</strong> g hell with it, let's take a nsk.<br />

t.<br />

e t can't o afford that <strong>to</strong> happen - nor can<br />

hthe<br />

c BBFC. o -<br />

e sThough t Bennett was mainly concerned<br />

m that s the BBFC's proposal would damage<br />

t the o good work ELSPA and its members<br />

o<br />

had so far undertaken, there is also the<br />

edanger<br />

that a rise in production costs<br />

xcould<br />

deter some developers from making<br />

p<br />

adult-themed titles entirely. "I would<br />

hope." he commented, -<br />

l<br />

that Office will t htake e in<strong>to</strong> account the fact<br />

o<br />

Hthat onot mall software e publishers are in a<br />

r<br />

position <strong>to</strong> pay that much."<br />

e<br />

At the time of writing. the BBFC's pro-<br />

.<br />

posal has yet <strong>to</strong> be approved by the<br />

-<br />

Home Office. In the meantime, a meeting<br />

is set <strong>to</strong> take place between ELSPA and<br />

the Home Office at which Bennett will vigorously<br />

defend the software industry's<br />

position.<br />

Amiga Computing<br />

AUGUST 1995<br />

Aiwa undercut (0 competition<br />

In what is already a highly contested area of the<br />

peripheral market, the CD drive competition is set <strong>to</strong><br />

become even more heated following Aiwa's decision<br />

<strong>to</strong> drop the price of its SCSI compatible ACD-300 unit<br />

<strong>to</strong> lust E149.<br />

The stated price is not inclusive of VAT, but it<br />

emphasises the continued downward trend for CD<br />

drive prices as the medium grows in popularity. Amiga<br />

users will also be encouraged by the fact that the<br />

drive is being marketed as an ideal option for the<br />

Amiga range of computers.<br />

The verdict on whether quality has been compromised<br />

<strong>to</strong> cut cost will have <strong>to</strong> be reserved until<br />

Amiga Computing undertakes a full review,<br />

but the ACD-300 is already a clear winner<br />

euus<br />

in the looks department.<br />

a<br />

It will also boast a competitive array of<br />

facilities. As well as being SCSI compatible,<br />

which means it can be connected <strong>to</strong><br />

your computer along with six other periph- w••.<br />

orals, it also features an unusual large LCD<br />

display that indicates the dnve's SCSI ID and whether<br />

Silent Paw Production hope <strong>to</strong> have portable<br />

Amigas ready for delivery by September this<br />

year according <strong>to</strong> MD Shawn Randolph.<br />

With a name derived from the acronym for<br />

Portable Amiga Work Station, the PAWS<br />

product range could give the Amiga market<br />

the lightweight version of the computer that<br />

has been missing until now.<br />

PAWS is set <strong>to</strong> include an SIN or TFT<br />

active colour display, a trackball. Link it,<br />

Cross Dos 6 Pro, and a simple guide <strong>to</strong><br />

assembly. Silent Paw Productions also<br />

plans <strong>to</strong> release the Gecko, a small external<br />

box that will allow for the use of the Amiga<br />

with any VGA moni<strong>to</strong>r in any Amiga display<br />

mode. The company will be releasing pricing<br />

detail in the near future.<br />

or not it is terminated. The makers claim this will help<br />

beginners avoid two of the most common oversights<br />

when connecting CD drives <strong>to</strong> their computers.<br />

The drive's facia will boast audio CD-dedicated<br />

operation but<strong>to</strong>ns that will allow it <strong>to</strong> be used as a CD<br />

player without software like Jukebox, while at the<br />

heart of the machine a dual-speed drive makes the<br />

ACD-300 fast enough <strong>to</strong> take on higher priced rivals,<br />

For more information. call Aiwa on 0181-897 7000.<br />

".11.<br />

fimiga portables in MPH crime unit<br />

pipehne catches 'The NI<br />

Scottish Trading Standards officers have<br />

arrested a man on suspicion of involvement<br />

in a multi-million pound fraud operation<br />

following a tip off from ELSPA's<br />

software crime unit.<br />

Following the arrest of a man from<br />

Airdrie, the police found over 1,500 counterfeit<br />

gold CD-ROMs featuring games<br />

and business software plus duplication<br />

hardware. The police raid also uncovered<br />

large amounts of allegedly pirated floppy<br />

disks.<br />

According <strong>to</strong> John Loader. ELSPA's<br />

chief investiga<strong>to</strong>r, the haul represents the<br />

biggest success for the organisation's<br />

crime unit <strong>to</strong> date.<br />

(omoang check-up5 on net<br />

The day when mail order via the home computer becomes a normal method of sho.<br />

ping has come a step nearer following the establishment of the Netcheck Commerc<br />

Bureau on the Internet. With many net users still wary of buying products over t<br />

Web, its hoped that such sites will increase consumer confidence by offering ad.'<br />

consumer protection.<br />

NetCheck will be a place where potential cus<strong>to</strong>mers can check up the his<strong>to</strong>ry of<br />

company before they make an order. It will also allow consumers <strong>to</strong> file an<br />

complaints they may have about less scrupulous net sellers.<br />

Mr Thomas Abbott. president of the Netcheck Bureau, said: "We felt that a mo• •<br />

and effective approach <strong>to</strong> regulating ethical business standards has long been o -<br />

due. Being interactive allows for lower membership rates for companies that elect<br />

become members and a more efficient reporting system for the consumer."<br />

Bona Fide companies should be encouraged <strong>to</strong> join up with the scheme by the<br />

that the his<strong>to</strong>ry files in Netchech will link directly <strong>to</strong> their homepage. There will a<br />

,be a monthly newsletter making site users aware of newly-joined members.<br />

While waiting for similar sites <strong>to</strong> spring up on this side of the Atlanti-<br />

UK net users interested in mail order can take a look at NetCheck at http:I/www.m •<br />

icnetnetinetcheck.


help<br />

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Please phone first <strong>to</strong> check<br />

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rest of the World.


1<br />

1<br />

NEWS<br />

filmathera'5 <strong>to</strong>p ten<br />

The Amiga CD market is <strong>to</strong> be graced with yet<br />

another bargain following Almathera's release of<br />

their Ten on Ten package. With the pnce set at<br />

just £39.99. the bundle comprises 10 CDs featunng<br />

content that ranges from entertainment <strong>to</strong><br />

serious applications.<br />

Ten on Ten will include CDPD1 and 2, World<br />

Atlas Vista, Pandora and Team Yankee, a 3D<br />

action sim for game lovers. Unsurprisingly for<br />

The price, some of the matenal has been around<br />

for some time, but there are three new CDs<br />

including a Networking and Comms disc that will<br />

not be published individually.<br />

Almathera are only producing 3000 units of<br />

Ten on Ten because they plan <strong>to</strong> release it as a<br />

limited edition pack. It can be ordered directly<br />

form Almathera on 0181-687 0040.<br />

Fountain of knowledge<br />

In the month in which Escom outlined plans for the future growth of the Amiga technology.<br />

there was also good news for the existing range of computers following the announcement<br />

of a new <strong>to</strong>ol that will build knowledge-based systems on the Amiga platform<br />

Simply named KBTools, the new development allows complex expertise <strong>to</strong> be encapsulated<br />

on computer and then made available for use by non-experts. Bearing similarities <strong>to</strong><br />

systems that have already been used in medical, legal and financial professions, the inven<strong>to</strong>rs<br />

claim KBTools will be able <strong>to</strong> provide reliable advice <strong>to</strong> its users on a range of complex<br />

matters.<br />

So far the designers have created a system that will guide users through the difficult<br />

issues involved in planning a building project and writing a contract. Apparently. KBTools<br />

asks a number of questions guided by its internal models, and then decides which issues<br />

are important before compiling the text of a draft contract. It's claimed that the technology<br />

is unusually capable of coping with the grey areas that such matters give rise <strong>to</strong>,<br />

Despite scepticism in some quarters about the current Amiga's capabilities, KBTools'<br />

designers chose <strong>to</strong> use it in preference <strong>to</strong> rival platforms. In fact, they're claiming that ease<br />

of use and speed of KBTools is due largely <strong>to</strong> the unique strengths of the Amiga hardware<br />

and operating system.<br />

F r Samaritan5' helping hand MI_<br />

reathe5 the Internet<br />

Having offered emotional support <strong>to</strong><br />

members of the public for decades via<br />

the telephone, the Samaritans moved<br />

in<strong>to</strong> the 21st century with the decision <strong>to</strong><br />

launch e-mail access <strong>to</strong> their service.<br />

The move follows on from the success<br />

of a pilot scheme run by the organisation's<br />

Cheltenham Branch. In its first six months<br />

the experimental project received 526 contacts,<br />

47 per cent of which were male, 28<br />

per cent fernale and 25 per cent unknown.<br />

According <strong>to</strong> the Samaritans, the<br />

e-mail scheme has proved <strong>to</strong> be an<br />

effective way of reaching young men, a<br />

group which they say is statistically at<br />

particular risk. They also suggest that the<br />

anonymity of the Internet encourages<br />

openness on the part of the service<br />

users, with 80 per cent admitting they<br />

had suicidal feelings. This contrasts with<br />

the normal telephone helpline where only<br />

25 per cent express suicidal thoughts.<br />

The organisation felt a new approach<br />

was necessary because of the rising suicide<br />

rate among men of 15-24 and 35-<br />

44. Sixty volunteers are being trained in<br />

order <strong>to</strong> respond <strong>to</strong> increasing numbers<br />

of e-mail callers, and as more branches<br />

come on-line its predicted that response<br />

limes will quicken.<br />

it is encouraging that more men are<br />

calling us, but there is a long way <strong>to</strong> go<br />

before we start <strong>to</strong> reverse the trend of<br />

male suicide." commented Simon<br />

Armson. The Samaritans' Chief<br />

Executive. "E-mail is an effective way of<br />

reaching a group who are at risk of suicide.<br />

and difficult <strong>to</strong> reach out <strong>to</strong>. We will<br />

continue <strong>to</strong> increase accessibility <strong>to</strong> our<br />

service.'<br />

Net users can communicate with the<br />

Samaritans by e-mailing them at<br />

Josamaritans.org or. if they prefer <strong>to</strong><br />

remain anonymous, samaritans an<br />

on.panalli. The service will respond<br />

within 24 hours_<br />

Amiga Computing<br />

AUGUST 1995<br />

fiPW5 brier5<br />

Fal of the dino5aur5<br />

Op<strong>to</strong>nica's educational CD. Insight<br />

Dinosaurs, is about <strong>to</strong> be released at a<br />

new price of £19.95. Widely acclaimed<br />

by the specialist press as one of the<br />

best multimedia titles available for the<br />

Amiga, Dinosaurs is now even more<br />

appealing following its fall in price from<br />

For more information, contact<br />

Op<strong>to</strong>nica o n 0 1 4 5 5 5 5 8 2 8 2 .<br />

[mulation in5ight<br />

oo5<strong>to</strong>oned<br />

Those readers that have been looking<br />

for the article on PC and Mac emulation<br />

advertised in last month's issue are also<br />

owed an apology. Though we intended<br />

<strong>to</strong> include it in this August issue, the<br />

sudden increase in activity on the<br />

Amiga front meant the feature had <strong>to</strong> be<br />

postponed. However, we hope <strong>to</strong> bring<br />

you the full guide in next month's Amiga<br />

Computing.<br />

ifioving word5<br />

Diskotech have developed a brand new<br />

collection of animated colour fonts for<br />

the Amiga and are releasing them at a<br />

budget price. Named Moviefonts, the<br />

package features fonts that are compatible<br />

with paint packages like Deluxe<br />

Paint 3 and which work in all screen<br />

formats.<br />

The series of 12 fonts costs £35 and<br />

can be obtained from Diskotech on<br />

01591 620242.<br />

(ornouserue accelera<strong>to</strong>r<br />

Compuserve, the user friendly on-line<br />

service, has announced its intention <strong>to</strong><br />

introduce v.34 dialup access throughout<br />

Europe. It's hoped that this will increase<br />

the speed of access and ease of use <strong>to</strong><br />

its users<br />

OM once more<br />

Amiga Computing is <strong>to</strong>rced again in<strong>to</strong><br />

its occasional ritual of eating humble<br />

pie, following the omission in last<br />

months TV Paint review of a few<br />

important details.<br />

The excellent paint package is available<br />

from Active (call 0181-402 5770) at<br />

£495 for the standard version However.<br />

full-time students or cus<strong>to</strong>mers upgrading<br />

from any other paint package can<br />

Obtain TV Paint for £395.


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• Includes cable<br />

• Includes Commixes Envoy nano/limo soltwzre<br />

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• Every machine usable as server acid diem<br />

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9.4e 'Three cables included: RCA, 5VHS and SCAR'<br />

i• 5 s floppy disks with drivers, animation demos and more<br />

w•<br />

2490 Anumatioo pogrom included<br />

• 1 54tHz overload protection<br />

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2 wel writen manuals<br />

y • Plugs on<strong>to</strong> the Picasso II - no Zarroiloi requited<br />

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Easy ins<strong>to</strong>llotion of video modes<br />

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pair, western loch<br />

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• • • • • • • Fa• • • • • • •<br />

111M1111111111111/11101111111111111111111111111(<br />

Picasso II RIG, the graphics board all others are measured against:<br />

• Graphics board for all Amigos with lotro•us Wodebench driver <strong>to</strong> re<br />

programs and WB <strong>to</strong> the Picasso<br />

•Supports • WE resolutions up <strong>to</strong> dehnoble 256 colors up with <strong>to</strong> WI3.1, 1600 k even 1280 on pikeh A2000 and A3000 E 3 9 9 5<br />

• %Color 116Bil and trueEolor (24811) graphics: 16M colors!<br />

• Drivels for most graphic programs such as AriPro, 1171090FX, ImageMoster, Real3D<br />

• Alows connedion of oily VGA or Wilis<strong>to</strong>n moni<strong>to</strong>r<br />

• A1084 and A1081 are still usable with a special cable<br />

• Block borders gone forever, takes full advantage of moni<strong>to</strong>r's epaulettes<br />

• Systemiompliont implementation of monitertile, resolution selec table using screen mode requester<br />

• Moni<strong>to</strong>r-File compliant with System tx or bigher resolution selectable using screenmode requester<br />

• View regular Amiga and special fiunsal-RTG screens on sauna Moni<strong>to</strong>r without changing rabies.<br />

• Screen promoter <strong>to</strong> make older programs work on Picasso<br />

• Draggahle screens<br />

• Available with 1MB or 2MB, upgrodoble from 1 la 10 liAB at anytime<br />

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NEWS<br />

Shock the monlieg<br />

, h e company known as young monkey (sic)<br />

began as the vision of two musicians. Over<br />

a decade ago, it was just two people, an<br />

analogue drum machine, two analogue synthesizers,<br />

a <strong>Commodore</strong> 64 and lots of hoping and dreaming.<br />

Now, young monkey studios have grown <strong>to</strong> include a<br />

professional audio/video studio that worked on film<br />

scores, audio recordings. and even two <strong>to</strong>p-ten after-<br />

. n a t i v e dance songs. young monkey studios still don't<br />

have any capital letters in their name, but they do<br />

have a suite of impressive Amiga music programs<br />

they've decided <strong>to</strong> polish up and share with the<br />

Amiga community,<br />

SIMthesizer is a waveform genera<strong>to</strong>r/modifier that<br />

combines multiple synthesis technologies, includil<br />

lanalogue,<br />

digital, wavetable, additive, subtractive,<br />

granular, ig frequency modulation, phase modulation,<br />

waves haping, phonetic speech, Ghunga. Re-Haus<br />

and others. Hardware components used in early<br />

analogue synthesizers often coloured sounds with<br />

parasitic variations.<br />

Though sometimes unwanted, these variations<br />

could be used <strong>to</strong> enhance sounds. SiMthesizer has<br />

a set of parasitic parameters you can use <strong>to</strong> create<br />

subtle or extreme variations on existing sounds.<br />

Noise signature profiles of various commercial synthesizers<br />

are included as well. One particularly<br />

handy feature is that every original copy of<br />

SIMthesizer will have a different internal Parasitic<br />

fac<strong>to</strong>r. This ensures that sounds created on one<br />

copy ol SIMthesizer will not sound exactly the same<br />

as those created on another.<br />

FULL SUITE<br />

As well as generating new sounds, SIMthesizer's<br />

extensive waveform modification features can be<br />

used <strong>to</strong> enhance existing sound sample data. You'll<br />

find a full suite of filters, transforms, feedback, echo,<br />

and delay parameters, as well as fully programmable<br />

envelopes. A sort of ADPro for sound. SIMthesizer<br />

will load and save samples from 8 <strong>to</strong> 32-bits in size,<br />

in formats including Raw, IFF 8SVX. AIFF, NeXT,<br />

Sun, Wave, Li-Law. A-Law, AVR, Mac, IRCAM, Voc,<br />

SampleVision, and more.<br />

WaveFormer is a waveform editing system<br />

designed <strong>to</strong> work as standalone or in conjunction<br />

with professional sampling hardware and third-party<br />

audio cards. Support for hard disk recording hardware<br />

is planned.<br />

Among the included waveform transformation<br />

capabilities are morphing, enhanced digital effects.<br />

Fourier analysis and transforms, free-hand<br />

edit, algorithrn editing, and cross-fading. An undo<br />

capability allows you <strong>to</strong> experiment with your sample<br />

r<br />

i<br />

T<br />

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r<br />

Hock, Ta<strong>to</strong>, Sat *Imo<br />

Fre.woloor I<br />

: I 2 9<br />

01 R nnnnnn •<br />

Swots 1<br />

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U Low Pass<br />

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Undo fi ll I C a r v e . .<br />

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Just like a tra ditionaT l a na logue<br />

synth you ca n se t up Zfilte<br />

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modifications. WaveFormer includes many time-sav-<br />

u<br />

ing features, such as free-hand repair mode which<br />

adjusts t bad sample data. For example, given a<br />

sequence of sound levels '0 5 10 32767 10 0.' the<br />

level 32767 is very likely <strong>to</strong> be incorrect. To repair it<br />

simply sdrag ythe<br />

mouse over the offending sample<br />

and it is adjusted <strong>to</strong> '0 5 10 5 10 O.'<br />

MIDI SYStem EXplorer is an extensively configurable<br />

. MIDI . exploration system, including a patch<br />

edi<strong>to</strong>r, plibrarian, s control system and much more.<br />

Features include extensive cus<strong>to</strong>misation which<br />

allows the r user <strong>to</strong> design standard interfaces for all<br />

MIDI products y connected <strong>to</strong> the system; cus<strong>to</strong>misable<br />

layout, fonts, gadgets, images. menus, MIDI<br />

events, iand<br />

more; the ability <strong>to</strong> enter MIDI information<br />

from a device's user manual and configure a<br />

cus<strong>to</strong>m interface <strong>to</strong> access parameters; support for<br />

all MIDI events; ability <strong>to</strong> edit individual parameters<br />

on devices that only support patch dumps; and ability<br />

<strong>to</strong> make edits without the MIDI device connected.<br />

Patch/Librarian data is s<strong>to</strong>red in MIDI standard<br />

format, for easy import in other software.<br />

Finally, the creatively-named Sampler Utility supports<br />

Standard MIDI Transfers and will also read and<br />

write many popular sampler disk formats on standard<br />

Amiga disk drives. The product allows auditioning of<br />

waveforms and will display patch/<strong>to</strong>ne lists, parameter<br />

information, and other vital data. Like all the<br />

lomega's little Zip drive has taken the computing<br />

community by s<strong>to</strong>rm. This little S199 SCSI<br />

drive works great on Amigas. Macs. and PCs<br />

and s<strong>to</strong>res 100Mb on disks available as cheap<br />

as S15 in quantity. On the Amiga it can be<br />

used for additional hard disk-style s<strong>to</strong>rage, as<br />

well as for backup and for easily transferring<br />

huge files <strong>to</strong> other Amigas, PCs, and<br />

Macin<strong>to</strong>shes.<br />

Although the Zip drive uses 3.5-inch disks,<br />

they're thicker than standard floppies, and the<br />

drive can't read normal floppy disks. Also, the<br />

drive has only been available in an external<br />

version which can be annoying for those with<br />

Amiga Computing<br />

AUGUST 1995<br />

&MN fitifill 005 the door 1111<br />

the 5P1TEt5 DI MOIL<br />

- 5111TP55<br />

Das.. I 'etas<br />

.<br />

O000 I ta<strong>to</strong>.<br />

- g<br />

Hoch. I at or Sot t i roes<br />

I g<br />

ab<br />

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1<br />

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Sens: Di Fi-a-s..wricy il<br />

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Sapw Toot h 1<br />

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II 7 5<br />

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# re-'1<br />

4 Use 4 0 J . U n d o fi l l I C a r o c v I I<br />

8 8 o<br />

View your wa ve form on a n oscilloscope<br />

01P goe5 in5ide<br />

news<br />

programs, it features full data conversion capabilities<br />

for the formats mentioned for SIMthesizer.<br />

As well as operating independently, a special software<br />

control system will allow integration of these<br />

programs with each other. For example, you can<br />

directly read waveform data from a sampler disk (via<br />

the Sampler Utility module) in<strong>to</strong> a waveform buffer<br />

within WaveFormer.<br />

In addition <strong>to</strong> other software products not listed<br />

here, young monkey are currently developing lowcost<br />

DSP and MIDI hardware for integration with their<br />

software and third-party applications, and as a completely<br />

unrelated public service, young monkey has<br />

written a free text-<strong>to</strong>-Braille conversion program.<br />

For information on these programs, write <strong>to</strong><br />

infoeyoungmonkey.ca or dhomas@unb.ca on the<br />

Internet. If you're still corresponding the old-fashioned<br />

way, young monkey can be reached by writing <strong>to</strong><br />

young monkey studios, 797 Mitchell Street.<br />

Frederic<strong>to</strong>n, NB. Canada, E3B 3S8.<br />

C_ . •_ •• •<br />

—AEL-<br />

10111ii-truhtur,c1<br />

...but onlik• most origina l a na fogue synths,<br />

you ca n a lso configure M I DI options<br />

JIHJ]<br />

_oroD-CoG<br />

Amiga 2000s, 3000s, and 4000s with empty<br />

drive bays.<br />

Utah-based !omega have announced that<br />

they will address both of these problems with<br />

new products that will be available this<br />

Autumn. The first is an internal Zip drive, but<br />

even more interesting is a combo model that<br />

incorporates a Zip drive and a conventional<br />

3.5-inch high density drive and fits in one fullheight<br />

drive bay. Hopefully, the latter model<br />

will be adapted <strong>to</strong> work with Amiga high-density<br />

disks as well. An !omega spokesman said<br />

the internal combo drive should sell for about<br />

the same price as the external Zip.


1<br />

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31 softthese<br />

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bout<br />

Orders 610-586-5701<br />

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Hours: Mon-Fri 9 <strong>to</strong> 6<br />

Sat 10 <strong>to</strong> 4 - East Coast Time<br />

A4043 40142 MCF1.1 1299,00<br />

A3028 211144 veCPUI 101900<br />

0.3040 40142 wiC41.1 1399.00<br />

Info 610-586-5703<br />

Tech 610-586-5704<br />

• Thank you for shopping with Software Hut. Because of limited ad space we can not<br />

advertise all of our hu • e inven<strong>to</strong>r Please call or FAX if ou do not see what ou need •<br />

3.1 OS Kits<br />

From Village Tronic, of Germany,<br />

we have the official 3.1 kits<br />

IN STOCK!<br />

Each kit comes complete<br />

or/Manuals, Disks A ROM().<br />

AS320 31 Kil b<br />

r the A2000, & A2500<br />

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,<br />

AS330 3.1 Kit for all A3000s<br />

$144.95<br />

AS340 3.1 Kit lor all MOODS<br />

9144.95<br />

AS312 3.1 Kit for all Al200s<br />

$144.95<br />

3.1 ROM I V A2030 $ 8 9 . 9 5<br />

3.I ROM sat <strong>to</strong>r A3003, A4003,<br />

Al200 (Snecityl 8 9 9 5<br />

3_1 Mancials & Citsics (no ROW 6 9 .9 5<br />

Video Proettett<br />

loespeos moni<strong>to</strong>r Cable (Spec WWI $21.95<br />

Cybernsion 64 23 2Mb 4 6 9 . 0 0<br />

Cybennsion 64 23 4Mb 5 9 9 . 9 5<br />

()CP.' 2 9 9 . 0 0<br />

Eleclrohome C1440 Muniscan 1 8 9 0 0<br />

Pomona! Mien_ Recorder. Amiga 11149.1el<br />

Personal TOL. 4<br />

fit 0 03<br />

Mosele a., M a Vide* Board 449N<br />

Reline 22 4610<br />

519.00<br />

Retina 23 4<br />

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4111 RocGtn PluS (An<strong>to</strong>ci<br />

SueerGen SX<br />

19900<br />

72900<br />

Vida Mtge 12<br />

119.00<br />

ViM Amiga 12 AT<br />

24900<br />

With Mega 24 PT<br />

36900<br />

VLab Motean<br />

Cal<br />

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425 00<br />

Vlab VIC esternal<br />

469 00<br />

SCALA MM300<br />

We have acquired a ta ros batch<br />

of this la te st release ot SCALA.<br />

Thie new version includes many<br />

new features including AGA<br />

support. It originally sold <strong>to</strong>r<br />

$350 00 and <strong>Is</strong> now available ter:<br />

$149.95<br />

flurry as smile' are limited!<br />

Magacho A5052030 5 2 0 9 .9 5<br />

2632 RAM Board OK ler 2630 1 8 9 00<br />

Cobra 1240 28/At RC CPU 1 5 9 00<br />

CObra 1240 40142 EC CPU 2 4 9 00<br />

Mongoose 50142 RC CPU.rPli 3 5 9 .9 5<br />

Video Tape BeCtud 8 9 . 9 5<br />

The Clock Al200 1 7 , 9 5<br />

3128 RANI e mit A3/4000 OK 2 4 9 00<br />

Ferret SCSI ,<br />

2 Kenlislan 2 A1000 5 4 . 9 6<br />

1202 Rio EPU OK 9 9 _ 9 5<br />

Cobr<br />

FPU ard RAM prices C a n<br />

adilo<br />

ngoo<br />

se<br />

8 9<br />

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5<br />

Software Hut<br />

Folcroft East Business Park 313 Henderson Dr Sharon Hill, PA 19079 USA<br />

Al200 Parlor:trim.<br />

GSA 12 Gauge 56filz eYSCSI $ 4 9 9 0 0<br />

PCPACIA Card 600/1201 21412 1 3 5 , 0 0<br />

PCMCIA Card 600V1203 4Mb 2 2 9 , 0 3<br />

IDE Cable 4 Stiftware • 600/1200 2 0 .0 0<br />

M1 23COCA ACCeleralOrS - All COnticis C a ll<br />

Deafly"' XDS 8 4 . 9 6<br />

Datalhier SCSI. 9 4 . 9 5<br />

Squirrel SC5I•2 PCMCIA Card 9 8 .9 5<br />

Dkuard 1220/4 Turbo 2 9 9 00<br />

Illizzard 1230-3 7 9 9 0 0<br />

elazuci SC.Si Opbon 1 1 9 0 0<br />

110 Instal Kit Ceble, SCAMS D O 2 0 0 0<br />

Al200 A4000<br />

Tower Units<br />

We have a limiled number ol<br />

these units with 7 lorro, 5<br />

PC/AT, and a Video slot. Call<br />

or FAX <strong>to</strong>r details & prices.<br />

Power °splits I Expansion Surds<br />

A2000 200W Power Supply $ 1 4 9 .0 0<br />

A301301 Fan Assembly 3 9 95<br />

Empiant BasiC 2 6 9 00<br />

Emote/4081one 3 5 9 95<br />

AMIA In<strong>to</strong>nate 5 5 . 0 0<br />

E586DX Module <strong>to</strong>r Errplant 1 1 9 .9 5<br />

Muter/de III VO &lender 9 9 .1 1 0<br />

Supra Turbo 28Mr A2030 1 6 9 00<br />

Derringer, Platinum 50tell CPU 4 1 9 0 0<br />

CYberat<strong>to</strong>rn 090150M2 1 2 8 9 .0 0<br />

Cybera<strong>to</strong>rm aM SCSI-2 COnirdne 2 4 9 00<br />

0Y11eral0M<br />

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SX-1 Keyboard 4 4 9 5<br />

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Ilk RAM lot SX-1<br />

4144o RAM log 56-1<br />

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IPA Agnes 8372A $ 4 2 . 9 5<br />

Super Demise 8373<br />

CIA 0520 Chip 1 4 95<br />

CIA 8520 Surf. Mount Chip 1 9 .9 5<br />

Gary 5719C1119 1 3 . 9 5<br />

Paula IC 8364 1 1 . 9 5<br />

Denise IC 8162 1 6 95<br />

Lisa IC 4 4 . 9 5<br />

Alice IC 4 4 . 9 5<br />

Busier 5721 IC 2 9 9 5<br />

8p<strong>to</strong>m2630<br />

Ra E proms 2091 Rev 7 3<br />

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Amber IC 4 4 . 9 5<br />

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An loupe Olive hardware A Whe w*<br />

diegneelic le e l le r end users end<br />

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Toaster Systems<br />

Call lor details on our<br />

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SunCorn (Spec TAC 3 or TAC.33)<br />

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Hydra Arniganer Ethernet Card<br />

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Envoy 2.0 Nehvors software<br />

Liana Nehmra Cable %%Amoy 2.0<br />

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We bane made a large purchase of<br />

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Hurry as supplies are limited<br />

1084S - Refurbished $ 2 2 9 .9 5<br />

1942 - Refurbished 2 9 9 . 9 5<br />

1950 Refurbished 3 3 9 . 9 5<br />

A2000 re 4.s PCB RISC Only 119.00<br />

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A600 PCB<br />

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A2000 Power Supply 10910<br />

All A3000 PCBs are RISC or PAL. All<br />

A500 and A660 PCBs are NISC Only.<br />

Hard Drives<br />

We carry a lull line of n<br />

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Our Policies<br />

• All Fleet hr US. Dollars •<br />

lo get the &MS!' Pound rate please<br />

Orvide the fated tercet by 76 If ppm<br />

by riedJt raid your bank will<br />

au<strong>to</strong>me kirk NW you Me conect amount<br />

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verification •<br />

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also accept mre hamsters. call or FAX for<br />

details. 11 FAXing an order be sure <strong>to</strong><br />

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card in<strong>to</strong>. We vell WI only actual shipong<br />

rates when sent 50% discounted riles<br />

on UPS Express (this gets io you in 3 oi<br />

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or FAX it you are unsure about 8 shipoing<br />

rate_ 15% res<strong>to</strong>cking lee on all returns<br />

ace exchanged <strong>to</strong>r 11101* ilern ShipOng<br />

calves are NOT reUrcialle.<br />

I Cornett tI5 leawleniscre i Al ilatires Reamed


1 4104<br />

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1<br />

EDITORIAL<br />

hen's an exclusive not an exclusive?<br />

When somebody else has<br />

done it already. Along with sexual<br />

innuendo, the word 'exclusive is a magical<br />

set of letters that can make cus<strong>to</strong>mers pull<br />

out their cash and up a mag's ABC by a few<br />

hundred - they want the latest and most<br />

up-<strong>to</strong>-date information. Misused, abused<br />

and downright corrupted for many years,<br />

there would seem <strong>to</strong> be no readdress for<br />

those who actually got the s<strong>to</strong>ry first and<br />

then are subsequently duped as another<br />

publication states they have the world-first<br />

•exclusive.'<br />

Take, for example, the Cybers<strong>to</strong>rm 060<br />

card - a phenomenal piece of kit by any<br />

standards - that was reviewed in the June<br />

issue of these pages. The magazine was<br />

on the shelves by 4 May 1995. One of our<br />

competi<strong>to</strong>rs - bless them - had their June<br />

issue surface on the 1 I th of that month,<br />

and they had the Cybers<strong>to</strong>rm 060 card<br />

hyped on the cover.<br />

The difference is obvious, though,<br />

because plastered above the competi<strong>to</strong>r's<br />

Cybers<strong>to</strong>rm hype was that word -<br />

exclusivel Not true, we'd beaten them <strong>to</strong> it<br />

by over a week. Turn <strong>to</strong> their review of the<br />

product and again the word 'exclusive'<br />

beams up at you from the page - it just ain't<br />

true.<br />

"Why not plaster that wondrous word on<br />

your cover as well then" you ask. Unlike<br />

certain competi<strong>to</strong>rs, we'll only use 'exclusive'<br />

when it is one (witness Lightwave 4).<br />

We were not in a position <strong>to</strong> say that the<br />

Cybers<strong>to</strong>rm 060 was a guaranteed exclusive.<br />

Nor were the competition. We didn't<br />

use the word. They did.<br />

The principle reason for avoiding the<br />

word wasn't out of fear that the opposition<br />

would reprimand us for it, because they<br />

won't - it's simply that we like <strong>to</strong> treat our<br />

cus<strong>to</strong>mers with some respect and give<br />

them the honest s<strong>to</strong>ry. Consumers are<br />

easily hacked off when they feel they're<br />

being shafted and they'll take their money<br />

elsewhere.<br />

This kind of undercutting the competition<br />

is typical practice on the road <strong>to</strong> big ABCs.<br />

On the release of Doom 2 on the PC, various<br />

magazines brandished that word as<br />

they proclaimed they were first. As usual,<br />

one of our publications got there Iirst, but<br />

The team<br />

Pul] fution<br />

&JO& Tarantino 1111115 —<br />

out 8 131gP bd5Pb111 —<br />

bat and 5Pt5 <strong>to</strong> OA —<br />

fin the (=petition —<br />

many of the other mags ploughed on<br />

regardless with their 'exclusive' banner.<br />

Perhaps this all sounds like sour grapes,<br />

but the overuse of 'exclusive' reveals a<br />

deeper problem with the current crop of<br />

Amiga mags - that of making a quick buck.<br />

When <strong>Commodore</strong> went belly up last<br />

year, there was a change <strong>to</strong> certain competi<strong>to</strong>rs<br />

that may not have been immediately<br />

obvious <strong>to</strong> Joe Public. While certain mags<br />

beat their chests for standing next <strong>to</strong> the<br />

Amiga through thick and thin, their actual<br />

content reveals a different s<strong>to</strong>ry.<br />

PAGINATION<br />

While Amiga Computings pagination (page<br />

count) has fallen like our competi<strong>to</strong>rs, our<br />

edi<strong>to</strong>rial content has stayed pretty much the<br />

same - the only page lasses have been mainly<br />

in advertising because of <strong>Commodore</strong>'s<br />

demise. We could easily fill our edi<strong>to</strong>rial with<br />

games, games and more games like some of<br />

our competi<strong>to</strong>rs have clone - pages of tips,<br />

cheats and other space-filling devices are<br />

used <strong>to</strong> give the cus<strong>to</strong>mer the feeling that<br />

they're getting their money's worth when they<br />

pick up the magazine.<br />

We, on the other hand, use our pages <strong>to</strong><br />

show the Amiga off <strong>to</strong> its full extent and <strong>to</strong><br />

inform you, the reader, of the machine's<br />

potential skill after all this time - special<br />

effects companies, how <strong>to</strong> use your Amiga<br />

<strong>to</strong> make money, interviews with the movers<br />

EDITOR Paul Austin CIRCULATION DIRECTOR D a vid Wren CHAIRMAN R ot<br />

DEPUTY EDITOR<br />

ART' EDITOR<br />

NEWS EDITOR<br />

Darren Evans<br />

Tim Lecke)<br />

, Adam Phillips<br />

COMMERCIAL DIRECTOR De nise Wright<br />

DISTRIBUTION C OM AG (01895) 444055<br />

MANAGING -DIRECTOR<br />

I a n Bloomfield<br />

hard<br />

' l e a s e<br />

FEATURES EDITOR<br />

PRODUCTION EDITOR<br />

STAFF WRITERS<br />

ADVERTISING MANAGER<br />

Ben Yost<br />

Itairth Chapman<br />

Andrew Maddock<br />

Tina HaAkeet<br />

Gareth Lottlioint<br />

Dave Cusick<br />

Simon Lees<br />

SUBSCRIPTION EI SI •3 S7 2961<br />

Meroer cl the Audit Etreau of Crtvai<strong>to</strong>rn<br />

ABC 33,546<br />

We regret amigo Computing cannot offer technical help<br />

on a personal basis either by telephone or in wntings All<br />

reader engunes should be submitted <strong>to</strong> the address in<br />

des panel for posuble publication,<br />

Amiga Computing it on ndependent pubkoudo and<br />

Ccorwoodure Business Machines Lid ore rot resposiNe for<br />

AD SALES<br />

AD SALES<br />

AD PRODUCTION<br />

Jane Normingcon<br />

Sue Horseleld<br />

Barbara Newall<br />

.kne-Dec 1914<br />

Publehee by IDG Media<br />

Melia House, Ading<strong>to</strong>n Park<br />

'any ofthe articles in this issue or for cloy old* cpimons<br />

expressed<br />

C<br />

MARKETING MANAGER<br />

PRODUCTION MANAGER<br />

11111 SYSTEMS MANAGER<br />

Claire Mairdthey<br />

Sandra Childs<br />

David Stewart<br />

Marderfield SK0 4NP<br />

Tel! 0162S 078880<br />

Pat EilfaS 8S0e52<br />

, whole or in part without written permission. While<br />

every owe is c2ken, the publishers cannot be held legally<br />

1<br />

reponsible for any errors in articles,<br />

9 listings or mkeeruseenents<br />

9<br />

5<br />

Amiga Computing I<br />

JULY LY 1995<br />

D<br />

and shakers in the industry, tu<strong>to</strong>rials, pop<br />

promo makers, useful cover mounts such<br />

as CDs and supplements, 'exclusives' on<br />

groundbreaking packages, the continual<br />

coverage of the <strong>Commodore</strong> buyout, and<br />

Wallace and Gromit!<br />

Other competi<strong>to</strong>r's thick <strong>to</strong>mes are<br />

stacked with buckets of promotional material<br />

<strong>to</strong> make some fast cash - gimmicky<br />

offers that no-one really needs or<br />

particularly wants.<br />

This kind of change, which has become<br />

increasingly apparent over the last year,<br />

would suggest that the people at the <strong>to</strong>p of<br />

certain publishing empires have decided<br />

the Amiga has had it, and therefore want <strong>to</strong><br />

screw as much money out of their readers<br />

as possible while the market lasts.<br />

The basic message is simple - if you<br />

want value for money that isn't going <strong>to</strong><br />

break the E4 mark until is absolutely necessary,<br />

Amiga Computing is the honest,<br />

informed and professional choice. f,<br />

-<br />

7<br />

-<br />

q<br />

11<br />

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-<br />

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N 1 E 1 A<br />

For six years Amigo Computing has been the leading<br />

magazine for Amiga enthusiasts. As a key membee of<br />

die PDC communications group. Amp Computing<br />

promises <strong>to</strong> inform, educate and entertain <strong>to</strong> readers<br />

eadi month with the most dedicated coverage of the<br />

Amiga available.<br />

Il hue nihicription f44.91 I EEC )D it9 9 (World)<br />

Ongoing quarterly<br />

- die d<br />

Pnnied and bound by DIFICAM Webb Oftlei<br />

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want <strong>to</strong><br />

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- if you<br />

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Late Night Doming 1<br />

Wednesdays & Thurrlart<br />

COMPUTER l CENTRE<br />

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Expansion<br />

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HOW TO ORDER<br />

Order by telephone quoting your credit<br />

card number. 11 paying by cheque please<br />

make payable <strong>to</strong> '1 HUT COMPUTER<br />

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quote a phone number, ono code & Dept.<br />

Allow 5 *perking days cheque clearance<br />

SHOWROOM ADDRESS:<br />

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OPEN 7 DAYSA WEEK<br />

Pricea are teerettardw ban<strong>to</strong>l *WS te<br />

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Before qou begin<br />

before using the Personal Paint<br />

disks as El is not a bootable disk,<br />

Also, be sure <strong>to</strong> click on the readme icon.<br />

This contains important information about<br />

loading the program and using it in systems<br />

with low memory.<br />

Pe150na1 Paint it<br />

Supplier: Cloan<strong>to</strong> Italia Sri<br />

Workbench: 1.3<br />

It's a very rare thing indeed <strong>to</strong> find an art<br />

program which combines excellent drawing<br />

features along with equally excellent<br />

image processing functions. Personal<br />

Paint 4 offers just such a combination and<br />

in conjunction with Cloan<strong>to</strong>, we bring you<br />

the fully-working and unrestricted version<br />

4 of this powerful art program.<br />

The inclusion of image processing functions<br />

means you can 'clean up' and add<br />

special effects <strong>to</strong> your pictures with ease.<br />

Do you want <strong>to</strong> create an embossed look<br />

for your picture? Simple, just select the<br />

emboss function from the image processing<br />

menu and away you go. You can even<br />

apply image processing functions <strong>to</strong><br />

There are over 30 image processing procedures <strong>to</strong> choose from and you can even edit your own.<br />

• Blur high<br />

• Blur low<br />

• Dark vertical gradient<br />

• Darken -25 %<br />

• Various dither functions including<br />

floyd-steinbeig<br />

Image proce55ing funct10115 available<br />

• Edge detect • Randomize high<br />

*Emboss high • Randomize low<br />

• Emboss low<br />

• Light-dark oblique gradient<br />

• Lighten 25 %<br />

• Negative<br />

There is a comPre he nsive colle ction of With the ma gnify <strong>to</strong>ols. you<br />

ima ge proce ssing functions a va ila ble<br />

ca n ge t close in a nd pe rsona l<br />

for <strong>to</strong>uching up your picture s for a ccura te dra wing<br />

Amiga Computing<br />

AUGUST 1995<br />

ILII (auer Di5115<br />

na<br />

PPI5<br />

specific parts of your picture by using the<br />

mouse <strong>to</strong> define the area <strong>to</strong> which the<br />

process will be applied.<br />

There are excellent brush features<br />

available which allow you <strong>to</strong> cut out a<br />

part of your picture <strong>to</strong> use as a brush.<br />

Some of the more special brush features<br />

include the ability <strong>to</strong> chop unused planes<br />

from the brush <strong>to</strong> save lots of memory.<br />

Essentially, the more colours on screen,<br />

the more planes within RAM required <strong>to</strong><br />

describe the colours.<br />

COLOUR COUNT<br />

Personal Paints chop planes function<br />

counts how many colours are actually<br />

used in your brush and then reduces the<br />

number of planes <strong>to</strong> the minimum<br />

required <strong>to</strong> display those colours, This<br />

saves memory and reduces the brush file<br />

size when saving it.<br />

You can have up <strong>to</strong> nine brushes within<br />

memory and can flick between them<br />

using the numeric keypad keys 1 <strong>to</strong> 9.<br />

You can also apply all the image processing<br />

functions <strong>to</strong> the currently select-<br />

• Randomize oblique<br />

• Sharpen high<br />

• Sharpen low<br />

And many more functions besides<br />

P215011a1 Paint<br />

5pecial offer<br />

If you think version 4 of Personal Paint<br />

is good, you will be amazed at what is<br />

available in version 6.3. If you are interested<br />

in upgrading <strong>to</strong> version 6.3,<br />

check out our Personal Paint special<br />

offer on page 20 for details on how <strong>to</strong><br />

get hold of one of the best paint<br />

programs on the Amiga<br />

ed brush <strong>to</strong>o. Another memory and<br />

space-saving feature is the ability <strong>to</strong> alter<br />

the number of colours used for an entire<br />

picture. The Less colours function lets<br />

you alter a slider <strong>to</strong> reduce the number<br />

of colours in a picture and as you do so,<br />

Personal Paint shows you an instant preview<br />

of how your picture looks as you<br />

lower the colour count before you make<br />

the change permanent.<br />

Personal Paint lets you work in up <strong>to</strong><br />

256 colours and allows you <strong>to</strong> save your<br />

pictures in a variety of file formats such<br />

as PCX, GIF and even C source code for<br />

all you C programmers.<br />

Other features include a really good<br />

magnify option for those tricky details<br />

where accuracy is required. There are<br />

an incredible 46 levels of magnification<br />

for even the most chronic of perfectionists<br />

among you takes full advantage of<br />

the many different screen resolutions<br />

available on Amigas and even works<br />

well with many of the popular FITG<br />

ei<br />

l<br />

m<br />

.<br />

Oman 5 Tot 1 I<br />

en. 1 )• 1 1 1<br />

R=i<br />

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Personal Pa int a llows you<br />

You ca n cha nge Pe rsona l Pa ints' de fa ult<br />

<strong>to</strong> a dd a ll kinds of e xotic<br />

scre e n <strong>to</strong> ta ke a dva nta ge of those<br />

fonts <strong>to</strong> your picture glorious high re solution scre e n mode s<br />

•Cul<br />

pima j I t M 1


1<br />

y and<br />

lo alter<br />

entire<br />

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lumber<br />

do so,<br />

nt pre-<br />

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make<br />

1 up <strong>to</strong><br />

ee your<br />

s such<br />

ode for<br />

good<br />

details<br />

?re are<br />

'ication<br />

'ectiontage<br />

of<br />

lutions<br />

works<br />

r RTG<br />

MEW<br />

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painting<br />

let afti5tit With DIIf fulfil working 11E151011 of<br />

PPl5fillal Paint ft and therk out the great<br />

(011Pft1<br />

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011<br />

of<br />

util<br />

itie<br />

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graphics cards. Personal Paint features a<br />

Similar interface <strong>to</strong> the old daddy of art<br />

programs, Deluxe Paint, with a <strong>to</strong>olbar<br />

and menu for accessing the many<br />

features available.<br />

There are also the usual and useful<br />

keyboard shortcuts for quick selection of<br />

many of the major functions such as<br />

Save and Load picture.<br />

For a small incentive, there are some<br />

example pictures available on the<br />

CoverDisk for you <strong>to</strong> load in<strong>to</strong> Personal<br />

Paint and experiment with.<br />

Current brush<br />

number<br />

Draw<br />

Bezier curve .01:<br />

111<br />

Draw circle<br />

Draw ellipse<br />

Airbrush<br />

Text ipow-<br />

s+<br />

Grid control ..10,•46 •<br />

+•+<br />

Clear screen<br />

Nara a m the re ga tta e t lust a <strong>to</strong>w of tho ma ny ima ge proce ssing functions<br />

available<br />

,<br />

.<br />

F r o<br />

m<br />

l o f<br />

Brushes<br />

Continuous Draw<br />

Draw line<br />

Draw box<br />

Draw polygon<br />

Fill<br />

Image processing<br />

Cut brush<br />

Magnify image<br />

Undo<br />

Amiga Computing<br />

AUGUST 1995<br />

COVERDISK<br />

Utilitg heaven 2<br />

With Powe rSna p, you ca n copy te a t Wa in a nywhere<br />

on ihe scre e n a nd oa st. it with e a se<br />

PowerSnan<br />

Author: Nico trancols<br />

Workbench! 2.0<br />

If you have ever used a quality Word processor.<br />

you probably know how useful it is <strong>to</strong> be<br />

able <strong>to</strong> select a block of text on screen and<br />

either copy or cut it and then <strong>to</strong> paste it<br />

elsewhere.<br />

Unfortunately, not all utilities and programs<br />

offer this feature. PowerSnap provides a simple<br />

solution <strong>to</strong> this problem by providing such<br />

cut arid paste features itself. The only limitations<br />

are that it only works with non-proportional<br />

fonts up <strong>to</strong> 24 pixels wide and any<br />

height. which should cover most users'<br />

needs.<br />

To try it out, simply double-click the<br />

PowerSnap icon and you can then position<br />

the mouse pointer over a character on<br />

screen, holding down the left Alternate key<br />

and press the left mouse but<strong>to</strong>n.<br />

At this point, after a short delay depending<br />

on the size of the font, the screen will either<br />

flash, meaning PowerSnap didn't find a character<br />

at that position, or the character will be<br />

highlighted. You can then drag the mouse<br />

while keeping the left Alternate key and the<br />

left mouse but<strong>to</strong>n held down <strong>to</strong> select further<br />

characters.<br />

Once you are happy with what you have<br />

selected, releasing the Alternate key will copy<br />

the selected characters in<strong>to</strong> the clipboard.<br />

You can then paste the copied text by pressing<br />

the Alternate and V key or by pressing the<br />

Alternate key and the right mouse but<strong>to</strong>n,<br />

Moue<br />

Author: Asher Feldman<br />

Workbench: 2_04<br />

Move is a simple utility which provides a<br />

Unix-like move command, allowing you <strong>to</strong><br />

move files from source <strong>to</strong> destination rather<br />

than having <strong>to</strong> copy them and delete the<br />

originals from the source.<br />

Those of you with a direc<strong>to</strong>ry utility will<br />

probably be familiar with the move feature,<br />

and Move provides the same function via CLI<br />

Shell. It can also be used as a rename cornmand<br />

and supports all standard wildcards•


•<br />

COVERDISK<br />

u02 Mloost WE12.01, I Nib Ram<br />

RHIN heaven PI<br />

Ti,. tattest and be st Pt,<br />

A sha re wa re title s just<br />

<strong>to</strong>r you. This mouth's<br />

Whits ittaisrde:<br />

101 aaalicai <strong>to</strong>ns:<br />

ReKeylt, Forceicon and<br />

an aquarikon sanuta<strong>to</strong>r!<br />

Shamaare titles,<br />

Nem/Edit, PowerSnap,<br />

hicyt and many more<br />

Show*<br />

Author; Andreas Heumann<br />

Workbench:2.0<br />

This is a useful utility for<br />

those 3D addicts who own<br />

either the Imagine or<br />

Light Wave 3D software. It is<br />

a handy object viewer<br />

which allows you <strong>to</strong> load<br />

any Imagine TODD or<br />

LightWave LWOB format<br />

object.<br />

Showobj can display the<br />

object loaded in three different<br />

modes - bounding box.<br />

wireframe or solid. There<br />

are also four views available<br />

- front, right, <strong>to</strong>p and<br />

perspective.<br />

In perspective view, the<br />

object can be rotated using<br />

the mouse with the left but<strong>to</strong>n<br />

pressed, or can be<br />

zoomed by holding the nght<br />

mouse but<strong>to</strong>n down<br />

E<br />

Mil madne55<br />

No doubt many of you have installed MUI given<br />

away on the July issue Coveroisks. if so, here<br />

are some more MUI applications for you <strong>to</strong><br />

enjoy. If you didn't gel the July issue (shame<br />

on you) we still have some back issues, so<br />

check out the back issues page for details on<br />

bow <strong>to</strong> order<br />

.<br />

ITIMProgli5t<br />

MUIProgList is a simple text file compiled by our<br />

very own Ben Vast from the Aminet archive list. It<br />

details the many MUI programs which are available<br />

and where they are within Aminet.<br />

Those with access <strong>to</strong> the Internet can access the<br />

Aminet archive a t t h e address<br />

flp://src.docicac,uktaminet. Or. for those who are<br />

Internet-less, there are many Amine! CD-ROMs<br />

available through all good PD libraries.<br />

Solh<br />

adi<br />

Author: Mr Boopsi<br />

(well, that's what the docs say!)<br />

Workbench:3,0<br />

This neat hack allows you <strong>to</strong> alter the sizing<br />

gadgets and scroll arrows <strong>to</strong> look nice in<br />

screen resolutions which have a 1:1 aspect<br />

ratio. You can also give the gadgets a 3D<br />

look<br />

The program is called from the Startupsequence<br />

rile in your S: drawer, It needs <strong>to</strong><br />

be called before IPrefs. There are venous<br />

parameters available and are described in<br />

detail in the Sysihack documentation file, so<br />

refer <strong>to</strong> this for further details.<br />

Quickly vie w your I ma gine a nd LightWa ve ob<strong>to</strong>ots with this ha ndy utility<br />

MenuPrefs<br />

Menu<br />

Command E.ey<br />

Amiga Computing<br />

AUGUST 1995<br />

[<br />

Backdrop<br />

Execute Command<br />

Redraw All<br />

Update All<br />

La3t Message<br />

Items About...<br />

40E4<br />

li'rawer<br />

O n Parent<br />

Close<br />

Update<br />

IN<br />

Q<br />

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H_COMPUTNIG_5TUFF<br />

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GRABS<br />

PP Wn4<br />

Mtn3TUO<br />

,<br />

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Nord is a bolo's<br />

, gacig•t a n d showing the much improsod Sysiha ck vorsion<br />

a t t o r<br />

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t<br />

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y<br />

u<br />

a<br />

h o<br />

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v e<br />

Pf <strong>to</strong> Amiga<br />

DE15121<br />

r a g<br />

e<br />

A<br />

m i<br />

Author: Michel Kara<br />

Workbench:2_0<br />

g a<br />

w i<br />

There are times when being able <strong>to</strong> transfe<br />

n<br />

d<br />

o<br />

w<br />

files between a PC and an Amiga are quite<br />

useful_ Sc useful in fact that <strong>Commodore</strong><br />

included the CrossDOS driver, However.<br />

CrossDOS is only really useful for transferring<br />

files between machines via floppy disk_<br />

This is very restrictive when you have very<br />

large or lots of files <strong>to</strong> copy, and will usually<br />

require you <strong>to</strong> use lots of disks or archive<br />

the files.<br />

PC <strong>to</strong> Amiga allows you <strong>to</strong> connect<br />

your Amiga <strong>to</strong> a PC via a serial cable<br />

and <strong>to</strong> access the PC drives like norma<br />

devices connected <strong>to</strong> your Amiga.<br />

Essentially, this is a master-slave system<br />

where the PC is the slave and the Amiga is<br />

the master with control over the PCs hard<br />

drives.<br />

You can then simply transfer files<br />

between the two machines using the PC:<br />

logical device.<br />

1<br />

Chelsea or a dd your<br />

own ke yboa rd short<br />

ougs <strong>to</strong>r the sta nda rd<br />

Amiga Workbonch<br />

ke ys with I te Ke ytt


transfer<br />

re quite<br />

modore<br />

)wever,<br />

ransfer-<br />

py disk.<br />

ve very<br />

usually<br />

archive<br />

onnect<br />

I cable<br />

normal<br />

system<br />

imiga is<br />

3s hard<br />

ir files<br />

he PC:<br />

1your<br />

Mort.<br />

inde nt<br />

ten<br />

tylt<br />

Milareenfflode<br />

Author: Cyril Debit,<br />

Workbench: 3.0<br />

Although the Workbench<br />

Screenmode utility in the prets<br />

drawer does its job, it would<br />

benefit from a MIA facelift. So,<br />

here's the latest version of the<br />

MUI screen mode utility for all<br />

you MUI addicts <strong>to</strong> replace the<br />

drab Workbench version. Simply<br />

double-click on the install icon<br />

<strong>to</strong> update your older version<br />

Shareware delight5<br />

Shareware authors produce some excellent<br />

Amiga software which often enhances your<br />

Amiga life. If this wonderous slate of affairs<br />

is <strong>to</strong> continue, you must support these<br />

authors or they may disappear along with<br />

the great software they write.<br />

So. check out the supplied program documentation<br />

for the software described here <strong>to</strong><br />

see what the author is requesting in terms of<br />

payment. Quite often it's free, so just send<br />

them a thank you note. If there is some form<br />

of registry payment required, you can bet it<br />

will be a pittance and well worth it. So send<br />

off your cash and support the author.<br />

FOICPICOn<br />

Author: Kai 'site<br />

Workbench: 2.0<br />

This is a useful utility for those with CD-<br />

ROMs or networking software of any kind. It<br />

allows you <strong>to</strong> snapshot an icon for devices<br />

which normally don't allow this (such as CD-<br />

Roms). You can thus set its position or give<br />

it a much nicer icon than the default used by<br />

, Workbench.<br />

Ami••••• HpISpqIt<br />

Author: Michael Barsoom<br />

Workbench: 2.0<br />

bi4_1,74<br />

COPA<br />

DRPAL<br />

COPAL t<br />

DCIPAt<br />

1.11715C<br />

ktITISC<br />

OM*<br />

PAL<br />

This excellent utility allows you <strong>to</strong> alter the default<br />

keyboard shortcuts for the Workbench menu items,<br />

What's even more useful is that you can add keyboard<br />

shortcuts for those items <strong>Commodore</strong> didn't<br />

assign a shortcut for, such as Snapshot all.<br />

Also, users with Workbench prior <strong>to</strong> version three<br />

didn't have the very useful and handy Icon cleanup<br />

shortcut (right Amiga and period key). I am always<br />

using this <strong>to</strong> tidy up icons within windows prior <strong>to</strong><br />

quickly saving them with the icon Snapshot key.<br />

Well, this sorry state of affairs is now his<strong>to</strong>ry, as<br />

you can start changing and adding your own keyboard<br />

shortcuts <strong>to</strong> your own personal tastes. When<br />

you run ReKeyit, it will display the currently assigned<br />

Shortcuts in a scrollable list view. To change or add<br />

a shortcut, simply select the appropriate menu item<br />

and then enter the key <strong>to</strong> be used in conjunction with<br />

the right Amiga key for the shortcut.<br />

A,<br />

Int 7 2 4 x 223<br />

Sze 6 4 0 1 x 203<br />

Sze• 18)86<br />

, Caltn, ZX<br />

16.34<br />

COWS<br />

Default<br />

Height D e f a u l t<br />

save tee<br />

Erykro-----<br />

AblbSCr011<br />

HAM<br />

Canc<br />

el<br />

This is the ve nt &ste e l a nd more e nha nce d le lid ye re hm<br />

of dee sta nda rd Workbe nch Scre onita utte<br />

HfluaSim<br />

Giuseppi Chiesa<br />

Workbench: 2.0<br />

/ft<br />

They say that watching fish swimming<br />

around in an aquarium is supposed <strong>to</strong><br />

relax you. Well, life on Amiga<br />

Computing can be quite stressful at<br />

times, especially when you have<br />

Judith 'Deadline or death' Chapman.<br />

our beloved Production Edi<strong>to</strong>r sitting<br />

next <strong>to</strong> you.<br />

So, I was quite relieved <strong>to</strong> find this<br />

curious and entertaining little program<br />

which simulates life in a fishtank. The<br />

idea is <strong>to</strong> keep your fish alive by altering<br />

various parameters in the program<br />

which control feeding, temperature.<br />

oxygen levels and other things<br />

required in such a fishy microcosm.<br />

So, when you find yourself slowly<br />

approaching boiling point when using<br />

your Amiga, fire up Aquasin sit back,<br />

and watch the aquatic Illeforms go<br />

about their business, letting the tranquil<br />

serenity of their little lives wash<br />

over you.<br />

newEdit<br />

Author: Paul Huxham<br />

Workbench_ 2.0<br />

%Wilb e rt-SI 5,00.1-<br />

I I<br />

tr.<br />

ggi<br />

"I AQUARIUM 00<br />

AOLPAIUM<br />

Have you ever wanted <strong>to</strong> paste something in<strong>to</strong> a<br />

string gadget box within an interface, or wished<br />

their were more useful edit functions available?<br />

Shift cursor right<br />

Shift cursor left<br />

Alt backspace<br />

Alt del<br />

Right alt cursor up<br />

Right alt cursor down<br />

esc<br />

Right alt c or right amiga c<br />

Right alt v or right amiga v<br />

Right alt i or right amiga<br />

Right alt g or right amiga g<br />

shift right alt g or shift right amiga<br />

There a re lots of pa ra me te rs <strong>to</strong> cha nge a nd de cisions <strong>to</strong><br />

be made <strong>to</strong> keep your fi shy friends happy and healthy<br />

next word<br />

previous word<br />

delete previous word<br />

delete next word<br />

Amiga Computing<br />

AUGUST 1995<br />

Win<br />

Faultg (ouerni5k5<br />

•L•<br />

If you should find your Amiga<br />

Computing Coved:1113k damaged or<br />

faulty, please return it <strong>to</strong>:<br />

718 Mc, 77B House, 11 Edward<br />

Street Bradford, W. Yorks<br />

BD41 713H.<br />

Please allow 28 days for delivery<br />

1<br />

ri MLA<br />

,<br />

1<br />

1<br />

-<br />

.<br />

I<br />

m<br />

k<br />

M<br />

e<br />

e<br />

t<br />

1101W17_.<br />

4<br />

Well, NewEdit provides additional functions for those 1<br />

of you who have.<br />

NewEdit is very useful when used in conjunction •<br />

with the Powersnap utility (also on the CoverDisk)<br />

which provides selection, cut and paste features in<br />

programs which don't provide it as standard. You<br />

can thus cut and paste text from one source and<br />

paste it in<strong>to</strong> a string gadget box from the clipboard.<br />

go <strong>to</strong> previous gadget (accepting contents)<br />

go <strong>to</strong> next gadget (accepting contents)<br />

leave gadget (accepting contents)<br />

copy gadget contents <strong>to</strong> clipboard 0<br />

paste contents of clip 0 <strong>to</strong> gadget<br />

increments a numbered filename by one<br />

IlewEdit lunction5<br />

<strong>to</strong>ggle the case of indicated character<br />

g <strong>to</strong>ggle the case of characters until eol or alphabetic character is found


• READER OFFER<br />

ow that you've had a chance <strong>to</strong> play around with<br />

Personal Paint 4 on our coverdisk, why not<br />

upgrade <strong>to</strong> the latest version?<br />

Available for only £3995 on disk or even better<br />

value CD-ROM, Personal Paint v6.3 is a powerful<br />

and intuitive paint, image processing, animation<br />

and 24-bit printing package.<br />

Features of Personal Paint 6.3 include<br />

• Animation (featuring s<strong>to</strong>ryboarding, superior compression, multiple<br />

palettes. frame-by-frame timing, ANIM-5/713 and hybrid formats, etc.)<br />

• New, faster image processing effects, including transparency, alpha<br />

channel and single-image stereograms (both SIRDS and cus<strong>to</strong>m<br />

pattern stereograms, as in 'Magic Eye')<br />

• Sophisticated 'behind the scenes' memory management, including<br />

virtual memory (swaps inactive<br />

image data <strong>to</strong> Fast RAM and disk<br />

s<strong>to</strong>rage) and multiple levels of undo<br />

and redo M<br />

• First paint program worldwioe <strong>to</strong><br />

support the new PNG (Portable n o 1 1 1<br />

Network Graphics) fi le format,<br />

GIFs <strong>to</strong> PNG.<br />

Includes an ARexx script <strong>to</strong> convert • 7 1 1 1 I I I<br />

• Support of Retargottable Graphics7 ' 1<br />

(display cards like the Picasso,<br />

Retina, Piccolo, Rainbow, EGS<br />

Talon. Cybergraphics etc.)<br />

M<br />

• Animation on RIG display cards<br />

(with or without double-buffering)<br />

• Direct, high-quality 24-bit printing<br />

(Colour and Black & White; and interface<br />

<strong>to</strong> third-party software such as 1<br />

Studio Print Server<br />

• Professional and fast modes for converting 24-bit pictures (1FF,<br />

PNG, PCX. PBM etc.) <strong>to</strong> 255 colours or less<br />

• HAM. HAM8 and Picasso 24-bit viewer active during colour<br />

reduction<br />

• External inputioutput modules (loaders and savers) for easy extensions<br />

and upgrades. Modules for IFP, PNG, PCX, PBM, Amiga<br />

DataTypes and several others are included. A GIF module is available<br />

from public domain sources.<br />

• Support and editing of IPF, PNG and GIF project annotations<br />

(Author, Copyright and Comment fields. plus Amiga filenotes)<br />

• Au<strong>to</strong>scroll r_ainting<br />

• Workbench application icon (drag and drop)<br />

• Basic set of Allexx commands for presentations, format conversions<br />

and printing<br />

I ASL-compatible fi le<br />

,<br />

e More power through<br />

qmachine<br />

language code: the<br />

usoftware<br />

is, in part, up <strong>to</strong> 500<br />

eper<br />

cent faster<br />

s 'New Look' user interface<br />

t•<br />

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Amiga Computing<br />

AUGUST 1995<br />

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Facsimile:01-7714310Q


FEATURE<br />

1<br />

— ( M E out <strong>to</strong><br />

the illE55 in Flaniffillt<br />

on the 311 Illaq<br />

— t/115 gear. Paul Ilu5tin<br />

IPUEd15 thEk AM fill the<br />

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Amiga Computing<br />

AUGUST 1995<br />

1


I four o'clock on a very average<br />

day in Germany, the Amiga•s<br />

journalistic hordes descended<br />

On the foyer of Frankfurt's Park Hotel.<br />

Although well known for loitering anymemo<br />

that can provide a drink, this particular<br />

bunch, myself included, were in a<br />

serious, and dare I uy even sober mood,<br />

Alter collecting the obliga<strong>to</strong>ry press<br />

pass, the 100-strong band were ushered<br />

limo a well-appointed conference room<br />

ready <strong>to</strong> hear Escom's vision for an<br />

Amiga u<strong>to</strong>pia.<br />

Alongside a huge Scala-controlled presentation<br />

sat the 11 men who pian <strong>to</strong> steer<br />

the Amiga out of the shadows. Centre<br />

stags was Manfred Schmitt, the youthful<br />

46-year old founder of the Escorn empire.<br />

Next <strong>to</strong> Herr Schmitt, and first <strong>to</strong> speak,<br />

was Petro Tyschtschenko• the general<br />

manager of the new Amiga Technologies<br />

GmbH,<br />

Alter the usual pleasantries, business<br />

started in oarnost by reaffirming the<br />

details regarding Escom's purchase of<br />

the former <strong>Commodore</strong> company<br />

mcksding all intellectual property rights.<br />

trademarks, logos, products and licences<br />

and all for eust 10 million dollars.<br />

The end result of this is the formation of<br />

the new Amiga Technologies daughter<br />

company, which with the aid of various<br />

third parties will set about res<strong>to</strong>ring and<br />

perhaps more importantly, expanding the<br />

Antilga•s position as the ultimate multimedia<br />

and video graphic platform<br />

IN PRODUCTION<br />

latch <strong>to</strong> the relief of the onlookers, Herr<br />

Tyschtschenko's first step is <strong>to</strong> resume<br />

production of the existing range. But<br />

ps more importantly, he also<br />

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liani of what Escom believe is<br />

.technology.'<br />

m is <strong>to</strong> restart production<br />

Of both the Al200 and the 440001<br />

thankfully the standard 44000<br />

has officially been canned in<br />

favour of an all new mini<br />

<strong>to</strong>wer A4000T. Initially,<br />

the plan is <strong>to</strong> produce<br />

1 20,000 Al 200s and<br />

25.000 A4000Ts,<br />

10,000 of which<br />

will ship with<br />

060s while<br />

the remainder stick <strong>to</strong> the traditional 040.<br />

Assuming things go <strong>to</strong> plan, the first units will<br />

be shipping by September/Oc<strong>to</strong>ber '95.<br />

Apparently, all the planned A4000Ts have<br />

already been pre-sold, no doubt in the form of<br />

bulk sales <strong>to</strong> major distribu<strong>to</strong>rs. Needless <strong>to</strong><br />

say Escom. or should I say Amiga<br />

Technologies, envisage plentiful supplies of<br />

both machines for the Christmas penod.<br />

Okay, the big question has <strong>to</strong> be What's the<br />

cost? Given the unbelievable prices of<br />

Escom's existing PC range, its hard <strong>to</strong> envisage<br />

how they hope <strong>to</strong> produce an Amiga that<br />

can compete effectively with their PCs.<br />

Well, although no specific unit costs were<br />

provided, the new company did deliver a<br />

breakdown of their projected turnover and<br />

monthly operating costs for the remainder of<br />

this year. In <strong>to</strong>tal, Escom expect a turnover.<br />

based on Al200 and A4000T production, for<br />

'95 <strong>to</strong> be 100,000000 CM - a figure which<br />

apparently will ensure break even for the new<br />

company by the end of the year.<br />

If you then subtract operating costs of<br />

600,000 DM per month and divide this figure<br />

in<strong>to</strong> the number of machines <strong>to</strong> be produced.<br />

it doesn't require a genius <strong>to</strong> figure out a<br />

rough price per unit.<br />

Assuming Escom's projections are correct,<br />

this all points <strong>to</strong> an Al200 retail price at, or<br />

about, 300 DM and an A4000T retail of<br />

roughly 2200 DM. Translate the above in<strong>to</strong><br />

sterling using an approximation of <strong>to</strong>day's<br />

exchange rate and you're looking at C150-ish<br />

for an Al200 and roughly E1000 for an<br />

A4000T.<br />

A rather surprising revelation was the<br />

announcement that Amiga Technologies also<br />

plan <strong>to</strong> go back in<strong>to</strong> production with the CD32<br />

in time for the Christmas period. However.<br />

they remained very sketchy when it came <strong>to</strong><br />

actual quantities, although it was stated that<br />

the CD32 will undergo a major redesign by<br />

spring '96.<br />

An obvious stumbling block in the race <strong>to</strong><br />

restart Amiga production is the confusion surrounding<br />

<strong>Commodore</strong>'s remaining inven<strong>to</strong>ry.<br />

According <strong>to</strong> Herr Tyschtscbenko, all remaining<br />

s<strong>to</strong>ck in both the UK and Germany has<br />

been accounted for. Unfortunately, the<br />

As you may have spotted, the word <strong>Commodore</strong> has<br />

been notable only by its absence. As part of Its buyout,<br />

the entire <strong>Commodore</strong> empire went under the<br />

hammer - including the <strong>Commodore</strong> name.<br />

As a result, Escom can now add a recognised<br />

brand name <strong>to</strong> their own range of PCs. Until the<br />

<strong>Commodore</strong> acquisition, Escom had a real problem<br />

marketing their PC range through any other outlets<br />

than their own. Now that situation has changed dramatically<br />

courtesy of the <strong>Commodore</strong> title, You can<br />

soon expect <strong>to</strong> see the <strong>Commodore</strong> name traverse<br />

the high street <strong>to</strong> just about any retail outlet.<br />

Initially. Escom plan <strong>to</strong> go in<strong>to</strong> production with a<br />

range of fully loaded Pentium P75 and P100 multimedia<br />

PCs which will be assembled at Escon'es<br />

existing production facilities. The plan is <strong>to</strong> sell<br />

between 50.000 and 60.000 before the end of the<br />

year. with initial production commencing in August.<br />

As far as Escom are concerned, there is now no<br />

qnig lechnologieo<br />

Wil 52t about<br />

re5tdring arid, derhap5 more<br />

imoortantlq, mending the<br />

111Mgd•5 01)51tion as the<br />

ultImate multunetha and oldeo<br />

gra* platrorm<br />

the naming game<br />

Amiga Computing<br />

AUGUST 1995<br />

ProfesourHortmett Essfinge r<br />

President of Froode sign<br />

FEATURE<br />

rumours regarding large quantities of ready<strong>to</strong>-ship<br />

machines are exactly that. In reality,<br />

any new production will be strictly from the<br />

ground up.<br />

It's obvious that the existing s<strong>to</strong>ck of<br />

European components takes the form of<br />

spares rather than ready-<strong>to</strong>-assemble<br />

machines. However, this did prompt the<br />

announcement of a European spares and<br />

distribution centre which should be active<br />

within the next <strong>to</strong>ur weeks.<br />

A big question mark still hangs over the<br />

huge inven<strong>to</strong>ry still held in the Philippines.<br />

Apparently, negotiations are still in progress<br />

with the local trustees regarding, if and when,<br />

it will be made available.<br />

With the commitment <strong>to</strong> future development,<br />

the obvious question has <strong>to</strong> be how<br />

they intend <strong>to</strong> do it. In reply, Escom<br />

announced a 50-strong support team at<br />

Escom's Bensheim headquarters. This central<br />

team will break down in<strong>to</strong> development,<br />

developer support, resellers and users, production<br />

management, marketing, PR and<br />

administration.<br />

In addition. the company has also taken<br />

connection between the Amiga and <strong>Commodore</strong>,<br />

The <strong>Commodore</strong> name and product range will be<br />

strictly PC and controlled exclusively by Escom,<br />

whereas Amiga Technologies will be a completely<br />

separate entity that will only handle Amiga-related<br />

product lines.<br />

With the long and painful demise of the old<br />

empire, it may seem a curios decision <strong>to</strong> re-badge<br />

their flagship PC products with the <strong>Commodore</strong> title.<br />

However. Escom are obviously confident that the<br />

decision is the right one. To back the decision Petro<br />

Tyschtschenko quoted a recent survey, commissioned<br />

by Escom, which stated that *93 percent of<br />

all PC owners know the <strong>Commodore</strong> name.' A figure<br />

only bettered by IBM.<br />

However, there was no mention of how this<br />

impressive percentage actually perceived<br />

<strong>Commodore</strong> products in relation <strong>to</strong> its brand name<br />

opposition.<br />

II-


FEATURE<br />

over <strong>Commodore</strong>'s old development centre<br />

in Norris<strong>to</strong>wn in the US for additional R &D.<br />

This lavived arm of the Amiga Technologies<br />

is <strong>to</strong> be headed by Ed Gott. former vice president<br />

and general council at <strong>Commodore</strong>.<br />

All very positive stuff, but a question still<br />

remains regarding staffing. Since the<br />

<strong>Commodore</strong> demise. many key Commodom<br />

personnel have been poached by the likes of<br />

Apple. Let's hope the Escom revival can<br />

prompt a return <strong>to</strong> the fold for at least some<br />

of the key names in Amiga R&D.<br />

PERSONAL VIEW<br />

Following the initial scene setting. Manfred<br />

Schmitt mounted the rostrum <strong>to</strong> delivei his<br />

personal vision and <strong>to</strong> explain why Europe's<br />

leading PC supplier felt the need <strong>to</strong> rescue<br />

Me Amiga from a premature end Above all,<br />

Herr Schmitt sees multimedia as the future<br />

for Escom, and therein lies the most compelling<br />

attraction of existing Amiga<br />

Technologies.<br />

With Escom's obvious success with<br />

assorted multimedia PC solutions. It seems a<br />

curious decision <strong>to</strong> risk existing success by<br />

reviving a machine which quite literally<br />

coined the phrase multimedia. However.<br />

when tr comes <strong>to</strong> mass market multimedia.<br />

&<br />

Matartion<br />

of Amila technologi25<br />

u<br />

l<br />

technologies of the future.<br />

t<br />

i<br />

m<br />

in<strong>to</strong> PC profit margins. I'm certain, however,<br />

e<br />

1 d<br />

i<br />

a<br />

i<br />

5<br />

t<br />

therein lii5 th2 Flint ornriellIng<br />

affordable technology, as the Key <strong>to</strong> the<br />

It's highly unlikely you'll see the standard<br />

Amiga being marketed as the ultimate desk<strong>to</strong>p<br />

solution, after all that would directly cut<br />

that many a black magic box offering all<br />

manner of interactive home entertainment,<br />

5Pt <strong>to</strong>p 5010101I5<br />

information and services will have an Amiga<br />

at its heart.<br />

Escom are well aware of the Amiga's natural<br />

talents, not least of which is its effortless<br />

multitasking - which still out performs any<br />

other platform. In addition, the Amiga also<br />

performs the same tasks as a Windowsbased<br />

PC with only one eighth of the system<br />

resources - a fac<strong>to</strong>r which of course has<br />

huge repercussions on unit cost.<br />

Combine these natural talents with a<br />

liberal approach <strong>to</strong> licensing and you have<br />

all the ingredients for a plug and play<br />

interactive set <strong>to</strong>p box with a natural affinity<br />

for video, in either PAL or NTSC.<br />

Escom see Amiga Technology bringing multimedia <strong>to</strong> the masses. To that end they've<br />

already thrown the doors open <strong>to</strong> all comers by promising "a very flexible and<br />

open-minded approach <strong>to</strong> the licensing of Amiga technology.<br />

- Aside from ttle return of the Amiga. Escom also plan <strong>to</strong> spread the gospel in the<br />

form of interactive set-<strong>to</strong>p boxes. The company has already teamed up in partnership<br />

Esoom see the Amiga, or more accurately its<br />

with US multimedia specialists VisCorp <strong>to</strong> produce a ranee of interactive multimedia<br />

h applications, and plan <strong>to</strong> launch a range of pay-TV, video on demand, home banking,<br />

home<br />

e -licensing<br />

agreement. Aside from this partnership, Escom will be producing set-<strong>to</strong>p<br />

f shop boxes in Germany for 400 DM - approximately E200.<br />

ping<br />

u a<br />

Aside from the urgent need for new machines,<br />

arguably the most import aspect of the Escom<br />

takeover is their approach <strong>to</strong> future development. To<br />

that end Escom have appointed Dr. Peter Kittel as<br />

the head of the product planning group of Amiga<br />

Technologies.<br />

In the short term, the plan is simply <strong>to</strong> get the<br />

Amiga back in<strong>to</strong> production and expand on the existing<br />

architecture of both the Al200 and A4000T. In<br />

the case of the Al200, this means initial pi oduction of<br />

the basic machine as sold by the former<br />

<strong>Commodore</strong>. However, by January '96 the plan is <strong>to</strong><br />

re-launch the Al200 with an ECO30 chip as opposed<br />

<strong>to</strong> the existing ECO20. They also plan <strong>to</strong> aod additional<br />

FastRAM on board <strong>to</strong> supplement the existing<br />

2Mb of chip. The basic machine will ship with<br />

Workbench 3.1 as standard and will also be packaged<br />

with Scala MM300 25 a freebie.<br />

This raises the obvious question of how exactly<br />

Amiga Technologies expect the standard Al200 <strong>to</strong><br />

run the Scala give-away, given insufficient RAM and<br />

the 1Ra of a hard disk as standard.<br />

After a brief silence, the reply came that any<br />

i<br />

mScala<br />

as part of the overall package. However, any-<br />

a one starting out with a basic machine will he given a<br />

c free Scala upgrade when they've added the rbeces-<br />

h sary enhancements required <strong>to</strong> run the software_<br />

i As you can probably see, the A4000T has not only<br />

n soon a revival but also a complete redesign.<br />

e--<br />

Although the old <strong>Commodore</strong> empire only ever pros<br />

,duced 1000 units, Amiga Technologies see the<br />

s!<br />

-Machine as the basis on wilich <strong>to</strong> build their high-end<br />

o business.<br />

The new machine takes the form of an all-new mini<br />

l<br />

d<br />

<strong>to</strong>wer with the inspiration being the machine's tradi-<br />

w<br />

tional markets. The designer, Bjorn Rybakken, made<br />

i<br />

the point that "the Amiga is a creative <strong>to</strong>ol in creative<br />

environments, and it must therefore relate <strong>to</strong> this situ-<br />

t<br />

n<br />

t<br />

designed mini <strong>to</strong>wer cases. At the moment it remains<br />

d ded5ion5<br />

uncertain as <strong>to</strong> whether the new design will be avail-<br />

u a s<br />

able for the initial production run_ Only time will tell.<br />

s o<br />

Obviously the various decisions regarding existing<br />

As for pure mechanics r r there's t little change. at least in hardware upgrades and new software add-ens are all<br />

the short term. The basic e d schematics point <strong>to</strong> a verti-<br />

e<br />

very welcome, but a question still persists regarding<br />

cally loaded Zorro slot o design with a user-definable the long-term development of the Amiga_<br />

array of lights in the f npin<br />

cushion front panel. all lurk- In that respect. Amiga Technologies has already<br />

ing below an upper window - - apparently designed <strong>to</strong> committed <strong>to</strong> RISC as the first step for the new engi-<br />

allow users <strong>to</strong> add utheir<br />

l own images in an attempt <strong>to</strong><br />

neenng division The first decision is which of the two<br />

further cus<strong>to</strong>mise the i machine.<br />

dominate RISC platforms <strong>to</strong> opt for, the options being<br />

As mentioned earlier, r n the basic machine will ship Mo<strong>to</strong>rola's PowerPC or the HP PA Risc. Both have<br />

with either 040 or 060 CPUs, the latter being<br />

[ e<br />

advantages and disadvantages. Mo<strong>to</strong>rola's being<br />

designed in combination s with phase 5 - the design- their close association with the Amiga and indeed<br />

ers of the Cybers<strong>to</strong>rm 5 e 060 acrelera<strong>to</strong>rs. As for Escom, while the HP option does offer the potential<br />

r<br />

for superior performance.<br />

r v<br />

4. Regardless ot who wins, Dr. Kittel has already<br />

stated that any future computer should always<br />

o i<br />

c<br />

remain recognisable as an Amiga. and should not<br />

me<br />

simply be assimilated among the amorphous mass of<br />

s<br />

similar computers.<br />

, w<br />

- The basic goal is <strong>to</strong> re-establish the Amiga's position<br />

as the machine with the best sound. graphics<br />

a i<br />

t<br />

and relative performance of any mass market com-<br />

n h<br />

puter by incorporating support for 3D graphics, tex-<br />

t<br />

ture mapping. obiect-oriented design and other cut-<br />

d h<br />

ting edge technologies. According <strong>to</strong> Dr. Kittel, the<br />

move from CISC <strong>to</strong> RISC will not be as difficult as<br />

e<br />

many imagine due <strong>to</strong> the basic Amiga concept which<br />

a<br />

— -<br />

has always teen designed with progress in mind.<br />

i<br />

De Kitte ;: Any future compute r should<br />

All very optimistic, but the fact remains that the<br />

d<br />

eleveys re ma in re cognisa ble a s a n Amiga<br />

transition <strong>to</strong> RISC will take a minimum of 18 months. ,<br />

o<br />

regardless of hardware availability, The reason for<br />

f<br />

additional hardware, there are no plans <strong>to</strong> add a CD- this is that any RISC-based Amiga will require a corn- I<br />

t<br />

ROM as standard until at least until spring •96. In •pletely new operating system and that's what vita<br />

h<br />

addition, there also appears <strong>to</strong> be some contusion require the 18 months of design and beta testing p<br />

e<br />

over the availability of high density disk drives. I only<br />

<strong>to</strong> launch.<br />

A<br />

hope that Amiga Technologies manage <strong>to</strong> source a During this interim period, Its difficult <strong>to</strong> imagine<br />

m<br />

supplier prior <strong>to</strong> the planned production run.<br />

how Amiga Technologies plan <strong>to</strong> maintain the powei<br />

Another uncertain i element in reference <strong>to</strong> the end of the market given the existing RISC options on<br />

h<br />

si<br />

t dramatic change in perception of the machine_ A4000T launch is<br />

g<br />

the availability of the newly<br />

a<br />

both the Mac and PC.<br />

uT<br />

'<br />

fh<br />

Amiga Computing s<br />

fe<br />

AUGUST 1995 f<br />


1 Amiga<br />

natffortless<br />

ms any<br />

ga also<br />

ndowssystem<br />

rse has<br />

with a<br />

)u have<br />

Id play<br />

affinity<br />

ley've<br />

a and<br />

in the<br />

ership<br />

media<br />

nking,<br />

t ever<br />

et-<strong>to</strong>p<br />

3mains<br />

3 availtell.<br />

misting<br />

are all<br />

prding<br />

ilreacly<br />

N engihe<br />

two<br />

s being<br />

h have<br />

being<br />

indeed<br />

otential<br />

ilready<br />

slways<br />

uld not<br />

nass of<br />

's posiraphics<br />

?I corns.text&cuttel,<br />

the<br />

icult as<br />

it which<br />

nd<br />

hat the<br />

rionitts.<br />

son for<br />

a cornhat<br />

will<br />

ng prior<br />

magine<br />

3 power<br />

[ions OP<br />

Il1acroSotem5<br />

1<br />

I<br />

In my opinion, the only feasible solution is <strong>to</strong> opt for some term of RISC-based co-proces<br />

solution such as the system already near completion at MacroSystems as part of t<br />

pioneering work on the Draco digital video sysern.<br />

The Draco is essentially a completely new 060-based computer which uses the A<br />

Operating system running 5oluti<br />

a Retina 24-la4t display rather than the standard Amiga chOset.<br />

mid result of this <strong>Is</strong> a blisteringly fast machine dedicated <strong>to</strong> VLab Motion and Toccata-<br />

DV that still runs the majority of Amiga applications.<br />

However, because on VLM's accompanying MovieShop software generates all its OVEs<br />

software, special effect's can still take quite some time <strong>to</strong> generate. As a COn$OgUenCe..<br />

expansion slot already awaits a new Dec Alpha-based co-processor which delivers<br />

as<strong>to</strong>nishing 450 mips. The end result, real-time DVEs in software.<br />

Obviously, even a partial RISC solution requires Me recompiling of the specific applicat<br />

_ I plan <strong>to</strong> lake advantage of it. Nevertheless, the MacroSystems' example does prove t<br />

-based acceleration system, an 060, and the Amiga's existing OS can live in harmony,<br />

:Better still, MacroSystems have already offered <strong>to</strong> license the system <strong>to</strong> A<br />

nologes, along with the necessary libraries and compilers required <strong>to</strong> convert so<br />

use with the Dec Alpha.<br />

If Amiga Technologies did adopt the technology as their official high-end Zorro-ba<br />

reds. I'm sure many a developer would be more than willing <strong>to</strong> support the move<br />

. eby keep the Amiga at the forefront in the race for processing power until a comp<br />

solution is in place.<br />

licen5ing<br />

Aside from the obvious availability of cash,<br />

marketing clout and commitment - courtesy<br />

of Escom - one of the most hopeful signs for<br />

the future has <strong>to</strong> be the long-awaited and<br />

hberal approach <strong>to</strong> licensing_<br />

To say Escom are open <strong>to</strong> licensing is an<br />

understatement. The company have already<br />

set about incorporating existing Amiga developers<br />

in<strong>to</strong> the team - phase 5 being an<br />

example - and it appears that this approach<br />

will be the norm, with Escom licensing out<br />

Amiga technology and also licensing back<br />

-<br />

n<br />

sting Amiga reper<strong>to</strong>ire.<br />

i Obviously, the planned freedom of inforr--<br />

dAmiga<br />

a hardware. In fact, a large pan will no<br />

-doubt<br />

ti be in the form of set <strong>to</strong>p box developp-lent<br />

o and assorted spin-off technologies.<br />

an<br />

In short the message is 'open business.'<br />

r•'<br />

d<br />

t,<br />

o•<br />

help expand the Amiga and its technology<br />

y ne<br />

II be welcomed. At last we may see PC-<br />

dy<br />

s le proliferation, which in my opinion is the<br />

eo<br />

n-<br />

vn<br />

' l ubt an interior platform. Another twist is<br />

e t y<br />

lws<br />

r<br />

oi<br />

i e<br />

pt<br />

ma<br />

mh<br />

ps<br />

et<br />

lo<br />

nh<br />

y n<br />

te<br />

af<br />

s wp<br />

o<br />

tap<br />

r<br />

o nl<br />

s<br />

ct<br />

y u<br />

os<br />

tc<br />

mt<br />

o c<br />

po<br />

te<br />

lfr<br />

s<br />

eo<br />

as<br />

mr<br />

do<br />

em<br />

Ed<br />

if<br />

Goff; Escom's la wye r<br />

np<br />

tw<br />

t ai<br />

h<br />

tro<br />

a<br />

the plan <strong>to</strong> create encapsulated Amiga environments<br />

for both the PC and Mac. In other<br />

words. Amigas on a card. And perhaps even<br />

more ironic is the plan <strong>to</strong> port ArnigaDos as a<br />

optional OS on other platforms. This is more<br />

likely <strong>to</strong> occur with the arrival of a RISCbased<br />

OS, at which point the prospect of<br />

Workbench on a PC, Mac or SGI could be a<br />

reality.<br />

The idea is <strong>to</strong> permeate the Amiga<br />

Environment through <strong>to</strong> as many platforms<br />

as possible and thereby break down the platform<br />

dependency that all <strong>to</strong>o often restricts<br />

not only the Amiga but all other computing<br />

environments,<br />

The bot<strong>to</strong>m line<br />

Dun Gilbroa lh;<br />

CEO of VisC orp<br />

The rebirth of the Amiga has certainly been a well orchestrated<br />

affair designed <strong>to</strong> maximise PR point scoring for both Escom<br />

and the newly formed Amiga Technologies.<br />

As it stands, the Escom takeover appears <strong>to</strong> provide everything<br />

the Amiga needs <strong>to</strong> re-establish, expand and improve.<br />

But given the horrendous mismanagement, money grabbing<br />

and broken promises of the last year, it's still hard <strong>to</strong> have<br />

much faith in anything anymore.<br />

From what I've seen, however, it's now time <strong>to</strong> cast the bitterness<br />

aside and look forward <strong>to</strong> true Amiga renaissance. It's<br />

obvious Escom aren't in the business of asset stripping as<br />

many feared.<br />

only hope their impressive plans come <strong>to</strong> fruition sooner<br />

rather than later, and the new company lives up <strong>to</strong> the machine<br />

that bears its name.<br />

Amiga Computing<br />

AUGUST 1995<br />

r<br />

O<br />

n<br />

t<br />

h<br />

e<br />

g<br />

r<br />

o<br />

u<br />

n<br />

d<br />

1<br />

FEATURE<br />

With the centre of Amiga Technologies<br />

entrenched firmly in the Netherlands<br />

and responsible for worldwide distribution,<br />

there's an obvious question of focal<br />

support within individual countries.<br />

According <strong>to</strong> Bernard Van Tienen,<br />

Escom plan <strong>to</strong> port their traditional support<br />

and distribution methodology <strong>to</strong> the<br />

Amiga. In short, this means centralised<br />

distribution with a minimal support base<br />

on a local level. In the case of the UK,<br />

this will translate in<strong>to</strong> a small UK team of<br />

perhaps three people <strong>to</strong> handle direct<br />

Amiga tech support and other local services.<br />

This is in marked contrast <strong>to</strong> the<br />

<strong>Commodore</strong> approach, which at its 1<br />

height boasted around 50 <strong>Commodore</strong><br />

personnel based in the UK.<br />

However, it must be stressed thai the<br />

Nernard Va n Tiernan; tra ditiona l<br />

support for the Amiga<br />

vast majority were concerned with<br />

administration and management rather<br />

than direct support for the range - a fac<strong>to</strong>r<br />

which can be verified by anyone who<br />

looked for tech support in the old days.<br />

Although a very different approach.<br />

concentration of resources has obviou-<br />

sly paid off concerning Escom's aggressive<br />

pricing on their PC range, and<br />

almost certainly accounts for the<br />

massive reduction in the Amiga's new<br />

pricing policy.<br />

A major concern of existing Amiga<br />

distribu<strong>to</strong>rs was Escom's huge presence<br />

in the high street and the potential it<br />

offers <strong>to</strong> literally out-gun all comers<br />

when it came <strong>to</strong> distribution. Fortunately<br />

for the Amiga's traditional box shifting<br />

and mail order community, Escom see<br />

Amiga distribution as a three-pronged<br />

attack.<br />

The plan is <strong>to</strong> sell the machines<br />

through tho usual computer retail autlets,<br />

brown goods chains, department<br />

s<strong>to</strong>res and via mail order. To achieve<br />

this, Escom will balance their margins in<br />

their own shops in order <strong>to</strong> leave a<br />

suitable margin for the rest. This will<br />

implement a scatter gun approach,<br />

taking a smaller margin per unit while<br />

maximising the spread of distribution<br />

and exposure.


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mmunkati 115<br />

FEATURE!'<br />

a kw MO 1101I paqkg for goof<br />

phone bill? 8211 11115t 145 <strong>to</strong> 5tEET<br />

n u n d r t hgoo E t dirEftlilll O Mof thEaper M 5<br />

mobile phones, modems, satellites and<br />

0 faxes, n these our days telephone of global bills communications.<br />

become just<br />

another everyday expense, seemingly no different<br />

10 the gas, electric and water bills that pop through<br />

our doors with depressing regularity. There is,<br />

however, one major difference between your normal<br />

alliNties and your telephone bill.<br />

With your telephone you<br />

beim a choice of service<br />

provider. Most of the<br />

country is now<br />

Served by a variety<br />

at independent telephone<br />

service providers.<br />

all trying <strong>to</strong><br />

seduce BT's vast<br />

cus<strong>to</strong>mer base (estimated<br />

at around<br />

26.000.000 cus<strong>to</strong>mers) \<br />

with offers of better service, cheaper<br />

prices and superior support. Your<br />

phone will still be connected <strong>to</strong> Ors<br />

exchange for the most part, but the<br />

omits for your calls will be charged <strong>to</strong><br />

YOU by the alternate provider.<br />

To give you a bit of background.<br />

the whole ball started rolling back in<br />

1984 with the Telecoms Act which<br />

effectively privatised BT. The relax- ' -<br />

ation of restrictions on telecommunications<br />

resulted in the do-it-yourself<br />

phone extension kits and a<br />

plethora of third-party telephones<br />

which suddenly flooded the market<br />

Until 1990, the only effective competition<br />

for BT was Cable & Wireless' Mercury<br />

Communications, so in 1991 there was a duopoly<br />

review <strong>to</strong> see what couldbe done <strong>to</strong> improve the<br />

overall level of competition.<br />

This resulted in BT being restricted <strong>to</strong> only cer-<br />

'ain areas of commerce - they were locked out of<br />

Providing entertainment services over a cable netseek,<br />

for instance. In addition, existing cable corn-<br />

Ponies were given the opportunity <strong>to</strong> move in<strong>to</strong><br />

communications networks, offering services <strong>to</strong><br />

existing and new cus<strong>to</strong>mers through their cable<br />

lebvork.<br />

Over the past ten years. DT's prices have been<br />

voni<strong>to</strong>red by Otte!. the quango responsible for all<br />

shese changes <strong>to</strong> our telecommunications system.<br />

Ind they will be reviewing the state of play in 1998<br />

it the earliest <strong>to</strong> determine whether the competition<br />

$ strong enough <strong>to</strong> sustain BT's proposed entry<br />

n<strong>to</strong> the interactive and cable television arena. So<br />

ital does the future hold? This weekend. Sec uricor<br />

tried <strong>to</strong> sell its 40 per cent stake in Celinet. but was<br />

denied because it would mean that BT would own<br />

the company, so even the mobile communications<br />

market is limited for DI. The future might not lie<br />

with the cellular phone network, but radio. The DT11<br />

have just launched an initiative <strong>to</strong> look in<strong>to</strong> using<br />

Ill<br />

o<br />

t<br />

h<br />

e<br />

l<br />

a<br />

t<br />

BT is the company most in the news<br />

for its phenomenal profits (this year's<br />

were around Dm per second) and is the<br />

outgrowth from the privatisation in 1984.<br />

I spoke <strong>to</strong> Paul Sharma at BT about his<br />

thoughts for the next year for BT and he<br />

was enthusiastic about ISDN, notwithstanding<br />

BT's E400 installation charge and exorbitant<br />

quarterly fees for the service.<br />

When asked about the Internet, he replied that he<br />

estimated a maximum of 250,000 users in the UK, but<br />

added that BT would be offering a residential Internet<br />

service in the fourth quarter of this year. I also asked<br />

about the upgrade of exchanges <strong>to</strong> full digital service<br />

countrywide as several important areas, including<br />

some parts of central London, still do not have call<br />

waiting or Caller Line Identification.<br />

He said that BT plans <strong>to</strong> have either digital or<br />

modem electronic exchanges throughout the country<br />

Amiga Computing<br />

AUGUST 1995<br />

the digital FM network in the 2GHz or lOGHz range<br />

for digital, wireless communications.<br />

The first part of the next century should see<br />

most restrictions removed from BT as the alternalive<br />

companies grow in strength, and this promises<br />

cheaper calls than ever. But in the mean time, what<br />

should you do <strong>to</strong> save cash on your phone bill?<br />

Well. there are all the obvious things like not phoning<br />

during peak hours and restricting your calls <strong>to</strong><br />

x amount per day.<br />

What is really needed is a real world<br />

comparison of concrete prices, facts<br />

and figures on exactly how much<br />

your phone bill will be if you<br />

• s p e n d so long on the phone.<br />

etc. All the prices in the<br />

tables dotted about the<br />

• r<br />

s<br />

a<br />

e<br />

w<br />

n d where indivict<br />

ual tables have<br />

added features<br />

p<br />

a<br />

g<br />

e<br />

i<br />

n<br />

c<br />

l<br />

u<br />

d<br />

e<br />

V<br />

A<br />

T<br />

,<br />

they are detailed<br />

within.<br />

by the end of this year. A modem electronic exchange<br />

would mean that CLI and call wetting, <strong>to</strong>gether with all<br />

the other services, would be available, but you would<br />

have <strong>to</strong> change your telephone number.<br />

15 minute call<br />

I<br />

Up <strong>to</strong> 35 miles<br />

L National<br />

o<br />

c<br />

a<br />

Peak OffPeak Weekend<br />

E59,22 E24.68 E24.68<br />

E123.38 E54_97 E49.35<br />

E143.12 E88.83 E49.35<br />

• Installation of a new phone line: E116.33<br />

• Quarterly rental: E24 78<br />

lNote<br />

that a local call off-peak is the same as a weekend<br />

rate. Additional discounts include Option15 (cost<br />

ETquarter, discount 10 per cent) and Premier Line<br />

(cost E24/year. discount 15 per cent). In addition, there<br />

is a family & friends discount available at no extra<br />

charge which lets you nominate five nu bers (Inc, one<br />

overseas) for an additional five per can discount.


• • • • • 1 1 . •<br />

FEATURE<br />

7<br />

/IPA<br />

AvAv<br />

Mercury<br />

Mercury is probably the best-known<br />

and most successful of the altemarive<br />

service providers. With their<br />

One2One service they are certainly<br />

encroaching on tile market tradi-<br />

tionally held by the likes of Cel'net and Vodafone,<br />

especially within the area bouneed by the M25.<br />

The split figures in the first column of the table represent<br />

the savings <strong>to</strong> be made if you subscribe <strong>to</strong> the daytime<br />

calling plan. An additional five per cent discount can<br />

be achieved through the YourCall system if the number<br />

dialled is one of five nominated numbers. There is no<br />

charge for this service.<br />

July 1 sees the start of the single national rate at 7.5p<br />

per minute for Peak rate and 2.94p per minute at all other<br />

times, which is still cheaper than 3T's 35 mile rate<br />

YourCall Plus starts at the same dale and au<strong>to</strong>matically<br />

works out the Five numbers you have dialled most and<br />

applies the discount <strong>to</strong> them. All you have lc do is nominate<br />

what breakdown of national and international<br />

NYN<br />

Nynex is an enormous company. With <strong>to</strong>tal<br />

['abilities and s<strong>to</strong>ckholders' equity in excecs<br />

of $30 billion, they have the financial clout<br />

<strong>to</strong> start a large cable company in the UK<br />

and that is just what they have done_ Nov,.<br />

one of the three largest cable companies<br />

in England, Nynex ties been continually<br />

expanding their operations <strong>to</strong><br />

cover about one fifth of the 2.5 million<br />

homes and 150.000 businesses cov-<br />

ered by its 17 franchise areas so far_<br />

They have been criticised, as have all<br />

the cable companies, for digging up the<br />

roads, uprooting trees and so on, and they<br />

feel so strongly about it, they send out a<br />

brochure <strong>to</strong> anyone who asks explaining<br />

how they go about laying their cable, and<br />

dig by hand if the trench needs <strong>to</strong> be dug<br />

near trees. Nynex also offers a subscription<br />

service called commUNITY which entitles<br />

subscribers <strong>to</strong> unlimited, free, off-peak<br />

calls.<br />

CATCH 22<br />

However, before you rush off <strong>to</strong> join<br />

up, there is a catch, or rather a brace of<br />

catches. Firstly, commUNITY is only<br />

available as part of a package including<br />

pay TV channels like Sky Movies Plus, and<br />

secocidly, it only applies <strong>to</strong> commUNITY<br />

subscribers with the same STD betwe •ri<br />

7pm and 7am_ Still, even with these restrictions,<br />

Nynex say that over one million calls<br />

have been made through this service, and<br />

that number can only increase as Nynex<br />

improve their coverage_<br />

Unfortunately, it still means that unless<br />

you have a POP with the same STD code<br />

as yourself, you're going <strong>to</strong> have <strong>to</strong> pay for<br />

your dial-ups <strong>to</strong> the Internet. Nynex's<br />

Gemisys 2000 project might see cheaper<br />

Mercurg, the winged mP55PINI<br />

numbers you want <strong>to</strong> use. Mercury gives you the choice<br />

between monthly and quarterly billing, splitting your<br />

payments in<strong>to</strong> more palatable chunks, and you can also<br />

ask for two or three digit 'cost centre codes* which are<br />

separated on your phone bill, cutting out any arguments<br />

as <strong>to</strong> who made what call. Mercury also charges by the<br />

second, so there are added benefits from not having <strong>to</strong><br />

time your calls <strong>to</strong> the minute.<br />

15 minute call Peak , OffPeak Weekend<br />

Local E130.431E114_56 E43.181 E43.181<br />

Up <strong>to</strong> 35 miles C109,281E103.99 £42.3 £42.3<br />

National El 23.38/E116.33 E70.5 E37.93<br />

• Annual rental: £1175 (the charge for new users will go<br />

up <strong>to</strong> E23.50 starting the 1 July <strong>to</strong> coincide with the new<br />

services. Existing users can upgrade <strong>to</strong> the new service<br />

for El 1.74<br />

• Daytime Calling Plan: E3.53 per quarter.<br />

ntineH, the American inlia5i011 b<br />

•<br />

Pgin5<br />

Amiga Computing<br />

AUGUST 1995<br />

Internet access rates, however, but Nynex<br />

were keeping their cards fairly close <strong>to</strong><br />

their chest and would only reveal that<br />

Internet access was just one of the facets<br />

of their new project.<br />

You can also rent a Premium service<br />

which includes Call Waiting, three Way<br />

Calling, Short Code Dialling, Reminder<br />

Call, Call Divert and Call Barring for C5_87<br />

per month, or a subset of these facilities<br />

at a range of prices. You join the<br />

commUNITY au<strong>to</strong>matically it you<br />

subscnbe <strong>to</strong> both Nynex's telephone<br />

service and at least one Sky Movie<br />

channel or Sky Sports, or the Asian<br />

mini pay package. Nynex also offers a<br />

:_rther 10 per cent discount <strong>to</strong> all calls<br />

made in the same month once a minimum<br />

of £30 worth of calls have been made in a<br />

month.<br />

15 minute call Peak Of1Peak Weekend<br />

Local E55.52 £22.91 £22.91<br />

Up <strong>to</strong> 35 miles £88.2 E44.06 E41.07<br />

National £121.61 E70.5 C41.07<br />

• Installation: E25 (additional sockets are charged at<br />

El 0 for the same floor and E15 for different floors)<br />

• Rental charge: El 0 per month<br />

Germang lead5<br />

the wag<br />

Deutsche Telekom offers ISDN2<br />

installation at roughly £55. with rental<br />

rates at about the same as normal<br />

telephone services (for two phone<br />

lines, obviously). By the end of the<br />

year. DI plans <strong>to</strong> have 2.9 million<br />

ISDN channels in place as a first<br />

step <strong>to</strong>wards broadband broadcast<br />

solutions.<br />

Energis is a company most residenha<br />

telephone users won't have heard o<br />

yet. Concentrating mainly on the busi<br />

ness community at the moment<br />

Energis is a company wholly owned b)<br />

the National Grid Company plc, whict<br />

is. in turn, controlled by the 12 regiona<br />

electricity companies of England anc<br />

Wales.<br />

Rather than using underground cabli<br />

trenches, Energis has taken advantag(<br />

of their 7000km of overhead powe,<br />

, lines <strong>to</strong> carry the communication!<br />

cables as well. In central London<br />

where there are obviously no pylons<br />

Energis is using London Underground1<br />

tunnels rather than digging ur<br />

congested roads.<br />

Energis' telephone network is one o<br />

the most advanced in Europe and is tht<br />

first in the world <strong>to</strong> be based or<br />

Synchronous Digital Hierarchy (SDH)<br />

This could be the first step <strong>to</strong>ward!<br />

1<br />

Energi5, plectrilqing<br />

communication5<br />

ENER G 15<br />

The Ene rgle control ce ntre<br />

broadband broadcasting over a<br />

telecommunications network in this<br />

! country. Energis provides business<br />

users with comprehensive telecom,1<br />

management reports every month<br />

which detail not only calls made, bui<br />

also how fast your switchboarC<br />

answered incoming calls and when the<br />

busiest penods of the day are for tele<br />

phone use in your company. The <strong>to</strong>tal<br />

amount of information generated by<br />

these reports covers three A4 pages.<br />

Energis <strong>to</strong>ld me that although they<br />

have the ideal sales outlet for telephone<br />

service in the regional electricity showrocms,<br />

they weren't planning on jumping<br />

straight in feet first. They also had<br />

no firm plans regarding Internet provision,<br />

either for business cus<strong>to</strong>mers or<br />

residential.


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FEATURE<br />

it, talking about it and writing<br />

1 about it. To the alarm of the<br />

1boffins<br />

who class themselves as the<br />

0 founders of Cyberspace. it is becoming<br />

hmore<br />

and more accessible <strong>to</strong> the average<br />

e person on the street. And now, a new<br />

ntrend<br />

is catching on from the major cities<br />

e<strong>to</strong><br />

country <strong>to</strong>wns, a trend that takes the<br />

t usually solo pastime of computing and<br />

iturns<br />

it in<strong>to</strong> a sociable experience.<br />

s 'CyberBars' or 'CyberCafes' as they're<br />

* known, provide Internet access for those<br />

iwithout<br />

the necessary facilities or for those<br />

nwho<br />

want <strong>to</strong> turn surfing the net in<strong>to</strong> a<br />

: Social event. Help is at hand for the new-<br />

ebies,<br />

and the experts can chat away about<br />

v<br />

the best sites <strong>to</strong> peruse.<br />

We take a look at a couple of options<br />

e<br />

available which, although they share the<br />

r<br />

same concept. are as different as chalk<br />

y<br />

and cheese.<br />

o<br />

Milli<br />

n<br />

e<br />

i Surf in the (IN<br />

s<br />

c<br />

Dry 201, Manchester<br />

u<br />

i Situated in Manchester's busy city centre is<br />

nthe<br />

Dry 201. A thriving night-spot frequented<br />

gby<br />

the young and fashionable, only the trendiest<br />

lagers are on lap and loud pop music<br />

blares out from the speakers.<br />

It's the city's first CyberBar and behind the<br />

project is Granada TV presenter Anthony H<br />

Wilson. whose other ventures include Fac<strong>to</strong>ry<br />

Records and the Hacienda nightclub, and<br />

Company Production Manager, John Drape.<br />

Wilson explains the inspiration behind it: "We<br />

were looking at multimedia development in<br />

Manchester and pondering<br />

what we could<br />

do with it. We<br />

explored a few<br />

ideas with<br />

(af<br />

.<br />

The late5t way <strong>to</strong> PON the Internet 15 at one of the new<br />

tyberfiar5 where you ran 51/rf the Web Ullef a 1<br />

- Tina Harlfett meet5 the Off 5llL7et4 of the future<br />

01111111<br />

.<br />

the Hacienda and then saw what they were<br />

170.<br />

t<br />

uAnthony Wilson,<br />

partner of D ry 2 0 1 ,<br />

explains the<br />

inspira tion be hind<br />

the ba r<br />

r<br />

doing with Cyberia in London, We realised it<br />

would be perfect for Dry Bar."<br />

"Dry Bar has never had pinball machines.<br />

fruit machines or computer games," Drape<br />

adds it's a great addition and in keeping with<br />

the bar's ethics."<br />

They liken it <strong>to</strong> providing newspapers in<br />

bars, "It's <strong>to</strong>day' offers Wilson, "It's about<br />

enthusiasm and that is exactly what life is<br />

about.<br />

- Looking around the bar, any preconceived<br />

ideas of the Internet and the anorak are soon<br />

dispelled. "It's a much more open culture than<br />

we think and there is a good cross-section of<br />

interests' confirms Drape. "It's a social experience<br />

and we've tried <strong>to</strong> make the CyberBar<br />

element blend with the rest of it ."<br />

This also goes some way <strong>to</strong> explaining why<br />

the computer area is designed like it is. There<br />

is plenty of room around the machines and<br />

although there are only two PCs at the<br />

moment, three chairs are available around<br />

Peah prati5e<br />

The Peak Art CyberCafe, New Mills<br />

Situated in the beautiful Derbyshire coun-<br />

tryside is the sleepy <strong>to</strong>wn of New Mills_<br />

Hardly renowned as a centre of new technology,<br />

it's surprisingly forward thinking as<br />

far as the Internet goes. Walking along the<br />

main street, you come across the Peak Art<br />

CyberCale, and those unfamiliar with the<br />

trend would be forgiven for thinking this<br />

was simply a rather cosy-looking coffee<br />

shop. But take a closer look and<br />

you'll see that there's more<br />

than just scones and jam on the<br />

menu. The Peak Art CyberCale,<br />

although not that far from the Dry<br />

Bar geographically, is a million miles<br />

away in culture.<br />

Towards the back of the cafe, you'll find<br />

Iwo computers all connected <strong>to</strong> the 'net.<br />

and for a nominal lee you can surf away <strong>to</strong><br />

your heart's content. Alternatively, those<br />

unaccus<strong>to</strong>med with the technology can<br />

enrol for a course of tuition. Brazilian<br />

Amidst the hubbub of M a nche ste r life<br />

you ca n find Dry 2 0 1 , whe re you ca n pop<br />

in lot a be e r a nd a surf in C ybe rSpa ce<br />

each which provides a greater opportunity t<br />

interact with the other cus<strong>to</strong>mers. They ha<br />

gone for a deliberate contrast <strong>to</strong> ho<br />

Cyberia have approached it, where the<br />

have the computers in a line with a chair<br />

each, which Drape and Wilson believe is t<br />

formal. 'There are no books on how <strong>to</strong> bu<br />

a CyberBar. We've done it the way we thi<br />

is right" concedes Drape Although th<br />

The unlike ly se tting of N e w M ills -<br />

home <strong>to</strong> the N orth's fi rsl Cybe rCa te<br />

music is heard in the background and th<br />

is a distinctly relaxed atmosphere.<br />

The Peak Art CyberCafe is the brainch<br />

of proprie<strong>to</strong>rs, John Scott and Elean<br />

Chronnell and technical adviser, Dami<br />

Lewis. Only seven weeks in<strong>to</strong> its openi<br />

it's already popular with the local populati<br />

and with those sight-seeing through t<br />

picturesque <strong>to</strong>wn.<br />

New Mills may seem like quite a stra<br />

choice for a CyberCale but as Lewis is<br />

<strong>to</strong> point out: 'There are a large group of<br />

ple who work from home so it's handy<br />

them, and you'll find there are quite a lot<br />

technology-minded people who live he


I. In Egber5offe<br />

erEiar section (incidentally called Wet bar<br />

cross between Web and Net!) has only<br />

• -ylopen six weeks, it's already proving very<br />

ular. Drape continues: it started off fairly<br />

My at first as there was some phobia sur-<br />

--<br />

• -d<br />

e •se u people do on the net? "Well it's<br />

•,lchester, en<br />

so football is very popular.<br />

v g<br />

tball and Music "<br />

PREVALENT<br />

ei<br />

n t<br />

qcor<br />

.<br />

those with more serious purposes in<br />

ub<br />

studying via the 'net is also a prevalent<br />

e<br />

,- Staff are on hand <strong>to</strong> provide help and<br />

u<br />

u<br />

ce. 'We've been fairly laid back about how<br />

t<br />

train the bar staff. We've not sat them<br />

en<br />

Nil and said do that this way. We've let<br />

s o<br />

explore for themselves because a lot is<br />

ow<br />

'-teaching. We will base our training<br />

POP n<br />

• w&ions<br />

like this <strong>to</strong>o."<br />

Fe<br />

7..espite the Net becoming a much more<br />

r '<br />

)rtunity <strong>to</strong> i r<br />

hey have de<br />

1 <strong>to</strong> how It's a sodal enoeriente and<br />

av<br />

'ere they<br />

y e tne'tio tried <strong>to</strong> Mdlit the<br />

a chair at<br />

. r<br />

eve is <strong>to</strong>o (tall& elercnt blend with the<br />

" y<br />

w <strong>to</strong> build<br />

Ab<br />

t we think rest or it<br />

nu<br />

ough the<br />

d s<br />

John Drape<br />

wy<br />

and<br />

h-<br />

work in S<strong>to</strong>ke, Sheffield and<br />

a<br />

Manchester.<br />

t<br />

You get lots of scientists, archi-<br />

t h and students. We also believe that peod<br />

-<br />

e<br />

,n cities already have computers and are<br />

o<br />

-r<br />

a<br />

eAs<br />

e well as the CyberCate side, it also<br />

l<br />

•trs d a showcase for local artists. A variety<br />

l<br />

w:Paintings<br />

cover the walls for cus<strong>to</strong>mers <strong>to</strong><br />

i••<br />

but a much wider audience is hoped <strong>to</strong><br />

t-<br />

h :hronnell, e Scott and Lewis hope <strong>to</strong> set up<br />

• taAlia!<br />

Gallery where potential buyers can<br />

and theiE<br />

, hc<br />

a look at their 'gallery', browse the work<br />

e hscreen<br />

and hopefully then buy. "We're<br />

brainchil t<br />

.1 e for a more inferno-<br />

I , Eleano<br />

•,a1<br />

ed<br />

angle," states<br />

, 7Darner<br />

cv<br />

'onnell• "The<br />

•lish<br />

; opening hi<br />

artists<br />

-<br />

populatic' na<br />

t get much<br />

rough ot<br />

verage<br />

'oad and<br />

lh<br />

Defully<br />

a strong oe<br />

this<br />

yis , is keel gI<br />

help <strong>to</strong><br />

iup : of peo-• yn<br />

handy f . t<br />

lite a lot " e<br />

live her r<br />

n<br />

e<br />

t<br />

.<br />

glamorous pastime, it still attracts only a<br />

small number of women, but with the introduction<br />

of CyberBars it looks likely that far<br />

more women will become interested, Drape<br />

explains their policy: "It's difficult. Cyberia<br />

have been holding Women-only classes but<br />

that's just 'right-on' feminism. I don't think<br />

this will encourage women - it's patronising.<br />

Likewise we wouldn't charge E2.50 for<br />

a lad and E2 for a girl. You have <strong>to</strong> be<br />

sensitive on how you do this."<br />

Inevitably, with all the hype surrounding<br />

change things." Through WebSpace they<br />

plan <strong>to</strong> have a 30, walk-in gallery where the<br />

buyer can see everything in 3D in a more<br />

realistic fashion.<br />

Lewis is eager <strong>to</strong> stress the advantages of<br />

coming <strong>to</strong> a CyberCafe<br />

. social 'It's thing at the moment. We're getting a<br />

vwide e range r y of people in, from the school kids<br />

m<strong>to</strong> the uacademics. c h We see it as taking the<br />

alocal<br />

community out in<strong>to</strong> the global community."<br />

They have also set up links with the<br />

local schools.<br />

Apart from popping in <strong>to</strong> browse such popular<br />

sights as the X-Files. Nirvana and Pulp<br />

Fiction, cus<strong>to</strong>mers can ask for advice on<br />

buying equipment, getting connected and<br />

general system tips. They can also purchase<br />

equipment at a discount. Other facilities on<br />

The tively atmosphere<br />

ol D ry 2 0 1 - the<br />

CyberBar e le me nt is<br />

in ke dging with the<br />

bar's e thics<br />

The Pe a k Art CyborCa <strong>to</strong><br />

wish <strong>to</strong> se ll loca l a rtwork<br />

globally via We bSpa ce<br />

na1,<br />

-e<br />

0 4<br />

--<br />

_1<br />

Pi 0<br />

41<br />

1A<br />

1r<br />

1t<br />

Li<br />

II o<br />

L<br />

Damian Le wis, the ca tile s<br />

technical a dvise r, be lie ve s<br />

CyberCates will survive on<br />

their own me rits<br />

Amiga Computing<br />

AUGUST 1995<br />

FEATURE<br />

cyberspace there is also a lot of speculation<br />

over its future. Wilson sees the Internet<br />

as being the new mail order: -<br />

People be downloading w music o n They'll ' t be listening<br />

<strong>to</strong> a CD, decide they want it, order it and<br />

it'll arrive the next morning. That will be the<br />

revolution,"<br />

As <strong>to</strong> the future of CyberBars, Drape<br />

hopes <strong>to</strong> see more of them: -<br />

There's eration who have a missed out on the com-<br />

gputer. e Information n - Technology is a key<br />

thing and this generation must be encouraged<br />

<strong>to</strong> pick it up quickly - hopefully<br />

through bars like this."<br />

MOI1P1 matter5<br />

Cruising the net at Dry Bar will cost<br />

you £2.50 per hall hour. while Peak Art<br />

has three different price bands. Prices<br />

vary from El for the first ten minutes<br />

and 14 pence thereafter, with the<br />

concessionary rate of 10 pence for<br />

unwaged adults, OAPs, students.<br />

minors and small business owners in<br />

the first six months of trading. But<br />

corporate cus<strong>to</strong>mers can expect <strong>to</strong><br />

pay £5 for the first 10 minutes and 25<br />

pence per minute thereafter.<br />

offer are the use of business <strong>to</strong>olsigraphics.<br />

games and Fax.<br />

New Mills is a popular <strong>to</strong>urist spot and as<br />

the <strong>to</strong>urist season hots up, sightseers will<br />

not be looking in the local A-Z for information.<br />

but on the computer. and Peak Art will<br />

provide the facilities for them <strong>to</strong> do this.<br />

As most trends tend <strong>to</strong> disappear as<br />

quickly as they have appeared some may<br />

be sceptical about the future of a<br />

CyberCafe. but Lewis has a positive Outlook:<br />

They may be a fad now, but they will<br />

survive on their own merits. It's our hope <strong>to</strong><br />

have ten machines on site and a server for<br />

the high peak district <strong>to</strong> give locals more<br />

Internet access.'<br />

"It's also our ambition <strong>to</strong> sell art worldwide<br />

on the 'net and become the biggest<br />

art exhibi<strong>to</strong>r in the world!" Chronnell<br />

concludes.


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+ H<br />

O<br />

34<br />

GRAPHICS<br />

ince the initial launch of<br />

Almathera's artistic masterpiece,<br />

there's already been one revision<br />

<strong>to</strong> Pho<strong>to</strong>genics with the release of version<br />

1_1. However, I think even its authors will<br />

agree this update was more or less a fine<br />

tuning exercise.<br />

Now, Almathera have hit the update trail<br />

once more, but this time were talking<br />

about a major revision, rattler than just<br />

minor tinkering. On the face of it there's little<br />

obvious change, but when you explore<br />

the mechanics of the software there are a<br />

whole host of improvements.<br />

On the display front there are two major<br />

enhancements, the first being the arrival of<br />

true 24-bit painting via the new<br />

Cybergraphics retargetable graphics standard.<br />

As you'd expect. this only applies <strong>to</strong><br />

people with RTG boards such as the<br />

Picasso II, Domino. GVP's Spectrum.<br />

Retina Z3, Picot° and CyberVision64.<br />

However, the problem is that I can't confirm<br />

the program's new found 24-bit performance<br />

because the necessary Cyber<br />

More bra nd ne w loa de rs a nd sa ve rs, plus gra d<br />

trans a nd the much-improve d crop option<br />

UaIu addPd art<br />

With the massive array of features and<br />

new add-ons <strong>to</strong> the package, Almathera<br />

could quite easily quadruple the price of<br />

Pho<strong>to</strong>genics and still have a strong case<br />

for a value for money award. Needless <strong>to</strong><br />

Say, that's not the case. As a result, I feel<br />

the company deserves a spine-snapping<br />

slap on the back for their approach <strong>to</strong><br />

MrfMrs Average and the part both parties<br />

will need <strong>to</strong> play in reviving the long-suffering<br />

Amiga market.<br />

Not only can you get the complete<br />

package for less than E60, but any existing<br />

users can upgrade for a paltry El&<br />

All you have <strong>to</strong> do is return your existing<br />

manual ' and you'll receive<br />

Phologenics1.2 plus a much improved<br />

150-page replacement manual.<br />

In a world of shameless profiteering<br />

and software piracy, this is a major show<br />

of good faith for the Amiga community. I<br />

only hope Almathera's trust is justified, In<br />

other words, anyone who pirates this<br />

software deserves a slow and lingering<br />

death'<br />

With a ma ssive a rse na l of 5 9 a ssorte d pa int<br />

and ima ge proce ssing mode s, the re 's no<br />

compromise whe n I I come s <strong>to</strong> cre a ting powe r<br />

A combina tion oh the ne w wa rp<br />

A cla ssic combina tion of ima ge proce ssing e nd the powe r<br />

of gra dua te d tra nsitions. Emboss, fa lse colour, ne ga tive<br />

option plus two of the progra m's ve ry<br />

targeting<br />

and more , a ll ble nde d I n<strong>to</strong> a single ima ge<br />

own in-built ima ge cre e ting loa de rs<br />

TsT re nde s i laCt<br />

Addho L a e<br />

Al le rHue<br />

Antique<br />

Ba la nce<br />

Ba a l:<strong>to</strong>ile (<br />

Di ur<br />

Broghtna p<br />

pri.ghtness<br />

Cioner<br />

Colour lee<br />

Contreet<br />

Cro**HatCh<br />

Defocus<br />

Detntertace<br />

g t = c e M a P<br />

feboas<br />

FatseCO lout'<br />

Flip<br />

Gamma<br />

Gr a d i e n t i t n t<br />

Ore. scale<br />

nuenap<br />

Jitter<br />

LImit<br />

Li nefIrl<br />

Lo<strong>to</strong>lighta<br />

neekingRaint<br />

Mistriv<br />

Maxialue<br />

Median<br />

ninioun<br />

Mirage<br />

nonocnrome<br />

notionetur<br />

negative<br />

Paint<br />

Pixetiee<br />

Reeler.**<br />

Randomise<br />

Refract<br />

Roil<br />

RunEneeem<br />

Ruhnix<br />

RubTextere<br />

RueThru<br />

Po et<br />

-Saturation<br />

Sharpen<br />

Int Shifi nuo<br />

ShifIRGO<br />

solearia4e<br />

Split<br />

Stet late<br />

Tile<br />

Tint<br />

Option.<br />

Info<br />

Amiga Computing<br />

AUGUST 1995<br />

graphics drivers aren't commercially available<br />

as yet, although they should be shipping<br />

from Almathera by the time you read<br />

this article.<br />

As you may know, there is a limited<br />

shareware version of the CyberGraphics<br />

system already available, but alas this<br />

doesn't support the higher resolutions that<br />

many RTG owners will demand from their<br />

systems. However, for the vast majority, a<br />

far more important graphics improvement<br />

is the arrival of a dithered 256 colour<br />

mode which will offer huge appeal <strong>to</strong> both<br />

AGA and RTG owners alike.<br />

END RESULTS<br />

Admittedly, the aforementioned dithering<br />

is a relatively simply ordered variety,<br />

but nevertheless, the end result offers a<br />

massive advance on its predecessor, and<br />

indeed the existing Ham8 alternative.<br />

Thanks <strong>to</strong> the dithering there's no<br />

unpleasant. and sometimes misleading,<br />

fringing or stepping within gradients. And<br />

unlike the Hama preview option, the<br />

image is razor sharp, thereby providing a<br />

much more accurate impression of the 24bit<br />

data it portrays.<br />

Another big plus on the display department<br />

is an addition <strong>to</strong> the pull-downs<br />

which initiates system redraw routines,<br />

which when used in conjunction with an<br />

RTG offers a big improvement on the program's<br />

already impressive screen update.<br />

With a little e ffort Pho<strong>to</strong>ge nics ca n<br />

produce r b l e re sults, but it must<br />

be sa id tha t font ha ndling, in ge ne ra l,<br />

could stilt do with some improve me nt<br />

Add <strong>to</strong> that another new option which<br />

enables you <strong>to</strong> assign your preferred<br />

saver <strong>to</strong> the FIO key and you have a combination<br />

of new features which reall<br />

enhance the program's graphic performance,<br />

irrespective of the ne<br />

Cybergraphic support.<br />

A good example of this is the ability <strong>to</strong><br />

assign the F10 option in conjunction wit<br />

an RTG board <strong>to</strong> produce a near insta<br />

24-bit hotkey preview of your project.<br />

On the paint application front the goo<br />

news keeps coming with the arrival of<br />

new trans grad feature which translate<br />

in<strong>to</strong> graduated transparencies. As a resul<br />

you're free <strong>to</strong> apply paint using a variety<br />

cross-fades such as <strong>to</strong>p <strong>to</strong> bot<strong>to</strong>m, left t<br />

Drop Shadow<br />

Soft-edged drop sha dow, a fa milia r comme rcia l fa vourite knocke d up in a couple of minute s


which<br />

iferred<br />

a cornreally<br />

pe rf ornew<br />

bility <strong>to</strong><br />

Dri with<br />

instant<br />

e good<br />

al of a<br />

',slates<br />

result,<br />

nety of<br />

left <strong>to</strong><br />

x anyone unfamiliar with Pho<strong>to</strong>genics all this talk of user-programmable image pro•<br />

sing options, painting modes, and transparency gradients may well be a tad confus-<br />

-<br />

i,<br />

-;<br />

m<br />

" Bl<br />

As a result, it's just as easy <strong>to</strong> spray on a negative, pixelise or colou rise as it is <strong>to</strong> apply<br />

a<br />

e,<br />

r-sv<br />

:<br />

ea<br />

iew<br />

, the selected area.<br />

nw<br />

cl<br />

mAnother<br />

massively appealing aspect of the PhologenicS approach is that even though<br />

a cn<br />

a.<br />

a<strong>to</strong>ol<br />

has been applied, the actual style of effect or paint applied isn't necessarily a permanent<br />

e oU<br />

l feature. For example, you can spray on any effect you want and then click on all<br />

the bn<br />

lnp<br />

available modes in turn, at which point the brush strokes will au<strong>to</strong>matically update the<br />

image et<br />

yl<br />

a with the new effect. And of course, if you're unhappy with the strokes themselves,<br />

you're <strong>to</strong><br />

, i still tree <strong>to</strong> undo the entire thing and start from scratch.<br />

',<br />

wa<br />

ikn<br />

en<br />

t e t<br />

ei<br />

ae<br />

.<br />

UI<br />

n ml<br />

vT<br />

pa<br />

l eh<br />

ag<br />

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ie<br />

oy<br />

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ni<br />

i oa<br />

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ea<br />

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right. e en<br />

ml<br />

density-filled rectangles and so on. Paul 11u5t111 o1/e15ee5 the eualution —<br />

Better tlt<br />

i still the effect can be applied either<br />

cwer rio<br />

ge<br />

the entire image or via any one of the<br />

existing ae<br />

ta<br />

s fill <strong>to</strong>ols, such as circles, ellipses, of Illinatileta<br />

rectangular df<br />

hp<br />

t shapes and so on.<br />

iHowever,<br />

we<br />

ao<br />

and perhaps best of all, the Paint • and image PITIN55Ing 51/5tem<br />

new tiw<br />

ia<br />

feature adopts Pho<strong>to</strong>genics' unique<br />

ability ilan<br />

l <strong>to</strong> apply effects or brush strokes as 5<br />

ar ol<br />

y t l image processing function. As a result,<br />

you np<br />

ipt<br />

can use any one of the huge number secondary groun<br />

images, Aside from extra pull-<br />

Of ar<br />

n ah<br />

IF options <strong>to</strong> affect the image. down options, the <strong>to</strong>olbar also boasts a<br />

Therefore, l ow<br />

ce<br />

it an IF effect is selected the new arrival d- in the form of the VVarper. In<br />

adient sd<br />

hk<br />

p will produce a smooth cross fade addition <strong>to</strong> offering the fairly self explana-<br />

from eu<br />

i a the existing image <strong>to</strong> that of the cho<strong>to</strong>ry ability breaki<br />

<strong>to</strong> deform, or more accurately<br />

sen nc<br />

c gi<br />

IP option - negative, pixelised. false stretch, pinch or bulge the image, you're<br />

colour or whatever...<br />

se<br />

h en<br />

also given ng the chance <strong>to</strong> twirl.<br />

In e a P,<br />

t addition, you can also use the feature Like all other <strong>to</strong>olbar options, and<br />

with<br />

aw<br />

hP<br />

i<br />

effects like Rub-thru <strong>to</strong> produce a indeed — the vast majority of painting modes,<br />

basic alpha lade between the primary and<br />

ne<br />

oh<br />

n<br />

a separate control requester is available<br />

d ilo<br />

g<br />

for fine tuning and combining the warping<br />

iro<br />

t<br />

options. As you can see, the end results<br />

md<br />

g o ling filiP5tifir15<br />

are pretty impressive. Another major addition<br />

is the long-awaited arrival of a visual<br />

an<br />

eg<br />

o<br />

ge<br />

ne<br />

l<br />

Given e gi<br />

ns<br />

the overall price <strong>to</strong> performance ratio, any com- previous versions. However, the actual quality of the<br />

plaint<br />

pa<br />

oi<br />

.<br />

inevitably smacks of nit-picking - however, there's rendered text is still poor, regardless of the type of font<br />

still<br />

rts<br />

cF<br />

the odd point that needs some attention.<br />

used <strong>to</strong> create it. Unless you're willing <strong>to</strong> go through a<br />

oi<br />

as<br />

o<br />

Perhaps the, most obvious idiosyncrasy of 1.2 relates fairly lengthy scaling procedure, the jaggies created on<br />

<strong>to</strong> a rather curious aspect problem when running on a most fonts render them unusable for projects that<br />

cv<br />

cd<br />

r<br />

none Cybergraphic Picasso screen. Unfortunately, demand a quality look.<br />

e <strong>to</strong><br />

e<br />

whenever a new image is loaded its preview almost The only solution is <strong>to</strong> generate text roughly four<br />

se<br />

ue<br />

x<br />

inevitably defaults <strong>to</strong> double its actual height.<br />

times larger than you actually require and then apply<br />

sf<br />

as<br />

a<br />

Obviously, the solution is <strong>to</strong> simply manually resize smooth scaling <strong>to</strong> produce an anti-aliased string of text<br />

ifl<br />

nm<br />

the image <strong>to</strong> roughly the correct aspect. However, I of the appropriate size. Obviously creating strings of<br />

ne<br />

lop<br />

must admit it is annoying and, worst still, whenever you text in 300 or 400 point, and scaling as required, does<br />

g cy<br />

t l<br />

hide and then re-show the image it defaults back <strong>to</strong> the lake time, and worst still could stretch the available<br />

wrong<br />

et<br />

wp<br />

e<br />

aspect once more.<br />

RAM on smaller systems.<br />

fao<br />

e,<br />

The only other element I feel still needs some atten- As you can see, reasonable results are possible, but it<br />

tion<br />

fp<br />

r ra<br />

is the program's font handling. It's true that the new does seem a shame that this otherwise faultless package<br />

found ep<br />

kc<br />

f support for CompuGraphic fonts does offer a big can't easily produce the text quality that most people<br />

rnprovement cl<br />

s ei<br />

over the bitmap-only approach seen in consider a pre-requisite for commercial paint packages<br />

tia<br />

il<br />

se<br />

t vl<br />

Amiga Computing<br />

. d a e<br />

AUGUST 1995<br />

s<br />

ad<br />

py<br />

nr<br />

l<br />

true<br />

Huh <strong>to</strong> 1E51(5<br />

GRAPHICS<br />

The program's powerful alpha channel<br />

support put through its paces- Thanks <strong>to</strong><br />

the drag and drop approach, compositing<br />

images couldn't be simpler<br />

cropping system. In previous releases, the<br />

lack of an interactive ADPro-style crop<br />

option was a major omission. Fortunately,<br />

this has now been resolved with a fully<br />

WYSIWYG adjustable box and an associated<br />

numerical requester - which °I<br />

course allows user input if absolute<br />

precision is necessary.<br />

Aside from the obvious improvements<br />

on the paint and image processing front,<br />

the new release also boasts an impressive<br />

collection of new loaders and savers,<br />

notables including Tiff, PCX, Ham6•<br />

Retina and ProGrab. A C W<br />

the final analoi5<br />

At the risk of being predictable,<br />

Pho<strong>to</strong>genics 1.2 is in general a stunning<br />

update <strong>to</strong> a package widely<br />

acclaimed as the ultimate combination<br />

of price and performance when it<br />

comes <strong>to</strong> Amiga art.<br />

If you don't necessarily want animation<br />

it stands head and shoulders<br />

above any other Amiga painting environment,<br />

the only exception being the<br />

awesome TVPaint 3.0, which works out<br />

roughly 13 times more expensive than<br />

Almathera's latest creation.<br />

the bot<strong>to</strong>m line<br />

Product: Pho<strong>to</strong>genocs 1.2<br />

Supplier Almathera Ltd<br />

Tel: 0181-687 0040<br />

Price: E59.95<br />

Ease of use 9<br />

Implementation<br />

8<br />

Value for money _ 1 0<br />

Overall _ 1 0


•<br />

EMPLANT<br />

E586DXsm Emulation Module<br />

The n e w E586EIX em ulation m odule o tte rs a h ig h sp e e d<br />

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EMPLANT BASI C E239.95<br />

EMPLANT o e ro N A (Ap p le Ta lk p o n s) E289.95<br />

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There is n o lo n g e r a C h ip R AM lim it a t io n e n d scre e n<br />

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PABLO is th e n e w Vid e o En co d e r option f o r Pica sso II,<br />

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Composite Syn c Signal, a n d one S-VH S (V-C) com patible<br />

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in<strong>to</strong> Pablo, su ch a s a colour TV o r a video recorder. Pa b lo<br />

has 1 5 KHz o ve rlo a d p ro t e ct io n a n d is su p p lie d w it h<br />

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PICASSO II 2 M B E 2 9 9 . 9 5<br />

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1<br />

DOUBLER 4000 - 50MHz<br />

irersoll m imar ine lastest odu-<strong>to</strong> accelera<strong>to</strong>r eve, for the Amiga 4000,040. setting a new<br />

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This powerful *plug and pray • accelera<strong>to</strong>r is ICO% hardware and software compatible, since it silli<br />

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The Doubler 4000 accelera<strong>to</strong>r is an easy-<strong>to</strong>-install daughter board that amply reputes the 26<br />

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Simply putting a raster processor in<strong>to</strong> an Amiga does not help much oniaa% the system can supply<br />

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RELATIVE PERFORMANCE ( Sysin<strong>to</strong> V3,15 benchmarks. )<br />

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more<br />

twig<br />

ually<br />

)1Our<br />

;9.95<br />

9.95<br />

leri;<br />

K.<br />

raphical user interfaces (GU<strong>Is</strong>).<br />

cycle gadgets, radio but<strong>to</strong>ns, pop-up<br />

menus. These are just a few of the<br />

%belie terms which exist in every Amiga<br />

Ceogrammer's vocabulary.<br />

Together they describe the many graphical<br />

oblects which are the backbone behind the<br />

on why Workbench and nearly all Amiga<br />

xecatioris look the way they do.<br />

Even as a beginner, most Amiga owners<br />

soon find themselves working with menus,<br />

windows, but<strong>to</strong>ns and other exotic screen<br />

elements which make navigating your way<br />

Mrough programs so easy and intuitive. In<br />

tie dark days of computing, nearly all computers<br />

had you typing in cryptic and difficult <strong>to</strong><br />

remember commands in order <strong>to</strong> find your<br />

way around.<br />

Some of you may well remember the days<br />

when a menu used <strong>to</strong> be a numbered list disayed<br />

on screen from which you pressed the<br />

roropriate number key <strong>to</strong> choose the menu<br />

-re. Don't get me wrong, command entry at<br />

-<br />

e method of communicating with your<br />

• k-<br />

ae<br />

--isions still contain the good old command<br />

ly-<br />

EASY gb<br />

• LIFE<br />

a oe<br />

tai<br />

But for sheer visual elegance, ease of use<br />

and hr<br />

n general friendliness, life would be<br />

unbearable ad<br />

t without GU<strong>Is</strong>. However, a probiem<br />

tie<br />

exists in that many of the <strong>to</strong>ols used in<br />

creating<br />

's<br />

r<br />

GU<strong>Is</strong> for the Amiga are very inflexible<br />

and use built-in fonts and static window<br />

s<br />

l<br />

sizes wt<br />

a w h ich ca n n o t a d a p t t o t h e h ig h e r<br />

resolutions attainable nowadays.<br />

hi<br />

c<br />

MUI solves these shortcomings by provid-<br />

y le<br />

ing <strong>to</strong>ols and libraries which give the Amiga<br />

el<br />

(<br />

programmer a highly versatile and resolution-<br />

va<br />

C<br />

independent graphic interface system. The<br />

en<br />

U<br />

really neat thing about MUI applications, how-<br />

n i)<br />

ever, is that the user of the application can<br />

tmu<br />

change the look and feel of the application's<br />

GUI<br />

hp<br />

t<br />

<strong>to</strong> suit their personal preferences as well<br />

as e oi<br />

their screen modes.<br />

lrl<br />

These changes are made using the MUI<br />

Preis at<br />

i utility which lets you change practically<br />

every tat<br />

graphic element that comprises a GUI.<br />

Don't en<br />

y worry though, there are no programming<br />

st<br />

. skills required, just simple selections<br />

and t a alterations, For example, you can<br />

choose Wn<br />

which fonts are <strong>to</strong> be used, you can<br />

alter od<br />

the thickness of borders, change the<br />

rp<br />

ko<br />

bw<br />

e<br />

nr<br />

c-<br />

h<br />

For all you programmer types out their who are keen<br />

<strong>to</strong> produce your own MUI programs, you will be glad<br />

<strong>to</strong> hear that MUIBuilder is available.<br />

MUIBuilder is a <strong>to</strong>ol for creating user interfaces It's<br />

very easy <strong>to</strong> use and very powerful, and can produce<br />

source code for many popular programming<br />

languages such as C and Module 2,<br />

MUIBuilder is one <strong>to</strong>ol all budding MUI coders<br />

shouldn't be without. It's available from all good PD<br />

hbraries who s<strong>to</strong>ck the Aminet CD-ROMs or, if you<br />

have access <strong>to</strong> the Internet. you can find MUIBuilder<br />

and many more MUI related programs and files on<br />

the ftp site at ftp://soc.cloc.le.ac.ukiaminet<br />

I ; •=111 ra iP<br />

In S ' - •-•, ''' ovnewa<br />

,r•<br />

I 7-_<br />

b r i t a l<br />

M -<br />

- -<br />

Open both VW I Preis ; and Find', and position<br />

-<br />

1 -<br />

-<br />

them<br />

1 1<br />

so<br />

1<br />

you can see both clearly<br />

3 •oi<br />

•<br />

1<br />

-<br />

•<br />

1<br />

1<br />

3<br />

=<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

1<br />

way scroll-bars look and how much space<br />

should be inserted between the fines of a list<br />

view, and much, much more.<br />

So, let's take a quick look at just how cool<br />

MUI is with a short tu<strong>to</strong>rial. We will be using a<br />

MUI program called Findit for the examples,<br />

so make sure you have already extracted the<br />

program from our CoverDisk - you will find it<br />

in the MUI-Apps drawer. For details on<br />

extracting the program, see the CoverDisk<br />

pages in this month's issue. Fin& is a file<br />

finding program which helps you track down<br />

a file's location quickly.<br />

Of course, you will also need <strong>to</strong> have MU!<br />

actually installed on your Amiga, so if you<br />

didn't buy a copy of the July issue (why not?)<br />

see the back issues Page for details on how<br />

<strong>to</strong> order. If you did buy the July issue then<br />

you're probably using MUI right now and<br />

know just how good it is. If you haven't<br />

already installed it, do it now - you don't<br />

know what you're missing.<br />

By the way, something which wasn't mentioned<br />

about MUI in the July disk pages is<br />

that there are a few MUI presets already set<br />

-•<br />

lit<br />

ta<br />

tj<br />

4k-<br />

MUIBuildor<br />

makes cra niM g<br />

wow M <strong>to</strong>rfa ce rs<br />

Incredibly e a sy<br />

and ca n<br />

produce sa ute .<br />

code <strong>to</strong>r ma ny<br />

of the popu<strong>to</strong>r<br />

programming<br />

us pea<br />

Lt1<br />

Amiga Computing<br />

AUGUST 1995<br />

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SOFTWARE<br />

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1111,1111WINIPW<br />

PINEWAWOW<br />

blime_CLAMK<br />

Vi ew .<br />

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•-•-•<br />

- l i e . .<br />

tee r , • • 1 1 . 1 C 1<br />

The drab and plain background of the Findit window<br />

magi(<br />

can be changed via the image menu in UCH Preis<br />

•<br />

fflgI LI5PI Interfere bfillg5 a 17111111<br />

needed farelift tii kniga applkations<br />

D'arren thPfi f5 Mit 5IIMP al the<br />

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11185 glum swag flee with the JUIN<br />

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a<br />

[<br />

up and available from the MUI Preis menu<br />

bar. Simply choose Presets from the Edit<br />

menu and select any of the three choices<br />

waiting for you there. The two XEN presets<br />

are particularly good.<br />

Changing the way your MUI programs look<br />

and feel is done via the MUI Prefs edi<strong>to</strong>r,<br />

which you should find in the drawer created<br />

when you installed MUI, and there are<br />

two ways <strong>to</strong> make changes - globally or<br />

application specific.<br />

Any changes made globally will be apparent<br />

in all MUI applications executed after the<br />

changes are saved. Application specific<br />

means that any changes made will only be<br />

apparent in the chosen application. Choosing<br />

between global or application specific change<br />

modes is done via a pop-up menu located at<br />

the <strong>to</strong>p of the MUI Preis screen, which<br />

defaults <strong>to</strong> global mode. To choose a specific<br />

ri<br />

II<br />

-<br />

El


SOFTWARE<br />

application, simply click on the magnifying<br />

glass <strong>to</strong> the right of the application display<br />

box and a pop-up list will appear showing the<br />

names of any MU programs which have<br />

been detected. MUI au<strong>to</strong>matically keeps<br />

track of previously loaded MUI programs and<br />

adds them <strong>to</strong> this list, Clever or what?<br />

So, armed with the knowledge that you<br />

can make global changes and application<br />

specific changes, you can start <strong>to</strong> cus<strong>to</strong>mise<br />

your MUI setups.<br />

You will notice that just below the MUI<br />

application pop-up bar is a row of six tabs.<br />

These are the various menus which contain<br />

all the different aspects ot MUI interfaces<br />

you can edit. The first of these, Fonts,<br />

allows you <strong>to</strong> choose which fonts are <strong>to</strong> be<br />

used for such things as lists, title bars and<br />

other text objects within MUI interfaces.<br />

Frames is particularly good as it allows<br />

you <strong>to</strong> change the way but<strong>to</strong>ns and text<br />

boxes are displayed. Here you can give<br />

but<strong>to</strong>ns and text fields a smart 3D look.<br />

Lists are boxes which have those dinky<br />

slider bars and but<strong>to</strong>ns that allow you <strong>to</strong><br />

merrily scroll your way around the list contents.<br />

Here, you can change such things as<br />

the amount of space between list items,<br />

whether the list contents scroll pixel by pixel<br />

in an ultra smooth manner, or whether they<br />

scroll a character at a time, which looks<br />

more jerky. You can also change the position<br />

of the slider but<strong>to</strong>ns, among other<br />

things.<br />

The Images menu allows you <strong>to</strong> change<br />

many things including the way scroll<br />

arrows, radio but<strong>to</strong>ns and slider knobs look.<br />

In fact, a MUI programmer doesn't specify<br />

any image data regarding how such objects<br />

should look, he simply says, 'this is a slider<br />

but<strong>to</strong>n so show whatever image is assigned<br />

muiorogram5<br />

Changing but<strong>to</strong>ns<br />

and slide rs is e a sy.<br />

Here, the acrolibar<br />

and cycle gadgets<br />

are ge tting a<br />

otakootier<br />

There are some great MUI programs available now, with more and more<br />

appearing all the time - here are lust a few of them. We also included some<br />

MUI programs along with MUI itself on the July CoverDisks, so it you missed<br />

out check the back issues page,<br />

BlitzBlanker - this brilliant screen blanking utility is packed <strong>to</strong> the gills<br />

with features and has 40 screen saver modules. All modules are configurable<br />

and most of them are fully compatible with many of the most<br />

popular graphics cards.<br />

ReKeylt - do you want <strong>to</strong> change those standard keyboard shortcuts for<br />

the Workbench menus <strong>to</strong> your own personal preference? Well ReKeyit<br />

allows you <strong>to</strong> do just that<br />

Ifitil-Menu - when you have lots of programs you regularly run on your<br />

hard disk. it can be a pain <strong>to</strong> have <strong>to</strong> search out the executable icon and<br />

run it. Sure, you can leave out the icon on the Workbench, but things c<br />

get a little cluttered on systems without the benefit of high resolution<br />

moni<strong>to</strong>rs.<br />

MUI-Menu solves the problem by allowing you <strong>to</strong> create a list of your<br />

favourite programs which are assigned <strong>to</strong> a but<strong>to</strong>n. Each but<strong>to</strong>n is also<br />

given a keyboard shortcut so you can run them by simply pressing a key..<br />

Ro - want a file manager program <strong>to</strong> keep your files and direc<strong>to</strong>ries in<br />

order? Bo may just be what you're looking for. Similar in design <strong>to</strong><br />

Direc<strong>to</strong>ry Opus, but with the much more efficient and versatile MUI<br />

interface system.<br />

BackMan - as a hard drive owner, you probably already own a disk<br />

backup utility. BackMan is a feature-packed MI version which will help<br />

keep your hard disk and its contents sale and sound.<br />

Amiga Computing<br />

AUGUST 1995<br />

<strong>to</strong> this slider but<strong>to</strong>n here please.' It is then<br />

your choice as <strong>to</strong> what image is used for<br />

the slider.<br />

Other cool changes can be made such<br />

as having an image as the backdrop for<br />

the background colour of a pop-up menu or<br />

list. I currently have my pop-up menus<br />

appear with a dark marble texture image<br />

which is much better than a boring white<br />

background.<br />

COLOURFUL<br />

The Pens menu specifies what colours<br />

are used when drawing user interfaces. For<br />

instance, you will probably agree that the<br />

default MUI 'look' is almost of a brushed<br />

metal design. This is because the pen<br />

colours are specially designed <strong>to</strong> give this<br />

effect. You could, for example, change the<br />

colours <strong>to</strong> give a more gold metal look <strong>to</strong><br />

the interface by using various yellows and<br />

atitzgloolkor I s a ve rsa tile ISIVOMPSOVIPIP<br />

otittly a nd ham m o f scre e nse t<strong>to</strong>r<br />

mock** <strong>to</strong> choose from<br />

This I ta rticute r 8 iit, Oi.uffi modute fe a ture s a<br />

muttitude of coloure d a nd a nima te d worms<br />

which ve riggie the ir wa y a round the scre e n<br />

light browns. A little experimentation is<br />

needed but you soon got the hang of it, and<br />

the changes can be quite dramatic.<br />

System lets you change such things as<br />

how the Amiga re-draws the user interface<br />

in the event of. say, re-sizing a window.<br />

allows you <strong>to</strong> specify what public screen <strong>to</strong><br />

use, and also what keys <strong>to</strong> assign <strong>to</strong><br />

keyboard shortcuts for user interface<br />

commands.<br />

Remember, any changes made in these<br />

menus does not take effect until you either<br />

save the changes or click on the Test but<strong>to</strong>n.<br />

Saving the changes immediately quits<br />

MUI Prets, saving all information <strong>to</strong> a<br />

configuration file.<br />

If you just want <strong>to</strong> test how the changes<br />

will affect the user interface without making<br />

them permanent, you can click on the Test<br />

but<strong>to</strong>n. This will immediately re-draw all<br />

MUI user Interfaces which happen <strong>to</strong> be<br />

active at the time (including MUI Prefs<br />

interface) if in global mode.<br />

If you are changing only a specific application,<br />

the application should be memory<br />

resident at the lime or you will get the message<br />

'Application (whatever) is not running.<br />

If, however, the relevant program is<br />

running, its interface will be brought <strong>to</strong> the<br />

front of any obscuring windows with the<br />

updated changes temporarily in effect. If<br />

you like what you see, you must then click<br />

on Save <strong>to</strong> make the changes permanent.<br />

You will probably use the test but<strong>to</strong>n quite<br />

often <strong>to</strong> fine tune your changes until you<br />

get them just how you want them.<br />

So let's see how easy it is <strong>to</strong> tailor the<br />

way your MUI programs will look. It's all<br />

very painless and you don't need <strong>to</strong> be a<br />

techie. You will need <strong>to</strong> run the Findlt program<br />

first and then run the MUI Prets program.<br />

Once both are up and running.<br />

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ion or re-size the windows so you<br />

see both clearly.<br />

Al you can see, the Findll window con-<br />

suls of a list on the left showing all the<br />

illeynces and volume names. Three cycle<br />

menu but<strong>to</strong>ns allow you <strong>to</strong> define the<br />

March parameters and a single but<strong>to</strong>n<br />

mertted Hunt activates the search. All these<br />

gookiets are drawn by MUI and, unlike sten-<br />

Owl Amiga GU<strong>Is</strong>, they are <strong>to</strong>tally resolution<br />

pendent.<br />

To see this, re-size the window so it corn-<br />

Stalely files the screen. You will now see<br />

▪ SALII recalculates all the but<strong>to</strong>ns' and<br />

lets' positions so they fit <strong>to</strong> the screen. This<br />

et great news for everyone as you can<br />

lititally arrange your user interfaces <strong>to</strong> take<br />

si,4entage of high resolutions.<br />

MAGNIFICATION<br />

-,e•size it back <strong>to</strong> normal so you can see<br />

• MUI Preis window and let's do some-<br />

Swig about the rather drab colour of the<br />

Fine window background. First of all. let's<br />

Enke sure we only make this change affect<br />

Findit program. At the <strong>to</strong>p of the MUI<br />

Pfsts window, click on the magnifying glass<br />

leen <strong>to</strong> bring up a list of currently recognised<br />

MUI programs. From this list, select<br />

n inth by double-clicking on it. Now, any<br />

changes made with MUI Fiefs will only<br />

Ithio<br />

, We will use an image from the Findlt<br />

iv lo* background and <strong>to</strong> do this we need <strong>to</strong><br />

u•-<br />

<strong>to</strong> the Images menu. Click on the lab<br />

p • :irked Images and you should now see<br />

i various controls for the Image menu.<br />

n ' ve the mouse pointer <strong>to</strong> the scroll bar on<br />

t -? left and drag it down until you find the<br />

h-try<br />

'BC Window'. This entry shows what<br />

e e currently assigned image is for the<br />

F 'Alt window background. Select this entry<br />

i<br />

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di 'Features<br />

Program (flange<br />

This ability <strong>to</strong> change the look and feel of Amiga applications requires<br />

that the application uses the MUI libraries. There will be no changes<br />

whatsoever <strong>to</strong> standard Amiga programs.<br />

There are hundreds of MUI programs available with more and more<br />

appearing every day, such is the popularity of MUI. In fact, you will find<br />

a comprehensive list of MUI-specific applications as a text file on this<br />

month•s CoverDisk in the MUIApps drawer cleverly titled<br />

MUIProgList, which was compiled by our very own Ben Vost from the<br />

Aminet index file. Simply load it in<strong>to</strong> your favourite text edi<strong>to</strong>r/browser<br />

or print it out.<br />

If you are looking for the latest MUI applications. Aminet is probably<br />

the best place <strong>to</strong> look. Those of you with a modem and access <strong>to</strong> the<br />

Internet can check out the Aminet FTP site at address<br />

ftp://sic.doc.ic_ac.uk/arninet. If you don't own a modem. you can get<br />

hold of the latest Aminet CD-ROMs available from most good PD<br />

libranes.<br />

by clicking on it with the mouse. Now we<br />

have the entry selected for change, we<br />

need <strong>to</strong> choose a colour from the Raster<br />

selection under the cycle gadget. Find a -<br />

colour you like and double-click on it. You<br />

should see that the BC Window entry in the<br />

other list window has changed <strong>to</strong> your<br />

selection.<br />

To test how this looks in the Fin& window,<br />

click on the Test but<strong>to</strong>n and the colour<br />

will be assigned and displayed. If it doesn't<br />

look right, simply choose another colour<br />

and click on Test again. When you find one<br />

you like, you will have <strong>to</strong> click on the Save<br />

but<strong>to</strong>n <strong>to</strong> make it permanent but remember,<br />

do all your other changes first because<br />

clicking on save will also quit MUI Frets.<br />

Things are even better for owners of<br />

Workbench 3.0 or above. With the<br />

Tooltypes feature in version 3.0, it's possible<br />

<strong>to</strong> use actual pictures for backgrounds.<br />

•••••••.••••••• 1 & e l . . . • • • • • • • • • .• • •<br />

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Amiga Computing<br />

AUGUST 1995<br />

SOFTWARE<br />

You could then draw your own backgrounds<br />

and use those instead of merely<br />

changing the colour.<br />

Well, that's the background taken care<br />

of, let's see what else we can do <strong>to</strong> spruce<br />

up the Findlt interface. Those cycle gadgets<br />

<strong>to</strong> the right of the Name, Date and<br />

Size but<strong>to</strong>ns could do with a makeover.<br />

As mentioned earlier. MUI programmers<br />

don't specify how gadgets will look, they<br />

simply give information on where and what<br />

type of gadget should be at a particular<br />

position in the interface. The image for the<br />

gadget can be changed by the user.<br />

While we are still in the Images menu,<br />

move the mouse <strong>to</strong> the scrollbar for the<br />

right list view and move it all the way <strong>to</strong> the<br />

<strong>to</strong>p. You are looking for the current image<br />

for cycle gadgets, which is appropriately<br />

titled Cycle. Highlight the entry and you will<br />

find that the list view on the right will<br />

change <strong>to</strong> show which image is currently<br />

active. You should also notice that the<br />

cycle gadget above the right-hand list view<br />

has also changed <strong>to</strong> Brush.<br />

ENTRY FORMAT<br />

All the entries in the window are in stan-<br />

dard ILBM brush format which means you<br />

can create your own with an art program.<br />

As you scroll through the right-hand list<br />

view, you will also notice that some entries<br />

are printed in white text and have a small<br />

triangle <strong>to</strong> the left of them. These signify<br />

brush groups and clicking on the triangle<br />

will open up the group and display the<br />

various brushes within it.<br />

Let's change the current cycle gadget<br />

brush <strong>to</strong> a better one. My favourite collection<br />

of brushes is found in the<br />

WD_New_llpt group. Move the scroll bar<br />

until you find this group and click on the triangle<br />

<strong>to</strong> open it.<br />

Locate the cycle gadget brush under this<br />

group and double-click it. You should see<br />

the cycle gadget brush in the left list view<br />

changes <strong>to</strong> the new one. Clicking on the<br />

Test but<strong>to</strong>n will allow you <strong>to</strong> see how<br />

this new brush looks in the Findit window.<br />

If it's not <strong>to</strong> your taste, you can browse<br />

through the other brush groups <strong>to</strong> familiarise<br />

yourself with the brushes currently<br />

on offer.<br />

While you're there, you can even<br />

change the way the scroll bar arrows look.<br />

One thing <strong>to</strong> remember is that when you<br />

select a new brush <strong>to</strong> change in the left list<br />

view, the right list view will au<strong>to</strong>matically<br />

change <strong>to</strong> display the group within which<br />

the currently assigned brush can be found,<br />

so you will have <strong>to</strong> constantly re-locate the<br />

group with the brushes you want <strong>to</strong> use<br />

every time you select one you want <strong>to</strong><br />

change.<br />

The MUI Preis utility has many more<br />

features <strong>to</strong> make your MUI interfaces look<br />

ultra-cool, so experiment a little. Take a<br />

look at the MUI AmigaGuide file in your<br />

MUI drawer <strong>to</strong>o. This has more detailed<br />

information on all the features available.<br />

We will also be sure <strong>to</strong> keep track of<br />

the latest and greatest MUI programs<br />

and will put them on our CoverDisks when<br />

possible.<br />

11-


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42<br />

GRAPHICS<br />

magePX has been around for a<br />

while now. People have previously<br />

regarded it as a poor cousin <strong>to</strong><br />

AdPro. it's added painting features <strong>to</strong>o slow<br />

<strong>to</strong> be usable, it's morphing package not really<br />

being up <strong>to</strong> scratch. Oh no, if it's image processing<br />

you want, you'll need AdPro, Morph<br />

Plus and ProControl. And a 24-bit paint pack-<br />

age And a graphics card <strong>to</strong> take advantage<br />

of the paint package. And lots of cash.<br />

Maybe you really ought <strong>to</strong> look at<br />

imagePX. Ifs really good, honest, and now<br />

that ASDG (now<br />

known as knicker<br />

elastic, or something<br />

similar) have been lured by<br />

the bright lights of the PC, Mac<br />

and SGI worlds, it's really the only alternative<br />

apart from the still flaky ImageMaster.<br />

That's not <strong>to</strong> say it isn't any good. I hardly<br />

ever use AdPro any more ImageFX has certainly<br />

shot in<strong>to</strong> the lead and no mistake.<br />

Anybody who has been lucky enough <strong>to</strong> have<br />

been able <strong>to</strong> get their hands on a Cybervision<br />

graphics card, or has registered the<br />

CyberGraphics software for their graphics<br />

card, should be especially pleased now that<br />

ImageFX supports the new 15, 16 and 24-bit<br />

intuition screens created by Cybergraphics.<br />

That's right, you can now have a high resolution<br />

24-bit Workbench which ImageFX will<br />

take advantage of.<br />

Since I currently only have the<br />

unregistered version of the Cybergraphics<br />

What u5e 15 AdPro now?<br />

ImagePX might have taken over from AdPro as my image processing<br />

<strong>to</strong>ol of choice, but there are still some things AdPro does better. One is<br />

cropping. With ImagePX you are limited <strong>to</strong> your preview screen, while<br />

AdPro puts the Crop Visual <strong>to</strong>ol (and the scan <strong>to</strong>ol and any other that<br />

requires high precision) on its own high resolution screen.<br />

Even with the new Workbench preview modes in imagePX. the resolution<br />

sometimes isn't high enough <strong>to</strong> get the accuracy you require.<br />

Another thing AdPro seems <strong>to</strong> be better at is scaling images. I've<br />

noticed that the quality of scaled images appears <strong>to</strong> be higher when<br />

run through AdPro's <strong>to</strong>ols rather than ImageFX's. It's only a small difference<br />

and I may be being picky, but if your image is <strong>to</strong> appear in<br />

print, that most unforgiving of media, then scaling accuracy is a must,<br />

Picture perfect<br />

The process by which the example image was<br />

reached may be of interest <strong>to</strong> readers, so here it<br />

is step by step<br />

1. The original image. This picture is one of the sample<br />

images that come with ImageFX. Rather than simply<br />

including this in the review, I decided <strong>to</strong> add <strong>to</strong> it. So I<br />

started by creating a new, green buffer at the same<br />

size and an Alpha channel using the wave genera<strong>to</strong>r. I<br />

set the wave <strong>to</strong> emanate from the <strong>to</strong>p-left comer of the<br />

picture and gently faded it away. I then cornposited the<br />

empty, green buffer with the sample picture using the<br />

waves for an Alpha channel. This resulted in a gradual<br />

fading ol the sample image in<strong>to</strong> the green buffer.<br />

2. Next. I used the new 'Hackney Tile' opera<strong>to</strong>r <strong>to</strong> jig-<br />

gle the elements of my new, composited picture,<br />

Hockney Tile allows you <strong>to</strong> nominate a background for<br />

Ti,. origone0 sa mple ime a •<br />

Amiga computing<br />

AUGUST 1995<br />

mage<br />

software, I can only tell you about running<br />

ImageFX on a 640x480 16-bit screen, but<br />

even with these restrictions,<br />

ImagePX runs like a track star.<br />

Unfortunately, you still<br />

don't get the full benefit.<br />

because ImagePX<br />

only gives you a preview until<br />

you let go of the mouse<br />

and let it redraw the<br />

screen with the<br />

changes<br />

you've made.<br />

This is still a vast improvement<br />

over the old 16 colour dithered preview and<br />

saves you from having <strong>to</strong> perform numerous<br />

undo and redo operations <strong>to</strong> get your<br />

operation right.<br />

Still on the subject of graphics cards, versions<br />

of ImageFX prior <strong>to</strong> 2 were a bit of a<br />

pain because ol the overlaid screen method<br />

ImageFX used. Version 2 added the ability <strong>to</strong><br />

use ImageFX on a Workbench screen with a<br />

preview window in addition <strong>to</strong> the normal <strong>to</strong>olbar.<br />

This, of course, meant that it you wanted<br />

<strong>to</strong> get the best quality out of the preview you<br />

would have <strong>to</strong> run your Workbench in as<br />

many colours as possible - 16 or 256 for<br />

AGA or RTG machines.<br />

Nova Design have taken the next logical<br />

step with v2.1 by adding the ability <strong>to</strong> open a<br />

public screen for ImagePX <strong>to</strong> use. thereby<br />

treeing Workbench from having <strong>to</strong> run in an<br />

undesirable number ol colours.<br />

IFX now also supports more filetypes for<br />

loading and saving than AdPro - even with<br />

the Professional Conversion Pack - including<br />

some really obscure ones like FITS, and still<br />

the operation which can be a plain colour, or the swap<br />

buffer. I chose <strong>to</strong> have the operation take place over<br />

the original sample image for added interest,<br />

3. Once I had done this and saved the result. I loaded a<br />

second picture by Tobias Richter and spent some minutes<br />

cutting a brush of the lead spaceship from it <strong>to</strong><br />

•<br />

15<br />

supports GIP loading and saving, notwithstanding<br />

the Compuserve/Unisys conflict<br />

over licensing fees. More importantly,<br />

ImagePX now comes with a much better<br />

batch processing <strong>to</strong>ol, called Au<strong>to</strong>PX. allowing<br />

you <strong>to</strong> manipulate sequences of images<br />

<strong>to</strong> create animations in Mpeg or ANIM<br />

format.<br />

ImageFX's manual is a vast improvement<br />

over the AdPro one <strong>to</strong>o. It contains numerous<br />

examples, illustrations and tu<strong>to</strong>rials,<br />

although the quality of the images does<br />

leave a little <strong>to</strong> be desired. Perhaps the next<br />

purchase Nova Design should make ought <strong>to</strong><br />

be a better quality printer.<br />

My only real concern is that, like most<br />

manuals these days, the ImagePX manual is<br />

a perfect bound beast - that's <strong>to</strong> say all its<br />

pages are glued on <strong>to</strong> a spine. This means<br />

you can't lay it out flat on its back without<br />

severely creasing the spine of this hefty<br />

<strong>to</strong>me. Bring back nng binders. I say.<br />

TIME WASTING<br />

PaintPX is a really good way of wasting<br />

the best part of a day in ImageRe You can<br />

spend literally hours testing a paint effect on<br />

your picture, using the invaluable undo<br />

function and just trying a different style.<br />

Some of the effects can provide an excellent !<br />

shortcut <strong>to</strong> producing abstract backdrops<br />

with no hint of their origins, with swirls of<br />

paint strokes, molecular chains, and hair<br />

playing a large role in the production of a<br />

wacky backdrop.<br />

ImageFX 2 also adds a lightning facility.<br />

giving you the opportunity <strong>to</strong> artificially mood<br />

a peaceful night time scene with the addition<br />

Tow composite d ima ge<br />

paste in<strong>to</strong> our composite picture. Instead of simply<br />

pasting it down. I used imageFX's different brush<br />

modes <strong>to</strong> create a drop shadow for the spaceship. This<br />

was done using the Colour mode with black and a<br />

blend of 75 per cent. Once this was done <strong>to</strong> my satisfaction,<br />

I then pasted the ship down at a slight offset


notwith-<br />

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iortantly.<br />

'oh better<br />

FX, allowof<br />

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or ANIM'<br />

)rovement<br />

is numer-1<br />

tu<strong>to</strong>rials<br />

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e ought lc<br />

like most<br />

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say all its<br />

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:k without<br />

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Die undo<br />

fat style.<br />

excellent<br />

ackdrops<br />

swirls of<br />

and hair<br />

:lion of a<br />

g facility,<br />

ally mood<br />

addition<br />

f simply<br />

it brush<br />

hip. This<br />

k and a<br />

fly salisiff<br />

set.<br />

euergthing<br />

A list of new features in ImageFX 2.1 should include:<br />

• Cybergraphics support for 15,16 and<br />

2443it preview screens.<br />

• Improved Video Toaster support for<br />

previews directly on a <strong>to</strong>aster buffer.<br />

taut who cares?)<br />

• Added support for the HP Scanjet<br />

series of scanners.<br />

• The image browser has now been<br />

updated <strong>to</strong> Include CyberGraphics and<br />

Retina screens.<br />

• ImageFX can now open its own Public<br />

screen for use with the Workbench<br />

preview method.<br />

• In case you weren't aware of them,<br />

ImageFX added the following new<br />

features in v2.0:<br />

• a bloody great thunderbolt. All the new<br />

1.ntFX <strong>to</strong>ols, as well as some of the more<br />

!miker ones, use a previewing system <strong>to</strong><br />

Jin you <strong>to</strong> have at least a vague idea of<br />

,..nat is going <strong>to</strong> happen <strong>to</strong> your image.<br />

However, while the new opera<strong>to</strong>rs with<br />

tier previews are very nice, it is hard work <strong>to</strong><br />

hove <strong>to</strong> create new lightning, lens flares and<br />

Other effects inside a 64 x 40 pixel thumbnail.<br />

Perhaps in future versions, Nova Design<br />

might consider putting the <strong>to</strong>ols directly on<strong>to</strong><br />

Itle preview window.<br />

With all these new <strong>to</strong>ols and facilities.<br />

including the Amiga's only simple solution <strong>to</strong><br />

creating Mpeg animations, imageFX should<br />

win a lot of converts from the AdPro/Momh<br />

Pkis stable. It will take AdPro users a lot of<br />

time getting used <strong>to</strong> the new interface<br />

ais Mingo by Tobias Richter. I applied the 'Vellum' textute<br />

4- Nearly finished. I thought I rrught like 10 add a bit of<br />

Wmt <strong>to</strong> show IrriageFX can handle that <strong>to</strong>o, so I got my<br />

Dusty FuturaX font and wrote the words 'ImageFX<br />

I2,1 ' I started by pasting this down on a plain white<br />

but% r, then I used the 'Gaussian High* convolution<br />

which resulted in the text being extremely blurred. I<br />

• PaintFX. Simulated painting <strong>to</strong>ols <strong>to</strong><br />

add a paint texture <strong>to</strong> your images.<br />

• Textures <strong>to</strong> make your image look as<br />

if it has been painted on canvas or<br />

vellum, etc.<br />

• Lightning effects, Crystallise.<br />

Hockney Tiling and other postprocessing<br />

effects.<br />

• Improved font handling with multiple<br />

lines of justified text.<br />

• Au<strong>to</strong>FX. New batch processor <strong>to</strong><br />

replace IMP with improved features.<br />

There are plenty more features <strong>to</strong><br />

imageFX v2.x than I have the space <strong>to</strong><br />

list here.<br />

imageFX presents them, but the effort is<br />

worthwhile and made a lot simpler with the<br />

presence of the numerous tu<strong>to</strong>rials in the<br />

manual and the AmigaGuide-based on-line,<br />

context-sensitive help.<br />

If people like Amblimation could find a use<br />

for ImageFX back in version 1.5, they should<br />

be even more impressed by the current<br />

version and the added features it contains.<br />

As for me, well, I can finally say that I<br />

am really happy <strong>to</strong> use ImageFX.<br />

Previous versions have frustrated me (arid<br />

probably every other graphics card owner)<br />

with their crude preview display that meant<br />

24-bit painting was not really something you<br />

could do,<br />

The layout of the <strong>to</strong>ols seemed odd <strong>to</strong> me<br />

(as a constant AdPro user), and still does at<br />

Ow base image with the spaceship edded<br />

repeated this step once more. then Inverted the image<br />

so that it was white on black_ Once this was done, I<br />

tinted the blurred letters a laded green <strong>to</strong> look like a<br />

glow and picked them up as a brush.<br />

5. I pasted the brush down on my original picture but<br />

found that because I had made the centre of the letters<br />

What's<br />

new?<br />

Amiga Computing<br />

AUGUST 1995<br />

SPI7 &Nigher Il05t a<br />

gilt5 —<br />

(bun 1i15 paintbrush and<br />

fillif5 11111115 M0115E<br />

,<br />

times. Alter all, why not put the redo function<br />

on the same but<strong>to</strong>n as the undo? But now.<br />

with a 24-bit preview screen (for when I get<br />

CyberGraphics), excellent painting and<br />

image processing <strong>to</strong>ols, and nice little<br />

features like the ability <strong>to</strong> count the number of<br />

colours in a picture, or the on-line help,<br />

ImageFX truly is the King of Amiga image<br />

manipulation <strong>to</strong>ols. A C e<br />

sysum ESMITIFILS<br />

RED r B L A C K .Pc.cornmencreil<br />

KS2.04<br />

68030/040<br />

The completes( image<br />

2 Mb<br />

RAM<br />

10 Mb<br />

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GRAPHICS<br />

Hard drive<br />

t a t<br />

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3<br />

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Ih bot<strong>to</strong>m linp<br />

Product: ImageFX v2.1<br />

Supplier: Wizard Developments<br />

Price: E99.99 (until 31 August '95,<br />

then E249.99)<br />

Ease of use 7<br />

Implementation<br />

9<br />

Value for money 10<br />

Overall 9<br />

the same colour as the surround (black), it meant the<br />

centre of the letters was transparent. No matter. I just<br />

made a new brush from the original text and pasted<br />

that in over the <strong>to</strong>p. As a final <strong>to</strong>uch. I used the 'Radial<br />

Star' opera<strong>to</strong>r <strong>to</strong> put the nice starburst on the first letter<br />

of ImageFX_<br />


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I Illternatin ED pral5e<br />

I just wanted <strong>to</strong> write in<strong>to</strong> your magazine and say what a good job Gareth<br />

Loithouse is doing reviewing the current flood of CD-ROM titles for the Amiga_<br />

After buying my Squirrel and CD-ROM drive I made a few mistakes when it<br />

came <strong>to</strong> buying software <strong>to</strong> work on my machine, but now I wad patiently every<br />

month for Gareth's sage advice.<br />

Bnan Penile, Hove<br />

This letter is such a refreshing change. Mr. Fentle gets the Star Letter for not even<br />

mentioning the covermounted CD-ROM. Even as I type, Gareth is sitting at his desk<br />

preening. Soon his head won't fit through the doors of our office and he'll have <strong>to</strong><br />

stay here 24 hours a day reviewing CDs.<br />

medium, or large?<br />

I just had <strong>to</strong> write and thank you for the<br />

excellent CD-ROM on the front of your<br />

magazine. However, even though I have<br />

an Al200 with CD-ROM I would not like<br />

you <strong>to</strong> concentrate on one medium only.<br />

There are countless youngsters with<br />

an Amiga who are unable <strong>to</strong> afford the<br />

asking price of a CD-ROM drive, so I<br />

(15 who?<br />

Its not often I see an Amiga mag with a CD<br />

around here tin fact it's the first time), so<br />

when I saw the May issue of Amiga<br />

Computing I just had <strong>to</strong> buy it, especially as<br />

it had many files which are not Amiga spedfic•<br />

Let's face it, as a PC user there's not<br />

much I can do with Amiga programs, but on<br />

the other hand some Adobe fonts are<br />

always a useful addition <strong>to</strong> OS/2. and so is<br />

a lot of other stuff on the disc.<br />

I was also pleasantly surprised <strong>to</strong> find PC<br />

utilities on the disc. While I find it strange<br />

that the picture utifilies could display everything<br />

but Jpeg and HAM images, the MOD<br />

player utility was nice, even though it didn't<br />

work under OS/2<br />

Anyway, d's a really nice CD and a good<br />

excuse <strong>to</strong> buy an Amiga mag, I hope you'll<br />

have more of these useful CDs in the<br />

future.<br />

teter@ cs.huji.ac.<br />

I'm glad you liked the CD. By the way, as<br />

I'm pretty sure you won't be reading this<br />

I • • because we don't have a cover-mounted<br />

CD this issue. I would just like <strong>to</strong> say<br />

j-sho1 that as far as I understand it. OS/2 would<br />

appear <strong>to</strong> mean an operating system<br />

S d i v i d e d by two, or half an OS. How does<br />

it feel <strong>to</strong> have <strong>to</strong> pay extra <strong>to</strong> get a multibu<strong>to</strong>r.<br />

tasking operating system, especially as<br />

Yet more (0 orane<br />

1<br />

1<br />

1<br />

i,<br />

I am writing <strong>to</strong> congratulate you on the tatal<br />

Gm est t edition of Amiga Computing. I always<br />

T3 c o nd s i d e r it <strong>to</strong> be the best of the Amiga<br />

'any o<br />

37 e<br />

2<br />

s<br />

6,1245<br />

n<br />

would be very happy if you continued <strong>to</strong><br />

appeal <strong>to</strong> both mediums. Thankyou once<br />

again.<br />

P W Morey. Sidoup<br />

Have no fear Mr. Morey, Amiga<br />

Computing will be continuing <strong>to</strong> support<br />

floppy disk users. However, we<br />

will continue <strong>to</strong> bring you the best<br />

cover-mounted material whatever the<br />

format, so keep reading.<br />

magazines. I have just purchased a Power<br />

CD-ROM which uses Squirrel SCSI interface<br />

and was feeling a bit lost with not<br />

much <strong>to</strong> try out on it.<br />

I had a disk from CD32 Gamer but had<br />

<strong>to</strong> use the CLI <strong>to</strong> get at most of the<br />

available software - there is some I don't<br />

think I can get at all. So I was beginning<br />

<strong>to</strong> wonder if I would have been better<br />

buying a modem, when along came your<br />

May edition with a CD-ROM freebie. All<br />

great stuff and I haven't looked at half of it<br />

yet.<br />

If this is the future the prospects are<br />

good. I appreciate that you will not be able<br />

<strong>to</strong> provide so many goodies every month,<br />

but please more CDs in the future. Well<br />

done!<br />

F Nunn. West Sussex<br />

11•11111111111<br />

I have been a reader of Amiga Computing for many<br />

years now and have had nothing but praise for your<br />

iournal, What I don't understand, after having read<br />

the latest issue, 87, which tilled me in on the demise<br />

of <strong>Commodore</strong> and tells me that the most successful<br />

model produced was the A500. is why, oh why do<br />

your CoverDisks contain less and less usable<br />

software for the most popular Amigas ever sold.<br />

Like me. I am sure there are many A500 and<br />

A500+ users that have upgraded their machines. at a<br />

great expense, yet how are we now being treated?<br />

Last month's issue included a CD that is unusable<br />

by an upgraded A500. this month's issue a floppy for<br />

Al200 only and a floppy that requires the LightWave<br />

program - not an inexpensive bit of software. What<br />

are we <strong>to</strong> be treated <strong>to</strong> next issue? I realise that the<br />

• • • • • • • • • • • • tb<br />

(1141111 delight5, llghtwaue<br />

romplakit5 and prod that men<br />

Pt EIWI7E15 read Ilmiga [minting<br />

Amiga Computing<br />

AUGUST 1995<br />

LETTERS<br />

Cool I don't think I can make another<br />

original reply <strong>to</strong> yet another letter praising<br />

our CD covermount. I'm glad you<br />

like it.<br />

[5(1M W0lliP5<br />

I have been following the <strong>Commodore</strong> liquidation<br />

process quite carefully and having<br />

recently read the latest Amiga Report,<br />

Al200, with its wonderful AGA chip, is probably<br />

going <strong>to</strong> be the saviour of the new owners of -<br />

<strong>Commodore</strong> and that you must look after your 1<br />

potential market, but please don't forget the army of<br />

faithful A500 users who have also been faithful read-<br />

ers of your magazine.<br />

M Bates, Half eld<br />

Dear Mr Bates, I understand your concern, but it<br />

has <strong>to</strong> be said that the computer business is one<br />

of the fastest-moving in the his<strong>to</strong>ry of industry.<br />

We have already pretty much s<strong>to</strong>pped supporting<br />

users that still have Workbench 1.3 machines<br />

and while we have no intention of dropping support<br />

for ECS-based machines, you do need <strong>to</strong><br />

realise that A500 owners are eventually going <strong>to</strong><br />

be left completely behind. Today's machines<br />

overshadow the A500 and we, as a magazine,<br />

always want <strong>to</strong> be looking forward, not back, <strong>to</strong><br />

the dim and distant past.


LETTERS<br />

have <strong>to</strong> say that I am slightly concerned<br />

about whether Escom is<br />

going <strong>to</strong> provide a good service for<br />

existing Amiga users.<br />

It would appear that they are<br />

very keen <strong>to</strong> bring back old<br />

workhorses like the C64 and<br />

A600. along with brand new<br />

machines. But how about us<br />

Al200 owners? Are we going <strong>to</strong><br />

gel left behind in this sudden<br />

rush <strong>to</strong> new technology, or will<br />

Escom continue <strong>to</strong> support us?<br />

As a subscnber. I really like the<br />

fact that you printed a general survey<br />

recently and the games survey in this<br />

month's issue. It makes me feel as if I have<br />

some sort of influence over the way the<br />

magazine looks and reads, which can only<br />

be good for the mag in the long run.<br />

Kevin Anderson, Northwrch<br />

Dear Kevin, your concerns over the<br />

future of the Amiga are echoed by a<br />

great number of people, both end-users<br />

and developers alike. Escom's main<br />

objective is <strong>to</strong> get machines back In<strong>to</strong><br />

the shops as soon as possible and with<br />

the Amiga 1200 arguably being<br />

<strong>Commodore</strong>'s best-ever Amiga, I'm positive<br />

you won't need <strong>to</strong> worry about<br />

continued support from Escom.<br />

As yours is the first of the games surveys<br />

<strong>to</strong> come in, were going <strong>to</strong> send<br />

you something nice from the games<br />

cupboard, just for being the first of<br />

many. Surveys are certainly one of the<br />

ways you can influence how Amiga<br />

Computing looks, another is <strong>to</strong> send us<br />

large bundles of cash in plain envelopes<br />

along with your requests, but so far<br />

nobody has taken us up on that method.<br />

Safe 5hPPO 5PPII<br />

5021 5oltware<br />

Would it be possible <strong>to</strong> have Amiga<br />

Computing maintain some sort of file section<br />

where one could download the PD<br />

About seven months ago I bought the superb<br />

MicroproseWargame Fields of Glory and have since<br />

enjoyed playing it immensely.<br />

However, I paid almost E36 for it then and now the<br />

game has been re-released on the new 'Power Plus'<br />

range for only E17, almost E20 less than it was selling<br />

for a couple of months ago!<br />

While I understand that games will inevitably be rereleased<br />

as budget titles eventually, I'd have thought<br />

that Microprose would have at least had the decency<br />

<strong>to</strong> wait a while longer, say until the game was a year<br />

old or so, before reducing the price.<br />

I. and no doubt everybody else who bought this<br />

game, feel a little cheated knowing that if they had<br />

leter5 pleme<br />

You asked for more letters pages, but<br />

what you don't seem <strong>to</strong> realise <strong>Is</strong> the<br />

fact that you have <strong>to</strong> write in<strong>to</strong> us. To<br />

give you a further incentive, we will offer<br />

E50 from Adam Phillips' wages <strong>to</strong> the<br />

best letter written. But please keep<br />

quiet about it. as Adam doesn't<br />

know.., he's in Australia at the<br />

moment sunning himself.<br />

so he wont miss it.<br />

Amiga Computing<br />

AUGUST 1995<br />

software mentioned in your magazine? I<br />

do enjoy reading your magazine and<br />

often come across some interesting<br />

PO programs reviewed that are<br />

not available on Aminet. It would<br />

make life a heck of a lot easier<br />

for those of us not in the UK.<br />

Philip McDunnough.<br />

LakeHaven (Where sheep<br />

may safely graze...)<br />

philip utstat,<strong>to</strong>ron<strong>to</strong>.edu<br />

Not a bad idea at that. It'll<br />

take some working out, but<br />

expect <strong>to</strong> see a selection of the<br />

more popular PD reviewed <strong>to</strong><br />

appear on our home page.<br />

lightiliaue,<br />

lightillaue, more<br />

lightillaue!<br />

I have read your Magazine for over five<br />

years now and find it interesting and<br />

informative. However, I have noticed a<br />

worrying ailment lately: LightWave fever. I<br />

know that LightWave is a very exciting<br />

product which does push the Amiga in<strong>to</strong><br />

professional circles, but the average<br />

reader does not have the money or hardware<br />

<strong>to</strong> run such a program. Your latest<br />

cover disk can only be of use <strong>to</strong> those<br />

with the memory (about 12Mb recommended<br />

I believe) and fast enough CPU<br />

<strong>to</strong> run LightWave, never mind the E400 <strong>to</strong><br />

buy the program.<br />

Please do, in future, keep us informed<br />

about this part of the Amiga scene, but it<br />

can only put your readers off when one<br />

coverdisk can only be used by about 1<br />

per cent of them. Keep up the good work<br />

and please make sure you badger Escom<br />

<strong>to</strong> make the right decisions for the<br />

Amiga's future.<br />

Stuart Marsden<br />

smarsden cs strath ac uk<br />

A bad month for the coverdisk, then.<br />

It's so true that you can't please all the<br />

people all the time, so what should we<br />

do? As we have said before,<br />

LightWave is the single most important<br />

milieu for Amiga developers at the<br />

moment. Null said<br />

waited merely a couple of months more then they<br />

could have got it at less than half the price. In future<br />

I'll be very dubious about buying new full-priced<br />

products.<br />

D O'Connor. South Yorkshire<br />

Hmm. Probably a poor decision on MicroProse's<br />

part <strong>to</strong> re-release it so soon, but then again, what<br />

tends <strong>to</strong> happen <strong>Is</strong> that once sales die off for a<br />

particular title, it is immediately submitted <strong>to</strong><br />

exactly this sort of treatment. The Only way you<br />

can look at it and still stay relatively mellow is <strong>to</strong><br />

say <strong>to</strong> yourself, "Well. I've had seven months<br />

worth of enjoyment for my extra twenty quid."<br />

Ilonder5 of thp Web<br />

Your website is much better than Amiga<br />

Format's (I thank you)<br />

Dan War.<br />

dward@bournemouth ac uk<br />

Of course it is. And anybody wishing <strong>to</strong><br />

have a butchers at our site should point<br />

their browsers at:<br />

http:I/www.demon.co.uk/amigacomp.htm<br />

ll<br />

Stuck in the ite<br />

I am the proud owner of a CD32<br />

machine which I bought in January of<br />

this year. One of the games I bought for<br />

it is Deep Core by International<br />

Computer Entertainment Ltd in<br />

Gloucestershire.<br />

I have enjoyed many weeks playing<br />

Deep Core and successfully reached<br />

level three. To do this you have <strong>to</strong> find<br />

an eleva<strong>to</strong>r key which gives you entry <strong>to</strong><br />

the lifts at the end of each level_<br />

Imagine my surprise when, at the end of<br />

level three, key in hand so <strong>to</strong> speak, I<br />

enter the lift and... nothing happens! I cannot<br />

get out of the lift and the display does<br />

not change. I have clone this several times<br />

and each time got stuckin the lift.'<br />

I wrote <strong>to</strong> ICE enclosing a stamp for<br />

reply asking if the CD was faulty, had it<br />

happened before, etc? I received no<br />

reply. Several weeks later I wrote again<br />

— still no reply.<br />

I am therefore writing <strong>to</strong> you for help:<br />

I. Have you or your readers ever had<br />

this problem?<br />

2. <strong>Is</strong> my CD faulty?<br />

3. Do ICE still exist — are they still trading?<br />

4. Have I written <strong>to</strong> their correct address?<br />

5. If I have, why don't they answer?<br />

On a separate matter, thank you for<br />

the CD on your May issue. I have<br />

my CD32 hooked up <strong>to</strong> my A500 and<br />

appreciate the software on the CD.<br />

I am loath <strong>to</strong> change my A500 having<br />

got a large collection of 'serious software'<br />

and would like <strong>to</strong> read any articles<br />

in your magazine about how <strong>to</strong> actually<br />

get the software from CD32 <strong>to</strong> A500.<br />

There is little guidance when you buy<br />

the CDs, so an article would be nice,<br />

G A Course, Dorset<br />

I'm really pleased we've had such a<br />

good response from the CO cover•<br />

mount. As for your problems with ICE<br />

and DeepCore, we spoke <strong>to</strong> Stuart<br />

Bell at ICE arid he assures us that<br />

there are no bugs in Deep Core_<br />

He said that if you have a particular<br />

problem with a game then you can<br />

send it back <strong>to</strong> them and they will<br />

replace it completely free of charge.<br />

Lastly, have a look at the Making the<br />

Connection feature In this very issue<br />

<strong>to</strong> find out a bit more about joining<br />

two machines <strong>to</strong>gether.


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Dan Wa<br />

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irticular<br />

ou can<br />

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:ing the<br />

y issue<br />

joining<br />

FULL COLOUR PANTING<br />

Complete drawing <strong>to</strong>ols - ellipse, rectangle,<br />

bezier curve, polygon and more, au<strong>to</strong>matic soft<br />

edge modes and anti-aliasing, Magic Wand <strong>to</strong>ol<br />

included for brushes and regions, cool drawing<br />

modes like smudge, colourize, disperse, and<br />

sharpen, painting <strong>to</strong>ols that simulate traditional<br />

media such as Airarushes, Charcoals,<br />

Watercolour even Crayons!, Drawing styles<br />

<strong>to</strong> rub through <strong>to</strong> other images, alpha channels or<br />

create mandalas, cut out brushes with any<br />

drawing <strong>to</strong>ol and use them for full colour<br />

painting, variable magnification/zoom levels<br />

alow re<strong>to</strong>uching <strong>to</strong> even a single pixel<br />

COMPLETE IMAGE PROCESSING<br />

RGB, HSV, CMYK colour balancing, correction<br />

and separation, cus<strong>to</strong>m convolutions such as<br />

relief maps and motion blurs, cus<strong>to</strong>m colour<br />

transforms that solarize and turn images <strong>to</strong><br />

chrome, blur, sharpen and unsharp mask, median<br />

filters, minimum/maximum filters,<br />

even video filters<br />

FANTASTIC SPECIAL EFFECTS<br />

Create lightning bolts, raytrace images in<strong>to</strong><br />

spheres, create pond ripples and waves, swirl<br />

images, even in<strong>to</strong> other images, built in and user<br />

definable lens flares, apply paper or canvas<br />

textures, au<strong>to</strong>maticaly turn images in<strong>to</strong><br />

paintings, water/glass dis<strong>to</strong>rtions, cinematic<br />

morphing, bizarre image warping, create stars<br />

and supernovas, crystallise an image, rotate<br />

images in 2D or 3D<br />

and that's just the beginning!<br />

IMAGE PROCESSING<br />

POWER HAS NEVER<br />

BEEN SO AFFORDABLE.<br />

VERSION 2•<br />

CYBERGRAPHICS 1 SUPPORT, DIRECT VIDEO TOASTER BUFFER SUPPORT,<br />

ITE - BLUE SOBBING, HP SWINT SUPPORT, MORE MITI= SCRIPTS.<br />

1<br />

Get ImageFX, the Amiga's Npremier O image W processing package, and you will find yourself creating and<br />

manipulating images with every S <strong>to</strong>ol Nyou Ineed<br />

right at your fingertips! No other image processing package<br />

on the Amiga gives you everything P Pyou Ineed,<br />

from precise colour correction <strong>to</strong>ols <strong>to</strong> fantastic special<br />

effects that boggle the mind!<br />

N<br />

Whether<br />

G<br />

you are a print artist or a video magician, ImageFX is simply the<br />

fastest, the best, and the most complete image processing solution you will find on the Amiga.<br />

SYSTEM PERFORMANCE<br />

The easiest <strong>to</strong> use and most powerful interface, thumbnail image loader lets you see your image before<br />

loading it, built in Virtual Memory alows work on images nearly any size, unlimited multi-level true<br />

UNDO, thumbnail image previewing shows effect before using it, multiple image buffers and brushes,<br />

precise region controls can restrict work <strong>to</strong> just part of an image, unequaled Arexx support for macros<br />

and programming, user definable macro keys and menus, built in Macro/Arexx script recording, two<br />

powerful batch processing systems: IMP and Au<strong>to</strong>FX & visual thumbnail image cataloguing system.<br />

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SYSTEM REQUIREMENTS<br />

Amiga Computer running AmigaDOS 2.04 or Higher,<br />

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ACCESS OR VISA, TO PAY NT CHEQUE OR POSTAL Please add E5 <strong>to</strong> your<br />

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INCREDIBLE DISPLAY ABILITIES<br />

Display your image and work<br />

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and many other displays<br />

POWERFUL SCANNING<br />

Epson 300/600/800 scanner module<br />

with colour previews, Sharp JX-100<br />

scanner works from any serial port,<br />

IV-24, VLAB and PP&S Framegrabber<br />

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COMPLETE IMAGE CONVERSION<br />

Al Amiga images, MS-DOS (OIF, PCX,<br />

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utside the weather is fine, but time and tide and<br />

Public Sec<strong>to</strong>r deadlines wait for no man_ Once<br />

more I find myself hunched over a hot keyboard<br />

humming Boo Radleys tunes and sifting my way through<br />

the PD pile<br />

Pro Lottprg Li<br />

Programmed by: Ali Prior<br />

Available from: Ali Prior<br />

Some nights I wake up in a cold sweat,<br />

shuddering after suffering through a terrifying<br />

nightmare. In It I am sitting at my Amiga<br />

with a pile of jiffy bags. I select a particularly<br />

inviting bag and tear it open, eagerly anticipating<br />

a s<strong>to</strong>rmingly original piece of high<br />

quality software. But the disk label says<br />

'Lottery Predic<strong>to</strong>r.' The more cunning<br />

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Amiga Computing<br />

AUGUST 1995<br />

PD<br />

of the month<br />

ThP Word 5<br />

Programmed by: NFA<br />

Available from: SAdENESS PD<br />

This is the most outstanding disk maga.<br />

line Public Sec<strong>to</strong>r has received for some<br />

while. The whole thing starts with a<br />

decent intro which, as the authors are<br />

keen <strong>to</strong> point out, is all the more impressive<br />

for being <strong>to</strong>tally written in Amos<br />

Basic.<br />

From the main menu, articles are on<br />

offer Avering a whole range of <strong>to</strong>pics.<br />

Pro Lottie y's sugge ste d numbe rs for<br />

ne•I we e k. if the y win you some<br />

money. dona tions a re we lcome<br />

Lottery Predic<strong>to</strong>r authors have obviously<br />

finally realised that many innocent PD<br />

reviewers are in a state of despair. In an<br />

effort <strong>to</strong> avoid being responsible for possible<br />

suicide cases, they are now resorting <strong>to</strong><br />

more subtle methods of presenting their<br />

labours of love. The two disks inside this<br />

particular jiffy bag were cryptically marked<br />

only with a giant question mark.<br />

Unfortunately, the concern for my welfare<br />

s<strong>to</strong>pped there, and I was lucky <strong>to</strong> avoid<br />

being blinded by the fluorescent orange<br />

disk labels and the accompanying luminous<br />

yellow letter,<br />

Still, as the introduction (which takes up<br />

the entire first disk of the review copy) is<br />

keen <strong>to</strong> point out, this predic<strong>to</strong>r is slightly<br />

different from the rest. For a start, it features<br />

the same attractive presentation as<br />

Mr Prior's previous offering 'Pro Gamble.'<br />

But most usefully, it is capable of producing<br />

lists of numbers for syndicates, covering as<br />

many likely winning balls as possible.<br />

The whole package has an air of professionalism<br />

about it, although as with all such<br />

programs, it is difficult <strong>to</strong> know how effective<br />

Pro Lottery is without using it over a<br />

long period of time. Before making the decision<br />

about whether <strong>to</strong> purchase the registered<br />

shareware version of the program or<br />

not, you might. therefore, like <strong>to</strong> try out the<br />

free demonstration version. This can be<br />

obtained from the author by sending a<br />

blank disk and an SAE.<br />

<strong>to</strong>••et,' •<br />

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Users of the latter package could, therefore,<br />

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the crea<strong>to</strong>rs of ImageStudio. TextureStudio<br />

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s time. Textures can also be saved<br />

<strong>to</strong><br />

d nt<br />

disk c as 24-bit images in IFF24. Jpeg<br />

or<br />

rd<br />

s<br />

eTarga<br />

format for loading in<strong>to</strong> other<br />

programs. eum<br />

n<br />

aso<br />

All t of the program's main functions can<br />

be dio<br />

I<br />

accessed from floating windows, and<br />

the ant<br />

attractive Workbench 2 interface makes<br />

r<br />

getting bg<br />

h<br />

r<br />

<strong>to</strong> gnps with the powerful functions<br />

on ltl<br />

offer a painless affair. The program<br />

a<br />

squires e hy<br />

an FPU which it makes full use of,<br />

d<br />

containing fe<br />

- optimised code for 68881 and<br />

68882<br />

i<br />

ops<br />

units.<br />

a<br />

nrc<br />

There is a commercial alternative, Forge,<br />

t<br />

which <strong>to</strong>r<br />

comes bundled with a ready-made<br />

texture<br />

e<br />

sgo<br />

collection Essence but has a fairly<br />

d<br />

hefty , rl<br />

price tag though. In comparison, the<br />

flO a al<br />

registration fee for TextureStudio<br />

Seems nm<br />

i pretty attractive.<br />

d rn<br />

1UTILITY<br />

aeg<br />

rab<br />

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Ea5q(alc<br />

np<br />

Programmed by: Andrew Woods<br />

. Available from: S o f t w a r e<br />

Disk No. A1103<br />

Exciting they may not be. but Spreadsheets are<br />

extremely useful programs <strong>to</strong> own. The most Obvious<br />

use for them is for organising your accounts, but everything<br />

from league tables <strong>to</strong> statistical surveys can benefit<br />

from the use of one. EasyCalc 2 is perhaps the<br />

most intuitive I have come across, and although the full<br />

-<br />

, .!ciernonstration version is almost fully functional, allow-<br />

Sing<br />

you <strong>to</strong> get a very good idea of what <strong>to</strong> expect from<br />

hthe<br />

full version.<br />

a While spreadsheets can sometimes be a little slow <strong>to</strong><br />

r set up, once in operation they can make tedious tasks<br />

e ike budgeting so much easier. Once a few numbers<br />

w-.aye<br />

been keyed in, almost every conceivable mathe-<br />

amatical<br />

operation can be performed on them, from sim-<br />

r oty adding <strong>to</strong> logging or square rooting. Change one or<br />

e<br />

v<br />

e<br />

r<br />

s<br />

enjoyable experience. II you're after an<br />

interesting and frequently amusing read<br />

and you don't mind the occasional bit of<br />

bad language. The Word could well be<br />

worth a look.<br />

Its tbe vilih lee!<br />

•I1M WW1 SIFOIM W e O N AM MOM<br />

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r<br />

Jump •Em<br />

Programmed by: A. Cashmore<br />

Available from OnLine PD<br />

This is a 10-level demo of a cracking 40level<br />

puzzle game. It's got everything -<br />

cheesy, chirpy music, cute and attractive<br />

graphics and gameplay that will have you<br />

tearing out your hair. The objective on<br />

two numbers and then hit a but<strong>to</strong>n and every number in<br />

the entire worksheet will be recalculated accordingly.<br />

EasyCalc lives up <strong>to</strong> its name, making full use of a<br />

Workbench 2 interface and providing on-line<br />

AmigaGuide help for those perplexed by the striking<br />

array of features. It can produce graphs which can be<br />

saved out as IFF picture files, it fully supports ARexx,<br />

and is highly configurable. If you're fed up with<br />

scribbling figures on scraps of paper, EasyCalc is the<br />

perfect answer.<br />

it ise trams<br />

You <strong>to</strong>o ca n ha ve some thing on pa pe r <strong>to</strong> show<br />

your ba nk ma na ge r, tha nks <strong>to</strong> Ea syC a ic<br />

Good looks, a lright <strong>to</strong><br />

liste n <strong>to</strong>, good <strong>to</strong><br />

peas a bit of time<br />

with-, it's not Andy<br />

Maddock, so it must<br />

be Jump -<br />

Em<br />

Amiga Computing<br />

AUGUST 1995<br />

PD and SHAREWARE<br />

@gni bum 44111.<br />

We want <strong>to</strong> hear from you if you have any<br />

program. whatever its purpose, which you<br />

consider worthy of review. Whether it will<br />

be freely distributable public domain,<br />

shareware or licenceware, if you feel it's of<br />

sufficient quality <strong>to</strong> merit coverage then<br />

stick it in a jiffy bag or padded envelope<br />

and send it in with all haste. I promise I'll<br />

at least look at your work. Please clearly<br />

label the disk, and include a cover letter<br />

supplying a description of the disk contents,<br />

price and some basic instructions.<br />

The address <strong>to</strong> send the disks <strong>to</strong> is:<br />

Dave Cusick<br />

PD submissions<br />

Amiga Computing<br />

Media House<br />

Adling<strong>to</strong>rt Park<br />

Macclesfield SK10 4NP<br />

each level is <strong>to</strong> reach the exit, clearing the<br />

screen of tiles along the way. This is<br />

achieved by walking on the tiles causing<br />

them <strong>to</strong> fall away in<strong>to</strong> space below. Some<br />

tiles must be walked across two or three<br />

times before they disappear. On later levels<br />

there are also teleportation tiles <strong>to</strong><br />

make things that little bit more tricky. If you<br />

get stuck, you have three emergency<br />

bndges at your disposal - but once these<br />

have been used, stepping where there are<br />

no tiles results in the loss of a life.<br />

The game features a password feature,<br />

which I can see proving very useful on later<br />

levels. Considering the full game costs just<br />

a fiver and includes extra features such as<br />

two new sub-games and an end-of•game<br />

sequence, Jump 'Em comes highly recommended<br />

and is sure <strong>to</strong> provide hours of<br />

brainbending amusement.<br />

Highwatiman<br />

Programmed by: Dave Kirk<br />

Available from: Saddle Tramps PD<br />

Disk No, E88<br />

I'd guess that driving tests would come<br />

somewhere between job interviews and<br />

moving house in the stress-inducing <strong>to</strong>p<br />

ten. While Highwayman won't sort out substandard<br />

signalling or pitifully poor parking.<br />

it should certainly be of assistance <strong>to</strong> those<br />

II Er a m tie o a 111,1 me t pi Ault<br />

:a wl III mooloo<br />

_I <strong>to</strong>o It we E. I t le bet<br />

I l i t WM.:grime it in Weil tit. it Fiff<br />

kit I<br />

Highwayman - lots of N o mo<strong>to</strong>rcycle s on roof<br />

rack. joke s will ine vita bly a bound<br />

I I—


PD and SHAREWARE<br />

who struggle with the Highway Code.<br />

Highwayman is a quiz program featuring a<br />

<strong>to</strong>tal of 150 multiple choice questions, some<br />

based on pictures of road signs and others<br />

being text-only, Before beginning the quiz. it is<br />

possible <strong>to</strong> select the number of questions of<br />

each kind you will lace. When you've finished<br />

struggling <strong>to</strong> remember the typical car s<strong>to</strong>pping<br />

distance at 60mph and other such<br />

details, the program will present you with a<br />

percentage score.<br />

It's a very simple idea but one which rrn<br />

sure will prove immensely popular. If there's<br />

one criticism I would make it is that often, two<br />

of the three possible answers <strong>to</strong> a question<br />

are so obviously wrong that they stand out a<br />

mile. Still, even when this is the case the<br />

actual selection of the correct answer serves<br />

<strong>to</strong> aid recall at a later time. If the big day is<br />

looming and your confidence is a little lacking.<br />

getting hold of Highwayman would be a good<br />

move.<br />

International Calf Demo<br />

Programmed by: Summit Software<br />

Available from Saddle Tramps PD<br />

Disk No. G294<br />

Golf is a difficult game <strong>to</strong> simulate effectively,<br />

which could be why I found a certain something<br />

lacking in this demo of Summit<br />

Software's new release. Perhaps I'm being a<br />

little harsh, but since you'll only get a penny<br />

change out of fifteen quid for the full commercial<br />

release, I was a little bit frustrated by<br />

some of the gameplay limitations. I just can't<br />

put my finger on it though. The interface is<br />

don't wa nt <strong>to</strong> give it <strong>to</strong>o much<br />

stre ngth or ove rshoot the e re e n<br />

Even better than the real thing<br />

gular readers may remember that back in issue 82. the Art Of The<br />

th accolade was awarded <strong>to</strong> Simon Lee for some stunning raytraced<br />

phics. He recently wrote<br />

am n enclosing a selection<br />

his latest work, which is<br />

an equally high standard<br />

d which he hopes <strong>to</strong><br />

ke available soon through<br />

24 Bit Club. Meanwhile,<br />

, on is offering his services<br />

very competitive prices, for<br />

Stance he anticipates charging<br />

around £30 for a highly<br />

detailed model. Anyone interested<br />

should contact him at the<br />

address on the right.<br />

One of Simon Le e s la te st picture s,<br />

and typica lly sha ming it is <strong>to</strong>o<br />

r Solat;rl'aint r<br />

Programmed by: Pete W S<strong>to</strong>ronskij<br />

Available from: Roberta Smith DTP<br />

Disk No. CU107<br />

I suspect SplatterPaint is aimed at younger Amiga<br />

users but that does not s<strong>to</strong>p it being an immensely<br />

entertaining program for children of all ages. That it has<br />

much in common with the grandfather of paint programs.<br />

DPaint, is not especially surprising — practically<br />

every art package does. However, SplatterPaint has a<br />

special twist — it has a selection of messy drawing <strong>to</strong>ols<br />

that are the Amiga equivalent of those reception class<br />

aprons-on slopfests.<br />

Big coloured polygons can be slapped on<strong>to</strong> pictures<br />

with a couple of clicks, and flower shapes are equally<br />

easily applied. But the real fun begins when you select<br />

the Spraycan. Scrawl some barely legible letters across<br />

the screen and they will drip and splatter as if being<br />

sprayed on a wall. Adjust the nozzle size and shape<br />

and then have another crack — it's great fun and is sure<br />

<strong>to</strong> keep little fingers happily mouse clicking for hours at<br />

a lime.<br />

SplatterPaint can also be used for more serious artwork.<br />

All the normal drawing <strong>to</strong>ols such as dotted and<br />

continuous freehand lines, rectangles, circles and area<br />

Amiga Computing<br />

AUGUST 1995<br />

I've a cha nce for a score in single figure s<br />

- you ca n te ll this isn't re a l life<br />

fills are included <strong>to</strong>o. For detailed work there is a basic<br />

magnification option and it is possible <strong>to</strong> cut, paste and<br />

flip blocks. The 64-colour palette is fully selectable and<br />

colours can be swapped, copied and spread over a<br />

range shades.<br />

Admittedly. you are unlikely <strong>to</strong> produce a masterpiece<br />

using SplatterPaint, but <strong>to</strong> be fair I am sure it's<br />

not aimed at expenenced graphics artists and it's hard<br />

<strong>to</strong> find fault with such a diverting program, especially<br />

when ifs free<br />

• know it look.s<br />

pretty poor, but it<br />

this wa s by a<br />

famous modern<br />

artist it would fe tch<br />

millions<br />

functional enough, so it can't be that.<br />

Admittedly, sometimes it can be easy <strong>to</strong> for.<br />

gel <strong>to</strong> alter the shot direction because the<br />

program only does this au<strong>to</strong>matically when<br />

you are standing on the tee, but <strong>to</strong> be fair<br />

this is only a problem because I am used <strong>to</strong><br />

the slightly different control systems of other<br />

golf games,<br />

I don't think it was the graphics. which are<br />

attractive enough, if a little disappointing,<br />

considering the price tag. It might have been<br />

the sound effects, although the fact that all I<br />

got was a high-pitched screeching noise<br />

may have been due <strong>to</strong> machine incompatibility<br />

problems, and these could be ironed<br />

out by the final version.<br />

It could be that I was just hurrying <strong>to</strong>o<br />

much, because the demo only lasts for three<br />

holes or five minutes. After several re-runs I<br />

did make it on<strong>to</strong> the third hole, but the first<br />

couple of limes I ran the program the five<br />

minutes was spent deciphering the control<br />

system anyway.<br />

The full version boasts two full courses, a<br />

<strong>to</strong>urnament option and 64 computer controlled<br />

opponents. Unfortunately. based on<br />

this demonstration I don't think there will be<br />

many takers, especially considering the low<br />

prices of commercial rivals Microprose Golf<br />

and PGA Tour Golf these days.<br />

f What<br />

Indulge your<br />

cre a tive<br />

urges with<br />

SplatterPaint<br />

do Iwo<br />

want from me?<br />

Graham and Andy Dean<br />

14 Fielding Avenue. Poyn<strong>to</strong>n,<br />

Cheshire SK12 1YX<br />

REINA' Software<br />

PO Box 672, South Croydon, Surrey<br />

CR2 9YS<br />

(Tel: 0181-657 1617)<br />

Simon Lee<br />

Lupus Productions, 4A Bre<strong>to</strong>n<br />

Square, Ramsgate, Kent CT12 6NS<br />

(Tel: 01843 583756 alter 6pm)<br />

OrilLine PD<br />

1 The Cloisters, Helsel! Lane, Formby<br />

Liverpool L37 3PX<br />

(Tel: 01704 834335)<br />

All Prior<br />

10 Lovell Park Heights. Leeds<br />

LS7 1DP<br />

Saddle Tramps PD<br />

1 Lower Mill Close, Goldthorpe.<br />

Rotherham S63 9BY<br />

(Tel: 01709 888127)<br />

SAdENESS PO<br />

13 Russell Terrace, Mundesley,<br />

Norfolk NR11 8U<br />

(Tel: 01263 722169)<br />

Roberta Smith DTP<br />

190 Falleden Way. Hampstead Garder<br />

Suburb. London NW11 SJE<br />

(Tel: 0181-455 1626)


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backup s<strong>to</strong>rage device_ Will<br />

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such devices?<br />

C<br />

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S<br />

I The SquirreISCSI software<br />

a doesn't explicitly support<br />

d tape drives. They do show up<br />

a as SCSI devices on the SCSI<br />

chain p and It's simply a matter for<br />

third-party t software, AMI Back in your<br />

case, e <strong>to</strong> access this device directly.<br />

Tape r devices are certainly one of<br />

the best methods of backing up hard<br />

drives and I would think that you<br />

shouldn't have any problems with<br />

SquirreISCSI and AMI Back communicating<br />

with such devices. If you do,<br />

HiSoft. the suppliers of SquirreISCSI,<br />

have a cus<strong>to</strong>mer support service second<br />

<strong>to</strong> none and I'm sure they could<br />

help with any problems should they<br />

arise.<br />

Using a SC SI ta pe stre a me r conne cte d<br />

<strong>to</strong> the Al2 0 0 via the Squirre I SCSI host<br />

•dopter should work hne with AMU:lock<br />

backup utility<br />

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1)<br />

V- 500, the power light flashes and<br />

the screen goes green. What's<br />

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wrong? <strong>Is</strong> it time <strong>to</strong> buy an Al200 now?<br />

v<br />

H Moore, London<br />

e<br />

r<br />

firG o on, be a devil and treat<br />

y<br />

• yourself <strong>to</strong> an Al200, you<br />

t<br />

won't regret it - they're great.<br />

i<br />

Your A500 is probably dead, I'm afraid.<br />

m<br />

e<br />

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The di5oeller of devalr, the —<br />

light at the Elld of the dark —<br />

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Coloured screens usually mean a component<br />

problem. Most of the major chips<br />

in aan A500 l are socketed. so it's possible.<br />

but not guaranteed. that one has come<br />

loose. l Open up your A500 and push all<br />

the socketed chips down, making sure<br />

you qhave switched o off the power and<br />

<strong>to</strong>uched something earthed <strong>to</strong> get rid of<br />

any ustatic<br />

first though.<br />

111a55at then?<br />

1<br />

hand Al200 arid being very new<br />

1<br />

<strong>to</strong> Amigas. I was wondering if you<br />

,<br />

could tell me what the rectangular hole at<br />

H<br />

the back of my Al200 (right next <strong>to</strong> the<br />

mouse<br />

a<br />

port) is for. Has something important<br />

been v removed?<br />

i<br />

M Timperly, Wamng<strong>to</strong>n<br />

n<br />

is<br />

missing. Usually, that hole<br />

_ D<br />

The • hole is o simply there for any thirdparty<br />

• hardware n developers <strong>to</strong> use for<br />

their • expansion ' boards if needed.<br />

although - t I don't know of anyone who<br />

has • taken wadvantage<br />

of it yet,<br />

ii o<br />

g<br />

r<br />

e<br />

111(k1255<br />

,<br />

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r<br />

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c<br />

L, I'm not an impatient person. or even one<br />

e<br />

given <strong>to</strong> bouts of violence, but if I have <strong>to</strong> lis-<br />

n<br />

ten <strong>to</strong> the floppy disk clicking noise anymore<br />

when t the drive is empty I will be driven <strong>to</strong> taking a<br />

implement l of substantial mass <strong>to</strong> my newly acquired<br />

Al200. y Please, please tell me how <strong>to</strong> s<strong>to</strong>p it before I<br />

snap. b<br />

o<br />

.4 Cowley. Bedfordshire<br />

u<br />

,<br />

built In <strong>to</strong> one<br />

c<br />

program, most important in your<br />

n<br />

case is the NoClick<br />

o<br />

function which can be easily<br />

activated via vthe<br />

MultiCX<br />

o<br />

Prets utility which<br />

accompanies MultICX e t<br />

on our CoverDisk.<br />

Once activated, r you<br />

h<br />

can say good riddance <strong>to</strong><br />

those clicky drive e blues.<br />

i<br />

Hurrah for MultiCX.<br />

d n<br />

b g<br />

One of M intie r' ma ny fe a ture s is the N oC lick function<br />

which turns off the y a nnoying i drive clicking<br />

g<br />

h<br />

Oh dear, the<br />

age old and<br />

MultiCX Preferences<br />

a<br />

b<br />

m<br />

p<br />

t understand-<br />

Page e l I M i s lc<br />

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ably a annoying clicky<br />

drive s problem rears its<br />

Enter. ASCII L/I<br />

a<br />

n<br />

r<br />

t<br />

ugly e head again. Its<br />

good c <strong>to</strong> see newcomers<br />

o are still entering<br />

the n Amiga scene and is<br />

a dgood<br />

reason for<br />

Escom - <strong>to</strong> get Amiga<br />

Cap Shift i<br />

Nia Caps i Lock A<br />

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production up and<br />

running again.<br />

PopCL I stack Jo a<br />

t<br />

I<br />

Your problems are<br />

easily solved. Simply<br />

refer <strong>to</strong> our July issue<br />

Black border<br />

NoClick<br />

e<br />

e<br />

I<br />

l<br />

eO<br />

.<br />

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n<br />

n<br />

I<br />

I<br />

CoverDisk, specifically<br />

CoverDisk number 2.<br />

W.ildstar e • 1 O f f I<br />

On here you will find a<br />

brilliant utility called<br />

MultiCX. This little<br />

DoNotWait A<br />

wonder of wonders<br />

has many features<br />

Save Cancel<br />

Amiga Computing<br />

AUGUST 1995<br />

TECHNICAL<br />

cas<br />

AMIGA COMPUTING ADVICE SERVICE<br />

. - • • - • -<br />

41•1111111111111•111111i


TECHNICAL<br />

Do you have a problem? Do you sometimes<br />

find yourself poised over your Amiga<br />

with axe in hand, spouting profanity at the<br />

stubborn refusal of your Amiga software or<br />

hardware <strong>to</strong> behave properly?<br />

Well, calm down and swap the axe for pen<br />

and paper, jot down your problems, along<br />

with a thorough description of your Amiga<br />

setup, and send it off <strong>to</strong> Amiga Computing Advice Service, MG<br />

Media, Media House, Adling<strong>to</strong>n Park. Macclesfield SK10 4NP.<br />

Where are thee<br />

3<br />

\<br />

I<br />

w<br />

a<br />

s<br />

w<br />

o<br />

n<br />

d<br />

e<br />

r<br />

i<br />

n<br />

g<br />

i<br />

f<br />

y<br />

o<br />

u<br />

o<br />

r<br />

a<br />

your readers could help me find<br />

the following programs:<br />

1. Magic User Interface<br />

2. Any program that can convert IMG<br />

cliparl <strong>to</strong> standard IFF clipart<br />

3. A program that will help me create<br />

ANIM fi les from a collection of IFF<br />

pictures, I have tried MakeAnim but could<br />

not get it <strong>to</strong> work as it kept crashing my<br />

system.<br />

All the programs must run on my<br />

system which is an A500+, 4Mb RAM,<br />

40Mb A500-HD+ hard drive and a A570<br />

CD-ROM.<br />

0 Elliot, North Hykeham, Lincoln Nan up<br />

I am 14-years old and have set<br />

1<br />

\ my sights on a career in computer<br />

. programming. I currently have an<br />

•Amiga<br />

and would like your thoughts on<br />

which programming language <strong>to</strong> choose<br />

from.<br />

f r<br />

Y<br />

o<br />

u<br />

r<br />

f<br />

i<br />

r<br />

s<br />

t<br />

q<br />

u<br />

e<br />

s<br />

t<br />

i<br />

o<br />

n<br />

i<br />

s<br />

e<br />

a<br />

s<br />

i<br />

l<br />

I am interested in C and assembly languages<br />

as these seem <strong>to</strong> be the choice<br />

for most games programmers. Which one<br />

would be the one <strong>to</strong> learn for a games<br />

programming environment?<br />

G Watson, Essex<br />

„" answered and you may even<br />

have it already if you regularly<br />

buy Amiga Computing (you do don't<br />

you?) MUI can be found on the<br />

CoverDisks of our July issue. It's a<br />

fully-registered version exclusive<br />

<strong>to</strong> Amiga Computing and is simply<br />

brilliant.<br />

I think the new owners of<br />

<strong>Commodore</strong> - Escom - should have a<br />

chat with Stefan Stuntz, the author<br />

of Mill, <strong>to</strong> incorporate his code in<strong>to</strong><br />

a newer version of the operating<br />

system when they get around <strong>to</strong> re-<br />

, I 'have recently lost a disk with some moor- The coffee saw <strong>to</strong> it that this was not going <strong>to</strong> be<br />

• t e n t information on it due <strong>to</strong> a spillage the case any more and made the slider stick<br />

dent involving a coffee mug and my way- open and feel as if it was moving over a layer of<br />

ward elbow. I was wondering if there is any treacle.<br />

cleaning kit which Can clean the actual magnetic Carefully, I doused the outside of the slider<br />

media<br />

n<br />

inside the disk casing for situations like this?<br />

L Peters, Somerset<br />

y<br />

o<br />

f<br />

I'm afraid. The magnetic material inside<br />

with cleaning fluid and gently rubbed it in <strong>to</strong> the<br />

particularly sticky spots, letting it dry. Next, I<br />

carefully lifted the slider so I could get underneath<br />

it. Be careful not <strong>to</strong> bend it <strong>to</strong>o far or it<br />

won't Ile flat anymore. y causing it <strong>to</strong> stick in the<br />

o<br />

t<br />

' floppy disks is rather delicate and<br />

susceptible <strong>to</strong> scratches.<br />

However. I recently had a coffee incident with<br />

disk drive. It could also spring completely off.<br />

Now that I could get under the slider, I proceeded<br />

<strong>to</strong> douse the underside of the slider and<br />

T my LightWave installation disks but did manage the surface area of the cover which the slider<br />

h <strong>to</strong> save them. I shall relate the whole sorry s<strong>to</strong>ry moves over with cleaning fluid - release the<br />

e <strong>to</strong> you, which begins shortly after I recovered slide and try moving it back and forth a number<br />

r from the shock and managed <strong>to</strong> s<strong>to</strong>p swearing of times, and keep adding more cleaning fluid<br />

e profusely. Once upon a time...(lets not get <strong>to</strong>o until the slider starts <strong>to</strong> move freely. It may take<br />

a carried away eh? - Ed).<br />

quite a few minutes <strong>to</strong> get rid of all the sticky<br />

r The first thing I did was soak up the excess coffee residue, so be patient.<br />

e coffee on the exterior of the disks using simple The next nail-biting step was <strong>to</strong> tackle the cof-<br />

n kitchen roll. Next, I grabbed the bottle of fee which was actually on the magnetic surface<br />

o cleaning fluid which comes with the many disk of the delicate disk inside the casing. The first<br />

s drive cleaning kits on the market. Such fluid is thing <strong>to</strong> remember is <strong>to</strong> never <strong>to</strong>uch the magnet-<br />

u often alcohol based and is good at dispersing ic media with anything that can scratch the<br />

c unwanted stains, while quickly evaporating. surface - you can't get rid of a scratch.<br />

h At this point, my coffee-stained disks were Looking at the spots of sticky coffee on the<br />

c starting <strong>to</strong> get a little sticky, so I proceeded <strong>to</strong> magnetic surface of my expensive LightWave<br />

l put drops of the cleaning fluid on the disk cov- disks made me cringe at this point. So, with<br />

e ers, rubbing El in with my finger. This seemed <strong>to</strong> trembling hand, I started <strong>to</strong> put drops of clean-<br />

a disperse the sticky coffee residue and, because ing fluid on the disk surface, rotating the disk as<br />

n most cleaning fluid evaporates quickly and eas- I did so. You will probably notice that the clean-<br />

i<br />

ily, it left the disk covers dry and a lot cleaner. ing fluid quickly spreads across the surface.<br />

in<br />

lg<br />

metal slider which protects the magnetic media<br />

l k<br />

inside the disk case. As you can probably<br />

T guess, the slider was not at all well. A healthy<br />

i<br />

h<br />

slider quickly snaps closed when you release il<br />

t<br />

e<br />

thanks <strong>to</strong> the little spring hidden away inside.<br />

s<br />

I then began <strong>to</strong> turn the disk using a pen on<br />

the round metal hub at the back of the floppy<br />

disk. Inside all floppy disk cases is a layer of<br />

soft white fabric which, I presume, helps keep<br />

the surface clean. This helps clean up the cleaning<br />

fluid (and hopefully the coffee stains <strong>to</strong>o) as<br />

na<br />

ev<br />

xa<br />

t i<br />

Amiga Computing<br />

AUGUST 1995<br />

mind our language<br />

Today•s games programmers<br />

are generally using a mix of the<br />

two. The core of the game code<br />

is often written in C <strong>to</strong> aid portability and<br />

reduce development time. Then, any<br />

areas which need <strong>to</strong> be fast and efficient<br />

are written as assembler routines and<br />

incorporated in<strong>to</strong> the main game code.<br />

Therefore, <strong>to</strong> have an advantage over<br />

other people pursuing careers in games<br />

programming, you should ideally have<br />

good working knowledge of both.<br />

establishing Amiga production and<br />

development. I came up blank on your<br />

second program for converting IMG<br />

clip art <strong>to</strong> IFF. You could try one of the<br />

many DIP packages around, which<br />

may let you import an IMG image and<br />

export ii <strong>to</strong> the required type, but buying<br />

a complete DIP package for this<br />

sole purpose may be a tad expensive.<br />

Any readers out their know of a suitable<br />

utility which can do this? Finally,<br />

the program you need for creating<br />

ANIM fi les from IFFs is called<br />

MainAc<strong>to</strong>r, which can be found in the<br />

public domain,<br />

the disk rotates. Keep doing this until the cleaning<br />

fluid has dried and there don't seem <strong>to</strong> be<br />

any coffee stains in sight.<br />

Eventually, you should end up with a much<br />

cleaner disk. The next step is <strong>to</strong> find Out whether<br />

it still works. At this point, I must point out that<br />

there is a risk that any coffee residue still on the<br />

disks will probably find its way on<strong>to</strong> your floppy<br />

disk drives heads. The risk is yours and will<br />

depend on how desperate you are <strong>to</strong> retrieve<br />

your disks, so keep that disk drive cleaning kit<br />

handy.<br />

You should now dig Out your best disk copier<br />

and, making sure the verify option is enabled,<br />

proceed <strong>to</strong> back up your disks. During this<br />

process. you will soon find out whether there<br />

are problems with your disks because the copier<br />

will probably display errors,<br />

However, if you are lucky, the disk will copy<br />

without problems and you can then try and use<br />

any programs or data using the backups. In my<br />

case. I simply ran the LightWave installation<br />

process <strong>to</strong> a temporary partition <strong>to</strong> see if it<br />

worked.<br />

And it worked perfectly indeed. Frankly, I was<br />

pleasantly surprised and would not recommend<br />

this process unless the data you are trying <strong>to</strong><br />

save is worth the risk of mucking up your disk<br />

drives heads. I would guess, though, that any<br />

liquid finding its way on<strong>to</strong> the heads will easily<br />

be cleaned with a cleaning kit, and replacement<br />

disk drives are quite cheap anyway.<br />

Certain things this incident has taught me is<br />

that there is hope of rescue should this unhappy<br />

state of affairs re-occur, that floppy disks are<br />

best kept in floppy disk cases, coffee best kept<br />

in the mug, and always <strong>to</strong> make backups. So<br />

invest in a good quality disk box and take extra<br />

care when drinking at your computer. The end.


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• FEATURE<br />

nforrnation Access.' These are the<br />

key words <strong>to</strong> the -<br />

global 90s change in thinking about how<br />

we get the rknowledge e p r e swe e nneed.<br />

As the tInternet i n g swells with thousands of<br />

new users a everyday, the media have hailed<br />

the dawn of a new era in which everyone can<br />

create a page that can then be read by<br />

anyone else. anywhere else in the world.<br />

The paper publishers have been keen <strong>to</strong><br />

jump on the bandwagon. and the gravity of<br />

this cultural change has become many a<br />

magazines pet subject. Much has been<br />

claimed on behalf of the Internet, with some<br />

writers arguing it represents the biggest evolutionary<br />

step for publishing since William<br />

Cax<strong>to</strong>n set up his first press in 1471.<br />

They may well be proven right. Until recently,<br />

however, the net has lacked the content<br />

and style necessary <strong>to</strong> attract the average<br />

person used <strong>to</strong> the slick presentation of news<br />

and features they get horn mainstream media.<br />

The amount of information avail-<br />

able was always vast, but finding<br />

high quality material of interest <strong>to</strong><br />

anyone other than academics or<br />

computer buffs could be like trying <strong>to</strong> find the<br />

proverbial needle in a haystack.<br />

Things are changing. though. with major<br />

newspapers and magazines all over the<br />

world staking out their claims on the Internet.<br />

From Time magazine <strong>to</strong> the New York Times.<br />

the huge monoliths of traditional publishing<br />

are creating mirror entities in cyberspace.<br />

and already the standard of news and information<br />

coverage for net users is on the rise.<br />

GRAND OPENING<br />

The event that marked the significance of<br />

the net <strong>to</strong> commercial publishers in the UK.<br />

however, was the opening of The Electronic<br />

Telegraph's site on the 15 November, 1994.<br />

The fact that such a powerful and respected<br />

force in publishing had taken this step was<br />

enough <strong>to</strong> make competi<strong>to</strong>rs sit up and take<br />

electronic services seriously.<br />

Having been in existence for less than a<br />

year. The Electronic Telegraph (ET) is a newborn<br />

babe in comparison <strong>to</strong> its traditional<br />

sibling. On the new frontier<br />

of electronic, publishing, however,<br />

ifs already looked up <strong>to</strong> as<br />

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do hol Mira W • ri lease Man s on the lurch -<br />

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Services Ltd, crea<strong>to</strong>rs of the IP-GOLD<br />

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Amiga Computing<br />

AUGUST 1995<br />

6 ; welcome<br />

Mercury<br />

Center web<br />

Nor 1,,<br />

something of a veteran. A criticism justifiably<br />

levelled at many net sites established by<br />

commercial publishers is that they serve<br />

merely as tasters <strong>to</strong> sell subscriptions for<br />

the original product. But from the outset.<br />

ET's edi<strong>to</strong>rial team had much higher ambitions.<br />

Hugo Dray<strong>to</strong>n. Marketing Manager<br />

responsible for the net version of the<br />

newspaper, was keen <strong>to</strong> emphasise ET s<br />

independence.<br />

'It's very definitely separate," Dray<strong>to</strong>n<br />

asserted. "To us it's a different brand targeted<br />

at people who generally wouldn't read a<br />

broadsheet Monday <strong>to</strong> Friday." To reinforce<br />

this claim. Dray<strong>to</strong>n pointed <strong>to</strong> the market<br />

research they're currently conducting which<br />

suggests ET is indeed reaching an audience<br />

that would not normally read the Daily<br />

Telegraph. And with 90,000 registered users<br />

there can be no doubt about the site's<br />

popularity.<br />

Currently. ET is a completely free site, but<br />

as a commercial publication the long-term<br />

aim is <strong>to</strong> make a profit. Quite how a<br />

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or ethrough<br />

value-added services."<br />

w This second idea hints at a multi-levelled<br />

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other t services carry a charge. Dray<strong>to</strong>n<br />

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most<br />

n<br />

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problem faced by electronic publications at present.<br />

Considering we're all used <strong>to</strong> large glossy<br />

pho<strong>to</strong>graphs and designs in traditional papers end<br />

magazines, it's not surprising if Web sites can<br />

seem painfully slow <strong>to</strong> plough through.<br />

Commonly referred <strong>to</strong> as the bandwidth problem'.<br />

the delay in the amount of time it takes <strong>to</strong> gel<br />

a desired page on screen is going <strong>to</strong> have <strong>to</strong> be<br />

overcome before Web publications can become<br />

part of the everyday home. What makes matters<br />

worse is that the more attractive the product, the<br />

Information we need <strong>to</strong> be getting money<br />

from new revenue services.<br />

- He continued: 'Longer, longer term we<br />

don't want <strong>to</strong> be giving stuff away free. But<br />

the way things are looking at the moment,<br />

advertising is the most probable way of<br />

sustaining a decent product."<br />

The prospect of having a paper which is<br />

mainly paid for by the advertisers is obviously<br />

good news for the readership, but advertising<br />

on the 'net presents its own separate set of'<br />

problems that have <strong>to</strong> be overcome. Once<br />

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AUGUST 1995<br />

FEATURE<br />

longer it takes <strong>to</strong> road thanks <strong>to</strong> the fact<br />

has more memory consuming graphics.<br />

Publishers are therefore hoping for liter<br />

transfer speeds, so when ISDN, a digital ne•<br />

replaces the analogue network that most In<br />

users are connected <strong>to</strong>, there should<br />

Improvement and expansion in the car<br />

available.<br />

In the meantime, publishers are having <strong>to</strong><br />

ance graphics against downloading times,<br />

best products are giving thumbnail previe<br />

pho<strong>to</strong>graphs and images<br />

the novelty of net ads die down, for example,<br />

what's going <strong>to</strong> make people visiting an<br />

advertising site spend money? And how are<br />

publishers going <strong>to</strong> incorporate adverts in<strong>to</strong><br />

their products without overburdening web<br />

pages with time-consuming graphics ?<br />

Dray<strong>to</strong>n argues that they'll either have <strong>to</strong><br />

be very funny or full of worthwhile information.<br />

He points <strong>to</strong> the Barclays' advert, fresh<br />

on ET that same day, as a good example of<br />

the latter approach. In the future, however, it<br />

seems that electronic publishing will require a<br />

/-<br />

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FEATURE<br />

—<br />

The future 15 hem<br />

The Web is currently being flooded with new newspaper and magazine<br />

sites every month, so by the time this article makes it in<strong>to</strong> print a whole<br />

batch of new publications will have come on line. Here's just a taste of<br />

what's available at the time of writing:<br />

The Guardian<br />

httplAvww.goteLnetionline/<br />

Limited <strong>to</strong> Arts and Archives at<br />

the moment, it's likely that the<br />

Guardian's online presence will<br />

expand in the future.<br />

The Electronic Telegraph<br />

httpl/www.telegraph.co.uk<br />

The first electronic broadsheet in<br />

the UK, ET is still leading the way<br />

San Jose Mercury News<br />

httpl4mw.sjmercuty.cormbezhtml<br />

An excellent service that's charging<br />

subscriptions for full use - but<br />

rather heavy on the graphics<br />

closer collaboration between publishers and<br />

advertisers, not <strong>to</strong> mention a more innovative<br />

approach <strong>to</strong> exploit the new medium's<br />

potential.<br />

Well see a lot more advertising which is<br />

linked <strong>to</strong> edi<strong>to</strong>rial," says Dray<strong>to</strong>n. if we've<br />

done an article on a trip abroad we could<br />

make a link <strong>to</strong> a company that could<br />

book you a ticket. It's not neces•<br />

sarily adver<strong>to</strong>rial b u t<br />

advertising which relates <strong>to</strong> what<br />

you're talking about, so that t;,,<br />

, people aren't having stuff thrust<br />

;:, down their face, but there's infor-<br />

•mation<br />

available if you want it."<br />

1 Despite the challenges of setting<br />

up a major electronic newspaper<br />

and making it profitable. Dray<strong>to</strong>n<br />

insists it's a worthwhile venture. He cites<br />

immediate worldwide distribution with<br />

reduced costs, and ease of access for<br />

those working with computers. as just two<br />

major advantages of electronic publishing<br />

over the traditional method.<br />

He also believes electronic publishing presents<br />

no threat <strong>to</strong> traditional publications'<br />

sales for the moment, partly because people<br />

will always want the lightweight portability of<br />

papers and magazines. On the other hand, he<br />

refutes the argument that the traditional paper<br />

is easier for a reader <strong>to</strong> browse through and<br />

select what they want. People who are used<br />

<strong>to</strong> using on-line services<br />

actually find ET just as<br />

,<br />

con<strong>to</strong>mmi el User<br />

Electronic<br />

inched/pm the h<br />

Mee, So Ba rcla y.'<br />

advert<br />

Time Out Net<br />

httplAtww.tirneout.cauk<br />

The new and improved on-line<br />

guide <strong>to</strong> what's hot in the city<br />

Penthouse Magazine<br />

hnp://www.penthoosemag.com/<br />

Soft porn makes it on<strong>to</strong> the<br />

'net with a site that's heavily<br />

overburdened with traffic<br />

Time Magazine<br />

http/Www.limem_comitimelmag<br />

azirie/magazoe.html<br />

The huge American weekly magazine<br />

increases its distnbution via<br />

its Web sibling<br />

Amiga Csimputing<br />

AUGUST 1995<br />

convenient." he contends. "Articles are given<br />

the same weight in terms of space and you<br />

can cruise inside things you want <strong>to</strong> road in<br />

more depth."<br />

With new readers joining up everyday, the<br />

confidence at ET so far seems justified, but<br />

even this high profile 'net service is having <strong>to</strong><br />

cope with its fair share of teething problems.<br />

Most recently, the introduction of a new password<br />

registration system pushed ETs computers<br />

<strong>to</strong> the limit. This meant even those registered<br />

previously couldn't get on <strong>to</strong> the site<br />

and the whole situation became, in Dray<strong>to</strong>n's<br />

words, a bit <strong>to</strong>uch and go. -<br />

I fortable w a s for a a couple of days," he later<br />

confessed.<br />

b i t<br />

u In ncomparison c o m<strong>to</strong> -most<br />

electronic publica-<br />

tions appearing on the 'net, however, ET has<br />

a wealth of on-line experience behind it. By<br />

contrast Time Out Net, offspring of the bestselling<br />

city-listings magazine, is still very<br />

much in <strong>Is</strong> infancy. Despite being only a few<br />

weeks old, however, there's an air of professionalism<br />

in Time Out's Web pages that<br />

bodes well for ,the future. Offering features,<br />

information and events listings with guides for<br />

seven European cities, the site boasts an<br />

appealing layout and has already been<br />

praised as one of the best on-line publications<br />

by the specialist press.<br />

Time Out Net's early success, far from<br />

being a matter of chance, however, is owed<br />

largely <strong>to</strong> the fact that the edi<strong>to</strong>rial team have<br />

identified and avoided flaws present in the<br />

majority of web sites.<br />

"Everyone wants <strong>to</strong> get their <strong>to</strong>e<br />

a -AlaI in the water,<br />

- s a i d Collin. "But we really felt we<br />

Qeiti tzar e d ih t ao r d <strong>to</strong> otter some sort of solid<br />

M 8 a t t h<br />

e " w lied advert for Time Out. Most<br />

P<br />

r heGuardianh people have got over last<br />

year's 'World Wide Web, isn't<br />

Ikk <strong>to</strong>ugh <strong>to</strong> the wotid c i t wonderful' buzz, and this<br />

- y oe<br />

n<br />

t<br />

a r it's going <strong>to</strong> be all about<br />

content."<br />

The team is also aware that<br />

e people are expecting something<br />

n<br />

new from web publications, rather<br />

than just an on-screen version of<br />

t<br />

what's been available in print for decades.<br />

r<br />

Collin<br />

a<br />

is already looking at ways of combining<br />

the best features of printed news and broad-<br />

t<br />

cast news, reasoning: 'Things like video or<br />

h<br />

audio clips as back ups <strong>to</strong> features and listing<br />

e<br />

material could really enhance the service.<br />

r<br />

We're definitely thinking about including<br />

music<br />

t<br />

clips, for instance.*<br />

h<br />

As is often the case in computing,<br />

however, a ambitions for the future reveal the<br />

technological<br />

n<br />

limitations of the present.<br />

-<br />

j<br />

P<br />

u<br />

e<br />

s<br />

o<br />

t<br />

p<br />

a<br />

l<br />

g<br />

e<br />

i<br />

w<br />

o<br />

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n<br />

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Not includoe<br />

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o<br />

s<br />

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e<br />

t<br />

unavailable<br />

In the tra dM ona l va nda l,<br />

are well designed," says Collin, "But that has<br />

<strong>to</strong> be balanced against the problems of delivery<br />

speed. At the moment, because of techni-<br />

cal limitations, people aren't getting information<br />

on-screen as fast as they'd like."<br />

And teaming how best <strong>to</strong> use and improve<br />

the technology is just one of the challenges<br />

that electronic magazines have <strong>to</strong> face. The<br />

electronic publishers are currently just feeling<br />

their way in<strong>to</strong> a new market, and what<br />

Internet users are going <strong>to</strong> want now and in<br />

the future is still a matter of uncertainty.<br />

An issue that they'll certainly have <strong>to</strong> face<br />

arises from the international dimensions of<br />

the Internet. Publications like ET and Time<br />

Out Net have been set up by national publishers,<br />

yet their net products are open <strong>to</strong><br />

access from all around the world. ET. for<br />

example, gets 35 per cent of its readership<br />

from abroad. some of which are expats but<br />

many others are Americans or Englishspeaking<br />

Europeans.<br />

INTERNATIONAL STATUS<br />

Time Out Net has a similarly international<br />

readership, and Matthew Collin agreed that<br />

some publishers are going <strong>to</strong> have <strong>to</strong><br />

adapt <strong>to</strong> expand in<strong>to</strong> the bigger picture.<br />

-<br />

Tlocalised,"<br />

he said. "But yes, it you're a<br />

commercial h site you need accessors from<br />

the e States because that's the biggest area,<br />

so r you have <strong>to</strong> take a look at what<br />

the e Americans are going <strong>to</strong> make of your<br />

product."<br />

a<br />

r The message is clear then: Publishing on<br />

the<br />

e<br />

Web is a whole new ball game. Some of<br />

the<br />

a<br />

net publishers may have decades of<br />

experience<br />

l<br />

with traditional print behind<br />

them,<br />

o<br />

but on the new frontier represented<br />

b bt<br />

a<br />

o<br />

So what about the future, you may well<br />

f<br />

ask? y <strong>Is</strong> it possible that Web publications will<br />

s<br />

be able <strong>to</strong> borrow the best assets of both<br />

printed t<br />

i<br />

and broadcast information services?<br />

i<br />

t<br />

There doesn't seem <strong>to</strong> be any reason<br />

r<br />

e<br />

why not. TV broadcasting has the impact of<br />

film s<br />

footage with sound but the viewers<br />

can't f<br />

t choose which s<strong>to</strong>ries <strong>to</strong> watch and<br />

which r<br />

h<br />

ones <strong>to</strong> ignore. Newspapers and<br />

magazines, i<br />

a on the other hand, allow readers<br />

t<br />

t <strong>to</strong> browse and focus on the s<strong>to</strong>ries that<br />

appeal e<br />

a <strong>to</strong> them, but at times a thousand I<br />

words r<br />

r can't replace a brief video clip.<br />

n<br />

e For the moment, though, the paper and<br />

print<br />

e<br />

v publications don't have <strong>to</strong>o much <strong>to</strong> fear<br />

from t<br />

e their on-line counterparts. In fact, the<br />

electronic ,<br />

r publishers are honest enough <strong>to</strong><br />

admit e<br />

y that nothing is certain in these early<br />

days.<br />

v<br />

"It's like so many of these things,'<br />

Collin e admits. "No one really knows:" f r q<br />

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AUGUST 1995<br />

1<br />

W


SOFTWARE<br />

Light Horn<br />

Reviewed back in issue 85, the hist Light<br />

Rom collection gained the distinction of<br />

being the only CD (and indeed one of the<br />

only products in general) <strong>to</strong> receive full<br />

marks in almost every category. Compiled<br />

by Michael Meshew, the high standard of<br />

objects on show and the accessibility of the<br />

CD placed it head and shoulders above rival<br />

offerings for 3D modellers.<br />

Now, the collection has been updated in<br />

an attempt <strong>to</strong> improve on the original, and<br />

once again Light Rom 2 is pitched purely at<br />

the LightwaveiToaster market - which is<br />

more the pity for Imagine users.<br />

For those who didn't get the first disc,<br />

what makes the series so appealing <strong>to</strong> use<br />

is the fact that all objects are catalogued<br />

with thumbnail renderings, allowing for<br />

instant previewing. This is much better than<br />

having <strong>to</strong> search the disc by loading each<br />

object in<strong>to</strong> LightWave.<br />

Part of the 300Mbs of new material<br />

should please Toaster users thanks <strong>to</strong> the<br />

inclusion of new wipes and a range of CG<br />

fonts. Everyone, however, will benefit from<br />

the expanded textures drawer which now<br />

features a collection of Kevin Ludes backgrounds,<br />

all of which were originally only<br />

available commercially.<br />

As usual, the compiler has added some<br />

handy utilities <strong>to</strong> help buyers make the most<br />

of the CD, including Show Object, a program<br />

which allows for the viewing of LightWave<br />

objects in Direc<strong>to</strong>ry Opus or even on<br />

Workbench. Since this program has a facility<br />

for simple wire frame manipulation of the<br />

object. it's another feature which allows for<br />

speedy 3D previewing.<br />

Those who wish <strong>to</strong> create animated titles<br />

for their LightWave animations should also<br />

take a look at Bluff Titter. This useful freebie<br />

allows for the manipulation of text, with<br />

explode/implode effects and the ability <strong>to</strong><br />

overlay text on video being just a few of this<br />

gem's simple, fun features. Thankfully,<br />

there's a PAL version <strong>to</strong>o.<br />

Otherwise, this update has maintained the<br />

quality control of the original and has<br />

expanded in some useful areas. With<br />

such high standards at such a reasonable<br />

price, this series looks set <strong>to</strong> stay the ultimate<br />

UghWave CD <strong>to</strong>ol for a long time <strong>to</strong><br />

come.<br />

The bot<strong>to</strong>m line<br />

Product: Light Rom 2<br />

Supplier: PD Soft<br />

Tel: 01702466933<br />

Price: E39,99<br />

Ease of use 9<br />

Implementation<br />

9<br />

Value for money 10<br />

Overall 9<br />

Miscellaneous CD collections<br />

are deservedly<br />

popular because by<br />

virtue of their sheer size<br />

alone, the buyer is guaranteed<br />

<strong>to</strong> find at least a<br />

few truly useful or interesting<br />

files. However, the market is already flooded with<br />

this type of product, so the Hottest 5 needs <strong>to</strong> be good <strong>to</strong><br />

make a mark.<br />

Fortunately, it appears <strong>to</strong> target a slightly different<br />

audience than the unbeatable Aminet CDs. Whereas the<br />

latter emphasise serious utilities and programs, the<br />

Hottest collection tries <strong>to</strong> balance serious computing with<br />

a healthy selection of games and demos.<br />

On the serious side, there's Hard Utilities 2000 which<br />

includes tecchie yet invaluable programs like ABackup, a<br />

decent PD back up system, and Virus Checker v.6.29, a<br />

powerful though not quite up-<strong>to</strong>-date version of the excellent<br />

virus killer. There's also the latest version of<br />

SnoopDOS, a program which will log all DOS/library calls<br />

and more when a program is run. This is useful for locating<br />

problems, and with the addition of an improved<br />

interface it stands out as a highlight in the collection.<br />

Other items in the pick and mix collection include<br />

Toaster textures by Thomas Dawson, the cheep but<br />

cheerful graphic convener Image Studio, and a number<br />

of educational programs like the A <strong>to</strong> Z Paint Pad.<br />

There's at least as much fun material for more<br />

Amiga Computing<br />

AUGUST 1995<br />

Here's a double CD collection we were looking forward <strong>to</strong><br />

receiving - the idea of including a library of sounds and<br />

images in the same package could well have proved an<br />

excellent CD <strong>to</strong>ol for those looking <strong>to</strong> save money.<br />

Sadly. however. this 1000Mb compilation proves <strong>to</strong> be<br />

rather disappointing. For starters, the Graphic Workshop<br />

1E/ u e 1, 1mtx<br />

o<br />

w<br />

l<br />

=<br />

M<br />

b<br />

o<br />

f<br />

t<br />

O<br />

P<br />

q<br />

u<br />

a<br />

U<br />

t<br />

y<br />

ortt %"Il<br />

FIM<br />

mk forum & shareware sottw are<br />

The Wreak Inhere of Shareware<br />

for DOS/Ifiteriows and The Amiga<br />

The bot<strong>to</strong>m line<br />

Product: Hottest 5<br />

Supplier<br />

Tel: - P01702 D 466933<br />

SPrice: o E19.99<br />

f t<br />

Ease of use 5<br />

Implementation 7<br />

Value for money<br />

Overall 7<br />

c<br />

ip<br />

lighthearted moments, however, with a number of bizarre<br />

games (like Roachfarm) and animated demos such as<br />

The Life of Mr. Pissoff, Unfortunately, this reasonably<br />

good selection is let down by the common CD problem<br />

of poor organisation. Finding the more interesting material<br />

is nowhere near as user-friendly a process as it is with<br />

the Aminet collection. It's true that a booklet is included<br />

which summarises the disc's contents, but this doesn't<br />

seem <strong>to</strong> work as well as CDs which include proper<br />

AmigaGuides. Despite these shortfallings, though.<br />

Hottest 5 is still worth a look for those who want a bit of<br />

everything.


orward <strong>to</strong><br />

nds and<br />

'roved an<br />

y.<br />

'es <strong>to</strong> be<br />

Vorkshop<br />

RAM<br />

3 re<br />

,3<br />

&<br />

0 ; "<br />

€<br />

ai<br />

t<br />

bizarre<br />

iich as<br />

;onably<br />

iroblem<br />

-<br />

nis<br />

with<br />

Icluded a<br />

doesn't t<br />

proper e<br />

lough, n<br />

- bit of<br />

The Sound Librarg and Graohin Work Shoo<br />

kims out <strong>to</strong> be rather a misleading name, because the<br />

tOcus of the product is almost exclusively on the audio side<br />

et things. As far as graphics are concerned, there appear<br />

<strong>to</strong> be a number of utilities, many of which are easily<br />

available elsewhere anyway.<br />

Even if you ignore this fact and assess the product just<br />

as a sound collection, however, there are still a number of<br />

--<br />

ack -, of organisation of sound files in<strong>to</strong> easy-<strong>to</strong>-use groups.<br />

Basically, n the only sub-divisions are between samples and<br />

modules. o From there on, finding the type of sound required<br />

IS u nothing more than ha and miss searching through<br />

thousands s of files incongruously thrown <strong>to</strong>gether.<br />

f Admittedly, it would take a lot of work on someone's<br />

behalf, l but categorising sounds in<strong>to</strong> basic drawers like<br />

Special a Effects'. • House Music'. and 'Metal' is vital if a<br />

Compilation w like this is going <strong>to</strong> be of use <strong>to</strong> most people.<br />

s In fairness, the samples and mods on offer are better in<br />

terms . of quality than some of the other sound libraries<br />

available,<br />

M<br />

and dipping in<strong>to</strong> a collection like this is always<br />

tun.<br />

o<br />

Plenty of silly samples, for example, can be found for<br />

• :velly purposes - Porky Pig's evil laugh turned out <strong>to</strong> be<br />

s<br />

popular sample <strong>to</strong> accompany error messages in the<br />

t<br />

-<br />

s<br />

-c<br />

e<br />

Ie<br />

r<br />

c.<br />

i<br />

lI<br />

o<br />

ut<br />

u<br />

d'<br />

s<br />

es<br />

o<br />

d a<br />

f -<br />

sl<br />

t<br />

us<br />

h<br />

co<br />

e<br />

h g<br />

s<br />

ao<br />

e<br />

s o<br />

i<br />

td<br />

s<br />

ht<br />

t<br />

e o<br />

h<br />

l<br />

Another s<br />

e collection of mai-<br />

ae<br />

nly a PD 3D objects, Graphic<br />

t<br />

Sensations e<br />

l<br />

is not short of<br />

e<br />

material<br />

a<br />

m for both Imagine<br />

s<br />

and<br />

n<br />

o LightWave. What's<br />

t<br />

more,<br />

i<br />

s in contrast <strong>to</strong> many<br />

of<br />

vm<br />

t the CDs this month,<br />

e<br />

everything p<br />

c<br />

has been<br />

grouped<br />

rr<br />

o and subdivided<br />

in<strong>to</strong><br />

se<br />

m easily manageable<br />

categories.<br />

is<br />

p<br />

os<br />

l Predictably, a lot of the objects have been seen before.<br />

Objects ni<br />

e<br />

such as the Viewpoint hammerhead shark and<br />

chevy, s v<br />

t<br />

for example, turn up on just about every 313 collecbon<br />

oe<br />

e<br />

available, so this CD is only heartily recommended <strong>to</strong><br />

those f r who haven't bought an object collection up <strong>to</strong> this<br />

point. Sa<br />

on<br />

Categories covered include ana<strong>to</strong>my, gears and video<br />

for ug<br />

Imagine, and holidays, aviation and environment for<br />

Light ne<br />

Wave, which at least means it's not all Babylon 5 and<br />

Star d o Trek np offs.<br />

Tf<br />

A tew animations have also been added including the<br />

57Mb rt<br />

Jumpgate - which for some reason only appeared<br />

in ao<br />

grey scale when we viewed it - and the Space<br />

Animation co<br />

by Samuel Rees.<br />

kl<br />

More bizarrely, however, there's also a direc<strong>to</strong>ry full of<br />

Amiga e Comins <strong>to</strong>ols like NComm and Term. How these<br />

s<br />

made r their way on<strong>to</strong> a graphics CD I'm not sure, but it<br />

,<br />

P<br />

r<br />

o<br />

Tracker, MED and a number of rippers. What's more.<br />

there's no complaining about quantities of material, as both<br />

CDs are choc lull.<br />

Nevertheless, The Sound Library and Graphics<br />

Workshop only warrants a very lukewarm recommendation.<br />

It's no worse than many of its rivals, but with a bit of<br />

organisation it could have been so much better.<br />

The bot<strong>to</strong>m line<br />

Product: The Sound Library and<br />

Graphics Workshop.<br />

Supplier: PD Soft<br />

Tel: 01702 466933<br />

Price.' E19.99<br />

Ease of use 4<br />

Implementation 6<br />

Value for money 7<br />

Overall 8<br />

Thi5 month 50E5 the update of the be5t 311 1<br />

yet relea5ed for the Ilmiga. Eareth lofthou5e te515 it for<br />

0 collection<br />

improuement5 and tElliEW5 a host of other handl' (11<br />

-<br />

5E5<br />

Graohlo Sen5ation<br />

seems that sometimes compilers will stick anything on a<br />

disc <strong>to</strong> pad out the space. If they had <strong>to</strong> fill gaps, however,<br />

a few more animations wouldn't have gone amiss instead.<br />

Those requiring backgrounds will go <strong>to</strong> the texture<br />

drawer, though many of them seem of only mediocre<br />

quality when compared <strong>to</strong> some examples on the<br />

Textures CD also reviewed. All the same, as part of the<br />

general collection they a worthwhile extra.<br />

There's nothing particularly fresh or outstanding about<br />

Graphics Sensation, but it does represent good value for<br />

anyone who hasn't bought a 3D collection previously.<br />

the bot<strong>to</strong>m line<br />

Product: Graphic Sensations<br />

Supplier: Epic<br />

Tel: 01793 490988<br />

Price: E19.99<br />

Ease of use 8<br />

Implementation 6<br />

Value for money<br />

8<br />

Overall 7<br />

Amiga Computing<br />

AUGUST 1995<br />

SOFTWARE<br />

seems that textures are thrown in <strong>to</strong> pad<br />

out almost every new CD put on the<br />

market, but for anyone who finds them<br />

regularly useful in their work, here's a CD<br />

that concentrates exclusively in this field.<br />

The good news is it's another fish image<br />

collection done in the style of the Light<br />

Rom series, which means thumbnail<br />

images which allow for easy previewing of<br />

all the pictures on the CD. Flicking through<br />

this catalogue gives a good impression of<br />

the wide variety of texture types available.<br />

Simple brick backgrounds may not be<br />

fascinating in themselves but they're<br />

always useful for a wide range of applications.<br />

and even these basic pictures<br />

have an air of quality with reasonably I<br />

professional lighting<br />

There are also backdrops which have<br />

obviously been designed with presentations<br />

in mind. The Brownbox or Diamond<br />

IFFs, for example, would make good<br />

backgrounds for bullet points and text.<br />

One complaint must be aimed at the<br />

claim that this is a huge double-CD<br />

collection. The thing is, when you actually<br />

look at the CD it becomes clear that<br />

so much space has been taken up<br />

because the same images have been<br />

converted across six formats. How many<br />

Amiga users are going <strong>to</strong> find SGI format<br />

textures handy ?<br />

Otherwise, it's a good quality and highly<br />

usable CD, though how many people are<br />

going <strong>to</strong> pay this price just for backgrounds<br />

remains <strong>to</strong> be seen.<br />

L.<br />

The bot<strong>to</strong>m line<br />

Product: Textures Gallery<br />

Supplier: PD Soft<br />

Tel.' 01702 466933<br />

Price: E39.99<br />

Ease of use 9<br />

Implementation 8<br />

Value for money<br />

7<br />

Overall 8


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n the rush for 3D believability there's<br />

always a 'what if' feature beyond the<br />

reach of just about every package.<br />

I Until the release of Lightwave 4.0, kinematics<br />

as the de fac<strong>to</strong> stalking-horse, constantly<br />

dragged from the stable when anyone felt the<br />

need <strong>to</strong> give Lightwave a good kicking.<br />

Thanks <strong>to</strong> the arrival of Fiber Fac<strong>to</strong>ry,<br />

another seemingly insurmountable 3D<br />

problem has been solved. Courtesy of a<br />

beautifully simple stand-alone interface, the<br />

complexities of handling huge numbers of<br />

ndividual fibres is down <strong>to</strong> a simple point arid<br />

dick procedure<br />

The Only thing you need <strong>to</strong> create any kirid<br />

of hairy incarnation is an existing LightWave<br />

object. After loading an object the software<br />

uses it as a template from which the fibres<br />

grow. Assuming you've loaded a sphere in<strong>to</strong><br />

the software, the effect would apply <strong>to</strong><br />

the entire surface - creating a tribble or<br />

pom-pom.<br />

If you only want <strong>to</strong> add a <strong>to</strong>upee <strong>to</strong> your<br />

sphere, you could simply go in<strong>to</strong> modeller,<br />

copy the area in question, paste it in<strong>to</strong> another<br />

layer, save it. and then load this in as<br />

your object. If you then regenerated the hair.<br />

saved the resulting model, and loaded this<br />

in<strong>to</strong> modeller, your follically-challenged<br />

sphere would now have a luxurious head of<br />

hair.<br />

SPECIFICS<br />

This ability <strong>to</strong> dissect a model and add<br />

fibres <strong>to</strong> a specific area, and in a specific<br />

style, is an incredibly powerful means of combining<br />

styles on the same object. Adding a<br />

moustache <strong>to</strong> the same sphere would simply<br />

mean copying the appropriate area and<br />

defining a shorter and rougher look for those<br />

fibres. Better still, when the software generates<br />

fibres it doesn't retain the existing model<br />

- only the actual fibres or wig make up the<br />

new hairy object.<br />

As a result, when the fibres combine with<br />

their original template object there's no risk of<br />

rendering errors or unnecessary polygons.<br />

The new wig simply fits perfectly on<strong>to</strong> the<br />

area or object you used <strong>to</strong> create it.<br />

As you see from the interface screen shot,<br />

Fiber Fac<strong>to</strong>ry is reassuringly simple, In short.<br />

you simple load the object, adjust the settings<br />

and click on the make but<strong>to</strong>n II you discover<br />

a fibre style you're likely <strong>to</strong> want <strong>to</strong> apply on<br />

future projects, you can save and reload it for<br />

use on another object as required_ Okay, the<br />

load_ save and make but<strong>to</strong>ns are pretty self<br />

Anti cluntiong<br />

As for faults, there's little <strong>to</strong> complain about.<br />

The only real irritation is that the preview<br />

screen only generates single strands <strong>to</strong><br />

denote the length and style of the fibres. As<br />

a result, you're often forced <strong>to</strong> load your creations<br />

in<strong>to</strong> LightWave and do a test render<br />

<strong>to</strong> get a real idea of how the fibres and<br />

designs adually look.<br />

On the plus side. the interface does have<br />

complete control over the angle of view,<br />

either via hotkeys or mouse-controlled freehand<br />

rotation.<br />

A wimple inte rfa ce controlling incre dibly powe rful softwa re -<br />

If only all packages adopted a similar approach<br />

explana<strong>to</strong>ry. Following these comes the<br />

hair qty setting. which not surprisingly<br />

defines the number of fibres <strong>to</strong> be generated.<br />

Next up comes the length option.<br />

which as you'd expect is expressed in<br />

meters. Just below awaits the<br />

all-important segments<br />

option - if you want<br />

your fibres <strong>to</strong> bend they<br />

must have sufficient<br />

segments <strong>to</strong> make the<br />

effect believable_<br />

The following sub-section defines<br />

the style of the individual fibres. If<br />

you set the sides option <strong>to</strong> one.<br />

you end up with a single twopoint<br />

polygon - great for basic<br />

cost-effective fur. However,<br />

such two-point polygons do lack<br />

specularity and shading.<br />

Raising the figure generates a traditional<br />

polygon model for each fibre, and by varying<br />

the amount and adjusting the radius can create<br />

anything from fiat strips <strong>to</strong> cylinders, Add<br />

definable tapering and you can extrude every<br />

fibre <strong>to</strong> a sharp or soft point,<br />

STYLING<br />

The Polygon qty figure shows the <strong>to</strong>tal<br />

number of polygons that will be generated<br />

using the present settings. Next comes the<br />

all-important styling section with kink adding<br />

a crinkled or accordion effect <strong>to</strong> the fibres.<br />

Con<strong>to</strong>ur offers a means of laying the fibres<br />

down on the surface of the polygons <strong>to</strong> a<br />

user-definable degree, thereby creating the<br />

sleek rather than spiky look you'd require<br />

when modelling a smooth fur-covered creature.<br />

Curl, not surprisingly, does just what<br />

you'd expect, with 1 producing a single loop.<br />

while the turns define how tightly the curl<br />

should be wound.<br />

Jitter offers a means of randomising the<br />

directional variation in relation <strong>to</strong> the ternplates<br />

surface, the end result being a definable<br />

amount of messiness. Last of all comes<br />

the truly stunning Tropism control which<br />

defines the amount of bend or droop applied<br />

fur f<br />

An improssivo obje ct, but<br />

you've got <strong>to</strong> ke e p a n e ye<br />

on the polygon count<br />

Amiga Computing<br />

AUGUST 1995<br />

GRAPHICS<br />

A mixture of fibre<br />

rail<br />

style s, short on the<br />

forehead and long down the back<br />

Paul 11u5till pliplorp5<br />

ugh tllJau ultimatp<br />

urgank add-on<br />

<strong>to</strong> the fibres - an affect which might<br />

be caused by light, wind or, more often,<br />

gravity.<br />

Combine this with a sufficient number of<br />

segments and fibre styles and you can generate<br />

beautifully soft organic shapes. And<br />

of course the degree of bend is <strong>to</strong>tally user<br />

definable, in terms of both weight and<br />

direction.<br />

The final icing on the cake is the affect<br />

morphing has on the Fiber Fac<strong>to</strong>r concept.<br />

Because the number of fibres, points and<br />

polygons remain the same, =Thing<br />

between two revisions of the same object can<br />

lead <strong>to</strong> amazing animation, regardless of the<br />

effects applied <strong>to</strong> them.<br />

Plants and vegetation could blow in the<br />

breeze or turn <strong>to</strong> the light, hair could stand on<br />

end or bounce along as a character strides<br />

across the scene. To quote the manual: 'the<br />

possibilrties are endless." L H<br />

The bot<strong>to</strong>m line<br />

Product: Fiber Fac<strong>to</strong>ry<br />

Supplier: CyberSystems<br />

Tel: 01843 292150<br />

Price.. £99.95<br />

Ease of use<br />

Implementation<br />

Value for money<br />

Overall


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Amiga Computing<br />

AUGUST 1995<br />

GRAPHICS<br />

display. The manual, which is provided in<br />

both English and French, gives a lot of<br />

good, easy-<strong>to</strong>-read information on how <strong>to</strong><br />

produce a data file. and the forrnat of the<br />

file is sensible and easy <strong>to</strong> rememloer.<br />

One thing that would be exceptionally<br />

useful for this package would be an option<br />

<strong>to</strong> specify the pixel size of the output. Who<br />

knows - the author may include it in the<br />

next version_<br />

The most feature-packed software I<br />

found for displaying data was the JCGraph<br />

package. Flexibility is paramount with this<br />

package: graphs can be made in 13 two<br />

dimensional or 133D formats, colours or<br />

grey scale values can be set, as can<br />

labelling size, and oodles more. The resulting<br />

graph can be saved in DR2D, ILBM,<br />

EPSF (grey or colour), GEO or DRAW2000<br />

format - at least one of those should work<br />

with the package of your choice.<br />

Again, data is written in<strong>to</strong> a text file then<br />

loaded in<strong>to</strong> the package. There are a couple<br />

of bijou quirkettes in the data format,<br />

however. For example, the number 1003<br />

must start off every data file for JCGraph.<br />

Why not the word JCGraph? Who knows.<br />

Following this is the size of the data array<br />

which specifies the arrangement of data.<br />

Four values plotted over 12 months would<br />

be a 4 x 12 array, requiring 48 data entries.<br />

Another strange aspect that manifests


GR APHICS<br />

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itself is the 'cotation' scale and multiplier<br />

values that have <strong>to</strong> be in the data file. I<br />

seem <strong>to</strong> recall from my French that this is<br />

something <strong>to</strong> do with height, so I guess its<br />

the height scale and multiplier. It's worth<br />

mentioning that the manual is again provided<br />

in French and English. but the English<br />

can be hazy at times.<br />

After this, comes the actual data followed<br />

by the row - and column, it three dimensional<br />

- names. It's a bit of a fiddle <strong>to</strong> enter<br />

the data and the chances are that rows and<br />

columns will be entered in the wrong order<br />

for the first few tries, but eventually good<br />

results can be obtained.<br />

Once the data file is prepared. this is<br />

loaded in<strong>to</strong> the program. Then the type of<br />

graph required is selected trom any one of<br />

13 different types. The rotation of the graph,<br />

along with the perspective, can be changed<br />

through the use of sliders, and a preview<br />

window shows a sample of the graph type<br />

in the orientation you have selected.<br />

ANY SIZE<br />

Once everything is fine and dandy, click<br />

on the render but<strong>to</strong>n which will render the<br />

graph <strong>to</strong> fill the final output window no matter<br />

what its size. If the graph's appearance<br />

meets your requirements. you can save it in<br />

any one of the formats listed before <strong>to</strong><br />

wherever takes your fancy.<br />

The package has a complete ARexx port<br />

as well, should you wish <strong>to</strong> au<strong>to</strong>mate your<br />

graph creation. There's also a brief description<br />

of how <strong>to</strong> create your own graph types<br />

in case you want <strong>to</strong> make a completely different<br />

graph with whatever properties you<br />

require.<br />

The author of JGGraph has. unfortunately,<br />

s<strong>to</strong>pped developing the package which<br />

is a shame. There are a few bugs such as<br />

not liking more than 16 colours on screen,<br />

and the manual really could do with a few<br />

updates- However. <strong>to</strong>r tree I don't suppose<br />

we can complain but be thankful that it does<br />

what it does so well.<br />

All in all, I reckon JCGraph <strong>Is</strong> quite easy<br />

<strong>to</strong> use. feature packed and well thought out<br />

- certainly worth having in anyone's suite of<br />

document processing <strong>to</strong>ols as you never<br />

know when you may lust need it. And so we<br />

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Amiga I Computing<br />

AUGUST S 1995<br />

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move swiftly on <strong>to</strong> the other frequently-met<br />

problem - how <strong>to</strong> insert something looking<br />

like a mathematical equation in<strong>to</strong> your<br />

documents.<br />

For quite a few years. a typesetting language<br />

called 'Tex' (pronounced tech for no<br />

adequately explained reason) has been<br />

available <strong>to</strong> perform this very task, and<br />

there is an Amiga port of the beast<br />

However, it's not everyone's cup of tea<br />

because the term WYSIWYG was not<br />

heard of when the language was conceived<br />

- however, this doesn't detract from the<br />

power of the language. The whole idea of<br />

Tex is <strong>to</strong> abstract the formatting away from<br />

the user <strong>to</strong> produce good-looking, readable<br />

documents without having <strong>to</strong> worry about<br />

layout.<br />

The Amiga version, called Pastex, is free<br />

and good However, this is not really the<br />

solution most people will want, especially<br />

as many only want a quick equation now<br />

and then.<br />

Mang thank5<br />

The two packages that have been<br />

looked at in depth here - JcGraph and<br />

MathScript - both add <strong>to</strong> the Amiga's<br />

DTP or document processing suite and<br />

will, for most people, be used at least<br />

once or twice.<br />

With these two packages installed,<br />

there's no reason <strong>to</strong> change machine<br />

as they bring all the functionality you<br />

could need <strong>to</strong> the Amiga. A big hearty<br />

'thank you is deserved by the authors.<br />

1<br />

A few weeks ago, a package called<br />

MathScript version 2.0 was uploaded <strong>to</strong><br />

Aminet by its author, Simon Ihmig,<br />

Curiosity got the better of me, and I downloaded.<br />

The first thing <strong>to</strong> say is that this<br />

package is a s<strong>to</strong>rmer! It really is excellent.<br />

The author appears <strong>to</strong> have produced the<br />

package for the reasons it was needed,<br />

and as an exercise in programming. It's difficult<br />

<strong>to</strong> get excited about this sort of thing<br />

but it really is that good.<br />

However. I'll s<strong>to</strong>p prevaricating about the<br />

bush and tell you what it actually does.<br />

Double-clicking on the package's icon<br />

gives a rather nice interface built using<br />

Magic User Interface, therefore allowing the<br />

look of the package <strong>to</strong> be completely<br />

altered, should the urge take you.<br />

Residing at the <strong>to</strong>p of the window is a<br />

bank of 13 but<strong>to</strong>ns, each of which bring up<br />

a different array of symbols when clicked<br />

on. Below this is a simple string gadget and<br />

then the rest of the window is taken up by<br />

an innocuous looking frame with sliders on<br />

both sides. Mathematical equations are<br />

entered in<strong>to</strong> the string gadget with special<br />

symbols taken from the banks of symbols.<br />

then the equation is previewed by clicking<br />

on the large frame.<br />

Superscript and subscript are catered<br />

for, as is all the necessary formatting I<br />

could rack my brains <strong>to</strong> think of - the size<br />

of the loot used can also be set <strong>to</strong> whatever<br />

is required. Symbols include all standard<br />

Greek characters and more mathematical<br />

ones than my humble brain could recall.<br />

Once happy with the previewed results.<br />

they can be saved as ILEIM, postscript or<br />

encapsulated postscript. EPS has a bitmap<br />

of the results inside the file as well as the<br />

postscript information; with this format.I<br />

Pagestream can be coaxed in<strong>to</strong> printing the<br />

results on any pnnter,<br />

Final Writer is very much at home when<br />

dealing with EPS images, and the author<br />

provides full instructions <strong>to</strong> get the two<br />

packages behaving happily <strong>to</strong>gether - all!<br />

that has <strong>to</strong> be done is remove a couple el<br />

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ore and more people are using<br />

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computers al work and art increasing<br />

number of households have a<br />

Oersonal computer. Its also true that in<br />

loclay's competitive working climate, more of<br />

•-6 are working longer hours. It is therefore<br />

very advantageous <strong>to</strong> be able catch up on<br />

'pork by transferring work-related files from<br />

tie office computer <strong>to</strong> your home machine.<br />

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as some people often take advantage of<br />

computers and software at work <strong>to</strong> do tasks<br />

,-<br />

, • :re leisurely side, it's useful for fellow<br />

s<br />

machines o in order <strong>to</strong> share data. So, let's<br />

look d at how you can connect your Amigas <strong>to</strong><br />

other a computers (and <strong>to</strong> each other) for<br />

Niatively t little or no cost at all.<br />

1 Amiga e Unfortunately, addicts when <strong>to</strong> be you able start <strong>to</strong> thinking link their and<br />

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auestion w of compatibility arises. It is the major<br />

i<br />

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h Until fairly recently, the only way around<br />

These<br />

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I hardware such as emula<strong>to</strong>rs or network<br />

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s cards. Now, with the advent of low-cost<br />

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i<br />

a <strong>to</strong>rtware solutions, life is a lot simpler.<br />

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different. By default, an Amiga can't read a<br />

Macin<strong>to</strong>sh or PC formatted disk because<br />

each of these machines has its own file system.<br />

A file system describes the way in which<br />

tracks and sec<strong>to</strong>rs are written <strong>to</strong> a disk when<br />

it's formatted, and how files are s<strong>to</strong>red and<br />

retrieved on these disks. So, your computer<br />

must understand how <strong>to</strong> read a different<br />

computer's disk before it can even find the<br />

file on it.<br />

The second compatibility problem lies with<br />

the actual file being transferred. Say, for<br />

instance, you have a 3000 word document<br />

you have written with Microsoft Word on your<br />

Macin<strong>to</strong>sh at work. When you save it <strong>to</strong> a<br />

floppy disk, Microsoft Word s<strong>to</strong>res it in its own<br />

proprietary format, with various special commands<br />

embedded in the document file which<br />

signify such things as different fonts, font<br />

style (bold. italic) and other information.<br />

ILLEGIBLE<br />

you were <strong>to</strong> transfer it <strong>to</strong> your Amiga<br />

word processor, the word processor must<br />

know how <strong>to</strong> read the Microsoft Word format<br />

file or you will get strange characters on the<br />

screen which would be about as legible as a<br />

legal document written in Latin by a dyslexic<br />

solici<strong>to</strong>r.<br />

So, you have disk filing system and file formal<br />

compatibility issues <strong>to</strong> consider before<br />

computers can talk <strong>to</strong> one another. The latter<br />

is the easiest <strong>to</strong> deal with, so I will expand on<br />

this first.<br />

Thankfully, file format issues have been<br />

recognised by the computer industry and<br />

many file format standards have appeared<br />

over the years For example, in<br />

-processor<br />

market, there are a few universally<br />

the unders<strong>to</strong>od w oMe r formats d which nearly all word<br />

processors understand, such as ASCII<br />

(American Standard Computer Information<br />

Nicknack creep - .<br />

Fall<br />

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Amiga Computing<br />

AUGUST 1995<br />

FEATURE<br />

Any ha rd<br />

drives<br />

attached <strong>to</strong><br />

Partit<br />

PC (EMPTY) ions<br />

Dill (Workbench) S<br />

em<br />

i t e : 1.0 Nei<br />

Des Type: Iffs<br />

Configuring<br />

a ha rd drive<br />

<strong>to</strong> sha re<br />

your Amiga<br />

ca n be<br />

configure d<br />

for use a s<br />

either a<br />

1111<br />

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Used: Ms -<br />

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a n c e l<br />

with your<br />

Amiga a nd<br />

PC is a s<br />

easy a s<br />

pointing and<br />

'real' M a c<br />

clicking<br />

hard drive or<br />

ti your mouse<br />

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a simula te d<br />

thanks Co<br />

one using<br />

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Crossteac<br />

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other (omouter5 and 5IIMP of<br />

the pitfall5 <strong>to</strong> watth out fill<br />

Interchange). Nearly all word processors can<br />

save text files in this format and can thus be<br />

read by other word processors.<br />

So. why do all word processors commonly<br />

have their own peculiar way of saving documents,<br />

why not just use ASCII all the time?<br />

The reason why this is not the case is that<br />

ASCII is a pretty old standard and is far <strong>to</strong>o<br />

simple for <strong>to</strong>day's requirements.<br />

With <strong>to</strong>day's powerful word processors you<br />

have the ability <strong>to</strong> include many different<br />

fonts, font styles and even graphics and<br />

tables within a document. Poor old ASCII<br />

doesn't know about these exotic elements.<br />

All it knows about are simple letters and numbers<br />

(with some simple control characters for<br />

line feeds, carriage return etc). The RIF<br />

(Rich Text Format) standard is more intelligent<br />

in that it knows about font styles such as<br />

bold and italic, and even graphics (depending<br />

on the application's implementation of RIF),<br />

Thankfully, lust getting the text content of a<br />

document is generally all that is required for<br />

the average user when transferring a word<br />

processor file <strong>to</strong> another computer.<br />

There are still difficulties even between socalled<br />

ASCII file formats on different computers<br />

which treat end of line (EOL) and carriage<br />

returns and line feeds in different ways.<br />

Fr


FEATURE<br />

Dul modem (able pin a55ignment<br />

Here are the pin assignments if you want <strong>to</strong> make your own null<br />

modem cable. You will need one 25-pin female D-Sub connec<strong>to</strong>r for<br />

the Amiga. The PC end will either be a 25-pin or a 9-pin female<br />

D-Sub depending on your PC model.<br />

II you're not handy with a soldering iron, many computer s<strong>to</strong>res<br />

s<strong>to</strong>ck null modem cables<br />

*-<br />

25-pin Signal Signal 9-pin 25-pin<br />

07 GND GND 05 07<br />

02 TD RD 02 03<br />

03 RD TD 03 02<br />

05 CTS RTS 07 04<br />

04 RTS CTS 08 05<br />

06 OSR DTR 04 20<br />

20 DTR DSR 06 06<br />

Saving an Amiga ASCII text file and loading it<br />

in<strong>to</strong> a Macin<strong>to</strong>sh word processor will result in<br />

the actual text being leaded, but the layout will<br />

be terrible, Such problems do not occur if you<br />

use RTF.<br />

Things are slightly less developed with<br />

regards <strong>to</strong> spreadsheets and databases. The<br />

only generic format which a few Amiga applications<br />

support is Comma Separated Values<br />

(CSV). One example is Twist 2, a database<br />

from HiSoft which happily accepts data s<strong>to</strong>red<br />

in CSV format.<br />

The graphics arena is probably the most<br />

developed area in terms of the sheer number<br />

of file formals - I can think of over ten graphic<br />

file formats off the <strong>to</strong>p of my head. I would<br />

hazard a guess that relatively little difficulties<br />

will arise when trying <strong>to</strong> transfer graphic tiles<br />

between various computers and if it did, I<br />

would say it would be down <strong>to</strong> poor support or<br />

implementation on the pad of the application.<br />

Some of the most common graphics file formats<br />

include True Image File Format (TIFF).<br />

Targa (TGA) and Graphic Interchange Format<br />

(GIF), If your graphics application supports<br />

these, your life will probably be easier, if it<br />

doesn't, there are many graphics file format<br />

converters/image processors available both<br />

commercially (ADPro) and in the public<br />

domain (Image Studio) <strong>to</strong> help you out. So,<br />

row<br />

One extremely annoying problem <strong>to</strong> be aware of<br />

when transferring files between PCs and Amigas is<br />

the limit imposed by MS-DOS on the length of<br />

filenames.<br />

MS-DOS filenames cannot be longer than eight<br />

characters with a three character extender. EXAM-<br />

PLES.TIF, for instance, has the maximum letters for<br />

the main filename, with the last three letters after the<br />

period usually denoting filetype, in this case a TIFF<br />

graphics file. This is quite restrictive and doesn't make<br />

for clear and explana<strong>to</strong>ry naming at all.<br />

Now, our humble Amiga not only beats the pants<br />

off most PCs at multi-tasking. it is also much more<br />

versatile in terms of filenames. The Amiga quite happily<br />

accepts filenames up <strong>to</strong> 30 characters in length<br />

FU55q fil2naM25 and mi5(onception5<br />

and herein lies a major problem. If you are transferring<br />

files from your Amiga <strong>to</strong> the PC, you have <strong>to</strong><br />

always be aware never <strong>to</strong> use filenames longer than<br />

eight characters. If you do, you will probably end up<br />

overwriting previous files or get lots of duplicate file<br />

error messages.<br />

As an illustration, consider the Amiga filename ANI-<br />

MATION0000.TGA, which is the first frame of a 1500<br />

frame animation with the last frame being<br />

ANIMATION1499.TGA_<br />

If you were <strong>to</strong> transfer these files <strong>to</strong>, say, an MS-<br />

DOS partition on a hard disk, all the files will be<br />

unceremoniously chopped <strong>to</strong> ANIMATIO.N00, overwriting<br />

previously copied files which will have the<br />

same name and generally causing a major headache<br />

Amiga Computing<br />

AUGUST 1995<br />

when you are shopping for an Amiga application<br />

you think will help you with your work, be<br />

sure <strong>to</strong> check for file compatibility. Ask the<br />

person in charge of software installation at<br />

work about the file formats which the software<br />

you are using supports. Then, check your<br />

Amiga application supports a good range of<br />

various file formats. It's also worth a browse<br />

through public domain libraries.<br />

Once you do have a particular file which<br />

you know your respective Amiga application<br />

can read and use, you still have <strong>to</strong><br />

surmount the problem of getting it from one<br />

computer <strong>to</strong> the other. This is where the different<br />

file systems found on various computers<br />

rear their ugly heads in an attempt <strong>to</strong> thwart<br />

your efforts. Thankfully, there are solutions <strong>to</strong><br />

the problem, both in hardware and software.<br />

Essentially, all the Amiga requires is information<br />

about the other computer's disk structure<br />

and the way it s<strong>to</strong>res files on the disk.<br />

One of the Amiga's great strengths is its<br />

ability <strong>to</strong> easily incorporate strange and alien<br />

filing systems via software drivers.<br />

The Amiga and•PC are already on relatively<br />

good speaking terms, if you have Workbench<br />

2.1 or later that is. This is thanks <strong>to</strong> the small<br />

and clever driver called CrossDOS.<br />

CrossDOS allows your Amiga <strong>to</strong> read and<br />

wrtte MS-DOS PC disks without the need for<br />

any hardware. This is really good news<br />

because it is common knowledge that the PC<br />

is the most popular computer <strong>to</strong> be found in<br />

both large and small businesses.<br />

DRIVER ACTIVATION<br />

To activate this driver, simply go in<strong>to</strong> the<br />

S<strong>to</strong>rage drawer on your boot partition, enter<br />

the DOSDnvers drawer and double-click on<br />

CrossDOS. You can also drag it in<strong>to</strong> the<br />

DOSOrivers drawer in the Devs drawer so<br />

that it loads au<strong>to</strong>matically at boot time.<br />

However, Workbench's CrossDOS driver is<br />

only designed <strong>to</strong> work with floppy disk drives.<br />

If you want <strong>to</strong> access CD-Roms, hard drives<br />

or other high capacity devices. CrossDOS as<br />

it stands will not work.<br />

It is possible <strong>to</strong> edit the CrossDOS driver<br />

file and supply it with further information about<br />

high capacity devices, but this requires a<br />

great deal of knowledge about the relevant<br />

device and file systems in general. Thankfully.<br />

there are commercial packages available<br />

which take away this burden and supply the<br />

user with all the <strong>to</strong>ols required <strong>to</strong> use both<br />

floppy and high capacity devices across<br />

different computers with relative ease.<br />

CrossDOS Professional, reviewed in the<br />

July issue of Amiga Computing, is an<br />

enhanced and much faster version of the<br />

Workbench CrossDOS, and as well as pro-<br />

viding the ability <strong>to</strong> read and write MS-DOS<br />

floppy disks. it also makes connecting and<br />

configuring hard drives and other high<br />

capacity devices such as CD-Roms a<br />

breeze. It even allows you <strong>to</strong> mix MS-DOS<br />

and Amiga partitions on a single hard drive.<br />

If you want <strong>to</strong> transfer files between a Mac<br />

and your Amiga, the makers of CrossDOS<br />

developed CrossMAC. Considering the complexity<br />

of the Apple disk filing system.<br />

CrossMAC does an admirable job with some<br />

restrictions for the Amiga owner If your main<br />

aim is <strong>to</strong> transfer files via floppy only, you will<br />

need a 1.4Mb high density floppy drive<br />

because low density floppies are not<br />

supported.<br />

On the hardware side. you have the option<br />

of using a modem <strong>to</strong> transfer hies from your<br />

work computer <strong>to</strong> your home computer. Of<br />

course, this will require you <strong>to</strong> actually have<br />

a modem and terminal software such as<br />

Termite, or one of the many public domain<br />

terminal applications, not <strong>to</strong> mention the<br />

modem required at your workplace <strong>to</strong>o.<br />

Terminal software can also be used with a<br />

null modem cable <strong>to</strong> connect two machines<br />

<strong>to</strong>gether and transfer files as though they<br />

were actually connected via a modem. The<br />

advantage of this method, though, is tha!<br />

phone bills are not creeping ever higher during<br />

the transfer, and its faster <strong>to</strong>o. A null<br />

modem cable is a serial cable which has<br />

been re-wired slightly (see diagram for building<br />

your own null modem cable) and is available<br />

from all good computer s<strong>to</strong>res. There<br />

are also a <strong>to</strong>w commercial and PD utilities<br />

which utilise serial or parallel cables which<br />

often allow you <strong>to</strong> actually use drives connected<br />

on one computer as though they<br />

were connected <strong>to</strong> the other.<br />

Link-It is one such commercially available<br />

utility, while in the public domain, there are<br />

programs like PC Amiga Transfer, which is<br />

on CoverDisk 2 of this very issue of Amiga<br />

Computing for you <strong>to</strong> try.<br />

There are various emula<strong>to</strong>rs available in<br />

the public domain, but they tend <strong>to</strong> be a<br />

little <strong>to</strong>o unstable and <strong>to</strong>o complex <strong>to</strong> set up<br />

for my liking. i z e<br />

It's easily avoided if you are the one creating the files.<br />

just use a name with less characters, but there are situations<br />

where long filenames from other sources will<br />

be cause for a tedious renaming session.<br />

A common misconception among many novice<br />

users is the assumption that if the Amiga can read an<br />

MS-DOS formatted disk, any programs on there can<br />

be run on the Amiga. However, although there may<br />

be many files on a PC CD, such as pictures, fonts<br />

audio samples and the like, any actual PC programs<br />

on the CD cannot be executed on the Amiga because<br />

these programs are written specifically for PC<br />

processors and hardware.<br />

PC and Mac emula<strong>to</strong>rs are required <strong>to</strong> run such<br />

programs and these tend <strong>to</strong> be somewhat expensive


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Spirit O<br />

, plus Seven Wonders of the Ancient World<br />

-<br />

.<br />

.V<br />

the<br />

I<br />

P h<br />

D<br />

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Spirit of the Pharaoh is an all action comic<br />

graphic adventure produced <strong>to</strong> broadcast<br />

standard using Amiga hardware & software<br />

(including Real 3D V2, Lightwave, ImageFX,<br />

PAR). Also, included on the tape is Seven<br />

Wonders of the Ancient World - a fully<br />

animated 3D <strong>to</strong>ur (modelled and animated ir<br />

Lightwave and Real 3D V2).<br />

Available now on VHS for E9.99 including<br />

postage & VAT from -<br />

Alternative Image<br />

6 Lothair Road, Leicester LE2 7QB<br />

Tel: 0116-244 0041 Fax: 0116-244 0650<br />

CHEQUE/P.O. MASTERCARD VISA<br />

Spirit of the Pharaoh is<br />

Copyright Terry Jervis / Future Pro *


just makes you realise the amount<br />

of work the people at Demon, along<br />

with knowledgeable people who use<br />

Demon, put in <strong>to</strong> their ArniTCP installation. I<br />

can't emphasise enough how complicated<br />

setting up AmiTCPLIP 4.2 actually is. In fact,<br />

were it not for the fact that I already had a<br />

Demon account. I might well have given up on<br />

the whole enterprise. This is especially so<br />

seeing that the best bra for help are mailing<br />

NSDi themselves and the Usenet newsgroup<br />

comp.sys.amiga_networking, not <strong>to</strong> mention<br />

venous mailing lists and FA0s, all of which<br />

are really only available <strong>to</strong> someone with a<br />

working installation ot AmiTCP.<br />

I will say it again, lest you didn't read my<br />

Salutary warning: AmiTCP/1P v4.2 commercial<br />

is a pain <strong>to</strong> set up. And this is for someone<br />

who has AmiTCP v3.0b running quite nicely<br />

on their machine, thank you for asking.<br />

People who are coming straight <strong>to</strong> it from<br />

say. Pamet, are in for a real shock. The problems<br />

start when you first look in<strong>to</strong> the impressively<br />

dense manual. It rang warning bells in<br />

me when I opened it up, moved past the contents<br />

and a cursory introduction, and was<br />

looking straight at a section entitled 'The<br />

Internet Pro<strong>to</strong>col Suite Tu<strong>to</strong>rial.'<br />

INTRODUCTIONS<br />

This wasn't a tu<strong>to</strong>rial on how <strong>to</strong> instaii<br />

ArniTCP, but an introduction <strong>to</strong> the OSI reference<br />

model, routing and subnet masks. Still<br />

oath me? Good, because after you dealt with<br />

'<br />

1 TCP/IP Networks', gateways. UDP.<br />

, .aeaters and bridges. Right, let's skip over<br />

ethat<br />

lot and get on<strong>to</strong> Chapter 3: Installation.<br />

s AmiTCP comes with not one, but two stan-<br />

e dard <strong>Commodore</strong> Installer scripts. The first<br />

creates t the direc<strong>to</strong>ries and copies the files<br />

oneeded<br />

by AmiTCP. AmiTCP recognises<br />

when p you have already installed an earlier<br />

i • sion of the networking software and<br />

c<br />

•-<br />

configuration<br />

s<br />

, files.<br />

y<br />

s Unfortunately, it does not make it clear that<br />

the<br />

o<br />

y only configuration files it can deal with<br />

successfully<br />

u<br />

o are those from AmiTCP v4 or<br />

tater,<br />

m<br />

u so BANG! down goes your machine.<br />

RTFM,<br />

o<br />

i you might say, but there was nothing<br />

<strong>to</strong><br />

v<br />

f prevent there being a message <strong>to</strong> tell you<br />

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Trying <strong>to</strong> hook up a bare bones AmiTCP installa-<br />

h<br />

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tion <strong>to</strong> Demon is probably one of the best recom-<br />

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mendations for getting a Mac with MacTCP or lust<br />

c<br />

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sticking <strong>to</strong> the standard Demon installation.<br />

a<br />

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AmiTCP comes with no dialler program, no e-mail<br />

s<br />

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facilities and no news. When, and it, you manage <strong>to</strong><br />

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connect <strong>to</strong> Demon the only thing you are going <strong>to</strong><br />

w<br />

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have installed AmiTCP. and it allows you <strong>to</strong><br />

configure your installation and change your IP<br />

address, Sana-Il device, etc.<br />

There is a definite lack of peripheral <strong>to</strong>ols in<br />

the ArniTCP package. It comes with no e-mail<br />

or news system built-in and you can certainly<br />

forget about WWW or Gopher. It does, however,<br />

give recommendations <strong>to</strong> pick up copies<br />

of Elm. GRn and Mosaic,<br />

ArniTCP doesn't come with a multi-user file<br />

system either, but this is understandable<br />

because the amount of configuration work you<br />

normally have <strong>to</strong> do with this sort of replacement<br />

file system would require another manual.<br />

Actually, in the early sections of the manual<br />

it warns you that the Amiga"s native file system<br />

isn't very secure, but gives you no further<br />

advice on the <strong>to</strong>pic.<br />

Reading back over my copy, I feel I have<br />

been a little unfair <strong>to</strong> AmiTCP. It certainly is a<br />

nightmare if you are trying <strong>to</strong> configure the<br />

setup for use with an ISP, say Demon, for<br />

instance. But <strong>to</strong>r use in an internal network<br />

with one or more Amigas and/or other<br />

machines connected <strong>to</strong>gether via ethernet<br />

cards, AmiTCP is a much simpler affair.<br />

Your only problems come if you have set<br />

up your network so that it works fine at your<br />

end, but as soon as you connect <strong>to</strong> outside<br />

machines everything goes haywire. This is<br />

almost certainly your fault and the manual<br />

map<br />

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tilP5 Iron a bill <strong>to</strong>m <strong>to</strong>o be<br />

traosterral d5 theN are <strong>to</strong> gour<br />

Preop 5Pt-up<br />

copy of Term or NComm or whatever <strong>to</strong> dial up<br />

your service provider, connect, type in your password,<br />

etc. then quit your comms program and run<br />

the startnet script. You are advised on how <strong>to</strong><br />

accomplish all this in the manual.<br />

The only thing they don't tell you is how <strong>to</strong> log<br />

off. Oh, and on the connection front, when you are<br />

configuring AmiTCP using the aforementioned<br />

Installer script, if you choose <strong>to</strong> configure a point<strong>to</strong>-point<br />

interface like SLIP, you are given the<br />

option of configuring a PPP interface that doesn't<br />

actually come with AmiTCP.<br />

Amiga Computing<br />

AUGUST 1 —<br />

gP17 il1151 1ed115e5 he —<br />

doe5n't know enough<br />

about UM 5tark5<br />

and Ofetfilfi15<br />

makes no bones about it. This is not solely a<br />

problem with AmiTCP,<br />

Internet-working is going <strong>to</strong> be a horrendously<br />

complicated process for some time <strong>to</strong><br />

come and improvements are only going <strong>to</strong> be<br />

made in the presentation of configuration<br />

options and not the configurations themselves.<br />

AmiTCP is a unix bod's dream,<br />

though, as most of the config files from a Unix<br />

box can be transferred as they are <strong>to</strong> your<br />

Amiga set-up<br />

As for speed al operation, well, there are no<br />

noticeable differences between the version of<br />

AmiTCP you have <strong>to</strong> pay for, and the beta<br />

version 3 which is provided by Demon <strong>to</strong><br />

access the Internet<br />

AmiTCP/IP v4.2 is a solid networking product<br />

working under the restrictions imposed<br />

upon il by the Amiga's operating system<br />

and file system (most importantly, a lack of<br />

security measures). However, it is certainly<br />

not a package that anyone would recommend<br />

<strong>to</strong> a beginner in networking. and the manual<br />

isn't exactly helpful on occasion.<br />

If you are intending <strong>to</strong> connect <strong>to</strong> Demon or<br />

some other ISP with this product, I strongly<br />

recommend you get their AmiTCP installation<br />

first and work with that for a while before<br />

attempting <strong>to</strong> configure ArniTCP/IP v4.2.<br />

Finally, thanks must go <strong>to</strong> the authors of the<br />

AmiTCP-FAO; Neil MacRae and Mike Meyer.<br />

Without thorn, this review would have been a<br />

lot shorter and a lot less complimentary. izq<br />

RED= sysurnE55Enuntsi<br />

Essential BLACK = Recommended<br />

1 Mb<br />

RAM<br />

Amiga Dos<br />

2.04<br />

2 Mb hard<br />

Cdrive space<br />

Nowork<br />

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2<br />

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1<br />

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4 Mb<br />

RA r,1<br />

The bot<strong>to</strong>m line<br />

Product: AmiTCP/1P v4.2<br />

Price: f 75 plus p+p<br />

Supplier: NSDi<br />

Tel: Not available<br />

e-mail: info(4)nsdi.fi<br />

Ease of use 3<br />

Implementation _ 7<br />

Value for money _7<br />

Overall _6


••••• 11<br />

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HARDWARE<br />

Amiga is rather limited without a<br />

hard drive. Today's software, even<br />

some games, are very demanding.<br />

Workbench itself is a nightmare of disk<br />

swaps when used with a floppy-based<br />

system.<br />

It's hardly surprising, then, that hard drives<br />

are one of the most popular upgrades Amiga<br />

users buy. Until recently, Al200 owners<br />

could only add one internal IDE drive <strong>to</strong> their<br />

machine. If it came <strong>to</strong> the point where a<br />

bigger drive was needed, it would have been<br />

a case of selling the existing IDE drive and<br />

buying a bigger one.<br />

Now, thanks <strong>to</strong> such devices as the<br />

SquirreISCSI. which allows you <strong>to</strong> easily connect<br />

up <strong>to</strong> seven SCSI devices <strong>to</strong> your<br />

machine. a peripheral renaissance has<br />

opened up with faster and bigger hard drives,<br />

and other more exotic SCSI devices, such as<br />

CO-ROMs and magne<strong>to</strong>-optical drives, ready<br />

and waiting <strong>to</strong> be connected <strong>to</strong> your little 'ol<br />

Al200. SCSI devices also have much faster<br />

transfer speeds than is possible with an internal<br />

IDE drive, so there is a performance<br />

boost <strong>to</strong>o<br />

Because the SCSI standard allows up <strong>to</strong><br />

seven SCSI devices <strong>to</strong> be linked <strong>to</strong>gether. if<br />

you run out of space on one drive you simply<br />

add another drive <strong>to</strong> your exiting ones. With<br />

the IDE, you would have had <strong>to</strong> sell your<br />

existing drive for a bigger one and then have<br />

the hassle of transferring data from the<br />

original drive on<strong>to</strong> the new one.<br />

With this much more versatile upgrade<br />

path allowing you <strong>to</strong> connect multiple devices<br />

<strong>to</strong> your Amiga, the problem of space rears its<br />

ugly head. Alas, multiple devices usually<br />

means multiple power leads and data leads,<br />

so pretty soon your desk becomes a maze of<br />

cables.<br />

PROBLEM SOLVED<br />

Now, thanks <strong>to</strong> those tidy thinking people<br />

at Hia a neat, low-cost solution <strong>to</strong> this<br />

space problem is available in the <strong>to</strong>rn of the<br />

PowerStation.<br />

The idea is very simple. take one PC case<br />

with a 200 watt power supply and internal<br />

mountings for various devices, add a little<br />

wiring specifically <strong>to</strong> attach it <strong>to</strong> the Al200<br />

and voila. you have a single housing for multiple<br />

devices all running off one power supply,<br />

with all those messy data cables neatly<br />

hidden away.<br />

There are three different case types available<br />

from Hi0 - multimedia, <strong>to</strong>wer and desk<strong>to</strong>p_<br />

The case shown here is the multimedia<br />

model which comes with built-in speakers,<br />

Hi0 can also offer various 'bundles featuring<br />

case/device combinations according <strong>to</strong> your<br />

needs. Actual installation of the PowerStation<br />

is very simple as its merely an add-on <strong>to</strong><br />

Two spe a ke rs, CD-ROM ,<br />

tape stre a me r a nd no<br />

messy cable, That's<br />

what I can a neat<br />

• • • • • • • 1 1 h<br />

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••<br />

Amiga Computing<br />

AUGUST 1995<br />

your Al200. Ifs not <strong>to</strong> be confused with products<br />

such as the Al200 Tower from Power<br />

Computing or the Z5 from Ramiga, which are<br />

completely different products that require the<br />

Al200 motherboard <strong>to</strong> be removed and<br />

placed in the case<br />

It simply attaches <strong>to</strong> your Al200 via a standard<br />

Al200 power lead. Yes, the<br />

PowerStation is now your Al200's power<br />

supply <strong>to</strong>o. This is good news as the standard<br />

Al200 power supply is less than reliable.<br />

The poor feeble things can have trouble<br />

feeding the required power <strong>to</strong> some upgrades<br />

and is often the cause of system crashes for<br />

people who have a few add-ons, such as<br />

accelera<strong>to</strong>r boards.<br />

At E99.95. it is therefore worth bearing in<br />

mind that an empty PowerStation case would<br />

make a viable power supply replacement if<br />

you find yourself needing a new PSU. especially<br />

if you are thinking of adding further<br />

devices <strong>to</strong> your system in the future.<br />

The multimedia case can accommodate<br />

five devices in its bays. Three of these are for<br />

3 1r2 inch mechanisms such as floppy disks<br />

and hard drives. The other two bays are 5 1/4<br />

inch size for CO-ROMs arid other similar<br />

sized devices. Of these, both 5 1/4 inch bays<br />

and one 3 1/2 inch bay have external access<br />

1 .<br />

the ultimate<br />

5<br />

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for them and are used for removable m<br />

devices. The other 3 1/2 inch bays are<br />

useful for fixed-media devices.<br />

The biggest and most important adva<br />

tage the PowerStation offers Amiga own<br />

who are looking <strong>to</strong> add additional peripher<br />

<strong>to</strong> their Al200 is the fact that it will probe<br />

save you C40-E60 for every SCSI device<br />

buy. Wow, I hear you say, how come? W<br />

there are two ways <strong>to</strong> buy peripherals. Y<br />

can buy, say, a 500Mb SCSI hard drive,<br />

cased with dual SCSI connec<strong>to</strong>rs, han<br />

external SCSI ID switch, built-in PSU and<br />

the electrical innards required <strong>to</strong> he them<br />

<strong>to</strong>gether and make them work for ab<br />

£400.<br />

CASH SAVING<br />

Now, just take a look at the internal<br />

drives you can buy <strong>to</strong> plug in<strong>to</strong> your Al<br />

- that's what's called a 'bare mechanis<br />

In other words, it doesn't need a case<br />

power supply or the other bits you find<br />

external and fully-cased periphera:<br />

Buying a bare 500Mb SCSI mechanism<br />

chop a healthy chunk of cash off the owprice<br />

because you are not forking ou•<br />

these extra bits and the cost of assemb<br />

Until the arrival of the PowerSta•


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But what about those speakers? Time <strong>to</strong> dig out my<br />

Prodigy CD and a software CD player. After the first<br />

Prodigy track, the speakers did not blow up and,<br />

although they are not exactly powerful, they are better<br />

than some external speakers on the market. The Sound<br />

quality is OK but nothing special. Thumbwheel audio<br />

controls for volume, balance, treble and bass are<br />

mounted on the front of the multimedia case for those<br />

finicky perfectionists who want their sounds sounding<br />

rust right.<br />

Other controls on the case include a power switch.<br />

external speaker switch and an audio mute switch. Two<br />

Dual =Si ports a nd a udio ple a s a dorn the re a r e t the Po weerStefion<br />

the op<br />

those with a SquirreISCSI would have had<br />

<strong>to</strong> buy fully-cased peripherals, so that if you<br />

have added say a CD-ROM and an additional<br />

hard drive, that's at least an extra<br />

MO (the price of an empty PowerStation)<br />

over what you would have had <strong>to</strong> pay if you<br />

had bought the bare mechanisms. Cool<br />

huh?<br />

So, now you know it will save you lots of<br />

cash as well as desk<strong>to</strong>p space. you are no<br />

P1IC2IP55 MILE<br />

So, are they worth the money then? I would say yes<br />

they are. Some would say you could buy a PC case<br />

complete with power supply for E40 <strong>to</strong> £70 and wire it<br />

up yourself. Well, yes you could. but when you're fooling<br />

around with power supplies and a soldering iron<br />

you could quite easily end up with both a dead power<br />

supply and a dead Al200. Besides, the saving you<br />

make is negligible. The cases themselves are very<br />

sturdy and the desk<strong>to</strong>p versions make great moni<strong>to</strong>r<br />

stands, bringing the moni<strong>to</strong>r up <strong>to</strong> a more comfortable<br />

eye level.<br />

HiCi offer various system bundlealseturing specific<br />

devices ready fitted. For instance, the most popular<br />

Speak <strong>to</strong> me<br />

other switches which seemed <strong>to</strong> be unconnected and<br />

thus useless are a turbo switch and a reset switch.<br />

There's even an LED display which, on our review<br />

model, was displaying the number 120. Pressing the<br />

turbo switch changed this <strong>to</strong> 999. Quite useless though.<br />

Hi0 also offer a much more substantial pair of external<br />

speakers which give a much higher quality (and<br />

much louder) sound reproduction, At 80 watts, there<br />

should be enough power for most. They can be connected<br />

<strong>to</strong> the multimedia case via a stereo jack and a but<strong>to</strong>n<br />

<strong>to</strong> switch the audio from the internal speakers for those<br />

who want more 'oomph' in their sonics.<br />

doubt keen <strong>to</strong> get your hands on one. But<br />

just how easy is I<strong>to</strong> add the multitude of<br />

juicy SCSI bits <strong>to</strong> the PowerStation?<br />

Well, it's a little more complex than<br />

adding fully-cased devices <strong>to</strong> your<br />

SquirreISCSI due <strong>to</strong> SCSI identification<br />

requirements. When you can have up <strong>to</strong><br />

seven SCSI devices connected <strong>to</strong> your<br />

Amiga via the SquirreISCSI. your Al200<br />

really does need <strong>to</strong> know who is who.<br />

This is where SCSI ID numbers come in,<br />

Each device connected <strong>to</strong> your faithful<br />

SquirreISCSI has <strong>to</strong> have a unique ID<br />

number from 0 <strong>to</strong> 7. But that's eight<br />

ole<br />

system is a CD-ROM pack featuring a PowerStation<br />

case fitted with a CD-ROM complete with a<br />

SquirreISCSI interface. SCSI lead extension (the<br />

SquirreISCSI lead is a little short). and a free CD called<br />

Meeting Pearls<br />

Other combinations can be made up according <strong>to</strong><br />

user specification. and HiO have a good range of<br />

quality SCSI devices in s<strong>to</strong>ck ranging from simple<br />

floppy drives right up <strong>to</strong> 9.1 Gigabyte hard disks<br />

coming in at a whopping £2000. For those who are<br />

going <strong>to</strong> beef up their Al200 with additional peripherals,<br />

the PowerStation range is the ideal upgrade<br />

accessory.<br />

Amiga Computing<br />

AUGLIF<br />

1<br />

HARDWARE<br />

devices I hear you cry, you said we can<br />

have seven devices on our Squirrel, you<br />

fibber,<br />

- Aha, he says in a 'I can get Out of this<br />

easy' manner. The SquirreISCSI itself has<br />

the SCSI ID number seven. leaving IDs<br />

zero <strong>to</strong> six for seven extra devices.<br />

With cased devices, you usually get a<br />

push-but<strong>to</strong>n switch with numeric indica<strong>to</strong>r<br />

for easily changing the ID of the device<br />

Well, you would for the extra forty <strong>to</strong> sixty<br />

quid you have <strong>to</strong> shell out wouldn't you?<br />

On a bare mechanism, however, you<br />

have <strong>to</strong> set this using an electrical jumper<br />

switch on the device, which is a black<br />

squarish piece of plastic that fits over two<br />

metal prongs (usually marked as AO, Al<br />

etc.) on the device. Not exactly difficult but<br />

slightly more hassle. Of course, you could<br />

probably get the supplier <strong>to</strong> do this for you if<br />

you ask nicely and the point is moot if you<br />

decide <strong>to</strong> buy your PowerStation with<br />

installed peripherals direct from Hi0 as they<br />

will do all that for you<br />

NOT A WORD<br />

Strangely. the PowerStation user manual<br />

that comes with the PowerStation bundles<br />

makes no mention of setting ID numbers on<br />

bare mechanisms, although it does fully<br />

explain SCSI termination considerations, as<br />

does the SquirreISCSI manual,<br />

As you would expect, 1+0 base their<br />

PowerStations around the often-mentioned<br />

SquirreISCSI device. So, the question of<br />

installing the software is another aspect of<br />

getting your PowerStation and its SCSI<br />

goodies talking <strong>to</strong> your Al200. Thankfully,<br />

the SquirreISCSI is from HiSolt who are<br />

renowned for their excellent and easy-<strong>to</strong>follow<br />

documentation and HilD will help with<br />

any problems when installing the necessary<br />

software,<br />

Our multimedia case worked perfectly<br />

first time after installation of the software.<br />

and a quick test backup session showed<br />

that the CD-ROM, tape streamer and our<br />

humble internal 85Mb IDE hard drive were<br />

all talking <strong>to</strong> one another quite happily over<br />

the SquirreISCSI connection.<br />

The bot<strong>to</strong>m line<br />

Product: PowerStation<br />

Price: E99.95 (bare case) E299•95<br />

(CD-Rom bundle)<br />

Supplier: HiQ<br />

Tel: 0181-909 2092<br />

Ease of use 8<br />

Implementation 8<br />

Value for money<br />

9<br />

Overall 9<br />

1 • •<br />

r-


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the h<br />

ixed code programming is a <strong>to</strong>pic<br />

„ newcomers. Admittedly. in order <strong>to</strong><br />

get I from, say, C <strong>to</strong> assembler code and<br />

back L again (or vice versa) you need <strong>to</strong><br />

know t what happens when a C function is<br />

called, h but providing you coecentrale on<br />

understanding a<br />

the overall themes, rather<br />

than t getting bogged down with specific<br />

details, u it's not <strong>to</strong>o difficult <strong>to</strong> appreciate<br />

what's n going on.<br />

n The purpose of this month's notes then is<br />

<strong>to</strong> e do three things: Firstly, provide some<br />

background c info so the accounts you'll read<br />

about e in your compiler manuals will, hopetully,<br />

s make a little more sense. Secondly.<br />

outline<br />

s<br />

the conventions used with a popular<br />

C<br />

a<br />

compiler - I've chosen SAS C.<br />

In addition <strong>to</strong> this we'll need an example<br />

n<br />

<strong>to</strong><br />

l<br />

show how everything fits <strong>to</strong>gether and<br />

here I've opted for the simplest runable<br />

y<br />

example I could think oil The technique I'll<br />

f<br />

be discussing is what you might call the<br />

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'conventional mixed code approach. It's<br />

based on passing function arguments on<br />

the stack, and the first step is <strong>to</strong> appreciate<br />

what happens when you place a call <strong>to</strong> a<br />

routine, say. MyFunction(), in<strong>to</strong> a C source<br />

program. The compiler uses such source<br />

code statements <strong>to</strong> generate a reference <strong>to</strong><br />

the named routine and, under normal circumstances.<br />

SAS C and many other compilers<br />

tag on an initial underscore <strong>to</strong> the<br />

function name.<br />

The call <strong>to</strong> the function kilyFunction()<br />

therefore has the linker searching for a routine<br />

called _MyFunction and it is this routine,<br />

if the linker is going <strong>to</strong> successfully<br />

resolve the reference, that must be provided<br />

in the assembly language module!<br />

The code various C compilers produce<br />

when they encounter a function call does<br />

vary, but the conventions <strong>to</strong> be followed<br />

will always be detailed in the compiler<br />

manual. To start with, all you really need <strong>to</strong><br />

be aware Otis that the end result is usually<br />

iiI I M M P I<br />

1.11b<br />

If all the references and directives in the above stages<br />

are correct the rest is easy - the C source is COMINIEK1,<br />

the assembly language code assembled, and then the<br />

modules are linked <strong>to</strong>gether with the startup-code <strong>to</strong><br />

produce a runable program. This month's example'<br />

(which needs <strong>to</strong> be run from a Shell command line)<br />

asks the user <strong>to</strong> type in a string, and then calls an<br />

assembly language routine called MyFunction().<br />

The assembler routine performs an Exclusive-ORing<br />

(EOR) of all bytes in the string which are neither the<br />

NULL termina<strong>to</strong>r nor equal <strong>to</strong> the mask value itself (thus<br />

protecting C's definition of a string by ensuring we don't<br />

produce any NULL values within the body of the string).<br />

Having done that, the program prints the modified<br />

string, repeats the MyFunction() process and prints it<br />

again. The second EORing process does, of course,<br />

result in the original input string being produced.<br />

The thing <strong>to</strong> note is that both the start of the string<br />

and the EOR mask value are given <strong>to</strong> the assembler<br />

routine as parameters. i.e, they are provided as arguments<br />

of the MyFuriction() function. This, in turn, means<br />

_<br />

IS;49Z1.<br />

Don't forgot Met this<br />

rnonth's eitanwPo<br />

needs <strong>to</strong> be run from<br />

a Shell window!<br />

the assembler code patch has <strong>to</strong> retrieve those arguments<br />

from the stack, so here's a run down on what has<br />

happened just prior <strong>to</strong> control entering the assembler<br />

patch,<br />

Firstly, the arguments will have been pushed, in right<br />

<strong>to</strong> left order, on<strong>to</strong> the stack. Then, a return address will<br />

have been placed on the stack Because my assembler<br />

patch uses a LINK a5.#0 instruction the contents of a5<br />

are pushed on<strong>to</strong> the stack as well, so the result is that<br />

<strong>to</strong> access the two arguments of the C function we need<br />

<strong>to</strong> use positive offsets of 13 and 12 respectively!<br />

Before you examine the source listings some points<br />

should be made. To start with, you will notice in the<br />

piece of assembler code provided that only the scratch<br />

registers AO and DO are used. This means that for the<br />

example, it is not necessary <strong>to</strong> preserve register contents<br />

on the slack. Despite this, I have included some<br />

movem instructions <strong>to</strong> save and res<strong>to</strong>re data registers<br />

d2-d7 so you can see whereabouts in the code those<br />

save/res<strong>to</strong>re operations are used when registers d2-c17<br />

are needed<br />

thi5 WW1 Paul &WO round5 off hi5 -<br />

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of an domei used when writing milted -<br />

Amiga Computing<br />

AUGUST 1995<br />

TUTORIAL 1<br />

that any parameters present in the function<br />

call get pushed on<strong>to</strong> the stack prior <strong>to</strong> a call<br />

being made <strong>to</strong> the equivalent subroutine. I<br />

say usually because as just mentioned,<br />

there are some qualifying conditions with<br />

compilers which allow register arguments <strong>to</strong><br />

be used rather than the stack. SAS C. for<br />

instance, then uses an character, rather<br />

than an underscore, at the start of the function<br />

name,<br />

Writing the appropriate C code is easy_ It<br />

simply involves placing suitably named functions<br />

calls, with any required parameters.<br />

in<strong>to</strong> the C source. This is done using normal<br />

C function conventions - you can even add<br />

your own ANSI C function pro<strong>to</strong>types <strong>to</strong><br />

make sure the compiler makes the appropriate<br />

usage and parameter type checks!<br />

OBJECT CODE<br />

The next step involves writing suitable<br />

assembly language code and assembling it<br />

<strong>to</strong> produce linkable object code. A couple of<br />

assembler directives, called )(DEF<br />

. XREF. a nhave d <strong>to</strong> be used <strong>to</strong> get things running<br />

'<br />

smD<br />

i s an assembler directive used <strong>to</strong><br />

xdefine<br />

assembly language labels as being<br />

oo visible <strong>to</strong> other modules at link time, If you<br />

tforget<br />

it the assembly stage will go OK. but<br />

Eyou'll<br />

get errors when linking because the<br />

hlinker<br />

will be unable <strong>to</strong> resolve the corre-<br />

Fsponding<br />

function reference in the C code<br />

ly. module.<br />

)(REF goes the other way, i.e. it tells the<br />

assembler that the information needed<br />

about the item in question will be imported<br />

when the assembly language module is<br />

linked. If you forget these then you'll get<br />

errors as soon as you try <strong>to</strong> assemble your<br />

code because the assembler will not realise


411<br />

80<br />

The be5t of both<br />

world5<br />

That's lust about it as far as the<br />

mechanics of mixed coding are concerned<br />

and as you'll see when you<br />

examine the C and assembler code on<br />

this month's coverdisk, there's nothing<br />

particularly difficult about it. The<br />

benefits, however, of using this sort of<br />

'hybrid code approach can be significant<br />

- in short, it allows you <strong>to</strong> harness<br />

all the speed advantages of<br />

assembler in the sections of the pro-<br />

gram where it counts. while allowing<br />

you <strong>to</strong> develop the bulk of your code<br />

rapidly using a high-level language.<br />

The result is that you get the best of<br />

both worlds!<br />

"'-<br />

that labels have been used whose values<br />

are unknown at assembly time.<br />

Most assemblers, incidentally, place a<br />

limit on the number of characters within a<br />

label that will be regarded as significant.<br />

The ANSI C compiler standard also only<br />

requires that the compiler caters for six<br />

characters with external references,<br />

although most handle more. Either check<br />

first, or don't use long names for functions<br />

and variables whose references might need<br />

<strong>to</strong> be passed between modules.<br />

Function Entry rules: Upon entry <strong>to</strong> a<br />

function the stack, under conventional<br />

parameter passing conditions. contains the<br />

function arguments placed immediately<br />

above the long-word return address which<br />

register A7 (the stack pointer) points <strong>to</strong>.<br />

The arguments appear in left-<strong>to</strong>•right order<br />

with the leftmost item being the one immediately<br />

above the return address. Here are<br />

some standard function entry steps which<br />

need <strong>to</strong> be carried out:<br />

1. Save register AS, which contains the<br />

previous function's stack frame pointer.<br />

The best idea is <strong>to</strong> push it on<strong>to</strong> the<br />

stackl<br />

2. Copy the contents of A7 in<strong>to</strong> A5,<br />

thereby establishing a frame pointer for<br />

the current function which allows you <strong>to</strong><br />

access the arguments indirectly using<br />

the A5 base value,<br />

3. Subtract any stack work area needed<br />

from A7.<br />

These steps can, if the work area required<br />

is less than 32K, be achieved with the<br />

68000's LINK instruction. Lattice/SAS<br />

expects registers D2-D7. A2-A4 and A6<br />

<strong>to</strong> be intact on return so if any of these<br />

registers are <strong>to</strong> be used, they must be<br />

preserved.<br />

Again, it is common practice <strong>to</strong> place<br />

them on the stack. The above stackoriented<br />

procedure forms the basis of a<br />

powerful general parameter passing technique<br />

and its well worth learning about.<br />

Function return values are passed back in<br />

one or more registers, depending on the<br />

Ilriting the<br />

iporopriate ( ui15 PM. It<br />

sinItinuolues plating 5udobili<br />

named (Intim rals nth am<br />

inuirpri parameters, in<strong>to</strong> the<br />

Hum, this is done using<br />

normal I Nation<br />

<strong>to</strong>nuentions<br />

Listing 2 : With thin<br />

assembler pa tch the<br />

parameter da ta is colle<br />

cte d from the sta ck!<br />

Amiga Computing<br />

AUGUST 1995<br />

Return Type<br />

char<br />

short<br />

long<br />

float<br />

pointer<br />

double (IEEE)<br />

double (FFP)<br />

Size<br />

8<br />

16<br />

32<br />

32<br />

32<br />

64<br />

32<br />

data type declared for the function in question.<br />

Here are the return value details that<br />

must be adhered <strong>to</strong> (see above).<br />

Having set up the required return value,<br />

the routine needs <strong>to</strong> reverse its entry steps -<br />

res<strong>to</strong>ring the registers. advancing the<br />

A7 stack pointer past the work area. and<br />

c_code.c - data passed as C parameters<br />

'include sexecitypts.a><br />

'include sitdis.bs<br />

Idefine PESSANEI "Please enter a test string10<br />

'define "MANE? "String after conversion is<br />

"define NESTADELItring after a second conversion is '<br />

'define LINEFEED 10<br />

'define DAT_INAIS an<br />

'define MOSS" Craff<br />

void NyfunctionITETI ,<br />

pain() input_string<br />

,<br />

TETT input_stringiNal_Ch"Df+<br />

O T T E<br />

1space<br />

for user string<br />

E D I _ a s<br />

):<br />

s i r / ;<br />

IBYTE ECI JasirrEDD<br />

Exclusive-ORing conversion mask<br />

"DID keyboard_cheracter; LIBYTE countz0;<br />

printf(NESSI4E1);<br />

white likeyboiro_charactersgetchariM.LINIFEEDi<br />

Pass Back Details<br />

low byte of DO<br />

low word of DO<br />

all of DO<br />

all of DO<br />

all of DO<br />

passed in DO and Di with high bits in DO<br />

all of DO<br />

If Icounts.NAT_CHADS) ieput_stringE<strong>to</strong>untfe1'keyboard_character;<br />

input_stringfount).DULL;<br />

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EOR the string<br />

printrIls Ts 1e,DESSSEE),input_stfing);<br />

display converted string<br />

Oyrunction(input.string, EDt_sask);<br />

2nd EOR operation<br />

pr.nTWTs Ts 11',11ESSAGE3, input_stringl;<br />

display string again */<br />

assembler_ code.s - associated assembler patch<br />

Ifff _Ryfunctlon<br />

_Ny'snction l i n k 8 5 , 1 0<br />

moves.t d2-d7,-<strong>Is</strong>p/<br />

sove.l 1 i a ) ) , d 0<br />

move. Nia51,a0<br />

subt.i ' 1 0 0<br />

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bet g a i t<br />

cop.b 4 0 1 , a 0<br />

bet L o o p<br />

etr.b s t L ( a 0 )<br />

bra l o o p<br />

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res<strong>to</strong>ring the previous frame pointer <strong>to</strong><br />

before exiting via an RTS instructions. Ag<br />

the 68000 has an unlink (UNLK) instructi<br />

intended <strong>to</strong> simplify these operations. (No<br />

that it is the lob of the calling function, a<br />

not the called function, <strong>to</strong> remove an<br />

arguments from the stack),<br />

vorkspace not needed<br />

norealty shire it preserve regs<br />

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System Analysis<br />

Beat the System<br />

Still stuck on APO adventure, Usher 3?<br />

Take a look at our cheat guide<br />

Preview i a r Crusader<br />

We take a sneak preview of Gametek's<br />

forthcoming space combat simula<strong>to</strong>r<br />

r'kt.741, t h e e t s p i n<br />

hang your fluffy dice on the dash and rev your<br />

engine as we take a look at Black Legend's racer<br />

Prey ie v, ,ekeepers<br />

Vulcan Software's puzzler previewed<br />

System Essa l<br />

Bargains galore - the latest budgets<br />

rounded up and reviewed


Rugby special, the World Cup way<br />

Audiogenic have upgraded their original World<br />

Class Rugby game with a '95 version. This update<br />

includes all the squads from the 16 countries that<br />

made it <strong>to</strong> the 1995 Rugby World Cup finals. The<br />

new version also allows you <strong>to</strong> enter your own<br />

teams and save them <strong>to</strong> disk.<br />

It covers all the major elements of rugby union<br />

such as line-outs, penalties and conversions, and the<br />

advantage rule has also been included. You can play<br />

against a human or computer and a <strong>to</strong>urnament<br />

mode allows a multi-player option_<br />

Two views are available <strong>to</strong> play the game in<br />

Q(111.0<br />

system<br />

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88 trot 1115<br />

Budget bonanza<br />

Digital Integration have some more bargain buys in s<strong>to</strong>re for the penny-conscious.<br />

First on the schedule is MegaTraveller 2 - Quest for the Ancients. It's an<br />

RPG adventure where you must save the planet Rhlanor from destruction. A<br />

<strong>to</strong>xic slime is pouring Out of the ancient ruins and you have a quest <strong>to</strong> find out<br />

what is causing it.<br />

There are 127 worlds <strong>to</strong> discover, each having over 500,000 square miles <strong>to</strong><br />

explore. Ten different starships are available and you'll have a good range of<br />

weapons and armour <strong>to</strong> choose from.<br />

Next up is International Sports Challenge, a sports simulation with over six<br />

different sports and 21 events. One <strong>to</strong> four players can take part in a variety of<br />

sports ranging from cycling and clay pigeon shooting <strong>to</strong> running a marathon.<br />

MicroProse's submarine simula<strong>to</strong>r. SubWar 2050, is also on the schedule. Set<br />

in 2050AD, the seas have become a vital source of food and energy, and sabotage<br />

is commonplace as the battle <strong>to</strong> defend underwater terri<strong>to</strong>ry ensues, You<br />

play a mercenary sub pilot testing your skill in underwater combat and learning<br />

moves such as Knuckles and Deep Dives.<br />

SubWar 2050 is priced £16.99, while International Sports Challenge and<br />

MegaTraveller 2 are f 14.99.<br />

fraternetional Sports Challenge te rms pa rt of Digita0 Inte gra tion's la te st budge t tilt041p<br />

Zoom-In allows a close-up view of the action<br />

whereas Zoom-Out provides a more strategic angle.<br />

You can also watch replays at any time and then<br />

save -<br />

the The game will be available for £19.99 and is com-<br />

m patible with all 1Mb Amigas. Owners of the original,<br />

thowever, o can upgrade for £9.99 (+ £1.25 p&p)<br />

ddirectly i from Audiogenic, enclosing the bar code<br />

sfrom k the game or by quoting the 13-digit bar code<br />

. number. Audiogenic are at: Unit 27, Christchurch<br />

Industrial Centre, Wealds<strong>to</strong>ne, Harrow HA3 8NT.<br />

Please mark as 'Rugby '95 Offer.'<br />

Upgrade <strong>to</strong> World Class Rugby '95<br />

Sensible Golf - ready, willing<br />

and able<br />

The eagerly anticipated Sensible Golf is ready <strong>to</strong> hit the shops and it's looking pretty<br />

spectacular! The usual Sensi sprites are used and the overall feel is of a fun, highquality<br />

title that can either be played as an arcade game or as a realistic sim. Take<br />

part in full <strong>to</strong>urnaments or for novices <strong>to</strong> the sport, you can work on your skills on<br />

the practice holes.<br />

We'll be bringing you a full review next month, but in the meantime take a look<br />

at these screenshots.<br />

Mayer, vtrin v a s t range of courses <strong>to</strong> choose front, a ll providing va rying challe nges<br />

The<br />

miniature<br />

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A September release is planned for the<br />

sequel <strong>to</strong> one of the most popular football<br />

management games ever. Oliver<br />

Collyer's Championship Manager sold<br />

over 250,000 copies and now Domark<br />

have taken the suggestions of players of<br />

the original and incorporated them in<strong>to</strong><br />

this new game.<br />

The follow-up will feature an international<br />

angle, so as well as being able<br />

<strong>to</strong> play in domestic management, you<br />

can also take part in the European<br />

Championships or the World Cup and<br />

the like, and you can manage any<br />

International side. It also promises <strong>to</strong> be<br />

Ascon's excellent football management sim, On the Ball -<br />

World Cup Edition, is being released this summer on budget.<br />

This new style of sim replaced all the screens of stats<br />

usually found in management sims, and replaced them with<br />

a more visually appealing approach. Different locations,<br />

shown as scanned watercolours, are used <strong>to</strong> provide the<br />

interface, and animations give a realistic match day feel<br />

Fantasy football<br />

A highly a uthe ntic, fun management sim On the Ba il is now a va tia bie on budge t<br />

Totally<br />

obsessed!<br />

You will notice later in this section<br />

a review of a rather nifty<br />

pinballer called Obsession. Its<br />

really rather good and has<br />

earned itself 87 per cent. Please<br />

note, though, that it can only be<br />

obtained from Merlin. They can<br />

be contacted at PO Box 77,<br />

Stroud, Gloucestershire GI.6 9YD.<br />

Obsession is priced at £29.95.<br />

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things such as key tackles won per<br />

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realistic transfer system will be used<br />

and real player stats will provide a reference<br />

source for football enthusiasts.<br />

On the Ball also concentrates on giving the game a<br />

human <strong>to</strong>uch, with each player having their own personality<br />

traits, so you'll have <strong>to</strong> manage them accordingly. You<br />

can also choose <strong>to</strong> play any team you wish in your bid for<br />

the World Cup. Priced at f12.99, On the Ball will be avail.<br />

able this summer,<br />

Thanks for your response <strong>to</strong> our surveys. After careful consideration we've decided<br />

<strong>to</strong> re-design the games section. This way, we can more accurately address the needs<br />

of our readers in what they'd like <strong>to</strong> see in System, We are also aiming <strong>to</strong> bring the<br />

section more in line with the rest of the magazine.<br />

Reviews will be more concise and analytical, previews will give you an insight<br />

in<strong>to</strong> the making of the games and where appropriate, we'll be bringing you more<br />

technical information.<br />

As always, our reviews will be of finished products only and we'll also provide<br />

you with better compatibility information, thus enabling you <strong>to</strong> make more<br />

informed choices on buying a game. Get ready for the new look System next<br />

month.<br />

Flick of a<br />

switch<br />

Another Doom competi<strong>to</strong>r on the<br />

way This time from Polish te a m<br />

Union interactive<br />

After months of Amiga owners<br />

practically drooling over Doom<br />

and Doom 2 on friends PCs, we<br />

can finally have our own version<br />

- we hope. Up until now,<br />

there's only been the rather<br />

disappointing Death Mask but<br />

things look set <strong>to</strong> change with<br />

three, four, possibly five contenders<br />

on their way - Team 17<br />

have Alien Breed, Manyk have<br />

Fears, and Black Magic have<br />

Gloom. And now a Polish team<br />

called Union Interactive have<br />

two games of this genre on the<br />

horizon.<br />

One is called Switchworld<br />

and looks <strong>to</strong> be the usual big<br />

gun, gloomy corridors, bill<br />

monsters thing. The s<strong>to</strong>ryline<br />

revolves around the fact that a<br />

dicta<strong>to</strong>r planned <strong>to</strong> conquer<br />

the world with biomutants but<br />

thanks <strong>to</strong> the international<br />

police, he failed. However, he<br />

was never caught and has<br />

decided <strong>to</strong> go back in time <strong>to</strong><br />

create more biomutants. Or<br />

something. Anyway, it's now<br />

up <strong>to</strong> you <strong>to</strong> travel through<br />

the five episodes, killing<br />

everything in sight.<br />

Their second offering is<br />

Behind the iron gate, another<br />

quite similar game that uses<br />

this 30, first-person perspective.<br />

It's going <strong>to</strong> be A500 and<br />

still promises <strong>to</strong> run at a fair<br />

old speed. As well as the<br />

shoot-'em-up aspect, it also<br />

will have an RPG/adventure<br />

angle <strong>to</strong>


aminv <strong>to</strong> anyone you may meet enuid fesoft<br />

in thorn giving you vita l informa tion<br />

beat the u)<br />

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likombre games tend <strong>to</strong> cause most<br />

prdirms ammg you garners. Not hr long<br />

though, as we send out the team <strong>to</strong> report<br />

on the many mist= d Igor 3<br />

o begin with, you must go and see Alstar who is standing opposite, and he<br />

will indicate where Typhus Mernith's Observa<strong>to</strong>ry is on the map. This is your<br />

first task. Before you set off, buy some lime-blossom tea from the shop a little<br />

way along the southern ramparts of the rich <strong>to</strong>wn.<br />

In the first street you will encounter some bandits. Go in <strong>to</strong> the inn <strong>to</strong> enrol<br />

some companions before fighting, and when you defeat them, search them for<br />

money.<br />

Head <strong>to</strong>wards the rich <strong>to</strong>wn. There is only one way in and it is located on the<br />

Find Typhus a nd give him the lime blossom te a a nd<br />

recover the pla ying ca rd <strong>to</strong> advance <strong>to</strong> the ne xt sta ge<br />

88 Stint MI5<br />

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The rich tOLOW1 05 tEnated on the we ste rn<br />

side of the map. be twe e n two porche s<br />

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with first a id if nece ssa ry<br />

or<br />

must buy a necklace for 4000 PO from the<br />

big guard at the entrance or you will be<br />

refused entry. Afterwards, put the necklace<br />

on.<br />

Your next step is <strong>to</strong> find Typhus, give him<br />

the lime blossom tea and recover the playing<br />

card. He indicates where Mather Fuchs is on<br />

the map. Once you arrive at the indicated<br />

place, take the scroll on the ground and read<br />

it, then set off <strong>to</strong>wards the mentioned inn.<br />

On arrival, you must listen. Erich Moittrs is speaking <strong>to</strong> you, buy him some food and listen<br />

again, and answer YES <strong>to</strong> the question.<br />

At Mather's, don't accept <strong>to</strong> go out, give him the card when he says OUT Wait <strong>to</strong> see<br />

the gate and click on it <strong>to</strong> go through.<br />

In the garden, go eastwards <strong>to</strong> find a passage, but you will have <strong>to</strong> kill the bear firg<br />

before you can proceed through the passage. Travel south for a long way and then eag<br />

when your route is blocked. You will come across a racoon on a rock, Take its scroll.<br />

then pick up the mushrooms from the forest. Head back <strong>to</strong>wards Mather and give him<br />

the scroll. You roust then pick up the key.<br />

Go <strong>to</strong> the house indicated on the map. Fetch the magic flask and the pendant a<br />

put the pendant on. Go <strong>to</strong> the inn, south of the theatre. Listen, then recover I<br />

Kelonia powder. Buy the other potions in the shops and mix them all <strong>to</strong>gether in<br />

magic flask. Go back <strong>to</strong> the racoon, give him the potion, recover the talisman and he<br />

Head <strong>to</strong>wa rds the inn. You must go <strong>to</strong><br />

sleep a nd e ve ntua lly be gin <strong>to</strong> dre a m<br />

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Tips <strong>to</strong> help along<br />

the way<br />

To move forward in time, simultaneously perss:<br />

+ + + move mouse completely <strong>to</strong> the left of the screen<br />

and click the left mouse but<strong>to</strong>n.<br />

To return life points <strong>to</strong> the maximum, simultaneously press:<br />

C'TE11.> + + (V> + move mouse completely <strong>to</strong> the left of the screen<br />

and click the left mouse but<strong>to</strong>n.<br />

When you are creating your team, choose this human beings distributed<br />

as follows:<br />

3 Knights-errant<br />

1 scholar (wfth 16 in strength, constitution, agility and wisdom)<br />

1 Magician (with 15 in strength, constitution, agility and intelligence).<br />

back <strong>to</strong>wards the <strong>to</strong>wn. Go <strong>to</strong> the theatre in the very south of the rich <strong>to</strong>wn and enter<br />

after 7pm. Listen <strong>to</strong> Gulnar, give him the talisman you received from the racoon, wait<br />

for the gate <strong>to</strong> appear at 2 am. then proceed through.<br />

In the jungle pick up a crystal. Go south-east and find the tribe with the chief - they<br />

are called the 'East End Lads'. Fight and kill the chief. In the jungle you may encounter<br />

several leopards. Kill them and take their skins *filch you can sell for huge amounts of<br />

money <strong>to</strong> the shopkeepers of the <strong>to</strong>wn.<br />

Head back through the theatre gate In the jungle, go east then south <strong>to</strong> find the<br />

meteor near the North wall. Put the missing piece found in the jungle on it, and a<br />

gate appears. Go through.<br />

Before heading <strong>to</strong>wards the mountains you must buy some fur coats <strong>to</strong> keep warm<br />

When you get there, find the time machine which is located <strong>to</strong>wards the north-west<br />

Put the crystal on it and go back in<strong>to</strong> <strong>to</strong>wn. There will be many beasts in your way!<br />

Find a gate which has just appeared in the north-western part of <strong>to</strong>wn - go<br />

through it before 12 noon. Your next task is <strong>to</strong> free the princess in captivity - she is<br />

held in the dungeon. In the dungeon there will be a fireball in the very first corridor,<br />

wait for it <strong>to</strong> pass, then quickly turn right and then take the first right <strong>to</strong> enter the<br />

underground cavern.<br />

At the fork turn left. You will have <strong>to</strong> battle against hoards of skele<strong>to</strong>ns <strong>to</strong> con.<br />

tinue. Take the third turning on the left <strong>to</strong> activate a lever in the dead-end. You can<br />

walk about through the whole cavern <strong>to</strong> pick up all the main essentials - bread,<br />

money and weapons. Head back <strong>to</strong>wards the entrance <strong>to</strong> the cavern and climb the<br />

stairs <strong>to</strong> return <strong>to</strong> the dungeon. There will be more opponent in your way, each one<br />

becoming stronger as the game goes or These must be defeated.<br />

GOING DOWN<br />

You will eventually find the princess in a room with lava, and you must pass on the<br />

three slabs which cause the cage <strong>to</strong> go down. If you pass on four, the cage falls, on<br />

two, it's <strong>to</strong>o high. There will be more opponents in your way once again_ When you<br />

have freed her enlist her help and head back in<strong>to</strong> <strong>to</strong>wn.<br />

Go and sleep in an inn. In a dream, a character tells you <strong>to</strong> go <strong>to</strong> a house which he<br />

indicates on the map. Go in front of his house and take the key from the fountain. Go<br />

in<strong>to</strong> the house and you will find five guard's uniforms. Put these on. Head <strong>to</strong>wards thc•<br />

palace with the disguise on so you can get in, You must remove the helmet in front of<br />

Zoltar and enlist his help. Return <strong>to</strong> the forest and Zoltar and Thina will leave.<br />

Head back in<strong>to</strong> <strong>to</strong>wn once again Mather will give you a crystal which you must<br />

place on the time machine in the mountains.<br />

Return in<strong>to</strong> <strong>to</strong>wn, and you will find yourself in mountains in a different era. You<br />

will find a belt in the snow. Return once again back in<strong>to</strong> <strong>to</strong>wn. Put on the magic belt<br />

and return <strong>to</strong> tbe forest. Look for and pick up a magic sword - it will be right in the<br />

heart of the jungle.<br />

Go east and at the end, head south. You will find a house with Zoltar's son and his<br />

wife, a sorceress. She has the powers <strong>to</strong> protect you from your final enemy - the<br />

dragon.<br />

You will find the dragon in an underground cavern. You must walk on the paving<br />

s<strong>to</strong>nes marked with a circle in a certain order - seven s<strong>to</strong>nes must be activated <strong>to</strong> gain<br />

access, You will eventually reach a door which will lead <strong>to</strong> the dungeon; go through it<br />

after 12 noon. To defeat him from a distance, use the maximum number of arrows<br />

and the ice-cloud spell. If you're up dose, you must position yourself so that the fire<br />

Protection spell is always active.<br />

You must give first aid <strong>to</strong> your companions after each blow struck by the dragon,<br />

Regeneration potions are indispensable. Eventually you will defeat him, putting ar<br />

end <strong>to</strong> Shandar's evil acts. You will then have proved yourself against the greatest<br />

warrior of all.<br />

+MTEMI.or<br />

Keep 0o0/Ung a t the map <strong>to</strong> ma ke sure you're not he a ding the wrong wa y<br />

You ca n re cruit ma ny troops from the foca l intIS - the y ca n be wa ry ha ndy<br />

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89


1<br />

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The most eagerly awaited golf<br />

game on the Amiga is here.<br />

Why the wait?<br />

Find out


iarzo E<br />

Irem [ V A T ul<br />

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Pik*<br />

elf games have slowly disappeared<br />

over the last few months, leaving little<br />

or no trace at all. The only golf sims<br />

worth a mention are MicroProse Golf and<br />

possibly PGA Tour. The others have tried and<br />

almost succeeded - Nick Ratio's came the<br />

closest only suffering an awkward control<br />

system which became very clumsy at times.<br />

However, Summit Software are a new<br />

company hoping <strong>to</strong> bring gaming entertainment<br />

<strong>to</strong> your Amiga screen. With bigger companies<br />

undecided about their future within<br />

the Amiga market, smaller companies have<br />

taken the opportunity <strong>to</strong> steal their limelight<br />

Team 17 being a fine example. Summit<br />

Software hope <strong>to</strong> do a Team 17 and dominate<br />

the market with quality products. Good<br />

luck <strong>to</strong> 'ern.<br />

To kick off their career, they've penned in<br />

some releases already, namely Tracksuit<br />

Manager, Rage and Rugby Boss. Let's hope<br />

these can rank alongside some of the past<br />

Amiga greats. We'll see.<br />

GRAPHICS<br />

INTROICTION<br />

International Golf<br />

Graphically, International Golf is fairly<br />

good. The action is viewed <strong>to</strong>p-down, with<br />

well-drawn trees accompanied by the obvious<br />

golfy scenery, The scrolhng is nice and<br />

smooth <strong>to</strong>o, leaving me with no particular<br />

major gripes at all. But - there's always one<br />

- the overall look and feel gives a very PD<br />

impression, if you know what I mean. The<br />

reason behind this is because the actual<br />

developers are a PD team called<br />

Saddletramps PD. They will obviously need<br />

time <strong>to</strong> make the move from PD up <strong>to</strong> full<br />

price, but I'm afraid it shows up a little <strong>to</strong>o<br />

much for me.<br />

The graphics aren't as polished as say,<br />

Sensible Golf, and the whole feel gives an<br />

impression of being programmed in Amos<br />

Most newcomers <strong>to</strong> the market encounter<br />

these problems and usually move on<strong>to</strong><br />

another programming language <strong>to</strong> get the<br />

best results from their particular genre of<br />

game. However, as Summit Software have<br />

obviously tried very hard I shouldn't really<br />

knock them.<br />

If golf is your game and you like a good<br />

18 holes of planning what clubs <strong>to</strong> use,<br />

power and accuracy all by yourself, without<br />

any help from the computer, then graphics<br />

don't particularly come in<strong>to</strong> it. Unless, of<br />

course, you like <strong>to</strong> take in the scenery on<br />

your way <strong>to</strong> the next hole.<br />

On the box the game boasts superb<br />

colour graphics featuring a full ro<strong>to</strong>scoped<br />

golfer. Yes, maybe, but it still<br />

looks like public domain,<br />

Gr/o<br />

This time, checked trousers and funny hats are<br />

the order of the day. Andy Maddock steps up,<br />

cracking Tarby gags all the way... hof<br />

SOUND<br />

70<br />

6<br />

/0<br />

Sound for golf games is fairly non-existent - featuring<br />

merely the odd swoosh of the dub and a bird<br />

or two tweeting along in the background. All these<br />

effects have been included which makes the game<br />

an absolute pleasure <strong>to</strong> play. The actual sampled<br />

tweets of the birds are the best I've heard on any<br />

game of this genre, beating MicroProse Golf hands<br />

down - as far as tweets go.<br />

5 2 %<br />

Overall then, a nicely presented game which may not have<br />

the depth of MicroProse or PGA, but the actual gameplay<br />

is very different by managing <strong>to</strong> sustain an arcade feel.<br />

After each shot you have <strong>to</strong> alter your positioning, club,<br />

power and height of the shot all by yourself, without any<br />

help from the computer whatsoever, whereas other golf<br />

Sims give you a little help by lining you up with the hole<br />

and selecting a suitable club<br />

One aspect of the game which became frustrating is<br />

that it fails <strong>to</strong> give you the yardage for the clubs. Prior<br />

knowledge of golf is absolutely essential, which unfortu•<br />

nately I do not posses. Consequently. I was frequently over<br />

hitting the ball.<br />

PLAYABILITY<br />

Basically, the idea behind Super Loopz is <strong>to</strong> join the different<br />

blocks that fall on<strong>to</strong> the grid <strong>to</strong> create continuous loops. There<br />

is a time limit <strong>to</strong> put down each piece, and if you can't place it<br />

you lose a life.<br />

The game can be played by using a one or two-but<strong>to</strong>n joystick,<br />

a CD32 controller or a mouse. The joystick seems <strong>to</strong> be the<br />

easiest, and when the piece drops on<strong>to</strong> the playfield you can<br />

rotate the shape by pressing fire and right, then when it is in<br />

the position you want, press fire and left. However, once it is in<br />

position it is permanent. The bigger the loop you can make, the<br />

more points you'll get.<br />

Super Loopz has a variety of different sections <strong>to</strong> play. The<br />

arcade game can be played by one or two players, and you<br />

must make ten loops <strong>to</strong> progress on <strong>to</strong> the next level_ Three<br />

bonus games can be accessed by completing different missions.<br />

You can also play a challenge game which means you can pit<br />

your wits against an opponent. You each get a separate grid<br />

and the winner is the one who scores the most points.<br />

There is a puzzle option <strong>to</strong>o which involves being shown a<br />

complete loop with some of the pieces then dropping off one<br />

by one. You have <strong>to</strong> watch carefully because you have <strong>to</strong><br />

remember where they go and replace them.<br />

These a re the 18 hole s of the Rivie ra<br />

•<br />

Country Club course . The y a ll look<br />

incre dibly cha lle nging<br />

Getting the powe r of your<br />

shot right will ta ke pra ctice .<br />

Don't e xpe ct a hole -in-one<br />

on your first hole<br />

There are two courses included in the game and an<br />

option <strong>to</strong> install new ones when they are released, There's<br />

also a <strong>to</strong>urnament option and a two-player game. It's certainly<br />

not short of ideas.<br />

Incidentally, a demo of International Golf is being<br />

released as public domain by Saddletramps PD. This,<br />

perhaps, is a better idea than hurrying the process and<br />

releasing the game at full price. Summit Software should<br />

have waited for a response on the demo and then acted<br />

accordingly.<br />

As it stands, its a good first attempt at full price software,<br />

and one that shouldn't be overlooked. If you're in<strong>to</strong><br />

the finer side of golf it could be .111. a worthwhile, N E Mbuy.<br />

a d<br />

d


From the ma<br />

-Fodder<br />

comes the best golf<br />

Wr -<br />

agame n i n<br />

d a g e s .<br />

c • Available for Amiga & PC.<br />

• Join up <strong>to</strong> eight friends and marvel at the gorgeous<br />

graphics and smooth scrolling scenery.<br />

• Play at any of 24 original courses.<br />

C1991 Sensible Software. 0 1994 Virgin Intwortive Entertainment (Europe) Ltd. Virgin is e registered trademark of Virgin Enterptises Ltd. All Flights reserved.<br />

I<br />

Nmtertainment<br />

T<br />

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R<br />

A<br />

C


Move closer<br />

The game will be controlled via a mouse and a set of icons that you simply click on according <strong>to</strong><br />

the action you wish your pla<strong>to</strong>on members <strong>to</strong> carry out. Click on the appropriate icon and then<br />

paste it on <strong>to</strong> an empty square on the screen. When a character walks on<strong>to</strong> <strong>to</strong> it, he will perform<br />

this order.<br />

1. A helpful 'Rubber' feature which allows you <strong>to</strong> erase a pasted action<br />

2 <strong>to</strong> 5. The direction arrows make the character walk the appropriate way<br />

6. Click on the clock <strong>to</strong> make your troop wait there for a period<br />

7. Using the shoe will enable a character <strong>to</strong> jump over the object in front<br />

8. Use the spanner <strong>to</strong> operate an object<br />

q. Teeth make your character act aggressively<br />

10. Lightning will allow you <strong>to</strong> replay a previous level<br />

11. These icons tell you whether your men are alive, dead or have safely moved on <strong>to</strong> the next level<br />

12. Keep an eye on the level indica<strong>to</strong>r <strong>to</strong> see how many levels have been completed<br />

s 'stem -a Time<br />

CD keepers<br />

ulcan Software, renowned for their Valhalla<br />

speech adventure games, are embarking on<br />

a new series for Amiga owners. Called 'The<br />

Mini Series' it will consist of a range of quality<br />

titles at very low prices, from E12,99 <strong>to</strong><br />

f 15.99. Vulcan are concentrating on their<br />

mail order service which allows them <strong>to</strong> sell their own<br />

The intro a nima tion puts<br />

you in the picture<br />

93<br />

brand more cheaply. The<br />

games will cover a variety<br />

of genres and each will have<br />

a data disk shortly after its<br />

initial release.<br />

Timekeepers is the first<br />

of these games and is of<br />

the puzzler/strategy kind.<br />

Graphically, it's very reminiscent<br />

of their Valhalla games,<br />

and those who've played<br />

their first foray in<strong>to</strong> Amiga<br />

gaming will instantly recog•<br />

nise the distinctive Vulcan<br />

style which uses a combination<br />

of dark, murky shades <strong>to</strong> provide an original, and<br />

interesting, approach.<br />

The characters of the game, the rather miniature<br />

Lemming-esque type race, are the Timekeepers. They<br />

are a police force who were established <strong>to</strong> protect the<br />

4th dimension from a psychotic warlord. His aim is <strong>to</strong><br />

destroy the entire human race and intends <strong>to</strong> do so by<br />

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planting nuclear devices throughout the course of<br />

his<strong>to</strong>ry. He has hidden four of his most powerful yet<br />

in four zones - S<strong>to</strong>neage, Medieval, Vietnam and<br />

Space. Commander Seymour of the Timekeepers<br />

knows of the bombs whereabouts and must send<br />

teams in<strong>to</strong> the lands <strong>to</strong> locate and disarm them.<br />

You take charge of the Timekeepers and have <strong>to</strong><br />

guide the pla<strong>to</strong>on through the levels, avoiding the<br />

obstacles placed in your way - rivers, minefields, trapdoors<br />

and 'the enemy' will all prove treacherous.<br />

When your men find the nuclear devices you will<br />

have <strong>to</strong> instruct them <strong>to</strong> disarm them, and the<br />

amount of men you need <strong>to</strong> do this depends on the<br />

complexity of the device. The number in your pla<strong>to</strong>on<br />

also depends on how many men survived the last<br />

level<br />

ACTIONS<br />

The characters act independently <strong>to</strong> given situations<br />

and while they have a certain degree of intelligence,<br />

they also act with a great deal of stupidity!<br />

On the one hand, they will walk in<strong>to</strong> even the most<br />

obvious disasters, but on the other, if you issue<br />

them with an impossible order they will look up in<br />

disbelief and walk in the opposite direction. They<br />

will also do this if they bump in<strong>to</strong> another member<br />

of the pla<strong>to</strong>on.<br />

The game will be controlled via an icon system (see<br />

boxout) and when all 16 levels have been explored,<br />

and the four bombs disposed of, the game is finished.<br />

Fans of the game will then be able <strong>to</strong> purchase a data<br />

disk providing an extra 64-level challenge.<br />

Vulcan Software divided the games-playing world<br />

with their last releases, so much so that scores ranged<br />

from the low 20s <strong>to</strong> an amazing 90. Although a puzzler<br />

game, it does look distinctively 'Vulcan,' so it will<br />

be very interesting <strong>to</strong> see whether Timekeepers has<br />

the same effect on reviewers and public alike.<br />

Timekeepers will be available this summer for all<br />

Amigas and we'll hopefully be bringing you the full<br />

review next month.


The 3 D e nvironme nt works we ll a nd you'll ha ve <strong>to</strong> ma ke<br />

sure you don't fa ll down gra ssy ha nks or off roof <strong>to</strong>ps<br />

INTRODUCTION<br />

irst impressions of shoot-'empup Virocop<br />

would suggest a fairly young audience.<br />

However, further investigation of the game<br />

reveals more <strong>to</strong> it than first appears. It's a<br />

mixture of shooteriplatformer - a genre that has<br />

somehow been neglected on the Amiga of late - and<br />

has been created with such fine attention <strong>to</strong> detail<br />

that it looks set <strong>to</strong> shine.<br />

Behind the game are the talented Graftgold team,<br />

renowned for such hits as UricHum Fire and Ice. and<br />

Rainbow <strong>Is</strong>lands.<br />

All the le ve ls a re thorne d a nd conta in<br />

enemies a ppropria te <strong>to</strong> the le ve l<br />

A gre a t de a l of a tte ntion <strong>to</strong> de ta il has be e n pa id <strong>to</strong> the 9 ra phe ci<br />

hint 1115<br />

Hem is one of the de a dly viruse s a nd you must<br />

kill a ce rta in a mount <strong>to</strong> ge t off the te m!<br />

Vilrocop<br />

GRAPHICS<br />

Graphics are of an extremely high<br />

standard and an excellent 3D environment<br />

not only looks good but<br />

enhances the gameplay. Each level<br />

varies from the Sports zone <strong>to</strong><br />

Military, and all contain enemies<br />

appropriate <strong>to</strong> the theme. Sports, for<br />

example, contains deadly snooker<br />

balls and animated enemies related<br />

<strong>to</strong> the level. There are also men<br />

bouncing around the zone on space<br />

hoppers - remember them'? Round,<br />

plastic bubble creatures filled with<br />

air that you could hop around on.<br />

All levels look good but the adventure<br />

scenario, which is the bonus<br />

level for the Al200, is particularly<br />

good and has a mixture of wizards<br />

and evil robots. Even small details<br />

such as flame <strong>to</strong>rches burning on the<br />

walls show the attention <strong>to</strong> detail<br />

that has been given.<br />

The main sprite is fairly basic and<br />

looks rather like a banana-coloured<br />

R2D2! Still, he has been rather nicely<br />

animated despite his small dimensions<br />

so that, for example, if you<br />

leave him standing, he lets off steam.<br />

His moves actually look robotic <strong>to</strong>o<br />

and as his head moves independently<br />

<strong>to</strong> his body, which is the firing part, it<br />

adds <strong>to</strong> the qameplay• •<br />

83ilio<br />

SOUND<br />

RATABILITY<br />

As you can imagine, the majority of<br />

the game involves negotiating platforms<br />

and blasting the enemies and<br />

viruses in<strong>to</strong> oblivion_ There are a range<br />

of 20 different weapons at your disposal,<br />

from twin missile launchers <strong>to</strong><br />

flame-throwers. The shots you'll need<br />

<strong>to</strong> kill an enemy depend on the size<br />

and strength of it. Some may be killed<br />

with one straight bullet, others with a<br />

mortar bomb, for example.<br />

To finish a level you must exterminate<br />

a certain amount of viruses, so<br />

the game can be played in either of<br />

two ways. One is <strong>to</strong> rush through all<br />

the levels, avoiding enemy fire and<br />

Sound-wise, Virocop is nothing exceptional. You are<br />

offered the choice between in-game music or just the<br />

sound effects. The music changes <strong>to</strong> fit in with the<br />

levels and varies from the predictable happy-go-lucky<br />

bounce-along tunes for the Sports level, <strong>to</strong> the more<br />

dramatic such as on the Adventure level.<br />

Stereo sound is available when the music is<br />

switched off, so the effects are routed <strong>to</strong> the left or<br />

right channel depending on the event on screen.<br />

Most of the sound effects, as you'd expect, are a<br />

range of shots, bangs and explosions, but apart from<br />

that it is quite limited.<br />

45%<br />

As the le ve ls progre ss, things ge t ha rde r a rid more cha otic


s<strong>to</strong>pping <strong>to</strong> kill just the viruses, or you<br />

can go at a more slower pace and kill<br />

Daddies as you see them. However,<br />

the more points you earn, the more<br />

chance you have of earning an extra<br />

Fife. Bonus lives can be discovered on<br />

the levels and are also awarded at<br />

10,000, 40,000 points and so on.<br />

D.A.V.E. runs on a battery which is<br />

drained as he is damaged. Pick-ups<br />

can be collected <strong>to</strong> replenish it and<br />

you'll need <strong>to</strong> be able <strong>to</strong> judge when<br />

you need them as you can't collect<br />

energy you can't use. There's also<br />

some kind of puzzle angle <strong>to</strong> the<br />

game as you have <strong>to</strong> figure out how<br />

<strong>to</strong> move certain platforms and which<br />

switches do what.<br />

Each sce n a rio re p re se n t s a d if f e re n t a d ve n t u re<br />

in the hohda y park, the re fore providing va rie ty<br />

Virocop comes across as a very polished game and<br />

what it doesn't have in sophistication, it makes up for<br />

in gameplay.<br />

Two-player mode, though, is by far the best<br />

option, As well as the usual turn-based system, you<br />

have a team mode where one player takes charge of<br />

the head and firing while the other controls the body<br />

and movement. At first this takes some getting used<br />

<strong>to</strong>, but as you progress this is definitely one of the<br />

most fun multi-player methods I've played.<br />

Virocop is not the sort of game that will grab you<br />

STONYLINE<br />

Virocop sets the scenario of a virtual-holiday theme park<br />

You play DAVI. - Digital Armoured Virus Extermina<strong>to</strong>r<br />

who has been given the arduous task of ridding the park of<br />

viruses that have taken over and are causing havoc on the<br />

game Disk.<br />

The game zones had been set up on the GameDisk 12<br />

years ago and the public and press were sceptical about the<br />

idea of buying virtual time-share experiences in another<br />

place without having <strong>to</strong> go there. The concept eventually<br />

caught on though, and soon imitations were springing up<br />

everywhere, although none were as big as the GameDisk.<br />

But then it all goes horribly wrong when something<br />

breaks in<strong>to</strong> the GameDisk. Giant viruses spread across the<br />

game zones feeding off the power, and spreading rapidly all<br />

the time 0.4 V E. the Virocoo is called for<br />

Usually the best cure for a virus is bed rest, TLC and<br />

chicken soup. But when a computer gets sick a more<br />

radical remedy is required. Tina Hackett introduces<br />

OPINION<br />

&AXE, the robotic hero of Bralgold's latest<br />

The m a in sp rit e is p re t t y b a sk b u t<br />

still p a cks so m e n ice a n im a t io n<br />

immediately as it isn't particularly<br />

striking, but play it for a<br />

while and try the two-player<br />

team mode and you'll find a<br />

game that has playability in<br />

abundance. A W A R<br />

It's not the 'thinking<br />

E )<br />

115%<br />

APATIOAti<br />

GOLD<br />

the man's' imagination, title by any but stretch for the of trig'N.<br />

ger , lhappy a t i this k is a title of high quality and provides a<br />

great i t t long-term challenge.<br />

largt7goc<br />

wool ;-1 : A l<br />

Pensher: Waler !Menne'<br />

(leveller ;tepid<br />

Disks, 3<br />

Price: C25<br />

Gen Milner/Shoot ele-up<br />

Hare Sisk lestill: Yes<br />

Contrel sprat keyliere/hystice/Jayead<br />

Sopeerts: Me/ il2110<br />

locemeended: 610011 sevarils<br />

FLASHBACK<br />

There isn't really a game<br />

like Virocop <strong>to</strong> compare<br />

it <strong>to</strong>. It's a cross between<br />

a shoot-'em-up and a<br />

platformer, and the<br />

nearest I can think of <strong>to</strong><br />

describe Virocop is a<br />

cutesy Alien Breed.<br />

According <strong>to</strong> older colleagues,<br />

there was a similar<br />

game on the C64<br />

some years ago -<br />

although no-one can<br />

remember its name!<br />

There a re a ra n g e o f we a p o n s a va ila b le a n d<br />

each e n e m y re q u ire s a d if f e re n t a p p ro a ch


Your te a m kits out the ca r in a<br />

rather me diocre pie ce of a nima tion<br />

LAP TIME:00'00<br />

.00 BEST L A P :<br />

--I--.--<br />

LAP:1/2<br />

BRAZILIAN GP<br />

LAP TINE:01<br />

1BEST<br />

LAP:02'12<br />

03 . LAP:2/S<br />

. 72 POS:3/16<br />

0k<br />

The ba ttle for first pla ce fe e ls more re a listic<br />

than in ma ny othe r ra cing vrnt.da <strong>to</strong>rs<br />

No one is going <strong>to</strong> be impressed with Fl World<br />

Championship from the word go - not unless<br />

they've only just upgraded from a C64 anyway.<br />

It's done nothing <strong>to</strong> build on the racing game<br />

graphics of years past, and initially it seems <strong>to</strong><br />

offer little more in terms of gameplay either.<br />

Despite these strong criticisms, however, El<br />

somehow manages <strong>to</strong> draw the player back for<br />

more, thanks <strong>to</strong> more depth in the gameplay than<br />

initially meets the eye.<br />

The fact that the tracks are modelled realistically<br />

on their real world counterparts is an attractive<br />

feature that should appeal, particularly <strong>to</strong><br />

Grand Prix fans. Even if you've never watched<br />

mo<strong>to</strong>r sports in your life, however, the variety of<br />

challenges from simple fast circuits like Brazil San<br />

Paulo <strong>to</strong> the <strong>to</strong>rtuous bends of Monaco add an<br />

extra dimension <strong>to</strong> the challenge.<br />

Unlike most racing games - including the stateof-the-art<br />

arcade hit Day<strong>to</strong>na Racing - this title<br />

actually gives some sense of the tactics of mo<strong>to</strong>r<br />

sport. Passing cars, for example, can be a matter<br />

of bidding your time until the right opportunity<br />

arises, because on a crowded stretch the player<br />

simply won't be able <strong>to</strong> overtake as soon as they<br />

want <strong>to</strong>.<br />

Before the race begins, players are advised <strong>to</strong><br />

consult the weather report and the map of the<br />

hpul 1115<br />

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Weather p re d ict ro n s a re u n p o rt a n t w h e n<br />

it come s <strong>to</strong> choosing the right tyre s<br />

behind us. and Turbotrax and<br />

Wheeispin still <strong>to</strong> come it seems<br />

Amiga developers have forgotten<br />

how <strong>to</strong> program anything other<br />

e l<br />

than the overhead racer. Many of<br />

them boast tried and tested quality<br />

i t<br />

h gameplay. but this constant rehash of the<br />

same product must be tiring even the most<br />

S<br />

dedicated fan of the genre.<br />

k<br />

A change is long overdue, so the imminent<br />

i release of Ft World Championship has raised<br />

d<br />

m<br />

a<br />

track as this r will affect the way the car should be<br />

set up. Drivers k can choose different tyres <strong>to</strong><br />

suit weather conditions and varying drag-fac<strong>to</strong>rs<br />

s<br />

<strong>to</strong> trade off speed for grip on the more arduous<br />

circuits_<br />

,<br />

The handling<br />

A<br />

of the car, however, is perhaps<br />

the most important T matter when it comes <strong>to</strong> making<br />

a successful<br />

R<br />

racing game, and fortunately Ft is<br />

reasonably aaccomplished<br />

in this area. Unlike some<br />

games which n demand that the player goes flat<br />

out round d the circuit <strong>to</strong> even have a chance of<br />

winning, a Rdriver<br />

in Fl has <strong>to</strong> get used <strong>to</strong> anticipating<br />

tight o bends by breaking. Other realistic<br />

<strong>to</strong>uches include a the need <strong>to</strong> refuel and change<br />

worn tyres d-<br />

otherwise you'll be forced <strong>to</strong> retire.<br />

Different k game modes allow players <strong>to</strong> race in<br />

knockout contests or go for longer-term champi-<br />

i<br />

onships in<br />

l<br />

which there is both a driver and a car<br />

construc<strong>to</strong>rs' scoreboard. This, again, adds a <strong>to</strong>uch<br />

l<br />

COM<br />

,<br />

INTRODUCTION<br />

some interest. Its certainly not a breath of<br />

fresh air in terms of originality, but at least it<br />

marks the return of the long-absent race simula<strong>to</strong>r<br />

with its realistic on-the-track view.<br />

Power ups. wacky cars and off-road<br />

scenery have been abandoned in El World<br />

Championship in favour of realistic racing<br />

with pit s<strong>to</strong>p tactics. The question is. can<br />

Domark make the old formula shine once<br />

more?<br />

of strategy <strong>to</strong> the action, because the thought of<br />

maintaining points will make players think twice<br />

about racing on with worn tyres just <strong>to</strong> snatch<br />

first place.<br />

Incidentally, we actually dug out a Logic<br />

Freewheel and some foot pedals and connected<br />

them <strong>to</strong> Fl. Not surprisingly this wasn't a <strong>to</strong>tally<br />

satisfying experiment, though they<br />

did work <strong>to</strong> a certain extent. BO% Pit s<strong>to</strong>ps a re vita l <strong>to</strong> re fue l or cha nge a<br />

tyre b e f o re it b e co m e s t o o w o rn<br />

DWI s<strong>Is</strong>tem Joystict<br />

A


after the recent glut of overhead<br />

SOUND<br />

race-'em-ups<br />

Racing games just don't seem <strong>to</strong> inspire the average<br />

makes<br />

3 the<br />

a return in the form of<br />

3 0<br />

developer when it comes <strong>to</strong> audio effects. Providing<br />

they've got some impression of the roar of the<br />

engine, they don't seem <strong>to</strong> bother with much else -<br />

the only notable recent exception being Roadkill<br />

Domark's r a c latest release.<br />

with its more original background sound.<br />

Fl isn't terrible but the engine noise is more of a<br />

Gareth<br />

e<br />

Lofthouse tests whether Fil<br />

s i m<br />

buzz than a 'vroom' and crashes sound more like a<br />

tinkle than the noise of tearing metal. Other effects<br />

include skidding and a tinny clanking when bumping<br />

in<strong>to</strong> opposition cars. What is quite satisfying,<br />

World u l Championship a t has got enough<br />

•<br />

however, is the convincing sound effect that accompanies<br />

a gear change - trivial it may be, but it actu-<br />

o r<br />

••<br />

The che que re d ha g<br />

whether this comes<br />

atter five, W. Or 20<br />

ally makes the player feel more in control of the car<br />

48%<br />

lampionship<br />

la ps is de cide d by<br />

I<br />

Edition<br />

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u<br />

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e GRAPHICS<br />

BRAZILIAN GP<br />

t We might have hoped that the Amiga's capabilities would have been squeezed<br />

<strong>to</strong> push Fl <strong>to</strong> the forefront graphically - after all, visuals are fairly important in<br />

o such an action-dominated genre - but unfortunately, Domark's efforts on this<br />

front are at best average.<br />

s The problem is that it all looks rather dated. In the far distance, buildings<br />

rotate as you turn through bends, and signposts and barriers rush by on the<br />

n edge of the track, but it fails <strong>to</strong> give the impression of racing through anything<br />

remotely like a real landscape.<br />

a The lack of detail isn't entirely a bad thing, however, since it's allowed the<br />

LAP TIME:01<br />

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LAP:02<br />

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game <strong>to</strong> run at a high speed. This means that though the scenery is rather basic,<br />

it blurs by at such a blistering rate that your attention is firmly centred on just<br />

holding on<strong>to</strong> the road.<br />

Initially, it appears that the tracks are going <strong>to</strong> be flat, but on later levels<br />

players do get the impression of rising and falling over small hills and dips -<br />

h though since these are based on proper race tracks this effect is not overly dramatic.<br />

Furthermore, because the races take place all around the world, the<br />

p developers have introduced a reasonable amount of variety from location <strong>to</strong><br />

location.<br />

o There are also appropriate weather conditions for each of the countries, so<br />

races can take place in bright sunlight driving rain or under overcast skies - but<br />

l though this works well in terms of gameplay. it's crudely implemented as far as<br />

graphics are concerned.<br />

e Another complaint can be levelled at the poorly detailed cars - however, at<br />

Crashes a re none <strong>to</strong>o spe cta cula r, but the y hold<br />

drivers ba ck e nough <strong>to</strong> a dd te nuon <strong>to</strong> the ga me<br />

least your driver's hands move on the wheel and it's possible <strong>to</strong> view the action<br />

p from within or behind the player's car.<br />

Two•player mode works using the standard horizontally-split screen and<br />

o appears <strong>to</strong> maintain all the pace of the one-player challenge - a quality not <strong>to</strong><br />

OPINION 71%<br />

be sniffed at when you consider how important human versus human games are<br />

s in the racing genre.<br />

Domark would have done this game a lot more justice if<br />

they insisted on having the graphics and sound<br />

•<br />

Other functional but effective graphic features include the track map which<br />

i shows the player's car in red in contrast <strong>to</strong> all the other cars. This facility gives<br />

drivers a good idea of how clear they are from the rest of the field - or, more<br />

t usually, how much work they have <strong>to</strong> do <strong>to</strong> catch up.<br />

The introductions, the pit s<strong>to</strong>ps, option screens and all the other wrapping<br />

i material that surrounds a game in Ft are typically unimpressive <strong>to</strong>o, especially<br />

when compared <strong>to</strong> the stunningly rendered introduction accompanying<br />

o Roadkill. But then at the end of the day, it's the game itself that counts.<br />

n<br />

brought up <strong>to</strong> date, because deep down there's<br />

actually an enjoyable game <strong>to</strong> be played.<br />

Unfortunately, a lot of people won't bother <strong>to</strong><br />

persevere with Fl because it seems so visually slap<br />

dash. Those who are unmotivated by the gloss of most<br />

modern games, however, can find a racing challenge<br />

that holds more than average levels of tactical depth.<br />

.1 \<br />

1<br />

'<br />

e<br />

-<br />

•<br />

400'<br />

Nevertheless, the Amiga market needed a more rounded title <strong>to</strong> lift the standard<br />

of action gaming at the moment, and Fl just doesn't deliver. Beating<br />

Microprose's similarly-named racing game was always going <strong>to</strong> be <strong>to</strong>ugh, and<br />

unfortunately Domark just weren't up <strong>to</strong> it on this occasion<br />

Leettt II5


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INTRODUCTION<br />

actical Ma e n<br />

Talking Elir ' c a l<br />

football ma u t h e<br />

name of Football T f a i exciting<br />

introduction by a relati p a n y who<br />

had planned <strong>to</strong> be a huge I n the Amiga<br />

market-<br />

Me amount of statistics and detail was almost<br />

certainly the main attraction - followed by intense<br />

gameplay and lastability. The idea was <strong>to</strong> produce<br />

an in-depth, realistic football management game<br />

which was more like a database of statistics rather<br />

than a presentational feast littered with gorgeous<br />

graphics and sound. A no-frills management game<br />

was their aim, and their aim has just been reached.<br />

•" - r<br />

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syste m. Now, Ta ctica l M a na ge r 2 se e s the<br />

is include d. A pla ye r's comple te<br />

Tactical<br />

introduction of easy-<strong>to</strong>-use itOtIS<br />

his<strong>to</strong>ry ca n he now a lte re d<br />

Take control of incomprehensible Kenny's<br />

champions or forlorn Ferguson's unavailing United,<br />

leading only one <strong>to</strong> Premiership glory.<br />

Andy Maddock gives it a go<br />

••1'.;II<br />

Although football games don't always<br />

require amazing graphics, they do add a little<br />

spice <strong>to</strong> the overall finish. They are certainly<br />

not the main feature in Tactical<br />

Manager 2, but serve their purpose adequately<br />

- ranging from club logos <strong>to</strong> main<br />

pictures which accompany the action as you<br />

battle out the match sequences.<br />

If you wish <strong>to</strong> set up an entire fantasy<br />

league of completely fictional teams then<br />

you may do so using the edit club logos<br />

option.<br />

Incidentally, you can completely alter<br />

each players statistics in the Premier League and Division I - their age, nationality,<br />

morale and fitness are only a few which can be changed, Also, any transfers<br />

that may take place in the future can be entered with the utmost of ease,<br />

meaning your version of Tactical Manager will never fall out of date. Overall,<br />

the graphics are simple and relevant <strong>to</strong> the action, and display the information<br />

suitably as and when it's requiroc


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many othe r mana ge ment ga mes which<br />

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NOOMONAL INFO<br />

The game is already very successful among Play-By-Mail users. This is a<br />

postal football management game which hundreds of people enter, trying<br />

<strong>to</strong> take their team <strong>to</strong> Premiership glory. This is how it works.<br />

The author of a Play-By-Mail will recruit managers <strong>to</strong> play in the league,<br />

appointing them <strong>to</strong> various teams. The idea for the public is <strong>to</strong> transact<br />

through the author <strong>to</strong> win the league Once the public has selected their<br />

team formations and changes they return the information back <strong>to</strong> the<br />

author - who inputs all the data on <strong>to</strong> Tactical Manager 2. The results will<br />

be determined and then sent back <strong>to</strong> the public <strong>to</strong> inform them of their<br />

position within the game.<br />

Why? you may be asking. Well, it's a special blend of the love of English<br />

football and money. Yes, it does cost <strong>to</strong> take part in these leagues - sometimes<br />

as little as fl every week. Tactical Manager can be used as a starter<br />

<strong>to</strong> help you run one of these leagues. Instead of the usual four-player<br />

option you find in the football management games of <strong>to</strong>day, 40 people<br />

can easily be entered <strong>to</strong> play one game of Tactical Manager 2.<br />

OPINION 71%<br />

Although the graphics and sound are of an average standard,<br />

the sheer depth of the game is where it all begins <strong>to</strong><br />

change.<br />

The intensity <strong>to</strong> which Tactical Manager stretches is enormous.<br />

You'll spend endless hours searching through the<br />

many menus <strong>to</strong> change various aspects for your next game.<br />

Everything you find in real football is here - and very realistically<br />

<strong>to</strong>o. All the basic aspects of football are obviously<br />

included, and team selections and transfers are just the tip<br />

of the iceberg.<br />

You can select any players on your team <strong>to</strong> act as either<br />

ball-winners, playmakers or goal-hangers, and you even get<br />

<strong>to</strong> select one of the opposing players <strong>to</strong> mark - <strong>to</strong> completely<br />

put him out of the game.<br />

One strange feature that has never been included in any<br />

game of this genre before is the Pools - you can choose<br />

home wins, away wins and draws <strong>to</strong> come up with the<br />

Lel<br />

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t= t<br />

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jackpot. The amount of detail in<br />

this game is unexplainable and<br />

cannot be described on these<br />

two pages alone, and this is<br />

what makes it so special.<br />

Most people will turn their<br />

nose up at the first sight of<br />

Tactical Manager 2 and the<br />

immediate impression will be . 4 0 1<br />

,reasonably bad because of the way it ,<br />

looks. Anyone who takes the time <strong>to</strong> get in<strong>to</strong> the<br />

actual game itself will realise what hidden talent it<br />

possesses.<br />

Real football fanatics who would be interested in all the<br />

realism and statistical features of football will love it <strong>to</strong><br />

death. The amount of detail is as<strong>to</strong>nishing, probably the<br />

most in-depth I've ever seen in any football management<br />

simulation yet. The presentation may not be as polished as<br />

say, On The Ball or Premier Manager, but for detail, Tactical<br />

Manager comes <strong>to</strong>p of the league.<br />

*BYRITFEWc<br />

Iml :<br />

Ill<br />

ka:di I<br />

The sound merely consists of either<br />

huge cheers when your team scores or<br />

a small beep when you select various<br />

options. Once again, basic, yet effective<br />

in its simplicity.<br />

411'<br />

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ball games have somewhat<br />

ruled the roost as far as Amiga<br />

pinball games go - some have even<br />

hailed them as the definitive pinbailers.<br />

So maybe it comes as a bit of<br />

a surprise then <strong>to</strong> learn of a new<br />

challenger on the market from<br />

Swedish team. Unique Developments,<br />

with Amiga development<br />

from Blade. The game originally<br />

came out on the ST and I happened<br />

<strong>to</strong> review it for St Review magazine.<br />

Back then I awarded it a massive 98<br />

per cent, and said it was 'the best ST<br />

game ever!' so I awaited the Amiga<br />

version with glee.<br />

However, the Amiga market is<br />

another kettle of fish al<strong>to</strong>gether, and<br />

after being spoilt by Digital Illusions<br />

previous offerings, I wasn't quite<br />

sure where Obsession would fit in<br />

with the state of play. So <strong>to</strong> be fair<br />

when marking this game, it has <strong>to</strong> be<br />

scored in relation <strong>to</strong> others available.<br />

MISSIONS<br />

INTRODUCTION<br />

nDesert<br />

Run: You are racing from Paris<br />

- <strong>to</strong> Dakar and <strong>to</strong> finish a stage you must<br />

light the pit s<strong>to</strong>p lamps, but <strong>to</strong> light a<br />

lamp you have <strong>to</strong> buy enough fuel units_<br />

Money will be given <strong>to</strong> you at two<br />

stages - the Hundring Ramp and the<br />

Speed Passage. To get a really high<br />

score, though, you must finish each<br />

stage as either the first or second car,<br />

and <strong>to</strong> increase your place in the race<br />

you need <strong>to</strong> go through the Place<br />

Passage.<br />

Balls and Bats: Two-play modes are<br />

available for this Baseball-themed game.<br />

In Normal Mode you just play the ball<br />

around the table, collecting a score. In<br />

Pitching Mode you shoot the ball in<strong>to</strong><br />

the Pitcher's Box which halts the game<br />

for a few seconds and the Pitcher throws<br />

the ball at you, either as a Fast Ball, Slow<br />

Ball or Curve Ball. You must then use the<br />

flippers as bats <strong>to</strong> hit the ball.<br />

X-Ila Zone: On this table you have a<br />

series of missions <strong>to</strong> complete before<br />

you can go ahead and kill the enemy<br />

tribe leader. The nine missions are dis-<br />

played in the middle of the table and <strong>to</strong><br />

complete one you must light 'Death'<br />

and shoot the ball in<strong>to</strong> the Mission Ball<br />

Trap.<br />

Aquatic Adventuro: Try and spell<br />

'Dive' and then you can go on<strong>to</strong> <strong>to</strong> do<br />

one of two things. You can either<br />

increase the Bonus Multiplier at the bot<strong>to</strong>m<br />

of the table or enter a Dive Mission<br />

where there are five <strong>to</strong> complete, from<br />

Deep Dive <strong>to</strong> Submarine Hunt. The<br />

Starfish ball trap also gives extra awards<br />

such as bonus points or an extra ball.<br />

*est 115<br />

Obsession<br />

To finish a sta ge on De se rt Run you must light the pit s<strong>to</strong>p<br />

Flippers a t the re a dy a s you ping the ba ll<br />

lamps, but ma ke sure you've bought e nough fue l units first<br />

around the Aqua tic Adve nture ta ble<br />

Obsession, far from being the latest after<br />

shave from Calvin Klein, is a pinballer from<br />

Swedish team, Unique Developments.<br />

Pinball Wizard Tina<br />

Hackett takes a look loolovv<br />

.<br />

STORYLINE<br />

Aquatic Adventure is, believe it or not, a sea-related table and tells the<br />

s<strong>to</strong>ry of Bobby Bubble, an adventurer who has escaped from Captain<br />

Notpolites dungeons, s<strong>to</strong>len his map and his heading for the Sitnalta<br />

archipelagos. He ends up on a strange island and takes a dive in<strong>to</strong> the<br />

waters. He then has <strong>to</strong> find the treasure before he ends up as fish food.<br />

But little does he realise that the Captain is watching him from his submarine.<br />

X-ile Zone, on the other hand, is a futuristic table. It's set in 2058<br />

after a nuke attack and your mission is <strong>to</strong> kill the enemy leader, after<br />

completing a number of missions.<br />

Balls and Bats has a sporty theme and puts you in the role of a<br />

world-class baseball player. You are taking part in the World Series - the<br />

pressure is on and the whole team are counting on you.<br />

Desert Run deals with life in the fast lane. You must get from Paris <strong>to</strong><br />

Dakar as you leave the roads and try <strong>to</strong> earn the title 'Desert Runner.'<br />

Again, these are fitting <strong>to</strong> the theme of<br />

the table such as the dark, moody X-ile<br />

Zone which has a mysterious introduction<br />

tune and then as the ball sets off<br />

around the table, a louder beat kicks in.<br />

A nice range of voice samples have<br />

also been included, for example, in Balls<br />

and Bats you get the Americanised baseball<br />

slogan 'Play Ball' or 'Strike.' Sound<br />

effects such as the flippers hitting the<br />

ball and bells ringing when you hit<br />

certain lights work well <strong>to</strong>o.<br />

78<br />

0<br />

/<br />

11<br />

Other pinball games available for the<br />

Amiga are from Digital Illusions and<br />

these have sold in abundance and<br />

gained many fans. Obsession is an excellent<br />

game in its own right, but I'm afraid<br />

it is let down against Pinball Illusions<br />

because it doesn't have multi-ball. Also,<br />

an extra set of flippers, even on just one<br />

table, would made a hell of a lot of difference.<br />

Music, although very impressive,<br />

isn't as good.<br />

Saying that, though, the graphics are<br />

very impressive for a game of this<br />

nature, especially as this is isn't the AGA<br />

version.


Aqua tic Adve nture - he lp irobby<br />

Bubble find the hidde n tre a sure<br />

GRAPHICS<br />

There are four tables available and each<br />

has a different theme, varying<br />

immensely from the dark, foreboding<br />

atmosphere of X-ile Zone <strong>to</strong> the jovial<br />

Sports theme.<br />

Each table is bright and colourful and<br />

are pieces of artin their own right - well<br />

in a 'streetwise way! This is because of<br />

the airbrushed look that is reminiscent<br />

of graffiti art or even pop art. The overall<br />

effect is of a very modern style and<br />

all work brilliantly as backdrops for this<br />

sort of game. The tracks for the balls<br />

have been well designed <strong>to</strong>o and provide<br />

an exciting challenge for the player,<br />

as well as being clearly set out so as not<br />

<strong>to</strong> cause confusion. Animations, lights<br />

and traps all add <strong>to</strong> the realism.<br />

The full tables in all their glory<br />

Zone - the sce ne of a me / e a r a tta ck,<br />

Vest most find a nd kill the nib. I da da r<br />

an .<br />

.es<br />

s<br />

as<br />

as<br />

S.<br />

as<br />

Thr da rk, gloomy<br />

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X-ile Zone is a<br />

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-the<br />

othe r ta ble s<br />

1 <strong>to</strong><br />

1<br />

•••••<br />

111<br />

•IW<br />

Bans and late - can you<br />

win the World Series?<br />

OPINION<br />

This is a very able pinballer, it has <strong>to</strong> be said, It<br />

doesn't have the glamour of Pinball Illusions, olo<br />

•but it certainly gives it a run for its money.<br />

"<br />

W<br />

g<br />

The gra ffiti-styla<br />

artwork works<br />

well a nd each<br />

devgn<br />

extremely de ta ile d<br />

Desert Run - not fa r Sunda y drive rs this one !<br />

Me till, of Desert Runnel? <strong>Is</strong> up for grabs<br />

a<br />

Obsession comes across as a very authentic<br />

pin game. The ball moves at the right<br />

speed and feels like the correct weight,<br />

flippers respond well <strong>to</strong> the keyboard controls<br />

and the tilt feature - left, right and<br />

middle - works nicely.<br />

The eight-player mode allows for some<br />

excellent multi-player competitions and there are<br />

a good deal of missions per table, Other than the<br />

8 Vie<br />

*AMIGA'<br />

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AWARD<br />

m<br />

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objectives I've briefly mentioned here, there are also 'special' aims that will<br />

earn you extra bonuses. It all makes the game highly addictive and lasts even<br />

the pinball wizards a good while.<br />

This version is available for all Amigas, though a new AGA version is<br />

promised soon.


- A L L OUR PO OISKS ARE<br />

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Originally de signe d for the PC NUM M I Soft<br />

have ta ke n re sponsibility for the Amiga ve rsion<br />

system g<br />

After mods duideated by race<br />

) with a proper Minim is about <strong>to</strong> be converted for<br />

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previews Gametek's<br />

n e w<br />

en of outer space crusades.<br />

p i n<br />

106 h i l l 1115<br />

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lite started it all off, Back in the early '80s, the forefather of all space combat<br />

simula<strong>to</strong>rs was inspiring awe from anyone who owned the good old BBC<br />

micro, and <strong>to</strong> this day its hard <strong>to</strong> think of a bigger landmark in the his<strong>to</strong>ry of<br />

entertainment software.<br />

unsurprisingly for such a successful game, it spawned so many inferior<br />

imitations that the formula was in danger of becoming stale. In order <strong>to</strong> give<br />

their new outer space flight sim a new edge, therefore, Gametek have aimed <strong>to</strong> create<br />

a unique experience that will combine elements of strategy and s<strong>to</strong>rytelling<br />

along with the state-of-the-art 3D technology we've come <strong>to</strong> expect from the<br />

genre.<br />

As the name suggests, Star Crusader is inspired by the medieval crusades. In the<br />

makers' view, the s<strong>to</strong>ry of the exhausted, battle-weary Europeans marching <strong>to</strong>wards<br />

Jerusalem <strong>to</strong> drive infidels from the Christian Holy Land is one of his<strong>to</strong>ry's greatest<br />

tales. The developers have also taken on board the s<strong>to</strong>ries behind the rise and fall<br />

of great empires, and the moral questions that imperial expansionism left behind.<br />

In contrast <strong>to</strong> the simplistic car<strong>to</strong>on depth of most computer games, Star<br />

Crusader is making large claims on a more mature form of entertainment with a<br />

game that sets out <strong>to</strong> create an experience full of conflict and, would you believe,<br />

moral choices.<br />

The moral dimension behind Star Crusade could prove <strong>to</strong> be a unique feature<br />

Gamete& hope <strong>to</strong><br />

bring US the most<br />

graphically<br />

advanced ga me in<br />

the ge nre . though<br />

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remains <strong>to</strong> be<br />

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types of ship<br />

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players will ha ve<br />

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<strong>to</strong> fl y<br />

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Capital ships a nd<br />

bases will prove<br />

<strong>to</strong> be pa rticula rly<br />

<strong>to</strong>ugh ta rge ts.<br />

though<br />

knowle dge of<br />

their blind spots<br />

yid/ he lp pla ye rs<br />

gun for the kill<br />

Star Crusa de r<br />

will fe a ture<br />

numerous we ird<br />

and wonde rful<br />

3D cre a tions<br />

since the game forces players <strong>to</strong> make important judgements about the conflict<br />

they're involved in, In the middle of the adventure, for example, players must decide<br />

whether <strong>to</strong> continue <strong>to</strong> serve the expansionist Gorene Empire, or whether their<br />

sympathies lie instead with the alliance of alien races struggling <strong>to</strong> maintain its<br />

independence.<br />

The background <strong>to</strong> Star Crusade is as follows, The Gorene Empire dominates the<br />

known universe and seeks constantly <strong>to</strong> expand its influence whenever it encounters<br />

a new alien race. To some, the Gorenes are seen as conquerors, but they see<br />

themselves as libera<strong>to</strong>rs and educa<strong>to</strong>rs of the universe.<br />

The Gorenes have encountered an alliance of aliens in the Ascalon Rift that are<br />

fiercely protective of their independence. The player begins the game as a pilot in the<br />

elite Gorene Gold Squadron and is charged with the task of forcing the alien<br />

alliance's surrender within three months. But the game becomes a good deal more<br />

complicated as events progress, and the player must eventually decide whether <strong>to</strong><br />

Each of the spa ce ships will ha ve a diffe re nt inte rior - he re<br />

we vie w the cosmos from within a Gore a n Libe ra <strong>to</strong>r


- P C<br />

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Star Crusa de r on the PC has lob of<br />

glossy pa dding. but how much of it will<br />

be re ta ine d for the Amiga is uncle a r<br />

Cr<strong>to</strong>sol er<br />

stay loyal <strong>to</strong> the crusade's cause. What remains <strong>to</strong> be seen is whether these relatively<br />

highbrow concepts are actually an integral part of the gameplay, or whether they're<br />

a rather pompous form of wrapping paper. Certainly, the heart of Star Crusader will<br />

be more familiar <strong>to</strong> the average gameplayer, with the good old thrill and action of a<br />

10 space combat sim providing the main attraction.<br />

The flight system has been designed with fun and ease of use foremost in mind,<br />

which will hopefully make it of wider appeal than some of the ultra<br />

-simulations<br />

available. With a choke of 13 ships each bearing a unique host of<br />

realistic weaponry, there fl should, i g hat least, t be plenty of features <strong>to</strong> keep players returning for<br />

more battles beyond the stars.<br />

Those who find games based on real<br />

technical - flight specs abhorrent will be com-<br />

forted lifeby<br />

the fact that Gorene technology sur-<br />

passes the limitations of normal, work-a-day<br />

physics - in other words the emphasis is on<br />

fun and excitement rather than detailed<br />

authenticity.<br />

On the other hand, it seems likely that the<br />

game will still require patience from those who<br />

normally shy away from the complexities of the<br />

flight sim. Despite the fact that the developers<br />

have bent the laws of physics, Crusader has a<br />

typically vast number of keyboard commands,<br />

camera views and pre-mission sequences <strong>to</strong> get<br />

the hang of. How easy these are <strong>to</strong> pick up will<br />

determine how appealing the game ultimately is <strong>to</strong> action fans unaccus<strong>to</strong>mec <strong>to</strong> the<br />

unique challenges of the genre_<br />

Though it features the now traditional campaign and mission objectives, Crusader<br />

does have extra appeal in that it breaks away from a linear plot There are, in fact,<br />

104 missions that lie along different gaming paths.<br />

Accordingly, players will have <strong>to</strong> adjust their style of play and remember that they<br />

don't have <strong>to</strong> succeed in every mission <strong>to</strong> win a campaign. In order <strong>to</strong> advance the<br />

overall gameplot, some missions have been designed <strong>to</strong> be very difficult, and the only<br />

way <strong>to</strong> see all of Star Crusader's missions is <strong>to</strong> lose a battle here and there In other<br />

words, whereas most games in the genre demand that players save a game and<br />

replay unsuccessful missions. Star Crusader will reward a more honest approach <strong>to</strong><br />

player failures with interesting developments in the s<strong>to</strong>ryline.<br />

As the game progresses, more space craft will become available <strong>to</strong> the player <strong>to</strong><br />

take out on their missions. It will be impressive if each of them handles differently,<br />

but at least the developers have already introduced variety by designing different<br />

looking cockpits for every type of craft.<br />

In an attempt <strong>to</strong> make the intergalactic dogfighting as varied and challenging as<br />

possible, the developers have given each of the five alien races individual strengths<br />

and weaknesses that must be unders<strong>to</strong>od if the player is going <strong>to</strong> win. The<br />

Tancreds, for example, use powerful, durable ships that lack manoeuvrability, so<br />

getting in close and sticking there will be the player's best hope of vic<strong>to</strong>ry.<br />

If the player ends up taking on Gorene<br />

ships, however, the key <strong>to</strong> success will be<br />

team work. Before each mission, players<br />

choose wingman <strong>to</strong> support them in an<br />

action, and in a conflict against a Gorene<br />

fighter they should be ordered <strong>to</strong> attack in<br />

groups of two or three.<br />

The game makers' concentration on breaking<br />

away from the tediously repetitive nature<br />

of some space sim's mission structures will<br />

hopefully help <strong>to</strong> distinguish it above the<br />

norm. On the other hand, a downside <strong>to</strong> the<br />

space sim is that its setting doesn't have the<br />

variety of a terrestrial sim with its day and<br />

night flying conditions and its climatic<br />

changes. In what is presumably an attempt <strong>to</strong> tackle this downfall, however, Star<br />

Crusade will feature conflicts within nebulas and mine fields.<br />

A nebula will affect tactics because it interferes with all energy weapons, which<br />

means the players will have <strong>to</strong> adapt <strong>to</strong> shorter targeting ranges <strong>to</strong> make a kill.<br />

Fighting in the midst of a mine field presents a different challenge, however, since<br />

the mines will detect large energy expenditure and hone in on a pilot like a swarm<br />

of bees. Clearly then, Gametek have taken a tried and tested formula and<br />

attempted <strong>to</strong> inject it with a new lease of life. The unusual nature of the s<strong>to</strong>ryline,<br />

with its non-linear development, stands out as the most appealing and fresh attraction<br />

of the game at this early stage; ultimately, however, much will depend on how r<br />

well the basic combat engine works on the Amiga.<br />

a<br />

•<br />

101


Fast a ction is the orde r of the da y a s your ca r spe e ds ove r the , umps<br />

system g<br />

lily Maddock spies the whim( of <strong>Is</strong>dke <strong>to</strong> see how<br />

last it tuns. This time it's the turn ot <strong>to</strong>jesilS<br />

Wheelsolo. <strong>Is</strong> it guilty or wit pity et Min mother'<br />

uring the last few months, driving games have completely cluttered up the<br />

entire office. Skidmarks 2, Fl World Championship Edition and ATR are the<br />

ones that sit proudly on <strong>to</strong>p of the pile. The <strong>to</strong>p-down view of the action reemerges<br />

once again - this time Black Legend are the culprits who intend on<br />

pushing it <strong>to</strong> the limits once more,<br />

Racing games are probably the worst type of game <strong>to</strong> think of an original<br />

title for, For instance, all car parts have been taken and most mo<strong>to</strong>ring terms<br />

have been pinched. Nearly all of them have been exhaust-ed already. Ho hol What's<br />

left... Axle Action? Exhaust... Fumes? Nope, I was wrong, there's still one left -<br />

Wheelspin?<br />

Set in the not <strong>to</strong>o distant future, Wheelspin intends <strong>to</strong> blast away the past and<br />

the competition, leaving its skidmarks in their places.<br />

I think it's quite safe <strong>to</strong> say that Skidmarks is the best game of its genre at the<br />

moment, meaning Wheelspin has its work cut out trying <strong>to</strong> beat the best. Skidmarks<br />

gave a distinct car<strong>to</strong>ony feel, most likely because the graphics were hand drawn or<br />

done by another suitable method. The whole game felt more like a nice pleasant<br />

race around a track rather than the distinct sounds of metal clashing and crunching<br />

as competi<strong>to</strong>rs fly past. Wheelspin is most certainly the latter.<br />

At present, Wheelspin is beginning <strong>to</strong> look very impressive, boasting superb raytraced<br />

graphics - cars, tracks and everything. I thought Skidmarks sadly missed out<br />

Trying <strong>to</strong> ove rta ke a n oppone nt is one of<br />

the ha rde st move s <strong>to</strong> ma ke in Whe e ispin<br />

1 4<br />

FMAIL STOPIDimGs<br />

Ti.111 •1 1 9 1 1 1<br />

PO* 1 9 1 1 1 9<br />

1 1 1 .1 0 1 .1 , 1 1 4 9 :1 1<br />

1 1 1 .0 1 rI till 9 :4 1 1 1 1<br />

11.C11101<br />

P AW. 1 1 01193:46 3 :11 Find out your <strong>to</strong>ta l in the<br />

final le a gue pla cings<br />

Tight corne rs must be mastered_ You ca n't bomb rowrn<br />

l the t r . • , k w i t h<br />

c o n t i n u o u s<br />

t h r o t t i e l<br />

•<br />

Buy a nd se ll your comple te ca r se tup <strong>to</strong><br />

aid you in your mist ra ce<br />

Getting a good sta rt off the grid will<br />

enable<br />

ee<br />

you <strong>to</strong> ta ke the le a d e a rly on<br />

all these graphical features that could have made it so great. However, it's all irrele-<br />

vant now as its a strong possibility that the infamous Skidmark crown could be<br />

taken.<br />

At the moment. Wheelspin is rather a long way off completion- There are some<br />

league competitions included, but nothing <strong>to</strong>o challenging as yet. They consist of<br />

eight racers, each with their own unique name and picture, accompanied by their<br />

own statistics - reflexes, skill and fighting spirit - which are rated from very high <strong>to</strong><br />

very low. To even the balance, if your reflex skills are good then your fighting spirit<br />

will be a little less than average.<br />

UNITED NATIONS<br />

The racers themselves are all from various nations around the globe, from good or<br />

blighty <strong>to</strong> Japan, each wanting <strong>to</strong> bring the championship home <strong>to</strong> their respective<br />

country. The idea is <strong>to</strong> race against three other contestants and try and win by completing<br />

five laps. If you finish first you will be awarded driver points which are then<br />

accumulated as you race other tracks. So far there are four tracks in Wheelspin -


Faking shortcuts in Whorelspin a re possible , only the y're not a lwa ys counte d a s a la p<br />

Four type s of ca r a re<br />

availabile <strong>to</strong> se le ct<br />

the buggy be ing<br />

my fa vourite<br />

LIIIGUES<br />

• GOOOY<br />

OFFROIM<br />

SPORT<br />

iWORLD<br />

Death, Sea, Desert and the Boh Track. Each<br />

one has its fair share of corners, bends, jumps<br />

and obstacles, and the trackside graphics are<br />

superb, giving a very polished impression. With the<br />

graphics being ray-traced and it being a reasonably fast scrolling game, I expected<br />

some kind of slow-clown that would have had a serious effect on the gameplay.<br />

However, there's no slow-down as yet - it runs as smoothly as Skidmarks!<br />

Two-players can take part in the action via a split screen. This increases the fun<br />

immensely by allowing much stiffer competition, as a human player will be twice as<br />

hard <strong>to</strong> beat as the computer.<br />

Although the game is still at a very early stage, I'm sure many features will be<br />

tweaked <strong>to</strong> improve it. At the moment, the computer opposition tend <strong>to</strong> get stuck in<br />

the walls and take a considerable time <strong>to</strong> get going again. Also, the collision detection<br />

hasn't been defined properly, so at present your car seems <strong>to</strong> crash in<strong>to</strong> objects<br />

that aren't even there - shadows <strong>to</strong>ol<br />

I can't knock the game at the moment because its far <strong>to</strong>o early <strong>to</strong> take an overall<br />

view_ Having said that, Wheelspin is looking very good - graphically-only though. If<br />

Black Legend can match the gameplay along with the graphics they'll certainly be<br />

On<strong>to</strong> another sure winner.<br />

Rashid Owita<br />

Reflexes: very low<br />

Skill: very low<br />

F. Spirit: very high<br />

Michelle Cra<strong>to</strong>n<br />

Reflexes: low<br />

Skill: low<br />

F. Spirit: high<br />

Klaus KoII<br />

Reflexes: high<br />

Skill: normal<br />

F. Spirit normal<br />

r;7<br />

Iry<br />

,<br />

o<br />

-<br />

lf;<br />

1Takeshi<br />

' Hinoki<br />

11<br />

Reflexes: High<br />

Skill: very high<br />

F. Spirit: high<br />

-DCFE<br />

lm'<br />

wheelspinners<br />

Norman Bull<br />

Reflexes: low<br />

Skill: very low<br />

F. Spirit: very high<br />

Luca Ruggeri<br />

Reflexes: normal<br />

Skill: normal<br />

F. Spirit: normal<br />

Andrew Na<strong>to</strong>li<br />

Reflexes: very high<br />

Skill: high<br />

F. Spirit: very low<br />

Steve Jones<br />

• Reflexes: very high<br />

Skill; very high<br />

F. Spirit: very low<br />

kW 115 1<br />

109


Be ca re ful not <strong>to</strong> fa ll of the e dge . I t<br />

wouldn't be ve ry he a lthy now would it?<br />

-<br />

ili<br />

N<br />

d<br />

t0<br />

4<br />

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• t t<br />

con<br />

system m<br />

Cfb<br />

Syndicate budgetiCO32<br />

• • • • • • • • M • houliiiiht<br />

pLATINu<br />

m, A<br />

w<br />

m<br />

Mir Illisups<br />

Mgr 1111rti<br />

Mk oI/I<br />

Prim Inn<br />

hut Insh AIM<br />

•<br />

hri I I/I<br />

Sysla: Jelp11/110<br />

Imports: C132<br />

Make sure you a void the robots, a s the y<br />

have a pa rticula rly long firing ra nge<br />

•00s011.0<br />

Andy Maddock takes a kidi at some more<br />

mount-watering essential prospects, this<br />

time delving his hand in<strong>to</strong> the lucky dip of<br />

arcade adventures<br />

•<br />

• .<br />

Syndicate is about being a young executive<br />

for a European Syndicate in a world<br />

where corruption and crime is business,<br />

a world where only the pure enduring<br />

of residents can subsist. Cus<strong>to</strong>m built<br />

cyborgs are being used as marketing<br />

ploys <strong>to</strong> sell the CHIP - a powerful<br />

implant which can be inserted in<strong>to</strong> the<br />

necks of anthropomorphic beings <strong>to</strong><br />

alter their minds, <strong>to</strong> see things others<br />

Mir II hui<br />

1111rti<br />

Mk<br />

Prier. MI<br />

Oslo<br />

hrl Mt <strong>to</strong><br />

Cutrol Systu:<br />

Sort 11<br />

I/1 11111 mmarl<br />

Flashback, released on the Amiga a while ago, was<br />

one of the greatest animated games around. If you T 1 N u m<br />

can recollect an earlier game by the title of Prince 0. p L A<br />

Persia, which was released many moons ago, then , A W<br />

A you'll have an 1 idea of what Flashback is like in respect - -<br />

<strong>to</strong> presentation.<br />

You take control of the hero, Conrad Hard, in the year 2142. Belonging <strong>to</strong> a secret<br />

fraternity, the Galaxia Bureau of Investigation, you are in great danger. Conrad<br />

exposed a secret piece of machinery that fabricated inhuman beings, and his only<br />

immediate notion was <strong>to</strong> warn the authorities. But wait, now your woman has disappeared.<br />

Immediately suspecting these individuals of abduction, Conrad sets out <strong>to</strong><br />

redeem his fiery-haired temptress, Sonya.<br />

The establishment behind these foul deeds were well aware of Conrad's intentions<br />

and instantly set out <strong>to</strong> capture him. Conrad, being the hero, escaped on a hover bike<br />

while chased by two of the most fearful of villains. Laser shots were exchanged,<br />

resulting in Conrad plummeting in<strong>to</strong> a vegetation land covered with trees and rocks.<br />

WhenConradregainedconsciousness,hethoughthewassafe.<br />

Flashback arrived courtesy of Delphine Software, landing quite prominently in<strong>to</strong><br />

the Amiga market at a time when it was in its prime. What really gave it the edge<br />

over other platform adventures were the outstanding graphics and animation. The<br />

recently discovered methods of ro<strong>to</strong>scoping were rarely used <strong>to</strong> such efficiency as<br />

Flashback.<br />

As said before, Prince Of Persia stretched the graphics <strong>to</strong> the extreme and sadly the<br />

adventure didn't quite live up <strong>to</strong> the graphical capabilities. We all know by now that<br />

superb graphics don't add <strong>to</strong> the actual playability - <strong>to</strong> achieve a high grade, graphics<br />

and playability must be of the highest standards.<br />

Flashback boasts these qualities <strong>to</strong> the highest degree. The music begins atmospherically<br />

and as the action hots up the drums become aroused and start beating just<br />

like a film. The quality of the entire package cannot be explained enough. To say this<br />

Four of your spe cia iise d cyborgs ta ke <strong>to</strong><br />

the streets <strong>to</strong> assassinate one of the<br />

members of a riva l syndica te<br />

Mil never see. Better than any drug.<br />

Inevitably, pirating of the CHIP was<br />

imminent and therefore, resulted in<br />

Puklisher kin It<br />

bribery and murder - much of a norm<br />

when the syndicates began <strong>to</strong> take over<br />

the entire globe. These cus<strong>to</strong>m-built<br />

cyborgs were au<strong>to</strong>mated <strong>to</strong> hunt down<br />

combatants and trai<strong>to</strong>rs, transmitting<br />

the idea of desolation and spreading<br />

predominance around the world.<br />

The object of the game is <strong>to</strong> dispatch<br />

your syndicate agents in<strong>to</strong> neighbouring<br />

countries, draining them of rival<br />

Developer: Delphine Sunman<br />

Dish:<br />

Price: 111.11<br />

is one of the premium<br />

graphical<br />

arcade adventures<br />

would be an under<br />

statement. There<br />

is no doubt in<br />

Genre: Arcade adventure<br />

my mind that this<br />

is an essential<br />

purchase for any<br />

Hari Disk: Yes g a m e s player. A<br />

Contrul System Joystick/knurl pure classic.<br />

111<br />

0<br />

/11<br />

syndicates. On completing the missions<br />

you can manipulate that particular state<br />

- raising taxes and so on. Only by<br />

procuring complete control will your<br />

coalition triumph.<br />

You begin the mission with several<br />

agents, but only four on screen at any<br />

one time - you can enlist stronger members<br />

for more perplexing missions. Your<br />

first mission objective is <strong>to</strong> assassinate<br />

one of the main army colonels who has<br />

apparently been stealing resources from<br />

your weapons division.<br />

Syndicate is, and will always be, one<br />

of the finest games <strong>to</strong> include such high<br />

quality graphic detail mixed with<br />

intriguing gameplay and adventure. The<br />

graphics themselves are superb, with<br />

excellent introduction sequences, leaving<br />

you with a overall view of a completely<br />

new virtual world. Games of this<br />

calibre should never be overlooked -<br />

Syndicate will give you weeks of abso-<br />

Snorts: Ill Ilan<br />

lecimmenied: 111011 onwards<br />

lute gaming bliss. A true<br />

essential.<br />

11211/11


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System Medical 1 1 5<br />

Frank Nord looks at Direc<strong>to</strong>ry Opus in depth<br />

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Amiga 3D 1 1 7<br />

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Music 1 2 7<br />

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Video 1 2 9<br />

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you will remember I spent a<br />

couple of pages grving some<br />

0 advice oing back about a couple configuring of months, your<br />

Direc<strong>to</strong>ry Opus setup. Well, space is always<br />

the enemy in publishing and there's<br />

always something more <strong>to</strong> be said. So<br />

here's a few more tips <strong>to</strong> increase your Me<br />

management productivity.<br />

First up, you might not know that<br />

Direc<strong>to</strong>ry Opus has some internal funcborts<br />

that aren't immediately obvious. For<br />

instance, you know how <strong>to</strong> click the leftmost<br />

edge of the direc<strong>to</strong>ry list <strong>to</strong> move up<br />

<strong>to</strong> its parent, but did you know that you<br />

can click with your right mouse but<strong>to</strong>n <strong>to</strong><br />

get straight <strong>to</strong> the root direc<strong>to</strong>ry of<br />

whatever device you are displaying? This<br />

can certainly save a lot of time if you have<br />

several layers of direc<strong>to</strong>ries.<br />

Another great time saver is the bot<strong>to</strong>mleft<br />

but<strong>to</strong>n in the small cluster of but<strong>to</strong>ns<br />

at the junction of the two direc<strong>to</strong>ry<br />

windows. You know the ones, they are<br />

marked B R SA. You are probably aware<br />

that clicking on the B with your left mouse<br />

but<strong>to</strong>n will bring up a list of all the<br />

direc<strong>to</strong>ries buttered in memory, but if you<br />

are running low on RAM:, try clicking on it<br />

But<strong>to</strong>n edit screen<br />

Shortcut key<br />

New entry<br />

• Dupltcate<br />

Swap<br />

Delete<br />

Foreground<br />

AmigaDOS<br />

Flags... A u t o iconify<br />

CD destination<br />

CP source<br />

Direc<strong>to</strong>ry Opus<br />

Do all fi les<br />

Okay<br />

Franif ford re-uisits<br />

the Direc<strong>to</strong>rq Opus<br />

config hie<br />

with your right mouse but<strong>to</strong>n. This will<br />

free up any buffers held in memory.<br />

apart, obviously, from the ones currently<br />

displayed<br />

SELM10115<br />

However, the but<strong>to</strong>n that's most<br />

useful, <strong>to</strong> me at least, is the one labelled<br />

S. This but<strong>to</strong>n lets you select filenames by<br />

certain criteria if you hit it with the left<br />

but<strong>to</strong>n, but if you use your right mouse<br />

but<strong>to</strong>n on it, it shows you a complete list<br />

of devices, volumes and assigns. Much<br />

quicker than having <strong>to</strong> trawl through the<br />

drive but<strong>to</strong>ns or typing the path in<strong>to</strong> the<br />

text field under the direc<strong>to</strong>ry window.<br />

As for external applications, there are a<br />

couple more I didn't mention last time<br />

around. The first will be of use <strong>to</strong> anyone<br />

who owns a copy of AdPro and has<br />

access <strong>to</strong> the program 'Splitz; In case you<br />

I F<br />

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t p<br />

t i<br />

t z<br />

I CA,' JAN ro sp I tz<br />

<strong>to</strong> front<br />

The numbe r of diffe re nt <strong>to</strong>ols you ca n a dd <strong>to</strong> 1 1 0 pus is only limite d by your inge nuity<br />

In my never ending quest <strong>to</strong> help Amiga owners<br />

everywhere. I sometimes forget that not everyone has<br />

access <strong>to</strong> all the latest software and hardware <strong>to</strong> check<br />

things out, and most of you will probably not have owned<br />

an Amiga as long as I have<br />

So I decided <strong>to</strong> call your attention <strong>to</strong> <strong>to</strong>ols and utilities<br />

that make my job easier but might be a little old, so not in<br />

the headlines. One of those very utilities is a commodity<br />

called PowerSnap. The latest version of PowerSnap came<br />

out early last year, but it has a long his<strong>to</strong>ry.<br />

PowerSnap lets you copy text you would not normally<br />

be able <strong>to</strong> copy <strong>to</strong> the clipboard and then paste it in any<br />

package that supports the standard Amiga clipboard. For<br />

instance, earlier on in this article I gave you the information<br />

Eac kg round<br />

1<br />

.<br />

1<br />

1<br />

RAN Splitz<br />

aren't familiar with it. Spritz takes a file<br />

that is <strong>to</strong>o big <strong>to</strong> fit on<strong>to</strong> a particular sort<br />

of media arid splits it in<strong>to</strong> user-definable<br />

chunks Then you use Splitzs<br />

companion program. Joinz <strong>to</strong> rejoin<br />

the chunks back in<strong>to</strong> a complete file at<br />

the other end.<br />

This is mainly designed for people<br />

who need <strong>to</strong> move large barnap files<br />

(well, it does come with AdPro. after All<br />

from one machine <strong>to</strong> another. You can<br />

add Splitz functionality <strong>to</strong> Direc<strong>to</strong>ry Opus<br />

quite simply by creating a but<strong>to</strong>n for Spliu<br />

and applying the following rules:<br />

AsigalOS AINro:Asiiitt if) IIAR:441 t:<br />

Commamd C A IAN:<br />

You should have flags set for Output<br />

Window. Rescan Source and Rescan<br />

Destination. What the but<strong>to</strong>n will do is<br />

take any file you have selected and split tt<br />

in<strong>to</strong> chunks roughly 850k in size. which is<br />

small enough <strong>to</strong> fit on<strong>to</strong> an FFS formatted<br />

disk with no trouble, If you normally use<br />

Spritz for transferring stuff on doubledensity<br />

PC-formatted floppies then you<br />

should use a value of 710000 Or less<br />

Now the only problem with Mos setup<br />

1<br />

8791991<br />

Stack s ze SOW,<br />

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<strong>to</strong> set up a Splitz but<strong>to</strong>n and you saw the two command.<br />

needed <strong>to</strong> get it working. I could have remembered those<br />

two commands, after all, they aren't exactly complex, but<br />

with PowerSnap I can just hold down a key and drag my<br />

mouse over the text on the screen and copy it <strong>to</strong> the<br />

clipboard. Then all I have <strong>to</strong> do is simply paste it back in<strong>to</strong><br />

the text edi<strong>to</strong>r I am using <strong>to</strong> write this text and hit the<br />

Paste shortcut Much easier and probably safer <strong>to</strong>o.<br />

PowerSnap also comes in real handy if you have set up<br />

an Aminet Index but<strong>to</strong>n in DOpus, as I explained two<br />

months ago, because it means you don't have <strong>to</strong> write the<br />

filenames you want <strong>to</strong> get on a piece of paper, you can<br />

just paste them in<strong>to</strong> a document for Batch HP, or as a<br />

scratch pad while you use your ttp program.<br />

•<br />

Amiga Computing<br />

AUGUST 1995<br />

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fieturn tiTnpurAmiga Medical Part 7<br />

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Iles in the amount of free memory you<br />

have. If it is low, I suggest you change the<br />

part where it says 'RAM:Splitz' <strong>to</strong><br />

something like 'HDI lemp/Spliu.<br />

- course, O f you are still going <strong>to</strong> need enough<br />

room on your hard drive.<br />

Another useful but<strong>to</strong>n <strong>to</strong> have is one<br />

that generates a ReadMe file ready for you<br />

<strong>to</strong> edit For this I helve set up a but<strong>to</strong>n that<br />

copies a pre-defined empty text file with<br />

an Icon which has a text viewer as its<br />

default <strong>to</strong>ol, something like more or<br />

multiview would be ideal, in<strong>to</strong> the current<br />

destination direc<strong>to</strong>ry. Don't forget <strong>to</strong> turn<br />

on the Rescan Destination flag so that the<br />

readme file shows up.<br />

One last gizmo is a commodity called<br />

Cachefont which you should have found<br />

on last month s CoverDisk. Cachefont<br />

comes in two parts: There is the cachefont<br />

command itself, which goes in your<br />

startup-sequence, and there is the<br />

MakeFontList command which has <strong>to</strong> be<br />

run every time you add or subtract fonts<br />

from your system. You Can very easily add<br />

a but<strong>to</strong>n <strong>to</strong> your DOpus palette which<br />

calls the command up from the C:<br />

direc<strong>to</strong>ry. It doesn't take any arguments so<br />

you should find it pretty simple <strong>to</strong> set up.<br />

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you start on something and<br />

realise the job s more of a slog<br />

0 than odeling you'd can anticipated, be a real drag can't when it<br />

We've looked at ways <strong>to</strong> make models as<br />

close <strong>to</strong> reality as possible and the need <strong>to</strong><br />

keep your polygon count down, but there are<br />

some situations which get complex and<br />

there's nowt you can do about it.<br />

On the other hand, sit and think for a<br />

minute or two and you can at least cut a lot<br />

of the work out of creating a complicated<br />

model. LightWave and Imagine are both fairly<br />

adept at this son of operation, but both differ<br />

in their approach.<br />

Cloning, for example, <strong>Is</strong> a technique which<br />

can save a great deal of time and which cries<br />

out <strong>to</strong> be used in some circumstances. When<br />

using Imagine, the artist has a lot of control<br />

over the cloned objects, much more so than<br />

LightWave users.<br />

Take the example of a Sherman tank<br />

model. It's easy <strong>to</strong> predict that the tank tracks<br />

and the road wheels are going <strong>to</strong> be the most<br />

hassiesome parts of the object <strong>to</strong> build, and<br />

Imagine users can thank their lucky stars that<br />

the cloning process can incorporate au<strong>to</strong>matic<br />

rotation.<br />

To create the tracks, just build one link as<br />

simply as you can safely get away with, then<br />

build a path in the shape of your tracks and<br />

use the Mold requester <strong>to</strong> access Imagines<br />

Replicate function. When the replKate<br />

window appears, you'll notice it contains a<br />

couple of powerful options Objects can be<br />

• • •<br />

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From modeling a5 0055ibIP<br />

replicated along a straightforward length if<br />

you need a straight line of them, but our<br />

tracks will have <strong>to</strong> be created with path<br />

cloning. Problem: the closed path means our<br />

object has <strong>to</strong> rotate through 360 degrees.<br />

Imagines answer is the 'align Y <strong>to</strong> path<br />

option which will force the object <strong>to</strong> follow<br />

the curve of the path as it is cloned around<br />

It<br />

POWER TOOL5<br />

In the lower half of the window are even<br />

more powerful <strong>to</strong>ols which can be used <strong>to</strong><br />

create almost any spiral or other such effect.<br />

By simply telling Imagine <strong>to</strong> rotate various<br />

amounts in the three axes, it is easy <strong>to</strong> make<br />

an object tumble around Its centre as it is<br />

Big means fewer<br />

When a model contains parts which need lots of detail but lots of larger areas which don't.<br />

its usually best <strong>to</strong> make two copies - one for distant shots and the other for close-ups. For<br />

example. our tank tracks are replaced in the distant version by a double-sided potygon bent<br />

in<strong>to</strong> the correct shape and brushmapped <strong>to</strong> look the part, and our wheels can be<br />

substituted by a set with fewer polygons.<br />

When setting up the scene involving the<br />

tank, it's just a matter of cutting from one<br />

'take' <strong>to</strong> another without making it obvious<br />

that the models are different With a bit of<br />

deft editing, it's possible <strong>to</strong> make it look as<br />

though the fake tracks are going round and<br />

round pi simple image sequence does the<br />

trick, then cut <strong>to</strong> the stationary tank and<br />

the more complex wheels in all their glory.<br />

Ke e p the mode l simple a nd use sub.<br />

stitud• pa rts <strong>to</strong>r more dista nt shots<br />

so tha t re nde ring time s a re re duce d<br />

The mode l be come s ne ce ssa rily<br />

comple x, but our job is ma de e a ste r<br />

with a bit of clone a u<strong>to</strong>ma tion<br />

Our finishe d mode l is good<br />

enough for a nima tions a nd<br />

<strong>to</strong>ok a surprisingly short<br />

fame <strong>to</strong> cre a te<br />

replicated<br />

- ideal for all<br />

sorts of modeling<br />

jobs. In LightWave,<br />

the path clone function works with very<br />

unreliable results and the rad done option<br />

fusing a curve in a background lawri offers<br />

no control over axes alignment or rotation.<br />

The upshot is that creating the Shennans<br />

tank tracks in LightWave means performing<br />

the clone operation, then working ones way<br />

around the long chain of links you<br />

-created,<br />

and rotating them al manually.<br />

ve Ugh. j u s t<br />

In other ways, however. LightWave makes<br />

up for this painful omission Using a system<br />

of eight layers makes it so much easier <strong>to</strong> cut<br />

and paste copies of objects around and use<br />

them more than once, that you'd be mad<br />

not <strong>to</strong> take advantage<br />

The body of our finished Sherman is an<br />

easy job <strong>to</strong> begin with, and is nothing more<br />

You ca n build a n e ffe ctive -looking mode l<br />

by sta rting with some simple polygons<br />

and using the mode ling <strong>to</strong>ols inte llige ntly<br />

TUTOR I At<br />

Amiga 3D Part 5<br />

LIFELIKE<br />

iii<br />

than a<br />

slightly bashedin<br />

box with a turret nng<br />

its most basic form. When you start <strong>to</strong><br />

add a bit of detail. though. it's easy <strong>to</strong> cut<br />

right back on the workload.<br />

For example, in such a symetrical<br />

arrangement (tracks, wheels. lights, and other<br />

detail found on both sides of the object. the<br />

Mirror <strong>to</strong>ol comes in<strong>to</strong> its own. Always add<br />

the next level of detail in a different layer<br />

before committing it <strong>to</strong> your main model<br />

layer, and never miss an opportunity <strong>to</strong> use<br />

Mirror or just good old fashioned cut and<br />

paste.<br />

On the front of the Sherman there are a<br />

number of details added <strong>to</strong> give the object<br />

some life among which are a few spare back<br />

links (copy and paste, no need for more<br />

modelling), some road lights (mirror one <strong>to</strong><br />

make the other), and hatches. The latter were<br />

created once, then resized and tarted up <strong>to</strong><br />

make all the other hatches on the tank's body<br />

and turret.<br />

Again, the wheels are constructed initially<br />

from just a few polygons. One was used <strong>to</strong><br />

create the side supports, another was used for<br />

the suspension struts, then both were<br />

extruded. The wheels themselves are just<br />

extruded discs with a slice dniled Out, though<br />

they use plenty of sides as the object is<br />

intended for a few close-ups<br />

Copy this lot a few times, add one or two<br />

other <strong>to</strong>uches and you can build what looks<br />

like a complicated set of wheels in about half<br />

an hour The mirror function takes care of the<br />

wheels on the other side of the tank, so your<br />

manual labour is cut <strong>to</strong> the bare minimum


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'though last momh's menu script<br />

provided a cursor positioning function, I<br />

didn't go in<strong>to</strong> detail about how it<br />

actually worked. This month I thought<br />

I'd set the record straight and discuss the<br />

underlying mechanism, namely the console<br />

device control sequence needed <strong>to</strong> cause a<br />

change in cursor position.<br />

In hexadecimal, a general cursor positioning<br />

sequence takes the form: 9b IRI 13b CI 48, The<br />

first value. 9b hex. is known as the control<br />

sequence introducer ICSII and you'll notice in my<br />

example sequences that I tend <strong>to</strong> define this value<br />

as the variable CSI, and then use this term rather<br />

than the numerical value itself ia convention I use<br />

for almost all constant terms, since it helps make<br />

he resulting scripts easier <strong>to</strong> read'.<br />

R represents the display row and C the display<br />

column, while the 3b hex value is a 'separa<strong>to</strong>r'<br />

that allows the console device <strong>to</strong> distinguish<br />

between the two real row and column<br />

parameters The brackets indicate items that can<br />

be treated as optional and this means that not<br />

only can either row or column positions be<br />

omitted, but the 3b hex separa<strong>to</strong>r Iwhich is in fact<br />

an ASCII semicolon character) need only be<br />

provided when both row and column values are<br />

given or when just a column value is specified. In<br />

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Run this months e xa mphs from a she ll<br />

window using the Anita ' R X comma nd<br />

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po5itigning<br />

- other words, a ithV position on its own can be<br />

moved <strong>to</strong> by sending the simplified ttwee<br />

character sequence. 9b R 48<br />

uWith any script that makes more Man passing<br />

use of cursor positioning. the best idea is <strong>to</strong><br />

create an isolated SetCurSort) function that takes<br />

a par of row/column co-ordinates and sends the<br />

appropriate command sequence <strong>to</strong> the console<br />

window Listing I shows a typical function and<br />

you'll nonce how the actual row (ri and column<br />

lc) values passed <strong>to</strong> the function are easily<br />

embedded in<strong>to</strong> the general form of the sequence<br />

rpositioning code in<strong>to</strong> a separate function, the<br />

by using the ARexx 'II' string concatenation<br />

opera<strong>to</strong>r.<br />

The benefit here is that by isolating the cursor<br />

Just sone OX arkP I • posit <strong>to</strong>ne d te xt<br />

Hit H M V ke it <strong>to</strong> te risinst• progra m<br />

,<br />

p<br />

1<br />

Generalising the code<br />

:<br />

With small functions such as the ones I've been discussing, it's not <strong>to</strong>o much hardship <strong>to</strong><br />

e<br />

,<br />

incorporate : suitably modified versions of the code in<strong>to</strong> an ARexx script whenever cursor<br />

positioning c is needed. It is, however, a good idea <strong>to</strong> try and make such routines as<br />

i<br />

general m as possible. and with the listing 2 CursorWritell routine, for example, a number<br />

of g improvements could be made.<br />

. We could, for instance, pass the window handle <strong>to</strong> the routine as a parameter rather<br />

than have the window handle explicitly embedded in the function code. Similarly,<br />

ARexx's Procedure keyword could be used <strong>to</strong> isolate the workings of the routine from<br />

the script it will finally be used in.<br />

Listing 3 shows the results of such changes, and the benefit is that this function can<br />

now be incorporated and used in your own code without you needing <strong>to</strong> worry about<br />

how it works. Simply make a call <strong>to</strong> the CursorWriteliroutine passing your window<br />

handle, the row/column screen co-ordinates, and text <strong>to</strong> be printed as function call<br />

parameters, and your text will be duly printed at the specified position.<br />

The program shown in listing 4 should help get you started. Its a runable example<br />

that opens a window and prints a couple of text messages. <strong>to</strong>ok at the overall format,<br />

run and modify it so that you come <strong>to</strong> terms with the general ideas, and then copy the<br />

cursor positioning function <strong>to</strong> your own scripts and experimentl<br />

main body of your script will be 'cleaner'. i.e.<br />

tidier, and therefore more understandable <strong>to</strong> both<br />

yourself and anyone else reading your code.<br />

Cursor position is then performed using<br />

statements like -<br />

call continually having <strong>to</strong> embed actual control<br />

SelCurs<br />

sequence data trwoughout the code.<br />

orI10.0 Of course. X s also possible <strong>to</strong> go one better<br />

r than this arxt create a function that takes both<br />

rthe cursor a t position and the text <strong>to</strong> be displayed<br />

has function e r arguments. Listing 2 shows a typical<br />

troutine hcaked<br />

CursorWriteli and this would, for<br />

aexample, n allow you <strong>to</strong> posOon and write error<br />

messages. incidental ten and $o on using easy-<strong>to</strong>understand<br />

statements like cak<br />

CursorWntet I 0,0•SIGN_ON_IK5&AGE) -<br />

Sett<br />

paru r , c<br />

cat<br />

return<br />

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Cursorlitile:<br />

parse arg r,c,:ecii<br />

Lilt Aritechtrav_oltdou,t1111rii'3ti'ellollIr<br />

1call<br />

VritecliCrov_altdou,teetE —<br />

) return<br />

Listing Te xt writing with cursor positioning<br />

CurstrWritt: Procedure<br />

parse erg wincloa,r,c,tentl<br />

CSI<br />

coll griticatuitsdoe,C1<br />

call Writechtuiodoe,teetll<br />

return<br />

Listing 3 ! A more ge roa roi form of<br />

the C urso, Write t) function<br />

aupst_eseueltscript.recc<br />

UST_WESSASEI . 'Ant sooe motile Onlitilrld 4<br />

test'<br />

ISST_RESSASE2 • 'lit All key <strong>to</strong> tersinett<br />

program"<br />

O<br />

cele_scriet.rese<br />

ci<br />

cell tursortirite(rn_eindow,11410,T(ST JESSAGEI)<br />

ol<br />

coil tur<strong>to</strong>rtrite(rov_viedow,14,l(1,IEST JESSAAtZ)<br />

keyoressSeleedcliCrav_vindoid,l)<br />

l<br />

wait for keypress<br />

e<br />

call Clese(raujindow)<br />

t<br />

exit<br />

r<br />

logical end of program<br />

i<br />

t<br />

Cursorlirite: Procedure<br />

i<br />

parse I<strong>to</strong> windou,r,c,teltS<br />

rCS!<br />

. ill'a<br />

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WritechivindoicM11lrliq1'llicii'<br />

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call Writechluindow,testS)<br />

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4


here is a lot of Star Trek action on the<br />

Internet. mostly because the kind of<br />

people you find on the Internet are<br />

exactly the kind of people who are in<strong>to</strong> Star Trek I<br />

have <strong>to</strong> say that this really excites me, but then 1<br />

am the kind of sad act who. without the<br />

restraining influence of my loved one, would be<br />

off <strong>to</strong> the next convention with rubber ears and a<br />

phaser which makes all the right noises when you<br />

pull the trigger<br />

You should know that there is a difference<br />

between a trekkie and a trekker. Trekkres are<br />

people who are in<strong>to</strong> the series in a passing sense<br />

They'll always watch it, they might know a bit of<br />

trivia if asked. They've possibly read William<br />

Shatner's 'Star Trek Memories<br />

-are<br />

amazing for a man who is on record as having<br />

, no wmemories h i c h of anything.<br />

i nTrekkers c i dare e nanother t a llevel l of magnitude They<br />

yhave<br />

all the episodes on tape. They have bloopers<br />

on tape. They have all the shows taped from the<br />

TV in the original edited and unedited forms. They<br />

have every book. every magazine, every video,<br />

every newspaper article about Star Trek. They have<br />

models of all the ships from all the series, a<br />

costume in their size from all the series. All the<br />

props, all the latex make-up, all the... well you get<br />

the idea.<br />

You need <strong>to</strong> know this stuff, because once you<br />

enter the Star Trek zone on the Net you're on your<br />

own among these people, and you've got <strong>to</strong> be<br />

prepared <strong>to</strong> take it all very seriously. You have<br />

been warned<br />

Voyager Home Pages<br />

http://voyager.paramounrcom/<br />

Not <strong>to</strong> be confused with the Voyager Company.<br />

filake it 50!<br />

which is an American company which makes<br />

CD-ROMs. No, Voyager is the new Star Trek<br />

series, and it is currently running in the US <strong>to</strong> rave<br />

reviews. This is the official Paramount site and<br />

contains all the information and pictures you<br />

would need <strong>to</strong> make sense of the series having<br />

not seen it yet. Look forward <strong>to</strong> it soon on UK<br />

screens<br />

AsImov's Star Trek Pages<br />

retpli.wwwintink n t r f fl<br />

Information about Star Trek. Star Trek. The Next<br />

Generation, Star Trek: Deep Space 9. and of<br />

course Star Trek: Voyager I don't quite know<br />

what Asimov has got <strong>to</strong> do with it as he is dead,<br />

but nonetheless, this is a good start for your Star<br />

Trek Web Voyages<br />

Luca Sambuces Star Trek Pages<br />

httpl/wwwunisg.ciV-sombucci/scifi/startrekist-www.html<br />

An exhaustingly large guide <strong>to</strong> all the Star Trek<br />

Info on the Internet. It contains links <strong>to</strong> the<br />

Official 'Paramount* sites, Star Trek Clubs on the<br />

Net. Commercial sites selling Star Trek-related<br />

merchandise over the Net, various sites<br />

I Enter the Sta rt Tre k Zone a nd fe a st your<br />

eyes on the .. de lights.Whothe r you're a<br />

Theltkie or a Tre kke r, the re 's ple nty <strong>to</strong> ke e p<br />

you e nte rta ine d a nd informe d<br />

watch<br />

It you hissellty IMPS you want <strong>to</strong> tell us about then drop us a line at the usual<br />

address. ISO IMO we have Daniel Garnett who has this <strong>to</strong> say about his BBS:<br />

'My BBS is called NIRVANA ZONE ABS and can be<br />

contacted on (01243) 373596, /pm-lam<br />

weekdays. 24 hours at weekends. It started in<br />

January this year, so is new <strong>to</strong> the BBS way of<br />

living. Its down in the south near Portsmouth<br />

and Chichester and is run by me, Daniel Garnett<br />

- 1 6 years old and still at secondary school.<br />

I decided <strong>to</strong> set up this board because one<br />

night Dad had a go at me because I was on the<br />

phone <strong>to</strong>o much and the phone bill was going<br />

through the roof. So I made this board up using<br />

MAXS 1.54, <strong>to</strong> get peeps <strong>to</strong> call me instead It<br />

worked. I now have 124 users. which I might<br />

add is growing very fast I'm also on loads of<br />

different networks - here s a list of them, and my<br />

address:<br />

Mininet 16:100/120<br />

Barnet<br />

959:100/2<br />

Quantum Net 424:100/7<br />

Subspace 95:112/1<br />

Missing tint 987:987/1<br />

donet 2:250/145.20<br />

Internet 2:259/97.3<br />

Daniel.Gametnanirvanattwarp.exnetcom<br />

maintained Imainly) by Star Trek fans, articles,<br />

' papers and reviews, and information about<br />

games refaced <strong>to</strong> Star Trek. This is one of my<br />

favounte kicking all points, and it always has<br />

sometnng new <strong>to</strong> offer the really deeply SAD<br />

trekker. asobll<br />

British Startieet Confederacy<br />

hap i/Oeepthougrit arrnory.com.80/-bsc/<br />

What is it7 A fan club on all but name_ Members<br />

of the Eintish Starfleet Confederacy receive a<br />

certificate of commission. officer's manual,<br />

identity card. stardate calendar and six bimonthly<br />

newsletters and crtapter bulletins, as well as<br />

access <strong>to</strong> club merchandise, The British Starfleet<br />

Confederacy is run by the fans of Star Trek for the<br />

fans of Star Trek in at! ••:, incarnations.<br />

Klingon Assault Group<br />

hap .i.•••••••• neti-twistyikag.htrnt<br />

The KLINGON ASSAULT GROUP is a not-forprofit<br />

STAR TREK fan organnaDon. Their growth is<br />

apparently based on -<br />

communicat<br />

operation Klingon Uniforms aren't required, but<br />

ion <strong>to</strong> advance imthin our ranks a uniform will be<br />

anecessary. n Promotions d are based solely on merit<br />

cand level o of invoNement - 'These guys are sick.<br />

Nightmare Fac<strong>to</strong>ry Star Trek Costumes<br />

rittp./AvAra io.comi-nigntime/trek.html<br />

Well, just when you thought you'd seen<br />

everything, now you can buy Star Trek costumes<br />

over the Net_ just k e the ones in the series. For<br />

example<br />

. original A Star Trelt1 is 528; Next Generation shirts<br />

are Cap 545, a gold Next Generation ladles jump-suit<br />

tis S70: a i a burgundy ladies jump-suit with<br />

n emblems and belt, as worn by Major Kira in<br />

KSTD59 i ris<br />

570 There are also authentic gold<br />

kcommunica<strong>to</strong>r - pins which replicate those in the<br />

sseries t yin<br />

every detail. Same as used on TV. 'Just<br />

what l e you need <strong>to</strong> complete the official uniform!'<br />

gOh<br />

boy.<br />

o And so on and so forth. If you want <strong>to</strong> take a<br />

voyage l where no one has gone before around<br />

d the Star Trek sites on the Net, then be sure <strong>to</strong> set<br />

aside<br />

s<br />

a long time, as the list is growing daily and<br />

h<br />

It may take you weeks <strong>to</strong> see everything.<br />

i<br />

r<br />

Amiga Computing<br />

t<br />

AUGUST 1995<br />

(<br />

f<br />

ORIR1S<br />

PS U5 on a<br />

opt Watch<br />

5oecial about<br />

5It25 of Special<br />

Star Trek<br />

Interest.<br />

Engage!


II<br />

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Originally costing E99,95, this is an award-winning<br />

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s I still get letters and e-mail from people<br />

confused about the different sorts of<br />

fonts and clip art types, I thought Id lay<br />

them <strong>to</strong> rest, once and for all. with a two-parter<br />

on the <strong>to</strong>pic, so this month I am going <strong>to</strong> be<br />

looking at the wide variety of clip art formats<br />

available for the Amiga<br />

Before we have a look at the various formats,<br />

we need <strong>to</strong> be sure that we know the difference<br />

between structured (or scalable) clipart. and<br />

barnapped <strong>to</strong>t image l dip art.<br />

We'll start with bitmapped dips. These are<br />

basically pictures such as those created by Deluxe<br />

Paint. Now I know you can load a brush in<strong>to</strong><br />

°Pant arid hit the h or H keys <strong>to</strong> halve its size or<br />

double it, but look at the result of these scafings<br />

You always end up with a degraded image<br />

whether you scale it down or up.<br />

Now, the highest resolution, in terms of dots<br />

per screen inch, attainable by a standard Amiga<br />

about 70dp Compare this <strong>to</strong> your printer's<br />

resolution which is probably around 300dps and<br />

you can see why some bitmapped clip art is so<br />

enormous All it takes is a bit of maths <strong>to</strong><br />

determine that you need <strong>to</strong> scale down an image<br />

<strong>to</strong> about 25 per cent (300/70j of its original sue<br />

on the screen <strong>to</strong> get your screen-sized image anti<br />

. Paper.<br />

_<br />

SEAM<br />

Scalable clip art doesn't suffer from this<br />

problem because it is what's known as 'resolutionindependent<br />

• This means you can scale it so that<br />

it is as small as a single pixel on your screen or<br />

large enough <strong>to</strong> nu a stadium's worth of screens<br />

and, provided your printer has a high enough<br />

resolution and can actually print a stadium-sized<br />

image. the image will still appear at the same<br />

quality.<br />

Why is this the case? Well, it comes down <strong>to</strong><br />

the way the images are created and s<strong>to</strong>red. A<br />

bitmap picture is s<strong>to</strong>red as a set of pixels If we<br />

take the simplest example, a monochrome<br />

picture, the information contained within it is Just<br />

a matter of switches saying on or off Ii e. black or<br />

white). A black and white structured drawing.<br />

however, is much more complex. Structured<br />

drawings are not pixel representations of the data<br />

they contain but are defined by a series of<br />

statements of which the following is an extreme<br />

simplification:<br />

Draw circle at 6.4<br />

size 2.5<br />

line thickness I<br />

MI6<br />

flig<br />

Jaggie5 ht<br />

At a high scre e n ma gnifica tion the diffe re nce be twe e n bitma ppe d<br />

S<br />

and sca la ble clip a rt be come s obvious e nough- But be lie ve me ,<br />

you'll rosily se e the diffe re nce whe n you print out this pa ge<br />

At the time of writing this column, SoftLogik has<br />

just informed me that PageStream3.0h will be<br />

launched on<strong>to</strong> a suspecting public in about two<br />

weeks orne. Mike Loader at Soft<strong>to</strong>gik has <strong>to</strong>ld me<br />

that the new revision of the Amiga's most awaited<br />

software package will be the biggest update yet.<br />

This could be represented in Deluxe Paint by<br />

drawing a circle with a brush that is as close <strong>to</strong> I<br />

of an inch in size as possible, six inches from the<br />

left side of the screen honzontally. and four inches<br />

vertically from the <strong>to</strong>p of the screen<br />

The circle should be 2.5 inches in radius. These<br />

instructions get sent <strong>to</strong> your printer so that<br />

rather than using the smaleSt brush' size, it<br />

the Amiga's dim and distant past, way back when we stili had a<br />

titude of developers committed <strong>to</strong> providing us with software.<br />

there was a homegrown choke of he formats. Gold Disk gave us<br />

the .clip format. Clip files could potentially be a whole bunch of<br />

rete images saved as one file so you had the opportunity <strong>to</strong><br />

a clip and pick one particular element from it.<br />

xcellent Idea in principle, it rather fell down in terms of<br />

a universal file format because Gold Disk were secretive<br />

he way the format worked This meant that other<br />

waren t able <strong>to</strong> support the format, so It pretty much<br />

ormat developed in the early days of the Amiga was<br />

type. The tint application <strong>to</strong> use OR2D was Aegis<br />

a<br />

t<br />

i<br />

s<br />

h<br />

p<br />

7<br />

1<br />

1<br />

PagpStream plOgIP55<br />

H<br />

and abilities such as page numbering, au<strong>to</strong> and<br />

manual hyphenation and paragraph spacing will<br />

be implemented in this Irelease. Mike is also sending<br />

me the new add•on filters for Wordworth<br />

documents, Jpeg images and True Type fonts, so<br />

more on those as I find out<br />

R<br />

actually prints the thickness of the circle's line <strong>to</strong> I<br />

of an Inch. or as near as it can get <strong>to</strong> it, depending<br />

on Me printer's resolution.<br />

You will really he Gable <strong>to</strong> see the difference if<br />

you scale the circle in DPaint - the line thickness<br />

will also be scaled. The structured version of the<br />

circle will maintain the .1 inch thick line. As for next<br />

month, its on <strong>to</strong> the fonts.<br />

own Draw 2000, a simple structured drawing program which<br />

never did very much on this side of the Atlantic. <strong>Commodore</strong><br />

adopted the simple DR2D format as part of IFF which, although it<br />

gave the format official status, still didn't result in very much<br />

support from third-party developers, and DR2D is citify supported<br />

by a few Amiga applications these days.<br />

SO what scalable picture format do we have on the Amiga? Well,<br />

EPS has always been popular on most platforms, although most<br />

Amiga packages stiff cannot show associated TIFF preview files<br />

and some will only print EPS Images <strong>to</strong> a postsuipt primer. As tar<br />

as I know, there are only two commercial packages that allow you<br />

<strong>to</strong> actually create EPS clip aft - Prolfec<strong>to</strong>r by Stylus. Inc. and Art<br />

Expression by SottLogik.<br />

Amiga Computing<br />

AUGUST 1995<br />

IIP<br />

0<br />

ra<br />

g005 bark <strong>to</strong><br />

basks with<br />

the diferenre<br />

between<br />

scalable and<br />

bitmap roots<br />

and dipart


COMPUTING<br />

If you've missed any of these issues, now's your chance <strong>to</strong> put things right, by either buying an<br />

individual issue or a full six months worth. But hurry - s<strong>to</strong>cks are limited!<br />

An exclusive preview of the new standalone Lightwave PAL. plus<br />

all its essential add-ons. A first look at PageStream 3.0. Retina<br />

MainAc<strong>to</strong>r and a DIY guide <strong>to</strong> building a home studio.<br />

ON 2 DISKS: Smiler 2 a complete commercial video tilling system<br />

worth MO<br />

AC test drives the Rap<strong>to</strong>r accelera<strong>to</strong>r and talks <strong>to</strong> the people who<br />

use it <strong>to</strong> create their commercial graphics. Plus reviews of World<br />

Construction Set, Wavemaker. TurboCalc v2 and Bertie sunny'<br />

ON 2 DISKS: The complete version of TechnoSound Turbo and a<br />

fully playable demo of Sensible World of Soccer.<br />

We go Wend te suns el Aaron Animations, tease tented lei respcmerie tar Tte<br />

Wreng Trpusers awl a reef large quanmy at TV corrrnercals - most of etch twit teen<br />

given a helping hand by the Amiga. PHs renews of Tema. Plunge= and Gamesmith<br />

ON 2 MS The complete and unrestncled versicin of AnimWorishop and a chunk ot<br />

shareware products lo boot up and use.<br />

We take the first look at Lightwave 4 and its improvements, Plus<br />

reviews of Cross Mac, DPaint 5, Aminet 1 Cobra 275MHz and CanDo 3,<br />

ON THE COVER: A free CD crammed with 547Mb of files <strong>to</strong> use with<br />

your Amiga. Plus the complete version at Smarty Paints the art<br />

package.<br />

We look at the freelance graphics market <strong>to</strong> see how you can make a<br />

bob or two with your creativity. Plus: Forge, Pyromania, Picasso and<br />

Pablo.<br />

ON 2 DISKS: 3D textures for 2D an 3D graphics applications. Plus<br />

HamLabPlus<br />

Want a list of the <strong>to</strong>p 20 best Amiga buys'? Look no lurther than our<br />

countdown of the cream of products <strong>to</strong>r your machine Plus a<br />

moni<strong>to</strong>r roundup, Final Writer 3. VLab Motion and more reviewed.<br />

ON 2 DISKS: The complete. exclusive Easy Amos - all yours free<br />

with AC<br />

sj _LS 1J 'IJL<br />

Take a walk through the Internet ietit Our concisive gu de. Plus<br />

reviews of the excellent Multdayer, InfoNexus and Dalas<strong>to</strong>re.<br />

ON 2 DISKS: Di rWork. 10 Out of 10 Maths Statistics demo and 10<br />

out Of 10 Driving Test demo as wet'<br />

1<br />

We reveal all you need <strong>to</strong> know about Amiga maintenance. Plus<br />

reviews of Warp Engine, Image FrX 2 and 30 CDs.<br />

ON 3 DISKS: Demos at Batch Fac<strong>to</strong>ry. Edge. Top Gear 2 and a host<br />

of shareware Idles <strong>to</strong> dip in<strong>to</strong>.<br />

The Video <strong>to</strong>aster linally arrives on the shores of Britain with the<br />

help of the Passport 4000. Also take a look at Imagine 3.1.<br />

Wordworth 3.1 and see hidden 3D pictures with StereoCAD.<br />

ON? DISKS: The lull version of Can Do 2 and a demo of the<br />

acclaimed football tactics game. Premier Manage<br />

, f r o m G r e m l i n<br />

101<br />

E<br />

nCie<br />

g<br />

'<br />

We go behind the scenes of Cybenack. a film whose special elfects are being<br />

created entirely with kluges. Plus reviews of Haywood Ft( Final Data.<br />

Studio Pro II and Dice C Compiler.<br />

ON 2 DISKS: Gel online with ceir Demon Internet software. Use Me complete<br />

.er,ion of Database and Spreadsheet software from the Mini Office package. 1<br />

send me my back issues! '<br />

Name<br />

1<br />

Each issue costs just E3.99 (plus 50P PAP). Send this form<br />

and a cheque or postal order payable <strong>to</strong> IDG Media, <strong>to</strong>:<br />

Amiga Computing Back <strong>Is</strong>sues, Media House, Adlingion<br />

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Please ask about availability of any issues not shown<br />

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Remember <strong>to</strong> fill in all of this form! If there are any<br />

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1993 ISSUES<br />

April, May. June. August, December issues only £2.99<br />

(Plus 50p P&P)_<br />

mol<br />

II<br />

•aht'


ot a day goes by without someone<br />

e-mailing or writing <strong>to</strong> roe and saying<br />

they are having a problem with Arnos<br />

its not that people are stupid or that Amos is<br />

buggy, it's more that coding is a specific talent<br />

and only a handful of people take <strong>to</strong> it as a<br />

natural thing.<br />

It requires a certain sort of mind, a pattern<br />

recognising mind and a keen mathematical brain.<br />

Of course, you can do it without either of these<br />

things, but you can't do it quickly or without<br />

problems. Most problems are easily solved as they<br />

are simple problems with the logic of the<br />

program. The flow of the program is constncted<br />

or misdirected in some way.<br />

To help you debug your AMOS programs. here<br />

is a simple all-points guide <strong>to</strong> debugging and<br />

program design.<br />

I. Check your loops - if there is a FOR/NEXT.<br />

IF/THEN, WHILENiEND or similar thing in your<br />

program, check that the loops are nested and not<br />

crossed:;If<br />

Then<br />

For<br />

Next<br />

and not<br />

If<br />

For<br />

Then<br />

Next<br />

Uncross your loops and you will be flying (Now<br />

there's a sentence you wouldn t find in any other<br />

columnsll<br />

2. Cheek your how - related <strong>to</strong> loops is<br />

program flow The best way <strong>to</strong> debug a program<br />

is with Computer Number One The bran. Take a<br />

piece of paper and a pencil and go through the<br />

program step by step, doing all the calculations<br />

with a calcula<strong>to</strong>r if necessary. checking that each<br />

bit of the program is in the nght order<br />

Do the loops and see what happens. Look at<br />

each instruction carefully and interpret it like the<br />

computer would. When you've run the program.<br />

does it s<strong>to</strong>p where it should or does it just go<br />

r<br />

o<br />

u3<br />

Then run it for a speed test - after you've<br />

ndone<br />

the preliminary bug tesi do a run test.<br />

d some things will look good on paper, but when<br />

ayou<br />

are really running, speed becomes an issue.<br />

rDoes<br />

the computer pick up any key presses or<br />

imouse<br />

keys, or does it skip them? When you are<br />

d<br />

running at computer speed things happen fast,<br />

rand<br />

sometimes•something happens so fast it can't<br />

obe<br />

seen or read by the procedures you have put<br />

u<br />

,n place.<br />

n<br />

When you ask the computer <strong>to</strong> sense anything<br />

d<br />

like a key press or a mouse command, the<br />

?<br />

computer needs <strong>to</strong> use a flag. • No, not a big<br />

fluttery thing on a pole, a variable which flips over<br />

one way <strong>to</strong> tell the computer the key has been<br />

found and there is no need <strong>to</strong> look for it any<br />

more For example•<br />

If Heel) sod ffLAG.0 Then Su Nay I : MAW<br />

When the fire but<strong>to</strong>n is sensed, the sample is<br />

played, and the flag FFLAG is set <strong>to</strong> I This means<br />

Debugging<br />

nightmare<br />

ao from if<br />

30045 00000032<br />

you can run this loop again and if FFLAG is still I<br />

then the rest of the line will be ignored. Flags are<br />

useful habits <strong>to</strong> get in<strong>to</strong>.<br />

4 Syntax errors - these will show up generally,<br />

but sometimes it will not be clear why there is a<br />

problem. Your first port of call should be the<br />

manual. Check the syntax in the book against the<br />

syntax in your program. and see what the<br />

difference is. It could just be a few commas with<br />

no figures between them:<br />

after a command. Some commands allow this<br />

even when there are no numbers in there - the<br />

command will still work as of zeros were there.<br />

Other syntax errors are <strong>to</strong> do with the way<br />

listings are published. If you put a long hoe with<br />

no breaks in<strong>to</strong> a word processor or a DIP<br />

program (like those used <strong>to</strong> put this magazine<br />

<strong>to</strong>gether] the chances are the line will break on<br />

the last convenient space so as not <strong>to</strong> break up<br />

any words. For example:<br />

NI iliI iU iI U XU Zifl U 1 U kXiII<br />

will end up like this<br />

ii<br />

ii000IXIOGOOOLIOU0000U0<br />

0<br />

I<br />

If these 1000x's<br />

were commands then you'd be looking<br />

down IX the sticky end of a syntax error, like the one<br />

mentioned in a previous column for the Easy<br />

AMOS tu<strong>to</strong>rials.<br />

5. Don't be <strong>to</strong>o ambitious - okay so we all<br />

want everything now, and making do with simple<br />

programs can really wrinkle our snouts, but don't<br />

be tempted <strong>to</strong> take on <strong>to</strong>o big a project in one<br />

go. I get people writing <strong>to</strong> me all the time saying<br />

."I m writing a simple neural network program and<br />

can't seem <strong>to</strong> get it <strong>to</strong> work. Could you supply me<br />

with a listing of the basic algorithm?' or -<br />

I'm<br />

...<strong>to</strong> M ks km a m" ova<br />

writing a 30 gale which uses vec<strong>to</strong>r graphics.<br />

How do these *col In ArnosT<br />

This 6 rikes Listen ;staple te these things in<br />

easy stages Don't leap ngat in and start coding a<br />

big project - stan small Notrang you do will be<br />

wasted because you re4er start any project from<br />

scratch You akar re-use code.<br />

I have a basc coon detection routine which<br />

works and I use I Ial my arcade games. I also<br />

have a flag routine. a scamd routine, a music<br />

routine and a lot cS other rotaries hke vec<strong>to</strong>rs<br />

not 3D Tactics tut ways of making things<br />

bounce correctly! wfvert I use in all my code. You<br />

can keep using code ycu vete and build up <strong>to</strong><br />

the big prograrn<br />

No bog program was ever written in a day like<br />

a letter, from one end <strong>to</strong> the other It doesn't<br />

work kite that Coders re-use their code all the<br />

time. Start deveicpng owl routines which do<br />

one job well, and Men use them as sub-routines<br />

in your future mit The way you will only be<br />

debugging smal program one at a time and<br />

then bolting them <strong>to</strong>rther, rather than writing a<br />

huge 10•000 ine behemoth of a program which<br />

would take kkrosoh a year <strong>to</strong> debug, let alone<br />

you on your own nuking in your spare time<br />

So there we are good luck. arid take careful<br />

note of all these pores You won't go far wrong.<br />

Write stuff<br />

you have an Amos question. or a routine<br />

you'd like <strong>to</strong> srksre with the world, then please<br />

write <strong>to</strong> Phil South. Amos Column. Amiga<br />

Computing. Media House. Adling<strong>to</strong>n Park,<br />

Macclesfield SKI° 4NP Please send routines on<br />

an Anuga disk with notes on how the program<br />

works On paper. Make the routines short use<br />

these routines as a guide] and make them<br />

reasonably independent of any graphics and<br />

sound support files, although I will make<br />

provision for these if necessary.<br />

Amiga Compati•g<br />

AUGUST 1995<br />

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he new version of OctaMED Pro has<br />

now officially arrived, and while there<br />

are many extra facilities thrown in, the<br />

big attraction is almost certainly going <strong>to</strong> be the<br />

yet further improved user interface. In fact. as<br />

soon as you load version 6 you II notice the<br />

change because the main screen is now split<br />

in<strong>to</strong> a number of separately rearrangeable<br />

and/or resizable windows.<br />

At startup there s a main control window.<br />

the tracker edi<strong>to</strong>r itself, and an information<br />

window on display_ Other windows, for things<br />

Pike tempo control, are now, therefore, only<br />

opened when required. The upshot is that the<br />

new display looks, and in practice feels, much<br />

less cluttered. Mother benefit is that users can<br />

now arrange windows <strong>to</strong> suit their own way of<br />

working.<br />

The main control window contains the<br />

playing but<strong>to</strong>ns. instrument details, window<br />

opening gadgets and various other but<strong>to</strong>ns and<br />

checkboxes. Most of the changes here are self<br />

explana<strong>to</strong>ry - version 6 can, for example, handle<br />

16-bit sound samples, so the instrument size box<br />

now shows a V/ (for word, meaning I 6-bits)<br />

against any I 6-bit samples that are loaded.<br />

Alt ENK(<br />

The tracker edi<strong>to</strong>r has also undergone some<br />

changes. Scroll bars and a sizing gadget have<br />

been added and there is now more space<br />

between the tracks (the bar equalizers, which<br />

used <strong>to</strong> be an integral part of the tracker display.<br />

have, incidentally, also been moved in<strong>to</strong> their<br />

own separate window). Mother new feature is<br />

a tempo operations window which allows much<br />

easier conversion between the various methods<br />

of setting OctaMED tempos.<br />

Most of the new menus and option changes<br />

The, now style<br />

-- * a mple e di<strong>to</strong>r<br />

firtaillEll<br />

Wirmul Fvo,• • • .t.<br />

, fl Own r r<br />

u<br />

•<br />

p LIM<br />

1 4 , • •<br />

• • • •<br />

•<br />

,<br />

- •<br />

, F<br />

_<br />

OctatitED VS'. rie tw<br />

initia l displa y<br />

_<br />

OR. 0 1 1 . ; M A<br />

reflect either the changed window<br />

arrangements or the new facilities provided.<br />

There are new menu items for on-line<br />

Other changes<br />

ArnigaGuide help, opening a shell-like window<br />

for inputting ARexx commands, temporarily<br />

No regrets<br />

With modern-style windows containing 3D look<br />

gadgets and boxes, plus all the other standard<br />

bits and bobs that users are now beginning <strong>to</strong><br />

expect from all commercial Amiga software.<br />

OctaMED version 6 is a signant advance on<br />

previous versions.<br />

While there is little or no doubt that this<br />

tracker program now stands head and shoulders<br />

above all the competition. version 6, however. IS<br />

still clearly just a development stepping s<strong>to</strong>ne <strong>to</strong><br />

the OctaMED Pro Sound Studio package due <strong>to</strong><br />

arrive <strong>to</strong>wards the end of this year.<br />

Just in case you're temped <strong>to</strong> hold back until<br />

the Pro Sound Studio package appears, you<br />

might like <strong>to</strong> know that it has already been<br />

decided that version 6 users are going <strong>to</strong> be<br />

given special upgrade consideration when the<br />

Pro Sound Studio finally arrives. Of course, the<br />

final decision on upgrading <strong>to</strong> version 6 is up <strong>to</strong><br />

you. but my advice is <strong>to</strong> jump on the version 6<br />

bandwagon as soon as possible - you won't<br />

regret id<br />

One of the most significant additions with version 6 is the provision of Aflexx support within<br />

OctablED itself (the standalone player program has of course been ARexx controllable for a<br />

long time. The ARexx command set certainly looks comprehensive and, in theory at least <strong>Is</strong><br />

going <strong>to</strong> enable users <strong>to</strong> perform sophisticated au<strong>to</strong>mated song edits. It remains <strong>to</strong> be seen,<br />

however, how much interest users will actually take in this facility because many Amiga<br />

owners still seem <strong>to</strong> have a mental block when it comes <strong>to</strong> ARexx macro use<br />

Other changes include provision for saving modules as executable files, support for MAUD,<br />

AIR? and PC .WAV samples, and an easy<br />

-which<br />

let you select and modify a range of pre<br />

<strong>to</strong> -are<br />

also some less important, but nevertheless useful, new functiom incorporated as well.<br />

-set<br />

Provision b afor s iswitching c c hoff o'File r dExists s - Overwrite? requesters, and being warned of<br />

use Apotential bs *disk a nMI' k conditions y o obefore f u a file save are lust two of the extras now available and<br />

bmthere u are it many t gomore. nh s Another t very welcome addition is the inclusion of a printed Get You<br />

ieStarted' x tu<strong>to</strong>rial n p manual. e c t ,<br />

a t h e r e<br />

c h o r d<br />

s<br />

n<br />

e l e c t i o<br />

w<br />

w<br />

i n d o<br />

ILS<br />

OctaMED's multi-window M eTatia0M Onts<br />

maka the progra m much e a sie r <strong>to</strong> us*<br />

• freeing up tne Amiga s audio cri,innels ‘so that<br />

you can run other music programs without<br />

having <strong>to</strong> quit OctaMED completely), and so on.<br />

There are additional menu options for reopening<br />

various windows, new menus for <strong>to</strong>ols<br />

and loops, options for facilities like Midi file type<br />

0 saving and Midi file type 0 and type I loading,<br />

use of XPK or Powerpacker-oriented<br />

compression and various other items.<br />

With version 6 you can use both 8 and I6-bit<br />

Stereo samples and, as well as continued HiSoft<br />

Aura support. there's a Toccata Capture window<br />

for users of Toccata sound cards. Version 6's<br />

changed internal buffer arrangements are also<br />

worth a mention because previously, copy/cut<br />

style edit operations all used the same buffer.<br />

Now, block, track and edit menus each have<br />

their own separate buffers so you can have<br />

block, track and range edit information all<br />

S<strong>to</strong>red in memory at once<br />

1 py s t y ! 1 Ipdf<br />

- = Esential<br />

trots<br />

...<br />

? •<br />

a n<br />

t y<br />

l<br />

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The bot<strong>to</strong>m line<br />

Product<br />

- Supplier. Seasoft Computing<br />

O cTel. t 01903 850378<br />

Price: UK a E35 M + El p&p (includes manual)<br />

Registered E OctaMED D V5 users pay E25 r+ El<br />

p&p I and V eshould<br />

return their original V5<br />

r sdisks<br />

when ordering.<br />

Various i oother<br />

price arrangements are<br />

available n for MUG IMed Users Groupl<br />

members. 6 European sales and so on.<br />

Ease of use 8<br />

Implementation<br />

9<br />

Value for money 10<br />

Overall 9<br />

Amiga Computing<br />

AUGUST 1995<br />

151<br />

I umb5<br />

tio ram Paul<br />

Oueraa for<br />

the latest<br />

uersion of<br />

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tracker<br />

program


s long as your ad is ten<br />

words or tem it's absolutely<br />

free! Should you want mom<br />

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value for money - for instance, 25<br />

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id applicabkij - and remember <strong>to</strong><br />

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• CO32, nine games. warranty, E150 Tel:<br />

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• Amiga Computing nos. 1-79 WO CctverDisks<br />

Amiga Format 00S. 1.63 with CoverDisks. Mags<br />

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Send <strong>to</strong>: AMC Classifieds, Media House, Adling<strong>to</strong>n Park, Macclesfield SK10 4NP<br />

Amiga Computing<br />

AUGUST 1995<br />

FROM OND'<br />

manuals. Only E21. Tel: 01914138 0213.<br />

• Al200, colour moni<strong>to</strong>r, colour printer,<br />

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• Al200 boxed, E250, Moni<strong>to</strong>r, E100 Boxed<br />

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• Does this look like your advert in the July<br />

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• • •<br />

• •<br />

here's no doubt that without cables and<br />

connec<strong>to</strong>rs your Amiga, TV and video,<br />

stereo. telephone. lights. musical<br />

equipment, coffee maker, fish tank, microwave<br />

land anything else in your home that uses<br />

electrical energy) will quickly come <strong>to</strong> a halt<br />

though under normal circumstances the cables<br />

and connec<strong>to</strong>rs do their job. passing signals or<br />

currents from one place <strong>to</strong> another <strong>to</strong> generally<br />

make your life easier.<br />

However, what happens when things go<br />

wrong? Do you call out a repair-person, or buy a<br />

new cable <strong>to</strong> replace a faulty one - or do you take<br />

matters in<strong>to</strong> your own hands and get stuck in<strong>to</strong> a<br />

bit of electrical DIY?<br />

This month. I'm turning my attention <strong>to</strong> some<br />

hints and tips on making and repairing cables. But<br />

don't worry, many cables are quite simple <strong>to</strong> build<br />

or repair yourself. and if you've got the right <strong>to</strong>ols<br />

and can follow a few basic rules, can read<br />

numbers and don't have severe colour-blindness.<br />

then you could be sorting out many cable<br />

problems yourself instead of buying expensive<br />

new ones or paying out for repairs.<br />

To make or repair your own cables you'll need a<br />

basic set of <strong>to</strong>ols <strong>Is</strong>ee the accompanying list)<br />

which will obviously require some financial Outlay,<br />

but if you take care of them then they'll last you<br />

for years - so they should make a worthwhile<br />

investment. Buy the best you can afford, since<br />

cheap <strong>to</strong>ols don't usually last as long as quality<br />

ones. You should be able <strong>to</strong> find everything you<br />

need at a local electronics shop such as Tandy or<br />

Maplin<br />

MATERIRI5<br />

In addition <strong>to</strong> <strong>to</strong>ols, you'll also need the raw<br />

materials <strong>to</strong> make your leads - in other words the<br />

connec<strong>to</strong>rs and the wiring cable itself. The cable<br />

and connec<strong>to</strong>rs are usually specific <strong>to</strong> the job in<br />

hand: a simple audio or video lead often only<br />

requires a piece of screened single or two core<br />

cable and comparatively simple connec<strong>to</strong>rs, but<br />

RGB. SCART or modem leads need multicore cable<br />

and more complex connec<strong>to</strong>rs. If you re not sure<br />

what the name of the connec<strong>to</strong>r is that you need<br />

<strong>to</strong> replace or repair, take the faulty one <strong>to</strong> the<br />

shop with you <strong>to</strong> show the shop assistant - it<br />

saves a lot of confusing embarrassment!<br />

The two most important points when buying<br />

components for cable-making are that you get the<br />

right wire and the right connec<strong>to</strong>rs. Again, ask if<br />

you're not sure While a piece of lighting cable or<br />

bell-wire might look as if you can use it <strong>to</strong> make<br />

a video or audio connection, the results you'll<br />

obtain will never be as good as with the correct<br />

type of wiring and Me best connec<strong>to</strong>rs you can<br />

afford.<br />

In my experience, most cable faults can be<br />

traced <strong>to</strong> broken or shorted wiring, for instance<br />

where a cable has come adrift from its connec<strong>to</strong>r,<br />

or when a 'dry' solder Joint has lost its electrical<br />

conductivity through age. overheating or<br />

Safety first!<br />

Never work on equipment which is<br />

connected <strong>to</strong> the mains. Switch off and<br />

disconnect first. If you're rewiring a mains<br />

plug make sure you know the colour<br />

codes and follow them. Use the correct<br />

fuses. Be safe - don't take chances. If in<br />

doubt, get a professional <strong>to</strong> do the job.<br />

Spaghetti<br />

junction<br />

A se le ction of M e most smoke <strong>to</strong>ots<br />

=I re quire d for ma king che a pe r ca ble s<br />

Basic <strong>to</strong>ol kit<br />

Soldering Iron<br />

relectricl<br />

Solder sucker<br />

Solder<br />

Insulating tape<br />

Long-nosed pliers<br />

Square-nosed pliers<br />

Assorted screwdrivers<br />

Electrical multimeter<br />

Wire sMpper<br />

Cutters<br />

Sharp knife<br />

Cables<br />

COnneCtOrS<br />

fracturing. Physical damage can often be located<br />

visually by removing the cover from the connec<strong>to</strong>r<br />

and checking for loose, frayed. or disconnected<br />

wiring or short circuits.<br />

Sometimes the remedy may be as simple as<br />

using a sliver of insulating tape <strong>to</strong> separate the<br />

shorted wires, or it may require a complete rebuild<br />

of the connec<strong>to</strong>r, necessitating its removal or<br />

replacement, stripping the cable back <strong>to</strong> new<br />

wiring core, and making new solder connections<br />

all round.<br />

However. not all visual inspections bear fruit<br />

and it may be necessary <strong>to</strong> test the continuity of<br />

each wire in the cable with a multi meter set <strong>to</strong><br />

measure resistance. If a cable has been subjected<br />

<strong>to</strong> rough treatment or is getting on in years. it<br />

might have become fractured in the wire core,<br />

rather than at the connec<strong>to</strong>rs, usually meaning<br />

Meiliesole cable VA1 have <strong>to</strong> be replaced.<br />

SOldenng 6 tautly easy, and with a little practice<br />

yvu SnOuld become cOnfident about making your<br />

Win Cables<br />

widen; , T h e eCn incliAl be at full temperature the<br />

solder r r wrrelt<br />

and flow easily with the right heatl<br />

and l that a pint mg be stronger where the bare<br />

wire p ocan i be wrapped around its connection tab<br />

before n t soldering s The connec<strong>to</strong>r and wire should<br />

be t clean and free from grease use sandpaper or a<br />

rile o if necessary'. and should be kept immobile until<br />

the n solder sets<br />

o The easiest and most frustrating mistake <strong>to</strong> make<br />

is t <strong>to</strong> forget <strong>to</strong> pats the cable through the<br />

comec<strong>to</strong>r e s cover before soldering It up, something<br />

I aNUN<br />

do occauonally. All the fiddly work of<br />

stripping, r trenineN and connecting has <strong>to</strong> be done<br />

all e We again -just when you thought you'd<br />

finished! t<br />

h So if you've been having doubts about your<br />

cable-making a ability. don't. Give it a go, learn the<br />

ropes t and pretty soon you'll wonder why you've<br />

been t paying full whack for cables which are so<br />

easy h <strong>to</strong> make you could do it yourself for far leSS_<br />

e<br />

Contact<br />

Gary Whiteley can be e•mailect as<br />

drgaglcix.compulink_ co.uk.<br />

Amiga Computing<br />

AUGUST 1995<br />

UIDED<br />

Cam itihiteleg<br />

gives a helping<br />

hand with (able<br />

making


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Amiga 600/1200 A m i g a 4000 .D SCSI Imeefaze<br />

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I reSq•irel NICE ONE SQUIRREL'<br />

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Amiga Shopper 95% JAM "The best piece of<br />

hardware I've ever<br />

As<br />

bought for my Al200<br />

well done, HiSoft!<br />

.)10<br />

As you can see. the Amiga press has gone nuts over our new Squirrel SCSI interface for the<br />

A600/Al200. In Case you've missed these reviews, the Squirrel SCSI is a plug-and-play add-on that<br />

allows you <strong>to</strong> connect up <strong>to</strong> 7 SCSI peripherals <strong>to</strong> your Amiga Just think of it, CD-ROM. Hard drive,<br />

Scanner, DAT, Optical, SyOuest, Tape Streamer • all on line at the same time! No wonder we named it<br />

after that famous s<strong>to</strong>rage-hungry animal! To go with Squirrel, here are some great value devices...<br />

I<br />

C<br />

S<br />

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*ENT<br />

Squirrel 2x - In? E129, ext E189<br />

New! Squirrel 4x - int E199, ext £259<br />

C<br />

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iSquirrel<br />

S<strong>to</strong>rage Systems<br />

v<br />

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Introducing our brand-new quad-speed CD-ROM drive. the<br />

Squirrel 4x, a feature-packed. lightning-fast drive at a<br />

stunning price. This is the flagship ol our range of CD-ROM<br />

drives, all cliKigned <strong>to</strong> suit your needs and your pocket.<br />

Squirrel CD-ROM driver., are cased in extremely stylish<br />

enclosures with all SCSI connec<strong>to</strong>rs and offer fast access<br />

times, Stereo headphone sockets with volume control, prom)<br />

line output, PholoC0 multi-session support. CD32<br />

emulation (with the Squirrel SCSI interlace), CO-DA<br />

compatibility with the convenience of tray-loaded action. The<br />

Squirrel 2x CD-ROM drive offers 300Kbisec transfer while the<br />

Squirrel ax attains 600Kbisec (sustained) with a 190ms<br />

access time. the fastest CD-ROM yet on the Amiga.<br />

These are the drives we use for developing and testing the<br />

Squirrel hardware and software - need we say more?<br />

SCSI II)<br />

selec<strong>to</strong>r<br />

jnd Power switch in<br />

'4.31<br />

ortnectlir<br />

,<br />

Ail our Squirrel S<strong>to</strong>rage Systems come either bare lint -<br />

ready for installation internally within a suitably-equipped<br />

Amiga or other computer) or fully-cased (err) with integral<br />

power supply, SCSI in/out, SCSI ID selec<strong>to</strong>r and audio out<br />

(for CD-ROM I. The cases we supply are high<br />

quality, shielded, snap-<strong>to</strong>gether enclosures.<br />

each with 40W power supply • the back<br />

panelof the 5,25* case is shown above.<br />

These SCSI enclosures are available at<br />

£69.95 each (please specify 3.5" of 5.25'<br />

when ordering).<br />

The neat Squirrel SCSI interface is shown<br />

on the right. The unit simply plugs in<strong>to</strong> the<br />

PCMCIA slot, comes complete with all the<br />

software you need <strong>to</strong>gether with a cable<br />

which terminates in a 50-way Amphenol<br />

plug <strong>to</strong> attach <strong>to</strong> your lest SCSI device<br />

Z<br />

r<br />

for CD<br />

out<br />

the ',Ittirret I rOvrt .t ..<br />

SyQuest Driva<br />

m I.<br />

88Mb • int E269, ext E329<br />

270Mb - int E419, ext E479<br />

Introducing removable SCSI drives for your<br />

Amiga. Based on reliable, proven SyQuese"<br />

mechanisms, these 88Mb and 270Mb units offer<br />

transportable, compact, high performance and,<br />

above all, expandable s<strong>to</strong>rage for all your<br />

computing needs SyOuest is the world leader in<br />

this technology across computer platforms which<br />

means that you can transler work between<br />

Amiga, Macin<strong>to</strong>sh<br />

- recommend a n d the CrossDOS and CrossMac<br />

Psoftware C . packages <strong>to</strong> simplify portability - car( for<br />

wpricing. i Our t h drive prices include 1 free cartridge.<br />

e a s<br />

s<br />

e .<br />

W<br />

e<br />

Twist 2 is the new,<br />

.<br />

friendly, relational database for<br />

all Amiga& Twists range of power features such<br />

as its integrated forms designer, its varied &<br />

multi-level querying, its N:1 1:N & N:M relations<br />

coupled with its un-cluttered, well-designed user<br />

interface make it ideal for both the first-time and<br />

the seasoned database user.<br />

q<br />

Twist 2 is the only database<br />

you will ever need • a<br />

product that expands <strong>to</strong><br />

meet your requirements<br />

f<br />

as<br />

they grow. So. before you<br />

buy another database, why<br />

not take a look at the Twist demo disk'<br />

,<br />

9<br />

•• d i<br />

1 1 d o<br />

'<br />

The latest of our highly acclaimed<br />

sound samplers for the A600/Al200.<br />

Aura offers high performance 12/18<br />

bit quality with direct-<strong>to</strong>-disk sampling<br />

plus a host of software features.<br />

°clamed 5,04 up compatible<br />

96% Amiga Shopper 90% AUS<br />

Ordering Information<br />

All HiSoft products (see the complete list below) should be available through your lavounte Amiga dealer. If<br />

you have difficulty in obtaining any title you can order directly from f-fiSaft - lust call us tree on 0500 223660,<br />

armed with your credit or debit card: we will normally despatch within 4 working days or, fOr an extra E6. by<br />

guaranteed next day delivery (for goods in s<strong>to</strong>ck). Alternatively, you can send us a cheque or postal orders.<br />

All prices include VAT. Export orders: call or fax <strong>to</strong> confirm pricing and postage costs 1995 HiScift<br />

HiSoft products for your Amiga: Squirrel SCSI interface - £69.95. Squirrel S<strong>to</strong>rage Systems • as above.<br />

Aura 12/16 bit sampler - £99.95. Megaiosound 8 bit sampler • E34.95, ProMidi interface - E24.95, HiScift<br />

Devpac 3.14 - E79.95, HiSolt BASIC 2 - E79.95, HighSpeed Pascal - £99.95. Gamesmith • E99.95, Termite -<br />

E39.95, Twist 2 database - E99.95, Maxon Magic • E29.95, Upper Disk Tools - E14.95, Vistatte inc<br />

MakePathiTerraForm - £39.95 and much more. Coming soon: DiskMagic 100151 and Cinema40.<br />

SCSI Hard Drives<br />

270Mb E169, 540Mb E239<br />

730Mb E279, 10b E479<br />

Add E60 for external units<br />

Hard drives are becoming more and<br />

more affordable and we can now offer<br />

some tremendous prices on a range of<br />

superb quality. Quantum dnves in a range of capacities.<br />

These drives offer last seek times (14ms 0 270Mb,<br />

111ms<br />

ci 540.730Mb. 9ms 0 1Gbi, large caches and<br />

7high<br />

speed data transfer rates (1.5Mb<strong>Is</strong>ec with<br />

Squirrel). All units can be supplied for you <strong>to</strong> fit in your<br />

-<br />

own case or pre-installed in one of our professional<br />

Squirrel S<strong>to</strong>rage Cases. The Squirrel does not<br />

au<strong>to</strong>-boot external had disks but you can do this from<br />

floppy or from internal IDE hard disk.<br />

We cap supply a t leads. lermona<strong>to</strong>rs etc. Measo le e free <strong>to</strong><br />

thSCuSS your exaCt feouorements m fti Of trhanaly, tech/Dee) start<br />

clo<br />

as<br />

Professional game development is made easy with the<br />

new GameSmith Development System. Over 3 years in<br />

the making. GDS gives you the low level power 10<br />

create the masterpiece of your dreams in a single,<br />

easy-<strong>to</strong>-use, comprehensive environment. using C or<br />

assembler.<br />

sm<br />

Comes complete with junior versions of Dice<br />

C and Devpac 3. 90% AU! C U Amigo<br />

Termite<br />

ow<br />

Afraid of becoming a hedgehog on the<br />

Information Super Highway? Don't worry,<br />

Termite is so easy <strong>to</strong> use that even a first time<br />

user swill feel at home Yet it has all the power and<br />

flexibility <strong>to</strong> satisfy the most seasoned modem warrior!<br />

Termite is packed with features and comes with its<br />

superb But<strong>to</strong>n Bar already set up for instant access <strong>to</strong><br />

CIX and many BOSs 88% Amiga Computing<br />

95% AU! 88% CU Amigo<br />

S Y S T E M S<br />

The Old School, Greenfield<br />

Bedford MK45 5DE UK<br />

Tel: +44 (0) 1525 718181<br />

Fax: +44 (0) 1525 713716

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