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IMAGE PROCESSING<br />
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System On-line<br />
Some great games are on their way. Tina Hackett brings<br />
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Beat the System<br />
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The makers of Valhalla return with a new addition <strong>to</strong> the puzzle genre<br />
Preview: Star Crusader<br />
Gareth Lofthouse dons his spacesuit <strong>to</strong> take a look<br />
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Preview: Wheelspin<br />
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We bong you a selection of the best budgets. This month, System<br />
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Image FH tial<br />
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How <strong>to</strong> get the best from last month's amazing MUI giveaway<br />
[lectronic ublishing<br />
Gareth Lofthouse explores the future<br />
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DIP OliPMMa5<br />
Making the Connection<br />
Darren Evans gives us a guide <strong>to</strong> networking your machine<br />
lis5embler<br />
Fiber Fat<strong>to</strong>rg 65<br />
It's not a misprint, it's American.<br />
and a plug-in for Light Wave<br />
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Ben VOSt tries <strong>to</strong> master the commercial<br />
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Darren Evans makes his Al200 in<strong>to</strong> a<br />
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Nick Lines explains how <strong>to</strong> incorporate graphs and equations in<strong>to</strong> Amiga DTP<br />
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Paul Overaa continues his epic journey through the intricacies of machine code<br />
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Ail the latest Amiga news from our regular guru<br />
<strong>to</strong>mment<br />
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THE Booms<br />
PPI5Onal Paint uti<br />
This superb paint and image<br />
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Utilitg Heaven<br />
This month, MU! applications and<br />
more. Some of the best PD and<br />
shareware utilities available on the<br />
Amiga in our latest collection.<br />
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AIIPHII<br />
Further adventures in<strong>to</strong> the console device with Paul Overaa<br />
Uitio<br />
Cheaper cables are the order of the day according <strong>to</strong> Gary Whiteley<br />
MU5it<br />
Paul Overaa gets in tune with the awaited release of Octamed 6<br />
(arms<br />
The literal side of surfin• with the ever-present Mr South<br />
Amos<br />
Coding problems? Not if you've got funky Phil South's advice<br />
Publishing<br />
Frank Nord looks at the Amiga alternatives when it comes <strong>to</strong> Op art<br />
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On 30 May, MD Manfred Schmidt presented<br />
Escom's plans for the future of the<br />
Amiga at a press conference in Frankfurt,<br />
Assembled members of the press and<br />
trade industry were <strong>to</strong>ld that a new<br />
company called Amiga Technologies has<br />
been established <strong>to</strong> lead the Amiga forward.<br />
It is <strong>to</strong> be headed by Petro<br />
Tyschtschenko, former Direc<strong>to</strong>r of Logistics<br />
for <strong>Commodore</strong> International.<br />
To the disappointment of the Amiga<br />
industry in Britain, however. Escom have<br />
not included David Pleasance. MD of<br />
<strong>Commodore</strong> UK, in<strong>to</strong> their future plans_<br />
Joint MD. Cohn Proudfoot has also been<br />
dropped.<br />
Pleasance and Proudfoot had hoped <strong>to</strong><br />
negotiate a future for the UK subsidiary<br />
with Escom after the German company<br />
acquired the remains of <strong>Commodore</strong> at the<br />
auction in New York last month.<br />
Previously, Pleasance's team had looked<br />
like favourites <strong>to</strong> win the bidding process,<br />
but on the day in question they could not<br />
match the financial muscle of rivals Escom<br />
and Dell.<br />
Despite meeting twice with Pleasance<br />
and Proudfoot, however, Escom's management<br />
decided not <strong>to</strong> take over <strong>Commodore</strong><br />
UK in its current form. This was actually a<br />
global policy of Escom regarding the<br />
Amiga," explained Gilles Bourdin, the<br />
newly appointed PR Manager for Amiga<br />
Technologies. "We decided iust <strong>to</strong> take the<br />
trademark, the logos and a few people we<br />
wanted <strong>to</strong> work with, but without taking<br />
over the structure of the former<br />
News of the Amiga's salvation came <strong>to</strong>o late for<br />
the huge distribution and retail empire, ZCL.<br />
Following the decision of the firm's founder, Don<br />
Carte<br />
. computer industry has been rocked by the surprise<br />
, collapse of one of the biggest national forces in the<br />
tcomp o<br />
cuter Carter a blamed the company's difficulties on the<br />
lt rl a<br />
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og Cart Inithouse<br />
.,,,<br />
b <strong>Commodore</strong>. This is exactly the same as<br />
what happened with <strong>Commodore</strong> in,<br />
Germany.'<br />
The news of Pleasance's departure will<br />
come as a blow <strong>to</strong> the majohty of developers<br />
and distribu<strong>to</strong>rs in Britain who saw him<br />
as the best man for the lob. Neither<br />
Pleasance or Proudfoot were available for<br />
comment at the time Amiga Computing<br />
went <strong>to</strong> press.<br />
Though it appears that <strong>Commodore</strong><br />
UK's Maidenhead offices are being abandoned<br />
by Escom, the Stanstead unit will be<br />
retained_ It will be managed by Jonathon<br />
Anderson, previously head of sales for<br />
C=UK, as a research and development<br />
centre. Five other members of the<br />
<strong>Commodore</strong> UK team have also been<br />
No room Sound by<br />
Escorn for<br />
Pro4tdloot<br />
taken on board by Amiga Technologies. o p -p<br />
‘ Pi aaaaa c• or<br />
2(1 brought down IN firnigaI5 almence e<br />
fall of <strong>Commodore</strong> International. ZCL had been<br />
one of the biggest distribu<strong>to</strong>rs of the Amiga and its<br />
related products, and the sudden absence of the<br />
popular home computer caused the company <strong>to</strong><br />
experience huge losses.<br />
The launch of the successful Calibre PC range<br />
was an attempt <strong>to</strong> compensate for lost business,<br />
but ultimately these sales were insufficient <strong>to</strong> save<br />
Amiga Computing<br />
AUGUST 1995<br />
1<br />
r<br />
t<br />
u<br />
r<br />
NEWS<br />
Dpw deuplooment5<br />
olanopd<br />
Optimism for the future of the Amiga<br />
was at its highest level in years following<br />
the revelation of Escom's plans for<br />
technological developments on the<br />
platform. The Amiga Technology development<br />
division is already working<br />
on the next generation of RISC-based<br />
computers and a set-<strong>to</strong>p unit that<br />
will exploit the Amiga's multimedia<br />
strengths.<br />
Closer <strong>to</strong> hand is the promise of new<br />
machines for early 1996, including<br />
an 030 version of the Al200 and an<br />
060 version of the A4000. In the meantime.<br />
supplies of the current Amiga<br />
range will start rolling out with the A4000<br />
Tower unit coming first followed by the<br />
Al200 which should reappear in<br />
Oc<strong>to</strong>ber<br />
QUICK RETURN<br />
According <strong>to</strong> Petro Tyschtschenko.<br />
General Manager of the Amiga<br />
Technologies company, Escom expects<br />
<strong>to</strong> make back the $10 million it spent on<br />
the buy out in as short a period as<br />
Spring 1996 through sales and licenses_<br />
in 1995 alone, a turnover of 100 million<br />
DM has been predicted — mainly from<br />
the sales of Al200, A4000 and CD32<br />
units.<br />
Whether these estimations will come<br />
<strong>to</strong> fruition will be seen in the fullness of<br />
time, but the announcement that the presentation<br />
package Scala MM300 will be<br />
bundled with newly sold Amigas can<br />
only help <strong>to</strong> make the Amiga's retail<br />
position stronger.<br />
For the full in-depth report on Escom's<br />
plans for the future, read the cover<br />
i<br />
the company. n ZCL employed a workforce of 137<br />
people and s incorporated the Taurus wholesale<br />
operation, ithe<br />
Calculus retail chain, and the Indi<br />
Direct mail dorder<br />
firm. The business reportedly has<br />
substantial e assets and a balance sheet surplus, so<br />
it is hoped t that buyers will soon be found for the<br />
three divisions which will continue <strong>to</strong> trade in the<br />
h<br />
meantime.<br />
i<br />
s<br />
m<br />
o<br />
n<br />
t
1<br />
8<br />
NEWS<br />
OBF( <strong>to</strong> raise m<br />
charges RE<br />
i<br />
Publishers of software containing<br />
violence or adult content could be faced<br />
with vastly increased production costs<br />
following a call for a rise in classification<br />
charges by the British Board for Film<br />
Classification. Software products depicting<br />
human sexual activity or acts of 'gross'<br />
violence has been subject <strong>to</strong> BBFC classification<br />
since the Video Recordings Act,<br />
1984, and since September 1994 over 40<br />
software products have been officially<br />
classified by the BBFC.<br />
Now, however, the government<br />
appointed body is claiming interactive<br />
460ftware takes much longer <strong>to</strong> asseSIC<br />
than movies or videos and that they<br />
should consequently be subject <strong>to</strong> a higher<br />
classification fee. This could put the<br />
charge of new releases up from El .053 <strong>to</strong><br />
E1,755 according <strong>to</strong> CTW, the industry0<br />
trade weekly.<br />
The BBFC claim a price rise is<br />
necessary because they were running at<br />
a loss while charging the same rate for<br />
games as for video. Sections of the<br />
software industry, however, have seen the<br />
proposals as potentially damaging.<br />
Telstar is one software company who<br />
will be affected. At the moment they are<br />
focusing their attention on CDs and with<br />
the establishment of the new adult label<br />
and the higher classifiaction fee, they feel<br />
it will be costly. Telstar's Gary Bracey<br />
understand the BBFC•s problems but<br />
believes they should look at two price<br />
bands - one for multimedia products.<br />
which include a lot of linear content, and<br />
one for games produtcs which do take<br />
-, Roger Bennett, General Secretary for<br />
C...<br />
e industry's self-appointed watchdog,<br />
nELSPA,<br />
warned. 'It could undermine the<br />
gway<br />
in which this industry is taking a<br />
e.<br />
ponsible attitude and the way in which<br />
r e distnbute software for consumer use.'<br />
f e continued: -<br />
o,<br />
uch If imoney t ' s for certification, some peo-<br />
r g will o say i n<strong>to</strong> g hell with it, let's take a nsk.<br />
t.<br />
e t can't o afford that <strong>to</strong> happen - nor can<br />
hthe<br />
c BBFC. o -<br />
e sThough t Bennett was mainly concerned<br />
m that s the BBFC's proposal would damage<br />
t the o good work ELSPA and its members<br />
o<br />
had so far undertaken, there is also the<br />
edanger<br />
that a rise in production costs<br />
xcould<br />
deter some developers from making<br />
p<br />
adult-themed titles entirely. "I would<br />
hope." he commented, -<br />
l<br />
that Office will t htake e in<strong>to</strong> account the fact<br />
o<br />
Hthat onot mall software e publishers are in a<br />
r<br />
position <strong>to</strong> pay that much."<br />
e<br />
At the time of writing. the BBFC's pro-<br />
.<br />
posal has yet <strong>to</strong> be approved by the<br />
-<br />
Home Office. In the meantime, a meeting<br />
is set <strong>to</strong> take place between ELSPA and<br />
the Home Office at which Bennett will vigorously<br />
defend the software industry's<br />
position.<br />
Amiga Computing<br />
AUGUST 1995<br />
Aiwa undercut (0 competition<br />
In what is already a highly contested area of the<br />
peripheral market, the CD drive competition is set <strong>to</strong><br />
become even more heated following Aiwa's decision<br />
<strong>to</strong> drop the price of its SCSI compatible ACD-300 unit<br />
<strong>to</strong> lust E149.<br />
The stated price is not inclusive of VAT, but it<br />
emphasises the continued downward trend for CD<br />
drive prices as the medium grows in popularity. Amiga<br />
users will also be encouraged by the fact that the<br />
drive is being marketed as an ideal option for the<br />
Amiga range of computers.<br />
The verdict on whether quality has been compromised<br />
<strong>to</strong> cut cost will have <strong>to</strong> be reserved until<br />
Amiga Computing undertakes a full review,<br />
but the ACD-300 is already a clear winner<br />
euus<br />
in the looks department.<br />
a<br />
It will also boast a competitive array of<br />
facilities. As well as being SCSI compatible,<br />
which means it can be connected <strong>to</strong><br />
your computer along with six other periph- w••.<br />
orals, it also features an unusual large LCD<br />
display that indicates the dnve's SCSI ID and whether<br />
Silent Paw Production hope <strong>to</strong> have portable<br />
Amigas ready for delivery by September this<br />
year according <strong>to</strong> MD Shawn Randolph.<br />
With a name derived from the acronym for<br />
Portable Amiga Work Station, the PAWS<br />
product range could give the Amiga market<br />
the lightweight version of the computer that<br />
has been missing until now.<br />
PAWS is set <strong>to</strong> include an SIN or TFT<br />
active colour display, a trackball. Link it,<br />
Cross Dos 6 Pro, and a simple guide <strong>to</strong><br />
assembly. Silent Paw Productions also<br />
plans <strong>to</strong> release the Gecko, a small external<br />
box that will allow for the use of the Amiga<br />
with any VGA moni<strong>to</strong>r in any Amiga display<br />
mode. The company will be releasing pricing<br />
detail in the near future.<br />
or not it is terminated. The makers claim this will help<br />
beginners avoid two of the most common oversights<br />
when connecting CD drives <strong>to</strong> their computers.<br />
The drive's facia will boast audio CD-dedicated<br />
operation but<strong>to</strong>ns that will allow it <strong>to</strong> be used as a CD<br />
player without software like Jukebox, while at the<br />
heart of the machine a dual-speed drive makes the<br />
ACD-300 fast enough <strong>to</strong> take on higher priced rivals,<br />
For more information. call Aiwa on 0181-897 7000.<br />
".11.<br />
fimiga portables in MPH crime unit<br />
pipehne catches 'The NI<br />
Scottish Trading Standards officers have<br />
arrested a man on suspicion of involvement<br />
in a multi-million pound fraud operation<br />
following a tip off from ELSPA's<br />
software crime unit.<br />
Following the arrest of a man from<br />
Airdrie, the police found over 1,500 counterfeit<br />
gold CD-ROMs featuring games<br />
and business software plus duplication<br />
hardware. The police raid also uncovered<br />
large amounts of allegedly pirated floppy<br />
disks.<br />
According <strong>to</strong> John Loader. ELSPA's<br />
chief investiga<strong>to</strong>r, the haul represents the<br />
biggest success for the organisation's<br />
crime unit <strong>to</strong> date.<br />
(omoang check-up5 on net<br />
The day when mail order via the home computer becomes a normal method of sho.<br />
ping has come a step nearer following the establishment of the Netcheck Commerc<br />
Bureau on the Internet. With many net users still wary of buying products over t<br />
Web, its hoped that such sites will increase consumer confidence by offering ad.'<br />
consumer protection.<br />
NetCheck will be a place where potential cus<strong>to</strong>mers can check up the his<strong>to</strong>ry of<br />
company before they make an order. It will also allow consumers <strong>to</strong> file an<br />
complaints they may have about less scrupulous net sellers.<br />
Mr Thomas Abbott. president of the Netcheck Bureau, said: "We felt that a mo• •<br />
and effective approach <strong>to</strong> regulating ethical business standards has long been o -<br />
due. Being interactive allows for lower membership rates for companies that elect<br />
become members and a more efficient reporting system for the consumer."<br />
Bona Fide companies should be encouraged <strong>to</strong> join up with the scheme by the<br />
that the his<strong>to</strong>ry files in Netchech will link directly <strong>to</strong> their homepage. There will a<br />
,be a monthly newsletter making site users aware of newly-joined members.<br />
While waiting for similar sites <strong>to</strong> spring up on this side of the Atlanti-<br />
UK net users interested in mail order can take a look at NetCheck at http:I/www.m •<br />
icnetnetinetcheck.
help<br />
;ightS<br />
aled<br />
a CD<br />
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CLOCK CARTRIDGE<br />
Our unique and highly rated externat<br />
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Compatible with ALL Arnigas.<br />
rPILV -<br />
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M P A I v<br />
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lmb without clock £34.99<br />
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if s you can plug the mouse in<strong>to</strong> the mouse socket, you will be able <strong>to</strong> plug the<br />
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SPEEDCOM Modems<br />
Our highly rated, <strong>to</strong>p quality, feature packed modems are probably the best<br />
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SALES HOT-LINE<br />
_EPHONE<br />
050) 340541<br />
ENQUIRIES: 0161-796 51'<br />
FAX: 0161-796 3208<br />
A1<br />
OW for Amiga<br />
No.1<br />
m • in Manchestet<br />
Order NOW for immediate despal<br />
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0161-796 5279 for enqui<br />
or fax 0161-796 3208<br />
i<br />
Open 9am <strong>to</strong> 6pm<br />
Monday <strong>to</strong> Friday.<br />
Saturday mornings<br />
9am <strong>to</strong> 12pm.<br />
gAccess, Visa & Switch acceptec<br />
Send cheques<br />
(made payable <strong>to</strong> Siren Software<br />
Postal Orders<br />
or credit card details <strong>to</strong> :-<br />
Siren Software,<br />
178 Bury New Road,<br />
Whitelield, Mancheste<br />
M45 6AF England<br />
Personal callers welcome.<br />
Please phone first <strong>to</strong> check<br />
availability of any item.<br />
Directions<br />
From M62 junction 17, head <strong>to</strong>wel<br />
Bury. We are 50 yards<br />
on the right after the third set of<br />
traffic lights, opposite Masons pu:<br />
All prices include VAT, postage an<br />
packing will be charged at<br />
E3.50 per order (U.K.). E7.50<br />
Europe and E12.50<br />
rest of the World.
1<br />
1<br />
NEWS<br />
filmathera'5 <strong>to</strong>p ten<br />
The Amiga CD market is <strong>to</strong> be graced with yet<br />
another bargain following Almathera's release of<br />
their Ten on Ten package. With the pnce set at<br />
just £39.99. the bundle comprises 10 CDs featunng<br />
content that ranges from entertainment <strong>to</strong><br />
serious applications.<br />
Ten on Ten will include CDPD1 and 2, World<br />
Atlas Vista, Pandora and Team Yankee, a 3D<br />
action sim for game lovers. Unsurprisingly for<br />
The price, some of the matenal has been around<br />
for some time, but there are three new CDs<br />
including a Networking and Comms disc that will<br />
not be published individually.<br />
Almathera are only producing 3000 units of<br />
Ten on Ten because they plan <strong>to</strong> release it as a<br />
limited edition pack. It can be ordered directly<br />
form Almathera on 0181-687 0040.<br />
Fountain of knowledge<br />
In the month in which Escom outlined plans for the future growth of the Amiga technology.<br />
there was also good news for the existing range of computers following the announcement<br />
of a new <strong>to</strong>ol that will build knowledge-based systems on the Amiga platform<br />
Simply named KBTools, the new development allows complex expertise <strong>to</strong> be encapsulated<br />
on computer and then made available for use by non-experts. Bearing similarities <strong>to</strong><br />
systems that have already been used in medical, legal and financial professions, the inven<strong>to</strong>rs<br />
claim KBTools will be able <strong>to</strong> provide reliable advice <strong>to</strong> its users on a range of complex<br />
matters.<br />
So far the designers have created a system that will guide users through the difficult<br />
issues involved in planning a building project and writing a contract. Apparently. KBTools<br />
asks a number of questions guided by its internal models, and then decides which issues<br />
are important before compiling the text of a draft contract. It's claimed that the technology<br />
is unusually capable of coping with the grey areas that such matters give rise <strong>to</strong>,<br />
Despite scepticism in some quarters about the current Amiga's capabilities, KBTools'<br />
designers chose <strong>to</strong> use it in preference <strong>to</strong> rival platforms. In fact, they're claiming that ease<br />
of use and speed of KBTools is due largely <strong>to</strong> the unique strengths of the Amiga hardware<br />
and operating system.<br />
F r Samaritan5' helping hand MI_<br />
reathe5 the Internet<br />
Having offered emotional support <strong>to</strong><br />
members of the public for decades via<br />
the telephone, the Samaritans moved<br />
in<strong>to</strong> the 21st century with the decision <strong>to</strong><br />
launch e-mail access <strong>to</strong> their service.<br />
The move follows on from the success<br />
of a pilot scheme run by the organisation's<br />
Cheltenham Branch. In its first six months<br />
the experimental project received 526 contacts,<br />
47 per cent of which were male, 28<br />
per cent fernale and 25 per cent unknown.<br />
According <strong>to</strong> the Samaritans, the<br />
e-mail scheme has proved <strong>to</strong> be an<br />
effective way of reaching young men, a<br />
group which they say is statistically at<br />
particular risk. They also suggest that the<br />
anonymity of the Internet encourages<br />
openness on the part of the service<br />
users, with 80 per cent admitting they<br />
had suicidal feelings. This contrasts with<br />
the normal telephone helpline where only<br />
25 per cent express suicidal thoughts.<br />
The organisation felt a new approach<br />
was necessary because of the rising suicide<br />
rate among men of 15-24 and 35-<br />
44. Sixty volunteers are being trained in<br />
order <strong>to</strong> respond <strong>to</strong> increasing numbers<br />
of e-mail callers, and as more branches<br />
come on-line its predicted that response<br />
limes will quicken.<br />
it is encouraging that more men are<br />
calling us, but there is a long way <strong>to</strong> go<br />
before we start <strong>to</strong> reverse the trend of<br />
male suicide." commented Simon<br />
Armson. The Samaritans' Chief<br />
Executive. "E-mail is an effective way of<br />
reaching a group who are at risk of suicide.<br />
and difficult <strong>to</strong> reach out <strong>to</strong>. We will<br />
continue <strong>to</strong> increase accessibility <strong>to</strong> our<br />
service.'<br />
Net users can communicate with the<br />
Samaritans by e-mailing them at<br />
Josamaritans.org or. if they prefer <strong>to</strong><br />
remain anonymous, samaritans an<br />
on.panalli. The service will respond<br />
within 24 hours_<br />
Amiga Computing<br />
AUGUST 1995<br />
fiPW5 brier5<br />
Fal of the dino5aur5<br />
Op<strong>to</strong>nica's educational CD. Insight<br />
Dinosaurs, is about <strong>to</strong> be released at a<br />
new price of £19.95. Widely acclaimed<br />
by the specialist press as one of the<br />
best multimedia titles available for the<br />
Amiga, Dinosaurs is now even more<br />
appealing following its fall in price from<br />
For more information, contact<br />
Op<strong>to</strong>nica o n 0 1 4 5 5 5 5 8 2 8 2 .<br />
[mulation in5ight<br />
oo5<strong>to</strong>oned<br />
Those readers that have been looking<br />
for the article on PC and Mac emulation<br />
advertised in last month's issue are also<br />
owed an apology. Though we intended<br />
<strong>to</strong> include it in this August issue, the<br />
sudden increase in activity on the<br />
Amiga front meant the feature had <strong>to</strong> be<br />
postponed. However, we hope <strong>to</strong> bring<br />
you the full guide in next month's Amiga<br />
Computing.<br />
ifioving word5<br />
Diskotech have developed a brand new<br />
collection of animated colour fonts for<br />
the Amiga and are releasing them at a<br />
budget price. Named Moviefonts, the<br />
package features fonts that are compatible<br />
with paint packages like Deluxe<br />
Paint 3 and which work in all screen<br />
formats.<br />
The series of 12 fonts costs £35 and<br />
can be obtained from Diskotech on<br />
01591 620242.<br />
(ornouserue accelera<strong>to</strong>r<br />
Compuserve, the user friendly on-line<br />
service, has announced its intention <strong>to</strong><br />
introduce v.34 dialup access throughout<br />
Europe. It's hoped that this will increase<br />
the speed of access and ease of use <strong>to</strong><br />
its users<br />
OM once more<br />
Amiga Computing is <strong>to</strong>rced again in<strong>to</strong><br />
its occasional ritual of eating humble<br />
pie, following the omission in last<br />
months TV Paint review of a few<br />
important details.<br />
The excellent paint package is available<br />
from Active (call 0181-402 5770) at<br />
£495 for the standard version However.<br />
full-time students or cus<strong>to</strong>mers upgrading<br />
from any other paint package can<br />
Obtain TV Paint for £395.
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mom shore yeor hard drives nod<br />
• for miry (II Amigo ham W 2.0 on with a free purolid pan<br />
• Includes cable<br />
• Includes Commixes Envoy nano/limo soltwzre<br />
• ingish mcmual<br />
• outumaticaly cwwwiestee pita Ire ibecting without new startup<br />
• Every machine usable as server acid diem<br />
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Using the<br />
your Noss* output on ony IN or VOL All with<br />
expect <strong>to</strong> see from broadcast video encoders, That<br />
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Pabie, woo in die !Gomm) magazine 'Amiga Magozin'<br />
10. (issue 5/94 I test for video encoders<br />
9.4e 'Three cables included: RCA, 5VHS and SCAR'<br />
i• 5 s floppy disks with drivers, animation demos and more<br />
w•<br />
2490 Anumatioo pogrom included<br />
• 1 54tHz overload protection<br />
h•<br />
2 wel writen manuals<br />
y • Plugs on<strong>to</strong> the Picasso II - no Zarroiloi requited<br />
t•<br />
Easy ins<strong>to</strong>llotion of video modes<br />
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I avoticible 1 This card is not o<br />
it also equipped<br />
v with 1 additional parallel ports ofering magpie sons,<br />
i • IDease-2 (Thin Ethernet, cool-cable) and I OBase-I<br />
d•<br />
Socket for Boot-ROM<br />
e•<br />
SAHA-I compatible driver for ethernet and parallel port<br />
pair, western loch<br />
o • Hook up <strong>to</strong> two additional Amigos re the parallel ports with limo<br />
e•<br />
32KByte cache <strong>to</strong> support CPI<br />
n<br />
• Includes Comodare's Envoy networking software<br />
• English monad<br />
c<br />
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VILLAG<br />
MOM<br />
95 31157 Sorstedt Germany<br />
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• • • • • • • Fa• • • • • • •<br />
111M1111111111111/11101111111111111111111111111(<br />
Picasso II RIG, the graphics board all others are measured against:<br />
• Graphics board for all Amigos with lotro•us Wodebench driver <strong>to</strong> re<br />
programs and WB <strong>to</strong> the Picasso<br />
•Supports • WE resolutions up <strong>to</strong> dehnoble 256 colors up with <strong>to</strong> WI3.1, 1600 k even 1280 on pikeh A2000 and A3000 E 3 9 9 5<br />
• %Color 116Bil and trueEolor (24811) graphics: 16M colors!<br />
• Drivels for most graphic programs such as AriPro, 1171090FX, ImageMoster, Real3D<br />
• Alows connedion of oily VGA or Wilis<strong>to</strong>n moni<strong>to</strong>r<br />
• A1084 and A1081 are still usable with a special cable<br />
• Block borders gone forever, takes full advantage of moni<strong>to</strong>r's epaulettes<br />
• Systemiompliont implementation of monitertile, resolution selec table using screen mode requester<br />
• Moni<strong>to</strong>r-File compliant with System tx or bigher resolution selectable using screenmode requester<br />
• View regular Amiga and special fiunsal-RTG screens on sauna Moni<strong>to</strong>r without changing rabies.<br />
• Screen promoter <strong>to</strong> make older programs work on Picasso<br />
• Draggahle screens<br />
• Available with 1MB or 2MB, upgrodoble from 1 la 10 liAB at anytime<br />
Order line<br />
Clueries/Technical<br />
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.1 •
NEWS<br />
Shock the monlieg<br />
, h e company known as young monkey (sic)<br />
began as the vision of two musicians. Over<br />
a decade ago, it was just two people, an<br />
analogue drum machine, two analogue synthesizers,<br />
a <strong>Commodore</strong> 64 and lots of hoping and dreaming.<br />
Now, young monkey studios have grown <strong>to</strong> include a<br />
professional audio/video studio that worked on film<br />
scores, audio recordings. and even two <strong>to</strong>p-ten after-<br />
. n a t i v e dance songs. young monkey studios still don't<br />
have any capital letters in their name, but they do<br />
have a suite of impressive Amiga music programs<br />
they've decided <strong>to</strong> polish up and share with the<br />
Amiga community,<br />
SIMthesizer is a waveform genera<strong>to</strong>r/modifier that<br />
combines multiple synthesis technologies, includil<br />
lanalogue,<br />
digital, wavetable, additive, subtractive,<br />
granular, ig frequency modulation, phase modulation,<br />
waves haping, phonetic speech, Ghunga. Re-Haus<br />
and others. Hardware components used in early<br />
analogue synthesizers often coloured sounds with<br />
parasitic variations.<br />
Though sometimes unwanted, these variations<br />
could be used <strong>to</strong> enhance sounds. SiMthesizer has<br />
a set of parasitic parameters you can use <strong>to</strong> create<br />
subtle or extreme variations on existing sounds.<br />
Noise signature profiles of various commercial synthesizers<br />
are included as well. One particularly<br />
handy feature is that every original copy of<br />
SIMthesizer will have a different internal Parasitic<br />
fac<strong>to</strong>r. This ensures that sounds created on one<br />
copy ol SIMthesizer will not sound exactly the same<br />
as those created on another.<br />
FULL SUITE<br />
As well as generating new sounds, SIMthesizer's<br />
extensive waveform modification features can be<br />
used <strong>to</strong> enhance existing sound sample data. You'll<br />
find a full suite of filters, transforms, feedback, echo,<br />
and delay parameters, as well as fully programmable<br />
envelopes. A sort of ADPro for sound. SIMthesizer<br />
will load and save samples from 8 <strong>to</strong> 32-bits in size,<br />
in formats including Raw, IFF 8SVX. AIFF, NeXT,<br />
Sun, Wave, Li-Law. A-Law, AVR, Mac, IRCAM, Voc,<br />
SampleVision, and more.<br />
WaveFormer is a waveform editing system<br />
designed <strong>to</strong> work as standalone or in conjunction<br />
with professional sampling hardware and third-party<br />
audio cards. Support for hard disk recording hardware<br />
is planned.<br />
Among the included waveform transformation<br />
capabilities are morphing, enhanced digital effects.<br />
Fourier analysis and transforms, free-hand<br />
edit, algorithrn editing, and cross-fading. An undo<br />
capability allows you <strong>to</strong> experiment with your sample<br />
r<br />
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Hock, Ta<strong>to</strong>, Sat *Imo<br />
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Undo fi ll I C a r v e . .<br />
E<br />
Just like a tra ditionaT l a na logue<br />
synth you ca n se t up Zfilte<br />
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0<br />
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modifications. WaveFormer includes many time-sav-<br />
u<br />
ing features, such as free-hand repair mode which<br />
adjusts t bad sample data. For example, given a<br />
sequence of sound levels '0 5 10 32767 10 0.' the<br />
level 32767 is very likely <strong>to</strong> be incorrect. To repair it<br />
simply sdrag ythe<br />
mouse over the offending sample<br />
and it is adjusted <strong>to</strong> '0 5 10 5 10 O.'<br />
MIDI SYStem EXplorer is an extensively configurable<br />
. MIDI . exploration system, including a patch<br />
edi<strong>to</strong>r, plibrarian, s control system and much more.<br />
Features include extensive cus<strong>to</strong>misation which<br />
allows the r user <strong>to</strong> design standard interfaces for all<br />
MIDI products y connected <strong>to</strong> the system; cus<strong>to</strong>misable<br />
layout, fonts, gadgets, images. menus, MIDI<br />
events, iand<br />
more; the ability <strong>to</strong> enter MIDI information<br />
from a device's user manual and configure a<br />
cus<strong>to</strong>m interface <strong>to</strong> access parameters; support for<br />
all MIDI events; ability <strong>to</strong> edit individual parameters<br />
on devices that only support patch dumps; and ability<br />
<strong>to</strong> make edits without the MIDI device connected.<br />
Patch/Librarian data is s<strong>to</strong>red in MIDI standard<br />
format, for easy import in other software.<br />
Finally, the creatively-named Sampler Utility supports<br />
Standard MIDI Transfers and will also read and<br />
write many popular sampler disk formats on standard<br />
Amiga disk drives. The product allows auditioning of<br />
waveforms and will display patch/<strong>to</strong>ne lists, parameter<br />
information, and other vital data. Like all the<br />
lomega's little Zip drive has taken the computing<br />
community by s<strong>to</strong>rm. This little S199 SCSI<br />
drive works great on Amigas. Macs. and PCs<br />
and s<strong>to</strong>res 100Mb on disks available as cheap<br />
as S15 in quantity. On the Amiga it can be<br />
used for additional hard disk-style s<strong>to</strong>rage, as<br />
well as for backup and for easily transferring<br />
huge files <strong>to</strong> other Amigas, PCs, and<br />
Macin<strong>to</strong>shes.<br />
Although the Zip drive uses 3.5-inch disks,<br />
they're thicker than standard floppies, and the<br />
drive can't read normal floppy disks. Also, the<br />
drive has only been available in an external<br />
version which can be annoying for those with<br />
Amiga Computing<br />
AUGUST 1995<br />
&MN fitifill 005 the door 1111<br />
the 5P1TEt5 DI MOIL<br />
- 5111TP55<br />
Das.. I 'etas<br />
.<br />
O000 I ta<strong>to</strong>.<br />
- g<br />
Hoch. I at or Sot t i roes<br />
I g<br />
ab<br />
'<br />
s .<br />
r i<br />
s :<br />
1<br />
. .<br />
Sens: Di Fi-a-s..wricy il<br />
20<br />
I<br />
Sapw Toot h 1<br />
- --1-114<br />
I ' 1 I<br />
II 7 5<br />
j / 31141 1 1<br />
# re-'1<br />
4 Use 4 0 J . U n d o fi l l I C a r o c v I I<br />
8 8 o<br />
View your wa ve form on a n oscilloscope<br />
01P goe5 in5ide<br />
news<br />
programs, it features full data conversion capabilities<br />
for the formats mentioned for SIMthesizer.<br />
As well as operating independently, a special software<br />
control system will allow integration of these<br />
programs with each other. For example, you can<br />
directly read waveform data from a sampler disk (via<br />
the Sampler Utility module) in<strong>to</strong> a waveform buffer<br />
within WaveFormer.<br />
In addition <strong>to</strong> other software products not listed<br />
here, young monkey are currently developing lowcost<br />
DSP and MIDI hardware for integration with their<br />
software and third-party applications, and as a completely<br />
unrelated public service, young monkey has<br />
written a free text-<strong>to</strong>-Braille conversion program.<br />
For information on these programs, write <strong>to</strong><br />
infoeyoungmonkey.ca or dhomas@unb.ca on the<br />
Internet. If you're still corresponding the old-fashioned<br />
way, young monkey can be reached by writing <strong>to</strong><br />
young monkey studios, 797 Mitchell Street.<br />
Frederic<strong>to</strong>n, NB. Canada, E3B 3S8.<br />
C_ . •_ •• •<br />
—AEL-<br />
10111ii-truhtur,c1<br />
...but onlik• most origina l a na fogue synths,<br />
you ca n a lso configure M I DI options<br />
JIHJ]<br />
_oroD-CoG<br />
Amiga 2000s, 3000s, and 4000s with empty<br />
drive bays.<br />
Utah-based !omega have announced that<br />
they will address both of these problems with<br />
new products that will be available this<br />
Autumn. The first is an internal Zip drive, but<br />
even more interesting is a combo model that<br />
incorporates a Zip drive and a conventional<br />
3.5-inch high density drive and fits in one fullheight<br />
drive bay. Hopefully, the latter model<br />
will be adapted <strong>to</strong> work with Amiga high-density<br />
disks as well. An !omega spokesman said<br />
the internal combo drive should sell for about<br />
the same price as the external Zip.
1<br />
4<br />
1<br />
1 -<br />
1<br />
1<br />
1<br />
bilrbes<br />
31 softthese<br />
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.ite <strong>to</strong><br />
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ting <strong>to</strong><br />
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ioEs<br />
pity<br />
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• ensaid<br />
bout<br />
Orders 610-586-5701<br />
FAX 610-586-5706<br />
Hours: Mon-Fri 9 <strong>to</strong> 6<br />
Sat 10 <strong>to</strong> 4 - East Coast Time<br />
A4043 40142 MCF1.1 1299,00<br />
A3028 211144 veCPUI 101900<br />
0.3040 40142 wiC41.1 1399.00<br />
Info 610-586-5703<br />
Tech 610-586-5704<br />
• Thank you for shopping with Software Hut. Because of limited ad space we can not<br />
advertise all of our hu • e inven<strong>to</strong>r Please call or FAX if ou do not see what ou need •<br />
3.1 OS Kits<br />
From Village Tronic, of Germany,<br />
we have the official 3.1 kits<br />
IN STOCK!<br />
Each kit comes complete<br />
or/Manuals, Disks A ROM().<br />
AS320 31 Kil b<br />
r the A2000, & A2500<br />
A 5 0 0<br />
$129_95<br />
,<br />
AS330 3.1 Kit for all A3000s<br />
$144.95<br />
AS340 3.1 Kit lor all MOODS<br />
9144.95<br />
AS312 3.1 Kit for all Al200s<br />
$144.95<br />
3.1 ROM I V A2030 $ 8 9 . 9 5<br />
3.I ROM sat <strong>to</strong>r A3003, A4003,<br />
Al200 (Snecityl 8 9 9 5<br />
3_1 Mancials & Citsics (no ROW 6 9 .9 5<br />
Video Proettett<br />
loespeos moni<strong>to</strong>r Cable (Spec WWI $21.95<br />
Cybernsion 64 23 2Mb 4 6 9 . 0 0<br />
Cybennsion 64 23 4Mb 5 9 9 . 9 5<br />
()CP.' 2 9 9 . 0 0<br />
Eleclrohome C1440 Muniscan 1 8 9 0 0<br />
Pomona! Mien_ Recorder. Amiga 11149.1el<br />
Personal TOL. 4<br />
fit 0 03<br />
Mosele a., M a Vide* Board 449N<br />
Reline 22 4610<br />
519.00<br />
Retina 23 4<br />
725.00<br />
4111 RocGtn PluS (An<strong>to</strong>ci<br />
SueerGen SX<br />
19900<br />
72900<br />
Vida Mtge 12<br />
119.00<br />
ViM Amiga 12 AT<br />
24900<br />
With Mega 24 PT<br />
36900<br />
VLab Motean<br />
Cal<br />
Vier. Y/C<br />
425 00<br />
Vlab VIC esternal<br />
469 00<br />
SCALA MM300<br />
We have acquired a ta ros batch<br />
of this la te st release ot SCALA.<br />
Thie new version includes many<br />
new features including AGA<br />
support. It originally sold <strong>to</strong>r<br />
$350 00 and <strong>Is</strong> now available ter:<br />
$149.95<br />
flurry as smile' are limited!<br />
Magacho A5052030 5 2 0 9 .9 5<br />
2632 RAM Board OK ler 2630 1 8 9 00<br />
Cobra 1240 28/At RC CPU 1 5 9 00<br />
CObra 1240 40142 EC CPU 2 4 9 00<br />
Mongoose 50142 RC CPU.rPli 3 5 9 .9 5<br />
Video Tape BeCtud 8 9 . 9 5<br />
The Clock Al200 1 7 , 9 5<br />
3128 RANI e mit A3/4000 OK 2 4 9 00<br />
Ferret SCSI ,<br />
2 Kenlislan 2 A1000 5 4 . 9 6<br />
1202 Rio EPU OK 9 9 _ 9 5<br />
Cobr<br />
FPU ard RAM prices C a n<br />
adilo<br />
ngoo<br />
se<br />
8 9<br />
_ 9<br />
5<br />
Software Hut<br />
Folcroft East Business Park 313 Henderson Dr Sharon Hill, PA 19079 USA<br />
Al200 Parlor:trim.<br />
GSA 12 Gauge 56filz eYSCSI $ 4 9 9 0 0<br />
PCPACIA Card 600/1201 21412 1 3 5 , 0 0<br />
PCMCIA Card 600V1203 4Mb 2 2 9 , 0 3<br />
IDE Cable 4 Stiftware • 600/1200 2 0 .0 0<br />
M1 23COCA ACCeleralOrS - All COnticis C a ll<br />
Deafly"' XDS 8 4 . 9 6<br />
Datalhier SCSI. 9 4 . 9 5<br />
Squirrel SC5I•2 PCMCIA Card 9 8 .9 5<br />
Dkuard 1220/4 Turbo 2 9 9 00<br />
Illizzard 1230-3 7 9 9 0 0<br />
elazuci SC.Si Opbon 1 1 9 0 0<br />
110 Instal Kit Ceble, SCAMS D O 2 0 0 0<br />
Al200 A4000<br />
Tower Units<br />
We have a limiled number ol<br />
these units with 7 lorro, 5<br />
PC/AT, and a Video slot. Call<br />
or FAX <strong>to</strong>r details & prices.<br />
Power °splits I Expansion Surds<br />
A2000 200W Power Supply $ 1 4 9 .0 0<br />
A301301 Fan Assembly 3 9 95<br />
Empiant BasiC 2 6 9 00<br />
Emote/4081one 3 5 9 95<br />
AMIA In<strong>to</strong>nate 5 5 . 0 0<br />
E586DX Module <strong>to</strong>r Errplant 1 1 9 .9 5<br />
Muter/de III VO &lender 9 9 .1 1 0<br />
Supra Turbo 28Mr A2030 1 6 9 00<br />
Derringer, Platinum 50tell CPU 4 1 9 0 0<br />
CYberat<strong>to</strong>rn 090150M2 1 2 8 9 .0 0<br />
Cybera<strong>to</strong>rm aM SCSI-2 COnirdne 2 4 9 00<br />
0Y11eral0M<br />
1 Flattens VO 13 SCSI2 Controler 3 8 9 0 0<br />
M o d<br />
uWe l e s<strong>to</strong>ck over 1000 CD-ROM,<br />
5<br />
Productivity, Graphics, &<br />
4 Game Software. Call!<br />
9<br />
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CD32 Products<br />
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Con C a l l<br />
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SXl Exp MIVUle by Parawsion $ 2 3 9 .9 5<br />
SX-1 Keyboard 4 4 9 5<br />
CO32 mid $X-1 Bundle C e l l<br />
Network Coble lot CD-32. MCD-190A4 55.00<br />
Ilk RAM lot SX-1<br />
4144o RAM log 56-1<br />
PIAtb RAM for 56•1<br />
Seagate 1 70Mb 2.5' NO<br />
Seagate 240Mb 2.5' HO<br />
Connor 350M0 2 5' HD<br />
AAHGA<br />
49.95<br />
165.00<br />
325.00<br />
199.00<br />
269 00<br />
349 00<br />
Cus<strong>to</strong>m Chips<br />
IPA Agnes 8372A $ 4 2 . 9 5<br />
Super Demise 8373<br />
CIA 0520 Chip 1 4 95<br />
CIA 8520 Surf. Mount Chip 1 9 .9 5<br />
Gary 5719C1119 1 3 . 9 5<br />
Paula IC 8364 1 1 . 9 5<br />
Denise IC 8162 1 6 95<br />
Lisa IC 4 4 . 9 5<br />
Alice IC 4 4 . 9 5<br />
Busier 5721 IC 2 9 9 5<br />
8p<strong>to</strong>m2630<br />
Ra E proms 2091 Rev 7 3<br />
7 91.3 ROM 5 Chip 1<br />
2.04 ROM Chip 3<br />
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2.05 ROM<br />
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CPU 1 8 . 9 5<br />
Super Buster Rev 11 6 5 . 0 0<br />
Amber IC 4 4 . 9 5<br />
R mosey Rem 7 4 9 . 9 5<br />
Fat Gary IC 4 9<br />
Super OnlaC Rev 4 5<br />
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voz64 grayscale MiGraph Touch-<br />
U<br />
p $109.95<br />
s<br />
0I-600014 3 But<strong>to</strong>n Optical Mouse<br />
for n all Amiga computers. Fully<br />
optical, o ultra high-resolution, No<br />
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$23.95<br />
Amiga<br />
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An loupe Olive hardware A Whe w*<br />
diegneelic le e l le r end users end<br />
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Amigo 509 OW N C 1200. M e . at<br />
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all problem an the Amiel, incleding<br />
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$69.95<br />
Toaster Systems<br />
Call lor details on our<br />
complete systems. Including<br />
the new NEWTEK Flyer.<br />
Aphelia & Wee<br />
SunCorn (Spec TAC 3 or TAC.33)<br />
Correpahtion Pro CD•32 Controller<br />
The Bug<br />
Python<br />
Pon Rel<br />
Erg° Slick<br />
GrewS Deer Switch Sbeli<br />
Swirly 3 Bur<strong>to</strong>n Mouse<br />
Alfa Data Ueda Mouse. *00 DPI<br />
Modems Networking<br />
Hydra Arniganer Ethernet Card<br />
Ariadne Ethernet by Village TrOcK<br />
A2060 Arc Net Board<br />
Envoy 2.0 Nehvors software<br />
Liana Nehmra Cable %%Amoy 2.0<br />
GP Fu Soltware • C.<strong>Is</strong>s 1<br />
42 Sportster 144 Fax Modem<br />
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f a x<br />
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A4028 2131Az Me CPU<br />
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internal monel<br />
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External model<br />
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ASIM COFS CD-ROM Driver y3.0<br />
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••••__<br />
A500 Peripherals<br />
EligFool 260W PS -A500-600-1200<br />
COMrntidore A500 POwer Sueely<br />
4503 Care complete wish...Wing<br />
A503 Internal Replacement Onve<br />
A503 Keyboard<br />
AIR Extemai Roppy Drive<br />
A501 RAM Lowish") Boyd<br />
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1,11-1eC AT 500 drive unit<br />
RAM & Hyd Drives <strong>to</strong>r M-Tec<br />
$as 95<br />
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Mesa inirs are CiStritniteS by AIR Drives<br />
Supplies are limited_<br />
A4000 Model $ 1 2 9 . 9 3<br />
A2000, 3C00, 500. 1208, 600. 1000 134.95<br />
CBM Parts<br />
A1000 1A0uSe Irani <strong>Commodore</strong> 514,95<br />
A10010 Internal Floppy Disk Orem 69.95<br />
A1000 Case Mall shielding 1 9 .9 5<br />
A2000/A3030 Keyboard 7 9 .9 5<br />
AIR A2000 Internal Floppy Drive 6 9 .9 5<br />
A3000 Internal Floppy Drive 6 9 .9 5<br />
A6001200 internal Floppy Dave 6 9 .9 5<br />
A2000 Power SOP0<br />
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Moni<strong>to</strong>r, CPU<br />
& Motherboard<br />
Buyout<br />
We bane made a large purchase of<br />
Refurbished Computers and<br />
Moni<strong>to</strong>rs NEW Motherboards from<br />
<strong>Commodore</strong>. All carry a 90 Day<br />
Warranty. Refurbished units are In<br />
Lite New condition with ALL<br />
appropriate cables and manuals.<br />
Hurry as supplies are limited<br />
1084S - Refurbished $ 2 2 9 .9 5<br />
1942 - Refurbished 2 9 9 . 9 5<br />
1950 Refurbished 3 3 9 . 9 5<br />
A2000 re 4.s PCB RISC Only 119.00<br />
A2000 rv 6.2 PCB NTS C, PAL 229.00<br />
A2000 iv 6.3 PCB Rm. PAL 259.00<br />
A3000 16Mx PCB arriMb 319.95<br />
A3000 emosmoMb<br />
Desk<strong>to</strong>p PCB<br />
A3000 03012910 Mb<br />
399.95<br />
Tower PCB 499.95<br />
A3000 Daughterboard<br />
A590 Rev 5 PCB<br />
59.95<br />
109 95<br />
A500 Rev 6a PCB 12995<br />
A600 PCB<br />
139.96<br />
A3000 Tower Power Supply 129.08<br />
A2000 Power Supply 10910<br />
All A3000 PCBs are RISC or PAL. All<br />
A500 and A660 PCBs are NISC Only.<br />
Hard Drives<br />
We carry a lull line of n<br />
- and 3_5•Hard Drives from<br />
Conner. Quantum. Seagate.<br />
Micropolis, & Max<strong>to</strong>r. Call!<br />
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I Cornett tI5 leawleniscre i Al ilatires Reamed
1 4104<br />
1<br />
T:<br />
1<br />
4<br />
)<br />
I-<br />
I<br />
1<br />
EDITORIAL<br />
hen's an exclusive not an exclusive?<br />
When somebody else has<br />
done it already. Along with sexual<br />
innuendo, the word 'exclusive is a magical<br />
set of letters that can make cus<strong>to</strong>mers pull<br />
out their cash and up a mag's ABC by a few<br />
hundred - they want the latest and most<br />
up-<strong>to</strong>-date information. Misused, abused<br />
and downright corrupted for many years,<br />
there would seem <strong>to</strong> be no readdress for<br />
those who actually got the s<strong>to</strong>ry first and<br />
then are subsequently duped as another<br />
publication states they have the world-first<br />
•exclusive.'<br />
Take, for example, the Cybers<strong>to</strong>rm 060<br />
card - a phenomenal piece of kit by any<br />
standards - that was reviewed in the June<br />
issue of these pages. The magazine was<br />
on the shelves by 4 May 1995. One of our<br />
competi<strong>to</strong>rs - bless them - had their June<br />
issue surface on the 1 I th of that month,<br />
and they had the Cybers<strong>to</strong>rm 060 card<br />
hyped on the cover.<br />
The difference is obvious, though,<br />
because plastered above the competi<strong>to</strong>r's<br />
Cybers<strong>to</strong>rm hype was that word -<br />
exclusivel Not true, we'd beaten them <strong>to</strong> it<br />
by over a week. Turn <strong>to</strong> their review of the<br />
product and again the word 'exclusive'<br />
beams up at you from the page - it just ain't<br />
true.<br />
"Why not plaster that wondrous word on<br />
your cover as well then" you ask. Unlike<br />
certain competi<strong>to</strong>rs, we'll only use 'exclusive'<br />
when it is one (witness Lightwave 4).<br />
We were not in a position <strong>to</strong> say that the<br />
Cybers<strong>to</strong>rm 060 was a guaranteed exclusive.<br />
Nor were the competition. We didn't<br />
use the word. They did.<br />
The principle reason for avoiding the<br />
word wasn't out of fear that the opposition<br />
would reprimand us for it, because they<br />
won't - it's simply that we like <strong>to</strong> treat our<br />
cus<strong>to</strong>mers with some respect and give<br />
them the honest s<strong>to</strong>ry. Consumers are<br />
easily hacked off when they feel they're<br />
being shafted and they'll take their money<br />
elsewhere.<br />
This kind of undercutting the competition<br />
is typical practice on the road <strong>to</strong> big ABCs.<br />
On the release of Doom 2 on the PC, various<br />
magazines brandished that word as<br />
they proclaimed they were first. As usual,<br />
one of our publications got there Iirst, but<br />
The team<br />
Pul] fution<br />
&JO& Tarantino 1111115 —<br />
out 8 131gP bd5Pb111 —<br />
bat and 5Pt5 <strong>to</strong> OA —<br />
fin the (=petition —<br />
many of the other mags ploughed on<br />
regardless with their 'exclusive' banner.<br />
Perhaps this all sounds like sour grapes,<br />
but the overuse of 'exclusive' reveals a<br />
deeper problem with the current crop of<br />
Amiga mags - that of making a quick buck.<br />
When <strong>Commodore</strong> went belly up last<br />
year, there was a change <strong>to</strong> certain competi<strong>to</strong>rs<br />
that may not have been immediately<br />
obvious <strong>to</strong> Joe Public. While certain mags<br />
beat their chests for standing next <strong>to</strong> the<br />
Amiga through thick and thin, their actual<br />
content reveals a different s<strong>to</strong>ry.<br />
PAGINATION<br />
While Amiga Computings pagination (page<br />
count) has fallen like our competi<strong>to</strong>rs, our<br />
edi<strong>to</strong>rial content has stayed pretty much the<br />
same - the only page lasses have been mainly<br />
in advertising because of <strong>Commodore</strong>'s<br />
demise. We could easily fill our edi<strong>to</strong>rial with<br />
games, games and more games like some of<br />
our competi<strong>to</strong>rs have clone - pages of tips,<br />
cheats and other space-filling devices are<br />
used <strong>to</strong> give the cus<strong>to</strong>mer the feeling that<br />
they're getting their money's worth when they<br />
pick up the magazine.<br />
We, on the other hand, use our pages <strong>to</strong><br />
show the Amiga off <strong>to</strong> its full extent and <strong>to</strong><br />
inform you, the reader, of the machine's<br />
potential skill after all this time - special<br />
effects companies, how <strong>to</strong> use your Amiga<br />
<strong>to</strong> make money, interviews with the movers<br />
EDITOR Paul Austin CIRCULATION DIRECTOR D a vid Wren CHAIRMAN R ot<br />
DEPUTY EDITOR<br />
ART' EDITOR<br />
NEWS EDITOR<br />
Darren Evans<br />
Tim Lecke)<br />
, Adam Phillips<br />
COMMERCIAL DIRECTOR De nise Wright<br />
DISTRIBUTION C OM AG (01895) 444055<br />
MANAGING -DIRECTOR<br />
I a n Bloomfield<br />
hard<br />
' l e a s e<br />
FEATURES EDITOR<br />
PRODUCTION EDITOR<br />
STAFF WRITERS<br />
ADVERTISING MANAGER<br />
Ben Yost<br />
Itairth Chapman<br />
Andrew Maddock<br />
Tina HaAkeet<br />
Gareth Lottlioint<br />
Dave Cusick<br />
Simon Lees<br />
SUBSCRIPTION EI SI •3 S7 2961<br />
Meroer cl the Audit Etreau of Crtvai<strong>to</strong>rn<br />
ABC 33,546<br />
We regret amigo Computing cannot offer technical help<br />
on a personal basis either by telephone or in wntings All<br />
reader engunes should be submitted <strong>to</strong> the address in<br />
des panel for posuble publication,<br />
Amiga Computing it on ndependent pubkoudo and<br />
Ccorwoodure Business Machines Lid ore rot resposiNe for<br />
AD SALES<br />
AD SALES<br />
AD PRODUCTION<br />
Jane Normingcon<br />
Sue Horseleld<br />
Barbara Newall<br />
.kne-Dec 1914<br />
Publehee by IDG Media<br />
Melia House, Ading<strong>to</strong>n Park<br />
'any ofthe articles in this issue or for cloy old* cpimons<br />
expressed<br />
C<br />
MARKETING MANAGER<br />
PRODUCTION MANAGER<br />
11111 SYSTEMS MANAGER<br />
Claire Mairdthey<br />
Sandra Childs<br />
David Stewart<br />
Marderfield SK0 4NP<br />
Tel! 0162S 078880<br />
Pat EilfaS 8S0e52<br />
, whole or in part without written permission. While<br />
every owe is c2ken, the publishers cannot be held legally<br />
1<br />
reponsible for any errors in articles,<br />
9 listings or mkeeruseenents<br />
9<br />
5<br />
Amiga Computing I<br />
JULY LY 1995<br />
D<br />
and shakers in the industry, tu<strong>to</strong>rials, pop<br />
promo makers, useful cover mounts such<br />
as CDs and supplements, 'exclusives' on<br />
groundbreaking packages, the continual<br />
coverage of the <strong>Commodore</strong> buyout, and<br />
Wallace and Gromit!<br />
Other competi<strong>to</strong>r's thick <strong>to</strong>mes are<br />
stacked with buckets of promotional material<br />
<strong>to</strong> make some fast cash - gimmicky<br />
offers that no-one really needs or<br />
particularly wants.<br />
This kind of change, which has become<br />
increasingly apparent over the last year,<br />
would suggest that the people at the <strong>to</strong>p of<br />
certain publishing empires have decided<br />
the Amiga has had it, and therefore want <strong>to</strong><br />
screw as much money out of their readers<br />
as possible while the market lasts.<br />
The basic message is simple - if you<br />
want value for money that isn't going <strong>to</strong><br />
break the E4 mark until is absolutely necessary,<br />
Amiga Computing is the honest,<br />
informed and professional choice. f,<br />
-<br />
7<br />
-<br />
q<br />
11<br />
.<br />
-<br />
I<br />
D<br />
G<br />
N 1 E 1 A<br />
For six years Amigo Computing has been the leading<br />
magazine for Amiga enthusiasts. As a key membee of<br />
die PDC communications group. Amp Computing<br />
promises <strong>to</strong> inform, educate and entertain <strong>to</strong> readers<br />
eadi month with the most dedicated coverage of the<br />
Amiga available.<br />
Il hue nihicription f44.91 I EEC )D it9 9 (World)<br />
Ongoing quarterly<br />
- die d<br />
Pnnied and bound by DIFICAM Webb Oftlei<br />
M t<br />
IMaidSiOntli Lid<br />
V A<br />
M P<br />
o n<br />
l y )
<strong>Is</strong>, pop<br />
:s such<br />
bees on<br />
ntinual<br />
ul, and<br />
es are<br />
meter-<br />
nmicky<br />
irls or<br />
)ecorne<br />
it year,<br />
<strong>to</strong>p of<br />
lecided<br />
want <strong>to</strong><br />
readers<br />
- if you<br />
oing <strong>to</strong><br />
neces<strong>to</strong>nes!,<br />
CH<br />
ceding<br />
rnber 01<br />
Inning<br />
readers<br />
e of the<br />
1<br />
9 49)<br />
(<br />
ts<br />
W<br />
o<br />
r<br />
l<br />
d<br />
)<br />
C<br />
I<br />
)<br />
t<br />
i<br />
I Ft 41<br />
1.<br />
Late Night Doming 1<br />
Wednesdays & Thurrlart<br />
COMPUTER l CENTRE<br />
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Expansion<br />
9111MA<br />
HOW TO ORDER<br />
Order by telephone quoting your credit<br />
card number. 11 paying by cheque please<br />
make payable <strong>to</strong> '1 HUT COMPUTER<br />
CENTRE" In any extesegtandence please<br />
quote a phone number, ono code & Dept.<br />
Allow 5 *perking days cheque clearance<br />
SHOWROOM ADDRESS:<br />
DEPT, AC,UNIT 3, ARMLET<br />
PARKCOURT, STANNINGLET<br />
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OPEN 7 DAYSA WEEK<br />
Pricea are teerettardw ban<strong>to</strong>l *WS te<br />
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H suftvrare, screws, tables and lent<br />
110Mb_199,99 110Mb_4119.99<br />
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Before qou begin<br />
before using the Personal Paint<br />
disks as El is not a bootable disk,<br />
Also, be sure <strong>to</strong> click on the readme icon.<br />
This contains important information about<br />
loading the program and using it in systems<br />
with low memory.<br />
Pe150na1 Paint it<br />
Supplier: Cloan<strong>to</strong> Italia Sri<br />
Workbench: 1.3<br />
It's a very rare thing indeed <strong>to</strong> find an art<br />
program which combines excellent drawing<br />
features along with equally excellent<br />
image processing functions. Personal<br />
Paint 4 offers just such a combination and<br />
in conjunction with Cloan<strong>to</strong>, we bring you<br />
the fully-working and unrestricted version<br />
4 of this powerful art program.<br />
The inclusion of image processing functions<br />
means you can 'clean up' and add<br />
special effects <strong>to</strong> your pictures with ease.<br />
Do you want <strong>to</strong> create an embossed look<br />
for your picture? Simple, just select the<br />
emboss function from the image processing<br />
menu and away you go. You can even<br />
apply image processing functions <strong>to</strong><br />
There are over 30 image processing procedures <strong>to</strong> choose from and you can even edit your own.<br />
• Blur high<br />
• Blur low<br />
• Dark vertical gradient<br />
• Darken -25 %<br />
• Various dither functions including<br />
floyd-steinbeig<br />
Image proce55ing funct10115 available<br />
• Edge detect • Randomize high<br />
*Emboss high • Randomize low<br />
• Emboss low<br />
• Light-dark oblique gradient<br />
• Lighten 25 %<br />
• Negative<br />
There is a comPre he nsive colle ction of With the ma gnify <strong>to</strong>ols. you<br />
ima ge proce ssing functions a va ila ble<br />
ca n ge t close in a nd pe rsona l<br />
for <strong>to</strong>uching up your picture s for a ccura te dra wing<br />
Amiga Computing<br />
AUGUST 1995<br />
ILII (auer Di5115<br />
na<br />
PPI5<br />
specific parts of your picture by using the<br />
mouse <strong>to</strong> define the area <strong>to</strong> which the<br />
process will be applied.<br />
There are excellent brush features<br />
available which allow you <strong>to</strong> cut out a<br />
part of your picture <strong>to</strong> use as a brush.<br />
Some of the more special brush features<br />
include the ability <strong>to</strong> chop unused planes<br />
from the brush <strong>to</strong> save lots of memory.<br />
Essentially, the more colours on screen,<br />
the more planes within RAM required <strong>to</strong><br />
describe the colours.<br />
COLOUR COUNT<br />
Personal Paints chop planes function<br />
counts how many colours are actually<br />
used in your brush and then reduces the<br />
number of planes <strong>to</strong> the minimum<br />
required <strong>to</strong> display those colours, This<br />
saves memory and reduces the brush file<br />
size when saving it.<br />
You can have up <strong>to</strong> nine brushes within<br />
memory and can flick between them<br />
using the numeric keypad keys 1 <strong>to</strong> 9.<br />
You can also apply all the image processing<br />
functions <strong>to</strong> the currently select-<br />
• Randomize oblique<br />
• Sharpen high<br />
• Sharpen low<br />
And many more functions besides<br />
P215011a1 Paint<br />
5pecial offer<br />
If you think version 4 of Personal Paint<br />
is good, you will be amazed at what is<br />
available in version 6.3. If you are interested<br />
in upgrading <strong>to</strong> version 6.3,<br />
check out our Personal Paint special<br />
offer on page 20 for details on how <strong>to</strong><br />
get hold of one of the best paint<br />
programs on the Amiga<br />
ed brush <strong>to</strong>o. Another memory and<br />
space-saving feature is the ability <strong>to</strong> alter<br />
the number of colours used for an entire<br />
picture. The Less colours function lets<br />
you alter a slider <strong>to</strong> reduce the number<br />
of colours in a picture and as you do so,<br />
Personal Paint shows you an instant preview<br />
of how your picture looks as you<br />
lower the colour count before you make<br />
the change permanent.<br />
Personal Paint lets you work in up <strong>to</strong><br />
256 colours and allows you <strong>to</strong> save your<br />
pictures in a variety of file formats such<br />
as PCX, GIF and even C source code for<br />
all you C programmers.<br />
Other features include a really good<br />
magnify option for those tricky details<br />
where accuracy is required. There are<br />
an incredible 46 levels of magnification<br />
for even the most chronic of perfectionists<br />
among you takes full advantage of<br />
the many different screen resolutions<br />
available on Amigas and even works<br />
well with many of the popular FITG<br />
ei<br />
l<br />
m<br />
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Oman 5 Tot 1 I<br />
en. 1 )• 1 1 1<br />
R=i<br />
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Personal Pa int a llows you<br />
You ca n cha nge Pe rsona l Pa ints' de fa ult<br />
<strong>to</strong> a dd a ll kinds of e xotic<br />
scre e n <strong>to</strong> ta ke a dva nta ge of those<br />
fonts <strong>to</strong> your picture glorious high re solution scre e n mode s<br />
•Cul<br />
pima j I t M 1
1<br />
y and<br />
lo alter<br />
entire<br />
3n lets<br />
lumber<br />
do so,<br />
nt pre-<br />
3S you<br />
make<br />
1 up <strong>to</strong><br />
ee your<br />
s such<br />
ode for<br />
good<br />
details<br />
?re are<br />
'ication<br />
'ectiontage<br />
of<br />
lutions<br />
works<br />
r RTG<br />
MEW<br />
le fault<br />
painting<br />
let afti5tit With DIIf fulfil working 11E151011 of<br />
PPl5fillal Paint ft and therk out the great<br />
(011Pft1<br />
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of<br />
util<br />
itie<br />
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1<br />
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graphics cards. Personal Paint features a<br />
Similar interface <strong>to</strong> the old daddy of art<br />
programs, Deluxe Paint, with a <strong>to</strong>olbar<br />
and menu for accessing the many<br />
features available.<br />
There are also the usual and useful<br />
keyboard shortcuts for quick selection of<br />
many of the major functions such as<br />
Save and Load picture.<br />
For a small incentive, there are some<br />
example pictures available on the<br />
CoverDisk for you <strong>to</strong> load in<strong>to</strong> Personal<br />
Paint and experiment with.<br />
Current brush<br />
number<br />
Draw<br />
Bezier curve .01:<br />
111<br />
Draw circle<br />
Draw ellipse<br />
Airbrush<br />
Text ipow-<br />
s+<br />
Grid control ..10,•46 •<br />
+•+<br />
Clear screen<br />
Nara a m the re ga tta e t lust a <strong>to</strong>w of tho ma ny ima ge proce ssing functions<br />
available<br />
,<br />
.<br />
F r o<br />
m<br />
l o f<br />
Brushes<br />
Continuous Draw<br />
Draw line<br />
Draw box<br />
Draw polygon<br />
Fill<br />
Image processing<br />
Cut brush<br />
Magnify image<br />
Undo<br />
Amiga Computing<br />
AUGUST 1995<br />
COVERDISK<br />
Utilitg heaven 2<br />
With Powe rSna p, you ca n copy te a t Wa in a nywhere<br />
on ihe scre e n a nd oa st. it with e a se<br />
PowerSnan<br />
Author: Nico trancols<br />
Workbench! 2.0<br />
If you have ever used a quality Word processor.<br />
you probably know how useful it is <strong>to</strong> be<br />
able <strong>to</strong> select a block of text on screen and<br />
either copy or cut it and then <strong>to</strong> paste it<br />
elsewhere.<br />
Unfortunately, not all utilities and programs<br />
offer this feature. PowerSnap provides a simple<br />
solution <strong>to</strong> this problem by providing such<br />
cut arid paste features itself. The only limitations<br />
are that it only works with non-proportional<br />
fonts up <strong>to</strong> 24 pixels wide and any<br />
height. which should cover most users'<br />
needs.<br />
To try it out, simply double-click the<br />
PowerSnap icon and you can then position<br />
the mouse pointer over a character on<br />
screen, holding down the left Alternate key<br />
and press the left mouse but<strong>to</strong>n.<br />
At this point, after a short delay depending<br />
on the size of the font, the screen will either<br />
flash, meaning PowerSnap didn't find a character<br />
at that position, or the character will be<br />
highlighted. You can then drag the mouse<br />
while keeping the left Alternate key and the<br />
left mouse but<strong>to</strong>n held down <strong>to</strong> select further<br />
characters.<br />
Once you are happy with what you have<br />
selected, releasing the Alternate key will copy<br />
the selected characters in<strong>to</strong> the clipboard.<br />
You can then paste the copied text by pressing<br />
the Alternate and V key or by pressing the<br />
Alternate key and the right mouse but<strong>to</strong>n,<br />
Moue<br />
Author: Asher Feldman<br />
Workbench: 2_04<br />
Move is a simple utility which provides a<br />
Unix-like move command, allowing you <strong>to</strong><br />
move files from source <strong>to</strong> destination rather<br />
than having <strong>to</strong> copy them and delete the<br />
originals from the source.<br />
Those of you with a direc<strong>to</strong>ry utility will<br />
probably be familiar with the move feature,<br />
and Move provides the same function via CLI<br />
Shell. It can also be used as a rename cornmand<br />
and supports all standard wildcards•
•<br />
COVERDISK<br />
u02 Mloost WE12.01, I Nib Ram<br />
RHIN heaven PI<br />
Ti,. tattest and be st Pt,<br />
A sha re wa re title s just<br />
<strong>to</strong>r you. This mouth's<br />
Whits ittaisrde:<br />
101 aaalicai <strong>to</strong>ns:<br />
ReKeylt, Forceicon and<br />
an aquarikon sanuta<strong>to</strong>r!<br />
Shamaare titles,<br />
Nem/Edit, PowerSnap,<br />
hicyt and many more<br />
Show*<br />
Author; Andreas Heumann<br />
Workbench:2.0<br />
This is a useful utility for<br />
those 3D addicts who own<br />
either the Imagine or<br />
Light Wave 3D software. It is<br />
a handy object viewer<br />
which allows you <strong>to</strong> load<br />
any Imagine TODD or<br />
LightWave LWOB format<br />
object.<br />
Showobj can display the<br />
object loaded in three different<br />
modes - bounding box.<br />
wireframe or solid. There<br />
are also four views available<br />
- front, right, <strong>to</strong>p and<br />
perspective.<br />
In perspective view, the<br />
object can be rotated using<br />
the mouse with the left but<strong>to</strong>n<br />
pressed, or can be<br />
zoomed by holding the nght<br />
mouse but<strong>to</strong>n down<br />
E<br />
Mil madne55<br />
No doubt many of you have installed MUI given<br />
away on the July issue Coveroisks. if so, here<br />
are some more MUI applications for you <strong>to</strong><br />
enjoy. If you didn't gel the July issue (shame<br />
on you) we still have some back issues, so<br />
check out the back issues page for details on<br />
bow <strong>to</strong> order<br />
.<br />
ITIMProgli5t<br />
MUIProgList is a simple text file compiled by our<br />
very own Ben Vast from the Aminet archive list. It<br />
details the many MUI programs which are available<br />
and where they are within Aminet.<br />
Those with access <strong>to</strong> the Internet can access the<br />
Aminet archive a t t h e address<br />
flp://src.docicac,uktaminet. Or. for those who are<br />
Internet-less, there are many Amine! CD-ROMs<br />
available through all good PD libraries.<br />
Solh<br />
adi<br />
Author: Mr Boopsi<br />
(well, that's what the docs say!)<br />
Workbench:3,0<br />
This neat hack allows you <strong>to</strong> alter the sizing<br />
gadgets and scroll arrows <strong>to</strong> look nice in<br />
screen resolutions which have a 1:1 aspect<br />
ratio. You can also give the gadgets a 3D<br />
look<br />
The program is called from the Startupsequence<br />
rile in your S: drawer, It needs <strong>to</strong><br />
be called before IPrefs. There are venous<br />
parameters available and are described in<br />
detail in the Sysihack documentation file, so<br />
refer <strong>to</strong> this for further details.<br />
Quickly vie w your I ma gine a nd LightWa ve ob<strong>to</strong>ots with this ha ndy utility<br />
MenuPrefs<br />
Menu<br />
Command E.ey<br />
Amiga Computing<br />
AUGUST 1995<br />
[<br />
Backdrop<br />
Execute Command<br />
Redraw All<br />
Update All<br />
La3t Message<br />
Items About...<br />
40E4<br />
li'rawer<br />
O n Parent<br />
Close<br />
Update<br />
IN<br />
Q<br />
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Wont en%<br />
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H_COMPUTNIG_5TUFF<br />
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GRABS<br />
PP Wn4<br />
Mtn3TUO<br />
,<br />
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rel5C34<br />
Nord is a bolo's<br />
, gacig•t a n d showing the much improsod Sysiha ck vorsion<br />
a t t o r<br />
s<br />
t<br />
o<br />
y<br />
u<br />
a<br />
h o<br />
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v e<br />
Pf <strong>to</strong> Amiga<br />
DE15121<br />
r a g<br />
e<br />
A<br />
m i<br />
Author: Michel Kara<br />
Workbench:2_0<br />
g a<br />
w i<br />
There are times when being able <strong>to</strong> transfe<br />
n<br />
d<br />
o<br />
w<br />
files between a PC and an Amiga are quite<br />
useful_ Sc useful in fact that <strong>Commodore</strong><br />
included the CrossDOS driver, However.<br />
CrossDOS is only really useful for transferring<br />
files between machines via floppy disk_<br />
This is very restrictive when you have very<br />
large or lots of files <strong>to</strong> copy, and will usually<br />
require you <strong>to</strong> use lots of disks or archive<br />
the files.<br />
PC <strong>to</strong> Amiga allows you <strong>to</strong> connect<br />
your Amiga <strong>to</strong> a PC via a serial cable<br />
and <strong>to</strong> access the PC drives like norma<br />
devices connected <strong>to</strong> your Amiga.<br />
Essentially, this is a master-slave system<br />
where the PC is the slave and the Amiga is<br />
the master with control over the PCs hard<br />
drives.<br />
You can then simply transfer files<br />
between the two machines using the PC:<br />
logical device.<br />
1<br />
Chelsea or a dd your<br />
own ke yboa rd short<br />
ougs <strong>to</strong>r the sta nda rd<br />
Amiga Workbonch<br />
ke ys with I te Ke ytt
transfer<br />
re quite<br />
modore<br />
)wever,<br />
ransfer-<br />
py disk.<br />
ve very<br />
usually<br />
archive<br />
onnect<br />
I cable<br />
normal<br />
system<br />
imiga is<br />
3s hard<br />
ir files<br />
he PC:<br />
1your<br />
Mort.<br />
inde nt<br />
ten<br />
tylt<br />
Milareenfflode<br />
Author: Cyril Debit,<br />
Workbench: 3.0<br />
Although the Workbench<br />
Screenmode utility in the prets<br />
drawer does its job, it would<br />
benefit from a MIA facelift. So,<br />
here's the latest version of the<br />
MUI screen mode utility for all<br />
you MUI addicts <strong>to</strong> replace the<br />
drab Workbench version. Simply<br />
double-click on the install icon<br />
<strong>to</strong> update your older version<br />
Shareware delight5<br />
Shareware authors produce some excellent<br />
Amiga software which often enhances your<br />
Amiga life. If this wonderous slate of affairs<br />
is <strong>to</strong> continue, you must support these<br />
authors or they may disappear along with<br />
the great software they write.<br />
So. check out the supplied program documentation<br />
for the software described here <strong>to</strong><br />
see what the author is requesting in terms of<br />
payment. Quite often it's free, so just send<br />
them a thank you note. If there is some form<br />
of registry payment required, you can bet it<br />
will be a pittance and well worth it. So send<br />
off your cash and support the author.<br />
FOICPICOn<br />
Author: Kai 'site<br />
Workbench: 2.0<br />
This is a useful utility for those with CD-<br />
ROMs or networking software of any kind. It<br />
allows you <strong>to</strong> snapshot an icon for devices<br />
which normally don't allow this (such as CD-<br />
Roms). You can thus set its position or give<br />
it a much nicer icon than the default used by<br />
, Workbench.<br />
Ami••••• HpISpqIt<br />
Author: Michael Barsoom<br />
Workbench: 2.0<br />
bi4_1,74<br />
COPA<br />
DRPAL<br />
COPAL t<br />
DCIPAt<br />
1.11715C<br />
ktITISC<br />
OM*<br />
PAL<br />
This excellent utility allows you <strong>to</strong> alter the default<br />
keyboard shortcuts for the Workbench menu items,<br />
What's even more useful is that you can add keyboard<br />
shortcuts for those items <strong>Commodore</strong> didn't<br />
assign a shortcut for, such as Snapshot all.<br />
Also, users with Workbench prior <strong>to</strong> version three<br />
didn't have the very useful and handy Icon cleanup<br />
shortcut (right Amiga and period key). I am always<br />
using this <strong>to</strong> tidy up icons within windows prior <strong>to</strong><br />
quickly saving them with the icon Snapshot key.<br />
Well, this sorry state of affairs is now his<strong>to</strong>ry, as<br />
you can start changing and adding your own keyboard<br />
shortcuts <strong>to</strong> your own personal tastes. When<br />
you run ReKeyit, it will display the currently assigned<br />
Shortcuts in a scrollable list view. To change or add<br />
a shortcut, simply select the appropriate menu item<br />
and then enter the key <strong>to</strong> be used in conjunction with<br />
the right Amiga key for the shortcut.<br />
A,<br />
Int 7 2 4 x 223<br />
Sze 6 4 0 1 x 203<br />
Sze• 18)86<br />
, Caltn, ZX<br />
16.34<br />
COWS<br />
Default<br />
Height D e f a u l t<br />
save tee<br />
Erykro-----<br />
AblbSCr011<br />
HAM<br />
Canc<br />
el<br />
This is the ve nt &ste e l a nd more e nha nce d le lid ye re hm<br />
of dee sta nda rd Workbe nch Scre onita utte<br />
HfluaSim<br />
Giuseppi Chiesa<br />
Workbench: 2.0<br />
/ft<br />
They say that watching fish swimming<br />
around in an aquarium is supposed <strong>to</strong><br />
relax you. Well, life on Amiga<br />
Computing can be quite stressful at<br />
times, especially when you have<br />
Judith 'Deadline or death' Chapman.<br />
our beloved Production Edi<strong>to</strong>r sitting<br />
next <strong>to</strong> you.<br />
So, I was quite relieved <strong>to</strong> find this<br />
curious and entertaining little program<br />
which simulates life in a fishtank. The<br />
idea is <strong>to</strong> keep your fish alive by altering<br />
various parameters in the program<br />
which control feeding, temperature.<br />
oxygen levels and other things<br />
required in such a fishy microcosm.<br />
So, when you find yourself slowly<br />
approaching boiling point when using<br />
your Amiga, fire up Aquasin sit back,<br />
and watch the aquatic Illeforms go<br />
about their business, letting the tranquil<br />
serenity of their little lives wash<br />
over you.<br />
newEdit<br />
Author: Paul Huxham<br />
Workbench_ 2.0<br />
%Wilb e rt-SI 5,00.1-<br />
I I<br />
tr.<br />
ggi<br />
"I AQUARIUM 00<br />
AOLPAIUM<br />
Have you ever wanted <strong>to</strong> paste something in<strong>to</strong> a<br />
string gadget box within an interface, or wished<br />
their were more useful edit functions available?<br />
Shift cursor right<br />
Shift cursor left<br />
Alt backspace<br />
Alt del<br />
Right alt cursor up<br />
Right alt cursor down<br />
esc<br />
Right alt c or right amiga c<br />
Right alt v or right amiga v<br />
Right alt i or right amiga<br />
Right alt g or right amiga g<br />
shift right alt g or shift right amiga<br />
There a re lots of pa ra me te rs <strong>to</strong> cha nge a nd de cisions <strong>to</strong><br />
be made <strong>to</strong> keep your fi shy friends happy and healthy<br />
next word<br />
previous word<br />
delete previous word<br />
delete next word<br />
Amiga Computing<br />
AUGUST 1995<br />
Win<br />
Faultg (ouerni5k5<br />
•L•<br />
If you should find your Amiga<br />
Computing Coved:1113k damaged or<br />
faulty, please return it <strong>to</strong>:<br />
718 Mc, 77B House, 11 Edward<br />
Street Bradford, W. Yorks<br />
BD41 713H.<br />
Please allow 28 days for delivery<br />
1<br />
ri MLA<br />
,<br />
1<br />
1<br />
-<br />
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I<br />
m<br />
k<br />
M<br />
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e<br />
t<br />
1101W17_.<br />
4<br />
Well, NewEdit provides additional functions for those 1<br />
of you who have.<br />
NewEdit is very useful when used in conjunction •<br />
with the Powersnap utility (also on the CoverDisk)<br />
which provides selection, cut and paste features in<br />
programs which don't provide it as standard. You<br />
can thus cut and paste text from one source and<br />
paste it in<strong>to</strong> a string gadget box from the clipboard.<br />
go <strong>to</strong> previous gadget (accepting contents)<br />
go <strong>to</strong> next gadget (accepting contents)<br />
leave gadget (accepting contents)<br />
copy gadget contents <strong>to</strong> clipboard 0<br />
paste contents of clip 0 <strong>to</strong> gadget<br />
increments a numbered filename by one<br />
IlewEdit lunction5<br />
<strong>to</strong>ggle the case of indicated character<br />
g <strong>to</strong>ggle the case of characters until eol or alphabetic character is found
• READER OFFER<br />
ow that you've had a chance <strong>to</strong> play around with<br />
Personal Paint 4 on our coverdisk, why not<br />
upgrade <strong>to</strong> the latest version?<br />
Available for only £3995 on disk or even better<br />
value CD-ROM, Personal Paint v6.3 is a powerful<br />
and intuitive paint, image processing, animation<br />
and 24-bit printing package.<br />
Features of Personal Paint 6.3 include<br />
• Animation (featuring s<strong>to</strong>ryboarding, superior compression, multiple<br />
palettes. frame-by-frame timing, ANIM-5/713 and hybrid formats, etc.)<br />
• New, faster image processing effects, including transparency, alpha<br />
channel and single-image stereograms (both SIRDS and cus<strong>to</strong>m<br />
pattern stereograms, as in 'Magic Eye')<br />
• Sophisticated 'behind the scenes' memory management, including<br />
virtual memory (swaps inactive<br />
image data <strong>to</strong> Fast RAM and disk<br />
s<strong>to</strong>rage) and multiple levels of undo<br />
and redo M<br />
• First paint program worldwioe <strong>to</strong><br />
support the new PNG (Portable n o 1 1 1<br />
Network Graphics) fi le format,<br />
GIFs <strong>to</strong> PNG.<br />
Includes an ARexx script <strong>to</strong> convert • 7 1 1 1 I I I<br />
• Support of Retargottable Graphics7 ' 1<br />
(display cards like the Picasso,<br />
Retina, Piccolo, Rainbow, EGS<br />
Talon. Cybergraphics etc.)<br />
M<br />
• Animation on RIG display cards<br />
(with or without double-buffering)<br />
• Direct, high-quality 24-bit printing<br />
(Colour and Black & White; and interface<br />
<strong>to</strong> third-party software such as 1<br />
Studio Print Server<br />
• Professional and fast modes for converting 24-bit pictures (1FF,<br />
PNG, PCX. PBM etc.) <strong>to</strong> 255 colours or less<br />
• HAM. HAM8 and Picasso 24-bit viewer active during colour<br />
reduction<br />
• External inputioutput modules (loaders and savers) for easy extensions<br />
and upgrades. Modules for IFP, PNG, PCX, PBM, Amiga<br />
DataTypes and several others are included. A GIF module is available<br />
from public domain sources.<br />
• Support and editing of IPF, PNG and GIF project annotations<br />
(Author, Copyright and Comment fields. plus Amiga filenotes)<br />
• Au<strong>to</strong>scroll r_ainting<br />
• Workbench application icon (drag and drop)<br />
• Basic set of Allexx commands for presentations, format conversions<br />
and printing<br />
I ASL-compatible fi le<br />
,<br />
e More power through<br />
qmachine<br />
language code: the<br />
usoftware<br />
is, in part, up <strong>to</strong> 500<br />
eper<br />
cent faster<br />
s 'New Look' user interface<br />
t•<br />
A collection of utilities,<br />
eincluding<br />
colour fonts, new<br />
rDeskJet<br />
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Amiga Computing<br />
AUGUST 1995<br />
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GORDON HARWOOD<br />
COMPUTERS LIMITED<br />
(Department a CO tR2 I<br />
NEW STREET ALFRETON<br />
DERBYSHIRE DESS 76'<br />
Telephone: 01.773436781<br />
Facsimile:01-7714310Q
FEATURE<br />
1<br />
— ( M E out <strong>to</strong><br />
the illE55 in Flaniffillt<br />
on the 311 Illaq<br />
— t/115 gear. Paul Ilu5tin<br />
IPUEd15 thEk AM fill the<br />
future of the limiga<br />
11<br />
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Amiga Computing<br />
AUGUST 1995<br />
1
I four o'clock on a very average<br />
day in Germany, the Amiga•s<br />
journalistic hordes descended<br />
On the foyer of Frankfurt's Park Hotel.<br />
Although well known for loitering anymemo<br />
that can provide a drink, this particular<br />
bunch, myself included, were in a<br />
serious, and dare I uy even sober mood,<br />
Alter collecting the obliga<strong>to</strong>ry press<br />
pass, the 100-strong band were ushered<br />
limo a well-appointed conference room<br />
ready <strong>to</strong> hear Escom's vision for an<br />
Amiga u<strong>to</strong>pia.<br />
Alongside a huge Scala-controlled presentation<br />
sat the 11 men who pian <strong>to</strong> steer<br />
the Amiga out of the shadows. Centre<br />
stags was Manfred Schmitt, the youthful<br />
46-year old founder of the Escorn empire.<br />
Next <strong>to</strong> Herr Schmitt, and first <strong>to</strong> speak,<br />
was Petro Tyschtschenko• the general<br />
manager of the new Amiga Technologies<br />
GmbH,<br />
Alter the usual pleasantries, business<br />
started in oarnost by reaffirming the<br />
details regarding Escom's purchase of<br />
the former <strong>Commodore</strong> company<br />
mcksding all intellectual property rights.<br />
trademarks, logos, products and licences<br />
and all for eust 10 million dollars.<br />
The end result of this is the formation of<br />
the new Amiga Technologies daughter<br />
company, which with the aid of various<br />
third parties will set about res<strong>to</strong>ring and<br />
perhaps more importantly, expanding the<br />
Antilga•s position as the ultimate multimedia<br />
and video graphic platform<br />
IN PRODUCTION<br />
latch <strong>to</strong> the relief of the onlookers, Herr<br />
Tyschtschenko's first step is <strong>to</strong> resume<br />
production of the existing range. But<br />
ps more importantly, he also<br />
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liani of what Escom believe is<br />
.technology.'<br />
m is <strong>to</strong> restart production<br />
Of both the Al200 and the 440001<br />
thankfully the standard 44000<br />
has officially been canned in<br />
favour of an all new mini<br />
<strong>to</strong>wer A4000T. Initially,<br />
the plan is <strong>to</strong> produce<br />
1 20,000 Al 200s and<br />
25.000 A4000Ts,<br />
10,000 of which<br />
will ship with<br />
060s while<br />
the remainder stick <strong>to</strong> the traditional 040.<br />
Assuming things go <strong>to</strong> plan, the first units will<br />
be shipping by September/Oc<strong>to</strong>ber '95.<br />
Apparently, all the planned A4000Ts have<br />
already been pre-sold, no doubt in the form of<br />
bulk sales <strong>to</strong> major distribu<strong>to</strong>rs. Needless <strong>to</strong><br />
say Escom. or should I say Amiga<br />
Technologies, envisage plentiful supplies of<br />
both machines for the Christmas penod.<br />
Okay, the big question has <strong>to</strong> be What's the<br />
cost? Given the unbelievable prices of<br />
Escom's existing PC range, its hard <strong>to</strong> envisage<br />
how they hope <strong>to</strong> produce an Amiga that<br />
can compete effectively with their PCs.<br />
Well, although no specific unit costs were<br />
provided, the new company did deliver a<br />
breakdown of their projected turnover and<br />
monthly operating costs for the remainder of<br />
this year. In <strong>to</strong>tal, Escom expect a turnover.<br />
based on Al200 and A4000T production, for<br />
'95 <strong>to</strong> be 100,000000 CM - a figure which<br />
apparently will ensure break even for the new<br />
company by the end of the year.<br />
If you then subtract operating costs of<br />
600,000 DM per month and divide this figure<br />
in<strong>to</strong> the number of machines <strong>to</strong> be produced.<br />
it doesn't require a genius <strong>to</strong> figure out a<br />
rough price per unit.<br />
Assuming Escom's projections are correct,<br />
this all points <strong>to</strong> an Al200 retail price at, or<br />
about, 300 DM and an A4000T retail of<br />
roughly 2200 DM. Translate the above in<strong>to</strong><br />
sterling using an approximation of <strong>to</strong>day's<br />
exchange rate and you're looking at C150-ish<br />
for an Al200 and roughly E1000 for an<br />
A4000T.<br />
A rather surprising revelation was the<br />
announcement that Amiga Technologies also<br />
plan <strong>to</strong> go back in<strong>to</strong> production with the CD32<br />
in time for the Christmas period. However.<br />
they remained very sketchy when it came <strong>to</strong><br />
actual quantities, although it was stated that<br />
the CD32 will undergo a major redesign by<br />
spring '96.<br />
An obvious stumbling block in the race <strong>to</strong><br />
restart Amiga production is the confusion surrounding<br />
<strong>Commodore</strong>'s remaining inven<strong>to</strong>ry.<br />
According <strong>to</strong> Herr Tyschtscbenko, all remaining<br />
s<strong>to</strong>ck in both the UK and Germany has<br />
been accounted for. Unfortunately, the<br />
As you may have spotted, the word <strong>Commodore</strong> has<br />
been notable only by its absence. As part of Its buyout,<br />
the entire <strong>Commodore</strong> empire went under the<br />
hammer - including the <strong>Commodore</strong> name.<br />
As a result, Escom can now add a recognised<br />
brand name <strong>to</strong> their own range of PCs. Until the<br />
<strong>Commodore</strong> acquisition, Escom had a real problem<br />
marketing their PC range through any other outlets<br />
than their own. Now that situation has changed dramatically<br />
courtesy of the <strong>Commodore</strong> title, You can<br />
soon expect <strong>to</strong> see the <strong>Commodore</strong> name traverse<br />
the high street <strong>to</strong> just about any retail outlet.<br />
Initially. Escom plan <strong>to</strong> go in<strong>to</strong> production with a<br />
range of fully loaded Pentium P75 and P100 multimedia<br />
PCs which will be assembled at Escon'es<br />
existing production facilities. The plan is <strong>to</strong> sell<br />
between 50.000 and 60.000 before the end of the<br />
year. with initial production commencing in August.<br />
As far as Escom are concerned, there is now no<br />
qnig lechnologieo<br />
Wil 52t about<br />
re5tdring arid, derhap5 more<br />
imoortantlq, mending the<br />
111Mgd•5 01)51tion as the<br />
ultImate multunetha and oldeo<br />
gra* platrorm<br />
the naming game<br />
Amiga Computing<br />
AUGUST 1995<br />
ProfesourHortmett Essfinge r<br />
President of Froode sign<br />
FEATURE<br />
rumours regarding large quantities of ready<strong>to</strong>-ship<br />
machines are exactly that. In reality,<br />
any new production will be strictly from the<br />
ground up.<br />
It's obvious that the existing s<strong>to</strong>ck of<br />
European components takes the form of<br />
spares rather than ready-<strong>to</strong>-assemble<br />
machines. However, this did prompt the<br />
announcement of a European spares and<br />
distribution centre which should be active<br />
within the next <strong>to</strong>ur weeks.<br />
A big question mark still hangs over the<br />
huge inven<strong>to</strong>ry still held in the Philippines.<br />
Apparently, negotiations are still in progress<br />
with the local trustees regarding, if and when,<br />
it will be made available.<br />
With the commitment <strong>to</strong> future development,<br />
the obvious question has <strong>to</strong> be how<br />
they intend <strong>to</strong> do it. In reply, Escom<br />
announced a 50-strong support team at<br />
Escom's Bensheim headquarters. This central<br />
team will break down in<strong>to</strong> development,<br />
developer support, resellers and users, production<br />
management, marketing, PR and<br />
administration.<br />
In addition. the company has also taken<br />
connection between the Amiga and <strong>Commodore</strong>,<br />
The <strong>Commodore</strong> name and product range will be<br />
strictly PC and controlled exclusively by Escom,<br />
whereas Amiga Technologies will be a completely<br />
separate entity that will only handle Amiga-related<br />
product lines.<br />
With the long and painful demise of the old<br />
empire, it may seem a curios decision <strong>to</strong> re-badge<br />
their flagship PC products with the <strong>Commodore</strong> title.<br />
However. Escom are obviously confident that the<br />
decision is the right one. To back the decision Petro<br />
Tyschtschenko quoted a recent survey, commissioned<br />
by Escom, which stated that *93 percent of<br />
all PC owners know the <strong>Commodore</strong> name.' A figure<br />
only bettered by IBM.<br />
However, there was no mention of how this<br />
impressive percentage actually perceived<br />
<strong>Commodore</strong> products in relation <strong>to</strong> its brand name<br />
opposition.<br />
II-
FEATURE<br />
over <strong>Commodore</strong>'s old development centre<br />
in Norris<strong>to</strong>wn in the US for additional R &D.<br />
This lavived arm of the Amiga Technologies<br />
is <strong>to</strong> be headed by Ed Gott. former vice president<br />
and general council at <strong>Commodore</strong>.<br />
All very positive stuff, but a question still<br />
remains regarding staffing. Since the<br />
<strong>Commodore</strong> demise. many key Commodom<br />
personnel have been poached by the likes of<br />
Apple. Let's hope the Escom revival can<br />
prompt a return <strong>to</strong> the fold for at least some<br />
of the key names in Amiga R&D.<br />
PERSONAL VIEW<br />
Following the initial scene setting. Manfred<br />
Schmitt mounted the rostrum <strong>to</strong> delivei his<br />
personal vision and <strong>to</strong> explain why Europe's<br />
leading PC supplier felt the need <strong>to</strong> rescue<br />
Me Amiga from a premature end Above all,<br />
Herr Schmitt sees multimedia as the future<br />
for Escom, and therein lies the most compelling<br />
attraction of existing Amiga<br />
Technologies.<br />
With Escom's obvious success with<br />
assorted multimedia PC solutions. It seems a<br />
curious decision <strong>to</strong> risk existing success by<br />
reviving a machine which quite literally<br />
coined the phrase multimedia. However.<br />
when tr comes <strong>to</strong> mass market multimedia.<br />
&<br />
Matartion<br />
of Amila technologi25<br />
u<br />
l<br />
technologies of the future.<br />
t<br />
i<br />
m<br />
in<strong>to</strong> PC profit margins. I'm certain, however,<br />
e<br />
1 d<br />
i<br />
a<br />
i<br />
5<br />
t<br />
therein lii5 th2 Flint ornriellIng<br />
affordable technology, as the Key <strong>to</strong> the<br />
It's highly unlikely you'll see the standard<br />
Amiga being marketed as the ultimate desk<strong>to</strong>p<br />
solution, after all that would directly cut<br />
that many a black magic box offering all<br />
manner of interactive home entertainment,<br />
5Pt <strong>to</strong>p 5010101I5<br />
information and services will have an Amiga<br />
at its heart.<br />
Escom are well aware of the Amiga's natural<br />
talents, not least of which is its effortless<br />
multitasking - which still out performs any<br />
other platform. In addition, the Amiga also<br />
performs the same tasks as a Windowsbased<br />
PC with only one eighth of the system<br />
resources - a fac<strong>to</strong>r which of course has<br />
huge repercussions on unit cost.<br />
Combine these natural talents with a<br />
liberal approach <strong>to</strong> licensing and you have<br />
all the ingredients for a plug and play<br />
interactive set <strong>to</strong>p box with a natural affinity<br />
for video, in either PAL or NTSC.<br />
Escom see Amiga Technology bringing multimedia <strong>to</strong> the masses. To that end they've<br />
already thrown the doors open <strong>to</strong> all comers by promising "a very flexible and<br />
open-minded approach <strong>to</strong> the licensing of Amiga technology.<br />
- Aside from ttle return of the Amiga. Escom also plan <strong>to</strong> spread the gospel in the<br />
form of interactive set-<strong>to</strong>p boxes. The company has already teamed up in partnership<br />
Esoom see the Amiga, or more accurately its<br />
with US multimedia specialists VisCorp <strong>to</strong> produce a ranee of interactive multimedia<br />
h applications, and plan <strong>to</strong> launch a range of pay-TV, video on demand, home banking,<br />
home<br />
e -licensing<br />
agreement. Aside from this partnership, Escom will be producing set-<strong>to</strong>p<br />
f shop boxes in Germany for 400 DM - approximately E200.<br />
ping<br />
u a<br />
Aside from the urgent need for new machines,<br />
arguably the most import aspect of the Escom<br />
takeover is their approach <strong>to</strong> future development. To<br />
that end Escom have appointed Dr. Peter Kittel as<br />
the head of the product planning group of Amiga<br />
Technologies.<br />
In the short term, the plan is simply <strong>to</strong> get the<br />
Amiga back in<strong>to</strong> production and expand on the existing<br />
architecture of both the Al200 and A4000T. In<br />
the case of the Al200, this means initial pi oduction of<br />
the basic machine as sold by the former<br />
<strong>Commodore</strong>. However, by January '96 the plan is <strong>to</strong><br />
re-launch the Al200 with an ECO30 chip as opposed<br />
<strong>to</strong> the existing ECO20. They also plan <strong>to</strong> aod additional<br />
FastRAM on board <strong>to</strong> supplement the existing<br />
2Mb of chip. The basic machine will ship with<br />
Workbench 3.1 as standard and will also be packaged<br />
with Scala MM300 25 a freebie.<br />
This raises the obvious question of how exactly<br />
Amiga Technologies expect the standard Al200 <strong>to</strong><br />
run the Scala give-away, given insufficient RAM and<br />
the 1Ra of a hard disk as standard.<br />
After a brief silence, the reply came that any<br />
i<br />
mScala<br />
as part of the overall package. However, any-<br />
a one starting out with a basic machine will he given a<br />
c free Scala upgrade when they've added the rbeces-<br />
h sary enhancements required <strong>to</strong> run the software_<br />
i As you can probably see, the A4000T has not only<br />
n soon a revival but also a complete redesign.<br />
e--<br />
Although the old <strong>Commodore</strong> empire only ever pros<br />
,duced 1000 units, Amiga Technologies see the<br />
s!<br />
-Machine as the basis on wilich <strong>to</strong> build their high-end<br />
o business.<br />
The new machine takes the form of an all-new mini<br />
l<br />
d<br />
<strong>to</strong>wer with the inspiration being the machine's tradi-<br />
w<br />
tional markets. The designer, Bjorn Rybakken, made<br />
i<br />
the point that "the Amiga is a creative <strong>to</strong>ol in creative<br />
environments, and it must therefore relate <strong>to</strong> this situ-<br />
t<br />
n<br />
t<br />
designed mini <strong>to</strong>wer cases. At the moment it remains<br />
d ded5ion5<br />
uncertain as <strong>to</strong> whether the new design will be avail-<br />
u a s<br />
able for the initial production run_ Only time will tell.<br />
s o<br />
Obviously the various decisions regarding existing<br />
As for pure mechanics r r there's t little change. at least in hardware upgrades and new software add-ens are all<br />
the short term. The basic e d schematics point <strong>to</strong> a verti-<br />
e<br />
very welcome, but a question still persists regarding<br />
cally loaded Zorro slot o design with a user-definable the long-term development of the Amiga_<br />
array of lights in the f npin<br />
cushion front panel. all lurk- In that respect. Amiga Technologies has already<br />
ing below an upper window - - apparently designed <strong>to</strong> committed <strong>to</strong> RISC as the first step for the new engi-<br />
allow users <strong>to</strong> add utheir<br />
l own images in an attempt <strong>to</strong><br />
neenng division The first decision is which of the two<br />
further cus<strong>to</strong>mise the i machine.<br />
dominate RISC platforms <strong>to</strong> opt for, the options being<br />
As mentioned earlier, r n the basic machine will ship Mo<strong>to</strong>rola's PowerPC or the HP PA Risc. Both have<br />
with either 040 or 060 CPUs, the latter being<br />
[ e<br />
advantages and disadvantages. Mo<strong>to</strong>rola's being<br />
designed in combination s with phase 5 - the design- their close association with the Amiga and indeed<br />
ers of the Cybers<strong>to</strong>rm 5 e 060 acrelera<strong>to</strong>rs. As for Escom, while the HP option does offer the potential<br />
r<br />
for superior performance.<br />
r v<br />
4. Regardless ot who wins, Dr. Kittel has already<br />
stated that any future computer should always<br />
o i<br />
c<br />
remain recognisable as an Amiga. and should not<br />
me<br />
simply be assimilated among the amorphous mass of<br />
s<br />
similar computers.<br />
, w<br />
- The basic goal is <strong>to</strong> re-establish the Amiga's position<br />
as the machine with the best sound. graphics<br />
a i<br />
t<br />
and relative performance of any mass market com-<br />
n h<br />
puter by incorporating support for 3D graphics, tex-<br />
t<br />
ture mapping. obiect-oriented design and other cut-<br />
d h<br />
ting edge technologies. According <strong>to</strong> Dr. Kittel, the<br />
move from CISC <strong>to</strong> RISC will not be as difficult as<br />
e<br />
many imagine due <strong>to</strong> the basic Amiga concept which<br />
a<br />
— -<br />
has always teen designed with progress in mind.<br />
i<br />
De Kitte ;: Any future compute r should<br />
All very optimistic, but the fact remains that the<br />
d<br />
eleveys re ma in re cognisa ble a s a n Amiga<br />
transition <strong>to</strong> RISC will take a minimum of 18 months. ,<br />
o<br />
regardless of hardware availability, The reason for<br />
f<br />
additional hardware, there are no plans <strong>to</strong> add a CD- this is that any RISC-based Amiga will require a corn- I<br />
t<br />
ROM as standard until at least until spring •96. In •pletely new operating system and that's what vita<br />
h<br />
addition, there also appears <strong>to</strong> be some contusion require the 18 months of design and beta testing p<br />
e<br />
over the availability of high density disk drives. I only<br />
<strong>to</strong> launch.<br />
A<br />
hope that Amiga Technologies manage <strong>to</strong> source a During this interim period, Its difficult <strong>to</strong> imagine<br />
m<br />
supplier prior <strong>to</strong> the planned production run.<br />
how Amiga Technologies plan <strong>to</strong> maintain the powei<br />
Another uncertain i element in reference <strong>to</strong> the end of the market given the existing RISC options on<br />
h<br />
si<br />
t dramatic change in perception of the machine_ A4000T launch is<br />
g<br />
the availability of the newly<br />
a<br />
both the Mac and PC.<br />
uT<br />
'<br />
fh<br />
Amiga Computing s<br />
fe<br />
AUGUST 1995 f<br />
•
1 Amiga<br />
natffortless<br />
ms any<br />
ga also<br />
ndowssystem<br />
rse has<br />
with a<br />
)u have<br />
Id play<br />
affinity<br />
ley've<br />
a and<br />
in the<br />
ership<br />
media<br />
nking,<br />
t ever<br />
et-<strong>to</strong>p<br />
3mains<br />
3 availtell.<br />
misting<br />
are all<br />
prding<br />
ilreacly<br />
N engihe<br />
two<br />
s being<br />
h have<br />
being<br />
indeed<br />
otential<br />
ilready<br />
slways<br />
uld not<br />
nass of<br />
's posiraphics<br />
?I corns.text&cuttel,<br />
the<br />
icult as<br />
it which<br />
nd<br />
hat the<br />
rionitts.<br />
son for<br />
a cornhat<br />
will<br />
ng prior<br />
magine<br />
3 power<br />
[ions OP<br />
Il1acroSotem5<br />
1<br />
I<br />
In my opinion, the only feasible solution is <strong>to</strong> opt for some term of RISC-based co-proces<br />
solution such as the system already near completion at MacroSystems as part of t<br />
pioneering work on the Draco digital video sysern.<br />
The Draco is essentially a completely new 060-based computer which uses the A<br />
Operating system running 5oluti<br />
a Retina 24-la4t display rather than the standard Amiga chOset.<br />
mid result of this <strong>Is</strong> a blisteringly fast machine dedicated <strong>to</strong> VLab Motion and Toccata-<br />
DV that still runs the majority of Amiga applications.<br />
However, because on VLM's accompanying MovieShop software generates all its OVEs<br />
software, special effect's can still take quite some time <strong>to</strong> generate. As a COn$OgUenCe..<br />
expansion slot already awaits a new Dec Alpha-based co-processor which delivers<br />
as<strong>to</strong>nishing 450 mips. The end result, real-time DVEs in software.<br />
Obviously, even a partial RISC solution requires Me recompiling of the specific applicat<br />
_ I plan <strong>to</strong> lake advantage of it. Nevertheless, the MacroSystems' example does prove t<br />
-based acceleration system, an 060, and the Amiga's existing OS can live in harmony,<br />
:Better still, MacroSystems have already offered <strong>to</strong> license the system <strong>to</strong> A<br />
nologes, along with the necessary libraries and compilers required <strong>to</strong> convert so<br />
use with the Dec Alpha.<br />
If Amiga Technologies did adopt the technology as their official high-end Zorro-ba<br />
reds. I'm sure many a developer would be more than willing <strong>to</strong> support the move<br />
. eby keep the Amiga at the forefront in the race for processing power until a comp<br />
solution is in place.<br />
licen5ing<br />
Aside from the obvious availability of cash,<br />
marketing clout and commitment - courtesy<br />
of Escom - one of the most hopeful signs for<br />
the future has <strong>to</strong> be the long-awaited and<br />
hberal approach <strong>to</strong> licensing_<br />
To say Escom are open <strong>to</strong> licensing is an<br />
understatement. The company have already<br />
set about incorporating existing Amiga developers<br />
in<strong>to</strong> the team - phase 5 being an<br />
example - and it appears that this approach<br />
will be the norm, with Escom licensing out<br />
Amiga technology and also licensing back<br />
-<br />
n<br />
sting Amiga reper<strong>to</strong>ire.<br />
i Obviously, the planned freedom of inforr--<br />
dAmiga<br />
a hardware. In fact, a large pan will no<br />
-doubt<br />
ti be in the form of set <strong>to</strong>p box developp-lent<br />
o and assorted spin-off technologies.<br />
an<br />
In short the message is 'open business.'<br />
r•'<br />
d<br />
t,<br />
o•<br />
help expand the Amiga and its technology<br />
y ne<br />
II be welcomed. At last we may see PC-<br />
dy<br />
s le proliferation, which in my opinion is the<br />
eo<br />
n-<br />
vn<br />
' l ubt an interior platform. Another twist is<br />
e t y<br />
lws<br />
r<br />
oi<br />
i e<br />
pt<br />
ma<br />
mh<br />
ps<br />
et<br />
lo<br />
nh<br />
y n<br />
te<br />
af<br />
s wp<br />
o<br />
tap<br />
r<br />
o nl<br />
s<br />
ct<br />
y u<br />
os<br />
tc<br />
mt<br />
o c<br />
po<br />
te<br />
lfr<br />
s<br />
eo<br />
as<br />
mr<br />
do<br />
em<br />
Ed<br />
if<br />
Goff; Escom's la wye r<br />
np<br />
tw<br />
t ai<br />
h<br />
tro<br />
a<br />
the plan <strong>to</strong> create encapsulated Amiga environments<br />
for both the PC and Mac. In other<br />
words. Amigas on a card. And perhaps even<br />
more ironic is the plan <strong>to</strong> port ArnigaDos as a<br />
optional OS on other platforms. This is more<br />
likely <strong>to</strong> occur with the arrival of a RISCbased<br />
OS, at which point the prospect of<br />
Workbench on a PC, Mac or SGI could be a<br />
reality.<br />
The idea is <strong>to</strong> permeate the Amiga<br />
Environment through <strong>to</strong> as many platforms<br />
as possible and thereby break down the platform<br />
dependency that all <strong>to</strong>o often restricts<br />
not only the Amiga but all other computing<br />
environments,<br />
The bot<strong>to</strong>m line<br />
Dun Gilbroa lh;<br />
CEO of VisC orp<br />
The rebirth of the Amiga has certainly been a well orchestrated<br />
affair designed <strong>to</strong> maximise PR point scoring for both Escom<br />
and the newly formed Amiga Technologies.<br />
As it stands, the Escom takeover appears <strong>to</strong> provide everything<br />
the Amiga needs <strong>to</strong> re-establish, expand and improve.<br />
But given the horrendous mismanagement, money grabbing<br />
and broken promises of the last year, it's still hard <strong>to</strong> have<br />
much faith in anything anymore.<br />
From what I've seen, however, it's now time <strong>to</strong> cast the bitterness<br />
aside and look forward <strong>to</strong> true Amiga renaissance. It's<br />
obvious Escom aren't in the business of asset stripping as<br />
many feared.<br />
only hope their impressive plans come <strong>to</strong> fruition sooner<br />
rather than later, and the new company lives up <strong>to</strong> the machine<br />
that bears its name.<br />
Amiga Computing<br />
AUGUST 1995<br />
r<br />
O<br />
n<br />
t<br />
h<br />
e<br />
g<br />
r<br />
o<br />
u<br />
n<br />
d<br />
1<br />
FEATURE<br />
With the centre of Amiga Technologies<br />
entrenched firmly in the Netherlands<br />
and responsible for worldwide distribution,<br />
there's an obvious question of focal<br />
support within individual countries.<br />
According <strong>to</strong> Bernard Van Tienen,<br />
Escom plan <strong>to</strong> port their traditional support<br />
and distribution methodology <strong>to</strong> the<br />
Amiga. In short, this means centralised<br />
distribution with a minimal support base<br />
on a local level. In the case of the UK,<br />
this will translate in<strong>to</strong> a small UK team of<br />
perhaps three people <strong>to</strong> handle direct<br />
Amiga tech support and other local services.<br />
This is in marked contrast <strong>to</strong> the<br />
<strong>Commodore</strong> approach, which at its 1<br />
height boasted around 50 <strong>Commodore</strong><br />
personnel based in the UK.<br />
However, it must be stressed thai the<br />
Nernard Va n Tiernan; tra ditiona l<br />
support for the Amiga<br />
vast majority were concerned with<br />
administration and management rather<br />
than direct support for the range - a fac<strong>to</strong>r<br />
which can be verified by anyone who<br />
looked for tech support in the old days.<br />
Although a very different approach.<br />
concentration of resources has obviou-<br />
sly paid off concerning Escom's aggressive<br />
pricing on their PC range, and<br />
almost certainly accounts for the<br />
massive reduction in the Amiga's new<br />
pricing policy.<br />
A major concern of existing Amiga<br />
distribu<strong>to</strong>rs was Escom's huge presence<br />
in the high street and the potential it<br />
offers <strong>to</strong> literally out-gun all comers<br />
when it came <strong>to</strong> distribution. Fortunately<br />
for the Amiga's traditional box shifting<br />
and mail order community, Escom see<br />
Amiga distribution as a three-pronged<br />
attack.<br />
The plan is <strong>to</strong> sell the machines<br />
through tho usual computer retail autlets,<br />
brown goods chains, department<br />
s<strong>to</strong>res and via mail order. To achieve<br />
this, Escom will balance their margins in<br />
their own shops in order <strong>to</strong> leave a<br />
suitable margin for the rest. This will<br />
implement a scatter gun approach,<br />
taking a smaller margin per unit while<br />
maximising the spread of distribution<br />
and exposure.
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mmunkati 115<br />
FEATURE!'<br />
a kw MO 1101I paqkg for goof<br />
phone bill? 8211 11115t 145 <strong>to</strong> 5tEET<br />
n u n d r t hgoo E t dirEftlilll O Mof thEaper M 5<br />
mobile phones, modems, satellites and<br />
0 faxes, n these our days telephone of global bills communications.<br />
become just<br />
another everyday expense, seemingly no different<br />
10 the gas, electric and water bills that pop through<br />
our doors with depressing regularity. There is,<br />
however, one major difference between your normal<br />
alliNties and your telephone bill.<br />
With your telephone you<br />
beim a choice of service<br />
provider. Most of the<br />
country is now<br />
Served by a variety<br />
at independent telephone<br />
service providers.<br />
all trying <strong>to</strong><br />
seduce BT's vast<br />
cus<strong>to</strong>mer base (estimated<br />
at around<br />
26.000.000 cus<strong>to</strong>mers) \<br />
with offers of better service, cheaper<br />
prices and superior support. Your<br />
phone will still be connected <strong>to</strong> Ors<br />
exchange for the most part, but the<br />
omits for your calls will be charged <strong>to</strong><br />
YOU by the alternate provider.<br />
To give you a bit of background.<br />
the whole ball started rolling back in<br />
1984 with the Telecoms Act which<br />
effectively privatised BT. The relax- ' -<br />
ation of restrictions on telecommunications<br />
resulted in the do-it-yourself<br />
phone extension kits and a<br />
plethora of third-party telephones<br />
which suddenly flooded the market<br />
Until 1990, the only effective competition<br />
for BT was Cable & Wireless' Mercury<br />
Communications, so in 1991 there was a duopoly<br />
review <strong>to</strong> see what couldbe done <strong>to</strong> improve the<br />
overall level of competition.<br />
This resulted in BT being restricted <strong>to</strong> only cer-<br />
'ain areas of commerce - they were locked out of<br />
Providing entertainment services over a cable netseek,<br />
for instance. In addition, existing cable corn-<br />
Ponies were given the opportunity <strong>to</strong> move in<strong>to</strong><br />
communications networks, offering services <strong>to</strong><br />
existing and new cus<strong>to</strong>mers through their cable<br />
lebvork.<br />
Over the past ten years. DT's prices have been<br />
voni<strong>to</strong>red by Otte!. the quango responsible for all<br />
shese changes <strong>to</strong> our telecommunications system.<br />
Ind they will be reviewing the state of play in 1998<br />
it the earliest <strong>to</strong> determine whether the competition<br />
$ strong enough <strong>to</strong> sustain BT's proposed entry<br />
n<strong>to</strong> the interactive and cable television arena. So<br />
ital does the future hold? This weekend. Sec uricor<br />
tried <strong>to</strong> sell its 40 per cent stake in Celinet. but was<br />
denied because it would mean that BT would own<br />
the company, so even the mobile communications<br />
market is limited for DI. The future might not lie<br />
with the cellular phone network, but radio. The DT11<br />
have just launched an initiative <strong>to</strong> look in<strong>to</strong> using<br />
Ill<br />
o<br />
t<br />
h<br />
e<br />
l<br />
a<br />
t<br />
BT is the company most in the news<br />
for its phenomenal profits (this year's<br />
were around Dm per second) and is the<br />
outgrowth from the privatisation in 1984.<br />
I spoke <strong>to</strong> Paul Sharma at BT about his<br />
thoughts for the next year for BT and he<br />
was enthusiastic about ISDN, notwithstanding<br />
BT's E400 installation charge and exorbitant<br />
quarterly fees for the service.<br />
When asked about the Internet, he replied that he<br />
estimated a maximum of 250,000 users in the UK, but<br />
added that BT would be offering a residential Internet<br />
service in the fourth quarter of this year. I also asked<br />
about the upgrade of exchanges <strong>to</strong> full digital service<br />
countrywide as several important areas, including<br />
some parts of central London, still do not have call<br />
waiting or Caller Line Identification.<br />
He said that BT plans <strong>to</strong> have either digital or<br />
modem electronic exchanges throughout the country<br />
Amiga Computing<br />
AUGUST 1995<br />
the digital FM network in the 2GHz or lOGHz range<br />
for digital, wireless communications.<br />
The first part of the next century should see<br />
most restrictions removed from BT as the alternalive<br />
companies grow in strength, and this promises<br />
cheaper calls than ever. But in the mean time, what<br />
should you do <strong>to</strong> save cash on your phone bill?<br />
Well. there are all the obvious things like not phoning<br />
during peak hours and restricting your calls <strong>to</strong><br />
x amount per day.<br />
What is really needed is a real world<br />
comparison of concrete prices, facts<br />
and figures on exactly how much<br />
your phone bill will be if you<br />
• s p e n d so long on the phone.<br />
etc. All the prices in the<br />
tables dotted about the<br />
• r<br />
s<br />
a<br />
e<br />
w<br />
n d where indivict<br />
ual tables have<br />
added features<br />
p<br />
a<br />
g<br />
e<br />
i<br />
n<br />
c<br />
l<br />
u<br />
d<br />
e<br />
V<br />
A<br />
T<br />
,<br />
they are detailed<br />
within.<br />
by the end of this year. A modem electronic exchange<br />
would mean that CLI and call wetting, <strong>to</strong>gether with all<br />
the other services, would be available, but you would<br />
have <strong>to</strong> change your telephone number.<br />
15 minute call<br />
I<br />
Up <strong>to</strong> 35 miles<br />
L National<br />
o<br />
c<br />
a<br />
Peak OffPeak Weekend<br />
E59,22 E24.68 E24.68<br />
E123.38 E54_97 E49.35<br />
E143.12 E88.83 E49.35<br />
• Installation of a new phone line: E116.33<br />
• Quarterly rental: E24 78<br />
lNote<br />
that a local call off-peak is the same as a weekend<br />
rate. Additional discounts include Option15 (cost<br />
ETquarter, discount 10 per cent) and Premier Line<br />
(cost E24/year. discount 15 per cent). In addition, there<br />
is a family & friends discount available at no extra<br />
charge which lets you nominate five nu bers (Inc, one<br />
overseas) for an additional five per can discount.
• • • • • 1 1 . •<br />
FEATURE<br />
7<br />
/IPA<br />
AvAv<br />
Mercury<br />
Mercury is probably the best-known<br />
and most successful of the altemarive<br />
service providers. With their<br />
One2One service they are certainly<br />
encroaching on tile market tradi-<br />
tionally held by the likes of Cel'net and Vodafone,<br />
especially within the area bouneed by the M25.<br />
The split figures in the first column of the table represent<br />
the savings <strong>to</strong> be made if you subscribe <strong>to</strong> the daytime<br />
calling plan. An additional five per cent discount can<br />
be achieved through the YourCall system if the number<br />
dialled is one of five nominated numbers. There is no<br />
charge for this service.<br />
July 1 sees the start of the single national rate at 7.5p<br />
per minute for Peak rate and 2.94p per minute at all other<br />
times, which is still cheaper than 3T's 35 mile rate<br />
YourCall Plus starts at the same dale and au<strong>to</strong>matically<br />
works out the Five numbers you have dialled most and<br />
applies the discount <strong>to</strong> them. All you have lc do is nominate<br />
what breakdown of national and international<br />
NYN<br />
Nynex is an enormous company. With <strong>to</strong>tal<br />
['abilities and s<strong>to</strong>ckholders' equity in excecs<br />
of $30 billion, they have the financial clout<br />
<strong>to</strong> start a large cable company in the UK<br />
and that is just what they have done_ Nov,.<br />
one of the three largest cable companies<br />
in England, Nynex ties been continually<br />
expanding their operations <strong>to</strong><br />
cover about one fifth of the 2.5 million<br />
homes and 150.000 businesses cov-<br />
ered by its 17 franchise areas so far_<br />
They have been criticised, as have all<br />
the cable companies, for digging up the<br />
roads, uprooting trees and so on, and they<br />
feel so strongly about it, they send out a<br />
brochure <strong>to</strong> anyone who asks explaining<br />
how they go about laying their cable, and<br />
dig by hand if the trench needs <strong>to</strong> be dug<br />
near trees. Nynex also offers a subscription<br />
service called commUNITY which entitles<br />
subscribers <strong>to</strong> unlimited, free, off-peak<br />
calls.<br />
CATCH 22<br />
However, before you rush off <strong>to</strong> join<br />
up, there is a catch, or rather a brace of<br />
catches. Firstly, commUNITY is only<br />
available as part of a package including<br />
pay TV channels like Sky Movies Plus, and<br />
secocidly, it only applies <strong>to</strong> commUNITY<br />
subscribers with the same STD betwe •ri<br />
7pm and 7am_ Still, even with these restrictions,<br />
Nynex say that over one million calls<br />
have been made through this service, and<br />
that number can only increase as Nynex<br />
improve their coverage_<br />
Unfortunately, it still means that unless<br />
you have a POP with the same STD code<br />
as yourself, you're going <strong>to</strong> have <strong>to</strong> pay for<br />
your dial-ups <strong>to</strong> the Internet. Nynex's<br />
Gemisys 2000 project might see cheaper<br />
Mercurg, the winged mP55PINI<br />
numbers you want <strong>to</strong> use. Mercury gives you the choice<br />
between monthly and quarterly billing, splitting your<br />
payments in<strong>to</strong> more palatable chunks, and you can also<br />
ask for two or three digit 'cost centre codes* which are<br />
separated on your phone bill, cutting out any arguments<br />
as <strong>to</strong> who made what call. Mercury also charges by the<br />
second, so there are added benefits from not having <strong>to</strong><br />
time your calls <strong>to</strong> the minute.<br />
15 minute call Peak , OffPeak Weekend<br />
Local E130.431E114_56 E43.181 E43.181<br />
Up <strong>to</strong> 35 miles C109,281E103.99 £42.3 £42.3<br />
National El 23.38/E116.33 E70.5 E37.93<br />
• Annual rental: £1175 (the charge for new users will go<br />
up <strong>to</strong> E23.50 starting the 1 July <strong>to</strong> coincide with the new<br />
services. Existing users can upgrade <strong>to</strong> the new service<br />
for El 1.74<br />
• Daytime Calling Plan: E3.53 per quarter.<br />
ntineH, the American inlia5i011 b<br />
•<br />
Pgin5<br />
Amiga Computing<br />
AUGUST 1995<br />
Internet access rates, however, but Nynex<br />
were keeping their cards fairly close <strong>to</strong><br />
their chest and would only reveal that<br />
Internet access was just one of the facets<br />
of their new project.<br />
You can also rent a Premium service<br />
which includes Call Waiting, three Way<br />
Calling, Short Code Dialling, Reminder<br />
Call, Call Divert and Call Barring for C5_87<br />
per month, or a subset of these facilities<br />
at a range of prices. You join the<br />
commUNITY au<strong>to</strong>matically it you<br />
subscnbe <strong>to</strong> both Nynex's telephone<br />
service and at least one Sky Movie<br />
channel or Sky Sports, or the Asian<br />
mini pay package. Nynex also offers a<br />
:_rther 10 per cent discount <strong>to</strong> all calls<br />
made in the same month once a minimum<br />
of £30 worth of calls have been made in a<br />
month.<br />
15 minute call Peak Of1Peak Weekend<br />
Local E55.52 £22.91 £22.91<br />
Up <strong>to</strong> 35 miles £88.2 E44.06 E41.07<br />
National £121.61 E70.5 C41.07<br />
• Installation: E25 (additional sockets are charged at<br />
El 0 for the same floor and E15 for different floors)<br />
• Rental charge: El 0 per month<br />
Germang lead5<br />
the wag<br />
Deutsche Telekom offers ISDN2<br />
installation at roughly £55. with rental<br />
rates at about the same as normal<br />
telephone services (for two phone<br />
lines, obviously). By the end of the<br />
year. DI plans <strong>to</strong> have 2.9 million<br />
ISDN channels in place as a first<br />
step <strong>to</strong>wards broadband broadcast<br />
solutions.<br />
Energis is a company most residenha<br />
telephone users won't have heard o<br />
yet. Concentrating mainly on the busi<br />
ness community at the moment<br />
Energis is a company wholly owned b)<br />
the National Grid Company plc, whict<br />
is. in turn, controlled by the 12 regiona<br />
electricity companies of England anc<br />
Wales.<br />
Rather than using underground cabli<br />
trenches, Energis has taken advantag(<br />
of their 7000km of overhead powe,<br />
, lines <strong>to</strong> carry the communication!<br />
cables as well. In central London<br />
where there are obviously no pylons<br />
Energis is using London Underground1<br />
tunnels rather than digging ur<br />
congested roads.<br />
Energis' telephone network is one o<br />
the most advanced in Europe and is tht<br />
first in the world <strong>to</strong> be based or<br />
Synchronous Digital Hierarchy (SDH)<br />
This could be the first step <strong>to</strong>ward!<br />
1<br />
Energi5, plectrilqing<br />
communication5<br />
ENER G 15<br />
The Ene rgle control ce ntre<br />
broadband broadcasting over a<br />
telecommunications network in this<br />
! country. Energis provides business<br />
users with comprehensive telecom,1<br />
management reports every month<br />
which detail not only calls made, bui<br />
also how fast your switchboarC<br />
answered incoming calls and when the<br />
busiest penods of the day are for tele<br />
phone use in your company. The <strong>to</strong>tal<br />
amount of information generated by<br />
these reports covers three A4 pages.<br />
Energis <strong>to</strong>ld me that although they<br />
have the ideal sales outlet for telephone<br />
service in the regional electricity showrocms,<br />
they weren't planning on jumping<br />
straight in feet first. They also had<br />
no firm plans regarding Internet provision,<br />
either for business cus<strong>to</strong>mers or<br />
residential.
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FEATURE<br />
it, talking about it and writing<br />
1 about it. To the alarm of the<br />
1boffins<br />
who class themselves as the<br />
0 founders of Cyberspace. it is becoming<br />
hmore<br />
and more accessible <strong>to</strong> the average<br />
e person on the street. And now, a new<br />
ntrend<br />
is catching on from the major cities<br />
e<strong>to</strong><br />
country <strong>to</strong>wns, a trend that takes the<br />
t usually solo pastime of computing and<br />
iturns<br />
it in<strong>to</strong> a sociable experience.<br />
s 'CyberBars' or 'CyberCafes' as they're<br />
* known, provide Internet access for those<br />
iwithout<br />
the necessary facilities or for those<br />
nwho<br />
want <strong>to</strong> turn surfing the net in<strong>to</strong> a<br />
: Social event. Help is at hand for the new-<br />
ebies,<br />
and the experts can chat away about<br />
v<br />
the best sites <strong>to</strong> peruse.<br />
We take a look at a couple of options<br />
e<br />
available which, although they share the<br />
r<br />
same concept. are as different as chalk<br />
y<br />
and cheese.<br />
o<br />
Milli<br />
n<br />
e<br />
i Surf in the (IN<br />
s<br />
c<br />
Dry 201, Manchester<br />
u<br />
i Situated in Manchester's busy city centre is<br />
nthe<br />
Dry 201. A thriving night-spot frequented<br />
gby<br />
the young and fashionable, only the trendiest<br />
lagers are on lap and loud pop music<br />
blares out from the speakers.<br />
It's the city's first CyberBar and behind the<br />
project is Granada TV presenter Anthony H<br />
Wilson. whose other ventures include Fac<strong>to</strong>ry<br />
Records and the Hacienda nightclub, and<br />
Company Production Manager, John Drape.<br />
Wilson explains the inspiration behind it: "We<br />
were looking at multimedia development in<br />
Manchester and pondering<br />
what we could<br />
do with it. We<br />
explored a few<br />
ideas with<br />
(af<br />
.<br />
The late5t way <strong>to</strong> PON the Internet 15 at one of the new<br />
tyberfiar5 where you ran 51/rf the Web Ullef a 1<br />
- Tina Harlfett meet5 the Off 5llL7et4 of the future<br />
01111111<br />
.<br />
the Hacienda and then saw what they were<br />
170.<br />
t<br />
uAnthony Wilson,<br />
partner of D ry 2 0 1 ,<br />
explains the<br />
inspira tion be hind<br />
the ba r<br />
r<br />
doing with Cyberia in London, We realised it<br />
would be perfect for Dry Bar."<br />
"Dry Bar has never had pinball machines.<br />
fruit machines or computer games," Drape<br />
adds it's a great addition and in keeping with<br />
the bar's ethics."<br />
They liken it <strong>to</strong> providing newspapers in<br />
bars, "It's <strong>to</strong>day' offers Wilson, "It's about<br />
enthusiasm and that is exactly what life is<br />
about.<br />
- Looking around the bar, any preconceived<br />
ideas of the Internet and the anorak are soon<br />
dispelled. "It's a much more open culture than<br />
we think and there is a good cross-section of<br />
interests' confirms Drape. "It's a social experience<br />
and we've tried <strong>to</strong> make the CyberBar<br />
element blend with the rest of it ."<br />
This also goes some way <strong>to</strong> explaining why<br />
the computer area is designed like it is. There<br />
is plenty of room around the machines and<br />
although there are only two PCs at the<br />
moment, three chairs are available around<br />
Peah prati5e<br />
The Peak Art CyberCafe, New Mills<br />
Situated in the beautiful Derbyshire coun-<br />
tryside is the sleepy <strong>to</strong>wn of New Mills_<br />
Hardly renowned as a centre of new technology,<br />
it's surprisingly forward thinking as<br />
far as the Internet goes. Walking along the<br />
main street, you come across the Peak Art<br />
CyberCale, and those unfamiliar with the<br />
trend would be forgiven for thinking this<br />
was simply a rather cosy-looking coffee<br />
shop. But take a closer look and<br />
you'll see that there's more<br />
than just scones and jam on the<br />
menu. The Peak Art CyberCale,<br />
although not that far from the Dry<br />
Bar geographically, is a million miles<br />
away in culture.<br />
Towards the back of the cafe, you'll find<br />
Iwo computers all connected <strong>to</strong> the 'net.<br />
and for a nominal lee you can surf away <strong>to</strong><br />
your heart's content. Alternatively, those<br />
unaccus<strong>to</strong>med with the technology can<br />
enrol for a course of tuition. Brazilian<br />
Amidst the hubbub of M a nche ste r life<br />
you ca n find Dry 2 0 1 , whe re you ca n pop<br />
in lot a be e r a nd a surf in C ybe rSpa ce<br />
each which provides a greater opportunity t<br />
interact with the other cus<strong>to</strong>mers. They ha<br />
gone for a deliberate contrast <strong>to</strong> ho<br />
Cyberia have approached it, where the<br />
have the computers in a line with a chair<br />
each, which Drape and Wilson believe is t<br />
formal. 'There are no books on how <strong>to</strong> bu<br />
a CyberBar. We've done it the way we thi<br />
is right" concedes Drape Although th<br />
The unlike ly se tting of N e w M ills -<br />
home <strong>to</strong> the N orth's fi rsl Cybe rCa te<br />
music is heard in the background and th<br />
is a distinctly relaxed atmosphere.<br />
The Peak Art CyberCafe is the brainch<br />
of proprie<strong>to</strong>rs, John Scott and Elean<br />
Chronnell and technical adviser, Dami<br />
Lewis. Only seven weeks in<strong>to</strong> its openi<br />
it's already popular with the local populati<br />
and with those sight-seeing through t<br />
picturesque <strong>to</strong>wn.<br />
New Mills may seem like quite a stra<br />
choice for a CyberCale but as Lewis is<br />
<strong>to</strong> point out: 'There are a large group of<br />
ple who work from home so it's handy<br />
them, and you'll find there are quite a lot<br />
technology-minded people who live he
I. In Egber5offe<br />
erEiar section (incidentally called Wet bar<br />
cross between Web and Net!) has only<br />
• -ylopen six weeks, it's already proving very<br />
ular. Drape continues: it started off fairly<br />
My at first as there was some phobia sur-<br />
--<br />
• -d<br />
e •se u people do on the net? "Well it's<br />
•,lchester, en<br />
so football is very popular.<br />
v g<br />
tball and Music "<br />
PREVALENT<br />
ei<br />
n t<br />
qcor<br />
.<br />
those with more serious purposes in<br />
ub<br />
studying via the 'net is also a prevalent<br />
e<br />
,- Staff are on hand <strong>to</strong> provide help and<br />
u<br />
u<br />
ce. 'We've been fairly laid back about how<br />
t<br />
train the bar staff. We've not sat them<br />
en<br />
Nil and said do that this way. We've let<br />
s o<br />
explore for themselves because a lot is<br />
ow<br />
'-teaching. We will base our training<br />
POP n<br />
• w&ions<br />
like this <strong>to</strong>o."<br />
Fe<br />
7..espite the Net becoming a much more<br />
r '<br />
)rtunity <strong>to</strong> i r<br />
hey have de<br />
1 <strong>to</strong> how It's a sodal enoeriente and<br />
av<br />
'ere they<br />
y e tne'tio tried <strong>to</strong> Mdlit the<br />
a chair at<br />
. r<br />
eve is <strong>to</strong>o (tall& elercnt blend with the<br />
" y<br />
w <strong>to</strong> build<br />
Ab<br />
t we think rest or it<br />
nu<br />
ough the<br />
d s<br />
John Drape<br />
wy<br />
and<br />
h-<br />
work in S<strong>to</strong>ke, Sheffield and<br />
a<br />
Manchester.<br />
t<br />
You get lots of scientists, archi-<br />
t h and students. We also believe that peod<br />
-<br />
e<br />
,n cities already have computers and are<br />
o<br />
-r<br />
a<br />
eAs<br />
e well as the CyberCate side, it also<br />
l<br />
•trs d a showcase for local artists. A variety<br />
l<br />
w:Paintings<br />
cover the walls for cus<strong>to</strong>mers <strong>to</strong><br />
i••<br />
but a much wider audience is hoped <strong>to</strong><br />
t-<br />
h :hronnell, e Scott and Lewis hope <strong>to</strong> set up<br />
• taAlia!<br />
Gallery where potential buyers can<br />
and theiE<br />
, hc<br />
a look at their 'gallery', browse the work<br />
e hscreen<br />
and hopefully then buy. "We're<br />
brainchil t<br />
.1 e for a more inferno-<br />
I , Eleano<br />
•,a1<br />
ed<br />
angle," states<br />
, 7Darner<br />
cv<br />
'onnell• "The<br />
•lish<br />
; opening hi<br />
artists<br />
-<br />
populatic' na<br />
t get much<br />
rough ot<br />
verage<br />
'oad and<br />
lh<br />
Defully<br />
a strong oe<br />
this<br />
yis , is keel gI<br />
help <strong>to</strong><br />
iup : of peo-• yn<br />
handy f . t<br />
lite a lot " e<br />
live her r<br />
n<br />
e<br />
t<br />
.<br />
glamorous pastime, it still attracts only a<br />
small number of women, but with the introduction<br />
of CyberBars it looks likely that far<br />
more women will become interested, Drape<br />
explains their policy: "It's difficult. Cyberia<br />
have been holding Women-only classes but<br />
that's just 'right-on' feminism. I don't think<br />
this will encourage women - it's patronising.<br />
Likewise we wouldn't charge E2.50 for<br />
a lad and E2 for a girl. You have <strong>to</strong> be<br />
sensitive on how you do this."<br />
Inevitably, with all the hype surrounding<br />
change things." Through WebSpace they<br />
plan <strong>to</strong> have a 30, walk-in gallery where the<br />
buyer can see everything in 3D in a more<br />
realistic fashion.<br />
Lewis is eager <strong>to</strong> stress the advantages of<br />
coming <strong>to</strong> a CyberCafe<br />
. social 'It's thing at the moment. We're getting a<br />
vwide e range r y of people in, from the school kids<br />
m<strong>to</strong> the uacademics. c h We see it as taking the<br />
alocal<br />
community out in<strong>to</strong> the global community."<br />
They have also set up links with the<br />
local schools.<br />
Apart from popping in <strong>to</strong> browse such popular<br />
sights as the X-Files. Nirvana and Pulp<br />
Fiction, cus<strong>to</strong>mers can ask for advice on<br />
buying equipment, getting connected and<br />
general system tips. They can also purchase<br />
equipment at a discount. Other facilities on<br />
The tively atmosphere<br />
ol D ry 2 0 1 - the<br />
CyberBar e le me nt is<br />
in ke dging with the<br />
bar's e thics<br />
The Pe a k Art CyborCa <strong>to</strong><br />
wish <strong>to</strong> se ll loca l a rtwork<br />
globally via We bSpa ce<br />
na1,<br />
-e<br />
0 4<br />
--<br />
_1<br />
Pi 0<br />
41<br />
1A<br />
1r<br />
1t<br />
Li<br />
II o<br />
L<br />
Damian Le wis, the ca tile s<br />
technical a dvise r, be lie ve s<br />
CyberCates will survive on<br />
their own me rits<br />
Amiga Computing<br />
AUGUST 1995<br />
FEATURE<br />
cyberspace there is also a lot of speculation<br />
over its future. Wilson sees the Internet<br />
as being the new mail order: -<br />
People be downloading w music o n They'll ' t be listening<br />
<strong>to</strong> a CD, decide they want it, order it and<br />
it'll arrive the next morning. That will be the<br />
revolution,"<br />
As <strong>to</strong> the future of CyberBars, Drape<br />
hopes <strong>to</strong> see more of them: -<br />
There's eration who have a missed out on the com-<br />
gputer. e Information n - Technology is a key<br />
thing and this generation must be encouraged<br />
<strong>to</strong> pick it up quickly - hopefully<br />
through bars like this."<br />
MOI1P1 matter5<br />
Cruising the net at Dry Bar will cost<br />
you £2.50 per hall hour. while Peak Art<br />
has three different price bands. Prices<br />
vary from El for the first ten minutes<br />
and 14 pence thereafter, with the<br />
concessionary rate of 10 pence for<br />
unwaged adults, OAPs, students.<br />
minors and small business owners in<br />
the first six months of trading. But<br />
corporate cus<strong>to</strong>mers can expect <strong>to</strong><br />
pay £5 for the first 10 minutes and 25<br />
pence per minute thereafter.<br />
offer are the use of business <strong>to</strong>olsigraphics.<br />
games and Fax.<br />
New Mills is a popular <strong>to</strong>urist spot and as<br />
the <strong>to</strong>urist season hots up, sightseers will<br />
not be looking in the local A-Z for information.<br />
but on the computer. and Peak Art will<br />
provide the facilities for them <strong>to</strong> do this.<br />
As most trends tend <strong>to</strong> disappear as<br />
quickly as they have appeared some may<br />
be sceptical about the future of a<br />
CyberCafe. but Lewis has a positive Outlook:<br />
They may be a fad now, but they will<br />
survive on their own merits. It's our hope <strong>to</strong><br />
have ten machines on site and a server for<br />
the high peak district <strong>to</strong> give locals more<br />
Internet access.'<br />
"It's also our ambition <strong>to</strong> sell art worldwide<br />
on the 'net and become the biggest<br />
art exhibi<strong>to</strong>r in the world!" Chronnell<br />
concludes.
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34<br />
GRAPHICS<br />
ince the initial launch of<br />
Almathera's artistic masterpiece,<br />
there's already been one revision<br />
<strong>to</strong> Pho<strong>to</strong>genics with the release of version<br />
1_1. However, I think even its authors will<br />
agree this update was more or less a fine<br />
tuning exercise.<br />
Now, Almathera have hit the update trail<br />
once more, but this time were talking<br />
about a major revision, rattler than just<br />
minor tinkering. On the face of it there's little<br />
obvious change, but when you explore<br />
the mechanics of the software there are a<br />
whole host of improvements.<br />
On the display front there are two major<br />
enhancements, the first being the arrival of<br />
true 24-bit painting via the new<br />
Cybergraphics retargetable graphics standard.<br />
As you'd expect. this only applies <strong>to</strong><br />
people with RTG boards such as the<br />
Picasso II, Domino. GVP's Spectrum.<br />
Retina Z3, Picot° and CyberVision64.<br />
However, the problem is that I can't confirm<br />
the program's new found 24-bit performance<br />
because the necessary Cyber<br />
More bra nd ne w loa de rs a nd sa ve rs, plus gra d<br />
trans a nd the much-improve d crop option<br />
UaIu addPd art<br />
With the massive array of features and<br />
new add-ons <strong>to</strong> the package, Almathera<br />
could quite easily quadruple the price of<br />
Pho<strong>to</strong>genics and still have a strong case<br />
for a value for money award. Needless <strong>to</strong><br />
Say, that's not the case. As a result, I feel<br />
the company deserves a spine-snapping<br />
slap on the back for their approach <strong>to</strong><br />
MrfMrs Average and the part both parties<br />
will need <strong>to</strong> play in reviving the long-suffering<br />
Amiga market.<br />
Not only can you get the complete<br />
package for less than E60, but any existing<br />
users can upgrade for a paltry El&<br />
All you have <strong>to</strong> do is return your existing<br />
manual ' and you'll receive<br />
Phologenics1.2 plus a much improved<br />
150-page replacement manual.<br />
In a world of shameless profiteering<br />
and software piracy, this is a major show<br />
of good faith for the Amiga community. I<br />
only hope Almathera's trust is justified, In<br />
other words, anyone who pirates this<br />
software deserves a slow and lingering<br />
death'<br />
With a ma ssive a rse na l of 5 9 a ssorte d pa int<br />
and ima ge proce ssing mode s, the re 's no<br />
compromise whe n I I come s <strong>to</strong> cre a ting powe r<br />
A combina tion oh the ne w wa rp<br />
A cla ssic combina tion of ima ge proce ssing e nd the powe r<br />
of gra dua te d tra nsitions. Emboss, fa lse colour, ne ga tive<br />
option plus two of the progra m's ve ry<br />
targeting<br />
and more , a ll ble nde d I n<strong>to</strong> a single ima ge<br />
own in-built ima ge cre e ting loa de rs<br />
TsT re nde s i laCt<br />
Addho L a e<br />
Al le rHue<br />
Antique<br />
Ba la nce<br />
Ba a l:<strong>to</strong>ile (<br />
Di ur<br />
Broghtna p<br />
pri.ghtness<br />
Cioner<br />
Colour lee<br />
Contreet<br />
Cro**HatCh<br />
Defocus<br />
Detntertace<br />
g t = c e M a P<br />
feboas<br />
FatseCO lout'<br />
Flip<br />
Gamma<br />
Gr a d i e n t i t n t<br />
Ore. scale<br />
nuenap<br />
Jitter<br />
LImit<br />
Li nefIrl<br />
Lo<strong>to</strong>lighta<br />
neekingRaint<br />
Mistriv<br />
Maxialue<br />
Median<br />
ninioun<br />
Mirage<br />
nonocnrome<br />
notionetur<br />
negative<br />
Paint<br />
Pixetiee<br />
Reeler.**<br />
Randomise<br />
Refract<br />
Roil<br />
RunEneeem<br />
Ruhnix<br />
RubTextere<br />
RueThru<br />
Po et<br />
-Saturation<br />
Sharpen<br />
Int Shifi nuo<br />
ShifIRGO<br />
solearia4e<br />
Split<br />
Stet late<br />
Tile<br />
Tint<br />
Option.<br />
Info<br />
Amiga Computing<br />
AUGUST 1995<br />
graphics drivers aren't commercially available<br />
as yet, although they should be shipping<br />
from Almathera by the time you read<br />
this article.<br />
As you may know, there is a limited<br />
shareware version of the CyberGraphics<br />
system already available, but alas this<br />
doesn't support the higher resolutions that<br />
many RTG owners will demand from their<br />
systems. However, for the vast majority, a<br />
far more important graphics improvement<br />
is the arrival of a dithered 256 colour<br />
mode which will offer huge appeal <strong>to</strong> both<br />
AGA and RTG owners alike.<br />
END RESULTS<br />
Admittedly, the aforementioned dithering<br />
is a relatively simply ordered variety,<br />
but nevertheless, the end result offers a<br />
massive advance on its predecessor, and<br />
indeed the existing Ham8 alternative.<br />
Thanks <strong>to</strong> the dithering there's no<br />
unpleasant. and sometimes misleading,<br />
fringing or stepping within gradients. And<br />
unlike the Hama preview option, the<br />
image is razor sharp, thereby providing a<br />
much more accurate impression of the 24bit<br />
data it portrays.<br />
Another big plus on the display department<br />
is an addition <strong>to</strong> the pull-downs<br />
which initiates system redraw routines,<br />
which when used in conjunction with an<br />
RTG offers a big improvement on the program's<br />
already impressive screen update.<br />
With a little e ffort Pho<strong>to</strong>ge nics ca n<br />
produce r b l e re sults, but it must<br />
be sa id tha t font ha ndling, in ge ne ra l,<br />
could stilt do with some improve me nt<br />
Add <strong>to</strong> that another new option which<br />
enables you <strong>to</strong> assign your preferred<br />
saver <strong>to</strong> the FIO key and you have a combination<br />
of new features which reall<br />
enhance the program's graphic performance,<br />
irrespective of the ne<br />
Cybergraphic support.<br />
A good example of this is the ability <strong>to</strong><br />
assign the F10 option in conjunction wit<br />
an RTG board <strong>to</strong> produce a near insta<br />
24-bit hotkey preview of your project.<br />
On the paint application front the goo<br />
news keeps coming with the arrival of<br />
new trans grad feature which translate<br />
in<strong>to</strong> graduated transparencies. As a resul<br />
you're free <strong>to</strong> apply paint using a variety<br />
cross-fades such as <strong>to</strong>p <strong>to</strong> bot<strong>to</strong>m, left t<br />
Drop Shadow<br />
Soft-edged drop sha dow, a fa milia r comme rcia l fa vourite knocke d up in a couple of minute s
which<br />
iferred<br />
a cornreally<br />
pe rf ornew<br />
bility <strong>to</strong><br />
Dri with<br />
instant<br />
e good<br />
al of a<br />
',slates<br />
result,<br />
nety of<br />
left <strong>to</strong><br />
x anyone unfamiliar with Pho<strong>to</strong>genics all this talk of user-programmable image pro•<br />
sing options, painting modes, and transparency gradients may well be a tad confus-<br />
-<br />
i,<br />
-;<br />
m<br />
" Bl<br />
As a result, it's just as easy <strong>to</strong> spray on a negative, pixelise or colou rise as it is <strong>to</strong> apply<br />
a<br />
e,<br />
r-sv<br />
:<br />
ea<br />
iew<br />
, the selected area.<br />
nw<br />
cl<br />
mAnother<br />
massively appealing aspect of the PhologenicS approach is that even though<br />
a cn<br />
a.<br />
a<strong>to</strong>ol<br />
has been applied, the actual style of effect or paint applied isn't necessarily a permanent<br />
e oU<br />
l feature. For example, you can spray on any effect you want and then click on all<br />
the bn<br />
lnp<br />
available modes in turn, at which point the brush strokes will au<strong>to</strong>matically update the<br />
image et<br />
yl<br />
a with the new effect. And of course, if you're unhappy with the strokes themselves,<br />
you're <strong>to</strong><br />
, i still tree <strong>to</strong> undo the entire thing and start from scratch.<br />
',<br />
wa<br />
ikn<br />
en<br />
t e t<br />
ei<br />
ae<br />
.<br />
UI<br />
n ml<br />
vT<br />
pa<br />
l eh<br />
ag<br />
br<br />
e<br />
ie<br />
oy<br />
s<br />
ni<br />
i oa<br />
t n ltm<br />
iBs<br />
he<br />
n ad<br />
ea<br />
tso<br />
r p<br />
hR<br />
wA<br />
p<br />
right. e en<br />
ml<br />
density-filled rectangles and so on. Paul 11u5t111 o1/e15ee5 the eualution —<br />
Better tlt<br />
i still the effect can be applied either<br />
cwer rio<br />
ge<br />
the entire image or via any one of the<br />
existing ae<br />
ta<br />
s fill <strong>to</strong>ols, such as circles, ellipses, of Illinatileta<br />
rectangular df<br />
hp<br />
t shapes and so on.<br />
iHowever,<br />
we<br />
ao<br />
and perhaps best of all, the Paint • and image PITIN55Ing 51/5tem<br />
new tiw<br />
ia<br />
feature adopts Pho<strong>to</strong>genics' unique<br />
ability ilan<br />
l <strong>to</strong> apply effects or brush strokes as 5<br />
ar ol<br />
y t l image processing function. As a result,<br />
you np<br />
ipt<br />
can use any one of the huge number secondary groun<br />
images, Aside from extra pull-<br />
Of ar<br />
n ah<br />
IF options <strong>to</strong> affect the image. down options, the <strong>to</strong>olbar also boasts a<br />
Therefore, l ow<br />
ce<br />
it an IF effect is selected the new arrival d- in the form of the VVarper. In<br />
adient sd<br />
hk<br />
p will produce a smooth cross fade addition <strong>to</strong> offering the fairly self explana-<br />
from eu<br />
i a the existing image <strong>to</strong> that of the cho<strong>to</strong>ry ability breaki<br />
<strong>to</strong> deform, or more accurately<br />
sen nc<br />
c gi<br />
IP option - negative, pixelised. false stretch, pinch or bulge the image, you're<br />
colour or whatever...<br />
se<br />
h en<br />
also given ng the chance <strong>to</strong> twirl.<br />
In e a P,<br />
t addition, you can also use the feature Like all other <strong>to</strong>olbar options, and<br />
with<br />
aw<br />
hP<br />
i<br />
effects like Rub-thru <strong>to</strong> produce a indeed — the vast majority of painting modes,<br />
basic alpha lade between the primary and<br />
ne<br />
oh<br />
n<br />
a separate control requester is available<br />
d ilo<br />
g<br />
for fine tuning and combining the warping<br />
iro<br />
t<br />
options. As you can see, the end results<br />
md<br />
g o ling filiP5tifir15<br />
are pretty impressive. Another major addition<br />
is the long-awaited arrival of a visual<br />
an<br />
eg<br />
o<br />
ge<br />
ne<br />
l<br />
Given e gi<br />
ns<br />
the overall price <strong>to</strong> performance ratio, any com- previous versions. However, the actual quality of the<br />
plaint<br />
pa<br />
oi<br />
.<br />
inevitably smacks of nit-picking - however, there's rendered text is still poor, regardless of the type of font<br />
still<br />
rts<br />
cF<br />
the odd point that needs some attention.<br />
used <strong>to</strong> create it. Unless you're willing <strong>to</strong> go through a<br />
oi<br />
as<br />
o<br />
Perhaps the, most obvious idiosyncrasy of 1.2 relates fairly lengthy scaling procedure, the jaggies created on<br />
<strong>to</strong> a rather curious aspect problem when running on a most fonts render them unusable for projects that<br />
cv<br />
cd<br />
r<br />
none Cybergraphic Picasso screen. Unfortunately, demand a quality look.<br />
e <strong>to</strong><br />
e<br />
whenever a new image is loaded its preview almost The only solution is <strong>to</strong> generate text roughly four<br />
se<br />
ue<br />
x<br />
inevitably defaults <strong>to</strong> double its actual height.<br />
times larger than you actually require and then apply<br />
sf<br />
as<br />
a<br />
Obviously, the solution is <strong>to</strong> simply manually resize smooth scaling <strong>to</strong> produce an anti-aliased string of text<br />
ifl<br />
nm<br />
the image <strong>to</strong> roughly the correct aspect. However, I of the appropriate size. Obviously creating strings of<br />
ne<br />
lop<br />
must admit it is annoying and, worst still, whenever you text in 300 or 400 point, and scaling as required, does<br />
g cy<br />
t l<br />
hide and then re-show the image it defaults back <strong>to</strong> the lake time, and worst still could stretch the available<br />
wrong<br />
et<br />
wp<br />
e<br />
aspect once more.<br />
RAM on smaller systems.<br />
fao<br />
e,<br />
The only other element I feel still needs some atten- As you can see, reasonable results are possible, but it<br />
tion<br />
fp<br />
r ra<br />
is the program's font handling. It's true that the new does seem a shame that this otherwise faultless package<br />
found ep<br />
kc<br />
f support for CompuGraphic fonts does offer a big can't easily produce the text quality that most people<br />
rnprovement cl<br />
s ei<br />
over the bitmap-only approach seen in consider a pre-requisite for commercial paint packages<br />
tia<br />
il<br />
se<br />
t vl<br />
Amiga Computing<br />
. d a e<br />
AUGUST 1995<br />
s<br />
ad<br />
py<br />
nr<br />
l<br />
true<br />
Huh <strong>to</strong> 1E51(5<br />
GRAPHICS<br />
The program's powerful alpha channel<br />
support put through its paces- Thanks <strong>to</strong><br />
the drag and drop approach, compositing<br />
images couldn't be simpler<br />
cropping system. In previous releases, the<br />
lack of an interactive ADPro-style crop<br />
option was a major omission. Fortunately,<br />
this has now been resolved with a fully<br />
WYSIWYG adjustable box and an associated<br />
numerical requester - which °I<br />
course allows user input if absolute<br />
precision is necessary.<br />
Aside from the obvious improvements<br />
on the paint and image processing front,<br />
the new release also boasts an impressive<br />
collection of new loaders and savers,<br />
notables including Tiff, PCX, Ham6•<br />
Retina and ProGrab. A C W<br />
the final analoi5<br />
At the risk of being predictable,<br />
Pho<strong>to</strong>genics 1.2 is in general a stunning<br />
update <strong>to</strong> a package widely<br />
acclaimed as the ultimate combination<br />
of price and performance when it<br />
comes <strong>to</strong> Amiga art.<br />
If you don't necessarily want animation<br />
it stands head and shoulders<br />
above any other Amiga painting environment,<br />
the only exception being the<br />
awesome TVPaint 3.0, which works out<br />
roughly 13 times more expensive than<br />
Almathera's latest creation.<br />
the bot<strong>to</strong>m line<br />
Product: Pho<strong>to</strong>genocs 1.2<br />
Supplier Almathera Ltd<br />
Tel: 0181-687 0040<br />
Price: E59.95<br />
Ease of use 9<br />
Implementation<br />
8<br />
Value for money _ 1 0<br />
Overall _ 1 0
•<br />
EMPLANT<br />
E586DXsm Emulation Module<br />
The n e w E586EIX em ulation m odule o tte rs a h ig h sp e e d<br />
566DX M M U . a n d n e w Instruction se t ) emulating)<br />
with co m p le te lo w-le ve l a rch ite ctu re support, g ivin g yo u<br />
the a b ikty <strong>to</strong> run DOS, OS/2 , N T. Win d o ws 3 .x, a n d e ve n<br />
Chicago! Th e re is su p p o rt f o r M CA, C GA, EGA. VGA,<br />
SVGA vid e o m o d e s (dependant o n hardware, AGA o r a<br />
supported g ra p h ics ca rd is re q u ire d f o r VGA/ SVGA;<br />
sound, lo yst icks. fl o p p y d rive s, h a rd d rive s, e xt e n d e d<br />
memory, and m orel Requires PC BI OS. not supplied.<br />
Macin<strong>to</strong>sh® Emulation Module<br />
The M acintasn emulation risid u e is a 'generic • Macin<strong>to</strong>sh<br />
with t h e sp e e d o t t h e e m u la t io n d e p e n d in g o n t h e<br />
processor yo u r Am iga is u sin g . An A3000 is equivalent <strong>to</strong><br />
a M AC I lci. An A1 0 0 0 is e q u iva le n t t o a Cu a d ra 9 0 0<br />
Support lo r u p t o 1 6 co lo u rs is p ro vid e d f o r n o n<br />
machines - A4 0 0 0 owners ca n u se a fu ll 256 colours! U p<br />
10 AGA 2 4 b it (1 6 m illio n +) Co lo u rs is su p p o rte d u sin g t h ird<br />
party vid e o boards. Bu ilt in m ultiple tile transfer a llo ws <strong>to</strong>r<br />
quick a n d e a sy tra n sfe rs between th e Am ig a a n d M AC<br />
emulation Su p p o rt f o r Am ig a DOS devices, Sca n n e rs, CD<br />
ROM, MICA SyOu e st removable d rive s. Prin t e rs. M odem s<br />
etc. Fu ll st e re o so u n d is su p p o rt e d t o o ' R e q u ire s<br />
Macin<strong>to</strong>sh ROM s (not supplied).<br />
The p o ssib ilit ie s w it h a m u lt i-p la t f o rm m a ch in e a re<br />
endless N o w yo u ca n ta ke advantage o f a whole h o st o f<br />
great so ftwa re p re vio u sly unavailable, a n d u se th e m t o<br />
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Utilities U n lim it e d , p ro vid in g f u ll t e ch n ica l<br />
Support/upgrade/warranty services All emulations<br />
require a 68020 o r b e tte r.<br />
EMPLANT BASI C E239.95<br />
EMPLANT o e ro N A (Ap p le Ta lk p o n s) E289.95<br />
EMPLANT OPTI ON B (SCSI)<br />
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EMPLANT DEL UXE E299.95<br />
i586DX•e M ODUL E •, •4<br />
4<br />
0<br />
99.95<br />
PICASSO II<br />
PICASSO II is the leading g ra p h ics card on th e Am ig a . I t<br />
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and True Colour 124 t ill graphic e - 16 m illion colours!<br />
There is n o lo n g e r a C h ip R AM lim it a t io n e n d scre e n<br />
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PABLO is th e n e w Vid e o En co d e r option f o r Pica sso II,<br />
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Composite Syn c Signal, a n d one S-VH S (V-C) com patible<br />
port. All PAL com patible vid e o d e vice s ca n b e p lu g g e d<br />
in<strong>to</strong> Pablo, su ch a s a colour TV o r a video recorder. Pa b lo<br />
has 1 5 KHz o ve rlo a d p ro t e ct io n a n d is su p p lie d w it h<br />
catilesladapters, An im a t io n e xa m p le s a ria a 2 4 b it<br />
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PICASSO II 2 M B E 2 9 9 . 9 5<br />
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1<br />
DOUBLER 4000 - 50MHz<br />
irersoll m imar ine lastest odu-<strong>to</strong> accelera<strong>to</strong>r eve, for the Amiga 4000,040. setting a new<br />
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delivers acrossitheboard speed ir'icreqaes for all sovicarions and sown<br />
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This powerful *plug and pray • accelera<strong>to</strong>r is ICO% hardware and software compatible, since it silli<br />
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special soften/ FO, a moderate drape. users get Nice the processing power. yet retain 100% qf<br />
their Amiga investment No software upgrading. mconfi guration or InContabbolibes<br />
The Doubler 4000 accelera<strong>to</strong>r is an easy-<strong>to</strong>-install daughter board that amply reputes the 26<br />
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can install the Doutrer 4000. Cus<strong>to</strong>mers are suppled with pholoaustrated !retalia<strong>to</strong>r, lostruchons<br />
Plus the necessary eereceon <strong>to</strong>ol <strong>to</strong> pertain the instata<strong>to</strong>n.<br />
Simply putting a raster processor in<strong>to</strong> an Amiga does not help much oniaa% the system can supply<br />
enough data <strong>to</strong> keep e busy That is why the Mmerola 68040 covens a large on-crep cache This<br />
cattle trees Wm Doubler 4CCO <strong>to</strong> work serntedependently of the Mega memory subsystem. in<br />
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The Dour 4000 include- an onichip math coprocessor. arcs mil dramatically speed up any apple-dun - such as rendenng - that depends<br />
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RELATIVE PERFORMANCE ( Sysin<strong>to</strong> V3,15 benchmarks. )<br />
OHRYSTONES • 4400040 17,973 DOUBLER 4000 36.12S<br />
CPU m ies A400040 1616 DOUBLER 4000 37 72<br />
DISK meeTeteeee 44001140 140 DOUBLER 4000<br />
DOUBLER 4000 50MHz ACCEL ERATOR E3 9 9 .9 5<br />
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ARIADNE E 2 1 9<br />
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leri;<br />
K.<br />
raphical user interfaces (GU<strong>Is</strong>).<br />
cycle gadgets, radio but<strong>to</strong>ns, pop-up<br />
menus. These are just a few of the<br />
%belie terms which exist in every Amiga<br />
Ceogrammer's vocabulary.<br />
Together they describe the many graphical<br />
oblects which are the backbone behind the<br />
on why Workbench and nearly all Amiga<br />
xecatioris look the way they do.<br />
Even as a beginner, most Amiga owners<br />
soon find themselves working with menus,<br />
windows, but<strong>to</strong>ns and other exotic screen<br />
elements which make navigating your way<br />
Mrough programs so easy and intuitive. In<br />
tie dark days of computing, nearly all computers<br />
had you typing in cryptic and difficult <strong>to</strong><br />
remember commands in order <strong>to</strong> find your<br />
way around.<br />
Some of you may well remember the days<br />
when a menu used <strong>to</strong> be a numbered list disayed<br />
on screen from which you pressed the<br />
roropriate number key <strong>to</strong> choose the menu<br />
-re. Don't get me wrong, command entry at<br />
-<br />
e method of communicating with your<br />
• k-<br />
ae<br />
--isions still contain the good old command<br />
ly-<br />
EASY gb<br />
• LIFE<br />
a oe<br />
tai<br />
But for sheer visual elegance, ease of use<br />
and hr<br />
n general friendliness, life would be<br />
unbearable ad<br />
t without GU<strong>Is</strong>. However, a probiem<br />
tie<br />
exists in that many of the <strong>to</strong>ols used in<br />
creating<br />
's<br />
r<br />
GU<strong>Is</strong> for the Amiga are very inflexible<br />
and use built-in fonts and static window<br />
s<br />
l<br />
sizes wt<br />
a w h ich ca n n o t a d a p t t o t h e h ig h e r<br />
resolutions attainable nowadays.<br />
hi<br />
c<br />
MUI solves these shortcomings by provid-<br />
y le<br />
ing <strong>to</strong>ols and libraries which give the Amiga<br />
el<br />
(<br />
programmer a highly versatile and resolution-<br />
va<br />
C<br />
independent graphic interface system. The<br />
en<br />
U<br />
really neat thing about MUI applications, how-<br />
n i)<br />
ever, is that the user of the application can<br />
tmu<br />
change the look and feel of the application's<br />
GUI<br />
hp<br />
t<br />
<strong>to</strong> suit their personal preferences as well<br />
as e oi<br />
their screen modes.<br />
lrl<br />
These changes are made using the MUI<br />
Preis at<br />
i utility which lets you change practically<br />
every tat<br />
graphic element that comprises a GUI.<br />
Don't en<br />
y worry though, there are no programming<br />
st<br />
. skills required, just simple selections<br />
and t a alterations, For example, you can<br />
choose Wn<br />
which fonts are <strong>to</strong> be used, you can<br />
alter od<br />
the thickness of borders, change the<br />
rp<br />
ko<br />
bw<br />
e<br />
nr<br />
c-<br />
h<br />
For all you programmer types out their who are keen<br />
<strong>to</strong> produce your own MUI programs, you will be glad<br />
<strong>to</strong> hear that MUIBuilder is available.<br />
MUIBuilder is a <strong>to</strong>ol for creating user interfaces It's<br />
very easy <strong>to</strong> use and very powerful, and can produce<br />
source code for many popular programming<br />
languages such as C and Module 2,<br />
MUIBuilder is one <strong>to</strong>ol all budding MUI coders<br />
shouldn't be without. It's available from all good PD<br />
hbraries who s<strong>to</strong>ck the Aminet CD-ROMs or, if you<br />
have access <strong>to</strong> the Internet. you can find MUIBuilder<br />
and many more MUI related programs and files on<br />
the ftp site at ftp://soc.cloc.le.ac.ukiaminet<br />
I ; •=111 ra iP<br />
In S ' - •-•, ''' ovnewa<br />
,r•<br />
I 7-_<br />
b r i t a l<br />
M -<br />
- -<br />
Open both VW I Preis ; and Find', and position<br />
-<br />
1 -<br />
-<br />
them<br />
1 1<br />
so<br />
1<br />
you can see both clearly<br />
3 •oi<br />
•<br />
1<br />
-<br />
•<br />
1<br />
1<br />
3<br />
=<br />
1<br />
1<br />
1<br />
1<br />
1<br />
1<br />
1<br />
way scroll-bars look and how much space<br />
should be inserted between the fines of a list<br />
view, and much, much more.<br />
So, let's take a quick look at just how cool<br />
MUI is with a short tu<strong>to</strong>rial. We will be using a<br />
MUI program called Findit for the examples,<br />
so make sure you have already extracted the<br />
program from our CoverDisk - you will find it<br />
in the MUI-Apps drawer. For details on<br />
extracting the program, see the CoverDisk<br />
pages in this month's issue. Fin& is a file<br />
finding program which helps you track down<br />
a file's location quickly.<br />
Of course, you will also need <strong>to</strong> have MU!<br />
actually installed on your Amiga, so if you<br />
didn't buy a copy of the July issue (why not?)<br />
see the back issues Page for details on how<br />
<strong>to</strong> order. If you did buy the July issue then<br />
you're probably using MUI right now and<br />
know just how good it is. If you haven't<br />
already installed it, do it now - you don't<br />
know what you're missing.<br />
By the way, something which wasn't mentioned<br />
about MUI in the July disk pages is<br />
that there are a few MUI presets already set<br />
-•<br />
lit<br />
ta<br />
tj<br />
4k-<br />
MUIBuildor<br />
makes cra niM g<br />
wow M <strong>to</strong>rfa ce rs<br />
Incredibly e a sy<br />
and ca n<br />
produce sa ute .<br />
code <strong>to</strong>r ma ny<br />
of the popu<strong>to</strong>r<br />
programming<br />
us pea<br />
Lt1<br />
Amiga Computing<br />
AUGUST 1995<br />
Pei I eloiL I<br />
he<br />
I ;re I i-j r s i c;i7i1<br />
a -<br />
1<br />
t<br />
SOFTWARE<br />
WWI P w.WP.W.M.M.WMEP 4 , 1 1<br />
le- I<br />
=re f<br />
1111,1111WINIPW<br />
PINEWAWOW<br />
blime_CLAMK<br />
Vi ew .<br />
11.4<br />
1,KW en<br />
.1<br />
•-•-•<br />
- l i e . .<br />
tee r , • • 1 1 . 1 C 1<br />
The drab and plain background of the Findit window<br />
magi(<br />
can be changed via the image menu in UCH Preis<br />
•<br />
fflgI LI5PI Interfere bfillg5 a 17111111<br />
needed farelift tii kniga applkations<br />
D'arren thPfi f5 Mit 5IIMP al the<br />
features af this great proram whkh<br />
11185 glum swag flee with the JUIN<br />
1<br />
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5<br />
5<br />
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f<br />
i<br />
m<br />
i<br />
g<br />
a<br />
[<br />
up and available from the MUI Preis menu<br />
bar. Simply choose Presets from the Edit<br />
menu and select any of the three choices<br />
waiting for you there. The two XEN presets<br />
are particularly good.<br />
Changing the way your MUI programs look<br />
and feel is done via the MUI Prefs edi<strong>to</strong>r,<br />
which you should find in the drawer created<br />
when you installed MUI, and there are<br />
two ways <strong>to</strong> make changes - globally or<br />
application specific.<br />
Any changes made globally will be apparent<br />
in all MUI applications executed after the<br />
changes are saved. Application specific<br />
means that any changes made will only be<br />
apparent in the chosen application. Choosing<br />
between global or application specific change<br />
modes is done via a pop-up menu located at<br />
the <strong>to</strong>p of the MUI Preis screen, which<br />
defaults <strong>to</strong> global mode. To choose a specific<br />
ri<br />
II<br />
-<br />
El
SOFTWARE<br />
application, simply click on the magnifying<br />
glass <strong>to</strong> the right of the application display<br />
box and a pop-up list will appear showing the<br />
names of any MU programs which have<br />
been detected. MUI au<strong>to</strong>matically keeps<br />
track of previously loaded MUI programs and<br />
adds them <strong>to</strong> this list, Clever or what?<br />
So, armed with the knowledge that you<br />
can make global changes and application<br />
specific changes, you can start <strong>to</strong> cus<strong>to</strong>mise<br />
your MUI setups.<br />
You will notice that just below the MUI<br />
application pop-up bar is a row of six tabs.<br />
These are the various menus which contain<br />
all the different aspects ot MUI interfaces<br />
you can edit. The first of these, Fonts,<br />
allows you <strong>to</strong> choose which fonts are <strong>to</strong> be<br />
used for such things as lists, title bars and<br />
other text objects within MUI interfaces.<br />
Frames is particularly good as it allows<br />
you <strong>to</strong> change the way but<strong>to</strong>ns and text<br />
boxes are displayed. Here you can give<br />
but<strong>to</strong>ns and text fields a smart 3D look.<br />
Lists are boxes which have those dinky<br />
slider bars and but<strong>to</strong>ns that allow you <strong>to</strong><br />
merrily scroll your way around the list contents.<br />
Here, you can change such things as<br />
the amount of space between list items,<br />
whether the list contents scroll pixel by pixel<br />
in an ultra smooth manner, or whether they<br />
scroll a character at a time, which looks<br />
more jerky. You can also change the position<br />
of the slider but<strong>to</strong>ns, among other<br />
things.<br />
The Images menu allows you <strong>to</strong> change<br />
many things including the way scroll<br />
arrows, radio but<strong>to</strong>ns and slider knobs look.<br />
In fact, a MUI programmer doesn't specify<br />
any image data regarding how such objects<br />
should look, he simply says, 'this is a slider<br />
but<strong>to</strong>n so show whatever image is assigned<br />
muiorogram5<br />
Changing but<strong>to</strong>ns<br />
and slide rs is e a sy.<br />
Here, the acrolibar<br />
and cycle gadgets<br />
are ge tting a<br />
otakootier<br />
There are some great MUI programs available now, with more and more<br />
appearing all the time - here are lust a few of them. We also included some<br />
MUI programs along with MUI itself on the July CoverDisks, so it you missed<br />
out check the back issues page,<br />
BlitzBlanker - this brilliant screen blanking utility is packed <strong>to</strong> the gills<br />
with features and has 40 screen saver modules. All modules are configurable<br />
and most of them are fully compatible with many of the most<br />
popular graphics cards.<br />
ReKeylt - do you want <strong>to</strong> change those standard keyboard shortcuts for<br />
the Workbench menus <strong>to</strong> your own personal preference? Well ReKeyit<br />
allows you <strong>to</strong> do just that<br />
Ifitil-Menu - when you have lots of programs you regularly run on your<br />
hard disk. it can be a pain <strong>to</strong> have <strong>to</strong> search out the executable icon and<br />
run it. Sure, you can leave out the icon on the Workbench, but things c<br />
get a little cluttered on systems without the benefit of high resolution<br />
moni<strong>to</strong>rs.<br />
MUI-Menu solves the problem by allowing you <strong>to</strong> create a list of your<br />
favourite programs which are assigned <strong>to</strong> a but<strong>to</strong>n. Each but<strong>to</strong>n is also<br />
given a keyboard shortcut so you can run them by simply pressing a key..<br />
Ro - want a file manager program <strong>to</strong> keep your files and direc<strong>to</strong>ries in<br />
order? Bo may just be what you're looking for. Similar in design <strong>to</strong><br />
Direc<strong>to</strong>ry Opus, but with the much more efficient and versatile MUI<br />
interface system.<br />
BackMan - as a hard drive owner, you probably already own a disk<br />
backup utility. BackMan is a feature-packed MI version which will help<br />
keep your hard disk and its contents sale and sound.<br />
Amiga Computing<br />
AUGUST 1995<br />
<strong>to</strong> this slider but<strong>to</strong>n here please.' It is then<br />
your choice as <strong>to</strong> what image is used for<br />
the slider.<br />
Other cool changes can be made such<br />
as having an image as the backdrop for<br />
the background colour of a pop-up menu or<br />
list. I currently have my pop-up menus<br />
appear with a dark marble texture image<br />
which is much better than a boring white<br />
background.<br />
COLOURFUL<br />
The Pens menu specifies what colours<br />
are used when drawing user interfaces. For<br />
instance, you will probably agree that the<br />
default MUI 'look' is almost of a brushed<br />
metal design. This is because the pen<br />
colours are specially designed <strong>to</strong> give this<br />
effect. You could, for example, change the<br />
colours <strong>to</strong> give a more gold metal look <strong>to</strong><br />
the interface by using various yellows and<br />
atitzgloolkor I s a ve rsa tile ISIVOMPSOVIPIP<br />
otittly a nd ham m o f scre e nse t<strong>to</strong>r<br />
mock** <strong>to</strong> choose from<br />
This I ta rticute r 8 iit, Oi.uffi modute fe a ture s a<br />
muttitude of coloure d a nd a nima te d worms<br />
which ve riggie the ir wa y a round the scre e n<br />
light browns. A little experimentation is<br />
needed but you soon got the hang of it, and<br />
the changes can be quite dramatic.<br />
System lets you change such things as<br />
how the Amiga re-draws the user interface<br />
in the event of. say, re-sizing a window.<br />
allows you <strong>to</strong> specify what public screen <strong>to</strong><br />
use, and also what keys <strong>to</strong> assign <strong>to</strong><br />
keyboard shortcuts for user interface<br />
commands.<br />
Remember, any changes made in these<br />
menus does not take effect until you either<br />
save the changes or click on the Test but<strong>to</strong>n.<br />
Saving the changes immediately quits<br />
MUI Prets, saving all information <strong>to</strong> a<br />
configuration file.<br />
If you just want <strong>to</strong> test how the changes<br />
will affect the user interface without making<br />
them permanent, you can click on the Test<br />
but<strong>to</strong>n. This will immediately re-draw all<br />
MUI user Interfaces which happen <strong>to</strong> be<br />
active at the time (including MUI Prefs<br />
interface) if in global mode.<br />
If you are changing only a specific application,<br />
the application should be memory<br />
resident at the lime or you will get the message<br />
'Application (whatever) is not running.<br />
If, however, the relevant program is<br />
running, its interface will be brought <strong>to</strong> the<br />
front of any obscuring windows with the<br />
updated changes temporarily in effect. If<br />
you like what you see, you must then click<br />
on Save <strong>to</strong> make the changes permanent.<br />
You will probably use the test but<strong>to</strong>n quite<br />
often <strong>to</strong> fine tune your changes until you<br />
get them just how you want them.<br />
So let's see how easy it is <strong>to</strong> tailor the<br />
way your MUI programs will look. It's all<br />
very painless and you don't need <strong>to</strong> be a<br />
techie. You will need <strong>to</strong> run the Findlt program<br />
first and then run the MUI Prets program.<br />
Once both are up and running.<br />
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ion or re-size the windows so you<br />
see both clearly.<br />
Al you can see, the Findll window con-<br />
suls of a list on the left showing all the<br />
illeynces and volume names. Three cycle<br />
menu but<strong>to</strong>ns allow you <strong>to</strong> define the<br />
March parameters and a single but<strong>to</strong>n<br />
mertted Hunt activates the search. All these<br />
gookiets are drawn by MUI and, unlike sten-<br />
Owl Amiga GU<strong>Is</strong>, they are <strong>to</strong>tally resolution<br />
pendent.<br />
To see this, re-size the window so it corn-<br />
Stalely files the screen. You will now see<br />
▪ SALII recalculates all the but<strong>to</strong>ns' and<br />
lets' positions so they fit <strong>to</strong> the screen. This<br />
et great news for everyone as you can<br />
lititally arrange your user interfaces <strong>to</strong> take<br />
si,4entage of high resolutions.<br />
MAGNIFICATION<br />
-,e•size it back <strong>to</strong> normal so you can see<br />
• MUI Preis window and let's do some-<br />
Swig about the rather drab colour of the<br />
Fine window background. First of all. let's<br />
Enke sure we only make this change affect<br />
Findit program. At the <strong>to</strong>p of the MUI<br />
Pfsts window, click on the magnifying glass<br />
leen <strong>to</strong> bring up a list of currently recognised<br />
MUI programs. From this list, select<br />
n inth by double-clicking on it. Now, any<br />
changes made with MUI Fiefs will only<br />
Ithio<br />
, We will use an image from the Findlt<br />
iv lo* background and <strong>to</strong> do this we need <strong>to</strong><br />
u•-<br />
<strong>to</strong> the Images menu. Click on the lab<br />
p • :irked Images and you should now see<br />
i various controls for the Image menu.<br />
n ' ve the mouse pointer <strong>to</strong> the scroll bar on<br />
t -? left and drag it down until you find the<br />
h-try<br />
'BC Window'. This entry shows what<br />
e e currently assigned image is for the<br />
F 'Alt window background. Select this entry<br />
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r Illatellonst kits you cre a te a me nu list of<br />
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amp hoid disk 0 IWnSin with ANS<br />
di 'Features<br />
Program (flange<br />
This ability <strong>to</strong> change the look and feel of Amiga applications requires<br />
that the application uses the MUI libraries. There will be no changes<br />
whatsoever <strong>to</strong> standard Amiga programs.<br />
There are hundreds of MUI programs available with more and more<br />
appearing every day, such is the popularity of MUI. In fact, you will find<br />
a comprehensive list of MUI-specific applications as a text file on this<br />
month•s CoverDisk in the MUIApps drawer cleverly titled<br />
MUIProgList, which was compiled by our very own Ben Vost from the<br />
Aminet index file. Simply load it in<strong>to</strong> your favourite text edi<strong>to</strong>r/browser<br />
or print it out.<br />
If you are looking for the latest MUI applications. Aminet is probably<br />
the best place <strong>to</strong> look. Those of you with a modem and access <strong>to</strong> the<br />
Internet can check out the Aminet FTP site at address<br />
ftp://sic.doc.ic_ac.uk/arninet. If you don't own a modem. you can get<br />
hold of the latest Aminet CD-ROMs available from most good PD<br />
libranes.<br />
by clicking on it with the mouse. Now we<br />
have the entry selected for change, we<br />
need <strong>to</strong> choose a colour from the Raster<br />
selection under the cycle gadget. Find a -<br />
colour you like and double-click on it. You<br />
should see that the BC Window entry in the<br />
other list window has changed <strong>to</strong> your<br />
selection.<br />
To test how this looks in the Fin& window,<br />
click on the Test but<strong>to</strong>n and the colour<br />
will be assigned and displayed. If it doesn't<br />
look right, simply choose another colour<br />
and click on Test again. When you find one<br />
you like, you will have <strong>to</strong> click on the Save<br />
but<strong>to</strong>n <strong>to</strong> make it permanent but remember,<br />
do all your other changes first because<br />
clicking on save will also quit MUI Frets.<br />
Things are even better for owners of<br />
Workbench 3.0 or above. With the<br />
Tooltypes feature in version 3.0, it's possible<br />
<strong>to</strong> use actual pictures for backgrounds.<br />
•••••••.••••••• 1 & e l . . . • • • • • • • • • .• • •<br />
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Amiga Computing<br />
AUGUST 1995<br />
SOFTWARE<br />
You could then draw your own backgrounds<br />
and use those instead of merely<br />
changing the colour.<br />
Well, that's the background taken care<br />
of, let's see what else we can do <strong>to</strong> spruce<br />
up the Findlt interface. Those cycle gadgets<br />
<strong>to</strong> the right of the Name, Date and<br />
Size but<strong>to</strong>ns could do with a makeover.<br />
As mentioned earlier. MUI programmers<br />
don't specify how gadgets will look, they<br />
simply give information on where and what<br />
type of gadget should be at a particular<br />
position in the interface. The image for the<br />
gadget can be changed by the user.<br />
While we are still in the Images menu,<br />
move the mouse <strong>to</strong> the scrollbar for the<br />
right list view and move it all the way <strong>to</strong> the<br />
<strong>to</strong>p. You are looking for the current image<br />
for cycle gadgets, which is appropriately<br />
titled Cycle. Highlight the entry and you will<br />
find that the list view on the right will<br />
change <strong>to</strong> show which image is currently<br />
active. You should also notice that the<br />
cycle gadget above the right-hand list view<br />
has also changed <strong>to</strong> Brush.<br />
ENTRY FORMAT<br />
All the entries in the window are in stan-<br />
dard ILBM brush format which means you<br />
can create your own with an art program.<br />
As you scroll through the right-hand list<br />
view, you will also notice that some entries<br />
are printed in white text and have a small<br />
triangle <strong>to</strong> the left of them. These signify<br />
brush groups and clicking on the triangle<br />
will open up the group and display the<br />
various brushes within it.<br />
Let's change the current cycle gadget<br />
brush <strong>to</strong> a better one. My favourite collection<br />
of brushes is found in the<br />
WD_New_llpt group. Move the scroll bar<br />
until you find this group and click on the triangle<br />
<strong>to</strong> open it.<br />
Locate the cycle gadget brush under this<br />
group and double-click it. You should see<br />
the cycle gadget brush in the left list view<br />
changes <strong>to</strong> the new one. Clicking on the<br />
Test but<strong>to</strong>n will allow you <strong>to</strong> see how<br />
this new brush looks in the Findit window.<br />
If it's not <strong>to</strong> your taste, you can browse<br />
through the other brush groups <strong>to</strong> familiarise<br />
yourself with the brushes currently<br />
on offer.<br />
While you're there, you can even<br />
change the way the scroll bar arrows look.<br />
One thing <strong>to</strong> remember is that when you<br />
select a new brush <strong>to</strong> change in the left list<br />
view, the right list view will au<strong>to</strong>matically<br />
change <strong>to</strong> display the group within which<br />
the currently assigned brush can be found,<br />
so you will have <strong>to</strong> constantly re-locate the<br />
group with the brushes you want <strong>to</strong> use<br />
every time you select one you want <strong>to</strong><br />
change.<br />
The MUI Preis utility has many more<br />
features <strong>to</strong> make your MUI interfaces look<br />
ultra-cool, so experiment a little. Take a<br />
look at the MUI AmigaGuide file in your<br />
MUI drawer <strong>to</strong>o. This has more detailed<br />
information on all the features available.<br />
We will also be sure <strong>to</strong> keep track of<br />
the latest and greatest MUI programs<br />
and will put them on our CoverDisks when<br />
possible.<br />
11-
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42<br />
GRAPHICS<br />
magePX has been around for a<br />
while now. People have previously<br />
regarded it as a poor cousin <strong>to</strong><br />
AdPro. it's added painting features <strong>to</strong>o slow<br />
<strong>to</strong> be usable, it's morphing package not really<br />
being up <strong>to</strong> scratch. Oh no, if it's image processing<br />
you want, you'll need AdPro, Morph<br />
Plus and ProControl. And a 24-bit paint pack-<br />
age And a graphics card <strong>to</strong> take advantage<br />
of the paint package. And lots of cash.<br />
Maybe you really ought <strong>to</strong> look at<br />
imagePX. Ifs really good, honest, and now<br />
that ASDG (now<br />
known as knicker<br />
elastic, or something<br />
similar) have been lured by<br />
the bright lights of the PC, Mac<br />
and SGI worlds, it's really the only alternative<br />
apart from the still flaky ImageMaster.<br />
That's not <strong>to</strong> say it isn't any good. I hardly<br />
ever use AdPro any more ImageFX has certainly<br />
shot in<strong>to</strong> the lead and no mistake.<br />
Anybody who has been lucky enough <strong>to</strong> have<br />
been able <strong>to</strong> get their hands on a Cybervision<br />
graphics card, or has registered the<br />
CyberGraphics software for their graphics<br />
card, should be especially pleased now that<br />
ImageFX supports the new 15, 16 and 24-bit<br />
intuition screens created by Cybergraphics.<br />
That's right, you can now have a high resolution<br />
24-bit Workbench which ImageFX will<br />
take advantage of.<br />
Since I currently only have the<br />
unregistered version of the Cybergraphics<br />
What u5e 15 AdPro now?<br />
ImagePX might have taken over from AdPro as my image processing<br />
<strong>to</strong>ol of choice, but there are still some things AdPro does better. One is<br />
cropping. With ImagePX you are limited <strong>to</strong> your preview screen, while<br />
AdPro puts the Crop Visual <strong>to</strong>ol (and the scan <strong>to</strong>ol and any other that<br />
requires high precision) on its own high resolution screen.<br />
Even with the new Workbench preview modes in imagePX. the resolution<br />
sometimes isn't high enough <strong>to</strong> get the accuracy you require.<br />
Another thing AdPro seems <strong>to</strong> be better at is scaling images. I've<br />
noticed that the quality of scaled images appears <strong>to</strong> be higher when<br />
run through AdPro's <strong>to</strong>ols rather than ImageFX's. It's only a small difference<br />
and I may be being picky, but if your image is <strong>to</strong> appear in<br />
print, that most unforgiving of media, then scaling accuracy is a must,<br />
Picture perfect<br />
The process by which the example image was<br />
reached may be of interest <strong>to</strong> readers, so here it<br />
is step by step<br />
1. The original image. This picture is one of the sample<br />
images that come with ImageFX. Rather than simply<br />
including this in the review, I decided <strong>to</strong> add <strong>to</strong> it. So I<br />
started by creating a new, green buffer at the same<br />
size and an Alpha channel using the wave genera<strong>to</strong>r. I<br />
set the wave <strong>to</strong> emanate from the <strong>to</strong>p-left comer of the<br />
picture and gently faded it away. I then cornposited the<br />
empty, green buffer with the sample picture using the<br />
waves for an Alpha channel. This resulted in a gradual<br />
fading ol the sample image in<strong>to</strong> the green buffer.<br />
2. Next. I used the new 'Hackney Tile' opera<strong>to</strong>r <strong>to</strong> jig-<br />
gle the elements of my new, composited picture,<br />
Hockney Tile allows you <strong>to</strong> nominate a background for<br />
Ti,. origone0 sa mple ime a •<br />
Amiga computing<br />
AUGUST 1995<br />
mage<br />
software, I can only tell you about running<br />
ImageFX on a 640x480 16-bit screen, but<br />
even with these restrictions,<br />
ImagePX runs like a track star.<br />
Unfortunately, you still<br />
don't get the full benefit.<br />
because ImagePX<br />
only gives you a preview until<br />
you let go of the mouse<br />
and let it redraw the<br />
screen with the<br />
changes<br />
you've made.<br />
This is still a vast improvement<br />
over the old 16 colour dithered preview and<br />
saves you from having <strong>to</strong> perform numerous<br />
undo and redo operations <strong>to</strong> get your<br />
operation right.<br />
Still on the subject of graphics cards, versions<br />
of ImageFX prior <strong>to</strong> 2 were a bit of a<br />
pain because ol the overlaid screen method<br />
ImageFX used. Version 2 added the ability <strong>to</strong><br />
use ImageFX on a Workbench screen with a<br />
preview window in addition <strong>to</strong> the normal <strong>to</strong>olbar.<br />
This, of course, meant that it you wanted<br />
<strong>to</strong> get the best quality out of the preview you<br />
would have <strong>to</strong> run your Workbench in as<br />
many colours as possible - 16 or 256 for<br />
AGA or RTG machines.<br />
Nova Design have taken the next logical<br />
step with v2.1 by adding the ability <strong>to</strong> open a<br />
public screen for ImagePX <strong>to</strong> use. thereby<br />
treeing Workbench from having <strong>to</strong> run in an<br />
undesirable number ol colours.<br />
IFX now also supports more filetypes for<br />
loading and saving than AdPro - even with<br />
the Professional Conversion Pack - including<br />
some really obscure ones like FITS, and still<br />
the operation which can be a plain colour, or the swap<br />
buffer. I chose <strong>to</strong> have the operation take place over<br />
the original sample image for added interest,<br />
3. Once I had done this and saved the result. I loaded a<br />
second picture by Tobias Richter and spent some minutes<br />
cutting a brush of the lead spaceship from it <strong>to</strong><br />
•<br />
15<br />
supports GIP loading and saving, notwithstanding<br />
the Compuserve/Unisys conflict<br />
over licensing fees. More importantly,<br />
ImagePX now comes with a much better<br />
batch processing <strong>to</strong>ol, called Au<strong>to</strong>PX. allowing<br />
you <strong>to</strong> manipulate sequences of images<br />
<strong>to</strong> create animations in Mpeg or ANIM<br />
format.<br />
ImageFX's manual is a vast improvement<br />
over the AdPro one <strong>to</strong>o. It contains numerous<br />
examples, illustrations and tu<strong>to</strong>rials,<br />
although the quality of the images does<br />
leave a little <strong>to</strong> be desired. Perhaps the next<br />
purchase Nova Design should make ought <strong>to</strong><br />
be a better quality printer.<br />
My only real concern is that, like most<br />
manuals these days, the ImagePX manual is<br />
a perfect bound beast - that's <strong>to</strong> say all its<br />
pages are glued on <strong>to</strong> a spine. This means<br />
you can't lay it out flat on its back without<br />
severely creasing the spine of this hefty<br />
<strong>to</strong>me. Bring back nng binders. I say.<br />
TIME WASTING<br />
PaintPX is a really good way of wasting<br />
the best part of a day in ImageRe You can<br />
spend literally hours testing a paint effect on<br />
your picture, using the invaluable undo<br />
function and just trying a different style.<br />
Some of the effects can provide an excellent !<br />
shortcut <strong>to</strong> producing abstract backdrops<br />
with no hint of their origins, with swirls of<br />
paint strokes, molecular chains, and hair<br />
playing a large role in the production of a<br />
wacky backdrop.<br />
ImageFX 2 also adds a lightning facility.<br />
giving you the opportunity <strong>to</strong> artificially mood<br />
a peaceful night time scene with the addition<br />
Tow composite d ima ge<br />
paste in<strong>to</strong> our composite picture. Instead of simply<br />
pasting it down. I used imageFX's different brush<br />
modes <strong>to</strong> create a drop shadow for the spaceship. This<br />
was done using the Colour mode with black and a<br />
blend of 75 per cent. Once this was done <strong>to</strong> my satisfaction,<br />
I then pasted the ship down at a slight offset
notwith-<br />
's -conflict<br />
iortantly.<br />
'oh better<br />
FX, allowof<br />
images<br />
or ANIM'<br />
)rovement<br />
is numer-1<br />
tu<strong>to</strong>rials<br />
ges does<br />
s the next<br />
e ought lc<br />
like most<br />
manual is<br />
say all its<br />
Xs means<br />
:k without<br />
his heft<br />
wasting<br />
You cani<br />
effect<br />
Die undo<br />
fat style.<br />
excellent<br />
ackdrops<br />
swirls of<br />
and hair<br />
:lion of a<br />
g facility,<br />
ally mood<br />
addition<br />
f simply<br />
it brush<br />
hip. This<br />
k and a<br />
fly salisiff<br />
set.<br />
euergthing<br />
A list of new features in ImageFX 2.1 should include:<br />
• Cybergraphics support for 15,16 and<br />
2443it preview screens.<br />
• Improved Video Toaster support for<br />
previews directly on a <strong>to</strong>aster buffer.<br />
taut who cares?)<br />
• Added support for the HP Scanjet<br />
series of scanners.<br />
• The image browser has now been<br />
updated <strong>to</strong> Include CyberGraphics and<br />
Retina screens.<br />
• ImageFX can now open its own Public<br />
screen for use with the Workbench<br />
preview method.<br />
• In case you weren't aware of them,<br />
ImageFX added the following new<br />
features in v2.0:<br />
• a bloody great thunderbolt. All the new<br />
1.ntFX <strong>to</strong>ols, as well as some of the more<br />
!miker ones, use a previewing system <strong>to</strong><br />
Jin you <strong>to</strong> have at least a vague idea of<br />
,..nat is going <strong>to</strong> happen <strong>to</strong> your image.<br />
However, while the new opera<strong>to</strong>rs with<br />
tier previews are very nice, it is hard work <strong>to</strong><br />
hove <strong>to</strong> create new lightning, lens flares and<br />
Other effects inside a 64 x 40 pixel thumbnail.<br />
Perhaps in future versions, Nova Design<br />
might consider putting the <strong>to</strong>ols directly on<strong>to</strong><br />
Itle preview window.<br />
With all these new <strong>to</strong>ols and facilities.<br />
including the Amiga's only simple solution <strong>to</strong><br />
creating Mpeg animations, imageFX should<br />
win a lot of converts from the AdPro/Momh<br />
Pkis stable. It will take AdPro users a lot of<br />
time getting used <strong>to</strong> the new interface<br />
ais Mingo by Tobias Richter. I applied the 'Vellum' textute<br />
4- Nearly finished. I thought I rrught like 10 add a bit of<br />
Wmt <strong>to</strong> show IrriageFX can handle that <strong>to</strong>o, so I got my<br />
Dusty FuturaX font and wrote the words 'ImageFX<br />
I2,1 ' I started by pasting this down on a plain white<br />
but% r, then I used the 'Gaussian High* convolution<br />
which resulted in the text being extremely blurred. I<br />
• PaintFX. Simulated painting <strong>to</strong>ols <strong>to</strong><br />
add a paint texture <strong>to</strong> your images.<br />
• Textures <strong>to</strong> make your image look as<br />
if it has been painted on canvas or<br />
vellum, etc.<br />
• Lightning effects, Crystallise.<br />
Hockney Tiling and other postprocessing<br />
effects.<br />
• Improved font handling with multiple<br />
lines of justified text.<br />
• Au<strong>to</strong>FX. New batch processor <strong>to</strong><br />
replace IMP with improved features.<br />
There are plenty more features <strong>to</strong><br />
imageFX v2.x than I have the space <strong>to</strong><br />
list here.<br />
imageFX presents them, but the effort is<br />
worthwhile and made a lot simpler with the<br />
presence of the numerous tu<strong>to</strong>rials in the<br />
manual and the AmigaGuide-based on-line,<br />
context-sensitive help.<br />
If people like Amblimation could find a use<br />
for ImageFX back in version 1.5, they should<br />
be even more impressed by the current<br />
version and the added features it contains.<br />
As for me, well, I can finally say that I<br />
am really happy <strong>to</strong> use ImageFX.<br />
Previous versions have frustrated me (arid<br />
probably every other graphics card owner)<br />
with their crude preview display that meant<br />
24-bit painting was not really something you<br />
could do,<br />
The layout of the <strong>to</strong>ols seemed odd <strong>to</strong> me<br />
(as a constant AdPro user), and still does at<br />
Ow base image with the spaceship edded<br />
repeated this step once more. then Inverted the image<br />
so that it was white on black_ Once this was done, I<br />
tinted the blurred letters a laded green <strong>to</strong> look like a<br />
glow and picked them up as a brush.<br />
5. I pasted the brush down on my original picture but<br />
found that because I had made the centre of the letters<br />
What's<br />
new?<br />
Amiga Computing<br />
AUGUST 1995<br />
SPI7 &Nigher Il05t a<br />
gilt5 —<br />
(bun 1i15 paintbrush and<br />
fillif5 11111115 M0115E<br />
,<br />
times. Alter all, why not put the redo function<br />
on the same but<strong>to</strong>n as the undo? But now.<br />
with a 24-bit preview screen (for when I get<br />
CyberGraphics), excellent painting and<br />
image processing <strong>to</strong>ols, and nice little<br />
features like the ability <strong>to</strong> count the number of<br />
colours in a picture, or the on-line help,<br />
ImageFX truly is the King of Amiga image<br />
manipulation <strong>to</strong>ols. A C e<br />
sysum ESMITIFILS<br />
RED r B L A C K .Pc.cornmencreil<br />
KS2.04<br />
68030/040<br />
The completes( image<br />
2 Mb<br />
RAM<br />
10 Mb<br />
RAM<br />
GRAPHICS<br />
Hard drive<br />
t a t<br />
11<br />
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Ih bot<strong>to</strong>m linp<br />
Product: ImageFX v2.1<br />
Supplier: Wizard Developments<br />
Price: E99.99 (until 31 August '95,<br />
then E249.99)<br />
Ease of use 7<br />
Implementation<br />
9<br />
Value for money 10<br />
Overall 9<br />
the same colour as the surround (black), it meant the<br />
centre of the letters was transparent. No matter. I just<br />
made a new brush from the original text and pasted<br />
that in over the <strong>to</strong>p. As a final <strong>to</strong>uch. I used the 'Radial<br />
Star' opera<strong>to</strong>r <strong>to</strong> put the nice starburst on the first letter<br />
of ImageFX_<br />
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I Illternatin ED pral5e<br />
I just wanted <strong>to</strong> write in<strong>to</strong> your magazine and say what a good job Gareth<br />
Loithouse is doing reviewing the current flood of CD-ROM titles for the Amiga_<br />
After buying my Squirrel and CD-ROM drive I made a few mistakes when it<br />
came <strong>to</strong> buying software <strong>to</strong> work on my machine, but now I wad patiently every<br />
month for Gareth's sage advice.<br />
Bnan Penile, Hove<br />
This letter is such a refreshing change. Mr. Fentle gets the Star Letter for not even<br />
mentioning the covermounted CD-ROM. Even as I type, Gareth is sitting at his desk<br />
preening. Soon his head won't fit through the doors of our office and he'll have <strong>to</strong><br />
stay here 24 hours a day reviewing CDs.<br />
medium, or large?<br />
I just had <strong>to</strong> write and thank you for the<br />
excellent CD-ROM on the front of your<br />
magazine. However, even though I have<br />
an Al200 with CD-ROM I would not like<br />
you <strong>to</strong> concentrate on one medium only.<br />
There are countless youngsters with<br />
an Amiga who are unable <strong>to</strong> afford the<br />
asking price of a CD-ROM drive, so I<br />
(15 who?<br />
Its not often I see an Amiga mag with a CD<br />
around here tin fact it's the first time), so<br />
when I saw the May issue of Amiga<br />
Computing I just had <strong>to</strong> buy it, especially as<br />
it had many files which are not Amiga spedfic•<br />
Let's face it, as a PC user there's not<br />
much I can do with Amiga programs, but on<br />
the other hand some Adobe fonts are<br />
always a useful addition <strong>to</strong> OS/2. and so is<br />
a lot of other stuff on the disc.<br />
I was also pleasantly surprised <strong>to</strong> find PC<br />
utilities on the disc. While I find it strange<br />
that the picture utifilies could display everything<br />
but Jpeg and HAM images, the MOD<br />
player utility was nice, even though it didn't<br />
work under OS/2<br />
Anyway, d's a really nice CD and a good<br />
excuse <strong>to</strong> buy an Amiga mag, I hope you'll<br />
have more of these useful CDs in the<br />
future.<br />
teter@ cs.huji.ac.<br />
I'm glad you liked the CD. By the way, as<br />
I'm pretty sure you won't be reading this<br />
I • • because we don't have a cover-mounted<br />
CD this issue. I would just like <strong>to</strong> say<br />
j-sho1 that as far as I understand it. OS/2 would<br />
appear <strong>to</strong> mean an operating system<br />
S d i v i d e d by two, or half an OS. How does<br />
it feel <strong>to</strong> have <strong>to</strong> pay extra <strong>to</strong> get a multibu<strong>to</strong>r.<br />
tasking operating system, especially as<br />
Yet more (0 orane<br />
1<br />
1<br />
1<br />
i,<br />
I am writing <strong>to</strong> congratulate you on the tatal<br />
Gm est t edition of Amiga Computing. I always<br />
T3 c o nd s i d e r it <strong>to</strong> be the best of the Amiga<br />
'any o<br />
37 e<br />
2<br />
s<br />
6,1245<br />
n<br />
would be very happy if you continued <strong>to</strong><br />
appeal <strong>to</strong> both mediums. Thankyou once<br />
again.<br />
P W Morey. Sidoup<br />
Have no fear Mr. Morey, Amiga<br />
Computing will be continuing <strong>to</strong> support<br />
floppy disk users. However, we<br />
will continue <strong>to</strong> bring you the best<br />
cover-mounted material whatever the<br />
format, so keep reading.<br />
magazines. I have just purchased a Power<br />
CD-ROM which uses Squirrel SCSI interface<br />
and was feeling a bit lost with not<br />
much <strong>to</strong> try out on it.<br />
I had a disk from CD32 Gamer but had<br />
<strong>to</strong> use the CLI <strong>to</strong> get at most of the<br />
available software - there is some I don't<br />
think I can get at all. So I was beginning<br />
<strong>to</strong> wonder if I would have been better<br />
buying a modem, when along came your<br />
May edition with a CD-ROM freebie. All<br />
great stuff and I haven't looked at half of it<br />
yet.<br />
If this is the future the prospects are<br />
good. I appreciate that you will not be able<br />
<strong>to</strong> provide so many goodies every month,<br />
but please more CDs in the future. Well<br />
done!<br />
F Nunn. West Sussex<br />
11•11111111111<br />
I have been a reader of Amiga Computing for many<br />
years now and have had nothing but praise for your<br />
iournal, What I don't understand, after having read<br />
the latest issue, 87, which tilled me in on the demise<br />
of <strong>Commodore</strong> and tells me that the most successful<br />
model produced was the A500. is why, oh why do<br />
your CoverDisks contain less and less usable<br />
software for the most popular Amigas ever sold.<br />
Like me. I am sure there are many A500 and<br />
A500+ users that have upgraded their machines. at a<br />
great expense, yet how are we now being treated?<br />
Last month's issue included a CD that is unusable<br />
by an upgraded A500. this month's issue a floppy for<br />
Al200 only and a floppy that requires the LightWave<br />
program - not an inexpensive bit of software. What<br />
are we <strong>to</strong> be treated <strong>to</strong> next issue? I realise that the<br />
• • • • • • • • • • • • tb<br />
(1141111 delight5, llghtwaue<br />
romplakit5 and prod that men<br />
Pt EIWI7E15 read Ilmiga [minting<br />
Amiga Computing<br />
AUGUST 1995<br />
LETTERS<br />
Cool I don't think I can make another<br />
original reply <strong>to</strong> yet another letter praising<br />
our CD covermount. I'm glad you<br />
like it.<br />
[5(1M W0lliP5<br />
I have been following the <strong>Commodore</strong> liquidation<br />
process quite carefully and having<br />
recently read the latest Amiga Report,<br />
Al200, with its wonderful AGA chip, is probably<br />
going <strong>to</strong> be the saviour of the new owners of -<br />
<strong>Commodore</strong> and that you must look after your 1<br />
potential market, but please don't forget the army of<br />
faithful A500 users who have also been faithful read-<br />
ers of your magazine.<br />
M Bates, Half eld<br />
Dear Mr Bates, I understand your concern, but it<br />
has <strong>to</strong> be said that the computer business is one<br />
of the fastest-moving in the his<strong>to</strong>ry of industry.<br />
We have already pretty much s<strong>to</strong>pped supporting<br />
users that still have Workbench 1.3 machines<br />
and while we have no intention of dropping support<br />
for ECS-based machines, you do need <strong>to</strong><br />
realise that A500 owners are eventually going <strong>to</strong><br />
be left completely behind. Today's machines<br />
overshadow the A500 and we, as a magazine,<br />
always want <strong>to</strong> be looking forward, not back, <strong>to</strong><br />
the dim and distant past.
LETTERS<br />
have <strong>to</strong> say that I am slightly concerned<br />
about whether Escom is<br />
going <strong>to</strong> provide a good service for<br />
existing Amiga users.<br />
It would appear that they are<br />
very keen <strong>to</strong> bring back old<br />
workhorses like the C64 and<br />
A600. along with brand new<br />
machines. But how about us<br />
Al200 owners? Are we going <strong>to</strong><br />
gel left behind in this sudden<br />
rush <strong>to</strong> new technology, or will<br />
Escom continue <strong>to</strong> support us?<br />
As a subscnber. I really like the<br />
fact that you printed a general survey<br />
recently and the games survey in this<br />
month's issue. It makes me feel as if I have<br />
some sort of influence over the way the<br />
magazine looks and reads, which can only<br />
be good for the mag in the long run.<br />
Kevin Anderson, Northwrch<br />
Dear Kevin, your concerns over the<br />
future of the Amiga are echoed by a<br />
great number of people, both end-users<br />
and developers alike. Escom's main<br />
objective is <strong>to</strong> get machines back In<strong>to</strong><br />
the shops as soon as possible and with<br />
the Amiga 1200 arguably being<br />
<strong>Commodore</strong>'s best-ever Amiga, I'm positive<br />
you won't need <strong>to</strong> worry about<br />
continued support from Escom.<br />
As yours is the first of the games surveys<br />
<strong>to</strong> come in, were going <strong>to</strong> send<br />
you something nice from the games<br />
cupboard, just for being the first of<br />
many. Surveys are certainly one of the<br />
ways you can influence how Amiga<br />
Computing looks, another is <strong>to</strong> send us<br />
large bundles of cash in plain envelopes<br />
along with your requests, but so far<br />
nobody has taken us up on that method.<br />
Safe 5hPPO 5PPII<br />
5021 5oltware<br />
Would it be possible <strong>to</strong> have Amiga<br />
Computing maintain some sort of file section<br />
where one could download the PD<br />
About seven months ago I bought the superb<br />
MicroproseWargame Fields of Glory and have since<br />
enjoyed playing it immensely.<br />
However, I paid almost E36 for it then and now the<br />
game has been re-released on the new 'Power Plus'<br />
range for only E17, almost E20 less than it was selling<br />
for a couple of months ago!<br />
While I understand that games will inevitably be rereleased<br />
as budget titles eventually, I'd have thought<br />
that Microprose would have at least had the decency<br />
<strong>to</strong> wait a while longer, say until the game was a year<br />
old or so, before reducing the price.<br />
I. and no doubt everybody else who bought this<br />
game, feel a little cheated knowing that if they had<br />
leter5 pleme<br />
You asked for more letters pages, but<br />
what you don't seem <strong>to</strong> realise <strong>Is</strong> the<br />
fact that you have <strong>to</strong> write in<strong>to</strong> us. To<br />
give you a further incentive, we will offer<br />
E50 from Adam Phillips' wages <strong>to</strong> the<br />
best letter written. But please keep<br />
quiet about it. as Adam doesn't<br />
know.., he's in Australia at the<br />
moment sunning himself.<br />
so he wont miss it.<br />
Amiga Computing<br />
AUGUST 1995<br />
software mentioned in your magazine? I<br />
do enjoy reading your magazine and<br />
often come across some interesting<br />
PO programs reviewed that are<br />
not available on Aminet. It would<br />
make life a heck of a lot easier<br />
for those of us not in the UK.<br />
Philip McDunnough.<br />
LakeHaven (Where sheep<br />
may safely graze...)<br />
philip utstat,<strong>to</strong>ron<strong>to</strong>.edu<br />
Not a bad idea at that. It'll<br />
take some working out, but<br />
expect <strong>to</strong> see a selection of the<br />
more popular PD reviewed <strong>to</strong><br />
appear on our home page.<br />
lightiliaue,<br />
lightillaue, more<br />
lightillaue!<br />
I have read your Magazine for over five<br />
years now and find it interesting and<br />
informative. However, I have noticed a<br />
worrying ailment lately: LightWave fever. I<br />
know that LightWave is a very exciting<br />
product which does push the Amiga in<strong>to</strong><br />
professional circles, but the average<br />
reader does not have the money or hardware<br />
<strong>to</strong> run such a program. Your latest<br />
cover disk can only be of use <strong>to</strong> those<br />
with the memory (about 12Mb recommended<br />
I believe) and fast enough CPU<br />
<strong>to</strong> run LightWave, never mind the E400 <strong>to</strong><br />
buy the program.<br />
Please do, in future, keep us informed<br />
about this part of the Amiga scene, but it<br />
can only put your readers off when one<br />
coverdisk can only be used by about 1<br />
per cent of them. Keep up the good work<br />
and please make sure you badger Escom<br />
<strong>to</strong> make the right decisions for the<br />
Amiga's future.<br />
Stuart Marsden<br />
smarsden cs strath ac uk<br />
A bad month for the coverdisk, then.<br />
It's so true that you can't please all the<br />
people all the time, so what should we<br />
do? As we have said before,<br />
LightWave is the single most important<br />
milieu for Amiga developers at the<br />
moment. Null said<br />
waited merely a couple of months more then they<br />
could have got it at less than half the price. In future<br />
I'll be very dubious about buying new full-priced<br />
products.<br />
D O'Connor. South Yorkshire<br />
Hmm. Probably a poor decision on MicroProse's<br />
part <strong>to</strong> re-release it so soon, but then again, what<br />
tends <strong>to</strong> happen <strong>Is</strong> that once sales die off for a<br />
particular title, it is immediately submitted <strong>to</strong><br />
exactly this sort of treatment. The Only way you<br />
can look at it and still stay relatively mellow is <strong>to</strong><br />
say <strong>to</strong> yourself, "Well. I've had seven months<br />
worth of enjoyment for my extra twenty quid."<br />
Ilonder5 of thp Web<br />
Your website is much better than Amiga<br />
Format's (I thank you)<br />
Dan War.<br />
dward@bournemouth ac uk<br />
Of course it is. And anybody wishing <strong>to</strong><br />
have a butchers at our site should point<br />
their browsers at:<br />
http:I/www.demon.co.uk/amigacomp.htm<br />
ll<br />
Stuck in the ite<br />
I am the proud owner of a CD32<br />
machine which I bought in January of<br />
this year. One of the games I bought for<br />
it is Deep Core by International<br />
Computer Entertainment Ltd in<br />
Gloucestershire.<br />
I have enjoyed many weeks playing<br />
Deep Core and successfully reached<br />
level three. To do this you have <strong>to</strong> find<br />
an eleva<strong>to</strong>r key which gives you entry <strong>to</strong><br />
the lifts at the end of each level_<br />
Imagine my surprise when, at the end of<br />
level three, key in hand so <strong>to</strong> speak, I<br />
enter the lift and... nothing happens! I cannot<br />
get out of the lift and the display does<br />
not change. I have clone this several times<br />
and each time got stuckin the lift.'<br />
I wrote <strong>to</strong> ICE enclosing a stamp for<br />
reply asking if the CD was faulty, had it<br />
happened before, etc? I received no<br />
reply. Several weeks later I wrote again<br />
— still no reply.<br />
I am therefore writing <strong>to</strong> you for help:<br />
I. Have you or your readers ever had<br />
this problem?<br />
2. <strong>Is</strong> my CD faulty?<br />
3. Do ICE still exist — are they still trading?<br />
4. Have I written <strong>to</strong> their correct address?<br />
5. If I have, why don't they answer?<br />
On a separate matter, thank you for<br />
the CD on your May issue. I have<br />
my CD32 hooked up <strong>to</strong> my A500 and<br />
appreciate the software on the CD.<br />
I am loath <strong>to</strong> change my A500 having<br />
got a large collection of 'serious software'<br />
and would like <strong>to</strong> read any articles<br />
in your magazine about how <strong>to</strong> actually<br />
get the software from CD32 <strong>to</strong> A500.<br />
There is little guidance when you buy<br />
the CDs, so an article would be nice,<br />
G A Course, Dorset<br />
I'm really pleased we've had such a<br />
good response from the CO cover•<br />
mount. As for your problems with ICE<br />
and DeepCore, we spoke <strong>to</strong> Stuart<br />
Bell at ICE arid he assures us that<br />
there are no bugs in Deep Core_<br />
He said that if you have a particular<br />
problem with a game then you can<br />
send it back <strong>to</strong> them and they will<br />
replace it completely free of charge.<br />
Lastly, have a look at the Making the<br />
Connection feature In this very issue<br />
<strong>to</strong> find out a bit more about joining<br />
two machines <strong>to</strong>gether.
UM)<br />
Ian Amig<br />
Dan Wa<br />
iouth.ac.0<br />
vishing t<br />
auld poin<br />
omp_htm<br />
a CD32<br />
inuary of<br />
ought for<br />
national<br />
Ltd in<br />
5 playing<br />
reached<br />
fe <strong>to</strong> find<br />
entry <strong>to</strong><br />
he end of<br />
speak, I<br />
nsl I cartlay<br />
does<br />
?ral times<br />
tamp for<br />
ty, had it<br />
lived no<br />
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ar help:<br />
)ver had<br />
trading?<br />
iddress?<br />
• you for<br />
I have<br />
500 and<br />
having<br />
,<br />
u)<br />
articles<br />
s actually<br />
so<br />
A500.<br />
oyou<br />
buy<br />
flice.<br />
t?.<br />
Dorset<br />
-<br />
such a<br />
covervith<br />
ICE<br />
Stuart<br />
us that<br />
irticular<br />
ou can<br />
ley will<br />
charge.<br />
:ing the<br />
y issue<br />
joining<br />
FULL COLOUR PANTING<br />
Complete drawing <strong>to</strong>ols - ellipse, rectangle,<br />
bezier curve, polygon and more, au<strong>to</strong>matic soft<br />
edge modes and anti-aliasing, Magic Wand <strong>to</strong>ol<br />
included for brushes and regions, cool drawing<br />
modes like smudge, colourize, disperse, and<br />
sharpen, painting <strong>to</strong>ols that simulate traditional<br />
media such as Airarushes, Charcoals,<br />
Watercolour even Crayons!, Drawing styles<br />
<strong>to</strong> rub through <strong>to</strong> other images, alpha channels or<br />
create mandalas, cut out brushes with any<br />
drawing <strong>to</strong>ol and use them for full colour<br />
painting, variable magnification/zoom levels<br />
alow re<strong>to</strong>uching <strong>to</strong> even a single pixel<br />
COMPLETE IMAGE PROCESSING<br />
RGB, HSV, CMYK colour balancing, correction<br />
and separation, cus<strong>to</strong>m convolutions such as<br />
relief maps and motion blurs, cus<strong>to</strong>m colour<br />
transforms that solarize and turn images <strong>to</strong><br />
chrome, blur, sharpen and unsharp mask, median<br />
filters, minimum/maximum filters,<br />
even video filters<br />
FANTASTIC SPECIAL EFFECTS<br />
Create lightning bolts, raytrace images in<strong>to</strong><br />
spheres, create pond ripples and waves, swirl<br />
images, even in<strong>to</strong> other images, built in and user<br />
definable lens flares, apply paper or canvas<br />
textures, au<strong>to</strong>maticaly turn images in<strong>to</strong><br />
paintings, water/glass dis<strong>to</strong>rtions, cinematic<br />
morphing, bizarre image warping, create stars<br />
and supernovas, crystallise an image, rotate<br />
images in 2D or 3D<br />
and that's just the beginning!<br />
IMAGE PROCESSING<br />
POWER HAS NEVER<br />
BEEN SO AFFORDABLE.<br />
VERSION 2•<br />
CYBERGRAPHICS 1 SUPPORT, DIRECT VIDEO TOASTER BUFFER SUPPORT,<br />
ITE - BLUE SOBBING, HP SWINT SUPPORT, MORE MITI= SCRIPTS.<br />
1<br />
Get ImageFX, the Amiga's Npremier O image W processing package, and you will find yourself creating and<br />
manipulating images with every S <strong>to</strong>ol Nyou Ineed<br />
right at your fingertips! No other image processing package<br />
on the Amiga gives you everything P Pyou Ineed,<br />
from precise colour correction <strong>to</strong>ols <strong>to</strong> fantastic special<br />
effects that boggle the mind!<br />
N<br />
Whether<br />
G<br />
you are a print artist or a video magician, ImageFX is simply the<br />
fastest, the best, and the most complete image processing solution you will find on the Amiga.<br />
SYSTEM PERFORMANCE<br />
The easiest <strong>to</strong> use and most powerful interface, thumbnail image loader lets you see your image before<br />
loading it, built in Virtual Memory alows work on images nearly any size, unlimited multi-level true<br />
UNDO, thumbnail image previewing shows effect before using it, multiple image buffers and brushes,<br />
precise region controls can restrict work <strong>to</strong> just part of an image, unequaled Arexx support for macros<br />
and programming, user definable macro keys and menus, built in Macro/Arexx script recording, two<br />
powerful batch processing systems: IMP and Au<strong>to</strong>FX & visual thumbnail image cataloguing system.<br />
,r<br />
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SYSTEM REQUIREMENTS<br />
Amiga Computer running AmigaDOS 2.04 or Higher,<br />
2Mb of RAM (more recommended) and a Hard Disk<br />
9API-6PM, MONDAY-FRIDAY, PAY BY<br />
ACCESS OR VISA, TO PAY NT CHEQUE OR POSTAL Please add E5 <strong>to</strong> your<br />
ORDER PLEASE SEND YOUR ORDER TO - o r d e r for delivery.<br />
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Display your image and work<br />
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EGS Spectrum, Retina, Picasso, Piccolo,<br />
Firecracker 24, Rainbow Ill<br />
, Talon, IV-24, DCTV, HAM-E, Harlequin,<br />
and many other displays<br />
POWERFUL SCANNING<br />
Epson 300/600/800 scanner module<br />
with colour previews, Sharp JX-100<br />
scanner works from any serial port,<br />
IV-24, VLAB and PP&S Framegrabber<br />
and Framegrabber 256 support<br />
COMPLETE IMAGE CONVERSION<br />
Al Amiga images, MS-DOS (OIF, PCX,<br />
PIC, REG, Targa), Macin<strong>to</strong>sh<br />
(MacPaint, PICT, TIFF), Silicon<br />
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1<br />
ii<br />
PD a n d S H A R E W A R E<br />
ub<br />
li<br />
c<br />
sec<strong>to</strong>r<br />
fidliP (1151tif fifiP115 the thEsdfi and<br />
(heel& t11e5t onw more and<br />
gnint5 dfififillifigig at the ronte11t5<br />
utside the weather is fine, but time and tide and<br />
Public Sec<strong>to</strong>r deadlines wait for no man_ Once<br />
more I find myself hunched over a hot keyboard<br />
humming Boo Radleys tunes and sifting my way through<br />
the PD pile<br />
Pro Lottprg Li<br />
Programmed by: Ali Prior<br />
Available from: Ali Prior<br />
Some nights I wake up in a cold sweat,<br />
shuddering after suffering through a terrifying<br />
nightmare. In It I am sitting at my Amiga<br />
with a pile of jiffy bags. I select a particularly<br />
inviting bag and tear it open, eagerly anticipating<br />
a s<strong>to</strong>rmingly original piece of high<br />
quality software. But the disk label says<br />
'Lottery Predic<strong>to</strong>r.' The more cunning<br />
ImillogbLI,,,<br />
ta<br />
llEMII<br />
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11111111111•11111111at<br />
• •<br />
• • • • • •<br />
• • • • • • 0 • • • •<br />
• • • • • • • • a o • . • • • .1,11•<br />
•••••• ••••••<br />
O O O ••••••••<br />
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Amiga Computing<br />
AUGUST 1995<br />
PD<br />
of the month<br />
ThP Word 5<br />
Programmed by: NFA<br />
Available from: SAdENESS PD<br />
This is the most outstanding disk maga.<br />
line Public Sec<strong>to</strong>r has received for some<br />
while. The whole thing starts with a<br />
decent intro which, as the authors are<br />
keen <strong>to</strong> point out, is all the more impressive<br />
for being <strong>to</strong>tally written in Amos<br />
Basic.<br />
From the main menu, articles are on<br />
offer Avering a whole range of <strong>to</strong>pics.<br />
Pro Lottie y's sugge ste d numbe rs for<br />
ne•I we e k. if the y win you some<br />
money. dona tions a re we lcome<br />
Lottery Predic<strong>to</strong>r authors have obviously<br />
finally realised that many innocent PD<br />
reviewers are in a state of despair. In an<br />
effort <strong>to</strong> avoid being responsible for possible<br />
suicide cases, they are now resorting <strong>to</strong><br />
more subtle methods of presenting their<br />
labours of love. The two disks inside this<br />
particular jiffy bag were cryptically marked<br />
only with a giant question mark.<br />
Unfortunately, the concern for my welfare<br />
s<strong>to</strong>pped there, and I was lucky <strong>to</strong> avoid<br />
being blinded by the fluorescent orange<br />
disk labels and the accompanying luminous<br />
yellow letter,<br />
Still, as the introduction (which takes up<br />
the entire first disk of the review copy) is<br />
keen <strong>to</strong> point out, this predic<strong>to</strong>r is slightly<br />
different from the rest. For a start, it features<br />
the same attractive presentation as<br />
Mr Prior's previous offering 'Pro Gamble.'<br />
But most usefully, it is capable of producing<br />
lists of numbers for syndicates, covering as<br />
many likely winning balls as possible.<br />
The whole package has an air of professionalism<br />
about it, although as with all such<br />
programs, it is difficult <strong>to</strong> know how effective<br />
Pro Lottery is without using it over a<br />
long period of time. Before making the decision<br />
about whether <strong>to</strong> purchase the registered<br />
shareware version of the program or<br />
not, you might. therefore, like <strong>to</strong> try out the<br />
free demonstration version. This can be<br />
obtained from the author by sending a<br />
blank disk and an SAE.<br />
<strong>to</strong>••et,' •<br />
APACE scar<br />
Dim beagiution<br />
I WOa 10111114 44' 44<br />
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You ma y not noc ' l y a gre e with some of<br />
the vie ws e xpre sse d within, but The Word is<br />
worth a re a d<br />
Included are a couple of games reviews.<br />
a Coders<br />
- features ranging from Sponsored<br />
Corn Resignations <strong>to</strong> a Brief His<strong>to</strong>ry of Booze,<br />
e r ,<br />
a n<br />
d tarturP5tudio 1.02<br />
n u<br />
m e Programmed by: Graham<br />
r o and Andy Dean<br />
u Available s from: Graham and Andy Dean<br />
o<br />
f<br />
Raytracing<br />
f<br />
is a popular pastime among<br />
members of the Amiga community but the<br />
b<br />
e<br />
main problem, with getting in<strong>to</strong> this area, is<br />
the prohibitively high cost of software.<br />
a<br />
Accelera<strong>to</strong>r cards and floating point units<br />
t<br />
cost enough, but then there's the expense<br />
of buying <strong>to</strong>p quality software packages like<br />
LightWave and Imagine 3.<br />
Users of the latter package could, therefore,<br />
be very interested in this release from<br />
the crea<strong>to</strong>rs of ImageStudio. TextureStudio<br />
is capable of loading Imagine 3 format<br />
texture modules, which can then be<br />
modified and mapped on<strong>to</strong> planes, cylinders<br />
or spheres and rendered <strong>to</strong> a preview<br />
.'<br />
.<br />
4<br />
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A va st ra nge of fe a ture s a re a t your<br />
disposal within Te sture Studio<br />
Setting the re nde ring pre fe re nce s prior <strong>to</strong><br />
producing a quick re nde ring of a te xture<br />
4<br />
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1
Orner Of<br />
Word is<br />
reviews.<br />
; offbeat<br />
so red<br />
1 Booze<br />
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among<br />
/ but the<br />
; area, is<br />
oftware,<br />
tint units<br />
expense<br />
ages like<br />
d, therease<br />
from<br />
ireStudio<br />
1 format<br />
:hen be<br />
cylinpreview<br />
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_<br />
-:-re are even several strange lists such<br />
13 Movies with Armadillos in them* and<br />
,• rivals of the Teenage Mutant Ninja<br />
-<br />
• Wildebeest' is among the lop<br />
?<br />
The s articles are generally quite short but<br />
ere ' are plenty <strong>to</strong> choose from. The pro-<br />
( m helpfully ticks the articles you have<br />
oo4ed<br />
so you don't end up accidentally<br />
'ding f the same one twice. While there<br />
wquite<br />
a few spelling mistakes knocking<br />
:out. h The Word is certainly less guilty in<br />
s i area than many disk mags.<br />
When c reading The Word, it is easy <strong>to</strong><br />
?e<br />
h<br />
that a good time has been spent on<br />
esentation and feel. Articles are written in<br />
'<br />
"!<br />
P<br />
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r<br />
a1<br />
e whole interlace is charmingly straighte<br />
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ti wn<br />
p<br />
va<br />
ecreen.<br />
a<br />
u The principle benefit of this is that<br />
texture e rn<br />
b characteristics can be altered with-<br />
Out<br />
ad<br />
e<br />
the need <strong>to</strong> raytrace an entire image<br />
every<br />
na<br />
a<br />
s time. Textures can also be saved<br />
<strong>to</strong><br />
d nt<br />
disk c as 24-bit images in IFF24. Jpeg<br />
or<br />
rd<br />
s<br />
eTarga<br />
format for loading in<strong>to</strong> other<br />
programs. eum<br />
n<br />
aso<br />
All t of the program's main functions can<br />
be dio<br />
I<br />
accessed from floating windows, and<br />
the ant<br />
attractive Workbench 2 interface makes<br />
r<br />
getting bg<br />
h<br />
r<br />
<strong>to</strong> gnps with the powerful functions<br />
on ltl<br />
offer a painless affair. The program<br />
a<br />
squires e hy<br />
an FPU which it makes full use of,<br />
d<br />
containing fe<br />
- optimised code for 68881 and<br />
68882<br />
i<br />
ops<br />
units.<br />
a<br />
nrc<br />
There is a commercial alternative, Forge,<br />
t<br />
which <strong>to</strong>r<br />
comes bundled with a ready-made<br />
texture<br />
e<br />
sgo<br />
collection Essence but has a fairly<br />
d<br />
hefty , rl<br />
price tag though. In comparison, the<br />
flO a al<br />
registration fee for TextureStudio<br />
Seems nm<br />
i pretty attractive.<br />
d rn<br />
1UTILITY<br />
aeg<br />
rab<br />
e la<br />
olc<br />
vy<br />
k<br />
eid<br />
rs<br />
r<br />
-ao<br />
Ea5q(alc<br />
np<br />
Programmed by: Andrew Woods<br />
. Available from: S o f t w a r e<br />
Disk No. A1103<br />
Exciting they may not be. but Spreadsheets are<br />
extremely useful programs <strong>to</strong> own. The most Obvious<br />
use for them is for organising your accounts, but everything<br />
from league tables <strong>to</strong> statistical surveys can benefit<br />
from the use of one. EasyCalc 2 is perhaps the<br />
most intuitive I have come across, and although the full<br />
-<br />
, .!ciernonstration version is almost fully functional, allow-<br />
Sing<br />
you <strong>to</strong> get a very good idea of what <strong>to</strong> expect from<br />
hthe<br />
full version.<br />
a While spreadsheets can sometimes be a little slow <strong>to</strong><br />
r set up, once in operation they can make tedious tasks<br />
e ike budgeting so much easier. Once a few numbers<br />
w-.aye<br />
been keyed in, almost every conceivable mathe-<br />
amatical<br />
operation can be performed on them, from sim-<br />
r oty adding <strong>to</strong> logging or square rooting. Change one or<br />
e<br />
v<br />
e<br />
r<br />
s<br />
enjoyable experience. II you're after an<br />
interesting and frequently amusing read<br />
and you don't mind the occasional bit of<br />
bad language. The Word could well be<br />
worth a look.<br />
Its tbe vilih lee!<br />
•I1M WW1 SIFOIM W e O N AM MOM<br />
:At e t ann:<br />
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e t We t<br />
it<br />
i = r • sea berset<br />
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4 . ttst<br />
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tealr<br />
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" t(<br />
Take<br />
r<br />
Ayour<br />
pick from the le ngthy<br />
scrolling l r hut of a) rticle s on offe r<br />
•<br />
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•<br />
trt.<br />
r<br />
,<br />
-<br />
<strong>to</strong><br />
r<br />
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s<br />
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r<br />
Jump •Em<br />
Programmed by: A. Cashmore<br />
Available from OnLine PD<br />
This is a 10-level demo of a cracking 40level<br />
puzzle game. It's got everything -<br />
cheesy, chirpy music, cute and attractive<br />
graphics and gameplay that will have you<br />
tearing out your hair. The objective on<br />
two numbers and then hit a but<strong>to</strong>n and every number in<br />
the entire worksheet will be recalculated accordingly.<br />
EasyCalc lives up <strong>to</strong> its name, making full use of a<br />
Workbench 2 interface and providing on-line<br />
AmigaGuide help for those perplexed by the striking<br />
array of features. It can produce graphs which can be<br />
saved out as IFF picture files, it fully supports ARexx,<br />
and is highly configurable. If you're fed up with<br />
scribbling figures on scraps of paper, EasyCalc is the<br />
perfect answer.<br />
it ise trams<br />
You <strong>to</strong>o ca n ha ve some thing on pa pe r <strong>to</strong> show<br />
your ba nk ma na ge r, tha nks <strong>to</strong> Ea syC a ic<br />
Good looks, a lright <strong>to</strong><br />
liste n <strong>to</strong>, good <strong>to</strong><br />
peas a bit of time<br />
with-, it's not Andy<br />
Maddock, so it must<br />
be Jump -<br />
Em<br />
Amiga Computing<br />
AUGUST 1995<br />
PD and SHAREWARE<br />
@gni bum 44111.<br />
We want <strong>to</strong> hear from you if you have any<br />
program. whatever its purpose, which you<br />
consider worthy of review. Whether it will<br />
be freely distributable public domain,<br />
shareware or licenceware, if you feel it's of<br />
sufficient quality <strong>to</strong> merit coverage then<br />
stick it in a jiffy bag or padded envelope<br />
and send it in with all haste. I promise I'll<br />
at least look at your work. Please clearly<br />
label the disk, and include a cover letter<br />
supplying a description of the disk contents,<br />
price and some basic instructions.<br />
The address <strong>to</strong> send the disks <strong>to</strong> is:<br />
Dave Cusick<br />
PD submissions<br />
Amiga Computing<br />
Media House<br />
Adling<strong>to</strong>rt Park<br />
Macclesfield SK10 4NP<br />
each level is <strong>to</strong> reach the exit, clearing the<br />
screen of tiles along the way. This is<br />
achieved by walking on the tiles causing<br />
them <strong>to</strong> fall away in<strong>to</strong> space below. Some<br />
tiles must be walked across two or three<br />
times before they disappear. On later levels<br />
there are also teleportation tiles <strong>to</strong><br />
make things that little bit more tricky. If you<br />
get stuck, you have three emergency<br />
bndges at your disposal - but once these<br />
have been used, stepping where there are<br />
no tiles results in the loss of a life.<br />
The game features a password feature,<br />
which I can see proving very useful on later<br />
levels. Considering the full game costs just<br />
a fiver and includes extra features such as<br />
two new sub-games and an end-of•game<br />
sequence, Jump 'Em comes highly recommended<br />
and is sure <strong>to</strong> provide hours of<br />
brainbending amusement.<br />
Highwatiman<br />
Programmed by: Dave Kirk<br />
Available from: Saddle Tramps PD<br />
Disk No, E88<br />
I'd guess that driving tests would come<br />
somewhere between job interviews and<br />
moving house in the stress-inducing <strong>to</strong>p<br />
ten. While Highwayman won't sort out substandard<br />
signalling or pitifully poor parking.<br />
it should certainly be of assistance <strong>to</strong> those<br />
II Er a m tie o a 111,1 me t pi Ault<br />
:a wl III mooloo<br />
_I <strong>to</strong>o It we E. I t le bet<br />
I l i t WM.:grime it in Weil tit. it Fiff<br />
kit I<br />
Highwayman - lots of N o mo<strong>to</strong>rcycle s on roof<br />
rack. joke s will ine vita bly a bound<br />
I I—
PD and SHAREWARE<br />
who struggle with the Highway Code.<br />
Highwayman is a quiz program featuring a<br />
<strong>to</strong>tal of 150 multiple choice questions, some<br />
based on pictures of road signs and others<br />
being text-only, Before beginning the quiz. it is<br />
possible <strong>to</strong> select the number of questions of<br />
each kind you will lace. When you've finished<br />
struggling <strong>to</strong> remember the typical car s<strong>to</strong>pping<br />
distance at 60mph and other such<br />
details, the program will present you with a<br />
percentage score.<br />
It's a very simple idea but one which rrn<br />
sure will prove immensely popular. If there's<br />
one criticism I would make it is that often, two<br />
of the three possible answers <strong>to</strong> a question<br />
are so obviously wrong that they stand out a<br />
mile. Still, even when this is the case the<br />
actual selection of the correct answer serves<br />
<strong>to</strong> aid recall at a later time. If the big day is<br />
looming and your confidence is a little lacking.<br />
getting hold of Highwayman would be a good<br />
move.<br />
International Calf Demo<br />
Programmed by: Summit Software<br />
Available from Saddle Tramps PD<br />
Disk No. G294<br />
Golf is a difficult game <strong>to</strong> simulate effectively,<br />
which could be why I found a certain something<br />
lacking in this demo of Summit<br />
Software's new release. Perhaps I'm being a<br />
little harsh, but since you'll only get a penny<br />
change out of fifteen quid for the full commercial<br />
release, I was a little bit frustrated by<br />
some of the gameplay limitations. I just can't<br />
put my finger on it though. The interface is<br />
don't wa nt <strong>to</strong> give it <strong>to</strong>o much<br />
stre ngth or ove rshoot the e re e n<br />
Even better than the real thing<br />
gular readers may remember that back in issue 82. the Art Of The<br />
th accolade was awarded <strong>to</strong> Simon Lee for some stunning raytraced<br />
phics. He recently wrote<br />
am n enclosing a selection<br />
his latest work, which is<br />
an equally high standard<br />
d which he hopes <strong>to</strong><br />
ke available soon through<br />
24 Bit Club. Meanwhile,<br />
, on is offering his services<br />
very competitive prices, for<br />
Stance he anticipates charging<br />
around £30 for a highly<br />
detailed model. Anyone interested<br />
should contact him at the<br />
address on the right.<br />
One of Simon Le e s la te st picture s,<br />
and typica lly sha ming it is <strong>to</strong>o<br />
r Solat;rl'aint r<br />
Programmed by: Pete W S<strong>to</strong>ronskij<br />
Available from: Roberta Smith DTP<br />
Disk No. CU107<br />
I suspect SplatterPaint is aimed at younger Amiga<br />
users but that does not s<strong>to</strong>p it being an immensely<br />
entertaining program for children of all ages. That it has<br />
much in common with the grandfather of paint programs.<br />
DPaint, is not especially surprising — practically<br />
every art package does. However, SplatterPaint has a<br />
special twist — it has a selection of messy drawing <strong>to</strong>ols<br />
that are the Amiga equivalent of those reception class<br />
aprons-on slopfests.<br />
Big coloured polygons can be slapped on<strong>to</strong> pictures<br />
with a couple of clicks, and flower shapes are equally<br />
easily applied. But the real fun begins when you select<br />
the Spraycan. Scrawl some barely legible letters across<br />
the screen and they will drip and splatter as if being<br />
sprayed on a wall. Adjust the nozzle size and shape<br />
and then have another crack — it's great fun and is sure<br />
<strong>to</strong> keep little fingers happily mouse clicking for hours at<br />
a lime.<br />
SplatterPaint can also be used for more serious artwork.<br />
All the normal drawing <strong>to</strong>ols such as dotted and<br />
continuous freehand lines, rectangles, circles and area<br />
Amiga Computing<br />
AUGUST 1995<br />
I've a cha nce for a score in single figure s<br />
- you ca n te ll this isn't re a l life<br />
fills are included <strong>to</strong>o. For detailed work there is a basic<br />
magnification option and it is possible <strong>to</strong> cut, paste and<br />
flip blocks. The 64-colour palette is fully selectable and<br />
colours can be swapped, copied and spread over a<br />
range shades.<br />
Admittedly. you are unlikely <strong>to</strong> produce a masterpiece<br />
using SplatterPaint, but <strong>to</strong> be fair I am sure it's<br />
not aimed at expenenced graphics artists and it's hard<br />
<strong>to</strong> find fault with such a diverting program, especially<br />
when ifs free<br />
• know it look.s<br />
pretty poor, but it<br />
this wa s by a<br />
famous modern<br />
artist it would fe tch<br />
millions<br />
functional enough, so it can't be that.<br />
Admittedly, sometimes it can be easy <strong>to</strong> for.<br />
gel <strong>to</strong> alter the shot direction because the<br />
program only does this au<strong>to</strong>matically when<br />
you are standing on the tee, but <strong>to</strong> be fair<br />
this is only a problem because I am used <strong>to</strong><br />
the slightly different control systems of other<br />
golf games,<br />
I don't think it was the graphics. which are<br />
attractive enough, if a little disappointing,<br />
considering the price tag. It might have been<br />
the sound effects, although the fact that all I<br />
got was a high-pitched screeching noise<br />
may have been due <strong>to</strong> machine incompatibility<br />
problems, and these could be ironed<br />
out by the final version.<br />
It could be that I was just hurrying <strong>to</strong>o<br />
much, because the demo only lasts for three<br />
holes or five minutes. After several re-runs I<br />
did make it on<strong>to</strong> the third hole, but the first<br />
couple of limes I ran the program the five<br />
minutes was spent deciphering the control<br />
system anyway.<br />
The full version boasts two full courses, a<br />
<strong>to</strong>urnament option and 64 computer controlled<br />
opponents. Unfortunately. based on<br />
this demonstration I don't think there will be<br />
many takers, especially considering the low<br />
prices of commercial rivals Microprose Golf<br />
and PGA Tour Golf these days.<br />
f What<br />
Indulge your<br />
cre a tive<br />
urges with<br />
SplatterPaint<br />
do Iwo<br />
want from me?<br />
Graham and Andy Dean<br />
14 Fielding Avenue. Poyn<strong>to</strong>n,<br />
Cheshire SK12 1YX<br />
REINA' Software<br />
PO Box 672, South Croydon, Surrey<br />
CR2 9YS<br />
(Tel: 0181-657 1617)<br />
Simon Lee<br />
Lupus Productions, 4A Bre<strong>to</strong>n<br />
Square, Ramsgate, Kent CT12 6NS<br />
(Tel: 01843 583756 alter 6pm)<br />
OrilLine PD<br />
1 The Cloisters, Helsel! Lane, Formby<br />
Liverpool L37 3PX<br />
(Tel: 01704 834335)<br />
All Prior<br />
10 Lovell Park Heights. Leeds<br />
LS7 1DP<br />
Saddle Tramps PD<br />
1 Lower Mill Close, Goldthorpe.<br />
Rotherham S63 9BY<br />
(Tel: 01709 888127)<br />
SAdENESS PO<br />
13 Russell Terrace, Mundesley,<br />
Norfolk NR11 8U<br />
(Tel: 01263 722169)<br />
Roberta Smith DTP<br />
190 Falleden Way. Hampstead Garder<br />
Suburb. London NW11 SJE<br />
(Tel: 0181-455 1626)
a basic<br />
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The Fall & Rise in Amiga<br />
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n<br />
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With ProGrabS software, select an image you wish <strong>to</strong> capture using<br />
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A<br />
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I am shortly <strong>to</strong> buy the much<br />
I<br />
from HiSoft <strong>to</strong> connect a<br />
p<br />
- 540Mb SCSI hard disk which<br />
r<br />
was<br />
a<br />
given <strong>to</strong> me by my father As you<br />
can<br />
i<br />
guess, this is a drastic change from<br />
my simple dual floppy-based system and<br />
s<br />
am looking forward <strong>to</strong> no more disk<br />
e<br />
swaps and having Workbench available<br />
d<br />
instantly.<br />
S<br />
My father has also suggested I get<br />
q<br />
hold of some disk backup and maintenance<br />
u software and I have decided on<br />
AMI<br />
i<br />
Tools and backup software. He also<br />
says<br />
r<br />
that ideally. I should invest in a<br />
!ape<br />
r<br />
drive device for a fast and convenient<br />
e<br />
backup s<strong>to</strong>rage device_ Will<br />
SquirreISCSI I and, indeed. AMI Back<br />
work Swith<br />
such devices?<br />
C<br />
J Samuels, Prestwich<br />
S<br />
I The SquirreISCSI software<br />
a doesn't explicitly support<br />
d tape drives. They do show up<br />
a as SCSI devices on the SCSI<br />
chain p and It's simply a matter for<br />
third-party t software, AMI Back in your<br />
case, e <strong>to</strong> access this device directly.<br />
Tape r devices are certainly one of<br />
the best methods of backing up hard<br />
drives and I would think that you<br />
shouldn't have any problems with<br />
SquirreISCSI and AMI Back communicating<br />
with such devices. If you do,<br />
HiSoft. the suppliers of SquirreISCSI,<br />
have a cus<strong>to</strong>mer support service second<br />
<strong>to</strong> none and I'm sure they could<br />
help with any problems should they<br />
arise.<br />
Using a SC SI ta pe stre a me r conne cte d<br />
<strong>to</strong> the Al2 0 0 via the Squirre I SCSI host<br />
•dopter should work hne with AMU:lock<br />
backup utility<br />
Dead 11500?<br />
,a<br />
1)<br />
V- 500, the power light flashes and<br />
the screen goes green. What's<br />
E<br />
wrong? <strong>Is</strong> it time <strong>to</strong> buy an Al200 now?<br />
v<br />
H Moore, London<br />
e<br />
r<br />
firG o on, be a devil and treat<br />
y<br />
• yourself <strong>to</strong> an Al200, you<br />
t<br />
won't regret it - they're great.<br />
i<br />
Your A500 is probably dead, I'm afraid.<br />
m<br />
e<br />
I<br />
s<br />
The di5oeller of devalr, the —<br />
light at the Elld of the dark —<br />
tunnel 9e5, it'5 the III115 —<br />
oage5 111 t1<br />
. angui5hed finua 011117P15 —<br />
171P<br />
tiJ<br />
need of help —<br />
5 3 0<br />
Coloured screens usually mean a component<br />
problem. Most of the major chips<br />
in aan A500 l are socketed. so it's possible.<br />
but not guaranteed. that one has come<br />
loose. l Open up your A500 and push all<br />
the socketed chips down, making sure<br />
you qhave switched o off the power and<br />
<strong>to</strong>uched something earthed <strong>to</strong> get rid of<br />
any ustatic<br />
first though.<br />
111a55at then?<br />
1<br />
hand Al200 arid being very new<br />
1<br />
<strong>to</strong> Amigas. I was wondering if you<br />
,<br />
could tell me what the rectangular hole at<br />
H<br />
the back of my Al200 (right next <strong>to</strong> the<br />
mouse<br />
a<br />
port) is for. Has something important<br />
been v removed?<br />
i<br />
M Timperly, Wamng<strong>to</strong>n<br />
n<br />
is<br />
missing. Usually, that hole<br />
_ D<br />
The • hole is o simply there for any thirdparty<br />
• hardware n developers <strong>to</strong> use for<br />
their • expansion ' boards if needed.<br />
although - t I don't know of anyone who<br />
has • taken wadvantage<br />
of it yet,<br />
ii o<br />
g<br />
r<br />
e<br />
111(k1255<br />
,<br />
i<br />
s<br />
r<br />
r<br />
y<br />
c<br />
L, I'm not an impatient person. or even one<br />
e<br />
given <strong>to</strong> bouts of violence, but if I have <strong>to</strong> lis-<br />
n<br />
ten <strong>to</strong> the floppy disk clicking noise anymore<br />
when t the drive is empty I will be driven <strong>to</strong> taking a<br />
implement l of substantial mass <strong>to</strong> my newly acquired<br />
Al200. y Please, please tell me how <strong>to</strong> s<strong>to</strong>p it before I<br />
snap. b<br />
o<br />
.4 Cowley. Bedfordshire<br />
u<br />
,<br />
built In <strong>to</strong> one<br />
c<br />
program, most important in your<br />
n<br />
case is the NoClick<br />
o<br />
function which can be easily<br />
activated via vthe<br />
MultiCX<br />
o<br />
Prets utility which<br />
accompanies MultICX e t<br />
on our CoverDisk.<br />
Once activated, r you<br />
h<br />
can say good riddance <strong>to</strong><br />
those clicky drive e blues.<br />
i<br />
Hurrah for MultiCX.<br />
d n<br />
b g<br />
One of M intie r' ma ny fe a ture s is the N oC lick function<br />
which turns off the y a nnoying i drive clicking<br />
g<br />
h<br />
Oh dear, the<br />
age old and<br />
MultiCX Preferences<br />
a<br />
b<br />
m<br />
p<br />
t understand-<br />
Page e l I M i s lc<br />
o<br />
ably a annoying clicky<br />
drive s problem rears its<br />
Enter. ASCII L/I<br />
a<br />
n<br />
r<br />
t<br />
ugly e head again. Its<br />
good c <strong>to</strong> see newcomers<br />
o are still entering<br />
the n Amiga scene and is<br />
a dgood<br />
reason for<br />
Escom - <strong>to</strong> get Amiga<br />
Cap Shift i<br />
Nia Caps i Lock A<br />
,<br />
PopCL I hotkey j<br />
PopCL I command JI<br />
k<br />
i<br />
n<br />
g<br />
p<br />
l<br />
a<br />
n<br />
t<br />
I<br />
4<br />
.<br />
1<br />
production up and<br />
running again.<br />
PopCL I stack Jo a<br />
t<br />
I<br />
Your problems are<br />
easily solved. Simply<br />
refer <strong>to</strong> our July issue<br />
Black border<br />
NoClick<br />
e<br />
e<br />
I<br />
l<br />
eO<br />
.<br />
O<br />
n<br />
n<br />
I<br />
I<br />
CoverDisk, specifically<br />
CoverDisk number 2.<br />
W.ildstar e • 1 O f f I<br />
On here you will find a<br />
brilliant utility called<br />
MultiCX. This little<br />
DoNotWait A<br />
wonder of wonders<br />
has many features<br />
Save Cancel<br />
Amiga Computing<br />
AUGUST 1995<br />
TECHNICAL<br />
cas<br />
AMIGA COMPUTING ADVICE SERVICE<br />
. - • • - • -<br />
41•1111111111111•111111i
TECHNICAL<br />
Do you have a problem? Do you sometimes<br />
find yourself poised over your Amiga<br />
with axe in hand, spouting profanity at the<br />
stubborn refusal of your Amiga software or<br />
hardware <strong>to</strong> behave properly?<br />
Well, calm down and swap the axe for pen<br />
and paper, jot down your problems, along<br />
with a thorough description of your Amiga<br />
setup, and send it off <strong>to</strong> Amiga Computing Advice Service, MG<br />
Media, Media House, Adling<strong>to</strong>n Park. Macclesfield SK10 4NP.<br />
Where are thee<br />
3<br />
\<br />
I<br />
w<br />
a<br />
s<br />
w<br />
o<br />
n<br />
d<br />
e<br />
r<br />
i<br />
n<br />
g<br />
i<br />
f<br />
y<br />
o<br />
u<br />
o<br />
r<br />
a<br />
your readers could help me find<br />
the following programs:<br />
1. Magic User Interface<br />
2. Any program that can convert IMG<br />
cliparl <strong>to</strong> standard IFF clipart<br />
3. A program that will help me create<br />
ANIM fi les from a collection of IFF<br />
pictures, I have tried MakeAnim but could<br />
not get it <strong>to</strong> work as it kept crashing my<br />
system.<br />
All the programs must run on my<br />
system which is an A500+, 4Mb RAM,<br />
40Mb A500-HD+ hard drive and a A570<br />
CD-ROM.<br />
0 Elliot, North Hykeham, Lincoln Nan up<br />
I am 14-years old and have set<br />
1<br />
\ my sights on a career in computer<br />
. programming. I currently have an<br />
•Amiga<br />
and would like your thoughts on<br />
which programming language <strong>to</strong> choose<br />
from.<br />
f r<br />
Y<br />
o<br />
u<br />
r<br />
f<br />
i<br />
r<br />
s<br />
t<br />
q<br />
u<br />
e<br />
s<br />
t<br />
i<br />
o<br />
n<br />
i<br />
s<br />
e<br />
a<br />
s<br />
i<br />
l<br />
I am interested in C and assembly languages<br />
as these seem <strong>to</strong> be the choice<br />
for most games programmers. Which one<br />
would be the one <strong>to</strong> learn for a games<br />
programming environment?<br />
G Watson, Essex<br />
„" answered and you may even<br />
have it already if you regularly<br />
buy Amiga Computing (you do don't<br />
you?) MUI can be found on the<br />
CoverDisks of our July issue. It's a<br />
fully-registered version exclusive<br />
<strong>to</strong> Amiga Computing and is simply<br />
brilliant.<br />
I think the new owners of<br />
<strong>Commodore</strong> - Escom - should have a<br />
chat with Stefan Stuntz, the author<br />
of Mill, <strong>to</strong> incorporate his code in<strong>to</strong><br />
a newer version of the operating<br />
system when they get around <strong>to</strong> re-<br />
, I 'have recently lost a disk with some moor- The coffee saw <strong>to</strong> it that this was not going <strong>to</strong> be<br />
• t e n t information on it due <strong>to</strong> a spillage the case any more and made the slider stick<br />
dent involving a coffee mug and my way- open and feel as if it was moving over a layer of<br />
ward elbow. I was wondering if there is any treacle.<br />
cleaning kit which Can clean the actual magnetic Carefully, I doused the outside of the slider<br />
media<br />
n<br />
inside the disk casing for situations like this?<br />
L Peters, Somerset<br />
y<br />
o<br />
f<br />
I'm afraid. The magnetic material inside<br />
with cleaning fluid and gently rubbed it in <strong>to</strong> the<br />
particularly sticky spots, letting it dry. Next, I<br />
carefully lifted the slider so I could get underneath<br />
it. Be careful not <strong>to</strong> bend it <strong>to</strong>o far or it<br />
won't Ile flat anymore. y causing it <strong>to</strong> stick in the<br />
o<br />
t<br />
' floppy disks is rather delicate and<br />
susceptible <strong>to</strong> scratches.<br />
However. I recently had a coffee incident with<br />
disk drive. It could also spring completely off.<br />
Now that I could get under the slider, I proceeded<br />
<strong>to</strong> douse the underside of the slider and<br />
T my LightWave installation disks but did manage the surface area of the cover which the slider<br />
h <strong>to</strong> save them. I shall relate the whole sorry s<strong>to</strong>ry moves over with cleaning fluid - release the<br />
e <strong>to</strong> you, which begins shortly after I recovered slide and try moving it back and forth a number<br />
r from the shock and managed <strong>to</strong> s<strong>to</strong>p swearing of times, and keep adding more cleaning fluid<br />
e profusely. Once upon a time...(lets not get <strong>to</strong>o until the slider starts <strong>to</strong> move freely. It may take<br />
a carried away eh? - Ed).<br />
quite a few minutes <strong>to</strong> get rid of all the sticky<br />
r The first thing I did was soak up the excess coffee residue, so be patient.<br />
e coffee on the exterior of the disks using simple The next nail-biting step was <strong>to</strong> tackle the cof-<br />
n kitchen roll. Next, I grabbed the bottle of fee which was actually on the magnetic surface<br />
o cleaning fluid which comes with the many disk of the delicate disk inside the casing. The first<br />
s drive cleaning kits on the market. Such fluid is thing <strong>to</strong> remember is <strong>to</strong> never <strong>to</strong>uch the magnet-<br />
u often alcohol based and is good at dispersing ic media with anything that can scratch the<br />
c unwanted stains, while quickly evaporating. surface - you can't get rid of a scratch.<br />
h At this point, my coffee-stained disks were Looking at the spots of sticky coffee on the<br />
c starting <strong>to</strong> get a little sticky, so I proceeded <strong>to</strong> magnetic surface of my expensive LightWave<br />
l put drops of the cleaning fluid on the disk cov- disks made me cringe at this point. So, with<br />
e ers, rubbing El in with my finger. This seemed <strong>to</strong> trembling hand, I started <strong>to</strong> put drops of clean-<br />
a disperse the sticky coffee residue and, because ing fluid on the disk surface, rotating the disk as<br />
n most cleaning fluid evaporates quickly and eas- I did so. You will probably notice that the clean-<br />
i<br />
ily, it left the disk covers dry and a lot cleaner. ing fluid quickly spreads across the surface.<br />
in<br />
lg<br />
metal slider which protects the magnetic media<br />
l k<br />
inside the disk case. As you can probably<br />
T guess, the slider was not at all well. A healthy<br />
i<br />
h<br />
slider quickly snaps closed when you release il<br />
t<br />
e<br />
thanks <strong>to</strong> the little spring hidden away inside.<br />
s<br />
I then began <strong>to</strong> turn the disk using a pen on<br />
the round metal hub at the back of the floppy<br />
disk. Inside all floppy disk cases is a layer of<br />
soft white fabric which, I presume, helps keep<br />
the surface clean. This helps clean up the cleaning<br />
fluid (and hopefully the coffee stains <strong>to</strong>o) as<br />
na<br />
ev<br />
xa<br />
t i<br />
Amiga Computing<br />
AUGUST 1995<br />
mind our language<br />
Today•s games programmers<br />
are generally using a mix of the<br />
two. The core of the game code<br />
is often written in C <strong>to</strong> aid portability and<br />
reduce development time. Then, any<br />
areas which need <strong>to</strong> be fast and efficient<br />
are written as assembler routines and<br />
incorporated in<strong>to</strong> the main game code.<br />
Therefore, <strong>to</strong> have an advantage over<br />
other people pursuing careers in games<br />
programming, you should ideally have<br />
good working knowledge of both.<br />
establishing Amiga production and<br />
development. I came up blank on your<br />
second program for converting IMG<br />
clip art <strong>to</strong> IFF. You could try one of the<br />
many DIP packages around, which<br />
may let you import an IMG image and<br />
export ii <strong>to</strong> the required type, but buying<br />
a complete DIP package for this<br />
sole purpose may be a tad expensive.<br />
Any readers out their know of a suitable<br />
utility which can do this? Finally,<br />
the program you need for creating<br />
ANIM fi les from IFFs is called<br />
MainAc<strong>to</strong>r, which can be found in the<br />
public domain,<br />
the disk rotates. Keep doing this until the cleaning<br />
fluid has dried and there don't seem <strong>to</strong> be<br />
any coffee stains in sight.<br />
Eventually, you should end up with a much<br />
cleaner disk. The next step is <strong>to</strong> find Out whether<br />
it still works. At this point, I must point out that<br />
there is a risk that any coffee residue still on the<br />
disks will probably find its way on<strong>to</strong> your floppy<br />
disk drives heads. The risk is yours and will<br />
depend on how desperate you are <strong>to</strong> retrieve<br />
your disks, so keep that disk drive cleaning kit<br />
handy.<br />
You should now dig Out your best disk copier<br />
and, making sure the verify option is enabled,<br />
proceed <strong>to</strong> back up your disks. During this<br />
process. you will soon find out whether there<br />
are problems with your disks because the copier<br />
will probably display errors,<br />
However, if you are lucky, the disk will copy<br />
without problems and you can then try and use<br />
any programs or data using the backups. In my<br />
case. I simply ran the LightWave installation<br />
process <strong>to</strong> a temporary partition <strong>to</strong> see if it<br />
worked.<br />
And it worked perfectly indeed. Frankly, I was<br />
pleasantly surprised and would not recommend<br />
this process unless the data you are trying <strong>to</strong><br />
save is worth the risk of mucking up your disk<br />
drives heads. I would guess, though, that any<br />
liquid finding its way on<strong>to</strong> the heads will easily<br />
be cleaned with a cleaning kit, and replacement<br />
disk drives are quite cheap anyway.<br />
Certain things this incident has taught me is<br />
that there is hope of rescue should this unhappy<br />
state of affairs re-occur, that floppy disks are<br />
best kept in floppy disk cases, coffee best kept<br />
in the mug, and always <strong>to</strong> make backups. So<br />
invest in a good quality disk box and take extra<br />
care when drinking at your computer. The end.
Imers<br />
of the<br />
• code<br />
ty and<br />
any<br />
ficient<br />
s and<br />
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have<br />
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in your<br />
tg !MG<br />
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this<br />
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use<br />
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if it<br />
Was<br />
end<br />
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disk<br />
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1767 DROP I I THE OCEAN (1) Excellent paint package A-2 pica<br />
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• FEATURE<br />
nforrnation Access.' These are the<br />
key words <strong>to</strong> the -<br />
global 90s change in thinking about how<br />
we get the rknowledge e p r e swe e nneed.<br />
As the tInternet i n g swells with thousands of<br />
new users a everyday, the media have hailed<br />
the dawn of a new era in which everyone can<br />
create a page that can then be read by<br />
anyone else. anywhere else in the world.<br />
The paper publishers have been keen <strong>to</strong><br />
jump on the bandwagon. and the gravity of<br />
this cultural change has become many a<br />
magazines pet subject. Much has been<br />
claimed on behalf of the Internet, with some<br />
writers arguing it represents the biggest evolutionary<br />
step for publishing since William<br />
Cax<strong>to</strong>n set up his first press in 1471.<br />
They may well be proven right. Until recently,<br />
however, the net has lacked the content<br />
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person used <strong>to</strong> the slick presentation of news<br />
and features they get horn mainstream media.<br />
The amount of information avail-<br />
able was always vast, but finding<br />
high quality material of interest <strong>to</strong><br />
anyone other than academics or<br />
computer buffs could be like trying <strong>to</strong> find the<br />
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Things are changing. though. with major<br />
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GRAND OPENING<br />
The event that marked the significance of<br />
the net <strong>to</strong> commercial publishers in the UK.<br />
however, was the opening of The Electronic<br />
Telegraph's site on the 15 November, 1994.<br />
The fact that such a powerful and respected<br />
force in publishing had taken this step was<br />
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Amiga Computing<br />
AUGUST 1995<br />
6 ; welcome<br />
Mercury<br />
Center web<br />
Nor 1,,<br />
something of a veteran. A criticism justifiably<br />
levelled at many net sites established by<br />
commercial publishers is that they serve<br />
merely as tasters <strong>to</strong> sell subscriptions for<br />
the original product. But from the outset.<br />
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Hugo Dray<strong>to</strong>n. Marketing Manager<br />
responsible for the net version of the<br />
newspaper, was keen <strong>to</strong> emphasise ET s<br />
independence.<br />
'It's very definitely separate," Dray<strong>to</strong>n<br />
asserted. "To us it's a different brand targeted<br />
at people who generally wouldn't read a<br />
broadsheet Monday <strong>to</strong> Friday." To reinforce<br />
this claim. Dray<strong>to</strong>n pointed <strong>to</strong> the market<br />
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suggests ET is indeed reaching an audience<br />
that would not normally read the Daily<br />
Telegraph. And with 90,000 registered users<br />
there can be no doubt about the site's<br />
popularity.<br />
Currently. ET is a completely free site, but<br />
as a commercial publication the long-term<br />
aim is <strong>to</strong> make a profit. Quite how a<br />
paper like ET is going <strong>to</strong> achieve<br />
this remains uncertain in these<br />
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aren't au<strong>to</strong>matically compatible with the<br />
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-<br />
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of building a readership and we<br />
• Oxit u think we can charge people <strong>to</strong> come in<br />
and r read the news headlines," says Dray<strong>to</strong>n.<br />
'Where v we think were going <strong>to</strong> make our<br />
money i in the long term is through advertising<br />
or ethrough<br />
value-added services."<br />
w This second idea hints at a multi-levelled<br />
We aat<br />
which the basic news is free but where<br />
other t services carry a charge. Dray<strong>to</strong>n<br />
explained: t We could give someone some-<br />
Ping h they actually want, like in-depth sports<br />
Or financial information. Or it could be that we<br />
e<br />
m them information relevant <strong>to</strong> a subject<br />
they o want on a regular basis."<br />
m<br />
Whatever charged services do eventually<br />
appear,<br />
e<br />
however, Dray<strong>to</strong>n acknowledged that<br />
most<br />
n<br />
of ETs profits would have <strong>to</strong> be sought<br />
elsewhere. -<br />
t<br />
We've Chop-down-tree world that we're involved in a<br />
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Transfer speed is arguably the biggest technical<br />
problem faced by electronic publications at present.<br />
Considering we're all used <strong>to</strong> large glossy<br />
pho<strong>to</strong>graphs and designs in traditional papers end<br />
magazines, it's not surprising if Web sites can<br />
seem painfully slow <strong>to</strong> plough through.<br />
Commonly referred <strong>to</strong> as the bandwidth problem'.<br />
the delay in the amount of time it takes <strong>to</strong> gel<br />
a desired page on screen is going <strong>to</strong> have <strong>to</strong> be<br />
overcome before Web publications can become<br />
part of the everyday home. What makes matters<br />
worse is that the more attractive the product, the<br />
Information we need <strong>to</strong> be getting money<br />
from new revenue services.<br />
- He continued: 'Longer, longer term we<br />
don't want <strong>to</strong> be giving stuff away free. But<br />
the way things are looking at the moment,<br />
advertising is the most probable way of<br />
sustaining a decent product."<br />
The prospect of having a paper which is<br />
mainly paid for by the advertisers is obviously<br />
good news for the readership, but advertising<br />
on the 'net presents its own separate set of'<br />
problems that have <strong>to</strong> be overcome. Once<br />
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Amiga Computing<br />
AUGUST 1995<br />
FEATURE<br />
longer it takes <strong>to</strong> road thanks <strong>to</strong> the fact<br />
has more memory consuming graphics.<br />
Publishers are therefore hoping for liter<br />
transfer speeds, so when ISDN, a digital ne•<br />
replaces the analogue network that most In<br />
users are connected <strong>to</strong>, there should<br />
Improvement and expansion in the car<br />
available.<br />
In the meantime, publishers are having <strong>to</strong><br />
ance graphics against downloading times,<br />
best products are giving thumbnail previe<br />
pho<strong>to</strong>graphs and images<br />
the novelty of net ads die down, for example,<br />
what's going <strong>to</strong> make people visiting an<br />
advertising site spend money? And how are<br />
publishers going <strong>to</strong> incorporate adverts in<strong>to</strong><br />
their products without overburdening web<br />
pages with time-consuming graphics ?<br />
Dray<strong>to</strong>n argues that they'll either have <strong>to</strong><br />
be very funny or full of worthwhile information.<br />
He points <strong>to</strong> the Barclays' advert, fresh<br />
on ET that same day, as a good example of<br />
the latter approach. In the future, however, it<br />
seems that electronic publishing will require a<br />
/-<br />
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FEATURE<br />
—<br />
The future 15 hem<br />
The Web is currently being flooded with new newspaper and magazine<br />
sites every month, so by the time this article makes it in<strong>to</strong> print a whole<br />
batch of new publications will have come on line. Here's just a taste of<br />
what's available at the time of writing:<br />
The Guardian<br />
httplAvww.goteLnetionline/<br />
Limited <strong>to</strong> Arts and Archives at<br />
the moment, it's likely that the<br />
Guardian's online presence will<br />
expand in the future.<br />
The Electronic Telegraph<br />
httpl/www.telegraph.co.uk<br />
The first electronic broadsheet in<br />
the UK, ET is still leading the way<br />
San Jose Mercury News<br />
httpl4mw.sjmercuty.cormbezhtml<br />
An excellent service that's charging<br />
subscriptions for full use - but<br />
rather heavy on the graphics<br />
closer collaboration between publishers and<br />
advertisers, not <strong>to</strong> mention a more innovative<br />
approach <strong>to</strong> exploit the new medium's<br />
potential.<br />
Well see a lot more advertising which is<br />
linked <strong>to</strong> edi<strong>to</strong>rial," says Dray<strong>to</strong>n. if we've<br />
done an article on a trip abroad we could<br />
make a link <strong>to</strong> a company that could<br />
book you a ticket. It's not neces•<br />
sarily adver<strong>to</strong>rial b u t<br />
advertising which relates <strong>to</strong> what<br />
you're talking about, so that t;,,<br />
, people aren't having stuff thrust<br />
;:, down their face, but there's infor-<br />
•mation<br />
available if you want it."<br />
1 Despite the challenges of setting<br />
up a major electronic newspaper<br />
and making it profitable. Dray<strong>to</strong>n<br />
insists it's a worthwhile venture. He cites<br />
immediate worldwide distribution with<br />
reduced costs, and ease of access for<br />
those working with computers. as just two<br />
major advantages of electronic publishing<br />
over the traditional method.<br />
He also believes electronic publishing presents<br />
no threat <strong>to</strong> traditional publications'<br />
sales for the moment, partly because people<br />
will always want the lightweight portability of<br />
papers and magazines. On the other hand, he<br />
refutes the argument that the traditional paper<br />
is easier for a reader <strong>to</strong> browse through and<br />
select what they want. People who are used<br />
<strong>to</strong> using on-line services<br />
actually find ET just as<br />
,<br />
con<strong>to</strong>mmi el User<br />
Electronic<br />
inched/pm the h<br />
Mee, So Ba rcla y.'<br />
advert<br />
Time Out Net<br />
httplAtww.tirneout.cauk<br />
The new and improved on-line<br />
guide <strong>to</strong> what's hot in the city<br />
Penthouse Magazine<br />
hnp://www.penthoosemag.com/<br />
Soft porn makes it on<strong>to</strong> the<br />
'net with a site that's heavily<br />
overburdened with traffic<br />
Time Magazine<br />
http/Www.limem_comitimelmag<br />
azirie/magazoe.html<br />
The huge American weekly magazine<br />
increases its distnbution via<br />
its Web sibling<br />
Amiga Csimputing<br />
AUGUST 1995<br />
convenient." he contends. "Articles are given<br />
the same weight in terms of space and you<br />
can cruise inside things you want <strong>to</strong> road in<br />
more depth."<br />
With new readers joining up everyday, the<br />
confidence at ET so far seems justified, but<br />
even this high profile 'net service is having <strong>to</strong><br />
cope with its fair share of teething problems.<br />
Most recently, the introduction of a new password<br />
registration system pushed ETs computers<br />
<strong>to</strong> the limit. This meant even those registered<br />
previously couldn't get on <strong>to</strong> the site<br />
and the whole situation became, in Dray<strong>to</strong>n's<br />
words, a bit <strong>to</strong>uch and go. -<br />
I fortable w a s for a a couple of days," he later<br />
confessed.<br />
b i t<br />
u In ncomparison c o m<strong>to</strong> -most<br />
electronic publica-<br />
tions appearing on the 'net, however, ET has<br />
a wealth of on-line experience behind it. By<br />
contrast Time Out Net, offspring of the bestselling<br />
city-listings magazine, is still very<br />
much in <strong>Is</strong> infancy. Despite being only a few<br />
weeks old, however, there's an air of professionalism<br />
in Time Out's Web pages that<br />
bodes well for ,the future. Offering features,<br />
information and events listings with guides for<br />
seven European cities, the site boasts an<br />
appealing layout and has already been<br />
praised as one of the best on-line publications<br />
by the specialist press.<br />
Time Out Net's early success, far from<br />
being a matter of chance, however, is owed<br />
largely <strong>to</strong> the fact that the edi<strong>to</strong>rial team have<br />
identified and avoided flaws present in the<br />
majority of web sites.<br />
"Everyone wants <strong>to</strong> get their <strong>to</strong>e<br />
a -AlaI in the water,<br />
- s a i d Collin. "But we really felt we<br />
Qeiti tzar e d ih t ao r d <strong>to</strong> otter some sort of solid<br />
M 8 a t t h<br />
e " w lied advert for Time Out. Most<br />
P<br />
r heGuardianh people have got over last<br />
year's 'World Wide Web, isn't<br />
Ikk <strong>to</strong>ugh <strong>to</strong> the wotid c i t wonderful' buzz, and this<br />
- y oe<br />
n<br />
t<br />
a r it's going <strong>to</strong> be all about<br />
content."<br />
The team is also aware that<br />
e people are expecting something<br />
n<br />
new from web publications, rather<br />
than just an on-screen version of<br />
t<br />
what's been available in print for decades.<br />
r<br />
Collin<br />
a<br />
is already looking at ways of combining<br />
the best features of printed news and broad-<br />
t<br />
cast news, reasoning: 'Things like video or<br />
h<br />
audio clips as back ups <strong>to</strong> features and listing<br />
e<br />
material could really enhance the service.<br />
r<br />
We're definitely thinking about including<br />
music<br />
t<br />
clips, for instance.*<br />
h<br />
As is often the case in computing,<br />
however, a ambitions for the future reveal the<br />
technological<br />
n<br />
limitations of the present.<br />
-<br />
j<br />
P<br />
u<br />
e<br />
s<br />
o<br />
t<br />
p<br />
a<br />
l<br />
g<br />
e<br />
i<br />
w<br />
o<br />
a<br />
n<br />
n<br />
-<br />
Not includoe<br />
t<br />
gown<br />
t<br />
°M imi IOUS<br />
o<br />
s<br />
e<br />
e<br />
t<br />
unavailable<br />
In the tra dM ona l va nda l,<br />
are well designed," says Collin, "But that has<br />
<strong>to</strong> be balanced against the problems of delivery<br />
speed. At the moment, because of techni-<br />
cal limitations, people aren't getting information<br />
on-screen as fast as they'd like."<br />
And teaming how best <strong>to</strong> use and improve<br />
the technology is just one of the challenges<br />
that electronic magazines have <strong>to</strong> face. The<br />
electronic publishers are currently just feeling<br />
their way in<strong>to</strong> a new market, and what<br />
Internet users are going <strong>to</strong> want now and in<br />
the future is still a matter of uncertainty.<br />
An issue that they'll certainly have <strong>to</strong> face<br />
arises from the international dimensions of<br />
the Internet. Publications like ET and Time<br />
Out Net have been set up by national publishers,<br />
yet their net products are open <strong>to</strong><br />
access from all around the world. ET. for<br />
example, gets 35 per cent of its readership<br />
from abroad. some of which are expats but<br />
many others are Americans or Englishspeaking<br />
Europeans.<br />
INTERNATIONAL STATUS<br />
Time Out Net has a similarly international<br />
readership, and Matthew Collin agreed that<br />
some publishers are going <strong>to</strong> have <strong>to</strong><br />
adapt <strong>to</strong> expand in<strong>to</strong> the bigger picture.<br />
-<br />
Tlocalised,"<br />
he said. "But yes, it you're a<br />
commercial h site you need accessors from<br />
the e States because that's the biggest area,<br />
so r you have <strong>to</strong> take a look at what<br />
the e Americans are going <strong>to</strong> make of your<br />
product."<br />
a<br />
r The message is clear then: Publishing on<br />
the<br />
e<br />
Web is a whole new ball game. Some of<br />
the<br />
a<br />
net publishers may have decades of<br />
experience<br />
l<br />
with traditional print behind<br />
them,<br />
o<br />
but on the new frontier represented<br />
b bt<br />
a<br />
o<br />
So what about the future, you may well<br />
f<br />
ask? y <strong>Is</strong> it possible that Web publications will<br />
s<br />
be able <strong>to</strong> borrow the best assets of both<br />
printed t<br />
i<br />
and broadcast information services?<br />
i<br />
t<br />
There doesn't seem <strong>to</strong> be any reason<br />
r<br />
e<br />
why not. TV broadcasting has the impact of<br />
film s<br />
footage with sound but the viewers<br />
can't f<br />
t choose which s<strong>to</strong>ries <strong>to</strong> watch and<br />
which r<br />
h<br />
ones <strong>to</strong> ignore. Newspapers and<br />
magazines, i<br />
a on the other hand, allow readers<br />
t<br />
t <strong>to</strong> browse and focus on the s<strong>to</strong>ries that<br />
appeal e<br />
a <strong>to</strong> them, but at times a thousand I<br />
words r<br />
r can't replace a brief video clip.<br />
n<br />
e For the moment, though, the paper and<br />
print<br />
e<br />
v publications don't have <strong>to</strong>o much <strong>to</strong> fear<br />
from t<br />
e their on-line counterparts. In fact, the<br />
electronic ,<br />
r publishers are honest enough <strong>to</strong><br />
admit e<br />
y that nothing is certain in these early<br />
days.<br />
v<br />
"It's like so many of these things,'<br />
Collin e admits. "No one really knows:" f r q<br />
r<br />
y<br />
o<br />
n<br />
e<br />
'<br />
s<br />
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n
that has<br />
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impmve<br />
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isions of I<br />
nd Time<br />
nal pubopen<br />
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EL for<br />
aidership<br />
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lave <strong>to</strong><br />
picture.<br />
re very<br />
ou're a<br />
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of your<br />
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ome of<br />
ides of<br />
be<br />
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ons will<br />
of both<br />
rvices?<br />
reason<br />
pact of<br />
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that<br />
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&<br />
r<br />
-<br />
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AUGUST 1995<br />
1<br />
W
SOFTWARE<br />
Light Horn<br />
Reviewed back in issue 85, the hist Light<br />
Rom collection gained the distinction of<br />
being the only CD (and indeed one of the<br />
only products in general) <strong>to</strong> receive full<br />
marks in almost every category. Compiled<br />
by Michael Meshew, the high standard of<br />
objects on show and the accessibility of the<br />
CD placed it head and shoulders above rival<br />
offerings for 3D modellers.<br />
Now, the collection has been updated in<br />
an attempt <strong>to</strong> improve on the original, and<br />
once again Light Rom 2 is pitched purely at<br />
the LightwaveiToaster market - which is<br />
more the pity for Imagine users.<br />
For those who didn't get the first disc,<br />
what makes the series so appealing <strong>to</strong> use<br />
is the fact that all objects are catalogued<br />
with thumbnail renderings, allowing for<br />
instant previewing. This is much better than<br />
having <strong>to</strong> search the disc by loading each<br />
object in<strong>to</strong> LightWave.<br />
Part of the 300Mbs of new material<br />
should please Toaster users thanks <strong>to</strong> the<br />
inclusion of new wipes and a range of CG<br />
fonts. Everyone, however, will benefit from<br />
the expanded textures drawer which now<br />
features a collection of Kevin Ludes backgrounds,<br />
all of which were originally only<br />
available commercially.<br />
As usual, the compiler has added some<br />
handy utilities <strong>to</strong> help buyers make the most<br />
of the CD, including Show Object, a program<br />
which allows for the viewing of LightWave<br />
objects in Direc<strong>to</strong>ry Opus or even on<br />
Workbench. Since this program has a facility<br />
for simple wire frame manipulation of the<br />
object. it's another feature which allows for<br />
speedy 3D previewing.<br />
Those who wish <strong>to</strong> create animated titles<br />
for their LightWave animations should also<br />
take a look at Bluff Titter. This useful freebie<br />
allows for the manipulation of text, with<br />
explode/implode effects and the ability <strong>to</strong><br />
overlay text on video being just a few of this<br />
gem's simple, fun features. Thankfully,<br />
there's a PAL version <strong>to</strong>o.<br />
Otherwise, this update has maintained the<br />
quality control of the original and has<br />
expanded in some useful areas. With<br />
such high standards at such a reasonable<br />
price, this series looks set <strong>to</strong> stay the ultimate<br />
UghWave CD <strong>to</strong>ol for a long time <strong>to</strong><br />
come.<br />
The bot<strong>to</strong>m line<br />
Product: Light Rom 2<br />
Supplier: PD Soft<br />
Tel: 01702466933<br />
Price: E39,99<br />
Ease of use 9<br />
Implementation<br />
9<br />
Value for money 10<br />
Overall 9<br />
Miscellaneous CD collections<br />
are deservedly<br />
popular because by<br />
virtue of their sheer size<br />
alone, the buyer is guaranteed<br />
<strong>to</strong> find at least a<br />
few truly useful or interesting<br />
files. However, the market is already flooded with<br />
this type of product, so the Hottest 5 needs <strong>to</strong> be good <strong>to</strong><br />
make a mark.<br />
Fortunately, it appears <strong>to</strong> target a slightly different<br />
audience than the unbeatable Aminet CDs. Whereas the<br />
latter emphasise serious utilities and programs, the<br />
Hottest collection tries <strong>to</strong> balance serious computing with<br />
a healthy selection of games and demos.<br />
On the serious side, there's Hard Utilities 2000 which<br />
includes tecchie yet invaluable programs like ABackup, a<br />
decent PD back up system, and Virus Checker v.6.29, a<br />
powerful though not quite up-<strong>to</strong>-date version of the excellent<br />
virus killer. There's also the latest version of<br />
SnoopDOS, a program which will log all DOS/library calls<br />
and more when a program is run. This is useful for locating<br />
problems, and with the addition of an improved<br />
interface it stands out as a highlight in the collection.<br />
Other items in the pick and mix collection include<br />
Toaster textures by Thomas Dawson, the cheep but<br />
cheerful graphic convener Image Studio, and a number<br />
of educational programs like the A <strong>to</strong> Z Paint Pad.<br />
There's at least as much fun material for more<br />
Amiga Computing<br />
AUGUST 1995<br />
Here's a double CD collection we were looking forward <strong>to</strong><br />
receiving - the idea of including a library of sounds and<br />
images in the same package could well have proved an<br />
excellent CD <strong>to</strong>ol for those looking <strong>to</strong> save money.<br />
Sadly. however. this 1000Mb compilation proves <strong>to</strong> be<br />
rather disappointing. For starters, the Graphic Workshop<br />
1E/ u e 1, 1mtx<br />
o<br />
w<br />
l<br />
=<br />
M<br />
b<br />
o<br />
f<br />
t<br />
O<br />
P<br />
q<br />
u<br />
a<br />
U<br />
t<br />
y<br />
ortt %"Il<br />
FIM<br />
mk forum & shareware sottw are<br />
The Wreak Inhere of Shareware<br />
for DOS/Ifiteriows and The Amiga<br />
The bot<strong>to</strong>m line<br />
Product: Hottest 5<br />
Supplier<br />
Tel: - P01702 D 466933<br />
SPrice: o E19.99<br />
f t<br />
Ease of use 5<br />
Implementation 7<br />
Value for money<br />
Overall 7<br />
c<br />
ip<br />
lighthearted moments, however, with a number of bizarre<br />
games (like Roachfarm) and animated demos such as<br />
The Life of Mr. Pissoff, Unfortunately, this reasonably<br />
good selection is let down by the common CD problem<br />
of poor organisation. Finding the more interesting material<br />
is nowhere near as user-friendly a process as it is with<br />
the Aminet collection. It's true that a booklet is included<br />
which summarises the disc's contents, but this doesn't<br />
seem <strong>to</strong> work as well as CDs which include proper<br />
AmigaGuides. Despite these shortfallings, though.<br />
Hottest 5 is still worth a look for those who want a bit of<br />
everything.
orward <strong>to</strong><br />
nds and<br />
'roved an<br />
y.<br />
'es <strong>to</strong> be<br />
Vorkshop<br />
RAM<br />
3 re<br />
,3<br />
&<br />
0 ; "<br />
€<br />
ai<br />
t<br />
bizarre<br />
iich as<br />
;onably<br />
iroblem<br />
-<br />
nis<br />
with<br />
Icluded a<br />
doesn't t<br />
proper e<br />
lough, n<br />
- bit of<br />
The Sound Librarg and Graohin Work Shoo<br />
kims out <strong>to</strong> be rather a misleading name, because the<br />
tOcus of the product is almost exclusively on the audio side<br />
et things. As far as graphics are concerned, there appear<br />
<strong>to</strong> be a number of utilities, many of which are easily<br />
available elsewhere anyway.<br />
Even if you ignore this fact and assess the product just<br />
as a sound collection, however, there are still a number of<br />
--<br />
ack -, of organisation of sound files in<strong>to</strong> easy-<strong>to</strong>-use groups.<br />
Basically, n the only sub-divisions are between samples and<br />
modules. o From there on, finding the type of sound required<br />
IS u nothing more than ha and miss searching through<br />
thousands s of files incongruously thrown <strong>to</strong>gether.<br />
f Admittedly, it would take a lot of work on someone's<br />
behalf, l but categorising sounds in<strong>to</strong> basic drawers like<br />
Special a Effects'. • House Music'. and 'Metal' is vital if a<br />
Compilation w like this is going <strong>to</strong> be of use <strong>to</strong> most people.<br />
s In fairness, the samples and mods on offer are better in<br />
terms . of quality than some of the other sound libraries<br />
available,<br />
M<br />
and dipping in<strong>to</strong> a collection like this is always<br />
tun.<br />
o<br />
Plenty of silly samples, for example, can be found for<br />
• :velly purposes - Porky Pig's evil laugh turned out <strong>to</strong> be<br />
s<br />
popular sample <strong>to</strong> accompany error messages in the<br />
t<br />
-<br />
s<br />
-c<br />
e<br />
Ie<br />
r<br />
c.<br />
i<br />
lI<br />
o<br />
ut<br />
u<br />
d'<br />
s<br />
es<br />
o<br />
d a<br />
f -<br />
sl<br />
t<br />
us<br />
h<br />
co<br />
e<br />
h g<br />
s<br />
ao<br />
e<br />
s o<br />
i<br />
td<br />
s<br />
ht<br />
t<br />
e o<br />
h<br />
l<br />
Another s<br />
e collection of mai-<br />
ae<br />
nly a PD 3D objects, Graphic<br />
t<br />
Sensations e<br />
l<br />
is not short of<br />
e<br />
material<br />
a<br />
m for both Imagine<br />
s<br />
and<br />
n<br />
o LightWave. What's<br />
t<br />
more,<br />
i<br />
s in contrast <strong>to</strong> many<br />
of<br />
vm<br />
t the CDs this month,<br />
e<br />
everything p<br />
c<br />
has been<br />
grouped<br />
rr<br />
o and subdivided<br />
in<strong>to</strong><br />
se<br />
m easily manageable<br />
categories.<br />
is<br />
p<br />
os<br />
l Predictably, a lot of the objects have been seen before.<br />
Objects ni<br />
e<br />
such as the Viewpoint hammerhead shark and<br />
chevy, s v<br />
t<br />
for example, turn up on just about every 313 collecbon<br />
oe<br />
e<br />
available, so this CD is only heartily recommended <strong>to</strong><br />
those f r who haven't bought an object collection up <strong>to</strong> this<br />
point. Sa<br />
on<br />
Categories covered include ana<strong>to</strong>my, gears and video<br />
for ug<br />
Imagine, and holidays, aviation and environment for<br />
Light ne<br />
Wave, which at least means it's not all Babylon 5 and<br />
Star d o Trek np offs.<br />
Tf<br />
A tew animations have also been added including the<br />
57Mb rt<br />
Jumpgate - which for some reason only appeared<br />
in ao<br />
grey scale when we viewed it - and the Space<br />
Animation co<br />
by Samuel Rees.<br />
kl<br />
More bizarrely, however, there's also a direc<strong>to</strong>ry full of<br />
Amiga e Comins <strong>to</strong>ols like NComm and Term. How these<br />
s<br />
made r their way on<strong>to</strong> a graphics CD I'm not sure, but it<br />
,<br />
P<br />
r<br />
o<br />
Tracker, MED and a number of rippers. What's more.<br />
there's no complaining about quantities of material, as both<br />
CDs are choc lull.<br />
Nevertheless, The Sound Library and Graphics<br />
Workshop only warrants a very lukewarm recommendation.<br />
It's no worse than many of its rivals, but with a bit of<br />
organisation it could have been so much better.<br />
The bot<strong>to</strong>m line<br />
Product: The Sound Library and<br />
Graphics Workshop.<br />
Supplier: PD Soft<br />
Tel: 01702 466933<br />
Price.' E19.99<br />
Ease of use 4<br />
Implementation 6<br />
Value for money 7<br />
Overall 8<br />
Thi5 month 50E5 the update of the be5t 311 1<br />
yet relea5ed for the Ilmiga. Eareth lofthou5e te515 it for<br />
0 collection<br />
improuement5 and tElliEW5 a host of other handl' (11<br />
-<br />
5E5<br />
Graohlo Sen5ation<br />
seems that sometimes compilers will stick anything on a<br />
disc <strong>to</strong> pad out the space. If they had <strong>to</strong> fill gaps, however,<br />
a few more animations wouldn't have gone amiss instead.<br />
Those requiring backgrounds will go <strong>to</strong> the texture<br />
drawer, though many of them seem of only mediocre<br />
quality when compared <strong>to</strong> some examples on the<br />
Textures CD also reviewed. All the same, as part of the<br />
general collection they a worthwhile extra.<br />
There's nothing particularly fresh or outstanding about<br />
Graphics Sensation, but it does represent good value for<br />
anyone who hasn't bought a 3D collection previously.<br />
the bot<strong>to</strong>m line<br />
Product: Graphic Sensations<br />
Supplier: Epic<br />
Tel: 01793 490988<br />
Price: E19.99<br />
Ease of use 8<br />
Implementation 6<br />
Value for money<br />
8<br />
Overall 7<br />
Amiga Computing<br />
AUGUST 1995<br />
SOFTWARE<br />
seems that textures are thrown in <strong>to</strong> pad<br />
out almost every new CD put on the<br />
market, but for anyone who finds them<br />
regularly useful in their work, here's a CD<br />
that concentrates exclusively in this field.<br />
The good news is it's another fish image<br />
collection done in the style of the Light<br />
Rom series, which means thumbnail<br />
images which allow for easy previewing of<br />
all the pictures on the CD. Flicking through<br />
this catalogue gives a good impression of<br />
the wide variety of texture types available.<br />
Simple brick backgrounds may not be<br />
fascinating in themselves but they're<br />
always useful for a wide range of applications.<br />
and even these basic pictures<br />
have an air of quality with reasonably I<br />
professional lighting<br />
There are also backdrops which have<br />
obviously been designed with presentations<br />
in mind. The Brownbox or Diamond<br />
IFFs, for example, would make good<br />
backgrounds for bullet points and text.<br />
One complaint must be aimed at the<br />
claim that this is a huge double-CD<br />
collection. The thing is, when you actually<br />
look at the CD it becomes clear that<br />
so much space has been taken up<br />
because the same images have been<br />
converted across six formats. How many<br />
Amiga users are going <strong>to</strong> find SGI format<br />
textures handy ?<br />
Otherwise, it's a good quality and highly<br />
usable CD, though how many people are<br />
going <strong>to</strong> pay this price just for backgrounds<br />
remains <strong>to</strong> be seen.<br />
L.<br />
The bot<strong>to</strong>m line<br />
Product: Textures Gallery<br />
Supplier: PD Soft<br />
Tel.' 01702 466933<br />
Price: E39.99<br />
Ease of use 9<br />
Implementation 8<br />
Value for money<br />
7<br />
Overall 8
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GCElectronics<br />
COMPUTER WORKSHOP<br />
12 Newmarket Street<br />
Consett, Co. Durham<br />
Tel & Fax: (01207) 502249<br />
CO
n the rush for 3D believability there's<br />
always a 'what if' feature beyond the<br />
reach of just about every package.<br />
I Until the release of Lightwave 4.0, kinematics<br />
as the de fac<strong>to</strong> stalking-horse, constantly<br />
dragged from the stable when anyone felt the<br />
need <strong>to</strong> give Lightwave a good kicking.<br />
Thanks <strong>to</strong> the arrival of Fiber Fac<strong>to</strong>ry,<br />
another seemingly insurmountable 3D<br />
problem has been solved. Courtesy of a<br />
beautifully simple stand-alone interface, the<br />
complexities of handling huge numbers of<br />
ndividual fibres is down <strong>to</strong> a simple point arid<br />
dick procedure<br />
The Only thing you need <strong>to</strong> create any kirid<br />
of hairy incarnation is an existing LightWave<br />
object. After loading an object the software<br />
uses it as a template from which the fibres<br />
grow. Assuming you've loaded a sphere in<strong>to</strong><br />
the software, the effect would apply <strong>to</strong><br />
the entire surface - creating a tribble or<br />
pom-pom.<br />
If you only want <strong>to</strong> add a <strong>to</strong>upee <strong>to</strong> your<br />
sphere, you could simply go in<strong>to</strong> modeller,<br />
copy the area in question, paste it in<strong>to</strong> another<br />
layer, save it. and then load this in as<br />
your object. If you then regenerated the hair.<br />
saved the resulting model, and loaded this<br />
in<strong>to</strong> modeller, your follically-challenged<br />
sphere would now have a luxurious head of<br />
hair.<br />
SPECIFICS<br />
This ability <strong>to</strong> dissect a model and add<br />
fibres <strong>to</strong> a specific area, and in a specific<br />
style, is an incredibly powerful means of combining<br />
styles on the same object. Adding a<br />
moustache <strong>to</strong> the same sphere would simply<br />
mean copying the appropriate area and<br />
defining a shorter and rougher look for those<br />
fibres. Better still, when the software generates<br />
fibres it doesn't retain the existing model<br />
- only the actual fibres or wig make up the<br />
new hairy object.<br />
As a result, when the fibres combine with<br />
their original template object there's no risk of<br />
rendering errors or unnecessary polygons.<br />
The new wig simply fits perfectly on<strong>to</strong> the<br />
area or object you used <strong>to</strong> create it.<br />
As you see from the interface screen shot,<br />
Fiber Fac<strong>to</strong>ry is reassuringly simple, In short.<br />
you simple load the object, adjust the settings<br />
and click on the make but<strong>to</strong>n II you discover<br />
a fibre style you're likely <strong>to</strong> want <strong>to</strong> apply on<br />
future projects, you can save and reload it for<br />
use on another object as required_ Okay, the<br />
load_ save and make but<strong>to</strong>ns are pretty self<br />
Anti cluntiong<br />
As for faults, there's little <strong>to</strong> complain about.<br />
The only real irritation is that the preview<br />
screen only generates single strands <strong>to</strong><br />
denote the length and style of the fibres. As<br />
a result, you're often forced <strong>to</strong> load your creations<br />
in<strong>to</strong> LightWave and do a test render<br />
<strong>to</strong> get a real idea of how the fibres and<br />
designs adually look.<br />
On the plus side. the interface does have<br />
complete control over the angle of view,<br />
either via hotkeys or mouse-controlled freehand<br />
rotation.<br />
A wimple inte rfa ce controlling incre dibly powe rful softwa re -<br />
If only all packages adopted a similar approach<br />
explana<strong>to</strong>ry. Following these comes the<br />
hair qty setting. which not surprisingly<br />
defines the number of fibres <strong>to</strong> be generated.<br />
Next up comes the length option.<br />
which as you'd expect is expressed in<br />
meters. Just below awaits the<br />
all-important segments<br />
option - if you want<br />
your fibres <strong>to</strong> bend they<br />
must have sufficient<br />
segments <strong>to</strong> make the<br />
effect believable_<br />
The following sub-section defines<br />
the style of the individual fibres. If<br />
you set the sides option <strong>to</strong> one.<br />
you end up with a single twopoint<br />
polygon - great for basic<br />
cost-effective fur. However,<br />
such two-point polygons do lack<br />
specularity and shading.<br />
Raising the figure generates a traditional<br />
polygon model for each fibre, and by varying<br />
the amount and adjusting the radius can create<br />
anything from fiat strips <strong>to</strong> cylinders, Add<br />
definable tapering and you can extrude every<br />
fibre <strong>to</strong> a sharp or soft point,<br />
STYLING<br />
The Polygon qty figure shows the <strong>to</strong>tal<br />
number of polygons that will be generated<br />
using the present settings. Next comes the<br />
all-important styling section with kink adding<br />
a crinkled or accordion effect <strong>to</strong> the fibres.<br />
Con<strong>to</strong>ur offers a means of laying the fibres<br />
down on the surface of the polygons <strong>to</strong> a<br />
user-definable degree, thereby creating the<br />
sleek rather than spiky look you'd require<br />
when modelling a smooth fur-covered creature.<br />
Curl, not surprisingly, does just what<br />
you'd expect, with 1 producing a single loop.<br />
while the turns define how tightly the curl<br />
should be wound.<br />
Jitter offers a means of randomising the<br />
directional variation in relation <strong>to</strong> the ternplates<br />
surface, the end result being a definable<br />
amount of messiness. Last of all comes<br />
the truly stunning Tropism control which<br />
defines the amount of bend or droop applied<br />
fur f<br />
An improssivo obje ct, but<br />
you've got <strong>to</strong> ke e p a n e ye<br />
on the polygon count<br />
Amiga Computing<br />
AUGUST 1995<br />
GRAPHICS<br />
A mixture of fibre<br />
rail<br />
style s, short on the<br />
forehead and long down the back<br />
Paul 11u5till pliplorp5<br />
ugh tllJau ultimatp<br />
urgank add-on<br />
<strong>to</strong> the fibres - an affect which might<br />
be caused by light, wind or, more often,<br />
gravity.<br />
Combine this with a sufficient number of<br />
segments and fibre styles and you can generate<br />
beautifully soft organic shapes. And<br />
of course the degree of bend is <strong>to</strong>tally user<br />
definable, in terms of both weight and<br />
direction.<br />
The final icing on the cake is the affect<br />
morphing has on the Fiber Fac<strong>to</strong>r concept.<br />
Because the number of fibres, points and<br />
polygons remain the same, =Thing<br />
between two revisions of the same object can<br />
lead <strong>to</strong> amazing animation, regardless of the<br />
effects applied <strong>to</strong> them.<br />
Plants and vegetation could blow in the<br />
breeze or turn <strong>to</strong> the light, hair could stand on<br />
end or bounce along as a character strides<br />
across the scene. To quote the manual: 'the<br />
possibilrties are endless." L H<br />
The bot<strong>to</strong>m line<br />
Product: Fiber Fac<strong>to</strong>ry<br />
Supplier: CyberSystems<br />
Tel: 01843 292150<br />
Price.. £99.95<br />
Ease of use<br />
Implementation<br />
Value for money<br />
Overall
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There are quite a few packages that<br />
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depressing <strong>to</strong> go and use Word on a claim <strong>to</strong> do this sort of thing. However, the<br />
ai<br />
'<br />
_ ) yu<br />
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n<br />
-<br />
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JcGraph and AGraph which are both PD<br />
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missing these things. However, there and, curiously enough, both written by<br />
atl<br />
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- nay free - solutions thanks <strong>to</strong> Francophonic authors - JCGraph is from<br />
liW<br />
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Amiga's superlative public domain and Canada and AGraph comes from France. I<br />
lor<br />
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eware fraternity and, in the politically have yet <strong>to</strong> draw conclusions from this<br />
yn<br />
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. t tFirstly,<br />
n t<br />
you should decide what you want<br />
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AGraph has only recently been written by<br />
lo o edo<br />
e h<br />
with the data - preferably use a<br />
o<br />
Denis Gounelle and produces a variety of<br />
illFhPn dr<br />
format and save the graph as an IFF<br />
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graphs - including His<strong>to</strong>gram and pie chart<br />
n<br />
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- which are output as IFF bitmaps corre-<br />
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package - PageStream likes IFF on the sort of graph <strong>to</strong> draw, number of<br />
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Amiga Computing<br />
AUGUST 1995<br />
GRAPHICS<br />
display. The manual, which is provided in<br />
both English and French, gives a lot of<br />
good, easy-<strong>to</strong>-read information on how <strong>to</strong><br />
produce a data file. and the forrnat of the<br />
file is sensible and easy <strong>to</strong> rememloer.<br />
One thing that would be exceptionally<br />
useful for this package would be an option<br />
<strong>to</strong> specify the pixel size of the output. Who<br />
knows - the author may include it in the<br />
next version_<br />
The most feature-packed software I<br />
found for displaying data was the JCGraph<br />
package. Flexibility is paramount with this<br />
package: graphs can be made in 13 two<br />
dimensional or 133D formats, colours or<br />
grey scale values can be set, as can<br />
labelling size, and oodles more. The resulting<br />
graph can be saved in DR2D, ILBM,<br />
EPSF (grey or colour), GEO or DRAW2000<br />
format - at least one of those should work<br />
with the package of your choice.<br />
Again, data is written in<strong>to</strong> a text file then<br />
loaded in<strong>to</strong> the package. There are a couple<br />
of bijou quirkettes in the data format,<br />
however. For example, the number 1003<br />
must start off every data file for JCGraph.<br />
Why not the word JCGraph? Who knows.<br />
Following this is the size of the data array<br />
which specifies the arrangement of data.<br />
Four values plotted over 12 months would<br />
be a 4 x 12 array, requiring 48 data entries.<br />
Another strange aspect that manifests
GR APHICS<br />
—<br />
L 41o0i1L11<br />
itself is the 'cotation' scale and multiplier<br />
values that have <strong>to</strong> be in the data file. I<br />
seem <strong>to</strong> recall from my French that this is<br />
something <strong>to</strong> do with height, so I guess its<br />
the height scale and multiplier. It's worth<br />
mentioning that the manual is again provided<br />
in French and English. but the English<br />
can be hazy at times.<br />
After this, comes the actual data followed<br />
by the row - and column, it three dimensional<br />
- names. It's a bit of a fiddle <strong>to</strong> enter<br />
the data and the chances are that rows and<br />
columns will be entered in the wrong order<br />
for the first few tries, but eventually good<br />
results can be obtained.<br />
Once the data file is prepared. this is<br />
loaded in<strong>to</strong> the program. Then the type of<br />
graph required is selected trom any one of<br />
13 different types. The rotation of the graph,<br />
along with the perspective, can be changed<br />
through the use of sliders, and a preview<br />
window shows a sample of the graph type<br />
in the orientation you have selected.<br />
ANY SIZE<br />
Once everything is fine and dandy, click<br />
on the render but<strong>to</strong>n which will render the<br />
graph <strong>to</strong> fill the final output window no matter<br />
what its size. If the graph's appearance<br />
meets your requirements. you can save it in<br />
any one of the formats listed before <strong>to</strong><br />
wherever takes your fancy.<br />
The package has a complete ARexx port<br />
as well, should you wish <strong>to</strong> au<strong>to</strong>mate your<br />
graph creation. There's also a brief description<br />
of how <strong>to</strong> create your own graph types<br />
in case you want <strong>to</strong> make a completely different<br />
graph with whatever properties you<br />
require.<br />
The author of JGGraph has. unfortunately,<br />
s<strong>to</strong>pped developing the package which<br />
is a shame. There are a few bugs such as<br />
not liking more than 16 colours on screen,<br />
and the manual really could do with a few<br />
updates- However. <strong>to</strong>r tree I don't suppose<br />
we can complain but be thankful that it does<br />
what it does so well.<br />
All in all, I reckon JCGraph <strong>Is</strong> quite easy<br />
<strong>to</strong> use. feature packed and well thought out<br />
- certainly worth having in anyone's suite of<br />
document processing <strong>to</strong>ols as you never<br />
know when you may lust need it. And so we<br />
AGra ph is ra the r<br />
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At, some<br />
circumsta nce s<br />
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Amiga I Computing<br />
AUGUST S 1995<br />
r s t<br />
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Kraoh pathage FlPnibilitu is paramount with this<br />
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ITIQF<br />
move swiftly on <strong>to</strong> the other frequently-met<br />
problem - how <strong>to</strong> insert something looking<br />
like a mathematical equation in<strong>to</strong> your<br />
documents.<br />
For quite a few years. a typesetting language<br />
called 'Tex' (pronounced tech for no<br />
adequately explained reason) has been<br />
available <strong>to</strong> perform this very task, and<br />
there is an Amiga port of the beast<br />
However, it's not everyone's cup of tea<br />
because the term WYSIWYG was not<br />
heard of when the language was conceived<br />
- however, this doesn't detract from the<br />
power of the language. The whole idea of<br />
Tex is <strong>to</strong> abstract the formatting away from<br />
the user <strong>to</strong> produce good-looking, readable<br />
documents without having <strong>to</strong> worry about<br />
layout.<br />
The Amiga version, called Pastex, is free<br />
and good However, this is not really the<br />
solution most people will want, especially<br />
as many only want a quick equation now<br />
and then.<br />
Mang thank5<br />
The two packages that have been<br />
looked at in depth here - JcGraph and<br />
MathScript - both add <strong>to</strong> the Amiga's<br />
DTP or document processing suite and<br />
will, for most people, be used at least<br />
once or twice.<br />
With these two packages installed,<br />
there's no reason <strong>to</strong> change machine<br />
as they bring all the functionality you<br />
could need <strong>to</strong> the Amiga. A big hearty<br />
'thank you is deserved by the authors.<br />
1<br />
A few weeks ago, a package called<br />
MathScript version 2.0 was uploaded <strong>to</strong><br />
Aminet by its author, Simon Ihmig,<br />
Curiosity got the better of me, and I downloaded.<br />
The first thing <strong>to</strong> say is that this<br />
package is a s<strong>to</strong>rmer! It really is excellent.<br />
The author appears <strong>to</strong> have produced the<br />
package for the reasons it was needed,<br />
and as an exercise in programming. It's difficult<br />
<strong>to</strong> get excited about this sort of thing<br />
but it really is that good.<br />
However. I'll s<strong>to</strong>p prevaricating about the<br />
bush and tell you what it actually does.<br />
Double-clicking on the package's icon<br />
gives a rather nice interface built using<br />
Magic User Interface, therefore allowing the<br />
look of the package <strong>to</strong> be completely<br />
altered, should the urge take you.<br />
Residing at the <strong>to</strong>p of the window is a<br />
bank of 13 but<strong>to</strong>ns, each of which bring up<br />
a different array of symbols when clicked<br />
on. Below this is a simple string gadget and<br />
then the rest of the window is taken up by<br />
an innocuous looking frame with sliders on<br />
both sides. Mathematical equations are<br />
entered in<strong>to</strong> the string gadget with special<br />
symbols taken from the banks of symbols.<br />
then the equation is previewed by clicking<br />
on the large frame.<br />
Superscript and subscript are catered<br />
for, as is all the necessary formatting I<br />
could rack my brains <strong>to</strong> think of - the size<br />
of the loot used can also be set <strong>to</strong> whatever<br />
is required. Symbols include all standard<br />
Greek characters and more mathematical<br />
ones than my humble brain could recall.<br />
Once happy with the previewed results.<br />
they can be saved as ILEIM, postscript or<br />
encapsulated postscript. EPS has a bitmap<br />
of the results inside the file as well as the<br />
postscript information; with this format.I<br />
Pagestream can be coaxed in<strong>to</strong> printing the<br />
results on any pnnter,<br />
Final Writer is very much at home when<br />
dealing with EPS images, and the author<br />
provides full instructions <strong>to</strong> get the two<br />
packages behaving happily <strong>to</strong>gether - all!<br />
that has <strong>to</strong> be done is remove a couple el<br />
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ore and more people are using<br />
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computers al work and art increasing<br />
number of households have a<br />
Oersonal computer. Its also true that in<br />
loclay's competitive working climate, more of<br />
•-6 are working longer hours. It is therefore<br />
very advantageous <strong>to</strong> be able catch up on<br />
'pork by transferring work-related files from<br />
tie office computer <strong>to</strong> your home machine.<br />
The converse can also be true however.<br />
as some people often take advantage of<br />
computers and software at work <strong>to</strong> do tasks<br />
,-<br />
, • :re leisurely side, it's useful for fellow<br />
s<br />
machines o in order <strong>to</strong> share data. So, let's<br />
look d at how you can connect your Amigas <strong>to</strong><br />
other a computers (and <strong>to</strong> each other) for<br />
Niatively t little or no cost at all.<br />
1 Amiga e Unfortunately, addicts when <strong>to</strong> be you able start <strong>to</strong> thinking link their and<br />
ciVerating d in a cross computer manner, the<br />
auestion w of compatibility arises. It is the major<br />
i<br />
vying t <strong>to</strong> work between different computers.<br />
h Until fairly recently, the only way around<br />
These<br />
t<br />
problems was <strong>to</strong> invest in expensive<br />
I hardware such as emula<strong>to</strong>rs or network<br />
h<br />
s cards. Now, with the advent of low-cost<br />
e<br />
t hardware, such as modems, and fairly recent<br />
i<br />
a <strong>to</strong>rtware solutions, life is a lot simpler.<br />
r<br />
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Oroblems which must be overcome. To start<br />
o<br />
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awl there are two levels of compatibility<br />
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those being actual s<strong>to</strong>rage media compatibl-<br />
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e'. Different computers have different ways<br />
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g t<br />
• •-<strong>to</strong>nng information on disks. It may be that<br />
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different. By default, an Amiga can't read a<br />
Macin<strong>to</strong>sh or PC formatted disk because<br />
each of these machines has its own file system.<br />
A file system describes the way in which<br />
tracks and sec<strong>to</strong>rs are written <strong>to</strong> a disk when<br />
it's formatted, and how files are s<strong>to</strong>red and<br />
retrieved on these disks. So, your computer<br />
must understand how <strong>to</strong> read a different<br />
computer's disk before it can even find the<br />
file on it.<br />
The second compatibility problem lies with<br />
the actual file being transferred. Say, for<br />
instance, you have a 3000 word document<br />
you have written with Microsoft Word on your<br />
Macin<strong>to</strong>sh at work. When you save it <strong>to</strong> a<br />
floppy disk, Microsoft Word s<strong>to</strong>res it in its own<br />
proprietary format, with various special commands<br />
embedded in the document file which<br />
signify such things as different fonts, font<br />
style (bold. italic) and other information.<br />
ILLEGIBLE<br />
you were <strong>to</strong> transfer it <strong>to</strong> your Amiga<br />
word processor, the word processor must<br />
know how <strong>to</strong> read the Microsoft Word format<br />
file or you will get strange characters on the<br />
screen which would be about as legible as a<br />
legal document written in Latin by a dyslexic<br />
solici<strong>to</strong>r.<br />
So, you have disk filing system and file formal<br />
compatibility issues <strong>to</strong> consider before<br />
computers can talk <strong>to</strong> one another. The latter<br />
is the easiest <strong>to</strong> deal with, so I will expand on<br />
this first.<br />
Thankfully, file format issues have been<br />
recognised by the computer industry and<br />
many file format standards have appeared<br />
over the years For example, in<br />
-processor<br />
market, there are a few universally<br />
the unders<strong>to</strong>od w oMe r formats d which nearly all word<br />
processors understand, such as ASCII<br />
(American Standard Computer Information<br />
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Amiga Computing<br />
AUGUST 1995<br />
FEATURE<br />
Any ha rd<br />
drives<br />
attached <strong>to</strong><br />
Partit<br />
PC (EMPTY) ions<br />
Dill (Workbench) S<br />
em<br />
i t e : 1.0 Nei<br />
Des Type: Iffs<br />
Configuring<br />
a ha rd drive<br />
<strong>to</strong> sha re<br />
your Amiga<br />
ca n be<br />
configure d<br />
for use a s<br />
either a<br />
1111<br />
Coat tpire an film Part aim as CrosstiOS I C<br />
Used: Ms -<br />
DO<br />
1111*.<br />
S<br />
a n c e l<br />
with your<br />
Amiga a nd<br />
PC is a s<br />
easy a s<br />
pointing and<br />
'real' M a c<br />
clicking<br />
hard drive or<br />
ti your mouse<br />
tran5fPr5<br />
a simula te d<br />
thanks Co<br />
one using<br />
crossOe s<br />
Crossteac<br />
Direiter er Professional<br />
other (omouter5 and 5IIMP of<br />
the pitfall5 <strong>to</strong> watth out fill<br />
Interchange). Nearly all word processors can<br />
save text files in this format and can thus be<br />
read by other word processors.<br />
So. why do all word processors commonly<br />
have their own peculiar way of saving documents,<br />
why not just use ASCII all the time?<br />
The reason why this is not the case is that<br />
ASCII is a pretty old standard and is far <strong>to</strong>o<br />
simple for <strong>to</strong>day's requirements.<br />
With <strong>to</strong>day's powerful word processors you<br />
have the ability <strong>to</strong> include many different<br />
fonts, font styles and even graphics and<br />
tables within a document. Poor old ASCII<br />
doesn't know about these exotic elements.<br />
All it knows about are simple letters and numbers<br />
(with some simple control characters for<br />
line feeds, carriage return etc). The RIF<br />
(Rich Text Format) standard is more intelligent<br />
in that it knows about font styles such as<br />
bold and italic, and even graphics (depending<br />
on the application's implementation of RIF),<br />
Thankfully, lust getting the text content of a<br />
document is generally all that is required for<br />
the average user when transferring a word<br />
processor file <strong>to</strong> another computer.<br />
There are still difficulties even between socalled<br />
ASCII file formats on different computers<br />
which treat end of line (EOL) and carriage<br />
returns and line feeds in different ways.<br />
Fr
FEATURE<br />
Dul modem (able pin a55ignment<br />
Here are the pin assignments if you want <strong>to</strong> make your own null<br />
modem cable. You will need one 25-pin female D-Sub connec<strong>to</strong>r for<br />
the Amiga. The PC end will either be a 25-pin or a 9-pin female<br />
D-Sub depending on your PC model.<br />
II you're not handy with a soldering iron, many computer s<strong>to</strong>res<br />
s<strong>to</strong>ck null modem cables<br />
*-<br />
25-pin Signal Signal 9-pin 25-pin<br />
07 GND GND 05 07<br />
02 TD RD 02 03<br />
03 RD TD 03 02<br />
05 CTS RTS 07 04<br />
04 RTS CTS 08 05<br />
06 OSR DTR 04 20<br />
20 DTR DSR 06 06<br />
Saving an Amiga ASCII text file and loading it<br />
in<strong>to</strong> a Macin<strong>to</strong>sh word processor will result in<br />
the actual text being leaded, but the layout will<br />
be terrible, Such problems do not occur if you<br />
use RTF.<br />
Things are slightly less developed with<br />
regards <strong>to</strong> spreadsheets and databases. The<br />
only generic format which a few Amiga applications<br />
support is Comma Separated Values<br />
(CSV). One example is Twist 2, a database<br />
from HiSoft which happily accepts data s<strong>to</strong>red<br />
in CSV format.<br />
The graphics arena is probably the most<br />
developed area in terms of the sheer number<br />
of file formals - I can think of over ten graphic<br />
file formats off the <strong>to</strong>p of my head. I would<br />
hazard a guess that relatively little difficulties<br />
will arise when trying <strong>to</strong> transfer graphic tiles<br />
between various computers and if it did, I<br />
would say it would be down <strong>to</strong> poor support or<br />
implementation on the pad of the application.<br />
Some of the most common graphics file formats<br />
include True Image File Format (TIFF).<br />
Targa (TGA) and Graphic Interchange Format<br />
(GIF), If your graphics application supports<br />
these, your life will probably be easier, if it<br />
doesn't, there are many graphics file format<br />
converters/image processors available both<br />
commercially (ADPro) and in the public<br />
domain (Image Studio) <strong>to</strong> help you out. So,<br />
row<br />
One extremely annoying problem <strong>to</strong> be aware of<br />
when transferring files between PCs and Amigas is<br />
the limit imposed by MS-DOS on the length of<br />
filenames.<br />
MS-DOS filenames cannot be longer than eight<br />
characters with a three character extender. EXAM-<br />
PLES.TIF, for instance, has the maximum letters for<br />
the main filename, with the last three letters after the<br />
period usually denoting filetype, in this case a TIFF<br />
graphics file. This is quite restrictive and doesn't make<br />
for clear and explana<strong>to</strong>ry naming at all.<br />
Now, our humble Amiga not only beats the pants<br />
off most PCs at multi-tasking. it is also much more<br />
versatile in terms of filenames. The Amiga quite happily<br />
accepts filenames up <strong>to</strong> 30 characters in length<br />
FU55q fil2naM25 and mi5(onception5<br />
and herein lies a major problem. If you are transferring<br />
files from your Amiga <strong>to</strong> the PC, you have <strong>to</strong><br />
always be aware never <strong>to</strong> use filenames longer than<br />
eight characters. If you do, you will probably end up<br />
overwriting previous files or get lots of duplicate file<br />
error messages.<br />
As an illustration, consider the Amiga filename ANI-<br />
MATION0000.TGA, which is the first frame of a 1500<br />
frame animation with the last frame being<br />
ANIMATION1499.TGA_<br />
If you were <strong>to</strong> transfer these files <strong>to</strong>, say, an MS-<br />
DOS partition on a hard disk, all the files will be<br />
unceremoniously chopped <strong>to</strong> ANIMATIO.N00, overwriting<br />
previously copied files which will have the<br />
same name and generally causing a major headache<br />
Amiga Computing<br />
AUGUST 1995<br />
when you are shopping for an Amiga application<br />
you think will help you with your work, be<br />
sure <strong>to</strong> check for file compatibility. Ask the<br />
person in charge of software installation at<br />
work about the file formats which the software<br />
you are using supports. Then, check your<br />
Amiga application supports a good range of<br />
various file formats. It's also worth a browse<br />
through public domain libraries.<br />
Once you do have a particular file which<br />
you know your respective Amiga application<br />
can read and use, you still have <strong>to</strong><br />
surmount the problem of getting it from one<br />
computer <strong>to</strong> the other. This is where the different<br />
file systems found on various computers<br />
rear their ugly heads in an attempt <strong>to</strong> thwart<br />
your efforts. Thankfully, there are solutions <strong>to</strong><br />
the problem, both in hardware and software.<br />
Essentially, all the Amiga requires is information<br />
about the other computer's disk structure<br />
and the way it s<strong>to</strong>res files on the disk.<br />
One of the Amiga's great strengths is its<br />
ability <strong>to</strong> easily incorporate strange and alien<br />
filing systems via software drivers.<br />
The Amiga and•PC are already on relatively<br />
good speaking terms, if you have Workbench<br />
2.1 or later that is. This is thanks <strong>to</strong> the small<br />
and clever driver called CrossDOS.<br />
CrossDOS allows your Amiga <strong>to</strong> read and<br />
wrtte MS-DOS PC disks without the need for<br />
any hardware. This is really good news<br />
because it is common knowledge that the PC<br />
is the most popular computer <strong>to</strong> be found in<br />
both large and small businesses.<br />
DRIVER ACTIVATION<br />
To activate this driver, simply go in<strong>to</strong> the<br />
S<strong>to</strong>rage drawer on your boot partition, enter<br />
the DOSDnvers drawer and double-click on<br />
CrossDOS. You can also drag it in<strong>to</strong> the<br />
DOSOrivers drawer in the Devs drawer so<br />
that it loads au<strong>to</strong>matically at boot time.<br />
However, Workbench's CrossDOS driver is<br />
only designed <strong>to</strong> work with floppy disk drives.<br />
If you want <strong>to</strong> access CD-Roms, hard drives<br />
or other high capacity devices. CrossDOS as<br />
it stands will not work.<br />
It is possible <strong>to</strong> edit the CrossDOS driver<br />
file and supply it with further information about<br />
high capacity devices, but this requires a<br />
great deal of knowledge about the relevant<br />
device and file systems in general. Thankfully.<br />
there are commercial packages available<br />
which take away this burden and supply the<br />
user with all the <strong>to</strong>ols required <strong>to</strong> use both<br />
floppy and high capacity devices across<br />
different computers with relative ease.<br />
CrossDOS Professional, reviewed in the<br />
July issue of Amiga Computing, is an<br />
enhanced and much faster version of the<br />
Workbench CrossDOS, and as well as pro-<br />
viding the ability <strong>to</strong> read and write MS-DOS<br />
floppy disks. it also makes connecting and<br />
configuring hard drives and other high<br />
capacity devices such as CD-Roms a<br />
breeze. It even allows you <strong>to</strong> mix MS-DOS<br />
and Amiga partitions on a single hard drive.<br />
If you want <strong>to</strong> transfer files between a Mac<br />
and your Amiga, the makers of CrossDOS<br />
developed CrossMAC. Considering the complexity<br />
of the Apple disk filing system.<br />
CrossMAC does an admirable job with some<br />
restrictions for the Amiga owner If your main<br />
aim is <strong>to</strong> transfer files via floppy only, you will<br />
need a 1.4Mb high density floppy drive<br />
because low density floppies are not<br />
supported.<br />
On the hardware side. you have the option<br />
of using a modem <strong>to</strong> transfer hies from your<br />
work computer <strong>to</strong> your home computer. Of<br />
course, this will require you <strong>to</strong> actually have<br />
a modem and terminal software such as<br />
Termite, or one of the many public domain<br />
terminal applications, not <strong>to</strong> mention the<br />
modem required at your workplace <strong>to</strong>o.<br />
Terminal software can also be used with a<br />
null modem cable <strong>to</strong> connect two machines<br />
<strong>to</strong>gether and transfer files as though they<br />
were actually connected via a modem. The<br />
advantage of this method, though, is tha!<br />
phone bills are not creeping ever higher during<br />
the transfer, and its faster <strong>to</strong>o. A null<br />
modem cable is a serial cable which has<br />
been re-wired slightly (see diagram for building<br />
your own null modem cable) and is available<br />
from all good computer s<strong>to</strong>res. There<br />
are also a <strong>to</strong>w commercial and PD utilities<br />
which utilise serial or parallel cables which<br />
often allow you <strong>to</strong> actually use drives connected<br />
on one computer as though they<br />
were connected <strong>to</strong> the other.<br />
Link-It is one such commercially available<br />
utility, while in the public domain, there are<br />
programs like PC Amiga Transfer, which is<br />
on CoverDisk 2 of this very issue of Amiga<br />
Computing for you <strong>to</strong> try.<br />
There are various emula<strong>to</strong>rs available in<br />
the public domain, but they tend <strong>to</strong> be a<br />
little <strong>to</strong>o unstable and <strong>to</strong>o complex <strong>to</strong> set up<br />
for my liking. i z e<br />
It's easily avoided if you are the one creating the files.<br />
just use a name with less characters, but there are situations<br />
where long filenames from other sources will<br />
be cause for a tedious renaming session.<br />
A common misconception among many novice<br />
users is the assumption that if the Amiga can read an<br />
MS-DOS formatted disk, any programs on there can<br />
be run on the Amiga. However, although there may<br />
be many files on a PC CD, such as pictures, fonts<br />
audio samples and the like, any actual PC programs<br />
on the CD cannot be executed on the Amiga because<br />
these programs are written specifically for PC<br />
processors and hardware.<br />
PC and Mac emula<strong>to</strong>rs are required <strong>to</strong> run such<br />
programs and these tend <strong>to</strong> be somewhat expensive
across<br />
I in the<br />
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Spirit O<br />
, plus Seven Wonders of the Ancient World<br />
-<br />
.<br />
.V<br />
the<br />
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P h<br />
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E<br />
Spirit of the Pharaoh is an all action comic<br />
graphic adventure produced <strong>to</strong> broadcast<br />
standard using Amiga hardware & software<br />
(including Real 3D V2, Lightwave, ImageFX,<br />
PAR). Also, included on the tape is Seven<br />
Wonders of the Ancient World - a fully<br />
animated 3D <strong>to</strong>ur (modelled and animated ir<br />
Lightwave and Real 3D V2).<br />
Available now on VHS for E9.99 including<br />
postage & VAT from -<br />
Alternative Image<br />
6 Lothair Road, Leicester LE2 7QB<br />
Tel: 0116-244 0041 Fax: 0116-244 0650<br />
CHEQUE/P.O. MASTERCARD VISA<br />
Spirit of the Pharaoh is<br />
Copyright Terry Jervis / Future Pro *
just makes you realise the amount<br />
of work the people at Demon, along<br />
with knowledgeable people who use<br />
Demon, put in <strong>to</strong> their ArniTCP installation. I<br />
can't emphasise enough how complicated<br />
setting up AmiTCPLIP 4.2 actually is. In fact,<br />
were it not for the fact that I already had a<br />
Demon account. I might well have given up on<br />
the whole enterprise. This is especially so<br />
seeing that the best bra for help are mailing<br />
NSDi themselves and the Usenet newsgroup<br />
comp.sys.amiga_networking, not <strong>to</strong> mention<br />
venous mailing lists and FA0s, all of which<br />
are really only available <strong>to</strong> someone with a<br />
working installation ot AmiTCP.<br />
I will say it again, lest you didn't read my<br />
Salutary warning: AmiTCP/1P v4.2 commercial<br />
is a pain <strong>to</strong> set up. And this is for someone<br />
who has AmiTCP v3.0b running quite nicely<br />
on their machine, thank you for asking.<br />
People who are coming straight <strong>to</strong> it from<br />
say. Pamet, are in for a real shock. The problems<br />
start when you first look in<strong>to</strong> the impressively<br />
dense manual. It rang warning bells in<br />
me when I opened it up, moved past the contents<br />
and a cursory introduction, and was<br />
looking straight at a section entitled 'The<br />
Internet Pro<strong>to</strong>col Suite Tu<strong>to</strong>rial.'<br />
INTRODUCTIONS<br />
This wasn't a tu<strong>to</strong>rial on how <strong>to</strong> instaii<br />
ArniTCP, but an introduction <strong>to</strong> the OSI reference<br />
model, routing and subnet masks. Still<br />
oath me? Good, because after you dealt with<br />
'<br />
1 TCP/IP Networks', gateways. UDP.<br />
, .aeaters and bridges. Right, let's skip over<br />
ethat<br />
lot and get on<strong>to</strong> Chapter 3: Installation.<br />
s AmiTCP comes with not one, but two stan-<br />
e dard <strong>Commodore</strong> Installer scripts. The first<br />
creates t the direc<strong>to</strong>ries and copies the files<br />
oneeded<br />
by AmiTCP. AmiTCP recognises<br />
when p you have already installed an earlier<br />
i • sion of the networking software and<br />
c<br />
•-<br />
configuration<br />
s<br />
, files.<br />
y<br />
s Unfortunately, it does not make it clear that<br />
the<br />
o<br />
y only configuration files it can deal with<br />
successfully<br />
u<br />
o are those from AmiTCP v4 or<br />
tater,<br />
m<br />
u so BANG! down goes your machine.<br />
RTFM,<br />
o<br />
i you might say, but there was nothing<br />
<strong>to</strong><br />
v<br />
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Trying <strong>to</strong> hook up a bare bones AmiTCP installa-<br />
h<br />
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mendations for getting a Mac with MacTCP or lust<br />
c<br />
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sticking <strong>to</strong> the standard Demon installation.<br />
a<br />
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s<br />
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facilities and no news. When, and it, you manage <strong>to</strong><br />
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connect <strong>to</strong> Demon the only thing you are going <strong>to</strong><br />
w<br />
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have installed AmiTCP. and it allows you <strong>to</strong><br />
configure your installation and change your IP<br />
address, Sana-Il device, etc.<br />
There is a definite lack of peripheral <strong>to</strong>ols in<br />
the ArniTCP package. It comes with no e-mail<br />
or news system built-in and you can certainly<br />
forget about WWW or Gopher. It does, however,<br />
give recommendations <strong>to</strong> pick up copies<br />
of Elm. GRn and Mosaic,<br />
ArniTCP doesn't come with a multi-user file<br />
system either, but this is understandable<br />
because the amount of configuration work you<br />
normally have <strong>to</strong> do with this sort of replacement<br />
file system would require another manual.<br />
Actually, in the early sections of the manual<br />
it warns you that the Amiga"s native file system<br />
isn't very secure, but gives you no further<br />
advice on the <strong>to</strong>pic.<br />
Reading back over my copy, I feel I have<br />
been a little unfair <strong>to</strong> AmiTCP. It certainly is a<br />
nightmare if you are trying <strong>to</strong> configure the<br />
setup for use with an ISP, say Demon, for<br />
instance. But <strong>to</strong>r use in an internal network<br />
with one or more Amigas and/or other<br />
machines connected <strong>to</strong>gether via ethernet<br />
cards, AmiTCP is a much simpler affair.<br />
Your only problems come if you have set<br />
up your network so that it works fine at your<br />
end, but as soon as you connect <strong>to</strong> outside<br />
machines everything goes haywire. This is<br />
almost certainly your fault and the manual<br />
map<br />
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traosterral d5 theN are <strong>to</strong> gour<br />
Preop 5Pt-up<br />
copy of Term or NComm or whatever <strong>to</strong> dial up<br />
your service provider, connect, type in your password,<br />
etc. then quit your comms program and run<br />
the startnet script. You are advised on how <strong>to</strong><br />
accomplish all this in the manual.<br />
The only thing they don't tell you is how <strong>to</strong> log<br />
off. Oh, and on the connection front, when you are<br />
configuring AmiTCP using the aforementioned<br />
Installer script, if you choose <strong>to</strong> configure a point<strong>to</strong>-point<br />
interface like SLIP, you are given the<br />
option of configuring a PPP interface that doesn't<br />
actually come with AmiTCP.<br />
Amiga Computing<br />
AUGUST 1 —<br />
gP17 il1151 1ed115e5 he —<br />
doe5n't know enough<br />
about UM 5tark5<br />
and Ofetfilfi15<br />
makes no bones about it. This is not solely a<br />
problem with AmiTCP,<br />
Internet-working is going <strong>to</strong> be a horrendously<br />
complicated process for some time <strong>to</strong><br />
come and improvements are only going <strong>to</strong> be<br />
made in the presentation of configuration<br />
options and not the configurations themselves.<br />
AmiTCP is a unix bod's dream,<br />
though, as most of the config files from a Unix<br />
box can be transferred as they are <strong>to</strong> your<br />
Amiga set-up<br />
As for speed al operation, well, there are no<br />
noticeable differences between the version of<br />
AmiTCP you have <strong>to</strong> pay for, and the beta<br />
version 3 which is provided by Demon <strong>to</strong><br />
access the Internet<br />
AmiTCP/IP v4.2 is a solid networking product<br />
working under the restrictions imposed<br />
upon il by the Amiga's operating system<br />
and file system (most importantly, a lack of<br />
security measures). However, it is certainly<br />
not a package that anyone would recommend<br />
<strong>to</strong> a beginner in networking. and the manual<br />
isn't exactly helpful on occasion.<br />
If you are intending <strong>to</strong> connect <strong>to</strong> Demon or<br />
some other ISP with this product, I strongly<br />
recommend you get their AmiTCP installation<br />
first and work with that for a while before<br />
attempting <strong>to</strong> configure ArniTCP/IP v4.2.<br />
Finally, thanks must go <strong>to</strong> the authors of the<br />
AmiTCP-FAO; Neil MacRae and Mike Meyer.<br />
Without thorn, this review would have been a<br />
lot shorter and a lot less complimentary. izq<br />
RED= sysurnE55Enuntsi<br />
Essential BLACK = Recommended<br />
1 Mb<br />
RAM<br />
Amiga Dos<br />
2.04<br />
2 Mb hard<br />
Cdrive space<br />
Nowork<br />
-hardware<br />
2<br />
GRAPHICS<br />
1<br />
AnugaDos<br />
3<br />
i<br />
c<br />
4 Mb<br />
RA r,1<br />
The bot<strong>to</strong>m line<br />
Product: AmiTCP/1P v4.2<br />
Price: f 75 plus p+p<br />
Supplier: NSDi<br />
Tel: Not available<br />
e-mail: info(4)nsdi.fi<br />
Ease of use 3<br />
Implementation _ 7<br />
Value for money _7<br />
Overall _6
••••• 11<br />
4<br />
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HARDWARE<br />
Amiga is rather limited without a<br />
hard drive. Today's software, even<br />
some games, are very demanding.<br />
Workbench itself is a nightmare of disk<br />
swaps when used with a floppy-based<br />
system.<br />
It's hardly surprising, then, that hard drives<br />
are one of the most popular upgrades Amiga<br />
users buy. Until recently, Al200 owners<br />
could only add one internal IDE drive <strong>to</strong> their<br />
machine. If it came <strong>to</strong> the point where a<br />
bigger drive was needed, it would have been<br />
a case of selling the existing IDE drive and<br />
buying a bigger one.<br />
Now, thanks <strong>to</strong> such devices as the<br />
SquirreISCSI. which allows you <strong>to</strong> easily connect<br />
up <strong>to</strong> seven SCSI devices <strong>to</strong> your<br />
machine. a peripheral renaissance has<br />
opened up with faster and bigger hard drives,<br />
and other more exotic SCSI devices, such as<br />
CO-ROMs and magne<strong>to</strong>-optical drives, ready<br />
and waiting <strong>to</strong> be connected <strong>to</strong> your little 'ol<br />
Al200. SCSI devices also have much faster<br />
transfer speeds than is possible with an internal<br />
IDE drive, so there is a performance<br />
boost <strong>to</strong>o<br />
Because the SCSI standard allows up <strong>to</strong><br />
seven SCSI devices <strong>to</strong> be linked <strong>to</strong>gether. if<br />
you run out of space on one drive you simply<br />
add another drive <strong>to</strong> your exiting ones. With<br />
the IDE, you would have had <strong>to</strong> sell your<br />
existing drive for a bigger one and then have<br />
the hassle of transferring data from the<br />
original drive on<strong>to</strong> the new one.<br />
With this much more versatile upgrade<br />
path allowing you <strong>to</strong> connect multiple devices<br />
<strong>to</strong> your Amiga, the problem of space rears its<br />
ugly head. Alas, multiple devices usually<br />
means multiple power leads and data leads,<br />
so pretty soon your desk becomes a maze of<br />
cables.<br />
PROBLEM SOLVED<br />
Now, thanks <strong>to</strong> those tidy thinking people<br />
at Hia a neat, low-cost solution <strong>to</strong> this<br />
space problem is available in the <strong>to</strong>rn of the<br />
PowerStation.<br />
The idea is very simple. take one PC case<br />
with a 200 watt power supply and internal<br />
mountings for various devices, add a little<br />
wiring specifically <strong>to</strong> attach it <strong>to</strong> the Al200<br />
and voila. you have a single housing for multiple<br />
devices all running off one power supply,<br />
with all those messy data cables neatly<br />
hidden away.<br />
There are three different case types available<br />
from Hi0 - multimedia, <strong>to</strong>wer and desk<strong>to</strong>p_<br />
The case shown here is the multimedia<br />
model which comes with built-in speakers,<br />
Hi0 can also offer various 'bundles featuring<br />
case/device combinations according <strong>to</strong> your<br />
needs. Actual installation of the PowerStation<br />
is very simple as its merely an add-on <strong>to</strong><br />
Two spe a ke rs, CD-ROM ,<br />
tape stre a me r a nd no<br />
messy cable, That's<br />
what I can a neat<br />
• • • • • • • 1 1 h<br />
solution<br />
••<br />
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••<br />
Amiga Computing<br />
AUGUST 1995<br />
your Al200. Ifs not <strong>to</strong> be confused with products<br />
such as the Al200 Tower from Power<br />
Computing or the Z5 from Ramiga, which are<br />
completely different products that require the<br />
Al200 motherboard <strong>to</strong> be removed and<br />
placed in the case<br />
It simply attaches <strong>to</strong> your Al200 via a standard<br />
Al200 power lead. Yes, the<br />
PowerStation is now your Al200's power<br />
supply <strong>to</strong>o. This is good news as the standard<br />
Al200 power supply is less than reliable.<br />
The poor feeble things can have trouble<br />
feeding the required power <strong>to</strong> some upgrades<br />
and is often the cause of system crashes for<br />
people who have a few add-ons, such as<br />
accelera<strong>to</strong>r boards.<br />
At E99.95. it is therefore worth bearing in<br />
mind that an empty PowerStation case would<br />
make a viable power supply replacement if<br />
you find yourself needing a new PSU. especially<br />
if you are thinking of adding further<br />
devices <strong>to</strong> your system in the future.<br />
The multimedia case can accommodate<br />
five devices in its bays. Three of these are for<br />
3 1r2 inch mechanisms such as floppy disks<br />
and hard drives. The other two bays are 5 1/4<br />
inch size for CO-ROMs arid other similar<br />
sized devices. Of these, both 5 1/4 inch bays<br />
and one 3 1/2 inch bay have external access<br />
1 .<br />
the ultimate<br />
5<br />
arre551111/<br />
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for upgrade-hogrq<br />
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4-„, I<br />
filEfill owners?<br />
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it tg the te5t<br />
for them and are used for removable m<br />
devices. The other 3 1/2 inch bays are<br />
useful for fixed-media devices.<br />
The biggest and most important adva<br />
tage the PowerStation offers Amiga own<br />
who are looking <strong>to</strong> add additional peripher<br />
<strong>to</strong> their Al200 is the fact that it will probe<br />
save you C40-E60 for every SCSI device<br />
buy. Wow, I hear you say, how come? W<br />
there are two ways <strong>to</strong> buy peripherals. Y<br />
can buy, say, a 500Mb SCSI hard drive,<br />
cased with dual SCSI connec<strong>to</strong>rs, han<br />
external SCSI ID switch, built-in PSU and<br />
the electrical innards required <strong>to</strong> he them<br />
<strong>to</strong>gether and make them work for ab<br />
£400.<br />
CASH SAVING<br />
Now, just take a look at the internal<br />
drives you can buy <strong>to</strong> plug in<strong>to</strong> your Al<br />
- that's what's called a 'bare mechanis<br />
In other words, it doesn't need a case<br />
power supply or the other bits you find<br />
external and fully-cased periphera:<br />
Buying a bare 500Mb SCSI mechanism<br />
chop a healthy chunk of cash off the owprice<br />
because you are not forking ou•<br />
these extra bits and the cost of assemb<br />
Until the arrival of the PowerSta•
gfi<br />
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and al<br />
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lanism.<br />
case or<br />
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lism wit<br />
overall<br />
out for<br />
3tation.<br />
But what about those speakers? Time <strong>to</strong> dig out my<br />
Prodigy CD and a software CD player. After the first<br />
Prodigy track, the speakers did not blow up and,<br />
although they are not exactly powerful, they are better<br />
than some external speakers on the market. The Sound<br />
quality is OK but nothing special. Thumbwheel audio<br />
controls for volume, balance, treble and bass are<br />
mounted on the front of the multimedia case for those<br />
finicky perfectionists who want their sounds sounding<br />
rust right.<br />
Other controls on the case include a power switch.<br />
external speaker switch and an audio mute switch. Two<br />
Dual =Si ports a nd a udio ple a s a dorn the re a r e t the Po weerStefion<br />
the op<br />
those with a SquirreISCSI would have had<br />
<strong>to</strong> buy fully-cased peripherals, so that if you<br />
have added say a CD-ROM and an additional<br />
hard drive, that's at least an extra<br />
MO (the price of an empty PowerStation)<br />
over what you would have had <strong>to</strong> pay if you<br />
had bought the bare mechanisms. Cool<br />
huh?<br />
So, now you know it will save you lots of<br />
cash as well as desk<strong>to</strong>p space. you are no<br />
P1IC2IP55 MILE<br />
So, are they worth the money then? I would say yes<br />
they are. Some would say you could buy a PC case<br />
complete with power supply for E40 <strong>to</strong> £70 and wire it<br />
up yourself. Well, yes you could. but when you're fooling<br />
around with power supplies and a soldering iron<br />
you could quite easily end up with both a dead power<br />
supply and a dead Al200. Besides, the saving you<br />
make is negligible. The cases themselves are very<br />
sturdy and the desk<strong>to</strong>p versions make great moni<strong>to</strong>r<br />
stands, bringing the moni<strong>to</strong>r up <strong>to</strong> a more comfortable<br />
eye level.<br />
HiCi offer various system bundlealseturing specific<br />
devices ready fitted. For instance, the most popular<br />
Speak <strong>to</strong> me<br />
other switches which seemed <strong>to</strong> be unconnected and<br />
thus useless are a turbo switch and a reset switch.<br />
There's even an LED display which, on our review<br />
model, was displaying the number 120. Pressing the<br />
turbo switch changed this <strong>to</strong> 999. Quite useless though.<br />
Hi0 also offer a much more substantial pair of external<br />
speakers which give a much higher quality (and<br />
much louder) sound reproduction, At 80 watts, there<br />
should be enough power for most. They can be connected<br />
<strong>to</strong> the multimedia case via a stereo jack and a but<strong>to</strong>n<br />
<strong>to</strong> switch the audio from the internal speakers for those<br />
who want more 'oomph' in their sonics.<br />
doubt keen <strong>to</strong> get your hands on one. But<br />
just how easy is I<strong>to</strong> add the multitude of<br />
juicy SCSI bits <strong>to</strong> the PowerStation?<br />
Well, it's a little more complex than<br />
adding fully-cased devices <strong>to</strong> your<br />
SquirreISCSI due <strong>to</strong> SCSI identification<br />
requirements. When you can have up <strong>to</strong><br />
seven SCSI devices connected <strong>to</strong> your<br />
Amiga via the SquirreISCSI. your Al200<br />
really does need <strong>to</strong> know who is who.<br />
This is where SCSI ID numbers come in,<br />
Each device connected <strong>to</strong> your faithful<br />
SquirreISCSI has <strong>to</strong> have a unique ID<br />
number from 0 <strong>to</strong> 7. But that's eight<br />
ole<br />
system is a CD-ROM pack featuring a PowerStation<br />
case fitted with a CD-ROM complete with a<br />
SquirreISCSI interface. SCSI lead extension (the<br />
SquirreISCSI lead is a little short). and a free CD called<br />
Meeting Pearls<br />
Other combinations can be made up according <strong>to</strong><br />
user specification. and HiO have a good range of<br />
quality SCSI devices in s<strong>to</strong>ck ranging from simple<br />
floppy drives right up <strong>to</strong> 9.1 Gigabyte hard disks<br />
coming in at a whopping £2000. For those who are<br />
going <strong>to</strong> beef up their Al200 with additional peripherals,<br />
the PowerStation range is the ideal upgrade<br />
accessory.<br />
Amiga Computing<br />
AUGLIF<br />
1<br />
HARDWARE<br />
devices I hear you cry, you said we can<br />
have seven devices on our Squirrel, you<br />
fibber,<br />
- Aha, he says in a 'I can get Out of this<br />
easy' manner. The SquirreISCSI itself has<br />
the SCSI ID number seven. leaving IDs<br />
zero <strong>to</strong> six for seven extra devices.<br />
With cased devices, you usually get a<br />
push-but<strong>to</strong>n switch with numeric indica<strong>to</strong>r<br />
for easily changing the ID of the device<br />
Well, you would for the extra forty <strong>to</strong> sixty<br />
quid you have <strong>to</strong> shell out wouldn't you?<br />
On a bare mechanism, however, you<br />
have <strong>to</strong> set this using an electrical jumper<br />
switch on the device, which is a black<br />
squarish piece of plastic that fits over two<br />
metal prongs (usually marked as AO, Al<br />
etc.) on the device. Not exactly difficult but<br />
slightly more hassle. Of course, you could<br />
probably get the supplier <strong>to</strong> do this for you if<br />
you ask nicely and the point is moot if you<br />
decide <strong>to</strong> buy your PowerStation with<br />
installed peripherals direct from Hi0 as they<br />
will do all that for you<br />
NOT A WORD<br />
Strangely. the PowerStation user manual<br />
that comes with the PowerStation bundles<br />
makes no mention of setting ID numbers on<br />
bare mechanisms, although it does fully<br />
explain SCSI termination considerations, as<br />
does the SquirreISCSI manual,<br />
As you would expect, 1+0 base their<br />
PowerStations around the often-mentioned<br />
SquirreISCSI device. So, the question of<br />
installing the software is another aspect of<br />
getting your PowerStation and its SCSI<br />
goodies talking <strong>to</strong> your Al200. Thankfully,<br />
the SquirreISCSI is from HiSolt who are<br />
renowned for their excellent and easy-<strong>to</strong>follow<br />
documentation and HilD will help with<br />
any problems when installing the necessary<br />
software,<br />
Our multimedia case worked perfectly<br />
first time after installation of the software.<br />
and a quick test backup session showed<br />
that the CD-ROM, tape streamer and our<br />
humble internal 85Mb IDE hard drive were<br />
all talking <strong>to</strong> one another quite happily over<br />
the SquirreISCSI connection.<br />
The bot<strong>to</strong>m line<br />
Product: PowerStation<br />
Price: E99.95 (bare case) E299•95<br />
(CD-Rom bundle)<br />
Supplier: HiQ<br />
Tel: 0181-909 2092<br />
Ease of use 8<br />
Implementation 8<br />
Value for money<br />
9<br />
Overall 9<br />
1 • •<br />
r-
Visage<br />
Computers<br />
(Dept AC)<br />
27 Watnall Road<br />
Hucknall<br />
Nottingham<br />
NG15 7LD<br />
If you have found a<br />
cheaper price<br />
elsewhere in this<br />
magazine, call us<br />
and we will do our<br />
best <strong>to</strong> beat it.<br />
To Order<br />
Telephone:<br />
(0115)<br />
964 2828<br />
Tel/Fax:<br />
(0115) 964 2898<br />
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the h<br />
ixed code programming is a <strong>to</strong>pic<br />
„ newcomers. Admittedly. in order <strong>to</strong><br />
get I from, say, C <strong>to</strong> assembler code and<br />
back L again (or vice versa) you need <strong>to</strong><br />
know t what happens when a C function is<br />
called, h but providing you coecentrale on<br />
understanding a<br />
the overall themes, rather<br />
than t getting bogged down with specific<br />
details, u it's not <strong>to</strong>o difficult <strong>to</strong> appreciate<br />
what's n going on.<br />
n The purpose of this month's notes then is<br />
<strong>to</strong> e do three things: Firstly, provide some<br />
background c info so the accounts you'll read<br />
about e in your compiler manuals will, hopetully,<br />
s make a little more sense. Secondly.<br />
outline<br />
s<br />
the conventions used with a popular<br />
C<br />
a<br />
compiler - I've chosen SAS C.<br />
In addition <strong>to</strong> this we'll need an example<br />
n<br />
<strong>to</strong><br />
l<br />
show how everything fits <strong>to</strong>gether and<br />
here I've opted for the simplest runable<br />
y<br />
example I could think oil The technique I'll<br />
f<br />
be discussing is what you might call the<br />
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Li:1,,m IfIrl 'WS<br />
me 5tretch ,0,4/),9d<br />
'conventional mixed code approach. It's<br />
based on passing function arguments on<br />
the stack, and the first step is <strong>to</strong> appreciate<br />
what happens when you place a call <strong>to</strong> a<br />
routine, say. MyFunction(), in<strong>to</strong> a C source<br />
program. The compiler uses such source<br />
code statements <strong>to</strong> generate a reference <strong>to</strong><br />
the named routine and, under normal circumstances.<br />
SAS C and many other compilers<br />
tag on an initial underscore <strong>to</strong> the<br />
function name.<br />
The call <strong>to</strong> the function kilyFunction()<br />
therefore has the linker searching for a routine<br />
called _MyFunction and it is this routine,<br />
if the linker is going <strong>to</strong> successfully<br />
resolve the reference, that must be provided<br />
in the assembly language module!<br />
The code various C compilers produce<br />
when they encounter a function call does<br />
vary, but the conventions <strong>to</strong> be followed<br />
will always be detailed in the compiler<br />
manual. To start with, all you really need <strong>to</strong><br />
be aware Otis that the end result is usually<br />
iiI I M M P I<br />
1.11b<br />
If all the references and directives in the above stages<br />
are correct the rest is easy - the C source is COMINIEK1,<br />
the assembly language code assembled, and then the<br />
modules are linked <strong>to</strong>gether with the startup-code <strong>to</strong><br />
produce a runable program. This month's example'<br />
(which needs <strong>to</strong> be run from a Shell command line)<br />
asks the user <strong>to</strong> type in a string, and then calls an<br />
assembly language routine called MyFunction().<br />
The assembler routine performs an Exclusive-ORing<br />
(EOR) of all bytes in the string which are neither the<br />
NULL termina<strong>to</strong>r nor equal <strong>to</strong> the mask value itself (thus<br />
protecting C's definition of a string by ensuring we don't<br />
produce any NULL values within the body of the string).<br />
Having done that, the program prints the modified<br />
string, repeats the MyFunction() process and prints it<br />
again. The second EORing process does, of course,<br />
result in the original input string being produced.<br />
The thing <strong>to</strong> note is that both the start of the string<br />
and the EOR mask value are given <strong>to</strong> the assembler<br />
routine as parameters. i.e, they are provided as arguments<br />
of the MyFuriction() function. This, in turn, means<br />
_<br />
IS;49Z1.<br />
Don't forgot Met this<br />
rnonth's eitanwPo<br />
needs <strong>to</strong> be run from<br />
a Shell window!<br />
the assembler code patch has <strong>to</strong> retrieve those arguments<br />
from the stack, so here's a run down on what has<br />
happened just prior <strong>to</strong> control entering the assembler<br />
patch,<br />
Firstly, the arguments will have been pushed, in right<br />
<strong>to</strong> left order, on<strong>to</strong> the stack. Then, a return address will<br />
have been placed on the stack Because my assembler<br />
patch uses a LINK a5.#0 instruction the contents of a5<br />
are pushed on<strong>to</strong> the stack as well, so the result is that<br />
<strong>to</strong> access the two arguments of the C function we need<br />
<strong>to</strong> use positive offsets of 13 and 12 respectively!<br />
Before you examine the source listings some points<br />
should be made. To start with, you will notice in the<br />
piece of assembler code provided that only the scratch<br />
registers AO and DO are used. This means that for the<br />
example, it is not necessary <strong>to</strong> preserve register contents<br />
on the slack. Despite this, I have included some<br />
movem instructions <strong>to</strong> save and res<strong>to</strong>re data registers<br />
d2-d7 so you can see whereabouts in the code those<br />
save/res<strong>to</strong>re operations are used when registers d2-c17<br />
are needed<br />
thi5 WW1 Paul &WO round5 off hi5 -<br />
fifit25 tin Odid177Ptgl 0551<br />
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17g W i t h<br />
d e t a l l 5<br />
[ and 135521701ff (ode<br />
of an domei used when writing milted -<br />
Amiga Computing<br />
AUGUST 1995<br />
TUTORIAL 1<br />
that any parameters present in the function<br />
call get pushed on<strong>to</strong> the stack prior <strong>to</strong> a call<br />
being made <strong>to</strong> the equivalent subroutine. I<br />
say usually because as just mentioned,<br />
there are some qualifying conditions with<br />
compilers which allow register arguments <strong>to</strong><br />
be used rather than the stack. SAS C. for<br />
instance, then uses an character, rather<br />
than an underscore, at the start of the function<br />
name,<br />
Writing the appropriate C code is easy_ It<br />
simply involves placing suitably named functions<br />
calls, with any required parameters.<br />
in<strong>to</strong> the C source. This is done using normal<br />
C function conventions - you can even add<br />
your own ANSI C function pro<strong>to</strong>types <strong>to</strong><br />
make sure the compiler makes the appropriate<br />
usage and parameter type checks!<br />
OBJECT CODE<br />
The next step involves writing suitable<br />
assembly language code and assembling it<br />
<strong>to</strong> produce linkable object code. A couple of<br />
assembler directives, called )(DEF<br />
. XREF. a nhave d <strong>to</strong> be used <strong>to</strong> get things running<br />
'<br />
smD<br />
i s an assembler directive used <strong>to</strong><br />
xdefine<br />
assembly language labels as being<br />
oo visible <strong>to</strong> other modules at link time, If you<br />
tforget<br />
it the assembly stage will go OK. but<br />
Eyou'll<br />
get errors when linking because the<br />
hlinker<br />
will be unable <strong>to</strong> resolve the corre-<br />
Fsponding<br />
function reference in the C code<br />
ly. module.<br />
)(REF goes the other way, i.e. it tells the<br />
assembler that the information needed<br />
about the item in question will be imported<br />
when the assembly language module is<br />
linked. If you forget these then you'll get<br />
errors as soon as you try <strong>to</strong> assemble your<br />
code because the assembler will not realise
411<br />
80<br />
The be5t of both<br />
world5<br />
That's lust about it as far as the<br />
mechanics of mixed coding are concerned<br />
and as you'll see when you<br />
examine the C and assembler code on<br />
this month's coverdisk, there's nothing<br />
particularly difficult about it. The<br />
benefits, however, of using this sort of<br />
'hybrid code approach can be significant<br />
- in short, it allows you <strong>to</strong> harness<br />
all the speed advantages of<br />
assembler in the sections of the pro-<br />
gram where it counts. while allowing<br />
you <strong>to</strong> develop the bulk of your code<br />
rapidly using a high-level language.<br />
The result is that you get the best of<br />
both worlds!<br />
"'-<br />
that labels have been used whose values<br />
are unknown at assembly time.<br />
Most assemblers, incidentally, place a<br />
limit on the number of characters within a<br />
label that will be regarded as significant.<br />
The ANSI C compiler standard also only<br />
requires that the compiler caters for six<br />
characters with external references,<br />
although most handle more. Either check<br />
first, or don't use long names for functions<br />
and variables whose references might need<br />
<strong>to</strong> be passed between modules.<br />
Function Entry rules: Upon entry <strong>to</strong> a<br />
function the stack, under conventional<br />
parameter passing conditions. contains the<br />
function arguments placed immediately<br />
above the long-word return address which<br />
register A7 (the stack pointer) points <strong>to</strong>.<br />
The arguments appear in left-<strong>to</strong>•right order<br />
with the leftmost item being the one immediately<br />
above the return address. Here are<br />
some standard function entry steps which<br />
need <strong>to</strong> be carried out:<br />
1. Save register AS, which contains the<br />
previous function's stack frame pointer.<br />
The best idea is <strong>to</strong> push it on<strong>to</strong> the<br />
stackl<br />
2. Copy the contents of A7 in<strong>to</strong> A5,<br />
thereby establishing a frame pointer for<br />
the current function which allows you <strong>to</strong><br />
access the arguments indirectly using<br />
the A5 base value,<br />
3. Subtract any stack work area needed<br />
from A7.<br />
These steps can, if the work area required<br />
is less than 32K, be achieved with the<br />
68000's LINK instruction. Lattice/SAS<br />
expects registers D2-D7. A2-A4 and A6<br />
<strong>to</strong> be intact on return so if any of these<br />
registers are <strong>to</strong> be used, they must be<br />
preserved.<br />
Again, it is common practice <strong>to</strong> place<br />
them on the stack. The above stackoriented<br />
procedure forms the basis of a<br />
powerful general parameter passing technique<br />
and its well worth learning about.<br />
Function return values are passed back in<br />
one or more registers, depending on the<br />
Ilriting the<br />
iporopriate ( ui15 PM. It<br />
sinItinuolues plating 5udobili<br />
named (Intim rals nth am<br />
inuirpri parameters, in<strong>to</strong> the<br />
Hum, this is done using<br />
normal I Nation<br />
<strong>to</strong>nuentions<br />
Listing 2 : With thin<br />
assembler pa tch the<br />
parameter da ta is colle<br />
cte d from the sta ck!<br />
Amiga Computing<br />
AUGUST 1995<br />
Return Type<br />
char<br />
short<br />
long<br />
float<br />
pointer<br />
double (IEEE)<br />
double (FFP)<br />
Size<br />
8<br />
16<br />
32<br />
32<br />
32<br />
64<br />
32<br />
data type declared for the function in question.<br />
Here are the return value details that<br />
must be adhered <strong>to</strong> (see above).<br />
Having set up the required return value,<br />
the routine needs <strong>to</strong> reverse its entry steps -<br />
res<strong>to</strong>ring the registers. advancing the<br />
A7 stack pointer past the work area. and<br />
c_code.c - data passed as C parameters<br />
'include sexecitypts.a><br />
'include sitdis.bs<br />
Idefine PESSANEI "Please enter a test string10<br />
'define "MANE? "String after conversion is<br />
"define NESTADELItring after a second conversion is '<br />
'define LINEFEED 10<br />
'define DAT_INAIS an<br />
'define MOSS" Craff<br />
void NyfunctionITETI ,<br />
pain() input_string<br />
,<br />
TETT input_stringiNal_Ch"Df+<br />
O T T E<br />
1space<br />
for user string<br />
E D I _ a s<br />
):<br />
s i r / ;<br />
IBYTE ECI JasirrEDD<br />
Exclusive-ORing conversion mask<br />
"DID keyboard_cheracter; LIBYTE countz0;<br />
printf(NESSI4E1);<br />
white likeyboiro_charactersgetchariM.LINIFEEDi<br />
Pass Back Details<br />
low byte of DO<br />
low word of DO<br />
all of DO<br />
all of DO<br />
all of DO<br />
passed in DO and Di with high bits in DO<br />
all of DO<br />
If Icounts.NAT_CHADS) ieput_stringE<strong>to</strong>untfe1'keyboard_character;<br />
input_stringfount).DULL;<br />
add terminal NULL<br />
R<br />
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EOR the string<br />
printrIls Ts 1e,DESSSEE),input_stfing);<br />
display converted string<br />
Oyrunction(input.string, EDt_sask);<br />
2nd EOR operation<br />
pr.nTWTs Ts 11',11ESSAGE3, input_stringl;<br />
display string again */<br />
assembler_ code.s - associated assembler patch<br />
Ifff _Ryfunctlon<br />
_Ny'snction l i n k 8 5 , 1 0<br />
moves.t d2-d7,-<strong>Is</strong>p/<br />
sove.l 1 i a ) ) , d 0<br />
move. Nia51,a0<br />
subt.i ' 1 0 0<br />
ad44.1 ' 1 , 0 0<br />
tst.b f a l i f<br />
bet g a i t<br />
cop.b 4 0 1 , a 0<br />
bet L o o p<br />
etr.b s t L ( a 0 )<br />
bra l o o p<br />
•••<br />
res<strong>to</strong>ring the previous frame pointer <strong>to</strong><br />
before exiting via an RTS instructions. Ag<br />
the 68000 has an unlink (UNLK) instructi<br />
intended <strong>to</strong> simplify these operations. (No<br />
that it is the lob of the calling function, a<br />
not the called function, <strong>to</strong> remove an<br />
arguments from the stack),<br />
vorkspace not needed<br />
norealty shire it preserve regs<br />
retrieve 'ask value<br />
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Order Hotline:<br />
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Fax Order Line:<br />
01793 514187<br />
ORDERING BY POST<br />
Simply send us your order. listing the items you<br />
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ern despatched with italic...is<br />
ORDERING OVER THE PHONE<br />
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COLLECTING YOUR ORDER<br />
You are welcome t o co lle ct yam o rd e r any tim e<br />
between learn and 5•30prn Monday - Seturdey.<br />
OVERSEAS ORDERS<br />
Overseas orders are welcome, but there ix a mint<br />
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s<br />
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System Analysis<br />
Beat the System<br />
Still stuck on APO adventure, Usher 3?<br />
Take a look at our cheat guide<br />
Preview i a r Crusader<br />
We take a sneak preview of Gametek's<br />
forthcoming space combat simula<strong>to</strong>r<br />
r'kt.741, t h e e t s p i n<br />
hang your fluffy dice on the dash and rev your<br />
engine as we take a look at Black Legend's racer<br />
Prey ie v, ,ekeepers<br />
Vulcan Software's puzzler previewed<br />
System Essa l<br />
Bargains galore - the latest budgets<br />
rounded up and reviewed
Rugby special, the World Cup way<br />
Audiogenic have upgraded their original World<br />
Class Rugby game with a '95 version. This update<br />
includes all the squads from the 16 countries that<br />
made it <strong>to</strong> the 1995 Rugby World Cup finals. The<br />
new version also allows you <strong>to</strong> enter your own<br />
teams and save them <strong>to</strong> disk.<br />
It covers all the major elements of rugby union<br />
such as line-outs, penalties and conversions, and the<br />
advantage rule has also been included. You can play<br />
against a human or computer and a <strong>to</strong>urnament<br />
mode allows a multi-player option_<br />
Two views are available <strong>to</strong> play the game in<br />
Q(111.0<br />
system<br />
I . g<br />
88 trot 1115<br />
Budget bonanza<br />
Digital Integration have some more bargain buys in s<strong>to</strong>re for the penny-conscious.<br />
First on the schedule is MegaTraveller 2 - Quest for the Ancients. It's an<br />
RPG adventure where you must save the planet Rhlanor from destruction. A<br />
<strong>to</strong>xic slime is pouring Out of the ancient ruins and you have a quest <strong>to</strong> find out<br />
what is causing it.<br />
There are 127 worlds <strong>to</strong> discover, each having over 500,000 square miles <strong>to</strong><br />
explore. Ten different starships are available and you'll have a good range of<br />
weapons and armour <strong>to</strong> choose from.<br />
Next up is International Sports Challenge, a sports simulation with over six<br />
different sports and 21 events. One <strong>to</strong> four players can take part in a variety of<br />
sports ranging from cycling and clay pigeon shooting <strong>to</strong> running a marathon.<br />
MicroProse's submarine simula<strong>to</strong>r. SubWar 2050, is also on the schedule. Set<br />
in 2050AD, the seas have become a vital source of food and energy, and sabotage<br />
is commonplace as the battle <strong>to</strong> defend underwater terri<strong>to</strong>ry ensues, You<br />
play a mercenary sub pilot testing your skill in underwater combat and learning<br />
moves such as Knuckles and Deep Dives.<br />
SubWar 2050 is priced £16.99, while International Sports Challenge and<br />
MegaTraveller 2 are f 14.99.<br />
fraternetional Sports Challenge te rms pa rt of Digita0 Inte gra tion's la te st budge t tilt041p<br />
Zoom-In allows a close-up view of the action<br />
whereas Zoom-Out provides a more strategic angle.<br />
You can also watch replays at any time and then<br />
save -<br />
the The game will be available for £19.99 and is com-<br />
m patible with all 1Mb Amigas. Owners of the original,<br />
thowever, o can upgrade for £9.99 (+ £1.25 p&p)<br />
ddirectly i from Audiogenic, enclosing the bar code<br />
sfrom k the game or by quoting the 13-digit bar code<br />
. number. Audiogenic are at: Unit 27, Christchurch<br />
Industrial Centre, Wealds<strong>to</strong>ne, Harrow HA3 8NT.<br />
Please mark as 'Rugby '95 Offer.'<br />
Upgrade <strong>to</strong> World Class Rugby '95<br />
Sensible Golf - ready, willing<br />
and able<br />
The eagerly anticipated Sensible Golf is ready <strong>to</strong> hit the shops and it's looking pretty<br />
spectacular! The usual Sensi sprites are used and the overall feel is of a fun, highquality<br />
title that can either be played as an arcade game or as a realistic sim. Take<br />
part in full <strong>to</strong>urnaments or for novices <strong>to</strong> the sport, you can work on your skills on<br />
the practice holes.<br />
We'll be bringing you a full review next month, but in the meantime take a look<br />
at these screenshots.<br />
Mayer, vtrin v a s t range of courses <strong>to</strong> choose front, a ll providing va rying challe nges<br />
The<br />
miniature<br />
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A September release is planned for the<br />
sequel <strong>to</strong> one of the most popular football<br />
management games ever. Oliver<br />
Collyer's Championship Manager sold<br />
over 250,000 copies and now Domark<br />
have taken the suggestions of players of<br />
the original and incorporated them in<strong>to</strong><br />
this new game.<br />
The follow-up will feature an international<br />
angle, so as well as being able<br />
<strong>to</strong> play in domestic management, you<br />
can also take part in the European<br />
Championships or the World Cup and<br />
the like, and you can manage any<br />
International side. It also promises <strong>to</strong> be<br />
Ascon's excellent football management sim, On the Ball -<br />
World Cup Edition, is being released this summer on budget.<br />
This new style of sim replaced all the screens of stats<br />
usually found in management sims, and replaced them with<br />
a more visually appealing approach. Different locations,<br />
shown as scanned watercolours, are used <strong>to</strong> provide the<br />
interface, and animations give a realistic match day feel<br />
Fantasy football<br />
A highly a uthe ntic, fun management sim On the Ba il is now a va tia bie on budge t<br />
Totally<br />
obsessed!<br />
You will notice later in this section<br />
a review of a rather nifty<br />
pinballer called Obsession. Its<br />
really rather good and has<br />
earned itself 87 per cent. Please<br />
note, though, that it can only be<br />
obtained from Merlin. They can<br />
be contacted at PO Box 77,<br />
Stroud, Gloucestershire GI.6 9YD.<br />
Obsession is priced at £29.95.<br />
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things such as key tackles won per<br />
player, <strong>to</strong> shots on target, A very<br />
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packed full of de taii as ever<br />
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realistic transfer system will be used<br />
and real player stats will provide a reference<br />
source for football enthusiasts.<br />
On the Ball also concentrates on giving the game a<br />
human <strong>to</strong>uch, with each player having their own personality<br />
traits, so you'll have <strong>to</strong> manage them accordingly. You<br />
can also choose <strong>to</strong> play any team you wish in your bid for<br />
the World Cup. Priced at f12.99, On the Ball will be avail.<br />
able this summer,<br />
Thanks for your response <strong>to</strong> our surveys. After careful consideration we've decided<br />
<strong>to</strong> re-design the games section. This way, we can more accurately address the needs<br />
of our readers in what they'd like <strong>to</strong> see in System, We are also aiming <strong>to</strong> bring the<br />
section more in line with the rest of the magazine.<br />
Reviews will be more concise and analytical, previews will give you an insight<br />
in<strong>to</strong> the making of the games and where appropriate, we'll be bringing you more<br />
technical information.<br />
As always, our reviews will be of finished products only and we'll also provide<br />
you with better compatibility information, thus enabling you <strong>to</strong> make more<br />
informed choices on buying a game. Get ready for the new look System next<br />
month.<br />
Flick of a<br />
switch<br />
Another Doom competi<strong>to</strong>r on the<br />
way This time from Polish te a m<br />
Union interactive<br />
After months of Amiga owners<br />
practically drooling over Doom<br />
and Doom 2 on friends PCs, we<br />
can finally have our own version<br />
- we hope. Up until now,<br />
there's only been the rather<br />
disappointing Death Mask but<br />
things look set <strong>to</strong> change with<br />
three, four, possibly five contenders<br />
on their way - Team 17<br />
have Alien Breed, Manyk have<br />
Fears, and Black Magic have<br />
Gloom. And now a Polish team<br />
called Union Interactive have<br />
two games of this genre on the<br />
horizon.<br />
One is called Switchworld<br />
and looks <strong>to</strong> be the usual big<br />
gun, gloomy corridors, bill<br />
monsters thing. The s<strong>to</strong>ryline<br />
revolves around the fact that a<br />
dicta<strong>to</strong>r planned <strong>to</strong> conquer<br />
the world with biomutants but<br />
thanks <strong>to</strong> the international<br />
police, he failed. However, he<br />
was never caught and has<br />
decided <strong>to</strong> go back in time <strong>to</strong><br />
create more biomutants. Or<br />
something. Anyway, it's now<br />
up <strong>to</strong> you <strong>to</strong> travel through<br />
the five episodes, killing<br />
everything in sight.<br />
Their second offering is<br />
Behind the iron gate, another<br />
quite similar game that uses<br />
this 30, first-person perspective.<br />
It's going <strong>to</strong> be A500 and<br />
still promises <strong>to</strong> run at a fair<br />
old speed. As well as the<br />
shoot-'em-up aspect, it also<br />
will have an RPG/adventure<br />
angle <strong>to</strong>
aminv <strong>to</strong> anyone you may meet enuid fesoft<br />
in thorn giving you vita l informa tion<br />
beat the u)<br />
*t<<br />
likombre games tend <strong>to</strong> cause most<br />
prdirms ammg you garners. Not hr long<br />
though, as we send out the team <strong>to</strong> report<br />
on the many mist= d Igor 3<br />
o begin with, you must go and see Alstar who is standing opposite, and he<br />
will indicate where Typhus Mernith's Observa<strong>to</strong>ry is on the map. This is your<br />
first task. Before you set off, buy some lime-blossom tea from the shop a little<br />
way along the southern ramparts of the rich <strong>to</strong>wn.<br />
In the first street you will encounter some bandits. Go in <strong>to</strong> the inn <strong>to</strong> enrol<br />
some companions before fighting, and when you defeat them, search them for<br />
money.<br />
Head <strong>to</strong>wards the rich <strong>to</strong>wn. There is only one way in and it is located on the<br />
Find Typhus a nd give him the lime blossom te a a nd<br />
recover the pla ying ca rd <strong>to</strong> advance <strong>to</strong> the ne xt sta ge<br />
88 Stint MI5<br />
-• • • • • -<br />
1<br />
Watch out for thc ba ndits a round the corne e<br />
rhey wilt try <strong>to</strong> ste a l your mone y<br />
The rich tOLOW1 05 tEnated on the we ste rn<br />
side of the map. be twe e n two porche s<br />
•<br />
western side, between two porches. You<br />
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Keep ; che cking your ensign once le ve ls.<br />
Rephimsh<br />
'<br />
with first a id if nece ssa ry<br />
or<br />
must buy a necklace for 4000 PO from the<br />
big guard at the entrance or you will be<br />
refused entry. Afterwards, put the necklace<br />
on.<br />
Your next step is <strong>to</strong> find Typhus, give him<br />
the lime blossom tea and recover the playing<br />
card. He indicates where Mather Fuchs is on<br />
the map. Once you arrive at the indicated<br />
place, take the scroll on the ground and read<br />
it, then set off <strong>to</strong>wards the mentioned inn.<br />
On arrival, you must listen. Erich Moittrs is speaking <strong>to</strong> you, buy him some food and listen<br />
again, and answer YES <strong>to</strong> the question.<br />
At Mather's, don't accept <strong>to</strong> go out, give him the card when he says OUT Wait <strong>to</strong> see<br />
the gate and click on it <strong>to</strong> go through.<br />
In the garden, go eastwards <strong>to</strong> find a passage, but you will have <strong>to</strong> kill the bear firg<br />
before you can proceed through the passage. Travel south for a long way and then eag<br />
when your route is blocked. You will come across a racoon on a rock, Take its scroll.<br />
then pick up the mushrooms from the forest. Head back <strong>to</strong>wards Mather and give him<br />
the scroll. You roust then pick up the key.<br />
Go <strong>to</strong> the house indicated on the map. Fetch the magic flask and the pendant a<br />
put the pendant on. Go <strong>to</strong> the inn, south of the theatre. Listen, then recover I<br />
Kelonia powder. Buy the other potions in the shops and mix them all <strong>to</strong>gether in<br />
magic flask. Go back <strong>to</strong> the racoon, give him the potion, recover the talisman and he<br />
Head <strong>to</strong>wa rds the inn. You must go <strong>to</strong><br />
sleep a nd e ve ntua lly be gin <strong>to</strong> dre a m<br />
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Ind lb-<br />
<strong>to</strong> see<br />
ar first<br />
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1<br />
Tips <strong>to</strong> help along<br />
the way<br />
To move forward in time, simultaneously perss:<br />
+ + + move mouse completely <strong>to</strong> the left of the screen<br />
and click the left mouse but<strong>to</strong>n.<br />
To return life points <strong>to</strong> the maximum, simultaneously press:<br />
C'TE11.> + + (V> + move mouse completely <strong>to</strong> the left of the screen<br />
and click the left mouse but<strong>to</strong>n.<br />
When you are creating your team, choose this human beings distributed<br />
as follows:<br />
3 Knights-errant<br />
1 scholar (wfth 16 in strength, constitution, agility and wisdom)<br />
1 Magician (with 15 in strength, constitution, agility and intelligence).<br />
back <strong>to</strong>wards the <strong>to</strong>wn. Go <strong>to</strong> the theatre in the very south of the rich <strong>to</strong>wn and enter<br />
after 7pm. Listen <strong>to</strong> Gulnar, give him the talisman you received from the racoon, wait<br />
for the gate <strong>to</strong> appear at 2 am. then proceed through.<br />
In the jungle pick up a crystal. Go south-east and find the tribe with the chief - they<br />
are called the 'East End Lads'. Fight and kill the chief. In the jungle you may encounter<br />
several leopards. Kill them and take their skins *filch you can sell for huge amounts of<br />
money <strong>to</strong> the shopkeepers of the <strong>to</strong>wn.<br />
Head back through the theatre gate In the jungle, go east then south <strong>to</strong> find the<br />
meteor near the North wall. Put the missing piece found in the jungle on it, and a<br />
gate appears. Go through.<br />
Before heading <strong>to</strong>wards the mountains you must buy some fur coats <strong>to</strong> keep warm<br />
When you get there, find the time machine which is located <strong>to</strong>wards the north-west<br />
Put the crystal on it and go back in<strong>to</strong> <strong>to</strong>wn. There will be many beasts in your way!<br />
Find a gate which has just appeared in the north-western part of <strong>to</strong>wn - go<br />
through it before 12 noon. Your next task is <strong>to</strong> free the princess in captivity - she is<br />
held in the dungeon. In the dungeon there will be a fireball in the very first corridor,<br />
wait for it <strong>to</strong> pass, then quickly turn right and then take the first right <strong>to</strong> enter the<br />
underground cavern.<br />
At the fork turn left. You will have <strong>to</strong> battle against hoards of skele<strong>to</strong>ns <strong>to</strong> con.<br />
tinue. Take the third turning on the left <strong>to</strong> activate a lever in the dead-end. You can<br />
walk about through the whole cavern <strong>to</strong> pick up all the main essentials - bread,<br />
money and weapons. Head back <strong>to</strong>wards the entrance <strong>to</strong> the cavern and climb the<br />
stairs <strong>to</strong> return <strong>to</strong> the dungeon. There will be more opponent in your way, each one<br />
becoming stronger as the game goes or These must be defeated.<br />
GOING DOWN<br />
You will eventually find the princess in a room with lava, and you must pass on the<br />
three slabs which cause the cage <strong>to</strong> go down. If you pass on four, the cage falls, on<br />
two, it's <strong>to</strong>o high. There will be more opponents in your way once again_ When you<br />
have freed her enlist her help and head back in<strong>to</strong> <strong>to</strong>wn.<br />
Go and sleep in an inn. In a dream, a character tells you <strong>to</strong> go <strong>to</strong> a house which he<br />
indicates on the map. Go in front of his house and take the key from the fountain. Go<br />
in<strong>to</strong> the house and you will find five guard's uniforms. Put these on. Head <strong>to</strong>wards thc•<br />
palace with the disguise on so you can get in, You must remove the helmet in front of<br />
Zoltar and enlist his help. Return <strong>to</strong> the forest and Zoltar and Thina will leave.<br />
Head back in<strong>to</strong> <strong>to</strong>wn once again Mather will give you a crystal which you must<br />
place on the time machine in the mountains.<br />
Return in<strong>to</strong> <strong>to</strong>wn, and you will find yourself in mountains in a different era. You<br />
will find a belt in the snow. Return once again back in<strong>to</strong> <strong>to</strong>wn. Put on the magic belt<br />
and return <strong>to</strong> tbe forest. Look for and pick up a magic sword - it will be right in the<br />
heart of the jungle.<br />
Go east and at the end, head south. You will find a house with Zoltar's son and his<br />
wife, a sorceress. She has the powers <strong>to</strong> protect you from your final enemy - the<br />
dragon.<br />
You will find the dragon in an underground cavern. You must walk on the paving<br />
s<strong>to</strong>nes marked with a circle in a certain order - seven s<strong>to</strong>nes must be activated <strong>to</strong> gain<br />
access, You will eventually reach a door which will lead <strong>to</strong> the dungeon; go through it<br />
after 12 noon. To defeat him from a distance, use the maximum number of arrows<br />
and the ice-cloud spell. If you're up dose, you must position yourself so that the fire<br />
Protection spell is always active.<br />
You must give first aid <strong>to</strong> your companions after each blow struck by the dragon,<br />
Regeneration potions are indispensable. Eventually you will defeat him, putting ar<br />
end <strong>to</strong> Shandar's evil acts. You will then have proved yourself against the greatest<br />
warrior of all.<br />
+MTEMI.or<br />
Keep 0o0/Ung a t the map <strong>to</strong> ma ke sure you're not he a ding the wrong wa y<br />
You ca n re cruit ma ny troops from the foca l intIS - the y ca n be wa ry ha ndy<br />
6aart<br />
Warrior<br />
Duarl<br />
Level<br />
t rent<br />
Const tt tit<br />
Psility<br />
Intel I %gene:<br />
Take ca re whe n you se le ct your te a ttl. Only choose the s<strong>to</strong>nge st of characters<br />
Stint ni<br />
89
1<br />
1<br />
1<br />
The most eagerly awaited golf<br />
game on the Amiga is here.<br />
Why the wait?<br />
Find out
iarzo E<br />
Irem [ V A T ul<br />
s<br />
r(4<br />
Pik*<br />
elf games have slowly disappeared<br />
over the last few months, leaving little<br />
or no trace at all. The only golf sims<br />
worth a mention are MicroProse Golf and<br />
possibly PGA Tour. The others have tried and<br />
almost succeeded - Nick Ratio's came the<br />
closest only suffering an awkward control<br />
system which became very clumsy at times.<br />
However, Summit Software are a new<br />
company hoping <strong>to</strong> bring gaming entertainment<br />
<strong>to</strong> your Amiga screen. With bigger companies<br />
undecided about their future within<br />
the Amiga market, smaller companies have<br />
taken the opportunity <strong>to</strong> steal their limelight<br />
Team 17 being a fine example. Summit<br />
Software hope <strong>to</strong> do a Team 17 and dominate<br />
the market with quality products. Good<br />
luck <strong>to</strong> 'ern.<br />
To kick off their career, they've penned in<br />
some releases already, namely Tracksuit<br />
Manager, Rage and Rugby Boss. Let's hope<br />
these can rank alongside some of the past<br />
Amiga greats. We'll see.<br />
GRAPHICS<br />
INTROICTION<br />
International Golf<br />
Graphically, International Golf is fairly<br />
good. The action is viewed <strong>to</strong>p-down, with<br />
well-drawn trees accompanied by the obvious<br />
golfy scenery, The scrolhng is nice and<br />
smooth <strong>to</strong>o, leaving me with no particular<br />
major gripes at all. But - there's always one<br />
- the overall look and feel gives a very PD<br />
impression, if you know what I mean. The<br />
reason behind this is because the actual<br />
developers are a PD team called<br />
Saddletramps PD. They will obviously need<br />
time <strong>to</strong> make the move from PD up <strong>to</strong> full<br />
price, but I'm afraid it shows up a little <strong>to</strong>o<br />
much for me.<br />
The graphics aren't as polished as say,<br />
Sensible Golf, and the whole feel gives an<br />
impression of being programmed in Amos<br />
Most newcomers <strong>to</strong> the market encounter<br />
these problems and usually move on<strong>to</strong><br />
another programming language <strong>to</strong> get the<br />
best results from their particular genre of<br />
game. However, as Summit Software have<br />
obviously tried very hard I shouldn't really<br />
knock them.<br />
If golf is your game and you like a good<br />
18 holes of planning what clubs <strong>to</strong> use,<br />
power and accuracy all by yourself, without<br />
any help from the computer, then graphics<br />
don't particularly come in<strong>to</strong> it. Unless, of<br />
course, you like <strong>to</strong> take in the scenery on<br />
your way <strong>to</strong> the next hole.<br />
On the box the game boasts superb<br />
colour graphics featuring a full ro<strong>to</strong>scoped<br />
golfer. Yes, maybe, but it still<br />
looks like public domain,<br />
Gr/o<br />
This time, checked trousers and funny hats are<br />
the order of the day. Andy Maddock steps up,<br />
cracking Tarby gags all the way... hof<br />
SOUND<br />
70<br />
6<br />
/0<br />
Sound for golf games is fairly non-existent - featuring<br />
merely the odd swoosh of the dub and a bird<br />
or two tweeting along in the background. All these<br />
effects have been included which makes the game<br />
an absolute pleasure <strong>to</strong> play. The actual sampled<br />
tweets of the birds are the best I've heard on any<br />
game of this genre, beating MicroProse Golf hands<br />
down - as far as tweets go.<br />
5 2 %<br />
Overall then, a nicely presented game which may not have<br />
the depth of MicroProse or PGA, but the actual gameplay<br />
is very different by managing <strong>to</strong> sustain an arcade feel.<br />
After each shot you have <strong>to</strong> alter your positioning, club,<br />
power and height of the shot all by yourself, without any<br />
help from the computer whatsoever, whereas other golf<br />
Sims give you a little help by lining you up with the hole<br />
and selecting a suitable club<br />
One aspect of the game which became frustrating is<br />
that it fails <strong>to</strong> give you the yardage for the clubs. Prior<br />
knowledge of golf is absolutely essential, which unfortu•<br />
nately I do not posses. Consequently. I was frequently over<br />
hitting the ball.<br />
PLAYABILITY<br />
Basically, the idea behind Super Loopz is <strong>to</strong> join the different<br />
blocks that fall on<strong>to</strong> the grid <strong>to</strong> create continuous loops. There<br />
is a time limit <strong>to</strong> put down each piece, and if you can't place it<br />
you lose a life.<br />
The game can be played by using a one or two-but<strong>to</strong>n joystick,<br />
a CD32 controller or a mouse. The joystick seems <strong>to</strong> be the<br />
easiest, and when the piece drops on<strong>to</strong> the playfield you can<br />
rotate the shape by pressing fire and right, then when it is in<br />
the position you want, press fire and left. However, once it is in<br />
position it is permanent. The bigger the loop you can make, the<br />
more points you'll get.<br />
Super Loopz has a variety of different sections <strong>to</strong> play. The<br />
arcade game can be played by one or two players, and you<br />
must make ten loops <strong>to</strong> progress on <strong>to</strong> the next level_ Three<br />
bonus games can be accessed by completing different missions.<br />
You can also play a challenge game which means you can pit<br />
your wits against an opponent. You each get a separate grid<br />
and the winner is the one who scores the most points.<br />
There is a puzzle option <strong>to</strong>o which involves being shown a<br />
complete loop with some of the pieces then dropping off one<br />
by one. You have <strong>to</strong> watch carefully because you have <strong>to</strong><br />
remember where they go and replace them.<br />
These a re the 18 hole s of the Rivie ra<br />
•<br />
Country Club course . The y a ll look<br />
incre dibly cha lle nging<br />
Getting the powe r of your<br />
shot right will ta ke pra ctice .<br />
Don't e xpe ct a hole -in-one<br />
on your first hole<br />
There are two courses included in the game and an<br />
option <strong>to</strong> install new ones when they are released, There's<br />
also a <strong>to</strong>urnament option and a two-player game. It's certainly<br />
not short of ideas.<br />
Incidentally, a demo of International Golf is being<br />
released as public domain by Saddletramps PD. This,<br />
perhaps, is a better idea than hurrying the process and<br />
releasing the game at full price. Summit Software should<br />
have waited for a response on the demo and then acted<br />
accordingly.<br />
As it stands, its a good first attempt at full price software,<br />
and one that shouldn't be overlooked. If you're in<strong>to</strong><br />
the finer side of golf it could be .111. a worthwhile, N E Mbuy.<br />
a d<br />
d
From the ma<br />
-Fodder<br />
comes the best golf<br />
Wr -<br />
agame n i n<br />
d a g e s .<br />
c • Available for Amiga & PC.<br />
• Join up <strong>to</strong> eight friends and marvel at the gorgeous<br />
graphics and smooth scrolling scenery.<br />
• Play at any of 24 original courses.<br />
C1991 Sensible Software. 0 1994 Virgin Intwortive Entertainment (Europe) Ltd. Virgin is e registered trademark of Virgin Enterptises Ltd. All Flights reserved.<br />
I<br />
Nmtertainment<br />
T<br />
E<br />
R<br />
A<br />
C
Move closer<br />
The game will be controlled via a mouse and a set of icons that you simply click on according <strong>to</strong><br />
the action you wish your pla<strong>to</strong>on members <strong>to</strong> carry out. Click on the appropriate icon and then<br />
paste it on <strong>to</strong> an empty square on the screen. When a character walks on<strong>to</strong> <strong>to</strong> it, he will perform<br />
this order.<br />
1. A helpful 'Rubber' feature which allows you <strong>to</strong> erase a pasted action<br />
2 <strong>to</strong> 5. The direction arrows make the character walk the appropriate way<br />
6. Click on the clock <strong>to</strong> make your troop wait there for a period<br />
7. Using the shoe will enable a character <strong>to</strong> jump over the object in front<br />
8. Use the spanner <strong>to</strong> operate an object<br />
q. Teeth make your character act aggressively<br />
10. Lightning will allow you <strong>to</strong> replay a previous level<br />
11. These icons tell you whether your men are alive, dead or have safely moved on <strong>to</strong> the next level<br />
12. Keep an eye on the level indica<strong>to</strong>r <strong>to</strong> see how many levels have been completed<br />
s 'stem -a Time<br />
CD keepers<br />
ulcan Software, renowned for their Valhalla<br />
speech adventure games, are embarking on<br />
a new series for Amiga owners. Called 'The<br />
Mini Series' it will consist of a range of quality<br />
titles at very low prices, from E12,99 <strong>to</strong><br />
f 15.99. Vulcan are concentrating on their<br />
mail order service which allows them <strong>to</strong> sell their own<br />
The intro a nima tion puts<br />
you in the picture<br />
93<br />
brand more cheaply. The<br />
games will cover a variety<br />
of genres and each will have<br />
a data disk shortly after its<br />
initial release.<br />
Timekeepers is the first<br />
of these games and is of<br />
the puzzler/strategy kind.<br />
Graphically, it's very reminiscent<br />
of their Valhalla games,<br />
and those who've played<br />
their first foray in<strong>to</strong> Amiga<br />
gaming will instantly recog•<br />
nise the distinctive Vulcan<br />
style which uses a combination<br />
of dark, murky shades <strong>to</strong> provide an original, and<br />
interesting, approach.<br />
The characters of the game, the rather miniature<br />
Lemming-esque type race, are the Timekeepers. They<br />
are a police force who were established <strong>to</strong> protect the<br />
4th dimension from a psychotic warlord. His aim is <strong>to</strong><br />
destroy the entire human race and intends <strong>to</strong> do so by<br />
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at the <strong>to</strong>a o"<br />
dy <strong>to</strong> ta ke on the . mission<br />
;<br />
•<br />
;<br />
planting nuclear devices throughout the course of<br />
his<strong>to</strong>ry. He has hidden four of his most powerful yet<br />
in four zones - S<strong>to</strong>neage, Medieval, Vietnam and<br />
Space. Commander Seymour of the Timekeepers<br />
knows of the bombs whereabouts and must send<br />
teams in<strong>to</strong> the lands <strong>to</strong> locate and disarm them.<br />
You take charge of the Timekeepers and have <strong>to</strong><br />
guide the pla<strong>to</strong>on through the levels, avoiding the<br />
obstacles placed in your way - rivers, minefields, trapdoors<br />
and 'the enemy' will all prove treacherous.<br />
When your men find the nuclear devices you will<br />
have <strong>to</strong> instruct them <strong>to</strong> disarm them, and the<br />
amount of men you need <strong>to</strong> do this depends on the<br />
complexity of the device. The number in your pla<strong>to</strong>on<br />
also depends on how many men survived the last<br />
level<br />
ACTIONS<br />
The characters act independently <strong>to</strong> given situations<br />
and while they have a certain degree of intelligence,<br />
they also act with a great deal of stupidity!<br />
On the one hand, they will walk in<strong>to</strong> even the most<br />
obvious disasters, but on the other, if you issue<br />
them with an impossible order they will look up in<br />
disbelief and walk in the opposite direction. They<br />
will also do this if they bump in<strong>to</strong> another member<br />
of the pla<strong>to</strong>on.<br />
The game will be controlled via an icon system (see<br />
boxout) and when all 16 levels have been explored,<br />
and the four bombs disposed of, the game is finished.<br />
Fans of the game will then be able <strong>to</strong> purchase a data<br />
disk providing an extra 64-level challenge.<br />
Vulcan Software divided the games-playing world<br />
with their last releases, so much so that scores ranged<br />
from the low 20s <strong>to</strong> an amazing 90. Although a puzzler<br />
game, it does look distinctively 'Vulcan,' so it will<br />
be very interesting <strong>to</strong> see whether Timekeepers has<br />
the same effect on reviewers and public alike.<br />
Timekeepers will be available this summer for all<br />
Amigas and we'll hopefully be bringing you the full<br />
review next month.
The 3 D e nvironme nt works we ll a nd you'll ha ve <strong>to</strong> ma ke<br />
sure you don't fa ll down gra ssy ha nks or off roof <strong>to</strong>ps<br />
INTRODUCTION<br />
irst impressions of shoot-'empup Virocop<br />
would suggest a fairly young audience.<br />
However, further investigation of the game<br />
reveals more <strong>to</strong> it than first appears. It's a<br />
mixture of shooteriplatformer - a genre that has<br />
somehow been neglected on the Amiga of late - and<br />
has been created with such fine attention <strong>to</strong> detail<br />
that it looks set <strong>to</strong> shine.<br />
Behind the game are the talented Graftgold team,<br />
renowned for such hits as UricHum Fire and Ice. and<br />
Rainbow <strong>Is</strong>lands.<br />
All the le ve ls a re thorne d a nd conta in<br />
enemies a ppropria te <strong>to</strong> the le ve l<br />
A gre a t de a l of a tte ntion <strong>to</strong> de ta il has be e n pa id <strong>to</strong> the 9 ra phe ci<br />
hint 1115<br />
Hem is one of the de a dly viruse s a nd you must<br />
kill a ce rta in a mount <strong>to</strong> ge t off the te m!<br />
Vilrocop<br />
GRAPHICS<br />
Graphics are of an extremely high<br />
standard and an excellent 3D environment<br />
not only looks good but<br />
enhances the gameplay. Each level<br />
varies from the Sports zone <strong>to</strong><br />
Military, and all contain enemies<br />
appropriate <strong>to</strong> the theme. Sports, for<br />
example, contains deadly snooker<br />
balls and animated enemies related<br />
<strong>to</strong> the level. There are also men<br />
bouncing around the zone on space<br />
hoppers - remember them'? Round,<br />
plastic bubble creatures filled with<br />
air that you could hop around on.<br />
All levels look good but the adventure<br />
scenario, which is the bonus<br />
level for the Al200, is particularly<br />
good and has a mixture of wizards<br />
and evil robots. Even small details<br />
such as flame <strong>to</strong>rches burning on the<br />
walls show the attention <strong>to</strong> detail<br />
that has been given.<br />
The main sprite is fairly basic and<br />
looks rather like a banana-coloured<br />
R2D2! Still, he has been rather nicely<br />
animated despite his small dimensions<br />
so that, for example, if you<br />
leave him standing, he lets off steam.<br />
His moves actually look robotic <strong>to</strong>o<br />
and as his head moves independently<br />
<strong>to</strong> his body, which is the firing part, it<br />
adds <strong>to</strong> the qameplay• •<br />
83ilio<br />
SOUND<br />
RATABILITY<br />
As you can imagine, the majority of<br />
the game involves negotiating platforms<br />
and blasting the enemies and<br />
viruses in<strong>to</strong> oblivion_ There are a range<br />
of 20 different weapons at your disposal,<br />
from twin missile launchers <strong>to</strong><br />
flame-throwers. The shots you'll need<br />
<strong>to</strong> kill an enemy depend on the size<br />
and strength of it. Some may be killed<br />
with one straight bullet, others with a<br />
mortar bomb, for example.<br />
To finish a level you must exterminate<br />
a certain amount of viruses, so<br />
the game can be played in either of<br />
two ways. One is <strong>to</strong> rush through all<br />
the levels, avoiding enemy fire and<br />
Sound-wise, Virocop is nothing exceptional. You are<br />
offered the choice between in-game music or just the<br />
sound effects. The music changes <strong>to</strong> fit in with the<br />
levels and varies from the predictable happy-go-lucky<br />
bounce-along tunes for the Sports level, <strong>to</strong> the more<br />
dramatic such as on the Adventure level.<br />
Stereo sound is available when the music is<br />
switched off, so the effects are routed <strong>to</strong> the left or<br />
right channel depending on the event on screen.<br />
Most of the sound effects, as you'd expect, are a<br />
range of shots, bangs and explosions, but apart from<br />
that it is quite limited.<br />
45%<br />
As the le ve ls progre ss, things ge t ha rde r a rid more cha otic
s<strong>to</strong>pping <strong>to</strong> kill just the viruses, or you<br />
can go at a more slower pace and kill<br />
Daddies as you see them. However,<br />
the more points you earn, the more<br />
chance you have of earning an extra<br />
Fife. Bonus lives can be discovered on<br />
the levels and are also awarded at<br />
10,000, 40,000 points and so on.<br />
D.A.V.E. runs on a battery which is<br />
drained as he is damaged. Pick-ups<br />
can be collected <strong>to</strong> replenish it and<br />
you'll need <strong>to</strong> be able <strong>to</strong> judge when<br />
you need them as you can't collect<br />
energy you can't use. There's also<br />
some kind of puzzle angle <strong>to</strong> the<br />
game as you have <strong>to</strong> figure out how<br />
<strong>to</strong> move certain platforms and which<br />
switches do what.<br />
Each sce n a rio re p re se n t s a d if f e re n t a d ve n t u re<br />
in the hohda y park, the re fore providing va rie ty<br />
Virocop comes across as a very polished game and<br />
what it doesn't have in sophistication, it makes up for<br />
in gameplay.<br />
Two-player mode, though, is by far the best<br />
option, As well as the usual turn-based system, you<br />
have a team mode where one player takes charge of<br />
the head and firing while the other controls the body<br />
and movement. At first this takes some getting used<br />
<strong>to</strong>, but as you progress this is definitely one of the<br />
most fun multi-player methods I've played.<br />
Virocop is not the sort of game that will grab you<br />
STONYLINE<br />
Virocop sets the scenario of a virtual-holiday theme park<br />
You play DAVI. - Digital Armoured Virus Extermina<strong>to</strong>r<br />
who has been given the arduous task of ridding the park of<br />
viruses that have taken over and are causing havoc on the<br />
game Disk.<br />
The game zones had been set up on the GameDisk 12<br />
years ago and the public and press were sceptical about the<br />
idea of buying virtual time-share experiences in another<br />
place without having <strong>to</strong> go there. The concept eventually<br />
caught on though, and soon imitations were springing up<br />
everywhere, although none were as big as the GameDisk.<br />
But then it all goes horribly wrong when something<br />
breaks in<strong>to</strong> the GameDisk. Giant viruses spread across the<br />
game zones feeding off the power, and spreading rapidly all<br />
the time 0.4 V E. the Virocoo is called for<br />
Usually the best cure for a virus is bed rest, TLC and<br />
chicken soup. But when a computer gets sick a more<br />
radical remedy is required. Tina Hackett introduces<br />
OPINION<br />
&AXE, the robotic hero of Bralgold's latest<br />
The m a in sp rit e is p re t t y b a sk b u t<br />
still p a cks so m e n ice a n im a t io n<br />
immediately as it isn't particularly<br />
striking, but play it for a<br />
while and try the two-player<br />
team mode and you'll find a<br />
game that has playability in<br />
abundance. A W A R<br />
It's not the 'thinking<br />
E )<br />
115%<br />
APATIOAti<br />
GOLD<br />
the man's' imagination, title by any but stretch for the of trig'N.<br />
ger , lhappy a t i this k is a title of high quality and provides a<br />
great i t t long-term challenge.<br />
largt7goc<br />
wool ;-1 : A l<br />
Pensher: Waler !Menne'<br />
(leveller ;tepid<br />
Disks, 3<br />
Price: C25<br />
Gen Milner/Shoot ele-up<br />
Hare Sisk lestill: Yes<br />
Contrel sprat keyliere/hystice/Jayead<br />
Sopeerts: Me/ il2110<br />
locemeended: 610011 sevarils<br />
FLASHBACK<br />
There isn't really a game<br />
like Virocop <strong>to</strong> compare<br />
it <strong>to</strong>. It's a cross between<br />
a shoot-'em-up and a<br />
platformer, and the<br />
nearest I can think of <strong>to</strong><br />
describe Virocop is a<br />
cutesy Alien Breed.<br />
According <strong>to</strong> older colleagues,<br />
there was a similar<br />
game on the C64<br />
some years ago -<br />
although no-one can<br />
remember its name!<br />
There a re a ra n g e o f we a p o n s a va ila b le a n d<br />
each e n e m y re q u ire s a d if f e re n t a p p ro a ch
Your te a m kits out the ca r in a<br />
rather me diocre pie ce of a nima tion<br />
LAP TIME:00'00<br />
.00 BEST L A P :<br />
--I--.--<br />
LAP:1/2<br />
BRAZILIAN GP<br />
LAP TINE:01<br />
1BEST<br />
LAP:02'12<br />
03 . LAP:2/S<br />
. 72 POS:3/16<br />
0k<br />
The ba ttle for first pla ce fe e ls more re a listic<br />
than in ma ny othe r ra cing vrnt.da <strong>to</strong>rs<br />
No one is going <strong>to</strong> be impressed with Fl World<br />
Championship from the word go - not unless<br />
they've only just upgraded from a C64 anyway.<br />
It's done nothing <strong>to</strong> build on the racing game<br />
graphics of years past, and initially it seems <strong>to</strong><br />
offer little more in terms of gameplay either.<br />
Despite these strong criticisms, however, El<br />
somehow manages <strong>to</strong> draw the player back for<br />
more, thanks <strong>to</strong> more depth in the gameplay than<br />
initially meets the eye.<br />
The fact that the tracks are modelled realistically<br />
on their real world counterparts is an attractive<br />
feature that should appeal, particularly <strong>to</strong><br />
Grand Prix fans. Even if you've never watched<br />
mo<strong>to</strong>r sports in your life, however, the variety of<br />
challenges from simple fast circuits like Brazil San<br />
Paulo <strong>to</strong> the <strong>to</strong>rtuous bends of Monaco add an<br />
extra dimension <strong>to</strong> the challenge.<br />
Unlike most racing games - including the stateof-the-art<br />
arcade hit Day<strong>to</strong>na Racing - this title<br />
actually gives some sense of the tactics of mo<strong>to</strong>r<br />
sport. Passing cars, for example, can be a matter<br />
of bidding your time until the right opportunity<br />
arises, because on a crowded stretch the player<br />
simply won't be able <strong>to</strong> overtake as soon as they<br />
want <strong>to</strong>.<br />
Before the race begins, players are advised <strong>to</strong><br />
consult the weather report and the map of the<br />
hpul 1115<br />
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QUALIFY AT INTERLAGOS<br />
•<br />
01<br />
IMO OF 161<br />
[WETTED 1.011111FP<br />
14<br />
I AP PFCCIPTI P .PCITIZEST<br />
1T<br />
Fl<br />
1'<br />
World Chi<br />
in<br />
4<br />
G<br />
P<br />
Weather p re d ict ro n s a re u n p o rt a n t w h e n<br />
it come s <strong>to</strong> choosing the right tyre s<br />
behind us. and Turbotrax and<br />
Wheeispin still <strong>to</strong> come it seems<br />
Amiga developers have forgotten<br />
how <strong>to</strong> program anything other<br />
e l<br />
than the overhead racer. Many of<br />
them boast tried and tested quality<br />
i t<br />
h gameplay. but this constant rehash of the<br />
same product must be tiring even the most<br />
S<br />
dedicated fan of the genre.<br />
k<br />
A change is long overdue, so the imminent<br />
i release of Ft World Championship has raised<br />
d<br />
m<br />
a<br />
track as this r will affect the way the car should be<br />
set up. Drivers k can choose different tyres <strong>to</strong><br />
suit weather conditions and varying drag-fac<strong>to</strong>rs<br />
s<br />
<strong>to</strong> trade off speed for grip on the more arduous<br />
circuits_<br />
,<br />
The handling<br />
A<br />
of the car, however, is perhaps<br />
the most important T matter when it comes <strong>to</strong> making<br />
a successful<br />
R<br />
racing game, and fortunately Ft is<br />
reasonably aaccomplished<br />
in this area. Unlike some<br />
games which n demand that the player goes flat<br />
out round d the circuit <strong>to</strong> even have a chance of<br />
winning, a Rdriver<br />
in Fl has <strong>to</strong> get used <strong>to</strong> anticipating<br />
tight o bends by breaking. Other realistic<br />
<strong>to</strong>uches include a the need <strong>to</strong> refuel and change<br />
worn tyres d-<br />
otherwise you'll be forced <strong>to</strong> retire.<br />
Different k game modes allow players <strong>to</strong> race in<br />
knockout contests or go for longer-term champi-<br />
i<br />
onships in<br />
l<br />
which there is both a driver and a car<br />
construc<strong>to</strong>rs' scoreboard. This, again, adds a <strong>to</strong>uch<br />
l<br />
COM<br />
,<br />
INTRODUCTION<br />
some interest. Its certainly not a breath of<br />
fresh air in terms of originality, but at least it<br />
marks the return of the long-absent race simula<strong>to</strong>r<br />
with its realistic on-the-track view.<br />
Power ups. wacky cars and off-road<br />
scenery have been abandoned in El World<br />
Championship in favour of realistic racing<br />
with pit s<strong>to</strong>p tactics. The question is. can<br />
Domark make the old formula shine once<br />
more?<br />
of strategy <strong>to</strong> the action, because the thought of<br />
maintaining points will make players think twice<br />
about racing on with worn tyres just <strong>to</strong> snatch<br />
first place.<br />
Incidentally, we actually dug out a Logic<br />
Freewheel and some foot pedals and connected<br />
them <strong>to</strong> Fl. Not surprisingly this wasn't a <strong>to</strong>tally<br />
satisfying experiment, though they<br />
did work <strong>to</strong> a certain extent. BO% Pit s<strong>to</strong>ps a re vita l <strong>to</strong> re fue l or cha nge a<br />
tyre b e f o re it b e co m e s t o o w o rn<br />
DWI s<strong>Is</strong>tem Joystict<br />
A
after the recent glut of overhead<br />
SOUND<br />
race-'em-ups<br />
Racing games just don't seem <strong>to</strong> inspire the average<br />
makes<br />
3 the<br />
a return in the form of<br />
3 0<br />
developer when it comes <strong>to</strong> audio effects. Providing<br />
they've got some impression of the roar of the<br />
engine, they don't seem <strong>to</strong> bother with much else -<br />
the only notable recent exception being Roadkill<br />
Domark's r a c latest release.<br />
with its more original background sound.<br />
Fl isn't terrible but the engine noise is more of a<br />
Gareth<br />
e<br />
Lofthouse tests whether Fil<br />
s i m<br />
buzz than a 'vroom' and crashes sound more like a<br />
tinkle than the noise of tearing metal. Other effects<br />
include skidding and a tinny clanking when bumping<br />
in<strong>to</strong> opposition cars. What is quite satisfying,<br />
World u l Championship a t has got enough<br />
•<br />
however, is the convincing sound effect that accompanies<br />
a gear change - trivial it may be, but it actu-<br />
o r<br />
••<br />
The che que re d ha g<br />
whether this comes<br />
atter five, W. Or 20<br />
ally makes the player feel more in control of the car<br />
48%<br />
lampionship<br />
la ps is de cide d by<br />
I<br />
Edition<br />
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e GRAPHICS<br />
BRAZILIAN GP<br />
t We might have hoped that the Amiga's capabilities would have been squeezed<br />
<strong>to</strong> push Fl <strong>to</strong> the forefront graphically - after all, visuals are fairly important in<br />
o such an action-dominated genre - but unfortunately, Domark's efforts on this<br />
front are at best average.<br />
s The problem is that it all looks rather dated. In the far distance, buildings<br />
rotate as you turn through bends, and signposts and barriers rush by on the<br />
n edge of the track, but it fails <strong>to</strong> give the impression of racing through anything<br />
remotely like a real landscape.<br />
a The lack of detail isn't entirely a bad thing, however, since it's allowed the<br />
LAP TIME:01<br />
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game <strong>to</strong> run at a high speed. This means that though the scenery is rather basic,<br />
it blurs by at such a blistering rate that your attention is firmly centred on just<br />
holding on<strong>to</strong> the road.<br />
Initially, it appears that the tracks are going <strong>to</strong> be flat, but on later levels<br />
players do get the impression of rising and falling over small hills and dips -<br />
h though since these are based on proper race tracks this effect is not overly dramatic.<br />
Furthermore, because the races take place all around the world, the<br />
p developers have introduced a reasonable amount of variety from location <strong>to</strong><br />
location.<br />
o There are also appropriate weather conditions for each of the countries, so<br />
races can take place in bright sunlight driving rain or under overcast skies - but<br />
l though this works well in terms of gameplay. it's crudely implemented as far as<br />
graphics are concerned.<br />
e Another complaint can be levelled at the poorly detailed cars - however, at<br />
Crashes a re none <strong>to</strong>o spe cta cula r, but the y hold<br />
drivers ba ck e nough <strong>to</strong> a dd te nuon <strong>to</strong> the ga me<br />
least your driver's hands move on the wheel and it's possible <strong>to</strong> view the action<br />
p from within or behind the player's car.<br />
Two•player mode works using the standard horizontally-split screen and<br />
o appears <strong>to</strong> maintain all the pace of the one-player challenge - a quality not <strong>to</strong><br />
OPINION 71%<br />
be sniffed at when you consider how important human versus human games are<br />
s in the racing genre.<br />
Domark would have done this game a lot more justice if<br />
they insisted on having the graphics and sound<br />
•<br />
Other functional but effective graphic features include the track map which<br />
i shows the player's car in red in contrast <strong>to</strong> all the other cars. This facility gives<br />
drivers a good idea of how clear they are from the rest of the field - or, more<br />
t usually, how much work they have <strong>to</strong> do <strong>to</strong> catch up.<br />
The introductions, the pit s<strong>to</strong>ps, option screens and all the other wrapping<br />
i material that surrounds a game in Ft are typically unimpressive <strong>to</strong>o, especially<br />
when compared <strong>to</strong> the stunningly rendered introduction accompanying<br />
o Roadkill. But then at the end of the day, it's the game itself that counts.<br />
n<br />
brought up <strong>to</strong> date, because deep down there's<br />
actually an enjoyable game <strong>to</strong> be played.<br />
Unfortunately, a lot of people won't bother <strong>to</strong><br />
persevere with Fl because it seems so visually slap<br />
dash. Those who are unmotivated by the gloss of most<br />
modern games, however, can find a racing challenge<br />
that holds more than average levels of tactical depth.<br />
.1 \<br />
1<br />
'<br />
e<br />
-<br />
•<br />
400'<br />
Nevertheless, the Amiga market needed a more rounded title <strong>to</strong> lift the standard<br />
of action gaming at the moment, and Fl just doesn't deliver. Beating<br />
Microprose's similarly-named racing game was always going <strong>to</strong> be <strong>to</strong>ugh, and<br />
unfortunately Domark just weren't up <strong>to</strong> it on this occasion<br />
Leettt II5
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• • A M I N E T 6<br />
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Includes a 250 Page Book!
INTRODUCTION<br />
actical Ma e n<br />
Talking Elir ' c a l<br />
football ma u t h e<br />
name of Football T f a i exciting<br />
introduction by a relati p a n y who<br />
had planned <strong>to</strong> be a huge I n the Amiga<br />
market-<br />
Me amount of statistics and detail was almost<br />
certainly the main attraction - followed by intense<br />
gameplay and lastability. The idea was <strong>to</strong> produce<br />
an in-depth, realistic football management game<br />
which was more like a database of statistics rather<br />
than a presentational feast littered with gorgeous<br />
graphics and sound. A no-frills management game<br />
was their aim, and their aim has just been reached.<br />
•" - r<br />
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A. a bunda nce of pla ye r informa tion<br />
syste m. Now, Ta ctica l M a na ge r 2 se e s the<br />
is include d. A pla ye r's comple te<br />
Tactical<br />
introduction of easy-<strong>to</strong>-use itOtIS<br />
his<strong>to</strong>ry ca n he now a lte re d<br />
Take control of incomprehensible Kenny's<br />
champions or forlorn Ferguson's unavailing United,<br />
leading only one <strong>to</strong> Premiership glory.<br />
Andy Maddock gives it a go<br />
••1'.;II<br />
Although football games don't always<br />
require amazing graphics, they do add a little<br />
spice <strong>to</strong> the overall finish. They are certainly<br />
not the main feature in Tactical<br />
Manager 2, but serve their purpose adequately<br />
- ranging from club logos <strong>to</strong> main<br />
pictures which accompany the action as you<br />
battle out the match sequences.<br />
If you wish <strong>to</strong> set up an entire fantasy<br />
league of completely fictional teams then<br />
you may do so using the edit club logos<br />
option.<br />
Incidentally, you can completely alter<br />
each players statistics in the Premier League and Division I - their age, nationality,<br />
morale and fitness are only a few which can be changed, Also, any transfers<br />
that may take place in the future can be entered with the utmost of ease,<br />
meaning your version of Tactical Manager will never fall out of date. Overall,<br />
the graphics are simple and relevant <strong>to</strong> the action, and display the information<br />
suitably as and when it's requiroc
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many othe r mana ge ment ga mes which<br />
have numbe rs litte re d e ve rywhe re !<br />
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NOOMONAL INFO<br />
The game is already very successful among Play-By-Mail users. This is a<br />
postal football management game which hundreds of people enter, trying<br />
<strong>to</strong> take their team <strong>to</strong> Premiership glory. This is how it works.<br />
The author of a Play-By-Mail will recruit managers <strong>to</strong> play in the league,<br />
appointing them <strong>to</strong> various teams. The idea for the public is <strong>to</strong> transact<br />
through the author <strong>to</strong> win the league Once the public has selected their<br />
team formations and changes they return the information back <strong>to</strong> the<br />
author - who inputs all the data on <strong>to</strong> Tactical Manager 2. The results will<br />
be determined and then sent back <strong>to</strong> the public <strong>to</strong> inform them of their<br />
position within the game.<br />
Why? you may be asking. Well, it's a special blend of the love of English<br />
football and money. Yes, it does cost <strong>to</strong> take part in these leagues - sometimes<br />
as little as fl every week. Tactical Manager can be used as a starter<br />
<strong>to</strong> help you run one of these leagues. Instead of the usual four-player<br />
option you find in the football management games of <strong>to</strong>day, 40 people<br />
can easily be entered <strong>to</strong> play one game of Tactical Manager 2.<br />
OPINION 71%<br />
Although the graphics and sound are of an average standard,<br />
the sheer depth of the game is where it all begins <strong>to</strong><br />
change.<br />
The intensity <strong>to</strong> which Tactical Manager stretches is enormous.<br />
You'll spend endless hours searching through the<br />
many menus <strong>to</strong> change various aspects for your next game.<br />
Everything you find in real football is here - and very realistically<br />
<strong>to</strong>o. All the basic aspects of football are obviously<br />
included, and team selections and transfers are just the tip<br />
of the iceberg.<br />
You can select any players on your team <strong>to</strong> act as either<br />
ball-winners, playmakers or goal-hangers, and you even get<br />
<strong>to</strong> select one of the opposing players <strong>to</strong> mark - <strong>to</strong> completely<br />
put him out of the game.<br />
One strange feature that has never been included in any<br />
game of this genre before is the Pools - you can choose<br />
home wins, away wins and draws <strong>to</strong> come up with the<br />
Lel<br />
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jackpot. The amount of detail in<br />
this game is unexplainable and<br />
cannot be described on these<br />
two pages alone, and this is<br />
what makes it so special.<br />
Most people will turn their<br />
nose up at the first sight of<br />
Tactical Manager 2 and the<br />
immediate impression will be . 4 0 1<br />
,reasonably bad because of the way it ,<br />
looks. Anyone who takes the time <strong>to</strong> get in<strong>to</strong> the<br />
actual game itself will realise what hidden talent it<br />
possesses.<br />
Real football fanatics who would be interested in all the<br />
realism and statistical features of football will love it <strong>to</strong><br />
death. The amount of detail is as<strong>to</strong>nishing, probably the<br />
most in-depth I've ever seen in any football management<br />
simulation yet. The presentation may not be as polished as<br />
say, On The Ball or Premier Manager, but for detail, Tactical<br />
Manager comes <strong>to</strong>p of the league.<br />
*BYRITFEWc<br />
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The sound merely consists of either<br />
huge cheers when your team scores or<br />
a small beep when you select various<br />
options. Once again, basic, yet effective<br />
in its simplicity.<br />
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ball games have somewhat<br />
ruled the roost as far as Amiga<br />
pinball games go - some have even<br />
hailed them as the definitive pinbailers.<br />
So maybe it comes as a bit of<br />
a surprise then <strong>to</strong> learn of a new<br />
challenger on the market from<br />
Swedish team. Unique Developments,<br />
with Amiga development<br />
from Blade. The game originally<br />
came out on the ST and I happened<br />
<strong>to</strong> review it for St Review magazine.<br />
Back then I awarded it a massive 98<br />
per cent, and said it was 'the best ST<br />
game ever!' so I awaited the Amiga<br />
version with glee.<br />
However, the Amiga market is<br />
another kettle of fish al<strong>to</strong>gether, and<br />
after being spoilt by Digital Illusions<br />
previous offerings, I wasn't quite<br />
sure where Obsession would fit in<br />
with the state of play. So <strong>to</strong> be fair<br />
when marking this game, it has <strong>to</strong> be<br />
scored in relation <strong>to</strong> others available.<br />
MISSIONS<br />
INTRODUCTION<br />
nDesert<br />
Run: You are racing from Paris<br />
- <strong>to</strong> Dakar and <strong>to</strong> finish a stage you must<br />
light the pit s<strong>to</strong>p lamps, but <strong>to</strong> light a<br />
lamp you have <strong>to</strong> buy enough fuel units_<br />
Money will be given <strong>to</strong> you at two<br />
stages - the Hundring Ramp and the<br />
Speed Passage. To get a really high<br />
score, though, you must finish each<br />
stage as either the first or second car,<br />
and <strong>to</strong> increase your place in the race<br />
you need <strong>to</strong> go through the Place<br />
Passage.<br />
Balls and Bats: Two-play modes are<br />
available for this Baseball-themed game.<br />
In Normal Mode you just play the ball<br />
around the table, collecting a score. In<br />
Pitching Mode you shoot the ball in<strong>to</strong><br />
the Pitcher's Box which halts the game<br />
for a few seconds and the Pitcher throws<br />
the ball at you, either as a Fast Ball, Slow<br />
Ball or Curve Ball. You must then use the<br />
flippers as bats <strong>to</strong> hit the ball.<br />
X-Ila Zone: On this table you have a<br />
series of missions <strong>to</strong> complete before<br />
you can go ahead and kill the enemy<br />
tribe leader. The nine missions are dis-<br />
played in the middle of the table and <strong>to</strong><br />
complete one you must light 'Death'<br />
and shoot the ball in<strong>to</strong> the Mission Ball<br />
Trap.<br />
Aquatic Adventuro: Try and spell<br />
'Dive' and then you can go on<strong>to</strong> <strong>to</strong> do<br />
one of two things. You can either<br />
increase the Bonus Multiplier at the bot<strong>to</strong>m<br />
of the table or enter a Dive Mission<br />
where there are five <strong>to</strong> complete, from<br />
Deep Dive <strong>to</strong> Submarine Hunt. The<br />
Starfish ball trap also gives extra awards<br />
such as bonus points or an extra ball.<br />
*est 115<br />
Obsession<br />
To finish a sta ge on De se rt Run you must light the pit s<strong>to</strong>p<br />
Flippers a t the re a dy a s you ping the ba ll<br />
lamps, but ma ke sure you've bought e nough fue l units first<br />
around the Aqua tic Adve nture ta ble<br />
Obsession, far from being the latest after<br />
shave from Calvin Klein, is a pinballer from<br />
Swedish team, Unique Developments.<br />
Pinball Wizard Tina<br />
Hackett takes a look loolovv<br />
.<br />
STORYLINE<br />
Aquatic Adventure is, believe it or not, a sea-related table and tells the<br />
s<strong>to</strong>ry of Bobby Bubble, an adventurer who has escaped from Captain<br />
Notpolites dungeons, s<strong>to</strong>len his map and his heading for the Sitnalta<br />
archipelagos. He ends up on a strange island and takes a dive in<strong>to</strong> the<br />
waters. He then has <strong>to</strong> find the treasure before he ends up as fish food.<br />
But little does he realise that the Captain is watching him from his submarine.<br />
X-ile Zone, on the other hand, is a futuristic table. It's set in 2058<br />
after a nuke attack and your mission is <strong>to</strong> kill the enemy leader, after<br />
completing a number of missions.<br />
Balls and Bats has a sporty theme and puts you in the role of a<br />
world-class baseball player. You are taking part in the World Series - the<br />
pressure is on and the whole team are counting on you.<br />
Desert Run deals with life in the fast lane. You must get from Paris <strong>to</strong><br />
Dakar as you leave the roads and try <strong>to</strong> earn the title 'Desert Runner.'<br />
Again, these are fitting <strong>to</strong> the theme of<br />
the table such as the dark, moody X-ile<br />
Zone which has a mysterious introduction<br />
tune and then as the ball sets off<br />
around the table, a louder beat kicks in.<br />
A nice range of voice samples have<br />
also been included, for example, in Balls<br />
and Bats you get the Americanised baseball<br />
slogan 'Play Ball' or 'Strike.' Sound<br />
effects such as the flippers hitting the<br />
ball and bells ringing when you hit<br />
certain lights work well <strong>to</strong>o.<br />
78<br />
0<br />
/<br />
11<br />
Other pinball games available for the<br />
Amiga are from Digital Illusions and<br />
these have sold in abundance and<br />
gained many fans. Obsession is an excellent<br />
game in its own right, but I'm afraid<br />
it is let down against Pinball Illusions<br />
because it doesn't have multi-ball. Also,<br />
an extra set of flippers, even on just one<br />
table, would made a hell of a lot of difference.<br />
Music, although very impressive,<br />
isn't as good.<br />
Saying that, though, the graphics are<br />
very impressive for a game of this<br />
nature, especially as this is isn't the AGA<br />
version.
Aqua tic Adve nture - he lp irobby<br />
Bubble find the hidde n tre a sure<br />
GRAPHICS<br />
There are four tables available and each<br />
has a different theme, varying<br />
immensely from the dark, foreboding<br />
atmosphere of X-ile Zone <strong>to</strong> the jovial<br />
Sports theme.<br />
Each table is bright and colourful and<br />
are pieces of artin their own right - well<br />
in a 'streetwise way! This is because of<br />
the airbrushed look that is reminiscent<br />
of graffiti art or even pop art. The overall<br />
effect is of a very modern style and<br />
all work brilliantly as backdrops for this<br />
sort of game. The tracks for the balls<br />
have been well designed <strong>to</strong>o and provide<br />
an exciting challenge for the player,<br />
as well as being clearly set out so as not<br />
<strong>to</strong> cause confusion. Animations, lights<br />
and traps all add <strong>to</strong> the realism.<br />
The full tables in all their glory<br />
Zone - the sce ne of a me / e a r a tta ck,<br />
Vest most find a nd kill the nib. I da da r<br />
an .<br />
.es<br />
s<br />
as<br />
as<br />
S.<br />
as<br />
Thr da rk, gloomy<br />
atmosphere of<br />
X-ile Zone is a<br />
good contra s<br />
-the<br />
othe r ta ble s<br />
1 <strong>to</strong><br />
1<br />
•••••<br />
111<br />
•IW<br />
Bans and late - can you<br />
win the World Series?<br />
OPINION<br />
This is a very able pinballer, it has <strong>to</strong> be said, It<br />
doesn't have the glamour of Pinball Illusions, olo<br />
•but it certainly gives it a run for its money.<br />
"<br />
W<br />
g<br />
The gra ffiti-styla<br />
artwork works<br />
well a nd each<br />
devgn<br />
extremely de ta ile d<br />
Desert Run - not fa r Sunda y drive rs this one !<br />
Me till, of Desert Runnel? <strong>Is</strong> up for grabs<br />
a<br />
Obsession comes across as a very authentic<br />
pin game. The ball moves at the right<br />
speed and feels like the correct weight,<br />
flippers respond well <strong>to</strong> the keyboard controls<br />
and the tilt feature - left, right and<br />
middle - works nicely.<br />
The eight-player mode allows for some<br />
excellent multi-player competitions and there are<br />
a good deal of missions per table, Other than the<br />
8 Vie<br />
*AMIGA'<br />
GOLD<br />
AWARD<br />
m<br />
MOP'<br />
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A<br />
objectives I've briefly mentioned here, there are also 'special' aims that will<br />
earn you extra bonuses. It all makes the game highly addictive and lasts even<br />
the pinball wizards a good while.<br />
This version is available for all Amigas, though a new AGA version is<br />
promised soon.
- A L L OUR PO OISKS ARE<br />
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Originally de signe d for the PC NUM M I Soft<br />
have ta ke n re sponsibility for the Amiga ve rsion<br />
system g<br />
After mods duideated by race<br />
) with a proper Minim is about <strong>to</strong> be converted for<br />
ein-ups,<br />
Ale Amiga. Gareth tutthouse<br />
a<br />
previews Gametek's<br />
n e w<br />
en of outer space crusades.<br />
p i n<br />
106 h i l l 1115<br />
• D<br />
lite started it all off, Back in the early '80s, the forefather of all space combat<br />
simula<strong>to</strong>rs was inspiring awe from anyone who owned the good old BBC<br />
micro, and <strong>to</strong> this day its hard <strong>to</strong> think of a bigger landmark in the his<strong>to</strong>ry of<br />
entertainment software.<br />
unsurprisingly for such a successful game, it spawned so many inferior<br />
imitations that the formula was in danger of becoming stale. In order <strong>to</strong> give<br />
their new outer space flight sim a new edge, therefore, Gametek have aimed <strong>to</strong> create<br />
a unique experience that will combine elements of strategy and s<strong>to</strong>rytelling<br />
along with the state-of-the-art 3D technology we've come <strong>to</strong> expect from the<br />
genre.<br />
As the name suggests, Star Crusader is inspired by the medieval crusades. In the<br />
makers' view, the s<strong>to</strong>ry of the exhausted, battle-weary Europeans marching <strong>to</strong>wards<br />
Jerusalem <strong>to</strong> drive infidels from the Christian Holy Land is one of his<strong>to</strong>ry's greatest<br />
tales. The developers have also taken on board the s<strong>to</strong>ries behind the rise and fall<br />
of great empires, and the moral questions that imperial expansionism left behind.<br />
In contrast <strong>to</strong> the simplistic car<strong>to</strong>on depth of most computer games, Star<br />
Crusader is making large claims on a more mature form of entertainment with a<br />
game that sets out <strong>to</strong> create an experience full of conflict and, would you believe,<br />
moral choices.<br />
The moral dimension behind Star Crusade could prove <strong>to</strong> be a unique feature<br />
Gamete& hope <strong>to</strong><br />
bring US the most<br />
graphically<br />
advanced ga me in<br />
the ge nre . though<br />
how succe ssful<br />
they've be e n<br />
remains <strong>to</strong> be<br />
sown<br />
A Ta ncre d fighte r<br />
- t<br />
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types of ship<br />
n<br />
players will ha ve<br />
,<br />
tho opportunity<br />
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<strong>to</strong> fl y<br />
f<br />
t<br />
h<br />
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Capital ships a nd<br />
bases will prove<br />
<strong>to</strong> be pa rticula rly<br />
<strong>to</strong>ugh ta rge ts.<br />
though<br />
knowle dge of<br />
their blind spots<br />
yid/ he lp pla ye rs<br />
gun for the kill<br />
Star Crusa de r<br />
will fe a ture<br />
numerous we ird<br />
and wonde rful<br />
3D cre a tions<br />
since the game forces players <strong>to</strong> make important judgements about the conflict<br />
they're involved in, In the middle of the adventure, for example, players must decide<br />
whether <strong>to</strong> continue <strong>to</strong> serve the expansionist Gorene Empire, or whether their<br />
sympathies lie instead with the alliance of alien races struggling <strong>to</strong> maintain its<br />
independence.<br />
The background <strong>to</strong> Star Crusade is as follows, The Gorene Empire dominates the<br />
known universe and seeks constantly <strong>to</strong> expand its influence whenever it encounters<br />
a new alien race. To some, the Gorenes are seen as conquerors, but they see<br />
themselves as libera<strong>to</strong>rs and educa<strong>to</strong>rs of the universe.<br />
The Gorenes have encountered an alliance of aliens in the Ascalon Rift that are<br />
fiercely protective of their independence. The player begins the game as a pilot in the<br />
elite Gorene Gold Squadron and is charged with the task of forcing the alien<br />
alliance's surrender within three months. But the game becomes a good deal more<br />
complicated as events progress, and the player must eventually decide whether <strong>to</strong><br />
Each of the spa ce ships will ha ve a diffe re nt inte rior - he re<br />
we vie w the cosmos from within a Gore a n Libe ra <strong>to</strong>r
- P C<br />
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Star Crusa de r on the PC has lob of<br />
glossy pa dding. but how much of it will<br />
be re ta ine d for the Amiga is uncle a r<br />
Cr<strong>to</strong>sol er<br />
stay loyal <strong>to</strong> the crusade's cause. What remains <strong>to</strong> be seen is whether these relatively<br />
highbrow concepts are actually an integral part of the gameplay, or whether they're<br />
a rather pompous form of wrapping paper. Certainly, the heart of Star Crusader will<br />
be more familiar <strong>to</strong> the average gameplayer, with the good old thrill and action of a<br />
10 space combat sim providing the main attraction.<br />
The flight system has been designed with fun and ease of use foremost in mind,<br />
which will hopefully make it of wider appeal than some of the ultra<br />
-simulations<br />
available. With a choke of 13 ships each bearing a unique host of<br />
realistic weaponry, there fl should, i g hat least, t be plenty of features <strong>to</strong> keep players returning for<br />
more battles beyond the stars.<br />
Those who find games based on real<br />
technical - flight specs abhorrent will be com-<br />
forted lifeby<br />
the fact that Gorene technology sur-<br />
passes the limitations of normal, work-a-day<br />
physics - in other words the emphasis is on<br />
fun and excitement rather than detailed<br />
authenticity.<br />
On the other hand, it seems likely that the<br />
game will still require patience from those who<br />
normally shy away from the complexities of the<br />
flight sim. Despite the fact that the developers<br />
have bent the laws of physics, Crusader has a<br />
typically vast number of keyboard commands,<br />
camera views and pre-mission sequences <strong>to</strong> get<br />
the hang of. How easy these are <strong>to</strong> pick up will<br />
determine how appealing the game ultimately is <strong>to</strong> action fans unaccus<strong>to</strong>mec <strong>to</strong> the<br />
unique challenges of the genre_<br />
Though it features the now traditional campaign and mission objectives, Crusader<br />
does have extra appeal in that it breaks away from a linear plot There are, in fact,<br />
104 missions that lie along different gaming paths.<br />
Accordingly, players will have <strong>to</strong> adjust their style of play and remember that they<br />
don't have <strong>to</strong> succeed in every mission <strong>to</strong> win a campaign. In order <strong>to</strong> advance the<br />
overall gameplot, some missions have been designed <strong>to</strong> be very difficult, and the only<br />
way <strong>to</strong> see all of Star Crusader's missions is <strong>to</strong> lose a battle here and there In other<br />
words, whereas most games in the genre demand that players save a game and<br />
replay unsuccessful missions. Star Crusader will reward a more honest approach <strong>to</strong><br />
player failures with interesting developments in the s<strong>to</strong>ryline.<br />
As the game progresses, more space craft will become available <strong>to</strong> the player <strong>to</strong><br />
take out on their missions. It will be impressive if each of them handles differently,<br />
but at least the developers have already introduced variety by designing different<br />
looking cockpits for every type of craft.<br />
In an attempt <strong>to</strong> make the intergalactic dogfighting as varied and challenging as<br />
possible, the developers have given each of the five alien races individual strengths<br />
and weaknesses that must be unders<strong>to</strong>od if the player is going <strong>to</strong> win. The<br />
Tancreds, for example, use powerful, durable ships that lack manoeuvrability, so<br />
getting in close and sticking there will be the player's best hope of vic<strong>to</strong>ry.<br />
If the player ends up taking on Gorene<br />
ships, however, the key <strong>to</strong> success will be<br />
team work. Before each mission, players<br />
choose wingman <strong>to</strong> support them in an<br />
action, and in a conflict against a Gorene<br />
fighter they should be ordered <strong>to</strong> attack in<br />
groups of two or three.<br />
The game makers' concentration on breaking<br />
away from the tediously repetitive nature<br />
of some space sim's mission structures will<br />
hopefully help <strong>to</strong> distinguish it above the<br />
norm. On the other hand, a downside <strong>to</strong> the<br />
space sim is that its setting doesn't have the<br />
variety of a terrestrial sim with its day and<br />
night flying conditions and its climatic<br />
changes. In what is presumably an attempt <strong>to</strong> tackle this downfall, however, Star<br />
Crusade will feature conflicts within nebulas and mine fields.<br />
A nebula will affect tactics because it interferes with all energy weapons, which<br />
means the players will have <strong>to</strong> adapt <strong>to</strong> shorter targeting ranges <strong>to</strong> make a kill.<br />
Fighting in the midst of a mine field presents a different challenge, however, since<br />
the mines will detect large energy expenditure and hone in on a pilot like a swarm<br />
of bees. Clearly then, Gametek have taken a tried and tested formula and<br />
attempted <strong>to</strong> inject it with a new lease of life. The unusual nature of the s<strong>to</strong>ryline,<br />
with its non-linear development, stands out as the most appealing and fresh attraction<br />
of the game at this early stage; ultimately, however, much will depend on how r<br />
well the basic combat engine works on the Amiga.<br />
a<br />
•<br />
101
Fast a ction is the orde r of the da y a s your ca r spe e ds ove r the , umps<br />
system g<br />
lily Maddock spies the whim( of <strong>Is</strong>dke <strong>to</strong> see how<br />
last it tuns. This time it's the turn ot <strong>to</strong>jesilS<br />
Wheelsolo. <strong>Is</strong> it guilty or wit pity et Min mother'<br />
uring the last few months, driving games have completely cluttered up the<br />
entire office. Skidmarks 2, Fl World Championship Edition and ATR are the<br />
ones that sit proudly on <strong>to</strong>p of the pile. The <strong>to</strong>p-down view of the action reemerges<br />
once again - this time Black Legend are the culprits who intend on<br />
pushing it <strong>to</strong> the limits once more,<br />
Racing games are probably the worst type of game <strong>to</strong> think of an original<br />
title for, For instance, all car parts have been taken and most mo<strong>to</strong>ring terms<br />
have been pinched. Nearly all of them have been exhaust-ed already. Ho hol What's<br />
left... Axle Action? Exhaust... Fumes? Nope, I was wrong, there's still one left -<br />
Wheelspin?<br />
Set in the not <strong>to</strong>o distant future, Wheelspin intends <strong>to</strong> blast away the past and<br />
the competition, leaving its skidmarks in their places.<br />
I think it's quite safe <strong>to</strong> say that Skidmarks is the best game of its genre at the<br />
moment, meaning Wheelspin has its work cut out trying <strong>to</strong> beat the best. Skidmarks<br />
gave a distinct car<strong>to</strong>ony feel, most likely because the graphics were hand drawn or<br />
done by another suitable method. The whole game felt more like a nice pleasant<br />
race around a track rather than the distinct sounds of metal clashing and crunching<br />
as competi<strong>to</strong>rs fly past. Wheelspin is most certainly the latter.<br />
At present, Wheelspin is beginning <strong>to</strong> look very impressive, boasting superb raytraced<br />
graphics - cars, tracks and everything. I thought Skidmarks sadly missed out<br />
Trying <strong>to</strong> ove rta ke a n oppone nt is one of<br />
the ha rde st move s <strong>to</strong> ma ke in Whe e ispin<br />
1 4<br />
FMAIL STOPIDimGs<br />
Ti.111 •1 1 9 1 1 1<br />
PO* 1 9 1 1 1 9<br />
1 1 1 .1 0 1 .1 , 1 1 4 9 :1 1<br />
1 1 1 .0 1 rI till 9 :4 1 1 1 1<br />
11.C11101<br />
P AW. 1 1 01193:46 3 :11 Find out your <strong>to</strong>ta l in the<br />
final le a gue pla cings<br />
Tight corne rs must be mastered_ You ca n't bomb rowrn<br />
l the t r . • , k w i t h<br />
c o n t i n u o u s<br />
t h r o t t i e l<br />
•<br />
Buy a nd se ll your comple te ca r se tup <strong>to</strong><br />
aid you in your mist ra ce<br />
Getting a good sta rt off the grid will<br />
enable<br />
ee<br />
you <strong>to</strong> ta ke the le a d e a rly on<br />
all these graphical features that could have made it so great. However, it's all irrele-<br />
vant now as its a strong possibility that the infamous Skidmark crown could be<br />
taken.<br />
At the moment. Wheelspin is rather a long way off completion- There are some<br />
league competitions included, but nothing <strong>to</strong>o challenging as yet. They consist of<br />
eight racers, each with their own unique name and picture, accompanied by their<br />
own statistics - reflexes, skill and fighting spirit - which are rated from very high <strong>to</strong><br />
very low. To even the balance, if your reflex skills are good then your fighting spirit<br />
will be a little less than average.<br />
UNITED NATIONS<br />
The racers themselves are all from various nations around the globe, from good or<br />
blighty <strong>to</strong> Japan, each wanting <strong>to</strong> bring the championship home <strong>to</strong> their respective<br />
country. The idea is <strong>to</strong> race against three other contestants and try and win by completing<br />
five laps. If you finish first you will be awarded driver points which are then<br />
accumulated as you race other tracks. So far there are four tracks in Wheelspin -
Faking shortcuts in Whorelspin a re possible , only the y're not a lwa ys counte d a s a la p<br />
Four type s of ca r a re<br />
availabile <strong>to</strong> se le ct<br />
the buggy be ing<br />
my fa vourite<br />
LIIIGUES<br />
• GOOOY<br />
OFFROIM<br />
SPORT<br />
iWORLD<br />
Death, Sea, Desert and the Boh Track. Each<br />
one has its fair share of corners, bends, jumps<br />
and obstacles, and the trackside graphics are<br />
superb, giving a very polished impression. With the<br />
graphics being ray-traced and it being a reasonably fast scrolling game, I expected<br />
some kind of slow-clown that would have had a serious effect on the gameplay.<br />
However, there's no slow-down as yet - it runs as smoothly as Skidmarks!<br />
Two-players can take part in the action via a split screen. This increases the fun<br />
immensely by allowing much stiffer competition, as a human player will be twice as<br />
hard <strong>to</strong> beat as the computer.<br />
Although the game is still at a very early stage, I'm sure many features will be<br />
tweaked <strong>to</strong> improve it. At the moment, the computer opposition tend <strong>to</strong> get stuck in<br />
the walls and take a considerable time <strong>to</strong> get going again. Also, the collision detection<br />
hasn't been defined properly, so at present your car seems <strong>to</strong> crash in<strong>to</strong> objects<br />
that aren't even there - shadows <strong>to</strong>ol<br />
I can't knock the game at the moment because its far <strong>to</strong>o early <strong>to</strong> take an overall<br />
view_ Having said that, Wheelspin is looking very good - graphically-only though. If<br />
Black Legend can match the gameplay along with the graphics they'll certainly be<br />
On<strong>to</strong> another sure winner.<br />
Rashid Owita<br />
Reflexes: very low<br />
Skill: very low<br />
F. Spirit: very high<br />
Michelle Cra<strong>to</strong>n<br />
Reflexes: low<br />
Skill: low<br />
F. Spirit: high<br />
Klaus KoII<br />
Reflexes: high<br />
Skill: normal<br />
F. Spirit normal<br />
r;7<br />
Iry<br />
,<br />
o<br />
-<br />
lf;<br />
1Takeshi<br />
' Hinoki<br />
11<br />
Reflexes: High<br />
Skill: very high<br />
F. Spirit: high<br />
-DCFE<br />
lm'<br />
wheelspinners<br />
Norman Bull<br />
Reflexes: low<br />
Skill: very low<br />
F. Spirit: very high<br />
Luca Ruggeri<br />
Reflexes: normal<br />
Skill: normal<br />
F. Spirit: normal<br />
Andrew Na<strong>to</strong>li<br />
Reflexes: very high<br />
Skill: high<br />
F. Spirit: very low<br />
Steve Jones<br />
• Reflexes: very high<br />
Skill; very high<br />
F. Spirit: very low<br />
kW 115 1<br />
109
Be ca re ful not <strong>to</strong> fa ll of the e dge . I t<br />
wouldn't be ve ry he a lthy now would it?<br />
-<br />
ili<br />
N<br />
d<br />
t0<br />
4<br />
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• t t<br />
con<br />
system m<br />
Cfb<br />
Syndicate budgetiCO32<br />
• • • • • • • • M • houliiiiht<br />
pLATINu<br />
m, A<br />
w<br />
m<br />
Mir Illisups<br />
Mgr 1111rti<br />
Mk oI/I<br />
Prim Inn<br />
hut Insh AIM<br />
•<br />
hri I I/I<br />
Sysla: Jelp11/110<br />
Imports: C132<br />
Make sure you a void the robots, a s the y<br />
have a pa rticula rly long firing ra nge<br />
•00s011.0<br />
Andy Maddock takes a kidi at some more<br />
mount-watering essential prospects, this<br />
time delving his hand in<strong>to</strong> the lucky dip of<br />
arcade adventures<br />
•<br />
• .<br />
Syndicate is about being a young executive<br />
for a European Syndicate in a world<br />
where corruption and crime is business,<br />
a world where only the pure enduring<br />
of residents can subsist. Cus<strong>to</strong>m built<br />
cyborgs are being used as marketing<br />
ploys <strong>to</strong> sell the CHIP - a powerful<br />
implant which can be inserted in<strong>to</strong> the<br />
necks of anthropomorphic beings <strong>to</strong><br />
alter their minds, <strong>to</strong> see things others<br />
Mir II hui<br />
1111rti<br />
Mk<br />
Prier. MI<br />
Oslo<br />
hrl Mt <strong>to</strong><br />
Cutrol Systu:<br />
Sort 11<br />
I/1 11111 mmarl<br />
Flashback, released on the Amiga a while ago, was<br />
one of the greatest animated games around. If you T 1 N u m<br />
can recollect an earlier game by the title of Prince 0. p L A<br />
Persia, which was released many moons ago, then , A W<br />
A you'll have an 1 idea of what Flashback is like in respect - -<br />
<strong>to</strong> presentation.<br />
You take control of the hero, Conrad Hard, in the year 2142. Belonging <strong>to</strong> a secret<br />
fraternity, the Galaxia Bureau of Investigation, you are in great danger. Conrad<br />
exposed a secret piece of machinery that fabricated inhuman beings, and his only<br />
immediate notion was <strong>to</strong> warn the authorities. But wait, now your woman has disappeared.<br />
Immediately suspecting these individuals of abduction, Conrad sets out <strong>to</strong><br />
redeem his fiery-haired temptress, Sonya.<br />
The establishment behind these foul deeds were well aware of Conrad's intentions<br />
and instantly set out <strong>to</strong> capture him. Conrad, being the hero, escaped on a hover bike<br />
while chased by two of the most fearful of villains. Laser shots were exchanged,<br />
resulting in Conrad plummeting in<strong>to</strong> a vegetation land covered with trees and rocks.<br />
WhenConradregainedconsciousness,hethoughthewassafe.<br />
Flashback arrived courtesy of Delphine Software, landing quite prominently in<strong>to</strong><br />
the Amiga market at a time when it was in its prime. What really gave it the edge<br />
over other platform adventures were the outstanding graphics and animation. The<br />
recently discovered methods of ro<strong>to</strong>scoping were rarely used <strong>to</strong> such efficiency as<br />
Flashback.<br />
As said before, Prince Of Persia stretched the graphics <strong>to</strong> the extreme and sadly the<br />
adventure didn't quite live up <strong>to</strong> the graphical capabilities. We all know by now that<br />
superb graphics don't add <strong>to</strong> the actual playability - <strong>to</strong> achieve a high grade, graphics<br />
and playability must be of the highest standards.<br />
Flashback boasts these qualities <strong>to</strong> the highest degree. The music begins atmospherically<br />
and as the action hots up the drums become aroused and start beating just<br />
like a film. The quality of the entire package cannot be explained enough. To say this<br />
Four of your spe cia iise d cyborgs ta ke <strong>to</strong><br />
the streets <strong>to</strong> assassinate one of the<br />
members of a riva l syndica te<br />
Mil never see. Better than any drug.<br />
Inevitably, pirating of the CHIP was<br />
imminent and therefore, resulted in<br />
Puklisher kin It<br />
bribery and murder - much of a norm<br />
when the syndicates began <strong>to</strong> take over<br />
the entire globe. These cus<strong>to</strong>m-built<br />
cyborgs were au<strong>to</strong>mated <strong>to</strong> hunt down<br />
combatants and trai<strong>to</strong>rs, transmitting<br />
the idea of desolation and spreading<br />
predominance around the world.<br />
The object of the game is <strong>to</strong> dispatch<br />
your syndicate agents in<strong>to</strong> neighbouring<br />
countries, draining them of rival<br />
Developer: Delphine Sunman<br />
Dish:<br />
Price: 111.11<br />
is one of the premium<br />
graphical<br />
arcade adventures<br />
would be an under<br />
statement. There<br />
is no doubt in<br />
Genre: Arcade adventure<br />
my mind that this<br />
is an essential<br />
purchase for any<br />
Hari Disk: Yes g a m e s player. A<br />
Contrul System Joystick/knurl pure classic.<br />
111<br />
0<br />
/11<br />
syndicates. On completing the missions<br />
you can manipulate that particular state<br />
- raising taxes and so on. Only by<br />
procuring complete control will your<br />
coalition triumph.<br />
You begin the mission with several<br />
agents, but only four on screen at any<br />
one time - you can enlist stronger members<br />
for more perplexing missions. Your<br />
first mission objective is <strong>to</strong> assassinate<br />
one of the main army colonels who has<br />
apparently been stealing resources from<br />
your weapons division.<br />
Syndicate is, and will always be, one<br />
of the finest games <strong>to</strong> include such high<br />
quality graphic detail mixed with<br />
intriguing gameplay and adventure. The<br />
graphics themselves are superb, with<br />
excellent introduction sequences, leaving<br />
you with a overall view of a completely<br />
new virtual world. Games of this<br />
calibre should never be overlooked -<br />
Syndicate will give you weeks of abso-<br />
Snorts: Ill Ilan<br />
lecimmenied: 111011 onwards<br />
lute gaming bliss. A true<br />
essential.<br />
11211/11
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Meese Cotterem
you will remember I spent a<br />
couple of pages grving some<br />
0 advice oing back about a couple configuring of months, your<br />
Direc<strong>to</strong>ry Opus setup. Well, space is always<br />
the enemy in publishing and there's<br />
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here's a few more tips <strong>to</strong> increase your Me<br />
management productivity.<br />
First up, you might not know that<br />
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that aren't immediately obvious. For<br />
instance, you know how <strong>to</strong> click the leftmost<br />
edge of the direc<strong>to</strong>ry list <strong>to</strong> move up<br />
<strong>to</strong> its parent, but did you know that you<br />
can click with your right mouse but<strong>to</strong>n <strong>to</strong><br />
get straight <strong>to</strong> the root direc<strong>to</strong>ry of<br />
whatever device you are displaying? This<br />
can certainly save a lot of time if you have<br />
several layers of direc<strong>to</strong>ries.<br />
Another great time saver is the bot<strong>to</strong>mleft<br />
but<strong>to</strong>n in the small cluster of but<strong>to</strong>ns<br />
at the junction of the two direc<strong>to</strong>ry<br />
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Shortcut key<br />
New entry<br />
• Dupltcate<br />
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Foreground<br />
AmigaDOS<br />
Flags... A u t o iconify<br />
CD destination<br />
CP source<br />
Direc<strong>to</strong>ry Opus<br />
Do all fi les<br />
Okay<br />
Franif ford re-uisits<br />
the Direc<strong>to</strong>rq Opus<br />
config hie<br />
with your right mouse but<strong>to</strong>n. This will<br />
free up any buffers held in memory.<br />
apart, obviously, from the ones currently<br />
displayed<br />
SELM10115<br />
However, the but<strong>to</strong>n that's most<br />
useful, <strong>to</strong> me at least, is the one labelled<br />
S. This but<strong>to</strong>n lets you select filenames by<br />
certain criteria if you hit it with the left<br />
but<strong>to</strong>n, but if you use your right mouse<br />
but<strong>to</strong>n on it, it shows you a complete list<br />
of devices, volumes and assigns. Much<br />
quicker than having <strong>to</strong> trawl through the<br />
drive but<strong>to</strong>ns or typing the path in<strong>to</strong> the<br />
text field under the direc<strong>to</strong>ry window.<br />
As for external applications, there are a<br />
couple more I didn't mention last time<br />
around. The first will be of use <strong>to</strong> anyone<br />
who owns a copy of AdPro and has<br />
access <strong>to</strong> the program 'Splitz; In case you<br />
I F<br />
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t p<br />
t i<br />
t z<br />
I CA,' JAN ro sp I tz<br />
<strong>to</strong> front<br />
The numbe r of diffe re nt <strong>to</strong>ols you ca n a dd <strong>to</strong> 1 1 0 pus is only limite d by your inge nuity<br />
In my never ending quest <strong>to</strong> help Amiga owners<br />
everywhere. I sometimes forget that not everyone has<br />
access <strong>to</strong> all the latest software and hardware <strong>to</strong> check<br />
things out, and most of you will probably not have owned<br />
an Amiga as long as I have<br />
So I decided <strong>to</strong> call your attention <strong>to</strong> <strong>to</strong>ols and utilities<br />
that make my job easier but might be a little old, so not in<br />
the headlines. One of those very utilities is a commodity<br />
called PowerSnap. The latest version of PowerSnap came<br />
out early last year, but it has a long his<strong>to</strong>ry.<br />
PowerSnap lets you copy text you would not normally<br />
be able <strong>to</strong> copy <strong>to</strong> the clipboard and then paste it in any<br />
package that supports the standard Amiga clipboard. For<br />
instance, earlier on in this article I gave you the information<br />
Eac kg round<br />
1<br />
.<br />
1<br />
1<br />
RAN Splitz<br />
aren't familiar with it. Spritz takes a file<br />
that is <strong>to</strong>o big <strong>to</strong> fit on<strong>to</strong> a particular sort<br />
of media arid splits it in<strong>to</strong> user-definable<br />
chunks Then you use Splitzs<br />
companion program. Joinz <strong>to</strong> rejoin<br />
the chunks back in<strong>to</strong> a complete file at<br />
the other end.<br />
This is mainly designed for people<br />
who need <strong>to</strong> move large barnap files<br />
(well, it does come with AdPro. after All<br />
from one machine <strong>to</strong> another. You can<br />
add Splitz functionality <strong>to</strong> Direc<strong>to</strong>ry Opus<br />
quite simply by creating a but<strong>to</strong>n for Spliu<br />
and applying the following rules:<br />
AsigalOS AINro:Asiiitt if) IIAR:441 t:<br />
Commamd C A IAN:<br />
You should have flags set for Output<br />
Window. Rescan Source and Rescan<br />
Destination. What the but<strong>to</strong>n will do is<br />
take any file you have selected and split tt<br />
in<strong>to</strong> chunks roughly 850k in size. which is<br />
small enough <strong>to</strong> fit on<strong>to</strong> an FFS formatted<br />
disk with no trouble, If you normally use<br />
Spritz for transferring stuff on doubledensity<br />
PC-formatted floppies then you<br />
should use a value of 710000 Or less<br />
Now the only problem with Mos setup<br />
1<br />
8791991<br />
Stack s ze SOW,<br />
Priority p<br />
Close de tay<br />
Canoe<br />
<strong>to</strong> set up a Splitz but<strong>to</strong>n and you saw the two command.<br />
needed <strong>to</strong> get it working. I could have remembered those<br />
two commands, after all, they aren't exactly complex, but<br />
with PowerSnap I can just hold down a key and drag my<br />
mouse over the text on the screen and copy it <strong>to</strong> the<br />
clipboard. Then all I have <strong>to</strong> do is simply paste it back in<strong>to</strong><br />
the text edi<strong>to</strong>r I am using <strong>to</strong> write this text and hit the<br />
Paste shortcut Much easier and probably safer <strong>to</strong>o.<br />
PowerSnap also comes in real handy if you have set up<br />
an Aminet Index but<strong>to</strong>n in DOpus, as I explained two<br />
months ago, because it means you don't have <strong>to</strong> write the<br />
filenames you want <strong>to</strong> get on a piece of paper, you can<br />
just paste them in<strong>to</strong> a document for Batch HP, or as a<br />
scratch pad while you use your ttp program.<br />
•<br />
Amiga Computing<br />
AUGUST 1995<br />
TUTOR lilt<br />
fieturn tiTnpurAmiga Medical Part 7<br />
, %se e ds 21(<br />
Pool I t<br />
Nom [<br />
Iles in the amount of free memory you<br />
have. If it is low, I suggest you change the<br />
part where it says 'RAM:Splitz' <strong>to</strong><br />
something like 'HDI lemp/Spliu.<br />
- course, O f you are still going <strong>to</strong> need enough<br />
room on your hard drive.<br />
Another useful but<strong>to</strong>n <strong>to</strong> have is one<br />
that generates a ReadMe file ready for you<br />
<strong>to</strong> edit For this I helve set up a but<strong>to</strong>n that<br />
copies a pre-defined empty text file with<br />
an Icon which has a text viewer as its<br />
default <strong>to</strong>ol, something like more or<br />
multiview would be ideal, in<strong>to</strong> the current<br />
destination direc<strong>to</strong>ry. Don't forget <strong>to</strong> turn<br />
on the Rescan Destination flag so that the<br />
readme file shows up.<br />
One last gizmo is a commodity called<br />
Cachefont which you should have found<br />
on last month s CoverDisk. Cachefont<br />
comes in two parts: There is the cachefont<br />
command itself, which goes in your<br />
startup-sequence, and there is the<br />
MakeFontList command which has <strong>to</strong> be<br />
run every time you add or subtract fonts<br />
from your system. You Can very easily add<br />
a but<strong>to</strong>n <strong>to</strong> your DOpus palette which<br />
calls the command up from the C:<br />
direc<strong>to</strong>ry. It doesn't take any arguments so<br />
you should find it pretty simple <strong>to</strong> set up.<br />
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PowerSnap might be a bit old, but it's s<br />
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you start on something and<br />
realise the job s more of a slog<br />
0 than odeling you'd can anticipated, be a real drag can't when it<br />
We've looked at ways <strong>to</strong> make models as<br />
close <strong>to</strong> reality as possible and the need <strong>to</strong><br />
keep your polygon count down, but there are<br />
some situations which get complex and<br />
there's nowt you can do about it.<br />
On the other hand, sit and think for a<br />
minute or two and you can at least cut a lot<br />
of the work out of creating a complicated<br />
model. LightWave and Imagine are both fairly<br />
adept at this son of operation, but both differ<br />
in their approach.<br />
Cloning, for example, <strong>Is</strong> a technique which<br />
can save a great deal of time and which cries<br />
out <strong>to</strong> be used in some circumstances. When<br />
using Imagine, the artist has a lot of control<br />
over the cloned objects, much more so than<br />
LightWave users.<br />
Take the example of a Sherman tank<br />
model. It's easy <strong>to</strong> predict that the tank tracks<br />
and the road wheels are going <strong>to</strong> be the most<br />
hassiesome parts of the object <strong>to</strong> build, and<br />
Imagine users can thank their lucky stars that<br />
the cloning process can incorporate au<strong>to</strong>matic<br />
rotation.<br />
To create the tracks, just build one link as<br />
simply as you can safely get away with, then<br />
build a path in the shape of your tracks and<br />
use the Mold requester <strong>to</strong> access Imagines<br />
Replicate function. When the replKate<br />
window appears, you'll notice it contains a<br />
couple of powerful options Objects can be<br />
• • •<br />
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From modeling a5 0055ibIP<br />
replicated along a straightforward length if<br />
you need a straight line of them, but our<br />
tracks will have <strong>to</strong> be created with path<br />
cloning. Problem: the closed path means our<br />
object has <strong>to</strong> rotate through 360 degrees.<br />
Imagines answer is the 'align Y <strong>to</strong> path<br />
option which will force the object <strong>to</strong> follow<br />
the curve of the path as it is cloned around<br />
It<br />
POWER TOOL5<br />
In the lower half of the window are even<br />
more powerful <strong>to</strong>ols which can be used <strong>to</strong><br />
create almost any spiral or other such effect.<br />
By simply telling Imagine <strong>to</strong> rotate various<br />
amounts in the three axes, it is easy <strong>to</strong> make<br />
an object tumble around Its centre as it is<br />
Big means fewer<br />
When a model contains parts which need lots of detail but lots of larger areas which don't.<br />
its usually best <strong>to</strong> make two copies - one for distant shots and the other for close-ups. For<br />
example. our tank tracks are replaced in the distant version by a double-sided potygon bent<br />
in<strong>to</strong> the correct shape and brushmapped <strong>to</strong> look the part, and our wheels can be<br />
substituted by a set with fewer polygons.<br />
When setting up the scene involving the<br />
tank, it's just a matter of cutting from one<br />
'take' <strong>to</strong> another without making it obvious<br />
that the models are different With a bit of<br />
deft editing, it's possible <strong>to</strong> make it look as<br />
though the fake tracks are going round and<br />
round pi simple image sequence does the<br />
trick, then cut <strong>to</strong> the stationary tank and<br />
the more complex wheels in all their glory.<br />
Ke e p the mode l simple a nd use sub.<br />
stitud• pa rts <strong>to</strong>r more dista nt shots<br />
so tha t re nde ring time s a re re duce d<br />
The mode l be come s ne ce ssa rily<br />
comple x, but our job is ma de e a ste r<br />
with a bit of clone a u<strong>to</strong>ma tion<br />
Our finishe d mode l is good<br />
enough for a nima tions a nd<br />
<strong>to</strong>ok a surprisingly short<br />
fame <strong>to</strong> cre a te<br />
replicated<br />
- ideal for all<br />
sorts of modeling<br />
jobs. In LightWave,<br />
the path clone function works with very<br />
unreliable results and the rad done option<br />
fusing a curve in a background lawri offers<br />
no control over axes alignment or rotation.<br />
The upshot is that creating the Shennans<br />
tank tracks in LightWave means performing<br />
the clone operation, then working ones way<br />
around the long chain of links you<br />
-created,<br />
and rotating them al manually.<br />
ve Ugh. j u s t<br />
In other ways, however. LightWave makes<br />
up for this painful omission Using a system<br />
of eight layers makes it so much easier <strong>to</strong> cut<br />
and paste copies of objects around and use<br />
them more than once, that you'd be mad<br />
not <strong>to</strong> take advantage<br />
The body of our finished Sherman is an<br />
easy job <strong>to</strong> begin with, and is nothing more<br />
You ca n build a n e ffe ctive -looking mode l<br />
by sta rting with some simple polygons<br />
and using the mode ling <strong>to</strong>ols inte llige ntly<br />
TUTOR I At<br />
Amiga 3D Part 5<br />
LIFELIKE<br />
iii<br />
than a<br />
slightly bashedin<br />
box with a turret nng<br />
its most basic form. When you start <strong>to</strong><br />
add a bit of detail. though. it's easy <strong>to</strong> cut<br />
right back on the workload.<br />
For example, in such a symetrical<br />
arrangement (tracks, wheels. lights, and other<br />
detail found on both sides of the object. the<br />
Mirror <strong>to</strong>ol comes in<strong>to</strong> its own. Always add<br />
the next level of detail in a different layer<br />
before committing it <strong>to</strong> your main model<br />
layer, and never miss an opportunity <strong>to</strong> use<br />
Mirror or just good old fashioned cut and<br />
paste.<br />
On the front of the Sherman there are a<br />
number of details added <strong>to</strong> give the object<br />
some life among which are a few spare back<br />
links (copy and paste, no need for more<br />
modelling), some road lights (mirror one <strong>to</strong><br />
make the other), and hatches. The latter were<br />
created once, then resized and tarted up <strong>to</strong><br />
make all the other hatches on the tank's body<br />
and turret.<br />
Again, the wheels are constructed initially<br />
from just a few polygons. One was used <strong>to</strong><br />
create the side supports, another was used for<br />
the suspension struts, then both were<br />
extruded. The wheels themselves are just<br />
extruded discs with a slice dniled Out, though<br />
they use plenty of sides as the object is<br />
intended for a few close-ups<br />
Copy this lot a few times, add one or two<br />
other <strong>to</strong>uches and you can build what looks<br />
like a complicated set of wheels in about half<br />
an hour The mirror function takes care of the<br />
wheels on the other side of the tank, so your<br />
manual labour is cut <strong>to</strong> the bare minimum
a<br />
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'though last momh's menu script<br />
provided a cursor positioning function, I<br />
didn't go in<strong>to</strong> detail about how it<br />
actually worked. This month I thought<br />
I'd set the record straight and discuss the<br />
underlying mechanism, namely the console<br />
device control sequence needed <strong>to</strong> cause a<br />
change in cursor position.<br />
In hexadecimal, a general cursor positioning<br />
sequence takes the form: 9b IRI 13b CI 48, The<br />
first value. 9b hex. is known as the control<br />
sequence introducer ICSII and you'll notice in my<br />
example sequences that I tend <strong>to</strong> define this value<br />
as the variable CSI, and then use this term rather<br />
than the numerical value itself ia convention I use<br />
for almost all constant terms, since it helps make<br />
he resulting scripts easier <strong>to</strong> read'.<br />
R represents the display row and C the display<br />
column, while the 3b hex value is a 'separa<strong>to</strong>r'<br />
that allows the console device <strong>to</strong> distinguish<br />
between the two real row and column<br />
parameters The brackets indicate items that can<br />
be treated as optional and this means that not<br />
only can either row or column positions be<br />
omitted, but the 3b hex separa<strong>to</strong>r Iwhich is in fact<br />
an ASCII semicolon character) need only be<br />
provided when both row and column values are<br />
given or when just a column value is specified. In<br />
71S<br />
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16<br />
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16<br />
11<br />
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Triter e ns<br />
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.a i OC liC_ :lle 0110104 xx> > rx r x uuuuu • 1111111S t_ t _ eOlt xasap rople.<br />
Run this months e xa mphs from a she ll<br />
window using the Anita ' R X comma nd<br />
1<br />
po5itigning<br />
- other words, a ithV position on its own can be<br />
moved <strong>to</strong> by sending the simplified ttwee<br />
character sequence. 9b R 48<br />
uWith any script that makes more Man passing<br />
use of cursor positioning. the best idea is <strong>to</strong><br />
create an isolated SetCurSort) function that takes<br />
a par of row/column co-ordinates and sends the<br />
appropriate command sequence <strong>to</strong> the console<br />
window Listing I shows a typical function and<br />
you'll nonce how the actual row (ri and column<br />
lc) values passed <strong>to</strong> the function are easily<br />
embedded in<strong>to</strong> the general form of the sequence<br />
rpositioning code in<strong>to</strong> a separate function, the<br />
by using the ARexx 'II' string concatenation<br />
opera<strong>to</strong>r.<br />
The benefit here is that by isolating the cursor<br />
Just sone OX arkP I • posit <strong>to</strong>ne d te xt<br />
Hit H M V ke it <strong>to</strong> te risinst• progra m<br />
,<br />
p<br />
1<br />
Generalising the code<br />
:<br />
With small functions such as the ones I've been discussing, it's not <strong>to</strong>o much hardship <strong>to</strong><br />
e<br />
,<br />
incorporate : suitably modified versions of the code in<strong>to</strong> an ARexx script whenever cursor<br />
positioning c is needed. It is, however, a good idea <strong>to</strong> try and make such routines as<br />
i<br />
general m as possible. and with the listing 2 CursorWritell routine, for example, a number<br />
of g improvements could be made.<br />
. We could, for instance, pass the window handle <strong>to</strong> the routine as a parameter rather<br />
than have the window handle explicitly embedded in the function code. Similarly,<br />
ARexx's Procedure keyword could be used <strong>to</strong> isolate the workings of the routine from<br />
the script it will finally be used in.<br />
Listing 3 shows the results of such changes, and the benefit is that this function can<br />
now be incorporated and used in your own code without you needing <strong>to</strong> worry about<br />
how it works. Simply make a call <strong>to</strong> the CursorWriteliroutine passing your window<br />
handle, the row/column screen co-ordinates, and text <strong>to</strong> be printed as function call<br />
parameters, and your text will be duly printed at the specified position.<br />
The program shown in listing 4 should help get you started. Its a runable example<br />
that opens a window and prints a couple of text messages. <strong>to</strong>ok at the overall format,<br />
run and modify it so that you come <strong>to</strong> terms with the general ideas, and then copy the<br />
cursor positioning function <strong>to</strong> your own scripts and experimentl<br />
main body of your script will be 'cleaner'. i.e.<br />
tidier, and therefore more understandable <strong>to</strong> both<br />
yourself and anyone else reading your code.<br />
Cursor position is then performed using<br />
statements like -<br />
call continually having <strong>to</strong> embed actual control<br />
SelCurs<br />
sequence data trwoughout the code.<br />
orI10.0 Of course. X s also possible <strong>to</strong> go one better<br />
r than this arxt create a function that takes both<br />
rthe cursor a t position and the text <strong>to</strong> be displayed<br />
has function e r arguments. Listing 2 shows a typical<br />
troutine hcaked<br />
CursorWriteli and this would, for<br />
aexample, n allow you <strong>to</strong> posOon and write error<br />
messages. incidental ten and $o on using easy-<strong>to</strong>understand<br />
statements like cak<br />
CursorWntet I 0,0•SIGN_ON_IK5&AGE) -<br />
Sett<br />
paru r , c<br />
cat<br />
return<br />
Listing A simple cursor positioning function<br />
Cursorlitile:<br />
parse arg r,c,:ecii<br />
Lilt Aritechtrav_oltdou,t1111rii'3ti'ellollIr<br />
1call<br />
VritecliCrov_altdou,teetE —<br />
) return<br />
Listing Te xt writing with cursor positioning<br />
CurstrWritt: Procedure<br />
parse erg wincloa,r,c,tentl<br />
CSI<br />
coll griticatuitsdoe,C1<br />
call Writechtuiodoe,teetll<br />
return<br />
Listing 3 ! A more ge roa roi form of<br />
the C urso, Write t) function<br />
aupst_eseueltscript.recc<br />
UST_WESSASEI . 'Ant sooe motile Onlitilrld 4<br />
test'<br />
ISST_RESSASE2 • 'lit All key <strong>to</strong> tersinett<br />
program"<br />
O<br />
cele_scriet.rese<br />
ci<br />
cell tursortirite(rn_eindow,11410,T(ST JESSAGEI)<br />
ol<br />
coil tur<strong>to</strong>rtrite(rov_viedow,14,l(1,IEST JESSAAtZ)<br />
keyoressSeleedcliCrav_vindoid,l)<br />
l<br />
wait for keypress<br />
e<br />
call Clese(raujindow)<br />
t<br />
exit<br />
r<br />
logical end of program<br />
i<br />
t<br />
Cursorlirite: Procedure<br />
i<br />
parse I<strong>to</strong> windou,r,c,teltS<br />
rCS!<br />
. ill'a<br />
acall<br />
WritechivindoicM11lrliq1'llicii'<br />
o41<br />
call Writechluindow,testS)<br />
_'n<br />
return<br />
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here is a lot of Star Trek action on the<br />
Internet. mostly because the kind of<br />
people you find on the Internet are<br />
exactly the kind of people who are in<strong>to</strong> Star Trek I<br />
have <strong>to</strong> say that this really excites me, but then 1<br />
am the kind of sad act who. without the<br />
restraining influence of my loved one, would be<br />
off <strong>to</strong> the next convention with rubber ears and a<br />
phaser which makes all the right noises when you<br />
pull the trigger<br />
You should know that there is a difference<br />
between a trekkie and a trekker. Trekkres are<br />
people who are in<strong>to</strong> the series in a passing sense<br />
They'll always watch it, they might know a bit of<br />
trivia if asked. They've possibly read William<br />
Shatner's 'Star Trek Memories<br />
-are<br />
amazing for a man who is on record as having<br />
, no wmemories h i c h of anything.<br />
i nTrekkers c i dare e nanother t a llevel l of magnitude They<br />
yhave<br />
all the episodes on tape. They have bloopers<br />
on tape. They have all the shows taped from the<br />
TV in the original edited and unedited forms. They<br />
have every book. every magazine, every video,<br />
every newspaper article about Star Trek. They have<br />
models of all the ships from all the series, a<br />
costume in their size from all the series. All the<br />
props, all the latex make-up, all the... well you get<br />
the idea.<br />
You need <strong>to</strong> know this stuff, because once you<br />
enter the Star Trek zone on the Net you're on your<br />
own among these people, and you've got <strong>to</strong> be<br />
prepared <strong>to</strong> take it all very seriously. You have<br />
been warned<br />
Voyager Home Pages<br />
http://voyager.paramounrcom/<br />
Not <strong>to</strong> be confused with the Voyager Company.<br />
filake it 50!<br />
which is an American company which makes<br />
CD-ROMs. No, Voyager is the new Star Trek<br />
series, and it is currently running in the US <strong>to</strong> rave<br />
reviews. This is the official Paramount site and<br />
contains all the information and pictures you<br />
would need <strong>to</strong> make sense of the series having<br />
not seen it yet. Look forward <strong>to</strong> it soon on UK<br />
screens<br />
AsImov's Star Trek Pages<br />
retpli.wwwintink n t r f fl<br />
Information about Star Trek. Star Trek. The Next<br />
Generation, Star Trek: Deep Space 9. and of<br />
course Star Trek: Voyager I don't quite know<br />
what Asimov has got <strong>to</strong> do with it as he is dead,<br />
but nonetheless, this is a good start for your Star<br />
Trek Web Voyages<br />
Luca Sambuces Star Trek Pages<br />
httpl/wwwunisg.ciV-sombucci/scifi/startrekist-www.html<br />
An exhaustingly large guide <strong>to</strong> all the Star Trek<br />
Info on the Internet. It contains links <strong>to</strong> the<br />
Official 'Paramount* sites, Star Trek Clubs on the<br />
Net. Commercial sites selling Star Trek-related<br />
merchandise over the Net, various sites<br />
I Enter the Sta rt Tre k Zone a nd fe a st your<br />
eyes on the .. de lights.Whothe r you're a<br />
Theltkie or a Tre kke r, the re 's ple nty <strong>to</strong> ke e p<br />
you e nte rta ine d a nd informe d<br />
watch<br />
It you hissellty IMPS you want <strong>to</strong> tell us about then drop us a line at the usual<br />
address. ISO IMO we have Daniel Garnett who has this <strong>to</strong> say about his BBS:<br />
'My BBS is called NIRVANA ZONE ABS and can be<br />
contacted on (01243) 373596, /pm-lam<br />
weekdays. 24 hours at weekends. It started in<br />
January this year, so is new <strong>to</strong> the BBS way of<br />
living. Its down in the south near Portsmouth<br />
and Chichester and is run by me, Daniel Garnett<br />
- 1 6 years old and still at secondary school.<br />
I decided <strong>to</strong> set up this board because one<br />
night Dad had a go at me because I was on the<br />
phone <strong>to</strong>o much and the phone bill was going<br />
through the roof. So I made this board up using<br />
MAXS 1.54, <strong>to</strong> get peeps <strong>to</strong> call me instead It<br />
worked. I now have 124 users. which I might<br />
add is growing very fast I'm also on loads of<br />
different networks - here s a list of them, and my<br />
address:<br />
Mininet 16:100/120<br />
Barnet<br />
959:100/2<br />
Quantum Net 424:100/7<br />
Subspace 95:112/1<br />
Missing tint 987:987/1<br />
donet 2:250/145.20<br />
Internet 2:259/97.3<br />
Daniel.Gametnanirvanattwarp.exnetcom<br />
maintained Imainly) by Star Trek fans, articles,<br />
' papers and reviews, and information about<br />
games refaced <strong>to</strong> Star Trek. This is one of my<br />
favounte kicking all points, and it always has<br />
sometnng new <strong>to</strong> offer the really deeply SAD<br />
trekker. asobll<br />
British Startieet Confederacy<br />
hap i/Oeepthougrit arrnory.com.80/-bsc/<br />
What is it7 A fan club on all but name_ Members<br />
of the Eintish Starfleet Confederacy receive a<br />
certificate of commission. officer's manual,<br />
identity card. stardate calendar and six bimonthly<br />
newsletters and crtapter bulletins, as well as<br />
access <strong>to</strong> club merchandise, The British Starfleet<br />
Confederacy is run by the fans of Star Trek for the<br />
fans of Star Trek in at! ••:, incarnations.<br />
Klingon Assault Group<br />
hap .i.•••••••• neti-twistyikag.htrnt<br />
The KLINGON ASSAULT GROUP is a not-forprofit<br />
STAR TREK fan organnaDon. Their growth is<br />
apparently based on -<br />
communicat<br />
operation Klingon Uniforms aren't required, but<br />
ion <strong>to</strong> advance imthin our ranks a uniform will be<br />
anecessary. n Promotions d are based solely on merit<br />
cand level o of invoNement - 'These guys are sick.<br />
Nightmare Fac<strong>to</strong>ry Star Trek Costumes<br />
rittp./AvAra io.comi-nigntime/trek.html<br />
Well, just when you thought you'd seen<br />
everything, now you can buy Star Trek costumes<br />
over the Net_ just k e the ones in the series. For<br />
example<br />
. original A Star Trelt1 is 528; Next Generation shirts<br />
are Cap 545, a gold Next Generation ladles jump-suit<br />
tis S70: a i a burgundy ladies jump-suit with<br />
n emblems and belt, as worn by Major Kira in<br />
KSTD59 i ris<br />
570 There are also authentic gold<br />
kcommunica<strong>to</strong>r - pins which replicate those in the<br />
sseries t yin<br />
every detail. Same as used on TV. 'Just<br />
what l e you need <strong>to</strong> complete the official uniform!'<br />
gOh<br />
boy.<br />
o And so on and so forth. If you want <strong>to</strong> take a<br />
voyage l where no one has gone before around<br />
d the Star Trek sites on the Net, then be sure <strong>to</strong> set<br />
aside<br />
s<br />
a long time, as the list is growing daily and<br />
h<br />
It may take you weeks <strong>to</strong> see everything.<br />
i<br />
r<br />
Amiga Computing<br />
t<br />
AUGUST 1995<br />
(<br />
f<br />
ORIR1S<br />
PS U5 on a<br />
opt Watch<br />
5oecial about<br />
5It25 of Special<br />
Star Trek<br />
Interest.<br />
Engage!
II<br />
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Originally costing E99,95, this is an award-winning<br />
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Vidi Amiga's image processing functions let you<br />
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Some of the features include:<br />
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s I still get letters and e-mail from people<br />
confused about the different sorts of<br />
fonts and clip art types, I thought Id lay<br />
them <strong>to</strong> rest, once and for all. with a two-parter<br />
on the <strong>to</strong>pic, so this month I am going <strong>to</strong> be<br />
looking at the wide variety of clip art formats<br />
available for the Amiga<br />
Before we have a look at the various formats,<br />
we need <strong>to</strong> be sure that we know the difference<br />
between structured (or scalable) clipart. and<br />
barnapped <strong>to</strong>t image l dip art.<br />
We'll start with bitmapped dips. These are<br />
basically pictures such as those created by Deluxe<br />
Paint. Now I know you can load a brush in<strong>to</strong><br />
°Pant arid hit the h or H keys <strong>to</strong> halve its size or<br />
double it, but look at the result of these scafings<br />
You always end up with a degraded image<br />
whether you scale it down or up.<br />
Now, the highest resolution, in terms of dots<br />
per screen inch, attainable by a standard Amiga<br />
about 70dp Compare this <strong>to</strong> your printer's<br />
resolution which is probably around 300dps and<br />
you can see why some bitmapped clip art is so<br />
enormous All it takes is a bit of maths <strong>to</strong><br />
determine that you need <strong>to</strong> scale down an image<br />
<strong>to</strong> about 25 per cent (300/70j of its original sue<br />
on the screen <strong>to</strong> get your screen-sized image anti<br />
. Paper.<br />
_<br />
SEAM<br />
Scalable clip art doesn't suffer from this<br />
problem because it is what's known as 'resolutionindependent<br />
• This means you can scale it so that<br />
it is as small as a single pixel on your screen or<br />
large enough <strong>to</strong> nu a stadium's worth of screens<br />
and, provided your printer has a high enough<br />
resolution and can actually print a stadium-sized<br />
image. the image will still appear at the same<br />
quality.<br />
Why is this the case? Well, it comes down <strong>to</strong><br />
the way the images are created and s<strong>to</strong>red. A<br />
bitmap picture is s<strong>to</strong>red as a set of pixels If we<br />
take the simplest example, a monochrome<br />
picture, the information contained within it is Just<br />
a matter of switches saying on or off Ii e. black or<br />
white). A black and white structured drawing.<br />
however, is much more complex. Structured<br />
drawings are not pixel representations of the data<br />
they contain but are defined by a series of<br />
statements of which the following is an extreme<br />
simplification:<br />
Draw circle at 6.4<br />
size 2.5<br />
line thickness I<br />
MI6<br />
flig<br />
Jaggie5 ht<br />
At a high scre e n ma gnifica tion the diffe re nce be twe e n bitma ppe d<br />
S<br />
and sca la ble clip a rt be come s obvious e nough- But be lie ve me ,<br />
you'll rosily se e the diffe re nce whe n you print out this pa ge<br />
At the time of writing this column, SoftLogik has<br />
just informed me that PageStream3.0h will be<br />
launched on<strong>to</strong> a suspecting public in about two<br />
weeks orne. Mike Loader at Soft<strong>to</strong>gik has <strong>to</strong>ld me<br />
that the new revision of the Amiga's most awaited<br />
software package will be the biggest update yet.<br />
This could be represented in Deluxe Paint by<br />
drawing a circle with a brush that is as close <strong>to</strong> I<br />
of an inch in size as possible, six inches from the<br />
left side of the screen honzontally. and four inches<br />
vertically from the <strong>to</strong>p of the screen<br />
The circle should be 2.5 inches in radius. These<br />
instructions get sent <strong>to</strong> your printer so that<br />
rather than using the smaleSt brush' size, it<br />
the Amiga's dim and distant past, way back when we stili had a<br />
titude of developers committed <strong>to</strong> providing us with software.<br />
there was a homegrown choke of he formats. Gold Disk gave us<br />
the .clip format. Clip files could potentially be a whole bunch of<br />
rete images saved as one file so you had the opportunity <strong>to</strong><br />
a clip and pick one particular element from it.<br />
xcellent Idea in principle, it rather fell down in terms of<br />
a universal file format because Gold Disk were secretive<br />
he way the format worked This meant that other<br />
waren t able <strong>to</strong> support the format, so It pretty much<br />
ormat developed in the early days of the Amiga was<br />
type. The tint application <strong>to</strong> use OR2D was Aegis<br />
a<br />
t<br />
i<br />
s<br />
h<br />
p<br />
7<br />
1<br />
1<br />
PagpStream plOgIP55<br />
H<br />
and abilities such as page numbering, au<strong>to</strong> and<br />
manual hyphenation and paragraph spacing will<br />
be implemented in this Irelease. Mike is also sending<br />
me the new add•on filters for Wordworth<br />
documents, Jpeg images and True Type fonts, so<br />
more on those as I find out<br />
R<br />
actually prints the thickness of the circle's line <strong>to</strong> I<br />
of an Inch. or as near as it can get <strong>to</strong> it, depending<br />
on Me printer's resolution.<br />
You will really he Gable <strong>to</strong> see the difference if<br />
you scale the circle in DPaint - the line thickness<br />
will also be scaled. The structured version of the<br />
circle will maintain the .1 inch thick line. As for next<br />
month, its on <strong>to</strong> the fonts.<br />
own Draw 2000, a simple structured drawing program which<br />
never did very much on this side of the Atlantic. <strong>Commodore</strong><br />
adopted the simple DR2D format as part of IFF which, although it<br />
gave the format official status, still didn't result in very much<br />
support from third-party developers, and DR2D is citify supported<br />
by a few Amiga applications these days.<br />
SO what scalable picture format do we have on the Amiga? Well,<br />
EPS has always been popular on most platforms, although most<br />
Amiga packages stiff cannot show associated TIFF preview files<br />
and some will only print EPS Images <strong>to</strong> a postsuipt primer. As tar<br />
as I know, there are only two commercial packages that allow you<br />
<strong>to</strong> actually create EPS clip aft - Prolfec<strong>to</strong>r by Stylus. Inc. and Art<br />
Expression by SottLogik.<br />
Amiga Computing<br />
AUGUST 1995<br />
IIP<br />
0<br />
ra<br />
g005 bark <strong>to</strong><br />
basks with<br />
the diferenre<br />
between<br />
scalable and<br />
bitmap roots<br />
and dipart
COMPUTING<br />
If you've missed any of these issues, now's your chance <strong>to</strong> put things right, by either buying an<br />
individual issue or a full six months worth. But hurry - s<strong>to</strong>cks are limited!<br />
An exclusive preview of the new standalone Lightwave PAL. plus<br />
all its essential add-ons. A first look at PageStream 3.0. Retina<br />
MainAc<strong>to</strong>r and a DIY guide <strong>to</strong> building a home studio.<br />
ON 2 DISKS: Smiler 2 a complete commercial video tilling system<br />
worth MO<br />
AC test drives the Rap<strong>to</strong>r accelera<strong>to</strong>r and talks <strong>to</strong> the people who<br />
use it <strong>to</strong> create their commercial graphics. Plus reviews of World<br />
Construction Set, Wavemaker. TurboCalc v2 and Bertie sunny'<br />
ON 2 DISKS: The complete version of TechnoSound Turbo and a<br />
fully playable demo of Sensible World of Soccer.<br />
We go Wend te suns el Aaron Animations, tease tented lei respcmerie tar Tte<br />
Wreng Trpusers awl a reef large quanmy at TV corrrnercals - most of etch twit teen<br />
given a helping hand by the Amiga. PHs renews of Tema. Plunge= and Gamesmith<br />
ON 2 MS The complete and unrestncled versicin of AnimWorishop and a chunk ot<br />
shareware products lo boot up and use.<br />
We take the first look at Lightwave 4 and its improvements, Plus<br />
reviews of Cross Mac, DPaint 5, Aminet 1 Cobra 275MHz and CanDo 3,<br />
ON THE COVER: A free CD crammed with 547Mb of files <strong>to</strong> use with<br />
your Amiga. Plus the complete version at Smarty Paints the art<br />
package.<br />
We look at the freelance graphics market <strong>to</strong> see how you can make a<br />
bob or two with your creativity. Plus: Forge, Pyromania, Picasso and<br />
Pablo.<br />
ON 2 DISKS: 3D textures for 2D an 3D graphics applications. Plus<br />
HamLabPlus<br />
Want a list of the <strong>to</strong>p 20 best Amiga buys'? Look no lurther than our<br />
countdown of the cream of products <strong>to</strong>r your machine Plus a<br />
moni<strong>to</strong>r roundup, Final Writer 3. VLab Motion and more reviewed.<br />
ON 2 DISKS: The complete. exclusive Easy Amos - all yours free<br />
with AC<br />
sj _LS 1J 'IJL<br />
Take a walk through the Internet ietit Our concisive gu de. Plus<br />
reviews of the excellent Multdayer, InfoNexus and Dalas<strong>to</strong>re.<br />
ON 2 DISKS: Di rWork. 10 Out of 10 Maths Statistics demo and 10<br />
out Of 10 Driving Test demo as wet'<br />
1<br />
We reveal all you need <strong>to</strong> know about Amiga maintenance. Plus<br />
reviews of Warp Engine, Image FrX 2 and 30 CDs.<br />
ON 3 DISKS: Demos at Batch Fac<strong>to</strong>ry. Edge. Top Gear 2 and a host<br />
of shareware Idles <strong>to</strong> dip in<strong>to</strong>.<br />
The Video <strong>to</strong>aster linally arrives on the shores of Britain with the<br />
help of the Passport 4000. Also take a look at Imagine 3.1.<br />
Wordworth 3.1 and see hidden 3D pictures with StereoCAD.<br />
ON? DISKS: The lull version of Can Do 2 and a demo of the<br />
acclaimed football tactics game. Premier Manage<br />
, f r o m G r e m l i n<br />
101<br />
E<br />
nCie<br />
g<br />
'<br />
We go behind the scenes of Cybenack. a film whose special elfects are being<br />
created entirely with kluges. Plus reviews of Haywood Ft( Final Data.<br />
Studio Pro II and Dice C Compiler.<br />
ON 2 DISKS: Gel online with ceir Demon Internet software. Use Me complete<br />
.er,ion of Database and Spreadsheet software from the Mini Office package. 1<br />
send me my back issues! '<br />
Name<br />
1<br />
Each issue costs just E3.99 (plus 50P PAP). Send this form<br />
and a cheque or postal order payable <strong>to</strong> IDG Media, <strong>to</strong>:<br />
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1993 ISSUES<br />
April, May. June. August, December issues only £2.99<br />
(Plus 50p P&P)_<br />
mol<br />
II<br />
•aht'
ot a day goes by without someone<br />
e-mailing or writing <strong>to</strong> roe and saying<br />
they are having a problem with Arnos<br />
its not that people are stupid or that Amos is<br />
buggy, it's more that coding is a specific talent<br />
and only a handful of people take <strong>to</strong> it as a<br />
natural thing.<br />
It requires a certain sort of mind, a pattern<br />
recognising mind and a keen mathematical brain.<br />
Of course, you can do it without either of these<br />
things, but you can't do it quickly or without<br />
problems. Most problems are easily solved as they<br />
are simple problems with the logic of the<br />
program. The flow of the program is constncted<br />
or misdirected in some way.<br />
To help you debug your AMOS programs. here<br />
is a simple all-points guide <strong>to</strong> debugging and<br />
program design.<br />
I. Check your loops - if there is a FOR/NEXT.<br />
IF/THEN, WHILENiEND or similar thing in your<br />
program, check that the loops are nested and not<br />
crossed:;If<br />
Then<br />
For<br />
Next<br />
and not<br />
If<br />
For<br />
Then<br />
Next<br />
Uncross your loops and you will be flying (Now<br />
there's a sentence you wouldn t find in any other<br />
columnsll<br />
2. Cheek your how - related <strong>to</strong> loops is<br />
program flow The best way <strong>to</strong> debug a program<br />
is with Computer Number One The bran. Take a<br />
piece of paper and a pencil and go through the<br />
program step by step, doing all the calculations<br />
with a calcula<strong>to</strong>r if necessary. checking that each<br />
bit of the program is in the nght order<br />
Do the loops and see what happens. Look at<br />
each instruction carefully and interpret it like the<br />
computer would. When you've run the program.<br />
does it s<strong>to</strong>p where it should or does it just go<br />
r<br />
o<br />
u3<br />
Then run it for a speed test - after you've<br />
ndone<br />
the preliminary bug tesi do a run test.<br />
d some things will look good on paper, but when<br />
ayou<br />
are really running, speed becomes an issue.<br />
rDoes<br />
the computer pick up any key presses or<br />
imouse<br />
keys, or does it skip them? When you are<br />
d<br />
running at computer speed things happen fast,<br />
rand<br />
sometimes•something happens so fast it can't<br />
obe<br />
seen or read by the procedures you have put<br />
u<br />
,n place.<br />
n<br />
When you ask the computer <strong>to</strong> sense anything<br />
d<br />
like a key press or a mouse command, the<br />
?<br />
computer needs <strong>to</strong> use a flag. • No, not a big<br />
fluttery thing on a pole, a variable which flips over<br />
one way <strong>to</strong> tell the computer the key has been<br />
found and there is no need <strong>to</strong> look for it any<br />
more For example•<br />
If Heel) sod ffLAG.0 Then Su Nay I : MAW<br />
When the fire but<strong>to</strong>n is sensed, the sample is<br />
played, and the flag FFLAG is set <strong>to</strong> I This means<br />
Debugging<br />
nightmare<br />
ao from if<br />
30045 00000032<br />
you can run this loop again and if FFLAG is still I<br />
then the rest of the line will be ignored. Flags are<br />
useful habits <strong>to</strong> get in<strong>to</strong>.<br />
4 Syntax errors - these will show up generally,<br />
but sometimes it will not be clear why there is a<br />
problem. Your first port of call should be the<br />
manual. Check the syntax in the book against the<br />
syntax in your program. and see what the<br />
difference is. It could just be a few commas with<br />
no figures between them:<br />
after a command. Some commands allow this<br />
even when there are no numbers in there - the<br />
command will still work as of zeros were there.<br />
Other syntax errors are <strong>to</strong> do with the way<br />
listings are published. If you put a long hoe with<br />
no breaks in<strong>to</strong> a word processor or a DIP<br />
program (like those used <strong>to</strong> put this magazine<br />
<strong>to</strong>gether] the chances are the line will break on<br />
the last convenient space so as not <strong>to</strong> break up<br />
any words. For example:<br />
NI iliI iU iI U XU Zifl U 1 U kXiII<br />
will end up like this<br />
ii<br />
ii000IXIOGOOOLIOU0000U0<br />
0<br />
I<br />
If these 1000x's<br />
were commands then you'd be looking<br />
down IX the sticky end of a syntax error, like the one<br />
mentioned in a previous column for the Easy<br />
AMOS tu<strong>to</strong>rials.<br />
5. Don't be <strong>to</strong>o ambitious - okay so we all<br />
want everything now, and making do with simple<br />
programs can really wrinkle our snouts, but don't<br />
be tempted <strong>to</strong> take on <strong>to</strong>o big a project in one<br />
go. I get people writing <strong>to</strong> me all the time saying<br />
."I m writing a simple neural network program and<br />
can't seem <strong>to</strong> get it <strong>to</strong> work. Could you supply me<br />
with a listing of the basic algorithm?' or -<br />
I'm<br />
...<strong>to</strong> M ks km a m" ova<br />
writing a 30 gale which uses vec<strong>to</strong>r graphics.<br />
How do these *col In ArnosT<br />
This 6 rikes Listen ;staple te these things in<br />
easy stages Don't leap ngat in and start coding a<br />
big project - stan small Notrang you do will be<br />
wasted because you re4er start any project from<br />
scratch You akar re-use code.<br />
I have a basc coon detection routine which<br />
works and I use I Ial my arcade games. I also<br />
have a flag routine. a scamd routine, a music<br />
routine and a lot cS other rotaries hke vec<strong>to</strong>rs<br />
not 3D Tactics tut ways of making things<br />
bounce correctly! wfvert I use in all my code. You<br />
can keep using code ycu vete and build up <strong>to</strong><br />
the big prograrn<br />
No bog program was ever written in a day like<br />
a letter, from one end <strong>to</strong> the other It doesn't<br />
work kite that Coders re-use their code all the<br />
time. Start deveicpng owl routines which do<br />
one job well, and Men use them as sub-routines<br />
in your future mit The way you will only be<br />
debugging smal program one at a time and<br />
then bolting them <strong>to</strong>rther, rather than writing a<br />
huge 10•000 ine behemoth of a program which<br />
would take kkrosoh a year <strong>to</strong> debug, let alone<br />
you on your own nuking in your spare time<br />
So there we are good luck. arid take careful<br />
note of all these pores You won't go far wrong.<br />
Write stuff<br />
you have an Amos question. or a routine<br />
you'd like <strong>to</strong> srksre with the world, then please<br />
write <strong>to</strong> Phil South. Amos Column. Amiga<br />
Computing. Media House. Adling<strong>to</strong>n Park,<br />
Macclesfield SKI° 4NP Please send routines on<br />
an Anuga disk with notes on how the program<br />
works On paper. Make the routines short use<br />
these routines as a guide] and make them<br />
reasonably independent of any graphics and<br />
sound support files, although I will make<br />
provision for these if necessary.<br />
Amiga Compati•g<br />
AUGUST 1995<br />
0 105<br />
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ook5 at<br />
doing 50MP<br />
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(01332) 280224
he new version of OctaMED Pro has<br />
now officially arrived, and while there<br />
are many extra facilities thrown in, the<br />
big attraction is almost certainly going <strong>to</strong> be the<br />
yet further improved user interface. In fact. as<br />
soon as you load version 6 you II notice the<br />
change because the main screen is now split<br />
in<strong>to</strong> a number of separately rearrangeable<br />
and/or resizable windows.<br />
At startup there s a main control window.<br />
the tracker edi<strong>to</strong>r itself, and an information<br />
window on display_ Other windows, for things<br />
Pike tempo control, are now, therefore, only<br />
opened when required. The upshot is that the<br />
new display looks, and in practice feels, much<br />
less cluttered. Mother benefit is that users can<br />
now arrange windows <strong>to</strong> suit their own way of<br />
working.<br />
The main control window contains the<br />
playing but<strong>to</strong>ns. instrument details, window<br />
opening gadgets and various other but<strong>to</strong>ns and<br />
checkboxes. Most of the changes here are self<br />
explana<strong>to</strong>ry - version 6 can, for example, handle<br />
16-bit sound samples, so the instrument size box<br />
now shows a V/ (for word, meaning I 6-bits)<br />
against any I 6-bit samples that are loaded.<br />
Alt ENK(<br />
The tracker edi<strong>to</strong>r has also undergone some<br />
changes. Scroll bars and a sizing gadget have<br />
been added and there is now more space<br />
between the tracks (the bar equalizers, which<br />
used <strong>to</strong> be an integral part of the tracker display.<br />
have, incidentally, also been moved in<strong>to</strong> their<br />
own separate window). Mother new feature is<br />
a tempo operations window which allows much<br />
easier conversion between the various methods<br />
of setting OctaMED tempos.<br />
Most of the new menus and option changes<br />
The, now style<br />
-- * a mple e di<strong>to</strong>r<br />
firtaillEll<br />
Wirmul Fvo,• • • .t.<br />
, fl Own r r<br />
u<br />
•<br />
p LIM<br />
1 4 , • •<br />
• • • •<br />
•<br />
,<br />
- •<br />
, F<br />
_<br />
OctatitED VS'. rie tw<br />
initia l displa y<br />
_<br />
OR. 0 1 1 . ; M A<br />
reflect either the changed window<br />
arrangements or the new facilities provided.<br />
There are new menu items for on-line<br />
Other changes<br />
ArnigaGuide help, opening a shell-like window<br />
for inputting ARexx commands, temporarily<br />
No regrets<br />
With modern-style windows containing 3D look<br />
gadgets and boxes, plus all the other standard<br />
bits and bobs that users are now beginning <strong>to</strong><br />
expect from all commercial Amiga software.<br />
OctaMED version 6 is a signant advance on<br />
previous versions.<br />
While there is little or no doubt that this<br />
tracker program now stands head and shoulders<br />
above all the competition. version 6, however. IS<br />
still clearly just a development stepping s<strong>to</strong>ne <strong>to</strong><br />
the OctaMED Pro Sound Studio package due <strong>to</strong><br />
arrive <strong>to</strong>wards the end of this year.<br />
Just in case you're temped <strong>to</strong> hold back until<br />
the Pro Sound Studio package appears, you<br />
might like <strong>to</strong> know that it has already been<br />
decided that version 6 users are going <strong>to</strong> be<br />
given special upgrade consideration when the<br />
Pro Sound Studio finally arrives. Of course, the<br />
final decision on upgrading <strong>to</strong> version 6 is up <strong>to</strong><br />
you. but my advice is <strong>to</strong> jump on the version 6<br />
bandwagon as soon as possible - you won't<br />
regret id<br />
One of the most significant additions with version 6 is the provision of Aflexx support within<br />
OctablED itself (the standalone player program has of course been ARexx controllable for a<br />
long time. The ARexx command set certainly looks comprehensive and, in theory at least <strong>Is</strong><br />
going <strong>to</strong> enable users <strong>to</strong> perform sophisticated au<strong>to</strong>mated song edits. It remains <strong>to</strong> be seen,<br />
however, how much interest users will actually take in this facility because many Amiga<br />
owners still seem <strong>to</strong> have a mental block when it comes <strong>to</strong> ARexx macro use<br />
Other changes include provision for saving modules as executable files, support for MAUD,<br />
AIR? and PC .WAV samples, and an easy<br />
-which<br />
let you select and modify a range of pre<br />
<strong>to</strong> -are<br />
also some less important, but nevertheless useful, new functiom incorporated as well.<br />
-set<br />
Provision b afor s iswitching c c hoff o'File r dExists s - Overwrite? requesters, and being warned of<br />
use Apotential bs *disk a nMI' k conditions y o obefore f u a file save are lust two of the extras now available and<br />
bmthere u are it many t gomore. nh s Another t very welcome addition is the inclusion of a printed Get You<br />
ieStarted' x tu<strong>to</strong>rial n p manual. e c t ,<br />
a t h e r e<br />
c h o r d<br />
s<br />
n<br />
e l e c t i o<br />
w<br />
w<br />
i n d o<br />
ILS<br />
OctaMED's multi-window M eTatia0M Onts<br />
maka the progra m much e a sie r <strong>to</strong> us*<br />
• freeing up tne Amiga s audio cri,innels ‘so that<br />
you can run other music programs without<br />
having <strong>to</strong> quit OctaMED completely), and so on.<br />
There are additional menu options for reopening<br />
various windows, new menus for <strong>to</strong>ols<br />
and loops, options for facilities like Midi file type<br />
0 saving and Midi file type 0 and type I loading,<br />
use of XPK or Powerpacker-oriented<br />
compression and various other items.<br />
With version 6 you can use both 8 and I6-bit<br />
Stereo samples and, as well as continued HiSoft<br />
Aura support. there's a Toccata Capture window<br />
for users of Toccata sound cards. Version 6's<br />
changed internal buffer arrangements are also<br />
worth a mention because previously, copy/cut<br />
style edit operations all used the same buffer.<br />
Now, block, track and edit menus each have<br />
their own separate buffers so you can have<br />
block, track and range edit information all<br />
S<strong>to</strong>red in memory at once<br />
1 py s t y ! 1 Ipdf<br />
- = Esential<br />
trots<br />
...<br />
? •<br />
a n<br />
t y<br />
l<br />
1 Mb<br />
RAM<br />
The bot<strong>to</strong>m line<br />
Product<br />
- Supplier. Seasoft Computing<br />
O cTel. t 01903 850378<br />
Price: UK a E35 M + El p&p (includes manual)<br />
Registered E OctaMED D V5 users pay E25 r+ El<br />
p&p I and V eshould<br />
return their original V5<br />
r sdisks<br />
when ordering.<br />
Various i oother<br />
price arrangements are<br />
available n for MUG IMed Users Groupl<br />
members. 6 European sales and so on.<br />
Ease of use 8<br />
Implementation<br />
9<br />
Value for money 10<br />
Overall 9<br />
Amiga Computing<br />
AUGUST 1995<br />
151<br />
I umb5<br />
tio ram Paul<br />
Oueraa for<br />
the latest<br />
uersion of<br />
this famous<br />
tracker<br />
program
s long as your ad is ten<br />
words or tem it's absolutely<br />
free! Should you want mom<br />
space. you'll find unrivalled<br />
value for money - for instance, 25<br />
words cost Just E10. Fill In the form<br />
below and send it <strong>to</strong> us with your paymerits<br />
id applicabkij - and remember <strong>to</strong><br />
Include your telephone number!<br />
Classifieds<br />
• Imagine contacts wanted reply, Tel:<br />
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• CD32 games Send SAE CID JC Castle,<br />
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10 • A500 I Mb, mouse. Joysbck, boxed perfect<br />
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9684481 eves & weekends.<br />
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Cyberman Klondike (3) Virus Workshop V5.1<br />
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Outpost C o w Wars<br />
Dead of Night (3)<br />
Fl LICENCE WARE<br />
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CD ROMS<br />
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Assassins CD E l a n<br />
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• Amiga Computing nos. 1-79 WO CctverDisks<br />
Amiga Format 00S. 1.63 with CoverDisks. Mags<br />
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• Al 200, E250. Moni<strong>to</strong>r. E100. Can post if<br />
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Please include my advertisement us the nest available issue of Amigo Computmg I confirm that the advert es not selling alegal copies of<br />
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Signed. -<br />
advert as well as on the form!<br />
Send <strong>to</strong>: AMC Classifieds, Media House, Adling<strong>to</strong>n Park, Macclesfield SK10 4NP<br />
Amiga Computing<br />
AUGUST 1995<br />
FROM OND'<br />
manuals. Only E21. Tel: 01914138 0213.<br />
• Al200, colour moni<strong>to</strong>r, colour printer,<br />
TrarTSWrite. games. E575: Tel: 01732 459129.<br />
• Penpals wanted, all ages. Tel: Simon Allen,<br />
0191.5134 6376 any time<br />
• Al200 boxed, E250, Moni<strong>to</strong>r, E100 Boxed<br />
software, cheap. Tel: 01956 55-8024.<br />
• Does this look like your advert in the July<br />
1 a Ohrks C 1 so d ,<br />
4.9 Disks 9 0 p floch<br />
1019 Chsks 8 0 p mock<br />
604<br />
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Dept A.S. I 2 Aloes.. Mood. A d d 1 a 7099 Po order for PAP<br />
9 DPoet/ford, i d Essex u SSA 1111N 7 0 p w 1o c i s altar D rifle number of cli,lks<br />
TOL 0 1 701 54679e P E R DISK F r e e disk is lot every 10 ordered<br />
NIF' tall ATIES D E M t /ti 1.1.1ALLMU k 1200 GAME'S<br />
II M.Ig rows. n .11) Grow 1666169 2 1 Ewes<br />
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• • •<br />
• •<br />
here's no doubt that without cables and<br />
connec<strong>to</strong>rs your Amiga, TV and video,<br />
stereo. telephone. lights. musical<br />
equipment, coffee maker, fish tank, microwave<br />
land anything else in your home that uses<br />
electrical energy) will quickly come <strong>to</strong> a halt<br />
though under normal circumstances the cables<br />
and connec<strong>to</strong>rs do their job. passing signals or<br />
currents from one place <strong>to</strong> another <strong>to</strong> generally<br />
make your life easier.<br />
However, what happens when things go<br />
wrong? Do you call out a repair-person, or buy a<br />
new cable <strong>to</strong> replace a faulty one - or do you take<br />
matters in<strong>to</strong> your own hands and get stuck in<strong>to</strong> a<br />
bit of electrical DIY?<br />
This month. I'm turning my attention <strong>to</strong> some<br />
hints and tips on making and repairing cables. But<br />
don't worry, many cables are quite simple <strong>to</strong> build<br />
or repair yourself. and if you've got the right <strong>to</strong>ols<br />
and can follow a few basic rules, can read<br />
numbers and don't have severe colour-blindness.<br />
then you could be sorting out many cable<br />
problems yourself instead of buying expensive<br />
new ones or paying out for repairs.<br />
To make or repair your own cables you'll need a<br />
basic set of <strong>to</strong>ols <strong>Is</strong>ee the accompanying list)<br />
which will obviously require some financial Outlay,<br />
but if you take care of them then they'll last you<br />
for years - so they should make a worthwhile<br />
investment. Buy the best you can afford, since<br />
cheap <strong>to</strong>ols don't usually last as long as quality<br />
ones. You should be able <strong>to</strong> find everything you<br />
need at a local electronics shop such as Tandy or<br />
Maplin<br />
MATERIRI5<br />
In addition <strong>to</strong> <strong>to</strong>ols, you'll also need the raw<br />
materials <strong>to</strong> make your leads - in other words the<br />
connec<strong>to</strong>rs and the wiring cable itself. The cable<br />
and connec<strong>to</strong>rs are usually specific <strong>to</strong> the job in<br />
hand: a simple audio or video lead often only<br />
requires a piece of screened single or two core<br />
cable and comparatively simple connec<strong>to</strong>rs, but<br />
RGB. SCART or modem leads need multicore cable<br />
and more complex connec<strong>to</strong>rs. If you re not sure<br />
what the name of the connec<strong>to</strong>r is that you need<br />
<strong>to</strong> replace or repair, take the faulty one <strong>to</strong> the<br />
shop with you <strong>to</strong> show the shop assistant - it<br />
saves a lot of confusing embarrassment!<br />
The two most important points when buying<br />
components for cable-making are that you get the<br />
right wire and the right connec<strong>to</strong>rs. Again, ask if<br />
you're not sure While a piece of lighting cable or<br />
bell-wire might look as if you can use it <strong>to</strong> make<br />
a video or audio connection, the results you'll<br />
obtain will never be as good as with the correct<br />
type of wiring and Me best connec<strong>to</strong>rs you can<br />
afford.<br />
In my experience, most cable faults can be<br />
traced <strong>to</strong> broken or shorted wiring, for instance<br />
where a cable has come adrift from its connec<strong>to</strong>r,<br />
or when a 'dry' solder Joint has lost its electrical<br />
conductivity through age. overheating or<br />
Safety first!<br />
Never work on equipment which is<br />
connected <strong>to</strong> the mains. Switch off and<br />
disconnect first. If you're rewiring a mains<br />
plug make sure you know the colour<br />
codes and follow them. Use the correct<br />
fuses. Be safe - don't take chances. If in<br />
doubt, get a professional <strong>to</strong> do the job.<br />
Spaghetti<br />
junction<br />
A se le ction of M e most smoke <strong>to</strong>ots<br />
=I re quire d for ma king che a pe r ca ble s<br />
Basic <strong>to</strong>ol kit<br />
Soldering Iron<br />
relectricl<br />
Solder sucker<br />
Solder<br />
Insulating tape<br />
Long-nosed pliers<br />
Square-nosed pliers<br />
Assorted screwdrivers<br />
Electrical multimeter<br />
Wire sMpper<br />
Cutters<br />
Sharp knife<br />
Cables<br />
COnneCtOrS<br />
fracturing. Physical damage can often be located<br />
visually by removing the cover from the connec<strong>to</strong>r<br />
and checking for loose, frayed. or disconnected<br />
wiring or short circuits.<br />
Sometimes the remedy may be as simple as<br />
using a sliver of insulating tape <strong>to</strong> separate the<br />
shorted wires, or it may require a complete rebuild<br />
of the connec<strong>to</strong>r, necessitating its removal or<br />
replacement, stripping the cable back <strong>to</strong> new<br />
wiring core, and making new solder connections<br />
all round.<br />
However. not all visual inspections bear fruit<br />
and it may be necessary <strong>to</strong> test the continuity of<br />
each wire in the cable with a multi meter set <strong>to</strong><br />
measure resistance. If a cable has been subjected<br />
<strong>to</strong> rough treatment or is getting on in years. it<br />
might have become fractured in the wire core,<br />
rather than at the connec<strong>to</strong>rs, usually meaning<br />
Meiliesole cable VA1 have <strong>to</strong> be replaced.<br />
SOldenng 6 tautly easy, and with a little practice<br />
yvu SnOuld become cOnfident about making your<br />
Win Cables<br />
widen; , T h e eCn incliAl be at full temperature the<br />
solder r r wrrelt<br />
and flow easily with the right heatl<br />
and l that a pint mg be stronger where the bare<br />
wire p ocan i be wrapped around its connection tab<br />
before n t soldering s The connec<strong>to</strong>r and wire should<br />
be t clean and free from grease use sandpaper or a<br />
rile o if necessary'. and should be kept immobile until<br />
the n solder sets<br />
o The easiest and most frustrating mistake <strong>to</strong> make<br />
is t <strong>to</strong> forget <strong>to</strong> pats the cable through the<br />
comec<strong>to</strong>r e s cover before soldering It up, something<br />
I aNUN<br />
do occauonally. All the fiddly work of<br />
stripping, r trenineN and connecting has <strong>to</strong> be done<br />
all e We again -just when you thought you'd<br />
finished! t<br />
h So if you've been having doubts about your<br />
cable-making a ability. don't. Give it a go, learn the<br />
ropes t and pretty soon you'll wonder why you've<br />
been t paying full whack for cables which are so<br />
easy h <strong>to</strong> make you could do it yourself for far leSS_<br />
e<br />
Contact<br />
Gary Whiteley can be e•mailect as<br />
drgaglcix.compulink_ co.uk.<br />
Amiga Computing<br />
AUGUST 1995<br />
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% Lnablc, "Al 0 3 3 . : , •• • r, •<br />
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Amiga 4000 1 1 6<br />
SCSI-Interface .L I 29<br />
Multi-media Speakers<br />
80 Watt £ 5 4<br />
Trade and Educational orders welcome - Worldwide distribution available<br />
POWER COMPUTING LTD<br />
44a/b Stanley St, Bedford NIK4 I 7RW<br />
Tel 01234 273000 Fax 01234 352201<br />
QUAD SPEED CD ROM<br />
SCSI<br />
Connec<strong>to</strong>rs<br />
1199<br />
7 x4 CD-ROM<br />
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£54
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• TAPE 04,<br />
40te<br />
/-<br />
"111"4111 Amiga Format 93% CU Amiga 94%<br />
a.<br />
co,t<br />
•zs,„,<br />
Amiga Shopper 95% JAM "The best piece of<br />
hardware I've ever<br />
As<br />
bought for my Al200<br />
well done, HiSoft!<br />
.)10<br />
As you can see. the Amiga press has gone nuts over our new Squirrel SCSI interface for the<br />
A600/Al200. In Case you've missed these reviews, the Squirrel SCSI is a plug-and-play add-on that<br />
allows you <strong>to</strong> connect up <strong>to</strong> 7 SCSI peripherals <strong>to</strong> your Amiga Just think of it, CD-ROM. Hard drive,<br />
Scanner, DAT, Optical, SyOuest, Tape Streamer • all on line at the same time! No wonder we named it<br />
after that famous s<strong>to</strong>rage-hungry animal! To go with Squirrel, here are some great value devices...<br />
I<br />
C<br />
S<br />
!<br />
*ENT<br />
Squirrel 2x - In? E129, ext E189<br />
New! Squirrel 4x - int E199, ext £259<br />
C<br />
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iSquirrel<br />
S<strong>to</strong>rage Systems<br />
v<br />
e<br />
s<br />
Introducing our brand-new quad-speed CD-ROM drive. the<br />
Squirrel 4x, a feature-packed. lightning-fast drive at a<br />
stunning price. This is the flagship ol our range of CD-ROM<br />
drives, all cliKigned <strong>to</strong> suit your needs and your pocket.<br />
Squirrel CD-ROM driver., are cased in extremely stylish<br />
enclosures with all SCSI connec<strong>to</strong>rs and offer fast access<br />
times, Stereo headphone sockets with volume control, prom)<br />
line output, PholoC0 multi-session support. CD32<br />
emulation (with the Squirrel SCSI interlace), CO-DA<br />
compatibility with the convenience of tray-loaded action. The<br />
Squirrel 2x CD-ROM drive offers 300Kbisec transfer while the<br />
Squirrel ax attains 600Kbisec (sustained) with a 190ms<br />
access time. the fastest CD-ROM yet on the Amiga.<br />
These are the drives we use for developing and testing the<br />
Squirrel hardware and software - need we say more?<br />
SCSI II)<br />
selec<strong>to</strong>r<br />
jnd Power switch in<br />
'4.31<br />
ortnectlir<br />
,<br />
Ail our Squirrel S<strong>to</strong>rage Systems come either bare lint -<br />
ready for installation internally within a suitably-equipped<br />
Amiga or other computer) or fully-cased (err) with integral<br />
power supply, SCSI in/out, SCSI ID selec<strong>to</strong>r and audio out<br />
(for CD-ROM I. The cases we supply are high<br />
quality, shielded, snap-<strong>to</strong>gether enclosures.<br />
each with 40W power supply • the back<br />
panelof the 5,25* case is shown above.<br />
These SCSI enclosures are available at<br />
£69.95 each (please specify 3.5" of 5.25'<br />
when ordering).<br />
The neat Squirrel SCSI interface is shown<br />
on the right. The unit simply plugs in<strong>to</strong> the<br />
PCMCIA slot, comes complete with all the<br />
software you need <strong>to</strong>gether with a cable<br />
which terminates in a 50-way Amphenol<br />
plug <strong>to</strong> attach <strong>to</strong> your lest SCSI device<br />
Z<br />
r<br />
for CD<br />
out<br />
the ',Ittirret I rOvrt .t ..<br />
SyQuest Driva<br />
m I.<br />
88Mb • int E269, ext E329<br />
270Mb - int E419, ext E479<br />
Introducing removable SCSI drives for your<br />
Amiga. Based on reliable, proven SyQuese"<br />
mechanisms, these 88Mb and 270Mb units offer<br />
transportable, compact, high performance and,<br />
above all, expandable s<strong>to</strong>rage for all your<br />
computing needs SyOuest is the world leader in<br />
this technology across computer platforms which<br />
means that you can transler work between<br />
Amiga, Macin<strong>to</strong>sh<br />
- recommend a n d the CrossDOS and CrossMac<br />
Psoftware C . packages <strong>to</strong> simplify portability - car( for<br />
wpricing. i Our t h drive prices include 1 free cartridge.<br />
e a s<br />
s<br />
e .<br />
W<br />
e<br />
Twist 2 is the new,<br />
.<br />
friendly, relational database for<br />
all Amiga& Twists range of power features such<br />
as its integrated forms designer, its varied &<br />
multi-level querying, its N:1 1:N & N:M relations<br />
coupled with its un-cluttered, well-designed user<br />
interface make it ideal for both the first-time and<br />
the seasoned database user.<br />
q<br />
Twist 2 is the only database<br />
you will ever need • a<br />
product that expands <strong>to</strong><br />
meet your requirements<br />
f<br />
as<br />
they grow. So. before you<br />
buy another database, why<br />
not take a look at the Twist demo disk'<br />
,<br />
9<br />
•• d i<br />
1 1 d o<br />
'<br />
The latest of our highly acclaimed<br />
sound samplers for the A600/Al200.<br />
Aura offers high performance 12/18<br />
bit quality with direct-<strong>to</strong>-disk sampling<br />
plus a host of software features.<br />
°clamed 5,04 up compatible<br />
96% Amiga Shopper 90% AUS<br />
Ordering Information<br />
All HiSoft products (see the complete list below) should be available through your lavounte Amiga dealer. If<br />
you have difficulty in obtaining any title you can order directly from f-fiSaft - lust call us tree on 0500 223660,<br />
armed with your credit or debit card: we will normally despatch within 4 working days or, fOr an extra E6. by<br />
guaranteed next day delivery (for goods in s<strong>to</strong>ck). Alternatively, you can send us a cheque or postal orders.<br />
All prices include VAT. Export orders: call or fax <strong>to</strong> confirm pricing and postage costs 1995 HiScift<br />
HiSoft products for your Amiga: Squirrel SCSI interface - £69.95. Squirrel S<strong>to</strong>rage Systems • as above.<br />
Aura 12/16 bit sampler - £99.95. Megaiosound 8 bit sampler • E34.95, ProMidi interface - E24.95, HiScift<br />
Devpac 3.14 - E79.95, HiSolt BASIC 2 - E79.95, HighSpeed Pascal - £99.95. Gamesmith • E99.95, Termite -<br />
E39.95, Twist 2 database - E99.95, Maxon Magic • E29.95, Upper Disk Tools - E14.95, Vistatte inc<br />
MakePathiTerraForm - £39.95 and much more. Coming soon: DiskMagic 100151 and Cinema40.<br />
SCSI Hard Drives<br />
270Mb E169, 540Mb E239<br />
730Mb E279, 10b E479<br />
Add E60 for external units<br />
Hard drives are becoming more and<br />
more affordable and we can now offer<br />
some tremendous prices on a range of<br />
superb quality. Quantum dnves in a range of capacities.<br />
These drives offer last seek times (14ms 0 270Mb,<br />
111ms<br />
ci 540.730Mb. 9ms 0 1Gbi, large caches and<br />
7high<br />
speed data transfer rates (1.5Mb<strong>Is</strong>ec with<br />
Squirrel). All units can be supplied for you <strong>to</strong> fit in your<br />
-<br />
own case or pre-installed in one of our professional<br />
Squirrel S<strong>to</strong>rage Cases. The Squirrel does not<br />
au<strong>to</strong>-boot external had disks but you can do this from<br />
floppy or from internal IDE hard disk.<br />
We cap supply a t leads. lermona<strong>to</strong>rs etc. Measo le e free <strong>to</strong><br />
thSCuSS your exaCt feouorements m fti Of trhanaly, tech/Dee) start<br />
clo<br />
as<br />
Professional game development is made easy with the<br />
new GameSmith Development System. Over 3 years in<br />
the making. GDS gives you the low level power 10<br />
create the masterpiece of your dreams in a single,<br />
easy-<strong>to</strong>-use, comprehensive environment. using C or<br />
assembler.<br />
sm<br />
Comes complete with junior versions of Dice<br />
C and Devpac 3. 90% AU! C U Amigo<br />
Termite<br />
ow<br />
Afraid of becoming a hedgehog on the<br />
Information Super Highway? Don't worry,<br />
Termite is so easy <strong>to</strong> use that even a first time<br />
user swill feel at home Yet it has all the power and<br />
flexibility <strong>to</strong> satisfy the most seasoned modem warrior!<br />
Termite is packed with features and comes with its<br />
superb But<strong>to</strong>n Bar already set up for instant access <strong>to</strong><br />
CIX and many BOSs 88% Amiga Computing<br />
95% AU! 88% CU Amigo<br />
S Y S T E M S<br />
The Old School, Greenfield<br />
Bedford MK45 5DE UK<br />
Tel: +44 (0) 1525 718181<br />
Fax: +44 (0) 1525 713716