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CLASSIC SOFTWARE! 70 ALL-TIME BEST September 1988<br />

COMPUTE!<br />

The Leading Magazine of Home, Educational, and Recreational Co?<br />

COMPUTE!<br />

10fflYEAR<br />

Our First<br />

100 Issues Tell<br />

How It Started,<br />

Where It's Going<br />

15 Key People—<br />

What They Did,<br />

Where Are They Now?<br />

^^A<br />

7 -<strong>S\WM</strong> *.,*-♦<br />

SUPER<br />

POLLOUT<br />

POSTER-'<br />

*.


Connect your <strong>Computer</strong>TOA<br />

Higher Intelligence.<br />

CompuServe's reference<br />

databases make you more<br />

productive, competitive,<br />

and better informed.<br />

Remember the last time you tried to<br />

get your hands on hard-to-find facts? In<br />

a magazine article you read a year ago.<br />

In a news report you never saw. Or in a<br />

table of data you didn't know existed.<br />

Imagine those facts just a few<br />

keystrokes away on your personal<br />

computer. Through CompuServe.<br />

Your personal research center.<br />

Save hours of research by going<br />

straight to the reference information<br />

you need in seconds.<br />

Access thousands of sources of<br />

information in the areas of business,<br />

finance, medicine, education,<br />

demographics, science, law, news,<br />

popular entertainment, and sports.<br />

What you know can help you.<br />

Research an industry or company<br />

through articles, financial statements,<br />

and other sources. Analyze an<br />

investment. Assist in a job search.<br />

Follow market competition. Investigate<br />

a business opportunity.<br />

Check characteristics such as age,<br />

income, and occupation in any US.<br />

community. For a geography report,<br />

a business plan, or a family move.<br />

All you need to access CompuServe's<br />

unlimited world of information is a<br />

modem and just about any personal<br />

computer. Visit your computer dealer<br />

today. To order direct, or for more<br />

information, call or write:<br />

CompuServe*<br />

Information Services. RO. Box 20212<br />

5000 Arlington Centre Blvd.. Columbus. OH 43220<br />

<strong>80</strong>0-848-8199<br />

In Ohio and Canada, call G14 457-0<strong>80</strong>2<br />

An HSR Block<br />

Company


With Designasaurus from<br />

Britannica Software your child will<br />

see dinosaurs come alive with sights<br />

and sounds* that will astound you.<br />

Designasaurus recently won BEST<br />

EDUCATIONAL PROGRAM and<br />

BEST PRESCHOOL or PRIMARY<br />

PROGRAM categories of the SPA's<br />

Excellence in Software Awards.<br />

Designed to never become extinct,<br />

Designasaurus for the Apple //GS<br />

has three dino-mite activities.<br />

WINNER!<br />

Best Educational Program<br />

Survive as a Brontosaurus,<br />

Stegosaurus or T-Rex did millions<br />

of years ago. Thunder through for<br />

ests, mountains and swamps. See<br />

if you can earn a certificate to the<br />

Dinosaur Hall of Fame.<br />

Create your own prehistoric<br />

giant from a collection of fossilized<br />

bones. < Select different heads,<br />

t bodies and tails from<br />

the Museum of<br />

Natural History.<br />

LBuild and name your<br />

Lown dinosaur!<br />

Print out 12 different dinosaurs.<br />

Each complete with descriptions<br />

and information. Select from 3 for<br />

mats: regular, poster and even T-shirt<br />

transfer. <strong>Color</strong> or paint them. Frame<br />

them or wear them. We even<br />

include a free T-shirt transfer in<br />

every box!<br />

Artwork courtesy of:<br />

« SOfTKATWC<br />

SUPER HI-RES GRAPHICS!<br />

DIGITIZED<br />

SOUND!<br />

Now available:<br />

MS-DOS<br />

Apple //e,//c<br />

Apple //GS<br />

Don't wait another million years. Get it today at B. Dalton's Soft<br />

ware Etc., Babbage's, Egghead, Electronics Boutique, Software City,<br />

Waldensoftware, Sears and wherever fine software is sold.<br />

'Apple<br />

GS and Amiga versions only


I FEATURES<br />

Years Gone By<br />

We chart the history of home computing by offering<br />

up covers and articles from the last nine years of<br />

COMPUTE! magazine.;Gregg Keizer 18<br />

That Was Then, This Is Now<br />

What were 15 movers and shakers in the computer<br />

industry doing nine years ago, and what are they<br />

doing now?/Paul Freiberger and Dan McNeil! 26<br />

100 Milestones in <strong>Computer</strong> History<br />

Our birthday present to you—the<br />

most important computer hard<br />

ware, software, and publications<br />

on a collector's-edition poster.<br />

Editors<br />

43<br />

Conversations<br />

Epyx Grows with David Morse<br />

Epyx's CEO spells out what it<br />

takes to move an entertainment<br />

publisher past the $100-million<br />

mark.<br />

Keith Ferrell and Gregg Keizer _<br />

Buyer's Guide<br />

Classic Software<br />

Browse through these 70 classic<br />

programs from personal comput<br />

ing's history.<br />

Caroline D. Hanlon<br />

10<br />

54<br />

REVIEWS<br />

Fast<br />

Looks<br />

62<br />

SEPTEMBER<br />

1988<br />

VOLUME 10<br />

NUMBER 9<br />

ISSUE 100<br />

The Loading Magailn*<br />

of Homo, Educational, and<br />

Recreational Computing<br />

The Three Stooges<br />

Keith Ferrell<br />

The Graphics Studio<br />

Steven Anzovin<br />

Ultima V<br />

Shay Addams<br />

Wordbench<br />

Heidi E. H. Aycock<br />

Stealth Mission<br />

Tom Netsel<br />

Twilight's Ransom<br />

Brian Summy<br />

Read 'n Roll<br />

Carol S. Holzberg<br />

66<br />

67<br />

68<br />

72<br />

73<br />

75<br />

77


COLUMNS<br />

Editorial License<br />

Throughout its first 100 issues,<br />

COMPUTE! has been the maga<br />

zine that always speaks first and<br />

clearest to the home user.<br />

Gregg Keizer 31<br />

News & Notes<br />

CES wears many guises, Nintendo<br />

faces great DRAM drought, and<br />

GEOS gets to two./Editors<br />

Gameplay<br />

Comics on computers take on the<br />

Impact<br />

columnist, and win.<br />

Orson Scott Card<br />

The first 100 issues of COMPUTE!<br />

have seen the magic of a revolu<br />

tion's first decade.<br />

David D. Thornburg 12<br />

Discoveries<br />

Writing, the key to success in<br />

school, can be fun and fruitful with<br />

a word processor.<br />

David Stanton <strong>80</strong><br />

Levitations<br />

The Consumer Electronics Show<br />

sure isn't what it used to be.<br />

Arlan Levitan<br />

88<br />

COMPUTE! SPECIFIC<br />

MS-DOS<br />

Clifton Karnes _<br />

64 & 128<br />

Neil Randall _<br />

36<br />

38<br />

Letters<br />

COMPUTE! helps take a bite out<br />

of crime \jEditors<br />

New Products!<br />

Zak saves everyone's IQ, PC gets<br />

13<br />

palm-sized, sports explode from<br />

Accolade, and more new products.<br />

Mickey McLean 34<br />

Apple II<br />

Gregg Keizer __<br />

Amiga<br />

Rhett Anderson<br />

Macintosh<br />

Sharon<br />

Atari ST<br />

David Plotkin<br />

Hints & Tips<br />

Editors<br />

Zardetto Aker<br />

39<br />

50<br />

51<br />

52<br />

15<br />

Cover photo © 1988 Mark Wagoner<br />

COMPUTE! The Leading Magazine of Home, Educational, and Recreational Computing (USPS: 537250) is published monthly by COMPUTE! Publications, Inc., 825 7th Ave.. New York, NY<br />

10019 USA. Phone: (212) 265-8360. Editorial Offices are located at 324 Wast Wendover Avenue. Greensboro, NC 27408. Domestic Subscriptions: 12 issues, $24. POSTMASTER: Send address<br />

changes to: COMPUTE! Magazine, P.O. Box 10955. Des Moines. IA 50950. Second class postage paid at New York, NY and sddrfonal mailinq offices. Entire contents copvriqht ©1988 by<br />

COMPUTE! Publica&ons. Inc. All rights reserved, ISSN 0194-357X.


GREGG KEIZER<br />

COMPUTE! S<br />

13lK TO All<br />

'S<br />

I—3St6CJ<br />

iff^timP 111<br />

l I CUM It: ill<br />

Dorennal<br />

rCI OUIICII<br />

Looking back is only slightly less dan<br />

gerous than looking ahead.<br />

Both pastimes—nostalgically<br />

glancing at the past or pretentiously predict<br />

ing the future—are often carried out with lit<br />

tle information and an overpowering desire<br />

to look for trends and patterns. Hindsight<br />

has only one advantage—at least we can be<br />

relatively sure of the facts.<br />

With that caveat in mind, we've decid<br />

ed to set aside most of our normal activities<br />

and dedicate this issue to remembrance of<br />

things past. .. our past specifically, a part of<br />

the computer industry's past generally, and<br />

perhaps even a bit of your past as well.<br />

The reason? This is COMPUTE!'*<br />

100th issue, as well as its 9th anniversary.<br />

The numbers, when compared to magazines<br />

in other fields, are not impressive. Life mag<br />

azine recently celebrated its 1000th issue;<br />

Time is in its 65th year of publication. But<br />

in the personal computer publishing world,<br />

heading into a 10th year is the equivalent of<br />

several lifetimes.<br />

It would be easy to take this birthday<br />

opportunity to look back and reflect on great<br />

achievements. Or to look ahead and set<br />

grander goals. I don't want to do either. In<br />

stead, let's look at now, today. Two things<br />

stand out.<br />

First and most important, there is a<br />

home computer market, a consumer market<br />

for personal computers. Millions of Ameri<br />

cans have brought the personal computer<br />

into their homes—recent surveys indicate<br />

that 20 percent of American households<br />

have a personal computer. That's an impres<br />

sive figure. It's particularly impressive when<br />

you remember the death knells everyone<br />

was sounding for the home computer in<br />

1984 and 1985. Here's an example: John<br />

Sculley, president and CEO of Apple, in his<br />

book Odyssey, called the home market "a<br />

figment of everyone's imagination," and<br />

said that "People weren't about to buy<br />

$2,000 computers to play a video game, bal<br />

ance a checkbook, or file gourmet recipes as<br />

some suggested. The average consumer sim<br />

ply couldn't do something useful with a<br />

computer." Those claims are both true and<br />

false.<br />

True: They weren't about to buy $2,000<br />

computers. Instead, they bought $ 1,000 (and<br />

even less expensive) computers.<br />

True: People aren't satisfied with com<br />

puterized checkbook balancing and recipe<br />

filing. They want to do more—word pro<br />

cessing, home education, telecommunica<br />

tions, and financial planning.<br />

False: The average consumer can't do<br />

something useful with a computer. Every<br />

month, COMPUTE! magazine shows how<br />

you can make the personal computer not<br />

only useful, but indispensable, to modern<br />

life.<br />

The second condition of today's state<br />

of<br />

personal computing is that the dominant<br />

computer system—in the home as well as in<br />

business—is the IBM PC and its clones and<br />

compatibles. The system has won over the<br />

home market because of typical consumer<br />

issues—price, performance, and price. The<br />

best evidence that the PC compatible is the<br />

champion of the home comes from software<br />

publishers, who continue to report phenom<br />

enal growth in MS-DOS entertainment and<br />

education titles' sales.<br />

The effect of the PC compatible on the<br />

future home market? I'm not going to guess.<br />

Today, though, its impact is significant in<br />

two areas: The first is an increase in nongame<br />

use of home computers; the PC and<br />

compatible made their reputations in the of<br />

fice, and much of that work and software<br />

has come home. The second is the clamor<br />

for an easier-to-use interface, something less<br />

clumsy than MS-DOS's commands. Tandy<br />

has offered its DeskMate as one graphic al<br />

ternative; IBM is working on another.<br />

What does all this mean to COM<br />

PUTE! magazine as it heads into its tenth<br />

year?<br />

I think it's a reaffirmation of COM<br />

PUTED focus. COMPUTE! has always spo<br />

ken to the home user first and most often.<br />

The magazine will continue to feature appli<br />

cations and issues of concern to anyone who<br />

has a personal computer at home—concerns<br />

ranging from home entertainment to educa<br />

tion, desktop publishing, and financial plan<br />

ning. The fact that more and more of the<br />

magazine's readers own IBM PC compati<br />

bles is an important, but not driving, influ<br />

ence for COMPUTE!. Nine years ago, the<br />

most important machine to the magazine's<br />

readers was the Commodore PET. Haifa<br />

dozen important personal computers have<br />

ridden the crest of popularity since then.<br />

Another half a dozen may do so in the next<br />

nine years. And COMPUTE! will be there to<br />

speak to those users of future computers.<br />

That's been the strength of the maga<br />

zine, this founding principle of communi<br />

cating to all computer users, not just a<br />

narrow niche of those who share a brand<br />

name. It's a strength that's lasted a lifetime<br />

in personal computing, one strong enough<br />

to last several more. ED<br />

4 COMPUTE!


'*<br />

Get ready for four of the most challen^ Permanently. You will when you endure<br />

ing, rugged, rump-bumping cross the longest winter of your life in the ice,<br />

sleet and slosh of The Michigan<br />

Course. The Georgia Red Clay<br />

Course has enough mud to keep<br />

you a human fossil for 2,000 years,<br />

And then there's Death Valley.<br />

Plenty of thrills guaranteed on the folfoming grounds: gumbo mud<br />

packed snau>. skid-sand, and till' scrubbiest terrain south of III? txirdc<br />

country road racing courses this earth<br />

has to offer.<br />

Fight the torturous terrain of Baja.<br />

Get it. D-E-A-T-H Valley.<br />

Start with pre-race strategy.<br />

Select and customize your personal<br />

vehicle. Your supplies. Your repair equipment.<br />

Believe us. You'll need everything,<br />

Rocks, boulders, skid-sand, even a few m m gm\ryw^<br />

spikey cactuses. And of course, heat 4Y4 I IP T-<br />

that's hot enough to fillet any forehead. A^ R w* m<br />

Ever had your hands stuck to the wheel? commodore wm, ibm& companies. Amiga<br />

There are boulders, rivers, potholes,<br />

and mudbogs to contend with.What<br />

are mudbogs? You'll find out. (Just after<br />

you find out there's a Demon 4x4 chas<br />

ing you all through the race. A Demon<br />

hellbent on your destruction.)<br />

If you win enough races, collect<br />

enough points, only then will the<br />

Victors Cup be yours. It's<br />

the least we can do. After<br />

all, you did go through<br />

hell to get there.


mm&notes<br />

<strong>Computer</strong> Music<br />

Crossover Act<br />

Jim Cuomo is a musician who<br />

wants lo bring serious music<br />

into computer games and seri<br />

ous computer-game music into<br />

your home. His new CD (the<br />

kind you play through your<br />

stereo, not the kind you hook<br />

up to your computer), Game<br />

Play: Top Scores from Com<br />

puter Action/'Adventures, is a<br />

collection of his computer<br />

compositions from such hit<br />

games as S.D.I, and Defender<br />

of (he Crown.<br />

The sounds associated<br />

with early computer games are<br />

blips, bleeps, whistles, and<br />

buzzes. These sounds haven't<br />

disappeared, but real music<br />

has appeared. Far more im<br />

pressive ihan the randomly<br />

generated computer "music"<br />

of the past, more carefully<br />

chosen and adapted lhan the<br />

occasional public domain or<br />

plagiarized song from earlier<br />

games, modern game tunes are<br />

now custom-designed sound<br />

tracks composed by real<br />

musicians.<br />

Cuomo is a product of the<br />

age of specialists. Game design<br />

is far removed from the days<br />

when a programmer would<br />

submerge into a back room<br />

later with a hit game. Now.<br />

game designers design the look<br />

and feel of the game. Game<br />

programmers write the code.<br />

Game artists design the graph<br />

ics and animation. And game<br />

musicians write the music.<br />

Game Play consists of 15<br />

selections from nine games.<br />

The songs arc the originals—<br />

right out of the computer,<br />

sweetened a bit by Cuomo's<br />

saxophone, clarinet, and re<br />

corder, and CamilleSafeferis"<br />

percussion.<br />

Unfortunately, you're not<br />

likely to find the CD in your<br />

local Record BarorCamelot<br />

Music store. You'll have more<br />

success if you go directly to the<br />

source—Pigeon Music, 11684<br />

Ventura Boulevard. Suite 520,<br />

Studio City, California 91604;<br />

(818)505-1077.<br />

Even ifyou survey each<br />

computer game as it comes<br />

along, you probably haven't<br />

heard all these pieces. Game<br />

Play brings to light music that<br />

only the best game players<br />

hear—the music from the cli<br />

matic finales of the games. In<br />

other words, the songs for<br />

winners.<br />

Consumer<br />

Electronics Show<br />

Wears Many Hats<br />

Or was it the Celebrity Elec<br />

tronics Show?<br />

Endorsements was one of<br />

the names of Ihc games in Chi<br />

cago, with appearances by Pcle<br />

Rose (for Mediagenic via elec<br />

tronic hookup), wrestlers King<br />

Kong Bundy (Vcndcx) and<br />

Andre the Giant (Nintendo),<br />

and even Robocop {Nintendo<br />

again).<br />

Maybe it was the Cos<br />

tumed Electronics Show.<br />

Booths were attended by per<br />

sonnel wearing assorted kimo<br />

nos, combat gear, coats, caps,<br />

clogs, and promotional apparel<br />

of every stripe.<br />

Could it have been the<br />

Closed-circuit Electronics<br />

Show? Pete Rose appeared on<br />

a live feed, but<br />

videotape re<br />

mained one of the more potent<br />

means of hyping products,<br />

with clips of films on which<br />

games are based, in-depth<br />

looks at the programming ef<br />

forts that went into products,<br />

and plenty ofjust plain blar<br />

ney. (One company's taped<br />

spokeswoman, in as attractive<br />

a Japanese accent as we've<br />

heard, intoned sonorously<br />

about "Superman's gullfriend,<br />

Louise Lane.") vcRs them<br />

selves figured in Epyx's prod<br />

uct line, with both VCR games<br />

and Home Video Producer.<br />

Was it the Cinematic<br />

Electronics Show? Could have<br />

been—software publishers,<br />

showed games<br />

based on<br />

and emerge several months<br />

— Rhett Anderson<br />

6 COMPUTE!


-nms&notes<br />

ics and television programs,<br />

including The Three Stooges<br />

and Rocket Ranger (Cinemaware),<br />

Twilight Zone and The<br />

Honeymooncrs (Firsl Row),<br />

Platoon (Data East), Willow<br />

(Mindscape), and enough Top<br />

Gun- and Rambo-corcipzXxbles<br />

to alter the global balance<br />

of power. No sign of Crocodile<br />

Dundee on disk—but give<br />

them time.<br />

Might have been the<br />

Character-based Electronics<br />

Show. Although Infocom<br />

showed no new products, oth<br />

er companies filled ihc void in<br />

text and text/graphics games.<br />

Paragon's Guardians ofInfin<br />

ity lets you try to save JFK,<br />

Interplay gives you William<br />

Gibson's super-selling Neuromancer.<br />

and Lucasfilm ex<br />

tends the Maniac Mansion<br />

interface with Zack McKracken<br />

and the Alien Mindbenders.<br />

Or the Combat Electron<br />

ics Show. MicroProse has Red<br />

Storm Rising ready to rise,<br />

while Accolade's tank simula<br />

tion was referred to as a Test<br />

Drive on treads. Rainbird com<br />

missioned its Carrier Com<br />

mand, while Activision<br />

christened the U.S.S. Ocean<br />

Ranger missile ship. Interplay<br />

turned chess into a combat<br />

sport with Battle Chess.<br />

Mindscape went vertical with<br />

a Harrier combat simulator.<br />

Epyx brought Battleship to<br />

disk. Three Sixty's Harpoon<br />

promised to put the whole of<br />

the U.S. and Soviet navies on<br />

computer screens. Taito, flush<br />

with coin-op success, is putting<br />

on a push into the software<br />

market with a number of<br />

games, including Operation<br />

Wolf, which might be the most<br />

violent—and addictively so—<br />

game ever introduced. Combat<br />

of a more ancient variety is<br />

found in Koei's Nobunaga's<br />

Ambition and Romance ofthe<br />

Three Kingdoms, simulations<br />

■vhich recreate Japanese<br />

history.<br />

What about the Calisthenic<br />

Electronics Show? Athletics<br />

played a big part in nearly<br />

every software line, with Acco<br />

lade showing Serve & Volley<br />

tennis, Fast Break basketball.<br />

Rack 'Em billiards, and TKO<br />

boxing, complete with blood.<br />

Mountain climbing, of all<br />

things, is coming from Epyx,<br />

and TV football, from Cinemaware.<br />

Pete Rose Pennant Fever<br />

puts players at the tiller.<br />

Some said it was the Car<br />

tridge Electronics Show. Chalk<br />

up another big year for Nin<br />

tendo, which dominated the<br />

software hall with a booth that<br />

seemed to go on forever. The<br />

game maker is convinced that<br />

iis sales will go on forever, too.<br />

Talk at the booth was divided<br />

between the variety of new<br />

game cartridges—many of<br />

them from established soft<br />

is ready to hustle for Gamestar.<br />

Dolphin Marine Software<br />

ware superstars such as Broderbund—and<br />

the shortage of<br />

DRAM (Dynamic Random<br />

Access Memory) chips, which<br />

will have an effect on the<br />

availability of those cartridges.<br />

(The chip shortage is growing<br />

dire enough, we heard, that<br />

bribes are being offered in ex<br />

change for chip allocations. No<br />

word on whether the bribes<br />

were successful.)<br />

For software publishers,<br />

the DRAM shortage, while not<br />

exactly a plus, was not exactly<br />

a minus, either: You don't<br />

have to put chips in a disk.<br />

Some publishers hope the an<br />

ticipated shortage of cartridges<br />

will spur consumers toward<br />

computers, where you only<br />

buy silicon once. (The down<br />

side is that once is going to<br />

cost more. Blue Chip president<br />

John Rossi noted that DRAM<br />

prices are going to have an im<br />

pact on computer prices.) ><br />

PART<br />

ESTERN EUROPEAN TOUR"<br />

Scenery Disk is so beautiful t<br />

want to make it the centerpi<br />

Scenery Disk collection! This is part four of<br />

a five-part guided tour from<br />

Red Square.<br />

This month we continue our t"||r "<br />

Germany. Flying over Frankfu<br />

can be a harrowing experience. He<br />

have a close encounter with a telecon<br />

munications tower.<br />

Next stop, Stuttgart! We must app<br />

the city carefully, avoiding the mi<br />

ranges on both sides of our flight<br />

Next month - on to Moscow!<br />

"Find Red Square" Contest!<br />

Find Red Square in Moscow and<br />

enter to win a real trip for two to<br />

Europe, courtesy of SubLOGIC<br />

and TWA! See the SubLOGIC<br />

Product Chart at your dealer or<br />

write SubLOGIC for complete<br />

details and contest rules.<br />

TWA<br />

LOGIC<br />

Corporation<br />

501 Kenyon Road<br />

Champaign. IL 61B20<br />

? SWS T ?069«<br />

ORDER LWE rBOOl 637-4983 i<br />

S E P T E M E R 19


For all of Nintendo, Sega,<br />

and Taito's cartridge empha<br />

sis, not to mention the chip<br />

shortage. CES was good for<br />

software publishers—perhaps<br />

the best software CES in recent<br />

years. There was a sense<br />

throughout the show that soft<br />

ware was back as a major force<br />

in consumer electronics, with a<br />

growing market that neither<br />

chip shortages nor cartridge<br />

wars can dim.<br />

— Keith Ferrell<br />

more.<br />

"It was really something<br />

that was sort of waiting for<br />

CD-ROM." Broderbund prod<br />

uct manager Joanne Bealy<br />

said. "And then with Hypercard<br />

as the front end. it's a per<br />

fect match. It's ideally made<br />

for CD-ROM and HyperCard"<br />

The catalog will use digi<br />

tized pictures and sound.<br />

"When someone is looking at<br />

more graphics and more var<br />

ied indexing to give people<br />

more flexible ways to get at the<br />

information." Jordan said.<br />

"We're aiming for user seren<br />

dipity, for letting them find<br />

things that they wouldn't ex<br />

pect to find."<br />

Jordan said putting the<br />

catalog on Compact Disc ful<br />

fills the original idea of The<br />

Whole Earth Cat<br />

alog. Before decid<br />

ing to print the<br />

information in<br />

a book, the orig<br />

inator of the<br />

third in the game hardware<br />

market, plan on bringing<br />

several more million house<br />

holds into the game-system<br />

resurgence.<br />

All this hardware has cre<br />

ated a fierce demand for game<br />

cartridges. To prevent a repeat<br />

performance of the disaster<br />

that overtook Atari in the early<br />

19<strong>80</strong>s, when supply out<br />

stripped demand and the mar<br />

ket was plagued by shoddy<br />

games at fire-sale prices, Nin<br />

tendo has kept considerable<br />

control over the manufactur<br />

ing process. Nintendo makes<br />

catalog wanted<br />

all the game cartridges, for in<br />

to have a phone-<br />

stance, and allocates cartridges<br />

in database.<br />

to the various game publish<br />

"The fan<br />

tasy at the<br />

ers, as well. It hopes to keep<br />

the lid on the number of car<br />

time was a<br />

tridges available at any one<br />

computer,<br />

time, and it promises 10 keep<br />

which 20<br />

Ul H yearsago,<br />

was not<br />

quality high, answering con<br />

cerns about the two primary<br />

contributors to the Atari deba<br />

feasible<br />

cle last time around.<br />

to do."<br />

And some of the games<br />

he said.<br />

are impressive. The Nintendo<br />

"It's kind<br />

system plays games that com<br />

of inter<br />

pare with those which ran on<br />

Catalogs on CD<br />

You'll have sound, better in<br />

dexing, and hyperlinked cross<br />

references between catalog en<br />

tries, but you won't be able to<br />

read The Electronic Whole<br />

Earth Catalog in the bath<br />

room—unless you happen to<br />

keep your Macintosh and CD-<br />

ROM drive next to ihe sink.<br />

The Point Foundation,<br />

which puts together The<br />

Whole Earth Catalog, has giv<br />

en Broderbund Software an ex<br />

a musical item, they will actu<br />

ally be able to hear a sample of<br />

the product." Bealy said.<br />

The project isn't really in<br />

tended to make Broderbund's<br />

fortune. It's more like an ex<br />

periment in a growing field<br />

with a product that is well-suit<br />

ed to the new medium.<br />

"We have no expectations<br />

of this being a moneymaker,"<br />

Bealy said."H's just that we<br />

want to gel into this field. I<br />

think this will encourage other<br />

developers to go for it. I think<br />

it's going to become an indus<br />

esting that it<br />

has come back around to that."<br />

— Heidi E. H. Aycock<br />

Games Hot, but<br />

Cartridges Cool<br />

If the recent Summer Consum<br />

er Electronics Show in Chicago<br />

was any indication, dedicated<br />

game-system sales have yet to<br />

peak. The Nintendo exhibit<br />

sprawled over a major portion<br />

of the floor dedicated to com<br />

puter software; under its um<br />

brella were more than a score<br />

of game-system-cartridge pub<br />

lishers, including familiar<br />

eight-bit computers three or<br />

four years ago. Aimed at teen<br />

agers, the predominant play<br />

ers, the games are mostly<br />

sports-, action-, or fantasy-ori<br />

ented. A few games outside<br />

these genres are appearing,<br />

however, including The Battle<br />

fields ofNapoleon, a strategy<br />

war game based on the Napo<br />

leonic era, from Braderbund.<br />

Elementary action role-playing<br />

games are also finding their<br />

way to the game systems; sev<br />

eral were on display at the Sega<br />

exhibit. One even includes a<br />

small battery to keep saved<br />

games active until the next<br />

playing session.<br />

clusive license to market a CD-<br />

try standard."<br />

computer software names like<br />

Trouble looms for the<br />

ROM version of the catalog.<br />

HyperCard will be the interface<br />

for the product. Brodcrbund<br />

For the Point Foundation.<br />

CD-ROM is a new way to pre<br />

sent a special publication.<br />

Broderbund. Activision. and<br />

Data East. The Sega and Atari<br />

displays weren't as large, but<br />

dedicated game systems this<br />

year, though. The DRAM chip<br />

shortage (and even a reported<br />

Software plans to release the<br />

"What we sec at this point is a<br />

they added to the combined<br />

spot shortage of ROM chips) is<br />

package this fall, but a price<br />

very important long-term ad<br />

game-system square footage,<br />

having a big impact on Nin<br />

has not been determined yet.<br />

vantage in that the CD is both<br />

which easily dwarfed that<br />

tendo and its competition.<br />

The catalog lists all kinds<br />

of tools and how to order<br />

them. Tools include more than<br />

hammers and screwdrivers, for<br />

The Whole Earth Catalog lists<br />

books, records, software, and<br />

very easily undatable and it's<br />

also much bigger in capacity<br />

than a print book," Keith Jor<br />

dan, project manager at the<br />

Point Foundation, said.<br />

"We'll be able to include<br />

of the computer-oriented<br />

companies.<br />

Nintendo expects to sell<br />

seven million of its game sys<br />

tems in the U.S.A. this year;<br />

Sega and Atari, second and<br />

Each cartridge requires several<br />

RAM chips; the shortage of<br />

such chips and the spiraling<br />

cost of those that are available<br />

have put a crimp on sales plans<br />

continued on pg. SI


■/<br />

ORSON SCOTT CARD<br />

I Take On<br />

Infocom's<br />

<strong>Computer</strong>ized<br />

Comic Books,<br />

and the Result<br />

Isn't Pretty:<br />

Infocomics 3,<br />

Reviewer 0<br />

The Infocom people have long tried to<br />

earn the title interactivefiction for<br />

their text adventures. Now, in col<br />

laboration with Tom Snyder Productions,<br />

they've created Infocomics.<br />

What a great idea! Comics have really<br />

come of age in the last ten years, daring to<br />

call themselves graphic novels and insisting<br />

on being judged against artistic standards as<br />

high as those applied to prose fiction. Imag<br />

ine something as good as Batman: The Dark<br />

Knight Returns or The Watchmen on your<br />

PC. Mac. or Amiga. <strong>Computer</strong> comics could<br />

combine terrific art, exceptionally good story<br />

telling, and the chance for you to experience<br />

events in a way you simply can't on paper.<br />

But if you expect all that, you'll be letting<br />

your expectations rise a little too high.<br />

The art was the biggest disappointment.<br />

In the PC versions at least. Infocom decided<br />

to rely on a boot disk to stymie the software<br />

pirates—but what that means is that the<br />

game has to work on the lowest form of<br />

game computer: a vanilla PC with a CGA<br />

screen, with a maximum of four colors.<br />

That's right, folks, a maximum of four col<br />

ors. Sort of like time traveling back to 1984.<br />

Worse yet. the story is almost entirely<br />

carried by narration in a box under the pic<br />

ture. The art is mere illustration, and a static<br />

illustration at that. As a result, the best sim<br />

ulation of comics art on the computer con<br />

tinues to be the superbly animated Sierra<br />

games—visually. Infocomics aren't even in<br />

the running.<br />

What about the use of the computer's<br />

possibilities? Here the Infocomics score<br />

pretty well. They don't even pretend to be<br />

playable games. You don't make a single<br />

choice for the characters; the stories end the<br />

same way no matter what you do.<br />

Infocom's game designers use a hyper<br />

text approach in Infocomics. At many<br />

branch points in the story, you can switch<br />

from one character's point of view to anoth<br />

er's. If you want, you can get inside a charac<br />

ter and see a flashback of his or her past, or<br />

you can flip back through the story to an<br />

earlier branch point and choose to follow a<br />

different character's adventures through the<br />

same time period. You don't have control<br />

over what happens—but you have a great<br />

deal of control over the order and depth of<br />

the presentation. What about the stories?<br />

My first thought was that they were shallow<br />

and predictable—and I found no surprises.<br />

Lane Mastodon vs. the Btubbermen is a<br />

Buck Rogers-type space adventure. It be<br />

gins with rays from Jupiter that cause nor<br />

mal animals to grow into humongous<br />

monsters that destroy cities. When Lane<br />

Mastodon is sent to Jupiter to stop the ray,<br />

the Blubbermen confuse things by making<br />

clones of Lane and his two helpers—a ge<br />

nius boy and a nubile girl he rescued from a<br />

derelict spaceship.<br />

Gamma Force: Pit of a Thousand<br />

Screams is a superhero comic about three<br />

people who come from a planet that was<br />

taken over by the Nast. They each die and<br />

then are brought back to life with special<br />

powers which they must use to defeat the<br />

Nast. One can fly, one can control water,<br />

and the girl, a good fighter, is their leader.<br />

Zorkquest: Assault on Egreth Castle is a<br />

fantasy adventure about a small group of<br />

travelers who are unexpectedly involved in<br />

battling an evil magician. The characters are<br />

pretty ordinary; still, each has a surprise or<br />

two for us. Cliches? Yeah. Lots of them.<br />

About as many as in George Lucas's Willow.<br />

What finally dawned on me is that old<br />

guys like me aren't really the target audience<br />

for Infocomics. See, I performed a scientific<br />

test. I strategically left the games lying<br />

around where they'd be found by some of<br />

the shorter people in my household, and<br />

then I lurked.<br />

My son Geoffrey played for hours. He<br />

didn't know about my ironclad law that a<br />

good game is one that lets the player change<br />

the outcome. He didn't know he was sup<br />

posed to be annoyed by the CGA screen. He<br />

didn't know the stories were cliches—when<br />

you're ten years old. all stories are new.<br />

I interviewed him for this column. "I<br />

really got excited about finding out what<br />

happened next," he told me. Zorkquest was<br />

his favorite. "The best thing is you can fol<br />

low your own way through the story, just<br />

finding out what you're most interested in.<br />

You only go back to find out the other parts<br />

of the story when you want to."<br />

Problems? "I got confused at first—by<br />

following one character all the way through.<br />

Things kept happening that I didn't under<br />

stand until I followed other characters and<br />

found out what they did." Will he play<br />

again? Sure. He wants to go back to explore<br />

even more.<br />

Score: Infocomics 3, Reviewer 0.<br />

But maybe—since Infocom really does<br />

try to get better even when their first at<br />

tempt is a hit—maybe future Infocomics<br />

will come with better art and better stories.<br />

Please? I'll never be ten again, but I'd<br />

still like an Infocomic / can enjoy. Q<br />

S E P T E M 19


cmwersatums<br />

g " pyx chairman and chief<br />

I j executive officer David<br />

M Morse attracted a good bit<br />

L J of attention at the Summer<br />

Consumer Electronics<br />

Show when he announced an ambitious<br />

schedule for expansion that would drive the<br />

company to $100-million size by 1990. A<br />

cofounder of Amiga <strong>Computer</strong> (sold in<br />

1984 to Commodore Business Machines),<br />

Morse combines an engineer's fascination<br />

with technology with a businessman's con<br />

cern for growth and profitability—all of it<br />

informed by an awareness of the entertain<br />

ment industry and software's place in that<br />

industry.<br />

Epyx<br />

Grows<br />

with<br />

David<br />

Keith<br />

Morse<br />

Ferrell<br />

and Gregg Keizer<br />

"T\ oy Toys<br />

r^T Epyx has found a great<br />

i 1 deal of success reaching<br />

A-^ what is primarily an<br />

adolescent male market<br />

with sports-related products. Will teenage<br />

boys remain the core of your market, or do<br />

you see the company reaching out to other<br />

consumers in the years ahead?<br />

As we go down the road, we'll probably<br />

broaden that a lot. It's certainly our goal to<br />

appeal to the very wide range of entertain<br />

ment software users, and I think that you've<br />

seen us, in the past year, get into some<br />

other categories.<br />

Is your collection of VCR sports games an<br />

attempt to reach beyond the adolescent<br />

male audience or an attempt to deliver new<br />

products to the industry's traditional<br />

market?<br />

It still addresses that segment. We're trying<br />

to be very disciplined as far as defining our<br />

business in technology-based entertainment<br />

aimed at teenage and young-adult con<br />

sumers. Whether it's computer games or<br />

VCR games or other products, that is the<br />

10 COMPUTE!<br />

target market.<br />

That's what we know. Over the last five<br />

years, Epyx has built up a lot of knowledge<br />

as to what our consumers like, and we're<br />

trying to take advantage of that.<br />

where the Girls Are<br />

What about players who<br />

aren't teenage males—can<br />

you produce software for<br />

girls?<br />

We've tried to do that, but we have not had<br />

huge success. We'd love to get the other<br />

half of the market. The first thing that's had<br />

that sort of appeal is California Games. In<br />

the testing that we've done, we've found<br />

that California Games has equal appeal to<br />

girls and boys. There are a lot more boys<br />

[in our market] since more boys are into<br />

computers.<br />

Why is that?<br />

Basically it's directly proportional to the in<br />

terest in computers, and boys seem to have<br />

a much higher interest in computers than<br />

girls do.<br />

Is that a limitation? How do you combat<br />

that?<br />

Teenage girls have other interests. They<br />

just don't seem to be focusing on comput<br />

ers. I don't know if one software company<br />

can change that, but we are consciously try<br />

ing to do some things that would broaden<br />

the appeal.<br />

ames to Come<br />

GAre there entertainment<br />

categories we haven't<br />

seen yet?<br />

There may be. Some of<br />

the stuff that we're conceptualizing right<br />

now might turn out to be a new category of<br />

game, or a mixture of several categories.<br />

What sorts of things are coming up?<br />

Were going to do a lot of simulations, roleplaying<br />

games. We like the action/strategy<br />

category, which can cover a lot of ground.<br />

We'd like to do some things that are very<br />

strategic but which also have a lot of action,<br />

and raise the level of that category.


The company actually started with<br />

Temple of Asphai [a role-playing adventure]<br />

and so forth, and we really don't see why<br />

we can't do more of that sort of thing as<br />

well.<br />

Without abandoning your existing base.<br />

Yes. We're continuing to do a lot of sports<br />

games. Our Games line is not at an end—<br />

you'll see some more things there.<br />

The focus on sports products and<br />

teenage products is where we are right<br />

now, but you will be seeing our approach<br />

grow much broader.<br />

And there's a big, long tail on that<br />

young adult market, that goes out to include<br />

people in their 30s and 40s. That helps us—<br />

we don't restrict ourselves. We will sell our<br />

games to somebody who's 40 years old.<br />

Sports games have a lot of appeal. It's<br />

a major segment of the software busi<br />

ness—but it's not the only segment. And<br />

we want to be in all of the segments of the<br />

business.<br />

igger and Bigger but<br />

B<br />

Fewer and Fewer<br />

Can a company grow to<br />

$100 million or larger in a<br />

couple of years based on<br />

software alone?<br />

Sure. It might take a while longer, but the<br />

market is growing. The penetration of<br />

computers in the home is edging up. I don't<br />

think it's going to go to 50 percent or any<br />

thing like that, but it Is growing. Software<br />

sales are up dramatically.<br />

It's possible and probably likely that<br />

you'll see entertainment software compa<br />

nies approaching $100 million.<br />

Another reason that's going to happen<br />

is that the business is becoming more and<br />

more concentrated. It's more and more diffi<br />

cult for new companies to get into the busi<br />

ness. Marketing and distribution is a real<br />

barrier. I think you're going to see some<br />

consolidation that will result in fewer<br />

companies. Or at least fewer companies<br />

that fully distribute and market their<br />

products.<br />

Is that good for the industry? How will it af<br />

fect consumers?<br />

I think it'll mean better products. There are<br />

going to be some filters they'll have to pass<br />

through before they reach the market.<br />

That's going to weed out a lot of marginal<br />

things. A lot of retail space is wasted on<br />

products that aren't any good.<br />

As retailers have fewer vendors, there<br />

will be more of a selection process.<br />

Will creativity suffer as a result of fewer<br />

companies? Do we run the risk of a<br />

me-too/copycat entertainment software<br />

industry?<br />

That may be. We're working real hard to try<br />

and not get into that trap. There are certain<br />

things that we do that are based on for<br />

mulas that we know are going to succeed.<br />

But we've also made a real effort to do<br />

some off-the-wall stuff.<br />

Such as?<br />

With something like LA. Crackdown [a po<br />

lice thriller] or Final Assault [a mountainclimbing<br />

game], we're starting to do things<br />

that aren't really proven products. They're a<br />

little bit off the beaten path. And some of<br />

the stuff that we've been putting into the<br />

development process in the past six months<br />

is much less cautious and much more<br />

adventurous.<br />

n /ff achine Specifics<br />

/■ ft Let's look at some other<br />

I y M hardware and get some<br />

-*■ * ■*- quick responses to various<br />

computers.<br />

MS-DOS machines?<br />

The PC is the main platform that we're go<br />

ing to have to work on in the next few<br />

years. That is clearly what's driving the mar<br />

ket right now and where we really have to<br />

excel to do well.<br />

It's not easy to do.<br />

Commodore 64?<br />

The 64 is what has driven the market, but<br />

there are no new 64 buyers, or very few.<br />

It's a consistent group that's not growing.<br />

Just as a result of the aging process, it's<br />

going to shrink as part of our business.<br />

Amiga?<br />

If we want to show the world what we can<br />

do, and show them our best work, we'd like<br />

to do it on Amiga. It's gradually becoming<br />

more important. I hope for Commodore's<br />

sake it becomes a lot more important.<br />

Apple II?<br />

Apple II is a consistent, known market. But<br />

it's hard to do our best stuff on the Apple II.<br />

Apple IIGS?<br />

I put the gs in the same category as Amiga.<br />

We can do some good things—not as good<br />

as Amiga, but it's becoming more and more<br />

interesting.<br />

Macintosh?<br />

Macintosh is becoming more important to<br />

us. We've got our first Mac II product com<br />

ing up.<br />

Is the Mac likely to become more of a fac<br />

tor in the entertainment business?<br />

Yes. There are a lot of Mac Pluses and SEs<br />

in homes, a lot of people are playing games<br />

on them. That's a lot of opportunity for play<br />

ing games. We're paying more attention to it.<br />

Atari ST?<br />

ST is important to us in Europe and is ba<br />

sically a nonfactor in the United States.<br />

R<br />

eal<br />

<strong>Computer</strong>s for<br />

Real People<br />

What's it going to take to<br />

create a VCR-size homecomputer<br />

market?<br />

I think price is one thing. If you look at<br />

penetration of videogame machines, it has<br />

been and will be a lot higher than comput<br />

ers. Part of that is because of price.<br />

Usefulness is important. <strong>Computer</strong>s<br />

have to be more important to more people.<br />

Does ease of use figure in that? Are people<br />

scared off by the keyboard?<br />

Sure. I'm scared off by that. I will not use<br />

an IBM PC; it's too much trouble. So to the<br />

average guy, who doesn't spend a lot of<br />

time with computers, it seems like a lot of<br />

hassle.<br />

Do you see new technologies such as CD-<br />

ROM or CD-I (Compact Disc-interactive)<br />

having an effect on the entertainment<br />

industry?<br />

Yes. I do. I don't know which one, and I<br />

don't know when. Sooner or later it'll get<br />

developed and get useful enough versus<br />

the price that the impact will grow.<br />

To do the next step in graphics, for ex<br />

ample, the barrier is not basically power or<br />

being able to put the stuff on the screen.<br />

My ex-Amiga guys at Epyx could give<br />

you absolute cartoon-quality resolution in<br />

six months, but the price would be out of<br />

sight because of memory requirements.<br />

L<br />

ooking<br />

Ahead<br />

What are the biggest chal<br />

lenges and frustrations of<br />

the industry?<br />

What excites me is just the endless array of<br />

possibilities, the things we can do and make<br />

happen to make our company grow while<br />

providing exciting products and experiences<br />

for our customers.<br />

The frustrating thing is that you can't<br />

do them all. You've got to pick one or two<br />

or three and do them well.<br />

Where do you see Epyx at the turn of the<br />

century?<br />

I can't think that far ahead—1990 is as far<br />

as I go.<br />

And Epyx is going to be a $100-million<br />

company in 1990?<br />

You heard it here first. 0<br />

SEPTEMBER 1988 11


impact<br />

J. nAwin n Turn<br />

DAVID D.THORNBURG<br />

The First 100<br />

Issues of<br />

COMPUTE!<br />

Reinforce One<br />

Principle—<br />

Those Who<br />

Live by the<br />

Crystal Ball Eat<br />

Crushed Glass<br />

One of my most treasured possessions<br />

is my collection of COMPUTED<br />

dating back to the first issue, pub<br />

lished September 1979.1 had the honor of<br />

writing an article for that first issue and, ex<br />

cept for two issues. I've had something to<br />

say in every one since.<br />

With an office nestled in the heart of<br />

Silicon Valley. I've seen apricot orchards lit<br />

erally replaced by Apple buildings. I saw the<br />

first PET; watched Atari grow, collapse, and<br />

grow again; observed Apple's transformation<br />

of a city; and witnessed the pain and glory of<br />

more software companies than I can count.<br />

Looking back on 100 issues of COM<br />

PUTE!, I've learned one thing—in the<br />

words of IBM's Harvey Long, those who live<br />

by the crystal ball eat crushed glass. I pre<br />

dicted the demise of the TI 99/4 just before<br />

its sales skyrocketed and rescinded my<br />

prediction just before the product was<br />

discontinued.<br />

When I bought my first computer (a<br />

Commodore PET), it came with a tiny in<br />

struction manual that was virtually useless.<br />

User groups were essential in those days be<br />

cause they provided a forum for sharing the<br />

secrets of our computers. One user group's<br />

publication that was of great value in the<br />

early days was the "PET Gazette." pub<br />

lished by Len Lindsay from his garage in<br />

Madison, Wisconsin. As far back as 1978,<br />

Len had advice for computer owners that<br />

still applies today: If you haven't seen a<br />

piece of software with your own eyes, pre<br />

tend it doesn't exist. I find it strange that<br />

people are still willing to pay in advance for<br />

vaporware and then wait a year or even<br />

longer for delivery.<br />

As personal computer use began to ex<br />

pand beyond the hobbyist market, there was<br />

a need for general magazines. Robert Lock<br />

called one day to tell me that his company<br />

had purchased the "PET Gazette" and was<br />

changing it to a quarterly magazine that ad<br />

dressed all computers using the 6502 micro<br />

processor—a list that included the PET,<br />

Apple II. Atari 400 and <strong>80</strong>0, OSI Challenger.<br />

Sym-1, AIM-65. and KIM-1.<br />

I was asked to write about the social im<br />

pact of this technology and "<strong>Computer</strong>s and<br />

Society" (now "Impact") was born.<br />

As I look back over my years on these<br />

pages, there are some subjects that have a<br />

special place in my heart.<br />

First, I've always thought that comput<br />

ers are not, in themselves, interesting, but<br />

that their applications are. <strong>Computer</strong>s were<br />

created to meet the needs of people. There is<br />

no excuse for computers being any harder to<br />

use than a CD player or a television set.<br />

One criterion for measuring a comput<br />

er's responsiveness to the user is to measure<br />

the time and keystrokes (or mouse clicks) it<br />

takes to bring you from an unpowered sys<br />

tem to the start of your desired task. Ad<br />

vances in the design of user interfaces,<br />

coupled with improvements in computer<br />

systems' speed, have moved us far along the<br />

path toward user friendliness.<br />

A second criterion for ease of use is the<br />

extent to which the computer allows you to<br />

feel that you have stepped through the look<br />

ing glass and are touching the application it<br />

self. Again, progress has been made, but<br />

there is still room for improvement.<br />

The second topic I have addressed on a<br />

continuing basis is that of software copy<br />

rights. From my perspective, there are as<br />

pects of this topic that are crystal clear and<br />

some that are cloudy.<br />

One point is clear: The duplication and<br />

sale (or gift) of copyrighted software is<br />

wrong and should be punished. People who<br />

rip off software are stealingjust as people<br />

who counterfeit money arc.<br />

I don't see copy-protect ion as a cure,<br />

however. Copy-protection works to the det<br />

riment of legitimate users who want to make<br />

backup copies or transfer their programs to<br />

other media, like hard disks. Also, pirates<br />

easily can break most copy-protection<br />

schemes.<br />

The fuzzier side of the copyright issue<br />

involves the protection of look and feel—<br />

the visual displays and the behavior of a<br />

program independent of the program code<br />

itself. There is a point where it's very diffi<br />

cult to distinguish between the expression of<br />

a program and its underlying idea.<br />

Lawyers tell me that expressions can be<br />

copyrighted but ideas cannot. Now that<br />

more look-and-feel cases are coming to<br />

court, we can only hope that the judges and<br />

juries have the wisdom to make the right de<br />

cisions. My fear is that bad decisions will<br />

cripple innovation in an industry that sorely<br />

needs it.<br />

Looking to the next 100 issues of COM<br />

PUTE!, I hope we'll grow beyond the point<br />

where software thievery is an issue. I also<br />

think that we'll see computers getting easier<br />

and easier to use.<br />

Remember that it's you. the computer<br />

user, who ultimately shapes this industry.<br />

Thanks for your years of support. I look for<br />

ward to our continuing dialog on these pages<br />

in the years to come. h<br />

12 COMPUTE


COMPUTE!<br />

Tht LiDisg Mogcnin* Of Horn*. lajcotkxwl. And BKUti;n:i C■ 7 r-i\,.1 j<br />

COMPUTE! Fights Crime<br />

Through most of the 19<strong>80</strong>s. I have been<br />

investigating high-technology and com<br />

puter-related crimes for the Austin Po<br />

lice Department. During that time,<br />

COMPUTE! has been my number 1 re<br />

source. Our offices have an assortment<br />

of IBM mainframes and personal com<br />

puters; at home. I have an Amiga 500<br />

system. But to be a successful investiga<br />

tor, I must keep on top of all the latest<br />

advancements in technology, and I<br />

have to be familiar with as many differ<br />

ent computer systems as possible.<br />

I subscribe to numerous computer<br />

publications, but COMPUTE! has con<br />

sistently provided me with the best<br />

information. I applaud the new format.<br />

The deletion of type-in programs leaves<br />

more room for the useful reviews and<br />

articles. I especially enjoyed David<br />

Thornburg's recent article on viruses—<br />

a problem I began dealing with long<br />

before the general public knew about it.<br />

I'm looking forward to my next issue of<br />

COMPUTE!.<br />

Sgt.<br />

Hurray! No More Type-Ins<br />

Robert Ansley<br />

Austin, TX<br />

Congratulations. The new format of<br />

COMPUTE! is right on target for me. I<br />

started my subscription to your maga<br />

zine in 1983 and also subscribed to<br />

COMPUTE'.'s Gazette when it was in<br />

troduced. As my computing needs have<br />

grown and changed from the VIC-20 to<br />

the Commodore 64 and now to the<br />

Macintosh, COMPUTE! has changed<br />

to cover a broader range of topics.<br />

The type-in software was great at<br />

the beginning, but for the last few years.<br />

I haven't typed in a single program<br />

from any magazine.<br />

The features, reviews, columns,<br />

and the "COMPUTE! Specific" sec<br />

tions are terrific. I like everything in<br />

them. But there is still room for im<br />

provement. The small print you use<br />

makes it difficult to read. I would much<br />

prefer a larger print size.<br />

Arthur Mah<br />

Slave Lake, Alberta<br />

I would like to commend you on the<br />

improvement of your magazine. It's an<br />

excellent idea to eliminate the type-in<br />

programs. I think most people would<br />

prefer doing something else on their<br />

computer besides spending two or three<br />

hours typing in a program they may not<br />

get to work.<br />

Your new format is a vast im<br />

provement over the old one. I currently<br />

own an IBM PC and a Commodore<br />

128. and your magazine is the only one<br />

on the market that satisfies my need for<br />

information on both machines.<br />

Better Than a Laser?<br />

JejfBarthel<br />

San Francisco, CA<br />

In your July issue, page 93, Neil Ran<br />

dall in his "COMPUTE! Specific" sec<br />

tion on the 64 and 128, says, "A good<br />

24-pin printer can provide copy that is<br />

actually superior to that produced by a<br />

300-dot-per-inch laser printer." Wow! I<br />

hope your author knows something I<br />

don't, but I doubt it.<br />

Enclosed is a sample of 24-pin out<br />

put driven by a Commodore 64.1 trust<br />

you agree that it is not up to laser quality.<br />

I really believe that this is a gross misstatement<br />

and demands a retraction.<br />

Thanks for a usually fine magazine<br />

and for your attention.<br />

Les Tremayne<br />

Sunnyvale, CA<br />

Mr. Randall responds: Although laser<br />

printers generally produce output superi<br />

or to that of dot-matrix printers, I have<br />

seen output from some 24-pin dot-ma<br />

trix printers that is superior to what's<br />

produced by some 300-dot-per-inch la<br />

ser printers. Perhaps my original state<br />

ment would have benefited from some<br />

elaboration, but it is true.<br />

Many 24-pin printers actually have<br />

a higher dot-per-inch (DPI) resolution<br />

than some laser printers, and they can<br />

produce amazing results. My advicefor<br />

anyone planning to buy a 24-pin dotmatrix<br />

or laser printer is to get some<br />

samples of the output before you buy<br />

and to shop around. ><br />

Editor Gfegg Keiier<br />

Senior Art Director Janice R. Fary<br />

Features Editor Keith Ferrell<br />

Assistant Editors Heidi E. H. Aycock<br />

Clifton Karnes<br />

Assistant Features Editor Tom Netsel<br />

Buyers Guide Coordinator Caroline Hanlon<br />

Editorial Assistant Mickey McLean<br />

Copy Editors Karen Siepak<br />

Tammie Taylor<br />

Karen Uhlendorf<br />

Staff Contributors Rhett Anderson<br />

David Florence<br />

John Shadle<br />

Randy Thompson<br />

Contributing Editors Allan Levitan<br />

David Thornburg<br />

ART DEPARTMENT<br />

Assistant Art Director Robin Strelow<br />

Junior Designer Meg McArn<br />

Mechanical Artists Scotty Billings<br />

Robin Case<br />

PRODUCTION<br />

DEPARTMENT<br />

Production Director Mark E. Hillyer<br />

Assistant Production Manager De Potter<br />

Production Assistant Kim Potls<br />

Typesetting Terry Cash<br />

Carole Dunton<br />

Advertising Production<br />

Assistant Anita Armfield<br />

COMPUTE! PUBLICATIONS<br />

Group Vice President,<br />

Publisher/Editorial Director William Tynan<br />

Managing Editor Kathleen Martinek<br />

Senior Editor Lance Elko<br />

Editorial Operations Director Tony Roberts<br />

Executive Assistant Sybil Agee<br />

Senior Administrative<br />

Assistant Julia Fleming<br />

Administrative Assistants Iris Brooks<br />

Cathy McAllister<br />

A8C CONSUMER<br />

MAGAZINES<br />

Senior Vice President Marc Reisch<br />

Vice President, Advertising Peter T. Johnsmeyer<br />

Vice President. Finance Richard Willis<br />

Vice President, Production llene Berson-Welner<br />

CIRCULATION<br />

DEPARTMENT<br />

Vice President Robert I. Gursha<br />

Subscription Staff Ora Blackmon-DeBrown<br />

Harold Buckley<br />

Mitch Frank<br />

Beth Healy<br />

Thomas D. Slater<br />

James J. Smith<br />

A Heather Wood<br />

Subscriber Service (<strong>80</strong>0) 727-6937<br />

OreoftherWCPlBUSHING ® Companies<br />

President Robert G. Burton<br />

1330 Avenue of the Americas<br />

New York, NY 10019<br />

ADVERTISING OFFICES<br />

New York: ABC Consumer Magazines. Inc.. 825 Seventh<br />

Ave., New York. NY 10019. Tel. (212) 265-8360. Peier T.<br />

Johnsmeyer, Group Advertising Director: Bernard J.<br />

Theobald. Jr.. Advertising Director.<br />

Greensboro: COMPUTE! Publications, Surte 200.<br />

324 West Wendover Ave.. Greensboro, NC 27408. Tel.<br />

(919) 275-9<strong>80</strong>9. Kathleen Ingram.<br />

New England & Mid-Atlantic: Bernard J. Theobald, Jr.,<br />

(212) 315-1665; Peter Hardy (508) 681-9000: Kathleen<br />

Ingram (919) 275-9<strong>80</strong>9.<br />

Midwest & Southwest: Jerry Thompson. Lucille Dennis<br />

(312) 726-9347 (Chicago], (713) 731-2605 [Texas];<br />

(303) 595-9299 [<strong>Color</strong>ado]; (415| 348-8222 [California].<br />

West, Northwest, & British Columbia: Jerry Thompson.<br />

Lucille Dennis (415) 348-8222.<br />

Southeast & International: Peter Hardy (508} 681-9000:<br />

Kathleen Ingram (919) 275-9<strong>80</strong>9.<br />

Address all advertising materials to: Anita Armfield,<br />

COMPUTE! Publications, Inc.. 324 West Wertdover Ave..<br />

Suite 200. GrBensboro, NC 27408.<br />

Editorial inquiries should be addressed to The Editor,<br />

COMPUTE!. 324 West Wendover Ave.. Suite 200. •—<br />

Greensboro. NC 27408 -jWt<br />

PRINTED IN THE U.S.A. 7ZZ1


MoreST<br />

First, let me say that I've been a reader<br />

of COMPUTE! since 1983, and I will<br />

continue to be, but the recent change in<br />

your magazine has brought to light a<br />

flaw in your reporting. COMPUTE!<br />

constantly places emphasis on the<br />

Commodore systems at the expense of<br />

others. The Atari ST and Mega com<br />

puters outperform the Amiga, but your<br />

coverage of the Atari is lacking.<br />

I haven't seen, for example, a re<br />

view of Spectrum 512 for the ST. This<br />

program allows the simultaneous use of<br />

512 colors on the screen and provides<br />

more than 23,000 colors through dith<br />

ering. It even has the ability to display<br />

the famous Amiga HAM pictures. This<br />

is a major software release that rivals<br />

the Amiga's graphics.<br />

At Spring COMDEX, a data sheet<br />

was provided detailing a genlock sys<br />

tem for the Atari, a long-heralded<br />

Amiga-only extra. There are also ST<br />

packages for MIDI and desktop pub<br />

lishing that haven't been reviewed in<br />

COMPUTE!.<br />

Your omission of type-in programs<br />

has not hurt your magazine, but this<br />

system bias has. Show the computer in<br />

dustry what all systems have to offer,<br />

and I'm sure the user of any computer<br />

system will be fascinated.<br />

David Brown<br />

Atlanta, GA<br />

COMPUTE! makes every effort to be<br />

fair in its coverage of each major com<br />

puter. To guarantee this, each issue has<br />

a "COMPUTE! Specific"section in<br />

which developments for individual com<br />

puters (including the Atari ST) are<br />

discussed.<br />

In our first issue with our new for<br />

mat (May 1988), DavidPlotkin, our<br />

A tari ST expert, reviewed the product<br />

you mention, Spectrum 512. //*the cur<br />

rent issue. Mr. Plotkin covers the gen<br />

lock product for the ST to which you<br />

refer.<br />

Through "News & Notes, "product<br />

reviews, and Mr. Plotkin's Atari ST<br />

"Specific" section, we try to keep readers<br />

abreast of the latest developments in<br />

Atari ST and Mega ST hardware and<br />

software.<br />

Positively Square<br />

You implied in your answer to Shane<br />

Evans in June's "Hints & Tips" that<br />

there is no such thing as the square root<br />

of a negative number. Have you forgot<br />

ten they factor defined as the square<br />

root of — 1? As a retired electronic engi<br />

neer, I have been using it for the past 60<br />

years or more (I'm now 81) in the study<br />

of waveforms and quanta. If you have<br />

14 COMPUTE<br />

read Einstein, you should remember.<br />

Mr. Evans, in his quest for knowl<br />

edge, asked a very legitimate question<br />

and you sidetracked him. Instead of<br />

shedding light, you returned to trivium.<br />

In common vernacular, you gave him a<br />

snow job. In view of his apparent basic<br />

knowledge, the expressions he men<br />

tions were (in my humble opinion) en<br />

countered in the solution of some<br />

simple equation such as the quadratic.<br />

A far better answer would have been to<br />

refer to such. I believe that Mr. Evans is<br />

a searcher and would have arrived at<br />

the truth: that there is a square root of<br />

— 1 which in computations produces<br />

vectors which have real values and arc<br />

always positive.<br />

My compliments to Arlan Levitan<br />

for his comprehensive coverage in his<br />

article on page 86 of the above-named<br />

issue. But why were pages 84 and 86<br />

swapped? Turning backward is just not<br />

in accord with today's thinking.<br />

Gavle Jones<br />

Defiance, OH<br />

We didn 't mean to give Mr. Evans a<br />

snow job. Mr. Evans didn 7 explain why<br />

he was trying to take a square root ofa<br />

negative number. We assumed (perhaps<br />

incorrectly) from his question that he<br />

was not trying to use a formula from<br />

physics. It seemed more likely that the<br />

formula was a financial or a simple geo<br />

metric one.<br />

There is indeed a mathematical<br />

abstraction of the square root of—I. It's<br />

commonly referred to as i. Readers in<br />

terested in this subject should refer to<br />

complex numbers in an advancedmathematics<br />

text.<br />

Asfor Mr. Levitan's column, beginninga<br />

column on thefinal page ofa<br />

magazine is a common journalistic<br />

technique. Some browsers flip through a<br />

magazine from back to front.<br />

Don't Forget to Teach<br />

Thanks for Clifton Karnes' nice review<br />

of the W&D {COMPUTE!, May 1988).<br />

He mentioned the increase to 64K in<br />

<strong>80</strong>-column video RAM. I would like to<br />

know how to make use of this addition<br />

al RAM. In particular, how can I create<br />

hi-res multicolor graphics?<br />

I like the new, readable format of<br />

COMPUTE!, as well as the increased<br />

number and quality of reviews. Thanks<br />

for the good work. If it means the loss<br />

of tutorial articles, however, that is<br />

regrettable.<br />

Hilary Stinton<br />

Santa Cruz, CA<br />

The only product that we'refamiliar<br />

with that fully supports the I28D's ex<br />

tended graphics capability is BASIC 8.0,<br />

by Walrus Software, available from Patech<br />

Software (P.O. Box 5208, Somerset,<br />

New Jersey* 08873). BASIC 8.0 extends<br />

the 128's BASIC 7.0 with a number of<br />

hi-res drawing commands. As the new<br />

graphics chip becomes more common,<br />

we hope to see more applications that<br />

take advantage of its power.<br />

COMPUTE! addresses many tuto<br />

rial and technical issues in our "Specif<br />

ic" sections—which cover MS-DOS<br />

machines, the Commodore 64 and 128,<br />

and Apple, Amiga, and ST computers—<br />

and in "Hints & Tips."<br />

Virus Damage<br />

My machine was recently infected with<br />

a virus. The damage resulting from the<br />

infection took three months to repair.<br />

The symptoms started when I was un<br />

able to write to the disks because they<br />

were reported full by the operating sys<br />

tem. I started using backup disks, but<br />

they also became infected and were thus<br />

damaged beyond repair. After weeks of<br />

trial and error, neither I nor my friends<br />

were able to discover what was causing<br />

these problems. As a result of my<br />

friends' helping me, their systems also<br />

became infected via disks used in my<br />

system. How far the virus spread be<br />

yond my immediate group is unknown.<br />

I frequently read your magazine<br />

and have not seen any articles fore<br />

warning your readership of software vi<br />

ruses. I eventually read a Newsweek<br />

article that described the problem. It<br />

was astounding to find the virus prob<br />

lem being discussed in a periodical that<br />

is dedicated to general news events when<br />

COMPUTE! had no mention of it.<br />

I think it is your responsibility to<br />

keep your readers informed about com<br />

puter problems which could result in<br />

months of work being lost. The damage<br />

just to my system could buy a subscrip<br />

tion to ten magazines for the next five<br />

years.<br />

Ralph Allen<br />

Arlington, VA<br />

COMPUTE! has covered the virus story<br />

since its beginning with the Commodore<br />

Amiga. In our March 1988 issue, we<br />

published a feature, by Amiga expert<br />

Jim Butterfield, on the virus. That fea<br />

ture contained a program to detect the<br />

virus on an Amiga disk.<br />

In subsequent issues, we'vefollowed<br />

the virus story and its spread to the IBM<br />

PC and Macintosh computers in our<br />

columns, news stories, and "Specific"<br />

sections. We've also discussed commer<br />

cial antiviral programs thai can detect<br />

viruses before they do damage.<br />

b


Voices from the Past<br />

19<strong>80</strong><br />

"Readers' Feedback," (he<br />

precursor to "Hints & Tips,"<br />

first appeared in the July/<br />

August 19<strong>80</strong> issue of COM<br />

PUTE! (Issue Number 5).<br />

For its first year, the col<br />

umn simply printed the com<br />

ments that readers wrote on<br />

the 3X5 Editor's Feed<br />

back cards inserted in each<br />

"Please make longer programs<br />

available on tape."<br />

"I'd like to see more business<br />

applications reviews."<br />

"I like COMPUTE!— keep it go<br />

ing! Make it monthly!"<br />

"Let's get a high-level language<br />

for the PET."<br />

"Give more space to Apple<br />

and Atari, and cut PET cover<br />

age in half."<br />

"I want my COMPUTE! to ar<br />

rive on time."<br />

1981-<br />

In 198], readers1 enthusi<br />

asm and their questions<br />

had grown to such an extent<br />

that "Readers' Feedback"<br />

changed to "Ask the Read<br />

ers," a column where read<br />

ers would write their ques<br />

tions and other readers<br />

would respond in subse<br />

quent issues.<br />

I saw a cryptic comment—I<br />

think in COMPUTE! #IO:"PET<br />

Exec Hello" by Gordon Camp<br />

bell. Second paragraph: POKE<br />

59458.62 (this may damage<br />

your machine). Can I damage<br />

a PET with POKES?? It scared<br />

me.<br />

Felix Rosenthal<br />

You can damage your PET<br />

with this POKE. Luckily, it is the<br />

only POKE which is known to<br />

be risky, as far as we know.<br />

You can POKE freely any<br />

where else.<br />

1982<br />

I have a few questions regard<br />

ing that pernicious malady<br />

known as "Atari lock-up."<br />

First of all. does this happen<br />

with other brands of micros?<br />

Secondly, though it is generally<br />

attributed to "over-editing,"<br />

why does it occur at all? And<br />

finally, has anyone else suf<br />

fered a similar occurrence<br />

which I shall dub "two-line<br />

lock-up"? In this frustrating in<br />

stance, the cursor advances<br />

one row after a return, then<br />

docs nothing! The screen may<br />

be cleared or reset, but any<br />

command issued will have the<br />

same two-line response fol<br />

lowed by zilch, cipher, naught.<br />

nothing.<br />

Greg Kopp<br />

Several readers have respond<br />

ed to the issue raised by Greg<br />

Kopp in "Ask the Readers,"<br />

May 1982, about the occasion<br />

al "lockup" where the Atari will,<br />

mysteriously, "go away" and<br />

no longer respond to the<br />

keyboard.<br />

Bill Wilkinson, COMPUTE!<br />

columnist and one of the au<br />

thors Of Atari BASIC, responds<br />

with "All substantial software<br />

has bugs. If it's in ROM, the<br />

bug can't be repaired unless a<br />

new set of ROM chips are<br />

brought out. For whatever rea<br />

son, Atari has never brought<br />

out a new ROM set. To be fair<br />

about it, there are bugs in the<br />

original <strong>TRS</strong>-<strong>80</strong> which have<br />

never been fixed either."<br />

1983<br />

In 1983, "Ask the Readers"<br />

changed its name back to<br />

"Readers' Feedback," but<br />

not to the original format.<br />

To provide answers for<br />

readers as quickly as possi<br />

ble, COMPUTEI's editors<br />

began answering readers'<br />

questions—a policy we've<br />

continued.<br />

I have a VIC-20, and I want to<br />

know which is better for the<br />

computer—to leave it on con<br />

stantly or shut it off when you<br />

arc done using it?<br />

Bob Weber<br />

This is debatable. Some would<br />

say that the initial power surge<br />

when turning on a computer is<br />

actually more damaging to the<br />

electronic components than<br />

leaving it on continuously. On<br />

the other hand, most electronic<br />

parts have a definite life span,<br />

and leaving the computer on<br />

24 hours a day could shorten<br />

the overall useful life of the<br />

computer.<br />

1984<br />

Methods of RAM manage<br />

ment arc among the most im<br />

portant aspects of computer<br />

operation, but I can find prac<br />

tically no information on this.<br />

How docs one computer com<br />

pare with another in memory<br />

management? Why is it that<br />

even in the IBM 16-bil com<br />

puter, BASIC RAM is limited<br />

to 60864 bytes with 256K<br />

memory installed? What about<br />

the new Apple Macintosh?<br />

More than anything else, the<br />

speed with which swaps in<br />

memory arc made determines<br />

the horsepower of a computer.<br />

Orvilie E. Bean<br />

The factors which determine<br />

how effectively a computer can<br />

manage memory are the<br />

amount of memory the central<br />

processing unit (CPU) chip can<br />

address directly and the num<br />

ber of bits the CPU can trans<br />

fer to or from memory at one<br />

time. To use your phrase, a 16-<br />

bit machine has more horse<br />

power, since it can grab 16 bits<br />

at a time from memory instead<br />

of 8 bits. Most home computer<br />

CPUs, like the 6502 chip used<br />

in the Apple, Atari, and Com<br />

modore, can directly address<br />

64K and transfer 8 bits at a<br />

time. The <strong>80</strong>88 CPU in the IBM<br />

PC and PCjr can directly ad<br />

dress 1024K. However, it orga<br />

nizes this memory into 16<br />

blocks (called segments) of<br />

64K each. IBM's Microsoft<br />

BASIC was written to operate<br />

within one segment, which is<br />

why only 60K is available for<br />

programming after the com<br />

puter takes away what it needs<br />

for its own operations. Al<br />

though the PC and PCjr are<br />

usually called 16-bit comput<br />

ers, their CPUs can actually<br />

transfer only 8 bits at a time.<br />

The CPU in the new Macintosh<br />

can directly address 16 mega<br />

bytes (16384K) and can trans<br />

fer data to or from memory 16<br />

bits at a time.<br />

1985<br />

Is it possible to get the pro<br />

cessing power of a $4,000<br />

IBM PC XT for just $500?<br />

That was one of the ques<br />

tions back in 1985. The an<br />

swer may seem ironic today:<br />

The Sinclair QL mentioned<br />

in our response to the fol<br />

lowing question is still alive<br />

in Europe, but it never made<br />

it in the U.S. market. And<br />

you can get an XT compati<br />

ble for §500 in 1988.<br />

S E P T E M E R 19 15


I read your piece on the PCjr<br />

in the October 1984 COM<br />

PUTE!. How dare you say that<br />

there will soon be computers<br />

with the processing power of<br />

the PC XT for less than $500<br />

and not say what they are? I<br />

was trembling on the verge of<br />

putting out $600 or $700 for<br />

an Atari <strong>80</strong>0XL system, and<br />

now I don't know what to do,<br />

and won't until your article en<br />

titled "Some Machines for<br />

Less Than $500 Which Offer<br />

More Processing Power Than<br />

a $4,000 PC XT" appears—<br />

probably (as they say in the<br />

computer biz) sometime dur<br />

ing the first quarter of 1985.<br />

Norman Hariweg<br />

A recent CES report included<br />

four paragraphs on the new<br />

Sinclair QL, which has been<br />

available in Britain for several<br />

months. Standard features of<br />

the QL include 128K of RAM<br />

{expandable to 640K); a Motor<br />

ola 6<strong>80</strong>08 microprocessor; two<br />

built-in microdrives for mass<br />

storage; a full-sized, 65-key,<br />

typewriter-style keyboard with<br />

special function keys; BASIC in<br />

ROM; an operating system in<br />

ROM that supports windowing<br />

and multitasking; and more, all<br />

for $499.<br />

As you can see, the QL ar<br />

guably has more processing<br />

power than an IBM PC XT. The<br />

XT's CPU is the same chip<br />

found in the PC: the Intel <strong>80</strong>88,<br />

an 8/16-bit microprocessor.<br />

The QL's 6<strong>80</strong>08 is a 8/32-bit<br />

microprocessor, a version of<br />

the 6<strong>80</strong>00 chip found in the<br />

Macintosh.<br />

1986<br />

By 1986, SpeedScript, the<br />

most popular series of pro<br />

grams ever offered by a<br />

computer magazine, was<br />

available in versions for Ap<br />

ple, Atari, and the original<br />

Commodore. In fact, Speed-<br />

Script had become such an<br />

institution that people be<br />

came interested in its<br />

history.<br />

What arc the differences be<br />

tween SpeedScript 3.0, 3.1.<br />

3.2, and so on?<br />

Leo Milchcner<br />

Here's the genealogy of<br />

SpeedScript for the Commo<br />

dore 64. The original 64 Speed-<br />

Script (now called version 1.0)<br />

appeared in the January 1984<br />

GAZETTE. A slightly modified<br />

version (1.1) appeared in COM-<br />

PUTEI's Second Book of Com<br />

modore 64. The next major<br />

update, SpeedScript 2.0, ap<br />

peared only on the premier<br />

COMPUTEVs Gazette Disk, in<br />

May 1984. Like the original, its<br />

title screen did not include a<br />

version number; however, it<br />

can be distinguished from oth<br />

er versions by its custom char<br />

acter set and help screen.<br />

Version 3.0 made its debut<br />

in the March 1985 issue of<br />

COMPUTE! and on the special<br />

COMPUTE! Disk for that<br />

month. It can easily be distin<br />

guished from its predecessors<br />

because the command line<br />

says SpeedScript 3.0. Several<br />

minor bugs were corrected for<br />

version 3.1. It was this version<br />

that appeared in the book<br />

SpeedScript: The Word Pro<br />

cessor for the Commodore 64<br />

and VIC-20, and on the com<br />

panion disk for that book. Fur<br />

ther corrections appeared in<br />

the December 1985 issue of<br />

COMPUTE! and resulted in ver<br />

sion 3.2. This version appeared<br />

on the January 1986 COM<br />

PUTE! Disk.<br />

For a description of how<br />

SpeedScript 3.0 differs from<br />

previous versions in terms of<br />

features, see the article in<br />

the March 1985 issue of<br />

COMPUTE!.<br />

1987<br />

One theme in 1987 was em<br />

ulation—having one com<br />

puter emulate another.<br />

Users who were considering<br />

moving up to more powerful<br />

machines didn't want to<br />

lose their existing ma<br />

chine's software.<br />

Rumors abound that the<br />

Amiga is or can be compatible<br />

with the Commodore 64. If il<br />

were. I would buy one without<br />

hesitation.<br />

William F. DeBerg<br />

Can ( expand my VIC to run<br />

64. 128, Amiga, or Atari ST<br />

programs?<br />

Jeffrey M. Powers<br />

Judging by the letters we re<br />

ceive, and by the questions<br />

and comments in the user<br />

group newsletters that we<br />

read, there is a great deal of in<br />

terest in emulation—making<br />

one computer run programs<br />

written for another.<br />

Emulation is a complex<br />

subject, so let's begin with a<br />

simple question that was popu<br />

lar a few years ago: Why can't<br />

my 64 run VIC programs?<br />

(Some people asked the oppo<br />

site question: Why can't my<br />

VIC run 64 programs?) They<br />

continue by saying that the two<br />

computers look similar, use the<br />

same peripherals, and were<br />

made by the same company.<br />

Although there are many<br />

differences between the two<br />

computers, the major differ<br />

ence lies deep within the com<br />

puters themselves: They have<br />

different display hardware. The<br />

VIC uses a video chip called<br />

the VIC; the 64 uses a chip<br />

called the VIC-II. For a program<br />

to work on two computers, it<br />

must "see" the same hard<br />

ware registers in the same<br />

memory locations.<br />

Adding components to<br />

your old computer to gain the<br />

speed and graphics capabili<br />

ties of the new computers is<br />

simply not feasible. To add the<br />

features of the Amiga to your<br />

64, for example, you would<br />

have to replace the micro<br />

processor, keyboard. RGB out<br />

put, and sound and graphics<br />

chips. Indeed, a 64 has almost<br />

nothing that an Amiga could<br />

use. In essence, you would<br />

have to add a whole Amiga to<br />

your 64.<br />

Others want their old soft<br />

ware to run on their new com<br />

puter. This approach is only<br />

slightly more promising. Pro<br />

grammers are working on an<br />

Atari 8-bit emulator for the ST<br />

and a Commodore 64 emulator<br />

for the Amiga. Unfortunately,<br />

this approach is bound to lead<br />

to lackluster results.<br />

The best solution to the<br />

problem is this: If you want to<br />

run programs written for a spe<br />

cific computer, or if you want to<br />

write programs to take advan<br />

tage of the power of a certain<br />

computer, buy that computer.<br />

Any other option will lead to<br />

frustration.<br />

1988<br />

In May 1988, COMPUTE!<br />

was redesigned and "Read<br />

ers' Feedback" was re<br />

named "Hints & Tips."<br />

Although the department's<br />

name has changed, our goal<br />

is still to provide timely and<br />

complete answers to read<br />

ers* questions.<br />

I have a very perplexing prob<br />

lem. Is there such a thing as a<br />

conversion table or program to<br />

change Commodore 64 pro<br />

grams so that I can use them<br />

on my Plus/4? I love my com<br />

puter, but it's frustrating trying<br />

to convert programs myself. I<br />

tried to type in one program by<br />

leaving out the POKEs. Ha!<br />

No way. So what's a Plus/4<br />

owner to do?<br />

Doug R. Lewis<br />

The differences in the hard<br />

ware of the two machines<br />

make it difficult to convert pro<br />

grams written for the 64 to run<br />

on the Plus/4. The Plus/4 is<br />

what's known as an orphan.<br />

Many orphan computers<br />

were born in the explosive peri<br />

od that occurred before the in<br />

dustrywide shake-up in 1983.<br />

The Mattel Aquarius, the MSX<br />

computers, the Commodore<br />

Plus/4 and 16, the Texas In<br />

struments TI-99/4, the Coleco<br />

Adam, and the Timex Sinclair<br />

are among the dozens of com<br />

puters that are now called<br />

orphans.<br />

Many people enjoy their<br />

orphans. Some buy a full or<br />

phan system, with plenty of<br />

software, as their first system.<br />

Needless to say, it's cheaper to<br />

buy a used Coleco Adam than<br />

it is to buy a used IBM AT. You<br />

can learn a lot by using one of<br />

these computers for a while.<br />

And if you write your own pro<br />

grams, you may never need<br />

another computer.<br />

You may love your Plus/4<br />

now, but someday you may de<br />

cide that you'd like to buy a<br />

new computer.<br />

Before you buy a com<br />

puter, read all about it. There<br />

are many excellent computer<br />

magazines available. For in<br />

stance, COMPUTE! Publica<br />

tions publishes magazines<br />

devoted exclusively to the<br />

Apple II, the IBM PC and com<br />

patibles, and the Commodore<br />

64 and 128. m<br />

16 COMPUTE!


Here's What People Are Saying about<br />

EIGHT-IN-ONE. . .<br />

'. . .a really powerful product. . .as good<br />

as $300 to $500.. .products."<br />

— Soft* letter<br />

"It's hard to suppress this reviewer's combination<br />

of admiration for [Eight-In-One] and bewilderment<br />

over how the company can offer so much for $59.95.<br />

— PC Clones<br />

works as promised."<br />

- PC Week<br />

".. .the only<br />

computer program<br />

they (users) will<br />

ever need..."<br />

— NY Times<br />

•**♦*. .the best integrated<br />

package I've ever seen<br />

— Home Office Computing<br />

". . .very easy to learn and use.<br />

quite intuitive."<br />

- PC Week<br />

"PFS: First Choice and<br />

Microsoft Works, move over!<br />

BetterWorking<br />

Eight-In-One<br />

may turn out to be the low-cost<br />

integrated sleeper of the year."<br />

— PC Magazine<br />

".. . this inviting and productive package would be<br />

a terrific bargain at twice the price..."<br />

— Washington Post<br />

BetterWorking Eight-In-One comes complete with every productivity tool you could ever<br />

need. It's a desktop organizer, outliner, word processor, spelling corrector, spreadsheet,<br />

graphics program, data base and communications package all rolled into one. Plus, Eight-<br />

In-One is integrated, allowing you to pass work smoothly among all eight applications.<br />

The reviews are in... isn't it time you looked at BetterWorking's Eight-In-One?<br />

Price: $59.95<br />

Available at fine software dealers,<br />

Or: For orders only call 1-<strong>80</strong>0-826-0706<br />

IBM* PC and True IBM Compatibles<br />

Requires: 384K/DOS 2.1 or higher<br />

Supports hard drive systems<br />

Graphics adaptor required for<br />

graphics output<br />

SP/ZY/WWER<br />

©1988, Spinnaker Software Corp.. One Kendall Square, Cambridge, MA. 02139<br />

All rights reserved. Spinnaker is a registered trademark of Spinnaker Software Corp.


Gregg Keizer<br />

For 100 issues, COMPUTE!<br />

magazine has charted the<br />

explosive growth of personal<br />

computers. We've reported on<br />

the strange and the sublime,<br />

and we've offered up<br />

technological help and comfort<br />

to millions. In this, the first<br />

issue of COMPUTED tenth<br />

year, we take a moment to<br />

trace the times gone by.<br />

mm®<br />

18 COMPUTE!


COMPUTE.<br />

TOE<br />

Fall 1979<br />

Issue #1<br />

104 pages<br />

The first issue of COMPUTE magazine (note that<br />

the exclamation point had not yet made an<br />

appearance) hit readers' hands in the fall of 1979.<br />

Only a quarterly at this point, it billed itself as<br />

The Journal for Progressive Computing, a label it<br />

would keep on the cover for three years. Still on<br />

unknown ground, though, the magazine also made<br />

sure people knew it was The PET Gazette With A<br />

New Name. Robert Lock held the title of Acting<br />

Production/Coordinating Editor, while 'PET Ga<br />

zette" founder Lcn Lindsay was Senior Contribut<br />

ing Editor. The press run for the first issue was<br />

10.000.<br />

Lcn Lindsay, founder of the "PET Gazette," pub<br />

lished the newsletter for over a year as a nonprofit<br />

enterprise. After seeing it grow beyond his<br />

capabilities, and not wanting it to simply fade<br />

away, he let Small System Services "carry on the<br />

'Gazette' and improve it immensely."<br />

I i'- 'Aft*.- flf -t—'j-"<br />

COMPUTE!<br />

The Journal tor Progressive Computingzomrum<br />

LookiAt<br />

IItNi* TOS-30<br />

<strong>Color</strong> <strong>Computer</strong>?<br />

November/<br />

December 19<strong>80</strong><br />

Issue #7<br />

152 pages a<br />

■ASIC And<br />

Machine<br />

Language, II<br />

Harry Blair was the artist whose work was<br />

synonymous with COMPUTE! and who created<br />

virtually every cover of the magazine. His<br />

cartoonlike style—relaxed, informal, and person<br />

able—was immediately recognizable on the news<br />

stands. The exclamation point had been added by<br />

this time, finalizing the magazine's name. Another<br />

item of interest in this, the last bimonthly issue,<br />

included the debut of the OSI Gazette inside<br />

COMPUTE!; the Ohio Scientific Instrument com<br />

pany produced single-board computers such as the<br />

Challenger and Superboard II that, compared with<br />

today's machines, were more kits than computers.<br />

This issue also looked at the new <strong>TRS</strong>-<strong>80</strong> <strong>Color</strong><br />

<strong>Computer</strong>, a Radio Shack machine that is still be<br />

ing sold today.<br />

Many of the articles in the early issues of COM<br />

PUTE! looked like this. Titled "Atari Joysticks on<br />

the OSI CIP," this hands-on article showed read<br />

ers how to build and program a joystick interface<br />

for a single-board computer. Thoroughly technical,<br />

complete with soldering directions and pin di<br />

agrams, articles like this were eagerly sought by<br />

early COMPUTE! readers. i><br />

S E P T E M E R 19 19


. — ,,<br />

COMPUTE!<br />

The Journal For Progressive Computng<br />

THE .. .<br />

Player-Missile Graphics<br />

withtheATAR! Personal<br />

<strong>Computer</strong> System<br />

January 1981<br />

Issue #8<br />

144 pages K<br />

An embarrassing mistake put the wrong year on<br />

the cover date; this is actually 1981's January is<br />

sue, not 19<strong>80</strong>'%. It is also the first monthly issue of<br />

COMPUTE!. Typical cover highlights of the time<br />

hype programs for loading Commodore PET tape<br />

files into an Apple II and for putting 40-column<br />

screens on an <strong>80</strong>-column PET (the latter was writ<br />

ten by freelancer Richard Mansfield, who later be<br />

came senior editor and then editorial director).<br />

The most interesting aspect of this cover, however,<br />

is the mention of player/missile graphics (called<br />

sprites on other computers) for the Atari.<br />

Chris Crawford has been writing games for a long<br />

time, as evidenced by this insightful article on<br />

Atari computer player/missile graphics. Famed for<br />

such classic commercial efforts as Eastern Front<br />

and, most recently. Balance of Power, Crawford<br />

here outlines how to utilize one of the Atari's most<br />

impressive features, the spritelike player/missiles<br />

that made programming animation so easy on that<br />

machine. In years past, Crawford was director of<br />

research at Atari; today, he's a freelance game<br />

designer.<br />

Wbat To Get Your Compu'ef F« Christmas<br />

COMPUTE!<br />

A Buyer's Guide To Modems<br />

Lowr Gunnel<br />

An Action Gam«<br />

FwllotlAKlMT<br />

November 1982<br />

Issue #30<br />

256 pages<br />

As the personal computer marketplace exploded<br />

into a multimillion-dollar business. COMPUTE!<br />

kept up by growing larger and offering even more<br />

articles and programs for even more home com<br />

puter systems. Game programs were always very<br />

popular among COMPUTERS readers, and this is<br />

sue included two—'Laser Gunner" and "UXB"—<br />

which appear, by today's standards, quaint and<br />

primitive. Some of the commercial games ad<br />

vertised in the issue were, however, only slightly<br />

more sophisticated.<br />

One of the two games highlighted in this issue,<br />

"UXB" is a good example of the kind of<br />

entertainment programs published in COMPUTE!<br />

around this time. The program listing is quite<br />

short—the segment you see on this page is fully a<br />

quarter of the total program. The game came in<br />

two versions—one for the Commodore VIC and<br />

another for the Atari 400/<strong>80</strong>0 computers (the<br />

Commodore 64 had just been released when this<br />

issue went to press, and IBM had yet to announce<br />

its ill-fated PCjr home computer). t><br />

20<br />

COMPUTE!


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IT'S THE BEST DEAL AROUND! Buy one of Spectrum HoloByte's holiest titles from from your local retailer; mail it along with proofs of purchase and 54 (per free<br />

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YOUR CHOICES TO PURCHASE ARE: FALCON,<br />

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OR DONDRA.<br />

Here's how it works. To redeem your free software<br />

simply complete either the coupon in this ad or one<br />

A Division of SPHERE, INC.<br />

2061 Challenger Drive • Alameda, CA 94501<br />

All scltware prncucts jfc \ralemaiks of or licensed lo Specirum KtaByle Hartlwae<br />

products are trademarks ol I heir respecliue hokteis<br />

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Please send my free software to the following address Enclosed are required proofs of purchase (specified beiow) ard S4 (U.S. finds) per free product for shipping ana<br />

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PROOF OF PURCHASE REQUIREMENTS: Send the following original Hems. |1) Ihe dated cash register ispe or sales receipt showing ihe product purchased, and 12] Ihe actual UPC<br />

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Zip


The Christmas Of The Compute!<br />

COMPUTE!<br />

Th* Uod)ng MopairfY Dt<br />

*dd»35Grophlci<br />

Command* 'c lo<<br />

December *£■£&».<br />

1983 *««'•• «-wc3o, »<br />

Issue #43 nwo,aR,_.ln9<br />

392 pages *TtWm<br />

This was COMPUTED largest issue, nearly break<br />

ing the 400-page barrier, with more than 250<br />

advertisers listed. In hindsight, this moment was<br />

also the apex of the home computer-buying curve.<br />

When the huge jumps in home computer owner<br />

ship didn't keep coming, companies which had ex<br />

pected 300-percent growth but which were actually<br />

experiencing only 30-percent growth found them<br />

selves in a pinch. Many went out of business. At<br />

the same time, however, COMPUTE! was con<br />

tinuing to chart the upswing in personal and home<br />

computer use. One of the features inside this issue,<br />

in fact, was titled "The Home Office," presaging a<br />

phenomenon that's only now gotten national<br />

attention.<br />

Eight different personal computer systems were<br />

supported by COMPUTE! in this issue, including<br />

the now-defunct TI-99 from Texas Instruments.<br />

"Get the Gold" was a Tl-specific adventure game<br />

with some interesting sound effects. Note that<br />

readers could send $3 to the author of the pro<br />

gram for a copy of the program on cassette tape<br />

(tape drives provided a more common and less<br />

expensive means of storing computer information<br />

than the costly disk drives of the day). Some pro<br />

gram authors made more money from selling such<br />

tapes than from COMPUTEPs purchase payment.<br />

Apple's Evolutionary New lie<br />

COMPUTE!<br />

!(*• L«dmjW;jga;irr* Of Hom t, tducahonal. And PaC rWl«w*Jl<br />

Evolutionary To The Core:<br />

The Apple He Heads For Home<br />

Jlu»btrtl«i And Si. ■', Hop:<br />

Two FaiclnaTing G=Tri<br />

ForCMIdrwi<br />

SIONiiiei For<br />

NonilaHitlclant<br />

For Th* *col», V1C-10,<br />

Cemmedew 44, Alari,<br />

I1M PC And pqr, H,<br />

And Bad/a fhock<br />

<strong>Color</strong> Compuftr<br />

July 1984<br />

Issue #50<br />

160 pages<br />

Cernmoderi 64 And<br />

1931 C.ik Drfv*<br />

BOM Gtn»rottoni:<br />

All THt


Wfiafs New In <strong>Computer</strong> Display Devices<br />

COMPUTE!<br />

in<br />

Cuwmm u<br />

S33B8S1<br />

March 1985<br />

Issue #58<br />

160 pages<br />

-^".~l..<br />

E£SE«3J<br />

■* z? tit r**7^ iti"mT/<br />

The most popular program published by COM<br />

PUTE! Publications has undoubtedly been Speed-<br />

Script, a word processor written by program editor<br />

Charles Brannon. First published in COMPUTE'.'s<br />

Gazette, a Commodore-specific magazine, more<br />

than a year before it appeared in COMPUTE!.<br />

SpeedScrip! was a full-featured, easy-to-use word<br />

processor that was also blindingly fast. SpeedScript<br />

was so good, in fact, that it was comparable to<br />

commercial word processors of the time. Versions<br />

for the Apple II and Atari eight-bit computers<br />

quickly followed in COMPUTE!, and SpeedScript<br />

was used to launch a new series of disks which<br />

contained the programs found in the magazine.<br />

SpeedScript was a long program, one of the longest<br />

published in COMPUTE! magazine. Because<br />

SpeedScript was written in assembly language,<br />

readers used an entry-checking utility called<br />

"MLX," another program developed by program<br />

editor Charles Brannon, to type it in. MLX made<br />

it possible for sophisticated software to be entered<br />

without errors, a development that greatly ex<br />

panded the universe of type-in programs, and<br />

something other computer magazines duplicated.<br />

i'z-i _■ ■ i.- ; '.■ :■ And Ft-nnaf Frxxvcui<br />

COMPUTE!!<br />

The MS-DOS Invasion<br />

An m-Oootn took 01 the las'-gtcwing IBM PC-clone<br />

Microcomputers And Personal Finances<br />

Portfolio<br />

POWER<br />

December 1986<br />

Issue #79<br />

112 pages<br />

a nv4». fc^w-t<br />

ii<br />

?»^S—"■■-*■<br />

The surge in sales of IBM PC clones changed the<br />

flavor and content of COMPUTE! just as it did<br />

the personal computer industry as a whole. As PC<br />

clones dropped in price and made their way into<br />

more homes, more of COMPUTE!^ readers<br />

wanted MS-DOS information and PC-specific pro<br />

grams. One way that COMPUTE! satisfied PC<br />

owners was to run an MS-DOS version of each is<br />

sue's lead program—the game "Laser Strike" this<br />

time around.<br />

Charting the more unusual and, in many ways, the<br />

more powerful uses of personal computers is some<br />

thing that COMPUTE!^ writers have always enjoyed<br />

doing. Over the years, the magazine has taken its<br />

readers into the mundane and the esoteric uses of<br />

personal computers. This feature about personal fi<br />

nance software and portfolio management pro<br />

grams touched on everything from electronic<br />

banking to business simulations, where, if you lost<br />

your shirt, it was only an imaginary one. i><br />

S E P T E M E R 19 23


■<br />

Computed in n^e Ctowoom T>w» Sir* Of s Mow Age |<br />

COMPUTES<br />

September<br />

1987<br />

Issue #88<br />

116 pages<br />

arsHr:<br />

■<br />

As evidenced by this cover, COMPUTE! was trying<br />

to support a lot of different computer systems—ten<br />

at the time, according to the table of contents—al<br />

though type-in programs were offered for no more<br />

than six of those systems. While there was some<br />

thing for everyone in this issue—from an audio re<br />

corder for the Apple II to extra memory for the<br />

Atari—the fragmentation of the magazine's contents<br />

actually meant there was only a little for anyone.<br />

Solitaire games have always been extremely popu<br />

lar with readers—not surprising, really, when one<br />

realizes that much of the time spent in front of a<br />

computer is time spent alone. This card game was<br />

typical of many published in the magazine; it had<br />

originally been written by an outside programmer<br />

on the Commodore 64. Only after a program had<br />

been purchased was the COMPUTE! programming<br />

staff let loose to create what were called homogs,<br />

or translations, for the other five computer systems.<br />

May 1988<br />

20 deal <strong>Computer</strong> Games You Musi Have!<br />

COMPUTE!<br />

ft U M I I C<br />

HIT THE ROAD!<br />

6 HOT LAPTOPS<br />

Which Portable<br />

Fill Your<br />

Budget?<br />

SUMMER FUN<br />

Counts' Carat*<br />

MMb<br />

>CU « 1OJ Kdt<br />

personal<br />

Issue #96 ggg<br />

94 pages<br />

PIUS<br />

On the surface, the first issue of COMPUTE! sans<br />

programs didn't look much different. The text dis<br />

played on the cover, however, gave readers a hint<br />

of how extensive the changes were. No mention of<br />

programs on the cover, for instance, was the only<br />

clue many readers needed to tell them something<br />

was up.<br />

24 COMPUTE!<br />

If there was one page in this issue which told read<br />

ers things were different, this was it. Photographs<br />

had been a rarity within the pages of COMPUTE!,<br />

and a shot such as this was unprecedented. The<br />

subject matter, laptops, had not been touched<br />

upon by COMPUTE! and offered a perfect oppor<br />

tunity to show readers one of the kinds of articles<br />

that the magazine would now run. h


21 MEN 29 «!-«<br />

PAHfC UlU>t \f<br />

1 minium<br />

LJ<br />

IllllllUlllilUt<br />

llllUIIIIIIMIIt<br />

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MicroProse is committed to developing entertainment<br />

software that takes advantage of the speed and graphics<br />

capabilities of today's sophisticated PC. Look for these<br />

features tn our exciting titles for IBM-PC XT AT PS2 Tandy<br />

and compatibles:<br />

• Full 16-color EGA and Tandy graphics (4-color<br />

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• Automatic speed adjustment for different<br />

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• More than 50 animated introduction screens in<br />

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Our quality software provides hundreds of hours of<br />

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is a sophisticated simulation of the U.S.<br />

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the cockpit view, more than 30 keyboard controls are<br />

needed to complete realistic missions in Western<br />

Europe, Central America and Southeast Asia. GUNSHIP<br />

is the new standard in PC entertainment software.<br />

Suggested retail price: $49.95.<br />

II is the adventure-simulation that casts you in<br />

the role of a 17th-century privateer captain seeking fame<br />

and fortune on the high seas of the Caribbean. The<br />

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ThatMen,<br />

This Is Now<br />

Leaf through a yearbook of the class voted most<br />

likely to succeed in the microcomputer<br />

industry. Where were they nine<br />

years ago, what have they<br />

done, and where<br />

are they now?<br />

n the fall of 1979, the personal<br />

computer industry had entered a<br />

stage of transition. Though few<br />

realized it, the halcyon days of<br />

the hobbyist were ending and<br />

the machines were beginning to move<br />

into mass society.<br />

Two pioneer companies, IMSAI<br />

and Processor Technology, folded. At<br />

the same time, VisiCalc and WordStar<br />

debuted, sparking an upsurge in de<br />

mand for computers. Sales at Apple<br />

quadrupled in 1979, and cofounder<br />

Steve Jobs toured Xerox PARC mak<br />

ing notes for the Macintosh. CP/M<br />

was the major operating system, and<br />

IBM's first personal computer was still<br />

two years away.<br />

The technology has come a long<br />

way since then, and so have most of<br />

the prime players in the computer<br />

world. Some destinies have flared<br />

against the night sky, visible far be<br />

yond the precincts of the industry it<br />

self, while others have dimmed or<br />

faded.<br />

We talked to Bill Gates, Nolan<br />

Bushnell, Andy Hertzfeld, Gary<br />

Kildall, Adam Osborne, and ten other<br />

notables, asking how they've fared,<br />

what highlights stand out in their ca<br />

reers, and whether they've enjoyed the<br />

ride.<br />

26 COMPUTE<br />

Paul Freiberger<br />

and<br />

Dan McNeill<br />

Dan Bricklin<br />

Author of VisiCalc; Founder of Soft<br />

ware Garden<br />

In mid-October 1979, Dan Bricklin's<br />

Software Arts had just started shipping<br />

VisiCalc, the first spreadsheet. "A<br />

month or two later," he said, "we<br />

moved out of the basement in Cam<br />

bridge which we were sharing with<br />

another company. We were four<br />

employees."<br />

Not for long.<br />

VisiCalc was a revolutionary<br />

product, tapping voracious demand<br />

and selling as fast as retailers could<br />

stock it. Moreover, since for a year it<br />

ran only on the Apple II, it firmly en<br />

trenched Apple in the industry.<br />

Bricklin, now a minor statesman<br />

in the field, looks back with fondness<br />

on many aspects of his life: the awards<br />

he has won, the products he has made.<br />

"I've also had people say, 'You helped<br />

me get into computers; thank you very<br />

much.' One woman said VisiCalc<br />

helped her meet her husband. She<br />

needed help using it."<br />

Today Bricklin runs Software<br />

Garden, a small but flourishing firm<br />

that sells a program for software devel<br />

opers called Dan Bricklin's Demo Pro<br />

gram. Though currently interested in<br />

voice recognition, he is alert to all<br />

possibilities. "There are many more<br />

metaphors to be worked out besides<br />

the spreadsheet and paste-up board,"<br />

he said, "and if I knew what they<br />

were, I'd be working on them.<br />

"I'm in a much better position<br />

than I ever dreamed of," he mused.<br />

"Who would have thought, way back<br />

when...."


Roger Buoy<br />

President, Mindscape<br />

In the fall of 1979, Roger Buoy was in<br />

Sydney, Australia, programming main<br />

frames, as he had done since 1961. He<br />

worked at Rolls-Royce, monitoring the<br />

engine later used in the Concorde.<br />

Buoy saw the potential of per<br />

sonal computers soon after the Altair,<br />

and he wrote a few Altair programs as<br />

a pastime. One tracked average scores<br />

for his wife's tennis team.<br />

But he didn't seriously enter the<br />

industry until 1983, when he founded<br />

Mindscape in Northbrook, Illinois,<br />

just outside Chicago. " 'The Silicon<br />

Prairie,' we called it," Buoy said.<br />

"We went through the most diffi<br />

cult times of the industry," he said.<br />

"1984 through 1986 were dog-day<br />

years, and surviving that was a<br />

tremendous accomplishment. The suc<br />

cess of Balance of Power is also some<br />

thing I take pride in, after so many<br />

said not to sell it because it was a<br />

niche product. It's sold over 150,000<br />

copies by now.<br />

"I believe good entertainment will<br />

always sell," he added, "and I think<br />

there are many things left to be done,<br />

with particular emphasis on the user<br />

interface. Even the Mac is rocket sci<br />

ence to the uninitiated."<br />

"In the fall of 1979, Pizza Time<br />

was very profitable and growing by<br />

leaps and bounds," Bushnell said. "We<br />

had 15 stores at that time. It grew to a<br />

total of 2<strong>80</strong> stores and $240 million<br />

per year."<br />

In many ways, Bushnell has been<br />

a frustrated bystander to the computer<br />

business since 1979. "My prime<br />

involvement was through 1978; then I<br />

was excluded for the following five<br />

years because of a noncompetition<br />

agreement with Atari."<br />

He has other regrets. "At Atari,<br />

we talked about doing a personal com<br />

puter before Apple. But we thought it<br />

was a smaller market and that the<br />

game business had greater potential. I<br />

also think I could have sold Atari to<br />

Warner while keeping the rights to the<br />

personal computer business."<br />

Since then, Bushnell has created<br />

firms like a smiling god spinning off<br />

planets. His companies have manufac<br />

tured robots, video terminals for shop<br />

ping centers, talking teddy bears, and<br />

many other items. Recently, he an<br />

nounced plans to make coin-operated<br />

video games, for his heart has re<br />

mained with the computer business.<br />

"You're dealing with a fascinating<br />

class of people," he said. "There are<br />

very few mental slugs and I think<br />

that's exciting. The friends you have<br />

and the people you meet are the lit<br />

mus test of whether you're having a<br />

good time."<br />

a crux. "I was realizing that I was never<br />

going to make any money off safety<br />

reflectors," he said. "I was at the point<br />

of giving up. I was certainly confused.<br />

I'd been poor for a long time."<br />

His brother Doug owned a <strong>TRS</strong>-<br />

<strong>80</strong>, and Gary had used it a bit. Doug<br />

suggested selling software, and in Feb<br />

ruary 19<strong>80</strong> they founded Brcderbund.<br />

By December 19<strong>80</strong>, their Alien<br />

Rain was topping VisiCalc in sales,<br />

and their lives had changed forever.<br />

"It was the first time anyone had ever<br />

had a game sell better than VisiCalc.<br />

We went skiing to celebrate. And we<br />

paid ourselves, for the first time. We'd<br />

been accruing three-dollar-an-hour sal<br />

aries. That was a highlight. I hadn't<br />

had any income since 1978."<br />

Bank Street Writer provided an<br />

other memorable moment. It was "the<br />

first time we had done something<br />

other than games." After the company<br />

had sold about 50 copies of the pro<br />

gram, "Time magazine came out with<br />

a story saying it was a breakthrough<br />

because it featured ease of use rather<br />

than features. We went from selling 50<br />

copies to, for a while, 10,000 a<br />

month."<br />

In the past nine years, he has seen<br />

the business grow far more compet<br />

itive, particularly with the boom in<br />

Nintendo products and entries from<br />

the British and French. "It isn't just<br />

'Throw stuff at a wall and you'll get<br />

some good sales,'" he said. "Back in<br />

1981 we could do that."<br />

Gary Carlston<br />

jan oaviljsnn<br />

Founder of Atari; President ofAxlon<br />

By fall 1979, Nolan Bushnell had gone<br />

through several careers. He had found<br />

ed Atari and popularized Pong, the<br />

breakthrough videogame. In 1976, he'd<br />

sold Atari; in 1977, he'd started Pizza<br />

Time Theatre, a fast-food chain with<br />

computer entertainment.<br />

Cofounder, Broderbund Software<br />

In 1978, Gary Carlston was driving in<br />

Scandinavia and nearly hit a child<br />

waiting for a school bus. He decided<br />

youngsters needed safety reflectors,<br />

and began marketing animal-shaped<br />

ones in the United States. But he had<br />

failed to study the distribution before<br />

hand, and the business was gasping.<br />

By the fall of 1979, he had reached<br />

President, Davidson and Associates<br />

In the fall of 1979, Jan Davidson was<br />

launching a tutorial service and trying<br />

to determine whether she could use a<br />

48K Apple II as an instructional tool.<br />

"I had purchased almost every piece<br />

of educational software available. That<br />

was 20 packages at most."<br />

Their quality amazed her. "Most<br />

SEPTEMBER 19 27


of it didn't work," she said. "A lot<br />

had misspellings on the screen and<br />

weren't designed very well. It prohib<br />

ited me from using this computer for<br />

education."<br />

So, drawing on her background as<br />

a teacher, with her sense for holding<br />

children's attention, she started writing<br />

her own software.<br />

"The most rewarding thing has<br />

been the response from users," she<br />

said, "whether it's been talking to<br />

teacher conferences or the letters from<br />

kids saying, 'I hated math till Math<br />

Blaster" or "I never liked reading till I<br />

got Word Attack.'"<br />

Davidson feels the educational<br />

potential of the machine has scarcely<br />

been touched. "The big thing is, you<br />

learn more if you're interactively in<br />

volved," she said. "I see the computer,<br />

video, and publication industries<br />

merging, and that will be particularly<br />

important in education, because the<br />

value of the computer as a learning<br />

tool will be greatly enhanced by video."<br />

John Dvorak<br />

Columnist<br />

In the fall of 1979, John Dvorak was<br />

selling software. He owned a small<br />

firm called California Software, and<br />

was also producing "Dvorak's Soft<br />

ware Review," a newsletter.<br />

"The big highlight for me was the<br />

realization that the IBM PC would be<br />

a dominating computer for a long pe<br />

riod of time. The PC legitimized the<br />

business." Dvorak is still disappointed<br />

by the scarcity of conceptual break<br />

throughs such as VisiCalc. "It's the<br />

hardest thing to achieve: to find an<br />

other use for these computers."<br />

Today, Dvorak has established<br />

himself as a major character in the in<br />

dustry, known to everyone and famed<br />

for outrageous utterance. He also has<br />

an OpEd column in the San Francisco<br />

Examiner, where he speaks freely on<br />

28 COMPUTE!<br />

world affairs, the TV show he watched<br />

last night, and whatever else springs to<br />

mind.<br />

The past nine years have been a<br />

carnival for Dvorak, who relishes his<br />

celebrity in the computer-journalism<br />

world. "As a hobbyist, this is like a<br />

dream come true," he said. "Instead of<br />

spending a lot of money and effort to<br />

keep up with the industry, things are<br />

thrown at you by the tonnage. I feel<br />

like a kid in a candy store."<br />

William II. Gates<br />

Cofounder and President of Microsoft<br />

In the fall of 1979, Bill Gates was 23<br />

and already a veteran computer exec<br />

utive, running one of the largest soft<br />

ware firms of the time. Four years<br />

earlier he had joined MITS, maker of<br />

the first commercial PC, the Altair.<br />

Soon after, he founded Microsoft on<br />

the strength of the BASIC he had<br />

written.<br />

It was a crucial moment in his ca<br />

reer. If Microsoft BASIC had foun<br />

dered, he had considered "doing pure<br />

theoretical computer science or pure<br />

mathematics, or possibly being some<br />

kind of trial lawyer. I think I would<br />

have ended up in AI research."<br />

But it flourished, and since then<br />

his life has been one unbroken ascent.<br />

Such programs as Excel, Word, and<br />

Chart have earned hefty revenues, but<br />

his greatest coup was in 1981 when he<br />

introduced MS-DOS, the IBM PC<br />

operating system.<br />

Today, Gates, 32, is the youngest<br />

self-made billionaire in the nation and<br />

probably the most powerful person in<br />

the industry. A few months ago he<br />

toured the country promoting IBM's<br />

PS/2 machines, for which Microsoft<br />

has written the base operating system,<br />

OS/2. He is also working on the<br />

Presentation Manager, its graphic user<br />

interface. "It's all a huge challenge and<br />

opportunity for us," he said.<br />

Of his recent traveling, Gates<br />

said, "I think I'm going to tone that<br />

down, spend more time at head<br />

quarters on product-design decisions.<br />

Sometimes I feel it would be fun to fo<br />

cus on one product for a month, but I<br />

have people who work for me who get<br />

to do that."<br />

President, Software Publishing<br />

In fall 1979, Fred Gibbons was prod<br />

uct manager on the Hewlett-Packard<br />

3000. "Steve Jobs came to H-P and<br />

walked me around the parking lot try<br />

ing to recruit me to work on a project<br />

called Sara, which turned into the<br />

Apple III. He gave me an Apple II to<br />

take home to get religion."<br />

Gibbons rejected Jobs' offer. He<br />

said, "Steve made me aware of PCs<br />

and I followed up on that." In April<br />

19<strong>80</strong>, he incorporated Software<br />

Publishing, and recently observed,<br />

"We were profitable in a matter of<br />

months, without venture capital."<br />

Software Publishing's PFS line of soft<br />

ware—low-cost and simple-to-use<br />

productivity programs—became the<br />

company's bread and butter.<br />

The highlights of the last nine<br />

years "have to be those first orders in<br />

my company. And seeing my products<br />

sold on the Super Bowl by IBM. But<br />

going public would be it. You've<br />

achieved the objectives and the prom<br />

ises you've made to give a return to<br />

the investor."<br />

The vagaries of the industry have<br />

fascinated him. "No MBA could ever<br />

have predicted 7-2-i's success, or<br />

dBase's. And there have been in<br />

credible failures, like Visicorp. They<br />

could have been the next Lotus."<br />

Has he enjoyed it? "That question<br />

is similar to: 'Do you like winning a<br />

marathon?' The process of building a<br />

top-tier company is a difficult one and<br />

I've wanted to run that race."


KOEI<br />

More than<br />

five years<br />

a best seller<br />

Greatest<br />

simulation game<br />

released in Japan<br />

■ iff ;V\,<br />

Nobunag a's Ambition<br />

The Struggl<br />

iance of The Three Kingdoms<br />

/e Second Century China<br />

¥m "'■■ IBM RC and ■ '<br />

The Japan most people don't know about. The Warring States period of<br />

the sixteenth century. Central government was weak and ineffective as<br />

feudal lords called daimyos gained power. Each daimyo ruled a single<br />

fief, each wanted to rule the nation. One man, Nobunaga Oda, came<br />

close but failed. He paid the price for failure, death.<br />

Nobunaga's Ambition is a military, economic and diplomatic simulation<br />

for one to eight that puts you in Nobunaga's place, or in the place of one<br />

of his rivals. You start wiih one fief and try to take the entire nation, A<br />

game of both strategy and tactics, success takes careful planning and<br />

opportunism.<br />

Administer youi fiefs during peace to inciease their strength. Keep your<br />

peasants and army loyal or risk revolt. Use your resources effectively, not<br />

spending too much on either guns or butter. Negotiate with other daimyos.<br />

or perhaps you'd rather just send ninja.<br />

On the battlefield, control your troops in close tactical detail. Take advan<br />

tage of terrain, attack, retreat, fight a war of attrition or go directly after<br />

the enemy general. Just be sure your side is smarter, tougher and better<br />

prepared.<br />

Nobunaga's Ambition is fast moving and easy to play but historically ac<br />

curate. Character and game events come from the reality of sixteenth<br />

century Japan. Maps are almost entirely accurate, both geographically<br />

and politically. Advanced graphics and animation help give the game a<br />

feel of complete reality. One to eight may play either of two scenarios and<br />

five different levels of difficulty. Instruction manual and historical notes<br />

included.<br />

China's second Han dynasty has collapsed. The entire nation battles with<br />

itself as warlords struggle tor supremacy. You are a Master, one ol these<br />

warlords determined to beat out the others and control the country.<br />

Manage the states under your control to increase their power and resour<br />

ces. Cope with disasters, both natural and otherwise, when they occur.<br />

Choose good subordinates and win their loyally. Negotiate with other<br />

Masters, or take a less diplomatic approach, controlling your armies and<br />

those of your generals in great tactical detail on the battlefield. Take ad<br />

vantage of terrain as best you can. Choose the right kind of attack for the<br />

situation, or just try and trick the enemy. Do what the immediate situation<br />

calls for but don't fail to think ahead.<br />

A huge data base together with advanced graphics, animation and pro<br />

gramming give the game an unprecedented degree of reality. Romance<br />

of The Three Kingdoms is based painstakingly on the Chinese epic novel<br />

of the same name, but is fast moving and easy to play. Features include:<br />

*255 characters, each with a distinct personality<br />

♦ Military, economic and diplomatic simulation<br />

*Five different scenarios<br />

♦Ten levels of difficulty per scenario<br />

*Play by one to eight<br />

* Demonstration mode<br />

♦Complete instruction manual and historical notes.<br />

Some comments from Japan's leading computer magazines:<br />

"If you own a comouter you've got to try "Nobunaga s Ambition is the absolute<br />

this game'.' nacle ol simulation gaming:<br />

OH! PC Mamichi Shimbun<br />

January. 1987 May 7.1987<br />

'tf ihe user can supply intelligence and "A great hit"<br />

magination. Nobunaga's Ambition will pro- Asa*" Shimbun<br />

i/ide more and better entertainment than Fetouary 20.1986<br />

any other game on Ihe market:<br />

- Far and away the most authentic su<br />

. ._.. tion game I've ever seen"<br />

Hiroharu Seki. professor of Polilica<br />

'First jeleased more than live years ago. ence at University of Tokyo in an<br />

Nobohagas Ambition is still not just a best view with Tokyo Newspaper.<br />

seller but one of the very best simulation<br />

games on Ihe marker<br />

Popcorn magazine _r»_^Ma ^-v<br />

January. 1967 I^T»d M*<br />

'IBM is a registered trademark ol<br />

International Business Machines, Inc.<br />

"Our highest accolade to Koei's Romance<br />

ol The Three Kingdoms:<br />

Popcorn<br />

magazine<br />

'Highest award (or a simulation game:<br />

"All around best game:<br />

Login<br />

July. 1967<br />

"A simulation game without peer<br />

fnfer<br />

August, 1986<br />

'Romance ot the Three Kingdoms is simu<br />

lation gaming at its absolute best:<br />

Technopolis<br />

July. 1986<br />

KOEI CORPORATION<br />

20.000 Mariner Avenue. Stole 100 Tcxrance, CA.9O503<br />

PHONE. 213-542-6444<br />

CIRCLE READER SERVICE 11<br />

"Romance of The Three Kingdoms is a simulalion<br />

war game that will strengthen ;iny<br />

businessman's ability to work through a<br />

problem, logically or intuitively"<br />

P. C. magazine<br />

October. 1986<br />

"Romance ot the Three Kingdoms may be<br />

pricey but the entertainment it provides<br />

makes il a good buy at any price:<br />

OH- FM<br />

March, 1987<br />

For IBM' and compatibles


Trip<br />

Hawkins<br />

President, Electronic Arts<br />

In fall 1979, Trip Hawkins, business<br />

marketing manager at Apple, had just<br />

completed "the first-ever field training<br />

program in computer software."<br />

Around then. Steve Jobs took him<br />

to Xerox PARC to see innovations that<br />

later appeared in the Macintosh and,<br />

via add-on software, most other PCs.<br />

"Steve had a lot of crazy ideas<br />

which made sense intuitively. He<br />

really had the vision," Hawkins said.<br />

Jobs invited Hawkins to work on Lisa.<br />

the germ of the Mac. "Till then it was<br />

a pretty conventional computer: green<br />

display, no bitmapped graphics. The<br />

flicker was really noticeable."<br />

In 1982 he founded Electronic<br />

Arts. It blossomed into a major soft<br />

ware firm, with such best-selling<br />

games as Pinball Construction Set and<br />

Earl Weaver Baseball.<br />

In retrospect, he seems most<br />

pleased by his original contributions to<br />

the field. "'We were the first to talk of<br />

programmers as software artists, and<br />

the programmer as a producer. I think<br />

we had a lot to do with pioneering retail<br />

sales, in terms of developing our own<br />

direct sales. And everybody thought we<br />

were nuts to support the .Amiga."<br />

He added. "It's all been incredibly<br />

gratifying. I stili get goose bumps<br />

when I see people in the store buying<br />

Electronic Arts software. We've sold<br />

well over five million games now, and<br />

it's amazing to me."<br />

Andy Hertzfeld<br />

Macintosh Programmer<br />

"I was offered a job at Apple in<br />

December 1978, and I decided I'd bet<br />

ter wait six months to get my master's<br />

degree." said Andy Hertzfeld. "That<br />

cost me about 48.000 shares of Apple<br />

stock."<br />

Despite this inauspicious start, he<br />

moved to Cupertino in August 1979,<br />

and by that fall he was working on a<br />

silent thermal graphics printer. By<br />

198The was ensconced under the fam<br />

ous pirate flag atop one of the Apple<br />

buildings, helping write system soft<br />

ware for the Macintosh.<br />

The most rewarding experience<br />

was "obviously, doing the Mac. It was<br />

having my work affect a lot of people<br />

and make the world a better place."<br />

He also enjoyed the quickness and<br />

technological caliber of the people<br />

working with him.<br />

After the Macintosh, he went on<br />

to write Switcher and Servant utilities<br />

and clever software for ThunderScan<br />

and the Radius big screen.<br />

If Dvorak is like a kid in a candy<br />

store, Hertzfeld is like a kid making<br />

candy. "The best thing about working<br />

in the computer industry is I love<br />

programming," he said. "It's not really<br />

work. It's fun."<br />

Gary Kildall<br />

Author ofCP/M; Chairman of Digital<br />

Research<br />

In 1973, Gary Kildall wrote CP/M. an<br />

operating system designed to get a disk<br />

drive to work with a computer. Six<br />

years laler, it was an industry stand<br />

ard, and his company. Digital Re<br />

search, was hauling great bags of cash<br />

to the bank.<br />

And that was just the beginning.<br />

"We were still relatively small:" he re<br />

called. "In 1979, I'd say we were doing<br />

maybe $5 million per year, and em<br />

ployed about 40 people.<br />

"That was the heyday for the<br />

small independent manufacturers," he<br />

noted. "We were getting a lot of action<br />

from the press and we were appearing<br />

on national television. What im<br />

pressed me most was that all that<br />

notoriety and publicity made it hard<br />

to get work done. I was more in<br />

terested in programming."<br />

By 1983, DRI had become one of<br />

the largest software companies in the<br />

world, earning $200 million per year<br />

and employing more than 600 people.<br />

Since then, the firm has shrunk sub<br />

stantially, though it remains larger<br />

than it was in 1979, and Kildall is a<br />

very wealthy man.<br />

Recently, Kildall and his wife<br />

formed a corporation called Video De<br />

sign Group to make local commercials<br />

and videos for the computer industry.<br />

He also did well from the sale of a ma<br />

jority interest in his CD-ROM company,<br />

Knowledge Set, and reports that Dig<br />

ital Research turned a profit the last<br />

three quarters under a new president.<br />

Robert Lissner<br />

Programmer, Author of AppleWorks<br />

In the fall of 1979, Robert Lissner was<br />

a consultant for a school district in<br />

San Jose, California, programming<br />

mainframes as he had for 17 years. He<br />

wondered if his knack for tight code<br />

would ever find satisfactory outlet.<br />

In August 1981, a friend took him<br />

to Apple, telling him that he should be<br />

writing for personal computers.<br />

"Mainframe programmers often think<br />

personal computers are jokes, at least<br />

at first," Lissner said. "In my case, it<br />

appeared they were for hobbyists."<br />

He quickly changed his mind. Ap<br />

ple executive Mike Markkula offered<br />

him work on QuickFile, an early file<br />

manager for the 64K Apple II. "I saw<br />

that personal computers had a lot<br />

more horsepower than I realized,"<br />

Lissner said. "I didn't see any prob<br />

lems making something run on 64K."<br />

He finished QuickFile and, late in<br />

1982, came across the Lisa office sys<br />

tem. He recalled, "Someone said, 'If<br />

30 COMPUTE!


The puck stops<br />

SUPERSTAR<br />

ICE HOCKEY<br />

STOP LOOKING. THEY DON'T GET ANY BETTER THAN THIS.<br />

Here's what the<br />

critics say about the<br />

Superstar Ice Hockey<br />

action, strategy and<br />

on-ice moves:<br />

"Superstar Ice<br />

Hockey is the best<br />

action-strategy sports<br />

simulation ever pub<br />

lished. Period."<br />

—Ahoy I<br />

"It combines 3<br />

distinctly different ele<br />

ments of professional<br />

Fast realistic action<br />

ice hockey—on-ice<br />

action, coaching and<br />

strategy, front office<br />

decision making—<br />

into one very impres<br />

sive package."<br />

— Run Magazine<br />

"...comes pretty<br />

close to capturing the<br />

mental excitement of<br />

the game."<br />

—PC Magazine<br />

"Superstar Ice<br />

Hockey is one of the Complete league stats<br />

best sports simula<br />

tions I've seen in a<br />

long time."<br />

—Family Computing<br />

"The actual game<br />

has a nice feel to it,<br />

giving you the distinct<br />

impression of actually<br />

being out there on<br />

the ice."—<strong>Computer</strong><br />

Entertainer<br />

"Ifs a crowdpleasing<br />

software<br />

hat trick that scores<br />

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See what all the<br />

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Play Superstar Ice<br />

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yourself!<br />

mind s c a E<br />

pIDeugn


you could do that on the Apple II,<br />

you'd really have something.'"<br />

He agreed. He began writing<br />

AppleWorks, and it went on to become<br />

the most popular and acclaimed<br />

application ever to appear on the<br />

Apple.<br />

"The acceptance of AppleWorks<br />

first within Apple and then by the<br />

marketplace" was the high point of<br />

Lissner's last nine years, 'it's that I<br />

did what I thought I was good at, writ<br />

ing small, high-speed code, and there<br />

was a market that appreciated that."<br />

Lissner continues to work on re<br />

visions to the program, and also re<br />

cently cofounded Connect, which<br />

markets a wide area network.<br />

David<br />

President, Epyx<br />

Morse<br />

In the fall of 1979, David Morse was<br />

vice president of marketing and sales<br />

at Tonka Toys, a job completely un<br />

related to computers. Then in 1982<br />

he met Jay Miner, who was designing<br />

the Amiga computer. Miner's ideas<br />

fascinated Morse, who decided to help<br />

create a company to build the<br />

computer.<br />

"Certainly the most memorable<br />

thing was, when we were starting<br />

Amiga, to walk into a 5,000-footsquare<br />

building, and 1 was the only<br />

guy there. And I was terrified: How<br />

am I going to do this? How am I go<br />

ing to start this company?"<br />

Another signal moment occurred<br />

on January 1, 1984, when all the<br />

prototypes worked for the first time.<br />

"Until that day, I wasn't sure we<br />

could build a great product," he said.<br />

"Then I was convinced we had some<br />

thing good."<br />

Now, at Epyx, Morse rides the va<br />

garies of the computer game market.<br />

"You'd be amazed at the financial dis<br />

ciplines at Epyx," he said. "I think<br />

that a few years ago everybody<br />

32 C O M P U T E I<br />

thought the lid was a lot higher and<br />

the penetration of home computers<br />

was going to reach <strong>80</strong> percent in two<br />

years. The realities of the industry<br />

have molded the companies that have<br />

survived."<br />

Adam Osborne<br />

President, Paperback Software<br />

In the fall of 1979, Adam Osborne was<br />

embarking on the greatest project of<br />

his life. He had already sold Osborne<br />

and Associates, his publishing com<br />

pany, to McGraw-Hill and was build<br />

ing the prototype of the Osborne 1,<br />

the first portable computer and the<br />

first with bundled software.<br />

He unveiled the machine in 1981<br />

and appeared on the cover of national<br />

magazines and on TV news shows. He<br />

claimed he would take on Apple and<br />

cut a blazing swath through the<br />

industry.<br />

But his company faltered because<br />

of hasty growth, failure to advance the<br />

product line, and IBM. The last de<br />

cade has not been springtime for Os<br />

borne. "I'd say there have been very<br />

few highlights," he said. "I introduced<br />

the Osborne 1, but that turned into a<br />

nightmare because of the lawyers. It's<br />

been a bleak last nine years."<br />

Osborne is now president of<br />

Paperback Software, whose most sa<br />

lient program is a Lotus V-2-i-compatible<br />

spreadsheet called VP-Planner<br />

(Lotus has sued for copyright infringe<br />

ment). "It's been very, very tough," he<br />

said. "The financial community said<br />

they didn't want to invest in me, so I<br />

had to do it on a shoestring. Despite<br />

that, we've fought our way to number<br />

1 in AI software, and we expect to<br />

establish ourselves as number 2 in the<br />

spreadsheet market."<br />

Even so, he would accept a decent<br />

offer. "Everything I've got is always<br />

for sale," he said. "I'm not in this for<br />

the ego. It's for business."<br />

Steve Wozniak<br />

Engineer and cofounder, Apple<br />

<strong>Computer</strong><br />

In the fall of 1979, Steve Wozniak was<br />

at Apple, occasionally offering advice<br />

on the infant Apple III and working<br />

on other projects. When Apple went<br />

public in 19<strong>80</strong>, he instantly pocketed<br />

more than $150 million. In 1981, after<br />

a near-fatal crash in a plane he was<br />

piloting, he began distancing himself<br />

from daily corporate operations. Since<br />

then, he has been a man of leisure,<br />

community benefactor, and seeker of<br />

self-fulfillment.<br />

First, he returned to the Univer<br />

sity of California at Berkeley to earn<br />

his degree. To avoid favoritism, he<br />

took courses under the name Rocky<br />

Clark and generally sat quietly in the<br />

back of the room. At least once,<br />

though, he startled a professor with a<br />

detailed critique of the class. He<br />

graduated in May 1986, and, in his<br />

commencement address, he called that<br />

his crowning achievement.<br />

Under the heady influence of<br />

Berkeley life, he conceived the US<br />

Festivals, two rock concerts which lost<br />

about $30 million. But Wozniak never<br />

cared about fabulous wealth, and he<br />

does not regret these affairs.<br />

In addition, he formed a new<br />

company, CL-9 (for Cloud Nine), to<br />

market infrared remote-control devices<br />

for TVs. He also took up kayaking<br />

with ex-wife Candice, a kayak slalom<br />

champion, and suggested turning part<br />

of San Jose's Guadalupe Park into a<br />

world-class kayak course. In 1987,<br />

Wozniak funneled more than half a<br />

million dollars into a Bill Graham<br />

rock concert at Moscow's Izmailovo<br />

soccer stadium.<br />

Today, sheepskin in hand, the<br />

technical wizard behind Apple has his<br />

teaching credentials and will teach ele<br />

mentary school children. It's always<br />

been a dream of his.<br />

Paul Freiberger, coauthor of Fire in the Val<br />

ley, one of the first books to detail the his<br />

tory of personal computing, is a former editor<br />

with Popular Computing. Dan McNeill, who<br />

has written several books and numerous<br />

magazine articles on the subject, has been<br />

reporting on personal computers for years.


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Save the World's Intelligence<br />

Aliens are tryingt0 reduce everyone's<br />

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and an occultist, must travel around the<br />

world and beyond to save the planet<br />

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Players control the four characters<br />

as they collect clues and objects from<br />

locations such as San Francisco, Stonehenge,<br />

Mexico, Atlantis, Mars, and the<br />

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ter or several characters at once. The<br />

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tures 3-D graphics, music, and sound<br />

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change from game to game.<br />

Zak McKracken and the Alien<br />

Mindbenders is available for the Apple<br />

lie and He and requires 128K. It has<br />

also been released for the Commodore<br />

64 and 128 and requires the 1541 or<br />

1571 disk drive. Both have a suggested<br />

retail price of $34.95.<br />

The version for the IBM PC, XT,<br />

AT, PS/2, Tandy, and compatibles re<br />

quires 256K and a CGA, EGA, VGA,<br />

MCGA, or Hercules graphics card.<br />

Both 5V4- and 3'/:-inch disks are avail<br />

able with a hard disk option. Players<br />

also have the option of using a joystick<br />

or a mouse. The suggested retail price<br />

for the MS-DOS edition is $44.95.<br />

The game is distributed exclusively<br />

by Mediagenic (formerly Activision).<br />

Mediagenic, 3885 Bohannon Dr.,<br />

Menlo Park, CA 94025<br />

Circle Reader Service Number 200.<br />

One in the Hand Is Worth ...<br />

Micro Palm <strong>Computer</strong>s has released<br />

the PC/5000, a new hand-held MS-<br />

DOS personal computer. The PC/5000<br />

is designed for data capture, processing,<br />

and transmission under almost any<br />

conditions.<br />

34 C O M P U T E I<br />

Features include an <strong>80</strong>C88 micro<br />

processor and full implementation of<br />

the MS-DOS operating system. The<br />

battery-powered computer has a stand<br />

ard memory of 256K that is expandable<br />

to 2.2MB. Removable memory mod<br />

ules are included with the computer<br />

and function like normal disks. The<br />

memory modules come in 128K, 256K,<br />

512K, and 1024K configurations. The<br />

memory is supported by a lithium bat<br />

tery backup.<br />

The LCD screen, with a 20-character<br />

X 8-line display, has graphics capa<br />

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dual RS-232 ports, an optional built-in<br />

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ate the computer with bar-code wands,<br />

laser scanners, portable printers, and<br />

other input/output devices.<br />

Using MS-DOS, the PC/5000 is<br />

The hand-held PC/5000 uses the MS-DOS<br />

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compatible with programs and files<br />

from IBM PCs. Program and data files<br />

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PC/5000 with communications soft<br />

ware from Micro Palm.<br />

The unit can also operate in tem-<br />

Compiled by<br />

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peratures ranging from —22 degrees<br />

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From the Good Sports at<br />

Accolade<br />

Accolade has added four new sports ti<br />

tles to its line of computer games. The<br />

new action programs are Fast Break,<br />

Serve and Volley, Rack 'Em, and<br />

T.K.O.<br />

Fast Break is a three-on-three bas<br />

ketball game that features full-court ac<br />

tion from a television perspective. This<br />

one- or two-player game is played by<br />

professional rules complete with threepointers<br />

and slam dunks. You can se<br />

lect defensive and offensive plays from<br />

a menu, design plays, and make substi<br />

tutions. The game is available for the<br />

Commodore 64 and 128 for the suggest<br />

ed retail price of $29.95.<br />

Take to the tennis courts with<br />

Serve and Volley. The game emphasizes<br />

correct ball placement, timing, and<br />

stroke selection. You can choose from<br />

three difficulty levels and three court<br />

surfaces. Features include a full-court<br />

view with action windows. To play the<br />

game, choose from three serves and<br />

then hit volleys, forehands, backhands,<br />

smashes, and lobs. The game offers<br />

match or tournament play against the<br />

computer or two players against each<br />

other. Each tournament or match can<br />

be saved and resumed. Serve and Volley<br />

is available for the Commodore 64 and<br />

128 for the suggested retail price of<br />

$29.95. It has also been released for the<br />

Apple IIGS for $44.95 and for the IBM<br />

PC. Tandy, and compatibles for $39.95.<br />

Rack 'Em consists of five billiards<br />

games: snooker, bumper pool, straight<br />

pool, eightball, and nineball. This oneor<br />

two-player game displays the pool ta<br />

ble from overhead with a 3-D view.<br />

Several variables, including the ball and<br />

pocket, aim, English, and power, affect<br />

gameplay. A practice feature allows<br />

you to replay the last shot. You can try<br />

trick shots, and the ten best can be


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COMPUTE! .r<br />

specific<br />

Tandy's<br />

DeskMate<br />

Leaves<br />

Home; BASIC<br />

and GEOS<br />

Make Friends;<br />

New Chips<br />

Take Years<br />

Off Apples;<br />

Amiga's<br />

Monster<br />

Arcade Game;<br />

Newest Mac<br />

Desktop<br />

Buzzword;<br />

and No<br />

Gloom, No<br />

Doom for ST<br />

When Tandy recently an<br />

nounced that it was licensing<br />

its DeskMate interface to<br />

ihird-party developers, PC<br />

users raised a number of<br />

questions.<br />

run on my PC compatible?<br />

What DeskMate products will<br />

be available? Will I need a<br />

copy of DeskMate to run these<br />

programs? The answers to<br />

these questions shed some<br />

light on one of the most inter<br />

esting software announce<br />

ments of the year.<br />

DeskMate is a graphics in<br />

terface that Tandy has been<br />

bundling with its Tandy 1000<br />

series of PCs for four years.<br />

The product started out as a<br />

simple text-based program, but<br />

has matured into a full graph<br />

ics interface complete with<br />

mouse support. There are two<br />

variations of DeskMate: Per<br />

sona! DeskMate, an edition<br />

specially suited to the Tandy<br />

1000's hardware, and Profes<br />

sional DeskMate, a version<br />

lhat supports networking and<br />

runs on any PC compatible.<br />

There are only minor differ<br />

ences between the two.<br />

DeskMate's interface uses<br />

the desktop metaphor familiar<br />

from Apple's Macintosh and<br />

from such PC products as<br />

H 'inflows and GEM. But Desk-<br />

Male has its own look. Al<br />

though the top line of the<br />

screen sports a menu bar, the<br />

rest of the screen consists of<br />

rectangular application box<br />

es—applications and their as<br />

sociated data files.<br />

DeskMate comes with<br />

several built-in applications,<br />

including Text, a word proces<br />

sor; Draw, a drawing program;<br />

Filer, a simple database; Tele<br />

com, a telecommunications<br />

module; Calendar, an appoint<br />

ment book; and Worksheet, a<br />

spreadsheet. The applications<br />

are all basic, introductory pro<br />

grams, but some of the mod<br />

ules are surprisingly strong.<br />

The ensemble will definitely<br />

get a new user off to a good<br />

start.<br />

In addition to the applica<br />

tions, DeskMate boasts a num<br />

ber of desk accessories, in<br />

cluding a calculator, a calendar,<br />

a clipboard, a note pad, and a<br />

phone list. These accessories<br />

are available from the desktop<br />

or from any of DeskMate's<br />

supplied applications.<br />

What Tandy is licensing<br />

to third-party developers is<br />

DeskMate's look and feel and<br />

the DeskMate runtime mod<br />

ule—essentially DeskMate's<br />

device drivers. This means<br />

that you don't need a copy of<br />

DeskMate to run the programs<br />

which sport the DeskMate in<br />

terface; all of the new Desk-<br />

A/a/f-interface products will<br />

be stand-alone applications. If<br />

you do have a copy of Desk-<br />

Mate, it will automatically rec<br />

ognize the DeskMate-'mlcrfzce<br />

products, but this seems to be<br />

the only connection.<br />

What DeskMate products<br />

will we be seeing? Only a few<br />

titles arc known for certain: Intuit's<br />

popular check-writing<br />

program. Quicken: Sierra's<br />

flagship word processor,<br />

Homellbrd; and Activision's<br />

outstanding music-composi<br />

tion program. Music Studio.<br />

In the educational arena,<br />

First Byte is releasing eight<br />

DeskMate-'iMerface products<br />

for children. Titles cover the<br />

topics of geometry, mathemat<br />

ics, speech, reading, and<br />

spelling.<br />

Other developers actively<br />

creating DeskMate applica<br />

tions include Broderbund,<br />

3Com, Digital Learning Sys<br />

tems, Electronic Arts, Epyx,<br />

The Learning Company, Soft<br />

ware Publishing, Star Soft<br />

ware, and Symantec, so there<br />

should be a good sampling of<br />

software with ihe DeskMate's<br />

look available soon.<br />

Whether or not DeskMate<br />

becomes the new standard in<br />

terface for low-end PCs, we'll<br />

soon have several easy-to-use,<br />

consistent DeskMate-lookalike<br />

products from which to<br />

choose.<br />

DOS Bookshelf<br />

Whether you're a novice, a<br />

power user, or a programmer,<br />

if you want to get the most<br />

from your PC, books are the<br />

keys to knowledge. But choos<br />

ing the right reading material<br />

isn't easy; there are more DOS<br />

books available than you can<br />

shake a stick at. Separating the<br />

good from the bad is an almost<br />

impossible task fora beginner;<br />

it's no easy matter for a sea<br />

soned pro, either. To make it<br />

simpler to find the books you<br />

need, here's a tour of some of<br />

the best DOS books around.<br />

If you're new to MS-DOS,<br />

Van Wolverton's Running<br />

MS-DOS (Microsoft Press,<br />

$22.95) is essential. Now in its<br />

third edition, this well-written<br />

volume has become a classic<br />

and is a must-have for serious<br />

PC users. Seventeen chapters<br />

and five appendices guide the<br />

new MS-DOS user through the<br />

DOS basics, covering every<br />

thing from calling a directory'<br />

to LANs and DOS 4.0 (a mul<br />

titasking version of DOS 3.2<br />

available only in Europe). One<br />

of the book's pluses is a DOS<br />

command reference, which<br />

can make this volume a handy<br />

guide for anyone whose PC<br />

system doesn't include an MS-<br />

36 COMPUTE


DOS manual. If you can only<br />

buy one DOS book, buy this<br />

one.<br />

Inside the IBM PC, by Pe<br />

ter Norton, (Brady, $ 19.95; a<br />

disk is available for $65.00) is<br />

ihe now-classic nuts-and-bolts<br />

introduction to the PC. If<br />

you're interested in learning<br />

more about your machine's<br />

hardware and system software,<br />

this is the book to buy. The<br />

book's 22 chapters cover ev<br />

erything from the origins of<br />

the PC family to an analysis of<br />

DOS disk structure. A com<br />

panion disk contains programs<br />

from the book. Inside the IBM<br />

PC is an excellent supplement<br />

to the author's famous Norton<br />

Utilities.<br />

Supercharging MS-DOS<br />

(Microsoft Press. $18.95) is<br />

Van Wolverton's sequel to<br />

Running MS-DOS it's aimed<br />

at the intermediate user who<br />

wants to move up to the pow<br />

er-user class. The book's 300<br />

pages cover the hexadecimal<br />

numbering system, the extend<br />

ed character set. the ANSI.SYS<br />

driver, printer codes, DEBUG.<br />

designing interactive menus.<br />

CONFIG.SYS, setting up a<br />

ramdisk, and advanced disk<br />

and file handling. Six appendi<br />

ces and a glossary round out<br />

the information. One of the<br />

book's strengths is that it<br />

guides you step by step<br />

through the process of building<br />

a custom batch file menu sys<br />

tem. By the time you've fin<br />

ished the book, you'll have a<br />

friendly menu-driven interface<br />

for your system.<br />

DOS Instant Reference<br />

(Sybex. $ 10.95) is an easy-touse,<br />

quick-reference quide to<br />

MS-DOS commands that cov<br />

ers DOS versions through 3.3.<br />

The discussion of each com<br />

mand includes information on<br />

version, type of command,<br />

syntax, options, command use,<br />

messages, and more. Appendi<br />

ces include batch files. CON<br />

FIG.SYS, hard-disk partition<br />

ing, a glossary, and ASCII<br />

codes.<br />

If you're a programmer,<br />

there are two indispensable ti<br />

tles. The first is Programmer's<br />

Guide to the IBM PC, by Peter<br />

Norton (Microsoft Press,<br />

$19.95). Its 426 pages include<br />

information on the anatomy of<br />

the PC; ROM; video, disk, and<br />

keyboard basics; the ROM-<br />

BIOS services; DOS inter<br />

rupts; DOS functions; program<br />

building; and programming<br />

languages. One of the book's<br />

most valuable features is its<br />

well-annotated reference of<br />

ROM-BIOS routines and DOS<br />

services.<br />

Also for programmers is<br />

Advanced MS-DOS, by Ray<br />

Duncan (Microsoft Press,<br />

$22.95). Its 13 chapters cover<br />

the history of MS-DOS, the<br />

programming environment,<br />

MS-DOS tools. MS-DOS de<br />

vices, file and record handling,<br />

directories, subdirectories and<br />

volume labels, disk internals,<br />

memory allocation. DOS in<br />

terrupts, installable device<br />

drivers, and DOS fillers. There<br />

is some duplication between<br />

this book and Norton's Pro<br />

grammer's Guide, but Ad<br />

vanced MS-DOS concentrates<br />

on specific applications. The<br />

book boasts lots of examples in<br />

C and assembly language.<br />

In a category all its own is<br />

The MS-DOS Encyclopedia<br />

(Microsoft Press. $134.95).<br />

This is Microsoft's be-all-andend-all<br />

reference to MS-DOS.<br />

Its 1570 pages arc divided into<br />

five sections covering the de<br />

velopment of MS-DOS, pro<br />

gramming in the MS-DOS<br />

environment, user commands,<br />

programming utilities, and sys<br />

tem calls. Fifteen appendices<br />

round out this amazing com<br />

pendium. This is the final<br />

word on MS-DOS for<br />

programmers.<br />

Corporate <strong>Computer</strong>s<br />

IBM may have lost the home<br />

PC market to the clone mak<br />

ers, but IBM is still the darling<br />

of the Fortune 1000.<br />

According to a recent Gal<br />

lup poll. IBM is still number I<br />

with corporate America, with<br />

96 percent of those companies<br />

surveyed indicating they use<br />

Big Blue's microcomputers.<br />

Compaq runs a distant second<br />

at 52 percent. Apple garnered<br />

21 percent, and Toshiba<br />

America came in fourth with a<br />

respectable 13-percent re<br />

sponse (the percentages add up<br />

to more than 100 because<br />

many corporations use more<br />

than one kind of microcom<br />

puter). Although the poll<br />

didn't mention particular ma<br />

chines, the Apple in the For<br />

tune 1000'seye must be the<br />

Macintosh; Toshiba is un<br />

doubtedly selling its popular<br />

portables to the movers and<br />

shakers.<br />

Why do more of these<br />

companies use IBM's PCs than<br />

any other machine? First on<br />

the list was compatibility with<br />

the existing software base.<br />

Next came technical capabili<br />

ty. And last, service was<br />

deemed important.<br />

What machines are on the<br />

Fortune 1000's list for next<br />

year? IBM, Compaq. Apple,<br />

Zenith, and Toshiba.<br />

Mighty Mice<br />

The PC mouse is becoming<br />

more popular every day, and<br />

the battle for best mouse is<br />

narrowing to a race between<br />

Microsoft and Logitech. Mi<br />

crosoft has recently introduced<br />

a redesigned two-button PC<br />

mouse that it hopes will take<br />

the mouse-using world by<br />

storm. Logitech has continued<br />

to develop and refine its popu<br />

lar three-button mouse, with<br />

the Cl model as its flagship.<br />

The two mice couldn't be<br />

more different. The Microsoft<br />

device is small and stream<br />

lined, with a very light clicking<br />

action and short button-travel.<br />

Perhaps this mouse's most no<br />

ticeable characteristic is its<br />

large left button. You use the<br />

left button about 95 percent of<br />

the time with most applica<br />

tions, so Microsoft has decided<br />

that it should be larger. The<br />

right and left buttons are sepa<br />

rated by a ridge to make it easy<br />

lolell them apart.<br />

The Logitech Mouse is<br />

rectangular and wide (to ac<br />

commodate its three buttons),<br />

has a firm click, and sports a<br />

longer button-travel than does<br />

the Microsoft device. Although<br />

the C7 is wide, the mouse is<br />

designed to be held between the<br />

thumb and little finger, which<br />

is quite comfortable and al<br />

lows the mouse to be used for<br />

long periods without fatigue.<br />

Both mice offer excellent<br />

control, but each is different.<br />

The Microsoft Mouse places<br />

the rollerball near the finger<br />

end of the mouse, giving it an<br />

unusual, though pleasing, feel.<br />

The C7 positions the roller un<br />

der the palm of your hand—<br />

the traditional location.<br />

Both mice are available in<br />

serial and bus configurations,<br />

and both companies ofTer vari<br />

ous software-bundling options.<br />

The basic package from Micro<br />

soft includes the mouse (and a<br />

mouse card if you choose the<br />

bus mouse) plus mouse drivers<br />

and some ready-made menus<br />

that allow you to use the<br />

mouse with applications not<br />

designed to support the device.<br />

Also included in the basic<br />

package is PC Paintbrush, a<br />

drawing program. More ex<br />

pensive bundles include either<br />

EasyCAD or Microsoft Win<br />

dows and PC Paintbrush for<br />

Windows. Missing from the<br />

Microsoft bundle is the soft<br />

ware that allows you to write<br />

your own mouse menus. This<br />

package is available from Mi<br />

crosoft for an additional $25.<br />

The Logitech Mouse<br />

comes with lots of ready-to-go<br />

menus; a compiler that allows<br />

you to create your own menus;<br />

sample programs; and Point, a<br />

mouse-driven text editor that<br />

one software expert named as<br />

one of the best products of<br />

1987. Other bundling options<br />

include everything from desk<br />

top publishing software to an<br />

EGA card-and-monitor<br />

combination.<br />

Choosing between these<br />

mice is difficult. Both are ex<br />

cellent performers. If you can,<br />

try both mice before you buy.<br />

If you can't try the mice, and<br />

money is an overriding con<br />

cern. Logitech is the better buy<br />

by a small margin.<br />

The Logitech Mouse is<br />

available from Logitech. 6505<br />

Kaiser Drive, Fremont. Cali<br />

fornia 94555; (<strong>80</strong>0) 231-7717.<br />

A Plus Package is $ 119 for the<br />

mouse and software. Other op<br />

tions include the Publisher<br />

Package ($ 179), LogiCADD<br />

($189). and LogiPaint ($149).<br />

The Microsoft Mouse is<br />

available from Microsoft,<br />

16011 NE 36th Way. Box<br />

97017, Redmond. Washington<br />

9<strong>80</strong>73-9717; (<strong>80</strong>0) 426-9400.<br />

The PC Paintbrush package is<br />

$ 150. Other bundling options<br />

include EasyCAD ($ 175) and<br />

Microsoft Windows and PC<br />

Paintbrush for Windows<br />

($175).<br />

— Clifton Karnes ><br />

SEPT<br />

EMBER 1988 37


COMPUTE!. _<br />

specific<br />

By now, everyone knows that<br />

Berkeley Softworks' GEOS is<br />

the 64's Commodorc-supportcd<br />

operating system. Packaged<br />

with the 64C since the com<br />

puter first appeared. GEOS<br />

has spawned its own forums<br />

and applications groups on tel<br />

ecommunications services, in<br />

cluding Q-Link and Compu<br />

Serve, and Berkeley has<br />

released several highly useful<br />

G£"0£-based products. Wheth<br />

er GEOS 128 will become the<br />

128's official operating system<br />

remains to be seen, but it cer<br />

tainly has a good chance. As of<br />

this writing, it is not being<br />

packaged with the 128D.<br />

The problem is thai not<br />

all software publishers recog<br />

nize the GEOS standard. Some<br />

popular programs simply will<br />

not load from GEOS, and<br />

most copy-protected entertain<br />

ment software, which has a<br />

huge impact on the 64/128<br />

marketplace, relies on good<br />

old Commodore BASIC to get<br />

started. GEOS has reached a<br />

point where it needs third-party<br />

support to verify its official<br />

status; fortunately, developers<br />

are starting to come to its aid.<br />

One significant recent<br />

product is Becker BASIC, from<br />

Abacus (5370 52nd Street,<br />

Grand Rapids. Michigan<br />

49508). Actually developed by<br />

Data Becker in Dusseldorf.<br />

West Germany. Becker BASIC<br />

extends the 64's BASIC 2.0<br />

and is compatible with GEOS.<br />

In fact, it runs under GEOS 64<br />

{but not GEOS 128).<br />

The back of the box tells<br />

you pretty well all you need lo<br />

know about Becker BASIC'S<br />

capabilities and whether or not<br />

you will want to give it a try. It<br />

includes a program called Pull-<br />

Down Menu Construction Set<br />

with which you create GEOSstyle<br />

menus. A separate pro<br />

gram lets you fashion GEOSstyle<br />

dialog boxes, which are<br />

probably the key to GEOS's<br />

Macintosh-like interface. Be<br />

sides listing these features, the<br />

box briefly outlines Becker BA<br />

SIC'S new commands for edit<br />

ing, disk access, graphics and<br />

animation, and sound.<br />

In all. Becker BASIC con<br />

sists of 273 commands.<br />

Among these, you'll find 53<br />

commands to aid disk access,<br />

plus 18 dedicated to creating<br />

sound. 20 to hi-rcs graphics, 37<br />

to sprite creation and anima<br />

tion, and more than 20 to edit<br />

ing and programming tools.<br />

DSQCONCAT. for ex<br />

ample, lets you simultaneously<br />

add multiple sequential files to<br />

a new file; DSAVEL saves<br />

specified lines of a program to<br />

disk; DMYPEEK pulls indi<br />

vidual bytes into memory;<br />

DRESET resets the disk drive.<br />

The sound commands give<br />

you control over volume, fre<br />

quency, wave, and envelope.<br />

Commands such as SDNOTE<br />

let you access a specific note.<br />

SDVCFTON gives you control<br />

over voice filtering, and<br />

SDRINGMODON controls<br />

ring modulation between two<br />

voices.<br />

The graphics commands<br />

give you full control over boxes,<br />

frames, and lines. HRSTRING<br />

allows you to perform a series<br />

of commands with one con<br />

trolling command, which<br />

saves some execution time and<br />

some memory. With the sprite<br />

commands, you control color<br />

(MBSETCOL). horizontal and<br />

vertical expansion (MBXSIZE<br />

and MBGTXSZ). and sprite<br />

collision. Meanwhile, editing<br />

commands include a sophisti<br />

cated TRACE, which has.<br />

among other things, a mode<br />

that moves you through the<br />

program from command to<br />

command.<br />

Becker BASIC contains<br />

three interpreter systems. The<br />

Input system and the Testing<br />

system work together. You can<br />

switch from one to the other<br />

without losing the program in<br />

memory- The Run-Only sys<br />

tem lets you distribute the pro<br />

grams you've created to be<br />

used without Becker BASIC.<br />

Another program. Converter,<br />

converts your programs to<br />

GEOS format.<br />

With G£OSand the inter<br />

preter systems in place, you<br />

have only 15,<strong>80</strong>0 bytes of free<br />

programming memory. Over<br />

lays, which Becker BASIC al<br />

lows, help out here, and you<br />

can free 8K. if you decide not<br />

to use hi-res graphics. Ail in<br />

all, it's an impressive package.<br />

Gold Printer<br />

Super Graphix Gold is the<br />

most advanced printer inter<br />

face in Xetcc's growing line<br />

(Xetec. 2<strong>80</strong>4 Arnold Road, Salina.<br />

Kansas 67401; 913-827-<br />

0685). It has 4 built-in fonts<br />

and 4 that can be downloaded<br />

to RAM. An accompanying<br />

utility disk holds 40 more<br />

fonts, and all fonts make use of<br />

underlining, italics, and superand<br />

subscripting. Further<br />

more, all fonts print in nine<br />

different pitches.<br />

The interface has 16 DIP<br />

switches, all easily accessed.<br />

There arc modes for 1525 em<br />

ulation and ASCII conversion<br />

(as well as many others), two<br />

available screen-dump modes,<br />

a command channel with<br />

more than 30 commands, and<br />

a host of other features. With<br />

support for standard serial for<br />

the 64 and fast serial for the<br />

128, and with a built-in 32K<br />

print buffer (which eases wait<br />

ing time substantially), this<br />

printer looks like a winner.<br />

Xetec, incidentally, pro<br />

duces two lower-cost inter<br />

faces, the Super Graphix Jr.<br />

and the Super Graphix; both<br />

also offer high quality.<br />

French Trains<br />

On the games scene. Acco<br />

lade's recent offerings are<br />

worth a serious look. The<br />

Train is a point-of-view-style<br />

game that places you in the<br />

French Resistance during<br />

World War II. For some rea<br />

son, the sheer romance of the<br />

French Resistance has made<br />

few inroads in the North<br />

American game market, a<br />

point The Train takes to task.<br />

Here you capture a<br />

train—a real train, with real<br />

coal, not one of those depress<br />

ing modern diesel things—and<br />

then plan your route to capture<br />

every station on your map of<br />

France. Standing between yuu<br />

and success arc enemy-held<br />

bridges. Clearing these bridges<br />

is needlessly difficult because<br />

of enemy fighters strifing your<br />

engine, enemy-occupied sta<br />

tions, and such niceties as an<br />

engine that tends to accumu<br />

late loo much steam pressure.<br />

When you capture a station,<br />

you can radio ahead to get help<br />

from fellow resisters. Use their<br />

help to take bridges.<br />

Mini Golf<br />

Mini-Putt, also from Accolade,<br />

is simply a lot of fun. A nice<br />

recreation of a fairly standard<br />

miniature putting course, the<br />

game also includes courses<br />

ranging from the unlikely to<br />

the nearly impossible. As with<br />

many computer golf games,<br />

the trick is to apply enough<br />

power at the proper angle dur<br />

ing your swing, but you're<br />

hampered by windmills,<br />

swinging logs, and the inevita<br />

ble walls and bridges, plus a<br />

wealth of other strange sur<br />

prises. The only problem with<br />

Mini-Pun is that it's difficult<br />

to determine the direction of<br />

the inclines. Still, as a group<br />

activity, it's almost as enjoy<br />

able as the real thing.<br />

Oldies But<br />

Although hardly new, two re<br />

cent Infocom offerings deserve<br />

attention. Border Zone, an<br />

Iron Curtain espionage story,<br />

puts you in the role of not one,<br />

but three major characters.<br />

This multiple point of view<br />

makes it the most sophisticat<br />

ed interactive fiction to date,<br />

and it suggests a fascinating<br />

future for the genre. The<br />

game's online hints are highly<br />

welcome.<br />

Another departure from<br />

the norm is Nord and Bert<br />

Couldn V Make Head or Tail of<br />

It, which is Infocom's first<br />

short-story collection. Unlike<br />

most Infocom stories, the in<br />

terface demands an ability to<br />

play with words rather than a<br />

knack for logical progression<br />

38 COMPUTE!


COMPUTE!. .<br />

specific<br />

from one place to the next. Cli<br />

ches, puns, and other kinds of<br />

wordplay make this game truly<br />

intriguing and educational. Ac<br />

tually, most interactive fiction<br />

depends on learning the de<br />

signer's word systems, but<br />

Nord and Bert elevates the pro<br />

cess to a new level.<br />

Finally, an oldie. Since the<br />

64 is an old machine by com<br />

puter standards, an occasional<br />

look to ihe past is more than<br />

justifiable. This is true espe<br />

cially since the 64 was unques<br />

tionably the best game machine<br />

for a few years, and many good<br />

games were designed for it.<br />

This month I'd like to re<br />

call Electronic Arts' Ultimate<br />

Wizard, primarily because my<br />

children play it at least two<br />

hours every single day. A<br />

jumping game along the lines<br />

of Donkey Kong, Hard Hat<br />

Mack, Lode Runner, and<br />

Jumpman, Ultimate Wizard<br />

uses graphics and sound ex<br />

tremely well. Add to these<br />

some very attainable goals and<br />

a commendable lack of vio<br />

lence, and you have a favorite<br />

for anyone over the age of 6.<br />

By now, the game is available<br />

by mail-order for next to noth<br />

ing; if you're in the market,<br />

consider it.<br />

— Neil Randal!<br />

Broderbund, which only re<br />

cently released Showoff, its Ap<br />

ple IlGS-specific desktop<br />

presentations package, has<br />

temporarily withdrawn the<br />

program from the market.<br />

According to Jenay Cottrcll,<br />

public relations manager<br />

at Broderbund, Shonvffwas<br />

shipped with incomplete docu<br />

mentation. Specifically, infor<br />

mation on how to format a<br />

presentation disk {what the<br />

program calls a show disk) was<br />

missing, as were details on<br />

using the package on a IlGS<br />

with a single 3'/:-inch drive.<br />

Although copies had been<br />

released to the computer press,<br />

and sneak copies had made<br />

their way to dealers. Cottrell<br />

said that very few copies of<br />

Showqff made their way into<br />

users' hands. Brederbund is<br />

planning to re-release the pro<br />

gram in mid-July.<br />

In informal testing at the<br />

COMPUTE! office, however,<br />

we experienced problems<br />

seemingly unrelated to incom<br />

plete documentation. Art im<br />

ported from Deluxe Paint II,<br />

for instance, went through an<br />

unexpected color transforma<br />

tion. Another problem was dis<br />

covered when creating back<br />

grounds, called templates; they<br />

should've automatically re<br />

peated from frame to frame,<br />

but did not.<br />

No More Fun<br />

Most of us like to play a com<br />

puter game now and then—<br />

maybe more now than then in<br />

some cases—and computer<br />

entertainment has always been<br />

a big part of any machine's<br />

software repertoire. But if Ap<br />

ple has its way, that won't be<br />

true of the Apple IIgs.<br />

Its recent reorganization<br />

has made it plain that Apple<br />

thinks little of computer enter<br />

tainment. Home computing<br />

areas of interest have been<br />

shunted to business (home of<br />

fice) and education (home<br />

learning) divisions within the<br />

company. There has been no<br />

mention of home fun or of any<br />

home-based activity that<br />

doesn't fall into the categories<br />

of working or learning at home.<br />

Developers putting to<br />

gether entertainment products<br />

for the IIgs aren't getting<br />

much help from Apple, either.<br />

Cinemaware, which just re<br />

leased its Defender ofthe Crown<br />

in a IIgs form, and which has<br />

five more IIgs games planned<br />

for 1988, had to delay Defend<br />

er because of problems with<br />

Apple. Apple first provided.<br />

then withdrew sound tools,<br />

leaving Cinemaware in the<br />

lurch. The company was forced<br />

to create its own sound-cre<br />

ation tools to recode the music<br />

and sound effects in the game,<br />

delaying it several months, ac<br />

cording to Cinemaware.<br />

AppleFest Boston<br />

The Eastern installment of Ap<br />

pleFest. the rejuvenated Apple<br />

II user show, was held in the<br />

almost-finished Hynes Con<br />

vention Center May 20-22 in<br />

Boston, Massachusetts. Amid<br />

the plaster dust and jackhammer<br />

sounds of construc<br />

tion, more than 21,000 people<br />

packed the aisles and browsed<br />

the displays of Apple II-specific<br />

hardware manufacturers<br />

and software publishers.<br />

With more floor space<br />

and more exhibitors than last<br />

year's opening AppleFest in<br />

San Francisco, the Boston ver<br />

sion was yet another indica<br />

tion of the continued interest<br />

in the Apple II. especially the<br />

Apple IIgs. Though Apple re<br />

portedly pressed Cambridge<br />

Marketing, the show manage<br />

ment, into including more<br />

Macintosh products on the<br />

floor and more Macintosh ma<br />

terial on the many panels, the<br />

people there were clearly root<br />

ing for the Apple II.<br />

Highlights of AppleFest<br />

Boston follow.<br />

AppleLink. Apple's own<br />

big news was the introduction<br />

of AppleLink—Personal Edi<br />

tion, the Apple-sponsored tele<br />

communications service<br />

available on QuantumLink of<br />

Virginia (see the August issue<br />

of COMPUTE! for AppleLink<br />

details). Planned for startup<br />

June 1 (the already-printed<br />

monthly guide to AppleLink<br />

had events scheduled from<br />

that date), the service seemed<br />

to have little chance of meet<br />

ing the deadline. Apple spokespcople<br />

were only saying<br />

summer when asked for a<br />

debut date.<br />

No-Show. Even though a<br />

new Apple II computer had<br />

long ago been rumored for roll<br />

out, perhaps at AppleFest, no<br />

new machine showed up. The<br />

expected CPU. a heavily mod<br />

ified Apple He with more<br />

memory, a faster processor,<br />

and an internal 3'/z-inch drive,<br />

would have made an excellent<br />

companion to the more expen<br />

sive and expandable IIgs.<br />

IIgs Everywhere. If Ap<br />

pleFest in San Francisco last<br />

September showed the IlGS<br />

wave forming, Boston made it<br />

plain that the machine is the<br />

Apple of choice among devel<br />

opers (and users who have<br />

deep pockets). With the excep<br />

tion of several desktop pub<br />

lishing programs, the most<br />

exciting Apple II software is<br />

being written for the IlGS. Dit<br />

to for the hardware that drew<br />

crowds of users—a perfect ex<br />

ample is Applied Engineering's<br />

Audio Animator, a MIDIequipped<br />

board that includes<br />

software which records a<br />

MIDI instrument, edits the<br />

melodies, then plays them<br />

back.<br />

GSWorks on the Screen.<br />

GSWorks, a six-application in<br />

tegrated package for the IIgs,<br />

was up and running in demon<br />

stration form at AppleFest.<br />

Still scheduled for an August 1<br />

release, the program packed<br />

the curious around the large<br />

StylcWare booth. The package<br />

looked good, at least in dem<br />

onstration, and it undoubtedly<br />

will be one of the most antici<br />

pated (and hyped) Apple II<br />

programs this year.<br />

More GEOS. Berkeley<br />

Softworks, makers of GEOS,<br />

the graphics operating system<br />

now available for the Apple II,<br />

showed prerelease versions of<br />

three new GEOS applications,<br />

geoPublish (desktop publish<br />

ing), geoCalc (spreadsheet),<br />

and geoFiie (database). Not ac<br />

tually new, since all three have<br />

working versions under Berke<br />

ley's Commodore 64 GEOS,<br />

they're scheduled for staggered<br />

release throughout this year—<br />

geoPublish is closest to com<br />

pletion, with geoCalc and geo<br />

Fiie further behind. All are<br />

worthy of attention, especially<br />

from anyone who has a 128K<br />

Apple He or He and wants to<br />

make use of a full-featured<br />

Macintosh-like interface and<br />

integrated applications.<br />

CD-ROM in the Glass<br />

Case. You had to look hard for<br />

it. They weren't making a big<br />

deal of it. But in a glass case—<br />

so you couldn't touch it, much<br />

less plug it into a computer—<br />

in the First Class Peripherals<br />

booth (makers of the Sider se-<br />

SEPTEMBER 19 39


lyco <strong>Computer</strong><br />

Marketing & Consultants<br />

NX1000<br />

NX15<br />

NB24-10<br />

V/caWe purchase<br />

144 Cps Draft<br />

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$165 95* Paper Parking<br />

Epson Std. & IBM Proprinter<br />

El Compatible<br />

Aulo Paper Feed<br />

Tractor Feed Std.<br />

Draft 4 NLQ Modes<br />

Expendable 4K Butler ; '<br />

Versatile Wide Carriage $289<br />

Impeccable Letter Quality<br />

lor Business<br />

216 Cps Draft<br />

72 Cps Letter Quality<br />

• Tractor Feed Std.<br />

• Auto Papef Feed Feature<br />

• 8K Buffer<br />

Look<br />

for<br />

Lyco<br />

Bucks!<br />

NX-1000<br />

$165.95'<br />

NX-1000C $168.95<br />

NX-1000 Cotor $225.95<br />

NX-1000C Cotor $229.95<br />

NX-15 $289.95<br />

NR-10 $319.95<br />

NR-15 $419.95<br />

JL<br />

c r o c s<br />

NB-15 24 Pin S669.95<br />

NX-24O0 $309.95<br />

NB24-10 24 Rn S399.95<br />

NB24-15 24 Pin $545.95<br />

LasarS $1759.95<br />

ND-15 $349.95<br />

NL-10 $149.95<br />

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and<br />

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KXP4450 Laser Partner<br />

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• 150 Cps Draft<br />

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• 240 Cps Draft<br />

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300 dpi Resolution<br />

■ 5 Printer Emulation Modes<br />

• 512K RAM Sid.<br />

• 5000 Page per Montn<br />

Duty Cycle<br />

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10<strong>80</strong>1 Model II $159.95<br />

10911 Model II S189.95<br />

1O92i 5309.95<br />

1592 $375.95<br />

1595 $419.95<br />

Office<br />

KXP 4450 Laser $1649.95<br />

^ 1524 24 Pin $559.95<br />

Fax Partner $579.95<br />

Optical Scannef $859.95<br />

1-<strong>80</strong>0-233-8760


Lyco <strong>Computer</strong><br />

Marketing<br />

& Consultants<br />

Prices special for this issue only!<br />

The Novice Friendly HEADSTART byvENDEX<br />

A fully iBMs compatible<br />

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888-XT SYSTEM<br />

Mono and color options:<br />

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• Plug In and use Immediately.<br />

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• Complete with a clock calendar and builtin<br />

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• Free one year limited warranty, with<br />

optional low-cost extended coverage.<br />

<strong>Color</strong> version extras:<br />

• ATI Skill Builder<br />

• Executive Filer®<br />

• Executive Writer*®<br />

• Hot Pop-Up® Services<br />

• M, CALC®<br />

Plus over $1,000 in bonuses<br />

and discounts for accessories<br />

and software.<br />

10th<br />

Celebrate<br />

COMPUTE'S Anniversary<br />

with Lyco!<br />

10th<br />

Commodore<br />

Anniversary Package<br />

$725 10*<br />

COMMODORE<br />

128 D System<br />

128KStd.<br />

'Quantrties Limited<br />

3 Mode Operation<br />

1 - 64: Runs 64<br />

software<br />

2-C128: Faster, more<br />

mercury for increased<br />

productivity<br />

3 - CPM: Uses<br />

standard cpm titles<br />

0<br />

THOMSON O 4120<br />

• 13" RGB/VkJeo Composite/Analog • Compatible with IBM, Apple, Atari,<br />

• 640 & 200 Resolution ana Commodore<br />

• Green Text Switch • RQB Cabio Included<br />

SEIKOSHA spisovc<br />

• 100 Cps Draft<br />

• 24 Cps NLQ<br />

• Std. Friction & Tractor<br />

Feeds<br />

• Direct Connect Cable to<br />

Commodore C128 or<br />

64C<br />

Turn the page for mom gnat buys!<br />

1-<strong>80</strong>0-233-8760


PET<br />

Apple II<br />

Heath H-8<br />

<strong>TRS</strong>-<strong>80</strong> Mode! 1<br />

TI-99/4<br />

Atari 400/<strong>80</strong>0<br />

VisiCalc<br />

WordPerfect<br />

dBase<br />

Space Invaders<br />

Pong<br />

BASIC<br />

Pac-Man<br />

Creative Computing<br />

Byte<br />

Dr. Dobb's Journal<br />

Kilobaud<br />

Personal Computing<br />

Popular Computing<br />

(formerly known as OnCompt<br />

COMPUTE!


00 Milestones I<br />

■-'<br />

V1C-20<br />

Apple III<br />

<strong>TRS</strong>-<strong>80</strong> <strong>Color</strong> <strong>Computer</strong><br />

IBM<br />

PC<br />

Osborne 1<br />

Commodore 64<br />

Timex Sinclair 1000<br />

Zork<br />

MS-DOS<br />

Pinball<br />

Construction<br />

PC-Talk<br />

Norton<br />

Utilities<br />

ing)<br />

<strong>Computer</strong> Shopper<br />

<strong>80</strong> Micro<br />

Softalk<br />

kfc-,<br />

Commodore Magazine<br />

InfoWorld<br />

(Intelligent Machines Journal)<br />

\ntic<br />

<strong>Computer</strong>s and Electr<br />

Home Office<br />

Compu*<br />

(began as Family Computing)<br />

E.


Look for Lyco Bucks!<br />

THOMSONS 4120<br />

THOMSON<br />

• 13" RGB/Video<br />

Composite/Analog<br />

• 640 & 200 Resolution<br />

• Green Tent Switch<br />

• Compatible with ISM. Apple,<br />

Atari, & Commodore<br />

• RGB Cable Included<br />

• 12" Amber TTL<br />

• IBM MDA, Hercules<br />

Compatible<br />

• TTL Data Cable Included<br />

230A<br />

Attention<br />

Educational<br />

Institutions:<br />

If you are not currently using<br />

our educational service<br />

program, please call our<br />

representatives for details.<br />

MONITORS<br />

MODEMS<br />

Thomson:<br />

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S64.95 CM8502 S179.95 1200e $65.95 Smartmodem 300 $139.95<br />

4120 CGA 5199.95 BCM 12- Amber TTL $69.95 CM8505 $199.95 1200i PC Card S65.95 Smartmodem 1200 .... $279.95<br />

GB100 $119.95" n<br />

9CM-053 $339.95 1200p $89.95 Smartmodem 2400 .... $419.95<br />

GB 200 Super Card . S169.951 '<br />

CM8762 $239.95 1200hc Modem S79.95"<br />

'Quantities Limited<br />

BM76S2 $79.95 SCM-515 S259.95 2400 $149.95<br />

BM7622 S79.95 CM9043 SCALL 24O0i PC Card $139.95<br />

NEC<br />

Multisync II<br />

Avatex:<br />

7BM-613 $79.95 BCM-873 S499.95 'w/cabte purchase<br />

S589.95 7BM-623 $79.95<br />

PRINTERS<br />

Hayes:<br />

Okidata<br />

Okimate20 $129.95<br />

Okimate 20 w/cart S189.95<br />

120 $169,95<br />

1<strong>80</strong> S219.95<br />

182 $209.95<br />

182+ $225.95<br />

183 S239.95<br />

192+ S339.95<br />

193+ $439.95<br />

292 w/intertace S449.95<br />

293 w/interface E585.95<br />

294 w/intertace S799.95<br />

393 $955.95<br />

User 6<br />

SCALL<br />

390 $479.95<br />

391 $649.95<br />

320 $345.95<br />

321 $445.95<br />

Toshiba<br />

321SL $489.95<br />

341 SL $659.95<br />

P351 Model II $899.95<br />

351 SX400cps $979.95<br />

Epson<br />

LXBOO $184.95<br />

FX850 $339.95<br />

FX1050 $424.95<br />

EX<strong>80</strong>0 $434.95<br />

LQ500 $339.95<br />

LO2500 $789.95<br />

GQ3500<br />

SLOW<br />

LQ850 $525.95<br />

LQ1050 $699.95<br />

Brother<br />

M1109 $159.95<br />

M15O9 $335.95<br />

M17D9 $459.95<br />

Twinwritef 6 Dot &<br />

Daisy $699.95<br />

M1724L $619.95<br />

HR20 $345.95<br />

HR40 $559.95<br />

HR60 $649.95<br />

Citizen<br />

120 D S144.95<br />

1<strong>80</strong> D S159.95<br />

MSP-40 $279.95<br />

MSP-15E $309.95<br />

MSP-50 S369.95<br />

MSP-45 $399.95<br />

MSP-55 $469.95<br />

Premiere 35 $445.95<br />

Tribute 224 $539.95<br />

Tribute 124 $439.95<br />

SEIKOSHA<br />

Sp1<strong>80</strong>Ai<br />

SEIKOSHA<br />

SpiOOOAp<br />

SEIKOSHA<br />

SK3000AI<br />

• Apple Ilc/Maclntosh<br />

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$159 95<br />

• 100 Cps Draft<br />

• 24 Cps NLO<br />

• Tracto< & Friction Feed<br />

• Epson FX & IBM Graphic<br />

Compatible<br />

•quantities limited<br />

300 Cps Draft<br />

50 Cps NLQ<br />

Quiet 55 dba<br />

7 <strong>Color</strong>s<br />

Rear & Bottom Paperpaths<br />

$349 95<br />

SEIKOSHA<br />

SP1<strong>80</strong>A1<br />

$125.95'<br />

SL<strong>80</strong>AI $289.95<br />

SP 1<strong>80</strong>VC $125.95-<br />

MP5420FA $999.95<br />

SP1000VC $139.95<br />

SP Series Ribbon $7.95<br />

SP 1000AP $159.95<br />

SK3000AJ $349.95<br />

SP 1200VC $149.95<br />

SK3005Ai S419.95<br />

SP 1200Ai $159.95<br />

SPB 10 SCALL<br />

SP 1200AS RS232 ... $159.95<br />

SL130AJ $599.95<br />

Price Guarantee<br />

Since 1981, we have led the industry by continuing<br />

to offer the lowest national prices while providing<br />

quality service. Many companies have come and<br />

gone trying to imitate our quality and service. If by<br />

some oversight we do not have the lowest prices<br />

advertised on the products you desire, then we<br />

would appreciate the opportunity to rectify this<br />

oversight.<br />

Turn the page for mom gmat buys!


<strong>Computer</strong> History<br />

Apple lie<br />

Apple Lisa<br />

IBM PCjr<br />

Coleco Adam<br />

Tandy Model 100<br />

COMPAQ portable<br />

Apple lie<br />

Data General/One<br />

IBM PC AT<br />

Apple Macintosh<br />

Tandy 1000<br />

Apple LaserWriter<br />

Amiga 1000<br />

CD-ROM<br />

Commodore 128<br />

Atari ST<br />

Flight Simulator<br />

Microsoft Word<br />

Lotus 1-2-3<br />

PC-Write<br />

WordStar<br />

Turbo Pascal<br />

SpeedScript<br />

Microsoft<br />

Windows<br />

SideKick<br />

MacWrite<br />

MacPaint<br />

AppleWorks<br />

The Print Shop<br />

Excel<br />

SuperKey<br />

ThinkTank<br />

PageMaker<br />

PC Magazine<br />

InCider<br />

PC World<br />

+ co<br />

Run<br />

MacWorld<br />

Macintosh<br />

Buyer's<br />

Guide<br />

COMPUTED<br />

PC and PCjr<br />

COMPUTE'/s<br />

Gazette<br />

.OMPUTEVs<br />

Apple<br />

Applications<br />

-■ ;<br />

AmigaWorld<br />

Maciiser


Lyco <strong>Computer</strong><br />

7<br />

Marketing & Consultants<br />

II//LASER128<br />

■Buill-in 128K<br />

Ram<br />

■ Built-in 51/4 Drive<br />

■ Built-in Parallel<br />

Port<br />

' Built-in Mouse.'<br />

Joystick Port<br />

> Hi Rbs. Graphics<br />

ONLY<br />

Air Orders Processed Within 24 Hours<br />

Apple llc-lle<br />

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Seikosha SP 1000 AP $169.95<br />

With Laser Purchase<br />

PC-4501<br />

$679<br />

Laptop<br />

COMMODORE colt pc<br />

IBM PC Compatible<br />

64OKStd.<br />

Two 5V. Drives Std.<br />

Expansion lot Hard<br />

Drive<br />

Turbo Processor<br />

MSDOS + GW Basic<br />

Included<br />

• Serial + Parallel Ports<br />

• Mono/RGB <strong>Color</strong> Card<br />

Included<br />

COMMODORE<br />

S43995<br />

Commodore<br />

I28D Plus<br />

Thomson 4120<br />

Monitor<br />

$649.95<br />

Turn the page tor more great btiyal<br />

II//LASER<br />

COMPACT XT<br />

■LASER<br />

Desktop PC<br />

Dual Speed 4.77-6 Mhz<br />

256K Std.<br />

Built-in <strong>Color</strong>Card<br />

8 Expansion Slots<br />

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+ 2 Hard Drives!<br />

Green, Amber & <strong>Color</strong><br />

Monitors Available<br />

only<br />

Seagate<br />

$469<br />

■ IBM PC-XT<br />

Compatible<br />

95<br />

■ 4.77 - 8.00 Mhz<br />

Super Turbo<br />

Clock Speed<br />

■ Bunt-In 5 1/4 Drive<br />

■Buill-in RGB<br />

Video Output<br />

■ Parallel Printer Port<br />

■ Serial RS232<br />

* Joystick/Game Port<br />

ST135R30 Meg<br />

Internally Mounted<br />

Card<br />

Premounted on its own<br />

Controller Card<br />

EZ Slot Installation<br />

(app. 10 min.)<br />

20-30-49 meg drives available!<br />

520 ST-FM<br />

Monochrome<br />

System<br />

$599 95*<br />

'Quantities Limited<br />

Call lot more Hardware information<br />

95<br />

$335 95<br />

AATARI<br />

PC<br />

COMPATIBLE<br />

HARDWARE<br />

Use' Compact XTE 640K S549.95<br />

Laser Desktop Turbo XT 640K . $599.95<br />

Blue Chip Popular $549.95<br />

Vendex Hoadstart <strong>Color</strong> 5989.95<br />

Vendex Heacstart Mono SCALL<br />

Vendex HeaoBtarl 888 LTD<br />

<strong>Color</strong> S1599.95<br />

Sharp PC 4501 S679.95<br />

Sharp PC 4502 S1239.95<br />

Zucker CGA <strong>Color</strong>Card S89.95<br />

BCC CG CotorCard S94.99<br />

User EGA + 4 Card $129.95<br />

ATI Graphics Solution $129.95<br />

ATI EGA Wonder 199.95<br />

ATI VIP $299.95<br />

Kraft PC Joystick Card $27.95<br />

Seagate<br />

5.25' Hall Heights<br />

hardware<br />

ST225 20 meg 65msec MFM .. $215.95<br />

ST225N 20 meg SCSI $289.95<br />

ST238R 30 meg RLL 5229.95<br />

ST25! 40 meg 40 msec MFM . 5345.95<br />

ST25I-1 40 meg 2B msec MFM . 5429.95<br />

ST277R65meg40msecRLL. $389.95<br />

3.5-<br />

ST125 20 meg 40 msec MFM . S235.95<br />

ST125N 20 meg SCSI $299.95<br />

ST138R 30 meg RLL S249.95<br />

ST138N 30 meg SCSI $329.95<br />

ST157R 49 meg RLL $399.95<br />

ST157N 48 meg SCSI $439.95<br />

Seagals Internal Cards<br />

ST125 20 meg Internal Card ... $299.95<br />

ST157R 49 meg Internal Card . 5485.95<br />

Controllers<br />

1-<strong>80</strong>0-233-8760<br />

MFM Controller (XT) S55.95<br />

RLL Controller (XT) 564.95<br />

Call for kit pncing and specials.<br />

Ask about our<br />

Seagate Paired Solutions!<br />

COMMODORE<br />

HARDWARE<br />

64C <strong>Computer</strong> S159.95<br />

C128D <strong>Computer</strong>/Drive $439.95<br />

1541 II Disk Drive 5175.95<br />

1581 Disk Drive 5189.95<br />

Excel 2001 C128 Drive $199.95<br />

Exce! FSD-2+ C64 Drive $149.95<br />

1<strong>80</strong>2C Monitor $189.95<br />

1084 Monitor $299.95<br />

C1351 Mouse $39.95<br />

1764 RAMC64 $117.95<br />

ff/ZLASER 128<br />

Compatible with Apple Software.<br />

User 128 EX 5429.95<br />

Laser External 5'/. Drive $119.95<br />

Laser External 3V4 <strong>80</strong>0K Drive . $199.95<br />

Two Slot Expansion Box S44.95<br />

User 128/EX Mouse S55.95


Apple lies COMPAQ<br />

386-20<br />

Macintosh<br />

II<br />

GEOS<br />

Microsoft<br />

Works<br />

HyperCard<br />

Deluxe Paint II<br />

COMPUTErs<br />

PC Magazine<br />

COMPUTE!<br />

KFYEAR<br />

COMPUTE!^ Atari<br />

ST Disk and Magazine


Important Answers to Important Questions a^<br />

About Lyco <strong>Computer</strong>!<br />

Why shop at<br />

Lyco <strong>Computer</strong>?<br />

Lyco <strong>Computer</strong> is one of, if not<br />

the largest, oldest, and most<br />

established firms to provide only<br />

quality name brand computer<br />

products to the general public<br />

at prices 30% to 50% lower than<br />

retail. We've set many industry<br />

standards, and we are setting<br />

the pace (or many more in the<br />

future. Our standards include: a<br />

separate department for<br />

customer service; a price<br />

guarantee; guaranteed factory<br />

fresh merchandise; diverse<br />

payment and shipping policies,<br />

including a C.O.D. policy which<br />

allows customers to have<br />

products in their hands before<br />

paying anything. Selection<br />

places Lyco at the forefront of<br />

the industry. Due to our in-stock<br />

volume, we cannot advertise all<br />

of our products. Enjoy one-stop<br />

shopping for national products<br />

by calling our marketing staff<br />

for products and low prices.<br />

How do I know I<br />

will get the product<br />

I need?<br />

Our marketing staff is well<br />

educated in the computer<br />

industry. They receive<br />

continuous formal training by<br />

our manufacturers which<br />

enables them to develop and<br />

maintain a high degree of<br />

expertise on the products they<br />

represent. Though our strict<br />

guarantee on providing only new<br />

merchandise prohibits free trial<br />

periods and a guarantee on<br />

compatibility, a wealth of<br />

knowledge is available to our<br />

customers to help with the<br />

purchasing decision. As<br />

thousands of people every week<br />

capitalize on our savings and<br />

services, we hope you too, will<br />

make Lyco <strong>Computer</strong> your first<br />

choice.<br />

What about warranty<br />

or service?<br />

At Lyco <strong>Computer</strong> we decided<br />

several years ago that a<br />

customer service department<br />

was needed in the industry.<br />

Unfortunately, few of our<br />

competitors offer this service.<br />

Our product line enjoys "name<br />

brand recognition." We back all<br />

of our manufacturer's warranties<br />

in accordance with the manu<br />

facturer's stated warranty terms.<br />

These warranty terms are<br />

normally outlined in each<br />

owner's manual or explained at<br />

a retail store near you. Our<br />

customer service department is<br />

available to provide assistance<br />

in all warranty matters. Many<br />

manufacturers will allow<br />

defective products to be<br />

exchanged. Before you return<br />

any item that appears to be<br />

defective, we ask that you call<br />

our customer service depart<br />

ment. They will assist you in<br />

determining if the product is<br />

defective, and then will give you<br />

a special authorization number<br />

and speed processing of your<br />

order.<br />

Will you rush an<br />

item to me?<br />

Since 1981, we have set the<br />

standard in the industry by<br />

processing orders within 24<br />

hours — not 4 to 6 weeks. We<br />

offer next day air, two day air,<br />

standard UPS, and postal<br />

international shipping services.<br />

With a multi-million dollar<br />

inventory and the utilization of<br />

an IBM mainframe for<br />

processing, our records show<br />

we fill 95% of our orders daily.<br />

Temporary shortages are<br />

normally filled within 10 days.<br />

Our experience indicates most<br />

of our customers will wait the<br />

ten days in order to receive the<br />

benefit of our price savings and<br />

products. If an order cannot be<br />

filled within 60 days, money is<br />

refunded in full in the hope that<br />

the customer will reorder when<br />

the product is available. Any<br />

time prior to shipment,<br />

customers may cancel or<br />

change the out of stock product<br />

by simply contacting our<br />

customer service department.<br />

How do I<br />

order?<br />

Simply send your order to Lyco<br />

<strong>Computer</strong>, P.O. Box 5088,<br />

Jersey Shore, PA 17740. Or,<br />

call either 1-<strong>80</strong>0-233-8760 or<br />

717-494-1030. We provide four<br />

payment methods. We have<br />

always accepted C.O.D. orders<br />

through UPS. Prepaid orders<br />

over $50 are shipped freight<br />

free. For orders under $50,<br />

please add $3 for freight. Orders<br />

prepaid by a certified check or<br />

money order payments,<br />

merchandise is shipped<br />

immediately. Personal and<br />

company checks require a 4<br />

week waiting period prior to<br />

shipping. Visa and Master Card<br />

orders are accepted for your<br />

convenience, but we cannot<br />

pass along the 4% discount<br />

offered for cash. Purchase<br />

orders are accepted from<br />

Educational Institutions. We only<br />

charge sales tax on items<br />

delivered in Pennsylvania. For<br />

APO, FPO, and international<br />

orders, please add $5 plus 3%<br />

for priority mail. Advertised<br />

prices and availability are<br />

subject to change.


IBM AATARIST AATARf apple COMMODORE<br />

Access:<br />

Wld. Cl. LBader Board .. S9.99<br />

10th Frame $27.95<br />

Actlvlslon:<br />

Beyond Zork $27.95<br />

Lurking Horror $22.95<br />

Might& Magic $28.95<br />

Broderbund:<br />

Ancient Art of War $26.95<br />

Print Shop $34.95<br />

Carmen San Diego<br />

Europe $26.95<br />

Electronic Arts:<br />

Yeager'sAFT $26.95<br />

Weaver Baseball S25.95<br />

Bard's Tale $32.95<br />

Epyx:<br />

$27.95<br />

California Games $22.95<br />

LA. Crackdown $28.95<br />

Home Video Proaucer. $28.95<br />

Print Mage $33.95<br />

Firebird:<br />

Universal Military<br />

Simulator $28.95<br />

Slarglider $17.95<br />

Micro league:<br />

Microleag. Baseball $22.95<br />

GM Disk $16.95<br />

Mtcroprose:<br />

Gunship $27.95<br />

Pirates $22.95<br />

Mlnd9cape:<br />

SuperSlarlceHockey. $22.95<br />

Willow $22.95<br />

Origin:<br />

Ultima IV 534.95<br />

Moebius $34.95<br />

Strategic Simulations:<br />

Phantasie 111 $26.95<br />

Questron II $29,95<br />

Subloglc:<br />

Right Simulator $34.95<br />

Jot $30.95<br />

Time works:<br />

Wordwriter PC S27.95<br />

PC Quintet S55.95<br />

Unison World:<br />

Newsmastet II $39.95<br />

Pnnl Master $29.95<br />

Access:<br />

Leader Board $22.95<br />

10th Frame $22.95<br />

Actlvlslon:<br />

Music Studio $27.95<br />

BrOdBrburtd:<br />

Superbike Chailenge ... S11.95<br />

Electronic Arts:<br />

Alien Fires $25.95<br />

Hunt lor Red October.. $32.95<br />

Epyx:<br />

Dive Bomber $22.95<br />

Impossible Mission 2 ... $22.95<br />

Firebird:<br />

Universal Military<br />

Simulator $28.95<br />

Carrier Command $25.95<br />

Micro league:<br />

Microleague Baseball .. $33.95<br />

Micro. Wrestling S25.95<br />

Microprose:<br />

F-15 Strike Eagle S24.95<br />

Gunship $28.95<br />

Mlndscape:<br />

Balance ol Power S28.95<br />

Hairier Combat<br />

Simulator $28,95<br />

Origin:<br />

Autoduel $29.95<br />

Ultima IV $34.95<br />

Strategic Simulations:<br />

Questron II $32.95<br />

Stellar Crusade $35.95<br />

Subloglc:<br />

Right Simulator II $30.95<br />

Scenery Disks<br />

Tlmeworks:<br />

SCALL<br />

Wordwriter ST $44.95<br />

Partner ST $27.95<br />

Unison World:<br />

Art Gallery 1.2or3 .... $14.95<br />

Prim Master $19.95<br />

Access:<br />

World Class Lead. Bd.. $25.95<br />

Act I vision:<br />

Fairy Tale Adventure ... 528.95<br />

Ebon Star 522.95<br />

Electronic Arts:<br />

Weaver Baseball $33.95<br />

Ferrari Formuia One ... 533.95<br />

Epyx:<br />

World Games $22.95<br />

Destroyer $22.95<br />

Flrabird:<br />

Guild of Thieves $25.95<br />

Starglider S13.95<br />

Mlcroprose:<br />

Silent Service $22.95<br />

Access:<br />

Triple Pack $11.95<br />

Leader Board Double<br />

Pack S9.99<br />

Actfvision:<br />

Music Studio $19.95<br />

Great American Road<br />

Race $9.99<br />

Batteries Included:<br />

Paperclip $31.95<br />

Broderbund:<br />

Print Shop $26.95<br />

Graphic lib. I, II, III $14.95<br />

Electronic Arts:<br />

Pinball Con. Set $8.95<br />

Mail Order Monsters $8.95<br />

Microleague:<br />

Microteague Baseball .. $22.95<br />

GM Disk $16.95<br />

Mlcroprose:<br />

F-15 Strike Eagle 519.95<br />

Silent Service 519.95<br />

Mlndscape:<br />

Gauntlet 520.95<br />

Infiltrator S17.95<br />

Origin:<br />

Autoduel $28.95<br />

UltmalV $34.95<br />

Strategic Simulations:<br />

Phantasie III $26.95<br />

Eternal Dagger 526.95<br />

Subloglc:<br />

Flight Simulator II $30.95<br />

Scenery Disks $CALL<br />

Mind scope:<br />

Balance of Power<br />

Harrier Combat<br />

Simulator<br />

Origin:<br />

Autoduel<br />

Echelon $25.95<br />

Ogre<br />

Mach 128 $28.95<br />

Strategic Simulations:<br />

Win Cl. Leader Bid ... $22.95<br />

Gettysburg<br />

Phanlasie III<br />

538-95<br />

S26.95<br />

Famous Courses 1,2,or3<br />

$11.95<br />

Subloglc:<br />

Right Simulator II<br />

Jet<br />

Unison World:<br />

Print Master<br />

Fonts & Borders<br />

Access:<br />

Wohd Class Leader<br />

Board $23.95<br />

Echelon $25.95<br />

Actlvlslon:<br />

Might & Magic $28.95<br />

Maniac Mansion $19.95<br />

Broderbund:<br />

Print Shop $29.95<br />

Carmen S. Diego{USA)..$26.95<br />

Electronic Arts:<br />

Yeagers AFT $26.95<br />

Bards Tale III $32.95<br />

Epyx:<br />

SI. Sports Basketball... $22.95<br />

Print Magic $33.95<br />

Firebird:<br />

Starglicer $13.95<br />

GulW of Thieves $25.95<br />

Microleague:<br />

Microleag. Baseball $22,95<br />

Stat Disk 511,95<br />

Mlcroprose:<br />

F-15 Stnke Eagle $t9.95<br />

Pirates $22.95<br />

Mlndscape:<br />

Indoor Sports $17.95<br />

Paperboy $22.95<br />

Origin:<br />

Autoduel $29.95<br />

Ultima V $34.95<br />

Strategic Simulations:<br />

Phantasie $26.95<br />

Questron II $29.95<br />

Subloglc:<br />

Flight Simulator II 530.95<br />

Jel Simulator $24.95<br />

Tlmeworks:<br />

Publish It $56.95<br />

Font Pack 1 $22.95<br />

Unison World:<br />

Art Gallery 1, 2 of 3 .... $14.95<br />

Print Master S25.95<br />

COMMODORE<br />

$28.95 Batteries Included:<br />

Paperclip III $31.95<br />

52895 Paperclip Publisher $31.95<br />

Action Soft:<br />

$30.95 up Penscope $1B.95<br />

530-95 Thunderchopper S1B.95<br />

Actlvlslon:<br />

$25.95 Music Studi0 S19.95<br />

$17.95 LaSt Njnja $19.95<br />

Berkeley Softworfcs:<br />

Geofile CS4 $29.95<br />

Geocalc C64 $29.95<br />

Geos&4 $35.95<br />

Broderbund:<br />

Bank St. Wnter 529.95<br />

Print Shop $26.95<br />

Electronic Arts:<br />

Demon Stalkers $19.95<br />

Dragon's Lair $16.95<br />

Skate or Die $19.95<br />

Epyx:<br />

Faslkwd $22.95<br />

California Games $22.95<br />

Impossible Mission 2 ... $22.95<br />

4x4 Off Road Racing .. $22.95<br />

Firebird:<br />

$22.95<br />

Elite $9.95<br />

Guild of Thieves $25.95<br />

Microleague:<br />

Microleag. Baseball $22.95<br />

Microleag. Wrestling .... S16.95<br />

Mlcroprose:<br />

Airborne Ranger 519.95<br />

Gunship S19.95<br />

Pirates $22.95<br />

Mlndscap«:<br />

Infiltration S17.95<br />

Gauntlet S19.95<br />

Origin:<br />

Autoduel $29.95<br />

Ultima IV $34.95<br />

Software Simulations:<br />

Pure Slat Baseball $22.95<br />

Strategic Simulations:<br />

Gettysburg $38.95<br />

Phanlasie III $26.95<br />

Sublogic:<br />

Flight Simulator II 530.95<br />

Jet Simulator $30.95<br />

Scenery Disks SCALL<br />

Tlmeworks:<br />

Partner C64 522.95<br />

Swift Calc 128 S28.95<br />

Unison World:<br />

Art Gallery 1,2or3 .... 514.95<br />

Diskettes<br />

Joysticks<br />

3.5<br />

Maxell:<br />

SSOD $11,50<br />

DSDD S17.95<br />

Bonus:<br />

SSDD $10.95<br />

DSDD $13.95<br />

Verbatim:<br />

SSDD $12.95<br />

DSDD $18.95<br />

SKC:<br />

SSDD $9.95<br />

DSDD $13.99<br />

5-1/4<br />

Disk Notcher $5.95<br />

Maxell:<br />

SSDD 57.95<br />

DSDD $8.95<br />

Bonus:<br />

SSDD $5.95<br />

DSDD $6.95<br />

SKC:<br />

DSDD $6.95<br />

DSHD $13.95<br />

Generic DSDD $4.95<br />

Verbatim:<br />

SSDD $8.99<br />

DSDD $11.50<br />

Tac3 $9.95<br />

Tac2 $10.95<br />

Tac5 $12.95<br />

Tac 1 + IBM/AP $26.95<br />

Slik Stick $6.95<br />

Black Max $10.95<br />

Boss $11.99<br />

3-Way $19.99<br />

Bathandle $16.75<br />

Winner 909 $24.95<br />

Wico tBM/AP $29.95<br />

Lipstick Plus $14.95<br />

Kraft KC III Ap/PC $16.95<br />

Kraft PC Joystick<br />

Card $27.95<br />

Kraft Maze Master $8.95<br />

I Controller $13.95<br />

Spy* 500 XJ $13.95<br />

Look for Lyco Bucks!


COMPUTE!<br />

specific<br />

ries of Apple II hard disk<br />

drives), you could find a CD-<br />

ROM drive for the Apple II<br />

and Macintosh lines. When<br />

would it be available? Shrugs<br />

all around. Who makes the<br />

drive? More shrugs. How<br />

much would it cost? Around<br />

$<strong>80</strong>0, $900—somewhere in<br />

there. Talk about laid-back<br />

marketing.<br />

Timeout Times Four. Bea<br />

gle Bros, made a splash at last<br />

year's AppleFest when they re<br />

leased their Timeout series of<br />

AppleWorksadd-ins. Ranging<br />

from small utilities to fullfledged<br />

applications, all Time<br />

out programs can be run<br />

directly from AppleWorks.<br />

Four new additions to the line<br />

were introduced at AppleFest<br />

Boston: Thesaurus, Desktools<br />

II, Macrotools, and Powerpack.<br />

With the exception of<br />

Macroiools, ($25.00), the new<br />

packages cost $49.95 each.<br />

Soviet Software. Tetris. a<br />

game that's gotten a lot of<br />

press because it was developed<br />

in the Soviet Union, is being<br />

readied for the Apple II and<br />

IIgs by Spectrum HoloBytc.<br />

Tetris is deceptively simple:<br />

<strong>Color</strong>ed blocks of various<br />

shapes drop from the top of<br />

the screen as you rotate and<br />

move them into position at the<br />

bottom. Large groups of peo<br />

ple had to stare over shoulders<br />

to watch Spectrum HoloByte<br />

personnel hog the game—it's<br />

thai addicting.<br />

Fast. Fast Relief<br />

The most exciting thing on the<br />

Apple II hardware horizon is<br />

the appearance of speed-up<br />

chips and boards. Apple II<br />

technology is over ten years<br />

old now, and in many ways it's<br />

showing its age.<br />

processor replacement for the<br />

Apple He, seemed to be com<br />

ing to the rescue last Septem<br />

ber. The Zip Chip ($ 129) was<br />

touted as being up to four<br />

times faster than the 6502.<br />

Horrendous shipping delays<br />

(caused by manufacturing<br />

problems and a huge demand<br />

for the chip, according to Zip<br />

Technology) made a lot of peo<br />

ple skeptical. COMPUTE!<br />

magazine still has not received<br />

a chip for evaluation, for in<br />

Much of this aging prob<br />

lem is centered around speed,<br />

or the lack of it. The recent<br />

surge in graphics-intensive<br />

software—desktop publishing<br />

programs in particular—has<br />

pointed out the slowness of the<br />

Apple IPs 65C02 microproces<br />

sor. The processor is just not<br />

fast enough to handle the full<br />

screen graphics necessary in<br />

such software as Springboard<br />

Publisher, Publish It!, and<br />

GEOS.<br />

The Zip Chip, a micro-<br />

stance, although one was<br />

promised for arrival last Janu<br />

ary by the company's CEO.<br />

The Zip Chip was at<br />

AppleFest Boston in late May,<br />

again showing how fast it<br />

makes 8-bit programs like<br />

AppleWorks. Several of the<br />

Apple He computers at the<br />

Berkeley Softworks booth were<br />

Zip Chip equipped; the speed<br />

up of their geoPublish, geo-<br />

Calc. and geofite programs<br />

was noticeable and welcomed.<br />

Another promised chip re<br />

placement made an appear<br />

ance at AppleFest—the Rocket<br />

Chip from Bits and Pieces<br />

Technology. The prototype<br />

chip shown at AppleFest<br />

seemed similar to the Zip in<br />

both look and result. The<br />

Rocket Chip sped up the ma<br />

chine and the software running<br />

on it by as much as five times<br />

the normal speed, the compa<br />

ny claimed. The chip can also<br />

be slowed sufficiently so that<br />

the gazelle-like computer can<br />

run programs that require<br />

slower speeds.<br />

Without our having had a<br />

chance to evaluate either chip,<br />

however, recommendations<br />

certainly cannot be made. It<br />

would be prudent to wait until<br />

the desired chip is available in<br />

number before ordering—you<br />

shouldn't have to wait longer<br />

than a few weeks for any prod<br />

uct you order by mail to<br />

arrive.<br />

The Zip and Rocket chips<br />

take care of Apple He and He<br />

owners, but what of those with<br />

an Apple IIgs? The IIgs may<br />

be the fastest Apple II out of<br />

the box, but it's still too slow<br />

for many of the 16-bit applica<br />

tions either available or under<br />

development. Applied Engi<br />

neering, known for its Transwarp<br />

acceleration boards (as<br />

well as for such hardware as<br />

PC Transport, the MS-DOS<br />

computer on a card), is in the<br />

midst of developing Transwarp<br />

GS. The prototype shown<br />

at AppleFest Boston will lead<br />

to a $299 board either by the<br />

end of the summer or some<br />

time in the fourth quarter of<br />

the year, depending on which<br />

Applied Engineering person<br />

you spoke with at the show.<br />

Whether it's available in Au<br />

gust or December, the acceler<br />

ator will reportedly double the<br />

speed of the IIgs, to about 6<br />

megahertz.<br />

In a completely subjective<br />

test on a Transwarp gs proto<br />

type-equipped IIgs, Deluxe<br />

Paint II operated noticeably<br />

faster. Such time-intensive<br />

tasks as painting with full<br />

screen brushes were much fast<br />

er on the prototype. In fact, the<br />

response was much closer to<br />

that of Deluxe Paint II running<br />

on a Commodore Amiga, a<br />

6<strong>80</strong>00-driven computer which<br />

also uses several graphics chips<br />

to take some of the processing<br />

load off the 6<strong>80</strong>00.<br />

— Gregg Keizer<br />

Commodore recently an<br />

nounced that it has shipped<br />

over 600,000 Amigas world<br />

wide in the two years since the<br />

machine's release, at the same<br />

time noting that the Amiga<br />

development community has<br />

written more than 1100 soft<br />

ware programs for the graphicsintensive<br />

computer.<br />

Max Toy, president and<br />

CEO of Commodore Business<br />

Machines, said. "We see the<br />

Amiga becoming a standard<br />

business computer as well as<br />

the graphics system for corpo<br />

rate communications depart<br />

ments, television studios, and<br />

video production houses."<br />

While the Amiga is al<br />

ready a popular home com<br />

puter, whether it can become a<br />

standard business computer<br />

remains to be seen (witness the<br />

difficulties Apple had in push<br />

ing its Macintosh into the busi<br />

ness arena). The Amiga's<br />

hardware is up to the chal<br />

lenge, but there will have to be<br />

a lot more (and better) busi<br />

ness software developed before<br />

the Amiga can compete in the<br />

business market.<br />

Make a Video<br />

Video software is the current<br />

rage among Amiga users. Tele<br />

vision stations and animation<br />

studios are using the Amiga for<br />

dry runs of graphics and ani<br />

mations; artists are discover<br />

ing Amiga digitizing, painting,<br />

and animation software; and<br />

home users are connecting<br />

Amigas to VCRs to make their<br />

own videos and movies.<br />

The Director, from The<br />

Right Answers Group, is a<br />

display-and-animation pro<br />

gramming language that makes<br />

it easier than ever to master<br />

the graphics of your Amiga.<br />

The word programming<br />

may scare off some potential<br />

buyers. It shouldn't. If you<br />

know BASIC, you'll find your<br />

self right at home with The Direcior—you'll<br />

be making Direc<br />

tor scripts in minutes. If you've<br />

never programmed before,<br />

The Director's excellent man<br />

ual will tutor you. The demos<br />

on the disk and the examples<br />

in the manual are very helpful;<br />

they show you how to program<br />

everything from a simple slideshow<br />

program to a full-blown<br />

animation with text, color<br />

cycling, sound, and more.<br />

To write a Director script,<br />

you use a text editor to enter<br />

Director commands. The<br />

MicroEMACS editor supplied<br />

on your Amiga Extras disk<br />

works well. To run a script<br />

called dog, for instance, simply<br />

type director dog. Director cre<br />

ates a file called dog.film, then<br />

executes the script. After the<br />

dog.film file has been created,<br />

you can show your animation<br />

by typing projector dog.film.<br />

Projector is a program that can<br />

be freely redistributed—good<br />

news for budding animators<br />

who want to share videos with<br />

50 COMPUTE!


COMPUTE!<br />

specific<br />

their friends and the rest of the<br />

Amiga world.<br />

The Director loads IFF<br />

images of any resolution, in<br />

cluding HAM and overscan.<br />

Some of the features include<br />

fades, dissolves, blits (using<br />

the blitter to move rectangles<br />

with different effects), wipes,<br />

stencils, built-in drawing com<br />

mands, and input commands.<br />

If you have another ani<br />

mation program that produces<br />

ANIM files (the IFF standard<br />

for animation files), The Direc<br />

tor can load and display them<br />

as well.<br />

The Director ($69.95) is<br />

available from The Right An<br />

swers Group, Box 3699, Torrence,<br />

California, 90510; (213)<br />

325-1311.<br />

Perfect<br />

If the Amiga is going to be con<br />

sidered a business machine, it<br />

needs more heavy-hitting soft<br />

ware companies to develop<br />

software. WordPerfect was the<br />

first (and so far the only) large<br />

software company to support<br />

the Amiga.<br />

WordPerfect released the<br />

Amiga version of WordPerfect<br />

almost a year ago. They were<br />

amply rewarded for their fore<br />

sight. Supposedly, they re<br />

couped their investment<br />

almost overnight.<br />

What's next for WordPer<br />

fect? First, the company has<br />

said that it will eventually up<br />

grade the Amiga version of its<br />

word processor to incorporate<br />

the features of its IBM PC ver<br />

sion, WordPerfect 5.0. When<br />

will that be? After the fiasco of<br />

WordPerfect for the Macin<br />

tosh, which was delayed<br />

month after month, WordPer<br />

fect would rather not say. The<br />

semiofficial word is that it will<br />

be available in a year and a<br />

half. But that's probably a<br />

longer wait than the consum<br />

ers (or WordPerfect itself)<br />

would put up with.<br />

In the meantime, there's<br />

WordPerfect Library, a collec<br />

tion of desktop programs. In<br />

cluded are Notebook, which<br />

lets you organize information<br />

into an index file format that<br />

can be read by WordPerfect; a<br />

Calendar designed for lo-do<br />

lists and memos; a versatile<br />

Calculator, which features<br />

mathematical, financial, scien<br />

tific, and programming func<br />

tions; a File Manager to handle<br />

directories; and WordPerfect's<br />

Program Editor.<br />

WordPerfect Library is<br />

available from WordPerfect,<br />

1555 North Technology Way.<br />

Orem, Utah 84057; (<strong>80</strong>1) 227-<br />

4096. The price is $129.<br />

Amiga Arcade<br />

Sick of sticking Quarters in ar<br />

cade machines? A personal<br />

computer has several advan<br />

tages over game machines,<br />

ranging from mass storage to<br />

versatile input devices (mouse,<br />

joystick, and keyboard).<br />

As a result, computers can<br />

play games that just wouldn't<br />

work in an arcade setting. But<br />

for those times when most<br />

computer games seem too ce<br />

rebral, you can always play one<br />

of the many arcade-like games<br />

available for your computer.<br />

On the Amiga, two new trans<br />

lations, Aaargh! and Roadwars,<br />

bring the arcade home.<br />

Both programs are distrib<br />

uted by Electronic Arts,<br />

though they were created by<br />

Arcadia, a company that sup<br />

posedly uses Amiga chips in its<br />

arcade machines. The excel<br />

lent graphics and sound clearly<br />

show the arcade heritage of<br />

these games.<br />

Aaargh! is a one-player<br />

game. The players choose be<br />

tween two monsters—a lizard<br />

and an ogre. The game is large<br />

ly a smash-and-burn campaign<br />

done in the style of a Godzilla<br />

movie. The graphics and ani<br />

mation are colorful and attrac<br />

tive. Aaarghl's stereo sound is<br />

nice. too. Your goal is to<br />

smash the local buildings of 12<br />

different cities, eating the food<br />

you find (including hot dogs,<br />

hamburgers, tacos, and the res<br />

idents of the cities}. When you<br />

find a golden egg. you must<br />

battle another monster for it.<br />

These battles are real knock<br />

down, drag-out fights.<br />

Arcadia's other release is<br />

Roadwars, a one- or two-play<br />

er game. If you play solitaire,<br />

you play against a competent<br />

(if rather dull) computer play<br />

er. In Roadwars, you are one<br />

of two balls rolling down a<br />

track. While in the form of a<br />

ball, you are shielded, but<br />

when you shoot, you lose your<br />

shields. After all the obstacles<br />

on the track have been shot<br />

down, you move onto another<br />

track. Roadwars' digitized<br />

graphics are especially nice—<br />

the objects in the game have<br />

been digitized from models.<br />

The result is a game that looks<br />

oddly realistic—halfway be<br />

tween normal computer graph<br />

ics and television. Digitized<br />

sound effects complement the<br />

game.<br />

Aaargh! and Roadwars<br />

($34.95 each) are available<br />

from Electronic Arts, 1820<br />

Gateway Drive, San Mateo,<br />

California, 94404; (<strong>80</strong>0) 245-<br />

4525.<br />

— Rhett Anderson<br />

Do you think desktopifgtbHshing<br />

is the catch phrase today?<br />

If you do. you're a little behind<br />

the times. The latest is desktop<br />

presentations.<br />

When PowerPoint was re<br />

leased last year, it really de<br />

fined the presentation-software<br />

category. This software allows<br />

the user to design slides and<br />

easily make coordinated<br />

speaker's notes and audience<br />

handouts. Microsoft saw the<br />

writing on the wall and bought<br />

the program. PowerPoint 2.0 is<br />

on its way.<br />

In the meantime. Cricket<br />

Presents. .. was finally re<br />

leased in May. I first saw the<br />

program demonstrated in May<br />

1987 at the New York Mac-<br />

Fair, and I was told release was<br />

imminent. Cricket's an<br />

nouncement of the release was<br />

met by an announcement from<br />

Manhattan Graphics that<br />

Ready-Set-Show was on the<br />

way. With the corporate pre<br />

sentation pie being so large,<br />

there arc enough slices to go<br />

around.<br />

PowerPoint, Cricket Pre<br />

sents ... , and Ready-Set-Show<br />

are intended for static slides:<br />

You create them on the Mac,<br />

have them turned into slides—<br />

Microsoft and Cricket have<br />

deals with slide-production<br />

companies—and make your<br />

presumably corporate<br />

presentation.<br />

Personally, I prefer dy<br />

namic presentations, using my<br />

Mac and a projector. If you<br />

have that setup—and there are<br />

a lot of hardware possibilities<br />

out there these days—you can<br />

use any of the presentation<br />

programs; you can also use<br />

More, or HyperCard, or Video-<br />

Works, and make interactive<br />

or animated presentations.<br />

Quick Notes<br />

No online surcharge. The<br />

FCC's plan to impose a fivedollar-an-hour<br />

surcharge on<br />

connect lime for online surviccs<br />

has been dropped, thank<br />

goodness. If you use any of the<br />

electronic services, you know<br />

how fast the online charges<br />

rack up. even without a<br />

surcharge.<br />

Gassee1 s stock. Jean-<br />

Louis Gassee sold more than<br />

60,000 shares of Apple stock in<br />

February and March, netting<br />

about $2.7 million. Gassee,<br />

Apple's senior vice president<br />

of research and development,<br />

isn't saying why. Maybe it's<br />

because he Said out just under<br />

half a million for those shares<br />

about six months before; even<br />

after the lax bile on the $2.2<br />

million profit, he's left with a<br />

hefty chunk of money. What's<br />

Gassee like? I don't know, but<br />

when I met him in San Fran<br />

cisco in January at an awards<br />

dinner, he was wearing a tux<br />

with a needlepoint cummer<br />

bund, kiddy-print sneakers,<br />

and a diamond in his ear.<br />

No thanks for the memo<br />

ries. The memory-chip short<br />

age is still driving prices up.<br />

Apple's two-megabyte upgrade<br />

was less than $600 a few short<br />

months ago; now it's $849.<br />

Cray and Apple. When<br />

Apple purchased a Cray to<br />

SEPTEMBER 9 8 8 51


COMPUTE!<br />

specific<br />

help in its research and devel<br />

opment, the amusing thing to<br />

note was that Seymour Cray<br />

was using a Macintosh to doo<br />

dle new designs for a new<br />

Cray. Now. Cray Research's<br />

CEO. John Roliwagen. has<br />

been added to Apple's board of<br />

directors. It's a nice marriage<br />

for companies that make, re<br />

spectively, supercomputers<br />

and super computers.<br />

Out of Court<br />

We'll just ignore Ihe Apple vs.<br />

Microsoft/Hewlett-Packard lit<br />

igation this month. Maybe a<br />

quarterly report will be suffi<br />

cient to keep us up-to-date on<br />

what's sure to be a long,<br />

drawn-out prccourt battle.<br />

Antiviral Rx<br />

The original Mac Peace virus<br />

was generally benign, but the<br />

ncxl one, popularly called<br />

Scores, has been nasty. A virus<br />

is a self-replicating, autorun<br />

program that can creep into<br />

your system or files if you use<br />

infected software.<br />

Scores is rampant: The<br />

cross-counlry plague has in<br />

vaded NASA, Electronic Data<br />

Systems in Dallas, and corpo<br />

rations in Washington. D.C. If<br />

you're into online systems, you<br />

can download one of the many<br />

antiviral programs, some of<br />

which were specifically de<br />

signed for fighting Scores.<br />

Look for KillScores, Ferret,<br />

Vaccine, Inlerferon, or Virus<br />

Detective. Apple has even<br />

posted Virus Rx, an anti-viral<br />

program of its own.<br />

Systematic Updates<br />

As I write this, the release of<br />

System 6.0 is imminent, but<br />

already there's a list of features<br />

for the 7.0 version. Apple is fi<br />

nally using a single number for<br />

the System/Finder combina<br />

tion, so we don't have to worry<br />

about which System goes with<br />

which Finder. Let's hope the<br />

System and Finder version<br />

numbers are finally adjusted<br />

so they'll match the System<br />

Tools number.<br />

The 6.0 System set in<br />

cludes QuickerGraf, a Quick<br />

Draw speed enhancement by<br />

Andy Hertzfeld. He probably<br />

did ii on a coffee break some<br />

afternoon, after someone put<br />

an idle question to him: "D'you<br />

think QuickDraw could be<br />

made to work faster?" Also in<br />

cluded in 6.0 is a desk accesso<br />

ry. Macro Maker, which lets<br />

you record keyslrokes and<br />

mouse movements.<br />

There's a terrific option<br />

slated for the 7.0 version: IAC<br />

(InterApplication Communi<br />

cations). It will include a<br />

"smart" clipboard to let you<br />

pasle between applications and<br />

leave a dynamic link between<br />

them. If the information in the<br />

source document changes, so<br />

will the pasted material.<br />

MultiFinder is slated to<br />

become the default operating<br />

environment, although the<br />

Finder (UniFinder?) will re<br />

main an option. With memory<br />

chips so scarce and expensive.<br />

and with MultiFinder's appe<br />

tite for RAM. the change<br />

might have to wait until the<br />

minimum RAM configuration<br />

that comes with the Mac can<br />

be increased cheaply and easily<br />

to iwo megabytes.<br />

Finder's Keepers<br />

Last month's column included<br />

some tips on using Multi-<br />

Finder. This month brings<br />

Finder tips.<br />

• To close all the windows on<br />

the DeskTop in one click,<br />

hold down the Option key<br />

while you click in any win<br />

dow's Close box.<br />

• Returning to ihe DeskTop<br />

from an application takes<br />

time because the DeskTop is<br />

rebuilt, with windows and<br />

icons redrawn wherever you<br />

lefi them. To save time, you<br />

can keep everything closed. If<br />

you want to open a disk or a<br />

folder, you can fool the Find<br />

er: Hold down the Option key<br />

as you open windows on the<br />

DeskTop. The Finder won't<br />

remember that you opened<br />

those items, and il won't re<br />

draw them when you quit to<br />

the DeskTop.<br />

• If you like your icons neatly<br />

Click Art<br />

lined up in the windows, you<br />

can, of course, use the Clean<br />

up command to align them<br />

according to the invisible grid<br />

in the window. But if you're<br />

moving things around inside<br />

a window, the alignment is<br />

quickly lost. If you drag an<br />

icon around while holding<br />

the Option key down, it snaps<br />

into place on the grid when<br />

you release it.<br />

• When you drag an icon from<br />

one window to another (as in<br />

a folder-to-foldcr transfer),<br />

the item is moved from one<br />

place to the other. If you want<br />

to move a copy of the origi<br />

nal, hold the Option key<br />

down while you drag the icon.<br />

The original is left in place,<br />

and a copy is put into the newspot.<br />

The copy has exactly the<br />

same name as the original; it<br />

does not appear as "Copy<br />

of...."<br />

If you need bitmapped clip art,<br />

any one of Dubl-Click's Wei-<br />

Paint volumes is a safe bet.<br />

The art is consistently excel<br />

lent. There are 16 volumes so<br />

far, sold in 2-volume sets for<br />

$79.95. In addition to terrific<br />

clip art. WetPaitu volumes<br />

include one of the besi desk ac<br />

cessories around: Art Round<br />

up. Its original version was<br />

great, but the new. 2.0 version<br />

boasts even more utility.<br />

Basically. Art Roundup<br />

lets you open any MacPaintformal<br />

document and select<br />

part of it lo copy to the Clip<br />

board. It includes a pencil and<br />

eraser for touch-ups. and a se<br />

lection rectangle and lasso. You<br />

can also flip, copy, rotate, or<br />

even scale the selection before<br />

it's placed on the Clipboard.<br />

Art Roundup opens only a<br />

copy of (he graphics document.<br />

so the original stays intact no<br />

matter what you do. The new<br />

version even lets you set up a<br />

quick slide show so that you<br />

can thumb through a whole<br />

folder of art very quickly.<br />

Dubl-Click(l8201 Gresham<br />

Street. Northridge. Califor<br />

nia. 91325; 818-349-2758) also<br />

has a line of ImagcWriter<br />

fonts, called World Class<br />

Fonts, whose quality matches<br />

that of Wet Paint.<br />

— Sharon Zardetto Aker<br />

Forecasts of impending doom<br />

for the ST are exaggeraied. In<br />

fact, several auxiliary hard<br />

ware developers are showing<br />

confidence in the machine by<br />

releasing products that make<br />

the ST even more powerful<br />

and versatile.<br />

The ST's doom-andgloom<br />

forecasts stem not only<br />

from ihe poor availability of<br />

Mega STs, but from the rumor<br />

thai Atari is going to crack<br />

down on mail-order houses by<br />

limiting the shipments of STs<br />

to them and giving preference<br />

to established dealers.<br />

This strategy worked well<br />

for Apple, enabling Apple deal<br />

ers (and Apple) to garner<br />

healthy profit margins. This<br />

technique probably won't<br />

work as well for Atari, howev<br />

er, for the simple reason that<br />

Apples arc available in a wide<br />

variety of computer stores, but<br />

it's hard to find a store that<br />

slocks Atari computers.<br />

Because of Atari's limiled<br />

dealer network, a significant<br />

number of people buy STs<br />

from mail-order houses. If that<br />

supply dries up. then it's likely<br />

that people who can't get Atari<br />

STs from mail-order houses<br />

will simply buy something<br />

else—perhaps a PC clone. The<br />

prices of these computers are<br />

in the range of ST prices and<br />

PC software is plentiful.<br />

Mouse Moving Over<br />

Practical Solutions' Mouse<br />

Master (1930 East Grant<br />

Road. Tucson. Arizona 85716:<br />

602-884-9612; $39.95) conve<br />

niently solves the problem of<br />

52 COMPUTE!


COMPUTE!<br />

specific<br />

simultaneously connecting two<br />

joysticks and a mouse to an<br />

ST.<br />

Without such a device<br />

you must constantly plug and<br />

unplug the mouse and joy<br />

sticks. Not only is this plugging<br />

and unplugging inconvenient<br />

and hard on the cables, but it's<br />

downright difficult on the 1040<br />

ST, with its hidden connectors.<br />

Many games require you<br />

to plug a joystick into the<br />

mouse port. To start many of<br />

these same games, you must<br />

use the mouse to move the<br />

mouse pointer to their icons;<br />

then you double-click. After<br />

that, you have to unplug the<br />

mouse and plug in the joystick.<br />

Mouse Master eliminates<br />

this switching. The Mouse<br />

Master is a small box with a<br />

cable terminating in a pair of<br />

mouse/joystick connectors<br />

that piug into your ST. The<br />

box itself has a mouse port and<br />

two joystick ports, all clearly<br />

labeled. A switch on the top of<br />

the box lets you switch be<br />

tween using the mouse in port<br />

0 and using the joystick in port<br />

0. You can switch devices at<br />

anv time.<br />

Video Connection<br />

A genlock allows computer<br />

graphics to be superimposed<br />

on an industry-standard exter<br />

nal video source. While the<br />

concept sounds simple, a gen<br />

lock package is not—it may<br />

have more chips than the com<br />

puter with which it works.<br />

There are many uses for a<br />

genlock. The combination of<br />

external video and computer<br />

graphics can generate effects<br />

thai rate anywhere from trivial<br />

to stunning.<br />

With software such as the<br />

Cyber series, available on the<br />

ST for animation, a genlock<br />

creates the perfect marriage of<br />

computer graphics and live ac<br />

tion. The recent introduction<br />

of the Cartoon Design Disk for<br />

use with CAD ID/Cyber Con<br />

trol has made animating even<br />

easier.<br />

JRI's first-generation gen<br />

lock (P.O. Box 5277, Pitts<br />

burgh, California 94565;<br />

$400.00) works with the Mega<br />

STonh. although a 520/<br />

1040ST version should ship<br />

shortly. Installation is sim<br />

ple—there are no connections<br />

to solder. You simply remove<br />

the cover of the Mega and plug<br />

the board into two plugs that<br />

are available inside the case.<br />

(Remember that removing the<br />

case voids the computer's<br />

warranty.)<br />

The external portions of<br />

this genlock extend through<br />

the expansion port on the back<br />

of the Mega, with a small con<br />

trol panel available for setting<br />

special effects. The JRI gen<br />

lock provides a jack for video<br />

in (for the external signal). The<br />

input can be any standard<br />

NTSC signal: camera, VCR,<br />

even a TV cable. The com<br />

puter graphics superimposed<br />

on the external video can be<br />

viewed on the color monitor in<br />

exceptionally bright, crisp<br />

color. The JRI genlock also<br />

has a video out signal for view<br />

ing the combined effects on a<br />

standard TV or recording on a<br />

VCR.<br />

It's possible to provide ex<br />

ternal video with one VCR<br />

and tape the superimposed sig<br />

nal with a second one. An au<br />

dio out jack is also provided to<br />

route sound to an amplifier. A<br />

second, RGB out jack allows<br />

previewing the computer ani<br />

mation without the external<br />

video. Thus, with two moni<br />

tors, you can view the com<br />

puter graphics either with or<br />

without the external video.<br />

Software control of the<br />

genlock is also possible, al<br />

though no software is currently<br />

available to integrate genlock<br />

functions with other software<br />

(such as the Cyber System Software<br />

from Antic). The JRI<br />

genlock provides an industrystandard<br />

RS-170 signal and<br />

will even synch to the output<br />

of a digital VCR.<br />

Be Selective<br />

The file-selector dialog box<br />

provided by GEM does work,<br />

but it's hardly convenient. For<br />

a machine that prides itself on<br />

point-and-click operation,<br />

there's entirely too much<br />

typing involved, and certain<br />

common functions are not<br />

available at all {moving a file,<br />

as opposed to copying it, for<br />

example).<br />

Universal Item Selector,<br />

from Application and Design<br />

Software (226 Northwest F<br />

Street, Grants Pass, Oregon<br />

97526; 503-476-0071; $15.95).<br />

provides an excellent alterna<br />

tive to GEM's file selector.<br />

It works much as the nor<br />

mal file selector does, but it<br />

provides many extras. Placed<br />

in the AUTO folder, the alter<br />

nate file-selector box appears<br />

any time your application<br />

would normally show a file se<br />

lector; plus, you can call it<br />

from the Desk Accessory<br />

menu. Extra buttons include<br />

Copy, Move, Rename, Delete,<br />

Format, and Folder.<br />

The Format function lets<br />

you format a fresh disk. The<br />

other functions can be per<br />

formed on single files as well<br />

as folders. The Rename func<br />

tion, when applied to a folder,<br />

actually creates a new folder,<br />

copies all the files to it, then<br />

deletes the old folder.<br />

The Copy. Move, and De<br />

lete functions can also be ap<br />

plied to groups of files using<br />

wildcards. The file-selector<br />

box itself has a horizontal<br />

scroll bar so that the size and<br />

time of creation of the file can<br />

be viewed. Also, the status of<br />

any file (its size, the folder it's<br />

in. and so on) can be viewed,<br />

and the Read/Write status can<br />

be changed. Finally, you can<br />

even print out a listing of the<br />

files and folders in the current<br />

directorv.<br />

Hard Tacts<br />

ICD has released a new line of<br />

hard drives in a case designed<br />

to fit under a monitor or a<br />

Mega ST (faST Disk Drives,<br />

ICD, 1220 Rock Street, Rockford,<br />

Illinois 61101; 815-968-<br />

2228; 20 megabyte—$699.95,<br />

30 megabyte—$949.95, 50 me<br />

gabyte—$ 1,099.95, dual 20<br />

megabyte—$ 1.149.95, dual 30<br />

megabyte—$1,349.95, dual 50<br />

megabyte—$1,699.95). These<br />

drives have a long, low config<br />

uration that can make finding<br />

space for one easier than might<br />

otherwise be the case.<br />

The drives include an ex<br />

pansion port for plugging in<br />

other devices (such as a laser<br />

printer or another hard drive)<br />

and a built-in clock. No pro<br />

gram is provided for setting<br />

the time on the clock, but you<br />

can use the control panel ac<br />

cessory to set the drive clock.<br />

Software packaged with<br />

the drive includes a hard drive<br />

install program, a program for<br />

configuring the drive for autoboot,<br />

a format program, and<br />

some miscellaneous utilities.<br />

Strangely, there's no backupand-restore<br />

program included,<br />

so you'll have to find one<br />

elsewhere.<br />

The hard drive autoboot<br />

will boot from the floppy in<br />

drive A if the Controi-Shift-<br />

Alternate key combination is<br />

held down during the boot<br />

process. This allows you to<br />

bring up your system with a<br />

custom configuration (to use<br />

GDOS. for example) without<br />

disabling the hard drive<br />

autoboot.<br />

The documentation in<br />

cluded with the drive contains<br />

all the basics as well as much<br />

information that is useful only<br />

to an engineer. An explanation<br />

of how to add other drives to<br />

the system is included, for ex<br />

ample, but it is far too techni<br />

cal to benefit the average ST<br />

user.<br />

ftasourec<br />

Current Notes (published<br />

monthly, except January and<br />

August) is an exceptionally<br />

well-written magazine for<br />

Atari users. It includes materi<br />

al on the ST and Atari's 8-bit<br />

computers.<br />

Articles, opinions, exten<br />

sive reviews, and regular col<br />

umns combine to provide a<br />

well-rounded, informative, and<br />

pleasant reading experience.<br />

There is even a regular<br />

column devoted to questions<br />

and hints on adventure games.<br />

Editor Joe Waters does an ex<br />

cellent job on this publication.<br />

An extensive public domain<br />

disk library' makes it possible<br />

to obtain a wide selection of<br />

good programs for a reason<br />

able cost.<br />

For information, write<br />

Current Notes, 122 North<br />

Johnson Road, Sterling, Vir<br />

ginia 22170;(703)450-4761.A<br />

one-year subscription is $20.00.<br />

— David Plotkin E<br />

SEPTEMBER 19 53


uyer's<br />

Classic Software<br />

Remember the first software you ever bought? Remember your obsession<br />

with finding a key to the locked room in the castle tower? Remember<br />

setting up your household budget on your first spreadsheet or writing<br />

typo-free letters on your first word processor? Whether your first home<br />

computer was for games or productivity there's a classic software<br />

package listed in this buyer's guide that will remind you ofthe early days<br />

of home computers.<br />

Some of these programs may not be<br />

available anymore, or may be sold as an<br />

improved version with a new name.<br />

Caroline D. Hanlon<br />

AppleWorks<br />

Claris<br />

Apple II<br />

$249<br />

AppleWorks combines a word processor, a database<br />

manager, and a spreadsheet for the Apple II. Add-on<br />

modules, such as the Timeout series, provide addi<br />

tional functions and increase the flexibility of this in*<br />

tegrated package, \fersion 2.0 includes a mail-merge<br />

feature.<br />

Apple Writer<br />

Apple <strong>Computer</strong><br />

Apple II<br />

DOS, 64K required<br />

Not available'<br />

Documents could be written, edited, and printed on<br />

the Apple II with this word processor. There were tab<br />

ulation files, glossary commands, split screens, and<br />

formatting features.<br />

Bank Street Writer<br />

Broderbund<br />

Apple II, Atari, Commodore 64<br />

64K required for Apple and Commodore; 48K re<br />

quired for Atari<br />

$49.95 (Commodore, Atari); $69.95 (Apple)<br />

Onscreen prompts, commands, and tutorials help<br />

writers use this word processor to create and edit<br />

documents ranging from letters to term papers. Edit<br />

ing features include copy, erase, and move.<br />

Balance of Power<br />

Mindscape<br />

Amiga, Apple II. Atari ST, IBM PC, Macintosh<br />

S49.95<br />

The player takes the part of either the president of the<br />

United States or the general secretary of the U.S.S.R.<br />

in this strategic simulation. As head of the nation, the<br />

player has eight years to manage overt and covert ac<br />

tions, insurrections, political deceptions, divisions of<br />

troops, and diplomatic relations. During the course of<br />

play, each nation's prestige will rise or fall.<br />

The Brooklyn Bridge<br />

White Crane Systems<br />

IBM PC. IBM PS/2<br />

$139.95<br />

With this file-transfer utility, data can be accessed<br />

and moved between computers using either 3%-inch<br />

or 5'/4-inch disks, Volumes with more than 32MB of<br />

data can also be transferred. Peripheral devices such<br />

as printers, plotters, and tape backup systems are<br />

supported. An eight-foot universal cable is included,<br />

version 2-0 adds a file manager, four DOS utilitiesmove,<br />

remove, copy, and backup—device drivers,<br />

and Run, a utility that allows dual independent pro<br />

cessing so an application can be driven on a remote<br />

computer while another program runs on the master<br />

computer.<br />

54<br />

C O M P U T E I<br />

"Although this program is not available from the manufacturer, you may be able to find it through other sources.


uyer's.,<br />

guide<br />

CP/M<br />

Digital Research<br />

<strong>80</strong><strong>80</strong>-series computers<br />

One disk drive required, two preferred<br />

CP/M is not available retail, bu1 OEMs can pur<br />

chase it directly from Digital Research.<br />

An operating system for the <strong>80</strong><strong>80</strong> series of comput<br />

ers, CP/M includes an assembler, editor, debugger,<br />

and file-management system.<br />

Crosstalk XVI<br />

Crosstalk Communications<br />

IBM PC<br />

128K and DOS 2.0 or higher required<br />

$195<br />

This telecommunications package allows automated<br />

communication with either menu- or command-driven<br />

operation. Protocols include Crosstalk, XMODEM,<br />

and Kermit. Popular terminal emulations supported.<br />

Transfer rates range as high as 115,200 bits per sec<br />

ond. Compatible with Windows.<br />

spreadsheets. It runs DOS applications in virtual <strong>80</strong>86<br />

mode and accepts batch files, version 2,01 also runs<br />

on <strong>80</strong>386 machines and supports Lotus/Intel/Micro<br />

soft Expanded Memory Specification (LIM-EMS),<br />

version 4.0.<br />

Eastern Front<br />

Atari<br />

Atari<br />

Not available'<br />

The premise of this game was to command tie Ger<br />

man forces invading the Soviet Union in 1941. Play<br />

ers needed to outmaneuver, surround, and destroy<br />

the Soviet army before its huge reinforcements<br />

arrived.<br />

F-15 Strike Eagle<br />

Micro Prose<br />

Apple II, Atari, Atari ST, Commodore 64, IBM PC<br />

128K and CGA or EGA card required for IBM<br />

S34.95<br />

Players can take part in seven historical flight mis<br />

sions, from dropping M-82 bombs on a Libyan oil re<br />

finery to firing air-to-air missiles at a Syrian fighter.<br />

This F-15 combat-jet flight simulator displays more<br />

than 24 cockpit controls and features radar, launch<br />

indicators, electronic defenses, missiles, aerobatics,<br />

and mach-speed capabilities. There are four skill<br />

levels.<br />

Finder<br />

Apple <strong>Computer</strong><br />

Macintosh<br />

Not available'<br />

Finder is the system software included with the Mac<br />

intosh. It is the set of instructions that establishes the<br />

desktop and pull-down menus.<br />

dBase<br />

Ashton-Tate<br />

IBM PC. Macintosh (called dBase MAC)<br />

256K required for IBM<br />

S695 (IBM); $495 (Macintosh)<br />

A relational database-management program, dBase<br />

can be used to collect, store, and process infor<br />

mation such as mailing lists, research, inventory, ac<br />

counting, expenses, and cost control. It includes<br />

applications for handling large quantities of data and<br />

a programming language to create specific applica<br />

tions. The current version is dBase III Plus. dBase IV<br />

should be available in the fall of 1988.<br />

DeluxePaint II<br />

Electronic Arts<br />

Amiga, Apple IIGS<br />

Kickstart 1.2 required for Amiga<br />

$99.95<br />

This paint program incorporates a variety of tools, in<br />

cluding ten built-in brushes; stenciling; four levels of<br />

zoom; dotted freehand; continuous freehand; straight<br />

line, curve, circle, and polygon tools; an overscan<br />

mode that eliminates the Amiga borders; more than<br />

65 fills; and a palette of 16 colors created from 4096<br />

shades. The brush tool can be flipped, stretched, and<br />

rotated or used like an airbrush. Spaces can be filled<br />

with patterns, solid colors, or gradient colors. The<br />

fixed background allows the painter to attach a pic<br />

ture to the background so that it will not be removed<br />

when it's painted over. The perspective feature lets<br />

the user rotate elements in three dimensions around<br />

a fixed point to create perspective. A range of colors<br />

is cycled through a static image to create the illusion<br />

of motion; as many as four cycles per picture can be<br />

stored. Pictures can be sent to selected printers.<br />

DesqView<br />

Quarterdeck Office Systems<br />

IBM PC<br />

512K required<br />

$129.95<br />

DesqView is a memory-resident, multitasking integra<br />

tor that offers bitmapped-graphics support for<br />

Eliza<br />

Artificial Intelligence Research Group<br />

Commodore 64, IBM PC<br />

$45<br />

Eliza is a variation of the original psychoanalysis pro<br />

gram designed by Dr. Joseph Weizenbaum of MIT.<br />

The user types in statements, and the program re<br />

sponds with questions or comments, similar to the<br />

way a psychotherapist might respond to a patient.<br />

The source code is written in Microsoft BASIC, and<br />

the program is available on disk.<br />

Fastback<br />

Hazox<br />

IBM PC<br />

$179<br />

Fastback is a hard disk-backup utility. It can back up<br />

a 10MB IBM PC drive in eight minutes on twentythree<br />

5'/.-inch disks and a 20MB IBM AT drive in<br />

eight minutes on fourteen 5%-inch disks. The time,<br />

date, and volume are recorded on each disk, and the<br />

program checks the disk label to prevent writing over<br />

a disk. The program disk also includes Freestore, a<br />

utility to restore lost and damaged data.<br />

Flight Simulator<br />

Microsoft<br />

IBM PC. Macintosh<br />

128K, color/graphics card required for IBM<br />

$49.95<br />

Pilots can fly a single-engine Cessna 182 or a Gates<br />

Learjet with this flight simulator. The program takes<br />

pilots on scenic flights over the continental United<br />

States, Mexico, Canada, and the Caribbean, and to<br />

118 airports. The instrument panel is displayed on<br />

the screen and includes flight controls and VFR and<br />

IFR instrumentation. Pilots can set conditions such<br />

as wind, time of day, and reliability of aircraft. Com<br />

puter pilots have an out-of-the-window view much<br />

like an actual pilot's.<br />

Gato<br />

Spectrum HoloByle<br />

Amiga, Apple II, Atari ST, Commodore 54, IBM PC,<br />

Macintosh<br />

128K required for Apple, IBM, and Macintosh<br />

$14.95 (Commodore): $39.95 (Amiga, Apple II. Atari<br />

ST, IBM); $49.95 (Macintosh)<br />

Control panels constantly display the speed, depth,<br />

heading, and radar trackings of a WWII Gato subma<br />

rine. The player is challenged to carry out missions in<br />

the South Pacific and return to home base without<br />

being detected or destroyed. Digitized voice com<br />

mands relay the missions from SUBC0M. Levels of<br />

difficulty increase as the game continues.<br />

GEOS<br />

Berkeley Softworks<br />

Commodore 64<br />

S59.95<br />

This graphics operating system includes a word pro<br />

cessor, geoWrite; a color graphics program, geo-<br />

Paint; desk accessories such as an alarm clock, a<br />

note pad, a calculator, and a photo album; and a<br />

desktop that manages files and displays them as<br />

icons or text.<br />

"Although this program is not available from the manufacturer, you may be able to find it through other sources.<br />

S E P T E M £ E R 19 55


uyer's.,<br />

guide<br />

Hardball<br />

Accolade<br />

Amiga, Apple II and IIGS, Atari. Atari ST, Commo<br />

dore 64, IBM PC. Macintosh<br />

256K and color/graphics card required for IBM<br />

$39.95<br />

A baseball simulation, Hardball offers a 3-0 perspec<br />

tive of each field angle. Different screens provide the<br />

strategy selections for the managers. There are six<br />

pitches that can be thrown by left- or right-handed<br />

pitchers, and players appear in large graphics.<br />

HyperCard<br />

Apple <strong>Computer</strong><br />

Macintosh<br />

One megabyte RAM and two S00K disk drives re<br />

quired<br />

$49<br />

HyperCards a programming environment and devel<br />

opment tool that is provided with Macintoshes<br />

shipped since August 1987. It allows the user to cre<br />

ate and modify graphics, music, video, animation,<br />

and text on the Macintosh by linking information<br />

stored on cards. The program is designed so begin<br />

ning and more experienced programmers can devel<br />

op applications. People who bought Macintoshes be<br />

fore August 1987 can purchase the program for $49.<br />

International Soccer<br />

Commodore Business Machines<br />

Commodore 64<br />

Not available'<br />

International Soccerwas an arcade-style game that<br />

replicated player action and ball movement on the<br />

soccer field. It was available as a plug-in cartridge.<br />

King's Quest: Quest for the<br />

Crown<br />

Sierra On-Line<br />

Apple II, IBM PC, Macintosh<br />

128K required (or Apple, 256K required for IBM<br />

$49.95<br />

Sir Graham, the brave and noble knight, undertakes a<br />

journey to find the lost treasures of Daventry and re<br />

turn them to King Edward. Along the way, the knight<br />

meets many creatures, such as a witch, trolls, and a<br />

giant. There are a variety of paths to take, and Sir<br />

Graham must rely on skill and intellect in order to<br />

reap the rewards. This is the first in a series of King's<br />

Quest adventures.<br />

Life<br />

Electronic Arts<br />

Amiga, Apple II, Atari, Atari ST, Commodore 64,<br />

IBM PC, Macintosh<br />

$14.95 (Apple, Atari, Commodore. IBM); $19.95<br />

(Amiga, Atari ST, Macintosh)<br />

Currently sold as part of the package Software Gold<br />

en Oldies, Volume I, Life is a computer simulation of<br />

the birth, life, and death of generations of cells. The<br />

program uses its own objects, phenomena, and<br />

physical laws to determine the survival of the cells,<br />

and the player can introduce patterns and situations.<br />

Lite was designed in 1970 by John Horton Conway, a<br />

Cambridge mathematician.<br />

Lode Runner<br />

Brederbund<br />

Apple II, Atari, Commodore 64, IBM PC. Macintosh<br />

48K for Apple; 128K required for Macintosh and<br />

IBM; joystick optional for all versions<br />

$14.95 (Atari, Commodore 64); $34.95 {Apple. IBM):<br />

$39.95 (Macintosh)<br />

A Galactic commando searches for stolen treasures<br />

by running, jumping, drilling passages with a laser<br />

gun, and solving puzzles. There are 150 game<br />

screens, plus a game generator to design new game<br />

boards.<br />

Lotus 1-2-3<br />

Lotus Development<br />

IBM PC<br />

256K required<br />

$495<br />

An integrated package for business users, Lotus 1-2-<br />

3 combines a spreadsheet, graphics, and a database.<br />

The database can handle as many as 8191 records<br />

with a maximum of 256 fields and offers two levels<br />

of sorting. The spreadsheet includes ten cell formats,<br />

protected cells, variable column widths, and win<br />

dows, and it can perform a variety of calculations and<br />

analyses. There are seven graph options for display<br />

ing data or creating what-if scenarios.<br />

MacPaint<br />

Apple <strong>Computer</strong><br />

Macintosh<br />

$125<br />

MacPaints a drawing program designed specifically<br />

for the Macintosh. It includes a variety of tools and<br />

palettes to use in creating detailed pictures and<br />

shapes. Drawings can be modified pixel by pixel with<br />

the Zoom option. The most current version is Mac<br />

Paint 2.0.<br />

MacWrite<br />

Apple <strong>Computer</strong><br />

Macintosh<br />

$125<br />

MacWrite is a word processing program that doubles<br />

as a typesetting tool. It can be used to design logos,<br />

letterheads, announcements, advertising flyers, and<br />

newsletters. It offers a variety of font sizes and<br />

styles. Text can be formatted for left, right, and cen<br />

ter justification, and the margins can be set for any<br />

width. The most current version is MacWrite 5.0.<br />

Managing Your Money<br />

IBM PC, Macintosh<br />

256K, DOS 2.0 or higher required for IBM; 512K re<br />

quired for Macintosh<br />

$219.98<br />

version 4.0 of Managing Your Money'is a financial<br />

planning package made up of nine integrated pro<br />

grams. The programs cover major aspects of home<br />

financial planning such as checkbook management,<br />

budgets, tax planning, insurance and retirement plan<br />

ning, and portfolio management. The software incor<br />

porates the 1987 tax-law changes and contains a fullfeatured<br />

word processor with mail-merge capabilities.<br />

The program can be used to set up budgets, track<br />

net worth, plan finances for a maximum of five years,<br />

keep records of insurance and investments, and print<br />

checks, invoices, mailing labels, reports, graphs, and<br />

tax forms. Memos can be stored on the electronic<br />

calendar, and financial data can be exported to Lotus<br />

1-2-3.<br />

MasterType<br />

Mindscape<br />

Apple II, Atari, Commodore 64, IBM PC, Macintosh<br />

48K required for Apple<br />

$39.95<br />

This typing program helps students learn to touchtype<br />

and improve their skills in using a computer key<br />

board. By offering onscreen prompts, the program<br />

encourages the students to watch the screen rather<br />

than their fingers. There are 18 levels, from single let<br />

ters to words and symbols. The package includes a<br />

user's guide.<br />

Math Blaster!<br />

Davidson and Associates<br />

Apple II and IIgs, IBM PC<br />

128K required for Apple; 256K, DOS 1.1. and<br />

BASICA required for IBM<br />

$49.95<br />

Students in grades 1-6 learn the basic facts of addi<br />

tion, subtraction, multiplication, division, fractions,<br />

decimals, and percentages. The 600 problems are<br />

grouped by math area and level of difficulty. There<br />

are four activities. The first activity explains the math<br />

fact and the second activity presents a problem the<br />

user must solve. In the third activity, the problem is<br />

missing a piece of information which the user must<br />

supply. The fourth activity is an arcade-style game<br />

with 30 math problems. An editor helps users enter<br />

their own math problems.<br />

56 COMPUTE!<br />

"Although this program is not available from the manufacturer, you may be able to find it through other sources.


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uyer's.,<br />

guide<br />

Microsoft Windows<br />

Microsoft<br />

IBM PC<br />

320K, DOS 2.0 or higher, and graphics adapter card<br />

required<br />

S99<br />

Windows is an operating environment that enables<br />

the user to work with multiple applications and switch<br />

between them without quitting. Most standard appli<br />

cations that run under MS-DOS can be run with Windows.<br />

A note pad. a calculator, a card file with<br />

autodial, and a terminal program are also included.<br />

Microsoft Word<br />

Microsoft<br />

IBM PC, Macintosh<br />

$450 (IBM); $395 (Macintosh)<br />

This word processing package contains an outline<br />

processor to help organize thoughts and ideas, a<br />

glossary, a dictionary, and a thesaurus. Style sheets<br />

can be used to establish page formats, and the<br />

WYSIWYG display can include special character for<br />

mats. As many as eight windows can be in operation<br />

at one time, and the saved documents can be printed<br />

on a variety of printers.<br />

Microsoft Works<br />

Microsoft<br />

IBM PC, Macintosh<br />

384K. graphics adapter card required (or IBM<br />

S195 (PC); S295 (Macintosh)<br />

Microsoft Works includes applications for word pro<br />

cessing, database management, spreadsheets, and<br />

communications. The word processor contains a<br />

100,000-word spelling checker and an Undo com<br />

mand. The spreadsheet has 57 built-in functions and<br />

can produce charts. The database and communica<br />

tions functions handle and transfer large amounts of<br />

data.<br />

MS-DOS<br />

Microsoft<br />

IBM PC<br />

Not available'<br />

MS-DOS is a disk operating system for IBM PCs and<br />

compatibles. It is a collection of commands that<br />

allow communication between the hardware and the<br />

software of the computer. A clone's ability to run<br />

MS-DOS is the standard by which it is judged to be<br />

"IBM-compatible." MS-DOS is included with the pur<br />

chase of some machines or it can be bought sepa<br />

rately. The retail price is determined by the dealer.<br />

M.U.L.E.<br />

Electronic Arts<br />

Atari. Commodore 64<br />

$14.95<br />

The player and three associates colonize a planet and<br />

try to make it survive as they simultaneously attempt<br />

to become financially successful. M.U.L.E.'s are<br />

stubborn, robotic creatures needed to perform many<br />

of the tasks on the planet. The game requires strate<br />

gy and skill.<br />

Music Construction Set<br />

Electronic Arts<br />

Apple II. Atari. Commodore 64. IBM PC<br />

$14.95<br />

Users can compose, edit, save, print, and play music<br />

with this program. It includes accidentals, octave rais<br />

ers, triplets, dotted notes, and ties, along with graphic<br />

displays. The IBM version has six-note polyphonic<br />

sounds and 240 professional synthesized instru<br />

ments. It also supports the Music Feature sound<br />

card.<br />

The Newsroom<br />

Springboard<br />

Apple II, Commodore 64, IBM PC<br />

256K and color/graphics card required for IBM<br />

S49.95<br />

Desktop publishers can use this program to create<br />

newsletters for family, clubs, school, or business.<br />

Newsroom contains a word processor and more than<br />

600 pieces of clip art. Text wraps around photos and<br />

graphics added to the composition. There are five<br />

fonts, and the program supports most printers.<br />

The Norton Utilities<br />

Peter Norton Computing<br />

IBM PC<br />

S100<br />

The Norton Utilities recover lost data and aid in disk<br />

management. The program, which indexes disk and<br />

system performance and provides graphic tree dis<br />

plays for directories, can read, write, or modify<br />

ranges of clusters or sectors. Context-sensitive Help<br />

screens are available online, and batch files are inter<br />

active. All the utilities can run from one control<br />

program.<br />

Nota Bene<br />

Dragonfly Software<br />

IBM PC<br />

256K and DOS 2.0 or higher required, 512K recom<br />

mended<br />

$495<br />

Nota Bene is an advanced word processor that com<br />

bines the speed of XyWritewVn the flexibility to edit<br />

and print long documents. It uses a database for freeform<br />

or structured text with Help files and tofus-style<br />

menus. The program includes a variety of styles and<br />

formats, plus editing commands, sort features, mailmerge,<br />

math capabilities, printing capabilities, page<br />

layout, libraries and glossaries, a speller, a thesaurus,<br />

special characters, and programming aids.<br />

Paperback Writer<br />

Digital Solutions<br />

Commodore 64 and 128<br />

$59.95<br />

In 1986 the name of this software was changed to<br />

Pocket, and Paperback Writer's now marketed as<br />

Pocket II. This word processor supports word-wrap,<br />

search and replace, mail merge, 40 and <strong>80</strong> columns,<br />

side scrolling, global formatting, and a variety of for<br />

matting codes. The display is WYSIWYG, and the<br />

program offers 15 printer files. Enhanced versions for<br />

the 64 and 128 are available on one disk for $59.95.<br />

ttUOU'JjjJJJJJJ'JJJJJJJJJJJJJJJJ<br />

HyperCard<br />

Help<br />

□ I " !j:lion<br />

Clitt tt.-P".-!-lat. £■<br />

■. ■ i<br />

HyperCard's online Help is a good ex<br />

ample of what you can do with hypermedia.<br />

PaperClip<br />

Batteries Included (Electronic Arts)<br />

Apple II, Atari. Commodore 64<br />

$59.95 (Apple. Atari); $49.95 (Commodore)<br />

PaperClip provides a vanety of standard word pro<br />

cessing features and more specific options for each<br />

machine. Phrases, sentences, and blocks ot text can<br />

be moved, copied, and erased, and the whole docu<br />

ment can be formatted for printing. A global searchand-replace<br />

automatically changes words and<br />

phrases. With the horizontal scrolling, documents<br />

can be as wide as 250 columns, and the program of<br />

fers an <strong>80</strong>-column video display so that the complete<br />

page can be viewed. Word processing features in<br />

clude columns, alphanumeric tabs, built-in arithmetic<br />

58 COMPUTE<br />

'Although this program is not available from the manufacturer, you may be able to find it through other sources.


Buyer's.,<br />

guide<br />

functions, headers, foolers, automatic page number<br />

ing, personalized form letters, mailing label and mail<br />

ing list capabilities, and printer commands for<br />

underline, boldface, italic, superscripts, and sub<br />

scripts. The Commodore 64 version includes Spellpack,<br />

a spelling checker. PaperClipior the Apple<br />

provides macros and one-command access to the<br />

disk utility menu. The Atari version has dual text win<br />

dows (or transfer of text between files, macro com<br />

mands, Spellpack, and automatic Save.<br />

PFS:Write<br />

Software Publishing<br />

IBM PC<br />

DOS 2.0 or higher and 512K required<br />

S199<br />

The first word processor in the PFS line, PFS:Write<br />

can be used to generate form letters and documents.<br />

Data tables, graphs, and additional information can<br />

be added from other programs in the series (such as<br />

PFS:Report and PFS:Graph). The word processor is<br />

currently marketed as PFS:Professiona! Write, Ver<br />

sion 2.0. People who own PFSMite can upgrade to<br />

PFS;Pmfessional Write 2.0 for $50.<br />

Pinball Construction Set<br />

Electronic Arts<br />

Apple II, Atari, Commodore 64, IBM PC, Macintosh<br />

$14.95 (Apple II, Atari, Commodore 64 and IBM);<br />

S19.95 (Macintosh)<br />

With Pinball Construction Set, players can build, test,<br />

modify, play, and save their own pinball games. The<br />

games include bumpers, flippers, springs, and an<br />

illegal-tilt sensor. Gravity, speed, and scoring can be<br />

varied to affect the way the game is played. Music<br />

and sound effects can also be added to the games.<br />

This program was the first in the software-constructionset<br />

genre.<br />

The Print Shop<br />

Broderbund<br />

Apple II, Atari, Commodore 64, IBM PC, Macintosh<br />

54K required for Apple; 128K or 256K for color<br />

printing and DOS 2.0 to 3.1 for IBM: 512K for<br />

Macintosh: printer for all versions<br />

$59.95<br />

Cards, flyers, stationery, and signs can be created<br />

and printed using The Print Shop. There's an assort<br />

ment of pictures, symbols, borders, backgrounds,<br />

and type fonts and sizes. The graphics and text edi<br />

tors allow simple changes. The program prints to<br />

most printers and accepts keyboard, joystick, or<br />

KoalaPad input. The package includes color paper<br />

and envelopes.<br />

ProComm<br />

DataStorm Technologies<br />

IBM PC<br />

192K and DOS 2.0 or higher required<br />

$75<br />

ProComm is a file-transfer system that supports sev<br />

en protocols, including Kermit and exploding win<br />

dows. It provides a script language and offers<br />

terminal emufation. The current version available is<br />

ProComm Plus.<br />

The Oregon Trail<br />

MECC<br />

Apple II. IIGS<br />

64 K required<br />

S55<br />

Children aged 5 or older can relive the journey West<br />

on the Oregon Trail while they learn about nineteenthcentury<br />

American history. <strong>Color</strong> scenes depict the<br />

rugged landscape, covered wagons, and adventures<br />

faced by the pioneers. The program also encourages<br />

users to practice decision-making and problemsolving<br />

skills.<br />

PageMaker<br />

Aldus<br />

Macintosh, IBM PC<br />

640K, graphics card, DOS 3.0 or higher required for<br />

PC: System 4.1 or higher. Finder 5.5 or higher, and<br />

a hard disk required for Macintosh<br />

S795 (IBM); $595 (Macintosh)<br />

A desktop publishing package, PageMakercan be<br />

used to design and produce documents by combin<br />

ing text from word processors with graphics from •<br />

paint, draw, and clip-art programs. Developed for an<br />

office setting. PageMaker includes a text editor and<br />

tools to edit data and position graphics, define a for<br />

mat or layout, and then print out the document. Ver<br />

sion 3.0 is now available for the Macintosh and the<br />

IBM PC.<br />

ML<br />

Pro-Line Software<br />

Commodore 64<br />

S19.95<br />

Spinnaker PAL (Personal Assembly Language) is a<br />

machine language assembler for Commodore 64,<br />

<strong>80</strong>00-series, and 9000-series computers. It is avail<br />

able in The Programmer's Tool Box. from Spinnaker<br />

Software.<br />

Quicken Version 2<br />

Intuit<br />

IBM PC and PS/2<br />

256K and DOS 2.0 or higher required<br />

$49.95<br />

Version 2 of this program contains the same checkwriting<br />

and financial-management features offered by<br />

the original version, plus some new capabilities. A<br />

bill-minder feature reminds the user when it is time to<br />

pay a bill, and the program can automatically write<br />

recurring checks. Financial records can be updated<br />

whenever a transaction occurs. Reports such as in<br />

come and payroll tax records, budgets, and income<br />

and expenses can be generated and printed. Vfersion<br />

2 also allows an unlimited number of bank accounts<br />

and transactions. The package includes a quick-startand-tips<br />

card, a manual, sample checks, sample en<br />

velopes, and a check and envelope order form. Disks<br />

are available in 3^-inch or 5%-inch format. Free tele<br />

phone support is provided.<br />

Reach for the Stars<br />

Strategic Studies Group (Electronic Arts)<br />

Apple II. Commodore 64<br />

$45<br />

One to four players compete to colonize empires in<br />

space. Empires can be built and maintained by im<br />

proving the industry and environment and by building<br />

warships. There are four classes of warships, trans<br />

ports, and explorers. Game options include novas,<br />

natural disasters, solar debris, and xenophobes. A tu<br />

torial is included.<br />

Sargon III<br />

Hayden Software (Spinnaker Software)<br />

Apple II, Commodore 64. IBM, Macintosh<br />

$39.95<br />

This computer chess program contains a library of<br />

more than 68,000 opening moves, instructions for<br />

novices, and brain-teasing chess problems for every<br />

one to master. Players can replay 107 of the world's<br />

greatest chess matches and review 45 classic chess<br />

problems. The program has nine skill levels. The IBM<br />

and Apple versions are on one flippy disk.<br />

Seven Cities of Gold<br />

Electronic Arts<br />

Apple II, Atari, Commodore 64, IBM PC. Macintosh<br />

64K required for Apple<br />

$14.95 (Apple II, Atari, Commodore 64, IBM^C):<br />

$19.95 (Macintosh)<br />

An educational adventure game, Seven Cities of Gold<br />

helps recreate the Spanish exploration of the New<br />

Vtorld. Players take the part of a conquistador to<br />

experience the thrills and problems of early explorers<br />

such as Cortez and Columbus. Obstacles include fi<br />

nancing the expedition, navigation, resource manage<br />

ment, mutiny, disease, and the unpredictable natives.<br />

Players can explore a variety of geographies in each<br />

game, or they can play on geographically accurate 3-<br />

D maps with real weather conditions.<br />

Shanghai<br />

MediaGenic (formerly known as Activision)<br />

Amiga. Apple II, Apple IIGS, Commodore 64, IBM<br />

PC, Macintosh<br />

256K required for IBM; 512K required for Amiga,<br />

Apple IIGS, and Macintosh<br />

$34.95 (Apple II. Commodore 64, IBM); $39.95<br />

(Amiga, Macintosh); $44.95 (Apple HGS)<br />

Shanghaiis based on mah-jongg, a game played by<br />

the Chinese. <strong>Color</strong>ed tiles are stacked on each other<br />

and must be matched and removed according to the<br />

characters painted on each piece. There are solitaire<br />

and multiple-player options.<br />

SideKick<br />

Borland International<br />

IBM PC, Macintosh<br />

128K and DOS 2.0 or higher required for IBM; mo<br />

dem optional<br />

$84.95 (IBM PC): $99.95 (Macintosh)<br />

A collection of desktop accessories. SideKick can be<br />

used while other programs such as WordStar, Lotus,<br />

and dBase are running. Files as long as 25 pages can<br />

be entered and edited with the full-screen editor. A<br />

phone directory lists names, addresses, and tele<br />

phone numbers. With a modem and the autodialer<br />

routine, telephone numbers can be located and dialed<br />

automatically. There is a monthly calendar for the<br />

years 1901-2099, as well as an appointment calen<br />

dar to help the user keep track of meetings and ap<br />

pointments. The calculator can perform decimal-tohexideomal-to-binary<br />

conversions as well as standard<br />

business computations. An ASCII table is also included.<br />

•<br />

"Although this program is not available from the manufacturer, you may be able to find it through other sources.<br />

SEPTEMBER 19 8 8 59


Buyer's.;<br />

guide<br />

SpeedScript<br />

COMPUTE! Publications<br />

Apple II, Atari, Commodore 64<br />

Varies<br />

SpeedScript is a word processor written in-house at<br />

COMPUTE! Publications and published as a type-in<br />

program in magazines and books. It allows users to<br />

write, edit, format, and print documents of all sizes,<br />

from letters to novels. Margins, page length, spacing,<br />

page numbers, headers, and footers can be changed<br />

or added to the document. Formatting features in<br />

clude pagination, underlining, and centering. Graphics<br />

can be added to the text, and the files can be linked<br />

to print one continuous document. This word pro<br />

cessing program uses about 6K. It is available as a<br />

type-in program in book form, on disk, or in bookand-disk<br />

combinations. The price varies according to<br />

published format and machine required.<br />

Star Raiders<br />

Atari<br />

Atari, Atari ST<br />

8K required<br />

$6.95 (Atari); $29.95 (Atari ST)<br />

Sfar Raiders is an arcade-style game created for the<br />

original Atari eight-bit machines. The Atarian Federa<br />

tion is at war with the Zylon Empire, and the player's<br />

mission is to destroy all the Zylon star ships. There<br />

are four mission skill levels. Trie game is available as<br />

a plug-in cartridge.<br />

Summer Games<br />

Epyx<br />

Commodore 64, Apple II, Atari<br />

$19.95<br />

As many as eight players can enter their athletes in<br />

summer Olympic competition, including swimming,<br />

diving, track, skeet shooting, pole vaulting, and<br />

gymnastics.<br />

SuperKey<br />

Borland International<br />

IBM PC<br />

128K and DOS 2.0 or higher required<br />

S99.95<br />

SuperKey\% a utility program for the IBM PC and<br />

compatibles. It has macro capabilities so that many<br />

commands and keystrokes can be consolidated into<br />

one keystroke. By using the U.S. government dataencryption<br />

standard (DES), personal files can be en<br />

crypted so no one else can read them. And without<br />

the password, no one can decode the files. For more<br />

protection, SuperKeyzm lock trie keyboard to pre<br />

vent access. Another feature automatically turns the<br />

screen off after a predetermined amount of time to<br />

save wear and tear on the monitors.<br />

ThinkTank<br />

Living Videotext (Symantec)<br />

Apple II, IBM PC and compatibles, Macintosh<br />

DOS 2.0 or higher required for IBM; 48K required<br />

for Apple<br />

$195<br />

An outline processor, ThinkTank integrates word pro<br />

cessing and graphics capabilities to organize<br />

thoughts and ideas. The ideas can be listed as head<br />

ings and subheadings or in paragraph format<br />

Turbo Lightning<br />

Borland<br />

IBM PC<br />

256K, DOS 2.0 or higher, and two drives required<br />

$99.95<br />

Turbo Lightning is a RAM-resident integrated infor<br />

mation package containing a spelling checker, a the<br />

saurus, and a dictionary. It can be used with word<br />

processors, databases, or other applications for<br />

whole-page or instant text correction. Wards and<br />

phrases can be added to the dictionary, and the pro<br />

gram recognizes upper-, lower-, and mixed-case<br />

words. It can also provide synonymous or soundalike<br />

words. Additional utilities are provided with the<br />

Turbo Lightning Libraries.<br />

Turbo Pascal<br />

Borland<br />

IBM PC<br />

128K and DOS 2.0 or higher required<br />

$99.95<br />

The basis of Borland's Turbo Pascal language-devel<br />

opment system, Turbo Pascal \s a Pascal compiler.<br />

The program offers window procedures, sound,<br />

color, graphics, I/O redirection, and DOS path sup<br />

port. Errors can be located and corrected with the<br />

built-in, full-screen editor. MicroCalc, a spreadsheet<br />

program, is also included.<br />

um!>k. ■*> nimi t> «ji tw iihiMh -ill u la<br />

IHllMlWI lltMMM* M U< UMM<br />

Wizardry—Proving Grounds of<br />

the Mad Overlord<br />

Sir-Tech Software<br />

Apple II, IBM PC<br />

48K for Apple; 128K and color graphics card for<br />

IBM<br />

$34.95 (Apple); $49.95 (IBM)<br />

Choosing from five races and eight different profes<br />

sions, the player assembles a party of six characters<br />

to explore a ten-level, three-dimensional maze. The<br />

goal is to find Werdna and retrieve the stolen Amulet.<br />

During the search, characters can gain experience,<br />

find treasure, battle dragons, and fight other foes.<br />

Characters can be transferred to other scenarios. This<br />

is the first of a trilogy.<br />

Ultima I<br />

Origin Systems<br />

Apple II, Commodore 64, IBM PC<br />

64K required for Apple; CGA or EGA cards required<br />

for IBM<br />

$39.95<br />

In this fantasy adventure, the player searches the<br />

land of Britannia and outer space for clues to defeat<br />

the evil wizard Mondain. The game is written in as<br />

sembly language for speed and graphics capabilities.<br />

The package contains a double-sided disk, four<br />

maps, a reference card, a manual, and coins of the<br />

realm.<br />

VideoWorks<br />

Spinnaker<br />

Apple II, Macintosh<br />

Not available*<br />

An animation program, IZ/tfeolAforirs could be used to<br />

create presentations, storybooks, movies, and car<br />

toons. It included drawing tools, artwork, tutorials,<br />

and examples.<br />

VisiCalc<br />

VisiCorp<br />

IBM PC<br />

Not available*<br />

VisiCalc was one of the early spreadsheet programs<br />

created for use on personal computers. It predated<br />

Lotus 1-2-3.<br />

Where in the World Is Carmen<br />

Sandiego?<br />

Broderbund<br />

Apple II and IIGS. Commodore 64, IBM PC<br />

64K required for Apple; 128K required for IBM; joy<br />

stick optional for all versions<br />

$34.95 (Commodore 64); $39.95 (Apple, IBM)<br />

The players follow Carmen Sandiego and her gang of<br />

thieves around the world, trying to solve mysteries<br />

while learning about world geography. The crime<br />

computer helps organize the clues, and the World Al<br />

manac provides information on the cities and coun<br />

tries visited. There are ten suspects in 30 cities, and<br />

more than 1000 clues. For children and adults.<br />

WordPerfect<br />

WordPerfect<br />

IBM PC, Macintosh<br />

256K, two disk drives and DOS 2.0 or higher re<br />

quired for IBM<br />

$395<br />

Designed originally for the IBM PC, this word proces<br />

sor contains a thesaurus and a dictionary to check<br />

spelling. Word processing features include automatic<br />

formatting, footnotes, endnotes, automatic para<br />

graphing, outline numbering, indexing, table-of-contents<br />

creation, five newspaper-style or parallel<br />

columns, and a List Files option that permits file op<br />

erations such as rename, delete, and print without<br />

leaving the program. Math columns can be added to<br />

documents and automatically calculated. The merge<br />

feature can be used along with user-defined macros<br />

for special functions. Multiple documents can be<br />

printed, and the program works with more than 200<br />

printers.<br />

60 COMPUTE<br />

"Although this program is not available from the manufacturer, you may be able to find ft through other sources.


uyer's.,<br />

guide<br />

Publishers of Classic Software<br />

Accolade<br />

550 S.Winchester Blvd.<br />

San Jose, CA 95128<br />

Aldus<br />

411 First /We. S<br />

Suite 200<br />

Seattle, V\A 98104<br />

Apple <strong>Computer</strong><br />

20525 Mariani Ave.<br />

Cupertino, CA 95014<br />

Artificial Intelligence Research Group<br />

921 N. LaJollaA/e.<br />

Los Angeles, CA 90046<br />

Ashton-Tate<br />

20101 Hamilton Ave.<br />

Torrance, CA 90502-1319<br />

Atari<br />

1196 Borregas A/e.<br />

P.O. Box 3427<br />

Sunnyvale. CA 94088<br />

Berkeley Soflworks<br />

2150 Shat tuck A/e.<br />

Berkeley, CA 94704<br />

Borland International<br />

4585 Scotts Valley Dr.<br />

Scotts Valley, CA 95066<br />

Brederbund<br />

17 Paul Dr.<br />

San Rafael, CA 94903<br />

Claris<br />

440 Clyde Ave.<br />

Mountain View. CA 94043<br />

Commodore Business Machines<br />

1200 Wilson Dr.<br />

West Chester, PA 193<strong>80</strong><br />

COMPUTE! Books<br />

Customer Service<br />

P.O. Box 2165<br />

Radnor, PA 19089<br />

DataStorm Technologies<br />

2100 E.Broadway<br />

Suite 217<br />

P.O. Box 1471<br />

Columbia, MO 65205<br />

Davidson and Associates<br />

3135KashiwaSt.<br />

Torrance, CA 90505<br />

Digital Research<br />

60 Garden Ct<br />

Monterey, CA 93942<br />

Digital Solutions<br />

2-30 Wertheim Ct.<br />

Richmond Hill, Ontario<br />

Canada L4B 189<br />

Dragonfly Software<br />

do5 W. Broadway<br />

Suite 500<br />

New York, NY 10013<br />

Electronic Arts<br />

1820 Gateway Dr.<br />

San Mateo, CA 94404<br />

Epyx<br />

P.O. Box <strong>80</strong>20<br />

600 Galveston Rd.<br />

Redwood City, CA 94063<br />

Hazox<br />

P.O. Box 637<br />

Chadds Ford, PA 19317<br />

Intuit<br />

540 University Ave.<br />

Palo Alto, CA 94301<br />

Lotus Development<br />

55 Cambridge Pkwy.<br />

Cambridge, MA 02142<br />

MECA ventures<br />

355 Riverside Ave.<br />

Westport, CT 068<strong>80</strong><br />

MECC<br />

Distribution Center<br />

3490 Lexington A/e. N<br />

St. Paul, MN 55126<br />

Mediagenic<br />

(formerly known as Activision)<br />

3885 Bohannon Dr.<br />

Menlo Park, CA 94025<br />

MicroPro International<br />

33 San Pablo Ave.<br />

San Rafael, CA 94903<br />

MicroProse<br />

1<strong>80</strong> Lakefront Dr.<br />

Hunt Valley. MD 21030<br />

Microsoft<br />

16011 N.E.36thWy.<br />

Box 97017<br />

Redmond, WA 9<strong>80</strong>73-9717<br />

Mindscape<br />

3444 Dundee Rd.<br />

Northbrook, IL 60062<br />

Origin Systems<br />

340 Harvey Rd.<br />

Manchester, NH 03103<br />

Peter Norton Computing<br />

100 Wilshire Blvd.<br />

Suite 900<br />

Santa Monica, CA 90401<br />

Professional Software (PSI)<br />

51 Fremont St.<br />

Needham. MA 02194<br />

Quarterdeck Office Systems<br />

150 Pico Blvd.<br />

Santa Monica. CA 90405<br />

Sierra On-Line<br />

P.O. Box 495<br />

Coarsegold, CA 93614<br />

Sir-Tech Software<br />

P.O. Box 245<br />

Charlestown Ogdensburg Mall<br />

Ogdensburg, NY 13669<br />

Software Publishing<br />

1901 Landings Dr.<br />

Mountain View, CA 94043<br />

Spectrum HofoByte<br />

2061 Challenger Dr.<br />

Suite 325<br />

Alameda, CA 94501<br />

Spinnaker Software<br />

One Kendall Sq.<br />

Cambridge, MA 02139<br />

Springboard Software<br />

7<strong>80</strong>8 Creekridge Cir.<br />

Minneapolis, MN 55435<br />

Strategic Studies Group<br />

1747 Orleans Ct.<br />

Walnut Creek, CA 94598<br />

Symantec<br />

10201 Torre A/e.<br />

Cupertino, CA 95014<br />

White Crane Systems<br />

Suite 151<br />

6889 Peachtree Ind. Blvd.<br />

Norcross. GA 30092<br />

WordPerfect<br />

288 W. Center St.<br />

Orem, UT 84057<br />

WordPro<br />

Professional Software<br />

CBM/PET<br />

Not available'<br />

WordPro was copyrighted in 19<strong>80</strong> for the CBM/PET<br />

computers. It was a word processing program with<br />

editing, mail-merge, and printout capabilities. It was<br />

designed to create muitiple-page documents, form<br />

letters, and mailing lists. PSI has replaced WordPro<br />

with the Fleet System products.<br />

WordStar Professional<br />

MicroPro<br />

IBM PC<br />

Requires 384K or 512K with graphics card: EGA,<br />

CGA, VGA, or monochrome<br />

$495<br />

First introduced in 1979, WordStars a word pro<br />

cessing program containing a spelling corrector, mail<br />

merge, a thesaurus, and indexing capabilities. The<br />

most recent version is WordStar 5.0. Updates are<br />

available for $119.<br />

Zorkl<br />

Solid Gold Software (Mediagenic. formerly known<br />

as Activision)<br />

Apple II, IBM PC<br />

S14.95<br />

In this interactive-fiction game, the player travels to<br />

the ruins of an ancient empire far underground to<br />

search for the treasures of Zork.<br />

"Although this program is not available from the manufacturer, you may be able to find it through other sources. H<br />

SEPTEMBER 1988 61


n reviews<br />

Yuck It Up, Paint<br />

Pretty Pictures,<br />

Delve into<br />

Dungeons, Fly<br />

Invisibly over<br />

Enemy Territory,<br />

Work Hard with<br />

Words, Catch<br />

Kidnappers in<br />

the Big City, and<br />

Read All About It<br />

Each month. "Fast Looks" offers up<br />

snapshots of the newest software and<br />

hardware for the Amiga. Apple II. Atari<br />

ST. Commodore 64/128, IBM PC. and<br />

Macintosh lines of personal computers.<br />

These capsule reviews look at notable<br />

programs and peripherals, products<br />

which have just arrived in our offices<br />

and which haven't yet been fully<br />

evaluated.<br />

"Fast Looks" gives you glimpses of<br />

important and interesting software and<br />

hardware now, not next month.<br />

Inset<br />

Inset may be the easiest way on the<br />

planet to break into desktop publishing.<br />

With Inset resident in your IBM PC's<br />

memory, you can grab text or graphics<br />

screens, edit them, and insert them into<br />

word processing documents.<br />

Installing Inset is easy. You simply<br />

type INSET at the DOS command line<br />

prompt. The first time you run the pro<br />

gram, you go through an installation<br />

procedure. The program asks you to an<br />

swer several questions about your video<br />

setup and printer, suggesting choices<br />

when possible. You also have the op<br />

portunity to change defaults (such as<br />

the hot key that invokes the program)<br />

during setup. When you've finished the<br />

setup procedure. Inset installs itself as a<br />

memory-resident utility, taking up<br />

about I37K of memory. If you decide<br />

to alter your configuration later, you<br />

can invoke a separate program.<br />

With a text or graphics screen dis<br />

played on your monitor, you simply<br />

press the program's hot key to invoke<br />

Inset and grab the image. Inset presents<br />

a menu on the bottom of your screen,<br />

with options to view a screen, save the<br />

current screen, edit the screen, print a<br />

screen, or get help. You can use your<br />

cursor keys or a mouse to select an<br />

option.<br />

Saving a screen is as easy as giving<br />

Inset the Save command and typing a<br />

filename. If you want to modify the im<br />

age before you save it. Inset places a va<br />

riety of commands at your disposal.<br />

Perhaps the most important are the Ink<br />

commands, which control the way the<br />

screen's colors are printed on a blackand-white<br />

printer. Ink provides several<br />

standard color mappings that print the<br />

screen image as is, reverse the light and<br />

dark values, or print a black-and-white<br />

image. If the standard mappings don't<br />

produce exactly the printout you need,<br />

there's a command that lets you selec<br />

tively map each screen color to each<br />

printer gray level. For complex color<br />

images, this command is a must.<br />

You can use Inset simply to grab<br />

screens and print them, but the pro<br />

gram's real power comes into play<br />

when you incorporate your grabbed im<br />

ages into word processing documents.<br />

Merging text and graphics couldn't be<br />

easier. All you do is place the name of a<br />

saved screen within brackets in the text<br />

at the spot where you want the screen<br />

printed. When it's time to print, you<br />

use your word processor's print com<br />

mand. Inset monitors the output and<br />

prints the specified screen when it<br />

comes to the name in brackets.<br />

Inset may not give you the power<br />

of some dedicated desktop publishing<br />

packages, but it provides all the tools<br />

you need to produce first-class docu<br />

ments that mix text and graphics.<br />

IBM PC and compatibles—$99.00<br />

Inset Systems<br />

Mill Plain Rd.<br />

Danbury, CT 06811<br />

— CK<br />

(203)794-0396 ><br />

62 COMPUTE!


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ifast<br />

looks<br />

Stellar Crusade<br />

That the economics and sociology of in<br />

terstellar warfare can be as fascinating<br />

as the mechanics of armed starships—<br />

or even more so—is displayed to good<br />

effect in this new SSI release.<br />

Long-range contact has been made be<br />

tween the League and the Republic in<br />

Stellar Crusade.<br />

The time is the distant future, the<br />

setting a cluster of stars inhabited by<br />

two cultures: one a corporate system,<br />

the other based upon religious fanati<br />

cism. Players must plant colonies, de<br />

velop resources, and position war fleets<br />

and assault troops to counter the<br />

growth of the opposition.<br />

Stellar Crusade offers several levels<br />

of play. At its simplest level, this is a<br />

strategy game in which task forces are<br />

moved about a stellar map over the<br />

course of four years, with each turn rep<br />

resenting three months. At its most<br />

complex, the game spans decades, and<br />

each turn calls for economic, explora<br />

tion, and military decisions and invest<br />

ments, as well as starship and weapons<br />

design and configuration. A variety of<br />

scenarios provide for games that last<br />

anywhere from a couple of hours to as<br />

many as 40 hours.<br />

Although this is not a graphics<br />

game, its graphics are excellent. The<br />

basic star map of the cluster is quite<br />

convincing; icons are used to good ef<br />

fect for deriving information about con<br />

trol of various star systems.<br />

A menu-driven interface makes<br />

getting to know Stellar Crusade's me<br />

chanics simple and efficient, The docu<br />

mentation is thorough without being<br />

exhaustive or exhausting. Reminiscent<br />

in some ways of SSG's Reach for the<br />

Stars, Stellar Crusade has more than a<br />

few original and thoughtful touches,<br />

making it one of the more mature SF<br />

games seen lately.<br />

— KF<br />

Atari ST with color monitor—$54.95<br />

IBM PC and compatibles—$49.95<br />

SSI<br />

1046N.Rengstorff Ave.<br />

Mountain View. CA 94043<br />

(415)964-1353<br />

Eng-LarV<br />

Gentry Software calls its Eng»Lan'<br />

package the easiest computer language<br />

in the world. That's saying a lot. but the<br />

package ts simple to use.<br />

The program presents you with 14<br />

command options. You choose one, an<br />

swer some questions about the com<br />

mand, and, presto change-o. you have a<br />

program statement. You can't encoun<br />

ter syntax errors because Eng»Lan'<br />

types the command for you.<br />

For example, you choose an IF-<br />

THEN statement by hitting the I key.<br />

Eng»Lan' responds with a smaller<br />

group of options. You can choose from<br />

different types of comparative state<br />

ments: IF variable 1 equals variable 2,<br />

IF variable 1 is greater than variable 2,<br />

and so o_n. After you've chosen one,<br />

Eng«Lan' offers a choice of variables<br />

for the statement. Finally, the statement<br />

appears in your program listing.<br />

You can edit programs by choosing<br />

View Or Change from the options. An<br />

other option reads from a file, and still<br />

another runs the program. There are<br />

commands which display characters<br />

and commands which erase characters.<br />

You don't even have to remember the<br />

commands because they're on the<br />

screen.<br />

This process saves you from those<br />

hours of frustration spent wrestling<br />

with syntax and rules. Eng»Lan* can't<br />

prevent you from making logical errors,<br />

however. No programming language<br />

can do that. But you'll be able to con<br />

centrate on correcting your errors in<br />

logic, not format, because Eng»LarT<br />

takes care of some of the more tedious<br />

tasks. _<br />

Eng«Lan' won't be your last pro<br />

gramming language; after a while, you'd<br />

need a more complex language because<br />

this package isn't powerful enough for<br />

building applications and games.<br />

IBM PC with at least 256K—$49<br />

Gentry Software<br />

P.O. Box 4485<br />

Springfield. MO 65<strong>80</strong>8<br />

(<strong>80</strong>0)346-9475<br />

(<strong>80</strong>0) 634-8439 in Missouri<br />

— HA<br />

Publisher ST<br />

What You See Is What You Get<br />

(WYSIWYG)—the ability of software<br />

and computer to exactly show the final<br />

document on the screen—has become<br />

the subtle benchmark of desktop pub<br />

lishing programs. For today's high-tech<br />

clientele, only WYSIWYG will do.<br />

Timeworks' Publisher ST, for the Atari<br />

ST 520, 1040, and Mega ST, makes<br />

WYSIWYG second nature.<br />

Publisher ST lets you lay out, de<br />

sign, print, and produce documents that<br />

look thoroughly polished. Nol happy<br />

with the way something looks? Resize<br />

it, change the font, or reshape the layout<br />

and see it on the screen. There are are<br />

four views to choose from, ranging<br />

from full-page to twice the actual docu<br />

ment size. Publisher ST can handle<br />

practically all your desktop publishing<br />

tasks. Newsletters, brochures, term pa<br />

pers, catalogs, leaflets, advertisements,<br />

labels, and almost anything else can be<br />

created with just a little imagination.<br />

Timeworks Desktop<br />

PUBLISHER<br />

ST<br />

Publisher ST is a fult-featured desktop<br />

publishing program which takes full ad<br />

vantage of the ST's graphics abilities.<br />

Best of all, Publisher ST takes full<br />

advantage of all the built-in graphics ca<br />

pabilities of the Atari ST. The main in<br />

terface includes four modes: text,<br />

paragraph, drawing, and layout. You<br />

can import text from any ASCII-based<br />

word processor (or use the accompany<br />

ing converter program to change the<br />

file's format) and import graphics from<br />

Easy-Draw, NEOchrome, or DEGAS.<br />

The program works in color or mono<br />

chrome. As for printing, Publisher ST<br />

drives practically any printer you<br />

64 COMPUTE!


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n reviews<br />

have—dot-matrix or laser—including<br />

all Epson-compatibles and the Apple<br />

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Timeworks has a solid product<br />

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ing package.<br />

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Timeworks<br />

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— DF<br />

Macro Assembler A86<br />

Programming <strong>80</strong>8S assembly language<br />

(the native language of the IBM PC and<br />

compatibles) isn't for everyone. It's for<br />

those who are willing to spend hours<br />

staring at a few lines of code with the<br />

fervent conviction that the bug will be<br />

found. Assembly language can be ex<br />

tremely frustrating, and it demands un<br />

limited patience. But its speed borders<br />

on the miraculous; you can do with it<br />

what can't be done with any high-level<br />

language. Once you've learned assem<br />

bly language, you have the power to<br />

speak to the microprocessor in its na<br />

tive tongue.<br />

If you're ready to take the plunge<br />

into learning <strong>80</strong>88 assembly language,<br />

A86, Eric Isaacson's shareware assem<br />

bler, is an excellent choice, primarily<br />

because it avoids many of the complex<br />

ities of the Microsoft Macro Assembler<br />

(MASM). MASM was created to write<br />

massive programs—the MS-DOS oper<br />

ating system, for example—and is<br />

amazingly full-featured and powerful.<br />

But few or us need MASM's power or<br />

its complexity.<br />

While .-156 is ideal for beginners.<br />

it's by no means a limited assembler. It<br />

has full macro capabilities compatible<br />

with MASM—in fact, it can assemble<br />

many source files written for MASM<br />

with few or no changes in the code. It<br />

can produce .COM files directly with<br />

out using LINK and EXE2BIN, or, al<br />

ternatively, it can produce .OBJ files<br />

that are linkable with the linker on your<br />

DOS disk. It even assembles <strong>80</strong>286 protected-mode<br />

mnemonics.<br />

A86 is blazingly fast because it's a<br />

one-pass assembler, and because it's<br />

written in assembly language itself. It<br />

assembles a source file in a fraction of<br />

the time required by MASM. A86's doc<br />

umentation, which includes both tuto<br />

rial and reference sections, comes on<br />

the disk, so you have to print it your<br />

self. D86, an interactive debugger, is<br />

66 COMPUTE!<br />

also available. A86 is distributed as<br />

shareware, so you can try the program<br />

before you pay for it.<br />

— JS<br />

IBM PC and compatible computers—S50 registra<br />

tion fee<br />

Eric Isaacson<br />

416 E. University St.<br />

Bloomington, IN 47401<br />

(812)339-1811<br />

Contributing to "Fast Looks" this month<br />

were Heidi Aycock, Keith Ferrell. David Florance,<br />

Clifton Karnes, and John Shadle.<br />

The Three<br />

Stooges<br />

Breathes there a player with soul so<br />

dead who never to himself has said:<br />

"Hey, Moe! Yabibibibi! Nyuk! Nyuk!<br />

Nyuk!" The Stooges have arrived on<br />

disk.<br />

High time, too. After a decade of<br />

Pac-Men, Boulder Dash-ers, Mario<br />

brothers, and others, we finally have the<br />

trio of characters who patented their<br />

own form of arcade action half a centu<br />

ry ago. Arcade action? "Why soitanly!"<br />

Think about it. A typical Stooges<br />

short placed Larry, Moe, and Curly in a<br />

race against time or circumstance, dur<br />

ing which they overcame—or over<br />

whelmed—a variety of obstacles at a<br />

breathless pace.<br />

But how much of the Stooges can<br />

actually be captured on disk? Quite a<br />

bit. Cinemaware has taken the time and<br />

trouble to put together a game that<br />

looks like the Stooges, sounds like the<br />

Stooges—thanks to digitization of mu<br />

sic, sound effects, and actual dialogue<br />

from Three Stooges films—and most<br />

important, feels like the Stooges.<br />

This Stooge-esque sensibility ("Oh,<br />

a wise guy, huh?") flows from the mo<br />

ment the game is booted. In fact, the<br />

opening credits deliver not only the<br />

nostalgic atmosphere of a Stooges short,<br />

complete with theme song, but also an<br />

unexpected yuk or two.<br />

In true Three Stooges fashion, the<br />

setup follows immediately after the<br />

credits. Plot in this interactive "movie"<br />

is about the same as plot in one of the<br />

three-some's short films: There's an ob<br />

jective that Larry, Moe. and Curly must<br />

achieve.<br />

Part of the Stooges' success was<br />

that they were such nice guys, always<br />

out to help the underdog. Here, it's an<br />

orphanage under threat of foreclosure<br />

by heartless banker I. Fleecem.<br />

Ma, the widowed orphanage owner,<br />

weeps helplessly. Her charges are going<br />

to be cast into the streets of Stoogeville.<br />

No true Stooge could let that happen.<br />

Our boys take to the streets to earn the<br />

money to save Ma and the kids from<br />

homeiessness. They only have 30 days<br />

before Ma loses everything, and the<br />

boys lose their chance to marry Ma's<br />

gorgeous daughters. "Hiya, Toots!"<br />

The money is earned the way<br />

you'd expect the Stooges to earn mon<br />

ey. The boys move through the streets<br />

of Stoogeville in search of opportunity.<br />

What they find is something else. The<br />

town is set up like a board game, with<br />

various competitions derived from<br />

classic Stooge flicks. Players put the trio<br />

through their paces in pie fights, boxing<br />

rings, slapping and eye-gouging con<br />

tests, vicious bowls of oyster stew, and<br />

a wild gurney race through crowded<br />

hospital corridors. "Calling Dr. How<br />

ard! Dr. Fine! Dr. Howard!"<br />

Contests are selected via an icondriven<br />

interface that represents the next<br />

six squares in the game board. Hit the<br />

right square, and you get the chance to<br />

make some bucks: the wrong square<br />

costs you time. The contests become<br />

progressively more difficult, and more<br />

profitable, as you move farther into the<br />

town.<br />

All of the events are well realized.<br />

Larry's race to fetch the violin whose<br />

"Pop Goes the Weasel" can turn Curly<br />

into a boxer rather than a boxee comes<br />

from the short Punch Drunks, and it<br />

makes good use of a split screen. Hoi<br />

Poloi's famous pie fight at a society lun<br />

cheon puts you right in the midst of fly<br />

ing meringue. The gurney race from<br />

Men in Black—the very first film the<br />

Stooges made for Columbia—might<br />

make you forget other racing games.<br />

The slapping sequence ("Look at the<br />

ground!") comes from all the shorts.<br />

The oyster stew is just as aggressive<br />

here as it was in Dutiful but Dumb.<br />

Animation is superb throughout:<br />

The boys move realistically past wellrendered<br />

backdrops, with pratfalls,<br />

pokes, and punches reminiscent of the<br />

real thing. The game is stunning on the<br />

Amiga, and the IBM version contains<br />

some of the smoothest animation ever<br />

seen on that machine.<br />

As the historical documentation<br />

notes, sound-effects man Joe Henrie<br />

was in essence the fourth Stooge.<br />

(Doink! Twink! Crunch!) Sound effects<br />

and music play a large part in the game<br />

as well. The sound track includes<br />

"Three Blind Mice," and the "Alphabet<br />

Song." which, although the lyrics are


n reviews<br />

NyukI Nyuk! Nyuk! The Three Stooges<br />

turns you into Curly (and Moe and Larry).<br />

unfortunately not included in the docu<br />

mentation, went something like. "B - A<br />

(bay), B - E (bee), B -1 (bicky. bye),<br />

B - O (bo), bicky-bye-bo, B - U (boo),<br />

bicky-bye-bo-boo." Sing along with the<br />

Stooges!<br />

There's Three Stooges dialogue,<br />

too. Having Moe Howard's voice com<br />

ing from a computer was entertaining<br />

in and of itself; having his voice part of<br />

a delightful game for the whole family<br />

was an experience I wouldn't have<br />

missed. While the dialogue is excellent<br />

on the Amiga, 64, and 128. it leaves<br />

something to be desired on IBM com<br />

patibles, although the Tandy threevoice<br />

machine does a good job of<br />

letting the Stooges talk.<br />

Naturally, this much game, graph<br />

ics, sound, and music is disk-intensive,<br />

with swapping and accessing slowing<br />

things down somewhat. On the other<br />

hand ("'How many fingers?"), I found<br />

the action and humor well worth the<br />

wait.<br />

The Three Stooges are naturals for<br />

software entertainment, and their arriv<br />

al is one of the high points of the sea<br />

son. Cinemaware has done well by the<br />

sainted Larry, Moe, and Curly, and all<br />

of their fans, delivering a game that re<br />

creates the Stooges as well as paying<br />

homage to them. What more can be<br />

said but, "Ruff! Ruff! Whoo! Whoo!<br />

Whoo!"<br />

The Three Stooges<br />

— Keith Ferrell<br />

For...<br />

Amiga—$49.95<br />

Commodore 64/128—$34.95<br />

IBM PC and compatible with CGA or<br />

EGA—S49.95<br />

From...<br />

Cinemaware<br />

4165 Thousand Oaks Blvd.<br />

Westlake Village, CA 91362<br />

(<strong>80</strong>5)495-6515<br />

The Graphics<br />

Studio<br />

Joining the recent spate of new paint<br />

programs is The Graphics Studio, from<br />

Accolade, an inexpensive, entry-level<br />

painl program that gives good value for<br />

the price. While not providing the latest<br />

and most advanced paint program fea<br />

tures (stenciling, perspective, dithering,<br />

and the like), Graphics Studio offers<br />

most of the standard drawing and<br />

painting tools, including freehand and<br />

straight lines; outlined and filled<br />

shapes; custom brushes; text, magnify,<br />

and grid tools; extensive color palette<br />

controls; a pattern menu; cut-and-paste<br />

operations; and a spare page (called the<br />

Clipboard). Tools and options are<br />

available with an easy-to-learn, pointand-click<br />

interface that mixes Amiga<br />

conventions with those native to the<br />

Apple IIgs, for which this program was<br />

first written.<br />

Pictures can be drawn on an 8Vi X<br />

11 inch page in the Amiga's Io-res (320<br />

X 200 pixels) and hi-res (640 X 200<br />

pixels) screen modes. The current ver<br />

sion of Graphics Studio doesn't access<br />

the lo-res interlace (320 X 400), hi-res<br />

interlace (640 X 400), HAM (hold-andmodify),<br />

or overscan screen modes. A<br />

Show Page option lets you see a smallscale<br />

image of the entire page on the<br />

screen. Pictures are saved in the stand<br />

ard IFF graphic file format, so you can<br />

load your Graphics Studio pictures into<br />

Amiga word processors, desktop video<br />

and desktop publishing software, and<br />

other paint programs.<br />

Some nice features that don't ap<br />

pear on other Amiga paint programs<br />

are a rounded-rectangle drawing tool;<br />

automatic concentric rectangles and cir<br />

cles; a tool for drawing visible grids; in<br />

stant drop shadows cast at any angle<br />

and distance; an Apple-style scroll bar<br />

for moving around on the page; and<br />

versatile color cycling that lets you cycle<br />

through 32 full-color palettes at selecta<br />

ble speeds (especially useful for animat<br />

ing). Included with Graphics Studio is a<br />

slide-show program that will show your<br />

pictures in any sequence you define,<br />

using a simple script language detailed<br />

in Graphics Studio's adequate but unindexed<br />

manual.<br />

Due to its origins as an Apple IIGS<br />

program, Graphics Studio doesn't al<br />

ways follow the Amiga interface. For<br />

example, the program contains two<br />

kinds of menus: a menu bar that is op<br />

erated with the right mouse button in<br />

the standard Amiga manner, and icon<br />

menus that are operated with the left<br />

mouse button from tool palettes at the<br />

top and bottom of the screen. Experi<br />

enced Amiga users will find it discon<br />

certing at first to make menu choices<br />

with the left button. Nor are there any<br />

drawing operations that use the right<br />

button, as in most other paint pro<br />

grams. In the drawing area, the right<br />

button is used solely to hide and show<br />

the menu bar and palettes. Also, Graph<br />

ics Sludio doesn't multitask, as wellbehaved<br />

Amiga productivity software<br />

should. It takes over the entire machine<br />

so that you can't run other programs at<br />

the same time. And it has some of the<br />

sluggish feel of IIgs graphics software;<br />

requester boxes take a long time to ap<br />

pear, and drawing thick patterned lines<br />

is slow. The version I tested contained<br />

one unusual bug—the pattern-edit re<br />

quester box sometimes left a ghost im<br />

age on my picture after I closed the box.<br />

<strong>Computer</strong> painting is made simple with<br />

Graphics Studio.<br />

Some basic aspects of the program<br />

need more polish. During cut-and-paste<br />

operations, you select a cut tool and de<br />

fine the area you want to cut by draw<br />

ing a box around it on the screen. You<br />

can then drag the cut area anywhere<br />

else on the screen and stamp down a<br />

copy. One of the commonest uses for<br />

cut-and-paste is to stamp down multi<br />

ple copies of the cut area—for example,<br />

to create a rose bush from a single<br />

painting of a rose. To facilitate this,<br />

most paint programs keep the cut area<br />

in memory so that you can paste down<br />

multiple copies with just a click of the<br />

mouse. With Graphics Studio, however,<br />

you can only paste down one copy at a<br />

time; to make multiple copies, you first<br />

have to choose the L (Last Copy) op<br />

tion from the cut-and-paste menu each<br />

time. Another minor annoyance is the<br />

behavior of the pointer. It doesn't change<br />

shape to indicate which tool you are<br />

using, and it disappears for seconds at a<br />

time while some operations are taking<br />

place, leaving you to wonder whether<br />

the program has locked up. Friendly<br />

S E P T E M E R 19 67


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U.S. bank.<br />

66 COMPUTE<br />

a reviews<br />

software should display a wristwatch or<br />

other time-related cursor to let you<br />

know the computer is working.<br />

Overall, Graphics Studio rates a<br />

mixed review. It is inexpensive, simple<br />

to use, and contains features that other<br />

Amiga paint programs don't. But it is<br />

slow, doesn't fully use the Amiga inter<br />

face, and has some annoying design<br />

flaws. Still, if you are in the market for a<br />

low-cost paint program, you should<br />

take a good look at Graphics Studio.<br />

The Graphics Studio<br />

— Steven Anzovin<br />

For...<br />

Amiga with at least 512K—$49.95<br />

Apple IIGS with at least 768K—$49.95<br />

IBM PC, Tandy, and PC compatibles with<br />

at least 640K and DOS 2.1 or higher—<br />

£49.95<br />

From...<br />

Accolade<br />

550 S. Winchester Btvd.<br />

Suite 200<br />

San Jose, CA 95128<br />

(403)985-1700<br />

And...<br />

The IBM version is available on both 3V2-<br />

and 51/4-inch disks.<br />

Ultima V:<br />

Warriors of<br />

Destiny<br />

Return to Britannia and explore a new<br />

underworld in Ultima V: Warriors of<br />

Destiny as you search for the missing<br />

Lord British.<br />

Unlike previous installments in<br />

the Ultima series. Ultima I7doesn't in<br />

troduce an entirely new fantasy world.<br />

The adventure unfolds in Brittania. the<br />

site of Ultima IV, and picks up where<br />

you may have thought that quest end<br />

ed. Volcanic activity has opened laby<br />

rinthine passages to an Underworld as<br />

big as the surface terrain.<br />

Lord British, who was your bene<br />

factor in earlier quests, took a band of<br />

knights and delved into the uncharted<br />

territory, where he was captured by the<br />

forces of evil. Iolo and Shamino. char<br />

acters from previous Ultimas, have<br />

summoned you to rescue Lord British.<br />

While the King is missing, Black<br />

thorn is running the realm like a tyrant.<br />

Corrupted by his newfound power.<br />

Blackthorn has declared Shamino and<br />

other sidekicks to be outlaws, forcing<br />

them to hide out in the tradition of<br />

Robin Hood and his Merrv Band. The<br />

outlaws and other characters will join<br />

your party. You can have six characters<br />

in your party, which is more manage<br />

able than the eight required to complete<br />

Ultima IV.<br />

The game assumes you've already<br />

attained Avatar status. An Avatar is<br />

someone who has earned a high status<br />

by embodying the virtues required in<br />

Ultima IV. The same eight virtues you<br />

mastered in Ultima IVmmt be adhered<br />

to here, but there are also Shards of<br />

Cowardice. Falsehood, and other unvirtuous<br />

qualities to round up. You're al<br />

lowed to use an Avatar from that game.<br />

It's not necessary' to have played Ulti<br />

ma IV, though, and you can create a<br />

new character with this program. How<br />

ever, you'll enjoy this pair of Ultimas<br />

much more if you play them in order.<br />

Scattered across the sprawling aeri<br />

al view, the same cities, towns, and cas<br />

tles are situated in identical locations as<br />

in Ultima IV. For this reason, people<br />

who played that game won't have to<br />

spend as much time drawing maps until<br />

they reach the Underworld. Don't<br />

count on finding a lot to do in the Un<br />

derworld, though, because there's only<br />

one town to visit. But many of the arti<br />

facts needed to complete the game are<br />

hidden there.<br />

By chatting with people in Brit<br />

tania, you can learn the exact location<br />

of these items before entering the Un<br />

derworld. As in Ultima IV, you may en<br />

gage townspeople in conversation by<br />

typing single words that often elicit<br />

clues. Sometimes they'll send you to<br />

find a character in another part of town<br />

or across the ocean. Sailboats, horses,<br />

and Moon Gates for teleportation are<br />

again the main transportation modes.<br />

There aren't as many people to talk to<br />

as there were in Ultima IV, and they<br />

don't have as much to say, probably be<br />

cause some of the new features took up<br />

a lot of disk space.<br />

While the location of the towns,<br />

castles and other areas is unchanged,<br />

their interiors have been dramatically<br />

enhanced. Empath Abbey, for example,<br />

is three stories tall, and you can walk<br />

around on top of the buildings. The in<br />

door and outdoor areas showcase a<br />

myriad of new graphics elements, ail<br />

sharply detailed and many bolstered by<br />

charming sound effects: flickering<br />

torches, a gurgling waterfall, harpsi<br />

chords you can actually play, candelabras.<br />

ticking clocks that accurately tell<br />

time, and more. The program supports<br />

six sound boards, including one that<br />

lets you play through a MIDI synthesiz<br />

er; without a board you'll get less so<br />

phisticated sounds. A new style of tile


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graphics eliminates the blocky stair<br />

case-look of rivers and oceans where<br />

they meet the edge ofland.<br />

The runic letters that appear in all<br />

the Ultimas have an even more impor<br />

tant role in this adventure because you<br />

must learn to read them to understand<br />

the frequent signs at crossroads and<br />

other locations. The lavish documenta<br />

tion provides an easy-to-follow transla<br />

tion. When you read a sign, its picture<br />

and runic message appear in the text<br />

display.<br />

But the biggest change brings day<br />

and night to the world of Ultima. As<br />

time passes, light wanes and visibility<br />

decreases. More significantly, the intro<br />

duction of a time element imparts a<br />

new dimension to the lives of the popu<br />

lace. Depending on their professions or<br />

trades, each person follows a specific<br />

schedule. If you study their patterns,<br />

you can always count on finding certain<br />

people—farmers, cooks, pub tenders—<br />

doing predictable things at specific<br />

places. This is especially helpful in solv<br />

ing some of the puzzles, such as those<br />

dealing with regions patrolled by<br />

guards.<br />

All combat occurs in an arena<br />

whose terrain matches that of the area<br />

where you bumped into the monsters<br />

you must battle. Each fiend is animat<br />

ed, there are lively sound effects, and<br />

you have individual control over your<br />

entire team. My favorite new feature<br />

deals with the way you fire missile<br />

weapons, such as arrows and long-range<br />

spells. In Ultima IV I've always found<br />

it unfair that the monsters could fire di<br />

agonally at my characters, who were re<br />

stricted to aiming in the four cardinal<br />

directions. The combat system now<br />

grants players diagonal-fire capability,<br />

and a foe you've aimed at remains tar<br />

geted even if he moves. A few new<br />

spells have been added to your spellcasters'<br />

arsenals. You still must gather dif<br />

ferent ingredients for each spell, and<br />

now you also must learn 26 Latin-style<br />

root words that are combined to form<br />

spell names. You use these names when<br />

you plan to invoke magic.<br />

A tour de force in the realm of<br />

computer role-playing. Ultima Kis<br />

an enthralling experience for fantasy<br />

fans, but even with all the new features,<br />

graphics nuances, and fine-tuning, it<br />

doesn't match the elegance of Ultima<br />

IV. Ultima fans will still find weeks, if<br />

not months, of fun because the game of<br />

fers a variety of engaging activities and<br />

puzzles, the true test of a role-playing<br />

game.<br />

Each Ultima represents an evolu<br />

tionary stage in Richard Garriott's<br />

Characters can cast spells during combat<br />

in Ultima V.<br />

often-copied game system, so those un<br />

familiar with the prior games will find<br />

the landscape of Warriors of Destiny a<br />

vast one whose puzzles are unusually<br />

perplexing—and the net effect will be<br />

rather intimidating. Even if you're a<br />

highly decorated veteran of a dozen<br />

other fantasy role-playing games, you'll<br />

appreciate the new elements and fea<br />

tures introduced here much more after<br />

you've played an earlier Ultima.<br />

Ultima V<br />

For...<br />

Apple 64 K—S59.95<br />

From...<br />

Origin Systems<br />

136 Harvey Rd.<br />

Building B<br />

Londonderry. NH 03053<br />

(603) 644-3360<br />

— ShavAddams<br />

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5'A-inch disks can be swapped for 3V2-<br />

inch version<br />

ATTENTION FOOTBALL<br />

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PLAYERS.<br />

Sotiware tor existing • All results based uixin<br />

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n reviews<br />

Wordbench<br />

When I heard about Wordbench, I told<br />

everyone I was going lo sell my Macin<br />

tosh and buy an IBM PC so that I could<br />

use this new word and idea processor.<br />

As I used Wordbench at work, I decided<br />

the Macintosh was my computer of<br />

choice after all. Wordbench is a beauti<br />

fully conceived, well-stocked writing<br />

tool, but, practically, it's too awkward.<br />

The strengths lie in what Addison-<br />

Wesley's new package offers: six inte<br />

grated writing modules and seven desk<br />

top tools. The modules include a<br />

traditional word processor, an outline<br />

generator, and a database-like note-tak<br />

ing application. The desktop tools in<br />

clude a spelling checker, thesaurus, and<br />

reference organizer.<br />

The Outliner is dynamically linked<br />

to the Notetaker. Together, they can<br />

generate a rough draft by sending out<br />

line headings and associated note-card<br />

text to the word processor. I don't know<br />

how exciting and unusual that sounds<br />

to anyone else, but it sure beats staring<br />

at a blank screen and fighting writer's<br />

block.<br />

Besides boosting a writer over the<br />

first-draft hurtle, Wordbench\ reference<br />

tool simplifies footnotes. Remember<br />

the pain of typing footnotes? Remem<br />

ber typing just a few lines too many on<br />

the page? Even with a word processor,<br />

footnotes are fairly tedious. With<br />

Wordbench, you can request a footnote<br />

window, request the source list you cre<br />

ated, and copy the source into the foot<br />

note window. It's really very easy, and<br />

you only format a citation once for each<br />

source. Wordbench even provides on<br />

line help about proper citation formats<br />

for different types of sources—books<br />

with two authors, interviews, and so on.<br />

What a treat for people producing term<br />

papers, theses, and dissertations!<br />

Another highlight is the Add-In<br />

manager, which allows you to import<br />

text from other applications—most no<br />

tably from Brainstormer, a collection of<br />

writing exercises. Brainstormer lets you<br />

forget about beautiful prose and just get<br />

ideas out. One exercise doesn't let you<br />

see what you write; another gives you a<br />

time limit; still another gives you a space<br />

limit. I enjoyed these tools, and they'd<br />

be helpful in starting a paper that defies<br />

the traditional writing techniques.<br />

Wordbench integrates several writing tools<br />

and brainstorming exercises in one package.<br />

Wordbench seemed great—so far.<br />

But after I used the package for a while,<br />

I found several annoying characteris<br />

tics. Navigation was awkward, and<br />

there were features missing from some<br />

applications that I thought were indis<br />

pensable. The package simply isn't flex<br />

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copies of COMPUTERS<br />

Amount<br />

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no credit card orders accepted.<br />

Disks will be shipped the first week of August. Please allow 4-6 weeks (or detivery.<br />

72 COMPUTE


eviews<br />

Advertisers Index<br />

In the Outliner, you must follow<br />

the logic of a traditional outline: no .4<br />

without a B, no 1 without a 2, and so<br />

on. To protect that logic, Wordbench<br />

won't let you rearrange headings if the<br />

result would break up a logical group.<br />

Sometimes you must promote many<br />

headings just for the sake of reassigning<br />

the level of one heading. Then you<br />

must demote the other headings to get<br />

them back where you want them. This<br />

structure discourages outline revision.<br />

To be safe, you must sketch the outline<br />

on paper first to be sure you won't need<br />

any drastic changes onscreen. Also, the<br />

outline headings are limited to one line,<br />

and you can only have four levels of<br />

headings. The Outliner is good at estab<br />

lishing a structure for your paper, but<br />

it's not helpful as an idea processor.<br />

In the Notetaker, you can't manip<br />

ulate blocks of text. When I realized I<br />

wanted to break up a note, I had to<br />

copy the information from one note to<br />

the next. I could retype the text into<br />

each note, or I could copy the contents<br />

of the last card onto the newest card<br />

and delete or change what was different.<br />

Imagine deleting three paragraphs one<br />

letter at a time.<br />

In the word processor, I found<br />

everything I needed. Although the spell<br />

ing checker was a bit slow, and the the<br />

saurus didn't work nearly as well as the<br />

bound version on my desk, all the other<br />

features worked fine. The interface for<br />

the IBM PC version of Wordbench is<br />

much like Microsoft Word's interface.<br />

You choose menus with a keystroke<br />

and then an option from the menu with<br />

another keystroke. Like an older ver<br />

sion of Word, you must choose a writ<br />

ing mode from a menu, too.<br />

You choose nearly everything from<br />

menus in two-step operations. Naviga<br />

tion, through the word processor specif<br />

ically and through the program as a<br />

whole, is too involved. You go through<br />

two doors to get out of one room. To<br />

enter a note, you must go to the field,<br />

hit Enter to get in the field, and then<br />

type. To finish a note or a citation in<br />

the reference tool, you must hit Con<br />

trol-Enter twice.<br />

In all fairness, some of these prob<br />

lems might be a matter of only using<br />

the package for a short while. You<br />

might grow accustomed to those things<br />

that seemed like idiosyncracies at first.<br />

If you don't have a favorite word<br />

processor and you want something that<br />

simplifies report writing, Wordbench<br />

would be a good choice. It is a betterthan-average<br />

word processor, the price<br />

is very reasonable, and the features are<br />

stunning.<br />

I'd love to have many of the fea<br />

tures of Wordbench on my own word<br />

processing software. But I don't want to<br />

trade ordinary flexibility and grace just<br />

so I can have spectacular options.<br />

Wordbench<br />

For...<br />

— Heidi E. H. Aycock<br />

Apple II with at least 128K—S189<br />

IBM PC and compatibles with at least<br />

256K—$149<br />

From...<br />

Addison-Wesley Publishing Company<br />

Rt. 128<br />

Reading, MA 01867<br />

(617) 944-3700<br />

And...<br />

The program comes on both 5'/4- and 31/?<br />

inch disks.<br />

Stealth Mission<br />

The people who brought us the excitment<br />

of 3-D flight with Flight Simula<br />

tor now have something a little hotter<br />

on the runway. Stealth Mission puts<br />

you in the cockpit of an F-19 Stealth<br />

fighter, an experimental forward sweptwingX-29,<br />

or a Navy F-14 Tomcat.<br />

Strategy and tactics are the keys to<br />

this simulation. While you'll need dex<br />

terity and coordination to reach a target<br />

through a barrage of surface-to-air mis<br />

siles, all your efforts will be wasted if<br />

you're armed with the wrong weapons.<br />

After you select one of Stealth Mission's<br />

eight missions and ten levels of difficul<br />

ty, decide on a plane and the correct<br />

complement often specialized rockets<br />

and bombs to get the job done.<br />

Each plane has its own flight style<br />

and characteristics. The F-19 Stealth<br />

fighter is the slowest and least maneuverable,<br />

but its secret radar-absorbing<br />

technology makes it almost undetectable.<br />

The X-29 is small, fast, and maneuverable,<br />

but it carries the smallest<br />

payload. The F-14 Tomcat is fastest<br />

and carries more armament than the<br />

others, but it turns slowly.<br />

Before flying, read the instruction<br />

manual. You probably won't be able to<br />

leave the ground otherwise. If you don't<br />

know the difference between an AIM-9<br />

Sidewinder and an AGM-84 Harpoon,<br />

how can you know which weapons<br />

you'll need? It's a compliment to<br />

Stealth Mission's sophistication and at<br />

tention to detail that the game's handy<br />

reference card contains more than 60<br />

flight, view, weapon/defense, radio, and<br />

Reader Service Number/Advertiser<br />

Page<br />

102 Britannica Software 1<br />

103 COMB 70<br />

104 CompuServe IFC<br />

105 Comp-U-Store 57<br />

106 Computability 71<br />

107 <strong>Computer</strong> Direct, Inc ! 65<br />

<strong>Computer</strong> Learning Month 84-85<br />

108 Epyx 5<br />

109 Franchise Football League . .... 70<br />

110 BRtWALL/Free Spirit Software 75<br />

111 Gentry Software 78<br />

112 Independent Insurance Agent 69<br />

113 Indus-Tool 78<br />

114 Koei Corporation 29<br />

115 Lyco 40-42<br />

116 Lyco 47-49<br />

117 Marathon Software 77<br />

118 Meca BC<br />

119 MicroProse Simulation Software 25<br />

120 Mindscape, Inc 31<br />

121 Montgomery Grant 83<br />

NRI Schools 33<br />

122 PC Enterprises 76<br />

123 Parsons Technology 63<br />

124 Precision Data Products 82<br />

125 Renco <strong>Computer</strong> Printer Supply 78<br />

126 Smart Luck <strong>Computer</strong> Systems 35<br />

127 Spectrum HoloByte 21<br />

128 Spinnaker Software Corp 17<br />

129 Software Discounters of America 87<br />

130 Strategic Simulations, Inc IBC<br />

131 subUOGIC 7<br />

132TEVEX 35<br />

133 Wright <strong>Computer</strong>s 76<br />

Classified Ads 79<br />

COMPUTERS Amiga Disk 72<br />

COMPUTED Apple Disk 74<br />

MAIL TO:<br />

COMPUTE!<br />

SUBSCRIBER SERVICE<br />

P.O. Box 10955, Des Moines, IA 50340-0955<br />

Change of Address: Please advise as early as<br />

possible. Attach label with your old address and<br />

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below. Use separate sheet lor gift orders.<br />

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SEPTEMBER 1988 73


□ REVIEWS<br />

simulation controls.<br />

Once in the cockpit, you're faced<br />

with an array of 26 different gauges, di<br />

als, radar screens, and computers, all<br />

feeding you flight, navigation, and<br />

weapons information. You can maneu<br />

ver with a joystick, the keyboard, or a<br />

combination of the two. Until you get<br />

the feel of a particular aircraft, you may<br />

be all over the sky trying to achieve lev<br />

el flight with a joystick. Touch a couple<br />

of keys on the keyboard, though, and<br />

your jet automatically levels out.<br />

Your view changes realistically as<br />

you gain speed and altitude. The per<br />

spective projection is generated from a<br />

3-D database. You can look forward,<br />

left, right, up, and to the rear. You can<br />

also switch views to a spot plane or con<br />

trol tower to watch yourself fly—this<br />

adds another dimension and viewpoint<br />

to a value-packed simulation.<br />

Midair refueling is another nice<br />

touch. If you're low on fuel and far<br />

from an airport, you can search out the<br />

KC-10 refueling tanker circling the mis<br />

sion area. Docking with the tanker<br />

takes considerable skill, but an on-board<br />

computer can handle the chore for you.<br />

You can follow the action from the<br />

Stealth Mission is packed with so many<br />

features, you'll learn something new every<br />

time you fly it<br />

cockpit or from the spot plane. After<br />

you've refueled, your plane is rearmed<br />

and repaired. Until you perfect your fly<br />

ing skills, Stealth Mission has an auto<br />

matic landing procedure to get you<br />

back to base and down safely.<br />

Stealth Mission has a full comple<br />

ment of navigational instruments:<br />

VOR. ILS, VDF, and DME. They'll<br />

help you locate the refueling tanker or<br />

find your home base. Instrument land<br />

ing approaches are not available with<br />

Stealth Mission, but they are with Sub-<br />

LOGIC's Scenery Disks.<br />

When flying combat missions, ene<br />

my targets flash as they come into view.<br />

Select a proper weapon, and a red tar<br />

geting box is superimposed over the tar<br />

get. Maneuver the crosshairs of your<br />

gunsight within this box and press a key<br />

to lock the weapon onto the target. This<br />

is where dexterity comes into play: It<br />

takes two hands to fly the plane with<br />

the joystick, and a third one is needed<br />

to lock onto the target. If you're suc<br />

cessful, the target-tracking computer<br />

will guide your missile or smart bomb<br />

to the target.<br />

According to the manual, you can<br />

lock onto several targets and then fire<br />

when you're within range by pressing<br />

the space bar or fire button. This is<br />

where Stealth Mission currently has a<br />

problem. When you lock onto a target,<br />

a bug in the program fires your missiles<br />

whenever you move your joystick to<br />

another position. SubLOGIC is aware<br />

of the problem and should have it cor<br />

rected by the time you read this. A<br />

company spokesman said people who<br />

bought early versions of Stealth Mis<br />

sion and experience this bug should<br />

contact the company.<br />

There are some ways to sidestep<br />

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C09


n reviews<br />

the bug. After locking onto a target, cy<br />

cle to another weapon before you move<br />

the joystick. You can then change direc<br />

tions without the missiles firing. When<br />

you're within range and ready to shoot,<br />

cycle back to that weapon and press the<br />

space bar. The program doesn't seem to<br />

respond to the fire button. You can also<br />

use the keyboard flight controls since<br />

they're not affected.<br />

On the whole, Stealth Mission's<br />

animation techniques are excellent, but<br />

the system seems to overload occasion<br />

ally with data. While flying down a nar<br />

row canyon, the black walls and the<br />

green canyon floor sometimes suddenly<br />

and unexpectedly trade places, then<br />

flip-flop back. It can be hard to tell if<br />

you're flying into a wall or landing on<br />

the floor of the canyon.<br />

A lot of sophisticated program<br />

ming has gone into Stealth Mission,<br />

eliminating much of the annoying disk<br />

access that slows other simulations. In<br />

fact, this simulation is packed with so<br />

many features, you'll learn something<br />

new every time you fly it. One nice fea<br />

ture is the missile's-eye-view as a bomb<br />

or rocket homes in on a target.<br />

If you select a zero level of difficul<br />

ty, it's impossible to crash or get shot<br />

down. You can even land at enemy air<br />

fields, refuel, and rearm. At higher lev<br />

els, if your aircraft is critically damaged,<br />

you can bail out and watch from the<br />

spot plane as your ejection seat comes<br />

out and your parachute opens.<br />

When a program offers so much, I<br />

feel like it's nitpicking to ask for more,<br />

but there are a few extra touches I'd like<br />

to see programmers squeeze out of a 64<br />

or 128. I'd like to see my rockets streak<br />

forward. I'd also like to see tracers when<br />

I fire a burst from the M61 cannon. I<br />

know hits on the enemy are registered,<br />

and I can hear explosions when a pri<br />

mary target is wiped out, but I'd like to<br />

see a few explosions as well. Watching a<br />

MiG go down in flames may do noth<br />

ing to improve international relations,<br />

but I think most armchair jet jockeys<br />

would appreciate the effect.<br />

It would make an already great<br />

simulation truly outstanding.<br />

Stealth Mission<br />

For...<br />

Commodore 64/128—$49.95<br />

From ...<br />

SubLOGIC<br />

P.O. Box 4019<br />

Champaign. IL 61820<br />

(217)359-8482<br />

— Tom Netse!<br />

Twilight's<br />

Ransom<br />

It has action! It has adventure! It even<br />

has suspense! Twilight's Ransom, from<br />

Paragon Software, is as interesting and<br />

challenging an adventure game as any I<br />

have played.<br />

This is an interactive graph ics-andtextgamc<br />

with terrific illustrations,<br />

beautifully written descriptions of vari<br />

ous locales, and one of the most sophis<br />

ticated command parsers you are likely<br />

to encounter.<br />

The game's basic premise is sim<br />

ple: Your girlfriend has been kid<br />

napped, and you have until sunrise to<br />

deliver what her kidnappers want...<br />

without knowing what they want or<br />

how to go about getting it. What follows<br />

is a desperate race against time, and<br />

also against all of the dangers a big city<br />

can pose: muggers, hustlers, and every<br />

other kind of criminal and natural haz<br />

ard that an average crime-infested me<br />

tropolis possesses.<br />

As the game progresses, you will<br />

find subtle clues to the solution of the<br />

mystery, but you must distinguish these<br />

from the false leads and distractions<br />

scattered throughout the quest. Take<br />

nothing at face value, for you will surely<br />

regret it. So far, I've been shot, stabbed,<br />

mugged, and dumped in sewage.<br />

Try everything; it's amazing how<br />

many command options the game de<br />

signers have anticipated. No matter<br />

how illogical your command may seem,<br />

the designers have probably accommo<br />

dated it. The parser exhibits a sense of<br />

humor, too—the game recognizes an<br />

interesting range of vocabulary.<br />

The command parser has a large<br />

vocabulary, and is very easy on new<br />

players. It will accept UNLOCK<br />

DOOR WITH KEY, and it will also ac<br />

cept UNLOCK THE DOOR WITH<br />

THE KEY, THEN OPEN THE<br />

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E2 REVIEWS<br />

mode it is not. In both modes, the com<br />

mand PICTURE displays the picture if<br />

one is available. The dual mode is use<br />

ful because you can easily display pic<br />

tures for visual effect or suppress the<br />

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graphics in a text adventure game helps<br />

bring the game alive. Even the most de<br />

tailed descriptions can't put across the<br />

look of a city as these pictures can.<br />

Monochrome-monitor owners must<br />

play the game without the superb<br />

graphics.<br />

The game's prose isn't so shabby,<br />

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impressive in their own right. The pas<br />

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sive detail included in the scenes.<br />

Twilight's Ransom has some other<br />

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Kidnappers hold your girlfriend lor ransom<br />

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time during the game. Two command<br />

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Read 'n Roll<br />

A new reading program bowls a strike<br />

on skills improvement and doesn't<br />

spare the fun, either.<br />

Read 'n Roll combines entertain<br />

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dent's strengths and weaknesses. Since<br />

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the menu options in any particular<br />

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force reading-comprehension skills, one<br />

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It's an arcadelike game called Strike 'n<br />

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The game is a lot of fun. It uses<br />

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ities and operates at each student's<br />

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or to the other activities, children be<br />

come familiar with the vocabulary used<br />

in the passages. If players choose Strike<br />

'n Spare after they've read the passages,<br />

they can test their knowledge of the<br />

words. Instructors can use the program<br />

editor to customize onscreen sentences.<br />

Strike 'n Spare teaches vocabulary and<br />

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The four other activities work dif<br />

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n reviews<br />

program's credit, if the child answers<br />

incorrectly there is no negative-sound<br />

ing buzz. The screen merely shows "Try<br />

again." After a second incorrect reply,<br />

the computer responds with the correct<br />

answer.<br />

Some teachers prefer programs<br />

that make students choose correctly to<br />

programs that answer for the student.<br />

Davidson might want to consider add<br />

ing a new option to the Activity menu.<br />

If teachers choose this item, students<br />

would be required to answer for them<br />

selves without help from the computer.<br />

As children work through the<br />

menu activities, they are awarded<br />

points for correct answers. Questions<br />

answered correctly on a second attempt<br />

score only half as many points as those<br />

answered correctly on the first try. In<br />

Facts and Inferences, students find a<br />

helpful hint if they look back at the pas<br />

sage after one incorrect answer.<br />

The program is packed with oplions.<br />

You can use a mouse or the key<br />

board. If you use the keyboard, you can<br />

access the menu bar by pressing Open<br />

Apple-Escape. Sound can be toggled on<br />

or off. Teachers with printer access can<br />

make certificates of excellence for de<br />

serving students or a hardcopy of stu<br />

dent progress reports.<br />

During the reading activity, a digi<br />

tal clock ticks silently in the upper right<br />

corner of the screen. The timer tells<br />

how long it takes the student to read the<br />

passage and answer the question. If a<br />

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possible to hide it.<br />

If you know you are going to take<br />

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The package includes two doublesided,<br />

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Davidson has done it again—Read<br />

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and the focused activities will<br />

improve the reading-comprehension<br />

skills of children in grades 3-6. Even<br />

adults will want to try their hand bowl<br />

ing frames in Strike 'n Spare.<br />

Read 'n Roll<br />

— Carol S. Holzberg<br />

For...<br />

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S E P T E M E R 19 79


DAVID STANTON<br />

Put a Word<br />

Processor in<br />

the Hands of a<br />

Child and<br />

Watch Writing<br />

Soar to New<br />

Heights<br />

Jot notes and reorganize at will. Mold<br />

• Word-processed assignments always look<br />

and refine sentences for the perfect ef good when completed. Once students see<br />

fect. Replace weak words. Juggle para how well their work can look, they begin to<br />

graphs. Correct, improve, and enhance until take greater pride in themselves and their<br />

writing.<br />

• Word processing turns the usually tedious<br />

process of rewriting into a pleasant (and ef<br />

Shakespeare blushes.<br />

And when the writing process is all fin<br />

ished, computer print looks crisp and neat<br />

and clean, while pens produce a scrawl of<br />

messy goo. Such benefits can hardly go<br />

unseen.<br />

Questions of literary talent aside, quill<br />

pens and their modern-day counterparts<br />

don't stand a chance against today's power<br />

ful word processors. No other applications<br />

software has achieved such universal accep<br />

tance in business. When was the last time<br />

you saw a traditional typewriter in the press<br />

room of your local newspaper? Or at your<br />

lawyer's office?<br />

But word processing software can do<br />

much more than assist in the office. For<br />

thousands of Americans, it could radically<br />

change lives. Word processing holds great<br />

promise for those who struggle with writingrelated<br />

learning difficulties.<br />

Various sources estimate this group to<br />

be anywhere from 10 to 30 percent of the<br />

population. Do you know a child who reads<br />

reversals crop up regularly in your child's<br />

work—saw for was, b for d?<br />

If not. here ends this column. If so,<br />

please consider the following personal obser<br />

vations based on several years of watching<br />

students struggle with these very real and<br />

debilitating problems. Nothing scientific,<br />

mind you—just a few thoughts and musings.<br />

• People who fail to recognize spelling errors<br />

in their own handwriting often spot and<br />

correct them when they sec their work on a<br />

screen. Perhaps this happens because on<br />

screen letters are more clearly recognizable.<br />

Regardless of the reason, spelling improves<br />

when students compose on computers.<br />

• Spelling checkers further refine processed<br />

text. Though some teachers have opposed<br />

the use of such software in the past, a re<br />

cent study at the University of Oregon<br />

found that the use of spelling checkers has<br />

no negative effect on spelling performance.<br />

■ Although grammar checkers arc still quite<br />

primitive, they do assist with homonym er<br />

rors of the too, to. and two variety. Many<br />

even offer advice on punctuation, cliche<br />

avoidance, and other typical writing<br />

problems.<br />

ficient) experience.<br />

• Belter-written work means greater success.<br />

In school, that translates into higher<br />

grades. In business, it may mean landing a<br />

better job or earning a promotion.<br />

• Perhaps most important of all: <strong>Computer</strong>s<br />

make writing fun! Reluctant writers fre<br />

quently change their attitude when they<br />

learn how easy it is to produce "publishable"<br />

material.<br />

School success hinges on the ability to<br />

produce understandable and legible written<br />

work. Few skills can claim greater impor<br />

tance from kindergarten to graduate school.<br />

Those who cannot write face constant frus<br />

tration and failure.<br />

That need not happen. Excellent word<br />

processing software is available for every<br />

personal computer. If you don't already<br />

have the software, look for something that<br />

includes a built-in spelling checker or one<br />

several grades below the expected level, in<br />

that is compatible with a stand-alone check<br />

spile of diligent efforts to improve? Or<br />

er. The best programs accommodate chil<br />

someone who simply cannot spell? Do letter<br />

dren and adults alike—nothing too simple,<br />

nothing too complicated. Space prevents a<br />

listing of recommendations here, but good<br />

advice is available in COMPUTE! magazine<br />

software reviews, from knowledgeable<br />

friends, and from appropriate school<br />

personnel.<br />

One more thing: Don't rely on local<br />

schools in this matter. Some teachers still<br />

distrust technology, and those teachers who<br />

recognize its benefits may nevertheless find<br />

access to the lab limited.<br />

Word processing is computer-intensive.<br />

It requires several hours of writing and re<br />

vising to produce each essay. Unfortunately,<br />

most school districts have too few machines<br />

to handle this demand. If you want the job<br />

done, at least for now. you'll have to do it<br />

yourself.<br />

Will it work for your family? Maybe.<br />

Maybe not. Anyone who works with people<br />

knows the difficulty of predicting human be<br />

havior. If it does work, though, it could<br />

change someone's life.<br />

q<br />

David Stanton can be contacted via CompuServe<br />

(72407,102) or by mail at P.O. Box 494, Bolivar,<br />

New York 14715.<br />

<strong>80</strong> COMPUTE!


-news&notes<br />

processor and a graphics<br />

package.<br />

"We've taken a lot of cus<br />

tomer feedback and put that<br />

into improving our package,"<br />

Lee Llevano said. Llevano is<br />

vice president of marketing at<br />

Berkeley Softworks.<br />

"We've taken input from<br />

a variety of sources," he said.<br />

Those sources include custom<br />

er response and suggestions,<br />

comments in user-group publi<br />

cations, and in-house develop<br />

ment by product engineers.<br />

Besides the new features,<br />

GEOS 2.0 sports new possibili<br />

ties for old friends. The new<br />

deskTop adds the 1581, a 3'^inch<br />

disk drive, to its list of<br />

supported storage devices. The<br />

graphics interface supports two<br />

disk drives and a RAM Expan<br />

for game publishers. According<br />

to some sources, Nintendo has<br />

authorized production, on the<br />

average, of only 25 percent of<br />

the number of cartridges re<br />

quested by publishers. Some<br />

publishers are getting a far<br />

higher percentage of requested<br />

production levels, while others<br />

arc getting next to nothing.<br />

Millions of dollars of potenlial<br />

sales are going to be lost.<br />

Everyone involved in the<br />

will grow up to become per<br />

sonal computer buyers, and<br />

carry their thirst for games<br />

with them to the more power<br />

ful machines. In other words.<br />

though sales of the Nintendo<br />

system, and others like it. may<br />

dent the rise in personal com<br />

puter entertainment software,<br />

it's only a temporary problem.<br />

The pragmatists, on the other<br />

hand, simply want to make<br />

GEOS Turns Two<br />

GEOS 2.0. the newly announced<br />

version for the Commodore 64.<br />

features new tools and in<br />

creased capabilities, said Berke<br />

ley Softworks president Brian<br />

Dougherty at the June Com<br />

puter Electronics Show.<br />

The upgrade should<br />

please seasoned GEOS users<br />

because of the new features: a<br />

sion Unit. You can perform<br />

file operations on more than<br />

one file at a time, and you can<br />

retrieve the last file you tossed<br />

in the wastebasket.<br />

geoWrite flexes new mus<br />

cles: individual paragraph for<br />

matting, four text-alignment<br />

choices, decimal tabs, search<br />

and replace, and full-page pre<br />

view are only some of the en<br />

hancements. Using the new<br />

Paint Drivers, you can create<br />

current game-system craze is<br />

keeping at least one eye on the<br />

sales curves. With figures from<br />

the last game system go-round<br />

in front of them, some publish<br />

ers (and probably Nintendo as<br />

well) arc wondering when the<br />

bottom will fall out. When sys<br />

tem penetration reaches satu<br />

ration level, the theory goes,<br />

things will start to unravel.<br />

Nintendo had a big year in<br />

1987; will 1988 be the lop of<br />

the wave, with everything else<br />

simply downhill? Some pub<br />

lishers believe 1988 will sec the<br />

money while there's money to<br />

be made, cither by investing<br />

directly in the cartridge busi<br />

ness, as Activision has done,<br />

or by licensing successful<br />

games to others, as Epyx has<br />

done with its popular Califor<br />

nia Games (licensed to Milton<br />

Bradley).<br />

Still others believe that<br />

the way to beat Nintendo is tc<br />

market high-quality games or<br />

disk—a medium that doesn't<br />

rely on RAM chips. Taito, the<br />

Japanese arcade-machine gi<br />

ant, is one such believer. It's<br />

Christmas of Nintendo, its<br />

high-water mark. Others think<br />

bringing a half-dozen of its<br />

top-flight arcade games to<br />

that the pent-up demand for<br />

disk-dependent computers<br />

games due to the RAM short<br />

age will postpone lhe inevita<br />

ble until 1989.<br />

The effect on personal<br />

computers and personal com<br />

puter entertainment-software<br />

publishers? Again, mixed an<br />

swers. The optimists believe<br />

that game-system purchasers<br />

such as the Commodore 64,<br />

the IBM PC, the Commodore<br />

Amiga, and the Atari ST.<br />

before it takes them to the Nin<br />

tendo. One Taito source said<br />

the company wanted Nintendo<br />

to "sit up and take notice" of<br />

games going first to personal<br />

computers. — Gregg Keizer<br />

spelling checker, mail merge, a<br />

file converter, a laser-printer<br />

driver, and more power for<br />

older tools. People who are<br />

new to the Commodore 64 will<br />

appreciate the completeness of<br />

the package—besides the oper<br />

ating system, you get a word<br />

columns and borders and in<br />

clude graphics with text.<br />

The upgrade to geoPaint<br />

adds more control over graph<br />

ics creation. For example, you<br />

can stretch and scale photo<br />

scraps, use transparent paint<br />

brushes to create overlav ef-<br />

S E P T E M E R 19 8 81


-nem&notes<br />

fects. and constrain shapes to<br />

perfectly proportioned circles<br />

or squares.<br />

For people who already<br />

own the old version of GEOS,<br />

the upgrade costs $29.95, in<br />

cluding shipping and handling,<br />

and can be obtained from<br />

Berkeley Softworks. 2150 Shattuck<br />

Avenue. Berkeley. Cali<br />

fornia 94694; (4! 5) 644-0883.<br />

The retail price of GEOS 2.0 is<br />

$59.95.<br />

Another announcement<br />

publicized the new, lower price<br />

on geoPublish, Berkeley<br />

Softworks' desktop publishing<br />

package. The price will come<br />

down from $69.95 to $49.95.<br />

Llevano said Berkeley<br />

Softworks had been working<br />

hard to reach more home com<br />

puter users with GEOS and as<br />

sociated products. For the<br />

future, the compam will de<br />

velop its product line to make<br />

it more useful for both experi<br />

enced users and novices.<br />

HIGHLAND<br />

"We're going to continue<br />

lo improve the existing prod<br />

uct line. That's where we'll be<br />

concentrating,'1 Llevano said.<br />

— Heidi E. H. Aycock<br />

Epyx Gets the<br />

Gold, Heads for<br />

Hardware<br />

Epyx, one of the country's<br />

leading entertainment-soft<br />

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$8 million in new financing<br />

from several venture-capital<br />

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Best known for sports and<br />

action games aimed at teen<br />

agers, an entertainment catego<br />

ry personified by its popular<br />

California Games. Epyx last<br />

year launched a consumerelectronics<br />

division by an<br />

nouncing three VCR games<br />

and two audiocassette games.<br />

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According to David Morse,<br />

CEO of Epyx. the new financ<br />

ing will go to the new division<br />

since the entertainment-soft<br />

ware side of the company is<br />

self-funding.<br />

The financing is com--<br />

ing from both current<br />

and new investors,<br />

and is nearly<br />

double the $4.3<br />

million brought<br />

in when the<br />

company sought<br />

its initial round<br />

of venture capital<br />

in 1979. Although Morse<br />

would not specify exact fig<br />

ures, he did say that the new fi<br />

nancing was buying control of<br />

less than 30 percent of Epyx.<br />

What will the money be<br />

used for? One thing is cer<br />

tain—Epyx is staying with<br />

what it knows best. Morse<br />

claimed that his company<br />

"really understands entertain<br />

ment for teenagers and young<br />

adults." and said that he<br />

"doesn't see a lot of potential<br />

for productivity software."<br />

Part of the money will un<br />

doubtedly be used to market<br />

the existing VCR games—<br />

VCR California Games. VCR<br />

Golf, and VCR Play Action<br />

Football—and the audiocas<br />

sette games—Head-on Base<br />

ball and Head-on Football. A<br />

$4 million ad campaign is<br />

scheduled for print in maga<br />

zines such as Sports Illustrated<br />

and Sport, and for television<br />

during such events as football<br />

games on national networks<br />

and ESPN. A current cam<br />

paign is airing on MTV.<br />

Morse said that the VCR<br />

game market is potentially<br />

huge—$100 million a year. "I<br />

would expect we would be the<br />

leading player in that market a<br />

year from now." he said at the<br />

June Consumer Electronics<br />

Show.<br />

But Morse and Epyx obvi<br />

ously have their eyes set on<br />

more than just VCR games.<br />

Morse, who cofounded Amiga<br />

in 1982 and sold it to Commo<br />

dore two years later, has expe<br />

rience in developing state-ofthe-art<br />

personal computers<br />

and related hardware. Eypx's<br />

I<br />

consumer-electronics division<br />

is working on an as-yet-undis<br />

closed hardware product. Ear<br />

lier this year it was thought<br />

that the unveiling would hap<br />

pen late this summer, but<br />

that's been pushed back to<br />

January 1989 at the earliest.<br />

"A lot of the $8 million is<br />

going into that [hardware<br />

product]..." Morse said.<br />

And that was all he would say.<br />

Taking a $27 million<br />

(Epyx's income in 1987) com<br />

pany to $100 million in just<br />

over two years would seem de<br />

pendent on hardware, not sim<br />

ply computer software and<br />

VCR games. But if hardware it<br />

is. what is that hardware?<br />

Epyx's considerable tal<br />

ents lie in the area of fastpaced<br />

games for young people.<br />

That's the same group which<br />

makes up the huge audience<br />

for dedicated game systems<br />

such as the Nintendo and Sega<br />

machines. Morse helped create<br />

the Amiga—a persona! com<br />

puter so graphically powerful<br />

that some claim Amiga ver<br />

sions of arcade-machine games<br />

look better on the Amiga than<br />

they do on the arcade box. (In<br />

a supplemental note, Epyx re<br />

cently hired Richard Rice, for<br />

merly with Commodore-<br />

Amiga, where he implemented<br />

production of the Amiga 1000<br />

in Japan.)<br />

What if Eypx puts the two<br />

together? A 16-bit, dedicated<br />

game system as powerful and<br />

graphically advanced as the<br />

Amiga running hot teenage<br />

games. As they say in Califor<br />

nia, "What a concept!"<br />

— Gregg Keizer


SMMOIl<br />

COMPUTE 9SB<br />

OUTSIDE USA--C4LL<br />

(718)692-0071<br />

FOR CUSTOMER SERVICE<br />

Call Mon-Fri: 9:30am-5pm<br />

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FOR ORDERS & INFORMATION<br />

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OR WRITE TO:<br />

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Keyooard ■ 640K RAM ■ <strong>80</strong>286<br />

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Take Part In <strong>Computer</strong> Learning Month.<br />

Free contests, books, events... <strong>Computer</strong> Learning<br />

Month is an easy, exciting way to discover more about<br />

computers. Ana to explore what they can do foryou.<br />

<strong>Computer</strong> Learning Month helps people of all ages leam<br />

togetner. Because by learning together, we build better<br />

relationships. With computers. And with people.<br />

Contests Make Learning Fun.<br />

Win thousands of dollars worth of computers and<br />

software. And you don't have to own a computer to enter.<br />

There are contests forindividuals and groups. Kids, families,<br />

even entire schools. Entering is easy. Participating is fun. And<br />

if you win a prize, your school wins one too.<br />

Materials Make Learning Easy.<br />

Easy-to-read materials are packed with how-to<br />

information for everyone. Our free book for parents explains<br />

how computers are used in learning. And our free career book<br />

shows how everyone from artists to zoologists use computers<br />

in their work. The Family Activities Guide helps families<br />

learn together. And foreducators there are books with lesson<br />

plans and even a university software resource guide. Read at<br />

Rome, or share the fun.. .put on a community event with our<br />

<strong>Computer</strong> Learning Night Kit. Leam a little. Share a lot. Or<br />

choose anything inoetween.<br />

'Endorsed by the National Education Association, American Federation of Teachers, and many mor,<br />

<strong>Computer</strong> Learning Month 1988 is an officialyroject ofthe Software Publishers Association and is sponsoredby: A+ Magazine ■ AcademicCompuring" ■ Activision,Inc.<br />

■ Addison-Wesley Publishing Company, Inc. ■ Advanced Ideas ■ Apple <strong>Computer</strong>. Inc. ■ Berkeley Softworks ■ Britannica Software'■ ■ Broderbund Software. Inc. ■ Claris'" Corporation<br />

■ Classroom <strong>Computer</strong> Learning . ■ Commodore"- Business Machines, Inc. ■ Compu-Teach!" ■ Compute! ■ <strong>Computer</strong> Gaming World ■ Corvus Educations; PLATO<br />

■ Curriculum Product News ■ Davidson & Associates. Inc. ■ DLM Teaching Resources ■ Education Systems Corporation ■ Educational Dealer • Electronic Learning ■ Focus Media, Inc.


foull Love The RelationshipsThat Develop.<br />

Local Events Make Learning Convenient.<br />

Throughout October, PTA's, universities, scout troops,<br />

museums, computer and software stores, schools, and clubs<br />

everywhere will be handing out materials and putting on<br />

special events. Maybe that's why we're the non-profit<br />

program that's endorsed by so many national organizations*<br />

State Departments of Education and even the U.b. Senate.<br />

Learn in your group, enter a contest, pick up a free book. ..just<br />

clip the coupon and we'll send you everything you need to get<br />

started fast. But hurry. Because the sooneryou do, the sooner<br />

you'll develop relationships of your own.<br />

YES!! Show me how to enter a contest. Tell<br />

me how to get free materials. Send me everything<br />

I need to get started.<br />

laman Deducator Dparent Gstudent<br />

! own a computer dyes Dno<br />

(type of computer<br />

I ! have children in \JK-6 (J7-12 Duniversity Dnone<br />

I<br />

I<br />

Name<br />

Address<br />

City<br />

State<br />

I Phone{ j<br />

| Mail to: <strong>Computer</strong> Learning Month, Dept.<br />

| P.O. Box 60007 Palo Alto, CA 94306-0007^<br />

IBM Corpora ti on ■ in Cider Magazine ■ TheLearningCompany'- ■ Logo <strong>Computer</strong> Systems Inc. ■ MicroPro International Corporation ■ MicroPtose " Software, Inc.<br />

Microsoft'-Corporation ■ Mind scape. Inc. ■ Novell* Inc. • Pinpoint" Publishing ■ Prodigy Services Company ■ Random House Media ■ Scholastic Software!" Inc.<br />

Society For Visual Education, Inc." Software Magazine ■ Springboard Software. Inc." ■ Sunburst Communications. Inc. ■ Tandy/Radio Shack ■ Teaching and <strong>Computer</strong>s<br />

Terrapin, Inc." ■ T.H.E. Journal ■ Today's Catholic Teacher ■ Tom Snyder Productions' ■ Unison World ■ UpTimc.ThcDiskMonthly ■ Weekly Reader Software


Videogame<br />

Violence Is<br />

Everywhere.<br />

You Can Bet<br />

We'll Soon See<br />

Gruesome<br />

Games with<br />

Slasher-Flick<br />

Tie-ins.<br />

continued from page 88<br />

Rambo, Predator, Platoon, Robocop, and<br />

Wrestlemania abounded. The ultraviolence<br />

theme hit home as a PR flack proudly dem<br />

onstrated Sega's Uzi look-alike rapid-fire<br />

light pistol. You can bet that, by next Janu<br />

ary's CES, gruesome games with tie-ins to<br />

such horror flicks as Nightmare on Elm<br />

Street, Friday the 13th, and Texas Chainsaw<br />

Massacre will be on the screen.<br />

After a full day of this electronic may<br />

hem. I was pleasantly surprised by InterseFs<br />

Gone Fishin', a bass fishing simulation avail<br />

able for the Amiga and Atari ST. The game<br />

captures a lot of the slow, laid-back quality<br />

of leisurely casting for bigmouths. The only<br />

feature I found myself wishing for was a<br />

two-player mode. Half the fun for most an<br />

glers is sharing a boat and an afternoon of<br />

conversation with a friend. If you're looking<br />

for a break from the latest twitch-and-shoot<br />

arcade hit, give Gone Fishin' a try.<br />

Sports personalities endorsing products<br />

are always fashionable at CES. Walter Payton,<br />

Andre the Giant, and King Kong<br />

Bundy were among the luminaries who pa<br />

tiently sat for hours signing reams of publici<br />

ty photos for show goers who lined up.<br />

Mediagenic (formerly Activision) host<br />

ed a breakfast with a live satellite hookup<br />

that let the press quiz baseball great Pete<br />

Rose on the company's new Pete Rose Pen<br />

nant Fever game. Autographed baseballs<br />

(which one Mediagenicist claimed would be<br />

worth $ 150 as soon as Charlie Hustle made<br />

the Hall of Fame) were handed out as sou<br />

venirs. The best questions weren't about the<br />

game, though, but were about what Pete<br />

thought of the wrist slap Bad Billy Martin<br />

got for tossing dirt on an umpire.<br />

Those who weren't athletically minded<br />

could chat with a pair of Reagan/Gorbachev<br />

look-alikes plugging Spectrum Holobyte's<br />

Tetris, an addictive game imported from the<br />

Soviet Union.<br />

While computer hardware manufactur<br />

ers were relatively scarce on the show floor,<br />

the software scene seemed decidedly healthy,<br />

although considerably more low-key than<br />

the salad days of 1985 and 1986. Although 1<br />

don't own a Commodore 64, I've got to ad<br />

mit that I'm impressed with both the num<br />

ber and quality of new titles for that<br />

venerable machine. Today's programmers<br />

are pushing the 64's graphics and sound ca<br />

pabilities for all it's worth, and, according to<br />

the software manufacturers I spoke to at the<br />

show, their 64 sales have remained brisk,<br />

even as the popularity of Atari and Apple<br />

eight-bit titles has waned. Entertainment<br />

software for the IBM PC and its clones is<br />

continuing on a roll, with more and more ti<br />

tles including high-quality EGA graphics as<br />

a display option. Software development for<br />

the Atari ST line is in the dumper, with<br />

most software houses blaming poor sales on<br />

the current slowdown in ST sales and a<br />

higher-than-normal amount of software pi<br />

racy in the ST market. Developers are hot<br />

on new titles for the Amiga, but they've ex<br />

pressed concern over well-organized cadres<br />

of Amiga crackers based in Europe.<br />

With such a paucity of computers and<br />

software to graze, I went afield and hit the<br />

audio and video part of the show. High-end<br />

audio equipment manufacturers traditional<br />

ly take over the entire McCormick Center<br />

Hotel; the combined effect is said to simu<br />

late a sustained 8.5 on the Richter scale. The<br />

only thing more awesome than the sound of<br />

Infinity system's IRS Series V loudspeakers<br />

was its price. I can understand how they<br />

came up with the product name. If you can<br />

afford the $45,000, the IRS probably is inter<br />

ested in chatting with you for a while.<br />

Everyone who has used a camcorder<br />

knows that real home videos are supposed<br />

to be perpetually out of focus and jerky. It's<br />

not enough that nearly every video camera<br />

sold today automatically keeps Uncle Fred<br />

in focus. Now Panasonic has wiped out the<br />

last vestige of amateur artiness with a cam<br />

era featuring something called "electronic<br />

image stabilization," a consumer version of<br />

Hollywood's Steadicam.<br />

The computer product drought contin<br />

ued unabated throughout the week. I was<br />

even suckered in by Integ's Junior Com<br />

puter, a math and spelling tutor for young<br />

yuppies-in-training that looks just like Mom<br />

and Dad's laptop. The widest-vertical-mar<br />

ket computer-product award goes to the<br />

Lottronic's Personal <strong>Computer</strong>, which<br />

turned out to be a hand-held device with a<br />

one-button keyboard that picks up to six 2-<br />

digit numbers at random.<br />

I headed for the Gemini booth to check<br />

out the latest in low-cost printers. Whoops!<br />

Wrong Gemini. These guys were hawking<br />

the FlashFormer, an electronic device de<br />

signed by noted electronics wizard Grand<br />

Master Flash. The FlashFormer lets uncoor<br />

dinated boobs such as myself "rock, rap, and<br />

hip-hop . .. with one hand tied behind your<br />

back." I backed away warily, headed for my<br />

car and home, convinced that if these folks<br />

decided to market an impact printer, not all<br />

of the pins would be firing.<br />

□<br />

86 COMPUTE!


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Mini-Putt 52-1<br />

Test Drive $24<br />

ACTION SOFT<br />

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Bridge 5.0 $19<br />

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Dala Disk "1 Female .S14<br />

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PC Tools Deluxe $47<br />

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Defender of ihe CrownS25<br />

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DAVIDSON<br />

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Math & Me $24<br />

Math Blaster Plus $30<br />

Spell It $30<br />

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ELECTRONIC ARTS<br />

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Zork 1 $9.88<br />

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Alien Fires $23<br />

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Chuck Yeager's AFT... $26<br />

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Earl Weaver Baseball . . $26<br />

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Rockford $26<br />

Scrabble $26<br />

Slarflighl $32<br />

Twilighis Ransom $23<br />

EPVX<br />

Boulder Dash<br />

Construction Kit . .. .$14<br />

California Games $24<br />

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Destroyer $24<br />

4x4 Off Road Racing. .Call<br />

Home Video Producer.$32<br />

Impossible Mission 2 . .$24<br />

Print Magic $39<br />

Spy vs. Spy 3: Arctic AnticsSU<br />

Street Sporls Baseball .$24<br />

Street Sports Basketball $2 4<br />

Sub Battle Simulator . . $24<br />

Summer Games 2 .... $14<br />

Winter Games $14<br />

World Games $14<br />

GAMESTAR<br />

Champ. Baseball . . .$9.88<br />

Champ. Basketball . .$9.88<br />

Reader Rabbil $24<br />

Think Quick! $32<br />

Writer Rabbit $32<br />

MECA<br />

Andrew Tobias: Managing<br />

Your Money $139<br />

Financial Calculator . .$29<br />

MICROPOSF<br />

MS Strike Eagle S21<br />

Gunship<br />

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Pirates $25<br />

Silent Service $21<br />

MINDSCAPE<br />

Balance of Power $32<br />

Blockbuster $23<br />

Bop & Wrestle $19<br />

Captain Blood $24<br />

Defender of the Crown$24<br />

De |a Vu $24<br />

Gauntlet $24<br />

Harrier Combat Sim. .$23<br />

Irkloor Sports $19<br />

Infiltrator 2 $19<br />

Into Ihe Eagle's Nest. .$23<br />

Super Slar Ice Hockey $24<br />

Super Slar Soccer ... .$24<br />

MONOGRAM<br />

Dollars & Sense $109<br />

MV SOFTWARE<br />

My Label Maker $9.B8<br />

My Mail List $9.88<br />

My Phone Book $9.88<br />

ORIGIN<br />

Moebius $39<br />

Ultima 1 or 3 ....$25 Ea.<br />

Ultima 4 $39<br />

Ultima 5 Call<br />

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Gauntlet<br />

List $39.95<br />

Our Discount Price $24<br />

SHARE DATA<br />

Family Feud<br />

.$6.88<br />

Jeopardy<br />

Jeopardy |r<br />

.S9.88<br />

Wheel of Fortune<br />

Wheel of Fortune 2 .$9.88<br />

SIERRA<br />

Black Cauldron $24<br />

Gold Rush Call<br />

King's Quest<br />

1, 2, or 3 $32 Ea.<br />

King's Quest 4 Call<br />

Leisure Suit Larry . . . .$24<br />

Leisure Suit Larry #2 -Call<br />

Manhunter<br />

Call<br />

Mother Goose S19<br />

Police Quest $32<br />

Space Quest 1 or 2 $32 Ea.<br />

3-D Helicopter Sim. ..$32<br />

Thexder $23<br />

SIMON & SCHUSTER<br />

Star Trek:<br />

Rebel Universe Call<br />

Typing Tutor 4 S32<br />

SIR TECH<br />

Deep Space S24<br />

Wizardry Series:<br />

Knight of Diamonds $32<br />

Legacy of Lylgamin .$32<br />

Proving Ground $32<br />

Return of Werdna . .$32<br />

SOFTWARE<br />

SIMULATIONS<br />

Pure Stat Baseball $24<br />

Pure Stat College<br />

Basketball $24<br />

SPECTRUM HOLO8YTE<br />

Falcon $32<br />

Solitaire Royale $23<br />

DAbQoft<br />

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Telris: The Russian<br />

Challenge $23<br />

SPINNAKER<br />

Backgammon $14<br />

Eight in One $39<br />

Kindercomp Gold $24<br />

Splash $65<br />

SPRINGBOARD<br />

Certificate Maker . . . .$24<br />

CM. Library #1 $19<br />

Newsroom Pro $49<br />

SSI<br />

Gettysburg $39<br />

Kampfgruppe $39<br />

Questron 2 $29<br />

Star Command $32<br />

Stellar Crusade $32<br />

THREE SIXTY<br />

Dark Castle S24<br />

Harpoon $24<br />

THUNDER MOUNTAIN<br />

Pac Man $6.88<br />

Top Gun $6.88<br />

TIMEWORKS<br />

Data Manager $25<br />

Partner $25<br />

PC Quintet ".$65<br />

Publish It! $129<br />

Swiftcalc w/Sideways .$25<br />

Sylvia Porter's<br />

Investment Mgr. ...$95<br />

Word Writer $32<br />

TITUS<br />

Crazy Cars $24<br />

WEEKLY READER<br />

Stickytxar Math 1 w 2S23 Ea.<br />

Stickvboar Numbers . .$23<br />

Stickybear Reading . . .$23<br />

Stickibear Spell Grabber$23<br />

P.O. BOX 111327—DEPT, CP-BLAWNOX, PA 15238<br />

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ARLAN LEVITAN<br />

The Consumer<br />

Electronics<br />

Show USED to<br />

Be the Home<br />

<strong>Computer</strong><br />

Market's Big,<br />

Bad Blowout.<br />

No More.<br />

As I pulled onto the exit ramp for De for home video and audio manufacturers,<br />

troit Metropolitan Airport, I winced COMDEX has become the show of choice<br />

at the thought of yet another plane<br />

for most computer manufacturers.<br />

flight on CattleCar Air. A scant quarter of a<br />

In fact, Atari and Commodore decided<br />

mile away, thousands of travelers immersed not to exhibit their computer products at<br />

in the hurry-up-and-wait lifestyle queued up Summer CES. Most of the handful of com<br />

for tickets, checked luggage destined to be puter manufacturers present were PC-clone<br />

misdirected to a remote radar outpost north manufacturers the likes of Vendex, Blue<br />

of the Arctic Circle, and fumed while gate Chip, Amstrad, and Hyundai. Even they<br />

agents offered air-travel vouchers. I glanced were not in particularly high spirits.<br />

at my watch and listened to the growl in my<br />

Three of the four privately admitted<br />

gut. Both told me that it was about half past that IBM has contacted them (and other<br />

noon. The sky was a cloudless azure—a<br />

clone manufacturers) about royalties alleg<br />

color I would surely get to know during the edly owed on IBM patents that their prod<br />

45-minute holding pattern over O'Hare Air ucts supposedly use. Even if some IBM<br />

port that the flight promised. An inexplica patents are in widespread use in clones, why<br />

ble force took hold of my steering wheel,<br />

has Big Blue waited over five years before<br />

and my car merged back onto Interstate 94. deciding that it owns a piece ofjust about<br />

I figured I could stop at Kellogg's in Battle every PC compatible? IBM's actions are the<br />

Creek (cereal capital of the world) for a<br />

poker equivalent of sandbagging—declaring<br />

quick bowl of corn flakes that I could wash that your cards are not good enough for an<br />

down with a bottle of Pinot Blanc from Ta<br />

initial bet and then raising the stakes after<br />

bor Hill in Buchanan.<br />

someone else opens. Even in games where<br />

such checking and raising is not expressly<br />

forbidden, it's considered a scumbag tactic.<br />

I suppose IBM figures that if it can't<br />

make enough millions from lagging PS/2<br />

Out of my car's glove compartment<br />

came the requisite road-trip survival kit—<br />

compact disc player, cellular phone, and ra<br />

dar detector. I set my vehicle's cruise control<br />

at warp 9 and settled into my seat. The<br />

steady hum of four Pirelli P6's were a coun<br />

terpoint to the music of Swing Out Sister,<br />

INXS. and the Talking Heads as the asphalt<br />

ribbon that binds the Motor and Windy Cit<br />

ies unwound before me. A mere three hours<br />

and 24 minutes later, I was pulling into the<br />

parking lot of Chicago's McCormick Center<br />

Exposition Hall (I leave it to the math stu<br />

dents and state troopers in the reading audi<br />

ence to calculate my average speed).<br />

During the height of the home com<br />

puter and videogame wars, the Summer and<br />

Winter Consumer Electronics Shows were<br />

the trade shows for the home computer mar<br />

ket. Atari, Commodore, Radio Shack, Texas<br />

Instruments, and Coleco would fly in mas<br />

sive displays—staffed with scores of market<br />

ing types who didn't know which way to<br />

insert a floppy into a disk drive—in an ef<br />

fort to convince retailers that their machine<br />

was the hottest home computer. Wild allnight<br />

parties, extravagant press conferences,<br />

and bizarre promotional events were de<br />

rigueur.<br />

Then came the great shakeout. As the<br />

armies of competitors were winnowed and<br />

the money dried up, the carnival-like as<br />

pects of CES subsided. The catchword for<br />

vendors of computer-related products at the<br />

last two shows was a shell-shocked "You<br />

still here?" While CES is still a potent show<br />

system sales, it might as well cut itself in on<br />

the profits of companies successfully selling<br />

classic PCs. The unfortunate truth is that<br />

many companies, when faced with the pros<br />

pect of a protracted and expensive legal bat<br />

tle with IBM, throw in the towel, regardless<br />

of the relative merits of the case. Even the<br />

U.S. Government gave up without going to<br />

court after spending hundreds of millions of<br />

dollars in the late 1970s preparing an anti<br />

trust case against the computer behemoth.<br />

As I searched the show floor, it became<br />

apparent that PC products were as scarce as<br />

RAM chips at this CES. Even some old<br />

standbys couldn't be counted on. Bondwell<br />

had been purveying a line of low-cost PC<br />

laptops for several years. They must surely<br />

have some new computer wares on display,<br />

right? As I strolled up to the booth, a mar<br />

keting type zeroed in on my press badge like<br />

a heat-seeking missile and pumped my arm<br />

vigorously. "Our hot new products ... yes,<br />

sir.. .just check out this Ferrari Testarosa<br />

telephone and minimix console for kiddies<br />

who want to play disk jockey...."<br />

The stand-alone videogame market has<br />

come back with a vengeance. Nintendo<br />

dominated almost an entire floor of McCor<br />

mick North, with Sega and Atari both main<br />

taining a solid toehold. Grisly game<br />

cartridges with big-name titles such as<br />

continued on page 86<br />

B8<br />

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Prepare for the ultimate fantasy when the<br />

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meca<br />

We help you make the decisions that make a difference.<br />

355 Riverside Avenue • Westport, CT068<strong>80</strong>

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