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The FIRST Magazine Produced Entirely With Personal Computers!

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<strong>The</strong> <strong>FIRST</strong> <strong>Magazine</strong> <strong>Produced</strong> <strong>Entirely</strong> <strong>With</strong> <strong>Personal</strong> <strong>Computers</strong>!<br />

Id 71896 49150 o<br />

JULY 1990<br />

U.S.A. $3.95<br />

Canada $4.50<br />

DISPLAY UNTIL JUL 24<br />

Video Toaster Update<br />

ScanLab 100<br />

FractalPro<br />

Amiga COMAL 2.0<br />

Louis Markoya<br />

and... R.J. Mical


j&SSb<br />

m<br />

■<br />

*^fl H B<br />

a 1 '<br />

<strong>The</strong>se items are also<br />

available for: ATARI®,<br />

SEGA® and NINTENDO®<br />

19<br />

Now get behind the wheel or in the<br />

cockpit. 2 auto-fires.<br />

! ■■<br />

& (a K^at<br />

For Ultimate Arcade Excitement at Home,<br />

look for Video Game Accessories by<br />

Send for your FREE Catalog to: 101 Wilton Ave.. Dept.12<br />

Middlesex, N.J. 08846 • (201 )968-6868<br />

■ VISIT YOUR RETAILER OR CALL<br />

800-999-4470<br />

FOR VISA/MC ORDERS


*&*&:&A ^H<br />

Commodore - , Atari •. Sega (I, Nintendo I, arc registered Trademarks of Commodore<br />

Electronics. Atari Corp., Sega Entertainment, Nintendo of America respectively. Zoomer' \<br />

Ultimate Superstick \ Point Pounding Peripherals \ are Trademarks ol Beeshu", Inc., Hoi<br />

Stuff . is a registered Trademark of Beeshu :, Inc., Beeshu is a Trademark of Beeshu, Inc..


Benn Dunnington<br />

Publisher. Ediior. Founder<br />

Mark R. Brown<br />

Managing Editor, Technical Editor<br />

Tom Malcom<br />

Senior Editor<br />

Judith Kilbury-Cobb<br />

Assistant Editor<br />

Don Romero<br />

Contributing Editor<br />

Jim Oldfield, Jr.<br />

Editor Emeritus<br />

Arby Fuller<br />

Apprentice Editor<br />

Megan Ward<br />

Art and Production Manager<br />

Carol Brown<br />

Advertising Director<br />

Advertising Sales (319) 338-3620<br />

FAX phone no. (319) 338-0897<br />

Subscriptions (319)338-0703<br />

READER MAIL:<br />

INFO Reader Mail<br />

123 North Linn Street, Suite 2A<br />

Iowa City, IA 52245<br />

COPYRIGHTc. 1990 BY<br />

INFO PUBLICATIONS. INC.<br />

ALL RIGHTS RESERVED<br />

INFO (ISSN 08975868) is published monthly except bi-monthly in<br />

July-August by INFO Publications, Inc., 123 N. Linn Street. Suite<br />

2A~ Iowa City. IA 52245. US subscription rate is S26.00, one year;<br />

S47.50, two years; S65.00, three years. Canada/Mexico rates in US<br />

funds are $34.00. one year; $63.50, two years; S89.00. three years.<br />

Foreign surface rale is S50.00 (US funds), one year. Second-class<br />

postage paid at Iowa City. IA and al additional mailing office. POST<br />

MASTER: Send address Changes to INFO. 123 North Linn. Suite 2A.<br />

Iowa City. IA 52245.<br />

INFO is an independent journal not connected with Commodore<br />

Business Machines. Inc. National and worldwide distribution by<br />

Kable News Co., New York. NY. Entire contents copyright 1990 by<br />

INFO Publications. Inc.. Iowa City. IA. No part of this publication<br />

may be printed or otherwise reproduced without written permission<br />

from the publisher. INFO makes every effort to asure ithe accuracy of<br />

articles, stories, and reviews published in this magazine. INFO<br />

assumes no responsibility for damages due to errors or omissions.<br />

Products used to create this<br />

issue of INFO include:<br />

PROFESSIONAL PAGE<br />

video cameras<br />

0 Butchei<br />

INFO July 1990<br />

MIzGA i<br />

<strong>The</strong> &4<br />

REDMOND Cables<br />

OllRHERBflEK<br />

TURBO<br />

Diffi-View Gold<br />

DeluxePaintHI<br />

■ DiffiMorks3D Sculpt-Aninate.4D<br />

Perfect<br />

Vision DiffiPaint3<br />

fs<br />

SONY<br />

MONITORS<br />

SUPER<br />

TransSpell Transcript snapshot<br />

r-NDTDN<br />

PRINT<br />

... -E.D<br />

IKflRfll<br />

.FONTS I


GENLOCK AND OVERLAY SYSTEM<br />

A Broadcast qualify RS-170A composite output<br />

A Two independent dissolve controls<br />

▲ Software controllable<br />

▲ Compatible with all Amiga" models<br />

A Dual video outputs<br />

A Key output<br />

A Selectable 3.58MHz Notch niter<br />

> SUPER6EN IS THE PROVEN<br />

/ INDUSTRY STANDARD GENLOCK<br />

AND OVERLAY SYSTEM FOR THE<br />

$7*93$<br />

ION<br />

2865 Sunrise Boulevard Suite 103 Rancho Cordova CA 95742<br />

Telephone 916/344-4825 FAX 916/635-0475<br />

©1989 Digital Creations.<br />

Amiga is a registered trademark of Comodore Business Machines.<br />

■■:<br />

INTRODUCING THE<br />

ALL THE QUALITY OF OUR ORIGINAL SUPERGEN<br />

NOW ON A CARD FOR THE AMIGA 2000 SERIES<br />

-; A Occupies the video sip*<br />

..A 1 video in, 1 video out<br />

A Broadcast qualify RS-17GA composite output<br />

A Switch selectable overjoy function<br />

v ^ A Software controllable<br />

.A Optional remote dissofve console ($75)<br />

$599.95<br />

SuperGen 20001<br />

THE <strong>FIRST</strong> TRUE Y/C GjENtOCK * 0VERUY CARD<br />

2000 SERIES COMPUTERS<br />

A S-VHS, ED-BETA, Hi8<br />

A broacfcast qudlity NTSCRS-170A biitput<br />

A built in SC/H phase adjustability<br />

A built in sync generator A dissolves<br />

$1995<br />

E A T 1 O N S<br />

2865 Sunrise Boulevard Suite 103 Rancho Cordova CA 95742<br />

Telephone 916/344-4825 FAX 916/635-0475<br />

©1989 Digital Creations.<br />

Amiga is a registered trademark of Comodore Business Machines.<br />

TM


28 An Interview with R.J. Mical<br />

Mindy Skelton conducts an interview with outspoken Amiga pioneer R.J. Mical, who shares some<br />

insights into the early days of the Amiga, his experiences developing Atari's Lynx, and his view of the<br />

Amiga's future.<br />

31 <strong>The</strong> Amiga 3000<br />

INFO takes a first look at Commodore's latest technological masterpiece, the Amiga 3000. We also<br />

take a peek at version 2.0 of the Amiga's operating system, and the new AmigaVision authoring<br />

system.<br />

34 <strong>The</strong> Ray-Traced Self-Portrait<br />

Renowned Amiga artist Louis Markoya takes us step-by-step through the process of digitizing,<br />

16<br />

18<br />

21<br />

22<br />

8<br />

12<br />

14<br />

24<br />

38<br />

41<br />

42<br />

44<br />

manipulating, and ray-tracing a dramatic self-portrait.<br />

Serial Solution<br />

AmigaDOS Reference<br />

Guide<br />

Amiga COMAL V2.0<br />

TV*Text Professional<br />

INFOtorial<br />

Reader Mail<br />

New Products<br />

News & Views<br />

Public Domain<br />

BRYCE<br />

Adventure Road<br />

Games for Amiga<br />

23<br />

65<br />

69<br />

70<br />

52<br />

57<br />

58<br />

65<br />

79<br />

82<br />

CanDo<br />

CrossDOS<br />

FractalPro<br />

ScanLab 100<br />

Games for C64<br />

INFO Mania &<br />

Game Tips<br />

Show Reports<br />

Tech Corner<br />

INFO Update<br />

Ad Index<br />

INFO July 1990<br />

In addition to providing news,<br />

reviews, humor and general info<br />

to the Commodore community,<br />

INFO is committed to serving as<br />

a showcase of what can be pro<br />

duced with inexpensive personal<br />

computers (the Amiga, in particu<br />

lar) and off-the-shelf products.<br />

Except for some ads, everything<br />

in INFO is digitally created, edit<br />

ed, and color separated as com<br />

plete assembled pages on Amigas,<br />

and ouput as film from a<br />

Postscript imaging device at 1270<br />

dots per inch.


THE ULTIMATE GOLF SIMULATOR S3BSB<br />

It's professional golf at its best with the<br />

game's most aggressive and successful<br />

player, Greg Norman... a state-of-the-art<br />

golf simulation with more realistic threedimensional<br />

graphics than you've ever<br />

seen before!<br />

Rich in detail, Shark Attack is packed with<br />

features not included in lesser games,<br />

including:<br />

t ■<br />

'/.rit.. \>r-<br />

y<br />

\ —.;■■;;-;.<br />

Hi<br />

1—7-<br />

■:.\ ].. i<br />

Pre-game Practice, Matchplay, at*r<br />

Greensomes, Strokeplay, and Texas Scramble, all handicapped according to adjustable<br />

attributes, with single and team play options (up to four players).<br />

A professional caddy who can recommend the club to use for each shot.<br />

• On-screen ability to design your own swing, for agame which is more dependent on skill<br />

than luck.<br />

Greg Norman's swing digitized for your instruction in the best golfing form.<br />

Ability to open and close the club face and adjust the loft, totally on-screen, for<br />

greater control.<br />

• A 3-D perspective, which can be rotated through 360 degrees from any point. You can<br />

really walk each hole, and study the lie of each shot just like you would on a real golf<br />

course (one of the features that make this a simulation, not just a game).<br />

Changing wind and weather conditions, to add to the challenge.<br />

WIN A FABULOUS TRIP TO AUSTRALIA IN THE<br />

SHARK ATTACK SWEEPSTAKES!<br />

To enter, fill out and return your Shark Attack warranty card. Here's what you<br />

may win:<br />

• Two round trip airfaires to Australia • Hotel accomodations for nine nights<br />

• Tickets to the Australian Open Golf Championship • Opportunity to meet the<br />

"Great White Shark" himself • $1,000 in cash<br />

Send in your warranty card today!<br />

Entiici mull be poitmirdCif no blcr ihjn fdf 31. I WO. Offer wni where prohibited b, liw<br />

MKl.HOLKNF<br />

HOUSE<br />

Licensed from Gremlin Graphics.<br />

MELBOURNE HOUSE<br />

18001 Cowan, Ste. A, Irvine, CA 92714 Tel. (714) 833-8710<br />

Melbourne House is a member of the Virgin Mastertronic Group.<br />

Greg Norman's Shark Attack: the first true golf simulation, produced under the guidance of<br />

the Great White Shark himself! As on the pro circuit, total concentration, strategy and<br />

control are all required to come in _<br />

under par!<br />

m<br />

Look for Shark Attack at your favorite software store.<br />

Amiga<br />

Atari ST<br />

IBM/Tandy 1OOO<br />

Commodore 64<br />

For these fine computers:<br />

—<br />

$39.99<br />

$39.99<br />

$39.99<br />

$29.99


INFOtorials<br />

Mark R. Brown<br />

Managing Editor<br />

Benn Dunnington<br />

Publisher<br />

BACK TO THE FUTURE<br />

"<strong>The</strong> biggest news of the next<br />

year (and you'll be hearing about<br />

this more and more as things<br />

develop) is and will probably con<br />

tinue to be the eventual unveiling of<br />

Commodore's new 32-bit, Macin<br />

tosh-like, under-$1000 super<br />

machine. Affectionately called the<br />

Mac-Vic on the street, the new<br />

machine was "adopted" by Com<br />

modore in the process of acquiring<br />

Amiga [the company], the<br />

machine's biological parent. Jack<br />

Tramiel is said to be furious about<br />

Commodore's beating him and Atari<br />

to the deal, and this one move<br />

alone could redeem Commodore<br />

from an otherwise lackluster sea<br />

son since Tramiel's departure ear<br />

lier this year. <strong>The</strong> new machine<br />

sports a 68000 cpu with from 128K<br />

to 512K of on-board RAM<br />

(expandable to multi-megabytes<br />

externally); enhanced Applesoft-<br />

compatible BASIC; built-in IBM<br />

compatible 320K dbl.-sided disk;<br />

built-in modem; parallel & serial<br />

ports; 4-voice sound & music chip;<br />

640 x 200 x 4096 color graphics<br />

resolution; eight 16-color sprites;<br />

windows; framebuffer animation;<br />

smooth scrolling in all directions; 80<br />

columns clearly readable on a stan<br />

dard TV set; RF, composite, & RGB<br />

outputs; & built-in wordprocessing<br />

& spreadsheet. All this at (if you<br />

can believe it) under $1000. When?<br />

Commodore says "after Christmas".<br />

If you ask me, the "Mac-Vic" itself<br />

sounds like Christmas!"<br />

<strong>The</strong>se were the first words any<br />

one ever wrote in the consumer<br />

press about the Commodore<br />

Amiga computer. <strong>The</strong>y appeared in<br />

issue #4 of INFO-64 in the summer of<br />

1984. We were a bit optimistic on a<br />

few points (like the "built-in modem",<br />

"built-in spreadsheet", and "80<br />

columns clearly readable on a standard<br />

TV") and a bit too cautious on others<br />

(the Amiga 1000 actually debuted with<br />

256K. not 128K of RAM, and had an<br />

880K drive, not a wimpy 320K). Still,<br />

it was the first time the world at large<br />

had heard of the new Commodore<br />

Amiga.<br />

As time passed. INFO-64's Amiga<br />

coverage grew. We blended Amiga fea<br />

tures in with our C64 and C128 cover<br />

age. In issue #8 we not only reported<br />

on the official unveiling party for the<br />

Amiga, we also dropped the "64" from<br />

our name. From then on, we've been<br />

just plain "INFO."<br />

Well, we're changing things again.<br />

You haven't seen an issue of INFO<br />

for the past couple of months because<br />

we've been busy. We've been talking<br />

to banks and investors, making new<br />

plans, and lining up new writers and<br />

artists. It's been a long dry spell, but<br />

we're back with a vengeance!<br />

Starting with our next issue. INFO<br />

will be an all-Amiga magazine.<br />

We don't make this change lightly.<br />

We've covered Commodore computers<br />

for almost seven years now, and we<br />

have a warm fuzzy feeling for all of<br />

them (with the possible exception of<br />

INFO July 1990<br />

the Plus/4). But INFO has always been<br />

a "news & reviews" magazine, and<br />

frankly there just isn't much C64/C128<br />

news any more: nor are there a whole<br />

lot of new products to review. Most of<br />

our readers are now Amiga owners,<br />

and most of our advertisers are selling<br />

Amiga products. We've held out for<br />

the proper time to make the switch, and<br />

we think the time is now.<br />

So we bid a tearful "Farewell" to the<br />

8-bit past, face forward and set our<br />

eyes on the Amiga future. Commodore<br />

has firmly fixed its destiny with the<br />

introduction of the Amiga 3000. And.<br />

though no one can predict the future,<br />

we think the omens augur well for the<br />

Amiga. <strong>The</strong> A3000"s raw power is sec<br />

ond to none, and the price/performance<br />

of the entire Amiga line is unmatched<br />

by the competition. Now it's time for<br />

IBM and Apple to play catch-up. And.<br />

though we know not everyone's going<br />

to run right out and buy an A3000, we<br />

feel that it will drive the Amiga market<br />

as nothing else has. (See our A3000<br />

feature on page 31 for details on this<br />

new Amiga powerhouse.)<br />

We're also making another change in<br />

INFO, the one that's been requested<br />

most by our readers: we're going<br />

monthly. We've added some equipment<br />

and a couple of new people and are<br />

gearing up to spend even more sleep<br />

less nights in our offices. (Actually.<br />

we'll be publishing 11 times a year.<br />

skipping one of the summer months.<br />

Why? Because we've finally realized<br />

the value of an annual vacation from<br />

this madhouse, that's why!)


1-800-323-9421<br />

$39.99<br />

* ■*<br />

} ^ ■ A<br />

« Can you make it in time?<br />

■w - ■ .<br />

FROM THE DESKn I EfiM OF<br />

Tradgedy has struck! <strong>The</strong> crew of fipollo 19 is in trouble. On a surveying mission to the moon, their space craft was<br />

caught in a meteor storm and disabled, fipollo 19 is now lost somewhere on the lunar surface. Your mission is to find<br />

any survivors before they run out of oxygen!!! *


COMING<br />

ATTRACTIONS<br />

So what will you get in an all-new,<br />

all-Amiga, monthly INFO magazine?<br />

Well, for starters our PD columnists<br />

Harv Laser, Don Romero, and Jeff<br />

Lowenthal will keep you up-to-date on<br />

the latest public domain programs on<br />

American People/Link. GEnie, and<br />

commercial PD disk collections. <strong>The</strong><br />

world's foremost expert on adventure<br />

games, Shay Addams. will grace our<br />

pages with a new installment of "Adven<br />

10<br />

8-BIT BLUES<br />

What about the 8-bit readers<br />

we're leaving behind? Truthfully,<br />

most of you have told us that as<br />

we've changed, so have you. Our<br />

phone surveys tell us that almost all<br />

of our readers have moved from 8-<br />

bit Commodore computers to Ami-<br />

gas over the last few years.<br />

As for the rest, we could cop a<br />

piea of "we're not the only ones."<br />

After all, <strong>Computers</strong> Gazette was<br />

recently folded into Compute!. Com<br />

modore <strong>Magazine</strong>, Ahoy!, and<br />

Transactor all stopped publishing in<br />

the past year or so. Run is much,<br />

much thinner than it used to be, and<br />

despite IDG's assurances to the<br />

contrary, those who should know<br />

tell us that Run probably won't be<br />

around much longer, either. <strong>The</strong> sad<br />

truth is that there just isn't enough<br />

money in the 8-bit Commodore<br />

market to support a slick<br />

newsstand-distributed magazine<br />

any more.<br />

So what's a C64 or C128 owner<br />

to do? Well, we suggest C128 own<br />

ers check out Twin Cities 128, that<br />

INFOtorials<br />

. . . continued<br />

ture Road" in every issue. Greg Conley's<br />

comic tales of wide-eyed innocent<br />

Amiga user "Bryce" will also appear 11<br />

times a year. In a new monthly column,<br />

video expert Oran J. Sands III will<br />

report on the latest in Amiga video.<br />

Denny Atkins of Compute! fame will<br />

write a monthly column covering desk<br />

top publishing and multimedia. Every<br />

other month John Foust, "<strong>The</strong> Father of<br />

Amiga Journalism" and creator of Syn-<br />

desis's Interchange programs, will bring<br />

you up-to-date on 3D and animation.<br />

Bimonthly columns by music expert<br />

Peggy Herrington and graphics artist<br />

excellent C128-specific journal pub<br />

lished in Minnesota (6 issues/<br />

$12.50, PO Box 11578, Minneapolis<br />

MN 55411). It has always been the<br />

best source of C128 information,<br />

and editor Loren Lovhaug is dedi<br />

cated to keeping TC128 up and run<br />

ning for a long, long time. (INFO<br />

subscribers should check the INFO<br />

Wrap-Up for a special TC128 offer.)<br />

Unfortunately, there is no similar<br />

publication for C64 owners. Maybe if<br />

you'd write to Loren and let him<br />

know there's an interest, he might<br />

consider launching a similar publica<br />

tion for the C64.<br />

In the meantime, we suggest you<br />

support your local users group, and<br />

ask your officers to trade newsletters<br />

with as many other groups as you<br />

can. If you own a modem, support<br />

your local C64 BBS. You might con<br />

sider signing up for QuantumLink, or<br />

the C64/C128 sections on Peo<br />

ple/Link or CompuServe. Com<br />

modore support began with the<br />

grass roots, and it looks like that's<br />

where it's going to end up again.<br />

INFO July 1990<br />

Brad Schenck will keep you informed<br />

on developments in the areas of Amiga<br />

sound and graphics. And every other<br />

issue, noted computer columnist Arlan<br />

Levitan will share his humorous<br />

insights into Amiga computing.<br />

Also on deck are a plethora of stories<br />

about Amiga users and their unique<br />

Amiga applications. We'll have feature<br />

pieces on videographers, musicians, sci<br />

entists, and artists who use the Amiga<br />

every day in creative and innovative<br />

ways. And our Entertainment section<br />

will focus on the best new Amiga games<br />

and entertainment software.<br />

Our most exciting new development<br />

is a brand-new INFO technical section<br />

edited by Chris Zamara and Nick Sulli<br />

van, former editors of the Transactor<br />

magazine. This section will help to<br />

bring you up to speed on such topics as<br />

AmigaDOS, ARexx, BASIC, and how<br />

Amiga hardware and software really<br />

works.<br />

And, of course, we'll continue to pro<br />

vide you with all the latest Amiga prod<br />

uct news and information. Because<br />

news and new products continue to be<br />

the heart and soul of INFO.<br />

We are actively recruiting submis<br />

sions from the most-respected writers in<br />

the Amiga community, and they have<br />

shown great enthusiasm for our new<br />

format. We think you'll like it too.<br />

- Mark & Ifenii<br />

We're on the lookout for stories about<br />

interesting Amiga users and their<br />

unique Amiga applications. If you'd like<br />

to tell us about yours, please drop us a<br />

line at: INFO Applications, 123 N. Linn<br />

St., Ste. 2A, Iowa City, IA 52245.<br />

If you're interested in writing techni<br />

cal articles for the INFO technical sec<br />

tion (no C or Modula-2 programming,<br />

please!), contact: Chris & Nick, INFO<br />

Northwest, 1915 Casa Marcia Cres<br />

cent, Victoria BC Canada V8N 2X4.


THE ULTIMATE DRIVING EXPERIENCE<br />

OtatHtxitod t>v Electronic Arts." Copyright i aes SeQB Entarprteea, Led


INFO MAILBOXES<br />

Our U.S. Mail address is:<br />

INFO Mail<br />

123 North Linn St., Suite 2A<br />

Iowa City. IA 52245<br />

FAX us at: 319-338-0897<br />

Send Electronic Mail to:<br />

CompuServe 70215,1034<br />

PeopleLink INFO Mag<br />

GEnie INFO.MAG<br />

Please do not use our EMail<br />

addresses to inquire about subscription<br />

problems. Mail subsription inquiries to:<br />

INFO Subscription Dept.<br />

123 North Linn St., Suite 2A<br />

Iowa City. IA 52245<br />

or call 319-338-0703.<br />

Please don't call the INFO offices<br />

with technical questions or send selfaddressed<br />

stamped envelopes expect<br />

ing a personal reply. We just don't have<br />

the staff to handle it.<br />

Thanks.<br />

U.S. Mail From: Derek Godal,<br />

Terre Haute. IN<br />

I am extremely disappointed<br />

with some software publishers.<br />

Here is a machine [the Amiga]<br />

that can do some really amazing<br />

stuff. But with the programs<br />

being written for it today, it is<br />

just another computer. One of the<br />

biggest on my complaint list is<br />

IBM conversions. I am sick of<br />

seeing blocky EGA pictures<br />

pasted on my screen. Why can't<br />

these wilsons go in the other<br />

direction? From Amiga to MS-<br />

DOS?<br />

Why, indeed? Could it have anything<br />

to do with the dreaded bottom line?<br />

<strong>With</strong> bazilhns of IBMs and clones out<br />

there and only a million Amigas, many<br />

software publishers have found it<br />

cheaper and easier to develop and<br />

12<br />

release their games in MS/DOS format<br />

first. To be fair, some (like California<br />

Dreams) go that extra mile to take<br />

advantage of the Amiga's superior<br />

capabilities, but not enough of them do.<br />

- Mark & Benn<br />

U.S. Mail From: John J. Gallo.<br />

New Jersey<br />

I love INFO! I love your maga<br />

zine so much that I demand<br />

more! I want more pages or<br />

maybe it could come out every<br />

month. Please give me more!<br />

Well, just because you asked so<br />

poignantly, John... Poof! INFO is now<br />

monthly, solely in response to your<br />

heartfelt request! Check out the INFO-<br />

torial for more details. <strong>The</strong> Official<br />

INFO Guru has granted your first wish.<br />

You only have two more left: use them<br />

wisely (might we suggest world peace<br />

and quadrupling Commodore sales?).<br />

- Mark & Benn<br />

U.S. Mail From: George<br />

Knochel. Lakewood, CO<br />

May I suggest that Tom Mal-<br />

com has too much to do? He<br />

obviously doesn't have enough<br />

time to do in-depth reviews. Spe<br />

cifically, "<strong>The</strong> Middle Ground"<br />

article (Jan/Feb 90) says that<br />

ProWrite "suffers...from the<br />

unforgivable sin of recognizing<br />

only its own files." NOT TRUE.<br />

As the reference manual says -<br />

pages 50 & 65 - you press ALT<br />

while opening to see all files on<br />

disk.<br />

Finally! Someone who understands I<br />

have too much to do. <strong>The</strong> two references<br />

to the procedure are buried deep in the<br />

manual and aren't indexed in a straight<br />

forward way, so that the ordinary user<br />

INFO July 1990<br />

(like me) probably won't find them with<br />

out a lot of effort. Even better than<br />

indexing would be a gadget on the file<br />

requester to show all files. Obscurity in<br />

productivity software is just as unfor<br />

givable as the omission of vital details. /<br />

Stand by the review. Now can I have a<br />

week off? - Tom<br />

U.S. Mail From: Ron Feldman.<br />

Plantation, FL<br />

I read INFO regularly, and find<br />

it to be an indispensable source<br />

of information about the Amiga<br />

and its uses. BUT...I still see ads<br />

for copy programs in every issue<br />

and I've even seen some dis<br />

cussed in your Tech Corner sec<br />

tion. Until users start admitting<br />

that software piracy is a crime, it<br />

will continue to be the main<br />

threat to the existence and sup<br />

port of the Amiga. Your willing<br />

ness to publish ads for these pro<br />

grams whose sole purpose is to<br />

facilitate software piracy is an<br />

indication of your willingness to<br />

let "someone else" stand up and<br />

act on principle. I wish you<br />

would reconsider your stance on<br />

copy programs.<br />

Of course INFO abhors software theft<br />

(commonly romanticized as 'piracy')<br />

and would never condone, support, or<br />

encourage it. and we have said so pub<br />

licly on many occasions. However,<br />

under federal copyright law legitimate<br />

users have the right to make a backup<br />

copy of any program they have paid for.<br />

copy protection or no. Any user who has<br />

ever had a favorite program disk crash<br />

knows how important backups are and<br />

how frustrating and expensive it is not<br />

to have one. <strong>The</strong> use of copy programs<br />

by the legitimate owners of software for<br />

archival purposes is ok. That's what the<br />

law says. - Mark & Benn<br />

continued on page 72 ...


Your boss wants you to produce an<br />

animated video presentation to help<br />

sell that new project to top manage<br />

ment. You know that a full-color,<br />

animated presentation, developed on<br />

the Amiga, using its powerful<br />

desktop video software, will make a<br />

convincing impact.<br />

File transfer programs MAC-2-D0S<br />

and DOS-2-DOS from Central Coast<br />

Software! Using these simple and<br />

easy-to-use Amiga programs, you<br />

can now quickly and easily transfer<br />

the Mac/IBM/Atari data and images<br />

you need to and from the Amiga.<br />

MAC-2-DOS connects a Mac<br />

floppy drive directly to the Amiga •<br />

Reads and writes 400K/800K Mac<br />

disks • Converts MacPaint images to/<br />

from IFF • Imports Mac clip art for<br />

use on the Amiga • Converts ASCII<br />

text files both ways • Converts<br />

PostScript files both ways • Supports<br />

MacBinary format • Includes<br />

MAC-2-D0S — when it<br />

absolutely, positively has to get to<br />

or from a Mac disk, immediately.<br />

DOS-2-DOS — when it<br />

absolutely, positively has to get to<br />

or from an IBM PC (or Atari) disk,<br />

immediately.<br />

LEM<br />

<strong>The</strong> Amiga is the right machine for<br />

the job, but how can you easily<br />

import the images and data you need<br />

for your presentation from other<br />

divisions of the company, data and<br />

images which come from<br />

Macintoshes and IBM PCs?<br />

conversion utilities for PICT files and<br />

Mac fonts • Creates icons, as<br />

necessary • Formats 400K/800K Mac<br />

disks.<br />

DOS-2-DOS uses your Amiga's<br />

floppy drives to read/write IBM/Atari<br />

3.5-inch disks • Reads/writes 5.25-<br />

inch IBM disks (using an external<br />

5.25-inch Amiga drive) ■ Converts<br />

ASCII text files both ways • Supports<br />

international character sets •<br />

Formats IBM/Atari disks • Use with<br />

IBM program HIJAAK (from Inset<br />

Systems, not included} to capture/<br />

convert IBM graphic images to/from<br />

IFF.<br />

And to preserve your entire<br />

presentation, all supporting data and<br />

graphic files, as well as the programs:<br />

QUARTERBACK — the fastest<br />

and most reliable Amiga hard-disk<br />

backup program!<br />

Central Coast Software<br />

424 Vista Avenue Golden, Colorado 80401<br />

zz (303) 526-1030 • (303) 526-0520 (fax) ■—■<br />

Dealer Inquiries Welcome \—-~\<br />

INFO July 1990 13


R<br />

NewRroducts & Xveviews<br />

CLAMP IT ON<br />

OUTSTANDING VERY GOOD SATISFACTORY POOR DREK<br />

One of the more unusual<br />

items we've seen this bi-month<br />

is a joystick clamp from Dug-<br />

gan DeZign. It consists of a<br />

steel base plate and three c-type<br />

clamps that will secure any joy<br />

stick measuring from 2 1/2" to 4<br />

5/8" wide and up to 2 1/8" high,<br />

which covers most standard joy<br />

sticks. It also comes with stick-<br />

on pads so you won't hurt either<br />

the joystick or the table you<br />

clamp it to. Stik-Gripper costs<br />

S18.95. 300 Quaker Lane. Suite<br />

7, Warwick, RI 02886. 401-826-<br />

2961.<br />

HINT BOOK<br />

<strong>The</strong> ever-respected Lou<br />

Sander has put together a col<br />

lection of his Gold Mine col<br />

umn of game tips from Com<br />

modore <strong>Magazine</strong>. <strong>The</strong> book<br />

contains over 1200 hints for<br />

more than 500 games, some for<br />

the C64. some for Amiga, some<br />

for those other machines that<br />

shall remain nameless, and<br />

some for all. <strong>The</strong> 352-page<br />

paperback, aptly titled Lou<br />

Sander's Gold Mine, comes<br />

from Tab Books and will set you<br />

back SI9.95. Blue Ridge Sum<br />

mit. PA 17294. 717-794-2191.<br />

ilT<br />

TWAME<br />

GEO RAM<br />

Berkeley Softworks is ship<br />

ping their own RAM expander<br />

to use with GEOS. It offers<br />

512K. enough to eliminate<br />

nearly ail of those pesky disk<br />

accesses that slow down GEOS.<br />

It's for both 64s and 128s, and<br />

doesn't require an external<br />

power supply. While the thing<br />

doesn't currently work with<br />

non-GEOS programs, we expect<br />

some enterprising hacker to<br />

come up with a work-around.<br />

Retail price for GEORAM is<br />

S124.95. 2150 Shattuck Ave.,<br />

Berkeley, CA 94704. 415-644-<br />

0883.<br />

Q:<br />

DTP<br />

A new C128-specific desktop<br />

publishing package called the<br />

Illustrated Publisher is<br />

available from <strong>Computers</strong> Etc!<br />

It's sold in two separate mod<br />

ules, 128 Illustrator and 128<br />

Publisher (S39.95 each). Each<br />

operates on the 80-column<br />

screen and can take advantage<br />

of extended video RAM. <strong>The</strong><br />

Illustrator program offers the<br />

usual graphic tools like lines,<br />

boxes, circles, brushes, and so<br />

forth. It is a complete drawing<br />

program in itself, but is obvi<br />

ously designed to create and<br />

edit art for the page layout half<br />

of the duo. <strong>The</strong> Publisher lets<br />

you both edit and import text.<br />

Several fonts are included and<br />

[here's even a font editor. 4521-<br />

A Bee Ridge Rd.. Sarasota, FL<br />

34233.813-377-1121.<br />

DON'T BUG ME<br />

Robert Rockefeller has<br />

released another in his Diamond<br />

series of programmer's tools.<br />

<strong>The</strong> native C128 mode Dia<br />

mond Symbolic Debugger has<br />

70 commands and supports<br />

Merlin 128 and Commodore's<br />

DevPack symbol tables. It has<br />

macros and a powerful condi<br />

tional breakpoint facility (up to<br />

16 breakpoints can be in place<br />

simultaneously). It will run on<br />

either screen, meaning that you<br />

can have a program running on<br />

one screen and the debugger on<br />

the other. And it's only 16K.<br />

Price is S29.95. RockySoft, PO<br />

Box 113. Langton. ON Canada<br />

N0E 1G0. 519-875-2580.<br />

TRANSLATOR<br />

Ante Up is a new BASIC 8<br />

graphics translator from Siarfol-<br />

lower Productions. It will con<br />

vert 40-column GEOS. Print<br />

Shop. Doodle. Computereyes, or<br />

Koala graphics into BASIC 8<br />

80-coiumn format It will also<br />

let you preview the results on<br />

the 40-column screen and<br />

change the 80-column cell<br />

sizes. It requires 64K video<br />

RAM. $20.00. 4224 Bakman.<br />

North Hollywood. CA 91602.<br />

818-762-2514.<br />

14 INFO Julv 1990<br />

IPAINT, UPAINT<br />

WE ALL PAINT<br />

Voyager Mindtools' IPaint<br />

Written in a combination of<br />

BASIC 8 and machine lan<br />

guage, this new paint program<br />

from Voyager Mindtools uses<br />

the same mouse/icon system as<br />

many Amiga paint packages.<br />

IPaint requires 64K video<br />

RAM. operates on an interlaced<br />

80-column screen, and allows<br />

images up to 640 x 400. It<br />

should be noted that this resolu<br />

tion is the same size as an<br />

Amiga hi-res screen, and it is all<br />

onscreen at once: no scrolling<br />

required. Because of the way<br />

the I28's interlaced graphic<br />

mode operates, the number of<br />

apparent colors and level of<br />

detail that are possible make for<br />

some extraordinary images.<br />

IPaint works with the 1750<br />

REU and will also directly read<br />

any BASIC 8 compatible<br />

images. <strong>The</strong> images we've seen<br />

are positively sock-knocking!<br />

Price is $39.95. PO Box 11578.<br />

Minneapolis. MN 55411.<br />

TUTORIAL TAPE<br />

If you're contemplating<br />

adding a hard drive to your<br />

Amiga system, you might want<br />

to check out an instructional<br />

videotape called Amiga Hard<br />

Drives: <strong>The</strong> Complete Guide,<br />

It covers everything from instal<br />

lation to SCSI controllers to<br />

partitioning and formatting.<br />

$49.95 from TeleGraphics<br />

International. 605 Dock St.,<br />

Wilmington. NC 28401. 919-<br />

762-8028.


Title Page is a new video titling package for the Amiga computer. It will<br />

finally aljow you to create screens full of effects once only possible in your<br />

imagination! If the Nook' you want is not in our package, simply create it! Modify<br />

text, effects, patterns, brushes, even backgrounds. If that's not enough, add a<br />

touch of fantasy with rainbow letters, if what you use isn't what you need, come<br />

experience Title Page.<br />

<strong>The</strong> Title Page package was created under a demanding<br />

environment with demanding needs. It comes to you with all<br />

the features of a professional yideo titler.<br />

• Supports all of the Amiga's video modes (except HAM).<br />

• Handles any level of user selectable overscan. Even supports<br />

non-overscan overscan for harddrives with excessive DMA<br />

contention.<br />

• Creates copper display lists allowing thousands of extra<br />

colors per screen, (example: create rainbow letters with a blue<br />

gradient background!)<br />

,• Supports standard Amiga IFF format allowing you to<br />

import/export screens<br />

with other graphics<br />

programs. Even with the display lists!<br />

• Use any Amiga compatible font or colorfont. We supply you<br />

with 9 regular fonts in 3 sizes each PLUS four colorfonts in 2 sizes<br />

each.<br />

• Make backgrounds with brushes or with gradient displays.<br />

You arrange the wallpaper and tiles at the distance and<br />

depth you want.<br />

•Apply any effect to brushes, text, or images. If the 40+ effects<br />

included aren't enough, create your own with our GRAPHICAL<br />

effects editor, then modify them with the multiple built-in<br />

functions.<br />

• Maintain hundreds of prefs & effects and call them back at the press of a<br />

key. Our effects include outlines, extrudes, shadows, embosses, glows,<br />

crosses, neons, stars, glints, punches, and 35 more!<br />

• Execute ARexx commands from the keyboard or scripts, Title Page<br />

understand over 65 different commands, This allows you to add and modify<br />

the normal features available from the menus.<br />

• Once you've created your pages, show them off with our included player<br />

using any of the 45 different transitions. You can even call ARexx scripts from<br />

within your scripts therefore adding an unsurpassed capacity of commands<br />

to your slideshqws.<br />

• All this functions properly on any 512Kb Amiga. Don't worry though, we<br />

remembered everyone's needs are not the same, so we also include<br />

charged-up versions for users with 1 Mb of chip RAM.<br />

Owners" of other Amiga<br />

titlers are eligible for a<br />

$100.00 US dollar rebate<br />

off the suggested retail<br />

price of $199.95 US.<br />

To obtain the rebate, just<br />

send us page 7 from the<br />

original manual along with<br />

$99.95 US. Please contact:<br />

Eschalon Development<br />

2354 Cote Ste. Catherine<br />

Montreal, Quebec<br />

H3T1A9 CANADA<br />

Telephone orders:<br />

(514) 340-9244<br />

"Supported packages include:<br />

TV'TEXT (all), Pro Video {all),<br />

Broadcast Tirer, Video Tiller,<br />

Video Page, Deluxe Paint (all).<br />

Digi Paint (all).<br />

"Offer NOT available in QuGbec.<br />

Canada.<br />

Eschalon Development 2354 Cote Ste. Catherine. Montreal, Quebec. H3T1A9 CANADA, Tel: (514) 340-9244. Dealer and distributor inquiries welcome.<br />

Title Page & Eschalon Development logo are trademarks of Eschalon Development Inc. Other product names and brands are trademarks and/or registred trademarks of the respectives companies.


i\ew lew xr x roducts &<br />

. . . continued<br />

Fractal Landscape from Scene Generator<br />

FRACTALLY<br />

YOURS<br />

Brett Cascboli, author of the<br />

PD fractal landscape generator<br />

Scenery, has upgraded his code,<br />

added new features. and<br />

released the result commercially<br />

us Scene Generator. <strong>The</strong> land<br />

scapes it produces arc incredi<br />

bly realistic, with variahle light<br />

sources, adjustable water levels,<br />

and even clouds and texturing.<br />

Retail price is 539.95 from Nat-<br />

ttral Graphics. PO Box 1963.<br />

Rocklin, CA 95677. 916-624-<br />

1436.<br />

MOMENTOUS<br />

We've seen a couple of new<br />

titles from Micro Momentum in<br />

the past hi-month. TeleTutor is<br />

a disk-based introduction to<br />

what telecommunications is all<br />

about. A quick look showed il to<br />

be comprehensive and very use<br />

ful. It covers everyihing from<br />

local BBSs to the big networks.<br />

Of particular note is the section<br />

on etiquette, which will help<br />

keep you from embarrassing<br />

yourself when you do go online.<br />

A terminal program is also<br />

included. <strong>The</strong> whole works will<br />

cost you a mere $29.95. Of even<br />

more interest around here is<br />

T.A.C.L.. which stands for<br />

"<strong>The</strong> Adventure Construction<br />

Language." After prying the<br />

thing out of Judi's hands long<br />

enough to get a quick look at it<br />

(and she's still standing behind<br />

my chair, ready to pounce on il<br />

again the instant I'm through<br />

with il). it appears that it is a<br />

very complete system for con<br />

structing your own illustrated<br />

text adventures. Using a lan<br />

guage with syntax similar to<br />

BASIC, your adventures can<br />

have up to 65534 rooms and<br />

65534 objects (if that isn't<br />

enough, your adventure is far<br />

loo complex). Conditional con<br />

structions like IF..THEN-<br />

ELSE and the tike are sup<br />

ported. You can include sound<br />

effects, and for illustrations, you<br />

can use IFF images, even HAM.<br />

Special vector graphics tech<br />

niques are employed so you can<br />

store up to 32 images in one<br />

file. S99.95. PO ^Box 372.<br />

Washington Depot. CT 06794.<br />

203-567-8150.<br />

16 INFO July 1990<br />

eviews<br />

THE SERIAL SOLUTION<br />

Checkpoint Technologies<br />

PO Box 2035. Manassas, VA 22110, 703-330-5353<br />

$199.00<br />

It wasn't much of a challenge to plug Checkpoint Tech<br />

nologies' Serial Solution dual serial board into one of the<br />

empty slots on my A2000. Installing the software was rel<br />

atively painless, too, thanks to an automated installation<br />

program. Though you can add new SER: devices to your<br />

Mountlist to access the board, the disk also includes a<br />

couple of unique utilities that make using serial-port soft<br />

ware easy. "NewPort" makes a loader that patches your<br />

programs on the fly each time they arc run; "ZapPorl"<br />

makes a permanently-modified copy of your program that<br />

will address the proper port on the Serial Solution card.<br />

One of the Serial Solution ports uses a 25-pin "D" con<br />

nector which is 100% compatible with the connector on<br />

the Amiga's built-in serial port. <strong>The</strong> other port uses an<br />

IBM/AT style 9-pin "D" connector, and you'll need an<br />

appropriate cable (or adapter) for any serial equipment<br />

you want to run on it.<br />

<strong>The</strong> Serial Solution worked just fine with an Amiga<br />

modem at 1200 baud, but I didn't get a chance to test it<br />

with more demanding equipment. <strong>The</strong> literature says it<br />

will run at up to 250,000 baud, though it's my understand<br />

ing from talking to those in the know that the Amiga itself<br />

will probably flake out before you hit such high transfer<br />

rates. Music enthusiasts will be interested to know that<br />

there is a special hardware clock for running MIDI appli<br />

cations at a rock-steady 31250 baud. <strong>The</strong> Serial Solution<br />

looks to me to be a good, solid product. - Mark R. Brown


Just pDint...Click...Use.<br />

<strong>With</strong> CanDo You Can Do Just About Anything!<br />

You con make CanDo your own personal programmer. Just as you no longer have to be a professional artist to<br />

create "Art" well now, you don't have to be a programmer to create professional level applications! All you need<br />

is CanDo. Because creating a program with CanDo is as easy as drawing a picture with a paint package.<br />

Witti ConDo, programming is incredibly easy. Programs<br />

can be created by simply pointing and clicking. CanDo's<br />

graphic interface guides you easily, stepby-step, through<br />

the creation ol your own applications.<br />

CanDo has muscles<br />

And brains, too.<br />

You con use CnnDo to<br />

create all kinds of applicotions.Jrom<br />

presen<br />

tations to education to<br />

personal productivity,<br />

complete with buttons,<br />

menus, windows end<br />

much, much more.<br />

How You Can Win ^<br />

a FREE TripTo the ''<br />

Amiga '90 show In<br />

Cologne,Wesl Germany.<br />

See Yaw Participating<br />

Dealer For Details.<br />

CanDo is a multimedia synchronizer.<br />

CanDo can choreograph digitized sound...music...<br />

graphic or video images in real-time, by interactior<br />

or time.<br />

CanDo is a product of InovatronJcs, Inc.<br />

8499 Greenville Avenue Suite 209B Dallas, Texos 75231 214-340-4991<br />

Dealers and Distributors should confer: Southern technologies, 80W47-7741<br />

KLUtf WKI IN i mtaat


IPatch: 9 MIDI Ch: 2T 3~ 4~ 5<br />

n\\i n •< iiju n[u n II i>|» 11 n u u n[,. iijn itjn i,]i> ii[h h|u i.]ii ii:ii ti<br />

RIFF-WARE<br />

NewPr<br />

lew x roducts &<br />

. . . continued<br />

Hologramophone 's Hyperchord<br />

From the same people who<br />

recently released Pixound now<br />

comes Hyperchord. It's a sort<br />

of riff processor designed lo let<br />

you both perform and experi<br />

ment with music. <strong>The</strong> program<br />

will let you construct the basic<br />

riffs (using MIDI or the<br />

Amiga's internal voices) of your<br />

composition, with a series of up<br />

to 40 notes. <strong>The</strong>se riffs, which<br />

can also be generated by the<br />

program or by mathematical<br />

formula, can then be put<br />

together, and then varied with<br />

such functions as smear,<br />

reverse, rotate, weave, and so<br />

on. <strong>The</strong>re are also facilities for<br />

creating rhythms, sound cre<br />

ation, and other keen things,<br />

including several unusual<br />

modes of graphically represent<br />

ing and playing the music. For<br />

example, scales and arpeggios<br />

can be shown as musical pipes,<br />

frels on a string, or concentric<br />

circles, and the relationships<br />

between notes can be shown as<br />

spectral colors. It's some very<br />

interesting stuff. Hohgraphn-<br />

phone Research, 331 E. 14th<br />

Street. New York. NY 10003.<br />

212-529-8845.<br />

18<br />

DTV<br />

Amiga Desktop Video is the<br />

latest title from Compute!<br />

Books. Penned by Sieve<br />

Anzovin. the book serves as an<br />

introduction to the topic and<br />

gives examples of creating pre<br />

sentations wilh several popular<br />

commercial graphics programs.<br />

Cover price is $19.95. Chilton<br />

Book Company. Radnor. PA<br />

19089.215-964-4000.<br />

REFERENCE<br />

<strong>The</strong> second and third vol<br />

umes of the revised Amiga ref<br />

erence series from Addison-<br />

Wcsley are shipping. <strong>The</strong> Amiga<br />

Hardware Reference Manual<br />

is nearly 400 pages of the Offi<br />

cial Commodore Line on Amiga<br />

graphics, sound, and getting the<br />

machine to talk to peripherals.<br />

Cover price is S24.95. <strong>The</strong><br />

Amiga ROM Kernel Refer<br />

ence Manual: Libraries and<br />

Devices conlains 992 pages of<br />

excruciating detail on every<br />

thing you could possibly want<br />

to know about Libs and Devs.<br />

Cover price for the paperbound<br />

book is S34.95. Route 128,<br />

Reading. PA 01867. 617-944-<br />

3700. "<br />

INFO July 1990<br />

Reviews<br />

AmigaDOS REFERENCE<br />

GUIDE, Third Edition<br />

Compute! Books<br />

PO Box 5406, Greensboro, NC 27403<br />

$21.95<br />

v^ ompute! Books publishes the most comprehensive<br />

collection of reference books for Commodore's 8-bit<br />

computers, and lately they're publishing a fair selection<br />

of Amiga reference books as well. This is the third edi<br />

tion of their AmigaDOS Reference Guide, which intro<br />

duces readers to the ins and outs of the Amiga's disk<br />

operating system.<br />

In the first half of this book, authors Sheldon<br />

Leemon and Arlan Levitan tutor the reader in the<br />

details of AmigaDOS, including information on file<br />

structures, wildcards, pathnames, and everything else<br />

that makes AmigaDOS both so cryptic and so useful.<br />

Everything is explained with lots of examples, in an<br />

order that flows logically. <strong>The</strong> remaining half of the<br />

book is devoted to a reference section, which covers<br />

DOS commands individually and alphabetically. An<br />

index rounds things out.<br />

This book invites comparison to Rob Peck's Amiga-<br />

DOS Companion [see review in INFO #29 -Ed.] <strong>The</strong><br />

tutorial section of Peck's book covers more territory<br />

and includes more "inside info," but Leemon's and<br />

Levitan's approach seems to me to be gentler for the<br />

real beginner. <strong>The</strong> reference section of the AmigaDOS<br />

Reference Guide is much bigger, but is more repetitive<br />

of information covered in the tutorial as a result. This is<br />

a good book, living up to the high standards previously<br />

set by both Compute! Books and these two authors. If<br />

you're a beginner and you've been looking for a step-<br />

by-step guide to get you into using AmigaDOS, it will<br />

do you well. - Mark R. Brown<br />

One more point: This book takes two chapters to<br />

explain all the complicated details of Commodore's ED<br />

and EDIT editors. I eagerly await an author who is<br />

brave enough to simply declare, "ED and EDIT are<br />

anachronistic remnants of a best-forgotten, bygone era<br />

of mainframe computing. Don't confuse your life by try<br />

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20 INFO July 1990<br />

Reviews<br />

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AMIGA COMAL v2.0<br />

COMAL Users Group, 5501 Groveiand Terrace,<br />

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L am a long-time fan of COMAL, and I've eagerly<br />

awaited the appearance of this excellent programming lan<br />

guage on the Amiga. Now it's here and, as I anticipated,<br />

the Amiga has proven to be the perfect COMAL engine.<br />

COMAL (COMmon Algorithmic Language) has been<br />

around since the early Seventies. Devised in Europe as a<br />

language for teaching computer programming. COMAL<br />

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tures of Pascal and C and the turtle graphics of Logo. All of<br />

which makes COMAL ideal for the home user who wants<br />

to write his own programs.<br />

<strong>The</strong>re are now COMAL implementations for IBM. C64,<br />

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COMAL is an interpreted language like BASIC, not a<br />

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grams always run many times faster than equivalent<br />

BASIC programs, even though in many cases the programs<br />

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completely eliminate the dreaded BASIC GOTO. Proce<br />

dures and functions replace BASIC'S untidy subroutines.<br />

<strong>The</strong>re's a full selection of data types, including the same<br />

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records and pointers.<br />

<strong>The</strong> Amiga COMAL editing environment is nicely<br />

Amiga-tized, with pull-down menus and mouse positioning<br />

Cotinands<br />

U AmjfjCOHAL Coraiand Window:<br />

9118 clew<br />

B128 xnax::width; ynax:-height: farveantal:<br />

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B268 pencolGr(3(anhl step)<br />

B278 ENBIF<br />

B28B EHDFOR punkt.x<br />

mi ENDFOR punkU<br />

B388 tid:=tiwr-tii<br />

of the cursor, as well as bi-directional scrolling. Using the<br />

COMAL editor is a lot like having a teacher standing over<br />

your shoulder. If you make a syntax error entering a line, a<br />

box pops up to tell you about it immediately, and the cursor<br />

is positioned so you can make a correction. Not only that,<br />

but as you enter a program ihe keywords are capitalized for<br />

you and the whole program structure is automatically<br />

indented properly! If you want to check your program for<br />

correctness before trying to run it, you can SCAN it and<br />

the editor will report back any errors in structure.<br />

<strong>The</strong> editing and execution windows share a common<br />

screen, making it possible to play with interactive turtle<br />

graphics, just as with Logo.<br />

Perhaps COMAL's most powerful feature is its extensi<br />

bility through the use of external "packages." For example,<br />

lurlle graphics are an external package, called from a<br />

COMAL program by including the .simple command line<br />

"USE TURTLE." In other versions of COMAL, packages<br />

had to be written in C or machine language, but the Amiga<br />

version lets you write packages in COMAL itself.<br />

Though Amiga COMAL is not intended to be a develop<br />

ment language, it is certainly fast enough for many applica<br />

tions. Benchmarks typically outperform BASIC by a factor<br />

of two to four. <strong>The</strong>re is even a compiler (available sepa<br />

rately) which will convert COMAL programs into stand<br />

alone applications.<br />

I think Amiga COMAL is just about perfect. But if you<br />

need more information, check out Len Lindsay's support<br />

areas on QLink and PeopIeLink. A COMAL pamphlet is<br />

available if you send a self-addressed stamped (45e) legal-<br />

sized envelope to the above address, and a demo disk is<br />

available from public domain sources.<br />

- Mark R. Brown<br />

INFO July 1990 21<br />

■■m


l\lew lew rr x roducts &<br />

. . . continued<br />

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make easy what is usually a chore. Zuma Group's<br />

TV*TEXT Professional fronts the latest wave in Amiga<br />

tillers. While the original TV*TEXT will still be produced<br />

and sold, T\'*TEXT Professional is simply so much better<br />

there's no contest. All features are enhanced, expanded,<br />

improved, faster, and more enjoyable. It is also costlier.<br />

Multitasking (memory permitting) and not copy pro<br />

tected, TV*TEXT Professional operates in any of the four<br />

"standard" Amiga modes of color and resolution: lo-res and<br />

interlace (up to 64 colors), medium and hi-res (up to 16<br />

colors) with two levels of overscan in any resolution. HAM<br />

is not an option here. <strong>The</strong> higher resolutions with overscan<br />

will be more memory-hungry, of course.<br />

T\f*TEXT Professional lets you combine any regular<br />

Amiga bitmapped fonts, including ColorText fonts. IFF<br />

screens, and brushes and apply what Zuma calls "render<br />

preferences" to these elements. <strong>The</strong> prefs determine the<br />

overall look and color palette of a screen and include slick<br />

attributes such as embossed, shadows (cast, drop, and<br />

transparent), outlines, extrusions, glows, color cycling,<br />

strobes, sheens and more. <strong>The</strong> forty built-in prefs have pre-<br />

calculated palettes and settings that are ready and waiting<br />

as soon as you run the program, but you can also create and<br />

save your own preferences and modify existing ones. Just<br />

pick your preference, choose a font, tap your text into the<br />

requester, click your mouse and TV*TEXT Professional<br />

plops it onto the screen. Position it where you need it, and<br />

another mouse click tacks it down in place or throws it<br />

away to let you try again. Create a grid and lock it for pre<br />

cise placement, or tell the program to left, right, or center<br />

justify your text. <strong>The</strong> stencil and lock background options<br />

behave as you would expect, letting you place elements<br />

behind others with ease.<br />

TX^TEXT Professional's package includes a bonus: three<br />

disks of Zuma Fonts, most in very large sizes, perfect for<br />

titling. Unlike its ancestor's restrictive "font library"<br />

scheme, Pro's font requester is all it should be, even graph<br />

ically representing each font's sizes. It had no trouble cop-<br />

Reviews<br />

ing with the hundreds of fonts I keep on my hard drive.<br />

In addition to its superior font handling. T\r*TEXT Pro<br />

fessional has a pack of drawing tools to create boxes, cir<br />

cles, ellipses, grids and borders. Load in existing IFF<br />

brushes and apply those same snazzy preferences to them.<br />

A screen printing facility is also provided and printouts can<br />

be aborted with a keystroke. <strong>The</strong> program can even be put<br />

to sleep, freeing up memory.<br />

7V*TEXT Professional can easily create beautifully<br />

dithered backgrounds and truly convincing travelling glints<br />

and sheens using color cycling. Your picture elements can<br />

be smoothly rotated, duplicated, re-sized, tiled, or wallpa<br />

pered onto the screen. And the anti-aliasing (smoothing of<br />

typically jagged diagonal lines and curves) capabilities of<br />

this program are stupendous.<br />

TV^TEXT Professional provides all the tools you'll need<br />

to create eye-catching static screens, but it's not an anima<br />

tion system. You'll need other software to combine these<br />

screens into your own presentations. Since TV*TEXT Pro<br />

fessional makes Amiga-standard files in IFF format this is<br />

no problem at all.<br />

I found few annoyances in the software. I'd raiher see a<br />

simple "clear screen" than the more obscure "flood color 0"<br />

menu choice. Running the software from a floppy disk<br />

takes a while since all the "Render Prefs" are loaded at run<br />

time. From a hard drive the wait is very short. Although its<br />

main competitor, Oxxi/Aegis' VideoTit/er has those nifty<br />

stretchable "PolyFonts," TV*TEXT Professional is much<br />

easier to use.<br />

22 INFO July 1990<br />

But my complaints are trivial. TV*TEXT Professionals<br />

interface is a model of good design. Very logical and<br />

almost totally mouse-driven, it's easy to learn and it begs to<br />

be used. Highly recommended. - Harv Laser


CANDO<br />

INOVAtronics, 8499 Greenbelt Avenue, Suite 209B<br />

Dallas, TX 75231, 214-340-4991<br />

l\ew Iroducts & XVeviews<br />

$149.95<br />

I or the past couple of years, we have been bombarded<br />

with HyperThis and HyperThat. And all the while, Amiga<br />

owners have been suffering from HyperEnvy. While<br />

CanDo tastefully refrains from calling itself a HyperCard<br />

system, that's exactly what it is, though it's much more<br />

versatile and powerful than the Mac original. In other<br />

words, it's not just a hypercard clone, but a broader hyper<br />

media system designed from the ground up for the Amiga.<br />

(It is more technically called a software authoring system,<br />

a means for non-programmers to put together applications,<br />

utilities, presentations, games, and even whole systems<br />

without having to leam C or some other programming lan<br />

guage.) CanDo is mostly icon-based; you click on the<br />

function you want and a series of menus or options pop up<br />

to further define what you want to do. It's a system that's<br />

been tried before, though not with this degree of success.<br />

<strong>The</strong> main thing to keep in mind when learning to use<br />

CanDo is that despite its graphic interface, you really are<br />

learning a programming language, and you can't expect to<br />

learn it overnight. Getting a project going is a relatively<br />

simple process; the first manual tutorial let me get a<br />

slideshow, complete with buttons, going in only a few min<br />

utes. <strong>The</strong> second tutorial was a little more complex and<br />

informative, but that was the last of them and I felt like I'd<br />

been hung out to dry. <strong>The</strong> information was presented well,<br />

but there just wasn't enough of it.<br />

In addition to its graphic point and click front end,<br />

CanDo also operates on a second level, permitting modi<br />

fiable scripts to be attached to various functions and but<br />

tons. <strong>The</strong> package also includes utilities for making the<br />

applications developed with the system stand-alone, and<br />

the resulting files are reasonably sized. (<strong>The</strong> example<br />

appointment calendar is about 1 OK, though to run it inde<br />

pendently also requires installing a 123K library in your<br />

libs directory.)<br />

CanDo reminds me of those intricate Chinese puzzles<br />

made up of boxes inside of boxes inside of boxes and at<br />

least for now, that is its biggest problem with it. <strong>The</strong>re are<br />

just too many layers of windows, menus, and requesters to<br />

navigate in order to get simple things done. I've been told<br />

that this is being worked on and there will at least be more<br />

Status IBordep Styles IllObjects<br />

keyboard shortcuts in future revisions. I also think it needs<br />

some kind of internal macro capability. <strong>The</strong> program takes<br />

too long to load (working from a hard drive or RAM: is a<br />

virtual necessity) and I really don't care what files it's<br />

looking for at the moment, though it insists on telling me. I<br />

suppose a modular approach is good, but CanDo loads<br />

overlays and files from so many places that if a single one<br />

is misplaced, it will cause you no end of headaches. Much<br />

of the problem could be solved, I think, if CanDo didn't<br />

use one of its own decks for its user interface, or if it would<br />

load all of itself into memory instead of having to load an<br />

overlay each time you want a particular function. It may<br />

conserve memory and other system resources, but it cer<br />

tainly increases the aggravation level of using it. A flashy<br />

interface is fine for some things, but having screens sliding<br />

up and down and interminable layers of windows popping<br />

up slows down progress more than I'm willing to put up<br />

with. <strong>The</strong> engine itself is wonderful, and I expect fantastic<br />

things will be developed with it, but as it is, CanDo comes<br />

across as more fragmented than modular.<br />

Is CanDo a good product? Unquestionably. Is it useful?<br />

Undoubtably. Is is all it should be? Definitely not. If you<br />

like tinkering with your machine, it's more fun than a bar<br />

rel full of microchips and has about any tool you need,<br />

from graphics editing to ARexx support. If you expect to<br />

create masterpieces of complex productivity software, it's<br />

going to take you a long time and a lot of button-pushing to<br />

do it. Despite the complaints I have with CanDo, it is a<br />

milestone in the development of Amiga software, bringing<br />

the concept of hypermedia to a machine better suited for it<br />

than any other. - Tom Malcom<br />

More New Products & Reviews on page 68...<br />

INFO July 1990 23


N ews & Views<br />

COMMODORE<br />

NEWS<br />

ommodore is actively<br />

soliciting the support of<br />

Amiga developers in its push to<br />

have a significant number of<br />

AmigaDOS 2.0 compatible<br />

applications on the dealers'<br />

shelves by the time the first<br />

Amiga 3000s heginning ship<br />

ping sometime in July. <strong>The</strong><br />

Developers' Participation Pro<br />

gram was announced by Com<br />

modore in conjunction with the<br />

grand unveiling of the 3000 and<br />

2.0 release of the Amiga operat<br />

ing system in New York City on<br />

April 24th. As part of this cam<br />

paign Commodore will be mak<br />

ing available to developers of<br />

compatible, eligible products<br />

special stickers to certify that<br />

the product is "Release 2.0<br />

compatible." So come summer,<br />

if you see "AmigaDOS Release<br />

2.0 compatible" stickers on soft<br />

ware boxes you will know that<br />

Ihe program is certified as fully<br />

functional on the A3000, is<br />

compatible with the Extended<br />

Chip Set, functions on the<br />

68030 in full 32-bit addressing<br />

mode, and that the program<br />

conforms to Release 2.0 appear<br />

ance standards.<br />

■ In an effort to keep the<br />

Amiga on top of the "multime<br />

dia wave" sweeping through the<br />

personal computer industry,<br />

Commodore announced several<br />

bundled packages targeted at<br />

the corporate market, profes<br />

sional musicians, and profes<br />

sional videographers. Bundled<br />

systems are available exclu<br />

sively through participating<br />

authorized Commodore dealers<br />

and, according to a representa<br />

tive from Commodore's PR<br />

agency, deadlines have been<br />

extended through the end of<br />

June. <strong>The</strong> bundle aimed at cor<br />

porate users features an Amiga<br />

1989 SPA AWARDS<br />

" he Software Publishers Association has announced the win<br />

ners of their Excellence in Software Awards for the most<br />

outstanding and innovative software products of 1989. Programs<br />

available in Amiga and Commodore formats were well repre<br />

sented in the winners circle. Literally sweeping the awards was<br />

SimCity from Jeff Braun and Will Wright (Maxis Software).<br />

SimCity garnered top honors in four categories, more than any<br />

other program. Lifetime achievement awards were given to<br />

Steve Jobs, NeXT, and Alan Kay, Apple Fellow. Other Com<br />

modore/Amiga format award winners include:<br />

EDUCATION SOFTWARE AWARDS<br />

• Best Home Learning Program - Where in Time is<br />

Carmen Sandiego, Broderbund (coming soon for<br />

Amiga)<br />

• Best Curricular Program - SimCity, <strong>The</strong> City Simulator,<br />

Maxis Software (C64 & Amiga)<br />

CRITIC'S CHOICE AWARDS<br />

• Best Consumer Program - SimCity, <strong>The</strong> City<br />

Simulator, Maxis Software {C64 & Amiga)<br />

CONSUMER SOFTWARE AWARDS<br />

• Best Fantasy Role Playing/Adventure Program -<br />

Space Quest III: <strong>The</strong> Pirates of Pestulon, Sierra<br />

On-Line (Amiga)<br />

• Best Sports Program - Hard Ball II, Accolade (coming<br />

soon for Amiga}<br />

• Best Simulation Program - SimCity, <strong>The</strong> City<br />

Simulator, Maxis Software (C64 & Amiga)<br />

• Best Strategy Program - Populous, Electronic Arts<br />

(Amiga)<br />

• Best Action/Arcade Program - WELLTRIS, Spectrum<br />

Holobyte (coming soon for Amiga)<br />

■ Best Entertainment Program - SimCity, <strong>The</strong> City<br />

Simulator, Maxis Software (C64 & Amiga)<br />

2000HD equipped with a pre-<br />

installed Bridgeboard, 1084<br />

monitor, and WordPerfect 4.1.<br />

Suggested retail price is $4946.<br />

<strong>The</strong> professional music pack<br />

age, which is bundled with an<br />

Amiga 2000HD and 1084 moni<br />

tor, includes a MIDI interface<br />

from ECE R&D (a $600 value),<br />

and two music programs from<br />

Dr. T's, including Keyboard-<br />

Controlled Sequencer 3.0 and<br />

Copyist Apprentice. Also<br />

included is a coupon for a free<br />

librarian software package. Sug<br />

gested retail price is $3713.<br />

Two bundled systems, a general<br />

24 INFO July 1990<br />

purpose system and an<br />

advanced system, are being<br />

offered to the professional video<br />

market. <strong>The</strong> general purpose<br />

system is comprised of an<br />

A2000HD, an A2058 RAM<br />

card, 1084 monitor, TV*Text<br />

Professional (Zuma Group),<br />

and Deluxe Paint HI (Electronic<br />

Arts). <strong>The</strong> suggested retail price<br />

is $4200. An A250O/30 with<br />

4mb of 32-bit RAM, 1084 mon<br />

itor, Deluxe Paint HI, Pro Video<br />

Gold (Shereff Systems), and<br />

Sculpt-Animate 4D (Centaur<br />

Software) are bundled into the<br />

advanced system for a sug<br />

gested retail price of $6400.<br />

Commodore Electronics<br />

Ltd. directed its current strate<br />

gic world sales drive through<br />

seven major cities in Hungary<br />

with a traveling product road<br />

show last April. <strong>The</strong> show fea<br />

tured exhibitions and profes<br />

sional seminars designed to<br />

increase Commodore product<br />

awareness and market penetra<br />

tion in the Hungarian business,<br />

network, workstation, home,<br />

and education markets. Accord<br />

ing to a Commodore spokesper<br />

son, the Amiga 500 and 2000<br />

series were given a standing<br />

room only warm welcome at<br />

each of the locations.<br />

Former CATS head Gail<br />

Wellington has been promoted<br />

to Director of Special Projects,<br />

a new position reporting<br />

directly to president, Harry<br />

Copperman. In her new position<br />

Gail will be focusing on new<br />

hardware and software projects.<br />

Succeeding Gail as v.p. in<br />

charge of CATS (the newly<br />

reorganized Commodore Appli<br />

cation and Technical Support<br />

Group) is Jeff Scherb. His focus<br />

will be on expanding Amiga<br />

software applications for Unix,<br />

multimedia, graphics, and edu<br />

cation, as well as business and<br />

personal productivity.<br />

Commodore has established<br />

a Systems Marketing Group<br />

headed by Paul Calkin, a former<br />

Unisys exec, with the primary<br />

focus of marketing Commodore<br />

Unix-based products. Com<br />

modore's entry into the Unix<br />

market is part of Harry Copper-<br />

man's strategy to increase Com<br />

modore's presence in (he busi<br />

ness, government, and educa<br />

tion markets. Walter Simpson<br />

has been appointed director of<br />

product marketing, part of a<br />

new management team<br />

designed to boost sales in strate<br />

gically targeted markets.


COMPUTE! MAGS SOLD<br />

BC has sold the Compute! group of<br />

magazines to Bob Guccione's General<br />

Media International, Inc. for an undisclosed<br />

price. All four Compute! titles - Compute!,<br />

Compute's Gazette, Compute's PC, and<br />

Compute's Amiga Resource - will become<br />

part of Guccione's Omni magazine division.<br />

Guccione is best known as the founder and<br />

publisher of Penthouse magazine, but has<br />

been expanding his company recently, pur<br />

chasing titles like Four Wheeler and launch<br />

ing Longevity and VISIO. It was unknown at<br />

presstime whether <strong>Computers</strong> offices would<br />

remain in Greenboro, NC. or would be<br />

moved to New York City. But according to<br />

sources at the magazines' offices, employees<br />

had been advised to "go ahead and send out<br />

their resumes." Insiders also say that Guc<br />

cione was contemplating combining all four<br />

titles into a single large magazine, or alter<br />

nately compressing them into a special com<br />

puter section in OMNI itself, though these<br />

plans could not be confirmed at presstime.<br />

NEWSLETTERS<br />

Proving the adage that 'good things<br />

come in small packages,' we have<br />

recently seen several excellent commercial<br />

newsletters which offer a wealth of special<br />

ized information to Amiga and C64 users.<br />

Amiga Crossings is a monthly newsletter<br />

published by Deland Editorial Services<br />

devoted to Amiga Bridgeboard users. Amiga<br />

Crossings provides a clearinghouse for new<br />

and experienced Bridgeboard users to share<br />

information, hardware and software tips,<br />

advice on transferring data between PC and<br />

Amiga formats, and other pertinent Bridge-<br />

board topics. Subscription information is<br />

available by calling 212-369-8131.<br />

<strong>The</strong> Amiga Games Guide is a new bi<br />

monthly newsletter exclusively about Amiga<br />

games with heavy emphasis on hot new<br />

European imports, published by TGFM Pub<br />

lishing. Amiga Games Guide features up-tothe-minute<br />

game news, blisteringly honest<br />

reviews, intriguing rumors, extensive game<br />

tips, and walk-throughs for recent and clas<br />

sic releases. Subscription information is<br />

available by calling 808-667-5586.<br />

Digital Digest will be of interest to Amiga<br />

and C64 owners who are also into digital<br />

amateur radio communications. Digital<br />

Digest features news, reviews, and articles<br />

News & V:lews<br />

concerning the interfacing of computers and<br />

amateur radio, and includes a column<br />

devoted entirely to the Amiga. Information<br />

for C64 HAMs is also abundant. Digital<br />

Digest is published bi-monthly by Arvo &<br />

Associates. Subscription information is<br />

available by calling 407-671-0185.<br />

RECORD STORAGE<br />

team of IBM scientists and engineers<br />

- set a world record in the magnetic data<br />

storage density race by successfully storing<br />

a billion bits - a gigabit - of information on a<br />

single square inch of disk surface using<br />

experimental components with a record data<br />

density 15 to 30 times greater than that of<br />

current hard disk systems. In the real world<br />

a billion bits is equivalent to 100,000<br />

double-spaced typewritten pages or enough<br />

System shown<br />

includes a<br />

FastTape backup<br />

streamer<br />

plus a<br />

FastTrak hard drive.<br />

paper to make a stack 33 feet tall, about the<br />

height of a three story building. <strong>The</strong> team<br />

says that the public can expect significant<br />

improvements in the magnetic storage<br />

capacity of their computer systems to con<br />

tinue into the next century.<br />

BOOK BLUES<br />

I f you've been wondering what it's worth<br />

I to trade in that old VIC 20 gathering dust<br />

in the corner, you might want to pick up a<br />

copy of the Computer Blue Book. Available<br />

from Orion Research Corporation, the Blue<br />

Book series of trade-in guides offers accu<br />

rate pricing information for used computer<br />

equipment, audio/visual equipment, cam<br />

eras, and musical instruments. Orion<br />

Research Corp., 1315 Main Ave., Suite 230,<br />

Durango, CO 81301. 303-247-8855.<br />

for the Amiga® 500/1000/2000<br />

_ Call Xetec or your dealer for pricing and delivery.<br />

FastTape available<br />

in capacities of<br />

60 and 150 Meg.<br />

Standard FastTrak<br />

capacities include<br />

20/40/80/150 Meg.<br />

k=V2894 Arnold Rd- Salina> Ks- 67401 (?13> 827-0685<br />

Amiga is a registered trademark of Commodore Business Machines, Inc.<br />

INFO July 1990 25


LOOK & FEEL<br />

Haven't yet gotten your fill<br />

of the "look & feel"<br />

debate? Greenwood Publishing<br />

Group has announced the publi<br />

cation of a book entitled Soft<br />

ware, Copyright, and Competi<br />

tion: <strong>The</strong> "Look and Feel" of the<br />

Law written by Anthony Clapes.<br />

Senior Corporate Counsel at<br />

IBM. <strong>The</strong> book addresses the<br />

problematic relationship<br />

between copyright law and<br />

computer software, answering<br />

the perplexing question "How<br />

should the courts view the pro-<br />

tectabilty of computer pro<br />

grams?" Software, Copyright<br />

and Competition is available by<br />

calling 800-225-5800.<br />

N,ews & V:<br />

... continued<br />

NEWA500<br />

SUPPORT<br />

lews<br />

onimodore has established<br />

B new customer support<br />

program for purchasers of the<br />

Amiga 500. <strong>The</strong> "Commodore<br />

Express" program establishes a<br />

new 24-hour toll-free "helpline"<br />

and a door-to-door customer<br />

service program that involves<br />

Federal Express. <strong>The</strong> program<br />

coincides with Commodore's<br />

recent introduction of the<br />

Amiga 500 into consumer out<br />

lets. <strong>The</strong> comprehensive pro<br />

gram includes a 24-hour toll-<br />

free "helpline" service offering<br />

new Amiga 500 owners the<br />

availability of ongoing assis-<br />

Public domain like you've never seen...<br />

IIREMIER<br />

COFTWARE<br />

Dealer Inquiries Welcome<br />

Over 100 disks available!<br />

Disks organized by topic.<br />

Buy only the software you want!<br />

Animations, games, tools, utilities,<br />

pictures, icons and much more...<br />

Send $3.00 for catalog on disk<br />

to: Premier Software<br />

P.O. Box 3782<br />

Redwood City, CA 94064<br />

or call: (415)593-1207<br />

Mention INFO magazine in your first order and receive a 10% discount.<br />

tance in setting up and operat<br />

ing their Amiga 500s, and free<br />

pick-up and return computer<br />

delivery for in-warramy repairs<br />

via Federal Express. Com<br />

modore Express' free pick-up<br />

and return service applies to in-<br />

warranty repairs only and<br />

requires proof-of-purchase. This<br />

program will be made available<br />

to all Amiga 500 owners in the<br />

U.S. who purchased their com<br />

puter after January 1, 1990. Fur<br />

ther details regarding this pro<br />

gram arc available by contact<br />

ing Commodore's Customer<br />

Satisfaction Department at 1200<br />

Wilson Drive, West Chester, PA<br />

19380.<br />

MOTOROLA<br />

UNVEILS 68040<br />

Motorola unveiled its newest<br />

32-bit microprocessor, the<br />

68040, earlier this year. <strong>The</strong><br />

040. a fully compatible member<br />

COMPUTER SHOWS<br />

SHOW<br />

CES<br />

COMDEX<br />

AMIGA DEVCON<br />

AMIEXPO<br />

WORLD OF<br />

COM/AMIGA<br />

WORLD OF<br />

COM/AMIGA<br />

AMIEXPO<br />

COMDEX<br />

WORLD OF<br />

COM/AMIGA<br />

26 INFO July 1990<br />

CITY<br />

CHICAGO, IL<br />

ATLANTA, GA<br />

ATLANTA, GA<br />

CHICAGO, IL<br />

of the 68000 family, delivers 20<br />

million instructions per second<br />

at 25 MHz, making it the fastest<br />

available mainstream micropro<br />

cessor by more than 25 percent<br />

over such competitors as the<br />

Intel 80486. <strong>The</strong> 040 will<br />

deliver high performance in<br />

mathematical calculations cru<br />

cial for applications such as<br />

graphics and financial analysis.<br />

<strong>The</strong> 040 uses an integer unit,<br />

floating-point unit, two memory<br />

management units and data and<br />

instruction caches on a single<br />

chip to perform a number of<br />

operations at once. <strong>The</strong> combi<br />

nation of the 040's performance<br />

with its $4 billion 32-bit soft<br />

ware base will establish the new<br />

chip as the leader in desktop<br />

computers, graphics worksta<br />

tions, and multi-user computers.<br />

Endorsements from more than<br />

35 leading manufacturers prom-<br />

sing to support the processor<br />

include none other than Com<br />

modore Business Machines.<br />

DATES<br />

JUN 2-5<br />

JUN 3-6<br />

JUN 27-30<br />

JUN29-JUL1<br />

VALLEY FORGE,PA SEPT 14-16<br />

ROSEMONT, IL<br />

ANAHEIM, CA<br />

LAS VEGAS, NV<br />

OCT 5-7<br />

OCT 5-7<br />

NOV 12-16<br />

TORONTO, CANADA NOV 30-DEC 2<br />

For Registration Information: WOCA/WOA: Hunter<br />

Group, Toronto ONT, 416-595-5906 AMIEXPO: AMI-<br />

Expo, New York NY 800-32-AMIGA COMDEX: Inter<br />

face Group, Needham MA, 617-449-0600 CES: CES,<br />

Washington DC, 202-457-8700 DEVCON: Commodore,<br />

West Chester PA, 215-431-9100


Rumor Mill<br />

News &V:lews<br />

DISCLAIMER: <strong>The</strong> following are among the most entertaining rumors<br />

we've heard the past couple of months. <strong>The</strong>y are presented for your enter<br />

tainment and amusement only. Please do not make any important decisions<br />

based on these rumors, as some will prove to be inaccurate or just plain<br />

false.<br />

A West German company named Gigatron is reported to be about ready<br />

to release a laptop Amiga into the European market. Preliminary reports indi<br />

cate the unit will be available in two versions, one with an LCD screen at<br />

$2400 and a gas plasma version at $3300. Both will be standard 68000based<br />

machines with various amounts of RAM; 20-100 MB hard drives will<br />

also be available. Rumors say the units will even include two internal expan<br />

sion slots.<br />

We hear from dealers that Commodore is planning two new versions of<br />

the Amiga 500, one a cost-reduced design for mass merchants like K-Mart,<br />

and one for dealers to carry. <strong>The</strong> cost-reduced model may sell for under<br />

$500. Expect to see a full meg of chip RAM in one or both units. In the<br />

meantime, we hear that the current A500 is in short supply.<br />

Hitachi and Motorola are locked in a lawsuit at presstime over legal rights<br />

to Motorola's 68030 chip, which is used in the Amiga 3000. Litigation goes<br />

on, but Motorola is still being allowed to sell chips, so A3000 production<br />

should not be effected.<br />

Speaking of the A3000, the new video slot is tighter than the slot on the<br />

A2000, which means some video board manufacturers will have to redesign<br />

their boards to fit. We understand NewTek's Video Toaster is among the<br />

boards that may have to undergo a redesign.<br />

We also hear that there are signals and connectors sitting latent in the<br />

A3000, just waiting for a 68040 accelerator board to be plugged in to release<br />

their additional power. Commodore is listed in Motorola's ads as one of the<br />

companies developing 68040 products.<br />

Commodore is working on a secret CD-ROM machine code-named<br />

"Baby." Our sources say it's based on a diskless, keyboard-less custom<br />

A500 chassis, with a planned upgrade path to full Amiga-computer compati<br />

bility. <strong>The</strong> target market is said to be both the advanced home gamer and<br />

CD-ROM education/information users. Price? Anybody's guess, but we keep<br />

hearing "under $500."<br />

Though a "late beta" version of v2.0 (formerly v1.4) of the Amiga's oper<br />

ating system will be shipping with the release of the A3000, it won't be final<br />

ized and shipping to upgraders until September. At that time it will be moved<br />

from EPROMs to ROMs in the A3000, as well.<br />

Just To Remind You: Still undelivered by Commodore are UNIX and the<br />

University of Lowell hi-res graphics board.<br />

more News & Views on page 78<br />

Cr Commodore®<br />

AMIGA<br />

New Fatter AGNUS $94.95<br />

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Amiga Mouse $49.95<br />

Keyboard for A1000 $149.95<br />

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A2000 Power Supply $159.95<br />

8520 CIA $19.95<br />

A500 Keyboard $120.00<br />

A2000 Keyboard $125.00<br />

A30O0 Cull for info<br />

Amiga 500 CPU Repair $65.00<br />

Service manual for A500 $45.00<br />

Service manual for A1000 $55.00<br />

Service manual for A2000 $55.00<br />

We reserve the right to refuse service<br />

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C64 Repair $45.00<br />

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INFO July 1990 27


orld<br />

traveler, artist,<br />

visionary, and arcade<br />

game designer; R. J.<br />

Mical brought his<br />

vision of computer<br />

science itself as an<br />

artform to the original<br />

Amiga team. As part of<br />

that great<br />

synchronicity, he<br />

helped the Amiga<br />

become what it is, even<br />

as now he helps shape<br />

new game and machine<br />

designs. RJ shared<br />

some views with us on<br />

the past and future of<br />

the Amiga and gave us<br />

some background on<br />

Atari's new handheld<br />

wonder, the Lynx.<br />

INFO: I understand you started out<br />

designing videogames for Williams?<br />

MICAL: Right out of college I got a<br />

not particularly meaningful get-out-of-<br />

college job. I had considered that I<br />

would be a failure if I didn't see Europe<br />

before I was 25, and not willing to be a<br />

failure, I took a year off and toured<br />

Europe, Russia, and the Far East.<br />

When I came back I wanted to do<br />

something meaningful with my life and<br />

my art. I've always considered com<br />

puter science the creation of a work of<br />

computer art, much as I consider my<br />

writing, music, or drawing an expres<br />

sion of myself. <strong>The</strong> video game industry<br />

was the obvious place to go. Even<br />

though a lot of the creation of an arcade<br />

game is just grunt work programming,<br />

the final result can be artistic and visu<br />

ally exciting, so I jumped right in.<br />

Although I was eminently unsuitable, I<br />

begged my way into a job Williams<br />

Electronics in Chicago in 1982-83, right<br />

at the tail of the arcade game explosion.<br />

After I had been there about a year, I<br />

got the call to go to Amiga.<br />

INFO: How did that happen?<br />

MICAL: I had a reputation. When I<br />

first joined, no one knew what I would<br />

end up doing there. I was a hired talent.<br />

<strong>The</strong>y figured that eventually someone<br />

like me would contribute, and indeed I<br />

28 INFO July 1990<br />

did.<br />

An Interview <strong>With</strong><br />

R. J.<br />

Mical<br />

by Mindy Skelton<br />

<strong>The</strong> views expressed in this interview are the unexpurgated<br />

opinions of the interviewee, and do not necessarily reflect<br />

those of INFO Publications.<br />

INFO: When you first went to Amiga,<br />

did you have a specific title?<br />

MICAL: We were all called simply<br />

"Computer Engineers" because we<br />

didn't want to give away to the world<br />

what was going on at Amiga. Originally<br />

I worked on the graphics library code<br />

with Dale Luck. I did some animation<br />

drivers and a horrible piece of code<br />

that's still in there called the Gel Sys<br />

tem. I shudder whenever I think of it,<br />

but a lot of people who are not sophisti<br />

cated programmers have been able to<br />

use it to get nice imagery, so it's got its<br />

purpose.<br />

I also got involved in a lot of other<br />

things. At one time after Commodore<br />

came in I was even the Director of Soft<br />

ware Engineering. That proved to be<br />

foolish as there were only ten people in<br />

the universe who understood the Amiga<br />

operating system down to its heart, and<br />

to have one of those people managing<br />

and hand-holding rather than coding<br />

was a very inefficient use of my time<br />

and skills. 1 decided to go back to cod<br />

ing and started writing Intuition.<br />

One of the reasons the Amiga is as<br />

powerful as it is, is that the original<br />

engineers were not told what to do; they<br />

were allowed to just create, and their<br />

progress was monitored just to make<br />

sure they didn't go off the deep end. It<br />

was the individual creativity of the peo<br />

ple that caused the machine to be as<br />

powerful as it is.


INFO: Did the philosophy and freedom<br />

change after Commodore took over?<br />

MICAL: We were afraid Commodore<br />

would come marching in and change<br />

everything, but to our delight all they<br />

did was install one representative in the<br />

Amiga building, and let the rest of us go<br />

on as we were. Unlike other potential<br />

buyers, Commodore said they wanted to<br />

buy the spirit and the team, and they<br />

proved that after the purchase. I stayed<br />

with Amiga until 1986 and never felt<br />

any way but positive about the acquisi<br />

tion. I never felt any change in the phi<br />

losophy. In fact, after I left Amiga, I<br />

became a contractor for Commodore<br />

and found people who were willing to<br />

use my talents to deal with major and<br />

minor problems.<br />

My only complaints would be about<br />

things like their marketing decisions<br />

and their decision to go with the Ger<br />

man Amiga 2000 design rather than<br />

what we were presenting for an Amiga<br />

2000-like box. Things like that.<br />

INFO: You used to give a talk at shows<br />

on "How We Built the Amiga." Why<br />

don't you do il any more?<br />

MICAL: I was asked to speak to a<br />

users group in Chicago, as kind of a<br />

"local boy makes good." When I got up<br />

in front of the group I had no idea of<br />

what I wanted to say. I was just going to<br />

tell some stories and have fun. I did<br />

both, and they seemed to enjoy it. Over<br />

time, I refined it into a more story-like<br />

form. I never got tired of telling that<br />

story, but most everyone I wanted to<br />

hear it had, so I just stopped.<br />

INFO: If you had to pick your favorite<br />

part of the story, what would it be?<br />

MICAL: I guess my favorite thing<br />

about the Amiga experience is the sense<br />

of camaraderie we had. <strong>The</strong> feeling that<br />

we were doing more than just trying to<br />

make a buck. We were trying to change<br />

the world. We were trying to make a<br />

new and exciting technology and at the<br />

same time make this technology acces<br />

sible to the little guy. We always used<br />

my brother Ron as an example: "Would<br />

Ron like it?" or "Could Ron understand<br />

it?," Ron being an intelligent and tech<br />

nically literate person who was, at the<br />

same time, not knowledgeable about<br />

personal computers.<br />

Another thing that was truly wonder<br />

ful and which was unique in our experi<br />

ences was that the hardware and soft<br />

ware guys worked closely together. It<br />

was part of the spirit of all of us work<br />

ing together to make it the best. <strong>The</strong><br />

hardware guys designed with the needs<br />

of the software guys in mind, and the<br />

software was designed in ways that took<br />

advantage of the capabilities of the<br />

hardware, and ways that were in line<br />

with the philosophy of the hardware. So<br />

that we ended up with a unified vision<br />

that was almost beyond description.<br />

It was such a spirit. We all liked each<br />

other so much. I never expect to feel<br />

that way again with that many people,<br />

although working with Dave Needle<br />

gives me some of that same feeling.<br />

INFO: Has the Amiga lived up to the<br />

expectations you had for it in the good<br />

old days?<br />

MICAL: Yes, for the most part. <strong>The</strong>re<br />

are some things I wish had been done<br />

differently, but you have to remember<br />

that the Amiga today is very different<br />

from the idea we started with. At first it<br />

was to be a game machine. But when<br />

the bottom dropped out of the games<br />

market, we changed it to more of a busi<br />

ness machine. <strong>The</strong>n when Commodore<br />

came in, we further altered it away from<br />

being a game machine and more toward<br />

the direction of a professional piece of<br />

system hardware.<br />

INFO: Some time ago you were shown<br />

in an Electronic Arts ad promoting a<br />

game you were designing for them.<br />

Whatever happened to that game?<br />

MICAL: It never came out. It was a<br />

great little game, but the opportunity to<br />

work with Dave Needle on a design<br />

project came up right then, and I put the<br />

game on the back burner. I'll get back to<br />

it someday.<br />

INFO: That design project was the<br />

Lynx?<br />

MICAL: If that's what you want to call<br />

it. Our internal design name was the<br />

"Handy," and no matter what other peo<br />

ple call it, it will always be the "Handy"<br />

to us. We were really happy with it. We<br />

think it's something really great. Dave<br />

,,.", A .<br />

and I worked on it for two years; six<br />

months by ourselves and with up to<br />

twenty other people over another year<br />

and a half.<br />

INFO: Is it true that you need an Amiga<br />

to develop software for it?<br />

MICAL: Yes. We really used the<br />

Amiga for what it was designed for. We<br />

created an excellent development envi<br />

ronment for the Handy. It's all Amiga<br />

2000 based and the programs are honest<br />

multitasking Amiga programs so you<br />

can use them with other tools.<br />

<strong>The</strong> Handy is really a work of art. It's<br />

just a shame that so few people will get<br />

to take advantage of it. We were going<br />

to bring out other products based on<br />

some of the programs we had devel<br />

oped. Now we doubt we' 11 get the<br />

chance to, because Atari has the rights<br />

and it doesn't sound like they're going<br />

to let people have access to any of it.<br />

<strong>The</strong>y have already turned me down in<br />

response to a request to demonstrate<br />

some of the executable code — not even<br />

the source code, but just some running<br />

development environment programs -<br />

at the Amiga Developer's Conference.<br />

It's their right because they own the<br />

technology, but it's just too bad.<br />

INFO: How did Atari come to purchase<br />

the Handy from Epyx?<br />

MICAL: Epyx just ran out of money. I<br />

don't think it was because of the Handy<br />

development, but because of a number<br />

of other things. Eventually, Epyx didn't<br />

have the wherewithal to bring Handy to<br />

market, so they had to find someone<br />

who they could make a deal with. It's a<br />

long and gruesome story of how they<br />

INFO July 1990 29


want the<br />

lddb a major<br />

went about the search, and the mistakes<br />

they made in that search, but in the end<br />

they agreed to sell it to Atari. We were<br />

afraid it might turn out bad, but Dave<br />

[Needle] and I, foolish optimists that we<br />

are, stuck around hoping something<br />

good would happen, even though we<br />

really didn't believe it. We didn't turn<br />

out to be wrong. I'm not involved with<br />

it at all now, and hopefully it will stay<br />

that way.<br />

INFO: <strong>The</strong>n you'd say that this was not<br />

as "nice" a takeover as Commodore tak<br />

ing over Amiga?<br />

MICAL: Not at all. Not at all. It's a<br />

shame. We pitched it to Commodore<br />

and they passed on it.<br />

INFO: I can't imagine myself being<br />

able to pass on something as wonderful<br />

as the Handy. How could other compa<br />

nies?<br />

MICAL: I don't really know. My guess<br />

is that some of them were still gun-shy<br />

after the last disaster in computer gam<br />

ing, and the price of RAM was astro<br />

nomical at the time. Who knew where<br />

all of that was going? It could have<br />

ended up as a disaster.<br />

INFO: What's next for you?<br />

MICAL: Dave Needle and 1 have<br />

incorporated. We took 'Rj' from my<br />

name , 'av' from his name and 'e' for<br />

electronics and put together a company<br />

called Rjave Inc., as in 'ravink lunatics'.<br />

It's pronounced 'Rave'. <strong>The</strong> T is silent.<br />

We say that on our business cards, and<br />

on our stationery and on our invoices<br />

and when we get a secretary she'll get<br />

tired of saying it. We're going to do<br />

something together and probably join<br />

forces with Dave Marsh [former presi<br />

dent of Amiga, and also integrally<br />

involved in the production of the Handy<br />

at Epyx]. We have a pretty good track<br />

record together.<br />

INFO: Do you plan to continue contact<br />

with Commodore in regard to the<br />

Amiga?<br />

MICAL: To contribute to making the<br />

Amiga great, we throw in our lot. Dave<br />

and I pitched some ideas to them about<br />

future plans for the Amiga. <strong>The</strong>y were<br />

interested, but things haven't progressed<br />

beyond the pitch phase, although they<br />

haven't languished and died either. I<br />

hope things go forward because I use<br />

the Amiga all the time. <strong>The</strong>re are a few<br />

things it needs, however, so I would not<br />

need to use any other computers and<br />

Amiga could be my only one. <strong>The</strong>y're<br />

getting closer, but I want the 1.4 release<br />

to be a major enhancement and have all<br />

the things I think a machine should<br />

have.<br />

INFO: What sorts of things are those?<br />

MICAL: One glaring need is high reso<br />

lution display capability, which you can<br />

only get now if you buy a flickerFixer<br />

and a multisync capable monitor. That<br />

is a $1000 fix for something that ought<br />

to be built in. This is not to take busi<br />

ness away from the flickerFixer people,<br />

because I think they've done a wonder<br />

ful job. I'm glad they did it and I hope<br />

they become fantastically wealthy.<br />

Another absolute necessity is that the<br />

Amiga has to be a laser machine so any<br />

one can buy a laser printer, hook it up,<br />

plug it in and go, the way you can with<br />

professional machines.<br />

INFO: Do you think that would help<br />

Amiga make a splash in the business<br />

world?<br />

MICAL: I'm not sure if the Amiga is<br />

really a business machine. I don't think<br />

I would like to see Commodore put a lot<br />

of energy into fighting a lot of other<br />

companies when they should instead<br />

letting the machine have the strength it<br />

has as a video and graphics machine. I<br />

do think they ought to add all the fea<br />

tures I need to make the machine useful<br />

to me.<br />

30 INFO July 1990<br />

INFO: Since you see the strength of the<br />

Amiga in the video market, do you<br />

think there is enough of a market to<br />

keep the Amiga viable?<br />

MICAL: Oh, yes. I just hope that the<br />

correct software developers get behind<br />

it and support it with the correct soft<br />

ware to make it the correct machine. In<br />

addition to video software, I want to see<br />

full-scale implementations of real soft<br />

ware. I want to see good wordproces-<br />

sors and spreadsheets. I want good laser<br />

printer support. I want what is needed to<br />

take it out of the junior leagues and<br />

make it a major player.<br />

INFO: Do you see this kind of software<br />

being developed?<br />

MICAL: No. Not in the immediate<br />

future.<br />

INFO: Aren't you afraid that if it<br />

doesn't happen soon the Amiga will be<br />

left behind?<br />

MICAL: Yes. I'm lots afraid. On the<br />

other hand, I'll always have one. I just<br />

want Commodore to keep pushing and<br />

never rest. As technology evolves, I<br />

want the Amiga to keep evolving and<br />

adding new features to keep up with the<br />

needs of the users.<br />

INFO: Does the new leadership at<br />

Commodore seem to be heading more<br />

in the right direction?<br />

MICAL: <strong>With</strong>out a doubt. I believe<br />

Harry Copperman is going to make<br />

some major changes. He's a great guy,<br />

and the people he's brought in are good.<br />

<strong>The</strong> advertising has picked up and I'm<br />

optimistic, as always.<br />

INFO: In that light of optimism, do you<br />

have any final words of advice, words<br />

of wisdom, or words of warning?<br />

MICAL: My advice would be to keep<br />

the faith. <strong>The</strong> Amiga has survived this<br />

long regardless of the forces that have<br />

conspired to bring it down, in part<br />

because of the faith of the people who<br />

use it. <strong>The</strong> Amiga today is a strong<br />

machine with a wide body of software<br />

and hardware available for it. It's paid<br />

off for the people who have stuck with<br />

it. I'm glad for that, and I think the<br />

future will only be better.


<strong>The</strong> Commodore AMIGA 3000<br />

A<br />

First<br />

Look<br />

by Mark R. Brown<br />

NEW AMIGA 3000 FEATURES<br />

s> CPU: 68030/68881 @ 16MHz or<br />

68030/68882 @ 25MHz<br />

* 2 Megs RAM: 1 meg chip RAM (2<br />

megs max) & 1 meg fast RAM<br />

(16 megs maximum on<br />

motherboard, one gigabyte<br />

total maximum)<br />

& Built-in Video Display Enhancer<br />

de-interlacer with VGA<br />

monitor connector<br />

* 32-bit DMA SCSI with 19 ms 40 or<br />

100 meg Quantum HD &<br />

external SCSI connector<br />

■^ Slots: 1 Zorro III, 1 Zorro Ill/Video,<br />

2 Zorro 11 I/PC-AT, compatible<br />

with Zorro II<br />

Low profile, small footprint case<br />

US List Prices:<br />

16MHz/40Meg $3299<br />

25MHz/40Meg $3999<br />

25MHz/100Meg $4699<br />

Perhaps the most fortuitous day in<br />

Amiga history was the day when<br />

an unnamed Apple marketing droid<br />

came up with the word<br />

"multimedia." It's a perfect<br />

marketing word: alliterative, with a<br />

high-tech sound. Unfortunately for<br />

Apple, the Macintosh is completely<br />

and perfectly ill-suited for the<br />

"multimedia" market they created.<br />

But now that Apple has done the<br />

groundwork, guess whose<br />

computer is positioned to move in<br />

and exploit the market? (Hint: It<br />

starts with a capital "A" and ends<br />

with a little "miga.") This fact has<br />

not been lost on Commodore, and<br />

they're making sure the media<br />

^000<br />

knows it in a big way.<br />

"Multimedia" is the new<br />

watchword at Commodore, and it<br />

provided the perfect framework<br />

within which to present the killer<br />

newA3000.<br />

On April 24, Commodore got a<br />

few hundred people together at the<br />

Palladium <strong>The</strong>atre in New York to<br />

experience an event they called<br />

"Multimedia Live!" What it really<br />

was was the official public rollout<br />

of the much-awaited Amiga 3000<br />

computer. Lights flashed, fog<br />

machines churned, giant speakers<br />

boomed, and huge video screens<br />

sizzled in a dazzling display of<br />

what the Amiga can do.<br />


Amiga 3000, 1950 multisync monitor,<br />

and Commodore stereo speakers.<br />

A3000 guts. That's chip RAM in the<br />

right front corner. Note the 4 horizontal slots.<br />

A3000 motherboard. Fast RAM is at lower right.<br />

<strong>The</strong> 68030 is surface mounted at center right.<br />

32 INFO July 1990<br />

HARDWARE BASICS<br />

<strong>The</strong> Amiga 3000 is a major leap forward in Amiga technol<br />

ogy. It's over nine times faster than an A1000. A500. or<br />

A2000. And that doesn't even count all the advantages it gets<br />

from 32-bit addressing, twice the chip RAM, and built-in<br />

SCSI and de-interlaced video.<br />

<strong>The</strong> A3000 comes in two basic models, a 16 MHz<br />

68030/68881 model, and a 25 MHz 68030/68882 model. <strong>The</strong><br />

only faster personal computer on the market is the very latest<br />

Mac, the Ilfx, which costs three times as much as an A3000.<br />

<strong>The</strong> 3000 boasts a bunch of new features, but the first thing<br />

you notice about this machine is how great it looks. <strong>The</strong> case<br />

is diminutive and the footprint is small. One Commodore engi<br />

neer calls it ''the cutest Amiga since the 1000."<br />

Thanks to five new custom chips, and new and improved<br />

versions of Agnus and Denise, the A3000 packs more power<br />

into its tiny case than a full-blown Amiga 2000. Even in the<br />

basic 3000 you get a built-in 32-bit DMA SCSI hard disk con<br />

troller with a 19 ms Quantum hard drive (40 or 100 megs,<br />

yotir choice). <strong>The</strong>re's also an integral de-interlacer built into a<br />

new chip called Amber: it connects to a new VGA-compatible<br />

nicker-free monitor connector. (Commodore has even intro<br />

duced a new color multisync monitor to plug into the connec<br />

tor, the A1950 @ $799). So a new A3000 saves you the cost of<br />

nflickerFixer and a hard drive right up front.<br />

<strong>The</strong> A3000 comes with two megs of RAM: one meg of chip<br />

RAM and one of fast RAM. But there are sockets for an addi<br />

tional meg of chip RAM on the board, and up to 16 megs of<br />

fast RAM. When you get set to expand, you just unplug the<br />

meg of fast RAM on the right front corner of the motherboard<br />

and move it over to the empty chip RAM sockets on the left<br />

side, then plug in static column ZIP RAM in the mother<br />

board's RAM expansion area. So you save the price of a RAM<br />

expansion board, too. (Of course, the A3000 can address up to<br />

a gigabyte of memory, and you'll have to add boards if 18<br />

megs isn't enough for you!)<br />

When you do decide to expand beyond the motherboard,<br />

you'll find fewer slots. No big deal, given what's built in. You<br />

get four Zorro HI slots, which are compatible with current<br />

Zorro II boards. Commodore has done some technological<br />

sleight-of-hand with a new chip called Buster, which makes<br />

true 32-bit addressing compatible with the Zorro II 16-bit<br />

buss. <strong>The</strong> four slots are horizontal on the left side of the<br />

machine, and are situated on a vertical daughterboard that<br />

plugs into a single slot on the motherboard. <strong>The</strong> top Zorro slot<br />

is in line with the video slot, which makes for some interesting<br />

new video card possibilities (like a new single hi-res video<br />

board, perhaps?). <strong>The</strong> two middle slots are in line with PC/AT-<br />

compatible Bridgeboard slots. (<strong>The</strong> case design is such that<br />

there is no longer a bay for a 5 1/4" IBM drive, so you'll have<br />

to figure out how to rig your own.) <strong>The</strong> bottom slot is strictly<br />

Zorro, with no additional fancy adapters. So where's the CPU<br />

slot? <strong>The</strong>re's a new 200-pin cpu slot across the from of the<br />

A3000. just under the drive bays. <strong>The</strong>re is a totally new form<br />

factor for cpu expansion cards, which is not unusual when you<br />

consider that the A3000*s native 68030 makes it more power<br />

ful than any of the accelerator cards that have come before.<br />

<strong>The</strong> new cpu slot is the perfect place for things like transput<br />

ers, a 68040 upgrade, or data/instruction cache RAM boards to<br />

make the 68030 run even faster1.


Mechanically, you'll notice a few new things, too. Drive<br />

dfO: is on the left, with a blank bay on the right. <strong>The</strong> hard drive<br />

mounts inside in the back, next to the power supply. <strong>The</strong> key<br />

board, mouse, and joystick now plug into the right side of the<br />

case. On the back are two new connectors: the VGA monitor<br />

connector and the external SCSI drive connector. <strong>The</strong>re's also<br />

a new switch for turning de-interlacing to the VGA port on<br />

and off.<br />

SOFTWARE<br />

<strong>The</strong>n there's the new 2.0 (formerly "1.4") operating system.<br />

Just to list everything that's new and improved would almost<br />

take a book. In fact, it does take a book: the incredible new<br />

Amiga 3000 manual. Though it hasn't even been mentioned in<br />

the other reports of the 3000's debut, we think the new manu<br />

als are a work of art. <strong>The</strong>re's a fold-out poster-size "Quick<br />

Connect" guide that's colorful, well-organized, and completely<br />

clear. <strong>The</strong> Amiga 3000 manual is well-written and is full of all<br />

the basic information. <strong>The</strong> system documentation is tabbed<br />

and indexed and fills a 2 1/2" thick ring binder. Everything<br />

you want to know about the A3000 is in there, from Amiga-<br />

DOS commands to ARexx to how to point and click a mouse.<br />

Our hats are off to the team that put this documentation pack<br />

age together. Anyone who thinks things aren't really changing<br />

at Commodore has only to look at these docs to put his mind<br />

at ease.<br />

As for 2.0 itself, the version included with the A3000 so far<br />

is beta (read: buggy) but promises a great deal. Among the<br />

highlights: Amiga key equivalents for most WorkBench menu<br />

selections; listing of files by name as well as by icon; optional<br />

automatic creation of icons for icon-less programs and draw<br />

ers; background and window patterns; cleaner "3D" look with<br />

improved icon and window designs; improved AmigaDOS<br />

commands with more options; ARexx support; new program<br />

ming support libraries for standardized file requesters and gad<br />

gets; commodities exchange for programmable "hotkeys" and<br />

such; expanded and improved preferences programs: direct<br />

support for hires and Superhires WorkBench screens; and a<br />

new, even faster file system. Trust me - you'll love 2.0.<br />

<strong>The</strong>re are two sets of ROM sockets on the A3000's mother<br />

board. <strong>The</strong> set currently occupied contains a ROM bootstrap<br />

program. Via a mouse selector, it boots either 2.0 or 1.3 Kick-<br />

WorkBench 2.0 on a new superhires<br />

1280X400 screen.<br />

Start into fast RAM from the hard drive. It then boots the<br />

proper WorkBench from hard drive, and you're in business.<br />

This system will remain in the A3000 until v2.0 is finalized, at<br />

which point KickStart 2.0 will be moved into permanent ROMs<br />

in the other set of sockets. Commodore says to expect to see this<br />

transition about September. At that time. v2.0 will also be made<br />

available as an upgrade to current Amiga owners,<br />

AMIGAVISION<br />

Now we've gone full circle, and are back to the topic of<br />

multimedia. Because one of the most intriguing things shown<br />

at the "Multimedia Live!" presentation was AmigaVision.<br />

Commodore's new multimedia presentation authoring system.<br />

AmigaVision is basically a programming language involving<br />

symbols rather than words. You click on icons that represent<br />

actions, which bring up boxes full of various options. <strong>The</strong><br />

icons combine in a chart to show program flow in an editing<br />

box. Creating and editing an AmigaVision presentation is<br />

somewhat reminiscent of using Deluxe Video.<br />

continued on page 74...<br />

Prominently featured<br />

at the A3000's rollout<br />

was NewTek's<br />

Video Toaster,<br />

pictured here<br />

without its case<br />

for the first time<br />

anywhere.<br />

Photo by Mort Kevelson<br />

INFO July 1990 33


<strong>The</strong> Ray Traced Self Portrait<br />

<strong>The</strong> tools available<br />

for the Amiga<br />

graphics enthusiast<br />

are second to none.<br />

Let's follow along<br />

as renowned Amiga<br />

artist Louis Markoya<br />

uses some of these<br />

sophisticated tools<br />

to create a complex<br />

graphic image -<br />

a raytraced<br />

self-portrait.<br />

In this article, I will attempt to<br />

explain the methods and tech<br />

niques used to create the Ray-<br />

traced Self Portrait pictured here. <strong>The</strong><br />

same basic techniques and tools could<br />

be used on virtually any shape or pic<br />

ture, but a self portrait is tricky enough<br />

to effectively demonstrate the methods<br />

needed to create complex objects. Since<br />

I don't doubt that you're better looking<br />

than I am, your masterpiece will surely<br />

look even better than mine.<br />

Object editing has typically been one<br />

of the more difficult arts to grasp in 3D<br />

rendering. <strong>The</strong> manufacturers of ray-<br />

tracing and object editing software have<br />

taken many different approaches to try<br />

to simplify the task. <strong>The</strong> concept of<br />

three dimensions comes more easily to<br />

some than others, and the tools<br />

available in each package can be more<br />

or less intuitive for each individual. To<br />

ease this burden, there are several pre<br />

formed object packages available from<br />

various vendors. <strong>The</strong>se collections fea<br />

by Louis Markoya<br />

ture objects ranging from cars and space<br />

stations to leaves and insects, all of<br />

which can be modified to suit your own<br />

needs. One type, the extruded object,<br />

can be used for a number of applica<br />

tions. Most obvious is the corporate<br />

logo, so often seen in one variation or<br />

another in fly-by animations in televi<br />

sion commercials. Extensions to these<br />

shapes can take any form, from letters<br />

to animals. This article will show you<br />

the steps and tools used to make such an<br />

object and then render it in Turbo Silver.<br />

<strong>The</strong> object to be traced in this case was<br />

my own self-portrait, showing that a<br />

complex subject can be successfully<br />

rendered by anyone with the tools the<br />

Amiga provides and a bit of work. <strong>With</strong><br />

some imagination, amazing things are<br />

possible.<br />

TOOLS<br />

Several software packages were<br />

employed to accomplish the task at<br />

34 INFO July 1990<br />

hand. I chose DigiView 3.0, Deluxe-<br />

Paint III, DigiWorks 3D, and Turbo Sil-<br />

vcr-SV. Obvious substitutions can be<br />

made, but these are the programs I used<br />

for this particular project, and most of<br />

them will be familiar to any Amiga<br />

graphics user. You may have to adapt<br />

the techniques that follow to your own<br />

graphics and rendering packages, but<br />

the ideas are the same. DigiWorks, the<br />

newcomer to the list, is an object cre<br />

ation and editing tool which can trans<br />

form any IFF file into a 3D object.<br />

<strong>The</strong>re are practical limitations and tips<br />

for getting the best results, and these<br />

will be discussed after I tell you how to<br />

get the raw image into the computer.<br />

DIGITIZING<br />

I had decided that I wanted to try to<br />

raytrace a self-portrait, so to get my face<br />

digitized and into the computer. I set up<br />

my video camera and DigiView. <strong>The</strong><br />

most accurate digitization is attained in


high resolution mode, and since DigiWorks operates best with a<br />

high contrast picture, I set up DigiView in hi-res, color off, no<br />

interlace (B+W mode). I also set the camera's focal distance to<br />

create a picture which would just about fill the screen from top<br />

to bottom. After quickly scanning myself in, I adjusted the sharp<br />

ness and contrast to create a crisply defined greyscale photo. It<br />

was okay for the dark areas and highlights to be exaggerated.<br />

because the picture was eventually to be reduced to 2 colors.<br />

Smooth transitions are of no use for an exercise like this, so I<br />

tried to make the greys band in distinct lines. This helped form<br />

the edges of what was to become my 3D face. Finally, I saved<br />

the picture as an IFF file from DigiView and Step I was com<br />

plete.<br />

ADJUSTMENTS<br />

Next, I loaded the picture into Deluxe Paint. I changed the<br />

palette option to 8 colors, thus reducing the transitions and<br />

choices for the outline of the object. <strong>The</strong> image now consisted of<br />

black, white, and six intermediate greyscales. <strong>The</strong>se then had to<br />

be reduced to just black & white. <strong>The</strong> obvious place to start was<br />

with the outside outline of the face. Selecting white and freeform<br />

fill, I eliminated the background of the picture by tracing along<br />

the edges of the screen and the head. Looking at the shapes of<br />

the highlights and shadows. I chose which would be light and<br />

which dark. (Different effects can be obtained by using this step<br />

creatively, and features can be added or changed as you wish.<br />

Don't be afraid to experiment; just be sure to save your work fre<br />

quently.) It was a relatively easy job to trace the shadows and<br />

highlights and still maintain enough detail for the face to be rec<br />

ognizable. Once I was satisfied with the results. I changed the<br />

screen format of Deluxe Pain! to 1 bitplane (2 colors) and saved<br />

my work, completing Step 2.<br />

CONVERSION<br />

In the past, creating a three dimensional object from an IFF<br />

drawing was difficult at best. You could print the picture, transfer<br />

it by hand to graph paper and then record each point into the<br />

modeling program. Or better, if you had a genlock and a video<br />

camera you could print the picture, genlock it onto the screen,<br />

trace the edges with the modeling program, and then fill in the<br />

face polygons. Now you can use DigiWorks 3D. DigiWorks is a<br />

3D modeling program with fast edge-tracing capabilities, editing<br />

features, custom parameters, and the ability to save in either<br />

Sculpt 3D/4D or in Turbo Silver format. <strong>The</strong> program comes<br />

with several tutorials and a good manual, and is easy enough to<br />

use to be up and running within 15-20 minutes.<br />

I loaded the image I had just created into DigiWorks and the<br />

program automatically traced its edges. It did so quite accurately<br />

and faster than I expected. This eliminated the tedious task of<br />

outlining the entire object point by point. <strong>The</strong> default settings<br />

within DigiWorks seemed to give me good results, but the pro<br />

gram allows such things as Threshold (the user selectable edge-<br />

Step 1: Digitize with Digi-View.<br />

Step 2: Manipulate with Deluxe Paint.<br />

Step 3: Convert with DigiWorks.<br />

INFO July 1990 35


Edit and clean up the object.<br />

Extrude to create a 3D shape.<br />

Step 4: Raytrace with Turbo Silver.<br />

detection parameter for more or less complicated objects) and<br />

Closure (the space allowed between 2 vertices before they are<br />

joined and made into an single vertex) to be adjusted if neces<br />

sary.<br />

<strong>The</strong> outlines of my picture were traced with points and con<br />

necting lines which formed the polygons of the face of the final<br />

object. (<strong>The</strong> lines and points are fully editable and can be moved<br />

or deleted. It is also possible to add new points or draw entirely<br />

new polygons with the DigiWorks editor.) Once I had deleted<br />

any obviously unwanted points, connected edges that were dis<br />

connected, and moved the points around to suit me, I then filled<br />

the outline with polygons using the Fill command. This redrew<br />

the object and Filled in all the closed polygons. Some of the areas<br />

didn't fill as expected, because some of the polygons were not<br />

closed. This was indicated by the outline colors; blue showed the<br />

polygon was closed and would be filled with triangles, but<br />

unclosed polygons were drawn in green, making them easy to<br />

find. To close any open polygons, I simply used the Move com<br />

mand to pick up each point in order around the border. If both of<br />

the lines connected to the point moved with it, then it was all<br />

right. If only one line stretched with the point, it needed to be<br />

connected. I used the Close command to join the point to the<br />

next and then used the Fill command again to check for any<br />

remaining open polygons.<br />

I've found in my experiments that DigiWorks works admirably<br />

in most cases. Open polygons and stray points are often added<br />

when the drawing has very fine (one pixel wide) details, as<br />

found in the line along my nose and right check in the Step2 pic<br />

ture. But once noted, this can be avoided, or at least minimized.<br />

<strong>The</strong> program can trace multicolored pictures, and in different<br />

resolutions, but these types of pictures will generally need more<br />

editing than black and white ones.<br />

<strong>The</strong> next step was to give my object depth, making it a true 3D<br />

object. This I did using the Extrude command. Upon selecting<br />

Extrude, DigiWorks presents the user with a parameter requester<br />

for the object. It is here that colors are selected for both the sides<br />

and face of the object. I chose blue faces and yellow sides for my<br />

portrait object. It is also at this point that Sculpt users can assign<br />

the object attributes: dull, shiny, mirror, glass or luminous.<br />

(<strong>The</strong>se do not work for the current release of Turbo Silver, but<br />

will be enabled at a later date.) <strong>The</strong> object can then be saved in<br />

either Sculpt or Turbo Silver format. Saving the object completes<br />

Step 3.<br />

36 INFO July 1990<br />

Just one editorial comment before we move on: <strong>With</strong> Digi<br />

Works 3D, Access Technologies has provided raytracing enthusi<br />

asts with a powerful tool. <strong>The</strong> addition of a zoom or magnify<br />

mode would be very helpful and make it absolutely invaluable.<br />

Whether you want to trace complex objects, logos, or plain text,<br />

this is a program to seriously consider.<br />

TRACING<br />

My next step was to load the object into Turbo SHver-SV. SV<br />

has a plethora of new features, including several new textures, a


hi-res editor, stereo (a la Haitex or Sega glasses) support, and<br />

more. <strong>The</strong> program's already impressive list of features contin<br />

ues to grow and add even more artistic capabilities. I used a<br />

320x400 screen setting for the rendering and set up an initial test<br />

trace of the object with a single light source and the camera<br />

looking at the portrait from the side. <strong>The</strong> object looked too plain,<br />

so 1 decided to try out some of Silver's new textures. First I tried<br />

Checks, the familiar raytracing standard (Step 4). This was too<br />

confusing and the object lost some of its definition, so I tried<br />

Marble (Right) next. I had earlier drawn a 2D picture of multi<br />

colored soap film in HAM mode, and I tried wrapping this onto<br />

some semi-transparent spheres to see if I could get the effect of<br />

soap bubbles. It worked. Finally, I used the Angular texture to<br />

get the rainbow effect seen below.<br />

Happy with this effect, I set up the scene to make a better pic<br />

ture. <strong>With</strong> the face in the center of the scene, I wanted to create a<br />

frame for it with other objects. Thinking columns would be nice,<br />

I created one from a complex polygon that spiraled 720 degrees.<br />

A marble IFF file was mapped onto it, and the column was ren<br />

dered with a Glossy texture to give it highlights and slight reflec<br />

tions. I then copied it and placed the columns to frame the Face<br />

object as seen in the Final Wireframe view. In addition, I made a<br />

wave-shaped ground and placed it under the object. Lighting the<br />

scene caused some difficulty. If the light source was placed high,<br />

the face of the portrait object was illuminated well, but it caused<br />

too much shadow and lost the nice color blends found going into<br />

the object. Lowering the light source illuminated the inside, but<br />

washed out the edge of the object in places, lessening its defini<br />

tion. <strong>The</strong> problem was overcome by again placing the front light<br />

high, but using a backlight to illuminate the insides. <strong>The</strong> result, I<br />

think, is very good.<br />

THAT'S IT<br />

<strong>The</strong>se are the techniques I used to create my 3D self-portrait. I<br />

hope they have given you some insight into how to go about test-<br />

tracing it and, hopefully, some idea of the power of the methods<br />

and tools available to you for creating your own images. <strong>The</strong><br />

Amiga still amazes people with its ability to render beautiful<br />

graphics. <strong>With</strong> the right tools, a little imagination, and some<br />

work, your art can be amazing, too.<br />

Company Index<br />

• DigiView 3.0, $199.95, NewTek, 115 W. Crane, Topeka, KS 66603.<br />

913-354-1146<br />

• DeluxePaint III, $149.00, Electronic Arts, 1820 Gateway Dr., San<br />

Mateo, CA 94404. 415-571 -7171<br />

• DigiWorks 3D, $129.95, Access Technologies, PO Box 202197, Austin,<br />

TX 78720. 512-343-9564<br />

• Turbo Silver 3.0a', $199.95, Impulse, 6860 Shingle Creek Pkwy., #110,<br />

Minneapolis, MN 55430. 612-566-0221.<br />

* NOTE: the SV version of Turbo Silver is available only as an upgrade<br />

to registered owners of Turbo Silver 3.0a<br />

Trying the Marble texture.<br />

<strong>The</strong> bitmapped soap-film effect.<br />

Final wireframe view.<br />

INFO July 1990 37


ublic D,omain<br />

<strong>The</strong> programs listed here are available<br />

on QuantumLink and American People-<br />

Link, and on other networks, local BBSs,<br />

and on public domain disk collections.<br />

You don't have to belong to these online<br />

services to obtain these programs. But if<br />

you're interested, you can get information<br />

about signing up for these network<br />

services by calling:<br />

Pfess any key<br />

for a new song<br />

QUANTUMLINK:<br />

703-883-0788<br />

AMERICAN PEOPLELINK:<br />

312-648-0660<br />

ROTATIONS!<br />

&AHE LUKE<br />

APPALSAhhV<br />

oocoooocooooooo<br />

Fl - NEN SAME<br />

F3 - PAUSE SAhE<br />

F5 - SO TO MENU<br />

oooooocooocccoo<br />

SCORE: 8<br />

LINES. 0<br />

QUANTUMLINK GEMS<br />

MUSIC CONNECTION<br />

<strong>The</strong> real excitement on QLink is the new Music Connection.<br />

Download the appropriate files and play music while you are<br />

chatting or playing games in the People Connection. <strong>With</strong> a<br />

few keystrokes, you can request a variety of different songs to<br />

play through your computer as you take part in the action. A<br />

new version of EMail, which includes an easy edit feature, is<br />

also a part of the Music Connection.<br />

TWO GEOS GEMS<br />

GEOSIDPLAYER (shown) is a monophonic SID song<br />

player which runs through the GEOS operating system.<br />

QWIKTOP2.2 is an alternate desktop which features 7 pages<br />

of files and the border at one glance. Move files easily from<br />

one page to another or to the border. To start an application,<br />

just double click on the filename. An updated version is<br />

already out. Contact the author for details.<br />

ROTATION.SDA<br />

Rotation (shown) is a Tetris clone. <strong>The</strong> program generates<br />

random pieces to a puzzle. Your job is to position the pieces as<br />

they fall so that they create continuous horizontal lines. Select<br />

ing a higher level causes the pieces to fall faster and reduce the<br />

time you have to make your moves. While Rotation is a one-<br />

player game, any number can play by just recording the score<br />

at the end of each round.<br />

MESSAGEMAKER.SDA<br />

Message Maker is a simple but exceptional way to produce<br />

screen messages for store fronts or large group displays. <strong>The</strong><br />

program has an authoring section where you enter your text,<br />

change colors, add screen clears and pauses, and save message<br />

files to disk. Once your message has been created and saved,<br />

just sit back and watch as it is continuously printed out on the<br />

screen.<br />

DOWNLOAD INFORMATION<br />

MUSIC CONNECTION [Just for Fun/ Music Connection<br />

Center/ Download Music Connection; from Qlink; by Quan<br />

tum]<br />

GEOSIDPLAYER [CSS/ GEOS ARENA/ Software<br />

Library/ User Applications/ Part 2; From: ROGER LU]<br />

QWIKTOP2.2 [same as previous program: From:<br />

ILLINI70]<br />

38 INFO July 1990<br />

ROTATION [CSS/ Software Libraries/ Browse C-64 Soft<br />

ware/ Game World/ Arcade/ Other; from: Lewd I ]<br />

MESSAGE MAKER [CSS/ Software Libraries/ Browse C-<br />

64 Software/ Graphics/ Graphics Toolbox/ Slideshows/ Dis<br />

play Programs; from: Sysop PHj<br />

- Saul E. Cohen [QTUTOR SEC|


8-BIT PEOPLELINK<br />

STEREO SID EDITOR [#10849]<br />

TublicTJomain<br />

Robert Stoerrle's excellent 6-voice stereo SID editor was<br />

mentioned in the last issue. It allows you to view and edit all<br />

six voices at once; create mono or stereo SIDs: create title<br />

blocks, word files, MSW, SLR, and SAL archives; and input<br />

or playback through MIDI. NOTE: In order to use this soft<br />

ware, you must own a copy of Compute'.'s Music System for<br />

the Commodore 128/64: <strong>The</strong> Enhanced Sidplayer. Ordering<br />

information is available in the program documentation.<br />

NEW SONGS<br />

More than 80 new SID files appeared during the last two<br />

months. Special mention goes to SYL for making the Com<br />

modore 64 whistle in her SID /SUNBURST [#107401. a ver<br />

sion of James Scott's Sunburst Rag; Lykar for 2/T SONATA<br />

[# 10644J, a Baroque trumpet duet; Whole Note for<br />

NUTROCKER [#10729], a souped-up version of<br />

Tchaikovsky's "Nutcracker Suite"; Carl Benton's /VALSE<br />

TRISTE [#10775], including another magnificent portrait by<br />

Doc JM of Jean Sibelius; Bob Umfer's WAGNER'S<br />

LIEBESTOD [#10761]. also with Doc JM's portrait of<br />

Richard Wagner; GlenD5"s SMALL HOTEL [#10843]. a big-<br />

band sound of a Rogers and Hart's hit; Jabba Hutt's LA<br />

COMPLAISANTE. a SID version of C.P.E. Bach's classical<br />

work; and Slip Note's ASTRAQUARIUM, also with one of<br />

DocJM's graphics. Many more of the newer SIDs are very<br />

worthy of your time; we just don't have the space to mention<br />

them here. Enter section 6 and type /SCA SIN MM/DD/YY to<br />

see what other musical gems await you.<br />

NEW GRAPHICS<br />

Graphics section 7 has added many files that you might not<br />

want your young children to see. However, all of DocJM's<br />

.PIC files mentioned above have been converted into com<br />

pressed Koala's for your enjoyment. <strong>The</strong>y are GGVIVALDI<br />

[#10874], GGSIBELIUS [#10873, shown|. GGWAGNER<br />

[#10864], and GGASTRA [#10877, shown]. Other pictures<br />

worth downloading are GGCOMPLAISANTE [#10876],<br />

GGMOON [#10753] andJJOLD MAN [#10751].<br />

WISARDSVAULT [#10704]<br />

Ray Laboot wrote this clever C64 game (shown), which has<br />

you trapped in a vault. Collect enough gold before the wizard<br />

can gain the power to entomb you. He's crafty; he'll slow you<br />

down by adding walls where you won't expect them.<br />

-BobUmfer[CBM*BOB]<br />

INFO July 1990 39


ANi-W<br />

Add pictures to list Select Files<br />

88-88-19 14:84:83<br />

88-88-19 14:64:85<br />

88-81-38 16:23:35<br />

88-19-27 14:46:89<br />

89-87-85 22188:52<br />

:8B-84-22 16:52:82<br />

■8-83-39 11:28:5?<br />

8B-B3-B3 88:25:33<br />

89-86-81 12:44:85<br />

88-18-27 14:46:18<br />

PATTERNS<br />

Workbench Screen<br />

8242 32888.hi<br />

6978 a5B8.M<br />

3182 amsalogo<br />

5174 AmsiLoResErusli<br />

18182 arnsapic<br />

28492 ATFlogo<br />

17714 co Dereference<br />

2318 dither<br />

16954 Earth<br />

25298 fkev,picl287<br />

dh8:dPaint/niscPix/E3rtn<br />

ublic<br />

IH1 2 Jan 98 |ujjor<br />

continued<br />

Features if<br />

f<br />

<strong>The</strong> Pop-up nenues will not shou up when you press the nenubutton!<br />

ir any or the follouing conditions is true 1^1<br />

1) No window is actiue.f<br />

Previous window<br />

1) <strong>The</strong> active uindou has no k Next uindou<br />

3) <strong>The</strong> active uindou has the f<br />

4) <strong>The</strong> nousepointer is in the<br />

(standard pull-doun nenues ui<br />

5) You are pressing anv oualif<br />

(shift, alt, control, ]<br />

Spell-check word<br />

Spell-check to end<br />

1) Multiple select is m<br />

Y is not sui<br />

3) <strong>The</strong> ranuiten fi subjt!<br />

(nakes selection easier)*<br />

Toggle insert hode<br />

gle paragraph lu<br />

Convert to upper case<br />

iHark for index<br />

iKi 11 index tiark<br />

) nousebutton>1<br />

wusepointer.1<br />

40 INFO July 1990<br />

AMIGA PEOPLELINK<br />

MICKEY-GLASS.ZOO [#19744]<br />

Rick Parks is an astoundingly talented Amiga artist - take a<br />

look at Mickey-Glass on this page. That's not a ray-traced<br />

glass of water, kids, that's drawn with Deluxe Paint\ Other<br />

masterpieces by Parks include a great portrait of Albert Ein<br />

stein [#19419] and an amazingly detailed head shot of a<br />

mature lion [#20062], Even if you never download pictures,<br />

you should get these Rick Parks masterpieces.<br />

VIRUSX4.0.LZH [#20397]<br />

Here it is - the official release of VirusX 4.0 by Steve Tibbett<br />

(aided by the always unassuming Dan James). This new ver<br />

sion handles a huge number of bootblock viruses, plus four<br />

"Link" viruses - those nasties that live in files rather than on<br />

the bootblock. This LHARChive includes VirusX, its source<br />

code, plus DJJames' program KV. Documentation is by Jim<br />

Meyer, former Ed. in Chief of AMnews magazine. This is one<br />

of the most important pieces of Amiga public domain soft<br />

ware. Everyone should have it running all the time.<br />

CRYOUTILS.ZOO [#20049]<br />

This file includes four handy animation utilities from the<br />

boys at Cryogenic Software. Each program has its own docu<br />

mentation file, and each works from CLI or WorkBench, your<br />

choice. ANIMBitild VI.0 (shown) is an animation creation tool<br />

that allows you to combine selected IFF pictures into a stan<br />

dard OpCode 5 animation. ANIMlnfo VI.0 extracts informa<br />

tion from a given animation. CombineANIM VJ.O joins two<br />

animations into one larger one. And SplitANIM VI.0 splits an<br />

animation into two smaller ones.<br />

POPUPMENU.ZOO [#20060]<br />

If you've played with a NeXT computer and like those "tear<br />

off menus that appear wherever the mouse pointer happened<br />

to be onscreen, try PopUpMcmi. As long as your current<br />

screen meets the criteria specified in this program's documen<br />

tation, you'll get your normal Amiga menus (including sub<br />

menus) right at your mouse pointer location, instead of having<br />

to "mouse up" to the menu bar to open them. Tricky and slick!<br />

FMSDISK.LZH [#20116]<br />

This is a "File-based Trackdisk Simulator." A what? What<br />

this puppy does is create a floppy-like partition on your hard<br />

disk without actually having to create a special partition for it.<br />

FMSDisk allows up to 32 Units, OFS or FFS selectable via<br />

Mountlist. If you make a lot of floppy distribution disks,<br />

you'll love this. You can create a "simulated partition" that<br />

uses exactly the same parameters as your favorite floppy<br />

device and then DiskCopy from it to floppies.<br />

- Harv Laser [CBM*HARV]


You haven't<br />

paid your dues<br />

since 1983, Joe.<br />

You owe $585.58.<br />

COMMODORE<br />

Ne'll have a cleno of<br />

'FantaGraphics' version<br />

4.7a as soon a.s Fred. Re-seat<br />

BRYCE GOES TO A<br />

ART: Grefforv Conley<br />

CONTINUITY: Mark R. Brown<br />

Check the<br />

connections*<br />

chips?<br />

j^\y Your<br />

^*] is bio v/n f<br />

Re v ers e<br />

the cables*<br />

IT—r, ■<br />

Gregory Conley can be contacted by writing: Gregory Conley, 17320 Lavcrnc Avenue. Cleveland, Ohio 44135<br />

I love Us er Gr o up Me e t i nffs•<br />

INFO July 1990 41


ADVENTUR<br />

photo by Tom Ives<br />

by Shay Addams<br />

Someone at SSI recently pointed<br />

out to me that their Advanced<br />

Dungeons & Dragons series -<br />

you know, the ones I've consistently<br />

trounced in this column, QuestBusters,<br />

and even in my sleep at times — rank<br />

among the all-time best-selling com<br />

puter games. To which I could only<br />

respond that a lot of people paid to see<br />

Police Academy 6, but that didn't make<br />

it another Gone <strong>With</strong> the Wind. Finally,<br />

however, SSI has made a major<br />

improvement in the game system intro<br />

duced in Pool of Radiance and barely<br />

upgraded for Curse of the Azure Bonds:<br />

while tactical combat remains the<br />

essence of the gaming experience in<br />

Champions of Krynn. battles no longer<br />

last for hours. In this, the third title in<br />

SSI's Dragonlance series. I never wit<br />

nessed a battle that lasted more than<br />

five minutes, mainly because my party<br />

never faced more than a dozen monsters<br />

in an encounter.<br />

<strong>The</strong> first Dragonlance games, Heroes<br />

of the Lance and Dragons of Flame,<br />

were action adventures that focused on<br />

arcade-style challenges. Champions of<br />

Krynn, relying on the Pool of Radiance<br />

system, is a role-playing game with<br />

heavy emphasis on tactical combat. It<br />

continues the tale of the evil goddess<br />

Takhisis, whose creations — the Draco-<br />

nians. hideous Lizard Men created with<br />

dragon eggs — are now running amok<br />

across the land of Krynn. Your main<br />

\£<br />

"""1<br />

—<br />

NRHC<br />

$\R RINGHfiCD<br />

H1FTF00T<br />

RC HP<br />

~4 75<br />

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HOUR HERRTU BRNO OF HDUGNTURERS HRUG<br />

Been SUHHONCD TO RID THE LflHD OF THIS<br />

eUlC RND PRCUCNT THE DRRH QUeeW FROH<br />

BCCOHXHG TH£ UNDISPUTED RULER OF<br />

HROTffl-<br />

goal is to track down the eggs and wipe<br />

out the Dracs. but a series of mini-<br />

quests must first be accomplished, and<br />

in linear order. Most involve locating a<br />

magic weapon or other artifact, such as<br />

a magically enhanced sword called the<br />

Dragonlance.<br />

Besides simplified combat. Krynn<br />

introduces a new character race called<br />

Kender. who possess a special combat<br />

capability: when a Kender taunts the<br />

enemy, the monster's ability to hit your<br />

party members is reduced, and your<br />

chances of hitting the monster are<br />

improved. As usual, there's one little<br />

catch: all the enemy's magic spells are<br />

aimed at your Kender.<br />

Other innovations surface in the<br />

magic system. Your spellcasters' abili<br />

ties are affected by the phase of ihree<br />

moons seen atop the screen. When the<br />

white moon is full, for instance, a good<br />

Magic-user can memorize more spells<br />

than at other times: as the moon wanes,<br />

however, his spells lose potency. Other<br />

moons affect Neutral and Evil Magic-<br />

users similarly. And Clerics now get to<br />

pick a god with whom to ally, a deity<br />

who then bestows his Clerics with a<br />

unique advantage, such as increasing<br />

his chances of turning the Undead.<br />

As in previous AD&D titles, Krynn<br />

doles out clues and plot developments<br />

42 INFO July 1990<br />

<strong>The</strong> C64<br />

version<br />

of SSI's<br />

Champions<br />

of Krynn.<br />

by having you look up numbered para<br />

graphs in a pair of manuals (a technique<br />

introduced in Wasteland). <strong>The</strong> story<br />

emerges in onscreen dialogue also, and<br />

I have to admit almost enjoying an<br />

AD&D computer game for the first<br />

time. Now if only they'd toss in a few<br />

genuine puzzles to solve, SSI might<br />

someday turn out a game that plays as<br />

well as it sells. This one's their best so<br />

far. and is available for the C64, with an<br />

Amiga version underway.<br />

AMIGA<br />

ULTIMA V<br />

<strong>The</strong> Amiga version of Ultima V: War<br />

riors of Destiny was set to have been<br />

released about this time, following an<br />

unseemly year-long delay. Unfortu<br />

nately, a deal that had MicroProse dis<br />

tributing ORIGIN products in Europe<br />

went bad, and since MicroProse had<br />

contracted to handle the conversion, the<br />

nearly completed Ultima V — with a<br />

mere ten bugs that needed fixing -<br />

almost never saw the light at the end of<br />

the dungeon.<br />

Anyway, as C64 adventurers are<br />

aware, this is the Ultima in which<br />

you're summoned back to Britannia to<br />

rescue Lord British, who vanished


while exploring the Underworld formed<br />

when you removed the Codex from its<br />

hiding place in Ultima IV. <strong>The</strong> evil<br />

Shadowlords must be defeated, not to<br />

mention the insidious Blackthorn, who<br />

seized the throne in Lord British's<br />

absence. In addition to a dramatic<br />

increase in the quality of the graphics.<br />

Ultima V introduced timelines for every<br />

non-player character in this fantasy<br />

world. Each person has his or her own<br />

daily schedule, rising from bed in the<br />

morning, walking to the pub to tend bar,<br />

heading off to lunch at noon, and so on.<br />

While it didn't rock the world of role-<br />

playing as dramatically as Ultima IV<br />

did, V is a must-play for all Amiga<br />

questaholics (and you've got to admit<br />

that IV was a hard act to follow, even<br />

for Lord British).<br />

NEW STUFF<br />

If you'd rather don cloak and dagger<br />

than sword and shield, Accolade's first<br />

role-playing game. <strong>The</strong> Third Courier.<br />

is worth investigating. This Amiga mys<br />

tery puts you in the trenchcoat of a<br />

secret agent out to find a missing<br />

courier and some top secret defense<br />

plans. It features pull-down menus list<br />

ing verbs, and a smooth mouse-driven<br />

interface that simplifies moving around<br />

Berlin in hopes of solving the mystery<br />

before the seven-day time limit expires.<br />

Unfortunately for Accolade, the Berlin<br />

Wall came down about the time this<br />

game was released, so the scenes featur<br />

ing Checkpoint Charlie and related<br />

sights are a bit dated, but I don't guess<br />

we can blame the designers for not fore<br />

seeing the reunification of Berlin! And<br />

it's a solid piece of work that spy fans<br />

will find as fascinating as recent events<br />

in that city.<br />

Finally, for all you perverts in the<br />

audience, Leisure Suit Larry II: Looking<br />

for Love (In Several Wrong Places),<br />

oozed under the door a few weeks ago<br />

and immediately jammed itself into my<br />

Amiga's slot. This time Al Lowe's<br />

demented creation, Larry Laffer. travels<br />

[in -•■■■till in front o-f you is a policeman<br />

Knesebeckstr,<br />

s&w Model id!!!!!!<br />

far and wide in search of Miss Right,<br />

going from LA, where he tries his<br />

"skills" as a Dating Connection contes<br />

tant, to a steamy trip on the S.S. Hot<br />

Tub and winds up on a nude beach on<br />

the island of Dr. Nonookee, a mad sci<br />

entist out to take over the world.<br />

<strong>The</strong> sub-plot involving the mad scien<br />

tist sets this one apart from the first<br />

Larry, which was a lot more titillating<br />

than this one. Look for the third install<br />

ment soon; in Passionate Patti in Pur<br />

suit of the Pulsating Pectorals, you'll<br />

switch roles halfway through the game<br />

and complete the quest as a woman.<br />

(For a less sophisticated yet more<br />

revealing "adult adventure," try Free<br />

Spirit's Bride of the Robot, the sequel to<br />

Sex Vixens in Space, and their last adult-<br />

oriented title.<br />

FANTASY NEWS<br />

Amiga world makers tired of the<br />

same old trees, oceans, and swamps in<br />

Populous can now access five new<br />

landscapes, found on a data disk called<br />

<strong>The</strong> Promised Lands. Selling for a real<br />

istic $14.95, it's a good way to extend<br />

the life of the original program. <strong>The</strong><br />

launch of Electronic Arts' C64 Star<br />

Flight, set for a pre-Christmas release,<br />

was scrubbed, but it should be out by<br />

Action , Inventory ..F'<br />

LEUEL EXPERIENCE<br />

D<br />

<strong>The</strong> Third<br />

Courier<br />

from<br />

Accolade for<br />

the Amiga.<br />

now. Read the back of those Mas-<br />

tertronics' boxes carefully: their graphic<br />

adventure Time to Die is really a re-<br />

release of Borrowed Time, a detective<br />

story originally released by Activision<br />

(and one of Interplay's earliest titles).<br />

Speaking of Interplay, their next C64<br />

title will be the first role-playing game<br />

adapted from the Lord of the Rings tril<br />

ogy, the novels that inspired Crowther<br />

and Woods to invent adventure games<br />

long before anyone ever heard of Dun<br />

geons and Dragons. A couple of shoddy<br />

graphic adventures and a mediocre<br />

war/graphic adventure have been based<br />

on Tolkien's work, but the Tolkien<br />

estate finally made the right choice with<br />

Interplay, which plans a series of related<br />

RPGs that could easily overshadow<br />

SSI's highly overrated AD&D series<br />

(whoops, there I go again!).<br />

Shay Addams, "the world's foremost<br />

expert on adventure gaming," is the<br />

publisher of the excellent gaming<br />

newsletter Questbusters ($18/yr., $24<br />

Canada, $32 Int'l., PO Box 5845, Tuc<br />

son, AZ 85703). He also owns more<br />

computers than you can shake a stick<br />

at, so he may occasionally mention a<br />

game he has played on the Macintosh<br />

(ack!) or even on an MS/DOS com<br />

puter (pffft!).<br />

INFO July 1990 43


GAMES FOR YOUR rllYll L//"A<br />

Ah! <strong>The</strong> sweet sound of thermonuclear<br />

devices detonating around the globe,<br />

the scent of millions of corpses rotting<br />

in the glow. In ordinary hands, a game like this<br />

would be so offensive I wouldn't even review<br />

it, but because New World has done it as a<br />

comedy of the blackest sort, and it points out<br />

so well the folly of atomic warfare, it is instead<br />

a laugh-out-loud joy to play.<br />

Nuclear War is based on the card game of<br />

the same name, and is even more wickedly<br />

funny. <strong>The</strong> characters are those politicos we've<br />

come to know and loathe over the past couple<br />

of decades: Tricky Dick, Ronnie Ray gun. <strong>The</strong><br />

Ayatollah Kookamamie, and others of their ilk.<br />

<strong>The</strong> objeci of ihe game is to survive while four<br />

of these nutcases hurl propaganda and flaming<br />

nuclear death at your country. Of course you<br />

get to do the same to them. And just wait until<br />

the first time you see a cattletech bomb cata<br />

pulting through the radioactive air, mooing all<br />

the way. It will have you rolling on the floor.<br />

This game is sublime silliness combined<br />

with fine payability. If you're a fan of ther<br />

monuclear annihilation (or even if you aren't)<br />

don't miss it. - Tom Malcom<br />

LASER SQUAD<br />

NUCLEAR WAR<br />

Microillusions<br />

17408 Chatsworth Street<br />

Granada Hills, CA 91344<br />

818-360-3715<br />

44 INFO July 1990<br />

New World Computing<br />

14922 Calvert Street<br />

Van Nuys,CA 91411<br />

818-785-0519<br />

Benn really likes this game, but I find it<br />

tedious. It certainly has an appeal, par<br />

ticularly for people who enjoy<br />

boardgames. You are given control over a team<br />

of android troopers with the objective of either<br />

assaulting or defending a military installation,<br />

depending on which side you take. (It can be<br />

played against the computer or another hu<br />

man.) <strong>The</strong>re are five scenarios included with<br />

the game, and more promised.<br />

Getting started involves equipping your<br />

team with armor and weapons, and placing<br />

them on the playfield, which uses an overhead<br />

perspective view and is nicely done. <strong>The</strong><br />

amount of movement for each man in your<br />

squad depends the number of Action Points he<br />

has, and you can't move any one man very far.<br />

Any action eats up points, even turning around.<br />

And that doesn't even get into arming weapons<br />

and firing them, which eats up yet more points.<br />

or the endless menus to cycle through.<br />

<strong>Personal</strong>ly, I don't much care for games that<br />

move along at the speed of evolution, but if<br />

you like intricately detailed tactical games,<br />

you'll get plenty of kicks with this one.<br />

- Tom Malcom


G f~<br />

iU S FOR YOUR AMIGA<br />

Looking For Love in Several Wrong<br />

Places is both the subtitle and the plot<br />

synopsis of this entertaining 3D adven<br />

ture. LSLll is the second Sierra game to chron<br />

icle a chapter in the (nearly non-existent)<br />

lovelife of Larry Laffer. one of the world's<br />

biggest jerks. Once again, Larry's creator Al<br />

Lowe inflicts incredible indignities upon Our<br />

Hero as he searches for Miss Perfect. Howev<br />

er, along the way Larry does encounter a few<br />

bits of good luck this time, such as winning a<br />

million dollars in the lottery!<br />

This adventure is much more complex than<br />

the first Larry excursion, which means it's<br />

much more playable, too. Of course, there's<br />

lots of overt sexism in LSLII, but it's the juve<br />

nile sexist humor that makes it so much fun to<br />

play. This game will make you laugh out loud.<br />

<strong>The</strong> music is great, and the gameplay<br />

unique. <strong>The</strong> whole works is even hard drive in<br />

stallable, and it multitasks! Unfortunately,<br />

LSLII does not use Sierra's new higher-res<br />

Amiga graphics, introduced in Space Quest 111.<br />

<strong>The</strong> Leisure Suit Larry series won't get them<br />

until LSLII1, now under development. Manual<br />

protected. - Mark R. Brown<br />

IT CAME FROM<br />

THE DESERT<br />

LEISURE SUIT LARRY II<br />

Cinemaware<br />

4165 Thousand Oaks Blvd,<br />

Westlake Village, CA 91361<br />

805-495-6515<br />

Sierra<br />

PO Box 485<br />

CoarsegoldCA 93614<br />

209-683-6858<br />

<strong>The</strong> movie-lovers at Cinemaware are<br />

firmly on track with this marvelous<br />

tribute to Fifties science fiction<br />

movies. Everything about it, from the eerie ti<br />

tle music to the last confrontation with the gi<br />

ant ants (mutated, of course, by an asteroid<br />

crashing to earth) is a perfect evocation of<br />

films like <strong>The</strong>m and <strong>The</strong> Monolith Monsters.<br />

<strong>The</strong> game is set in a small desert community<br />

where, inevitably, there are some mighty odd<br />

goings-on. You seem to be the only one who<br />

has an inkling of what is happening and you<br />

must convince the townsfolk that they're in<br />

danger. To do this, you must gather evidence<br />

by visiting various locations around the area.<br />

Like other Cinemaware movie games, this<br />

one is a combination of graphic adventuring<br />

and arcade gaming. But ICFTD integrates the<br />

two types of gaming better than any of Cine<br />

maware "s earlier titles. <strong>The</strong> sound effects and<br />

the music are the best, and most perfectly ap<br />

propriate, I've ever experienced in a game. A<br />

sequel scenario will be released by the time<br />

this hits print, and I can't wait. It Came from<br />

the Desert is one of Cinemaware's finest<br />

efforts. - Tom Mulcom<br />

INFO July 1990 45


First in the new Draconian series of role-<br />

playing games from Data East,<br />

Drakkhen lives up to, even exceeds, ev<br />

erything we've been hearing about it for the<br />

past several months.<br />

<strong>The</strong> plot is original and entertaining: After a<br />

vainglorious paladin slew the last living drag<br />

on, the last Drakkhen (the source of all magic<br />

in the universe), your world was plunged into<br />

chaos and despair. Magic no longer existed.<br />

Even the mightiest Arch-Wizard in the Empire<br />

was powerless to stop the disintegration. To<br />

restore magic to the realm you must reclaim<br />

the mystical jewels from the dragon princes.<br />

Piece of elf-cake, you say? Guess again.<br />

Gorgeous scrolling 3D scenery (reminiscent<br />

of a ground-level flight simulator) and an inno<br />

vative interface make Drakkhen unique. Ani<br />

mated graphics, realistic sound effects, an in<br />

triguing plot, fluid movement, monsters and<br />

magic - Drakkhen has them all. (I'm a<br />

pushover for glowing sunsets and luminous<br />

starlit nights, and Drakkhen has them, too!)<br />

<strong>The</strong> real-time three-dimensional adventure en<br />

vironment will knock your panty hose askew.<br />

RISK<br />

- Judith Kilbury-Cobb<br />

DRAKKHEN<br />

Virgin / Mastertronic<br />

18001 Cowen Street<br />

Irvine, CA 92714<br />

714-631-1001<br />

46 INFO July 1990<br />

Data East<br />

470 Needles Drive<br />

San Jose, CA 95112<br />

408-286-7074<br />

My high hopes for this electronic age<br />

version of my favorite boardgame<br />

weren't exactly dashed, but they<br />

weren't completely fulfilled, either. <strong>The</strong> play is<br />

better than I had anticipated, but the graphics<br />

are disappointingly unenhanced ports of the<br />

PC version, and sound effects are nearly<br />

nonexistent. I was hoping for at least a little<br />

fanfare when I conquered the world. [NOTE:<br />

<strong>The</strong> Amiga-key menu options are incorrect:<br />

use the key by itself, without holding down the<br />

Amiga key.]<br />

Using a slickly done smooth-scrolling play-<br />

field, the game has all sorts of options un<br />

available in the boardgame, like computer op<br />

ponents of variable intelligence, swift battle<br />

resolution with several degrees of automation.<br />

and even a cheat mode that I refuse to use on<br />

general principle. (Ok, so I used it once or<br />

twice just to make sure it works...)<br />

I'll keep playing this version (a herd of wild<br />

rogue wildebeests couldn't stop me), but with<br />

out the enjoyment a more enhanced game<br />

would have given me. This is a good IBM ver<br />

sion of Risk, but the Amiga isn't an IBM!<br />

- Tom Malcoin


NORTH & SOUTH<br />

Infogrames / Data East<br />

470 Needles Drive<br />

San Jose, CA 95112<br />

408-286-7074<br />

Xt still seems very strange to me that a French company<br />

has written a game about the Civil War and managed to<br />

make it so completely American. Essentially a strategy<br />

game with optional detailed, animated battles, the player<br />

can take either side and play against a computer or human<br />

Reb or Yank. Historical accuracy takes second place to<br />

payability, but the game captures the mythic feel of <strong>The</strong><br />

War very well. <strong>The</strong> period music is wonderful, and there<br />

are touches of whimsy that will keep you coming back to<br />

play it again. Very fine. - TM<br />

RINGS OF MEDUSA<br />

Star Games<br />

708 West Buffalo Avenue, Suite 200<br />

Tampa, FL 33603<br />

813-222-0006<br />

M\.ings of Medusa is an adventure/wargame that relies on<br />

trading and strategy rather than pillaging and hacking. <strong>The</strong><br />

story makes you the scion of the kingdom's ruler; it has<br />

fallen to you to halt the evil goddess Medusa in her bid to<br />

control the world. <strong>The</strong> graphics are rich and beautifully il<br />

lustrate the kingdom of Morenor. Digitized music accom<br />

panies the action. <strong>The</strong> interface uses small icons, but their<br />

purposes are unclear without first studying the manual. If<br />

you like adventures with strong wargame overtones, you'll<br />

enjoy Rings of Medusa. - JKC<br />

FUTURE WARS it & it it<br />

Interplay<br />

1575 Corporate Drive<br />

Costa Mesa, CA 92626<br />

714-549-2411<br />

V uture Wars: Adventures in Time is the first release from<br />

Interplay using their new "Cinematique" game system. This<br />

time travel graphic adventure has you merrily skipping<br />

through the centuries in a serendipitously discovered time<br />

machine, thwarting evil space aliens in their plot to destroy<br />

mankind. <strong>The</strong> new system eliminates type-in commands by<br />

using friendly pop-up windows to control character move<br />

ment, conversation, and inventory. Graphics are super and<br />

the musical score is excellent. Future Wars is yet another in<br />

a long line of terrific adventures from Interplay. - JKC<br />

INFO July 1990 47


GAMES TOR YG


HAWAIIAN ODYSSEY<br />

SubLogic<br />

501 Kenyon Road<br />

Champaign, IL61820<br />

217-359-8482<br />

OubLogic has released a lot of scenery disks, but Hawaiian<br />

Odyssey is unique. Of course, it includes the standard<br />

scenery for the Hawaiian islands, including all the airports,<br />

downtown Honolulu, and Pearl Harbor. But in the caldera of<br />

a volcano is a "space warp" that projects you into a weird<br />

fantasyland occupied by objects like a giant grand piano and<br />

a huge kitchen! It also includes a built-in adventure that has<br />

you following arrows around Hawaii to locate a missing<br />

gem. Imaginative stuff, and a fun break from standard<br />

flying. Requires Flight Simulator II or Jet. - MRB<br />

KIKUGI<br />

Image Tech<br />

6820 Distribution Avenue<br />

Beltsville, MD 20705<br />

301-595-0950<br />

i only plays one game, but plays it very well. <strong>The</strong><br />

ancient peg-jump game has been around about as long as<br />

humanity, and this computer version offers welcome relief<br />

from having to hunt down that last peg after you drop a<br />

handheld board on the floor. Play is by click-and-drag, with<br />

adequate sound and a nice bit of music. <strong>The</strong>re are several<br />

very pretty boards provided (my favorite is Arcade) along<br />

wiLh diagonal-jump variations of some of them. If you're<br />

looking for something to waste plenty of mindless playtime<br />

with, Kikugi is a great choice. - TM<br />

DUNGEON QUEST<br />

Image Tech<br />

6820 Distribution Avenue<br />

Beltsville, MD 20705<br />

301-595-0950<br />

Oilled as a state-of-the-art "multisensory" illustrated text<br />

adventure, Dungeon Quest does have good audio and<br />

visual appeal. And after playing for a while it even begins<br />

to smell bad. Yep, multisensory. <strong>The</strong> script, by AX<br />

<strong>Magazine</strong> editor Jay Gross, is well-written, if predictable,<br />

and is accompanied by vivid graphics and stereo sound<br />

effects. Unfortunately, Dungeon Quest falls flat on its<br />

parser. Awkward and stiff, the parser doesn't incorporate<br />

many basic adventuring terms or logical phrasing. Nor<br />

does it leave much latitude for exploring possibilities<br />

raised by the illustrations. All art and no bite. - JKC<br />

nn.ni<br />

u U ■ U C<br />

27<br />

everything's been dying off. <strong>The</strong> crops, the aninals,<br />

and w.i us,' He indicates the castle's general<br />

direction with a sioa, disparaging sweep of Ms am.<br />

'It's hin doinff it, for sure, Had a crazy look to Mh.<br />

(Press any key)<br />

--" "•» A. J L<br />

INFO July 1990 49


GAlYIJilS FOR YOUR<br />

1E5 1DD<br />

ISS<br />

EHTERFODP<br />

W Royal Treasury<br />

5) Royal Justice<br />

6) Raising of the Royal flrmy<br />

CHPTRIN<br />

m<br />

r M<br />

Science Dffici ;<br />

hruiehtdr<br />

J ^ENGINEER<br />

CDMMUHICnTIDHb<br />

DOCTOR<br />

HTHHDIHE BV TO<br />

COMMENCING 5V5TEM TRHUEL<br />

STELLHR PHRHMETERS<br />

BPECTRRL CLR55: B<br />

ECD5PHERE: 3~5<br />

50 INFO July 1990<br />

JOAN OF ARC<br />

SIEGE & THE SWORD<br />

Broderbund<br />

17 Paul Drive<br />

San Rafael, CA 94903<br />

415-492-3200<br />

1 his historically detailed action/drama is highly remi<br />

niscent of Cinemaware's Defender of the Crown. As<br />

France's Charles VII, you enlist the aid of young Joan of<br />

Arc to regain your crown. Along the way your troops en<br />

gage in battle, employ diplomacy, and build castles. <strong>The</strong><br />

graphics are top-notch and the documentation superb. As<br />

with DOC, the action sequences are limited in scope. Here,<br />

strategy's the thing. Fans of historical warfare who shun<br />

traditional wargaming will be intrigued, and history teach<br />

ers should not miss it! Documentation protected. - MRB<br />

STARFLIGHT<br />

Electronic Arts<br />

1820 Gateway Drive<br />

San Mateo, CA 94404<br />

415-571-7171<br />

Start with the search-the-galaxy theme of historic Star<br />

Trek games, add some of the trading and exploration<br />

elements of M.U.L.E., spice up the works with a snazzy<br />

storyline and some twists of its own, and you've got<br />

StarFlight. Though the blocky graphics badly betray this<br />

game's 8-bit origins, StarFlight is a highly playable game<br />

with lots of play detail. You'll encounter four alien races,<br />

find lots of stars and planets to explore, engage in<br />

interstellar trading, try your hand at spaceship building,<br />

train crewmembers. and blast aliens. A highly enjoyable<br />

game. Code wheel protected. - MRB<br />

TABLE TENNIS<br />

SIMULATION<br />

Star Games<br />

708 West Buffalo Avenue, Suite 200<br />

Tampa, FL 33603<br />

813-222-0006<br />

D,'rat! I play pingpong just as badly on the computer as I<br />

do in real life. At least there's no crowd around to laugh at.<br />

me. Table Tennis Simulation is just that, and it lets you play<br />

against the computer or another human, singles or doubles.<br />

<strong>The</strong>re's a practice mode as well as full tournament play<br />

options. <strong>The</strong> feel is realistic, even allowing you to put<br />

english on your shots and choose how you like to hold your<br />

paddle. <strong>The</strong> documentation is a little too thin, but the game<br />

plays quite well, even if I don't. - TM


BATTLE SQUADRON<br />

Innerprise<br />

128 Cockeysville Road<br />

Hunt Valley, MD 21030<br />

301-785-2266<br />

-kikik-k-i-<br />

J-Jesigned by the same people who gave us Hybris. Battle<br />

Squadron offers much the same type of screaming arcade<br />

action. <strong>The</strong> graphics are among the best ever in an arcade<br />

game, with four levels (you start out on an alien world's<br />

surface and then enter three more subterranean levels) of<br />

minutely detailed and animated backgrounds filled with no<br />

end of hostile entities. It even has a cooperative two-player<br />

mode. <strong>The</strong>re's nothing new in Buttle Squadron, but its<br />

expert execution and addictive playability will keep it near<br />

the top of my stack for quite a while to come. - TM<br />

DRAGONS OF FLAME<br />

SSI / EA<br />

1820 Gateway Drive<br />

San Mateo, CA 94404<br />

415-571-7171<br />

Dragons of Flame is the latest installment in the<br />

Dragonlance saga. In their ongoing effort to vanquish<br />

Takhisis, the Companions of the Lance must sneak into a<br />

draconian fortress to recover a magical sword. Like Heroes<br />

of the Lance, Dragons is an action-oriented adventure. <strong>The</strong><br />

updated game system uses a Times of Lore-like overhead<br />

view for exploring the terrain but switches to a 2D side<br />

view when in combat mode. Count on spending lots of<br />

time in the 2D perspective. Graphics and sound are up to<br />

SSI's consistently high standards. Dragons promises lots of<br />

joystick-jerking adventure. - JKC<br />

THE CYCLES<br />

Accolade<br />

550 South Winchester Blvd,<br />

San Jose, CA 95128<br />

408-985-1700<br />

M/ither I'm getting better at Accolade's racing games or<br />

the steering on <strong>The</strong> Cycles is a little less touchy than in<br />

some of their previous titles. At any rate, this motorcycle<br />

racing game has a good feel to it and enough detail (I<br />

especially like the rearview window) and player<br />

conveniences to keep you coming back for another lap.<br />

<strong>The</strong>re are three bikes to choose from and 15 tracks in<br />

various locations around the world. You can either practice<br />

solo or engage in some fierce competition as you race<br />

around the circuit. Solid racing fare. - TM<br />

::"•■■■:.<br />

FINISH<br />

'^Mik^' '"ft<br />

:SI : ei<br />

,82m34.7s<br />

B2n34.7s<br />

■,-^.^<br />

INFO July 1990 51


After immensely enjoying the Bard's<br />

Tale series and Battle Chess. I've<br />

come to expect a lot from Interplay.<br />

And I wasn't disappointed with their most re<br />

cent release. Dragon Wars. Set on a humid,<br />

water-covered world called Oceana, Dragon<br />

Wars has you. as part of a party of four, en<br />

deavoring to survive in a slum called Purgato<br />

ry. Your ultimate goals are to escape Purgatory<br />

and exterminate Namtar. the Beast from the Pit.<br />

thus restoring magic and goodness to Dilmun.<br />

Dragon Wars features detailed, animated<br />

graphics and an engaging plot incorporated in<br />

to an intuitive gameplay system. <strong>The</strong> C64 ver<br />

sion uses a keyboard interface for movement,<br />

combat, and spellcasting. Background infor<br />

mation is provided via numbered paragraphs<br />

listed in the manual, a technique introduced in<br />

Wasteland. Dragon Wars also features auto-<br />

mapping, a welcome relief for graph-paper<br />

weary adventurers. My only complaint is with<br />

the animation; it flickers and you can't turn it<br />

off for fastei play, You can turn off the combat<br />

graphics totally, however. Characters can be<br />

imported from the Bard's Tale series.<br />

File Pieces<br />

COUNTS- Sea<br />

EMPIRE<br />

- Judith Kilbury-Cobb<br />

GAMES FOR YOUR C64<br />

u5hels runs auay !<br />

DRAGON WARS<br />

[Growth! Other<br />

Grow Land Mass Cities:39<br />

tow bed nass<br />

Blotch Land<br />

Blotch Sea<br />

Sprinkle Cities<br />

Build A World<br />

40 HI H4 H* HB £□<br />

Interstel / EA<br />

1820 Gateway Drive<br />

San Mateo,CA 94404<br />

415-571-7171<br />

52 INFO July 1990<br />

Interplay Productions<br />

1575 Corporate Drive<br />

Costa Mesa, CA 92626<br />

714-549-2411<br />

Historically. Empire is one of the more<br />

important milestones in gaming de<br />

velopment as well as one of the most<br />

popular wargames ever devised. It was origi<br />

nally written in FORTAN by Walter Bright<br />

while he was a student ai CalTech in 1979 and<br />

there are versions of Empire that will run on<br />

virtually any computer you can name.<br />

Empire is sort of like Risk on growth hor<br />

mones. It is highly detailed, letting the player<br />

control everything from the production and<br />

creation of cities to bombarding those of your<br />

enemies. 1 especially like the fact that the play<br />

map is only revealed as you explore. You can<br />

use the provided maps or design your own.<br />

<strong>The</strong> complexity of the game requires consid<br />

erable study of the indexed (!) 64-page manu<br />

al, which is one of the best I've seen.<br />

Despite the high rating (most of which is<br />

due to the game's significance and absorbing<br />

payability), I do wish the graphics were clear<br />

er. I've had a little trouble distinguishing be<br />

tween some of the symbols now and then.<br />

Empire is showing some age. but it's still a<br />

must-have for wargamers everywhere.<br />

- Tom Malcom


Though it doesn't come close to the lev<br />

el of graphic or gameplay finesse<br />

found in Dungeon Master, Deat/i-<br />

bringer is still an exciting one-character role-<br />

player. You are a nameless barbarian warrior<br />

who has answered the king of Mezron's call<br />

for champions. Your task: to gather the five<br />

power gems which are the key to the salvation<br />

of his embattled kingdom.<br />

Mezron is a vast and colorful fantasy world.<br />

populated by lots of" good guys who will aid<br />

you with helpful clues and bad guys who just<br />

want your gold. Distinguishing between the<br />

two is part of the challenge. This game strikes<br />

a nice balance between interaction and combat,<br />

something not often seen in this 'if it moves,<br />

kill it' genre. Graphics are appropriately<br />

moody, lone-setting, and detailed. Sound effec<br />

ts are basic tonal clanks and whooshes.<br />

Deathbringer uses a point-and-elick inter<br />

face which loses something in the translation<br />

to the 64. It's difficult to move the pointer<br />

from one side of the screen to the other and<br />

position it accurately (with keyboard or joy<br />

stick) before the creature you're battling skew<br />

ers you. - Judith Kilbury-Cobb<br />

GAMES FOR YOUR C64<br />

DEATHBRINGER<br />

m. [in. (ffliu<br />

fiuirll frnirPJoirf nr<br />

r -n ■ ryyy?<br />

f j j t~f sjj * f ■ j j * * ■ .■ 7 ■ i* j ^ ■ ^ ■■ ^ ^ ■ /<br />

DU. SCORE 0OO0OOO LIUES OH*" 01<br />

ROCKS bO BOMBS 00 EL IKERS 00<br />

"frlth ens oo<br />

BEYOND DARK CASTLE<br />

Activision<br />

3885 Bohannon Drive<br />

Menlo Park, CA 94025<br />

415-329-0800<br />

Spotlight / Cinemaware<br />

4165 Thousand Oaks Blvd.<br />

Westlake Village, CA 91361<br />

805-495-6515<br />

Prince Duncan has returned to finish off<br />

his arch-enemy, the Black Knight, and<br />

a host of other nasties in Beyond Dark<br />

Castle, Beyond Dark Castle successfully com<br />

bines arcade action with adventure-style<br />

scenery and a slapstick sense of humor. (I gig<br />

gle every time Prince Duncan picks himself up<br />

and shakes his head after a nasty fall.) This se<br />

quel also succeeds in being more playable than<br />

the original. You can barely tell that it was<br />

originally developed on the Mac, which is<br />

pretty high praise when so many ported games<br />

suffer so badly from conversion-itis. Unfortu<br />

nately, the C64 version lacks the practice and<br />

demo modes that the Amiga version sports.<br />

Graphics are crisp with devilishly evil-<br />

looking animated monsters. <strong>With</strong> a little joy<br />

stick/keyboard practice Prince Duncan runs,<br />

jumps, and climbs smoothly through the four<br />

teen mazes/rooms of the Dark Castle, which is<br />

filled to its turret tops with all sorts of imagi<br />

native traps to negotiate and monsters to avoid.<br />

To knock off the Black Knight (your ultimate<br />

goal) you must gel through all the mazes in<br />

one piece. If you liked Dark Castle you'll love<br />

Beyond Dark Castle. - Judith Kilbury-Cobb<br />

INFO July 1990 53


-IRE • 5TflLL •<br />

-UEL<br />

j'S<br />

EMERG *<br />

ENTRSN VERTX<br />

?mDmR LOCK ■.<br />

1<br />

D-<br />

H —<br />

1 1 1 1<br />

1<br />

! .bD lan SOD<br />

.- 'N "<br />

"' ■ .??•"<br />

- .H<br />

'■ - .b .<br />

t-v~- B :<br />

-l.D<br />

.-' -i.2<br />

-i.H<br />

BRAKE LOCK<br />

EJECT-flRM<br />

GEflR UP<br />

REFUEL<br />

FLflPS DWN<br />

54 INFO July 1990<br />

EXT<br />

GAMES FOR YOUR C64<br />

BLUE ANGELS<br />

Accolade<br />

550 South Winchester Blvd.<br />

San Jose, CA 95128<br />

408-985-1700<br />

1 low I know why so many Blue Angels pilots are killed;<br />

precision flying has to be the most difficult job on (or<br />

above) earth, and this simulation gives a very scary idea of<br />

what it's like to fly wingtip to wingtip at the speed of<br />

sound. <strong>The</strong>re are plenty of practice options and you can<br />

plan on using them a lot. I wish the out-the-window display<br />

were a little more detailed, but I suppose that at these<br />

speeds, it's enough to know which way the ground is. If<br />

you like unusual Hying experiences, try Blue Angels.<br />

DOUBLE DRAGON II<br />

Virgin / Mastertronic<br />

18001 CowenSreet<br />

Irvine, CA 92714<br />

714-631-1001<br />

-TM<br />

X awn. Another ninja game. Kick and gouge, pummel and<br />

pound. Yech. I suppose that as long as there are sub-teen<br />

kids around, and publishers who want to make a buck from<br />

them, we'll see violence and mayhem. This coin-op trans<br />

lation is no better than a dozen others of similar theme, and<br />

it's also no more original or fun to play. I'm also more than<br />

usually offended by the gratuitous bloodthirstiness of the<br />

manual's introduction; stuff like this has no place in games<br />

aimed at kids, and that's the main reason for the two-star<br />

rating. - TM<br />

THUD RIDGE<br />

Three Sixty<br />

2105 S. Bascom Avenue, Suite 290<br />

Campbell, CA 95008<br />

408-879-9144<br />

v^ne thing that spoils a game for me is having to sit<br />

through lengthy reloading sequences. THUD Ridge is one<br />

of the worst offenders. Getting killed off is easy enough<br />

that you should be abie to go right back into the game<br />

without having to reload the title screen and start com<br />

pletely over. <strong>The</strong> scenario has you as a hotshot pilot in<br />

Vietnam, flying virtually suicidal missions into North Viet<br />

nam. <strong>The</strong> graphics are sub-par, though the sound isn't bad.<br />

But if I want to do some flying. I'll find something else<br />

that doesn't make me wait so much. - TM


CHAMPIONS OF KRYNN PREVIEW<br />

SSI / EA<br />

1820 Gateway Drive<br />

San MatecCA 94404<br />

415-571-7171<br />

V^hampions ofKiynn will be the next release for the C64<br />

in the Dragonlance series of AD&D epic role-playing<br />

games from SSI. In this chapter Takhisis, Queen of<br />

Darkness, has unleashed her hordes of evil draconians<br />

against the unprepared good citizenry. You must assemble<br />

a party of intrepid adventures to defeat her. Similar in style<br />

to Curse of the Azure Bonds, Champions will still be combat<br />

rather than puzzle oriented. A new character race and the<br />

ability of clerics to choose their deity are some of the nifty<br />

new features promised in Champions ofKrynn. - JKC<br />

JOHN MADDEN FOOTBALL<br />

Electronic Arts<br />

1820 Gateway Drive<br />

San Mateo, CA 94404<br />

415-571-7171<br />

John Madden knows football, and he's done a fine job of<br />

injecting his football knowledge into this game. <strong>The</strong><br />

playbooks are excellent, and the docs are infused with<br />

helpful and entertaining Maddenisms. Menus let you<br />

control everything from substitutions to injuries to weather.<br />

Unfortunately, though this is a highly accurate football<br />

simulation, it is not much fun. <strong>The</strong> graphics are blocky,<br />

jerky, and inadequate, and every action requires a disk<br />

access. While Madden Football may appeal to football fans<br />

interested in accurate detail, there's not enough action here<br />

for die-hard gameplayers. Code wheel protected. - MRB<br />

MEAN STREETS<br />

Access Software<br />

545 West 550 South, Suite #130<br />

Bountiful, UT 84010<br />

801-298-9077<br />

WL ean Streets is an ambitious, four-sided interactive<br />

movie that's more than worth any time you care to spend<br />

on it. Combining elements of flight simulation, arcade<br />

gunfighting, and graphic adventuring, it casts you in the<br />

role of a private investigator in the year 2033 with an<br />

assignment involving the requisite murdered professor and<br />

his beautiful daughter. While the plot may be ho-hum, the<br />

implementation is excellent. <strong>The</strong> only thing I don't like is<br />

that you have to reboot if you're nabbed by the cops or get<br />

killed off. Mean Streets is very involving and exceptionally<br />

well done. - TM<br />

FOR YO-UH (A<br />

INFO July 1990 55


56 INFO July 1990<br />

ARTURA<br />

Arcadia / Mastertronic<br />

18001 Cowan<br />

Irvine, CA 92714<br />

714-833-8710<br />

/\nother variation on the hackneyed Arthurian theme.<br />

Artura is a ho-hum side-scrolling action adventure that<br />

offers little of either. <strong>The</strong> point is to rescue Nimue,<br />

Merdyn's apprentice, from Artura's evil sister, Morgause.<br />

(Yawn!) <strong>The</strong> background graphics and sound aren't too<br />

bad. but the animation and movement of Artura and his<br />

adversaries is jerky and stilted. Also included is a big<br />

fold-out map of Morgause's stronghold to aid you in your<br />

quest. I had more fun trying to fold up the map than<br />

playing this game. - JKC<br />

TOM & JERRY iklklk<br />

Magic Bytes / Innerprise<br />

128 Cockeysville Road<br />

Hunt Valley, MD 21030<br />

301-785-2266<br />

v_/ nly marginally more playable than the Amiga version,<br />

the C64 Tom & Jerry still suffers from the same problems.<br />

Movement is like trying to swim through Jello; it can be<br />

done but it's more hard work than fun. This<br />

unimaginatively conceived arcade game has you as Jerry,<br />

bouncing and running from platform to platform picking<br />

up pieces of cheese while trying to avoid Tom. <strong>The</strong><br />

graphics and sound are well done and faithful to the style<br />

of the cartoons, but they can't make up for the frustration<br />

of trying to get around. - TM<br />

RICK DANGEROUS<br />

Medalist / Microprose<br />

180 Lakefront Drive<br />

Hunt Valley, MD 21030<br />

301-771-1151<br />

W hile this is just the kind of arcade adventure I like,<br />

Rick bears a dangerously close resemblance to Indy. Other<br />

than that small lack of originality, the game plays very well<br />

and has the potential for eating up a lot of hours. It's of the<br />

"tunnels, ladders, and drop-offs" school of arcading,<br />

populated with a variety of hostile primitives and creatures.<br />

1 like the fact that the screens are mostly puzzle-oriented<br />

instead of requiring combat. <strong>The</strong> graphics are on the cute<br />

side, and the music is considerably better than average.<br />

Very playable. - TM


GAME TIPS<br />

Here are some secret "side doors" and "back doors'<br />

AMIGA<br />

to your favorite C64 and Amiga games,<br />

discovered by INFO readers!<br />

Starfllght: While in the space<br />

station, go to the trade depot<br />

and buy "(space)1000" units of<br />

Endurium (fuel). <strong>The</strong>n sell it all<br />

back. You will have 20000 more<br />

mu's. If you sell back only 990,<br />

you will gain 2714400 mu's.<br />

- Michael Vaerten<br />

Hybris: This is a correction to<br />

the tip in the Jan/Feb '89 issue.<br />

When you first start the game,<br />

wait until you reach the high<br />

scores screen. <strong>The</strong>n type the<br />

word commander and hit the joy<br />

stick button. When you start the<br />

game, pressing "F10" will put<br />

you in invincible mode. <strong>The</strong>n, by<br />

pressing "F7", you activate keys<br />

F1 through F6; each one will<br />

give ou a level of expansion,<br />

from totally unexpanded to the fi<br />

nal "super ship". You also get<br />

unlimited smart bombs and en<br />

ergy capsules.<br />

- Kenneth Russell<br />

Archipelagos: Enter 8421 after<br />

completing the third level. After<br />

that, you can go to any level you<br />

want. - Terry Boyle<br />

Elite: When the title screen with<br />

the rotating ships appears, press<br />

"A". This will stop the ship from<br />

moving. To move or rotate the<br />

ship, press any of the arrow<br />

keys, and to get more rotations,<br />

hold down the "A" key while<br />

COMING SOON<br />

Here are the latest and greatest Amiga and C64 games<br />

announced by your favorite game companies. Titles<br />

marked with an asterisk (*) have been received in our<br />

offices by presstime.<br />

AMIGA<br />

Accolade: <strong>The</strong> Cycles', <strong>The</strong><br />

Muscle Cars', <strong>The</strong> Third<br />

Courier', Day of the Viper, Bar<br />

Games, Hard Ball II<br />

Actionware: Sideshow",<br />

Creature<br />

Bethesda: Vortex* (Visionary<br />

Design), Damocles (Novagen)<br />

Britannica: Eye of Horus"<br />

Broderbund: Joan of Arc', If It<br />

Moves Shoot It!<br />

Cinemaware: It Came from the<br />

Desert', Wings, TV Sports<br />

Baseball, TV Sports Basketbair<br />

Data East: Drakkhen', Chamber<br />

of the Sci-Mutant Princess"<br />

EA: F/16 Fighter Pilot', Pro<br />

Tennis Tour" (UbiSoft), Unreal<br />

(UbiSoft), Iron Lord (UbiSoft),<br />

Populous: <strong>The</strong> Promised Lands',<br />

Starflight', 688 Attack Sub*,<br />

D.R.A.G.O.N. Force' (Interstel),<br />

Loom (Lucasfilrn), Maniac<br />

Mansion (Lucasfilm), Pipe<br />

Dream (Lucasfilm), <strong>The</strong>ir Finest<br />

Hour: <strong>The</strong> Battle of Britain<br />

(Lucasfilm)<br />

Euroline: Hotel Detective/Space<br />

Knight'<br />

Free Spirit: Bride of the Robot'<br />

Image Tech: Kikugi', Dungeon<br />

Quest'<br />

Innerprise: NightDawn', Persian<br />

Gulf Inferno', Lost Dutchman<br />

Mine", U.S.S. John Young<br />

Koel: Nobunaga's Ambition,<br />

Genghis Khan, Bandit Kings of<br />

Ancient China<br />

Mediagenic Activision Tongue<br />

of the Fatman, Die Hard,<br />

Circuit's Edge (Infocom)<br />

Microlllusions: Laser Squad'<br />

Mlcrosearch: Professional<br />

Football Simulation'<br />

Miles Computing/EA:<br />

Aquanaut', Moving Pictures, <strong>The</strong><br />

Fool's Errand<br />

Mindscape: Afterburner' (Sega),<br />

COMING SOON<br />

pressing an arrow key. Press "O"<br />

or "I" to move the ship toward or<br />

away from you. Press "D" when<br />

you're finished. Pressing "W<br />

while flying will tell you your<br />

score and the authors of the pro<br />

gram. - Terry Russell<br />

C64<br />

Neuromancer: To get Comlink<br />

3.0, access the Panther Mod<br />

erns (CHAOS) and use the<br />

password MAINLINE; to get<br />

Comlink 4.0, access Software<br />

Enforcement (SOFTEN) with<br />

PERMAFROST; 5.0 in EAST-<br />

SEABOD with LONGISLAND;<br />

and 6.0 in YAKUZA with the<br />

password YAK. When asked to<br />

enter the corresponding codes<br />

for the ROM constructs,<br />

6905984 is for TOSHIRO, and<br />

5521426 is for ROMBO. If you<br />

want the Police (KEISATSU) to<br />

arrest Larry, use the password<br />

Star Trek V<br />

New World Computing:<br />

Nuclear War', Might & Magic II:<br />

Gates to Another World<br />

Omnitrend: Breach 2'<br />

Psygnosls: Never Mind'<br />

(Psyclapse)<br />

Sierra: Leisure Suit Larry II',<br />

Code Name: Ice Man,<br />

Conquests of Camelot,<br />

Sorcerian, <strong>The</strong> Colonel's<br />

Bequest<br />

Spectrum Holobyte: Welltris,<br />

Stunt Driver, Vette<br />

Star Games: Clown-O-Mania",<br />

Table Tennis Simulation', Rings<br />

of Medusa'<br />

SSI: AD&D Dragons of Flame',<br />

AD&D Dungeon Master's Asst.<br />

II'<br />

Taito: New Zealand Story,<br />

Chase HO., Ninja Warriors,<br />

Operation Thunderbolt, Puzznic,<br />

Where Time Stood Still<br />

Virgin/Mastertronic: Magic<br />

Johnson's Basketball', Artura',<br />

Rick Davis' World Trophy<br />

Soccer' {Melbourne House),<br />

Clue (Leisure Genius), Risk'<br />

(Leisure Genius), Double<br />

Dragon II', NY Warriors', Greg<br />

Norman's Shark Attack, Spot,<br />

Spirit of Excalibur<br />

SUPERTAO and modify the<br />

criminal's ID with Larry's<br />

062788138. <strong>The</strong> accounts for<br />

the Bank of Zurich and Bank of<br />

Gemein are 712345450134 and<br />

646328356481. - Ricky Yu<br />

Kings of the Beach: At the reg<br />

istration tent, instead of entering<br />

the usual passwords, try these:<br />

CHEAT ON (when playing Match<br />

or Tournament, you can press<br />

the "C" key and add one point to<br />

your score; CHEAT OFF turns it<br />

off), LOGIC ON (makes Sinjin &<br />

Randy play automatically against<br />

any opponent and win; LOGIC<br />

OFF turns it off), EAT ME (oper<br />

ates just as in Alice in Wonder<br />

land, the sprites are enlarged<br />

more than twice their usual size;<br />

DRINK ME turns it off).<br />

- Ricky & Lucky Yu<br />

Share your "secret tricks"<br />

with INFO readers! Send to:<br />

INFO Mania, PO Box 2300,<br />

Iowa City IA 52244.<br />

C64<br />

Access: Mean Streets'<br />

Accolade: Blue Angels'<br />

Cinemaware: Death Bringer',<br />

TV Sports Football<br />

EA: John Madden Football',<br />

Sentinel Worlds I: Future Magic'<br />

Interplay: Dragon Wars'<br />

Intracorp: Miami Vice,<br />

Superman'<br />

Mediagenic/Activision: Face<br />

Off(Gamestar), Power Drift<br />

(Sega)<br />

Microplay: Rick Dangerous'<br />

Mindscape: Xevious<br />

(re-release), Zaxxon (re-release)<br />

New World: King's Bounty<br />

Psygnosis: Bailistix'<br />

SportTime: OmniPlay Horse<br />

Racing*<br />

SSI: AD&D Champions of Krynn'<br />

Taito: New Zealand Story,<br />

Chase H.Q., Ninja Warriors,<br />

Operation Thunderbolt, Puzznic<br />

Virgin/Mastertronic: Double<br />

Dragon II', Artura', Magic<br />

Johnson's Basketball', Butcher<br />

Hill, Time to Die, Xenon,<br />

Obliterator, Orel Hershiser's<br />

Strike Zone, Shark Attack, Clue<br />

INFO July 1990 57


Ohow Xveports<br />

Tasteless In Vegas<br />

by Tom Malcom<br />

<strong>The</strong>re is an unwritten rule that<br />

requires anyone entering Las<br />

Vegas to leave behind any sem<br />

blance of good taste upon crossing the<br />

city limit. Excess is the only law. and if<br />

it is possible to carry something to an<br />

extreme, then it must be done. <strong>The</strong><br />

effect is saturating, overwhelming, and<br />

fun. Where better to display electronic<br />

flash and glitz than in the city that<br />

adores it most?<br />

If it hadn't been for late planes and<br />

the long line waiting to check into the<br />

Imperial Palace, Benn and I would have<br />

been on the Strip two hours sooner.<br />

Emerging from the hotel, we were con<br />

fronted with the Mirage, the latest in<br />

Vegas1 one-ups-manship sweepstakes.<br />

This new palace of Mammon cost in<br />

excess of S650 million and is the most<br />

lavishly ostentatious thing I've ever<br />

seen. Outside, it rises in gold-mirrored<br />

splendor above the Strip, shoved close<br />

up against the now-dwarfed Caesar's<br />

Palace. <strong>The</strong>re is a forest of palm trees<br />

framing a small lagoon formed by the<br />

water coming from small man-made<br />

mountain. Every fifteen minutes, steam<br />

begins billowing from jets artfully hid<br />

den among the palms and rocks, and<br />

then flames spring from the very water,<br />

leaping to heights of twenty feet or<br />

more. It's more than impressive. Inside,<br />

there is a large, glassed-in habitat, ele<br />

gantly housing a pair of white tigers<br />

from Siegfried and Roy's collection.<br />

And just to top everything off, there's a<br />

domed tropical rain forest in the middle<br />

of the casino. <strong>The</strong> whole place is<br />

designed to wow the tourists and it does.<br />

On <strong>With</strong> <strong>The</strong> Show<br />

Winter CES seemed even less well-<br />

populated than the show last summer in<br />

Chicago. <strong>The</strong> electronic feeding frenzy<br />

of previous years has settled down to<br />

casual snacking. Among the publishers<br />

there's a growing confidence in the<br />

Amiga market, fueled mostly by slow,<br />

steady growth and the strength of Euro<br />

pean sales. Those companies that aren't<br />

selling their wares in Europe yet are<br />

looking hard at the idea. <strong>The</strong>re is, how<br />

ever, a contrapuntal downturn in C64<br />

development and sales. <strong>The</strong> general<br />

consensus seems to be that there won't<br />

be many new titles after Christmas<br />

1990.<br />

Arriving at the Convention Center<br />

after the usual interminable taxi-hunt<br />

(why doesn't Las Vegas install a mono<br />

rail system or other such people-<br />

mover?) and late for my first appoint<br />

ment, I ran into Jim Steinert and David<br />

Boyles of Microlllusions. Contrary to<br />

the rumors we'd heard before the show.<br />

Microlllusions is still in business and<br />

shipping a flood of new products. <strong>The</strong>re<br />

are four new titles in their video series<br />

and Jonny Quest will be out for the<br />

Amiga by the time you read this. It<br />

seems that Microlllusions moved their<br />

58 INFO July 1990<br />

^1 I 1<br />

<strong>The</strong> new<br />

Mirage<br />

hotel in<br />

Las Vegas.<br />

offices and through the magic of the<br />

phone weasels, their telecommunica<br />

tions were down for three days, raising<br />

all sorts of unfounded reports of their<br />

demise.<br />

Origin had an RV parked outside<br />

West Hall (it seems that the Nintendoids<br />

bought up so much space that several<br />

companies were forced into the portable<br />

rooms outside the hall) where they were<br />

showing the soon-to-ship Amiga ver<br />

sion of Ultima V. Also outside was<br />

Mindscape, where Lisa Petrison told me<br />

that their Harley racing game for the<br />

Amiga, <strong>The</strong> Road to Sturgis, is nearly<br />

complete. In a surprising development,<br />

Mindscape has been bought by Software<br />

Toolworks and it appears that the com<br />

pany will be moved from Chicago to<br />

California.<br />

On <strong>The</strong> Inside<br />

Inside the hall, Nintendo over<br />

whelmed everything else, occupying<br />

about half the available space. It's a rea<br />

sonable guess that it's the biggest show<br />

booth in existence. Benn and I met with<br />

Bill Swartz of Koci, who told us that<br />

Genghis Khan, the next in their series<br />

of exquisitely detailed and very<br />

playable historical wargames, is nearly


eady. It is more Amiga-li/.ed than<br />

Romance of the Three Kingdoms.<br />

with better graphics and mouse support.<br />

Data East is starting a new series of<br />

fantasy roleplaying games, the first of<br />

which will be Drakkhen for Amiga and<br />

C64. It supports four characters who<br />

can be controlled individually or as a<br />

group, and features time-lines for the<br />

characters.<br />

Sierra had a suite at the Aladdin<br />

where they were showing their next two<br />

graphic adventures for the Amiga.<br />

Codename: Iceman is a James Bond-<br />

ian spy thriller featuring some excep<br />

tionally Fine underwater sequences.<br />

Conquests of Camelot casts the player<br />

in the role of King Arthur, who goes<br />

questing for the grail. And yes. Leisure<br />

Suit Larry III is in the works.<br />

Accolade had a couple of very inter<br />

esting new titles running in their booth.<br />

Charlotte Taylor-Skeel showed us<br />

Strike Aces, which is derived from a<br />

real-life 1984 NATO/Warsaw Pact jet<br />

fighter competition held in the Dakotas.<br />

You fly head-to-head in any of 13 air<br />

craft, including a Russian MiG-27. <strong>The</strong><br />

simulator uses fast-moving 3D polygon<br />

graphics, an optional outside view, and<br />

even lets you buzz Mount Rushmore. It<br />

will be available on both Amiga and<br />

C64. Among other Amiga titles coining<br />

from Accolade are Hardball II and<br />

Gunboat: River Combat Simulation.<br />

set during the Vietnam War. For both<br />

C64 and Amiga, expect Blue Angels<br />

and European Challenge, an add-on<br />

disk for <strong>The</strong> Duel.<br />

On the show floor. Electronic Arts<br />

had a relatively large booth sel up (the<br />

gargantuan Nintendo edifice made<br />

everything else look tiny in comparison)<br />

where their affiliated labels were show<br />

ing new products. Cinemaware has two<br />

new games of special note. TV Sports<br />

Basketball for the Amiga is very close<br />

to shipping and features full five-on-<br />

Five action (the C64 version of TV<br />

>how Reports<br />

Sports Football is also about done).<br />

Wings, also for Amiga, is a new inter<br />

active movie set during World War I<br />

that has you flying missions against the<br />

Hun. It looks very flyable. Although it's<br />

been shipping since December, I hadn't<br />

yet seen New Worlds Nuclear War,<br />

which is loosely based on the popular<br />

card game. It is a lunatic game that has<br />

you waging war against the likes of<br />

Ronnie Raygun and Colonel Khadaffy.<br />

Chris Quemard of new French affiliate<br />

UbiSoft showed me new Amiga titles<br />

Pro Tennis Tour and Iron Lord, a<br />

medieval quest adventure with arcade<br />

interludes. Tony Garcia, formerly of<br />

Epy.x and now with Lucasfilm, told me<br />

that Loom and <strong>The</strong>ir Finest Hour: <strong>The</strong><br />

Battle of Britain are almost complete<br />

for the Amiga. Since he's an Amiga afi<br />

cionado himself. I'm delighted that<br />

Tony has joined Lucasfilm; his input<br />

will certainly improve the quality of<br />

their heretofore mediocre Amiga prod<br />

ucts. Miles Computing is working on an<br />

Amiga edition of <strong>The</strong> Fool's Errand, a<br />

very pretty puzzle game with an astro<br />

logical adventuring theme. <strong>The</strong> big<br />

news, though, is that Sega has an Amiga<br />

version of Altered Beast, the arcade<br />

adventure that ships with the 16-bit<br />

Genesis machine. It looks to be identi-<br />

Throngs of<br />

dweebs block<br />

our view of<br />

the<br />

Commodore<br />

booth.<br />

cal to the cartridge game. Linda Blan-<br />

chard of SSI was showing Champions<br />

of Krynn on the C64, their latest<br />

AD&D title set in the Dragonlance<br />

world. An Amiga version is planned.<br />

More Games<br />

Of the new Amiga titles Taito was<br />

showing. New Zealand Story is the<br />

best of the lot. It's a cute arcade (what<br />

else from Taito?) game with artwork<br />

vaguely reminiscent of Bubble Bobble.<br />

<strong>The</strong>y also have several more arcade<br />

titles on the way, like Chase H.Q. and<br />

Ninja Warriors. <strong>The</strong>y are also investi<br />

gating the status of Arkanoid II:<br />

Revenge of Doh, which has been in<br />

limbo since Discovery Software quit the<br />

Amiga market. We'll let you know as<br />

soon as we find out.<br />

Benn and I spent far too much time<br />

with Virgin I Mastertronics' Annette<br />

Childs. <strong>The</strong>y're working on Spot for the<br />

Amiga, a strategy board-type game that<br />

uses the animated 7-Up Spot character.<br />

It's a variation on Othello that promises<br />

to be a highly addictive time-killer. <strong>The</strong><br />

animated Spots are funny and very clev<br />

erly done. In fact. Spot was the standout<br />

game from the whole show.<br />

INFO July 1990 59


Dragon's<br />

Lair: Escape<br />

From Singe's<br />

Castle,<br />

coming from<br />

Bethesda.<br />

Again thanks to space-gobbling Nin<br />

tendo, Mediagenic was forced into a<br />

rather small booth at the Riviera. Activi-<br />

sion has three new titles coming for the<br />

C64 (with Amiga versions to follow),<br />

Ghostbusters II. Grave Yardage (a<br />

deliciously sick football parody that<br />

gives a whole new meaning to the term<br />

'diehard football fan"), and Power<br />

Drift. Infocom was showing a new<br />

graphic (!) adventure called Circuit's<br />

Edge, set in a cyberpunk future. It was<br />

showing, as were most games at CES.<br />

on the IBM, but C64 and Amiga ver<br />

sions are planned. Interplay is nearing<br />

completion of <strong>The</strong> Lord of the Rings,<br />

the third computer game version I've<br />

seen, and it looks like its going to be<br />

more faithful to Tolkien's classic story<br />

and considerably better than its prede<br />

cessors. It's coming first on the C64.<br />

While still at the Riviera, I stopped by<br />

fntracorp's booth where Angie Niehoff<br />

showed me a couple of their new C64<br />

titles. One is a graphic adventure that<br />

has you as a burglar trying to get past<br />

the security systems of several build<br />

ings. <strong>The</strong>y have also acquired the<br />

license for a game version of Bill &<br />

Ted's Excellent Adventure. Like,<br />

gnarly, dude. {Even writing that makes<br />

my adenoids ache.)<br />

Ohow RXXeports<br />

... continued<br />

Benn and I spoke briefly with Chris<br />

Mate of Bethesda Software, who gave<br />

us a two-disk demo of Dragon's Lair:<br />

Escape From Singe's Castle for the<br />

Amiga. It's supposed to be much more<br />

playable than the original. <strong>The</strong>y will<br />

also be releasing Amiga versions of<br />

Novagen's Damocles, which is the<br />

arcade adventure sequel to Mercenary.<br />

And More Games<br />

<strong>The</strong> ever-harried Jonathan Ellis<br />

handed off a new Psygnosis demo disk<br />

and a videotape as he ran past. <strong>The</strong> tape<br />

contained brief scenes from what could<br />

very well become the best arcade game<br />

ever done. A.W.E.S.O.M.E. certainly<br />

is. <strong>The</strong> tumbling asteroids from the intro<br />

to Blood Money have been made part<br />

of this game, and from there it gets even<br />

better. No release date has been set yet.<br />

<strong>The</strong> demo disk has segments of Stryx,<br />

which has something of the flavor of<br />

Obliterator. but with very small ani<br />

mated characters. Though they are tiny,<br />

the animations are of excellent quality<br />

and have considerable personality.<br />

Psygnosis has an ever-lengthening list<br />

of upcoming titles; there just isn't<br />

another company publishing better<br />

games and their consistent excellence<br />

60 INFO July 1990<br />

does the whole Amiga community<br />

good.<br />

Sunday evening found Benn and I at<br />

the posh Alexis Park, where we saw<br />

Titus, Spectrum Hoiobyte, and Live Stu<br />

dios. Titus has a couple of new Amiga<br />

games that are quite a departure from<br />

their trademark racing games. Knight<br />

Force is an intriguing graphic time-<br />

travel arcade adventure with beautifully<br />

drawn scenarios from seven different<br />

periods. Dark Sentry is a futuristic pro<br />

grammable tank game with a raytraced<br />

look to it. Spectrum Hoiobyte is doing<br />

some amazing things with their flight<br />

algorithms. <strong>The</strong>y are putting the finish<br />

ing touches on a new CompuServe sys<br />

tem that will permit multiple users of<br />

their software, including Jet, to fly<br />

simultaneously. This sounds like the<br />

closest thing to cyberspace yet. <strong>The</strong>y<br />

were also showing Stunt Driver for the<br />

Amiga, which achieves in software the<br />

look and speed of coin-op games like<br />

S.T.U.N. Runner which use the new TI<br />

graphics chip. It's hot stuff and, unfortu<br />

nately, still a year away from an Amiga<br />

version. <strong>The</strong> sequel to Tetris, Welltris,<br />

was running on an IBM. with an Amiga<br />

version planned. It's an interesting vari<br />

ation that has the familiar shapes sliding<br />

down the sides of a shaft. We didn't see<br />

Vette, but were told it the Amiga ver<br />

sion is scheduled for midsummer<br />

release. Live Studios is manned by<br />

some old Cinemaware friends, Dick<br />

Mentzinger and Curt Toumanian, who<br />

was art director for Defender of the<br />

Crown. <strong>The</strong>y're working on a five-<br />

game collection of arcade-type games<br />

for the Amiga called the Future Clas<br />

sics Collection.<br />

1 went shopping today, and I still<br />

can't decide between the red sequined<br />

jumpsuit and the white satin Elvis outfit<br />

with all the rhinestones. Maybe I ought<br />

to wait a couple of weeks until Vegas<br />

wears off.


Amiga Headed for<br />

Musical Nirvana<br />

by Jamie Krutz<br />

<strong>The</strong> good news from last Jan<br />

uary's National Association of<br />

Music Merchants trade show is<br />

that Commodore now has people who<br />

know what professional musicians need,<br />

who are looking at MIDI on the Amiga<br />

as an important element of a multi<br />

media, multitasking system, and who<br />

are ready to provide direction and sup<br />

port to the Amiga MIDI developer com<br />

munity. Finally!<br />

Darius Taghavy is the new Com<br />

modore Applications and Technical<br />

Support (CATS) MIDI and audio spe<br />

cialist. He said they are working on the<br />

Commodore Amiga MIDI Driver<br />

(CAMD), a MIDI library which will<br />

allow easier MIDI software develop<br />

ment and let multiple MIDI programs<br />

work together on the Amiga. Com<br />

modore is also evaluating similar sys<br />

tems from third party developers.<br />

"Multitasking is one thing, but shar<br />

ing a realtime data stream of 31,250 bits<br />

per second is another story," he said.<br />

Planned is a Master Clock Server that<br />

will give all programs the same timing<br />

source: the internal clock, MIDI time<br />

code, or SMPTE time code. Support for<br />

different SMPTE interfaces will be han<br />

dled through Preferences, much like<br />

support for different printers is now.<br />

SMPTE time code, which is important<br />

for everything from professional televi<br />

'how Reports<br />

sion production to home MIDI studio<br />

use, will keep the Amiga exactly in step<br />

with audio and video tape recorders.<br />

Commodore is also designing a Pref<br />

erences system for supporting multiple<br />

serial port cards, allowing merging of<br />

MIDI input and 16 more MIDI output<br />

channels for each additional serial port<br />

you add. "This is very important<br />

because 16 MIDI channels are just nol<br />

enough for professional usage," said<br />

Taghavy.<br />

CAMD will let you run the output of<br />

one MIDI program into the input of<br />

another, and send the output of MIDI<br />

programs to whatever combination of<br />

serial ports you want. Eventually.<br />

Taghavy hopes to see animation pro<br />

grams synchronizing with MIDI<br />

sequencers, and synchronizing every<br />

thing with a video tape recorder, all at<br />

the same time on the same machine.<br />

"<strong>The</strong>re's also going to be a recom<br />

mended standard set of ARexx com<br />

mands that MIDI programs are sup<br />

posed to support. You could essentially<br />

write a macro for one sequencer that<br />

would also work with another<br />

sequencer." said Taghavy. He stressed<br />

that ARexx is good for interactions<br />

between programs that don't have to be<br />

in real time, and CAMD will handle the<br />

real time interactions. He said CAMD.<br />

or a third party equivalent, will be out<br />

this year.<br />

Commodore's booth featured demon<br />

strations of Micro!Hustons' Music X,<br />

OxxVs Aegis Audiomaster II. Dr. T's<br />

Tiger Cub and KCS. Blue Ribbon Bak<br />

ery's Bars and Pipes, Electronic Art's<br />

old and moldy Deluxe Music Con<br />

struction Set (can we get an update one<br />

of these years, puhleaze!), and EA's<br />

new Deluxe Video III. Music X fea<br />

tured a new controller mapper module.<br />

In the Passport booth, among demos<br />

of Mac, ST and IBM software. Passport<br />

showed a shipping, but buggy. Amiga<br />

version of their Master Tracks Pro<br />

sequencing software. <strong>The</strong>y've indicated<br />

thai they might consider porting more<br />

of their MIDI software to the Amiga if<br />

the sequencer sells well. When they get<br />

a more solid implementation of Master<br />

Tracks Pro on the Amiga it will be a<br />

significant entry into the Amiga MIDI<br />

market.<br />

Dr. T's showed their extensive list of<br />

MIDI products for the Amiga, including<br />

KCS, Level II (KCS with some algo<br />

rithmic composing tools), AutoMix and<br />

Multi Program Environment (comes<br />

with KCS and Level II). Copyist DTP.<br />

Copyist Apprentice, and various<br />

Caged Artist patch editor/librarians.<br />

Dr. T's is now distributing Laurie<br />

Spcigel's Music Mouse (ported from<br />

the Mac by David Silver), a colorful<br />

compositional program with mouse<br />

driven performance features. Coming<br />

from Dr. T's will be the Phantom, a<br />

combination MIDI/SMPTE interface;<br />

X-oR, a generic patch editor/librarian;<br />

Tiger, a graphic editor; and Tiger Cub,<br />

which will include 12 track sequencing,<br />

graphic editing and a separate program<br />

to print, but not edit, traditional nota<br />

tion, all for a list price of just under a<br />

hundred bucks. Unlike their new Mac<br />

sequencer, Dr. T's Atari and Amiga<br />

products are copy protected. Other<br />

sequencers on the Amiga are not copy<br />

protected (and if you are stealing soft<br />

ware in the face of that trust, check your<br />

karma, dude).<br />

One developer who did not want to be<br />

identified said the window for the<br />

Amiga in the music market has passed.<br />

He said musicians are turning to other<br />

computers. Many developers on other<br />

machines said the MIDI software mar<br />

ket was soft last year. On the other<br />

hand. Al Hospers, President of Dr. T's.<br />

said that their total sales were up fast<br />

year, and their Amiga music software is<br />

outselling their other software by a 3 to<br />

1 margin.<br />

INFO July 1990 61


y Oran Sands III<br />

<strong>The</strong> National Association of<br />

Broadcasters Annual Exhibition<br />

is the world's single largest<br />

gathering of television and radio profes<br />

sionals and manufacturers. It's rumored<br />

that the only way to get a booth at the<br />

NAB show is to be the beneficiary of<br />

someone's will. Despite that hurdle,<br />

several Amiga developers and even<br />

Commodore itself managed to exhibit<br />

their wares at the show.<br />

<strong>The</strong> most impressive Amiga product<br />

at the show was NewTek's Video<br />

Toaster, which made its first public<br />

debut. After having been almost written<br />

off by some as the definition of "vapor<br />

ware," the Video Toaster was being put<br />

through its paces by the Newtek staff in<br />

their own booth, while another unit was<br />

being demoed in the Commodore booth.<br />

Two live camera images of the demon<br />

strator were split, stretched, mixed and<br />

flipped to the great delight of the crowd.<br />

<strong>The</strong> power of the combined DVE<br />

unit/video mixer was certainly daunting.<br />

NewTek puts<br />

the Video<br />

Toaster<br />

through its<br />

paces.<br />

►how RJTVeports<br />

... continued<br />

especially considering that it is expected<br />

to cost only $1595.00.<br />

NewTek won't start manufacturing<br />

the Toaster until it completes its FCC<br />

certification procedure, expected to take<br />

about 60 days. It'd be safe to say to<br />

expect it about early fall (so sue me for<br />

being cautious!). It was enough of a hit<br />

with the corporate/educational/indus<br />

trial video attendees that it was chosen<br />

as one of the "hits of the show" by<br />

Video Systems magazine, one of the<br />

leading non-broadcast professional tele<br />

vision publications.<br />

62 INFO July 1990<br />

Commodore's<br />

booth at<br />

NAB.<br />

<strong>The</strong> Commodore booth was a manda<br />

tory stop for Amiga users. Numerous<br />

demos were shown in an area cramped<br />

both by the number of exhibitors show<br />

ing and the number of people watching.<br />

Among those products chosen by Com<br />

modore to exhibit were ProWrite 3.0,<br />

MediaPhile, Video Toaster, Deluxe<br />

Paint HI, RGB Creation's editing sys<br />

tem, Caligari, and TV*Text Profes<br />

sional. Commodore also had several<br />

professional genlocks on display.<br />

Attracting a lot of interest in the<br />

booth was RGB Creation's Amiga-<br />

based edit controller. It is capable of<br />

controlling as many as 35 VCRs of any<br />

format and can generate edit decision<br />

lists for use in other editing facilities.<br />

Rumor has it that an even more power<br />

ful version is in the works. Among their<br />

distinguished list of users is no less than<br />

NASA itself, which is using it with D-2<br />

digital video tape decks.<br />

<strong>The</strong>re were quite a number of genlock<br />

manufacturers showing their wares.<br />

Omnicron had their entire line of gen<br />

locks on display, all rack-mountable.<br />

<strong>The</strong> most powerful unit is able to handle<br />

signals from virtually any video signal<br />

source: composite, 3.58Y/C, 688Y/C,<br />

RGB, etc.<br />

Digital Creations was showing not<br />

only their genlocks, but also the new


NTSC digitizing system called DCTV<br />

(first shown at the D.C. AmiExpo).<br />

DCTV can digitize a still picture with<br />

the full range of colors in the NTSC<br />

spectrum and display it in several<br />

modes. <strong>The</strong>y plan to support it with a<br />

paint program which will make il a<br />

viable addition to the standard Amiga<br />

resolutions and palettes. <strong>The</strong>y were<br />

showing it off with an animation built<br />

with Deluxe Paint HI using full-color<br />

frames from the digitizer.<br />

Shereff Systems was exhibiting a new<br />

version of their Amiga-based character<br />

generation software. Pro Video Post. It<br />

has all the features of Pro Video Gold,<br />

along with numerous new capabilities.<br />

<strong>The</strong> most striking new feature is the<br />

ability to spin, flip and tumble, in DVE<br />

fashion, the high-res pages of graphics<br />

created by the program. Such moves are<br />

perfonned in real-time after a short (30<br />

sec - 2 min) generation period. <strong>The</strong>y<br />

have also added software control of<br />

both the SuperGen and Magni genlocks.<br />

<strong>The</strong> polished look of the graphics was<br />

well accepted and the price of the pack<br />

age was unbelievably low by normal<br />

character generator standards.<br />

<strong>The</strong> Neriki genlock line was shown<br />

by TelMak, the US distributors of the<br />

Australian-made product. <strong>The</strong>y had<br />

constant demos running, showing off<br />

the DeskTop Neriki and their newest<br />

version of the Neriki Master, which<br />

now features the ability to adjust the<br />

subcarrier phase for system timing.<br />

All of the Amiga products were well<br />

received by the attending crowd, whose<br />

most often overheard comment was "It<br />

only costs HOW much?" <strong>The</strong> Amiga's<br />

cost/feature ratio can only continue to<br />

entrench it into the corporate/industrial<br />

video market. As for the broadcasters.<br />

it's beginning to make some sense to<br />

pick up an Amiga just in case the<br />

expensive stuff breaks (which it does all<br />

the time).<br />

►how Reports<br />

BREADCRUMBS & PIXELDUST<br />

<strong>The</strong><br />

Toaster<br />

Arrives<br />

■i-<br />

-►<br />

It!t!<br />

cc<br />

L±J.<br />

i<br />

Video junkies will be jumping up and<br />

down in glee when they see NewTek's<br />

Video Toaster. It's an Amiga-controlled<br />

DVE (Digital Video Effects) generator<br />

the like of which has never been seen<br />

outside a TV network. <strong>The</strong> NewTekkie<br />

wizards have been showing the<br />

Toaster for the past couple of years at<br />

various computer trade shows, but, like<br />

a certain brand of wine, they have<br />

stubbornly refused to release it before<br />

its time. Or at least until it was stan<br />

dard-setting state of the art. It looks<br />

like the time is here at last.<br />

<strong>The</strong> feature list of the Toaster reads<br />

like a what's what of broadcast effects<br />

(and it must be emphasized that the<br />

Toaster produces a broadcast-quality<br />

signal: NTSC RS-170Awitha 16.8 mil<br />

lion coior palette). <strong>The</strong> DVE engine will<br />

produce any sort of wipe, fade, or tran<br />

sition you can imagine. <strong>The</strong>re's a 35ns<br />

character generator that comes stan<br />

dard with 25 fonts, built in shadows,<br />

outlines, and the like, with 100 pages<br />

of online storage to keep it all in. Provi<br />

sion is made for color processing, let<br />

ting you produce color negatives,<br />

monochrome, posterization, solariza-<br />

tion, and photographic filter effects - ail<br />

in over 16 million colors.<br />

<strong>The</strong>re are not one, but two 24-bit<br />

Erfi<br />

HI<br />

•<br />

s|||==<br />

II<br />

■ ■ +<br />

A I B<br />

frame buffers which can load individual<br />

frames in under three seconds.<br />

NewTek will be releasing an optional<br />

paint program to use on these 24-bit<br />

images. An integral frame grabber can<br />

capture up to eight pictures from live<br />

video, each in 1 /60th of a second.<br />

<strong>The</strong>se grabbed frames can be stored<br />

on disk, and later retrieved into the<br />

Digital Still Store. All the digital effects<br />

and transitions can, of course, be per<br />

formed between the buffers.<br />

<strong>The</strong> heart of the Toaster is the Pro<br />

duction Switcher, which coordinates<br />

the dissolves, wipes, key, and color<br />

effects between all seven (7!) video<br />

channels. <strong>The</strong>se consist of four syn<br />

chronous live video sources, the two<br />

frame buffers, and a background matte<br />

generator. This switcher can be com<br />

bined with the DVE to make possible<br />

video manipulation the equal (and in<br />

many cases better) of anything you<br />

see on broadcast TV, and the user<br />

interface is all mouse-driven point-and-<br />

click to make it simple to use.<br />

All of this magic is made possible by<br />

four custom VLSI chips designed by<br />

NewTek and housed on a board that<br />

plugs into the Amiga's video slot. <strong>The</strong><br />

next generation of video is here, and<br />

the Amiga has it! - Tom Malcom<br />

INFO July 1990 63<br />

I


y Mark R. Brown<br />

It was eighty degrees in Washing<br />

ton, DC, the weekend of March<br />

16-18, warm enough to force the<br />

cherry blossoms to bloom early. It was<br />

the first time I had seen them. <strong>The</strong>y are<br />

beautiful.<br />

Less impressive, but perhaps of more<br />

interest to INFO readers, was the first<br />

AmiEXPO to be held in our nation's<br />

capital.<br />

AmiEXPO DC was not a "monster"<br />

show. <strong>The</strong> crowds weren't thick (total<br />

attendance: 10,836). there weren't a<br />

record number of exhibitors, and there<br />

weren't a great many exciting new<br />

product introductions. <strong>The</strong> bubbly<br />

enthusiasm we've seen at Amiga shows<br />

in the past seems to have settled down<br />

into a calmer, more mature "let's get<br />

down to business" attitude. Exhibitors<br />

spoke of unexciting recent sales figures.<br />

Some even said they would have to see<br />

a real turn-around in sales or they'd be<br />

in trouble. Others indicated they could<br />

get by. though they'd certainly like to<br />

see more activity. A few said the bulk of<br />

their sales nowadays is in Europe,<br />

where the majority of Amigas are sold.<br />

<strong>The</strong> overall impression wasn't negative,<br />

but pensive. "Wait and see" seemed to<br />

be ihc prevailing attitude.<br />

Meanwhile. Amiga boosters like Ami-<br />

gaWorld editor Doug Barney and Com<br />

modore's own Gail Wellington pro<br />

claimed the glories of the Amiga to<br />

crowds of eager show attendees. In the<br />

meeting rooms, Amiga celebrities like<br />

graphics guru Jim Sachs and video vicar<br />

Oran Sands entertained and enlightened<br />

Amiga users with "master classes" in<br />

Amiga applications.<br />

<strong>The</strong> day before the show. Amiga-<br />

World hosted a gathering of interested<br />

parties who formed an Amiga Develop<br />

Ohow RJXeports<br />

... continued<br />

ers' Association. This organization will<br />

lobby Commodore and police the press<br />

for fair and equal treatment of the<br />

Amiga. Mike Halvorson of Impulse<br />

Software, was elected Chairman.<br />

<strong>The</strong>re were interesting new products<br />

at AmiEXPO DC, but most of it was<br />

being shown without much fanfare in<br />

the nooks and crannies. Definitely not<br />

in this category was DCTV (not named<br />

after the site of the show), being dis<br />

played in the Digital Creations booth<br />

right inside the main entrance. This<br />

unique box plugs into both the RGB and<br />

parallel ports, and does a 10-second<br />

slow-scan capture of a video frame in<br />

full 24-bit color. Auxiliary DCT\' paint<br />

and animation programs will follow.<br />

Some of the more interesting products<br />

shown on the floor: GVP's speedy new<br />

Impact A4000+ accelerator board for<br />

the A2000: the VoRecOne speech<br />

recognition system by Impulse; Expert<br />

Services' A1000 Rejuvenator and<br />

Delaware Valley Software's DVS-<br />

Wonder for adding the Enhanced Chip<br />

Set to venerable Amigas; ComputerAWs<br />

Autoscript. which converts PostScript<br />

files to Amiga 3D rendering formats;<br />

and a S5000 erasable optical drive from<br />

Active Circuits. CSA's Mega Midget<br />

Racer was also turning some heads<br />

with its speedy 68030 performance.<br />

64 INFO July 1990<br />

"CryoCafe"<br />

rendered with<br />

PP&S'snew<br />

3-D<br />

Professional.<br />

DigiFeX showed the CM! products<br />

they'd picked up, like the Processor<br />

Accelerator, they were also talking<br />

about their multiple port serial card<br />

which will support AppleTalk.<br />

As always, some of the best stuff<br />

wasn't in the booths. A couple of the<br />

NewTek folks chased me down and<br />

made me watch Penn & Teller's "Worst<br />

Rock Video Ever," created with the elu<br />

sive Video Toaster. <strong>The</strong> video was<br />

impressive, as was the tiny 8mm Sony<br />

Video Watchman they used to play it.<br />

Elsewhere. Progressive Peripherals &<br />

Software showed their new feature-<br />

laden 3D rendering and animation pro<br />

gram, 3-D Professional. Upstairs in a<br />

suite. Amiga PR guy Erich Stein told us<br />

about ASDG's Art Department, an<br />

$89.95 image processing system capa<br />

ble of handling all Amiga formats, from<br />

lo-res to HAM to SHAM to dynamic hi<br />

res to 24-bit scanner images. ASDG's,<br />

LAN Rover is a new network board<br />

that works with Syndesis' TSSNet.<br />

Erich also arranged a demo of Gold<br />

Disk's ShowMaker. an innovative pre<br />

sentation system that allows you to<br />

build multimedia shows in real-time<br />

from sources as diverse as laser disks,<br />

and MIDI keyboards.<br />

Next AmiEXPO show stop: Chicago,<br />

June 29 - July 1. See you there!


CROSSDOS<br />

Consultron<br />

11280 Parkview<br />

Plymouth. MI 48170<br />

313-459-7271<br />

$30.00<br />

Ready for a new and innovative<br />

approach to reading and writing<br />

MS/DOS diskettes on the<br />

Amiga? <strong>The</strong>n check out CrossDOS. It's<br />

much different than file transfer pro<br />

grams like DOS-2-DOS. CrossDOS is<br />

an actual tile system that allows Amiga<br />

drives to read and write MS/DOS disks<br />

just as if they were born reading them.<br />

CrossDOS handles the disk format<br />

translations in a manner that is transpar<br />

ent to both the user and the Amiga.<br />

CrossDOS consists of AmigaDOS file<br />

system and device driver software.<br />

<strong>The</strong>re is no hardware component at all.<br />

Its "MSDOSFileSystem" allows the<br />

Amiga to access foreign MS/DOS for<br />

mats by providing a common software<br />

interface between the application and<br />

file system. <strong>The</strong> new file system under<br />

stands the foreign disk format and<br />

passes a set of commands through the<br />

new DOS interface. By translating DOS<br />

commands, the MS/DOS file system<br />

reads and writes to the MS/DOS device.<br />

If the device is a floppy drive, the file<br />

system is asked to open the new system<br />

"infm.device" that translates raw disk<br />

data into Amiga-compatible data blocks<br />

and vice versa. <strong>The</strong> "mfm.device"<br />

works similarly to the "track-<br />

disk.device" driver that is used by Ami<br />

gaDOS for Amiga format floppies, and<br />

supplies answers to system requests for<br />

drive control and blocks of data to be<br />

transferred.<br />

What does all this jargon really<br />

mean? Well, it means that CrossDOS<br />

allows the Amiga to read and write most<br />

MS/DOS and Atari ST formatted<br />

diskettes. Its only limitation is thai it<br />

cannot access high density 1.2M or<br />

By David W. Martin<br />

I.44M diskettes, due to hardware con<br />

straints. <strong>The</strong> 720K 3.5" format, and<br />

360K and 720K 5.25" disk formats are<br />

supported. Of course, the 5.25" formats<br />

require an Amiga 5.25" drive, an almost<br />

impossible to come by commodity in<br />

the U.S. these days. Fortunately, newer<br />

MS/DOS machines are now using 3.5"<br />

diskettes.<br />

Once CrossDOS is installed, you can<br />

access MS/DOS disks from any Amiga<br />

CLI, utility, application, or file<br />

requester, just as though you were<br />

accessing a normal Amiga disk. Incredi<br />

bly, the same drives can access<br />

MS/DOS and AmigaDOS disks inter<br />

changeably. You simply call your<br />

MS/DOS device drive "A:", for exam<br />

ple, and your Amiga device drive<br />

"dfO:". swapping MS/DOS and Amiga-<br />

DOS disks as required.<br />

Most AmigaDOS functions are sup<br />

ported, such as reading and writing to a<br />

file, relabeling a disk name, creating<br />

directories, renaming files or directo<br />

ries, and setting file or directory dates<br />

and protection bits. Other features<br />

include the ability to control ASCII file<br />

filtering, automatic disk change sensing,<br />

auto format detection, minimal memory<br />

requirements, and a "KILL" utility for<br />

turning CrossDOS off. <strong>The</strong>re are also<br />

utilities to check a disk for read errors.<br />

Some of<br />

the utilities<br />

on the<br />

CrossDOS<br />

disk.<br />

format an MS/DOS disk, copy an<br />

MS/DOS disk, and patch the system for<br />

Kickstart 1.2 and 1.3 users with only<br />

one floppy drive.<br />

Installing CrossDOS was very easy,<br />

either from the CLI or the Workbench.<br />

However. I suggest that you use the CLI<br />

method of installation, since some bugs<br />

in the Workbench auto-installation<br />

scripts cause them to crash when you<br />

select the cancel gadget. Basically, you<br />

are only required to copy a few files to<br />

your boot disk and then modify your<br />

startup-sequence to mount the new<br />

floppy devices. You will also need the<br />

new MS/DOS device mountlist in the<br />

devs: directory on your boot disk.<br />

Using CrossDOS is easy. It lets<br />

Amiga spreadsheets access MS/DOS<br />

Loins 1-2-3 files directly from IBM<br />

disks, and writers can use it to easily<br />

transfer text back and forth between<br />

IBM and Amiga wordprocessors with<br />

out having to copy files.<br />

CrossDOS is truly excellent. Ifs a<br />

wonder that no one thought of this won<br />

derful idea ages ago. Simple solutions<br />

are usually best, and CrossDOS simply<br />

makes MS/DOS access easier on the<br />

Amiga. I recommend this one to anyone<br />

with the need to access MS/DOS flop-<br />

pics, or anyone owninc a Bridneboard.<br />

INFO July 1990 65


#1 INFO 64, Fall 1983<br />

Premiere issue! Review and product guide.<br />

Games. Flexfile 2.1. Sorcerer's Apprentice.<br />

#2 INFO 64. Winter 1983/84<br />

Guide toC64 products. Koala pad, Flexidraw.<br />

UltraBASIC-64, Home Accountant vs. C.P.A.<br />

#3 INFO 64. Spring 1984<br />

Product Round-up: 1000 product listings for<br />

C64. Superbase 64. Commodore LOGO. C64<br />

Forth. Model Diet. Computer Mechanic.<br />

#6 INFO 64 Spring 1985<br />

Color Gallery! C64 hard drives. Intro lo Assem<br />

bly Language. COMAL 2.01. <strong>The</strong> Print Shop.<br />

Whither C/PM.<br />

1 INFO Dec/Jan 1985/86<br />

Expanded C64/128, Amiga color gallery. Guide<br />

to C128 software. Network Wars. 1571 Disk<br />

Drive Survival Guide.<br />

#10 INFO May/June 1986<br />

Monitor Roundup! C64 word processors, Multi-<br />

plan for C64/C128, Amiga BASIC, Tips & hints.<br />

#11 INFOAug/Sept 1986<br />

Product Roundup issue: over 1500 hardware and<br />

software listings for C64, CI2S and Amiga.<br />

#12 INFONov/Dec 1986<br />

Graphics report: C64/128 and Amiga painting.<br />

CAD. drafting, video animation, tools and utili<br />

ties. Idea-processors, 8 bit business software.<br />

#13 INFOJan/Feb 1987<br />

Games issue: C64/C128 and Amiga games. 8-Bit<br />

business and application software (part I),<br />

Telecommunication networking, Amiga Music.<br />

COMMODORE<br />

COMfelJWG<br />

#14 INFO Spring/Summer 1987<br />

Product Roundup issue: over 2000 hardware and<br />

software listings for C64. C128 and Amiga.First<br />

look at the A500 & A2000 systems.<br />

#15 INFO July/Aug 1987<br />

1st Annual C.H.U.M.P. <strong>Magazine</strong>! Commodore<br />

& Amiga Survival Guide. Anne Westfall inter<br />

view. TDI Modula 2. Supra Hard Drive.<br />

#16 INFO Sept/Oct 1987<br />

Graphics Renaissance! GEOS Update. C128<br />

BASIC compilers, Microtroll. Fontmaster,<br />

Amiga 500, Sidecar, Genlock. Multi-tasking.<br />

INFO Nov/Dec 1987<br />

ANNUAL GAMES ISSUE! GEOS Update,<br />

16/32 bit comparison. C128 ROM upgrades,<br />

B.E.S.T. Accounting, Word Writer 3, DIGA!<br />

-8 INFOJan/Feb 1988<br />

Desktop Publishing & wordprocessors (pans I),<br />

Virus diagnosed. Geos Update. C64 Powerful<br />

Cartridges. C128 Superpak II.<br />

#19 INFO Mar/Apr 1988<br />

Desktop Publishing & wordprocessors (parts 2),<br />

Leo Schwab interview. GEOS Update, ICT hard<br />

drive, Digital SuperPak2. Thoughtform.<br />

#20 INFO May/Jun 1988<br />

Desktop Video: Tillers, genlocks, converters.<br />

#23(J TNFO Nov/Dec 1988<br />

ANNUAL GAMES ISSUE! OVER 100 GAMES<br />

IN COLOR!! INFO Mania Game Tips, New<br />

Products, News & Views,<br />

#24 INFOJan/Feb 1989<br />

Amiga 3D Graphics Round Up. Reichart Von<br />

Wolfsheild interview, GeoStuff, SuperBase Pro,<br />

Spectrascan. Sky Travel.<br />

#25 INFO Mar/Apr 1989<br />

Amiga Animation Round Up. Rodney Chang<br />

interview, CS28 T.H.I.S., GeoCalc 128, Dr Term<br />

Pro, AC/BASIC. Microfiche Filer Plus.<br />

#26 INFO May/June 1989<br />

Paint Program Round Up. Loren Lovhaug inter<br />

view, Removable Mass Storage, 1581 Toolkit,<br />

MicroLawyer, WillMaker. Pen Pal. Graphics<br />

Tablets, Lightpen. PageStream.<br />

#27 INFO Jul/Aug 1989<br />

3rd Annual C.H.U.M.P. <strong>Magazine</strong>! Dale Luck<br />

interview, Sound & Music. Fractals, Maverick,<br />

GeoProgrammer. Masterpiece. Professional Data<br />

Retrieve, Silentwriter LC890. Transcript.<br />

#28 INFO Sept/Oct 1989<br />

Video Boot Camp! High-End Amiga Expansion.<br />

Gail Wellington interview, 3D options. Home<br />

C64 slide show programs, GeoStuff. AmigaDos<br />

Town, Viking I, A-Max, Anti-Virus, V.I.P.<br />

1.2 Bugs, Joel Hagen tutorial.<br />

#29 INFONov/Dec 1989<br />

INFO Jul/Aug 1988<br />

ANNUAL GAMES ISSUE! Chris Crawford<br />

Second Annual C.H.U.M.P. <strong>Magazine</strong>! Jay Miner<br />

interview, SFX Sound Expander. <strong>The</strong> Write Stuff<br />

interview. Easing <strong>The</strong> Upgrade Path, GeoStuff.<br />

128, <strong>The</strong> Amiga Companion. Toshiba Express-<br />

Virus prevention. Over 40 8 & 16 bit reviews.<br />

Writer 301, RawCopy, Mac-2-Dos.<br />

\2 INFOSep/Oct 1988 #30 INFOJan/Feb 1990<br />

Digitizing, Mac VS. Amiga, GeoStuff, Over 50<br />

Amiga DeskTop Publishing Tools, LOGO. A590<br />

reviews for C64, C128. and Amiga computers,<br />

Hard Drive, Dual Serial Board. Abacus Books,<br />

INFOmania Game Tips! BRYCE debut!<br />

Twin Cities 128 book.<br />

INFO BACK ISSUES $5.50 EACH<br />

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Charge By Phone with your VISA or MASTERCARD (319) 338-0703<br />

66 INFO July 1990


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discount on the incredible INFO-PADtm.<br />

Subscribers receive their INFO's up to 2<br />

weeks earlier than the general public.<br />

Don't be the last one on your block to<br />

have the latest INFO!<br />

Subscription copies are mailed in a clear<br />

poly bag. In the poly bag is the INFO<br />

Wrap-Up: extra pages of late-breaking<br />

news, tips, & goodies (subscribers only).<br />

Every couple of issues, you will find<br />

something else in your poly bag: a handy<br />

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(Works with or without the INFO-PADtm)<br />

Subscribers help keep INFO free. Free<br />

from the thin paper, black & white screen<br />

shots, volunteer reviews, and advertiser<br />

pressure which plague some mags.<br />

To subscribe or renew, use the reply card, or phone INFO (Visa & MasterCard only) at (319) 338-0<br />

INTO July 1990 67


Progressive's new CAD package, UltraDesign<br />

OF GOOD<br />

CHARACTER<br />

<strong>The</strong> latest in Shereff Systems'<br />

Pro Video series of videooriented<br />

software is Pro Video<br />

Post. Specifically designed for<br />

post-product ion work, the fea<br />

ture list includes such items as<br />

voice prompts, a collection of<br />

realtime Digital Video Effects<br />

(DVE), audio cues, screen<br />

manipulation techniques, and<br />

keyboard control of Digital Cre<br />

ations' SuperGen and Magni's<br />

4000 series of genlocks. It<br />

requires an A2000 with the<br />

enhanced chip set and at least<br />

two additional megs of RAM,<br />

with a 68020 or 68030 recom<br />

mended. Price is $399.95.<br />

15075 SW Koll Parkway. Suite<br />

G. Beaverion. OR 97006. 503-<br />

626-2022.<br />

GRADE WARE<br />

Teachers with Amigas<br />

(sounds like a B-movie title,<br />

huh?) who have been looking<br />

for electronic grading programs<br />

will want to check out EZ-<br />

l\Iew Products & Xveviews<br />

(Jrade. It appears to be a very<br />

flexible system for keeping<br />

track of not only grades, but<br />

attendance and other data. Il<br />

will even keep track of stu<br />

dents' phone numbers and auto<br />

matically dial it (now that's a<br />

scary thought - having your<br />

teacher's computer call to find<br />

out if you're ditching school!).<br />

<strong>The</strong> program handles classes of<br />

any size, though it deals with<br />

them in data files of 60 stu<br />

dents, and each record can have<br />

up to 90 grades per grading<br />

period. Errors can be easily cor<br />

rected at any time, and there are<br />

all sorts of printout options.<br />

<strong>The</strong>re are also many built in cal<br />

culation facilities. S59.95 from<br />

Integral Software, 2721<br />

Embassy Row. Indianapolis. IN<br />

46224.317-297-7369.<br />

TRANSLATOR<br />

STATION<br />

Accuracy is one of the<br />

biggest problems in designing<br />

3D images to use with raytrac-<br />

ing packages. Computerall Ser<br />

vices has come up with a solu<br />

tion that, while it is rather spe<br />

68 INFO July 1990<br />

cialized, will give you the preci<br />

sion of PostScript in your ren<br />

derings. AutoScripl will take<br />

any standard PostScript file (the<br />

obvious sources include Adobe<br />

Illustrator. Aldus Freehand.<br />

Gold Disk's Professional Draw,<br />

Taliesin's PmVectnr, and the<br />

like) and translate it into objects<br />

Sculpt 4D or Turbo Silver can<br />

understand and render. You can<br />

also write the PostScript files to<br />

disk as DigiWorks 3D-<br />

compaiible data. <strong>The</strong> $129.95<br />

package is specifically designed<br />

to work with accelerators. 3 N.<br />

Walnut Ave.. New Hampton. 1A<br />

50659.SI 5-394-3778.<br />

ULTRA-WARE<br />

<strong>The</strong> latest salvo in the CAD<br />

wars comes from Progressive<br />

Peripherals with the release of<br />

their long-awaited UltraDesign.<br />

(It's also the only CAD package<br />

we've ever seen that has a sense<br />

of humor; check out the startup<br />

message.) Il does all the things<br />

you would expect a CAD pro<br />

gram to do, like supporting up to<br />

65535 layers, precision object<br />

snap, and providing all the nec<br />

essary drawing tools. <strong>The</strong>re are<br />

40 hatching patterns included (or<br />

you can define your own), and<br />

they can be rotated and scaled.<br />

too. To make your life a little<br />

easier, pen styles can be named.<br />

as can layers. UltraDesign sup<br />

ports ARcxx. running programs<br />

from a dialog box. and ARcxx<br />

commands can even be added to<br />

the user-definable pull-down<br />

menus. It can both read and<br />

write AutoCAD DXF files, and<br />

can read Aegis Draw, ImroCAD,<br />

HPGL plots, and DXY files.<br />

Drawings can also be output as<br />

IFF files, and there's support for<br />

PostScript and Encapsulated<br />

PostScript output. S399.95. 464<br />

Kalamath St.. Denver. CO<br />

80204.303-825-4144.<br />

AMIGA<br />

HARDWARE<br />

SCANNER<br />

A new entry in the scanner<br />

arena is the Hand Scanner<br />

from Migraph, It has a 4-inch<br />

wide scanning area with resolu<br />

tions of 100. 200. 300. and 400<br />

DPI. Actual image size depends<br />

on available memory, but just<br />

for reference, a I MB Amiga can<br />

handle a 4" x 8" area at 300<br />

DPI. <strong>The</strong> scanner even has a lit<br />

tle light on it that tells you<br />

whether you're moving the<br />

thing too fast or too slow. <strong>The</strong><br />

package comes with Touch-Up.<br />

a paint package that supports<br />

IFF. IMG. PCX. TIFF, and<br />

MacPaint file formats. <strong>The</strong><br />

scanner only works in black &<br />

white. Price is $399 and<br />

includes the scanner, power<br />

supply, interface, and the paint<br />

program. 200 S. 333rd, Suite<br />

220, Federal Way. WA 98003.<br />

206-838-4677.<br />

NOtSEMAKER<br />

Apparently the people who<br />

designed the Bridgeboard<br />

thought it should, like children,<br />

be seen but not heard. <strong>The</strong> peo<br />

ple at <strong>Computers</strong>. Etc! have<br />

come up with a way to make it<br />

talk. <strong>The</strong> Bridgeboard Speaker<br />

Kit is easy to install, requires<br />

no soldering, and connects via a<br />

jumper. Cost is S24.95. <strong>The</strong><br />

same company is also market<br />

ing two heavy duty power sup<br />

plies for the A500. <strong>The</strong> HD150<br />

($129.95) is a 165 watt switch<br />

ing power supply with the<br />

appropriate connectors, while<br />

the HDI50DL ($179.95) adds<br />

three external A/C outlets, a<br />

cooling fan. and separate fuse<br />

protection to the more basic<br />

model. 4521-A Bee Ridge Rd.,<br />

Sarasota, FL 34233. 813-377-<br />

1121.


FRACTALPRO<br />

MegageM<br />

l\ew xroducts & Jtveviews<br />

$89.95<br />

($49.95 for HAMandel alone)<br />

1903 Adria, Santa Maria, CA 93454, 805-349-1104<br />

V hen I saw the first version of HAMandel, I was<br />

impressed with the consummate beauty of the images it<br />

generated, but frustrated by the crudity of its user interface.<br />

Daniel Wolf of MegageM (who. incidentally, is a mathe<br />

matician and assembly language programmer) has done a<br />

complete rewrite of HAMandel and its counterpart<br />

AutoMag and released the pair as FractalPro.<br />

<strong>The</strong> strongest point of the FractalPro package is that it<br />

not only lets you explore the Mandelbrot Set in 4096 col<br />

ors, but also automatically produces a series of zooms that<br />

can be assembled into a fractal animation. It is difficult to<br />

describe what seeing a Mandelbrot animation is like, div<br />

ing headlong into pure beauty, a universe that has no coun<br />

terpart in human experience. In addition to zooming in on<br />

the fractal landscape, AutoMag can also pan across it. (I<br />

hope some inventive game designer will take advantage of<br />

this capability.)<br />

<strong>The</strong> biggest problem with FractalPro, or any other such<br />

program, is speed. HAMandel is slow, not through any lack<br />

of skill on the programmer's part, but because of the<br />

immense number of calculations required. <strong>The</strong> program has<br />

been optimized as much as possible, but if you're serious<br />

about fractals, you'll find that some sort of processor accel<br />

erator and math co-processor are essential, particularly as<br />

you reach high levels of magnification. FractalPro is, in<br />

fact, tailored specifically for accelerated machines. <strong>The</strong><br />

number of colors on the screen is directly tied to the num<br />

ber of iterations: 64, 128, 512, 1024, 2048, and 4096. <strong>The</strong><br />

more iterations, the longer the screen takes to generate, but<br />

the more detail is revealed. <strong>The</strong> program is relatively quick<br />

at low counts, and that's the only efficient way to get<br />

around when you're looking for likely spots to explore<br />

more deeply. I've found that a count of 128 is perfectly<br />

adequate for the first 100X magnifications or so, though if<br />

you're unfamiliar with the fractal territory it would proba<br />

bly be a good idea to do some exploration with one of the<br />

non-HAM Mandelbrot programs before devoting excessive<br />

amounts of time to HAMandel. You'll save yourself a lot of<br />

time if" you already know which areas are promising and<br />

which aren't.<br />

Both HAMandel and AutoMag are stand-alone; they're<br />

basically the same program with the same interface, but<br />

with different goals and some different menu selections. I<br />

do have a couple of complaints about them. Setting the<br />

area to zoom in on pops up a window that is dragged to the<br />

spot and then closed. It's a very imprecise method and 1<br />

can't imagine why the usual crosshairs weren't used<br />

instead. <strong>The</strong> window for 16X magnification is so small it's<br />

very difficult to position accurately. <strong>The</strong>re is, conveniently,<br />

a Zoom-Out function in case you get lost or zoom in the<br />

wrong spot. I'm not too fond of the dual file requesters.<br />

either; there's one on the main screen and another on the<br />

workbench screen. In fact, I've had serious guru problems<br />

saving screens. <strong>The</strong> first file saves just fine, but saving the<br />

second has invariably crashed my machine (exiting the<br />

program, restarting it, and then reloading your last screen<br />

after each save seems to solve the problem, and also lets<br />

you continue where you left off). <strong>The</strong>re also seems to be a<br />

problem in the routine to remove the menu bar; it some<br />

times reappears for no apparent reason.<br />

As the name implies, FractalPro is a tool for serious<br />

Mandelbrot explorers (it also handles the Julia Set and the<br />

closely related Cube Sets as well). Once you see fractal<br />

images in HAM mode, you'll undoubtably find it difficult<br />

to go back to any other resolution. Obviously, the best way<br />

to use FractalPro is to set it to work when you're not using<br />

your Amiga for anything else, like when you're sleeping or<br />

finished writing for INFO (which in general are mutually<br />

exclusive). Despite its problems and general awkwardness,<br />

which I hope will be fixed in the next version, FractalPro<br />

is still the only game in town if you're interested in the<br />

highest quality fractal images and animations based on<br />

them.<br />

- Tom Malcom<br />

INFO July 1990 69


ScanLab 100<br />

- ■ ■■ ■ ■ ■ : . ■ ;■<br />

ASDG, Incorporated, 925 Stewart Street,<br />

Madison, WI 53713,608-273-6585<br />

Sharp Electronics, Sharp Plaza.<br />

Mahwah NJ 07430, 1-800-BESHARP<br />

lew ewTr x roducts &<br />

. . . continued<br />

$999.95<br />

1 his is the color scanner so many of us have been waiting<br />

for: 200 dots per inch at 18 bits-per-pixel and an affordable<br />

price. Historically, scanner price versus quality has left the<br />

Amiga community with few options. Five grand and up for<br />

full-color quality, or single-color dot patterns at prices<br />

under a hundred. No wonder most of us used video digitiz<br />

ers.<br />

ScanLab 100 is one more in a series of team efforts by<br />

ASDG and Sharp, this time with the Sharp JX-100 portable<br />

color scanner. Unlike earlier products using Sharp's JX-<br />

450 or JX-300 scanners, this one does not require an inter<br />

nal board. <strong>The</strong> software, too, has changed, becoming a<br />

highly polished interface that is able to balance ease of use<br />

with a multitude of options.<br />

<strong>The</strong> installation process is as black and white as the man<br />

ual. Plug in the black power supply, match up the black<br />

cables, assemble the white cables per your computer's<br />

serial configuration, and connect. <strong>The</strong> software has an<br />

installation program that, with a double click, copies the<br />

essential data over to your system and pops up a requester<br />

for the desired location. On top of that, the manual care-<br />

n Controls<br />

Bit Color<br />

Variable Re<<br />

Source<br />

?aj4tikit's I'.-tiiii'jbX'jii<br />

Por Reset Accep<br />

Inase S i ze<br />

N; 648 H: 480<br />

Connands<br />

Scan<br />

ScanLab 100's Fine editing screen.<br />

70 INFO July 1990<br />

U1Z<br />

Reviews<br />

Sharp's JX-100 portable color scanner<br />

fully guides you through the details of understanding the<br />

hardware and software.<br />

<strong>The</strong> software (and its killer editing tools) is essentially<br />

copy protected via the dongle approach. You can make<br />

back-ups till the cows come home, but the program refuses<br />

to boot if the scanner is not present. Granted, this is a large<br />

and expensive dongle, but since it doesn't take up the joy-<br />

slick port and is difficult to misplace, it has earned a<br />

favored status in my office.<br />

<strong>The</strong> scanning process is split into two areas: the Preview<br />

Screen and the Fine Screen. As the name implies, Preview<br />

is for setting up. A quick scan shows your image in a win<br />

dow, where a box can be sized to crop the scanning area.<br />

<strong>The</strong> Fine screen is for the image processing options.<br />

Among the nearly endless list of selections are graphic<br />

and screen resolutions in every combination possible, with<br />

"oops" requesters to tell you why it can't do the impossi<br />

ble. Resolutions are preset at 50T 100, and 200 dots per<br />

inch. <strong>The</strong> file size is shown and turns red if the area is too<br />

large to be scanned. <strong>The</strong> color control includes Gamma, a<br />

slider that affects the grey scale or mid-range tones without<br />

washing out the image. You can also choose portrait or<br />

landscape orientation, and reduce X and/or Y dimensions.<br />

Scanning is not instantaneous, and the slow going is<br />

even more evident because you are confined to the soft<br />

ware during this process, though it does multi-task at other<br />

stages. It seems compatible with other programs, however,<br />

like most graphic applications, it is RAM intensive. Users<br />

would be well advised to limit any other memory-eating<br />

activities to give ScanLab 100 the elbow room it craves.<br />

- Mesan Ward


Editing screen from MichTron's MasterSound<br />

MODEM ALA MODE<br />

Progressive Peripherals is<br />

shipping their Baud Bandit<br />

modem (not to be confused wiih<br />

their telecommunications soft<br />

ware of the same name, but spe<br />

cifically designed to work with<br />

it). It supports up to 2400 baud,<br />

has keen LED lights, and<br />

memory to store phone numbers<br />

and configurations (with no DIP<br />

switch throwing required). It<br />

comes with an external AC<br />

power adapter. SI29.95. 464<br />

Kakimath St., Denver, CO<br />

80204. 303-825-4144.<br />

SOUNDING OFF<br />

MichTron is shipping a new<br />

low-cost stereo sound digitizing<br />

package called Master Sound.<br />

For a mere S69.95, you get a lit<br />

tle hardware module that plugs<br />

into your Amiga's printer port<br />

(you'll need a gender-changer<br />

to plug it into an A1000) and<br />

software to use with it. <strong>The</strong> dig<br />

itizer accepts any audio source<br />

you can plug in via a mini-plug.<br />

<strong>The</strong> Master Sound Editor con<br />

sists of two main parts, an edi<br />

tor and a sequencer. <strong>The</strong> editor<br />

l\ew Xroducts & Keviews<br />

portion is what actually lets you<br />

digitize the sound and then<br />

manipulate it. In addition to<br />

playing it back, filtering, loop<br />

ing, reversing, editing, and fad<br />

ing in and out. it also has the<br />

ability to raise the volume of the<br />

sample 10% at a lime. A handy<br />

touch. <strong>The</strong> sequencer part of the<br />

program lets you play back your<br />

samples in all sorts of creative<br />

ways. 576 S. Telegraph. Pon-<br />

tiac, MI 48053. 313-334-8729.<br />

REJUVENATION<br />

Time inevitably marches on,<br />

and those of us who own the<br />

now-classic (which is a very<br />

polite way of saying 'old and<br />

outdated") Amiga 1000 have a<br />

way to keep up with the new<br />

models. <strong>The</strong> Rejuvenator<br />

Expansion Board will let you<br />

use the new 1Mb Agnus chip,<br />

use a Kickstarl ROM<br />

(switchable between ROM and<br />

disk for added flexibility), and<br />

have 1Mb of fast RAM inter<br />

nally. <strong>The</strong>re's even a clock and<br />

a video slot for the FlickerFixer.<br />

Installation sounds reasonably<br />

easy if you're comfortable with<br />

removing and installing boards<br />

and chips. It doesn't require<br />

making any permanent modifi<br />

cations to the motherboard and<br />

only needs three clip leads.<br />

Addressing is taken care of by<br />

junipers, and it claims to work<br />

with most internal RAM expan<br />

sion boards. Cost is S499.95 for<br />

a fully populated board which<br />

does NOT include the 1.3<br />

ROM. Denise, or Paula chips. A<br />

S349 partial kit is also being<br />

offered that is the same as the<br />

fully populated one, with the<br />

exception of the DRAM and<br />

Agnus chips (sockets are pro<br />

vided for these). Expert Ser<br />

vices. 5812 Centennial Circle.<br />

Florence. KY 41042. 606-371-<br />

9690.<br />

NO HELMET<br />

REQUIRED<br />

CSA is shipping their latest<br />

accelerator for your Amiga. <strong>The</strong><br />

Mega Midget Racer features<br />

an MC68030 CPU with a clock<br />

speed ranging from 20 to 33<br />

mhz. An oscillator regulates the<br />

speed, eliminating the need for<br />

jumpers. Your original 68000<br />

also fits into the board and is<br />

software selectable. <strong>The</strong> board<br />

also has sockets for 512K of<br />

static RAM; the Amiga ROM<br />

kernel can be copied into this<br />

high speed 32-bit SRAM, from<br />

which it is executed via special<br />

hardware without tying up the<br />

030's MMU. An optional 68881<br />

or 68882 floating-point math<br />

coprocessor running at up to 40<br />

MHz is also supported. Base<br />

cost (with 20 MHz 68030. but<br />

no RAM or coprocessor) is<br />

S795. 7564 Trade St., San<br />

Diego. CA 92121. 619-566-<br />

3911.<br />

TOWER OF POWER<br />

One of the things about the<br />

Amiga is that it's hard to<br />

impress the average dweeb with<br />

how powerful ihe machine is<br />

when it's in such a relatively<br />

small package. That small pack<br />

age also permits only limited<br />

expansion for peripherals like<br />

extra floppies and tape backup<br />

units. Well, now comes the<br />

Bnmac Tower, a floor-standing<br />

unit that you can drop your<br />

A2000's chassis into and make<br />

it look like the mongo machine<br />

it is. <strong>The</strong> box provides space for<br />

five 3.5" floppy drives, four<br />

5.25" drives, and an auxiliary<br />

power supply. Il doesn't require<br />

any permanent modifications to<br />

your 2000, leaving the ports on<br />

the back of the machine accessi<br />

ble, and reroutes the mouse and<br />

joystick connectors. Cost is<br />

S329. Bomac, 612 Webster St.,<br />

Bay City. MI 48708. 517-893-<br />

3848.<br />

JUST THE FAX,<br />

MA'AM<br />

Everyone who's been waiting<br />

for an internal fax board need<br />

wait no longer. MichTron has<br />

just finished their Fast FAX,<br />

which will pul a Group III fax<br />

machine into your Amiga. It<br />

uses a 68000 processor with<br />

32K RAM (plus 64K ROM)<br />

and nonvolatile configuration<br />

storage. <strong>The</strong> software features a<br />

1000-entry phone book, auto<br />

matic and multiple scheduling<br />

(so faxes can be sent at any time<br />

to multiple locations), and an<br />

IFF-to-Epson graphics con<br />

verter. <strong>The</strong>re are even special<br />

dot commands for such things<br />

as letterhead, cover pages, and<br />

signatures. Incoming documents<br />

can be viewed onscreen, which<br />

cuts down some on the amount<br />

of paper you use (save a tree!).<br />

Cost is $699.95. 576 S. Tele<br />

graph, Pontiac, MI 48053. 313-<br />

334-5700.<br />

INFO July 1990 71


. continued from page 12<br />

B1X Mail From: peie.mancini<br />

I have debated for weeks over<br />

what kind of computer to buy.<br />

Finally a friend said to me. "Lis<br />

ten, if you get an IBM clone<br />

you'll just be contributing to a<br />

cycle of self-repeating junk. That<br />

uninspired design took wing<br />

because IBM had a lot of money<br />

and Ihe name to get it Hying.<br />

Now people buy it because<br />

everyone else has one. [Some<br />

where in the background the<br />

National Anthem started to play<br />

and the crowd started to hum...]<br />

You can help stop this: Buy an<br />

Amiga and set yourself free!"<br />

OK. OK... I give up. I promise to<br />

never even think of buying a PC<br />

or Mac.<br />

/ always get mist}' when they get to<br />

the "rockets red glare" part. Seriously,<br />

freedom of choice i.s only an option<br />

when viable alternatives exist. Every<br />

person who buys an Amiga takes an<br />

important step towards assuring the<br />

Amiga's continued survival. Kick back<br />

and enjoy your new Amiga, dude, and<br />

tell others to "do the right thing" too.<br />

- Mark & Benn<br />

Foreign Mail From: Jorge Asch<br />

Revilla. Costa Rica<br />

1 have discovered a funny<br />

thing after watching the Demo<br />

Reel 3 from Newtek. 1 listened to<br />

the digitized lady in the demo<br />

saying something backwards. I<br />

just felt the urge to load<br />

AudioMaster and analyze that<br />

strange sound. Just what was she<br />

saying all those times in Rewind?<br />

I'll let you find out!<br />

We are not Bimbos! We are not Bim<br />

bos! We are not Bimbos!<br />

- Mark & Benn<br />

CServe Mail From: Calvin<br />

Dunn<br />

I would greatly appreciate your<br />

opinion on what is the best prod<br />

uct to buy. either Perfect Vision<br />

or DigiVicvv. I have an A500, I<br />

meg of memory, an Epson 24 pin<br />

B&W printer, a camcorder with<br />

four heads but no special effects<br />

and a VCR. I don't have a black<br />

& white camera. I want to get<br />

images of family pictures, IFF<br />

clip art, etc.. mainly lo use in<br />

desktop publishing. Which will<br />

work best for producing images<br />

to use in programs such as<br />

Pasestream or ProWrile?<br />

I'd recommend DigiVtew 4.0. It has a<br />

camcorder setting that will give you<br />

very good images, though a B&W cam<br />

era will give you the highest quality<br />

results. If you want to digitize in color<br />

from pre-recorded videotapes, you'll<br />

also need MicroSearch's RGB Color<br />

Splitter and a VCR with a noise-free<br />

still frame mode. If you're interested<br />

only in producing images from color<br />

photographs. I might suggest a scanner<br />

instead. If you can afford $1000.<br />

Sharp's color .1X100 scanner is the ulti<br />

mate for desktop publishing. Check out<br />

the review of the JXIOO elsewhere in<br />

this issue, and Happy Scanning to You!<br />

- Mark & Benn<br />

U.S. Mail From: James J.<br />

Kendall III. Martinez. GA<br />

I love your magazine and would<br />

not make a purchase without con<br />

sulting your reviews. Your articles<br />

and humor leave the other maga<br />

zines behind INFO keeps the fun<br />

in the Amiga. Keep the great work!<br />

Amiga World, eat my dust!<br />

Thanks for contributing this issue's<br />

obligatory "INFO is Great!" letter.<br />

James. - Mark & Benn<br />

72 INFO July 1990<br />

STATEMENT OF OWNERSHIP,<br />

MANAGEMENT AND<br />

CIRCULATION<br />

1. Title of the Publication: INFO. 1A.<br />

Publication no. 002-496. 2. Date of filing:<br />

Nov. 6, 1989. 3. Frequency of issue: bi<br />

monthly. 3A. No. of issues published<br />

annually: 6. 3B. Annual subscription<br />

price: $16.50. 4. Complete mailing<br />

address of known office of publication:<br />

123 N. Linn Street, Suite 2A, Iowa City,<br />

Johnson County, IA 52245. 5. Complete<br />

mailing address of the headquarters or<br />

general business offices of the publish<br />

ers: 123 N. Linn Street. Suite 2A. Iowa<br />

City, Johnson County, IA 52245. 6. Full<br />

names and complete mailing addresses<br />

of publisher, editor, and managing edi<br />

tor: Publisher. Benn Dunnington, 123 N.<br />

Linn Street. Suite 2A. Iowa City, IA<br />

52245: Editor, Benn Dunnington, 123 N.<br />

Linn Street, Suite 2A, Iowa City, IA<br />

52245: Managing Editor, Benn Dunning<br />

ton. 123 N. Linn Street, Suite 2A. Iowa<br />

City, IA 52245. 7. Owner: Benn Dunning<br />

ton. 123 N. Linn Street. Suite 2A, Iowa<br />

City, IA 52245. 8. Known bondholders,<br />

mortgagees, and other security holders<br />

owning or holding 1 percent or more of<br />

total amount of bonds, mortgages or<br />

other securities: None. 9. for completion<br />

by nonprofit organizations authorized to<br />

mail at special rates: Not applicable. 10.<br />

Extent and nature of circulation: (X)<br />

Average no. of copies each issue during<br />

preceding 12 months: (Y) Actual no. of<br />

copies of single issue published nearest<br />

to the filing date: A. Total no. of copies:<br />

(X) 103,633 (Y) 98,000. B. Paid circula<br />

tion: 1. Sales through dealers and carri<br />

ers, street vendors and counter sales:<br />

(X) 38,119 (Y} 37,737. 2. Mail subscrip<br />

tion: (X) 8,539 (Y) 6,836. C. Total paid<br />

circulation: (X) 46,659 (Y) 44,573. D.<br />

Free distribution by mail, carrier or other<br />

means, samples, complimentary, and<br />

other free copies: (X) 500 (Y) 500. E.<br />

Total distribution: (X) 47,159 (Y) 45,073.<br />

F. Copies not distributed: 1. Office use,<br />

left over, unaccounted, spoiled after<br />

printing: (X) 3,063 (Y> 5,264. 2. Return<br />

from news agents: (X)53,412 (Y)47,663.<br />

G. Total: (X) 103,633 (Y) 98.000.


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Each of our disks is chalked full of nothing but the best programs. <strong>The</strong> first two letters on each disk<br />

indicate the orientation of the disk; DD# intermediate to advanced - often contains source, WB# general<br />

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WB12: Disk Utilities ■ This great disk is<br />

loaded with wonderful utilities for everything<br />

including making disk labels, disk cataloging,<br />

disk optimizing, disk and file recovery archive<br />

and organizing, and ail sorts off file<br />

minipulation. Aiso includes SID a real must<br />

have!<br />

New Disks<br />

FD21: Arcade Games ■ TWi d's* contains Trek - stance* shoct<br />

em up. Blood Monay Damo - normally we don't include demos in<br />

this case we made an eiceplion This is <strong>The</strong> first level ol this great<br />

arcade game, very playable demo. If you can beat this demo, buy<br />

the commercial version! Boomrang - two player shoo! em up,<br />

Cryslall - arcade adventure game, and push.<br />

FD22: Arcade Games ■ This disk has MoonBase - <strong>The</strong> best<br />

lunar lander game we have seen in a long lims, very challenging<br />

Also Bo'ngGame - a rnaze type, donkey hong type game<br />

FD23: Text Adventure Games - This disk is loaded with<br />

Wires great games. AOveniure 'Ih 5 5 an 9'Bal f enhanced versior<br />

ol ihe tvsi A i game ever written on a computer i THE irue classic<br />

even the genera was named afier ims game. JackLand - In the<br />

words ol the arlhur 'This is a lent adventure, set in the<br />

COMPLETELY FICTIONAL Atrashi Computer Company, owned Oy<br />

Ihe COMPLETELY FICTIONAL Jack Trammels! and run by<br />

assorted members ot his COMPLETELY FICTIONAL family (P.S..<br />

Did I mention that his story is COMPLETELY FICTIONAL')". Also<br />

World and a adventure g rap hi ng; mapping program<br />

FD0024:Strategy Games and Others - includes Dicey, a<br />

yalhiee type clone. MM a master mind lype clone. Flipper an<br />

Othello lype clone China an grea! implemenlaiion Of Shangi.<br />

Z ■;..■'•'.' i" a challenging game based on electronics, and F - . - a<br />

computer based model tram sel constructs sel tor the enthusiast.<br />

FD25:Tactical Games ■ Empire (133w)EmpirB is a rich<br />

simulation ol international politics, economics and war. which is<br />

played over a period ol a few of months by 2 or more people <strong>The</strong><br />

Empire world is made of a toroidal grid of sectors consisting of<br />

wilderness, mountains and water Players govern countries.<br />

which start out as a pair of adjacent sectors and soon spread into<br />

large areas requinng much management and protection. Various<br />

sector types can be created to build ships, bridges, guns, shells<br />

airplanes, and research labs that make medical a-c<br />

lechnological oreakttiroughs Players can run then countries from<br />

Ihe normal Amiga keyboard. o< via a modem a! 300 to 2400 baud.<br />

FD0026:Arcade Games Marble.slide, truly this is a<br />

commercial quality game. Similar to a Lucas game namec<br />

Plumming. eicellenl playablilly and emertaiimenl. Mutants , a sma I<br />

version ol ttie arcade game ol the same na-ne, also Super Breakout<br />

a pona'arknoids type game.<br />

FD27: Arcade Games ■ This disk is loaded with some great<br />

games. Includes, Raceorama a great racing car game with ten<br />

different courses. MimBiast a helicopter gunship type done. Shaih<br />

in the same class as froger, and SHreakojt the original breakout<br />

with more.<br />

WB17: General Utilities - Includes several interesting<br />

programs, DiskX - Great disk sector editor. Snap ■ Cut and paste<br />

lent between ditfe-enl windows, . also on this disk - calenda'<br />

generator, diet program, workbench scrollirg teil. scale convenor<br />

WB18: Word/Text Processors - This disk contains the best<br />

editors that we could tind Includes. WordWTght|u6.2l a full featured<br />

word processor witt- mail merge and outlining capacity, Dme(v1.35l<br />

a great prorjramers editor with strong macro features, anc<br />

Te>ED(v2.B) an enhanced Emacs type edfior.<br />

WB19: Artificial Intelligence This disk will be ot interest to<br />

old hands and new in Al both programing and concopts. contains<br />

Eliza - an Al personal pyschologist. a true classic, Critters1 ■ a bug<br />

gone smart Al e»penment. and lots of articles on the subject This<br />

disk submitled directly id us by Arthur T Murray.<br />

WB20: General Interest - On this disk is, DiskSaiv Vi.42 a<br />

disk recovery program for all Amiga file system. FnOisk VI.C<br />

another file recovery program with features DiskSaiv doesn't have.<br />

3D Look a program mat gives a 3D appearance to /our WorKBencn,<br />

Clean V1.0' a program to de-fragment memory, Tracer Originally<br />

prepared and released as a commercial product by Rapide, allow;<br />

one to take a picture m I6giay level format from a Digitizer system,<br />

then hand outline or Trace any part ol that image.<br />

WB21: Music - On this disk are several modern songs and a<br />

great Sonu music payer, also a utility to renove the sound filter.<br />

WB22: Fonts #3 - Several more great fonts. <strong>The</strong>se, like the<br />

other (ont disks worK great with Dpaint and WYSIWYG wore<br />

processors<br />

WB23: Graphics and Plotting - Plot (20B) a three<br />

dimensional mathematical lunction plotter. Can plot any user<br />

defined (unction, all aspects controllable, an greatly enhanced<br />

update to Plot on WB1, BezSurl2 is a program for producing beiier<br />

surfaces ol revolution It produces awesome pictures ot objects<br />

one could lurn on a lathe. Can also map irl image files onto any<br />

surface that it can draw. Now compatible with most 3D packages<br />

Update to Surf an WB1, and VScreen makes a virtual screen<br />

anywhere For you DTP people this is a absolute must have. >l<br />

allows full page edftng wrthoul redraws1<br />

WB24:Anlmation and Paint - On this disk. OA a complete<br />

commercial quality cell orientated animation package Movie an<br />

"ANIM" player lor standard animation OuickFln an IFF slide show<br />

and cell animation program. Also on this disk are two PO paint<br />

programs of good quality.<br />

WB25:EduCational ■ On this disk are two programs that can<br />

generate maps ol differing types. World Data Base uses the CIAs<br />

data base ta generate detailed maps of any enter user global<br />

coordinate Th s powerful program will zoom in or oui lo give you a<br />

satellite based map or a Birds eye vew DrawMap another map<br />

generator with dilierent features. Also Paradox a great<br />

demons!ration of Albert Einstein General <strong>The</strong>ory of Relativity.<br />

DD54: Compression ■ This disk is loaded witn ALL ot the best<br />

tile compression programs and aids for the Amiga Many of the<br />

programs can be used by trie new user. Includes Arc{2.3).<br />

Lharcji.O). Lhwarp(l 03). Pkax(i.O). Po*erPacker(2.3a) a must<br />

have Dy all. Zip(t.O). Warp(2 04). and Zoo(2 0). Also IFFcrunch an<br />

eiceleni compression for IFF files.<br />

DD55: ARP - On this disk you will Imd the complete ArpRel3 0<br />

release including the full user docs, the full Developers guide, and<br />

Conman (1.4) ARP is Ihe official AmigaDOS Resource Project<br />

(ARP) release 1.3. ARP makes many improvements la AmigaDOS<br />

and makes your system easier to use from me CLI.<br />

DDS6: UN"X #1 - Several Un'i type programs including Bison<br />

(2 0). Byacc(1.0),Ga«vKandM4.<br />

Other Great Disks -<br />

FD5; Tactical Games ■ BaitleFoice(3.0), A game that simulates<br />

combat between two or more giant, robot-like machines Simple<br />

words can't begin lo give you the feel ol piloting a 30 ■ 40 loot tail,<br />

fire breathing, earth shaking colossus that obeys your every whrm<br />

BuNRun ■ a Civil war battle game. Metro - you play the rote of a city<br />

planner. Build wisely and your system will be a success, but poor<br />

planning will lead to disaster and financial rum Vary good Amiga<br />

version ol Kingdom. Golden Empire. Etc. Very very habit lorm ng.<br />

FD6: GAMES! ■ This disk is chaked full of games including.<br />

Checkers, Clue. Gold - A new slide the pieces puzzle, Jeopard - An<br />

enhanced version of Risk, RushHour - Surprisingly addicting, and<br />

SpaceWar - Best described as a cross between Combal-Tanks and<br />

asteroids.<br />

FD7: PACMAN ■ This disk contains several pacman type<br />

games including. PacManB?, MaiMan and Zonii<br />

FD8; Games! ■ Ttvs disfc is full of games, game hints and a few<br />

game editors (cheat programs) including: Antepenult ■ <strong>The</strong> best PD<br />

na type pong. GameEdilors- Crystal Hammer. BardsTalB, TV<br />

Sports Football, and Faer yTale. GameHints-<strong>The</strong>se are: Zak<br />

McKracken, Shadow Gate. FaeryTale. Space Quest II, Dragon s<br />

Loir, anfl others.<br />

FD9: Moria - a very well done port ot an UNIX based character<br />

adventure game. This has great graphic controls, multiple soells.<br />

similar to Larn and Hack. Takes up the whole disk. Play time<br />

several days'<br />

FD10: HackLite A dungeon adventure game Considered a<br />

must have classic This is the second release of this game on the<br />

Amiga QriQinaliy a UNIX game. Great Amiga graphic interface Fills<br />

Ihe whole disk. Play time several weeks'<br />

FD12A.FD12B: Star Trek, <strong>The</strong> Game This is by far the<br />

best Star Trek game euui written for any computer It features<br />

mouse control, good graphics, digitized sound ellects and great<br />

gameplay Counts as 2 disks. Req. 1Mb and two drives (or hd)<br />

FD13: Board Games - contains mulnplayer Monoaoly.<br />

Dorrvnoes. Paranoids, and others.<br />

FDM: Dungeon Master Hints and Arcade Games - dm<br />

maps, spells, item location, and hnts arxJ more, also on this disk,<br />

Hbali - an arknoid.break out type game, Trix ■ a On type clone.<br />

FD15: RayTracing 42 You know those pictures you see with<br />

the highly reflective surlaces, thats raytracing Learn aboul<br />

raylracing the insipensive way with, DKBTrace and DBW_uRAY<br />

(micro raytracer). Source code included<br />

FD1G: Strategy Games ■ Includes Diplomacy and Empros,<br />

both great concuer and rule multiplayer games similar in concept to<br />

Simoty and Populas. Also includes blackboj. hearts, and others.<br />

FD17: Educational Games - This disk includes several<br />

games for the younger memec-ers ncludmg geography, math,<br />

science, and word games, also includes Wheel of Fortune.<br />

FD1B: Arcade Games ■ Includes Bally a qn type clone, Bllard<br />

a pool game. Paccers, a pacman game wiih screen editor, also El],<br />

a lunar lander type clone, and others.<br />

FD19: Arcade Games Raiders a space raiders done lhat can<br />

be 3d compatible. Frenzy a shark feeding nightmare, VollyBall a<br />

good implementation, and Jar impossible to describe but lun game.<br />

FD20: Tactical Games ■ MechForce(3.65): A game mat<br />

Payment Enclosed<br />

Please charge my<br />

Visa<br />

Master charge<br />

Account #_<br />

Signature.<br />

Name<br />

Address _<br />

City.<br />

simulates combat between two or more giant, robot-like machines<br />

Simple words can't begin to give you the leel ol piloting a 30 - 40 foot<br />

Sal', fire breathing, earth shaking colossus lhat obeys yojr every whim<br />

This game is the lull featured update to BatlleForce(3 0) on FD5.<br />

WB4:TeIecommumnicatlon - This disk contains several excellent<br />

pd communication programs designed to gel you on line quickly and<br />

easily, Access (1.42) ■ A very nice ANSI term program based on Comm<br />

vt .34, but with the addition of transfer protocols. Comm (1.34) - Last<br />

version of one of the best public domain communications programs ever<br />

made on re Amiga, Handshake 2 12a Handshake is a Full featured<br />

VT52/100 102'2zO terminal emulator, and JRComm (0.94a) another<br />

great com program<br />

WB5 - Fonts #1- Several lonts(35) lor the Amiga, also included are<br />

live PageStream fonts.and Showf ont ■ a tont display program.<br />

WB6; Fonts #2 ■ ShowFont(4 0) This program allows you to quickly<br />

and painlessly view all 256 characters m a typical lonl. AmigaDos fonts<br />

(some up to 56pls)<br />

WB7: Clip Art ■ Th.s disk is loaded witn black and white clip an. An<br />

includes, trees, watches, tools, women, computers, etc.<br />

WB8: File Management - Great disk umMaster - From your<br />

workbench move, copy, delese. read. show. edit. arc. run any command.<br />

and much much more" Atree - smilar to UtilMaster but hierarchal tree<br />

displayed. Also Machll - a must have mouse and keyboard enhancer.<br />

and Go ■ an ancient Chinese game.<br />

WB9: Icons ■ Truly a mulhtude of various types and kinds Also<br />

includes IconMiesler. Icon Lab, and others great utilities lo help generate<br />

icons<br />

WB10:ViruS Killers ■ <strong>The</strong> latest and besl VnusX(4.0). Kv(2.11. and<br />

ZeroViruS(1.31.<br />

WB11: Business ■ Cierkl*.Q). finally a full fealured business<br />

accounting PD program lor the small to medium company. Includes<br />

receivables, payables. end of morth and much much more. This version<br />

comes wrth the full user docs1<br />

WB13: Printer Drivers and Generator - over 70 drivers, and if<br />

these don't do I. PrtDrvGen an easy to use program to make your own<br />

WB14: Video and Anim Utilities on this disk are several utilities<br />

to manipulate anims including culling, pasteing. and combining and<br />

more Fo' 'he video enthusiast we have included multiple slates, video<br />

tilling and other useful utilities. Also on this disk is a full featured video<br />

cataloging program<br />

WB15: Business ■ This disk contains a spreadsheet, a database, a<br />

proiecltime management program and financial analysis (stocks).<br />

WB16: Business - This disk contains an inventory manager, a loan<br />

analysis program, a great calendar/scnedular. a roiidex program, and<br />

pennywise a good "Cash Book" accounting for home or office.<br />

DD45: AREXX PROGRAMS - This disk contains several useful<br />

arex programs and examples. PopCLI4 - <strong>The</strong> latest ol a must have<br />

utility ArpLserDocsS 1 ■ Finally, the documentation for the 3 1 release of<br />

Atp wheh replaces most 1 3 AmigaDOS commands (seedd44)<br />

DD47: Pascal ■ Tli.s disk contains everything needed to program m<br />

pascal Incudes, A58k f! 2) 68000 assembler. Blink linking software and<br />

PCQ (1.0) a modesl Pascal sub-set compiler.<br />

DD49: C Compiler-contains ic(i.Oi) fully KSR iced. 0) front end.<br />

AS8k(l 2) assembler. Blink linker.<br />

DD50: AReXK #2 ■ a must have set Ot tutorials on ARe*x and several<br />

useful eiana'es and utiiit es 'or ARe"» development<br />

DDS1: Circut Analysis ■ Aspice (2.3) A full featured program lor<br />

eleclnc circuil analysis<br />

0052: Scientific This disk contains several great programs and C<br />

source routines for Ihe scientist and science student Includes Elements<br />

- an mcredvbly well done periodic table program with sOLrce, Scientific<br />

plotting - o^er 600k ol Lattice C source routines that can be included in<br />

your own programs, and FFT - ftt C source.<br />

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A First Look ... continuedfrom page 33<br />

But Amiga Vision is more than just a<br />

video and music program. It is also<br />

HypeiCard-like in its ability lo create<br />

real programs and applications. You can<br />

create interactive buttons of any shape to<br />

control program flow. You can control<br />

low-cost laser disc players. You can even<br />

run other programs via ARexx. AmigaV-<br />

ision is a key element in Commodore's<br />

strategy to get the Amiga into the educa<br />

tion and business presentation markets.<br />

And it makes HyperCard look sick.<br />

Best of all, AmigaVision is not just<br />

for the A3000. Though it likes the<br />

3000's speed and power, it can run quite<br />

comfortably in any one-meg Amiga,<br />

and will soon be bundled free with<br />

every Amiga capable of running it (this<br />

may even include A500s sold with a full<br />

meg of RAM. though Commodore had<br />

not finalized their plans at presstime).<br />

Current Amiga owners will be able to<br />

pick up a copy for $149.95, and you'll<br />

want to. AmigaVision applications are<br />

not stand-alone: you have to own a<br />

legitimate copy of AmigaVision in order<br />

to play them.<br />

We take<br />

a byte<br />

out of<br />

AmssVision Authoring Systen<br />

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HUNDREDS OF SOFTWARE TITLES!<br />

LOTS OF PERIPHERALS!<br />

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Amiga is a trademark of Commodore-Amiga, Inc.<br />

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BALANCE...<br />

<strong>The</strong>re is so much about the A3000<br />

that's new and improved that it seems<br />

somewhat picky to even mention "things<br />

we'd like to see," but a few things we<br />

were hoping for did get left out.<br />

On the hardware side, poor Paula was<br />

the only chip left unimproved in the<br />

new machine. We'd love to see her<br />

expanded to handle 16-bit or even 24-<br />

bit CD-quality sound. <strong>The</strong> Rumor Mill<br />

says such improvements may be in the<br />

works. We were also hoping for 8-<br />

bitplane video, so the Amiga would be<br />

compatible with 256-color VGA and<br />

UL3<br />

ftowCopy is the finest, most intensive parameter backup utility in the Amiga market. towCopy surpasses<br />

ALL competitor in power, flexibility, eQse of use and expand ability. Easy to use? Just hit the start gadget<br />

to utilize RawCopy's more thon 280 parameters. Power' Use (krwCopy 5 advanced tools to analyze<br />

ond enter rtie code of o protected ptogrom Visit your dealer ond ask for a dernonsrronon and com<br />

panion ro our compenrots's products firyj out for yourself wtiy ftawCopy V1 3isttie#1 backup uriliry<br />

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• Remove! Manual pauwordi. Wheel pauword) ond Dongtol<br />

• Contain! a Parameter Copier, Standard Copier and two Hibblen!<br />

• Upgrade* offered every 3 month* Cot kail 30 new parameter!)!<br />

• Error thctker. RAH Duffer. Extended Cylinder and much more!<br />

• Copies software that no other utility can!<br />

RowCopy V1.3. . .<strong>The</strong>re is no substitute for power!<br />

FarTtacks is a revolutionary backup utilny rhot combines nibble<br />

routines and parameters in the SAME copy process. Designed<br />

to copy European non-standard programs, this program will<br />

copy many programs rhar ore uncopyoble by parameter cop<br />

iers, nibblers or even horaVare FoiTrockSis almost completely<br />

mouse dnven ond allows even a beginner to manipulate the<br />

screen controls to copy software that is protected.<br />

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<strong>The</strong> moir powerful NI bbler oval iabl*<br />

A juperfait multiple aVtve DOS copier<br />

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Mac II color graphics. 24-bit graphics<br />

can and should be on expansion cards,<br />

but it seems to us that 8 bits is rapidly<br />

becoming the built-in graphics stan<br />

dard. Six bitplanes just aren't enough,<br />

even with HAM. And mechanically,<br />

the A3000 case is much nicer, with<br />

easier drive mounting and all, but<br />

we'd sure like to see a no-tools, flip-<br />

top case. Even removing five screws<br />

is five too many.<br />

On the software side, it's starting to<br />

look like scalable fonts may not make<br />

it even into the final release of 2.0.<br />

We eagerly await their appearance in a<br />

later upgrade. Likewise for the new,<br />

improved speech handler we heard at<br />

the Amiga Developers' Conference<br />

last year. When it's released, Amiga<br />

speech will sound almost human.<br />

IMPACT<br />

<strong>The</strong> Amiga 3000 is an important<br />

development. At S3300 - $4000. it's<br />

obviously not for everyone. But it sets<br />

an important new price/performance<br />

THE NEW AMIGA CHI PS<br />

Buster Expansion buss controller and buss arbiter<br />

Fat Gary Local buss controller<br />

Ramsey DRAM controller and SCSI address generator<br />

Super DMAC SCSI DMA data path chip<br />

Amber Scan doubler/converter de-interlacer<br />

Super Agnus Now addresses up to 2 megs of chip RAM<br />

Super Denise New Superhires 1280 pixel wide screens, new<br />

Paula Unchanged<br />

productivity mode & new genlock modes<br />

Note for A2000/A500 upgraders: You will NOT be able to plug the<br />

new 2-meg Super Agnus into your machines for 2 megs of chip RAM.<br />

<strong>The</strong> pinout is different, and there are not enough address lines to<br />

permit 2 megs.<br />

standard for personal computing in gen<br />

eral and for multimedia in specific.<br />

Now the other guys will have to play<br />

catch-up. And whether or not you trade<br />

up to an Amiga 3000, it will help to<br />

drive the Amiga market and gain the<br />

Amiga the respect it deserves.<br />

<strong>The</strong> A3000 is a giant step forward for<br />

Commodore. It's a sleek, sexy, powerful<br />

machine that can compete head-to-head<br />

with the Macintosh and IBM PS/2. If<br />

they can market it as well as they've<br />

designed it, the A3000 may well mark<br />

the turning point for Commodore. N»<br />

You've seen the rest... now try the BESTS<br />

AMERICAN<br />

PEOPLE<br />

"THE KING OF THE HILL "<br />

For the Amiga, Plink is by far the largest and most active ^3fcrf<br />

network... offering something for everyone. Its public domain<br />

library' is one of the best around with thousands offiles ready<br />

for downloading. Of the four networks discussed...Plink has<br />

the lowest signup fee and some of the lowest hourly rates.<br />

Plink offers a lot for your money.<br />

- Lou Wallace, Amiga World, May 1989<br />

People/Link's AmigaZone NOTICE BASES are a hotbed of information. Need Help? Simply post your question, and chances are your<br />

problem will be solved by the next time you log in. Talk directly to industry leaders. Software authors, hardware engineers and technical<br />

and support reps hang out in the AmigaZone! People from dozens of Amiga products companies like Gold Disk, Lattice, WordPerfect. ASDG.<br />

MSS, NewTek, PP&S, Microillusions, and New Horizons. Writers and editors from Amiga World, INFO, Amiga Resource, Compute!,<br />

Computer Shopper. Ama2ing Computing. Jumpdisk. and others use the AmigaZone as a prime source of information. You can, too.<br />

If it's files you're after, you'll think you've gone to heaven. <strong>The</strong> AmigaZone LIBRARIES set the standard - the newest programs,<br />

artwork, demos, animations, and utilities of all descriptions await your downloading pleasure. Our fast Windowed Xmodem transfer<br />

protocol is now part of all the best and most popular terminal software, and it is FAST!. All AmigaZone files are sysop-tested for your<br />

peace of mind. Care to share your own creations? Uploading is FREE during non-prime connect time. Unlike a BBS there's no<br />

required "ratio" of uploads to downloads. Feel free to grab all the hottest freely-distributable software you've read about.<br />

People/Link is PEOPLE oriented. <strong>The</strong> AmigaZone's LIVE CONFERENCES are where you can meet your friends or<br />

make new ones, live, online. Every evening is devoted to a special topic like Music & MIDI, Programming, Graphics & Video,<br />

Games. And every Sunday night it's "AmigaMANIA" - dozens of fellow Amigans online with you from all over the world. Chat<br />

with those famous folks you've always wanted to meet! Bill Hawes helps ARexx users in a special class each month. It's a cozy<br />

atmosphere with lots of friendly people who can help you get the most out of your Amiga experience.<br />

Sign up NOW or for more info, call People/Link two ways: BY VOICE : 800-524-0100, or 312-648-0660,<br />

9arn to 5pm, Mon-Fri, Central Time. BY MODEM: 800-826-8855, 24 hours a day at 300/1200/2400 baud.<br />

PEOPLE/LINK is a service mark (sm) ol American Home Network,


A First Look<br />

... continued<br />

Credit Where Credit Is Due Department<br />

Commodore's hardware engineers<br />

always do a heckuva job. but they usu<br />

ally go unheralded in the press. We<br />

thought this time it would be nice to<br />

give the A3000 design team the recog<br />

nition they deserve for a job well done.<br />

Hedley Davis was the A3000 project<br />

manager. He designed the preliminary<br />

CONTROL THE UNIVERSE!<br />

"I'm totally awed by what you have done!...it's beautiful,<br />

especially when the lights are off...congratulations..."<br />

Arthur C. Clarke<br />

author oi 2001; A Sthtce Odvssev<br />

Distant Suns, the award-winning planetarium program, is endless<br />

entertainment and education for all. $69.95 retail. Ask for it!<br />

Virtual'%taiitxj Laboratories, Inc.<br />

2341 Ganador Court<br />

San Luis Obispo, CA 93401 USA<br />

DRAM controller RAMSEY, worked<br />

with the PC board designers, and did a<br />

lot of the A3000 detail work. Dave<br />

Hajnie designed much of the basic<br />

architecture, developed the new Zorro<br />

111 buss specification, designed the<br />

BUSTER chip, and created the co<br />

processor slot. Greg Berlin also worked<br />

<strong>The</strong> A3000<br />

software and<br />

hardware<br />

engineers take a<br />

bow at the A3000<br />

rollout party.<br />

on the basic architecture, and he<br />

designed the Fat GARY and production<br />

RAMSEY chips. Scolt Hood designed<br />

the Display Enhancer chip AMBER and<br />

worked on the later DMAC revision.<br />

And Jeff Boyer designed the Super<br />

DMAC chip. Great work, auys!<br />

SEMITECH INC. 800-356-3759<br />

MEMORY CHIPS FOR ALL AMIGA EXPANSION BOARDS<br />

MICROPROCESSORS MATH COPROCESSORS<br />

68020 16 MHZ-70.00<br />

20 MHZ- 115.00<br />

25 MHZ-125.00<br />

33 MHZ- 135.00<br />

68030 16 MHZ-90.00<br />

25 MHZ- 180.00<br />

68010 8 MHZ - 30.00<br />

68881 12 MHZ-50.00<br />

16 MHZ-75.00<br />

20 MHZ-105.00<br />

68882 16 MHZ- 105.00<br />

25 MHZ- 180.00<br />

68010 10 MHZ-40.00<br />

MEMORY CHIPS FOR RAM EXPANSION<br />

1 MEGxi - 100 NS 11.00 256x4- 100NSZIPS — 13.00<br />

1 MEGxl -80 NS 11.00 For the 2620 board<br />

1 MEG 256x4 - 80 -— 12.00 Fatter / Super AGNUS-109.00<br />

VISA<br />

76 INFO July 1990<br />

MC<br />

PHONE; (609) 346-9814<br />

FAX: (609) 784-1993<br />

SAME DAY SHIPPING<br />

Your Amiga<br />

LAKEVIEW COMMONS<br />

RT561 SUITE 303<br />

GIBBSBORO, NJ 08026<br />

Memory Chip Specialists


SOFTUJHRt<br />

AMIGA<br />

commodore<br />

\mmh\i<br />

TOLL FREE LINE<br />

FOR USA & CANADA<br />

800-356-1179<br />

Monday - Friday GAM 5PM PacihcTimc<br />

NEW - Saturday 7AM 3PM Pacfic Timo<br />

INTERNATIONAL ORDERS<br />

206 ■69 S-1393<br />

Same Ho-", As Above<br />

NOW ACCEPTING FAX ORDERS<br />

I06-695OO53<br />

24-Hourt A Day!<br />

TECHNICAL SUPPORT LINE<br />

206-695-9648<br />

- Friday 9AM 5PM Pacific T<br />

MAVERICK V5<br />

We're Willing To Put Our<br />

Cards On <strong>The</strong> Table...<br />

For the last two years, we've worked hard to develop and retine Maverick.<br />

Whal you see on tfie left is a lesiameni to how well we've done<br />

l( y°u ve naa y°uf Commodore lor more than a lew weeks, you've probably<br />

i heard of Maverick. II has become the standard against which an other utility<br />

programs are judged. You probably know someone who uses Maverick. Maybe they bought a copy Maybe they borrowed' a copy<br />

from a friend Whatever <strong>The</strong> time has come to speak Irankly and honestly<br />

<strong>The</strong> Commodore market is in transition. Newer machines have eclipsed the 8-Dil Commodore computer New buyers are going<br />

elsewhere. And many companies are shilling loyalties, dropping Commodore product:, to pursue greener pastures. Not us We've<br />

always been there pushing the envelope, making your Commodore do things it shouldn't be able to do We've always supported<br />

you. Mow we're asking you to support us<br />

Maverick V5 is our final version of Maverick We've perfected the program to the very edge ol our capabilities. We've made it as<br />

good as our skills allow. And while well still offer future parameter disks to keep up with new programs and protection schemes,<br />

there will never be a Maverick V6 Wecan look you right in Ihe eye and say This is our best shot - it wont get any better than this "<br />

Thousands ol honest people have spenl Ihe money to buy into the best utility system ever made, backed up by the best technical<br />

support in the industry We're hoping that you'll join the crowd.<br />

Products Irom other companies are described in vague generalities, because they can't elaborate on lealures they don't have But<br />

take a look at our detailed listing below and you'll understand }USt why Maverick has become the industry criterion Protect your<br />

software investment Don't settle for anything less than the product that inspired the comments on the cards on the left Buy Maverick<br />

V5 today - and deal yoursel! a very good hand.<br />

• NEW: All modules now have directory hies & allow last au-<br />

tobootmg with 1541 71 11 <strong>The</strong>y also support slow boot mode<br />

lor hard dnves S other compatible devices <strong>The</strong> Maverick di<br />

rectory is organized lor easy life copying ol modules by end<br />

user REU and 64K Video RAM is aulo-sensed and utilized<br />

in whenever applicable<br />

• <strong>The</strong> Maverick is PAL compatible lor overseas users<br />

• Fast Oata Copiers. Single and dual 1541 7! support Single<br />

and dual 1581 support<br />

• NEW: Single Drive 1571 Double Sided Copier<br />

• GCR Nybble Copiers Single and dual 1541 71 Support <strong>The</strong>se<br />

are the most powerful software based nybblers on the market<br />

• RAMBOard Nybbler Working in conjunction with one or two<br />

1541. 1541 II. or 1571 RAMBOards Ih.9 copier allows automa<br />

tic coping ol many ol Ihe loughest proieciion schemes on (he<br />

matkei<br />

• Sector Map Editor W Daia Scanner Allows high speed error<br />

scans and data searches Supports 1541 and 1571 formals<br />

• Maverick GCR Edilor lor the eipenenced hacker<br />

• GEOS Parameier Menu Up lo date parameters 10 completely<br />

deprotect your enlire GEOS library<br />

• GEOS Sector Ednoi Accessible Irom desktop Includes<br />

mouse suppon<br />

• GEOS File Copier Desktop accessible Copies multiple files<br />

- last<br />

• NEW GEO-BOO" Now supports 1571 and 1541 drives as<br />

well as Ihe 1581 diskdrive Alter using this lealure. your entire<br />

GEOS library becomes liie-copyabu?<br />

• Quick Fue Copier Supports 1541 71 81 lormais-any direction<br />

Includes more lealures lhan any otne' Commodore die coper<br />

ever created<br />

MAVERICK V5<br />

• Parameter Menu Maverick now boasls almost 500 parameters<br />

thai either copy or completely strip Ihe copy protection from<br />

the world s newest and finest programs.<br />

• Directory Editor <strong>The</strong> ultimate tool to organize your library<br />

Supports 1541 71 81 disk formats<br />

• 6502 M L Monilor Scrolling display Includes Dnvemon<br />

• NEW Directory Recovery Recover blown 1541 disks Now<br />

works with 1571 and 1631 as well<br />

• Tracks Sector Editor Suppons1541 1571. and 1581 lormats<br />

• Relalive File Copier Supports any Commodore compatible<br />

disk drive<br />

• REU & 64K VDC Quick Test E>clusive Maverick lealures<br />

• RAMBoard Track Editor Nol lor the inexperienced <strong>The</strong> mosl<br />

powerful whole track editor on the market - PERIOD Allows<br />

macros to copy every track, even il each track requires special<br />

settings This is the nexl best Ihmg to writing your own custom<br />

copiers When you use this ulility you'll realize why our cus<br />

tomers are irashing unprofessional, poorly coded whole track<br />

ed'lors written by mcompetenl programmers<br />

• File Track & Sector Tracer Identity view and edit any sector<br />

m any program die - last Supports 1541 71 81 disk formats<br />

• High Speed Seguenliai and program File Viewer Now you<br />

can view or pnnl your sequential and program tiles without<br />

having to load the application thai created them<br />

• NEW: Disk Compare Program Supportsdual 1541 71 81. This<br />

utility is Ihe fastest mosl lull featured Compare Utility ever<br />

created<br />

• Filensive documentation included - over 50 pages ol easy to<br />

follow instructions1<br />

PLEASE NOTE: Many features now leqwre ihe use ol RAMBOard. Ihe disk dme expansion device available seperawiy Irom<br />

Software Support international<br />

THE NEW MAVERICK V5<br />

ONLY $39.95<br />

Now Includes Parameter Modules 1-8<br />

If You Prefer, You May Mail Your Order To:<br />

Software Support International<br />

2700 NE Andresen Road, Suite A-10, Vancouver, WA 98661<br />

METH0DSOFP*TMEHTS-V*>Kci!pcw«y«ty COOor pestn* cue* Ajl Paa» M3!35anad»;cn1o nwS<br />

Attention Registered Maverick Owners:<br />

You may upgrade to Ihe new V5 Master Disk<br />

only $9.95!<br />

Parameier Module #8 is also available<br />

only $9.95<br />

(Includes Parameter Modules 5-8)<br />

We Accept<br />

VISA, M/C,<br />

& Discover


COMMODORE IN<br />

THE MEDIA<br />

Here arc some more sightings of<br />

Commodore computers on film,<br />

on television, and in print, as<br />

reported by INFO readers.<br />

f\ Commodore 64 and a 1541<br />

drive was recently spied on an<br />

episode of National Geographic<br />

Explorer, <strong>The</strong> researcher used<br />

the Commodore equipment dur<br />

ing his 16-year search off the<br />

coasi of Africa for live speci<br />

mens of the Coelacanth fish.<br />

-Julie Rhodes<br />

A, Amiga 2000 is featured<br />

and even identified bv name in<br />

Blue Ribbon Bakery to gi<br />

you 32 or more simultaneous |<br />

MIDI channels!<br />

1\ ews & V iews<br />

... continued from page 27<br />

the dialogue in a scene in the<br />

movie Screwball Hotel. Three<br />

students at a military academy<br />

use it to try to hack into the<br />

school's computer system to<br />

change their academic grades.<br />

- Michael Holloway<br />

I he 1989 Camcorder Maga<br />

zine Christmas Buyer's Guide<br />

features an article which boasts<br />

of the Amiga's video capabili<br />

ties and covers many Amiga<br />

video and graphics programs.<br />

It's truly an article worth read<br />

ing. - Joyce Whaley<br />

T<br />

Compatability Performance<br />

Tlit Serial Solution<br />

provides two indus<br />

try-si andard serial<br />

ports. <strong>The</strong> 9-pin port<br />

is IBM-AT compa<br />

tible. <strong>The</strong> 25-pin port<br />

is RS-232C compa<br />

tible. And it supplies<br />

the 12 volts needed to<br />

drive Amiga-specific<br />

peripherals, such as<br />

MIDI interfaces.<br />

Both ports support<br />

all standard<br />

handshaking lines<br />

plus CD and RI.<br />

<strong>The</strong> Serial Solution<br />

delivers error-free<br />

performance for both<br />

the standard baud<br />

rates (1200, 2400,<br />

etc.) and the MIDI<br />

baud rate. <strong>The</strong><br />

highest supported<br />

baud rale is 125K<br />

baud — useful for<br />

networking two<br />

A mi gas together.<br />

Each port has a fourbyte<br />

buffer to ensure<br />

no data loss at all<br />

transmission speeds.<br />

he artwork for the Tola!<br />

Dcvo album was produced on<br />

an Amiga by Robert Mothers-<br />

baugh of Devo. - Bill Pation<br />

P.O. Box 2035 • Manassas. Virginia 22110 • 703-330-5353<br />

Value<br />

<strong>The</strong> Serial Solution<br />

is your best buy in<br />

serial expansion at<br />

only $199!<br />

<strong>The</strong> right<br />

price, the best<br />

performance, the<br />

iuu'I cnmpatability.<br />

Use it with:<br />

Bars&Pipes • Deluxe<br />

Music-A-Talk 111<br />

• Baud Bandit*<br />

OnLine! • Diga<br />

- manv others •<br />

78 INFO July 1990<br />

BATTER UP<br />

* yndicated computer columnist Dan Gutman has written a<br />

? new book about America's other favorite pastime (the main<br />

one being computing, of course), baseball. Titled If Ain't<br />

Cheatin' If You Don't Get Caught (Scuffing, Corking, Spitting,<br />

Gunking, Razzing and Other Fundamentals of Our National<br />

Pastime), the book explores the lore of baseball cheating and its<br />

importance in defining and developing the game. Ancedotal<br />

Interviews with dozens of players, managers and officials outline<br />

the most memorable and hilarious moments in baseball cheating.<br />

Published by Penguin Books.<br />

t\ new video release titled<br />

<strong>The</strong> Rachel Papers starring lone<br />

Skyc and James Spader also<br />

prominently features an Amiga<br />

500. 1084 monitor, and 1010<br />

disk drive. <strong>The</strong> Amy gets lots of<br />

screen time including an ani<br />

mated sequence from Inter<br />

play's Battle Chess game.<br />

- Michael Shannon<br />

Jn an episode of Alfred<br />

Hitchcock Presents aired on the<br />

USA Network, both an Amiga<br />

2000 and an Amiga 1000 were<br />

used. One to solve the murder,<br />

the other to help the murderer<br />

give clues to the police.<br />

- ChrisiophcrCockrell<br />

E he Weather Channel fea<br />

tured s special program on<br />

earthquakes in December which<br />

showed geologists using an<br />

Amiga 2000 in their research.<br />

- Mike Canadav<br />

S cveral VIC 20 computers are<br />

seen in the low budget horror<br />

flick Who Waits Below. <strong>The</strong>y<br />

are used as keyboards (with<br />

oscilloscopes as monitors) for<br />

transmitters linking the under<br />

ground crew with the surface.<br />

- Rick Bresler<br />

n the ABC World News<br />

coverage of a story on<br />

Czechoslovakia, shots from a<br />

demonstration were shown. In<br />

the background on one of the<br />

shots a shop front or sign could<br />

could be seen with the Amiga<br />

"check mark" logo and the word<br />

"AMIGA." - James Bellanca<br />

n the rock music video by the<br />

band Timbuk 3 for the song<br />

called "Rev. Jack's Roaming<br />

Cadillac Church," an Amiga<br />

1000 is shown. <strong>The</strong> system is<br />

decorated to serve as an idol.<br />

- Mark Bonesteel<br />

1 he February edition of Com<br />

puter Graphics World has an<br />

article about researchers at the<br />

US Geological Survey using a<br />

VAX and an Amiga 2000. <strong>The</strong><br />

Amiga, equipped with 9 megs<br />

of RAM, is used to display 2D<br />

and 3D animations of earth<br />

quake activity.<br />

- Megan Robotka<br />

A,.n Amiga 500 was used by<br />

ihe Canadian TV show Switch<br />

Back to digitize a person, and<br />

they gave away another A500 as<br />

pan of a contest.<br />

- Barrett Strew<br />

L.aveme's computer terminal<br />

on the hit NBC series "Empty<br />

Nest" is a Commodore VIC-20.<br />

- Scott Maxwell<br />

Next issue, INFO goes all-<br />

Amiga, and this section will<br />

become "Amiga in the Media."<br />

If you spot an Amiga in the<br />

movies, on TV, or in print,<br />

report it to: Amiga Sightings,<br />

123 N. Linn St., Ste. 2A, Iowa<br />

City, IA 52245.


OOPS<br />

• We typoed the phone number for Fix-<br />

elations not once, but twice (cut &<br />

paste is wonderful; don't you just<br />

love the way it will let you multiply<br />

errors so easily?) in the "Beyond<br />

Desktop Publishing" feature in #30.<br />

<strong>The</strong> real number is 508-393-7866.<br />

• YAT (Yet Another Typo) crept into<br />

the phone number for Strategy Soft<br />

ware in issue 29. Its really 907-694-<br />

2120.<br />

CHANGES<br />

• A new company called DigiFex has<br />

picked up virtually all of defunct<br />

CMI's product line, including their<br />

video stuff, processor accelerators,<br />

and multi-port serial board (including<br />

the soon-to-be-completed network<br />

based on it). 610 Main St., Oregon<br />

City, OR 97045. 503-656-8818 voice<br />

503-656-9803 FAX.<br />

VERSIONS<br />

• We've had two updates to Blue Rib<br />

bon Bakery's Bars & Pipes since the<br />

last issue, the latest being VI.Od.<br />

Upgrades are sent for free to regis<br />

tered owners, so send in those regis<br />

tration cards, folks! Contact BRB for<br />

additional upgrade information. 1248<br />

Clairmont Rd., Decatur, GA 30030.<br />

404-377-1514.<br />

• Elkon Enterprises is shipping ver<br />

sion 1.3 of their IconLab. 4654<br />

Mistletoe, Wichita Falls, TX 76310.<br />

• Bill Hawes (of ARexx fame) has<br />

upgraded his WShel! and numbered it<br />

at version 1.2. Registered owners can<br />

upgrade for $10. William S. Hawes.<br />

PO Box 308, Maynard, MA 01754.<br />

617-568-8695.<br />

• Owners of ASDG's CygiuisEd Pro<br />

fessional can upgrade to version 2.0<br />

for $25. It has been considerably<br />

reworked, and now sports even faster<br />

search & replace and support for pro<br />

IP®,<br />

gramming languages, Modula-2 in<br />

particular. 925 Stewart St.. Madison.<br />

WI 53713. 608-273-6585.<br />

Gold Disk's Professional Page is<br />

currently at version 1.31. It now<br />

offers support for AGFA Compu-<br />

graphic scalable Intellifonts and high<br />

resolution printer output from non-<br />

PostScript printers. <strong>The</strong> price, believe<br />

it or not, has been reduced from S395<br />

to S295, and registered owners can<br />

obtain 1.31 for $40. PO Box 789,<br />

Streetsville, Mississauga, ON Canada<br />

L5M2C2. 416-828-0913.<br />

Mindscape has re-released three of<br />

their best Amiga graphic adventures,<br />

Deja Vut Uninvited, and Shadow-gate<br />

in a single package at a bargain price<br />

of S49.95. A collection of C64 games,<br />

consisting of Gauntlet, Paperboy, and<br />

Indiana Jones & the Temple of Doom,<br />

is also available for S39.95. 3444<br />

Dundee Rd., Northbrook. IL 60062.<br />

708-480-7667.<br />

Lattice is sending free upgrades of<br />

their C compiler. Version 5.04, to all<br />

registered owners. 2500 S. Highland<br />

Ave., Lombard. IL 708-444-4309.<br />

Central Coast Software has com<br />

pleted work on version 4.0 of their<br />

indispensible Quarterback hard drive<br />

backup system. It's a major overhaul<br />

and can be yours for S10 plus your<br />

original Quarterback disk. 424 Vista<br />

Ave.. Golden, CO 80401. 303-526-<br />

1030.<br />

New Horizons has just finished<br />

upgrading their graphic wordproces-<br />

sor. ProWrite!, to version 3.0.<br />

Upgrade policy wasn't available at<br />

presstime, but look for more INFO in<br />

an upcoming issue. PO Box 43167,<br />

Austin. TX 78745. 512-328-6650.<br />

<strong>The</strong> Puzzle Factory has released ver<br />

sion 4.0 ot- ReSourcc,- their feature-<br />

laden Amiga disassembler. It's<br />

available for S20 plus your original<br />

disk. PO Box 986, Veneta. OR 97487.<br />

503-935-3709.<br />

Interchange is up to version 1.5 and<br />

now includes modules for Sculpt 3 &<br />

4D, VideoScape 2.0, and PAGErender<br />

3D. Syndesis is offering the upgrade<br />

to registered owners for S20. N 9353<br />

Benson Rd., Brooklyn, WI 53521.<br />

608-455-1422.<br />

• Supra is offering hardware and soft<br />

ware for their Amiga hard drives.<br />

This gets complicated, so pay atten<br />

tion: a new autobooting ROM to plug<br />

into the DMA interface is S14.95, or<br />

you can exchange the thing for a new<br />

WordSync interface for $75. Both of<br />

these options are available for the<br />

A500 and A2000. Updated versions<br />

of their utility disks. SupraBoot and<br />

SupraTools are available for $14.95,<br />

though they are shipped free with the<br />

hardware upgrades. Contact Supra for<br />

more details. 1133 Commercial Way.<br />

Albany. OR 97321. 503-967-9075.<br />

• Brett Casebolt has done a bit of bug<br />

fixing in his marvelous Scene Gener<br />

ator. <strong>The</strong> fractal landscape program is<br />

now at version 2.05, with upgrade<br />

details unavailable at presstime. Nat<br />

ural Graphics. PO Box 1963, Rock-<br />

lin.CA 95677.<br />

MOVES<br />

• Manx, of Aztec C compiler fame, has<br />

new phone numbers: 201-542-2750<br />

voice, 201-542-8386 FAX.<br />

- Psvgnosis has moved their offices to<br />

South Harrington Building. Sefton<br />

Street, Liverpool. UK L3 4BQ.<br />

• Peterson Enterprises, publisher of<br />

the C-Light raytracing package, has<br />

moved to 7 Grove St., Haydenville,<br />

MA 01039. 413-268-9232.<br />

• New World Computing has relo<br />

cated at 20301 Ventura Blvd.. Suite<br />

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phone numbers are 818-999-0606<br />

voice business, 818-999-0607 techni<br />

cal voice, 818-593-3455 FAX. (We<br />

have to wonder whether they moved<br />

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launching system from their hysteri<br />

cally funny Nuclear War game.)<br />

INFO July 1990 79


BEST OF PUBLIC DOMAIN!<br />

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TOP 20 PD PICKS*<br />

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INFO July 1990 81


27<br />

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AMIGA DIGEST VIDEO SERIES VHS TU<br />

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AMIGA/COMMODORE DISCOUNT<br />

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INFO July 1990<br />

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COSMIC VISIONARY ARTWORK by<br />

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Performance Gain<br />

vs. Stock Amiga<br />

(using NSIEVE<br />

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Starts At Only $795<br />

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*MIDGET RACER not available for A500/A1000)<br />

9 12 15 18 21<br />

List Price (in hundreds of dollars)<br />

A500, A1000, A2000 and Amiga are trademarks of Commodore Amiga Inc<br />

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24 27 30<br />

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D I G I • V I E W GOLD<br />

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.^ <strong>The</strong>se images were photographed directly from an Amiga<br />

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with NewTek's Digi-View 4.0

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