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Computer + Video Games - Commodore Is Awesome

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Something has happened in the game business.<br />

<strong>Games</strong> are now being developed Ural for 16 bit<br />

machines and converted laler to 8 bits. It used to<br />

be the other way around. The change has<br />

happened very quickly and almost without<br />

anyone noticing. C-1-VO's message lo gainers who<br />

don't own an ST or Amiga is don't panic. Almost all<br />

ol the decent releases will still be coming out for<br />

your Speccy, U. or Amstrad. C-1-116 is not going<br />

to abandon Its eight bit owning Mends. We have<br />

made a number DI changes to deal with this<br />

changing situation. Ail reviews now carry an<br />

Update at the end of the review wIifl the very<br />

latest information about the version for your<br />

computer. All games are launched for a variety of<br />

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Mamortronic label for all 8-bit machines.<br />

The idea is to ride an off-road motorbike<br />

around a hazardous course in the shortest<br />

possible time. Points are scored for a<br />

perfect run, but spills result in cash being<br />

spent to repair the bike. The 16-bit versions<br />

Sr. looking very good indeed - keep your<br />

eyes peeled.


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the events. Individual Olympic 7 sports covered include<br />

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Jost, cre a tor ot the ve ry popula r I one<br />

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E24-95, with an ST ve rsion to follow<br />

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appear M tete Octobe rfe e rly Nove mbe r on the Amiga .<br />

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ARCADE ACTION<br />

HEROES OF THE LANCE marks the first computer<br />

action game that re-creates the epic battle between<br />

good and evil on the world of Krynn.<br />

Controlling eight Companions, each with different<br />

specialised attributes and skills, guide these brave<br />

adventurers deep into the treacherous ruins of the<br />

temple XaK Tsaroth to retrieve the precious Disks of<br />

Mishakal.<br />

As you descend into the Abyss, the Companions must<br />

defeat the hordes of monstrous Draconian" in handto-hand<br />

combat, deal with powerful magic and<br />

survive the onslaught of attacks from giant spiders,<br />

skeletal undead and countless other terrors.<br />

But your final obstacle makes these monstrosities<br />

innocuous by comparison. The platinum disks you<br />

seek are guarded by Khisanth, an ancient black<br />

dragon. And there is but one way to vanquish this<br />

mighty beast...<br />

...find the key to destroy Khisanth or you are doomed<br />

to failure.<br />

CUM 64125<br />

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FA N TA SY ROL E PLAYING<br />

Located on the northern shore of the Moonsea in the<br />

Forgotten Realms, the fabled city of Milan had been<br />

oven-un by monsters led by a mysterious leader. Your<br />

quest: discover the identity of this evil force<br />

Pool of Radiance adheres faithfully to the legendary<br />

Advanced Dungeons & Dragonsrm fantasy role playing<br />

systems. No detail is missed including 6 player<br />

characters; computer controlled non-player characters;<br />

the Adventurers' Journal packed with history, maps<br />

and clues and the Translation Wheel that converts<br />

Elvish and Dwarvish writing to English. The gameplay<br />

is exhilarating and the graphics state of the art portrait<br />

displays, 3D perspective, tactical combat display and<br />

personalised weapons seections compile to form the<br />

ultimate breakthrough in fantasy role-playing<br />

computer games.<br />

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Firebird has re ce ntly signe d up Probe Softwe re , a uthors of many of US Gold',<br />

arcade conve rsions. TN ' nest tide of U .k coNa bora tion is to be Sa va ge ..<br />

three-part. multiloa d game tha t's se t for. Christma s Tolosa * .<br />

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le ve ls of a ca stle . a voiding the mara uding ca stle inha bita nts and kilning gia nt<br />

guardlons e n route . in tra ntor fa shion. Meet come s • Spa ce Ha rrie r type 3 0<br />

se ctions whe re the he ro is guided through a ha za rdous te rra in of obsta cle s,<br />

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computer, and to ce le bra te the occa sion we ha ve 20 copie s of<br />

the game lo give a wa y. You ca n chose from Spe ctrum cossa tte<br />

(E9.95), C84 ca sse tte and disk (El 2.955E14.95) Amstra d Cassette<br />

end disk (E9 .9 5 )(1 4 .9 5 ) or e ve n BBC or M SX If you e re that wa y<br />

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computer bode!<br />

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London to attend the World M onopoly Cha mpionships held at the<br />

Park Lane Hotel on the 17 Octobe r and meet the world cha mpion.<br />

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elm!** M onopoly.type queationef<br />

1) What is the most e xpe nsive area on a M onoploy board?<br />

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lead Star Wars figures. Their series features all the<br />

favourite Star Wars heroes and villians, including<br />

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development of theta-bit market. Though they will<br />

still be competing for customers. they will be<br />

working together on joint-ventures to. erm, well,<br />

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Airlifte d soon, following<br />

raves on the e a .<br />

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le ustre te irktve nte re game<br />

Lancelot, based on the<br />

legend ol King Arthur.<br />

Lancelot follows Time and<br />

*leg& by being released<br />

with Mandarin, and promisee to<br />

be a vast probed t closely<br />

loilowing the "definitive'<br />

version of the late as told by Sir<br />

Thomas history. Released at the<br />

start of September it £14.95 5-bit,<br />

E19.95 for t versions, it le said to be<br />

"the best game to dale" from the<br />

specialist adventure house.<br />

Gnome it Ingres Sack, on the other<br />

hand, is slightly more bated in the modern<br />

world, with horrible heroMe Ingrid<br />

Bottomlow re turning home, only to find<br />

unscrupulous yuppie prope rly<br />

developers planning to steameoll the<br />

place. Can she defeat (hem? Find<br />

out in mid-October at t 14.95 on 8-bit<br />

systems. t19.03 le-bil or rush<br />

along for a preview at the PCW<br />

show<br />

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Name ot Company Te le come oft.<br />

Labels! Fire bird, Ra inbird,<br />

When Sta rle t Fire bird sta rte d 1984, Ra inbird - the<br />

first British le<br />

-Telecomseft<br />

in an a utonomous compa ny, owne d by<br />

bit British Te le com.<br />

lPersonnel.' a b e l Plapla Byrne - Big Chie f. Pa ul Hibba rd rr<br />

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Production and develOpment publishe r. Da bble<br />

s<br />

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a rke ting manager<br />

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.Contact Customer se rvice s 01-379 58113.<br />

First pante: Fire bird'slirst re le a se s we re two ra nge s<br />

p<br />

of budget, including Buggy Bla st (by Pe tri Hibba rd)<br />

a<br />

and De mons sit Topa z on Fire bird Gold, a nd Booty<br />

yand Headache e of Fire bird Silve r.<br />

aFirst Gyron.a r<br />

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Obail<br />

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Ones to wa tch out for: Sta rglide r 2, Corruption.<br />

Vermintor, Whirligig, a nd othe rs<br />

Critics Choice : Ity genera l conse nt in the office , the ir<br />

best games ha ve been Bubble Bobble , Elite ,<br />

Star glider 2, a nd Ca rrie ( Command Julie n Bicknell is<br />

torn between Twinkle goe s N king -<br />

by Hungarian s o mbloke e " and The Comet Game. produce d to<br />

Cash In on the re ce nt re turn of Ha le y's Comet and<br />

featuring, a mongst othe r "de lights': a sub game<br />

wrists you had to stop the spa ce ship se tte e supply<br />

getting mixe d up with the, e rm, conte nts of the toile t<br />

bowl." Eugene thinks the stick-ma n kung fu games<br />

HMO wee bed enough to ove rsha dow a ll the se<br />

however.<br />

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GRANDSLAM<br />

AVAILABLE FROM JUNE ONWARDS E8.95<br />

CBM CASS E9.95 A M S CASS E8.95<br />

CBM DISK E14.95 A M S DISK E14.95<br />

Write now for your copy of<br />

PETER BEARDSLEY'S<br />

INTERNATIONAL FOOTBALL<br />

Post and Packaging FREE! to:-<br />

Grandslam Entertainments, Units 1 & 2,<br />

Conlon Developments, Watery Lane,<br />

Darwen, Lancashire. BB3 2ET<br />

or Phone: 01.247 6434 our Credit Card Hotline.<br />

- J<br />

SPECTRUM E8.95<br />

MSX E8.95


MASTERTRONIC<br />

8-10 PAUL STREET<br />

LONDON • EC2A 4.111<br />

TEL: 01-377 6880<br />

FAX: 01-377 5569<br />

1<br />

ATA AMIGA • IBM PC 1(r14.99)<br />

SPECTRUM/ TRAD FLIPPY • CM P (El .99) 4<br />

AUG USFi988


to MACHINES: C64,<br />

SPECTRUM, AMDSTRAD, ST,<br />

AMIGA, IBM PC.<br />

w SUPPLIER: OCEAN.<br />

O- PRICE: 6-BIT £9.99<br />

CASS/Z<br />

.<br />

AMIGA £24.95.<br />

O- VERSIONS TESTED: C64,<br />

14.95 SPECTRUM.<br />

Dp. REVIEWER: I S MATT MEM.<br />

K ,<br />

SRemember<br />

Ocean's<br />

T original Daley Thompson<br />

game? I certainly don't: It<br />

Cwas 1back<br />

in the days when<br />

9 we . still printed listings and<br />

9a fresh-faced 5 Julian<br />

, Rignall had just become<br />

C+VG arcade champion.<br />

Pudding basin haircuts<br />

hod never had it so good<br />

hero, no more ludicrous<br />

bugs that meant with five<br />

friends bashing away at<br />

different buttons on your<br />

computer you could get<br />

enough energy to run a<br />

three second 100 metres! In<br />

1988 all the high scores for<br />

the various events have<br />

been worked out with the<br />

aid of Daley's own log<br />

book, meaning that with a<br />

perfect performance in<br />

every event it should still be<br />

Impossible to beat the 9000<br />

points top Decathaletes<br />

strive for<br />

There are similarities.<br />

A Amv, ud troMing room: little guy does his comic routine<br />

Yes, o lot of water's<br />

passed under the bridge<br />

since 1984. and Daley's<br />

pre-eminence as on<br />

othelete has grown in<br />

almost direct propoortion<br />

with Joz's !Darnel. Now<br />

Olympic year has rolled<br />

around again, and with<br />

Daley still the great black<br />

hope of British track and<br />

field Ocean has presented<br />

us with a new attempt to<br />

represent the ten gruelling<br />

Decathlon events on your<br />

home computer,<br />

So is it any good? Well,<br />

yes it is: there is certainly no<br />

comparison with the old<br />

game. No more<br />

pink-skinned sprites with<br />

straight hair<br />

masquerading as our<br />

however. The basic<br />

structure of the game is the<br />

same, as you work your<br />

way through 100 metres,<br />

long jump, shot putt and<br />

the rest towards a gold<br />

medal position, The whole<br />

button-bashing syndrome<br />

that wrecked so many<br />

Spectrums in the early '805<br />

is back too, though this<br />

time the punishment is<br />

transferred to your joystick<br />

Echoing the recent<br />

resurgence in the arcades<br />

of finger-strength over skill.<br />

Olympic Challenge sees<br />

almost a return to the<br />

heady days of Hypersports<br />

and Track and Field<br />

One of the really nice<br />

things about the game is<br />

the attention to detail. As<br />

DALEY T<br />

OLYMPK CI<br />

you lake part In the field<br />

events on the <strong>Commodore</strong>,<br />

the crowd in the<br />

background does the<br />

Mexican Wave, Not only<br />

that, but other contestants<br />

do press ups and train.<br />

while a pack of runners<br />

jogs around the outside<br />

track.<br />

On the Speccy the<br />

training room scenes<br />

feature a little bod in the<br />

background who wanders<br />

around in a comic routine<br />

trying to pick up various<br />

weights, on the 64 Doley<br />

looks out the screen at us<br />

a Daley strarns to NI the bott:e on the Spectrum<br />

and sweats. There is no<br />

need for these - they ore<br />

totally un-necessary to the<br />

game but they are a nice<br />

touch.<br />

The system of play is this.<br />

To begin with we see Daley<br />

In the weights room,<br />

striving to achieve overall<br />

fitness. Though the<br />

Spectrum sprites are still<br />

only monochrome in these<br />

scenes they are of a fair<br />

size, and at least bear a<br />

reasonable resemblance<br />

to our hero. The idea here is<br />

to waggle your joystick<br />

bock and forth at such<br />

._ectowzo4-1? r<br />

We're left in no doubt as to what sort al hurdling shoes Daley wears


INOMP N<br />

HALLENGE<br />

speed as to fill up each of<br />

three bottles of a well<br />

known fizzy glucose drink<br />

within a time limit, and so<br />

be in the ideal state of<br />

body for the two days'<br />

events. It you suceed you<br />

now hove some reserves of<br />

energy to draw on when<br />

the going gets rough.<br />

This over with, it is straight<br />

into the events, and there is<br />

more than enough frantic<br />

jiggling of the joystick here<br />

to keep even the most<br />

hardened basher with a<br />

smile on his face.<br />

First up on the load (Day<br />

A Discus on the 64_ note runners on the bockground<br />

a A successful you!?, but the pole's a bit bendy<br />

1) is the hundred metres.<br />

ten seconds or so of frantic<br />

Joystick action which only<br />

pales into significance<br />

next to the 400 metres and<br />

the (oh my God)1500<br />

metres in the second load.<br />

Not a lot more to be said<br />

about the running events<br />

really. The motion is quite<br />

nice, the backgrounds are<br />

nice and detailed and (on<br />

the 64) moving, and your<br />

lower arms take a lot of<br />

punishment_ One thing<br />

especially vital here is to<br />

make sure you chose the<br />

correct pair of Adidas<br />

training shoes from your<br />

menu for each event, or<br />

you'll really be making<br />

unnecessary work for<br />

yourself. There's no easy<br />

way to do this I'm afraid: on<br />

the versions I played.<br />

finding out which shoes to<br />

use is a case of trial and<br />

error. The packaging may<br />

make this clear_<br />

Adidas also get<br />

mentioned on the posters<br />

that surround the stadium,<br />

though there are fewer of<br />

those than there ore on,<br />

say. Peter Beardsley's<br />

Football. See what you can<br />

A ST screen: looking good<br />

get if you cough up the<br />

dosh, Lucozade?<br />

Next up is the Long Jump<br />

- pretty tricky in that you<br />

have to jiggle the stick to<br />

build up your power,<br />

release the fire button to<br />

get the jump, and then<br />

control the angle of the<br />

iump with your joystick to<br />

get a good length to it.<br />

The three throwing<br />

events - Shot Putt, Discus<br />

and Javelin - are quite<br />

close to each other, each<br />

one relying on the build up<br />

of power - very difficult, on<br />

my first attempt at<br />

waggling my stick that fast I<br />

got roughly nowhere -<br />

before the vital angle<br />

selection and the release.<br />

The hurdles make on<br />

interesting variant to the<br />

running events, and then it<br />

is on to the high jump and<br />

pole vault. Possibly the<br />

trickiest of the lot, the skill is<br />

in timing the jump to the<br />

last possible moment,<br />

especially hard in the vault<br />

since you must guess the<br />

length of the stick in front of<br />

you.<br />

If you've done well you<br />

get to go on the winner's<br />

podium, something you<br />

well deserve: after all that<br />

wrist action building up<br />

power you'd be as tired as<br />

Daley himself_<br />

All in all, a very good<br />

looking game that<br />

recreates both the man<br />

and his sport well. My only<br />

real reservation would be<br />

that the manic joystick use<br />

could become somewhat<br />

painful after a while.<br />

Definitely one to pick up<br />

if you're into compilation<br />

sports simulations though I<br />

don't think it's special<br />

enough to earn the Golden<br />

Joystick its illustrious<br />

predecessor did. We've<br />

just seen too much of this<br />

sort of thing since then.<br />

; C 6 4 SPEC.<br />

I Mo• GRAPHICS<br />

S<br />

VPLAYABILITY<br />

10- OVERALL O<br />

UPDATE A<br />

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We've seen loading<br />

screens and the start of<br />

work on the Amstrad<br />

version, and It should play<br />

very similarly to the


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Mad Ordet Mediagenic Actilostun House. 23 Pond Street Hampstead, London AMI3 2PN<br />

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Atari ST 09.99<br />

Also available on 11111<br />

-<br />

C 64 cassette f9.9<br />

1<br />

C 64 disk £14.99<br />

Amstrad<br />

61144L<br />

cassette f9 99<br />

Amstrad disk 04.99<br />

Spectrum E9.99


is in the air. The government of the Democratic<br />

I Republic of El Diablo has been brutally overthrown<br />

and n the evil despot known only as Fernandez rules the land.<br />

t Summoned by the exiled leaders of your homeland, you<br />

h<br />

must free your people from the oppressive yoke of the Dictator<br />

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by destroying the military bases that have protected<br />

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Image Works. Heachhay Kuse 66-73 Shoe lane. Laudon EC4P 4AB Telephone! 01-377 4645<br />

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Firnandez tritm the wrath of his peopl<br />

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Jeeps, tanks, motorcycles, trains T more<br />

Huge play area<br />

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Af Map of El Diablo<br />

• /Tree 'Fernandez' badge<br />

• 'Fernandez' poster and T-shirt offer<br />

Spectrum dig( E12.99<br />

Spectrum cassette E8 99<br />

Commodofe disk- E12 99<br />

<strong>Commodore</strong> cassette 1.9 99<br />

Amstrad disk E12.99<br />

Amstrad cassette E9,99<br />

ST E24.99<br />

Amiga 124.99


•<br />

ETHERWORLD<br />

P. SUPPLIER: HEWSON.<br />

▪ MACHINES: CBM 641128,<br />

SPECTRUM 481128, AMSTRAD<br />

CPC, ATARI ST, AMIGA.<br />

P• PRICES: SPECTRUM CASS<br />

£7.99, DISK £12.99, CBM 64<br />

CASS £9.99. DISK C14.99•<br />

ATARI ST £19.99, AMIGA<br />

£19.99.<br />

ow VERSION TESTED: CBM 64.<br />

P• REVIEWER: GARY WHMA.<br />

As if shoot 'em-up buffs<br />

didn't already have<br />

enough to be getting on<br />

with alter the last release<br />

Marauder, Hewson has just<br />

released Netherworid, a<br />

strange mixture of shoot<br />

'em up and arcade<br />

adventure.<br />

The game has you<br />

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manner of dangerous<br />

creatures. Obviously you<br />

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to get out of there<br />

tASAP,<br />

so you decide to try<br />

rand<br />

collect enough of the<br />

aplanet's<br />

local currency to<br />

buy yourself out, a bit like<br />

d<br />

how Prince Eddie got out of<br />

: the Marines.<br />

C Diamonds are the local<br />

hcurrency<br />

and you must<br />

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collect a set amount by<br />

steering your wheel-like<br />

nstructure<br />

around the<br />

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landscapes that<br />

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Netherworld.<br />

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running over them and<br />

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them up. To hinder<br />

ryour<br />

progress, the<br />

acreatures<br />

that make their<br />

home In Netherworld will<br />

p<br />

do their best to get rid of<br />

hyou<br />

as fast as they can<br />

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for example, lie<br />

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A Deadly Dragons on the 64.<br />

poison at you. Alien<br />

generators look like weird<br />

beehives and blurt out<br />

different sub-nasties, while<br />

alien eggs are a pain in<br />

the bot, because they<br />

block oft passageways<br />

and have to be blasted<br />

•<br />

with your four-way laser to<br />

clear them_<br />

In contrast, there are<br />

few features in the<br />

Nefherworld that can help<br />

you out, should you use<br />

them correctly. For<br />

instance, Diamond<br />

squeezers<br />

appear from<br />

time to time and can be<br />

used for changing rocks<br />

into diamonds by pushing<br />

them into the mouth of the<br />

diamond squeezer_ In<br />

addition, metamorphosis<br />

walls will change a mine<br />

into four diamonds should<br />

one hit it.<br />

There are hosts of<br />

features such as teleports,<br />

brick smashers, surprise<br />

bonuses and extra<br />

weapons.<br />

You're in for a treat with<br />

Netherworld. It's just what<br />

you have come to expect<br />

from Hewson, with<br />

gorgeous animation on<br />

your ship and well-defined<br />

and animated noshes.<br />

All in all. Netherworld is a<br />

great game and one that<br />

you should definitely think<br />

about splashing out on this<br />

month.<br />

-<br />

64 ST<br />

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passed. any remaining<br />

seconds are converted<br />

into bonus points to give an<br />

overall score.<br />

Super Hong<br />

superb - conversion.<br />

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isn't On super-smooth. i s it's very<br />

a<br />

ow MACHINES;<br />

H<br />

SPECTRUMiAMSTRADi<br />

COMMODORE 641ATARI ST.<br />

lo• SUPPLIER: ELECTRIC<br />

DREAMS.<br />

10- PRICE: SPECIAMS/C64<br />

0.99 CASS, AMSIC64 E14.99<br />

DISK, ATARI ST E.19.99.<br />

11- VERSION TESTED: ATARI ST.<br />

10- REVIEWER: JULIAN<br />

RIGNALL.<br />

After almost a year's delay,<br />

the Atari ST version of<br />

l a a s t<br />

I<br />

tis<br />

tremendous, especially<br />

with and the nitro doesn't injector detriment or,<br />

eand<br />

the bike handles<br />

hextremely<br />

well - even with<br />

f mouse control.<br />

f<br />

The difficulty level is<br />

nicely balanced so the<br />

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game is both challenging<br />

e and addicitive. The three<br />

? different courses gives that<br />

extra lasting appeal, and<br />

t it'll take a lot or racing<br />

a before the checkered flag<br />

Sego's brilliant motorcycle<br />

racing racing coin-op has<br />

arrived. Its certainly been<br />

a long time coming, but<br />

I'm glad to say that the wait<br />

has definitely been worth<br />

it.<br />

At the start of a race the<br />

mis<br />

passed on the expert<br />

track.<br />

T<br />

Super Hang-On just has<br />

hthe<br />

edge over Buggy Boy,<br />

eand<br />

makes Outrun look<br />

ecompletely<br />

pathetic. The<br />

feeling of speed and<br />

p<br />

player chooses one of<br />

three tracks: beginner,<br />

novice or expert. Each<br />

course represents a<br />

A Activision add a little ",'room' to 16-bit racers.<br />

i incredible combine that<br />

1 exhilaration<br />

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it generates is<br />

colourful backdrops and<br />

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0 beauty and ends up on his arse.<br />

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excellent sprites and<br />

7different<br />

part of the world, behind the bike as it zooms injector, which sends the f<br />

you've got the best race<br />

= and respectively increase down the course, around bike screaming down the s game to date. Don't miss it.<br />

In length and difficulty, tortuous bends and over course at an incredible<br />

,<br />

p<br />

At the start of a game, the hills. Unlike Outrun, the hills rate - which gives a ro: GRAPHICS 8<br />

yplayer<br />

has the option to i n Super Hang<br />

e<br />

11. SOUND 8<br />

o-choose<br />

the control thoroughly convincing. exhilaration! The nitro e<br />

u method, either mouse or Another point I was injection should only be II. VALUE 7<br />

On a r e<br />

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kjoystick.<br />

and adjust the pleased to note <strong>Is</strong> that the used on straight pieces of PLAYABILITY 9<br />

tsensitivity. r e mAfter e that, n da track o u programmers s<br />

haven't opted road though - switching it<br />

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fis chosen, e eand lthe race i nf o g r a stripy road - which on just before you hit a I<br />

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sections, and the central road lines you'd with other riders, collision OAn<br />

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aobjective<br />

is simply to race fi nd on any street circuit, with which slow the bike version was released<br />

from one checkpoint to a n d they work very well right down. Crashing into a<br />

p<br />

Vtowards<br />

the end of last<br />

another within the time indeed, r o a d s i d e obstacle sees the year. Other 8-bit versions<br />

s limit, whereupon extra time The bike has a top speed rider thrown into the air, Eare<br />

subject to delays, and<br />

o is added for the next part of of 280kmh. However, when and precious seconds are there's no firm release<br />

n the course. t h i s speed is reached, it's lost as he remounts. Rdate<br />

as we go to press.<br />

The action is viewed from possible to kick in the nitro When the finishing post is<br />

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BARCLAYPLUS IS GIVING<br />

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TALKING TO<br />

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41'


11. MACHINES: C64, SPEC.<br />

111. SUPPLIER: MELBOURNE<br />

HOUSE.<br />

PRICE: £7.95 CASS.<br />

VERSION TESTED: SPEC.<br />

ow REVIEWER: TONY DILLON.<br />

I don't know how they've<br />

done it, but they have.<br />

Melbourne House has<br />

managed to faithfully<br />

convert one of my oil time<br />

favourite Amigo games to<br />

one of the most feeble<br />

computers around today<br />

Barbarian is lust so wicked<br />

it makes Eugene Lacey<br />

look poor in comparison<br />

Barbarian is just the<br />

slickest. bestest speccy<br />

arcade adventure ever,<br />

and that even rules out my<br />

old favourite, Firelora<br />

You are Hegor, the<br />

rootin', toolin'. slashin•<br />

bashin'. dinosaur-slaying<br />

Barbarian, who also claims<br />

to be the toughest son of a<br />

chicken ever, and you've<br />

been sent to take care of<br />

an evil wizard, who's done<br />

something bad I suppose<br />

and (yawn). I guess he's<br />

hiding somewhere down a<br />

dungeon with lots of levels<br />

and nasties. Oh, why<br />

should I carry on. you<br />

-heard<br />

it all before<br />

ve anyway<br />

So, off you trot, and<br />

before long you find<br />

yourself in a nice little lielc<br />

near the entrance to the<br />

dungeon, and this is where<br />

the game begins As this<br />

• sft.'<br />

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g;1 8, • W<br />

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-<br />

V . *<br />

a Our hero iecrdy far anything<br />

first screen is completely<br />

void of any nasties and<br />

traps and things. now is 0<br />

good time to hone your<br />

lighting skills. To perfect<br />

these, you have to get used<br />

to the icons at the bottom<br />

of the screen. Look at any<br />

convenient screen shot<br />

that happens to be near<br />

this review, and I'll talk you<br />

through the icons, left to<br />

right.<br />

First, you've got a group<br />

of four arrows pointing in<br />

the four normal directions<br />

These ore the commands<br />

to make Hegor walk left or<br />

right, and climb up and<br />

down ladders or steps.<br />

Next to that, you've got<br />

what looks like a VC. This<br />

means stop all actions, oh<br />

please, oh for god's sake<br />

stop, no don't go there<br />

you'll die, etc Next to tho<br />

-you've got a badly drawl'<br />

umbrella, which makes<br />

you somersault - usetul for<br />

getting over collapsing<br />

bridges Then you have the<br />

icon that looks like the<br />

A Wc• '<br />

filar c<br />

o<br />

. •<br />

rewind button on your<br />

video. This makes you run<br />

in the direction you're<br />

facing. Next to that, there's<br />

a picture of a sword. This<br />

means use the item you<br />

have in your hand. Then<br />

A Jump that bridge'<br />

you've got another picCy<br />

of a sword, which means.<br />

curiously enough. do a<br />

backward somersault.<br />

Finally, you've got the two<br />

•<br />

D.<br />

r,<br />

drop everything and run<br />

r,<br />

Jway This is not advisable<br />

because you drop<br />

oa<br />

everything and lose your<br />

wc<br />

weapon as well<br />

s h Right, that's the<br />

to<br />

confusing bit over with. The<br />

ht<br />

rest of the game is a<br />

-egular hack and slash<br />

ah<br />

3dventure through quite a<br />

t elarge<br />

map. On various<br />

ar<br />

screens. traps will appear<br />

r,<br />

out of the blue and try and<br />

e t<br />

ch<br />

i<br />

rs<br />

cm<br />

le<br />

ia<br />

n<br />

gs<br />

kill you. One nasty trap is<br />

the old 'collapsing bridge'<br />

trick. Then you've got the<br />

'large door with spikes<br />

falling from the ceiling'<br />

jape. As well as traps, there<br />

are lots of different types of<br />

nasties, just waiting to eat<br />

you, or put their head up<br />

your bum - whichever is<br />

more painful.<br />

Just like the Yellow<br />

Pages. not all the things in<br />

the game ore nasty. There<br />

ore some good things, Os<br />

well, like blocked drains.<br />

broken windows and extra<br />

weapons. You can find a<br />

bow and a very limited<br />

amount of arrows in place<br />

on the map, and these are<br />

used to kill baddies at long<br />

range, as there are some<br />

that you just can't get to.<br />

Also a shield lies hidden<br />

somewhere, and it's with<br />

this that you kill the Wizard.<br />

but I'm not telling you how<br />

The graphics hove come<br />

down very nicely, and do<br />

bear quite a bit of<br />

resemblance to the<br />

original, though some of<br />

the an IMCIIIOn is decideetk<br />

,dodgy<br />

Thankfully, MH<br />

hasn't tried to get<br />

the sound onto<br />

the humble<br />

black box


4<br />

1<br />

Instead they've come up<br />

with some wonderful 128K<br />

effects. making good use<br />

of echoes<br />

(doop-e-doop-e-doop-eedoo-eee-doo).<br />

See what mean? 48K<br />

sound, however, is just a<br />

matter of bleep, blip and<br />

blop. but this doesn't<br />

detract from the game too<br />

much.<br />

Controls ore for better<br />

than on the original, with<br />

upldown on the stick<br />

cycling through the icons. a<br />

leftright manually moving<br />

the man on the screen,<br />

and fire selecting the<br />

currently highlighted<br />

option.<br />

Barbarian is labbo,<br />

terrific, great. good and<br />

OK all rolled into one.11'sas.<br />

good a conversion as<br />

possible and I wouldn't<br />

hesitate in thoroughly<br />

recommending it to any<br />

Speccy owners, if there still<br />

ore any.<br />

UPDATE • •<br />

The only other version around is the<br />

C64 version, which <strong>Is</strong> surprisingly<br />

close to the Amiga version, both<br />

- - - f e e l and graphics. MH has,<br />

GRAPHICS<br />

SOUND<br />

VALUE<br />

PLAYABILITY<br />

OVERALL<br />

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a<br />

0 ' I playwise it's different<br />

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Top score with Gary lineker's Hot Shot<br />

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FERNANDEZ<br />

MUST DIE<br />

MACHINES: CM,<br />

SPECTRUM, AMSTRAD CPC<br />

464.<br />

••• SUPPLIER: MIRRORSOFT.<br />

PRICE: AMIGA AND ST<br />

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Im• VERSIONS TESTED: C64/ST.<br />

ID- REVIEWER: TONY DILLON.<br />

Fernandez Must Die is,<br />

apart from being a very<br />

bad title for a game, a mix<br />

of Ikari Warriors and Into<br />

The Eagles Nest. It's also<br />

brilliant. It boots &ail in the<br />

goolies and turns the Eagle<br />

into a budgie, so to speak,<br />

leaving you with a<br />

two-player trek through lots<br />

of scrolling screens of<br />

action-packed<br />

battleground, with a bit of<br />

building exploration<br />

thrown In.<br />

The Fernandez in<br />

questions is in fact an evil<br />

dictator who has set up<br />

eight bases, the purpose of<br />

each to defend one of the 8<br />

strips of land he has taken<br />

over. He has captured all<br />

of the allied soldiers and<br />

the gold and hidden them<br />

inside the buildings that<br />

join the eight strips. Your<br />

mission is to seek and<br />

destroy these bases, whilst<br />

recovering the 202 caches<br />

of gold and the 182 POW's.<br />

Sounds like quite a job.<br />

Luckily you don't have to<br />

do it alone.<br />

The game is arranged as<br />

a huge map, broken up<br />

into eight vertical strips,<br />

each several screens long<br />

and joined by rooms with<br />

closed doors that you have<br />

to blast your way into. You<br />

and a friend race<br />

headlong up and down<br />

the vertically scrolling<br />

areas, searching for the<br />

huge L-shaped buildings,<br />

the bases, and avoiding<br />

everything the enemy can<br />

throw at you, and believe<br />

me, that's quite a lot.<br />

Firstly, you've got your<br />

definative enemy soldiers.<br />

These run on from the top or<br />

the bottom of the screen<br />

and to chase you in and<br />

around the buildings, firing<br />

• r " r t e<br />

,401Thlit I/ j ,<br />

1<br />

over.<br />

Graphics are great, with<br />

a very simple but effective<br />

colour system. Some very<br />

nice backdrops and<br />

extensive amounts of detail<br />

(such as the way when you<br />

grenade something, you<br />

make a nice hole in the<br />

floor, which stays there for<br />

41111111E111.11111111111.ty<br />

- ####<br />

A Looks like you didn't rnoke it.<br />

all the while.<br />

The enemy plane either<br />

drops more soldiers,<br />

medical supplies with<br />

which you can boost your<br />

flagging energy or bombs,<br />

which churn up the<br />

ground, killing anything<br />

they touch, including you.<br />

Then you've got the tanks,<br />

Three times your sprite.<br />

these hunter-killers mill<br />

about, firing huge shells in<br />

your direction.<br />

Doing the same job as<br />

the tank in Ikon, the jeep<br />

lets you get around at<br />

around three times the<br />

normal speed.<br />

Unfortunately, only one<br />

hit from a cannon, or two<br />

mines is all that's needed<br />

to turn your nimble little<br />

land rover into a heap of<br />

twisted metal. One nice<br />

point here is that, rather<br />

than have two jeeps<br />

running around at once,<br />

both people con get in the<br />

same jeep, with the person<br />

who entered first doing the<br />

driving. What a cute idea.<br />

When you enter one of<br />

the side rooms, by way of<br />

blasting a hole in the door,<br />

the game goes into mode<br />

Eagles Nest. Using a plan<br />

view of the area you ore in,<br />

you can see the POW's,<br />

shacked up in little cages<br />

embedded in the walls,<br />

and the caches of gold<br />

laying around on the floor,<br />

just waiting to be walked<br />

Mee<br />

t<br />

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t<br />

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effect,<br />

FMD isn't a game that<br />

you can just pick up a<br />

joystick and play but it's<br />

not an impossible task,<br />

either. In the two days I hod<br />

it, I played it a lot, and<br />

came very close to<br />

completing it (6 bases to<br />

be exact), so I can't see it<br />

lasting very long, though<br />

there is the added<br />

challenge of rescuing all<br />

the POW's. A great game<br />

and well worth spending<br />

your money on.<br />

;-'•;. 4-<br />

.<br />

4 a'<br />

w<br />

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i.<br />

• • e• • • • a - • • - • • • • • - •.;.•<br />

A The boats bombing you, the soldiers are shooting at you, get in that<br />

jeep and get the hell outto there!<br />

the rest of the game) show<br />

that the programmers 1 low GRAPHICS 8<br />

(Tony Crowther and David 10- SOUND 7<br />

Bishop, no less) have really<br />

taken there time over this. I 11<br />

especially like the little , low PLAYABILITY 7<br />

ceremony at the end. It<br />

where you are shown your - OVERALL 8<br />

CO placing medals on<br />

your coffin. You earn VUPDATE<br />

different medals for AST<br />

and Amiga versions will<br />

different things like the be launched in<br />

Purple Heart for wounds in LSeptember<br />

followed by<br />

battle or the Distinguished<br />

Service Cross for Uthe<br />

CM version in early<br />

October. Bad news for<br />

destroying vehicles. E Speccy and Amstrad<br />

Sound is simple but owners though - their<br />

effective, with some great 7versions<br />

are not expected<br />

tunes and a particularly to be ready until the end<br />

nice explosion sound of October.<br />

El •


•<br />

4 •<br />

• ••••<br />

0<br />

. 64, AMSTRAD, ST.<br />

ow SUPPLIER: GREMLIN.<br />

M<br />

BI" PRICES: SPECTRUM E7.99,<br />

A+3<br />

E12.99, AMSTRAD £9.99<br />

CE14.99<br />

DISK, ST E19.99.<br />

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••• REVIEWER: EUGENE LACEY.<br />

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A Mickey Mouse on the S<br />

Not one to boast or drop<br />

names or anything but I<br />

have actually been to<br />

Disneyland - the origino<br />

California based one<br />

and have spent<br />

considerable time in deep<br />

conversation with Mickey<br />

Mouse about his new<br />

computer game_<br />

So when I tell you that<br />

Disneyland is the most fun<br />

you can have on this<br />

planet I am talking from<br />

personal experience - not<br />

spouting from a travel<br />

brochure,<br />

Because Disneyland is so<br />

mega-brill Mickey and I<br />

thought you would like the<br />

chance to mosey round for<br />

yourself. You can too,<br />

should you be one of two<br />

lucky winners to and the<br />

top prize in the Gremlin/<br />

C+ VG Disneyland<br />

Competition.<br />

Before I tell you about<br />

that though - let me<br />

•<br />

describe the game. The<br />

Magic Kingdom <strong>Is</strong> in<br />

mortal peril. One of those<br />

evil so and so's that seem to<br />

cause so much hassle in<br />

computer games has<br />

made off with Merlin's<br />

Magic wand, broken it into<br />

lour pieces, and hidden<br />

CINIE<br />

towers of the castle. Mickey<br />

must defeat all of these<br />

nasties to restore the wand<br />

and save Disneyland.<br />

Each tower is made up of<br />

several circular platforms<br />

linked by wooden ladders.<br />

There is only one direction<br />

to travel - upwards. But<br />

A Mickey searches the moze in this ST version sub<br />

them - throughout the<br />

Disney gome. Castle.<br />

Your enemy is the Evil<br />

Mickey must defeat the<br />

ghoulish guardians in<br />

each tower to proceed.<br />

Ogre King who has posted<br />

his monsters and a wicked<br />

witch in each of the four<br />

Armed with a water pistol<br />

with a limited supply of<br />

water our hero must be<br />

accurate in his aim if he is<br />

to succeed. If the liquid<br />

connects with a target it<br />

will turn into a bonus. Many<br />

of these are little blue<br />

bottles of water to restore<br />

Mickey's water pistol level.<br />

Other bonuses to be<br />

picked up ore 'keys' which<br />

enable Mickey to get<br />

through the heavy wooden<br />

doors into the sub games -<br />

where certain items are<br />

located that he will need in<br />

the quest.<br />

A birds head is another<br />

useful item to acquire as it<br />

will enable Mickey to<br />

survive, should he fall off<br />

one of the platforms. Glue<br />

sticks monsters to the spot,<br />

lightning bolts make<br />

Mickey move faster. A<br />

'Repulsiveness' power-up<br />

makes Mickey so<br />

disgusting that not even<br />

the Ogre Kings ghouls<br />

want to have anything to<br />

do with him, bombs blow<br />

up anything nasty on<br />

screen at the moment<br />

when they ore picked up<br />

and shields protect our<br />

heroes water supply.<br />

The water pistol will not<br />

dispatch all of the monsters<br />

so Mickey sometimes has


ilifill 64<br />

to press the space bar to<br />

wield his mallet.<br />

The graphics are superb<br />

In oil versions of Mickey -<br />

full of detail and extremely<br />

well animated. One of the<br />

best bits IS when Mickey<br />

swings his mallet at an<br />

Ogre - causing it to<br />

mutate into two tiny Ogres<br />

who scurry around the<br />

tower and are difficult to<br />

finish off.<br />

When Mickey gets to the<br />

top of the fourth tower the<br />

Ogre King knows that he is<br />

going to hove to fight it Out<br />

with the super rodent in<br />

in person.<br />

To destroy the ugly, webwinged,<br />

huge-jawed nasty<br />

- Mickey must score<br />

fifteen direct hits with his<br />

water pistol. Only three<br />

attempts ore allowed per<br />

go and should he fail its<br />

right back to the foot of the<br />

first tower.<br />

Things are more difficult<br />

than this for ST and Amiga<br />

owners as they have to<br />

A Mickey heads for the water in this 64 screen.<br />

defeat a wicked witch at<br />

the top of each individual<br />

tower before going on to<br />

meet the Ogre King.<br />

Whichever version you<br />

play one piece of the<br />

stolen wand is to be found<br />

at the top of each tower -<br />

and Mickey must have the<br />

wand complete before he<br />

faces the Ogre King.<br />

At first glance Mickey looks<br />

like a game for children.<br />

This impression is created<br />

by the pretty graphics and<br />

the character of Mickey<br />

himself - who is seen as a<br />

kids hero. When you get<br />

down to trying to solve the<br />

game though, you soon<br />

realise that there is nothing<br />

sprog-like about the game<br />

design. Believe me, it is no<br />

pushover. It requires good<br />

arcade skills, persistance,<br />

and patience.<br />

The sub games provide<br />

welcome light relief from<br />

the main business of saving<br />

the Magic Kingdom from<br />

the Ogre. Mickey reaches<br />

these through the back<br />

doors of the tower. In the<br />

first two towers he comes<br />

up against the Puddle<br />

Maze which he has to<br />

explore - picking up the<br />

magical items as he travels<br />

and lobbing his trusty<br />

mallet at the monsters_<br />

The Bubble Machine is<br />

my favourite sub game. It<br />

places Mickey on a<br />

moving platform which he<br />

must bash holes in so that<br />

he can puncture the giant<br />

bubbles emanating from a<br />

leaky pipe. Ghouls fly<br />

across screen attempting<br />

to deplete our hero's<br />

energy as he struggles<br />

against the giant bubbles.<br />

In towers three and four<br />

he comes up against the<br />

Dripping Taps that have to<br />

be switched off in the right<br />

order to proceed. In the<br />

Pump Room several little<br />

monsters are causing<br />

havoc by pulling the corks<br />

out of the leaking pipe.<br />

Mickey must get post the<br />

force field and take his<br />

mallet to the giant monster<br />

who is orchestrating the<br />

mischievous work of his<br />

little monster minions.<br />

Disney are known for<br />

being real sticklers<br />

when it comes to the<br />

representation of their<br />

characters in other media_<br />

I can't think that there will<br />

be any complaints from<br />

1 0<br />

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sale. An Amiga version of<br />

IMickey<br />

will be out at the<br />

end of the month at<br />

C£19.99.<br />

Gremlin have the<br />

rights to other Disney<br />

S<br />

characters. Already in the<br />

works is a game called<br />

Disney Olympics -<br />

Involving several<br />

characters.<br />

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A 11 yea are a Disney Ian and have .1<br />

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EVERY GAME A SMASH HIT!<br />

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(Zzop) ZZAP SIZZLER AMS ACTION — MASTERGAME SINCLAIR<br />

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SHORT Gwyn The IWO games are excellent ond hove<br />

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ARRANOID This is a magnificent conversion. folthfully<br />

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0- MACHINES: SPECTRUM<br />

4811281CBM 641128.<br />

IP- SUPPLIER; DESTINY.<br />

0- PRICES: 0.99 SPECTRUM<br />

481128, £8.99 CBM 641128<br />

CASS, C12.99 DISK.<br />

VERSION TESTED:<br />

SPECTRUM 481128.<br />

REVIEWER: GARY WHIM,<br />

Activision's first release on<br />

its new sub-label, Destiny.<br />

sees you in command of a<br />

strange robot•like being by<br />

the name of Supertronic,<br />

whose job it is to secure a<br />

huge prison spaceship<br />

which has recently<br />

malfunctioned, thus letting<br />

all the prisoners escape.<br />

The Supertronic is a weird<br />

shaped device,<br />

resembling a flying<br />

metallic Melon. The<br />

Supertronic glides around<br />

the scrolling prison ship<br />

landscape with the intent<br />

of stealing all the the exit<br />

hatches to stop as many<br />

prisoners as possible from<br />

escaping_<br />

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Supertronic is equipped<br />

with a nifty little device<br />

which allows it to<br />

trionsmutate into any of four<br />

different control modes:<br />

Hillbar Mode :In this<br />

mode, the Supertronic<br />

retracts all its outboard<br />

systems in order to protect<br />

itself from attack and<br />

collision. The problem with<br />

Hibar Mode is that as this<br />

mode uses up zero power,<br />

you have no control over<br />

the Supertronic at all, so<br />

you are forced to drift<br />

around helplessly until you<br />

choose another mode.<br />

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the S key you are<br />

transformed into Solar<br />

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replenish your ships<br />

energy supplies by sucking<br />

in the energy from the solar<br />

pannels that are scattered<br />

around the ship. As Solar<br />

energy replenishment is a<br />

time consuming process.<br />

it's possible to get another<br />

one of your five<br />

Supertronics into action<br />

while the other one<br />

re-energises.<br />

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most fun! Killar Mode<br />

activates the Supertronic's<br />

onboard weapons system.<br />

thereby allowing you to<br />

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A Diamond — "not enou•h achan"<br />

weapons systems in this<br />

mode, unlike Killar Mode,<br />

you cannot use your<br />

inertia-field modules.<br />

which is just a fancy word<br />

for limited invincibility_ By<br />

sealing all the exits on a<br />

prison ship, the ship is<br />

pronounced secure once<br />

more and you pass onto<br />

the next level.<br />

Other Supertronic modes<br />

available allow you to<br />

transfer power from one<br />

Supertronic to another,<br />

and use two Supertronics<br />

together to help each<br />

other out of tight corners<br />

and traps.<br />

Diamond sounds from<br />

this review like a pretty<br />

deep and absorbing<br />

game, but it isn't. It doesn't<br />

really break any barriers<br />

as far as Speccy games<br />

are concerned, and the<br />

gameplay is too diluted to<br />

offer any long term<br />

challenge, which is a<br />

shame as the game's<br />

graphics and sound aren't<br />

half bad, with some nifty<br />

scrolling routines and<br />

excellent use of colour.<br />

There's also a free cassette<br />

single featuring<br />

up-and-coming band The<br />

Company She Keeps but I<br />

can't comment on this as I<br />

haven't been able to listen<br />

to it (Julian won't let me<br />

borrow his Walkman).<br />

So there we have it. Not<br />

too bad as Spectrum<br />

games go, quite involving<br />

the first couple of goes, but<br />

not enough action to hold<br />

you for long, especially not<br />

for the price.<br />

r<br />

-ION-<br />

GRAPHICS 6<br />

-11<br />

-11<br />

!PP- VALUE<br />

4<br />

1<br />

- 1<br />

PLAYABILITY 4<br />

— SL11<br />

—<br />

O,<br />

UPDATE<br />

U-<br />

The Spectrum version is<br />

now on sale. The C64<br />

NO<br />

version will hit the shops<br />

D Vtowards<br />

the end of<br />

August. No other versions<br />

5E<br />

of Diamond are planned.<br />

R<br />

A<br />

L<br />

L<br />

4


D. MACHINES: PCI64.<br />

SUPPLIER: ORIGIN.<br />

P- PRICE: C64 g24.99<br />

!MSK ONLY. AMIGA & ST<br />

2<br />

4 VERSION TESTED: PC.<br />

ib• REVIEWER: WAYNE.<br />

The ; Ultimo series of the<br />

1<br />

most successful sagas in<br />

the • history of computer<br />

gaming. 4 All five tales are<br />

based 7 around the<br />

mysterious 5 "Lord British<br />

-<br />

who . is the firm but<br />

benevolent ruler of the<br />

, mythical land called<br />

Brittonic.<br />

British tries to keep his<br />

kingdom free, but behind<br />

every corner lurks an evil<br />

usurper who is only too<br />

willing to take over British's<br />

throne.<br />

It all started with Ultimo I,<br />

when the evil Wizard<br />

Mondain tried to slowly<br />

subvert the Lords of the<br />

land against British. Ultimo<br />

challenged to conquer<br />

evil and lead the nation<br />

into a period of golden<br />

prosperity, whilst in Ultimo<br />

1i/the evil hoards had once<br />

again reformed, and you<br />

had to go in search of the<br />

elusive Exodus to quell<br />

them. (Pt/mon/saw you put<br />

the world to rights for British<br />

once again.<br />

So when you feel the<br />

tingling feeling of<br />

teleportation happening<br />

you know that Lord British<br />

needs you. And this time in<br />

Ulf/ma V. he needs you<br />

more than ever!!<br />

When you arrive in<br />

BritIonia, your long time<br />

friend and adventurer lobo,<br />

quickly informs you that<br />

Lord British is missing!!<br />

However, before he can<br />

explain in further detail,<br />

three dark, malevolent evil<br />

beings turn up and shoot<br />

lobo with a magical arrow,<br />

which all but kills him.<br />

Releasing that you are in<br />

Trustiss your t<br />

questions until a safer time. Hastily you<br />

let and Loeb that lie at 1<br />

mos, .01Pf the fvery e edorksess t , about you<br />

amine. Three shapes begin to rioter'<br />

gloom. b "Sbodokstordsr hisses Shoran<br />

teeth. Quickly, he draws his sword and<br />

aptil the barely discernible shapes.<br />

mortal danger, you quickly A The Shadowlords materialise from the mists,<br />

You stare as the<br />

light beyiss to diminish<br />

mid family mink out.<br />

Something fans softly<br />

*pito the bed. Readlimy<br />

out, you turps ON the<br />

bght at your bedside.<br />

There, lying before you,<br />

is am amulet. You hesitantly reach for it. Gripping it tightly<br />

im_yoor band, your finger automatically traces over the<br />

familiar etching On its surface. I<br />

-from<br />

Britannia! It has to be! It could be Nothing else.<br />

Waft F i n a l l y !<br />

I A The Amulet of Britannia_<br />

s i g n<br />

make your retreat into the<br />

night.<br />

Making haste you reach<br />

Shamino's house, another<br />

old adventurer friend of<br />

yours, where you manage<br />

to get lob o patched up. It is<br />

here that you learn that<br />

British has been lost,<br />

presumed dead, on an<br />

expedition to explore the<br />

newly discovered<br />

underworld. lord<br />

Blackthorn, British's trusted<br />

and respected friend, has<br />

assumed control.<br />

Tyranny grips the land.<br />

The people of Brittania are<br />

oppressed and<br />

downtrodden. You realise<br />

that you and your two<br />

companions have to do<br />

something about it. But<br />

what??<br />

This is the major problem<br />

you are pitted with in<br />

Wilma V. but there are<br />

many, many others. The<br />

game itself is well<br />

structured. Your group is


•<br />

depicted in the game as<br />

an individual person, who<br />

wanders about from town<br />

to towwn. If you get into a<br />

combat situation you are<br />

quickly whipped off the<br />

screen and replaced by a<br />

contains your party plus<br />

the opponents you are to<br />

fight. You then have three<br />

options. reatreat, fight or<br />

die.<br />

The combat system is<br />

somewhat put in the shade<br />

however by the realistic,<br />

living world that surrounds<br />

you. The game is all about<br />

exploring and putting little<br />

pieces of information<br />

together, so that you get<br />

the whole picture. As you<br />

travel the world you will<br />

come across towns.<br />

settlements and individual<br />

huts. Depending on the<br />

time of day, the people in<br />

the towns will react<br />

differently. If you approach<br />

shop keepers as dinner<br />

time or closing time, they<br />

will rudely tell you to come<br />

back when they ore open.<br />

What makes the game<br />

for me is the role playing<br />

angle. You see, in Lfitima V<br />

you can talk to near<br />

enough every character<br />

you meet, and this alone<br />

means over a couple of<br />

thousand people!! All have<br />

something to say and their<br />

conversation can range<br />

from the release of Ultimo's<br />

next product to where you<br />

can find a holy shrine.<br />

Some characters, like<br />

yourself, can cast magic<br />

spells. A wise player only<br />

casts well known spells in<br />

battle or dire<br />

consequences may occur.<br />

Spells range from the<br />

useful "Negate Poison", to<br />

the very useful "Great<br />

Flame", in which a great<br />

ball of fire smashes into the<br />

victim, doing immense<br />

damage.<br />

There is a great deal of<br />

humour in the game. I met<br />

a magician who was<br />

looking for a talking horse.<br />

and would reward me if I<br />

found it, a demon who had<br />

renounced evil and was<br />

working for the forces of<br />

good, another magician<br />

who had turned himself<br />

into a mouse via a magicol<br />

accident and a farmer,<br />

plus several other people,<br />

who were in the mysterious<br />

"resistance", but would<br />

only let me in if I knew the<br />

password. Oh, there was<br />

also the farmer who was<br />

bored with his lot and<br />

wanted to be a fantasy role<br />

playing author!! He gave<br />

me all kinds of information<br />

on Origin's next product.<br />

Turning to the negative<br />

aspects of the game for a<br />

moment, I wasn't too<br />

impressed with the<br />

graphics. Both your party<br />

and the monsters look like<br />

matchstick men who have<br />

been on a four week Arnie<br />

Swartzenegger body<br />

building course, and the<br />

colours of the countryside<br />

were pretty lurid.<br />

Furthermore, the sound is<br />

nothing more than a series<br />

of bleeps and clicks.<br />

Dungeonmoster the yard<br />

I<br />

IP.- GRAPHICS 7<br />

I 1<br />

1 VALUE<br />

1I<br />

PLAYABILITY<br />

1-<br />

LP.- OVERALL<br />

5<br />

8<br />

8<br />

8<br />

UPDATE<br />

S<br />

O<br />

UIBM<br />

PC and <strong>Commodore</strong><br />

N64<br />

versions of Ultima V will<br />

Dbe<br />

on sale at the end of<br />

August. An Apple version<br />

<strong>Is</strong> already available and<br />

ST and Amiga versions will<br />

be launched in October.<br />

ke<br />

5 From Nowhere, smokg<br />

loye _ w i s p s of clouds begin to<br />

form IN the clear, moonlit<br />

,<br />

u<br />

sky. IN a few short momeNts<br />

the sky is filled<br />

- - 1 1 1 w i t h dark, ominous clouds<br />

that completely' block lbe MOON'S pale light. Your bedroom<br />

IS bathed in quiet darkness as you lie sleeping liglitivs<br />

m<br />

,<br />

m<br />

stick by which all computer<br />

Fantasy Role Playing<br />

games are judged, would<br />

slaughter this game in that<br />

respect. However, in return.<br />

Uttima Vwould leave<br />

Dungeonmoster standing<br />

when it comes to interaction<br />

with characters, combat<br />

tactics and strategy. The<br />

game is also nicely<br />

packaged and it contains<br />

the usual Origin freebies.<br />

This time you get the<br />

obligatory tea towellmap<br />

plus a large coin that is<br />

supposed to be the codex<br />

of Ultima wisdom. I only<br />

wish it was!!<br />

Uttima Vis a marathon of<br />

a game. One of the best<br />

computer RPG's I have<br />

played.


soF<br />

memory then SSG would<br />

do better to scrap them<br />

M O N T E Z U M A is altogether. a problem letting of computer the<br />

player rely on the printed<br />

maps that they supply with<br />

the game. This would<br />

produce something like on<br />

adventure game, with the<br />

player in his "command<br />

post" receiving reports on<br />

the baffle from outside.<br />

The Battlefront game<br />

mechanism used in Halls of<br />

Montezuma produces a<br />

one or two player game in<br />

--<br />

A Montezuma makes historical gaffs. A t et down by rudimentary graphics. m o<br />

m must be divided into up to<br />

three main units, but no<br />

i r e . This did not work well<br />

lw MACHINES: CBM 64, Marines from the assault on Halls of Montezuma. "oh wi<br />

n Battles in Normandyand<br />

APPLE II. M e x i c o City in 1848 which no, not again!" w o rhk s even less well for<br />

N.<br />

i<br />

ARTS GROUP. - FOR STRATEGIC STUDIES (and the Marine Hymn its continued awfulness of the City itself, the teaching<br />

c<br />

S1<br />

PRICE; E18.95, fi r s t line) through the taking SSG Battlefront style scenario, is among those<br />

, IP- VERSION TESTED: CBM 64. of Belleau Wood in France graphics. In land considerably h<br />

altered from<br />

U•<br />

ID. REVIEWER: STEVE BADSEY. i n World War One, plus wargames, maps are history e to fit the game. (It<br />

P•<br />

one scenario for Iwo Jima absolutely crucial to w a s a surprise,<br />

The Australians of SSG have and two for Okinawa in understanding what is commanding a<br />

the North<br />

gone<br />

P<br />

all out for the W o r l d War Two, the Inchon going on, where your own c Koreans, to learn that the<br />

American L market with this landings and defence of forces are and what the h computer thought my<br />

"battle I history of the United Pusan in the Korean War, enemy is likely to do. The forces were "The Axis".) But<br />

States s<br />

E<br />

Marine Corps" in a n d the recapture of Hue SSG hex-map does not t h e game is not all bad.<br />

eight scenarios. It judges citadel in Vietnam. In s h o w the whole battlefield i The method of selecting<br />

the R Marines by their own addition, as is now normal properly and dissolves highlighted d<br />

options and<br />

standards : - they are w i t h SSG games, the disk rather than scrolls, interrogating your forces<br />

almost<br />

e<br />

E as good as they contains a design section, making it very difficult to down to two levels below<br />

think they are - but unlike which with SSG's Warp/on read (and giving you an ' your command, by for the<br />

some L American games a n d Warpaint routines almighty headache). Any s best mechanism of the<br />

does E not make them a l r e a d y added allows you units shown on it move in<br />

f<br />

a game, remains as good as<br />

completely C bullet-proof. t o edit every useful unit completely unrealistic way ever.<br />

o<br />

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mechanisms as, and fully game and create any recognisable as either trh e earliest of the SSG<br />

compatible R with, their scenario you desire, down friend or enemy. The map c games, the strategy games<br />

earlier O games Battlefront t o the weather. a c t u a l l y gets in the way of such as Reach for the Stars<br />

and Battles in Normandy, W h y then, did I find t h e game. a n e d Carriers at War,<br />

N<br />

this game follows the m y s e l f thinking as I played I f improving the graphics s remain, for me, by far their<br />

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Netherworld, another time<br />

another place. created from<br />

the deep dark subconscious<br />

of the mind where the forces<br />

of good and evil are locked in<br />

eternal combat. Trapped in<br />

the fantasy world the only way<br />

back is through battle and<br />

bribery. •<br />

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For Mail Order send a cheque P 0 to Hewson Consultants Ltd<br />

Order by credit card by sending<br />

SPECTRUM<br />

CASSETTE<br />

-4-3 DISC<br />

your Access; Barclaycard number, and enclose a specimen signature Don'I<br />

forget to enclose your name and address<br />

Hewson Milton Park Milton, Abingdon. Oxon 0)4141 41 102351832939 Fax 0235 861039<br />

As gad 01 our continuing , development of innovative Software we are always happy to evaluate software sent to us with a view to publicabon<br />

0( T e l *<br />

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a<br />

A Flying over the chequered plains of Apogee.<br />

• e • . 1 3 1 1 M i r —<br />

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nventor sOn<br />

A A pirate ship approaches<br />

A That's a power line in the distonce.<br />

;0.<br />

AP:WIMP<br />

1<br />

• MACHINES: AMIGA/<br />

ATARI ST.<br />

IP- SUPPLIER: RAINOIRD.<br />

IP. PRICE: E24.95.<br />

P- VERSION TESTED: ATARI STI<br />

AMIOAIPC/64,<br />

▪ REVIEWER: JULIAN<br />

RIONALL.<br />

T<br />

hStorgliger<br />

was launched in<br />

late 1986 and was<br />

e<br />

3rguably one of the first<br />

mtruly<br />

16-bit games. An<br />

utxcellent<br />

version did<br />

appear c on the Spectrum<br />

(courtesy of the talented<br />

Realtime h programming<br />

team h who recently<br />

produced<br />

e<br />

Carrier<br />

Command)but it was the<br />

Atari r ST and Amiga<br />

versions a with their fast,<br />

colourful l vector graphics<br />

and sampled sound effects<br />

that d really shone.<br />

e Although Starglider<br />

looks d complicated, it's<br />

basically a shoot 'em up,<br />

with the player comOleting<br />

a series of objectives in a<br />

strict order. <strong>Games</strong> never<br />

vary_ The sequel, on the<br />

other hand, looks<br />

complicated. And is. It's<br />

more like Paul 0/poke's<br />

classic Mercenary than<br />

anything else. However, it<br />

has much more depth.<br />

Much, much more<br />

The biggest change is<br />

the graphics. The vectors<br />

have been replaced by<br />

technicoior filled-3D<br />

graphics which move<br />

smoothly and very quickly.<br />

The 3D effect is truly<br />

outstanding - if you think<br />

Interceptor looks<br />

impressive, wait until you<br />

see these! The sheer variety<br />

of shapes, the Pac-Worm<br />

and Pulsing Pyramids, ore<br />

amazing, the fluid<br />

animation and movement,<br />

and the feeling of depth <strong>Is</strong><br />

absolutely incredible, and<br />

sets new standards for<br />

others to aspire to.<br />

Not only are the visuals<br />

impressive, sound hos<br />

been used exceptionally<br />

well. Each craft and piece<br />

of machinery makes its<br />

own distinctive noise,<br />

which gets louder and<br />

softer as the player<br />

approaches and moves<br />

away. The Atari ST sound<br />

•• it.s<br />

kt • 6<br />

egei 1-<br />

4 .<br />

1<br />

1<br />

4Z- . ;<br />

s T J<br />

effects are very good, but<br />

are eclipsed by the Amiga<br />

version, which sounds<br />

absolutely incredible.<br />

There's also a brilliant<br />

Amiga soundtrack, which<br />

also works on Atari SU with<br />

a double-sided drive.<br />

One thing that mustn't go<br />

unmentioned is the fact<br />

that the disk <strong>Is</strong> specially<br />

formatted to work on either<br />

on ST or Amiga - you can<br />

stick the same disk in both<br />

machines! There are few<br />

noticable differences<br />

between the two, apart<br />

from the Amiga's superior<br />

sound effects and the fact<br />

that it moves just a little<br />

more smoothly.<br />

The plot follows on from<br />

Starglider. The Egron forces<br />

that the player baffled in<br />

the AGAV two years ago<br />

have become even more<br />

powerful. They've<br />

conquered and occupied<br />

the resource-enriched<br />

Solice System, and are<br />

currently consolidating<br />

their position and building<br />

mighty war vehicles in<br />

readiness to conquer the<br />

galaxy.<br />

They must be stopped at<br />

all costs.<br />

As Jaysan, hero of<br />

Star gilder, it's the player's<br />

task to pilot a small state-ofthe-art<br />

Icarus craft behind<br />

enemy lines and single<br />

handedly bring the entire<br />

Egron military machine to<br />

its knees, thus saving the<br />

galaxy. Now this might<br />

sound a tall order, but<br />

using cunning and stealth<br />

rather than gung-ho<br />

suicide tactics, it is just<br />

possible that the Egron<br />

forces could be thwarted...<br />

The odds sound a little<br />

more favourable when the<br />

Icarus is examined.<br />

Originally designed as a<br />

Police patrolcraft. Its<br />

equipped with a Plasma<br />

Drive power unit and<br />

Stardrive (designed on the<br />

planet Cosworth), a<br />

250-round gas-plasma<br />

laser and has a Valium<br />

Dynamics energy<br />

absorption hull protected<br />

by Hi-Lev sheild. Although<br />

the shield is the best of its<br />

type, it's diminished when<br />

tiff •Jd.<br />

,<br />

A


the Icarus sustains hits,<br />

collides with other craft or<br />

buildings or flies too near<br />

the sun. Fortunately it's<br />

possible to replenish shield<br />

energy in a variety of ways.<br />

A very useful feature is<br />

the five-channel<br />

expansion bus, which<br />

allows up to five<br />

enhancement modules to<br />

be bolted onto the Icarus.<br />

These include Time-Warp<br />

Cuboids, Fire and Flee<br />

Missiles. Bouncing Bombs<br />

and a Neutron Bomb,<br />

Finally, the Icarus has a<br />

large cargo deck which<br />

holds three items,<br />

Including reserve<br />

enhancement modules.<br />

Items may be brought<br />

aboard using the tractor<br />

beam, which envelopes a<br />

selected object so that it<br />

can be examined, and<br />

drawn into the cargo bay if<br />

necessary.<br />

The Sauce System<br />

consists of five planets,<br />

some of which are orbited<br />

by moons, and a<br />

hazardous asteroid belt.<br />

Now, incredible though it<br />

may seem, the entire<br />

system, asteroids and all.<br />

has been programmed<br />

into the game so that a<br />

player may take off from<br />

one planet, cross the<br />

spaceways and land on<br />

another planet or moon.<br />

Each planet revolves, so<br />

that there are days and<br />

nights - you can actually<br />

see the sun rise and set. The<br />

shadows and colour of the<br />

sky changes as the sun<br />

moves across the sky, until<br />

night falls. On some<br />

planets there's even<br />

thunder and lightning!<br />

Every planet has its own<br />

distinctive environment.<br />

Dante, a small red planet<br />

nearest the sun is inhabited<br />

by a small Ergon task force<br />

and a very strange<br />

collection of animals,<br />

grossly mutated into strage<br />

forms by the intense<br />

radiation_ It's on<br />

undesirable place to land,<br />

scattered with volcanoes<br />

and gas eruptions.<br />

Vista is a blue planet,<br />

second nearest the sun,<br />

covered in marshlands<br />

46<br />

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and populated by weird<br />

creatures._<br />

The grey planet of<br />

Apogee is next. Here the<br />

Ergons hove their base, so<br />

military and Industrial<br />

presence are very high.<br />

Apogee has two moons,<br />

Enos and Castron, both of<br />

which are Ergondominated.<br />

Millway is a huge. red<br />

planet which cannot be<br />

approached too closely<br />

due to the very high<br />

atmosphere pressure.<br />

However, there is a<br />

high-altitude presence of<br />

both Egron military forces<br />

and strange creatures,<br />

including a robot duck!<br />

Millway has seven moons,<br />

Broadway, Apex Esprit.<br />

Questa. Westmere,<br />

Synapse and Wacktunk, all<br />

heavily industrialised.<br />

Finally there's Aldos.<br />

another planet heavily<br />

populated by the Egrons,<br />

and apparently the<br />

construction sight of a<br />

huge space station, which<br />

will be the flagship of the<br />

Egron invasion fleet. Aldos'<br />

moon, Q-Beta. has itself a<br />

small, yellow moon,<br />

although radio telescopes<br />

can get no reading of its<br />

presence. A mystery that<br />

should no doubt be<br />

investigated?<br />

Travelling from planet to<br />

planet is made possible<br />

with the Stardrive, which<br />

kicks in at the press of a key<br />

and speeds up the Icarus<br />

by a factor of eight.<br />

Fortunately the planets are<br />

quite close together, so a<br />

Journey never takes more<br />

than a couple of minutes -<br />

anyway, there are always<br />

pirate space ships to<br />

watch out tor. as well as<br />

asteroids. When the<br />

destination is reached, the<br />

drive is switched oft and<br />

the ship goes into<br />

planettall, where it can<br />

either be guided<br />

downwards through the<br />

atmosphere to the surface.<br />

or flown back up into<br />

space again.<br />

The mission actually<br />

starts on the surface of<br />

Apogee, right in the thick<br />

Continued on poge 44,<br />

loginventor JmJettison.<br />

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Continued from page 43.<br />

it things! Stompers walk<br />

about, ground and flying<br />

craft zoom around, and all<br />

manner of strange, alien<br />

buildings ore scattered<br />

across the chequered<br />

plain. After a few minutes<br />

exploration, what looks like<br />

a large red crater can be<br />

found. Flying the ship<br />

slowly over the lip reveals a<br />

tunnel, down which the<br />

Icarus may be flown - yes.<br />

some planets also have<br />

huge underground<br />

chambers to explore!<br />

The tunnel winds its way<br />

down into the planet, with<br />

other passages branching<br />

off in different directions.<br />

This subterranean system<br />

is quite extensive and is the<br />

key to the game. When the<br />

Ergons invaded, the<br />

original peaceful<br />

inhabitants of the Solice<br />

System fled below ground.<br />

Finding them is of<br />

paramount importance.<br />

since it's only with their<br />

help that the Ergon threat<br />

can be neutralised. Any<br />

interaction with the<br />

underground people is<br />

displayed via on-screen<br />

text messages. Prompts<br />

and questions are<br />

answered by typing yes or<br />

no.<br />

Once contact has been<br />

made, the mission really<br />

begins. I'm not going to tell<br />

you what exactly you have<br />

to do (it would spoil half the<br />

fun) but completing the<br />

mission involves<br />

collecting, amongst other<br />

things. a crate of sweets, a<br />

flat diamond, on asteroid<br />

and a Professor who's<br />

currently leading a<br />

research team on<br />

Broadway.<br />

Its certainly a tough task,<br />

and fortunately the<br />

programmers have<br />

included a loadisave<br />

game option - without it<br />

the mission would be<br />

virtually impossible.<br />

One of the many<br />

appealing factors of<br />

Star glider II is that it can be<br />

played either as an<br />

adventure (as it should be<br />

played) or as a shoot 'em<br />

up like its forerunner (in that<br />

respect I found it far more<br />

varied and enjoyable than<br />

Star glider ever was).<br />

The presentation is<br />

without flaw. Just about<br />

every aspect of the control<br />

'A NA'<br />

11$17<br />

4<br />

.<br />

method can be adjusted.<br />

and the on-screen<br />

presentation is superb<br />

During a game, the<br />

viewpoint can be altered<br />

In a variety of ways so the<br />

proceedings can be<br />

viewed from inside or<br />

outside the Icarus. There<br />

are also options to look in<br />

all directions, which is<br />

useful just in case<br />

something tries to sneak up<br />

from behind.<br />

If you get bored with<br />

playing, there's the<br />

'painting with Rolf' option<br />

which allows the user to<br />

look atoll the objects in the<br />

game, cycle through their<br />

animations, rotate them in<br />

any way at a variety of<br />

speeds and even paint<br />

with them!<br />

Starglider 11 is an<br />

incredible program that<br />

pushes computer gaming<br />

to new heights. I can quite<br />

honestly say that I've never<br />

been so entralled and<br />

addicted by any other<br />

game - the urge to<br />

explore is incredible. I've<br />

already spent many, many<br />

hours travelling the<br />

spaceways instead of<br />

sleeping and I'm sure that<br />

the weeks ahead will see<br />

much burning of the<br />

midnight oil!<br />

Buy it, and prepare to be<br />

amazed!<br />

lb- GRAPHICS 9<br />

1 IP' SOUND<br />

VALUE<br />

9<br />

9<br />

i PLAYABILITY 9<br />

I OVERALL<br />

L _ _ _ _<br />

9<br />

,<br />

UPDATE<br />

Sforglider Il<br />

now ls for the ST and Amiga.<br />

We have also seen a PC<br />

version a v a iwhich l a looked<br />

unbelievably b l e fast.<br />

<strong>Commodore</strong> 64 versions<br />

are also planned and a<br />

Spectrum version is being<br />

investigated. Julian<br />

Rignall has the full<br />

'behind the scenes' story<br />

on Starglider II and all its<br />

versions in his exclusive<br />

interview with Argonaut<br />

boss - Jez San -<br />

overleaf.<br />

M<br />

•<br />

•<br />

•<br />

•<br />


NIELBOIANFIL---<br />

HOUSEI )t\<br />

•-<br />

Melbourne House<br />

8-10 Paul Street •<br />

London EC2A 4_11-1<br />

Telephone 01.-377 8411


IEZ SAN and Oh<br />

Argonaut Software was set up by Jez San<br />

while he was programming Starglider.<br />

Since then it has grown steadily, and now<br />

employs eight full-time programmers.<br />

Julian Rignall talks to Jez about present<br />

and future projects.<br />

Starglider Ills certainly an<br />

amazing 16-bit product,<br />

but how will the other<br />

versions fare? Jez San has<br />

a reassuring answer:<br />

"We've been searching<br />

hard for people good<br />

enough to do the 8-bit<br />

versions. Our first choice<br />

were people with<br />

graphic systems already<br />

in existence like<br />

Realtime, but they're very<br />

busy and there was a bit<br />

of a problem fi nding out<br />

which version they<br />

wanted to do and which<br />

ones we wanted to do. In<br />

the end we found some<br />

good <strong>Commodore</strong> 64<br />

programmers and<br />

they're going to be<br />

working with us. We're<br />

going to supply our<br />

routines and lots of help,<br />

and they're going to be<br />

programming the 6502.<br />

That'll probably include<br />

the Apple as well but we<br />

don't know yet. We're still<br />

looking for Spectrum<br />

programmers, but we<br />

expect to find some very<br />

soon indeed.<br />

The problem is that<br />

everyone in our<br />

company is a 16-bit<br />

programmer_ No-one<br />

wanted to go back to<br />

8-bit again, so we had to<br />

find new blood. Once<br />

you've programmed<br />

16-bit you don't want to<br />

do 8-bit again. It stifles<br />

your creativity. We're<br />

doing the IBM PC version,<br />

which we call 16-bit, but<br />

some people would<br />

argue it is 8-bit.<br />

The PC version is being<br />

developed on an<br />

Amstrad, and is slightly<br />

slower than the Atari ST,<br />

but looks worse because<br />

CGA is graphically<br />

inferior. We hope to<br />

speed it up a bit, and also<br />

make sure it's compatible<br />

with all other graphics<br />

systems like BGA<br />

and Tandy. It requires a<br />

lot of work to support all<br />

the different IBMs_ An IBM<br />

PC is the very lowest one<br />

- it'll look awful on it but I<br />

can't do anything about<br />

that. We might use vector<br />

graphics if it detects a<br />

very slow machine, but it<br />

will be solid where we<br />

can."<br />

What about the other<br />

machines? "The<br />

Spectrum version will<br />

suffer the most in terms of<br />

graphical quality, but it'll<br />

still retain much of the<br />

gameplay. It doesn't<br />

really matter what it looks<br />

like - it'll most probably<br />

be wire frame - it's the<br />

gameplay that really<br />

counts. On all versions<br />

we'll be retaining as<br />

much of the original<br />

gameplay as possible."<br />

Argonaut has two other<br />

projects under<br />

development at the<br />

moment, the first of which<br />

is Hawk, which will be<br />

appearing on the<br />

Electronic Arts label in the<br />

next few months. Jez<br />

explains: "It's a combat<br />

flight simulator based on<br />

Stealth technology - you<br />

know, F19 and 82 and all<br />

that kind of thing.<br />

Graphically it's very<br />

complex and the flight<br />

dynamics are very like a<br />

real simulator, but you<br />

don't waste your time<br />

talking to airports and<br />

landing and things like<br />

that.<br />

"It's based ten years<br />

Into the future and<br />

assumes that there are a<br />

lot of Stealth Fighters<br />

around, so you're<br />

actually attacking<br />

Stealth Fighters. We've<br />

programmed in all<br />

known Stealth Fighters<br />

plus we're going to invent<br />

a few of our own. There<br />

will be conventional<br />

planes as well, like Flo.<br />

F18 and Phantoms.<br />

"We aren't going to go<br />

the Microprose route with<br />

a World War III scenario:<br />

it's going to be more 'take<br />

it as it comes'. It'll be<br />

different every time and<br />

we're going to town on<br />

the computer- controlled<br />

enemy - they'll fly 100%<br />

realisticaly. You'll be<br />

able to follow them in<br />

turns and loops and<br />

things like that."<br />

Interceptor is the<br />

current combat simulator<br />

yardstick. so how does it<br />

compare with Hawk? Jez<br />

replies with confi dence:<br />

"It's graphically much<br />

superior - at least twice<br />

the frame rate.<br />

en<br />

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comparison: ours has got<br />

real strategy and lots of<br />

planes on the screen. In<br />

Interceptorthere can be<br />

o plane which is a dot on<br />

the screen and you're still<br />

supposed to fly around<br />

and chase it - you only<br />

get a brief glimpse of it up<br />

big. In Hawk you'll be<br />

dogfi ghting all the time<br />

There's a lot more in it too<br />

- we've got fractal<br />

mountain terrains in some<br />

parts of the game and in<br />

other parts there's flat<br />

land with lots of buildings.<br />

"We've included a lot of<br />

ground combat: there's<br />

landing on different<br />

runways and airports and<br />

things like that. Mid-air<br />

refuelling of course. We<br />

wanted to do the flight<br />

simulator to beat them<br />

all, and we put enough<br />

people in the company<br />

with different talents to<br />

make an all round<br />

product - it's a really full<br />

combat simulation: very<br />

graphical and very fast,'<br />

The second project is a<br />

coin-op conversion of a<br />

Sega game that derives<br />

its name from a device in<br />

an aircraft jet engine that<br />

ignites extra fuel, which<br />

at the moment has to current crop of<br />

remain nameless. Jez conversions: Outrun is<br />

reveals more of the pathetic.<br />

mystery game: 'We got " S o m e coin-op games<br />

excited by a particular c a n be reasonably well,<br />

coin-op. It's not going to especially the Pacmans<br />

take us long to do it - we and the Gauntlets where<br />

already have a sprite n o t very much is<br />

engine that can enlarge happening but its fun.<br />

and decrease, flip in the But Outrun, where there's<br />

X and N<br />

1 draw millions of them a sprite action, needs to be<br />

second, dire and that's all you well programmed and so<br />

need for certain coin-op far hasn't been. I'm not<br />

c t i o<br />

n<br />

conversions coupled with saying that we are going<br />

our 3D maths. t o change all that, but we<br />

a<br />

"We're due to finish it in are going to change all<br />

about n two month's time that, but we are certainly<br />

d ready for Christmas g o i n g to do it better'.<br />

a launch on the Activision S o how much does<br />

llabel.<br />

It's looking A r g o n a u t watch other<br />

oreasonable<br />

considering programming teams? Jez<br />

we haven't been on it that admits: "We're active in<br />

t<br />

g<br />

long, and we ought to w h a t everyone else is up<br />

have something worth t o , to steer clear of them<br />

o<br />

seeing in about a month." so we can stay original.<br />

i How does Jez view There's no point treading<br />

ncoin-op<br />

conversions in o n other peoples' toes. I<br />

g general? p l a y a lot of coin-ops,<br />

o "I think a coin-op t h a t ' s where all the new<br />

n conversion done well is technology is. I've got a<br />

a<br />

very good, but I haven't Star Wars machine at<br />

n<br />

seen too many h o m e , and I've also got a<br />

conversions done well. Stargliderarcade<br />

d<br />

The best coin-op m a c h i n e in my lounge.<br />

a conversion so far is Buggy It's really good, but it<br />

lBoy,<br />

and even that could won't be released over<br />

ohave<br />

been better. I'm not here because Bally/Sente<br />

t impressed with any of the have just closed their<br />

o<br />

f<br />

coin-op division. All their<br />

programmers have<br />

moved across to<br />

Electronic Arts. It's a<br />

shame, it's a really good<br />

shoot 'em up - very hard,<br />

and far more Immediate<br />

than the computer<br />

version. I really liked<br />

Marble Madness, it was a<br />

favourite for years. I also<br />

liked / Robot.<br />

I Robot has a shape<br />

pointing option. Did the<br />

'Painting with Rolf' option<br />

on Starglider come from<br />

there? Jez acknowledges<br />

that he did enjoy playing<br />

with the drawing option,<br />

but explains: "Paint with<br />

Rolf was a bug. We've<br />

always got a shape<br />

editor in our games, and<br />

one day it didn't clear the<br />

screen and we thought,<br />

that's great! So when we<br />

finished the game we put<br />

in some options, and the<br />

end result is great -<br />

everyone loves it. It's<br />

fascinating to doodle<br />

with walkers".<br />

And indeed it is. With<br />

that, Jez had to rush off to<br />

the duplicators to check<br />

that they were managing<br />

to copy Starglider<br />

correctly.


vo MACHINES: ATARI ST/<br />

AMIGA.<br />

11<br />

. 1. PRICES: £19.99,<br />

0- VERSION TESTED: ATARI ST.<br />

S<br />

ow REVIEWER: STEVE JARRATT.<br />

U<br />

Sego's P amazing coin-op<br />

with P the hydraulically<br />

manipulated L<br />

console first<br />

appeared I as a conversion<br />

around E a year and a half<br />

ago. Although a good<br />

R<br />

seller, Space Harrier was<br />

generally : regarded as<br />

something E of a<br />

disappointment L<br />

- due<br />

mainly I to the restrictions<br />

imposed T by the smaller,<br />

eight-bit E machines.<br />

. Now - and after quite a<br />

delay (I saw working and<br />

apparently finished levels<br />

of the ST version at lost<br />

SPACE HARRIER<br />

year's PCW show) - Space<br />

Harrier has finally arrived<br />

on the 16-bitters. The main<br />

difference between these<br />

and earlier versions are the<br />

colourful graphics plus the<br />

speed and quality of the<br />

3D update. The<br />

chequerboard floor rpoves<br />

extremely smoothly, and<br />

the sprites ore nicely<br />

it Space Harrier - disappointing.<br />

drawn, although still quite<br />

jerky at times.<br />

As with its predecessors,<br />

however, the game suffers<br />

from one major flaw: since<br />

the action is viewed from<br />

behind the main character<br />

he successfully blocks any<br />

fire heading directly for<br />

him_ This frequently leads<br />

to the loss of a life simply<br />

because oncoming<br />

missiles are completely<br />

hidden from view.<br />

Ultimately, Space Harrier<br />

is disappointing. Without<br />

the novelty of being thrown<br />

around in the hydraulic<br />

seat, the game is reduced<br />

to a fairly average shoot<br />

'em up which, at worst, can<br />

be extremely frustrating.<br />

Having said that, this is the<br />

definitive Space Harrier,<br />

and the one to go for if<br />

you're a fan of the coin-op.<br />

The Amiga version should<br />

be more or less identical.<br />

1-<br />

7<br />

1!<br />

IN- SOUND 6<br />

1P.-<br />

VALUE 7<br />

-<br />

PLAYABILITY 5<br />

- LI. OVERALL 6<br />

GUPDATE<br />

ROnly<br />

the Amiga versions<br />

of Space Harrier and<br />

ABombjack<br />

are now<br />

outstanding. All 8-bit<br />

Pversions<br />

have been<br />

available for well over a<br />

Hyear.<br />

I<br />

C<br />

S<br />

MACHINES: ATARI ST/<br />

11011111JACK<br />

AMIGA.<br />

temporarily turns all<br />

on-screen meanies into<br />

Do- SUPPLIER: ELITE<br />

shiny coins to be collected<br />

: Zg TESTED: ATARI ST.<br />

for additional points.<br />

llo•<br />

REVIEWER: STEVE JARRATT.<br />

The ST version reviewed is<br />

extremely close to the<br />

Elite's<br />

igg<br />

eight-bit versions of<br />

arcade game but for one<br />

the N Tecmo coin-op appealing backdrops - In to add variety.<br />

or two artistic licenses and<br />

appeared g back In 1986 order to 'defuse' bombs A mixture of airborne the music. It <strong>Is</strong> fun to play,<br />

and i now, with the advent which appear on each beings hinder Jack's but at twenty quid<br />

of the 16-bitters. Elite has screen.<br />

l<br />

mission, contact with represents a rather a<br />

taken the opportunity of Each bomb is mode safe<br />

dusting f<br />

them signals the removal<br />

dubious investment<br />

off the old title and simply by flying into it, and of one of his three lives. t<br />

shoving 9 on a new price once the current screen There ore also extra bonus<br />

tag. :<br />

has been totally cleared,<br />

-<br />

10<br />

icons which float around<br />

Bomb Jock is a small<br />

99<br />

the next, more difficult one. the screen, including an -,<br />

SOUND 6<br />

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can be attempted. There<br />

VALUE 4<br />

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who travels the are six screens in all, multiplier to rapidly - 1 PLAVABILITY 8<br />

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cycling round with Increase scores and a<br />

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<strong>Computer</strong> Industry sources spoke of alarm and disquiet today as US Gold - Europe's<br />

forerunners in home entertainment software - announced plans for a September release<br />

that marks a milestone in the development of the home computer industry. Titled "HISTORY<br />

IN THE MAKING", it chronicles the early giant successes of this exciting industry and is<br />

regarded by many experts to be the fmest single collection of computer games ever produced<br />

a real must for computer enthusiasts and a true collector's item to he treasured<br />

for years to come,<br />

In just four short years<br />

home computer entertainment<br />

has grown into a<br />

furious and exciting<br />

industry not only bringing<br />

much pleasure and<br />

enjoyment to many<br />

youngsters throughout<br />

Great Britain and Europe,<br />

but creating a whole<br />

industry that has made<br />

enormous strides forward<br />

in technology and the<br />

standards of entertainment.<br />

No company has done<br />

more to advance the cause<br />

than US Gold. Deriving its<br />

name from the early<br />

activities of importing<br />

software from America<br />

and adapting it for the<br />

home market, US Gold has<br />

constantly led from the<br />

front, outstripping competitors<br />

in satisfying the<br />

demands of an increasingly<br />

discerning public. US Gold<br />

now stands firmly at the<br />

head of a very stable and<br />

vital industry leaving<br />

behind it many memorable<br />

and outstanding achievements.<br />

Now the company has<br />

announced plans to create<br />

another shockwave - it's<br />

taking those early<br />

masterpieces from its own<br />

outstanding success and<br />

bringing them together in<br />

one collection - 15 true<br />

classics in all. A spokesman<br />

for U-S Gold is not<br />

surprised at the market's<br />

reaction when he<br />

e•<br />

,<br />

,•<br />

•<br />

•<br />

THE<br />

History<br />

commented to our<br />

reporters: "US Gold is the<br />

entertainment software<br />

industry in the UK and now<br />

Europe.<br />

"In short, the collection<br />

will appeal to everyone -<br />

It's not Just a compilation<br />

of games but a true<br />

chronicle of the development<br />

of this fantastic<br />

industry of ours."<br />

It's hardly surprising our<br />

competitors are unhappy.<br />

From the very early days<br />

we were the innovators and<br />

we therefore developed<br />

some real innovative<br />

games - games that can be<br />

called classics of their time


MONDAY, 19TH SEPTEMBER,<br />

11 the Making<br />

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tag our<br />

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ors and<br />

eloped<br />

vat lye<br />

can be<br />

ir time.<br />

No one has achieved so<br />

much and no one is able to<br />

command such outstanding<br />

software, Now a mature<br />

market is in residence, we<br />

decided that the time was<br />

right to make a bold<br />

statement about how<br />

significant and impressive<br />

computer software is. we<br />

therefore collected<br />

together these classics -<br />

collected from only our<br />

first three years - and are<br />

to publish them in one<br />

historic pack. Many of<br />

today's enthusiasts may<br />

have been too young to<br />

have played the originals -<br />

it's obviously a real treat<br />

for them and many of the<br />

older players will treasure<br />

the value that such a<br />

collection offers. In short,<br />

the collection will appeal to<br />

everyone - it's not just a<br />

compilation of games but a<br />

true chronicle of the<br />

development of this<br />

fantastic industry of ours."<br />

BEACH HEAD... the<br />

leader of the pack, US<br />

Gold's 1st quarter of a<br />

million seller. BRUCE<br />

LEE... the first famous<br />

face to join US Gold<br />

SPYHUNTER... Bally<br />

Midway's armoured car<br />

classic became a home<br />

computer cult. RAID...<br />

Impressive yet<br />

controversial. Raid hit the<br />

headlines in the national<br />

press. GOONIES...<br />

Spielberg film translated<br />

into the first simultaneous<br />

two player interactive<br />

arcade game.<br />

SUPERCYCLE... the<br />

Epyx spectactular on two<br />

wheels. Fast and furious -<br />

an all-time racing classic.<br />

WORLD GAMES...<br />

NEWS<br />

around the world with 8<br />

incredible, and unusual<br />

events by Epyx. EXPRESS<br />

RAIDER... a rootin%<br />

tootin', arcade action - the<br />

Easter hit of that year.<br />

INFILTRATOR... arcade.<br />

strategy simulation - all<br />

ingredients that<br />

culminated into a<br />

European No. 1. BEACH<br />

HEAD tough action<br />

sequel, another monster<br />

chartbuster by Access.<br />

GAUNTLET... the biggest<br />

selling computer game<br />

1986/87. over 300.000 sold<br />

"HISTORY IN THE MAKING"<br />

The First Threekars<br />

Luxiabooksto<br />

EMPRESS RAWER<br />

ImFOSSMUS NoSigiEssi<br />

SUFIER CYCLE G 04L<br />

BEACERILIAD -<br />

DIFIILTRATOR<br />

P4TLEI<br />

RAID MN MOSOOW SFir BUNTEN,<br />

RUNG PO mAsnat BRUCE LEE GOONDIS<br />

WORLD GAMES ROAD RUNNER BEACH<br />

-<br />

The games selected to honour this special collection<br />

FM% are each of outstanding merit in their own right<br />

- the 1st great arcade<br />

conversion. ROAD<br />

RUNNER... the summer<br />

No. I of that year -<br />

cartoon, coin-op capers<br />

from Atari <strong>Games</strong>.<br />

I M P O S S I B L E<br />

MI S S I O N . . . the<br />

benchmark test for all<br />

subsequent platform<br />

games, still regarded by<br />

many as one of the greatest<br />

computer games of all<br />

time. KUNG FU<br />

MASTER... a Gallup No.<br />

I - Data East - often<br />

imitated, never emulated.<br />

LEADERBOARD... "This<br />

is the sports simulation of<br />

the year -if not the decade",<br />

Zzap 64.<br />

Besides its possession as<br />

a collection piece the<br />

package is considered by<br />

many to offer unheard of<br />

value for money and an<br />

opportunity not to be<br />

missed. Many computer<br />

enthusiasts await eagerly<br />

the mid-September release<br />

and comments such as<br />

"I've started saving<br />

now...", "I wasn't into<br />

computers when the early<br />

releaseg<br />

- looking forward to playing<br />

c a m<br />

e<br />

o u<br />

t ,<br />

them now...", "I've only<br />

heard of such games as<br />

Beach Head, now's my<br />

chance to see what I've<br />

missed..." are common<br />

amongst the players that<br />

we've talked to.<br />

"But the real winners are<br />

the buying public - it's<br />

fantastic value."<br />

Perhaps one of the most<br />

informative comments was<br />

made by an industry<br />

insider: "US Gold seem to<br />

have done it again. Whilst<br />

we're all happily<br />

constructing compilations<br />

from any product we can<br />

find and offering them to<br />

the public as value-formoney<br />

packs, US Gold<br />

have put together the finest<br />

collection of classic games<br />

ever assembled and the<br />

support material and giveaways<br />

will be just as<br />

good and up to their usual<br />

amazing standard. Quite<br />

simply, I think we're all<br />

stunned once again, but the<br />

real winners are the buying<br />

public - it's fantastic<br />

value."<br />

Where will US Gold go<br />

from here - well no one<br />

knows, all we can really say<br />

is that if they keep going<br />

on making history like this<br />

then they can only keep<br />

going on from success to<br />

success and all computer<br />

owners will be pleased for<br />

that to continue.


•••• MACHINES: SPECTRUM 12B,<br />

PC, ST.<br />

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t:


IF YOU'VE GOT IT IN YOU,<br />

OUR APPRENTICESHIP WILL<br />

BRING IT OUT.<br />

The Army fl ies. REME keeps it fl ying.<br />

Electronic Technician. Keeping the<br />

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sharp and distortion free.<br />

E<br />

aKs°•<br />

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to know more about Army Apprenticeships<br />

Or ,f2 I am y between e a r s 15 and 25 years of age and would A D D R E S S<br />

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For a further g e details send to: Army Careers Service,<br />

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Today's Army has some of<br />

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Which is why all these<br />

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There are over 15 types<br />

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on offer. To qualify for some<br />

you'll need to have, or expect<br />

to get 3 good GCSEs (or equivalent),<br />

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But not all our apprenticeships<br />

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THE PROFESSIONALS Ere


ID• MACHINE: C64.<br />

SUPPLIER: CRL.<br />

IP- PRICE: 0.95 CASS, EA 4.95<br />

DISK.<br />

it<br />

, REVIEWER: MATT BIELBY.<br />

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6A4Kly<br />

Jervis's vision of<br />

4heaven.<br />

Not only has Satan<br />

been allowed to just<br />

. wander in and filch the Ten<br />

Commandments, but the<br />

angel sent down to the<br />

'other place' to retrieve<br />

▪ MACHINES: SPECTRUM/<br />

COMMODORE 64IAMSTRADI<br />

ATARI ST/AMIGA/IBM.<br />

P. SUPPLIER: PRISM.<br />

10- PRICE: E,8.99ISPECTRUM<br />

CASS E9.99 C64/AMS CASS<br />

£12.99 SPEC/C64iAMS.<br />

▪ VERSIONS TESTED:<br />

COMMODORE 64.<br />

REVIEWER: JULIAN<br />

RIGNALL.<br />

I'm all for original and<br />

innovative ideas - if the<br />

end result <strong>Is</strong> an enjoyable<br />

and playable game.<br />

Hotshot is certainly<br />

original, but unfortunately<br />

ifs far from playable.<br />

As Garry Williams.<br />

VG's lardy lump of an<br />

ad manager, says after<br />

lunch: "Let me axpand<br />

further."<br />

The game is very simple:<br />

it's a one-on-one battle<br />

between either two human<br />

players, or a human and<br />

computer player, set<br />

across five different levels.<br />

The objective is simple:<br />

beat the opponent.<br />

Before a game begins,<br />

TO HELL AN<br />

them is definitely on the<br />

porky side: he'd give<br />

Chubby Grist/e<br />

a for his money!<br />

wHe a does d d lhowever e come<br />

equipped with a<br />

handy-dandy boomerang<br />

halo with which to zap your<br />

attackers and supposedly<br />

'transform them into angels<br />

and send them to heaven'<br />

though what the vicious<br />

currs have quite done to<br />

deserve such generous<br />

treatment I'm sure I don't<br />

know.<br />

The various levels scroll<br />

smoothly and are dotted<br />

with platforms and lava<br />

pits a la Ghost and<br />

Goblins, though it must be<br />

said that where you<br />

actually can stand and<br />

where it looks as if you<br />

should be able to stand<br />

aren't always that close.<br />

Critters ranging from<br />

your bog standard<br />

ghosties that just queue up<br />

each player enters his<br />

name and is assigned a<br />

character by the<br />

computer. Personally I'd<br />

prefer to choose my own<br />

character, rather than be<br />

given one randomly.<br />

The characters vary in<br />

shape and size, from<br />

roughly human shape to<br />

A Nice wolf, shame about the spacesuit.<br />

to be knocked down<br />

through to immensely<br />

annoying jumping rodent<br />

things all too eager to<br />

knock you off your perch<br />

litter the caverns, making<br />

movement a bit, well,<br />

'hellish'. Hitting any of<br />

MOMi<br />

i<br />

P I N<br />

E<br />

*<br />

c o<br />

squat alien life form, but in<br />

mplay t there are very few<br />

noticeable differences<br />

i between m them.<br />

u<br />

.<br />

•<br />

*<br />

e<br />

l If there isn't a second<br />

human player, the<br />

computer supplies an<br />

opponent.<br />

Level one looks very<br />

much like a Breakout<br />

oi<br />

• a—<br />

aor<br />

s n i g r loop • n -<br />

, •<br />

5s<br />

"<br />

Ld 0<br />

2<br />

h i<br />

•<br />

-<br />

•<br />

.<br />

;<br />

r e<br />

monsters can not only<br />

knock you into the soup<br />

and so waste one of your<br />

eight lives, but also saps<br />

your energy.<br />

Luckily bibles appear to<br />

build up your energy, and<br />

after bouncing through a<br />

_ _<br />

A The grey critter on the left is "Satan's gopher"(?)<br />

game, as there's a large<br />

group of blocks at the top<br />

of the screen. The bottom at<br />

the screen is split into two<br />

halves, representing each<br />

character's playing area.<br />

A ball of antimatter is shot<br />

into the playing area, and<br />

the characters attempt to<br />

catch it and shoot it at the<br />

blocks, which earns points.<br />

This sounds pretty<br />

straightforward but there<br />

are two catches. Firstly, the<br />

players are only allowed to<br />

catch the ball using their<br />

'gravitation guns' - long<br />

sticks. If the ball touches<br />

any other part of the<br />

character's body, he<br />

dissolves and points are<br />

given to the opposing<br />

player. Secondly, each<br />

character exerts a strange<br />

gravity force, which<br />

causes the ball to follow<br />

parabolic curves, making<br />

it very difficult to actually<br />

catch the ball. -<br />

The screen is played over<br />

a given period of time.<br />

When the clock runs down.


BACK<br />

level with angel-like ease,<br />

Bertram, for such is his<br />

name, gets to recover one<br />

of the Commandments.<br />

Last of all you face the<br />

devil himself, protected by<br />

wolves, snakes and other<br />

nosties, to rescue your horn<br />

- whatever that may be -<br />

which has also gone<br />

missing. Though the sprites<br />

are all quite blocky and<br />

dull and hardly animated<br />

at all, the general feel of<br />

the game isn't too bad with<br />

the backdrops<br />

A Chubby ad-manager ends up in Hell where he belongs'<br />

occasionally looking<br />

reasonably pretty and<br />

suitably sombre. There is<br />

generally no problem with<br />

the flat-ground moments in<br />

the game, where the tubby<br />

one's halo proves fairly<br />

devastating weapon, but<br />

the main difficulty in the<br />

game comes in the<br />

jumping moments, when<br />

the rodent things<br />

mentioned earlier -<br />

apparently meant to be<br />

gophers! - knock you off<br />

with monotonous<br />

regularity. i<br />

— There is a fairly boppy<br />

theme tune<br />

—<br />

accompanying the<br />

-proceedings. - - and quite a<br />

— generous provision of lives<br />

—<br />

allowing you to get futher<br />

into it than you would at 2<br />

first imagine, but despite<br />

1 —<br />

Ounplayable, V E R it Ais hard L Lto<br />

)oth players go forward<br />

)ne at a time to tackle a<br />

)inball-style bonus screen.<br />

he character stands at the<br />

)ottom of the screen and<br />

he ball ricochets around<br />

computer opponent is also<br />

very tough to beat, and<br />

frustration sets in very<br />

quickly.<br />

Now, all this would be<br />

alright if the game was<br />

two-player mode - and<br />

frustration soon gives way<br />

to boredom. Even if you do<br />

stick with it, there's only five<br />

levels of very similar<br />

action.<br />

he screen. The objective is<br />

o score as many points as<br />

)ossible by shooting the<br />

)ins in the centre of the<br />

creen. When the time limit<br />

sxpires, or the character<br />

gets hit by the ball, the<br />

)onus screen ends.<br />

If the player has scored<br />

more than 4,000 points, he<br />

moves onto the next level.<br />

lot, the game ends.<br />

Subsequent levels play<br />

very similarly, but involve<br />

such things as drowning<br />

your opponent by hitting<br />

enough bricks to raise the<br />

water level in his area, and<br />

doing a similar sort of thing<br />

with a black hole.<br />

One of the game's big<br />

faults is the control<br />

method. Catching the ball<br />

is incredibly difficult due to<br />

worth persevering with, but<br />

unfortunately it isn't. The<br />

gameplay just isn't<br />

exciting - even in<br />

The graphics are very<br />

poor indeed, and look as<br />

though they've been<br />

copied directly from the<br />

the fiddly control method<br />

and weird gravity. The A This'll never make the next Olympics.<br />

very blocky and very old<br />

looking thing in the Moon<br />

Lander mould. Imagine<br />

guiding your Olds<br />

spaceship through some<br />

tunnels while squinting<br />

your eyes and you've got it.<br />

Still, whatever its<br />

shortcomings. which are<br />

hardly surpising<br />

considering its age, it's a<br />

nice idea to present a<br />

freebie like this and it<br />

certainly helps to make To<br />

Hell and Back look good.<br />

I 11<br />

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the fact that it isn't U P D A T E ...<br />

recommend such a C O _ have no plans at<br />

generally lacklustre copy current to bring To Hell<br />

of an already much a n d Back to any other<br />

Imitated game. f o r m a t s , which is in line<br />

On the B-side, if you will, with much of their recent<br />

CRL has presented us with releases. If they did, they<br />

a game totally w o u l d certainly have to<br />

unmentioned on c h a r g e less than the full<br />

packaging cassette or price they are flogging<br />

press release: it is Moon t h e <strong>Commodore</strong> at to<br />

Crystals, Andy Jarvis' first make It anything like a<br />

game ever. A very simple. "good buy".<br />

Spectrum version.<br />

To be perfectly honest, I<br />

don't think Hotshotwould<br />

make the grade even as a<br />

budget game. At ten<br />

pounds it's vastly<br />

overpriced. Avoid it at all<br />

costs.<br />

GRAPHICS 2<br />

IP- SOUND<br />

10- VALUE<br />

10- PLAYABILITY 2<br />

OVERALL<br />

L_<br />

UPDATE<br />

The Spectrum version is<br />

unsurprisingly identical to<br />

the <strong>Commodore</strong>, and<br />

should be available<br />

around now - if you're<br />

Interested.<br />

116-bil versions have<br />

improved graphics, but<br />

unfortunately the basic<br />

gameplay is the same as<br />

the 8-bit versions - so<br />

they're not really worth<br />

waiting for.<br />

0


V Steady into the Star Gate.<br />

•<br />

1<br />

STiAMIGA. 0<br />

IP- SUPPLIER: FIREBIRD.<br />

. PRICES: ST AND AMIGA<br />

£19.95. M<br />

A<br />

IP- VERSION TESTED: ATARI ST.<br />

IP. REVIEWER: GARY WHMA.<br />

C<br />

Whirligig the game is set<br />

tar<br />

H<br />

in the future, casting<br />

you I in the role of a lone<br />

starfighter N pilot whose<br />

mission E is to fly around a<br />

strange S surreal universe<br />

(known as Whirligig) in<br />

order : to collect five perfect<br />

solids A that are drifting<br />

about T in the void. Although<br />

there A are only five solids to<br />

find, each one could be in your ship's supplies. What<br />

any<br />

R<br />

of 4 BILLION (HI) levels supplies? Oh, I almost<br />

(called I 'Eigenspaces'), so forgot. Your ship, a Meson<br />

obviously some serious Class Fighter, is equipped<br />

searching is going to have with some rather useful<br />

to be done. Relax though weapons, namely missiles<br />

- you don't actually hove and chaff. Missiles ore<br />

to go to all of them. That used to destroy the nosties<br />

would take until eternity. that appear in the game<br />

You view your ship from (more on that later) and<br />

outside as it flies about the since they are<br />

Whirligig on its quest for heat-seekers, they lock on<br />

solids (or should I say to their target with<br />

'pitches and rolls all over frightening accuracy and<br />

the place on it's quest for hardly ever miss. However,<br />

solids' as the mouse control should you be so trigger<br />

is infuriatingly difficult to happy as to fire a missile<br />

use).<br />

with no enemies on screen,<br />

As your ship makes its you're in for a fright as<br />

way across the star they lock onto YOUI In<br />

A Weird game with great music.<br />

systems, it will inexorably<br />

encounter the many<br />

objects, both friendly and<br />

hostile, thot feature in the<br />

game. Depots are<br />

some of the most useful,<br />

and are used to replenish<br />

•<br />

A Careful with those heat seeking missiles.<br />

addition, chaff pods are<br />

defensive drones used to<br />

destroy enemies, or any<br />

missiles they may have<br />

fired at you.<br />

Anyway, the depots I<br />

mentioned earlier float<br />

around in space and can<br />

be used to re-chaff and<br />

re-arm, depending on<br />

what kind of depot Ills.<br />

Refueling depots are<br />

slightly more important, as<br />

if you run out of fuel, you're<br />

dead!<br />

Travelling from one<br />

Eigenspace to another is<br />

achieved by travelling<br />

through Stargates, strange<br />

swirly rings that need some<br />

practice to get through<br />

safely. Each Stargate will<br />

only transport you to one<br />

other Eigenspace, and that<br />

destination is indicated on<br />

the region map on view at<br />

the beginning of every<br />

level. By travelling from<br />

sector to sector in this<br />

manner, you will<br />

eventually stumble across<br />

one of the five 'perfect' in<br />

the game, each one<br />

housing one of the solids<br />

you're alter. When you do<br />

find a solid, you can use its<br />

ottractor field to put it in<br />

tow (offer dealing with the<br />

nasty that accompanies<br />

each one) and by<br />

dragging it back through a<br />

stargate you can capture<br />

it. Capture all five and<br />

• you've won the game.<br />

As far as I can see,<br />

Whirligig is very similar to<br />

Virus insofar as the pig of a<br />

control mode will have you<br />

tearing your hair out for a<br />

while, but once you've got<br />

the hang of it, you'll find an<br />

absorbing game there.<br />

With on alleged 4 billion<br />

levels and over 100 billion<br />

nasties you could be at it<br />

for quite a while. The game<br />

posesses some lovely 3D<br />

filled in graphics. both well<br />

animated and defined,<br />

but not as impressive as its<br />

stablemates, Carrier<br />

Command and Virus.<br />

GRAPHICS 8<br />

IP- SOUND 5<br />

10- VALUE 6<br />

1 PLAYABILITY 7<br />

OVERALL 6<br />

UPDATE . .<br />

ST and Amiga versions will<br />

be on sale in early<br />

September. Spectrum,<br />

<strong>Commodore</strong>, Amstrad,<br />

and PC versions will<br />

follow later in the Autumn<br />

- but probably not before<br />

mid October at the<br />

earliest.


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11. REVIEWER: EUGENE LACEY.<br />

Road Blasters blends<br />

together the two most<br />

popular features of video<br />

:jaming ever invented -<br />

driving fast and shooting<br />

things.<br />

Just think of the dozens of<br />

shooting and driving<br />

games that have been<br />

launched over the years.<br />

They ore far too numerous<br />

to list here.<br />

What is strange is that it<br />

took until 1987 for some<br />

bright spark at Atari<br />

<strong>Games</strong> to put two and two<br />

together and come up with<br />

the hybrid 'racer-shooter'<br />

that is Road Blasters.<br />

s5c<br />

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The game was a smash<br />

in the arcades - a fact not<br />

missed by US Gold who<br />

wielded their mighty<br />

cheque book to snap up<br />

the rights to the home<br />

versions.<br />

Set sometime In the<br />

future where the<br />

motorways have become<br />

a death dealing<br />

nightmare. If you thought<br />

the M25 was hairy then<br />

forget it. With mines, lay<br />

bye mounted machine<br />

gun installations, mad<br />

bikers, and other crazed<br />

roadsters, Road Blasters is<br />

a game where only the<br />

tough will survive.<br />

The secret of Road<br />

Blasters is to make a<br />

successful rendezvous with<br />

the passing jet tighter that<br />

hovers above the road and<br />

drops extra weapons to<br />

soup up your vehicle.<br />

Catching these weapons<br />

is not easy - you have to<br />

line your car up with the<br />

plane whilst keeping an<br />

eye on the twisting road.<br />

v<br />

1<br />

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0<br />

%<br />

Different types of<br />

weapons can be caught.<br />

There is a turbo charger<br />

that you use to accelerate<br />

at great speed enabling<br />

you to reach the end of the<br />

level more quickly. A bit of<br />

a mixed blessing this<br />

though as it makes steering<br />

more tricky and increases<br />

the chances of collisions<br />

with other vehicles or<br />

coming oft the road.<br />

My favourite weapon is<br />

the machine gun - which<br />

can be operated by<br />

pulling back on the<br />

IC MUTE<br />

INSCEIR(<br />

E FITCH SPI<br />

joystick. This wastes the<br />

enemy like nobody's<br />

business - and does so to<br />

a splendid, loud 'n quick,<br />

machine gun sound_<br />

Sound effects are<br />

generally excellent In this<br />

64 rendition of Road<br />

Blasters - especially the<br />

explosions when you take<br />

out one of the pill boxes.<br />

They are hard to hit and<br />

one of your most deadly<br />

hazards so the loud<br />

resounding boom when<br />

you take one out is<br />

particularly satisfying.<br />

, SEURE<br />

.011-111A18<br />

A Prince would love the purple<br />

sky in the Speccy version.<br />

If the other cars don't get<br />

you then running out of fuel<br />

most definitely will unless<br />

you are careful to pick up<br />

the green and red fuel<br />

balls that ore scattered<br />

around the rood at various<br />

points.<br />

The basic aim of Rood<br />

Blasters is simply to drive<br />

and survive, and get as for<br />

as you can. There ore fifty<br />

levels in total - though you<br />

don't hove to start at the<br />

first every time as there is<br />

an option to start further in<br />

the game if you so wish.<br />

The road leads through a<br />

series of countries with<br />

alternating checkpoints<br />

and rally points. The<br />

checkpoints are midway<br />

goals to aim for with the<br />

promise of extra fuel. Rally<br />

points ore similar to the<br />

finish lines in ordinary<br />

races - q chequered<br />

section of road denoting<br />

the end of a lev•-<br />

1


itsirElts<br />

A control dash at the foot<br />

of the screen shows your<br />

fuel level, speed, warns of<br />

incoming mines and<br />

displays your multiplier<br />

status. The multiplier works<br />

by counting the number of<br />

yellow cars and bikers you<br />

blast.<br />

The aim <strong>Is</strong> to hit as many<br />

as possible without MISSinCI<br />

- this will give you a<br />

maximum multiplier of<br />

your score at the end of the<br />

level.<br />

Road Blasters is very<br />

much a high score game.<br />

One to boast about once<br />

you get your performance<br />

at the top of the pile.<br />

The 84 version reviewed<br />

here was coded by the<br />

same team that produced<br />

the <strong>Commodore</strong> version of<br />

Out Run - father and son<br />

team Amazing<br />

Productions. So Just how<br />

amazing is Road Blasters?<br />

The first thing you notice<br />

is the graphics and it has to<br />

A Hug rh, entre lane fat ash free ride<br />

be said these are for from<br />

amazing.<br />

The back drops range<br />

from futuristic city scopes<br />

to the unbiquitous desert.<br />

Al) three resembled an<br />

early attempt at<br />

landscaping on the Atari<br />

VCS - rather the<br />

<strong>Commodore</strong> 64.<br />

The cars and planes ore<br />

also pretty basic - lacking<br />

in detail and moving very<br />

blockily towards you as the<br />

road scrolls.<br />

The colours are very stark<br />

- completely lacking in<br />

shading which makes it<br />

difficult to take seriously.<br />

By for the major fault with<br />

the game however is its<br />

lock of speed. The car just<br />

doesn't create a sensation<br />

of speed. Only when you<br />

pick up the turbo charger<br />

does it move convincingly.<br />

From a standing start you<br />

have to reach about 60<br />

mph before you can<br />

discern that the car <strong>Is</strong><br />

moving at all.<br />

Steering also leaves a<br />

Road Blasters car armed with missile launcher<br />

little to be desired. On<br />

some of the early levels the<br />

road actually moves for<br />

you. You simply stay in the<br />

centre of the road. don't<br />

touch your Joystick at all,<br />

and you end up at the end<br />

of the level. All you have to<br />

do is blast the odd car that<br />

gets in your way.<br />

Of course there is no<br />

point whatever in doing<br />

this as you won't amass any<br />

significant number of<br />

points. But that is not the<br />

point - you shouldn't be<br />

able to get away with it.<br />

The coin-op certainly won't<br />

let you.<br />

Graphics and animation<br />

gripes aside - the basic<br />

addictive element of Road<br />

Blasters is still here in this<br />

conversion. The strength of<br />

the original Atari game<br />

design shines through -<br />

and I did find the game<br />

very difficult to put down.<br />

However, you can't help<br />

wishing that US Gold had<br />

entrusted the conversion of<br />

,<br />

1 T<br />

this excellent . d p to a<br />

better prograri ng team<br />

The truth is that both Out<br />

Run and now Road Blasters<br />

hove to be ranked as fairly<br />

average conversions.<br />

Both games deserved a<br />

lot better.<br />

Ito<br />

- IP<br />

G,<br />

VALUE<br />

R'<br />

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OVERALL 5<br />

• . k .<br />

UPDATE<br />

By the time you read this<br />

the Spectrum and<br />

Amstrad versions will be<br />

on sale.<br />

Amiga and ST versions<br />

are being coded by Probe<br />

In London. They are not<br />

expected to hit the shops<br />

until the end of August.<br />

El


A-812387 touched down without a sound. Parachute hidden<br />

safely away, he surveyed quadrant 'X' with the steely gaze of a<br />

professional killer. The task was hard, some would say impossible,<br />

butto a special operations agent the impossible was merely a way of life.<br />

The brief had been simple, recover the vital NATO documents—and<br />

of course, those three familiar words on which A-812387 thrived<br />

LEAVE NO SURVIVORS!<br />

Coming soon on Spectrum Cassette f7.<br />

1Disc<br />

E14.95 and <strong>Commodore</strong> 64 Cassette 0.95, Disc £12.95.<br />

35, A m s t r a d<br />

Telecoms° ft, First Floor, 64-76 New Oxford Si, London WC1A 1PS.<br />

C a s Firebird s eand tFirebird t e Logo a rt tr•demistirs of British Thiecommunica blobs Pt C.<br />

f 8 . 9 5 ,<br />

SEE US ON STAND 3447 ATTHE P.C. SHOW. EARLS COURT.14-18 SEPT.<br />

-<br />

1


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QUALITY STRATEGY GAMES bum E Er J SOFTWARE iEstablishoo 1984)<br />

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Plus many more Superb Featines and Options. EUROPEAN CHAMPIONS includes E F, J. MATCH<br />

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1 2 E 3 K C P E76 flC l 95<br />

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Cl 95 ( 1 1 905<br />

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ma m a CB 95 [12.95<br />

FANTASTIC VALUE. Spacial Discount of £2 MI for every<br />

EXTRA game purchased le g. buy 2 <strong>Games</strong> deduct C2 00<br />

from TOTAL buy 3 <strong>Games</strong> deduct Ea 00 from TOTAL 4<br />

<strong>Games</strong> ft OD atol<br />

ALL GAMES are evadable by MAIL ORDER for<br />

PMMECNATE despatch by 1st clams post and include Full<br />

Instructions. !OUTSIDE UK please add (1.00 for postage<br />

and send payment el Pounds Sterling cohel.<br />

PLEASE STATE WHICH MACHINE AND TAPE OR DISC<br />

Chodues or Poets Order. payable to E Er LI Software<br />

E SOFTWARE Ft nom 5 , 37 Westmoot Road. ENPFLD, Mssbeser EN3 1LE<br />

SOFT CELL<br />

194-196 Canterbury 5treet<br />

illinctham, Kent Mff7 5NQ<br />

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LAST MIMJA 2<br />

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• 5PACE ADVENTUREP5 OF THE 21.5t CENTURY<br />

El


;core<br />

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11- MACHINES: SPEOTRUM/C<br />

64/AMSTRAD/AMIGA/<br />

ATARI ST.<br />

SUPPLIER: TITUS.<br />

VERSIONS TESTED: ATARI<br />

ST1AMIGA.<br />

o- REVIEWER: JULIAN<br />

RION ALL.<br />

The evil and powerful<br />

Inter-galactic liberation<br />

Organisation has invaded<br />

the earth. They hove razed<br />

several cities to the ground<br />

and are holding many<br />

others hostage. It seems<br />

they Intend to destroy the<br />

rugn speed<br />

28857 1386864 8<br />

111111<br />

FIRE AND<br />

M1111<br />

At the top of the screen is a<br />

numeric speed Indicator,<br />

current<br />

111111 CET<br />

score, level<br />

indicator and a large fuel<br />

gauge, which gradually<br />

ticks down as the battle car<br />

zooms along.<br />

The action <strong>Is</strong> set over six<br />

1I<br />

levels, which represent<br />

different parts of the world.<br />

The objective is to race are awarded, arid a map the game maKes it very<br />

along the road,blasting of the remaining locations difficult to react to<br />

anything and everything, is shown, allowing the oncoming hazards, so you<br />

and pass the checkpoint at player to choose the next end up sitting In the middle<br />

the end before the IM's fuel area of play.<br />

of the road pressing the fire<br />

runs out.<br />

Looking at the screen button like crazy and<br />

Extra fuel can be picked shots, you might be led to attempting to run over the<br />

up en-route by running believe that Fire and occasional fuel cone.<br />

over blue and green cones Forget is graphically Since this tactic allows you<br />

that are scattered stunning. Sadly, this isn't to go all the way through to<br />

thoughout the level. the case, since all impact the end, the game's<br />

Every step of the way is <strong>Is</strong> lost when the game is in appeal is very short-lived<br />

frought with danger, and motion.<br />

indeed.<br />

enemy helicopters<br />

The sprite update is last,<br />

ito b o n u s<br />

En 8 1 8 8<br />

scare high speed<br />

372514 1386864 32<br />

mot<br />

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fuel<br />

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s<br />

A Don't iet rue graphics deceive you!<br />

Earth as we know it. Things approach at speed.<br />

ore looking very grim. Fortunotely the<br />

But hark! Could that Thundermoster is armed<br />

distant gunfire be the w i t h the latest laser guns,<br />

sound of an approaching and can destroy an enemy<br />

hero? Indeed it is, and just craft with one single hit.<br />

in the nick of time. However, the enemy<br />

Driving the Thunder- reciprocate and a<br />

Master, the newest and well-aimed blast from the<br />

most powerful land e n e m y craft sees the TM<br />

fighting machine , the hero explode in colourful<br />

must take on the entire clouds of debris. The<br />

IGLO forces single p l a y e r has an unlimited<br />

handedly and banish supply of TVs, but death<br />

banish them to whence results in a loss of fuel.<br />

they came. This is the cue There are also mines and<br />

for some colouful and other hazards littered<br />

noisy Roadbl asters type around the roadways that<br />

action. a r e either avoided, or<br />

The action is viewed from blasted out of the way.<br />

behind the Thundermaster When the end of the level<br />

as it zooms down the road. is reached, bonus points<br />

A The animation in the game is jerky<br />

but very jerky, and objects<br />

seem to appear out of<br />

nowhere. Other highly<br />

annoying factors are the<br />

lines on the road - they<br />

don't scroll down the<br />

screen as might be<br />

expected, but just change<br />

colour. This would be<br />

alright if there was a<br />

variety of shades, but since<br />

there are Only two, the<br />

effect <strong>Is</strong> pathetic and gives<br />

no sense of motion<br />

whatsoever - if it wasn't for<br />

the occasional roadside<br />

object jerking by. you'd<br />

think the TM was static!<br />

All this would be forgiven<br />

If Fire and Forget was fun<br />

to play - but unfortunately<br />

it isn't. The sheer speed of<br />

81 elee<br />

F<br />

l1<br />

111. SOUND 6<br />

1 IP- PLAYABILITY 3<br />

oII.<br />

VALUE 2<br />

r.<br />

II. OVERALL 3<br />

— L.<br />

GUPDATE<br />

RSpectrum,<br />

Amstrad and<br />

<strong>Commodore</strong> versions<br />

A<br />

month or two, but will<br />

Papparently<br />

play very<br />

Hsimilarly<br />

to their 16-bit<br />

counterparts.<br />

I The IBM PC version<br />

should be avialable by<br />

Cthe<br />

time you read this.<br />

S<br />

6<br />

won't be appearing for a


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REVIEWER: JULIAN<br />

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A - trio of Roadblasters<br />

games V has arrived at the<br />

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the game, rather thon be<br />

dumped out of it because<br />

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it does make the game<br />

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suppose.<br />

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3D effect gives a<br />

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smooth and the hills are<br />

very realistic, The car sprite<br />

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but everything else is<br />

nicely drawn and<br />

detailed.<br />

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difficulty level is set a little<br />

too high, which may be<br />

offputting to some.lt takes a<br />

lot of practise lust to finish<br />

one mission, and<br />

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pushed to their limits asyou<br />

try time and time again to<br />

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difficulty, Overlander is<br />

challenging and<br />

addictive. The gameplay<br />

varies little from level to<br />

level, but I don't think that'll<br />

stop psychopathic racers<br />

thoroughly enloying the<br />

action.<br />

Go for It - If you think you<br />

can stand the pace<br />

I to- GRAPHICS 8<br />

1 0- SOUND 7<br />

1 ow PLAYABILITY 8<br />

1 lo- VALUE 6<br />

1 0- OVERALL 7<br />

UPDATE S<br />

Amiga, Spectrum,<br />

Amstrad and <strong>Commodore</strong><br />

64 versions will all be<br />

available shortly, and are<br />

sounding very promising<br />

Indeed.


A down by the Advertising Standards Authority. Most do. The few that<br />

ldon't<br />

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please send for our booklet. It's free,<br />

r<br />

The Advertising Standards Authority.<br />

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We're here to put it right.<br />

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ASA Ltd.. Dept_ 'I', Brook House.Tornngton Place, London WOE 7HN<br />

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Beagles back to the briars.<br />

Blast your way through the bullets and<br />

bombs as all the forces of nature ore set<br />

against you. A great game from Denton<br />

Designs,<br />

Image Works. Headway House, 66-73 Shoe Lane. London ECAP 4AB Telephone; 01-377 4645


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CM DISK E13.95<br />

CM CASSETTE E9.95<br />

SPECTRUM 48/128K AND<br />

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Screenshots<br />

taken from<br />

Spectrum<br />

GRANDSLAM<br />

C 1 err<br />

- FATTEST AND MOST OBNOXIOUS<br />

) CAR PARK ATTENDANT YOU'LL<br />

'' I S EVER COME ACROSS!<br />

A PCLASSICAL R O PLATFORM GAME WITH<br />

B A DANGER B AT EVERY TURN.<br />

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ATARI ST + AMIGA £19.95<br />

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CM DISK f AMS CPC DISK E14.95<br />

C64 CASSETTE £9.95; AMS CPC CASSETTE,<br />

SPECTRUM + MSX E8.95<br />

Jr<br />

Ju4it<br />

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C<br />

Jo -1<br />

Screenshots taken<br />

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from <strong>Commodore</strong><br />

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1<br />

Order your copy of Chubby Gristle<br />

and/or Power Pyramids now be sending<br />

a cheque or postal order to Grandslam<br />

Entertainments Ltd, Units 1/2, Conlon<br />

Developments, Watery Lane, Darwen,<br />

Lancs, B63 2ET or phone 01-247 6434<br />

our credit card hot line (Access or Visa)


10<br />

AMIGA.<br />

do this, either by accident<br />

'<br />

ow- SUPPLIER: AU.<br />

or due to your<br />

M<br />

10.- PRICES; £14.95 ST, £14.95 sado-masochistic<br />

AAMIGA.<br />

tendencies, the nasty splits<br />

CIP.<br />

VERSION TESTED: ATARI ST. into two smaller ones, thus<br />

HP.<br />

REVIEWER: GARY WHITTA. enlarging your workload.<br />

I<br />

Keep on being careless<br />

LT<br />

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exactly the<br />

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you'll find<br />

yourself A in should you buy<br />

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I Heller Skeiter sure is one<br />

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0 A You 'ye S only 20 seconds to squash these nosties.<br />

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l<br />

a<br />

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a control a lively bouncing<br />

l<br />

ball whose a job it is to<br />

bounce M around various<br />

I<br />

levels Nbumping<br />

off the<br />

M assorted nasties who roam<br />

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the platforms l and levels<br />

l that each screen is<br />

a<br />

composed a of. But you can t<br />

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l<br />

a<br />

n<br />

just bounce M on any nasty.<br />

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l<br />

a<br />

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the right m nasties in the<br />

correct i order, and to help<br />

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you do M this, the specific<br />

nasty that . you have to<br />

:<br />

squash : is indicated by an<br />

arrow . that appears above<br />

.<br />

his head. By landing on the<br />

l<br />

a<br />

i<br />

nasty's head, you cause<br />

him to explode, and the<br />

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a<br />

=<br />

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l<br />

a<br />

next target is indicated,<br />

and so on until you clear<br />

the screen.<br />

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more difficult, there's a<br />

penalty for popping the<br />

m<br />

• wrong nasty- Should you<br />

A You have to kill the aliens in the correct order.<br />

thousands of little nasties<br />

gallavanting about the<br />

screen!<br />

As if that isn't enough,<br />

each level carries a<br />

painfully short time limit<br />

(typically about 20<br />

seconds each) and it this<br />

runs out before you<br />

complete the screen, you<br />

lose a life and the screen<br />

resets, putting back all the<br />

nasties. Fortunately<br />

power-up capsules<br />

appear from time to time<br />

offering extra lives and<br />

powers if you collect them.<br />

around the screen<br />

helplessly. After a while, I<br />

KELTER<br />

picked up the control<br />

method and was soon<br />

gaining passwords to the<br />

later screens.<br />

Helfer Skelter is a very<br />

jolly game indeed.<br />

A Cute is the name of the game in Helter Skelter.<br />

at their joystickmice for a<br />

long time, but you'd better<br />

buy a hairnet 'cos by the<br />

time you get to the later<br />

screens, you'll want to pull<br />

most of it out!<br />

• • • • • • M M M M M M M M M a . . . .<br />

but remember, as the time<br />

limit is so short, the nasties<br />

always have priority.<br />

The control of the ball is<br />

weird to say the least, "Just<br />

imagine you're slapping<br />

the ball with your hand",<br />

the man said, stifling a<br />

giggle, as I bounced<br />

There's certainly enough<br />

gameplay to keep garners<br />

I1-<br />

1<br />

0. 0<br />

ill- VALUE<br />

PLAYABILITY<br />

-<br />

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t<br />

O<br />

i UPDATi TT.<br />

U<br />

OBoth<br />

ST and Amiga<br />

N<br />

V<br />

D<br />

E<br />

R<br />

Ahaven't<br />

ruled it out<br />

L<br />

there.<br />

L<br />

versions should be in your<br />

local sottshop by the time<br />

you read this, and a PC<br />

version is to follow soon.<br />

Sadly no 8-bit versions are<br />

on the cards, but ASL<br />

completely, so hang on in<br />

8<br />

8


AMP<br />

.<br />

lisnowir<br />

Battlezone<br />

I. £14.99<br />

This ancient first-person<br />

perspective vector<br />

graphic tank game first<br />

appeared in the arcades<br />

back in 1980. Its a very<br />

straightforward combat<br />

game in which the player<br />

guides a tank across an<br />

enemy battlefield. Other<br />

tanks appear one at a<br />

time, its whereabouts<br />

shown on the radar at the<br />

top of the screen, and<br />

proceeds to track down<br />

the player; it's kill or be<br />

killed. As the game<br />

progresses, fast super tanks<br />

appear, along with<br />

homing missiles which<br />

zig-zag across the playing<br />

area in an attempt to crash<br />

into the tank.<br />

Although Battlezone is a<br />

very faithful conversion of<br />

the original, its plodding,<br />

rather repetitive gameplay<br />

looks primitive by today's<br />

standards. I can't see it<br />

-<br />

5<br />

.<br />

4<br />

1<br />

1<br />

0<br />

1<br />

1<br />

1<br />

1<br />

1<br />

,<br />

1<br />

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1<br />

,<br />

•<br />

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P<br />

M<br />

P<br />

I<br />

I<br />

.161111<br />

PIrr<br />

A Joust!<br />

appealing to anyone but<br />

the most forgiving game<br />

players.<br />

PI- OVERALL 4<br />

Super<br />

Breakout<br />

1•• £9.99<br />

Arkanold Addiclaballana<br />

Impact have all<br />

contributed towards the<br />

revival of the bat and bail<br />

70<br />

ATARI BLAST I<br />

The Software division of Atari Corporation has<br />

been very quiet over the last few years, with<br />

very little in the way of new releases for either<br />

their 8 or 16-bit machines. However, this month<br />

sees a break in that silence, with no less than<br />

ten new titles for ST. Some may sound familiar;<br />

others not-so-familiar. Julian Pignall sorts out<br />

the wheat from the chaff<br />

A Bottlezone — coin-op classic for the ST.<br />

A Moon Patrol; a blast frorn the<br />

formula. Now that revival is<br />

complete with the<br />

re-release of Super<br />

Breakout, the Grandaddy<br />

of them all.<br />

Unfortunately it lacks the<br />

sophistication of the newer<br />

titles, and only has four<br />

different screens. The<br />

Asteroids<br />

Deluxe<br />

I<br />

,<br />

-<br />

£14.99<br />

The sequel to Asteroids (not<br />

to be mixed up with the<br />

more recent &asteroids),<br />

Asteroids Deluxe, was<br />

never a big arcade hit.<br />

Nevertheless, Atari has<br />

decided to give it a new<br />

lease of life, eight years<br />

since it first appeared.<br />

The game involves<br />

entering on asteroid field<br />

and blasting rocks, which<br />

break down twice under<br />

fire before finally<br />

vapourising. On later<br />

levels, Alien Robot Drones<br />

drift into the playing area.<br />

These split up into<br />

individual ships when hit,<br />

which home in on the<br />

player. Laser firing saucers<br />

also enter the fray, making<br />

life even more difficult.<br />

past I found it difficult to get<br />

absence of extra weapons enthusiastic about this<br />

and features is also an offering due to the sluggish<br />

annoying point, and it control methodit is fun for<br />

takes very little time, for the 0 while, but personally I'd<br />

action to become w a i t for Mirrorsoft's<br />

repetitive and tiresome. conversion of Blaster°ids -<br />

Either avoid it. or give which sould have a lot<br />

one of the new breed a shot. more depth than this.<br />

11- OVERALL 2 ip- OVERALL 4


•<br />

:ROM THE PAST<br />

Joust<br />

E14.99<br />

Designed by Eugene Jarvis<br />

back in 1982, Joust is a cult<br />

classic. One or two players<br />

fly Ostriches (!) against the<br />

evil buzzard lords,<br />

attempting to dismount<br />

them with their lances,<br />

whereupon they turn into<br />

eggs which can be<br />

collected for extra points.<br />

However, wait too long<br />

before collecting an egg<br />

and it hatches into a faster<br />

moving enemy!<br />

All the features of the<br />

original arcade game<br />

have faithfully been<br />

reproduced in this<br />

conversion, and both the<br />

graphics and sound are<br />

spot-on.<br />

Not everyone will enjoy<br />

Joust - many find the<br />

inertial control method<br />

difficult to master - but it<br />

you enjoy a challange<br />

and are into weird games.<br />

this one's a must.<br />

It- OVERALL 8<br />

X011'<br />

E19.99<br />

Xor appeared on the BBC<br />

last year, and was<br />

converted onto the<br />

<strong>Commodore</strong> 64 by<br />

A Pedestrian<br />

Logotron, causing hardly a<br />

ripple on the 64 scene.<br />

Atari's conversion is very<br />

similar and retains all the<br />

good and bad points of the<br />

original.<br />

It's a puzzle game with<br />

Boulderdash overtones<br />

where the player guides<br />

two heroes through a maze<br />

in the minimum amount<br />

of steps. The onus is on<br />

puzzle solving, rather than<br />

on whizzing through the<br />

maze and avoiding the<br />

enemy, so the game play<br />

does tend towards the<br />

pedestrian. Still, puzzle<br />

fans should enjoy the<br />

action - and the fifteen big<br />

mazes means that there is<br />

plenty to keep you going.<br />

1<br />

1<br />

1<br />

'<br />

E14.99<br />

I Owas<br />

a great Moon Patrol<br />

fan when the arcade<br />

V<br />

appeared about six years<br />

ago, E and therefore I<br />

looked at this conversion<br />

with R many a nostalgic<br />

thought. A<br />

The player drives a moon<br />

buggy L across a right to lett<br />

scrolling landscape,<br />

L<br />

Moon Patrol<br />

blasting everything that<br />

moves 7 and leaping rocks<br />

and holes in the ground.<br />

, fp •<br />

• '<br />

The action gets pretty<br />

frenetic on later levels, with<br />

landmines, tanks and<br />

flying saucers making life<br />

very difficult.<br />

Although it's fun. Moon<br />

Patrol is dated and offers<br />

little more than a few hours<br />

entertainment.<br />

11<br />

Crystal<br />

Castles<br />

0<br />

'<br />

O<br />

V<br />

No'<br />

E<br />

E14.99<br />

R<br />

A<br />

L<br />

L<br />

6<br />

The youngest of Atari's new<br />

releases - a mere four<br />

years old - casts the<br />

player in the role of Bentley<br />

Bear on his quest to collect<br />

jewels. These are scattered<br />

across a series of 3D forced<br />

perspective mazes of<br />

ladders, ramps and<br />

elevators.<br />

Each screen is Inhabited<br />

by a variety of creatures<br />

which maraud around and<br />

are fatal to touch -<br />

although there is a magic<br />

hat which gives temporary<br />

invincibility.<br />

Although this conversion<br />

is a little rough around the<br />

edges, it has all the<br />

features and gameplay of<br />

the original, and is<br />

therefore highly<br />

enEoyable. Whether or not<br />

it's worth EIS entirely<br />

depends on how much you<br />

liked the arcade game.<br />

0- OVERALL 7<br />

Crackid<br />

E14.99<br />

This game's origins are a<br />

mystery, but one thing's for<br />

sure - it's great tun to play<br />

It's the player's job to<br />

defend five nests from<br />

marauding birds by<br />

shooting them down with a<br />

crosshair. If a bird is<br />

carrying an egg when it is<br />

shot, the egg falls and can<br />

be caught using the<br />

crosshair and returned to<br />

the nest. Later screens are<br />

set in a sewer and<br />

underwater, and there's<br />

also a bonus screen where<br />

NM *woos<br />

•40600<br />

A Bentley Bear gets the gems.<br />

eggs are thrown at a<br />

rooster.<br />

Cracked is by no means<br />

outstanding, but is<br />

nevertheless a simple, funfilled<br />

reaction game that'll<br />

appeal to a wide range of<br />

ST garners young and old<br />

01- OVERALL 7<br />

Noon base<br />

E19.99<br />

The supercomputer<br />

controlling earths<br />

defences has gone<br />

haywire. The only way it<br />

can be fixed is by mining<br />

special raw materials from<br />

the Moon. The only way this<br />

can be done is for one<br />

person to fly a solo mission<br />

to the moon and bring it<br />

back to earth_<br />

Very much Grovitorinspired,<br />

Moon Base is a<br />

difficult but playable<br />

game with plenty of scope<br />

for long term play. It's a bit<br />

pricey, though.<br />

P'" OVERALL 7


SIII<br />

o<br />

. 0 • . •<br />

I11<br />

plane), bullet hit area, size<br />

ie. MACHINES: AMIGA/<br />

ATARI ST.<br />

SUPPLIER: IMAGEWORKS.<br />

1p- PRICE: AMIGA/ATARI ST<br />

E19.99.<br />

IP- VERSION TESTED: AMIGA.<br />

oP• REVIEWER: JULIAN<br />

RIGNALL.<br />

.<br />

plane, which has the best<br />

specification of them all!<br />

When each player has<br />

chosen a plane, the<br />

amount of fuel, bullets and<br />

missiles is set. The missile<br />

lock threshold (when the<br />

forgetting system actually<br />

locks onto an enemy<br />

7e7<br />

A The computer is seconds from death.<br />

The first title on the<br />

lmageworks label<br />

(formerly Mirrorsoft)<br />

1A<br />

is a<br />

one-on-one split screen,<br />

vector graphic flight<br />

combat simulator.<br />

Programmed in the US by<br />

Maxis. it gives one or two<br />

players the chance to take<br />

on the Worlds hottest<br />

fighter planes and fly them<br />

in battle against a variety<br />

of enemy craft.<br />

At the start<br />

SE<br />

of a game, a<br />

wealth of options confront<br />

the player. One of the most<br />

important is the choice of<br />

players: two players may A The p ones ly close<br />

fly head-to-head, and of the playing area (pilots<br />

there's also a choice of a have to keep within its<br />

computer opponent or confines) and G-force<br />

demo mode. The<br />

tolerance may also be<br />

computer opponent has adjusted.<br />

four levels of difficulty, from During play the screen is<br />

easy to ACE.<br />

split vertically into two<br />

Next, a jet is chosen. halves, representing each<br />

There's a wide variety of players' viewpoint.<br />

craft, including a MIG Beneath each players'<br />

Flogger, F-14, F-16 and F-18 screen is an information<br />

- the programmers have panel showing all flight<br />

also included a paper statistics. The controls have<br />

been deliberately<br />

simplified to allow players<br />

to concentrate on combat.<br />

Both players start in the air,<br />

facing one another, and<br />

simply dogfight until one is<br />

destroyed by being shot<br />

down, flying out of the<br />

playing area, flying too<br />

high, or running out of fuel.<br />

a, Twisting and turning in bottle.<br />

Missiles or bullets are<br />

launched using the fire<br />

button, and thrust is<br />

Increased or decreased<br />

using the keyboard.<br />

Points ore scored<br />

whenever the enemy<br />

plane is destroyed, and the<br />

objective is to simply<br />

outscore your opponent.<br />

Although Sky Chose has<br />

an impressive front end,<br />

the game itself is very<br />

simplistic, and plays<br />

similarly to Ocean's failed<br />

Top Gun Licence: it pales<br />

in comparison with<br />

Cascade's Ace II. There's<br />

little difference between<br />

the planes, and the<br />

gameplay is very<br />

repetitive.<br />

A very major flaw is the<br />

computer opponent - it's<br />

pathetic. The easy level is a<br />

pushover a n d so is Ace!<br />

Its tactics never vary, and it<br />

soon becomes very<br />

predictable.<br />

The potential for a<br />

brilliant 16-bit combat<br />

simulator is there, but<br />

unfortunately Sky Chose<br />

hasn't realised it.<br />

P.- GRAPHICS 5<br />

P. SOUND<br />

VALUE<br />

4 A<br />

PLAYABILITY 2<br />

OVERALL 3<br />

UPDATE<br />

An Atari ST version will be<br />

available shortly, and will<br />

play very similarly to the<br />

Amiga version -<br />

unfortunately.<br />

No 8-bit versions are<br />

planned, which won't<br />

break many hearts.


•Itt.<br />

Spectrum Version<br />

/ 0 0 1 7 . 2 0<br />

Check your local stockist for availability.<br />

In case of difficulty. available by mail order<br />

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Into the limelight as C+ VG displays the best of<br />

this month's digital pictures.<br />

Featured this month are Dave Watterson from<br />

Oldham, Gary Marshallof Swanwick, purveyor<br />

of Amstrad pictures of Indiana Jones and Steel<br />

Madness, Paul Blakemore from Rainham,<br />

another Amstrad artist, Sigblorn Vagenes of<br />

4270 Akrehamn, Norway who drew Watchmen,<br />

Forearm Thru Head and Gizmo on the Amigo<br />

(great, aren't they), Karl Munchheitner from<br />

Barged. in West Germany, Ian Edwards of<br />

Bream, who drew Balls on the Atari ST, and<br />

finally the mysterious, yet prolific, JaSIA from<br />

London SE19 whose Uncle Sam, Jeckle and Hyde<br />

and U2 pictures were drawn are on the ST.<br />

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IP- MACHINE: 64, SPECTRUM.<br />

0. SUPPLIER: THALAMUS.<br />

ow PRICE: 64 £9.99 CASS,<br />

E12.99 DISK, ST £19.99,<br />

SPECTRUM £9.99.<br />

0- VERSIONS TESTED: 64.<br />

0- REVIEWER: EUGENE LACEY.<br />

When you hear of a new<br />

game from Thalamus<br />

coded by a bunch of<br />

Swedish hackers known<br />

collectively as the Boys<br />

Without Brains you can't<br />

help but be interested.<br />

Unfortunately this soon<br />

starts to wain when you<br />

discover that the game in<br />

question is no more or less<br />

than a scrolling platform<br />

number involving a great<br />

deal of blasting and<br />

picking things up.<br />

Called Hawkeye, the<br />

game takes its name from<br />

•o..v<br />

ot 4<br />

, -t<br />

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puzzles and challenges<br />

invented by the designers<br />

are cleverly put together<br />

others are difficult to play<br />

because things just don't<br />

work out the way they were<br />

intended. Hawkeye<br />

belongs to the latter<br />

category.<br />

The method of jumping<br />

illustrates this point in<br />

Hawkeye. The character<br />

does not respond well to<br />

the joystick when he<br />

attempts to leap chasms<br />

and from platform to<br />

platform. This is extremely<br />

frustrating - interrupting<br />

the game play not through<br />

any lack of skill on the part<br />

of the player but through<br />

the inadequacy of the<br />

programming.<br />

Your hero is armed with<br />

A Huge rhino must be wasted at end of level.<br />

the two winking hawks at four different types of gun<br />

the right and left of the - selected by depressing<br />

information panel at the t h e fire button and moving<br />

top of the play screen. t h e joystick to the left. As far<br />

When one of the hawks a s I could tell it makes little<br />

winks this tells you the difference which one you<br />

direction in which you must select as, apart from sound<br />

run to locate one of the four and graphics, they are all<br />

pieces of a puzzle that you pretty similar.<br />

need to enable you to get A s well as the four pieces<br />

onto the next level, o f the puzzle there are also<br />

These glowing pieces of other glowing squares to<br />

the puzzle are dotted b e picked up offering extra<br />

around the platforms and energy and fire power.<br />

provide a modicum of T h e nasties are a widely<br />

interest above and m i x e d bunch. The first ones<br />

beyond the otherwise y o u come across are a<br />

tedious business of p a i r of wimpy looking<br />

running, leaping and bouncing ducks. They do<br />

shooting. i m p r o v e though with<br />

Some games are difficult groups of birds flying in<br />

to play because the formation and a mean<br />

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looking rhino at the end of<br />

level one. But its not the<br />

nasties that make it difficult<br />

- it's negotiating the<br />

platforms as you try to get<br />

to the next level.<br />

Should you succeed in<br />

this, your energy is<br />

replenished in an<br />

animated sequence whilst<br />

the next level loads.<br />

This is all very well. It<br />

Delta, Sonxion, and<br />

Quedex.<br />

I am sure Stavros will be<br />

chuffed to learn he has a<br />

computer hero named<br />

after him - when he thaws<br />

out that is. He probably<br />

wouldn't be quite so<br />

pleased though were he<br />

aware of the appalling<br />

lack of originality that the<br />

game demonstrates.<br />

A Hawkeye - as original as the Grumbleweeds<br />

looks great and sounds Admitedly the graphics.<br />

good too but the trouble is sound and presentation<br />

you have seen it all before. are excellent - well up to<br />

It is as about as original as<br />

the Grumbleweeds.<br />

the high standards that we<br />

have come to expect from<br />

The muscle-bound hero<br />

of this little escapade<br />

this Crash and bapp<br />

owned software house. Its<br />

bears an uncanny<br />

just that in the playability<br />

resemblance to just about stakes it leaves me<br />

every other muscle-bound<br />

hero featured in countless<br />

completely cold - just like<br />

Stavros.<br />

scrolling, shooting<br />

adventures over the last<br />

Rumours emanating<br />

from Thalamus tell of a hot<br />

couple of years. I do like his<br />

name though - Stavros or<br />

new game from Martin<br />

Walker - author of Hunters<br />

'Stavvy' to his mates. I am<br />

reliably informed however<br />

Moon. Keep watching for<br />

news of this one.<br />

that this particular Stavros 1<br />

has no connection with a II' GRAPHICS 8<br />

—<br />

certain<br />

—<br />

North<br />

-<br />

London<br />

- - -<br />

-<br />

I<br />

8<br />

restauranteur alternative comedian or an l b - P VALUE<br />

4<br />

called Harry, No - he is I PLAYABILITY 3<br />

more likely to take his - 10-<br />

3<br />

name from a well known I S 1<br />

1Thalamus O V E Rprogrammer A L L - UPDATE<br />

called Stavros who was last O<br />

heard of freezing his The release schedule for<br />

knackers off on the UHawkeye<br />

has just been<br />

Russian-Finnish border<br />

Nfinalised.<br />

A Spectrum<br />

wearing a uniform of the version will be available<br />

Swedish army.<br />

Dshortly.<br />

ST and Amiga<br />

I am of course refering to versions will be launched<br />

Stavros Fasoulas author of later in the year.


Fancy a holiday aborad?<br />

Then you could follow Eddie<br />

Murphy, who's Coming to<br />

America (15). Eddie is<br />

prince Akeem, leading a life<br />

of luxury deep in the African<br />

jungle. But custom dictates<br />

that Akeem's Princess will<br />

be chosen for him, which<br />

isn't his idea of true love, so<br />

he takes off for the US of A<br />

in search of a real woman,<br />

accompanied by his best<br />

friend Semmi (Arsenio Hall).<br />

Akeem and Semmi's<br />

'undercover' arrival is<br />

hardly successful - not too<br />

many inhabitants of New<br />

York wear gold chains and<br />

furs - but the local down<br />

and outs help our two<br />

innocents abroad by<br />

relieving them of their<br />

luxury luggage. To fully<br />

escape the good life, the<br />

Africans take jobs as<br />

cleaners at a burger joint,<br />

which is where Akeem finds<br />

his true love but can he<br />

win her away from her sharp<br />

business man boyfriend?<br />

Murphy seemed to walk<br />

through his last two films -<br />

the carbon-copy Beverly<br />

Hills Cop 2 and concert film<br />

Raw - but Coming to<br />

America shows that Murphy<br />

really can act. He actually<br />

plays four characters - and I<br />

guarantee there's one you<br />

won't get until the final<br />

credits! Arsenio Hall<br />

provides excellent, support<br />

The firm hand behind all<br />

this is director John Landis.<br />

Films such as The Blues<br />

Brothers and Trading Places<br />

demonstrated his talent and<br />

he turns this modern fairy<br />

story into a clever comedy<br />

with some superb gags.<br />

If you prefer a holiday in<br />

the countryside you might<br />

choose the sort of small town<br />

where Adam and Barbara<br />

live in a beautiful<br />

wooden-built house. It's an<br />

idyllic existence until Adam<br />

swerves their car to avoid a<br />

dog and crashes into the<br />

river! At first nothing seems<br />

to have changed for the<br />

sweet young couple. Then<br />

they try to leave their house<br />

and discover that the rolling<br />

green hills have become a<br />

hostile desert inhabited by<br />

vicious sand-worms. Adam<br />

and Barbara are dead!<br />

The laws concerning the<br />

afterlife mean that they<br />

can't leave their old abode,<br />

but as relatively<br />

inexperienced ghosts<br />

they're not able to scare off<br />

the New York yuppies who<br />

buy the place and<br />

Summer - sea, sand, sun! But there's no tan<br />

for film fan Ward R Street as he checks out<br />

the new releases.<br />

A<br />

Top - the spooks sit down to dinner in Beetlefuice.<br />

Above - Chip and Annabel, show the audience how<br />

to shag.<br />

immediately turn it into a<br />

shrine to trendy<br />

tastelessness! Which is why<br />

they call it Beetlejuice (15),<br />

the bio-exorcist!<br />

Their afterlife counsellor<br />

does warn them against<br />

relying on 'the ghost with<br />

the most' but what are a<br />

couple of novice spooks<br />

supposed to do when even<br />

pulling out their eyes and<br />

placing them in their mouths<br />

doesn't scare off the<br />

invaders. Betelgeuse (to give<br />

him his proper name) has a<br />

A<br />

reputation for being truly<br />

disgusting - but like the<br />

New Yorkers, he also has a<br />

tendency to stick around.<br />

Beetletuice is probably<br />

the most original comedy of<br />

the year and the people<br />

primarily responsible are<br />

director Tim Burton and star<br />

Michael Keaton. Burton,<br />

who brought us the odd-ball<br />

Pee-Wee's Big Adventure<br />

and is slated to direct the<br />

new Batman movie, has<br />

created a genuinely bizarre<br />

vision of the afterlife, while<br />

Keaton, who I've previously<br />

loathed, is both hysterically<br />

funny and chillingly evil<br />

spluttering away as the<br />

disgusting spirit. Make sure<br />

you haunt a cinema when<br />

it's showing!<br />

For a supposedly more<br />

serious view of the other


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of the light' because those<br />

things that go bump in the<br />

night want to make it<br />

Poltergeist 111 (18), Carol<br />

Ann nil! Actually they now<br />

go bump in a high rise luxury<br />

apartment block because the<br />

blonde child has taken a<br />

holiday to live with aunt. and<br />

uncle Patricia and Bruce.<br />

Unluckily she brought the<br />

ghostly preacher Kane with<br />

her and he keeps appearing<br />

out of nowhere like he's<br />

been watching too many of<br />

the Elm Street movies! The<br />

way to the other side is<br />

through reflections - bad<br />

news when the architect has<br />

filled the building with floor<br />

to ceiling mirror!<br />

Carol Ann demonstrates<br />

her psychic powers much to<br />

the dismay of doubting<br />

A Poltergeist 11,1 - moves nobody.<br />

psychologist Dr Seaton, who<br />

drawls his lines like he's<br />

tanked on valium while Tom<br />

Skerrit and Nancy Allen are<br />

the girl's long suffering<br />

relations. Zelda Rubenstein<br />

reprises her role as the<br />

ditTillMtiVe medium<br />

Tangiria, rushing to Carol<br />

Ann's rescue when she's<br />

kidnapped by Kane.<br />

But an exorcist should<br />

have been called in earlier.<br />

Compared with the wit and<br />

originality of the original,<br />

this is shoddy stuff. One<br />

character gets left. on the<br />

other side (preparation for a<br />

sequel?) and nobody seems<br />

to care. By far the best thing<br />

about the film is the effects<br />

work, in which reflections<br />

suddenly gain a life of their<br />

own. These are truly<br />

spectacular and almost make<br />

up for the cliched story -<br />

but not quite.<br />

I mentioned Vice Versa<br />

(PG) last month, but here's a<br />

reminder to catch it if you<br />

can. It contains more<br />

supernatural shenanigans as<br />

yuppie father (he even has<br />

an electric revolving<br />

tie-rack!) and son swap<br />

places thanks to an ancient<br />

Eastern skull! Cue multiple<br />

confusions as young Charlie<br />

has to handle his dad's board<br />

meetings while Marshall<br />

learns that school days<br />

aren't necessarily the best of<br />

your life!<br />

The film stars Judge<br />

Reinhold, who was good in<br />

Beverly Hills Cop, arid<br />

brilliant youngster, Fred<br />

Savage. They're both so<br />

good they'll really convince<br />

1 Boy and dad<br />

swap roles in<br />

Vice Verso.<br />

A<br />

More Murphy in<br />

Coming to Americo,<br />

you that. they have swapped<br />

bodies. A delightfully fresh<br />

script from Dick Clement<br />

and Ian La Frenais, the<br />

British writers of Auf<br />

Wiedersehen Pet, make this<br />

a magical gem.<br />

If you want a beach<br />

holiday this year you really<br />

ought to Shag (15)! No -<br />

stop giggling you dirty<br />

minded lot because the Shag<br />

is a dance which was all the<br />

rage in 1963. I suppose it's a<br />

natural progression from<br />

Dirty Dancing!<br />

But Shag is ten times<br />

better than Filthy Foxtrot.<br />

Instead of the bland<br />

romance it's got a story like a<br />

female American Graffiti as<br />

four American girls take off<br />

for a weekend together at<br />

Myrtle Beach before the<br />

glamorous Carson marries<br />

the exceedingly dull and<br />

respectable Harley.<br />

Shag stands out because it<br />

recreates the carefree feel of<br />

a sixties summer with cars<br />

cruising up and down the<br />

strip, a beauty contest, a<br />

visit by a third rate<br />

pretender to Elvis' crown.<br />

You've gotta believe that.<br />

girls just want to have fun as<br />

the quartet meet the local<br />

boys, hold the wildest party<br />

since Animal House, and<br />

enter the Shag contest.<br />

The performances are<br />

brilliant, and if all this talk of<br />

love and dancing sounds too<br />

'female' then you should be<br />

warned that Carson is<br />

played by ultra-cute Phoebe<br />

Cates (of Bright Lights Big<br />

City fame), while ambitious<br />

Melaina (Bridget Fonda) fills<br />

out a stars and stripes bikini<br />

very nicely, thank you!<br />

Being greedy I fell in love<br />

with all four girls. Shag is a<br />

wonderfully fresh, funny,<br />

lively film and I make it my<br />

movie of the month.<br />

If you refuse to believe<br />

Ward and insist that<br />

Shagging is too soppy,<br />

there's choreography of<br />

another kind in Bloodsport<br />

(18), a return of the<br />

venerable martial art of<br />

Ho-Kum! If we're going to<br />

have aseventies revival, as<br />

everyone keeps telling me,<br />

the return of the kick flick<br />

could be one of the better<br />

aspects.<br />

The reason they call 1 he<br />

Kumite by such a sanguinary<br />

name is that in this<br />

full-contact, free-style<br />

contest held in semi-secrecy<br />

in Hong Kong every five<br />

years, the claret regularly<br />

gets spilled.<br />

Our hero is clean cut<br />

American Frank Dux<br />

(pronounced 'Dooks' -<br />

nobody says 'Hello, ducks'<br />

to him) who has a face which<br />

is as emotive as an Action<br />

Man doll and a kick of steel.<br />

He's in training for Military<br />

Intelligence<br />

but takes time off to enter<br />

the contest in memory of the<br />

Japanese martial arts<br />

teacher who taught him the<br />

tricks of the ninja.<br />

There are sub-plots about<br />

a couple of defence agents<br />

who want Frank to return to<br />

the States and a female<br />

reporter who wants to write<br />

about the contest, but the<br />

real interest is the fighting. I<br />

couldn't help thnking that<br />

seeing Dux use his<br />

spectacular techniques in a.<br />

military mission may be<br />

more interesting but I<br />

suppose they're saving that<br />

for a sequel. For the time<br />

being the fighting of<br />

Jean-Claude Van Damme<br />

and many other martial arts<br />

masters will provide hours<br />

of schlock-suey kung-fuey<br />

for all you beat-'em-up fans!<br />

There's a battle for life in<br />

Hawks but neither Timothy<br />

(007) Dalton nor Anthony<br />

Edwards has a chance of<br />

winning. Their fight. is<br />

against cancer! Edwards is<br />

an American footballer<br />

stranded in Britain with the<br />

fatal disease which has<br />

robbed him of his strength.<br />

But just as he's about to<br />

drown in self-pity,<br />

irreverent Dalton throws<br />

him a life belt. Both men will<br />

get a respite before they die,<br />

and rather than hang around<br />

in hospital Dalton suggests<br />

they steal an ambulance and<br />

live it up in Amsterdam.<br />

Death - real death,<br />

compared with the sanitised<br />

'Bang - ugh!' of films - is<br />

an uncomfortable subject,<br />

and this portrait of two men<br />

refusing to surrender to<br />

illness could have been<br />

gripping, blackly humorous<br />

and extremely moving.<br />

Unluckily the script fails<br />

tocreate real sympathy and<br />

the direction is so coarse<br />

that the result is<br />

depressingly like<br />

Confessions of a Terminal<br />

Patient.


•••MACHINE: SPECtAMS/<br />

AMIGAISTICMIPC,<br />

11<br />

. 1<br />

S.<br />

E14.95 DISK.<br />

o VERSIONS TESTED: SPECiAMS.<br />

o UP<br />

REVIEWER: CHRIS JENKINS.<br />

PR<br />

There's PI<br />

not much doubt<br />

that<br />

LC<br />

the Bard's Tale is the<br />

most IE<br />

successful attempt<br />

yet<br />

E;<br />

to re-create the<br />

excitement<br />

R£<br />

of a fantasy<br />

role-playing game.<br />

: 8<br />

Already a big success in<br />

sixteen-bit E.<br />

formats, the<br />

game L9<br />

has now made it<br />

onto E5<br />

the Spectrum and<br />

Amstrad C with practically<br />

all TA<br />

the playing<br />

characteristics<br />

RS<br />

intact,<br />

though<br />

OS<br />

with an inevitable<br />

loss in the areas of<br />

N,<br />

graphics and sound.<br />

I The Bard's Tale offers just<br />

C about everything you<br />

Acould<br />

want from on FIRPG;<br />

Rhuge<br />

playing area,<br />

complex T character<br />

definitions,<br />

•It<br />

endless<br />

S<br />

.<br />

80<br />

11111•1111111111.Plr • "UM= •<br />

variations and d o n ' t hove to have any<br />

sophisticated use of r e a l aim as you explore the<br />

objects and magical c i t y of Skara Brae.<br />

spells. Ws set in Skara Brae, However, if you want to<br />

a huge city featuring the actually complete the<br />

obligatory castles, g a m e , the idea is to gain<br />

dungeons and e x p e r i e i n c e points (from<br />

catacombs. s u r v i v i n g battles), quality<br />

You start off with an f o r a higher rank in the<br />

adventuring party of six Adventurers' Guild, and<br />

characters_ On the left of fi ght your way through the<br />

the screen appears either castle until you defeat the<br />

the view around you, or the tyrant Mangar<br />

characters you meet; on<br />

the right is a text display<br />

telling you what's<br />

happening; and at the<br />

The battle routines ore<br />

pretty good_ On each<br />

round, you can choose the<br />

order in which your<br />

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counters T showing your<br />

character i name, and such<br />

attributes l as strength, hit<br />

points t taken, experience<br />

points, F gold carried and so<br />

on.<br />

I<br />

The S great thing about<br />

The Bard's Tale is that you<br />

T<br />

characters will advance, 6<br />

and if you opt for 1them<br />

to<br />

attack, defend, hide, use<br />

an object or, if<br />

appropriate, use magic or<br />

sing a song.<br />

Magical spells, the<br />

availability of which<br />

depends on the<br />

experience off your<br />

magic-user, can make all<br />

the difference in a battle;<br />

simply type in the<br />

four-letter abbreviation for<br />

the appropriate spell<br />

(given in the handbook)<br />

and you can bring light<br />

where there's darkness,<br />

blast your enemies<br />

asunder, render your party<br />

invulnerable, reveal<br />

magic doors, and so on.<br />

Singing characters<br />

(bards) can do a bit of<br />

good by breaking into<br />

song at the right moment;<br />

some songs stimulate<br />

warriors to greater feats of<br />

battle, others frighten the<br />

enemy, some heal<br />

wounds.<br />

You can break out of<br />

most combats if your party<br />

begins to take too much<br />

damage, but if you win you<br />

will usually gain<br />

experience points and<br />

treasure. Since you can<br />

face up to 99 opponents in<br />

each battle (usually small<br />

ones such as rats, you'll be<br />

relieved to hear), the<br />

greatest skill in the game<br />

consists of knowing when<br />

discretion is the better part<br />

of valour_<br />

Though something of the<br />

charm has been lost along<br />

with the excellent graphics<br />

and music of the sixteen-bit<br />

versions. The Bard's Tale<br />

remains the best attempt at<br />

computer FUGs.<br />

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PI<br />

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The Bard's Tale is now<br />

Havailable<br />

for most major<br />

formats. The Spectrum<br />

I and Amstrad versions<br />

Cinclude<br />

extra scenarios<br />

and character sets on a<br />

S second cassette, and<br />

forthcoming is Bards Tale<br />

5<br />

2, already available for<br />

the Amiga and ST, and on<br />

the way for the eight•bil<br />

computers. Once again,<br />

the adventure is set in<br />

Skara Brae, but this time<br />

there are even more<br />

complex situations and<br />

deadly enemies to<br />

encounter.<br />

•<br />

1


BARDS O III<br />

IP. MACHINE: COMMODORE<br />

64 DISK.<br />

11- SUPPLIER: ELECTRONIC<br />

ARTS.<br />

lb PRICE: E<br />

16 11<br />

CAMPBELL.<br />

•,<br />

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Skara<br />

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Brae has been<br />

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released from its bond of<br />

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eliminating the Evil One,<br />

who E caused its destruction.<br />

Starting W off from a refugee<br />

camp E set in the heart of the<br />

ruins, R you set about<br />

exploring : the land<br />

together K with a band of<br />

adventurers.<br />

E<br />

But before you can<br />

begin I this epic, it is<br />

necessary T to make backup<br />

copies H of the two double<br />

sided disks on which the<br />

game is recorded. The task<br />

is simplified through the<br />

use of a built-in formatter<br />

and copier.<br />

You can choose to be<br />

accompanied by a band<br />

of characters already<br />

created on disk for you, or<br />

to build up your own set,<br />

assigning each a race,<br />

sex, and character<br />

attributes of strength,<br />

dexterity, intelligence,<br />

constitution, and luck.<br />

Building a character<br />

requires some thought, for<br />

those of poor calibre will<br />

be a handicap to the party<br />

when it sets out. For<br />

example, a strong but dim<br />

mage will be pretty useless<br />

- if your mage is<br />

intelligent, don't worry too<br />

much about his strength. To<br />

help select the right<br />

balance of attributes,<br />

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displays the names of the<br />

characters, together with<br />

details of their armour<br />

class, hit points, condition,<br />

and spell points. Above<br />

this, there is a small picture<br />

of what the party can see in<br />

the direction in which they<br />

are facing; to the right of<br />

this is the narative.<br />

The map is based on a grid<br />

of squares, and the current<br />

position relative to the<br />

refugee camp is obtained<br />

by keying '?', for example:<br />

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mode to each member of<br />

his party, bearing in mind<br />

his or her weapons and<br />

attributes. They may<br />

attack, defend, hide, cast<br />

a spell, or merely strum a<br />

tune. As the fight<br />

progresses, a smoothly<br />

scrolling commentary<br />

appears in the narative<br />

window. Should a bold<br />

adventurer get killed,<br />

there's always the chance<br />

of a miracle down at the<br />

local shrine, where a<br />

reincarnation may be<br />

purchased if you have<br />

enough readies.<br />

Thme are many other<br />

features and subleties of<br />

play.<br />

Bord's Tale/ills a big and<br />

complex game. It should<br />

not fail to enthrall<br />

two paces south of the<br />

refugee camp of Skara<br />

Brae."<br />

It pays to map the grid,<br />

for there is little chance of<br />

using the pictures to<br />

recognise where the party<br />

is. However, at the<br />

extremities of the<br />

Wasteland area, there is a<br />

roll-over to the opposite<br />

side of the map, making<br />

mapping extremely<br />

confusing, unless'?' is used<br />

quite frequently. After<br />

moving about 15 paces<br />

west, for example, further<br />

westerly movement will<br />

result in the party finding<br />

itself four paces east of the<br />

camp. So the world is<br />

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• • •


Fl<br />

A Blondes have more fun in KC's column.<br />

l• SUPPLIER: ACTIVISIONi<br />

SIERRA ON-LINE.<br />

p•• MACHINES: ATARI ST,<br />

AMIGA, IBM PC.<br />

N. PRICE: £19.99.<br />

11- REVIEWER: KEITH<br />

CAMPBELL<br />

Tired of slogging away<br />

over a hot computer.<br />

playing adventures that<br />

weary the brain? Here's<br />

something a bit different,<br />

but if your under 18, then<br />

turn the page!<br />

A Larry visits several locotions in his quest<br />

In the some format as<br />

sierra's 'Quest' seines. this<br />

<strong>Is</strong> an animated graphical<br />

adventure that requires<br />

the use of a mouse, joystick<br />

or cursor keyes, to move<br />

Larry around, plus text<br />

commands to play the<br />

adventure. But unlike<br />

Space Quest and the<br />

others, this <strong>Is</strong> one for<br />

adults only. So if your over<br />

18 (and can prove it!) why<br />

not have a night out on the<br />

town, and join Larry Latter<br />

in search of fun and frolics?<br />

Getting into the game is<br />

not easy, and probably just<br />

as well, for whilst no tour<br />

letter words appear on the<br />

screen (unless you happen<br />

to type them in yourself) the<br />

Leisure Suit Larri<br />

game is less subte than a<br />

church full of Goddesses.<br />

There is a stringent age<br />

test, by the way of live<br />

questions - difficult even<br />

for adults if their not<br />

you'll never make it! That<br />

guy with the joystick <strong>Is</strong><br />

trying his best to get you<br />

there!<br />

No. Larry, don't tread on<br />

that drunk, your pointy<br />

American. Two wrong shoes will do him a<br />

answers will take you right mischief! Just head for the<br />

back to the desktop. Did cubicle, and answer the<br />

you know what or with calls of nature. Jeez. Larry,<br />

whom former congressman that was quick! Did<br />

Wilbur Mills went for a dip something just die in there?<br />

in the tidal basin? No. I can't bear it, let's gel<br />

thought not - nor did b a c k to the bar.<br />

co 2 2<br />

And repeated attempts to<br />

get the answers right are<br />

not easy, for the questions<br />

come randomly from what<br />

seems to be a very large<br />

repertoire!<br />

Once through the test,<br />

though, the game is sheer<br />

entertainment - If you like<br />

that sort of thing! There's<br />

catchy theme music on<br />

and off throughout the<br />

game, and plenty of sound<br />

effects.<br />

Let's start off with a drink,<br />

Larry. Beer? And another?<br />

And another? Jeez, Larry,<br />

your breath smells like the<br />

insides of a motorman's<br />

gloves! Where's the gents?<br />

Follow me, and do try to<br />

walk straight, Larry, or<br />

Lorry.<br />

But you aren't just out on<br />

the booze, are you? No,<br />

you're alter something<br />

other than that, and I just<br />

guessed what! Perhaps<br />

you'll get it behind the<br />

padded door?<br />

So. being quick with a<br />

cob to ovoid a dog that<br />

prefers his leg to a lam post,<br />

Lorry is soon walking<br />

through the automatic<br />

sliding glass doors of the<br />

•4.%ktii I till<br />

..or or : • :<br />

A Playing for funds in the COSin0.<br />

"Hey, dorki There's toilet imposing casino, his<br />

paper stuck to your shoe!" breath smelling like the<br />

Who said that? Surely not floor sweepings from a<br />

the lady sitting at the bor? rendering plant. Now he's<br />

Go on, scrape<br />

•<br />

it off, then, going to hove a real


and the Lounge Lizards<br />

gamble on the Blackjack<br />

tables.<br />

Read the house rules first,<br />

Larry! Minimum bet is $2.<br />

maximum $20, and the<br />

house limits total winnings<br />

to $250. It's not easy to<br />

reach that limit, but to be<br />

sure you have enough<br />

cash for all the temptations<br />

that might lie ahead, let's<br />

go for it! Wow - $150<br />

already! Wait for it, Larry,<br />

the guy with the joystick is<br />

American ones? Hmm ...I<br />

preferred the ones I heard<br />

in Lefty's bar. I'd heard 'em<br />

all before, mind! Dancing<br />

girls? OK, I'll wait, Larry, but<br />

they'd beter be better than<br />

this stand up comic. OK,<br />

bet you're itching to spend<br />

your hard won cash, now.<br />

No! Don't go upstairs and<br />

disturb all those people<br />

trying to get a good night's<br />

sleep in their hotel<br />

bedrooms! What's that - a<br />

Just for a precaution or<br />

three. perhaps you should<br />

visit the drug store next? Oh<br />

Larry, I can't take you<br />

anywhere, can I? I told you<br />

to look over your shoulder<br />

to check there was no-one<br />

around, before you asked<br />

the assistant. Striped,<br />

ribbed, rough, and<br />

spearmint flavoured? How<br />

embarrassing! Now for<br />

goodness sake be careful<br />

what you say on that<br />

can't solve all the<br />

problems (yes - there's<br />

quite a few, there really isl1<br />

you probably won't mind<br />

at all, for it's such fun_<br />

Leisure Suit Larry is<br />

presented with superbly<br />

animated graphics - by<br />

far the best yet from Sierra.<br />

To watch Larry dancing in<br />

the disco, to see a close-up<br />

of his partner's face, or<br />

even merely to go for a ride<br />

In a cab. is like watching a<br />

a, The most emborros5,ng things happen when you'Ye had one too many.<br />

phone f u l l y animated cartoon<br />

011 Where are you taking fi lm! There is even one<br />

me now, Larry? The Disco? lengthy automated<br />

Disco dancing <strong>Is</strong> s e q u e n c e . where you may<br />

energenic, Larry! Sure discover what happens<br />

you'll be up to it, when you when a dead adventurer<br />

get the chance to get types RESTORE!<br />

down to it? OK then, but Coupled with catchy<br />

leave Fawn alone, she music and plenty of sound<br />

looks like a nice girl! Just effects, Leisure Suit Larry is<br />

have a dance with her and on adventure that really<br />

Hey! Mind that ceiling will transport you into a<br />

for heaven's sake! And world of fantasy. Wink.<br />

Jeez Larry, anyone ever tell wink! Nudge, nudge!<br />

you your breath smells?<br />

Here we leave Larry, !—<br />

A Bring on the dancing girls.<br />

proud and upstanding, to I 11,, VOCABULARY 7<br />

get on with his own thing.<br />

going to save it for you, in sheep? Don't even think<br />

case your luck turns! about It, Larry! And your He certainly provides a lot 1 low ATMOSPHERE 8<br />

of laughs in what is a Ow PERSONAL 8<br />

Say, what's on at the breath is beginning to<br />

Cabaret? You like blue smell like an athlete's thoroughly entertaining 1 Fo- VALUE<br />

adventure. Even if you<br />

jokes, even crude<br />

running shoes<br />

•<br />

•<br />

8 _


14-A<br />

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1Long ago. High King Vc iliwyn drove back the barbarian<br />

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But twenty years have come and gone, and Valwyn has not<br />

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Now the mystic powers of old are lading and chaos rules<br />

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Dauntless adventurersare being recruited to carry out unlikely<br />

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• • • • • • • • • •<br />

.,• • • • • •<br />

The Fiend<br />

Oh, how The Fiend suffers in<br />

the name of<br />

Adventuredom_ Oh the<br />

sacrifices that I have had<br />

to make on YOUR behalf,<br />

my faithful followers. I only<br />

hope that you appreciate<br />

my anguish, having to sit<br />

here night after night,<br />

forcing myself to complete<br />

Leather Goddesses Of<br />

Phobos, and try to seduce<br />

all manner of women, in<br />

the guise of leisure Suit<br />

Larry, however distasteful<br />

the task.<br />

All of which set the Fiend<br />

thinking about naughty<br />

bits in general. Having<br />

done that I thought about<br />

naughty bits in adventure<br />

games in particular. Are<br />

they really necessary? Do<br />

they improve a game, or<br />

degrade it? Are they<br />

ethical?<br />

Naughty games have<br />

been with us since day<br />

one I seem to remember<br />

classified ads for games<br />

that arrived in plain brown<br />

paper, and contained<br />

'adventures of dubious<br />

intent, set in Soho. Not that<br />

the Fiend lowered himself<br />

to play any, How could you<br />

even think of it? But with<br />

Leather the genre<br />

suddenly became<br />

respectable and above<br />

board. After all, it is<br />

professionally produced<br />

and packaged, and does<br />

contain three levels of<br />

naughtiness, so you don't<br />

have to be offended or<br />

corrupted, do you? Yet the<br />

prompts in the game keep<br />

steering you to the<br />

naughtier levels, unless<br />

you possess a will of iron,<br />

like the Fiend. And boys will<br />

News<br />

•Where have all the<br />

adventures gone? After a<br />

flurry of hot titles in the<br />

early part of the summer, it<br />

now seems everyone has<br />

gone to sleep until the<br />

autumn!<br />

Cool<br />

k Mortyille Manor - French game of the year. Reyiewed rtext<br />

month.<br />

be boys. This one really around to discover what<br />

raises the ethical question may be hidden, and<br />

of profits over morality, without the key, you will not<br />

But how about fi n d . With one exception.<br />

non-naughty games? You Beware you rude-bit<br />

know, the ones with the programmers, that the<br />

hidden bits. Ship of Doom word SCREAM, which is<br />

had its android, and The innocent enough in itself.<br />

Pawn its princess. Arduous has on several occasions<br />

though it may be, the Fiend been misinterpreted by the<br />

sot and replayed these bits parser, and an<br />

recently. Purely out of inappropriate response<br />

scientific curiosity, you angrily received!<br />

understand. S p e a k i n g of keys, I can<br />

There can be no doubt, verify that Maid Marion's<br />

because I am about to say chastity belt is NOT<br />

so, that these bits ARE removable. This should be<br />

acceptable, if done in the fairly obvious, as otherwise<br />

best possible taste, and s h e would be 'Woman<br />

with humour. For those Marion', wouldn't she? And<br />

untainted souls playing rumours of strange goings<br />

the games will not even o n in the Hobbit. featuring<br />

know what they missed, goblins and elves, are<br />

and those less innocent ill-founded.<br />

(most of you lot) would not A h . woe is me. Back to<br />

be shocked or corrupted Phobos I must go, as<br />

by the response. In this despite completing the<br />

manner, adventure games game, somewhere,<br />

differ from books and films, somehow, I lost a few<br />

where what is written is points. I obviously left some<br />

openly displayed for all to stone unturned, or<br />

see. In adventure games something undone,<br />

you have to go digging perhaps. Hmm. now where<br />

did I leave that yak?<br />

We've had Legend of the<br />

Sword and Corruption from<br />

Rainbird, Shadowgate<br />

and the ST release of<br />

Uninvited from Mindscape,<br />

The ST Adventure Creator<br />

from Incentive, MicroMud<br />

from Virgin. Wolfman from<br />

CRL, and Mindfighter from<br />

Activision.<br />

There should be another<br />

Infocom title or two<br />

trickling through soon.<br />

Level 9's Lancelot seems<br />

likely to be the next<br />

"biggy" likely to come<br />

along, but when is still riot<br />

clear. And around the<br />

same time, or perhaps a bit<br />

later, we should be seeing<br />

Fish, the next adventure<br />

from Magnetic Scrolls.<br />

Thank heavens for Larry,<br />

that lovable randy little<br />

fellow from Sierra On-Line.<br />

Larry's been around a few<br />

months - in fact, the first I<br />

heard of him was from<br />

Christian Mortensen,<br />

adventure columnist and<br />

deputy editor of the Danish<br />

magazine COMputer,<br />

back in the new year. But<br />

mysteriously, Activision,<br />

has been keeping a very<br />

low profile over it, Could<br />

be that they're worried<br />

about a Whitehouse<br />

backlash. But the evil <strong>Is</strong> in<br />

the mind of the player!<br />

A friend suddenly reminded<br />

me, when he<br />

announced he had a<br />

pirate copy for his IBM.<br />

"There's pirate copies all<br />

over the place - the lads<br />

at my son's office have all<br />

got one, and they've<br />

wrapped up the game,<br />

too!" He announced. So I<br />

rang Mediagenic, and<br />

begged for the review<br />

copy that hadn't been<br />

forthcoming earlier in the<br />

year As an adult<br />

adventure, it's a winner!<br />

MORE GNOMES<br />

• After Lancelot, Level 9's<br />

next release through<br />

Mandarin Software, will<br />

be Gnome Ranger?!.<br />

Level 9 is determined to<br />

have a new game at this<br />

year's PC Show, and Pete<br />

Austin suspects that<br />

Mandarin will hold<br />

Lancelot until that time,<br />

However, if Lancelot<br />

appears earlier,<br />

everybody's favourite<br />

gnome will be making her<br />

second appearance in<br />

September,<br />

And guess what comes<br />

next? Why, Gnome Ranger<br />

of course, but not until<br />

next year! Perhaps the<br />

Austins will be producing a<br />

few Rocky's next


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Helpline<br />

Stuck in an<br />

adventure? KC and<br />

his crew can help.<br />

Adventure<br />

Heialine, C +VG,<br />

Priory Court, 30-32<br />

This month the talk is of<br />

Shadowgate, an<br />

adventure that is rapidly<br />

becoming a hit He'ohne.<br />

Shadowgate and his<br />

friend are playing it in<br />

Brighton, and hove come<br />

to a grinding halt. Here's a<br />

few things that are<br />

bothering them. Are the<br />

Hobgoblins red herrings?<br />

Can you open the globe in<br />

the study? How do you get<br />

up to the archway without<br />

breaking the ledge? Not a<br />

lot to ask, is it?<br />

Similar pleas come from<br />

Allen and Mark Errington,<br />

of Durham. Can the<br />

dragon be killed or<br />

passed? <strong>Is</strong> there anything<br />

to do in the armoury? And<br />

finally, where is the key for<br />

the third door from the<br />

banqueting hall - not the<br />

ones that lead to the<br />

observatory or the hell<br />

hound?<br />

Meanwhile, general<br />

clues for Uninvited, stable<br />

mate of Shodowgote, are<br />

Invited, for a number of<br />

readers.<br />

And back to earth with<br />

what is rapidly becoming<br />

lues'ialsuow<br />

)poi eqj puitiaa<br />

Help this month came from:<br />

Colin Barrow, Irvine;<br />

Mandy Flower, Bath;<br />

Marco Andreoli, Turin;<br />

Jade Skirbekk, Kolsas,<br />

Norway; Allen and Mark<br />

Erringion. Durham;<br />

Stephan Wiestner, Therwil,<br />

Switzerland; Andrew<br />

Beth nell, Wonsan; Martyn<br />

Amos, Newcastle Upon<br />

Tyne; Dick Light. Hitchin;<br />

Mandy Flower, Bath; Paul<br />

Hardy, Sheffield; and Mike<br />

Thomas, Caerphilly.<br />

• puo '3s '3 '3 LiaLli<br />

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Forringdon Lane,<br />

London EC1R 3AV<br />

a golden oldy • how do you<br />

recruit Mr. <strong>Video</strong>, and how<br />

do you make Soapy<br />

stagger out of the pub?<br />

Sounds like a couple of<br />

dodgy questions there,<br />

from Dodgy Geezer<br />

Andrew Baranowski, of<br />

Bradford.<br />

Who remembers on<br />

adventure called<br />

Smugglers Cave? Back in<br />

the dim and distant past it<br />

appeared in spectoral<br />

form, and later,<br />

apparently, on an<br />

Amstrad. This is where<br />

Damon Hawkins of<br />

Mooroobool in<br />

Queensland caught up<br />

with it. But it finally caught<br />

up with him when it placed<br />

a pirate in front of him,<br />

beard quivering with rage.<br />

and refusing to Damon<br />

pass. And that elevator<br />

also has Damon baffled -<br />

how on earth do you<br />

operate it?<br />

Shed a tear for Andrew<br />

Bethel!, who is continally<br />

being gulped by the<br />

Crocodile Idol in Beyond<br />

Zork. Trying to pilfer the<br />

spectacular jewel, he is<br />

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having spectacular<br />

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Englhart , from West<br />

Germany. He has<br />

completed the game, but<br />

never did manage to get<br />

Miami?<br />

Mike Thomas, that<br />

prolific letter writer from<br />

Wales, has a few words for<br />

Gavrok, who launched<br />

forth on his inability to find<br />

hold of the jewel. 'Strange an adventure game to<br />

that you can complete a buy. Mike works in the<br />

game without having to computer department of<br />

solve one of the major J o h n Menzies in Cardiff<br />

problems,' he comments. (pop in and soy 'hello to<br />

Whilst on Infocom h i m , all you local<br />

games, Andrew has run adventure fans!) and he<br />

out of puzzles to solve in reports that the only<br />

Lurking Horror! 'Adventure adventure they stock is<br />

should have puzzles " t h e appalling Football<br />

coming out of the F r e n z y . " When he<br />

woodwork,' says Andrew. questioned his superior<br />

'You shouldn't hove to go who orders the games, he<br />

on an expedition to w a s told that adventures<br />

actually find them!' a r e 'a dying breed. "That's<br />

Who knows how to pass rich, coming from a Q1<br />

the gatekeeper in Part 2 of owner!" he says. It seems<br />

Koryssio, to help out t h a t stores don't stock<br />

Mafthew Conway, of adventures because they<br />

Lambourn? d o n ' t sell. "But how can<br />

David Hesketh went into they sell, when they don't<br />

the palace, couldn't do stock them?" Mike asks,<br />

anything there, went back Chicken and egg. by the<br />

outside, and couldn't go sound of it.<br />

anywhere without ending N o w here's a leading<br />

back where he started - question! How do you get<br />

by the tree. It's Venom d o w n the stairs with the<br />

again - advice urgently princess, and how do you<br />

needed, please! g e t past Kronos?<br />

Now here's a problem M o s t of the pleas printed<br />

that's close to my heart! i n these pages do not fall<br />

Has anyone had a bit more upon deaf ears! If you have<br />

luck than Andrew Baxter a problem, or can help<br />

of Manchester, in doing someone out, drop me a<br />

ANYTHING worthwhile on line. I'll do my best to get<br />

the ship, in Murder Olt b a c k to you.<br />

.dwnl<br />

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CBM 1213 disk drive , 1390 worth of<br />

software. magazines and joystick, boxed<br />

2 cartridges, a ll for (3 (0 . Phone M a rcus<br />

01162 63 3601. Afte r 4.30 pm.<br />

<strong>Commodore</strong> M C. dataracorder mouse a ll<br />

boxed immacula te condition 1 6 months<br />

guarantee. CIS 11 "T•• joystick. 1247<br />

original softwa re latest title s 1230 ono.<br />

Telephone 0695 73147 Afte r Spot.<br />

For sale CM data recorder plus 2 joysticks-<br />

Over (1.000 worth of origina l softwa re . Ex<br />

cond will se ll for 1350 te l 0631 63693<br />

(Oben) a sk for M a rtin<br />

Sega M e ste r system still under guarantee<br />

+ 2 joysticks and 3170 worth of games<br />

Including afterburner. wonderboy. e tc<br />

For only rue Tele phone Sheffie ld 107421<br />

436386 Afte r Spm.<br />

<strong>Commodore</strong> 64, disk drivi, . freeze<br />

machine, joystick, tape hack up board,<br />

datacassette. mouse and cheese. Lots Of<br />

games and disks (3 0 0 ono. Telephone<br />

Lyndon Cardiff 5611341<br />

For sale. ye a r old Amstra d CPC 4E4,<br />

colour monitor, softwa re worth M O<br />

joystick I mma cula te condition Worth<br />

over 1900 will se ll for 1420. Ring 051 924<br />

5639 Afte r 4.30 pm<br />

Spectrum 1 2 8 . with interface, two<br />

jysticks. leads, powe rpa ck. books.<br />

magazines and over (100 worth of<br />

software. 1120 te le phone 0295 4039.<br />

C64. 1541C disk drive . C2N cassette deck_<br />

joystick manuals, a ll in e xce lle nt<br />

condition. Ove r 200 games. only 1300<br />

telephone 0272 839899 after 7 pm for more<br />

details<br />

BBC•B• lboxe di data recorder lboxed),<br />

speech re m, joystick, manuals, books.<br />

over 1240 of softwa re . Tota l value 1740<br />

sell for (250 te le phone 10522)21407 or<br />

(0909r 500204 after 7 pm<br />

Amiga 500 - modula tor. manuals +<br />

software. 1300 ono. telephone Ala sta ir a ll<br />

day on 107481 3797.<br />

BBC B. joystick, games Ion disk'. 40:80<br />

Trek disk drive, Speech chip - phrom<br />

Transfrom (Tape to Olga Will sell lot 1360<br />

ono. Worth 1800 te le phone 746 9064 Afte r<br />

5 pm<br />

<strong>Commodore</strong> 64, ER0011010101 Plus del*<br />

drive. joystick, books, data re corder. over<br />

60 disk 1 1 1 0 0 of software, mouse, cheese<br />

and a rt studio, freeze machine. music<br />

maker. All perfe ct. Se ll for 1400 ono. Tel<br />

472 1251 10-2 pm. 476 6739 a lte r S pm.<br />

CBM 500 Amiga A1 0 6 4 monitor with 11<br />

months guarantee, a lso interceptor,<br />

leatherneck Se ll for 1570 ono SAE Ken,<br />

268 Ba rking Road. Pla istow, London, 613<br />

EIHR<br />

<strong>Commodore</strong> 54, 1541 Disk Drive . ta pe<br />

deck, sound amp spe a ke rs. disk -,- box.<br />

games utilitie s, books. ma gi, joystick.<br />

mown replay M K1 V Worth ove r 1450 se ll<br />

for 1220 te l 102441 821484 a sk for Justin<br />

(eves)<br />

BBC•S' compute r. Single and twin<br />

joysticks, date re corder. ove r 1100 of<br />

software. instruction book. Ha rdly used.<br />

Telephone 0272 843748 eves<br />

Atari 000XL. XC12 tape de ck. dust cove rs.<br />

tape ra ck. 2 cheetah 125 roysticke, 1250 of<br />

software. 2 5 years Ata ri user * binde rs<br />

Telephone 0786 63663 a sk for Scott 1250<br />

0110.<br />

Ata ri 800X1. dataracorder, disk drive . 2<br />

joysticks, manuals, touch ta ble t. ove r 100<br />

games "a uto duel IdiskI. Ga untle t e tc<br />

"only 1250 ono. Phone Leicester 0533<br />

407_230<br />

Intellivision, master component wanted<br />

must be in good condition. Please phone<br />

with offers 01-994 5616 after 7 prn.<br />

ca m m, data recorder, 3 joysticks 140 or<br />

mags (2 5 0 of games including some ne w<br />

ones £100 for e ve rything. Phone 01 892<br />

2875 Ask for Brendan.<br />

Amstra d CPC 464 Including color monitor<br />

.Excellent condition. Only one year old.<br />

Plenty of softwa re . Worth 1400 Se lling for<br />

1250 ono. telephone 01 376 5136.<br />

CBM 64. 1541, MPS803. 22'• TV<br />

colour.freere machine, loadsabooks.<br />

about 11500 of softwa re (many fowl Be st<br />

otter around. 1600 accepted. telephone<br />

Gary 0223 1112992 after 6 pm<br />

Colour CPC 6126_ D M P 2000. AM X, Stop<br />

press 1200 • softwa re , including<br />

Amdrum. AA Studio includes, screen<br />

vision worth BOO- Se ll for 1500 ono Or<br />

swap Ata ri 520S1. Telephone 0.1575 4936<br />

eves Simon<br />

Send your ad together with a cheque/PO for £5 to:<br />

Microsell Dept. C + VG, Priory Court, 30-32<br />

Farringdon Lane, London EC113 3AU.<br />

w public about advertisements in<br />

e the press. on posters and in the cinema.<br />

wit<br />

helps us keep advertising standards<br />

ehigh.<br />

But we also monitor a considerable<br />

lamount<br />

of advertising, and take the<br />

cnecessary<br />

action ourselves.<br />

o If you'd like to know more about our<br />

mwork,<br />

and receive a copy of the rules,<br />

e please write.<br />

c<br />

The Advertising Standairds Authority.<br />

o<br />

We're here to put it right. V -<br />

m<br />

ASA Ltd.. Dept. X. Brook House.lbrrington Place, London WC IE 7HN.<br />

p This space is donatettln the interests of high standards of advertising<br />

l<br />

a<br />

i


The storm e n . MicroProse's latest title is here.<br />

This high t simulation of strategy and tactics<br />

based on one m o s t dramatic and detailed stories of<br />

modem warfare — Red Storm Rising, the international<br />

best-seller by Tom Clancy and his technical collaborator Larry<br />

Bond.<br />

Working with the authors. MicroProse have brought the<br />

books intense action and excitement to your computer<br />

screen. You are put in command of an American nudear<br />

attack submarine at a time when the Iwo super powers<br />

collide.<br />

Standing between the Russian bear and global domination,<br />

you play a crucial role in the conflict Missions take you<br />

to an astonishing variety of undersea environments.<br />

plunging you into challenging and exciting situations.<br />

Prepare for action in this heart-pounding simulation.<br />

Available for <strong>Commodore</strong> 64/128 Cassette £14.95, Disk<br />

E19.95.<br />

landiniall.Aala<br />

JIMME11 ••••=<br />

MEMO= a•IMEra<br />

EMI I n k 1116.M<br />

M' IN V O W . . . I P<br />

S I M U L A T I O N A S O F TwAI TS<br />

RIDSMINKI wooer. by Torn Clancy c 1<br />

,<br />

986 b y J o c k<br />

N o m<br />

t o t t o w t s e s<br />

L I O<br />

a n d<br />

L<br />

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a r r<br />

l<br />

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Please send C o p i e s of Red Storm Rising C64 Cassette D i s k<br />

Name (block capitals) A d d r e s s<br />

P o s t Code<br />

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or debit my Access/Visa card_ Expiry date N o<br />

ME<br />

MicroProse Ltd., 2 Market Place, Tetbuty. Gloucestershire GUI WA. UK. Tel: (0666)54326. Tlx: 43422 MPS/I/KG.<br />

E<br />

E<br />

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N


The fantasy section starts here!! Lots has been<br />

happening on the FRP scene lately, with <strong>Games</strong><br />

Workshop issuing a mountain of accessories<br />

and Standard <strong>Games</strong> releasing the definitive<br />

guide to roleplaying for the total beginner. Add to<br />

this the chance to play a superhero of your choice<br />

and you have what's covered in this month's<br />

FRP section.<br />

Dragonroar<br />

IP. SUPPLIER: STANDARD<br />

GAMES.<br />

IP. COMPLEXITY:<br />

BEGINNERS.<br />

<strong>Is</strong>. PRICE: £12.95.<br />

Getting into Fantasy Role<br />

Playing is no easy thing. There<br />

are a large number of games<br />

and accessories available to the<br />

first time buyer plus a whole<br />

new language of gaming terms<br />

to be learned. Add to this<br />

complex rules, as well as a<br />

definite lack of explanatory<br />

supportive material, and it is<br />

easy to see why some people<br />

never get involved in the hobby<br />

in the first place!<br />

With the release of<br />

Dragonroar, Standard <strong>Games</strong><br />

has gone a long way to solving<br />

many of the novice's problems.<br />

They have come up with a<br />

product which is simple to<br />

play, easy to learn and very<br />

enjoyable.<br />

The first thing to do is to<br />

listen to side A of the enclosed<br />

cassette. This explains what<br />

role playing is all about. how<br />

you play the game and<br />

generally answers all those<br />

nagging questions that you<br />

have been dying to know the<br />

answers to.<br />

Now turn to the rule book to<br />

see how the gaming system<br />

works. The cassette talks you<br />

through character creation,<br />

movement and combat<br />

refering you back to the<br />

rulebook at various times to<br />

explain examples. Once you<br />

have a basic grasp of the rules,<br />

you are then advised to read<br />

the rulebook two or three times<br />

to make certain that you know<br />

them. You can draw a<br />

comparison between the<br />

rulebook and a telephone<br />

directory; you don't have to<br />

know it off by heart, but you<br />

do have to know where to look.<br />

Once this is done you have<br />

two options. You can play the<br />

game with a group of other<br />

players or play on your own. If<br />

you choose to play with others<br />

you have to elect two other<br />

people, one being the<br />

"Paternoster", the other being<br />

the "Arbiter".<br />

The Paternoster is the key to<br />

the whole affair. The person<br />

90<br />

who takes this position plays<br />

the part of a referee. They must<br />

set the scene for the adventure.<br />

be familiar with the rules and<br />

try to think of the possible<br />

eventualities that may arise in<br />

the game. They make it<br />

possible for the other players to<br />

play the game.<br />

The Arbiter is someone<br />

elected by the players as a<br />

policy maker. They must take<br />

into account what the party<br />

intend, a n d into' the<br />

Paternoster of the group's<br />

actions. The party should<br />

decide things on the<br />

democratic basis of one player<br />

one vote. The arbiter then<br />

takes everything the group says<br />

into account and makes the<br />

decision, if necessary.<br />

As a single ployer,you have<br />

an entertaining threat in front<br />

of you. On side B of the<br />

cassette is a solo adventure! All<br />

you have to do is lay out the<br />

enclosed floor plans in order<br />

and once again the cassette will<br />

talk you through. However,<br />

this time it is done as an<br />

adventure w h s ,ecial sound<br />

AmmilLilVtASy<br />

effects. Basically, you play the<br />

part of a pre-determined<br />

character called Tolmar, who<br />

has a magical family heirloom<br />

stolen from him by a man<br />

called Zanto. It is your quest to<br />

retrieve it and it is no easy task.<br />

You have to decend into into<br />

his deadly domain, where you<br />

meet horrible hobgoblins,<br />

ravinous rats and terrible<br />

traps, each of which has their<br />

own individual sound effect.<br />

At certain times 11.t. narrator ü<br />

ithe story tells you to flip over<br />

the floor plans and you find<br />

yourself in another room, with<br />

a unique encounter for you to<br />

attempt to conquoer.<br />

Most encounters involve<br />

fighting of one description or<br />

another, and it was nice to find<br />

a combat system ihai is quite<br />

detailed, yet simple to<br />

opperate.<br />

The same goes for the magic<br />

system. At certain times, with<br />

certain weapons, combat can<br />

be quite lethal, but it only<br />

serves to add to the realism of<br />

the game. • • •<br />

AU in all this is the corn bloc<br />

package for the absolute<br />

novice, it introduces you to,<br />

and includes, six different<br />

shaped dice, ranging from a<br />

four sided die to a twelve sider<br />

and explains how to use them.<br />

Also included is a full colour<br />

dungeon floor plan, mapping<br />

paper, tokens to represent both<br />

the monsters and characters,<br />

quick reference play sheets plus<br />

a couple of pre-planned<br />

adventures.<br />

The i s very well<br />

recorded and includes<br />

everything from interesting<br />

sound effects to a nifty piece of<br />

music, which bides your time<br />

whilst you get everything<br />

together.<br />

So, if you are contemplating<br />

entering the fantastic world of<br />

Fantasy Role Playing.<br />

Dragonroar is definitely the<br />

game for<br />

-<br />

PI- VALUE 7<br />

vou,<br />

111- PLAYABILITY 9<br />

111. PRESENTATION 9<br />

"COMPLEXITY 3<br />

to•


1<br />

0P• SUPPLIER: GAMES OF<br />

LIVERPOOL.<br />

ow PUBLISHERS: HERO<br />

GAMES.<br />

0- REVIEWER: WAYNE.<br />

ID- COMPLEXITY: FAIRLY<br />

EXPERIENCED.<br />

lw PRICE: 17.95.<br />

Champions<br />

to work out what kind<br />

of superhero you would like to<br />

be and once you have the basic<br />

idea you then flesh it out with<br />

skills and powers.<br />

Skills are the abilities that<br />

characters have learned in their<br />

L<br />

eChampions<br />

is the<br />

superpowered world where the<br />

full colour fantasies of comic<br />

books become real.<br />

Here superheroes and super<br />

villians do battle for the destiny<br />

of the human race.<br />

Here, armed with just the<br />

rulebook, a few dice, a couple<br />

of pencils and the odd metal<br />

figure. anyone can become a<br />

superhero.<br />

To start off you have to<br />

create you own character.<br />

This is fairly easy and the rules<br />

guide you through this process,<br />

refering you to many examples<br />

on the way. Basically, you have<br />

You get WO to start off with.<br />

But these are not nearly<br />

enough, There is a reason for<br />

this however and a very good<br />

one it is to ! You can obtain tters<br />

more Power Points, if you<br />

agree to have the same<br />

ammount of points in<br />

Character Disadvantages.<br />

If you are a comic buff, you<br />

will no doubt know that all<br />

heroes have weaknesses as well<br />

as strengths; both are necessary<br />

to an interesting, well rounded<br />

character. They also give the<br />

GM interesting ideas for<br />

adventures, giving them a wide<br />

scope for that all important<br />

'Cringe Factor'.<br />

My friends I have been reading<br />

your FRP column with<br />

interest, and have decided to<br />

take the plunge and get<br />

involved. However, we are not<br />

sure what to buy! There are<br />

loads of games available, but<br />

we want one which is sword<br />

and scorcery based and simple<br />

to play. What do you<br />

recommend.<br />

Gary Horesham,<br />

Blackpool.<br />

Disadvantages range from<br />

anything from Beserk, which<br />

means that your character<br />

can't distinguish between<br />

friends and foe in combat, to<br />

Dragonroar which is revealed<br />

this month. is well worth a<br />

look. TSR's *Dungeons And<br />

Dragons'. (basic set) is the<br />

Unusual looks, which can game which people usually<br />

past experience and may range<br />

from acrobatics to stealth.<br />

Powers separate the<br />

superheroes from ordinary<br />

people. Powers are the ability<br />

to fly or fire energy bolts.<br />

There are many powers to<br />

choose from and you can get<br />

yourself in a right state<br />

considering the permatations<br />

and combinations for your<br />

hero. To help you decide, the<br />

powers have been grouped into<br />

four catagories, namely;<br />

Offensive; Defensive;<br />

Movement and Others.<br />

You pay for both skills and<br />

range from startling, to start with, but y ou can always<br />

downright hideous.<br />

try GW<br />

Once your character has 6which<br />

is slightly more complex.<br />

been created, it is time to read 1 All games should be available<br />

the combat section. This is In your local hobby store.<br />

I h i<br />

where t<br />

n e q<br />

he as it is quite involved and time<br />

consuming. On t<br />

u e s<br />

g a<br />

he side it is quite realistic and m t y Atari ST and I am having a<br />

m e<br />

positive<br />

covers all possible outcomes, great H time playing<br />

t When o you have read all this Dungeonmaster I<br />

at the<br />

I<br />

tyou t are ready to play the game. moment. % However, I am very<br />

lOf course i kyou'll<br />

need a Game close to finishing it and will be<br />

e r<br />

e Master (GM). to run and a t a loss as to what to play<br />

s<br />

t<br />

referee the<br />

o<br />

game, as well as a next!! Can you advise me on<br />

sfew lother<br />

players. The GM is any other FRP games which<br />

p l<br />

iwell gcatered<br />

for in the rulebook, are/will be available for my<br />

with a a whole y section dedicated type of computer?<br />

h t<br />

to Rrunning o a campaign. A . Tomlinson.<br />

l Also y included are five Poole.<br />

adventures,<br />

l e<br />

one of which is<br />

very P small l and can be played Shadow gate is the only new<br />

solo. a To y balance this up there is ERP<br />

a i large, n involved adventure -the<br />

moment. it is a bit<br />

involving<br />

g<br />

the clearance of a Adventure-ish. ish<br />

but is quite<br />

sinister organisations'<br />

interesting g in places and very<br />

headquarters,<br />

o<br />

addictive. There is also the<br />

a<br />

n<br />

Ultimo series issued by Origin.<br />

To quote the designers of the<br />

which m have a large FRP bias.<br />

game; "The main object of the However, e the computer FRP<br />

game is for the players and GM o<br />

to have fun'.I totally agree.<br />

market is wailing with baited<br />

breath n for the release of<br />

and so those more serious<br />

computerized t<br />

A1)4-D, which is<br />

minded roleplayers should give a hcombinetrelease<br />

TSR/US<br />

t his game a wide birth, Gold<br />

IP' VALUE 8 e and SSI. It has really<br />

great m potential and jilt lives up<br />

Po- PLAYAB1LITY 7 to its pre-release material, it<br />

a<br />

Ps' PRESENTATION 5 should be bigger than<br />

rDungeon:mister.<br />

Keep reading<br />

IP. COMPLEXITY 7 C k + VG for further exclusive<br />

po<br />

"OVERALL 8 details.<br />

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<strong>Games</strong> Workshop has been<br />

very busy recently' issuing a<br />

veritable mountain of gaming<br />

accessories.<br />

It's biggest, and I mean this<br />

literally, recent release must be<br />

he Nlighty I•ortrek,N. Standing<br />

at over six inches high and over<br />

two feet square the fortress is a<br />

formidable structure. It has<br />

been made specifically to cater<br />

for your miniature figures<br />

(25mm) and you can use it for<br />

whatever historical period you<br />

desire.<br />

It is made of reinforced, high<br />

density polystyrene and<br />

designed in such a manner so<br />

that you can assemble it in<br />

what ever fashion you desire<br />

without the aid of glue. This<br />

means that you can rebuild it<br />

over and over again, to suit<br />

your specific gaming needs.<br />

The fortress comes in a<br />

realistic textured stone grey<br />

colour, but you can enhance it<br />

if you wish with the aid of<br />

water-based paints. It contains<br />

four square towers, four wall<br />

sections, and two wall sections<br />

with gateways.<br />

In addition you get a large<br />

selection of plastic doors,<br />

ladders, trapdoors, gates and<br />

flagpoles, which are all<br />

decorated in an imitation wood<br />

finish.<br />

It sells for around E20.00,<br />

which is a bit steep, but there is<br />

no other fortress on the<br />

market. Furthermore, OW are<br />

selling them as fast as they are<br />

making them, so if anyone is<br />

interested in buying one it<br />

could be a wise move to contact<br />

them direct.<br />

GW has also issued a couple<br />

of products to accompany its<br />

Warhanuner 40,000space role<br />

playing game. The new space<br />

marines come in blister packs<br />

and sell at 0.50. You get three<br />

metal marines to a pack plus<br />

various accessories such as<br />

standards, weapons and other<br />

offensive devices.<br />

There are six new variations<br />

of model and their poses differ<br />

from model to model. Most of<br />

them are in action stances, with<br />

such weapons as bolt throwers,<br />

chain swords and other hand<br />

held weapons. A must for any<br />

serious li"arhammer 40,1)00<br />

player.<br />

Talking of "musts" the<br />

Rhino is a deadly fighting<br />

machine from the battlefields<br />

of Warhammer 40,000, which<br />

any dedicated player will miss<br />

at their peril.<br />

The Rhino is the mode of<br />

transport used by space<br />

marines. It is a frightening<br />

version of a modern day<br />

armoured fighting vehicle and<br />

is a very nasty piece of work,<br />

bristling with offensive<br />

armoury.<br />

For around [10 0 you get three<br />

rhinos, which are all moulded<br />

in top quality plastic. The<br />

models are highly detailed and<br />

come complete with<br />

multi-option body sections,<br />

A Skiirn La'Ana — for<br />

experienced players only.<br />

optional hatches, smoke<br />

launchers, spiked ram<br />

attachments, hand rails and<br />

lighting equipment. You have<br />

many different options as to<br />

how you construct them.<br />

Some modelling skill is<br />

essential as the Rhino's must be<br />

constructed using modelling<br />

glue. However, full assembly<br />

instructions are included along<br />

with painting instructions and<br />

a sheet of full colour transfers.<br />

Standard <strong>Games</strong> has also<br />

had its nose to the grindstone.<br />

The company recently released<br />

two accessories to accompany<br />

their Dragonroar range (see<br />

this month's review).<br />

Zhevezh Gauntlet will test<br />

the skills of even the toughest<br />

players. Based around the<br />

town of Tutub, the adventurers<br />

have many options for<br />

excitement and action.<br />

Included in the package is a<br />

booklet fully detailing the<br />

various non-player characters,<br />

more dungeon floor plans and<br />

new counters. There is also a<br />

new adventure cassette, which<br />

is for solo play.<br />

The Ballad Of Skiirn La'ana<br />

is another Dragonroar<br />

adventure, which leans more<br />

towards stretching the old grey<br />

matter than actual hack and<br />

slay. However, adsenturers<br />

will need to keep their swords<br />

handy as there are some<br />

formidable new monsters,<br />

namely the Khlamin, which is a<br />

rock monster that flies!! Also<br />

the viscious War hedgehogs are<br />

on the loose<br />

i4tttt.<br />

,<br />

:.•••<br />

A Space Marines — 4 for 1250


There have been big happenings in the PBM world<br />

this month. Mitre <strong>Games</strong> has gone bust, a co<br />

of other PBM companies have taken over<br />

products and Sloth Enterprises<br />

, giving away free ruleboo<br />

_and re-introducing the<br />

Ilhe PBM news of the month, if<br />

not the year, must be that<br />

doesn't cost and arm and a leg,<br />

so is well worth a try, even if<br />

Mitre <strong>Games</strong>, one of Europe's<br />

you just learn from experience.<br />

largest PBM's companies, has<br />

One thing you should bear in<br />

gone into volentary<br />

mind though is that our<br />

liquidation.<br />

oncept of discounts<br />

colonial cousins go in for<br />

So where does that leave the<br />

I C for bulk<br />

computer-moderated games in<br />

players who have a substantial<br />

ammount of money invested in<br />

t rchal<br />

a big, big way. Over there time<br />

is money and you will not find<br />

the company, in the form of<br />

l<br />

a company that deals in<br />

turn credits? Well, it all<br />

depends which Mitre PBM you<br />

"<br />

hand-moderated games.<br />

experience. So be prepared to<br />

played.<br />

fill in turn sheets with quite a<br />

Midgard Players: The receiver, who will be dividing Spellbinder <strong>Games</strong> also have few numbers, to achieve the<br />

European rights to Midgard up and allocating the money the rights to run the same desired results.<br />

have been sold off to a company that is avalable.<br />

you can play game. This means Two games run from the<br />

called Mid-<strong>Games</strong>, which is Turning now to happier the game with the company USA that I can recommend are<br />

based in the USA. It is run by news. The BPMA's Great you prefer. Sloth, however, the following: Warp Forces<br />

Bill Fawcett and Eric Ziemer, Northern PBM convention is have come across with a novel Empire is a sci-fi game of<br />

and they have agreed to honour well under way.<br />

idea on how to market the combat and exploration.<br />

all credit that UK players have It is taking place at<br />

game.<br />

You start off with a<br />

accumulated. Apart from the<br />

inconvienienee of playing the<br />

game across the Atlantic, Mid<br />

Sheffield Polytechnic on<br />

Saterday 15/10/88 between 10<br />

Basically, the rule book,<br />

start up and first two turns are<br />

planet under your control just<br />

as your population is venturing<br />

into space exploration. Where<br />

<strong>Games</strong> say that, economics<br />

you go from here is up to you.<br />

aside, they will continue to run<br />

The owner of<br />

the game in the same vein as<br />

Mitre, without any radical<br />

changes. If you wish to contact<br />

them their address is; Mid<br />

<strong>Games</strong>, PO Box 268050,<br />

Enterprise <strong>Games</strong> Systems,<br />

Steve Gray, is a very pleasant,<br />

reliable chap, who is only too<br />

willing to answer your initial<br />

enquiries.<br />

Chicago, Ill, 60626.<br />

However, before you bother<br />

Global Supremacy Jade <strong>Games</strong><br />

him see if you like the game<br />

has snapped up the rights to<br />

first. Simply write to me with a<br />

this game and it should be up<br />

SSAE and I will arrange for a<br />

and running at this moment.<br />

leaflet to be sent to you.<br />

I ike Mid Ciames, they will<br />

Due/masters is a game of<br />

honour all credit that players<br />

have in their accounts. Unlike<br />

gladiatorial combat fought in<br />

an arena between two<br />

Mid <strong>Games</strong>, they believe that<br />

they can make a considerable A Warp forces Empire — U.S. PBM Invasion.<br />

characters, where you play the<br />

owner of a team of warriors<br />

improvement to the game and and 6pm. All the major PBM free, so all you C+ VG readers that number up to five. You<br />

t<br />

hmore<br />

realistic element into it.<br />

eAnyone<br />

interested in playing<br />

Supremacy should note that<br />

y<br />

new startup positions cost<br />

a0.00,<br />

with turn fees starting at<br />

r£2.40<br />

and rising depending on<br />

e the number of actions you<br />

sperform.<br />

It would appeal to<br />

tany<br />

readers interested in<br />

r<br />

contemporary wargaming.<br />

Please note that whilst these<br />

itwo<br />

companies will honour<br />

vyour<br />

credit in the form of<br />

iturns,they<br />

are not able to give<br />

ncash<br />

refunds on monies owed.<br />

g T<br />

appear t r that no one has shown/<br />

very<br />

o i much interest in this<br />

game,<br />

i b<br />

and as I write, its r ts<br />

are<br />

n e<br />

still unsold. The only<br />

recourse I can advise to players<br />

twho<br />

s have credit held here is to<br />

rget<br />

oin<br />

touch with Mitre's<br />

o f<br />

d C<br />

u r<br />

c a<br />

e n<br />

companies have been invited, who are interested in playing then write down how your<br />

along with certain Fantasy the game, drop me a SSAE at warriors are armed, what<br />

Role Playing organisations. C+ VG and I will arrange for armour they wear, and how<br />

Live role playing<br />

the start up package to be sent. they will fight, what style they<br />

(demonstrations and<br />

Sloth is looking for GM's, so will use, what tactics they will<br />

participation), computer<br />

adopt and what other warrior<br />

games and quizzes, - i t iharnpton and have good you want Co challenge. You<br />

competitions and a' bring and y handw iiing, some computer then get back a computer<br />

buy' auction have all been o skill u p l e of 0 Levels (or print-out of the flight that is<br />

arranged.<br />

u equi l l u s an active first divided into minutes and<br />

Tickets usually,Ast E2.00,<br />

but any C 1<br />

f<br />

imagination, i then pass the then sub-divided into a blow by<br />

details<br />

/0 writes to ; The BPMA, 2, a k to me and notify blow account of the descriptive<br />

Sloth.<br />

action. Dependent on how well<br />

rDavid e aCourt, d e 200 Lansdown n k<br />

Finally, this mont u l d you do, you rise or fall in the<br />

r<br />

Rd, London, NI7 9XW, can c like to i report on a few gladitorial table. The aim is to<br />

get them for f 1.50.<br />

w<br />

Sloth<br />

h<br />

y that , are worth playing from become the Due/master which<br />

Enterprises has<br />

obtained o<br />

l America. Playing PBNI in the <strong>Is</strong> the top person in the game<br />

the rights to run the<br />

Australian Created PBM,<br />

i States is easy and enjoyable. and means yrou play for free.<br />

Spiral Arm II. The game is one v<br />

The post takes about eight days Anyone interested should<br />

door-to-door, and most of the forward an international reply<br />

of space empire creation and i games have long fixed coupon or cheque to C+ VG<br />

involves the usual ammount ofn<br />

deadlines, Money is paid in for $2.50 payablo -<br />

space combat, interplanetary g ordinary UK cheques that are Reality<br />

Simulations Inc'Mild I will<br />

colonisation and trading. i written in Dollars and Cents*: It pass it on.<br />

n


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1l oo<br />

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DAY OUT IN A<br />

FERRARI<br />

Jane Frewer from Broadstone R E S U L T S<br />

in Dorset was the "lucky"<br />

winner who gets to be driven<br />

around by Eugene Lacey for a<br />

day. The consolation prize is<br />

that it's in a Ferrari, so the day<br />

shouldn't be that bad.<br />

She impressed the judges by<br />

the fact that she'd just done a<br />

9,000 word project on the<br />

famous sportscars, and that<br />

she was a girlie, and we don't<br />

get many of them entering our<br />

competitions.<br />

om<br />

ROCKET<br />

RANGER/<br />

B MOVIE<br />

pE<br />

Granny on Wheels.<br />

W. Craigens from<br />

Middlesborough stormed into<br />

first place with his suggestion<br />

for a B movie title -<br />

"Frankenstein Ate My Virgin<br />

- think If that's y obad, u you should<br />

see the rest of them! He gets a<br />

free day at Alton towers.<br />

TIT<br />

MR D.J ROBOT<br />

RADIO<br />

Io BROTHERS<br />

Darren Bilham from King's<br />

Lynn won the Bitmap remote<br />

Ncontrol model aeroplane<br />

which was first prize, with<br />

these correct answers. The<br />

Wright brothers were the<br />

famous flight pioneers, the<br />

assassinated US politicians<br />

were the Kennedys and the<br />

suit billionaires were Moss<br />

Bros. Runners up who win<br />

Xenon games are Cameron<br />

Hogg of Stoke on Trent, John<br />

Parchment of Clapham,<br />

London, Daniel Cregin from<br />

Newcastle, Jon Christian<br />

Hartley from Blackburn,<br />

Rafael Ssabater from Earl's<br />

Court, London, Alistair May<br />

from Moray in Scotland.<br />

Adam White from Leeds,<br />

Joseph Old from Padstow,<br />

Cornwall, Ranjadh Grewal<br />

from Northampton and S.P.<br />

Howells from Birmingham.<br />

Winner of the Mr D.J robot<br />

radio was Gareth Dew from A By Karl Hornell.<br />

Bridgwater in Somerset, who<br />

was the first out of the hat to<br />

And no, I'm not going to<br />

explain to you the last answer<br />

correctly tell us that the name<br />

of the robot in the film<br />

Forbidden Planet was<br />

"What is a bit-map?". We<br />

had all sorts of answers, but if<br />

you want to know you'll have<br />

"Robby". He should have to look it up!<br />

received his prize, ooh, ages<br />

ago.<br />

BITMAP<br />

BLACK LAMP<br />

COMPETITION<br />

April also ran a Black Lamp<br />

competition to win five metal<br />

model dragons. This was an •<br />

art compo with a very healthy<br />

number of entries, but the five<br />

winners were: Karl Hornell<br />

from Sweden, Morgan Eves<br />

from Norwich, Jokell Freyr<br />

Svanarsson (I hope I got that<br />

right!) from Iceland, Nicholas<br />

Young from Saddleworth in<br />

Lancs and Allan Batchelor<br />

from Tottenham, North<br />

London.<br />

Runners up who get Black<br />

Lamp games are Alan Wan,<br />

Lee Bullock, Luke Liller,<br />

Richard Knights. D. Smith,<br />

-<br />

G<br />

Y<br />

S<br />

"<br />

,<br />

Sheffield.<br />

I And last but not least in this<br />

a batch of winners comes the<br />

n<br />

• Roadblasters/US Gold coin<br />

d<br />

op winner.<br />

He is John Wood of<br />

K<br />

Wednesbury in the west<br />

Hearn and Marko Svominen e Midlands who will soon be<br />

fron Finland, heroes all, v annoying family and<br />

i neighbours alike with his new<br />

TALLY HO<br />

n coin op. The winning rhyme?<br />

COMPETITION H "The engine revs<br />

u On new locations,<br />

June's Tally Ho/ Gee Bee Air t to rid the road<br />

Rally competition got a wholec<br />

Of vile creations<br />

h Playing cool<br />

i<br />

And driving faster,<br />

Burn the streets<br />

n Like a real Roadblaster!"<br />

s<br />

o GRAFFITI<br />

n COMPETITION<br />

f<br />

r Al last the winner of the<br />

o Graffiti competition run with<br />

m Maynard International last<br />

year sometime can be<br />

revealed. He is Chris Green<br />

from Bexleyheath in Kent,<br />

who pips Nick Adams and<br />

Steve Bain to the post with his<br />

epic wall painting, and gets to<br />

go to New York for his<br />

troubles.<br />

A By Morgan Eves.<br />

heap of silly and often<br />

downright unintelligible<br />

suggestions for the photo<br />

caption. These ranged from<br />

"Okay, which clever bastard<br />

nailed my scarf to the<br />

propellor?" (J. Round from<br />

Nottinghamshire) to, "Twist<br />

the other end and black<br />

pepper comes Out here,"<br />

from P. Young of<br />

Huddersfield. Other flying<br />

Jacket winners are Matti<br />

Kennedy from Cornwall,<br />

Steve Cooper from Somerset<br />

PRISONER<br />

COMPETITION<br />

Back in February we asked<br />

the name of the Prisoner<br />

(Number six) and the previous<br />

series starred in by Patrick<br />

McGoohan (Danger Man).<br />

The winner of a set of videos<br />

of this classic series was<br />

Patrick McTeggart from<br />

County Fermanagh in<br />

Northern Ireland.<br />

EYE<br />

COMPETITION -<br />

The Eye competition was an<br />

artwork one for which we got a<br />

load of really good entries, but<br />

unfortunately only one<br />

winner. That winner, as<br />

chosen by the C-/- VG art<br />

department was Richard<br />

Jepson, age 10, from<br />

Rotherham in South<br />

Yorkshire. He gets an eye<br />

board game, a computer<br />

game and various goodies.<br />

Well done!


;<br />

1<br />

TRIAD - A NEW FORCE IN THE 16 BIT MARKET PLACE


Fly all over the screen.<br />

••••••<br />

Keep moving all the time.<br />

4/Then all the mushrooms are in the air, only take a few out, then swoop across<br />

the ground and back up into the air.<br />

to stair tow MOO birth. time. When<br />

rocks are on the floor higher end b t<br />

therm<br />

-<br />

- •<br />

Space Harrier is now available on the ST.<br />

Here's a map of the first three levels to<br />

get you going, plus some hints and tips<br />

direct from Elite.<br />

-<br />

EP Dodge 'ttil;<br />

•<br />

a<br />

a ember to dodge all the<br />

A L<br />

- - St<br />

Stage 4: Very fast level; and it is very solid; II has loads of posts<br />

very close together, this needs very good, fast reactions, and it is<br />

very useful to go from loft to right all the time, using the<br />

auto-fire.<br />

Stage 5: This is a "Bonus Stage": all you do <strong>Is</strong> wait until a Hamster<br />

corn.. along and wait until you are on his back. Then control him over<br />

the screen, smashing into everything you see.<br />

111<br />

St<br />

th.<br />

to


• 061<br />

tree posts.<br />

_<br />

•.<br />

Bli the o r p i l<br />

her and blast them.<br />

V.<br />

Even it you don't kill the big aliens at the<br />

dand of a stage, you must shoot them a lot<br />

of times beforeR<br />

t<br />

t<br />

irtz<br />

o n t o<br />

t h e<br />

n e x<br />

t<br />

• et<br />

-<br />

:•<br />

••<br />

••<br />

••<br />

•ge 6: Just keep out of the way of the Sled poles and dodge the<br />

lis which the Hockey Players "whak" at you.<br />

_ age 7: Very tough level at the start. When objects In the air<br />

ity on the ground but fire when there aren't too many. Stay out of<br />

— s way of the Faces, they come too fast. Keep crossing the screen<br />

last a while longer.<br />

••••<br />

•<br />

Fly in a circle around the Dragon with<br />

auto-lire on.<br />

,<br />

---.-e•onweed•<br />

• -<br />

-<br />

6<br />

Stage 8: Hive auto-fire<br />

4<br />

on and move all over the screen. blowing<br />

up everything in sight.<br />

4<br />

Stage 9: Very, very fast level; It <strong>Is</strong> very full of obstacles and is very<br />

hard.<br />

0<br />

Stage 10: Not reached.<br />

r<br />

r i<br />

tt<br />

W<br />

L<br />

!'<br />

•oe


the instructor himself! C.<br />

gamesters — but if you<br />

I987 Konami<br />

'CADE'<br />

IVALRY<br />

Konami's arcade hit now<br />

for your home micro and<br />

alieady a No.1 hit. Seven<br />

gruelling events featuring<br />

the Assault Course, Firing Range, Arm Wrestling and Combat with<br />

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102<br />

POSITION A<br />

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IMAGINE o SOFTWARE 6 CENTRAL STREET MANLI &STEP M2 5NS TEL 061- 832 6633 TELEX 667799 OCEANS G • FAX 061 834 0650


Welcome to Playmasters- Julian Rignall<br />

here with all the latest hints, tips and<br />

POKEs for your machines. Over the next few<br />

months I'll be reshaping and developing<br />

the Playm asters section to turn it into<br />

THE definitive<br />

tips section,<br />

with the<br />

hottest maps,<br />

listings and<br />

POKES that<br />

are<br />

guaranteed to<br />

work, and the<br />

best cheats<br />

and hints.<br />

The best news this month is that I've got<br />

software to give away to the senders of the<br />

best tips of the month. So send in your<br />

maps, hints, POKEs - or anything you think<br />

could help fellow games players - to:<br />

Julian Rignall, Playmasters, C + VG,<br />

Priory Court, 30-32 Farringdon Lane,<br />

London EC1R 3AD. You never know, you<br />

could well win yourself a bundle of<br />

software for your computer. By the way,<br />

when you write, don't forget to say which<br />

machine your tips are for.<br />

Coming up this month is a solution to<br />

the final level of Dungeon Master, a Space<br />

Harrier map and some superb tips for<br />

Gauntlet - get playing!<br />

NEMESIS<br />

This is an old tip, but might be<br />

useful for those who've just<br />

bought Ocean's Konami<br />

Collection. Load Nemesis, on<br />

the title screen press down<br />

the SHIFT LOCK key and<br />

press SPACE four times to<br />

cycle through all the player<br />

options and bring you back to<br />

player one. Start the game<br />

and you'll be invincible,<br />

allowing you to knock up a<br />

totally ridiculous highscore.<br />

BETTER DEAD<br />

THAN ALIEN<br />

If you've been playing this<br />

glorified Space Invaders<br />

game and haven't got very<br />

far, take heed of the advice<br />

sent in by Craig Allcock of<br />

Salford, Lancs. - he's sent in<br />

the access codes to all levels.<br />

1 Electra, 2 Syzygy, 3<br />

Drambuie, 4 Plug, 5 Soprano,<br />

6 Mayonnaise. 7 Faucet, 8<br />

Potato, 9 Woomera, 10<br />

Nacissus, 11 Debutante, 12<br />

Firkin, 13 Acoustic, 14<br />

Triptych, 15 Jabberwocky, 16<br />

Whimsical, 17 Cornucopia, 18<br />

Punjabi, 19 Tiddly Porn, 20<br />

Kewpie Doll, 21 Sepulchre, 22<br />

Euphemism, 23 Grammarian,<br />

24 Crossword, 25 Quarantine.<br />

DARK SIDE<br />

Here are some tips for<br />

budding explorers, sent in by<br />

Incentive themselves - nice<br />

people indeed!<br />

The first thing to do is<br />

disable three or four ECD's<br />

which slows down the timer -<br />

otherwise you'll find yourself<br />

running Out of time long<br />

before the mission is<br />

complete.<br />

If you're in need of fuel,<br />

make repeated contact with<br />

fuel rods in any store area to<br />

replenish supplies. If it's<br />

shield energy you require,<br />

make contact with the<br />

Pentagon-shaped power<br />

points.<br />

To enter the ovehead<br />

walkway, simply shoot the rod<br />

above the door repeatedly. It<br />

should spin, so keep on<br />

blasting until the door slides<br />

open. Blasting radar beacons<br />

prevents you from being<br />

thrown into jail.<br />

If you touch a telepod<br />

crystal, it is positioned in the<br />

centre console within the<br />

telepod. If you then enter the<br />

telepod, shoot the crystal and<br />

then leave the telepod, you'll<br />

find yourself in a new area.<br />

Apparently you can 'buy'<br />

your way out of confinement<br />

by lasering the slots in the<br />

pillars. Energy is expended,<br />

but you'll soon be free.<br />

CARRIER<br />

COMMAND<br />

No signs of the 8-bit versions<br />

yet, but apparently they're on<br />

the way. Still, 16-bit players<br />

should find the following tips<br />

very useful - they were<br />

compiled by Realtime, the<br />

programmers of the game, so<br />

they must be good!<br />

When you reach an enemy<br />

A Make sure you have the codes.<br />

island, get as close as you<br />

can without grounding and<br />

turn the carrier around by<br />

180°, so you can hit island<br />

installations using surface-tosurface<br />

missiles.<br />

Don't try to and destroy the<br />

Marauders one by one, as<br />

there can be up to 40<br />

stationed in a silo (known as a<br />

Batcave) at once. When a<br />

Marauder is launched, it's<br />

fully refuelled and armed with<br />

three seek-and-destroy<br />

missiles. Take Out the<br />

Balcave, and then hunt down<br />

and destroy the remaining<br />

Marauders - or just wait for<br />

them to run out of fuel.<br />

Remember that the<br />

Command centre on the<br />

island immediately starts to<br />

repair anything you've blown<br />

up. Marauders don't ever leave<br />

the vicinity of the island, so if<br />

you want to destroy a<br />

Batcave, fly around the island<br />

avoiding the Marauders until<br />

you're close enough to the<br />

Batcave, and take it out.<br />

Volcanic islands are always<br />

good sources of fuel - so<br />

always turn them into<br />

resource islands.<br />

Do you know that you can<br />

land a Manta on an enemy<br />

airfield to refuel? Just make<br />

sure you destroy all missile<br />

launchers before they do!<br />

105


Always have Virus bombs<br />

and ACCBs on high priority,<br />

as they're quite demanding<br />

on resources when being<br />

manuctactured. Always have<br />

the Automatic Repair<br />

Systems on high priority in the<br />

Damage Control Screen.<br />

Factory islands and the<br />

Base island produce limited<br />

resources_<br />

Regularly move the<br />

Stockpile island so that it's in<br />

range of the group of islands<br />

you're currently running a<br />

campaign against. Place<br />

defence islands at key<br />

positions in the island<br />

network, so that it's more<br />

difficult for the enemy carrier<br />

to break down the network.<br />

Always repair Mantas and<br />

Walruses as soon as they<br />

,<br />

t-<br />

'iltDri 6 5 / 65<br />

'<br />

E<br />

,<br />

A<br />

4<br />

L<br />

4 You must kill the wizard to win,<br />

T<br />

0 return to the carrier.<br />

H<br />

4<br />

3 Only refuel Mantas and<br />

2<br />

S Walruses with just enough<br />

? fuel for the sortie. If they're<br />

/<br />

•<br />

3 destroyed, fuel won't be<br />

2 wasted.<br />

S<br />

1 To move quickly between<br />

1 islands, dock all drones and<br />

1 don't leave a Manta on the<br />

L flight deck, as this slows down<br />

O the carrier. When you send<br />

A the caner to another island,<br />

D don't forget to recall all<br />

Walruses and Mantas to the<br />

carrier. While moving from<br />

one island to another, use the<br />

time to redesignate the<br />

settings on the Ste Priorities<br />

screen.<br />

Always keep you Mantas<br />

and Walruses fully armed.<br />

even when in the hangar, as<br />

106<br />

you'll be able to fit more<br />

supplies in the carrier's<br />

stores.<br />

Make use of the head-up<br />

radar on Mantas and<br />

Walruses to spot incoming<br />

missiles early.<br />

On reaching an enemy<br />

island, immediately launch a<br />

full complement of defence<br />

drones.<br />

Before you reach an enemy<br />

island, send Out a Manta as a<br />

reconnaissance scout to see<br />

what and where things are on<br />

the island.<br />

DUNGEON MASTER<br />

Calling all Dungeon Master<br />

freaks. If you're having<br />

trouble battling through the<br />

last level', Richard Corns of<br />

Kingswinford. Swindon has<br />

just what you're looking for -<br />

a complete solution. Read<br />

through it first to familiarise<br />

yourself with what you've got<br />

to do before entering the<br />

dungeon - the last thing you<br />

what to do is have to refer<br />

back to this during a battle!<br />

In dungeon eight (the one<br />

with the rats) there's a<br />

message which says When is<br />

rock not 'rook'. To the leftof<br />

this message you can walk<br />

through the wall to get to a<br />

passage which has an<br />

invisible teleporter. Locate<br />

the concealed entrance by<br />

walking down the wall s<br />

throwing objects. When an<br />

item disappears, you've<br />

found the entrance. Walk<br />

sideways and turn about. A<br />

giant rat appears but it can be<br />

dispatched using full-power<br />

fireballs.<br />

Later on in the dungeon<br />

there's a concealed button.<br />

Find and press it and you'll<br />

activate a Storm Ring which<br />

shoots lightning. At the end of<br />

the dungeon there's a Ra .<br />

Don't leave without it.<br />

In dungeon ten there's a<br />

corridor which goes round in a<br />

circle. To get past it walk<br />

around throwing objects at<br />

the wall. When an object<br />

disappears, turn around and<br />

walk back the way you came<br />

A took for the concealed button<br />

and you find yourself in a<br />

different location. Keep doing<br />

this to find your way out.<br />

When you've found a way Out,<br />

back around carefully and<br />

you'll find a door. Open it to<br />

find a sword called The Fury<br />

which can shoot fireballs.<br />

Near to the steps which<br />

lead down from this dungeon<br />

there's a door - it's vital that<br />

you enter. On the wall there's<br />

an eye. Take an object and<br />

click it on the eye to open a<br />

secret passageway. Enter<br />

and you're transported to the<br />

Ruby Key. This must be used<br />

in the Tomb of the Firestaff.<br />

In dungeon eleven there's a<br />

Pa Key and the Master key<br />

which is used to open the<br />

Firestaff door. Be careful<br />

here, as the dungeon is full of<br />

knights in chain mail which<br />

are very difficult to destroy.<br />

When you've got both keys,<br />

go down stairs. There's a<br />

Wizard here, but don't pursue<br />

him as he's far too powerful to<br />

beat at the moment. Don't<br />

open the skeleton hole here<br />

- if you opened one on level<br />

seven, you'll be transported<br />

all the way back there.<br />

Go to the Firestaff - you<br />

should be able to open all the<br />

doors with the Ruby Key -<br />

and open the door that says<br />

'Enter with Caution'. Search<br />

around and you should be<br />

able to find a button. Go down<br />

the passage that apears and<br />

carefully check the left hand<br />

side. There's another button<br />

there; press it and go back to<br />

the first button, and nearby<br />

you'll discover a door. Open it<br />

and enter. On one of the walls<br />

there's an altar with ash on it,<br />

beneath which is a key.<br />

There's also a button located<br />

in the room; press it to gel a<br />

Pa key and scrolls which tell<br />

you about the staff. Four<br />

doors can be opened with the<br />

ashkey, and behind each one<br />

is a magical item.<br />

Use the Ra key found in the<br />

altar room to open the door<br />

with the star-shaped keyhole.<br />

Explore behind the door and<br />

you'll find the Firestaff. (it's<br />

behind the black door which is<br />

opened with the Master key.)<br />

Go back to the level with the<br />

Wizard and you'll find a large<br />

room. Fall down any hole<br />

there and you'll find yourself<br />

in the dragon room. Under a<br />

pile of ash is a key. Pick it up,<br />

but be careful because if the<br />

dragon breathes fire, the<br />

entire party will be instantly<br />

frazzled.<br />

Behind the door in the<br />

dragon room is a power gem.<br />

To free it from the spell use<br />

ZO + KATH + RA +<br />

XXXXXXXXXXXX This<br />

produces a crystal with which •<br />

you can touch the gem.<br />

Go up the stairs to the room<br />

with the Wizard. Be extremely<br />

cautious here, as the room is<br />

packed with demons, and<br />

there's fire everywhere.<br />

Destroy all the demons and<br />

then face the Wizard himself.<br />

Surround him with fluxcages..<br />

and when you're sure that<br />

he's COMPLETELY<br />

surrounded, invoke a fuse,<br />

stand right next to him and<br />

use the fuse. If you've<br />

surrounded him correctly, he<br />

dies, and the quest is over.


A<br />

Against a silver moon<br />

an awesome shape emerges, rumbling towards its destiny.<br />

A classic encounter between two of the<br />

most destructive forces of their kind<br />

ever conceived by man.<br />

THE BISMARK... the most fearsome battle<br />

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1988 will go down in history as the year of the role pinying game.<br />

RPGs are now big business and gomes giant lig Gold L hout to<br />

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Dragons for all computers There ore two grimes a conventional<br />

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It's big and fat and the hest value in garnecdom t £110.<br />

ON SAI<br />

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You remember that famous bit at<br />

the beginning of Star Wars? The<br />

one where the giant Imperial Star<br />

Destroyer roars into view from<br />

the top of the screen, and seems<br />

like it's going to keep coming on<br />

Forever. It was a magical piece of<br />

film-making, if perhaps<br />

cheapened by a thousand small<br />

screen showings. That's a fate<br />

that will never befall an IMAX<br />

film, not so much the cinema of<br />

the future as a cinema of the<br />

ideal, If George Lucas had used<br />

A Bradict<br />

the revolutionary giant-sized<br />

Canadian system — or, heaven<br />

help us, it's even more<br />

spectacular domed screen cousin<br />

OMNIMAX — there wouldn't<br />

have been a few gasps in every<br />

audience, there would have been<br />

heart attacks. Yes, it really is that<br />

good.<br />

As it is, everyone walking out<br />

of the auditorium is walking on<br />

air. Hardly surprising as they've<br />

just come out from under a<br />

screen at least ten times bigger<br />

kilts" 4-<br />

4<br />

A "The Dream is Alive" — shot by shy<br />

than anything they're used to<br />

seeing: a literal wall of image that<br />

engulfs their range of vislcan. The<br />

IMAX film frame is three times<br />

the size of the normal 70mm<br />

movie frame you might see<br />

protected onto screens at<br />

Leicester Square or big cinemas<br />

around the country Even when<br />

projected onto something seven<br />

stories tall, the sheer size of the<br />

film itself allows for an<br />

extraordinary sharpness of image<br />

that few could compete with.<br />

Coupled with the severely<br />

pitched seating that puts<br />

everyone in the auditorium far<br />

closer to the screen than they<br />

would ever normally be, the<br />

*OP


It/Tail life<br />

Jstronouts ?.• - •<br />

system leaves everyone with the<br />

impression of being actually inside<br />

the action_ If it seems like I'm<br />

raving, it's because I am,<br />

The system is the brain child of<br />

three Canadian film-making<br />

friends who built their first<br />

"rolling loop .• projector in time<br />

to be the sertsatJon of the 1970<br />

Japan Exposttion in Osaka with<br />

their first film. Tiger Child,<br />

Since then 55 or so filrrts have<br />

been made, each one vying to be<br />

more spectacular than those<br />

before Most have been<br />

pseudo-documentaries devoted<br />

to subjects like flight, space<br />

exploration, natural history the<br />

Grand Canyon. All are around 40<br />

It's the nearest thing to being there. Matt<br />

Bielby reports on IMAX and Super X,<br />

simulations that really stimulate.<br />

minutes in length and pack them<br />

at the museums, planetariums<br />

and cultural centres that house<br />

most of the fifty odd screens. in<br />

the main telling you far less about<br />

any particular subject than your<br />

average Horizon programme.<br />

but letting you feel much more.<br />

Brighter, crisper, larger than<br />

anything you have seen before, a<br />

film like the space shuttle film<br />

• 'The Dream is Alive • affects the<br />

audience like a cross between a<br />

roller coaster and a religious<br />

experience Experiences like<br />

using the earth suspended blue<br />

and massive above you. forcing<br />

the eye to roam across the<br />

screen trying to take it all in<br />

cannot fail to move you. If<br />

someone hasn't already called<br />

IMAX the seventh wonder of the<br />

modern world, well, they should<br />

have<br />

Super X is a very different<br />

system. Unlike IMAX, it doesn't<br />

use a massive, awe inspiring<br />

Conrinued on page 1 i 2


screen for it's effect - indeed,<br />

the films it uses are shot on<br />

normal video tape and played on a<br />

screen not too much larger than<br />

one you could buy for your home<br />

- but adds the sensation of<br />

movement to the experience.<br />

Dubbed the Prokon, Super X's<br />

capsule is like a very simplified<br />

version of an aircraft flight<br />

simulator. Fourteen passengers<br />

sit in the dark watching the<br />

screen at the front - like IMAX<br />

the films are interchangable<br />

are normally of the "e<br />

ride" variety - a n as<br />

their environm a n d<br />

judders in ti image.<br />

The vi ages on video rape<br />

are lin<br />

mo t hstem e the hydraulic capsule stan j<br />

U. each pitching. rolling or<br />

g movement seeming far<br />

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the film than they would<br />

r their own. There are aircra<br />

nrally<br />

car, helicopter and whi<br />

o ater rafting sims available now<br />

r<br />

- it only takes a few moments to<br />

- reprogram it for another ride<br />

e<br />

with many more being<br />

s oduced all the time.<br />

pWhere<br />

to see them<br />

: IMAX e screens aren't exactly<br />

c thick on the ground. The only<br />

t one in the United Kingdom is at<br />

a The National Museum of<br />

; Photography, c<br />

Film and Television<br />

u which, due to the current policy<br />

l of locating such things around the<br />

a<br />

nation, is located in Bradford,<br />

r West Yorkshire..<br />

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A A typical lpf OMNIMAX p<br />

x 63'8" screen has showings on inform' ation phone the museu<br />

the hour throughout the on 0274 727488 for program<br />

afternoon every day except details,<br />

Monday, with evening showings Super X simulators are located<br />

Thursday and Friday at 7.30 pm. at the Needles Pleasure Park.<br />

You can go and see the giant<br />

helicopter round the back, and<br />

visit the rest of the museum's<br />

Alum Bay on the <strong>Is</strong>le of Wight,<br />

the Fleet Air Arm Museum at<br />

Yeovil In Somerset and other<br />

excellent exhibits while you're at temporary locations around the<br />

it. Apparantly most people go country. One will appear in the<br />

back again and again after they British pavilion at Expo '88 in<br />

have seen a film. For more Brisbane, and another will be on<br />

A The Nation°<br />

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th L t h e y promise that it's<br />

II pave the way for<br />

ch more spectacular and<br />

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YOU CRN RE-WRITE HISTORY<br />

It was over 40 years ago, at the height of World<br />

War II, that the Japanese main squadron tasted<br />

defeat off the west coast of the Midway <strong>Is</strong>lands.<br />

Some say that this battle greatly changed the<br />

outcome of the war, some say under different<br />

direction we may now all be living our lives<br />

under the shadow of the Rising Sun. This is<br />

your opportunity at the controls of your<br />

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weapons, to relive the titanic struggle for<br />

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THE BATTLE<br />

OF MIDWAY


21iRCALOIE<br />

The Olympics are here again and the<br />

arcade manufacturers haven't been slow<br />

to get their new sports games into the<br />

arcades. Clare Edgeley takes a look at<br />

Record Breakers as well as reviewing the<br />

cutest game we've seen in ages - The New<br />

Zealand Story.<br />

RECORD BREAKERS<br />

A miserable summer never stops<br />

the athletics, especially with the<br />

Olympics looming on the horizon<br />

And what better way to get into<br />

training than a quick trip down Iv<br />

your local arcade to play one of<br />

the several new sports<br />

simulations.<br />

Taito's Recardbreakers is the<br />

latest sports sim in the arcades<br />

and features ten linger numbing<br />

events ronging from running<br />

through' to polevaulting and<br />

gymnastics.<br />

Recordbrealres is a one/two<br />

player game with a vertically<br />

split screen As you race against<br />

your partner in the 100 metres,<br />

you can see him tearing ahead of<br />

you on your side of the screen,<br />

while down the middle is a birds'<br />

eye view of the track for a spot<br />

check on position and how much<br />

further you've got to go There<br />

are two qualifying rounds for<br />

each event and you must get<br />

through one of them This at least<br />

gives both competitors a sporting<br />

chance to enter the big race.<br />

The first event - 100 metres -<br />

is a doddle. As soon as the start<br />

pistol goes, thump the start button<br />

and start wiggling the joystick<br />

backwards ond forwards to build<br />

QV MB<br />

• T.;<br />

11 MEM MEM<br />

171<br />

4<br />

A<br />

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up speed Whoever designed the<br />

joysticks needs his head seeing to<br />

They are thin and spindly and<br />

about two inches long<br />

With no advance warning of<br />

the humiliation to come I entered<br />

the weightlifting contest Two<br />

hefty body builders stand on the<br />

screen waiting for the start signal<br />

Punch the button and attack the<br />

A It 's difficult to get to ihe fintsh in the time limit,<br />

joystick again_<br />

There was no way I could build<br />

up enough strength to qualify in<br />

this event until I noticed, at the<br />

A A perfect landing<br />

beginning of the contest the table<br />

of weights I was trying to lift.<br />

What a pillock Start off at 230kg<br />

and work your way up to 270kg_<br />

It's a lot easier. Another tip is to<br />

watch the weightlifter's face. If it<br />

goes blue with the strain, stop the<br />

joystick and then try another<br />

burst of strength to around the 80<br />

mark and then hit the stop button<br />

, Next are the horizontal bars.<br />

This one's a lot easier, though<br />

timing is important. Hit the start<br />

button, waggle the joystick as<br />

your competitor swings round<br />

and round and round on the bar,<br />

then hit the stop button. With luck<br />

he should fly off at top speed, hit<br />

the mat and stand up With rotten<br />

luck he'll head for the ground at<br />

breakneck speed - head first<br />

Right_ On with this gruelling<br />

ordeal The Hurdles. Now this<br />

should be easy. Just hit the start<br />

button, waggle the joystick and<br />

remember to hit the button to<br />

jump your player over the<br />

9.90<br />

Um,..•<br />

hurdles. Unfortunately it's not<br />

that easy. Crouched over that<br />

wretched joystick I skinned my<br />

knuckles trying to build up speed<br />

and concentrated so hard that I<br />

couldn't time the jumps. My<br />

character just ploughed through<br />

the lot.<br />

Freestyle swimming sounds<br />

simple, and it is if you remember<br />

to let your player breath!<br />

Alternatively you con try to<br />

drown him There's an oxygen<br />

meter in this event and you must<br />

keep an eye on this to tell you<br />

when to hit the beath button. And<br />

oil the time you're accumulating<br />

joystick blisters<br />

The shot putt is mostly a matter<br />

of timing the build up of strength<br />

and knowing when to release the<br />

putt, It's less of a strain than some<br />

of the other events, and at least<br />

the angle meter is some help,<br />

The some goes for the long<br />

horse - all pretty straight<br />

forward But wait for it - the<br />

hop, skip and jump should keep<br />

you on your toes. Use the start<br />

button for the run up, beat the hell<br />

Out of the joystick for speed and<br />

then use the button again for hop,<br />

skip and while you're jumping<br />

attack the joystick even harder to<br />

keep your character in the air<br />

. The last flagging event is the<br />

400m relay and takes real<br />

stamina_ It's fairly simple, just<br />

punch the button at the right<br />

moment to pass the baton and<br />

keep that joystick moving to<br />

qualify in 40 seconds.<br />

Recordbreakers could hove<br />

been an enjoyable contest, and<br />

should be. Unfortunately, it was<br />

spoilt by the miniscule and<br />

unwieldly joystick.


ACT INDon't<br />

THE NEW ZEALAND STORY<br />

"A daring kidnap. Young kiwis<br />

snatched by aging Walrus,"<br />

scream the tabloids National<br />

outrage. People wring their<br />

hands and then do nothing.<br />

Unless that is you ore a kiwi. A<br />

bird of brain, but a helpless,<br />

flightless youngster who's ready<br />

to brave the boddies to free his<br />

motes. And so the cute and<br />

addictive New Zealand Story<br />

starts at the entrance to the zoo.<br />

Armed with a bow and unlimited<br />

supply of arrows you flutter into<br />

action, zapping a number of<br />

hungry foxes who hove just<br />

picked up your scent.<br />

Immediately obstacles<br />

become apparent as you look at<br />

the map and find you're at the<br />

furthest point from your goal.<br />

Arrows point upwards and to the<br />

A The arrows point you to the exit.<br />

right. Building blocks tower in<br />

your path and these you must<br />

hop over using the jump button<br />

Zap a few more foxes, pick up<br />

be the fruit they leave behind in<br />

their wake and move on, You<br />

soon reach the edge of the<br />

screen and realise that the only<br />

way out is upwards.<br />

Suddenly you're under on<br />

oirbourne attack. Buddies drift<br />

down from above, each riding<br />

what looks to be half o potato.<br />

Jump up and without hitting the<br />

potato, knock the baddie off his<br />

perch with a well placed arrow<br />

and take flight in his makeshift<br />

chariot.<br />

Now you con travel upwards<br />

for foster than if you had to rely<br />

on jumping from block to block.<br />

And its here that the action<br />

really starts. Portals appear in<br />

the brick wall, spilling out<br />

hedgehogs hanging onto<br />

balloons, armoured turtles and<br />

penguins riding rubber ducks. It<br />

seems the whole zoo is Out to<br />

stop you. Shoot these and avoid<br />

the balls ond other missiles they<br />

lob at you.<br />

If you hove the misfortune to<br />

be knocked off your perch, you'll<br />

foil to the bottom of the screen. In<br />

which case guide your character<br />

to land on the nearest block so<br />

that you con start the journey<br />

bock up on loot. As soon as a<br />

flying nasty oppears, shoot it<br />

and capture its balloon, duck,<br />

cot or whatever it happens to be<br />

riding and continue upwards.<br />

Bonus weapons can be picked<br />

up on route - old fashioned fuse<br />

• 211214:14<br />

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El El El<br />

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A 11 5 a long climb to the top<br />

-<br />

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bombs, loser guns, fire balls and<br />

even a stop watch which freezes<br />

the enemy for a short time<br />

Collect these and dropped fruit<br />

whenever you can.<br />

As you climb higher the going<br />

gets tougher. Bats appear from<br />

nowhere to drop cone shaped<br />

missiles on your head - difficult<br />

to dodge, especially if you ore<br />

trapped in a narrow tunnel<br />

between building blocks, Other<br />

hazards come in the shape of<br />

spikes attached to the ceilings of<br />

each level Hit one of these and<br />

your balloon will burst. Just as<br />

deadly are the ground spikes<br />

positioned between blocks when<br />

jumping from tower to tower<br />

Eventually you'll find your<br />

kiwi friend and will be nble to<br />

release him by touching his cage<br />

An exit opens up toting you to<br />

the next level and another<br />

trapped kiwi<br />

2.<br />

fall into the trap of<br />

thinking this is a straight up and<br />

down platforms game There's a<br />

bit more to it. Handling the<br />

different weights of transport is<br />

one problem. Cradles, rubber<br />

ducks, potatoes and the like oil<br />

drift at different totes, so check<br />

how quickly you can manoeuvre<br />

them before engaging battle<br />

with flying foxes and killer<br />

hedgehogs.<br />

Another living hazard is a<br />

smoll devil complete with<br />

obligatory horns and tail This<br />

nasty little choracter comes<br />

haring over for a quick<br />

conversion job and takes a lot of<br />

killing One arrow is not enough<br />

So beware, make sure you've<br />

got a quick balloon and a hefty<br />

weapon Lasers are ideal in this<br />

case as they can be fired from a<br />

safe distance<br />

One helpful hint is to shoot the<br />

A Deadly teddies chose y000$ e<br />

boddies so that their transport<br />

falls to the nearest block. Then<br />

nudge the balloon or cradle to<br />

an accessible position so that if<br />

you get shot down. you've got a<br />

back•up in reserve<br />

later levels take you away<br />

From the back wall scenario of<br />

the zoo to different backgrounds<br />

including a brilliant underwater<br />

scene where your intrepid kiwi<br />

dons goggles and snorkel. You'll<br />

have to come up for air every so<br />

often and to kill the baddies,<br />

take off your snorkel and spit jets<br />

of water at them Great fun.<br />

There's bogs more to this<br />

fobulously playable little game,<br />

the further you get into it, the<br />

more you'll like it. It con be<br />

frustrating but it's never boring<br />

So save the kiwis and bag a<br />

nasty today<br />

.


THE !Milt!,<br />

mon fall Intone of our games<br />

Once you have experienced the superior graphics,superb<br />

you'll be falling over yourself<br />

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IND EFFECT.<br />

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DREAM<br />

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Overcome the two headed<br />

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At lost Japan's best selling<br />

Nintendo game is available<br />

in the UK.<br />

The Legend of Zelda is a<br />

massive arcade adventure<br />

packed full of dragons,<br />

imprisioned princesses, traps<br />

and pitfalls.<br />

Princess Zelda has been<br />

kidnapped and is being held<br />

captive by on evil Gannon.<br />

Guess what? It's down to you<br />

as the dashing hero to rescue<br />

the fair lady by finding the<br />

eight lost pieces of the<br />

'Wisdom Triforce' — hidden<br />

by lady Zelda before she was<br />

captured.<br />

There is an enormous<br />

country to examine, with nine<br />

secret labyrinths to be located<br />

ond examined, not to mention<br />

the Overworld where you<br />

start your travels.<br />

There are dozens of things<br />

to collect like a sword,<br />

boomerang, bow and arrow,<br />

A Zelda has a unique position save feature_<br />

A Japan's best selling games — now available<br />

Tony Takoushi has never seen anyt qg a, neither<br />

will you - Chan and Chan is the weirdest and<br />

whackiest game and the naughtiest game<br />

you are likely to see on a games console.<br />

Tony also taken a look at new shoot 'em<br />

up. Aleste, and a shooting game<br />

candle,<br />

wand,<br />

whistle,<br />

rings, letters,<br />

ladders, shields,<br />

keys and bombs<br />

to name just a few<br />

of them.<br />

You play by running<br />

around by slashing and<br />

called Rescue Mission as well as<br />

delivering his usual<br />

collection of tips and high<br />

scores.<br />

avoiding the nosties, as you<br />

reach the side of the screen it<br />

scrolls, there is a map to help<br />

you keep track of where you<br />

are and if you press the B<br />

button an inventory screen<br />

crolls down allowing you to<br />

hoose your weapons.You<br />

an amass coins to buy<br />

,yeapons and coiled bombs<br />

and other items left when<br />

certain nasties are killed.<br />

There are powerups and<br />

bonuses hidden in the walls as<br />

well as a fair smattering of<br />

puzzles to be solved before<br />

you can gain entry to parts<br />

of the game.<br />

Graphics and sound are<br />

excellent and again<br />

playability is supreme. It<br />

needs to be, as the price tag is<br />

a bit hefty at £39.<br />

IP' GRAPHICS<br />

IP- SOUND<br />

10- PLAYABILITY<br />

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• The PC Engine has<br />

dropped in price in Japan. It<br />

now sells for £70 and has<br />

R-Type bundled with it. Still<br />

no news of a UK launch<br />

though.<br />

Sega has set up a UK Club<br />

as from August. If you wont to<br />

register for the newsletter and<br />

details of the Sega Hotline<br />

then pop along to the<br />

Mostertronic stand (the Sego<br />

bit!) at the PC Show to get the<br />

lowdown on what's<br />

happening on the Sega<br />

console and arcade front in<br />

the build up to Christmas!<br />

Super Racing.<br />

• I love a good driving thrash<br />

as much as the next man, so<br />

with baited breath I await the<br />

arrival of Super Racing<br />

• which has a touch<br />

- o f the Fl /<br />

•_, Rood<br />

Fighter<br />

about<br />

it.


Punch_out<br />

Nintendo ore pretty chuffed<br />

with their boxing game. Not<br />

suprising reolly as it carries a<br />

Mike Tyson endorsement.lt is<br />

in the shops now for your<br />

Ninendo so yours truly<br />

decided to invite it into my<br />

console for a sparring match,<br />

There are ten opponents to<br />

- t<br />

- 1<br />

-<br />

1<br />

-<br />

1 1 1 1 1<br />

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-<br />

A Mario is the referee<br />

overcome before you can<br />

indulge in your dream bout oi<br />

trying to give Mike Tyson a<br />

good thumping (I must admit<br />

the idea does appeal to me<br />

1).11 is very well presented<br />

with good linking screens of<br />

characters and messages.<br />

The ten opponents are<br />

Glass Joe, Von Kaiser, King<br />

A<br />

A KO for Tokoushi - but where<br />

Hoppo, Bold Bull, Piston<br />

Honda, Don Flamenco, Great<br />

Tiger, Mr Sandman„ Soda<br />

Popinski and Super Maco<br />

Mon. There ore three circuits<br />

to be completed Minor, Major<br />

ond World, each circuit<br />

having a number of<br />

opponents which have to be<br />

beaten before promotion<br />

comes your way.<br />

One nice feature is the use<br />

of password codes so that if<br />

you complete any of the<br />

circuits you are promoted and<br />

given a password. This<br />

-<br />

password can be entered if<br />

your game finishes allowing<br />

you entry to the circuit you<br />

bowed out on.<br />

To win a bout you need a<br />

KO or a technical KO which is<br />

when you knock your<br />

opponent over three times or<br />

by a points decision if the<br />

MINDR C X R C U X T<br />

TXTI-E B O U T<br />

FROM B e O U X<br />

AGE' 1 Y<br />

• •<br />

WEIGHT' 107<br />

2 - 0 2 1 ( 0<br />

is Tysonf<br />

match goes the full three<br />

rounds,<br />

The playing screen has a<br />

stamina meter, a stars count<br />

(number of uppercut punches<br />

available), heart which shows<br />

your ability to throw punches,<br />

if you are too tired you turn<br />

purple and can only avoid the<br />

opponents punches, points<br />

scored elapsed time and<br />

round. At the end of each<br />

round your trainer gives you<br />

advice on how to beat your<br />

opponent while the opponent<br />

bobbles very stupid but funny<br />

comments, 'like when con I go<br />

to sleep', or 'I will conquer<br />

you Graphics and sound<br />

ore good. Your boxer is<br />

simple to control (good<br />

animation) while the other<br />

boxers detailed and smoothly<br />

animated. They ore amusing<br />

to watch with their<br />

av<br />

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"1<br />

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A Con you reach the final bout against Tyson. .<br />

dances and 0 expressions. I<br />

actually 1sat<br />

in front of the<br />

monitor and roared with<br />

laughter pat<br />

their antics. You<br />

can punch , to either side of the<br />

head, or , give body blows as<br />

well as ducking _ and weaving<br />

to give some pretty complex<br />

combinotions. Again this<br />

Nintendo game is very<br />

playable. You hove to<br />

analyse your opponent's<br />

movements whilst using some<br />

nifty footwork.<br />

Punchout will not<br />

disappoint you,it is a truly<br />

enjoyable piece of<br />

software...<br />

A Gory Williams enters the ring.<br />

0- GRAPHICS 8<br />

0- SOUND 7<br />

PLAYABILITY 8<br />

0- OVERALL 8<br />

ro-<br />

A Wrestling is a Nintendo no no.<br />

Wre§tiin gPro Wrestling is the<br />

weakest of this month's new<br />

Nintendo games. Not for<br />

content. It features o one or<br />

two player facility and a<br />

choice of opponents (Fighter<br />

Hoyabusa, star man, Kin<br />

Corn Korn, Giant Panther,<br />

The Amazon, King Slender<br />

and Great Puma).<br />

In one player mode a game<br />

consists of a five minute single<br />

match against the computer,<br />

your ranking is five and this<br />

I, tr14116 I P=4:211=111(1 l•II II<br />

A Yawn time - not brawn time.<br />

goes up with every opponent<br />

beaten.<br />

When you reach first<br />

position you wrestle with The<br />

Champ. Beat him and you<br />

hove to defend your crown.<br />

There are over 20 throws<br />

and techniques to learn, each<br />

involving the joypod and<br />

combinations of firebuttons<br />

and position to the other<br />

wrestler.<br />

The graphics are plain,<br />

sound OK'ish and play is<br />

pretty mediocre. This is not a<br />

bad game it just fails to grab<br />

your attention or enthusiasm.<br />

Now that Wrestling is to be<br />

taken off TV it could be the<br />

kind of game to ploy on a<br />

rainy afternoon.<br />

0- GRAPHICS 5<br />

0- SOUND 5<br />

PLAYABILITY 5<br />

0- OVERALL 5<br />

1<br />


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Select from 16 of the<br />

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No one has come out with more innovations at one time in one place, than the Nintendo Entertainment<br />

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EnTERTRWIMEnT<br />

SYSTEM


WHO IS BEHIND THE<br />

WORLD'S WORST HOSTAGE CRISIS?<br />

The President of the U.S. and other members of a<br />

top-secret summit have been taken hostage. As the<br />

world watches and waits, your job is to secure the<br />

safety of the captives and resolve the crisis.<br />

This exciting simulation is a challenging test of your<br />

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Utilizing the main computer of the CIA's Counter<br />

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working under mounting pressure and tension.<br />

Make the right decisions and the trail of espionage,<br />

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Middle East Here, you discover that an even more<br />

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the kidnapping.<br />

Howe you got ability to successfully investigate No. I I 1<br />

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available for C64/128 computers. plus IBM PC's & please tick box<br />

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• I I • ibrn vvorroRealityl • Lob)/<br />

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Please send<br />

Missing. Format<br />

(C64/128 £12.95 IBM PC/compatible S24.95.)<br />

Name(block capitals)<br />

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P o s t code<br />

I enclose E including E1.00 P&P UK only.<br />

(Overseas E2.00)<br />

Cheques payable to MicroProse Software Ltd.<br />

Or debit my Access/Visa card.<br />

Expiry date<br />

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copy/ies of The President is<br />

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LETTER OF<br />

THE MONTH<br />

•I often wonder about the<br />

mentality of people who feel<br />

obliged to be abusive about<br />

people they have probably<br />

never met. What do they get<br />

out of it? The cachet of having<br />

slagged off a famous name in<br />

the national press? The dubious<br />

pleasure of pointing out their<br />

abusive letters to friends and<br />

sniggering over their words in<br />

newsagents?<br />

Take David Giffog's letter<br />

about Wayne in the July issue<br />

of C + VG. This man has come<br />

to the conclusion that Wayne is<br />

a pervert purely on the<br />

impression he has of him from a<br />

picture in a magazine. And why<br />

not? Surely everyone knows<br />

that people who have long<br />

bleached hair are always<br />

perverts? Thank God the police<br />

are not so biased or there<br />

would be a lot of innocent<br />

people in our prisons, I imagine<br />

that David has short brown hair<br />

and wears smart, neat clothes<br />

(rather like Dr Cripin did.)<br />

I accept that looks are a<br />

matter of personal taste and<br />

David may not find Wayne<br />

attractive (perhaps he also<br />

prefers men with short brown<br />

hair!) but most people who<br />

reach a reasonable level of<br />

maturity are willing to accept<br />

that not all people's tastes are<br />

going to be exactly the same.<br />

David doesn't seem to have<br />

reached this level yet which<br />

leads me to suspect that he is<br />

either very young, or at least<br />

'young at heart'.<br />

Most people have no<br />

difficulties telling men from<br />

women, but if David is<br />

confused by people who have<br />

long hair, then perhaps he is<br />

looking at the wrong signs.<br />

Thre are a number of very good<br />

books for children on the<br />

differences between the male<br />

and female of the species and if<br />

he cares to read them, I'm sure<br />

he will be able to work out why<br />

the two genders are different.<br />

(Something a little more basic<br />

than the length of their hair,<br />

David!)<br />

As for intelligence, I hardly<br />

need to go into this do I?<br />

Wayne writes for a national<br />

magazine about a hobby that<br />

he enjoys and plays well. David<br />

writes a childish and abusive<br />

letter about people he has<br />

never met in order to gain<br />

attention. Which is the most<br />

intelligent?<br />

Most of the people who have<br />

met Wayne have found him<br />

friendly and easy-going, quite<br />

willing to put himself out for<br />

others, whether it is by talking<br />

to new PBMers on the phone<br />

and explaining why they are<br />

having problems with a certain<br />

game, or putting people up for<br />

the night at his place when they<br />

come down to London and<br />

then miss the last train home,<br />

but these are things you only<br />

learn about someone from<br />

knowing them. You cannot<br />

deduce what a person is like by<br />

looking at a picture of him in a<br />

magazine.<br />

Linda Little<br />

Redhill<br />

Editor's reply: Actually Linda,<br />

we at C + Vg tend to suspect<br />

that nice bloke though he is,<br />

Wayne is a bit of a pervert<br />

And congratulations for<br />

being our first T-shirt winner,<br />

for having the funniest<br />

letter on the page.<br />

• I've been a <strong>Computer</strong> and<br />

<strong>Video</strong> <strong>Games</strong> reader for some<br />

time. Way back in October<br />

1982 when I first bought it, it<br />

had detailed, trustworthy<br />

reviews, interesting articles and<br />

the shining glory was the<br />

Adventure Helpline, which<br />

was the best column in any mag<br />

anywhere and generally made<br />

me feel good about having a<br />

computer. Alas, today's C + Vg<br />

is only a shadow of the<br />

magazine it once was.<br />

Recently you introduced more<br />

general interest items into the<br />

magazine like the film and<br />

video review, the comic strip<br />

and review page, PBM etc. I<br />

applauded these at first, but I<br />

think now you should admit<br />

these 'experimental' articles<br />

haven't worked and get rid of<br />

them. The adventure Helpline<br />

has now all but disappeared,<br />

and there are less actual words<br />

per page of C + Vg than any<br />

other mag.<br />

At least this month things<br />

seem to be improving. The new<br />

charts, Winner stays on, better<br />

pokes and the letters page is<br />

getting more serious, but<br />

there's still virtually no<br />

Helpline. However, there is<br />

still a long way to go, and that is<br />

why I now read the excellent<br />

ACE instead of C + Vg.<br />

Gareth Williams<br />

Swansea<br />

Editor's reply: Keep watching C<br />

+ Vg, Gareth. The only thing<br />

you can be sure of is that like it<br />

or loath it, it never stays the<br />

same for long,<br />

•Whilst looking through your<br />

July issue I came across the<br />

reiview of Last Ninja 2,<br />

Observing the cool pictures<br />

which I think are the best I've<br />

seen on the 64 and Speccy, I<br />

came across the captions. The<br />

picture of the Ninja poking his<br />

staff at the boat said 'mad bikers<br />

are out to get you'. Then<br />

thinking how odd that was I<br />

saw a scond caption with the<br />

picture of a biker after the Ninja<br />

which said 'Why is that Ninja<br />

Perhaps we've been a touch<br />

mean in the past. As from<br />

now, the best letter to<br />

Mailbag each month wins a<br />

brand spanking new C + Vg<br />

T-shirt! So new, we're not<br />

even quite sure what they<br />

look like yet! So now you've<br />

no excuse, get writing to:<br />

Mailbag, <strong>Computer</strong> and Videc<br />

<strong>Games</strong>, Priory Court, 30-32<br />

Farringdon Lane, London,<br />

EC111 3A11.<br />

poking his staff at the boat?'.<br />

Does this earn me a game?<br />

John Fowler<br />

Broxboume, Hens<br />

Editor's reply: If you thought<br />

that was good, you should have<br />

seen the Dungeon<br />

Master/Winner Stays On mix<br />

up! And no, you can't have a<br />

game,<br />

•I think you've got a great mag<br />

going, but I've decided to<br />

warn you. Of what, I hear you<br />

cry? Well, let me get straight to<br />

the point. I have a fanzine that<br />

if put on the market would<br />

reduce your sales to pulp. It's<br />

called the Digitised Directory<br />

and it's been a great hit with my<br />

mates. As it won't be available<br />

in most newsagents for a<br />

couple of years (I'm only<br />

twelve!) you'd better start to<br />

work around the clock to<br />

improve you're mag. Let me<br />

give you a few tips that will go<br />

down well with the dregs of<br />

society:<br />

1) Although you're ratings<br />

are quite inventive, you should<br />

use percentages as for some<br />

reason they are more popular.<br />

2) Expand you're Mean<br />

Machines section, because<br />

nowadays the serious gainers<br />

don't find two meagre pages<br />

enough to make them<br />

interested.<br />

3) Bring in a new section<br />

every few months or so to keep<br />

people buying.<br />

I hope these points help you<br />

bring a little spice to the<br />

magazine.<br />

Alexander Debenham-Burton<br />

Essex<br />

Editor's reply: We thought we<br />

did bring in new sec<br />

-few<br />

months! What about Fax,<br />

flaymasters, tions e vOut e rTo yLunch.„


•Ik<br />

YOUR SEARCH FOR THE ULTIMATE<br />

IN ENTERTAINMENT . ENDS HERE<br />

Fingers tortured with anticipation. Eyes<br />

A riveted to the screen. Nothing can stop you<br />

bnow<br />

The record score is one carefully aimed F16<br />

emissile<br />

away. Ready Aim. Fire!<br />

a Oh no! missed.<br />

d<br />

If you live and breathe Personal <strong>Computer</strong>s there's<br />

oone<br />

event that shouldn't be missed.<br />

f Personal <strong>Computer</strong> World has always been the<br />

starget<br />

for people wanting to see the very best in<br />

w<br />

leisure computing. But this year we've set our sights<br />

on making it even bigger and even better.<br />

To ereflect<br />

this new direction, we've also retitled the<br />

aevent<br />

The Personal <strong>Computer</strong> Show' and moved it to<br />

t Earls Court, London's premier exhibition centre.<br />

g<br />

Inside the specially allocated Leisure hall will be<br />

assembled all the leading companies from the U.K.<br />

and<br />

e<br />

overseas. Showcasing the most dynamic and<br />

exciting n games software on the market.<br />

The t Personai <strong>Computer</strong> Show is peered by Pononal Conobilet *odd a VISO<br />

l<br />

y<br />

There's simply no better way of getting your<br />

hands on the very latest technology. Feel free to<br />

try the games yourself or to see how the experts<br />

perform live on the gigantic Pepsi video wall at the<br />

National <strong>Computer</strong> <strong>Games</strong> Championship.<br />

There will also be daily Personal <strong>Computer</strong><br />

Conferences covering topics from small business<br />

to music, to help you get more from your computer.<br />

To obtain more information about the conferences<br />

please call 01-948 5166.<br />

So if you think you've given the current batch of<br />

games your best shots, come to the Personal<br />

<strong>Computer</strong> Show and discover a new world of<br />

excitement.<br />

To attend on the public days (either 16th, 17th or<br />

18th September) just complete and return the<br />

coupon with a cheque/postal order for EH&<br />

To make a credit card booking, telephone the Keith<br />

Prowse Personal <strong>Computer</strong> Show ticket office on<br />

01-141 9999.<br />

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ST PRICE INCREASE<br />

Due to a worldwide shortage of memory chips,<br />

prices of many computers have gone up. From<br />

April 1988, the Atari ST range is also likely to be<br />

affected. For details of any price increase, please<br />

return the coupon below for our latest literature<br />

AT=E29<br />

'SO MUCH FOR SO LITTLAL<br />

There is nothing that can compare with the incredible value for money offered by Atari s<br />

520ST-FM. For only 060 (+VAT-C-299), you can purchase a powerful 512K RAM computer.<br />

with a 95 key keyboard (including numeric keypad). MIDI interface, GEM, a palette of 512<br />

colours, mouse controller, and a 512K built-in disk drive. The 520S1-FM has a TV modulator<br />

built-in, and comes with a lead to allow you to plug It straight into any domestic colour<br />

television set, The mains transformer is also built-in to the keyboard, so there are no messy<br />

external boxes You couldn't wish for a more compact, powerful and stylish unit. Atari ST<br />

computers are now firmly established in the UK. there are nearly 500 software titles already<br />

available for a wide variety of applications and the list is growing ail the time. And that's not<br />

all When you buy your new 520ST-FM (or any Atari ST computer) from Silica Shop, you will<br />

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FM from Silica Shop. the UK's Nol Atari Specialists. For further details of the range of Atari<br />

ST computers and the FREE Silica ST Starter Kit, complete and return the reply coupon below<br />

ATARI 520ST-FM NOW ONLY £260 (+VATE.299)<br />

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