The big retro computing nostalgia thread šŸ’¾

As there are a number of old school geeks present over here at Blender Artists, I figured itā€™d be nice to start a thread about sweet retro computing memories. Think Amstrad, Apple, Atari, CBS ColecoVision, Commodore 64 / Amiga, MSX, Nintendo, Sega, Sinclair and Vectrex in the 1980s and 1990s.

Iā€™ll start off with my personal memories:

I grew up with 8-bit game consoles and ā€˜home computersā€™ as they were called back then. My pre-Windows machines in the 1980s and 1990s were:

1995
Commodore Amiga 4000

1993
Commodore Amiga 1200

1990
Commodore Amiga 2000 Model B (some minor hardware improvements, such as better HDD support)

1989
SEGA Genesis / Megadrive (imported from Japan before it was available in European stores)

1987
Commodore Amiga 2000 Model A

1986
Commodore Amiga 1000 :heart:

1985
Commodore 128 (mostly used to play games in C64 mode, and some BASIC V7.0 programming)

1983
CBS ColecoVision game console,
Nintendo Donkey Kong II handheld console

1982
Atari 2600,
Nintendo Donkey Kong handheld console

1980
Soundic TV Sports Pong game console

I remember the 1980s as a very exciting time. The digital revolution was about to take off, there was no public internet yet, and software was mainly produced by individuals and small teams, usually working in dimly lit attics, while the majority of people still called you a ā€œcomputer nerdā€, not yet realizing that one day they would need you to fix their computer problems. :slightly_smiling_face:

During the 16-bit era in the second half of the 1980s and early 1990s, I created graphics for television game shows in the Netherlands, and was one of the first (and youngest) game developers in the Netherlands.

Our main system of choice for game development was the Commodore Amiga, but later MS-DOS, Windows and other operating systems followed. Our productions were published worldwide on 3.5 inch diskettes, and later on CD-ROM.

Hereā€™s a YouTube playlist with a range of videos of our games and Demo Scene productions. And hereā€™s an overview of most of the games I worked on.

One of our Amiga games was a platform game called Hoi:

Hoi was reviewed in several game magazines around the world. The renowned British magazine The One gave it an overall score of 90%, which made us three very proud youngsters. :blush:

Team Hoi in the late 1980s (Iā€™m the one at the left):

Team Hoi in 2023, still friends (Iā€™m in the middle here)ā€¦

Our games are available for free at my Internet Archive.

If youā€™re in for a trip down digital memory lane:

Iā€™m looking forward to reading about your memories, such as:

  • Which computers did you use?
  • What was your favorite software / which were your favorite games?
  • What do you feel most nostalgic about?
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Nice stories, Metin!

I mostly avoided the personal computer era because my computer coming-of-age was in the early 70s, when there were ā€œbigā€ computers available at school. We were lucky to have access to an IBM 1130 that had up to 32k 16-bit words, and we took turns running punch-card-coded programs through.

My first graphics program was written on a PDP-11 and did hidden line removal. Also punch cards.

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Thanks Howard!

Youā€™re the retro computing champion so far. Punch cards, thatā€™s even more nostalgic than floppy discs. :smiley::+1:

The PDP systems are legendary. I love that early computing era.

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ā€œProud [punched ā€¦] card carrying owner of a ā€˜card saw!ā€™ā€

Also, a legitimate member of the club that "dropped an entire drawer-full of cards all across the floor, and who then had to spend the next three days ā€œcollatingā€ them all back together! ā€¦ based on the ā€œsequence numbersā€ that they had provided in the last six columns.

Oh, yes, ā€œI suppose those were(??) the days,ā€ but of this one thing I am quite sure: ā€œI donā€™t(!) miss them!ā€ :smiley:

Sure, sure ā€¦ ā€œit was a privilege, maybe, to ā€˜have been there.ā€™ā€ But I have utterly no desire to go back there! I am extremely pleased with ā€œthe many very-recent advances in the semiconductor industry!ā€

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Commodore 128 user here. Most exciting thing I remember is when I got a copy of GEOS for Christmas one year. It was supposed to be the redefinition of operating systems for Commodore, but in reality was simply painful to use in any meaningful way. I like to think it was just ahead of its time.

image

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I never a computer from that period because I was too young and my parents dont care about technology. But I had a Sega Saturn and really liked it :slight_smile:

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I had (and still have, actually) an Atari 800XL during my formative years in the 80ā€™s. I never seriously tried to learn how to use it for anything beyond playing games, though I did make a valiant attempt to copy a BASIC program out of one of those old computer magazines one time.

I canā€™t recall exactly what magazine it was, I believe it was Antic, and all I remember of the game was that it involved a bat, and a spooky barn. I never managed to get it to run, but Iā€™d love to find that magazine again, and it give another attempt after all these years.

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Legit C64 and Amiga 500 user here. I have two working C64s with floppy drives, a monitor and a printer here also.

My first 3d experience was rendering a cube overnight in Sculpt3d on my A500. I also learned programming using Turbo Pascal on Intel 808x and Amos on my A500.

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Thanks for the thread.
Learned Basic, and made my very first ā€œpaintā€ program with fill, outline color switch in Atari 130XE. 2kb ram!
I remember typing for hours , pure machine code. 0-1ā€™s for a whole afternoon to see something in my blue screen. Ex user of Dragon Synclair and a little bit of Atari 800XL. I didnā€™t make it through the whole ā€œmusic transitionā€ of the synths in the 90ā€™s. Then I came to apple IIE, and finally to Apple II where I started with Aldus Superpaint. The rest is history.

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Cool. I also had a C128. I mostly used it to play games in C64 mode, but I also liked to fiddle in the C128ā€™s relatively powerful BASIC V7.0. I remember creating a simple racing game, using the built-in sprite editor in the C128ā€™s BASIC.

GEOS certainly was ahead of its time. I donā€™t remember actively using it, but I loved the Amigaā€™s Workbench when I got an Amiga 1000 in 1986. The Amiga was so far ahead of its time, it was a wonderful experience.

One of the first games I played was the nearly arcade-perfect conversion of Marble Madness. It was like having an arcade game cabinet at home. Amazing.

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Ah, Sculpt 3D, sweet memories! 3D was magic after seeing the Juggler demo, also made by Eric Graham, the developer of Sculpt 3D.

wT4YuvM

I met Francois Lionet, the developer of AMOS, during a game developer weekend in Belgium in the early 1990s. He was a really sympathetic and enthusiastic man. As our teamā€™s games were coded in hardcore Amiga Assembly language, we used to look down a bit upon AMOS game developers, but after meeting Francois that completely changed. We realized what a lively, inspired community it was.

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We had 5 Commodore Pets in high school, four 4016s and one lonely 2001 (everyone hated the keyboard but liked the built in cassette tape drive). That is where I started to learn to program and, of course, we all wanted to make copies of the popular arcade games. :slight_smile:

The problem was that the BASIC getkey command was glacial slow and our teacher wouldnā€™t let us see the Pet manual. He said that it was his only copy, but I think he was worried that we would move past what he knew of the systems. We kept bugging him and eventually he relented, then we immediately devoured the manual. There we discovered the magick of peek(155) and all of our getkey problems disappeared. :smiley:

I have a small collection of the vintage home computers of the time (1979 - 1985) that I keep alive and take for a spin every now and then.

Jason

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Cool!

PEEK, haha, I still remember some C64 BASIC commands:

  • SYS 64738 was a soft reset.
  • POKE 53280,x was the screen border color.
  • POKE 53281,x was the main screen area color.
  • POKE 646,x was the character color.

I also had a Power Cartridge and a Final Cartridge, printing black and white ā€˜hardcopiesā€™ of game title screens on my Star SG-10C dot matrix printer, and gluing those prints on the wallpaper in my adolescent room. :grin:

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Hi, I start with Sinclair ZX 81, iirc it had 1K memory but there was an extension to 16K, whow. :joy:

ZX81

Mister Sinclair also produce a strange electric car but it was to early to sell something like that these days.

Cheers, mib

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:grin: Those were the days of digital minimalism. :slightly_smiling_face:

The Sinclair range always was the main 8-bit ā€˜competitorā€™ of the C64. The ā€˜Speccyā€™ had very distinctive graphics: relatively high-res for the time, but the colors were limited to certain areas.

I once made this poster design for a documentary about the 8-bit era:

That was a really visionary vehicle indeed. It was also featured as a sprite in one of my all-time favorite games: Monty on the Run:

image

Monty on the Run had one of the very best C64 SID chiptunes ever, in my humble opinion, created by SID maestro Rob Hubbard.

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I had a zx81, I wasnā€™t allowed an Atari games console like my friends.
I had a Dragon 32, C64 and Amstrad CPC, Amiga 500, Amiga 4000 and DEC Alpha.

I started in 3d on a cover disk version of Imagine 3d but after saving all my overtime up I bought Lightwave. I was one of the first in the UK to own a legit Lightwave, I still have the dongle in the back of a drawer in my studio.

My early inspiration were the works of Tobias Richter which in the pre-internet era circulated on floppy discs at college along with copious Amiga demoscene discs. Those were the days, rushing home from college with a new demo on a floppy disk.

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I had a Spectrum 128. I taught myself BASIC, initially (when I was a tiny kid), and subsequently machine code (when I was slightly less tiny - only slightly!) on it. We had a ā€œprogramming/game swapping clubā€ in my school, where we would exchange (ie. PIRATE) all the games that each of us had bought (there WERE no legit software shops back in India in those days!). And some of us, via that route, got into game cracking (me!), and hardcore coding and suchlike.

Any Sinclair/Spectrum nerds here, have you checked out THIS? :slight_smile: : www.specnext.com

Metin - check this: www.sceneworld.org

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Btw, everyone, CHECK THIS OUT!! :slight_smile: (see the video!) :

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interesting topic!when i was a young lad in the 70ā€™s,my mother worked at household finance,and brought home punch cards from something like a uni vac.took up a whole room.we did not get an atari 2600 till the late 70ā€™s.my sister got a tandy computer for christmas in early 80,s.5 inch floppy,no hard drive.dos only.
i remember learning dos when she was not home and writing small programs to loop whatever she was doing back to silly annoying messages.great fun!

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:slight_smile:

I also had lots of youthful fun changing things like text inside executables, making sure the file checksum remained intact, or it wouldnā€™t work anymore. :slightly_smiling_face:

I also had hours of fun with the SAM / Reciter speech synthesizer on the C64. I recently discovered that it has been recreated online:

https://simulationcorner.net/index.php?page=sam