As there are a number of old school geeks present over here at Blender Artists, I figured itād be nice to start a thread about sweet retro computing memories. Think Amstrad, Apple, Atari, CBS ColecoVision, Commodore 64 / Amiga, MSX, Nintendo, Sega, Sinclair and Vectrex in the 1980s and 1990s.
Iāll start off with my personal memories:
I grew up with 8-bit game consoles and āhome computersā as they were called back then. My pre-Windows machines in the 1980s and 1990s were:
1995
Commodore Amiga 4000
1993
Commodore Amiga 1200
1990
Commodore Amiga 2000 Model B (some minor hardware improvements, such as better HDD support)
1989
SEGA Genesis / Megadrive (imported from Japan before it was available in European stores)
1987
Commodore Amiga 2000 Model A
1986
Commodore Amiga 1000
1985
Commodore 128 (mostly used to play games in C64 mode, and some BASIC V7.0 programming)
1983
CBS ColecoVision game console,
Nintendo Donkey Kong II handheld console
1982
Atari 2600,
Nintendo Donkey Kong handheld console
1980
Soundic TV Sports Pong game console
I remember the 1980s as a very exciting time. The digital revolution was about to take off, there was no public internet yet, and software was mainly produced by individuals and small teams, usually working in dimly lit attics, while the majority of people still called you a ācomputer nerdā, not yet realizing that one day they would need you to fix their computer problems.
During the 16-bit era in the second half of the 1980s and early 1990s, I created graphics for television game shows in the Netherlands, and was one of the first (and youngest) game developers in the Netherlands.
Our main system of choice for game development was the Commodore Amiga, but later MS-DOS, Windows and other operating systems followed. Our productions were published worldwide on 3.5 inch diskettes, and later on CD-ROM.
Hereās a YouTube playlist with a range of videos of our games and Demo Scene productions. And hereās an overview of most of the games I worked on.
One of our Amiga games was a platform game called Hoi:
Hoi was reviewed in several game magazines around the world. The renowned British magazine The One gave it an overall score of 90%, which made us three very proud youngsters.
Team Hoi in the late 1980s (Iām the one at the left):
Team Hoi in 2023, still friends (Iām in the middle here)ā¦
Our games are available for free at my Internet Archive.
If youāre in for a trip down digital memory lane:
- Hereās the extended story of my 16-bit game development years in the 1980s and 1990s.
- Iāve built a large collection of retro computing nostalgia images in the shape of a multi-section Pinterest pinboard.
Iām looking forward to reading about your memories, such as:
- Which computers did you use?
- What was your favorite software / which were your favorite games?
- What do you feel most nostalgic about?