Hi everyone!
This is the first time I’ve written here!
I tried to check if anyone had already written something about my problem, but I couldn’t find anything.
I’m trying to do _ExtractRenderMesh on rhino 8 but it doesn’t work for me. I did exactly the same thing on rhino 7 and it works.
Can anyone explain to me why it doesn’t work on R8?
Hi Helvetosaur!
thank you for attention! i don t know why, it doesn t work… now a make the same try and it works…
maybe i just miss some click. My fault, not rhino 8
thank u again!
just another small question! I need to apply texture displacement on a open mesh but it doesn t work… Does it work only on closed mesh?
I have an Origami Giraph → mesh wrap and I need to light simulate the texture paper.
I tried to apply a displacement texture but it not works. I also tried with just a small portion of her leg, but nothing changed.
Hi @Roberto_Trunfio
As the orange warning at the bottom says, the displacement calculation is still in progress - it can take looooong time to complete (and can also crash Rhino, so don’t forget to save before you start). Simulating something as subtle as paper texture is really not a good candidate for displacement, unless it’s a VERY rough texture and you need to eg. 3D print it - which in turn will require a really high resolution print. Depending on your needs, you’d get a much better result from UV unwrapping the giraf and texture mapping the paper texture on.
HTH, Jakob