COMMODORE FREE Issue 72

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A free to download Magazine dedicated to Commodore computers.

Issue 72 BERZERK reviewed

CMD history + final part of the Interview with Lenard Roach


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CONTENTS EDITORIAL

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COMMODORE FREE REVIEW VIC AMOK

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Commodore Free Q & A With Lenard Roach Part 2: Programs

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NEWS NEWS GENERAL

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NEWS COMMODORE 16 plus 4

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NEWS COMMODORE 64

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NEWS AMIGA

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NEWS Vic 20

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COMMODORE FREE REVIEW OF BERZERK REDUX CARTRIDGE FILE

PAGE 45 Who or what were CMD Creative Micro Designs

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Editorial

Ok, so I’m out of sync with the issues (yet again!), which was one of the reasons I just stuck to numbering the issues and not putting a month on them. Strangely, I have just received a computing magazine that dates itself 2 months ahead! Anyway, I digress off topic;

the same day! I was unable to grab either a bus or lifts from people on subsequent days due to my shift pattern. Still, that’s no excuse! Let me tell you the real reason the issue is so late .... Well the dog ate it ! (and yes, I know: I don’t have a dog – it was a stray that ran into the house)

I’m still being hounded by many readers about the results for the basic coding competition, especially as I haven’t printed the results or given any update on the progress . Be reassured that I haven’t forgotten about the competition. I have two people working through the entries, weeding down them to form a top 3. Some of the entrants for the competition were absolutely mind-blowing, and because of the way they were coded, I enlisted external help to ensure that they were fairly marked.

BERZERK We see a long awaited review of BERZERK REDUX. We saw the cartridge release, which has been tweaked over a number of years, and then just as we waited for its release, copyright issues prevented that release. So we just have the final version as a free download! Still, it’s possible to burn it to a cartridge should you wish to do so. Its another of my favourite games, but it’s been done really well, and captures the essence of the arcade version that I used to waste so much We had the usual skiing type games with a scrolling up money on, and be so scared of when it actually talked to me. screen on which users move a character left and right to We also catch up with Leonard Roach to finish the interview avoid the trees. We had variations on that theme with a started in the last issue for C= Free. We find out more about space ship avoiding mines and picking up energy etc. We some of the software he created for the c64 machines. We even had some demos that took stock of the examples given, also find out why he didn’t retire a millionaire. with scrolling text and eye candy on screen. I‘m sorry it’s Then we mix in some news, releases and information, and taking so long to judge, but it will be worth the wait when we have a completed magazine! you see the winning entries. Thanks to everyone who emailed their entries in. We have looked at every single one Thanks for reading – comments and content are welcomed of them (another reason its taking so long). To be honest, I and encouraged was surprised at both the interest in a basic cometition and the quality. Regards Nigel Parker (Editor) Crashed and burned www.commodorefree.com Well, I crashed my car, leaving me both carless and careless. I had to walk 13 miles to work and another 13 back again on Commodore Free Magazine

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NEWS General

RGCD Newsletter June 2013

and reload your crashed space craft whilst fending off endless waves of hostile aliens and meteors in 16 unique Welcome to the (rather late) RGCD June Newsletter! levels spread over 4 worlds! Full Circle: Rocketeer feaThe past couple of months have flown by, and detures 50/60 FPS fluid gameplay (PAL/NTSC) powered by spite there only being a couple of releases since I last Reboot's Raptor game engine, 8 channel digital sound wrote, the lab here at RGCD HQ is packed full of (music and effects), collectable bonus items, online high new projects in various stages of completion. More scores (via webcodes), MemoryTrack saving and ProPad information on some of these will follow in the com- controller support.

ing months, but for now grab a brew and feast your eyes on this lot... Full Circle: Rocketeer Available! (Atari Jaguar CD)

Priced at £21 (plus £4 UK/Europe shipping, £5 rest of world) Full Circle: Rocketeer is available to buy from our shop page today! Huenison Demo Available! (Full Version Coming Soon!) (PC/AmigaOS 4)

"Flying through space is no picnic. Commanding an intergalactic space vessel isn't all plaid blankets and wicker baskets. All manner of peculiar happenings might ruin one's day. Take planets for instance. They're big. Really big. Often rather solid, too. For these reasons alone, it's usually advisable not to involve yourself in any sort of altercation with one, particularly when travelling through hyperspace. After what seems like an eternity in development, Retream's intense dot-matrix colour-matching puzzleThis was now something Space Corps Commander Gwyn Wil- shmup hybrid Huenison is finally complete and just about liams knew only too well, as, from his vantage point high in ready to launch! You may recall our previous enthusiastic the upper atmosphere, he observed the fragments of his vessel preview and update, but now you can finally descend into scattered over the surface of this particular example of Big the mind control wells yourself and experience the game Solid Planet. Sliced into three sections with the ship's cargo in the form of a short 5 level demo available from the Refalling from orbit all around him, he wondered how this day might possibly get any worse... Ah! Of course! An onslaught of tream website. deadly rocks - simply perfect!"

Following the Jaguar CD releases Kobayashi Maru: Final and Jagware Collection 1.0, Reboot and RGCD are back with another serving of unashamedly old-school arcade goodness in the form of Full Circle: Rocketeer. Rebuild Commodore Free Magazine

Huenison has been developed specifically for PC and AmigaOS 4, but on the systems we tested the game also ran flawlessly through WINE on both MacOS and Linux. With the full version of the game due for release via our online Page 5


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shop in two weeks time, the demo features 4 of the 9

game modes, 5 out of 25 levels, less bricks, bonuses, disturbances and music, no interludes, no ending and no online high score submission. In short, you get about a fifth of the full game for free, just enough to give a taster of the retro-gaming chaos to follow! Grab the demo here (from the Huenison website), and check out our interview with Retream's Simone Bevilacqua over at rgcd.co.uk. Sheepoid DX / Woolly Jumper Coming Soon! (C64)

Sheepoid DX and Woolly Jumper are PAL only games, and have been confirmed working on the C64, C128 and C64GS (although a second joystick is required in port one to activate the smart bomb in Sheepoid DX). The standard cartridge version is packaged in a cardboard carton, whereas the deluxe version uses a modified plastic Universal Game Case. The cover art features illustration and design by Smila and STE'86 and the game comes complete with a printed manual, and vinyl RGCD sticker. The 64KB PCB is housed in classic black cartridge shell.

Please note that Pystronik Software are also selling the game on premium/budget disk and tape for £9.99, £4.99 and £4.99 respectively (plus shipping) via their Binary Zone Retro Store. Assembloids is Now FREE! (C64)

After two years simmering away on the back burner - and about to drop any day now - RGCD and Pystronik Software are proud to announce the release of two specially enhanced games from The New Dimension; the graphicallyoverhauled Sheepoid DX (featuring all new art by Trevor "Smila" Storey) and the final full version of Woolly Jumper (with proper jumping physics added by Dr. Martin The previously retail-only enhanced version of RGCD and "Enthusi" Wendt). Onslaught's Assembloids is now available for free download for your emulator or Commodore 64! Sheepoid DX is a specially enhanced version of TND's du- An acclaimed frantic-paced puzzle/reaction game from al-axis Laser Zone tribute that was originally released by Enthusi, iLKke and Conrad that deservedly took second prize in the 2012 RGCD game development competition, Psytronik in 2011. Planet Earth is under attack from Space Goats and it's your mission to wipe out the strange Assembloids is all about assembling robot faces from four sets as quickly (and completely) as possible against an alien threat and save the Earth from ungulate dominaincreasingly tight time limit. This retail version is further tion! enhanced over the original competition build, with a refined difficulty curve and highscore verification codes. Woolly Jumper is the full, enhanced 64K version of the game Richard originally wrote for the RGCD 16K Cartridge Of course, if you want a physical copy of the games for your Compo. Poor Pepito the sheep is lost in Mindspace, and you must help him escape from this nightmare by guiding collections (and who wouldn't?) then it is still available to buy on cartridge from our shop here, and tape users can buy the him through 16 levels guarded by Green Martians, Space game from Psytronik Software. Chickens and Wiggly Worms!

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Finally, you might be interested to hear about these forthcoming releases from RGCD: Bomberland (64KB C64 Cartridge) (TBA) Super Bread Box (64KB C64 Cartridge) (TBA) You Have To Win The Game (64KB C64 Cartridge) (TBA) Trance Sector Ultimate (64KB C64 Cartridge) (TBA) Rocket Smash EX (64KB C64 Cartridge / Psytronik Tape/Disk/Download) (TBA) More game release dates will be confirmed soon! Thanks for reading! James Monkman / Heavy Stylus

RGCD Newsletter April 2013 Welcome to the RGCD April Newsletter - delivered to your inbox on the last day of the month, no less! We've been super busy as usual over at RGCD, with a total of three releases in the past month and a whole load of stuff bubbling away on the back burners that'll be ready to announce in the near future. So, what's been rolling off the retro assembly line? Read on and all will be revealed!

squeeze both games and a menu onto a single 64KB cartridge. Changes over the previous versions available on CSDB include two minor NTSC bugs fixed, as well as Nanako now being fully playable via joystick - making it available at last for GS owners. The 64KB PCB is housed in a transparent purple cartridge shell illuminated by an internal LED, and the game comes complete with a printed manual and a vinyl Mojon Twins sticker. The cartridge version is available in two packaging types, a standard card carton and a more expensive 'deluxe version' that comes in a plastic case (a Universal Game Case with a specially cut foam insert to hold the cartridge as shown below). The standard version is priced at £22, whereas the deluxe version costs £27. Shipping is £4 for UK/Europe and £5 for the rest of the world. A digital version of the game will also be sent out to all customers following receipt of payment. As a joint RGCD/Mojon Twins/Psytronik production, we've handled the cartridge production whereas Kenz at Psytronik has compiled a three game pack on disk and tape, including UWOL: Quest For Money (a game we previously

Mojon Twins 2-Games-In-1 Cartridge Available! (C64)

released on cartridge last year). Psytronik Software are selling the game on premium/budget disk and tape for £9.99/£4.99 and £3.99 respectively (plus shipping) via their Binary Zone Retro Store.

UWOL: Quest for Money & Not Even Human On Sale (C64)

It's been a long time coming, but we have finally completed our official cartridge compilation of The Mojon Twins Nanako in Classic Japanese Monster Castle and Sir Ababol, and it is available to buy now from our shop! Although the plan was originally to put them out as separate releases, it seemed a shame to waste the ROM space, so we've managed to Commodore Free Magazine

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To celebrate the completion of this project, we've put the

cules from their component atoms by moving them around

UWOL cartridge temporarily on sale, with £5 off the cost

a maze. Described as 'Atomic as it should have been', Atomic

price. Not only that, but fans of Assembloids might want to

Reloaded features 82 original levels guaranteed to challenge

check out Dr. Martin Wendt's previous game Not Even Hu-

even veterans of the original!

man - which has also been dramatically price slashed! This promotion won't last forever, so grab them now.

Diamjag is an early release from the prolific Jaguar coder Orion, in which you must guide a ball-like character around

Jagware Collection 1.0 Available! (Atari Jaguar CD)

28 single-screen mazes collecting diamonds - the catch being that when your ball starts rolling you won’t stop again until you hit a wall!

Reboot, the organiser of this project, has contributed Beebris, its updated Jaguar conversion of one of Law's old Atari ST releases based on a 'popular tetronimo game'. With four game modes, each with forty levels of difficulty, Beebris remains one of Reboot’s more popular additions to the Jaguar homebrew catalogue.

Jagware presents a new Atari Jaguar CD compilation of four puzzle games from four groups; Do The Same from Cerebral Vortex, Diamjag by Orion, Atomic Reloaded from The Removers, and Beebris by Reboot - all four of which support online scoreboards. But that's not all - also included is an exclusive early look at the alpha build of 'Project II', Reboot's ambitious forthcoming horizontal scrolling shmup.

CVSD's Do The Same is a beautifully presented tile-rotation game where your goal is to match a given pattern of blocks in as few moves as possible (and before the time runs out). A highly polished release featuring backgrounds based on hand-crafted clay models and 112 levels to beat, Do The Same was previously available on CD in very limited quantities - now those who missed it in physical form have the chance to grab it again!

Next up is Atomic Reloaded, a logic puzzle game inspired by Thalion's Atomic in which you are tasked with creating mole-

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Jagware Collection One is a superb compilation of games, but if you want further incentive to pick up a copy you may wish to consider that all profits made through sales of this Jagware release will be going toward funding future Jaguar hardware development by SCPCD, creator of the JagCF and the Jagtopus 4-cart programmer - the format on which future cartridge games will be distributed.

The physical release comes cellophane-wrapped in a clear DVD box with full colour, double-sided printed inlay on a full-face printed, glass-mastered CD, direct from the factory (100% professionally produced in the UK). Instructions for each game are included on the inside of the inlay. It requires no additional hardware to run other than the Jaguar CD console itself. As an added bonus, a vinyl Reboot sticker will be included with every order.

Priced at £24 (plus £4 UK/Europe shipping, £5 rest of world) Jagware Collection 1.0 is available to buy from our shop page today!

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Guns 'N' Ghosts Cartridge Available! (C64)

The even better news for cartridge fans is that whilst fixing

High fives all round! It has been a long time coming (the tape, disk and download versions have been available since the 14th of April from our partners at Psytronik), but I'm super proud to announce that Georg "Endurion" Rottensteiner and Trevor "Smila" Storey's 72-level demon-smashing Commodore 64 arcade game Guns 'N' Ghosts is finally available to buy on cartridge from our shop!

the hardware incompatibility issue responsible for the delay, Georg managed to squeeze in one of his earlier games as an exclusive Easter egg - just check out the photos above! We will be announcing the 'secret' to loading the second game in the near future, but for those of you wanting to try and find it yourself the only hint you are going to get is that it requires one single input at a specific time. Happy hunting!

Calling All Bloggers/Reviewers! So, you've got a blog, youtube channel, or maybe write for a magazine? Would you like us to mail you FREE review copies of our game cartridges prior to release? You would? Well, it just so happens that we are currently looking to expand the number of 'press' cartridges we send out, so if you'd like to get involved drop us a line introducing yourself, your Featuring box art by Smila, the 64KB PCB is housed in a site/channel/mag and give an indication of your current ghostly transparent cartridge shell illuminated by an interreadership. Obviously we can't give cartridges away to evenal LED, and the game comes complete with a printed manuryone, but we will take every request into careful consideraal and seven vinyl stickers. tion. Guns 'N' Ghosts is an intense action game with a variety of play modes that offer a particularly rich two-player cooperative adventure, so grab your shotgun, ready your psychic powers, and help paranormal investigators Trev and Georg eradicate a monstrous mélange of spooks & spectres!

The cartridge version is available in two packaging types, a standard card carton and a more expensive 'deluxe version' that comes in a plastic case (a Universal Game Case with a specially cut foam insert to hold the cartridge as shown below). The standard version is priced at £17, whereas the deluxe version costs £22. Shipping is £4 for UK/Europe and £5 for the rest of the world. A digital version of the game will also be sent out to all customers following receipt of payment. Please note that Pystronik Software are also selling the game on premium/budget disk, tape and as a download for £9.99, £4.99, £3.99 and £1.99 respectively (plus shipping) via their Binary Zone Retro Store.

Forthcoming Releases! Finally, you might be interested to hear about these forthcoming releases from RGCD: Woolly Jumper / Sheepoid DX (64KB C64 Cartridge / Psytronik Tape/Disk/Download) (May 2012) Full Circle: Rocketeer (Atari Jaguar CD) (TBA) You Have To Win The Game (64KB C64 Cartridge) (TBA) Trance Sector CE (64KB C64 Cartridge) (TBA) Rocket Smash EX (64KB C64 Cartridge / Psytronik Tape/Disk/Download) (TBA) Bomberland (64KB C64 Cartridge) (TBA) Super Bread Box (64KB C64 Cartridge) (TBA) More game release dates will be confirmed soon! Thanks for reading! James Monkman / Heavy Stylus

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NEWS General C-64/AMIGA SELL OUT LIST FOR SUMMER 2013 From: Robert Bernardo To: commodore Free Subject: } C-64/Amiga list for summer 2013

remaining software and bits of hardware. Come and stop by. Check out what I have." If you wish to e-mail Jim, you can contact him through victoriousheir(at)gmail.com

Jim Scabery, Portland, Oregon's last Commodore dealer, had a close-out on his Commodore and Amiga hardware and software about 2 years ago. He is now in the final stages of the close-out. For those in the Pacific Northwest, Jim invites to you to his place to go through the goods that are left - packages of new, old stock and used Commodore and Amiga software, hardware like C64s, VIC-20s,C128s, C128Ds, Amiga 1000s, Amiga 500s, 1541 and 1571 and clone drives, monitors, chips, and more. Here is a message from Jim, "I'm accepting offers for the

If you wish to contact him by phone, send me a message.

TXTTOSEQ RELEASED

ly braces and so they make the perfect tags for creating the markup syntax.A few examples of the syntax are as follows:

Sincerely, Robert Bernardo Fresno Commodore User Group http://videocam.net.au/fcug July 27-28 Commodore Vegas Expo v9 http://www.portcommodore.com/commvex

TxtToSeq is a program that translates between tokenized Commodore SEQ files and PC Text files. There are many text editors available for the PC to create text files, but very few A sample Text document: (and no good ones) for creating Commodore SEQ files on the PC. The program allows you to create Commodore SEQ {BLUE}Bridge BBS Wait For Call Menu files on the PC by editing as Text in your favorite editor and {RVON}{WHITE}F1{RVOFF}{YELLOW} Local Login then converting the text to a Commodore SEQ file by running this small utilitity. {RVON}{WHITE}F3{RVOFF}{YELLOW} Sysop Login

You can perform the opposite operation of converting a Commodore SEQ file to a Text file as well. Representing Commodore special characters on the PC is done through a markup syntax. The Commodore computers do not have cur-

{RVON}{WHITE}F5{RVOFF}{GREEN} Edit User {RVON}{WHITE}F7{RVOFF}{GREEN} Caller Log

http://txttoseq.codeplex.com/

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NEWS General RL DACC MEMORY PARTITIONS Commodore free I saw this email recently and thought I’d share with readers this mistake that I’ve made myself! I’ve been baffled by this, stuck in a loop trying the same thing over and over (a sure sign of madness). I tried the same thing as Terry, and it all worked. Now I don’t like printing out email trails, but I think others will find this information useful, especially if you are stuck in the loop of wondering why the whole thing doesn’t work! [If I edit any of this, there’s a danger that a procedure will get messed up, so I’ll leave it verbatim. Sounds like there’s enough pain going on already – Sub-Ed] From: Terry Raymond To: C= email list Subject: RL DACC memory partitions Hi all, I wanted to rephrase what I posted about the RL DACC memory partitions. I did some homework on this right from the addendum manual that came with my Ramlink. The Ramlink utility disk has software for creating the DACC partition. The device number is what is important, The DACC accesses the actual memory ONLY using device# 22 or higher. using Device 8 or 9 or to 21 will not work, these device numbers only use the memory AS a disk drive and not accessing the RAM. I made that same mistake myself, when I tried to create the DACC partition (using device 8) the Ramlink red error light would come on and stay on until I removed the bad partition. Using Device 22 then worked I made a 1581 DACC, I booted Wheels and up popped a DIALOGUE box which had a list of all detected RAM expansion devices, including the DACC memory partition. I selected the DACC and Wheels booted perfectly using this configuration.

COMMODORE FREE And here is a response -----Original Message----From: Snogpitch To: C= email list Subject: Re: RL DACC memory partitions If you are using you RamLink only for Wheels, you can have your DACC a minimum of 128K (512 blocks), then you can use your remaining ram for a single native partition, to make it easier to put large quantities of files without switching around in various partitions. If you plan to use geos as well, this might not be your best option. The RL/RD setup on side two of your RamLink utilities disk makes setting everything up easy the first time. It is a destructive program that will clear all partitions on the RamLink. I've got my RamLink maxed out at 16mb, so for geos compatibility I used the 512k DACC + 1581 partition, using the RL/RD setup, then go to Ramtools on side one of the Ramlink utility disk to create my native partition for Wheels. Keep in mind geos does require the configure file from the RamLink disk to be recognized correctly under Geos 2.0. Had you mentioned you were trying to set up your DACC for Wheels, in your earlier posts, some of us would have had a better idea of suggestions to get you up and running quicker. Snogpitch ICQ: 4989342 http://home.fuse.net/snogpitch/

So it was good for me to learn how to make this work, I wanted to share this with anybody here that uses GEOS/ Wheels OS. I really didn't try this with GEOS but Wheels handled this type of ram very well. It made me do my homework and I made it work. -Terry Raymond

JasmC6502 RELEASED FOR ANDROID PLATFORM Program your machine from the comfort of your favourite chair, at the airport, waiting for a bus or whenever the call of nature beckons you. This Android utility is programmed by Uppercase Software, which just seems to consist of one member at the moment called “CSixx” The software is available to download now.

Or you can just download the file from here http://csdb.dk/getinternalfile.ph p/118137/jasmC6502.apk

More information can be found here http://csdb.dk/release/?id=119779 Commodore Free Magazine

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NEWS General JIM BRAIN NEW IEC CABLE TYPES AVAILABLE

They are all available now:

Here is what Jim had to say For some time, I've offered 12" stubby molded IEC disk drive cables in addition to the 48" drive cables that everyone knows and loves. Both cable types are manufactured with molded connectors for a professional look and additional strength

http://store.go4retro.com/products/Commodore-IEC-DiskDrive-Cable.html Jim Brain brain@jbrain.com www.jbrain.com

I have restocked the 12" cables, having ran out a while back, and I added a few more options to the list: I now offer two kinds of IEC drive cable splitter cables. One offers a male plug on one end, and both a male plug and a female jack on the other. The other offers a male plug to 2 male plugs. These can be used to tidy up desk space for 1541U/SD2IEC users, or "add a jack" anywhere in the IEC chain. In addition, for the tinkerer, I have also secured IEC cable "pigtails". One sports a male plug on one end, and tinned bare wires on the other, while a female jack version is also available. Use these in projects or to create special splitter options (just solder like-colored wires of all of the pigtails together and insulate. ITS - INFINITY TAPE SD2IEC ITS is a new hardware device from ManoSoft. The device is an extension for the C64SD v2.0 Infinity. The features are: Reading of v1/v2 format tap files on all CBM machines. Writing a tap file from the SD card to a DC2N (1530 or 1531). Start / Stop management, loud-speaker and a pass-through Datassette port. http://www.youtube.com/watch?v=OlETiRTfoAU www.manosoft.it

NIBTools UPDATE RELEASED Pete Rittwage has released a new version of NIBTOOLS. NIBTOOLS is a system to transfer data from original diskettes to a G64 or D64 disk image. These diskette images can be used with emulators or can be used to create new (real) diskettes. Changes in this version: Support for half tracks for almost all the tools. Nibconv now creates "standard" G64 files, which can have a different maximum track lengths, speed zones, and missing (unformatted) tracks. Improvements for ZoomFloppy. . REQUIREMENTS: - Commodore Disk Drive model 1541, 1541-II or 1571, modified to support the parallel XP1541 or XP1571 interface [1]

- XP1541 or XP1571 cable * AND * - XE1541, XA1541, or XM1541 cable [1] * OR * - XEP1541, XAP1541, or XMP1541 combination cable [1] * OR * - XUM1541 (ZoomFloppy) with OpenCBM 0.5+ - Windows NT/2000/XP/Vista/Windows 7, x64 or x86 Editions, with OpenCBM 0.4.2 or higher Linux with OpenCBM 0.4.0 or higher, MS/DR/Caldera DOS and cwsdpmi.exe software (no longer tested but still compiles with DJGPP for old <=P3 hardware) http://c64preservation.com/files/nibtools/

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NEWS General WinUAE 2.6.1 UPDATE RELEASED ‎ Toni Wilen has released version 2.6.1 of WinUAE fixing some previous bugs and adding some new features to the application 2.6.0 bugs fixed: - OFS formatted partition hardfile didn't mount. - Some AGA demos had horizontally duplicated graphics. - Direct3D hq2x shader filter did nothing. Other bugs fixed: - Reset didn't fully reinitialize SCSI emulation. - A3000 SCSI emulation compatibility improved, original A3000 1.4 ROM driver hung during writing to the disk.

New features: - Input panel Invert option added (press becomes release and vice versa, joystick and mouse movement is inverted) - FPU unimplemented instruction emulation can be optionally disabled, emulates real 68040/68060 CPU behavior. - >2M Chip RAM is now merged with original Chip RAM pool. Visit the WinUAE homepage http://www.winuae.net/ to download.

C&A FAN ISSUE 10 RELEASED C&A Commodore and Amiga Polish Magazine Reaches issue 10 Sorry, but as it’s in Polish, I can’t really comment on what it contains or how good a read it is. However, it’s professionally laid out, and is available in 2 download versions: high quality and low quality with corresponding download sizes. http://ca-fan.pl/ca-fan-10/

2013 C4 EXPO CANCELLED

ANNOUNCEMENT FROM THE WEBSITE Due to unforeseen circumstances regarding my health and The C4 Expo is the Midwest’s finest retro computing and employment status, I am unable to continue to head this gaming expo! The Organiser recently posted an explanation event. Our club is in a state of change, and the club is unable about the sudden cancellation. to take over at this time. I have been heading this as an individual, and my attempts to bring other groups into the fold The website showed the following information have not worked out. My current work schedule will keep For 6 years our Commodore Club had a successful yearly ex- me out of town during the planned event dates. po. Times were a bit harder last year, and we did not have the funds. For 2013 we are coming back with a vengeance, For all of you who contributed financially to this event, and opening up the expo to all things retro computing and please send me a paypal address to process your refund. I gaming. There will be vendors and users am in the process of getting my deposit back from the venfrom all realms of retro computing and ue, and everyone should be refunded in a few weeks. For gaming! Atari, Commodore, Amiga, SNES, those just looking forward to reviving C4, I apologize. C4 NES, you name it! has always been something I felt was truly special in the retro world and I hope someone will pick up the torch for next SO IT WAS SAD THAT I READ THE NEWS year. FROM HTTP://WWW.C4EXPO.ORG/

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NEWS General REVIVAL STUDIOS - GAME DEVELOPMENT FOR CLASSIC SYSTEMS ALTHOUGH THIS NEWS ITEM IS “NOT ACTUALLY COMMODORE RELATED”!

copies available via regular sale. Each day I will diceroll 1 copy until all slots are filled. Email me if you are interested (email address available on my website).

Here is a list of allocated copies: 1. Martijn 2. Rene 3. Competition prize 4. Other usage 5. Jeremy Stockman All information about the game at: http://www.revival6. Maurice studios.com/?page=175 7. Bill Loguidice It has information, trailer, preview trailer and a ‘making of’ 8. Russ Perry jr. feature. 9. Ian Baronofsky 10. Thomas Becker Release information: 11. George Hayward The game will be available in a Light and Dark Edition (75 12. Pere Gomez copies each). Depending on the edition the game will start 13. Geri in the Dark or Light world and will experience different lev- 14. Rayxamber els, layouts, enemy patterns and difficulty accordingly. The 15. *dice rolled on 26/6/2013* light-edition will be slightly easier than Mage: The Enchant- 16. *dice rolled on 27/6/2013* ed Crystals and will come in a blue cover, whereas the dark 17. *dice rolled on 28/6/2013* edition will have a red cover and will be slightly harder than 18 *dice rolled on 29/6/2013* the first Mage game. The games are 39 euros each. Refur19. *dice rolled on 30/6/2013* bished plastic videopac cases for the games are available for 20. *dice rolled on 1/7/2013* an additional 5 euros. For those interested in both editions, you can buy them together at a discounted price 75 euros. Currently taking a few pictures. Packaging photos will be up soon. Even though a full update is incoming, you can also reCollectors Edition: ply if you want to order the regular edition(s) of this game. There will also be a Collectors Edition of the game (20 copies) that will contain both editions of the game, a special Kind regards, martijn Mage2 keychain and an A3-sized double-sided poster for the game, priced at 99 euros. So far 4 copies have been allo- Revival Studios - Game development for Classic systems cated to myself and Ren, and things like competition prizes such as the Atari , Colecovision, Commodore, MSX , Sega , and 10 copies have been randomly allocated via dice-roll to Videopac/Odyssey2 , Vectrex , ZX81 and more. preorders from loyalty-program members, leaving only 6 http://www.revival-studios.com NEWS FROM MARTIJN (Revival Studios) A full june update will be mailed soon, but here is a quick update on the release of mage 2 (videopac / odyssey2), for those that don't want to miss out.

Silicon Dreams/VCF 2013 UK Tech Event Information take from the Webiste The above event will be taking place on 5-7 JULY 2013 At SNIBSTON DISCOVERY MUSEUM, ASHBY ROAD, COALVILLE, LEICESTERSHIRE LE67 3LN. The Saturday and Sunday are the general days for the public when the Amiga area will be up and running.

attendance throughout the whole weekend selling and demonstrating products. On a personal note, this will be the last UK Amiga event I will be co-ordinating. It has been a frustrating experience this time round, with many emails going unanswered. So, lets all have a final hoorah! - Hope to see you all there! Event Website: http://www.silicondreams.org.uk/

Members of Amiga North Thames will be present, and we will have various Classic Amiga computers running classic games such as Stunt Car racer and multi player Skidmarks on various tables. Alongside the Classic Amiga stuff there will of course be new AmigaOS4.x machines running various bits and bobs. AROS and MOS will also be represented. I am proud to announce that AmigaKit and A-EON will be in Commodore Free Magazine

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NEWS General VIC-VODER VOICE SYNTHESISOR FOR THE VIC/C64/128 From: Rick Melick To: commodorefree@commodorefree.com Subject: press release VIC-VODER Taken from the website VIC-VODER (Vocal Output DEmonstratoR) is a brand new voice synthesizer for the Commodore VIC-20/C64/C128 that features some of the latest advancements in speech technology. The system was invented in Silicon Valley and is available to order now. VIC-VODER features an all-in-one design that simply plugs into the User Port to produce quality text-to-speech (English). Talking is as simple as a PRINT statement. A built-in amplifier and speaker complete the entire package. The architecture is "open," which makes it a terriffic platform for the development community and hackers. You can upgrade your system as new features become available in the months and years ahead. History of the VIC-VODER Voice synthesizers for legacy systems are getting harder and harder to find these days. The inspiration for VIC-VODER is to provide modern-day users, enthusiasts, hobbyists and collectors of vintage computer systems an easy

WIKI PCPEDIA PC PIONEERS top 100 moments lite version COMMODORE FREE I received an email from the Pc Pioneers they said that a lite version of pc 100 moments, Doing a quick scan, I couldn’t see Commodore listed in the top 100 headings, and how they can’t be is anyone’s guess, unless they were tied in with something else, but with 100 pages to scan, anyone spot something Commodore related? Stop press found something moment 50 http://wikipcpedia.com/100-pc-moments-index/pcmoments-50-tramiel-and-commodore-1977/ AND http://wikipcpedia.com/100-pc-moments-index/pcmoments-45-low-cost-mpus-1975/ Great that’s two moments Commodore Free Magazine

means to take full advantage of all the latest advancements in speech technology, while maintaining a form-factor and interface suitable for legacy systems. Back in the day, lowend units required manual translation of allophones or phonemes from lookup tables in manuals, combined with PEEKs and POKEs, to form words and sentences. Their price was relatively attractive, and they opened up the world of speech to budding developers at home. The high-end units were primarily designed as assistive technology and were incredibly expensive ($370.00+). These units processed streams of printable ASCII characters and automated the conversion to allophones or phonemes for the synthesizer to reproduce as human speech. They were therefore easier to use, but voice quality still left a lot to be desired. Research into speech technology has continued over the past 30 years, of course, and is much better today. The concept for a modern day Voice Synthesizer for legacy computers began in April, 2013 after the AtariVox+ began shipping for retro-gaming consoles. An early, silicon-based approach was abandoned in May. A second approach began in June that resulted in VIC-VODER. VIC-VODER only requires your computer to connect to its USER PORT. Nothing else is needed. Everything is contained within the system itself. ...Except for what you want it to say:

Now you have the power to say whatever you want. Speaking is as easy as 1, 2, 3. That's VIC-VODER. Click here for VIC-VODER product specifications and sales information: http://goo.gl/nx64h

and some links here about Jack tramiel http://thepcpioneers.com/members/user956 Also found Chuck Peddle http://thepcpioneers.com/members/user743/ Searching the site reveals some commodore information, so they haven’t wiped out the company like many of these sites do! This is the email: We have just released PC Moments - 'The PC Pioneers Lite' this has selected the 100 most important PC Moments that we believe contributed to deliver the PC and the Net as we know them today - and the 400 PC Pioneers who delivered them. http://wikipcpedia.com/100-pc-momentsindex/pc_moments_foreword/ Page 15


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NEWS General that few websites cover it. With the launch of the forums at www.mytechbrief.com/forum we have also added areas for both Retro Gaming and Vintage Computing. I believe there is ----- Original Message ----even a smaller amount of forums for these areas, so I hope From: MyTechBrief these forums are a place that people can meet up with other enTo: commodorefree@commodorefree.com thusiasts, exchange knowledge, post questions, and help each Subject: New website/forums other. MyTechBrief just has one writer in these very new areas, . We plan to add more writers shortly so that we can post a reaHello, I'd like to start by saying I really like reading Commodore Free. sonable amount of content in all areas. We expect our readership to quickly grow with the launch of our updated website. It’s easily one of my favorite magazines. I'm a big fan of both Retro Gaming and Vintage Computing, so I always enjoy finding Along with this, we hope to be able to offer content to these communities. If there are any announcements to make, such as new websites to read that cover those topics. vintage computing or retro gaming gatherings or any other I started computing back when I was in school. I started with type of announcements, then I’m glad to post them here. Feel Apple II computers when I was in middle school. I continued working with them into high school, and during this time, I pur- free to contact me with any information that you'd like to share with the community. chased my first home computer, a Commodore VIC-20. Later I went to a 64, a 128, and an Amiga 500, until I made my way to an Amiga 3000. Now I'm mainly a Mac user, but also work with My partner, Rick Otto, has already posted an article in the Vintage Computing section covering Vintage Computing Podcasts. Linux and Windows. On the gaming side of things, I had an Atari 2600 way back , and actually got away from gaming for a There are plans to do the same for the Retro Gaming category. He’ll also write articles covering websites for each category. while, but now I’m involved in both retro gaming and gaming We’ll do our best to introduce our readers to websites and podon modern systems. casts in these areas, and also to become a gathering place with About a year ago, I launched a website by the name of MyTech- the forums for enthusiasts. Feel free to bookmark the website, Brief at www.mytechbrief.com. The website has been growing, and also save my email address. I'm always glad to make any announcements for the community. I'd appreciate it if you but we re-launched the website just days ago . The updated website is much easier to read, and is more pleasing to the eye. could give a shout to your community about our new website. It also has some new categories and other new features. These You may find these links helpful: include a Polls section where we'll be regularly conducting Retro Gaming: polls. It also includes a Forums section. The website covers a http://www.mytechbrief.com/gaming/retro-gaming wide range of topics from Video Gaming to Action Figures/Fantasy/Sci-Fi, to Audio/Video devices such as Media Vintage Computing: Streamers, Computer Accessories, Mobile Devices such as Tab- http://www.mytechbrief.com/hardware/vintage-computers lets and Smartphones, Technology in Education, to Eco-Green Forums: Technologies. Two of the sections I'm most excited about are http://www.mytechbrief.com/forum Vintage Computing and Retro Gaming. I realize that there are many websites covering technology, but we hope to become Thank you for your time, Mark Weigl (MyTechBrief) popular in that space. For Retro Gaming and Vintage Computing, I realize that there's far fewer websites. I wanted to expand COMMODORE FREE BLUSH! Ah geez thanks into this area because of my own personal interest and the fact NEW WEBSITE/FORUMS MYRECHBRIEF

RETURN 14 RELEASED From: Milo Mundt < Sent: Monday, 27 May 2013, 21:14 Subject: RETURN 14 released RETURN magazine is a high quality German language print magazine covering all the classic and also unknown 8-bit computers and consoles from A (Atari) to Z (ZX Spectrum). In this edition: • Cover story: the Vectrex console in detail • The Making of Assembloids • Interview with enthusi (creator of Assembloids) • Review: Zak McKracken • May I introduce: CP/M • Create adventures easily - using Inform 7 • RETURN to play Vectrex games • Rescuing data with KryoFlux • Computer magazines of the 80s: Joystick • Book review: Commodore Hardware Retrocomputing • Atari & C64 cover disk

Commodore Free Magazine

• Event report: DoReCo • Crossover: Warlords • Extra Bytes: Neo-Geo (Part 1 of 2) • Zapped: The 8 most fascinating vector games in 8-bit • Remix download: Deadlock (Dr. Future) • News and events from the scene RETURN issue 14 is available for orderering via the website www.return-magazin.de only! [Cover small resolution download: http://www.returnmagazin.de/fileadmin/_processed_/csm_Cover_ Ausgabe_14_1000px_693ef48d86.jpg] [Cover medium Resolution download : http://www.returnmagazin.de/typo3temp/_processed_/csm_Cover_ Ausgabe_14_1000px_8cd175fe7b.jpg] Cheers, Milo Mundt RETURN Magazin http://www.return-magazin.de

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NEWS General REVIVAL STUDIOS CLASSIC GAME RELEASES PRESS UPDATES

From: Revival Studios <sales@revival-studios.com> Sent: Friday, 31 May 2013, 13:03 Subject: Revival Studios Classic Game releases press updates Hi there,

SEGA SG-1000 / SC-3000: Shifted! (cartridge) MSX / MSX2: Shifted! (cartridge) July: COLECOVISION: Shifted! (cartridge) August: VIDEOPAC / ODYSSEY2: Down! (cartridge) Sinclair ZX81: Boxing Champ (tape) Commodore PET: Boxing Champ (tape)

September: It’s been a while since my last mailing, but I've been very COLECOVISION: TBA Q3 (cartridge) busy on several classic game projects to be released later MSX / MSX2: TBA Q3 (cartridge) this year. The fact is that I'm doing everything myself, and I've been so busy that I haven't had time to inform you guys SEGA SG-1000 / SC-3000: TBA Q3 (cartridge) about the latest updates ;-) A basic rule of thumb is that there would be an average of 2 releases per month from Re- October: VIDEOPAC / ODYSSEY2: Exile (cartridge) vival Studios, so please keep visiting the website Commodore PET: Exile (tape) (www.revival-studios.com), or email me if you are looking for updates. Sinclair ZX81: Exile (tape) To make things easier for you guys, I now have a release schedule accessable from the left-hand menu of my website that I will also include in my emails in addition to game announcements.... All games in italic/bold are now out for release and available for review. All cassette-based games are available as binary for reviewers. For cartridge based games (videopac/coleco/etc) there are solutions available for larger and print-based magazines. Please contact me for more details.

November: COLECOVISION: TBA Q4 (cartridge) MSX / MSX2: TBA Q4 (cartridge) December: SEGA SG-1000 / SC-3000: TBA Q4 * There is stuff in development for Spectrum, C16, VIC-20 and other platforms, but these will be updated in the schedule when more info regarding release is available.

Here is my latest release-schedule for 2013: January: COMMODORE PET - Down! (tape) February: VIDEOPAC / ODYSSEY2 : Air Assault (cartridge) March: SINCLAIR ZX-81: Shifted (tape) COMMODORE PET: Stairrunner (tape) April: SEGA SC-3000: Astrododge (tape)

As you can see above, most PET/ZX81 stuff for the rest of 2013 is finished, for which review copies are available, however, make sure the reviews are published/posted on or after release date and no sooner. Kind regards, Martijn Wenting / Revival Studios -Revival Studios - Game development for Classic systems such as the Atari , Colecovision, Commodore, MSX , Sega , Videopac/Odyssey2 , Vectrex , ZX81 and more. http://www.revival-studios.com

May: Commodore PET: Shifted (tape) Sinclair ZX81: Rush (tape) June: VIDEOPAC / ODYSSEY2: Mage2 - The Dark Mirror (cartridge) Commodore PET: Rush (tape)

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NEWS General SYSTEM 3 REVEALS 'PUTTY SQUAD' RETURN TO MARK 30TH ANNIVERSARY ‎Source of information unkown?! Although I copied the text below from Digital Spy System 3 has announced the return of Putty Squad. The company will revive the 1992 Amiga game as part of the celebrations of its 30th anniversary.

a new Amiga version is not part of the celebration. But if your a big Putty fan and own one of the mentioned systems you should get some fun out of the new release. Read more: http://www.digitalspy.com/gaming/new...#ixzz2TQpTJp9P Follow us: @digitalspy on Twitter | digitalspyuk on Facebook

The platformer's graphics have received a complete overhaul, free downloadable levels are planned, and locationbased services will be on offer addingxtra content. "Working on such a prestigious title again - and to bring it up-to-date - brings back many great memories. Fans of the original are [going to be] excited to get their hands on the return of the morphing blue blob hero," said System 3 CEO Mark Cale. "Putty Squad will be available on multiple platforms, where gamers can reconnect with their classic hero, discovering Putty unlike before." The game will be released on PlayStation 3, PlayStation Vita, Xbox 360, PC, Wii U and Nintendo 3DS in the summer. Sadly

Retrogaming Times Monthly 108 May 2013...Oh Yeah!! With summer right around the corner, why not treat yourself to a nice cool glass of Kool-Aid, as this month we take a look at Kool-Aid Man on the Intellivision to get you into the summer spirit! http://www.retrogamingtimes.com/magazine/?issue= 108&theme=purple This Month's Features: -More 64! - Seuck Competition 2013 -Sega vs. Nintendo - Des Gamer's Team -Des Gamer - Fanboyism, And The 16-Bit Console Wars Part 2: Graphics -CoCoLicious! - Chasing Sound On The CoCo 3 Reviewing Sound Chaser – a CoCo Music Player from Bill Pierce -The Retro Junkies - Kool-Aid Man For The Intellivision! -MAME Reviews - Fitter/Round-Up -Apple II Incider - Leisure Suit Larry/Softporn Adventure -NES'cade - Road Fighter -Caught On Film - Fix-It Felix, Jr. -The Pixelated Mage - Aero Fighters 2 -+More! Retrogaming Times Monthly, now running 186 months in a row!

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NEWS Commodore 16/Plus4 Lunar Rescue - C16 Daniel Crespo Andrés has made a Commodore C16 version of the classic coin-op game Lunar Rescue. The game is written in BASIC and runs on an unexpanded C16. The original game was developed by Taito in 1979. The idea of the game is to land your space module safely on one of the platforms A full listing with breakdown of the code is on his website, however, the site isn’t in English. http://www.zonadepruebas.com/viewtopic.php?f=15&t=3660

CLUB INFO 130 FOR THE C16 RELEASED This is a German language d64 magazine or disk magazine for the Commodore C116, C16 and the Plus/4, containing the following articles: Forum, For Sale, Tips & Tricks, CBM Filebrowser, General F-Copy, Asteriods, Liberator, Galaxy Wars, Tunnel, Computer Spaß, Plus/4 Itern (10), Games Guide: Lode Runner and Scapeghost, User Guide: Games Creator and Other Systems.

http://plus4world.powweb.com/software/Club_Info_130

COMMODORE 16/PLUS 4 GAME ENDINGS Have you ever played a game and wondered how it ends? Does it just loop endlessly or is there some form of real ending awaiting the player? Well, with the aid of this website you now know the answers to these questions. With over 119 game endings, the pages just show the final screenshots or animation of the game end. On the other hand, if you haven’t wondered about the game endings, then the website address won’t be much help, but it does have links for downloading the games! http://plus4world.powweb.com/gameendings

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NEWS Commodore 64 C64 - LEGO Chris McVeigh has built a Commodore C64 entirely from LEGO. In his C64 Adore Edition project he used 82 LEGO blocks to create the C64. Other projects he has created with LEGO are an Apple Macintosh, a Polaroid camera, a Telephone, an iMac, Wheatley, Pokeball and many more. You can download the document which shows the blocks needed and the assembly process for free from his website

http://chrismcveigh.com/cm/lego_projects.html

High Voltage SID Collection (HVSC) #59 There has been an update available of the High Voltage SID Collection. There are now more then 43. 856 SIDs in the collection. In this update 747 new SIDs, 315 fixed/better rips, 629 SID credit fixes, 750 SID model/clock infos, 14 tunes identified and 42 tunes moved. You can download the update from the HVSC web page. http://www.hvsc.de/

MAKING A D64 FILE OF A FLOPPY DISK – YOUTUBE Disk Editor Al Jackson sent me this link to a YouTube video on how to create a D64 file of a floppy disks, the information on YouTube is sparse but copied here for you to read Making a D64 file of a floppy disk - YouTube This video shows how to make a D64 file of a C64 floppy disk. Using a old laptop, XA1541 cable, 1541c and the program Gui4CBM4win. http://www.youtube.com/watch?v=iMJycHpIDII

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NEWS Commodore 64 SID KNOWN V1.06 A SID TUNE IDENTIFIER TOOL RELEASED Wilfred Bos has released V1.06 of the programme called Sid Known. The information below is taken from the readme file that accompanies the programme. Introduction SID Known is a command line tool which you can use to identify SID tunes from SID and PRG files. This tool can be used if e.g. you want to know which SID tune is used in a specific C64 demo or C64 game, or you have a SID tune found or ripped and you want to know if it is already in your SID collection. The tool was created initially for the High Voltage SID Collection crew to make it easier to find double entries in the C64 music collection. Since this tool was also requested by several people, the tool is now released and can be used by everyone.

The tool has two methods to identify SID music. The first method is based on SID input data. The tool will internally play the SID tune or run the PRG file for 3 minutes (as fast as possible) and then creates a hash of the generated data and then tries to look it up in the database. If the tune can't be identified, it will try to play the SID tune for another clock speed (PAL or NTSC). If it then still can't be identified then it tries the second method to identify the tune. The second method will check the memory usage of the tune and will search for all the memory that is read in all the SID tunes found in the specified HVSC location. It will create an index file first to improve search speed. NOTE: although the tool identifies most SID tunes correctly, it still can identify a tune falsely. You should always check manually if the found tune is the same as the tune that you searched for. SYSTEM REQUIREMENTS Windows operating system (Windows 98 or higher). Multi core CPU recommended.

The tool creates and uses a small database which includes hashes from SID input data. The tool already includes a database that is created from the latest HVSC SID Collection http://www.acid64.com/download/sidknown/sidknown_v 106.zip (update #59).

NINJA TRACKER 2.04 RELEASED FOR THE C64

Version history

Introduction NinjaTracker V2.x is still a somewhat minimal music editor. Main differences to previous versions are: general purpose commands (or instruments), two-column tables, and a slide function that knows to stop at the target pitch.

V2.0 - Original

Customization is allowed and encouraged!= www: http://covertbitops.c64.org NinjaTracker V2.04 Release Contents: ninjatr2.d64 - Disk image with the editor itself and example tunes example.prg - Gamemusic player example program nt2play.s - DASM format sourcecode for the gamemusic player

V2.01 - Gamemusic sound effect routine optimized - ins2nt2 updated for different data ordering - Current time position in pattern is shown alongside total duration - Packed size ("Ps") of pattern is shown in hexadecimal - Testing the last edited command also works in tables - ProTracker and DMC note entry modes are switchable V2.02 - Hardrestart is now 2 frames by default (init waveform has gatebit off) - Zeropage use reduced to 2 bytes - Table editor limits absolute arpeggio notes to valid range

V2.03 - Hardrestart is 2 frames + 1 silent frame for note init ins2nt2.exe - Utility for converting GoatTracker V1.x or V2.x ("hifi" style) instruments to use as sound effects for the gamemusic play- Duration range changed to 3-65 er - No duration restrictions on transpose & song loop - Playback optimizations changed /src directory- Sourcecode of the editor & example. DASM, - Slide goes to the last waveform/arpeggio step when finPucrunch and c64tools package from ished, not to http://covertbitops.c64.org are required to rebuild. a delayed arpeggio step anymore Example tune "EfnCold" by Adam Morton.

V2.04 - Reset transpose when a subtune is played from the beginning http://csdb.dk/release/?id=119721

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NEWS Commodore 64 8-BIT DESIGNS IS NOW TAKING ORDERS FOR THE NEW MULTICART 64,

8-Bit Designs is now taking orders for the new Multicart 64, a C64 cartridge which contains 63 games, utilities, and Multicart 64,is a C64 cartridge which contains 63 games, util- applications. Some of the games are Attack of the Mutant Camels, Centipede, and Frogger; some of the utilities are C64 Diagnostic and Magic Mon; some of the applications are Facemaker, Calc Result, and Graf64 -- all easily accessible through a F-key menu. For the full list of programs included and pictures of the cart and screenshots, go to http://retro-link.blogspot.com/2013/06/multicart-64-isnow-available-for-sale.html Here is what Charles Gutman of 8-Bit Designs has to say about Multicart 64 -"My first run of Multicart 64 is done. Here's the "Options List" for those who desire to fit it to their needs:

http://retro-link.blogspot.com/2013/06/multicart-64-isnow-available-for-sale.html

A) Chips soldered direct to board- the cheapest and simplest option for the vast majority of people for both cost, and the fact that it can be fitted into a cartridge casing very easily.... ;) (Most sales will come from this option I'm certain) $34.00

Video of Multicart 64 is now at http://youtu.be/Rd5KZte2p_Q and https://blip.tv/episode/6597060

B) EPROM is "socketed." This option allows the user to swap EPROM with others that they desire to program, allowing for an even higher usage of the cartridge than it was originally designed for. $36.00

ities, and applications...

From: Charles Gutman To:Commodore Free Subject: Multicart 64 is NOW AVAILABLE!!!

C) All socketed! I have no idea why anyone might want the board totally socketed unless they desire to replace the parts in the future, or maybe use the board for other applications; The Multicart for the Commodore 64/128 was "Officially re- however in the event that you do desire to have the WHOLE leased" late last night on the Google comp.sys.cbm group and BOARD socketed, then this is your option! I just wanted to give all those in the Commodore and video $38.00 game communities FIRST OPPORTUNITY to own one! I DO take Paypal at THIS email address and the "Options & D) Now this is the option that I know that a lot of people will Prices" are listed BELOW THIS EMAIL for your viewing acbe asking about as well -- direct to the board, but inside a carcording to your specific needs. Currently I already have 5 or- tridge casing with a label! $40.00 dered, but only TWO that went through and that still leaves me with 22 STILL LEFT to interested parties. So again, I just wanted to let all those out there that might be seeking A TON These prices include shipping to the lower 48 in the US. For of programs on ONE CARTRIDGE that IT"S HERE!!! shipping outside the US, contact me." Thanks for your time and have a blessed day! Charles> 8-Bit Designs MULTICART OPTIONS & PRICES A) DIRECT to board $34 B) EPROM SOCKET $36 C) ALL SOCKETED $38 D) DIRECT TO BOARD WITH CASING $40 These prices INCLUDE SHIPPING to the "Lower 48" in the U.S. For other areas, please contact me so we can discuss the shipping price for YOUR AREA! ;)

Commodore Free Magazine

You can contact Charles at charlesgutman(at)gmail.com. Payment by postal money order or by Paypal. International orders by Paypal only. No credit cards through Paypal. The Multicart 64 is based on Fotios' FB-Jumbocart1, the prototype of which was last seen at the Commodore Vegas Expo in 2007. Fotios and Charles have worked on this to get it out to market. Truly, Robert Bernardo Fresno Commodore User Group http://videocam.net.au/fcug

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NEWS Commodore 64 REGENERATOR 1.3 BY N0STALGIA Welcome to Regenerator - an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience. There are a few options you can choose to change the output, and a few tools to make the output look better and more useful to programmers. There are a few tools like this one out there, but we thought none are really simple to use and up to the task, really. :) Oh, and you will need .net 3.5 (or 4.0) runtime. Download from the Microsoft place.

CHANGES: 1.3: - Added REMOVE command to remove part of the data from disassembly - Added EDIT BLOCKS window to Edit all the DATA, TEXT and REMOVED blocks manually. - Added COPY to Clipboard functionality (insert key) with FULL or CODE only modes. - Added possibility to add user-defined COMMENTS to the code. This can be done as a FULL line comment or as a SIDE comment !

Regenerator makes files compatible with 64tass. The output should be directly compilable by that assembler. However - Added USER LABELS - you can now add a label to any you might need to uncheck the "Use Illegal Opcodes" option address and it will be used in the disassembly. If there since 64tass chokes on illegal opcodes. should be an automatic label generated for it, then it will be over-ridden. Also added USER LABELS editor, which is part First thing to do is to use the "LOAD" button to load any of the old Label Prefixes window. You can add/edit and re.PRG file. Right away you will be presented with the initial move user labels as well as have a general overview of them disassembly in the main window of the program. You can from within this screen. scroll around to inspect it. - Fixed the Add BLANK LINE and Remove BLANK LINE so The main window consists of several columns - first column it actually works as it should. is the line number, then the address, then the bytes that make up the instruction, then the label (if any), the instruction itself and the comment. *NOTE*: The "END" address always denotes last byte+1 - so basically the start of the next block of data! LICENSE: This is a freeware program. You are not allowed to charge any money for it or for any media that this program is put on. Otherwise, you can freely distribute it.

Doynamite 1.0RELEASED

· It is unsuitable for very slow (datasette) or very fast (cartridge) loaders. Try Exomizer or LZWVL.

What it is Credits Yet another Lempel-Ziv cruncher for the 6502. Specifically, it is a traditional bit-packed LZ coder which has This project is a fork off of HCL's excellent ByteBoozer, from been optimized for decrunching speed at the expense of which the basic encoding has been inherited. code size. It achieves decent compression ratios and high Note: Any gains in compression ratio over BB are solely due throughput by nearly keeping up with a 1541 loader. to improved parsing and tweaked offset lengths. What it isn't · Tiny. The decruncher is nearly a page long. · It will not (yet) generate self-extracting executables. · It is inefficient at in-place decompression. The worst-case safety-zone is larger than a page due to literals copied in reverse. · It is purely a cross-development tool. There is no native C64 cruncher.h · The decruncher relies on self-modifying code and will not run from ROM (NES cartridges, etc).

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Bitbreaker has made several important contributions to the project; including some critical bug fixes to the project, the non-streaming version of the decruncher as well as other features I have yet to incorporate. http://csdb.dk/getinternalfile.php/116973/doynamite 1.0.zip

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NEWS Commodore 64 COMPUTER SAVER FROM RAY CARLSEN From: To: Subject:

Robert Bernardo commodoreFree Computer Saver from Ray Carlsen

Ray Carlsen, veteran Commodore repair technician, is now selling Computer Saver (an improved version of his original Computer Saver, the schematic of which had been on his website for years). Like the original, his new Computer Saver functions as a voltage limiter when plugged in-line between the C64 and the C64 power supply. Read what Ray says about his product -------------- Original Message -----------From: "Ray Carlsen" --------------------------------------------------Hi, Photos of the construction of those savers are on my site -http://personalpages.tds.net/~rcarlsen/cbm/c64/SAVER/ EXTERNAL/ AN EXTERNAL "COMPUTER SAVER" PROTECTION DEVICE FOR THE C64 This shows a small run of the Computer Saver I designed. It is made to be installed between any C64 and its power supply. The two LED's on the Saver case are indicators of the PS status. The LED on the left monitors the 9VAC from the supply and it should be on all the time the PS is plugged in to AC power, whether the computer is on or off. The other LED (marked "failsafe") is normally off. It only comes on if the PS fails due to a shorted internal regulator.

parts are individually purchased, the price of the end product will be higher than people expect. The construction of a stand-alone device is normally higher than the same circuit built into a computer such as the C64. That's due to the added expense of a case, cable wire and connectors as well as the added time it takes to assemble the device. There are few shortcuts, so the price is firm. One version of this device has been seen for sale on the Internet, but the builder likely didn't consider one thing when constructing it. Most importantly, the "trip" point of the Saver is critical. That is the exact voltage level at which the device cuts off power to the computer. Because of variable tolerances of some of the components, the trip point must be manually set with an accurate voltmeter and variable bench power supply. This setting is done as a last step after the device is built. If it is set too high, the computer is still at risk, and if too low, the device may cut power with a normal power supply that has a slightly abnormal but acceptable output level during a "no load" condition such as when the supply is plugged in to AC power but the computer is turned off. Keeping those voltage limits in mind, I found the optimum trip point to be between 5.3 and 5.4 volts DC. RAM chips have an absolute maximum rating of 5.5 volts, so the protector must be set to below that value. Because the protectors’ LEDs are on its case, I decided to make the cable between it and the computer rather short – about one foot long – so those LEDs can be monitored. If desired, that cable can be made longer so that the protector is off the desktop. However, very long cables will reduce the voltage at the computer since it draws nearly one Amp in normal operation. The short cable seemed like the best arrangement. Ray

That fault is what damages chips in the computer, most often the RAM. Since there is already an LED on the computer case which monitors the regulated +5VDC, the one on the Saver was considered unnecessary. The cost of the Saver is $50 US. That price could be reduced somewhat with a larger production run, but unless there is greater interest in this device, I'm not ready to tool up for that. More than half that amount was spent for parts, including shipping. Any time something is hand-made and

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See Computer Saver on exhibit at CommVEx, Robert Bernardo Fresno Commodore User Group http://videocam.net.au/fcug July 27-28 Commodore Vegas Expo v9 http://www.portcommodore.com/commvex

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NEWS Commodore 64 ARC64 V2.2 BETA RELEASED

H - Edit header V - Validate disk Arc64 V2.2 beta - Š 2002-2012 Graham - 31.12.2012 +/- - Next/Previous disk image LMB - Select file(s)/Drag file(s) Arc64 is a small tool to deal with D64, T64, LNX and ZipCode RMB - Send file via CodeNet archives. It can be used to edit D64 images, run D64 images ESC - Exit in the WinVice emulator, run PRG files via CodeNet, convert Return/Enter - Create temporary D64 and start emulator T64, LNX, PRG, ZipCode and other formats to D64. There also is a broken support for Atari disk images A key feature is the drag & drop support. If you drop a D64 (ATR/DCM/XFD). image, it will be opened instead of the currently opened D64 image. If you drop any kind of other file, Arc64 will try to http://csdb.dk/release/?id=114135 add it to the D64 image. Formats like T64, LNX and P00 will automatically extracted into the D64 image as PRGs. Any changes to a D64 won't be saved automatically, you either have to drag the header of the directory into an explorer window, or you have to use the Save-option from the menus. Arc64 may also be called via command line with a file name as argument. Key shortcuts: R - Rename/Edit directory entry D - Delete file(s)

THE DIR-MASTER V6.2 (WITH DRIVE NUMBER SELECTION) clr home/| crsr u/d crsr l/r del inst d/f7 @ e

x b z shift+b h ~ shift+t t a shift+a r w o shift+o shift+* shift+x s

: clear directory : go to first/last file : move between files : 10 files ahead/back : delete actual file : insert a 'blank' file : show disk directory : disk command : edit filename (full-screen) (use crsr, sh+return and clr) m/space : move file : (un)expand filename : change number of file blocks : set file blocks to last sett. : change number of free blocks : change disk header : change disk id : change filetype : set filetype to last setting : change track/sector : change loadaddress : read directory : write directory : edit bam-message (asciicode) : edit bam-message (screencode) : (re)set * infront of filetype : (un)expand all files : alphabetic sort

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i : insert separator shift+i : insert stamp shift+m : put seperator over name (mask) f1 : enter separator editor f3 : enter stamp editor f5 : load dir, seperators or stamp f6 : save dir, seperators or stamp p : (un)protect file shift+p : (un)protect disk shift+f : format disk (9 sec) v : validate disk (max 20 sec) f : find hidden files u : unlock disk , : protect all files . : inverse all protections y : save header into buffer shift+y : load header from buffer = : copy dir to stamp shift+s : save dir/stamp/sep into buffer shift+l : load dir/stamp/sep from buffer shift+e : swap dir/stamp/sep with buffer +/: change drivenumber http://csdb.dk/getinterna lfile.php/117216/DirMaster_v6.2_(with_driveno_select).zip

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NEWS Commodore 64 'Ultimate nerd chick’ prompts C64 clone cancellation Project Bread Bin... binned

C64 fan Daniel Biehl called out to the crowd to request $150,000 to fund the device’s development.

A damning tweet from one Jeri Ellsworth, described by a Register reader as “the ultimate Commodore 64 nerd chick”, has put the mockers on Project Bread Bin, one retro-tech fan’s dream to build a cut-price Commodore 64-compatible computer in a keyboard case.

Commodore FREE note From what I read, Jeri thought the project was a ‘scam’, and it seems that Daniel hadn’t thought the project through to the extent of figuring out the costing for the project. He denies the project was a swindle, and The Register article suggests that enthusiasm can get ahead of a project’s rationale.

http://www.theregister.co.uk/2013/05/10/ellsworth_twee t_prompts_bread_bin_cancellation/ KRIEG IM WELTRAUM - C64 Krieg im Weltraum is a new game for the Commodore 64, made by DATA-LAND. The game is inspired by the game Cosmic Conflict! for the Odyssey 2 and Videopac+. The game is a 3D shoot'em up, with a 120 degrees panoramic view, 2 weapons systems, and extra-terrestrial artificial intelligence http://csdb.dk/getinternalfile.php/116605/Krieg_im_Weltraum.zip vate build of my demo, Shards of Fancy, the average compression ratio is 45%, not counting internal fragmentation. Introduction Currently, only single-side trackmos are supported. The daSpindle is an integrated linking, loading and crunching solu- ta is laid out to minimise seek times: The first demo part is tion for C64 trackmos. By hiding the details of the storage located near the middle of the disk, and the following parts model, it allows the demo coder to focus on effects, transiare stored in order from outer to inner tracks. Directory art tions and flow can be supplied in the form of a text file. While Spindle uses its own D64-compatible storage format, it respects and coexIndependently developed demo parts can be chained togeth- ists with the native commodore disk structure, so demo er easily, in any order, facilitating exploration of the design disks can be adorned with noters and other auxiliary files space in order to arrive at a rough cut. Spindle then assists using standard tools like c1541. the coder by suggesting where and how filler parts could be http://www.linusakesson.net/software/spindle/index.php crafted to improve the loading process. A visualisation of block demand and memory usage over time provides further optimisation hints. Spindle for the COMMODORE 64 RELEASED

Spindle is equipped with a cutting-edge IRQ loader featuring scattered loading, state-of-the art serial transfer routines and GCR decoding on the fly. The compression scheme is optimised for extremely fast scattered decrunching at the cost of sub-optimal compression ratio. As measured on a pri-

Krill's Loader, repository version 146 Building binaries instead of ca65 object archive: In loader/src, enter "make prg INSTALL=1234 RESIDENT=5678 ZP=90" with suitable hexadecimal addresses without suffixes. This builds install.prg, loader.prg, and loadersymbols.inc, plus a zip file containing these files. Incbin the binary files and include loadersymbols.inc in source files to use loader labels, e.g. "jsr loadraw". Disabling watchdog when letting the loader starve: Not giving the loader enough free cycles will make the watchdog reset the drive. Commodore Free Magazine

Disable the watchdog by setting DISABLE_WATCHDOG to 1 in loader/include/config.inc. Detecting disk (side) changes: When loading via directory, load a file that has a unique name and is present only on the expected disk side. Cycle until no ‘file not found’ errors occur. When loading via track and sector, load a 1-byte ID file that is present on the same block on all disk sides. Cycle until loaded block ID matches expected ID. http://krill.earthtomoon.net/loader-v146.zip Page 26


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NEWS Commodore 64 Public release of core of the ACE128TOS, http://ace128.mirkosoft.sk/files/sincore128public.rar Public release of core of the ACE128TOS, adjusted for programmers in assembly or Basic language and not complete. This is a cut and adjusted core 8-bit Edition minimal requirements: - Commodore 128(D)(CR) - VDC 8563 every revision / 8568 - 16kB VDC RAM - RAM Expansion at least 512kB or no RAM expansion using Disk Swapping* - floppy disk drive - mass storage device with at least 16MB - RGBI display or Composite display for RGBI monochrome** - composite display - printer (optional) - Nic (optional) - keyboard - mouse (or other input device)

- RGBI display or Composite display for RGBI monochrome** - composite display - printer (optional) - Nic (optional) - keyboard - mouse (or other input device) * very fast devices are recommended for Disk Swapping , e.g. CMD RAMLink, CMD RAMDrive, CMD HD connected by parallel cable, Rear Admiral HyperDrive or other **RGBI Composite monochrome causes problem using Commodore 128DCR (8568 chip) Published by Miro Karkus in Releases • 30.4.2013 9:02:55 We created a new webpage to publish the first parts of the OS. As first we want to publish SinCore - the base of system. Of course, it's not the pure core that we used: it's adjusted for assembly programming or BASIC use by everybody... Later we want to publish more parts, and in the near future, a DEMO Release. There is no Demo video – the demo version is where you can test the working parts of the OS.

16-bit Edition Really minimal requirements: - Commodore 128(D)(CR) - VDC 8563 every revision / 8568 - 16kB VDC RAM - CMD SuperCPU128 optional with SuperRAM - RAM Expansion at least 512kB or at least 1MB SuperRAM or no RAM expansion using Disk Swapping* - floppy disk drive - mass storage device with at least 16MB

CBMSH UNIX SHELL FOR 6502 MACHINES Cbmsh is a unix-like shell for 6502-based commodore computers, like the c64, vic-20 and c128. It features the classic unix commands like ls, more, echo, cd etc. adapted to work on a commodore floppy disk or the modern sd2iec standard. If you want to know more, download cbmsh and have a look at the README and CHANGELOG files. Cbmsh is distributed under the GPL license. It is based on the sash shell. It is coded in C, and should be compiled using the cc65 compiler. http://www.opbyte.it/cbmsh/

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NEWS Commodore 64 PreserveC64DB version 1.1 - version 1.1, released by M4Z on 2nd of May 2013 - version 1.0, released by M4Z on 2nd of May 2010 PreserveC64DB is The 2nd generation of the ultimate searcher tool collection since 2004: An application for organizing and searching digital objects for Commodore 64 digital media. Written in PHP using MySQL database. Updates in version 1.1 - Code updated to work with newest version of PHP (XAMPP version 1.8.1) - Minor improvements based on feedback over the last three years - Show load address of data ex. {$0801} - Identified files infected with virus - Search : search file by md5(data) value - Importer: statistical information after a new collection has been imported - Matcher : groups added from [edit] - Unique : unique executable files there is in a non-imported collection

[Credits] Application : m4z ReaderClass : wreg, ymgve & m4z (http://csdb.dk/release/?id=72587) Supporters : cba, acidchild, mason, morpheus, swasti, jazzcat, maestro & sailor [Quick Install] 1) Download and install XAMPP: www.apachefriends.org 2) Start via the [control panel]: Apache and MySql (check if it's running in your browser by typing: http://127.0.0.1) 3) Copy all the files of spunk to XAMPPs sub dir: /xampp/htdocs/spunk/ 4) Edit config.php and correct ARCHIVE_PATH to the location of your c64 files: e.g. DEFINE(ARCHIVE_PATH, "d:/c64_archive/"); 5) Test/Run the searcher system with this url in the browser: http://127.0.0.1/spunk/ Once again: Time to enter real life :) EOF.

[Features] - [ Search.....] Filename, Sysline, Label, BAM & md5-value http://csdb.dk/release/index.php?id=118589 - [ Matcher....] Scan your archive for missing releases http://csdb.dk/getinternalfile.php/116868/PreserveC64DB - [ Import.....] Import your collections of Commodore data .v1.1.Spunk2G.zip - [ compare....] Compare uniqeness of a new collection against the database This is the three year long awaited update of the searcher - [ Unique.....] Show unique executable files in a new collectool collection S*P*U*N*K. Based on the ReaderClass by Ymtion gve, Wreg & M.d.Z: 64 Reader Class V0.64 This is the most - [ Publishers.] Add information about publishers when cata- powerfull tool for collecters to search (filename, sysline, ...), loguing your archive organize, catalog, repair, compare their beloved archives of - [ Collections] Fast view of your imported collections C64 history. Connects to CSDb to get group names, id etc. - [ Statistics.] See detailed and statistical information of your collections Requirement: PHP and - [ Missing....] View or add missing release information MySQL. - [ Help.......] Help file Easy to install - Easy to use. mdZ [Supported file types] Fully : D64, D71, D81, LNX, PRG, Pxx, T64, SPY, LBR. Partly: G64, TAP, X64, ARK, ARC & CRT.

Commodore C64 - FM Radio Listen to your favourite radio stations on your Commodore. Timo Voutilainen connected a RDA5807 FM Radio module to the user-port of the Commodore C64. The module uses only 6 connections: GND, +5V, DAT, CLK and 2 for the audio. Timo also has written a program that controls the FM Radio https://sites.google.com/site/dividedbit/home/c64projects/fm-radio-for-c64

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News Amiga Bars and Pipes v0.9.98 - Amiga OS4 Bars and Pipes is a MIDI sequencer for the Amiga computer that is being updated by Alfred Faust. Recent Changes in this version are : The preferences are improved. A missing font is added. The CAMD handling is completely new and the recording performance has been improved.

http://www.os4depot.net/index.php?function=showfi le&file=audio/misc/barsnpipes.lha

D1X-Rebirth v0.57.3 - Amiga AGA D1X-Rebirth is a game for the Amiga and is a conversion of the 3D first person shooter Descent. In the game you must destroy the robots and rescue the hostages from mines on different planets. For the game you will need an AGA Amiga (PAL), 68060 processor, 32MB FastRAM and a copy of the original game. Overview: Amiga AGA 68k port based on D1X-Rebirth v0.57.3 Requirements: 1) An AGA Amiga (PAL only) 2) A very fast 68060 processor 3) 32MB of FASTRAM 4) The original game (or demo) 5) AHI Installed and setup correctly Installation: Since D1X-Rebirth is a port of the Descent you will need the Game-Content data files to run the game. Following files are needed to run the game: descent.hog descent.pig Of course you can also use the Shareware game content which you can find here: http://www.dxx-rebirth.com/game-content/

The AHI device used will be the one setup in your AHI Prefs (unit 0). Limitations: 1) No network or multi player support 2) No RTG support 3) No CDROM support 4) No music support Performance Considerations: 1) You should always patch exec.library's CopyMem() and CopyMemQuick() routines for faster processor specific versions. 2) Loading your ROM into FASTRAM is a great idea! 3) Use v4.18 of AHI as the later versions are too slow! 4) Stick with the 'FAST' 8 bit Stereo++ modes for AHI (AHI Prefs). 5) Install HSMathLibs. Links http://www.dxx-rebirth.com/ (DX1_Rebirth page) http://www.hsmathlibs.de/HSMathLibs_e.html (The fastest math libraries for Amiga) Developer Info: This port uses my new AGA SDL :)

http://aminet.net/package/game/shoot/D1X_Rebirth

Features: 1) 256 color double buffered AGA graphics 2) AHI sound support 3) Joystick support Configuration Options: You must run D1X_Rebirth from the WB, running from the Shell is not supported. You must specify a stack of at least 300,000.

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News Amiga THE E COMPILER X (ECX) PROJECT The E Compiler X (ECX) project was born in 2002 to replace and improve on the AmigaE language and compiler (EC) created by Wouter van Oortmerssen that was discontiniued in 1998. ECX is written from scratch in E and compiles itself. It is fast, stable, resource efficient, highly compatible, generates quite okayish code (for multiple targets) and adds a considerable amount of (actually useful) new features and improvements :)

http://www.blubbedev.net/ecx/ Boingsworld #40 A new episode of BoingsWorlds (the German language Podcast) is now available. In this podcast You can listen to the following articles: X-Surf, AresOne PPC, CC 2013 Berlin, Petro Tyschtschenko A1200, Alinea Umbrella, Retro Rechner Quartett, Amiga Forever, Dave Needle, Aladdin 4D, KEYRAH V2, Indivision AGA, Richard LĂśwenstein (Kultboy), Lets Bounce,Twinky Goes Hiking, Quadranoid, Cubis, Topcross, North Sea Inferno, Norse Gods Amiga, Wendetta 2175 Amiga, Amiga Joker, Spieleschreiber Blog, Return Magazin, Retro Gamer and the Retro meeting Radio Paralax Video.

http://boingsworld.de/ New EasyNet Update Available ‎

The update build 175 is now available from the Live Update server and also on our webstore

EasyNet is a comprehensive network and internet connectivhttp://amigakit.leamancomputing.com/catalog/product_inf ity solution for the Classic Amiga o.php?products_id=806 News from amigakit EasyNet, the networking software for Classic Amiga comput- This update is only for customers who have previously purers has now been updated. chased EasyNet from us. We will need your EasyNet serial number when ordering the update (found in EasyNet's New features include: About menu). - support for WPA in the wireless settings: ideal for Neil Cafferkey's prism2v2 driver We would like to thank users for their patience with this update. Various other projects delayed EasyNet from being de- you can now change wireless networks on the fly without veloped, however, a series of new functions are now going offline then online again. planned for the next year. - wireless networks can be now temporarily be used and not permanently saved

www.amigakit.com/easynet

- fixed bug for NTSC users running 640x200 screen mode - fixed bug in Connect to SMB share list window - fixed bugs in the Live Update function, window and progress bar - various internal changes ready for new wireless functions under development

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News Amiga A1200 REPAIR VIDEO RetroGameModz has made a video about the audio repair of an Amiga 1200. In the video you can see many tips and working methods for repairing retro hardware such as: Visual inspection, audio filter circuit, testing, schematics, measurements, disassembling, new components and final testing. RETROGAMEMODZ SAYS This Amiga 1200 motherboard first came in with an audio problem. It was easy to see during initial inspection that this motherboard had been "recapped" earlier. I was not very impressed with how the solder joints on the electrolytic capacitors looked ...

It is of course not possible to learn how to solder without a bit of practice first. However, there is lots of electronic equipment out there to practice on, like scrap PC motherboards for example. In my opinion, Amiga motherboards should not be seen as solder practicing PCBs. “We, the people of the Amiga community, need to take good care of the hardware in order to preserve it. Anyone who cares about the maintained existence of Amiga hardware should realize that soldering onto the motherboard without any knowledge of how to do it correctly will most probably destroy the Amiga more than it will preserve it.�

So if you have an Amiga or other piece of retro hardware that you want to have repaired, and if that repair requires soldering, I would recommend you to ask someone for help if you don't feel absolutely comfortable doing it yourself. This goes especially for hardware that you care about and In this documented repair, I go through the process of locat- want to preserve. If you choose to not follow this advice, it's ing and repairing the audio problem. I also put some focus possible that your motherboard will end up lying on my on the solder job, as well as a few other bits and pieces that I workbench one day... :) wanted to fix up before sending the motherboard back to its owner. The transparent tape used in the video to attach the wire to the motherboard: I also present to you a rather stupid mistake I made during Google for "Double Sided Tape with Red Release Paper and the repair of this motherboard in order to make it possible Transparent Foam". for you guys to learn from my mistakes as well. I then perform a lot of testing before finally packing the motherboard If you live in Sweden, you can buy it here: and sending it off. http://www.clasohlson.com/se/Monteringstejp-Super/31-1633 In fact, the extremely poor solder job done on this motherboard by the previous recapper was the reason the motherboard had to come in to me for repair in the first place.

The message from this video stands clear - If you do not have the right tools and skills to solder, you might be much better off just leaving your motherboard alone. Because soldering without any knowledge of how to do it right means that there is a big risk of damaging the motherboard, which can actually make it work worse than it did before. This whole repair is a very good example of such a result, since the motherboard would never have come in to me for repair if it hadn't been for the horrible work performed by the previous recapper.

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The yellowish tape used in the video is called "kapton tape" or "polyimide tape". Ebay, amazon, your local electronics store... It can be found just about anywhere. Feel free to leave questions and comments in the comment section for the video

http://www.youtube.com/watch?v=QfHU97FmdU4

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News Amiga ARESONE (MODEL 2013) IS AVAILABLE Information taken from a press release The AresOne (model 2k13) is available at www.ares-shop.de As usual, it is an AROS (native) compatible hardware. Additionally it comes with AMC and an AEROS live-installer pendrive. http://www.aresshop.de/product_info.php?language=de&products_id=30 Everything above my self-costs will be used for AROS bounties and or projects. Developers can ask for discounts. German people can ask for a monthly payment (the possible options are from 1k â‚Ź , 36,60 or 80 month).

AEROS FOR PI - BETA AVAILABLE ON SD-CARD The AEROS-distribution for Raspberry Pi is now in beta phase and can be purchased on SD-card. Existing customers and donators, should have got a email with login-data to get the image from www.aeros-os.org as well.

can make a price offer. You will get a login for aeros-os.org and lifetime of upgrades/updates. Genesi will bring new ARM systems, MESA supports some ARM GPU's (eg A220) so HostGL as on AROS hosted x86 could become reality.

AEROS is a Linux-hosted AROS-distribution. This version for While the Pi is not the ideal desktop system, it is cheap, and developers can begin to port apps and games. Raspberry-Pi works a little bit faster (video) than the last beta. A light version will be made available for free. The money will be collected and reused for ARM specific http://www.youtube.com/watch?v=Ovapju44ABU bounties. Changes in beta 1: I use ebay because "you" can see how many are sold, which Moved to debian wheezy makes things as transparent as possible. Made AROS autostarting Changed base application in respect to the Pi's performance Changes in beta 2: Fixed "lx - command" -> launching linux apps is now working properly deactivated unnecessary services to improve startup and SD-access. Don't mix this with AROS native. A native Version for the Pi is in the works. It is a "AROS hosted" distribution. There is high interest in the Raspi-Image so i ran out of traffic many times. I hope to reach everyone who bought a single app or donated in the past. (www.ares-shop.de or www.arosbroadway.de or www.aeros-os.org). If i missed someone, please email me. You can but don't need to buy an SD card here on ebay: http://www.ebay.de/itm/AEROS-for-Ras...item232bfee7c8 Shipping is included (EU/UK). If you feel it is too much, you Commodore Free Magazine

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News Amiga Ultra Electronics Acquires Privately-held AmigaOne X1000 maker Varisys - Quick Facts

ucts and services portfolio includes bespoke solutions for customers operating in the aerospace, defence, telecommunications, and industrial sectors.

http://www.rttnews.com/2131234/ultra...ick-facts.aspx Ultra Electronics Holdings Plc. (ULE.L) Thursday said it has acquired privately-held Varisys Limited for an initial cash consideration of 16 million pounds. Additional payments of up to 2 million pounds will be payable, based on performance over the next two years.

The acquisition will give Ultra an organic capability in this niche area, allowing group businesses to meet customer requirements more quickly and cost-effectively.

Varisys is a British company based in High Wycombe, UK. It was acquired from its founders Paul Gentle and Adam Barnes, both of whom would remain with the business unVarisys is a designer and manufacturer of products for high- der Ultra ownership performance, embedded computing applications. Its prodNEW! A604N MEMORY EXPANSION WWW.AMIGAKIT.COM The new A604n memory expansion for the Amiga 600 replaces the older, discontinued design. Features a clockport expansion header for compatible upgrades. It is now available for pre-ordering, and orders will be sent from our store next week. A604n Memory Expansion for the Amiga 600 Features -Expand your A600 to 2MB chip memory -22-pin clockport header for adding selected clockport expansions to your A600 -Expansion port for the new Indivision ECS scandoubler/flickerfixer -Fits into trapdoor (under side of Amiga 600). Printed instructions included. -2 year warranty -Optional Real Time Clock Module - same RTC as ACA 1220/1232.

Direct Product Links:

UK Store: http://amigakit.leamancomputing.com/...oducts_id=1151 Europe: http://amigakit.leamancomputing.com/...oducts_id=1151 USA: http://www.amigakit.us/product_info....oducts_id=1151 Canada: http://amigakit.leamancomputing.com/...oducts_id=1151

The second clockport is designed for use with the Subway USB controller (available separately). The Subway can be mounted at the same time as an optional Indivision ECS as shown in the picture below: Analogic Computers - Retailer & Repair Centre

E-Mail:info@analogic.co.uk

A recent forum post and email to Commodore Free suggested Analogic Computers are still around selling Amiga computers and have a repair centre. http://www.analogic.co.uk/amiga.asp

Opening Hours Mon-Fri: 8.00am - 5.30pm Sat: 9.00am - 1.00pm

Analogic Computers (UK) Ltd. Unit 8 Ashway Centre Elm Crescent Kingston upon Thames Surrey KT2 6HH

Though they are still up and running, and still list Amiga and Atari hardware, there isn’t much to see on their website: just the usual memory upgrades and a replacement mouse. I don’t know what they can and still repair, but it’s useful that companies are still supporting the Amiga in some form or another. My emails for more information never received a reply!

Tel: 020 8546 9575 Fax: 020 8541 4671 Commodore Free Magazine

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News Amiga X-BENCH 0.90ALPHA THE AMIGA GAME LAUNCHER & MORE !

Complete release note: X-bEnCh 0.90Alpha (06/06/13)

NEWS FROM JimNeray X-bEnCh 0.9A is available !

Xinit1.7 -Now updates the Top15 list in the Init process. -Now checks if some args are sets with the setup for the loadwb cmd. -Is now able to init to the Xplorer if set in the setup.

X-bEnCh is an Amiga game launcher & More ‌ With 128 colors on screen (even on a simple A500), this Frontend can autoscan your hard-drive to find all your whdload games or your .exe and organize them in launching listings. X-bEnCh can also manage manuals listings and have an internal script system, the X-bEnCh Scripts (For non whdload games for exemple). It requires very few ressouces, and is compatible with all Amiga setups. X-bEnCh also has an integrated CLI fully compatible with the Workbench CLI features.

Xmenu1.6 -Bug with a mouse plugged in the joyport1 fixed. -The menu is sorted with the Xplorer in 2nd position now. -You can now use the "Enter" key to validate your choice.

Xlaunch1.9 -Top15 feature implemented. -Multikeys Fastjump implemented. As always you can download it on Jim Neray / Amiga Dev -Added the display of the WhdL Requester if enabled in the http://www.jimneray.com/ setup. -Bug with the Microsys joy/mouse adapter driver fixed. Please note that this version is not complete. I put it online -Bug with a mouse plugged in the joyport1 fixed. because there has been no update since last March, but all is -Fixed the repeat latency of the "Tab" key. not yet implemented. I will soon release some new 0.9x up- -You can now use the "Enter" Key to validate your choice. dates (0.91/0.92 / ...) to add all the missing features and fix some bugs that are already known. Xcli0.71 -Added the "topupdate" cmd to manually update the top15 Main New features: list. Top15 listing - This new feature is able to create a top of all -Updated the "help" cmd. your lists. Note that the top15 is already functional as previously planned. Thedatabase is created from the 0.8x verXplorer0.1 sions. -Very first public version of the Xbench Files/Dirs manager. Multikeys FastJump - Simply type the name of the game that you want, and the new search engine will drive you di- Xsetup1.6 rectly to it -Reactivity optimised. XplorEr - The long awaited X-bEnCh file manager is finally -No you can use the setup (if you want) without mouse or here! Still young, it will evolve quickly in the next release. keyboard. -Added a path requestor for the 6 launching lists. Actual features list: -Renamed the "Boot From" to "Boot To" in the "Startup" tab. - 128 colors on screen for all Amiga -Added a LoadWB args textfield to the "Startup" tab. - Autoscan and organize your whdload .slave and yours .exe -Added the Top15 On/Off switch to the launcher tab. from your HD -Added the WhdLReq On/Off switch to the launcher tab. - Unlimited subdir level scan -Look optimised. - Internal script system -"Xplorer" option added to the "Boot To" switch in the start- Up to 6 launching lists in parallel up tab. - Unlimited number of entries in each list - Top15 listing Xexit0.6 - Autoscan and use Whdload Tooltypes -Better temp files cleaning before leaving. - If no Tooltypes are available, you can set up default Tooltypes. Xinstaller0.4 - MegaRam mode to gain extra chipram without rebooting -The ASL path requester is now disabled if you don't have - FastJump mode to jump where you want in a list from the rom 2.0+. keyboard -Custom text font issue fixed. - Files/Dirs manager included (Xpl0rEr) -Bug when using a custom file system (SFS for example) is - Integrated cLi 100% Amiga cli compatible fixed. - System friendly setup panel -"D" (Directory) button is renamed to "P" for Path requester. - Dedicated installer for an easy installation - Many more will come in the next releases.

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News Amiga ANTIRYAD - NEW COMMERCIAL 3D-ENGINE FOR AROS X86/X64 (68K PLANNED) Antiryad Gx is a unified cross platform and multi core 2d and 3d game engine that has been in development since 1997. The information about the program says that it today rivals and even surpasses many commercial game engines in feature-set and stability.

To be published for AROS X86/64 in September. With A version for 68k is planned but no date has been confirmed for the release. A summary: http://www.aros-platform.de/html/arkham.html More information and screenshots: http://www.arkham-development.com/

Main features - Complete 2d and 3d graphic engine. - Integrated editor and tools. - Particle, water and volumetric fog effects. - Fast collision system. - Realtime shadows. - Video codec for mobile and desktop systems. - Full game framework. - Network engine. - Modularity, other middlewares like 3d engine, physic, script language or network library can be plugged. - Simplified and documented API completely platform independent. - Supported languages are C, C++ and Gel (embedded fast and simple script). - Develop once for several platforms. - Free with standard license. - Antiryad Gx was used to create more than 35 projects by various companies and organizations.

WOOKIECHAT BECOMES OPEN SOURCE SOFTWARE WookieChat has now been released as open source software under the terms of AROS Public License 1.1. The project is hosted at sourceforge.net: https://sourceforge.net/projects/wookiechat/ WookieChat is a multi-platform (AmigaOS 3, AmigaOS 4, MorphOS and AROS), MUI-based IRC client that was initially developed by James Carroll. I'm currently looking for people interested in either maintaining the MorphOS/AmigaOS builds and/or improving the existing program. If you are interested, just let me know. Features Include - Tabbed display using either Buttons or a Listview - Graphical Smileys - Nick completion using the Tab key - Configurable background and text colours with loadable/saveable profiles - Auto-unaway when typing - Chat logging, and redisplaying of logs when reopening a tab - Automatic reconnect upon disconnection - File Transfer support, with ability to specify a port range to transfer over - Context menus for performing commands on the nick list - Automatic connection of favourite servers

Commodore Free Magazine

- Automatic joining of favourite channels - Automatic login for the Nickserv service - User specified startup commands for each IRC network (Perform on connect) - Global and also Server specific user preferences - Automatically changes your nick when your ghost times ou - Direct connection chats - ARexx scripting interface - Multiple server support - Buttons/fields to control channel properties - Channel List for networks - Supports channel prefixes specified by the server - Supports user-modes specified by the server - Scripts and Commands can be executed for different Events - Configurable highlight for words you want to watch out for - Built-in highlight for whatever your nick is currently set to - A counter is displayed showing the total amount of unread messages for each tab - Configurable sound alerts - Three coloured states for activity in a tab: 1. non-chat 2. chat 3. highlight - Popups may appear for different events - UTF8 to ASCII character conversion - Server password support<TD< td>

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News Amiga ATHEROS 54MBPS WIRELESS DRIVER FOR OS4 A driver for Atheros AR5000-series 54Mbps 802.11g wireless PCI cards has been released for AmigaOS 4. It supports WPA/WPA2 encryption (as well as WEP), and is available for free on Aminet. http://aminet.net/package/driver/net/atheros5000 PCIExpress cards may also work but are untested.

‎Amigakit The new Indivision 1200 AGA Mk2cr is now added to the AmigaKit.com webstore and is available for pre-ordering: UK Store: http://amigakit.leamancomputing.com/...oducts_id=1148 EU Store: http://amigakit.leamancomputing.com/...oducts_id=1148

Versions of the driver are already distributed with AROS and MorphOS, but it is unlikely to become available for AmigaOS 3 because of DMA requirements. New Indivision 1200 AGA MK2cr *Pre Order At AmigaKit.com* http://www.amiga.org/forums/showthread.php?p=736433 #post736433

USA Store: http://www.amigakit.us/product_info....oducts_id=1148

AMIKIT FOR REAL AMIGA V.0.3 RELEASED

fore now you had to open first HiP and then search for the Scope... Now they work together, and are living on Worbench2000 bar. Click and the show begins...

‎NEWS FROM AMIGAKIT AmigaKit are happy to announce the release of the much awaited update for Real AmiKit version. Full and update v0.3 archives are available for download for free at: http://real.amiga.sk/

Canada Store http://amigakit.leamancomputing.com/...oducts_id=1148

- IconLib 46.4.284 by Peter Keunecke. And... Chewaka's voice for WookieChat on AmiDock was added!

New features include more applications and memory card support. Now you can use AmiDock or AmiStart for launch- Thanks a lot to Thomas and PeterK for their continuous support. ing your applications, streaming music with AmiNetRadio, or using compact flash cards to transfer your data. New wallpapers were added as well. Enjoy! In the first place you will find a nice and easy to use update installer that delivers the following: - AmiDock re-positioned, so it will seem transparent. It will let you use more space on the screen, and if you use Workbench2000 you will see also (full instructions in the package) that you can “put away” AmiDock and as the WB2000 taskbar disappears, you will have more desktop space. - New AmiDock icon on the Workbench2000 bar. - AmiNetRadio installed and working without FPU. - AmiStart installed and working without FPU or RTG. A very powerful and fast Amiga is required though, or you can use it under emulation. Try it! - General PCMCIA support; DH0 and Fat95, so most of the cards should work. - More wallpapers and a new 256 colors drawer. - New bootpics to choose. - Changed the top bar text to "http://real.amiga.sk". - Changed position-info for Magellan icons - FreeWheel running from the WBStartup now. Run Exchange commodity to configure it. - HippoPlayer running with BlurScope as a new option on Workbench2000 bar. BlurScope is an external player, so beCommodore Free Magazine

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News Amiga Hyperion Entertainment BlogHyperion Entertainment Blog More Noise from ACube

· M‐Audio Revolution 5.1

The VIA Envy24HT http://www.via.com.tw/en/products/audio/controllers/e nvy24ht/ audio driver has been updated and now supports the VT1618 Codec. http://www.via.com.tw/en/products/audio/codecs/vt16 18/ That means you can now use inexpensive PCIe http://en.wikipedia.org/wiki/PCI_Express audio cards such as the Syba SD-PEX63034 http://www.sybausa.com/productInfo.php?iid=1201 in your AmigaOne 500 http://www.acubesystems.biz/index.php?page=hardware&pid=7 and AmigaOne X1000 http://www.a-eon.com/x1000.html systems.

· ESI Juli@

Here is a list of audio cards that are known to work with the Envy24HT audio driver: · Terratec Aureon 5.1 Sky · Terratec Aureon 7.1 Space · Terratec Phase22

· M‐Audio Revolution 7.1 · ESI Juli@ XTe · Speed Dragon EAU01A‐1 http://www.speeddragon.com/index.php?controlle r=Default&action=ProductInfo&Id=366 · Syba SD‐PEX63034 If you happen to have any other audio card that works with this driver then please notify us via the AmigaOS contact form. http://www.amigaos.net/contact

Special thanks to ACube Systems http://acubesystems.biz/ for helping to improve the Envy24HT driver. The updated driver is being delivered to registered AmigaOS users using AmiUpdate. http://amiupdate.codebench.co.uk/ If you have any support issues with the driver please use the AmigaOS support forum http://support.amigaos.net/ for assistance.

· Terratec Phase28

JACK 4.0 (MUI) NOW AVAILABLE ‎NEWS FROM djrikki At long last the wait is over. I am pleased to announce the release of Jack 4.0. Jack is a multi-purpose commodity for AmigaOS, AROS and MorphOS. The AmigaOS version can be downloaded from http://www.os4depot.net, versions for AROS and MorphOS will appear in the next few days. If you’re eager to download straightaway, then please remember to check the 'Upload' queue on OS4Depot first. Jack 4.0 has been completely written from the ground-up. Byebye to the custom interface – Jack now fully embraces MUI.

* Open your files in Helper Applications * Integrated Weather Forecast for any location in the world * In-built file-search * Currency-Converter * Quick Filer access, opens two instances in one simple click * Access Popular Amiga websites quickly and easily from the Dashboard Be sure to read the known bugs and limitations mentioned in the documentation. Jack 4.0 fully takes advantage of MUI Royale 1.0, however a few limitations have been identified in the documentation, and Andreas (of Hollywood fame) is working hard to resolve them. I can in turn update Jack itself when this is complete .

Main Features: * Comprehensive AmigaOS App-Store piggy-backing onto the already brilliant OS4Depot.net. Includes integrated Arexx Support for developers

I hope you enjoy the new release of Jack. http://www.facebo ok.com/jackforamig * Donate easily to your favourite AmigaOS third-party developers aos * Quick access to AmigaOS Preferences http://jackforamiga * Screen snapshooter os.wordpress.com * AmigaOS Knowledge Base * Image Editor, includes Batch-image processing * Speedy access to all your connected devices * Support for Push4Dock - quick access to your Documents, Images,Music and more... * Quick Access to WordNet - Thesaurus * Basic file-management, Make New Drawer, Delete, Rename and Add Comment Commodore Free Magazine

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News Amiga PACK CHRYSALIS 3.1.3

Thank you very much.

Associations of MorphOS users WArMUp and AFUM are pleased to offer the pack Chrysalis 3.1.3.

Papiosaur www.meta-morphos.org

This is the list of news (in alphabetic order) : - ACE 1.5 - AHIW 2.20 - Ask Me Up 1.1.1 demo - Boschs 2.6 - codesets 6.15 - IceDoctor 1.3 - MagicSVG 1.1 The ISO image is freely downloadable from the following - MAME 0.148 link: - MirrorCopy 2.4 http://meta-morphos.org/download/pack/chrysalis.iso - New plugins Hollywood (570 MB) - New mimetypes : Edit with Scribble / Open docx files with Feel free to improve this pack by providing a software upp- Scriba) - New MUI classes date, translation, idea, etc ... - Odyssey 1.20 Also remember to support developers MorphOS - RDesktop 1.6.1 http://www.metamorphos.org/sections.php?op=viewarticle&artid=23 for the - Scriba 1.8.0 - Sqrxz 3 1.05 adventure - SteamDraw 2.4 continues. - VAMP 0.94B This pack allows you to quickly obtain a preconfigured and complete environment . This pack is not official. It must installed just after a clean installation of MorphOS 3.1 (registered or not). To install the package, simply mount the ISO image and click the "Install PackChrysalis" icon.

AMIGA ENCOUNTER HD WALLPAPER BY NYKK http://os4depot.net/index.php?functi...lpapers_01.zip ‎NEWS FROM djnick Hiya. I've created another dark HD wallpaper for you, called In this archive you will find following images: Abstract, Abstract v2, Abstract v3, Impact, Matrix [+Matrix "Amiga Encounter". col2], Futur, Retro, Retro v2, Space [+Space-green], The Ball, The Ball v2 and Xtra. Take a look here: http://djnick2k.deviantart.com/art/A...Adjnick2k&qo=0 nykk // deetronic | www.djnick.rs | or here: www.youtube.co http://www.amiga-look.org/artwork/am...nykk-deetronic m/djnykk Some old news [just copy/paste text from DeviantArt]: For Amiga fans - I've created a set of 12 HD wallpapers resized into 6 different resolutions: 800x600; 1024x768; 1280x1024, 1440x900, 1680x1050 and 1920x1080px djnick-hd_wallpapers_01.zip download link:

AMIGA HISTORY http://arstechnica.com/series/history-of-the-amiga/ AMIGA history now up to part 8 -A history of the Amiga, part 8: The demo scene -A history of the Amiga, part 7: Game on! -A history of the Amiga, part 6: stopping the bleeding -A history of the Amiga, part 5: postlaunch blues -A history of the Amiga, part 4: Enter Commodore -A history of the Amiga, part 3: The first prototype -A history of the Amiga, part 2: The birth of Amiga -A history of the Amiga, part 1: Genesis Commodore Free Magazine

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News Amiga AmiMag - #01 AmiMag is a French pdf magazine for Amiga users. In this edition: -Time Machine, -History AmiMag, -Wave nostalgeek, -Amiga yesterday / Today, -Atari 2600, -Interview: Imre Antal, -Micro Kid's, -DémoMania, -3583 bytes free, -CD-32, -Replace the hard drive, -Interview: Orion, -Pin-Up Page and ExtrAmiMag. http://aminet.net/package/docs/mags/AmiMag_01

Amiga Future #102

Classic: aca620rd, AHIW-OS3, AmiQuake2, AmiSystemRestore, Previews: Apollo_1260_80Mhz_AGA, bde64, Chaos Blizzard_1260_80Mhz_AGA, blobwars, BoardsLib, BOOM, byte2c, CDPlayer371p, ChannelEditor, daa2iso, Reviews: DeadMetal11, dmg2iso-morphos, DumpA1000BootROM, Vampire FPGA, 1980's Football Manager, Szalter, Grand Prix dvdauthor, edgar, eGame, etlegacy.src, fat95, fheroes2, four500 II, Frogatto & Friends, Scripted Amiga Emulator, Pando- maze, freesynd-src, freesynd, gigalomaniasrc, HollyPaint, ra Part 2, Dir Me Up, Simplemail, AmiCygnix 1.3, Fast ComHWP_APNG, HWP_FLICAnim, HWP_JPEG2000, press, StormC5 Editor, Videoclipper, AmigaAMP, HWP_MovieSetter, HWP_MUIRoyale, HWP_OggTheora, SteamDraw 2.3, MUIbase 3.0, Chrysalis Pack, eGame, File HWP_OggVorbis, HWP_SQLite3, HWP_SVGImage, transfer through FTP, RealAmiKit 0.2b. HWP_VectorGfx, HWP_XMLParser, lpatch, MagicSVG_1.0, MagicSVG_1.1, MCE, ngl-ArTKanoid-JJ-AGA, ngl-ArTKanoidSpecial: JJ-RTG, ngl-MUIMine-WarNPieces, ngl-MUIMineDZ-Boing, Classic Reflections (9) DCE Computer Services ngl-MUIMineDZ-RMX, ngl-MUIMineDZ-RMXv1.1, ngl-RetroNoid-RTG, ngl-RetroNoidV12-AGA, ngl-RetroNoidV12-RTG, Others: nrg2cue, pengobrain_os3, pfs3aio, PFS3_svn_134, pgp5gui, Interview Cameron Davis, Interview Frédéric Laboureur, powersdl, powersdl_src, pushover.src, ReportPlus, Squax, Messebericht Retro Madrid 2013, Editorial, Inhaltsverzeich- StrifeAGA-1.0, Szalter, To-Do, ToDisk2.6, nis, News, Impressum, Inhalt LeserCD, Leserbriefe, VorTVSBasketball_2012schau. 2013, uif2iso, uqm-src, uqm, VAMP-OS3, widelands-src.tar, widelands, CoverCD contents: Extra: MorphOS: Eddi Edwards SuperSki, Grand Prix 500 II, Super Sport Chal- cavestory.ppc-mos, lenge, Videotitler dvdauthor-morphos, MCE-MOS, Public Domain: mpo2jpg_morphos, ReAmigaOS4: portPlusMOS, VAMPffmpeg_os4, maclikedock, MCE-OS4, pengobrain_os4, ReMOS, portPlus-OS4, VAMP-OS4, Multimedia: AROS: BoingsWorld Podcast darkplaces.src-aros, etlegacy.i386-aros, fheroes2.src-aros, Episode 37 and 38 gigalomania.i386-aros, nrg2iso.i386-aros, pengobrain_aros, pushover.i386-aros, VAMP-AROS,

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News Amiga Key features of AmiKit: - full & exclusive applications included We're proud to announce a new AmiKit version that increas- - compact visual and functional design es icon loading-speed by 15% - 20% thanks to PeterK's im- - three different working environments: Magellan, Scalos, proved icon library. New AmiKit also updates programs like Workbench - automatic Live Updates that keep your AmiKit always fresh NetSurf, MUIbase, LAME etc. and several libraries. The update gets installed automatically via Live Update (and works and up to date! - true-type fonts, DualPNG icons and 24bit visual themes with Real AmiKit too). - easy and fully automated installation and un-installation - various add-ons - games package, expert programs, etc. - and much more... What is AmiKit? AmiKit is the high-end distribution of the best classic Amiga software running on Windows, Linux or Mac (and recently on real Amiga too). AmiKit 1.6.5 released

For more information and free download please visit AmiKit website. http://amikit.amiga.sk/

Aladdin4D to go Shared-Source

dream come alive.

In an effort to renew development efforts for Aladdin4D we We welcome your feedback to this change of plans, and look will be making it shared-source commercial software. What forward to your feedback. We only want the best for Aladdin4D and its installedcustomer-base and fans this means is source code to Aladdin4D 5.x & 6.0 will be shared with key programmers in the AROS, AmigaOS 4 & MorphOS communities. Money will be paid out to any major Best regards DiscreetFX Team changes they make to the code for example adding a MUI http://www.discreetfx.com/ interface, native MorphOS or AmigaOS 4 version, completing Aladdin 4D 6.0 for OS X Etc. Because of programmer issues, Aladdin4D 5.x was taken off the market in October 2012. Aladdin4D will be available again as an Instant Download, but any sales will go into the programmer pool to upgrade the software. When DiscreetFX acquired Aladdin4D the dream was to have a modern, maintained, beginners 3D animation/rendering package for AmigaOS,MorphOS & AROS. Hopefully the shared-source initiative can make that NEW AGA SDL DEVELOPMENT ‎NEWS FROM | NovaCoder And now for some Amiga news.... I'm currently working on a new SDL library that is a cutdown version specifically made for good old AGA Amigas (like mine!). As people know, I've ported a few games now, and usually have to rip out all of the SDL code and replace it with my own Amiga AGA code. This can be a very time consuming process, so I decided to give an SDL library port one more try.

2. No CDROM support 3. No OpenGL (obviously) 4. No hardware accelerated graphics (again, kind of obvious) This library is already being used to port NetSurf to AGA :) If I can get this working properly, it should make it much easier to port a lot of new stuff to AGA quickly. http://www.amiga.org/forums/showthread.php?p=733965 #post733965

I've managed to knock together a working AGA SDL library which I'm using to port Descent Rebirth to AGA. Restrictions: 1. Only AGA 8-bit full-screen modes supported (320x200 -> 640x480). Commodore Free Magazine

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News Amiga SteamDraw 2.4 Released ‎ SteamDraw SteamDraw is a 2D-Vector-GFX-Program for MorphOS which saves and loads (limited) files in SVG format. And has now beem updated to version 2.4.

you can still manually select objects before or after selecting a tool from the toolbox or contextmenu. These things are still a bit rough, but should give you an idea how it will shape up later.

Status: in development Version: 2.4 The Main change over the earlier version 2.3 release is a re- Date: May 1st 2013. worked edit tool that now allows you to modify objects with Download: here. just one click. Requires: MorphOS 3.x icons and buttons by André "JoBBo" Siegel New in 2.4: - 1-click edit mode enabled when hoovering about handleDownload with Grunch or: points (mousepointer will change) http://www.steamdraw.homepage.tonline.de/SteamDraw.lha

Cropky - a new Amiga game

(music), they created a neat and not-so-easy game running on any Amiga with at least 1 MB of RAM.

‎NEWS FROM mailman Cropky is an Amiga version of Dots - an abstract strategy game played by two people on a sheet of squared paper. The rules are a bit different from the original Dots game - your aim is not to capture enemy dots, but to link two dots together with a line drawn in any direction you want as long as you don't cross already existing lines or you have where to draw another line (the dot is visible not farther than one square distance - vertically, horizontally or diagonally).

The game can be downloaded as an ADF file https://dl.dropboxusercontent.com/u/33833039/files/ga mes/cropky.zip or LhA archive. https://dl.dropboxuse rcontent.com/u/3383 3039/files/games/cro pky.lha There is also a Polish manual in PDF. https://dl.dropboxuse rcontent.com/u/3383 3039/files/games/Ins trukcja.zip

Cropky is a conversion of a game under the same title from Atari XL/XE. The original idea comes from Krzysztof "Kaz" Ziembik, who was persuaded to give permission to create the Amiga version by Mariusz "Ramos" Rozwadowski. With the abilities and knowledge of Adam Stach (programmer), Piotr "Piesiu" Radecki (graphics) and Piotr "Pece" Cieślik

- Hardware: create your own ROM 3.9. - Review of PUAE 2.3.3 on Android. - Review of OpenBOR 3.0. - Review of Gravity Force. - Review of Hook. - Review of Oh No! More Lemmings. - File: games with shoot'em up phases. - March/April 2013 news. - File: Amiga in TV and cinema (update). - Tutorial: speed up your PowerPC/Warp3D games with Full- Old articles from A-News 25 to 28: review of Workbench 1.4 beta, review of Workbench 2.0 (AmigaOS 2.0), file: Zorro Win. - Tutorial: installation of ClassicWB 3.9 on WinUAE. III, report: AmiExpo 1990 Chicago, review of Professional - Tutorial: installation of the AmigaOS 3.9, with its Boing Draw 2.0, review of Volumm 4D, hardware: A2024, hardBags, on WinUAE. ware: Amiga 3000, etc. - Special quizz about the Amiga 3000. - Interview with Petro Tyschtschenko (former président of Amiga Technologies). - Interview with Larry Kaplan (former developper on Atari 2600, from 2006). - Hardware: Romy A4000. - Hardware: CDTV. AMIGA ARTICLES ON OBLIGEMENT ‎ The following articles have been added to the website of the french Amiga/MorphOS magazine Obligement (http://obligement.free.fr) The archive now contains more than 3500 Amiga articles (excluding translations).

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News Vic 20 View3K - VIC-20

Code:

Michael has written a viewer program, that allows you to view pictures that are in MINIGRAFIK format on an unexpanded Commodore VIC-20. The normal viewer needs an extra 8 kByte RAM and if you want to use MINIPAINT you need an extra 16 kByte RAM. Very impressive stuff indeed!

10 DIMX(11),Y(11),L(12,1) 11 A=5/3:INPUT"ANGLE";P0:P0={PI}*P0/180 12 FORT=0TO11:READX(T),Y:Y(T)=SQR(3)*Y:NEXT 13 FORT=0TO12:READL(T,0),L(T,1):NEXT 14 POKE36879,110:POKE646,1:@ON:@CLR 15 P=P0:GOSUB18:P=P0+2*{PI}/3:GOSUB18:P=P02*{PI}/3:GOSUB18 16 FORQ=-1TO0:GETA$:Q=A$="":NEXT:@RETURN:END 17 : 18 C=COS(P):S=SIN(P):FORT=0TO12 19 L=L(T,0):GOSUB23:X1=X2:Y1=Y2 20 L=L(T,1):GOSUB23:@1,X1,Y1TOX2,Y2 21 NEXT:RETURN 22 : 23 X2=6*(C*X(L)-S*Y(L))/A+80.5:Y2=96.56*(S*X(L)+C*Y(L)):RETURN 24 : 25 DATA 1,-1,3,-3,13,-3,8,2,4,2,7,-1,1,-5,11,-5,2,0,3,-1,0,-2,0,4 26 DATA 0,1,1,2,2,3,3,4,4,5,5,0,1,6,6,7,7,2,4,8,8,9,0,10,6,11 27 : 28 REM ** TRIBAR WRITTEN 2013-05-12 BY MICHAEL KIRCHER

http://sleepingelephant.com/ipwweb/bulletin/bb/viewtopic.php?t=5179&start=36

The link also has some other information of special note is this

Here's the listing. The assignment 'A=5/3' in line 11 refers to PAL, NTSC users should replace it with 'A=3/2' to compensate for the different pixel aspect ratio:

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AMIGA FOREVER AND COMMODORE 64 FOREVER Amiga Forever http://www.amigaforever.com http://www.facebook.com/AmigaForever C64 Forever http://www.c64forever.com http://www.facebook.com/C64Forever RetroPlatform Project http://www.retroplatform.com


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COMMODORE FREE REVIEW OF BERZERK REDUX CARTRIDGE FILE There is a Wikipedia entry here if you want to read the histo- would like to create one, or continue loading the game withry of the game http://en.wikipedia.org/wiki/Berzerk out using a save file. Man, would I love to play the Atari 2600 version of this game?!

Game Synopsis The astro date is 3200, and you are the last survivor of a small group of Earth people who came to the planet Mazeon. Soon after landing, you discovered the planet is a dark and apparently uninhabitable place, but by then it was too late to turn back because your spacecraft had been destroyed by Automazeons! Now you are a prisoner here, trapped in a maze where even the walls are death to touch. Grim robot thugs known as 'Automazeons' stalk you relentlessly and you must systematically pulverise them with your laser gun before they eliminate you with theirs. You are never safe on the planet Mazeon. Even when you've destroyed the mechanical heavies, Evil Otto, the mad and merciless mind behind the robot gangs, leaps out from where he's been observing the battle. You flee in panic because you know that you cannot kill him, and that, once he catches you, you'll never escape. He will pound you to a lifeless pulp, grinning like a maniac all the while. Your only hope is to get out of the electrified maze before Evil Otto catches you.

CREDITS Berzerk Redux is an RGCD/Element 114 Software production, Copyright 2009-13. Martin Piper - Code/Design Zeldin/Cascade - Graphics Necropolo - Music (Splash Screen) Richard Bayliss - Music (Title Screen) Groepaz - Character Set Flemming Dupont - Box Artwork James Monkman - Testing/Manual David Simmons - Testing/Manual Tim Harris - Cartridge Hardware Ray Lejuez - NTSC Testing

LINKS For more information on the team involved in this C64 conversion, visit: www.wellytop.com/C64.html www.cascade64.de tnd64.unikat.sk www.rgcd.co.uk

If you do get out, you'll find yourself in another maze. Again Source code the faceless robots shoot at you, again Evil Otto pursues you, http://www.wellytop.com/C64.html again you must dodge and shoot and run... in yet another System Requirements maze. It's enough to drive you bonkers!

* A Commodore 64/128/GS (PAL/NTSC) (6581 SID RecomEXCLUSIVE TO THE CARTRIDGE VERSION mended). Several changes have been made to Berzerk Redux since the * A joystick/joypad. last available build (1.10):

* A VDU preferably connected to a loud sound-system

The bitmap title screen now prompts for fire to be pressed after a five second delay.

Imagine a small boy in a Smokey pool hall with the bottom end of the hall full of arcade games. One of these games When a maze is cleared ,the game scrolls to the next one in- seems to have a man running around a room while avoiding aliens, but the thing that seems very odd is that this arcade stead of screen-flipping. machine is actually speaking to the players. The room layout is the same if the player takes the same route through the maze, allowing for fairer competitive play. For me, this is a truly brilliant game, and having seen the various development versions as the game was tweaked for release, I can only congratulate all those involved in it. I There is a hidden "master robot room" where killing the have a real love for this game, as the intro above would sugmaster robot gives a huge bonus score and extra life. gest, and so seeing as I’m very biased towards it, I feel it’s almost a travesty of justice for me to score it. I think my The door graphics are now like the arcade rather than a strong feelings will inevitably show in the scores at the end. crosshatch pattern. Most people will probably dismiss the game for its crude and sparse graphics, but it’s a game that you need to play to The game also supports high-score saving to disk. When appreciate. Sadly, because the software is still under copyloading, the game searches any connected drives for a disk containing a save file. If none exists, the user is asked if they right, it can’t be sold; however, it can be given away, and that’s what RGCD have done with the release. It’s a shame Commodore Free Magazine

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www.commodorefree.com COMMODORE FREE REVIEW OF BERZERK REDUX CARTRIDGE FILE that some sort of compromise about its sale hasn’t been made, however the main thing is that it exists. My love of this game goes way back to the arcades where I played the original version, spluttering in a smokey pool hall, trying to get on the high score table. Back then I played a version on the VIC called AMOK (more about this later as I review this VIC-20 classic – yes I am more biased to the VIC version than any other!)

What is it? Basically, you are on screen with various obsticles to hide behind, and various exits to get out the room; however, there are robots that will home in and try to kill you. You have to kill them first, shooting them all to gain a bonus. Hang around too long, and you face the evil Otto. Sadly, you can’t kill him, and must flee before he kills you.

Loading up the cartridge, you have to have some way to get the cartridge file of course VICE will load Starting up then: a crt file and the game is available as a D64 so you could copy this to a disk, I have the CRT file dumped onto a custom made cartridge just for the review. Various methods exist so you can copy the CRT to a cartridge. So inserting the cartridge and powering on ... Each release of this game got better and better. The “splash” screen loads …

Another great tune pumps out, building up the suspense. Yes, it looks as basic as the original game did in the arcades back in the day. However, it’s in colour and doesn’t need an overlay on screen!

Some great music begins to pump out. It’s very robotic in style. Think of PHAT and robot like and you get the idea of what the music will be: a pumping bass, but without being a techno dance thing. The game tried to load a high-score file, but if it doesn’t find one, it gives you the option to create one, but you need a disk drive connected to do so.

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www.commodorefree.com COMMODORE FREE REVIEW OF BERZERK REDUX CARTRIDGE FILE Yes, it’s a stick man with a strange walk and some dodgy-looking block men posing as robots; however, this doesn’t detract from the game. With various speech sounds belting out of the SID chip, it needs to be played before you dismiss it. You’re trapped in a maze, and need to shoot the alien robots. If you shoot them all in a room, you get a bonus, but don’t take too long about it or the evil smiley face that is non-destructible will come for you, and if touched, kill you. Our man can’t touch other robots, as he will die, and all walls are electrified and kill on the slightest touch. You can only shoot in the direction you move; however, left, right, up, down and diagonal movements are permitted. This version does feel and look like the original. You can see someone playing it under the mame emulator on youtube here http://www.youtube.com/watch?v=O2pWsOqEzqI

Although for a nostalgic game, it’s more like 10/10

and here on the real arcade machine http://www.youtube.com/watch?v=m79Edlt9Ank

Absolutely brilliant conversion, completely capturing the feel of the original, although not 100% accurate as this version adds to what already is a great game.

I was hooked the first time I saw it at the time of its release in the arcades. Maybe it’s the speech, or the frenzy of the ac- Well done! tion, but playing this Commodore version takes me back in a real nostalgic mood, especially with the lights low. It’s like I’m there in that Smokey arcade playing the machine for the first time again.

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COMMODORE FREE REVIEW VIC AMOK With a young boy shovelling money into an arcade machine, imagine said young man’s amazement at reading a review in a computer magazine of the time that AMOK was being released: basically this was the VIC’s answer to BERZERK.

It’s basically the same game as BEZERK for the c64, and of course, both were based on the arcade game. The game is simple. You need to escape from a maze full of robots that you are trapped in. You can shoot them, and

Featuring full colour, sound and optional joystick control, how much fun could a young guy have? The game was released in 1981 actually thinking about it without the rose tinted glasses I think I received this with 3 other games in a pack, maybe for a birthday or Christmas present, anyway lets just say I received it soon after launch! If you want to see it played in the flesh then look here http://www.youtube.com/watch?v=Bq0CTYotM08 Playing the game was hypnotizing for me because of the speed the alien robots moved. It was amazing that the VIC was capable of making them zoom so smoothly over the screen with such speed. Such a great game. Loading the game from tape

move in all directions while shooting in the direction you move. The Robots will come towards you and try to shoot you. If you touch them then you will die. All walls are electrified and will kill you on first touch. You must kill all the aliens in the room and then escape through one of the exits. You will encounter a number of different coloured robots. Each colour reflects their difficulty or skill. The robots can shoot multiple bullets, but you can only shoot one at a time, and will have to wait for it to disappear before firing again. The game has some colour clashing, and yep, looking at it now, it’s not exactly perfect, but I think it’s stood the test of time really well.

Well it does give the instructions, Function key 8 starts the game while the other function keys cycle through the difficulty levels.

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Commodore Free Q & A With Lenard Roach Part 2: Programs. A: "Check it Out" was my first ever major programming effort, which got the attention of the editor at RUN magazine. "Check it Out," in short, allows you to print into the face of a wallet size check all the necessary information. All you have to do is sign it. Q: Why did you write this program? A: At the time I was writing about 15 to 20 checks each week to various bills and organizations. What I needed was a way to print off a check like a payroll check, only smaller, so I could save my wrists (carpel tunnel was just starting to set in), and also speed up the process of bill paying. I started off with just a simple printing program formatted for a Commodore MPS 802 printer. From there it grew to its present functionality. This is where RUN bought the work for $150 and published it in the November/December 1992 issue.

http://blip.tv/bios/lenard-roach-and-his-programs-atcommvex-2012-6565396 Lenard Roach and his programs at CommVEx 2012 At the Commodore Vegas Expo v8 2012, Lenard Roach speaks of his book, Run/Stop-Restore; book publishing, using a UPS, and his C64 BASIC programs for home accounting. Q: Where does the program stand now? Have you done Filmed by Robert Bernardo anything more to it since its 1992 release? Commodore Free continued their chat with Lenard, and turned the questioning to his programming on the Commodore 64 --

A: Since RUN owns the legal copyright to the work, I can do very little to it and publish it again. I have to get permission from the present owners of the copyright before I can do a re-release, but to answer your question, I've done some Q: Lenard, this is too cool for you to sit down again and code re-arranging so that reading the code as text is easier. give us some of your time to talk shop about the Commo- I've also updated the code to accept information from dore. "Check Mate" whenever the user wishes to access that data. A: The pleasure is all mine, I assure you. The Commodore is Q: Let's talk a little bit about "Check Mate." What's the a great machine both for general as well as recreational use. story behind it? Q: What got you into the business of writing Commodore programs? A: I can thank my Commodore teacher, Carl Zuel, and various Commodore publications for that. I started with type-in programs and noticed that they were written in English, and what I mean by English is that you could actually read the code like a story. I started fooling around with the text of the programs, changing PRINT statements first, and later, with the help of Carl, I started to learn the algebraic expressions and what they mean. Later, I started writing small coded text with my twist of comedy, then progressed to fullblown BASIC coded programs. Q: I see from your website, lenardroach.com, that you have some programs for sale. What are they, how did they come into bring, and what do they do? Let's start with "Check it Out."

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A: "Check it Out" and "Check Mate" go hand in hand. After making a successful hit with my first ever for-profit publication, I sat down at my Commodore 128 every night after work and started coding, but it was aimless typing with no central direction. Each week, as I worked with "Check it Out" I was noticing something missing. A lot of my bills, like rent, had a steady amount behind them. Wouldn't it be neat, I thought, to create a database-style program that "Check it Out" could access so that all users needed to do was call up the data file, print the check, and then sign? With a little help from the disk-drive users’ guide, I wrote the code for "Check Mate". The program worked great, but then "Check it Out" needed to be revamped to accept the incoming "Check Mate"-created data, so a new version of "Check it Out" was written to gave access to said data. However, there was no publication due to RUN owning the copyright to "Check it Out."

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With Lenard Roach Part 2: Programs

when it came to addressing the envelopes to all the members, as well as those clubs where we do newsletter swaps. I decided that a database and print routine needed to be created on my Commodore, so once again, necessity became the mother of invention, and TEA was written. Later, as the need arose, I revamped TEA to include formats for #7 and dual windowed envelopes, too. For the upgraded version I renamed the program TEA 4 2. I was going to revamp the program a third and final time to let it work on the Commodore 128, but a simple load of TEA 4 2 in 40 column mode on the 128 gives you the same desired effects as if it were in the 64 version.

Q: But "Check Mate" can be sold since it is a stand-alone work? A: Yes. I usually sell both programs as a set. The purchaser is buying "Check Mate" and getting the new version of "Check it Out" for free. Q: Okay, now we come to the program named "TEA." Obviously this is an acronym for something larger Care to elaborate? A: TEA is short for "The Envelope Addressor." This is a short, 54 block program that creates, stores, edits, and calls off from disk the name, address, and zip code of an individu- Q: Moving on to the last program in the bunch, the simal or organization and then prints both the "to" and "from" ply named "The Ledger." Where did this one come addresses onto the face of a #10 size envelope. The profrom? gram was published in an issue of Loadstar magazine some time back. A: I tried writing a program based on my ex-wife's budgeting book, which was simply a ledger that followed the spending on household bills, loans, credit cards, medical expenses, stuff like that. My first attempt, "The Obligator Coordinator," was a dismal failure, full of bugs and hard to follow for the user. After a couple of years passed under the bridge, I sat down at my Commodore and re-wrote the entire program, basically scrapping the old code for fresh ideas. "The Ledger" is a database of information that can be changed at the user's whim. Here the database holds names, addresses, phone numbers, and websites, as well as amounts owed, paid, and due. The data in each sequential file can be arranged from two different points in the program for quick access. Files can be saved in order or from month to month by simply saving the data under a new file name like "house.jan" or "house.1/13," etc. Q: Any improvements that you can see for "The Ledger" now as to when you first released it? Q: What's the origin behind this Commodore work? A: I was editor, publisher, and distributor of the Commodore Users Group of Kansas City's newsletter, "Ryte Bytes." Just like writing checks, my carpel tunnel started acting up

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A: "The Ledger" was the easiest program for me to write and the hardest program for me to debug and improve on. Even after all the alpha and beta testing done by me and other local Commodore users, bugs still persisted. To my em-

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With Lenard Roach Part 2: Programs barrassment, during a demonstration at the 2012 Las Vegas CommVEx, bugs popped up during the showing leaving me with egg on my face. Still, attendees were nice enough to buy a few copies with the bugs and probably worked them out during their spare time at the Commodore. As for improvements, I'm sure that I can make some upgrades to the original code (it's obvious that it needs it!), and I'm also sure that I've mentioned a few of them in some articles I've written, so when time permits I'll sit down with the program and go through it again to see what I can see and definitely get something done. Q: Any future projects that you have in mind? A: Well, I think I've taken my bill paying and accounting series as far as I know how. I would like to sit down with some of those game construction sets that are available for the Commodore and take a crack at making some games. I was quite the pinball wizard back in my younger years and I would enjoy building my own pinball game. My son is a big car fanatic, so a racing construction set may help out there, plus, if there are other varieties I would like to try them, too.

Q: Just as a side note, you mentioned a comedy career. How is that doing here in the 21st century? A: I basically write comedy skits for churches now, teaching the Bible and the Christian life to younger people with a twist of humor to keep it interesting. I find that children learn better when information is mixed with a little humor. From what I write for churches, I sit down just after New Years, choose the best skits from the previous year, and compile them into my next book. Q: What would you like to leave our readers with in this, part of your interview? A: Always continue to dream and to achieve. Never stop doing either. Commodore and other like devices wouldn't be here today if someone didn't come up with an idea to achieve such things. Q: Thank you again, Lenard, for taking time out to talk shop with us. Will you keep us posted on any future endeavors you have with the Commodore? A: Absolutely.

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Who or what were CMD - Creative Micro Designs Mark then met Charles Christianson, who had graduated with a degree in business marketing, and was itching to promote a real business. Mark and Charles loaded games on a real Commodore machine, each taking about 2 to 3 minutes, then Mark turned on the JiffyDOS - and the same games took less than 20 seconds to load from the same Commodore system and 1541 disk drive! The pair worked together on the product. Both had full time jobs at the time, but in October they decided to make this a real business. Charles secured investment of $10,000 from his father, and set up a phone line at their home. Charles was told it was the MBA or the investment, so he took the investment ,and thus created CMD with 3 partCreative Micro Designs Inc was incorporated on the 1st of ners. In March 1988, Mark was now working full-time for December 1987, evolving from a company called Fellows CMD while Charles worked three quarters of the time for Inc. CMD. The company grew quickly in the first four years, deIn 1986 Mark Fellows, a degree student with a major in com- veloping other products, including JiffyDOS version updates, puters, started working on a project called JiffyDOS version the CMD HD series, and of course the RAMLink. CMD grew to a company with a million dollar turnover and over 300 1. This would be a speed-loader system and toolkit for the Commodore 64 range of computers; the product was devel- products, securing the distribution rights for the GEOS operating system. The company was also a Commodore repair, oped out of a necessity of Mark’s more than anything else. service and refurbishment centre. He was writing a Commodore sequencer program, but it proved painful to load. Mark thought he could re-write the Commodore’s Kernal (note the spelling of kernel, see refer- Later CMD would develop the SuperCPU for the Commodore 64, with plans for an upgraded version for the 128. It was an ences) and DOS (disk operating system) routines to make accelerator card, speeding up processing (to a maximum of them more efficient. The product was honed for nearly 2 20MHz) on the Commodore machines. Not only were these years, making it very compatible and of course faster than Commodore’s version. It also featured a DOS wedge, adding products fast, they were also reliable and highly compatible keyboard shortcuts amongst other things for common func- with the Commodore 64 and its software – most notably with GEOS, which CMD was now distributing. While GEOS tions. Mark stopped working on the sequencer and put all users experienced slicker performance, coders were also exhis efforts into the JiffyDOS product, even advertising it for cited. Not only could they still code on the native machine, sale but compilation times were greatly reduced. In 1989 CMD also began working on a SCSI based hard disk system that would incorporate JiffyDOS. The CMD HD started selling in 1990 and was very compatible with the c64 and its software, featuring disk partitions that emulated a real disk to help compatibility.

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www.commodorefree.com Who or what were CMD - Creative Micro Designs In 1991, CMD took over the development of the Swiftlink serial port adapter and the SID Symphony cartridge. Dr Evil Labs had originally developed the products. The Sid Symphony added a second SID chip, and the Swiftlink was a high-speed RS-232 interface allowing the use of faster modems.

In 1994, CMD purchased the rights to produce the Skyles Electric works 2+1 expansion cartridge, allowing multiple cartridges to be attached to the C64. The Commodore World magazine, published by CMD, acted as both a catalogue and promotional tool for new products. Legendary programmer Jim Butterfield was among those who provided articles. The bankruptcy of Commodore and the long drawn out takeover that followed was chronicled in the pages of Commodore World. In 1995, CMD brought out the revised EX3 cartridge expander, which replaced the 2+1, which was becoming too expensive to manufacture. Later the EX3 was modified to include a horizontal port, and named the EX2+1, because the 2+1 had featured a similar horizontal port

In 1992, CMD developed the FD-2000 floppy disk drive. This was compatible with the Commodore 1581 drive, but could also use 1.6-megabyte disks. Coupled with the JiffyDOS chip, not only was the drive highly compatible, it was also extremely fast. That same year CMD opened an office in Austria named CMD Direkt to promote CMD products in Europe, and provide lower prices (bypassing import tax). Rick Gaudet translated many of the CMD products into German. Unfor- In 1997, CMD produced the SuperRAM card, giving users a tunately the office was closed in 1997 due to high operating way to add 16Mb of memory to their machines. The card fitcosts. ted internally into the SuperCPU. Later in the same year, the SuperCPU 128 was finally released. CMD developed the SmartMouse in 1993, a mouse compatible with the Commodore 1351 mouse with an extra button Rumours also started that CMD was working on a “home and the inclusion of a real-time clock. Maurice Randall, a computer” itself, with Commodore 64 compatibility and a Commodore programmer and CMD fan, could not find a collection of hardware already developed. Many people backer to sponsor his racecar. So he promoted CMD himself speculated on a “super C64” with JiffyDOS, a SuperCPU and by putting stickers on his Chrysler LeBaron Coupe to adver- a hard disk. It is believed the design was shown to a number tise CMD, JiffyDOS and the FD series of drives. of potential backers, however no money was secured to make the project a reality. With dwindling sales to the Commodore community and smaller runs of the hardware, the cost of production increased and prices were raised. CMD stopped selling its products in 2001. Maurice Randall purchased the rights to produce new CMD hardware and software through his company Click Here Software, buying up the company’s remaining inventory. Sadly Maurice seems to be dragging his heels on these orders, and is best avoided at the moment as a supplier of CMD hardware. For example, I know users who have been waiting 7 or more years for Maurice to produce hardware for them. Maurice seems to have now lost interest or is too Commodore Free Magazine

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www.commodorefree.com Who or what were CMD - Creative Micro Designs busy to work on these products, and has gone quiet. Thankfully, Commodore Free did receive a full refund for its produces placed with Maurice. So for the moment, Ebay is the only place to acquire these devices, although alternatives are appearing, and various people have been in talks and working on items like the SCPU replacement. In any case, the availability of SD card readers has diminished the demand for items like the CMD hard disk. Next month, all being well, we will look in detail at some of the CMD products and what they could do for you, the readers of Commodore Free. Jiffy dos is available to buy legally from Jim Brain. Jim also sells a number of useful hardware items http://store.go4retro.com/ References used in this text Kernal http://en.wikipedia.org/wiki/Kernel_(computing)

https://en.wikipedia.org/wiki/Commodore_DOS GEOS (8-bit operating system) http://en.wikipedia.org/wiki/GEOS_(8bit_operating_system) The Commodore GEOS F.A.Q. v1.4.1 http://www.landley.net/history/mirror/8bits/geos/GEOSF AQ.html The Unofficial CMD Homepage http://www.cmdweb.de/

This article was written by Commodore Free with substantial help from Andrew Fisher. Commodore Free would like to thank Andrew for his help, and hopes he’ll get well soon.

Kernal is also a common misspelling of kernel. https://en.wikipedia.org/wiki/KERNAL About the misspelling The KERNAL was originally known as the kernel inside of Commodores since the PET days, but in 1980, Robert Russell misspelled the word in his notebooks as KERNAL. When Commodore technical writers Neil Harris and Andy Finkel collected Russell's notes and used them as the basis for the VIC-20 programmer's manual, the misspelling followed them along and stuck. According to early Commodore myth, and reported by writer/programmer Jim Butterfield among others, the "word" KERNAL is an acronym (or maybe more likely, a backronym) standing for Keyboard Entry Read, Network, And Link, which in fact makes good sense considering its role. Its original purpose was to provide software compatibility across machines by having a standard series of calls to builtin routines. Berkeley Softworks later used it when naming the core routines of its GUI OS for 8bit home computers: the GEOS KERNAL.

http://www.cmdweb.de/

Commodore 64 http://en.wikipedia.org/wiki/Co mmodore_64 DOS http://en.wikipedia.org/wiki/D OS DOS WEDGE http://en.wikipedia.org/wiki/DO S_Wedge Commodore DOS

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Issue 72 2013 Editor Nigel Parker Spell Checking Peter Badrick Text & HTML Conversion Paul Davis D64 Disk Image Al Jackson PDF Design Nigel Parker Website www.commodorefree.com Email Address commodorefree@commodorefree.com Submissions Articles are always wanted for the magazine. Contact us for details .We can’t pay you for your efforts but you are safe in the knowledge that you have passed on details that will interest other Commodore enthusiasts. Notices All materials in this magazine are the property of Commodore Free unless otherwise stated. All copyrights, trademarks, trade names, internet domain names or other similar rights are acknowledged. No part of this magazine may be reproduced without permission. The appearance of an advert in the magazine does not necessarily mean that the goods/services advertised are associated with or endorsed by Commodore Free Magazine. Copyright Copyright Š 2013 Commodore Free Magazine


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