TheGamesMachine33

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A NEWSFIELD

PUBLIC A TION

^

ISSUE 33 •

COMPUTER AND CONSOLE FUN • EXCLUSIVE PREVIEW

Sensati* action fi

Explosive details of NEC's hand-held PC The games that cost a fortune!

SNK's b r a v e n e w w o r l d explored

VENUS ^ • I I ^ H H P THE FLYTRAP Gremlin's bugs B B ^ M M i l l and beatles H U blockbuster bursts forth B H H H H S I c S L Y S t o r m into Ocean's secret S P Y agent extravaganza

^

'

i

AUGUST

1990

B A l 3 U

US $3.75 SPAIN 435 PTA


z i a n d

o d k k i s ^

CHAMPIONSHIP

monitoring all add up to make this the easiest and the most W soccer game W ever devised tor 7 the home computer. TAKE O N THE WORLD!


The hit coin-op game bringing espionage and action with 9 levels of thrills and excitement. Innovative game features with a host of differing scenarios from highpowered sports cars to underwater guerilla warfare. Rescue a beleaguered nation from the oppressive regime of the 'Council for World Domination'.

The 'POWER UP" coin-op hit from Data East brings super-action to your micro ^ screen. Join the ^ ^^k resistance ^ lighters in their crusade ogainst the awesome powers of King Crimson - the manic ^ ^ ^ m scientist, and his Crimson Corps ^ ^ ^ M mere earthlings transmuted into fl^H I treacherous j fighting machines- 1 giant armoured 1 /• tanks, lethal circular J ^ H L saws, airborne \ jk fighters, mechanized \ snakes and many more. \ ^ ^


B O O T UP!

7

N i n e p o w e r - p a c k e d p a g e s of p r e v i e w s , passion and provocation. Well, one out of t h r e e a i n ' t b a d . D y n a m i x a n d U S G o l d r e v e a l all, M a r s h a l R o s e n t h a l r e p o r t s o n C E S , R i c h a r d E d d y r o u n d s u p the rest.

YOMPING YENS

76

That rising star in a half-shell, super ninja h e r o S h i n t a r o K a y a n o r a (aka Shell Shock the Shredder) armed only with s l a p s t i c k s a n d a g o b f u l l of s p i t , d e l i v e r s h i s d e v a s t a t i n g a c c o u n t of w h a t ' s h a p p e n i n g in J a p a n .

VENTURE FORTH

78

P a u l R i g b y s e e s t h e E a r t h r i s e a s h e is m a d e C e n t u r i o n a f t e r g e t t i n g r i d of all the B a d B l o o d a r o u n d R o r k e ' s Drift. Stop off here to r e a d the only a d v e n t u r e column written by a Royal.

BRAVE N E W W O R L D ...20 T w o m a c h i n e s o f f e r i n g a r c a d e t h r i l l s in t h e h o m e are set to s m a s h o n t o t h e U K gaming scene. Robin Candy slobbers over SNK's Neo G e o and dribbles over Cybertech'8 ProBoy.

COMIC BOOK LOOK....67

VENUS T H E FLY TRAP.

34

Save the food chain and battle m u t a t e d i n s e c t s in G r e m l i n ' s b u g s and beetles blockbuster.

Warren Lapworth rubbed hair with the c r e w of S t a r T r e k , V , D a n Dare, R o b o c o p , C a p t a i n Britain, X - M e n , Silver Surfer and m a n y other characters to bring y o u the definitive guide to what's h o t a n d w h a t ' s n o t In t h e c o m i c b o o k stakes.

[A

INTERACTION .8

A revolutionary new platform g a m e f r o m K i n e t i c a is a b o u t t o b e u n l e a s h e d . T G M f i n d s o u t w h a t t h e f u s s is a b o u t while trying to avoid references to Vic Men, Spacewarp and Spectral Invaders.

ESACPE FROM MONKEY ISLAND

18

f t J k

GAME SPECIALS GOLD OF THE AZTECS

TRASH SPLASH

Robin C a n d y turned himself into a pandimensional refuse collector to clean up the multiverse in Micronet's Interactive on-line g a m e , Trash. C a n d y ' s clever like that.

..17

H o , h o m e h e a r t i e s ; t h e r e b e t r e a s u r e in t h e m t h e r e p a g e s . W h y it b e L u c a s f i l m ' s latest graphical adventure. Cutiessb r a n d i s h i n g M a r s h a l R o s e n t h a l s t e p s of the Jolly Roger, strikes his poutingpirate pose, a n d poises his pen.

SURVIVAL GUIDE

60

BEST OF BUDGET 1990

70

Eveything y o u ever wanted to know about Monty Mole a n d his strange dressing habits that you didn't dare ask a b o u t P l u s m a p s a n d t i p s of G r e m l i n ' s cult g a m e I m p o s s a m o l e .

W h y pay ÂŁ30 for one g a m e w h e n you c a n get six or m o r e for t h e s a m e price? W a r r e n L a p w o r t h l o o k s at t h e m a n y choices: Leaderboard, Captain Blood, B u g g y Boy, G h o s t s 'n' G o b l i n s , H e a d Over Heels, Bionic Commando, T r e a s u r e Island Dizzy...

WIN A PROBOY

25

Having seen Robin Candy's rave review of C y b e r t e c h ' s i n c r e d i b l e a r c a d e c a b i n e t y o u ' r e d o u b t l e s s i t c h i n g t o g e t h o l d of o n e . W e l l i t c h n o l o n g e r ; C y b e r t e c h in association with T G M are giving a w a y a c o m p l e t e s y s t e m . Flip to p a g e 2 5 for full details.

GAME TIPS

62

LETTUCE

88

I

i

Crafty C a n d y has d u g out enough tips from his d r a w e r s this m o n t h to m a k e any second-hand dart board envious. Typhoon T h o m p s o n , Castle Master, Klax, Operation Thunderbolt and m a n y other hot hits are laid bare.

W e l c o m e plot p u s h e r s to a n o t h e r c o m p o s t e b a g f u l l of y o u r g r e e n a n d t e n d e r lettuces. There's action: Eddy picks u p his p e n a n d responds to your questions. D r a m a : Periwinkle g e t s his Italian lettuce seeds stolen. Excitement: r o u g u e c a r r o t s h a v e s p r o u t e d in t h e allotment.

DRIVE YOURSELF DIZZY

89

A c c o l a d e invite y o u to p u s h a w a y o n e of t e n d i e - c a s t m e t a l m o d e l s of t h e F o r d A C C o b r a f e a t u r e d in t h e i r l a t e s t r e l e a s e , T h e D u e l : T e s t D r i v e II.

B

4


RISE OF T H E DRAGON...14

GAMES INDEX

Paul Rigby has discovered a future that's dirty, violent — — and drug-ridden. Join him as he explores life in 2053 with A M I G A Antago Dynamix's graphical masterpiece Rise of the Dragon. Astate.

16-BIT

Basket Manager BSS Jane Seymour C o m b o Racer Damocles Emlyn H u g h e s International Soccer F-1 Manager Flood G r e g N o r m a n ' s Ultimate Golf Kick Off 2 Klax Last Ninja 2 The Plague T u r n It Skidz Sly S p y Secret A g e n t Super Grid Runner Treasure Trap Unreal..., Venom Wing V e n u s T h e Fly Trap Wildlife

ATARI ST

<9

>

— 55 56 57 46 42 56 53 58 45 55 40 53 53 57 58 S6 28 52 36 33 39 34 53

Anarchy Antago D r a g o n s Lair G r e g N o r m a n ' s Ultimate Golf Last Ninja 2 P r o p h e c y I: T h e V i k i n g C h i l d Rick D a n g e r o u s Sly S p y Secret A g e n t S i m City Wildlife Yolander

53 55 52 55 53 52 56 28 52 53 53

Italy S o c c e r 9 0 P G A Tour Golf

56 48

I

M

B

8-BIT

• • • • • • •

AMSTRAD CPC Bomber Klax

52 53

COMMODORE 64 Adidas Championship Soccer Blood Money F-1 Manager Italy S o c c e r ' 9 0 Klax Ski or Die

SPECTRUM

D e l i v e r a n c e — S t o r m l o r d II P l a n e t of t h e R o b o t M o n s t e r s

CONSOLES ATARI LYNX Gauntlet 3

58 56 58 56 53 52 30 52

— — 51

MEGA DRIVE/GENESIS

DJ Boy Whip Rush T h u n d e r F o r c e III

PC ENGINE

Armed F Barumba Be Ball Blue Blink Chase HQ Powerdrift Psycho Chaser

58 53 55

58 56 57 55 57 52 57


A d v a n c e d

Dm ngeo n s^>rago n s t-fpt^iff, O&QMlk .

The stunni FOOL OF RAI

The frigid valleys of the Dragonspine Mountains echo with the desperate plea of terrified miners: "Heroes of the Forgotten Realms, save us from evil!"

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Unwittingly digging in unhallowed ground, they have disturbed an ancient vault and released its terrible content. Scores of horrific creatures now infest the mine shaft — and threaten to escape into the world above!

transfer" your characters from

Bows. Or create all-new characters. Either way, explore the largest 3-D adventuring expanse ever in an AD&D computer game. Battle monsters You and your heroes must you've never before encounfind the way to contain this tered. Use higher character scourge. All hope depends levels, and invoke new, upon your ability to unravel wondrous spells. the age-old mysteries surrounding this evil infestation. All this plus spectacular graphics add up to unequalled SECRET o r THE SILVER BLADES excitement in AD&D improves on the award-wincomputer fantasy role-playing! ning game system used in POOL or RADIANCE

a n d CURSE

Continue your exciting saga in the FORGOTTEN REALMS" game world —

or THE AZURE

CURSE OF THE AZURE

Available for:

BOTIDS.

(J.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 625 3388.

IBM

C-64/128

COB son IC»S> t.llJ

to lap j i j m r t and t* n

IBM FGA OispitytJj

9tS9D£raqc<t«Maa he k'-fn wr«

TSRlnc

STRATEGIC SIMULATIONS, INC.

FREE CLUEBOOR AT YOUR LOCAL WH SMITH STORE BETWEEN JULY 17th & SEPTEMBER 10th OFFER (on s e l e c t e d titles only)

At larger b r a n c h e s only. S u b j e c t to availability


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11

OT- Up

KINETIC ENERGY

Old programmers never die, they just work on more advanced systems. Or so seems the case with exImagine programmer, David Lawson, and his newlyformed software developers Kinetica...

L

iverpool are quite a g o o d football team, Paul Getty h a d a b o b or two, Leonardo Da Vinci could d r a w a bit, G o l d of t h e A z t e c s is a p l a t f o r m g a m e w r i t t e n b y K i n e t i c a — life is full of understatements... Take the Kinetica example. What's so special about a

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platform g a m e ? Seen one, s e e n ' e m all. N o t h i n g n e w . Y a w n . Fine. But I forget to mention that the g a m e contains 2 6 M b s of graphics — a n d yet the g a m e contains n o c o d e ? Y e p , t h e g a m e is, In effect, empty. I neglected to s a y t h a t t h e a n i m a t i o n is superb, the g a m e sprites' are... w e l l , I d o n ' t t h i n k 'enormous* conveys the effect. M o r e like,'!?!?!'. However, this platform g a m e contains one revolutionary feature which I have never s e e n in a n y p l a t f o r m g a m e t o d a t e : d e p t h . I'd a d v i s e a n y

Okay, this 'no-code' business. H o w can a game run with n o c o d e , for g o o d n e s s s a k e ? ! ' G o l d is p u t

platform fanatics to look that o n e up, they w o n ' t have c o m e across the w o r d very often. N o w hang on. hang o n — I c a n s e e y o u all h a v e l o t s a n d l o t s of q u e s t i o n s s o let's g r a b , in t h e n i c e s t p o s s i b l e w a y , D a v i d L a w s o n of K i n e t i c a a n d try to p e r s u a d e h i m to divulge.

t o g e t h e r in a s o r t of g r a p h i c a l environment. You've seen an Apple Mac? You've seen the w a y y o u point a n d click w i t h the m o u s e ? Well that's h o w y o u put t h e g a m e together, y o u point a n d click. You d o n ' t n e e d a p r o g r a m m e r t o p u t it t o g e t h e r . In a d d i t i o n , o n c e t h e g a m e is w r i t t e n it r u n s o n

PPM ih i • 1 9 II1

every machine — there are no conversions, therefore, apart f r o m r e d r a w i n g s o m e of t h e g r a p h i c s — w h i c h is d o n e b y linking another m a c h i n e ( A m i g a , ST, e t c ) t o t h e M a c p r o p r i e t y s y s t e m a n d u s i n g it as a colour output device. This system effectively turns other c o m p u t e r s into peripherals. S o you'll k n o w w h a t t h e g r a p h i c s will l o o k like o n t h a t p a r t i c u l a r machine.' Interesting but evasive. G o i n g back to the original q u e s t i o n — a c t u a l l y t h e r e is a very small piece of c o d e which runs the game, the h e a r t of t h e s y s t e m . H o w e v e r , t h i s is p r e t t y t i n y a n d d o e s n o t a n s w e r t h e q u e s t i o n . In fact, our Dave w o u l d n ' t a n s w e r the q u e s t i o n of t h e ' e m p t y g a m e ' directly — but c a n y o u b l a m e him? ' T h e p r o b l e m w i t h g a m e s is t h a t It is t h e p r o g r a m m e r s w h o write them. But p r o g r a m m e r s are not always creative. Artists usually are. S o t h e y c a n sit d o w n a n d draw the g a m e whilst doing t h e e q u i v a l e n t of p r o g r a m m i n g it — w i t h o u t needing to have the programming knowledge.' S o u n d s like w e ' v e r e a c h e d Utopia! Further, y o u can modify the game and expect instant changes. So each artist c a n p l a y a r o u n d w i t h t h e g a m e to their heart s content. There are 26,000 individual

TGM A8gUSM980 7i • •

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propriety software. The t e a m d e c i d e d t o s e e h o w far t h e y could push the system. 'We then sat d o w n and thought that it w o u l d m a k e q u i t e a g o o d g a m e . W e d e s i g n e d all of t h e s c r e e n s , i n t e r a c t i o n s , etc, j u s t t o e x e r c i s e t h e software. To create a g a m e that w o u l d be impossible to d o by h a n d . ' They pushed the system so far t h a t it g r e w a n d g r e w , becoming more and more c o m p l e x — a regular F r a n k e n s t e i n ! T h e r e a s o n for t h e p l a t f o r m g a m e idea w a s t h e c h a l l e n g e to c r e a t e a h u m a n f o r m that m o v e s a r o u n d t h e s c r e e n in a n intelligent m a n n e r . T h e j i g s a w system w a s developed to achieve this end. Every section of the g a m e is totally d i f f e r e n t . O n e s e c t i o n s e e s y o u in t h e j u n g l e , t h i s bit is v e r y p i e c e s of g r a p h i c s in G o l d which make up the game. This gives a clue to how the a n i m a t i o n is c o n t r o l l e d . T h e graphics are individually c r e a t e d u s i n g D e l u x e P a i n t 3, and then they are passed d o w n a sort of a s s e m b l y line — e a c h p e r s o n , in t u r n , improving, adding, e n h a n c i n g , until t h e g a m e is

c r e a t e d . T a k e t h e h e r o , for example, w h o can do over 300 separate things (1500 frames of a n i m a t i o n ) . T h e h e r o w a s initially d r a w n d o i n g a n u m b e r of a c t i o n s . F r o m t h i s b a s i s a c o n s t r u c t i o n set w a s created. So as the hero walks across the screen he's m a d e of b o o t s , t w o l o w e r legs, k n e e c a p s , t w o u p p e r legs, t h e

t o r s o in t h r e e parts, belt, g u n , p o u c h , s w o r d o n his b a c k , upper and lower arms, hands and a head. This 'jigsaw' system saves enormous a m o u n t s of m e m o r y . T h e plot is fairly b a s i c , you're an Indiana Jones-type h e r o w h o is a f t e r t h e — all t o g e t h e r n o w — g o l d of t h e A z t e c s ! T h e g a m e idea b e g a n a s a test p r o g r a m for t h e

DAVE LAWSON: YEAR ONE After igniting his c o m p u t e r interests with a C a m b r i d g e Mk.14 (Uncle Clive's very first computer) David e n t e r e d t h e h a l l o w e d h a l l s of Bug-Byte were he developed t h e first c o m m e r c i a l p r o d u c t s f o r t h e V I C - 2 0 ( W c Men, written o n a n Atari 8-bit machine and converted to t h e V I C in a d a y ) , t h e B B C (Spacewarp) and, probably, the Spectrum (Spectral Invaders). In f a c t Spectral Invaders was available before anyone had actually received a Spectrum! The g a m e , b e l i e v e it or n o t , b e i n g written solely via reference

f r o m t h e first c o p y of t h e Spectrum manual. D a v i d ' s i n t e r e s t in t h e computer business as a w h o l e led h i m i n t o o t h e r a s p e c t s of g a m e p r o d u c t i o n — h e w a s p a r t of t h e v e r y first t e l e s a l e s n e t w o r k for t h e UK, for example. However, It w a s when David Lawson co-founded the groundbreaking software house Imagine that he w a s forced into t h e limelight. T h e s e w e r e t h e d a y s of t h e c o m p u t e r w h i z z - k i d . T h e lad w h o m a d e a million by the t i m e h e w a s 16, o w n e d a Ferrari, a n d lived the high-

life. H o w e v e r , t h e r e a p p e a r s to be m o r e fiction t h a n fact written about the Liverpudlian company. David e x p l a i n s : ' T h e r e w e r e a lot o f unfounded rumours about I m a g i n e . It's like m o s t of t h e s t o r i e s s e e n in t h e S u n d a y p a p e r s . M o s t of it was invented just to create a g o o d story.' From the ashes of Imagine, Psygnosis was born, and again David w a s t h e first w i t h a 16-blt g a m e , o n t h e ST. T h e g a m e w a s Baratticus, a product that w a s r e p u t e d l y all t h a t w a s left of I m a g i n e ' s m e g a g a m e

a r c a d e y ; t h e n e x t s e c t i o n is a platform stage, swinging from ropes, etc; a n d the next section you're confronted w i t h a h e a p of p u z z l e s . A c t u a l l y t h i s v a r i a t i o n of p l a y w a s o n e of t h e f e a t u r e s I liked, t h e o t h e r w a s t h e i n t e g r a t i o n of p u z z l e s . T h i s m a k e s G o l d of t h e A z t e c s a g a m e w h i c h will s p a n a v a r i e t y of t a s t e s . A s y o u p l a y

Bandersnatch. R e g a r d l e s s of its o r i g i n , t h e g a m e w a s v i s u a l l y i m p r e s s i v e , if not that addictive. However, Psygnosis now d e a l m o r e in c o m m i s s i o n i n g products, enhancing and m a r k e t i n g t h e m for f i n a l s a l e . T h i s w a s o n e of t h e r e a s o n s for Lawson's departure, p r o d u c t d e v e l o p m e n t (actually c r e a t i n g the games themselves) being more his f o r t e . T h i s is w h a t f o r m i n g K i n e t i c a w a s all a b o u t , t h a t a n d d e v e l o p i n g their r e v o l u tionary propriety g a m e creation systems. As David s a y s h i m s e l f : ' K i n e t i c a is technology driven'.


n o t s t a y i n t h e f i n a l v e r s i o n . It s h o w s a y o u n g l a d y w h o is lying on a slab w h e n a nearby s t a t u e c o m e s t o life a n d p r o m p t l y b i t e s h e r h e a d off! All the carvings o n the statue t h e n c o m e t o life a n d s t a r t e a t i n g e a c h o t h e r , In t h e meantime the statue moves a r o u n d . A s D a v i d s a y s , ' H e is h u g e . H e r e a l l y is b i g . M u c h bigger than the elephant' Oh, didn't I mention the e l e p h a n t ? It, a n d all t h e o t h e r characters, have been created using a similar 'jigsaw' t e c h n i q u e . S o u n d is c r e a t e d b y t h e prolific D a v i d Whittaker, with nine individual pieces. Anyone who has an Amiga, S T a n d P C will b e a b l e t o p l a y Gold. Hopefully, o n e or t w o c o n s o l e v e r s i o n s will f o l l o w , although they haven't been s p e c i f i e d at t h e t i m e of writing. Gold the g a m e builds, b e c o m i n g m o r e difficult to play. ' T h e f i n a l s e c t i o n of t h e g a m e t a k e s p l a c e in a t o m b (it d o e s at t h e m o m e n t a n y w a y , the plot's a l w a y s changing). E v e r y r o o m is f i l l e d w i t h mechanical contraptions. Constructed as you would expect a 400-year-old mechanical contraption t o be. There are plenty of stone cogs a n d everything is worked by sand-falls, waterwheels a n d things. For example, you'll walk into a r o o m , s e e t h i s c o n t r a p t i o n In front of y o u a n d k n o w If y o u w a l k f o r w a r d it is g o i n g t o g o off, t h e c o g s w i l l s t a r t spinning you'll be trapped and killed. S o y o u ' l l h a v e t o figure o u t h o w t o d i s a b l e it!' Other highlights? T h e r e are plenty, b u t t h e r e is o n e sequence which m a y or m a y I must admit that platform games have never been my c u p of t e a . S h a d o w of t h e Beast was very handy to s h o w off m y A m i g a , but a c t u a l l y p l a y i n g it? W e l l , n o . Gold on the other hand has f o r t h e first t i m e w h e t t e d m y appetite. I a m s u r e its g e n e r a l a p p e a l w i l l e n s u r e its r i p - r o a r i n g success. Never mind the advanced technology behind it. L a w s o n ' s b a c k In t o w n — watch o u t

TGM Angus* 1990 ^ • •


KICK OFF The award winning, chart topping and international best selling soccer simulation of all time! - Best Arcade game 16 bit'89 - Europes best soccer simulation '90 • Elspagamooftheyear • 16 bit game of the year! Emap golden |oystick awards Featuring:- Pixel Perfect passing Blistering Pace Superb tacticle play "Has to be the best football simulation yet'' ST USER "Most playable soccer simulation in binary history'C&VG88% Boots the other football simulations over the cross-bar" Zzap 96% "Simply the best football sim" New Computer Express

HIT! AVAILABLE FOR ATARI ST AMIGA C64 (CASSETTE • DISK) AMSTRAD CPC (CASSETTE + DISK) SPECTRUM (CASSETTE ¥ DISK)

GARY LINEKER'S HOT SHOT^ Play in a full scale eleven-a-side football game complete with sliding tackles, throwins, corners, goal kicks, fouls and even the dreaded referee with his red card. Will you have what it takes to match the shooting skills of England's Gary Lineker's Hot Shot. International Soccer replaces Gary Lineker s Hot Shot on Atari ST and Amiga.

Pack includes:

* 3 Superb Award Winning Games ' Unique Full Colour Wall Chart With the History of the World Cup including Amazing Facts & Figures * Comprehensive User Guide ' Strategy, Management and Red Hot Action makes this the Ultimate Soccer Experience

TRACKSUIT MANAGER i management game the way it should be played. Live the match thrills, as you compete to qualify for the Nations and World Cups. You decide the play and enjoy the victories and suffer the defeats,.. - Play defense, attacking or man to man marking • Offside trap, sweeper system or possession football • Genuine goal-kicks, corners and throw-ins • Crunching tackles, fouls, penalties, bookings and sendings off - 54 computer managed squads from around the world all with individual tactics "The best ever football managerial game ever. In the history of the World" C 4 VG 9/10

y.Quf?

SMI

The ultimate management game" Ace Rated 929 "Easily the best of its type" Zup 64 89% "The best ever managerial game" Sinclair User Classic 93%

4 T h e Stannetta, Lalndon North T r a d e Centre, B a a l i d o n, E s s e x , S S 1 5 6 D J Tel. No. (0268) 541126

HIT!


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MAGIC P S Y G N O S I S F I V E

FLY

Magic Fly? S o u n d s awfully like a dismal fairy tale about a young boy w h o s e only friend is Martin the M a g i c Fly. But it's not, thank heavens! Magic Fly is, in fact, a n e w search a n d destroy g a m e from Electronic Arts. In the distant future, w h e r e spacecraft r e s e m b l e tarantulas and scorpions, there is a n elite group called the M a g i c Fly

squadron, of which you're a m e m b e r . Your quest is to track down a n d destroy the Ceti Triad organisation's H Q a n d locate the plans for their n e w prototype fighter. Featuring solid 3 - D graphics, with over 3 0 different types of alien craft to destroy, Magic Fly is out on the S T a n d A m i g a in August.

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Shiny packaging and snoot a r t w o r k is s o o n t o b e t h e order of the day, once again, at t h e P s y g n o s i s o f f i c e . T h e r e are five titles lined up a n d ready to rage o n the 16bits: Nltro, Dr Mallet, Walker, Beast II a n d Awesome. Nitro is a race g a m e , v i e w e d from o v e r h e a d with y o u belting along the m a n y courses (on road a n d cross-country tracks) a n d hopefully thrashing the competing racers. Increase the power of your car by adding components, bought with prize money, to m a k e it the m e a n e s t turbo m a c h i n e around! Out on the S T at the e n d of July, with the A m i g a version following in August. Here's a strange g a m e to c o m e from Psygnosis, it's called Dr Mallet. Set in a chocolate factory, your unenviable job is to protect chocolate drop creatures from t h e evil Dr Mallet a n d his stonking great hammer. W h e n playing Dr Mallet, Psygnosis reckons it's just like watching a cartoon! Wait until October a n d s e e for yourself on the S T a n d Amiga. Blasting action is on the w a y in Walker, a scrolling shoot' e m - u p featuring a h u g e battle Walker. T h o u g h Walker is still

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r e l e a s e in October. A n d finally, t h e long-awaited Awesome is just around the proverbial software corner. W h a t d o e s it offer? Being a n epic s p a c e g a m e , there's h e a p s of stuff to shoot, with

in the early stages of development, our m a n on the c a s e reported that 'you m a y b e able to walk in a n d out of the screen, or you m a y not — but the h e a d m o v e s nicely'. We'll k e e p y o u informed on the progress of Walker as It nears its release date in D e c e m b e r . T h e Beast is back — or is it simply its s h a d o w ? N o matter, the sequel to o n e of Psygnosis's most successful products is heading your w a y on the Amiga. Promising more to do, deeper puzzles a n d generally increased interaction, Shadow of the Beast 2 is planned for a

plenty of interplanetary trading to k e e p y o u thinking. S o u n d s familiar, what's so different about Awesome? Rather than being a filled-polygon 3 - D g a m e , the graphics a r e 2 - D with lots of s m a s h i n g sprites! Psygnosis h a v e h e a p s more n e w titles in the pipes, look out for Pugsy, Tempus a n d Aquaventura popping up in the previews soon.

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f TTT C O M M A N D O W A R : C o r ! L o o k s a bit g o o d , this. It's Commando War f r o m T i t u s , t h e first in a s e r i e s of e i g h t g a m e s u s i n g T i t u s ' s latest g a m e s c r e a t i o n s y s t e m . C o m m a n d a u n i t of 12 s o l d i e r s , p l a y i n g a g a i n s t a s e c o n d player, in a n a t t e m p t to c a p t u r e a s m u c h e n e m y l a n d a s possible. Out o n the 16-bits very soon.

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Logotron's recently-launched entertainment label Millenium hopes to follow the success of Resolution 101 with the launch of Yolander: the toughest, meanest, fastest platform g a m e created (it says here). Yolander s designer is S t e v e Bak who, back in the mists of time, created the crazy a n d chaotic C 6 4 platform g a m e Hercules. N o w then, Yolander

is the offspring of Hercules, so that m e a n s . . . Yup! Yolander, the g a m e , is the 1 9 9 0 remix of Hercules. T h e r e a r e 12 tasks to complete a n d it's pretty z a n y b e c a u s e you never know w h e r e t h e platforms a r e going to appear! However, w e do know that Yolander should a p p e a r towards the e n d of July on the S T a n d A m i g a , priced at £19.99.

68 TGM August 1990


MR DO! RUN RUN Mr Do!, he's doing the do on the ST and Amiga soon in his madcap arcade game Mr Do! Run Run from Electrocoin. Mr Do! is a clown trapped in a world of monsters and his only defence is a crystal ball. Yikes! Get him popping the pills on each level so he can escape to

the next, and don't forget to gobble the fruit to build up extra bonus points. Mr Do! Run Run is just one of the many classic old-but-gold games Electrocoin have lined up for the next few months on the ST and Amiga. The price? A snip at £14.95 each!

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TREATS

CADAVER: The Bitmap Brothers are still working hard on their isometric arcade adventure Cadaver, due to be 'the game of 1990' (hem, hem). Out from Imageworks on ST, Amiga and PC in September.

As they say in France, 'Worra line-up'! (Er, are you sure about that? — Ed.) French software house Infogrames have a bundle of digital delights up their sleeves. For a start. Drakkhen. the fantasy

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I PLAY 3-D SOCCER Italian software house Simulmondo is to release its games in the UK. the first of which is the oddly-titled I Play 3D Soccer. Simulmondo reckon it's a masterpiece, it took two years to program and was created by a team of nine continental coders. I Play 3-D Soccer features 64 different European clubs, simultaneous two-player action (with up to 64 players), and goes on release in October for the C64, Amiga, Atari ST and PC.

With the official release of the Mega Drive in September, there are no signs that Sega are losing interest in the Master System. Indeed, here's news of three forthcoming releases you can plug in and play. The classic roleplaying game Ultima IV is on its way, with Alex Kidd in Shinobi World and the scrolling shoot-'em-up Freedom Fighter in hot pursuit. As usual, the Sega trio are being distributed by Virgin.

THE SPY WHO LOVED ME

September is the launch date for the latest game in Domark's on-going Bond series. This time 007 stars in The Spy Who Loved Me and Domark hope to bring all the excitement of the movie to your screen. Bond, along with beautiful Soviet agent Anya Amasova, has to halt the launch of nuclear missiles. The action starts with three chase sequences: firstly in Q's Lotus Esprit, followed by more fast racing in speedboats and then on to jetskis. After exhausting yourself on those, there's a hand to hand battle with Jaws, the henchman everyone loves to hate. And then there's the little matter of rescuing that Soviet agent... Out on all major 8- and 16-bit formats.

game, is appearing on the, hey, FM Towns! Sadly, not everyone has one yet, so let's have a quick run through the five titles appearing on the ST, Amiga and PC before the end of the year. Murder in Space is a detective and simulation game set aboard an orbital space station. Not only are there crimes to solve but you also have to take control of the space station! Metal Masters lets you create your own robotic fighting machine which can be entered into battle arena contests or constructed especially to compete in sporting events — the objective is to build the best and win the most.

Eagle's Rider is set 5,000 years into the future and presents an arcade adventure challenge as you attempt to conquer the universe. Sounds fun. Christmas sees the return of Tintin in a new adventure: TinTm with the Incas. Joined by Captain Haddock, Professor Calculus and Snowy the dog (woof woof), Tintin gets to grips with the curse of King Pachacamac (say it). Lastly, there's this strange thing called Alpha Waves — too odd to describe here (it's supposed to help you relax and dream), wait for the review.

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Ever since he fell o Jt of bed as a child, Paul Rigby(from a choice of 400,0001) from laser disk has wanted to fly. When he received a computer, downloaded catalogues provided by the Smithsonian Institute in he first question wasn't 'What's the best arcade America. game around?', it was more like 'When are they A campaign option will only doing a Flight Simulator 1.0 conversion?' So it's cater for a 'personal' victory. That is, if you play on the not surprising that Paul was the first person German side, your side will still knocking on the door of Dynamix when they lose the war. However, you can released news of Red Baron and other new still 'win' as you are judged by your record. The large products campaign starts at the

• Rise Of The Dragon's stunning graphic scenes are produced using a combination of pencil, watercolour and airbrush. The end product being very beautiful 'paintings' that are colour-scanned into a PC.

I've been looking forward to this one for some time. Chiefly because of the innovative way Dynamix write flight sims —A10 Tank Killer being a fine example. Using their 3-Space polygon system, with Red Baron Dynamix have re-created the characters of the actual aces who flew at the time, complete with favourite manoeuvres etc. There will be 15 separate aircraft in this sim. Each with their own flight model! In addition, each aircraft will have their own structural models!! This was deemed necessary due to the fragile nature of the bi-planes flown at this time. Many had their own quirks, design faults and so on. (Fly a Fokker Triplane into a steep dive and the wings will rip off.) Engine characteristics have been programmed in too. The

68 TGM August 1990

Camel's engine, for example, increased altitude during righthand turns, lowering it on lefthand turns. Cockpits have been digitised from rare original WW1 aircraft or via mockups and photos

• In Dynamix's Red Baron fly high and keep the skies clear of Fokkers (ho. ho).

beginning of the war with relatively poor equipment. You are given better equipment as and when that piece of equipment becomes historically available. Other features include unique, hand-signal communications from fellow aviators during formation flying (who will be digitally animated). Signals will interpret as attack, retreat, etc. Missions include

dogfighting. balloon-busting, Zeppelin hunts, bomber escort and night raids.

RISE OF THE DRAGON

Rise of the Dragon is big. The final version will fill around eight high-density disks. You'll get about 8Mb of info on there with VGA and EGA graphics. If the game had run over normal lowdensity disks the total, with just VGA artwork, would be 20 disks! The extensive art, done by a professional comic illustrator, was scanned in via PC. Life on Earth 2053 has taken a turn for the worst. The atmosphere resembles that 'down and dirty' feel of the film Bladerunner. Overcrowding, global food shortages, severe drug abuse and a corrupt police force mix with the high-tech images of hover cars and supersonic ground transports. A new drug, Methylthiazonine, is doing the rounds. Contained in a stick-on patch, you place it onto a bare patch of skin (often behind the ear). However a new sub-type of the drug has begun to appear which contains a lethal virus. You hit the patch.... The drug enters your bloodstream... You hit a tremendous 'high' from the drug — but the virus takes over... Producing mutation, insanity and. ultimately, death. A drug lord. Deng Hwang, is behind the drug. He is the ancient betrayer, the bringer of chaos, as foretold by the prophecy. Dragon has been produced within a HyperCard-type environment. Using the GDS (Game Development System), the whole game is point and click, integrating invisible screen buttons' that activate commands (animation, sound, etc). Complex menu trees constitute the interactivity with characters. However, conversation is non-linear, it has a variety of different endings.


• Produced within a HyperCard-type environment, Rise of the Dragon's code eats up a staggering 8 Mb ot memory.

The game itself is also nonlinear. you have the ability to wander the game worid for hours, looking at objects (which can be picked up) and investigating people without making the slightest progress. The design brief, therefore, intends to offer tremendous freedom of movement, freedom of play and a feeling of the wonder of discovery when you make progress.

HEART OF CHINA

Heart of China is also based on the GDS. The only difference between Rise of the Dragon and Heart of China is that China overlays digitised images of human actors and actresses over the artwork whereas Dragon is totally hand-drawn. The plot surrounds a 1930s action adventure story. You are a down-and-out WW 1 pilot, 'Lucky' Jake Masters. Your task is to rescue the kidnapped daughter of a very powerful man who has made one or two

enemies over in China. You end up trekking all over the world (Istanbul. Paris, Honk Kong, etc). Besides yourself, there are two major characters. Kate Lomax, the woman you're rescuing, and Chi, a ninja sidekick. Character viewpoints change in the game depending on what's happening. So if Jake is thrown in jail, the story changes from his viewpoint to Kate or Chi as they figure out a way to rescue him. The one aspect that Dynamix continually emphasised during the collation of these previews was that neither China or Dragon are anything like David Wotf: Secret Agent — their first impressive foray into interactive movies. Both of the new games will be far more interactive than David Wolf ever was. There will be no sitting back and watching long periods of 'movie' action in the new games. The new releases contain a wholly new game system which promises to continually involve the player.

STELLAR SEVEN

T h i s a r e - m a k e of a n o r i g i n a l w i r e f r a m e , m o n o c h r o m e g a m e which b o r r o w e d m a n y of the Ideas from the original Battlezone a r c a d e g a m e , b u t w i t h m o r e s t r a t e g y . T h e n e w version introduces solid 3-D graphics with bitmapped backgrounds rendered (hand-drawn, airbrushed t h e n s c a n n e d into t h e g a m e ) in g l o r i o u s l i g h t - s o u r c e d , V G A with Roland/Adlib sound support on the PC.

68 TGM August 1990


There's something strange going on in Chicago. It's could be the fact that the town's full of computer types for the Consumer Electronics Show. Even so, there's something very, very unusual about the place. Marshal (Monkey' Rosenthal is on the case...

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t's not often that you step off the elevator to be greeted by a number of brittle skeletons. And you don't normally see treasure chests surrounded by pirates — who seem to have stopped off at the Jolly Roger to quaff a few ales — shouting hearty arhahs' (Jim lad) on one of your hotel floors. Along with fellow bemused journalists, I move over to the Scum Bar, order some grog (served in dirty mugs), take a few sips and sit down to reflect on the sequence of events that have led me to this very strange Lucasfilm party. It was at the last Consumer Electronics Show in Las Vegas that I first approached Lucasfilm's Ron Gilbert (author of Maniac Mansion and Zak McKraken) about his next game. All he blurted out in a moment of candor was that it will be funny and full of swashbuckling entertainment. Attempts to get specifics were greeted by a stony silence, which, to be fair, might have also been a result of all the champagne consumed that night. Over the next months. Ron was under continued pressure to give this fact-hungry journalist more information. He eventually cracked. 'Okay,' says Ron, 'meet me at Chicago CES, the Friday night before the show opens and I'll tell all.' It was agreed. I called the detective agency and cancelled the surveillance on him. Chicago: Friday night. Here we are in the dimly lit depths of the underground parking garage at the Hilton Hotel. Me, Ron, a 386 PC. a 12-inch monitor, and the only working electrical outlet in the whole damn place. Ron does the boot-up honours, and presents The Secret of Monkey Island. Set in the age of piracy in the Caribbean, a twisting plot surrounds our young hero (no name yet) as he arrives fresh and wet behind the ears from England to the port of Melee. His desire: to become a

68 TGM August 1990

successful pirate, wealthy beyond all dreams. Which can only be accomplished by performing three tasks: defeating the Sword Master, finding the buried treasure, and becoming a Master Thief by stealing from the Governor's Mansion. None of which is going to be easy, since none of the pirates hold any respect for you. 'Add to the above that there are some very weird things nobody is talking about,' says Ron. 'None of these pirates seem to want to leave the island, they're all afraid of some talk about a ghost ship sailing the sea. Taking some time to find out what's going on here might prove as useful as the quest to become a successful pirate. 'Keep in mind that we're striving for humour here,' notes Ron. 'The one-liners are more lethal than the pirates could ever be — they're a bunch of great guys that reek of cartoonism. In real life you

wouldn't have wanted to ever get too close, especially if your sense of smell was good. And you're not penalised for being humorous either — you can say silly things, yet still get the information needed to progress in the game.' Ron also lets slip that one of the pirate characters looks 'pretty familiar' to anyone who has played Lucasfilm's Loom. Now a bit about those three quests. There aren't any arcade sequences in Monkey Island, so you have to defeat the Sword Master with your rapid wit, not a dagger or cutlass. Options appear when you

confront her (yep. she's mighty tough), and it's those choices that will affect the outcome of the fight. This is true throughout the game as you can talk to almost every single character


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found — and conversations are mighty important in order to find out what's going on. But what about treasure, Ron, spanish doubloons, diamonds, rubies, pearls and all that stuff? 'Finding gold and other good stuff means looking about, but the best way to find it is to put out to sea; and that means assembling a crew, and buying a ship. Which brings more problems than you realise — the guy to deal with acts like a used car salesman! (I mean, whoever stops to consider options like*af)arnacle-free coating fonthf hull?) Then there's the Governor, who just happens to be the kind of woman you're looking for. She likes you too. soooo... Of course she has to go and get kidnapped by the ghost ship. Just your luck, huh? So you decide to go after her in the best tradition of being a hero, er pirate,' he notes. 'And that means heading for Monkey Island — which is far from being deserted. First you'll have to sail there, taking on other ships and firing cannons, without getting sunk. More happens on the island, but that would be telling.' While Ron rests from divulging so much, here's a few game specs. No external storyboard devices (like the

tape/CD for Loom) are included — it's easy to get the plot from the first few screens. There's high resolution images, of course, combined with great animation. Part of what makes a game 'seamless' is in what

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Ml The Secret of Monkey Island is t h e l a t e s t g a m e f r o m Lucasfilm to exploit their innovative m e n u system. Previous adventures to use this user-friendly technique i n c l u d e t h e s u c c e s s f u l Indiana Jones and the Last Crusade Graphic Adventure ( a b o v e ) , Maniac Mansion a n d Loom. T h e r e is a b s o l u t e l y n o t y p i n g w h a t s o e v e r , j u s t p o i n t a t a n o b j e c t a n d c l i c k o n a n a c t i o n . L u c a s f i l m p r e d i c t t h a t all a d v e n t u r e s w i l l b e like t h i s o n e d a y . If a r c a d e p l a y e r s a r e to be converted to adventures, m o r e c o m p a n i e s will have to follow Lucasfilm.

you don't see — like an interface that does its job, but keeps out of the gamer's face. Continuing the point 'n' click style found in Maniac Mansions, Indiana Jones and Loom, and refined along the way, all actions can be performed by just using the onscreen pointer, there's no '^BSBSsM^SMKJrl^ typing whatsoever. The art and music is as highly detailed as ever, being the result of Steve Purcell and Mark Ferrari. 'Besides the various sound effects, there's support for Adlib and Roland boards on the IBM.' But there is a new and highly noticeable feature: proportional scaling. Characters increase and decrease in size as they move towards and away from the foreground — even on the diagonal. All without any noticeable effect on the speed. Watching this — with animation still in effect at all time — is worth the price of admission alone. Ron continues: 'Puzzlesolving exists of course, but it's designed to advance the game, not stop you dead in your tracks. First-time adventurers will feel comfortable here, while the more experienced can move about a bit more to locate areas of interest not readily

apparent. The game is about having fun, it's almost impossible to get killed — just don't go jumping off cliffs. Remember to look everywhere, do as much as you can. Bars are a good place to pick up information, just don't be too conspicuous if you're not prepared to back up your play. As I mentioned before, there's a subtle sub-plot which can be discovered. I'm building the sequel around this — it's not important to playing the game, but it can give you a bit of advanced notice for next time. My final comment: There's more strange things going on with ships that you might think!' Cars start streaming into the parking lot. Guess we've been here a bit too long. Ron picks up his stuff and takes off. muttering about a party he has to attend. One he didn't see fit to tell me about. Good thing I picked his pocket earlier and took the invitation. My mind swirls with the thought as the effects of the alcohol begins to pass and I return to reality. Which is kind of scary — let's just lift this eye patch off that joker asleep in the corner. Snap it on for a monocular effect, and it's back to the Scum Bar for another round of grog.

68 TGM August 1990


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YOU NEED Whoever said a bird in the hand is worth two in the bush got it completely wrong. Of course, a bird in the hand is worth sod all. However, the latest console in your hand is worth the adoring gaze of the world's computer press. Currently under the spotlight are Japanese giants, NEC. And it was at the latest Consumer Electronics Show in Chicago that Marshal M Rosenthal caught up with them, 'obtained' their latest fun-bundle and sneaked off behind the screens to bring you this hands-on report... The Eighties was the decade of the true portable. Within the past years, we've seen a revolution in on the move' entertainment. Personal stereos were commonplace, and when those little 3-inch TVs arrived heads turned. Also around were Game and Watches, soon followed by single-game LCD hand-helds. However, it was not until 1989 that the portables market exploded. Earty on in the year, Sony launched their impressive Video Walkman (a Video 8 recorder and TV for £799 — and the size of a VHS videocassette). Throughout the year, Casio and Citizen were releasing numerous mini-TVs with colour displays for under a £100. Then, when summer came, the games explosion occured. Nintendo — who had for so long

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relied on their successful Famicon — unveiled the Game Boy: a small, unobtrusive machine that soon peaked a million sales, and put Nintendo back in the gamesplayer's mind. But. in an attempt to beat the competition to the shop shelves. Nintendo had sacrificed one important element: colour. Americans don't look at colour as a nice extra, if you can afford it'. To American kids, colour is a God-given right. Still, there was Super Marioland on the Game Boy. so things weren't that bad... until Atari announced the 4096-colour Lynx, that is. The ball was back in Nintendo's court, and rumours started to surface concerning a colour Game Boy... Meanwhile, back in Japan, NEC, who had just cracked the

68 TGM August 1990

US market with their PC Engine (resized and redubbed the TurboGrafx-16), were quietly working on a hand-held that would turn the portable console market upside-down. Time for Marshal Dick' Rosenthal to take on the case.

MARSHAL FILES: CASE OF THE NEC HAND-HELD

After managing to smuggle out the PC Engine hand-held, codenamed TurboExpress. I was interested to know why NEC were so confident that this bag of goodies was going to put a massive dent in the sales of both Atari and Nintendo. So, as I returned to headquarters, complete with a new set of batteries, I locked the door behind me and prepared to take the sucker to bits. Like Atari's Lynx, this little baby is one cool dude. Beautifully moulded in matte black plastic, it almost resembles the Sony Video Walkman — but with the screen slightly tilted to cut out reflections and improve definition. Looking below the screen, you could be forgiven for thinking it was the promised colour Game Boy. Same joypad on the left, select and run buttons, and two angled fire buttons. What give it away as an Engine variant are the two adjustable rapid fire switches (commonplace on all PC Engine add-on joypads). Sizewise. it's a touch larger than the Game Boy at 4.3x7.3x1.6 inches. Around the sides of the TurboExpress are plenty of holes and switches to fiddle with. At the bottom is a port for a link-up cable, on the side the contrast, brightness and volume controls, and earphone and power sockets. Keeping the TurboExpress going shouldn't be any problem as the six penlight batteries last for around four-five hours. There's

also a rumour that some new battery conservation circuitry could bump it up to six hours uninterrupted play. Taking of circuitry, let's take this sucker apart — after all. it's only a prototype worth around £15.000! Various sounds of cracking plastic as a small screwdriver pries the front of the case from the back. The electronics inside look real familiar, especially some of the chip components. Hmmm, that's a HUC 6280 microprocessor running the show, cycling at 7.16 Mhz The backlit, colour LCD screen measures 2.7 inches diagonally, and its very sharp and clear — easily as good as the Lynx. Ifs also cleverly placed in a recess which helps keep out extraneous light (which usually needs constant adjustment of the contrast and brightness). Pity I can't make much more of all these chips. I suppose I'd better reassemble it... Er. doesn't quite stay together. Now where's that electrician's tape? Funny how it doesn't fit as good as before, but give me a break, it's not for sale anyway. Now where's that ROM card I laid my hands on'? Aflickof the switch and... it's showtime! This is one sharp screen. The resolution is a lot tighter than the Lynx, with a matrix of 312x238 pixels There also seems a fair few colours onscreen. Let's count 'em; there surely can't be more than the Lynx's 16. Umm... 1,12,30, 80, 120, 180. 200, 230, 256. Hey. let's see that ROM card! It doesn't look special, in fact it's just a plain PC Engine card. That means TurboExpress will run great PC Engine games like Chase HO. Legendary Axe. RType. etc. In fact this small wonder is a mini Engine, complete with stereo sound pulsating through a robust speaker.

The availability of software could, ultimately, make the TurboExpress succeed where the Lynx is faltering. Even the Game Boy, with all of Nintendo's licensees, has only mustered 30odd games so far. Still. Atari have got till December to get another 40 games out if they're to match the Express when it comes out after Christmas. NEC hope there'll be around 100 games for it by the end of the year. The Express plays just like the Engine. Even with innumerable large sprites on screen, the Express keeps running smoothly. The expansion port allows just two Expresses to be linked together (the Lynx allows eight — if you canfindseven friends who all have the same game as you, and want to play it at the same time!). Game cards allowing two player games will have special hooks' in the software detecting whether they are running in the TurboExpress or the normal PC Engine. If that wasn't enough, NEC are also releasing an optional TV tuner with its own antennae and video sockets. Yup. that'sright,a

console and TV in one. Whatever next? (Films on ROM card? — Ed.) Of course, the waiting for its release is pretty annoying, but what makes it worse is that the TurboExpress is only compatible with American PC Engine (TurboGrafx-16) games. The cards available in the UK are all Japanese imports so none will work with the present TurboExpress — the pin configuration is different. Still. NEC are bound to bring out a Japanese version soon, so save the tears. The TurboExpress will retail in the US for around £150. with the TV tuner an optional extra at approximately £50. NEC hope to launch by Christmas, which is quite possitHe.as both the software and hardware are now finished.


/mrm

WTIME!

Who said life as an American contrliN^«M;8Mff Ttoydon't know the half] of t h e s h o w , S i e r r a a r e s h o w i n g Space Quest IV, of it. Look at Marshal M Rosenthal for instance. The poor chap has had to King's Quest V, a n d t h e travel all the way from New York to Chicago just to spend day after day being s t r a n g e Keeping Up With Joneses. H o w e v e r , a c t i o n wined and dined by the money-burdened companies exhibiting at the latest oriented players will opt for Consumer Electronics Show. He can't even pop home at night: sometimes the new duo from Dynamix, dossing down at expensive parties or plush hotels. In fact, he was so busy, heHeart of China a n d Blade Runner, b o t h f e a t u r i n g only had a few moments to spare w p p | j j | i j B awesome new graphic month. So what's up, Marsh? j interfaces and scanned vo ig 5

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are

Brring, brring. Brring, brring. Hi t h e r e . M a r s h a l h e r e . Y o u want to k n o w w h a t ' s g o i n g on h e r e at C E S ? W h a t isn't! There a r e m o r e g a m e s a n d more e x c i t i n g p r o d u c t s t h a n ever b e f o r e . How about nine new ones for t h e L y n x ! A m o n g s t t h e m ,

pack. Not forget the supern e a t K o n a i Laser Sight h e l m e t w h i | replaces the Z a p p e r ligl gun. You target w i t h a r e d oss-hair which lights up screen. When y o u n e e d t< fire, you just shout into microphone on the helmet. I

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DO ME A FAVOUR...

...plug me into a Sega, for 17 companies are now producing software for the Mega Drive. Sega are putting the big bucks money behind their Michael Jackson licence Moonwalker, which contains some awesome animation. If animation's your forte, then get a look at the Animation Studio from Disney's new software label. It's a full-featured anim package for the Amiga with plenty of art samples, examples of common animation techniques, and an 'onion skin' feature that lets you draw new cells while still viewing the old ones. NEC are still doing their bit for the TurboGrafx-16. There are all the latest releases, like Splatterhouse, Bloody Wolf and the hilarious Bonk s Adventure (known as PC Kid in the UK). On CD ROM, watch out for a batch of ICOM simulations almost ready for release. Meanwhile, in another area

a r t w o r k . A l l t h e g a m e s may appear on C D R O M , as both companies have shown h e a l t h y i n t e r e s t in iuItimedia, a o d r i f ^ ^ H S f f L - , even to the point of bringing out a CD ROM drive for MS-DOS computers. Which, as an aside, makes you want to take another look at Commodore's CDTV.

It doesn't stand for Compact Disk Television as you might ttiink but, strangely, the acronym expands to Commodore Dynamic Total Vision. But you guys know all about that, and somebody wants to use the pay phone, so I'll see ya. Try me on my cellular number later... dick,

brrr...

1, where eight explore a n e n d l e s s labyrinth. 1 O r the o t h e r h a n d , y o u c o i try w o r k i n g y o u r w a y through 5 0 , 0 0 0 s q u a r e f e e t of N i n t e n d o N E S a n d G a m e Boy stuff. In that j u n g l e you'll find B a n d a i ' s t e n e p i s o d e Dick Tracy a n d Infocom's n e w r o l e p l a y i n g a d v e n t u r e g a m e for t h e N E S . Also, G a m e B o y ' s Batman is hot stuff, s o ' s Ghostbusters II. W h a t a b o u t p l a y i n g Beetlejuice? O r Boxing f r o m Activision, w i t h its u n i q u e frontal p e r s p e c t i v e . A n d t h e n there's t h e q u e s t i o n a b l e f u n of s e e i n g G a m e J o y , t h e G a m e B o y c l o n e w h i c h is probably g o i n g t o g e t l e g a l l y z a p p e d by t h e b i g N. S p e a k i n g of a m a z i n g peripherals, t h e r e ' s a n e w version of t h e P o w e r g l o v e for t h e N i n t e n d o — a l m o s t w e i g h t l e s s a n d d i v i d e d into a small g a u n t l e t a n d a belt

• .

TGM August 1990 19


FOUR GOLD PIECES US Gold are preparing for an autumn offensive on the hearts and minds of dedicated games players. As well as our special look at the stunning Gold of the Aztecs, Paul Rigby takes an interested walk past the monitors in the development vaults of Birmingham's biggest software company... VAXXINE

Poor ol" A d r i a n S t e p h e n s , author of V a x x i n e , w a s verbally a s s a u l t e d by y o u r s truly w h o , in a d e s p e r a t e effort to g r a b s o m e white-hot info, b l a s t e d A d e with 4 , 3 2 3 q u e s t i o n s in 2 2 s e c o n d s flat. H e r e a r e a f e w of t h e m o r e legible n o i s e s Mr S t e p h e n s could muster. Not b a d under the circumstances. 'A plot? E r m , er. Y e a h , there's a plot. Erm...' This was a remarkably good effort from our A d r i a n a s h e w a s n ' t really responsible for the plot at all. W h a t h e did tell m e . though, w a s that y o u must d e f e n d b a s e s from nasties. Not too dissimilar to Defender. T h e g a m e t a k e s m a n y of t h e e l e m e n t s that E-Motion h a d . For instance, o n the 3 - D l a n d s c a p e a r e coloured balls w h i c h o c c a s i o n a l b u m p into e a c h other. W h e n t h e y do, they c o n n e c t to e a c h other with a p i e c e of string a n d run off in s e a r c h of your b a s e s . T h e EMotion connection? 'It w a s a nice routine, it l o o k e d pretty in 3 - D , s o w e thought, w h y not?' H o w e v e r , a s y o u a r e not d e a l i n g with 3 2 0 x 2 0 0 pixels a n y m o r e (no fixed s c r e e n size), the p r o g r a m m e r s h a v e to m a k e sure t h e string d o e s n ' t stretch too far. S T E o w n e r s will b e glad to hear a b o u t t h e e n h a n c e m e n t s o n their version. T h e extra palette g i v e s a smooth, colour grading effect d o w n t h e s c r e e n , a n d extra m e m o r y allows s a m p l e d sound.

MURDER

' H e ' s d e a d Jim.' W i s h I'd h a v e said that. But m a y b e I'll get m y c h a n c e . In fact m a y b e I'll get 3 . 5 million c h a n c e s ! B e c a u s e

that's h o w m a n y different murder cases you can choose from in U S Gold's Murder. P l a y e d in a n isometric view, with period-style g r e y - s c a l e graphics, y o u h a v e two hours to solve a variety of murders, all of which a r e set in a n E d w a r d i a n style h o u s e . C h o o s i n g the m u r d e r of your choice is d o n e by selecting a d a t e ( 1 9 1 4 - 1 9 4 2 ) . O n e of eight different h o u s e s a r e s e l e c t e d from o n e of four skill levels (novice to s u p e r sleuth). During the g a m e y o u will s e e the w a n d e r i n g c h a r a c t e r s w h o occupy the h o u s e — a n d the d e a r d e p a r t e d lying o n the floor. Clicking o n your fellow inhabitants brings up a picture with their stats, n a m e , portrait a n d inventory. E a c h character h a s their o w n bit of information a b o u t the m u r d e r — w h e t h e r it b e true or false. Objects a r o u n d the p l a c e c a n b e of similar help — although they don't talk m u c h ! W h e n y o u find a clue — finger prints, verbal information — y o u c a n store it. T h e r e ' s a m a x i m u m of 6 4 r o o m s in a n y o n e h o u s e , with 3 6 objects a n d up to 2 8 characters. At the e n d of your search you can accuse s o m e o n e — but m a k e sure you're certain w h o it is! M u r d e r will b e available this s u m m e r for A m i g a . S T a n d P C .

After Rotox, it's surprising to see a second Rotoscape d e v e l o p m e n t a n d a totally different g a m e design. Operation Harrier, available o n the A m i g a , S T a n d P C . is a n a r c a d e g a m e which p l a c e s y o u in a A V - 8 B Harrier I I V / S T O L aircraft. You t a k e off f r o m your carrier in the Middle East after being a s s i g n e d a n u m b e r of missions, e a c h with increasing difficulty. You m a y h a v e to hit a n oil refinery or sink a n e n e m y destroyer; either gains y o u points a n d i n c r e a s e s your rank.

Mi n

OPERATION HARRIER C r e a t i v e Materials introduced their revolutionary R o t o s c a p e s y s t e m in their first release, Rotox. T h e concept is that the player stays in the centre of t h e s c r e e n while the l a n d s c a p e revolves a r o u n d him. Although this is initially very weird, Rotoscape gameplay soon b e c o m e s instinctive.

SNOW STRIKE Snow Strike c o m e s f r o m E p y x in the S t a t e s a n d , a s a futuristic flight s i m u l a t i o n / c o m b a t g a m e , is s o m e t h i n g of a d e p a r t u r e for them. It's April 1 9 9 9 a n d t h e P r e s i d e n t of A m e r i c a h a s given the g r e e n light o n O p e r a t i o n S n o w Strike, a p l a n n e d attack o n the d r u g b a r o n s of S o u t h America. T h e F 1 4 - L C B C o s m o s , a state-of-the-art fighter, is p u r c h a s e d specifically for t h e mission.

saw it- S ft. * • ,-rc: .

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A s well a s a n o v e r h e a d viewpoint, Operation Harrier allows y o u to m o v e into the s c r e e n a s your aircraft i n c r e a s e s a n d loses altitude. T h e graphics are a mixture of sprites a n d polygons giving a c o m b i n a t i o n of detail a n d realistic 3 - D . A n d , of course, a large r a n g e of w e a p o n r y e n s u r e s s o m e f r e n z i e d action. It is interesting to note that there is/was a Konix version in the works. W i t h m o r e p o l y g o n s t h a n a n y other version a n d graphics u s e d in the 2 5 6 - c o l o u r m o d e ( 2 5 6 x 2 0 0 pixels), the Konix version p l a n n e d to utilise the y o k e a t t a c h m e n t . It will b e a s h a m e , with the present Konix troubles, if w e don't s e e this impressive version o n sale.

T h i s powerful a n d versatile fighter could d e s t r o y the major drug installations a n d transport m o d e s — if it's flown by the right pilot. Y o u a r e t h e right pilot... T h e d r u g barons' d o m a i n h a s b e e n m a p p e d out by satellite pictures a n d t h e mission objectives a r e c o m p l e t e . T h e first solo run begins. T h e r e a r e t e n different missions to a c c o m p l i s h , a n d missions specially p r e p a r e d for your training. H a v e y o u got w h a t it t a k e s to m a k e the g r a d e of a futuristic fighter pilot? F i n d out w h e n Snow Strike g o e s o n r e l e a s e o n August on Spectrum, C 6 4 , A m s t r a d . Atari ST, A m i g a a n d PC.


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NAM

I975

S c e n a r i o s are a w a s t e of t i m e for g a m e s like t h i s — it's p u r e b l a s t i n g a c t i o n all the w a y . A s J o h n n y G r u n t , y o u ' v e got t o f a c e w a v e s of e n e m i e s b e f o r e t h e final s h o w d o w n w i t h a m e g a l o m a n i c professor. T h e r e a r e no i n n o c e n t b y - s t a n d e r s t o w o r r y a b o u t — if it m o v e s s h o o t it, if it d o e s n ' t m o v e s h o o t it a n y w a y . T h e d i s p l a y is a c r o s s b e t w e e n Cabal a n d Operation Wolf. A t t h e b o t t o m of the s c r e e n is y o u r c h a r a c t e r w h o c a n m o v e left o r right w h i l e his g u n s i g h t a p p e a r s e l s e w h e r e o n s c r e e n . J u s t like Operation Wolf t h e s c r e e n continually scrolls either left or right, w i t h the o c c a s i o n a l static s c r e e n at t h e e n d of a level. T h e j o y s t i c k c o n t r o l s the m o v e m e n t of y o u r g u n s i g h t a s well a s that of y o u r character. M o v i n g left will m o v e the g u n s i g h t rapidly t o t h e left w h i l e y o u r c h a r a c t e r will w a l k v e r y s l o w l y in t h e s a m e direction. S o , in effect, y o u c a n practically s t a n d still w h i l e y o u r g u n s i g h t z i p s all o v e r the s c r e e n , great for c l e a r i n g t h e a r e a of e n e m i e s if y o u ' r e in a s e c u r e position. H o w e v e r , t h e r e are n u m e r o u s t i m e s w h e n y o u w a n t to m o v e q u i c k l y to t h e o t h e r s i d e of t h e s c r e e n t o e s c a p e a n i n c o m i n g attack... Nam 1975 m a k e s use of t h r e e of t h e joystick's four fire b u t t o n s . B u t t o n A acts a s a s t a n d a r d fire button, b u t t o n B lobs a g r e n a d e w h i l e b u t t o n C w o r k s in c o n j u n c tion w i t h the j o y s t i c k t o s p e e d u p y o u r m o v e m e n t o r m a k e y o u r c h a r a c t e r perf o r m a roll. In u s e this s y s t e m w o r k s v e r y well. T h e o n l y p r o b l e m I e x p e r i e n c e d w a s w h e n stuck in a tricky situation, f u m b l i n g f i n g e r s p r e s s e d t h e w r o n g k e y m a k i n g the c h a r a c t e r roll w h e n I really w a n t e d to throw a grenade. O c c a s i o n a l l y , after killing a baddie, y o u are r e w a r d e d w i t h s o m e additional w e a p o n r y . T h e s e w e a p o n s o n l y last for a limited a m o u n t of s h o t s but t h e y ' r e a lot m o r e effective t h a n y o u r u s u a l m a c h i n e g u n . S o far the T G M t e a m h a v e discovered a f l a m e thrower, a s u p e r - f a s t

22 TGM August 1990

machine gun, machine gun wielding w o m e n (they t e a m up w i t h y o u r c h a r a c t e r w h e n y o u free t h e m f r o m the b a d d i e s ) a n d a rocket l a u n c h e r (actually o n l y M a r k C a s w e l l c l a i m s t o h a v e f o u n d o n e of t h e s e , h o w e v e r , he's a p a t h o l o g i c a l liar a n d t h e rest of t h e T G M t e a m d o n ' t believe that t h e r e ' s o n e in t h e g a m e ) . S o u n d a n d g r a p h i c s w i s e Nam 1975 is s u p e r i o r to a n y similar g a m e o n a n y other c o n s o l e , but the N e o - G e o is c a p a b l e of better t h i n g s . J u s t take a look at t h e pict u r e s of Magician Lord for e x a m p l e . H

I P • — i . T

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Nevertheless, it's g a m e p l a y that really c o u n t s a n d it's h e r e t h a t t h e g a m e excels. Nam 1975 m a k e s n o p r e t e n c e s to a d e e p a n d m e a n i n g f u l g a m e , it's all a b o u t fast reactions. T h e first level is fairly s t r a i g h t f o r w a r d a n d inviting. Later levels p r e s e n t a real c h a l l e n g e , t h e k i n d w h e r e y o u find yourself g l a d that t h e r e ' s fe c o n tinue play option. It's a n a d d i c t i v e g a m e w h i c h will n o w d o u b t be p o p u l a r w h e n it's released in the a r c a d e s . P e r h a p s t h e b i g g e s t faults w i t h the g a m e are t h e m e m o r y c a r d o p t i o n s . If y o u u s e t h e s e a lot it w o n ' t t a k e l o n g t o c o m plete — a l t h o u g h t h e g a m e is far f r o m easy. W h e n y o u ' r e p a y i n g m o r e t h a n £ 1 0 0 for a g a m e y o u w a n t s o m e t h i n g that's g o i n g to take m o r e t h a n a w e e k o r t w o of solid playing to c o m p l e t e .

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BASEBALL STARS: PROFESSIONAL

The first t h i n g t o hit y o u a b o u t this g a m e is the s o u n d , o r rather the s p e e c h . It's not just the o c c a s i o n a l snippet, t h e g a m e s e e m s to be p e r m a n e n t l y telling y o u that it's a 'fine d a y for baseball, n o t a c l o u d in the sky' or that's a well hit ball a n d It should be in t h e r e for a single' a n d o t h e r such things. T h e quality of the s o u n d is

e v e r y bit a s g o o d a s a n y t h i n g else that's a p p e a r e d in the a r c a d e s . T h e actual g a m e is a pretty s t a n d a r d baseball game. You can choose your own t e a m f r o m a list of p l a y e r s but s i n c e all their p e r f o r m a n c e a n d p h y s i c a l details are written in J a p a n e s e it's i m p o s s i b l e t o tell if y o u ' v e c h o s e n a g o o d t e a m ( u n l e s s y o u

c a n read J a p a n e s e of c o u r s e ) . T h e r e ' s the o b l i g a t o r y b a s e b a l l l e a g u e a n d a two-player g a m e o p t i o n and... er that's a b o u t it really. T h e p r e s e n t a t i o n of t h e g a m e is faultless — l o a d s of nice g r a p h i c s a n d m u s i c — but t h a t d o e s n ' t hide t h e fact that there isn't t h a t m u c h t o actually do, especially w h e n y o u r t e a m is batting. T h e n it's j u s t a c a s e of p r e s s i n g the fire b u t t o n at the right t i m e . P i t c h i n g a n d fielding is a bit m o r e i n v o l v i n g but e v e n t h e n it d o e s n ' t require m u c h skill t o pitch or c a t c h the ball. A s b a s e b a l l g a m e s g o It's n o t a bad effort, but it's n o t the sort of g a m e that's g o i n g t o m a k e y o u g o o u t a n d b u y a NeoGeo.

Robin Candy TGM August 1990 23


CONSOL

Visually, this is the m o s t s t u n n i n g of the initial b a t c h of N e o - G e o g a m e s . E a c h level h o l d s n e w g r a p h i c a l treats for the player. In fact o n e of the m a i n c h a r m s of the g a m e is the d e s i r e to s e e w h a t the next level l o o k s like. A s the title of the g a m e s u g g e s t s , y o u play the part of a m a g i c i a n c u m w a r l o r d . Your task is to p r o g r e s s t h r o u g h s e v e r a l w e i r d a n d w o n d e r f u l w o r l d s for a final s h o w d o w n with an all-powerful magician. Magician Lord is best d e s c r i b e d a s a n a r c a d e a d v e n t u r e / p l a t f o r m g a m e . T h e puzz l e s are m a i n l y c o n f i n e d to defeating baddies. or n e g o t i a t i n g a w k w a r d l y p o s i t i o n e d p l a t f o r m s , but t h e r e ' s m o r e t h a n e n o u g h g o i n g o n to k e e p e v e n the m o s t s e a s o n e d arcade adventurer occupied. Y o u start the g a m e a s a laserbolt-shooting w i z a r d but c a n quickly c h a n g e y o u r p e r s o n a into s o m e t h i n g m o r e f o r m i d a b l e . S c a t t e r e d t h r o u g h o u t the p l a y i n g area a r e m a g i c p o t i o n s w h i c h t r a n s f o r m y o u into a totally different character. In y o u r n e w g u i s e a s the Ninja Warrior. D r a g o n L o r d or Ice Warrior y o u a r e equipped with a new weapon and i n c r e a s e d r e s i s t a n c e to e n e m y hits. It d o e s n ' t t a k e l o n g b e f o r e y o u ' v e got y o u r o w n f a v o u r i t e character, but the g a m e is d e s i g n e d so that n o s i n g l e c h a r a c t e r is s u i t e d to all the p r o b l e m s you'll e n c o u n t e r . For i n s t a n c e , the fire-breathing D r a g o n L o r d is great at killing the b o m b - d r o p p i n g birds but isn't too g o o d a g a i n s t the g u a r d i a n at the e n d of level o n e . At the b o t t o m of the s c r e e n are t w o bars. T h e s e indicate y o u r c u r r e n t p h y s i c a l a n d w e a p o n s s t r e n g t h . E v e r y t i m e y o u are hit by a n e n e m y s h o t or t o u c h s o m e t h i n g y o u s h o u l d n ' t , y o u r p h y s i c a l s t r e n g t h is d e p l e t e d . N e e d l e s s t o say. w h e n it r e a c h e s z e r o y o u r c h a r a c t e r dies. Your s t r e n g t h c a n be i n c r e a s e d b y collecting extra e n e r -

24 TGM August 1990

a n earlier s t a g e of t h e g a m e . O u t of the t h r e e N e o - G e o games r e v i e w e d , t h i s is the h a r d e s t to play, a n d the o n e w i t h the m o s t l o n g - t e r m a p p e a l . T h e t r a n s f o r m a t i o n p o t i o n s are a g o o d idea s i n c e t h e y a d d a w h o l e n e w d i m e n -

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gy c a p s u l e s or collecting a t r a n s f o r m a t i o n potion (an a d d e d b o n u s of t r a n s f o r m i n g is that y o u r s t r e n g t h returns to full). H o w e v e r , if y o u r s t r e n g t h falls b e l o w a certain level y o u will be c h a n g e d b a c k into the p o o r l y - e q u i p p e d wizard. T h e w e a p o n s bar indicates h o w m a n y s h o t s y o u r c h a r a c t e r will fire w i t h e a c h p r e s s of the fire button. You c a n o n l y i n c r e a s e y o u r f i r e p o w e r by c o l l e c t i n g a w e a p o n s p o w e r - u p a n d there's a m a x i m u m of three s i m u l t a n e o u s s h o t s per character. If y o u ' r e u n f o r t u n a t e e n o u g h to lose a life. not o n l y will y o u lose all y o u r p o w e r - u p s . but your c h a r a c t e r will be t r a n s p o r t e d to

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s i o n to the g a m e . A s w i t h a n y great g a m e the o n l y m i n u s point is that it c a n get very frustrating w h e n y o u ' v e failed to get past a certain s c r e e n for the h u n d r e d t h time, .

Robin Candy

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The Neo-Geo was supplied by PC Engine Supplies: 223B Waterloo Road, Cobridge, Stoke-on-Trent, Staffordshire S T 6 2 H S . Tel: ( 0 7 8 2 ) 7 1 2 7 5 9 .


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Environmental issues are making themselves heard everywhere nowadays: TV, radio, magazines and... computer games. We've had Rainbow Warrior, the official Greenpeace game, while Rainbird's Midwinterms set in a barren land created by the effects of global warming. Now Micronet have their own eco-sensitive game called Trash. Robin Candy dons his rubber gloves and prepares to save the environment (but he's definitely no/ going to tidy up his desk) Set in the future, sometime after Earth's pollution problems have been solved, Man has made his way out into space. In its furthest reaches he discovered the Multiverse — a collection of interlinked dimensions presided over by Da Boss, a mysterious character of almost unlimited powers. I say almost unlimited powers because he doesn't seem to be able to keep his own back yard in order. The Multiverse is being overrun by trash. You and your fellow players have been recruited as pan-dimensional dustmen to clean up the Multiverse. Trash is a multi-player realtime adventure. The Micronet information sen/ice (see box if you're unfamiliar with Micronet) allows several players to play the game simultaneously. The action onscreen is the direct result of your or other players' actions. You start the game as a lowly slave with very limited magical powers. Commands are entered as simple English sentences, the kind used by numerous other adventures, such as 'Go north', 'Kick Warren', Build sandcastle'. etc. There are several special commands which relate to your character's magical capabilities. These include: telepathy, clairvoyance, telekinesis, teleportation, pyrokinesis,

HNET /

Contributors S

telecontrol, faith healing and psionic shield. As you prove your worth as a dustmen you will be promoted to higher levels of binmanship complete with increased magic capabilities. Initially, just exploring the Multiverse is enough to keep you amused. It's a very strange place, early on in the game I encountered a room of Clark Kents, another full

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• Micronet is Just one small subsection of the massive Prestel network. The Micronet users, or 'netters as they like to be known, are a big happy family, holding regular meetings all over the country.

CAUGHT UP IN MICRONET

M i c r o n e t is a s u b - s e c t i o n of t h e P r e s t e l e l e c t r o n i c i n f o r m a t i o n s e r v i c e ( E I S ) . I n f o r m a t i o n is t r a n s m i t t e d d o w n t h e p h o n e l i n e s i n t o a d e v i c e c a l l e d a m o d e m . The m o d e m a n d the relevant c o m p u t e r software d e c o d e this information and display it o n t h e s c r e e n of y o u r c o m p u t e r . In t u r n , t h e u s e r c a n s e n d i n f o r m a t i o n back a l o n g t h e p h o n e l i n e s e i t h e r t o M i c r o n e t o r t o o t h e r u s e r s . Micronet offers a w h o l e host of services to their users. T h e r e are m a c h i n e specific s e c t i o n s f o r m o s t c o m p u t e r s , l i u i f l i l i l i f i l l l i l l l l l i i i i u ' i i i i i i i i i f which are basically electronic m a g a THE LEGEMD OF THE BREASTPLATE zines featuring reviews, general a n d Aa CoMpi1*4 Mi T r i b u n e technical articles, a s well a s sections devoted to specific topics such as < P a r t 2 oan a t i on I I M 1 I » > MIDI. O t h e r P r e s t e l s e r v i c e s i n c l u d e : mailboxing facilities ( M B X s — so y o u c a n s e n d letters t o o t h e r u s e r s ) , e l e c tronic s h o p p i n g (you are billed for a n y g o o d s y o u b u y o n y o u r r e g u l a r P r e s t e l » a t h e r e d up t bill) a n d of c o u r s e g a m e s . C u r r e n t l y and d e p a r t e d . the m o s t p o p u l a r g a m e o n M i c r o n e t is MUD, a m u l t i - p l a y e r Dungeons and = 3 Dragons t y p e g a m e . It c o s t s £ 9 2 f o r a y e a r l y s u b s c r i p t i o n t o P r e s t e l / M i c r o n e t , p l u s s m a l l e x t r a c o s t s d e p e n d i n g o n w h i c h s e r v i c e s y o u u s e a n d , of c o u r s e , t h e p r i c e of t h e p h o n e c a l l . P r o v i d i n g y o u s t i c k t o u s i n g P r e s t e l d u r i n g c h e a p r a t e h o u r s ( f r o m 6 p m t o 8 a m ) it doesn't cost that m u c h to use. Micronet: Dial-com House, Brindley Way, Hemel Hempstead, Herts HP3 9RR. Tel: 0442 237363.

of Tic-Tacs and a fruit machine which continually wandered around going 'beep, beep'. The puzzles are pretty devious too. Though the aim of the game is to collect trash and dump it in the atomic incinerator, you can never be sure whether that piece of junk you're about to burn may come in useful later on in the game. Trash is best played when several other players are in the Multiverse. It's a lot more fun to play a game where you know that the other characters are real. Generally, fellow Trashees are a friendly lot who are more than willing to offer a new slave a helping hand. Though there are a few rogues who play on your lack of knowledge and get up to some mean tricks. Trash is a good game. It's very atmospheric and very strange. The only problem we experienced when playing it was to do with the phone lines. In Ludlow there tends to be a lot of line noise which corrupts the data and manifests itself as onscreen glitches. But if you use the screen refresh command it doesn't hinder play too much. If your phone line is relatively noise free and you're generally interested in Micronet. the Multiverse is well worth a visit but don't feed the leopards!

68

TGM August 1990


SEVEN TONS OF SPEED

They run^ble like thunder In the distance. The unmistakable sound of 3 2 0 0 horsepower ripping a p a r t a c a l m sea.

TAKE CONTROL OF ONE OF THE WORLD'S MOST POWERFUL RACING CRAFT,

POWERBOAT USA: OFFSHORE SUPERBOAT RACING puts you at the helm of 4 nautical thoroughbreds as you compete on a circuit of realistic three-dimensional courses. A fast fleet of 4 computer skippers stands between you and the most prestigious title in all of

powerboat racing. Buckle your life vest, it's going to be a bumpy ride.

ACCOLIirt A c c o l a d e E u r o p e Ltd., T h e L o m b a r d Business C e n t r e , 5 0 L o m b a r d R o o d , L O N D O N S W 1 1 3SU. Telephone 01-73B-1391.

IBM P C - £ 2 4 . 9 9 Atari S T - £ 2 4 . 9 9 CBM 64/128 Cassette — £9.99 CBM 64/128 D i s k - £ 1 6 . 9 9 Amiga-£24.99

S c r e e n shots f r o m I B M a n d C B M d i s k versions.


GAMES INDEX AMIGA

THE STARS SHINE FOR T G M

All t h e B o n d girls love a Sly Spy....28

1 6 - B I T —

Antago Astate Basket Manager BSS Jane Seymour C o m b o Racer Damocles Emlyn H u g h e s International Soccer F-1 Manager Flood Greg Norman's Ultimate Golf Kick Off 2 Klax Last Ninja 2 The Plague T u r n It Skidz Sly Spy Secret Agent Super Grid Runner Treasure Trap Unreal Venom Wing V e n u s T h e Fly Trap Wildlife

.55 .56 .57 .46. .42 .56 .53 .58 .45 .55 .40 .53 .53 .57 ,.58 ..56 .28 .52 ..36 .33 ..39 ..34 ..53

ATARI ST

Anarchy Antago D r a g o n ' s Lair Greg Norman's Ultimate Golf. Last Ninja 2 , P r o p h e c y I: T h e Viking Child., Rick D a n g e r o u s Sly S p y Secret A g e n t S i m City Wildlife. Yolander

PC

Italy S o c c e r ' 9 0 P G A Tour Golf..

— — — • 8-BIT

AMSTRADCPC Bomber, Klax

COMMODORE 64

Adidas Championship Soccer Blood Money F-1 M a n a g e r Italy S o c c e r ' 9 0 Klax Ski or Die

SPECTRUM

D e l i v e r a n c e — S t o r m l o r d II .... P l a n e t of t h e R o b o t M o n s t e r s

— —

CONSOLES

ATARI LYNX

Gauntlet 3

Jane Seymour gets switched on to BSS....46

51

MEGA DRIVE/GENESIS

D J Boy Whip Rush T h u n d e r F o r c e III

PC ENGINE

Armed F Barumba Be Ball Blue Blink Chase HQ Powerdrift Psycho Chaser

58 53 55


REVIEWS Clever, M r Spy, but not q u i t e clever e n o u g h

I

t's a tough life being a spy. What with the constant jumping out of airplanes, high speed car chases and rescuing blonde bimbos things are not easy. But there's no doubt who the best man for the job is: Sly Spy. The Council for World Domination (CWD) are threatening to detonate a nuclear bomb if the free world doesn't surrender. The American Government sends for Sly Spy. The game starts in true James Bond style with Sly being booted out of a plane. Luckily he is wearing a parachute, but unluckily CWD agents are trying to shorten our lad's life. You start with a 9mm pistol and a full clip of ammunition. After disposing of the enemy agents, you land safely in Washington. But even on the ground you're not clear of trou-

28 TGM August 1990

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C O U N C I L F O R UJORLD D O M I N A T I O N TERRORISTS HAVE INFILTRATED THE C I T Y . . . GET THEM INNOCENT

BEFORE THEY PEOPLE.

KILL


OCEAN

GAME SLY SPY; SECRET AGENT PRODUCER OCEAN

VERSIONSm^M

AMIGA ATARI ST C64 SPECTRUM CPC

£24.99 £24.99 £9.99/£14.99 £9.99/£14.99 £9.99/£14.99

ATARI ST

bie. walking past ine uncoin Memorial you soon get the feeling you're being watched — and then shot at! — so the sooner you get to your motorbike the better. Headquarters inform you that one of the CWD bosses has been sighted so you must roar off after him. Jet packers and ruffians on motorbikes try to kill you. so it's just as well you stopped off at Special Stores to

V e r y c l o s e t o t h e a r c a d e o r i g i n a l . In h i s b l a c k b o w tie, w h i t e s h i r t a n d b l a c k t r o u s e r s , S l y c u t s a s u a v e figure a m i d the e n e m y ruffians. S o u n d is a l s o i m p r e s s i v e w i t h a s e l e c t i o n of tunes and sound effects that complement the ensuing mayhem.

AMIGA Similar to the respects. Bond chase.

S T in a l m o s t a l l fans should pur-

SPECTRUM A l t h o u g h not a s pretty a s the 16-bit g a m e s , it is e v e r y bit a s p l a y a b l e . A l l of t h e e i g h t l e v e l s h a v e been c r a m m e d in ( n o m e a n f e a t ) , a n d b o t h character and background sprites are colourful, well d r a w n a n d s m o o t h l y animated. S p e c t r u m o w n e r s n e e d not w o r r y a b o u t t h e l a c k of g o o d s o f t ware — Ocean always c o m e up with the goods. pick up some 'special' weapons. Such weapons include a machine gun and a golden gun' On five pieces). There are eight levels in all (the sky diving and Lincoln Memorial sections are counted as one), most being horizontally scrolling Renegade-type stages. The arcade coin-op, whilst being graphically good, wasn't exactly trend setting. Being an arcade conversion, Software Creations couldn't alter any of the computer game content, however, they have made the game more playable. It is blatantly obvious where Sly Spy's inspiration comes from, and it's probably the best secret agent game so far. Let's hope Domark's The Spy Who Loved Me can create the same kind of fun. Mark Caswell


milium

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But where's Burt Reynolds?

DELIVERANCE STORMLORDII

GAME DELIVERANCE STORMLORD II PRODUCER HEWSON C64 SPECTRUM CPC

£10.99/£14.99 £10.99/£14.99 £10.99/£14.99

HEWSON

SPECTRUM Graphics are pleasant but not p a c k e d w i t h d e t a i l , Stormlord h i m s e l f the best, most mythical looking character. He's also the best animated, stomping defiantly along. There's plenty of colour, minimal clash a n d s m o o t h s c r o l l i n g . T h e m e m u s i c is suitably mysterious and the game's p a c k e d f u l l of e n e r g e t i c e f f e c t s .

T

h e R e a l m of the Mighty Stormlord: a mystical m e d i e v a l land that o n c e k n e w p e a c e a n d prosperity. Its m o d e s t people w o r k e d busily, looked after their neighbour a n d lived happily. But this w a s before the evil Black Q u e e n turned her g a z e toward the R e a l m . S h e captured the m a n y m a g i c a l fairies which helped protect a n d k e e p order in the land, a n d put hordes of her d e m o n i c minions in their place. A s leader of both the p e a c e - k e e p e r s a n d the c o m m u n i t y a s a whole, it w a s Stormlord's job to fight off the Q u e e n ' s monsters a n d free the fairies. T h o u g h it w a s a tough a n d d a n g e r o u s task, h e entered into the fray with gusto a n d battled on till t h e R e a l m w a s restored to its former glory. With the Black Q u e e n defeated, the p e o p l e celebrated. Life w a s good again... for a while. But n o w there's a n e w threat. T h e Black Q u e e n m a y b e g o n e but her followers live on, dedicated in her m e m o r y to her ways: pure evil a n d a n obsessive desire to rule over Stormlord's R e a l m . To this e n d they've c o m b i n e d their p o w e r s a n d captured the fairies (they really get victimised, don't they?). T h e y ' v e s p r e a d t h e m through strange a n d foul lands, unfamiliar to the fairies, w h o can't find their w a y back to their h o m e s in the R e a l m . Naturally. Stormlord must s a v e the day. You begin in t h e sweltering, claustrophobic pits of hell a n d , collecting hovering fairies on t h e way. must progress to heaven. T h e fairies' minds h a v e b e e n influe n c e d a n d corrupted by the foul n e w places a n d creatures surrounding t h e m , so it's only this most pure of places that c a n restore t h e m to their usual peace-loving selves. E a c h level is c o m p o s e d of platform net30 TGM August 1990

works which y o u navigate with the aid of Stormlord's nifty ability of multiple jumps. H e c a n effectively leap on air, jumping up to three times in a row before falling back to t h e ground. F l a m e s , spikes, acid drops, poisonous g a s bubbles a n d bouncing e g g s a r e just s o m e of the h a z a r d s you must avoid using this ability. You c a n fire the small a r r o w - s h a p e d missiles Stormlord carries at the vampires, z o m b i e s , goblins, nasty cupids a n d trolls but c a n also u s e limited supplies of more powerful w e a p o n s . T h e s e a r e collected simply by touching t h e m , a s a r e the fairies. B e t w e e n levels, extra lives c a n b e g a i n e d in a b o n u s round. Fairies fly a b o v e you a n d if touched r e l e a s e a gold coin; a life is a w a r d e d for every ten coins collected. This isn't a s e a s y a s it sounds b e c a u s e his jump-on-air ability doesn't work, but instead Stormlord c a n drop hearts to stand

on. T h e b o n u s level is cut short if y o u touch a patrolling d r a g o n but in other parts of t h e g a m e it c a n be t a m e d a n d the warrior c a n ride on its back. R a f f a e l e C e c c o has created s o m e great g a m e s in the past, originally p r o g r a m m e d for t h e S p e c t r u m but excellently converted to C 6 4 a n d later to 16-bit machines. His last creation w a s the original Stormlord, a highly enjoyable platform a r c a d e a d v e n ture I r e v i e w e d w a y back in T G M 0 1 8 . Unfortunately, I can't quite s e e how M r C e c c o h a s b e e n s p e n d i n g his time. Deliverance is by no m e a n s a b a d g a m e , the opposite if anything, but it doesn't live up to t h e excellence of its predecessor. It sacrifices the object a n d exploration puzzle e l e m e n t s for pure a r c a d e . Deft, d e x trous jumps, pixel perfect precision s o m e t i m e s necessary, a n d expert timing, particularly w h e n performing double a n d triple jumps, a r e the order of the d a y here. S h o o t - ' e m - u p e l e m e n t s a r e stepped up. too, with m o r e monsters to blast a n d a w i d e variety of w e a p o n s to d o it with. Deliverance is a n a v e r a g e Raf C e c c o release, but a s he's o n e of the better, m o r e imaginative S p e c t r u m p r o g r a m m e r s this m e a n s it's still a good, playable platform game. Warren Lapworth C*® <•'*>


II I I (iAMI

IF AN ADVERT IS WRONG, WHO PUTS ITRIGHT?

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Wc do. The Advertising S t a n d a r d s A u l h o r i l y ensures advertisements meet with the strict Code of Advertising Practice. So if you question an advertiser, they have to answer to us. lb find out more about the ASA. please w r i t e to Advertising Standards Authority. D e p a r t m e n t X. Brook House. Tbrrlngton Place. London W C I B 7 H N . y ^ g y ^ This sparr Ih donated In Ihr Interrxls of high standard* In adtrrllHrinrnlN

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Send for lists (state make of game} TELEGAMES, WIGST0N. LEICESTER. LE8 1TE (0533-880445)

RAVEN GAMES LONDON

company. If you think you have the skills to write Commodore Software or even wish to develope your skills on a free-lance basis with Zeppelin, we are waiting to hear from you.

66 Durham Road, Bromley, Kent BR2 0SW Tel: 081 -464 2933 Ring now for latest releases

Brian Jobling Zeppelin G a m e s Limited P.O.Box 17 Houghton-le-Spring Durham DH4 6JP

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THE

- B R / > Y Y F T ^V M M 1

[

WORLD'S >R MOST POWERFUL \ FREEZER-UTILITY \ 1 CARTRIDGE IS HERE AT THE UNMATCHED RANGE OF FEATURES

11

JUST LOOK

A M I G A ACTION REPLAY SIMPLY PLUGS INTO T H E EXPANSION PORT O F YOUR A M I G A 5 0 0 AND G I V E S Y O U T H E P O W E R T O F R E E Z E M O S T ANY P R O G R A M . T H E N Y O U CAN:• SAVE T H E ENTIRE PROGRAM IN M E M O R Y TO DISK Special compacting techniques enable npto 3 programs to fit on one disk. Unique FDOS power means that the programs reload at npto 1 TIMES FASTER than Amiga Dos even independantly of the cartridge. Wi U N I Q U E I N F I N I T E L I F E / T R A I N E R M O D E Allows yon to generate more and even infinite lives, fuel, ammo etc. Perfect as a trainer mode to get you past that "impossible" level. Very easy to use.

£ SAVE PICTURES AND MUSIC TO DISK Pictures and sound samples can be saved to disk. Files are IFF format suitable for use with all the major graphic and music packages. g SLOW MOTION M O D E Now you can slow down the action to your own pace. Easily adjustable from full speed to 20% speed.' Ideal to help you through the tricky parts!

• SPRITE EDITOR The full sprite editor allows you to view/modify the whole sprite set including any attached' sprites.

• RESTART THE PROGRAM Simply press a key and the program will continue where you left off.

• VIRUS DETECTION Comprehensive virus detection and removal features to protect your software investment. Works with all presently known viruses.

H FULL STATUS REPORTING At the press of a key now you can view the machine status. Including Fast Ram.Chip Ram. Ramdisk.Drive status.etc.

PLUS THE MOST POWERFUL

MACHINE

CODE FREEZER/

MONITOR

MORE FEATURE THAN YOU COULD EVER NEED. HERE ARE JUST SOME; i Full M68000 Assembler/Disassembler Full screen editor • Load /Save block Write siring to Memory Jump to specific address # Show Ram as text Show Frozen picture f Play resident sample • Show and edit all CPU registers and flags i Calculator Help command • Full search feature • Unique Cutom Chip Editor allows you to see and modify all chip registers-even write only registers • Notepad Disk handling - show actual track. Disk Sync pattern Etc. Dynamic Breakpoint handling Show memory as HEX. ASCII. Assembler.Decimal Copper Assemble/Disassemble. R E M E M B E R AT ALL T I M E S YOU A R E INTERROGATING T H E P R O G R A M IN IT'S "FROZEN" STATE W I T H ALL MEMORY AND REGISTERS INTACT.-INVALUABLE FOR THE DE-BUGGER OR JUST T H E INQUISATIVE! HOW

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T

housands of millions of years ago. the god-like entity known only as The Sleeper finally stirred from a slumber many thought would never end. He sent his powerful servant. Fragor, to a new and lifeless planet, Unreal. Fragor took lifegiving eggs, the four ancient elements (earth, air, fire and water) and two guardians (one good, one evil) to the world. But Fragor collided with a comet as he entered Unreal's atmosphere, destroying himself and scattering all he carried. Without Fragor's wisdom to guide them,

the two guardians battled for control of the world and mastered the elements. One of Fragor's eggs was lost and came to rest in a quiet valley where humans Isolde and Artaban were later born. They befriended a copper dragon who regularly visited them. When the dragon didn't arrive one day. Isolde went looking for him and was captured by the dark guardian. Overwhelmed by her beauty, he decided to marry her and she agreed, on condition he did not hurt her people. Artaban and the dragon heard about the wedding and agreed to join forces to defeat the guardian, who lived in a faraway castle. With a magical sword, they would destroy the four elements that gave the guardian life and face unknown enemies on the way to his castle. Artaban and the dragon's quest is split into five 3-D levels and three 2-D ones. The first is 3-D and you guide the dragon as he flies 'into' the screen. Obstacles (trees) have to be dodged and dinosaurs frazzled with fiery breath. You begin with 99 points of energy, reduced by hazards but increased by pyramid-shaped bonus crystals. Energy is carried from level to level so collecting crystals is highly advisable, particularly as it increases dragon firepower. Setting down in the forest, the journey is continued on foot as Artaban for level two. The screen scrolls as he strides rightward. flipping every third screenful or so. but you can retrace your footsteps. This is often essential to activate triggers or collect items that will solve a puzzle. However, for the most part, 2-D sections are made up from hacking and dodging action. Crevasses to jump over, vines to swing from and moving logs to leap between are just a few of the hazards to be negotiated. Creatures are slain with Artaban's trusty sword but the process can be speeded up by dipping the magical weapon in the flames of any fire. For a limited period, it becomes the firesword, which at its highest strength can shoot fireballs. From occasional sources, it can even become a watersword! Back to the skies for 3-D levels three and four, along the river and over icy wastes, then raging winds and slippery surfaces complicate matters in the 2-D snowy wastes of level five. Back to dragon

flight for the next two levels, across a lava sea to the outer defences of the guardian's castle. Then level eight, for the final confrontation between Artaban and the bad guardian s forces. I was impressed by preview screenshots of Unreal but that was several months ago and I was beginning to lose hope. Now it's here — and it's been worth the wait, Ubi Soft's latest creation breaking new ground in the field of sword and sorcery games. Rather than level after level of horizontally scrolling hacking, like most have done and are continuing to do, UnreaFs cleverly programmed 3-D dragon flight levels provide variety and interlude to the more brain-taxing sections. The flying levels are difficult and quite exciting but they're too long and there's too many of them; interest will wane. The horizontal sections are much more than sword swinging, although it's the main objective. The precise timing and positioning needed to make jumps from vines and logs is the cause of great frustration when you fail time and time again but is what makes you play again, determined to succeed and triumph when the sub-section is complete. Puzzles are new to hack-'em-up

mimSSBm GAME UNREAL PRODUCER UBISOFT V E R S I O N S h h m m b

AMIGA

£24.95

AMIGA A n a t t r a c t i v e i n t e r l a c e title s c r e e n l e a d s t o a lava s e a a n d r o t a t i n g objects constructed from bubbles on the option/credits screen. The 3-D s e c t i o n s are fast a n d s m o o t h but objects, although well formed, are g r a i n y — t h e p r i c e t o p a y for c o n v i n c i n g 3 - D . 2 - D s e c t i o n s s c r o l l in s m o o t h parallax and m a k e excellent u s e of c o l o u r , s o m e b e a u t i f u l s c e n e s m a d e from carefully graduated skies and deftly d r a w n trees a n d marshes. Music's rather ordinary but sound effects are great; bird a n d animal noises setting an atmosphere.

H e y , w o w , it's l i k e —

UBISOFT games and while they're not particularly devious here, they take some time to work out. Unrears highly challenging so it's just as well there's a save game option, three saves per disk and accessible at any time. This feature is typical of the attention to detail and quality of Unreal, another great Ubi Soft game. Warren Lapworth


Gremlin go green

V

enus The Flytrap g o e s far into the future, w h e r e the p r o b l e m of global w a r m i n g h a s to t a k e s e c o n d place to a n e v e n greater d a n g e r , but o n e also c a u s e d by m a n ' s selfish u s e of harmful chemicals. In order to give higher a n d m o r e profitable crop yields, vast quantities of artificial pesticides h a v e b e e n u s e d to curb the insect population. T h e bug killing h a s g o n e so far that e v e r y species of insect h a s b e c o m e extinct. At first, the foolish celebrated N o w a s p s to bother y o u during the s u m m e r , no ant nests in the garden. T h e f a r m e r s w e r e ecstatic: n o b u g s a n d no larvae to d a m a g e crops, no n e e d to w a s t e m o n e y o n e x p e n sive chemicals to eradicate them. But the m o r e intelligent a n d far-sighted s a w a g r a v e problem. Small a n d irritating they m a y h a v e b e e n but they w e r e vital to the lower part of the food chain. C r e a t u r e s w h o a t e insects to survive d i e d out. then animals w h o a t e them g a v e in to starvation — animals h u m a n s a t e to stay alive. V e g e t a b l e s a n d artificial foods couldn't b e p r o d u c e d in sufficient quantity to plug the ever-increasing g a p in the market. To prevent the m a s s starvation of m a n ,

there w a s only o n e course of action: genetic e n g i n e e r s had to p r o d u c e their o w n insects to restore the food chain. T h e y w o r k e d diligently. 2 4 hours a day. T h e y h a d to — life d e p e n d e d o n it. Their hard work thankfully paid off a n d from the first m a n - m a d e insect they subtly adjusted D N A to produce vario u s different types. T h e food chain w a s repaired a n d gradually life returned to normal. Well, almost. S o m e t h i n g w e n t w r o n g with s o m e of the insect species. T h e y w e r e infected with a m u t a n t virus which c a u s e d t h e m to grow in size, strength a n d . most alarmingly, hostility. T h e y d e v o u r e d crops with r e m a r k a b l e s p e e d a n d ferocity — but

didn't stop there. T h e y b e g a n attacking anim a l s a n d people, too. o v e r w h e l m i n g t h e m with their n u m b e r s , paralysing then digesting t h e m with a s m u c h appetite a s they did vegetation. At first it w a s just f a r m w o r k e r s a n d forest rangers they killed but t h e n they b e g a n moving t o w a r d towns a n d cities in great s w a r m s . S o m e t h i n g h a d to b e done. Conventional w e a p o n s w e r e not the

P£FTYER

NORMAL B I G - S H O T 3 - M A V MORTAR BEAM-UP

34 T G M August 1990

4-WAV

a n s w e r ( m u c h too d a n g e r o u s to h u m a n s ) a n d the lesson h a d already b e e n learned about o v e r u s e of pesticides S o a w e a p o n that could detect the m u t a t e d insects, blend in with t h e m , w a s created. A truly artificial creature, the squat robotic grasshopper/fly called V e n u s w a s given the ability to take o n b o a r d different types of w e a p o n r y to suit w h a t e v e r situation it found itself in. Adaptability would be the key to survival a n d the eradication of all the vile mutant insects. A s you'll h a v e g u e s s e d from the g a m e ' s title. V e n u s h a s b e e n p l a c e d in your c a p a ble hands. T h e r e a r e ten different a r e a s of the world that a r e infested with the mutant insects a n d e a c h of t h e s e is divided into five levels. Levels must be c o m p l e t e d within a time limit a n d a r e m a d e up from varying heights a n d lengths of platforms, punctuate d by bottomless pits. V e n u s w a l k s along in true creepy-crawly fashion a n d naturally, with his grasshopper looks, c a n j u m p long distances, the leaps directable while in midair. Variations on earwigs. ladybirds, woodlice, caterpillars a n d other multi-limbed creatures, s o m e of w h o m fire missiles, populate the levels, s o m e crawling, others jumping o n the spot a n d smaller insects flying by. Contact with either the insects or their projectiles deducts o n e s e g m e n t of e n e r g y from the four-part life meter. W h e n all s e g m e n t s a r e extinguished, the next hit results in the loss of o n e of three lives A n d it's not just insects that are d a n g e r ous Plants nibbled by t h e m h a v e mutated, too. into spitting, semi-intelligent vegetation (a la Ghosts 'N Goblins), a n d for s o m e reason the h u m a n s h a v e s e e n fit to l e a v e automatic d e f e n c e c a n n o n s active. T h e most d a n g e r o u s e n e m y , though, is a mistimed j u m p — falling d o w n a pit loses a life, no matter h o w m u c h e n e r g y V e n u s h a s at the time. V e n u s h a s a n unlimited supply of missiles to spit out a n d most insects require a n u m ber of hits from t h e s e before they're exterminated. H o w e v e r , all but the smallest l e a v e behind a metallic pod. which w h e n shot b e c o m e s a collectable bonus, often a m o r e powerful w e a p o n T h e s e c a n b e Big Shot (simply a stronger version of the standard missile), three- or four-way firing, mortar (upwardly launched shell) or B e a m - u p . T h e problem with the stronger w e a p o n s is that they exist in limited quantity, so they must b e regularly collected to replenish supplies.


GREMLIN GRAPHICS but collected w e a p o n s c a n b e easily switched b e t w e e n with the function keys. T h e b o n u s r e v e a l e d isn't a l w a y s a weapon. It c a n b e e n e r g y (a small heart which flutters skyward; the bigger the heart, the m o r e e n e r g y is restored), a n extra life, bonus points, extra time or shield, which gives invulnerability for a short time. T h e mystery b o n u s (a question mark) c a n give any of t h e s e or d o t h e dirty o n y o u a n d reverse the controls for about ten s e c o n d s

— highly confusing. However, unusual controls a r e essential for progress a s at certain times V e n u s must use its flying capabilities to h a n g upside down from platforms at the top of the screen Left a n d right work a s normal but down is jump; inverted sections don't differ in opponents or design. Venus flips to the top of the s c r e e n w h e n he touches special double-arrow gravity reversal tiles o n the ground, a n d falls back again w h e n touches m o r e of t h e m . Other tiles include m a g n e t s (to stop V e n u s jumping), super j u m p (higher a n d longer leap), continuous j u m p (throws V e n u s off the screen, losing a life in the process) a n d time loss. T h e latter tile type s p e e d s up the rate at which the timer counts d o w n — w h e n it runs out. a life's lost. Pods aplenty a r e held in secret rooms, but they really live up to their n a m e . Doorways to the rooms are completely invisible a n d only o p e n w h e n V e n u s j u m p s into them. A n u m b e r of platforms fill the single-screen rooms, e a c h with at least o n e pod on, but V e n u s only h a s a short time before he's ejected back into the level. Following every fifth level, ie w h e n a world a r e a is completed, a b o n u s s t a g e is encountered. Points a n d b o n u s e s c a n b e collected in t h e s e horizontally-scrolling shoot-'em-up sections but no matter h o w badly V e n u s fares against the attacking giant wasps, lives aren't lost in the stage. T h e instrumental version of Venus (the song) by D o n Pablo's Animals is high in the charts as I write this ( n u m b e r 13, to b e precise) a n d its computer g a m e n a m e s a k e deserves to do e v e n better in the software charts — top five, at least. Venus The Flytrap is built upon simple jump and shoot i d e a s but. a s is so often the case, uncomplicated g a m e p l a y ideas prove to be the most gripping. Just controlling the robo-insect's jumps is a n enjoyable task;

AMIGA

their height, length a n d directability m e a n ing V e n u s is c a p a b l e of m o r e a d a p t a b l e a n d tricky to m a s t e r aerial antics than probably any other computer g a m e character. Indeed, in early levels you're your o w n worst e n e m y , far m o r e likely to lose lives by mistiming/directing j u m p s a n d falling into pits t h a n by attacking insects. T h e r e aren't m a n y types of creeping, crawling opponents to f a c e but they prove m o r e t h a n tough enough, especially the huge, e x t r a - m u t a t e d insects e n c o u n t e r e d on later levels. Luckily there's a g o o d s p r e a d of w e a p o n s to destroy t h e m with, Big Shot being the w o r k h o u s e of the six, a n d it's g o o d being able to switch b e t w e e n t h e m at a n y time. Walking o n the ceiling' (inspired by Jeff Minter's Ancipital?) is highly disorienting at first you find yourself biting your h e a d to o n e side to m a k e it easier — a n d m a k e s jumping difficult. T h e gravity reversal tiles that put y o u there a r e the most friendly of the special floor surfaces, though: m a g n e t s

P10020960

T h e s c e n e - s e t t i n g i n t r o d u c t i o n is pleasing, text a c c o m p a n i e d by bright, animated pictures. B a c k g r o u n d s are smoothly colour-graduated and platforms and sprites are detailed and excellently shaded. The huge i n s e c t s of t h e b o n u s s h o o t - ' e m - u p section and later levels are highly i m p r e s s i v e b u t V e n u s h i m s e l f (itself?) is t h e s t a r of t h e s h o w . H e t w i t c h e s , taps his feet, rubs his face and flutters his w i n g s as he g o e s on his travels and his distinctive crawling m o t i o n is b r i l l i a n t . S m o o t h t h r e e - l a y e r p a r a l l a x s c r o l l i n g is u s e d in t h e shoot-'em-up stages, golden shaded c l o u d s w o n d e r f u l to behold. The action's backed with numerous s a m p l e - p a c k e d t u n e s , m a n y of t h e m strange and spooky to match the unusual scenario.

T I 9 9

L I U E S 2 AMMO 9 9 9 I K t f mutiesiaii

M

MTTMMI B f • rf 4

H w v f l

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W r > V '

NORMAL B I O

SHOT 3-tJAV MORTAR B E A M U P

a r e irritatingly restricting, super j u m p s a r e worrying a n d time loss m e a n s you'll h a v e to d a s h a r o u n d to c o m p l e t e the level in time. Tile a r r a n g e m e n t s b e c o m e very devious further in the g a m e so y o u h a v e to b e extra careful w h e r e y o u tread/land. Together with the bonus rooms (very difficult to find) a n d the challenging but slightly underplayed shoot-'em-up sections, Venus The Flytrap is a very big a n d action-packed a r c a d e g a m e . Presentation a n d attention to detail a r e high but take a back seat to the a m a z i n g payability — truly addictive. Venus is o n e bug y o u really must catch

4-MAV


Find out its limits Look in the mirror


I

Introducing the powerful new A t a r i 1 0 4 0 STE. W i t h such a n a w e s o m e m a c h i n e , w e ' r e convinced the o n l y limits y o u ' l l c o m e across a r e y o u r o w n .

Based on the incredibly successful 1040 STFM, the 1040 STE itself goes beyond the limits of its predecessor. The 'E', by the way, stands for 'Enhanced'. But once you've discovered its amazing array of features, you may consider 'Enhanced' to be the understatement of the decade.

Perhaps the most outstanding feature of the 1040 STE is its graphics. Its palette contains over 4000 colours (all right, 4096 to be exact).

The TOS 1.6 (operating system) has an enhanced file selector with drive-change buttons, improved desktop with file move, MS-DOS compatible disk formatting, and better application installation and auto-booting facilities. As you'd expect, there's a huge range of peripherals including hard disks, floppy disks, laser printers, colour monitors and even Megafile 44, Atari's unique 44-megabyte removable hard disk. As well as all this hardware, there are hundreds of software programmes for the 1040 STE - we're even throwing in the ST-Series Productivity and Leisure bundles free. The Productivity bundle features a database, spreadsheet, word processor and business graphics package, and there's S.T.A.C., FirST BASIC, Hyperpaint and Prince in the Leisure bundle.

To ensure precise and realistic images, the STE features 'hardware scrolling', enabling smooth scrolling in any direction and split-screen effects. And, with the SMI 24 monitor, you'll get razor sharp black - out-of-white text that's as clear as the type on this page. To complete the picture, it is able to 'phase-lock' its video output to an external video source, permitting direct linking to a Genlocking device. The 1040 won't just have your eyes swivelling in their sockets. Your eardrums will also take a pounding from the 8 - bit PCM stereo sound. The new PCM (Pulse Coded Modulation) sound system's two chips allow the 1040 STE to replay high-quality sampled sounds, in stereo, without burdening the CPU. Or, for even more of an earblasting, just add a couple of RCA output jacks and power the sounds through your own stereo.

If you're itching to get your hands on the controls, there are two 15 - pin analogue controller ports (which accept paddles, lightguns and light-pens) and a 9 pin mouse port and joystick port. With adaptors, up to six people can use the 1040 at one time. Just in case it's too much for one person to handle. At ÂŁ 4 9 9 . " it certainly won't be too much for one person to afford. The ideal computer at the ideal price, you may think. We think so, too. But there remains only one potential problem: not whether you'll make impossible demands of the 1040, but whether the 1040 will make impossible demands of you. i

Of course we mustn't forget memory. One megabyte of RAM comes as standard. If that's not enough, the 1040 STE provides four SIMM sockets. Simply plug in some SIMM (Single Inline Memory Module) boards and boost the RAM up to four megabytes. To help you handle all this technology, we've added even more: a Blitter chip, capable of shifting data at high speeds independent of the CPU, and a new version of TOS.

Please send me further details of the 1040 STE and other Atari products.

1 j

NAME: ADDRESS: POSTCODE Please send to Atari Corp (UK) Ltd. Atari Railway

I

Terrace, Slough, Berkshire.

SL2

House, 5BZ.

AATARI1040STE!

WITHOUT IT YOU'RE JUST PLAYING GAMES

I

1


Where no m a n has gone before

TREASURE TRAP ELECTRONIC ZOO

GAME TREASURE TRAP PRODUCER ELECTRONIC ZOO VERSIONS m t m m m m m m m AMIGA £19.99 ATARI ST £19.99 PC £24.99 AMIGA

The up tempo version Row, Row, R o w Your Boat takes you smoothly i n t o t h e g a m e . T h e m a i n c h a r a c t e r is w i t h o u t a d o u b t t h e s t a r of t h e g a m e . T h e w a y he w a d d l e s along his porky little b o d y , l o o k i n g n o t t o o d i s s i m i l a r to our o w n Phil King on Z Z A P ! m a g a z i n e , is m o s t e n t e r t a i n i n g in i t s e l f . The graphics are well defined, with neat bubbles floating from Howard Kelp's helmet. S o u n d effects are similarly c o m p r e h e n s i v e a n d m a k e t h e g a m e a real f u n p a c k a g e .

O

n 9 January, 1856, a fortune in gold was lost when the vessel Esmerelda sank after her boiler room mysteriously exploded. All hands were saved, but Esmerelda now lies 300 feet down in one of the most dangerous parts of the ocean. For years it lay undisturbed, until 1927 when world famous explorer Howard Kelp decided to try and salvage the gold from its hold. Of course, at 300 feet normal diving gear is useless, a canvas deep sea diving suit and brass helmet are needed. The game starts with a steamboat chugging across the ocean and winching your character into the unfriendly waters. Esmerelda contains over 100 rooms,

viewed isometrically (Knight Lore style), and every one must be visited. Because of the nasty jagged edges on the ship, the usual deep sea air hose can't be used, bottled air must be carried instead. But this very quickly runs out. so the other bottles scattered around must be collected. Against you are a range of aquatic creatures. These include crabs, eels, jellyfish and sharks. You aren't armed, but you're far from defenceless: two smart fish are provided at the start and when unleashed rip into the opposition with great zeal. In most of the rooms you'll find gold bars. Some are in seemingly inaccessible

68 TGM August 1990

places, but by shifting the scenery around they can be reached. With every 80 bars collected an extra smart fish is awarded. Also lying around are keys which allow access to certain areas of the ship. The

keys come in several different shapes: spheres, squares and triangles amongst them. This access problem, combined with the massive play area, brings a great deal of strategy into Treasure Trap. I haven't seen a decent Head Over Heels game for a long while, and this is sure to suffice for months to come. If you love a challenge, Treasure Trap will fit the bill. There's nothing fishy about this purchase (groan). Mark Caswell


iiiiiiiiMzmm GAME VENOM WING PRODUCER THALAMUS V E R S I O N S ^ ^ h m h h b b

AMIGA

£19.99

AMIGA

A

s one of the pilots of the future, you're the best. You've survived countless battles with endless enemy ships and huge, grotesque monsters. But even you haven't dared the heavily armed fortress network. Many have tried, risking life and limb for the unimaginable wealth

ants, but happily is one of the rarer, highquality versions of those shoot-'em-up designs. Venom Wing's originality is in its odd-numbered levels. Having to immediately tackle a big monster is odd, but they are very big, as is indicated by the fact they have to be scrolled through — they're

A nice intro sequence, b a c k e d with excellent music, shows hangar doors o p e n i n g a s t h e V e n o m W i n g is l o w e r e d a n d s h o o t s off i n t o s p a c e , passing a planet and flying through an asteroid belt. B a c k g r o u n d s and s p r i t e s m a k e a t t r a c t i v e u s e of c o l o u r a n d shading, particularly the cyborg h e a d at t h e e n d of l e v e l t w o . S t r e a m s of aliens rotate a n d f o l l o w intricate patterns, spitting missiles as they g o . S p r i t e s fill t h e s c r e e n i n m o r e w a y s t h a n o n e , either by w e i g h t of n u m b e r s or, in t h e c a s e of l e v e l s o n e and three, by sheer size. Sound effects are plentiful a n d top quality; t h e best b e i n g the g r u n t of the eyeball-spitting cyborg head.

VENOM WING

A g a m e with real bite

held inside, but none have returned. The riches don't appeal to you — you reject material values and have more than enough money anyway — but the challenge of the fortresses is a temptation you finally can't resist. Boarding your space fighter, the Venom Wing, you fly towards the first fortress, wondering whether this time you're pushing your luck too far. The first of Venom Wing's four levels is unusual in that it's a static screen where you attack one huge, multipart stone fortress that gradually scrolls downwards, rather like immediately facing the end-oflevel nasty from a progressive, horizontally scrolling shoot-'em-up. A giant knife, a gargoyle, snakes and more attack before the fortress launches its last defence, a dropship. Level three is similar, with a giant Atlas statue holding a missile-firing planet on his shoulders. Even-numbered levels are more traditional. waves of aliens and ground-based gun emplacements firing at you as you fly rightward. Level two is a slimy tunnel, filled with intelligent plants, while level four is a high-tech fortress. To help you, there are the usual powerup icons to collect, released whenever all segments of a slim, snake-like creature are shot. The first icon picked up gives triple fire and the second a small drone (similar to the one in Armalyte), which can be controlled by a second player. A third transforms the Venom Wing into an invulnerable giant eagle for a limited time, which has the disadvantage of not being able to fire. Venom Wing is one more in the growing number of 16-bit R-Type/Salamander vari-

THALAMUS

amongst the largest "sprites' in any video game. The small number of add-on weapons is disappointing but the two-player team option makes the drone a lot more interesting, and the invincible eagle is very useful in places. Even with these facilities, Venom Wing is tough. It'll take several attempts to complete level one and then the vast level two will occupy you for a long, long time. Venom Wing is one of the better Amiga horizontal blasters and is probably the most challenging. Care to try your luck? Warren Lapworth

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he England versus Belgium match is raging as I write, but in the software industry there's a football result far more eagerly awaited: the arrival of the sequel to Anco's highly-acclaimed soccer game. Kick Off. After numerous delays and much anticipation (particularly from ZZAPI's footie addict, Phil 'fatso' King), programmer Dino Dini's finally completed Kick Off 2.

The basic game is the same. The pitch is viewed from above but the screen only shows a fraction of it, thus it scrolls with the ball, following the action. To keep ttysk of the match, a transparent HUD-like 'radar' (variable in size) marks the positions of the ball and all footballers. Unlike most football games, the ball is free-running rather than stuck to dribbling sprites' feet; it has to be pushed along. Pressing fire with the ball at your feet traps' the ball, enabling it to be accurately passed; chipping and shooting determined by how long the fire button's held down. Scissorkicks are a new feature and aftertouch allows the ball's direction to be influenced after it's left your feet (just like on Extra Time). Unless the ball's overhead, in which case you jump for a header, pressing fire when the ball's not in your possession makes a sliding tackle. Fouls can result in yellow or red cards, of course, and now fouls just outside the opposition's box result in set-piece freekicks. When taking a freekick, the ball can be stepped over, passed to a nearby player or curved in an attempt to fool the defensive wall. If you score a goal you're particularly proud of, you can replay it at normal speed or slow motion, and even save it to disk. Saved goals can be edited to compile your own Golden Goals disk. Rather than just being able to choose your formation, game preparation in Kick Off 2 allows you to select your team, including two substitutes, from an entire squad. Rather than playing as the whole team, switching between the players nearest the ball, you can leave the computer to control most of the team and just play in your favourite position. Other pre-game options allow the alteration of pitch type (affects ball speed and bounce), match duration, wind strength, tactics (eight available, others can be loaded in from Player Manager) and skill level (which can enable Player Manager teams to be loaded in). Extra time and penalty shoot-

40 TGM August 1990 J

outs can be switched on to prevent drawn matches. However, the most variable option is Kit Design. The two colours of any team's kit can be changed and used upon different shirt designs: vertical, diagonal or horizontal stripes, for example. You can practise with just a goalkeeper and real matches can be single or international friendlies. or part of an eight-player league or knock-out cup competition. By choosing to play in particular positions, two people can play in the same team against the computer, or, with a joystick expansion interface, against two other humans. The Special Events option allows team/match/league data to be loaded in, and the six groups of World Cup 90 tournament are included in the full-priced ST/Amiga Kick Off 2. Any team can be player-controlled, but if you're not particularly interested, a version without the World Cup data will be available for £19.95. I've seen as many football games in the past three months as I have seen in the rest of my life. I praise the Lord that Kick Off 2's finally here to put them in their place but I must confess I'm quite disappointed with it — it's too much like the original, and even more like Kick Off expanded with the Extra Time data disk. Penalty shoot outs and set-piece freekicks enhance the realism and depth of matches and constantly replaying a good goal is the perfect way to irritate a friend — particularly if you save it afterwards! The Kit Design option isn't quite as flexible as I'd of liked but it allows you to easily create a strip you can personally identify with. As in the original, dribbling's hard to master but payability is ridiculously high. If you haven't got its predecessor and Extra Time, ifs an essential purchase and if you have it's still worth thinking about. Probably the best sports game ever. Warren Lapworth

ANCO

GAME KICK OFF 2 PRODUCERANCO VERSIONS"""" AMIGA £19.95* ATARI ST £19.95* PC £24.95 C64 £9.95/£14.95 SPECTRUM £9.95/£14.95 AMSTRAD £9.95/£14.95 CC24.9S with World Cup '90 data)

AMIGA Sprites are plain but functional and well animated. Scrolling's smooth and ball movement realistic, although the spots on it wander around stupidly. Pitches are nothing to look at but then they're only stretches of grass. Sound effects are the same select bunch of samples heard on Kick Off, but without the speech.

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MAIL ORDER

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MAIL ORDER P U R C H A S E LINE ( 0 4 7 3 ) 2 5 7 1 5 8 / ( 0 4 7 3 ) 2 1 0 6 0 5 FAX ( 0 4 7 3 ) 2 1 3 4 5 7 ST AMIGA *4TH DEMENSION ....16.99 .18.99 688 ATTACK SUB 1699 AMOS— 34.95 ANTS HEAD (DATA DISKD.... 12.99 •ANCIENT ART OF WAR 16.99. .18.99 •ATOMICS ...-13.99. 13.99 •ACTION FIGHTER ....15.99...15.99 •ADWDAS CHAMP FOOT ...16 99..16.99 •ANARCHY ,...13.99...13.99 •AQUAVENTURA. ....24.99.. 24.99 •8ACK TO THE FUTURE 2. .... 16.99... 16.99 BALANCE OF POWER 1990... ...15 99 15 99 BARBARIAN li (PALACE) -.16.99-16 99 •BARBARIAN II (PSYGNOSIS) ...16.99 .16.99 •BANKOK KNIGHTS .13.99...16.99 BATTLECHESS ...16.99 .16.99 BATTLE OF BRITAIN._ ...19.99.19.99 BATMAN (THE MOVIE) ...13.99 1699 BLUE ANGELS ....16,99...16,99 BEACH VOLLEY ...13-99. 16 99 BATTLEVALLEY 13.99 BLACK TIGER ...13 99...16 99 •BLADE WARRIOR . . . 15 99 . .15.99 BAD COMPANY ....12.99 15 99 BATTLE OFAUSTRAUTZ ...15.99...15.99 BUDAKHAN 1699 CHASE HO ....13.99... 16.99 CHAOS STRIKES BACK ...16.99 '16.99 CAUFORNIA GAMES ...13.99...13.99 CABAL ...•13.99. .16.99 CRACK OUT. 16.99. .16.99 CONFLICT EUROPE. 16.99...16.99 •CARTHAGE [ 115S9. .15.99 CONQUEROR ..16.99...16 99 •CORVETTE ..... 19.99 •COMBO RACER .13.99.. 13.99 •CHUCK YEAGERS A.F.T. .16 99 . 1699 COLARADO '..16.99...16 99 •CHICAGO -.12.99 12.99 CYBERBALL .13.99. .13.99 DEFENDERS OF THE EARTH .12.99 .12.99 DUNGEON MASTER .16.99...16.99 DUNGEON MASTER EDITOR .9.99. . 9.99 DEMONS TOMB .. 13.99...13.99 DRAGONS BREATH 1999. 19.99 •DRAGON FIGHT 16 99..19 99 DRAKKEN. 19.99. 19.99 DOUBLE DRAGON II .13.99 ..13.99 DRAGON WAR I 1699 DRAGONS OF FLAME .. ...16 99... 16.99 •DYNAMIC DEBUGGER ....15.99 . 15 99 •EAGLE RIDER .16.99... 16.99 ELITE ....15.99.. 15 99 E-MOTION .. 13.99...1899 EMELYN HUGHES INT SOCCER ....16.99 .16 99 •EPOCH L. ....15.99...15.99 EVE OF HERCULES ...16.99...16.99 "ELVIRA MJSTRESS Of THE DARK .19.99...19.99 •FLASH DRAGON ..13.99...13 99 F29 RETALIATOR 16.99...16.99 *F19 STEALTH FIGHTER ...15.99. 15 99 F16 COMBAT PILOT . ,15.99...15 99 FALCON ...16.99...19.99 FALCON MISSION DISKS ! .13.99.13.99 •FLOOD ...16 99 16 99 FFRRARl FORMULA ONE 16.99...16.99 FORGOTTON WORLDS. ....13.99..13.99 •FUTURE BASKETBALL • 16 99. .16.99 FOOTBALLER OF THE YEAR 2 J....13.99. .13.99 FAST LANE .12.99. .12.99 •FRANKENSTEIN ...12 99 . .12.99 FUTURE WARS ...16 99.. 16.99 FIENDISH FREDDY ...19.99.. 19.99 FIGHTER BOMBER ...19 99.19 99 FULL METAL PLANET ...15.99 15.99 •FEDERATION QUEST 1 . .13.99 .13.99 GEMINI WING ...13.99 13 99

GHOULS AND GHOSTS GIANTS (COMPILATION) GRAND NATIONAL GRAVITY •GRIM BLOOD . GHOSTBUSTERS II. GUNSHIP GAMES SUMMER EDITION HAMMERUST •HIGHWAY PATROL HILLSTAR HEAVY METAL. HERO QUEST J •HALLS OF MONTEZUMA. HARD DRIVING HOUND OF SHADOW. HOYLES BOOK OF GAMES INDIANA JONES (LUCAS FILMS) INDIANA JONES (US GOLD) IVANHOE INTERNATIONAL 30 TENNIS. •INFECTION IRON TRACKER J 'INTERNATIONAL CHAMPION WRESTLE •IMPER1UM INFESTATION INTERPHASE ITALY 1990 IT CAME FROM THE DESERT •JACKBOOT •JACK THE RIPPER KICK OFF. •KICK OFF II KICK OFF II (WORLD CUP ED) KICK OFF EXTRA TIME KLAX KNIGHTS OF KRYSTALLION KRYSTAL KEEF THE THEIF •KILLING GAME SHOW. LICENCE TO KILL LEISURE SUIT LARRY II LEISURE SUIT LARRY III •LEAVING TERAMIS UGHTFORCE (COMPILATION) LOMBARD RAC RALLY LORDS OF THE RISING SUN •LAST NINJA II •LOST PATROL. •LAST STUNTMAN MANIC MANSION •MAJICFLY MIDWINTER MANCHESTER UTD •MICROPROSE WORLD CUP SOCCER 11 •MITRO•MAJIC JOHNSON •MATRIX MARAUDERS NINJA WARRIOR NINJA SPIRIT NEW YORK WARRIOR NUCLEAR WAR NORTH AND SOUTH NEUROMANCER OPERATION THUNDERBOLT ORIENTAL ONSLAUGHT PAPERBOY •PARADROID PROJECTILE PINBALL MAJIC POLICE QUEST II POPULOUS POPULOUS (DATA DISKS) PRO TOURNAMENT TENNIS

ST AMIGA ...13.99 16.99 .19.99... 19.99 . *19.99. .19.99 ...16.99. .16.99 .13.99. 13.99 .13.99... 16.99 ...15 99. .15.99 ....13.99...13.99 .16 99. 16 99 .15.99 .15 99 .16.99.16 99 ....13.99...16.99 .. .24.99 .. .16.99. .16.99 I..13 99. .13.99 ...18.99.16.99 .. 24.99 16.99. 16.99 13.99. 13 99 13.99... 16 99 .1699 1699 ..12.99...12.99 .12 99 12.99 16.99...16.99 16.99...16.99 16 99...1699 15.99. .15.99 16.99...16.99 19.99 16 99 16 99 -.12.99-12.99 12.99 .12 99 12.99...12.99 16.99... 16.99 9.99 9.99 13.99..1399 19.99 19.99...19.99 16.99 13.99...13.99 13 99-13.99 19.99...24.99 «29 99 . 29 99 13.99...16 99 16,99 .16.99 _16.99...16 99 19.99 16.99...16.99 13 99. 16.99 12.99...12.99 16.99 .16 99 16 99...16 99 19.99 19 99 13.99...16.99 15.99—15.99 13.99...13.99 12.99.12.99 16.99,..16.99 13.99-13.99 16 99-16.99 *24 99.. 24.99 •1699-1699 15 99-15.99 1699 13.99 ..16 99 15.99 ..15.99 13.99-13.99 12.99,..12.99 1899-16.99 16.99,..16.99 13.99.,.16.99 16 99.'16.99 16.99...16.99 9 99 9.99 16.99...16 99

ST AMIGA PREMIER COLLECTION (COMPILATION)... ...19.99. ..19.99 ...12,99. .12.99 PLAYER MANAGER .15.99. .15.99 90*ie^wiZZZZZZZZZZZ'.. .13 99...1699 ...1699 .16.99 PICTlONARY .1399 .13.99 •PANIC STATION .15.99 ..1599 QUARTZ ,1399 .13.99 •QUARTER BACK ..13.99 .1699 RAINBOW ISLANO .16.99 .16.99 RESOLUTION 101 ...13.99 •RENEGADE .13.99. .1699 ROCK AND ROLL ..15.99 ..13.99 R V F HONDA... .15.99 .15.99 RED STORM RISING .15 99. •15.99 RAINBOW ISLANDS - 13 99 ..15.99 RISK .1299 . 13.99 RALLY CROSS ..19.99 .12.99 SEUCK -13.99 ..19.99 •SECRET AGENT FLIES BY .16.99 ..1699 ...13.99 ..1699 SHERMAN M4 .19.99 ..1399 STRYX -12.99. ..19.99 SPACE QUEST III STEVE DAVIS SNOOKER ..12.99 STOS 1999 ...12.99...12.99 STORY SO FAR 1 (COMPILATION .1299 .12.99 STORY SO FAR 3 (COMPILATION) ..16 99...16.99 •SUPERLEAGUE MANAGER ...1599 .15.99 STUNT CAR ..13.99. ..1399 SHINOBI ..1399 .1399 •STREET FIGHTING MAN ...12.99 ..12.99 •SCROLL ...16.99 ..1699 SWORD OF TWIUGHT ...13.99. ..13.99 SKIDZ ...19.99. .1999 •SILPHEED ..13.99 •SLAYER 13.99. .13.99 STORMLORD ...13.99 .24.99 .24 99 SHADOW OF THE BEAST .1699 ..1399 •SHADOW WARRIORS ..13.99 ..13.99 •STAR BLAZE .15.99 ..15.99 'SUPER QUINTET .19.99 -1999 SIM CITY ..1599 ...12.99 SEVEN GATES OF J AM BALA .16.99 ...1699 SONIC BOOM ..16.99 ...1699. STAR FUGHT ,.13.99 ...13.99. SUPER CARS .1399 ...13 99. .1699 SWITCHBLADE ...1699 ..13.99 TRIAD II (COMPILATION) -13.99 ..16.99 TOYOTTES ..16.99 TEST DRIVE II TENNIS CUP .. .16.99. ..1699 •TURRICAN ...... .1699 .16.99 THE KEEP .16.99 ..19.99 TV SPORTS FOOTBALL .16.99 ..19.99 .16.99 TV SPORTS BASKETBALL ..15.99 TRMAL PURSUIT (FAMILY EtXTON) — !'.1699 ,.1699 •TRIVIA .1299 .16.99 •TRACK ATTACK 1399 .16.99 TURBO OUTRUN .13.99 ..16 99 TYPHOON THOMPSON . 13.99 ULTIMATE GOLF .16.99 ..16.99 ULTIMATE DARTS .13.99 .12.99 UNTOUCHABLES .1399 .15.99 •UNIVERSE III .12.99 •19.99 •UMSII .15.99 ..13.99 ULTIMA V..„ .19.99 .16.99 •VENUS FLY TRAP .13.99 .16.99 WARHEAD .1699 .1599 •WAR MONGER 1699 ..12.99 WATERLOO .1599 .19.99 •WARP .12.99 ..16.99 WINNERS (COMPILATION) .19.99 .1699 ..13.99 XENOMORPH.. .16.99. XENON II.. .16.99. XOUTX .13.99. •ZONE WARRIOR. . .1699

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ATARI 520 S T F M D I S C O V E R Y PACK BOMBJACK. CARRIER COMMAND. OUTRUN. SPACE HARRIER. STOS.NEOCHROME. FIRST BASIC. ST TOUR. DISCOVER THE ST. £269.95 ATARI 520 STE P O W E R PACK 23 GREAT TITLES. £349.95 ATAR11040 STE PROFFESSIONAL PACK £449.95 ATARI LYNX H A N D HELD PORTABLE GAMES MACHINE £179.95 ATARI SMI24 MONOCHROME MONITOR £99 95 ATARI EXTERNAL DRIVE POWER DRIVE 1 MEG D.S £79.95 AMIGA 500 "FLIGHT OF FANTASY" MODULATOR. F29 RETALIATOR. RAINBOW ISLANDS, DELUXE PAINT II £369.95 AMIGA 500 BATMAN PACK MODULATOR. BATMAN. NEW ZEALAND STORY. INTERCEPTOR. DELUXE PAINTII. £369.95 A M I G A 500 • 1084S EITHER PACK ABOVE • COLOUR £599.95 AMIGA 500 C L A S S OF 90 S EDUCATIONAL PACK £529.95

C O M M O D O R E 1084S COLOUR MONITOR £249.95 AMIGA EXTERNAL DRIVE POWER DRIVE 1 MEG DS £79.95 AMIGA MEMORY EXPANSION 512K + CLOCK CARD 4 FREE GAME £99.95 A590 HARD DRIVE 20 MEG HARD DRIVE £369.95

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TGM AUG


minim GAME COMBO RACER PRODUCER GREMLIN GRAPHICS VERSIONSbhmb AMIGA £24.99 ATARI ST £24.99

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ou've competed against friends to get the best lap times in race games, and even gone head-to-head with them in split-screen affairs like the classic Pitstop II. But have you raced as a team? No, I thought not. It's the motorcycle and sidecar combination (combo) occasionally seen on sports programmes that makes such a two-

down to the track while View points show points and rankings so far. Lap select lets you choose between five and 25 laps per race, in multiple of five, and Track editor lets you create your own circuits. Control of the combo is simplicity itself, usual convention applying for the six-gear cycle/sidecar. Speed, revs and gear are shown below the track while lap times,

A neat digitised c o m b o picture backs the clearly laid out, easy to use options screens — the track designer b e i n g e q u a l l y p r o f e s s i o n a l In look a n d u s e . I n - g a m e , r o a d s i d e s a r e a bit bland but road perspective's fine, obstacles m o v e smoothly from the horizon and stripy ground gives a r e a s o n a b l e s e n s a t i o n of m o v e m e n t . T h e c o m b o sprite is nice, particularly with the sidecar m a n moving around a s it s p e e d s a l o n g , a n d g r a s s , g r a v e l o r s n o w is t h r o w n u p w h e n it v e e r s off the track — a neat touch. Title m u s i c is p l e a s i n g l y s t a c c a t o a n d although the engine noise becomes a s i r r i t a t i n g a s in a n y o t h e r r a c i n g game, crash sounds are good.

Two heads are better than one

COMBO RACER GREMLIN GRAPHICS

player game possible, and is one of the very few vehicles not to have been included in a game before. The concept is very simple. The bike rider steers and controls the speed of the ground-hugging cycle while, in their equally sleek sidecar, the 'passenger' shifts his weight for optimum cornering and speed. The main menu has seven options, the first simply to select the number of players — in a single player game the computer automatically moves the sidecar rider into the correct positions. Practice is just that, on any of the eight available courses, and prepares you for real competition after Begin season. This opens up a sub-menu where season data can be saved and loaded, tracks saved and player names entered and selected. Next race gets you

42 TGM August 1990

positions and a map, which marks the positions of all competitors on the circuit, are superimposed on the sky. Crashes increase the combo's damage percentage, which decreases its maximum speed. Controlling the sidecar man is easy, left and right moving him to the corresponding side of the vehicle. For taking corners, he should be moved towards the apex of the bend. Previously created tracks can be uploaded into the Track editor to play in a season or adjust first. Alternatively, tracks can be deleted altogether, allowing a circuit to be made from scratch. This is done using nine icons (five others deal with saving, loading etc), for curves, straights, tunnels and slopes. Slopes are entered with use of an isometric view at the lower right of the screen, which replaces the map view of the track normally seen there. Finally the background is chosen from City, Desert, Winter, Japan, Rio, Miami, Black Forest and Hillside. Well, any software house wanting an original vehicle for their racing game are going to be a bit stumped. I thought the stripped-down 4x4 cars of Power Drift were pretty strange but the motorcycle and sidecar combination, despite being a known machine, is more unusual still. In a one-player game, payability is higher than most racers but not exceptional. It's helped by user-friendly touches like being able to quit the qualifying laps when you think you've got a good enough time, and the save/load season option. But it's with the second player that

Combo Racer comes into its own. Player one has most of the job to do — steering, accelerating, changing gear and braking — but his times and place in the race (if not his life) are in the hands of the sidecar man. If he's incorrectly positioned, speed and particularly cornering are seriously affected, sometimes to the point of the combo being thrown off the track, bodies flying through the air. Track designers have been done before but the one in Combo Racer is by far the easiest to use. Just a few dozen clicks of the mouse and a track is made, complete with twists, tunnels and slopes. It's best not to go too mad until you're fully used to the game otherwise you'll find yourself crashing off corners of your own making! Although aesthetically it isn't the best, the two-player team option and excellent track editor put Combo Racer in a class of its own.

Warren Lapworth


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ULTIMATE

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Attention game freaks! So you think you rate as a good games player? Well think again1 You're nowhere until you try Y o l a n d a The fastest and most difficult platform game ever. You take the part of Y o l a n d a , offspring of the mighty Hercules himself, cursed by the death goddess Hera to be shunned by all mankind. Your only hope of lifting the curse is to re-enact the twelve tasks of Hercules - and that's going to take all the speed, strength and reflexes it's possible for a mortal to summon. You'll get the chance to get up to speed in the specially designed trainer level, then it's straight down to some of the fastest platform action you are ever likely to experience.

Millennium, Chancery House 107 St Pauls Road. London N1 2NA

Over fifty levels of unrelenting fast action.

Unique trainer level for beginners.

Random level selection - you'll have to stay on your toes.

Joy stick twitching gameplay that'll keep you coming back for more.

Game design by the legendary Steve Bak."

Available from the end of July 1990 for the Atari ST and the Commodore Amiga. Price £19.99

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It's Horley heaven as you straddle your 1340c.c. Hog and scream through the box. You're off to the biggest bikers rally yet in Sturgis, South Dakota • if you can make it in time. Speeding tickets, blow outs and plain dumb decisions could leave you eating dirt instead of burning rubber. There are five games with varying difficulty levels. The graphics are great and the sounds will outrage even the friendliest neighbour. r* So climb on, mox out and cruise the open road for the ride of your life.

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Available for Amiga, Atari ST, IBM, Tandy and compatibles.

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for further information on Mindscape products and your local Dealer, contact: Mindscape International limited, PO Box 1019, lewes, East Sussex BN8 4DW. Tel. (044 486) 545/547.

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cavern. Just her touch will zap your energy supplies, and the only thing you can do is outrun her. Also creating a time limit is the water. As soon you set foot on the screen, to fill up with the blue luff. Of course, this can prove pretty useful when trying to reach some of the trash, n can swim across it. most of the time it will j just annoy and take oxygen from your much needreserves. As with most underground nowadays, there are of weapons scat-

i

tered around the place. Picking up things like grenades, mines, shurikens and large flame throwers can do nothing but help your escape. Once you've collected all the trash from the cavern, you can jump in a transporter and travel to another part of the underground world. After the innovative Populous, Flood is definitely a step sideways for Bullfrog. All they've produced here is a platform collect'em-up. Nothing original whatsoever. However, the game is playable and full of extra features designed to make it a bit different. And although there's plenty to map, I have my doubts over lastability. Mark Caswell

68 TGM August 1990


REVIEW

'//////////

FOFT c o m e s o f a g e

Y

ou're not a m u s e d . It w a s b a d e n o u g h that, a s a leading C o m m a n d e r of the Federation, y o u w e r e sent o n a mission that took y o u far from Earth, a 17year round trip. But t h e n it all w e n t terribly wrong. A collision in a n asteroid belt forced you to a b a n d o n your d a m a g e d ship a n d continue your journey in a small e s c a p e craft. A n d n o w you've b e e n a w a k e n e d from stasis to find yourself not in orbit a r o u n d Earth but drifting n e a r a stranded F e d e r a t i o n biological survey ship, the B S S J a n e S e y m o u r . Your e s c a p e craft h a s b e e n diverted so that you c a n rescue the ship, its c r e w a n d cargo. T h e diversion m e a n s your craft h a s insufficient fuel to reach h o m e so, like it or not. the only w a y to get there is by repairing the

S e y m o u r . All the S e y m o u r ' s 14 systems, divided under the h e a d i n g s of Bio Control, Life Support, Computer and C o m m u n i c a t i o n s , c a n be restored by a strange orange fluid coolant called hydrofloxine so it's the collection a n d distribution of this that's the m a i n task. O t h e r repairs generally involve replacing broken or missing c o m p o n e n t s of systems.

DROIDS BATTLE This robot has built-in weapons/combat capabilities, so is very useful to send ahead and clear areas of hostiles. S E N S O R A life scanner enables it to frequently report upon the approach of life forms. M A N I T O R A humble little droid, it cleans up any spilt coolant. F I X I T Can repair objects and help fix ship systems. R A T E x t r e m e l y ordinary, the rat droid has no built-in functions. C O M P U T E R Allows you to access information in the ship's computer without actually being within reach of a terminal..5

BSS Jane Seymour, the g a m e , h a s 2 0 levels which b e c o m e m o r e complicated, m o r e d a n g e r o u s a n d involve m o r e r o o m s a n d corridors a s y o u work through them. T h e main s c r e e n is d o m i n a t e d by your view of the S e y m o u r , s h o w n in isometric 3 - D : rooms, corridors, objects a n d creatures (yes. you are not alone!). Next to it are the m e a n s of exploration. V i a m o u s e a n d pointer, four blue arrows m o v e y o u o n e s q u a r e in the appropriate direction (if the w a y isn't blocked) a n d t w o g r e e n o n e s rotate y o u 9 0 ° (clockwise or anti-clockwise). Also at the top of the screen a r e what you're holding in your hands, time e l a p s e d since the g a m e b e g a n , your current location a n d a text information box. At the bottom left a r e your health indicators. A face indicates your general state of

health a n d stamina — a s they deteriorate the f a c e b e c o m e s a skull. A cardiograph a n d heart visual s h o w your heart rate, of course, but the colour of the heart indicates the a m o u n t of radiation you've absorbed, gradually b e c o m i n g a lethal bright yellow. T h e radiation level of the current location h a s its o w n g r a p h a n d a function panel has icons for w h a t e v e r other screens are accessible. T h e s c r e e n that's available w h e r e v e r you a r e is the inventory. Objects in the current location, held in your hands, clipped to your belt, worn, in your b a c k p a c k a n d in the possession of a n y d r o n e robots you've met are s h o w n . Objects a r e easily m o v e d from p l a c e to place with a f e w clicks of the mouse. T h e objects of most i m m e d i a t e use are passcards. G r e y doors c a n b e o p e n e d without a card but other doors require o n e of the s a m e colour a s t h e m s e l v e s or a colour of a higher priority; in a s c e n d i n g order, red, o r a n g e , yellow, green, blue a n d the most useful passcard. white. P a s s c a r d s in your possession, the first location you're likely to n e e d to visit is a manufacturing room. Unless you're lucky e n o u g h to find s o m e lying around, y o u h a v e to visit o n e of t h e s e to m a k e the milk bottlelike receptacles that c a n hold the precious hydrofloxine coolant. You c a n m a k e up to six receptacles, of b e t w e e n o n e a n d five

& TGM;


EYMOUR litres in capacity, but making them uses ship power. The larger the receptacle, the more expensive it is to produce (logical) but. as they hold more coolant, chances of repairing a system are higher. Swings and roundabouts. eh? Next logical port of call is the lab. where coolant is dispensed. But it's not just a case of pouring it into the receptacles. Hydrofloxine coolant is an acidic, toxic sub-

stance that will weaken any flaw in a vessel holding it, therefore the receptacles are checked before they're filled. If they're flawed, they're rejected. To make the repair, you have to go to the room appropriate to the division of the system you wish to fix and have a repair kit and a minimum of a litre offluid.A coolant applicator and robot with repair capability are useful for the restoration of a system but not essential. Found in the same random manner as any object but a whole lot more useful, there are six types of robot scattered around the Seymour (see box). Each has four main commands, each of which is self explanatory: stay here, follow me, power down and program. Naturally, the latter enables a number of other, more complicated commands to be linked. These include GOTO, where the number following it specifies the room number you want the robot to go, pick up and drop (both of which require the serial number of the object you want picked up/dropped). Lines of the program can be deleted and inserted and the whole series of instructions can be erased or run. Robots can be given new functions, some the same as other types of mechanoid. some unique, by plugging cartridges to them. There's more danger than that from the ship's radiation level, of course. As a biological survey ship, the BSS Jane Seymour has many alien life forms on board and as bad luck would have it, the damage inflicted

GREMLIN GRAPHICS

upon the Seymour resulted in the accidental opening of the cages holding the exotic beasts. What's more, the Seymour's crew have been driven mad by the radiation they've absorbed, thus they're as hostile as the aliens are. Aliens/crew are attacked with a crosshair on the 3-D view but. so as not to make it too

easy, it wobbles in an awkward manner, making aiming difficult. The size of the cursor and therefore the ease of aiming of a weapon depends upon its strength — the more powerful the weapon, the bigger the cursor. The disadvantage of powerful weapons is that they generally take some time to reload, leaving you wide open to attack, and apart from simple implements, any weapon can run out of ammo or malfunction. If repairing the broken/damaged systems and surviving the onslaught of both creature and radiation alike aren't enough, you must always find the Inhibit Lock. Without this, even if the BSS Jane Seymour's fully operational and you're in tip-top health, you cant get into the navigation room and thus can't get back home to Earth. To get the (brief) criticism over with, BSS Jane Seymour's game design is highly derivative of Dungeon Master while the graphic style and scenario is reminiscent of Pandora's sci-fi variation on that game, Xenomorph. Given the quality of the former product, this is by no means a problem, and as it's also known as Federation Quest One, ie it's a descendant of FOFT, it has a history of its own. BSS is a deal more complicated than other games of its type, the simple aim of exploring and staying alive compounded by having to find the necessary replacement components and, of course, produce receptacles and fill them with coolant. Discovering

IIIMIIM GAME BSS JANE SEYMOUR PRODUCER GREMLIN GRAPHICS AMIGA ATARI ST

£24.99 £24.99

AMIGA V i s u a l l y , BSS isn't a n y t h i n g s p e c i a l . Status panels, icons etc are clearly d r a w n a n d laid o u t , but, like r o o m a n d corridor graphics, are merely funct i o n a l . T h e r e c e p t a c l e m a k i n g a n d filling m a c h i n e s a r e t h e b e s t g r a p h i c s , they look highly authentic. Alien sprites — including such oddities as a spitting, floating jellyfish and unfolding rock creatures — are attractively s h a d e d and are pleasant rather than nasty beasts. Animation's average but s a m p l e d s o u n d effects a r e brilliant, g r o a n s , s h o u t s , printer, g a d g e t a n d w e a p o n n o i s e s all of e x c e l l e n t q u a l i t y a n d originality.

• Jane Seymour (above in Head Office) was the inspiration for the game's starring survey ship.

your precious 'milk bottles' are flawed can be highly frustrating after battling through numerous vicious aliens! Combat is the only pure arcade part of the game but provides enough headaches. With the uncomplicated idea of making the weapons cursor wobble drunkenly, combat is something that requires real skill and especially timing. With a weak weapon — small cursor — ifs very difficult to hit small aliens, especially the spindly pterodactyl-like bird. Programmable robots/drones are becoming increasingly popular in games, the language used in Gravity the best so far but the different types of droids and cartridges mean that, in its way, BSS is equally versatile. With the many different information panels and screens, its attention to detail that spreads throughout the game. BSS te a large but not vast game that will appeal greatly to cartographers and arcade adventurers alike. Warren Lapworth

68 TGM August 1990


LLLLLLLLLLL M a k i n g a s t a n d for g r e e n issues

GAME PGA TOUR GOLF PRODUCER ELECTRONIC ARTS V E R S I O N S — m m AMIGA £24.99 PC £24.99

TOUR GOLF A

s the synthetic TV presenter Max Headroom (where is he now?) might ask, do you play golf? If the idea of wearing tacky checked trousers and walking around in wet weather has always put you off playing the real thing, let PGA Tour Golf take you on a few rounds from the tasteful comfort of home. The game is run from the Pro Shop which has five pop-up menus, Play, File, View, Stats and Options. The first Play option is Practice Round which lets you tackle any of the game's four courses. The number of players competing, whether they're human or computer controlled, new or continuing with data previously saved to disk, whether they're starting from Professional or Amateur tees, and which 14 clubs (out of 17) they'll be using, have to be defined. This is also the case for an actual Tournament. Practice options on the Play menu let you try out on the driving range or a putting green. The File menu saves and loads games and erases player data from disk, and View gives your scorecard, the leaderboard and tournament results. Stats gives information on driving accuracy, average score, longest drives, earnings and so on of current and saved players and lists leading scorers and money winners of the tour. Selections on the Options menu toggle whether special features are automatically used in the game. Overhead gives an aerial view of the course and the path taken by the ball after each shot. In text and with a small graphic, Ball Lie shows the surface the ball's on after every shot and Greens overlays a contour grid when you reach one. Fly-by-hole Preview shows a 3-D tracking shot of the hole, around the flag then back to the tee, and is accompanied by text advice from a PGA member. Music and effects on/off are the last parts of the saveable Options configuration. At the tee, shots are aimed with a crosshair, bearing in mind wind speed and direction indicated by a small arrow to the

68 TGM August 1990

ELECTRONIC ARTS

left of the screen. On the right, an information box gives hole number, par. stroke number, distance from hole and club in use. A shot is played by pressing fire three times. The first press puts a power bar in motion, growing from the 'accuracy point', the second sets the power and reverses

After the pleasantly drawn Pro Shop and PGA Tent, the first thing you see in a tournament is the impressive 3-D fly-by, showing the contours of the hole. It doesn't work well on a slow machine but the way the fly-by window increases in size as it tracks back to the tee, ready for the fullscreen scenery and golfer sprite of the game itself, is impressive. Your golfer is a touch blocky but animated well and ball movement's fairly realistic. Music and effects are basic but Roland, Adlib and CMS boards are supported.

m$ER

Wind

Hole PorH Stroke 2 E Distance: 17H yds.

I 3mph

IDOi-: TSZ 50Z 25Z

the bar's direction, and the third press stops it. If the bar is stopped before it reaches the accuracy point the ball will hook to the left, if it's stopped beyond that point the ball slices to the right. Shot accuracy is also affected if power is set above

100%.

If you play a bad shot while practising, you can 'take a Mulligan' (replay a shot without penalty) but in a tournament the best you can settle for is dropping a shot. If you're doing badly you can give up and go on to the next hole but it'll count as 12 shots on your round. A good shot's automatically action replayed in slow motion, the ball's motion through the air plotted, but you can choose to see any shot again. After a nice clean opening shot, further one's are complicated by the lie of the ball, in rough, sand and so on. Choice of club helps but there're also punch and chip shots to help you get out of tricky situations. The basis of the game — the viewpoint and control system — is the same as the majority of golf games; other than a single

Club: 5 iron

bar rather than a split one, the power/slice/hook meter is the same as the classic Leaderboard. However. PGA Tour Golf is unique in its wide variety of options. The fly-by. backed up with the usual map, is a great way to familiarise yourself with the trees, bunkers, water and fairways of the hole, and tips from the American pros are a boon. The contour grid of the green is a concise and accurate way of showing the slope, but as it makes putting easier, uneveness is extreme on some greens. The action replay is purely cosmetic but is fun to use. while chips, punches, dropshots and so on increase realism of play. Wind is also true to life: rather than the constant strength and direction of other games, wind is constantly changing in PGA and is prone to awkward bursts in unexpected directions. For a polished, realistic and playable game of golf with all the trimmings. PGA Tour Golf is the one to go a round with. Warren Lapworth


OFTWARE CITY Unit 4, B.D.C, 21 Temple Street, Wolverhampton WV2 4AN Tel: 0902 25304

Call us on: 2 4 H o u r Credit C a r d Hotline 0902 25304

ATARI ST & AMIGA GAMES ST. AMCA HA.. —1899

ftf SuBMARNE SM AOOASCHAMFIONSHIP FOOTBALL NEW MRBMLJHHMHfli

ANI HEADS ICAA4E FROM THE XSSERT ADDON)

«T OF CHESS

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3AIANCEOFPOAER1990 BANGKOK KMGHTS SPECIAL OFFER 8AR8AflW< IPWACEJ...._ J Z " EARBRAF1AN (PSYGNOStSl 8ATWM THE MOVIE J battle chess BATTLE OF AUSTERJTZ BATTLE OF 6R1TAJN NEW WTTlf SMPS I BEYOND THE ICE MLACE NEW BCNCCCMAANDO BLACK T1QER BUSTE«COS SPECIAL OFFFER EtOOO MONEY SPECIAL OFFER ELOCOAYCH • DATA ttSC SPECIAL OFFER 5LOCOAYCH DATA BSC. SLUE ANGELS NEW.,..

JOAN OF ARC KARATE 100 2 KEfKY DALGUSH SOCCER MATCH KICK OFF . KJCK OFF 2 * WORLD CUP.. K3CK OFF EXTRA TIME ..

KOGLa-ES

KLAX NE«V IA2ERSOUAO LEAT»€Rf€CX.

699. 389 -.1599 1399 .... 16.89 —.699 —16.99 —13-99 —13.98 -.4981699

SIXTEEN BIT COMPILATIONS 399 1399 1399 1848 A9J 1699 13.98 1398 399 1698

POWER U P KENNY DALGUSH SOCCER MANAGER. COSMIC PIRATE & CHARIOTS OF WRATH ST 4 AMIGA 13.99

GIANTS GAUNTLET 2, ROLLING THUNDER. 1943. OUTRUN ST 4 AMIGA £19 99

THRILLTIME PLATIGNUM

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POPULOUS -1699.. 1699 WINNERS CHESSMASTEflaXC SPECIAL OFFER -HA -9-» FORIUWS NEW W ORLD CHRCNOOUEST2 SPE0AL OFFER 16.99 1699 KMERORFT , 1698 1698 THUNDERBLADE. LED STORM, (XCUO KINGDOMS SPECIAL OFFER 999. . 989 PRO T ENNIS NEW 449 4.98 BLASTEROIDS. IMPOSSIBLE COLORADO SEW .1S49...._1*99 PRO T ENUIS TOUR.16.99 169 .8 2.99 MOUSE MATS MISSION 2 ST 4 AMIGA £19.99 COMBO RACER NEW 1698- 1698PROJECmE NEW 169 .9 1698 ST 4 AG EXTENSION LEADS 5.99 •XHUMXi ——13-99 13.98 P UBTOWNEW 498. 498 AMIGA 1/2 MEG EXPANSION . ...59.00 CONFLICTS EUROPE SJOFFER . 9.99. QUARTET |4 VOCE MUStCSYVTHEStER) 36.98 HA OXTiNENTAL CIRCUS 1399 13.90 QUEST** OF S PORT SOFTER. 198. 699 AMIGA 1/2 MEG EXPANSION 1648 QfWOOMi PECVNL OFFER 999 MA 1699 R-TYPE S • DUNGEON MASTER 69 00 CYBERBALL 1399.. 1399 P ANBCW ISLAND 1399™ 1699 EDITION 1 NA CYCLES 16.99 BED S TORM RISING 1699 .1899 AMIGA 1/2 MEG • CLOCK DOUBLE DRAGON. XENON. GEMINI WINGS 0AIY OOU6U HORSE RACING1399.. 1348 R ENAJSSANCE 1399 1399 + DUNGEON MASTER 79.00 irtM i .1(98 R CMM0CLES 4 SILKWORM ST 4 AMIGA £16.99 ESOLLfTON 101 NEW IBM 1698 MNQARE3 1399..— ...1899 RKX D ANGEROUS 1699. 1699 CEFENOERS OF THE EARTH MA— 1399 RINGSCf M EDUSA NEW 5999 19» CEILKE STRIP POKER 1389 1399 •J 99 ... 1399 RISK.._— .499 . (X2ZYDKE 4.99 R OADBIASTERS 685 199 ALL TIME PAVOURJTH8 WORLD CUP COMPILATION. 0CU6U DRAGON 2 1399.. 1339 R OBOOOP 1309- 169 .8 KICK OFF. TRACXSUIT MANAGER & INT SOCCER DRAGONS BREATH... 1999 1999 R TEST DRIVE. MEAN 18, FAMOUS COURSES 1 & 2 ORKES DRIFT NEW 1599 1MB . VA - 1999 B DRAGON FCRCE f MEG! OTOX NEW 169 .8 169 .8 ST AND AMIGA 16.99 AND HARDBALL ST ANS AMIGA 19 99 DRWOHSIAIR NEW 2999 299J S CREAMNGWNGS 448 4.99 iWKKHOi 1999 .1999 S HADOW OF THE BEAST NPflltt HA 1698 DIN3E0N MASTER 16.99... HADOW WARRIORS NEW 1348 1699 !6» S OWSEON MASTER EDITOR HERMAN M4 1699 .16.99 .699 68J S OYHAMITEDUK SPECIAL OFFERNA ...999 SHINC61 1398 1399 ORDER FORM AND INFORMATION WIER07 NEW 1348.. -1399 S HOOT EM UP CONSTRUCTION KIT 1998.— 1999 A l l o r d e r s s e n t F I R S T C L A S S s u b j o c t t o a v a i l a b i l i t y . J u s t f l l l l n t h o c o u p o n a n d s e n d It .16.98 SIM CITY ELITE 16 Z) 1998 1999 t o : - S o f t w a r o City. Unit 4. B D C 2 1 T ® m p l « Street, W o l v e r h a m p t o n . W V 2 4 A N . .1698 SIM C EMLYHHLIGHESWT SOCCER NEW .1699. JTY EDfTOR -JW-. -999 16.99 S E4K>nON 1390 WOZ 1399 1699 ORDER FORM (Block Capitals) ELECTRONIC POOL ..399. SKYFOX SPECIAL OFFER— 899— HA E9CAPE FROM SINGES CASTLE ..„MA 2999 S R ACE ACE .2999 .2999 ESCAPE-ROBOT MONSTERS NEW 1399 1399 S PACE HARRIER 1 .1399 169 .8 Name F*COMBAT PILOT . '899 t699 S PACE QUEST 3 m~ 169 .9 F16 STEALTH NEW MA 1999 S PACE ROGOE HA— 1948 Address F29 PEWUATOR 1699 1899 SPCERTRCNIC NEW 4 99 HA FALCOS 1699 1999 S PY V SPY 1 OR 2 OR 3 .4.98 .499 fALCON MSSON DISC 1349. 1389 S TARGUCER2 SPECIAL OFFER— 698 FEDERATION OF FREE SttflTRASH NEW .13.98 1399 TRADERS NEW PRICE..— 998 9.99 SIMDER 1348 - 1398 Postcode Tel No. 'ESRAfJ FORMULA 1 1MB 1198 S TUNT CAR 1699 1898 OSHTER BOMBER 19.98 19.99 S UFER CARS fGREMLNl 1398 1399 FHEANDBRMSTONE NEW 1648 16.98 S UPER HANGO -N 999 HA F*€ BRIGADES MEG! .1999 1938 S UPER WONCCRBOY SPECIAL OFFER HA 999 [ Name of game Computer Value tiwos Q UEST yen .....MA 1699 SWORDOFARAGON J*A__ I9» FLOOD NEW— m 1898 TV S PORTS BASKETBALL NA ' 1999 FCOTBALL CXRECTOR 2 13.99. 1399 TV SPORTS FOOTBAU —.1899 I9» FOOTBALL MANAGER 2 TEENAGE MUTANT TURTLES WA. IT 99 EXPANSO IN KIT 1396 . 1399 TOMS CUP NEW. W8B 16.99 RAL METAL PLANET . 1699 1699 THEME PARKMS 'iTERY NEW 16®. 1699 1699 FUTURE ftARS 1699 THUNCCRCATS 699 MB GALAXY FCRCE SPECIAL OFFER -HA— 699 THLNDER3TRIKE «W 1649 1690 699 WRRS0N10R2 _ 1399 . . .1698 699 TIE BREAK TENHS NEW GAUm£T2. 699.. 699 TIME SOU«RS NEW 1348 1648 GHDSTS AND GC6UNS NEW . 1399. . 1399 TEST DflPiE 2 HA 1699 GHOULS AND GHOSTS - 1699 1699 TIMES OF LORE 169 .9 1899 Postage SINAW0CPJ68AGE MA... 1999 TOWER Cf BASEL 1199 1699 GCL0PLHNER1OR2 399 TRACKSUT MANAGERQ — 1349 . .1399 GFA.m 1689.... 169 .9 TREASURE ISLAND DCZY — 498 499 TOTAL SPM I ELOOO NEW . 4.99 499 TREASURETRAP NEW -HA '699 GUNSMP 1AM TREBLECHUIF10W3 NEW 1699 1399 1399 HAWMEPS flT NEW .1648 .16.SO TWUJO OUTRIN — 1399 I6» P O S T A G E R A T E S - Please a d d 50p for post a n d p a c k a g i n g o n allorders 169 .9 UMS SPECWL CFFER HMD6AU2 . MA 948 HEWY METAL ... .1399... 1648 ULTIMAS 1999 N-A under £5. O v e r s e a s add £1.50 per item. -HA 7499 ULTM I ATE GOLF- GREG NORMAN' - Z ZZlBSB™ 1698 PAYING BY C H E Q U E • C h e q u e s payable to Software City «USFAR 1699 .1698 THE UNTOUCHABLES 1399 169 .9 KRLYAOODPOKERPRO 698 699 VULCAN 1348 1348 H0NCA RVF 750 1899 .1699 WAR IN Ml DOLE EARTH 1J98 -13.98 Card Type Expiry Date H0IW RACING. NA 1699 WAYNE GRETZKY HOCKEY 169 .8 1648 KAHWARRIORS NEW 699 699 WATERLOO NA ' 169 -9 l*0SSAMCL£ 1699 .. .. 1699 ACRID BOX1N3 MANAGER 1348 1399 IWW4A JONES LAST CRUSADE ._. 1399 169V 9SCRLD CLASS LEADER80ARD .6.98 896 . EUROPEAN ORDERS MASTER N0MNA JONES THE ADVENTURE I69S 168JACRID CUP SOOCER ITALIA 90 — .16.99 1699 signature CARDEUROCARD ACCEPTED IT CAME FROM THE DESERT ACRID CUP SOCCER (IMEOOW) ...MA 19.89 ITALIA 90 !1 W€G) MA 1699 NTERHATONAL 30 TENNIS 169S 169) X Date TGM AUG O - UT 1399 1399 NTC . HMA»ON5fP l WRESTLING ENON 2 MEGAELAST SiOFFER. 999 999 . HIA -1199 X NTERHATOW. 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••••••••••••••••••••


iH7HTJ//////////

GAUNTLET THE THIRD ENCOUNTER

I

V E R S I O N S h h h h

LYNX

£34.95

ATARI

s there no end to your greed? Dozens of princesses rescued, hundred of treasure chests looted and still you want more. The Star Gem is the latest item to appeal to your kleptomania, and it has the unfortunate tendency of breeding hordes of violent creatures. After a cool opening sequence, there's a character selection screen: choose from a female Barbarian. Sorcerer. Tub-like

1) Race around the maze-like castle picking up useful objects. 2) Find keys to unlock gates. 3) Collect all the gold you can. 4) Exit the level when ready. On the negative side is only this: everything is out to kill you! Even the plants, which eat you up and spit you out — a great animated effect. There's also ghosts, which must be

Android. Samurai and Punk Rocker! Each has their own statistics, stamina, speed, etc, and there's a useful option to start on a higher level, any multiple of five up to 20. Exactly halfway through the 40-level game. The game is played with the Lynx held vertically. Beneath the scrolling playfield there's a statistics/radar/inventory window. Radar is displayed most of the time. Moving towards something, like a big red apple, is mirrored here, gradually increasing in size (that hardware perspective scaling is hot stuff!). On the right are life points, speed, strength and missile intensity (no matter the weapon, its discharge is called a missile). Now assuming there's nothing dangerous around, pressing B brings up the inventory. Scrolling through with the joypad let's you select an item and then use or discard it. A closeup of that item can be found directly to the left in what was the radar box. For those who haven't played Gauntlet before, the rules are simple:

shot from a distance, and speedy spiders — use the corners to trap them. So look out for all those potions and items, some hidden behind apparently solid walls, and remember, just picking up an item doesn't activate it — you have to use it in the inventory window. You can't hold an infinite amount of stuff, and most of the magical effects vanish when you exit a level. One of the best items is a the Farsee scroll, allowing you to view the entire level without hindrance. Just remember, your body is a sitting duck while this is going on. There's also a Revive scroll — use it just before you die or, in multi-player games, to revive another player. Of course there is the fact that all your companion's possessions are left when he/she departs... And gold isn't only pretty-looking, you can use it in computer terminals scattered throughout the levels. Some offer advice (like 'Go home"), while others will sell you the neat stuff lying about that you can't just

68 TGM August 1990

GAME GAUNTLET: THE THIRD ENCOUNTER PRODUCER ATARI

Gauntlet: The Third Encounter is o n e great g a m e for fantasy roleplaying f a n s . Y o u g e t it all; f a s t a n i m a t i o n , great colours, neat sound... Working t h e c o n t r o l s is e a s y , w i t h t h e v i e w similar to the coin-op versions found in a r c a d e s . V a r y i n g t h e b a c k g r o u n d patterns of the m a z e s k e e p s away the boredom, and colour coupled with moderately sized sprites minimizes the 'eye-squinting headache' factor that o f t e n p l a g u e s t h e G a m e Boy. Y o u d o h a v e t o get used to switching b e t w e e n t h e A / B buttons, s o until y o u g e t y o u r b e a r i n g s , it's b e s t t o h a v e s o m e g o l d in t h e i n v e n t o r y w i n d o w . That way y o u can only accidentally d r o p t h e p o t in a m o m e n t of h e a t e d confusion, rather than invoking a potion or scroll best u s e d elsewhere. A b o u t t h e o n l y t h i n g left t o m e n t i o n is t h a t t h e g a m e c o m e s in a s m a l l e r b o x , w i t h t h e c a r t r i d g e itself n o w h a v i n g a ' h o o k ' w h i c h m a k e s it e a s i e r t o r e m o v e . Not that y o u ' r e likely to be t a k i n g it b a c k o u t t h i s d e c a d e .

pick up on your own. Up to four players can go monster-bashing, but of course each Lynx has to have its own Gauntlet cart. Also, there are no code words or battery back-up. Buy the farm or turn off the Lynx, and the only way back to that mysterious level with the dancing fruit (?) is by starting all over.Know seven friends who fancy a game?


One two three.

One free too. W i t h Boots c o m p u t e r games you just c a n t lose. Buy any three during the p e r i o d of July 9th t o September 1st and you can select another o n e free. Keep hold of this C o l l e c t Card (if you do lose it just ask a sales assistant f o r another o n e ) and we'll stamp it e v e r y time you buy a game from our large selection of titles. W i t h three stamps on your card, all you have to do is return t o your local Boots store. A n d then we'll give the game away.

A better buy at A l l t i t l e s m u s t c o s t ÂŁ9.95 o r m o r e a n d b e f o r t h e s a m e c o m p u t e r T h e f r e e o f f e r d o e s n o t a p p l y t o c o m p i l a t i o n s . S u b j e c t t o a v a i l a b i l i t y in l a r g e r s t o r e s o n l y .


'lllllllllll SKI OR DIE

Electronic Arts | C64 £9.99/£ 14.99

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Originally reviewed: TGM031. Y o u ' d h a v e thought that after the problems e n c o u n t e r e d getting a P C v e r s i o n to look a s g o o d a s Skate or Die did. the C 6 4 version w o u l d b e a doddle. Not so. T h e graphics are m o r e t h a n disappointing, the s o u n d forgettable, a n d p a y a b i l i t y non-existent.

MC Machine update: 5 0 %

P R O P H E C Y I: T H E VIKING CHILD

Electronic Zoo | Atari ST £19.99

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W e l c o m e to Odin's world. You play Brian, a c h i l d d e s t i n e d to b e c o m e o n e of t h e g r e a t e s t h e r o e s in h i s t o r y . O d i n ' s e v i l f o r c e s d o n ' t like t h e i d e a of a p o t e n t i a l h e r o in their m i d s t , so t h e y k i d n a p y o u r family a n d friends in a n attempt to foil t h e p r o p h e c y . To p r e s e r v e y o u r d e s t i n y y o u must s a v e your relatives. T h e r e a r e 16 magical lands to negotiate b e f o r e y o u reach a n d d e f e a t the evil g o d , Loki (half brother to T h o r a s all mythology b u f f s will k n o w ) . T h e r e a r e a d v e r s a r i e s a p l e n t y , w h i c h c a n b e d e f e a t e d initially with a knife, a n d later o n with m o r e powerful w e a p o n s .

DRAGON'S LAIR

T h e laser disc version of Dragon's Lair w a s r e v i e w e d o n the S T a long w h i l e back — but h o w m a n y p e o p l e h a v e got a laser disc p l a y e r ? T h e S T f l o p p y disk v e r s i o n h a s b e e n f a r t o o l o n g c o m i n g , a n d n o w it's finally arrived is unlikely to raise a n y e y e brows. C a r t o o n y graphics a n d impressive s o u n d effects still don't c o m p e n s a t e for the lack of content.

MC Machine update: 7 5 %

L PLAYER

Tengen/Domark | Spectrum • £9.99/£ 14.99 Originally reviewed: TGM031. J a k e a n d D u k e a r e on the c a s e a s two rough, tough S W A T operatives w h o m u s t stop the Reptilon invasion. On the S p e c t r u m , Escape from the Planet of the Robot Monsters starts with a n i m p r e s sive intro s e q u e n c e explaining the plot of the g a m e along with a catchy tune ( 1 2 8 K ) . A n i c e t o u c h is t h e a r c a d e game's humourous atmosphere; watch w h a t h a p p e n s w h e n your character falls over t h e side. P u r c h a s e is r e c o m m e n d ed.

MC

Machine update: 9 1 % 68 TGM August 1990

228

I

s - . c - . s . A • * »' OB

*

" M

T h e g a m e p l a y b e a r s m o r e t h a n a passing r e s e m b l a n c e to Wonder Boy, although graphics are bland, with m e d i o c r e sprites. Treasure Trap is definitely the pick of this month's Electronic Z o o releases.

MC Machine rating: 7 0 %

Llamasoft | Amiga |

TGM016.

ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS

I

: v * &i T.r j r T„r f V J u L j

Infogrames • Atari ST | £24.99 Originally TGM026.

PTFTYER

reviewed:

H a , ha. W h y should A m i g a o w n e r s b e the o n l y o n e s w h o h a v e to e n d u r e t h e l a t e n i g h t s t h a t Sim City h a s b r o u g h t u p o n t h e m ? N o w S T o w n e r s will h a v e to stay up till all h o u r s of t h e m o r n i n g p l a y i n g this a m a z i n g g a m e . T h e r e a r e a f e w aesthetic c h a n g e s w h i c h m a k e the g a m e slightly trickier to m a s t e r , but everything is identic a l . G e t it ( b e f o r e it g e t s y o u ) ( a h e m — Ed).

MC Machine update: 9 0 %

SUPER GRID RUNNER

Empire/Readysoft • Atari ST • £44.95 Originally reviewed:

SIM CITY

£10.95

A f t e r t h e d i s a p p o i n t i n g Photon Storm ( r e v i e w e d last i s s u e ) , t h e Y a k r e t u r n s to w e l l - t r o d d e n territory. A g a i n , t h e E a r t h is under attack. This time from the g r e e n S l i m e l o r d s of X t h a r r g g . A s l u c k w o u l d h a v e it, a prototype of a n e w starfighter is r e a d y for testing. T h e Vorton H y p e r X 1 3 is o n the r u n w a y a n d r e a d y for action, a n d only y o u c a n pilot the thing. Your ship is b a s e d within the lower half of the s c r e e n , with alien s c u m flying d o w n f r o m all a n g l e s . H o w e v e r , e v e n w i t h 6 4 levels — the first 3 2 a r e directly accessible from the m e n u s c r e e n — t h e g a m e is just a simple Centipede g a m e . T h e r e ' s lit-

FIGHTER BOMBER

Activision | Amstrad £9.99/£14.99

Originally reviewed: TGM024. All the b u g s s e e m to b e ironed out of this w a r m o n g e r i n g p i e c e of s o f t w a r e . Like the S p e c t r u m v e r s i o n r e v i e w e d a c o u p l e of issues a g o , the front-end, with the spinning 3 - D r e p r e s e n t a t i o n s of t h e p l a n e s , is impressive a n d the missions are pretty tough. M o r e of a flight s i m t h a n a blast.

MC Machine update: 7 8 %

PROJECTYLE Originally reviewed:

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TGM032.

Identical to t h e A m i g a v e r s i o n . G r a p h i c s , s o u n d a n d p a y a b i l i t y a r e r e t a i n e d in this great three-player g a m e .

MC Machine update: 8 2 %

M C M a c h i n e rating: 7 5 %

POWER DRIFT

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Electronic Arts I Amiga £24.99

tle variation, but t h e usual Minter presentation a n d a m a z i n g s p e e d just about k e e p the g a m e a b o v e water.

Asmik R P £29.99

Originally reviewed:

e s

TGM025.

4 x 4 racing at its wildest! L o w - s l u n g offroad vehicles s p e e d a r o u n d lurching roller c o a s t e r - s t y l e t r a c k s in a bid to attain the t r e a s u r e d P o w e r Drift trophy. T h e r e a r e a total of nine tracks a n d to w o r k your w a y through y o u m u s t finish in the top three of e v e r y race. G r a p h i c s a r e highly colourful a n d fairly detailed. T r a c k / s c e n e r y m o v e s jerkily but high s p e e d m e a n s y o u only really notice this w h e n watching s o m e o n e else play. S n a t c h e s of s p e e c h a n d raucous effects provide suitably energetic backing to the action. A l t h o u g h visually it's not quite a s g o o d a s Activision's Amiga conversion, payability's high — it's the best racing g a m e currently available for the P C Engine.

WL Machine update: 8 7 %


KLAX

Tengen/Domark | Amiga £19.99 Originally reviewed:

KLAX

|

Tengen/ fcLA Domark £9.99/£ 14.99 "

TGM030.

It's disappointing that even with the impressive graphics and sound, the Amiga version of Klax still doesn't push the host machine. The action is just as frenetic as other versions with much practice needed.

MC

///////////.R E V I E W S l;1 ; | ^ivVq

Originally reviewed: TGM030. The C64 game is as playable as the other versions with bold colourful sprites and backdrops. The winning formula can't fail.

MC Machine rating: 8 7 %

KLAX |

Originally reviewed:

MC Machine update: 8 4 %

|

I shan't waste space trying to make a boring plot sound interesting. Anarchy is a blatant Defender clone without doubt. All the regulars are there: pesky aliens nicking your canisters from the bottom of the screen and flying upwards etc, etc. In fact, the 16-bits could do with a decent game of this genre. Trouble is, the game may look and sound like Defender, but it sure doesn't play like it. Ship movement is slow and unresponsive, firing even more so. You'd do better to hunt out the original arcade machine and buy that.

MC

Machine rating: 5 0 %

Audiogenic | Amiga |

WL

M a c h i n e rating: 3 0 %

Sega • Mega Drive £24.95

£24.99

MC Machine update: 7 5 %

Millennium • Atari ST £19.99

flames at any times — that are occupied by large, dangerous monsters. All graphics use few colours, backgrounds and platforms repetitive, sprites crude are poorly animated. Music's oldfashioned, as are effects, but the scream as Volanda's incinerated is good. ...Just as well because it's a sound you hear very often. Stay too long on the same platform, it bursts into flames: death. Jump onto the wrong platform, it burst into flames: death. Mistime a jump, land on a wiggling spider: death. You die a lot in this game — which wouldn't be too disastrous but both graphics and sound are highly outdated. Gameplay is ancient platform which really says it all.

WHIP RUSH

Originally reviewed: TGM017. It's taken ages for the 16-bit versions to appear, and there're too late. With Kick Off 2 out, they'd have to be something pretty special to make any impression, and they're not. Even so. the game's quite playable and options allow much customising, but the actual match is average in comparison — unlike the sound effects which are rather good. As a change to Kick Off. it's probably quite attractive — but why buy second best?

YOLANDA

As with the 8-bit versions, both of the 16-bit games are tricky to control. Sure, the background graphics are great on the Amiga (they should be), but the game is old, and there are plenty more complex 16-bit games out this month. Good, but not that good.

System 3 • Atari ST £24.99

Despite the usual blocky and garish Amstrad sprites, Klax manages to be playable. Sound is a bit disappointing, a twee title tune leads to insipid in-game effects — payability's there, though.

EMLYN HUGHES INTERNATIONAL SOCCER

£24.99

TGM014.

LAST N I N J A 2

Tengen/Domark | Amstrad £ 9 . 9 9 / £ reviewed 1 4 . 9 9 TGM030. Originally

Psygnosis | Atari ST £19.99

System 3

Originally reviewed:

MC Machine update: 7 0 %

Machine update: 8 6 %

ANARCHY

LAST N I N J A 2

Greek goddess Hera is so jealous of luscious Yolanda that she's cast a spell on her: any man who falls in love with her will die. To lift the curse, Yolanda has to perform 12 tasks, each of which involves an array of platforms — all liable to burst into

|

Well I've seen so many Japanese shoot'em-ups I'm not even going to make up a plot for this one. Fly right, blast ships and collect weapons pods. The weapon you gain can be changed by shooting the pod and the speed your ship moves at (though not scrolling speed) is adjustable as you go. Scrolling switches to vertical at intervals through the game. Four-layer parallax scrolling is smooth but backgrounds lack detail and are short on colour. Sprite designs are good but again detail is lacking. Effects are good and there are some excellent pieces of music. Being able to vary the ship's speed (any of eight settings) at any time is a nice idea, but in practice it should've been reserved for the title screen. It's quite easy to accidentally change speed and find yourself moving faster or slower than expected — both can be fatal. Payability's high and the switching scrolling direction keeps the action fresh. Best, though, are opposing ships' names, including Sandwich Man. Master Braster (not a misprint!), Unsociable and Bitch!

W L M a c h i n e rating: 7 9 %

TGM014

An annoying title tune kicks off the ST version, but can thankfully be turned off. The gameplay is identical to the Amiga, complete with slow sprites which detract from the enjoyment. The presentation was amazing on the 8-bits, but 16-bit owners come to expect this sort of quality — and demand more depth than this old game can give.

MC Machine update: 7 0 %

WILD LIFE New Deal |

Amiga

£19.95

I don't think I've seen such a lookalike game since Denaris cloned R-Type. Wild Life looks too like Infogrames' Safari Guns to be true. As a wildlife reporter you are given an assignment to photograph animals in four parts of the world. In each of the Arctic, Australia, India and Canada you must take three shots of three animals. And that's the only difference from Safari Guns — different scenery. Also like Safari Guns, Wild Life is very playable in the short term, but after a while boredom sets in. Unlike Safari Guns you don't even get the chance to view the shots taken.

M C M a c h i n e rating: 5 5 %

WILD LIFE

N e w Deal • Atari ST •

£19.95

See Amiga review. Graphically identical to the Amiga game, ST Wild Life quickly becomes tedious when you realise all you have to do is press the shutter and shoot a few bad guys. Even when you are shot, first-aid kits appear regularly — the toughest part of this game is identifying some of the more exotic creatures to be shot. I fear this may be a game for incurable insomniacs.

M C M a c h i n e rating: 5 5 %

68 TGM August 1990


SENSIBLE

SOFTWARE'S c m

THE UNki

Screenshots various systems

Individual format release dates may vary.

• • • • • • • •

R e m a r k a b l e new 3 D real t i m e animation system O n e or t w o player g a m e s . Four player ability levels - a m a t e u r , s e m i - p r o . pro a n d A c e . V i e w t h e g a m e f r o m a n y o n e of t e n " c a m e r a " a n g l e s infinite o n ST a n d A m i g a . Learn t o play t o p s p i n a n d b a c k s p i n balls. T r u e control over t h e direction of your shots. T.V. t e n n i s t h e m e t u n e s A n y - t i m e s a v e option. 6 4 d i f f e r e n t c o m p u t e r o p p o n e n t s , with 1 6 skill levels.

1

• 7 2 t o u r n a m e n t s t o play in all b a s e d o n r e a l e v e n t s w i t h g e n u i n e court c o n d i t i o n s a n d prize m o n i e s . • 4 court s u r f a c e s - g r a s s , clay, c a r p e t a n d c e m e n t - e a c h a f f e c t i n g g a m e play. • Digitised p i c t u r e s (ST a n d A m i g a ) • Digitised voice of real W i m b l e d o n u m p i r e (ST a n d A m i g a ) . • C h o o s e w h i c h 2 2 t o u r n a m e n t s t o play in a full t e n n i s season, against world class competition and a i m to earn a million dollars! dollars'

C64 • C64 DISK • SPECTRUM • AMSTRAD • AMSTRAD DISK • ST • AMIGA


BLUE BLINK NHK Vook • PC Engine £29.99

Something with such a banal title as this, especially when the said Blink is a magical flying blue donkey (honest!), just had to be an Engine game. You actually control a short man in green clothing who, with two gangster-type characters mimicking his every move just a few pixels behind him, is making his way to Gurosu Castle for some reason, the last of five 'worlds'. He and his companions chuck blue (of course) throwing stars at tortoises, armadillos and gnomes, which drop handy items. The leader of the trio can be changed so that other weapons come into use. In the first three situations where gangsters and leader would die, Blue

Blink flutters by and restores health. Sprites are small, cute, detailed and well animated. Either there's a female member of the mob or one of the gangsters is a transvestite! Backgrounds are pleasant and scroll smoothly, but there's not much detail in them. Tunes are suitably dreamy and twee, effects standard Engine ones. The addition of two characters following the one under your control isn't completely new but it's very rarely used. However, it doesn't really change the game, just triples your firepower and makes jumping movements look interesting. Otherwise, Blue Blink is ordinary console platform, one requiring a hell of a lot of wandering around between worlds.

WL

M a c h i n e rating: 6 6 %

fairly realistically. Sounds are few but the whack of club against ball is highly effective. Ultimate Golf tries to expand upon the bog-standard Leaderboard rip-off with its grid landscape and adjustable swing and strike angle but is no major improvement. The grid looks weird but doesn't help much and adjustable factors make incalcuable and usually unnecessary changes to strokes. The caddy takes a very long time to choose which club you should use, an irritating interruption to a plain game.

W L M a c h i n e rating: 7 3 %

GREG NORMAN'S ULTIMATE GOLF Gremlin Graphics I Amiga £24.99

See Atari ST review.

A shorter screen gives a CinemaScope effect but although quickly drawn, the landscape's far from impressive. Ball movement is iffy, ineffectively shrinking in apparent size and sometimes taking a stupidly and irritatingly long time to settle. The nice thwack of a shot in the ST version has been replaced by the sound of a schoolmaster's cane being swished through the air.

W L M a c h i n e rating: 7 2 %

T H U N D E R F O R C E III T e c h n o Sofft • M e g a Drive/Genesis | £24.95

GREG NORMAN'S ULTIMATE GOLF Gremlin Graphics • Atari ST £24.99

|

The 'White Shark' has put his name to this product, the first to give a full view of the contours of each hole, using an overlayed 3-D grid. Many factors affect a shot, the

ANTAGO

Art of D r e a m s • A t a r i S T £19.99

Remember Connect 4, the game where you had to drop coloured counters into a frame and line up four of them in a row, a bit like Noughts and Crosses but with gravity? Remember the stupid MB Games advert that made it all seem very tense and dramatic? Well Antago's pretty similar except the counters are pushed on from the^ sides of a five by five grid, shifting along any counters in its way, and you, as a little devil, must connect five. Your counters are actually spiked balls while your opponent, an angel controlled by the computer at one of several skill levels or another person, has clouds. The boards (there are three designs) are attractively shaded and the counters are good, too. The devil sprite's brilliantly devious looking but the angel's just too cute. Both are poorly animated and effects are naff droning bleeps.

angle of the club head to the ball, angle of swing, wind, lie of the ball and, of course, strength. The latter is controlled by the usual quickly growing and shrinking bar graph, also determining hook and slice. The grid landscape is unusual and interesting to look at but it and trees upon it lack detail. The Greg sprite is vaguely drawn and poorly animated but the smaller option graphics are pleasant and the ball moves Do you really want to waste valuable games-buying dosh on something as limited as a push version of Connect 4 (well, five)? The computer is a challenging opponent but there's so little to the game, you won't care about beating it at high levels. Playing against a friend is more amusing but Connect 4's a lot cheaper.

WL M a c h i n e rating: 4 0 %

ANTAGO

A r t off D r e a m s • A m i g a £19.99

See Atari ST review. Graphically, as near to the ST as makes no difference (you still want to punch that angel's face face in!) but there's a funky title tune using Art of Noise sounds. The few effects/jingles are suitably fun.

WL M a c h i n e rating: 4 2 %

Just as the Engine's baseball game, Power League, is reaching its third version. so the 16-bit Sega's blast has a second sequel. In your multi-weapon Thunder Force ship, you have six worlds to shoot the hell out of, each guarded by a particularly large creature and all but one of them selectable from a starmap. The joypad's three buttons fire a weapon (major surprise), change weapon and increase ship speed. Which button does what is changeable from an options screen. Flying rightward, some of the attacking ships and monsters leave behind icons to give (to name but a few) claw, twin shot, sever, lancer and hunter weapons. Parallax scrolling's silky-smooth and, at certain times, very fast. Weapons are a dazzling display of pyrotechnics, and imaginatively designed and well-shaded sprites attack in great numbers. Larger adversaries, ones in mid-level not just the end, are impressive and the fire level, with swirling background and bursts of flame, is amazing. Sound effects are many and arcade-like, but oriental-accented speech is a bit distorted. Music's fast-paced and suits the action. Thunder Force III is one of the most professional, arcade-like console games I've ever seen. It has all the challenge and difficulty, too (lucky there are continue plays), and bags of payability. Nine types of weapon enable various assault tactics to be used and selectable levels mean you won't got bored of seeing the same old things. The best shoot-'em-up on the Mega Drive.

W L M a c h i n e rating: 8 5 %

68 TGM August 1990


D A M O C L E Sr MERCEN A R Y II

SKIDZ

<

¥

Novagen q £24.99

Originally reviewed:

TGM028.

The comet Damocles is due to hit the planet Eris in a few hours, and it's just as hard to stop it on the Amiga. The scrolling and sprites are fast and smooth guaranteeing more sleepless nights.

MC Machine update: 9 2 %

RICK DANGEROUS Firebird • Atari S T • Originally reviewed:

£19.99

TGM020.

Strange that this game's taken so long to reach the ST. A considerate additional option allows you to start on any of the first four levels, although this in no way makes the game any easier. Buy this without hesitation. Good news, too, is that there's another Rick adventure in production.

Gremlin Graphics I Amiga £19.99

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You're a real rad skate dude. You've got the shades, the stubble, the wheels, and your favourite video game is freestyle halfpipe on Lynx California Games. And you're really concerned about the amount of litter in your town. Er, maybe you're not so cool after all. But anyway, on bike or skateboard you must collect litter and deposit it in bins within a time limit, whilst avoiding hazards and completing minor sub-tasks. Your equipment and health can be restored at a shop and ultimately you'll face the challenge of The Race. Within each level, graphics are fairly repetitive and averagely detailed. Sprites try to be cartoony but in the end are vague and unexciting, particularly cats and dogs, which look like sacks being blown along. Scrolling's smooth, animation isn't, and jolly music has some cool vocal samples. Skidz reminds me of Skate Crazy, an 8bit Gremlin product of mid-'88, where the

player negotiated a series of obstacle courses on roller skates. In the penalty round litter had to be collected under a time limit, so it seems a bit odd that Gremlin have resurrected it now on 16-bit. Thankfully the result isn't as bad as it sounds. There are two control systems which is just as well because the default one is awkward; with the second one Skidz is fairly enjoyable if only for a limited time.

W L M a c h i n e rating: 7 2 %

M C Machine update: 8 0 %

ITALY SOCCER '90

ASTATE

N e w Deal Productions • Amiga • £19.99 Originally reviewed:

TGM029.

Postcard scenes scroll jerkily by before the game begins, with the same flat backgrounds and crudely drawn and animated sprites of the ST original. Music is gratingly discordant but the pick, drill etc of your architect's kit have reasonable sounds and a pleasant female voice announces the beginning an end of each game. Still, a fruitless wander around a few countryside screens.

WL Machine update: 5 3 %

Simulmondo

Another football game, yet again based upon the 1990 World Cup. At least Simulmondo are an Italian software house, which can't be bad considering it's the host nation. Simulmondo have looked into their (cracked) crystal ball, and found only eight competing teams. Matches are between six and ten minutes long and are viewed as if watching from the stands. Aaargh! CGA! This is the first PC game in a long time that doesn't offer at least EGA graphics. The pitch is cyan with checked purple stripes and the crowd are a scatter of identical blank faces. Sprites are very small (although their boots are comparitively huge) and badly animated — they look like they're doing the cancan. Effects are few and are the usual PC screeches. It's difficult to know what to say here. The pathetic graphics are overwhelmingly off-putting, and when you force yourself to

BARUNBA

Namcot £29.99

BLOOD MONEY

Psygnosis • C64 • £9.99/£ 14.99 Originally reviewed:

TGM019.

I'm amazed that Psygnosis have done such a good job. I never thought the Amiga version could be translated to the ST, never mind the poor C64. Graphically and sonically there's little to complain about. There's a pleasant title tune and accurate sound fx. Buy. buy, buy!

MC Machine update: 9 0 %

£19.99

E igr l e

Those mad professors just don't give up. If they're not mixing new chemical concoctions to turn people into homicidal maniacs or making bizarre machines, they're creating new lifeforms by stitching bits of old ones together. One's making a nuisance of himself in Barunba. so in your strange spherical flying machine you head for his castle fortress. The prof's minions attack you but your machine's armed with twin cannons that can be rotated clockwise (button one) or anticlockwise (Run button). Graphics are fairly simplistic, sprites short on colour, detail and animation frames, and backgrounds are little better. Scrolling's smooth in all directions, music's yer (very) average Japanese console tune and effects are ordinary. Although graphics, sonics and levels

play it's just as slow and dull as expected. Italy Soccer 90 is as old-fashioned in its gameplay as it is in its graphics. Avoid at all costs.

WL Machine rating: 8 %

ITALY SOCCER '90

Simulmondo I C64 £9.99/£ 14.99 See PC review.

There are 16 teams to choice from in this version and you can choose their shirt colour. The pitch is plain green with thin markings and scrolls very slowly, juddering every couple of seconds. Sprites, little more than stick men, are hunched over, swing their arms as the go and crawl along at a yawn-inducing rate. Effects are few and simple. Probably the most laidback football game on the C64.

WL Machine rating: 1 0 %

are that of a very plain, mediocre shoot'em-up, the unspectacular addition of rotating guns, to put more skill and variation into aiming, increases playability enormously. The game scrolls in all eight main compass directions within each level, and it's fun tracking attack waves as their approach angle changes and scrolling direction shifts to take you around a new section of the level. It's awkward having to use the Run button to rotate anticlockwise and this is Barunba's only real fault.

W L M a c h i n e rating: 7 7 %

Vv"'

68 TGM August 1990

|


BE BALL

Hudson Soft £29.99

in

W h y should two pre-pubescent J a p a n e s e girls p u s h giant g l a s s balls around while being pursued by various wild creatures? Your g u e s s is a s g o o d a s mine but it's the plot to this product of a w a r p e d m i n d . T h e girls (or girl — there's a single player option) push or pull r e d . b l u e , g r e e n a n d b l a c k b a l l s around e a c h single-screen level and position them on the appropriately coloured bases. T h e balls c a n b e kicked to temporarily put the tortoises, gorillas, h e d g e h o g s a n d s o o n o u t of a c t i o n . Included is a mini football g a m e , Kick Ball, w h e r e a single-screen pitch is lined with reflective walls a n d the ball's s e m i controlled path usually results in lucky rather t h a n skilfully p l a y e d goals. T h e r e ' s a l s o a m a z e editor, to c r e a t e your o w n levels, but without t h e ability to s a v e it's not really worth the effort. Sprites a r e large a n d of the traditional cute J a p a n e s e nature. Creatures are pretty ordinary but t h e girls a r e excellently d e f i n e d a n d a n i m a t e d . T h e balls themselves a r e very bright a n d realistically shaded. Music's electronic oriental a n d spot effects a r e functional. Be Ball is a n u n u s u a l g a m e d e s i g n but t h e n w h a t d o y o u e x p e c t from the J a p a n e s e ? It's v e r y s i m p l e , too, just m o v e o b j e c t s to c e r t a i n p l a c e s . S w i t c h e s a n d f a d i n g balls ( w h i c h c a n o n l y b e m o v e d w h e n fully c o l o u r e d ) c o m p l i c a t e further l e v e l s but t h e m a i n h i n d r a n c e s a r e other balls. R e l e n t l e s s pursuers m e a n one-player g a m e s b e c o m e too difficult a n d although twoplayer g a m e s c a n b e fun, Be Ball is too straightforward for its o w n good.

WL

Machine rating: 7 1 %

BASKET MANAGER

Simulmondo | Amiga £19.99

|

*Yeah. basket, g o for it, y o u c a n hold that scrap of w a s t e p a p e r and t h e cola can!' A h e m . You're actually a basketball team m a n a g e r a n d h a v e a few million dollars to spend o n buying eight players, either professionals or rookies, but pros a r e very expensive. Matches are shown from above on a scrolling court a n d passes c a n be m a d e straight a h e a d or directed with use of a swinging arrow. P l a y e r p o r t r a i t s a r e p r e t t y s i m i l a r to e a c h other, all equally scruffily drawn. T h e pitch is n e a t l y d o n e a n d s c r o l l s w e l l .

THE PLAGUE

The Software Business/lnnerprise Software

£24.95

You're a hunky g u y with a firearm fetish on a horrible planet w h e r e a p l a g u e has m u t a t e d p e o p l e into g r o t e s q u e psychos. T h e r e f o r e there's only o n e thing you c a n do: rush a r o u n d a n d blow t h e f r e a k s to pieces. It's not quite that simple b e c a u s e n o n - h u m a n o i d c r e a t u r e s , fire a n d b u b bling poisonous liquids c a n also r e d u c e your energy. Background graphics a r e whole-screen, colourful, a little short o n d e t a i l but smooth's scrolling. T h e large sprites a r e e q u a l l y bright but ineptly, unrealistically

PSYCHO CHASER

N a x a t Soft & PC Engine £29.99

T h e main character, presumably the P s y c h o C h a s e r , is a big, robust robot of the future, dedicated to truth, justice a n d the American w a y of blowing the hell out of b a d g u y s first a n d a s k i n g q u e s t i o n s later. H e has variable strength fire, multiway, buster and thunder w e a p o n s ( e n h a n c e d with pick-ups) to d e s t r o y t h e various rogue robots h e encounters. T h e C h a s e r is a n e x c e l l e n t s p r i t e , metallic a n d m e c h a n i c a l , but his a n i m a tion, a l t h o u g h g o o d , is t o o s l o w for t h e s p e e d at w h i c h h e m o v e s a r o u n d t h e l a n d s c a p e . Other sprites are less well designed a n d backdrops a r e c o m p o s e d of f r e q u e n t l y r e p e a t e d blocks. E f f e c t s a r e lively but music's hardly noticeable. T h e character you control is on foot yet Psycho Chaser plays just like any vertical-

S p r i t e s a r e r e a s o n a b l e in definition but mediocre in animation, a n d effects are just the repetitive thwack of bouncing ball o n court a n d o n e or two garbled ref shouts. U n l e s s m e m o r y fails m e . this is the first basketball g a m e to use a plan view, so it's a s h a m e payability is so very ordinary. It's a pain to get into the g a m e — as copy protection, y o u h a v e to put t h e n a m e s a n d f e e s from the m a n u a l to half of the f a c e s you pick o n s c r e e n (tedious). T h e court is w a y t o o s m a l l , a brief d a s h a n d y o u ' r e a l r e a d y at y o u r o p p o n e n t ' s b a s k e t , a n d controls a r e s o m e t i m e s unresponsive.

WL

M a c h i n e rating: 5 1 %

s h a d e d a n d animated. S o u n d effects a r e old-fashioned but title music's pleasingly m o o d y a n d a l t h o u g h selectable i n - g a m e music u s e s decidedly C 6 4 sounds, it's a great piece. T h e graphics a r e a lot of t h e problem with The Plague, characters so big that a n instant after they a p p e a r they're right next to the player sprite — y o u h a v e to fire frequently, w h e t h e r y o u c a n s e e opponents or not. to stay alive. Early platform jumps r e q u i r e u n d u e skill a n d t h r e e c o n t i n u e plays take you right back to the beginning of t h e level, a l m o s t u s e l e s s . R e p e t i t i v e a n d a w k w a r d sections only s e r v e to put y o u off playing again.

W L Machine rating: 6 0 %

ly-scrolling spaceship shoot-'em-up. Being a b l e to m o v e f r e e l y b e t w e e n f o u r w e a p o n s is nice but, other than the occasional use of 'thunder', you'll find fire the only o n e worthwhile. Blasting g a m e s a r e c o m m o n p l a c e on t h e E n g i n e so y o u needn't worry about this one.

WL Machine rating: 5 3 % B M f l »^ . '

V

%

»

phusj-:

CHASE HQ

Taito • PC Engine • Originally reviewed:

£29.99

TGM025.

Immediately loses the a p p e a l of the coino p b e c a u s e N a n c y ' s s p e e c h is in J a p a n e s e ! I n - g a m e s p e e c h is m i s s i n g , r e p l a c e d with good effects but dreary music. Sprites are flat and blocky, b a c k g r o u n d s no better with pathetic colour g r a d u a t i o n in t h e sky. H o w e v e r , it m o v e s s m o o t h l y a n d quickly a n d g i v e s a g o o d illusion of m o v e m e n t . T h e r e a r e continue p l a y s but e v e n s o it's difficult to c a t c h criminals in this version.

WL Machine update: 7 8 %

68 TGM August 1990


the side a n d front or back of the m a i n ship w h e n t h e n e c e s s a r y 'F' ( f o r m a t i o n ) p o d s h a v e b e e n collected. G r a p h i c s a r e fairly simplistic, lacking detail, shading and using few colours. Scrolling's s m o o t h but slow, music oldf a s h i o n e d a n d repetitive, a n d effects c r u d e a n d archaic. Armed Fs b a s e d o n a coin-op, a fairly o b s c u r e Nichibutsu o n e I've n e v e r s e e n . If it's a n y t h i n g like t h i s c o n v e r s i o n t h e n it m u s t b e a pretty naff m a c h i n e . Crusty old graphics perfectly match the decrepit g a m e p l a y , sort of like a vertical Nemesis but without the fun. Y o u lose all pick-ups w h e n you die. particularly infuriating b e c a u s e t h e g a m e ' s difficulty l e v e l ' s s e t v e r y high. O n l y masochists n e e d apply.

WL

Machine rating: 2 6 %

T U R N IT

Tale/Kingsoft £19.99

DJ BOY Sega/Kaneko I Mega Drive/Genesis | £24.95 D J Boy isn't the cool, laid-back a n d fashi o n a b l e d u d e h e u s e d to b e . A g a n g of t h u g s h a v e k i d n a p p e d his girlfriend a n d , rather het up about it. the Boy has d a s h e d off in pursuit. Roller-skating through horizontally scrolling levels, h e p u n c h e s a n d kicks various nasty types w h o leave behind coins. E a c h level ends either with a m a s s e d o n s l a u g h t or a particularly l a r g e thug. To m a k e things easier, D J Boy c a n s p e n d c o i n s at a s h o p to obtain e n e r g y ,

ADIDAS CHAMPIONSHIP FOOTBALL Ocean • C64 •

£9.99/£14.99

O c e a n a r e sensible. T h e y weren't going to pick things from the n o r m a l list containing Italy, 1 9 9 0 , Italia. World C u p , ' 9 0 a n d Soccer a n d juggle t h e m around to n a m e their footie g a m e . N o p e , t h e y got t h e l i c e n c e to a f a m o u s sporting g o o d s m a n u f a c t u r e r . But still, y o u c h o o s e your t e a m from the 2 4 qualifiers for this year's W o r l d C u p then all the t e a m s a r e divided into six groups. C h e c k o n the fixtures, choose match duration, c h o o s e f o r m a t i o n a n d b e g i n t h e first m a t c h . T h e pitch is s h o w n in plan v i e w a n d the ball is f r e e - r u n n i n g — it d o e s n ' t stick to players' feet so y o u must push it along. T h e fancy text title s e q u e n c e is good but it all g o e s downhill f r o m t h e r e . T h e options s c r e e n is a d e q u a t e but the g a m e s terrible. A t a c k y status p a n e l o c c u p i e s t h e b o t t o m quarter of the s c r e e n yet the crudely s h a d e d pitch scrolls slowly, with slight judder, a n d t h e r e ' s a glitch w h e r e it m e e t s t h e p a n e l . Sprites are blocky, malformed and unrealistically animated. Effects are just white noise but m u s i c ' s well c o m p o s e d with quality sounds. I think O c e a n m u s t ' v e s p e n t all their m o n e y on licensing Adidas b e c a u s e the g a m e itself is very w e a k indeed. Options a r e few. graphics a r e appalling, yet it's loaded in four parts. Not so b a d o n disk but horrendous on cassette, a long wait before you reach a highly disappointing match.

WL

M a c h i n e rating: 3 0 % 68 TGM August 1990

extra s p e e d , increased punch strength a n d soon. Sprites a r e fun, bright a n d cartoon-like, but a n i m a t i o n ' s jerky. Scrolling's s m o o t h , music's fun but effects a r e repetitive a n d fairly simple. . . . L i k e t h e g a m e , really. D o d g e , kick, punch, collect, g a m e over. yawn. You h a v e four units of energy but only o n e life a n d no continue plays so it'll be a long time before y o u get past the first major adversary, the big m o m m a — although it's likely that you'll g i v e u p first a n d p l a y s o m e t h i n g m o r e a m u s i n g a n d worthwhile.

W L Machine rating: 6 7 %

ARMED F

Big Don • PC Engine |

£29.99

A r m e d F ? S o u n d s like a n Indian mixing D J to m e , but it's actually the attack formation of the h e r o e s in this g a m e , w h o ' r e facing i n c r e d i b l e o d d s . W e l l you a r e a c t u a l l y , b e c a u s e d e s p i t e i m p l i c a t i o n s to t h e c o n trary, it's a one-player g a m e . T h e formation bit a p p l i e s w h e n y o u collect p o d s to give t w o side guns. T h e y c a n b e positioned to

F-1 M A N A G E R Simulmondo I Amiga £19.99

|

P r e p a r e to qualify! But b e f o r e burning rubber, y o u h a v e a b u d g e t to s p e n d o n driver, e n g i n e a n d pit t e a m . You c a n t h e n visit the w o r k s h o p to adjust suspension, tyres a n d chassis a e r o d y n a m i c s before qualifying a n d racing. O p t i o n s s c r e e n s a r e bright a n d clear but i n - g a m e graphics are pretty naff. T h e cars, v i e w e d a s usual from behind, a r e v a g u e l y d r a w n in f e w colours a n d w a n d e r a r o u n d a narrow, unconvincing track. Effects a r e f e w but music's d e c e n t synth-pop. S i m u l m o n d o (they're Italian) h a v e decided that simple pedal-to-the-metal r a c e g a m e p l a y is n o t e n o u g h , a n d s o h a v e thrown in a f e w options a la Ferrari Formula One. That's t a k e n c a r e of r e a s o n ably well (although f i n a n c e s a r e too tight) but S i m u l m o n d o h a v e forgotten about the r a c e itself. Poor graphics a n d m o u s e control d e s t r o y a n y f e e l t h a t m a y ' v e b e e n g e n e r a t e d a n d then g a m e p l a y ' s interrupt-

I Amiga

|

A n o r i e n t a l g a m e in t h e s t y l e of Mah Jong a n d Shanghai, e a c h level of Turn It is filled with a n u m b e r of tiles, e a c h w i t h a d e s i g n or J a p a n e s e c h a r a c t e r . U n d e r a t i m e limit, pairs of like tiles a r e c l i c k e d o n to turn t h e m until n o n e a r e l e f t . I t ' s n o t a s e a s y a s it s o u n d s b e c a u s e a different d e s i g n of tile cannot b e b e t w e e n t h e t w o t i l e s — t h e first pairs t a k e n h a v e to b e from the b o a r d e d g e — a n d the path t a k e n c a n only turn twice. G r a p h i c s a r e really just the tiles but at least t h e y ' r e neatly d r a w n — a l t h o u g h t h e d i f f e r e n c e s in c o l o u r a r e s l i g h t b e t w e e n s o m e o t h e r w i s e identical tiles so it's e a s y to accidentally select a nonpair. S o u n d is s o m e r e a s o n a b l e music a n d a couple of clacking effects. Turn It is a v e r y simple idea but is o n e that frequently h a s y o u scratching your h e a d . H o w e v e r , this is b e c a u s e time limits a r e tight s o y o u h a v e to find pairs pretty quickly. O t h e r w i s e , it's just a c a s e of l o o k i n g f o r m a t c h i n g d e s i g n s in r e a c h a b l e p l a c e s — not the most interesting of p a s t i m e s .

W L Machine rating: 6 1 %

e d w h e n anything g o e s wrong, killing it off stone d e a d .

WL M a c h i n e rating: 4 0 %

F-1 M A N A G E R

Simulmondo | C64 £9.99/£ 14.99

|

S e e Amiga review. O p t i o n s s c r e e n s u s e ugly, b l o c k y little graphics that a r e a c c o m p a n i e d by a repetitive. grating t u n e . Your car, v i e w e d a s if y o u ' r e sitting in the cockpit a n d h a v e a n e x t r e m e l y l o n g n e c k , is m a l f o r m e d a n d undetailed, a n d w h a t c a n b e s e e n of the driver's body, he's suffering from mild malnutrition. T h e track w o b b l e s unconvincingly a l o n g but h o r i z o n t a l scrolling's fine in the race section itself a n d sprites are quite good. But a s y o u don't directly control the car in this section it's rather w a s t e d .

WL M a c h i n e rating: 2 9 %


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SURVIVAL

He's been on the run for sometime now. Kidnapped by aliens and transformed into the super hero of the Nineties, Monty Mole has got a seemingly impossible task ahead of him. Not so for Steven Knight from Osbaldwick who's solved Impossamole and sent in these hints for this month's Survival Guide LEVEL 1

Point 1: The most advisable route would be to go straight down under the 1. Point 2: Whilst falling down, hold right on the joystick to avoid the majority of trouble. Point 3: Push left when falling to collect the treasure. Point 4: End of level. To kill the monster stand on one of the middle platforms as you can still hit it, regardless of where it appears onscreen.

LEVEL 2

Point 1: Jump up into the tree branches then up again. Collect the food and the laser weapon but watch out for the thunder cloud. Point 2: Fall down towards the right. Point 3: End of level. To kill the dragon climb up the ladder and stand on the platform. Now fire at it. You'll find the dragon a lot easier to kill if you've collected all the bonuses, particularly if you've got the heat seeking laser. When you've killed it, pick up the bonuses quickly as they will soon fall offscreen.

LEVEL 3

Point 1: The bottom route is the easier of two but the top route contains a good weapon and various other goodies, Point 2: A reverse of point 1. The top route is the easier of the two. Point 3: You've got three options here. The bottom route is probably the easiest, Point 4: Pick up the bombs on the right if you have no weapons, Point 5: End of level. To kill the trees stand in the middle of the ditch and shoot at the their faces. LEV EL 4 Point 1: Take the top route, Point 2: Go up and collect the food (you'll need it). Point 3: End of level. To kill the ice cream, stand on one of the ledges and shoot it.

LEVEL 5

Probably one of the easiest levels, there are no alternative routes, Point 1: End of level. The whirlwinds are the only difficult end of level nasties in the

game. There's no sure fire way of killing them. Just shoot like mad and hope for the best.

Explanation of objects

I n e x p e r i e n c e d m o l e s m a y find the plethora of g o o d i e s scattered a r o u n d the l a n d s c a p e a bit confusing, if so just follow this g u i d e for a full explanation of objects a n d their uses. B a d d i e w i t h a w e a p o n . T h e s e n e e d to b e killed quickly; this normally t a k e s three hits. U m b r e l l a . Collect these. P l a t f o r m s . N o M o n t y g a m e w o u l d be c o m p l e t e without its fair s h a r e of platforms. T r e e b r a n c h e s . Act just like platforms. C l i m b i n g t r e e / r o p e . C l i m b up t h e s e to r e a c h otherwise inaccessible parts of the game. B o m b s . Probably the worst w e a p o n for M o n t y to equip himself with. L a s e r . A l w a y s collect t h e s e for increased firepower. B u d d a h s . T h e s e b a d d i e s stretch out their a r m s to try a n d kill you. T h e y c a n usually be found at the top of a ladder. G o l d b u d d a h s . Collect t h e s e for extra points. W a t e r . Monty's not k e e n o n this so try to avoid it. B a d d i e . T h e r e a r e n u m e r o u s e n e m i e s in t h e g a m e , too m a n y to put o n a m a p . This s y m b o l m a r k s the position of a n e n e m y that c a n b e easily killed.


• •:• •

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V sv.v.

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Bird. They fly in the direction of the arrow next to them. Generally they're more annoying than dangerous. Lightning cloud. Cannot be killed. When they get close to you they turn black and start firing lightning bolts. Weapon power-up. Increase the effectiveness of your weapon. A maximum of three can be collected. Golden coin. Collect these and spend them in the occasional shops that crop up. Tea cups. Boost your energy when collected. Conveyor belt. The direction of the arrow shows which way Monty will be moved when he stands on one. Disappearing platforms. These platforms can only be stood upon for a short amount of time. Worm can. Collect these. The number of worm cans in your possession are displayed at the bottom of the screen. Green cauldron. Collectable. Rising root or branch. Zap your energy. Buzzing bee. These follow you around but can be killed with a few shots. Grapes. Boost your energy when collected. Moving tree. These look like ordinary trees but they suddenly dart towards you when you get near one. Don't panic! Either jump onto a nearby platform or jump over them. Falling rock. There is a slight colour difference between these and stationary rocks. Walk slowly towards one and when it

begins to fall, turn around and hurry back the way you came. Once the rock has crashed to the floor proceed as normal. Crusher. A throwback to the previous Monty games. Good timing is all that is needed to avoid being squashed by one of these. Food. Replenishes your energy. Firing snowman. Approach one of these slowly. Otherwise it will wake up and start to throw things at you. Moving snowball. These can be avoided by a carefully timed jump. Claws. Just move up and down. They can't be killed but they can be easily avoided. Moving chairlift. These appear on level four and can be used to cross stretches of water. Spikes. Don't touch these, they sap your energy. Polar bears. It takes a large number of shots to kill these. Ice. Affect your movement slightly. Move slowly over ice patches to avoid sliding. Whales. Can be used as platforms but watch out for the water spurts. Ice blocks. You start to slip and slide as soon as you land on one of these. Jump off straight away. Baddies on bikes. Get away from these as quickly as possible. You can kill them but you'll find that by the time you've managed to get rid of one you'll have another one on your tail.

Falling icicle. Can be avoided in the same way as the falling rocks. Treasure. Collect for extra points. Skulls. Collect for extra points. Airplanes. Not a lot you can do about these. They move across the screen so fast that you just have to hope you're not in their line of fire. Magic carpets. Carry you away from danger. Genie. When he rises from the lamp, get out of the way as quickly as possible. Sometimes he doesn't appear and the lamp charges at you. Just jump over it to avoid its attack. Palm trees. Acts as platforms. Cannon. Can't be killed but can usually be avoided by moving around on nearby platforms. Dropping birds. Drop energy-sapping bombs on you. Difficult to kill. Rolling barrel. These can be avoided with a carefully timed jump. Barrels. Acts as platforms. Shooting space ship. Similar to the lightning clouds except they're better shots. Space shuttle. Lies in some stretches of water and acts as a platform. Arrows. Appear on level three. Sap your energy. Can be avoided with a well-timed jump. Gun turret. Fires bullets at you. These can easily be avoided.


T

GM readers are up to their usual tricks and cheats with a brand new batch of tips, including guides to Typhoon Thompson, Master Karateka and Prophecy I: The Viking Child. Robin Candy sorts through your letters (but he's really looking for that elusive late birthday card).

Ninja Massacre

Spectrum

Also form Ajit In London, here's the codes. 5: S N O W , 10: EASY, 15: R A C K , 20: B L U E , 2 5 : S T A G , 30: H U L L , 3 5 : B E E R , 4 0 : B A R D

Castle Master

Chamber) This increases your strength. The mace in the display chamber can only be picked up if you're at full strength.

Useful places Hospital When you're weak go to the hospital and rest there to increase your energy. Shrine Go to the library and press the green book on the top shelf of the bookcase. A chair will appear. Sit on this and the chair will turn to face the shrine. There is a key on top of the golden nugget. To get it crawl to the back of the shrine and climb

Atari ST, Amiga If y o u ' r e still s t u c k o n Castle Master ( d e s p i t e last m o n t h ' s survival guide), Lee Ellershaw and his dad from Marton have s o m e extra hints. S u r e l y y o u c a n p o l i s h of t h i s g a m e n o w .

onto the ledge. Crawl around the ledge until you reach one of the supports holding the nugget. Now crawl slightly forwards, you should now be able to get up onto the support. Crawl towards the nugget and you should be able to see the key. Catacombs At first the only way to enter the catacombs is by entering a cavern. Once inside the cavern you should kill the ghost and collect the pentacle. It's now best to visit the remaining caverns and kill all the other ghosts. Junk Room To enter this room you've got to shoot the grey panel outside the door until it disappears. Now press the black space to open the door. There is a pentacle on one of the shelves. To get it crawl under the shelf, stand up, turn around and walk back along the shelf. You should now be able to collect the pentacle. Granary Remove the grain to reveal the chest. Crawl inside it, close the lid and move forwards. You will now fall into the display chamber. Wizard's Hut There is a key on top of the chair. To reach it. stand on the table. How to get Granary chest key Stand on the drawbridge and throw a rock at the switch. The drawbridge will now catapult you onto the chapel roof. How to kill the Dragon Shoot its eyes, horns and teeth.

How to kill Knight in Magister's Room Run up to it and look up. Now shoot the dark area under the helmet.

Shinobi

Amiga

T h a n k s to A R F e a c h e m in S e v e n o a k s . Start the g a m e a s usual then press P A U S E . N o w type in L A R S X V I I I for infinite credits.

The Potions

Rock Travel (in the Pottery) After drinking this potion you will be able to travel through nearly all the doorways by throwing a rock at them. Strength (in the Inn) Drink this to increase your strength. Revitalisation (in the Display

62 TGM August 1990

_


Double Dragon

Sega

Simon Morrison from Dagenham has a quick cheat for this game. Play it as normal until you get to mission 4 then perform 15 jumping reverse kicks and you will be rewarded with an infinite continue option.

Operation Thunderbolt C64

Pity t h e C 6 4 v e r s i o n of Op Thunderbolt t u r n e d out s u c h a d i s a p p o i n t m e n t . Still. M E l k a t e b f r o m S u t t o n thought it w a s g o o d e n o u g h to play it to d e a t h a n d s e n t in this player's guide.

C64 cheat

P r o g r e s s past level o n e a n d m a k e s u r e y o u ' v e got s o m e continue plays left. W h e n level t w o h a s l o a d e d , start playing t h e n abort the g a m e (F1 followed by R u n - S t o p ) . Y o u will b e a s k e d to r e w i n d the t a p e to t h e start of S i d e B. Ignore this a n d l e a v e the t a p e playing. You s h o u l d n o w b e a b l e to c o n t i n u e t h e g a m e but o n level three.

Level 1

K e e p your a i m in t h e middle of the s c r e e n a n d t h e n m o v e left a n d right to kill t h e soldiers. It is a d v i s a b l e to hold d o w n fire if y o u a r e a b e g i n n e r for m o r e a c c u r a t e shooting. Kill t h e helicopters with a rocket. It shouldn't t a k e too m u c h practice b e f o r e y o u c a n c o m p l e t e this level without losing a life.

Level 2

It is important to r e m e m b e r that the soldiers' bullets c a n n o t affect y o u if t h e y ' r e o n the other side of t h e s c r e e n . K e e p your a i m to the far side of t h e s c r e e n (your side).

Level 3

E v e n with lots of practice this level is practically impossible to c o m p l e t e without s o m e continue plays. T a n k s a r e m o r e lethal purely b e c a u s e there a r e so m a n y of t h e m . If things get c r o w d e d , just u s e a rocket. You only n e e d to u s e o n e bullet for m i n e s a n d the d e a d l y air-to-ground missiles.

Level 4

A c c u r a t e a i m i n g is n e c e s s a r y to r e s c u e the h o s t a g e s . If a h o s t a g e gets in the w a y , shoot him. T h e heavily a r m e d officer is not really that tough. H e c o m e s out from the right so b e p r e p a r e d . H o l d d o w n the fire button a n d follow h i m a r o u n d . If y o u a r e feeling

i

particularly violent, shoot him in the h e a d .

Level 5

Basically t h e s a m e a s level 3 .

Level 6

T h e m e n h a n g i n g from the top a r e d e a d l y so w i p e t h e m out first. If it gets too c r o w d e d u s e a rocket. T h e end-of-level officer n e e d s to b e shot in the head.

Level 7

A n o t h e r level w h i c h is basically the s a m e a s level 3 but this t i m e t h e r e aren't a n y tanks.

Level 8

T h i s level is a real test. M a k e s u r e y o u k e e p a n e y e out for a n y g r e n a d e s t h r o w n at you, t h e n shoot t h e m a s t h e y m o v e pretty quickly.

Level 9

T h e hijacker is to the left of the hostage and he moves pretty quickly. S t a y to the left of t h e h o s t a g e a n d let out a s t e a d y s t r e a m of bullets. N o w g u i d e your fire into the final officer a n d providing y o u or t h e h o s t a g e don't g e t killed it's mission accomplished.

i/rnns.

Prophecy I: The Viking Child Your q u e s t to d e f e a t Loki will b e m a d e the m u c h e a s i e r if y o u u s e t h e s e hints s e n t in by G r a h a m Oliver from C h a l d o n . First off h e r e a r e the four c o d e w o r d s that y o u will n e e d to get t h r o u g h t h e g a m e : D e n i s < E > , Bliz, S h a r k m a n a n d N y m h a r s w .

Weapons

BOMBS T h e c h e a p e s t w e a p o n s y o u c a n buy. Y o u n e e d to k e e p t h e m in g o o d supply for w h e n y o u enter s o m e w h e r e like the forest a n d start to fall d o w n a great height. A s y o u fall drop a c o u p l e of b o m b s to m a k e s u r e that anything nasty lurking at t h e bottom gets its c o m e u p p a n c e . T h e y ' r e also h a n d y for destroying a n n o y i n g birds. BOLAS A little m o r e e x p e n s i v e t h a n the b o m b s but n e v e r t h e l e s s fairly useful. It normally t a k e s three hits from a bolas to destroy most b a d d i e s . FIRE SPRITE A brilliant w e a p o n . T h e s e h o m e in o n your a d v e r s a r i e s a n d a r e b e s t k e p t for u s e against the end-of-level guardians. It normally t a k e s 1 2 hits for a fire sprite to dispatch a n y end-of-level g u a r d i a n . STUN F r e e z e s your e n e m i e s for a f e w s e c o n d s but is a bit e x p e n s i v e . It's only really useful w h e n y o u initially enter the c h a m b e r of a n end-of-level g u a r d i a n , allowing y o u to get into position b e f o r e letting rip with the fire sprites. POTIONS V e r y e x p e n s i v e but if you're rolling in c a s h buy o n e or two just in c a s e .

Thlniigs to buy

GLIDE: Useful w h e n ttlh e r e a r e a lot of vanishing platforms about. CLOAK M a k e s y o u invincible for 3 0 s e c o n d s . Buy w h e n e v e r y o u can. SPEED O n l y useful w h e n y o u ' r e trying to e s c a p e f r o m fastmoving baddies. HEARTS Definitely a g o o d b u y but a l w a y s c h e c k exactly h o w m u c h e n e r g y y o u n e e d a n d w h a t the price is b e f o r e buying. EXTRA LIFE T h e m o s t important thing to buy. SHIELDS A total w a s t e of m o n e y u n l e s s y o u ' v e got m o n e y to burn, otherwise s a v e up a n d b u y a sword instead. SWORD E x p e n s i v e but well worth it. If y o u c a n afford it b u y the top of the r a n g e m o d e l . T h o u g h it doesn't actually kill e n e m i e s a n y quicker it's longer t h a n Brian's d a g g e r so there's less c h a n c e of the e n e m i e s getting close.

Astro Marine Corps Amiga

We didn't like this game but Jason Tullett from Sale did and sent in this useful tip. W a i t f o r t h e s e l e c t i o n s c r e e n t o a p p e a r . P r e s s F6 a n d t y p e in a n y of t h e f o l l o w i n g c o d e s : Nostromo, Discovery, Dagobah, Replicants, Krull, Metropolis. E a c h c o d e w o r d w i l l t r a n s p o r t y o u to a different starting position.


ZSMM

E-Motion

Atari ST, Amiga

John Thompson from Reading writes. Load the game and type in F R A N K Z A P P A on the ST or M O O N U N I T on the Amiga Pressing F1 will now advance one level, while F2 will advance you ten levels.

Crackdown

Atari ST

Chris Stanley from Cardiff sent in these tips. Start the

Cobra Force Spectrum A thousand thanks to Ajit Tacouri in London. Just redefine the keys as S, I, M, O for infinite lives.

Master Karateka Game Boy

I promised these hints last month, and promptly went and lost them. Luckily, Philip Baxter from Ponteland was good enough to send in another copy. First, though, if you're having problems figuring out all the available moves (well the

Klax

Amiga

From Wim Van Hoek in Holland. Start the game as normal on the first wave. Press C A P S L O C K and then S P A C E . Whilst pressing S P A C E , press 3 to skip a level or 4 to start level 100 (the last one).

game as usual and type in S M U R F while playing the game. Now if you press F1 and F2 players one and two will be rewarded will infinite lives. instructions are in Japanese) the following list should be of some help. Up ' Go into running mode or up-block if in combat. Down ' Go into fighting mode or down-/mid-block. Right' Advance/run right (depending on mode). Left' Advance left. B button ' mid-kick. A button' mid-punch. B button + up ' high kick. B button + down low kick. A button + up ' high punch. A button + down ' low punch.

Magic items

Press start then press select to advance through all the available items. Press start then select to use the item. Shuriken Inflicts one high-kick worth of damage. Scroll Rapid fighting. Simply hold down desired attack key combination for continuous hits. Magic Pot Fills up energy.

Level 1

Select Power' 2 Life ' 4 Speed ' 3 Guards Mid-kick them four times in quick succession. Guardian Go into fighting mode as soon as you see him. As soon as he is in range mid-kick him once. He will retaliate and kick you

back. Now keep mid-kicking him until he dies. Don't worry about your strength level. This will automatically be replenished when you defeat him.

block most of your kicks and try the occasional mid-kick. As soon as he does, mid-kick him. Repeat this until he's dead (this may take a while).

Level 2

Level 3

Select Power' 4 Life ' 5 Speed 5 Guards Four mid-kicks in rapid succession are enough to dispatch any guard. But timing kicks is now much harder. Deadly gate Advance until your right foot is almost at the righthand post of the gate, then mid-punch. The gate will now come crashing down. Stand up. The gate will rise slowly, when the gate is level with your head, run forward without stopping. Guardian Once again, go into fighting mode as soon as you see him. When he's close mid-kick him then walk backwards, kicking every now and again. He will

Select Power' 6 Life'7 Speed ' 5 Guard 1 Mid-kick him as fast as you can. Guard 2 Same as the level one guardian. Guard 3 Mid-kick him as fast as you can. Guard 4 As level two guardian. Guardian Fire all of your shurikens at him then walk backwards into the previous screen. Wait while hitting as many of the birds as you can. The guardian will walk slowly into the room. Mid-punch him very quickly, you may need to use the Magic Pot to finally defeat him.

SOFTWARE VOUCHER! Want to earn yourself some free games and TGM T-shirt? Well it's easy. Just send in your tips, maps and cheats and and you could win all the goodies. Send all your information to: Newsfield, Robin Candy's Tricks 'n' Cheats, TGM, Ludlow, Shropshire SY8 1JW. 68 TGM August 1990


Typhoon Thompson Atari ST, Amiga A great game this one, certainly one of the highlights of the Eighties. If the sprites are getting you down or you haven't got a clue what's going on, then have a look a these tips from Peter Vltese from London. G e t u s e d to the hovercraft's altitude a n d m o v e m e n t . Pushing forward o n the m o u s e coupled with thrust is best for reaching top s p e e d while pulling back o n the m o u s e together with thrust puts the craft in reverse a n d forces it into the air (handy for avoiding nasty flyers). Pulling the craft back allows y o u to fire further into the distance ( s o m e t i m e s helpful, s o m e t i m e s a hindrance). It's best to stick to drifting a r o u n d without the thrusters, it's e a s y to thrust into d a n g e r or accidentally dive under the w a t e r if you're not careful. Shoot o n e island at a time a n d lure w a y the flyers that e m e r g e f r o m it. O n c e the sprites a r e loose in the w a t e r they c a n b e devilishly quick at getting b a c k to the island. T h e further a w a y they are w h e n y o u hit their ftyer, the better your c h a n c e s of getting t h e m all. If o n e flyer gets back t h e n the sprite counter resets a n d you'll h a v e to start again. Try not to let flyers get behind you, especially d a n g e r o u s o n e s like the Zapper. If things get too m u c h , dive u n d e r w a t e r a n d lob f r e e z e b o m b s from d o w n below. Don't g o m a d with the laser. O n e shot is e n o u g h to destroy a flyer a n d a n y further shots tend to hit the s e a sprites. E v e n worse is a stray shot that hits

t i r . r k *

The Flyers

—

other flyers throwing yet m o r e s e a sprites into the water. A s the s e a sprites a r e identical in looks, there's no w a y of knowing from which island they c o m e a n d h e n c e y o u can't go about stopping sprites from getting back to their islands. N e v e r forget h o w sickeningly intelligent the flyers are. T h e nastier b r e e d s of flyers like the Z a p p e r a n d Spitter will h o m e in o n the player if s e a sprites are in the water. Bubblers will dish out m o r e bubbles a s y o u d r a w near.

Weapons

Laser cannon Absolutely essential for everything. Scatter bombs Best u s e d to get rid of a n y bubbles surrounding your target; also g o o d for splitting up groups of flyers. Sprite magnets U p o n killing a flyer, throw a good f e w sprite m a g n e t s around; e v e n if the sprites c h a n g e they'll still h a n g a r o u n d the m a g n e t s before they expire. Freeze bombs If the Zapper, W h o m p e r a n d their friends get too close, hit the f r e e z e b o m b

&

the form of 4 2 sprites. N o w t h e r e are three flyers per island with two sprites in e a c h . F r o m n o w o n it's best to d r a w t h e m a w a y from the islands a n d hit t h e m o n e at a time. Bring us the Baby!' T h e ultimate c h a l l e n g e a s all hell breaks loose with three sprites for e v e r y o n e of the three flyers in e a c h of the s e v e n islands ( 6 3 sprite in all). T h e r e ' s little n e w about this level other t h a n the increase in sprites. You n o w h a v e to d r a w t h e m e v e n further a w a y from their islands. N o w just sit b a c k a n d w a t c h the n e a t a n i m a t e d s e q u e n c e .

to halt them. Firing at t h e m while frozen h a s the s a m e effect a s a laser cannon.

The Missions

'Bring us the Dagger!' A d e a d e a s y level introducing y o u to e a c h of the different flyers in turn. O n e sprite controls e a c h flyer so collecting the s e v e n t h sprite, a n d thus the d a g g e r , shouldn't be too difficult. Bring us the Hammer!' A g a i n no major h a s s l e s but this time it's 14 sprites in total, with two flyers popping out of e a c h island with o n e sprite in e a c h at the controls. M a k e sure you're not c a u g h t b e t w e e n two kill-on-contact flyers a n d y o u should b e okay. Kill a n y Z a p p e r s . S u c k e r s or F o r c e r s first. 'Bring us the Balloon!' T h e problems continue to d o u b l e with 2 8 sprites to b e picked up, two flyers from e a c h island with two sprites in e a c h . N o real a d v a n c e in difficulty over the H a m m e r level e x c e p t that you've got twice a s m a n y sprites to pick out of the water. 'Bring us the Pacifier!' Your problems o n this level c o m e in

I

Bumper Normally little m o r e t h a n a nuisance, h e just b a s h e s y o u a r o u n d for kicks. T h e only worry y o u ' v e got with this o n e is that h e could hit y o u into a Sucker. Z a p p e r , Bubbler, or anything e l s e w h i c h is a little m o r e lethal. Luckily this is a rare event if y o u m a k e s u r e that the flyers a r e s p a c e d out w h e n taking t h e m on. Whomper A d a n g e r o u s fellow a s h e m o v e s like the clappers a n d is difficult to pin d o w n for long r a n g e shots. He's even worse when d o s e up, a s h e h o m e s in o n y o u with frightening accuracy. G e t him at long r a n g e a n d y o u ' v e got n o problems. Forcer G e t two of t h e s e together a n d you'll h a v e s o m e real fun d e s p e r a t e l y trying to hover in a straight line. Alternatively, hit him with a f r e e z e b o m b from b e l o w a n d fire a close r a n g e shot at him. Sucker Obviously the opposite in effect to t h e Forcer. Fire from long range, a n d if he gets too close thrust a w a y (never b a c k w a r d s ) , dive for cover, hit the s c a t t e r / f r e e z e b o m b s , in fact — do anything! Y o u h a v e a f e w s e c o n d s to get a w a y but that's all. Bubbler This nasty p i e c e of work c a n multiply your p r o b l e m s at the drop of a hat. U s e the scatter b o m b to clear the s e a w a y s of bubbles. Spitter Like t h e Bubbler, long r a n g e flyers a r e the worst of t h e m all, the spitter being no exception. U s e t h e long r a n g e shot facility to pick t h e m off. If t h e y fire, thrust back i m m e d i a t e l y together with a slip to the left or right. Spitters fire at your last t a r g e t e d position so a m o v e a w a y should r e m o v e y o u from harm's w a y . Zapper O n e touch loses y o u both a life a n d a hovercraft a n d y o u m o s t definitely n e e d t h e m later on. A s he's low in the w a t e r y o u m a y m i s s him a f e w times. L a u n c h a f r e e z e b o m b to stop him a n d fire a long r a n g e shot to finish him off. O n no account let him get near!

68 TGM August 1990


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miniums.

t&ANEW (0GENI EN ERA TION There are more comics on the shelves nowadays than ever before. From the old fogies in Star Trek to a new generation in Total Recall. But no matter how many comics are released, you can bet you bottom dollar that our own Warren 'coffee and Marvel' Lapworth will be there to check (em out. Here's his rundown of the most interesting recent releases It's becoming quite a trend to convert known fantasy/sci-fi authors' short stories into comic strip format and gathering them into limpback mini-anthologies. Orbit is the latest, its selling point being

A time warp for those moody mutants, the X-Men. going back to their 1982 lineup of Cyclops. Wolverine. Nightcrawler. Storm, Ariel (now named Shadowcat and joining Nightcrawler in Excalibur), Colossus and Professor Xavier for a reprint of the God Loves, Man Kills saga. High-profile evangelist, the Reverend William Stryker carries his crusade beyond religion and God's teachings to hit out against mutants such as the XMen, social misfits he sees as evil. He captures Cyclops, Storm and Xavier and connects the Prof to a machine that will amplify his telepathic powers and, corrupted by brainwashing techniques, destroy mutants all over the globe. Then, as now, Chris Claremont is fond of tales that show the oppression his mutant minority face, a direct comparison with the racial prejudice of real life. By mixing social statement with superhero action, he avoids poli cal overkill. Brent Anderson's good but sometimes vague art is helped considerably by Steve Oliff's tasteful, considered colouring and matches the gratifyingly thoughtful mainstream tale.

that each story featured was once published in Isaac Asimov's Science Fiction Magazine. Indeed, each issue will lead with a story by Asimov himself, Nothing For Nothing opening the first Orbit. Diplomatic aliens

are in orbit around Stone Age Earth and although most of them want to pass it by, the Explorer alien is fascinated by it and its inhabitants. What can the thuggish humans possibly offer the aliens? And what can the advanced extra terrestrials offer in return? Well the story doesn't come up with the goods, for a start off. but John Bolton's art is xcellent. Aliens are a bit tacky-looking but the dream-like haze that everything's viewed through is highly atmospheric. Ginny Sweethips' Flying Circus travels inside a van and offers tacos, 'dangerous drugs' and seven minutes of sexual ecstasy with Ginny in her cheerleader, nurse or schoolteacher guises. Ginny and her clients live in a grim, dusty future Earth but it's impossible to empathise with any character and there's simply not enough story. This latter complaint can be levelled at Fermi and Frost, in which a doctor takes a boy to the safety of Iceland as a nuclear war begins. Both stories have high quality, richly coloured art but ultimately lack feeling.

TOTAL RECALL DC, ÂŁ1.60

Schwarzenegger's latest movie exploits are recreated in the Total Recall comic. Arnie plays Doug Quaid, who would like to get away from it all but can't afford to move to one of Earth's off-world colonies. Instead, he goes to Rekall to be given the memories of a secret agent's adventure. After a supposedly unsuccessful memory transfer, he's attacked by spies on the way home. This begins his mission against Cohaagen, the power-crazed administrator of the Mars colony, a task aided by Hauser, a man with identical looks but different memories to Quaid.

Throughout Total Recall you can never be sure if it's all happening to Quaid or if it's a Rekall memory or even just a dream. It's also possible that he didn't exist! This irritating puzzle is balanced out by plenty of gratuitous violence and fast action sequences. Well I'm sure that's what they are in the movie but. although visuals are generally adequate and Arnie looks like he should, pace and interest lulls during these moments. The film is receiving critical acclaim in the States but I doubt if this adaptation is.


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V FOR VENDETTA

REVOLVER Fleetway, £1.65

Titan Books, £9.95

From humble British beginnings to later DC issues. Titan Books now present Alan Moore's V For Vendetta series in a single volume. It's 1997 and Britain is controlled by a totalitarian Labour government, an iron grip headed by the Leader and monitored by the Fate computer. But there's a strange hero in the shadows, a man called V and dressed as Guy Fawkes, a pale grinning mask his visage. On November 5th, he appropriately blows up Parliament and rescues a despairing teenager, Evey, from the clutches of government detectives ('Fingermen'). Together they continue to strike against leading state officials, who seem powerless to stop V and are confounded as to his identity. David Lloyd's artwork is near perfect for the scenario, areas of heavy, dark ink contrasting with the pale, distraught colours of an oppressive, demoralising world. Figures are grim and realistic, but none as enthralling as the sweeping cloak and bleached papier-m&ch6 mask of V himself. Unfortunately, it's during a reader's encounters with him in the first part of the story (which is divided into three 'books') that V For Vendetta shines, later sections amusing and readable but too familiar — too 1984 — V not quite as fresh as he first appears. Still, it's impossible not to wonder who he is and exactly how far he'll go. If you didn't buy this as a monthly series it's well worth considering the collected works.

landlord accidentally discovers the deeds to the establishment. Art is suitably jocular for this cartoon farce which failed to raise even the slightest smirk from me. A weary young man's visit to an Indian restaurant is punctuated by Rudyard Kipling's surreal, halluciogenic visit to blue-skinned Hindu Rogan Gosh. Brendan McCarthy's visuals are detailed and attractively coloured but I think Pete Milligan was under the influence of something when he wrote the strange yet tedious script. Julie Hollings' Dire Streets is a useless attempt at sit-com humour, seven poorly written and illustrated pages, and while Nine Inches to the Mile looks great, text is a stream of useless, semi-philosophical waffle. Most of the seven strips in Revolver go completely nowhere (like the barrel in a gun...), and those which don't take one step forward and struggle not to take any steps back. Hopefully it'll improve in time but as it stands s Revolver is the perfect u u r r r ' e way to waste £1M ^ ^ f f ^ z l k l . ^ ~TH& SLATC/THA7'5 ALL. I ' M DPOAABDJAU M V VKl

Fleetway have finally released their longdelayed, multi-strip 'adult' comic, Revolver. Its lead story is Dare, an alternative history of Daniel, Pilot of the Future, scripted by Grant Morrison (of Arkham Asylum fame). So little is said in the first nine page, picture-heavy episode that it's impossible to say where Morrison intends to take the character but the visual emphasis is a bad move. Rian Hughes's art is simple, antiquated and abstractly coloured, and Dan Dare looks like a cross between Bruce Forsyth and Morrissey. Although form is a bit vague, the visuals for Purple Days, by Floyd Hughes, are the best in the whole comic magazine, colour used warmly and effectively. Amiable characters begin a story based on the life of Jimi Hendrix in an intriguing if casual manner. Pinhead is a complete waste of two pages that should've been used developing Happenstance and Kismet. Written by Paul Neary, best known for his inking work with Alan Davis, the latter is set in a pub where boozing bigot Kismet meets posh horse racing enthusiast AU&TKAUA, Happenstance, when the

COUlO £>€ PA6PBD l S M O O T H T H l £ OVB

STAR TREK ANNUAL DC, £1.60

The telly series may be as old as the hills, and the actors even older, but DC have only just produced the first Star Trek annual. It's co-written by George Takei, who played Sulu in the series, and prevents the dilemma of the inhabitants of Datugad. This planet is the key supplier of a cheap yet efficient fuel called trimanium, but ever-improving mining techniques have had an undesirable effect on the population: physical contact between Datugadians causes them to spontaneously combust! The crew of the Enterprise have been enlisted to help preserve the race by gathering the necessary samples to produce test tube Datugadians and eventually relocate them. A native politician, Shelm,

68 TGM August 1990

objects to genetic engineering and he and his followers cause problems. Sulu has problems of his own with an old flame, who happens to be heading the medical project. As could be expected in a story co-written by Takei (with Peter David), Sulu is the character who takes the spotlight in the annual. This makes a change from Kirk. Spock and Bones, but soon becomes tiresome; he never had sufficient depth of character to justify real attention. Visually, Sulu's handicapped by Gray Morrow's simplistic, scruffy art. A story almost as basic, and corny sentimentality go further to shoot it in the foot. Only staunch Trekkies need beam aboard. ^ ^


ITIIIIMM r THE KNIGHTS lOF PENDRAGON f

Marvel UK, 95p

Logically enough. Marvel U K ' s n e w miniseries, The Knights of Pendragon, features C a p t a i n Britain, the leader of Marvel USA's n e w e s t a n d . in m y opinion, best mutant t e a m , Excalibur. In issue one, he t a k e s a backseat to Alistaire a n d Dai of the Weird Happenings Organisation ( W H O ) , w h o a r e investigating a series of strange deaths: a w h a l e hunter has b e e n shot with a 4 0 0 - y e a r - o l d harpoon, a controversial fruit grower w a s found v a c u u m p a c k e d a n d irradiated, a n d m o r e recently 8 7 people died after eating at a fast-food joint. A sinister scarecrow s o m e h o w a p p e a r s to be at the root of the d e a t h s a n d m e a n w h i l e ruthless 'businessmen' a r e hindering WHO'S progress. The Knights of Pendragon t a k e s a firm environmental stance, to the point of being printed on paper using half a s m a n y trees a s 'normal' paper (?) a n d using minimal bleaching agents. Certainly this isn't to the publication's disa d v a n t a g e . thick a n d glossy p a g e s holding G a r y Erskine a n d A n d y Lanning's clear, pleasant art well. C h a r a c t e r s a r e reminiscent of those d r a w n by the great Alan Davis, who's produced the covers for t h e series, but not quite a s friendly. Other than a contrived conversation b e t w e e n a farmer a n d his worker, G r e e n issues aren't forced down your throat, m o r e e a s e d d o w n with thoughtful cynicism. T h u s far, the e m p h a s i s is on the mysterious a n d supernatural but I'm sure that superheroic action from C a p t a i n Britain will be brought to the fore in later issues. The Knights of Pendragon is a readable, intelligent w a y to prick the ecological conscience of the comic-reading public.

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Neo-Tokyo, 2 0 3 0 , a wasteland following a thermo-nuclear explosion which m a y still prove to b e the strike which triggers World W a r IV. Akira is n a m e d after a telekinetic child of incalculable power a n d sets a group of young friends, part of a n underground resistance m o v e m e n t , against the forces of the tyrannical Colonel. In issue 2 0 , Revelations, Kay has a tough time getting the injured M a s u r a to safety while Tetsuo confers with the mysterious Lady Miyako, a trainer of psychics. Akira, written a n d drawn by Katsuhiro O t o m o , is a strange collection of ideas, mixing the dirty, rubble-strewn streets of a grim city devastated by war with the ^ soothing tem-

ples of ancient J a p a n . C h a r a c t e r s fit this pattern also, the Colonel's s a v a g e thugs contrasting with the s e r e n e , meditative Lady Miyako. Indeed it's her philosophical words which a r e the focus of this issue, fast-paced action filling in the gaps. Art is typically J a p a n e s e , full of characteristic disproportioned cute faces but with m o r e detail a n d shading. Grimy colour fits the future Tokyo excellently a n d rounds off Akira s professional production very nicely. O n e of the best bookshelf format series around.

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ROBOCOP 2 Marvel UK, £3.50 (import)

Detroit's really in trouble now. O C P ' s unfair treatment of its police force has c a u s e d t h e m to strike. T h e city o w e s O C P $ 3 7 million a n d has no hope of paying. O C P h a v e foreclosed on all their contracts — Detroit has effectively b e c o m e privatised to them. A n d a designer drug, nuke, threatens the city. In RoboCop 2, Lewis a n d our cyborg friend a r e refusing to strike, but a raid on the nuke factory fails, a n d the leader of the ring, Cain, disassembles R o b o C o p . He's put back together but with a n awkwardly comprehensive list of directives, including don't run through puddles, don't monopolise the bathroom, a n d don't walk across a ballroom floor swinging your arms (honest)! H e clears his mind a n d g o e s up against Cain, his hoods a n d O C P ' s n e w e s t cyborg cop... A d a p t e d from the screenplay co-written by Frank Miller, o n e would expect RoboCop 2 to b e something special. Although far from brilliant, it's interesting a n d action-packed, if unsophisticated. Artwork is a bit w e a k , worst w h e n R o b o C o p ' s familiar visage is distorted, but

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HUE'S A/U7SS /iir-x^ it has no s c e n e s w h e r e graphic detail is n e e d e d . It's sure to be infinitely superior as a movie so unless y o u dislike surprises, l e a v e the graphic novel until you've s e e n the real thing.

TGM August 1990 69

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I apologise in advance for the following surSpent your hard-earned cash on the latest blockbusting real plot; I didn't write it. arcade-quality game and still hungry for action? Or perhaps you're Charles Darwin has told down-trodden programmer Bob Morlock that aliens are crippled by mortgage rates and the poll tax, and find the folding stuff Earth through arcade machines. hard to come by? Warren Lapworth picks out some great games youinvading Bob coded a spaceship (ARK) and a digican acquire for little cash tised alter-ego (Captain Blood) but became

B

ack at the beginning of the budget game story, the thought of a complete game for just £1.99 was an amazing concept. Firebird and Mastertronic were the only budget software houses then but their first games, all 8-bit (16-bit home computers didn't exist), were pretty tacky. Two quid was a lot of money for what was most use as a very short blank tape. Gradually, the overall quality improved and both pioneering budget houses released some real gems. As more and more 8-bit budget labels appeared, most notably Code Masters, rereleases began to appear. A bit long in the tooth, maybe, but they were and still are real games for just a few pounds. Many original games are still produced but re-releases are becoming more and more frequent, and £2.99 is fast establishing itself as the budget price. In the 16-bit world, budget software has developed less quickly and spectacularly. Mastertronic started well with Sidewinder but then things went quiet for a couple of years. 16 Blitz and Smash 16 were launched late lasfyear, offering games at £4.99. but none have released products of quality; the only decent 16-bit budget games are £9.99 rereleases.

GHOSTS ' N '

GOBLINS

Encore | C64/Spectrum

£2.99

Elite have only just released 16-bit conversions of this classic Capcom coin-op but 8bit versions have already had their second birth. Nobte knight Arthur s girlfriend has been kidnapped by a dragon (original) and you must guide him through five horizontally scrolling levels. Many spooks 'n' monsters attack him but Arth has a limitless supply of lances at his disposal, replaceable by daggers. axes, fireballs, etc as he goes on his way. If damaged, Arthur loses his armour first, losing a life the next time he's hurt. The Spectrum's graphics are detailed

CAPTAIN BLOOD

Infogrames • Amiga/Atari ST •

£9.99

monochrome, the C64's blocky but colourful, but both have good animation and scrolling. C64 sound effects are great and music's simply brilliant, sophisticated voices used in a fun. energetic piece. While both are top-notch, C64 Ghosts 'n' Goblins is especially good, one of the most playable and addictive coin-op conversions ever. Difficulty level is a little irregular, the game suddenly becoming noticeably tougher halfway through level two, but it's such a jolly jaunt that you can't resist having 'just one more go'.

Machine ratings: € 6 4 9 5 % SPECTRUM 8 5 %

trapped inside the program. Worse still, after hyperspacing to avoid hostile aliens, his body split into 30 clones, each taking an equal fraction of his body fluid.

As the game begins, 25 of the clones have already been found — just as well considering there are 32,768 planets in the game! A galactic map is used to select worlds to hyperspace to. then you weave through fractal canyons, avoiding homing missiles on the way. to hopefully find an alien. Using icons to speak, they'll hopefully give clues to the location of a clone. If you're of a suitably violent disposition, planets can be vaporised. The graphics palette consists of blues and purples, the aliens. Captain Blood's ET-like arm and certain parts of the ship showing influence from HR Giger, the Alien designer. Vector graphics used in canyons are grainy but the sensation of movement s good. Title music's sampled from Jean-Michel Jarre and atmospheric samples are used for alien speech Captain Blood requires deft piloting skills to avoid the crags and outcrops of the canyons and fool the relentless missile warnings. Once an alien's found, communication's a question of creative and intelligent use of icons to form crude sentences. Captain Bloods gameplay is a bit dated but at a tenner the interstellar detective work is worth tracking down.

Machine ratings: ATARI ST 7 6 % A M I G A 7 7 %

TGM August 1990 71


M S M M / I / M / / / H E A D O V E R HEELS Hit Squad ( Spectrum/C64/Amstrad

£2.99

Head Over Heels is o n e of t h o s e isometric g a m e s so characteristic of the S p e c t r u m , this o n e unusual in that y o u control two different creatures. H e a d a n d H e e l s a r e spies from the planet F r e e d o m a n d h a v e b e e n s l a m m e d into different cells o n the evil Blacktooth E m p i r e ' s prison world. T h e E m p i r e holds tyrannical p o w e r of s e v e r a l planets but they c a n b e liberated by the r e m o v a l of Blacktooth crowns. H e a d a n d H e e l s h a v e m a d e it their job to steal the crowns. H e a d c a n j u m p high a n d , with the right equipment, fire d e a d l y doughnuts, but m o v e s slowly, while t h e swift H e e l s is b a d at jumping but c a n carry a b a g for storing items. Patrolling robots e n d a n g e r their lives a n d object-oriented puzzles a n d dexterity tests i m p e d e progress. T h e Knight Lore style graphics a r e highly detailed a n d sprites h a v e great character. S p e c t r u m a n d C 6 4 versions a r e almost c o m p l e t e l y m o n o c h r o m e but the A m s t r a d h a s e x t r a spots of colour. For such a g a m e , s p e e d o n the slothful C 6 4 is excellent. Head Over Heels t a k e s a lot of getting into a n d plenty of m a p p i n g . After m u c h

practice you'll b e a b l e to reunite the t w o leading sprites, by which time you'll b e well a n d truly hooked. P u z z l e s b e c o m e highly devious a n d it's brilliant the w a y H e a d a n d H e e l s c a n be u s e d both a s individuals a n d a s a t e a m . A r c a d e skills, brainpower a n d

cartography are n e e d e d for this definitive isometric g a m e .

time. Steering into flags a n d through g a t e s e a r n s bonus points. Graphics a n d s o u n d a r e both pretty close to the original (the S T not quite so accurate on the audio side), not vastly difficult a s Buggy Boy is o n e of the older coin-op racers. Background/obstacle graphics are short

LEADERBOARD

Machine ratings: SPECTRUM 9 7 % C64 9 7 % AMSTRAD 9 7 %

0 O S f # t t 9 O i O 9 0 9 S t l

BUGGY BOY Encore 3 Amiga/Atari ST | £9.99 Tatsumi's m o s t f a m o u s coin-op is a rough r a c e in a robust B a j a Bug. T h e five selectable c o u r s e s — Offroad, North. South. East a n d W e s t — a r e e a c h divided into five

s t a g e s that must be completed within a tight t i m e limit. A s well a s the tortuous curves of e a c h course, walls, rocks, trees, w a t e r a n d m o r e a r e obstacles that c a n cost valuable

on detail but road perspective is a c c u r a t e a n d fast, a n d the buggy sprite's very good. Although there aren't a n y opposing vehicles, there's still plenty to do in Buggy Boy. Dodging obstacles a n d negotiating curves is e n o u g h to fill the stages, often m o r e t h a n enough, t h e n there a r e flags a n d point g a t e s to divert y o u from your path. Interaction with obstacles is useful, logs to m a k e the buggy jump, a tree stump or stone to m a k e it run o n two side w h e e l s — useful to get through narrow g a p s in walls/barriers — a n d there's the infamous football to hit for bonus points. In short, the best budget racer available.

Machine ratings: AMIGA 8 9 % ATARI ST 8 8 %

Kixxm Amiga I

£9.99

Tackling a n y of four c o u r s e s , the holes a r e s h o w n in 3 - D p e r s p e c t i v e from a b o v e a n d b e h i n d the golfer sprite. S h o t s a r e a i m e d with a cursor a n d p l a y e d using t h e p o w e r / s n a p indicator, a split bar that sets p o w e r (surprising) a n d h o o k or slice,

d e p e n d i n g u p o n w h e r e its m o v e m e n t ' s stopped. T h e r e ' s not m u c h detail in the graphics but perspective's spot o n a n d s c e n e r y ' s rapidly d r a w n . T h e golfer sprite's g o o d with s u p e r b a n i m a t i o n a n d ball m o v e m e n t ' s realistic. S o u n d s a r e a t m o s p h e r i c t h w a c k s a n d clunks. Leaderboard c a m e a s quite a surprise w h e n it w a s originally r e l e a s e d in mid-'86, for the C 6 4 : the C a r v e r s w e r e previously k n o w n for t h e mindless C o m m i e - b a s h i n g v i o l e n c e of Raid Over Moscow and Beach Head I a n d II. It's just a s well the brothers switched from w a r to sport a s Leaderboard ( a n d to a lesser d e g r e e Tenth Frame, the bowling g a m e w h i c h followed it) h a s surprisingly high p a y a b i l i t y a n d is a g a m e that the s o f t w a r e industry w o u l d be w o r s e without. Most, if not all, golf g a m e s that h a v e followed it h a v e u s e d a close derivative of t h e C a r v e r s ' p o w e r / s n a p indicator, which h a s b e e n a d a p t e d for other t y p e s of g a m e . O n your o w n . honing your rounds to better a n d better scores is a n a b s o r b i n g pastime a n d c o m p e t i n g against friends is e v e n more a m u s i n g . O n e of the best sports g a m e s e v e r a n d a snip at this price.

Machine rating: 9 2 %


ILLINIUM,

BIONIC COMMANDO Kixx I C64

£2.99

Zargon missiles are not pleasant devices. If not for them, your home planet would still be independent, and not part of the Enemy's territory. But you are one of the new commandos. fitted with state-of-the-art weaponry. and are going back home to cripple the Enemy's forces — including deactivating the Zargon missiles. The bionic commando runs through five

multi-directional scrolling levels armed with a rifle which may be exchanged for more powerful weaponry, carried by weapons parachutes. Most important, however, is the commando's robotic arm. It extends to approximately three times the commando's height and has a strong claw on the end, which can grip many surfaces, allowing the commando to swing and climb with the arm. It can also be used to stun the many soldiers. guerillas, bipedal vehicles and more that get in his way.

The commando sprite is disappointing, a vague, blocky collection of pixels. However, his animation's good and the movement of the extendable bionic arm and resulting swinging motion is excellent. Other sprites are better defined but move equally well. Backgrounds are repetitive within each level but are bold, colourful and scroll smoothly. Music's superb, a piece per level plus a metallic, percussive title tune, all using highquality sounds and brilliantly composed; some of the best C64 music ever heard. Ignore the horrendous 16-bit conversions (you call that scrolling?), Bionic Commando is one of the best coin-op conversions ever to grace the 64. That's not too great a surprise considering it was done by Software Creations, who programmed the highly accurate Bubble Bobble conversion. Graphics aren't anything to write home about but it's remarkable fun to run. shoot and swing through levels — the bionic arm is easy to master yet constantly stimulating to use. Once level one's mastered and level two's end is in sight, Bionic Commando has you hooked, addicted even. If you want an arcade conversion for your Commodore, it's an extremely tough choice between this and Ghosts 'n' Goblins.

Machine rating: 9 6 %

FANTASY WORLD DIZZY Code Masters

Spectrum

£2.99

Other than using the word 'simulator' as much as possible, those darling Code Masters have made a hero of a little wiggling egg called Dizzy. In this, his third game, his girlfriend's been kidnapped by a dragon (no. I'm not accidentally re-reviewing Ghosts 'n' Goblins) and is being held in a cloud castle in the heart of Fantasy World. Dizzy runs and jumps through flick screens, avoiding dangerous creatures and surfaces, and collecting coins and objects. Background graphics are bright and detailed but there's colour clash. Sprites are cute and characterful but Dizzy himself is just too nice. Audio highlight is the digitised intro speech. In a way, I think it's a shame that Dizzy games are popular (Fantasy World is his third adventure), because that stupid egg is a naff sprite. But you can't knock the quality of his games. His latest arcade adventure can be completed in two ways, either just collect all the gold coins you can find or use objects you find to solve puzzles. Either way you play, difficulty level is set just right so you progress that little bit further each time, ensuring you try again. Playable and mappable. Fantasy Worlds the best Dizzy game yet.

Machine rating: 8 9 %

BEAT B O X C O R N E R

MICRORHYTHM+ Firebird • C64 • £ J. 99

This is the sequel to plain old Microrhythm, a single-channel sampled drum 'machine' program that held the sounds of an acoustic kit. + has four individually loaded kits, Microdisco (fairly standard kit but with some big electro sounds). Microvocal (various unusual brief human utterances), Microtuned (synthbass sounds plus funky drums) and Microlatin (exotic percussion for that South American feel). Easily entered into patterns of between one and 16 beats using the second line of the keyboard. the 100 patterns can be linked forming up to four different songs. Patterns and songs can be saved out for later use. With realistic, high-quality sounds and easy programming of drum patterns. Microrhythm was a bargain at two quid. The same price but four times the amount

of samples, Microrhythm+ is a must-buy, enabling the amateur musician to compose many and varied beats for nominal outlay. A bit difficult to find these days but well worth tracking down.

Machine rating: 9 1 %

DRUM STUDIO Smash 16 • Amiga •

£4.99

A fairly recent attempt at producing an Amiga version of Microrhythm, Drum Studio has two adequate but similarsounding drum kits, each sample's volume individually adjustable. Programming capacity and facilities are greater but the 16-bit samples are a lot noisier than Microrhythm's 8-bit ones. A great opportunity missed by Smash 16. •

Machine rating: 6 3 %

TGM August 1990 71


IWORLD'S THE

L

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2

MR l ¥ m

DIAMONDS

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Batman The Movie, New Zealand Story, F18 Interceptor,Netherworld, Star Wars, Bombuzal, Clownomania, Saint & Greavsie,Table Tennis, Paperboy, Mike Reid's Pop Quiz, Baal, Menace BloodMoney, Deluxe Paint II, Microswitch Joystick. 10 Blank 3 1/2' Disks. Disk Library Case Mouse Mat, Amiga Dust Cover, TutorialDisk, TV Modulator • 23 PD Programs.

£399.00 Including VAT. D I A M O N D Z501

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C HIP SHOP PRICES W E ONLY SELL NEW CHIPS A590 CHIPS 0 . 5 M B £ 2 9 . 9 5 INC VAT 1.0 M B £58.95 I N C VAT 2.0 M B £ 1 1 5 . 0 0 INC VAT A 5 9 0 £ 3 1 9 + VAT A 5 9 0 2 M B P O P U L A T E D £ 3 9 9 • VAT 8 UP BOARD CHIPS 2 M B £ 1 0 9 • VAT 6 M B £ 3 1 9 • VAT 4 M B £ 2 1 9 + V A T 8 M B £ 4 2 9 + VAT 8 U P B O A R D / S U P R A O N L Y £ 1 6 0 + VAT 8 U P B O A R D 2 M B P O P £ 2 7 9 + VAT

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All printers in our range are dot matrix and include thefoflowing features... Standard Centronics parallel port f or direct connection to Amiga.PC's, ST. Archimedes etc. Tractor and friction paper feeds. PANASONIC KXP-1124 24-PIN D.MATRIX PRINTER £199 OKIMATE 20 24-PIN COLOUR THERMAL DOT MATRIX PRINTER £159 STAR LC-10 M O N O Multiple font options from front panol. excellent paper handllngC64/128 version avallabto. £125 STAR LC-10 COLOUR Colour version of the popular LC-10. Blowing the effect of fullcotour on screen dumps (requires colour printer dnvingsoftware). C64/128 version available. E169 STAR LC-24-10 24 Pin version of the popular LC series with exceptional letterprint quality £199 STAR X B 24-10 24 PIN COLOUR PRINTER £439 (INCLUDES COLOUR OPTION) CITIZEN SWIFT COLOUR 24 PIN PRINTER £295 CITIZEN SWIFT MONO 24 PIN PRINTER £249

COLOURPIC Real Time Frame Grabber £ 4 8 9 i n c VAT

MONITORS PHILIPS COLOUR VISION MONITOR

£179

PHILIPS 8833 (U.K) COLOUR MONITOR WITH STEREO SOUND ONLY £199 DIAMOND MULTISYNCH MONITOR ONLY £295 COMMODORE 1084/S MONITOR ONLY £199 DIAMOND 3D MONITOR £379

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E & OE. All prices correct at time of going to press and aresubject to change without notice.

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Games, games, games. Doncha just love 'em. Shintaro Kanaoya returns with news of the latest PC Engine and Game Boy releases in happ'nin' Japan. A s p r e d i c t e d last m o n t h , P C E n g i n e Super Star Soldier from H u d s o n Soft has r e v e a l e d itself a s a m o r e v i o l e n t r e h a s h of t h e i r o t h e r successful shoot-'em-up GunHed. T h e g a m e c o n t a i n s e i g h t l e v e l s , all w i t h d i f f e r e n t landscapes and guardians. Y o u p l a y S t a r B r a i n , at t h e h e l m of t h e S t a r S o l d i e r M k II. The new ship c o m e s complete with lasers and an a s s o r t m e n t of b u l l e t s f i r i n g in all d i r e c t i o n s . T r a v e l , for

v. • v

example, through space and over a military establishment surrounded by water, your a i m t o b a s i c a l l y b l a s t all around you, picking up power-ups along the way. Essentially there are four t y p e s of w e a p o n s : m u l t i - s h o t , r i n g laser, split l a s e r a n d s w i n g fire. E a c h h a s f i v e s t r e n g t h levels, w i t h e x t r a multi-shot capabilities. N o w here's something you d i d n ' t k n o w . To i n c r e a s e i n t e r e s t in their g a m e s e v e r y year, H u d s o n Soft travel a r o u n d J a p a n in a b i g s a l e s c a r a v a n t r y i n g to p r o m o t e t h e i r latest b i g r e l e a s e . T h e whole shebang contains competitions, freebies and l o a d s of f a m i l y e n t e r t a i n m e n t . Their chosen g a m e to hype t h i s y e a r is Super Star Soldier, s o w a t c h o u t , k i d s ! Urusel Yatcura appears on CD-ROM at end of June. It's based on a popular Japanese comic strip, which has already turned into a TV cartoon and a full-length animated feature film. I believe the comic is also available In English (translated by Viz Comics — not that V i z ) u n d e r t h e title Lam. L a m is t h e n a m e of o n e of t h e f e m a l e c h a r a c t e r s in t h e c o m i c , a n d s h e is n o t j u s t another ordinary Japanese schoolgirl. She m a y have girlie hair a n d girlie b i g e y e s , but she also h a s a strange pair of s m a l l h o r n s . T h u s is t h e f l a v o u r of Urusei Yatcura, T h e g a m e is a n adventure resembling the cartoon and contains the actual

UK

** •1

— • Pit

HI

i> .L ' ' *

v o i c e s of t h e T V p e o p l e w h o work o n the cartoon. The m a i n c h a r a c t e r is a b o y c a l l e d Ataru. Of the control c h a r a c t e r s , f o u r a r e girls, f i v e a r e b o y s , a n d o n e is a p r i e s t with an orange head the size of t h e M e k o n ' s {weird). T h e g a m e also features crystal b a l l s , m e n in s u i t s a n d d a r k glasses, robot footprints, octopi, helicopter gunships a n d a girl in a l e o p a r d s k i n bikini. S o u n d s i n t e r e s t i n g , b u t t h e g a m e ' s all in Japanese, so you may have a bit of d i f f i c u l t y g e t t i n g into It. Beat-'em-up sequel fans will b e o v e r j o y e d to r e c e i v e i n f o r m a t i o n a p p e r t a i n i n g to Rastan Saga II. G i n g i n r e t u r n s to battle against flying bears, eight-foot cobras with swords, strange goat skulls, etc. W e a p o n s c a n b e c h o s e n from a sword and shield, a l o n g s w o r d or c l a w s . I t e m s that c a n be collected along t h e w a y i n c l u d e b a l l s of fire, l a s e r bolts, w a l l s of fire, e x t r a p r o t e c t i o n , lives a n d h e a l i n g potions. Well, w e ' v e had a shoot'em-up. a beat-'em-up and a g a m e in J a p a n e s e t h a t n o o n e c a n u n d e r s t a n d , all w e need now's a sports game. A n d p e r f e c t l y t i m e d to f o l l o w t h e W o r l d C u p s e a s o n is World Beach Volley. W i t h o u t b e i n g p i c k y , it d o e s s e e m a bit s t r a n g e t h a t the g a m e takes place on a g r e e n surface, looking not too dissimilar to grass. I m e a n , t h i s is s u p p o s e d t o b e b e a c h v o l l e y b a l l , isn't it? Perhaps they've created s o m e n e w s t r a i n of g r e e n s a n d . T o b e fair, t h e r e a r e s o m e courts on sand, some o n earth even, but the majority are o n grass. M o r e ironically, t h e g a m e ' s


I'VE GOT THE POWER Y o u ' v e p r o b a b l y h e a r d of t h e P o w e r G l o v e . It's a n innovative controller device for the Nintendo. A s the name s u g g e s t s , y o u w e a r it o n y o u r h a n d , a n d b y m o v i n g it y o u hit a n d p i c k - u p t h i n g s o n screen. T h e most famous e x a m p l e of t h i s is Mike Tyson's Punch Out. Y o u w e a r t h e g l o v e , a n d t h r o w lefts a n d rights, j a b s a n d u p p e r c u t s , and the onscreen character does the same. The news

from Information Global Service (IGS). You'd have thought they'd be accurate. The g a m e features two two-man/woman teams, and c o n t a i n s all t h e b a s i c m o v e s : attacking, blocking, receiving, s e r v i n g etc. At t h e b e g i n n i n g of e a c h g a m e y o u c a n a l l o c a t e c e r t a i n p o i n t s to s p e c i f i c a t t r i b u t e s like p o w e r , skills, s t a m i n a , etc. A n d with a j o y p a d adaptor up to four p e o p l e c a n p l a y at a t i m e ! R e l e a s e d a t t h e e n d of J u l y . Lode Runner: Lost Labyrinth f i n a l l y m a k e s it to t h e P C E n g i n e . It's a c l a s s i c C 6 4 g a m e w h i c h c a m e o u t in the UK about five years ago. T h e g a m e basically involves a small sprite running up and d o w n ladders collecting gold. Baddies can be ingeniously k i l l e d b y c r e a t i n g h o l e s in t h e f l o o r for t h e m t o fall d o w n . W o r t h b u y i n g if y o u h a v e n ' t g o t it. Finally o n the Engine this m o n t h , I've n e w s o n four u p c o m i n g g a m e s . Bastille. r e l e a s e d in O c t o b e r , is a C D R O M w a r g a m e with quite outstanding graphics, and music written and performed especially for the g a m e by a J a p a n e s e j a z z b a n d . Klax y o u k n o w all a b o u t (to b e r e l e a s e d o n all f o r m a t s by T e n g e n / D o m a r k ) , a n d it looks good. Similarly with the C D - R O M C i n e m a w a r e g a m e s , It Came from the Desert (which should be the b e s t g a m e e v e r , by all a c c o u n t s ! ) a n d TV Sports Football.

is t h a t a n e w v e r s i o n is t o b e l a u n c h e d in J a p a n t h i s s u m m e r — just imagine the f u n y o u c o u l d h a v e w i t h Strip Mah Yong. A s t h e G a m e B o y d r i v e s off attacks from other would-be h a n d - h e l d s , t h e g a m e s for it just keep coming. There's Red Alima, a n a r c a d e adventure; countless p u z z l e g a m e s ; Loch 'n' Chase, a c u t e PacManesque p u z z l e g a m e ; Pipe Dream, t h e U S v e r s i o n of Pipe Mania; Puzzle Lord, a

jigsaw game, and so on. But there are also quite a few action g a m e s : F-1 Race, Boxing, Batman a n d Teenage Mutant Ninja Turtles to n a m e a few. It may only have a green screen, the batteries m a y r u n o u t in a w e e k , a n d lines m a y start d i s a p p e a r i n g off t h e s i d e s , b u t it's still f i g h t i n g a g o o d fight. A n y w a y , it's a n arrivederci from m e and a sayonara to E n g l a n d ' s c h a n c e s in the World Cup... (Hah! Don't see any Jap teams there, m a t e ! — Ed.)


As the summer software doldrums reach an all-time low, you can always rely on Paul 'Catalina' Rigby to fly in with a new shipment of goodies

A Bard's Tale

The

Anyone remember Michael Cranford? N o ? Well, he w a s the fellow responsible f o r The Bard's Tale 1 a n d 2 — a n d t h e n h e d i s a p p e a r e d . . . T h e g o o d n e w s is t h a t h e ' s a l i v e a n d w e l l a n d w o r k i n g for B r o d e r b u n d . H i s first r e l e a s e is a scie n c e - f i c t i o n R P G c a l l e d The Centauri Alliance. A l t h o u g h t h e g a m e initially r e s e m b l e s Bard, t h e s y s t e m h a s b e e n vastly improved, with a 3-D, hex-based c o m b a t routine, multiple missions, chara c t e r skills a n d a u t o m a p p i n g . I'll g e t h o l d of t h e C 6 4 v e r s i o n s o o n . Also from Broderbund. a n R P G called The Dark Heart of Uukrul. Y o u c o n t r o l f o u r w a r r i o r s o u t t o v a n q u i s h t h e evil U u k r u l b y f i n d i n g h i s h e a r t w h i c h is k e p t in t h e d e p t h s of a m o u n t a i n city. First perspective travelling, look-down combat, a u t o m a p p i n g a n d n o n - p l a y e r c h a r a c t e r ( N P C ) c l o s e - u p g r a p h i c s a r e feat u r e d . A r e v i e w of t h e P C v e r s i o n is o n the way. N e w s has r e a c h e d m e that the wellreceived Star Saga s e r i e s (I r e v i e w e d t h e first t w o a g e s a g o ) h a s b e e n s n a p p e d u p b y C i n e m a w a r e in t h e S t a t e s . D o e s t h i s m e a n t h a t their b u d d i e s M i r r o r s o f t m i g h t d i s t r i b u t e t h e m in t h e U K ? Look out for a n e w S F R P G designed by P a r a g o n — b a s e d upon the tabletop R P G created by G a m e s Designer's W o r k s h o p in the States. Called Mega Traveller 1 — The Zhodani Conspiracy, it f e a t u r e s o n e of t h e m o s t c o m p l e x c h a r a c t e r g e n e r a tion routines ever s e e n (70 talents/abilit i e s a n d 3 0 + skills). W i t h a t o p - d o w n v i e w of t h e 2 8 p l a n e t s , s p a c e b a t t l e s , close-up N P C portraits and multi-chara c t e r p a r t i e s , Mega Traveller looks promising. Onto the h o m e g r o w n scene, it a p p e a r s that the Z e n o b i empire is going from strength to strength. I'll b e looking at o n e or two of their latest releases very soon. However, Zenobi supremo John 'Genghis' Wilson has kindly informed m e of several older adventures that a r e now under his wing. The Adventurer (S&D G r a y ) a n d Whiplash & Wagonwheel (Ulterior Motives) are both excellent adventures f o r t h e ST, p r i c e d at £5.99 each. The Adventurer even comes with a free b l a n k d i s k . Two For One is a n a d v e n t u r e d o u b l e bill f o r t h e S T containing The

ADVENTURE STRATEGY ROLEPLAY Column 78 TGM August 1990

E

Challenge a n d The Thief. B o t h a r e e x S p e c t r u m a d v e n t u r e s r e - j i g g e d for t h e ST, s o b e a r t h i s in m i n d b e f o r e y o u buy. N o t b a d v a l u e , t h o u g h , at £ 4 . 9 9 . T h e s u p e r b Jekyll & Hyde ( S p e c t r u m 4 8 K , £ 2 . 9 9 ; 1 2 8 K , £ 3 . 4 9 ; + 3 , £ 3 . 9 9 ) is a l s o a v a i l a b l e . Finally, c h e c k o u t t h e Best of the Indies compilation (Spectrum 48/128K). For £3.99 y o u get Double Agent, Cloud 99, The Labours of Hercules, The Domes of Sha, The Secret of Little Hodcome, a n d Retarded Creatures and Caverns. T h i s c o m p i l a t i o n is e x c e l l e n t v a l u e f o r m o n e y , I c a n ' t r e c o m m e n d it h i g h l y e n o u g h . C o n t a c t Z e n o b i Software, 2 6 Spotland Tops, Cutgate. R o c h d a l e , Lancashire O L 1 2 7 N X . With a final c o m m e n t to say that Sierra's Hero's Quest 1 a n d King's Quest IV a r e n o w o u t for t h e 1 M b A m i g a , I ' v e j u s t g o t e n o u g h space to say goodb... PAUL RIGBY, T G M . NEWSFIELD, LUDLOW. S H R O P S H I R E SY8 1JW.

PC £24.99

CENTURION

Electronic Arts

T h e basic premise of Centurion is that you play a n ambitious officer out to defend R o m e a n d its fledgling Empire. Your ambition is to b e c o m e C a e s a r a n d rule the world — notice how these young officers never settle for a wife, mortgage a n d 2 . 2 children? T h e tactical a n d strategic problems of actually conquering the opposition a r e fairly entertaining. After moving your legion icon onto a foreign country (invading) a diplomacy option b e c o m e s available, giving the opposition t h e c h a n c e to capitulate or ally. I never a c h i e v e d anything with this (even on the easiest level). I w a s a l w a y s defiantly challenged — e v e n by the smallest a n d w e a k e s t nations. T h e tactical land c o m b a t is a semi-automatic affair. You give orders for a formation a n d a tactic then y o u sit back a n d hope. T h e 3 - D screen battle is a well presented a n d a n i m a t e d s e q u e n c e . T h e formations ( w e d g e etc) a r e well portrayed while the flow of battle k e e p s y o u on the e d g e of your seat. M o r a l e rightly plays a big part. T h e seriousness of this a r e a is undermined by the lack of consistency. W h i l e your military rank rises, the level of control you have on your m e n d o e s not. In reality, the higher the rank, the less direct control you should have. T h e other a r e a of tactical combat is during the fleet combat. You control o n e of the two ships s h o w n in top-down view. D a m a g e being inflicted via missiles (arrows etc) a n d ramming. This section w a s unsatisfying a s t h e ships h a d too little room to


manoeuvre. In addition, only one ship of either side is shown, even if you command a fleet of 12 or more. No tactics can be utilised, therefore. The area of the game which really disappointed me was the action sequences. In a desperate attempt to turn the game into Defender of the Crown you have the chance to play a top-down chariot race and a gladiator beat-'em-up. Very pretty, but pointless. They are supposed to increase your popularity and rake in cash at the same time. Firstly. I would have thought that creating the largest empire the world has ever seen would rather overshadow a measly chariot race in the popularity stakes. As for the loot? How come your earnings from a day at the races compare with the loot accumulated from conquering

PC £24.99

EARTHRISE

Interstel

Solus is a mining colony. Contact has been lost. Okay, you might say, it happens all the time Trouble is, this particular colony sits on a mechanically propelled asteroid which just happens to be on a collision course with Earth. While the rest of Earth jump up and down in panic, you must do a King Canute by stopping millions of tons of asteroids with your bare hands. Earthrise is Interstel's first foray into the realms of animated adventures. It is a

large game: 2.2Mb over six disks. Function keys have been adopted for oft used commands and can be used in conjunction with some definable keys. The parser is okay (an adequate twoword type) and while the graphics are fairly good, they are not up to the quality of the more recent Sierra games. However, despite its dated appearance. Earthrise is quite enjoyable. I look forward to further, improved, games of this type from Interstel. The basics are there, but more polish is needed.

ADVENTURE l 7 4 % | the whole of Greece?!? Rather unbalanced, don't you think? As it is. Centurion is a mish-mash of game styles that will satisfy no-one.

ST, Amiga £19.99

RORKE'S DRIFT Impressions

BOOMC

JEZEVTEW

Book review £7.95

so on. Gil gives good advice on basic graphic design (perspective, composition, etc) as well as making the adventure more atmospheric by including incidental messages. even if they have no bearing on the actual solution. The style of images, text and sound is debated after which various game systems are compared. A chapter on how to publish your game talks about copy protection (without the expense), publishing your own work, going to an outside publisher and utilising cheat protection. After a more detailed look at the components that form an adventure game, Gil gives a sample transcript of one of his own adventures, produced with an American shareware adventure creation utility called AGT (Adventure Game Toolkit), reviewed elsewhere this issue. The appendices include lots of useful reference material, such as a list of utilities and a bibliography. There's a handy index at the back, too. The Secret Art is a compact book packed with valuable advice which will be of interest to the adventure player but absolutely priceless to the adventure author. Readable, humorous and excellent value for money — I picked this book up and couldn't put it down till I'd finished.

COMPUTER ADVENTURES THE SECRET ART

Author: Gil Williamson. Available via normal outlets or through mail order from Amazon Systems, Merlewood, Lodge Hill Road, Farnham, Surrey GU10 3RD (£1.50 P+P). Tel: (0252) 716669. Gil Williamson has produced a book on adventuring, the like of which has been missing from the shelves of the homebrew adventure author for too long. Gil gets down to the nitty gritty of just what constitutes an adventure: what is required, what are the ingredients to a successful adventure, how to integrate the design elements, etc. The 128 pages are divided up into 11 chapters with a number of appendices. The contents cover the eternal question, how do you want to present your game? Text or graphics? The book discusses how you go about obtaining ideas, and covers plot elements like puzzles, weapons, riddles, mazes and

B O C y M C

R

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V

I

E V I

W

Impressions ask you to replay the epic defence of Rorke's Drift supply depot on 22 January, 1879, when 137 British soldiers (some of them hospitalised) fought off 4. Zulus. The game is played on a squad level. You can observe the plan of the depot and its surrounding areas (this is just a basics map. not an alternative viewpoint), check on casualties and observe the health, ammo, defence strength and marksmanship. Rorke's Drift is a failure, for a number of reasons. Firstly, the manual is very poor. Some of the commands are not explained ilained and others do not tally with the screen creea There is no discussion of tactics. One of the t r r \ m most successful infantry tactics used•i from Napoleonic times was the advancing line. Where one line of around ten men fires a volley, while a second line kneeling in front is, in the meantime, reloading. There was no mention of this or other tactics, the background info is very shallow too. I would have liked to have seen some form of 'rubber window' (similar to Amiga and GEM commands) macro command where I could order a block of men to do the same thing (ie: move east). Unfortunately. I had to give each man his own order for every turn — all 137 of them! There is no option for scrolling during the order phase, only during the battle phase. Even this proved to be very slow on both Amiga and ST. Finally, with the game being in 3-D, the viewpoint was sometimes restrictive. This hampered judgments in distance as well as during tactical manoeuvres. Rorke's Drift may look nice, but there are too many design flaws for it to be recommended.

STRATEGY

34%

TGM August 1990 71


PC £24.99

CIRCUIT'S EDGE

Infocom

B a s e d u p o n the c y b e r p u n k novels of G e o r g e A l e c Effinger, Circuit's Edge h a s y o u a s M a r i d A u d r a n , a PI living in a n Islamic ghetto k n o w n a s the B u d a y e e n , w h o is probably just a s m u c h a criminal a s t h o s e p e o p l e h e is hired to c h a s e . H i s latest c a s e is to s e a r c h for t h e missing notebook of a local Godfather. This l e a d s M a r i d to unveil various m u r d e r s a n d reveal a large, p o w e r struggle plot. T h e g a m e uses windows and menus during play. T h e t h r e e m a i n w i n d o w s s h o w a first-person perspective v i e w o n your surroundings, a n y c h a r a c t e r s y o u a r e chatting to a n d a text w i n d o w c o n v e y i n g m e s s a g e s , s p e e c h , etc. Stats (stamina, food, etc) a r e listed on the right. T h e m e n u s allow y o u to look (to the left a n d right of a central view — a sort of peripheral vision effect), talk, inventory, d o a n action a n d look at the auto m a p p i n g routine. O n e of the unique actions is to plug a chip (called m o d d i e s a n d daddies) into yourself. T h e s e c a n give y o u extra abilities a n d c a n change your whole personality if n e e d b e . T h e talk m e n u gives y o u a list of q u e s -

PC, ST £4.00(!)

ADVENTURE GAME TOOLKIT

Available from Amazon/Softworks. M e r l e w o o d , L o d g e Hill R o a d . F a r n h a m . Surrey G U 1 0 3 R D . H a v i n g e v o l v e d f r o m t h e simpler G A G S s y s t e m , the Adventure Game Toolkit is a n excellent s h a r e w a r e , a d v e n t u r e creation utility that p r o d u c e s finished a d v e n t u r e s that look a n d play r e m a r k a b l y like Infocom text a d v e n t u r e s . D e s i g n e d by D a v i d M a l m b e r g , t h e P C version I r e v i e w e d c o m e s with 11 (count ' e m ) nifty s a m p l e a d v e n t u r e s ! All of w h i c h c a n b e e x a m i n e d to aid y o u in the d e s i g n of your o w n creation. AGT is. without doubt, t h e simplest yet m o s t technically a d v a n c e d a d v e n t u r e utility I h a v e e v e r s e e n . T h e finished g a m e c a n be p r o d u c e d in two levels. T h e S t a n d a r d Level is t h e e a s i e s t to a s it requires no p r o g r a m m i n g k n o w l e d g e , but still p r o d u c e s a finished product w h i c h looks impressive. T h e Professional Level a d d s a series of p r o g r a m m i n g c o m m a n d s known as Meta-Commands. Again, t h o u g h , they a r e e a s y to learn b e c a u s e t h e y a r e totally structured a n d they u s e English l a n g u a g e c o m m a n d s . For e x a m ple y o u u s e t h e ' I s C a r r y i n g S o m e t h i n g ' c o m m a n d to c h e c k w h e t h e r a character is carrying a n object a n d 'IsUnlocked' to c h e c k w h e t h e r s o m e t h i n g is u n l o c k e d — simple! T h e parser is a d v a n c e d . A s well a s recognising the A L L c o m m a n d , y o u c a n u s e c o m p l e x c o m m a n d s with A N D , T H E N a n d punctuation. T y p e ' T H R O W R O C K AT T H I E F ' and then say A T T A C K H I M '

tions a n d c o m m e n t s so that y o u c a n interact. this m e n u c h a n g e s after e a c h round of interaction. Fighting is d o n e in real-time. You select a n action a n d w e a p o n from a m e n u . I disliked this a r e a b e c a u s e while I w a s selecting m y action from the m e n u I w a s often p u m m e l l e d in the m e a n t i m e . ( T h e r e should be a p a u s e function while y o u m a k e your selection.) T h e g a m e d o e s a d d r e s s t h e thorny questions of s e x a n d drugs. H o w e v e r , the former is t o n e d d o w n giving no offence to a n y o n e while the latter t e n d s to c o n c e n trate on t h e n e g a t i v e effects of drugs. O n the P C , Adlib a n d R o l a n d s o u n d c a r d s a r e supported. W h i l e the Adlib gives s o m e g o o d s o u n d s I must give a special mention to the R o l a n d . W o w ! T h e m o o d y b a s s sounds with a sprinkling of reverb really a d d to the a t m o s p h e r e , giving it a ' d o w n a n d dirty' feel. In fact I w a s killed twice while enjoying the simple but haunting musical effects! Not a classic by a n y m e a n s , but Circuit's Edge offers e n o u g h c h a l l e n g e a n d intrigue to be r e c o m m e n d e d to all R P G players interested in the cyberpunk theme.

a n d the p a r s e r will k n o w y o u m e a n the thief. I T is recognised; y o u c a n L O O K I N , U N D E R . B E H I N D , etc, things. You c a n u s e t h e cursor k e y s a s directional c o m m a n d s . A S K . T E L L . T A L K to p e o p l e , a s s i g n c o m m a n d s to function keys, list exits, a n d t h e r e a r e A G A I N , B R I E F . V E R BOSE, SCRIPT/UNSCRIPT commands — I could g o on for ever! T h e four d o c u m e n t files give a n enorm o u s a m o u n t of help. T h e y include a couple of v e r y h a n d y m a c r o utilities which e a s e your a d v e n t u r e creating e v e n m o r e ! AGT w a s c r e a t e d using Turbo P a s c a l 4 . w h i c h m a y explain its structured a p p r o a c h . R e g i s t e r e d users, c a n h a v e the w h o l e 1 0 , 0 0 0 lines of s o u r c e c o d e u s e d to c r e a t e AGT. S o y o u c a n alter, modify a n d a d d to the s y s t e m ! N o e x c u s e for ' a d v e n t u r e utility clones' n o w is there? T h e only thing missing f r o m AGT is a graphic utility, or hooks to port over files from r e c o g n i s e d graphic p r o g r a m s . T h i s is no big d e a l to m y m i n d a s this s y s t e m c a n p r o d u c e top-class a d v e n t u r e s without the u s e of graphics. H o w e v e r , t h e d e v e l o p m e n t of AGT is v e r y d y n a m i c . N e w additions a n d versions a r e a l w a y s in the pipeline (a version 2 . 0 of AGT a n d a popup p r o g r a m m i n g m e n u utility a r e a l r e a d y o n the w a y ) , so the p r o s p e c t s of a graphic utility/hooks a p p e a r i n g a r e g o o d . AGT is probably the b a r g a i n of the year. N o o f f e n c e to s h a r e w a r e intended. Apparently. S o f t w o r k s p r o d u c e d AGT for Electronic Arts to m a r k e t a s a top-flight a d v e n t u r e utility. H o w e v e r , the d e a l fell through so S o f t w o r k s d e c i d e d to go public. T h a n k your wallet that they did!

ST

IMPERIUM

Electronic Arts

O n e w o r d springs to mind w h e n I think of EA's n e w s p a c e strategy g a m e . Imperium: class. This g a m e h a s style, e l e g a n c e a n d p a n a c h e — a n d lots of it. T h e object of the g a m e is to c r e a t e a n empire. You h a v e just b e e n elected a s Earth's leader a n d must r e a c h out into the c o s m o s to build a n e m p i r e of epic proportions. T h e r e a r e two w a y s to win at this g a m e . Either live for 1000 y e a r s or crush your e n e m y ' s empires. You m a y be a w a r e of other g a m e s which d e m a n d a similar conclusion. H o w e v e r , I h a v e never s e e n a strategy g a m e with so m a n y interconnected factors, depth or such lasting payability a s Imperium offers. T h e g a m e interface is smooth a n d slick. A total W I M P , in fact! Icon c o m m a n d s are positioned along the top of the screen. O n c e a c c e s s e d they produce a w i n d o w which c a n be m o v e d , closed or partially closed to l e a v e just the title bar. T h e latter gives the c o n v e n i e n c e of instant a c c e s s along with a tidy screen. W i n d o w s a r e full of buttons, sliders a n d so on. T h e g a m e ' s m a n y subtleties a n d features prevent m e mentioning all of the factors involved, but h e r e a r e a few salient points. Fleets (as well a s various troop-types) are n e c e s s a r y to colonise a n d invade. You c a n c r e a t e n e w customised ship classes using a mix of w e a p o n s , engines, etc. Subordinates c a n b e a s s i g n e d to lead fleets (or planets, or b e c o m e a m b a s s a d o r s , etc). T h e s e individuals h a v e their o w n personalities. To maintain loyalty you m a y wish to r e w a r d (bribe?) you minions. Your subordinates h a v e a t r e m e n d o u s effect o n affairs so you'll n e e d to b e careful w h o y o u appoint to w h a t job. A n t e n n a s c a n be u s e d to spy on other empires. T h e y n e e d to b e constructed in strategically useful areas. Ark Ships are useful in transporting people a n d materials for colonisation or in trade (using a n y of the 20 available products). T h e r e is a full e c o nomic structure. Taxation, b a l a n c e of trade, subsidies, population control, price indexes a n d commodity levels all play a big part a s do potential e m b a r g o e s protecting your precious levels of trade in o n e particular c o m modity. Politics is important; y o u n e e d to r e m a i n popular and win regular elections to stay in power. Reports a r e m a n y a n d varied. F r o m Fleet Reports which inform y o u of its progress, to Planetary Reports that give y o u m a s s e s of data (population, stability, technology level, moral infrastructure, etc). Generally, the graphics are in various s h a d e s of grey which give a classical, corporate. A p p l e Macintosh look (there are colour e n d g a m e screens) while the sound produces s o m e excellent classical pieces. W o n d e r f u l stuff. E v e n with the smooth interface, y o u will find Imperium h a s a shallow learning curve. H o w e v e r , o n c e you are familiar with the setup you'll h a v e a ball trying to balance the m a n y related factors which will e n s u r e your survival a n d success. In a word, absolutelybloodybrilliant.


PC (also Amiga, C64)

BAD BLOOD

Origin /Mindscape

Utilising a similar system to his successful Times of Lore release, Chris Roberts has taken a post-holocaust world as the setting for Bad Blood. Coming on four disks, with a 20-page manual, reference card, Thales Comprehensive Guide to Beasts and Savages of the Plains and a clip-on radiation detection badge. Bad Blood takes you to a world populated by the survivors of a nuclear war. They fall Into two groups, humans and mutants (hence the Bad Blood

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bit). Rumours have been filtering down to the mutant camp that the humans, equipped with superior hardware, are about to launch a major offensive to wipe out the mutant population. It is your task to leave your mutant home and wander the barren wastes to try to find a way to stop the slaughter. After the excellent introductory sequence showing the fall and rise of civilisation, you are presented with the mutant leader's appeal for aid in this time of uncertainty. You are able to pick one of three characters to play with. After which the game shifts to the play mode — a look-down view with pseudo 3-D buildings and characters. The action is viewed via an abandoned TV screen. The TV's controls double for TALK. EXAMINE, USE. OPTIONS. GIVE and INVENTORY commands. Menus and text windows pop up when required. Talking to a character is invoked by standing next to

someone and accessing the TALK command. A menu of possible questions are listed. This menu grows with experience as characters talk about new subjects. So if one chap mentioned 'monsters' that subject would be added to the TALK menu. You

could then ask somebody else about 'monsters' later on. Weapons, food (fission chips?) and other items can be found lying around. Bumping into them picks them up.

Bad Blood is an enjoyable, simplified, action-oriented RPG. The background tunes (via Roland. Adlib and Game Blaster soundcards) add atmosphere, as do the effective VGA graphics displaying a batch of monsters, mutants, the wreckage of old cities, etc. Definitely one to unwind with after a hard stint playing Ultima VI.

ADVENTURE! HELPLINE

H

Do you play computer adventures? | Have you ever been faced wiih a seemingly impossible situation?

WE CAN HELP

Our adventure rescue team work 7 days and 7 evenings a week and will be pleased to answer your queries. Open noon till midnight. We offer help with any games or any computer - s o if you are tearing your hair out ring this number now!

0898 338 933

T M J. PV II*HutOC IUII K.uil M-ifcholf. Ml* 4LV

J-

TGM August 1990 71


WHAT NOW?

It's good to see so many letters streaming into the column. My poor carrier pigeons don't know what's hit them! Things are becoming crowded up here, pigeon-wise. Though Lior Meiry, from Israel, has some advice: If those pigeons really bother you, some spray must be effective — only make sure it's ozone friendly. God I hate pigeons!' I was thinking more along the lines of some ozone friendly hand-grenades! Actually, they're quite a friendly lot — if a little smelly. Ozone friendly air freshener anyone?

PC

Russia C64, PC For the Soviet player, b e advised that you should retire a n d retreat as much as possible. T h e G e r m a n s will run out of s t e a m soon enough. After this happens a methodical offensive (picking off G e r m a n units, one at a time) should help ensure victory. T h e G e r m a n player should not be over ambitious. After the initial offensive, it is imperative to keep G e r m a n losses at under three Korps per w e e k . Stop A r m y Group South at O d e s s a . Ground artillery, air support a n d divisional reinforcements should b e maintained in the s a m e percentage as initially shown. B e w a r e of stripping the group's assets, you'll find t h e m impossible to rebuild. Limited gains can b e m a d e by using the Hold/Deploy orders. This will maintain a defensive front. E v e n though holes will appear, it will be unlikely that any side at this stage will b e able to gain a foothold. You c a n then wait for reinforcements.

Quest 2

ST, Amiga, PC

BANG! BANG! BLAM! Paul Rigby reporting from the w r e c k a g e of war torn S a n t a Sierra. BLAM! Uuurrrfh, gasp d a m n . Don't forget to visit the shooting range to adjust Sonny's sights. His g u n will b e far m o r e accurate. Dust everything for fingerprints. Call for backup, w a v e your h a n d g u n in their f a c e s a n d identify yourself a s a police officer during felony arrests — it's the proper procedure. A l w a y s re-question witnesses, you m a y obtain info the second time around...BOOM Paul Rigby. N e w s at T G M . war torn S a n t a S'SLAM! — urgh.

y

Second Front

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s a g g i n g n a s s of f l e s h t h a t p p e a r s to have b e e n h u n a n at ne tine. T u b e s a n d w i r e s x t e n d fron his b o d y l e a d i n g o nachines which keep hin ilive. S u d d e n l y , h i s v i s a g e t i r s and he b e g i n s to s p e a k .

The Magic Candle PC W o u l d I b e waxing lyrical if I suggested that y o u take two wizards a n d as m a n y c h a p s with m o n e y - m a k i n g professions as possible? Probably. But would I risk getting on your wick if I then a d d e d that you should h a v e your hunter hunt in the outdoors to increase his skill which will cut d o w n d u n g e o n a m b u s h e s ? Yes? H m m . W h a t if I offered to quit with the candle puns? Right — next, please!

Neuromancer

Amiga, C64 & PC

A n y o n e having problems with Greystoke should consider leaving him till later on in the g a m e . You'll n e e d the heavy duty Black & Decker before h e c a n b e vanquished so just back off, okay?

A w e e bit of advice for this masterly piece of programming from the lads at SSI. Playing the G e r m a n s I h a v e h a d s u c c e s s using the very first battle plan presented by G e n e r a l Marcks on August 5, 1 9 4 1 . Basically this entails a 'two blow' idea. G i v e limited flank cover towards the river Dvina a n d Leningrad in the north, while striking a second blow, south, towards Kiev. T h e most powerful surge should strike through the centre towards Moscow. D o not try to capture Leningrad a n d resist the temptation of hitting Stalingrad in the south. It will only e n d in tears.

Dragon Wars

C64, PC

If you must start with a n e w team, take a look at the p r e - g e n e r a t e d lot. T h e y h a v e b e e n carefully selected with well implem e n t e d skills. T a k e note. For goodness s a k e do not, what ever y o u do, transfer characters from old Bard's Tale character disks. T h e y will always b e w o r s e off in the n e w Dragon Wars scenario.

Reach for the Stars

Amiga, PC, C64

Playing the a d v a n c e d rules, build up a n e w world's social environment to a habitable 4 0 quickly. After which the population grows. Don't spoil your off-worlders or the cost to sustain t h e m will rise. Only raise the social environment w h e n industrial capacity is reached a n d further development is impossible. If you require an immediate research a n d d e v e l o p m e n t program, h a v e your wealthy planets during production s a v e 1 0 0 R P s in the global fund for e a c h underdeveloped colony y o u have. This allows the minor settlements to s p e n d R P s for your powerful planets. which a r e otherwise limited to 1 0 0 R P s or R & D expenditures per turn.

Gold Rush

Amiga, ST, PC

Martyn Lodge of Four O a k s , Sutton Coldfield, n e e d s s o m e help finding the goldmine. Let's s e e what w e c a n do for you. H a v e you b e e n to the outhouse (after following the mule from Fort Sutter)? Enter it a n d light your lantern. T h e r e should be a hole there s o m e w h e r e . Nip in, m o v e S W until you r e a c h a large door. O n c e past the door, climb down the ladder and...(ta dah) o n e mine. To find your bro (at the e n d of the g a m e ) , climb back up the mine shaft to t h e right a n d a b o v e the large black rock to the left. G o left to the next ladder a n d down. Follow the shaft down a n d west until big bro appears.

Starflight 2

PC

Sitting on the loo the other day. travelling at W a r p Factor 6. I said to myself. Paul, if I w a s playing Starflight 2 w h a t would I do to get a g o o d start? Well, jack In the Class 1 a r m a m e n t s (absolute w a s t e of time), nip over to system Class M , next to Starport, a n d the Class M system at the top of the W e e Dipper for s o m e quick cash. Really, s e z I? Little did I know that I h a d totally forgotten about the profitable trading of Tandelovian H a p p y Juice to the T e e e l v e e e (downspin e d g e of the cloud). O h well, c'est la pee.


Commpdo Ylight Of F<

AMIGA

FLIGHT OF FANTASY

Plight ot Fantasy '8 the very latest Amiga 500 pack from Commodore, featuring BRAND NEW software releases, to make this the most spectacular A500 pack evert The pack features the Amiga 500 computer with mouse controller and TV modulator, as well astouttopsoftware titles. These include the following. DELUXE

PAINT

II:

The high auatty grVx* program Uub the elandon)to-other Amiga trl package* Oe\j«e P»ni II includes pOtMifu' »«»r 10 use I00t» that Bnng out W»e ortiat M you Creel* m«MrpieCOt. (nMYJIUM. 30 p«n(M<IIVM o< |u«i cJoodle ESCAPE ROBOT UOSSTERS

Mere s eomatfi'tg ccmplotery QrcrpT • a toerce vt.on etory with comic book ttyte g-«p*>:» Our heroee Jake and Duke e-e on Ihe Plan* X reecv ing Humint «ho h«.» (Men captured by the Robot Morale n and torced to co«b an ml Robot Army to DESTROY EART^t and Ouke MM rmi way through redes of evil Robote lo ihe Human* eecape RAINBOW

T h e C o m m o d o r e A 6 0 0 B a t m a n Pack must surety rank as one ot the most popular computer packs over! T h e pack features the C o m m o d o r e A m i g a 5 0 0 c o m p u t e r with m o u s e c o n t r o l l e r a n d T V modulator, p k s tour top software titles T h e software includes - B a t m a n T h e Movie - • Rid G o t h a m Cily of tho cunning joker, in O c e a n ' s top selling title b a s e d o n the blockbuster Salm a n lilm; N e w Z e a l a n d S t o r y - high quality conversion o l the leading arcade g a m e I n t e r c e p t o r • Dogfight w i t h t w o F-16's in m<s leading flight simulator. D e l u x e Paint II - lop quafity A m i g a graphics package which set tho standard for others to lollow Reiurn the c o u p o n tor lurther detosis

SILICA

SHOP

PACK

ASOO Computer & Mouse £399.99 A520 TV Modulator £24.99 Batman The Movie £24.95 New Zealand Story £24.95 Interceptor £24.95 Deluxe Paint It £49.95 TOTAL

RRP:

£549.78

Less Pack Saving. £15078 PACK

PRICE:

OFFER

£399.00

YOU

Before you decide whan to buy your new Amiga computer, we suggest you tlwik very car*uKy aOOut WHERE you buy it Consider what it will be '*« a tew months alter buying your Amiga, when you may require additional poopne/i % or software. 0» he<p and advice with your new purchase. And. will tne company you buy from contact you With details of new products? At Silica Shop, we ensure that you mil have nah*ig to worry about Silica been established for over 12 years, and have an annual turnover of C13 million. With our unrivalled oxperienco and expertise, we can now claim to meet our customers requirements witti an understanding wlxh is second 10 none But don't just tone ow wordtorit Complete and return the coupon nowtorout latest Free literature and beg* to experience me "Silica Snop Service THE COUPON NOW FOR

^

FREE BROCHURES^

SILICA SHOP

PACK INCLUDES:

A500 Computer & Mouse £399.99 A520 TV Modulator £24.99 Deluxe Paint II £49.95 Escape/Robot Monsters £19.99 Rainbow Islands £24.95 F29 Retallator £24.95 TOTAL RRP: £544.82 C14&82 PACK PRICE: £ 3 9 9 4 0

Loss Pack Ssvlng; |

FOR FURTHER DETAILS OF THE AMIGA RANGE, COMPLETE THE COUPON AND RETURN IT TO SILICA SHOP THE UK's No1 AMIGA SPECIALISTS

FREE OVERNIGHT COURIER DELIVERY: O n all h a r d w a r e o r d e r s s h i p p e d in t h e U K TECHNICAL SUPPORT HELPLINE: T e a m of A m i g a t e c h n i c a l e x p e r t s at your s e r v i c e PRICE MATCH: W e n o r m a l l y m a t c h c o m p e t i t o r s o n a S a m e p r o d u c t • S a m e p r i c e " b a s i s ESTABLISHED 12 YEARS: P r o v e n t r a c k r e c o r d in p r o f e s s i o n a l c o m p u t e r s a l e s CI3u TURNOVER (»nh 60 staff) Solid a n d reliable with maintained growth BUSINESS.EDUCATION/GOVERNMENT: V o l u m e d i s c o u n t s a v a i l a b l e for l a r g e o r d e r s SHOWROOMS D e m o n s t r a t i o n a n d t r a i n i n g facilities at o u r L o n d o n & S i d c u p B r a n c h e s THE FULL STOCK RANGE: A l l of y o u r A m i g a r e q u i r e m e n t s f r o m o n e supplier, FREE CATALOGUES W i l l b e m a i l e d t o y o u w i t h o f f e r s a n d s o f t w a r e / p e r i p h e r a l details. PAYMENT: B y c a s h , c h e q u e a n d all m a j o r c r e d i t c a r d s CREDIT PAYMENT TERMS: Sil»ca a t e l i c e n s e d c r e d i t b r o k e r s - r e t u r n c o u p o n tor details.

RETURN

RETALIATOR

TUO

ISLANDS:

Svp on your mefl* c<*< crectite throwing a rainbow am) you re ready to laland hooping From trie leland

INCLUDES:

F29

Tne uHmma on ttgw eMMttnn w*<a choice of two aircraft ana lour battle erwironmere w*ti donnt ot diner*" tactical m»e-c«a Aer-ei combat, if-elegit Oc^^i mtaiacSve ground beted (UHieaftMQam;carriers the Ml ot Mires a er4**a Real time cockpit C ' » C I * I » including radar' eiv»anc« r»e lelatic afcwntof emulation

MAIL O R D E R : 1 - 4

The Mews Hatberley Rd. Sidcup. Kent. DA14 4DX

LONDON SHOP:

52 Tottenham Court Road, London W1P OBA

Oder Linee Op«r. won Set 9CCar- Warn Oeiniog Hegrtt

SIDCUP SHOP:

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Moo-Sot SJOenvaOOpm

Late Wight Thursday unw Bpm

Tel: 081-309 1 i r P

Fax No: 081-30S 0609

Tel: 071-580 4000

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1-4 The Mews Hatherley Rd, Sidcup. Keni. DA144DX

Tel: 081-302 8811

1-4 The Mews Hatherley Rd, Sidcup Kent. DA14 40X

T«l: 081-308 0888

Won-Set SOOerr-jJOCim

BUSINESS/EDUCATION:

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Lale Ntghl Friday «r*. rpm

Order Line* Oper Uon Fri 900em-600pm

C osed on Saturday*

fat No 0613090017

No 001306 oeos

To: Silica Systems Ltd. Dept GAMCH-0890-32. 1-4 The Mews, Haiherley Rd, Sidcup, Kent. DAM 4DX

PLEASE Mr/Mrs/Ms:

SEND

INFORMATION

initials:

AMIGA

Surname

Address:

Postcode:

Tel:

^ V h t c h computer(s). if any, do you own?

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READER CLASSIFIEDS WANTED Selling a Sega Megadrive7 I want one! Must be a PAL version in good condition & full working order. Will pay up to £100.00 Call 081 890 9744 after 5.15pm weekdays, anytime weekends. Wanted any non working Atari ST/M/FM/E/ Mega. Also Amiga any condition, nothing refused. Also for sale Multi Mouse works on ST and Amiga. Swap or sell, ST506-SCSI converter card for HDrive. 0495 272092. PC Engine. Megadrive, Nintendo. Sega. Gameboy software wanted. Will pay £7.00 to £15.00 per game. Send lists to G. Schofield. 15 Beech Road, Bedfont. Middlesex TW14 8AH or ring 081 -890 9744. Also games for sale. Send SAE, don't ring. Lynx, Gameboy & Nintendo games wanted, will pay up to £15 for ones required. Phone 081-874 5408.

FOR SALE Spectrum 128 +2, 2 joysticks, 60 mags, £1000 worth of classic & new games (Elite, Batman 3D, Myth. Chase HQ. R-Type. Robocop. Cabal. Op Wolf. Stridor, Rainbow Islands, Tetris etc.). Total value over £1300, bargain at £275. Phone Robert now on 0222 623629. Sega Megadrive PAL, superb condition, six brilliant games incl: Super Hang-on, Golden Axe and Super Shinobi. A real bargain £199.00. Phone John in Romford (04023) 74396 now! Famicon console with nine games and a games converter to use NES carts £100+. Other games and PC Engine games for sale if interested. Please send SAE to Kenneth Chau. 20 Carrick Road, Ayr KA7 2RB, Scotland.

Nintendo games for sale: Ikari Warriors. Ghosts & Goblins, Section Z, Excitebike. £12 each or all four for £40. Phone (081) 534 8858 after 2.00pm. Amstrad CPC 464. mono monitor, excellent condition, hundreds of games, lots of magazines and accessories including TV modulator. All worth £750+. will sell for £350 or nearest offer. Phone (0978) 761684 after 5.30pm. PAL PC Engine with two joypads, (one autofire): five player adaptor; GAMES; Chan and Chan, Ordyne, Ninja Warriors, Altered Beast. Boxed as new. £230. Phone Joss 0672 514243 after 6.00pm. Commodore 64 for sale! £250 worth of games, £50 worth of computer magazines, reset switch, with pokes for most games. All worth £450, sell for £250. Phone Jason on (091) 2749675 Newcastle Upon Tyne. Atari 520STFM Immaculate condition, includes £225 of games (Wicked. Pipemania. Stridor, Rainbow Islands etc.). mouse. 2 joysticks, joystick extension leads, 20 magazines. 40 blank disks. Everything fully boxed. Only £300. Phone (0273) 463886 any evening. Nintendo system, £220 worth of games incl. Cobra Triangle. Track and Field II, Mario Bros 3. Also Game Boy and Tetris. Worth £430. sell the lot £200 or swop for Atari Lynx. Ring (0634) 245248. Bargalnsoft ST. Shinobi, Cosmic Pirate, Menace, Defender of the Crown, Carrier Command. UMS £5!! Waterloo, War in Mid Earth. Populous £7!! STOS. Gravity - £101! Call 081 674 0892 after 5pm. All originals and boxed with manuals etc.

35 WORDS FOR ONLY £4.50! Fill In t h e f o r m b e l o w a n d e n c l o s e w i t h y o u r £ 4 . 5 0 p a y m e n t . c h o q u a o r p o s t a l o r d e r m a d e p a y a b l e t o NEWSFIELD LIMITED. P h o t o c o p i e s of t h e f o r m a r e a c c e p t a b l e . T G M R e a d e r C l a s s i f i e d s e c t i o n is n o t o p e n t o t r a d e o r c o m m e r c i a l a d v e r t i s e r s , b u t F a n z i n e s m a y u s e It. H e a d i n g s a r e : W A N T E D . F O R S A L E . U S E R G R O U P S . P E N P A L S , F A N Z I N E S a n d E V E N T S D I A R Y ( f o r c l u b , u s e r g r o u p s ) . T h e m a x i m u m w o r d a g e i s 35. S m a l l a d s w i l l b e p r i n t e d in t h e first a v a i l a b l e I s s u e . T h e e d i t o r r e s e r v e s t h o r i g h t t o refuse a d s w h i c h d o not c o m p l y w i t h n o r m a l d e c e n t practice, or w h i c h c o u l d b e interpreted as e n c o u r a g i n g software piracy.

TGM READER

CLASSIFEDS

Send to Newsfield, Ludlow. Shropshire SY8 1JW

Address

Please tick: CJ Wanted • For Sale • Penpals • User Groups • Fanzines • Events Diary • Miscellaneous Write your advertisement here, one word per box and include address and phone number if you want them printed.

Atari SFTM, £800 of the best games, all over 90%. Dungeon Master, Populous etc... Last 2 years of ST Action, 12 months old, boxed as new. worth £1500, all for £250. Ring (0494) 765560. Amstrad CPC 464 games for sale. All originals eg. Batman the Movie £5.00. Send SAE s to Kim Man U, 2 Harewood Way. Macclesfield SK11 7YF or telephone 0625 612229 after 8pm on weekdays. Spectrum +2 plus 150 games £175 ono, plus mags. Sega, light phaser, plus 14 games £250 ono. Top titles like Rastan, Wonder Boy 3. Phone 0384 77006 James Male. AMIGA GAMES!! Tenstar pack - ten games inc. Wizball, Amegas etc. only £501 (Worth £229). 'Run the Gauntlet' £8.00,40 16-bit mags £20. Whole lot £65. Phone (0842) 890588 after 5.30pm. Scart PC Engine with 9 amazing games including R-Type, Tiger-Heli, P47. Galga '88. Legendary Axe etc. Worth £480. will sell for £300 ono. Phone (0434) 681354, ask for Matthew. Amiga games dirt cheap. Chase HQ, Batman, Operation Thunderbolt and Wolf. Shadow of the Beast, Hard Drivin', Ghouls n" Ghosts. 50 titles. Send stamped SAE: Shin Sakitani. 18 Heath Rise. Kersfield Road. Putney. London SW15 3HF. Atari + Amiga software for sale, all original, £2.50 to £7.50 each. Also swap or buy orig. prg. For a free prg. send disk to: PO Box 76, 2995 zj. Heerjansdam, Holland. Sega Megadrive for sale. Scart Megadrive inc. joypad and 3 games worth £320. sell for £200. Two months old. in very good condition. Phone 021 783 8894, ask for Norman from 4pm 8pm. Amstrad CPC 464 + green monitor + 3 joysticks + over 125 games. Worth over £800. will sell for £350. Write to Edward Hudson. 8 Katrine Square. Grove Hill West, Hemel Hempstead, Herts. HP2 6PF. Sega Master system, includes two joy pads and five games: Time Soldiers, Vigilante. Thunder Blade. Space Harrier and Rastan. Cost new £205. will sell for £115 ono. For more info call Edward Gumey on 0509 239964. Sega Megadrive. Swop for ST or Amiga or sell for a good price. Includes Golden Axe. Rambo III and Ghouls & Ghosts. Ring Will. Sheffield (0742) 352669 after 5.00pm. PC Engine Super Grafx (Scart) + 15 games from R-Type to Gunhed. 11 months guarantee. Sell for £300. Also Sega Megadrive (PAL & Scart). 8 months guarantee. £130. Will swap Engine for Amiga. Tel. Dave on 0702 616696. PC Engine (PAL). 6 months old. excellent condition, still boxed. 11 games including Gunhed. P-47, Bloody Wolf and many more. Worth £510. will sell for £200 ono. Tel: (0962) 882845 after 5.15pm. CBM64. OC8-II disk drive. 2 data recorders, tape backup board, Action Replay Mk V + freeze machine, Simon's Basic. £1000 worth of games inc. Turbo Outrun. Sell for only £250! Tel: 0826 314559 (Falmouth. Cornwall). C64c datasette, computer box, two joysticks. £900 games including Operation Wolf. Thunderbolt. Dragon

TGM August 1990 71

Ninja. Stunt Car Racer, Retrograde and Snare. Worth £1200. will sell for £350 ono. Ring 084421 7216 after 6pm. Also have Music Maker. 1 Megabyte Amiga A500 with 2nd disk drive. Competition Pro joystick and nearly 500 disks containing animations, utilities. Public Domain and entertainment software. All excellent condition. £590. Please telephone 0202-682195 after 5pm.

PEN PALS Amiga contacts wanted from all over the world. 100% reply guaranteed. Send disks and list to: Don Nacey, 12 The Spinney. Papakura, South Auckland, New Zealand. Amiga contacts wanted from all over the world. Reply 100%. Write to Ash. 8 July St.. Blackburn. Lanes. BB1 1SR. Also Hi! to Bal my great mate. Please no lamers. Amiga contacts wanted worldwide, especially coding freaks. Write to 1 Woodlands View. Trentham Road. Butterton, Newcastle. Staffs. ST5 4DY, England. Will help beginners, but the best on the Amiga preferred. Ring (0782) 643550. today.

USER GROUPS Amiga Warriors want new contacts round the world to swap the latest stuff for Amiga. Send your lists to Captain B. PO Box 39073 - Nuzha, 73051 Nuzha. Kuwait. Latest stuff only.

FANZINES Engine Drive - console fanzine for the PC Engine and Sega Megadrive. Includes news, reviews, tips, previews and much more. Send for the 2nd issue. Only 80p to Rowan Held. 12 Burstock Road. Putney, London SW15 2PW. -ST Adventure Coder" - for STAC. Talespin. PAW, 68000, Basic, you name it! For adventure writers everywhere! Get Issue One - only 75p! Cheques payable to: "C. Hester". 3 West Lane. Baildon. West Yorks. BD17 5HD. Arcade Pier, get Issue One of this great new zine for Amiga, ST + consoles. Make all cheques out to "Cancer Research". 50p + also an SAE + stamps. Arcade Pier. 4B Currents Lane, Harwich. Essex C012 3DE. Lynx Gameboy fanzine new releases tips reviews. For details send SAE to Hand Held's, 8 Faraday House. Kingsgate Road. Wembley Middlesex HA9 9AY.

MISCELLANEOUS Datalink for Amiga to Amiga, Amiga to Atari ST, Atari ST to Atari ST. Play all your favourite games head to head. Stuntcar Racer, Populous etc. etc. Please send £6.50 to M. Gallagher. 116 Broomhill Drive, Glasgow G11 7AS, Scotland. Sensational offer over 1000 Spectrum pokes and hundreds of C64 pokes with free instructions. Send a SAE with only £1,50 to S. Freeman, 31 Durham Crescent, Washingboro, Lincoln LN4 1SF. Hurry while stocks last! Hey you! Ever wondered how the millionaires of the world made it? Are you in need of money? Then send an SAE to me at 80, Park Street. Swinton. Lanes. M27 1AU. Go ahead, write!


SAVE £3 ON A 12 MONTH SUB!

f w /

^

tf

9 /

T h i s is t h e v e r y b e s t t i m e t o t a k e o u t a subscription to The G a m e s Machine. W e ' l l g i v e y o u 1 2 m o n t h s off a l l - a c t i o n gaming, delivered straight to your door — and save you £ 3 on normal prices! T h a t ' s t w o i s s u e s ffree! D o n ' t m i s s y o u r chance — subscribe now!

TAKE OUT A 12 MONTH SUB TO TGM NOW & GET TWO ISSUES FREE! 12 MONTHS UK MAINLAND £15 OUTSIDE UK £22 OUTSIDE EUROPE £35 outside Europe goes Air Mail

I would like to take advantage of the TGM subscription offer. I want to subscribe to TGM for 12 issues. I want: Q 12 MONTH UK SUB: £15 J 12 MONTH EUROPE SUB:£22 • 12 MONTH OVERSEAS (AIRMAIL) SUB: £35 Method of payment (please tick): • Access • Visa • Cheque J Postal Order

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Make cheques and postal orders payable to TGM Magazines Ltd. Send this form, along with payment, to. N E W S F I E L D , T G M S U B S C R I P T I O N S , T G M , L U D L O W , SHROPSHIRE SY8 1JW

US C A N A D A SPECIAL READER SERVICE! TGM has now got its very own subscription and back issues sales office in Ontario, Canada. Just phone your order through to Barry Hatcher of British Magazine Distributors Ltd. on tel. 519 421 1285 (or fax him on 519 421 1873) - Visa accepted. Alternatively send your enquiries to British Magazine Distributors Ltd., 598 Durham Crescent, Unit 14, Woodstock, Ontario N4S 5X3. Canada. Yearly subscription rates US$37.50 Canada CANS45. Back issues US$4.25 Canada CANS5.00 (inclusive of postage) —


STAR BUY SOFTWARE

These are three HOT games for your machine — picked by TGM reviewers to bring you the BEST games at the BEST possible prices! Remember, if you want to order any other game released by a major software house to date you can! Phone 0584 875851, ask for mail order who will give you details of the special price discount. Happy shopping!

C64

CPC

KLAX Domark £7.99 c m £11-99 d SAVE £2/£3!

KLAX Domark £7.99 c m £1199 d SAVE £2/£3!

TURRICAN Rainbow Arts £7.99 c m £11.99 d SAVE £2/£3!

FIGHTER BOMBER Activision £7.99 c m £11-99 d SAVE £2/£3!

SPECTRUM ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS Domark £7.99 c m £11.99 d SAVE £2/£3! VENDETTA System 3 £7.99 c m £11.99 d SAVE £2/£3! SLY SPY Ocean £7.99 SAVE £2

BLOOD MONEY Psygnosis £7.99 c m £11.99 d SAVE £2/£3!

THE CYCLES Accolade £7.99 c • £11.99 d SAVE £2/£3!

TGM MAIL ORDER Description

Price

Format

| 1 1 Ii

jl Total

NAME ADDRESS. POSTCODE

PHONE No

Method of payment (please tick)

Access • Visa • Cheque • Postal Order • Credit Card No Expiry date Signature Make cheques and postal orders payable to: TGM Magazines Ltd. Send this form to: T G M M A I L O R D E R , N E W S F I E L D , LUDLOW, SHROPSHIRE, SY8 1JW.

ATARI ST

BACK ISSUES DON'T MISS A MOMENT! ISSUES 001 TO 031 CAN BE BOUGHT FROM MAIL ORDER! A SNIP AT £1.95 EACH! TX: 029 April 90: FREE! Ocean Playing Tips book! Epic! So. Your Want To Be A Pop Star? Plus more! TX:030 May 90: FREE! Elite Playing Tips book! FM Towns! Psygnosis preview special! How to design a game — the professional way!! TX: 031June 90;: Crikes! Thalamus Rally revealed!Don Bluth — the man and a load of incredibly neat games! What's the bedroom of the future like? We reveal all! TX: 032July 90: Dredd-ful cover! The Mega City lawman's game sneak-previewed! Bullfrog Flooded out!! Plus: Mel Croucher on videophones. Rigby on flight sims and a very big joystick indeed!!!

AMIGA

SLY SPY Ocean £15.99 SAVE £4.00!

VENUS THE FLYTRAP Gremlin Graphics £15.99 SAVE £4.00!

SIM CITY Infogrames £15.99 SAVE £4.00!

BSS JANE SEYMOUR Gremlin Graphics £19.99 SAVE £5.00!

ROTOX US Gold £15.99 SAVE £4.00!

UNREAL Ubi Soft £19.99 SAVE £5.00


YOUR

THE DISK DRIVE

THE COMPLETE SAM COUPE PACK ONE

FROM THE SAM COUPE COMPUTER PACKS ON OFFER! Hi! S A M here. T h i s is y o u r c h a n c e t o c a t c h u p w i t h the latest a n d hottest c o m p u t e r around — the S A M Coupe! You can now buy your SAM C o u p e straight from T G M — a g u a r a n t e e of reliable a n d efficient service. T h r e e different S A M Coupe computer p a c k s are o n offer, from the b a s i c pack right up t o a S A M C o u p e c o m p l e t e with t w o disk drives! A n d r e m e m b e r — y o u c a n play your favorite Speccy games o n the S A M C o u p e , so t h e r e ' s n o n e e d to m i s s out o n all t h e latest action. A n d s o o n y o u ' l l be s e e i n g special S A M C o u p e g a m e s — t a k i n g a d v a n t a g e of all the great n e w facilities the S A M h a s to offer! J o i n the g a n g — a n d g e t a taste of the latest in c o m p u t i n g w i t h the SAM Coupe!

I II I I I II I I I M • | | | | | | | | | | | | | | I I TuTU

SAM'S C O U P E PACK ONE SAM C O U P E

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_TTTTT m Li'

The computer, the power pack, the manuals, the tapes and Flash! — the art program! All for £179.95

SAM'S C O U P E PACK TWO SAM C O U P E WITH ONE DISK DRIVE

r

Please send me: • PACK ONE: SAM Coupe £179.95 • PACK TWO: SAM Coupe with one disk drive £249.95 • PACK THREE: SAM Coup6 with two disk drives £329.95 • COUPE disk drive £89.95 • 256K memory pack £39.95 • Communications interface £29.95 • External drive interface £29.95 • SCART monitor cable £9.95 • MIDI cable £4.95 • 2 metre Network cable £4.95 • 5 metre Network cable £6.95 • Advanced Technical Manual £15.95

The computer, the disk drive, the power pack, the manuals, the tapes and FlashI — the art program! All for £249.95

SAM'S C O U P E PACK THREE SAM C O U P E WITH TWO DISK DRIVES

The computer, two disk drives, the power pack, the manuals, the tapes and Flash! — the art program! All for £329.95

I ENCLOSE A CHEQUE/POSTAL ORDER FOR THE TOTAL AMOUNT: I WOULD LIKE TO PAY BY VISA/ACCESS CREDIT CARD NUMBER EXPIRY DATE SIGNATURE NAME ADDRESS

AND THOSE OPTIONAL EXTRAS COUPE DISK DRIVE £89.95 256K MEMORY PACK £39.95 COMMUNICATIONS INTERFACE £29.95 EXTERNAL DRIVE INTERFACE £29.95 SCART MONITOR CABLE

S A M C O U P l F T G M ^ H U J E F T F O R M " "1

£9.95 MIDI CABLE £4.95 2 METRE NETWORK CABLE £4.95 5 METRE NETWORK CABLE £6.95 ADVANCED TECHNICAL MANUAL £15.95

POSTCODE. PHONE NUMBER Make cheques and postal orders payable to TGM Ltd. Send this form to: NEWSFIELD, SAM COUPE OFFER, TGM, LUDLOW, SHROPSHIRE SY8 1DB Allow 28 days for delivery. Enquiries: 0584 875851.

I

I


been collecting football games ever since I first played Match Day on an old battered Spectrum. I thought Kick Off was good, but Psycho Soccer looks like it will fulfil all my footballing dreams. Phil King, Clee Hill, Shropshire.

A reduced Lettuce Page this month, so just enough space to say there's £50 for the best letter sent to: NEWSFIELO, TGM LETTUCE, LUDLOW, SHROPSHIRE SY8 1JW.

OFFER ADVICE Dear Lettuce Recently my son was contacted by telephone out of the blue by someone asking if he was interested in some Mega Drive games at a muchreduced price. We became suspicious when the boy concerned told us that we would be unable to ring his number because the telephone was faulty! I tried to devise a fair method of safeguarding both parties involved and I came up with the enclosed letter. It may be in the interest of TGM readers to use it when dealing with unknown individuals! Tony Norrls, Manchester M9 3BT. PS: Needless to say we did not get our £10 Mega Drive games and the cheque was

HAND-HELD QUIZ

Dear TGM I have two questions for you. 1) Is it worth selling my Sega Master System to buy an Atari Lynx or a Game Boy? 2) Will there be loads of software around for both handhelds in future years, or will they just be forgotten? The most I can spend is £160, and I am looking for something portable. Can you advise me which is the better buy. Craig Armstrong, Glasgow G66 4EF. Obviously, some consoles will be forgotten but the two you

TGM August 1990 71

stopped. Dear Sir Re: Recent telephone conversation and the cheap software you are offering. Because I did not want to send such a large amount of money without some sort of security, I have enclosed a post-dated cheque for the agreed amount. If I do not receive the games by the date on the cheque I will know that you have changed your mind and I will stop the cheque. If the games are received, the cheque will clear normally. I think this method is the safest for both of us. If you do not have a bank account and would like to put the cheque into a trusted friend's or a family account then just sign the back of the cheque."

mention, the Game Boy and the Lynx, look like being around for some time. The Lynx is officially available in the UK now (at £179.95), and the Game Boy gets its UK launch in September (under £100) along with a plethora of red-hot titles. For carrying around, the Game Boy is the better — it's much smaller and the batteries last longer. There's also more software out for the Game Boy now, and it's all pretty good. The Lynx's capabilities are obviously better, but we've only seen five games for it. You will have to playtest both to discover which suits you the best. Buying one without seeing the other could lead to disappointment.

I STILL HAVEN'T FOUND...

Dear TGM Where, oh where, oh where, can I get hold of Psycho Soccer (as reviewed in TGM030)? I've

Oh dear, Phil, don't give up taking the tablets. Still, I know what you mean, and believe me Psycho Soccer plays as good as it looks. If you want to get hold of a copy, you can get it via mail order from: Robin Candy/Warren Lapworth, The Games Machine, The Keep. Ludlow Castle, Shropshire. Please make cheques payable to Rob 'n' Wozza Holdings (Loadsadosh Inc) for £19.99. Letters may be edited for length and clarity.

CORRESPONDENTS • From around the world, TGM readers write to lettuce know what's happening in their area. This month we visit Israel, from where Lior Meiry writes. M Despite being a small nation, Israel consumes a surprisingly large amount of hardware and software. And. unlike other countries, the computer market started during 1981 with the VCS consoles and later the ZX81. Today, the number of 8-bit users has dropped. The Amiga reached us in 1985 and was, until recently, imported by a company called Tadiran. Amiga is a very respected name here. The Atari ST has unfortunately failed and importers Aram seem less willing to branch out. Both formats are easily out numbered by the PC. Most PCs are clones of the primitive CGA variety. VGA is available but not widely used. Consoles are fairly successful. Apart from surviving VCS users, the Sega Master System has been around since mid-1987, and is doing well. BUG, its importers, managed to sell 7,000 units during

the first year (an enormous quantity for Israel). PC Engine, Mega Drive, Lynx and NeoGeo are all names that no-one has heard here. The local software/hardware industry is geared towards high-end applications and industrial uses. Bazbosoft!, authors of Photon Paint I and II, are from Tel-Aviv and there are a large number of active user groups — one group in Haifa unites some 300 Amiga owners. Coin-ops are a relative success, although the machines are often in bad shape. Many arcades store extremely new titles for around 17p a game. My main complaints are pricing and attitude. Everything costs a bundle: an Amiga costs around £670 and software from £15 to £85. This pricing policy leads to a market dominated by pirates. Attitude is another thing. Israelis don't care about software houses, authors and labels. They just want to have fun — this immature way of thinking really annoys me. But, overall, there's enough'games action around here to keep anyone going for ages!


MUCH

milium,:O M P E T I T I O N >

*Not real ones, you dingbat!

ENTER THE FAST LANE WITH ACCOLADE!

• WIN A VERY SPECIAL CAR INDEED!

There's nothing more exciting than zooming down the M1 in your Ferrari, with a leggy blonde at your side and the wind blowing through your hair. In fact, it's just as much fun in your Porsche, isn't it? Only one problem, most of us can't even get a leggy blonde, never mind the Porsche or Ferrari — and that's where your favourite magazine (and Accolade) can come in useful. As the adverts imply, all you need is the car and you're halfway to getting the girl. Accolade have the cars in The Duel: Test Drive II (in fact they've got lots of other rad cars on the Supercars and Muscle Cars PC, Amiga and C64 accessory disks), and the wind and sun can be supplied by t h e European and Californian Challenge scenery disks. All you need is a Spectrum, Amstrad, C64, Amiga, ST or PC. (Sorry, but we can't supply the girl.)

• YES, YES, GET ON WITH IT

Even if you haven't got a computer, you can still simulate the action thanks to these great prizes. To celebrate the success of the accessory disks, Accolade are giving away a very special prize in the form of TEN perfect metal models of the sporty classic 1965 car, the Ford AC Cobra (you'll find the Cobra on the Muscle Cars disk). The Cobra presentation car is not only rather smart, you can also lift the bonnet to check out the engine, use the steering wheel to move the wheels, open and shut the doors, and it all comes mounted on a plinth! It'll impress your chums no end (and makes for a useful pick-up line: 'Wanna come back to much place and see my Cobra?').

• I FANCY THAT!

It's very simple to win one of these sought-after model cars. Just solve the wordsearch below, in which there are ten Due/-related words. Ring each one, fill in your name and address on the coupon and wazz it in the post to: NEWSFIELD, COBRA MUSCLE CAR COMPO, TGM, LUDLOW, SHROPSHIRE SY8 1JW. Entries here by August 23, first ten correct entries plucked from the 'trunk' win. Good luck! MUSCLECARS EUROPEAN CHALLENGE F>ORSGME FERRARI ACCOLADE TURBO FORD OAR

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NAME ADDRESS. POSTCODE. TGM August 1990 71


N E X T M 'MMM

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NEXT MONTH THERE'S SOMETHING SPECIAL HAPPENING IN THE NEXT ISSUE OF TGM. MAKE SURE YOU'RE PART OF IT... AMSTRADOPOLIS Hold the front page! R u m o u r s abound that A m s t r a d are set to launch a n e w console and t w o n e w g a m e s machines... c a n this be? E x p l o s i v e r e v i e w s of t h e m a c h i n e s n e x t m o n t h (if t h e y e x i s t , o f c o u r s e ) .

THE DEVIL INSIDE Pop d o w n to your local a r c a d e a n d you'll d o u b t l e s s e n c o u n t e r numerous coin-op cabinets containing consoles and computers rather than high-spec dedicated hardware. T G M c h e c k s out t h e hot slots.

PLAYING FOR FREE

W h y p a y £ 2 0 + for a g a m e w h e n you c a n pick u p s o m e very exciting titles for n e x t to nothing in t h e public d o m a i n ? T h e T G M guide to what's hot and what's not.

PLANES, TRAINS AND AUTOMOBILES E n t e r t a i n m e n t o n t h e m o v e is a l r e a d y p o s s i b l e w i t h t h e G a m e Boy and Lynx — however, m a n y transport companies are planning to incorporate dedicated gaming h a r d w a r e into their vehicles. Take a ride into the future.

H I H O SILVER AWAY... CD-I and C D - R O M are claimed to b e the next big thing. M a c h i n e s a w a i t i n g t h e f u t u r e silver m e d i u m a r e e i t h e r in p r o d u c t i o n or already available. Read the T G M no-nonsense guide to what's happened and what's happening.

• PLUS

Mercenary II s u r v i v a l g u i d e | P i c k o f t h e report from Japan | H o m e arcade cabinets | style-guide to shirts | T h e Warren Lapworth • P a g e s of p r e v i e w s a n d p o w e r - p a c k e d

sticks | Console The Richard Monteiro guide to high collars game reviews |

D O N ' T M I S S IT! ALL DEPARTMENTS The Games Machine, Newsfield. Ludlow, Shropshire SY8 1JW (0584) 875851. EDITORIAL Consultant Editor: Richard Monteiro Deputy Editor: Richard Eddy Sub Editor: Dominic Handy Staff Writers: Robin Candy. Mark Caswell, Warren Lapworth Editorial Assistant: Viv Vickress Editorial Director: Oliver Frey PRODUCTION Production Manager: Jonathan Rignall Design: Ian Chubb Reprographics: Matthew Uffindell (supervisor} Robert Millichamp, Tim Morris, Jeni Redaard, Robb Hamilton Photography: Michael Parkinson ADVERTISING Group Advertisement Manager: Neil Dyson Advertisment Assistants Jackie Morris Joanne Lewis Group Promotions Executive: Richard Eddy Mall Order Carol Kinsey. Subscription rates available from mam address. Designed and typeset on Apple Macintosh II computers running Quark Xpress and Adobe Illustrator 88, with systems support from Digital Print Reprographics. Wirral Business Centre, Merseyside. Colour origination by Scan Studios. Isfcngton Green. London N1. Printed m England by BPCC Business Magazines (Carlisle) Ltd, Newtown Trading Estate, Carlisle. Cumbria CA2 7NR — a member o( the BPCC Group. Distributed by Comag, Tavistock Road, West Drayton, Middlesex. COMPETITION RULES The Ector's tectum ,s fnai n al matters, and whte we oSer prizes m good toth. DelKwng them to be salable. 4 something untoward happens we reserve n e right to su&stMe proas <rt comparable value UU ot wnners are avaiabte fccm V5v Vckress at the main adCrsss No person who has any relationship to anyone who worts tor Ne«fieW Ltd or any spcracring corrpanias may ertte the competitions. Kto material may be reproduced in part or r whole wflhoU tie Mitten consent of the copyright hottrs. We carrot undertake to return an/Hog sent In to TGM - inducing •rnaen and pfwtcgraphc materal, hardware arc software - untess « a accompanied by a suitable SAE We regret that reacers" postal enquiries cannot be a»*a>3 be answered Unso*cted wrttton or photographic matenaf a welcome, and If used in toe magazine & paid tor at our current rates - we reserve the nghl to edt any *r«enmater.al The vwre expressed in TGM are not necessarily those of toe pubtshers Copyright 1990 TOM Magazines Ltd. A Newsflo'd Publication ISSN 0964-5092 Cover Design O h * Fwy

TGM August 1990 71

UNCLE MEL'S

TRIVIA QUIZ

1) What percentage of all software used in the UK is pirated? 2) In the 1911 sci-fi movie One Hundred Years Later, what feature of our everyday life shocked the scientist when he came out of suspended animation in 2011? 3) You can improve the audio quality of a CD by up to 20% simply by inking the inside and outside rims with green felt-tip. True or false? 4) Who has just used Gerry Anderson's creations for a disco single? 5) Why are Romanians having trouble using today's computer keyboards? 6) In the Sensible Software/Palace promos, who is playing against Bjom Borg in International 3-D Tennis: a) Jean Paul Gaultier, b) Pope John Paul II. c) Jean Paul Sartre? 7) In Time Bandits, who played Robin Hood, God. Napoleon, the Trojan King and the Fireman? 8) What have London commuters, Tynesoft, Grandslam and a vasectomy knife got in common? 9) Spot the odd one out: Arnold Schwarzenegger, Stephen Hendry, Sigoumey Weaver. Salman Rushdie. 10) How many pop singles can you fit on the single CD fitted to the new Nimbus Jukebox: a) under 50. b) between 50 and 150, c) over 150? 11) Which two software houses appear in this tabloid headline: A Ham Slut In Vice Net. 12) Which micro is used for the police identikit system for car spotting? What program does it run? 13) Which book title has been published the most times in computer disk form? 14) Magnetic Scrolls have released Wonderland. What two books inspired the game, who wrote them, and who illustrated them? 15) Which baddies appear in both Escape From Singe's Castle and Tuskert 16) Which baddies appear in both Escape From Singe's Castle and Popeye? 17) Where would you find Arnie Schwarzenegger in bed with Umbo Dalton? 18) Why does Prince Charles enjoy attending the All Formats Computer Fair?

ANSWERS 1) O v e r 5 0 % . now stop flt 2 ) A w o m a n Prime Minister, 3) True! H stops the laser b e a m leakage that corrupts audio data. (Er. find this a bit drfflcult to befieve - Ed.) 4 ) Gerry Anderson. (Er. w e think h e m e a n s M C Parker, but that's M e l for you — Ed.) 5) Betore Christmas, private citizens w e r e not allowed to typel 6) J e a n Paul Sartre. 7) John Cleeso. Sir Ralph Richardson. Ian Holme, Sean Connery a n d S e a n Connery again, 8) T h e y all went down the tubes, 9) S a l m a n Rushdie is not part of a n A c t t v a w n tle-«n (yet -Ed). 1 0 ) 6 ) Over 150. 11) Thalamus a n d Incentive. 12) An Apple Mac running Motor Fit. 13) T h e Bible. 14) Lewis Carroll's Alice's Adventures in Wonderland, Through the Looking Glass, illustrated by Tenniet 15) T h e M u d m e n 16) T h e Goons. 17) Do mark's Hgro&s comprlation 18) Because of talking to so many w e e d s and vegetables.


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