Abstract
The previous chapters laid the necessary groundwork for understanding how the modern GPU works. This chapter will introduce the creative, groundbreaking work done by engineers, mathematicians, researchers, electronics experts, and software programmers to solve the problems of getting computer graphics to the screen faster and with more complexity. In these stories, you’ll meet visionaries, geniuses, and very hard workers.
“Many people in the industry now say if you look at the insides of graphics processing units, many of the ideas started out with the Pixel Planes series of machines.”—Henry Fuchs.
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Notes
- 1.
Peddie, J. Famous Graphics Chips: IBM’s XGA, IEEE Computer Society, https://www.computer.org/publications/tech-news/chasing-pixels/famous-graphics-chips-ibms-xga.
- 2.
Necasek, M. The XGA Graphics Chip, OS/2 Museum, (March 19, 2013), http://www.os2museum.com/wp/the-xga-graphics-chip/.
- 3.
Hypercube, https://en.wikipedia.org/wiki/Hypercube.
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Peddie, J. (2022). 1980–1995 the Progenitors: Graphics Controller on PCs. In: The History of the GPU - Steps to Invention. Springer, Cham. https://doi.org/10.1007/978-3-031-10968-3_4
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