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Masks of Nyarlathotep

Masks of Nyarlathotep

Call of Cthulhu on Foundry VTT

Price per player-session
You will be charged when a session starts

$20.00

Information

  • Duration: 1.5 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$20.00

About the adventure

Step into the shoes of ordinary individuals about to embark on an extraordinary journey! The prelude chapter takes you back to 1921, where you'll join an archaeological expedition in the mountains of Peru. As a member of this team, you'll begin as a completely normal person, unaware of the cosmic horrors that lie ahead. Masks of Nyarlathotep is a legendary Call of Cthulhu campaign that will take you from the innocence of discovery to the depths of darkness. Your adventure starts with the mysteries of the past and spans the globe, leading you through the 1920s from New York to England, Egypt, Kenya Colony, Shanghai, and Western Australia. This epic quest will challenge your wit, planning, and resourcefulness. You'll need to adapt to foreign cultures, confront terrifying realities, and battle dark forces. Your journey will test your endurance against governmental interference and cultist harassment. As your Keeper, I'll immerse you in the world of the 1920s. Your choices will determine your path—will you emerge triumphant, descend into madness, or meet a fate worse than death? Are you ready to begin this unforgettable adventure and face the Masks of Nyarlathotep?

Professional Game Master

Mikael Hellstrom

he/him
uN

5.0

(29)

Streamer
Podcaster
Teacher/Educator
Game Designer
Multi-lingual

39 years as a TTRPG player

39 years as a Game Master

291 games hosted

Brings Rulebooks, campaign books and other sourcebooks for the game in question. As my games are virtual, I prepare the VTT ahead of time. to the table

Mikael Hellstrom profile

Additional Details

How to prepare

Players need: *Zoom *Microphone (Camera is optional - I will be using one) Players are welcome to come with character concepts, and already created characters, subject to vetting with the GM and the other players as described above.

What I provide

* Virtual Tabletop * Digital Maps * Handouts * Charactersheets * Dice-rollers * Creepy Soundtrack * Rulebooks * Campaign books.

Gameplay details

Players should expect a role-play focused game. Session 0 involves not just a discussion about safety at the "table" but also character generation, including backstory and relations before play starts. Players are certainly invited to create families and contact networks for their characters that the Keeper can draw upon during play. The GM will adapt the story to player needs to some extent, of course, including calibrating the era.

Content warnings

    (none)

Safety tools used
  • Lines and Veils
  • Luxton Technique Discussion
  • Monte Cook RPG Consent Checklist
  • Session 0
  • X, N, and O Cards
How will character creation work

During session 0, we create characters together. Pre generated characters are available for play, however, it is recommended that players create original characters as they need to feel comfortable with playing the characters for many sessions (hopefully). These characters need to be able to work together through the campaign, so players are encouraged to coordinate with each other so that they do not create characters that cannot work together.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

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