Ballz: The Director's Cut

Ballz: The Director's Cut

released on Sep 13, 1995

Ballz: The Director's Cut

released on Sep 13, 1995

A port of Ballz 3D

Ballz: The Director's Cut is an improved version of the Genesis and SNES game Ballz 3D: Fighting at its Ballziest. Like the original, it's a 3D fighting game where all the characters are made out of balls. Each character has its own moves animations and combos. In the single player mode you first have to fight against all the playable characters after which there are a variety of final bosses such as a tyrannosaurus, kangaroo, scorpion, ostrich and bull. Each boss has a unique fighting style and weak spot. In multiplayer you can fight against friends.


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Genres

Version

Directors Cut


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It's like the devs made a tech demo and liked it so much that they made it into a full game somehow. Makes me think about Knack in that sense.

At first glance I was very impressed: It's a full 3d fighting game, as in you can sidestep and sidewalk like it's soul calibur, so points for that. Then you get to the fighting.

The game feels like ballz.
It has some interesting mechanics but there are some questionable design decisions that bring this whole thing down.
Jumps are weird and the camera can sometimes get into weird angles.
Landing hits is so unsatisfying, sometimes you can't even tell if you got the hit, as this game doesn't have hitsparks or a punching sound; the ballz just say ouch.
In addition to that, the game has some questionable hit detection.

Due to the way normal moves work (fast, with high pushback so no combos)and that sometimes you can't even tell if they hit or not, this game is more of a button masher. It's silly and you're not supposed to take it seriously but there are better feeling fighting games to just mess around with.

The soundtrack also sucks ballz.

The best version of a timeless classic back from when games were for men not boys. No one has ballz these days.