Otomedius Excellent

Otomedius Excellent

released on Apr 21, 2011

Otomedius Excellent

released on Apr 21, 2011

The lovely rocket-riding ladies of Otomedius Gorgeous arrive in the US for the first time in Otomedius Excellent, the highly anticipated sequel to the Japan-exclusive arcade hit. Otomedius Excellent is an Xbox 360 exclusive and features nearly ten playable characters, heart-pounding classic Gradius-style shoot-em-up gameplay, a dazzling array of stunning visuals, thrilling multiplayer action locally or via a connection to Xbox LIVE, an improved upgrade system, downloadable content and of course the Otomedius Excellent game disc. With all this and more it is sure to be the must-own arcade style shooter for Xbox 360 players in 2011 and beyond.


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I was warned about this game. That is "wasn't Parodius," though it claimed to be the successor to it. I hoped against hope that I'd be pleasantly surprised, but only to be spat in the face.

This is probably one of the most boring, dull as dishwater Shmups I've had the misfortune of playing. For being on a 7th gen console, there is absolutely no reason why it has such lack of creativity in every area: Enemies, bosses, characters, stages. Enemies are all just boring robots and forgettable, bosses are basically ALL just variants of the Core boss from Gradius 1, characters are all non-character school girls (this game wants to be TouHou really badly) and are hella Ecchi, and the stages are all very generic space levels. Coming from Parodius, a series bursting with zaniness and creativity that poked fun at Japanese culture and Konami franchises, a game so creatively bankrupt, is a shame to the series to say the least.

My qualms with the presentation aside, this just just a really boring game. The character's hit-boxes are very unclear and big, so I very often found myself dying a ton when I thought I was dodging bullets. The guns aren't that varried (again, Gradius I & II levels of gun variety) and the characters basically just feel like reskins of each other, given that they're all school girls, and basically all tiny variants of Vic Viper (the classic Gradius ship). This is a shockingly poor showing coming from a series that has as extensive and weird a cast as Parodius did. Then, again, enemy and boss variety is really dull, so most the whole game is the same strategy of just "dodge lasers, kill robots, shoot core, repeat." Your hitbox is so big and your guns feels so weak though, it really makes it hard to even just have fun blowing shit up because you feel so helpless and weak.

Verdict: Avoid like the plague. This is a tasteless, soulless, shit husk of a game. This is a game that you can buy for under 10 bucks on Amazon in new condition for a good reason. Go and pick up a Cave made Shmup like, Akai Katana or Deathsmiles instead, because those are only a little more expensive, also for 360, and are everything this game was trying to be x 10,000,000.

It's a Gradius game with anime girl ships. It was fun enough but it didn't really leave an impact on me. There was a story but I had no clue what was going on, especially since the voices were in Japanese and I was to busy focusing on the levels to read the subtitles. I just kinda died over and over until I beat it. It's a game I guess.

The cover art is very nice looking and the only reason 99%% of people bought this game. Its a ugly schmup with slow and bland gameplay. Shocking that Konami let this game get released the way it is. I have never played another Oomedius game, but i'd rather stick with Gradius and Parodious.

The menus are more exciting than the gameplay

The most un-polished shoot 'em up I've had the displeasure and delight of experiencing - Otomedius Excellent is a few comfortable notches worse than even the most horrid shovel-ware.