I apologize, bsnes v066 had a small error in the source that resulted in the PPU not synchronizing properly to the CPU. This bug was not exposed in the images I use to test releases. I have also updated the cheat code database, which is maintained by mightymo.
- Список изменений:
- ・HudsonHuC-1の吸出しが一部できなくてサムエラーになる件の修正。
- ・ボンバーマン・コレクションの吸出しが出来なくてサムエラーになる不具合の修正
ゲームボーイのROM吸出し方法の不具合の修正
- Список изменений:
- Miscellaneous improvements and bug fixes.
Включает в себя MAME 0.139, некоторые драйвера MESS и оболочку M+GUI 1.5.0.
- Beta 8: (mainly quick b7 crash fix update)
- GUI configuration panel crash fix (b7)
- do not emulate slow CDA startup in uaescsi.device mode
- blue button was still broken in CD32 pad 2-button mode
- removed obsolete 15-bit fullscreen mode support code
- statefile restore failed if rarely used 68020 M status register bit was set
- added protection against starting new transparent clipboard conversion if previous operation has not finished yet
- Список изменений:
- Beginnings of a user interface for the builtin Internet Explorer.
- Support for cross-process OLE drag & drop.
- New builtin wscript.exe (Windows Script Host) program.
- Open/save dialogs remember the last used directory.
- Translation updates.
- Various bug fixes.
-
Список изменений:
- Added undocumented opcodes for cpu.
- PPU VRAM Toggle fixed.
- 25/07/2010 Очередная бета, в архиве две версии - обычная и с использованием библиотеки SDL, в SDL версии работает переключение между оконным и полноэкранным режимами (Alt-Enter).
- Another beta version, Z80Stealth comes in two versions - regular and the one using SDL library, SDL version works in window or fullscreen mode (switch by Alt-Enter).
- Beta 6:
- MP3/FLAC background decompression, no more delayed CDA startup if audio file decompression takes more than 2 seconds
- implemented "delayed decompression" zfile open flag, currently only zip backend supports it and it is only enabled when using CD images. Most zipped CD images with big audio files start almost instantly now
- potential memory corruption crash in zfile_fclose() if file had parent file(s)
- zero length disk DMA (used by some copy protections) never finished, broke in b1
- fixed extra space characters in favorite menu items
- pause uaescsi.device CDA when emulation is paused or GUI is open
- uaescsi.device CDA lights green on screen CD led
- cue/bin audio tracks were completely silent (cue/wav worked)
- on the fly image switching didn't send uaescsi.device change interrupts correctly if CDFS polling flag was disabled (empty drive without diskchange command)
- new dynamic hardfiles have .vhd extension instead of .hdf
- Список изменений:
- Debugger CLI: added READPORT and WRITEPORT commands.
- Miscellaneous improvements and bug fixes.
- Список изменений:
- Support for Samsung i8910
- Polished mainview
- fixed the common settings bug with AntSnesQt
- few other minor bugs fixes
- Список изменений:
- Copyright text corrected to include the fact that the emulator core was based on the RCS Elf
-
Список изменений:
- Added Control Profiles.
- Added new sound channels (VRC6 Pulse 1 & 2, Sawtooth).
- Fixed DMC sound channel.
- Browser improved so now you can add folders in subfolders, change settings for subfolders ...
- Fixed save/load state for sound.
- Fixed path settings when paths specified with .\
- Список изменений:
- Support for the Spanish language (thanks to Damaso Dominguez).
- Miscellaneous improvements and bug fixes.
- 2010/07/19 2.45 released
- "Step Setting" was added to "Volume" menu. The accommodation amplitude of the volume control (At [PageUp][PageDown] key or Function Button ("Input-> Configure Function Button" menu)) can be set.
- The speed and timing were brought close to the movement of a real machine. In "Star Breaker", at going to building in and out, the problem of stopping (generated by a recent version) was solved. In "Splash Lake", the problem that the screen sometimes falls into disorder by one frame was solved.
- The drawing processing part of the video chip was brought close to the movement of a real machine. In "Splash Lake", the problem that the screen had shaken when the stage began was solved.
- Beta 4:
- rawinput was disabled if only one keyboard device was detected, input didn't work at all in b3 because of null keyboard (detected only one rawinput keyboard = it was ignore but null keyboard was still added later -> more than one keyboard -> do not fallback to directinput..)
- redirect unknown rawinput messages to null keyboard (shouldn't happen but you never know..)
- spaces not allowed in directory filesystem volume name (wrong validation routine used)
- bottom border was half-blanked in some doublescanned modes
- Another major CD update. CD configuration unified, now any CD unit "slot" can point to different CD backend (image mounter + scsi emulation, IOCTL drive + scsi emulation, SPTI drive + scsi passthrough) On the fly changes fully supported. CD mess is nearly gone, code is finally structured logically without special cases. (this finally made SCSI emulation quite easy to implement)
- SCSI emulation is now the default SCSI mode (CDFS and audio tracks always work, switch to SPTI if you need advanced stuff like cd writing) Some audio CD players work for the first time now because some SCSI commands have been obsoleted long time ago like PLAY TRACK/INDEX
- CD audio DAE emulation does not attempt to play data tracks anymore
- added most common CD audio SCSI commands to SCSI emulator, OS3.5+ PlayCD confirmed working. Following new SCSI command added: START/STOP, STOP PLAY/SCAN, SCAN, PLAY AUDIO MSF, PLAY AUDIO, PLAY CD, PLAY TRACK/INDEX, PAUSE/RESUME, READ SUB-CHANNEL, READ TOC, MODE SENSE/MODE SELECT (cd audio volume page only), READ CD and READ CF MSF (only audio extraction supported + subchannel options)
- added CD audio io commands to uaescsi.device (most programs use HD_SCSICMD)
- emulated INQUIRY vendor, product and revision fetched from real device if possible
16/07/2010 Решил зарелизить раннюю бета-версию.
Released early beta version.
07/07/2010 Страница эмулятора переехала на новое место, теперь - z80.emu-russia.net.
Emulator homepage moved to a new place - z80.emu-russia.net.
04/07/2010 Начал работать над версией под Windows, релиз планируется этим летом (кстати - сменился адрес электронной почты).
Start working on the windows version of Z80Stealth. Release should be expected in a couple of months. (btw – my Email has changed).
Игры всё еще не играбельны, но некоторые уже показывают интро-ролики.
- Список изменений:
- misc: changed xml dat detection to be faster for known doctypes
- misc: hide warning about not exisiting folders during batch run
- fixed: one errormessage names addpaths while rompaths are affected
- fixed: progress window doesn't blank out lines when it should do
- fixed: chd only sets with wrong placed chds need a 2 pass scan to appear correctly
- Список изменений:
- Improved sidebar.
- Arcadia: improved label support.
- Miscellaneous improvements and bug fixes.
- Изменения:
- Not much new today - just a few timing tweaks to satisfy a few more of Blargg's test ROMs.
- Beta 2:
- CD32/CDTV image mounting broke in b1 (can still be broken in some situations)
- new audio state machine emulation froze in some situations
- re-added "too fast CPU" hack that fixes missing sounds with sound routines that use CPU loops in DMA waits (also needed in 68020 "CE" mode because short loops are currently too fast)
- automatic audio switching detected idle audio when playing long samples
- CD32 statefile restore ignored possible CD image file path in statefile
- CDTV CD led flicker was practically non-existing when reading data
- (I also noticed CDTV statefile support is still missing..)
- old CD audio timecode relative track position bug fixed (CDTV audio CD player slow time display)
- built-in image mounter cd audio timecode relative track position had 2 second offset
- real cd audio cd playback asked for exclusive CD access when shared also works fine
- do not parse mounted images (cue files) twice when booting in CD32 or CDTV mode
- path update in b1 broke D3D related paths
- CDTV processing thread stalled if no drive was detected when exiting
- Список изменений:
- Switched to .NET framework 4
- Implemented x86 protected mode task switching support (Quake, CWSDPMI, C&C)
- Fixed bug with 80-bit operand floating point instruction decoding (XCOM)
- Added a few missing floating point instructions
- Tweaked DOS emulation to get programs compiled with DJGPP working (Quake)
- PIC now allows its base interrupt vector to be reprogrammed
- Rewrote address decoder to improve emulation performance
- Finally fixed issue preventing Borland’s RTM extender from working (Jazz Jackrabbit)
- Improved Sound Blaster DSP audio, should hopefully eliminate most of the playback glitches
- VGA LineCompare register is now properly emulated (Jazz Jackrabbit, Incredible Machine 2)
- Implemented instruction tracing for CPU trap flag (Second Reality – at least the menu loads now)
- Fixed bug in DOS EXE loader where maximum memory field was not respected
- Added support for ADPCM compressed playback on Sound Blaster (Traffic Department 2192)
- 2010/07/07 2.44 released
- The fontsize of the message display was changed (when the size of the window is used with x3 and x4).
- With also Vista/Win7, "Setting to which the sound buffer was done by the software process (It is advantageous in tone quality)" was made a default configuration.
- The speed and timing were brought close to the movement of a real machine. In "Star Breaker", when going out of the first town, the problem of stopping (generated by a recent version) was solved.
- The bug that there is one extra space in the head of the recognition game name of "Nexzr Special - Summer Carnival '93 (J)" was corrected. In this game, if you done "CD (Full)Install" or "Save State", please cut space at the file name head by hand power. * If you done "CD FullInstall", please correct "Folder name" and "File name of the CUE file that exists in that".
- When "Populous (Hu-Card version)" was started, the bug that an extra message was displayed (generated from v2.42) was corrected.
Изменения аналогичны официальному MAME 0.138u3.
- Изменения:
- While in prior versions of Nintendulator, PPU debug information (pattern table, nametable, and palette views) was only updated once per frame, the improved debugger (introduced June 29, 2008) had been made to update such information immediately, resulting in considerable slowdowns; today's build restores the original behavior, as well as incorporating various other bits of code cleanup.
Цель проекта - перенести эмулятор на множество разных платформ.
В этой версии к их списку добавлен Symbian.
Список исправлений и изменений:
- full screen mode
- 300% window size option
- correct aspect ratio
- filtering when window size not multiple of original
- .png screenshots
- new command line options
- symbian platform launch
- config file support (load/store)
- open files from .zip archives
- 48k option
- screen & joystick rotate option (symbian)
- bugfix with emulator startup code (now start much faster on symbian & dingoo)
- added "true speed" option (50 Hz, jerky conversion to 60 Hz monitor, but sound looks better)
- snapshots (.sna) storing (F2 key)
- added file associations (Win/Linux)
- added pause/resume function
- added icon
- added command line options
- added about box
- bugfix with snapshots loading, .z80 format support
- Список изменений:
- ColecoVision: added support for controller overlays
- some minor GUI and usability improvements
- bugfixes
- Список изменений:
- Arcadia: improved high score management.
- Miscellaneous improvements and bug fixes.
-
Список изменений:
- Added Stereo / Mono sound support
- Bug Fixed : APU timing, length counter.
- Bug Fixed : can't load a rom that read only or located on DVD/CD...
- Bug Fixed : error thrown when you try to save S-RAM where there's no rom loaded.
- Список изменений:
- Fixed gameplay stats and movie uploading
- Improved movie checkpoint editor
- Improved GUI acceleration feature
- Список изменений:
- Updated: Internal refactoring to make the emulator core more platform neutral
- Updated: Moved to .NET Framework 4.0
- Updated: DirectX dependencies to SDK June 2010
- Список изменений:
- OS X port builds once again; now requires gcc44 from Macports
- libsnes API finalized
- fixed a bug with S-CPU debugger breakpoints
- various source cleanup
- Beta 12: (RC3, final on monday)
- directory filesystem action_read/action_write with length=0 special handling added (host OS routines may have returned weird errors in some situations)
- monitor "bezel" overlay image support added, direct3d and configuration file only. gfx_filter_overlay=
:x,y,width,height (only path is mandatory) x and y: position of overlay relative to top/left corner. -1 = center, value% = relative to window size. width and height: width of overlay image. -1 = scale to window size, 0 = use original size, > 0 = scale to this size. value% = scale to window size + %adjustment.
- Список изменений:
- Today's build includes brand new logic for DPCM sample fetching - under some circumstances, the old code could skip samples (and get thrown into an infinite loop if there was only 1 sample).
- Список изменений:
- Fixed a bug in swi 4 (ARM9), swi 4 and swi 6 for ARM7 (DS Mode).
- Fixed a bug in Alpha Blending between 3D Layer and OAMs. (DS Mode).
- Fixed a bug in reading Palette Memory (GBA Mode).
- Fixed a bug in reading Vidoe Memory (GBA Mode).
- Added swi 10 (GBA Mode).
- Beta 11: (RC2)
- DirectInput keyboard and mouse didn't work in Test/Remap mode after emulation was started
- directory filesystem GUI directory/file selection dialog remembers previous path
- floppy sound disabled channels had different volume level
- XP DX check reverted, for some reason DirectX web installer didn't install all DLLs (including d3dx9_43.dll) when it was released originally, seems to be fixed now
- uaescsi.device: do not send media change interrupt if actual media state didn't change (was possible when changing cdimage0 using uae-configuration), some cd filesystem versions crash(!) in this situation..., fix media detection when switching on the fly from SCSI mode to built-in image mounter. Note that on the fly device changes only works properly if CDFS uses trackdisk.device-style commands (not directscsi) and media change interrupts are enabled (not polling)
- cdimage0= in config file (nothing after '=') means enable built-in image support without media inserted, do not detect and use physical/virtual drives
- renamed pad/joystick POV pairs (1) and (2) to (X) and (Y)
- Список изменений:
- UNIF NTD-03 - new dump "ASDER 20-in-1 (Unl)[U][!]"
- UNIF KS7012 - new dump "Zanac (KAISER)(FDS Conversion)(Unl)[U][!]"
- mapper 210 - savestate fixed
- fixed "Young Indiana Jones Chronicles, The (U) [!]" problem, thanks to nesdev people
- Список изменений:
- Miscellaneous improvements and bug fixes.
- Список изменений:
- If you type CLOAD"", THEN insert a tape, it will now load properly even with turbotape enabled.
- Now outputs the mono audio as two identical stereo channels again. It seems some targets don't like mono audio.
- Fixed some compilation warnings
- The files/dirs in the SDL filerequesters are now sorted (thanks ibisum!)
- AY Envolope Per H now shown correctly in debugger
- Included AmigaGuide version of readme (thanks to Stefan Haubenthal)
- Better argument parsing (thanks Revolf)
- Navigating in menus with cursor keys now cycles round at the top/bottom.
- Menus have keyboard shortcuts
- Auto-insertion of tapes should work better
- Various minor fixes
- Beta 10: (RC1, official release before Midsummer)
- some V(H)POSW modifications corrupted memory (AR3 for example)
- AR3 3.09 odd/even pair rom image didn't load correctly
- AR1 has never worked in cycle-exact mode
- Amiga->Windows image clipboard sharing didn't work if any IFF chunk (except body) size was more than 255 bytes
- removed confusing and useless Input keyboard key numbers
- GamePorts test mode list vertical centering improved
- configuration file joyportX=kbdZ/joyZ/mouseZ (where Z is larger than max available devices) was not checked
- floppy sound channel mask added, configuration file only (floppy_channel_mask), default is all channels. 1=left,2=right,4=center,8=sub,16=surleft,32=surright.
- keyboard input configuration slots 2/3/4 not saved if slot 1 contained port configuration and stored slot 1 was mapped to default keyboard key
- configuration.backup and configuration.cache remembers hidden file attribute
- Список изменений:
- Today's build fixes a few minor APU emulation accuracy issues, as well as solving a potential crash when opening files via drag-and-drop from another application (most notably from ZIP files).
- Список изменений:
- Added Apple Mouse support (with MousePaint for demonstration)
- Added Pravetz-82 support (including game example)
Sega Mega Drive
- Chiki Chiki Boys (UE) [!] [Kostey]
- Golden Axe II (W) [!] - 2nd version [Kostey]
- Ninja Gaiden (Beta) [Silver_Shadow]
- Pulseman (J) [c][!] [Kostey]
- Rocket Knight Adventures (U) [!] [Silver_Shadow]
- Sparkster (U) [!] [Silver_Shadow]
- Teenage Mutant Ninja Turtles - The Hyperstone Heist (U) [!] - 2nd version [Kostey]
Спасибо всем, кто присылал свои прохождения!
- Список изменений:
- Some rather interesting behavior was recently discovered involving accessing 07 during rendering. Nintendulator should now properly emulate this behavior, fixing several significant display glitches in the game "The Young Indiana Jones Chronicles".
- Список изменений:
- 86音源をはずして、実機BIOS実機サウンドBIOSを使用しないで、インストールしてください
- MIDIは、mpu98.nhwを入れて、MPU401コンパチドライバ、E0D0-E0D2、IRQ6で動きます
- Beta 8:
- "megachip" was added even if disabled (was fixed in b8 update)
- fixed DX detection on XP (was fixed in b8 update)
- removed "*" from DirectInput keyboard and mouse name strings
- uaeunp/virtual archives: if input file was inside archive and it had multiple output files (most raw disk image formats can have .ima, .adf and .ext.adf output files) only first supported file was listed. Plain files worked correctly.
- added "scanning ROMs" dialog
- fixed old memory corruption bug if rom scan data has single rom from odd/even pair (unpaired rom removal code was buggy)
- Список изменений:
- Performance improvements
- Some code cleanup and minor bug fixes
- Beta 8:
- Z3Chip is not a Z3 board anymore, now also compatible with KS 1.x (don't forget that 32-bit addressing capable CPU is required)
- rawkeyboard RIDEV_NOHOTKEYS flag was missing (Disables Windows keys etc..)
- GamePorts remap/test GUI updated
- GamePorts remap when in Configuration#x mode didn't update GamePorts input mappings
- data in GamePorts overwritten Configuration#x slot 1 is stored in hidden slot 5, also saved to configuration when needed (not backwards compatible with old versions). Now you can load old configurations in Configuration#x mode, set GamePorts to
without losing original input configuration data in slot 1. - added key label to keyboard configuration data, not used for anything yet (compatible with old versions, old versions simply ignore it)
- added supported archive extensions to CD image dialog's file type list
- DX SDK updated (June 2010), d3dx9_xx.dll version bump -> DX runtime update required...
- added stupid looking vid and pid values to rawinput keyboards and mice, makes it possible to distinguish multiple mouse or keyboard.. (instead of "HID Keyboard Device [n]" x N that change position if you remove or add any keyboard-like device, including bar code readers)
- Список изменений:
- Added QUIET switch for DEBUGGER ARexx command (AmiArcadia only).
- Miscellaneous improvements and bug fixes.
- Список изменений:
- The big news for this release is that nemulator can properly emulate The Young Indiana Jones Chronicles
- MMC1 fixes - Robocop 3 is working now
- MMC3 fixes - Gauntlet II, Mickey's Safari in Letterland, Kickle Cubicle, and probably others are working properly now
- Joypad fixes - simultaneous left+right and up+down are no longer permitted
- Added mapper 69 (FME-7) support (Hebereke, Batman - Return of the Joker, etc.)
- Added mapper 66 (GxROM) support (Dragon Power, Thunder & Lightning, etc.)
- Список изменений:
- Fixed bug in Gamecard ROM and SPI Control.
- Fixed a bug in Mode4 (GBA mode).
- Fixed a bug in Matrices Stack when overflow occurs.
- Fixed a bug in branch opcodes (ARM).
- Fixed a bug in VRAM address mirroring.
- Added new Gamecard Command.
- Added Viewer 3D Matrix.
- Список изменений:
- "Log|Pause after logging?" option (and PL debugger CLI command).
- Miscellaneous improvements and bug fixes.
Исправлено несколько ошибок.
- fixed: completely replaced sets are listed without missing set tag in a 1st scan
- fixed: www profiler error for urls with ?
- fixed: rebuilding archives-in-archives works only for the first file
- fixed: rebuilding archives-in-archives doesn't work for subfolders in archives
- Beta 7:
- do not center horizontally if there is no bitplanes enabled (result was very badly aligned screen, normally not visible but if there are background color changes or sprites..)
- input config backwards compatibility fix, old versions read GamePorts mode as Configuration#4
- huge brown paper bag bug fixed, in some situations INTREQR can return bit 15 set.. (fast CPU modes only, introduced in earlier 2.x release)
- do not emulate hpos offset in non-cycle exact modes, JIT mode can return hpos/vpos value pairs that are not normally possible (and so far only some A500 programs require hpos offset = vpos increments when hpos equals 4, not when hpos equals 0)
- audio filter emulation didn't always follow power led state correctly
- emulate fire and left mouse button contact bounce (no 2nd and 3rd because they are connected to POT capacitors) Fixes Spacestone which waits for button release and then immediately checks button state again.. I guess coder had really bad joystick firebutton, planet selection works quite unreliably on my real A1200 cycle-exact only
- NTSC disk timing was not fully compatible with RNC Copylock
- b6 wordsync change reverted, another hopefully better tweak added
- joystick button pullups removed, this will break some games' second joystick button read routines but it has to be done because they wouldn't work on real Amigas with standard joystick either and this workaround also breaks some other games that don't expect pullups (Dick Tracy for example)
- another big input change, Game Ports settings are now always merged with currently selected input configuration (possibly overwriting event that was manually configured in slot 0) In other words, Game Ports panel settings are now finally working as expected by most users instead of only confusing most users Just select your gamepad/joystick using GamePorts panel, select Configuration#1 and remap remaining extra buttons, should be simple and easy enough now.This also means old Configuration#x configurations now have Gameports mappings merged when loaded. (which most likely is something you don't want) Workaround: set GamePorts settings to
Hopefully some kind of automatic fix is possible.. - GamePorts mapped Configuration#x events are marked as [PortX] in Input list where X is port number.
- GamePorts custom configuration in Configuration#x mode also supported. NOTE: configuration files that have GamePorts customized Input Configuration#x's are not backwards compatible
- renamed GamePorts port 0 -> port 1 and port 1 -> port 2, now same as input target port numbers (1 = "mouse" port, 2 = "joystick" port, 3 and 4 are parallel joystick adapter ports)
- do not add default mappings to Configuration#x joysticks and mice (not needed anymore)
- automatically disable empty devices in Configuration#x modes
Жанр игры - стратегия. Вам предстоит командовать биороботами, используя их силу в войне армии Республики и Империи Гайлос. Автор проекта - Guyver. Отдельное спасибо Jinni, Razmes и Teisuu за перевод текста с японского языка!
- Список изменений:
- 386 改修ちょっとすすんだ、EGC に問題あったら教えてください、もっさり人柱版
- Список изменений:
- Improved AOF file support.
- Miscellaneous improvements and bug fixes.
Цель проекта - перенести эмулятор на множество разных платформ.
Уже реализованы порты для Linux, MacOS, Win32 и Dingoo, на очереди Symbian и WinMobile.
Ключевые изменения и нововведения:
- Added microphone support option. When enabled, Port 2 Start activates the Microphone. Added movie recording of mircophone
- Fully implemented "bulletproof" read-only
- Movie code now fully conforms to the Savestate section of the Laws of TAS
- Movies now have a "finished" mode. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording
- Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr. In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context menu. For SDL this is off by default and a toggle will need to be added
- Faster loading of Movies and Savestates
- New lua functions
- fixed zapper.read() crash on movie finished
- Fix PlayMovieFromBeginning when using a movie that starts from savestate
- New and improved input display
- Autohold display fixed with 4 player support
- Win32 NTSC Filter Video options
- Win32 - Many feature enhancements to the Cheats dialog
- Win32 - Debugger - many crash bug fixes and breakpoint handling fixes
Прохождение занесено в лучшие, поскольку в нём даже не одно а целых три прохождения - на Normal, Hard и Super Hard. Каждый уровень сложности вносит массу изменений в расположение предметов, количество врагов и прочих аспектов игры. На каждом уровне были собраны все важные предметы, включая диски. Ни одной потери жизни, ни одного касания о врагов. Прохождение удобно поделено на части, чтобы было легче смотреть. Рекомендуем!
Прохождение записано на VisualBoyAdvance 1.8.0-beta, который можно скачать в разделе эмуляторов для GBA.
- Beta 6:
- CE-mode CIA interrupt delay decreased by 1 CPU clock cycle, tst.b CIAICR immediately followed by move.w #x,INTREQ didn't clear the interrupt in some situations
- disk DMA used generic memory access routines, not chip access routines (could DMA to/from any memory address, not just chip ram)
- "Z3 fake chip" added, "unlimited" chip ram size. (technically it adds another z3 fast ram board that UAE boot rom changes to MEMF_CHIP|MEMF_PUBLIC|MEMF_LOCAL and removes normal chipset DMA addressing limits)
- two directory filesystem crash fixes (related to opening non-existing files or directories, broken during C++ conversion)
- CD32 state restore didn't work if CD32 configuration was not pre-selected
- save POT capacitors' charge status to statefile
- disk read DMA wordsync should not skip first syncword if bit stream is already aligned (Starglider 2 original) REVERTED
- on the fly cycle-exact switching broke few betas ago
- use early blitter finished state emulation only in 68000 cycle exact modes, 68020 "CE" can execute blitter busy check followed by write to blitter register really too quickly
Поддерживается эмуляция следующих систем: Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color).
- 0.8.D:
- SMS: Some state that wasn't being saved in save states now is, which should fix netplay desynch problems with SMS/GG games.
- Fixed a couple of remotely-exploitable(if connected to a malicious server) stack manipulation bugs in the network play code.
- Fixed an incorrect object creation bug in pce/adpcm.cpp.
- NES: Added a missing CPU emulator variable to save states.
- PCE: Added a missing CPU emulator variable to save states.
- Список изменений:
- New GUI based on wxWidgets working on a separate thread
- microVU, an all new VU0/VU1/COP2 recompiler
- VIF rewritten and a new Vif Unpack recompiler
- IPU improvements, many more videos now play perfectly
- Stable full screen operation with GSdx
- Alt+Enter Hotkey for real-time fullscreen/window mode switching
- Many new emulation options, complete with tooltips
- New MTGS, much more efficient and compatible
- New BIOS skipping method, more compatible and correct
- New Host File System Support
- Turbo/Slow motion settings for the frame limiter
- On the fly changing of settings and plugins
- Threaded Saving/Loading states, so it does not pause gameplay
- Built in ISO reader with a recently used ISO list
- Suspend / Resume emulation safely and fast
- Simplified plugin configuration dialog, with more options
- Full DVD9 game support (for example God of War, Xenosaga, Gran Turismo 4 etc)
- First time configuration wizard
- Settings stored in your User documents folder by default to prevent Vista / Windows 7 permission issues
- New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed
- Cheats are now separate from patches, cheats can be placed in the "cheats" folder and enabled/disabled from pcsx2's file-menu
- Many important plugin updates, GSdx has many bugs and memory leaks fixed, SPU2-X makes dozens of games boot which never did before
- And a huge amount of improvements and bug fixes which we don't remember anymore
Включает в себя MAME 0.138u1, некоторые драйвера MESS (svn r8182) и оболочку M+GUI 1.5.0.
- Список изменений:
- adds DMG sound, a couple of display filters, and fixes a handful of bugs.
- Список изменений:
- added: support mess software list's loadflag continue and ignore flags
- added: show rebuilder warning if rebuilt file can't be removed (when wanted)
- fixed: fixed wrong named sets falsely need a 2 pass scan to get displayed correctly
- fixed: chd-on-root level was broken for romless sets
- fixed: replacing an xml dat does not reset the profile status
- fixed: profiler.xml stats values are wrong (32bit version only)
- Список изменений:
- Malzak: "View|Playfield contents" command.
- Miscellaneous improvements and bug fixes.
- Beta 5:
- autovsync was broken in b3
- added NTSC checkbox to Quickstart panel
- use DirectInput keyboard if rawinput keyboard is not found, same with mouse. (do not disable both if only mouse or keyboard is found like in b4)
- DirectInput keyboard and mouse didn't work in Test/Remap modes
- Gameports remap keyboard configuration was not loaded correctly
- Write Allocate 68030 data cache bit emulated
- better "too fast" 68020 CE interrupt workaround
- CD32 CD on fly media changes fixed (both internal mounter and real/virtual drives)
- CD32 CD unknown command handling modified (Last Ninja 3)
- Добавлена официальная поддержка хостовых и гостевых ОС: Ubuntu 8.04.4, Ubuntu 10.04, OpenSUSE 11.2, Red Hat Enterprise Linux 5.5.
- Добавлена официальная поддержка гостевых ОС: Fedora 12, Debian 5.0.4, Mandriva 2009.1.
- Для гостевых ОС Windows 7 и Windows Vista теперь поддерживается ускорение OpenGL 2.1.
- Значительно улучшена производительность графической подсистемы для всех гостевых ОС, особенно заметная в плавности проигрывания видео и лёгкости работы Aero в Windows Vista/7. Также была значительно ускорена работа DirectX в гостевых ОС.
- VMware Workstation теперь может автоматически себя обновлять до более новой версии.
- Прямой запуск - теперь можно запускать приложение из гостевой ОС, используя ярлык в хостовой ОС, даже в том случае, если гость выключен (в этом случае VMware автоматически запустит гостевую ОС).
- Автологин - поддерживается автоматический ввод имени пользователя и пароля для гостевой ОС.
- Теперь полностью поддерживается формат виртуальных машин OVF 1.1.
- Гостевые ОС могут использовать до 8 виртуальных процессорных ядер.
- Увеличен максимальный размер диска для гостевой ОС с 950GB до 2TB.
- Для шифрования гостевой ОС теперь используются новые инструкции (AESNI) процессоров нового поколения Intel (Arrendale и Clarkdale), если они поддерживаются.
- Улучшено графическое представление объёма RAM, выделяемого для гостевой ОС.
- Добавлена возможность участия в добровольной программе по улучшению работы и обмену данными о работе гостевых ОС и самой виртуальной машины
-
Список изменений:
- Added CIA6526 and CIA6526A options to the emulation setting dialog.
- Corrected all valid VIC mode change transitions to give pixel exact output.
- Adjusted IRQ DMA behaviour for instructions SEI and CLI.
- Fixed a restore key bug.
- Adjusted Quick Speed to honour the VBL Sync option.
- Optimised the DirectX video device creation.
-
Список изменений:
- Added mappers # 6, 8, 17, 19, 21, 23, 24, 81, 113.
- Added new sound mixer.
- Added sound volume controler.
- Added fullscreen toggle ability.
- Search engine in the browser improved to be faster.
- Bug fixed: roms loaded twice when you select a folder in the browser.
- Список изменений:
- Fixing timing issue: dont report playback time result if esc presssed to early. (This can't be done by me because barry now reports it in wolfmame)
- Fixing timing issues: on F3 record end, report record time.
- Conan images were not working in image caches, cleaned up image loading by ignoring a load if the image basename is the same as a previous basename on the same device.
- Added barry's pointer to ym2610 fix for AES.
- Список изменений:
- Improved Malzak 1 and 2 emulation.
- Debugger CLI: added "V" command (verbose tracing on/off).
- Miscellaneous improvements and bug fixes.
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