CPS last edited by Nes on 03/04/21 01:07PM View full history OverviewThe CP System is a family of arcade system hardware manufactured by Capcom primarily for their line of arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.CP System (CPS-1)The original CP System (CPシステム Shīpī Shisutemu). The first three Street Fighter II games, The World Warrior, Champion Edition, and Turbo: Hyper Fighting, all ran on this board. The Sharp X68000 computer was used by Capcom as a development machine for their CPS-1 arcade system.Hardware SpecificationsCPS-1CPUPrimary Processor: Motorola 68000 @ 10–12 MHz (16/32-bit CISC instructions @ 1.75–2.1 MIPS)Secondary Co Processor: Zilog Z80 @ 4 MHz (8/16-bit instructions @ 0.58 MIPS)Sound ChipsYamaha 2151 @ 3.579545 MHz: 8 channel FM synthesis @ 3.5 MHz1 OKI MSM 6295 @ 7.576 MHz: Stereo, 4 channel ADPCM, 4-bit ADPCM (8-bit PCM) depth, 32 kHz sampling rateNote: Later models replaced the Yamaha sound chip with a 3D-based sound chip called Q-Sound.GPU ChipsetCapcom CPS-A & CPS-B @ 16 MHzDisplayMonitor: Raster, progressive scan, rotation supportResolution: Horizontal Orientation: 384×224 (active), 512×256 to 518×259 pixels (overscan)Vertical Orientation: 224×384 (active), 256×512 to 259×518 pixels (overscan)Refresh Rate: 59.6 Hz, 59.61 Hz, 59.6294 HzColor Depth: 12-bit RGB with 4-bit brightness valueColor Palette: 65,536 (4096 unique with 16 brightness levels each)On-Screen Colors: 3072 (192 global palettes with 16 colors each) to 4096SpritesSimultaneously Displayable: 256 (per scanline)Sprite Size: 16×16 to 256×256Colors Per Sprite: 16 (15 unique + 1 transparent)Sprite Capabilities: Vertical & horizontal flipping, sprite buffering, double bufferingSprite Texels: 16 MHz video clock cycles, 268,324 (59.6294 Hz) to 268,456 (59.6 Hz) pixels per frame, 1036 to 1048 sprite texels per scanlineBackground PlanesTilemaps: 3 tile layers Tilemap Sizes: 512×512, 1024×1024, 2048×2048Tile Sizes: 8×8, 16×16, 32×32Colors Per Tile: 16 (15 unique + 1 transparent)Tilemap Capabilities: Scrolling, line & row scrolling, parallax scrollingBitmaps: 2 starfield layersBitmap Capabilities: Scrolling, parallax scrollingRAM: 466 KB (64 KB main, 384 KB video, 16 KB cache, 2 KB sound)68000: 64 KB work RAM + 192 KB VRAM (shadow)PPU: 192 KB VRAM + 16 KB cache RAMZ80: 2 KB work RAMList of CPS-1 Games1988Forgotten Worlds (July 1988)Ghouls 'n Ghosts (December 1988)1989Strider (March 1989)Dynasty Wars (April 1989)Willow (June 1989)U.N. Squadron (August 1989)Final Fight (December 1989)19901941: Counter Attack (February 1990)Mercs (March 1990)Mega Twins (June 1990)Magic Sword (June 1990)Carrier Air Wing (October 1990)Nemo (November 1990)1991Street Fighter II: The World Warrior (February 1991)Three Wonders (May 1991)The King of Dragons (July 1991)Captain Commando (September 1991)Knights of the Round (November 1991)1992Street Fighter II': Champion Edition (March 1992)Capcom World 2: Adventure Quiz (June 1992, Japan Only)Varth: Operation Thunderstorm (June 1992)Quiz & Dragons (July 1992)Warriors of Fate (October 1992, enhanced CPS-1)Street Fighter II': Hyper Fighting (December 1992)1993Cadillacs and Dinosaurs (February 1993, enhanced CPS-1)The Punisher (April 1993, enhanced CPS-1)Saturday Night Slam Masters (July 1993, enhanced CPS-1)Muscle Bomber Duo: Ultimate Team Battle (December 1993, enhanced CPS-1)1994+Pnickies (June 1994 by Compile, Japan Only)Quiz Tonosama no Yabou 2: Zenkoku-ban (January 1995, Japan Only)Pang! 3 (May 1995 by Mitchell, Japan Only)Mega Man: The Power Battle (September 1995, Japan and Asia Only)Street Fighter Alpha: Warriors' Dreams (1996, special version for CPS Changer)CP System II (CPS-2)CP System II.Hardware SpecificationsCPS-2CPUProcessor: Motorola 68000 at 16MHzCo Processor: Zilog Z80 at 8MHzSoundQ-Sound at 4MHzCPS-2 Color CodeEvery CPS-2 board was encased in a colored plastic shell. The color of the shell noted what region the system was intended for.ColorRegionBlueNorth America and EuropeGreenJapanOrangeSouth AmericaGreyAsiaYellowRental UnitBlackRental UnitList of CPS-2 Games1993Super Street Fighter II: The New Challengers (September 1993)Eco Fighters (December 1993)1994Dungeons & Dragons: Tower of Doom (January 1994)Super Street Fighter II Turbo (February 1994)Alien vs Predator (May 1994)Darkstalkers: The Night Warriors (July 1994)Ring of Destruction: Slam Masters II (August 1994)Armored Warriors (September 1994)X-Men: Children of the Atom (December 1994)1995Night Warriors: Darkstalkers' Revenge (March 1995)Cyberbots: Full Metal Madness (April 1995)Street Fighter Alpha: Warriors' Dreams (June 1995)Mega Man: The Power Battle (September 1995, Japan Only)Marvel Super Heroes (October 1995)19XX: The War Against Destiny (December 1995)1996Dungeons & Dragons: Shadows over Mystara (February 1996)Street Fighter Alpha 2 (February 1996)Super Puzzle Fighter II Turbo (May 1996)Mega Man 2: The Power Fighters (July 1996)Street Fighter Alpha 2 Gold (August 1996, Japan Only)Quiz Nanairo Dreams: Nijiirochou no Kiseki (August 1996, Japan Only)X-Men vs. Street Fighter (September 1996)1997Battle Circuit (March 1997, Japan, Europe, and Asia only)Vampire Savior: The Lord of Vampire (May 1997)Marvel Super Heroes vs. Street Fighter (June 1997)Capcom Sports Club (July 1997, Japan, Europe, and Asia Only)Super Gem Fighter: Mini Mix (September 1997)Vampire Hunter 2: Darkstalkers' Revenge (September 1997, Japan Only)Vampire Savior 2: The Lord of Vampire (September 1997, Japan Only)1998Marvel vs. Capcom: Clash of Super Heroes (January 1998)Street Fighter Alpha 3 (June 1998)1999+Giga Wing (February 1999 by Takumi)Jangokushi: Haoh no Saihai (May 1999, Japan Only)Dimahoo (January 2000 by Eighting/Raizing)Mars Matrix: Hyper Solid Shooting (April 2000 by Takumi)1944: The Loop Master (June 2000 by Eighting/Raizing)Mighty! Pang (October 2000 by Mitchell)Progear (January 2001 by Cave)Puzz Loop 2 (February 2001 by Mitchell, Japan Only)Janpai Puzzle Choukou (August 2001 by Mitchell, Japan Only)Hyper Street Fighter II: The Anniversary Edition (December 2003)CP System III (CPS-3)CP System III.Hardware SpecificationsCPS-3CPUHitachi SH-2 at 25MHzSoundOSC at 60MHzXTAL at 3.5MHzList of CPS-3 GamesRed Earth (November 1996)Street Fighter III: New Generation (February 1997)Street Fighter III: 2nd Impact - Giant Attack (September 1997)JoJo's Venture (December 1998)Street Fighter III: 3rd Strike - Fight for the Future (May 1999)JoJo's Bizarre Adventure (September 1999) Font-sizeParagraphHeader 4Header 3Header 2 Quote Link Img Table TweetClean sizeSMLpositionLCRUDchangeCreditDeletesizeSMpositionLRUDchangetitle 1title 2captiondelete×Edit Image TitleTitle: ×Embed ImageWhat size image should we insert? (This will not affect the original upload) Small Medium How do you want the image positioned around text? 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