A "cute 'em up" originally released in Japanese arcades in 1991. It was the first game in the Cotton series. Driven by her sugar cravings, Cotton helps the fairy kingdom remove the dark mist that is terrorizing their dreamlike world.
On today's Octurbo, we're going to look at a game far less stupid. Well, maybe not far less. It's Cotton: Fantastic Night Dreams, the originator of another strange but fairly well-regarded shoot 'em up franchise that saw its first home release on the TurboGrafx-CD. Remarkably, despite being a very Japanese "cute 'em up", both the Arcade and TGCD versions saw US releases. That's unfortunately less true for the many Cotton games that followed, many of which are considered some of the better shoot 'em ups for the PS1, Sega Mega Drive and Sega Saturn and these days come with the sort of legendary price tags you'd see on other Sega shoot 'em ups like Radiant Silvergun.
As for the plot of Cotton, the player is a purple-haired witch on a mission. A mission to eat as much candy as possible, and perhaps take down an eldritch horror or two if they happen to get between her and her sugar cravings. As would eventually become the case for many Touhou games, the player's "ship" is simply Cotton herself on a magical broom -- though she's unfortunately a rather large target, given the size of her sprite, so there's no clever tiny hitbox dodging here. Also, unlike Cotton's cutesy saccharine sequels, this game can be... well, kind of dark. Well, I guess we'll find that out soon enough. (Props also to the music! I don't know if rockin' guitars fit this magical witch girl game as well as they do something like Rondo of Blood or Lords of Thunder, but I'm not complaining.)
I'm Starting to Cotton Onto Turbo-CD's Anime Weirdness, But Not Onto Finding Better Puns
Cotton's a decent little shoot 'em up, and another one of those games that forces me to question whether the genre is inherently hard as balls or if I just suck at them. It is shockingly easy for Cotton to fly off her little broom while making dumb noises, and it was only through liberal use of the save state key that I was able to make it this far. I really don't care for the "power-down when you die" rule that these games tend to exhibit, because most enemies require a few seconds of constant fire before they explode and making the game considerably harder every time I die is not how you do difficulty curves. The constant downgrading is why I didn't much care for Cave Story either (well, that and its abstruseness).
It's certainly not bad though. I hear the 1999 PS1 port Cotton Original is the definitive version, because it takes the music from this game and the graphics from the Arcade original, which seems like a smart way to do a late port. And talking of the music...
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