The bad news for GameCube owners is that the budget-priced Bomberman Jetters, which retails on Nintendo's system for a mere $19.99, again features a platformer-style single-player experience. The good news is that it also brandishes a fun four-player arena battle mode complete with different themed levels and play styles. The platformer side of the game is as stale and uninventive as ever, but the multiplayer offering, which smells of nostalgia, will definitely please Bomberman fans too long denied the ability to blow their friends up.
The Facts
- Single-player story mode complete with platforming and character building elements
- Play as Bomberman or Max and switch between the two characters at any time
- Four-player multiplayer mode for classic Bomberman arena style battles
- Mini-games and multiplayer games
- Anime-style cut-scenes tell the story of the single-player experience
- Requires three memory blocks for saves
Gameplay
Bomberman Jetters doesn't feature the most innovative of storylines, but we have to give some credit to developer Hudson for at least trying to tell a story here. The game opens as the infamous Hige Hige Bandits are up to no good again. The gang has set out to crash an artificial world called Dark Star into Planet Bomber, our hero's home. It's up to players to assume the roles of Bomberman, also known as the White Bomber, and his friend Max, and journey on a platformer-ridden quest to spoil the plans of the enemy. It's simple and all-too cliché, but the title does employ a wealth of cute and colorful anime-styled cut-scenes which highlight major plot developments.
But the story elements do not make a ho-hum platform experience good. Bomberman's single-player side is at times ridiculously simplified, a wee bit slow-paced and in today's gaming world extremely primitive. These are not good traits. Players move Bomberman at what is initially a snail's pace through a somewhat barren, linear-designed 3D world, set off bombs to explode enemies, pick up items like health and fruit which build the characters strengths, and progress onward. It's Platforming 101 and we saw this all before, and better, on Nintendo 64 eight years ago. On the other hand, we wouldn't go as far as to call any of it sub-par or flat-out bad, either. The experience falls somewhere in the middle. Bomberman controls well enough, there is the rare environmental puzzle that provides some degree of challenge, and the character-building elements will encourage gamers to keep playing. The Charboms, creatures that help Bomberman and Max on their quest, are particularly intriguing because their abilities can be advanced throughout the adventure and this provides an RPG-like element to the title.
Maybe it's because we're "old skool," but Jetters' classic four-player-ready battle modes provide the far superior play experience. The setup, based on the old design, couldn't be simpler or more addictive. Up to four players are placed atop a 2D-style arena where they use bombs and item pick ups to trap and explode the competition. Not much to it, we know, but the strategies hidden beneath the surface of this mode are significantly deeper and more rewarding than the entire single-player experience combined. A wide range of arenas (eight-plus standard and a couple more on top of that), as well as a good amount of different arena styles and setting, keep what is basically a static play experience fresh. But while all of this is true, we can't forget that we've played this before -- ages ago, and it does feel dated.
Graphics
Hudson has stuck with the cel-shaded look of previous Bomberman games and as a result Jetters looks largely the same. Visually speaking, we're in average territory here. Nothing stand out and then again nothing impressively poor either. Character models are slim on polygons and feature basic animation, but the levels are varied in design and colorfully pleasing. The multiplayer mode, which resembles the battle offering in classic Bomberman titles, is not pretty -- never has been and probably never will be. On the upside, the cut-scenes are well-integrated and the anime-quality is acceptable.
Sound
Again, not a whole lot going on. A standard mix of low music with generic sound effects and extremely high-pitched, over-the-top voice work. To the game's credit, there is voice work. This is more than Nintendo can say for the presentations of some of its biggest games. Unfortunately, that voice work is occasionally piercing and oftentimes disruptive. Basic stereo configuration. Don't expect anything above and beyond the call of duty here.