JimRob's Garage
JimRob's Garage is one of the Criminal Ventures you can invest in, and this page contains an overview of missions, rewards, and bonuses earned in Saints Row. Unlike other Ventures, JimRob's Garage is unlocked by default, even before your organization is fully founded.
JimRob's Garage Uses
JimRob's Garage serves as a storage space for all of your vehicles. By driving into the garage with any car you have stolen, it will automatically be added to your personal garage, and can be completely customized with different colors, body, decals, and more. JimRob's also allows you to upgrade your vehicles to have increased durability and stats to survive vehicular attacks.
This garage will link with your Saints HQ garage - any vehicles stored in either spot will appear in both.
JimRob's Garage Venture Income and Rewards
- Hourly Income: $1,000 (Max $3,000 all Threats clear)
- Full Venture Mission Reward: $30,000, 5,000 XP, JimRob's Crew Outfits, JimRob's Attrazione Vehicle, JimRob Statue HQ Collectible
- Bonus Unlock: Car Delivery Service (use Contacts to summon your favorite vehicle stored in the garage)
JimRob's Garage Venture Missions
As part of JimRob's venture, you'll be tasked with helping JR steal 10 various rare vehicles to bring back to the shop to get chopped for parts. Unlike other ventures, these missions must be done in a specific order, with the cars you must find and steal getting more specific and challenging to return. Click a mission below to get more info and tips on how to complete the mission:
Hammerhead
As your first mission stealing a car for JR, you'll be able to have your pick of where to get it, and thankfully, Hammerheads are very plentiful - there's likely one just down the street along the road going west from the garage.
Just look for the white car icon on your minimap and find the closest matching car - whether it's being driven by someone you'll need to toss out, or just breaking the window of the car in a parking lot.
Due to the distance, even if the police are alerted, they won't have much time to stop you before you plant the car in the purple spot - and your notoriety will immediately be cleared.
Desert Devil
Getting more risky, your second task is to steal an off-road vehicle called the Desert Devil. While this again not an ask for a specific vehicle, you can either try your luck circling popular Idol haunts, or follow the GPS marker into Rojas Desert North to where you're guaranteed to find one.
The one on the map is not in use, but sits in the middle of a parking lot filled with Idols sending off fireworks. Luckily, there's a ramp right at the edge to give you a running start to get back to the garage.
Instead of police presence, expect the Idols to not give up without a fight. You can either play it safe and stick to the main roads (and plan to do a lot of sideswiping as the Idols give chase), or make use of your off-road capabilities to soar through the desert in a beeline for the garage. Your choices should probably reflect how much durability your car has left, and whether you can withstand a constant attack from behind.
Attrazione
Now begins your missions where JR will only want a specific car - not just any one you can find being driven down the street. This one will require you tracking down the sporty Attrazione car owned by Levi Marshall, the nephew of the Marshall CEO.
You can find the car hilariously unguarded over at the top northwest corner of the Marina district, by taking a road up to a large college campus. Above the campus is a parking lot area where the Attrazione sits by itself.
The good news is that the car is incredibly fast and sleek - the bad news is that you'll have an immediate Rank 2 Notoriety with the cops, so don't waste any time busting out of the parking lot and back towards JR's garage. You should be able to outpace the cops most of the time, but be prepared to do a bit of sideswiping to keep them off your back until you can deposit the vehicle.
Go-Kart
Another specific request comes in the form of a Go-Kart, of all things. And not just any Go-Kart - you'll need to find one with the number 7 on it, and it can be found at the Go-Kart Track in El Dorado, west of the casino strip.
Like the previous vehicle, you won't find any security, and it's all by itself under a large shed near the main road that borders the go-kart track.
Like before, you'll get an immediate police ambush the moment you set the ignition - but unlike the sporty Attrazione, the poor little kart doesn't have great speed, handling, or durability.
What it does have, thankfully, is the coveted "Kneecapper" ability. By pressing LB/L1, you can activate spikes to come out of your wheels, allowing you to tear through any nearby car in literal seconds. You should use this to great effect whenever you can as you escape your pursuers, and avoid sideswiping unless you have the ability active, otherwise you're likely to get batted around and destroyed.
Courser
This time, JR wants a specific yellow Courser, and one you can find by the large hydroelectric dam in the far southwest corner of Rojas Desert South, just below Smelterville.
While the car isn't too far out in the boonies, it will require a bit of off-roading to get it back to civilization, and as you might expect, the cops will waste no time swarming the dam to try and stop you. Be sure to exit the way you came in, and swerve to the right to avoid the incoming cops as you exit the dam.
Once you get a bit of room to crest the hill, you may want to consider going off-road to make a straight shot back into Smelterville, just be wary of the poor handling that comes with it. Once you get in the city, use the culverts and train-tracks to slip around your pursuers before you can get enough distance to reach the garage.
Gargantua
This heist will be both easy and challenging for different reasons. You'll need to swipe a large Gargantua Monster Truck from the Panteros, who are situated at the very far southeast corner of the map in Rojas Desert South.
It's guarded by a host of Panteros gang members - and it's up to you if you want to go in guns blazing or just make a mad dash to sprint into the drivers seat and crush them on your way out.
This means it'll be a long ride back - but the good news is that you'll be driving a literal Monster Truck. That means you won't have to worry about sideswiping - you can just cruise over and crush anyone trying to pursue you with one hit!
Crisis
Your next objective is to steal the sports car of a famous football player. Luckily, he seems to be at practice, and has left his expensive car sitting in the parking lot of the large stadium over in East Flats.
The parking lot can often be full of other cars, so be sure you've found the right one before getting in. While you can expect police to show up fast, there's a ramp right in front of you for a quick exit out of the sunken parking lot and onto the road.
Use the Crisis' superior handling and speed to keep one step ahead of the police until you can get to the garage, and swipe anything that gets in your way - just be careful when getting on and off the bridges that you don't get stuck or hit off the side!
Fer de Lance
This sophisticated car is a premium model, and there's one waiting for you among the rich homes up in Monte Vista to the north of the garage. Look for the large home on the hill on the right side of Monte Vista's roads leading into the hills, and enter the long driveway to find it.
Expect the police to swarm the driveway as soon as you hop in, so if you want a speedy escape, look to the side of the driveway for a balcony overlooking the city below and speed off down the steep hill.
You'll still need to contend with the cops the rest of the way, but you've got style on your side. The Fer de Lance is one of the best cars around with superior handling and speed - so much so that you may want to drive back after dropping this one off to see if another one spawns in the same place for you to add to your personal garage!
Phoenix
JR wants a Phoenix car for this run, and one happens to be on the other side of an expansive (and incomplete) bridge. You can find it by heading across the main bridge to Lakeshore, and driving north of town.
Once you get in, the cops are sure to follow - but you can give them a second to try and ambush you from behind before gunning it across the river via the large ramp to leave them in the dust.
If the police continue to be a problem, try going through the underground tunnel back across to the other side of the city, as there's less chance you'll get knocked into the water or that the police can chase you adequately down here.
MDI-525C APC
Your final challenge will no doubt be your toughest, for several reasons. JR wants a Marshall APC truck, and the only one you can get is sitting inside the Marshall Prison on the far side of Badlands North.
This is a very unfortunate challenge as not only is the APC well guarded by a horde of mercs, but you'll also get a Rank 4 Notoriety just for setting foot into the prison.
This does not bode well, as not only will you be under heavy fire just trying to get near the APC, but you'll also take a lot of damage to the APC just trying to get away and into the desert - let alone all the way back to the garage. Marshall won't part with this vehicle willingly, so you can expect heavy resistance all the way back.
Fortunately, there is a way to turn the tables - by bringing backup of your own. Once you get close to the prison, use your contacts to bring one of your roomates over to your position: Eli, Kev, or Neenah. They'll dutifully follow you, and help fully realize the potential of the APC.
As it so happens, the MDI-525C has a giant turret on the back, and your chosen comrade will happily jump onto the back and start blasting anyone that gets near - which can save you a ton of trouble on the ride back by clearing out any pursuers. Use them to their fullest potential, and you should be able to haul this last prize over the finish line.