I'm sure there was, but not even Miyamoto could have told Gunpei Yokoi no at the time. The only person that could was Yamauchi.
Yamauchi was favourable of the VB project.
Not only it followed his philosophy called "dokusou" (focus on releasing unqie products) but he had a kink for things that jump out (see following exchange from an Iwata Ask).
Itoi
Nintendo—and Miyamoto-san above all—has tried all this time to bring us the fun of 3D.
Miyamoto
Yes. But that was a theme (Hiroshi) Yamauchi-san always focused on.
Itoi
Oh, okay.
Miyamoto
Whenever he had the chance, he would say, "What about 3D?"
Iwata
And "Can you make it jump out?" (laughs)
Itoi
Yamauchi-san liked Virtual Boy.
Miyamoto
He liked it when things jump out.
Everyone
(laughs)
Itoi
Oh, I see… So 3D has been a theme for Yamauchi-san and Miyamoto-san all this time.
Iwata
That's right.
Miyamoto
Yeah. But come to think of it, our efforts in 3D got sort of pushed aside after the release of the Nintendo DS and Wii systems, but during that time we did try to achieve 3D visuals at Shigureden.
19
Iwata
Shigureden is the hyakunin isshu (100 poems by 100 poets) theme park that Yamauchi-san made and Miyamoto-san produced.
Itoi
Uh-huh, right.
Miyamoto
When we were making Shigureden, Yamauchi-san expressed his earnest hope that we could make something "jump out." (laughs)
Everyone
(laughs)
Itoi
Oh.
Miyamoto
We got pretty far along with regard to the methodology, but didn't have enough time to develop it and gave up. But we did get to do a lot of research with regard to the liquid crystal and other matters involved.
Iwata
So you happened to learn about 3D.
Itoi
When I hear that, I think Yamauchi-san has played a big role.
Miyamoto
Very big.
Itoi
If not, none of this—meaning our whole company—would be what it is.
iwataasks.nintendo.com