Professional Documents
Culture Documents
Nichola Dobson
All rights reserved. No part of this book may be reproduced in any form or by
any electronic or mechanical means, including information storage and retrieval
systems, without written permission from the publisher, except by a reviewer who
may quote passages in a review.
aTM The paper used in this publication meets the minimum requirements of
American National Standard for Information Sciences-Permanence of Paper for
Printed Library Materials, ANSIINISO 239.48-1 992.
Once upon a time animation was a relatively simple matter, using fairly
primitive means to produce rather short films of subjects that were
generally comedic and often quite childish. Much of this was just filler
for more serious stuff. Since then, things have changed-and they keep
on changing at a maddening pace that looks like a cartoon being fast-
forwarded. One new technique after another has made it easier, faster,
and above all, cheaper to produce the material. This material has taken
on an increasing variety of forms-not just drawings but also clay and
plastic bricks and other solid matter-that are now being leapfrogged
by computer-assisted techniques and other advanced technologies that
provide different and usually better viewing. Sound has also improved
phenomenally. But the real revolution has been in content. With all due
apologies to Donald Duck and friends, we now have not only feature-
length films-which is nothing really special since it is only a question
of a longer showing time- but also increasingly sophisticated stories,
many still amusing (nothing has truly replaced comedy) but others quite
serious, dealing with heavier issues like the environment, personal and
generational conflicts, warfare, and indeed, the end of life as we know
it. Wow! This is almost mind-boggling, except that there is certainly
more to come, with games and interactive animation and things we can-
not even conceive of yet.
So it is not only a pleasure but almost an obligation to include a His-
torical Dictionary of Animation and Cartoons in the Literature and Arts
series. It starts by tracing the path of animation from its rather simple
beginnings about a century and a half ago to the complicated and hectic
pace it is setting at present. The introduction helps put things in perspec-
tive and not only considers the past and the present but also peers into
the future. The bulk of the information comes in the dictionary section.
Many of these entries deal with leading figures on the technical, creative,
X EDITOR'S FOREWORD
and production side and on some of the companies and groups they have
formed. Others, and this is only fair, deal with the memorable characters
and films they have generated and that sometimes overshadow them.
Then there are entries on the situation in different parts of the world,
and not only the United States, where most-but hardly all-of the
action can be found. The other major contingent presents the various
techniques and technological advances. Along with this there is a bibli-
ography that is particularly useful for readers who want to follow up on
any specific aspects.
This volume was written by Nichola Dobson. Over the past decade,
she has been studying, teaching, and writing on media studies, with a
major focus on animation. Her doctoral thesis at Queen Margaret Uni-
versity in Edinburgh dealt with one of the more intriguing recent forms,
namely the anicom. Now Dr. Dobson is active doing research on ani-
mation and television studies, including recent participation in a joint
project between Scotland and Catalonia on national identity in televi-
sion soaps. A member of the Society for Animation Studies, she is the
founding editor of its journal Animation Studies. Having compiled this
excellent guide to animation, she is bound to take on other challenging
tasks of her own choosing as an independent scholar. Meanwhile, any-
one interested in this increasingly lively and intriguing corner of cinema
will be greatly aided by the insight she has provided here.
Jon Woronoff
Series Editor
Preface
I would like to thank the following people who have made this book
possible: my husband, Jonny, without whose support I would never
have been able to complete this work, and my family and friends for
their patience while I undertook this task. I would like to thank Paul
Ward for his initial suggestion that I write this book and for his support
thereafter. Thanks also to Paul Wells for his continued encouragement
and importantly for permission to reproduce (and adapt) the chronol-
ogy from his book Anitnation: Genre and A~cthorship(2002). There are
several people who have made the illustration of this book possible:
Maureen Furniss; Jim Walker, and his colleague Kerry Drumm for
their invaluable contacts, who put me in touch with several animators
who were kind enough to supply me with their wonderful images; Peter
Firmin (and Karen Edwards at Licensing by Design Ltd.), Vivien Halas,
Barry Purves, Tom Lowe, and by extension, Bob Godfrey. Thanks to
Tony Dalton and Ray Harryhausen, Bill Plympton, Joanna Quinn, and
J. J. Sedelmaier, all for their excellent images and support. I would also
like to acknowledge my friends in the Society for Animation Studies,
whose excellent work in the field has inspired, and in some cases con-
tributed, to this book. Finally, I would like to thank Jon Woronoff at
Scarecrow Press who has provided guidance with great patience.
Acronyms and Abbreviations
2D Two-dimensional
3D Three-dimensional
ABC American Broadcasting Company
ASIFA Association Internationale du Film d' Animation,
or International Animated Film Association
BAFTA British Academy of Film and Television Arts
BBC British Broadcasting Corporation
B FI British Film Institute
Cal Arts California Institute of the Arts
CBS Columbia Broadcasting Service
CGI Computer-generated imagery
DVD Digital video disc
HB Hanna-Barbera
ILM Industrial Light and Magic
ITV Independent Television
JJSP J. J. Sedelmaier Productions
LAW Leeds Animation Workshop
MGM Metro-Goldwyn-Mayer
MOMA Museum of Modern Art (New York)
MPAA Motion Picture Association of America
MTV Music Television
NBC National Broadcasting Company
NFB National Film Board of Canada
PCA Production Code Administration
SAS Society for Animation Studies
UPA United Productions of America
WB Warner Brothers
Chronology
Betty Boop in Dizzy Dishes, though her features later changed. Walter
Lantz produces the first Technicolor cartoon sequence in a full-length
live-action color feature, King of Jazz.
1931 After leaving Walt Disney, Ub Iwerks releases Flip the Frog,
less successful than his Disney series, that is distributed by MGM. The
first Merrie Melodies cartoon, Lady Play Your Marzdolin, is a further
example of animation's intrinsic relationship to popular music.
1932 Mary Ellen Bute and Leo Thurmin experiment with the concept
of drawing with electronically determined codes, the first form of com-
puter animation. Oskar Fischinger continues his experiments with "vi-
sual music," including Composition in Blue ( 1 935), which is arguably
an inspiration for Disney's Fantasia (1 940). Disney won the first Oscar
for Animated Short Films with Flowers and Trees, which had been
three-quarters made in black and white and was ordered to be remade
into fully three-strip Technicolor.
1933 Disney produces the most fully formed "personality" animation
with The Three Little Pigs, whose signature ditty, written by Frank
Churchill, "Who's Afraid of the Big Bad Wolf?" became a rallying cry
against the damaging effects of the Depression. The Fleischer brothers'
surreal take on the Snow White fairy tale, Betty Boop's Snow White-
featuring Betty, Koko, and Bimbo as well as a rotoscoped performance
from Cab Calloway singing "St. James Infirmary Blues"-is released
and labeled "cartoon noir." Max Fleischer also introduces Popeye the
Sailor, the popular blue-collar sailor.
1934 Honeymoon Hotel was released as the first Merrie Melodies
cartoon. Donald Duck appeared in his first film, The Wise Little Hen,
and became the Disney Studio's most popular character. Alexander
Alexieff and Claire Parker create their first "pin screen" animation,
Night on Bald Mountain, utilizing the lighting effects upon a 1,000-
pin screen, where different levels of pins were raised to create an image
and photographed one frame at a time. Hugh Harman and Rudy Ising
create the first Harman-Ising cartoon, The Discontented Canary, for
MGM, called "Happy Harmonies."
1935 Alexander Ptushko's politicized puppet animation,A New Gulliver,
made with molded wax dolls, updates Swift's story with Gulliver as a
champion of an oppressed proletariat and demonstrating the benefits of
modernization in the industrial landscape. The first color Mickey Mouse
cartoon, The Band Concert, is produced and may be viewed as a summa-
tion of Disney's stylistic combination of personality animation, situational
story-telling and gag construction, and image-music synchronization.Len
Lye's stylish and innovative abstract film A Colour Box, sponsored by the
General Post Office (Great Britain) and culminating in information about
parcel post costs, is produced.
1936 Walt Disney explores a town-and-country theme in The COUIZ-
try Cousin, comparing rural innocence with urban sophistication. The
Fleischer brothers produce the first extended-length cartoon short, Pop-
eye the Sailor Meets Sinbad the Sailor. Len Lye completes a puppet
film, The Birth of a Robot (1936), and Rainbow Dance (1936), featuring
a human figure and varying color combinations.
1937 Norman McLaren's abstract film Love on the Wing advertises
air mail and is viewed as "too Freudian" by a British government
minister who saw sexual connotations in the imagery. Walt Disney
inaugurates the first use of the multiplane camera in a short animation,
The Old Mill, to create realistic perspective and movement through the
depth of field. Disney also releases Snow White and the Seven Dwarves,
first thought of as "Disney's folly," though it advances the animation
medium. A strike occurs at the Fleischer brothers' studio, signaling the
first full impact in the struggle for unionization within the animation
studios, a fate that befalls the Disney Studio four years later.
1938 A prototypic "Bugs Bunny" appears in Porky's Hare Hunt, but
Frank Tashlin has argued that the real design basis for Bugs was in
Disney's The Tortoise and the Hare (1935).
1939 The Fleischer brothers release their first full-length feature,
Gulliver's Travels. Hugh Harman's part-Disneyesque "cute," part-
documentary "real" evocation of the consequences of war is seen in
Peace on Earth. The film is nominated for an Oscar and the Nobel
Peace Prize, and endorsed by many social contexts for its antiwar mes-
sage. Disney releases Pinocchio, arguably their masterpiece, described
as a gothic tour-de-force exploring the moral, social, and material world,
and illustrating the complex processes of redemption and fulfillment.
XXIV CHRONOLOGY
Hen Hop. Tex Avery consolidates his key themes of sex, speed, status,
and Disney-bashing in Red Hot Riding Hood, a modern revision of the
fairy tale. Avery also makes his first Droopy cartoon, Dumb-Hounded.
Bob Clampett's take on the Snow White story in Coal Black and de
Sebben Dwarves, featuring a range of black caricatures, is released.
Warner Bros. makes the SNAFU series of cartoons for the armed ser-
vices, featuring an inept recruit. More affecting, if problematic, Warner
Bros. propaganda can be seen in D a f i arzd the Commando (1943). Leon
Schlesinger sells his studio to Warner Bros., after which all Looney
Tunes and Merrie Melodies are produced in color.
1944 The Industrial Film and Poster Service, forerunners to United
Productions of America (UPA), produces Hell Bent for Election on be-
half of Franklin D. Roosevelt, directed by Chuck Jones. Warner Bros.
continues to produce propaganda with Herr Meets Hare (1944), Plane
D a f i (1944), and famously, Bugs Bunny Nips the Nips (1944), with its
controversial "grenade ice creams."
1946 Disney's controversial part-animated, part-live-action retell-
ing of the "Uncle Remus" stories, Song of the South, is released and
attracts National Association for the Advancement of Colored People
(NAACP) protests. United Productions of America (UPA) is estab-
lished and releases The Brotherhood of Man, a racially sensitive film
that brings the studio national attention. ENIAC, the world's first pro-
grammable electronic computer, is introduced by the U.S. military at
the University of Pennsylvania.
1947 Oskar Fischinger uses oil painting on Plexiglas to animate color
and form synchronized to Bach's Brandenburg Concerto in Motion
Painting #I. Jordan Belson, one of America's West Coast avant-garde,
completes a silent black-and-white movement painting on film, Trans-
mutation. Jiri Trnka's puppet animation The Czech Year signals the rise
of a new Eastern European animated tradition.
1948 Norman McLaren's experimental film Begone Dull Care,
described by painter Pablo Picasso as "Finally, something new," is
released. Tex Avery modernizes his work in Little Rural Riding Hood.
Chuck Jones makes the first of his existential fables featuring the Road
Runner and Wile E. Coyote. Crusader Rabbit is the first cartoon made
specifically for television by Jay Ward and Alex Anderson.
XXV~ CHRONOLOGY
1951 Robert "Bobe" Cannon and UPA radicalize the cartoon with
Gerald McBoing Boing, using modern art principles and new concep-
tions of story-telling to challenge the dominance of the Disney, Warner
Bros., and MGM styles. This new graphic style wins an Oscar.
1952 Norman McLaren's antiwar film Neighbours, using pixilation-
the animation of live-action movement frame by frame-is released.
1953 Ray Harryhausen creates extraordinary 3D creature animation
in The Beast from 20,000 Fathoms, elevating a throwaway B movie to
commercial and artistic success. Disney's short history of music, Toot,
Whistle, Plunk, and Boom, adopts a similarly modern graphic style as
UPA. Disney did not approve of this departure from the established
aesthetic, although it did win the Oscar. Chuck Jones deconstructs the
cartoon form in Duck Amuck, one of Jones' best known. 3D cartoons
are introduced in Melody, the "Adventures in Music" short released by
Disney.
1954 Halas and Batchelor release a persuasive full-length feature
adaptation of Orwell's parable about the Russian Revolution, A~zimul
Farm. Disney closes its cartoon shorts division.
1955 James Whitney, brother of John, makes a visual tour-de-force
optical invention that seeks to evoke the spiritual agenda of the "sacred
machine" alluded to in the title of Yarztra. Art Clokey's abstract clay
animation Gumbasia, which anticipated his Gumby television series,
is released. John and Faith Hubley form Storyboard Studios, advance
animation practices, and create films addressing global social problems.
Paul Terry sells Terrytoons to CBS, and Gene Deitch restructures the
studio.
1956 Zagreb Studios is established, prioritizing modernist art prin-
ciples in its "reduced animation" strategy; The Playf~illRobot by Dusan
Vukotic is the first film released by the studio. MGM closes its short
cartoons unit.
1957 Chuck Jones directs What's Opera Doc? his classic compres-
sion of Wagner's 14-hour "Ring" cycle, into seven minutes. Hanna-
Barbera ushers in the era of television animation with R14jf and Ready
and the cost-effective "limited animation" processes that drew from
UPA and Zagreb aesthetics, but found less favor with the artists of the
CHRONOLOGY X X V ~ ~
Golden Age. John Whitney created the first primitive analogue com-
puter graphics.
1958 Bugs Bunny's only Oscar-winning cartoon short, Knighty
Knight Bugs, is released.
1959 UPA makes its first full-length feature, 1001 Arabian Knights.
1960 Heaverz and Earth, an extraordinary extended film artwork
made over 10 years between 1950 and 1960 by Harry Smith, one of the
postwar West Coast avant-garde group, is released. Hanna-Barbera's
The Flintstones becomes the first animated prime-time sitcom, and a
vindication of the company's cost-effective reduced-animation tech-
niques. Disney uses the Xeroxing process in its production of Goliath 11
for the first time and uses it throughout its feature 101 Dalmatians.
1961 Czech Karel Zeman adapts Gottfried Biirger's novel Baron
Munchausen. Zagreb artist Dusan Vukotic's film Ersatz becomes the
first animated short from outside the United States to win an Academy
Award.
1962 Ivan Sutherland at MIT creates Sketchpad, a software program
with enhanced computer graphics.
1963 Jason and the Argonai~tsis released, probably the zenith of Ray
Harryhausen's career, including a sequence in this where the Argonauts
do battle with six animated skeletons. Astro Boy is the first Japanese
animated series to appear on American television, directed by Osamu
Tezuka at Mushi Animation Studio.
1964 Hanna-Barbera produces Jotzny Quest, one of the best science
fiction series on television for children. The Pink Panther is the first
DePatieIFreleng "Pink Panther" cartoon for theatrical distribution.
1966 Filmation introduces Superman, another version of the super-
hero cartoon.
1967 Norman McLaren's masterpiece Pas de Deux-the animation
and photographic manipulation of a dance sequence-is released. Ter-
rytoons1Paramount closes its animation studios.
1968 John Whitney's computer-generated masterpiece Permutations,
made during a period of research for IBM, is released. George Dunning
xx~iii CHRONOLOGY
and his British-based team radicalize the animated feature with The Yel-
low Submarine, using the Beatles' songs, modern graphic design prin-
ciples, and the full embrace of counterculture activities and outlook.
1969 Scooby Doo is introduced, one of Hanna-Barbera's most popu-
lar and enduring cartoon characters. Experimental animator Jules Engel
heads the department of animation at the influential California Institute
of the Arts (CalArts). Warner Bros. ceases the theatrical distribution of
cartoons.
1972 Ralph Bakshi radicalizes American cartoon animation by the
explicit depiction of adult themes and behavior in the guise of his coun-
terculture cat in Fritz the Cat. Walter Lantz's studio closes, having been
one of the longest surviving from the Golden Age. George Gerbner's
research group finds that animated cartoons are the most violent televi-
sion genre.
1974 John Whitney Jr. continues his father's work, establishing a
company to explore the possibilities of 3D computer-generated imagery
for entertainment applications.
1975 Veteran British animator Bob Godfrey's inspired musical docu-
mentary of Isambard Kingdom Brunel, GREAT, featuring innuendo, pa-
thos, and politics-the calling cards of Godfrey's long career in British
animation-is released. Evan and Sutherland Computer Co. produces
the first fully computer-generated (CG) images to the U.S. Maritime
Administration for research and development in training situations (the
company had been established in 1968 to develop and exploit burgeon-
ing CG technologies). George Lucas founds Industrial Light and Magic
(ILM) to create computer-controlled effects for Star Wars. Will Vinton
establishes Claymation as a crossover method between cartoon prin-
ciples and avant-garde modern expression, radicalizing both in Closed
Mondays.
1976 Caroline Leaf's adaptation of Mordecai Richler's autobio-
graphical writings, The Street, uses a sand-on-glass metamorphosis
technique, which enhances the representation of recollection and
stream-of-consciousness association. The International Telephone and
Telegraph Company funds Richard Williams' film Raggedy Ann and
CHRONOLOGY XX~X
DEFINING ANIMATION
The definition of animation has long been the subject of some debate,
increasingly so as new technologies blur the boundaries between anima-
tion and live-action cinema. One of the most basic definitions of anima-
tion comes from a dictionary definition outlined by Philip Denslow at
the fourth Society for Animation Studies conference, as
nature of the form, and the resulting study of it, that attracts interest,
and that one single definition is not necessary. Likewise, the changes
in the technologies for image manipulation and creation would suggest
that definitions would need constant updating in order to take these
advances into account.
In this book, animation is considered to be all of the above defini-
tions: it is movement that is drawn, inanimate objects brought to life
through models and drawings, and film that is "not live action." By
including all of these definitions, the book demonstrates the variety and
scope of animation as an art form, a narrative filmic device, and a tool
for creating what cannot be captured in live action.
who created them. During the World War I1 years, the studios produced
propaganda films for the troops, with a particular focus on their adult
male target audience. Disney's features did have frightening elements
within them (particularly early on), but its films were increasingly made
for families and children and were marketed accordingly.
Despite a decline in the industry in the 1980s, the Disney Studio
continued to try to capitalize on its legacy; the "house of mouse," as it
is known, has increasingly diversified its market, not least dominating
children's and preteens' entertainment. Disney's continued presence re-
inforces the perception of animation in general audiences who have not
perhaps had access to any alternative animation. Similarly, since 2000,
other studios have been trying to emulate Pixar's success by creating
family friendly features using computer-generated imagery (CGI). De-
spite this increase in films, they are all trying to capture the same fam-
ily market, again dominating the cinemas (and television) with mostly
child-oriented animation.
Animation shares its origins with film history because both emerged
from experiments into the creation of the moving images that were
abundant in the late 1800s. Many of the earliest technologies were
European inventions to create and project images, and these developed
rapidly until the turn of the century. Touring acts brought the magic of
the moving image to the world by the Lumikre brothers, Emile Rey-
naud, and Thomas Edison, all demonstrating the wonder of the new
technology while constantly trying to improve their machines. Eventu-
ally, the two forms diverged-film captured and projected live action,
and animation created movement from inanimate objects, particularly
drawings and models.
The animation industry took off around the world (in varying stages)
with the pioneers trying to discover the best, most efficient, and cheap-
est methods to create and exhibit the new moving pictures. It began
with "trick" stop-motion films and then moved on to the filming of
thousands of drawings with incremental moveme~its,the technique
preferred by Winsor McCay and seen in his Little Nemo (191 1). One of
the key sources of material for the new animators was the newspaper
comic, or cartoon, strip; many people had previously read them and
now audiences were keen to see the familiar characters move. Likewise,
many new animated characters were later translated into comic strips as
a form of merchandise.
The technology developed quickly with cel animation coming into
use as early as 1914, only I0 years after J. Stuart Blackton's "lightning
sketches" using crude stop-motion. This new technique had an enor-
mous impact on the industry, and numerous studios and individual ani-
mators were able to create moving drawings quickly without having to
reproduce every single movement. The process-still in use-became
shorthand for drawn animation, commonly referred to as simply "cel."
The technology continued to develop with the Fleischer broth-
ers' early motion-capture device, the rotoscope, and later with Walt
Disney's multiplane camera that enabled the animator to create depth
of field on a flat film background. The next development was sound
synchronization, which brought new life to the silent era films accom-
panied by musical scores and dialogue cards. The new use of sound was
the making of some studios and the undoing of others, such as that of
Pat Sullivan, who disliked the new technology despite the popularity of
his star, Felix the Cat.
The 1930s and 1940s saw the start of a boom in Hollywood ani-
mation, and around the world new studios began to follow from the
imported images they saw. During World War 11, studios consolidated
their efforts to create war-effort propaganda, after which studios con-
tinued under new government regimes in Eastern Europe and the Soviet
Union, whereas largely in the West they returned to commercial busi-
ness as usual.
New modern art forms were influencing animators and inspiring
experimental avant-garde films, as well as lending a new modern-
ist aesthetic to more mainstream productions such as the new United
Productions of America (UPA) studio's Gerald McBobzg Boing. This
change in style was very popular and saw a shift in the dominance of
the hyperrealist principles set by the Disney Studio.
As the new technology of television became more popular, the
demand for children's and animated programming increased, initially
met by repackaging popular old shorts. However, the effect of this new
broadcasting technology was a decline in cinema audiences; several an-
imation studios closed. Out of the remains of MGM, the newly founded
xlii INTRODUCTION
GEOGRAPHIC SPREAD
FUTURE PROSPECTS O F A N I M A T I O N
REFERENCES
Cholodenko, Alan, ed. 1991. The Illusion of Life: Essays on Animation. Sydney:
Power Institute of Fine Arts.
Pilling, Jayne, ed. 1997. A Reader it?Animation Studies. London: John Libbey.
Solomon, Charles. Enchanted Drawings: The History of Animation. New ed.
New York: Random House Value. 1994.
The Dictionary
order to produce the work fairly quickly. The result, a form of lim-
ited animation, saw reused backgrounds and dialogue sequences
with only animated mouths. The films typically counter this limited
approach by including scenes of great detail where more effort has
been put into the animation, thus elevating the quality of the film.
There are studios that produce anime with higher production values,
such as Studio Ghibli as seen in Spirited Away (2001), or in such
features as Ghost in the Shell (1995) or Akira (1988).
Although most animators have their own distinctive styles, a
common feature in anime, and one that has become something of a
stereotype in the West, is the use of large eyes drawn on many of the
characters, often paired with a large head and small body. There is
also the use of exaggerated facial expressions for surprise or anger in
many of the characters.
ASIA. The animation industry in Asia has had varying levels of devel-
opment, with a turbulent history marked by war and politics. Two
of the most prolific producers of animation are China and Japan,
and as such have their own entries. The early days of the industry
were largely influenced by imports from the United States that
provided inspiration for the development of a new industry. The
development was marred in the early 1940s with World War I1 as
well as conflicts within the continent. In North Korea, for example,
the industry faltered in the postwar period, only finding its place in
the mid-1980s when it established the Children's Film Studio of the
Democratic People's Republic of Korea as an overseas facility, creat-
ing animation for French, Italian, and Spanish companies as well as
children's films for the domestic market.
In South Korea, the mid-1950s saw the earliest animation in ad-
vertisements. In 1960, Shin Dong Hun set up his own studio and
established an industry for features in South Korea. Between 1976
and 1985, 62 features were produced in the country. By increasing
production for overseas studios, South Korea became the third-
largest producer of animation after the United States and Japan. Un-
doubtedly, Japan is the biggest contributor of animation in the region
in terms of output volume and also in the effects and impact that
animation from Japan has had on the world.
The Taiwanese animation industry began in the 1960s with the
production of shorts, and the sector was dominated by only a few
companies such as Tse-Hsui Art and Production, Ying-Jen Ads Com-
pany, and perhaps one of the most successful, the Wang Film Produc-
tion Company (also known as Cuckoo's Nest). Wang was established
in 1978 by James Wang, who had trained in the United States and
formed a partnership with Hanna-Barbera (HB). They produced
many of HB's popular series, including Yogi Bear, Scooby Doo, and
features such as The Cure Bears Movie. The industry has continued
to develop with support from the government, which is encouraging
the use of digital technology.
Vietnamese animation, like that of Taiwan, came to the fore in the
early 1960s with the state-sponsored Hanoi Cartoon Studio. It has pro-
duced a variety of animation over the years using different production
methods, including cel, cutout, and puppet. The studio's first film was
a propaganda piece by Le Minh Hien and Truong Qua called What
the Fox Deserves (1960), though it was Ngo Manh Lan's The Kitty
that gave the studio international attention in 1966. Over the years, the
studio has varied its output with fables as well as propaganda. In the
early 1990s, foreign companies began to base themselves in Vietnam
and the industry started expanding into computer animation.
Animation in Thailand has been influenced by outside forces, such
as the sponsorship of anticommunist films in the late 1950s and early
1960s by the United States. One of the major figures in Thai anima-
tion is Payut Ngaokrachang, who made his first film, The Miracle
Incident, in 1955. His (and Thailand's) first feature was The Advelz-
tures of Sud Sakorn (1979). He spent much of his time teaching ani-
mation. Other animation in Thailand came from offshore studios that
attempted to develop the industry further, but with a small domestic
market there is an emphasis on reaching a wide audience when pro-
ducing animation for film or television.
In the Philippines, the majority of animation was produced for
foreign companies though there was some interest in homegrown
television advertisements and shorts in the early 1950s. In the early
1980s, several foreign studios, particularly from Australia and the
United States, established facilities in the Philippines, but while they
produced several popular television series, the industry has never
been consistent in its production.
While India's animation is not as well known as its live-action film
industry, there have been many developments since the 1950s when
it has been suggested the "modern" industry began with the forma-
tion of the Cartoon Film Unit of the Ministry of Information Films
Division. One of the key animators of the division is Ram Mohan,
who worked there from the mid-1950s until the late 1960s, going
on to form his own studio, Ram Mohan Biographics, in 1972. His
studio provided training for new artists and later merged with United
Studios Ltd. forming UTV Toons. The industry was slow to develop,
though, until the 1990s when small independent companies began to
emerge. Broadcasting networks MTV India and Cartoon Network
India encouraged the growth of the market for Indian animation,
aided by the increasingly adept workforce in digital technology.
The increase in animation production for an international market
was fueled by several small studios such as Pentamedia and Toonz
Animation India. Two key figures in the contemporary industry are
Cyrus Oshidar and Arnab Chaudhuri, who are often commissioned
by companies to create innovative short works using a variety of
animation techniques.
ASSOCIATION INTERNATIONALE DU FILM D'ANIMATION
(ASIFA). The Association Internationale du Film d'Animation, or
International Animated Film Association, was founded in 1960 in
Annecy, France, by the most famous animation artists of the time,
including Norman McLaren. Today the association has more than
30 chapters all over the world. The association was founded in the be-
lief that the art of animation can be enriched and developed through
close international cooperation and the free exchange of ideas,
experience, and information among all concerned with animation.
It describes the art of animation as "the creation of moving images
through the manipulation of all varieties of techniques apart from live
action methods" (ASIFA website).
The worldwide association establishes communication and pro-
motes and disseminates knowledge of animation. ASIFA organizes
meetings, conferences, and assemblies, and publishes bulletins,
reports, and studies. It grants patronage to festivals to provide sup-
port for international exchanges. The membership consists of artists,
writers, directors, distributors, studio personnel, theorists, scholars,
critics, students, and those who have made a substantial contribution
to animation. The members pay annual dues, and there is an execu-
tive board and general assembly.
ASTRO BOY. Astro Boy was the first animated series on Japanese tele-
vision. The science fiction series was directed by Osamu Tezuka.
The series was based on Tezuka's manga Tets~rwarzAtom from the
1950s and adapted for television. It ran from 1963 to 1966 (193 epi-
sodes) and was stylistically very influential in the West and in Japan.
In order to fulfill the demands of the television schedule, Tezuka
used limited animation techniques and developed a particular style
that has been widely used in anime since. The series was originally
broadcast in black and white, and in 1982 a new color version was
made with 50 episodes produced. The main character, Atom, is a
robot boy who was created by a scientist to replace his son who had
died. He takes on the role of a superhero endowed with seven powers,
including "100,000 horsepower," powerful searchlight eyes, lasers
in his fingers, and super hearing as well as a heart and soul that he
uses to help humans in peril. The series was shown around the world,
dubbed into English in the West, and has remained popular since its
first appearance. A new feature-length film of Astro Boy is planned
for release in 2009 and is said to be animated using computer-
generated imagery (CGI).
in the 1920s and 1930s, though little evidence of their work remains,
with the exception of Eric Porter, considered to be the father of Aus-
tralian animation. He was impressed by Mickey Mouse and began
producing animated advertisements while trying to develop animation
for the cinema. He began his first major work, Waste Not, Want Not,
in 1938 but was disrupted by World War I1 and could not distribute
it until after this period; during the war, he made propaganda films.
Porter continued to try and develop an animation industry but it was
not until the 1950s that any progress was made. Eric Porter Produc-
tions made programs for U.S. and Australian television as well as
advertisements. In 1972, he produced the first Australian feature-
length animation, Marco Polo Jr. vs. the Red Dragon. The film had
mixed reactions from audiences and critics. Unfortunately, the studio
was not successful in the long term and had to close down. Despite
this lack of success, Porter was a key figure in helping establish the
Australian animation industry and training new animators.
One of the largest studios in Australia was Hanna-Barbera (HB)
Australia, which was founded in 1972. The satellite company pro-
duced 25 percent of the overall global output for HB and developed
the advertising market. Air Programs International was founded in
the 1960s by Walter and Wendy Hucker. In 1966,it released King Ar-
thur and the Square Knights of the Round Table, a 39-episode series,
which was the first Australian animated television series. In 1969, the
studio released an adaptation of Charles Dickens' A Christmas Carol,
which led to a series of English classics. The studio also produced
episodes of the series Funky Phantom for H B before it established its
Australian studio. Burbank Film produced adaptations for the cinema
in the 1980s, such as Charles Dickens' The Old Curiosity Shop and
Oliver Twist. Other studios of note include Film Graphics, Graphic
Animation, Raymond Lea Animation, and Second Banana Film. Stu-
dios that concentrated on small projects and television productions
during the 1970s and 1980s were Jollification Cartoon, Fable Films,
Nicholson Cartoon Productions, and ATAM Animation Studios.
As well as the studios, there were several independent animators
of note, including Bruce Petty, who began his career as a comic-strip
artist in London. On return to his home, he developed an interest in
animation; among his best-known films are Leisure (1976), which
won an Academy Award, Karl Marx (1977), and The Movers
18 AUSTRALASIA
sex in the film, Bakshi was pleased that the reaction was against the
content and not the animation. He followed up the success of Fritz
with two similarly themed films, Heavy Trafic (1973) and Coonskin
(1975). In 1977, he adapted the J. R. R. Tolkien novel The Lord of
the Rings (1977), which featured the use of the rotoscope along with
his stylized cel animation.
In 1988, Bakshi once again revived Mighty Mouse, this time in
Mighty Mouse, The New Adventures, of which he directed four epi-
sodes. He continued producing animation for television and cinema;
in 1992, possibly following the success of the live-actionlanimated
feature Who Framed Roger Rabbit (1988), Bakshi directed Cool
World, which followed the live-action animated crossover. Despite
an impressive cast, the film was not very successful at the box office.
Since then, he has produced numerous animations for television and
in 1994 directed the live-action TV movie The Cool and the Crazy.
He has also created animated shorts for the Cartoon Network.
Bakshi's first film in 11 years, Last Days of Coney Island, was said
to be in production in 2008, though its future is unclear according to
Bakshi's own website due to funding problems.
elements with a space cut out so the images on the sheet underneath
could be seen. Done in progressive phases of movement with any
figures that moved requiring retracing, the backgrounds could be re-
used, saving time and the work of having to retrace every image. The
system was used at several studios throughout the 1920s and worked
as a variation of John R. Bray's method of overlaying images on
cels or translucent paper.
In 1915, BarrC produced The Animated Grouch Chasers, distrib-
uted by Thomas Edison, and combined live-action film clips with
animated sections. BarrC was commissioned in 1916 by the Interna-
tional Film Service to film seven fables based on the T. E. Powers
comic strips. In the same year, BarrC worked in partnership with
Charles Bowers to produce an animated version of "Mutt and Jeff,"
Bud Fisher's newspaper comic strip.
BarrC left the studio in 1919 and created Soda Jerks in 1920. He
later returned in 1926-1927 to animate Felix the Cat for Pat Sulli-
van. After this period, Bard moved back to Montreal, where he lived
until his death in 1932.
which had been equal with Halas, was lessened by the birth of her
first child. When their second was born in 1949, they were able to get
help and Joy was able to return to work.
In the 1950s, the studio began work on Animal Farm (1954),
which became one of its best-known films as well as Britain's first
feature-length animation. The pair continued developing techniques
and produced a variety of films throughout the 1960s and 1970s,
including some very early computer animation.
As Batchelor got older, her health deteriorated with arthritis, which
prevented her from drawing. Instead, she taught animation at the
London Film School and was governor until she died in 1991.
cially and critically, with Bird winning his first Academy Award for
the film in the Best Animated Feature category in 2005.
BLUTH, DON (1937- ).Born in El Paso, Texas, Don Bluth began his
animation career with the Disney Studio in 1956 when he joined the
28 BLUTH, DON
the BBC expanded into digital television, the strand got its own chan-
nel, which is available during the day.
The experience left Bute feeling that film was too commercial; she
decided she wanted to work in abstract animation, inspired by the
work of artists Wassily Kandinsky and Oskar Fischinger. She ex-
perimented with a variety of techniques and made her first abstract
film, Rhythm in Light, in 1934. Many of Bute's films were influenced
by pieces of music and she became very interested in the relationship
between line and color as counterparts to compositions in sound. Her
filmmaking and painting continued to explore this and she began to
use new technologies such as the oscilloscope to create animated
patterns. Other films include Synchrony No. 2 (1935), Escape ( I 938),
and a series of shorts, including Spook Spot, which was animated
by Norman McLaren. Many of her films were produced by her
husband, Tim Nemeth, and in 1965 she made the award-winning
Finnegans Wake as a reaction to the James Joyce novel; the film was
very successful and was shown commercially.
can be difficult due to the size of the film stock (though larger stock
can be used), and the level of detail required is very time consuming.
No assistance can be given to the animator in the way that cel anima-
tion, for example, can be traced by one artist, painted by another, and
filmed by yet another.
Examples of this method can be seen in Norman McLaren's
Fiddle Dee Dee (1947) and Begone Dull Care (1949), which he
produced while he was at the National Film Board. For the latter
film, created with Evelyn Lambart, he recorded the sound and then
cut the film into lengths to match the musical score. He also used
this method in Lines Vertical, Lines Horizontal (1960) and Mosaic
(1965). Caroline Leaf also uses cameraless animation, both scratch-
ing and painting onto the film; her film Two Sisters (1990) was made
by scratching the emulsion from the surface of the film. Len Lye
created A Colour Box (1935) using this method, and experimental
filmmaker Stan Brakhage created images by burning the film.
but the images can be manipulated quickly and different poses can be
tried without having to redo all of the original images.
Many animators continue to produce 2D animation either fully
hand-drawn such as Sylvain Chomet's Belleville Rendezvous
(2003), or using a mixture of digital and traditional cel techniques, as
preferred by the Japanese animation Studio Ghibli.
CHINA. Animation has a long history in the Asian continent, with the
Chinese animation sector developing in the early 1920s, inspired by
what had been produced in the United States. One of the earliest ex-
amples of Chinese animation demonstrates Western influence. Uproar
in an Art Studio (1926) was created by the Wan brothers of Shanghai,
twins Wan Lai-ming (1899-1997) and Wan Gu-chan (1 899-1995),
Wan Chao-chen (1906-1992) and Wan Di-huan (1907- ), who had
taught themselves animation. Their film was a mixture of live action
and animation, inspired by the Fleischer brothers' Out of the Inkwell
series. Their next film, A Paper Man Makes Trouble ( 1 930), used the
42 CHINA
pets are moved in small increments, each filmed separately and then
compiled into a film. When the film comes together in a continuous
form, the individual movements are barely detectable, giving the
model or puppet life.
When Will Vinton's Academy Award-winning film Closed Mon-
days (1974) used the technique and the term Claymation was trade-
marked in 1981, the technique became a consolidated, recognized
animation technique. Vinton's documentary Claymation (1978)
addresses some of the key aspects of clay animation, illustrating its
malleability and consistency, as well as its ability to be manipulated
from a colorless mass into moving forms. Another example of clay
animation in the United States is Art Clokey's Gumby series, which
ran for a number of years on U.S. television.
Probably the most well-known, recent example of clay animation
is the Wallace and Gromit series by British animator Nick Park at
the Aardman Animation studio. The studio has been producing clay
animation for many years, becoming the most familiar example of
the form, from their early Lip Synch series that featured the highly
popular Creature Comforts and their award-winning music video
for Peter Gabriel's Sledgehammer. Other examples from Aardman
include the popular short series Morph and the feature-length
Chicken Run (2000).
Clay was also used in the short-lived television series The PJ'S
(1999-2001) and to particularly great effect in the popular Music
Television (MTV) series Celebrity Deathmatch (1998- ).
series The Gutnby Show, which ran from 1956 to 1957. The model
was made using a wire armature under the modeling clay that could
be manipulated in a variety of ways. Clokey and his wife, Ruth,
had met at seminary school and their values were passed on in the
series.
These views were particularly evident in their next series, Davey
and Goliath ( 1 960-1962, 1969-1971), which featured a young boy
and his moral, talking dog. The show was funded by the Lutheran
Church. For this series, Clokey moved away from clay and began
using soft foam rubber over armatures. In the 1960s, they moved
to a new studio space in Glendora, California. In the 1970s, Clokey
produced The Clay Peacock (1963) for NBC and the film Mandala
in 1964. He also remarried in the 1970s, at which point Ruth closed
the studio; he then created a toy called "Moody Rudy" that was a
bendable figure. After Gumby reaired on the Disney channel in the
1980s, there was a new interest in merchandise and Gumby became
something of a cult classic. Clokey and his new wife, Gloria, toured
college campuses and in 1987 to 1988 they created 99 new episodes
with their new company, Premavision, and Lorimar Studios. In 1995,
they made The Gumby Movie after Nickelodeon began showing the
episode in the early 1990s. In 2000, the distribution company Rhino
released the series on DVD. This increased interest in Clokey's work
over the years and even saw the creation of a new series of Davey
and Goliath in 2004, produced by Clokey's son, again funded by the
Lutheran Church.
studio in the 1930s but there was little opportunity for development
of their skills and many moved on. The studio made the move into
color in 1934 with the Color Rhapsodies series.
Financial problems with Screen Gems led to Columbia taking
over responsibility, though Mintz remained in charge until ill health
forced him to leave in 1939. Over the next eight years, there were
seven different managers, including Mintz's brother-in-law, and in
1941 Frank Tashlin joined as writer and director. Tashlin took ad-
vantage of the strike at Disney and hired many of the staff, including
John Hubley. The new team brought a new look to the cartoons but
after one year Tashlin left and was replaced by Dave Fleischer. His
stay was also brief and again the studio went through various man-
agement changes. In 1946, Leon Schlesinger's "right-hand men,"
Henry Binder and Ray Katz, came on board from Warner Brothers
and brought Bob Clampett with them. The studio never regained the
early success and by 1948 Columbia was working more and more
with United Productions of America (UPA) and let Screen Gems
fade into the background, essentially killing off the studio. Columbia
found success with UPA.
shaggy dog story; literal, verbal, and visual gags; and objects brought
to life.
In 1941, the studio was hit again, but this time by an animators'
strike. The staff had issues with wages and contracts and even when
it was resolved many left, including John Hubley, uncomfortable
with what was perceived as a change in the mood. The studio then
became involved in the war effort with the government and military
after Pearl Harbor. It produced training films and was permitted to
keep the studio, during which time it released Dumb0 (194l), Bambi
(1942), Saludos, Amigos ( 1943), and The Three Caballeros (1 943).
The production of shorts included anti-Nazi propaganda.
After the war, animation became less popular and the production
of shorts was reduced to cover the rising costs of producing features.
Disney began to branch out into production of documentaries, live-
action children's films, and television. Walt spent less time on the
production part of the business, leaving his "Nine Old Men9'-Mil-
ton Kahl, Marc Davis, Eric Larson, Wolfgang Reitherman, Les
Clark, Ward Kimball, John Lounsberry, Frank 'Thomas, and Ollie
Johnston-in charge. The term was coined by Walt, who said they
reminded him of the nine justices of the U.S. Supreme Court. Fol-
lowing Walt's death in 1966, Reitherman oversaw the completion of
Walt's last film, The Jungle Book (1 967).
The studio continued after the death of its founder, though the
name was changed to Walt Disney Enterprises in 1968 (and is cur-
rently known as the Walt Disney Company, encompassing all the
ventures under the umbrella ownership) and began the 1970s with
The Aristocats ( 1970) and Robin Hood ( 1973). The style had changed
and the material was thought to be weaker. The studio was facing
increasing pressure from rising costs and staff issues; no new staff
had been hired after Sleepirzg Beauty ( 1959), which was four years
overdue and very expensive. Staff was lost due to death and retire-
ment, and as a result new features were only released every three
years. The studio began recruiting from art schools and Eric Larson
took charge of a new training program.
In 1977, The Rescuers was released and marked the end of the era
of the old animators. Koy took over the running of the company but
was not as innovative as Walt had been. However, in 1982 the studio
released Tron, which marked a significant point in the development
of computer-generated imagery (CGI). A new generation of anima-
DISNEY STUDIO 57
tors came on board and produced The Fox and the Hound (1981) and
The Black Cauldron (198.5)' but these films were not successful.
The studio went through management changes with Ron Miller,
Walt's son-in-law, replaced as CEO by Michael Eisner, and the
original studio was moved. Its next release, The Great Mouse Detec-
tive (1986), did better and the studio improved again when they col-
laborated with Steven Spielberg's Amblin Entertainment to produce
Who Framed Roger Rabbit (1987), directed by Robert Zemeckis and
Richard Williams. The film was a major success and capitalized on
nostalgia for classic animation.
In 1989, The Little Mermaid was released and was the first film
since Sleeping Beauty to feature a princess. It was very successful
and the end of the 1980s marked the beginning of a new era of hits for
the studio. The 1990s saw the success continue with Beauty and the
Beast (1991), which was the first animated feature to be nominated
for an Academy Award for Best Picture. Their next film, Aladdin
(1992), was even more successful at the box office and in 1994
The Lion King set the record for the highest grossing traditionally
animated film. However, in 1995, Pocahontas marked the start of
another decline in Disney animation as the film lacked the warmth
and success of The Little Mermaid.
Other late 1990s releases- Hercules ( 1997), Tarzan (1 999), and
The Emperor's New Groove (2000)-were similarly received. The
company had opened a satellite studio in Florida to increase produc-
tion, and it produced Mulan (1998), which did quite well, as did
Lilo and Stitch (2002), but Brother Bear (2003) was to be its swan
song and the Florida studio closed in 2004. At the same time, the
size of the California studio was reduced and management decided
to abandon drawn animation in favor of computer animation. It re-
leased Dinosaur in 2000, attempting to the push the boundaries of
digital animation. The film featured more than 30 separate species,
mapped into real location shots. A flexible motion control "Dino-
cam" was used, attempting to give the film a documentary feel. The
studio even created new computer software to create realistic lemur
fur. The film is considered to have made a significant development
in computer-generated "realism" with thousands of "naturalistic"
character shots. Home on the Range (2004) marked the end of the
58 DISNEY. WALT
DUCK AMUCK. One of the most famous of the Looney Tunes series
from the Warner Brothers studio, directed by Chuck Jones and
written by Michael Maltese. The 1953 film stars Daffy Duck and
begins with him fencing; as he lunges toward the screen, he moves
past the painted background and into blank white space. He then ad-
dresses the unseen animator. As they discuss and argue over the miss-
ing backdrop, it keeps changing, along with Daffy's costumes and
voice, which increasingly annoys Daffy. After feeling very harassed,
he pleads with the animator to stop and asks to see who is responsible
for his torment. The animator is revealed to be Bugs Bunny, who
then addresses the audience and says, "Ain't I a stinker'?" The film's
use of the break in the fourth wall with the interaction between the
character and animator and the direct address to the audience refers to
the Fleischer brothers' Out of the Inkwell series where Koko would
interact with his animator-master.
62 DUNNING, GEORGE
George Pal. Few of the artists remained in Hungary and the industry
lacked an identity or an audience until after the war.
In Yugoslavia, Zagreb would be the defining studio and later
school of animation throughout the postwar years. The Bulgarian
state-run film studio started its animation division in 1948. The first
Bulgarian animation was by Dimitar Todorov-Jarava, It's His Own
Fault (1949), followed by Wolfand Lanzb (1953) and the first color
film, Woodland Republic (1954). Puppet animator Dimo Lingurska
made his first film, The Terrible Bomb, in 1951 and set the ground-
work for the industry, though there was a lack of funding and the
animation was fairly crude. Todor Dinov is considered to be the
father of Bulgarian animation; he studied under Soviet animator Ivan
Ivanov-Vano. His first film was Marko the Hero (1955), though his
career was short-lived due to political interference.
Ladislas Starevitch (1882-1965), though born in Russia (and
included in the Soviet Union entry), was born to Polish parents
and is often claimed as a Polish animation pioneer for his puppet
animation. There was no organized animation industry in Poland
until after World War 11, and what there was, was considered to be
less "serious" than live-action film. Zenon Wasilewski, a prewar ani-
mator, wanted to finish a film he had started in 1939 that had been
interrupted by the war, and moved to Lodz where he established an
animation company, which later became the well-known puppet stu-
dio Semafor. A drawn-animation studio was established in Katowice
in 1947 though the ruling communist government kept a close eye on
the productions. It followed the Soviet model, which was dominated
by propaganda and folk tales, though training was available. This
training led to Witold Giersz's debut in 1956, The Mystery of the Old
Castle, and Little Western (1960). The duo Wlodimierz Haupe and
Halina Bielinska made Poland's first feature animation, the puppet
film Janosik (1954). This was followed by Changing of the Guard
(1959), which won the Palme d'Or at the Cannes Film Festival. In
1955, the Arsenal Art Exhibition in Warsaw featured Polish fine art,
which was very different from the usual "social realism." It proved
to be very inspirational to Jan Lenica (1928-2001) and Walerian
Borowczyk (1923-2006), who went on to collaborate on several
films. The Polish state restrictions were gradually relaxed and new
studios emerged such as Studio Miniatur Filmowych, making short
64 EASTERN EUROPE
films by young artists. Lenica and Borowczyk made five films to-
gether in the late 1950s. The pair later went their separate ways but
had brought a new sense of graphic design to Polish animation.
Two of Czechoslovakia's most notable animators, Jiri Trnka and
Karel Zeman, are featured in their own entries, both creators of
groundbreaking puppet animation.
Bulgarian animation took off in the 1960s and became one of the
most creative studios in Eastern Europe, the Sofia Animation Studio.
Joining Todor Dinov were Zdenka Doycheva, Pencho Bogdanov,
Radka Buchvarova, and Roman Meitzov. The studio was divided
into two sections headed by Donio Donev and Stoyan Dukov, who
brought morality and humor to the animation, seen in Donev's popu-
lar Three Fools series and Dukov's The Blackest Mouse (1971).
The Hungarian film industry nationalized in 1948 and animation
slowly came with it, though only a few films were made initially. The
Little Cock 's Dianlorld Halfpenny ( 1 95 1) by Gyula MacskBssy and
Edit Fekete was made for children and was the first Hungarian film
in color. The 1950s saw the development of the Pannonia Film Stu-
dio under the guidance of Gyorgy Matolcsy. It gained international
attention in 1960 with the award-winning Pencil and India Rubber
and Duet by Gyula MacskAssy. Jbsef Nepp's Passion (1961) was
the first animation to move from folk tales to feature contemporary
issues. In the 1960s, the television series Gustavus was sold to more
than 70 countries from 1964 into the 1970s, consisting of over 160
episodes. Ambitious shorts and good new animators coming through
brought a new dark humor to much of the animation produced. In
1968, economic reforms led to the studio having to find its market. In
the 1970s, Pannonia continued to create shorts and television anima-
tion. One of the most successful animators of the 1960s and 1970s,
Marcell Jankovics released Deep Water in 1971, The Fight (1977),
which won the Palme d'Or at the Cannes Film Festival, and The Son
of White Mare (1980). Throughout the 1970s and 1980s, television
production reached new heights and saw 20 features produced, with
many new talented animators such as Csaba Varga, Ferenc Cokb, and
Gyula Nagay. In 1986, Pannonia Cartoon and Animated Film Studio
became an independent company, Pannonia Film Company, with
artists holding rights to their work, though they also had to face new
competition from the new Varga Studios.
ENGEL, JULES 65
FAMILY GUY. This anicom, which airs on the Fox network in the
United States, was created by Seth McFarlane (who also voices
many of the characters). The series is similar in its domestic sitcom
structure to The Simpsorzs with a family of 2.5 children. The family
consists of Peter Griffin, an overweight buffc)on, though far more
grotesque than Homer Simpson; his wife, Lois; and their children,
Chris, Meg, and baby Stewie. The main differences are Stewie, who
is something of a megalomaniacal figure intent on killing his mother,
FANTASIA 67
and the family dog, Brian, who walks upright, talks, and has a very
high IQ and love of culture.
The show began airing in 1999 but was cancelled in 2002. After a
campaign by fans and strong DVD sales (as well as successful rerun
airings on Cartoon Network's Adult Swim slot), Fox recommis-
sioned the series in 2005, and the sixth season began in 2007. The
comedy is lowbrow and focuses largely on parody and a satire of
U.S. culture, specifically television and film.
In 2005, McFarlane released American Dad, similar in style to
Family Guy but the father is a Secret Service agent, and instead of a
talking dog, the family has an alien living with them. The premiere
of the sixth season of Familj~Guy, which aired in September 2007,
presented the characters in an hour-long edited version of the sci-
ence fiction epic Star Wars. Titled "Blue Harvest," the episode was
released on DVD.
FELIX THE CAT. Felix was a popular cartoon character from the si-
lent era. The name was coined by John King, who liked the contrast
of "felix" for "felicity" with the tradition of superstition of black cats.
The character was created by Otto Messmer at Paramount Pictures
for Pat Sullivan, who had hired Messmer and encouraged him to
create something for the studio when other animators were very
busy. The first episode of short films he appeared in was Feline Fol-
lies (1919), but he was officially named in his second appearance in
Musical Mews. Sullivan was the producer of the films and his name
appeared on the title as Felix's creator. The success of Felix led to
Sullivan leaving Paramount in 1921 and starting his own company,
with the distribution of his films by successful distributor Margaret
J. Winkler. The films were then released on a monthly schedule, the
next one being Felix Saves the Day in 1922. Sullivan promoted the
films heavily and Felix became very popular in Great Britain as
well as in the United States. The character was merchandised and
was featured in a comic strip that Messmer drew.
FESTIVALS 71
Felix had a distinct personality and a slightly pensive walk with his
head down and his hands clasped behind his back. His tail could turn
into a variety of tools, such as a baseball bat, a telescope, or a fishing
hook, among others. He was described as, and probably modeled on,
the "Charlie Chaplin of cartoon characters" and even met the actor in
Felix in Hollywood, in which he was accused of stealing Chaplin's
material. The cartoon was self-reflexive and saw Felix using his
paycheck from Sullivan's studio and going to the movies, only to see
himself on the big screen and talking back to his animator.
The success led to an increase in production to 26 a year, and in
1923 Bill Nolan was brought in to help the production; he left in 1925
and was replaced by Raoul Barre (who then left in 1927). These car-
toons from the late 1920s were described as sophisticated in humor
and technique. For example, in Comicalamaties (1928), the animator
forgets to fill in Felix's body and so the cat fills himself in with boot
polish, interacting with the animator.
Once sound emerged in film, the production ended, as Sullivan
was unimpressed by the technology and did not want to make the
transition; this led to a decline in Felix's popularity. Sullivan had
many personal problems with his business and, when he died in 1933,
his affairs had not been organized and Messmer could not carry on
with the character. There was a brief revival by the Van Beuren
studio in 1935, but it only produced a few films. Felix did, however,
live on in cartoon strip form for another 25 years.
FF: TSW was the first animated feature to try to fully re-create
computer-generated humans. The result was technically brilliant
but fans of the game series did not recognize the story, which was
outside their cannon. Likewise, critics and animators were unim-
pressed by the result, particularly the close-up human features that
engendered an uncanny or unsettling feeling in the viewers. See also
JAPAN.
jected by the public and contributed to the financial ruin of the studio.
The Superman series was released, though the unprecedented high
budgets of $100,000 per episode were nearly four times the amount
spent on comparative cartoons. The result was a very impressive se-
ries that borrowed heavily from comic book graphics and modernist
abstraction but retained a sense of realism.
Due to insolvency, the studio was acquired by Paramount Pictures
in 1942 and Max was dismissed, Dave having left earlier due to a
dispute with his brother. The studio was renamed Famous Studios
and returned to New York, where production continued on Popeye
and the Fleischers' Superman series.
Dave was hired by Columbia for Screen Gems and replaced
Frank Tashlin as production supervisor, but left in 1944. He went
to Detroit to make commercials and educational films for the Jam
Handy Company, and in 1961 he participated in the production of a
new Out of the Inkwell series with a former colleague.
that typified the 1950s and 1960s. There were later additions to the
show, with Fred and Wilma having a child, Pebbles, and Barney and
Betty adopting their son, Bamm-Bamm. When the children were
introduced, they became a major part of the episodes with less of a
focus on gender power struggles. Toward the end of the run, Fred
was joined by the Great Gazoo (created by Iwoa Takamoto), an
alien whom only he could see or hear, and this marked a clear decline
in the series.
As well as following the generic conventions of the sitcom, the
show also appropriated features of other forms such as the use of
slapstick and parody as well as anthropomorphism, traditionally
used in theatrical animation but unlike anything seen in live-action
sitcom. These features of the anicom, as demonstrated in The Flint-
stones, provided a template for the animated series and would be
used to great success with The Simpsons in 1989.
Freleng had worked on and he was reported to have not been keen
on the series; however, he produced it through the 1970s and into
the 1980s with occasional specials. Freleng also directed television
specials for Warner Bros. in the late 1970s and a Bugs Bunny feature,
Bugs Bunny's 3rd Movie: 1001 Rabbit Tales, in 1982.
The film has a sexual agenda as Beryl fantasizes about the man of
her dreams taking her away to a desert island. These fantasies appear
as thought bubbles and blurred images. Her husband is portrayed as
a couch potato and Beryl is ignored when she announces she is go-
ing out. The film depicts a bored woman who is looking for some
excitement in her dull life. The design of the character is of a large
middle-aged woman, a figure underrepresented in the media. The
film shows the audience life from Beryl's perspective and shares her
point of view.
The film's success saw Quinn feature Beryl in her second film,
Body Beautiful (1990). Girls Night Out won several awards, includ-
ing the Annecy Special Jury Prize 1987 and the Krakow Film Festi-
val Silver Dragon Award 1988.
ITV, including commercials that aired on the launch night of the ITV
channel in the London region. Godfrey was influenced by music hall,
avant-garde comedy, political satire, and British attitudes to sex and
social conduct, which were recurrent themes in his films, particularly
in his first two personal films, Polygamous Polorzius (1959) and
Do-It-Yourself Cartoon Kit (1961). The latter film was a particular
comment on the practices he disliked in the Disney Studio. The film
had an energetic pace that set the tone for his work, which attempted
to break away from the dominance of the U.S. style of animation and
at the same time mock the establishment. It is also often mistakenly
credited as being by filmmaker Terry Gilliam. The script was devel-
oped by Colin Pearson, who wrote the satire A Plairz Man's Guide to
Advertising (classified in Britain in 1960).
In 1964, Godfrey left Biographic to form Bob Godfrey Films and
create his own style of films. He produced a series of films that par-
ticularly mocked the British attitudes to sex and masculinity in Henry
9 'ti1 5 (1970), Karna Sutra Rides Again (1971), Dream Doll (1 979),
Instant Sex ( I 980), Bio- Woman ( 1981), and Revolution ( 1988).
Godfrey's biography of the Victorian industrial inventor Isambard
Kingdom Brunel, GREAT (1975), won an Academy Award and sati-
rized Victorian attitudes and Brunel's failures as well as achievements.
He was nominated for an Oscar for Small Talk (1993) and in 1995 he
contributed to the Know Your Europeans series by John Halas. He
continued with his examination of British history in Millenniurn-
The Musical (2000), which condensed all of British history into half
an hour. Despite repeated criticism of the British government in his
films, Godfrey was awarded an MBE in 1986.
Godfrey is perhaps best known, however, among younger audiences,
for Roobarb (1974-1975), Skylark (1978), and He~iry'sCat (broadcast
from 1982-1993). The Roobarb series and Henry's Cat were very
popular on television and have been released on DVD. Roobarb atzd
Custard Too began broadcasting on British television on 2005.
This series ran on the Fox network for four seasons until it was
cancelled. However, it was later picked up by the cable network Com-
edy Central and new episodes were produced, including a feature-
length movie. Groening's success with The Simpsons increased in
2007 when a feature-length movie was released in cinemas world-
wide and was a box-office success. While working in television, he
continues to draw his cartoon strip.
HAND, THE. Czech animator Jiri Trnka's last film before he was
forced to stop working due to ill health, The Hatzd, or Ruka (released
in 1%5), is a dark film that describes the role of the artist and the im-
portance of free expression in spite of totalitarian regimes. The film,
using stop-motion puppets, features a potter and sculptor who has
been commissioned to make a monument by a giant Hand. He refuses
but the Hand turns to coaxing, then force. He locks the sculptor in a
golden cage; at first, the sculptor abides but then escapes to his home
HANNA, WILLIAM 97
and finds the flower that he had lovingly made pots for. However,
the Hand, a symbol of power, causes the man's death and gives him a
grand funeral. It has been suggested that the film is an autobiographi-
cal work and reflects a bitterness that Trnka was said to possess at the
end of his career. See also EASTERN EUROPE.
Ray Harryhausen with Hansel and Gretel. Courtesy of the Ray and Diana Harryhausen
Foundation.
Ray Harryhausen with Medusa. Courtesy of the Ray and Dialla Harryhausen
Foundation.
Animal Farm. Copyright RD-DR 1954 renewed 7982. Courtesy of the Halas and
Batchelor Collectio~iLimited.
Charley, 1947. Courtesy of the Halas
and Batchelor Collection Limited.
The Clangers. Copyright 2008 Oliver Postgate
and Peter Firmin. Courtesy of Licensing by
Design Ltd.
The pair split from Warner Brothers in 1933 and they went to
Metro-Goldwyn-Mayer (MGM), taking Bosko with them. There
they created Happy Harmonies, which were also similar to the Dis-
ney Silly Symphonies. They left after a disagreement over finances
but were unable to get their own studio started properly so went back
to MGM in 1939. At MGM, they began to produce the Tom and
Jerry series until Bill Hanna and Joseph Barbera showed success
with the characters.
Harman and Ising began to make other films and among the most
notable are The Old Mill Pond (1936), The Blue Danube (1939),
and Peace on Earth (1939), which featured a pacifist theme, earning
Harman a Nobel Peace Prize nomination and an Academy Award
nomination. They won an Oscar in 1940 for The Milky Way. Ising in-
troduced Barnuby Bear for MGM in 1939 in The Bear That Couldn't
Sleep and continued to work on that series. The pair later worked on
army training films, including Private Snafu Presents Seanzarz T a ~ u
in the Navy ( 1 946).
After the war, he returned to his home studio and began making
fairy tales. His first was a 10-minute film, Mother Goose Stories,
which was released by Bailey Films. Having earned some money,
Harryhausen was able to continue and make other fairy tales. He was
able to meet his hero Willis O'Brien in 1939, and in 1946 O'Brien
asked him to assist on Mighty Joe Yoi~ng.Harryhausen moved to
RKO studios, and the film, released in 1949, won an Academy
Award. Harryhausen continued with O'Brien but preproduction
problems led him back to the garage studio.
He was introduced to producer Jack Dietz and they made The
Beast from 20,000 Fathoms (1953), which was Harryhausen's first
feature-length film. Following the film's success, he developed
ideas for other films but, without financing, he again returned to his
fairy tales. He soon met Charles H. Schneer, a producer for Universal
and Columbia. They made It Came from Beneath the Sea (1955) and
forged a partnership that lasted several years and included Earth vs.
the Flying Saucers (1956) and 20 Million Miles to Earth (1957).
At the end of the 1950s, they decided to move away from science
fiction and into fantasy and myth, producing The Seventh Voyage of
Sinbad, which was so successful they followed this up with two more
Sinbad films, ending the series in 1977. In the late 1950s and early
1960s, they moved production from Hollywood to London to utilize
European locations.
In 1963, Harryhausen made his most famous film, Jasorz and the
Argonauts, which features his best stop-motion animation. Over the
years, he continued to contribute to many films, which led to Clash of
the Titans (1981), the biggest hit of his career. Despite this success,
his animation, like O'Brien's, was not properly acknowledged as
animated art; instead, it was dismissed as part of the special effects,
though in 1992 he was honored at the Oscars for his lifetime achieve-
ments. He has continued to work, overseeing colorization of early
works and publishing collections of prints of his artwork. Special
edition DVDs of his films have been released and collectors' items
have been marketed.
sold to Disney, with the Sesame Street characters remaining with the
Sesame Workshop.
After John's death in 1977, Faith began a solo career and between
1976and 2001 completed 25 films, including her only feature-length
film, The Cosmic Eye (1985). In 1996, she made the autobiographical
My Universe Irzside Out. Her last film was Northerrz Ice, Golden Surz
in 2001, and her work was said to be characterized by her exploration
of world mythology and an interest in indigenous cultures. She had
a reverence for nature, which inspired much of her work, which she
passed on to audiences throughout the world.
(1968), Of Men and Demons (1970), and Everybody Ride the Carou-
sel (1976), which was John's last film. They won an Oscar in 1965
for Tijuana Brass Double Feature, which featured the music of Herb
Alpert and the Tijuana Brass. They also created animated shorts for
the television series Sesame Street (1969) and The Electric Company
(1 971). John died in 1977 and Faith continued to produce animation
until her death in 2001.
HURD, EARL (1880-1940). Like many other animators from the si-
lent era, Hurd was a newspaper cartoonist in New York and Chicago
before becoming an animator. He then began as an animator for John
Randolph Bray when he patented the technique using celluloid, or
cels, in 1914, which are still used in animation. With Bray, he formed
the Bray Hurd Patent Trust, after which license fees were required
to be paid by every studio that used cels in their animation. Though
probably best known for inventing the cel technique, he also made a
series of cartoons in 1915 for Universal called Bobby Bumps. The
cartoons were successful and a forerunner to the Fleischer brothers'
Out of the Inkwell series, with Bobby sitting on the live action (but
mostly unseen) animator's hand. These films set a high standard for
the industry. However, when Hurd tried to start his own company and
make films in 1920, the films were technically good but ultimately
unsuccessful.
106 INDIA
be made until the late 1950s was Momatoro's Divinely Blessed Sea
Warriors ( 1945).
The studio Nihon Doga was formed in Japan in 1948 and began the
production of shorts but a lack of facilities left films looking dated,
especially in competition with the U.S. films being imported. In the
1950s,Japanese cartoons moved into color production and a division
emerged between popular animation for theater and television and
fine art animation for the festival circuit. In 1951, Toei Company
Ltd. was founded and grew quickly to become one of the largest
producers of live-action films, and an animation division was added
in 1955, merging with Nihon Doga into Toei Doga in 1956. This
became the country's first major animation studio.
With the success and popularity of television, the Japanese anima-
tion industry really flourished, adapting folk tales (both Japanese
and European) and science fiction and manga. The first significant
television series was Osamu Tezuka's Astro Boy produced by his
Mushi Production Company. Other studios found success and diverse
subjects from sci-fi, horror, and fantasy to domestic comedy were
produced. The success began to open international markets and col-
laborative projects.
Japanese television animation flourished in the 1 970s7especially
science fiction and as a result of a change in audience from children
to young adults. The success continued into the 1980s, including
television, direct-to-video releases, and the international market. One
of the most successful television franchises was Dragonball in 1986
and the follow-up Dragonball Z. During this time, Hayao Miyazaki,
whose career began at Toei, gained increasing success, leading to
the founding of Studio Ghibli. In 1988, the science fiction feature
Akira was released, arguably the first feature to really break into the
international, specifically Western market.
In the 1990s, the Japanese animation market opened up inter-
nationally, in part due to the phenomenal success of the Poke'rnon
television series. The features from Studio Ghibli such as Princess
Mononoke (1997) found international success and elevated the status
of anime still further, as did Mamoru Oshii's Ghost in the Shell
(1995). Miyazaki's next feature, Spirited Away (2001), arguably
overshadowed other feature releases and the success of television
animation continued. Into the 21 st century, there was an increase in
JONES, CHUCK 11 3
coproductions between the United States and Japan with such films
as Final Fantasy: The Spirits Within (200 1 ) and The Animatrix
(2003). See also ASIA; JUMPING.
KING OF THE HILL. After finding success with Beavis and Butthead,
Mike Judge went on to create the animated sitcom King of the Hill
for the Fox network, and the series premiered in 1997. King of the Hill
follows the Hill family who live in Arlen, Texas, Judge's home state.
The show's situation is a family domestic sitcom with the focus on the
father, Hank Hill, a propane salesman (which he proudly tells everyone)
and his wife, Peggy, a substitute teacher. They have a son, Bobby, and
a pet dog. Early in the first series, niece Luanne was introduced and
moved into the household. This created a balance in the ratio of male
to female characters and a foil and ally for Bobby as well as an ally for
Peggy. There are a number of other characters that feature frequently,
including their neighbors and Hank's friends. Hank spends much of his
free time in the alley beside his house drinking beer with his friends,
Dale, Bill, and Boomhauer. These peripheral characters provide a
different type of comedy; they are more prone to slapstick behavior,
representing some of the stereotypical sitcom characters, whereas Hank
and Peggy provide a darker and more observational humor. The anima-
tion itself is quite different from Beavis and Butthead and indeed other
anicoms, with the drawing having something of a realist quality. The
show is largely character driven and in 2007 began its 12th season.
1 18 KLASKY CSUPO
KOKO THE CLOWN. Koko the Clown is the star of the Fleischer
brothers' Out of the Inkwell series, which Max animated and Dave
directed. Koko was aware that he was made of pen and ink and in-
teracted with Max. In each episode, he left the inkwell and tried to
explore the studio. Dave was the original model for Koko when he
posed in a clown suit. Max was Koko's master and sometimes nem-
esis. He was referred to only as "the clown" until 1923 when he was
named Koko (though the name was changed to KO-Koin 1928, due
to copyright issues).
In every episode, Koko's appearance out of the inkwell is differ-
ent; he always uses a new trick to emerge. In Koko Gets Egg-cited,
he takes a pen and "draws" the live-action background. He was given
a dog named Fitz as a sidekick later in the series. He also appeared
in the Fleischers' Bouncing Ball series and in some of their Betty
Boop cartoons. Koko was semiretired in 1929 as the Fleischers con-
centrated on their work on other cartoons for Paramount Pictures.
However, he was brought back in 1931 to support Betty Boop and
her dog, Bimbo, and starred with her in Snow White (1933).
LAMBART, EVELYN 1 19
Lambart began creating maps and diagrams for the World irz Ac-
tion series and in 1947 began her first solo work, The Impossible
Map (1947). She resumed her partnership with McLaren in 1949
with Begone Dull Care ( I 949), which was a very inventive film and
is often thought of as the partnership's best film. They continued
to work well together but in the 1960s McLaren's interest in dance
films grew and Lambart began making her own films. She began to
use a technique of paper cutouts transferred onto litho plates and then
painted and animated. This was used to make seven award-winning
films, including Fine Feathers (1968), The Hoarder (1%9), Paradise
Lost (1970), The Story of Christmas (1973), and Mr. Frog Werzt A-
Courtitzg ( 1974).
She retired from the film board in 1975 and moved to the country,
where she made her last film, The Town Mouse arzd the Country
Mouse (Le Rat de ~~zaison et le Rat des champs, 1980).
awards for Lady and the Lamp (1979) and Nitemare (1980). Lasseter
worked for the Disney Studio for five years. While he was working
on Mickey's Christmas Carol in 1983, when Tron was being made,
he was invited to view some of the early footage. Lasseter was very
impressed by the computer animation and felt that it was the future of
animation. He left Disney in 1984 and went to work at Lucas Films,
where he made The Adventures of Andre' and Wally B (1983).
Lasseter wrote and directed a series of shorts over the years, in-
cluding Luxo Jr. (1986), Red's Dream (1987), Tin Toy (1988), and
Knickknack (1989). He demonstrated the computer technology that
was purchased by Steve Jobs (of Apple Computers) in 1986 and
named Pixar after the computer they had used. Lasseter used Pixar's
three-dimensional (3D) software Renderman to create his films, and
they formed the Pixar animation studio. Tin Toy won an Academy
Award for animated short.
After the initial success in shorts, Lasseter moved on to feature-
length animation and directed the first fully computer-animated
feature-length animation, Toy Story (1995), which earned him a
Special Achievement Oscar for "inspired leadership of the Pixar Toy
Story Team resulting in the first feature-length computer animated
film." This was followed by A Bug's Life (1998), Toy Story 2 (1999),
Monsters Inc. (2001), Finding Nemo (2003), The Iizcredibles (di-
rected by Brad Bird, 2 W ) , and Cars (2006). Lasseter was honored
by the Art Directors Guild in 2004 for Outstanding Contribution to
Cinematic Imagery. He is currently chief creative officer of Pixar and
Disney Animation Studios.
for a St. Louis company; however, they disagreed when the company
wanted to alter the animation. Leaf joined the National Film Board
of Canada's (NFB) English Animation Studio, and went to work in
the far north, inspired by Inuit tales. She returned to the NFB in 1974
and made The Owl Who Married the Goose: An Eskimo Legend using
sand on glass and won 11 awards.
Leaf's next two films, The Street (1976) and The Metamorphosis
of Mr. Samsa (1977), brought international acclaim and awards, in-
cluding 22 for The Street. For this film, she used paint mixed with
glycerin so it would not dry and would have the same consistency on
the glass as sand. Metamorphosis used the sand technique and won
10 prizes.
Leaf worked with experimental filmmaker Veronika Soul to make
The Interview, with each woman illustrating her perceptions of her
filmmaking techniques. She tried documentary with Kate and A~zrza
McGarrigle (1981) but preferred to work on fiction, and in 1982
made an educational drama for the Canadian Labour Congress.
Leaf took a hiatus of nearly 10 years and then she began trying
new techniques, including the cameraless technique of scratch-
ing directly onto film. Two Sisters (1990) won the best short film
at Annecy and she was once again in the international spotlight.
In 1996, Leaf was awarded a Life Achievement Award at Zagreb
International Animation Festival. She has spent some time teaching
at Harvard (1996-1998) and since 2001 has lived in London, Great
Britain, continuing to animate and paint.
brick men instead of the actors performing the songs. The short is
available on the live-action film's DVD release. The popularity of the
Star Wars Lego films led to the creation of video games that use the
principles of the animated films in their graphics.
The Lego Company now hosts a website that allows filmmakers
to display their cvork. The site includes over 600 films by over 32
filmmakers actively distributing their work through the site, with
other animators starting to use the technique. What began as a small,
male-dominated group has grown and become influential in the
mainstream.
LION KING, THE. In the early 1990s, the Disney Studio enjoyed
a brief renaissance with its feature-length productions, following
the release of the very successful The Little Mermaid (1989) and
Beauty and the Beast (1991). This was followed by The Lion King
(1994), an anthropomorphized animal tale, a loose adaptation
of William Shakespeare's Hamlet with lion cub Simba trying to
avenge his father's death. The film was directed by Roger Allers
and Rob Minkoff. The Lion King broke the box-office record for the
highest grossing traditionally animated film. Despite this success, it
was also the subject of some criticism for its unacknowledged close
resemblance to Osamu Tezuka's Kimba the White Lion (1965). The
studio was said to have been unconvinced that the film would be a
success but it proved to be so successful that a spin-off television
series, Timon and Pumbaa (1995-1998), was launched featuring two
popular sidekicks from the film.
Unfortunately, the triumph of The Lion King also led to an increase
in the production of features at other studios trying to capitalize on
its success, which consequently led to increased budgets, costs, and
management interference. The level of success could not be repeated
in later features such as Pocahontas (1995) and Hercules (1997), and
marked a decline in the studio's feature production.
The Looney Tunes series was the first series of shorts created by
duo Hugh Harman and Rudolph Ising from their Harman-Ising ani-
mation studio, produced by Leon Schlesinger to take advantage of
Schlesinger's access to Warner's vast music library. The first short
in the series was Sirzkin' in the Bathtub, which was released in May
1930. The title is a play on a popular song title that featured in the
introduction of the Warner Brothers' feature The Show of Shows.
The first Looney Tunes featured the Bosko character starring in what
amounted to a musical interlude with a few gags included. The in-
spiration was said to have come from Mickey Mouse and Aesop's
Fables.
A second series was commissioned by Schlesinger in 1931, this
time called Merrie Melodies, and had more focus on the music it
used, rather than just using it in the background. 'Ihe series was again
run by Harman and Ising, but the pair gradually divided the workload
among their respective teams. Harman and lsing left the studio in
1933, taking Bosko with them, but Schlesinger gave the series to Friz
Freleng and his new animators to take over.
By the early 1940s, branded cartoons Merrie Melodies and Looney
Tunes were produced simultaneously with little distinction between
the two. Looney Tunes was later to be produced in full color and they
used different theme tunes but they seemed to share characters.
Most of the best-known character "stars" of the Warner Bros.
studio appeared in the series, including Bugs Bunny, Porky Pig, and
Daffy Duck, though the Looney Tunes brand was the strongest and
is the most frequently referred to. Even in later films, the character
groupings were known as the Looney Tunes characters, such as
Space Jam ( 1996) or Looney Tunes: Back in Actiorz (2003).
from publicity material and as a result many Tolkien fans felt that
Bakshi had left out vital elements from the original text. He was also
criticized for his extensive use of the rotoscope, which produced a
visual quality different from his previous work.
LYE, LEN (1901-1980). Len Lye was born in Christchurch, New Zea-
land, and from an early age had an interest in drawing and movement.
He was interested in representing kinetic energy and was inspi red by
aboriginal art. Lye moved to London, Great Britain, in 1926 and
joined a modernist group of artists, the "Seven and Five Society."
He exhibited work with the group but became more interested in
animation than static art. His first film, Tusalava ( 1929), was created
over a number of years, involving over 4,000 drawings. The film
featured abstract images and shapes but was not well received and
he found it difficult to support his work.
Lye made a puppet film, Experimental Alzimation (1933), with
sponsorship from an exhibitor, and then joined the General Post
Office (GPO) film unit where he was able to experiment with
techniques while creating his films. He began to experiment with
cameraless animation techniques, painting directly on the film. His
first film with the GPO was A Colour Box (1935) and still managed
to include his abstract shapes as long as the sponsor's message was
within the film. The film was successful and Lye began to achieve
some acclaim.
He began to experiment with technique, using even more silhou-
ette or stencil patterns but always maintained a concrete symbol in
the films. He produced the puppet film Kaleidoscope (1936) with
Humphrey Jennings, and in Trade Tattoo (1937) he incorporated
documentary footage with his abstract animation. His last film with
the GPO was N or N. W. (1937), which took a slightly more conven-
tional approach. After this, Lye made some advertising films and
then during the war worked on propaganda films.
Lye moved to New York in 1944 and codirected a series of four
educational films with I. A. Richards. At this point, he began ex-
perimenting with kinetic sculptures as well as continuing with his
abstract films. He moved back to New Zealand in 1968, by which
time his reputation as an important nonrepresentational artist had
been founded.
MACHZNZMA. Machirzima is the use of computer game engines to cre-
ate animation, often subverting the original intentions of the graphics
or engine by creating a narrative where there was not one previously
or changing what had been there before. A conglomeration of fan
culture and Web animation culture, the games are re-edited and the
graphics are modified creating animation. The creators are essentially
hybrid authors with an interactive and creative approach to an exist-
ing game. This form of animation has become a growing phenom-
enon that has seen the creation of websites dedicated to showing the
films. A frequently used game is the very popular Halo video game,
which is a first-person shooter game where the player controls the
protagonist's actions, but there are numerous other characters to al-
low multiple players.
The best example of machirlima using Halo is the increasingly
popular series Red vs. Blue, which parodies the military nature of
the game in a sitcom-like series. The series was created in 2003
and episodes are available to buy on DVD. The interactive soft-
ware Second Life is also increasingly being used for machirzirna.
The process has been described as "filmmaking within a real time
3D [three-dimensional] virtual environment, often using 3D video
game technologies." It is a convergence of filmmaking, animation,
and game development and can be controlled by script, humans,
or computer artificial intelligence. The users describe it as a cost-
effective and efficient way to make films. In March 2002, an Academy
of Machinima Arts and Sciences was established in New York to offer
support and credibility to members of the machirlima community.
MANGA. The term manga has two distinct meanings. The word comes
from the Japanese word for comic or print cartoons. These cartoons
are often serialized and occasionally printed in black and white. The
popular television series Astro Boy began as a manga series before it
was an animated cartoon. The industry has increased over the years
and has become successful with Western audiences, though often the
original publications have to be adapted to suit this audience as the
Japanese books are printed to be read from the right to left and back
to the front, rather than front to back and left to right as in the West.
MCCAY, WINSOR 129
This increase in exposure in the West led to the term manga being
used for any Japanese animation in place of anime.
Since 1994, Manga has also been the name of a publishing com-
pany that distributes anime in Japan and worldwide. Based in To-
kyo, the company also has offices in Los Angeles and London, and it
publishes films for the theatrical and home DVD market. It has dis-
tributed some critically acclaimed and award-winning anime, includ-
ing Ghost in the Shell (1995). The company also hosts a website to
market the films and is a division of Starz Media, which is a wholly
owned subsidiary of Liberty Media Group.
the studio from New York to Los Angeles and was known for allow-
ing the animators to retain autonomy over their creations.
Mintz signed a deal with Columbia in 1930, with them eventually
taking over due to financial difficulties. He ran the studio with them
until 1939, when poor health forced him to step down. He died in
1940, shortly after Columbia took over full control.
MUSIC. Animation and music have gone together since the invention
of the form, when music accompanied the "lightning sketch" per-
formances of the first animators. The music was always used to ac-
company and lead the narrative, and with Walt Disney's Steamboat
Willie in 1928 the sound era had begun. The next two decades saw
several music-themed cartoon series, including Disney's Silly Sym-
phoriies and Warner Brothers' Merrie Melodies and Looney Tunes
series. These shorts would typically be named for the song that they
accompanied and, in the case of Warner Bros., was a good use of the
back catalogue of the studio; the studio also produced some of the
major singing stars of the time. Music became a driving part of fea-
tures, and like live action, the musical genre emerged and increased
in popularity and production.
Although music was often used to accompany the animation, ex-
perimental artists such as Oskar Fischinger, Hans Richter, and Nor-
man McLaren were interested in the relationship between sounds
and movements, essentially creating animation "in time" to their
chosen music. A new practice of "visual music" emerged and many
animators over the years would experiment with sound. This practice
developed with new technology, as video and later computers would
make it easier for animators to record the images and sound together.
John Whitney developed computer technology to aid his experiments
in creating and composing such work as Catalog (1961). His work
was very influential to the development of animation technology.
In the late 1930s, Walt Disney took a different approach to music
in his films and set about making Fantasia (1940), which was divided
into segments, each using a different piece of classical music as its
inspiration and accompaniment (Fischinger was initially hired to work
on the project but later left). In this instance, the relationship of the
music and image was as important to Disney as to the experimental
filmmakers, but was essentially the first time to be done on such a scale
in the mainstream. Unfortunately, the film was not a box-office suc-
cess, though in later years, the film was re-released to a more receptive
audience. This was partly due to the success of the music-based Yellow
Submarine (1968), which used the music of the Beatles as its focus.
MUSIC TELEVISION 139
MUTT AND JEFF. Comic strip created by Bud Fisher that first ap-
peared in the Sarz Francisco Chronicle in 1907 and was believed to
be one of the first daily comic strips. It was produced as an animated
cartoon series in 1916 by Charles Bowers, though Bowers was
kicked off the project in 1919 (he would later return as an independent
contractor). Raoul BarrC initially worked with Bowers on the series.
The first two episodes were drawn by Bud Fisher, J e f s Toothache
and The Submarine. The films were snappy and entertaining and re-
flected the other comedies of BarrC and his team, in particular Soda
Jerks (1920). The characters were Augustus J. Mutt, who was tall
and lanky, and his friend Edgar Horace Jeff, who was short. They
were an easygoing pair who enjoyed gambling, particularly horse
racing, and drinking. They were often unsuccessful in their pursuits
but were quite jovial. The production of the series ended in 1927.
NEIGHBOURS 141
Halas and Batchelor produced films for the war effort in order to
keep their studio and to allow John Halas to remain in the country.
See also CENSORSHIP: POLITICS.
from European literary and visual culture, notably Franz Kafka, as well
as Svankmajer. One of their best-known films, Street of Crocodiles
(1986), is based on the novel by Bruno Schulz and is set in a mythical
representation of prewar Poland. This was their first film to be shot
on 35 mm film and features an assortment of found objects to create a
mechanical, underground world.
The Quay brothers have continued to produce films in this style,
including The Conzb (1990) and De Artificiali Perspectiva (1991). In
1995 they produced their first live-action film, Institute Benjumerzta,
inspired by the Swiss novelist Robert Walser. Despite its live-action
status, the film follows similar themes as Street of Crocodiles and
has a similar aesthetic. They continued to work on live action with
The Piano Tuner of Earthquakes (2005) and often collaborate with
others, but concentrate most on their animation.
and neorealist films. Although animation does not share the same
methods and approaches of the live-action film (though this is
sometimes the case), it can prioritize its capacity to resist "realism"
as a mode of representation and uses various techniques to create
numerous styles that are "about realism" (Wells 1998). Animation
often aspires to the creation of realistic image systems that echo the
"realism" of live action; this is termed "hyperrealism." This was
typified by the Disney Studio through conventions of the physical
laws of the real world, source, construction of body movement, and
behaviors.
As computer-generated imagery (CGI) techniques have im-
proved, studios have been attempting to create CGI "actors" as real,
examples of which are Final Fantasy: The Spirits Within (2001)
and The Polar Express (2004). However, these films failed to an
extent as the realism was incomplete and instead instilled a sense of
the uncanny in the characters. These films strive for photorealism and
demonstrate what the computer is capable of, but the characters lack
emotion and thus the realism is not there.
RED VS. BLUE. Red vs. Blue is a Web animation series created using
machinima. The series uses the video game Halo as the basis for a
comedy series that spoofs the science fiction adventure game. The
series is produced by Rooster Teeth Productions and has proved so
successful since its launch in 2003 that it has been distributed on
DVD as RVB or Red vs. Blue: The Blood Gulch Chronicles.
The original series was intended to be short but was expanded due
to overwhelming popularity. The series' creators-Burnie Burns,
162 REINICER. LOTTE
REN AND STZMPY. Television series The Ren and Stimpy Show was
created by John Kricfalusi in 1988 and sold to Nickelodeon for
broadcast. The series stars a bad-tempered Chihuahua dog named
Ren and his roommate, Stimpy the cat. The style, and occasionally
the content of the show, is reminiscent of classic 1950s cartoons by
animator Bob Clampett, whom Kricfalusi cites as an influence. The
era was often spoofed in the series, which was set up like a domestic
164 REYNAUD, (MILE
The premise saw the two leads constantly battling against the Cold
War-style spies Natasha Fatale and Boris Badenov, agents from Pott-
slyvania. The series was structured like a radio serial with narration
and cliff-hangers between acts. The shorts were book-ended \vith
others and packaged together with Dudley Do-Right of the Mount-
ies, Peabody's Improbable History, and Fractured Fairy Tales. A
live-actiontanimated feature-length film The Adverzt~lresof Rocky
and Bullwinkle, using computer-generated imagery to create the
animation, was released in 2000 to a mixed reception.
SHORT. This refers to the length of the film and is used as a descrip-
tion of the form of animation. Until Walt Disney's Snow White and
the Seven Dwarves in 1937, all animated films were short format and
could be anything between 2 and 10 minutes in length. Even after
Disney's breakthrough feature-length animation, studios continued
to produce the short forms, which were distributed as part of a theatri-
cal film bill, a larger time slot that showed a variety of short pieces,
typically a newsreel, a cartoon, and a travelogue along with the main
feature. From the 1910s to the late 1950s and early 1960s, the form
remained popular in theaters.
When animation began to be shown on television, shorts were
packaged together to fill 30-minute time slots, which was the com-
mon format of television, and suited the advertisers. In 1960,
Hanna-Barbera's The Flintstones was the first half-hour prime-
time animated sitcom that was produced to fit the television format
rather than the theater. Shorts are still produced as individual films,
commonly in the independent and experimental sectors, and recently
as part of the bill with Pixar films, as a showcase for its own films.
from other studios trying to capitalize on the success, and two sequels
to Shrek. The comedy was pitched at both children and adults, creat-
ing the potential for a wider audience, with several "in jokes" about
the Disney Studio, as a reference to Dreamworks' founder Jeffrey
Katzenberg's former employer. A fourth sequel is due to be released
in 2010.
SILENT ERA. From the first animations of s mile Cohl and J. Stuart
Blackton until Walt Disney's Steamboat Willie in 1928, animation
was silent, though it was accompanied by music and often used cards
to display the dialogue as in live-action cinema, or it used speech
bubbles within the animation in the style of a printed comic strip
used in the Krazy Kat series. The era includes animation by Winsor
McCay, John R. Bray, Earl Hurd, Raoul BarrC, the Fleischer
brothers, Otto Messmer, and initially Disney. By 1930, synchro-
nized sound was vital to production and many of the aforementioned
animators finished production at this time, either due to poor transla-
tion of their films once sound had been added, or as in the case of Pat
Sullivan with Felix the Cat, a disinterest in the technology and re-
fusal to change. The Fleischers quickly adapted as Disney continued
to pioneer technologies and ultimately the change to sound increased
the prosperity of animation.
rotoscoped, though there was some criticism over the quality of the
finished item, particularly of the prince.
After a huge amount of work and staff, the film opened in De-
cember 1937 and was a big hit between 1937 and 1938, earning
over $8 million around the world. The film originally had a budget
of $250,000 though the final cost was $1.5 million. There was some
initial skepticism over the dramatic nature of the film, with audiences
used to their animation being largely comedic, but the universal suc-
cess proved that the medium could be used for more. The risk Disney
took with this film-the studio almost went bankrupt-paid off with
its painstaking attention to detail in animation, characterization, and
music.
SODA JERKS. Part of the Mutt and Jeff series produced by Raoul
Barre, Soda Jerks (1920) is a good example of the early cartoon
form and how it developed from the newspaper cartoon strip. Bud
Fischer's characters were adapted from print to the animated film
and are characterized by comic gags of role reversal. The animated
form reinforces the slapstick visual comedy and the manipulation of
the expected outcomes, but the cartoon is familiar to audiences and,
SOUTH PARK 179
SOUTH PARK. South Park first aired in the United States in August
1997 and currently airs on the cable network Comedy Central. Un-
like its animated sitcom counterparts, South Park is not broadcast in
a prime-time slot but in an evening slot due to the adult nature of the
comedy, which is often subversive in nature. The creators explicitly
state that this show is not suitable for children and even include a
disclaimer at the start of the credit sequence each week, though this
forms part of a gag by saying that the show is not actually suitable
for anyone.
South Park originated as an animated short film made as a Web
Christmas card that, after achieving a great deal of interest from
television executives, was developed into a full-length sitcom for-
mat. Creators Trey Parker and Matt Stone, who also voice many
of the characters, produced an anicom like no other in production at
the time. The animation has the appearance of crudely cut out paper
figures, in the style of something a child might produce as opposed
to the traditional cel style used in other anicoms (with the notable
exception of Dr. Katz: Professional Therapist), which complements
the themes and humor of the show. Initial observations of the show,
with four schoolchildren as central characters, give the impression of
something childlike; however, the animation and humor, as well as
the themes and plots of the show, are revealed to be far more sophis-
ticated. The animation is produced digitally, though designed to have
a distinctly handmade appearance.
The show features eight-year-olds Stan, Kyle, Cartman, and
Kenny (all voiced by Trey Parker and Matt Stone) and their relation-
ships with each other and their families. Best friends Stan and Kyle
often join forces against Cartman, a rather overweight kid who seems
to hang around with the others despite his constant attacks on them;
Kenny usually joins with Cartman. The four tend to argue a lot, gen-
erally picking on how fat Cartman is or how poor Kenny's family is.
There are also a number of supporting characters who occasionally
feature as the focus of episodes. The general themes of the episodes
180 SOVIET UNION
are fairly diverse and often political. They range from such issues
as euthanasia, censorship, religion, and drug use to globalization.
These issues are examined using the device of the innocence of the
children who question the, to them, odd and often illogical rules that
the adults in their town are governed by. This allows the creators
to address controversial issues. A feature-length film of the series,
South Park: Bigger, Lotlger and Uncut, was released in 1999 and
addressed much of the criticism of bad language and violence that
the show (and others) is accused of. In 2008, the show began its 12th
season on Comedy Central.
including Mati Kiitt, Janno Paldma, Hardi Volmer, and Riho Unt.
With them, a new style of animation with less censorship and more
adult themes emerged.
By the early 1990s, Soyuzmultfilm's influence had faded and in
1993 its most prominent animators (including Norstein) left to estab-
lish an animation school, Sher. One of the leading studios since is Pilot,
which produced Alexander Petrov's Academy Award-nominated The
Mermaid (19%). See also PROPAGANDA.
Schulz and is animated using stop motion and puppets. It was the
first film they shot in 35 mm film. The story features a museum
keeper who spits into the eyepiece of an ancient peep show, which
sets the old machine in motion. This takes the viewer into a night-
mare, and the caretaker into a netherworld of bizarre puppet rituals
among dirt and grime. The map on the machine indicates the Street of
Crocodiles and the internal mechanisms are released with the move-
ment into a permanent flux. The eyeless puppets that inhabit the other
world act as tailors, manipulating the caretaker and altering his body
to be doll like and mechanical. The imagery has been described as
uncanny due to the unsettling sense of horror the film presents with
the inanimate objects coming to life. The film shows the Eastern
European influences of Jan Svankmajer whose films used similar
techniques and images.
for Best Animated Feature for 2001's Spirited Away. Miyazaki works
with senior colleague and mentor Isao Takahata, a working relationship
that has existed since the 1970s when they collaborated in television
production. In 1982, Miyazaki was asked to adapt his manga Na~tsicaa
of the Valley of the Wind (1984) for cinema. With Takahata's aid, they
produced the film, the success of which led the pair to found Studio
Ghibli. Their first film under the new studio was Luputa Castle in the
Sky (1986),and the studio continues to produce a feature approximately
every two years, including Kiki's Delivery Service (1989), Porco Rosso
( 1992), Porn Poko ( 1994),and Tales fronz Earthsea (2006).
There has been a gradual increase in digital techniques used in
their films, though the biggest international hits, Spirited Awa.y and
Princess Mononoke (1997), were drawn by hand with only limited
digital special effects.
Sullivan opened his own studio in 1915 and released Sambo and
His Funny Noises as the animated series Sammy Johruirz in 1916.
Sullivan had met Otto Messmer at Universal's New Jersey studio
and hired him. They worked closely together until Sullivan's death
in 1933.
Sullivan produced a series of animated cartoons about Charlie
Chaplin, and in 1919 began to produce animated shorts for Para-
mount's Screen Magazine. In 1919, Messmer created "Felix the
Cat" for the magazine that Sullivan produced, and took full credit
for in the titles of the films. In 1921, he left Paramount and signed
with Margaret Winkler to distribute the films. Sullivan promoted
Felix heavily around the world, which contributed to the series' great
success. In 1922, he secured the rights to Felix from Paramount and
Messmer continued to animate them at Sullivan's studio. He capital-
ized on Felix's success with merchandise and was one of the first to
do so.
Sullivan left Winkler in 1925 after several disagreements and
signed with Educational Films for distribution. They began producing
new films every two weeks to meet demand. However, in 1928, when
studios began converting to sound, Sullivan expressed his disinterest
in the technology and the expense and problems involved in convert-
ing, and Educational did not renew their contract for 1928-1929.
In 1930, he changed his mind and went to California to attempt to
set up another studio to produce Felix cartoons but poor health pre-
vented him from completing the venture. Both Sullivan and his wife
were hard drinkers and in 1932 his wife died after falling from their
apartment window; Sullivan never got over the tragedy. In 1933, he
died of pneumonia. The studio was left in disarray with legal prob-
lems that took a long time to resolve and as a result was closed.
used but they largely relied on the animators to capture the appear-
ance of the comic. Very detailed modeling, background, and fore-
ground work was required and pencil tests were used for every film.
Lighting effects were created using double exposure. The result was
one of the Fleischers' finest achievements. The series consisted of 17
episodes in total between 1941 and 1943, with nine at Fleischer and
eight produced by Famous Studios.
films with educational and often social issues included. There was
less of an emphasis on the creation on art films or large studio-based
features as in their European neighbors. The Team Film studio pro-
duced the popular television series Agaton Sax and the Max Brothers
in 1972, the success of which led to spin-off specials. The studio
was one of the largest producers throughout the 1970s and 1980s,
with some of the top animators such as Jan Gissberg creating several
series and films.
In the 1980s, several new animators contributed to the develop-
ment of the industry, including a shift toward more artistic produc-
tions, such as Karl-Gunnar Holmqvist, who won several awards for
his feature Alban (1981) and later Johnriy Kat and the Waltz of the Pi-
rates (1986). In television production, Gilbert Elfstrom made several
popular series throughout the 1970s and 1980s. The award-winning
animator Birgitta Jansson used the modeling clay Plasticine to create
her animated pseudo-documentary Vacation House ( 1981). Other
animators of note include Peter Kruse, Marja Seilola, Olle Hedman,
and Peter Larsson, to name a few.
own studio, Terrytoons, with Moser, which ran until Terry sold the
studio to CBS in 1955. The studio had success with the series Mighty
Mouse and Heckle and Jeckle. In 1952, Terry sold the cartoons to
CBS for television but then in 1955 sold the entire studio and its as-
sets. He retired and lived until the age of 84.
TOM AND JERRY. Characters introduced by Bill Hanna and Joe Bar-
bera at Metro-Goldwyn-Mayer (MGM) in 1930; they first appeared
in the short Puss Gets the Boot, though in this film Tom was named
Jasper. The series of cartoons featuring the pair was so successful it
ran for 15 years and was nominated for several Academy Awards
over the period of the run, and won seven. The series featured a mis-
chievous mouse, Jerry, and an angry put-upon cat, 'Tom. Over the life
of the series, the episodes became faster paced and more violent, with
Tom always trying to catch Jerry, who always got away.
The music was scored by Scott Bradley and the compositions used
were always of a high quality, which was important due to a lack of
TOYSTORY 197
dialogue; the action of the chase drove the narrative. In 1943, Bill and
Joe won their first Oscar for Yankee Doodle Mouse. The best output
of the series was in the 1940s, and the influence of Tex Avery, who
was in control of the studio, can be seen in many of these films.
Success of the series was said to be due to good characters, good
stories, and good gags. Jerry (the mouse) appeared in a now-famous
dance sequence with Gene Kelly in the live-action musical Atzchors
Away (1944) and with Esther Williams in Darzgerous When Wet
(1953). In the 1950s, new characters were introduced, including
a duckling and a bulldog named Spike (and later, Spike's son). In
1957, MGM closed its animation studios and Bill and Joe went on to
form their own studio, Hanna-Barbera.
After an animation revival on television, MGM decided to re-
lease new Tom and Jerry cartoons; in 1961 and 1962, they hired
Gene Deitch to produce them from his Czech studio. Chuck Jones
was later brought in and redesigned the characters, with more ex-
pressive features and less chase and violence. Eventually, MGM
ended the series and old episodes were shown on television on
Saturday mornings.
Hanna-Barbera proposed a new series in 1975 but was told that the
violence would not be acceptable any more. They tried to produce the
cartoons with Tom and Jerry as friends instead of enemies, but they
were not of the same quality and the pair was not the same; however,
the series ran into the 1980s and is still popular in reruns.
TOY STORY. Toy Story (1995) was the first fully computer-generated
feature-length film and was directed by John Lasseter of Pixar and
distributed by the Disney Studio. Though the film uses full com-
puter-generated imagery (CGI), the development of the film was
all hand-drawn and storyboarded. The film is the story of Woody,
a toy cowboy, who is the favorite toy of a young boy, Andy. The
toys come to life when the humans are out of the room and we see
that they have virtually a full society in Andy's bedroom. This was
inspired by Lasseter's earlier short film Tin Toy (1988). When Andy
receives a new "Buzz Lightyear, Space Ranger" doll/action figure for
his birthday, Woody is worried that he will be replaced in Andy's af-
fections. Woody tried to get Buzz out of the way, but Buzz does not
realize he is a toy and thinks he is the actual space ranger.
198 TRNKA, JIRI
In a fight between the two toys, they end up falling out of Andy's
house and into the back yard of the neighbor Sid, a child who likes
to torture and take apart his toys. By working together, they manage
to escape and resolve the situation. They also then accept each other
and their place in Andy's life. The story and dialogue are very good,
which very much added to the success of the animation. The film
was very successful and in 1999 a sequel, Toy Story 2 , was released.
There has also been a spin-off television series, Buzz Lightyear, and
a vast amount of merchandise for the films.
8. Secondary action
9. Timing
10. Exaggeration
1 1. Solid drawings
12. Appeal
These rules devised for animators to work by are still used in
the industry and as a teaching tool for animation students. They are
particularly used for two-dimensional drawn animation, though the
principles can be used as a rough guide in creating computer anima-
tion or computer-generated imagery (CGI).
UPA's first major popular success after Mr. Magoo was with Ger-
ald McBoing Boing, reinforcing the studio's reputation when it was
released in January 1951. The films reflected a modernist style and
used a limited animation technique that would influence many other
animators in the 1950s and beyond. Despite the success, the studio
ran into financial problems with films going over budget. In order
to solve this, it began to produce advertisements, which essentially
saved the studio. During the 1950s, the studio had a good output
with Madeline, John Hubley's Rooty Toot Toot (1952), The Telltale
Heart (1953), and the animated credit sequence for the live-action
film The Four Poster (1952), which was shown in Europe and said
to be influential on the Zagreb School. In 1956, CBS commissioned
a Gerald McBoing Boing, which was the first animated series made
for network television and ran from 1956-1958.
A second studio opened in New York and was equally successful.
It hired Gene Deitch and soon the studio had become the name for
style. In 1959, Jules Engel and others left to form their own studio
with some employees leaving to join Jay Ward; only Bosustow re-
mained. The studio was sold to Henry G. Saperstein, who went into
TV production with Mister Magoo and a series of Dick Tracey. In
1962, the film Gay Puree was produced, but this was the last. The
studio's aesthetic style was highly influential around the world.
UNITED STATES. The United States has been the dominant country
in terms of the origin and development of animation since the early
days of the form. Though there was a great deal of technological
innovation and development in Europe in creating moving images,
and specifically moving drawings, the United States with Thomas
Edison's vitascope has been a major part in the success of the form.
When J. Stuart Blackton, an Englishman by birth, opened his
company with Edison's technology, he sought to create animation just
as the French had been doing. Others in New York were impressed
202 UNITED STATES
Vinton and hired Henry Selick. Vinton set up a new studio, Free~~ill
Entertainment.
A variety of studies have been carried out over the years to prove
and disprove the effects of cartoon violence on children but with no
coherent conclusion. The issue has been satirized in The Simpsons
and South Park, themselves subject to complaints about content.
Japanese cartoons are more violent than their U.S. counterparts
and have been for many years, but these are marketed at different
age groups and are perhaps more appropriate. One of the key issues
in this debate is the suitability of animation for children, but often
the perception of animation as a children's entertainment medium
ignores the vast array of other, adult animation.
ness Book of World Records reported that the series was the most
expensive documentary series per minute ever made. It consisted of
six episodes, each 30 minutes long, and covered the Triassic to late
Cretaceous periods. The series won three Emmy Awards including
Best Animated Program. The success of Walking with Dinosaurs
led to the production of the spin-off series Walking with Beasts and
Walking with Monsters. See also GREAT BRITAIN.
any other studio, including Porky Pig, Daffy Duck, Bugs Bunny,
the Road Runner, Wile E. Coyote, Tweety, Sylvester, Elmer Fudd,
Yosemite Sam, Pepe le Pew, Foghorn Leghorn, and Speedy Gonza-
les. The studio also launched the careers of many of the best-and
best-known-animators, for example, Chuck Jones, Bob Clampett,
Tex Avery, Friz Freleng, and Frank Tashlin, giants in animation
history. By 1933, Harman and Ising had moved to Metro-Goldwyn-
Mayer (MGM) and Freleng, Clampett, and Jones became the new
guard whose new style emerged in 1934. At this point, the animation
division was referred to as "Termite Terrace."
Warner Bros. served as a Rooseveltian stronghold during World
War I1 and this was reflected in the films. The Private Snafu series
was created to help the war effort on behalf of the U.S. government
for military audiences.
In 1944, Schlesinger sold his studio directly to Warner Bros. and
Clampett and Jones began to direct even more films. The 1950s were
a particular high point for Jones and included Duck Amuck (1953)
and What's Opera Doc? (1957). In 1960, with the increasing popu-
larity of television animation, The Bugs Bunny Show was broadcast
and consisted of old shorts repackaged into a television-friendly half-
hour format. In 1963, Warner closed the in-house animation studio.
However, in 1996 it returned to animation with the live-actionlani-
mated feature Space Jam, which starred basketball player Michael
Jordan with Bugs Bunny and several of the Looney Tunes alumni. In
1999, it released The Iron Giant, which was directed by Brad Bird,
though it was not commercially successful. Likewise, Loorzey Tunes:
Back in Action (2003) failed to capture attention.
Attempts were made at the television market once more in 1990
with Tiny Toon Adventures, in collaboration with director Steven
Spielberg, which was created in homage to the classic cartoons.
After years of mergers and takeovers, Warner Bros. Entertainment
took over Turner Broadcasting, which had previously purchased the
Hanna-Barbera library. With the combined libraries, the cartoons
began broadcast on the Cartoon Network.
From the early 1950s until his death in 1982, Whitney only made
five films but these are considered to be of such high quality that he
has a reputation as one of the best creators of nonobjective cinema
and a great visionary. He attempted to create a visual alphabet that
would be a basic element and in Yarztra (1955), whose title was de-
rived from Sanskrit, he conceived a "spiritual experience" with only
optical images and no soundtrack, although one was added in later
distribution.
His paintings were similar in form to his films, and his film Lapis
(1965) look three years to make, created manually on cels but with
his brother's help on the computer. His last project was a trilogy that
examined the natural elements of fire, water, air, and earth; however,
it remains unfinished. He directed one segment, Karzg Jing Xiarzg, but
never edited the film; it was completed by his nephew Mark Whitney
and William Moritz on his instruction.
Kristle, who legitimized the limited animation style and had a tendency
toward avant-garde style. The subject matter dealt with the anguish and
horrors of existence and became almost a trademark of the animators.
By 1963, the leaders of the school had moved on and the second
phase was characterized by art cinema and filmmakers writing, direct-
ing, and drawing their own films. A new style prevailed but avoided a
collective model and strived toward the individual animators' styles.
The new generation of Zagreb Film gained prestige as one of the ma-
jor artistic powers in world animation and their animation spread to
other cities. The company now operates in three locations and since
1953 has received more than 400 awards around the world, including
Academy Awards. Over 600 animated films have been produced.
As well as continuing production in film and television, the annual
film festival showcases the best new animation in the world.
ZOETROPE. Also known as the "Wheel of Life," the zoetrope was ad-
opted from the notion of persistence of vision that was established in
1829. Scientists around the world (though mostly in Europe) devel-
oped models to demonstrate the phenomenon using discs with slots
cut out and images behind, which when spun would give the illusion
of movement to the still images. Variations on this were developed
until, in 1834, William George Horner proposed a device that con-
sisted of a spinning drum with an open top into which was placed a
hand-drawn sequence of pictures on a piece of paper. The pictures
were placed around the inside of the drum and could be viewed
through slots on the outside of the drum. The illusion of movement
was given when the drum was spun. This machine was referred to
as a daedalum but was forgotten about until 1887 when the machine
was patented by William Lincoln in the United States and M. Brad-
ley in England as the zoetrope. This machine led to the development
of animation and the moving image in general.
Appendix:
Academy Award Winners
CONTENTS
Reference Works
History
General
Pre- 1 960s
Post- 1960s
Biography
Individuals
Studios
Theory and Criticism
Art and Animation
Animation Practice
Periodicals
Websites
Studies, but many of these publications are online, like the excellent
Animation W o r l d Magazirze.
The Internet has become a vast support network for the distribution
of animation, which enables independent animators to reach audiences
worldwide, though due to the temporal nature of the Web, it is impos-
sible to list all sites in one bibliography. Those included are among the
most reliable.
REFERENCE W O R K S
Beck, Jerry. The Animated Movie Guide. Chicago: Chicago Review Press,
2005.
Clements, Jonathan, and Helen McCarthy. The Anime Encyclopedia. Rev. exp.
ed. Berkeley, Calif.: Stone Bridge Press, 2006.
Edera, Bruno. Full-Length Animated Feature Films. London: Focal Press,
1977.
Gottlebe, Sylke. 100 Gerrnan Short Films. Dresden: AG Kurzfilm, Bundesver-
band Deutscher Kurzfilm, 2004.
Grant, J. Musters of Animation. London: Batsford, 2001.
Hoffer, Thomas W. Anitnation: A Reference Guide. American Popular Culture
Series. Westport, Conn.: Greenwood Press, 198 1.
Kilmer, David. The Animated Film Collector's Guide: Worldwide Sourcesfor
Cartoons on Video and Laserdisc. London: J. Libbey, 1997.
Korkis, Jim, and John Cawley. Cartoon Confidential: Everything You Always
Wanted to Know about Animation but Didn't Know You Wanted to Know It.
Westlake Village, Calif.: Malibu Graphics, 1991.
-. The Encyclopedia of Cartoon Superstars. Las Vegas, Nev.: Pioneer,
1990.
Ledoux, Trish, and Doug Ranney. The Complete Anilne Guide: Japiinese Ani-
mation Video Directory & Resource Guide. Issaquah, Wash.: Tiger Moun-
tain Press, 1995.
Lenburg, Jeff. The Encyclopedia of Animated Cartoons. 2nd ed. New York:
Facts on File, 1999.
-. Who's Who in Animated Cartoons: An Ititernational Guide to Film
& Television's Award-winning and Legendary Aninzators. New York: Ap-
plause Theatre & Cinema Books, 2006.
Lent, John A. Animation, Caricature, and Gag and Political Cartoot~sin the
United States and Canada: An Itzternational Bibliography. Bibliographies and
Indexes in Popular Culture, no. 3. Westport, Conn.: Greenwood Press, 1994.
BIBLIOGRAPHY 229
-. Animation in Asia and the Pacific. Eastleigh, U.K.: John Libbey, 2000.
-. Comic Art of Europe through 2000: An International Bibliography.
Bibliographies and Indexes in Popular Culture, no. 10. Westport, Conn.:
Praeger, 2003.
-. Comic Books and Comic Strips in the United States through 2005: An
International Bibliography. Bibliographies and Indexes in Popular Culture,
no. 13. Westport, Conn.: Praeger, 2006.
Mangels, Andy. Animation on DVD: The Ultimate Guide. Berkeley, Calif.:
Stone Bridge Press, 2003.
McCarthy, Helen. Anime! A Beginner's Guide to Japanese Animation. London:
Titan, 1993.
-. The Anime Movie Guide. London: Titan, 1996.
McCarthy, Helen, and Jonathan Clements. The Erotic Anime Movie Guide.
Woodstock, N.Y .: Overlook Press, 1999.
McCloud, Scott. Uiiderstanding Comics: The Invisible Art. Northampton,
Mass.: Tundra, 1993.
Monaco, James. The Dictionary of New Media: The New Digital World: Video,
Audio, Print: Film, Television, DVD, Home Theatre, Satellite, Digital Photog-
raphy, Wireless, Super CD, Internet. New York: Harbor Electronic, 1999.
Napier, Susan J. Anime from Akira to Howl's Moving Castle, Updated Edi-
tion: Experiencing Contemporary Japanese Animation. New York: Palgrave
Macmillan, 2005.
-. From Impressionism to Anime: Japan as Fantasy and Fan Cult in the
Mind of the West. New York: Palgrave Macmillan, 2007.
Peary, Danny, and Gerald Peary, eds. The American Animated Cartoon: A
Critical Anthology. New York: Dutton, 1980.
Pilling, Jayne, ed. That's Not All, Folks: A Primer in Cartoonal Knowledge.
London: British Film Institute, 1984.
Queiroz, Rida, and Julius Wiedemann. Animation Now! Anima Mundi. Koln:
Taschen, 2 0 4 .
Russett, Robert, and Cecile Starr, eds. Experimental Animation: Origins of a
New Art. Rev. ed. New York: Da Capo Press, 1988.
Schodt, Frederik L. Manga! Manga! The World of Japanese Comics. Tokyo:
Kodansha, 1983.
Travis, Lucinda, and Jack Hannah. Animation. Fact File no. 9. 2nd ed. Los
Angeles, Calif.: American Film Institute, Education Services, 1986.
Webb, Graham. The Animated Film Encyclopedia: A Complete Guide to Ani-
mated Shorts, Features, and Sequences 1900-1970. Jefferson N.C.: McFar-
land, 2000.
Wells, Paul. The Fundamentals of Animation. Lausanne, Switzerland: AV A,
2006.
HISTORY
General
Beck, Jerry, ed. Attimation Art: From Pencil to Pixel, the Illitstrated History of
Cartoon, Anime & CGI. London: Flame Tree, 2004.
-. The 50 Greatest Cartoons: As Selected by 1,000 Animation Profession-
als. Atlanta: Turner, 1993.
Beckerman, Howard. Animation: The Whole Story. Mattituck, N.Y.: Amereon
House, 2001.
Bendazzi, G. Cartoons: 100 Years of Cinema Animation. Bloomington: Indiana
University Press, 1994.
Cohen, Karl. Forbidden Animation: Censored Cartoons and Blacklisted Ani-
mators in America. Jefferson, N.C.: McFarland, 1997.
Faber, L., and H. Walters. Animation Unlimited: Innovative Short Films since
1940. London: Laurence King, 2004.
Frierson, Michael. Clay Animation: American Highlights 1908 to the Present.
Twayne's Filmmakers Series. New York: Maxwell Macmillan, 1994.
Gifford, Denis. British Animated Films, 1895-1985: A Filmography. Jefferson,
N.C.: McFarland, 1987.
Goldmark, Daniel. Tune3 for 'Toons: Miisic and the Hollywood Cartoon.
Berkeley: University of California Press, 2005.
Gunning, T. "The Cinema of Attractions: Early Film, Its Spectators and the
Avant-Garde." In Early Cirlerna: Spnce, Frclme, Ncwrcttive, ed. T . Elsaesser.
London: BFI, 1990: 56-62.
Hendershot, Heather, ed. Nickelodeon Nation: The History, Politics, and
Economics of America's Only TV Channel for Kids. New York: New York
University Press, 2004.
Klein, Norman M. Seven Minutes: The Life and Death of the American Ani-
mated Cartoon. London: Verso, 1993.
Lenburg, Jeff. The Grerrr Crrrtoott Directors. New York: Da Capo Press,
1993.
Maltin, Leonard. Of Mice and Magic. 2nd ed. New York: Plume, 1987.
McCall, Douglas L. Film Cartoons: A Guide to 20th-Cent~lryAmerican Ani-
mated Features (2nd Shorts. Jefferson, N.C.: McFarland, 1998.
Robbins, Trina. A Cerltitry of Women Cartoonists. Northampton, Mass.:
Kitchen Sink Press, 1993.
Robinson, Chris. Estonian Animation: Between Gerliirs and Utter Illiteracy.
Eastleigh, U.K.: John Libbey, 2006.
Sito, Tom. Drawing the Line: The Untold Story of the Animation Unions from
Bosko to Bart Simpson. Lexington: University Press of Kentucky, 2006.
BIBLIOGRAPHY 231
Smoodin, Eric. Animating Culture: Hollywood Cartoons from the Sound Era.
New Brunswick, N.J.: Rutgers University Press, 1993.
-, ed. Disney Discourse: Producing the Magic Kingdom. New York:
Routledge, 1994.
Solomon, Charles. Enchanted Drawings: The History of Animation. New ed.
New York: Random House Value, 1994.
Woolery, George W. Animated TV Specials: The Complete Directory to the First
Twenty-Five Years, 1962-1987. Metuchen, N.J.: Scarecrow Press, 1989.
-. Children's Television: The First Thirty-Five Years, 1946-1981. 2 vols.
Metuchen, N.J.: Scarecrow Press, 1983.
Pre-1960s
Amidi, Amid. Cartoon Modern: Style and Design in Fifties Animation. San
Francisco: Chronicle, 2006.
Barrier, Michael. Hollywood Cartoons. New York: Oxford University Press,
1999.
Chanan, Michael. The Dream That Kicks: The Prehistory and Early Years of
Cinema in Britain. 2nd ed. London: Routledge, 1995.
Cohen, Karl. "The Development of Animated TV Commercials in the 1940s"
and "A Guide to Studios." Animation Journal (Fall 1992): 34-61.
Crafton, Donald. Before Mickey: The Anitnated Film 1898-1928. Chicago:
University of Chicago Press, 1982.
-. Emile Cohl, Caricature, and Film. Princeton, N.J.: Princeton University
Press, 1990.
Gifford, Denis. American Animated Films: The Silent Era, 1897-1929. Jeffer-
son, N.C.: McFarland, 1990.
Goldmark, Daniel. Tunes for 'Toons: Music and the Hollywood Cartoon.
Berkeley: University of California Press, 2005.
Moritz, William. "Resistance and Subversion in Animated Films of the Nazi Era:
The Case of Hans Fischerkoesen." Animation Journal (Fall 1992): 4-33.
Shull, Michael S., and David E. Wilt. Doing Their Bit: Wartime American Ani-
mated Short Films, 1939-1945. 2nd ed. Jefferson, N.C.: McFarland, 2004.
Sigall, Martha. Living Life inside the Lines: Tales from the Golden Age of Ani-
mation. Jackson: University Press of Mississippi, 2005.
Burke, Timothy, and Kevin Burke. Saturday Morning Fever. New York: St.
Martin's Griffin, 1999.
232 BIBLIOGRAPHY
BIOGRAPHY
Individuals
Adams, T. R. Tom rind Jerry. New York: Crescent Books, 1991.
Adamson, Joe. Bugs Bunny-Fifty Years and Only Otze Grey Hare. London:
Pyramid Books, 1990.
-. Tex Avery, King of Cartoons. The Big Apple Film Series. New York:
Popular Library , 1975.
-. The Walter Lantz Story: With Woody Woodpecker and Friends. New
York: Putnam, 1985.
Allen, Robin. "Sylvia Holland: Disney Artist." Aninicrtion Journal (Spring
1994): 32-41.
Andrae, Thomas. Carl Banks and the Disrtey Comic Book: Urtmaskirig the
Myth of Modernity. Jackson: University Press of Mississippi, 2006.
Bacon, Matt. No Strings Attached: The Inside S t o o ~of Jim Henson's Crecrture
Shop. New York: Macmillan, 1997.
Barbera, Joseph. My Life in 'Toorzs: From Flatbush to Bedrock in Under a
Century. Atlanta: Turner, 1994.
Barrier, Michael J. The Animated Matt: A Life of Walt Disney. Berkeley: Uni-
versity of California Press, 2007.
Beck, Jerry. Pink Panther: The Ultinzate Guide to the Coolest Ccrt in Town. 1st
American ed. New York: DK, 2005.
Beck, Jerry, and Will Friedwald. Looney Tunes and Merrie Melodies. New
York: Henry Holt, 1989.
Blanc, Mel, and Philip Bashe. That's Not All, Folks. New York: Warner Books,
1988.
Brion, Patrick. Tom and Jerry: The Definitive Guide to Their Animated Adven-
tures. 1st American ed. New York: Harmony Books, 1990.
Bryman, A. Disney crnd His Worlds. London: Routledge, 1995.
Byrne, E., and M. McQuillan. Decon~tructingDisney. London: Pluto Press,
1999.
Cabarga, L. The Fleischer Story. New York: Da Capo Press, 1988.
Canemaker, John. Felix: The Twisted Tale of the World's Most Farnoirs Cat.
New York: Da Capo Press, 1996.
-. Tex Avery: The MGM Yecrrs, 1942-1955. 1st American ed. Atlanta:
Turner, 1996.
BIBLIOGRAPHY 233
-. Winsor McCay, His Life and Art. New York: Abbeville Press, 1987.
Cawley, John. The Animated Films of Don Bluth. New York: Image, 1991.
Dill, Jane Ann. "Jules Engel: Film Artist: A Painterly Aesthetic." Animation
Journal (Spring 1993): 50-65.
Dobson, Terence. The Film Work of Norman McLaren. Eastleigh, U.K.: John
Libbey, 2006.
Hanna, William, with Tom Ito. A Cast of Friends. New York: Da Capo Press,
2000.
Eliot, M. Walt Disney: Hollywood's Dark Prince. London: Andre Deutsch,
1994.
Finch, Christopher. Disney's Winrtie the Pooh: A Celebration of the Silly Old
Bear. New York: Disney Editions, 2000.
-. Jim Henson: The Works: The Art, the Magic, the Imagination. New
York: Random House, 1993.
-. Walt Disney 's America. New York: Abbeville Press, 1978.
Fleischer, Richard. Out of the Inkwell: Max Fleischer and the Anitnation Revo-
lution. Lexington: University Press of Kentucky, 2005.
Fumiss, Maureen, ed. Chuck Jones: Conversations. Jackson: University Press
of Mississippi, 2005.
Grandinetti, Fred. Popeye: An Illustrated Cultural History. 2nd ed. Jefferson,
N.C.: McFarland, 2004.
-. Popeye: An Illustrated History of E. C. Segar's Character in Print,
Radio, Television, and Film Appearances, 1929-1993. Jefferson, N.C.:
McFarland, 1994.
Grandinetti, Fred, and Dan Braun. I Yam What I Yam: The Works of Jack Mer-
cer, Popeye's Voice. Watertown, Mass.: F. Grandinetti, 2002.
Harryhausen, Ray, and Tony Dalton. Art Animated Lift.: Adventures in Fnrttnsp.
London: Aurum, 2003.
-. Ray Harryhausen: An Animated Life. New York: Billboard Books,
2004.
Iwerks, Leslie, and John D. Kenworthy. The Hand behind the Mouse: An Inti-
mate Biography of the Man Walt Disrtey Called "The Greatest Animator in
the World." New York: Disney Editions, 2001.
Jackson, Kathy Merlock. Walt Disney, a Bio-bibliography. Popular Culture Bio-
Bibliographies. Westport, Conn.: Greenwood Press, 1993.
-. Walt Disney: Conversations. Jackson: University Press of Mississippi,
2006.
Jones, Chuck. Chuck Amuck: The Life and Times of an Animated Cartoonist.
New York: Farrar, Straus & Giroux, 1989.
-. Chuck Reducks: Drawings from the Fun Side of Life. New York: War-
ner Books, 1996.
234 BIBLIOGRAPHY
Kaplan, Louis, and Scott Michaelsen. Gumby: The Authorized Biography of the
World's Favorite Clayboy. New York: Harmony Books, 1986.
Kenner, Hugh. Chuck Jones: A Flurry of Drawings. Portraits of American
Genius. Berkeley: University of California Press, 1994.
Kitson, Claire. Yuri Norstein and the Tale of Tales: An Aaimator's Journey.
Eastleigh, U.K.: John Libbey, 2005.
Langer, Mark. "Introduction to the Fleischer Rotoscope Patent." Animation
Journal (Spring 1993): 66-73.
-. "The Disney-Fleischer Dilemma: Product Differentiation and Techno-
logical Innovation." Screen 33, no. 4 (Winter 1992): 343-60.
Lye, Len. Figures of Motion: Len Lye, Selected Writings. Auckland: Auckland
University Press, 1984.
McCarthy, Helen. Hayao Miyazaki: Master of Japanese Animation: Films,
Themes, Artistry. Berkeley, Calif.: Stone Bridge Press, 1999.
Merritt, Russell, and J. B. Kaufman. Walt Disney's Silly Symphonies: A Com-
panion to the Classic Cartoon Series. Gemona (Udine), Italy: La cineteca
del Friuli, 2006.
-. Walt in Wonderland: The Silent Films of Walt Disney. Rev. ed. Balti-
more: Johns Hopkins University Press, 2000.
Morris, Gary. "The Puppet Artistry of Barry Purves." Bright Lights Film Jour-
nal 33,2001. www.brightlightsfi11n.com/33ibarrypurves.html
Moritz, William. Optical Poetry: The Life arid Work of Oskar Fischitiger.
Bloomington: Indiana University Press, 2004.
Mosley, Leonard. Disney's World: A Biography. 1st Scarborough House pbk.
ed. Chelsea, Mich.: Scarborough House, 1990.
0'Konor, Louise. Viking Eggeling 1880-1 925. Artist arid Film-Maker, Life and
Work. Acta universitatis Stockholmensis. Stockholm Studies in History of
Art, 23. Stockholm: Almqvist & Wiksell, 1971.
Place-Verghnes, Floriane. Tex Avery: A Unique Legacy (1942-55). Eastleigh,
U.K.: John Libbey, 2006.
Plympton, Bill. Hair High. New York: NBM, 2003.
Pnestley, Joanna. "Creating a Healing Mythology: The Art of Faith Hubley."
Animation Journal (Spring 1994): 23-3 1.
Richard, Valliere T. Norman McLaren, Manipulator of Movement: The Na-
tional Film Board Years, 1947-1967. Newark, N.J.: University of Delaware
Press, 1982.
Schickel, Richard. The Disney Version: The Life, Times, Art, and Cornnzerce of
Walt Disney. 3rd ed. Chicago: Ivan R. Dee, 1997.
Scott, Keith. The Moose That Roared: The Story of Jay W~ird,Bill Scott, a Fly-
ing Squirrel, and a Talking Moose. New York: St. Martin's Press, 2000.
Solman, G. "Bringing Things to Life by Hand: An Interview with Henry
Selick." In Projections 5, ed. J . Boorman and W. Donohue. London: Faber
and Faber, 1996.
BIBLIOGRAPHY 235
Studios
Allan, Robin. Walt Disney and Europe: European InJuences on the Animated
Feature Films of Walt Disney. London: John Libbey, 1999.
Beck, Jerry. Loorley Tunes: The Ultimate Visual Guide. 1st American ed. New
York: DK, 2003.
-. Outlaw Animation: Cutting-Edge Cartoons from the Spike & Mike Fes-
tivals. New York: H. N. Abrams, 2003.
Beck, Jerry, and Shalom Auslander. I Tawt I Taw a Puddy Tat: Fifiy Years of
Sylvester and Tweety. 1st American ed. New York: H. Holt, 1991.
Beck, Jerry, and Will Friedwald. Looney Tunes and Merrie Melodies: A Complete
Illustrated Guide to the Warner Bros. Cartoons. New York: H. Holt, 1989.
Cabarga, Leslie. The Fleischer Story. Rev. ed. New York: Da Capo Press,
1988.
Cohen, Karl. "The Importance of the FBI's Walt Disney File to Animation
Scholars." Animation Journal (Spring 1995): 67-77.
Davies, Amy. M. Good Girls & Wicked Witches: Women in Disney's Feature
Animation. Eastleigh, U.K.: John Libbey, 2006.
Friedwald, Will, and Jerry Beck. The Warner Brothers Cartoons. Metuchen,
N.J.: Scarecrow Press, 198 1.
Goldschmidt, Rick. The Enchanted World of RankirdBass. Issaquah, Wash.:
Tiger Mountain Press, 1997.
-. The Making of the Original RankidBass Holiday Classic Rudolph the
Red-Nosed Reindeer. Bridgeview, Ill.: Miser Bros. Press, 2001.
Grant, John. Ericyclopedia of Walt Distley's Animated Characters. 1st U.S. ed.
New York: Harper & Row, 1987.
Halas, Viviene, and Paul Wells. Halas & Batchelor Cartoons: An Animated
History. London: Southbank, 2006.
Hollis, Tim, and Greg Ehrbar. Mouse Tracks: The Story of Walt Disney Re-
cords. Jackson: University Press of Mississippi, 2006.
Mallory, Michael. Hanna-Barbera Cartoons. London: Virgin, 1999.
236 BIBLIOGRAPHY
Maltin, Leonard. The Disney Films. 4th ed. New York: Disney Editions,
2000.
Martin, Len D. The Columbia Checklist: The Feature Films, Serials, Cartoons,
and Short Subjects of Colunzbia Pictures Corporatiott, 1922-1988. Jeffer-
son, N.C.: McFarland, 1991.
----. The Republic Pictures Checklist: Ferrtures, Serials, Cartoons, Short
Subjects, and Training Films of Republic Pictures Corporation, 1935-1959.
Jefferson, N.C.: McFarland, 1998.
Pata, Nenad. A Life of Animated Fantasy. Zagreb: Zagreb Film, 1984.
Penkoff, Diane W. "Slipping 'Em a Mickey: A Content Analysis of Drinking in
Disney Animated Films." Atlimntion Jourtl(11(Spring 1993): 28-49.
Sennett, Ted. The Art of Huntla-Barbera: Fifty Years of C r e a t i v i ~New
. York:
Viking Studio Books, 1989.
Solomon, Charles. The Disney That Never Was: The Stories and Art from Five
Decades of Unproduced Aninzatiotl. New York: Hy perion, 1995.
Thomas, Bob. Buildittg a Company: Roy 0. Disney and the Creation of at1
Entertainmetlt Etnpire. New York: Hyperion, 1998.
-. Disney's Art of Anitnation: Frotn Mickey Mouse to Hercules. 2nd ed.
New York: Hyperion, 1997.
Thomas, Frank, and Ollie Johnston. Disney Animc~tion:The Illusion of Life.
New York: Abbeville Press, 1981.
-. Too Funny for Words: Disney's Greatest Sight Gags. New York: Ab-
beville Press, 1987.
Wasko, J. Understanding Disney. Cambridge: Polity Press, 2001.
Allen, R. C., and D. Gomery. Film History: Theory atid Practice. New York:
McGraw Hill, 1985.
Barker, Martin, with Thomas Austin. From Antz to Titrlrzic: Reinveriting Film
Analysis. London: Pluto Press, 2000.
Bell, Elizabeth, Lynda Haas, and Laura Sells, eds. Frotn Mouse to Mermaid:
The Politics of Film, Gender, and Culture. Bloomington: Indiana University
Press, 1995.
Benshoff, Harry M. "Heigh-ho, Heigh-ho, Is Disney High or Low? From Silly
Cartoons to Postmodern Politics." Atlirnation Joirrtlnl (Fall 1992): 62-85.
Bouldin, Joanna. "Bodacious Bodies and the Voluptuous G a ~ eA : Phenomenol-
ogy of Animation Spectatorship." Animation Journal (2000): 56-67.
Buchan, Suzanne, ed. Animated Worlds. Eastleigh, U.K.: John Libbey, 2006.
Cholodenko, Alan, ed. The lllilsion of Life: Esscrys on Animation. Sydney:
Power Institute of Fine Arts, 1991.
BIBLIOGRAPHY 237
-, ed. The Illusion of Life II: More Essays on Animation. Sydney: Power
Institute of Fine Arts, 2007.
Davies, P., and P. Wells, eds. Cinema and Society in America. Manchester:
Manchester University Press, 2001.
Dobson, Nichola. "Nitpicking 'The Simpsons': Critique and Continuity in
Constructed Realities." Animation Journal (2003): 84-93.
Drazen, Patrick. Anime Explosion! The What? Why? & Wow! of Japanese Ani-
mation. Berkeley, Calif.: Stone Bridge Press, 2003.
Eisenstein, Sergei. Eisenstein on Disney. Trans. Alan Upchurch. London:
Methuen, 1988.
Floquet, Pierre, ed. CinkmAnimation. CondC-sur-Noireau: Corlet, 2007.
Furniss, Maureen. Art in Motion: Animation Aesthetics. Sydney: John Libbey,
1998.
Giroux, Henry A. The Mouse That Roared: Disney and the End of Innocence.
Culture and Education Series. Lanham, Md.: Rowman & Littlefield, 1999.
Griffin, Sean. "The Illusion of Identity: Gender and Racial Representation in
Aladdin." Animation Journal (Fall 1994): 64-73.
-. Tinker Belles and Evil Queens: The Walt Disney Company from the
Inside Out. New York: New York University Press, 2000.
Hames, P., ed. Dark Alchemy: The Films of Jan Svankmajer. Trowbridge:
Flicks Books, 1995.
Hendershot, Heather. Saturday Morning Censors: Television Regulation before
the V-Chip. Durham, N.C.: Duke University Press, 1998.
Hodge, Bob, and David Tripp. Children and Television: A Semiotic Approach.
Stanford, Calif.: Stanford University Press, 1986.
Inge, Thomas M. Perspectives on American Culture: Essays on Humor, Lit-
erature, and the Popular Arts. Locust Hill Literary Studies, no. 16. West
Cornwall, Conn.: Locust Hill Press, 1994.
Kinder, Marsha. Playing with Power in Movies, Television, and Video Games:
From Muppet Babies to Teenage Mutant Ninja Turtles. Berkeley: University
of California Press, 1991.
Kline, Stephen. Out of the Garden: Toys, TV, and Children's Culture in the Age
of Marketing. London: Verso, 1993.
Lawrence, Amy. "Masculinity in Eastern European Animation." Animation
Journal (Fall 1994): 3 2 4 3 .
Leab, Daniel J. Orwell Subverted: The CIA and the Filming of Animal Farm.
University Park: Pennsylvania State University Press, 2007.
Lehman, Christopher P. American Animated Cartoons of the Vietnam Era: A
Study of Social Commentary in Films and Television Programs, 1961-1973.
Jefferson, N.C.: McFarland, 2006.
-. The Colored Cartoon: Black Representation in American Animated
Short Films, 1907-1954. Amherst: University of Massachusetts Press, 2007.
Lent, John A. Animation in Asia and the Pacific. Eastleigh, I_J.K.:John Libbey,
2000.
Leslie, Esther. Hollywood Flatlands: Animation, Critical Theory and the
Avant-Garde. London: Verso, 2002.
Levi, A. Samurai from Outer Space: Understanding Japanese Animation. Chi-
cago: Open Court, 1996.
Leyda, L., ed. Eisenstein on Disney. London: Methuen, 1988.
Lindvall, Terry, and Matthew Melton. "Toward a Post~nodern Animated
Discourse: Bakhtin, Intertextuality and the Cartoon Carnival." Animation
Joitrnal (Fall 1994):44-63.
Midhat, A. Animatiorz and Realisnz. Zagreb: Croatian Film Club, 2004.
Mittell, Jason. Genre and Television: Frorn Cop Shows to Cartoorzs in Ameri-
can Culture. New York: Routledge, 2004.
Patten, Fred. Watching Anime, Reading Manga: 25 Years of Essays and Re-
views. Berkeley, Calif.: Stone Bridge Press, 2004.
Pilling, Jayne, ed. A Reader in Aninzcrtion Studies. London: John Libbey,
1997.
-. Women in Atzimation: A Comnpendiurn. London: BFI, 1992.
Quigley, Marian. Women Do Arzimcrte: I~iterviewswith 10 Aitstrcllian Anima-
tors. Victoria: Insight, 2005.
Robinson, Chris. Unsurzg Heroes of Arzimation. Eastleigh, IJ.K.: John Libbey,
2005.
Sandler, Kevin S., ed. Reading the Rabbit. New Brunswick, N.J.: Rutgers Uni-
versity Press, 1998.
Seiter, Ellen. Sold Separcltely: Children and Parents in Consumer Culture.
Rutgers Series in Communications, Media, and Culture. New Brunswick,
N.J.: Rutgers University Press, 1993.
Stabile, Carol, and Mark Harrison, eds. Prime Time Animation: Television
Animation and Americarz Culture. London: Routledge, 2003.
Steinberg, Shirley R., and Joe L. Kincheloe. Kinderculture: The Corporate
Construction of Childhood. 2nd ed. Boulder, Colo.: Westview Press, 2004.
Watts, S. The Magic Kingdom: Walt Dist1e.y and the Americarz Way of Life.
New York: Houghton Mifflin, 1997.
Wees, William C. Light Moving in Time: Studies in the Visual Aesthetics of
Avant-Garde Film. Berkeley: University of California Press, 1992.
Wells, Paul. Animation and America. Edinburgh: Edinburgh University Press,
2002.
-. Atzimation, Genre and Authorship. London: Wallflower, 2002.
-. "Art of the Impossible." In Film: The Critics' Choice, ed. G . Andrew.
London: Aurum Books, 2001.
-. Understanding Animtrtiorz. London: Routledge, 1998.
BIBLIOGRAPHY 239
ART A N D A N I M A T I O N
Beck, Jerry, ed. Animation Art: From Pencil to Pixel, the World of Cartoon,
Anime and CGI. London: Flame Tree, 2004.
Canemaker, John. The Art and Flair of Mary Blair: An Appreciation. New York:
Disney Editions, 2003.
-. Before the Animation Begins: The Art and Lives of Disney Inspirational
Sketch Artists. New York: Hyperion, 1996.
-. Paper Dreams: The Art and Artists of Disney Storyboards. New York:
Hyperion, 1999.
-, ed. Storytelling in Animation: An Anthology. The Art of the Animated
Image, vol. 2. Los Angeles: American Film Institute, 1988.
-. Walt Disney's Nine Old Men and the Art of Animation. New York:
Disney Editions, 200 1.
Deneroff, Harvey. The Art of Anastasia. Nejv York: HarperCollins, 1997.
Finch, Christopher. The Art of the Lion King. New York: Hyperion, 1993.
-. The Art of Walt Disney: From Mickey Mouse to Magic Kingdoms. New
York: Portland House, 1988.
Finch, Christopher, and Linda Rosenkrantz. Sotheby's Guide to Animation Art.
New York: H. Holt, 1998.
Harryhausen, Ray, and Tony Dalton. The Art of Ray Hc~rryhausen.New York:
Billboard Books, 2006.
Kanfer, Stefan. Serious Business: The Art and Commerce of Animation in
America from Betty Boop to Toy Story. New York: Scribner, 1997.
Miyazaki, Hayao, and Sutajio Jiburi Kabushiki Kaisha. The Art of the Princess
Mononoke. Ghibli the Art Series. Tokyo-to Koganei-shi: Tokuma Shoten,
1997.
Morra-Yoe, Janet, and Craig Yoe, eds. The Art of Mickey Mouse. New York:
Hyperion, 1991.
Po& Jan, Howard Beckerman, and Jeffrey Wechsler. Kra'tky' Film: The Art of
Czechoslovak Animation. New Brunswick, N.J.: Jane Voorhees Zimmerli
Art Museum, Rutgers, 1991.
Schneider, S. That's All Folks: The Art of Warner Bros. Animation. New York:
Henry Holt, 1988.
Sibley, Brian, ed. Wallace & Gromit: A Close Shave Storyboard Collection.
London: BBC, 1997.
Solomon, Charles, ed. The Art of the Animated Image: An Anthology. Los An-
geles: American Film Institute, 1987.
-. The Prince of Egypt: A New Vision in Animation. New York: Harry N.
Abrams, 1998.
Withrow, S. Toon Art. Lewes: Ilex, 2003.
240 BIBLIOGRAPHY
A N I M A T I O N PRACTICE
Patmore, Chris, and Finlay Cowan. The Complete Animation Course: The Prin-
ciples, Practice and Techniques of Successful Animation. London: Thames
& Hudson, 2003.
Pettigrew, Neil. The Stop-Motion Filmography: A Critical Guide to 297 Fea-
tures Using Puppet Animation. Jefferson, N.C.: McFarland, 1999.
Rickitt, Richard. Special Effects: The History and Technique. London: Arum
Press, 2006.
Russett, Robert. Hyperanimation: Digital Images crnd Virtual Worlds. East-
leigh, U.K.: John Libbey, 2008.
Scott, Jeffrey. How to Writefor Animation. Woodstock, N.Y.: Overlook Press,
2002.
Serkis, Andy, and Gary Russell. The Lord of the Rings: Gollutn: How We Made
Movie Magic. Boston: Houghton Mifflin, 2003.
Shaw, Susannah. Stop Motion: Cr~rftSkills for Model Animation. Boston: Else-
vier Focal Press, 2003.
Simon, Mark. Producing Independent 2 0 Character Anim~ztion:Making and
Selling a Short Film. Focal Press Visual Effects and Animation Series. Am-
sterdam: Focal Press, 2003.
-. Storyboards: Motion in Art. 3rd ed. Burlington, Mass.: Focal Press,
2006.
Street, Rita, ed. The Best New Animation Design 2. Motif Design. Rockport,
Mass.: Rockport, 1997.
Subotnick, Steven. Animation in the Home Digital Studio: Creation to Dis-
tribution. Focal Press Visual Effects and Animation Series. Boston: Focal
Press, 2003.
Taylor, Richard. Encyclopedia of Animatiotl Techniques. Philadelphia, Penn.:
Running Press Book, 1996.
Webber, Marilyn. Gardner's Guide to Animation Scriptwriting: The Writer's
Road Map. Fairfax, Va.: GGC, 2000.
Webster, Chris. Animation: The Mechanics of Motion. Oxford, Mass.: Elsevier
Focal Press, 2005.
Whitaker, Harold, and John Halas. Timing for Animrrtion. London: Focal Press,
1981.
White, Tony. Animation frotn Pencils to Pixels: Classical Techniquesfor Digi-
tal Animators. Burlington, Mass.: Focal, 2006.
Williams, Richard. The Animator's Survival Kit. London: Faber, 2001.
Winder, Catherine, and Zahra Dowlatabadi. Producing Animation. Focal Press
Visual Effects and Animation Series. Boston: Focal Press, 2001.
Wright, Jean. Animatiott Writing and Developmetlt: From Script Developmettt
to Pitch. Burlington, Mass.: Focal Press, 2005.
BIBLIOGRAPHY 243
PERIODICALS
Nichola Dobson was born in Scotland, Great Britain. She obtained her
BA (Hons) from Napier University, Edinburgh, in graphic communica-
tions management. She then changed discipline and moved on to media
and cultural studies, and animation studies. She completed her PhD in
the animation genre and, more specifically, her dissertation on "The
Fall and Rise of the Anicom: The U.S. Animated Sitcom 1960-2003" at
Queen Margaret University, Edinburgh. Visiting lectureships have been
held at Queen Margaret University and Glasgow Caledonian University
in a variety of subjects such as media studies, cultural studies, discourse
and ideology, and media language. In 2006, she was a researcher on a
joint project between Glasgow Caledonian University and Universitat
Rovira i Virgili Tarragona, Catalonia (Spain), on national identity in
television soaps. Her research interests are divided between animation
and television studies and genre, reflected in a range of publications in
journals and book chapters. A member of the Society for Animation
Studies since 2001, she is the founding editor of their journal Animation
Studies. She is currently an independent scholar based in Edinburgh.