You are on page 1of 43

List of file formats

Archive and compressed


7z – 7-Zip compressed file
AAPKG – ArchestrA IDE
AAC – Advanced Audio Coding
ace – ACE compressed file
ALZ – ALZip compressed file
APK – Android package: Applications installable on Android; package format of the
Alpine
Linux distribution
APPX – Microsoft Application Package (.appx)
AT3 – Sony's UMD data compression
.bke – BackupEarth.com data compression
ARC – pre-Zip data compression
ARC - Nintendo U8 Archive (mostly Yaz0 compressed)
ARJ – ARJ compressed file
ASS (also SAS) – a subtitles file created by Aegisub, a video typesetting application
(also a Halo game engine file)
B – (B file) Similar to .a, but less compressed.BA – Scifer Archive (.ba), Scifer External
Archive Type
big – Special file compression format used by Electronic Arts to compress the data for
many of EA's games
BIN – compressed archive, can be read and used by CD-ROMs and Java, extractable
by 7-zip and WINRAR
bjsn – Used to store The Escapists saves on Android.
BKF (.bkf) – Microsoft backup created by NTBackup.c
bzip2 (.bz2) –
bld – Skyscraper Simulator Building
cab – A cabinet (.cab) file is a library of compressed files stored as one file. Cabinet files
are used to organize installation files that are copied to the user's system.[2]
c4 – JEDMICS image files, a DOD system
cals – JEDMICS image files, a DOD system
xaml – Used in programs like Visual Studio to create exe files.
CLIPFLAIR (.clipflair, .clipflair.zip) – ClipFlair Studio ClipFlair (http://ClipFlair.net)
component saved state file (contains component options in XML, extra/attached files
and nested components' state in child .clipflair.zip files – activities are also components
and can be nested at any depth)
CPT, SEA – Compact Pro (Macintosh)
DAA – Closed-format, Windows-only compressed disk image
deb – Debian install package
DMG – an Apple compressed/encrypted format
DDZ – a file which can only be used by the "daydreamer engine" created by "fever-
dreamer", a program similar to RAGS, it's mainly used to make somewhat short games.
DN – Adobe Dimension CC file format
DPE – Package of AVE documents made with Aquafadas digital publishing tools.
.egg – Alzip Egg Edition compressed file
EGT (.egt) – EGT Universal Document also used to create compressed cabinet files
replaces .ecab
ECAB (.ECAB, .ezip) – EGT Compressed Folder used in advanced systems to
compress entire system folders, replaced by EGT Universal Document
ESD – Electronic Software Distribution, a compressed and encrypted WIM File
ESS (.ess) – EGT SmartSense File, detects files compressed using the EGT
compression system.
EXE (.exe) – Windows application
Flipchart file (.flipchart) – Used in Promethean ActivInspire
products/eagle/overview), Altium Designer [3] (http://products.live.altium.com/), Viewplot
GHO (.gho, .ghs) – Norton Ghost
GIF (.gif) – Graphics Interchange Format
gzip (.gz) – Compressed file
HTML (.html) HTML code file
IPG (.ipg) – Format in which Apple Inc. packages their iPod games. can be extracted
through Winrar
jar – ZIP file with manifest for use with Java applications.
LBR (.Lawrence) – Lawrence Compiler Type file
LBR – Library file
LQR – LBR Library file compressed by the SQ program.
LHA (.lzh) – Lempel, Ziv, Huffman
lzip (.lz) – Compressed file
lzma – Lempel–Ziv–Markov chain algorithm compressed file
MBW (.mbw) – MBRWizard archive
MHTML – Mime HTML (Hyper-Text Markup Language) code file
MPQ Archives (.mpq) – Used by Blizzard Entertainment
BIN (.bin) – MacBinary
NL2PKG – NoLimits 2 Package (.nl2pkg)
NTH (.nth) – Nokia Theme Used by Nokia Series 40 Cellphones
OAR (.oar) – OAR archive
OSK - Compressed osu! skin archive
OSR - Compressed osu! replay archive
OSZ – Compressed osu! beatmap archive
PAK – Enhanced type of .ARC archive
PAR (.par, .par2) – Parchive
PAF (.paf) – Portable Application File
PEA (.pea) – PeaZip archive file
PHP (.php) – PHP code file
PYK (.pyk) – Compressed file
PK3 (.pk3) – Quake 3 archive (See note on Doom³)
PK4 (.pk4) – Doom³ archive (Opens similarly to a zip archive.)
py / pyw – Python code file
RAR (.rar) – Rar Archive, for multiple file archive (rar to .r01-.r99 to s01 and so on)
RAG, RAGS – Game file, a game playable in the RAGS game-engine, a free program
which both allows people to create games, and play games, games created have the
format "RAG game file"
RaX – Archive file created by RaX
RBXL – Roblox Studio place file
RBXLX – Roblox Studio XML place file
RBXM - Roblox studio script file
RPM – Red Hat package/installer for Fedora, RHEL, and similar systems.sb – Scratch
file sb2 – Scratch 2.0 file
sb3 - Scratch 3.0 file
SEN – Scifer Archive (.sen) – Scifer Internal Archive Type
SIT (.sitx) – StuffIt (Macintosh)
SIS/SISX – Symbian Application Package
SKB – Google SketchUp backup File
SQ (.sq) – Squish Compressed Archive
SWM – Splitted WIM File, usually found on OEM Recovery Partition to store preinstalled
Windows image, and to make Recovery backup (to USB Drive) easier (due to FAT32
limitations)
SZS – Nintendo Yaz0 Compressed Archive
TAR – group of files, packaged as one file
TGZ (.tar.gz) – gzipped tar file
TB (.tb) – Tabbery Virtual Desktop Tab file
TIB (.tib) – Acronis True Image backup
UHA – Ultra High Archive Compression
UUE (.uue) – unified utility engine – the generic and default format for all things UUe-
related.
VIV – Archive format used to compress data for several video games, including Need
For Speed: High Stakes.
VOL – video game data package.
VSA – Altiris Virtual Software Archive
WAX – Wavexpress – A ZIP alternative optimized for packages containing video,
allowing multiple packaged files to be all-or-none delivered with near-instantaneous
unpacking via NTFS file system manipulation.
WIM – A compressed disk image for installing Windows Vista or higher, Windows
Fundamentals for Legacy PC, or restoring a system image made from Backup and
Restore (Windows Vista/7)
XAP – Windows Phone Application Package
xz – xz compressed files, based on LZMA/LZMA2 algorithm
Z – Unix compress file
zoo – based on LZW
zip – popular compression format
Physical recordable media archiving
ISO – The generic format for most optical media, including CD-ROM, DVD-ROM, Blu-
ray Disc, HD DVD and UMD.
NRG – The proprietary optical media archive format used by Nero applications.
IMG – For archiving DOS formatted floppy disks, larger optical media, and hard disk
drives.
ADF – Amiga Disk Format, for archiving Amiga floppy disks
ADZ – The GZip-compressed version of ADF.
DMS – Disk Masher System, a disk-archiving system native to the Amiga.
DSK – For archiving floppy disks from a number of other platforms, including the ZX
Spectrum and Amstrad CPC.
D64 – An archive of a Commodore 64 floppy disk.SDI – System Deployment Image,
used for archiving and providing "virtual disk" functionality.
MDS – DAEMON tools native disc image format used for making images from optical
CD-ROM,
DVD-ROM, HD DVD or Blu-ray Disc. It comes together with MDF file and can be
mounted with DAEMON Tools.
MDX – New DAEMON Tools format that allows getting one MDX disc image file instead
of two (MDF and MDS).
DMG – Macintosh disk image files
(MPEG-1 is found in a .DAT file on a video CD.)
CDI – DiscJuggler image file
CUE – CDRWrite CUE image file
CIF – Easy CD Creator .cif format
C2D – Roxio-WinOnCD .c2d format
DAA – PowerISO .daa format
B6T – BlindWrite 6 image file
B5T – BlindWrite 5 image file
BWT – BlindWrite 4 image file
FFPPKG - FreeFire Profile Export Package
Computer-aided design
Computer-aided is a prefix for several categories of tools (e.g., design, manufacture,
engineering) which assist professionals in their respective fields (e.g., machining,
architecture, schematics).
Computer-aided design (CAD)
Computer-aided design (CAD) software assists engineers, architects and other design
professionals in project design.
3DXML – Dassault Systemes graphic representation
3MF – Microsoft 3D Manufacturing Format[3]
ACP – VA Software VA – Virtual Architecture CAD file
AMF – Additive Manufacturing File Format
AEC – DataCAD drawing format[4]
AR – Ashlar-Vellum Argon – 3D Modeling
ART – ArtCAM model
ASC – BRL-CAD Geometry File (old ASCII format)
ASM – Solidedge Assembly, Pro/ENGINEER Assembly
BIN, BIM – Data Design System DDS-CAD
BREP – Open CASCADE 3D model (shape)
C3D – C3D Toolkit File Format
CCC – CopyCAD Curves
CCM – CopyCAD Model
CCS – CopyCAD Session
CAD – CadStd
CATDrawing – CATIA V5 Drawing documentCATPart – CATIA V5 Part document
CATProduct – CATIA V5 Assembly document
CATProcess – CATIA V5 Manufacturing document
cgr – CATIA V5 graphic representation file
ckd – KeyCreator CAD Modeling
ckt – KeyCreator CAD Modeling
CO – Ashlar-Vellum Cobalt – parametric drafting and 3D modeling
DRW – Caddie Early version of Caddie drawing – Prior to Caddie changing to DWG
DFT – Solidedge Draft
DGN – MicroStation design file
DGK – Delcam Geometry
DMT – Delcam Machining Triangles
DXF – ASCII Drawing Interchange file format, AutoCAD
DWB – VariCAD drawing file
DWF – Autodesk's Web Design Format; AutoCAD & Revit can publish to this format;
similar in concept to PDF files; Autodesk Design Review is the reader
DWG – Popular file format for Computer Aided Drafting applications, notably AutoCAD,
Open Design Alliance applications, and Autodesk Inventor Drawing files
EASM – SolidWorks eDrawings assembly file
EDRW – eDrawings drawing file
EMB – Wilcom ES Designer Embroidery CAD file
EPRT – eDrawings part file
EscPcb – "esCAD pcb" data file by Electro-System (Japan)
EscSch – "esCAD sch" data file by Electro-System (Japan)
ESW – AGTEK format
EXCELLON – Excellon file
EXP – Drawing Express format
F3D – Autodesk Fusion 360 archive file[5]
FCStd – Native file format of FreeCAD CAD/CAM package
FM – FeatureCAM Part File
FMZ – FormZ Project file
G – BRL-CAD Geometry File
GBR – Gerber file
GLM – KernelCAD model
GRB – T-FLEX CAD File
GTC – GRAITEC Advance format
IAM – Autodesk Inventor Assembly file
ICD – IronCAD 2D CAD file
IDW – Autodesk Inventor Drawing file
IFC – buildingSMART for sharing AEC and FM data
IGES – Initial Graphics Exchange Specification
Intergraph Standard File Formats – Intergraph
IO – Stud.io 3d model
IPN – Autodesk Inventor Presentation file
IPT – Autodesk Inventor Part fileJT – Jupiter Tesselation
MCD – Monu-CAD (Monument/Headstone Drawing file)
MDG – Model of Digital Geometric Kernel
model – CATIA V4 part document
OCD – Orienteering Computer Aided Design (OCAD) file
PAR – Solidedge Part
PIPE – PIPE-FLO Professional Piping system design file
PLN – ArchiCad project
PRT – NX (recently known as Unigraphics), Pro/ENGINEER Part, CADKEY Part
PSM – Solidedge Sheet
PSMODEL – PowerSHAPE Model
PWI – PowerINSPECT File
PYT – Pythagoras File
SKP – SketchUp Model
RLF – ArtCAM Relief
RVM – AVEVA PDMS 3D Review model
RVT – Autodesk Revit project files
RFA – Autodesk Revit family files
S12 – Spirit file, by Softtech
SCAD – OpenSCAD 3D part model
SCDOC – SpaceClaim 3D Part/Assembly
SLDASM – SolidWorks Assembly drawing
SLDDRW – SolidWorks 2D drawing
SLDPRT – SolidWorks 3D part model
dotXSI – For Softimage
STEP – Standard for the Exchange of Product model data
STL – Stereo Lithographic data format used by various CAD systems and stereo
lithographic printing machines.
STD – Power Vision Plus – Electricity Meter Data (Circutor)
TCT – TurboCAD drawing template
TCW – TurboCAD for Windows 2D and 3D drawing
UNV – I-DEAS I-DEAS (Integrated Design and Engineering Analysis Software)
VC6 – Ashlar-Vellum Graphite – 2D and 3D drafting
VLM – Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard
VS – Ashlar-Vellum Vellum Solids
WRL – Similar to STL, but includes color. Used by various CAD systems and 3D
printing rapid prototyping machines. Also used for VRML models on the web.
X_B – Parasolids binary format
X_T – Parasolids
XE – Ashlar-Vellum Xenon – for associative 3D modeling
ZOFZPROJ – ZofzPCB 3D PCB model, containing mesh, netlist and BOM
Electronic design automation (EDA)Electronic design automation (EDA), or
electronic computer-aided design (ECAD), is specific to the field of
electrical engineering.
BRD – Board file for EAGLE Layout Editor, a commercial PCB design tool
BSDL – Description language for testing through JTAG
CDL – Transistor-level netlist format for IC design
CPF – Power-domain specification in system-on-a-chip (SoC) implementation (see also
UPF)
DEF – Gate-level layout
DSPF – Detailed Standard Parasitic Format, Analog-level parasitics of interconnections
in IC design
EDIF – Vendor neutral gate-level netlist format
FSDB – Analog waveform format (see also Waveform viewer)
GDSII – Format for PCB and layout of integrated circuits
HEX – ASCII-coded binary format for memory dumps
LEF – Library Exchange Format, physical abstract of cells for IC design
LIB – Library modeling (function, timing) format
MS12 – NI Multisim file
OASIS – Open Artwork System Interchange Standard
OpenAccess – Design database format with APIs
PSF – Cadence proprietary format to store simulation results/waveforms (2GB limit)
PSFXL – Cadence proprietary format to store simulation results/waveforms
SDC – Synopsys Design Constraints, format for synthesis constraints
SDF – Standard for gate-level timings
SPEF – Standard format for parasitics of interconnections in IC design
SPI, CIR – SPICE Netlist, device-level netlist and commands for simulation
SREC, S19 – S-record, ASCII-coded format for memory dumps
SST2 – Cadence proprietary format to store mixed-signal simulation results/waveforms
STIL – Standard Test Interface Language, IEEE1450-1999 standard for Test Patterns
for IC
SV – SystemVerilog source file
S*P – Touchstone/EEsof Scattering parameter data file – multi-port blackbox
performance, measurement or simulated
TLF – Contains timing and logical information about a collection of cells (circuit
elements)
UPF – Standard for Power-domain specification in SoC implementation
V – Verilog source file
VCD – Standard format for digital simulation waveform
VHD, VHDL – VHDL source file
WGL – Waveform Generation Language, format for Test Patterns for IC
Test technology
Files output from Automatic Test Equipment or post-processed from such.
Standard Test Data Format
Database4DB – 4D database Structure file
4DD – 4D database Data file
4DIndy – 4D database Structure Index file
4DIndx – 4D database Data Index file
4DR – 4D database Data resource file (in old 4D versions)
ACCDB – Microsoft Database (Microsoft Office Access 2007 and later)
ACCDE – Compiled Microsoft Database (Microsoft Office Access 2007 and later)
ADT – Sybase Advantage Database Server (ADS)
APR – Lotus Approach data entry & reports
BOX – Lotus Notes Post Office mail routing database
CHML – Krasbit Technologies Encrypted database file for 1 click integration between
contact management software and the chameleon(tm) line of imaging workflow
solutions
DAF – Digital Anchor data file
DAT – DOS Basic
DAT – Intersystems Caché database file
DB – Paradox
DB – SQLite
DBF – db/dbase II,III,IV and V, Clipper, Harbour/xHarbour, Fox/FoxPro, Oracle
DTA – Sage Sterling database file
EGT – EGT Universal Document, used to compress sql databases to smaller files, may
contain original EGT database style.
ESS – EGT SmartSense is a database of files and its compression style. Specific to
EGT SmartSense
EAP – Enterprise Architect Project
FDB – Firebird Databases
FDB – Navision database file
FP, FP3, FP5, and FP7 – FileMaker Pro
FRM – MySQL table definition
GDB – Borland InterBase Databases
GTABLE – Google Drive Fusion Table
KEXI – Kexi database file (SQLite-based)
KEXIC – shortcut to a database connection for a Kexi databases on a server
KEXIS – shortcut to a Kexi database
LDB – Temporary database file, only existing when database is open
LIRS - Layered Intager Storage. Stores intageres with characters such as semicolons to
create lists of data.
MDA – Add-in file for Microsoft Access
MDB – Microsoft Access database
ADP – Microsoft Access project (used for accessing databases on a server)
MDE – Compiled Microsoft Database (Access)
MDF – Microsoft SQL Server Database
MYD – MySQL MyISAM table data
MYI – MySQL MyISAM table index
NCF – Lotus Notes configuration file
NSF – Lotus Notes database
NTF – Lotus Notes database design templateNV2 – QW Page NewViews object
oriented accounting database
ODB – LibreOffice Base or OpenOffice Base database
ORA – Oracle tablespace files sometimes get this extension (also used for configuration
files)
PCONTACT – WinIM Contact file
PDB – Palm OS Database
PDI – Portable Database Image
PDX – Corel Paradox database management
PRC – Palm OS resource database
SQL – bundled SQL queries
REC – GNU recutils database
REL – Sage Retrieve 4GL data file
RIN – Sage Retrieve 4GL index file
SDB – StarOffice's StarBase
SDF – SQL Compact Database file
sqlite – SQLite
UDL – Universal Data Link
waData – Wakanda (software) database Data file
waIndx – Wakanda (software) database Index file
waModel – Wakanda (software) database Model file
waJournal – Wakanda (software) database Journal file
WDB – Microsoft Works Database
WMDB – Windows Media Database file – The CurrentDatabase_360.wmdb file can
contain file name, file properties, music, video, photo and playlist information.
Big Data (Distributed)
Avro - Data format appropriate for ingestion of record based attributes. Distinguishing
characteristic is schema is stored on each row enabling schema evolution.
Parquet - Columnar data storage. It is typically used within the Hadoop ecosystem.
ORC - Similar to Parquet, but has better data compression and schema evolution
handling.
Desktop publishing
AI – Adobe Illustrator
AVE / ZAVE – Aquafadas
CDR – CorelDRAW
CHP / pub / STY / CAP / CIF / VGR / FRM – Ventura Publisher – Xerox (DOS / GEM)
CPT – Corel Photo-Paint
DTP – Greenstreet Publisher, GST PressWorks
FM – Adobe FrameMaker
GDRAW – Google Drive Drawing
ILDOC – Broadvision Quicksilver document
INDD – Adobe InDesign
MCF – FotoInsight Designer
PDF – Adobe Acrobat or Adobe Reader
PMD – Adobe PageMakerPPP – Serif PagePlus
PSD – Adobe Photoshop
PUB – Microsoft Publisher
QXD – QuarkXPress
SLA / SCD – Scribus
XCF – File format used by the GIMP, as well as other programs
These files store formatted text and plain text.
0 – Plain Text Document, normally used for licensing
1ST – Plain Text Document, normally preceded by
the words "README" (README.1ST)
600 – Plain Text Document, used in UNZIP history log
602 – Text602 document
ABW – AbiWord document
ACL – MS Word AutoCorrect List
AFP – Advanced Function Presentation – IBc
AMI – Lotus Ami Pro Amigaguide
ANS – American National Standards Institute
(ANSI) text
ASC – ASCII text
AWW – Ability Write
CCF – Color Chat 1.0
CSV – ASCII text as comma-separated values, used in spreadsheets and database
management systems
CWK – ClarisWorks-AppleWorks document
DBK – DocBook XML sub-format
DITA – Darwin Information Typing Architecture document
DOC – Microsoft Word document
DOCM – Microsoft Word macro-enabled document
DOCX – Office Open XML document
DOT – Microsoft Word document template
DOTX – Office Open XML text document template
DWD – DavkaWriter Heb/Eng word processor file
EGT – EGT Universal Document
EPUB – EPUB open standard for e-books
EZW – Reagency Systems easyOFFER document
FDX – Final Draft
OMM – OmmWriter text document
PAGES – Apple Pages document
PAP – Papyrus word processor document
PDAX – Portable Document Archive
(PDA) document index file
PDF – Portable Document Format
QUOX – Question Object File Format for Quobject Designer or Quobject Explorer
Radix-64
RTF – Rich Text document
RPT – Crystal Reports
SDW – StarWriter text document, used in earlier versions of StarOffice
SE – Shuttle Document
STW – OpenOffice.org XML (obsolete)
text document template
Sxw – OpenOffice.org XML (obsolete) text document
TeX – TeX
INFO – Texinfo Troff
TXT – ASCII or Unicode plain text file
UOF – Uniform Office Format
UOML – Unique Object Markup Language
VIA – Revoware VIA Document Project File
WPD – WordPerfect document
WPS – Microsoft Works document
WPT – Microsoft Works document template
WRD – WordIt! document
WRF – ThinkFree Write
WRI – Microsoft Write document
DocumentFTM – Fielded Text Meta
FTX – Fielded Text (Declared)
GDOC – Google Drive Document
HTML – HyperText Markup Language (.html, .htm)
HWP – Haansoft (Hancom) Hangul Word Processor document
HWPML – Haansoft (Hancom) Hangul Word
Processor Markup Language document
LOG – Text log file
LWP – Lotus Word Pro
MBP – metadata for Mobipocket documents
MD – Markdown text document
ME – Plain text document normally preceded by the
word "READ" (READ.ME)
MCW – Microsoft Word for Macintosh (versions 4.0–5.1)
Mobi – Mobipocket documents
NB – Mathematica Notebook
nb – Nota Bene Document (Academic Writing Software)
NBP – Mathematica Player Notebook
NEIS –(Student Record Writing Program) Document
NT – N-Triples RDF container (.nt)
NQ – N-Quads RDF container (.nq)
ODM – OpenDocument master document
ODOC – Synology Drive Office Document
ODT – OpenDocument text document
OSHEET – Synology Drive Office Spreadsheet
OTT – OpenDocument text document template
XHTML (xhtml, xht) – eXtensible
HyperText Markup Language
XML – eXtensible Markup Language
XPS – Open XML Paper Specification
MYO – MYOB Limited (Windows) File
MYOB – MYOB Limited (Mac) File
TAX – TurboTax File
YNAB – You Need a Budget (YNAB) File Interactive Financial Exchange (IFX) – XML-
based specification for various forms of financial transactions
Open Financial Exchange (.ofx) – open standard supported by CheckFree and
Microsoft and partly by Intuit; SGML and later XML based
QFX – proprietary pay-only format used only by Intuit
Financial records
Financial data transfer formatsQuicken Interchange Format (.qif) – open
standard formerly supported by Intuit
Font file
ABF – Adobe Binary Screen Font
AFM – Adobe Font Metrics
BDF – Bitmap Distribution Format
BMF – ByteMap Font Format
BRFNT - Binary Revolution Font Format
FNT – Bitmapped Font – Graphics Environment Manager (GEM)
FON – Bitmapped Font – Microsoft Windows
MGF – MicroGrafx Font
OTF – OpenType Font
PCF – Portable Compiled Format
PostScript Font – Type 1, Type 2
PFA – Printer Font ASCII
PFB – Printer Font Binary – Adobe
PFM – Printer Font Metrics – Adobe
AFM – Adobe Font Metrics
FOND – Font Description resource – Mac OS
SFD – FontForge spline font database Font
SNF – Server Normal Format
TDF – TheDraw Font
TFM – TeX font metric
TTF (.ttf, .ttc) – TrueType Font
UFO – Unified Font Object is a cross-platform, cross-application, human readable,
future proof format for storing font data.
WOFF – Web Open Font Format
Geographic information system
ASC – ASCII point of interest (POI) text file
APR – ESRI ArcView 3.3 and earlier project file
DEM – USGS DEM file format
E00 – ARC/INFO interchange file format
GeoJSON –Geographically located data in object notation
GeoTIFF – Geographically located raster data
GML – Geography Markup Language file[7]
GPX – XML-based interchange format
ITN – TomTom Itinerary format
MXD – ESRI ArcGIS project file, 8.0 and higher
NTF – National Transfer Format file
OV2 – TomTom POI overlay file
SHP – ESRI shapefile
TAB – MapInfo Table file formatWorld TIFF – Geographically located raster data: text
file giving corner coordinate, raster cells per unit, and rotation
DTED – Digital Terrain Elevation Data
KML – Keyhole Markup Language, XML-based
Graphical information organizers
3DT – 3D Topicscape, the database in which the meta-data of a 3D Topicscape is held,
it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information,
and computer files
ATY – 3D Topicscape file, produced when an association type is exported; used to
permit round-trip (export Topicscape, change files and folders as desired, re-import to
3D Topicscape)
CAG – Linear Reference System
FES – 3D Topicscape file, produced when a fileless occurrence in 3D Topicscape is
exported to Windows. Used to permit round-trip (export Topicscape, change files and
folders as desired, re-import them to 3D Topicscape)
MGMF – MindGenius Mind Mapping Software file format
MM – FreeMind mind map file (XML)
MMP – Mind Manager mind map file
TPC – 3D Topicscape file, produced when an inter-Topicscape topic link file is exported
to Windows; used to permit round-trip (export Topicscape, change files and folders as
desired, re-import to 3D Topicscape)
Graphics
Color palettes
ACT – Adobe Color Table. Contains a raw color palette and consists of 256 24-bit RGB
colour values.
ASE – Adobe Swatch Exchange. Used by Adobe Photoshop, Illustrator, and InDesign.
GPL – GIMP palette file. Uses a text representation of color names and RGB values.
Various open source graphical editors can read this format including GIMP, Inkscape,
Krita, KolourPaint, Scribus, CinePaint, and MyPaint.
PAL – Microsoft RIFF palette file
Color management
ICC/ICM – Color profile conforming the specification of the ICC.
Raster graphics
Raster or bitmap files store images as a group of pixels.
ART – America Online proprietary format
BLP – Blizzard Entertainment proprietary texture format
BMP – Microsoft Windows Bitmap formatted imageBTI – Nintendo proprietary texture
format
CD5 – Chasys Draw IES image
CIT – Intergraph is a monochrome bitmap format
CPT – Corel PHOTO-PAINT image
CR2 – Canon camera raw format; photos have this on some Canon cameras if the
quality RAW is selected in camera settings
CLIP – CLIP STUDIO PAINT format
CPL – Windows control panel file
DDS – DirectX texture file
DIB – Device-Independent Bitmap graphic
DjVu – DjVu for scanned documents
EGT – EGT Universal Document, used in EGT SmartSense to compress PNG files to
yet a smaller file
Exif – Exchangeable image file format (Exif) is a specification for the image format used
by digital cameras
GIF – CompuServe's Graphics Interchange Format
GRF – Zebra Technologies proprietary format
ICNS – format for icons in macOS. Contains bitmap images at multiple resolutions and
bitdepths with alpha channel.
ICO – a format used for icons in Microsoft Windows. Contains small bitmap images at
multiple resolutions and bitdepths with 1-bit transparency or alpha channel.
IFF (.iff, .ilbm, .lbm) – ILBM
JNG – a single-frame MNG using JPEG compression and possibly an alpha channel
JPEG, JFIF (.jpg or .jpeg) – Joint Photographic Experts Group; a lossy image format
widely used to display photographic images
JP2 – JPEG2000
JPS – JPEG Stereo
KRA – Krita image file
LBM – Deluxe Paint image file
MAX – ScanSoft PaperPort document
MIFF – ImageMagick's native file format
MNG – Multiple-image Network Graphics, the animated version of PNG
MSP – a format used by old versions of Microsoft Paint; replaced by BMP in Microsoft
Windows 3.0
NITF – A U.S. Government standard commonly used in Intelligence systems
OTB – Over The Air bitmap, a specification designed by Nokia for black and white
images for mobile phones
PBM – Portable bitmap
PC1 – Low resolution, compressed Degas picture file
PC2 – Medium resolution, compressed Degas picture file
PC3 – High resolution, compressed Degas picture file
PCF – Pixel Coordination Format
PCX – a lossless format used by ZSoft's PC Paint, popular for a time on DOS systems.
PDN – Paint.NET image file
PGM – Portable graymap
PI1 – Low resolution, uncompressed Degas picture filePI2 – Medium resolution,
uncompressed Degas picture file; also Portrait Innovations encrypted
image format
PI3 – High resolution, uncompressed Degas picture file
PICT, PCT – Apple Macintosh PICT image
PNG – Portable Network Graphic (lossless, recommended for display and edition of
graphic images)
PNM – Portable anymap graphic bitmap image
PNS – PNG Stereo
PPM – Portable Pixmap (Pixel Map) image
PSB – Adobe Photoshop Big image file (for large files)
PSD, PDD – Adobe Photoshop Drawing
PSP – Paint Shop Pro image
PX – Pixel image editor image file
PXM – Pixelmator image file
PXR – Pixar Image Computer image file
QFX – QuickLink Fax image
RAW – General term for minimally processed image data (acquired by a digital camera)
RLE – a run-length encoding image
SCT – Scitex Continuous Tone image file
SGI, RGB, INT, BW – Silicon Graphics Image
TGA (.tga, .targa, .icb, .vda, .vst, .pix) – Truevision TGA (Targa) image
TIFF (.tif or .tiff) – Tagged Image File Format (usually lossless, but many variants exist,
including lossy ones)
TIFF/EP (.tif or .tiff) – Tag Image File Format / Electronic Photography, ISO 12234-2;
tends to be used as a basis for other formats rather than in its own right.
VTF – Valve Texture Format
XBM – X Window System Bitmap
XCF – GIMP image (from Gimp's origin at the eXperimental Computing Facility of the
University of California)
XPM – X Window System Pixmap
ZIF – Zoomable/Zoomify Image Format (a web-friendly, TIFF-based, zoomable image
format)
Vector graphics
Vector graphics use geometric primitives such as points, lines, curves, and polygons to
represent images.
3DV – 3-D wireframe graphics by Oscar Garcia
AMF – Additive Manufacturing File Format
AWG – Ability Draw
AI – Adobe Illustrator Document
CGM – Computer Graphics Metafile, an ISO Standard
CDR – CorelDRAW Document
CMX – CorelDRAW vector image
DP – Drawing Program file for PERQ[12]
DXF – ASCII Drawing Interchange file Format, used in AutoCAD and other CAD-
programsE2D – 2-dimensional vector graphics used by the editor which is included in
JFire
EGT – EGT Universal Document, EGT Vector Draw images are used to draw vector to
a website
EPS – Encapsulated Postscript
FS – FlexiPro file
GBR – Gerber file
ODG – OpenDocument Drawing
MOVIE.BYU RenderMan
SVG – Scalable Vector Graphics, employs XML
Scene description languages (3D vector image formats)
STL – Stereo Lithographic data format (see STL (file format)) used by various CAD
systems and stereo lithographic printing machines. See above.
VRML Uses .wrl extension – Virtual Reality Modeling Language, for the creation of 3D
viewable web images.
SXD – OpenOffice.org XML (obsolete) Drawing
TGAX - Texture format used by Zwift
V2D – voucher design used by the voucher management included in JFire
VDOC – Vector format used in AnyCut, CutStorm, DrawCut, DragonCut, FutureDRAW,
MasterCut, SignMaster, VinylMaster software by Future Corporation
VSD – Vector format used by Microsoft Visio
VSDX – Vector format used by MS Visio and opened by VSDX Annotator
VND – Vision numeric Drawing file used in TypeEdit, Gravostyle.
WMF – Windows Meta File
EMF – Enhanced (Windows) MetaFile, an extension to WMF
ART – Xara – Drawing (superseded by XAR)
XAR – Xara – Drawing
3D graphics
3D graphics are 3D models that allow building models in real-time or non-real-time 3D
rendering.
3DMF – QuickDraw 3D Metafile (.3dmf)
3DM – OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm)
3MF – Microsoft 3D Manufacturing Format (.3mf)[3]
3DS – legacy 3D Studio Model (.3ds)
ABC – Alembic (computer graphics)
AC – AC3D Model (.ac)
AMF – Additive Manufacturing File Format
AN8 – Anim8or Model (.an8)
AOI – Art of Illusion Model (.aoi)
ASM – PTC Creo assembly (.asm)
B3D – Blitz3D Model (.b3d)
BLEND – Blender (.blend)BLOCK – Blender encrypted blend files (.block)
BMD3 – Nintendo GameCube first-party J3D proprietary model format (.bmd)
BDL4 – Nintendo GameCube and Wii first-party J3D proprietary model format (2002,
2006– 2010) (.bdl)
BRRES – Nintendo Wii first-party proprietary model format 2010+ (.brres)
BFRES – Nintendo Wii U and later Switch first-party proprietary model format
C4D – Cinema 4D (.c4d)
Cal3D – Cal3D (.cal3d)
CCP4 – X-ray crystallography voxels (electron density)
CFL – Compressed File Library (.cfl)
COB – Caligari Object (.cob)
CORE3D – Coreona 3D Coreona 3D Virtual File(.core3d)
CTM – OpenCTM (.ctm)
DAE – COLLADA (.dae)
DFF – RenderWare binary stream, commonly used by Grand Theft Auto III-era games
as well as other RenderWare titles
DPM – deepMesh (.dpm)
DTS – Torque Game Engine (.dts)
EGG – Panda3D Engine
FACT – Electric Image (.fac)
FBX – Autodesk FBX (.fbx)
G – BRL-CAD geometry (.g)
GLB – a binary form of glTF required to be loaded in Facebook 3D Posts. (.glb)
GLM – Ghoul Mesh (.glm)
glTF – the JSON standard developed by Khronos Group (.gltf)
IO - Bricklink Stud.io 2.0 Model File (.io)
IOB – Imagine (3D modeling software) (.iob)
JAS – Cheetah 3D file (.jas)
LDR - LDraw Model File (.ldr)
LWO – Lightwave Object (.lwo)
LWS – Lightwave Scene (.lws)
LXF – LEGO Digital Designer Model file (.lxf)
LXO – Luxology Modo (software) file (.lxo)
M3D – Model3D, universal, engine-neutral format (.m3d)
MA – Autodesk Maya ASCII File (.ma)
MAX – Autodesk 3D Studio Max file (.max)
MB – Autodesk Maya Binary File (.mb)
MPD - LDraw Multi-Part Document Model File (.mpd)
MD2 – Quake 2 model format (.md2)
MD3 – Quake 3 model format (.md3)
MD5 – Doom 3 model format (.md5)
MDX – Blizzard Entertainment's own model format (.mdx)
MESH – New York University(.m)
MESH – Meshwork Model (.mesh)
MM3D – Misfit Model 3d (.mm3d)MPO – Multi-Picture Object – This JPEG standard is
used for 3d images, as with the Nintendo 3DS
MRC – voxels in cryo-electron microscopy
NIF – Gamebryo NetImmerse File (.nif)
OBJ – Wavefront .obj file (.obj)
OFF – OFF Object file format (.off)
OGEX – Open Game Engine Exchange (OpenGEX) format (.ogex)
PLY – Polygon File Format / Stanford Triangle Format (.ply)
PRC – Adobe PRC (embedded in PDF files)
PRT – PTC Creo part (.prt)
POV – POV-Ray document (.pov)
R3D – Realsoft 3D (Real-3D) (.r3d)
RWX – RenderWare Object (.rwx)
SIA – Nevercenter Silo Object (.sia)
SIB – Nevercenter Silo Object (.sib)
SKP – Google Sketchup file (.skp)
SLDASM – SolidWorks Assembly Document (.sldasm)
SLDPRT – SolidWorks Part Document (.sldprt)
SMD – Valve Studiomdl Data format (.smd)
U3D – Universal 3D format (.u3d)
USD – Universal Scene Description (.usd)
USDA – Universal Scene Description , Human-readable text format
usd/docs/Converting-Between-Layer-Formats.html) (.usda)
USDC – Universal Scene Description , Binary format
erting-Between-Layer-Formats.html) (.usdc)
USDZ – Universal Scene Description Zip
VIM – Revizto visual information model format (.vimproj)
VRML97 – VRML Virtual reality modeling language (.wrl)
VUE – Vue scene file (.vue)
VWX – Vectorworks (.vwx)
WINGS – Wings3D (.wings)
W3D – Westwood 3D Model (.w3d)
X – DirectX 3D Model (.x)
X3D – Extensible 3D (.x3d)
Z3D – Zmodeler (.z3d)
ZBMX - Mecabricks Blender Add-On (.zbmx)
Links and shortcuts
Alias (Mac OS)
JNLP – Java Network Launching Protocol, an XML file used by Java Web Start for
starting Java applets over the Internet
LNK – binary-format file shortcut in Microsoft Windows 95 and later
APPREF-MS – File shortcut format used by ClickOnce
NAL - ZENworks Instant shortcut (opens a .EXE not on the C:/ )URL – INI file pointing
to a URL bookmarks/Internet shortcut in Microsoft Windows
WEBLOC – Property list file pointing to a URL bookmarks/Internet shortcut in macOS
SYM – Symbolic link
.desktop – Desktop entry on Linux Desktop environments
Mathematical
Harwell-Boeing file format – a format designed to store sparse matrices
MML – MathML – Mathematical Markup Language
ODF – OpenDocument Math Formula
SXM – OpenOffice.org XML (obsolete) Math Formula
Object code, executable files, shared and dynamically
linked libraries
.8BF files – plugins for some photo editing programs including Adobe Photoshop, Paint
Shop Pro, GIMP and Helicon Filter.
.a – Objective C native static library
a.out – (no suffix for executable image, .o for object files, .so for shared object files)
classic UNIX object format, now often superseded by ELF
APK – Android Application Package
APP – A folder found on macOS systems containing program code and resources,
appearing as one file.
BAC – an executable image for the RSTS/E system, created using the BASIC-PLUS
COMPILE command
BPL – a Win32 PE file created with Borland Delphi or C++Builder containing a package.
Bundle – a Macintosh plugin created with Xcode or make which holds executable code,
data files, and folders for that code.
.Class – used in Java
COFF (no suffix for executable image, .o for object files) – UNIX Common Object File
Format, now often superseded by ELF
COM files – commands used in DOS and CP/M
DCU – Delphi compiled unit
DLL – library used in Windows and OS/2 to store data, resources and code.
DOL – the format used by the GameCube and Wii, short for Dolphin, which was the
codename of the GameCube.
.EAR – archives of Java enterprise applications
ELF – (no suffix for executable image, .o for object files, .so for shared object files) used
in many modern Unix and Unix-like systems, including Solaris, other System V Release
4 derivatives, Linux, and BSD) expander (see bundle)
DOS executable (.exe – used in DOS)
.IPA – apple IOS application executable file. Another form of zip file.
JEFF – a file format allowing execution directly from static memory[14]
.JAR – archives of Java class files
.XPI – PKZIP archive that can be run by Mozilla web browsers to install software.Mach-
O – (no suffix for executable image, .o for object files, .dylib and .bundle for shared
object files) Mach-based systems, notably native format of macOS, iOS, watchOS, and
tvOS NetWare Loadable Module (.NLM) – the native 32-bit binaries compiled for
Novell's NetWare Operating System (versions 3 and newer)
New Executable (.EXE – used in multitasking ("European") MS-DOS 4.0, 16-bit
Microsoft Windows, and OS/2)
.o – un-linked object files directly from the compiler
Obb – a file that developers create along with some APK packages to support the
application.
Portable Executable (.EXE, – used in Microsoft Windows and some other systems)
Preferred Executable Format – (classic Mac OS for PowerPC applications; compatible
with macOS via a classic (Mac OS X) emulator)
RLL – used in Microsoft operating systems together with a DLL file to store program
resources
.s1es – Executable used for S1ES learning system.
.so – shared library, typically ELF
Value Added Process (.VAP) – the native 16-bit binaries compiled for Novell's NetWare
Operating System (version 2, NetWare 286, Advanced NetWare, etc.)
.WAR – archives of Java Web applications
XBE – Xbox executable
.XAP – Windows Phone package
XCOFF – (no suffix for executable image, .o for object files, .a for shared object files)
extended COFF, used in AIX
XEX – Xbox 360 executable Object extensions
.VBX – Visual Basic extensions
.OCX – Object Control extensions
.TLB – Windows Type Library
Page description language
DVI – Device independent format
EGT – Universal Document can be used to store CSS type styles (*.egt)
PDF – Portable Document Format
PostScript (.ps, .ps.gz)
SNP – Microsoft Access Report Snapshot
XSL-FO (Formatting Objects)
Configurations, Metadata
CSS – Cascading Style Sheets
XSLT, XSL – XML Style Sheet (.xslt, .xsl)
TPL – Web template (.tpl)
Personal information manager
MSG – Microsoft Outlook task managerORG – Lotus Organizer PIM package
PST, OST – Microsoft Outlook email communication
SC2 – Microsoft Schedule+ calendar
Presentation
GSLIDES – Google Drive Presentation
KEY, KEYNOTE – Apple Keynote Presentation
NB – Mathematica Slideshow
NBP – Mathematica Player slideshow
ODP – OpenDocument Presentation
OTP – OpenDocument Presentation template
PEZ – Prezi Desktop Presentation
POT – Microsoft PowerPoint template
PPS – Microsoft PowerPoint Show
PPT – Microsoft PowerPoint Presentation
PPTX – Office Open XML Presentation
PRZ – Lotus Freelance Graphics
SDD – StarOffice's StarImpress
SHF – ThinkFree Show
SHOW – Haansoft(Hancom) Presentation software document
SHW – Corel Presentations slide show creation
SLP – Logix-4D Manager Show Control Project
SSPSS – SongShow Plus Slide Show
STI – OpenOffice.org XML (obsolete) Presentation template
SXI – OpenOffice.org XML (obsolete) Presentation
THMX – Microsoft PowerPoint theme template
WATCH – Dataton Watchout Presentation
Project management software
MPP – Microsoft Project
Reference management software
Formats of files used for bibliographic information (citation) management.
bib – BibTeX
enl – EndNote
ris – Research Information Systems RIS (file format)
Scientific data (data exchange)
FITS (Flexible Image Transport System) – standard data format for astronomy (.fits)
Silo – a storage format for visualization developed at Lawrence Livermore National
Laboratory
SPC – spectroscopic dataEAS3 – binary format for structured data
EOSSA – Electro-Optic Space Situational Awareness format
OST (Open Spatio-Temporal) – extensible, mainly images with related data, or just pure
data;
meant as an open alternative for microscope images
CCP4 – X-ray crystallography voxels (electron density)
MRC – voxels in cryo-electron microscopy
HITRAN – spectroscopic data with one optical/infrared transition per line in the ASCII
file (.hit)
.root – hierarchical platform-independent compressed binary format used by ROOT
Simple Data Format (SDF) – a platform-independent, precision-preserving binary data
I/O format capable of handling large, multi-dimensional arrays.
MYD – Everfine LEDSpec software file for LED measurements
Multi-domain
NetCDF – Network common data format
HDR, [HDF], h4 or h5 – Hierarchical Data Format
SDXF – (Structured Data Exchange Format)
CDF – Common Data Format
CGNS – CFD General Notation System
FMF (https://dx.doi.org/10.1016/j.cpc.2009.11.014) – Full-Metadata Format
Meteorology
GRIB – Grid in Binary, WMO format for weather model data
BUFR – WMO format for weather observation data
PP – UK Met Office format for weather model data
NASA-Ames – Simple text format for observation data. First used in aircraft studies of
the atmosphere.
Chemistry
CML – Chemical Markup Language (CML) (.cml)
Chemical table file (CTab) (.mol, .sd, .sdf)
Joint Committee on Atomic and Molecular Physical Data (JCAMP) (.dx, .jdx)
Simplified molecular input line entry specification (SMILES) (.smi)
Mathematics
graph6, sparse6 – ASCII encoding of Adjacency matrices (.g6, .s6)
Biology
Molecular biology and bioinformatics:
AB1 – In DNA sequencing, chromatogram files used by instruments from Applied
BiosystemsACE – A sequence assembly format
ASN.1– Abstract Syntax Notation One, is an International Standards Organization (ISO)
data representation format used to achieve interoperability between platforms. NCBI
uses ASN.1 for the storage and retrieval of data such as nucleotide and protein
sequences, structures, genomes, and PubMed records.
BAM – Binary Alignment/Map format (compressed SAM format)
BCF – Binary compressed VCF format
BED – The browser extensible display format is used for describing genes and other
features of DNA sequences
CAF – Common Assembly Format for sequence assembly
CRAM – compressed file format for storing biological sequences aligned to a reference
sequence
DDBJ – The flatfile format used by the DDBJ to represent database records for
nucleotide
and peptide sequences from DDBJ databases.
EMBL – The flatfile format used by the EMBL to represent database records for
nucleotide and peptide sequences from EMBL databases.
FASTA – The FASTA format, for sequence data. Sometimes also given as FNA or FAA
(Fasta Nucleic Acid or Fasta Amino Acid).
FASTQ – The FASTQ format, for sequence data with quality. Sometimes also given as
QUAL.
GCPROJ – The Genome Compiler project. Advanced format for genetic data to be
designed, shared and visualized.
GenBank – The flatfile format used by the NCBI to represent database records for
nucleotide and peptide sequences from the GenBank and RefSeq databases
GFF – The General feature format is used to describe genes and other features of DNA,
RNA, and protein sequences
GTF – The Gene transfer format is used to hold information about gene structure
MAF – The Multiple Alignment Format stores multiple alignments for whole-genome to
whole-genome comparisons [4] (https://biopython.org/wiki/Multiple_Alignment_Format)
NCBI ASN.1 – Structured ASN.1 format used at National Center for Biotechnology
Information for DNA and protein data
NEXUS – The Nexus file encodes mixed information about genetic sequence data in a
block structured format
NeXML–XML format for phylogenetic trees
NWK – The Newick tree format is a way of representing graph-theoretical trees with
edge lengths using parentheses and commas and useful to hold phylogenetic trees.
PDB – structures of biomolecules deposited in Protein Data Bank, also used to
exchange protein and nucleic acid structures
PHD – Phred output, from the basecalling software Phred
PLN – Protein Line Notation used in proteax software
SAM – Sequence Alignment Map format, in which the results of the 1000 Genomes
Project will be released
SBML – The Systems Biology Markup Language is used to store biochemical network
computational models
SCF – Staden chromatogram files used to store data from DNA sequencing
SFF – Standard Flowgram Format
SRA – format used by the National Center for Biotechnology Information Short Read
Archive to store high-throughput DNA sequence dataStockholm – The Stockholm
format for representing multiple sequence alignments
Swiss-Prot – The flatfile format used to represent database records for protein
sequences from the Swiss-Prot database
VCF – Variant Call Format, a standard created by the 1000 Genomes Project that lists
and annotates the entire collection of human variants (with the exception of
approximately 1.6 million variants).
Biomedical imaging
Digital Imaging and Communications in Medicine (DICOM) (.dcm)
Neuroimaging Informatics Technology Initiative (NIfTI)
.nii – single-file (combined data and meta-data) style
.nii.gz – gzip-compressed, used transparently by some software, notably the FMRIB
Software Library (FSL)
.gii – single-file (combined data and meta-data) style; NIfTI offspring for brain surface
data
.img,.hdr – dual-file (separate data and meta-data, respectively) style
AFNI data, meta-data (.BRIK,.HEAD)
Massachusetts General Hospital imaging format, used by the FreeSurfer brain analysis
package
.MGH – uncompressed
.MGZ – zip-compressed
Analyze data, meta-data (.img,.hdr)
Medical Imaging NetCDF (MINC) format, previously based on NetCDF; since version
2.0, based on HDF5 (.mnc)
Biomedical signals (time series)
ACQ – AcqKnowledge format for Windows/PC from Biopac Systems Inc., Goleta, CA
ADICHT – LabChart format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
BCI2000 – The BCI2000 project, Albany, NY, USA
BDF – BioSemi data format from BioSemi B.V. Amsterdam, Netherlands
BKR – The EEG data format developed at the University of Technology Graz, Austria
CFWB – Chart Data Format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
DICOM – Waveform An extension of Dicom for storing waveform data
ecgML – A markup language for electrocardiogram data acquisition and analysis
EDF/EDF+ – European Data Format
FEF – File Exchange Format for Vital signs, CEN TS 14271
GDF v1.x – The General Data Format for biomedical signals, version 1.x
GDF (https://arxiv.org/abs/cs/0608052) v2.x – The General Data Format for biomedical
signals, version 2.x
HL7aECG – Health Level 7 v3 annotated ECG
MFER – Medical waveform Format Encoding Rules
OpenXDF – Open Exchange Data Format from Neurotronics, Inc., Gainesville, FL,
USASCP-ECG – Standard Communication Protocol for Computer assisted
electrocardiography
EN1064:2007
SIGIF – A digital SIGnal Interchange Format with application in neurophysiology
WFDB – Format of Physiobank
XDF (https://code.google.com/p/xdf/) – eXtensible Data Format
Other biomedical formats
Health Level 7 (HL7) – a framework for exchange, integration, sharing, and retrieval of
health information electronically
xDT – a family of data exchange formats for medical records
Biometric formats
CBF – Common Biometric Format, based on CBEFF 2.0 (Common Biometric
ExFramework).
EBF – Extended Biometric Format, based on CBF but with S/MIME encryption support
and semantic extensions
CBFX – XML Common Biometric Format, based upon XCBF 1.1 (OASIS XML Common
Biometric Format)
EBFX – XML Extended Biometric Format, based on CBFX but with W3C XML
Encryption support and semantic extensions
Programming languages and scripts
ADB – Ada body
ADS – Ada specification
AHK – AutoHotkey script file
APPLESCRIPT- applescript – see SCPT
AS – Adobe Flash ActionScript File
AU3 – AutoIt version 3
BAT – Batch file
BAS – QBasic & QuickBASIC
BTM — Batch file
CLASS — Compiled Java binary
CLJS – ClojureScript
CMD – Batch file
Coffee – CoffeeScript
C–C
CPP – C++
CS - C#
INO – Arduino sketch (program)
EGG – Chicken
EGT – EGT Asterisk Application Source File, EGT Universal Document
ERB – Embedded Ruby, Ruby on Rails Script File
GO – Go
HTA – HTML ApplicationIBI – Icarus script
ICI – ICI
IJS – J script
.ipynb – IPython Notebook
ITCL – Itcl
JS – JavaScript and JScript
JSFL – Adobe JavaScript language
.kt - Kotlin
LUA – Lua
M – Mathematica package file
MRC – mIRC Script
NCF – NetWare Command File (scripting for Novell's NetWare OS)
NUC – compiled script
NUD – C++ External module written in C++
NUT – Squirrel
O — Compiled and optimized C/C++ binary
pde – Processing (programming language), Processing script
PHP – PHP
PHP? – PHP (? = version number)
PL – Perl
PM – Perl module
PS1 – Windows PowerShell shell script
PS1XML – Windows PowerShell format and type definitions
PSC1 – Windows PowerShell console file
PSD1 – Windows PowerShell data file
PSM1 – Windows PowerShell module file
PY – Python
PYC – Python byte code files
PYO – Python
R – R scripts
r – REBOL scripts
RB – Ruby
RDP – RDP connection
red – Red scripts
RS – Rust (programming language)
SB2/SB3 – Scratch
SCPT – Applescript
SCPTD – See SCPT.
SDL – State Description Language
SH – Shell script
SYJS – SyMAT JavaScript
SYPY – SyMAT Python
TCL – Tcl
TNS – Ti-Nspire Code/File
VBS – Visual Basic ScriptXPL – XProc script/pipeline
ebuild – Gentoo linux's portage package.
Security
Authentication and general encryption formats are listed here.
OpenPGP Message Format – used by Pretty Good Privacy, GNU Privacy Guard, and
other OpenPGP software; can contain keys, signed data, or encrypted data; can be
binary or text ("ASCII armored")
Certificates and keys
GXK – Galaxkey, an encryption platform for authorized, private and confidential email
communication OpenSSH private key (.ssh) – Secure Shell private key; format
generated by ssh-keygen or
converted from PPK with PuTTYgen
OpenSSH public key (.pub) – Secure Shell public key; format generated by ssh-keygen
or PuTTYgen
PuTTY private key (.ppk) – Secure Shell private key, in the format generated by
PuTTYgen instead of the format used by OpenSSH
nSign public key (.nSign) - nSign public key in a custom format
Distinguished Encoding Rules (.cer, .crt, .der) – stores certificates
PKCS#7 SignedData (.p7b, .p7c) – commonly appears without main data, just
certificates or certificate revocation lists (CRLs)
PKCS#12 (.p12, .pfx) – can store public certificates and private keys
PEM – Privacy-enhanced Electronic Mail: full format not widely used, but often used to
store Distinguished Encoding Rules in Base64 format
PFX – Microsoft predecessor of PKCS#12
Encrypted files
This section shows file formats for encrypted general data, rather than a specific
program's data.
AXX – Encrypted file, created with AxCrypt
EEA – An encrypted CAB, ostensibly for protecting email attachments
TC – Virtual encrypted disk container, created by TrueCrypt
KODE – Encrypted file, created with KodeFile
nSignE - A encrypted private key, created by nSign[18]
Password files
Password files (sometimes called keychain files) contain lists of other passwords,
usually encrypted.BPW – Encrypted password file created by Bitser password manager
KDB – KeePass 1 database
KDBX – KeePass 2 database
Signal data (non-audio)
ACQ – AcqKnowledge format for Windows/PC from Biopac
ADICHT – LabChart format from ADInstruments
BKR – The EEG data format developed at the University of Technology Graz
BDF, CFG – Configuration file for Comtrade data
CFWB – Chart Data format from ADInstruments
DAT – Raw data file for Comtrade data
EDF – European data format
FEF – File Exchange Format for Vital signs
GDF – General data formats for biomedical signals
GMS – Gesture And Motion Signal format
IROCK – intelliRock Sensor Data File Format
MFER – Medical waveform Format Encoding Rules
SAC – Seismic Analysis Code, earthquake seismology data format[19]
SCP-ECG – Standard Communication Protocol for Computer assisted
electrocardiography
SEED, MSEED – Standard for the Exchange of Earthquake Data, seismological data
and sensor metadata[20]
SEGY – Reflection seismology data format
SIGIF – SIGnal Interchange Format
WIN, WIN32 – NIED/ERI seismic data format (.cnt)[21]
Sound and music
Lossless audio
Uncompressed
8SVX – Commodore-Amiga 8-bit sound (usually in an IFF container)
16SVX – Commodore-Amiga 16-bit sound (usually in an IFF container)
AIFF, AIF, AIFC – Audio Interchange File Format
AU – Simple audio file format introduced by Sun Microsystems
BWF – Broadcast Wave Format, an extension of WAVE
CDDA – Compact Disc Digital Audio
DSF, DFF – Direct Stream Digital audio file, also used in Super Audio CD
RAW – Raw samples without any header or sync
WAV – Microsoft Wave
Compressed
RA, RM – RealAudio formatFLAC – Free lossless codec of the Ogg project
LA – Lossless audio
PAC – LPAC
APE – Monkey's Audio
OFR, OFS, OFF – OptimFROG
RKA – RKAU
SHN – Shorten
TAK – Tom's Lossless Audio Kompressor[22]
THD – Dolby TrueHD
TTA – Free lossless audio codec (True Audio)
WV – WavPack
WMA – Windows Media Audio 9 Lossless
BRSTM – Binary Revolution Stream[23]
DTS, DTSHD, DTSMA – DTS (sound system)
AST – Nintendo Audio Stream
AW – Nintendo Audio Sample used in first-party games
PSF – Portable Sound Format, PlayStation variant (originally PlayStation Sound Format)
Lossy audio
AC3 – Usually used for Dolby Digital tracks
AMR – For GSM and UMTS based mobile phones
MP1 – MPEG Layer 1 (http://mpeg.chiariglione.org/standards/mpeg-1/audio)
MP2 – MPEG Layer 2 (http://mpeg.chiariglione.org/standards/mpeg-1/audio)
MP3
MPEG Layer 3 (http://mpeg.chiariglione.org/standards/mpeg-1/audio)
SPX – Speex (Ogg project, specialized for voice, low bitrates)
GSM – GSM Full Rate, originally developed for use in mobile phones
WMA – Windows Media Audio
AAC – Advanced Audio Coding (usually in an MPEG-4 container)
MPC – Musepack
VQF – Yamaha TwinVQ
OTS – Audio File (similar to MP3, with more data stored in the file and slightly better
compression; designed for use with OtsLabs' OtsAV)
SWA – Macromedia Shockwave Audio (Same compression as MP3 with additional
header information specific to Macromedia Director
VOX – Dialogic ADPCM Low Sample Rate Digitized Voice
VOC – Creative Labs Soundblaster Creative Voice 8-bit & 16-bit Also output format of
RCA Audio Recorders
DWD – DiamondWare Digitized
SMP – Turtlebeach SampleVision
OGG – Ogg Vorbis
Tracker modules and related
MOD – Soundtracker and Protracker sample and melody modulesMT2 – MadTracker
(http://www.madtracker.org/about.php) 2 module
S3M – Scream Tracker 3 module
XM – Fast Tracker module
IT – Impulse Tracker module
NSF – NES Sound Format
MID, MIDI – Standard MIDI file; most often just notes and controls but occasionally also
sample dumps (.mid, .rmi)
FTM – FamiTracker (http://www.famitracker.com/wiki/index.php?title=Main_Page)
Project file
BTM – BambooTracker (https://github.com/rerrahkr/BambooTracker) Project file
Sheet music files
ABC – ABC Notation sheet music file
DARMS – DARMS File Format also known as the Ford-Columbia Format
ETF – Enigma Transportation Format abandoned sheet music exchange format
GP* – Guitar Pro sheet music and tablature file
KERN – Kern File Format sheet music file
LY – LilyPond sheet music file
MEI – Music Encoding Initiative file format that attempts to encode all musical notations
MUS, MUSX – Finale sheet music file
MXL, XML – MusicXML standard sheet music exchange format
MSCX, MSCZ – MuseScore sheet music file
SMDL – Standard Music Description Language sheet music file
SIB – Sibelius sheet music file
Other file formats pertaining to audio
NIFF – Notation Interchange File Format
PTB – Power Tab Editor tab
ASF – Advanced Systems Format
CUST – DeliPlayer custom sound format
GYM – Genesis YM2612 log
JAM – Jam music format
MNG – Background music for the Creatures game series, starting from Creatures 2
RMJ – RealJukebox Media used for RealPlayer
SID – Sound Interface Device – Commodore 64 instructions to play SID music and
sound effects
SPC – Super NES sound format
TXM – Track ax media
VGM – Stands for "Video Game Music", log for several different chips
YM – Atari ST/Amstrad CPC YM2149 sound chip format
PVD – Portable Voice Document used for Oaisys & Mitel call recordings
Playlist formats
AIMPPL – AIMP Playlist formatASX – Advanced Stream Redirector
RAM – Real Audio Metafile For RealAudio files only.
XPL – HDi playlist
XSPF – XML Shareable Playlist Format
ZPL – Xbox Music (Formerly Zune) Playlist format from Microsoft
M3U – Multimedia playlist file
PLS – Multimedia playlist, originally developed for use with the museArc
Audio editing and music production
ALS – Ableton Live set
ALC – Ableton Live clip
ALP – Ableton Live pack
ATMOS, AUDIO, METADATA – Dolby Atmos Rendering and Mastering related file
AUP – Audacity project file
BAND – GarageBand project file
CEL – Adobe Audition loop file (Cool Edit Loop)
CPR – Steinberg Cubase project file
CWP – Cakewalk Sonar project file
DRM – Steinberg Cubase drum file
DMKIT – Image-Line's Drumaxx drum kit file
ENS – Native Instruments Reaktor Ensemble
FLP – Image Line FL Studio project file
GRIR – Native Instruments Komplete Guitar Rig Impulse Response
LOGIC – Logic Pro X project file
MMP – LMMS project file (alternatively MMPZ for compressed formats)
MMR – MAGIX Music Maker project file
MX6HS – Mixcraft 6 Home Studio project file
NPR – Steinberg Nuendo project file
OMF, OMFI – Open Media Framework Interchange OMFI succeeds OMF (Open Media
Framework)
RIN – Soundways RIN-M file containing sound recording participant credits and song
information RPP, RPP-BAK – REAPER project file
REAPEAKS – REAPER peak (waveform cache) file
SES – Adobe Audition multitrack session file
SFK – Sound Forge waveform cache file
SFL – Sound Forge sound file
SNG – MIDI sequence file (MidiSoft, Korg, etc.) or n-Track Studio project file
STF – StudioFactory project file. It contains all necessary patches, samples, tracks and
settings to play the file
SND – Akai MPC sound file
SYN – SynFactory project file. It contains all necessary patches, samples, tracks and
settings to play the file
UST – Utau Editor sequence excluding wave-file
VCLS – VocaListener project fileVPR – Vocaloid 5 Editor sequence excluding wave-file
VSQ – Vocaloid 2 Editor sequence excluding wave-file
VSQX – Vocaloid 3 & 4 Editor sequence excluding wave-file
Recorded television formats
DVR-MS – Windows XP Media Center Edition's Windows Media Center recorded
television format
WTV – Windows Vista's and up Windows Media Center recorded television format
Source code for computer programs
ADA, ADB, 2.ADA – Ada (body) source
ADS, 1.ADA – Ada (specification) source
ASM, S – Assembly language source
BAS – BASIC, FreeBASIC, Visual Basic, BASIC-PLUS source,[13] PICAXE basic
BB – Blitz Basic Blitz3D
BMX – Blitz Basic BlitzMax
C – C source
CLJ – Clojure source code
CLS – Visual Basic class
COB, CBL – COBOL source
CPP, CC, CXX, C, CBP – C++ source
CS – C# source
CSPROJ – C# project (Visual Studio .NET)
D – D source
DBA – DarkBASIC source
DBPro123 – DarkBASIC Professional project
E – Eiffel source
EFS – EGT Forever Source File
EGT – EGT Asterisk Source File, could be J, C#, VB.net, EF 2.0 (EGT Forever)
EL – Emacs Lisp source
FOR, FTN, F, F77, F90 – Fortran source
FRM – Visual Basic form
FRX – Visual Basic form stash file (binary form file)
FTH – Forth source
GED – Game Maker Extension Editable file as of version 7.0
GM6 – Game Maker Editable file as of version 6.x
GMD – Game Maker Editable file up to version 5.x
GMK – Game Maker Editable file as of version 7.0
GML – Game Maker Language script file
GO – Go source
H – C/C++ header file
HPP, HXX – C++ header file
HS – Haskell sourceI – SWIG interface file
INC – Turbo Pascal included source
JAVA – Java source
L – lex source
LGT – Logtalk source
LISP – Common Lisp source
M – Objective-C source
M – MATLAB
M – Mathematica
M4 – m4 source
ML – Standard ML and OCaml source
MSQR – M² source file, created by Mattia Marziali
N – Nemerle source
NB – Nuclear Basic source
P – Parser source
PAS, PP, P – Pascal source (DPR for projects)
PHP, PHP3, PHP4, PHP5, PHPS, Phtml – PHP source
PIV – Pivot stickfigure animator
PL, PM – Perl
PLI, PL1 – PL/I
PRG – Ashton-Tate; dbII, dbIII and dbIV, db, db7, clipper, Microsoft Fox and FoxPro,
harbour, xharbour, and Xbase
PRO – IDL
POL – Apcera Policy Language doclet
PY – Python source
R – R source
RED – Red source
REDS – Red/System source
RB – Ruby source
RESX – Resource file for .NET applications
RC, RC2 – Resource script files to generate resources for .NET applications
RKT, RKTL – Racket source
SCALA – Scala source
SCI, SCE – Scilab
SCM – Scheme source
SD7 – Seed7 source
SKB, SKC – Sage Retrieve 4GL Common Area (Main and Amended backup)
SKD – Sage Retrieve 4GL Database
SKF, SKG – Sage Retrieve 4GL File Layouts (Main and Amended backup)
SKI – Sage Retrieve 4GL Instructions
SKK – Sage Retrieve 4GL Report Generator
SKM – Sage Retrieve 4GL Menu
SKO – Sage Retrieve 4GL Program
SKP, SKQ – Sage Retrieve 4GL Print Layouts (Main and Amended backup)
SKS, SKT – Sage Retrieve 4GL Screen Layouts (Main and Amended backup)SKZ –
Sage Retrieve 4GL Security File
SLN – Visual Studio solution
SPIN – Spin source (for Parallax Propeller microcontrollers)
STK – Stickfigure file for Pivot stickfigure animator
SWG – SWIG source code
TCL – TCL source code
VAP – Visual Studio Analyzer project
VB – Visual Basic.NET source
VBG – Visual Studio compatible project group
VBP, VIP – Visual Basic project
VBPROJ – Visual Basic .NET project
VCPROJ – Visual C++ project
VDPROJ – Visual Studio deployment project
XPL – XProc script/pipeline
XQ – XQuery file
XSL – XSLT stylesheet
Y – yacc source
Spreadsheet
123 – Lotus 1-2-3
AB2 – Abykus worksheet
AB3 – Abykus workbook
AWS – Ability Spreadsheet
BCSV – Nintendo proprietary table format
CLF – ThinkFree Calc
CELL – Haansoft(Hancom) SpreadSheet software document
CSV – Comma-Separated Values
GSHEET – Google Drive Spreadsheet
numbers – An Apple Numbers Spreadsheet file
gnumeric – Gnumeric spreadsheet, a gziped XML file
LCW – Lucid 3-D
ODS – OpenDocument spreadsheet
OTS – OpenDocument spreadsheet template
QPW – Quattro Pro spreadsheet
SDC – StarOffice StarCalc Spreadsheet
SLK – SYLK (SYmbolic LinK)
STC – OpenOffice.org XML (obsolete) Spreadsheet template
SXC – OpenOffice.org XML (obsolete) Spreadsheet
TAB – tab delimited columns; also TSV (Tab-Separated Values)
TXT – text file
VC – Visicalc
WK1 – Lotus 1-2-3 up to version 2.01
WK3 – Lotus 1-2-3 version 3.0
WK4 – Lotus 1-2-3 version 4.0WKS – Lotus 1-2-3
WKS – Microsoft Works
WQ1 – Quattro Pro DOS version
XLK – Microsoft Excel worksheet backup
XLS – Microsoft Excel worksheet sheet (97–2003)
XLSB – Microsoft Excel binary workbook
XLSM – Microsoft Excel Macro-enabled workbook
XLSX – Office Open XML worksheet sheet
XLR – Microsoft Works version 6.0
XLT – Microsoft Excel worksheet template
XLTM – Microsoft Excel Macro-enabled worksheet template
XLW – Microsoft Excel worksheet workspace (version 4.0)
Tabulated data
TSV – Tab-separated values
CSV – Comma-separated values
db – databank format; accessible by many econometric applications
dif – accessible by many spreadsheet applications
Video
AAF – mostly intended to hold edit decisions and rendering information, but can also
contain compressed media essence
3GP – the most common video format for cell phones
GIF – Animated GIF (simple animation; until recently often avoided because of patent
problems)
ASF – container (enables any form of compression to be used; MPEG-4 is common;
video in
ASF-containers is also called Windows Media Video (WMV))
AVCHD – Advanced Video Codec High Definition
AVI – container (a shell, which enables any form of compression to be used)
BIK (.bik) – Bink Video file. A video compression system developed by RAD Game
Tools
BRAW - a video format used by Blackmagic's Ursa Mini Pro 12K cameras.
CAM – aMSN webcam log file
COLLAB – Blackboard Collaborate session recording
DAT – video standard data file (automatically created when we attempted to burn as
video file on the CD)
DSH
DVR-MS – Windows XP Media Center Edition's Windows Media Center recorded
television format
FLV – Flash video (encoded to run in a flash animation)
M1V MPEG-1 – Video
M2V MPEG-2 – Video
NOA - rare movie format use in some Japanese eroges around 2002
FLA – Macromedia Flash (for producing)FLR – (text file which contains scripts extracted
from SWF by a free ActionScript decompiler
named FLARE)
SOL – Adobe Flash shared object ("Flash cookie")
STR - Sony Playstation video stream
M4V – video container file format developed by Apple
Matroska (*.mkv) – Matroska is a container format, which enables any video format
such as MPEG-4 ASP or AVC to be used along with other content such as subtitles and
detailed meta information
WRAP – MediaForge (*.wrap)
MNG – mainly simple animation containing PNG and JPEG objects, often somewhat
more complex than animated GIF
QuickTime (.mov) – container which enables any form of compression to be used;
Sorenson codec is the most common; QTCH is the filetype for cached video and audio
streams MPEG (.mpeg, .mpg, .mpe)
THP – Nintendo proprietary movie/video format
MPEG-4 Part 14, shortened "MP4" – multimedia container (most often used for Sony's
PlayStation Portable and Apple's iPod)
MXF – Material Exchange Format (standardized wrapper format for audio/visual
material developed by SMPTE)
ROQ – used by Quake 3
NSV – Nullsoft Streaming Video (media container designed for streaming video content
over the Internet)
Ogg – container, multimedia
RM – RealMedia
SVI – Samsung video format for portable players
SMI – SAMI Caption file (HTML like subtitle for movie files)
SMK (.smk) – Smacker video file. A video compression system developed by RAD
Game Tools
SWF – Macromedia Flash (for viewing)
WMV – Windows Media Video (See ASF)
WTV – Windows Vista's and up Windows Media Center recorded television format
YUV – raw video format; resolution (horizontal x vertical) and sample structure 4:2:2 or
4:2:0 must be known explicitly
WebM – video file format for web video using HTML5
Video editing, production
BRAW – Blackmagic Design RAW video file name
FCP – Final Cut Pro project file
MSWMM – Windows Movie Maker project file
PPJ & PRPROJ– Adobe Premiere Pro video editing file
IMOVIEPROJ – iMovie project file
VEG & VEG-BAK – Sony Vegas project file
SUF – Sony camera configuration file (setup.suf) produced by XDCAM-EX camcorders
WLMP – Windows Live Movie Maker project file
KDENLIVE – Kdenlive project fileVPJ – VideoPad project file
MOTN – Apple Motion (https://www.apple.com/final-cut-pro/motion/) project file
IMOVIEMOBILE – iMovie project file for iOS users
WFP / WVE — Wondershare Filmora Project
WLMP – Windows Live Movie Maker project
PDS - Cyberlink PowerDirector project
Video game data
List of common file formats of data for video games on systems that support filesystems,
most commonly PC games.
Minecraft — files used by Mojang to develop Minecraft
MCADDON – format used by the Bedrock Edition of Minecraft for add-ons; Resource
packs for the game
MCFUNCTION – format used by Minecraft for storing functions
MCMETA – format used by Minecraft for storing data for customizable texture packs for
the game
MCPACK – format used by the Bedrock Edition of Minecraft for in-game texture packs;
full addons for the game
MCR – format used by Minecraft for storing data for in-game worlds before version 1.2
MCTEMPLATE – format used by the Bedrock Edition of Minecraft for world templates
MCWORLD – format used by the Bedrock Edition of Minecraft for in-game worlds
NBS – format used by Note Block Studio, a tool that can be used to make note block
songs for Minecraft.
TrackMania/Maniaplanet Engine – Formats used by games based on the TrackMania
engine.
GBX - All user-created content is stored in this file type.
REPLAY.GBX - Stores the replay of a race.
CHALLENGE.GBX/MAP.GBX - Stores tracks/maps.
SYSTEMCONFIG.GBX - Launcher info.
TRACKMANIAVEHICLE.GBX - Info about a certain car type.
VEHICLETUNINGS.GBX - Vehicle physics.
SOLID.GBX - A block's model.
ITEM.GBX - Custom Maniaplanet item.
BLOCK.GBX - Custom Maniaplanet block.
TEXTURE.GBX - Info about a texture that are used in materials.
MATERIAL.GBX - Info about a material such as surface type that are used in Solids.
TMEDCLASSIC.GBX - Block info.
GHOST.GBX - Player ghosts in Trackmania and TrackMania Turbo.
CONTROLSTYLE.GBX - Menu files.
SCORES.GBX - Stores info about the player's best times.
PROFILE.GBX - Stores a player's info such as their login.
DDS - Almost every texture in the game uses this format.
PAK - Stores environment data such as valid blocks.LOC - A locator. Locators allow the
game to download content such as car skins from an external server.
SCRIPT.TXT - Scripts for Maniaplanet such as menus and game modes.
XML - ManiaLinks.
Doom engine – Formats used by games based on the Doom engine.
DEH – DeHackEd files to mutate the game executable (not officially part of the DOOM
engine)
DSG – Saved game
LMP – A lump is an entry in a DOOM wad.
LMP – Saved demo recording
MUS – Music file (usually contained within a WAD file)
WAD – Data storage (contains music, maps, and textures)
Quake engine – Formats used by games based on the Quake engine.
BSP – (For Binary space partitioning) compiled map format
MAP – Raw map format used by editors like GtkRadiant or QuArK
MDL/MD2/MD3/MD5 – Model for an item used in the game
PAK/PK2 – Data storage
PK3/PK4 – used by the Quake II, Quake III Arena and Quake 4 game engines,
respectively, to store game data, textures etc. They are actually .zip files.
.dat – not specific file type, often generic extension for "data" files for a variety of
applications sometimes used for general data contained within the .PK3/PK4 files
.fontdat – a .dat file used for formatting game fonts
.roq – Video format
.sav – Savegame format
Unreal Engine – Formats used by games based on the Unreal engine.
U – Unreal script format
UAX – Animations format for Unreal Engine 2
UMX – Map format for Unreal Tournament
UMX – Music format for Unreal Engine 1
UNR – Map format for Unreal
UPK – Package format for cooked content in Unreal Engine 3
USX – Sound format for Unreal Engine 1 and Unreal Engine 2
UT2 – Map format for Unreal Tournament 2003 and Unreal Tournament 2004
UT3 – Map format for Unreal Tournament 3
UTX – Texture format for Unreal Engine 1 and Unreal Engine 2
UXX – Cache format; these are files a client downloaded from server (which can be
converted to regular formats)
Duke Nukem 3D Engine – Formats used by games based on this engine
DMO – Save game
GRP – Data storage
MAP – Map (usually constructed with BUILD.EXE)
Diablo Engine – Formats used by Diablo by Blizzard Entertainment.SV – Save Game
ITM – Item File
Real Virtuality Engine – Formats used by Bohemia Interactive. Operation:Flashpoint,
ARMA 2, VBS2
SQF – Format used for general editing
SQM – Format used for mission files
PBO – Binarized file used for compiled models
LIP – Format that is created from WAV files to create in-game accurate lip-synch for
character animations.
Source Engine – Formats used by Valve. Half-Life 2, Counter-Strike: Source, Day of
Defeat: Source, Half-Life 2: Episode One, Team Fortress 2, Half-Life 2: Episode Two,
Portal, Left 4 Dead, Left 4 Dead 2, Alien Swarm, Portal 2, Counter-Strike: Global
Offensive, Titanfall, Insurgency, Titanfall 2, Day of Infamy
VMF – Valve Hammer Map editor raw map file
VMX - Valve Hammer Map editor backup map file
BSP – Source Engine compiled map file
MDL – Source Engine model format
SMD – Source Engine uncompiled model format
PCF – Source Engine particle effect file
HL2 – Half-Life 2 save format
DEM – Source Engine demo format
VPK – Source Engine pack format
VTF – Source Engine texture format
VMT – Source Engine material format.
Pokemon Generation V
CGB - Pokemon Black and White/Pokemon Black 2 and White 2 C-Gear skins.
Other Formats
ARC - used to store New Super Mario Bros. Wii level data
B – used for Grand Theft Auto saved game files
BOL – used for levels on Poing!PC
DBPF – The Sims 2, DBPF, Package
DIVA – Project DIVA timings, element coördinates, MP3 references, notes, animation
poses and scores.
ESM, ESP – Master and Plugin data archives for the Creation Engine
HAMBU - format used by the Aidan's Funhouse game RGTW for storing map data[24]
HE0, HE2, HE4 HE games File
GCF – format used by the Steam content management system for file archives
IMG – format used by Renderware-based Grand Theft Auto games for data storage
LOVE – format used by the LOVE2D Engine[25]
MAP – format used by Halo: Combat Evolved for archive compression, Doom³, and
various other games
MCA – format used by Minecraft for storing data for in-game worlds[26]
NBT – format used by Minecraft for storing program variables along with their (Java)
type identifiers
OEC – format used by OE-Cake for scene data storageOSB - osu! storyboard data
OSC - osu!stream combined stream data
OSF2 - free osu!stream song file
OSR – osu! replay data
OSU – osu! beatmap data
OSZ2 - paid osu!stream song file
P3D – format for panda3d by Disney
PLAGUEINC - format used by Plague Inc. for storing custom scenario information[27]
POD – format used by Terminal Reality
RCT – Used for templates and save files in RollerCoaster Tycoon games
REP – used by Blizzard Entertainment for scenario replays in StarCraft.
Simcity 4, DBPF (.dat, .SC4Lot, .SC4Model) – All game plugins use this format,
commonly with different file extensions
SMZIP – ZIP-based package for StepMania songs, themes and announcer packs.
SOLITAIRETHEME8 - A solitaire theme for Windows solitaire
USLD – format used by Unison Shift to store level layouts.
VVVVVV – format used by VVVVVV
CPS – format used by The Powder Toy, Powder Toy save
STM – format used by The Powder Toy, Powder Toy stamp
PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's
assets.
CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club!
Z5 – format used by Z-machine for story files in interactive fiction.
scworld – format used by Survivalcraft to store sandbox worlds.
scskin – format used by Survivalcraft to store player skins.
scbtex – format used by Survivalcraft to store block textures.
prison – format used by Prison Architect to save prisons
escape – format used by Prison Architect to save escape attempts
Video game storage media
List of the most common filename extensions used when a game's ROM image or
storage medium is copied from an original read-only memory (ROM) device to an
external memory such as hard disk for back up purposes or for making the game
playable with an emulator. In the case of cartridge-based software, if the
platform specific extension is not used then filename extensions ".rom" or ".bin" are
usually used to clarify that the file contains a copy of a content of a ROM. ROM, disk or
tape images usually do not consist of one file or ROM, rather an entire file or ROM
structure contained within one file on the backup medium.
A26 – Atari 2600 (.a26)
A52 – Atari 5200 (.a52)
A78 – Atari 7800 (.a78)
LNX – Atari Lynx (.lnx)
JAG,J64 – Atari Jaguar (.jag, .j64)
ISO, WBFS, WAD, WDF – Wii and WiiU (.iso, .wbfs, .wad, .wdf)
GCM, ISO – GameCube (.gcm, .iso) min - Pokemon mini (.min)
NDS – Nintendo DS (.nds)3DS – Nintendo 3DS (.3ds)
CIA – Installation File (.cia)
GB – Game Boy (.gb) (this applies to the original Game Boy and the Game Boy Color)
GBC – Game Boy Color (.gbc)
GBA – Game Boy Advance (.gba)
GBA – Game Boy Advance (.gba)
SAV – Game Boy Advance Saved Data Files (.sav)
SGM – Visual Boy Advance Save States (.sgm)
N64, V64, Z64, U64, USA, JAP, PAL, EUR, BIN – Nintendo 64
(.n64, .v64, .z64, .u64, .usa, .jap, .pal, .eur, .bin)
PJ – Project 64 Save States (.pj)
NES – Nintendo Entertainment System (.nes)
FDS – Famicom Disk System (.fds)
JST – Jnes Save States (.jst)
FC? – FCEUX Save States (.fc#, where # is any character, usually a number)
GG – Game Gear (.gg)
SMS – Master System (.sms)
SG – SG-1000 (.sg)
SMD,BIN – Mega Drive/Genesis (.smd or .bin)
32X – Sega 32X (.32x)
SMC,078,SFC – Super NES (.smc, .078, or .sfc) (.078 is for split ROMs, which are rare)
FIG – Super Famicom (Japanese releases are rarely .fig, above extensions are more
common)
SRM – Super NES Saved Data Files (.srm)
ZST – ZSNES Save States (.zst, .zs1-.zs9, .z10-.z99)
FRZ – Snes9X Save States (.frz, .000-.008)
PCE – TurboGrafx-16/PC Engine (.pce)
NPC, NGP – Neo Geo Pocket (.npc, .ngp)
NGC – Neo Geo Pocket Color (.ngc)
VB – Virtual Boy (.vb)
INT – Intellivision (.int)
MIN – Pokémon Mini (.min)
VEC – Vectrex (.vec)
BIN – Odyssey² (.bin)WS – WonderSwan (.ws)
WSC – WonderSwan Color (.wsc)
TZX – ZX Spectrum (.tzx) (for exact copies of ZX Spectrum games)
TAP – for tape images without copy protection
Z80,SNA – (for snapshots of the emulator RAM)
DSK – (for disk images)
TAP – Commodore 64 (.tap) (for tape images including copy protection)
T64 – (for tape images without copy protection, considerably smaller than .tap files)
D64 – (for disk images)
CRT – (for cartridge images)
ADF – Amiga (.adf) (for 880K diskette images)
ADZ – GZip-compressed version of the above.
DMS – Disk Masher System, previously used as a disk-archiving system native to the
Amiga, also supported by emulators.
Virtual machines
Microsoft Virtual PC, Virtual Server
VFD – Virtual Floppy Disk (.vfd)
VHD – Virtual Hard Disk (.vhd)
VUD – Virtual Undo Disk (.vud)
VMC – Virtual Machine Configuration (.vmc)
VSV – Virtual Machine Saved State (.vsv)
EMC VMware ESX, GSX, Workstation, Player
LOG – Virtual Machine Logfile (.log)
VMDK, DSK – Virtual Machine Disk (.vmdk, .dsk)
NVRAM – Virtual Machine BIOS (.nvram)
VMEM – Virtual Machine paging file (.vmem)
VMSD – Virtual Machine snapshot metadata (.vmsd)
VMSN – Virtual Machine snapshot (.vmsn)
VMSS,STD – Virtual Machine suspended state (.vmss, .std)
VMTM – Virtual Machine team data (.vmtm)
VMX,CFG – Virtual Machine configuration (.vmx, .cfg)
VMXF – Virtual Machine team configuration (.vmxf)
VirtualBoxVDI – VirtualBox Virtual Disk Image (.vdi)
Vbox-extpack – VirtualBox extension pack. (.vbox-extpack)
Parallels Workstation
HDD – Virtual Machine hard disk (.hdd)
PVS – Virtual Machine preferences/configuration (.pvs)
SAV – Virtual Machine saved state (.sav)
QEMU
COW – Copy-on-write
QCOW – QEMU copy-on-write Qcow
QCOW2 – QEMU copy-on-write – version 2 Qcow
QED – QEMU enhanced disk format
Web page
Static
DTD – Document Type Definition (standard), MUST be public and free
HTML (.html, .htm) – HyperText Markup Language
XHTML (.xhtml, .xht) – eXtensible HyperText Markup Language
MHTML (.mht, .mhtml) – Archived HTML, store all data on one web page (text, images,
etc.)
in one big file
MAF (.maff) – web archive based on ZIP
Dynamically generated
ASP (.asp) – Microsoft Active Server Page
ASPX – (.aspx) – Microsoft Active Server Page. NET
ADP – AOLserver Dynamic Page
BML – (.bml) – Better Markup Language (templating)
CFM – (.cfm) – ColdFusion
CGI – (.cgi)
iHTML – (.ihtml) – Inline HTML
JSP – (.jsp) JavaServer Pages
Lasso – (.las, .lasso, .lassoapp) – A file created or served with the Lasso Programming
Language
PL – Perl (.pl)
PHP – (.php, .php?, .phtml) – ? is version number (previously abbreviated Personal
Home
Page, later changed to PHP: Hypertext Preprocessor)
SSI – (.shtml) – HTML with Server Side Includes (Apache)
SSI – (.stm) – HTML with Server Side Includes (Apache)
Markup languages and other web standards-based
formats
Atom – (.atom, .xml) – Another syndication format.EML – (.eml) – Format used by
several desktop email clients.
JSON-LD – (.jsonld) – A JSON-based serialization for linked data.
KPRX – (.kprx) – A XML-based serialization for workflow definition generated by K2.
PS – (.ps) – A XML-based serialization for test automation scripts called PowerScripts
for K2 based applications.
Metalink – (.metalink, .met) – A format to list metadata about downloads, such as
mirrors, checksums, and other information.
RSS – (.rss, .xml) – Syndication format.
Markdown – (.markdown, .md) – Plain text formatting syntax, which is popularly used to
format
"readme" files.
Shuttle – (.se) – Another lightweight markup language.
Other
AXD – cookie extensions found in temporary internet folder
BDF – Binary Data Format – raw data from recovered blocks of unallocated space on a
hard drive
CBP – CD Box Labeler Pro, CentraBuilder, Code::Blocks Project File, Conlab Project
CEX – SolidWorks Enterprise PDM Vault File
COL – Nintendo GameCube proprietary collision file (.col)
CREDX – CredX Dat File
DDB – Generating code for Vocaloid singers voice (see .DDI)
DDI – Vocaloid phoneme library (Japanese, English, Korean, Spanish, Chinese,
Catalan)
DUPX – DuupeCheck database management tool project file
FTM – Family Tree Maker data file
FTMB – Family Tree Maker backup file
GA3 – Graphical Analysis 3
GEDCOM (.ged) – (GEnealogical Data COMmunication) format to exchange genealogy
data between different genealogy software
HLP – Windows help file
IGC – flight tracks downloaded from GPS devices in the FAI's prescribed format
INF – similar format to INI file; used to install device drivers under Windows, inter alia.
JAM – JAM Message Base Format for BBSes
KMC – tests made with KatzReview's MegaCrammer
KCL – Nintendo GameCube/Wii proprietary collision file (.kcl)
LNK – Microsoft Windows format for Hyperlinks to Executables
LSM – LSMaker script file (program using layered .jpg to create special effects;
specifically designed to render lightsabers from the Star Wars universe) (.lsm)
NARC – Archive format used in Nintendo DS games.
OER – AU OER Tool, Open Educational Resource editor
PA – Used to assign sound effects to materials in KCL files (.pa)
PIF – Used to run MS-DOS programs under Windows
POR – So called "portable" SPSS files, readable by PSPP
PXZ – Compressed file to exchange media elements with PSALMO
RISE – File containing RISE generated information model evolution
SCR - Windows Screen Saver fileTOPC – TopicCrunch SEO Project file holding
keywords, domain, and search engine settings (ASCII)
VPROJ – VSDC Video Editor file
XLF – Utah State University Extensible LADAR Format
XMC – Assisted contact lists format, based on XML and used in kindergartens and
schools
ZED – My Heritage Family Tree
Zone file – a text file containing a DNS zone
Cursors
ANI – Animated cursor
CUR – Cursor file
Smes – Hawk's Dock configuration file
Generalized files
General data formats
These file formats are fairly well defined by long-term use or a general standard, but the
content of each file is often highly specific to particular software or has been extended
by further standards for specific uses.
Text-based
CSV – comma-separated values
HTML – hyper text markup language
CSS – cascading style sheets
INI – a configuration text file whose format is substantially similar between applications
JSON – JavaScript Object Notation is an openly used data format now used by many
languages, not just JavaScript
TSV – tab-separated values
XML – an open data format
YAML – an open data format
ReStructuredText – an open text format for technical documents used mainly in the
Python programming language
Markdown (.md) – an open lightweight markup language to create simple but rich text,
often used to format README files
AsciiDoc – an open human-readable markup document format semantically equivalent
to DocBook
Generic file extensions
These are filename extensions and broad types reused frequently with differing formats
or no specific format by different programs.
Binary filesBak file (.bak, .bk) – various backup formats: some just copies of data files,
some in application specific data backup formats, some formats for general file backup
programs
BIN – binary data, often memory dumps of executable code or data to be re-used by the
same software that originated it
DAT – data file, usually binary data proprietary to the program that created it, or an
MPEG-1 stream of Video CD
DSK – file representations of various disk storage images
RAW – raw (unprocessed) data
Text files
configuration file (.cnf, .conf, .cfg) – substantially software-specific
logfiles (.log) – usually text, but sometimes binary plain text (.asc or .txt) – human-
readable plain text, usually no more specific
Partial files
Differences and patches
diff – text file differences created by the program diff and applied as updates by patch
Incomplete transfers
!UT (.!ut) – partly complete uTorrent download
CRDOWNLOAD (.crdownload) – partly complete Google Chrome download
OPDOWNLOAD (.opdownload) – partly complete Opera download
PART (.part) – partly complete Mozilla Firefox or Transmission download
PARTIAL (.partial) – partly complete Internet Explorer or Microsoft Edge download
Temporary files
Temporary file (.temp, .tmp, various others) – sometimes in a specific format, but often
just raw data in the middle of processing
Pseudo-pipeline file – used to simulate a software pipe
The End

You might also like