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A GUIDE TO

YOUR BRAND NEW


FLIGHT SIMULATOR
FROM ATC TO UI AND EVERYTHING IN BETWEEN
This guide is not endorsed by Microsoft or affiliated in
VERSION 1.95
any way and should not be seen as official. This is a fan-
30 April 2021 made guide for informational purposes only to support
your flight simulation experience.

INTRODUCTION
GUIDING YOU TO HAVE THE BEST FLIGHT SIM EXPERIENCE

WELCOME TO THE WORLD


OF FLIGHT SIMULATION.

This is a brave new world you’ve embarked on


and we would like to thank you for choosing
our guide to help you on your quest to having
the best experience possible in this virtual
new world.

When Microsoft first announced that a


brand new flight simulator would be coming,
simmers and gamers alike were incredbily
excited. The visuals of the new simulator were
simply breathtaking and demonstrated a true
next-generation flight simulator.

For years, the world has awaited for the revival


of such an established franchise, which is why
it is so exciting to finally be able to take to the
skies once again.

That said, we also know that there are plenty


of challenges and that it is sometimes
overwhelming. When the whole world can
be your oyster, knowing where to start is a
daunting task.

This guide has been carefully crafted to help


anyone and everyone looking to get started
with flight simulation. Focusing on the latest
release in the long-established Microsoft
series, we want this to be a trusty companion
as you get to grips with the new sim.

Whether you’re a cadet putting on the uniform


for the first time or an experienced captain
who has been in flight simulation since the
start, we hope this guide helps you get the
most from your flight simulation.

The SoFly Team

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V1.95 | APR 30 2021
CONTENTS EASILY FIND WHAT YOU’RE LOOKING FOR

Interactive Contents Pages


Thanks to feedback, we’re now able to say
that any page number reference (including
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interactive. Clicking it will take you directly
to the corresponding page.

Introduction In-Sim Menu


06 History of Flight Simulation 48 In-Sim Menu Overview
10 The Technology 50 Using ATC
12 PC Specs and Editions 53 Camera Controls
14 Hardware Overview 58 Using Integrated Checklists
22 VR Hardware Overview
24 Getting Set-Up Aircraft Overview
60 Aircraft Overview
Menus and World 62 Propeller Aircraft
26 Welcome to Your New World 69 Jet Aircraft
28 World Map 70 Airliner Aircraft
34 Challenges, Activities, and 71 Turboprop Aircraft
Training
38 Profile and MarketPlace
40 Options and Performance LOOKING TO PRINT?
42 Data and Internet After hearing your feedback, you can
44 Assistance and Controls now print this guide at your leisure.*
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Feedback?
We're always looking to hear your feedback
about the guide. Whether that be a
suggestion, an improvement or for us to fix
a mistake. Please head to sofly.io/support
where you can submit feedback to us.

Our next version of the guide will include a


roadmap and currently active issues we're
working on.

Thank you in advance.

Updates / Changes
Over time, our guide has seen many
changes and additions. Significant changes
are indicated by the sticker above along with
the version number. We also make changes
to the content itself on other pages, which is
indicated by a blue line to the side of it.

The markings and indicators show you


differences from the previous version of the
guide. A full changelog of the guide can be
found at the back of the guide.

Airports and Cities Go Beyond The Training


72 Airports and Cities Overview 148 G1000 Overview and Training
74 Europe 164 TBM Tutorial Flight
84 France / Benelux (World Update IV) NEW v1.95 184 A320Neo Tutorial Flight
86 United Kingdom & Ireland (World Update III) 204 Snow and Ice
92 North America (Inc. World Update II) 208 Airport Manoeuvring
110 Asia / Oceania 210 Multiplayer Set-Up
118 Africa 212 Finding Animals
124 Central / South America 214 Maximise Performance
130 Japan (World Update I) 224 Virtual Reality - Performance and Set-Up
234 Assistance Options
238 Earn The Achievements
First Flight Training 240 Third Party Developers
242 Default Key Combinations
136 Training Intro and Controls
246 Liveries and Aircraft Adjustment NEW
137
v1.95
Attitudes and Instruments
248 Updating Your Simulator
138 Take Off
262 World Update I - Japan
139 Landing
264 World Update II - US
141 Traffic Pattern
266 World Update III - UK & Ireland
143 First Solo Flight
268 World Update IV - France / Benelux NEW
144
v1.95
Navigation
270 Future of Flight Simulator
146 First Solo Navigation
272 Future of this Guide
147 Challenging Flights
274 This Is Just the Start
276 Update Changelog
HISTORY OF
FLIGHT SIMULATION
Flight Simulation began way back in the Flight Simulator 1.0 (1982)
year that saw Concorde take her maiden
commercial flight, Nasa unveils the first
Space Shuttle - Enterprise and Jimmy
Carter win the Presidential Election - 1976.

What began as a project between two


roommates at the University of Illinois, Bruce
Artwick and Stu Moment, initially created a
set of articles about a 3D computer graphics
program that Artwick had published in
a magazine. After much interest from
the subscribers of the magazine who
wanted to buy the program, the duo set
about founding the Sublogic Corporation. Released in 1982 for IBM computers, this
version featured improved graphics, variable
The company began to sell early flight weather, time, and a coordinate system which
simulators to computer platforms including remained in place until version 5. Microsoft
the Intel 8080, Altair 8800 and IMSAI 8080. In claimed in advertising that if flying your IBM
1979 the company, founded by Artwick and PC got anymore realistic, you would need a
Moment, released FS1 to the Apple II computer license.
and the TRS-80 which followed in 1980.

Around 1981-82 Microsoft began to express an Flight Simulator 2.0 (1984)


interest in obtaining a license from Sublogic
Corporation. In 1982 Flight Simulator 1.0 was
released, and has evolved to become the series
we know today.

Before we go into great detail about how to


get the most out of your new flight simulator,
let’s take a look at the rich history behind the
franchise and how it has evolved over the years
to become one of the most prolific and iconic
series of all-time.

Released in 1984 for IBM computers. The


simulator itself remained relatively unchanged,

A Guide to Flight Simulator Guide | 6


to this, with the popularity of the simulator
came the increased series of add-on products
that were produced for FS4, which notably
included the ability for users to create their
own aircraft which could then be uploaded to
3rd party websites and similarly downloaded
and installed from - the equivalent of the
but small adjustments were made such as Avsim and Simviation forums.
joystick and mouse input, improvements in
graphics which would support RGB monitors
and later LCD displays. Microsoft also took the Flight Simulator 5.0 (1993)
opportunity to expand their limited scenery
coverage to include the whole of the United
States, however airports remained limited to
what was included in the initial release.

Flight Simulator 3.0 (1988)

This was the first version to use textured


components in the simulator which truly
changed the dynamic of the simulator adding
an extra dimension of realism. Unfortunately,
with this leap in technology came a trade-
off which meant that all pre-existing addon
scenery and aircraft were obsolete. Aside from
Flight Simulator 3.0 is where Microsoft really this, several improvements were made to the
began to expand their product horizons, way both the weather system and AI worked.
additional aircraft; a Learjet 25, Cessna Skylane This was also the version that replaced the
and Sopwith Camel were added as well as previously used scenery files into BGLs that
allowing the user, for the first time, to display we know today.
multiple windows and camera angles, not too
dissimilar to what we currently use i.e. top-
down, spot, locked spot, tower. Flight Simulator for Windows 95 (1996)

Flight Simulator 4.0 (1989)

With the release of this version of Flight


Simulator, Microsoft opted to change from
using numerical version release to advertise
In this version, Microsoft brought several the release of the new operating system.
improvements including improved aircraft New features included an additional aircraft
models and the ability to set pre-recorded (EXTRA 300) and enhanced three-dimensional
paths that air and ground traffic would follow detailing which made geographical locations
- the building blocks for AI traffic. In addition more identifiable.

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Flight Simulator 98 (1997) during ground movements. Other new
features included precipitation and the ability
to download real-world weather. New aircraft
to the franchise included Concord and the
Boeing 777. Microsoft also added an additional
17,000 new airports, this enabled them to claim
that virtually every documented airport and
navigation aid was included in their simulation.
Microsoft Flight simulator 2000 would be the
last in the series to support Windows 95 and
Windows NT 4.0 operating systems.

Flight Simulator 2002 (2001)


This version featured a Bell 206BIII JetRanger
helicopter and a revised Cessna 182 with
updated flight models and graphical changes
as well as a Learjet 45. Amongst other changes,
Microsoft improved the user interface for
adding additional aircraft and scenery,
generally streamlining the process. New to
this version was the inclusion of 45 detailed
cities and an increase in the modelled airport
count to around 3000, up from 300 in earlier
releases. Support was also included for the
Microsoft Sidewinder pro force joystick which
allowed the user to receive some sensory input.
Finally, with the advancements in technology, In comparison to its predecessors, FS2002
this version was the first to take advantage of offered superior performance and included
3D graphics cards through DirectX technology several visual features including custom
enhancing the experience for the user by the viewpoints that gave you the perspective of
implementation of more dynamic weather the pilots in the cockpit, inertia effects and the
effects and camera viewpoints. ability to limit your framerate which allowed
you to reduce the stutter effect we often see
users in the current day expressing frustration
Flight Simulator 2000 (1999) at.

Flight Simulator 2004: A Century of Flight


(2003)

This release is significant in the sense that


this was the first version in which Microsoft
offered two versions of the product, a standard
version and a professional version which
featured additional aircraft. The product also Known to many as FS9 or FS2004, this release
featured improved graphics making use of celebrated significant milestones in the history
new hardware and the introduction of 3D of aviation and was released to commemorate
elevations which meant the scenery elevations the 100th anniversary of the Wright Brother’s
could be adjusted. Advanced navigation in the first flight. Included in the release were several
way of GPS was added and AI was enhanced historic aircraft such as the Wright Flyer, Ford
so that AI traffic would stop to avoid collisions Tri-Motor and the Douglas DC3 to name a few.

A Guide to Flight Simulator Guide | 8


This version also featured an improved weather
engine that provided three-dimensional
clouds, and localised weather conditions
based upon an actual reporting station. Other
improved features included more variety in the
autogen, enhanced ATC communications and
better modelled interactive virtual cockpits.

Flight Simulator X (2006)

Abbreviated as FSX, this release featured less


aircraft than its previous version, however,
aircraft that were included tended to be new to
the franchise, notably the Airbus A321, Maule
Orion and CRJ700. Other notable features
included improved multiplayer support which
allowed two users to fly a single aircraft and for
a user to simulate the role of ATC through the
Deluxe and Gold Editions which were released
later. An expansion pack called ‘Acceleration’
was originally released in 2007 and added
new aircraft, missions and other quality of
life improvements. In 2014, Dovetail Games
announced a licensing agreement which
allowed them to distribute the simulator on
Steam. Named Flight Simulator X: Steam
Edition, this version featured the Gold Edition
of the original simulator release and also the
aforementioned Acceleration expansion pack.

Microsoft Flight Simulator (2020)

The latest Flight Simulator is also the most


technologically advanced version of the
simulator to date. Using data, tools and
technology previously unseen by any flight
simulator in the past, Microsoft hopes
to provide the most authentic simulator
experience possible. With the largest range
of aircraft, hand-crafted airports and most
advanced weather system available, simmers
will get to explore the world in a way never
before seen. This is a true generational leap
in software to provide the ultimate flight sim
experience.

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THE
TECHNOLOGY
Before we can dive into everything the simulator has to offer, we must
first understand the technology driving the simulator.

The World Full of Data


The world in this new era of flight simulation is
primarily built on real-world data. Taking data
feeds, imagery and information from around
the world; this is a dynamic and ever-changing
environment.

As a result, flight simulation has never looked so


realistic, nor has it ever represented the world
as we know it so accurately. The technology
that the development teams have included
with the new simulator offer breathtaking
new views of the world and give us the chance
to explore many of the key cities in ways that
have never been possible until now.

Bing Maps
The world’s foundation primarily comes
from Bing Maps. By using over 2 petabytes
of data from Bing Maps, the new simulator
can seamlessly stream data directly into the
simulator to provide a more realistic take on
the world. No home computer could handle
all of that data, so the developers have found
innovative ways to stream that data into your
simulator via online networks.

A Guide to Flight Simulator Guide | 10


The Power of Azure Advanced live weather is provided by
Being a Microsoft product, the new Metroblue, bringing the environment to life.
simulator takes full advantage of their Azure Cloud formations, preciptiation, storms, wind,
infrastrucutre. Simply put, Azure is a powerful air pressure and more are all sourced using
cloud network that can stream data around satellite data.
the world in seconds, provide powerful AI
capabilities and support a large number of One final data source that you may find
connections at any one time. interesting is the inclusion of real-world
navigation data. Provided by NAVBLUE,
The developers take full advantage of this every 28-days, new AIRAC data (Aeronautical
technology for multiple simulator related Information Regulation And Control) will
functions. With streaming the aerial imagery automatically be added to the simulator. This
from Bing Maps and generating millions means you will always fly with up-to-date data
of buildings, trees and other vegetation based on real-world charts. Nav Adis and data
so that it all looks realistic, the power of such VORs, NDBs, Waypoints and SID/STAR
Azure brings flight simulation to the next- data will be accurately updated for the whole
generation. Buildings which are procedurally world automatically. This is great for when you
generated are the correct height, width and start planning those cross-country flights or
have textures to match the region they are take on the challenge of a long-haul flight.
placed in. This applies to millions of cities in
the world, but there are 400 cities which offer
something even more unique and advanced. The Environment
These cities are built in the simulator using
photogrammetry data. Whilst the focus may be on flying, the new
simulator feels alive thanks to the immersive

Lifelike Cities environment. Lighting, weather and sound all


provide you with a breathtaking experience
anywhere in the world.
Whilst the AI can build great looking cities
based on hundreds of data points, some cities The dynamic soundscape will enable you to
look even more realistic thanks to advanced hear the busy aprons at international airports
photogrammetry data. This is when an or listen to the waves crashing on the shore at
area has 3D data for systems to understand many of the exciting coastal areas.
elements such as structual height and exact
geo-location.
Certain parts of the world also feature animals
giving you even more reason to explore
Photogrammetry will provide you with unspoiled wildlife rich areas.
the most lifelike experience in cities that
feature this technology. Over 400 cities have
photogrammetry data including New York, However you choose to experience this new
San Francisco, Las Vegas and Seattle. These world, we can’t wait to see you in the skies.
cities do require an internet connection, but
you can save photogrammetry data if you
want to fly offline.

Data Sources
To really bring the world alive, the new
simulator utilises data sources from a variety of
partners. These data sources help to enhance
the simulation experience. Using FlightAware,
the new simulator can inject real-time traffic
so your virtual skies look and feel alive.

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PC SPECIFICATIONS
UNDERSTANDING THE HARDWARE REQUIREMENTS

You may already have the simulator


downloaded and installed, but understanding
the PC specifications is an important part of
getting the most out of your simulator.

The new simulator has a minimum,


recommended and an ideal scenario. The
more powerful your computer set-up, the
better in-simulator texture, resolution and
performance you will have.

Quite often you will hear the term “FPS”


(Frames Per Second) and this is an important
factor for any flight sim user. We’ll discuss how
to get the best performance from your set-
up in a later chapter. For now, the following
information is the official PC specifications for
the new flight simulator.

CPU? GPU? What does it all mean?


Your CPU is your Central Processing Unit, which is essentially responsible for processing and executing
instructions within your computer. The Graphics Processing Unit looks after the output to your screen.
RAM stands for random-access memory and enables your PC to store data and access it quickly whilst
also removing what it doesn’t need. This is different from memory such as your hard disk space (HDD/
SSD) as that stores long-term data (such as the simulator).
When it comes to bandwidth, in this instance, this is the download speed you are achieving with your
internet service provider. This is required to access the data from the Azure Cloud or other services used
by Microsoft in the new flight simulator. You can search for ‘Internet Speed Test’ on Google and run a
quick test to know what speed you are getting.

MINIMUM RECOMMENDED IDEAL

This is the absoloute minimum spec The recommended specifications The ideal specifications Microsoft
required to run the flight simulator. will put you in a ‘medium’ setting has recommended will put you
Expect low-quality textures and in the simulator. The simulator will into the ‘ultra’ settings in the
modelling, a lower frame rate at a run at a decent frame rate on a simulator. This will allow you to
lower resolution. The GPU and CPU 1080p resolution; a perfect balance immerse yourself in a smooth 4K
will hold you back significantly. between cost and performance. visual experience .

CPU: Ryzen 3 1200/Intel i5-4460 CPU: Ryzen 5 1500K/Intel i5-8400 CPU: Ryzen 7 Pro 2700X/Intel i7-5800X
GPU: Radeon RX 570/NVIDIA GTX 770 GPU: Radeon RX 590/NVIDIA GTX 970 GPU: Radeon VII/NVIDIA RTX 2080
VRAM: 2GB VRAM: 4GB VRAM: 8GB
RAM: 8GB RAM: 16GB RAM: 32GB
HDD: 150 GB HDD: 150 GB HDD: 150 GB SSD
OS: Windows 10 Nov 2019 update OS: Windows 10 Nov 2019 update OS: Windows 10 Nov 2019 update
Bandwidth: 5 Mbps Bandwidth: 20 Mbps Bandwidth: 50 Mbps

A Guide to Flight Simulator Guide | 12


EDITIONS
UNDERSTANDING THE DIFFERENCE BETWEEN EDITIONS

Upon release, the new flight simulator comes in various editions. All of the editions include the
entire world, over 37,000 airports, dynamic weather, live multiplayer and navigation database
sets.
The primary differences will be with the number of included hand-crafted airports and the
included aircraft.

Did you know? You can upgrade your digital edition any time via the in-sim MarketPlace.

STANDARD

20 Aircraft

30 Hand-Crafted Airports

Aircraft Airports
Airbus A320neo Orlando Int’l (KMCO)
Boeing 747-8i JFK Airport (KJFK)
Cessna 172 (G1000) Lukla Airport (VNLK)
EXTRA 330 Haneda Int’l (RJTT)
...More here. ...More here.

DELUXE

25 Aircraft

35 Hand-Crafted Airports

Aircraft Airports
Diamond DA40 TDI Amsterdam (EHAM)
Diamond DV20 Cape Town (FACT)
Baron G58 Cairo Airport (HECA)
C152 Aerobat Chicago Int’l (KORD)
C172 Skyhawk Madrid Int’l (LEMD)

PREMIUM DELUXE

30 Aircraft

40 Hand-Crafted Airports

Aircraft Airports
Boeing 787-10 Frankfurt (EDDF)
Cirrus SR22 Heathrow (EGLL)
Pipistrel SW121 Denver Int’l (KDEN)
Citation Longitude San Fran Int’l (KSFO)
Zlin Shock Ultra Dubai Int’l (OMDB)

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Overview COMPATIBLE
Below is a quick overview of all of the
hardware confirmed to be compatible with
the new flight simulator.
HARDWARE
Having the right hardware for your simulator
is a vital step to having the best experience
Honeycomb Aeronautical possible. With the new flight simulator, you
Alpha Flight Controls will immediately have access to plenty of
hardware all compatible with the simulator.

Logitech What’s great is that anything you see in these


Extreme 3D Pro Joystick pages is plug and play. What we mean by that
is you can simply hook up your device and the
Flight Rudder Pedals controls will be automatically pre-configured
Flight Throttle Quadrant for each of the standard controls within the
Flight Yoke System simulator. No need to mess around with
controls, but also know that each control can
X52 be adjusted for maximum flexibility.
X56 H.O.T.A.S
You can read more about how to configure
Microsoft your controls here.
Xbox Controller
Xbox Adaptive Controller

Thrustmaster
TCA Sidestick Airbus Edition
HOTAS Warthog
F/A-18 Grip
Pendular Rudder
MFD Cougar
T.16000M FCS Flight Pack
T.Flight Stick X
T.Flight Hotas 4
T.Flight Hotas One
T.Flight Hotas X

Virtual-Fly
Ruddo+
Yoko+
TQ3
TQ6
V3rnio TPM

A Guide to Flight Simulator Guide | 14 Go and see Christ the Redeemer in Rio, Brazil
YOKES / STICKS
Honeycomb Aeronautical - Alpha
Flight Controls

This ergonomically designed yoke and panel


brings a streamlined and modern aesthetic to
your setup, all whilst maintaining the traditional
style and functionality of desktop panels we’ve
seen before.
Honeycomb also expects to release
complementary hardware providing a total
solution for your simming needs.

Logitech - Extreme 3D Pro Joystick

A popular choice for those starting out with flight


simulation, this affordable joystick features twist
axis and a basic throttle mounted on its sturdy
weighted base, as well as 12 configurable hard
key buttons, an 8-way hat switch and a trigger.
The Logitech 3D Pro bridges the gap between
affordability and quality, whilst providing all the
functionality you need.

Logitech - Flight Yoke


The last in the ‘Flight’ series, this desk mounted
yoke features all the buttons you need and is
designed to complement the Flight Series so
you’ll find a consistent look and feel throughout
this range just as you would inside a real aircraft.
A great feature of the yoke is that if your PC is
running out of available USB ports, the yoke
base has an integrated USB hub to allow for the
integration of additional Logitech hardware.

Logitech - X52 HOTAS / X52 Pro HOTAS

The X52 is a HOTAS (Hand ON Throttle and Stick)


package that, as you would expect consists of a
Joystick and throttle unit. The X52 is the most
affordable in the X series and whilst its design
is firmly rooted and inspired by the controls of a
fighter jet, it features a spaceship style aesthetic.
The joystick itself incorporates a twist axis rudder,
3 hat switches and an LCD display.
The X52 Pro also features the use of part metal
components offering an additional finish to the
product.

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YOKES / STICKS CONTINUED
Thrustmaster - TCA Sidestick Airbus
Edition

The TCA Sidestick Airbus Edition is the first in a


series of products targeted at Airbus operators.
It features the distinctive shape and look of its
iconic real-life counterpart and operates as you
would expect with a sliding throttle located on
the base. The TCA Sidestick is fully ambidextrous
and features four modular parts for full control.
The controller also has a twist axis which can
be used as a tiller (additional flight control) or
alternatively, it can be kept locked.

Thrustmaster - F/A-18 Grip

Available as an add on product the F/A-18C Hornet


grip is crafted to replicate the flight stick found
in the real F/A-18C Hornet aircraft and is officially
licensed by Boeing. The stick is fully compatible
with Thrustmaster’s Warthog and features 19
buttons and a 2-step trigger system. With plenty
of buttons and configuration options, this is a
great stick with a nice metalic feeling.

Thrustmaster - T.Flight Stick X

The T.Flight Stick X is a more basic piece


of hardware in comparison to its cousins.
Whilst retaining common features such as
programmable buttons and axis, the T.Flight
Stick X features a small throttle lever similar
to the Logitech 3D Pro. The controller is also
compatible with both PC and PS3.

Thrustmaster - HOTAS Warthog (stick


and throttle

Produced under license from the U.S Air Force,


the HOTAS Warthog is a replica of the flight
controls used in the A-10C attack aircraft.
Weighing in at a combined weight of more than
14lbs, the Warthog casts an imposing shadow on
its rivals. Of course, the quality is also reflected in
the price with a vast majority of its components
made of metal.

A Guide to Flight Simulator Guide | 16


YOKES / STICKS CONTINUED
Thrustmaster - T-Flight HOTAS One / X
Designed more for the gamer, the T.Flight Hotas
One is compatible with both PC and Xbox One.
The product features a joystick, rudder control
and throttle and allows the user to decide how
they want to set out their ‘flight deck’. On the
throttle, there is a small lever that pivots in either
direction, simulating the movement of rudder
pedals. The joystick also features a trigger switch
as well as a small hat switch.

Thrustmaster - T.16000M FCS Flight


Pack

The sidestick features the precision enhancing


H.E.A.R.T technology as is standard with most
Thrustmaster products. The T.16000M also shares
some commonality with the TCA Sidestick in the
way that it caters to both left and right-handed
users with modular parts. A throttle is also located
on the base of the Sidestick and the pack also
features the TWCS throttle and the TFRP pedals
for the all-in-one flight sim set-up.

Virtual-Fly - Yoko+

The Virtual Fly Yoko+, much like their other


products, looks like it has just been pulled out
of an aircraft. Whilst the actual unit lacks any
kind of adornment, the attention to detail in
the control column and yoke handle itself is
exquisite. With all buttons and switches in the
right place, the yoke looks incredibly organic.
This product features an 8-way hat switch and
6 programmable buttons. An incredible looking
piece of kit!

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RUDDER PEDALS
Logitech - Flight Rudder Pedals

Taking your experience to the next level, rudder


pedals greatly enhance your immersion and
give you unrivalled control and precision. As is
commonplace with Logitech, the brand has
found the balance between price and quality.
These rudder pedals feature adjustable foot
pedals, tension dial and toe brakes.

Thrustmaster - Pendular Rudder

These Pendular Rudder pedals differ from


traditional pedals in the sense that they operate
on a unique suspended mechanism instead of
being mounted on top of a base. The precision
the pedals offer means that you can make minor
adjustments very easily thanks to the smooth
fluid motion the pedals provide. The pedals have
five adjustable positions ranging from 35 to 75
degrees giving you flexibility for comfort.

Virtual-Fly - Ruddo+

Despite looking rather primitive in its design, the


Ruddo+ pedals boast several features including
Hall Effect Magnetic Sensors and solid steel parts
that are designed for long-lasting performance.
Additionally, according to Virtual Fly, the pedals
are equipped with pressure sensors that calculate
the force excreted by each foot to simulate the
minimum effort excreted in the real aircraft.
THROTTLES (STANDALONE)
Logitech - Flight Throttle Quadrant
The Flight Throttle Quadrant is designed
to complement the Flight series however
can be used in conjunction with any other
hardware setups. The equipment features
an interchangeable series of heads providing
simmers the ability to add multi-engine throttles,
mixture and prop pitch levers as well as flap and
gear levers making it a truly versatile piece of kit.

Virtual-Fly - TQ3 / TQ6

The TQ3 looks like its been pulled straight from


an aircraft for parts. With its solid construction
using metal components, and actual soft
detents which feature a reverse area, feather
zone and cut off zone, you’ll be able to simulate
any number of single engine GA aircraft.

The TQ6 is prepared for multi engine piston,


turboprops and turbo-fan aircraft. Utilising Hall
Effect Magnetic Sensors, the user can achieve
precision movements. Constructed out of metal,
this component looks incredibly lifelike and
offers a lifetime guarantee.

Virtual-Fly - V3rnio TPM


The V3rnio TPM is said to be the only 100% TPM
(Throttle, Propeller, Mixture) designed from
scratch in the flight simulation market. The use
of Hall effect sensors is used throughout their
product range, and here is no different, ensuring
the power is precisely where you need it, when
you need it.

Brooklyn Bridge in New York, United States


GAME CONTROLLERS
Microsoft - Xbox Controller

Available in wired and wireless, the iconic


controller comes with a 3.5mm stereo headset
jack and Bluetooth technology to allow you to
play all your favourite games on the Xbox One or
Windows 10 PC.

Microsoft - Xbox Adaptive Controller

Designed primarily to meet the needs of


gamers with limited mobility, the Xbox adaptive
controller is a unified hub for devices that help
make gaming more accessible. The Adaptive
controller provides a platform from which users
can connect external devices such as switches,
buttons, mounts and joysticks to create a
controller experience that is unique to them. In
the touching words of Microsoft: ‘When everyone
plays, we all win!’.

The iconic Sydney Opera House in Sydney, Australia

Tokyo Skytree in Tokyo, Japan


A Guide to Flight Simulator Guide | 20
A Guide to Flight Simulator | 21
V1.95 | APR 30 2021
COMPATIBLE Why are some headsets

VIRTUAL REALITY
'recommended?'

HARDWARE The new simulator is compatible


with a range of headsets which
support OpenXR. However, the
The new flight simulator now supports Virtual following three headsets have been
Reality hardware and equipment. Over the optimised for the simulator and thus
next few pages, we will show you hardware recommended by the developer.
which is supported and recommended.

HP - Reverb G2
The latest VR headset from HP provides a much
better experience over their previous attempts
by providing higher screen resolution, easier
setup and a lower price tag for the unit. The
Reverb 2 comes with two controllers and doesn't
require any additional equipment to track head
Recommended movements.

HP - Reverb G1
The original VR headset from HP comes with
a great display, comfortable headband and
impressive audio through its dual speakers.
Whilst the newer models do boost various
improvements, the Reverb G1 still enables users
to get a great experience from the headset.
Simply plugin and try VR for the first time.
Recommended

Samsung - Odyssey+

The Samsung Odyssey+ is a Mixed Reality


headset that features dual 3.5 AMOLED 1440p
resolution screens and offers a field of view of
110 degrees. The built-in axis compass will be
able to track your head movements with ease
and the lightweight headset means prolonged
experiences will remain comfortable.

Recommended

Click here to learn how to set


up VR in your sim!
A Guide to Flight Simulator Guide | 22
Oculus - Rift S and Quest 2
Backed by social media giant Facebook, Oculus
provides an all-round great experience for Virtual
Reality. The relatively low-entry cost means that
Oculus is a great choice for newcomers to VR.
The Rift S is aimed more at those looking to
game in a VR environment, whilst the Quest 2
is a standalone product with a variety of games
and apps preinstalled. That said, the Quest 2 can
be hooked up to a PC via a USB-C cable and can
be used for the simulator.

HTC - Vive
The HTC Vive was co-developed by HTC and Valve
and uses 'room scale' tracking to enable users
to move in a 3D space to track movements. The
headset features an impressive HD resolution
meaning you will get clear looking imagery
within the sim making reading gauges and
instruments easy.

Valve - Index
Valve (an American game company) has entered
the virtual reality scene with their Index product.
The two 1440p LCD screens offer a great balance
between picture quality and affordability,
whilst the audio provides an immersive sound
experience. The Valve Index plugs into a PC
via USB and power connections, making this
headset one of the easier ones to add to your
set-up.

Which headset is right for me?


We're sure that many of you who don't own a headset will want to know which headset is
right for them. This will vary on your requirements, but reviews are mostly positive for all
headsets. Our recommendation would be to invest in a headset that is both supported and
recommended by the developers as you can ensure future compatibility for any additional or
new features.

We'll update this guide in the future with more definitive recommendations once we have
more data to provide you with an accurate conclusion.

What about others?


It has been confirmed that headsets which support OpenXR will be compatible with the
simulator. When deciding which headset is right for you, be sure to be on the lookout for that
detail. OpenXR powers Windows Mixed Reality (WMR), Oculus and SteamVR.

A Guide to Flight Simulator | 23


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GETTING SET-UP
If this is your first time running the new simulator, you will have to go through various set-up
pages. This will help you initially configure your simulator based on your system specifications
and your own preferences.

Clear Some Space


Once you have downloaded your brand new
copy from the store, you will need to make
sure that you have enough room on your hard
drive to install the simulator; you will need up
to 125GB available. If the default drive does not
have room, you can navigate to another drive
which has the required space.

Give It Some Time


The installation of the flight simulator will
take some time, so now is a great time to read
through other parts of this guide.

Setting Up Your Experience


After installation is complete, the simulator
will guide you through your settings choices.
These settings will be determined, based
on your hardware set-up, however, you can
configure them to your personal preference.

You can change settings at any time. Details


on the options available can be found here.

Step 1 - Graphics Settings

You can configure your graphics settings


ranging from Low to Ultra. These settings will
automatically default to what the simulator
thinks will give you the best performance.
Have a look at our recommendations on PC
specifications for a better understanding of
which setting will be best for you.

You can click on ‘Customise’ to change some


of the finer details. More on this here.

A Guide to Flight Simulator Guide | 24


Step 2 - Services

As the simulator relies heavily on online data


sources, you’ll have the option to configure
it during the set-up. The recommended
configuration is to switch ‘Satellite Data
Streaming’ on, however, you can turn it off if
you have low internet connectivity.

If you switch ‘Satellite Data Streaming’ on, a


pop-up will appear asking if you have any data
constraints. This option is useful if you have
limitations on your connectivity (such as a
data cap) or if you want to limit the amount of
data streamed to your device.

Step 3 - Control Settings

Your simulator will automatically detect any


of the officially supported controllers that you
have plugged into your PC at this time. If you
click on ‘Customize’, you are able to adjust
the controller options to suit your needs.
When you’re happy with the options you have
selected, click on next to continue.

Step 4 - Assistance

Finally, you can now change your flight


simulation assistance settings. If you’re a
newcomer, then ‘Easy’ will set you up with the
support you need, whilst experienced simmers
may want to start with ‘True to Life’.

In the assistance menu there are six settings


that you can control. If you click on each
heading, you are able to alter more detailed
options within that section.

Top Tip: Read our blog post on how to get


With that complete, the simulator will now better download speeds when installing the
load up and you’ll be taken to the main menu. new flight simulator.
CLICK HERE TO READ IT ONLINE >>

A Guide to Flight Simulator | 25


V1.95 | APR 30 2021
WELCOME TO YOUR
NEW WORLD
HELPING YOU UNDERSTAND EACH SECTION OF THE NEW SIMULATOR.

Now you have the right hardware, PC equipment and know the differences between simulator
versions, it’s time to step in. We’ll take you through all the menus and help you navigate your
way through the simulator.

MAIN MENU
A B C D E F G H

1 2

3 4 5

1 - WORLD MAP 4 - ACTIVITIES


This is where you will spend most of your time, Find a new landing challenge or bush trail to
finding new places to explore. explore within the world of flight sim.

2 - LIVE EVENTS 5 - NEWS


Live events will be regularly updated by The lastest news by Microsoft about upcoming
Microsoft to incorporate new challenges. updates, services and how to give feedback.

3 - FLIGHT TRAINING
A series of training scenarios designed to help
newcomers get to grips with the new sim.

A Guide to Flight Simulator Guide | 26


ICONS
Checking Your Version Number
Clicking on your User Profile (H) will show you your username
and the version of the simulator you are using.
A - Main Menu
B - Profile
C - Marketplace
D - Options
E - Online Groups
F - Friends
G - Notifications
H - User Profile
I - Quit to Desktop

IN-DEPTH
We will cover each menu option in detail over
the next few pages. Some highlights include:

Profile (B)
In your profile, you will have access to your
Pilot Profile, your Hangar, and Logbook. In
addition, you will be able to manage your
third-party add-on content through the
‘Content Manager’. Find out more here.

Marketplace (C)
The Marketplace (C) is where you will be able
to download, purchase and update content
from selected third-party vendors. You can
find out more about the role of a third-party
vendor here. You will be able to manage your
third-party content without accessing the
store through your ‘Content Manager’ within
your Profile (B).

Options (D)
The options available to you are incredibly
vast and offer simmers a huge number of
possibilities to make the sim your own. We will
talk more about options when we look at how
to fine-tune performance for your simulator.

You will be able to read more about that here.

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1 - WORLD MAP 1 - AIRCRAFT SELECTION
Clicking here will allow you to select an aircraft
from your aircraft hangar.
The World Map is where you will spend a
good portion of your time. It’s important
you understand how the map functions, the 2 - FROM SELECTION
options available to you and how you can plan
your first flight. Select a departure airport from over 37,000
airports with an ICAO or IATA code or by airport
name / city.
Some terms...
ICAO - 4 letter code designating aerodromes
around the world. Not all airports have one. 3 - TO SELECTION
IATA - 3 character code for airports around the Select an arrival airport from over 37,000
world. airports with an ICAO or IATA code or by airport
name / city.

1 2

5
4 - FLIGHT CONDITIONS 7 - Search Bar
Select whether you have multiplayer, live Search almost anything with this search
weather or pre-set arrangements. bar, inlcuding landmarks, locations and even
coordinates.

5 - TIME OF DAY
Airports - You can search ICAO/IATA codes or
Select the time of day with the slider. Watch airport names.
as the Earth moves in time with the slider to
show you what sort of light you will have.
Cities and Landmarks - Any landmarks
included in the simulator can be searched.

6 - FLY NOW
Coordinates - Type in decimal codes and this
When you’re ready to fly, the yellow button will will add a custom location on the map for you.
light up and you can get ready to jump into We have included many examples throughout
your flight. this guide.

3 4

6
WORLD MAP - SETTING UP A FLIGHT
Early Morning In Aspen
Let us set-up a flight from Aspen-Pitkin Country
Airport in a Cessna 172 (with maximum fuel
for a long trip) with weather pre-set: ‘Broken
Clouds’.

Aircraft Selection and Fueling


From the main menu selection, let’s click on
the aircraft icon. This will bring up your hangar
full of aircraft. Either search for ‘Cessna 172’ or
select it from the menu.

On the left-hand side, a range of options are


available to choose from. Select Weight and
Balance and a new menu will appear.

In the fuel section, simply drag the sliders to


the right side to fill up your tanks. Let’s set it
to 75%.

You can also set up your ATC options and


program failures if you so choose (but if you’re
a newcomer, let’s avoid this for now!).

Airport Selection
Now we need to select Aspen-Pitkin Country
Airport (KASE). Once you have made your
selection for the aircraft, click on ‘close’ and
you will head back to the world map. In the
From Selection (2), search either the airport
name, IATA or ICAO code.

Once you have found it, click it and it will


highlight the region and set it as your
departure. You will get a brief overview of the
weather and a default runway will be selected.

A Guide to Flight Simulator Guide | 30


Choosing our Weather
With our airport and aircraft ready, we need
to set some pre-defined weather. Upon your
initial start, you will have the time, date and
online traffic all set to live. This means you
will have online traffic and current real-world
conditions. However, for this example, let’s
change this to fly offline (we don’t want to
get interrupted by others for now) and also
change our weather.

Select ‘Off’ for Multiplayer and this will enable


us to select the Weather and Time.

Here we can choose to use “Live” weather,


“Preset” weather or “Custom” weather. Since
we are going to use a pre-set, simply select
that option.

You will now see a range of options to pick


from. Select ‘Broken Clouds’ and also ensure
you pick a time that is daylight.

Finally, let’s set up a custom way point towards


the city. In the Search Bar (7), type in the
following coordinates and click “add arrival”:

39.186940, -106.816208

Now we’re all set up! Click on the yellow “Fly”


button and let’s load up our Cessna with fuel
at Aspen ready for an early morning flight.

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WORLD MAP - OTHER FEATURES
Selecting a Runway / Gate
After you have chosen an airport for departure,
you can select the runway or gate you wish to
depart from.
Clicking on “Zoom to Details” will zoom the
map right in and you can select from any
number of gates or either end of the runways
at the airport.

See Runway and Frequency Info


Once you have selected an airport, a new
menu section will open on the right-hand
side. The two tabs will show you either runway
or ATC frequency information.

See LIVE Air Traffic at Each Airport


Under the runway and frequency chart is
another button reading “Live Airport Activity”.
Clicking that will show you all real-world
departure and arrival traffic to that specific
airport.

Clicking on a flight will then give you the


option to import the flight plan from the same
data pilots use.

Few things to watch out for:


1) Ensure you have “Live Traffic” selected from
the Flight Conditions (4) section.

2) Under the Aircraft Selection (1) box, ensure


you have “High-Altitude airways” selected
to ensure you have waypoints and airways
represented.

A Guide to Flight Simulator Guide | 32


Import Flight Plans
If you have used a previous version of Flight
Simulator in the past, you will be able to
import both Flight files (.flt) and Flight plan
(.pln) files. These may have been produced
by other software or systems, but importing
them will automatically generate airports and
way points for your pre-made route.

Pressing the ‘Space’ bar whilst on the World


Map will bring up this option.

Simply select your file and it will then load the


content directly into your simulator.

Head to a Landmark / Point of Interest


If you’re looking for a particular landmark or
area of interest, using the search bar (7) can
make it super easy. Simply start searching and
if it exists in the simulator, you will be able to
start from 1,600ft above the landmark. This
makes it nice and easy to explore without
having to worry about guessing where to
head after take off from a nearby airport (that
should be your ultimate goal!)

To help, we have dropped a few “Navigation”


marks throughout this guide to give you some
inspiration on where to fly. Use this search bar
when entering the coordinates.

Your Map; Your Way


With the filter section (F Key), you can change
how your map looks. Turn off/on airports,
adjust the style of the map and even adjust
what weather is displayed around the world.

There are plenty of options to choose to


customise the map your way and change it at
any time.

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2 - LIVE CHALLENGES
Starting the Event
From the main menu, select the correct title.
You will get a short brief explaining the event
details with a live leaderboard highlighting
the top scoring users so far.

You won’t be able to adjust any conditions


so once you’re ready, jump in with the “Fly”
button.

Tips and Info


During the loading process, a few tips will be
displayed to help you with the challenge.

Your Score and Feedback


Once you have landed, you will be given a score
which is dependant on your level of success.

Finally a logbook entry will be added to your


profile and you can see a preview of it again.
From here, you can head back to the main
menu, restart the challenge or take on the
next flight.

Just note that if you ‘restart’ the challenge,


your score will not count for the leaderboard.

New events and challenges will be added


frequntly by the development team.

A Guide to Flight Simulator Guide | 34


3 - FLIGHT TRAINING
Whether you’re a newcomer or an experienced
simmer, taking part in the 2 hour training
session beforehand to get started is a good
idea.

Not only will it help you to familiarise yourself


with the camera and controls, it will aid
your comfortability with the flight physics,
weather and understanding your system’s
performance.

Later in this guide you’ll find a full walk-


through of the tutorial flights to help you
get the most from it. For now, here’s a brief
rundown of each of the lessons included with
the simulator. A full walkthrough starts here.

1 - Basic Controls
Get familiar with your controls and the
simulator.

2 - Attitudes and Instruments


Understanding the fundamentals of flight
management.

3 - Take-off and Level Flight


Get yourself in the air and stay there keeping
an eye on your speed.

4 - Landing
Now we’re up, we need to come down. Learn
how to put this into practice.

5 - Traffic Pattern
Complete a full flight from take off to landing
whilst navigating the airport.

6 - First Solo Flight


Complete your first flight completely on your
own with no instructor guiding you.

7 - Navigation
Following a flight plan from A to B between
two airports using visual clues to help you.

8 - First Solo Navigation


Return from your first trip completely on your
own using visual references to guide you.

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4 - ACTIVITIES

Choose Your Activity


Whether you fancy taking on some of the most
challenging landings in the world or taking it
easy with some exploration flying, the pre-set
activities will help you find inspiration.

Landing Challenges
24 landing challenges are already available
with the new simulator upon release and they
will take you around the world and test even
the best pilots.

Famous
You will likely know of some of these airport
names already and now is your chance to try
landing at them in a variety of aircraft.
Epic
Some of the world’s most dangerous airports
are featured under this category.
Strong Wind
If tough approaches weren’t bad enough, mix
in some strong wind and you have a really
hard day. Consider this the expert level for
flight simulation.

A Guide to Flight Simulator Guide | 36


Bush Trips
These trips have been designed to take you
cross country in a slow, charming and relaxing
way. In the release build of the new simulator,
there are three iconic routes to choose from.

Each trip will give you a full navigation log and


routing to follow so you can focus purely on
flying the aircraft and seeing the sights below.

These are trips I highly recommend you grab


a friend for so that you can experience this
together. You can read all about how to get
started with multiplayer here.

1 - Breckenridge to Mariposa Yosemite


A nine and a half hour journey across the
west-coast of the US seeing a huge number of
beautiful sceneries down below from your Zlin
Savage Cub.

2 - Rijeka to Santorini
It will take you nearly 8 hours to complete this
tour of old world mythology. Explore southern
Europe from your new Cessna 172 with 16 stops
in total.

3 - Los Cerros to Cochrane


Whilst it may be the shortest of the trips
included, seeing the Land of Fire and stunning
glaciers in South America is truly a wonderful
way to explore the simulator.

TOP TIP
To make the most of the views or even step
away for a few minutes, enable the AI to take
control. It will help you to take everything in,
especially during the longer routes.

A Guide to Flight Simulator | 37


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YOUR
PROFILE

All Your Content In One Place


Continuing with our run through of the user
interface for the all-new flight simulator, the
“Profile” section is somewhere you will visit
often to manage your simulator.

My Hangar
Your hangar is personal to you. All aircraft are
available from the start, but if you buy third-
party content, or new aircraft are added, then
you can find out more information in the
hangar on your profile.

Find out about stats, background and history


on each aircraft and cycle through each of
them in a power-down state both from an
external and internal view.

We have compiled a detailed breakdown of


each of the included aircraft. Read here.

Content Manager
When you buy an add-on from the built-in
store, it will be added to your Content Manager.
Here you can remove products and see which
ones you have installed.

You can also view which version you’re using


and any other dependancies it relies on to
function within the simulator.

My Logbook
Each time you perform a flight, the simulator
will automatically capture that in a logbook
showcasing your departure and arrival info,
flight time and also your operational condition
time. Clicking a flight will enable you to do the
same flight again.

A Guide to Flight Simulator Guide | 38


What Is the Marketplace?
The built-in Marketplace is a centralised hub
to download and install content from both
Microsoft and Third-Party content creators.
Some examples of Third-Party content could
be new airports, aircraft or missions and tools
to help you get the best experience.

Why Do I need Third-Party Add-ons?


Whilst the new simulator includes a huge
range of content to see and explore, Third-
Party developers enhance the experience
further by making very feature rich and hand-
crafted products. Later in the guide, we’ll
show you how some products enhance the
simulator even beyond the included hand-
crafted airports.

Using The Marketplace


Using the tab on the home menu to access
the Marketplace, you will be shown some of
the latest content available. Clicking ‘Official
Content’ will show you a range of products
which can be sorted, filtered and even added
to your own wishlist.

Third-party content can also be controlled


here, along with adding, updating and buying
new products.

Each dedicated page will give you a detailed


rundown of the included features, customer
reviews, videos and screenshots of the product
in question. Developers will update their
products all the time so be sure to continuously
check out what is available.

THE
MARKETPLACE
A Guide to Flight Simulator | 39
V1.95 | APR 30 2021
OPTIONS AND MENUS

Complete Control of Your Sim


The new flight simulator has a huge number
of options available to allow you to have the
best experience possible. From changing your
camera controls and assigning commands
to adjusting screen resolution and texture
quality, the options menu will give you the
ability to have complete control of your sim.

Over the next few pages, we’ll dive into these


options and how you can control them for the
best simulator experience.

You can access your menu options from the


main menu or by pressing the ESC key when
in the simulator.

General Options Overview


• Graphics
• Camera
• Sound
• Traffic
• Data
• Flight Model
• Misc
• Accessibility
• Developers

A Guide to Flight Simulator Guide | 40


GRAPHICS
Within this section, you are able to customise
the graphical experience within the simulator.

Recommended Settings
Based on the many hours of testing, we feel
that the “High Settings” provide the best
balance between performance and visual
quality. Of course, your performance will vary
depending on the hardware. That said, there
are plenty of options you can adjust that will
help you get the best performance within the
simulator. Let’s go through some of the key
settings which could make your simulator
even more smooth during flight.

Full Screen Resolution


By default, this will match your monitor
settings. So whether you’re running a 4K
display or a 1080p monitor, your settings will
automatically default to match. However, if
you’re seeing poor performance, then reducing
your resolution may help resolve some of that.

Anti-Aliasing
Try to experiment between changing
these settings to see how it impacts your
performance. FXAA provides the fastest
performance at a visual cost, whereas TAA gives
you the smooth image with a performance
impact.

Terrain Level of Detail


Adjusts the visual quality of the terrain.
Lowering this will give you better performance
at the expense of the clarity of textures.

Buildings / Trees / Grass & Bushes


If you know you’re going to fly high in the
sky, you may want to reduce these settings
slightly to improve performance. It will effect
the quality of the procedurally-generated
buildings and vegetation.

Shadow Maps
If shadowing isn’t of huge importance to you,
changing the resolution to a lower value can
improve performance of the simulator.

A Guide to Flight Simulator | 41


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DATA AND INTERNET
Data plays a huge role in the new simulator.
You can adjust your data settings via the
options menu depending on your internet
connection and settings. We’ll break down
each option and show you how it impacts the
simulator.

Online Functionality - Overall online features


can be switched on or off.

Bing Data World Graphics - This is the aerial


imagery streamed into your simulator via the
cloud. Can be switch on or off.

Photogrammetry - This is for cities such as


Seattle with 3D building data. Can be switched
on or off.

Live Real-World Air Traffic - You can switch


on/off live air traffic services or stick to the
built-in AI.

Live Weather - Switch on or off live weather


services and use the built-in default pre-sets.

Multiplayer - The ability to connect to online


multiplayer sessions or see other users in the
vacinity.

Data Consumption
You are able to track and limit your data
consumption based on your online
functionality options. You can set data ABOVE: Seattle with no data being streamed to the
limitations, remove them or simply see what sim.
your current consumption is.
BELOW: Seattle with complete photogrammetry data
and vector data streamed to the sim.
If you have specific bandwidth caps or need
to limit the bandwidth, you are able to do this
here.

Finally, the Rolling Cache Settings enable you


to start grabbing specific regions and places
to download and use in an offline environment
with high quality resolution and data.

A Guide to Flight Simulator Guide | 42


Manual Cache
If you’re unable to have an always online
connection, you will be able to download
specific areas and zones. From the Data
Consumption section of the settings menu,
click on Manual Cache and wait whilst the
map screen loads.

Step 1 - Once it has loaded, you will need to


tell the simulator how the cache size you are
willing to make. Click on modify cache to then
save this.

Step 2 - You now need to select ‘Cache New


Region’ which will enable you to start selecting
the area or region you wish to have in detail
offline. You can use the search bar to help you
find specific areas, cities, airports or points of
interest.

Step 3 - With that now complete, you can


start the download process. It will take a few
moments to do so.

Once that is finished, you will now have access


to a downloaded region complete with building
data, aerial imagery and any photogrammetry
data included in that specific region.

You are able to delete the region afterwards if


you so wish.

A Guide to Flight Simulator | 43


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ASSISTANCE
Throughout this guide, we have been giving
you detailed information on how to take
advantage of the numerous assistance modes
available within the simulator.

Whether you are an experienced pilot or a


newcomer, there are plenty of options for you
to adjust to your liking.

You can adjust the options to any of the


included pre-sets, or customise the settings
and adjust each one individually. Here’s an
overview on what is on offer.

Piloting
You can adjust elements like the assisted
checklist, the yoke, and support for assisted
take off and landings.

Aircraft Systems
Here you can adjust features such as the
automixture, unlimited fuel and aircraft lights.

Failiure and Damage


No, you won’t see your aircraft burst into
flames, but you can control crash detection. If
this is on, stressing your engines to their limits
or flying into a building will be recognised as a
crash. You can turn this off if you want a worry-
free flight experience. You can also control the
effect icing conditions have on your aircraft,
this means when ice builds up, you can
either let it have an impact on your aircraft’s
performance or only allow it to be visual.

Navigation Aids
Whilst experts may switch these off,
newcomers will be able to enjoy having the
option to turn on the taxi ribbon (to follow the
correct route), a landing path, city markers (to
go exploring) and even points of interest.

Notification
Flying tips, objectives and other software tips
that would pop up during the flight to help
you with your flying experience can be turned
on or off.

A Guide to Flight Simulator Guide | 44


User Experience
The final option is all about your experience
with the simulator. You can adjust the ATC UI
apperance, the checklist UI appearance and
even whether the VFR or NAV log displays are
present when you start a flight.

The Taj Mahal can be seen within the simulator. Find it in your simulator now!

A Guide to Flight Simulator | 45


V1.95 | APR 30 2021
CONTROLS
If you have any of the compatible hardware
(mentioned earlier in this guide), then you
are able to simply plug in the controller and
the simulator will automatically set up those
controls. However, for those wanting to have
a bit more flexibility over the controls, you are
able to adjust each value to your liking.

Open the control menu option and your


control options (those in use) will display.

B C D

A - Control Menu
See the full list of controls you currently have
plugged into the PC along with adjusting the
profiles you wish to use (custom or default).

B - Search
You can search controls either by name, input
type, or filter it based on variables such as:
essential controls, controls already assigned,
and all control options.

C - Control Names
The control names for all types of controls.
TOP TIP
You can You can
adjust axisadjust numerous
controls also, andaxis
see for
howcontrols
they’re
such the
working with as elevators and the like. You can then
in-built sliders.
D - Control Details test the movement range by looking at the
slider in the control menu.
A detailed overview of what the control is.

A Guide to Flight Simulator Guide | 46


To Change a Control Is Easy
From within the Controls menu, you are able
to adjust any control with the input controllers
you have plugged in. Changing a control is
easy.

First, select the input controller you are wishing


to adjust. In this case, it’s the keyboard. We are
going to change the ‘Parking Brake’ control.

Step 1 - Navigate to the Keyboard input section


from the Control Menu (A).

Step 2 - Using the search bar (B), let’s type


in “parking” to bring up the control input we
want.

Step 3 - We can see a key is already assigned,


but we want to change it. We’ll click in the box
with the current key assignment (C).

Step 4 - Now we can change the key either by


clicking in the top box or by selecting an input
from the drop down menu. We recommend
that you press the key you wish to avoid
confusion. Now click on ‘validate’.

Step 5 - You will be asked to now give this new


control profile a name. Type in the name you
wish it to be displayed as and click OK.

You have now changed your control input


with a new profile. You can adjust your profie
anytime by clicking the options under the
Control Menu (A).

The Taj Mahal can be seen within the simulator. Find it in your simulator now!

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ACTIVE PAUSE
[NEW IN 1.8.3.0]
A new Active
Pause icon is listed
permently in the
navigation bar.

I)

E
(A
L

C
W
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LS

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IN-SIM
OPTIONS
AND MENU
Once you are in the simulator, you will have the ability to
change numerous settings and view other tools to help you on
your flight. In this section of the guide, we’ll go through various
tools to help you get the most from your simulator.
To see this menu, hover your mouse over the top of your screen.

IN-DEPTH
Page 50 - Air Traffic Control
Page 53 - Camera Controls
Page 58 - Checklist System

A Guide to Flight Simulator Guide | 48


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Weather and Time
Change the weather on-the-
fly from the sim. You can
choose to use pre-set weather,
specify certain conditions or
use live weather. You can also
adjust the time of day to get
the lighting just right.

Weight and Balance Customise Toolbar


Running low on fuel? Find Toggle on/off any of the menu
you’re flying too heavy? options above to have your
Adjust all of that within the own custom experience. Note
simulator. Be careful though that in some challenges/
as adjusting them may have missions you are unable
adverse effects on your to change some of these
aircraft. options.

DID YOU KNOW?


Clicking on the “Pop-out” icon for each menu option will open it
into a separate window outside of the simulator. This means you
can drag it to a second screen or similar for your convenience.

A Guide to Flight Simulator | 49


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ATC MENU OPTIONS AND SUPPORT
Aviate, Navigate, Communicate
Three words you will hear often on your journey
to learning aviation and flight simulation.

Communicating with Air Traffic Control (ATC)


is an important part of the flying experience.
We will cover in-depth communication skills
in the future, but for now, let us take a look
at how ATC works within the world of flight
simulation.

In our example, we are going to be in the Zlin


Savage Cub at Bristol Airport, UK (EGGD). Set
the weather and time to how you wish (we
recommend day-time for this).

Bringing Up the Menu


When you first start up your flight (on the
runway), one of your first tasks will be to
communicate with ATC about your intentions.
For this simple exercise, we are going to simply
take off and complete a circuit with a full stop
landing.

To bring up the menu, click the ATC button


from the in-sim navigation section.

You will see there has already been some prior


communication between you and the tower.
For now, we will just take off and fly straight.
Once you are in the air continue for 5 miles
and climb to 2,500ft.

You will soon get a radio transmission from ATC


telling you that you are leaving the airspace
and that you should change frequency.

Acknowledging Instructions and


Changing Frequency
When an instruction comes through from
ATC, you must then follow it up with an
acknowledgment. This is usually a read-back
of the instruction given, followed by your call-
sign. Luckily for us in the simulator, we only have
to press a few buttons to initiate this, real pilots
don’t have this luxury. Hit the corresponding
key to acknolwedge the change.

A Guide to Flight Simulator Guide | 50


Communicating Instructions
Now you have acknowledged your instructions,
you need to act on it. Again, the simulator
makes this process easy be simply assigning a
key to the action. Press the corresponding key
to tune Bristol Approach and request flight
following.

You can also manually tune the radios yourself


from within the cockpit.

Afterwards, you will recieve some instructions


to follow, including a squawk code. This code
is your unique identifier for the area you’re
flying in.

Being Situationally Aware


If you’re flying with live traffic or online
with friends, you may hear other traffic
communicating with ATC. This can be
overwhelming. Keep your eyes peeled and you
may also be told to tell ATC if you’re able to see
the other traffic.

Once you’re comfortable, start flying a left-


hand circuit being aware of nearby traffic. You
can learn more about circuits in our training
walkthrough here.

Requesting Full Stop Landing


Right now, we’re able to fly around freely
without too many restrictions on where we
can go. However, before we land, we need
to request this from ATC. Bring up your ATC
menu and select “Nearest Airport List”.

As we are landing at Bristol, we need to select


it from the list. Of course, if you decide to head
somewhere else, choose that airport instead.
Now you will need to tune Bristol Tower.
Use the selection menu to assist if you’re
uncomfortable with the radios at this point.

Several new options will appear. As you can


probably guess, you need to select “Request
Full Stop Landing”. ATC will then give you
further instructions which you will need to
acknowledge. They will also provide you with
the latest weather.

Continue your approach into Bristol.

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Touching Down and Taxi to Gate
You should now have been given the
instruction to be able to land at Bristol Airport.
You will need to acknowledge this instruction
before you can then land.

After you have landed, Bristol Tower will hand


you off to Bristol Ground. Select this frequency
from the menu option and you will tune and
contact the new controller. Once you have
cleaned up your aircraft (flaps retracted for
example), you should then request taxi to a
gate. ATC will then assign you a stand along
with instructions on which taxiways to follow.
Don’t fret too much for now on this as we’ll
cover that type of detail in later guides. For
now, it’s about getting comfortable with using
the built-in ATC.

Once you’ve parked up, you’re free to either


head back into the skies on a different route or
complete the circuit again.

This Is the Start

Air Traffic Control is a hugely complex subject


which requires extensive knowledge and time
to fully embrace.

The built-in tools within the simulator will


enable you to familiarise yourself with some of
the instructions you may hear if you fly with
online networks such as VATSIM, IVAO and
PilotEdge. You can read a bit more about them
in our resources chapter here.

TOP TIP
If this sounds like too much, you can set
your co-pilot (AI) to take over all radio
communications for you, whilst you take care
of the flying.

A Guide to Flight Simulator Guide | 52


CAMERA CONTROLS
Getting The Best View
The simulator is incredibly visual, so having a
grasp of the camera controls is vital to ensure
the best possible experience. Over the next
few pages, we’ll go over each of the various
camera control options, how you can set up
pre-set cameras and much more.

Starting With the Basics in the Cockpit


Let’s load up any aircraft at any airport.

Before we load up the camera menu, let’s go


through some basic controls. It’s worth noting
that in the first tutorial lesson built into the
simulator, you will go over some of these. If
you haven’t done that yet, here’s an overview
of the default controls.

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Understanding What It Means
With an overview of the basic camera controls
from within the cockpit, let’s now go over
what it means for you as a simmer and some
of the helpful functionality built-in.

SPACE BAR

Pressing the space bar will give you instant


access to the UPPER VIEW within the cockpit.
This is helpful when you want to have better
visibility over the cockpit instruments.

MIDDLE MOUSE BUTTON

This will enable the FREELOOK functionality.


With the middle mouse button pushed in,
you will be able to freely look around the
cockpit.

If your mouse has scroll functionality with the


middle mouse button, then you will also be
able to zoom your viewpoint in/out.

ARROW KEYS

Using any of the arrow keys on your keyboard


will enable you to move freely around the
cockpit.

It’s worth noting that holding the ALT key will


enable you to move up and down vertically.

CTRL + SPACE

If you need to RESET your view, simply


holding these keys down will put you back to
the default cockpit view for that aircraft.

END

Switching views can be done with the END


key. Now, let’s do that and see our aircraft
from the outside.

A Guide to Flight Simulator Guide | 54


External View
Now we’re in external view, we can start to
maniuplate the camera to start capturing
some stunning cinematic shots during our
flight. Of course, the focus is on flying the
actual aircraft, but it’s always fun to see the
view from outside. Let’s discuss some of the
options available.

MIDDLE MOUSE BUTTON

This will enable the FREELOOK functionality.


With the middle mouse button pushed in,
you will be able to freely look around the
aircraft from a fixed position. Simply drag the
mouse and watch your camera move. Right
clicking will achieve the same thing.

CTRL + SPACE

This key combination will reset your view


point back to the original set-up.

WHAT DOES IT ALL MEAN?


At this point, you will have likely seen the
overlay in the external view. Whilst these are TOP TIP
covered in more detail in the tutorial flights, You can hide the overlay in the settings menu.
Head to GENERAL / CAMERA and change the
let’s highlight them with an overview right
setting ‘Instrument Heads-Up Display (HUD)’
now so you can start to familiarise yourself to off.
with them.

Compass
360 degree compass with useful information.

Airspeed / Engine Status /


Fuel / AOA (L-R)
Flaps / Trim / Altitude / VS (L-R)

Airspeed (in knots) of the Your current flap configuration,


aircraft, your engine status the trim you have set in the aircraft
with current output levels, (keep in green for take-off), current
your remaining fuel quantity altitude and the vertical speed (VS)
and the angle of attack of of the aircraft.
your aircraft. You want to keep
them all in the green.

A Guide to Flight Simulator | 55


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Exploring All Camera Settings
Now that we have a basic understanding of
the controls within the simulator, let’s have a
look at some of the more advanced options
available.

Open up the Camera Menu from the selection


icon at the top of the screen to bring up the
camera controls and options.

From this menu, we can configure options


such as the cockpit view, the external view and
something called showcase.

Now some of these controls are actually


just button presses for some of the shortcut
keys we learned on the previous few pages.
However, you are also able to adjust them on
the fly via this menu to help you with your
flying. For example, you can adjust things such
as the zoom level, the freelock speed and also
the momentum.

Quick Camera Selection Views


With us having now understood some of the
included options, we can set up views using
the quick camera selection mode. With the
camera menu still available, you can click on
the drop down menu for the pilot, instrument
and also quickview. This will cycle between
pre-set views for the aircraft for those specific
areas.

This is particularly helpful when you need to


jump from view to view to see a specific set of
instruments.

Pressing the Q button will enable you to


cycle through the quickview selection in fast
succession.

A Guide to Flight Simulator Guide | 56


Showcase Mode
This mode will enable you to create unique
views and some extremely cinematic views.

Drone Follow and Lock Mode


This option will either have your camera (aka
drone) follow the aircraft or stay in a lock
position - unless you move the camera.

Drone Focus Mode


This will give you some control over the depth
of field. You can either have it in manual mode
to change the blurriness or have it in auto
mode to add some visual flare.

Zoom Level
Adjust the zoom level of your drone. This
should be set between 50% - 60%.

Drone Speed and Rotation Speed


These options allow you to move the drone
at your own speed. The drone can be moved
in a 3D space or moved on its axis to pan the
camera around aircraft or scenery.

TOP TIP
For the best results, use a game controller and
be sure to disable any of the flight controls
with it. This is the best method to pan your
camera around the aircraft.

A Guide to Flight Simulator | 57


V1.95 | APR 30 2021
INTEGRATED CHECKLIST
Why Pilots Use Checklists
Pilots in the real world use checklists to ensure
that no steps are missed. As with anything,
doing something too many times can lead
to complacency, so having checklists in place
helps to mitigate this risk.

Not only does a checklist help an experienced


pilot complete tasks in the correct order each
time, it helps newcomers to better understand
aircraft.

The integrated checklist within the flight


simulator will help newcomers and experienced
simmers learn the included planes and ensure
that they do things correctly each and every
time.

How the System Works


In the options menu, open up the Checklist
menu. You will see a list of phases of flight -
everything from preflight to securing the
aircraft after you have finished.

The integrated checklist system will help


guide you through each checklist item with an
option to zoom into the corresponding area of
the cockpit. The switch, button or lever that
you need to use in order to action the checklist
item will be highlighted.

Load Up a Quick Flight To Test


We’re going to load up the Cessna 172 at
Innsbruck Airport (LOWI/INN). The aircraft
will load up in a powered state, but let us turn
everything off so we can start from the very
beginning.

We won’t go through each of the checklist


items, but we’ll go through how the system
works to give you the perfect base to then find
out more for yourself.

Once you’re ready, open the checklist menu,


click on “Preflight Inspection - Cockpit” to
bring up the list of items.

A Guide to Flight Simulator Guide | 58


Reading Through the Checklist Reading Through the Checklist
TOP TIP
Now we are ready to start going through each Now we are ready to
Experienced startdon’t
pilots goingneedthrough each
to use this
of the check list items. of the check list items.
functionality, but it’s certainly helpful when
learning new aircraft you’re unfamiliar with.

Let’s take a look at the formatting of the Let’s take a look at the formatting of the
integrated checklist options. integrated checklist options.

B C
D

E
F

A - Checklist Name (and Menu Icon) E - Manual Complete Action


Click between menu items to navigate Once you have completed a checklist action,
between them. you can click tick to move on to the next item.

B - Checklist Items F - Further Details


This is a list of checklist items within your See some more detailed information on
selected checklist. the checklist item itself and some spcific
instructions you may need to complete in
order to complete it.
C - Checklist Action
This is the action you need to take to complete
the checklist item.

D - Automatic View
For some items within the cockpit, you can
view the component within the aircraft you
will need to interact with to complete the
checklist action. It will highlight blue and the
camera will automatically pan to that selected TOP TIP
button, switch or panel. Use the automatic viewfinder to easily
identify the area of the cockpit in which that
switch, lever or panel is located for you to
action each item on the checklist. It makes
life so much easier in a non-intrusive way.

A Guide to Flight Simulator | 59


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YOUR GUIDE TO
AIRCRAFT
A Guide to Flight Simulator Guide | 60
STEP INTO THE COCKPIT
The new flight simulator features a
comprehensive range of aircraft for you to
explore the world in. From the small propeller
aircraft to the larger jets, each aircraft is unique
and carries a range of characteristics that will
give you plenty to learn and discover in the
simulator.

Over the next few pages, we will give you an


overview of each aircraft included across all
simulator editions. The editions are Standard,
Premium and Premium Deluxe.

Standard
20 Aircraft + 30 Hand-crafted airports

Premium
25 Aircraft + 35 Hand-crafted airports

Premium Deluxe Debunking Some Terms


30 Aircraft + 40 Hand-crafted airports Max Take-Off Weight
The maximum weight the aircraft is
certified to take off at. This includes all fuel,
Whichever aircraft you choose to fly, be sure passengers, baggage and the weight of the
plane itself.
to consider using the assistance features if it is
your first time. They will be incredibly helpful Maximum Passengers
as you get used to the new shiny cockpit. The maximum number of passengers the
aircraft can hold and is certified to fly with.

Max Altitude
Max altitude does not mean you can climb
straight to this altitude, it is the certified
max for the aircraft type. Weather, aircraft
weight and direction of flight have an
impact on which altitude you should cruise
at.

Range
The maximum range the aircraft can fly
with a maximum Zero Fuel Weight (ZFW).
The ZFW is calculated based on the load of
passengers, cargo, baggage and any other
supplimentary onboard facilities such as
water or catering.

Cruise Speed
The cruise speed is measured in Knots True
Airspeed (KTAS) or KM/H. The cruise speed
recommended for individual aircraft is what
you should be aiming for in order to achieve
maximum efficiency.

First Flew
The approximate date the aircraft first flew.
This will help you determine the possible
functionality, features and avionics of the
aircraft.

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PROPELLERS

Standard Premium Deluxe Standard

Pitts Special S2S Cirrus SR22 Cubcrafters XCub

A fun lightweight aerobatic This single engine aircraft The X Cub is an evolution of
Standard
aircraft that has been in is made from composite the iconic PA-18 SuperCub.
production since 1944. Due material making it incredibly Longer range and higher
to its flexibility, and common lightweight and fast. With speed means more flexibility
usage, it’s still in production a cruise speed of 150 knots to the already go-anywhere
today. It can reach speeds and an impressive range with aircraft. The X Cub is quickly
of up to 278 km/h making it a decent capacity, this is a becoming a favourite among
super fast in all scenarios. very fun and diverse aircraft. backcountry pilots as they
Perfect for quick scenic tours. travel the virtual world.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
737kg 1,633kg 1,043kg

Maximum Passengers Maximum Passengers Maximum Passengers


1 3 2

Max Altitude Max Altitude Max Altitude


15,000ft 17,500ft 14,000ft

Range Range Range


298nm 800nm 695nm

Cruise Speed Cruise Speed Cruise Speed


150 KTAS / 278 km/h 150 KTAS / 278 km/h 126 KTAS / 233 km/h

First Flew First Flew First Flew


September 1944 November 2000 5th June 2016

Did you know? Did you know? Did you know?

In 1972 the US aerobatics team The SR22 is equipped with The XCub is 50 percent faster
won the world championship CAPS - Cirrus Airframe than a stock Super Cub.
flying only Pitts biplanes. Parachute System, the design
was the first of its kind to be
certified by the FAA.

A Guide to Flight Simulator Guide | 62


Premium Standard Standard

Diamond DA40 TDI Diamond DA40NG Diamond DA62

High ratio wings, reliability, High ratio wings, reliability, The Diamond DA62 is the
and an unrivalled safety and an unrivalled safety perfect solution to a twin-
record. The DA40 is a perfect record. The DA40 is a perfect engine GA requirement. This
addition to the hangar for all addition to the hangar for all is a solid stepping stone to any
those looking for a modern GA those looking for a modern GA simmer looking to step
experience. The TDI edition GA experience. The modern into larger birds. Featuring
features a diesel engine. design means it looks more modern avionics, it is
extremely elegant in the skies easier to take in the stunning
as you soar the mountains. vistas.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
1,310kg 1,310kg 2,300kg

Maximum Passengers Maximum Passengers Maximum Passengers


3 3 6

Max Altitude Max Altitude Max Altitude


16,400ft 16,400ft 20,000ft

Range Range Range


940nm 940nm 1,283nm

Cruise Speed Cruise Speed Cruise Speed


125 KTAS / 230 km/h 125 KTAS / 230 km/h 171 KTAS / 317 km/h

First Flew First Flew First Flew


June 18th 2003 5th November 1997 3rd April 2012

Did you know? Did you know? Did you know?

The TDI model of the Diamond The DA40NG is a popular The DA62 fills the gap
DA40 is not certified to fly in choice amongst flight schools between high performance
the United States in the real- and is used to train both single pistons and entry level
world. defence and commercial turboprops.
pilots.

A Guide to Flight Simulator | 63


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PROPELLERS CONT...

Premium Standard Standard

Diamond DV20 Extra 330LT Flight Design CTLS

Built in Austria as a lightweight The EXTRA EA-300 is seen Over 350 Flight Design CT
general aviation aircraft, the commonly at numerous aircraft have been produced
DV20 allows for quick learning airshows around the world. and the Light Sport version
which makes it perfect for With a light-weight aircraft, has improvements in various
flying schools. The success you will be able to perform a areas of design. These
of the Diamond DV20 saw varied range of stunts at high include a revised fuel system,
further developments of the speeds like never before. upgraded landing gear and
type also included with the improved aerodynamics.
new flight simulator. Commonly used for training.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
750kg 870 to 950kg 600kg

Maximum Passengers Maximum Passengers Maximum Passengers


1 1 1

Max Altitude Max Altitude Max Altitude


13,120ft 10,000ft 15,000ft

Range Range Range


630nm 600nm 780nm

Cruise Speed Cruise Speed Cruise Speed


110 KTAS / 233 km/h 150 KTAS / 278 km/h 120 KTAS / 222 km/h

First Flew First Flew First Flew


June 1991 May 1988 March 1996

Did you know? Did you know? Did you know?

The DV20 is only known by this The 330LT is a two seat, Despite its small size the
name in Austria. It is known aerobatic tourer capable of a Flight Design CTLS can fly
more commonly around the maximum speed of 205 KTAS from London to Frankfurt.
world as the DA20 Katana. but features a reduced roll
rate in comparison to its fully
aerobatic counterparts.

A Guide to Flight Simulator Guide | 64


Standard Standard Premium Deluxe
Standard

ICON A5 JMB Aircraft VL-3 Pipistrel Virus SW121

A lightweight, amphibious This ultralight aircraft is also


Standard
The aircraft is the most
aircraft. You will be able to the world’s fastest. You can advanced and affordable 2
land on both land and water cruise along at 241 km/h with seater aircraft that is certified
with this versatile aircraft. you and one other passenger. by EASA to help train student
This plane is purely designed With a decent range, the ultra pilots. It features dual glass
for fun and with the fantastic light aircraft can take you on displays, airbrakes and can
water dynamics already a range of exciting journeys also tow gliders if required.
demonstrated by Microsoft, through rainforests, deserts This is a fun and fast aircraft
this plane should be a hit. and beyond. for bush trips.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
686kg 600kg 760kg

Maximum Passengers Maximum Passengers Maximum Passengers


1 1 1

Max Altitude Max Altitude Max Altitude


15,000ft 13,000ft 16,000ft

Range Range Range


427nm 690nm 642nm

Cruise Speed Cruise Speed Cruise Speed


85 KTAS / 158 km/h 130 KTAS / 241 km/h 90 KTAS / 166 km/h

First Flew First Flew First Flew


15 July 2008 28th April 2010 10th August 1999

Did you know? Did you know? Did you know?

The A5 features a unique The aircraft itself weighs just Over 1000 of these aircraft
Angle of Attack indicator that 290KG. have been produced since
simplifies flying and instantly 1999.
informs the pilot how much
more is possible to ask of the
aircraft.

A Guide to Flight Simulator | 65


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PROPELLERS CONT...

Standard Standard Premium

Robin CAP 10 Robin DR400 Baron G58

This is one for the thrill- Another option popular with This twin-engine propeller
seekers. The Robin CAP 10 is private pilots, the DR400 aircraft has a huge range
an aerobatic aircraft produced has carved itself a nice little and can carry 5 people at a
until 2007. You and one other reputation due to its ‘cranked decent speed. With nearly
passenger can perform wing’ design and wooden 2,000 made, the aircraft
exciting maneuvers over your frame making it easy to fly. The remains popular today with
favourite cities at immense Robin DR400 is used often as production still ongoing. The
speeds. Take a spin in this an initial training plane, so it’s G58 features glass cockpit
varied aircraft. great if you’re new. displays to help pilots.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
760kg 1,100kg 2,495kg

Maximum Passengers Maximum Passengers Maximum Passengers


1 3-4 5

Max Altitude Max Altitude Max Altitude


16,000ft 14,000ft 20,688ft

Range Range Range


650nm 550nm 1,480nm

Cruise Speed Cruise Speed Cruise Speed


135 KTAS / 250 km/h 115 KTAS / 213 km/h 202 KTAS / 374 km/h

First Flew First Flew First Flew


August 1968 February 1972 23rd June 1969

Did you know? Did you know? Did you know?

The CAP 10 is a two-seater The aircraft owes its relativly The G58 Baron lineage can
aerobatic aircraft constructed high performance to the be traced back to 1961 where
primarily out of wood with the pronounced washout in the it was popular with the
later versions featuring the outer panels of the wing. United States Army. The G58
use of Carbon Fibre. Since they have a lower angle was introduced in 2005 and
of attack to the airflow than features the Garmin 1000
the centre section, they create glass cockpit.
less drag in cruise flight.

A Guide to Flight Simulator Guide | 66


Standard Standard Premium

Bonanza G36 Cessna 152 Cessna 152 Aerobat

Introduced in 1945, the six- The Cessna 152 has, sadly, not The Cessna 152 has, sadly, not
seater has been in production seen the same success and seen the same success and
longer than any other aircraft longevity as it’s older brother. longevity as it’s older brother.
in history. With this long record With production ending in With production ending in
under its belt, the aircraft has the mid 80’s, it still sees use the mid 80’s, it still sees use
seen use in civil and military today as a trainer and personal today as a trainer and personal
roles. This is a great aircraft to aircraft. It’s slow speed and aircraft. This particular variant
fly if you’re looking to land at high-wing make it a great has been designed specifically
remote strips. aircraft for touring. to perform exciting aerobatics.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off
Max Take-Off Weight
Weight
1,656kg 758kg 2,300kg
758kg

Maximum Passengers Maximum Passengers Maximum


Maximum Passengers
Passengers
5 1 6
1

Max Altitude Max Altitude Max Altitude


Max Altitude
18,500ft 14,700ft 20,000ft
14,700ft

Range Range Range


Range
920nm 415nm 1,283nm
415nm

Cruise Speed Cruise Speed Cruise Speed


Cruise Speed
176 KTAS / 326 km/h 107 KTAS / 198 km/h 171
107KTAS
KTAS//317
198km/h
km/h

First Flew First Flew First


First Flew
Flew
December 1945 January 1977 3rd April1977
January 2012

Did you know? Did you know? Did you know?

The bonanza lineage is Despite ending production in The aerobatic version of


traceable all the way to 1985, the 152 is still in regular the Cessna 152 has several
back 1945 with the G36 use with flight training modifications including:
(2006-Present) featuring a schools. skylights, jettisonable doors,
glass cockpit update. four-point harnesses and
removable seat cushions
to allow the wearing of
parachutes.

A Guide to Flight Simulator | 67


V1.95 | APR 30 2021
PROPELLERS CONT...
G1000 Display

Premium Standard Standard

Cessna 172 Skyhawk Cessna 172 Skyhawk Zlin Savage Cub

This household name is This household name is This aircraft is great for bush
the best selling aircraft the best selling aircraft flying around the world.
ever. The numbers speak ever. The numbers speak Jumping in, you will have a
for themselves and it’s no for themselves and it’s no different perspective on the
surprise that Microsoft has surprise that Microsoft has world until your aircraft has
chosen to include the 172 chosen to include the 172 in enough speed to bring the
in the new simulator. This the new simulator. Complete nose down a little. Sturdy gear
version features the standard with the G1000 Avionics suite, and a short takeoff mean you
analogue gauges. you’ll love this beautiful plane. can go anywhere in the world.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
1,157kg 1,157kg 560kg

Maximum Passengers Maximum Passengers Maximum Passengers


3 3 1

Max Altitude Max Altitude Max Altitude


14,000ft 14,000ft 14,400ft

Range Range Range


640nm 640nm 377nm

Cruise Speed Cruise Speed Cruise Speed


124 KTAS / 230 km/h 124 KTAS / 230 km/h 91 KTAS / 169 km/h

First Flew First Flew First Flew


12 June 1955 12 June 1955 July 2005

Did you know? Did you know? Did you know?

The 172 is the most successful The 172 is the most successful In the real-world, the Savage
mass-produced light aircraft mass-produced light aircraft Cub can be configured for
in history. in history. This version features bush flying operation in less
the Garmin 1000 avionics than three hours.
suite.

A Guide to Flight Simulator Guide | 68


JETS

Premium
Standard Deluxe
Standard Standard Premium
Standard Deluxe
Standard

Zlin Shock Ultra Cessna Citation CJ4 Citation Longitude

The Zlin Shock Ultra is the Travel in style with this private This long-range business jet
lightest aircraft ever made by jet aircraft. Designed to fly made its first flight in October
the company. The lightweight fast, high and comfortable, 2016 and continues to impress
design and other design the Cessna Citation CJ4 is to this day. The comfort,
improvements mean you can a remarkable aircraft that range and payload have
truly explore anywhere in the comes packed with great been praised by pilots and
world without limitation. Fly features that make it a joy to passengers. It is the newest
very low and slow to take in fly. aircraft type in the sim, only
the scenic views. reaching certification in 2019.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
600kg 7,761kg 17,917kg

Maximum Passengers Maximum Passengers Maximum Passengers


1 10 12

Max Altitude Max Altitude Max Altitude


15,750ft 45,000ft 45,000ft

Range Range Range


323nm 2,165nm 3,500nm

Cruise Speed Cruise Speed Cruise Speed


78 KTAS / 145 km/h 451 KTAS / Mach 0.77 483 KTAS / Mach 0.79

First Flew First Flew First Flew


October 2018 29th April 1991 8 October 2016

Did you know? Did you know? Did you know?

The Shock Ultra is an ultralight The CJ4 can be comfortably In 2018 the corporate jet sales
weight version of the Savage flown and is certified for single and charter company NetJets
Cub, featuring hyper STOL pilot operation. placed an order for 175 super-
abilities which means it’s midsize Cessna Longitudes.
able to become airborne well
below 50 km/h.

A Guide to Flight Simulator | 69


V1.95 | APR 30 2021
AIRLINERS

Standard Standard Premium


Standard Deluxe
Standard

Airbus A320Neo Boeing 747-8i Boeing 787-10

The latest from Toulouse, the The queen of the skies has Boeing’s latest long-haul jet is
Standard
A320 Neo is the latest addition risen to aviation immortality its most fuel efficient, quietest
to the A320 family with and is, quite possibly, the and most comfortable
new and improved engines most recognizable aircraft experience yet. It features
and sharklets as standard. in the world. The 747-8i advanced fly-by-wire, state
Using modern Fly-By-Wire (intercontinental) is the most of the art displays and other
technology, this is the perfect recent passenger variant in pilot-favourites to keep you
aircraft to start your jet flying this line-up and sees service occupied during the long
experience. with a number of operators. hauls flown by the 787-10.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
79,000kg 447,400kg 254,000kg

Maximum Passengers Maximum Passengers Maximum Passengers


195 605 440

Max Altitude Max Altitude Max Altitude


39,800ft 43,100ft 41,100ft

Range Range Range


3,500nm 8,000nm 6,430nm

Cruise Speed Cruise Speed Cruise Speed


455 KTAS / Mach 0.78 493 KTAS / Mach 0.86 490 KTAS / Mach 0.85

First Flew First Flew First Flew


25th September 2014 8th February 2010 8 October 2016

Did you know? Did you know? Did you know?

According to a survey Powered by four GEnx-2B The 787 series is the world’s
undertaken by FPG Amentum 787 Technology engines, the first commercial airliner to
in 2018, the NEO equipped 747-8 can travel the length of use composite materials as
A320s are 11-12% more fuel three FIFA football pitches in the primary material in the
efficient than their original one second. airframe.
counterparts.

A Guide to Flight Simulator Guide | 70


TURBOPROPS

Standard Standard Standard

TBM 930 King Air 350i 208B Grand Caravan

The TBM 930 is an upgraded The Beechcraft King Air 350i The Textron Aviation Cessna
TBM 900 with a Garmin G3000 was originally produced in 208B Grand Caravan EX is
touchscreen avionics suite. 2008 as an upgraded version another ‘do-anything’ aircraft.
While the TBM sees most of of the original 300 series. The Whether you enjoy regional
its use in private and charter new edition of this twin-prop charter hops or bush flying
environments, the French aircraft reduces noise levels in the Okavango Delta, this
Government also uses the and improves passenger plane could prove to be your
TBM because of the versatility comfort. The perfect aircraft primary work-horse.
the aircraft offers. for short-haul regional jumps.

Facts and Figures Facts and Figures Facts and Figures


Max Take-Off Weight Max Take-Off Weight Max Take-Off Weight
3,354kg 6,804kg 3,629kg

Maximum Passengers Maximum Passengers Maximum Passengers


6 9 11

Max Altitude Max Altitude Max Altitude


31,000ft 35,000ft 25,000ft

Range Range Range


1,730nm 1,806nm 964nm

Cruise Speed Cruise Speed Cruise Speed


330 KTAS / 611 km/h 312 KTAS / 578 km/h 195 KTAS / 361 km/h

First Flew First Flew First Flew


19th April 2016 7th October 2008 9th December 1982

Did you know? Did you know? Did you know?

In the real-world, it would cost Since deliveries of the King The C208B was originally
you over $4 million USD to Air 350i began in December certified as a two-seater cargo
purchase the TBM 930. 2009, 440 have been delivered aircraft before eventually
to customers all around the being certified as an 11 seat
world. passenger aircraft in 1989.

A Guide to Flight Simulator | 71


V1.95 | APR 30 2021
YOUR GUIDE TO
AIRPORTS
A Guide to Flight Simulator Guide | 72
EXPLORE THE WORLD
The world is an expansive and exciting place to
see. Beyond the technology, atmosphere and
environment mentioned earlier in this guide,
the airports are where you will likely spend
most of your time.

Whilst all 37,000 airports are included with the


simulator (all editions), between 30-40 hand-
crafted airports have also been included, all of
which provide a lot more detail and accuracy
in comparison to the others.

In this guide, we take you to all of the hand-


crafted airports included in all editions, to give
you a detailed look at each of them. We also
highlight some key information that will prove
to be helpful to know.

Since this guide can be put onto your tablet,


it’s a great companion tool to help you learn
about suggested routes, runway lengths and
Some Key Information
much more.
ILS Approach
Also known as an autoland, the instrument landing
We imagine that most of you will try out your system is used by pilots primarily in low-visibility
conditions as the radio waves guide the aircraft
local airport first, but be sure to give those a automatically to the runway. ILS capability is mostly
little more unknown and unique a go too as found in jet aircraft.
they can be both fun and challenging.
Visual Approach
This means the pilot will use visual clues outside and
their own judgement to approach the runway and
land, without any instrument aids.

Runway Designations
This is the number of the runway itself. The number
represents the heading direction the runway is
facing using the first two digits. E.g. a runway facing
south heading 182, would be known as runway 18.
Sometimes there is a left, central or right runway,
which is given a letter assignment afterwards. E.g.
18L, 18C or 18R.

Airport Elevation
The elevation of the highest point of any runway at
an airport above the mean sea level. The higher it is,
the thinner the air is so you may need to watch your
airspeed.

Frequent Visitors
In this guide, “frequent visitors” highlights key, or
frequent airlines that visit the airport to help inspire
you with ideas on flights to simulate.

City Pair Suggesions


In this guide, city pair suggested routes are there
to help you plan flights between the hand-crafted
airports featured in their respective simulator
editions.

A Guide to Flight Simulator | 73


V1.95 | APR 30 2021
HAND-CRAFTED AIRPORTS
EUROPE
Exploring all corners of Europe will give you a taste of all kinds of
exciting envrionments. Some of these airports are also some of the most
challenging in the world.

KEY CITIES
With numerous countries in • Berlin
Some airports in Europe require World
Update IV to be downloaded and installed.

• Stockholm
Europe, there are a range of • London • Edinburgh
key cities included with the
simulator that are all unique • Madrid • Lisbon
and exciting in their own way. • Barcelona • Rome
All worth exploring.
• Frankfurt • Pisa

A Guide to Flight Simulator Guide | 74 Included In Included In Included In


Standard Deluxe Premium Deluxe
HIGHLIGHTS
London (City)
The iconic city and capital of the United
Kingdom, London is known for its historic
buildings and sweeping river banks. Explore
iconic landmarks such as the Houses of
Parliament, Big Ben and the London Eye.

Paris Charles de Gaulle Airport


Charles de Gaulle is the second busiest
airport in Europe after Heathrow and
handles approximately 498,175 aircraft
movements every year.

Innsbruck Airport

Renowned for its scenic, meticulously


planned approaches through the
Austrian Alps leave many in wonderment.
Explore this exciting and thrilling airport
in the simulator.

Rome (City)

The ancient city of Rome is renowned for


its captivating history and is home to some
of the most magnificent structures. Soar
above the most famous building of the
Roman Empire; The Colosseum.

Barcelona (City)
The striking scenic views this Mediterranean
City has to offer are sure to keep you going
back. Across the stunning skyline, you’ll
find everything from glistening waters
along the coastline to the impressive
Gothic Barcelona Cathedral.

A Guide to Flight Simulator | 75


V1.95 | APR 30 2021
INTERNATIONAL // FRANCE

PARIS CHARLES DE GAULLE


INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Charles de Gaulle is the second busiest airport in Europe
after Heathrow and handles approximately 498,175 aircraft Airport elevation: 392ft
movements every year. Located just 25km north east
of Paris, it is the main hub for national carrier Air France.
Currently CDG offers direct flights to the most countries in Runway designations:
the world and serves the most diverse range of airlines. Taxi 08R/26L - 8,858ft x 197ft
past Concorde (F-BVFF) as you head towards the distinctive
spindle shaped Terminal 1. 08L/26R - 13,589ft x 148ft
09R/27L - 13,780ft x 148ft
The city of Paris is just a stone throw away from Charles De Gaulle and is
incredibly beautiful on approach. Be sure to take the time to fly over it.
09L/27R - 8,858ft x 197ft

World Map: 28.416467, -81.581182


Approach types:
ILS, RNP, RNAV
FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Cristiano Ronaldo Madeira (LPMA), Innsbruck


(LOWI), Los Angeles (KLAX), John F. Kennedy (KJFK),
Orlando International (KMCO), Haneda (RJTT)
Deluxe - Amsterdam Schiphol (EHAM), Cairo (HECA),
Cape Town (FACT), Chicago O’Hare (KORD), Madrid-
Barajas (LEMD)
Premium - Denver (KDEN), Dubai (OMDB), Frankfurt
Main (EDDF), Heathrow (EGLL), San Francisco (KSFO)

A Guide to Flight Simulator Guide | 76


Donegal Airport
EIDL / CFN
REGIONAL // IRELAND
Located on the picturesque
north western coast of Ireland,
just off Carrickfinn beach,
Donegal Airport serves the local
community with links to Dublin
and Glasgow. Natural resources
in the area mean that a lot of
energy companies with offshore
installations are based here and
frequent helicopter flights serve
their employees.

Airport elevation: 30ft


CHALLENGE YOURSELF
Runway designations: 03/21 - 4908ft x 98ft Being set along the coast means you often
Approach types: Visual, NDB, LOC get strong winds sweeping over the runway.

Courchevel Altiport
LFLJ / CVF

AIR FIELD // FRANCE


Perhaps one of the most
famous airports in the world,
Courchevel is most known for
its 18.6% gradient slope and
hair raising short runway. With
no go around procedure there
is clearly no margin for error so
you must utilise all your skills to
master this difficult approach.
Best of luck!

Airport elevation: 6,583ft


TOP TIP
Runway designations: 04/22 - 1,762ft Don’t be intimidated by the gradient and use
Approach types: Visual (No “go-around” procedure) it to help you slow down/speed up.

A Guide to Flight Simulator | 77


V1.95 | APR 30 2021
Gibraltar Airport
LXGB / GIB

REGIONAL // UK / SPAIN
Located at the pinch point
between Europe and North
Africa, Gibraltar originally
served as a Ministry of Defence
installation known as RAF
Gibraltar. In later years, the
runway remained the property
of the MOD whilst the terminal
facilities were civilian operated.
It still remains this way today.

Airport elevation: 12ft


GO AND SEE
Runway designations: 09/27 - 5830ft x 148ft The Rock of Gibraltar is home to natural beauty
Approach types: Visual, RNAV (RNP), SRA which provides a compelling reason to visit.

Madeira Airport
LPMA / FNC

REGIONAL // PORTUGAL
With a perilous circling approach
and the fact the airport is
partially built on stilts, Funchal
features a challenging approach
on the best of days. Coupled with
a veil of low cloud and whipping
Atlantic winds it’s sure to really
test your airmanship.

Airport elevation: 191ft


TOP TIP
Runway designations: 05/23 - 9,124ft x 148ft Configure your aircraft for landing with at least
Approach types: Visual, RNP, VOR 30 miles left so have time to focus on flying.

A Guide to Flight Simulator Guide | 78


REGIONAL // AUSTRIA

INNSBRUCK
AIRPORT

BRIEF BIO Key Information


Renowned for its scenic, meticulously planned approaches
through the Austrian Alps leave many in wonderment. Airport elevation: 1,907ft
The airport is known for being a particularly challenging
one for its restrictive nature. The mountainous valley that
the airport sits in is prone to strong winds and currents with Runway designations:
the mountains working in the wind’s favour intensifying the 08/26 - 6,562ft x 148ft
challenge for the pilots. The airport also features
parallel glider strips north
of the field.
Tucked within the Swiss Alps, Innsbruck is surrounded by huge mountains, but
the cute town is distinctive as you fly over it on approach.

World Map: 47.257235, 11.437152 Approach types:


RNP, LOC, Visual
FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Cristiano Ronaldo Madeira (LPMA), Paris


Charles de Gaulle (LFPG)
Deluxe - Madrid-Barajas (LEMD)
Premium - Madrid-Barajas (LEMD), Frankfurt Main
(EDDF), Heathrow (EGLL)

A Guide to Flight Simulator | 79


V1.95 | APR 30 2021
INTERNATIONAL // ENGLAND

LONDON HEATHROW
AIRPORT

BRIEF BIO Key Information


Originally called London Airport until 1966, Heathrow is the
busiest airport in Europe by passenger traffic. Serving the Airport elevation: 83ft
surrounding area and the City of London, Heathrow is one
of six airports that encompass the city. It is both a popular
entry and departure point for international travellers and Runway designations:
cargo services for the United Kingdom. 09L/27R - 12,802ft x 164ft
09L/27L - 12,008ft x 164ft
With its stunning views of the nation’s capital on westerly
approaches to the ‘string of pearls’ that illuminate the night
sky, Heathrow carries a certain romanticism both in and out
of the sim. Approach types:
ILS, LOC, RNAV (GNSS)

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Innsbruck (LOWI), John F. Kennedy (KJFK),


Entebbe (HUEN), Los Angeles (KLAX), Paris Charles de
Gaulle (LFPG), Mariscal Sucre International (SEQM), Rio
de Janeiro (SBGL)
Deluxe - Amsterdam Schiphol (EHAM), Cairo International
(HECA), Cape Town (FACT), Chicago O’Hare (KORD),
Madrid-Barajas (LEMD)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), San Francisco (KSFO)

A Guide to Flight Simulator Guide | 80


INTERNATIONAL // GERMANY

FRANKFURT MAIN
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Frankfurt Main Airport, not to be confused with Frankfurt
Hahn, is located 13km south west of Frankfurt. Frankfurt is Airport elevation: 83ft
one of the world’s leading financial centres and is the home
of many financial institutions.
Runway designations:
07L/25R - 9,186ft x 148ft
It comes as no surprise that connections spread far across
the globe like an intricate spider’s web. Frankfurt Main 07C/25C - 13,123ft x 197ft
is also a significant cargo hub handling 2,231,348 metric 07R/25L - 13,123ft x 148ft
tonnes of loaded and unloaded freight serving a plethora of
18/36 - 13,123ft x 148ft
cargo handlers.

Approach types:
ILS, LOC, RNAV (GPS), GLS,
FREQUENT VISITORS VOR

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX), John F. Kennedy (KJFK),


Orlando International (KMCO), Paris Charles de Gaulle
(LFPG), Seattle-Tacoma (KSEA), Innsbruck (LOWI),
Cristiano Ronaldo Madeira (LPMA)
Deluxe - Amsterdam Schiphol (EHAM), Cairo International
(HECA), Chicago O’Hare (KORD), Cape Town (FACT)
Premium - Denver Airport (KDEN), Dubai International
(OMDB), Heathrow (EGLL), San Francisco (KSFO)

A Guide to Flight Simulator | 81


V1.95 | APR 30 2021
INTERNATIONAL // THE NETHERLANDS

AMSTERDAM
AIRPORT

BRIEF BIO Key Information


Amsterdam Schiphol is one of Europe’s busiest and most
important airports. With flights to all corners of the world, it’s Airport elevation: 3ft
a popular transit hub for the tens of millions of passengers
and cargo that pass through its doors each year. Around 70+
airlines operate through Schiphol regularly. Runway designations:
18R/36L - 12,467ft x 197ft
Preferential Runway System: From 22:30-0630LT RWYs 18C/36C - 10,827ft x 148ft
04/22, 09/27, 18L & 36C are not available for departures. 18L/36R - 11,155ft x 148ft
Assignment of RWYs in use is based on preferential runway
04/22 - 6,627ft x 148ft
system dictated by ATC.
06/24 - 11,283ft x 148ft
09/27 - 11,329ft x 148ft

FREQUENT VISITORS
Approach types:
ILS, LOC, RNAV (GNSS)

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX), Cristiano Ronaldo Madeira


(LPMA), Donegal Airport (EIDL), John F. Kennedy (KJFK),
Mariscal Sucre International (SEQM)
Deluxe - Cairo International (HECA), Cape Town (FACT),
Chicago O’Hare (KORD), Madrid-Barajas (LEMD)
Premium - Denver (KDEN), Dubai International (OMDB),
Frankfurt Main (EDDF), Heathrow (EGLL), San Francisco
(KSFO)

A Guide to Flight Simulator Guide | 82


INTERNATIONAL // SPAIN

MADRID–BARAJAS
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Commonly known as Madrid-Barajas, it is Europe’s sixth
busiest airport, in terms of physical size, it is the second Airport elevation: 1,998ft
largest behind Paris Charles de Gaulle. Serving 61.8 million
passengers in 2019 Barajas is a bustling hub for several
airlines and a vital connection point for those travelling Runway designations:
further afield. 18R/36L - 13,711ft x 197ft
18L/36R - 11,483ft x 197ft
14R32L - 13,084ft x 197ft
14L/32R - 11,483ft x 197ft

Approach types:
ILS, LOC, RNAV (GPS), GLS,
FREQUENT VISITORS VOR

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Innsbruck (LOWI), John F. Kennedy (KJFK),


Entebbe (HUEN), Los Angeles (KLAX), Paris Charles de
Gaulle (LFPG), Mariscal Sucre International (SEQM)
Deluxe - Seattle-Tacoma (KSEA), Amsterdam Schiphol
(EHAM), Cairo International (HECA), Chicago O’Hare
(KORD)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL), San Francisco (KSFO)

A Guide to Flight Simulator | 83


V1.95 | APR 30 2021
WORLD UPDATE IV - FRANCE AND BENELUX
Rotterdam The
v1.95

Hague Airport
NEW

EHRD / RTM

REGIONAL // NETHERLANDS
Since the growth of the economy,
Rotterdam The Hague Airport
has served several operators.
Following the suspension of a
number of routes, most flights
today are operated by smaller
jets including the B737 and the
A320.

Airport elevation: -14ft


TOP TIP
Runway designations: 06/24 - 7213ft x 148ft
You can download the World Update Airports
Approach types: Visual, RNAV (RNP), SRA directly from the in-sim Marketplace for free.

Megève Altiport
LFHM / MVV

Airfield // FRANCE
When Megeve opened in the
60’s, it was not accessible to
commercial planes because of
the short length of the runway
at just 43 metres. The first airline
to operate into Megeve had its
aircraft equipped with skis to
allow for a safe landing, however,
the runway is now able to take
light aircraft and private jets
as long as the snow has been
properly cleared.
Airport elevation: 4830ft
Runway designations: 15/33 - 1,424ft x 80ft
Approach types: Visual

A Guide to Flight Simulator Guide | 84


REGIONAL // FRANCE

NICE CÔTE D'AZUR


AIRPORT

BRIEF BIO Key Information


Translated, Côte d'Azur means Blue Coast, a very apt name
for its position; located in the French Riviera on the south- Airport elevation: 13ft
east coast. The airport is in the top 3 busiest in France and due
to its proximity to the principality of Monaco, many airlines
market Nice Airport as the airport for this destination. Runway designations:
04L/22R - 8,432ft x 151ft
Capable of handling over 14 million passengers per year, 04R/22L - 9,711ft x 151ft
Nice Airport has 3 passenger terminals and uses 2 parallel
runways to serve it’s many passengers.

Approach types:
ILS, RNP, LOC, Visual

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Cristiano Ronaldo Madeira (LPMA), Paris


Charles de Gaulle (LFPG)
Deluxe - Madrid-Barajas (LEMD)
Premium - Madrid-Barajas (LEMD), Frankfurt Main
(EDDF), Heathrow (EGLL)

A Guide to Flight Simulator | 85


V1.95 | APR 30 2021
HAND-CRAFTED AIRPORTS
UNITED KINGDOM &
IRELAND
World Update III added five all-new airports to the simulator for free. You
can get them through the Marketplace as part of the overall package.
Let's see which airports were included.

KEY CITIES
In addition to the new • Bristol
airports, five cities were given • London
photogrammetry treatment
enhancing the overall look • Cambridge
and appearance to include • Birmingham
photorealistic buildings.
• Oxford

A Guide to Flight Simulator Guide | 86 Included In Standard


(Need to download World Update III)
HIGHLIGHTS
Liverpool John Lennon Airport
Named after the famous Liverpudlian
musician, John Lennon of the Beatles,
this airport is the primary airport for the
city of Liverpool.

St Just (Land's End Airport)


Also known as Land's End Airport, St Just
has a large number of general aviation
enthusiasts visit each year. The coastal
location of the airport offers scenic views in
the south of Cornwall in the UK.

Manchester Barton Airport

Sat just outside of Manchester, this small


airfield is the perfect getaway for those
looking to explore the North of England
and enjoy great countryside views. The all-
grass airport makes a great way to fly with
friends.

Barra Airport

Sat on the shallow bay of Traigh Mhor at


the northern tip of Barra, the airport is
unique as pilots land and take off on the
beach itself. Keep a close eye on the tide as
it'll have a big impact on available take off
and landing space.

Out Skerries Airport


This challenging airport is famous for the
fact it has the shortest commercial runway
in the world. Measuring at just 1,195ft, you
have to be a bit of an expert to successfully
land here (without ending up in the water).

A Guide to Flight Simulator | 87


V1.95 | APR 30 2021
Barra Airport
EGPR / BRR

AIRFIELD // UK
Sat on the shallow bay of Traigh
Mhor at the northern tip of
Barra, the airport is unique as
pilots land and take off on the
beach itself. Keep a close eye on
the tide as it'll have a big impact
on available take off and landing
space. Daily flights to and from
Glasgow take place multiple
times a day.

Airport elevation: 1ft


Runway designations: 07/25 - 2,621ft, 11/29 - 2,231ft, 15/33 - 2,776ft (Sand)
Approach types: Visual (Not open for night flying)

Out Skerries Airport


OUK

AIRFIELD // UK
This challenging airport is
famous for the fact it has the
shortest commercial runway
in the world. Measuring at just
1,195ft, you have to be a bit of
an expert to successfully land
here (without ending up in the
water).

Airport elevation: 73ft


Runway designations: 09/27L - 1,195ft (Gravel)
Approach types: Visual

A Guide to Flight Simulator Guide | 88


A Guide to Flight Simulator | 89
V1.95 | APR 30 2021
St Just Airport
EGHC / LEQ

AIRFIELD // UK
Also known as Land's End
Airport, St Just has a large
number of general aviation
enthusiasts visit each year. The
coastal location of the airport
offers scenic views in the south
of Cornwall in the UK.

Airport elevation: 401ft


Runway designations: 16/34 - 2,572ft, 07/25 - 2,221ft (Asphalt), 02/20 - 1,591ft, 12/30 - 1,673 (Grass)
Approach types: Visual

Manchester Barton
EGCB

AIRFIELD // UK
Sat just outside of Manchester,
this small airfield is the perfect
getaway for those looking to
explore the North of England
and enjoy great countryside
views. The all-grass airport
makes a great way to fly with
friends.

Airport elevation: 73ft


Runway designations: 08R/26L - 2,051ft, 08L/26R - 2,103, 02/20 - 1,749ft, 14/32 - 1,306 (Grass)
Approach types: Visual

A Guide to Flight Simulator Guide | 90


REGIONAL // LIVERPOOL (UK)

JOHN LENNON
AIRPORT

BRIEF BIO Key Information


Originally known as Speke Airport when it was operated by
the RAF following the outbreak of WWII, the now Liverpool Airport elevation: 81ft
John Lennon Airport has just one passenger terminal
and a runway length of 7,500ft. After VE Day, civil aviation
resumed from the airport and between 1945 and 1948, Runway designations:
passenger figures increased by 50% and today the airport 09/27 - 7,497ft x 155ft
has a capacity to serve 7 million passengers a year.

Approach types:
ILS, RNP, LOC, Visual

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Cristiano Ronaldo Madeira (LPMA), Paris


Charles de Gaulle (LFPG)
Deluxe - Amsterdam (EHAM)
Premium - Madrid-Barajas (LEMD), Frankfurt Main
(EDDF)

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V1.95 | APR 30 2021
HAND-CRAFTED AIRPORTS
NORTH AMERICA
North America provides a scenic and inspirational place for any pilot to
visit. Here’s an overview of the included hand-crafted airports.

KEY CITIES
From the west coast to the • Los Angeles • Orlando
east, there are numerous • New York City • San Francisco
cities to explore. From the
towering skyscrapers of New • Miami • Denver
York to the cultural city of • Chicago • New Orleans
New Orleans.
• Las Vegas • Memphis

A Guide to Flight Simulator Guide | 92 Included In Included In Included In


Standard Deluxe Premium Deluxe
HIGHLIGHTS
Orlando International Airport
Initially McCoy Air Force Base, hence the
IATA MCO, the airport became Orlando
International in 1975 to serve the greater
area of Orlando.

Los Angeles Airport


Los Angeles International is the largest and
busiest airport on the west coast of the
United States, serving as a major gateway
to the west coast and a connection point
for millions.

John F. Kennedy Airport

Originally built to relieve some of the


pressure from LaGuardia Field, the airport
was renamed in honour of President
John F. Kennedy in 1963 and is now one
of the busiest in the world.

Telluride Regional Airport

Situated high on the slopes of the Sneffels


Range; an area of the San Juan Mountains,
Telluride Regional is the highest
commercial airport in North America.

Stewart Aerodrome
Stewart Aerodrome is located at the head
of the Portland Canal near the Alaskan pan
handle and sits adjacent to the small town
of Stewart.

A Guide to Flight Simulator | 93


V1.95 | APR 30 2021
INTERNATIONAL // UNITED STATES

ORLANDO
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Initially McCoy Air Force Base, hence the IATA MCO, the
airport became Orlando International in 1975 to serve the Airport elevation: 96ft
greater area of Orlando. Now it’s very much the gateway to
Walt Disney World and the heart of Florida. It should come
as no surprise that most of its international travel is made Runway designations:
up of leisure operators such as Virgin Atlantic, Norwegian, 18R/36L - 12,004ft x 200ft
Sunwing and British Airways.
18L/36R - 12,005ft x 200ft
17R/35L - 10,000ft x 150ft
After take off, head west and you’ll eventually stumble upon Walt Disney World.
See how many parks and attractions you can spot from the air.
17L/35R - 9,001ft x 150ft

World Map: 28.416467, -81.581182


Approach types:
ILS, RNAV (GPS), VOR
FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Aspen-Pitkin (KASE), Los Angeles (KLAX), John


F. Kennedy (KJFK), Paris Charles de Gaulle (LFPG), Seattle-
Tacoma (KSEA)
Deluxe - Telluride Regional (KTEX), Sedona (KSEZ), Rio
de Janeiro (SBGL), Amsterdam Schiphol (EHAM), Cairo
(HECA), Chicago O’Hare (KORD), Madrid-Barajas (LEMD)
Premium - Heathrow (EGLL), San Francisco (KSFO),
Frankfurt Main (EDDF), Denver International (KDEN),
Dubai (OMDB)

A Guide to Flight Simulator Guide | 94


Aspen-Pitkin
County Airport
KASE / ASE
REGIONAL // UNITED STAES
Nestled in the Sawatch Range
of the Rocky Mountains, Aspen-
Pitkin County Airport is infamous
for its challenging terrain, harsh
weather conditions and its
heavy restrictions, but for most
it’s the gateway to winter sports.

Airport elevation: 7,837ft


GO AND SEE
Runway designations: 15/33 - 8,006ft x 98ft The Mount of the Holy Cross stands at over
Approach types: Visual, LOC, RNAV (GPS), VOR 14,000ft and provides breathtaking views.

Nanwalek Airport
KEB

AIR FIELD // UNITED STAES


Nanwalek, formerly English
Bay, is situated in the Cook
Inlet and has a lone gravel
runway perched on tidal flats.
This airport features a difficult
approach with terrain just
0.21nm from the end of runway
01 and the village of Nanwalek
to the north off runway 19. Not
for the faint hearted.

Airport elevation: 27ft


CHALLENGE YOURSELF
Runway designations: 01/19 - 850ft Set the weather to be wet and windy. The low-
Approach types: Visual, LOC, RNAV (GPS), VOR visibility and cross wind will test your ability.

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Sedona Airport
KSEZ / SDX

REGIONAL // UNITED STAES


Built in the heart of cowboy
country in 1955 as merely a
dusty red airstrip atop a mesa
overlooking the city below, the
airport has grown to become
a popular tourist hotspot. The
airport facilitates the arrival and
departure of small business jets
and attracts many leisure flyers.

Airport elevation: 4,830ft


GO AND SEE
Runway designations: 03/21 - 5,132ft x 100ft Village of Oak Creek sits just south of the
Approach types: GPS, Visual airport with great views of the mountains.

Telluride Airport
KTEX / TEX

AIR FIELD // UNITED STAES


Situated high on the slopes
of the Sneffels Range; an area
of the San Juan Mountains,
Telluride Regional is the highest
commercial airport in North
America with an elevation above
sea level of 9,070ft. Telluride is
popular for its stunning vistas
making it a hit for those seeking
picturesque shots.

Airport elevation: 9,070ft


QUICK TIP
Runway designations: 09/27 - 7,111ft x 100ft Your engine’s performance will be impacted
Approach types: LOC, RNAV (GPS) by the high altitude so bear that in mind.

A Guide to Flight Simulator Guide | 96


INTERNATIONAL // UNITED STATES

JOHN F KENNEDY
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Located on the north-eastern shores of Jamaica bay, Idlewild
Airport was originally built to relieve some of the pressure Airport elevation: 13ft
from LaGuardia Field. In 1963 upon recommendation of the
then Mayor Robert F. Wagner Jr, the airport was renamed in
honour of the late President John F. Kennedy. Runway designations:
JFK Airport is now ranked as the busiest international 13L/31R - 10,000ft x 200ft
passenger gateway into North America. 13R/31L - 14,511ft x 200ft
22R/4L - 12,079ft x 200ft
New York is one of 400 photogrammetry cities in the new flight simulator. You
can see sights such as Central Park or the Empire State Building in high detail.
22L/4R - 8,400ft x 200ft

World Map: 40.749172, -73.985364


Approach types:
ILS, RNAV (GPS & RNP),
FREQUENT VISITORS VOR, and Visual

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX), Paris Charles de Gaulle


(LFPG), Seattle-Tacoma (KSEA), Telluride (KTEX), Haneda
(RJTT)
Deluxe - Amsterdam Schiphol (EHAM), Cairo (HECA),
Cape Town (FACT), Madrid-Barajas (LEMD), Chicago
O’Hare (KORD)
Premium - Denver (KDEN), Dubai (OMDB), Frankfurt
Main (EDDF), Heathrow (EGLL), San Francisco (KSFO)

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INTERNATIONAL // UNITED STATES

LOS ANGELES
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Los Angeles International is the largest and busiest airport
on the west coast of the United States, serving as a major Airport elevation: 128ft
gateway to the west coast and a connection point for the
millions of connecting passengers and cargo that pass
through its doors. LAX World Airport truly is a behemoth, Runway designations:
offering ultimate versatility with an almost endless résumé 06L/24R - 8,926ft x 150ft
of serving airlines and operators.
06R/24L - 10,885ft x 150ft
07L/25R - 12,923ft x 150ft
Go and find the famous Hollywood Sign on Mount Lee. The iconic structure
overlooks the bustling city. The large lettering makes it easy to spot.
07R/25L - 11,095ft x 200ft

World Map: 34.135323, -118.321033


Approach types:
ILS, RNAV (GPS & RNP),
FREQUENT VISITORS LOC

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Aspen-Pitkin (KASE), Entebbe International


(HUEN), John F Kennedy International (KJFK), Orlando
International (KMCO), Paris Charles de Gaulle (LFPG)
Deluxe - Haneda (RJTT), Toncontin (MHTG), Amsterdam
Schiphol (EHAM), Cairo International (HECA), Madrid-
Barajas (LEMD), Chicago O’Hare (KORD)
Premium - Dubai (OMDB), Frankfurt (EDDF), Heathrow
(EGLL), San Francisco (KSFO)

A Guide to Flight Simulator Guide | 98


Preferential Runway System at Los Angeles
Los Angeles Airport has
adopted a “Preferential
Runway Use Policy” to help
minimise noise around
the airport for residents.

During daytime hours, 06:30


- 00:00, the airport uses
the Westerly Operations
plan, with departing
aircraft taking off to the
west and arriving aircraft
approaching from the east.

During 00:00 - 06:30, the


air traffic pattern becomes
Over Ocean Operations, with
departing aircraft taking
off to the west and arriving
aircraft also approaching
from the west.

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Billy Bishop Toronto
City
CYTZ / YTZ

REGIONAL // CANADA
Billy Bishop is a conveniently
placed small airport built upon
the Toronto Islands on Lake
Ontario. It is primarily used for
civil aviation, air ambulances
and regional airlines providing
shuttle services to key cities.

Airport elevation: 252ft


GO AND SEE
Runway designations: 08/26 - 3,998 x 150ft | 06/24 - 2,460 x 100ft Fly south from Billy Bishop tracking the Niagara
Approach types: ILS, RNAV (GNSS & RNP), LOC River to experience the beauty of Niagara falls.

Stewart Aerodrome
CZST / ZST

AIR FIELD // CANADA


Stewart Aerodrome is located at
the head of the Portland Canal
near the Alaskan pan handle and
sits adjacent to the small town
of Stewart. The town served as a
port for Canadian mining activity
after the discovery of Silver in
the Salmon river basin. The
Aerodrome lacks basic facilities
and operates ad-hoc services.

Airport elevation: 24ft


QUICK TIP
Runway designations: 18/36 - 3917 x 50ft Careful of the turbulence caused by the
Approach types: Visual mountains on departure as they will rock you.

A Guide to Flight Simulator Guide | 100


INTERNATIONAL // UNITED STATES

SEATTLE-TACOMA
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Located between the cities of Seattle and Tacoma, the
airport was built in 1944 after the US military took control Airport elevation: 432ft
of Boeing Field. The airport is the largest in the pacific
northwest region and it serves many airlines across the
world featuring a large cargo hub. On a clear day you’ll be Runway designations:
able to see Mt Rainier as you depart south. Alternatively, take 16R/34L - 8,500ft x 150ft
a scenic flight north, tracking the Duwamish Waterway into
Elliot Bay, flying along the coast you’ll see Pike Place Market. 16C/34C - 9,426ft x 150ft
16L/34R - 11,900ft x 150ft
Seattle is another of the included photogrammetry cities meaning buildings
and structures will look lifelike. Go and find the iconic Space Needle.
Approach types:
World Map: 47.621027, -122.349664
ILS, LOC, RNAV (GPS &
RNP), Visual
FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Aspen-Pitkin (KASE), Los Angeles (KLAX), John


F. Kennedy (KJFK), Orlando International (KMCO), Paris
Charles de Gaulle (LFPG), Haneda (RJTT)
Deluxe - Telluride (KTEX), Amsterdam Schiphol (EHAM),
Chicago O’Hare (KORD), Madrid-Barajas (LEMD)
Premium - Denver (KDEN), Dubai International (OMDB),
Frankfurt Main (EDDF), Heathrow (EGLL), San Francisco
(KSFO)

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V1.95 | APR 30 2021
INTERNATIONAL // UNITED STATES

DENVER
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Located northeast of Denver, Denver International is home
to the longest public use runway in North America. Its Airport elevation: 5,434ft
unmistakeable white peaked roof was designed to resemble
snow capped mountains and pay homage to the Native
Americans whose teepees were located throughout the Runway designations:
Great Plains. 16R/34L - 16,000ft x 200ft
16L/34R - 12,000ft x 150ft
17R/35L - 12,000ft x 150ft
17L/35R - 12,000ft x 150ft
07/25 - 12,000ft x 150ft
08/26 - 12,000ft x 150ft

FREQUENT VISITORS
Approach types:
ILS, LOC, RNAV (GPS &
RNP)RNP), Visual

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX), John F. Kennedy


(KJFK), Orlando International (KMCO), Mariscal Sucre
International (SEQM), Rio de Janeiro (SBGL)
Deluxe - Haneda (RJTT) Amsterdam Schiphol (EHAM),
Chicago O’Hare (KORD), Madrid-Barajas (LEMD)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL), San Francisco (KSFO)

A Guide to Flight Simulator Guide | 102


INTERNATIONAL // UNITED STATES

CHICAGO O’HARE
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Located just under 27km northwest of the Windy City, O’Hare
held the title for being the world’s first busiest airport, a Airport elevation: 672ft
title it defended from 1963-1998. To give you an idea of scale
O’Hare handles on average 2,520 aircraft movements per
day, partly due to its high volume of regional airlines that Runway designations:
permit travel to almost every part of the united states. 09L/27R - 7,500ft x 150ft
09R/27L - 7,967ft x 150ft
Chicago O’Hare is currently undergoing redevelopment 10L/28R - 13,000ft x 150ft
and expansion to enable same terminal transfers between
10C/28C - 10,800ft x 200ft
domestic and international flights, faster connection and
improved facilities for both passengers and staff. 10R/28L - 7,500ft x 150ft
04L/22R - 7,500ft x 150ft
04R/22L - 8,075ft x 150ft
FREQUENT VISITORS

Approach types:
ILS, LOC, RNAV (GPS &
RNP)

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Aspen-Pitkin (KASE), Los Angeles (KLAX), John


F. Kennedy (KJFK), Orlando International (KMCO), Paris
Charles de Gaulle (LFPG), Sedona Regional (KSEZ)
Deluxe - Telluride (KTEX), Haneda (RJTT), Amsterdam
Schiphol (EHAM), Cairo International (HECA), Madrid-
Barajas (LEMD)
Premium - Frankfurt Main (EDDF), Heathrow (EGLL), San
Francisco (KSFO), Denver Airport (KDEN)

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INTERNATIONAL // UNITED STATES

SAN FRANCISCO
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


The City by The Bay - it can be none other than San Francisco.
21km South of downtown San Francisco you’ll find San Airport elevation: 13ft
Francisco International. It is the largest airport in the Bay
Area and protrudes into the San Francisco Bay. The area
boasts a plethora of sights to take in. Runway designations:
01L/19R - 7,650ft x 200ft
Why not take off flying north up the Bay, over the San 01R/19L - 8,650ft x 200ft
Francisco Oakland Bay Bridge past Treasure Island, towards 10L/28R - 11,870ft x 200ft
Alcatraz then tracking to the Iconic Golden Gate Bridge
10R/28L - 11,381ft x 200ft
before looping back towards Coit Tower, tracking the piers
along the coast before heading back to SFO.
Approach types:
ILS, LOC, RNAV (GPS &
FREQUENT VISITORS RNP), LDA, Visual

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - John F. Kennedy (KJFK), Aspen-Pitkin (KASE),


Los Angeles (KLAX), Orlando International (KMCO), Paris
Charles de Gaulle (LFPG)
Deluxe - Amsterdam Schiphol (EHAM), Chicago O’Hare
(KORD), Madrid-Barajas (LEMD), Cairo International
(HECA)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL)

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A Guide to Flight Simulator | 105
V1.95 | APR 30 2021
INTERNATIONAL // UNITED STATES

ATLANTA
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Hartsfield–Jackson Atlanta International Airport is the
busiest airport in the world for passenger volume and Airport elevation: 128ft
number of flights. Over its five runways, the airport handles
all types of traffic from short-haul domestic flights to long-
range international journeys. Despite its size, the airport has Runway designations:
one of the best on-time performance stats of any airport in 08L/26R - 9,000ft x 150ft
the world. Easily one of the most exciting destinations to fly
to in flight simulator. 08R/26L - 9,999ft x 150ft
09L/27R - 12,390ft x 150ft
Travel north-east to find the newly added Biltmore Estate. It’s a truely scenic
view even as you travel low and slow.
09R/27L - 9000ft x 150ft
10/28 - 9000ft x 200ft

Approach types:
FREQUENT VISITORS
ILS, LOC, RNAV

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Aspen-Pitkin (KASE), Entebbe International


(HUEN), John F Kennedy International (KJFK), Orlando
International (KMCO), Paris Charles de Gaulle (LFPG)
Deluxe - Haneda (RJTT), Toncontin (MHTG), Amsterdam
Schiphol (EHAM), Cairo International (HECA), Madrid-
Barajas (LEMD), Chicago O’Hare (KORD)
Premium - Dubai (OMDB), Frankfurt (EDDF), Heathrow
(EGLL), San Francisco (KSFO)

A Guide to Flight Simulator Guide | 106


INTERNATIONAL // UNITED STATES

DALLAS FORT WORTH


INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Dallas/Fort Worth International Airport hosts American
Airlines as its main operator with the second busiest hub for Airport elevation: 128ft
the large US airline. Over 260 destinations are served by the
airport with 67 international and the rest domestic. Despite
the airport’s young age, it features an impressive 6 in-use Runway designations:
runways over a large area of land meaning taxi times can 13L/31R - 9,000ft x 150ft
sometimes get incredibly long.
13R/31L - 9,301ft x 150ft
17C/35C- 13,401ft x 150ft
17L/35R - 8,500ft x 180ft
17R/35L - 13,401ft x 180ft
18L/36R - 13,400ft x160ft

FREQUENT VISITORS
Approach types:
ILS, LOC, RNAV

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Aspen-Pitkin (KASE), Entebbe International


(HUEN), John F Kennedy International (KJFK), Orlando
International (KMCO)
Deluxe - Amsterdam Schiphol (EHAM), Cairo International
(HECA), Madrid-Barajas (LEMD), Chicago O’Hare (KORD)
Premium - Dubai (OMDB), Frankfurt (EDDF), Heathrow
(EGLL), San Francisco (KSFO)

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V1.95 | APR 30 2021
REGIONAL // UNITED STATES

FRIDAY HARBOR
AIRPORT

BRIEF BIO Key Information


The public-use airport is located just southwest of the town
of the same name. In the US State of Washington, Friday Airport elevation: 128ft
Harbor Airport is also unique in that the IATA and ICAO
codes for the airport are dissimilar to that of others in the
US. The IATA code for Friday Harbor Airport is 'FRD' whilst Runway designations:
the ICAO is 'KFHR'. 16/34 - 3,402 x 98ft

The only passenger traffic is from Kenmore Air and San Jaun Approach types:
Airlines who fly aircraft to Eastound, Anacortes and Evertt.
Visual
FedEx Feeder also operate cargo flights to Seattle/Tacoma
on a regular basis.

A Guide to Flight Simulator Guide | 108


INTERNATIONAL // UNITED STATES

NEW YORK STEWART


INTERNATIONAL AIRPORT

BRIEF BIO Key Information


One of the smallest airports in New York State is Stewart
International Airport. The airport only has two airlines server Airport elevation: 128ft
for passenger operations to destinations such as Orlando,
Memphis and Punta Gorda, whilst cargo operators fly to Las
Vegas, Atlanta and Hartford. Runway designations:
09/27 - 11,817ft x 130ft
The airport features two runways, one used for the primary 16/34 - 1,830 x 70ft
traffic and a smaller one to accommodate the GA traffic that
also departs from the airport.
Approach types:
ILS, LOC, RNAV, Visual

FREQUENT VISITORS
INSPIRE ME

CITY PAIR SUGGESTIONS

Standard - Orlando International (KMCO), Atlanta Airport


(KATL)

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V1.95 | APR 30 2021
HAND-CRAFTED AIRPORTS
ASIA / OCEANIA
A region full of lush tropical vegetation, busy urban cities and a wealth of
opportunity. Asia and Oceania is often forgotten about, but can provide
a truly wonderful flight simulation experience.

KEY CITIES
Explore some of the richest • Dubai • Singapore
cities in Asia or fly over up • Hong Kong • Jakarta
and coming locations within
the world of the new flight • Tokyo • Bangkok
simulator. Here are some of • Mumbai • Sydney
our top picks.
• Seoul • Wellington

A Guide to Flight Simulator Guide | 110 Included In Included In


Standard Premium Deluxe
HIGHLIGHTS
Dubai (City)
The most populated city in the United Arab
Emirates hosts numerous sky scrapers,
businesses and a range of luxury hotels and
apartments. This makes it an interesting
place to do some scenic flying.

Tokyo (City)
Tokyo is home to numerous tech companies
operating all over the world and houses a
hugely dense population in tall high-rise
buildings. Numerous key landmarks and
beautiful parks give you plenty to see from
the air.

Paro Airport

Only 24 pilots in the whole world are able


to land into Paro Airport, take on the
challenge in your virtual environment to
see how well you can perform the landing
through the steep valleys.

Haneda Airport

One of the busiest airports in Japan both


for domestic and international arrivals.
Take travellers to far away destinations
thanks to the variety of runways available
at Haneda Airport.

Sydney (City)
Visit Sydney like never before. Take a tour
along Sydney Harbour and see the famous
Opera House or land a sea plane straight
into the docks of this beautiful city. Make
sure you visit at night for great views.

A Guide to Flight Simulator | 111


V1.95 | APR 30 2021
INTERNATIONAL // JAPAN

HANEDA
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Located on the west side of Tokyo Bay, Haneda is one of two
primary airports serving the city of Tokyo. Whilst Narita is Airport elevation: 21ft
built on the outskirts of the city, Haneda is very much an
unmistakable part of the city skyline. Visitors from all around
the world visit Haneda Airport because of the easy access to Runway designations:
and from Tokyo via the local transport links. This busy hub 04/22 - 8,202ft x 197ft
is always thriving with traffic and a great location for you to
see in Asia. 05/23 - 8,202ft x 197ft
16R/34L - 9,843ft x 197ft
Being so close to Tokyo means you will see numerous high-rise buildings, but
none stick out quite as much as the Tokyo Skytree standing at 2,080ft.
16L/34R - 11,024ft x 197ft

World Map: 35.710742, 139.811387
Approach types:
ILS, LOC, RNAV (GNSS &
FREQUENT VISITORS RNP), LDA and Visual

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX), John F. Kennedy (KJFK),


Orlando International (KMCO), Paris Charles de Gaulle
(LFPG), Sydney Airport (YSSY), Seattle-Tacoma (KSEA)
Deluxe - Amsterdam Schiphol (EHAM), Chicago O’Hare
(KORD), Madrid-Barajas (LEMD)
Premium - Dubai International (OMDB), San Francisco
(KSFO), Heathrow (EGLL)

A Guide to Flight Simulator Guide | 112


Tenzing-Hillary
Airport
VNLK / LUA
AIR FIELD // NEPAL
Known for being the gateway
to Everest, the airport attracts
visitors from all over the world
who connect via Kathmandu.
Lukla was rated the world’s
most dangerous airport in the
world thanks to its unforgivable
terrain, high altitude and ever-
changing weather systems.

Airport elevation: 9,337ft


QUICK TIP
Runway designations: 06/24 - 1,728ft x 98ft You may have to apply more power for longer
Approach types: Visual due to the high-altitude you will land at.

Queenstown
Airport
NZQN / ZQN

REGIONAL // NEW ZEALAND


In 2015 the airport was voted
the ‘Worlds Most Scenic Airport
Landing’. With its crested peaks
jutting skywards, the many
mountains in the area provide
a clear obstacle to aviators but
alas, with some fancy sky work
you can conquer this stunning
approach.

Airport elevation: 1,171ft


CHALLENGE YOURSELF
Runway designations: 05/23 - 5,830ft x 148ft | 14/32 - 2,362ft x 131ft
Crank up the winds and feel the turbulence
Approach types: RNAV (GNSS & RNP), VOR, Visual come from the nearby mountains on approach.

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Paro International
Airport
VQPR / PBH

REGIONAL // BHUTAN
Perhaps one of the most
restrictive and revered airports
in the world. Perilously located
at the bottom of a deep valley
on the banks of the Paro Chhu
river shouldered by steep
mountains as high as 18,000ft,
Paro Airport is only accessible in
visual conditions.

Airport elevation: 7,364ft


DID YOU KNOW?
Runway designations: 15/33 - 7,431ft x 98ft Amazingly less than 24 pilots are certified to
Approach types: Visual, RNAV (RNP) operate in and out of Paro.

BUGALAGA
AIRSTRIP
WX53

AIRFIELD // INDONESIA
Located in the heart of Bugalaga,
this small airstrip poses multiple
challenges to pilots. Not only
is the terrain very uneven, but
the tall surrounding trees, short
runway and nearby buildings
mean you have to be incredibly
skilled to make this landing.

Airport elevation: 6,233ft


TOP TIP
Runway designations: 06/24 - 478ft x 75ft Be mindful of your altitude and power settings
Approach types: Visual when on the final approach.

A Guide to Flight Simulator Guide | 114


INTERNATIONAL // AUSTRALIA

SYDNEY
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Located on the northern banks of Botany Bay, Sydney
Airport started life as a Bullock paddock before being Airport elevation: 21ft
acquired by Nigel Love, a first world war fighter pilot. Love
was interested in establishing an aircraft manufacturing
facility, a first for the country. Eventually the small strip grew Runway designations:
to become the busiest airport in Australia. In 2018, Sydney 16R/34L - 12,999ft x 148ft
Airport was rated the 20th best airport in the world at the
Skytrax World Airport Awards. 16L/34R - 7,999ft x 148ft
07/25 - 8,301ft x 148ft
With the city of Sydney located just 12km north of the airport it’s possible to see
stunning views of Sydney Harbour and the famous Opera House.
Approach types:
World Map: -33.857616, 151.214907
ILS, GLS, RNAV (GNSS),
LOC
FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX, John F. Kennedy (KJFK),


Paris Charles de Gaulle (LFPG*), Orlando International
(KMCO), Queenstown (NZQN), Haneda (RJTT)
Deluxe - Amsterdam Schiphol (EHAM), Cape Town (FACT),
Chicago O’Hare (KORD)
Premium - Cape Town (FACT), Chicago O’Hare (KORD),
Dubai (OMDB, Heathrow (EGLL), San Francisco (KSFO)

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INTERNATIONAL // UNITED ARAB EMIRATES

DUBAI
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Dubai International Airport needs very little introduction.
This industry giant handles around 86 million passengers Airport elevation: 62ft
a year with Emirates accounting for 51% of all passenger
movement. Situated just under 5km east of the City of
Dubai, it is an incredibly strategic location particularly for Runway designations:
flights requiring a stopover with more than 63% of their total 12L/30R - 14,275ft x 197ft
annual passenger count made up of transit passengers
joining connecting flights. 12R/30L - 14,590ft x 197ft

Approach types:
ILS, RNAV (GNSS)

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX), John F. Kennedy (KJFK),


Orlando International (KMCO), Paris Charles de Gaulle
(LFPG)
Deluxe - Cairo International (HECA), Cape Town (FACT),
Chicago O’Hare (KORD), Madrid-Barajas (LEMD)
Premium - Madrid-Barajas (LEMD), Frankfurt Main
(EDDF), Heathrow (EGLL), San Francisco (KSFO), Denver
Airport (KDEN)

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HAND-CRAFTED AIRPORTS
AFRICA
Known as the Motherland, Africa has a nice variety of exciting destinations.
From desert-filled cities to tropical jungles, Africa offers bush fliers the
perfect place to explore.

KEY CITIES
We love flying around Africa • Cape Town • Johannesburg
thanks to the varied locations • Lagos • Cassablanca
throughout the large
continent. Here is a selection • Cairo • Morocco
of cities you should go and • Kinshasa • Durban
explore in the simulator.
• Nairobi • Hurghada

A Guide to Flight Simulator Guide | 118 Included In Included In


Standard Deluxe
HIGHLIGHTS
Cairo (The Great Pyramids)
See one of the Ancient Wonders of World
up close from the comfort of your own
home. Taking off from Cario to see these
fascinating structures is breathtaking and
simply must not be missed.

Cape Town (City)


This South African city has great vistas
thanks to nearby mountain ranges,
numerous settlements and a variety of
ports. Once the sun sets, enjoy the twilight
glisten across the ocean.

Entebbe International Airport

Located on the northern shores of Lake


Victoria, Entebbe International is the
only international airport in Uganda, with
flights across the continent and beyond.

African Plains

Explore the plains of Africa where wildlife


congregate in the most diverse and
enormous numbers. Be sure to check
out the interrupted expansiveness of the
Serengeti. OI Doinyo Lengai is the only
active volcano in the area.

Casablanca
Casablanca serves as the largest city in all
of Morocco. The coastal city is an economic
power-house with a range of exciting
buildings, tower blocks and other points of
interest to find amongst the various souks.

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INTERNATIONAL // UGANDA

ENTEBBE
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Located on the northern shores of Lake Victoria, Entebbe
International is the only international airport in Uganda, Airport elevation: 3,784ft
with flights across the continent and beyond to the likes of
Istanbul, Amsterdam, Brussels and Dubai this airport offers
true versatility. Runway designations:
17/35 - 12,001 x 148ft
So grab your long-haul plane and set-off on a new journey.
Approach types:
Queen Elizabeth National Park is home to a huge range of wildlife that may be
out and about exploring in your simulator. Fly low and slow to see them!
ILS, RNAV (GNSS), VOR

World Map: -0.161432, 30.019181

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Paris Charles de Gaulle (LFPG)


Deluxe - Amsterdam Schiphol (EHAM), Cairo International
(HECA), Cape Town International (FACT), Madrid-Barajas
(LEMD)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL)

A Guide to Flight Simulator Guide | 120


The Great Pyramid
of Giza
LANDMARK // EYGPT
The oldest of the Seven Wonders
of the Ancient World, The Great
Pyramid of Giza sits high and
mighty in the middle of the
desert. Soar closer than any
tourist can from the comfort of
your own home. Not only can
you see the pyramids, but also
The Great Sphinx of Giza.

Landmark Height: 66ft


DID YOU KNOW?
Nearby City: Cairo It is thought that over 2 million bricks were
Location on World Map: 29.980201, 31.133987 used to construct The Great Pyramid of Giza.

Table Mountain
LOCATION // SOUTH AFRICA
Table Mountain is a flat-topped
mountain forming a prominent
landmark overlooking the city of
Cape Town in South Africa. It is
a significant tourist attraction,
with many visitors using the
cableway or hiking to the top.
Its heighest point is just over
3,500ft above sea level and has
a cable car taking visitors to the
peak on a regular basis.

Elevation: 3,558ft
DID YOU KNOW?
Nearest City: Cape Town Table Mountain is one of the New Seven
Location on World Map: -33.957314, 18.403108 Wonders of the world.

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INTERNATIONAL // EGYPT

CAIRO
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Cairo International is the busiest airport in Egypt, located
just 20km northeast of the City of Cairo and around 41km Airport elevation: 467ft
from The Great Pyramids of Giza, it’s a popular hub for both
the residents of Cairo and visitors to one of the 7 wonders of
the world. Originally built as Bayn Field Air Force Base which Runway designations:
served allied forces during the war, this was a strategically 05L/23R - 10,830ft x 197ft
important location providing vital air links to Benghazi,
Algiers and Dakar as well as further east to Jeddah and 05C/23C - 13,120ft x 197ft
Karachi. 05R/23L - 13,123ft x 197ft

Approach types:
ILS, LOC, VOR, RNP

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX), John F. Kennedy (KJFK),


Paris Charles de Gaulle (LFPG), Haneda (RJTT)
Deluxe - Amsterdam Schiphol (EHAM), Cape Town (FACT),
Chicago O’Hare (KORD), Madrid-Barajas (LEMD)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL)

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INTERNATIONAL // SOUTH AFRICA

CAPE TOWN
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Located right in the centre of Cape Town, Cape Town
International is the fourth busiest airport on the African Airport elevation: 151ft
continent. Annually the airport serves just under 11 million
passengers. With its stunning views of Table Mountain as
you approach, it’s sure to delight. Popular for its diverse Runway designations:
attractions, tourists flock to Cape Town each year to 01/19 - 10,502 x 200ft
experience all that it has to offer. From the Winelands to
Boulder beach its appeal is obvious. 16/34 - 5,581ft x 151ft

Approach types:
ILS, RNAV (GNSS & RNP),
VOR

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Entebbe (HUEN), John F. Kennedy (KJFK),


Paris Charles de Gaulle (LFPG), Rio de Janeiro (SBGL),
Haneda (RJTT)
Deluxe - Amsterdam Schiphol (EHAM), Cairo International
(HECA), Madrid-Barajas (LEMD)
Premium - Dubai International (OMDB), Frankfurt Main
(EDDF), Heathrow (EGLL)

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HAND-CRAFTED AIRPORTS
CENTRAL & SOUTH AMERICA
There are plenty of locations across Central and South America ready for
you to explore. From the lush beaches of the Caribbean to the extravagant
Andes in South America, you are sure to have a varied flying experience.

KEY CITIES
The huge variation in terrain • Rio de Janeiro • Panama City
makes flying in both Central • Buenos Aires • Antigua
and South America thrilling
and exciting. Here are some • Santiago • Mexico City
key cities to refuel at before • Quito • San Miguel
you continue your journey.
• Salvador • Lima

A Guide to Flight Simulator Guide | 124 Included In


Standard
HIGHLIGHTS
Rio de Janeiro Airport
Over time new facilities were added
including a new terminal and runway.
Today it is the fourth busiest airport in
Brazil by passenger traffic and features a
beautiful approach.

Gustaf III Airport


Known more famously as St. Barts, this
tropical island paradise is located 28km
south east of Sint Maarten and features a
spine tingling drop over the brow of a hill
before touching down on the extremely
short runway,

Juancho Yrausquin Airport

Saba is located on the Dutch Caribbean


island of Saba, some 52km south of Sint
Maarten. It is serviced by Windward Islands
Airways (Winair) who have operated to and
from the island since 1963.

Mariscal Sucre International Airport

Officially opened on the 20th of February


2013 to replace the old, dangerous Quito
Airport located in the middle of the city,
the airport is the only 5-star airport in the
western hemisphere according to Skytrax.

Toncontin International Airport


Its geographical location makes it
necessary for approaches from the south
to follow a very strict descent schedule
with several low turns near terrain to align
with the runway.

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Toncontin Airport
MHTG / TGU

REGIONAL // HONDURAS
Its geographical location makes
it necessary for approaches from
the south to follow a very strict
descent schedule with several
low turns near terrain to align
with the runway.

Airport elevation: 3,307ft


DID YOU KNOW?
Runway designations: 02/20 - 6,631ft x 148ft The southern end of the runway received a
Approach types: RNAV (RNP), VOR 984ft extension to make landing easier.

Sirena Aerodrome
MRSN

AIR FIELD // COSTA RICA


This grass strip airport does not
currently have any scheduled
services. It is commonly used by
charter services on an ad-hoc
basis to bring tourists to this area
of Costa Rica.

Airport elevation: 24ft


QUICK TIP
Runway designations: 03/21 - 2383 x 50ft Finding the airport is hard because of the
Approach types: Visual surrounding forest so using a marker may help.

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INTERNATIONAL // BRAZIL

RIO DE JANEIRO
INTERNATIONAL AIRPORT

BRIEF BIO Key Information


Like most airports, Galeão started out as a military Air Force
Base. Post war, Santos Dumont Airport was unable to handle Airport elevation: 28ft
the increasing demand from both airlines and passengers
given its tricky location, so it was decided to expand Galeão.
Over time new facilities were added including a new terminal Runway designations:
and runway. Today it is the fourth busiest airport in Brazil by 10/28 - 13,123ft x 148ft
passenger traffic and features a beautiful approach.
15/33 - 10,433ft x 154ft

Taking off from Rio De Janeiro-Antonio Carlos Airport and heading south-west
will take you towards one of the Wonders of the World: Christ the Reedemer.
Approach types:
ILS, LOC, RNAV (GNSS),
World Map: -22.949999, -43.210359
NDB, VOR, Visual

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Los Angeles (KLAX), John F.Kennedy (KJFK),


Orlando International (KMCO), Paris Charles de Gaulle
(LFPG), Mariscal Sucre International (SEQM), Toncontin
(MHTG)
Deluxe - Amsterdam Schiphol (EHAM), Chicago O’Hare
(KORD), Madrid-Barajas (LEMD)
Premium - Denver (KDEN), Dubai (OMDB), Heathrow
(EGLL), Frankfurt Main (EDDF), San Francisco (KSFO)

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Mariscal Sucre
Airport
SEQM / UIO

INTERNATIONAL // ECUADOR
Officially opened on the 20th of
February 2013 to replace the old,
dangerous Quito Airport located
in the middle of the city, the
airport is the only 5-star airport
in the western hemisphere
according to Skytrax.

Airport elevation: 7,910ft


QUICK TIP
Runway designations: 18/36 - 13,445ft x 148ft You will use a lot of the long runway because
Approach types: ILS, LOC, RNAV (RNP), VOR of the humid weather and high-altitude.

Chagual Airport
SPGL

AIR FIELD // PERU


Chagual is a very small airport
serving the local community
and town of Chagual. Located
in a deep canyon on the banks
of the Marañón River, flanked by
dangerous terrain, this airport
is sure to challenge your flying
ability.

Airport elevation: 3,967ft


GO AND SEE
Runway designations: 14/32 - 3,953ft x 60ft Travel south-east and you’ll eventually find
Approach types: Visual the stunning waters of Laguna Pias.

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Gustaf III Airport
TFFJ / SBH
REGIONAL // ST BARTS
Known more famously as
St. Barts, this tropical island
paradise is located 28km south
east of Sint Maarten and features
a spine tingling drop over the
brow of a hill before touching
down on the extremely short
runway, don’t think just because
you’ve touched down the ride is
over, you’ve still got to stop.

Airport elevation: 48ft


QUICK TIP
Runway designations: 10/28 - 2,119ft x 59ft You can only take off on runway 10. Taking off
Approach types: Visual from runway 28 is prohibited in real-life.

Juancho E.
Yrausquin Airport
TNCS / SAB

REGIONAL // SABA
Saba is located on the Dutch
Caribbean island of Saba, some
52km south of Sint Maarten.
It is serviced by Windward
Islands Airways (Winair) who
have operated to and from the
island since 1963 providing vital
air links to the local community
and further afield.

Airport elevation: 138ft


DID YOU KNOW?
Runway designations: 12/30 - 994ft (12) 1312ft (30) x 48ft The airport is widely known for having the
Approach types: Visual shortest commercial runway in the world

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HAND-CRAFTED AIRPORTS
JAPAN WORLD UPDATE
The first World Update for the simulator included six brand new airports
in Japan for simmers to explore. The stunning landscapes, urban cities
and vast history make Japan an exciting place to visit.

KEY CITIES
As part of the update, various • Sendai • Yokohama
cities in Japan were given • Takamatsu
the 3D photogrammetry
treatment for an even better • Tokushima
visual representation within • Tokyo
the simulator.
• Utsunomiya
Included In Standard (Needs down-
A Guide to Flight Simulator Guide | 130 loading from Marketplace for free)
HIGHLIGHTS
Kushiro Airport
This northernly airport sees frequent visits
from airlines around Japan bringing in both
tourists and locals to the area. International
flights to South Korea, Taiwan and Hong
Kong also frequent Kushiro Airport.

Nagasaki Airport
Nagasaki Airport is Japan’s first full airport
built over water and first opened in May
1975. The airport sees a range of flights
from destinations such as Honk Kong,
Tokyo, Osaka and Kobe.

Shimojishima Airport

Shimojishima Airport has the longest


runway of any of the Japanese Islands
which means various airlines can visit the
island with ease carrying many passengers
to the area.

Hachijojima Airport

The airport opened up as a civilian


airport in 1954 and is controlled by local
authorities on the island. There is a
regular service to Tokyo shuttling people
to and from the island and the capital.

Mount Fuji
As the highest mountain in all of Japan,
Mount Fuji offers stunning and irresistible
views from any angle. Take your favourite
aircraft and explore this famous mountain
in the land of the rising sun.

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Shimojishima
Airport
RORS / SHI

REGIONAL // JAPAN
Shimojishima Airport has the
longest runway of any of the
Japanese Islands which means
various airlines can visit the
island with ease carrying many
passengers to the area.

Airport elevation: 25ft


Runway designations: 17/35 - 9842ft x 148ft
Approach types: RNAV (RNP), VOR

Kushiro Airport
RJCK / KUH

REGIONAL // JAPAN
This northernly airport sees
frequent visits from airlines
around Japan bringing in both
tourists and locals to the area.
International flights to South
Korea, Taiwan and Hong Kong
also frequent Kushiro Airport.

Airport elevation: 311ft


Runway designations: 17/35 - 8,202 x 160ft
Approach types: RNAV (RNP), VOR and ILS.

A Guide to Flight Simulator Guide | 132


REGIONAL // JAPAN

NAGASAKI
AIRPORT

BRIEF BIO Key Information


Nagasaki Airport is Japan’s first full airport built over water
and first opened in May 1975. The airport sees a range of Airport elevation: 8ft
flights from destinations such as Honk Kong, Tokyo, Osaka
and Kobe. The northernly location of the airport means the
weather is often colder and more challenging than other Runway designations:
airports in the country. 14/32 - 9,843ft x 159ft

Approach types:
You can fly over the Nagasaki Peace Park which lies south of the airport itself.
This historic park looks great from the air.
ILS, LOC, RNAV (GNSS),
NDB, VOR, Visual
World Map: 32.775946, 129.863424

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Tokyo-Haneda Airport

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V1.95 | APR 30 2021
REGIONAL // JAPAN

HACHIJOJIMA
AIRPORT

BRIEF BIO Key Information


The airport opened up as a civilian airport in 1954 and is
controlled by local authorities on the island. There is a Airport elevation: 301ft
regular service to Tokyo shuttling people to and from the
island and the capital city.
Runway designations:
08/26 - 6,560 x 143ft

Approach types:
Hachijō-jima Volcano sits just south of the airport. Take a small aircraft up and
see what the volcano has to offer.
ILS, RNAV (GNSS), VOR

World Map: 33.103291, 139.803311

FREQUENT VISITORS

CITY PAIR SUGGESTIONS


INSPIRE ME

Standard - Tokyo-Haneda Airport

A Guide to Flight Simulator Guide | 134


Suwanosejima
Airport
RJX8

AIR FIELD // JAPAN


This grass strip airport does not
currently have any scheduled
services. It has stunning green
trees and scenery surrounding
this great looking airport.

Airport elevation: 351ft


Runway designations: 14/32 - 2699 x 49ft
Approach types: Visual

Kerama Airport
ROKR

REGIONAL // JAPAN
Kerama Airport gained a license
to operate commercial flights
in the 1960s but has since seen
airliners pull out of the airport.
However, the scenery makes for
great views.

Airport elevation: 156ft


Runway designations: 02/20 - 2617 x 98ft
Approach types: Visual

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WALKTHROUGH

TRAINING FLIGHTS
HELPING YOU TO SUCCEED YOUR INITIAL TRAINING FLIGHTS

Now that you have an understanding of the conduct all of your flights from Sedona Airport
simulator, the aircraft, airports and other in the Cessna 152 and you’ll have all the help
functionality, it is time to step into your first you need to: take off, fly a circuit, navigate and,
training sessions. With the new simulator, your of course, land. In total, the initial eight training
initial training will comprise of eight detailed sessions will take you two hours to complete.
tutorial sessions. In each of the eight training You can jump in at any time and even repeat
lessons, your instructor will brief you, provide those that you want a bit more time with. So
you with objectives and provide support all buckle up and get ready to take to the skies on
along the way. You and your instructor will your brand new adventure.

1 - BASIC CONTROLS AND CAMERAS


Training Session Duration: 08 Minutes Walkthrough
Your instructor will give you all the direction
Key Learnings: you need for this one. Simply hit the right key
commands when instructed and you’ll pass
• Use the camera control system. first time.
• Pitch and roll the aircraft using your control
set-up.
• Use the rudder to yaw the aircraft safely.
• Add and reduce power to the aircraft and
its behaviour towards these changes.

Overview:
Starting off in the air, you will be introduced
to your instructor and given the rundown on Top Tip: Use gentle force when moving the
some quick action camera controls and also controls and try to be as smooth as possible.
the basics of controlling the aircraft. Jerky movements will cause you to lose control.

A Guide to Flight Simulator Guide | 136


Instructions for flight simulation use only. Not to be used for real-world flying.
2 - ATTITUDES AND INSTRUMENTS
Training Session Duration: 07 Minutes

Key Learnings:
• Read the instruments in the cockpit and
know their functionality.
• Change pitch attitude to control your
airspeed.
• Manage power to control how your aircraft
climbs or descends.
• Maintain attitude when making turns.

Overview:
Now you have an understanding of the
laws of flight, you can put this into practice
by maintaining altitude, descending and
climbing. Cockpit panel instruments are also
covered in this lesson.

Top Tip: Don’t rush going through the


instruments in the cockpit. Take the time to
fully understand what data they show you.

whilst maintaining altitude. When you enter


Walkthrough the bank, you must be mindful to pull gently
back on the stick so that you don’t loose
You start this tutorial in the air, where your altitude in the turn. This is because your aircraft
instructor will introduce you to the horizon line, will dip down below the horizon as your wings
also known as the cruise attitude. You will then make the turn.
be given a rundown of various instruments in
the cockpit, including your airspeed indicator,
your attitude indicator and altitude indicator. Once you have made the turn, slowly start
Afterwards, your instructor will give you control to level out your wings by maneuvering in
of the aircraft. the opposite direction. Do be mindful of your
speed as it will fluctuate as you make the
directional change.
Your first task will be to head into a climb
with a gentle pull back on the stick and with
full throttle. Once you’ve climbed, you will Once you have completed this, you’ll hand
have to level out with an RPM set to 2,300. controls back to your instructor in preparation
Your instructor will give you the next task of for the next lesson.
entering the descent attitude. Simply push
down gently and reduce the throttle until you
reach idle. As you watch your speed increase
and altitude drop, be sure to be mindful of the
terrain.

With you now knowing how to change altitude,


your next part of the lesson is how to bank,

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3 - TAKE OFF
Training Session Duration: 07 Minutes

Key Learnings:
• Taxi your aircraft onto the runway.
• Set take-off power in a small aircraft.
• Take off and climb to a low cruising altitude.

Overview:
Learning to take off is both exciting and
exhilerating. In this tutorial, you’ll be able to
experience your first take off in the Cessna 152.

Walkthrough
Starting on the edge of runway 21, you will
begin your taxi onto the runway. Gently apply
a bit of power and release the parking brakes
with your assigned key or controller input.
Following the yellow line will lead you nicely
onto the runway.

Your instructor will also tell you to be sure


you’re clear of any oncoming traffic so use
your camera contols to pan to the left-side to
allow you to check this. Once cleared, line up
on the runway and when you’re as centred
as possible, apply the brakes and come to a
complete stop.

Now your friendly instructor will give you the


go ahead to apply full throttle power until
you accelerate to 55 knots. Be sure to use the
rudder pedal controls to stay as centred on
the runway as possible, whilst also keeping an
eye on your airspeed. Once you reach 55 knots,
your instrcutor will tell you to “gently pull back
on the yoke.”

Once airbourne, maintain a pitch that will


give you a climb speed of 75 knots until you
reach 5,500ft on the altimeter. Now level off
by reducing power on the throttle and slowly
lowering the nose to maintain cruise attitude.

Now that you have performed your first take


off, you’re ready to learn how to get back to
Top Tip: Using your elevator trim will help you
Earth.
to maintain a good rate of climb whilst also
providing you the right speed.

A Guide to Flight Simulator Guide | 138


Instructions for flight simulation use only. Not to be used for real-world flying.
4 - LANDING
Training Session Duration: 04 Minutes

Key Learnings:
• Manage power and pitch during an
approach.
• Use flaps to increase drag and reduce
speed.
• Flare the aircraft.
If you still find yourself too fast and high,
• Safely stop after touching down. you can apply more flaps. You can do this by
panning your view to the lever that controls
Overview: the flaps to manually adjust or by using the
default F7 key. As you apply the flaps, your
You’ve mastered take off, but now it’s time aircraft will start to slow down and pitch up.
to land. This very quick tutorial will have you This is because you are adding drag and lift to
perform an approach into Sedona Airport and the aircraft. You may need to compensate for
land safely on the runway. this by applying more power or pitching your
aircraft down. Another sidenote: you should
only apply flaps when at safe speeds to do so.
Walkthrough In the Cessna 152, this is indicated by the white
This tutorial is a little more challenging because inner line on the airspeed indicator.
you start 6000ft up and around 5 miles away
from the runway meaning you have to react as
well as listen to instruction. Once you start to approach the threshold
of the runway, your instructor will tell you
to change your aimpoint to the end of the
runway. Continue to fly the approach and start
Top Tip: If at any point you feel a little to consider the landing flare.
overwhelmed and need to break, press the
PAUSE key to stop the sim. You can also listen
to the instructions from your instructor whilst For most aircraft, you will need to flare to touch
your plane remains motionless. down smoothly and safely. This is done so that
the main landing gear touches down first,
followed by the nose gear. Flaring becomes
easier with experience and practice. Pulling
From the start of your tutorial lesson, you will
back too much, too quickly will send you flying
be told to try to maintain an approach speed of
again. Too late and you’ll be kissing the ground
65 knots. Whilst you try to maintain this speed,
a bit harder than you’d like.
you also need to keep youself aligned with the
runway. If you need to, apply small amounts of
roll, but be sure to put your wings level again
as soon as you are aligned.

To keep you on the correct glideslope for


landing, you will want to aim for the runway’s
number. If you find yourself a bit too high,
adjust your pitch and reduce the throttle so
that you increase your rate of decent. If you’re
too low, increase your pitch and add power. Continued on next page...

DID YOU KNOW?


When correcting your approach path, The main gear is located at the front of some
remember to only make minor and aircraft which means flaring isn’t necessary
since the main gear touches down before the
incremental adjustments. tail gear. One example is the Zlin Shock Ultra.

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4 - LANDING CONTINUED
Once you are over the runway’s threshold, you
need to start the flare. As mentioned, you need
to be quite delicate to achieve this. First, you
should slowly reduce the power to idle with
your throttle. This will now start to slow your
airspeed so that you can touch down.

Pull gently back on the stick so that your


nose is slightly above your aimpoint. Now
that you’re in the flare, the aircraft will start
to slowly glide onto the runway. Don’t panic
if things aren’t happening too quickly, just
make fine adjustments to get yourself on the
ground. Eventually, the aircraft will touch the
ground and begin the rollout.

Once all of your landing gear is firmly on the


runway, you can apply the brakes by hitting
the corresponding key and your aircraft will
slowly start to decelerate. As your aircraft slows
down, keep on the centre-line until you come
to a complete stop.

Once you have successfully landed, your


intructor will give you some advice which is
important to remember.

“ Landings can be hard, even


for seasoned pilots ”

Don’t be put off if you found this scenario


quite tough. The more you practice, the easier
it becomes, and you’ll always find landing is
the most rewarding part of any flight.

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Instructions for flight simulation use only. Not to be used for real-world flying.
5 - TRAFFIC PATTERN
Training Session Duration: 09 Minutes

Key Learnings:
• Complete a full flight from take off to
landing.
• Utilise power management to reach
specific altitudes and speeds.
• Vacate the runway safely.

Overview:
This puts you on the downwind leg. Level off
With take off and landing now complete, it’s at 5,700, reduce power to 2,100 RPM and check
time to take on your first circuit. This flight will the runway out on your left-hand side again
take you out of Sedona Airport, fly a left-hand to make sure you are flying parallel with the
turn and fly 1,000ft above the airport before runway.
descending back into Sedona.

Continued on next page...


Walkthrough
Start by releasing the parking brake and
applying full power to start the take off roll.
Once you hit 55 knots, gently pull back and
start your climb keeping on the same heading
as the runway.

Once airbourne, you will need to climb to


5,400ft. Maintain a climb speed of 75 knots
whilst keeping full power on the throttle. You
should adjust your elevator trim where needed
to maintain a good rate of climb. A marker will
appear on your screen alerting you that there
is about a mile to go until you need to start
making a left-hand turn.

Once you reach the entrance to the traffic


pattern, you will need to turn left heading
122 degrees. Slowly move the stick to bank.
Remember to watch your airspeed and
altitude, making adjustments to the power
and pitch to maintain a speed of 75 - 90 knots.

As you make the turn, you will need to start


climbing to 5,700ft. If you can, keep an eye on
the left-side of your wing. The runway should
appear almost central as you exit the turn
Top Tip: The loading screen will be helpful
heading 122 degrees. A new marker will appear
here. Take careful note of the points you will
so be sure to take advantage of it to help you
be flying to so that you have a visual reference.
stay on course. Once at the marker, you are
going to turn onto heading 034 degrees.

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5 - TRAFFIC PATTERN CONTINUED
The downwind leg can get quite busy. During
this time, you need to start considering your
approach and landing.

As mentioned in the landing tutorial, you want


to start slowing the aircraft down by applying
flaps. Once the speed is within the white inner-
arc, we can extend the flaps by 10 degrees. You
can do this by pressing F7 on your keyboard.
Watch your speed and be prepared to counter
the new change in lift by applying some
downward elevator trim.

Continue to fly towards the marker “Base Turn”


which is about a mile past the threshold of the
runway, whilst maintaining speed and 5,700ft.

Once you reach the marker, you need to make


another left-hand turn heading 283 degrees.
This is known as the base leg. However, as you
bank, you need to gently reduce power to idle
whilst maintaining cruise attitude so you start
a slow descent over the valleys. You should
have a vertical speed of around -700 feet per
minute (FPM). As you slow down to 65 knots,
your approach speed, keep your eye on the
runway. When you can see the runway on your
left-hand side, you will need to complete the
final part of the circuit known as the final leg.

Turn left to align yourself with the runway,


ensuring you maintain a careful rate of
descent and keeping your speed at 65 knots.
Just as with the landing tutorial, you will want
to aim for the runway’s number and as you
reach the threshold of the runway, you will
want to change your aimpoint to the end of
the runway. As you reach 10ft, reduce power to
idle, start the flare, and touch down.

Congratulations, you’ve just done your first


complete flight.

The next tutorial sees you completing the


same circuit, just without any navigation aids
or instructor. Good luck!

Top Tip: If you feel the final leg is too short, you
can always extend the downwind leg a little
bit more to give yourself some extra time.

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Instructions for flight simulation use only. Not to be used for real-world flying.
6 - FIRST SOLO FLIGHT
Training Session Duration: 09 Minutes

Key Learnings:
• Complete the Sedona traffic pattern on
your own.

Overview:
This tutorial flight will put you in total control
of your Cessna 152 to complete your first solo
flight. This will be the same traffic pattern as
you completed in the previous tutorial.

Walkthrough
This tutorial flight is the same as the previous
tutorial. The difference this time is that you are
on your own and there will be no navigation
markers to help guide you.

Here are the key points about this flight to


remember:

• Take Off Leg: Take off at a speed of 55


knots and maintain the runway heading
until you reach 5,400ft.
• Crosswind Leg: Turn left heading 112
degrees and continue to climb to 5,700ft.
• Downwind Leg: Keeping the runway
parallel outside your left window, maintain
5,700ft, heading 34 degrees. Apply 10
degrees of flaps once you are parallel
to the runway’s threshold. Continue for
approximately another mile.
• Base Leg: Gently reduce to idle, lower the
nose to start pitching down and keep your
speed at 65 knots.
• Final Leg: Line up with the runway
ensuring you maintain a safe descent
profile. Flare once you are over the runway
threshold and keep the nose slightly up
until you touch down.

Once you have landed, taxi the aircraft to a


position of choice.

Congratulations, you’ve just completed your Top Tip: Use the objectives menu to remind
first solo flight! you which phase of the circuit you are currently
in and which phase you should complete next.

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7 - NAVIGATION
Training Session Duration: 24 Minutes

Key Learnings:
• Follow a planned route using landmarks to
guide you.
• Monitor time and distance to ensure you’re
on target.

Overview:
With your first solo flight out of the way, it’s
time to start trecking across the country. In
your first navigation flight, you will fly from
Sedona Airport (KSEZ) to Flagstaff Airport
(KFLG) using only visual flight rules.

Walkthrough
The first step is to take off and climb to 5,800ft.
Don’t stray too far from the airport as you will
need to overfly it once you reach 5,800ft. Once
you have established cruise attitude, you will
need to overfly the airport as indicated by the
marker ‘Departure Position’. After reaching
the airport, your instructor will tell you to
start the clock. The Nav Log menu will pop up
automatically, click on start and proceed to
the next stage of your cross-country journey.

With your timer now on, your next task is to


head to the first position in your nav log; Munds
Park. You will need to fly heading 041 degrees
for approximately 8.85nm, which is going to
take you around 5 minutes. Your instructor will
advise you to consider factors like wind, which
may change your estimated enroute time. The
timer you started will allow you to compare
your actual with the estimated flight time.

After enjoying some of the scenic views out


of your window, you will soon come across
Munds Park. Your instructor will tell you to fly
to Flagstaff-Pulliam Airport. Whilst a marker
will appear on your screen, your instructor
will advise you to instead use identifiable
landmarks to guide you to the airport. In this
case, you’ll be using the I-17 highway to take
you towards the airport. Start to turn so that
you overfly the highway.

Note: Be sure to restart your timer.

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Instructions for flight simulation use only. Not to be used for real-world flying.
7 - NAVIGATION CONTINUED
As you close in on the airport, your instructor
will tell you to get ready to enter the traffic
pattern. You will need to keep your cruise
attitude and enter the downwind leg as you
continue to follow the highway and markers.
As you approach the downwind marker, you
should be parallel to the runway on your left-
hand side.

With entering the traffic pattern, you will need


to reduce power and pitch down slightly to
start your descent. Keep flying heading 240
until you reach the base turn marker.

The rest of the flight will continue as though


you’re completing a traffic pattern. You will
need to reach the base turn with 10 degrees of
flaps applied and start to reduce your throttle
to idle. Continue the pattern, lining yourself up
for a landing on runway 21.

Once you’re down, apply some braking, make


a right turn off the runway and park.

That’s it, you’ve done your first navigation


flight.

Top Tip: Note any key locations, landmarks


or even parks down below. You’ll need to
remember this for the next tutorial to help you.

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8 - FIRST SOLO NAVIGATION FLIGHT
Training Session Duration: 24 Minutes

Key Learnings:
• Gain confidence in navigating on your
own.

Overview:
This is the last of the included tutorial flights
and will bring everything you have learned
over the previous seven lessons to fruition.
You will need to navigate yourself, without
any markers, from Flagstaff Airport (KFLG) to
Sedona Airport (KSEZ).

Walkthrough
From take off to touch down, it’s all down to
you. You will start at Flagstaff Airport on the
runway ready to depart. Once you’re ready,
push the throttles to full thrust and take off at
the usual speed of 55 knots.

Here are the key points about this flight to


guide you back to Sedona:

• Once Airbourne: Climb to 8,000ft,


remembering to not go too far from the
airport.
• Departure Checks: When at cruise
attitude, overfly the runway, just as you
learned in the previous tutorial. Start the
timer and begin following the I-17 highway
back to Munds Park.
• From Munds Park: It should take you
around 7 minutes to reach Munds Park.
After you fly overhead, turn onto heading
221 degrees and fly for another 5 minutes.
• Entering the Pattern: You will now have
Sedona Airport in sight. Enter the traffic
pattern as you were taught in previous
tutorials and remember to fly the pattern
at 5,700ft.
• Landing: Complete the pattern,
remembering to approach the airport at a
speed of 65 knots. After you have landed,
turn off the runway and park. Top Tip: You may feel overwhelmed since
you’re on your own, but use the external
camera views to get a better picture of your
Congratulations, you have successfully surroundings.
completed all the training missions with your
new flight simulator. Now take to the skies!

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TAKE ON A CHALLENGE
With your initial training flights now complete,
you are ready to take on any of the numerous
challenges or missions available.

Landing Challenges
Take on some of the toughest landing
challenges in the world or take advantage of
some of the most scenic.

There are 24 of these challenges to start you


off.

Some Examples Include:

• Landing an A320Neo at Sydney, Australia.


• Landing a Cessna 172 at Llanada Grande,
Chile.
• Landing a Cessna Grand Caravan at Lukla
Airport, Nepal.
• Landing a TBM 930 at Saba Airport in the
middle of the Caribbean.
• Landing a Boeing 747-8i in strong winds at
Innsbruck Airport, Austria.
• Landing a Cessna 152 in a strong crosswind
at Sedona Airport, USA.

Bush Trips
Three 7 hour+ bush trips are ready for you and
a friend to go and take on together. Take the
Zlin Savage Cub across North America or soar
across Europe in the Cessna 172 Skyhawk in
numerous flights that you will never forget.

Famous Landmarks
Throughout the world, there are plenty
of exciting and well-known landmarks to
discover. Either take off from a nearby airport
and navigate to your destination, or find them
on your world map and start your journey right
next to them.

This is the perfect way to see the world and


capture amazing screenshots all along the
way.

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G1000 OVERVIEW AND TRAINING
With your first flights now out of the way, you Using the G1000 In Flight Simulator
likely want to get to grips with some more
As with the real-world, having a G1000 avionics
advanced systems. In the previous lessons,
suite provides you with even greater detail
you took the time to learn how to follow
when flying around the virtual world. From
roads and landmarks as part of a true VFR
keeping a close eye on your aircraft’s speed,
experience. Whilst this is flying in the truest
altitude and bank, you can also set direct
sense, technology has advanced over the years
courses, manage your radios and even enable
to provide pilots with even more data and
a basic autopilot system to guide you to your
systems to make flying safer, more enjoyable
destination.
and easier than ever to navigate.

In any flight simulator, this means you can


The Garmin G1000 avionics suite is industry-
spend more time enjoying the views than
leading when it comes to providing detailed
worrying about navigation - especially on the
information for pilots and observers. The
longer flights.
large glass displays are brimming with useful
information for pilots and provide data to keep
pilots aware of the situation at all times. In this new flight simulator, we have the
chance to fly with this technology in a variety of
aircraft. As such, the next few pages will cover
successfully operating the G1000 included
with the simulator.

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What This Guide Will Cover
G1000 Display
Across the next few pages, this guide will talk
you through each of the functions the G1000
in the new simulator will provide, along with
a step-by-step guide on completing your first
basic autopilot flight.

Before you to take on the challenge of learning


the built-in G1000, be sure to be familiar with
flying, your aircraft’s handling and other basic Standard
sim functions (such as ATC handling) so that
you are not overwhelmed with information. Cessna 172 Skyhawk
Facts and Figures
Our Examples Max Take-Off Weight

We will be using the standard Cessna C172 1,157kg


Skyhawk equipped with the Garmin G1000 Maximum Passengers
for our example flights. Other aircraft have the 3
G1000 fited, but may have a slight variation on
functionality and uses. Max Altitude
14,000ft

Range
640nm

Cruise Speed
124 KTAS / 230 km/h

First Flew
12 June 1955

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1 6

2 7

8
3

10

4 11
5

Main Display Overview


Upon loading the Cessna C172 Skyhawk, you
will notice that there are two displays on each
side of the cockpit. This overview is for the one
4 - ALTITUDE SET
on the captain’s (left) side. When using the autopilot functionality, here is
where you can adjust the altitude you wish to
set. You can see the result of the changes in
the blue text on point E. This is known as the
1 - NAV AUDIO LEVELS ‘Selected Altitude’
When passing over certain markers, an audible
noise can be heard in the cockpit. Adjust this
knob to change the volume. You can adjust the HUNDREDS with the top
dial, or the THOUSANDS with the bottom dial.

2 - NAVIGATION TUNING
5 - SOFTKEYS
Adjust the navigation tuning using this dial.
You can see the current tuning on point A. Numerous softkeys to change various options.
More details here.

3 - AUTOPILOT FUNCTIONS
6 - VOLUME KNOB
Numerous buttons are present here serving
as part of the built-in autopilot functionality. Non-functional in the simulator, but this would
From the top, you have the heading control, allow you to adjust the speaker volume of the
followed by numerous softkeys. G1000 device.
This is covered in greater detail here.

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Instructions for flight simulation use only. Not to be used for real-world flying.
7 - COM TUNING On The Display Overview
Adjust the radio tuning for your communication A - Navigation Frequencies
channel. You can switch between standby and For turning VOR or NDB information.
active with the two-way arrow button. Clicking B - Distance and Baring
the central button will swap COM1 to COM2. Distance and direction to next waypoint.
C - Communication Frequencies
The radio frequency tuned for communication (Eg. ATC).
8 - CRS/BARO CHANGE D - Speed Strip
Change the barometric pressure and/or course Your Indicated Airspeed (IAS). Inactive until 20 knots.
information using this knob. E - Altitude Indicator
Blue represents your selected altitude and white is current.
F - Artificial Horizon and Attitude Indicator
9 - RANGE See the pitch and bank of your aircraft whilst in the air.
This will enable you to adjust the range of the G - Inset Map
map on your display.
A bird-eye view of the vicinity you are in. Can be adjusted.
H - Heading Indicator

10 - FMS SOFTKEYS See the heading you are flying and also course selected.
I - Barometric Pressure Indicator
Buttons used to program-specific functionality
The currently selected pressure manually set by the pilot.
of the Flight Management System (FMS).
J - System Warnings
Information on current warnings. Empty if none occurring.
11 - FMS KNOB K - Transponder Information
Transponder details and local time.
Two-tier knob to adjust specific areas of the
FMS.

A B

E
D

I J
G

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H
A

E
I

F
J

On The Map Display Overview


ZOOMING INTO THE DETAILS
A - RPM Indicator
Your current Rotations Per Minute for your engine.
B - Fuel Flow Per Hour (Gallons)
The range of your map can be your best
friend. The smaller your range, the more
How much fuel you are using on a per hour basis.
detail you will get for the area you’re in.
C - Oil Pressure
The oil pressure in your engine.
D - Oil Temperature If you’re at an airport, then you can see
The indicated oil temperature in your engine.
runway information, taxiway information
and much more. You can set a range to
E - EGT and VAC Indicators
0.5nm for the most detail and as far out
Exhaust Gas Temperature (EGT) that you’re producing and
as 200nm. This can be adjusted using
VAC system information.
point 9 (click here)
F - Fuel Quantity (Gallons)
How much fuel you have in your tanks (left and right).
G - Electrical Information
The electrical information for your aircraft.
H - Wind Indicator
The direction and strength of the wind in your location.
I - Map / Aircraft Indicator
Your current location in the world with a VFR map.
J - Waypoint Indicator
Waypoints in your nearby vicinity.
K - Range Indicator
The map range indicator which is adjustable.

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Instructions for flight simulation use only. Not to be used for real-world flying.
G1000 IN-DEPTH
With an understanding of the layout of the
G1000, it is time to learn about some of the
more minor details found in the systems.

Start on the main display and cycle through


the various options on the soft keys (point 5).
This guide will go from left to right, starting
with INSET.

INSET
OFF
Turns off the inset map.

TOPO
Toggle between turning on or off a topographic
map in the range you’re in.
Note: This is best displayed on the main map and not the inset.

NEXRAD
Shows weather and radar coverage as blocks
within the local area.
Note: This is best displayed on the main map and not the inset.

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PFD
WIND
Various options on how to display the wind on
the G1000’s Primary Flight Display (PFD).

DME
Toggle between showing or hiding a DME
based on the ADF/DME data. This is shown
here on how to input.

BRG1 / BRG2
Cycle between various bearing distance
measurements including GPS (based on a
flight plan), ADF and information found in the
navigation information (point A).

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Instructions for flight simulation use only. Not to be used for real-world flying.
HSI FRMT
Adjust between a 360 Horizontal Situation
Indicator (HSI) or an Arc HSI.

CDI
Course Deviation Indicator (CDI) enables
you to switch which navigation mode you’re
following when using the G1000. You can cycle
between FMS or VORs. The FMS data can be
obtained through a flight plan (details here).

ADF/DME
Input information for local ADF and DME to
help you navigate. To change it, click on the
appropriate softkey, and use the FMS knob
(point 1) to adjust the tuning information.
Then press enter (ENT) once to confirm the
frequency, and enter again to transfer the
information across.

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XPDR
This section relates to your transponder. This
is a signal and data sent out to nearby radio
towers and ATC stations to track which aircraft
is which.

Each aircraft flying IFR is assigned a squawk


code, but those flying VFR can use 1200 as you
will be identified using other information.

You can set your transponder to be on, off or


alternative.

Clicking on VFR will default the squawk code


to 1200 and the IDENT softkey will send out a
pulse signal to the tower so they can identify
where you are in their vicinity. This is not
functional when flying in the simulator, but if
you were flying online (e.g. VATSIM), then this
would be used and requested.

Finally, CODE will enable you to program in


a squawk code you may have been given by
ATC.

TMR/REF
Here you will be able to see a selection of
reference speeds for your aircraft along with a
timer. You can use the FMS knob (point 11) to
adjust the time. Use the FMS soft keys (point
10) to confirm the details.

NRST
Display the nearest airports to you based on
nautical miles. You are able to use the FMS
knob (point 11) to navigate between them and
then use the FMS softkey (point 11) DIRECT
to set a direct course to your chosen airport.
Once you have selected it, ACTIVATE the new
course using the ENT key on the FMS softkeys.

ALERTS
Displays all the alerts happening in your
aircraft right now.

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Instructions for flight simulation use only. Not to be used for real-world flying.
G1000 FMS MENU
The built-in G1000 features a flight
management system that can help you fly
directly to airports, waypoints and more. Here
is the functionality you can use with the built-
in systems.

These functions are all activated by the FMS


softkeys (point 11) and the FMS knob (point 10)

DIRECT
As mentioned on page earlier, this DIRECT key
will enable you to select a waypoint or airport
to set as your next waypoint. In our tutorial
lesson (click here), we’ll show you how to put
this into practice.

Use the FMS knob (point 10) to scroll through


your options. Airports are referred to by their
ICAO codes (e.g. KLAX is for Los Angeles)

MENU
Enables to select numerous options including
cancelling the direct following (from the
previous selection)
Note: This can only be pressed when in a menu for another FMS
function, e.g. DIRECT.

FPL
The flight plan button will showcase your
current flight plan. If you launched into the
simulator with a flight plan from the map
page. This would include direct routing, VOR
to VOR and even low-altitude airways.

This will also show you your distance to go for


each segment.

PROC
If your airport or route has procedures (SID
and STAR) you can select them through this
option.

CLR/ENT
These keys will either clear (CLR) or enter (ENT)
your action. Enter is also known as confirm.

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G1000 TUTORIAL FLIGHT
With an understanding of the G1000, it’s time
you took to the skies.

For this flight, head to your world map, load up


a flight from La Mesa International Airport
(MHLM) to Toncontin International Airport
(MHTG). This is about a 50-minute cross
country flight.

From the world map page, just under the


aircraft selection menu, click on the drop
down menu and select VOR to VOR. This will
add an additional waypoint for us to head to
on our cross-country VFR flight.

Load up the simulator and you will be placed


onto runway 22 with the engines running and
the Garmin G1000 loaded up.

Checking Your Flight Plan


As you have filed a flight plan on the world
map page, you can quickly check our flight
plan within the G1000. Click on the FPL softkey
to open up your flight plan.

Here you can see you are going to travel to


Toncontin International Airport (MHTG) via
SAP and then ESC. SAP is your next waypoint
on your route and is actually just beside La
Mesa International Airport (MHLM).

With everything now looking good, you can set


up other elements such as the transponder,
course settings and other navigation aids.

Squawk Code
As you are flying a VFR flight today, you can
choose the VFR option in the XPDR menu.
This will automatically set our transponder to
1200. With this set, set this to ‘ON’.

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Instructions for flight simulation use only. Not to be used for real-world flying.
Taking Off
Now that the basics are set up and ready, you
should now take off. Use the G1000 to help you
monitor your speeds and climb rate.

As a reminder, you can check your VR speed


(rotate) using the TMR/REF softkey. If you
loaded up the default aircraft with standard
weights, the take-off speed should be 55 knots.

After take-off, climb straight out until you


reach 1000ft.

Heading for SAP


Once you have reached 1000ft, make a right
turn to head for the SAP waypoint. Using the
G1000 to help you visually, continue flying
towards the waypoint and keep your airspeed
around 80 knots. Start climbing to 1500ft by
adjusting your throttles and also your trim.

As you fly over SAP, you will see your G1000


change the next waypoint you need to
head to. Along with changing the waypoint,
new information will be displayed on your
system to help you best navigate to the next
waypoint. Take a look at your HSI and note the
new CRS and the magenta lines. This CRS is
the recommended direction you should now
head in to reach the ESC waypoint. As you
make your turn, you will see that the magenta
line will start to line up with the direction of
your aircraft.

The goal is to get your aircraft following the


magenta line on your HSI. This means you are
on the right course and following the flight
path set out by the G1000. Once you have lined
up, climb to 5,500ft and continue following the
magenta line ensuring you stay on course (165
degrees). Continue flying this until you reach
the waypoint ESC.

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Heading for ESC
Your journey now to the next waypoint
is around 58 nautical miles. This will take
approximately 30 minutes over stunning
landscapes and a handful of mountains.

When flying these types of routes, especially


with the terrain you have to navigate, you
will need to make minor adjustments to your
speed, pitch and trim to ensure you are getting
optimal efficiency from your aircraft.

After you have reached 5,500ft, you should


find yourself making minor adjustments to
your throttle, mixture and pitch settings to
maintain a good cruise speed of 110 knots and
an RPM of 2300. You can find your RPM on the
secondary display (point A).

Another point to note is to avoid clouds. Whilst


flying in a straight line is quicker, you should
avoid clouds at all costs. Right now you are
flying a VFR (visual flight rules) flight which
means you must have visibility at all times.
Passing through a cloud will obstruct your
visibility and you are currently not authorised
to use Instrument Flight Rules (IFR). If you find
yourself heading towards a cloud, then make
the appropriate turn to avoid it and then use
the magenta line and your course settings to
get yourself back on track.

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Instructions for flight simulation use only. Not to be used for real-world flying.
Using the Autopilot
As you continue your trip to ESC, now is a great
time to try out the autopilot capabilities of the
G1000.

Before you turn on the autopilot, it’s worth


noting some of the functionality and what
each of the various switches mean.

AP - Autopilot On / Off Toggle


This will turn on or off the autopilot feature.
FD - Flight Director On / Off Toggle
The flight director is a visual of the path your
aircraft should be taking to maintain the
correct course.
HDG - Heading On / Off Toggle
Heading mode will follow the selected
heading, which is tuned using the HDG knob.
Your selected heading is shown in blue on the
left side of the HSI.
ALT - Altitude On / Off Toggle
Altitude mode will set the selected altitude,
which is tuned using the ALT knob. Your
selected altitude is shown in blue at the top of
the altitude indicator strip. You must have this
on if you wish to maintain an altitude set.
NAV - Navigation Mode On / Off Toggle
If you have a flight path set, the aircraft will
follow that navigation route set if this is on.
VNV - Vertical Navigation On / Off Toggle
If this is on, your aircraft will climb and descend
based on the data in your flight plan to those
selected altitudes.
APR - Approach On / Off Toggle
If an approach is programmed in, then the
aircraft will follow the approach pattern.
BC - Backcourse On / Off Toggle
Used when you’re approaching a runway with
an ILS approach.
VS - Vertical Speed On / Off Toggle
Climb or descend the aircraft based on a
selected vertical speed.
FLC - Flight Level Change On / Off Toggle NOSE UP / DN - Nose Up or Down On / Off
Toggle
Change your altitude (set by the ALT knob)
based on your current speed. This will Climb or descend based on the nose profile
automatically climb or descend at a rate best you wish to maintain. This gives you even
suited to maintain the current speed. greater control over your climb or descent
rates. You need to use this to adjust your VS
speed.

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As you continue towards ESC, set up some
autopilot functions so you can spend time
adoring the views outside without worrying
about the flying aspect.

1 - Flight Director
Turn on the Flight Director. This will enable the
autopilot to know exactly where you need the
aircraft to head.

2 - Set the Altitude


You want to maintain your altitude of 5,500ft.
Set the altitude using the ALT knob. The outer
knob handles the HUNDREDS of feet, whilst
the inner knob handles the THOUSANDS.

Providing you are at 5,500ft, click the altitude


hold mode to on and your aircraft will
automatically trim itself to maintain that
altitude.

3 - Set the course


As you have already established a flight plan,
your G1000 will already have a route loaded
in. Clicking on NAV will automatically enable
your aircraft to follow the flight director to stay
on course for the next waypoint. In our case, it
is ESC. Let go of the controls and watch your
plane manoeuvre itself to stay on track.

With these things set, your autopilot will


now handle the rest.

Climb to 6,500ft
As you continue your plan towards ESC,
you will notice that there are numerous tall
mountains in the area. Whilst 5,500ft is a safe
altitude, now is a good time to practice using
the G1000 autopilot to climb another 1,000ft.
Using what you have learned so far in this
guide, set a new altitude to 6,500ft and use
FLC to climb. You should aim to maintain a
speed of 100-110 knots.

Remember to reapply your prop mixture and


throttle to ensure your aircraft and climb
whilst maintaining speed.

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Instructions for flight simulation use only. Not to be used for real-world flying.
Next Stop: Toncontin Airport (MHTG)
You should soon be approaching the ESC
waypoint. If you have your autopilot set to nav,
you will find your aircraft will continue to fly
towards it and make a left turn towards your
next waypoint; Toncontin International Airport
(MHTG).

The airport is approximately 30nm away from


the ESC waypoint and should give you plenty
of time to consider your descent.

Approximately 13nm from MHTG, change


your altitude to 4,300ft. This will put you
approximately 1,000ft above the elevation of
the airport itself. Select VS and adjust your
vertical speed to -500 foot per minute. This will
place you approximately 5nm away from the
airport once you reach 4,300 providing you
maintain 100 knots.

As you approach the airport, continue following


the navigation set by the autopilot. Once you
are 1nm away, disengage the autopilot so
you can continue hand-flying the rest of the
approach.

Overfly the airport by 1nm and then enter a


left-hand circuit for runway 20. Continue using
the primary flight display on the G1000 for
information such as your speed and altitude
to continue a stable approach and landing, as
you have learned in past lessons.

Whilst Toncontin Airport features an ILS


approach, we will leave that tutorial for another
time and another aircraft. However, you
should now be confident to play around with
the features of the G1000 and it’s functionality.

Congratulations, you have successfully used


the G1000 to navigate from one airport
to another, whilst using the autopilot
functionality to assist.

There is still much more to learn and discover


with the Garmin G1000 so now that you know
the basics, you should easily be able to discover
so much more.

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TBM 930 TUTORIAL FLIGHT
Getting Your Hands on Something More
Powerful
The TBM 930 is a powerful, fast and highly
versatile aircraft that provides pilots and
passengers with an unprecedented level of
comfort in a single-engine aircraft. Despite
the single-engine, it can easily reach speeds of
611km/h and fly over 1700nm at high altitudes.
This powerful and fun aircraft is a joy to fly in
the new simulator but does take some practice
to get used to. Standard

TBM 930
In this tutorial series, this guide is going to
provide you with the details to get you up and
running and start to get a little more detailed The TBM 930 is an upgraded
about charts, navigation planning and so TBM 900 with a Garmin G3000
forth. Our tutorial flights are designed to give touchscreen avionics suite.
newcomers and serious simmers a taste of While the TBM sees most of
the aircraft and enough knowledge to build its use in private and charter
confidence to take the aircraft out on your environments, the French
own. Government also uses the
TBM because of the versatility
the aircraft offers.
In this tutorial, for the TBM 930, this guide will
cover the following:
Facts and Figures
Max Take-Off Weight

• Basic Flight Planning (using SkyVector) 3,354kg

• Cold and Dark Start-Up Maximum Passengers


6
• Following and Completing Checklists
• Programming a Route Max Altitude
31,000ft
• Push Back and Start-Up
Range
• Autopilot Capabilities 1,730nm
• Using VOR for Navigation
Cruise Speed
• First Look at Airport Charts 330 KTAS / 611 km/h

• Using the G3000 First Flew


19th April 2016

As you can see, there’s still plenty to learn even


with a single-piston aircraft. Flying Tips

SETTING YOUR EXPECTATIONS In the real-world, it would cost


you over $4 million USD to
purchase the TBM 930.
This tutorial has been created to support
people with their flight simulation
experience. It has been cross-checked
by numerous testers, but is not endorsed
by a real-world TBM pilot. The scope of
this tutorial is to provide enough detail
to complete an A-B flight with plenty of
room for self-learning and teaching.

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Instructions for flight simulation use only. Not to be used for real-world flying.
PART 1 - Flight Planning
Good morning, and welcome to your new
aircraft. The TBM 930 is a fast, ambitious and
exciting aircraft that requires planning and for
you to always be thinking 3 steps ahead. If you
don’t, then the aircraft will quickly punish you
for it.

In our tutorial flight today, you are going to


embark on a relatively short 115nm flight from
Telluride Airport (KTEX) to Aspen Airport
(KASE).

To start, load up the flight simulator and set-


up your flight with the following details:

Departure Airport: Telluride Airport (KTEX)


Parking 9
Arrival Airport: Aspen Airport (KASE)
Local Time: 07:00am
Weather Conditions: Scattered Cloud
Multiplayer: Off
Air Traffic: Off

You’ll be taking yourself and 4 other VIPs to


Aspen Airport in this virtual scenario.

Total flight time is expected to be 30 minutes.

Before you then click ‘Fly’, click on ‘Nav Log’


and adjust the cruise altitude to be 16,000ft.
This is crucial as you’ll be flying in an area with
plenty of tall mountains and high terrain so we
want to avoid those at all costs.

With that complete, click on ‘Fly’ and let


the simulator load up your plan. You will be
dropped into the simulator powered down
with the early morning sun shining on your
aircraft.

Before you start bringing life to your aircraft,


you will need to do a little bit more flight
planning to ensure this journey goes nice a
smooth.

You will be a using flight planning tool


SkyVector (website) to help you with this.

Open SkyVector Here


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PART 1 CONTINUED - SkyVector

For the newcomers to the world of flight


simulation, you may never have previously
heard of SkyVector. In summary, SkyVector is
a free online flight planning tool that assists
pilots in navigating numerous parts of the
world.

Using the tool enables pilots and virtual pilots


the ability to put in data to plot out their route.
This type of functionality is embedded with
the new flight simulator, but SkyVector goes
beyond the in-built functionality by providing
even more data to assist.

In this tutorial, you’re going to use SkyVector


to help you find nearby ‘Very high-frequency
Omni-directional Range’ (VOR) systems to
guide you from Telluride to Aspen. Navigating
between VORs is a commonly used practice
when flying these types of jets and the built-
in G3000 makes using this navigation aid
easier than ever. Later on in this tutorial, this
guide will show you how VORs work and their
use, but for now, you need to head over to
SkyVector to get some important data.

Plotting Our Route In SkyVector

First plot your route within SkyVector. From the


top-left box, start by inputting the departure
and arrival details using the ICAO codes. Once
done, hitting enter will automatically zoom
into the area and plot a single magenta line
between Telluride and Aspen.

When it comes to flight planning, many


pilots or routes route between waypoints or
other key points to ensure that traffic can
flow smoothly. In our case, we’re going to fly
between numerous VORs to ensure you make
it to Aspen as safely as possible. Of course, this
is a simulator and you can fly direct, but flying
between VORs is another technique to add to
your collection of skills.

In this tutorial you will be flying to the Blue


Mesa ‘HBU’ VOR, which sits just north-east of
Telluride.

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Instructions for flight simulation use only. Not to be used for real-world flying.
To add the VOR waypoint to your routing in
SkyVector, you will need to input the data
into the ‘Flight Plan’ box. After the grey arrow,
type in ‘HBU’. Press enter and the map will
automatically populate the VOR into your plan
between Telluride and Aspen.

Why Is This Important?

In theory, you can plot the same route in the


simulator using very similar methods, but
using tools such as SkyVector is important for
a few reasons:

1. It contains the VOR radio details (which


we’ll need in the aircraft).
2. It enables us to see the nearby terrain and
any considerations you need to take.
3. You can use the data from plotting our
route to find out our course data.

VOR Details
You need to make a note of the VOR frequency
and details so you can take that information
into the flight simulator.

As you can see from SkyVector, the VOR


frequency is 114.90. This is made clear from
the chart on SkyVector. Keep a note of this (or
keep this guide to hand).

Considerations
Another useful function of SkyVector is
the ability to give you an idea of other
considerations you need to take. Taking off
from Telluride Airport, you will already be
at 9000ft above sea level and amongst the
mountains. For any pilot taking off at the
airport, appropriate clearance must be made
to get past the mountainous terrain. With
SkyVector, you can see what’s around you,
what obstacles you may face and also see the
height of the terrain.

You can get an idea of the height of these


mountains using the visual charts provided
on SkyVector. The darker the shade of brown,
the taller the terrain. The height of many of the
peaks are then documented in bold numbers
and is measured in feet.

Using SkyVector, have a scan of your current


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Routing Away from Danger
Now that you are aware of some of the dangers
in the area of the airport you’re flying to, you
now need to add a little bit more detail to help
ensure you avoid any complications.

Being prepared now will prepare you for your


flight. You’ll soon discover that a lot of pilot’s
time is spent planning and being ready for any
eventuality.

With this in mind, you are going to plot an


additional two waypoints to ensure you can
complete this flight safely and successfully.

New Waypoint One: After Take-Off

If you’ve looked carefully at the SkyVector


map, you will have noticed that Telluride
is surrounded by extremely tall terrain. To
ensure you avoid this comfortably, after take-
off, you are you going to fly 8nm straight
out from departure as you climb above the
mountains. To add this waypoint, right-click
on the SkyVector map just under Placerville. A
new menu will pop up; simply click on ‘Plan’
next to the GPS coordinates. This will add the
waypoint to your plan.

However, you will notice things go a little


wrong and you will have to move the VOR
waypoint ‘HBU’ to after this new waypoint.

You now have a visual representation of the


route we’re going to take, whilst safely avoiding
the mountains. With all this data, you can now
download the ‘Nav Log’ data to understand
the route a lot better and get the important
course data to ensure you fly correctly towards
the ‘HBU’ VOR.

The ‘Nav Log’ button is located on the bottom-


right of the flight plan box on SkyVector.

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Instructions for flight simulation use only. Not to be used for real-world flying.
Using This Nav Log Data

The Nav Log is full of useful information for


pilots when plotting their route. For you, you
just need to extract the information on the
course you need to set in the aircraft to fly to
the VOR on our plan.

Looking at the above information, after you


have flown the initial take-off route, you will
need to turn right heading 061 to follow a
course that will take you to the ‘HBU’ VOR. There
may be some variations on this depending
on where you put the data on the SkyVector
map. If there is some difference between your
output and the above, that’s okay (give or take
10 degrees either side).

With all of this data now at our disposal and


a good visual of our route, head back to the
simulator as you’re now going to input this
information into your aircraft via the G3000.

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PART 2 - Cold and Dark Set-Up
Back in the aircraft within the simulator, it’s
time to get the plane warmed up and ready for
you to input some of the data we discovered in
the first step.

Using the Checklist System to Power Up

Learning any new aircraft can be a challenge,


but the integrated checklist system will help
you to make that process easier. Hopefully, you
remember the tutorial on using the integrated
checklist system from earlier. Throughout this
tutorial, you should use this to assist in finding
specific switches, levers and buttons you will
need to operate in the TBM 930 to complete
a successful flight from cold and dark to
shutdown.

You will notice that your aircraft is currently in


a state known as “cold and dark”. This means
you have no power, and more importantly, no
way to warm up the cold cockpit. You will go
through the checklist to start changing this
and breath life into the beautiful cockpit.

Start by pulling up the integrated checklist and


choose the ‘Inside Inspection’ checklist and
start ticking off the items. It is worth noting
that everything in the cockpit you will need to
interact with can be done with the mouse, but
feel free to refer to the key combinations for
some shortcut keys.

After you completed the ‘Inside Inspection’


checklist, move straight to the ‘Before Starting
Engine’ checklist to get some power to your
plane and also to have the G3000 equipment
switch on.

Use this time also to have a look around the


cockpit and discover some functionality. You
can use the references on page from earlier to
assist you further.

TOP TIP
Use the ‘quick view’ button (the eye) to quickly
show which part of the aircraft the checklist is
reffering to. This makes finding small buttons
much easier.

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Instructions for flight simulation use only. Not to be used for real-world flying.
PART 3 - Programming Your Route
With the aircraft powered up, you can have a
look at programming your route up to Aspen
Airport. All of the programming will be done
via the G3000 equipment and the touchpad
just under the central screen.

The Garmin G3000 is a more sophisticated


piece of software compared to the G1000
covered in the previous tutorial (page here), but
carries a lot of familiar look and functionality.
This tutorial assumes you are comfortable with
some of the terminology and functionality of
the G1000 to assist you with programming the
route in the G3000 within the TBM 930 in the
simulator.

Setting Up the VOR

As mentioned in the first part of this tutorial,


you’re going to use a VOR to help you navigate
to Aspen Airport. As you initially loaded the
simulator with a basic flight plan (from Telluride
to Aspen), your G3000 will show you a direct
GPS route already in the system. However, you
will want to program in the ‘HBU’ VOR.
1
To accomplish this, first, click on the softkey
corresponding to ‘NAV COM’ on the lower
touchscreen display. This will showcase a series
of communication frequencies. You’re looking
for a way to change our navigation frequencies
and to access this you will need to select ‘Audio
& Radios’ from the selection. From here, you
will see NAV1 and NAV2 information, which is
exactly what you want to change.

Remember the VOR frequency you noted


earlier on? Input this information on both NAV1
using the same display. Clicking on the area
with the frequencies will bring up a new input
page; simply enter the correct data. Once
done, on the upper knob (1), click and hold the
central button for a few seconds whilst the
standby frequency (114.90) becomes active.
2
Your new VOR waypoint will become active in
your system and the PFD will display the new
details.

Important: You may need to change the ‘Active


Nav’ to VOR1/NAV1 to display the information
correctly by using the softkey on the PFD (2).

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What About the Other Waypoint?
The other waypoint you created on SkyVector
was used for two purposes:

The first was to create a visual representation


for you to have a better idea of your flight
route. The second was to give you the data you
needed to input course information to direct
you to your VOR after takeoff, ensuring that
you cleared the nearby mountains.

Setting up the course using the autopilot


functionality will be key to ensuring you
remain on course.

PART 4 - Setting Up the Autopilot

When you are ready, use the following


information to set up the autopilot accurately.
You will be able to make the adjustments
using the autopilot panel and see the results
on your PFD.

Altitude: 16,000ft
Course: 300 Degrees
Heading: 274 (runway heading)

Once this is set-up, ensure that your flight


director (FD) is switched on along with the yaw
damper (YD). Do not switch on the autopilot
at this point.

You have now set up the initial autopilot


settings, along with programming some of
the route we’ll be taking to get us to Aspen
Airport.

When you’re ready, call up the ATC panel and


get the latest weather using the ATIS option.
This will give you an audible briefing of the
weather. If you set up the preset set out at the
start of the tutorial, you will learn that we are
departing on runway 27 with the winds at 8
knots coming from the west with clear and
clear skies.

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Instructions for flight simulation use only. Not to be used for real-world flying.
PART 5 - Push Back & Engine Start-Up
You are now ready to start the push back from
your parking stand and starting the single-
engine for the TBM 930. Request the push
back sequence using shortcut key SHIFT+P.
The ramp agent will start the sequence and
once you are rolling, release the parking brake.
After you have pushed back, you will need
to tell the rampy to stop. You can do this by
pressing SHIFT+P a second time. Once the tug
has been disconnected, reapply the parking
brake.

Note: You will get an audible warning tone


in the cockpit with the parking brake set
again. Simply hit “Master Warning” to stop
the warning sound.

Once you’re in place, open up the interactive


checklist system again and run through the
checklist in order, ensuring that you follow the
instructions carefully.

During our testing, we noted some oddities


which didn’t follow the checklist as hoped. Here
is what we found and what we recommend
when starting the engines.

Starting the Engine


When you start the engine, wait until the N1
reaches 13% before you move the throttle from
3
‘Cut Off’ to lo-feather.

Moving the throttle


It is a bit sensitive with the mouse so try moving
the camera around to get a better angle (3).

Moving From Lo to Hi Feathering


4
The checklist doesn’t tell you to move the
throttle from lo to hi feathering during the
start-up sequence, but you should once the
ITT reaches the green arc.

At No More than 750 ITT


You should move the throttle from Hi feathering
to flight idle when the ITT is between 600-750.
Keeping it in Hi feathering will cause stress to
the engine and could cause it to cut out. Once
you have moved the throttle to flight idle, the
ITT should stablise to around 515 (4).

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PART 6 - Taxi, Take-Off and Climb Out
Before you start your taxi, ensure you have
completed the ‘Before Taxi’ checklist. During
our testing, feathering the engine twice during
the before taxi sequence led to the engine
cutting out if you didn’t perform the action
quick enough. Be mindful of that.

Once you are ready, contact ATC announce


your intention to taxi and proceed to follow the
taxiway A to holding point A4 for runway 27
(more details on what this means can be found
on page here). At the holding point, run the
‘Before Line Up’ checklist and then familiarise
yourself with the ‘Take Off’ checklist. 5
Taking Off
Taking off out of Telluride is interesting due to
the sloped runway and high-altitude. However,
that said, apply throttle to mostly full-power
(keep the TRQ in the green) and as you start
progressing down the runway, maintain the
centerline.

For the TBM 930, you will find you will quickly
build up speed (especially on the downhill
section of the runway). Once you reach 110
knots, gently pull back and pitch up to 10
degrees. This will generate a positive climb
and give you good performance.

POSITIVE RATE; GEAR UP


Don’t forget, once you have a positive
rate of climb, you will need to retract your
landing gear. Either use your mouse to
pull up the lever, or use shortcut key G to
perform the action.

Now that you are airbourne, continue climbing


at a rate of around 1,200ft per minute (indicate
on the VS portion of the PFD) and maintain
a speed of approximately 130 - 160 knots.
Remember to retract the flaps once you reach
115 knots.

During this time, remember to complete all of


the checklists up until ‘Before Descent’.

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Instructions for flight simulation use only. Not to be used for real-world flying.
PART 7 - Finding the VOR & Autopilot
Once you are stable in your climb out, you
can enable the autopilot to start assisting you
through the bumpy skies.

As you had previously set the cruise altitude


to 16,000ft and the runway heading, you can
simply turn on the autopilot to start assisting
you. Press the AP key on the autopilot panel
to switch it on. Now the aircraft will fly the
heading you selected earlier, however, you will
need to tell it how to continue the ascent to
16,000ft. You can choose either FLC (which will
try to maintain speed and set the rate of climb
accordingly), or you can set the vertical speed.
As you are already climbing at 1,500ft per
minute, you should select VS mode and adjust
the autopilot to match this. You can adjust the
slider with your mouse and see the results on
the PFD.

The autopilot is now set and your aircraft will


now control the pitch and heading without
any input from you. Now you can turn your
attention back to the navigation side of things.

Earlier in SkyVector, you set a waypoint for 8nm


away from the airport. By the time you have
completed all of the above tasks, your aircraft
should be that distance away from Telluride
Airport. However, the important thing to
note is your altitude compared to the terrain
around you. Based on the data from SkyVector,
the tallest terrain to your immediate north
is 10,347ft. Ideally, you will want a minimum
of 1,000ft clearance between you and the
mountain. With that in mind, once you are
above 11,500ft, you can now start making your
way towards the ‘HBU’ VOR, even if you’re not
quite 8nm away from the airport as originally
planned. Be sure to also set the CRS previously
outlined at the start of this tutorial. The
purpose of you setting the waypoint earlier
was to enable you to have plenty of time and
altitude to avoid the mountains, but now that
you are stable and above the peaks, you can
now safely make your way towards the VOR.

Using the Autopilot


As you set everything up the VOR frequency
and the course on the ground, you can simply
hit ‘NAV’ on the autopilot panel and the aircraft
will now start making a right turn towards the
VOR.

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How the VOR Autopilot Works
On the PFD, you will see in the HSI has a green
line pointing towards the east. This is your VOR
needle and will help guide you to the VOR For
you, this needle is pointing towards the ‘HBU’
VOR. You will also notice that the line is broken
up. For your plane to be on track towards the
VOR, the needle should be solid and pointing
in the same direction as your aircraft.

After you pressed the NAV button, the aircraft


will turn right and start flying on a more
northerly route. What is happening is that your
aircraft will start flying to get the VOR needle
in a solid position. This means you’re tracking
towards the VOR. As you get closer to being in
parallel to the VOR, the line will edge closer to
the centre of the needle to make it solid. Once
this happens, the aircraft will make another
right turn to now track towards the course you
set on the ground.

You are now heading to the ‘HBU’ VOR.

Adding a New Waypoint on the G3000


Tracking via the VOR frequency is useful, but
with the G3000, you have the ability to add in
waypoints on the fly.

Point your view back to the central touch


screen and click on the middle softkey to open
up the MFS home display. From here, click
on Flight Plan to see your current flight plan.
From here, click on “add enroute waypoint”
and key in ‘HBU’. You will be presented with
two options; select the top one which is the
nearest and also the correct VOR you’re now
heading to.

The ‘HBU’ VOR will appear on your navigation


display and a new magenta line will appear
marking this new waypoint. However, this
alone won’t activate the autopilot to now follow
a path that leads to the VOR and subsequently
towards Aspen Airport. To activate the autopilot
to follow your routing via the waypoint set in
the G3000, from the PFD click on the ‘Active
Nav’ softkey until it reads ‘FMS’. Just note that
you may need to press the NAV button on the
autopilot again to activate it. Your aircraft will
now follow the new route using the autopilot’s
FMS data. After you reach ‘HBU’, the plane will
turn to follow the plan towards Aspen Airport.

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Instructions for flight simulation use only. Not to be used for real-world flying.
PART 8 - Preparing for Arrival
After you have passed the ‘HBU’ VOR, you are
now on course for Aspen Airport. The airport
now sits approximately 42nm north of the VOR,
giving you about 10 minutes before you reach
the airport. Before you plan your arrival, you
should cast your mind back to the SkyVector
chart near Aspen Airport. Whilst the airport
is at a lower elevation than that of Telluride,
Aspen Airport is still surrounded heavily by
high and mountainous terrain. As such, being
careful with descent planning is crucial.

Typically, pilots will have planned all of this


beforehand on the ground, but for this
tutorial, you wanted to do things in a slightly
more logical order for how you would tackle
problems. Your next challenge is how do
you land at a challenging airport. There are
numerous tools and resources out there which
document how to approach Aspen Airport,
but for simplicity (and this tutorial is focusing
more on how to handle this aircraft) you’re
going to do something little more makeshift.
Safe, but perhaps not exactly procedural.

Head back to SkyVector (pause the sim using


the ESC key in the meantime) and look at
Aspen Airport. Just north, you will see a VOR
called Red Table (‘DBL’ / 113.00). For this flight,
you’re going to overfly Aspen Airport and
head for this VOR. This means you’re going to
fly 13nm north of the airport and then make a
turn back towards runway 15 at Aspen Airport.

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The Arrival Plan
Flying overhead Aspen Airport (KASE), you
will start your descent to 12,500ft. You should
aim to be at this altitude before you reach the
‘DBL’ VOR.

You will want to be at 120 knots at passing


‘DBL’.

Once at the ‘DBL’ VOR, you will disengage the


autopilot and make a sharp 180 degree turn
to get a visual on Aspen Airport and runway
15. Once you have established you can see
the runway, you will want to reduce speed
further to be able to drop the flaps to landing
configuration, lower the landing gear and
begin a visual descent onto the runway.

This planning and this plan should allow you


to arrive safely into Aspen Airport and give
you plenty of time to ensure you are fully
configured.

PART 9 - Configuring Your Arrival


When you’re ready, add a new enroute
waypoint into the FMS using the new VOR
data provided for ‘DBL’. You may need to
change the active waypoint, but ensure you’re
going to fly from ‘HBU’ to ‘DBL’.

Complete the ‘Before Descent’ checklist,


following each step and performing the
appropriate actions.

As you approach with Aspen Airport on your


right-hand side, pull back on the throttle to as
close to idle as possible and set the altitude
on the autopilot panel to be set to 12,500ft.
Using VS, select around 1,000ft per minute
to give you a good rate of descent whilst also
reducing your speed.

With your aircraft now in the descent, it’s time


to run through the checklist.

Continue on this path until you reach the ‘DBL’


VOR and once you have reached it, disengage
the autopilot by clicking the AP button. You
will also need to turn off the Flight Director
(FD) and the Yaw Damper (YD).

A Guide to Flight Simulator Guide | 178


Instructions for flight simulation use only. Not to be used for real-world flying.
PART 10 - Flying to the Runway
The majority of this flight has been using the
autopilot to get you from point A to point B,
but now it is time to hand-fly this beautiful
aircraft. It’s worth noting that this aircraft is fast
and slippery, so make every movement count.
The reason you started slowing down and
descending so early was to give you enough
time to make those minor corrections.

With you now passing the ‘DBL’ VOR, you


should be stable at 12,500ft. This will keep you
clear of the mountains below as you head now
towards the airport. Turn right to now head
back towards Aspen Airport, using the valley
below you as a visual guide to help you. Don’t
forget to also use your central map to help you
navigate to the airport.

As you make this turn, start to slowly bring the


throttle back to reduce power. Once you can
see your speed within the white arc (on the
PFD), lower the flaps to the LDG position and
drop the gear. Your nose will drop and adjust
the pitch slightly to ensure you don’t descend
too quickly. You should not forget there is still
plenty of high terrain in the surrounding area.
What Are PAPI Lights?
Precision Approach Path Indicator (PAPI)
When you are configured, you should have the
lights are used by pilots to help determine
runway in sight. Our testers found that you will
the altitude of the aircraft in relation to
be able to see the PAPI lights off to the left-
the runway. It’s a visual guide to help
hand side. Use this as a visual reference to help
pilots maintain the correct approach
guide you to the runway. Some other visual
path to the runway. PAPIs are usually
references you can use to help you include the
made up of 4 lights (red and white) and
roads leading to the airport and also the small
change depending on the altitude of the
village just to the base of the runway. Continue
approaching aircraft.
your descent at a steady rate, keeping a close
eye on the nearby terrain.
What do the lights mean?
When you’re able, run through the ‘Approach’ Each combination has a meaning. You
checklist. There is a ‘Short Final’ checklist but may need to adjust your approach.
this you will ignore today as you have already
completed those items (landing gear, flaps Too High
and disengaging the autopilot).
Slightly High
Continue your approach to runway 15 at Aspen
Airport and maintain an approach speed of 90
knots. On Glide Slope

Slightly Low

Too Low

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V1.95 | APR 30 2021
PART 11 - Landing and Taxi to Stand
The TBM 930 is a very slippery aircraft to handle
so be sure to use small corrective inputs to
ensure that you remain stable on your final
approach to the runway. Keep the power on
your engine until after you cross the threshold
of the runway and gently bring it back to flight
idle.

After you have touched down, let the aircraft


roll out and slowly apply some manual braking
to help ease the aircraft to a safe speed to taxi.
You should be slow enough by the time you
reach intersection A3. After you have left the
runway, and you’re happy to concentrate on
a checklist, run through the ‘Runway Clear’
checklist.

Once you are at a safe speed, make a left turn


onto the taxiway and then taxi along taxiway A
and find somewhere nice for you to park. Once
you have found a space to park, apply your
parking brake and now finally go through the
shutdown checklist.

After you have completed the ‘Shutdown’


checklist, you have successfully completed
your flight in the TBM 930 from Telluride to
Aspen Airport.

Recap - What Did You Cover?


This was an extensive tutorial covering many
aspects. Here is a recap of what was covered:

• Flight planning with SkyVector


• Understanding terrain data
• Using the checklists to power up an aircraft
• Programming a route with navaids
• Interacting with ATC and ground services
• Using navaids to fly to waypoints
• Using the autopilot to navigate
• Adding enroute waypoints
• Using an aircraft with retractable landing
gear
• Hand flying an aircraft through challenging
terrain

Congratulations and enjoy flying many


other exciting TBM 930 routes.

A Guide to Flight Simulator Guide | 180


Instructions for flight simulation use only. Not to be used for real-world flying.
A Guide to Flight Simulator | 181
V1.95 | APR 30 2021
ES
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TBM 930
COCKPIT
REFERENCE
Use this to help identify specific elements
you will use during your tutorial flight when
learning the TBM 930. Autopilot Panel

Primary Flight Display (PFD) Main Navigation Di

Lower Touch D
Landing
Gear

Parking
Deicing Systems Brake
A Guide to Flight Simulator Guide | 182
A
U
TO
A
IG
EN

FU

P
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IL
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EL
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SW

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TO
IT

M
TE

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N
R

/O
FF

isplay

Display
Pedestal Area
Below the Lower Touch Display you will find
your throttle, engine cut-off, trim control and
flaps.

A Guide to Flight Simulator | 183


V1.95 | APR 30 2021
A320NEO TUTORIAL FLIGHT
Experience a short-haul with a jet.
The Airbus A320Neo is one of the most modern
and fuel-efficient aircraft in the world and is
used by airlines around the world. The aircraft
is incredibly popular thanks to the new fuel-
efficient nature of the sharklets and the new
engines.

In this tutorial, you will learn the very basics of


taking the A320Neo from point A to point B. In
Standard
this tutorial, you will go through the following:
Airbus A320Neo
• Setting up your flight
• Loading up the aircraft from cold & dark The latest from Toulouse, the
A320 Neo is the latest addition
• Engines, taxi and take-off to the A320 family with
• Climb to cruise new and improved engines
and sharklets as standard.
• Cruise Using modern Fly-By-Wire
• Descent and arrival technology, this is the perfect
• Landing and taxiing to stand aircraft to start your jet flying
experience.
• Shutting down

Facts and Figures


As a pre-requisite to this tutorial, you should
Max Take-Off Weight
first understand the basics of the simulator, 79,000kg
how to interact with ATC and also manoeuvring
around airports. Below is a list of areas which Maximum Passengers

you should be aware of before taking part in 195


this tutorial:
Max Altitude
39,800ft

• ATC Interaction Range


3,500nm
• Airport manoeuvring
• Checklists Cruise Speed
455 KTAS / Mach 0.78
• Flight Training
First Flew
25th September 2014
You should also have some experience flying
various aircraft such as the TBM 930.
Did you know?

TAKE NOTE: This tutorial will give you a According to a survey


run-through of flying from A to B with the undertaken by FPG Amentum
Airbus A320Neo. It is by no means a true- in 2018, the NEO equipped
to-life representation on how to operate A320s are 11-12% more fuel
the aircraft. There are also some limits on efficient than their original
what the simulator allows you to do. This counterparts.
guide will give you enough information
for you to complete your own learning
in the future. This is a basic tutorial with
more advanced learning coming soon.

A Guide to Flight Simulator Guide | 184


Instructions for flight simulation use only. Not to be used for real-world flying.
PART 1 - Setting Up Your Flight
Welcome to the start of the next step
in your virtual career. Flying a large jet
such as the A320Neo is both exciting
and daunting at the same time.

Despite its size, flying this aircraft will likely


be a lot easier than those smaller aircraft
thanks to its big wings, large engines
and the robust autopilot capabilities.

That said, piloting such an expensive aircraft


with hundreds of people onboard will mean
you need to ensure you do everything perfectly
to ensure you have a safe and smooth flight.

Today, you are flying a loaded A320Neo from


busy San Francisco International Airport
(KSFO) to Seattle Tacoma Airport (KSEA)
transporting hundreds of business travellers
home for the weekend.

From the world map page, you should start by


programming in the following flight route.

Departure Airport: San Francisco Intl’ (KSFO)


Any Parking Stand
Arrival Airport: Seattle Tacoma Airport (KSEA)
Local Time: 09:00am
Weather Conditions: Scattered Cloud
Multiplayer: Off
Air Traffic: Off

Before you hit ‘Fly Now’, you’re going to use


the built-in flight planning tool to plan a high-
altitude route using accurate waypoints and
data. On the world map page, just under your
aircraft selector, you will need to select ‘IFR
(High-altitude airways)’. This will plot a course
from KSFO to KSEA. However, you are then
going to want to add a Standard Instrument
Departure (SID) and a Standard Instrument
Arrival to the route. You can add this from
under the FROM and TO airport selection.

In this scenario, you will need to choose the


SFO4 28R departure and the OLM2 34C arrival.
In the real-world, an airline’s operations team
will do the planning for you, but today, you will
do it yourself. Sometimes ATC can adjust the
SID and STAR. Learning more about SIDs and
STARs will come later, but for now, load up the
flight with your new route.
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V1.95 | APR 30 2021
FUEL BUTTO

Aircraft
Lighting

A320NEO
COCKPIT
REFERENCE
Use this to help identify specific elements
that you will use during your tutorial flight
when learning the Airbus A320Neo.

NOTE: THIS IS A BASIC OVERVIEW OF THE


FUNCTIONS YOU’LL PRIMARILY USE DURING
THIS TUTORIAL FLIGHT.

Autopilot Panel

Primary Navigation Electronic


Centralised
Flight Display Display Aircraft
(PFD) (ND) Monitor
(ECAM)

Multi
Function
Control and
Display Unit
(MCDU)
A Guide to Flight Simulator Guide | 186
ONS (ABOVE)

APU

Pedestal Area
Below you will find your throttle, engine cut-off,
trim control, spoilers and flaps.

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V1.95 | APR 30 2021
PART 2 - Loading Up the Aircraft
When you first load the aircraft at your gate
of choice, your aircraft will be in a cold and
dark state. With all the displays off and a silent
atmosphere, it will be your job as the pilot in
command to turn everything on.

Your first job will be to enable the external


power to be used to generate the energy to
your aircraft. You can turn this on by pressing
the EXT PWR from the overhead panel. Once
you have pressed that, the aircraft will slowly
wake up with all your displays turning on.
After this, you will need to turn on both of the
batteries in the aircraft.

In Airbus aircraft, the philosophy is that if a


button is blank, then there is no issue. If you see
a white label on a button, it usually means you
need to make an action to rectify a potential
problem. Keep this information in mind as you
move forward.

Your aircraft is now powered up and ready for


you to continue prepping for your departure.
When you are ready, initiate your ground
services and request the baggage, catering
and jetbridge to attach to your aircraft. This
is purely optional and just to add a sense
of realism to your journey. Doing this won’t
impact your aircraft in any way, but does look
cool when you switch to an external view.

QUICK TIP: If a master warning alarm


rings in the aircraft when you enable a
jetway, simply press the MASTER WARN
button to disable to alarm and remove
the warning.

A Guide to Flight Simulator Guide | 188


Instructions for flight simulation use only. Not to be used for real-world flying.
Pre-Flight Checks
Whilst other aircraft in the flight simulator
included a detailed checklist to follow, the
current checklist included with the A320Neo
is lacking. As such, you should follow the
following points to get you started.

It’s also worth noting that many of the


buttons within the aircraft are classified as
‘INOP’. In aviation terms, this means a piece of
equipment inoperpable, but currently in the
simulator, it just means the switch or button
has no functionality. This means some items a
pilot would actually do in the aircraft is simply
not possible in this simulation.

You should begin in the overhead panel


section. Looking at the panel, you should
notice that it’s designed in three sections: left,
middle and right. Pilots will work their way
from top to bottom, starting from the left-
hand side. However, in the simulator, the left-
hand side is full of INOP items meaning you
will need to instead start in the middle section.

With power already applied to the aircraft via


the EXT PWR and having already switched on
the batteries, you will only be able to adjust
the aircraft’s lighting. You should turn on the
NAV lights to let outsiders know the aircraft is
occupied.

Unfortunately, the right-hand side panel is


also full of INOP items meaning that once
you’ve set the NAV lights to on, there is little
else for us to do at this point with the overhead
panel. You now should continue your pre-
flight checks with the main panel.

As the PFD and the ND are already turned


on, there’s nothing more for you to do here.
However, on the MCP, you will need to ensure
that the barometric pressure is set to the
correct setting. If you used the weather preset
suggested, then you will need to set this to
29.92 IN HG.

Just below the barometric pressure selector,


you will see two small buttons named Flight
Director (FD) and LS. Turn on the FD button; it
will turn green when switched on.

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Setting the Flight Plan
With the pre-flight checks for the aircraft now
complete, you now need to ensure the flight
plan is loaded into your on-board computer.
This is done from the MCDU.

Upon first look, you will see the MCDU Main


menu giving you basic aircraft information.
You will want to click on the ‘INIT’ button. This
will show you basic information such as your
FROM/TO route, flight number (FLT NBR) and
your cruise altitude (CRZ FL). One piece of
information that is missing is the COST INDEX.
For airliners, time equals money and so cost
index is used to find the balance between
speed and fuel burn. The faster you fly, the
more fuel you’ll burn. Whilst it is an interesting
subject, for this flight, you should use a COST
INDEX of 25. Type in 25 using the keys on the
MCDU and click on the key left to where is
reads COST INDEX.

As you did the flight planning before loading


up the flight, your MCDU will already be
programmed with the route you will be
flying today. If you’re a more advanced user,
you could programme your route, but as
mentioned before, this guide will focus on the
basics to get you flying from A to B. To see the
route in full, click on F-PLAN.

Using the up/down arrows, you will be able to


scroll through your planned route. Again, this
data comes from the flight planning you did
on the World Map page.

Position your view back to the ND and also


the barometric pressure dial. To the right, you
will see two white twistable switches. This
will control your ND’s range and viewpoint.
The left-side dial will adjust the viewpoint
(standard should be ARC) and to the right is
the range.

If you change the viewpoint to PLAN, you can


cycle through your entire flight route using
the up/down keys on the MCDU whilst still in
F-PLAN mode. Adjust the range and play with
this setting to experiment on how it works.
This is useful if you want to see the route path
you will be taking on your flight.

A Guide to Flight Simulator Guide | 190


Instructions for flight simulation use only. Not to be used for real-world flying.
With the route now in place and your cost
index applied, you now need to initiate the
take-off performance. On the MCDU click on
PERF.

A new page will appear and this will show you


your current take-off performance. On the
left, you will see your V1, VR and V2 speeds,
followed by your transition altitude (TRANS
ALT) and your thrust reduction/acceleration
altitudes (THR RED/ACC). As you are flying in
America, the transition altitude for this flight is
18,000ft, so go ahead and change that value.
The transition altitude is the altitude where you
will need to change the barometric pressure
from the local value (in your case currently
29.92 IN HG to a standard value (aka STD). You
will learn a little more about this after take-off
as you reach your cruise altitude. As for the
thrust reduction/acceleration, for this tutorial,
you will leave as it is.

On the right-hand side of the PERF page,


there are various other values. In this tutorial,
you will be changing the flaps (FLAPS) and
take-off temperature (FLEX TO TEMP).

You will be taking off with your aircraft flaps in


configuration 2.

Your take-off temperature should be set to 35.

The FLEX TO TEMP is a way in which pilots can


reduce the amount of thrust to the engines
to help preserve them, be better for noise
pollution and the environment. When you
tell the aircraft you want to have a take-off
temperature of 35, the aircraft will think the
outside air temperature is hotter than it is thus
reducing the amount of thrust available to
the engines. This is used when you are flying
a light-load or have a long-runway. When the
runway is wet, your aircraft is heavy or the
air temperature is already high, you may not
apply a FLEX TO TEMP. This is circumstantial,
but for this tutorial 35 is a safe temperature
to use given the relatively light-load and long
runway at San Francisco Airport.

Your take-off speeds are now set and will


automatically be added to the PFD. Your
preparation with the MCDU is now complete.

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Final Preparations and Contacting ATC
With the flight routing now programmed
and your take-off speeds confirmed, there
are just a handful of other preparations to do
before you contact ATC to request clearance
to Seattle.

Turn on both VOR needles via the toggle


switch next to the barometric dial.

Finally, above the two white dials, there are


a variety of buttons. Pressing this will cause
different data to appear on the NDA. You
can turn on airports (ARPT) to see a range
of airports in your vicinity, or try turning on
the constraints (CSTR) to see if there are any
speed or altitude restrictions on your route.
For now, you should turn on airports as a
visual reference. Position your view back to
the ND and also the barometric pressure dial.
To the right, you will see two white twistable
switches. This will control your ND’s range and
viewpoint. The left-side dial will adjust the
viewpoint (standard should be ARC) and to
the right is the range.

You are ready to contact ATC to request


clearance delivery. Open up the ATC menu and
select to TUNE SAN FRANCISCO GROUND
and click on REQUEST IFR CLEARANCE.

During the clearance delivery, you will be given


your takeoff runway (28R), your initial climb
altitude and squawk code. On the occasions
we ran the tutorial, the climb altitude varied
from 8,000ft to 10,000. The squawk code will
also differ from our example.

Your aircraft should automatically apply the


given squawk code. However, you will now
need to adjust the altitude on your autopilot
panel to read the initial climb altitude ATC
gave you. Use the scroll wheel to change this
to the assigned altitude. In our instance, it was
10,000ft.

Now that you are cleared to Seattle Airport,


you are now going to run through the before-
start checklist. Before you do, now is a good
time to stop any of the ground services (e.g.
baggage cart) and to remove the jetway.

A Guide to Flight Simulator Guide | 192


Instructions for flight simulation use only. Not to be used for real-world flying.
Before Engine Start
As mentioned before, there is a handful of
included checklists built into the aircraft. One
of those checklists is the ‘BEFORE STARTING
ENGINE’. From the in-sim menu, click on the
checklist icon and open up this particular
checklist. Some of the first items on the list we
completed to ensure we could power up the
aircraft. That said, work your way through the
checklist, using the automated view finder to
help guide you. Everything you need to do is
located on the overhead panel.

When you reach ‘Fuel Pumps’, STOP!

You do not want to yet turn the fuel pumps


on until you are ready to start your engines.
For now, close the checklist menu and open
up the ATC panel. You’re now going to request
taxi clearance to the runway.

If you have the assistance feature switched on


to show you your taxi path (we recommend
that you do for a big airport such as San
Francisco), then following your interaction
with ATC, your path will now be displayed.

With taxi clearance given, you can now


continue with the ‘BEFORE STARTING ENGINE’
checklist by turning on the fuel pumps and
also switching the beacon to ON.

Once completed, call up ATC, request pushback


and once you are moving, release the parking
brake. Continue pushing back until you are in a
comfortable position and when ready, tell the
ground crew to stop moving the aircraft. Once
they have disconnected from your aircraft. re-
apply the parking brake. You will now be ready
to start the engines.

QUICK TIP: If you’re confident, you can


start the engines during the pushback
sequence. For this tutorial, we want to
take things a step at a time.

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V1.95 | APR 30 2021
PART 3 - Engines, Taxi and Take-Off
Bring up the checklist system again and move
onto the ‘STARTING ENGINE’ checklist. Follow
the instructions using the interactive system
where needed to help you. Your thrust levers
should be in idle before starting any of the
engines.

After you have started both engines, you


will see your ECAM come alive with new
information. Your N1 should be idle at 19.5.

With both engines now confirmed to be


operational, there are a few other items
you need to complete before you taxi to the
runway.

• Complete the ‘AFTER STARTING ENGINE’


checklist.
• Your flap configuration must match what
you programmed in the MCDU. In your
case, this is config 2.
• You must put the speed brake into the
armed position. You can do this by
dragging the spoiler lever upwards with
your mouse.
• You must set your autobrake to MAX.
• You should turn on the taxi light from the
overhead panel.

With these tasks now complete, you can now


start taxiing to the runway you have been
assigned by ATC.

Slowly advance the throttles forward to give


yourself enough speed to build momentum
and use the rudder/tiller controls to turn the
aircraft. As a rule of thumb, you should keep
the yellow taxi lines between the PFD and the
ND to ensure your centre gear remains on the
taxi line. You should taxi around corners at no
more than 10 knots.

Continue taxiing to the runway. When you


approach the runway, you will need to open the
ATC menu and select TUNE SAN FRANSISCO
TOWER. Contact them when available and
request take-off clearance. Before you taxi
onto the runway, ensure that you have turned
on your STROBE light, your RWY lights and
also that you’re ready for take-off. Once you
have clearance from ATC, line up and wait on
the runway keeping as centred as possible.
A Guide to Flight Simulator Guide | 194
Instructions for flight simulation use only. Not to be used for real-world flying.
Now that you have lined up on the runway,
there are a few things to note before you
simply push the throttles forward. Remember,
it’s all in the preparation.

• Your V-speeds are on the PFD. You should


slowly rotate the nose to no more than 10
degrees pitch up once you have reached
your V2 speed. This is a heavier aircraft than
you’re used to so it’ll take a few seconds
longer to gain altitude.
• After you have established a positive rate,
you will need to bring the gear up.
• You should maintain a climb speed of
V2+20 knots.
• Once you see your speed pass the green
F on your PFD, that is indicating to you to
bring your flaps up to config 1.
• After take-off. ATC will hand you to another
controller.
• After you have passed 500ft you can
engage the autopilot (AP).

As you can see, in just a few minutes, a lot is


going on. Before take-off, we recommend that
you hand radio controls over to the AI so you
can focus on flying. This is purely optional, but
our testers found this to be the easiest way to
concentrate on more important elements of
flying.

When you are ready, slowly advanced the


throttles forward so that your N1 setting is at
50%. Once you’re happy the engines are stable,
bring the throttles forward again until they
are in the FLX/MCT position. This will ensure
the engines adhere to your FLEX TO TEMP
of 35 degrees. At this point, your engines will
be set to take-off thrust and now you need to
concentrate on keeping yourself as centred
as possible (using the rudder to assist) whilst
keeping a close eye on the speed. As you pass
V2, rotate the nose slowly and maintain your
climb.

Configure the aircraft accordingly (as per the Slowly pull back on the throttle until it sits
above bullet points) and when you’re ready, in the CL position. Your autothrottle (A/THR)
engage the autopilot and watch as your switch should be lit up green, but if not, enable
aircraft starts to climb and follow the flight it so that your throttle can be controlled
director. automatically by the aircraft.

As you pass 1,500ft, your aircraft’s PFD will start You should now be climbing to your assigned
flashing LVR CLB. This indicates you need to altitude.
change your thrust settings on the throttle.
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V1.95 | APR 30 2021
PART 4 - Climb to Cruise
You are now in the air climbing. Soon after
take-off, you will see your speed accelerate
quite sharply. As you gain speed, you will need
to bring in the flaps until you’re in a clean
configuration. As mentioned on the previous
page, as you pass the green F on the PFD, you
will need to go from flap configuration 2 to 1.
When you notice the speed tape go beyond
the green dot (small circle on the strip), you
can now fully retract your flaps.

As you continue to climb, ATC will give you


further clearance to increase your altitude.
Once you get clearance, as you did before, use
the autopilot to increase the cruise altitude.
Once you have it set to whatever clearance you
have been given, you want to push in the knob
to engage ‘managed altitude mode’. This will
now ensure your aircraft continues its climb to
the altitude set in the window.

After you have passed 10,000ft, you can now


turn off the landing, take-off and runway
lighting. Leave your strobe, beacon and
nav lights on. You will also notice that the
autopilot will increase your speed from 250
knots. Around the world, there is a limit for
aircraft (unless circumstances say otherwise)
for aircraft to maintain 250 knots or less below
10,000ft.

Earlier, you set a transition altitude in the


MCDU. After you have been cleared to pass that
particular altitude (in your case, 18,000ft), you
can set the barometric pressure to standard
(STD). You can do this by pushing the dial-in.

Continue to climb as per your instructions


from ATC. Once you reach your cruise altitude
(which should be 38,000). From here, simply
enjoy the views as you head north to Seattle.

A Guide to Flight Simulator Guide | 196


Instructions for flight simulation use only. Not to be used for real-world flying.
PART 5 - Cruise
Whilst in the simulator, you can monitor the
views outside, keep an eye on your fuel flow
and generally maintain a good overview that
nothing seems off. The simulation in this
aircraft means you can fly from A to B fine
without worrying too much about the on-
board systems.

It should take you approximately 1 hour and 30


minutes to reach Seattle so sit back and relax.

If you are handling the radios, then you will need


to acknowledge as you pass from controller to
controller as your flight progresses.

Enjoy this more quiet phase of flight as you


will start to soon have to prepare for landing.

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PART 6 - Descent and Arrival
Around 150nm from Seattle, you’re going to
want to start preparing for your arrival into
Seattle. To do this, you need to head back to
the MCDU and set a few things up.

First, you should click on the F-PLAN button to


bring up your route. For this scenario, we know
that we will be landing on runway 34C. To
ensure that this runway is set, you will need to
click on the button to the left of KSEA from the
route menu (button-left key) and then select
‘ARRIVAL’ (top-left key on the next page). A
selection of runways will appear. Select the
one that says 34C. As we had already planned
our route via the world map, our STAR will have
also automatically populated for our route
along with the transition.

With the runway now set, you need to


configure some other important data for the
aircraft via the PERF page in the MCDU.

Similar to the take-off data, you need to fill out


the information for our arrival. Starting on the
top-left, you need to set the QNH, the airport’s
arrival temperature (TEMP), the wind and
direction (MAG/WIND) and transition altitude
(TRANS ALT); whilst on the right-hand side, the
decision height (DH).

Whilst you may want to find the information


on your own, to make this tutorial easier for
you, here is the data you will need to add to
this page.

QNH - 2992
Temp - 15
Wind - 270/04
Trans Altitude - 18000
DH - 604

After you have completed all of your data


input, make a note of your VAPP speed.

Optionally, you can now use the PLAN feature


on the ND to view the arrival route you will
be taking.

A Guide to Flight Simulator Guide | 198


Instructions for flight simulation use only. Not to be used for real-world flying.
As you continue towards Seattle, ATC will
soon tell you to begin your descent towards
the airport. As you did when you climbed to
your cruise altitude, adjust the altitude in the
autopilot widow and use managed altitude
mode to start your descent towards the airport.
When your aircraft starts to descend, you will
notice a new white line with a downwards
arrow on the ND. This indicates an estimate of
when you will hit the assigned altitude in the
autopilot window.

You will notice that your engines will spool


down to IDLE. Do not touch your throttle as
you are flying with autothrottle so it will do the
hard work for you.

Continue following your route and descending


in line with ATC instructions.

You should now also set the autobrake to LOW.

A few things to remember:

• Once you pass the transition altitude


(18,000ft), you will need to change your
barometric settings to the airport’s
barometric pressure (29.92 IN HG).
• As you pass below 10,000ft, you must turn
on your landing lights.
• As you pass below 10,000ft, your aircraft
will automatically start to slow down to 250
knots.
• If you need to slow down as your aircraft is
too fast, you can use the speed brakes to
help add drag to your aircraft and slow you
down. Remember to put them back to 0%
once you have reached your desired speed.

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V1.95 | APR 30 2021
As you start to get closer to the airport, you will
start managing your speed. Approximately
30nm from the runway, reduce your speed via
the autopilot window to 210 knots. This will
keep your speed above the green dot whilst
also giving you plenty of time to configure
yourself for landing. To do this, turn the speed
knob on the autopilot panel until it reaches
210 knots. You will need to push to enable ‘AIR
SPEED MODE’. As you are using autothrottle,
the aircraft will start to reduce power to reach
your selected speed.

At this point, you should also turn on constraint


markers (CSTR) for your ND.

Remember the aircraft will be trying to reduce


speed and lose altitude so you may need to
use your speedbrake to help slow down.

When you selected the arrival in the MCDU,


you chose the ILS approach to runway 34C.
You are going to use the ILS to guide you to
the runway automatically so you can focus
on ensuring your aircraft is configured to
land safely. When you’re 15nm away from
touchdown, press the LS button (next to the
FD button) and it will light up green. You will
now notice that the PFD says ILS34C and
two purple diamonds will appear both below
and to the side of the artificial horizon. Those
purple diamonds are indicators of your aircraft
in relation to the ILS. For you to be accurately
on the path, the dismonds need to be centred
on the yellow lines at both the bottom and the
side.

ATC will soon instruct you to descend to 5,000ft


which is the final approach altitude for Seattle
Tacoma Airport (KSEA). Set your altitude to
decsend and now set your speed to 170 knots.

Watch as your speed decreases as you will


need to start applying flaps in increments. As
your speed tape falls below the green dot, you
will need to apply the first level of flaps.

To ensure that your aircraft will track the ILS,


you now need to engage the ‘LOC’ button
from the autopilot panel. This will ensure that
your aircraft finds the localiser to fly the correct
course for the runway. As the purple diamond
indicator lines up on the base of the artificial
horizon, you then engage the ‘APPR’ button so
that your aircraft follows the glideslope.
A Guide to Flight Simulator Guide | 200
Instructions for flight simulation use only. Not to be used for real-world flying.
It is worth noting that your aircraft will
automatically track the ILS towards the
runway and actually will descend below
5,000ft without you changing the altitude in
the autopilot window. Keep this as 5,000ft and
watch the aircraft follow the glideslope to the
runway.

When your aircraft is on the glideslope, lower


the landing gear and add another increment
of flaps to configuration 2. Finally, ensure that
the speed brake is armed (as you did for take-
off).

At your discretion, reduce your speed to the


VAPP speed and lower the flaps to FULL.

You should aim to have a fully configured


aircraft at least 7nm from the airport and at an
altitude of 1500ft.

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PART 7 - Landing and Taxi to Stand
With your aircraft now fully configured
and ready to land, you should be at a stable
point to be able to disengage the autopilot
and complete a manual landing. Continue
your approach ensuring you use the PFD
as guidance along with the PAPI lighting to
assist.

As you get lower to the ground, you will hear


various call-outs indicating your altitude above
the ground. Once you are approximately 20ft
above ground, the aircraft will make a new
call-out saying “RETARD, RETARD”. This is
your indication to pull the throttle back to idle.
This is also the point where you should start
your flare to bring the nose up slightly for that
smooth touchdown. Don’t pull up too much
on the stick or else you will climb back up
which is the opposite of what you want to do.
Continue losing speed and altitude until you
touch down.

Once you’re down, maintain the centerline


and watch as the autobrake kicks in to start
slowing you down.

The A320Neo is also equipped with reverse


thrust. Use the key binding (default is F2) to
activate reverse thrust. Once your aircraft
slows down to 60 knots, bring the throttles
back to idle and start applying manual braking.

When possible, vacate the runway. Providing


you still have the taxiway ribbon assistance on,
you will get a path to follow.

After you have vacated the runway, you


will need to ‘clean-up’. This is a process of
retracting the flaps, lowering the speedbrakes
and ensuring the lighting is correct.

So to ‘clean-up’:
• Retract flaps up
• Turn off landing and runway lights
• Lower speed brakes
• Turn on the APU (as you did earlier)

Continue taxiing to your parking stand


following any of the markings or guidance.

A Guide to Flight Simulator Guide | 202


Instructions for flight simulation use only. Not to be used for real-world flying.
PART 8 - Shutting Down
Once you are at the gate, apply the parking
brake and turn off both master engine
switches. Your engines will now slowly spool
down.

With that done, you can now safely turn off the
beacon light and the final taxi light. Switch off
all of the fuel pumps from the overhead panel
and reconnect to the EXT PWR.

Now that you are on the external power, you


are safe to disengage the APU.

Remember to attach the jetbridge (if you’re


at a parking stand with one), call the baggage
handlers and prepare any new catering.

With everything now complete and safely


shut down, you can say you’ve finished your
first flight in the Airbus A320Neo.

Congratulations, you’re on your way to


becoming the best virtual pilot.

NOTE FROM EDITOR: Any tutorial


teaching you how to fly any type of
aircraft is a daunting task. However, we
were keen to ensure that the guide was
easy enough to follow for newcomers,
whilst also giving experienced simmers a
chance to try out something new.

We are aware that this tutorial may not


be for everyone, but we feel it helps
cover a lot of the basics needed to help
people have a good understanding of
the fundamentals. Of course, there is still
much more to learn.

With that in mind, we are truly open to


feedback so please do reach out via our
support tools to tell us what you think.
This is still a live guide being updated
regularly so any new contributions would
be hugely appreciated if it helps support
the flight simulation community.

Visit our Support Page.

A Guide to Flight Simulator | 203


V1.95 | APR 30 2021
SNOW AND ICE
A Winter Wonderland
Whilst aircraft engines love cool conditions,
aircraft, in general, are not big fans of
snow and ice. Both types of conditions can
cause big headaches for airports, pilots and
passengers. In the new flight simulator, snow
and ice conditions are present and can have
an adverse effect on your aircraft.

Snow, when it builds on the ground, can make


manoeuvring airports even more challenging
and slow, but does provide a breathtaking
visual experience. When the snow falls from the
skies and lands on the ground in the simulator,
you will be able to watch it build-up over time
and provide a true winter wonderland.

As for the icing on an aircraft, this can be


incredibly dangerous and must be remedied
by the pilot in control as quickly and as safely
as possible. Over the next few pages, this guide
will show you how to get those picturesque
shots and also how you, as a pilot, can deal
with any ice that may build up on your aircraft.

Adding Snow To Your Simulator


There are a few ways in which you can add
snow-filled landscapes to your simulator.
The easiest way is to simply find an area in
the world where it is currently snowing and
load up the simulator there. Of course, that is
providing you are using “live weather” to inject
this data into the simulator.

Then there’s using a preset from the flight


conditions pages within the world map. By
selecting snow, you will load anywhere in the
world you choose (even in warmer locations)
snow falling from the sky and very low visibility.

If you find that the preset is not suitable for


you, or you wish to adjust it, simply use the in-
sim menu option to adjust the weather on the
fly to create your perfect scenario.

A Guide to Flight Simulator Guide | 204


Creating Your Snowy Environment
With the weather menu selected, you are able
to manipulate numerous aspects to get the
conditions just right.

To get the snow-filled environment just how


you like it, you will need to adjust mostly the
cloud values found in the weather menu. If
you chose the preset ‘Snow’ you may find that
the visibility is too low for you to really enjoy
the stunning views with the ground lit up in
white.

Start by adjusting the cloud’s coverage. From


the weather menu, click on the lowest cloud
icon (just above ground level). Four new
options will appear on the right-hand side,
with one of them being coverage. Changing
that from 100 to 0 will see an increase in
visibility.

You can further adjust the weather by clicking


on the cloud icon again and dragging it up
and down the altitude scale. This will change
the tops and bottoms of the cloud coverage.
The higher up the clouds, the more visibility
you will have.

You can continue adjusting the weather


behind the cloud’s coverage and scatter.
Clicking on the ‘Settings’ menu above the
altitude box will display even more options for
you to play around with.

You can adjust the snow depth (the greater the


number, the more snow will fill the ground)
and also the precipitation. The precipitation
is the rate at which the snow will fall. It does
need the right cloud coverage to actually fall
from the skies to create that perfect scene.

Once you’re done, you can then save the preset


and load it again any time you wish to use it.

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ICE AND AICRAFT
Preventing a Disaster
Ice and aircraft simply do not mix well. Ice
building up on the wings or fuselage can have
a huge detriment to the aerodynamics of the
aircraft. In fact, it can have catastrophic events,
especially during critical phases of flight.

Ice can build up on an aircraft during sub-zero


conditions on the ground or even whilst flying.
Typically ice forms when your aircraft flies
through moist conditions - such as clouds.

Luckily most aircraft are fitted with deicing


capabilities. These deicing tools will warm up
specific parts of the aircraft (critical surfaces)
to help prevent ice building up in the first
place, or heating it up to melt it away.

Not only can ice affect the performance of


the aircraft and the aerodynamics, but it can
also have an impact on your onboard systems.
Aircraft use a pitot tube to measure key aircraft
performance values such as airspeed and
altitude. These tubes can freeze up, and if they
do, your aircraft’s systems will no longer get
the data to tell you what your aircraft is doing.

You can see from some of the images that if the


pitot tubes freeze, your airspeed and altitude
on the PDF will drop to 0. This is obviously a
cause for concern and you will need to find a
way to rectify that situation.

If you’re flying, one of the easiest ways to avoid


any ice building up on your aircraft is to avoid
clouds. As said above, moisture in the air can
be a cause of ice on your aircraft.

However, sometimes this isn’t possible and


icing could inevitably build up anyway. To
prevent ice building up, or to help melt away
any build-up you do get, you need to use the
deicing systems on your aircraft.

A Guide to Flight Simulator Guide | 206


Various Aircraft Deicing Systems
Different aircraft have different deicing
systems and methodology. Some require you
to turn on various systems when you detect
ice, whilst others will simply be switched onto
‘AUTO’ whilst on the ground and will only
activate when the aircraft detects ice building
up.

For example, in the TBM 930, there are various


switches near the captain’s yoke which you
can turn on/off. The Airbus A320Neo however,
has specific anti-ice buttons located on the
overhead panel. If you look at the King Air’s
cockpit, you will also find there are various
options to have wing anti-ice, engine anti-ice
and even an override switch. Investigate each
aircraft at your own pace to discover how it
works and also take note of the integrated
checklist system as it will sometimes
incorporate the anti-ice methodology as part
of setting up your flight.

When To Turn On Deicing?


If you are flying an aircraft with a manual mode
to the deicing functionality, you should turn
on icing as soon as you can visually see it. You
will first notice it build up on the windscreen
and then possibly on your control surfaces.
The system in the simulator will dynamically
build it up from starting off barely noticeable
to being very in-your-face.

You may also see your airspeed and altitude


drop to 0 on the PFD, which indicates that
your pitot tubes have frozen up. This isn’t a
bug of the simulator, but actually how it would
happen in real life. If this happens, turn on
your deicing tools (in particular the pitot tube
option) and soon the ice will melt and your
instruments will give you accurate readings.

How Else to Prevent Icing Build Up?


Ice typically builds up in higher altitudes and
when you fly through moisture in the air. To
prevent icing, or to help melt it quicker, avoid
clouds and descend to lower altitudes. Find
warmer air, increase the RMP on the throttle
or increasing your airspeed are also other
effective ways to help rid your aircraft of the
icy build-up which may be having an adverse
impact on your aircraft’s performance and
handling.

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V1.95 | APR 30 2021
AIRPORT MANOEUVRING
In your journey to learn more about the world
of flight simulator, you have always started on
the runway. As this guide continues to expand,
more focus will be placed on point A to point
B flying, meaning this will include navigating
airports.

Navigating airports in flight simulator can be


easy and there are numerous tools to assist
you. Navigating an airport from the gate to
the runway means you will need to taxi across
taxiways, possibly cross active runways and
also make way for other aircraft at various
intersections.

Taxiways are made up of paths, intersections,


holding points and other aircraft specific areas.
They are each given an alphanumeric code
(not always in alphabetical order). It may seem
daunting at first, especially at larger airports,
but navigating airports is made easier in the
simulator thanks to some of the built-in tools.

After Pushback
After you have pushed back from the gate, you
will need to contact the air traffic control tower
to request clearance to taxi to the runway.
They will instruct you on the taxiway routing
you need to take. The larger the airport, the
more complex sometimes the routing can be.

In our example, we are looking to take off


out of Dubai International Airport (OMDB).
Once ATC has been contacted, they will issue
instructions on which runway you will be
taking off from and how to get there.

With complex airports, there is a lot to take in.


If you’re new to moving around airports, then,
fortunately, you can turn on some assists to
help navigate you. Press ESC to open the main
menu and then click on ‘Assist’. From there,
click on the drop down menu for Navigation
Aids and search for ‘Taxi Ribbon’.

Turning this on will give you a series of markings


in the simulator guiding you along the path
ATC gave you to help you to the runway.

A Guide to Flight Simulator Guide | 208


Taxiway Lines
When manoeuvring around the airport, you
need to keep your nosewheel on the central
yellow taxiway line. This has been done to
ensure adequate clearance from buildings
and other taxiways. Taxi slowly and carefully.

Airport Signage
Those who are looking for a bit more realism
in moving around the airport will want to use
the airport signage. Understanding these
big signs is easy once you learn some of the
basics. Whilst some of the signage may vary
from country to country and airport to airport
(depending on the use), there are some
fundamentals that will help you regardless.

Yellow Background, Black Text


This signage represents taxiways you’re about
to cross. These intersection indications give
you, as the pilot, knowledge of which taxiway
lies in which direction.

Black Background, Yellow Text


This indicates to you which taxiway you are
currently on. If you were to continue straight
at an intersection, it means you will remain on
that said taxiway.

Sometimes you may get a number following


the letter, meaning it’s likely an intersection
or holding point along a specific taxiway. The
number represents which one in a series of
intersections / holding points along that given
taxiway.

Red Background, White Text


Red is an indication that you’re entering a
critical part of the airport. These are dominant
at runway intersections and serve as a stark
reminder that you should only enter this area
if you’ve been given specific instruction to
do so. You will see the runway designator on
these taxiway signs.

Next to the signage you will also find ground


markings again reminding you this is a critical
part of the airfield. The yellow block lines.
indicate this is where you must stop if you
have yet to receive clearance to taxi onto the
runway.

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V1.95 | APR 30 2021
MULTIPLAYER
Fly Online With Friends
Now that you are ready to explore the world
on your own, this is actually the perfect time to
grab some friends and fly together.

Luckily, flying with friends in multiplayer is


super easy with the new simulator. Providing
you have their gamertag, you will be able to
add them to your friends list and get a flight
going in a matter of minutes.

We’ll talk you through each step to help get


you started.

First - Get on the Server


From the main menu, head on up to your
username in the top right hand side. Clicking
on it will show you the available servers to you.

Providing you haven’t changed anything since


installing the simulator, the sim will default
to the nearest server to you. You will see a
number (e.g. 18ms) followed by a series of bars.
These represent how quickly your internet can
interact with the server. The lower the number,
the better it is.

Leaving your simulator in automatic mode will


always hook you up to your nearest server, but
if you need to change it, this is where you would
go.

Adding Friends
Now that you’re hooked up to the right server,
it’s time to add some friends to your list. Simply
click on the “Add Friend” icon from the main
menu, enter their Gamertag and click send.

A request will be sent to them, which needs


to be accepted before you’ll be able to fly
together. If you get a request, you will recieve
a notification and you’ll have the chance to
approve or decline.

A Guide to Flight Simulator Guide | 210


Creating a Group
When it comes to online flying, you have a few
options, one of those is to create a group and/
or join a group.

Creating a group is done by clicking on your


friend’s name from your friends list and clicking
create group. This will create a virtual server that
only you and those you have requested join the
group will appear in.

In group mode, you are able to set whether you


have live traffic, AI traffic, real world weather,
pre-set weather or completely custom made
traffic and weather. If you are in a group, the
group leader (the person who makes the group)
can change the time of day and weather on-the-
fly for everyone in the group. So whether you’re
looking for a challenging approach or a calm
bush tour, the group leader can customise your
experience to suit everyone in the group.

Once the group is made, and the conditions are


set, you can then spawn into the flight simulator
and you will all see each other. If you have tags
turned on in the general settings, then you will
be able to identify who is who.

You can be completely private, in a group or take


part with the rest of the world.

Being Part of the Online World


It isn’t just creating private groups that form
part of the multiplayer options, you are also
able to join the thousands of online pilots in a
world packed full of simmers.

While you are flying online, you will have to fly


with live weather and live traffic. You will also be
able to see friends, (and others online) practicing
their landings, taking off on long-haul flights and
finding their next landing-strip.

To be part of the online world, all you have to do


is select the “Live Players” option from the main
flight conditions page and jump into any airport
around the world.

Top Tip: You must be on the same server if you


intend on flying with friends to see each other.
If you still can’t see each other, change servers
and go back to the original one. This has been
a proven fix for many.

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V1.95 | APR 30 2021
FINDING ANIMALS
Explore Wildlife
The world is full of life. Whilst there are plenty
of cities, towns and landscapes to explore,
there are also plenty of opportunities to find
wildlife within your flight simulator.

Below is a complete guide on how to find a


range of wildlife scattered around the globe in
their respective geographical locations.

From the Main Menu


Your first step is to head to the World Map. You
should be familiar with the World Map, but if
not, head to our previous pages for a rundown.

From here, you’ll be able to find wildlife, but


with animals in the simulator spread far and
wide, you should use the filter system to make
the process easier.

Finding Animal Clusters


Pressing the F key on the World Map menu
will open up the filter options. As a reminder,
these options are there to make finding areas
of the world much easier. Since we’re looking
for clusters of animals, you should turn off
most options such as cities, landmarks and
points of interest.

However, you should leave ‘Fauna’ on. As


described by the Biology Dictionary, “Fauna
is a term which refers to all of the animal life
within a specified region, time period, or both.”

With this option left on for the World Map,


finding animals is a lot easier. You will need to
zoom into the map a little closer than usual to
find them, but our handy guide on the next
page will help you identify which animals
you can find and where in the world they are
waiting for you.

Once you have found them, as with other


identifiers on the map, click and set the animal
as a departure (or arrival). You can then load
up the simulator to discover these wonderful
creatures.

A Guide to Flight Simulator Guide | 212


Biology Dictionary ‘Fauna’ Definition
What You Can Find
The world is huge and finding the clusters of animals can be
a little challenging. Below you’ll see all of the different types of
animals you can find and where in the world they are.

Top Tip: Use the ‘Smart Camera’ to be pointed in the


direction of the cluster of animals in the nearby area.
This makes finding them easier.
Geese

WHERE TO FIND THEM:


• Skadar Lake, Montenegro
• Limni Voularia, Greece

Elephants Giraffes

WHERE TO FIND THEM: WHERE TO FIND THEM:


• Bugna, Ethiopia • Dawunt, Ethiopia Black Bears
• Dessie Zuriah, Ethiopia • Blue Nile, Sudan
• Meshesha Wenz WHERE TO FIND THEM:
• Bodad (CA), USA
• Grass Lake (CA), USA
• Yosemite (CA), USA

Seagulls Flamingos

WHERE TO FIND THEM: WHERE TO FIND THEM:


• McNeil Cove (AK), USA • Cochrane, Chile Grizzly Bears
• English Bay (AK), USA • O’Higgins, Chile
• Lake Isabella (CA), USA • Lago Argentino, Argentina WHERE TO FIND THEM:
• Lake Tahoe (CA), USA • Dahlak, Massawa • Chinitna Bay (AK), USA
• Punta Arenas, Chile • Izembek (AK), USA
• Tivat & Rijeka, Montenegro • Norma Bay (AK), USA
• Syros, Greece
A Guide to Flight Simulator | 213
V1.95 | APR 30 2021
GET MAXIMUM PERFORMANCE
Whilst the new flight simulator is geared towards modern hardware, as outlined earlier in this
guide, there is still plenty of scope to improve your personal performance to get the best possible
results from your simulator. Here are some handy tips for you to get maximum performance
from your simulator. All of our tips are verified by an industry expert and an IT professional.

Before We Begin
It should be noted that these tips and tweaks
are simple, safe and generally quite common
across multiple simulators and games. Whilst
tweaking your system may result in better
performance, you should be aware that the
simulator can continue to be optimised (it
doesn’t utilise all processing cores, as an
example) and that this simulator is also built
for more powerful hardware in the future.

It is also worth noting what your specifications


are and comparing that to the recommended
components outlined by Microsoft. Tweaking
will yield some positive results, but if you’re
on low-end machines, then you may need to
consider upgrading the hardware.

That said, applying some of these tweaks


should help you boost performance. Your
mileage may vary and we’ll continue to update
the guide if and when new tweaks are found.

Up to Date Video Card Drivers


The first thing you should do is ensure that
your video card drivers are up to date. Video
card drivers link your physical hardware (your
GPU) to your computer and have specific
optimisations for games and applications
(including Microsoft Flight Simulator).

Nvidia Graphics Cards:


As of January 2021, we recommend you use
Nvidia driver 457.30 WHQL and above. This
driver has specific optimisations for Microsoft
Flight Simulator to help maximise your
performance.

AMD Graphics Cards:


The latest AMD video card driver is 20.12.2. This
driver has specific optimisations for Microsoft
Flight Simulator to help maximise your
performance.

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Clean Install of Video Card Drivers
If you already have a video card driver installed
(which is very likely), you should perform a
“Clean” install of that video card driver. Below is
a quick guide on how to uninstall your current
driver and replace it with the most up-to-date
in a “Clean” state.

Nvidia Drivers
Step 1 - Removing Old Drivers
Navigate to your ‘Add or remove programs’
menu on your Windows PC. In the search bar,
look for Nvidia, which will look for all programs
with that name. You will then see your driver.
Click on ‘Uninstall’ and follow the prompts to
uninstall the driver. This will take a few minutes
and your screen may go black a few times, but
this is normal. You will need to restart your PC
afterwards.
Note: If you already have 452.06 installed,
then you have the latest already.

Step 2 - Downloading New Drivers


If you haven’t already downloaded the new
drivers (452.06), then you will need to from
Nvidia’s website.

Select your graphics card, language, etc and


the system will find you the correct driver to
download. For the cleanest driver download,
choose the ‘GeForce Game Ready Driver -
WHQL’ version. The download will now start
and will take a few minutes depending on
your connection.

Step 3 - Installing Clean


With your new driver downloaded, you are
now able to start the process of installation.
Run the download as an Administrator on
your system.

During the installation process, a checkbox


named “Perform Clean Install” will be visible.
Ensure that this is checked. This will help
ensure any old files are deleted to prevent any
issues.

With the driver now installed, SHUT DOWN


your computer and turn it back on.

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AMD Drivers
Step 1 - Removing Old Drivers
AMD has provided a simple solution to remove
your AMD drivers. Download the AMD Cleanup
Utility from their website and run after it has
downloaded.

Follow the prompts to reboot your PC in ‘safe


mode’. Rebooting in ‘safe mode’ will give you
the best results for a smooth driver update.

After your PC has rebooted, a new prompt


will appear asking you if you wish to remove
all AMD drivers and applications. Click on ‘Yes’
and the removal process will begin. Afterwards,
shut down your PC and turn it back on.
Note: Navigate to your Windows installation
folder in your Windows Explorer folder and
if you have a folder named ‘AMD’, delete
this completely. The typical location for this
folder is “C:\AMD”

Step 2 - Downloading New Drivers


If you haven’t already downloaded the new
driver, v20.8.2, then head to the AMD website
and enter the details of your card. This will
search for the latest driver for you to install.

Click on download and start the process of


saving the driver to your PC.

Step 3 - Installing Clean


Once the new driver has downloaded, start
the file as an Administrator.

Since you have removed all the previous


folders, files and driver data in step 1, the driver
will perform a clean install. You can also click
on ‘Clean Install’ to ensure this is still the case.
Wait a few minutes for this to happen. Your
screen may flicker at this time.

With the driver now installed, SHUT DOWN


your computer and turn it back on.

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ADVANCED USERS Using DDU
The previous instructions are intended for
those unfamiliar with using PCs to remove/
install video card drivers. Those with more
advanced knowledge can also use tools such
as ‘Display Driver Uninstaller’ (DDU) to perform
the clean driver installation.

This tool will work for both Nvidia and AMD


video cards. Set up does require a little more
knowledge and experience.

Graphic Card Settings


With fresh drivers now installed, you should
now look at adjusting a few settings within
your Graphic Card Control Panel.

These settings are easy to configure and


change should you wish to revert back.

Nvidia Users
On your desktop, right-click and select ‘NVIDIA
Control Panel’ to open up a new window.

Within the Control Panel, on the left-hand


side, open ‘3D Settings’ to show a new menu
named ‘Manage 3D Settings’.

In the main menu area, you will see a new range


of options appear. Click on the tab ‘Program
Settings’ and from the drop-down menu, find
and select Microsoft Flight Simulator. Here
you will change two settings.

Power Management Mode


Scroll down to find ‘Power Management
Mode’ and change it from ‘Use global setting
(Optimal Power)’ to ‘Prefer Maximum
Performance’. This will now use the full power
of your GPU.

Texture Filtering - Quality


Find ‘Texture Filtering - Quality’ and change
it from ‘Quality’ to ‘High Performance’. These
Top Tip: If you purchased Flight Simulator
are proven to help with 3D performance in
on Steam, you won’t see the sim on Program
various games and simulators.
Settings on Nvidia Control Panel. Instead, you
can adjust these as Global values to take effect
Now click on ‘Apply’ for these to take effect. for Steam users.

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Adjusting Windows Settings
We have our video card drivers set up, so now Top Tip: If you are running any other
it’s time to ensure we are getting the most background tasks such as Nvidia
from Windows. ShadowPlay, turning this off will also
help with performance.

Not only do we want to get the best


performance from Windows, but we also want
to ensure that our processors are doing as
much work as possible to get that stutter-free
experience.

There are a handful of quick tweaks we can do


to maximise our performance.

Game Mode
We are now recommending that you turn
Game Mode OFF. This is providing you are
using the latest version of Microsoft Flight
Simulator and also Nvidia 457.30 drive and
above. This also assumes you are using
Windows 10 update 20H2 and above.

Hardware-accelerated GPU Scheduling


Similarly to Game Mode, we are now suggesting
that you turn Hardware-accelerated GPU
Scheduling to OFF.

This will improve syncing and reduces


stuttering. Again, this is providing you are using
the latest version of Microsoft Flight Simulator
and also Nvidia 457.30 drive and above. This
also assumes you are using Windows 10
update 20H2 and above.

Captures
The final change you’re going to make is to
‘Background recording’. To ensure this is ‘Off’, Did you Know? Hardware-accelerated
click on ‘Captures’ from the left-hand side to GPU scheduling is only available in
open up a new menu. Now you can turn off Windows 10 Version 2004.
‘Background recording’.

With these changes in place, now restart


your PC.

A Guide to Flight Simulator Guide | 218


Setting the Priority to High
With the video drivers now set and your
windows settings enabled to give you
maximum performance, we’re now going to
make some changes to how the simulator
runs. We want to ensure that the simulator
uses as much of the processing power we have
to give us the smoothest experience. There is
a function within Windows, which is known as
changing priority.

To do this, first load up the simulator as you


usually would. Once it starts to boot, you want
to run the Task Manager. If you’re unsure how
to open up the Task Manager, hit CTRL + ALT
+ DELETE at the same time, and then click on
‘Task Manager’ from the menu.

In Task Manager
When in Task Manager, you may only see a
basic overview. Click on ‘More Details’ to show
a lot more information. If you’re less technically
minded, don’t worry as we’ll only be touching
a handful of things here.

With the new view on display, click on the


‘Details’ tab. This will show you a list of
programs running on your PC. Scroll down to
find ‘FlightSimulator.exe’.

Now, right-click on it, hover your mouse over


‘Set priority’ and now select ‘High’. This will
now give your simulator a higher priority for
your processing power over other applications.

Why not set to Real-Time?


This has adverse effects to your system and
other functions simply need to have that
type of priority over a flight simulator. Setting
it to ‘High’ is safe and gives you improved
performance.

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RECOMMENDED SIM SETTINGS
Earlier, this guide documented some of the
key changes you could make to the simulator
to get the best performance in your simulator.

With version 1.10 of this guide, we decided


to expand upon it, which when combined
with our tweaks and tips listed on the
previous pages, will give you the maximum
performance possible on your simulator.

From any point in the simulator, click open up


the ‘Options’ menu, then ‘General’ and ensure
you are on the ‘Graphics’ tab.

Biggest Performance Impact


We have identified there there are several
settings within the new simulator that have
the biggest impact on performance. These
settings do have an effect on the overall visual
look of the simulator, but tweaking them just
enough will give you smoother performance
whilst also retaining a good looking flight
simulator.

Let us take a look at some of those that have


some of the biggest impacts on performance.

Terrain Level of Detail


This will adjust the level of detail you will
have from the terrain. The higher the setting,
the better quality you will see, but reduced
performance.

We recommend a setting no higher


than 100.

Why? Above: Terrain Level of Detail 100


Our testers and experts found this was the best Below: Terrain Level of Detail 200
balance between quality and performance.
Even if you have a PC that can have ‘Ultra’
settings, anything above 100 will degrade
performance with no added benefit for visual
quality.

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Object Level of Detail
This setting will adjust objects such as
generated buildings and other objects in
the world. The higher the setting, the better
quality you will see, but reduced performance.

We recommend a setting no higher


than 100.
Above: Object Level of Detail 100
Why? Below: Object Level of Detail 200
Our testers and experts found this was the best
balance between quality and performance.
Even if you have a PC that can have ‘Ultra’
settings, anything above 100 will degrade
performance with no added benefit for visual
quality.

Texture Supersampling
This setting adjusts the texture’s Anti-Aliasing.
Higher settings will use more VRAM, so a
modern GPU is required for higher settings. If
you use a high-res display, you can use lower
values to compensate for the increased pixel
number.

We recommend a setting no higher


than 4 x 4 (even if your GPU has loads of VRAM)

Why?
The performance benefit of a lower setting
outweighs the minor visual differences of
higher settings. Regardless of monitor size
or GPU, 4 x 4 is a good setting to balance
performance and visuals.

Shadow Maps
Shadows make the world look alive, especially
when the sun is low. This setting will adjust
the quality. The higher the number, the more
Above: Shadows @ 2048
impact it will have on performance.
Below: Shadows @ 768

We recommend a setting no higher


than 768.

Why?
When flying at altitude, our testers found the
visual quality to be little to no different than on
higher settings, but the added performance
benefit was worth it. However, you may notice
some jaggy textures a little closer to the
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Anti-Aliasing Left: TAA Right: FXAA

In simple terms, this setting smooths out the


edges within the simulator. This will enable
models and texturing to look crisp and clear
with no rough edges or ‘jaggies’.

We recommend using TAA (Temporal


Anti-Aliasing)

Why?
Whilst anti-aliasing is a huge performance
killer, you want to balance visual quality and
performance. Turning this setting any lower
than TAA resulted in better performance, but
at an expense of bad looking texturing and
modelling. Our testers preferred to cut down
on other elements whilst keeping this setting
to TAA.

Water Waves Above: Waves HIGH

This will adjust the resolution of the waves Below: Waves LOW
produced in the flight simulator. The higher
the setting, the better the quality but at a cost
to performance.

We recommend using Medium


settings.

Why?
Unless you intend on doing a lot of water-
based flying, then putting this setting to
medium will improve performance to have
little to no impact on your flying experience.
This was said by numerous testers, especially
when flying at altitude.

Depth of Field
This setting will adjust how far afield the
simulator will render and to what quality.
High values improve quality but reduce Above: Depth of Field HIGH
performance. Below: Depth of Field LOW

We recommend using Medium or High


(GPU dependant)

Why?
This felt more like eye-candy settings rather
than something that enhanced the experience.
Turning this down gave better performance
with little visual impact.

A Guide to Flight Simulator Guide | 222


Render Scaling
Render scaling is how the simulator will scale
the resolution of your simulator. So if you’re
using 1080p and render at 100, it will render
the scene at 1080p resolution. If you drop that
to 75, it will render at 75% of that resolution.
Above: Bloom On
Below: Bloom Off
We recommend using a setting of
100 for 1080p displays and 70 for 2/4K
displays.

Other Settings to Consider


Those were just some of the settings we have
adjusted to improve performance, whilst
maintaining a good looking flight simulator.

If you still find performance is not adequate


enough for you, then you should try these
other recommended settings.

Bloom
Turning off bloom saw a minor increase in
performance, but our testers did miss the
visual effect.

Reflections
Turn to medium to find a good balance
between performance and good looking
visuals.
Do Remember that these tweaks
have been tested by numerous
Texture Synthesis
people all of whom have had a varied
Turning this to medium helped add a few degree of success. You should set your
extra FPS to our performance, even in intense own expectations when it comes to
areas such as New York. performance and not always assume
you will reach the magic “60 FPS”
number we all so crave. Performance will
Trees improve over time thanks to updates to
Turning this setting to medium gave out the simulator, changes to hardware and
testers a small performance boost and little to of course, the more we learn, the more
no changes visually. we can advise of future tweaks and tips.

VSync Our commitment to you is that when


we feel there is something new that will
Our testers found that keeping this setting ‘Off’
enhance performance we will update
offered the best performance and minimised
this guide accordingly so you always
stutters.
have the best possible information to
help you maximise performance in your
new flight simulator.

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HOW TO SET UP VIRTUAL REALITY
Welcome to our guide to setting up your PC and simulator in preparation for Virtual
Reality. Sim Update II enabled simmers to explore the world in the most immersive way
possible through a wide range of compatible VR headsets. The results of virtual reality in
the simulator are incredible and need to be seen to be believed. However, to set up virtual
reality and ensure you have to a smooth performance can be a little overwhelming at first.

We hope this section of our guide will provide you with all the tools and information you need
to get set-up quickly. After you have everything set up, our performance guide will take you
through some of the tips and techniques we've discovered to give you a smooth experience.

As we familiarise ourselves with the new feature and see improvements in the simulator, we'll
update this section with additional information to help you even more.

Before We Begin
This guide assumes that you already own a
compatible headset (view them here) and have
followed your manufacturer's instructions on
installing the correct drivers and hardware
(including any controllers or camera devices).

Here are some other recommendations you


should consider before proceeding with using
virtual reality with the simulator.

We also assume you have the most up to date


version of the simulator, which comes with VR.

Video Card Drivers


We have detailed this in our Maximum
Performance section, but there is a good
understanding now of a driver which
compliments VR best.

Nvidia Graphics Cards:


The most stable Nvidia video card driver is
457.30 WHQL. This has been reported by
various users as the most stable driver for
virtual reality with the simulator.

AMD Graphics Cards:


At the current time, no specific driver was
mentioned for AMD graphic cards that provide
the best results. However, we recommend that
you download the latest driver. As of January
11th 2020, the latest driver is: 20.12.2.

A Guide to Flight Simulator Guide | 224


Understanding Your Headset Type
Fine-tuning your VR experience will depend
on how well you understand your current
headset type. Whilst all those with OpenXR
support are compatible with the simulator,
there are a few other considerations to note. In
summary, any headset that runs on Windows
Mixed Reality (WMR), Oculus and SteamVR are
all supported. Each manufacturer has their
own software to support the implementation
of VR and also feature settings you can adjust
to get optimal performance.

We will assume that you know which headset


type you own, but we will give you performance
instructions and ideas for a variety of headsets.

Obtaining VR Headset Software


Now that you know your headset type, it's time
to ensure you have the right software.

WMR owners should ensure they have


runtime 104.2012.9003 installed. You can
download the latest version of Windows Mixed
Reality from the Windows store directly to
your PC. Type "Windows Mixed Reality OpenXR
Development Tools" and download for free.

SteamVR compatible headset owners


should ensure they have the latest versions of
SteamVR. You can launch this directly from
Steam.

HTC compatible headset owners should


ensure you have downloaded the beta version
for the Vive console. Head to our resources
page to get a link.

Oculus compatible headset owners should


ensure you have the Oculus app downloaded
and installed. It's also vital that you have opted
into the Beta program and set Canal testing
to on.

With the software now on your PC with the


correct drivers, you are ready to start adjusting
some general settings to get VR performing
as best as possible on your system.

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VR PERFORMANCE SETTINGS
A Dedicated Settings Tab
Flying in virtual reality is a different experience
compared to your standard PC monitor. With
the simulator effectively having to produce
two versions of the image (one for each
screen per eye), ensuring you have optimal
performance is key to a smooth experience.

The key to having the best VR experience is


more than just a stable frame rate. It is also
about image quality and clarity.

To help users experience the best of both


worlds, the new update gives you the option
to have settings set dependant on the view
mode you're using. This means you can be
more specific with your VR settings and adjust
them without impacting your settings for
normal usage.

You can access the dedicated VR performance


settings via the settings menu by toggling the
result in the "Graphics" section.

You can adjust the "Traffic" settings for a


specific VR profile also.

Finally, from the general options setting, you


can adjust the "VR Mode" key combinations
and toggle VR mode on/off.

Your Mileage Will Vary


Whilst Virtual Reality will give you an incredible
experience, the performance requirements
are now greater than the original simulator's
requirements. This means you may need a
more powerful PC to harness the full potential
of VR and get that smooth picture quality. As
such, your mileage with performance tweaks
will vary.

If you're looking to try VR with a low-end PC,


then set your expectations now that you may
lose some of the visual quality you previously
experienced. VR is, right now at least, ideally
suited for those with more powerful hardware
and conform to at least the recommended
level of hardware for an enjoyable experience.

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Performance Settings Rationale
The simulator comes with an array of options
to help support simmers with a range of
hardware get the most from their set-ups. Our
research has shown there are various settings
which dramatically impact performance,
whilst others have marginal hits on the frame
rate. Our guide will take you through the most
performance hitting settings first followed by
those which have less of an impact.

Render Scaling
Known by many to be the most impactful on
performance. Lower settings give you better
frame rates, but also lower quality resolution
and image quality.

We recommend a setting of 100.

Please note that you should use the above


setting in conjunction with your OpenXR
software (more on that here) to give you the
most stable performance.

Volumetric Clouds
Having detailed clouds comes at a cost to
performance. This is similar to that of using a
standard display.

We recommend using Medium.

Ambient Occlusion
This setting has an impact on the lighting
engine within the simulator and has a large
impact on VR performance.

We recommend using Low.

Buildings
This setting will adjust the number of auto-
generated buildings in the simulator. It has a
relatively high impact on performance.

We recommend using Medium.

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Reflections
Similar to Ambient Occlusion, reflections can
have a big impact on performance as the
lighting engine needs to render more.

We recommend using Low.

Terrain Shadows
This setting will adjust the resolution of
shadows created by terrain. Has a large impact
especially in mountainous areas.

We recommend using 512.

Anti-Aliasing
This setting will help with ensuring edges
appear smooth and non-pixelated.

We recommend using TAA.

Light Shafts
This setting adjusts light shafts formed
because of atmospheric conditions.

We recommend using Low.

Bloom
This setting adds an effect when looking at a
light source.

We recommend using Off.

Terrain Level of Detail


This setting will enhance or reduce the
distance you can see with clarity and detail in
the simulator.

We recommend using 100.

Contact Shadows
This setting adds shadows to aircraft and
buildings.

We recommend using Low.

A Guide to Flight Simulator Guide | 228


Our Recommended Settings
We have described settings with the most
impact on performance so that you know
which ones to play with to find the sweet
spot for your PC. Below is a snapshot of the
settings we are using, along with details on
our hardware and which headset we used to
test these settings.

Graphics
Render Scaling 100
Anti-Aliasing TAA
Terrain Level of Detail 100
Terrain Vector Data Medium
Buildings Medium
Trees High
Grass And Bushes Low
Objects Level of Detail 100
Volumetric Clouds Low
Texture Resolution Ultra
Anisotropic Filtering Off
Texture Supersampling Off
Texture Synthesis Low
Water Waves Medium
Shadow Maps 768
Terrain Shadows 512
Contact Shadows Low
Windshield Effects Medium
Ambient Occlusion Low
Reflections Low
Light Shafts Low
Bloom Off
Depth of Field Off
Lens Correction Off
Lens Flare Off

Traffic
Aircraft Traffic Type Real-Time Online
Airport Life All 0
Land and Sea Traffic All 20
Generic Plane Models On
Traffic Variety Medium

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ADDITIONAL PERFORMANCE INFO
Whilst there are various settings in the
simulator you can change to better suit your
performance needs in VR, we have some
additional tips you should follow when using
the functionality in the simulator.

OpenXR Settings
Within OpenXR, you should turn on the
latest OpenXR runtime. From the "Developer
Settings" menu within the application, turn on
the runtime.

You should turn on 'Custom render scale' and


set this to 50%. This setting in combination
with the render scale in the sim set to 100
will give you the best balance between visual
quality and steady performance.

Note: This is only applicable to headsets that


use Windows Mixed Reality (WMR). If you're
using a non WMR headset and want to use
OpenXR, we have some tips on the following
page on installing the software to work with
your device.

Nvidia Settings
There are settings within the Nvidia Control
Panel which will help to give you a smoother
VR experience. By using the Nvidia Control
Panel you can ensure your graphics card can
better render the frames required for your
headset. These settings should work for all
types of headsets.

(We have listed settings you should change


and what we recommend)

Low Latency Mode On


Threaded Optimization On
Vertical Sync Fast
Virtual Reality pre-rendered frames 1

Note: We are evaluating similar performance


benefits with AMD cards. An update to this
guide will be issued once we are comfortable
sharing advice. If you're an AMD user and have
feedback to share with us, please get in touch.

A Guide to Flight Simulator Guide | 230


Note #2: Adjusting these settings will also
impact your settings when using a standard
monitor. Be sure to remember or backup your
Nvidia settings if you swap back to using a
standard display.

Windows 10 Settings
There are settings within the operating system
which we recommend you adjust.

Both Hardware-Accelerated GPU scheduling


and Game Mode should be turned off. You
can refer to our overall performance guide for
details on how to adjust these.

SteamVR Settings
Those of you who are using SteamVR, there
are some specific settings which will help
you get better image quality. Below are our
recommendations for those users.

Refresh Rate (Hz) 90


Motion Smoothing Off
Custom Resolution Multiplier 100%

How to Install OpenXR on


Non WMR Headsets.

How to Install OpenXR on Non WMR Headsets.


If you're using a non WMR headset, you follow the following steps to add OpenXR to your
headset, giving you additional options to tailor your performance settings.

1. Right-click on your Start menu and select Run.


2. Type in “regedit” (without quotations) and hit Enter. This will launch the Registry Editor.
3. Locate the following key: HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1
4. For ActiveRuntime change its value to the one that matches your platform (note: default
path is shown below):
C:\Program Files\Oculus\Support\oculus-runtime\oculus_openxr_64.json
5. Close the Registry Editor. You are now ready to enter VR with your Oculus headset.

Read more on the official support FAQ >>

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USING VR IN THE SIMULATOR
By now, you have hopefully configured your
simulator settings, VR headset and your PC to
finally experience a new level of immersion.

Accessing VR Mode
When you load up the simulator, you will be
able to access VR through specific key binding.

By default, this key combo is CTRL + TAB

This will automatically change your view point


to a VR mode, meaning you can now put your
headset on. All menus and options can be
viewed in VR.

Navigation and Interaction


At the time of publication, you are able to
interact with menus with your mouse or
keyboard assignments.

When you are in the aircraft, you are able to


interact with instruments, controls and dials
through the use of your current controls
such as a mouse, keyboard and third-party
hardware.

At the time of publication, VR handsets and


controllers are not supported by the simulator.

Flying In VR
The major difference with flying in VR is that
you are able to move your head in a 3D space
to change your viewpoint. That ultimately
means you won't need to rely on camera
controls to change your viewpoint. However,
there are some control bindings to reset your
views. This can be adjusted from the setting
menus under "VR Mode".

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ASSISTANCE OPTIONS
This flight simulator has a huge range of
assistance options available to those looking
to try new things. Here is a break down of each
of them and how they can help your simulator
experience.

Top Tip: You can change any of these


settings from within the simulator of
the main menu via the Assistance
section of the menu.

PILOTING
Take-Off Auto-Rudder
Assisted rudder to help you during the take-
off roll.
Assisted Yoke
Should you need help to keep your aircraft
straight and level with pitch and roll assistance.
Assisted Checklist
Additional options will appear on the
integrated checklist menu. Either the copilot
completes the action or verifies what you have
done is correct.
Assisted Landing
Once you are in the final approach phase of
flight, the AI will assist with the throttle, pitch,
gear and flaps in preparation for landing. You
can continue to control the aircraft and override
this setting at any time even if switched on.
Assisted Take-off
During the take-off phase of flight, the AI
will assist with the throttle, pitch, gear and
flaps. You can continue to control the aircraft
and override this setting at any time even if
switched on.
Delegate ATC to AI
Focus on flying and delegate your AI co-pilot
to handle the radio and communication
interactions with ATC.

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AIRCRAFT SYSTEMS
Automixture
Have the engine fuel mixture applied
auomatically.
Unlimited Fuel
Have no worries about the virtual fuel and fly
with unlimited fuel to fly as far as you like.
Aircraft Lights
Allow your copilot to adjust the lights
accordingly depending on time of day and
phase of flight.
Gyro Drift Autocalibration
Have the simulator automatically calibrate the
gyro during the flight. If off, you will have to do
it manually.

FAILURE & DAMAGE


Crash Damage
Turn on or off the crash detection. If you have
any significant impact with terrain, buildings
or other objects, the flight will come to an end.
Aircraft Stress Damage
Flying with excessive G-forces for a prolonged
period of time will cause your aircraft’s airframe
to break up and thus your flight will come to
an end. You can turn this option on or off.
Engine Stress Damage
Simililar to aircraft stress damage, causing
your aircraft’s engine to over-perform can
have adverse effects. If you stress the engine
too much, you will cause the flight to end.
Icing Effect
As described on page 190, icing can have an
impact on your aircraft’s ability to fly through
the air. You can either have the icing effect
purely visual or have it have an impact on the
way your aircraft handles.

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V1.95 | APR 30 2021
NAVIGATION AIDS
Route & Waypoints
Adjusts whether navigation icons are visible in
the world
Taxi Ribbon
Display a taxi path on the ground at any airport
after you have received instructions from ATC.
More details on how to taxi around airports
can be found here.
Landing Path
Visible path to demonstrate the correct glide
slope you should take to achieve a great
landing.
Smartcam Mode
Have the smart camera automatically
point in the direction of a nearby important
landmark, runway or other marker. You can
have this manually assigned to a key or move
automatically.
POI Markers
Markers to help you identify where nearby
points of interest are in relation to you (e.g. the
Space Needle).
City Markers
Markers to help you identify where nearby
cities are in relation to you (e.g. New York).
Airport Markers
Markers to help you identify where nearby
airports are in relation to you (e.g. London
Heathrow).
Fauna Markers
Markers to help you identify where nearby
fauna (animals) are in relation to you (e.g.
Elephants). You can read more on how to
discover various animals on page 198.

A Guide to Flight Simulator Guide | 236


NOTIFICATION
Piloting & Controls Notifications
Display on-screen information about the
various control inputs for the aircraft you are
flying.
Aircraft Systems
Display on-screen notifications about the
aircraft’s systems during flight. Differs
depending on the aircraft type.
Flying Tips
Have aviation terms and concepts appear
during the flight to help you when flying.
Objectives
Display on-screen notifications about the next
action you should take in the flight.
Software Tips
Display software tips during the flight in the
simulator.

USER EXPERIENCE
ATC UI Panel Open at Start
Show the ATC UI panel open during the start
of a flight.
Show Message Log in ACT Menu
Display messages from ATC in a log format so
you can revisit previous messages from ATC in
the correct panel UI.
ATC Voices
Turn on or off the ATC voices in the flight. You
will be able to interact with ATC via the text
menu option.
Checklist UI Panel Open at Start
Show the checklist UI panel open during the
start of a flight.
VFR Map UI Panel Open at Start
Show the VFR Map UI panel open during the
start of a flight.
Nav Log UI Panel Open at Start
Show the nav log UI panel open during the
start of a flight.

A Guide to Flight Simulator | 237


V1.95 | APR 30 2021
ACHIEVEMENTS
Did you know? After you have earned
a badge, you can apply it to your Pilot
Do More; Earn More Profile. Simply head to the badges
To help you get the most out of the new page in your profile, select your
simulator, there are over 40 achievements you favourites, and then select a slot to
can earn. The more you do, the more you will apply it to. Now when people view your
earn and ultimately be able to brag to your profile, they can see what badges you
friends. have earned.

Here is the complete list of achievements


available to you and how to earn them.

Challenge Accepted Look Ma, No Hands!


Complete any activity. Utilize autopilot for a total of 600 miles.

Fill ‘er Up! Light Chop


Refuel at any ground fuel station. Land at an airport where windspeeds are in
excess of 5 knots, without using any assistance.

Rubberneck On the Green


Use the Smart Cam to view a star landmark for Land on a grass runway, without using any
3 seconds, from a distance of 550 yards or less. assistance.

Mother Nature Stay on Target


Adjust the weather during a flight. Use the Instrument Landing System (ILS) to
complete a landing.

Start Me Up My Way
Manually start the Airbus A320neo’s engines, Complete a non-stop 300+ mile flight from
without using Assistance. parking to parking spot, without assistance.

By the Book Deadstick Landing


Request landing clearance from ATC at a After receiving landing clearance, switch off
towered airport, without using ATC assistance. engines and successfully land on the runway.

In The Wild Working for the Weekend


Use the Smart Cam to view animals for 3 Complete a weekly activity.
seconds, from a distance of 550 yards or less.

Service with a Smile Frequent Flyer Miles


Request each type of pre-flight Ground Service Fly from LFBD airport near Asobo Studio to
while at an appropriate airport gate. KSEA airport near Microsoft HQ.

Back-Up Plan Road Trip


Utilize pre-flight Pushback Service to move Taxi aircraft for a total distance of 100 miles.
aircraft, for a total distance of 1 mile.

Job Shadowing A Few Bumps


Create a flight plan based on a Live Traffic Land at an airport where windspeeds are in
aircraft, then fly the route without assistance. excess of 15 knots, without using any assistance.

Wheels Up, Wheels Down Short Stuff


Complete a non-stop flight of at least 300 miles Land on a runway shorter than 2,000ft, without
from take-off to landing. using any assistance or bypassing any travel.

A Guide to Flight Simulator Guide | 238


Uphill Climb Night Owl
Land on a runway that has at least a 12 degree Accumulate 50 hours of flight time at night.
incline, without using any assistance.

Fire and Ice Instrumental


Complete the Patagonia Bush Trip, without Accumulate 50 hours of IFR flight time,
using any navigation assistance. including at least one take-off and landing.

Anemoi Decathlon
Complete the Balkans Bush Trip, without using Complete 10 weekly activities.
any navigation assistance.

Goldrush Completionist
Complete the Nevada Bush Trip, without using Complete every activity.
any navigation assistance.

Tour Guide SIDs and STARs


Use the Smart Cam to view 25 star landmarks, Land at every star airport shown on the World
from a distance of 550 yards or less. Map.

Pilot Program Landmarks the Spot


Accumulate 50 hours of flight time in a single Use the Smart Cam to view 100 star landmarks,
pilot profile. from a distance of 550 yards or less.

Greased World Traveler


Complete every Landing Challenge. Land successfully at 500 different airports.

Hydroplaning Jack of All Planes


Accumulate 50 hours of flight time in rainy Complete a 300+ mile flight with every aircraft
weather. in the standard edition of Flight Simulator.

Flights of Fancy Journeyman


Complete flights of at least 300 miles using a Accumulate 500 hours of flight time in a single
prop, jet and airliner. pilot profile.

Saddle Sore Wing Commander


Complete a flight of at least 8 hours with a Accumulate 1,000 hours of flight time in a single
propeller or turbo-prop aircraft. pilot profile.

Century Club
Accumulate 100 hours of flight time in a single
pilot profile.

A Guide to Flight Simulator | 239


V1.95 | APR 30 2021
THIRD-PARTY CONTENT
Enhance Beyond the Base Simulator
Flight Simulators, across all platforms, have DEVELOPER
thrived on having talented developers create
content that goes beyond the base simulator. HIGHLIGHT
Whilst this new simulator goes above and
beyond what we’ve seen before, there is still Top-Tier Scenery Development for Flight
Simulation
plenty to improve on, for aircraft, utilities and
airports.
Orbx is the largest and most prolific scenery
developer in the flight simulation community.
SoFly has partnered with scenery developer From the start, they have focused on
Orbx to showcase the difference a third-party producing quality software and delivering
add-on can have to the flight simulator to exceptional customer service. With over 250
products in their catalogue, we are expecting
enhance the experience.
many of them to make their way to the new
flight simulator.

Default Airport vs Third-Party Airport


Orbx also has its very own convenient store
A default airport is any of the 37,000 airports called Orbx Central, which houses all your
included with the simulator. Orbx products and enables you to buy, install
and configure them through one app.

Accessing new flight simulation content


couldn’t be easier with Orbx.
London City Airport (EGLC) Comparison

DEFAULT AIRPORT ORBX ADD-ON

Buy Now From Orbx


A Guide to Flight Simulator Guide | 240
London City (Landmarks) Comparison

DEFAULT AIRPORT ORBX ADD-ON

Innsbruck Airport (LOWI) Comparison Buy Now From Orbx

HAND-CRAFTED AIRPORT ORBX ADD-ON

Buy Now From Orbx


A Guide to Flight Simulator | 241
V1.95 | APR 30 2021
DEFAULT KEY COMBINATIONS
By now you will have mastered many elements Flight Instru­ments keyboard controls
of the new flight simulator. However, with Set Altimeter - B
so much to take in, having a guide to key
combinations will be super useful to help get Toggle Autorudder - Shift + Ctrl + U
you started with the simulator. Select Airspeed Bug - Shift + Ctrl + R
Select Altitude Bug - Shift + Ctrl + Z
This is a comprehensive list of all of the default Select Heading Bug - Shift + Ctrl + H
key combinations available to you in Microsoft
Decrease Heading Bug - Ctrl + Del
Flight Simulator.
Increase Heading Bug - Ctrl + Insert
Toggle Alternate Static - Alt + S
Remember that these are the default controls
and you can change any of them at any time Set Heading Indicator - D
in the settings page.

Instru­ments and Systems keyboard controls


Menu keyboard controls Select Engine - E
Toggle Active Pause - Pause Auto Start Engine - Ctrl + E
Toggle Pause - Esc Engine Autostop - Shift + Ctrl + E
Toggle Basic Control Panel - Ctrl + C Toggle Anti Ice - H
Display Checklist - Shift + C Toggle Pitot heat - Shift + H
Help Menu - Tab Toggle Master Battery - Alt + B
Next Toolbar Panel - (.) Toggle Master Battery and Alternator - Shift + M
Previous Toolbar Panel - / Toggle Master Alternator - Alt + A
Increase Cowl Flap - Shift + Ctrl + V
Miscel­laneous keyboard controls Decrease Cowl Flap - Shift + Ctrl + C
Minus - Ctrl + Numpad plus Magneto - M
Plus - Ctrl + Numpad subtract Magnetos Both - Shift + Alt + F
Skip RTC - Backspace key Magnetos Left - Shift + Alt + S
New UI Window Mode - Right Alt Magnetos Right - Shift + Alt + D
Request Fuel - Shift + F Magnetos Start - Shift + Alt + G
Toggle Pushback - Shift + P Magnetos Off - Shift + Alt + Q
Display Map Navigation - V Toggle Master Ignition Switch - Alt + I
Display Navlog - N
Sim Rate - R Fuel keyboard controls
Toggle Delegate Control to Co-pilot (AI ) - Toggle Fuel Pump - Alt + P
Ctrl + Alt + X
Fuel Selector 1 All - Alt + W
Fuel Selector 1 Off - Ctrl + Alt + W
Toggle Fuel Dump - Shift + Ctrl + D
A FREE UPDATE for this guide will be Toggle All Fuel Valve - Alt + V
issued in the near future giving you
a visual representation of each key
combination on a keyboard to help
you even further.

A Guide to Flight Simulator Guide | 242


Control Trimming keyboard controls
Elevator Trim Up - Numpad 1
Elevator Trim Down - Numpad 7
Rudder Trim Left - Ctrl + Numpad 0
Rudder Trim Right - Ctrl + Numpad Enter
Aileron Trim Left - Ctrl + Numpad 4
Aileron Trim Right - Ctrl + Numpad 6

Power keyboard controls


Cut Throttle - F1
Decrease Throttle - F2
Increase Throttle - F3
Mixuture Lean - Shift + Ctrl + F1
Decrease Mixture - Shift + Ctrl + F2
Increase Mixture - Shift + Ctrl + F3
Mixture Rich - Shift + Ctrl + F4
Propeller Pitch Low - Ctrl + F1
Decrease Propeller Pitch - Ctrl + F2
Increase Propeller Pitch - Ctrl + F3
Propeller Pitch High - Ctrl + F4

Exterior Lights keyboard controls


Toggle Beacon Light - Alt + H
Toggle Strobes - O
Togle Nav Lights - Alt + N
Toggle Taxi Lights - Alt + J
Toggle Landing Lights - Ctrl + L
Landing Lights Up - Shift + Ctrl + Numpad 8
Langing Lights Down - Shift + Ctrl + Numpad 2
Landing Lights Left - Shift + Ctrl + Numpad 4
Landing Lights Right - Shift + Ctrl + Numpad 6
Landing Lights Home - Shift + Ctrl + Numpad 5

A Guide to Flight Simulator | 243


V1.95 | APR 30 2021
Radio keyboard controls Cockpit Camera keyboard controls
Transp­onder - T Cockpit Upper View - Space key
Com Radio - C Reset Cockpit View - Ctrl + Space key
Nav Radio - N Zoom In the Cockpit View- =
DME - F Zoom Out the Cockpit View - -
ADF - Shift + Ctrl + A Cockpit View Left - Left
VOR OBS - Shift + V Cockpit View Right - Right
Frequency Swap - X Increase View Height - Up
Set Transp­onder - Shift + Alt + W Decrease View Height - Down
Set Com 1 Standby - Shift + Alt + X Translate Cockpit View Forward - Right Alt
Com 1 Switch to Standby - Alt + U + Up

Nav 1 Swap - Shift + Ctrl + N Translate Cockpit View Backward - Right Alt
+ Down
Display ATC - Scroll Lock
Load Custom Camera number (from 0 to 9)
Decrease VOR 1 OBS - Shift + Ctrl + End - Alt + (0 to 9)
Increase VOR 1 OBS - Shift + Ctrl + Home Save Custom Camera number (from 0 to 9)
ATC Panel Choice number (from 0 to 9) - - Ctrl + Alt + (0 to 9)
(from 0 to 9) Load next custom camera - K
Increase Wheel Speed - Shift Load previous custom camera - Shift + K
Toggle Marker Sound - Ctrl + 3 Toggle Smart Camera - S
Increase Nav 1 Frequency - Shift + Ctrl + PgUp Look Up - Shift + Up
Decrease Nav 1 Frequency - Shift + Ctrl + Look Down - Shift + Down
PgDown
Look Left - Shift + Left
Look Right - Shift + Right
Secondary Control Surfaces keyboard
controls Quickview Cycle - Q

Decrease Flaps - F6 Quickview Up - Ctrl + Up

Increase Flaps - F7 Quickview Rear - Ctrl + Down

Retract Flaps - F5 Quickview Left - Ctrl + Left

Extend Flaps - F8 Quickview Right - Ctrl + Right

Toggle Spoilers - /
Camera Mode Switches keyboard controls

Camera Instru­ments keyboard controls Toggle Drone - Insert key

Next - A Cockpi­t/E­xternal View Mode - End key

Previous - Shift + A
Set Custom Smartcam Target - T
Reset Smartcam - Ctrl + F
Camera AI Player - Ctrl + Home
Select Next Point of Interest - PgUp
Next Smartcam Target - Ctrl + PgUp
Previous Smartcam Target - Ctrl + PgDown
Toggle Follow Smartcam Target - PgDown
Unset Custom Smartcam Target - Shift + T
Toggle Instrument View number (from 0 to
9) - Ctrl + (from 0 to 9)
A Guide to Flight Simulator Guide | 244
Fixed Camera keyboard controls Drone Camera keyboard controls
Next Fixed Camera - A Translate Drone Backward - S
Previous Fixed Camera - Shift + A Translate Drone Forward - W
Reset Fixed Camera - F Translate Drone Left - A
Toggle Fixed Camera number (from 0 to 9) - Translate Drone Right - D
Ctrl + Shift + (0 to 9) Translate Drone Up - R
Translate Drone Down - F
External Camera keyboard controls Top Down View - Ctrl + Space
Zoom In External View - (+) Pitch Up - Numpad 8
Zoom Out External View - (-) Pitch Down - Numpad 2
Reset External View - Ctrl + Space Roll Left - Numpad 7
External Quickview Left - Ctrl + Left Roll Right - Numpad 9
External Quickview Right - Ctrl + Right Reset Roll - Space
External Quickview Top - Ctrl + Up Yaw Left - Keypad 4
External Quickview Rear - Ctrl + Down Yaw Right - Keypad 6
Reset Target Offset - Numpad 5
Decrease Transl­ation Speed - F1
Increase Transl­ation Speed - F2
Decrease Rotation Speed - F3
Increase Rotation Speed - F4
Toggle Follow Mode - Tab
Toggle Plane Controls - C
Zoom In - Keypad +
Zoom Out - Keypad -
Toggle Depth of Field - F1
Decrease Depth of Field - F2
Increase Depth of Field - F3
Decrease Exposure - Ctrl + F2
Increase Exposure - Ctrl + F3
Toggle Autofocus - F4
Toggle Foreground Blur - F5
Attach to Next/P­revious Target - Ctrl + PgUp/
P­gDown
Lock to Next Target - T
Lock to Previous Target - Shift + T
Toggle Auto Exposure - Ctrl + F4
Toggle Lock Mode - Ctrl + Tab

Quick Tip: You can plug in almost any


game controller (Xbox, PlayStation,
Nintendo) and use this to control the
drone. We highly recommend it.

A Guide to Flight Simulator | 245


V1.95 | APR 30 2021
LIVERIES AND AIRCRAFT ADJUSTMENT
v1.95
NEW

With recent updates to the simulator, you are


now able to adjust the liveries on select aircraft,
as well as update various characteristics of
each airframe.

Liveries
Many of the default aircraft now include
the ability to select from a variety of liveries.
Liveries, for those who don't know, is simply
the "paint job" for the aircraft. For example,
airlines will paint their aircraft to represent
their branding and this is known as the livery.

For you to change the livery of your selected


aircraft, you will first need to select the aircraft
you wish to fly. From the menu on the left-
hand side, you will need to select "Liveries". This
will show you the different liveries currently
installed for the selected aircraft. Simply then
click which livery you wish to apply and then
continue planning your flight as normal.

Sim Update III added a large number of liveries


for all types of default aircraft.

Installing Custom-Made Liveries


Some talented community members have
painted a large number of custom-made
liveries for a range of aircraft, including the
default A320 Neo. To install them, you will first
need to find a file to download from any of the
freeware sources currently online.

Once you have downloaded the file, there


will often be instructions included. However,
if there isn't the most standard convention is
to install the livery through the 'Community'
folder in your simulator installation.

Simply drag and drop the folder to


the 'Community' folder. It should be
noted that your simulator should not
be running during this process. If it is,
you will need to restart the simulator.

You will now find your newly added livery in


the same area as the included ones.

A Guide to Flight Simulator Guide | 246


Customise the Flight Model
As part of Sim Update III, you are now able to
customise elements of the flight model before
each flight. The new flight model customisation
means you can adjust the wear and tear levels
of an aircraft, along with adjusting the elevator,
rudder and aileron authority.

The reason someone may want to adjust


these parameters is to closely match them
to the handling of specific aircraft as per real
life. For example, an older aircraft that has
many flying hours will likely have dirt build-
up and generally be more used than a brand
new aircraft. All of this will have an impact on
airflow and the aerodynamics of the aircraft.
These new options mean you can fine-tune
your aircraft experience to simulate an older,
more used aircraft versus something brand
new.

The authority adjustments mean you can


adjust how responsive the various flight
controls on the aircraft are.

It's worth noting that the changes to the flight


model are not persistent meaning you will
need to adjust them each time you load up a
flight.

How to Customise the Flight Model


To adjust the flight model, you will need to
head to the aircraft selection page and then
click on "Customization".

Under the ATC OPTIONS, a new section has


been added to enable you to adjust the flight
model.

Once done, you can then click on "Fly Now"


and begin your flight with the new flight
model parameters.

A Guide to Flight Simulator | 247


V1.95 | APR 30 2021
UPDATING YOUR SIMULATOR
Over time, Microsoft will update the simulator
to include patches, new features and other
vital updates. At the time of writing, the most
current version of Microsoft Flight Simulator is
version 1.8.3.0. Updating the simulator is easy,
and straight forward.

How To Update
If an update is available, when you try to
launch Microsoft Flight Simulator, you will get
a notification to tell you that a ‘mandatory
update’ is now available to you. Clicking close
will open up your Microsoft Store on your PC
and take you directly to the Microsoft Flight
Simulator page.

Once there, you will need to ensure that the


update is downloading. A progress bar will
appear above the box art to show you the
current status. You can pause or resume the
download the update at any time.

After this download is complete, you can


relaunch the simulator. Loading up the
simulator will begin the next stage of the
update process. As when you first installed
the simulator, you had to go through the
process of downloading and installing various
packages. This process will happen again
when you update the simulator.

In the case of 1.8.3.0, the update files totalled


over 15gb.

After this process is complete, you can click on


‘continue’ and enjoy the simulator, along with
the new features, as normal.

Over the course of the updates we issue to this


guide, we will cover highlights from the patch
updates.

A Guide to Flight Simulator Guide | 248


Patch #2 - Build 1.8.3.0
This patch carried a significant update for
users of the simulator. In particular, it focused
on performance improvements, changes to
the included aircraft of the simulator and
fixes for numerous bugs pointed out by the
community.

Below are some of the notable changes in this


particular update.

Performance
• Optimized cockpit screen display when
screens are not displayed on screen.
• New option available to control cockpit
screen update frequency.
• Tweaked CPU thread priorities to reduce
interruption of frame critical threads.
• Optimized loading system to reduce overall
loading times.
• Optimized heavy airport scenes impact on
CPU.

Aircraft
• General airliner AP behavior improvements.
• Various fixes to airliner systems and
avionics for the Boeing 747-8i, Boeing 787-
10 and the Airbus A320neo.

Environment and the World


• Fixed 225°/3kt issue with inconsistent wind
in game.
• Fixed issue with weather persistency on
flight restart.

Camera System
• Pilot camera position can now be saved or
reset.

Miscellaneous
• Upgraded multiplayer servers.
• Incoming ATC Azure speech has now three
different voices.
• Active pause button has been added in the
toolbar.

A Guide to Flight Simulator | 249


V1.95 | APR 30 2021
Patch #3 - Build 1.9.3.0
The focus for this build was on the introduction
to World Update I, which focused on Japan.
The new update included a free downloadable
content pack which enables you to discover six
new airports in Japan, various new cities with
3D photogrammetry and numerous other
landmarks to find. You can explore Japan freely
from the world map or take part in numerous
challenges and sight-seeing tours.

In addition, the patch brought a handful of


other quality of life improvements, of which
has been highlighted below.

Airports Added:
• LEMG – Málaga Airport
• LFLC – Clermont-Ferrand Auvergne
• PAFR – Bryant Army Airfield Heliport

Aerodynamics
• Fuel consumption updating mass problem
has fixed for some airplanes
• A plane with no fuel leak system should no
longer lead to a crash
• Aircraft gyroscopic stability can now be set
in our SDK toolset

Camera System
• Fixed visual glitch happening in camera
cuts
• Fixed wrong LOD selection when a camera
cut happens

World
• Ocean rendering has been improved
(waves scale, foam and reflections)
• Water mask has been edited to display
actual aerial image near the shore in some
areas
• Luminance has been tweaked for some
photogrammetry cities (Napoli, Darwin,
San Gorgonio, Las Vegas)
• Fixed terraforming issue which was
causing issues in KTEX airport
• Water elevation has been updated to
improve rivers (Missouri river and around
Toronto for example) and lakes (center of
Canada)

A Guide to Flight Simulator Guide | 250


A Guide to Flight Simulator | 251
V1.95 | APR 30 2021
Patch #4 - Build 1.9.5.0
This is a small patch that has improved various
elements of the simulator and addressed
a handful of problems reported by the
community. It also added brand new Navblue
navigation data as part of the ongoing support
to ensure airways, and other navigation data is
up to date.

Here are some highlights from build 1.9.5.0


which was released on October 13th 2020.

Aerodynamics
• Auto Pilot pitch oscillation has been
reduced on some planes

Activity
• Multiplayer has been deactivated in the
Japan Discovery Flight

Marketplace
• Quality of life updates for the marketplace

World
• Autogen buildings height has been
reviewed
• TIN luminance (Sendai, Takamatsu,
Tokushima, Tokyo, Utsunomiya, Yokohama)

UI
• Version history is now properly displayed in
the Marketplace and Content manager
• The multiple simultaneous downloads in
the content manager are better handled
to prevent crashes or freezes
• The packages downloaded through the
content manager should now be correctly
loaded without requiring a reboot of the
title
• The airport icons in the world map have
been slightly modified

A Guide to Flight Simulator Guide | 252


This is an image taken using the add-on Weather Preset
Pro to achieve zero visibility within the simulator.

A Guide to Flight Simulator | 253


V1.95 | APR 30 2021
Patch #5 - Build 1.10.7.0 Patch #6 - Build 1.10.1.0
Patch #5 was released on October 29th 2020. Patch #6 was released on November 10th 2020.

The patch focused on improving aircraft, the Navblue data was updated with this patch,
UI and issues with the world. This update along with changes to some of the jet aircraft
removed the need to "press any key to get found in the simulator.
started", which was seen as a huge thing by
the community.
Below are some of the key patch notes.

Below are some of the key patch notes.


Navigation
• Navblue data has been updated
Planes
• Navigation data date is now dynamically
• Improved sensitivity and twitchiness of set in the avionics
control surfaces for the Daher TBM 930,
Cessna 152, Cessna 152 Aerobat, Cessna 172
classic and Cessna 172 G1000 ATC
• Improved autopilot behavior for pitch • ATC window should now list the entire
management, altitude capture and name of approaches
stability for Cessna 208 B Grand Caravan
EX, Cessna Citation Longitude, Boeing 747- • ATC should respond to requests for
8 Intercontinental and Daher TBM 930 changing an approach into an airport
• User should now have the option to request
an IFR clearance in the air even if they have
Input a flight plan entered / loaded in their GPS
• Support for Thrustmaster TCA Quadrant • ATC should now respond to requests
Airbus Edition for changing runways while near / on
approach to an airport
UI
• Press any key to start screen is now Planes
automatically skipped at launch • The Fly-by-wire bank oscillation has been
• Option added to the Misc menu to switch fixed for the Airbus A320neo
between Metric and US standard units • The overpowered engine of the Boeing
• Cockpit tooltips can now be deactivated in 787-10 Dreamliner has been reduced
the Accessibility options menu • Fixed broken plane instruments when
• The TrackIR can be enabled/disabled in the switching to Metrics via the options menu
camera panel during flight • Fixed cockpit interactions that were either
getting mixed up or not working on 3rd
party airplanes
Weather
• All liveries should now be accessible in
• Metar data refresh issue has been fixed game and properly loaded

World Weather
• Motion blur has been added • Lightning should no longer be triggered in
• New temporal anti-aliasing (TAA) has been clear skies
implemented
• Night lighting has been improved Input
• Huge hole in Brazil has been fixed • The sensitivity curve methodology has
• Water night reflections have been added been adapted for the different inputs

A Guide to Flight Simulator Guide | 254


Patch #7 - Build 1.11.5.0 Build 1.11.7.0
Patch #6 was released on November 24th This small patch fixed some issues with third
2020. party aircraft and the cockpit interactions.

This update focused on bringing the World There was only change in the patch notes.
Update for the USA to life. There are some
other quality of life imporvements also in this
update. Performance and Stability
• Fixed crashes affecting 3rd party aircraft
cockpit interactions
Below are some of the key patch notes.

Performance and Stability


• Several crashes were fixed to improve
overall stability of the title
• Optimization on photogrammetry loading

Planes
• Fixed: Boeing 747-8 Intercontinental fuel
consumption issue
• Fixed: Airbus A320neo fuel consumption
issue
• Pipistrel Virus SW121: Fixed – Cruise speed
adjusted (previously too low) in the aircraft
selection menu
• Added visual notification on PFD when
deactivating AP

Input
• Honeycomb Bravo Throttle Quadrant
default preset has been added (GA Twin
engines configuration)
• CH Flightstick Pro default preset has been
added

Activity
• The logbook should now properly log
unfinished flights (either via return to main
menu or via landing and shutting down
the engine and Master)

UI
• The data consumption value calculation
has been fixed
• The livery name should now be correctly
displayed in the menus
• Some accuracy for the live time have been
fixed

A Guide to Flight Simulator | 255


V1.95 | APR 30 2021
Release Build 1.12.13.0 LATEST User Interface (UI)
Release 1.12.13.0 was released on December • New Content manager menu
22nd 2020. • Reactivity” and “Extremity dead zone”
parameters have been added to the device
sensitivity screen
This substantial update brought Virtual Reality,
improved live weather (snow and ice coverage) • Copilot is no longer turned on through
along with new liveries, and additional training different play sessions
missions. • Visual help has been added to highlight
instruments during tutorials
Below are some of the key patch notes. • You can now map buttons / switches
numbered higher than 30 using the Search
option in the Input box
New Content
• Scroll is now available for camera toolbar
• Virtual Reality is now available to all users panel
as a free update for all OpenXR-compliant
• In Controls Options, the profile description
headsets! Visit the VR options menu in-
of a newly plugged peripheral is now
game to enable the feature.
displayed
• Two new training missions will help you
• Performance in the marketplace has been
take off and land with the Airbus A320neo.
improved
• Live Weather is enhanced with Meteo blue
• Various accessibility issues have been fixed
data to include snow and ice coverage.
• Fixed VFR map becoming transparent
• Spotlight Event now features an Airbus
when resizing
A320neo Landing Challenge. See how well
you do after training!
• Sam and Rufus liveries for the Aviat Pitts Audio
Special S2S • Ground SFX improvements on Textron
• Aviators club livery for all 30 planes available aircrafts
in the Marketplace for free! • Kinematic sounds improvements on
• Test pilot livery for all 30 planes will be aerobatic planes
granted to all Alpha and Beta testers! • Added seatbelt & no smoking chimes in
airliners
Performance and Stability • Bug fix and polish on instruments, buttons
and flight control SFX
• Fixed an issue where standard animations
on air traffic planes could crash the game. • Fixed no audio heard when aircraft flies
over Outer marker beacon
• ATC memory footprint has been optimized

World
Navigation / ATC
• Fixed flickering clouds for some specific
• Fix choosing closed runway on the World
GPUs
map
• Fixed sun flare flickering on certain
• Fix ATC pronouncing airport name letter
occasions OR in certain situations
by letter
• Reduced density of lights on secondary
• Fix ATC giving wrong altitude if first
roads in the countryside
approach waypoint has no altitude
descriptor • Fixed taxi ribbon displayed inside the
cockpit

A Guide to Flight Simulator Guide | 256


Planes Planes - Airliners (Shared)
• Plane models update and optimization • Fixed radio frequencies not updating
• Fixing avionics / FMS validating next when changing them via the ATC window
waypoint too early when flying • Fixed old path not disappearing when
• Fixed several aircraft going back to changing flight plan in a direct-to situation
departure airport when approach is • Improved radar altitude value refresh rate
activated on G1000 • Fixed waypoints sometimes appearing
• Tweaked ground effect twice on PFD or navigation displays
• Planes can land and roll on ice • Fixed duplicate waypoints in FMC / MCDU
• Fixed warnings and alerts not resetting • Fixed various presentation and flow issues
when instruments reboot in FMC / MCDU
• Fixed monitor a frequency in COM 2 • Fixed various graphic glitches in cockpit
• Copilot behavior has been improved • Added various missing labels and stickers
in cockpits

Planes - General Aviation • Fixed various cockpit model graphic details

• Fixed various plane oscillation and • Fixed various cockpit backlight issues
overshoot AP related issues • Fixed various issues related to the FMA
• Fixed station ID visible on Garmin displays • Fixed autopilot oscillations in certain
despite being not received by aircraft conditions
• Fixed issue in Garmin avionics preventing • Fixed multiple “direct to” issues
to fly a “direct to” after deleting the current • Fixed incorrect speed trend vector behavior
flight plan
• Fixed various tooltips issues
• Cessna Citation CJ4: fixed issues with
displays not updating or freezing in certain • Fixed various issues with Mach
situations management
• Cessna Citation CJ4: fixed right engine ITT
red line badly placed
• Cessna Citation CJ4: fixed missing last leg
of a flight plan when finishing at a point of
interest
• Cessna Citation CJ4: fixed aircraft not
intercepting and tracking VOR when NAV
mode is engaged
• Cessna Citation CJ4: fixed impossibility to
turn yaw damper on
• Cessna Citation Longitude: fixed incorrect
fuel tank capacity
• Cessna Citation Longitude: tweaked thrust
settings
• Cessna Citation Longitude: fixed aircraft
empty weight and center lift
• Tweaked fuel flow and ITT for Cessna
Citation CJ4 and Longitude

A Guide to Flight Simulator | 257


V1.95 | APR 30 2021
Release Build 1.13.15.0 Planes
v1.95

• Fixed induced speed calculation bug with


NEW

Release 1.13.15.0 was released on February 16th


2021 bi propeller engines
• Fixed the plane crash detection when
landing on iced water with crash detection
This update saw the release of World Update III:
‘ON’
UK & Ireland. Along with the new scenery, the
update saw improvements to performance, • Fixed swapped screens in DA62 TestPilot
VR and specific aircraft. version
• Fixed VS Knob Turn not working on the
Airbus A320Neo
Below are some of the key patch notes.
• Improved flaps system of aircraft: Aircraft
creators can now move the wing surface’s
New Content position and camber with each flap system
• World Update III: UK & Ireland at each flap level
• Improved ground effect wing to ground
interaction system to avoid pitch dip at
Performance and Stability rotation on some aircraft
• Fixed various crashes across the title
• Fixed a specific crash while using Little Navigation
Navmap in Bush trip activities
• Latest AIRAC cycle has been integrated
and is now available
World
• Several terrain spikes have been fixed, Input
including incorrect cases of water elevation
issues • CH ECLIPSE YOKE default preset have
been added
• Water masks have been updated across
various locations in the world • Fixed Thrustmaster TCA Quadrant ENG 1+2
don’t start engines
• Reduced the frequency of water artifacts
appearing on cliffs
• Noise issue affecting clouds has been fixed

VR
• The ‘Activate/Deactivate VR’ button is
now always displayed in the main menu
(bottom left corner of the screen) when
a VR headset is plugged in. If no controls
are displayed on this button, then it means
that no controls are bound to this action.
• When the toolbar is opened, it does not
block interactions anymore with other
menus displayed in front of it.
• The cursor doesn’t jump anymore when
moving across the Options menu in the
cockpit.
• Gray boxes don’t appear anymore when
using the ‘Travel to’ feature in VR.
• After leaving VR mode, the sim window is
no longer forced on top and the player can
drag and drop any other window over it.

A Guide to Flight Simulator Guide | 258


Release Build 1.14.5.0 Displays
Release 1.14.5.0 was released on March 9th • Boeing 787-10 Dreamliner – Enhanced
2021. HUD Projection
• Airliners – Speed Trend arrow is now more
reactive and accurate
This update saw the release of Sim Update
III. This new sim update added new aircraft • Fixed some bearings indicated outside of
liveries and the ability to customise aircraft's the 0-360 range in Garmin instruments
conditions. • Fixed a bug in GNS430 and GNS530 where
the cursor did no automatically jump to
“Activate” in Direct-to page on validation of
Below are some of the key patch notes.
the entered ident when there is no ident
duplicate
New Content • Added airport ident and ILS runway name
• FSX legacy liveries on selected aircraft in GNS530 when tuning nav radio to a
localizer
• Contrails are now displayed on the player’s
aircraft (MP and AI are not supported yet) • Fixed flight director roll not working when
autopilot is not activated
• New customization menu in the World
map to further adjust the aircraft to • Added wind display in G3X Touch in PFD or
perfectly match specific real world aircraft. Splitted mode
The changes only affects the next flight • Added possibility to adjust brightness level
and they are not persistent in G3X Touch
• Added possibility to adjust brightness level
Performance and Stability in G3000

• Fixed various crashes across the title • Fixed issue in FLT files that lead to flight
plan not being loaded in instruments
• Fixed a specific crash while using the
manual cache • Fixing the display of LDA approaches
which were wrongly aligned to the runway
at the end of their path
Planes • Added option to display the fuel range in
• Corrected an issue which prevented the VS the G1000 MFD map
Wheel from working in FLC mode on the
Cessna Citation Longitude
Controls
• Disabled the autopilot which was
incorrectly set as available on the JMB VL-3 • Corrected Flaperon animation on Boeing
787-10 Dreamliner which was incorrect in
• Corrected an issue preventing the use of the air.
the VS Wheel to control the pitch on some
planes • Corrected an issue preventing the
autobrakes of the Airbus A320neo from
• Corrected an issue with the VS Knob not enabling on the Fungal mission.
properly responding to commands on the
Airbus A320neo • Fixed Beechcraft Baron G58 inoperative
rudder trim
• Prevented the autopilot from being
polluted by incorrect data when exiting
slew mode VR
• VOR/ADF Feature implemented • A ‘No binding’ icon is displayed when no
• VOR/ADF – Airbus A320neo FMA control is assigned to a VR action
Adaptability • HOTAS are now specified in the VR
• Fixed General Aviation planes displaying bindings (VR Mode page)
FMS instead of GPS • VR is now functional when HDR is enabled
• G3000 – Fixed FlightPhase & NavSource
display not showing properly

A Guide to Flight Simulator | 259


V1.95 | APR 30 2021
Release Build 1.14.6.0 Release Build 1.15.7.0 LATEST
v1.95
NEW

Release 1.14.6.0 was released on March 26th Release 1.15.7.0 was released on April 13th 2021.
2021.

This update saw the release of World Update


This update was a minor patch for the simulator IV: France and Benelux. Alongside the new
that enhanced performance at major airports. content, the simulator saw a number of fixes
and changes. Both Japanese and Dutch
localisations were also added.
Below are some of the key patch notes.

Below are some of the key patch notes.


Performance
• Performance optimizations when flying
close to large airports such as Dallas-Ft New Features
Worth (KDFW) • World Update IV: France and Benelux
• Performance optimizations of server made available via the in-sim Marketplace.
requests when in the menus and during
flight World
• Fixed reduction of tree display distance
Navdata that was caused by smaller tree sizes
• The Aeronautical Information Regulation • Water mask has been updated with latest
And Control (AIRAC) cycle is being updated locations
with new navdata.

UI
• Localization has been added for Japanese
and Dutch
• Incorrect fuel weight calculation when
switching planes in the “Weight and
Balance” screen has been fixed

Planes
• S7 Airbus A320neo livery has been added
• KLM Boeing 787-10 Dreamliner livery has
been added
• Fixed screens not turning on under rare
circumstances
• Fixed black screens for various Aviat Pitts
Special S2S liveries
• Updated Diamond DA40NG speed, ground
roll and fuel consumption

Input
• Honeycomb device 10 degrees heading
issue has been fixed

A Guide to Flight Simulator Guide | 260


Activities
• Fix sim rate speed change according to the
various activity types
• Autopilot has been fixed in the second
tutorial

Have Feedback for Microsoft?


You can pass on feedback and vote
on what issues deserve the attention
from developers to fix or change on
the official forums.

Click here to access the forums

A Guide to Flight Simulator | 261


V1.95 | APR 30 2021
WORLD UPDATE I: JAPAN
The first World Update released for the
simulator focused on the Land of the Rising
Sun. Japan’s natural beauty and urban setting
blends for a truly inspirational flight simulation
experience.

Whilst the update brought six new airports,


the update also included additional content
for pilots to test their skills and go on country-
wide tours.

TOUR OF JAPAN
The current featured event within the simulator
takes you on a grand tour from Nagasaki
Airport (RJFU) to Tokyo Haneda International
Airport (RJTT). The nearly 3-hour flight will
have you fly the Textron Aviation Beechcraft
King Air 350i nearly 600nm across a variety of
landscapes before you reach the popular city.

The tour itself is incredibly scenic covering a


huge amount of what Japan has to offer. If you
want to go off the beaten track, feel free to
slow down and fly low across the fields, forests
and smaller towns spread across your flight
path.

LANDING CHALLENGES
Take on new landing challenges in Japan.

Under the Strong Wind category, take the


Grand Caravan into Kerama Airport whilst
battling a truly gusty wind.

Under the Famous category, take the Cessna


172 into Suwanosejima Airport whilst taking in
the vibrant views.

Under the Famous category, take the A320Neo


into Hachijojima Airport whilst adoring the
sunset views.

A Guide to Flight Simulator Guide | 262


DISCOVERABLE LANDMARKS
The final part of the update added numerous
points of interest, upgraded cities and
landmarks to discover throughout the country.
Here is a handful of what you can find on your
flight sim journey.

• Hakone
• Yokohama
• Tower of Wind
• Tokyo Bridge
• Tokyo Skytower
• Mount Fuji
• Kobe Port Tower
• Himeji Castle
• Great Seto Bridge
• Takamatsu
• Tokushima
• Itsukushima Shrine
• Mount Aso
• Ikitsuki Bridge

Quick Tip: You can find all the newly


added landmarks on the World
Map page. It is indicated with an
exclamation point (!).

A Guide to Flight Simulator | 263


V1.95 | APR 30 2021
WORLD UPDATE II: USA
The second free world update introduced a
large improvement to the land class data for
the USA. This large improvement sees the
mesh detail increasing whilst also updating
the aerial imagery of specific parts of North
America.

In addition, 4 new airports and 50 new


discoverable landmarks have been added via
the newly released downloadable content.

HOW TO GET THE WORLD UPDATE


To take advantage of the new airports, tours
and discoverable landmarks, you will need
to download the World Update packs from
the simulator. To get the pack, head to the
Marketplace, search for the USA update
and click install. It is free for all owners of
Microsoft Flight Simulator. This will take a few
moments and you can monitor progress via
the notification bell.

NEW AIRPORTS
In total, four new airports have been added.
These are:

• KATL – Atlanta International


• KFHR – Friday Harbor
• KDFW – Dallas / Fort Worth International
Airport (DFW)
• KSWF – New York Stewart International
Airport

You can read more about the airports in our


airport overview section.

NEW EVENT AND BUSH TRIP


For a limited time only, there is a brand new
East Coast USA tour, taking you on a journey
from Stewart International Airport to Ronald
Reagan Washington National Airport.

Finally, a new Bush Trip has been added where


you will fly from Unalaska to Kulik Lake.

A Guide to Flight Simulator Guide | 264


DISCOVERABLE LANDMARKS
The final part of the update added numerous
points of interest, upgraded cities and
landmarks to discover throughout the country.
Here is a handful of what you can find on your
flight sim journey.

• Chimney Rock
• Crazy Horse Memorial
• Pilgrim Monument, Provincetown MA
• Fort Jefferson
• Washington Monument, Washington DC
• Capitol, Washington DC
• White House, Washington DC
• Wright Brothers National Memorial
• Las Vegas Strip (Night)
• Johnson Space Center Houston (visitor’s
center)
• U.S. Grant Bridge
• The Sault Ste. Marie International Bridge
• Fort Knox
• Hoover Dam

Quick Tip: You can find all the newly


added landmarks on the World
Map page. It is indicated with an
exclamation point (!).

A Guide to Flight Simulator | 265


V1.95 | APR 30 2021
WORLD UPDATE III: UK & IRELAND
The third world update provided for users
of the new simulator enables customers to
discover the UK and Ireland in even more
detail than before. The new update includes 5
hand-crafted airport, over 70 points of interest
and all-new photogrammetry cities.

HOW TO GET THE WORLD UPDATE


To take advantage of the new airports, tours
and discoverable landmarks, you will need
to download the World Update packs from
the Marketplace. To get the pack, head to
the Marketplace, search for the UK and
Ireland update and click install. It is free for all
owners of the simulator. This will take a few
moments and you can monitor progress via
the notification bell.

NEW AIRPORTS
In total, five new airports have been added.
These are:

• EGGP – John Lennon Airport


• EGPR – Barra Airport
• EGCB – Manchester Barton Airport
• OUK – Out Skerries Airport
• EGHC - Land's End Airport

You can read more about the airports in our


airport overview section.

NEW EVENT
For a limited time only, there is a brand new
challenge flight. This new event sees you take
on the world's shortest commercial flight.
Flying between the Orkney Islands of Westray
and Papa Westay in the north of Scotland, the
1.7 mile journey takes around 2 minutes to
complete. Jump into the Beechcraft Bonanza
G36 and have fun doing multiple hops of this
short flight.

A Guide to Flight Simulator Guide | 266


DISCOVERABLE LANDMARKS
The final part of the update added numerous
points of interest, upgraded cities and
landmarks to discover throughout the country.
Here is a handful of what you can find on your
flight sim journey.

• London Eye (Animated)


• Clifton Suspension Bridge
• Dublin Castle
• BA i360 (Brighton)
• Anfield
• All England Club
• Old Trafford
• Tower Bridge
• Edinburgh Castle
• Tower 42
• One Park Drive
• Buckingham Palace
• Windsor Castle
• ..and many more!

Quick Tip: You can find all the newly


added landmarks on the World
Map page. It is indicated with an
exclamation point (!).

A Guide to Flight Simulator | 267


V1.95 | APR 30 2021
WORLD UPDATE IV: FRANCE & BENELUX
v1.95
NEW

France, Belgium, The Netherlands and


Luxembourg saw a huge makeover with
World Update IV. The new update adds nearly
100 new points of interest, three new hand-
crafted airports and photogrammetry for Paris
and Amsterdam.

HOW TO GET THE WORLD UPDATE


To take advantage of the new airports, tours
and discoverable landmarks, you will need
to download the World Update packs from
the Marketplace. To get the pack, head to
the Marketplace, search for the France and
Benelux update and click install. It is free for
all owners of the simulator. This will take a few
moments and you can monitor progress via
the notification bell.

NEW AIRPORTS
In total, five new airports have been added.
These are:

• LFHM – Megève Airport


• LFMN – Nice Côte d’Azur Airport
• EHRD – Rotterdam The Hague Airport

You can read more about the airports in our


airport overview section.

NEW EVENT
Take the Diamond DA40NG across Western
Europe from the heart of wine country in
France across sandy coastlines as you head to
the Alps. The DA40NG is a trusty aircraft that
will help you get through this 895nm journey
in just under 7 hours.

Departing Leognan-Saucats in Bordeaux,


you'll take a trip across various sights in France
as you make your way to the treacherous
Megeve Airport.

A Guide to Flight Simulator Guide | 268


DISCOVERABLE LANDMARKS
The final part of the update added numerous
points of interest, upgraded cities and
landmarks to discover throughout the country.
Here is a handful of what you can find on your
flight sim journey.

• Amiens Cathedral (France)


• Notre-Dame de Paris (France)
• Reims Cathedral (France)
• Tournai Cathedral (Belguim)
• Erasmus Bridge (Netherlands)
• Belfry of Bruges (Belguim)
• Citadel of Namur (Belgium)
• Etretat Chalk Complex (France)
• Fort Boyard (France)
• Mudam (Luxembourg)
• Panorama of the Battle Waterloo (Belguim)
• Royal Palace (Amsterdam) (Netherlands)
• Adolphe Bridge (Luxembourg)
• Tour Carpe Diem (France)
• ..and many more!

Quick Tip: You can find all the newly


added landmarks on the World
Map page. It is indicated with an
exclamation point (!).

A Guide to Flight Simulator | 269


V1.95 | APR 30 2021
FUTURE FLIGHT SIM UPDATES
Since the release of the simulator, there have
been several patches addressing performance,
feature requests and all-new content.

In a recent developer Q and A session, the rate


at which updates will be released will slow
down slightly to accommodate new features
and ensuring that releases are stable for third-
party developers.

That said, there is still plenty to look forward to


from the updates moving forward. As with the
current development progress, this section of World Update V: Nordic Region
the guide will look ahead at what's to come The next World Update will take us around the
based on what the development team is Nordic region. This update will include updates
saying. to Denmark, Sweden, Norway, Finland and
Iceland.

Top Rudder Just103Solo


It was confirmed that five airports will be
included with the new World Update.
Announced in the recent developer stream,
the team confirmed that the Top Rudder
Just103Solo will release at the end of April 2021. • Bornholm Airport, Denmark (EKRN)
• Sandskei Airport, Iceland (BISS)
The ultralight aircraft is a very unique aircraft • Svalbard Airport, Norway (ENSB)
that travels very slowly but gives pilots the
• Stockholm Arlanda Airport, Sweden
ability to have sweeping views of the scenery
(ESSA)
around and below them. The engine itself on
the Just103Solo is also very specific, which is • Vaasa Airport, Finland (EFVA)
small and comes with a clutch. This means
that if your RPM drops, the prop itself will stop.
If you’re in somewhat windy conditions, you World Update V: Nordic Region is estimated to
will see the propeller windmill. release in June 2021.

This aircraft will release as paid downloadable This will be a free update.
content. A new tutorial flight will be included
in A Guide to Flight Simulator: Extended
More information on World Update V: Nordic
Edition upon release.
Region will be included in A Guide to Flight
Simulator: Extended Edition.

A Guide to Flight Simulator Guide | 270


SIM UPDATE IV - Improved Performance
Sim Update IV will bring with it improved
performance, in particular for glass cockpits.
In addition to improved performance, weather
radar technology will be included to finally see
precipitation on the nav display or equivalent.

This will be a free update.

More information on Sim Update IV Region


will be included in A Guide to Flight
Simulator: Extended Edition.

BEYOND
Going even further into the future, we now
know the following features are planned for
some point in 2021.

• Replay functionality
• Scenery Gateway System
• Freeware category in the Marketplace
• Improved Pushback System
• Improved AI

Beyong 2021, we can also expect Gliders,


Sailplanes and also helicopters (confirmed for
2022).

A Guide to Flight Simulator | 271


V1.95 | APR 30 2021
THE FUTURE OF THIS GUIDE
With the simulator continuing to add new
content, change functionality and improve
the user experieence, we have also deemed
it important to update this guide based on
similar criteria.

Since the intitial release of A Guide to


Flight Simulator, we have produced various
updates bringing additional changes and
improvements based on feedback provided to
us by our customers.

We wanted to provide some clarity on what


you can expect with this guide moving forward
and approximate timeframes for updates so
you know when to expect the next update to
drop into your inbox.

VERSION 1.90
RELEASE: February 26th 2021

Following on from the release of the World


Update III, we will turn our attention to the
United Kingdom. This update will focus on the
new airports, new landmarks and also a brand
new tutorial flight.

VERSION 1.95 CURRENT


RELEASE: April 30th 2021

This incremental update saw various fixes to


some information along with updated info
with World Update IV and Sim Update III.

A Guide to Flight Simulator Guide | 272


The Future
TIMEFRAME: Throughout 2021
We are pleased to confirm that we'll continue
to support experienced and newcomers to
flight simulators with more content for A
Guide to Flight Simulator.

Instead of calling it version 2.xx, we have


decided to simply call it A Guide to Flight
Simulator Extended Edition.

Our Extended Edition will build upon this


guide, adding even more original content and
support for all kinds of simmers.

Expected Additions:
• Additional Tutorial Flights
• Camera Controls
• Filming and Screenshot Taking
• Third-party content
• ...so much more!

As we announced on our blog, A Guide to


Flight Simulator Extended Edition will be
made available to all current owners of A
Guide to Flight Simulator as an upgrade to the
existing guide. We have yet to determine the
price, but rest assured that it will be fair and
cost less than the original price of the guide.
This upgrade service means we can continue
supplying updates to the guide to the highest
quality consistently over the coming year.

We would like to thank you for your ongoing


support. Of course, if you have any questions,
please don't hesitate to contact us.

We are aiming to release A Guide to Flight


Simulator Extended Edition in June 2021.

A Guide to Flight Simulator | 273


V1.95 | APR 30 2021
THIS IS JUST THE START
Your flight simulation journey has only just
started. We hope you have felt that this guide Resources
has provided you with the support, guidance
and tips you need to get off to a flying start. Fortunately, there is a wide range of resources
out there already to help you better understand
flight simulation, and how to get involved with
From understanding the complexities of the various communities in this hobby.
airliners and emergency procedures to Community Forums / Websites
interacting with live air traffic control and
reading charts, we know there is still so much Avsim
out there to learn. Whilst flight simulation may Flightsim.com
still seem somewhat daunting, we hope this
guide has given you an insight into the world Official Microsoft Flight Simulator Discord
of simming and been able to provide you with The Sky Lounge.tv Discord
some helpful tips to get you on your way.

Media Outlets (News, Reviews & Previews)


Our Guide to Flight Simulation just scratches FSElite
the surface of everything there is to learn out
there. At SoFly, we want to continue providing HeliSimmer.com
you with quality guides, tutorials & training, Threshold
and lots more services to help you have the
best virtual flight simulation experience.
Online Flight Simulation Networks (ATC)

The Future
IVAO
POSCON
VATSIM
Since we released the guide in August, we have
issued numerous key updates and multiple
minor releases fixing issues discovered by our Content Producers (Twitch / YouTube)
customers. We are committed to continuing
that trend over the coming months. Be on the 320 Sim Pilot
lookout for future updates to continue your Aus Flight Simmer
learning experience.
Chewwy94
JonFly
A Pro Edition will also be released where we
The Flight Sim Deck
will go into detail about how to fly airliners,
plan more advanced navigation and how to NovaWing24
handle various emergency situations.

A Guide to Flight Simulator Guide | 274


Credits Family and Friends of SoFly
Your support, guidance and feedback has
It is only with the support of following people helped keep us motivated through this
that the Guide to Flight Simulation is made challenging and tough time. We value that
possible. now and always as we help others to discover
the wonderful world of flight sim, just as you
helped us to learn for ourselves.
Calum Martin
CEO of SoFly, Lead Design, Content Manager
Adam Errington
Content Producer
Molly Willcox
Marketing Manager Acknowledgements and Copyright
Lisa Carpenter A Guide to Flight Simulation is produced by SoFly Ltd
(Company Number: 12352152) and is a registered product in
Editor, Content Producer England. This guide is not endorsed by Microsoft in anyway
and should not be seen as official. No parts of the guide
or its entirety may be reproduced in any way including
screenshots, sharing or re-uploading to any site identically
We would also like to thank the following or modified. Each copy of the guide is downloaded with a
people for their contributions to the guide. unique watermark featuring your name and email address
for security purposes.

Patrick Moore (The Flight Sim Deck) Microsoft Flight Simulator is developed by Asobo Studios,
Artwork and Screenshot Production Xbox Game Studios and is owned by Microsoft Corporation.
Microsoft Flight Simulator, Flight Simulator and other
Jordan Williams, Ben McClintock trademarks / intellectual property associated belong to
Microsoft Corporation.
Additional Feedback
Brian Benscoter All aircraft, airport, developer, manufacturer and
data provider names, information, logos and assets
Additional Feedback remain the property of their respective owners.

Benson Wong
This guide is independently made and SoFly accepts no
Simplifed Chinese Edition Translator liability for any misinformation, misunderstanding or
damage caused for following this guide.
JM Meissonnier
French Edition Translator Copyright SoFly Ltd © 2021. ALL RIGHTS RESERVED. v1.90

A Guide to Flight Simulator | 275


V1.95 | APR 30 2021
A GUIDE TO FLIGHT SIMULATOR CHANGELOG
Based on your feedback, we have
implemented a changelog to our guide to
help you understand what changes have been
made to the guide over the past versions. We
feel this will help you determine what new
information has been added or ammended.
This information can also be found online via
our website or through your original point of
purchase. We will continue to update this
section when we release a new update.

VERSION 1.00
Release Date: August 18th 2020

Initial Release
This was the initial release for A Guide to Flight
Simulator.

Total Page Count: 121

VERSION 1.10
Release Date: August 28th 2020

Changelog
NEW – Boosting Performance for your
Simulator
NEW – How to Find Animals
NEW – How to Unlock All Achievements in the
Simulator
NEW – Information on how to print and move
to a different device
ADDED – Remaining Airports
ADDED – New Tips for Multiplayer
ADDED – Link to Blog Post for Improving
Download Speed on Installation
FIX – Corrected Logitech Error on Page 15
FIX – Corrected Gibraltar ICAO code on page
80
FIX – Changed details about server availability
on page 120

Total Page Count: 148

A Guide to Flight Simulator Guide | 276


VERSION 1.20
Release Date: September 9th2020

Changelog
NEW - G1000 Tutorial
NEW - Airport Manoeuvring
NEW - Primary Key Controls
FIX - Corrected airport elevation for Sydney
International Airport (YSSY)

Total Page Count: 170


*v1.21 released the following day fixing an issue
with the G1000 tutorial.

VERSION 1.30
Release Date: September 16th 2020

Changelog
NEW - TBM 930 Tutorial [Part of TBM Tutorial]
NEW - Information on SkyVector Flight
Planning [Part of TBM Tutorial]
NEW - Information on using VOR navigation
[Part of TBM Tutorial]
ADDED - Page numbers now link directly to
pages within the guide
FIX - Minor spelling error on In-Sim Menu
Options on page 48
FIX - Minor spelling error on ATC communication
options on page 49
FIX - Minor spelling errors on Airliner section
on pages 68 and 69
FIX - Some page numbers were incorrect after
guide updates; now fixed

Total Page Count: 190

A Guide to Flight Simulator | 277


V1.95 | APR 30 2021
VERSION 1.40
Release Date: September 23rd 2020

Changelog
NEW - Snow and Weather Manipulation
NEW - Handling Icing In Your Aircraft
NEW - Accessibility Options
NEW - Updating Your Simulator
ADDED - Key features of simulator build 1.8.3.0
ADDED - Information on in-sim menu after
build update 1.8.3.0
ADDED - Updated back cover
FIX - Acronym error on Page 134

Total Page Count: 200

VERSION 1.50
Release Date: October 1st 2020

Changelog
NEW - A320Neo Tutorial Flight
ADDED - Information on Microsoft Flight
Simulator Build 1.9.3.0 [Japan Update]
CHANGED - Updated credits list in relation to
upcoming language translations and other
contributors.
FIX - Various minor spelling errors throughout
the guide [Thanks to Brian B]
FIX - Corrected link to SkyVector

Total Page Count: 222

A Guide to Flight Simulator Guide | 278


VERSION 1.60
Release Date: October 21st 2020

Changelog
NEW - World Update I: Japan section
ADDED - Six new airports based on the free
World Update (Japan) for the simulator
ADDED - New information in the performance
section for 'Render Scaling'
CHANGED - Colour for the footer to have better
visibility for printing
FIX - Nearly 100 minor changes / fixes to text,
spelling and font throughout
FIX - Corrected page number links where they
were wrong/linking to the wrong page

Total Page Count: 232

VERSION 1.70
Release Date: December 11th 2020

Changelog
NEW – World Update II: US Section
NEW – Future of Flight Simulator
NEW – Future of A Guide to Flight Simulator
ADDED – Four new airports based on the free
World Update (US) for the simulator
FIXED – All pages now correctly display the
version number
FIXED – Images missing from Airbus tutorial

Total Page Count: 244

VERSION 1.80
Release Date: January 12th 2021

Changelog
NEW – Virtual Reality recommended hardware
NEW – Virtual Reality performance settings
NEW – Virtual set-up tutorial and guide
ADDED – Changelog information
ADDED – Latest sim update information

Total Page Count: 262

A Guide to Flight Simulator | 279


V1.95 | APR 30 2021
VERSION 1.90
Release Date: February 26th 2021

Changelog
NEW - UK and Ireland Airports
NEW - UK and Ireland World Update Info
ADDED - Availability icons on each airport
FIX - Various fixes to pages / tutorials based on
customer feedback.

Total Page Count: 272

VERSION 1.95
Release Date: April 30th 2021

Changelog
NEW - France and Benelux Airport
NEW - France and Benelux Update Info
NEW - Adding/Changing Liveries
NEW - Customising Flight Model
ADDED - New details for sim updates
ADDED - New details on A Guide to Flight
Simulator Extended Edition (Coming Soon!)
FIX - Changes to some airport descriptions

Total Page Count: 282

A Guide to Flight Simulator Guide | 280


A Guide to Flight Simulator | 281
V1.95 | APR 30 2021
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