Professional Documents
Culture Documents
The Author and Publisher have used their very best endeavours to obtain express permission for the reproduction in this book of
all third-party copyright material. If you can show that you own the copyright in any material reproduced in this book and that we
have not obtained permission from you for its inclusion, please get in touch with us.
The right of Darren Doyle to be identified as the author of this work has been asserted in accordance with the Ireland Copyright,
Designs and Patents Act 2000 sections 17 and 18. The views and opinions expressed in this book are those of the contributors and
do not necessarily reflect the views of Greyfox Books and affiliates that contributed to this publication
All Rights Reserved. No part of this publication may be reproduced or transmitted in any form or by any means or stored in any
retrieval system of any nature, without prior written permission, except for permitted fair dealing under the Copyright, Designs and
Patents Act 1988 (as amended) or other applicable law. Application for permission should be made to the publisher. The arcade
manufacturers names and logos are the property of their respected holdings and trademarks.. All other trademarks are the
property of their respective owners.
All third-party games and artwork featured are the property of their copyright owners. Their images have been used respectfully
purely for review purposes for this publication. Greyfox Books is a “Visual Publisher with you in mind” is the works of Irish graphic
designer and author “Darren Doyle” with the goal of setting out to create very unique and highly polished video game
publications. The aim is to cover a majority of content that was not truly been recognized in a published format. With 20+ years of
experience in graphic design, the aim is to present our works to the general public and evolve with many areas of publishing.
We wish to thank you for purchasing this product, this allows us to further our vision and bring you many great publications in
the future. If you need to contact for what ever reason, please visit our website over at www.greyfoxbooks.com. The “Mega Book
Collection” content in written word and format is subject to copyright to that of Darren Doyle and Greyfox Books as publisher and
is subject to negotiation. If you wish to contact us in relation to distribution of the “Mega Book Collection” book at your online or
retail store please contact our sales team at sales@greyfoxbooks.com.
All acknowledgements to Sega and its third party vendors featured in the Mega Book Collection Publication are recognized and
their games featured in this publication have been written about under fair usage and through investigative journalism of that of
the author of this publication Darren Doyle and contributing writers.
I, Darren Doyle would like to thank the following people that made this book happen, Richard Byles for his invaluable talents
in the proofreading of the Mega Book Collection book. Jamie Battison for his assistance and advice and his amazing Street
of Rage feature. All the wonderful contributors to the Mega Book Collection without them this book would not
be a reality, so a “Big Thank You” My wonderful Wife Anne for her understanding and immense support
of the project during my journey with this book and finally my two daughters, Kitana and Dara for their
encouragement during production of the book.
Before creating the Mega Collection Book, I established the Greyfox Books brand in 2019
with my very book covering the Atari 8-bit home computers called “Atari: a Visual History”
followed in 2020 with the immensely popular “Coin-Op: The Arcade Guide” both meeting
great success via Kickstarter and continued support through our website Greyfox Books.
For as long as I can remember I have always wanted to create books in a fashion that mirrored the
content I wanted to write about in both in the asthenics of the hardware and software that gave them their
identity by design and the Sega Mega Drive was no exception. My very first experience with the Sega Mega
Drive happened all the way back in December 1989 while still getting to grips with my brand new awesome
Commodore Amiga 500, I received a call from an acquaintance of mine who had just imported the Japanese
variant of the Sega Megadrive with two titles “Rambo III” and “Super Shinobi aka Revenge of Shinobi” and at the
time had no clue to what he was talking about? And when he arrived he was extremely protective and cloak
and dagger of his new toy and could see why considering how much he had paid for it at the time. My Poor
“Miggy” never got a look that evening.
I knew nothing of this machines existence up until then and when that power on button was switched on
and that iconic Sega logo flashed on and appeared for the first time all I had was a flashback of my arcade
experiences of the Sega of coin-op arcade days and exposed to the intro of this dark mysterious ninja deflecting
those “Shurikens”, I was in awe, no loading times, not waiting, only instance gratification, “What was this?”. Don’t
ask me how I managed to convince the guy to loan me this incredible piece of kit for the weekend as you’d
expect, not without some form of insurances I wouldn’t let anything happen to his Sega baby. I could not get
over how fast the games ran and played as I didn’t know what the difference was between 50hz and 60hz
refresh rates back then, the games just played like a dream, nothing else compared to what I was used to at the
time and that music from Yuzo Koshiro was out of this world. WOW!
I had just received a glimpse of this mind blowing world of the 16-bit generation and knew I had to have one of
these machines for myself and eventually got one when they were released in Europe a year later and bagged
the machine and a copy of Revenge of Shinobi as I loved the arcade original and truly enjoy this next chapter
in the franchise and regret horribly selling it on to fund the Super Nintendo Entertainment system’s arrival in 1993,
but in saying that I got some great memories of the Sega Mega Drive from the very small collection of games I
had at the time and always admired this great console from afar during my Snes days with a little envy to what
was exclusively been released on the mega drive at the time. I really should have gotten back into the platform,
but alas, I knew I would be revisiting this amazing machine at some stage later in my life.
Well, this time is now and with the help of the incredible contributions from the fantastic Sega fans you can read
about on the previous page, this book would simply not have been created without their phenomenal help
and input to the book and wanted to allow the book to have that expansive take on these amazing games and
experiences people had with the Sega Mega drive and hope you feel that this is portrayed in the book as you
go through it. So I hope you enjoy what we have put together here for you and everyone that loves the Sega 16-
bit platform. I hope we have managed to coin that killer slogan Sega of America deemed “Genesis Does What
Nintendo Don’t”. ■
Darren Doyle
Greyfox Books
T h e M eg a D ri ve fir s t p u sh e d its wa y in t o
my co nsci o u s n e s s wh e n I wa s wo rk ing in
th e l a t e 80s o n th e su b sc ribe r m a g a zin e s o f
a n d s u b se q u e n t l y, a s a co m p e t i t i ve p l a ye r,
N i n te n d o wo u l d of te n p rove to b e so m e t h i n g
of a n Ac h i l l e s h e e l fo r m e, b u t i t wa s n eve r a
h o b b y fo r a few, h a d su d d e nl y b e cam e an
i n te r n a ti o n al yo u th p h e no m e no n th a t g ra b b e d
t h e a t te n ti o n an d i m a g i n a ti o n of th e wo r l d ,
E ur o pe’s l ar g e s t m a il o r d e r c o m pa ny , S pe c i a l d e ci s i o n t h a t I re gre t te d . N o t fo r a se co n d . a n d wo ul d g o o n to d eve l o p i n to an i n d u s try
Re se r ve . A t S peci al Re se r ve we we r e o f t h a t wo ul d surp a s s b o th th e m ov i e an d m u si c
co ur se , al wa y s tryi ng t o ke e p a h e a d o f th e Fo r ye a r s I wa s fo r t u n a te e n o u gh to wo r k o n i n d u s t r i e s i n th e nex t mi l l e nni um . H ow a p t th e n
co m pe titi o n o n th e r e t a il si d e o f th ing s , a n d a n d l a u n c h m a n y gre a t g a m i n g m a g a z i n e s l i ke i t wa s th a t wh e n thi s co nso l e f i r s t a p p e are d i t
eve r yo n e wa s e s pe c i a ll y ex c it e d a bo u t th e S e g a Pro, M e g a Powe r, S a t u r n Pl u s , a n d m u l t i - wa s cal l e d th e G e ne si s .
u pco ming PAL l a un c h o f th e M e g a D ri ve in fo r m a t t i t l e s l i ke G a m e sWo r l d a n d X G e n a n d
19 9 0 an d also th e r u m o u r s o f a n ins a n e l y fa s t d u r i n g t h e se t i m e s t h e M e g a D r i ve n eve r fa i l e d Pe r so n al fa vo ur i te s fo r m e thro u g h th o se
p l a tfo rm g am e du e fo r r e l e a se l e s s th a n a to i m p re s s m e w i t h h ow co n s i s te n t l y i t co n t i n u e d M e g a D r i ve h e a v y y e ar s i nc l u d e d El e c tro ni c
y ear l a t e r. to p rovi d e a va s t l i b ra r y of h i gh q u a l i t y a n d A r t s ’ N HL f ranc hi se, m o s t ve r si o ns of w hi c h I
va r i e d re l e a se s fo r t h e d e m a n d i n g g a m e s - co n s i d e re d myse l f p re tt y m u c h unb e a ta b l e
Pe r so n all y, a t th is t im e, I wa s a n Ami g a m a n . p l a yi n g p u b l i c to d evo u r. Fro m o r i gi n a l t i t l e s o n , a n d th e wo n d e r f ul l y q ui r k y p l a tfo r m e r K i d
Co nso l e s se e m e d like a ve r y Am e r i c a n i d ea to l i ke S o n i c, E cco t h e D o l p h i n a n d S h i n i n g Fo rce, C h a m e l e o n . Fo r o ur foo tb al l f i x , myse l f an d
m e. Le s s a co m p u te r a n d m o re of a to y . I n fa c t, to a rca d e co nve r s i o n s l i ke M o r ta l Ko m b a t t h e re m y f r i e n d s we re crazy a b o u t th e i m p o r te d
i n th e UK , a par t f ro m t h e ea r l y Bin a to n e a n d wa s so m e t h i n g fo r a l l g a m i n g ta s te s , p l u s . t h e re J - Le a g u e g am e s th a t we co ul d g e t f ro m o ur
Ata r i m a c hine s , th e m a j o r it y of t h e b u rg eo n in g wa s a l so t h e va s t a r ra y of s p o r t i n g l i ce n ce s , l o ca l i m p o r t s to re s (re m e mb e r th o se tre a sure
UK g aming co mm un it y h a d b ee n b ro u g h t u p o n t h a t wo u l d grow i n to h u g e f ra n c h i se s co u r te sy t rove s ?), w i th Fi fa a t thi s s ta g e s ti l l awai ti ng
th e a dve n t of h o m e c o m p u te r s like t h e S p ec c y of co m p a n i e s l i ke E A a n d w h i c h i n t h e e a r l y 9 0 s i t s 3 D O b re akthro u g h to take i t to th e nex t
a n d C6 4, an d l a te r t h e ST a n d A5 0 0 . C o n so l e s h e l p e d o p e n t h e e ye s a n d m i n d s of p l a ye r s l i ke l eve l . As a co m p e ti ti ve p l a y e r an d hi g hl y
l i ke th e M a s te r S ys te m a n d N E S see m ed like m yse l f to s p o r t s we h a d b a re l y eve n co n s i d e re d re co gni se d g ami ng ce l e b r i t y , I wo ul d take
m e re toys by co m pa r iso n , so m et h in g fo r b efo re. Fo r exa m p l e, I l e a r n e d t h e r u l e s of p a r t i n c h al l e ng e s al l ove r th e co un try o n
yo ung e r ki ds , b u t a c h a n g e wa s c o min g , a n d A m e r i ca n Fo o t b a l l f ro m t h e a we so m e J o h n m o s t we e ke n d s o n g am e s l i ke M o r tal Ko mb a t
no ne of u s we re reall y p re p a red fo r t h e k in d of M a d d e n se r i e s , a n d t h e n a m e s of B a s ke t b a l l ’ s a n d N BA J am , an d m u c h l a te r o n th e ki ng of
se i s mi c affec t th a t t h e a r r i va l of t h e M eg a D r i ve gre a te s t p l a ye r s f ro m p l a yi n g t i t l e s l i ke B u l l s a l l fi gh ti ng g am e s , S tre e t Fi g h te r 2, al th o u g h
wo ul d h a ve u po n o u r fa vo u r ite p a s t im e. Ve r s u s La ke r s a n d N BA Li ve 9 5 . S N E S p l a y e r s g o t th a t o ne l o ng b efo re we d i d ,
a n d I know th a t a s soo n a s I f i ni sh w r i ti ng thi s
Wh e n I beg an wo r ki n g o n t h e c rea t i o n of t h e A n d , a s i f a l l of t h i s wa s n ’ t e n o u gh to ke e p fo rewo rd , to ns of o th e r g re a t g am e s are g o i ng
G a m e sM a s te r T V sh ow fo r C h a n n e l 4 , t h is n ew u s b u sy o u t t h e re i n m a g a z i n e a n d t v l a n d , to fo rce th e i r wa y b a c k i n to my mi n d an d I’l l
16 b it co nso l e wa s in it s in fa n c y , b u t we s t ill S e g a t h e n d e ci d e d to ‘ Fra n ke n s te i n ’ t h e h e l l k i c k m yse l f fo r no t m e n ti o ni ng th e m .
m a n a g e d to g et ear l y g a m e s like S o n i c t h e o u t of t h e M e g a D r i ve w i t h a d d - o n e s l i ke t h e
H ed g e h og an d Roa d Ra s h o n to so m e of t h e f ir s t M e g a C D a n d t h e 3 2 X , a n d va r i a t i o n s l i ke t h e Th e re i s no d o u b ti ng th a t th e ar r i val of th e S e g a
s h ows , th anks to th e ir u n d e n i a b l e q u a lit y a n d Wo n d e r m e g a a n d t h e M e g a PC a s t h e fo r m a t M e g a D r i ve i n th e UK ce r tai nl y ki c k s tar te d
p l a y a b ilit y. B u t, it wo u l d a c t u a ll y b e in my n ex t co n t i n u e d to a t te m p t grow a n d m e ta m o r p h o s i se w h a t wo ul d b e co m e know n m any y e ar s l a te r a s
j o b th a t my life l o ng c o n n ec t i o n to t h is i c o n i c b e yo n d t h e co n s t ra i n t s of t h e o r i gi n a l co n so l e. ‘ t h e g o l d e n a g e of g ami ng ’. N eve r b efo re h a d
m a c hine wo ul d be g a l va n ised fo reve r. I t re a l l y d i d se e m a ro u n d t h i s t i m e, t h a t t h e s u c h a va s t l i b rary of hi g h q u al i t y ti tl e s b e e n
M e g a D r i ve wa s u n s to p p a b l e. S e g a eve n h a d so re a d i l y a vai l a b l e to a m ai ns tre am a u d i e nce.
In 19 92 I m oved to T row b r i d g e a n d j o in ed t h e i r ow n s p o n so re d Fo r m u l a 1 ca r. M o s t i m p o r tan tl y , no knowl e d g e of co m p u ti ng
Pa ra g o n Pu b lishing to wo r k o n t h e ir n ew t it l e, wa s re q ui re d to e nj oy thi s new m a c hi ne,
S eg a P ro M a g azine. An d so b eg a n my l o n g Fo r m e t h i s s m a l l , l i gh t we i gh t, so m ew h a t s p a ce - co n s u m e r s j u s t tur ne d i t o n an d p u sh e d th e
running a s soci a ti o n w it h t h e M eg a D r i ve in a g e l o o k i n g b l a c k m a c h i n e m a r ke d t h e t u r n i n g ca r t r i d g e i n to th e sl o t to b e g i n p l a y i ng . It wa s
bo t h my p rofe s si o n al a n d my p e r so n a l life. Yo u p o i n t fo r t h e g a m e s i n d u s t r y a n d h e l p e d to d ra g re l a t i ve l y i nex p e nsi ve an d f u s s f re e, an d wa s
see, ba c k in th o se d a ys t h e re wa s t ra d it i o n a ll y i t k i c k i n g a n d scre a m i n g o u t of t h e b e d ro o m s e a s i l y se t u p o n th e m ai n te l ev i si o n i n th e f ro n t
a l wa ys a t wo m a c hin e b a t t l e fo r s u p re m a c y a n d m a i l o rd e r c l u b s of t h e l a te 8 0 s a n d o n to ro o m o r b e d roo m . Su d d e nl y , th e wh o l e wo r l d
i n th e g am e s m ar ke t. . . a n d fo r a l o n g t im e t h e h i gh s t re e t s a n d i n to t h e f ro n t ro o m s of co u l d g am e, an d o nce th e y ex p e r i e nce d th e
th e co m pe titi o n in t h e c o n so l e wa r s b et wee n t h e e a r l y 9 0 s . Wi t h S e g a ’ s M e g a D r i ve a t t h e f u n a n d c h al l e ng e s of fe re d b y th e wo n d e r f ul
S eg a an d N in te n d o wo u l d b e ex t re m e l y f i e rc e va n gu a rd of t h e H e fa s t grow i n g v i d e o g a m e s n ew wo r l d of 16 b i t g ami ng th e re wo ul d b e no
i n d eed. Pe r so n all y, I a lwa ys c h o se S eg a m ove m e n t, w h a t h a d o n ce b e e n a n i c h e s t o p p i n g the m.
Mega Drive European & Japanese game box art 11 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
You can play as either Batman or Robin and the game plays
out in levels with multiple stages or areas per level. Each level
focuses on a specific villain and each stage ends with a boss
battle. The plot is essentially inconsequential, and the game
can be very difficult at times, although it is quite long which
is always a good thing. I would recommend you pick it up but
only if you’re a masochist and enjoy run ‘n’ gun shooters and
shmups. You need to enjoy dying repeatedly and replaying
through many of the same stages over and over again. It’s not
really a bad game but it’s not for everybody. In fact, you will
feel like an actual hard-arse Batman after you’ve completed it
and Gotham is safe once more.■
Title:
Adventures of Batman & Robin, The
Genre:
Side Scrolling Super Hero Beat’em up
Developer:
Clockwork Tortoise Inc.
Year Released:
1995
Publisher:
SEGA Inc.
`13 MEGA BOOK COLLECTION
NOT FOR
14 MEGA BOOK COLLECTION
Afterburner 2 -
F lying a plane is pretty cool but piloting a fighter jet is even
better. Following the success of the original After Burner,
SEGA knew that they had a solid template. It could be improved,
and the sequel did exactly that. Designed by Yu Suzuki after his
work on Outrun, this title aimed to deliver players a greater sense
of control over an F-14 Tomcat Fighter Jet. Unlike the first game,
players could have full control over the throttle, speeding up and
slowing the action on whim. The game also included synthesized
speech to heighten the realism. The pilot yells “Fire!” before
launching missiles.
Its 3D visuals were cutting edge for the time and being able to
perform 360-degree rolls while still maintaining some convincing
depth perception was amazing. Players must engage with
numerous enemies over sea, sand and military bases. Combining
fine-tuned throttle control and nimble movement allows incoming
fire to be avoided letting players counter attack with lock-on
missiles. Chaining together multiple hits on enemies boosts the
score exponentially. It felt good in the arcades and it was just as
good on the Megadrive. The sounds, sights and barrel-rolls all
work together to make After Burner 2 a certified classic. ■
Title:
After Burner 2
Genre:
Arcade Air Combat Shoot’em Up
Developer:
SEGA Enterprises Ltd.
Year Released:
1990
Publisher:
FOR RESALE OR PHYSICAL REPRODUCTION SEGA of America, Inc.
15 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Aladdin
Genre:
Arcade Action Platform Title
Developer:
Virgin Games, Inc.
Year Released:
1993
Publisher:
SEGA of America, Inc.
17 MEGA BOOK COLLECTION
18 MEGA BOOK COLLECTION NOT FOR
Alex Kidd -
In The Enchanted Castle
T his would end up being Alex Kidd’s only foray into the Mega
drive. Remembered for his near mascot status on the Master
System, he was quickly overshadowed by Sonic. In the Enchanted
Castle, Alex plays similar to his other games in which you kick,
punch and dodge enemies to collect coins as you traverse through
levels playing rock-paper-scissors in exchange for items to use
for help. This is an early entry in the Mega Drive library but
even at that point, the graphics and soundtrack are sub-par. The
level design is rather unpolished and the enemies lack any kind
distinction. You’re fighting wizards, cars, eagles and aeroplanes
and they all feel somewhat out of place for a game claiming to be
about an Enchanted Castle.
Alex has a very short attack range and can easily miss
enemies. The punishment for this is instant death as Alex cannot
take any damage without dying. Some of the areas in the game
are quite densely populated, making the game quite punishing.
This is a piece of history as it was released by Sega themselves,
and Alex himself was a staple of the Master System but this is
a title that slides right into the middle of the action-platformer
genre. ■
Title:
Alex Kidd: In the Enchanted Castle
Genre:
Classic Arcade Side Scrolling Platformer
Developer:
SEGA Enterprises Ltd.
Year Released:
1989
Publisher:
Sega
FOR RESALE OR PHYSICAL REPRODUCTION 19 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
As the player you take on the role of Ripley and you must
traverse various platforms as you search for captives while killing
every alien that gets in your way. You have four weapons you
can use: machine gun, flame thrower, grenade launcher, and hand
grenades. All of these are in limited supply so you must be sure to
collect ammunition as you travel about. Time is of the essence and
you must focus on finding the captives so you can make it to the
exit before the clock reaches zero. Aliens 3 has colourful graphics
with well animated characters and good sound effects. The music
is pretty upbeat and gives the game more of an arcade feel than
anything else. The game can be challenging as the aliens do move
about rather quickly, but it is still a fun game, one that should be
enjoyed by lovers of running shooters and Alien fans alike. ■
Title:
Alien 3
Genre:
Action Gun’n’Run Movie-Tie-in Title
Developer:
Probe Software
Year Released:
1992
Publisher:
Arena Entertainment
21 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Animaniacs
Genre:
Iconic Cartoon Action Platformer
Developer:
Konami.
Year Released:
1994
Publisher:
Konami
23 MEGA BOOK COLLECTION
24 MEGA BOOK COLLECTION NOT FOR RESALE OR PHYSICAL REPRODUCTION
Alien Soldier -
T he planet Sierra, once peaceful, is now under attack by
the terrorist group known as Scarlet. Scarlet only has one
purpose, the destruction of the planet’s human population and
the total takeover of the world. After an assassination attempt
on Epsilon-Eagle, Scarlet’s former leader, Epsilon was badly
injured and hurled into the space-time continuum where he has
been hiding in the body of a boy. In the meantime, Scarlet is now
under control of the feral Xi-Tiger, a leader so vicious that even
Scarlet’s members fear him making them seek out Epsilon.
Title:
Alien Soldier
Genre:
Run ‘n’ Gun Shooter
Developer:
Treasure
Year Released:
1995
Publisher:
Sega
25 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Alisia Dragoon
Genre:
Arcade Action RPG Platform Title
Developer:
Game Arts Co., Ltd.
Year Released:
1992
Publisher:
SEGA of America, Inc.
29 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Batman: The Video Game
Genre:
Movie-Tie-In Action Platform Title
Developer:
Sunsoft
Year Released:
1990
Publisher:
SEGA Inc.
31 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
At the start of every mission, The Master will give you some
clues as to what to expect but that’s all the help you’ll get from him.
Complete a level to be confronted by one of the Dark Lady’s master
creatures. Blades of Vengeance is a superb game, the graphics are
beautiful with large character sprites that are nicely animated and
well detailed and there are plenty of evil characters to fight against,
including werewolves, gargoyles, skeletons, vampires, and fire
creatures. The game has a “shop” where you can buy power ups for
your character using the silver you collect through the levels. The
game has fantastic music and even includes a two-player cooperative
mode. This game is a winner and a must-have! ■
Title:
Blades of Vegeance
Genre:
Action Adventure Hack’n’Slash Title
Developer:
Beam Software
Year Released:
1993
Publisher:
Electronic Arts, Inc.
33 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Buck Rogers: Countdown to Doomsday
Genre:
Sci-Fi Role-Playing (RPG)
Developer:
Strategic Simulations, Inc.
Year Released:
1991
Publisher:
Electronic Arts, Inc.
35 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
The range of colours has taken a hit, but the biggest change
comes in the backgrounds and a large portion of the environmental
detail has either been cut or made smaller. But I can say that
Chiki Chiki Boys on the Mega Drive is a great arcade port and
an excellent action game. Sega have done a great job porting the
arcade game and while it is often forgotten that doesn’t make it
any less great. This is the definition of a hidden gem and with its
price is worth tracking down. ■
Title:
Chiki Chiki Boys a.k.a. Mega Twins
Genre:
Arcade Fantasy Platform Title
Developer:
Capcom
Year Released:
1992
Publisher:
Sega
37 MEGA BOOK COLLECTION
38 MEGA BOOK COLLECTION
Chuck Rock -
C huck Rock was first released by Core Design in 1991 to
home computers, with the folks at Virgin creating the
Genesis/Mega Drive version. The game is set in a prehistoric
Earth similar to that of the Flintstones and our unlikely hero is a
fat, square-jawed man with a beer belly. This is Chuck Rock, who
also has his own catch phrase, Unga Bunga! Chuck is married
to Ophelia but Ophelia always had an admirer in the evil Gary
Gritter. While Ophelia was hanging the laundry (with Chuck
watching TV and drinking beer), Gary uses his club to knock out
Ophelia and take her away.
It is up to Chuck to save his wife from this evil dude. With his
clothes dirty, Chuck runs behind a bush and creates a leaf and twig set
of pants and he sets off to the rescue. Chuck must cross five different
areas in order to reach the dinosaur graveyard where Gary is holding
Ophelia hostage. Chuck uses his belly to do a belly-butt but he is
pretty good at jumping and throwing rocks at his enemies. The game
has some really nice cartoon-like graphics and a catchy tune. To keep
Chuck going (be sure to watch the heart meter), you need to find
dinosaur steaks through the levels for him to eat and there are some
puzzles you need to solve to advance through certain levels. This is a
really nice title you should not miss! ■
Title:
Chuck Rock
Genre:
Classic Caveman Action Platform title
Developer:
Core Design
Year Released:
1992
Publisher:
Virgin Media Interactive
NOT FOR RESALE OR PHYSICAL REPRODUCTION 39 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Comix Zone
Genre:
Arcade Comic Book Beatem’up
Developer:
Sega Technical Institute
Year Released:
1995
Publisher:
Sega
41 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Castlevania: The New Generation
Genre:
Arcade Action Adventure Title
Developer:
Konami
Year Released:
1994
Publisher:
Konami
45 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
The Mega Drive brings these areas to life with smooth animations
and vibrant colours; Mickey has never looked so good! The soundtrack
is a perfect match with bouncy, whimsical tracks punctuating Mickey’s
journey through the castle. Fittingly, Mickey can use his Bounce
attack to dispatch the denizens or collect projectiles like apples and
pearls to throw their way and the levels’ difficulty is well balanced
for both adults and younger players. A platforming classic that not
only spawned a series but shaped the future of Disney video games in
general, this is a Mega Drive must-have and still continues to delight
and entertain more than 30 years later after its release. ■
Title:
Castle of Illusion : Starring Mickey Mouse
Genre:
Disney Action Adventure Title
Developer:
SEGA Enterprises Ltd.
Year Released:
1990
Publisher:
Sega
47 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Dynamite Headdy
Genre:
2D Arcade Side Scrolling Action Title
Developer:
Treasure Co., Ltd.
Year Released:
1994
Publisher:
SEGA of America, Inc.
49 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Demolition Man
Genre:
Action Gun’n’Run Movie-Tie-In Title
Developer:
Alexandria Incorporated
Year Released:
1995
Publisher:
Acclaim Entertainment
51 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Desert Strike
Genre:
Isometric Action Shooter
Developer:
Electronic Arts
Year Released:
1992
Publisher:
Electronic Arts
53 MEGA BOOK COLLECTION
54 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Dick Tracy -
C alling Dick Tracy! Calling Dick Tracy! Every thug, gangster and
hood is out in the streets! The quintessential police detective raises
his arm and talks into his two-way wrist radio: Tracy here, I’m armed and
ready! Growing up, I remember reading comic strips about Dick Tracy
and watching cartoons about this famous fictional detective. When I
learned there was a Genesis/Mega Drive game based on this hero, I knew
I had to get it. I didn’t care whether the game was good or bad, I just
wanted to get it.
Thankfully, the game turned out to be pretty good. In the game you
play as Dick Tracy as you go through various parts of the city (for a total
of six stages) with the goal of bringing down Big Boy. You can jump,
duck, shoot with your gun, or even use a Tommy (machine) gun to hit
gangsters that shoot at you from the other side of the street. Of course,
your machine gun does cause damage to anything it hits, so you’ll see
windows, fire hydrants, and street lights blow up when they get hit. Each
of the stages has a boss at the end that you must deal with and these are
known characters from the comic strip such as The Brow, Pruneface,
and Flattop. The game was actually inspired by the movie, so there are
aspects of the game that play on that. Dick Tracy has bright and colourful
graphics, excellent sound effects and music, and enjoyable gameplay.
This is one worth having! ■
Title:
Dick Tracy
Genre:
Action Gun’n’Run Movie-Tie-In Title
Developer:
Touchstone
Year Released:
1990
Publisher:
Sega
55 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Many of these also help move the ball around the table. One of
the coolest things to see is the head of the warrior princess gradually
transform into a dragon so you can then push the ball through the
dragon’s mouth and into a bonus stage. These are single screen
tables but they each have different themes and different targets that
must be achieved to rack up the points. One interesting aspect of
Dragon’s Fury is that it uses a password system to choose starting
point level, turning the music on or off, and running a time-limited
trial. The graphics of Dragon’s Fury are just fantastic, the physics are
as true as they can be, and the music is superb. This is a masterpiece
for the Genesis/Mega Drive! ■
Title:
Dragon’s Fury
Genre:
Arcade Gothic Pinball title
Developer:
Naxat Soft
Year Released:
1992
Publisher:
Tengen
57 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Earthworm Jim 2
Genre:
Action Gun’n’Run Platform Title
Developer:
Shiny Entertainment, Inc.
Year Released:
1995
Publisher:
Playmates Interactive Entertainment, Inc.
59 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
El Viento
Genre:
Action Adventure Platform Title
Developer:
Wolf Team
Year Released:
1991
Publisher:
Renovation
61 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Eternal Champions
Genre:
Original 1 Vs 1 Fighting Title
Developer:
SEGA Interactive Development Division
Year Released:
1994
Publisher:
Sega
63 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Flashback
Genre:
Slick Sci-Fi Action Adventure Title
Developer:
Delphine Software
Year Released:
1993
Publisher:
US Gold
65 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Gauntlet IV
Genre:
Arcade Action Dungeon Crawler Hit
Developer:
Tengen
Year Released:
1993
Publisher:
Tengen
67 MEGA BOOK COLLECTION
68 MEGA BOOK COLLECTION NOT FOR RESALE OR PHYSICAL REPRODUCTION
Ghouls ‘n’ Ghosts -
W hile SEGA focused a lot of their efforts on bringing
home their arcade hits, they also sought to bring
games from other developers at the time. One of them
was Capcom. Capcom hadn’t planned on porting Ghouls’n
Ghosts to the Megadrive, but SEGA reached a deal to
develop the port in-house (Yuji Naka who would later
program Sonic the Hedgehog took the reins on this one).
This game was one of the earliest must have titles for
the Megadrive, and its success was responsible for the
arrival of other Capcom titles on the system. ■
Title:
Ghouls ‘n’ Ghosts
Genre:
Action Adventure Platform Title
Developer:
Capcom Co., Ltd.
Year Released:
1989
Publisher:
SEGA of America, Inc.
69 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Streets of Rage was a perfect start to walk about and punch all the bad guys. all the enemies fell over to give you a short
the series, it was not perfect by any Streets of Rage was a little slower paced breather. Another fun memory was how if you
means but they had certainly created than brawlers in the arcades. Making it tried to throw a large boss character it would
a hit game that many preferred over the much better suited to a console game. Other fall on your character due to its weight.
much loved Final Fight. Sega back then was features that really stood out was the plethora Making for some amusing co-op moments.
a company that reacted fast to what people of weapons you could pick up and bash
wanted and soon wanted to get out a sequel, over peoples heads. You could also grapple The original game has appeared on a few
step up Ancient, a Yuzo Koshiro company. enemies and perform cool moves. Lets also collections, like the Japanese version of
not forget when things got too tough you Sonic Gems Collection. Unfortunately, it
What stood out most to me was the striking could summon a police car for back up which was removed from the Western versions
art work on the box. Quite a hallmark of would take out most of the enemies on screen to maintain an E-rating for the collection.
90’s culture, and an ideal poster for most giving you a short breather. Then there’s However, all three games are available on
people’s bedrooms. Sadly I was unable to the boss fights: the music changes, and it Sonic’s Ultimate Genesis Collection for the
get a poster, but I did get to rent the game becomes more dramatic before they suddenly PS3 and 360. On the PC side of things, it’s
and my brother and I were instantly drawn appear. The boss characters were giant and also been released for Steam. These are all
into the co-op play. A simple story, save the quite challenging to begin with. After years of mostly just the game running on an emulator,
city from Mr X, take out all the bad guys on playing I began to learn the patterns though. though.
the way. Basically this was the plot for all 3
games. Select one of three characters: Adam, Mr X, the final boss was a memorable The best way to play the original SoR has
Axel or Blaze. There is one thing I loved encounter as he would let the player decide to be the Sega Vintage Collection on XBLA,
about the first game that was never brought to join his game gang or not. If you did you which includes all three Streets of Rage
back in sequels: if you left the title screen were sent back to a earlier level and would games. These are more accurate emulations,
alone for a short period the game would cut have to go through the game all over again. come with some great extra features like
to bio descriptions of the characters. I was If you played co-op and you both made leaderboards, and online play. This version
immediately drawn to Axel because he liked different decisions you fought each other. includes a variety of display options, both the
martial arts and video games. Kinda like Double Dragon. Of course we English and Japanese versions of each game,
mostly refused and Mr X rudely pulled out a and three new music tracks used for the menu
My brother often opted to play as gun to fight with which seemed a little unfair. screens.
Adam since he was the stronger I always liked in these games how when
character. Gameplay was very simple: you lost a life you fell from the heavens and The working title for Streets of Rage was
DSWAT. This was to signify the idea that it
took place in the same universe as ESWAT,
an earlier Sega game. Observant players
may notice that the cop car from the ending
of ESWAT on the Genesis is the same as the
support car in Streets of Rage.
Sta ge One
Sta ge three
Sta ge two
Title:
Golden Axe
Genre:
Classic Arcade Action Slashem’up
Developer:
Sega (AM7 Team)
Year Released:
1989
Publisher:
Sega
77 MEGA BOOK COLLECTION
78 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Golden Axe II -
G olden Axe II was released for the Megadrive in December
of 1991 and the story takes place after the events of the first
game. Death Adder has been slain but a new evil emerges. Dark
Guld also known as the Lord of Darkness who was sealed away
a long time ago escapes his imprisonment, obtains the powerful
Golden Axe, and wants to bring the world to chaos. Gilius
Thunderhead, Ax Battler, and Tyris Flare – the three heroes from
the first game – return and set out to stop Dark Guld and reclaim the
Golden Axe. The three playable characters have their own strengths
and weaknesses but can perform the same basic functions. They can
each walk, dash, jump, perform attacks, grab and throw enemies,
and cast their own unique magic spells as in the first game.
Title:
Golden Axe II
Genre:
Classic Arcade Action Slashem’up
Developer:
Sega
Year Released:
1991
Publisher:
Sega
79 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Gunstar Heroes
Genre:
Action Run & Gun Platformer
Developer:
Treasure Ltd.
Year Released:
1993
Publisher:
Sega
81 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Gynoug a.k.a. Wings of Wor
Genre:
Horizontal Scrolling Shoot’em up
Developer:
Nippon Computer System (NCS)
Year Released:
1991
Publisher:
Sega
83 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
In order to possess and control objects, though, you must have ectoplasm.
If you run out, you will be taken to the Underworld so you can collect falling
ectoplasm. Unfortunately, the Underworld is not very friendly as zombie arms,
bats, and other creatures try to harm Polterguy and stop him from collecting
the ectoplasm. Haunting is a surprisingly fun game because you get to play a
“bad guy” that scares off a family. Chasing each of the characters out of the
house is quite amusing, particularly when you see their different reactions to
what is happening. Your “possession” of objects also provides for situations
that are funny, gory, gruesome, or just plain absurd. Objects will have
“Fright’ems” or glowing stars that let you know what object you can possess.
Gameplay in the houses is enjoyable but the Underworld can get repetitive. It
is also the only part of the game where Polterguy can be hurt and where the
game may end. If you want to enjoy a comedy/horror game, look no further!
Title:
Haunting Starring Polterguy
Genre:
A Haunting Action & Strategy Simulator
Developer:
Electronic Arts
Year Released:
1993
Publisher:
Electronic Arts
85 MEGA BOOK COLLECTION
86 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
The Duel marks the first time Bond starred in a side scrolling
action title on the Mega Drive. But while it has a few good points
The Duel is let down by sluggish controls and a high difficulty
curve. The goal in the game is the same. Rescue a certain number
of hostages, locate the bomb, and reach the exit before the bomb
goes off. In some ways The Duel’s pacing and mechanics are like
Rolling Thunder and, if this rocks your boat, then James Bond:
The Duel is worth checking out for yourself. ■
Title:
James Bond 007: The Duel
Genre:
Classic Action Platform Title
Developer:
The Kremlin
Year Released:
1991
Publisher:
Domark
87 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Joe & Mac was a graphical show piece in the arcade and Data
East have managed to recreate most of what made the game look
so great here. It stumbles a bit in a few areas but on the whole Joe
& Mac is a great game. The humour and art direction give it a
unique identity and while the journey is a bit short it is enjoyable
from beginning to end. Don’t pass this up. ■
Title:
Joe & Mac
Genre:
Classic Arcade Action Platform Title
Developer:
Data East
Year Released:
1994
Publisher:
Takara
89 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Jurassic Park
Genre:
Action Adventure Platform Title
Developer:
Bluesky Software
Year Released:
1993
Publisher:
SEGA Inc.
91 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Kid Chameleon a.k.a Chameleon Kid
Genre:
Arcade Action Platform Title
Developer:
Sega
Year Released:
1992
Publisher:
Sega
93 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Landstalker: Treasure of King Nole
Genre:
Classic RPG Adventure Title
Developer:
Climax Entertainment
Year Released:
1993
Publisher:
SEGA
95 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Mega Turrican
Genre:
Multi-Platform Gun’n’Run Shooter
Developer:
Factor 5 GmbH
Year Released:
1994
Publisher:
Data East USA, Inc.
97 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
MegaMan: The Wily Wars
Genre:
Action Gun’n’Run Platform Title
Developer:
Capcom
Year Released:
1997
Publisher:
SEGA of America, Inc.
99 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Mortal Kombat
Genre:
1 Vs. 1 Gorefest Fighting Classic
Developer:
Midway Manufacturing Company
Year Released:
1993
Publisher:
Acclaim Entertainment, Inc.
101 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Mickey Mania
Genre:
Arcade Action Platform Title
Developer:
Traveller’s Tales (UK) Ltd.
Year Released:
1994
Publisher:
Sony Electronic Publishing Ltd.
103 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
OutRun
Genre:
Cross Country Driving Title
Developer:
AM R&D Dept. #2
Year Released:
1991
Publisher:
SEGA of America, Inc.
105 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Pete Sampras Tennis
Genre:
Celebrity Tennis Simulator
Developer:
Codemasters
Year Released:
1994
Publisher:
Codemasters
107 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
We won’t give too much of the plot away here but the
mechanics work in a way that is very recognisable today in
games such as Pokemon (but don’t let that put you off). The
best news is that its legacy has endured and if this is new to
you it has been ported to many modern consoles so go check it
out and you won’t be disappointed. Phantasy Star II is a very
special part of the Megadrive / Genesis collection and is very
much held in high regard by fans. ■
Title:
Phantasy Star II
Genre:
Futuristic RPG of a Classic Series
Developer:
Sega
Year Released:
1989
Publisher:
Sega
109 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
H oston wakes up to find his father ill in bed. Only a special herb
that grows deep in the forest nearby can cure him but there are
dangers in the forest. Despite being warned, Hoston with his friends
Alina and Edessot, head into the forest to find the herb. Reaching a
weird garden, the herb is found and the town’s captain reaches them
to take the herb to Rudy, Hoston’s father. Rudy gets well in a day
but then they discover that Alina has run away. Hoston, Edessot,
and Rudy must find her. When they do, the run into a Goaman (a
centaur) and an armored warrior named Ironhart. This is when the
group learns of Pier Solar and the Architects and this is where the
adventure starts.
Pier Solar is an extensive RPG game for the Genesis/MD that fans of
RPG’s are sure to enjoy. The game allows the player to use a “gather” system
in which skills and magic can be shared between characters. This is something
that makes the game a bit easier and will be helpful to those not used to this
type of game. Pier Solar has some really beautiful graphics and some good
music but the latter gets even better if you own a Sega/Mega CD and you
have the enhanced soundtrack to play along with your Pier Solar cartridge.
The score is just beautiful and there are even some additional sound effects
included with the CD. Pier Solar is very well done and an excellent RPG for
the Genesis/MD. Fans of the genre should definitely enjoy this game. ■
Title:
Pier Solar and the Great Architects
Genre:
Fantasy Action RPG Title
Developer:
Watermelon
Year Released:
2010
Publisher:
Watermelon
111 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Predator 2
Genre:
Isometric Arcade Action Title
Developer:
Perfect Entertainment
Year Released:
1993
Publisher:
Arena Entertainment
113 MEGA BOOK COLLECTION
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Title:
Probotector A.K.A. Contra: Hard Corps
Genre:
Classic Alien Action Gun’n’Run
Developer:
Konami
Year Released:
1994
Publisher:
Konami
115 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
QuackShot - Starrinf Donald Duck
Genre:
Action Adventure Platform Title
Developer:
SEGA Enterprises Ltd.
Year Released:
1991
Publisher:
Sega
117 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Rambo III
Genre:
Isometric Arcade Movie-Tie-In Action Title
Developer:
Sega
Year Released:
1989
Publisher:
Sega
119 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Ranger X
Genre:
Arcade Action Shoot’em Up
Developer:
Gau Entertainment
Year Released:
1993
Publisher:
Sega
121 MEGA BOOK COLLECTION
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Title:
The Revenge of Shinobi
Genre:
Classic Arcade Ninja Action Title
Developer:
SEGA Enterprises Ltd.
Year Released:
1989
Publisher:
Sega
123 MEGA BOOK COLLECTION
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The son of the world’s hero (as the plot loosely goes)
is here to save the world. And he’s an anthropomorphic
star. His penchant for grabbing means he can grab ladders,
ledges, weird spinning things, odd gadgets that make
people happy, the world’s his oyster. Talking of oysters,
Ristar has the best underwater levels I’ve ever played.
Why? The fact he has no lungs (being a star an all) means
there’s no annoying air countdown and the sheer panic it
brings. Excellent level design, interesting bosses, a great
soundtrack and a fair challenge makes this the perfect
platformer. ■
Title:
Ristar: The Shooting Star
Genre:
Hand-grabbing Action Platform Title
Developer:
Sega Technical Institute
Year Released:
1995
Publisher:
SEGA Inc.
125 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
RoadBlasters
Genre:
Arcade Action Driving Title
Developer:
Tengen
Year Released:
1992
Publisher:
Tengen
127 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Road Rash
Genre:
Bike Action Mayhem Racing Title
Developer:
Electronic Arts
Year Released:
1991
Publisher:
Electronic Arts
129 MEGA BOOK COLLECTION
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Title:
Red Zone
Genre:
Aerial Combat & Pseudo 3D Action Title
Developer:
Zyrinx
Year Released:
1994
Publisher:
Scavenger, Time Warner Interactive
131 MEGA BOOK COLLECTION
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Title:
Robocop Vs. Terminator
Genre:
Iconic Movie Tie-in Arcade Action Title
Developer:
Virgin Games, Inc.
Year Released:
1994
Publisher:
Virgin Interactive
133 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Rocket Knight Adventures
Genre:
Arcade Action Hero Platform Title
Developer:
Konami Co., Ltd.
Year Released:
1993
Publisher:
Konami
135 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
Rolling Thunder 2
Genre:
Classic Arcade Spy Agent Sequel
Developer:
Namco
Year Released:
1991
Publisher:
Sega
137 MEGA BOOK COLLECTION
From humble beginning of former Gremlin Graphics employees brought forth a power house developer
to arrive within the 16-bit home computer and console market place, Core Design was born and would
go on to create a selection of memorable titles for the Sega Megadrive and Mega CD machines.
B
ack in the first half 1988, a brand-new and found itself doing better in the magazine From 1988 to 1990, Core Design would
software house was founded under the reviews at the time. The Commodore Amiga continue to support all the major home
fascinating name of “Megabrite”, but and Atari ST versions of the game include an computer formats with their own original
before the year was out had reinvented and alternate, intentionally offensive version of the IPs as well as other commissioned works for
renamed itself to “Core Design”, the name by opening cutscene and officially isn’t playable other software distributors. And what better
which we all remember it today. This wonderful out of the box but can be found and accessed way to bring one of their popular 16-bit IPs
new enterprise was formed from the ashes of by editing game data with a hex editor. to the Sega machine (in 1991 for the Mega
Gremlin Graphics. Chris Shrigley, Andy Green, Drive* and 1993 for the Mega-CD*) than with
Rob Toone, Terry Lloyd, Simon Phipps, Dave Core Design would break the mould their witty stone age platform title “Chuck
Pridmore, Jeremy Heath-Smith, Kevin Norburn with the introduction of a new video Rock”. This performed fairly well as their first
and Greg Holmes were the driving force game character: a mini pixelated release on the Mega Drive and although
behind Core Design, who went on to create cross between “Indiana Jones” and many in the know normally compare Chuck
some of the best titles to appear on the home “Allan Quatermain” going by the awesome Rock as a generic cash-in platform title, I
computer market. The likes of the Atari ST and name of “Rick Dangerous”. This was the think the game’s themes is enough to set it
Commodore Amiga were early beneficiaries creation of Simon Phipps and was a apart based on other games of its type. It
of Core Design titles before they moved on lightning caught in a bottle moment for performed even better on its 1993 debut on
to creating titles for the Sega Mega Drive video games at the time. This game the Mega-CD with a humorous full cartoon
and Mega-CD. They would eventually go on combined 16-bit tomb raiding action style opening introduction setting the premise
to create a very famous female video game platforming brilliance and devilish pit-traps for the game paired with CD audio quality
action-adventure protagonist: Lara Croft. and marked Core Design as a newcomer to music and sounds enhancing the overall
watch. Rick Dangerous was converted to experience.
As a newly formed software developer many platforms and spurred a sequel in
they would oversee two Sega arcade home 1990 under the title of “Rick Dangerous 2”, Core Design would find themselves
computer conversions for popular computers continuing on the action from the first title. venturing into other circles with commissioned
at the time. Their first was Sega’s 1986 Spy The Sega Mega Drive never saw an official works for various clients and one such was
Hunter style title “Action Fighter” and was met release of any of the Rick Dangerous titles with the “Sony Image Works” gaming brand.
with a moderate audience and was enough to until 2018 when homebrew coder They took the opportunity and were tasked
prove that Core Design had the talent and skill “Alekmaul” took the task of porting the with producing the Mega Drive and the Mega-
to produce decent arcade conversions. Their excellence “Rick Dangerous 2” to the Sega CD versions of 1993’s “Hook” featuring 11 levels
second release would be the cute arcade Mega Drive and is great fun and an on the cartridge version and 12 levels on the
scrolling beat’em up “Dynamite Düx” in 1989 amazing conversion of this classic title. Mega-CD version. The film’s musical score was
adapted for use in the Mega-CD version, and to their new games and began considering Sega CD/Mega-CD. They both delivered a
also includes digitized graphical sequences which direction to take, whether to support the fantastic gaming experience, and one was
from the film along with voice acting. The Mega Drive or push more towards the Mega- only available on a Sega console. They are
Mega-CD version includes a computer- CD platform. one of the main reasons why I felt I had to write
generated scan of Captain Hook’s ship which this Core design feature. Soulstar received very
1993
is featured during the game’s introduction. through 1994 Core would high praise for its technical achievement on the
go on to produce three hardware, it’s great soundtrack and multiple
1992
would see Core Design exclusive Sega console titles, play styles. Although this was essentially a
be at its busiest time, with of which one would appear on the Sega’s rail-shooter, it gave Sega players a fun space
many Sega releases of semi-successful add-on the “32X”. That title shooter with some fantastic scaling scenes and
popular home computer ports making their was “B.C. Racers”, a Mario Kart clone set in sprites and has some great “Space Harrier”
way across to the Mega Drive and Mega-CD the Chuck Rock universe and featuring that influenced moments I personally loved. It really
platforms. There were a varied number of character and his son alongside a whole new is very much worth its weight in gold as a title to
releases, covering lots of different genre: the cast of characters created exclusively for the own for the Sega CD/Mega-CD.
sequel to Chuck Rock, “Son of Chuck”; 3D game. It was released in 1994 for the Sega
helicopter combat simulator “ThunderHawk”; CD and 1995 for the 32X. The game was one Battlecorps was a first-person shooter
wolf-transforming action-adventure title, of few to utilize the Mega-CD’s onboard 3D played over 13 relatively short levels. The aim
“WolfChild”; Amiga original licensed driving scaling routines to generate that perspective of the game is to navigate each of the levels,
title, “Jaguar XJ220”; and fast-paced cute scrolling. This was rarely implemented, and completing objectives along the way, until you
puppy title, “Wonder Dog”, a title mainly made the title was one of the few appearances of reach the final encounter with MOSES. But with
for, and taking full advantage of, the Sega the technique on the Mega-CD. This was a Core Design adding a challenging experience
Mega-CD, in particular the audio and storage huge shame as this had the potential to truly for gamers, don’t expect this to be a walk in the
capabilities afforded by the CD format. The change the dynamic of what the Mega-CD park. Again, they brought their scaling routines
original Mega Drive platform also received could achieve. Core Design were one of very to this game, and it was done with great effect:
a number of releases, prominent among few software developers that tapped into this Battlecorps was a polished and nuanced game.
these being Chuck Rock 2, Hook, Wolfchlid, hardware technique. Rounded off with a fully Near the end of 1994, we would see only two
and Asterix and the Great Rescue. The future animated opening sequence, this delivered a titles appear on a 16-bit Sega console: “Bubba
looked bright for Core Design, despite time truly professional Sega title. ‘n’ Stix” and “Skeleton Krew”. These were ported
moving on and development and production Soulstar and Battlecorps were two highly from the Commodore Amiga and featured only
costs increasing. Core Design were tasked with prolific titles to emerge from the Core Design minor enhancements. These titles signified the
bringing more of its own unique style and spin stable and were exclusively released on the end of Core’s contribution to the 16-bit era.
C
ore Design witnessed the beginning of on the Sega Saturn before being ported to the PlayStation 2 and Xbox published by
the Sony Playstation and Sega Saturn the Sony Playstation and MS-DOS. In 1997, Capcom. Circle Studio transitioned to
era, and they would play a significant Sony signed a lucrative deal with Eidos developing and publishing licensed DVD
and successful role during this period. Interactive which would keep any future games with distribution handled by Pinnacle
However, 1996 would see Core Design go Lara Croft outings exclusively on their Vision. But things did not fair well for Circle
through a transitional phase, with a change platform. This removed any competition Studio despite having secured a seven-
of company ownership. The studio was part which might have been offered by the Sega figure investment from the Royal Bank of
of distribution company “CentreGold” when Saturn and gave the Playstation a keen Scotland in May 2006. In the February of the
it was acquired by Eidos Interactive in 1996. edge over its rival. I believe this was a big following year, the company was liquidated.
Eidos subsequently sold most of CentreGold, mistake by Eidos Interactive as the Sega
B
but retained U.S. Gold, the owners of Core Saturn was more than capable of handling ut for those of you that remember
Design at the time. This acquisition was the Tomb Raider engine, but as they say: Core Design and their games, there
regarded as a relief by Jeremy Heath- “Money talks and bulls**t walks”. is no denying that they created some
Smith, who commented, “The funding of great game. Some of you reading this may
development is so expensive that I doubt we As Core Design continued to work not agree, but Core Design have a special
could have continued to fund ourselves as on this series, it appeared from the next place in video gaming history and went
an independent company.” iterations of Tomb Raider games that the on to create excellent games for the Sega
series was starting to lose its lustre. After the Mega Drive and the Sega Mega-CD. Their
With Eidos Interactive now the bosses critical failure of Tomb Raider: The Angel clever innovation of style and graphics
of Core Design, they wanted the company of Darkness in 2003, parent company Eidos made their games unique, especially if you
to move into the direction of 32-bit gaming charged Crystal Dynamics, another Eidos- remember their days on the Commodore
via Sony’s and Sega’s new machines. They owned studio, with the development of Amiga and Atari ST. They had some great
would find two very talented designers and the Tomb Raider franchise. This led to key ideas and concepts and deserve to be
creators amongst the Core Design staff: Toby members of the Core Design management covered in this feature. It is not often
Gard, who worked as lead artist and creator team and development staff to leave the you hear of an English game developer
of Lara Croft, and Paul Douglas. These company and establish a new one called expanding and releasing their games both
were the talents behind the very first Tomb Circle Studio. This company was formed and in Europe and internationally.
Raider titles. This franchise which would staffed in October 2003, only a short time
find itself in ruins within a few short years of after the future of Lara Croft had been taken Core Design where a great
its first outing, but that’s another story. The away from Core Design. bunch of talented artists, coders
success of the first Tomb Raider has been and musicians and with excellent
credited with making Eidos Interactive In 2005, Circle Studio finished working management made them a
a major force in the industry. The on a title called “Without Warning”, great part of the Sega Mega
game was initially released a third-person shooter for Drive universe. ■
Can you talk us through your career, where Action Fighter, and Saint and Greavsie. I interesting ones over the years. Here’s a
you started right up till now and what games left Core to set up another company called random one.. There was a time, back at Core
you worked on? Eurocom, with my friend Mat Sneap, focused Design, when we dismantled the manager’s
Phew! A big, open question to start. Well, on NES console development. office chair to its individual, constituent parts,
let me see. My actual career started when and hid them all over the office. We taped
I joined Gremlin Graphics in 1986. I never Was working in the gaming scene back then pieces to the ceiling and under his desk, and
really considered it a career until much later as rock n roll as we all imagined it to be? even placed a critical bolt in the company
though. Before that, I was just some kid, Oh yes, it was very rock and roll. Apart from post box, which he didn’t find for about a
playing coin-op games and messing around the fame and the fortune part. Still, plenty of week. He was really pissed with us and walked
on my Commodore 64 in my bedroom. The drinking was done and it was basically just out after our little prank, and didn’t come back
first game I programmed and got published a bunch of lads having a laugh and making for a couple of days. There was a lot of those
was a text adventure game called Pub cool toys for people to play with at the end of sort of shenanigans, for sure.
Quest, programmed in BASIC. I was 16. It the day. There was a lot going on back then;
taught me a lot about game logic, structure, new ideas, independence, money, hubris.. A Looking back, which one of the software
and programming in general. I naturally potent mix when you add youth and boundless companies you worked for did you enjoy the
progressed to assembly language, and energy. I was very naïve though, and in most and why?
collaborated with some friends (Rob Toone retrospect got taken advantage of a fair bit. They’ve all had their high spots, but my favorite
and Andy Green), to make something more There were a lot of young, energetic people was Gremlin Derby / Core Design because
ambitious and closer to what we were playing doing massive amounts of work for we were all mates before we even worked
in the arcades. We made Bounder over the peanuts (at least at the start), and there, and we got on like a house
summer of 1985, and sent it off to Gremlin our energy and enthusiasm was on fire. There were so
towards Christmas. They liked it, and offered exploited to a certain degree. many shenanigans
us all jobs, working full time up in Sheffield. We Exploitation is something that it wasn’t even funny.
started in early 1986 and started work on our only got worse as the money We would make so
second game Future Knight. got more serious and the much racket that
businessmen realized the real the adjoining and
The industry went through a bad patch, and potency of games. But that’s a surrounding businesses
around 1988, Gremlin decided to close the whole other discussion. would literally shout at
Derby office and make us all redundant. us and complain to the
Jeremy Smith and Kevin Norburn took the office Do you have any anecdotes building management.
over and relaunched the team as Core Design. you can share from those It got so bad we were
I worked at Core for just over a year, and days? given an official notice
programmed a couple of games, including I’ve shared most of the by the landlords to shut
Title:
Sonic The Hedgehog
Genre:
Sonic Action Platform Title
Developer:
Sonic Team
Year Released:
1991
Publisher:
SEGA of America, Inc.
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Title:
Shadow Dancer
Genre:
Ninja Action Scrolling Platform Title
Developer:
Sega R&D 2
Year Released:
1990
Publisher:
Sega
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The player controls Rick, the mask wearing hero, through eight
different stages as he faces monsters of all colours and shapes. Rick
can punch, kick, jump kick, and slide kick all the enemies but he is
also able to use various weapons that he finds as he advances through
the game. Things start outside the mansion and move inside as the
stages advance. Each stage has a boss at the end, each boss looking
like a very grotesque figure, each with different types of attack. You
can enjoy killing monsters of all kinds and see the great animation
as you split them in half with your fists, clobber them with dinosaur
bones, or cut them with a chainsaw. One cool feature is that monsters
show damage as you hit them until they finally explode in a mess of
green goo. The game music and sounds do the job just fine but they
are not spectacular. Overall a great game for Halloween! ■
Title:
Splatter House 2
Genre:
Side Scrolling Gorefest Beat’em Up
Developer:
Namco
Year Released:
1992
Publisher:
SEGA
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Title:
Streets of Rage
Genre:
Side Scrolling Beat’em Up
Developer:
SEGA Enterprises Ltd.
Year Released:
1991
Publisher:
SEGA of America, Inc.
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Title:
Sonic The Hedgehog 2
Genre:
Sonic Arcade Action Platform Title
Developer:
Sega Technical Institute, Sonic Team
Year Released:
1992
Publisher:
Sega
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Title:
Strider
Genre:
Arcade Slash’n’Dice Action Title
Developer:
Capcom
Year Released:
1990
Publisher:
Sega
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Title:
Streets of Rage 2
Genre:
Side Scrolling Beat’em Up
Developer:
Sega (AM7)
Year Released:
1992 - 1993
Publisher:
Sega
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Title:
Shinobi III
Genre:
Side Scrolling Arcade Action Ninja Sequal
Developer:
Megasoft
Year Released:
1993
Publisher:
Sega
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Title:
SpeedBall 2 - Brutal Deluxe
Genre:
Futuristic Combat Sports Title
Developer:
The Bitmap Brothers
Year Released:
1992
Publisher:
Virgin Interactive
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Title:
Super Street Fighter 2
Genre:
Arcade 1 Vs 1 Fighting Title
Developer:
Capcom Co., Ltd.
Year Released:
1994
Publisher:
Capcom U.S.A., Inc.
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The only real flaw if you can call it that is the game’s length.
The Story of Thor is extremely short in comparison with others of
its genre, but with its satisfying combat and very high production
values, The Story of Thor is a fantastic game. Action RPGs
weren’t exactly plentiful on the Mega Drive at the time, so any
game of this calibre was a cause for celebration. Final thought on
this would be, with a little more content and a little more longevity
it could have been an even bigger classic than it is. ■
Title:
Story of Thor, The a.k.a Beyond Oasis
Genre:
Action Adventure RPG Title
Developer:
Ancient
Year Released:
1995
Publisher:
Sega
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Title:
The Ooze
Genre:
Puddle of Slime Revenge Action Title
Developer:
Sega Technical Institute
Year Released:
1995
Publisher:
Sega
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Of course, the TMNT will not let Shredder get away with this
plan. The Turtles have to survive five different stages in order to reach
Shredder: New York City, A Mysterious Ghost Ship, Shredder’s Hideout,
The Gauntlet, and The Final Shell Shock. Through these levels the
Turtles will fight all sorts of ninjas until they reach the final boss. The
bosses are characters from the TV show who work with Shredder such as
“Rocksteady” and “Baxter Stockman”. Eliminating these guys is not an
easy task! Hyperstone can be played by one or two players simultaneously
and you’re allowed to choose which Turtle you want to be. The game
graphics are good as is the music but the voice samples sound garbled.
Nonetheless, this is a fun side-scrolling beat ‘em up that fans of the
TMNT will enjoy. Kawabonga! ■
Title:
Teenage Mutant Hero Turtle: The Hyperstone Heist
Genre:
Arcade Action TV Show Tie-in Title
Developer:
Konami Co., Ltd.
Year Released:
1992
Publisher:
Konami
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Title:
ToeJam & Earl: Panic on Funkotron
Genre:
Side Scrolling Action Adventure Title
Developer:
Johnson Voorsanger Productions
Year Released:
1991
Publisher:
SEGA of America, Inc.
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Truxton -
A fter garnering success in the arcades a year prior, Truxton
was ported to the SEGA Megadrive in 1989. While it
wasn’t a commercial success in the west, it has secured cult
classic status and is still a blast to play today. It’s a vertical
scrolling shoot ‘em up with five different levels, each with its
own boss battle and distinctive environment. Game producer
and composer Masahiro Yuge wanted to make a game that
became easier as players memorized it. Truxton achieves this
by using a checkpoint system, so player deaths allow them to
replay from a recent position. This wasn’t very common in the
genre, and by placing secret power-ups through each section,
players who could remember their locations were granted a
superior experience.
Title:
Truxton
Genre:
Vertical Arcade Shoot’em up
Developer:
Toaplan Co., Ltd.
Year Released:
1989
Publisher:
SEGA of America, Inc.
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Title:
Thunder Force IV
Genre:
Horizontal Scrolling Shoot’em Up
Developer:
Technosoft Co., Ltd.
Year Released:
1992
Publisher:
SEGA of America, Inc.
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Title:
World of Illusion: Starring Mickey Mouse & Donald Duck
Genre:
Arcade Action Adventure Platform Title
Developer:
SEGA Enterprises Ltd.
Year Released:
1992
Publisher:
Sega
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Title:
Vectorman 2
Genre:
Arcade Action Platform Title
Developer:
BlueSky Software, Inc.
Year Released:
1996
Publisher:
SEGA of America, Inc.
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Title:
Zombies Ate My Neighbors
Genre:
Arcade Action Gun ‘n’ Run Co-Op Title
Developer:
LucasArts
Year Released:
1993
Publisher:
Konami
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Title:
Xeno Crisis
Genre:
Arcade Action Arena Gun ‘n’ Run Title
Developer:
Bitmap Bureau
Year Released:
2019
Publisher:
Strictly Limited Games
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THE FUTURE OF VIDEO GAMING MULTI-MEDIA HAS ARRIVED.
A selection of the amazing releases that appeared on the MegaCD and SegaCD 185 MEGA BOOK COLLECTION
motion video backdrops, creating Sega would they possessed. That would be realised with
the illusion of some truly outstanding add new moves, characters, 1993’s Thunderhawk, a helicopter combat
rendering. The soundtrack wasn’t finishing moves, and even new simulator using the Mega-CD’s hardware
bad either. We also loved Android Cinekills, a brutally difficult kill, scaling for the entire presentation of the
Assault, a great plane game, and where you would get to see game. It was an excellent showpiece and
another shoot ‘em up that doesn’t your opponent meet their a harbinger of what this machine add-on was
get the respect it deserves. Some demise at the hands of their really capable of doing. Then In 1994 Core
developers wouldn’t simply port worst fear. It’s a deep and Design would again wow Mega-CD owners
over their cartridge releases to the underrated fighting game with Soulstar, a shoot ‘em up that would
Mega-CD/Sega CD instead opting to that the mainstream knows little about. Sega incorporate on rails and free-roaming stage
completely redesign their games. would also have the wherewithal to bring design. This is one of the Mega-CD’s most
A great example of this is 1993’s Spider-Man versus the Kingpin to the Mega-CD impressive technical showings and proves
The Terminator, the Mega-CD in 1993, a greatly enhanced port of their prior beyond a shadow of a doubt in our mind that
version of which was a near- Mega Drive effort. This one gets better stage if more games had looked and played like
complete overhaul with new graphics, stage design, improved graphics and a much better this, the Mega-CD library would have driven
design, weapons, cinematics, and music from selection of music. The ability to free roam more sales of the hardware. Core Design
Tommy Tallarico. This side-scrolling run’n’gun the game map and choose your levels was a would also show up strong with Battle Core,
was another excellent addition to the library great change and was yet another example a mission-based free roaming mech shooter,
and proof original software of existing IP could of how simple little touches taking advantage that again relied on heavy use of the Mega-
coexist on both the Mega Drive and Mega-CD of the Mega-CD could add a tonne to an CD’s specialised hardware for scaling sprites,
existing experience. It may surprise some of which in turn created another unique looking
you, but the Japanese market was Sega’s and playing experience.
weakest in terms of overall sales of the Mega-
CD. Their final release for the Sega CD would
land in 1994. A spinoff from the Chuck Rock
Many games that were released in the series, BC Racers used a similar graphic style
successfully. West never saw a Japanese version, and to Nintendo’s Super Mario Kart. This combat
Even Sega was smart enough to realise strong Japanese exclusives were few and racer was exactly the type of software that
that their new mascot shouldn’t simply be far between. One example is Devastator, a should have existed for the Mega-CD from
dumped on their add-on with improved mech platformer, run’n’gun shoot ‘em up the outset: natural extensions of existing
music and, in 1993, the Mega-CD would get a hybrid that was fast and quite visually striking properties that would use the specialised
completely original entry, Sonic CD. Adding at the time. It’s based on the enemy of the hardware in ways the base Mega Drive/
in a new dash mechanic, new time-travelling same name and is one we recommend if you Genesis unit could never duplicate. All in all,
stages, and truly memorable music, this was have a Mega-CD or the means to play import Core Design’s contributions to the Mega-CD
our favourite 16-bit Sonic game. Each stage software on your Sega CD. When it came to library are undeniably some of its most unique
was crafted to be explored instead of just the technically impressive stuff, the use of and playable experiences. If you haven’t
blasted through at top speed. In fact, you hardware sprite scaling and rotation, the UK- played these games, you’re missing a huge
missed the entire point of the time-travelling based software company piece of what Mega-CD ownership was all
additions by not exploring the game’s levels Core Design made the about. Despite the success of the Genesis/
fully. It also added bonus stages that use Mega-CD sing like no Mega Drive platform, Mega-CD/Sega CD
the Mega-CD scaling technologies, giving other. would only see about 2 million units sold
it a high class feeling above the other 16-bit worldwide in its entire lifetime and is often
entries. Another Sega property that would They started with some tame software by cited as Sega’s first big misstep in the West. It
be overhauled for the porting stuff like Chuck Rock, but also had an gets lumped in with the 32X as an
Mega-CD was Eternal early attempt at doing something different example of how and why
Champions. This would with the hardware in 1992’s Jaguar XJ220. Not Sega burned away all its
receive a tonne of the most
additional content to impressive
the original release, driving
to the point where it game out
felt like a completely there, but
different game, and was you could
titled Challenge from see the
the Dark Side. ambition
The Pal Add-on MegaCD Front View
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obstacle to overcome. Sega also
poured nearly all its marketing money
behind full-motion video games. While
these captured the imagination
of potential buyers in the first few
months, magazine reviews and
word of mouth quickly cut short this
momentum, often revealing these
games to be short-lived experiences
that were all over the place in terms
of quality. Despite the undeniable
problems Sega faced with the Mega-
CD/Sega CD, we feel that the system
was a great part of our 16-bit
experience. It had a relatively large
library of games available, some
of which could easily be argued as
milestones. There is a popular narrative
among the uninitiated video gamer
out there that Sega didn’t support
it properly, which simply isn’t true.
Sega released a fair number of
games for the Mega-CD/Sega
CD. And if Sega is to be accused
of anything, it’s simply that they
didn’t release the right kinds of
games for the machine.
This is not because they were bad, like I said you played
Batman. The reason I forgot was you played those levels to
get to the driving sections as they were unbelievably brilliant.
Whether racing the clock through snowy woods or Gotham
city. When you played a perfectly standard platformer as a
chore to get to the driving sections you knew you were on to
something special. With an amazing soundtrack, it felt like
you were a part of that movie experience. This was reinforced
by keeping the movie’s narrative in place with ominous
level designs working well in capturing Tim Burton’s style.
Batman Returns was not a perfect game by any stretch but it
certainly demonstrated the potential of how the Mega CD /
Sega CD gave a more in-depth gaming experience. ■
Title:
Batman Returns
Genre:
Action Adventure / 3D FPS Driving Title
Developer:
Malibu Interactive
Year Released:
1992-93
Publisher:
SEGA Inc.
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The controls are, for the most part, smooth and responsive.
You might occasionally get that glued-to-the-spot syndrome
when near a wall or other obstacle, but it’s rare, making it easy
to shoot robots or run back to the safe point. You only use three
buttons, which is good in the simplistic sense, but I feel a better
use for the other three would be for weapon selection. There
were precious few FPS games released for the Mega-CD, which
is a shame, as the black box was well known for its prowess
with shooters and most systems of today can boast some sort of
flagship FPS. Maybe the Mega-CD wasn’t best suited to this type
of genre, but I think it’s fair to say that Bloodshot disproves that.
Title:
Bloodshot a.k.a. (Blood Frenzy)
Genre:
Third Person Action Sci-Fi Shooter
Developer:
Domark Software Ltd.
Year Released:
1994
Publisher:
The Kremlin
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Battlecorps -
T he year is 2085 and all is not well on the mining planet
Mandelbrot’s World. The artificial intelligence controlling
operations on the planet, MOSES, has been infected with a virus
causing machines to turn against humans and making the entire
planet a veritable fortress in the process. It’s your job, as a veteran
of the Battlecorps, to go planet-side and do a spot of IT support. The
Corps has equipped you with something a little more “proactive”
than a screwdriver set. You’ll get to pilot one of the Corps state-of-
the-art Armadillo-class Bipedal Attack Machines (BAM), a huge
battle-mech armed to the teeth with all sorts of weaponry.
Title:
Battlecorps
Genre:
3D Action Futuristic Tank Shoot’em Up
Developer:
Core Design
Year Released:
1994
Publisher:
Core Design
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Chuck Rock 2 Son of Chuck -
C huck Rock II: Son of Chuck takes place sometime after
the end of the first one. Chuck Sr. opens the first auto
manufacturer and gets rich but trouble is in the midst. The
Evil Brick Jagger isn’t as good as Chuck at manufacturing
automobiles so he kidnaps Chuck and holds him for ransom
and takes over his plant. Chuck Jr. sets out with his trusty club
to rescue his father because after all, “he is a chip off the old
block!” The game plays a bit different than the first one. Chuck
Jr., who seems to be a bit more intelligent than his father even
at a young age, attacks with a club instead of simply bumping
enemies with his beer gut like his dumb father did, making it
much harder to attack enemies in the first game. Junior can
balance on his club to avoid enemies by pressing A.
Title:
Chuck Rock 2: Son of Chuck
Genre:
Arcade Action Platform Adventure Title
Developer:
Core Design Ltd.
Year Released:
1993
Publisher:
Core Design Ltd.
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Title:
The Terminator
Genre:
Movie Adventure, Strategy & Tactics Title
Developer:
Cryo Interactive Entertainment
Year Released:
1993
Publisher:
Virgin Games, Inc.
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Dungeon Explorer -
D ungeon Explorer is a multiplayer Action/RPG where up to
4 players can play at the same time. The Mega-CD version
differs from the TurboGrafx-16 original in look and gameplay but
the central theme (different classes, dungeons to go through) are
intact, It was developed by Westone, the same company behind
Sega’s Wonder Boy games, and, like Hudson’s other Mega-CD
release, Lords of Thunder, was only released in North America
and Europe. There are six classes in this version: Knight, Ninja,
Beast, Elf, Monk and Wizard. Multiplayer is also limited to four
players. After choosing your character, you’re sent to a small
screen called Freedom Hill, which essentially acts as the hub for
each of the six main dungeons. You can theoretically tackle them
in an order during your quest.
Title:
Dungeon Explorer
Genre:
RPG Adventure Title
Developer:
Westone Bit Entertainment
Year Released:
1995
Publisher:
Hudson Soft Company, Ltd.
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Title:
Ecco: Tides of Time
Genre:
Dolphin Ambient Simulator Adventure Title
Developer:
Novotrade Software Kft.
Year Released:
1994
Publisher:
SEGA Inc.
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Final Fight CD -
T his was not the first time that a Final Fight game had
appeared on a home console but the Mega CD / Sega
CD version was still a welcome edition. Character designs
and a whole level having previously been removed from
other versions returned with alterations. The premise of the
game focused around three lead characters waging war in
the fictional Metro City overrun by a gang known as the
Mad Gears. Haggar had an unusual background of being
the mayor (with pro-wrestling experience) forced to clean
up his own streets after the kidnapping of his daughter.
Title:
Final Fight CD
Genre:
Arcade Side Scrolling Beat’em Up
Developer:
Capcom
Year Released:
1993
Publisher:
Capcom
203 MEGA BOOK COLLECTION
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Title:
The Misadventures of Flink
Genre:
A Visual Rich Action Adventure Title
Developer:
Psygnosis
Year Released:
1994
Publisher:
Sega
205 MEGA BOOK COLLECTION
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Title:
Jaguar XJ220
Genre:
Cross Country Arcade Driving Title
Developer:
Core Design Ltd.
Year Released:
1993
Publisher:
JVC Musical Industries, Inc.
207 MEGA BOOK COLLECTION
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Title:
Keio Flying Squadron
Genre:
Awesome Side Scrolling Shoot’em up
Developer:
Victor Entertainment Inc.
Year Released:
1994
Publisher:
JVC Musical Industries, Inc.
209 MEGA BOOK COLLECTION
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Lunar The Silver Star -
R eleased for the Sega CD in 1992, Lunar: The Silver Star was
Game Arts’ first RPG title (and its best) and was one of the most
successful RPGs for the system, despite sparse sales of the Sega CD.
Lunar starts off on a traditional note. In this medieval fantasy world
you play as a boy named Alex who lives in the small town of Burg.
Unhappy with his simple life he dreams of having grand adventures
like his hero Dyne who harnessed the power of the Dragonmaster
years ago to save the world. He also just so happens to be from the
same village. The adventure starts as Alex is tempted into his first
adventure by his best friend Ramus.
Title:
Lunar: The Sliver Star
Genre:
Classic RPG Adventure
Developer:
Game Arts Co., Ltd., Studio Alex, Ltd.
Year Released:
1993
Publisher:
Working Designs
211 MEGA BOOK COLLECTION
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Title:
Lords of Thunder
Genre:
Horizontal Scrolling Shoot’em Up
Developer:
Hudson Soft
Year Released:
1995
Publisher:
Virgin Interactive
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Title:
Popful Mail
Genre:
Action Adventure Platform Title
Developer:
Working Designs
Year Released:
1994
Publisher:
Sega of Japan
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Robo Aleste -
R obo Aleste is so different in the most fantastic way imaginable.
Not only does it use the Mega-CD’s awesome untapped
technology to give the player cinematic visuals with voice acting,
but it also tells a story of epic proportion and so farfetched out there
that we could only wish more developers had both the creativity and
ability to put in such efforts For a video game. Set in feudal Japan,
a land where warlords raised armies to fight other warlords in an
attempt to reign supreme, men such as Oda Nobunaga, a renowned
leader from the 1500s, would mass-produce robot ninjas to serve as
their shock troops, filling the air with lasers and unlimited rapid-fire
ninja stars as they obliterated rival robot armies. Unfortunately for
Kage, one of Nobunaga’s top robot-fliers, the complete forces of
Japan’s other warlords, backed by a powerful leader from another
dimension, all banded together to obliterate the rest of Oda’s army.
Title:
Robo Aleste
Genre:
Vertical Scrolling Shoot’em Up
Developer:
Compile
Year Released:
1993
Publisher:
Sega
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Title:
SilpHeed
Genre:
Awesome Side Scrolling Shoot’em up
Developer:
Game Arts
Year Released:
1993
Publisher:
Sega
219 MEGA BOOK COLLECTION
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220 MEGA BOOK COLLECTION
Shining Force CD -
F ollowing the defeat of Dark Dragon by the hands of the
original Shining Force, peace returned to the land of Rune.
Decades had passed since those dark days and the heroes of the
Shining Force eventually went their separate ways. However,
a grand wizard by the name of Iom has harnessed a mass of
evil forces and war has returned to the land once more. A new
Shining Force team steps up to defend their land against the new
evil. If Mega Drive fans were left disappointed when Game Gear
owners got two Shining Force games for themselves, then things
were made right when Sega compiled both Shining Force Gaiden
and Shining Force II: The Sword of Hajya in one Mega CD
package. Fans of the original games will feel right at home here:
tactical role-playing with plenty of adventure, exploring towns
and land, turn-based battles, gathering team members, acquiring
weapons, promoting and upgrading members.
Title:
Shining Force CD
Genre:
Fantasy RPG Title
Developer:
Sonic Software Planning
Year Released:
1995
Publisher:
Sega
221 MEGA BOOK COLLECTION
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Title:
Snatcher
Genre:
Cyberpunk Novella Adventure Title
Developer:
Konami Co., Ltd.
Year Released:
1994
Publisher:
Konami
223 MEGA BOOK COLLECTION
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Title:
Sol-Fence
Genre:
Classic Shoot’em Up Title
Developer:
Wolf Team
Year Released:
1992
Publisher:
SEGA Inc.
225 MEGA BOOK COLLECTION
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Title:
Sonic CD
Genre:
Sonic Action Adventure Platform Title
Developer:
SEGA Enterprises Ltd.
Year Released:
1993
Publisher:
SEGA of America, Inc.
227 MEGA BOOK COLLECTION
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Title:
Soulstar
Genre:
3D Perspective Action Shoot’em Up
Developer:
Core Design Ltd.
Year Released:
1994
Publisher:
Core Design Ltd.
229 MEGA BOOK COLLECTION
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Title:
The Amazing Spider-Man vs. The Kingpin
Genre:
Marvel Super Hero Scrolling Beat’em up
Developer:
Sega Enterprises, Ltd.
Year Released:
1993
Publisher:
Sega
231 MEGA BOOK COLLECTION
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The Terminator -
I n the future, a resistance of humans fights a war against the
machines. One of the machines’ ground soldiers, known
as a terminator, is sent back in time to the present day to kill
the mother of the future resistance leader. To counter this
move, the resistance also send one of their soldiers back in
time to hunt down and destroy the terminator. Based on The
Terminator film from 1984, this run and gun game puts the
player in Kyle Reese’s shoes with the task of traversing the
many hazardous levels. In the future, Kyle will need to deal
with various machines such as terminator models, while in the
present, there are plenty of street punks and bikers to overcome
on the way to hunting down the time-travelling terminator.
Title:
The Terminator
Genre:
Arcade Action Movie-Tie-Title
Developer:
Virgin Games, Inc.
Year Released:
1993
Publisher:
Virgin Games, Inc.
233 MEGA BOOK COLLECTION
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Title:
Thunder Hawk
Genre:
First Person Action Flight Simulator
Developer:
Core Design Ltd.
Year Released:
1993
Publisher:
Sega
235 MEGA BOOK COLLECTION
236 MEGA BOOK COLLECTION NOT FOR RESALE OR PHYSICAL REPRODUCTION
Wonder Dog -
S ometimes a hidden gem doesn’t always mean the same thing. For
a few people it stands for the very best of something on a console
or computer, others see it as a game that nobody has heard about.
The problem with both of these definitions is that what’s good for
one person isn’t always the same for another. This fortunately isn’t
the case with Core Design’s little classic Wonder Dog. So named
because it was designed to be a description of the central character,
a dog, and the console it was made for, the WonderMega. It’s one of
those games that has a massively important role in a specific period
of the games industry.
Now the power of the CD format allowed Core to tell the story
in animation of how an alien dog lands on planet Earth in a massive
‘bone’ shaped spaceship and how he finds a new friend and how it’s all
taken away from him. Like Earthworm Jim he grabs a trusty powered
space suit and sets off to save his new friend and the planet K-9 from
a combination of bad humans but mostly creatures from the evil Pit
Bully’s army. It’s all superbly tied in under the whole canine theme
and works a treat story wise. The graphics are clearly Core Design
through and through and look so much like ‘Chuck Rock’ meets
‘Wolfchild’. This is a little gem of a title and again another one
not to be missed in your Mega-CD collection. Woof woof. ■
Title:
Wonder Dog
Genre:
Side Scrolling Action Platformer
Developer:
Core Design Ltd.
Year Released:
1992
Publisher:
Sega
237 MEGA BOOK COLLECTION
1994 meeting during the winter
Consumer Electronics Show in Las Vegas.
Executives from Sega of America met in
a hotel room and conferenced in Sega
CEO Hayao Nakayama, Nakayama
wanted a 32-bit cartridge-based system
THE ULTIMATE ADD-ON THAT PROMISED NEXT GEN GAMING
I
out in time for the 1994 holiday season in
n the early 90s, the video game as the scrappy, edgy competitor to order to keep Sega ahead of the curve
industry was obsessed with bits. The Nintendo, they had to be cutting edge. and help bridge the gap between the
average consumer didn’t understand But Sega of Japan and Sega of America Mega Drive and future consoles. His
what a bit actually was. But they did had very different ideas on what their suggestion was essentially a 32-bit Sega
know one thing: the more bits, the next move should be. Success played a Genesis. Tom Kalinske didn’t like the
better. Video game companies used big role in their divergent strategies. The idea.
this to their advantage with marketing. Sega Genesis, known as the Mega Drive
Sega and Nintendo battled for the outside of North America, debuted in As far as he was concerned, the
top spot in the market with their 16-bit 1988 in Japan and didn’t make a huge Genesis was still selling well and there
consoles, the Sega Mega Drive and the splash. was no gap that needed to be bridged.
Super Nintendo. But with success came Sega of America’s head of research
and development Joe Miller was also
pressure to stay ahead of the curve: they “Even the die-hard Sega fans
needed to come up with the next big resistant. According to former Sega of
thing. This pressure built in 1993 when
were starting to ask what the America producer Michael Latham,
Atari released their 64-bit console, the heck we were thinking? “ Miller said, “Oh, that’s just a horrible
Jaguar. In their advertisements, Atari idea. If all you’re going to do is enhance
challenged customers to do the math. By 1994 the Mega Drive felt like old the system, you should make it an add
It was an enticement to consumers in news: Sega of Japan was ready to move on. If it’s a new system with legitimate
a dig at their competition. This system on. But in America, the Genesis was in new software? Great!, but if the only
ultimately didn’t sell well, but in terms the midst of a rebirth. In the early 90s, a thing it does is double the colours”.
of sheer power, Atari’s 64-bit system newly hired Sega of America president, Miller doesn’t recall being quite that
had both Sega’s and Nintendo’s 16- Tom Kalinske, gave Nintendo a run blunt. After some debate, they agreed
bit systems beat. Atari’s powerful new for its money: he ran an aggressive to make it an add-on with Sega of
console sent a strong message, but anti-Nintendo marketing campaign, America leading development and
they weren’t the only company making slashed the price of the Genesis, and Sega of Japan providing any additional
waves. packaged the console with Sonic the resources needed. This add-on would
The 3DO was a 32-bit console released Hedgehog. The 16-bit Genesis wasn’t have to be ready by the 1994 holiday
in late 1993 and was even named Time exactly cutting-edge technology, but season, giving Sega less than a year.
magazine’s 1993 Product of it was fun, and it gave Nintendo some It was a tall order, but not entirely out
the Year. As 1994 wore serious competition. Sega’s competing of the box. After all, Sega already had
on, there was a strategies came to clash at a January experience building add-ons for the
lot of buzz about
Sony’s upcoming
console. Sega
in particular
felt the heat:
they knew that
to maintain their
hard-fought spot
238 MEGA BOOK COLLECTION Front View - Sega 32x American box release Rear View - Sega 32x American box release
Sega 32x Add-on Device (Sega Mushroom) NOT FOR RESALE OR PHYSICAL REPRODUCTION
For the Sega Genesis
system. In 1989 they called it the Genesis Super Drive. For a little while the 32X looked like
debuted the Power 32X and eventually it might just beat the odds as adverts and
Base Converter, shortened it to 32X. media coverage generated a lot of buzz.
which allowed By the summer of But then a bombshell: Sega of Japan
players to play 1994, Sega was announced that their new console, the
Master System games ready and showed Sega Saturn, would launch in Japan in
on the Genesis. A few years off the 32X’s near November 1994. The exact same
later, in 1992, they put out the final prototype at time as the 32X launch. All the
Mega-CD, which was an expensive the Summer Consumer burgeoning momentum for the
but technologically advanced add-on Electronics Show in Chicago 32X came to a screeching
that allowed users to play CD-based where it went over fairly well. Sega halt. With the Saturn
games. It was a difficult process: the pitched it as an inexpensive way for launching in Japan,
team had just months to complete players to enjoy 32-bit technology while it would surely reach
the product, which was codenamed also being able to play the enormous the rest of the world
Project Mars. backlog of Genesis/Mega Drive titles. soon. Which begs the
They also promised a slew of new 32-bit question: what was
Meanwhile, unbeknownst to Sega games that would be available when the point of this 32-bit
of America, Sega of Japan was quietly the 32X launched that November. They add on? A few critics
developing their own 32-bit system, also mentioned a few dozen companies speculated that the
which would eventually become the who planned to develop games for 32X was a waste of
Sega Saturn. According to Joe Miller, the 32X. It was a who’s who of video money, a mere stopgap between the
Project Mars had three initial prototypes. game makers: Acclaim, Activision, Mega Drive and the Saturn. Trip Hawkins,
The first two were not much of an Capcom, Konami and more. Sega the founder of Electronic Arts, famously
improvement over the Genesis, but the finalised the design that fall. The end called it “a band aid”. It didn’t help
third prototype suggested by Sega of result of months of hard work was an matters when Sega threw a massive party
Japan contained two Hitachi SH-2 32-bit add-on that inserted into the Genesis/ for journalists that went horribly wrong.
processors, the same processors that Mega Drive cartridge slot, transforming They flew reporters in from all over the
would be used in the Saturn. It was a the 16-bit system into a 32-bit one. Some country, put them up in a hotel in San
bit more complex than the Mega Drive developers jokingly called it the Sega Francisco and threw a party where a
hardware, but there was a strategy Mushroom. rapper took the stage to praise the 32X.
behind it. Sega of Japan argued that “Many of the developers had But the music was too loud. And the few
developers could learn to work with 32X games that were on display looked
these new chips in preparation for
been planning games for the so unimpressive that very few journalists
Project Saturn, which was slowly coming 32x went in a new direction.” actually played them.
to fruition. Sega’s new plan was that the
Saturn would be their next big console, Sega launched a $10 million ad Despite these obstacles, Sega of
while Project Mars would be a cheaper campaign to promote the 32X. They America continued to market the system
alternative for consumers who weren’t were known for edgy in your face ads, hard. In Sega Visions Magazine, they
quite ready to take the leap. Along with but these push the envelope even made their case: there are high end
new processors came a more powerful further by being surprisingly sexual. They platforms that haven’t been released
VDP with more than 32,000 on screen highlighted the 32X’s
colours, 3D graphics support, enhanced power and speed
sprite scaling and rotation, and two and poked fun
more digital sound channels. On paper, at how the add-
it was quite an upgrade for the Sega on mounts the
Genesis / Mega Drive. The team initially Genesis/Mega
Se
&
is
nes
Ge
240 MEGA BOOK COLLECTION Se
ga
Rear View - Sega 32x European box release
months later in North America. While critics
argue that the 32X was just a placeholder,
Sega of America didn’t feel the same way.
They sunk $10 million into advertising and
publicly said they were going to support
the system.
the end of the year for less Saturn came out roughly six
Knuckles from Knuckles’ Chaotix (Sega ©1995) 241 MEGA BOOK COLLECTION
NOT FOR RESALE OR PHYSICAL REPRODUCTION
Title:
After Burner -Complete-
Genre:
Arcade Action Flight Shoot’em Up
Developer:
SEGA Enterprises Ltd.
Year Released:
1994
Publisher:
Sega of America, Ltd.
243 MEGA BOOK COLLECTION
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As with any racing game, the stats vary for each couple,
theoretically providing you with an assortment of personalities who
possess distinct playing styles, advantages, and weaknesses. This
makes for a nice variation of the Mario Kart style racers that didn’t
appear the 32X, although Street Racer comes to mind. The tracks
increase in size and completely change layout, even gaining shortcuts,
which can bring good weeks of playing. BC Racers should get some
attention as it is the best Mario Kart clone you can play on the 32X. ■
Title:
BC Racers
Genre:
A Stone Age Go-Kart Racer
Developer:
Core Design
Year Released:
1995
Publisher:
Front Street Publishing (U.S. Gold)
245 MEGA BOOK COLLECTION
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Black Thorne -
W elcome to the world of Tuul. Once a peaceful world, Tuul
is a world in pain and chaos. When Thoros, the last King
of Tuul died, his body was transformed into two stones of power:
the Lightstone and the Darkstone. The stones were inherited by
his twin sons who divided Tuul into Androth and Ka’dra’suul.
Androth revered the Lightstone and prospered. Ka’dra’suul buried
the Darkstone and was drained of its resources while its people
were transformed into hideous creatures. Jealous of the Androthi,
Ka’dra’suul invaded Androth and enslaved its people turning the
Xandralite mines into prisons.
Title:
Black Thorne
Genre:
Action Gun’n’Run Adventure Game
Developer:
Blizzard Entertainment
Year Released:
1995
Publisher:
Interplay
247 MEGA BOOK COLLECTION
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Title:
Cosmic Carnage
Genre:
An Intergalactic 1 vs.1 Fighter
Developer:
Givro / ALU
Year Released:
1994
Publisher:
Sega
249 MEGA BOOK COLLECTION
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DarXide -
R eleased only in Europe, Darxide is a shoot-em-up consisting
of ten levels, each featuring a four-minute time limit. Your
mission is to stop the alien attack force from destroying the Darxide
star system. Buttons A and C control your throttle, B fires your laser,
and Z launches a bomb (from Level 5 onwards) on your six button
controller. The first thing to note is the excellent texture mapping and
shadow effects that could easily be mistaken for an early PlayStation
One title! Shooting down large boulders that break off into smaller
pieces resembles that of Asteroids, some missions have a hint of
Defender where you are tasked with saving miners and was great
fun multitasking and taking the decision to either destroy a firing
alien craft, hunt down stray boulders, or save a suffocating miner,
something which is strategically enjoyable.
Title:
DarXide
Genre:
Awesome 3D Polygon Shoot’em Up
Developer:
Frontier Developments
Year Released:
1995
Publisher:
Sega
251 MEGA BOOK COLLECTION
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Title:
Doom
Genre:
First Person Interplanetary Bloodbath
Developer:
id Software
Year Released:
1994
Publisher:
id Software
253 MEGA BOOK COLLECTION
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Brave decisions and ambition can only get you so far: any
lingering admiration we may all register towards Probe Software’s
efforts to strive for more than base obligation are mercilessly crushed
beneath the heavy tread of the reality of expectation of a great football
title, supposedly taking the advantage of the 32X hardware, only to
discover that wasn’t the case with FIFA ‘96. It’s a little heart breaking
in a way, because this was not the best of FIFA games to play and like
Cosmic Carnage has a big failing in its game play which should have
been massively successful to all football fans. This is included here
out of a sense of completeness of the system’s history. ■
Title:
FIFA Soccer 96
Genre:
Football Sports Simulator
Developer:
Probe Software
Year Released:
1995
Publisher:
Electronic Arts
255 MEGA BOOK COLLECTION
256 MEGA BOOK COLLECTION NOT FOR RESALE OR PHYSICAL REPRODUCTION
Golf Magazine: 36 Great Holes -
T he Golf Magazine 32X title was a selection of 36 U.S. course
holes digitized for spectacular detail and allowing you to pay
as Fred Couples himself or take him on in a round of golf. The
32X technology brought you a great variety within the game: total
shot control; ultra-realistic gameplay; seven ways to play including
Tournament, Skins Game and Scramble; thousands of course
combinations and a battery back-up to save your vital stats. It was
essentially a golfer’s wet dream of a video game. It’s one of the best
32X games in the library and a game any sports fan should readily try.
The only caveat was the steep learning curve that almost all
of them have, especially if you don’t have a manual by your side
during play. Sega made this about as simple to learn as it can
get. The programmers followed a common contemporary control
layout that is very similar to Electronic Arts PGA series but with
exceptional polish and refinement making Golf Magazine: 36
Great Holes a solid attempt at using the capabilities of the 32X
hardware. The visuals are definitely an improvement over what the
Mega Drive could do, everything has a higher resolution and just
looks nicer. Hills and sand traps have height to them here and look
more realistic all adding to the appeal of this great game. Fred
gives a nice vocalized intro to the game when you first start and he
sounds crystal clear. ■
Title:
Golf Magazine: 36 Great Holes Starring Fred Couples
Genre:
Classic Golfing Simulator
Developer:
Flashpoint Productions
Year Released:
1995
Publisher:
Sega
257 MEGA BOOK COLLECTION
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Title:
Kolibri
Genre:
Hummingbird Side Scrolling Shoot’em Up
Developer:
Novotrade
Year Released:
1995
Publisher:
SEGA
259 MEGA BOOK COLLECTION
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Title:
Knuckles’ Chaotix
Genre:
A Vibrant Action Platform Title
Developer:
Sega AM7 (CS2)
Year Released:
1995
Publisher:
Sega
261 MEGA BOOK COLLECTION
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While the game isn’t without its own issues, what’s most
surprising is how well it all still manages to hold up despite visual
and draw distance issues. But I think that’s what you can expect from
antiquated titles from this time. That sense of clumsiness seems to
be a symptom of the mech genre, rather than unique to Metal Head,
and alleviated by using the six-button pad instead of the standard
three. Trying to control your robot with just the three buttons quickly
becomes a nightmare, since you have to hit keys and directions
simultaneously to trigger pedestrian actions such as run or strafe.
Metal Head is a unique and excellent gaming experience on the 32X,
and you should try it out. ■
Title:
Metal Head
Genre:
A 3D Polygon Mech Action Title
Developer:
SEGA Enterprises Ltd.
Year Released:
1994
Publisher:
Sega
263 MEGA BOOK COLLECTION
264 MEGA BOOK COLLECTION NOT FOR RESALE OR PHYSICAL REPRODUCTION
Motocross Championship -
M otocross Championship is the only dirt-bike racing game for the
32X. The action takes place from a behind-the-bike perspective,
and makes use of the 32X’s hardware bitmap scaling to present a 3D
graphical effect. Like the title suggests, the main game mode is a points-
based championship. You can compete in one of 3 motorcycle classes
over 12 indoor and outdoor tracks. There’s also a two-player split-
screen mode so you can share off-road fun with a friend. It seems like
it wants to be taken seriously as a dirtbike racer: it has three different
engine classes ranging from 125cc to Superbike races, which in all
honesty provide noticeably different top speeds during races. There are
twelve available tracks to race on as mentioned, all providing big
jumps, sharp corners, and all manner of things to wipe out on.
Title:
Motocross Championship
Genre:
A 3D Polygon Motocross Racer
Developer:
Artech Digital Entertainment, Ltd.
Year Released:
1994
Publisher:
Sega
265 MEGA BOOK COLLECTION
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Title:
Mortal Kombat 2
Genre:
Arcade Gorefest Beat’em Up
Developer:
Midway / Probe Entertainment
Year Released:
1994
Publisher:
Midway / Acclaim Entertainment
267 MEGA BOOK COLLECTION
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Title:
NBA JAM: Tournament Edition
Genre:
Classic Arcade Basket Ball Title
Developer:
Midway
Year Released:
1995
Publisher:
Acclaim Entertainment
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Primal Rage -
S ometime in the future Earth has been hit by a meteor and human
civilization collapsed. The Earth itself has changed and the
continents have once again merged into a large super-continent
(shaped like a T-Rex skull) that is covered by a primitive rainforest.
In this world humans have regressed and they now refer to their
planet as Urth. In this environment, gigantic creatures that look
like the ancient dinosaurs but that have intelligence have emerged.
In fact, they are divided into what are deemed Virtuous gods and
Destructive gods, gods of peace and gods of war. These creatures
have formed clans and humans serve in these but life is not at peace
as the gods fight for control of Urth.
Title:
Primal Rage
Genre:
Atari’s Hit Arcade 1 Vs. 1 Dino Fighter
Developer:
Atari Games
Year Released:
1995
Publisher:
Time Warner Interactive
271 MEGA BOOK COLLECTION
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Title:
Space Harrier
Genre:
Sega Scaler 3D Arcade Classic Shooter
Developer:
Sega Development Division #2
Year Released:
1994
Publisher:
Sega
273 MEGA BOOK COLLECTION
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Star Wars Arcade -
L ong ago in a galaxy far, far away... These are words that will never
be forgotten as they are the words that introduced many of us to a
remarkable space fantasy saga called Star Wars. Several arcade games
were created inspired by these movies, including a quite famous vector
version by Atari released in 1983. Ten years later, Sega created their
own arcade version of Star Wars (based on A New Hope) which was
ported to the 32X a year later. This port has two versions of the game
for the player to select - arcade and 32X modes. Arcade mode is a
direct port of the original, while the 32X mode adds four new levels. In
two player mode, both players work together with one acting as pilot
and the other as gunner; however, both players have the ability to fire
weapons.
Title:
Star Wars Arcade
Genre:
Classic Arcade Shoot’em Up
Developer:
Sega Interactive Development
Year Released:
1994
Publisher:
SEGA
275 MEGA BOOK COLLECTION
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F or many Star Trek fans there weren’t a hell of a lot of titles that
were based on the popular sci-fi show and many Trekkies felt left
out in the cold. With the release of Starfleet Academy Starship Bridge
Simulator this situation changed. The game is a simulation title that was
released by Interplay in 1994 for the Super Nintendo Entertainment
System and later ported and published and developed by High Voltage
Software for the Sega 32X in 1995. It is similar in some respects to the
PC/Mac game Star Trek: Starfleet Academy that was released in 1997.
Title:
Star Trek : Starfleet Academy-Starship Bridge Simulator
Genre:
A 3D Starship Combat & Operations Simulator
Developer:
High Voltage Software
Year Released:
1995
Publisher:
Interplay
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Stellar Assault -
Y ou are a member of Stellar Assault, the pride of the Fleet
Academy and the defenders of The Planetary Systems. You
were only a Cadet First Class until a short moment ago when you got
a field promotion to Captain and to Flight Officer! The enemy has
attacked Outpost 51 in sector 7 and the Acceleration Gate that can get
the fleet from Sector 11 to the area is not yet complete. You must go
into Sector 7 and attack the enemy and stop them on their tracks. Fail
and the 17 major planetary systems will be in danger. Stellar Assault
(aka Shadow Squadron in the U.S.) is a first-person space shooter for
the 32X that not only looks great but also plays very well.
Title:
Stellar Assault
Genre:
3D Polygon Space Multi-Directional Shooter
Developer:
Sega CS
Year Released:
1995
Publisher:
Sega
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Starting the game will allow you to choose one of six MEKs.
Each come with different stats and characteristics: some are slow with
heavy firepower, where others are well-armoured and manoeuvre fast.
You’ll want to experiment to find which MEK best suits your style of
play here and it’s great to see the developers of the game go to great
lengths to make each MEK unique in design and control. Graphically,
it’s fantastic to see a 32X game that makes amazing use of the
hardware. Every stage utilises the 32X’s superior scaling capabilities
superbly, rendering the game’s scenery in a similar way to the likes of
Space Harrier. T-MEK is definitely worthy of your interest if you can
find a copy at a decent price. ■
Title:
T-Mek
Genre:
A 3d Battle Tank Shoot’em Up Title
Developer:
BITS Corporation
Year Released:
1995
Publisher:
Time Warner Interactive
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Tempo -
R egarded as one of the better or more desirable games for
the Sega 32X, Tempo is a solid 2D platformer with great
audio/visual qualities. It was developed by Red Entertainment
and published by Sega in 1995 and is ranked in the top 10 of
32X games. But that wasn’t the case when I first started playing
it as I was put off by the animation priority the player character
had. Given time to acclimate to the game play you will wind
up enjoying Tempo. Almost immediately, the stellar audio/
visual qualities of Tempo are on display. The game opens with a
period, Saturday morning cartoon-style hip-hop song about the
eponymous Tempo and it ushered in a wave of nostalgia for that
time in my life.
Title:
Tempo
Genre:
A Funky Musical Action Platform Title
Developer:
Red
Year Released:
1995
Publisher:
Sega
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Virtua Fighter -
I f you try and explain Virtua Fighter to someone who
didn’t play it back in the day please try and refrain
from using the phrase ‘in my day’, it won’t be pretty and
probably won’t end well either. The thing is the characters
looked bowling shoe ugly back then being clunky and
blocky with uninspired names like Wolf and Akira.
However, the visuals were not the 3D aspect that wowed
people and showed off the capacity of the 32X.
Title:
Virtua Fighter
Genre:
Arcade 3D Polygon 1 Vs 1 Fighter
Developer:
SEGA-AM2 Co., LTD.
Year Released:
1995
Publisher:
SEGA of America, Inc.
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Virtua Racing Deluxe -
V irtua Racing (VR) was one of those “W O W”
moments in my gaming lifetime. The arcade cab
was worth every penny of that two-pound coin. 3D
graphics, blaring music and sound effects – it was
peak arcade SEGA. Home ports were inevitable. While
the Mega Drive conversion (complete with the Sega
Virtua Processor chip) was a technical feat, the best
conversion you’ll find of Virtua Racing is on the 32X.
This ‘deluxe’ version contains two new cars and two
new tracks, meaning it’s much more of a console game
in its own right rather than a direct arcade port.
Title:
Virtua Racing Deluxe
Genre:
Arcade 3D Driving Title
Developer:
Sega
Year Released:
1994
Publisher:
Sega
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WWF Wrestlemania:
The Arcade Game -
Title:
WWF Wrestlemania: The Arcade Game
Genre:
Arcade Wrestling Ringside Brawler
Developer:
Midway / Sculptured Software
Year Released:
1985
Publisher:
Midway / Acclaim Entertainment
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It was advanced for its time, even if the aesthetic it chose has
long started to show its age. While taking inspiration from Virtua
Fighter/Virtua Racing, Zaxxon Motherbase is an early adopter of
a 3D polygon-based engine, moving away from the 2D sprites and
tile-maps that were then the norm. You will discover a very well-
made scrolling shoot ’em up. There’s so many clever little touches
and inspired design choices going on that it’s hard to explain
why Zaxxon Motherbase never profited from a bigger following.
Many 32X adopters marched on regardless in the hopes of finding
reward and were pleasantly surprised to find it here with Zaxxon:
Motherbase 2000, a game very much worth having a go. ■
Title:
Zaxxon: Motherbase 2000 A.K.A.Parasquad
Genre:
A 3D Polygon Isometric Shoot’em up
Developer:
CRI Middleware
Year Released:
1995
Publisher:
Sega
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All games listed above in this book are under copyright by their respected companies,
affiliations, imagery,art style and logo design. Mega Book Collection design,layout and
presentation belong as property of Greyfox Books and Darren Doyle.
Digitally Published in 2023 by Darren Doyle/ Greyfox Books
An imprint of Greyfox Books
Publisher: Greyfox Books
Project Lead: Darren Doyle
Designer: Darren Doyle
Every effort has been made to contact the copyright holders of content used in this book. Any
omissions or errors unintentional and will be addressed in subsequent Printings or editions of the
works in the future.
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means, electronic or mechanical, including photocopying, recording or by any information storage
or retrieval system without permission in writing from the publisher and author of this book.
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NOT FOR RESALE OR PHYSICAL REPRODUCTION
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